<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=James+Dalcan</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=James+Dalcan"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/James_Dalcan"/>
	<updated>2026-05-12T06:18:21Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency:_Sandstorm&amp;diff=1191416</id>
		<title>Insurgency: Sandstorm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency:_Sandstorm&amp;diff=1191416"/>
		<updated>2018-06-20T12:13:46Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: /* IMI UZI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Insurgency: Sandstorm&lt;br /&gt;
|picture=Insurgency_sandstorm.jpg&lt;br /&gt;
|date= September 2018&lt;br /&gt;
|developer=New World Interactive &lt;br /&gt;
|publisher=New World Interactive&lt;br /&gt;
|platforms=PC &amp;amp; Consoles&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Insurgency: Sandstorm'' is the sequel to the standalone Insurgency game developed on source engine. The sequel is being developed on the UE4 Engine, delivering high quality graphic, smooth movements, lager maps usable vehicles, new reload mechanics and much more features to come.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Insurgency: Sandstorm''. '''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1==&lt;br /&gt;
The [[Colt XSE|Colt M45A1]] replaces the [[M45]] from the 2014 title. The M45 MEU(SOC) can be seen in early development footage of ''Sandstorm''.&lt;br /&gt;
[[Image:M45A1.jpg|thumb|none|350px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
[[Image:M-45 MEU(SOC).jpg|thumb|none|350px|M45 MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A tan-framed, suppressed [[Glock 17]] is seen in the hands of an operator.&lt;br /&gt;
[[Image:Glock-17Gen4.jpg|350px|thumb|none|Glock 17 Gen 4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
A [[SIG-Sauer P226R]] is one of the available sidearms in the game.&lt;br /&gt;
[[Image:P226R.jpg|350px|thumb|none|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Tariq==&lt;br /&gt;
The Iraqi clone of the [[Beretta M1951]] is another usable sidearm in the game.&lt;br /&gt;
[[Image:Tariq.jpg|350px|thumb|none|Tariq (Iraqi copy of the Beretta M1951) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns and PDWs=&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A popular community weapon from the previous game, the [[Heckler &amp;amp; Koch MP7]] makes an official appearance in ''Sandstorm'', and has been seen in several teasers.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|400px|thumb|none|H&amp;amp;K MP7A1 - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[UZI| IMI Uzi]] also makes its official appearance in the game (although in the last game, there is a Steam Workshop mod that replaced the [[MP40]] with the Uzi) and is seen being held by an insurgent shooting from a moving car.&lt;br /&gt;
[[Image:Uzi.jpg|400px|thumb|none|IMI UZI - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AK-74N==&lt;br /&gt;
The [[AK-74 | AK-74N]] is seen briefly in the hands of some insurgent soldiers and being dropped by dead operators.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U#AKS-74U| AKS-74U]] returns in the sequel.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|500px|thumb|none|Izhmash AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] is seen briefly in the gameplay in the hands of an Insurgent.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|500px|Izhmash AKM - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1#M4A1 |M4A1]] makes its return in the sequel.&lt;br /&gt;
[[Image:ColtM4A1.jpg‎|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
The [[Mk 18 Mod 1]] replaces the Mk 18 Mod 0 from the original game.&lt;br /&gt;
[[Image:MK18MOD1.jpg|500px|thumb|none|Mk 18 Mod 1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
The [[M16#M16A4 Rifle |M16A4]] is seen being used in one of the alpha gameplay footage.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg‎|thumb|none|500px|Colt M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is seen being used in one the alpha gameplay footage. Like the UZI in the previous game, it was a quite favourite workshop mod.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|500px|L85A2 with magazine removed, Daniel Defense railed foregrip, ACOG scope, Grippod vertical foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
Another popular weapon mod from the previous game, the [[G36| Heckler &amp;amp; Koch G36V]] is seen briefly being dropped from a dead security operator in the teaser trailer.&lt;br /&gt;
[[Image:G36.jpg‎|thumb|none|500px|H&amp;amp;K G36V - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The iron sights of an [[SKS]] rifle are seen in the teaser trailer. It is likely the same Norinco SKS-D as in the case of the previous the game.&lt;br /&gt;
[[Image:NorincoSKS-D.jpg‎|thumb|none|500px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==Mk 14 Mod 1 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] makes its way back from the previous title.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3A3==&lt;br /&gt;
The [[G3A3| Heckler &amp;amp; Koch G3A3]] officially appears in the game.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|500px|H&amp;amp;K G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:INS Sandstorm G3 prerelease.jpg|thumb|none|600px|Pre-release image of the G3A3 equipped with a vertical grip and Russian PO scope.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL#FN FAL 50.00|FN FAL]] makes its return into the sequel. In the gameplay video it is seen being dropped by a dead insurgent.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M249-E2 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] is seen briefly being held by an insurgent.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg‎|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington 870| Remington 870 MCS]] makes its way into the game, possibly replacing the [[Mossberg 590]] from the previous title.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|500px|thumb|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington M24==&lt;br /&gt;
The [[Remington_700#M24_Sniper_Weapon_System| Remington M24]] makes its way into the game, replacing the old [[M40| M40A1]].&lt;br /&gt;
[[Image:Remington M24.jpg|500px|thumb|none|M24 sniper rifle - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant 1891/30==&lt;br /&gt;
The [[Mosin Nagant]] is seen being used in one of the Alpha gameplay footage. Unlike in the first insurgency, The model in Sandstorm has an hollow in the wood on the left side of the bolt to accomodate the old PU optic.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|500px|Mosin Nagant 1891/30 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SVD Dragunov==&lt;br /&gt;
The [[SVD_Dragunov#SVD_Dragunov|Izhmash SVD Dragunov]] is seen being used in one of the Alpha gameplay footage.&lt;br /&gt;
[[file:SVD Rifle.jpg|thumb|none|500px|Izhmash SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] returns from previous games, as the obvious handheld launcher for the Insurgent faction.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==DShK heavy machine gun==&lt;br /&gt;
The [[DShK heavy machine gun| DShKM]] is mounted on the Insurgents' pickup truck.&lt;br /&gt;
[[Image:DShK HMG.jpg|thumb|none|500px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency:_Sandstorm&amp;diff=1191415</id>
		<title>Insurgency: Sandstorm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency:_Sandstorm&amp;diff=1191415"/>
		<updated>2018-06-20T12:12:55Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Insurgency: Sandstorm&lt;br /&gt;
|picture=Insurgency_sandstorm.jpg&lt;br /&gt;
|date= September 2018&lt;br /&gt;
|developer=New World Interactive &lt;br /&gt;
|publisher=New World Interactive&lt;br /&gt;
|platforms=PC &amp;amp; Consoles&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Insurgency: Sandstorm'' is the sequel to the standalone Insurgency game developed on source engine. The sequel is being developed on the UE4 Engine, delivering high quality graphic, smooth movements, lager maps usable vehicles, new reload mechanics and much more features to come.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Insurgency: Sandstorm''. '''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1==&lt;br /&gt;
The [[Colt XSE|Colt M45A1]] replaces the [[M45]] from the 2014 title. The M45 MEU(SOC) can be seen in early development footage of ''Sandstorm''.&lt;br /&gt;
[[Image:M45A1.jpg|thumb|none|350px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
[[Image:M-45 MEU(SOC).jpg|thumb|none|350px|M45 MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A tan-framed, suppressed [[Glock 17]] is seen in the hands of an operator.&lt;br /&gt;
[[Image:Glock-17Gen4.jpg|350px|thumb|none|Glock 17 Gen 4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
A [[SIG-Sauer P226R]] is one of the available sidearms in the game.&lt;br /&gt;
[[Image:P226R.jpg|350px|thumb|none|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Tariq==&lt;br /&gt;
The Iraqi clone of the [[Beretta M1951]] is another usable sidearm in the game.&lt;br /&gt;
[[Image:Tariq.jpg|350px|thumb|none|Tariq (Iraqi copy of the Beretta M1951) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns and PDWs=&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A popular community weapon from the previous game, the [[Heckler &amp;amp; Koch MP7]] makes an official appearance in ''Sandstorm'', and has been seen in several teasers.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|400px|thumb|none|H&amp;amp;K MP7A1 - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==IMI UZI==&lt;br /&gt;
The [[UZI| IMI UZI]] also makes its official appearance in the game (although in the last game, there is a Steam Workshop mod that replaced the [[MP40]] with the Uzi) and is seen being held by an insurgent shooting from a moving car.&lt;br /&gt;
[[Image:Uzi.jpg|400px|thumb|none|IMI UZI - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AK-74N==&lt;br /&gt;
The [[AK-74 | AK-74N]] is seen briefly in the hands of some insurgent soldiers and being dropped by dead operators.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U#AKS-74U| AKS-74U]] returns in the sequel.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|500px|thumb|none|Izhmash AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] is seen briefly in the gameplay in the hands of an Insurgent.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|500px|Izhmash AKM - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1#M4A1 |M4A1]] makes its return in the sequel.&lt;br /&gt;
[[Image:ColtM4A1.jpg‎|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
The [[Mk 18 Mod 1]] replaces the Mk 18 Mod 0 from the original game.&lt;br /&gt;
[[Image:MK18MOD1.jpg|500px|thumb|none|Mk 18 Mod 1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
The [[M16#M16A4 Rifle |M16A4]] is seen being used in one of the alpha gameplay footage.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg‎|thumb|none|500px|Colt M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is seen being used in one the alpha gameplay footage. Like the UZI in the previous game, it was a quite favourite workshop mod.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|500px|L85A2 with magazine removed, Daniel Defense railed foregrip, ACOG scope, Grippod vertical foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
Another popular weapon mod from the previous game, the [[G36| Heckler &amp;amp; Koch G36V]] is seen briefly being dropped from a dead security operator in the teaser trailer.&lt;br /&gt;
[[Image:G36.jpg‎|thumb|none|500px|H&amp;amp;K G36V - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The iron sights of an [[SKS]] rifle are seen in the teaser trailer. It is likely the same Norinco SKS-D as in the case of the previous the game.&lt;br /&gt;
[[Image:NorincoSKS-D.jpg‎|thumb|none|500px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==Mk 14 Mod 1 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] makes its way back from the previous title.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3A3==&lt;br /&gt;
The [[G3A3| Heckler &amp;amp; Koch G3A3]] officially appears in the game.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|500px|H&amp;amp;K G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:INS Sandstorm G3 prerelease.jpg|thumb|none|600px|Pre-release image of the G3A3 equipped with a vertical grip and Russian PO scope.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL#FN FAL 50.00|FN FAL]] makes its return into the sequel. In the gameplay video it is seen being dropped by a dead insurgent.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M249-E2 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] is seen briefly being held by an insurgent.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg‎|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington 870| Remington 870 MCS]] makes its way into the game, possibly replacing the [[Mossberg 590]] from the previous title.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|500px|thumb|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington M24==&lt;br /&gt;
The [[Remington_700#M24_Sniper_Weapon_System| Remington M24]] makes its way into the game, replacing the old [[M40| M40A1]].&lt;br /&gt;
[[Image:Remington M24.jpg|500px|thumb|none|M24 sniper rifle - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant 1891/30==&lt;br /&gt;
The [[Mosin Nagant]] is seen being used in one of the Alpha gameplay footage. Unlike in the first insurgency, The model in Sandstorm has an hollow in the wood on the left side of the bolt to accomodate the old PU optic.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|500px|Mosin Nagant 1891/30 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SVD Dragunov==&lt;br /&gt;
The [[SVD_Dragunov#SVD_Dragunov|Izhmash SVD Dragunov]] is seen being used in one of the Alpha gameplay footage.&lt;br /&gt;
[[file:SVD Rifle.jpg|thumb|none|500px|Izhmash SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] returns from previous games, as the obvious handheld launcher for the Insurgent faction.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==DShK heavy machine gun==&lt;br /&gt;
The [[DShK heavy machine gun| DShKM]] is mounted on the Insurgents' pickup truck.&lt;br /&gt;
[[Image:DShK HMG.jpg|thumb|none|500px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Insurgency:_Sandstorm&amp;diff=1166895</id>
		<title>Talk:Insurgency: Sandstorm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Insurgency:_Sandstorm&amp;diff=1166895"/>
		<updated>2018-03-09T23:20:24Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Weapons Source=&lt;br /&gt;
https://www.youtube.com/watch?v=nZjGAe9nRRI&lt;br /&gt;
[[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]]) 12:34, 23 February 2018 (EST)&lt;br /&gt;
:I have the closed alpha and it's a G36K, also there used to be an L85A2 and a genuine SVD. PKM lmg is also confirmed for insurgent faction. For sidearms, i noticed the Tariq (iraqi made Beretta 951) and the L105A1 (Sig P226), the Makarov returns as well.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 06:26, 5 March 2018 (EST)&lt;br /&gt;
::Please then edit the page with the correct or missing weapons. I do not have access to the closed alpha of the game (I was too late damn it!) so I can only base myself on the gameplays.--[[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]])&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency:_Sandstorm&amp;diff=1163349</id>
		<title>Insurgency: Sandstorm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency:_Sandstorm&amp;diff=1163349"/>
		<updated>2018-02-23T22:00:19Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: /* Glock 17 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Insurgency Sandstorm&lt;br /&gt;
|picture=Insurgency_sandstorm.jpg&lt;br /&gt;
|date= ETA 2018&lt;br /&gt;
|developer=New World Interactive &lt;br /&gt;
|publisher=New World Interactive&lt;br /&gt;
|platforms=PC &amp;amp; Consoles&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Insurgency Sandstorm'' is the sequel to the standalone Insurgency game developed on source engine. The sequel is being developed on the UE4 Engine, delivering high quality graphic, smooth movements, lager maps usable vehicles, new reload mechanics and much more features to come.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Insurgency Sandstorm'' seen briefly in gameplays'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
&lt;br /&gt;
A Tan suppressed [[Glock 17]] is seen in the hands of an operator.&lt;br /&gt;
[[Image:Glock-17Gen4.jpg|450px|thumb|none|Glock 17 Gen 4 - 9x19mml]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
The [[Mk 18 Mod 1]] replaces the Mk 18 Mod 0 from the original game.&lt;br /&gt;
[[Image:MK18MOD1.jpg|500px|thumb|none|Mk 18 Mod 1 - 5.56x45mml]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U#AKS-74U| AKS-74U]] makes its return in the sequel.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|500px|thumb|none|Izhmash AKS-74U - 5.45x39mml]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1#M4A1 |M4A1]] makes its return in the sequel.&lt;br /&gt;
[[Image:ColtM4A1.jpg‎|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G36V==&lt;br /&gt;
The [[G36| Heckler &amp;amp; Koch G36V]] is seen briefly being dropped from a dead security operator.&lt;br /&gt;
[[Image:G36.jpg‎|thumb|none|500px|H&amp;amp;K G36V - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] is seen briefly in the gameplay in the hands of an insurgent.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|500px|Izhmash AKM - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74N==&lt;br /&gt;
The [[AK-74 | AK-74N]] is seen briefly in the hands of some insurgents soldiers and being dropped by dead operators.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==Mk 14 Mod 1 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] makes its way back from the previous title.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3A3==&lt;br /&gt;
The [[G3A3| Heckler &amp;amp; Koch G3A3]] makes its official appearance in the game.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|500px|H&amp;amp;K G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL#FN FAL 50.00|FN FAL]] makes its return into the sequel. In the gameplay video is seen being dropped by a dead insurgent trooper.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M249-E2 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] is seen briefly being held by an insurgent trooper, a probable placeholder.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg‎|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IMI UZI==&lt;br /&gt;
The [[UZI| IMI UZI]] makes its official appearance in the game, and is seen being held by an insurgent trooper shooting from a moving car.&lt;br /&gt;
[[Image:Uzi.jpg|500px|thumb|none|IMI UZI - 9x19mml]]&lt;br /&gt;
&lt;br /&gt;
=PDWs=&lt;br /&gt;
==H&amp;amp;K MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] makes its official appearance in one of the gameplays.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|500px|thumb|none|H&amp;amp;K MP7A1 - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington 870| Remington 870 MCS]] makes its way into the game, replacing the [[Mossberg 590]] from the previous title.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|500px|thumb|none|Remington 870 MCS - 12 Gaugel]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington M24==&lt;br /&gt;
The [[Remington_700#M24_Sniper_Weapon_System| Remington M24]] makes its way into the game, replacing the old [[M40| M40A1]].&lt;br /&gt;
[[Image:Remington M24.jpg|500px|thumb|none|M24 sniper rifle - .300 Winchester Magnuml]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] makes its way back from the game, and is seen being used to shoot down an helicopter.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==DShK heavy machine gun==&lt;br /&gt;
The [[DShK heavy machine gun| DShKM]] is seen briefly being shoot on a moving vehicle, presumably on a pickup truck controlled by insurgents.&lt;br /&gt;
[[Image:DShK HMG.jpg|thumb|none|500px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency:_Sandstorm&amp;diff=1163345</id>
		<title>Insurgency: Sandstorm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency:_Sandstorm&amp;diff=1163345"/>
		<updated>2018-02-23T20:12:17Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: /* H&amp;amp;K G3A3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Insurgency Sandstorm&lt;br /&gt;
|picture=Insurgency_sandstorm.jpg&lt;br /&gt;
|date= ETA 2018&lt;br /&gt;
|developer=New World Interactive &lt;br /&gt;
|publisher=New World Interactive&lt;br /&gt;
|platforms=PC &amp;amp; Consoles&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Insurgency Sandstorm'' is the sequel to the standalone Insurgency game developed on source engine. The sequel is being developed on the UE4 Engine, delivering high quality graphic, smooth movements, lager maps usable vehicles, new reload mechanics and much more features to come.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Insurgency Sandstorm'' seen briefly in gameplays'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
&lt;br /&gt;
A Tan suppressed [[Glock 17]] is seen in the hands of an operator.&lt;br /&gt;
[[Image:Glock-17Gen4.jpg|500px|thumb|none|Glock 17 Gen 4 - 9x19mml]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
The [[Mk 18 Mod 1]] replaces the Mk 18 Mod 0 from the original game.&lt;br /&gt;
[[Image:MK18MOD1.jpg|500px|thumb|none|Mk 18 Mod 1 - 5.56x45mml]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U#AKS-74U| AKS-74U]] makes its return in the sequel.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|500px|thumb|none|Izhmash AKS-74U - 5.45x39mml]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1#M4A1 |M4A1]] makes its return in the sequel.&lt;br /&gt;
[[Image:ColtM4A1.jpg‎|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G36V==&lt;br /&gt;
The [[G36| Heckler &amp;amp; Koch G36V]] is seen briefly being dropped from a dead security operator.&lt;br /&gt;
[[Image:G36.jpg‎|thumb|none|500px|H&amp;amp;K G36V - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] is seen briefly in the gameplay in the hands of an insurgent.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|500px|Izhmash AKM - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74N==&lt;br /&gt;
The [[AK-74 | AK-74N]] is seen briefly in the hands of some insurgents soldiers and being dropped by dead operators.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==Mk 14 Mod 1 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] makes its way back from the previous title.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3A3==&lt;br /&gt;
The [[G3A3| Heckler &amp;amp; Koch G3A3]] makes its official appearance in the game.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|500px|H&amp;amp;K G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL#FN FAL 50.00|FN FAL]] makes its return into the sequel. In the gameplay video is seen being dropped by a dead insurgent trooper.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M249-E2 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] is seen briefly being held by an insurgent trooper, a probable placeholder.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg‎|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IMI UZI==&lt;br /&gt;
The [[UZI| IMI UZI]] makes its official appearance in the game, and is seen being held by an insurgent trooper shooting from a moving car.&lt;br /&gt;
[[Image:Uzi.jpg|500px|thumb|none|IMI UZI - 9x19mml]]&lt;br /&gt;
&lt;br /&gt;
=PDWs=&lt;br /&gt;
==H&amp;amp;K MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] makes its official appearance in one of the gameplays.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|500px|thumb|none|H&amp;amp;K MP7A1 - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington 870| Remington 870 MCS]] makes its way into the game, replacing the [[Mossberg 590]] from the previous title.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|500px|thumb|none|Remington 870 MCS - 12 Gaugel]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington M24==&lt;br /&gt;
The [[Remington_700#M24_Sniper_Weapon_System| Remington M24]] makes its way into the game, replacing the old [[M40| M40A1]].&lt;br /&gt;
[[Image:Remington M24.jpg|500px|thumb|none|M24 sniper rifle - .300 Winchester Magnuml]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] makes its way back from the game, and is seen being used to shoot down an helicopter.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==DShK heavy machine gun==&lt;br /&gt;
The [[DShK heavy machine gun| DShKM]] is seen briefly being shoot on a moving vehicle, presumably on a pickup truck controlled by insurgents.&lt;br /&gt;
[[Image:DShK HMG.jpg|thumb|none|500px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency:_Sandstorm&amp;diff=1163328</id>
		<title>Insurgency: Sandstorm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency:_Sandstorm&amp;diff=1163328"/>
		<updated>2018-02-23T19:32:04Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: /* IMI UZI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Insurgency Sandstorm&lt;br /&gt;
|picture=Insurgency_sandstorm.jpg&lt;br /&gt;
|date= ETA 2018&lt;br /&gt;
|developer=New World Interactive &lt;br /&gt;
|publisher=New World Interactive&lt;br /&gt;
|platforms=PC &amp;amp; Consoles&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Insurgency Sandstorm'' is the sequel to the standalone Insurgency game developed on source engine. The sequel is being developed on the UE4 Engine, delivering high quality graphic, smooth movements, lager maps usable vehicles, new reload mechanics and much more features to come.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Insurgency Sandstorm'' seen briefly in gameplays'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
&lt;br /&gt;
A Tan suppressed [[Glock 17]] is seen in the hands of an operator.&lt;br /&gt;
[[Image:Glock-17Gen4.jpg|500px|thumb|none|Glock 17 Gen 4 - 9x19mml]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
The [[Mk 18 Mod 1]] replaces the Mk 18 Mod 0 from the original game.&lt;br /&gt;
[[Image:MK18MOD1.jpg|500px|thumb|none|Mk 18 Mod 1 - 5.56x45mml]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U#AKS-74U| AKS-74U]] makes its return in the sequel.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|500px|thumb|none|Izhmash AKS-74U - 5.45x39mml]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1#M4A1 |M4A1]] makes its return in the sequel.&lt;br /&gt;
[[Image:ColtM4A1.jpg‎|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G36V==&lt;br /&gt;
The [[G36| Heckler &amp;amp; Koch G36V]] is seen briefly being dropped from a dead security operator.&lt;br /&gt;
[[Image:G36.jpg‎|thumb|none|500px|H&amp;amp;K G36V - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] is seen briefly in the gameplay in the hands of an insurgent.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|500px|Izhmash AKM - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74N==&lt;br /&gt;
The [[AK-74 | AK-74N]] is seen briefly in the hands of some insurgents soldiers and being dropped by dead operators.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==Mk 14 Mod 1 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] makes its way back from the previous title.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3A3==&lt;br /&gt;
The [[G3A3| Heckler &amp;amp; Koch G3A3]] makes its way back from the previous title.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|500px|H&amp;amp;K G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL#FN FAL 50.00|FN FAL]] makes its return into the sequel. In the gameplay video is seen being dropped by a dead insurgent trooper.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M249-E2 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] is seen briefly being held by an insurgent trooper, a probable placeholder.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg‎|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IMI UZI==&lt;br /&gt;
The [[UZI| IMI UZI]] makes its official appearance in the game, and is seen being held by an insurgent trooper shooting from a moving car.&lt;br /&gt;
[[Image:Uzi.jpg|500px|thumb|none|IMI UZI - 9x19mml]]&lt;br /&gt;
&lt;br /&gt;
=PDWs=&lt;br /&gt;
==H&amp;amp;K MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] makes its official appearance in one of the gameplays.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|500px|thumb|none|H&amp;amp;K MP7A1 - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington 870| Remington 870 MCS]] makes its way into the game, replacing the [[Mossberg 590]] from the previous title.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|500px|thumb|none|Remington 870 MCS - 12 Gaugel]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington M24==&lt;br /&gt;
The [[Remington_700#M24_Sniper_Weapon_System| Remington M24]] makes its way into the game, replacing the old [[M40| M40A1]].&lt;br /&gt;
[[Image:Remington M24.jpg|500px|thumb|none|M24 sniper rifle - .300 Winchester Magnuml]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] makes its way back from the game, and is seen being used to shoot down an helicopter.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==DShK heavy machine gun==&lt;br /&gt;
The [[DShK heavy machine gun| DShKM]] is seen briefly being shoot on a moving vehicle, presumably on a pickup truck controlled by insurgents.&lt;br /&gt;
[[Image:DShK HMG.jpg|thumb|none|500px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency:_Sandstorm&amp;diff=1163313</id>
		<title>Insurgency: Sandstorm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency:_Sandstorm&amp;diff=1163313"/>
		<updated>2018-02-23T19:22:34Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: /* FN FAL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Insurgency Sandstorm&lt;br /&gt;
|picture=Insurgency_sandstorm.jpg&lt;br /&gt;
|date= ETA 2018&lt;br /&gt;
|developer=New World Interactive &lt;br /&gt;
|publisher=New World Interactive&lt;br /&gt;
|platforms=PC &amp;amp; Consoles&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Insurgency Sandstorm'' is the sequel to the standalone Insurgency game developed on source engine. The sequel is being developed on the UE4 Engine, delivering high quality graphic, smooth movements, lager maps usable vehicles, new reload mechanics and much more features to come.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Insurgency Sandstorm'' seen briefly in gameplays'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
&lt;br /&gt;
A Tan suppressed [[Glock 17]] is seen in the hands of an operator.&lt;br /&gt;
[[Image:Glock-17Gen4.jpg|500px|thumb|none|Glock 17 Gen 4 - 9x19mml]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
The [[Mk 18 Mod 1]] replaces the Mk 18 Mod 0 from the original game.&lt;br /&gt;
[[Image:MK18MOD1.jpg|500px|thumb|none|Mk 18 Mod 1 - 5.56x45mml]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U#AKS-74U| AKS-74U]] makes its return in the sequel.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|500px|thumb|none|Izhmash AKS-74U - 5.45x39mml]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1#M4A1 |M4A1]] makes its return in the sequel.&lt;br /&gt;
[[Image:ColtM4A1.jpg‎|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G36V==&lt;br /&gt;
The [[G36| Heckler &amp;amp; Koch G36V]] is seen briefly being dropped from a dead security operator.&lt;br /&gt;
[[Image:G36.jpg‎|thumb|none|500px|H&amp;amp;K G36V - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] is seen briefly in the gameplay in the hands of an insurgent.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|500px|Izhmash AKM - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74N==&lt;br /&gt;
The [[AK-74 | AK-74N]] is seen briefly in the hands of some insurgents soldiers and being dropped by dead operators.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==Mk 14 Mod 1 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] makes its way back from the previous title.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3A3==&lt;br /&gt;
The [[G3A3| Heckler &amp;amp; Koch G3A3]] makes its way back from the previous title.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|500px|H&amp;amp;K G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL#FN FAL 50.00|FN FAL]] makes its return into the sequel. In the gameplay video is seen being dropped by a dead insurgent trooper.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M249-E2 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] is seen briefly being held by an insurgent trooper, a probable placeholder.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg‎|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IMI UZI==&lt;br /&gt;
The [[UZI| IMI UZI]] makes its official appearance in one of the gameplays.&lt;br /&gt;
[[Image:Uzi.jpg|500px|thumb|none|IMI UZI - 9x19mml]]&lt;br /&gt;
&lt;br /&gt;
=PDWs=&lt;br /&gt;
==H&amp;amp;K MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] makes its official appearance in one of the gameplays.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|500px|thumb|none|H&amp;amp;K MP7A1 - 4.6x30mml]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington 870| Remington 870 MCS]] makes its way into the game, replacing the [[Mossberg 590]] from the previous title.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|500px|thumb|none|Remington 870 MCS - 12 Gaugel]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington M24==&lt;br /&gt;
The [[Remington_700#M24_Sniper_Weapon_System| Remington M24]] makes its way into the game, replacing the old [[M40| M40A1]].&lt;br /&gt;
[[Image:Remington M24.jpg|500px|thumb|none|M24 sniper rifle - .300 Winchester Magnuml]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] makes its way back from the game, and is seen being used to shoot down an helicopter.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==DShK heavy machine gun==&lt;br /&gt;
The [[DShK heavy machine gun| DShKM]] is seen briefly being shoot on a moving vehicle, presumably on a pickup truck controlled by insurgents.&lt;br /&gt;
[[Image:DShK HMG.jpg|thumb|none|500px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency:_Sandstorm&amp;diff=1163312</id>
		<title>Insurgency: Sandstorm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency:_Sandstorm&amp;diff=1163312"/>
		<updated>2018-02-23T19:22:16Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: /* FN FAL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Insurgency Sandstorm&lt;br /&gt;
|picture=Insurgency_sandstorm.jpg&lt;br /&gt;
|date= ETA 2018&lt;br /&gt;
|developer=New World Interactive &lt;br /&gt;
|publisher=New World Interactive&lt;br /&gt;
|platforms=PC &amp;amp; Consoles&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Insurgency Sandstorm'' is the sequel to the standalone Insurgency game developed on source engine. The sequel is being developed on the UE4 Engine, delivering high quality graphic, smooth movements, lager maps usable vehicles, new reload mechanics and much more features to come.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Insurgency Sandstorm'' seen briefly in gameplays'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
&lt;br /&gt;
A Tan suppressed [[Glock 17]] is seen in the hands of an operator.&lt;br /&gt;
[[Image:Glock-17Gen4.jpg|500px|thumb|none|Glock 17 Gen 4 - 9x19mml]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
The [[Mk 18 Mod 1]] replaces the Mk 18 Mod 0 from the original game.&lt;br /&gt;
[[Image:MK18MOD1.jpg|500px|thumb|none|Mk 18 Mod 1 - 5.56x45mml]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U#AKS-74U| AKS-74U]] makes its return in the sequel.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|500px|thumb|none|Izhmash AKS-74U - 5.45x39mml]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1#M4A1 |M4A1]] makes its return in the sequel.&lt;br /&gt;
[[Image:ColtM4A1.jpg‎|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G36V==&lt;br /&gt;
The [[G36| Heckler &amp;amp; Koch G36V]] is seen briefly being dropped from a dead security operator.&lt;br /&gt;
[[Image:G36.jpg‎|thumb|none|500px|H&amp;amp;K G36V - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] is seen briefly in the gameplay in the hands of an insurgent.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|500px|Izhmash AKM - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74N==&lt;br /&gt;
The [[AK-74 | AK-74N]] is seen briefly in the hands of some insurgents soldiers and being dropped by dead operators.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==Mk 14 Mod 1 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] makes its way back from the previous title.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3A3==&lt;br /&gt;
The [[G3A3| Heckler &amp;amp; Koch G3A3]] makes its way back from the previous title.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|500px|H&amp;amp;K G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL#FN FAL 50.00|FN FAL]] makes its return into the sequel. In the gameplay viseo is seen being dropped by a dead insurgent trooper.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M249-E2 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] is seen briefly being held by an insurgent trooper, a probable placeholder.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg‎|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IMI UZI==&lt;br /&gt;
The [[UZI| IMI UZI]] makes its official appearance in one of the gameplays.&lt;br /&gt;
[[Image:Uzi.jpg|500px|thumb|none|IMI UZI - 9x19mml]]&lt;br /&gt;
&lt;br /&gt;
=PDWs=&lt;br /&gt;
==H&amp;amp;K MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] makes its official appearance in one of the gameplays.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|500px|thumb|none|H&amp;amp;K MP7A1 - 4.6x30mml]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington 870| Remington 870 MCS]] makes its way into the game, replacing the [[Mossberg 590]] from the previous title.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|500px|thumb|none|Remington 870 MCS - 12 Gaugel]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington M24==&lt;br /&gt;
The [[Remington_700#M24_Sniper_Weapon_System| Remington M24]] makes its way into the game, replacing the old [[M40| M40A1]].&lt;br /&gt;
[[Image:Remington M24.jpg|500px|thumb|none|M24 sniper rifle - .300 Winchester Magnuml]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] makes its way back from the game, and is seen being used to shoot down an helicopter.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==DShK heavy machine gun==&lt;br /&gt;
The [[DShK heavy machine gun| DShKM]] is seen briefly being shoot on a moving vehicle, presumably on a pickup truck controlled by insurgents.&lt;br /&gt;
[[Image:DShK HMG.jpg|thumb|none|500px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency:_Sandstorm&amp;diff=1163311</id>
		<title>Insurgency: Sandstorm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency:_Sandstorm&amp;diff=1163311"/>
		<updated>2018-02-23T19:21:09Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Insurgency Sandstorm&lt;br /&gt;
|picture=Insurgency_sandstorm.jpg&lt;br /&gt;
|date= ETA 2018&lt;br /&gt;
|developer=New World Interactive &lt;br /&gt;
|publisher=New World Interactive&lt;br /&gt;
|platforms=PC &amp;amp; Consoles&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Insurgency Sandstorm'' is the sequel to the standalone Insurgency game developed on source engine. The sequel is being developed on the UE4 Engine, delivering high quality graphic, smooth movements, lager maps usable vehicles, new reload mechanics and much more features to come.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Insurgency Sandstorm'' seen briefly in gameplays'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
&lt;br /&gt;
A Tan suppressed [[Glock 17]] is seen in the hands of an operator.&lt;br /&gt;
[[Image:Glock-17Gen4.jpg|500px|thumb|none|Glock 17 Gen 4 - 9x19mml]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
The [[Mk 18 Mod 1]] replaces the Mk 18 Mod 0 from the original game.&lt;br /&gt;
[[Image:MK18MOD1.jpg|500px|thumb|none|Mk 18 Mod 1 - 5.56x45mml]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U#AKS-74U| AKS-74U]] makes its return in the sequel.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|500px|thumb|none|Izhmash AKS-74U - 5.45x39mml]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1#M4A1 |M4A1]] makes its return in the sequel.&lt;br /&gt;
[[Image:ColtM4A1.jpg‎|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G36V==&lt;br /&gt;
The [[G36| Heckler &amp;amp; Koch G36V]] is seen briefly being dropped from a dead security operator.&lt;br /&gt;
[[Image:G36.jpg‎|thumb|none|500px|H&amp;amp;K G36V - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] is seen briefly in the gameplay in the hands of an insurgent.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|500px|Izhmash AKM - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74N==&lt;br /&gt;
The [[AK-74 | AK-74N]] is seen briefly in the hands of some insurgents soldiers and being dropped by dead operators.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==Mk 14 Mod 1 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] makes its way back from the previous title.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3A3==&lt;br /&gt;
The [[G3A3| Heckler &amp;amp; Koch G3A3]] makes its way back from the previous title.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|500px|H&amp;amp;K G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL#FN FAL 50.00|FN FAL]] makes its return into the sequel, seeing in the gameplay being dropped by a dead insurgent trooper.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M249-E2 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] is seen briefly being held by an insurgent trooper, a probable placeholder.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg‎|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IMI UZI==&lt;br /&gt;
The [[UZI| IMI UZI]] makes its official appearance in one of the gameplays.&lt;br /&gt;
[[Image:Uzi.jpg|500px|thumb|none|IMI UZI - 9x19mml]]&lt;br /&gt;
&lt;br /&gt;
=PDWs=&lt;br /&gt;
==H&amp;amp;K MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] makes its official appearance in one of the gameplays.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|500px|thumb|none|H&amp;amp;K MP7A1 - 4.6x30mml]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington 870| Remington 870 MCS]] makes its way into the game, replacing the [[Mossberg 590]] from the previous title.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|500px|thumb|none|Remington 870 MCS - 12 Gaugel]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington M24==&lt;br /&gt;
The [[Remington_700#M24_Sniper_Weapon_System| Remington M24]] makes its way into the game, replacing the old [[M40| M40A1]].&lt;br /&gt;
[[Image:Remington M24.jpg|500px|thumb|none|M24 sniper rifle - .300 Winchester Magnuml]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] makes its way back from the game, and is seen being used to shoot down an helicopter.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==DShK heavy machine gun==&lt;br /&gt;
The [[DShK heavy machine gun| DShKM]] is seen briefly being shoot on a moving vehicle, presumably on a pickup truck controlled by insurgents.&lt;br /&gt;
[[Image:DShK HMG.jpg|thumb|none|500px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency:_Sandstorm&amp;diff=1163310</id>
		<title>Insurgency: Sandstorm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency:_Sandstorm&amp;diff=1163310"/>
		<updated>2018-02-23T19:20:30Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Insurgency Sandstorm&lt;br /&gt;
|picture=Insurgency_sandstorm.jpg&lt;br /&gt;
|date= ETA 2018&lt;br /&gt;
|developer=New World Interactive &lt;br /&gt;
|publisher=New World Interactive&lt;br /&gt;
|platforms=PC &amp;amp; Consoles&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Insurgency Sandstorm'' is the sequel to the standalone Insurgency game developed on source engine. The sequel is being developed on the UE4 Engine, delivering high quality graphic, smooth movements, lager maps usable vehicles, new reload mechanics and much more features to come.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Insurgency Sandstorm'' seen briefly in gameplays'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
&lt;br /&gt;
A Tan suppressed [[Glock 17]] is seen in the hands of an operator.&lt;br /&gt;
[[Image:Glock-17Gen4.jpg|500px|thumb|none|Glock 17 Gen 4 - 9x19mml]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
The [[Mk 18 Mod 1]] replaces the Mk 18 Mod 0 from the original game.&lt;br /&gt;
[[Image:MK18MOD1.jpg|500px|thumb|none|Mk 18 Mod 1 - 5.56x45mml]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U#AKS-74U| AKS-74U]] makes its return in the sequel.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|500px|thumb|none|Izhmash AKS-74U - 5.45x39mml]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1#M4A1 |M4A1]] makes its return in the sequel.&lt;br /&gt;
[[Image:ColtM4A1.jpg‎|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G36V==&lt;br /&gt;
The [[G36| Heckler &amp;amp; Koch G36V]] is seen briefly being dropped from a dead security operator.&lt;br /&gt;
[[Image:G36.jpg‎|thumb|none|500px|H&amp;amp;K G36V - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] is seen briefly in the gameplay in the hands of an insurgent.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|500px|Izhmash AKM - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74N==&lt;br /&gt;
The [[AK-74 | AK-74N]] is seen briefly in the hands of some insurgents soldiers and being dropped by dead operators.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==Mk 14 Mod 1 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] makes its way back from the previous title.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3A3==&lt;br /&gt;
The [[G3A3| Heckler &amp;amp; Koch G3A3]] makes its way back from the previous title.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|500px|H&amp;amp;K G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL#FN FAL 50.00|FN FAL]] makes its return into the sequel, seeing in the gameplay being dropped by a dead insurgent trooper.&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M249-E2 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] is seen briefly being held by an insurgent trooper, a probable placeholder.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg‎|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IMI UZI==&lt;br /&gt;
The [[UZI| IMI UZI]] makes its official appearance in one of the gameplays.&lt;br /&gt;
[[Image:Uzi.jpg|500px|thumb|none|IMI UZI - 9x19mml]]&lt;br /&gt;
&lt;br /&gt;
=PDWs=&lt;br /&gt;
==H&amp;amp;K MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] makes its official appearance in one of the gameplays.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|500px|thumb|none|H&amp;amp;K MP7A1 - 4.6x30mml]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington 870| Remington 870 MCS]] makes its way into the game, replacing the [[Mossberg 590]] from the previous title.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|500px|thumb|none|Remington 870 MCS - 12 Gaugel]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington M24==&lt;br /&gt;
The [[Remington_700#M24_Sniper_Weapon_System| Remington M24]] makes its way into the game, replacing the old [[M40| M40A1]].&lt;br /&gt;
[[Image:Remington M24.jpg|500px|thumb|none|M24 sniper rifle - .300 Winchester Magnuml]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] makes its way back from the game, and is seen being used to shoot down an helicopter.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==DShK heavy machine gun==&lt;br /&gt;
The [[DShK heavy machine gun| DShKM]] is seen briefly being shoot on a moving vehicle, presumably on a pickup truck controlled by insurgents.&lt;br /&gt;
[[Image:DShK HMG.jpg|thumb|none|500px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency:_Sandstorm&amp;diff=1163303</id>
		<title>Insurgency: Sandstorm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency:_Sandstorm&amp;diff=1163303"/>
		<updated>2018-02-23T19:16:09Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Insurgency Sandstorm&lt;br /&gt;
|picture=Insurgency_sandstorm.jpg&lt;br /&gt;
|date= ETA 2018&lt;br /&gt;
|developer=New World Interactive &lt;br /&gt;
|publisher=New World Interactive&lt;br /&gt;
|platforms=PC &amp;amp; Consoles&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Insurgency Sandstorm'' is the sequel to the standalone Insurgency game developed on source engine. The sequel is being developed on the UE4 Engine, delivering high quality graphic, smooth movements, lager maps usable vehicles, new reload mechanics and much more features to come.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Insurgency Sandstorm'' seen briefly in gameplays'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
&lt;br /&gt;
A Tan suppressed [[Glock 17]] is seen in the hands of an operator.&lt;br /&gt;
[[Image:Glock-17Gen4.jpg|500px|thumb|none|Glock 17 Gen 4 - 9x19mml]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
The [[Mk 18 Mod 1]] replaces the Mk 18 Mod 0 from the original game.&lt;br /&gt;
[[Image:MK18MOD1.jpg|500px|thumb|none|Mk 18 Mod 1 - 5.56x45mml]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U#AKS-74U| AKS-74U]] makes its return in the sequel.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|500px|thumb|none|Izhmash AKS-74U - 5.45x39mml]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1#M4A1 |M4A1]] makes its return in the sequel.&lt;br /&gt;
[[Image:ColtM4A1.jpg‎|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G36V==&lt;br /&gt;
The [[G36| Heckler &amp;amp; Koch G36V]] is seen briefly being dropped from a dead security operator.&lt;br /&gt;
[[Image:G36.jpg‎|thumb|none|500px|H&amp;amp;K G36V - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] is seen briefly in the gameplay in the hands of an insurgent.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|500px|Izhmash AKM - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74N==&lt;br /&gt;
The [[AK-74 | AK-74N]] is seen briefly in the hands of some insurgents soldiers and being dropped by dead operators.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==Mk 14 Mod 1 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] makes its way back from the previous title.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3A3==&lt;br /&gt;
The [[G3A3| Heckler &amp;amp; Koch G3A3]] makes its way back from the previous title.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|500px|H&amp;amp;K G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IMI UZI==&lt;br /&gt;
The [[UZI| IMI UZI]] makes its official appearance in one of the gameplays.&lt;br /&gt;
[[Image:Uzi.jpg|500px|thumb|none|IMI UZI - 9x19mml]]&lt;br /&gt;
&lt;br /&gt;
=PDWs=&lt;br /&gt;
==H&amp;amp;K MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] makes its official appearance in one of the gameplays.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|500px|thumb|none|H&amp;amp;K MP7A1 - 4.6x30mml]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington 870| Remington 870 MCS]] makes its way into the game, replacing the [[Mossberg 590]] from the previous title.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|500px|thumb|none|Remington 870 MCS - 12 Gaugel]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington M24==&lt;br /&gt;
The [[Remington_700#M24_Sniper_Weapon_System| Remington M24]] makes its way into the game, replacing the old [[M40| M40A1]].&lt;br /&gt;
[[Image:Remington M24.jpg|500px|thumb|none|M24 sniper rifle - .300 Winchester Magnuml]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] makes its way back from the game, and is seen being used to shoot down an helicopter.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==DShK heavy machine gun==&lt;br /&gt;
The [[DShK heavy machine gun| DShKM]] is seen briefly being shoot on a moving vehicle, presumably on a pickup truck controlled by insurgents.&lt;br /&gt;
[[Image:DShK HMG.jpg|thumb|none|500px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency:_Sandstorm&amp;diff=1163298</id>
		<title>Insurgency: Sandstorm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency:_Sandstorm&amp;diff=1163298"/>
		<updated>2018-02-23T19:14:06Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Insurgency Sandstorm&lt;br /&gt;
|picture=Insurgency_sandstorm.jpg&lt;br /&gt;
|date= ETA 2018&lt;br /&gt;
|developer=New World Interactive &lt;br /&gt;
|publisher=New World Interactive&lt;br /&gt;
|platforms=PC &amp;amp; Consoles&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Insurgency Sandstorm'' is the sequel to the standalone Insurgency game developed on source engine. The sequel is being developed on the UE4 Engine, delivering high quality graphic, smooth movements, lager maps usable vehicles, new reload mechanics and much more features to come.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Insurgency Sandstorm'' seen briefly in gameplays'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
&lt;br /&gt;
A Tan suppressed [[Glock 17]] is seen in the hands of an operator.&lt;br /&gt;
[[Image:Glock-17Gen4.jpg|350px|thumb|none|Glock 17 Gen 4 - 9x19mml]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
The [[Mk 18 Mod 1]] replaces the Mk 18 Mod 0 from the original game.&lt;br /&gt;
[[Image:MK18MOD1.jpg|350px|thumb|none|Mk 18 Mod 1 - 5.56x45mml]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U#AKS-74U| AKS-74U]] makes its return in the sequel.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|350px|thumb|none|Izhmash AKS-74U - 5.45x39mml]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1#M4A1 |M4A1]] makes its return in the sequel.&lt;br /&gt;
[[Image:ColtM4A1.jpg‎|thumb|none|350px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G36V==&lt;br /&gt;
The [[G36| Heckler &amp;amp; Koch G36V]] is seen briefly being dropped from a dead security operator.&lt;br /&gt;
[[Image:G36.jpg‎|thumb|none|350px|H&amp;amp;K G36V - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] is seen briefly in the gameplay in the hands of an insurgent.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|350px|Izhmash AKM - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74N==&lt;br /&gt;
The [[AK-74 | AK-74N]] is seen briefly in the hands of some insurgents soldiers and being dropped by dead operators.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==Mk 14 Mod 1 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] makes its way back from the previous title.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|350px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3A3==&lt;br /&gt;
The [[G3A3| Heckler &amp;amp; Koch G3A3]] makes its way back from the previous title.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|350px|H&amp;amp;K G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IMI UZI==&lt;br /&gt;
The [[UZI| IMI UZI]] makes its official appearance in one of the gameplays.&lt;br /&gt;
[[Image:Uzi.jpg|350px|thumb|none|IMI UZI - 9x19mml]]&lt;br /&gt;
&lt;br /&gt;
=PDWs=&lt;br /&gt;
==H&amp;amp;K MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] makes its official appearance in one of the gameplays.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|350px|thumb|none|H&amp;amp;K MP7A1 - 4.6x30mml]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington 870| Remington 870 MCS]] makes its way into the game, replacing the [[Mossberg 590]] from the previous title.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|350px|thumb|none|Remington 870 MCS - 12 Gaugel]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington M24==&lt;br /&gt;
The [[Remington_700#M24_Sniper_Weapon_System| Remington M24]] makes its way into the game, replacing the old [[M40| M40A1]].&lt;br /&gt;
[[Image:Remington M24.jpg|350px|thumb|none|M24 sniper rifle - .300 Winchester Magnuml]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] makes its way back from the game, and is seen being used to shoot down an helicopter.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==DShK heavy machine gun==&lt;br /&gt;
The [[DShK heavy machine gun| DShKM]] is seen briefly being shoot on a moving vehicle, presumably on a pickup truck controlled by insurgents.&lt;br /&gt;
[[Image:DShK HMG.jpg|thumb|none|350px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency:_Sandstorm&amp;diff=1163296</id>
		<title>Insurgency: Sandstorm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency:_Sandstorm&amp;diff=1163296"/>
		<updated>2018-02-23T19:13:45Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Insurgency Sandstorm&lt;br /&gt;
|picture=Insurgency_sandstorm.jpg&lt;br /&gt;
|date= ETA 2018&lt;br /&gt;
|developer=New World Interactive &lt;br /&gt;
|publisher=New World Interactive&lt;br /&gt;
|platforms=PC &amp;amp; Consoles&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Insurgency Sandstorm'' is the sequel to the standalone Insurgency game developed on source engine. The sequel is being developed on the UE4 Engine, delivering high quality graphic, smooth movements, lager maps usable vehicles, new reload mechanics and much more features to come.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Insurgency Sandstorm'' seen briefly in gameplays'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
&lt;br /&gt;
A Tan suppressed [[Glock 17]] is seen in the hands of an operator.&lt;br /&gt;
[[Image:Glock-17Gen4.jpg|350px|thumb|none|Glock 17 Gen 4 - 9x19mml]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
The [[Mk 18 Mod 1]] replaces the Mk 18 Mod 0 from the original game.&lt;br /&gt;
[[Image:MK18MOD1.jpg|350px|thumb|none|Mk 18 Mod 1 - 5.56x45mml]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U#AKS-74U| AKS-74U]] makes its return in the sequel.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|350px|thumb|none|Izhmash AKS-74U - 5.45x39mml]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1#M4A1 |M4A1]] makes its return in the sequel.&lt;br /&gt;
[[Image:ColtM4A1.jpg‎|thumb|none|350px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G36V==&lt;br /&gt;
The [[G36V| Heckler &amp;amp; Koch G36V]] is seen briefly being dropped from a dead security operator.&lt;br /&gt;
[[Image:G36.jpg‎|thumb|none|350px|H&amp;amp;K G36V - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] is seen briefly in the gameplay in the hands of an insurgent.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|350px|Izhmash AKM - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74N==&lt;br /&gt;
The [[AK-74 | AK-74N]] is seen briefly in the hands of some insurgents soldiers and being dropped by dead operators.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==Mk 14 Mod 1 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] makes its way back from the previous title.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|350px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3A3==&lt;br /&gt;
The [[G3A3| Heckler &amp;amp; Koch G3A3]] makes its way back from the previous title.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|350px|H&amp;amp;K G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IMI UZI==&lt;br /&gt;
The [[UZI| IMI UZI]] makes its official appearance in one of the gameplays.&lt;br /&gt;
[[Image:Uzi.jpg|350px|thumb|none|IMI UZI - 9x19mml]]&lt;br /&gt;
&lt;br /&gt;
=PDWs=&lt;br /&gt;
==H&amp;amp;K MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] makes its official appearance in one of the gameplays.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|350px|thumb|none|H&amp;amp;K MP7A1 - 4.6x30mml]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington 870| Remington 870 MCS]] makes its way into the game, replacing the [[Mossberg 590]] from the previous title.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|350px|thumb|none|Remington 870 MCS - 12 Gaugel]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington M24==&lt;br /&gt;
The [[Remington_700#M24_Sniper_Weapon_System| Remington M24]] makes its way into the game, replacing the old [[M40| M40A1]].&lt;br /&gt;
[[Image:Remington M24.jpg|350px|thumb|none|M24 sniper rifle - .300 Winchester Magnuml]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] makes its way back from the game, and is seen being used to shoot down an helicopter.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==DShK heavy machine gun==&lt;br /&gt;
The [[DShK heavy machine gun| DShKM]] is seen briefly being shoot on a moving vehicle, presumably on a pickup truck controlled by insurgents.&lt;br /&gt;
[[Image:DShK HMG.jpg|thumb|none|350px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency:_Sandstorm&amp;diff=1163294</id>
		<title>Insurgency: Sandstorm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency:_Sandstorm&amp;diff=1163294"/>
		<updated>2018-02-23T18:03:23Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Insurgency Sandstorm&lt;br /&gt;
|picture=Insurgency_sandstorm.jpg&lt;br /&gt;
|date= ETA 2018&lt;br /&gt;
|developer=New World Interactive &lt;br /&gt;
|publisher=New World Interactive&lt;br /&gt;
|platforms=PC &amp;amp; Consoles&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Insurgency Sandstorm'' is the sequel to the standalone Insurgency game developed on source engine. The sequel is being developed on the UE4 Engine, delivering high quality graphic, smooth movements, lager maps usable vehicles, new reload mechanics and much more features to come.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Insurgency Sandstorm'' seen briefly in gameplays'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
&lt;br /&gt;
A Tan suppressed [[Glock 17]] is seen in the hands of an operator.&lt;br /&gt;
[[Image:Glock-17Gen4.jpg|350px|thumb|none|Glock 17 Gen 4 - 9x19mml]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
The [[Mk 18 Mod 1]] replaces the Mk 18 Mod 0 from the original game.&lt;br /&gt;
[[Image:MK18MOD1.jpg|350px|thumb|none|Mk 18 Mod 1 - 5.56x45mml]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U#AKS-74U| AKS-74U]] makes its return in the sequel.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|350px|thumb|none|Izhmash AKS-74U - 5.45x39mml]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1#M4A1 |M4A1]] makes its return in the sequel.&lt;br /&gt;
[[Image:ColtM4A1.jpg‎|thumb|none|350px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G36K==&lt;br /&gt;
The [[G36K| Heckler &amp;amp; Koch G36K]] is seen briefly being dropped from a dead security operator.&lt;br /&gt;
[[Image:ColtM4A1.jpg‎|thumb|none|350px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] is seen briefly in the gameplay in the hands of an insurgent.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|350px|Izhmash AKM - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74N==&lt;br /&gt;
The [[AK-74 | AK-74N]] is seen briefly in the hands of some insurgents soldiers and being dropped by dead operators.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==Mk 14 Mod 1 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] makes its way back from the previous title.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|350px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3A3==&lt;br /&gt;
The [[G3A3| Heckler &amp;amp; Koch G3A3]] makes its way back from the previous title.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|350px|H&amp;amp;K G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IMI UZI==&lt;br /&gt;
The [[UZI| IMI UZI]] makes its official appearance in one of the gameplays.&lt;br /&gt;
[[Image:Uzi.jpg|350px|thumb|none|IMI UZI - 9x19mml]]&lt;br /&gt;
&lt;br /&gt;
=PDWs=&lt;br /&gt;
==H&amp;amp;K MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] makes its official appearance in one of the gameplays.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|350px|thumb|none|H&amp;amp;K MP7A1 - 4.6x30mml]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington 870| Remington 870 MCS]] makes its way into the game, replacing the [[Mossberg 590]] from the previous title.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|350px|thumb|none|Remington 870 MCS - 12 Gaugel]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington M24==&lt;br /&gt;
The [[Remington_700#M24_Sniper_Weapon_System| Remington M24]] makes its way into the game, replacing the old [[M40| M40A1]].&lt;br /&gt;
[[Image:Remington M24.jpg|350px|thumb|none|M24 sniper rifle - .300 Winchester Magnuml]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] makes its way back from the game, and is seen being used to shoot down an helicopter.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==DShK heavy machine gun==&lt;br /&gt;
The [[DShK heavy machine gun| DShKM]] is seen briefly being shoot on a moving vehicle, presumably on a pickup truck controlled by insurgents.&lt;br /&gt;
[[Image:DShK HMG.jpg|thumb|none|350px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency:_Sandstorm&amp;diff=1163289</id>
		<title>Insurgency: Sandstorm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency:_Sandstorm&amp;diff=1163289"/>
		<updated>2018-02-23T17:55:29Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Insurgency Sandstorm&lt;br /&gt;
|picture=Insurgency_sandstorm.jpg&lt;br /&gt;
|date= ETA 2018&lt;br /&gt;
|developer=New World Interactive &lt;br /&gt;
|publisher=New World Interactive&lt;br /&gt;
|platforms=PC &amp;amp; Consoles&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Insurgency Sandstorm'' is the sequel to the standalone Insurgency game developed on source engine. The sequel is being developed on the UE4 Engine, delivering high quality graphic, smooth movements, lager maps usable vehicles, new reload mechanics and much more features to come.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Insurgency Sandstorm'' seen briefly in gameplays'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
&lt;br /&gt;
A Tan suppressed [[Glock 17]] is seen in the hands of an operator.&lt;br /&gt;
[[Image:Glock-17Gen4.jpg|350px|thumb|none|Glock 17 Gen 4 - 9x19mml]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
The [[Mk 18 Mod 1]] replaces the Mk 18 Mod 0 from the original game.&lt;br /&gt;
[[Image:MK18MOD1.jpg|350px|thumb|none|Mk 18 Mod 1 - 5.56x45mml]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U#AKS-74U| AKS-74U]] makes its return in the sequel.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|350px|thumb|none|Izhmash AKS-74U - 5.45x39mml]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 ==&lt;br /&gt;
The [[M4A1#M4A1 |M4A1]] makes its return in the sequel.&lt;br /&gt;
[[Image:ColtM4A1.jpg‎|thumb|none|350px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] is seen briefly in the gameplay in the hands of an insurgent.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|350px|Izhmash AKM - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==Mk 14 Mod 1 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] makes its way back from the previous title.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|350px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3A3==&lt;br /&gt;
The [[G3A3| Heckler &amp;amp; Koch G3A3]] makes its way back from the previous title.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|350px|H&amp;amp;K G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IMI UZI==&lt;br /&gt;
The [[UZI| IMI UZI]] makes its official appearance in one of the gameplays.&lt;br /&gt;
[[Image:Uzi.jpg|350px|thumb|none|IMI UZI - 9x19mml]]&lt;br /&gt;
&lt;br /&gt;
=PDWs=&lt;br /&gt;
==H&amp;amp;K MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] makes its official appearance in one of the gameplays.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|350px|thumb|none|H&amp;amp;K MP7A1 - 4.6x30mml]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington 870| Remington 870 MCS]] makes its way into the game, replacing the [[Mossberg 590]] from the previous title.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|350px|thumb|none|Remington 870 MCS - 12 Gaugel]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington M24==&lt;br /&gt;
The [[Remington_700#M24_Sniper_Weapon_System| Remington M24]] makes its way into the game, replacing the old [[M40| M40A1]].&lt;br /&gt;
[[Image:Remington M24.jpg|350px|thumb|none|M24 sniper rifle - .300 Winchester Magnuml]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] makes its way back from the game, and is seen being used to shoot down an helicopter.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==DShK heavy machine gun==&lt;br /&gt;
The [[DShK heavy machine gun| DShKM]] is seen briefly being shoot on a moving vehicle, presumably on a pickup truck controlled by insurgents.&lt;br /&gt;
[[Image:DShK HMG.jpg|thumb|none|350px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency:_Sandstorm&amp;diff=1163288</id>
		<title>Insurgency: Sandstorm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency:_Sandstorm&amp;diff=1163288"/>
		<updated>2018-02-23T17:54:05Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Insurgency Sandstorm&lt;br /&gt;
|picture=Insurgency_sandstorm.jpg&lt;br /&gt;
|date= ETA 2018&lt;br /&gt;
|developer=New World Interactive &lt;br /&gt;
|publisher=New World Interactive&lt;br /&gt;
|platforms=PC &amp;amp; Consoles&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Insurgency Sandstorm'' is the sequel to the standalone Insurgency game developed on source engine. The sequel is being developed on the UE4 Engine, delivering high quality graphic, smooth movements, lager maps usable vehicles, new reload mechanics and much more features to come.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Insurgency Sandstorm'' seen briefly in gameplays'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
&lt;br /&gt;
A Tan suppressed [[Glock 17]] is seen in the hands of an operator.&lt;br /&gt;
[[Image:Glock-17Gen4.jpg|350px|thumb|none|Glock 17 Gen 4 - 9x19mml]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
The [[Mk 18 Mod 1]] replaces the Mk 18 Mod 0 from the original game.&lt;br /&gt;
[[Image:MK18MOD1.jpg|350px|thumb|none|Mk 18 Mod 1 - 5.56x45mml]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U#AKS-74U| AKS-74U]] makes its return in the sequel.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|350px|thumb|none|Izhmash AKS-74U - 5.45x39mml]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 ==&lt;br /&gt;
The [[M4A1#M4A1 |M4A1]] makes its return in the sequel.&lt;br /&gt;
[[Image:ColtM4A1.jpg‎|thumb|none|350px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is seen briefly in the gameplay in the hands of an insurgent.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|350px|Izhmash AKM - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==Mk 14 Mod 1 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] makes its way back from the previous title.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|350px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3A3==&lt;br /&gt;
The [[G3A3| Heckler &amp;amp; Koch G3A3]] makes its way back from the previous title.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|350px|H&amp;amp;K G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IMI UZI==&lt;br /&gt;
The [[UZI| IMI UZI]] makes its official appearance in one of the gameplays.&lt;br /&gt;
[[Image:Uzi.jpg|350px|thumb|none|IMI UZI - 9x19mml]]&lt;br /&gt;
&lt;br /&gt;
=PDWs=&lt;br /&gt;
==H&amp;amp;K MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] makes its official appearance in one of the gameplays.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|350px|thumb|none|H&amp;amp;K MP7A1 - 4.6x30mml]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington 870| Remington 870 MCS]] makes its way into the game, replacing the [[Mossberg 590]] from the previous title.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|350px|thumb|none|Remington 870 MCS - 12 Gaugel]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington M24==&lt;br /&gt;
The [[Remington_700#M24_Sniper_Weapon_System| Remington M24]] makes its way into the game, replacing the old [[M40| M40A1]].&lt;br /&gt;
[[Image:Remington M24.jpg|350px|thumb|none|M24 sniper rifle - .300 Winchester Magnuml]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] makes its way back from the game, and is seen being used to shoot down an helicopter.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==DShK heavy machine gun==&lt;br /&gt;
The [[DShK heavy machine gun| DShKM]] is seen briefly being shoot on a moving vehicle, presumably on a pickup truck controlled by insurgents.&lt;br /&gt;
[[Image:DShK HMG.jpg|thumb|none|350px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency:_Sandstorm&amp;diff=1163269</id>
		<title>Insurgency: Sandstorm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency:_Sandstorm&amp;diff=1163269"/>
		<updated>2018-02-23T17:37:28Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Insurgency Sandstorm&lt;br /&gt;
|picture=Insurgency_sandstorm.jpg&lt;br /&gt;
|date= ETA 2018&lt;br /&gt;
|developer=New World Interactive &lt;br /&gt;
|publisher=New World Interactive&lt;br /&gt;
|platforms=PC &amp;amp; Consoles&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Insurgency Sandstorm'' is the sequel to the standalone Insurgency game developed on source engine. The sequel is being developed on the UE4 Engine, delivering high quality graphic, smooth movements, lager maps usable vehicles, new reload mechanics and much more features to come.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Insurgency Sandstorm'' seen briefly in gameplays'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
&lt;br /&gt;
A Tan suppressed [[Glock 17]] is seen in the hands of an operator.&lt;br /&gt;
[[Image:Glock-17Gen4.jpg|350px|thumb|none|Glock 17 Gen 4 - 9x19mml]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==D.D. Mk.18 Mod 1==&lt;br /&gt;
The [[CQB-R / Mk. 18 Mod 0| Mk. 18]] makes its return in the sequel, but now in the Mod 1 version.&lt;br /&gt;
[[Image:MK18MOD1.jpg|350px|thumb|none|D.D. Mk.18 Mod 1 - 5.56x45mml]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U#AKS-74U| AKS-74U]] makes its return in the sequel.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|350px|thumb|none|Izhmash AKS-74U - 5.45x39mml]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==Mk 14 Mod 1 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] makes its way back from the previous title.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3A3==&lt;br /&gt;
The [[G3A3| Heckler &amp;amp; Koch G3A3]] makes its way back from the previous title.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|500px|H&amp;amp;K G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=PDWs=&lt;br /&gt;
==H&amp;amp;K MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] makes its official appearance in one of the gameplays.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|350px|thumb|none|H&amp;amp;K MP7A1 - 4.6x30mml]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington 870| Remington 870 MCS]] makes its way into the game, replacing the Mossberg 590 from the previous title.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|350px|thumb|none|Remington 870 MCS - 12 Gaugel]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] makes its way back from the game, and is seen being used to shoot down an helicopter.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==DShK heavy machine gun==&lt;br /&gt;
The [[DShK heavy machine gun| DShKM]] is seen briefly being shoot on a moving vehicle, presumably on a pickup truck controlled by insurgents.&lt;br /&gt;
[[Image:DShK HMG.jpg|thumb|none|500px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Insurgency:_Sandstorm&amp;diff=1163267</id>
		<title>Talk:Insurgency: Sandstorm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Insurgency:_Sandstorm&amp;diff=1163267"/>
		<updated>2018-02-23T17:34:54Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: Created page with &amp;quot;=Weapons Source= https://www.youtube.com/watch?v=nZjGAe9nRRI ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Weapons Source=&lt;br /&gt;
https://www.youtube.com/watch?v=nZjGAe9nRRI&lt;br /&gt;
[[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]]) 12:34, 23 February 2018 (EST)&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency:_Sandstorm&amp;diff=1163266</id>
		<title>Insurgency: Sandstorm</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency:_Sandstorm&amp;diff=1163266"/>
		<updated>2018-02-23T17:32:44Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: Created page with &amp;quot;{{wip}} {{Upcoming}} {{Infobox Video Game|{{PAGENAME}} |name=Insurgency Sandstorm |picture=Insurgency_sandstorm.jpg |date= ETA 2018 |developer=New World Interactive  |publishe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Insurgency Sandstorm&lt;br /&gt;
|picture=Insurgency_sandstorm.jpg&lt;br /&gt;
|date= ETA 2018&lt;br /&gt;
|developer=New World Interactive &lt;br /&gt;
|publisher=New World Interactive&lt;br /&gt;
|platforms=PC &amp;amp; Consoles&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Insurgency Sandstorm'' is the sequel to the standalone Insurgency game developed on source engine. The sequel is being developed on the UE4 Engine, delivering high quality graphic, smooth movements, lager maps usable vehicles, new reload mechanics and much more features to come.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Insurgency Sandstorm'' seen briefly in gameplays'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
&lt;br /&gt;
A Tan suppressed [[Glock 17]] is seen in the hands of an operator.&lt;br /&gt;
[[Image:Glock-17Gen4.jpg|350px|thumb|none|Glock 17 Gen 4 - 9x19mml]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==D.D. Mk.18 Mod 1==&lt;br /&gt;
The [[CQB-R / Mk. 18 Mod 0| Mk. 18]] makes its return in the sequel, but now in the Mod 1 version.&lt;br /&gt;
[[Image:MK18MOD1.jpg|350px|thumb|none|D.D. Mk.18 Mod 1 - 5.56x45mml]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==Mk 14 Mod 1 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] makes its way back from the previous title.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K G3A3==&lt;br /&gt;
The [[G3A3| Heckler &amp;amp; Koch G3A3]] makes its way back from the previous title.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|500px|H&amp;amp;K G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=PDWs=&lt;br /&gt;
==H&amp;amp;K MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] makes its official appearance in one of the gameplays.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|350px|thumb|none|H&amp;amp;K MP7A1 - 4.6x30mml]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington 870| Remington 870 MCS]] makes its way into the game, replacing the Mossberg 590 from the previous title.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|350px|thumb|none|Remington 870 MCS - 12 Gaugel]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] makes its way back from the game, and is seen being used to shoot down an helicopter.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==DShK heavy machine gun==&lt;br /&gt;
The [[DShK heavy machine gun| DShKM]] is seen briefly being shoot on a moving vehicle, presumably on a pickup truck controlled by insurgents.&lt;br /&gt;
[[Image:DShK HMG.jpg|thumb|none|500px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Insurgency_sandstorm.jpg&amp;diff=1163257</id>
		<title>File:Insurgency sandstorm.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Insurgency_sandstorm.jpg&amp;diff=1163257"/>
		<updated>2018-02-23T16:45:07Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency&amp;diff=1158716</id>
		<title>Insurgency</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency&amp;diff=1158716"/>
		<updated>2018-02-02T13:59:30Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Insurgency&lt;br /&gt;
|picture=Insurgency2.jpg&lt;br /&gt;
|date=22 Jan 2014&lt;br /&gt;
|developer=New World Interactive &lt;br /&gt;
|publisher=New World Interactive&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Insurgency'' is the standalone version of the ''[[Half-Life 2]]'' Mod ''[[Insurgency: Modern Infantry Combat]]''.The game follows a simple team-based conflict with various objectives from capturing objectives to increase territory and spawn waves to search-and-destroy missions on weapon caches. Going for realism, the game lacks most typical HUDs seen on today's first-person shooters, such as no ammo counter and no crosshair on screen. The team members are separated into two squads, each with its own special classes meant for specific roles such as rifleman, sniper, demolitions, support, and such. Players are able to customize their loadout from their classes' options, including a selection of primary weapons, sidearms, grenades, and armor and vest accessories, though they may choose to ignore any or all of them. This is done by using Supply Points, which are given at the start of a game and in some modes, can be increased by completing objectives or progressing through the next round. Each team, the Security Forces and Insurgents, has nine to ten classes, each with differing weapons and equipment choices.&lt;br /&gt;
&lt;br /&gt;
In January 27, 2016, the game is further developed with a mod expansion titled ''[[Day of Infamy]]''. The mod takes the game away from the modern setting back into World War II. Currently, the mod allows the player to play as the American, British, and German armies.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Insurgency'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Weapons used by both Teams=&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 10]] is normally available to just the Insurgents, but is available to the Security in certain co-op modes. It can be loaded with a speedloader or simply putting one bullet at time. It costs 0 supply points, along with the Makarov PM. A decent sidearm for low to no armor enemies, the Model 10's critical flaw is the weakness of AP ammo requiring double and triple taps to drop heavy troops.&lt;br /&gt;
[[Image:S&amp;amp;W Model M&amp;amp;P.jpg|350px|thumb|none|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver with 5&amp;quot; Barrel - .38 Special]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-1.jpg‎|thumb|none|600px|The S&amp;amp;W Model 10 in the customization menu.]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-2.jpg‎|thumb|none|600px|An insurgent holds his Model 10 while observing the advertisement on the wall, and no it isn't modded to include the sunglasses.]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-3.jpg‎|thumb|none|600px|Aiming the S&amp;amp;W Model 10 reveals the iconic fixed sights of legend.]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-4.jpg‎|thumb|none|600px|Reloading the S&amp;amp;W Model 10, inserting one bullet at time. It is recommended you shill for the speedloaders if you want to use the Model 10 more than once.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is used by the Insurgents by default, though either team can use it. It can equip several accessories and holds 8+1 rounds. It costs 0 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor. The PM is an incredibly reliable sidearm, with fairly decent damage and night sights outweigh the 8-round magazine.&lt;br /&gt;
[[Image:MakarovPM.jpg‎|thumb|none|350px|Makarov PM - 9x18mm]]&lt;br /&gt;
[[File:Insurgency Makarov Loadout.jpg|thumb|none|600px|The Makarov on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Makarov FPS.jpg|thumb|none|600px|A Security operator enjoys the sky while he ignores the fact he was issued a Russian pistol.]]&lt;br /&gt;
[[File:Insurgency Makarov ADS.jpg|thumb|none|600px|While training, an operator shows off the PM's night sights. The PM is the only pistol in the game with night sights, outside of modded-in textures.]]&lt;br /&gt;
[[File:Insurgency Makarov Reload.jpg|thumb|none|600px|Reloading the Makarov, nothing much to talk about here.]]&lt;br /&gt;
[[File:Insurgency Makarov Laser.jpg|thumb|none|600px|The Makarov with a laser attachment, because why not?.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons used by the Security=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is used exclusively by the Security, though it was previously available to both teams. It holds 15+1 rounds and can equip several accessories. It costs 1 supply point. The Security Specialist, Recon, Breacher, Designated Marksman, and Sniper classes have exclusive access to a suppressor for it. The M9 is the PM's counterpart, with a larger magazine and similar damage that only loses out in the &amp;quot;lack of night sight&amp;quot; department.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[File:Ins2m9v.jpg|thumb|none|600px|The Beretta M9 in the customization screen. We can presume the &amp;quot;87&amp;quot; is an armorer mark.]]&lt;br /&gt;
[[File:2014-11-05_00001.jpg|thumb|none|600px|The operator and his M9 realize that they might be in the wrong warzone.]]&lt;br /&gt;
[[File:ins2m9-2.jpg|thumb|none|600px|Not letting being stuck in vaguely-implied Somalia put him down, the operator reloads his M9.]]&lt;br /&gt;
[[File:ins2m9-3.jpg|thumb|none|600px|The Beretta M9's iron sights, as normal as ever.]]&lt;br /&gt;
The M9 is also the only handgun in the game to use a Insight M3X on a custom mount that attaches to the trigger guard, rather than the generic handgun weaponlight.&lt;br /&gt;
[[File:ins m9 m3x.jpg|thumb|none|600px|With updated animations, the player racks the slide on the first draw, M3X attached. The updated animations for all pistols except the Makarov are identical.]]&lt;br /&gt;
[[File:ins m9 m3x reload.jpg|thumb|none|600px|Ducking for cover, the operator shows us a reload from dry, giving us a better look at the M3X.]]&lt;br /&gt;
&lt;br /&gt;
==M45 / MEU(SOC)==&lt;br /&gt;
The [[M45]] is used exclusively by the Security team. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. Before December 19 update, it is simply retexture of the Insurgents M1911, but is now modeled correctly. While being the same as the Insurgent M1911, the M45 is a gun that rewards accuracy. While limited to standard mags outside of the extended magazine attachment, the almost guaranteed 1-shot kill with AP rounds and solid accuracy make the M1911 and M45 solid choices in sidearms.&lt;br /&gt;
[[Image:M-45 MEU(SOC).jpg|thumb|none|350px|M45 / MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[File:Ins2m45-1.jpg|thumb|none|600px|The M45 in the customization screen after the update.]]&lt;br /&gt;
[[File:Ins2m45-2.jpg|thumb|none|600px|An operator takes a break from operating operationally to enjoy the lovely sky with his M45.]]&lt;br /&gt;
[[File:Ins2m45-4.jpg|thumb|none|600px|Before out-operating other operators, the operator reloads his M45.]]&lt;br /&gt;
[[File:Ins2m45-3.jpg|thumb|none|600px|The M45 sight, almost exactly the same as the M1911.]]&lt;br /&gt;
[[Image:Notam45a1.jpg‎|thumb|none|600px|The old version of the &amp;quot;M45&amp;quot;. (Before December 19 update.)]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
The [[M16#M16A4 Rifle |M16A4]] is used by the Security. It holds 30+1 rounds can be equipped with several accessories and is capable of shooting in burst fire and semi auto. It costs 1 supply point. Previously, the M16A4 used a top rail with a folding rear sight, though as of the Nightfall update it has a carry handle instead when no optics are used. It can be used by the Rifleman, Sniper, Designated Marksman, Demolitions, and Specialist classes. One thing to note is the fire selector is incorrectly modeled with the safety on. The M16A4 is both one of the cheapest rifle choices, but also one of the best in the game. With no weird velocity downsides that the Mk. 18 suffer from, plus the ability to be made into a budget DMR make it a solid choice for anyone who thinks full-auto is over rated.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg‎|thumb|none|500px|Colt M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ins2m16v.jpg|thumb|none|600px|The M16A4 in the customization screen]]&lt;br /&gt;
[[File:ins2m16a4-1.jpg|thumb|none|600px|While his M16 is a bit [[Black Hawk Down|too modern]] for this area, the operator will make do.]]&lt;br /&gt;
[[File:ins2m16a4-2.jpg|thumb|none|600px|For putting up with his accidental re-location to the wrong warzone, he rewards the viewers at home a tactical reload.]]&lt;br /&gt;
[[File:ins2m16a4-3.jpg|thumb|none|600px|The M16A4 iron sight, simplicity and usability in a lovely mix.]]&lt;br /&gt;
&lt;br /&gt;
The Demolition, Breacher, and Specialist classes in the game allows the M16A4 to be wielded with an [[M203 Grenade Launcher]] that can, depending on class, use smoke shells or HE shells. &lt;br /&gt;
[[Image:M16A4M203.jpg‎|thumb|none|500px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:Ins2m16g-1.jpg|thumb|none|600px|The M16A4 with the M203 in the customization menu. Note that it is mounted to the under rail of the M16A4 rather than other games that simply just stick it there and hope for good things.]]&lt;br /&gt;
[[File:Ins2m16g-2.jpg|thumb|none|600px|Before liberating minds and organs, the operator does a tactical reload with his M203 bedecked A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 ==&lt;br /&gt;
The [[M4A1#M4A1 |M4A1]] is used by the Security and it can be equipped with several accessories. It holds 30+1 rounds. It costs 4 supply points. Its recoil and stats are a mid-point between the larger M16A4 and the shorter Mk. 18. It can be used by the Rifleman, Recon, and Demolitions classes. The M4A1 is the same interim weapon as the AK74 is, offering full-auto firepower without the weird velocity drop that the shortie Mk. 18 and AKS-74U suffer from. &lt;br /&gt;
[[Image:ColtM4A1.jpg‎|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2m4s.jpg|thumb|none|600px|The M4A1 in the customization screen.]]&lt;br /&gt;
[[File:ins2m4-1.jpg|thumb|none|600px|Again, another operator seems to have had some travel issues, so he takes his M4A1 on a sight-seeing tour.]]&lt;br /&gt;
[[File:ins2m4-2.jpg|thumb|none|600px|Soon, he takes the rifle close while reloading and having a discussion over what they can buy from the gift shop.]]&lt;br /&gt;
[[File:ins2m4-3.jpg|thumb|none|600px|Having decided on a few T-shirts and a &amp;quot;I heart Somalia&amp;quot; mug, the operator checks his sights and prepares to breach said gift shop.]]&lt;br /&gt;
&lt;br /&gt;
The Demolition, Breacher, and Specialist classes in the game allows the M4A1 to be wielded with an [[M203 Grenade Launcher]].&lt;br /&gt;
[[Image:Sopmod m4 m203 06.jpg‎|thumb|none|500px|M4A1 (5.56x45mm) with the M203 (40mm)]]&lt;br /&gt;
[[File:Ins2m4g-1.jpg|thumb|none|600px|The Colt M4A1 in the customization screen with the M203.]]&lt;br /&gt;
[[File:Ins2m4g-2.jpg|thumb|none|600px|The Colt M4A1 with the M203, again kudos on NWI for using a rail mount instead of duck tape and magic.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 18 Mod 0==&lt;br /&gt;
The [[CQB-R / Mk. 18 Mod 0| Mk. 18]] is used by the Security. It holds 30+1 rounds. It can be equipped with several accessories and costs 3 supply points. It has some tan parts, unlike the M16A4 and M4A1. It can be used by the Specialist and Recon classes. The Mk. 18 is a curious rifle once you play around for a bit. While it is shorter and easier to maneuver around corners, the Mk. 18 suffers from a lower velocity over the other 2 AR pattern rifles, meaning more double taps than are enjoyable.&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|500px|Mk. 18 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency Mk18 Loadout.jpg|thumb|none|600px|The Mk. 18 in the Loadout screen. Fear not, the tactical Tan can be modded out.]]&lt;br /&gt;
[[File:Insurgency Mk18 FPS.jpg|thumb|none|600px|A trainee operator listens to the trainer ramble on about guns while he waits for trigger time with his Mk. 18.]]&lt;br /&gt;
[[File:Insurgency Mk18 ADS.jpg|thumb|none|600px|Having listened to the trainer's rambling, the trainee checks the sights.]]&lt;br /&gt;
[[File:Insurgency Mk18 Reload.jpg|thumb|none|600px|Trigger time completed, the trainee reloads and carries on his day.]]&lt;br /&gt;
[[File:Insurgency Mk18 Holo.jpg|thumb|none|600px|The Mk. 18 with a foregrip and holographic sight attached, for maximum operator.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5KA4==&lt;br /&gt;
The [[MP5K|H&amp;amp;K MP5KA4]] is used by the Security. The old MP5KN model has been replaced with the MP5KA4. It holds 30+1 rounds and can use semi-auto, three-round burst, or automatic fire. It costs 2 supply points and always has its front grip. It can be used by the Specialist. The MP5KA4 is a fairly fun weapon for a character who desires to go fast and only fast, with lackluster damage and shaky stability payed back with high rate of fire and decent damage with AP rounds.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|400px|H&amp;amp;K MP5KA4 - 9x19mm]]&lt;br /&gt;
[[File:Ins2mp5kv.jpg|thumb|none|600px|The MP5KA4 in the customization screen.]]&lt;br /&gt;
[[File:insmp5k-1.jpg|thumb|none|600px|While on personal protection, the operator glances at the sky with his MP5.]]&lt;br /&gt;
[[File:ins2mp5k-2.jpg|thumb|none|600px|His target is waltzing onto the stage, the operator knows where he is, and he tops off his KA4.]]&lt;br /&gt;
[[File:ins2mp5k-3.jpg|thumb|none|600px|As his target slides into the limo, the operator checks his surrounding with the sights.]]&lt;br /&gt;
[[File:Insurgency_MP5KN_Loadout.jpg|thumb|none|600px|The old version of the &amp;quot;MP5K&amp;quot;. Note the lack three-round burst marking.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K UMP45==&lt;br /&gt;
The [[H&amp;amp;K UMP|H&amp;amp;K UMP45]] is used by the Security. It features a 2-round burst mode despite the weapon's textures not having a pictogram for it.  It can equip several accessories and costs 2 supply points. It is shown with a front grip attached by default. The UMP is a fairly enjoyable SMG, with the low rate of fire and powerful .45 round making it a reliable weapon for popping skinnies, with no overall downsides besides the 25 round mags.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|500px|H&amp;amp;K UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Insurgency UMP Loadout.jpg|thumb|none|600px|The UMP45 in the customizations screen.]]&lt;br /&gt;
[[File:Insurgency UMP FPS.jpg|thumb|none|600px|The operator wanders around the compound, UMP in hand.]]&lt;br /&gt;
[[File:Insurgency UMP ADS.jpg|thumb|none|600px|Trying to pass by the boring hours of guard duty, the operator draws a bead on the makeshift wall.]]&lt;br /&gt;
[[File:Insurgency UMP Reload.jpg|thumb|none|600px|Reloading the UMP reveals that he actually ''loaded'' the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] is used by the Security. It can be equipped with slug ammo and other accessories. It costs 1 supply point and can be used by the Breacher and Engineer classes. It holds 8+1 shells and as of the October 2015 update, the reloads are performed correctly. The Mossberg is a fairly powerful weapon if one wants to roleplay as a cop who doesn't realize he is in a war, with reliable one-shot kills at close to medium range.&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|500px|Mossberg 590 Tactical Shotgun with subdued finish and Ghost Ring Sights - 12 Gauge]]&lt;br /&gt;
[[File:Insm590v.jpg|thumb|none|600px|The Mossberg 590 in the customization screen]]&lt;br /&gt;
[[File:ins2m590-1.jpg|thumb|none|600px|Out on the beat, the operator deludes himself in 70's cop movie style fantasies with his very un-70's 590.]]&lt;br /&gt;
[[File:ins2m590-2.jpg|thumb|none|600px|Hearing some creeps around the corner, the operator tops off the tube.]]&lt;br /&gt;
[[File:ins2m590-3.jpg|thumb|none|600px|The Mossberg 590 Iron sights, simple and effective.]]&lt;br /&gt;
&lt;br /&gt;
==M249-E2 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] is used by the Security. It holds 200 rounds and can be equipped with several accessories. It costs 4 supply points and has a bipod permanently attached and can only be used by the Support class. The counterpart to the RPK, the SAW prefers spreading bullets around from the bipod over the shoulder. While it has the 200 round drums and high rate of fire, firing from the shoulder is really hard to control.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg‎|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency M249 loadout.jpg|thumb|none|600px|The M249 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency M249 FPS.jpg|thumb|none|600px|Having decided that training is not as violent enough, the trainee opts for the loudest option available outside of a rocket launcher.]]&lt;br /&gt;
[[File:Insurgency M249 ADS.jpg|thumb|none|600px|Aiming the M249, fairly cramped but effective for what the SAW was intended for.]]&lt;br /&gt;
[[File:Insurgency M249 Reload.jpg|thumb|none|600px|Reloading the M249 after ripping the back wall a new one.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM/SAR==&lt;br /&gt;
The [[Galil_ARM#Galil ARM|IMI Galil ARM/SAR]] is available for the Security team. In-game it is identified by the &amp;quot;Galil SAR&amp;quot; but the model still presents some feature of the Galil ARM. While it packs the SAR shorter barrel, the gun still has an ARM style stock to fit the bipod. The Galil is a fairly enjoyable gun with even more flexibility over the M16A4. Besides main rifle and close quarters carbine, mods can make the SAR into a makeshift light machine gun at a cost of controlability.&lt;br /&gt;
[[Image:Galil.jpg|350px|thumb|none|IMI Galil ARM with polymer handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Galil-SAR.jpg|350px|thumb|none|IMI Galil SAR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2galilsar-1.jpg|thumb|none|600px|The &amp;quot;Galil SAR&amp;quot; in the customization screen, note the drum mag option that summons the RPK drum that magically works in the Galil despite the change in calibers.]]&lt;br /&gt;
[[File:Ins2galilsar-2.jpg|thumb|none|600px|While prepping for a raid, the operator admires his SAR rifle.]]&lt;br /&gt;
[[File:Ins2galilsar-3.jpg|thumb|none|600px|He checks the sights until...]]&lt;br /&gt;
[[File:Ins2galilsar-4.jpg|thumb|none|600px|he reloads, revealing the ARM hand guard and bipod slot.]]&lt;br /&gt;
[[File:Ins2galilsar-5.jpg|thumb|none|600px|While he was swindled out of an authentic SAR, the operator does enjoy the bipod and bottle opener.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 1 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] is used by the Security and is incorrectly named &amp;quot;M14 EBR&amp;quot;. It can be equipped with several accessories and holds 20+1 rounds. It is one of two weapons capable of using the Mk. 4 Scope. Unlike several depictions of the EBR, it has a functional fire selector and can be used in automatic. Used only by the Sniper, Designated Marksman, and oddly the Support class. The Mk. 14 is a high power option over the Insurgent SKS, with more stopping power and accuracy at a cost of higher recoil and a pretty much useless full auto fire.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency Mk14 Loadout.jpg|thumb|none|600px|The Mk. 14 on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mk14 FPS.jpg|thumb|none|600px|The marksman wanders the camp, trying to figure out which angle is best to guard.]]&lt;br /&gt;
[[File:Insurgency Mk14 ADS.jpg|thumb|none|600px|He checks the sights, accidently staring into the sun while doing so. Note the NWI trademark over the normal roll mark, something shared between Insurgency and Day of Infamy's M1 based rifles.]]&lt;br /&gt;
[[File:Insurgency Mk14 Scope.jpg|thumb|none|600px|The Mk. 14 with a Mk.4 scope and a suppressor, for maximum tactical..]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
The [[L1A1_SLR#L1A1 SLR|L1A1 SLR]] is available for the Security team. It correctly shoots in semi-auto and can accept various accessories, plus, both FN FAL and L1A1 can accept the 30 round magazine by using the &amp;quot;extended magazine&amp;quot; accessory in the customization screen. The L1A1 is a reliable rifle for someone who is willing to sacrifice full-auto for the ability to make Rhodesia jokes at every opportunity.&lt;br /&gt;
[[Image:L1A1-SLR.jpg|thumb|none|500px|L1A1 SLR - 7.62x51mm NATO. This is the later, typical version of the L1A1 which used black fiberglass furniture.]]&lt;br /&gt;
[[File:ins2l1a1-1.jpg|thumb|none|600px|The L1A1 SLR on the loadout screen.]]&lt;br /&gt;
[[File:ins2l1a1-2.jpg|thumb|none|600px|The operator totes around his L1A1, happy that NWI modeled it correctly rather than pasting the FAL model, limiting it to semi-auto and calling it a day..]]&lt;br /&gt;
[[File:ins2l1a1-3.jpg|thumb|none|600px|Aiming the L1A1 SLR reveals a much more open sight in comparison to the FAL.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556==&lt;br /&gt;
The [[Ruger AC556]] is used by the Security. The model is still the default Mini 14 and has a 20+1 round magazine. It can equip several accessories. It costs 2 supply points and can be used by the Rifleman, Recon, and Designated Marksman classes. The Security counterpart to the M1 Carbine, the AC556 benefits from a selector switch, larger magazines and the ability to make A-Team jokes at every occasion.&lt;br /&gt;
[[Image:RugerAC556.jpg|thumb|none|500px|Ruger AC556 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency Ruger Loadout.jpg|thumb|none|600px|The Ruger AC556 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency Ruger FPS.jpg|thumb|none|600px|An operator takes his day off to the range, training with his AC556.]]&lt;br /&gt;
[[File:Insurgency Ruger ADS.jpg|thumb|none|600px|Aiming down the Ruger AC556 sights, clean and efficent.]]&lt;br /&gt;
[[File:Insurgency Ruger Bolt.jpg|thumb|none|600px|He tugs his bolt handle to release the bolt, even though it seems to have chambered without him.]]&lt;br /&gt;
&lt;br /&gt;
==M40A1 Sniper Rifle==&lt;br /&gt;
The [[M40A1]] is used by the Security. It is one of two weapons capable of using the Mk. 4 Scope and holds 5 rounds in its internal magazine. Used by the Sniper and Designated Marksman classes. Uniquely, when the last round is fired the player character does not operate the bolt, a sign to reload for the attentive. The M40A1 is a fairly normal sniper rifle, good at range, bad in close quarters and hilarious if shoved into situations that it was not programmed for.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg|thumb|none|500px|M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency M40 Loadout.jpg|thumb|none|600px|The M40A1 on the loadout screen with a Mk.4 scope attached. Note the missing trigger]]&lt;br /&gt;
[[File:Insurgency M40 FPS.jpg|thumb|none|600px|The team sniper takes watch with his kited out M40A1.]]&lt;br /&gt;
[[File:Insurgency M40 ADS.jpg|thumb|none|600px|Aiming down the Mk.4 scope while on the watch for wascally tewowwists.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
The [[M136 AT4]] is used by the Security as their primary rocket launcher. It is usable only by the Demolitions class and costs 5 points to use. I'd make some witty joke here, but the AT4 is exactly the same as the Insurgent RPG-7, even down to the re-use of the RPG-7 rocket.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:Insurgency AT4 Loadout.jpg|thumb|none|600px|The AT4 on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AT4 FPS.jpg|thumb|none|600px|The Demolitions Experts ponders if shooting the sun with an AT4 would do anything.]]&lt;br /&gt;
[[File:Insurgency AT4 ADS.jpg|thumb|none|600px|The sights of the AT4, intended for more than we are using it for.]]&lt;br /&gt;
[[File:Insurgency AT4 rocket.jpg|thumb|none|600px|A player firing the AT4 while escaping a world where all the Steam Workshop mods were in the game normally. Note the fact the AT4 is firing an RPG-7 rocket, magic innit?]]&lt;br /&gt;
&lt;br /&gt;
=Weapons used by the Insurgents=&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
A modified [[M1911A1]] is used by the Insurgents. It has a ring hammer, M45/MEU(SOC) sights, a long M1911 trigger, and smooth wood grips. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor. Nothing much to put here, exactly the same as the M45 but with a more boring texture.&lt;br /&gt;
[[Image:M1911Colt.jpg‎|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Ins2m1911a1-1.jpg‎|thumb|none|600px|The &amp;quot;M1911A1&amp;quot; in the customization menu.]]&lt;br /&gt;
[[Image:Ins2m1911a1-2.jpg‎|thumb|none|600px|An insurgent wanders around his camp, with his M1911 in tow.]]&lt;br /&gt;
[[Image:Ins2m1911a1-3.jpg‎|thumb|none|600px|The iron sights of the M1911 should be familiar by now.]]&lt;br /&gt;
[[Image:Ins2m1911a1-4.jpg‎|thumb|none|600px|Same for the reload.]]&lt;br /&gt;
[[Image:Insm1911var.jpg‎|thumb|none|600px|The old version of the &amp;quot;M1911A1&amp;quot;. (Before December 19 update.)]]&lt;br /&gt;
&lt;br /&gt;
==AK-74N==&lt;br /&gt;
The [[AK-74 | AK-74N]] is used by insurgents. It holds 30+1 rounds and it can equip several accessories and costs 2 supply points. It is usable by the Fighter, Specialist, Striker, and Militant classes. The AK-74N is the interim rifle between the full-size AKM and tiny AKS-74U, with a high rate of fire and powerful rounds compensated by its very meh stability on long bursts.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:Ins2ak74nv.jpg|thumb|none|600px|The AK-74N in the customization screen.]]&lt;br /&gt;
[[File:ins2ak74n-1.jpg|thumb|none|600px|Having spent his lunch money at the arms bazaar instead of the food court, an operator admires his AK-74N]]&lt;br /&gt;
[[File:ins2ak74n-2.jpg|thumb|none|600px|Knowing that the first thing he's doing when he gets back to base is make sure it works, he reloads his new prize.]]&lt;br /&gt;
[[File:ins2ak74n-3.jpg|thumb|none|600px|The AK-74N iron sights, simple and durable like most Russian things.]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] is used by the Insurgents. It is incorrectly named &amp;quot;AKM&amp;quot; and can be fitted with several accessories. It's the only weapon that doesn't require supply points (0 supply points). Any Insurgent class except the Sniper can use it. The AKM is a spin of the M16A4, boasting higher damage over modularity. And yes while the AKMS can easily shred armored troops without AP rounds, you need good trigger control so you can skirt around the very bad stability of the AKMS on long bursts.&lt;br /&gt;
[[Image:AKMS.jpg‎|thumb|none|500px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency AKMS Loadout.jpg|thumb|none|600px|The AKMS on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AKMS FPS.jpg|thumb|none|600px|An insurgent stands at his post in the base, AK in hand.]]&lt;br /&gt;
[[File:Insurgency AKMS ADS.jpg|thumb|none|600px|Aiming down the AKMS sights, you should know what they look like at this point.]]&lt;br /&gt;
[[File:Insurgency AKMS Reload.jpg|thumb|none|600px|Reloading the AKMS reveals that the gun dealer lied to the insurgent over which AKM his actually was.]]&lt;br /&gt;
[[File:Insurgency AKMS Foregrip.jpg|thumb|none|600px|The AKMS with a foregrip hand guard, similar to that of the Romanian [[AIMS]]. This same grip is used for the AKS-74U and AK-74N as well.]]&lt;br /&gt;
&lt;br /&gt;
The Sapper, Striker, and Bomber classes in the game allows the AKMS to be wielded with a [[GP-25]]. Depending on their class, the user can choose smoke shells or HE shells.&lt;br /&gt;
[[Image:Gp-25 1.jpg‎|thumb|none|500px|GP-25 grenade launcher - 40mm]]&lt;br /&gt;
[[File:Insurgency GP Loadout.jpg|thumb|none|600px|The AKMS with a GP-25 Grenade Launcher on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency GP FPS.jpg|thumb|none|600px|Wielding a AKMS with a mounted GP-25 for extra bloop.]]&lt;br /&gt;
[[File:Insurgency GP Reload.jpg|thumb|none|600px|Reloading the GP-25, happy that most people know it is a caseless grenade launcher in modern times.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] is used by the Insurgents. It holds 30+1 rounds and can equip several accessories. It costs 2 supply points and can be used by the Fighter, Specialist, and Striker. While it suffers the same muzzle velocity weirdness that plagues the Mk. 18, the AKS-74U is much more enjoyable and practical to use. It comes with a night sight, high rate of fire and the absurd power of 5.45 AP rounds.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg‎|thumb|none|500px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Insurgency AKS Loadout.jpg|thumb|none|600px|The AKS-74U on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AKS FPS.jpg|thumb|none|600px|An insurgent checks out his new AKS-74U on Insurgent Weapon Hand-Out Day.]]&lt;br /&gt;
[[File:Insurgency AKS ADS.jpg|thumb|none|600px|Aiming down the AKS-74U sights reveals the weird night ''sight''.]]&lt;br /&gt;
[[File:Insurgency AKS Reload.jpg|thumb|none|600px|Reloading the AKS-74U, same as every other AK variant but just a little smaller.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco SKS-D==&lt;br /&gt;
The [[SKS|Norinco SKS-D]] can be used by the Insurgents. It is also modeled with the truncated barrel of the Chinese &amp;quot;Paratrooper&amp;quot; import model that was made for the US civilian market. It can equip several accessories, and comes with a detachable 20 round magazine. It costs 1 supply point. It can be used by the Fighter, Marksman, Scout, Sharpshooter, and Sniper. The SKS is the counter to the AC556 and balances its higher accuracy with no selector switch.&lt;br /&gt;
[[Image:NorincoSKS-D.jpg‎|thumb|none|500px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency SKS Loadout.jpg|thumb|none|600px|The SKS on the loadout screen, note the oddly short barrel.]]&lt;br /&gt;
[[File:Insurgency SKS FPS.jpg|thumb|none|600px|An insurgent prepares for battle with his SKS in tow.]]&lt;br /&gt;
[[File:Insurgency SKS ADS.jpg|thumb|none|600px|Aiming down the SKS iron sights reveals a slightly cluttered sight picture.]]&lt;br /&gt;
[[File:Insurgency SKS Reload.jpg|thumb|none|600px|Knowing that battle comes, the insurgent reloads his SKS.]]&lt;br /&gt;
[[File:Insurgency SKS PSO.jpg|thumb|none|600px|The SKS with a PO 4x24P scope on it. Note the rail mount slapped onto the top of the receiver, not a good idea for anyone familiar with SKS rifles.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL#FN FAL 50.00|FN FAL]] can be used by the Insurgents. It can equip several accessories. It holds 20+1 rounds and costs 3 supply points. Usable by all classes except the Machine Gunner and Bomber, the FAL allows you to slot floppies with the best of them. Rhodesia jokes aside, the FAL is slightly more useful with the M14 and L1A1, boasting a marginally controllble full auto fire.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency FAL Loadout.jpg|thumb|none|600px|The FAL on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency FAL FPS.jpg|thumb|none|600px|An insurgent and his FAL begin to contemplate the irony in a gun famous for the UN being used by insurgents.]]&lt;br /&gt;
[[File:Insurgency FAL ADS.jpg|thumb|none|600px|Aiming down the FAL sights, slightly more cluttered over the L1A1, but doable.]]&lt;br /&gt;
[[File:Insurgency FAL Reload.jpg|thumb|none|600px|Here on IMFDB, we make sure to feed our rifles 100% organic bullets.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-194==&lt;br /&gt;
The [[TOZ-194]] (simply called &amp;quot;TOZ&amp;quot; in-game) is used by Insurgents. Like the Mossberg, it can be equipped with slug ammo and can equip several accessories. It costs 1 supply point. It holds 6+1 shells and also now reloads correctly. The TOZ is a basic port of the 590 and vice versa, and only has the downside of a slightly more cluttered sight picture.&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|500px|TOZ-194 - 12 gauge]]&lt;br /&gt;
[[File:Insurgency TOZ Loadout.jpg|thumb|none|600px|The TOZ-194 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency TOZ FPS.jpg|thumb|none|600px|An insurgent, his shotgun and his base.]]&lt;br /&gt;
[[File:Insurgency TOZ ADS.jpg|thumb|none|600px|Aiming the TOZ-194 shotgun reveals a fairly gun-filled sight picture.]]&lt;br /&gt;
&lt;br /&gt;
==Romanian RPK==&lt;br /&gt;
The [[RPK|Romanian RPK]] is used by Insurgents. This RPK has an AKM like muzzle brake and the different receiver instead of it original flat receiver. Like in the mod, it comes with a 75 rounds drum magazine and can be equipped with several accessories. It costs 2 supply points. Only the Machine Gunner class can use it. The RPK has the definite advantage over the M249, while lacking on capacity and rate of fire, makes up for being usable when shooting from the shoulder.&lt;br /&gt;
[[Image:Romanianrpk.jpg|thumb|none|501px|Romanian RPK light machine gun with 40-rounds magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency RPK Loadout.jpg|thumb|none|600px|The RPK in the customization screen. Note the missing key on the drum and the AKM muzzle brake]]&lt;br /&gt;
[[File:Insurgency RPK Loadout Character.jpg|thumb|none|600px|A rather dashing insurgent with his rather dashing RPK.]]&lt;br /&gt;
[[File:Insurgency RPK FPS.jpg|thumb|none|600px|An insurgent prepares to ambush some Security with his RPK.]]&lt;br /&gt;
[[File:Insurgency RPK ADS.jpg|thumb|none|600px|Aiming the RPK reveals the same sight picture as the AKM, a bad move in this case as RPKs have a different sight with windage adjustment. Which you can see this gun lacks.]]&lt;br /&gt;
[[File:Insurgency RPK Reload.jpg|thumb|none|600px|Smelling the odor of MRE's and gun oil, the insurgent tops off his RPK and gets ready for the ambush.]]&lt;br /&gt;
[[File:Insurgency RPK Bipod.jpg|thumb|none|600px|The RPK with its bipod deployed for maximum Victor Charlie.]]&lt;br /&gt;
[[File:Insurgency RPK Ground.jpg|thumb|none|600px|A Mosin wielding madman stumbles on his comrades ditched RPK on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] is available for both teams, mainly focused to be used from insurgents though. It costs 3 supply points, it can be equipped with various accessories, but also with its standard bipod and a drum magazine. While it has a longer barrel over the Security SAR, the ARM has the same pros and cons as the shortie version.&lt;br /&gt;
[[Image:GalilARM-2.jpg|350px|thumb|none|IMI Galil ARM with wood hand-guard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2galil-1.jpg|thumb|none|600px|The IMI Galil ARM in the customization screen.]]&lt;br /&gt;
[[File:Ins2galil-2.jpg|thumb|none|600px|An insurgent seems oblivious that he's holding a kosher rifle.]]&lt;br /&gt;
[[File:Ins2galil-3.jpg|thumb|none|600px|Aiming The IMI Galil ARM, same as the SAR except with extra carry handle.]]&lt;br /&gt;
[[File:Ins2galil-4.jpg|thumb|none|600px|Too busy with combat to question his rifle's origins, the insurgent reloads his ARM.]]&lt;br /&gt;
[[File:Ins2galil-5.jpg|thumb|none|600px|Sensing an ambush in the making, the insurgent tacks down his ARM on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant 1891/30==&lt;br /&gt;
The [[Mosin Nagant]] is used by the Insurgents. It can equip several accessories. It costs 1 supply point. It can be used by the Sniper and Sharpshooter classes. While places like /k/ will preach the holiness of the Mosin, in-game it is a simple re-skin of the M40 but with a slower cycling action and a desire to curse in Russian.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|500px|Mosin Nagant 1891/30 - 7.62x54mmR]]&lt;br /&gt;
[[File:Insurgency Mosin Loadout.jpg|thumb|none|600px|The Mosin Nagant on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mosin FPS.jpg|thumb|none|600px|At this moment in time, the insurgent realizes he drew the short end of the stick.]]&lt;br /&gt;
[[File:Insurgency Mosin ADS.jpg|thumb|none|600px|The insurgent aims down the sights and activates the Mosin's curse.]]&lt;br /&gt;
[[File:Insurgency Mosin Bolt.jpg|thumb|none|600px|Feeling the souls of lost users flow into him, the insurgent cycles the action of his rifle and prepares to kill in the name of the murdercube.]]&lt;br /&gt;
[[File:Insurgency Mosin Bipod.jpg|thumb|none|600px|While his comrade is being possessed, the team sniper uses his Takbir'd Mosin to cover the street. And yes, any optic gets mounted right on the rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] is used by the Insurgents. It can equip several accessories. It is semi-automatic and holds 15+1 rounds, but it can extended by using the extended magazine accessories, which will then use its 30 rounds magazine. It costs 2 supply points and can be used by the Bomber, Sharpshooter, Specialist, and Striker. The M1 Carbine is a fairly alright rifle, with no real advantages or disadvantages over other weapons in the Insurgent lineup.&lt;br /&gt;
[[Image:M1CarbineLateModel.jpg|thumb|none|500px|Korean War Era M1 Carbine, with Birch Stock, Adjustable sight, bayonet lug, and twin magazine pouch - .30 Carbine]]&lt;br /&gt;
[[File:Ins2m1car-1.jpg|thumb|none|600px|The M1 Carbine on the loadout screen.]]&lt;br /&gt;
[[File:Ins2m1car-2.jpg|thumb|none|600px|Feeling a desire to praise the Lord and pass the ammunition, the insurgent is handed his M1 Carbine.]]&lt;br /&gt;
[[File:Ins2m1car-3.jpg|thumb|none|600px|Aiming down the M1 Carbine sights reveals the rarely seen in video games post WWII adjustable sights.]]&lt;br /&gt;
[[File:Ins2m1car-4.jpg|thumb|none|600px|Reloading the M1 Carbine is exactly what you'd expect.]]&lt;br /&gt;
[[File:Ins2m1car-5.jpg|thumb|none|600px|And if the original isn't enough, why not stick some special sights on it?.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is used by the Insurgents. It is correctly shown holding 32 rounds and being unable to chamber one. It can equip several accessories. It costs 2 supply points. While the MP40 isn't as petite and tactical as the MP5KA4, the MP40 is the Insurgent option offering a more controllable rate of fire over the swarm of bees that is the KA4.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:Insurgency MP40 Loadout.jpg|thumb|none|600px|The MP40 in the loadout screen. Note the missing trigger]]&lt;br /&gt;
[[File:Insurgency MP40 FPS.jpg|thumb|none|600px|An insurgent stares outside with his trusty MP40.]]&lt;br /&gt;
[[File:Insurgency MP40 ADS.jpg|thumb|none|600px|Aiming down the MP40 iron sights reveals the same sight picture we've seen since 1941.]]&lt;br /&gt;
[[File:Insurgency MP40 Bolt.jpg|thumb|none|600px|When one spawns in, the character will click the gun out of safe.]]&lt;br /&gt;
[[File:Insurgency MP40 Reload.jpg|thumb|none|600px|A tactical reload on an older weapon is always enjoyable.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling Mk. IV==&lt;br /&gt;
The [[Sterling Mk. IV]] is used by the Insurgents. It costs 2 supply points, and it can accept various attachments. In-game it is full-auto only whereas the real weapon is select fire. Furthermore, the Player Characters ill-advisedly hold it by the magazine with their left hand. The Sterling's slow rate of fire makes it more on-par with the UMP over the KA4, with overly controllable full auto and the option for a tactical suppressor.&lt;br /&gt;
[[Image:Sterling-Mk-4.jpg|350px|thumb|none|Sterling Mk. IV Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Ins2sterling-1.jpg|thumb|none|600px|The Sterling Mk. IV in the customization screen.]]&lt;br /&gt;
[[File:Ins2sterling-2.jpg|thumb|none|600px|An insurgent with his Sterling, realizing they aren't on the Falklands anymore.]]&lt;br /&gt;
[[File:Ins2sterling-3.jpg|thumb|none|600px|Aiming the Sterling Mk. IV reveals a slightly cramped sight picture.]]&lt;br /&gt;
[[File:Ins2sterling-4.jpg|thumb|none|600px|Reloading the Sterling Mk. IV with angry swearing about Argentinian troops and Thatcher.]]&lt;br /&gt;
If a suppressor is attached, the Sterling acquires the Sterling Patchett suppressor, but without the grip underneath it. Rather hilariously, if one opts for the laser or flashlight attachments, they'd be mounted to the gun with zipties a-la Left 4 Dead 2.&lt;br /&gt;
[[Image:Sterling-Patchett-Submachine-Gun.jpg|350px|thumb|none|Sterling Patchett Suppressed version - 9x19mm]]&lt;br /&gt;
[[File:Ins2sterling-5.jpg|thumb|none|600px|A tactical insurgent realizes that his tactical weapon is around 50 years old.]]&lt;br /&gt;
[[File:Ins2sterling-6.jpg|thumb|none|600px|Reloading the Sterling Patchett. Note the missing grip underneath the suppressor]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is used by the Insurgents. It can only be bought by the Striker class and costs 5 points. Besides the Jihad jokes, the RPG-7 is the same as the AT4, with the only difference being you are more likely to find RPG-7's over AT4's in any battle.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Insurgency RPG Loadout.jpg|thumb|none|600px|You know its good when even the insurgent is giving you a worried look.]]&lt;br /&gt;
[[File:Insurgency RPG FPS.jpg|thumb|none|600px|An insurgent holds his RPG, debating if the rules say he had to die to the enemy to get martyr'd.]]&lt;br /&gt;
[[File:Insurgency RPG ADS.jpg|thumb|none|600px|Aiming down the RPG-7 iron sight, exactly as you'd expect.]]&lt;br /&gt;
[[File:Insurgency RPG Reloading.jpg|thumb|none|600px|A nice touch is when spawning in, the character will load the rocket into the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==F1 Grenade==&lt;br /&gt;
The [[F1 hand grenade]] is the standard hand grenade of the Insurgents team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes. There's a joke I could make about the grenades, but stat wise they are identical.&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|300px|F1 hand grenade]]&lt;br /&gt;
[[File:Insurgency F1.jpg|thumb|none|600px|A F1 grenade in the customization screen. And no, there is no real way to solve the clipping.]]&lt;br /&gt;
[[File:Insurgency F1 FPS.jpg|thumb|none|600px|An insurgent realizes he's gonna need more than a F1 to breach this door.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is the standard hand grenade for the Security Team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]]&lt;br /&gt;
[[File:Insurgency M67 Grenade.jpg|thumb|none|600px|An operator and his M67 prepare to test whether or not you can use a M67 like a baseball.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] can be used by both teams. It costs 1 supply point and does exactly what you'd expect a smoke grenade to do.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 Smoke Grenade]]&lt;br /&gt;
[[Image:ins2m18.jpg|thumb|none|600px|Today on Military Issue Jackass, watch this operator hit himself in the face with his own grenade.]]&lt;br /&gt;
&lt;br /&gt;
==AN-M14 Incendiary Grenade==&lt;br /&gt;
The [[AN-M14 Incendiary Grenade]] can be equipped by the Security team. It costs 3 supply points. Both the AN-M14 and the Molotov are the only grenades that can destroy a cache with only 1 of them. Besides that, they are identical stat-wise with the only difference being in the fires they ignite.&lt;br /&gt;
[[File:AN-M14 Dummy Grenade.jpg|thumb|300px|none|AN/M14 incendiary grenade, airsoft version with modern-day markings.]]&lt;br /&gt;
[[File:Insurgency Incendinary.jpg|thumb|none|600px|An engineer realizes that thermite can't melt through a wall if the wall is standing in front of him.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] can be used by both teams. It costs 1 supply point and can be used to either help your team or annoy the hell out of.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 Stun Grenade]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==Browning M2HB ==&lt;br /&gt;
The [[Browning M2HB ]] machine gun is seen on vehicles located around maps, primarily those of the Security team. But none can be used by the player.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:insurgency M2 (1).jpg|thumb|none|600px|While trying to think of new graphitti options, the marksman gets very close to the Humvee's M2 turret mount.]]&lt;br /&gt;
[[File:insurgency M2 (2).jpg|thumb|none|600px|Having failed, he tries the M1 Abrams, and finds another M2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1 Flare Pistol==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] is available for both teams. It costs 1 supply point and can only be purchased on night time maps. While it does no damage to players, the Flare Gun can be used to impressive effect as either an illuminator of an area or a way to burn the retinas out of your enemies if they're wearing night vision goggles.&lt;br /&gt;
[[Image:H&amp;amp;K P2A1.JPG|350px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[Image:ins2p2a1-2.jpg|600px|thumb|none|A spooked insurgent sits in the store, his only solace being his flare gun.]]&lt;br /&gt;
[[Image:ins2p2a1-1.jpg|600px|thumb|none|&amp;quot;Aiming&amp;quot; is as predictable as you'd get for a flare gun with no sights.]]&lt;br /&gt;
[[Image:ins2p2a1-3.jpg|600px|thumb|none|Shooting reveals the nice touch of the developers making the hammer actually strike the firing pin.]]&lt;br /&gt;
[[Image:ins2p2a1-4.jpg|600px|thumb|none|Having banished the darkness with the power of flare, the insurgent reloads his P2A1. Sadly the devs forgot to model a fired shell and thus we swap an unloaded shot for another unloaded shot.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Rising_Storm_2:_Vietnam&amp;diff=1110158</id>
		<title>Talk:Rising Storm 2: Vietnam</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Rising_Storm_2:_Vietnam&amp;diff=1110158"/>
		<updated>2017-06-02T13:15:28Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: /* Stoner 63 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Beta &amp;quot;Review&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So, long story short, I was one of the 1.6 Beta testers for this game. And boy oh boy, is this game fun. -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 21:12, 30 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:We need screenshots soon or the page looks like it will get nuked. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 22:05, 30 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Don't worry, I'm getting them right now and will post them soon. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 22:08, 30 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Okay, I think that's all the shots I've posted for now, and it looks almost complete! You're gonna need to fill in for the rest of the weapons. &lt;br /&gt;
::BTW credits to PC Gaming Videos (XSmasher4ya) for the video where I made the screen rips: https://www.youtube.com/watch?v=6fetrCc-FeM--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 01:01, 31 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
I've read somewhere that the standard issue M14 had it's fire selector removed when issued out and only if you were selected to be an automatic rifleman would you actually have a select fire M14. --[[User:AdAstra2009|AdAstra2009]] ([[User talk:AdAstra2009|talk]]) 16:56, 31 May 2017 (EDT)&lt;br /&gt;
: I believe the selector was locked in semi for most people, I can't see how you remove it without messing up the gun somehow.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 19:24, 31 May 2017 (EDT)&lt;br /&gt;
I looked it up and you are correct --[[User:AdAstra2009|AdAstra2009]] ([[User talk:AdAstra2009|talk]]) 21:57, 31 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Stoner 63==&lt;br /&gt;
During the war, some troops were issued with the Stoner 63, especially in LMG variant. Since the Vietnamese soldiers have access to the DP-28, it would be actually good to side the Stoner with, don't you think? --[[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]]) 14:15, 02 June 2017 (GMT)&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Rising_Storm_2:_Vietnam&amp;diff=1110157</id>
		<title>Talk:Rising Storm 2: Vietnam</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Rising_Storm_2:_Vietnam&amp;diff=1110157"/>
		<updated>2017-06-02T13:14:54Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Beta &amp;quot;Review&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So, long story short, I was one of the 1.6 Beta testers for this game. And boy oh boy, is this game fun. -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 21:12, 30 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:We need screenshots soon or the page looks like it will get nuked. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 22:05, 30 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Don't worry, I'm getting them right now and will post them soon. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 22:08, 30 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Okay, I think that's all the shots I've posted for now, and it looks almost complete! You're gonna need to fill in for the rest of the weapons. &lt;br /&gt;
::BTW credits to PC Gaming Videos (XSmasher4ya) for the video where I made the screen rips: https://www.youtube.com/watch?v=6fetrCc-FeM--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 01:01, 31 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
I've read somewhere that the standard issue M14 had it's fire selector removed when issued out and only if you were selected to be an automatic rifleman would you actually have a select fire M14. --[[User:AdAstra2009|AdAstra2009]] ([[User talk:AdAstra2009|talk]]) 16:56, 31 May 2017 (EDT)&lt;br /&gt;
: I believe the selector was locked in semi for most people, I can't see how you remove it without messing up the gun somehow.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 19:24, 31 May 2017 (EDT)&lt;br /&gt;
I looked it up and you are correct --[[User:AdAstra2009|AdAstra2009]] ([[User talk:AdAstra2009|talk]]) 21:57, 31 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Stoner 63==&lt;br /&gt;
During the war, some troops were issued with the Stoner 63, especially in LMG variant. Since the Vietnamese soldiers have access to the DP-28, it would be actually good to side it with, don't you think? --[[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]]) 14:10, 02 June 2017 (GMT)&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:James_Dalcan&amp;diff=1038659</id>
		<title>User:James Dalcan</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:James_Dalcan&amp;diff=1038659"/>
		<updated>2016-07-20T20:25:21Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is James Dalcan, I'm from Italy and I have a big passion for guns&lt;br /&gt;
&lt;br /&gt;
'''My favourite weapons? Here they are'''&lt;br /&gt;
&lt;br /&gt;
==1st - L85A2 British standard issue assault rifle - 5.56x45mm NATO==&lt;br /&gt;
[[File:L85A2Iron.jpg]]&lt;br /&gt;
==2nd - Heckler &amp;amp; Koch XM8 Prototype - 5.56x45mm NATO ==&lt;br /&gt;
[[File:Xm8_rightmed.jpg]]&lt;br /&gt;
==3rd - Heckler &amp;amp; Koch MG36 Old Project for a LMG variant of the G36 - 5.56x45mm NATO==&lt;br /&gt;
[[File:MG36.jpg]]&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency&amp;diff=999858</id>
		<title>Insurgency</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency&amp;diff=999858"/>
		<updated>2016-01-31T16:27:29Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: /* M1 Carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Insurgency 2&lt;br /&gt;
|picture=Insurgency2.jpg&lt;br /&gt;
|date=22 Jan 2014&lt;br /&gt;
|developer=New World Interactive &lt;br /&gt;
|publisher=New World Interactive&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Insurgency 2'' is the standalone version of the ''Half Life 2'' Mod ''[[Insurgency]]''. It is listed simply as &amp;quot;''Insurgency''&amp;quot; on the Steam page. The game follows a simple team-based conflict with various objectives from capturing objectives to increase territory and spawn waves to search-and-destroy missions on weapon caches. Going for realism, the game lacks most typical HUDs seen on today's first-person shooters, such as no ammo counter and no crosshair on screen. The team members are separated into two squads, each with its own special classes meant for specific roles such as rifleman, sniper, demolitions, support, and such. Players are able to customize their loadout from their classes' options, including a selection of primary weapons, sidearms, grenades, and armor and vest accessories, though they may choose to ignore any or all of them. This is done by using Supply Points, which are given at the start of a game and in some modes, can be increased by completing objectives or progressing through the next round. Each team, the Security Forces and Insurgents, has nine to ten classes, each with differing weapons and equipment choices.&lt;br /&gt;
&lt;br /&gt;
In January 27, 2016, the game is further developed with a mod expansion titled ''Day of Infamy''. The mod takes the game away from the modern setting back into World War II. Currently, the mod allows the player to play as the American and German army. The mod also plans to add the British Army into the game as well.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Insurgency 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Insurgency Base Game=&lt;br /&gt;
==Weapons used by both Teams==&lt;br /&gt;
&lt;br /&gt;
===Beretta M9===&lt;br /&gt;
The [[Beretta M9]] is used by the Security by default, though either team can choose it. It holds 15+1 rounds and can equip several accessories. It costs 1 supply point. The Security Specialist, Recon, Breacher, Designated Marksman, and Sniper classes have exclusive access to a suppressor for it&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[File:Ins2m9v.jpg|thumb|none|600px|The Beretta M9 in the customization screen]]&lt;br /&gt;
[[File:2014-11-05_00001.jpg|thumb|none|600px|The Beretta M9 being held]]&lt;br /&gt;
[[File:ins2m9-2.jpg|thumb|none|600px|The Beretta M9 being reloaded]]&lt;br /&gt;
[[File:ins2m9-3.jpg|thumb|none|600px|The Beretta M9 iron sight]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 10===&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 10]] can be used by both teams, but is mainly focused to be used from insurgents. It can be loaded with a speedloader or simply putting one bullet at time. It costs 0 supply points, along with the Makarov PM.&lt;br /&gt;
[[Image:S&amp;amp;W Model M&amp;amp;P.jpg|350px|thumb|none|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver with 5&amp;quot; Barrel - .38 Special]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-1.jpg‎|thumb|none|600px|The S&amp;amp;W Model 10 in the customization menu.]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-2.jpg‎|thumb|none|600px|Holding the S&amp;amp;W Model 10]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-3.jpg‎|thumb|none|600px|Aiming the S&amp;amp;W Model 10]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-4.jpg‎|thumb|none|600px|Reloading the S&amp;amp;W Model 10, inserting one bullet at time]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The [[Makarov PM]] is used by the Insurgents by default, though either team can use it. It can equip several accessories and holds 8+1 rounds. It costs 0 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor.&lt;br /&gt;
[[Image:MakarovPM.jpg‎|thumb|none|350px|Makarov PM - 9x18mm]]&lt;br /&gt;
[[File:Insurgency Makarov Loadout.jpg|thumb|none|600px|The Makarov on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Makarov FPS.jpg|thumb|none|600px|Holding the Makarov.]]&lt;br /&gt;
[[File:Insurgency Makarov ADS.jpg|thumb|none|600px|Aiming down the Makarov sights.]]&lt;br /&gt;
[[File:Insurgency Makarov Reload.jpg|thumb|none|600px|Reloading the Makarov.]]&lt;br /&gt;
[[File:Insurgency Makarov Laser.jpg|thumb|none|600px|The Makarov with a laser attachment.]]&lt;br /&gt;
&lt;br /&gt;
==Weapons used by the Security==&lt;br /&gt;
&lt;br /&gt;
===M45 / MEU(SOC)===&lt;br /&gt;
The [[M45]] is used exclusively by the Security team. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. Before December 19 update, it is simply retexture of the Insurgents M1911, but is now modeled correctly. Aside from its model and texture, it is identical to the Insurgent-exclusive M1911.&lt;br /&gt;
[[Image:M-45 MEU(SOC).jpg|thumb|none|350px|M45 / MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[File:Ins2m45-1.jpg|thumb|none|600px|The M45 in the customization screen]]&lt;br /&gt;
[[File:Ins2m45-2.jpg|thumb|none|600px|The M45 being held]]&lt;br /&gt;
[[File:Ins2m45-4.jpg|thumb|none|600px|The M45 being reloaded]]&lt;br /&gt;
[[File:Ins2m45-3.jpg|thumb|none|600px|The M45 iron sight]]&lt;br /&gt;
[[Image:Notam45a1.jpg‎|thumb|none|600px|The old version of the &amp;quot;M45&amp;quot;. (Before December 19 update.)]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M16A4 ===&lt;br /&gt;
The [[M16#M16A4 Rifle |M16A4]] is used by the Security. It holds 30+1 rounds can be equipped with several accessories and is capable of shooting in burst fire and semi auto. It costs 1 supply point. Previously, the M16A4 used a top rail with a folding rear sight, though as of the Nightfall update it has a carry handle instead when no optics are used. It can be used by the Rifleman, Sniper, Designated Marksman, Demolitions, and Specialist classes. One thing to note is the fire selector is incorrectly modeled with the safety on.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg‎|thumb|none|500px|Colt M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ins2m16v.jpg|thumb|none|600px|The M16A4 in the customization screen]]&lt;br /&gt;
[[File:ins2m16a4-1.jpg|thumb|none|600px|The M16A4 being held]]&lt;br /&gt;
[[File:ins2m16a4-2.jpg|thumb|none|600px|The M16A4 being reloaded]]&lt;br /&gt;
[[File:ins2m16a4-3.jpg|thumb|none|600px|The M16A4 iron sight]]&lt;br /&gt;
&lt;br /&gt;
The Demolition, Breacher, and Specialist classes in the game allows the M16A4 to be wielded with an [[M203 Grenade Launcher]] that can, depending on class, use smoke shells or HE shells.&lt;br /&gt;
[[Image:M16A4M203.jpg‎|thumb|none|500px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:Ins2m16g-1.jpg|thumb|none|600px|M16A4 with the M203]]&lt;br /&gt;
[[File:Ins2m16g-2.jpg|thumb|none|600px|M16A4 with the M203 being reloaded]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1 ===&lt;br /&gt;
The [[M4A1#M4A1 |M4A1]] is used by the Security and it can be equipped with several accessories. It holds 30+1 rounds. It costs 4 supply points. Its recoil and stats are a mid-point between the larger M16A4 and the shorter Mk. 18. It can be used by the Rifleman, Recon, and Demolitions classes.&lt;br /&gt;
[[Image:ColtM4A1.jpg‎|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2m4s.jpg|thumb|none|600px|The M4A1 in the customization screen]]&lt;br /&gt;
[[File:ins2m4-1.jpg|thumb|none|600px|The M4A1 being held]]&lt;br /&gt;
[[File:ins2m4-2.jpg|thumb|none|600px|The M4A1 being reloaded]]&lt;br /&gt;
[[File:ins2m4-3.jpg|thumb|none|600px|The M4A1 iron sight]]&lt;br /&gt;
&lt;br /&gt;
The Demolition, Breacher, and Specialist classes in the game allows the M4A1 to be wielded with an [[M203 Grenade Launcher]].&lt;br /&gt;
[[Image:Sopmod m4 m203 06.jpg‎|thumb|none|500px|M4A1 (5.56x45mm) with the M203 (40mm)]]&lt;br /&gt;
[[File:Ins2m4g-1.jpg|thumb|none|600px|The Colt M4A1 in the customization screen with the M203]]&lt;br /&gt;
[[File:Ins2m4g-2.jpg|thumb|none|600px|The Colt M4A1 with the M203]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 18 Mod 0===&lt;br /&gt;
The [[CQB-R / Mk. 18 Mod 0| Mk. 18]] is used by the Security. It holds 30+1 rounds. It can be equipped with several accessories and costs 3 supply points. It has some tan parts, unlike the M16A4 and M4A1. It can be used by the Specialist and Recon classes.&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|500px|Mk. 18 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency Mk18 Loadout.jpg|thumb|none|600px|The Mk. 18 in the Loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mk18 FPS.jpg|thumb|none|600px|Holding the Mk. 18.]]&lt;br /&gt;
[[File:Insurgency Mk18 ADS.jpg|thumb|none|600px|Aiming the Mk. 18 sights.]]&lt;br /&gt;
[[File:Insurgency Mk18 Reload.jpg|thumb|none|600px|Reloading the Mk. 18.]]&lt;br /&gt;
[[File:Insurgency Mk18 Holo.jpg|thumb|none|600px|The Mk. 18 with a foregrip and holographic sight attached.]]&lt;br /&gt;
&lt;br /&gt;
===H&amp;amp;K MP5KA4===&lt;br /&gt;
The [[MP5K|H&amp;amp;K MP5KA4]] is used by the Security. The old MP5KN model has been replaced with the MP5KA4. It holds 30+1 rounds and can use semi-auto, three-round burst, or automatic fire. It is a fast weapon, but rather weak and long bursts can be hard to control. It costs 2 supply points and always has its front grip. It can be used by the Specialist.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|400px|H&amp;amp;K MP5KA4 - 9x19mm]]&lt;br /&gt;
[[File:Ins2mp5kv.jpg|thumb|none|600px|The MP5KA4 in the customization screen]]&lt;br /&gt;
[[File:insmp5k-1.jpg|thumb|none|600px|The MP5KA4 being held]]&lt;br /&gt;
[[File:ins2mp5k-2.jpg|thumb|none|600px|The MP5KA4 being reloaded]]&lt;br /&gt;
[[File:ins2mp5k-3.jpg|thumb|none|600px|The MP5KA4 iron sight]]&lt;br /&gt;
[[File:Insurgency_MP5KN_Loadout.jpg|thumb|none|600px|The old version of the &amp;quot;MP5K&amp;quot;. Note the lack three-round burst marking.]]&lt;br /&gt;
&lt;br /&gt;
===H&amp;amp;K UMP45===&lt;br /&gt;
The [[H&amp;amp;K UMP|H&amp;amp;K UMP45]] is used by the Security. It correctly holds 25+1 rounds but it has an incorrect burst selective fire. It is more powerful than the MP5K thanks to the bigger caliber, but it has a slower fire rate. It can equip several accessories and costs 2 supply points. It is shown with a front grip attached by default.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|500px|H&amp;amp;K UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Insurgency UMP Loadout.jpg|thumb|none|600px|The UMP45 in the customizations screen.]]&lt;br /&gt;
[[File:Insurgency UMP FPS.jpg|thumb|none|600px|Holding the UMP.]]&lt;br /&gt;
[[File:Insurgency UMP ADS.jpg|thumb|none|600px|Aiming the UMP iron sights.]]&lt;br /&gt;
[[File:Insurgency UMP Reload.jpg|thumb|none|600px|Reloading the UMP]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 590===&lt;br /&gt;
The [[Mossberg 590]] is used by the Security. It can be equipped with slug ammo and other accessories. It costs 1 supply point and can be used by the Breacher and Engineer classes. It holds 8+1 shells and as of the October 2015 update, the reloads are performed correctly.&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|500px|Mossberg 590 Tactical Shotgun with subdued finish and Ghost Ring Sights - 12 Gauge]]&lt;br /&gt;
[[File:Insm590v.jpg|thumb|none|600px|The Mossberg 590 in the customization screen]]&lt;br /&gt;
[[File:ins2m590-1.jpg|thumb|none|600px|The Mossberg 590 being held]]&lt;br /&gt;
[[File:ins2m590-2.jpg|thumb|none|600px|The Mossberg 590 being reloaded]]&lt;br /&gt;
[[File:ins2m590-3.jpg|thumb|none|600px|The Mossberg 590 Iron sight]]&lt;br /&gt;
&lt;br /&gt;
===M249-E2 SAW===&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] is used by the Security. It holds 200 rounds and can be equipped with several accessories. It costs 4 supply points and has a bipod permanently attached. Can be used only by the Support class.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg‎|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency M249 loadout.jpg|thumb|none|600px|The M249 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency M249 FPS.jpg|thumb|none|600px|Holding the M249.]]&lt;br /&gt;
[[File:Insurgency M249 ADS.jpg|thumb|none|600px|Aiming the M249.]]&lt;br /&gt;
[[File:Insurgency M249 Reload.jpg|thumb|none|600px|Reloading the M249.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Galil ARM/SAR===&lt;br /&gt;
The [[Galil_ARM#Galil ARM|IMI Galil ARM/SAR]] is available for the Security team. In-game it is identified by the &amp;quot;Galil SAR&amp;quot; but the model still presents some feature of the Galil ARM. This one has a shorter barrel and polymer handguard.&lt;br /&gt;
[[Image:Galil.jpg|350px|thumb|none|IMI Galil ARM with polymer handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Galil-SAR.jpg|350px|thumb|none|IMI Galil SAR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2galilsar-1.jpg|thumb|none|600px|The &amp;quot;Galil SAR&amp;quot; in the customization screen]]&lt;br /&gt;
[[File:Ins2galilsar-2.jpg|thumb|none|600px|Holding the &amp;quot;Galil SAR&amp;quot;]]&lt;br /&gt;
[[File:Ins2galilsar-3.jpg|thumb|none|600px|Aiming the &amp;quot;Galil SAR&amp;quot;]]&lt;br /&gt;
[[File:Ins2galilsar-4.jpg|thumb|none|600px|Reloading the &amp;quot;Galil SAR&amp;quot;]]&lt;br /&gt;
[[File:Ins2galilsar-5.jpg|thumb|none|600px|&amp;quot;Galil SAR&amp;quot; on bipod. Note the same ARM handguard and it bipod opening underneath it.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 14 Mod 1 Enhanced Battle Rifle===&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] is used by the Security, it is named &amp;quot;M14 EBR&amp;quot; which is its US Army designation. It can be equipped with several accessories and holds 20+1 rounds. It is one of two weapons capable of using the Mk. 4 Scope. Unlike several depictions of the EBR, it has a functional fire selector and can be used in automatic. Used only by the Sniper, Designated Marksman, and Support classes.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency Mk14 Loadout.jpg|thumb|none|600px|The Mk. 14 on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mk14 FPS.jpg|thumb|none|600px|Holding the Mk. 14.]]&lt;br /&gt;
[[File:Insurgency Mk14 ADS.jpg|thumb|none|600px|Aiming the Mk. 14. Note the trademarks and the NWI industries logo.]]&lt;br /&gt;
[[File:Insurgency Mk14 Scope.jpg|thumb|none|600px|The Mk. 14 with a Mk.4 scope and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
===L1A1 SLR===&lt;br /&gt;
The [[L1A1_SLR#L1A1 SLR|L1A1 SLR]] is available for the Security team. It correctly shoots in semi-auto and can accept various accessories, plus, both FN FAL and L1A1 can accept the 30 round magazine by using the &amp;quot;extended magazine&amp;quot; accessory in the customization screen.&lt;br /&gt;
[[Image:L1A1-SLR.jpg|thumb|none|500px|L1A1 SLR - 7.62x51mm NATO. This is the later, typical version of the L1A1 which used black fiberglass furniture.]]&lt;br /&gt;
[[File:ins2l1a1-1.jpg|thumb|none|600px|The L1A1 SLR on the loadout screen.]]&lt;br /&gt;
[[File:ins2l1a1-2.jpg|thumb|none|600px|Holding the L1A1 SLR.]]&lt;br /&gt;
[[File:ins2l1a1-3.jpg|thumb|none|600px|Aiming the L1A1 SLR.]]&lt;br /&gt;
&lt;br /&gt;
===Ruger AC556===&lt;br /&gt;
The [[Ruger AC556]] is used by the Security. The model is still the default Mini 14 and has a 20+1 round magazine. It can equip several accessories. It costs 2 supply points and can be used by the Rifleman, Recon, and Designated Marksman classes.&lt;br /&gt;
[[Image:RugerAC556.jpg|thumb|none|500px|Ruger AC556 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency Ruger Loadout.jpg|thumb|none|600px|The Ruger AC556 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency Ruger FPS.jpg|thumb|none|600px|Holding the Ruger AC556.]]&lt;br /&gt;
[[File:Insurgency Ruger ADS.jpg|thumb|none|600px|Aiming down the Ruger AC556 sights.]]&lt;br /&gt;
[[File:Insurgency Ruger Bolt.jpg|thumb|none|600px|Pulling on the Ruger AC556 bolt to chamber.]]&lt;br /&gt;
&lt;br /&gt;
===M40A1 Sniper Rifle===&lt;br /&gt;
The [[M40A1]] is used by the Security. It is one of two weapons capable of using the Mk. 4 Scope and holds 5 rounds in its internal magazine. Used by the Sniper and Designated Marksman classes. Uniquely, when the last round is fired the player character does not operate the bolt, a sign to reload for the attentive&lt;br /&gt;
[[Image:M40a1standard-1-.jpg|thumb|none|500px|M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency M40 Loadout.jpg|thumb|none|600px|The M40A1 on the loadout screen with a Mk.4 scope attached. Note the missing trigger]]&lt;br /&gt;
[[File:Insurgency M40 FPS.jpg|thumb|none|600px|The M40A1 with a scope and bipod.]]&lt;br /&gt;
[[File:Insurgency M40 ADS.jpg|thumb|none|600px|Aiming down the Mk.4 scope.]]&lt;br /&gt;
&lt;br /&gt;
===M136 AT4===&lt;br /&gt;
The [[M136 AT4]] is used by the Security as their primary rocket launcher. It is usable only by the Demolitions class and costs 5 points to use.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:Insurgency AT4 Loadout.jpg|thumb|none|600px|The AT4 on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AT4 FPS.jpg|thumb|none|600px|Holding the AT4 Launcher.]]&lt;br /&gt;
[[File:Insurgency AT4 ADS.jpg|thumb|none|600px|Aiming down the AT4 sights.]]&lt;br /&gt;
&lt;br /&gt;
==Weapons used by the Insurgents==&lt;br /&gt;
&lt;br /&gt;
===M1911A1===&lt;br /&gt;
A modified [[M1911A1]] is used by the Insurgents. It has a ring hammer, M45/MEU(SOC) sights, a long M1911 trigger, and smooth wood grips. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor&lt;br /&gt;
[[Image:M1911Colt.jpg‎|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Ins2m1911a1-1.jpg‎|thumb|none|600px|The &amp;quot;M1911A1&amp;quot; in the customization menu.]]&lt;br /&gt;
[[Image:Ins2m1911a1-2.jpg‎|thumb|none|600px|Holding the &amp;quot;M1911A1&amp;quot;.]]&lt;br /&gt;
[[Image:Ins2m1911a1-3.jpg‎|thumb|none|600px|&amp;quot;M1911A1&amp;quot; Ironsight.]]&lt;br /&gt;
[[Image:Ins2m1911a1-4.jpg‎|thumb|none|600px|Reloading the &amp;quot;M1911A1&amp;quot;.]]&lt;br /&gt;
[[Image:Insm1911var.jpg‎|thumb|none|600px|The old version of the &amp;quot;M1911A1&amp;quot;. (Before December 19 update.)]]&lt;br /&gt;
&lt;br /&gt;
===AK-74N===&lt;br /&gt;
The [[AK-74 | AK-74N]] is used by insurgents. It holds 30+1 rounds and is faster, and has a lower recoil than the AKMS but deals less damage. It can equip several accessories and costs 2 supply points. It is usable by the Fighter, Specialist, Striker, and Militant classes.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:Ins2ak74nv.jpg|thumb|none|600px|The AK-74N in the customization screen]]&lt;br /&gt;
[[File:ins2ak74n-1.jpg|thumb|none|600px|The AK-74N being held]]&lt;br /&gt;
[[File:ins2ak74n-2.jpg|thumb|none|600px|The AK-74N being reloaded]]&lt;br /&gt;
[[File:ins2ak74n-3.jpg|thumb|none|600px|The AK-74N iron sight]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] is used by the Insurgents. It is incorrectly named &amp;quot;AKM&amp;quot; and can be fitted with several accessories. It's the only weapon that doesn't require supply points (0 supply points). Any Insurgent class except the Sniper can use it.&lt;br /&gt;
[[Image:AKMS.jpg‎|thumb|none|500px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency AKMS Loadout.jpg|thumb|none|600px|The AKMS on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AKMS FPS.jpg|thumb|none|600px|Holding the AKMS.]]&lt;br /&gt;
[[File:Insurgency AKMS ADS.jpg|thumb|none|600px|Aiming down the AKMS sights.]]&lt;br /&gt;
[[File:Insurgency AKMS Reload.jpg|thumb|none|600px|Reloading the AKMS.]]&lt;br /&gt;
[[File:Insurgency AKMS Foregrip.jpg|thumb|none|600px|The AKMS with a foregrip hand guard, similar to that of the Romanian [[AIMS]].]]&lt;br /&gt;
&lt;br /&gt;
The Sapper, Striker, and Bomber classes in the game allows the AKMS to be wielded with a [[GP-25]]. Depending on their class, the user can choose smoke shells or HE shells.&lt;br /&gt;
[[Image:Gp-25 1.jpg‎|thumb|none|500px|GP-25 grenade launcher - 40mm]]&lt;br /&gt;
[[File:Insurgency GP Loadout.jpg|thumb|none|600px|The AKMS with a GP-25 Grenade Launcher on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency GP FPS.jpg|thumb|none|600px|Wielding a AKMS with a mounted GP-25.]]&lt;br /&gt;
[[File:Insurgency GP Reload.jpg|thumb|none|600px|Reloading the AKMS-mounted GP-25.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U===&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] is used by the Insurgents. It holds 30+1 rounds and can equip several accessories. It costs 2 supply points and can be used by the Fighter, Specialist, and Striker.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg‎|thumb|none|500px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Insurgency AKS Loadout.jpg|thumb|none|600px|The AKS-74U on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AKS FPS.jpg|thumb|none|600px|Wielding a AKS-74U.]]&lt;br /&gt;
[[File:Insurgency AKS ADS.jpg|thumb|none|600px|Aiming down the AKS-74U sights.]]&lt;br /&gt;
[[File:Insurgency AKS Reload.jpg|thumb|none|600px|Reloading the AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco SKS-D===&lt;br /&gt;
The [[SKS|Norinco SKS-D]] can be used by the Insurgents. Strangely enough, the SKS barrel seems to be cut down. It can equip several accessories, and comes with a detachable 20 round magazine. It costs 1 supply point. It can be used by the Fighter, Marksman, Scout, Sharpshooter, and Sniper.&lt;br /&gt;
[[Image:NorincoSKS-D.jpg‎|thumb|none|500px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency SKS Loadout.jpg|thumb|none|600px|The SKS on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency SKS FPS.jpg|thumb|none|600px|Wielding the SKS.]]&lt;br /&gt;
[[File:Insurgency SKS ADS.jpg|thumb|none|600px|Aiming down the SKS iron sights.]]&lt;br /&gt;
[[File:Insurgency SKS Reload.jpg|thumb|none|600px|Reloading the SKS. This model uses a detachable magazine rather than the normal clip-reloaded models]]&lt;br /&gt;
[[File:Insurgency SKS PSO.jpg|thumb|none|600px|The SKS with a PO 4x24P scope on it.]]&lt;br /&gt;
&lt;br /&gt;
===FN FAL===&lt;br /&gt;
The [[FN FAL#FN FAL 50.00|FN FAL]] can be used by the Insurgents. It can equip several accessories. It holds 20+1 rounds and costs 3 supply points. Usable by all classes except the Machine Gunner and Bomber&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency FAL Loadout.jpg|thumb|none|600px|The FAL on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency FAL FPS.jpg|thumb|none|600px|Wielding a FAL.]]&lt;br /&gt;
[[File:Insurgency FAL ADS.jpg|thumb|none|600px|Aiming down the FAL sights.]]&lt;br /&gt;
[[File:Insurgency FAL Reload.jpg|thumb|none|600px|Reloading the FAL.]]&lt;br /&gt;
&lt;br /&gt;
===TOZ-194===&lt;br /&gt;
The [[TOZ-194]] (simply called &amp;quot;TOZ&amp;quot; in-game) is used by Insurgents. Like the Mossberg, it can be equipped with slug ammo and can equip several accessories. It costs 1 supply point. It holds 6+1 shells and also now reloads correctly.&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|500px|TOZ-194 - 12 gauge]]&lt;br /&gt;
[[File:Insurgency TOZ Loadout.jpg|thumb|none|600px|The TOZ-194 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency TOZ FPS.jpg|thumb|none|600px|The TOZ-194 shotgun in your hands.]]&lt;br /&gt;
[[File:Insurgency TOZ ADS.jpg|thumb|none|600px|Aiming the TOZ-194 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===Romanian RPK===&lt;br /&gt;
The [[RPK|Romanian RPK]] is used by Insurgents. This RPK has an AKM like muzzle brake and the different receiver instead of it original flat receiver. Like in the mod, it comes with a 75 rounds drum magazine and can be equipped with several accessories. It costs 2 supply points. Only the Machine Gunner class can use it.&lt;br /&gt;
[[Image:Romanianrpk.jpg|thumb|none|501px|Romanian RPK light machine gun with 40-rounds magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency RPK Loadout.jpg|thumb|none|600px|The RPK in the customization screen. Note the missing key on the drum and the AKM muzzle brake]]&lt;br /&gt;
[[File:Insurgency RPK Loadout Character.jpg|thumb|none|600px|The RPK on the loadout screen on the character.]]&lt;br /&gt;
[[File:Insurgency RPK FPS.jpg|thumb|none|600px|Holding the RPK. Note the different receiver]]&lt;br /&gt;
[[File:Insurgency RPK ADS.jpg|thumb|none|600px|Aiming the RPK.]]&lt;br /&gt;
[[File:Insurgency RPK Reload.jpg|thumb|none|600px|Reloading the RPK with a drum magazine.]]&lt;br /&gt;
[[File:Insurgency RPK Bipod.jpg|thumb|none|600px|The RPK with its bipod deployed.]]&lt;br /&gt;
[[File:Insurgency RPK Ground.jpg|thumb|none|600px|A RPK LMG on the ground.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Galil ARM===&lt;br /&gt;
The [[IMI Galil ARM]] is available for both teams, mainly focused to be used from insurgents though. It costs 3 supply points, it can be equipped with various accessories, but also with its standard bipod and a drum magazine.&lt;br /&gt;
[[Image:GalilARM-2.jpg|350px|thumb|none|IMI Galil ARM with wood hand-guard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2galil-1.jpg|thumb|none|600px|The IMI Galil ARM in the customization screen.]]&lt;br /&gt;
[[File:Ins2galil-2.jpg|thumb|none|600px|Holding The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-3.jpg|thumb|none|600px|Aiming The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-4.jpg|thumb|none|600px|Reloading The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-5.jpg|thumb|none|600px|The IMI Galil ARM deployed with its bipod.]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant 1891/30===&lt;br /&gt;
The [[Mosin Nagant]] is used by the Insurgents. It can equip several accessories. It costs 1 supply point. It can be used by the Sniper and Sharpshooter classes and aside from aesthetics, is almost identical to the M40A1 in performance.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|500px|Mosin Nagant 1891/30 - 7.62x54mmR]]&lt;br /&gt;
[[File:Insurgency Mosin Loadout.jpg|thumb|none|600px|The Mosin Nagant on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mosin FPS.jpg|thumb|none|600px|Holding the Mosin Nagant.]]&lt;br /&gt;
[[File:Insurgency Mosin ADS.jpg|thumb|none|600px|Aiming down the Mosin Nagant iron sights.]]&lt;br /&gt;
[[File:Insurgency Mosin Bolt.jpg|thumb|none|600px|Cycling the bolt-action on the Mosin-Nagant rifle.]]&lt;br /&gt;
[[File:Insurgency Mosin Bipod.jpg|thumb|none|600px|The Mosin with a scope and a bipod attached.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
The [[M1 Carbine]] is used by the Insurgents. It can equip several accessories. It is semi-automatic and holds 15+1 rounds, but it can extended by using the extended magazine accessories, which will then use its 30 rounds magazine.. It costs 2 supply points and can be used by the Bomber, Sharpshooter, Specialist, and Striker.&lt;br /&gt;
[[Image:M1CarbineLateModel.jpg|thumb|none|500px|Korean War Era M1 Carbine, with Birch Stock, Adjustable sight, bayonet lug, and twin magazine pouch - .30 Carbine]]&lt;br /&gt;
[[File:Ins2m1car-1.jpg|thumb|none|600px|The M1 Carbine on the loadout screen.]]&lt;br /&gt;
[[File:Ins2m1car-2.jpg|thumb|none|600px|Wielding a M1 Carbine.]]&lt;br /&gt;
[[File:Ins2m1car-3.jpg|thumb|none|600px|Aiming down the M1 Carbine sights.]]&lt;br /&gt;
[[File:Ins2m1car-4.jpg|thumb|none|600px|Reloading the M1 Carbine.]]&lt;br /&gt;
[[File:Ins2m1car-5.jpg|thumb|none|600px|M1 Carbine rail system.]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] is used by the Insurgents. It is correctly shown holding 32 rounds and being unable to chamber one. It can equip several accessories. It costs 2 supply points. In terms of performance it is much like the UMP, but it has a slower fire rate and lower damage.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:Insurgency MP40 Loadout.jpg|thumb|none|600px|The MP40 in the loadout screen. Note the missing trigger]]&lt;br /&gt;
[[File:Insurgency MP40 FPS.jpg|thumb|none|600px|Holding a MP40.]]&lt;br /&gt;
[[File:Insurgency MP40 ADS.jpg|thumb|none|600px|Aiming down the MP40 iron sights.]]&lt;br /&gt;
[[File:Insurgency MP40 Bolt.jpg|thumb|none|600px|Setting the bolt on the MP40.]]&lt;br /&gt;
[[File:Insurgency MP40 Reload.jpg|thumb|none|600px|Reloading the MP40.]]&lt;br /&gt;
&lt;br /&gt;
===Sterling Mk. IV===&lt;br /&gt;
The [[Sterling Mk. IV]] is used by the Insurgents. It costs 2 supply points, and it can accept various attachments. In-game it is full-auto only whereas the real weapon is select fire. Furthermore, the Player Characters ill-advisedly hold it by the magazine with their left hand.&lt;br /&gt;
[[Image:Sterling-Mk-4.jpg|350px|thumb|none|Sterling Mk. IV Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Ins2sterling-1.jpg|thumb|none|600px|The Sterling Mk. IV in the customization screen.]]&lt;br /&gt;
[[File:Ins2sterling-2.jpg|thumb|none|600px|Holding the Sterling Mk. IV]]&lt;br /&gt;
[[File:Ins2sterling-3.jpg|thumb|none|600px|Aiming the Sterling Mk. IV]]&lt;br /&gt;
[[File:Ins2sterling-4.jpg|thumb|none|600px|Reloading the Sterling Mk. IV]]&lt;br /&gt;
If a suppressor is attached, the sterling acquires the Sterling Patchett suppressor, but without the grip underneath it.&lt;br /&gt;
[[Image:Sterling-Patchett-Submachine-Gun.jpg|350px|thumb|none|Sterling Patchett Suppressed version - 9x19mm]]&lt;br /&gt;
[[File:Ins2sterling-5.jpg|thumb|none|600px|Holding the Sterling Patchett.]]&lt;br /&gt;
[[File:Ins2sterling-6.jpg|thumb|none|600px|Reloading the Sterling Patchett. Note the missing grip underneath the suppressor]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is used by the Insurgents. It can only be bought by the Striker class and costs 5 points.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Insurgency RPG Loadout.jpg|thumb|none|600px|The RPG in the loadout screen.]]&lt;br /&gt;
[[File:Insurgency RPG FPS.jpg|thumb|none|600px|Holding the RPG-7.]]&lt;br /&gt;
[[File:Insurgency RPG ADS.jpg|thumb|none|600px|Aiming down the RPG-7 iron sight.]]&lt;br /&gt;
[[File:Insurgency RPG Reloading.jpg|thumb|none|600px|Loading the RPG-7 tube launcher with a rocket.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===F1 Grenade===&lt;br /&gt;
The [[F1 hand grenade]] is the standard hand grenade of the Insurgents team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|300px|F1 hand grenade]]&lt;br /&gt;
[[File:Insurgency F1.jpg|thumb|none|600px|A F1 grenade in the customization screen.]]&lt;br /&gt;
[[File:Insurgency F1 FPS.jpg|thumb|none|600px|Holding a F1 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
===M67 Hand Grenade===&lt;br /&gt;
The [[M67 hand grenade]] is the standard hand grenade for the Security Team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]]&lt;br /&gt;
[[File:Insurgency M67 Grenade.jpg|thumb|none|600px|Holding the M67 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
The [[M18 smoke grenade]] can be used by both teams. It costs 1 supply point. In ''Day of Infamy'' the American AND the German team uses this as well.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 Smoke Grenade]]&lt;br /&gt;
[[Image:ins2m18.jpg|thumb|none|600px|M18 Smoke]]&lt;br /&gt;
&lt;br /&gt;
===AN-M14 Incendiary Grenade===&lt;br /&gt;
The [[AN-M14 Incendiary Grenade]] can be equiped by the Security team. It costs 3 supply points. Only one of these is required to destroy weapon caches&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|200px|AN-M14 Incendiary Grenade]]&lt;br /&gt;
[[File:Insurgency Incendinary.jpg|thumb|none|600px|Holding a AN-M14 Incendiary grenade.]]&lt;br /&gt;
&lt;br /&gt;
===M84 Stun Grenade===&lt;br /&gt;
The [[M84 stun grenade]] can be used by both teams. It costs 1 supply point.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|150px|M84 Stun Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Other Weapons==&lt;br /&gt;
===Browning M2HB ===&lt;br /&gt;
The [[Browning M2HB ]] machine gun is seen on vehicles located around maps. None are available for use by the player.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:insurgency M2 (1).jpg|thumb|none|600px|A M2HB Browning mounted on a Humvee.]]&lt;br /&gt;
[[File:insurgency M2 (2).jpg|thumb|none|600px|The M2HB Browning on a tank.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch P2A1 Flare Pistol===&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] is available for both teams. It costs 1 supply point and can only be purchased on night time maps&lt;br /&gt;
[[Image:H&amp;amp;K P2A1.JPG|350px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[Image:ins2p2a1-2.jpg|600px|thumb|none|Holding the H&amp;amp;K P2A1]]&lt;br /&gt;
[[Image:ins2p2a1-1.jpg|600px|thumb|none|Aiming with the H&amp;amp;K P2A1]]&lt;br /&gt;
[[Image:ins2p2a1-3.jpg|600px|thumb|none|Shooting]]&lt;br /&gt;
[[Image:ins2p2a1-4.jpg|600px|thumb|none|Reloading the H&amp;amp;K P2A1]]&lt;br /&gt;
&lt;br /&gt;
=Day of Infamy Mod=&lt;br /&gt;
==American Team==&lt;br /&gt;
===M1911===&lt;br /&gt;
The [[M1911]] is available for use in the American team. It seems to be the same model from the base game as it features a ring hammer. The default magazine allows the pistol to hold 7+1 rounds, but the extended allows for 15+1 rounds. It costs two supply points.&lt;br /&gt;
[[Image:M1911Colt.jpg‎|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Insurgency DOI M1911 Menu.jpg|600px|thumb|none|The M1911 pistol in the inventory menu.]]&lt;br /&gt;
&lt;br /&gt;
===M1928A1 Thompson===&lt;br /&gt;
The [[M1928A1 Thompson]] is available for use in the American team. The Thompson comes with a variety of magazine upgrades, holding 20+1 default, 30+1 extended, and 50+1 with drums (Though, the +1 should not be possible for an open-bolt firearm). It costs two supply points.&lt;br /&gt;
[[Image:M1928-A1 T.jpg|thumb|none|450px|M1928A1 Thompson with 30-round magazine and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:Insurgency DOI Thompson Menu.jpg|600px|thumb|none|The M1928A1 Thompson in the inventory menu.]]&lt;br /&gt;
[[File:Insurgency DOI Thompson Soldier.jpg|600px|thumb|none|The player character holding the M1928A1 Thompson.]]&lt;br /&gt;
[[File:Insurgency DOI Thompson FPS.jpg|600px|thumb|none|Holding the M1928A1 Thompson.]]&lt;br /&gt;
[[File:Insurgency DOI Thompson Aim.jpg|600px|thumb|none|Aiming the M1928A1 Thompson.]]&lt;br /&gt;
[[File:Insurgency DOI Thompson Reload.jpg|600px|thumb|none|Reloading the M1928A1 Thompson.]]&lt;br /&gt;
[[File:Insurgency DOI Thompson Charge.jpg|600px|thumb|none|Pulling the bolt on the Thompson.]]&lt;br /&gt;
[[File:Insurgency DOI Thompson Drum FPS.jpg|600px|thumb|none|The Thompson with the foregrip and 50-round drum magazine in FPS view.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
The [[M1 Carbine]] is used by the American team. It is currently the model from the base game, which would be anachronistic due to the bayonet lug. The default magazine allows the weapon to hold 15+1 rounds, but the anachronistic extended magazine option allows for 30+1 rounds to be used. &lt;br /&gt;
[[Image:M1CarbineLateModel.jpg|thumb|none|450px|Korean War Era M1 Carbine, with Birch Stock, Adjustable sight, bayonet lug, and twin magazine pouch - .30 Carbine]]&lt;br /&gt;
[[File:Insurgency DOI M1Carbine Menu.jpg|600px|thumb|none|The M1 Carbine in the inventory menu.]]&lt;br /&gt;
&lt;br /&gt;
===M1903A3 Rifle===&lt;br /&gt;
The bolt-action [[M1903 Springfield#M1903A3 Rifle|M1903A3 Springfield]] rifle is in use by the American team, however the base model in the game is of the [[Mosin Nagant]] rifle. It can be equipped with a bayonet or a sling to facilitate weapon swapping. It costs one supply point.&lt;br /&gt;
[[Image:Springfield03A3.jpg|thumb|none|450px|M1903A3 rifle - .30-06]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The semi-automatic [[M1 Garand]] is available as the standard rifle of the American team. It can hold only 8 rounds and can be equipped with a bayonet or a sling to facilitate weapon swapping. It costs two supply points.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]]&lt;br /&gt;
[[File:Insurgency DOI Garand Menu.jpg|600px|thumb|none|The M1 Garand in the inventory menu.]]&lt;br /&gt;
[[File:Insurgency DOI Garand Soldier.jpg|600px|thumb|none|The player character holding the Garand rifle.]]&lt;br /&gt;
[[File:Insurgency DOI Garand FPS.jpg|600px|thumb|none|Holding the M1 Garand.]]&lt;br /&gt;
[[File:Insurgency DOI Garand Aim.jpg|600px|thumb|none|Aiming the M1 Garand. As we can see from the receiver, this was made by NWI Armory.]]&lt;br /&gt;
[[File:Insurgency DOI Garand Load.jpg|600px|thumb|none|Loading the empty M1 Garand with a 8-round clip.]]&lt;br /&gt;
[[File:Insurgency DOI Garand Eject.jpg|600px|thumb|none|About to eject a semi-loaded clip in the Garand. The player character is properly gripping onto the clip latch on the left side to allow the ejection system to happen.]]&lt;br /&gt;
&lt;br /&gt;
===Browning Automatic Rifle===&lt;br /&gt;
The automatic [[Browning Automatic Rifle|M1918 B.A.R.]] is available for use by the American team. It can hold 20+1 rounds. It costs five supply points.&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|450px|B.A.R. M1918A2 - .30-06]]&lt;br /&gt;
[[File:Insurgency DOI BAR Menu.jpg|600px|thumb|none|The Browning Automatic Rifle in the inventory menu.]]&lt;br /&gt;
[[File:Insurgency DOI BAR Soldier.jpg|600px|thumb|none|The player character holding the B.A.R.]]&lt;br /&gt;
[[File:Insurgency DOI BAR FPS.jpg|600px|thumb|none|Holding the B.A.R.]]&lt;br /&gt;
[[File:Insurgency DOI BAR Aim.jpg|600px|thumb|none|Aiming the B.A.R.]]&lt;br /&gt;
[[File:Insurgency DOI BAR Reload.jpg|600px|thumb|none|Reloading the B.A.R.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919===&lt;br /&gt;
The [[Browning M1919]] is seen in the game in the American team. The machine gun used by the infantry is the Browning M1919A6 variant, but the M1919A4 variant is also seen in game on the M4 Sherman tanks.&lt;br /&gt;
[[Image:1919A6 postWW2.jpg|thumb|none|450px|Browning M1919A6 - .30-06 Springfield]]&lt;br /&gt;
[[File:Insurgency DOI M1919 Menu.jpg|600px|thumb|none|The M1919A6 in the inventory menu.]]&lt;br /&gt;
[[File:Ins2DOI BrowningM1919-2.jpg |600px|thumb|none|Holding the M1919A6.]]&lt;br /&gt;
[[File:Ins2DOI BrowningM1919-3.jpg |600px|thumb|none|Aiming the M1919A6.]]&lt;br /&gt;
[[File:Ins2DOI BrowningM1919-4.jpg |600px|thumb|none|Reloading the M1919A6. Note that the rounds visibly depletes as the belt is spent, and that there are separate animations reloading from an empty and pulling out the belt for a fresh one.]]&lt;br /&gt;
[[Image:M1919A4.jpg|thumb|none|300px|Browning M1919A4 - .30-06 Springfield]]&lt;br /&gt;
[[File:Insurgency DOI M1919 Tank.jpg|600px|thumb|none|A M4 Sherman tank with M1919A4 machine guns on the front hull and coaxial to the turret.]]&lt;br /&gt;
&lt;br /&gt;
===M9A1 &amp;quot;Bazooka&amp;quot;===&lt;br /&gt;
The [[Bazooka#M9A1_.22Bazooka.22_.282.36.22_Rocket.29|M9A1 Bazooka]] rocket launcher is available for use by the American team. It costs six supply points and only allows for one shot.&lt;br /&gt;
[[Image:M9bazooka.jpg|thumb|none|450px|M9 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[File:Insurgency DOI Bazooka Menu.jpg|600px|thumb|none|The M9A1 rocket launcher in the inventory menu.]]&lt;br /&gt;
[[File:Insurgency DOI Bazooka FPS.jpg|600px|thumb|none|Holding the M9A1 Bazooka.]]&lt;br /&gt;
[[File:Insurgency DOI Bazooka Aim.jpg|600px|thumb|none|Aiming down the M9A1 Bazooka sights.]]&lt;br /&gt;
[[File:Ins2DOI_Bazooka-4.jpg|600px|thumb|none|Firing the Bazooka. Note the ''impressive'' muzzle blast, as well as what appears to be an [[RPG-7]] rocket exiting the barrel, most likely a placeholder.]]&lt;br /&gt;
&lt;br /&gt;
==German Team==&lt;br /&gt;
===Luger P08===&lt;br /&gt;
The [[Luger P08]] is available for use in the German team. It can hold 8+1 rounds. It costs two supply points.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:Insurgency DOI Luger Menu.jpg|600px|thumb|none|The Luger in the inventory menu.]]&lt;br /&gt;
[[File:Insurgency DOI Luger FPS.jpg|600px|thumb|none|Holding the Luger.]]&lt;br /&gt;
[[File:Insurgency DOI Luger Aim Resize.jpg|600px|thumb|none|Aiming the Luger.]]&lt;br /&gt;
[[File:Insurgency DOI Luger Reload.jpg|600px|thumb|none|Reloading the Luger.]]&lt;br /&gt;
[[File:Insurgency DOI Luger Chamber.jpg|600px|thumb|none|Chambering the Luger.]]&lt;br /&gt;
&lt;br /&gt;
===Walther P38===&lt;br /&gt;
A [[Walther P38]] is available for use in the German team. It can hold 8+1 rounds. It costs two supply points.&lt;br /&gt;
[[Image:Mauser-P38.jpg|thumb|none|300px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[File:Insurgency DOI P38 Menu.jpg|600px|thumb|none|The P38 in the inventory menu.]]&lt;br /&gt;
[[File:Ins2DOI WaltherP38-2.jpg|600px|thumb|none|Holding the P38.]]&lt;br /&gt;
[[File:Ins2DOI WaltherP38-3.jpg|600px|thumb|none|Aiming the Holding the P38.]]&lt;br /&gt;
[[File:Ins2DOI WaltherP38-4.jpg|600px|thumb|none|Reloading the P38.]]&lt;br /&gt;
&lt;br /&gt;
===Walther PPK===&lt;br /&gt;
A [[Walther PPK]] is available for use in the German team. It can hold 8+1 rounds, despite the only PPK magazine able to hold that many rounds is chambered in .22LR. It costs three supply points.&lt;br /&gt;
[[Image:WaltherPPK.jpg|thumb|none|300px|Walther PPK - .380 ACP]]&lt;br /&gt;
[[File:Insurgency DOI PPK Menu.jpg|600px|thumb|none|The PPK in the inventory menu.]]&lt;br /&gt;
[[File:Ins2DOI WaltherPPK-2.jpg|600px|thumb|none|Holding the PPK.]]&lt;br /&gt;
[[File:Ins2DOI WaltherPPK-3.jpg|600px|thumb|none|Aiming the PPK.]]&lt;br /&gt;
[[File:Ins2DOI WaltherPPK-4.jpg|600px|thumb|none|Reloading the PPK.]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] submachine gun is available for use in the German team. It can hold 32 rounds. It costs two supply points.&lt;br /&gt;
[[Image:MP40.jpg‎|thumb|450px|none|MP40 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Insurgency DOI MP40 Menu.jpg|600px|thumb|none|The MP40 in the inventory menu.]]&lt;br /&gt;
[[File:Insurgency DOI MP40 FPS.jpg|600px|thumb|none|Holding the MP40.]]&lt;br /&gt;
[[File:Insurgency DOI MP40 Aim Resize.jpg|600px|thumb|none|Aiming the MP40.]]&lt;br /&gt;
[[File:Insurgency DOI MP40 Reload Resize.jpg|600px|thumb|none|Reloading the MP40.]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98k===&lt;br /&gt;
The bolt-action [[Karabiner 98k]] is available for use in the German team. It can hold 5 rounds and can be equipped with a bayonet or a sling to facilitate weapon swapping. It costs one supply points.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm]]&lt;br /&gt;
[[File:Insurgency DOI Kar98k Menu.jpg|600px|thumb|none|The Karabiner 98k in the inventory menu.]]&lt;br /&gt;
[[File:Ins2DOI 98K-2.jpg|600px|thumb|none|Holding a Karabiner 98k.]]&lt;br /&gt;
[[File:Ins2DOI 98K-3.jpg|600px|thumb|none|Aiming with the Karabiner 98k.]]&lt;br /&gt;
[[File:Ins2DOI 98K-4.jpg|600px|thumb|none|Reloading the Karabiner 98k.]]&lt;br /&gt;
In the ''Sniper'' class, it can be mounted with a scope to be used as a sniper rifle. The mounting, however, seems to be a picatinny rail. &lt;br /&gt;
[[Image:Mauser g98 Sniper.jpg|thumb|none|450px|Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Ins2DOI 98K-5.jpg|600px|thumb|none|A sniper variant of the Karabiner 98k on the loadout screen.]]&lt;br /&gt;
[[File:Ins2DOI 98K-6.jpg|600px|thumb|none|Holding a Karabiner 98k Sniper Rifle.]]&lt;br /&gt;
&lt;br /&gt;
===Gewehr 43===&lt;br /&gt;
The semi-automatic [[Gewehr 43]] rifle is available for use in the German team. It can hold 10+1 rounds and can be equipped with a bayonet or a sling to facilitate weapon swapping. It costs three supply points.&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm]]&lt;br /&gt;
[[File:Insurgency DOI G43 Menu.jpg|600px|thumb|none|The Gewehr 43 in the inventory menu.]]&lt;br /&gt;
[[File:Ins2DOI Gewher43-2.jpg|600px|thumb|none|Holding the Gewehr 43.]]&lt;br /&gt;
[[File:Ins2DOI Gewher43-3.jpg|600px|thumb|none|Aiming the Gewehr 43.]]&lt;br /&gt;
[[File:Ins2DOI Gewher43-4.jpg|600px|thumb|none|Reloading the Gewehr 43 from empty. Note the locked-back bolt.]]&lt;br /&gt;
In the ''Sniper'' class, it can be mounted with a scope to be used as a sniper rifle. The mounting, however, seems to be a picatinny rail, which would be anachronistic by about 40 years.&lt;br /&gt;
[[Image:Gew_43.jpg|thumb|none|450px|Gewehr 43 with ZF 4 scope  - 7.92x57mm]]&lt;br /&gt;
[[File:Ins2DOI Gewher43-5.jpg|600px|thumb|none|The scoped Gewehr 43 in the inventory menu.]]&lt;br /&gt;
[[File:Ins2DOI Gewher43-6.jpg|600px|thumb|none|Holding the scoped Gewehr 43. The mount seems to be the anachronistic picatinny rail.]]&lt;br /&gt;
[[File:Ins2DOI Gewher43-7.jpg|600px|thumb|none|Aiming through the scope of the Gewehr 43.]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 44===&lt;br /&gt;
The [[Sturmgewehr 44]] assault rifle is available for use in the German team. It can hold 30+1 rounds. It costs four supply points.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[File:Insurgency DOI STG44 Menu.jpg|600px|thumb|none|The StG 44 in the inventory menu.]]&lt;br /&gt;
[[File:Ins2DOI StG44-2.jpg|600px|thumb|none|Holding a StG 44.]]&lt;br /&gt;
[[File:Ins2DOI StG44-3.jpg|600px|thumb|none|Aiming the StG 44.]]&lt;br /&gt;
[[File:Ins2DOI StG44-4.jpg|600px|thumb|none|Reloading the StG 44.]]&lt;br /&gt;
&lt;br /&gt;
===MG42===&lt;br /&gt;
The [[MG42]] machine gun is available for use in the German team. It costs five supply points.&lt;br /&gt;
[[Image:MG42 Left.jpg|thumb|450px|none|MG-42 - 7.92x57mm]]&lt;br /&gt;
[[File:Insurgency DOI MG42 Menu.jpg|600px|thumb|none|The MG42 in the inventory menu.]]&lt;br /&gt;
[[File:Ins2DOI MG42-2.jpg|600px|thumb|none|Holding the MG42]]&lt;br /&gt;
[[File:Ins2DOI MG42-AimDownSight.jpg|600px|thumb|none|Aiming the MG42.]]&lt;br /&gt;
[[File:Ins2DOI MG42-3.jpg|600px|thumb|none|The right side of a deployed MG42 firing. Note the green casings being ejected despite them being brass on the belt before.]]&lt;br /&gt;
[[File:Ins2DOI MG42-4.jpg|600px|thumb|none|Reloading an empty MG42.]]&lt;br /&gt;
[[File:Ins2DOI MG42-5.jpg|600px|thumb|none|Replacing the belt of the MG42. Note that there are separate animations for replacing a belt halfway.]]&lt;br /&gt;
&lt;br /&gt;
===Panzerfaust===&lt;br /&gt;
The [[Panzerfaust]] anti-tank recoilless gun is available for use in the German team as their long range demolition weapon. It costs six supply points for one shot.&lt;br /&gt;
[[Image:Panzerfaust.jpg|none|thumb|450px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[File:Insurgency DOI Panzerfaust Menu.jpg|600px|thumb|none|The Panzerfaust in the inventory menu.]]&lt;br /&gt;
[[File:Insurgency DOI Panzerfaust FPS.jpg|600px|thumb|none|Holding the Panzerfaust.]]&lt;br /&gt;
[[File:Insurgency DOI Panzerfaust Aim Resize.jpg|600px|thumb|none|Aiming the Panzerfaust.]]&lt;br /&gt;
[[File:Ins2DOI_PzF60-4.jpg|600px|thumb|none|The Panzerfaust after expending the warhead. Note the 15cm Nebelwerfer 41 in the background.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===MK II Hand Grenade===&lt;br /&gt;
The American team in ''Day of Infamy'' have [[Mk 2 hand grenade|MK.II Hand Grenade]] as their primary fragmentation grenades. It costs three supply points.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|200px|none|MK.II Hand Grenade]]&lt;br /&gt;
[[File:Insurgency DOI MkII Menu.jpg|600px|thumb|none|A U.S. soldier holding a Mk.II grenade.]]&lt;br /&gt;
[[File:Insurgency DOI MkII Ground.jpg|600px|thumb|none|A Mk.II grenade on the ground...without its pin.]]&lt;br /&gt;
&lt;br /&gt;
===Model 24 Stielhandgranate===&lt;br /&gt;
The German team in ''Day of Infamy'' have [[Model 24 Stielhandgranate]] &amp;quot;Potato Mashers&amp;quot; as their primary fragmentation grenades. It costs three supply points.&lt;br /&gt;
[[Image:M24WithFragSleeve.jpg|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; stick grenade with fragmentation sleeve]]&lt;br /&gt;
[[File:Insurgency DOI Masher Menu.jpg|600px|thumb|none|A German soldier holding a Stielhandgranate.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
The [[M18 smoke grenade]] can be used by both teams. It costs 1 supply point.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|250px|M18 Smoke Grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Rainbow_Six_Siege&amp;diff=985156</id>
		<title>Talk:Rainbow Six Siege</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Rainbow_Six_Siege&amp;diff=985156"/>
		<updated>2015-12-04T15:40:45Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: /* MasterPiece Arms MPA10SST */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Already...==&lt;br /&gt;
It seem that the M1911 Variant has an incorrect 10 rounds in a 8 rounds magazine. There is IN FACT a 10 rounds magazine for M1911s but it seem it's not in this one  --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
[[File:10roundsm1911.jpg|thumb|600px|none|10 Rounds magazine .45 ACP for M1911 and Variants]]&lt;br /&gt;
&lt;br /&gt;
== New footage ==&lt;br /&gt;
&lt;br /&gt;
Numerous new features can be seen clearly here: the MP5 ingame is referred to as the MP5F and has an unusual crooked stock (12:17), there is a USP for the terrorists, various attachments for the G36C including an oddly-reticuled ACOG scope, and the identification (at least ingame) of the 1911 as the M45 MEUSOC. At this stage it would appear that the MP5 has replaced the Mac-10 as the terrorists' weapon of choice. [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]])&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=SN9CMGuyGvQ&lt;br /&gt;
&lt;br /&gt;
== Alpha weapons ==&lt;br /&gt;
&lt;br /&gt;
Someone leaked some footage of the Alpha so we can't &amp;quot;use&amp;quot; it, but it showed a FAMAS G2, P90, UMP, Mossberg 591A1, P226, HK33A2, S&amp;amp;W M586, FNP-9, and a stand-alone M320&lt;br /&gt;
&lt;br /&gt;
There's also a MAC-11. Don't know if that's the same gun as what's labeled as the MAC-10.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:I am still waiting for the alpha key... Although I did answer that I don't play CoD, BF, nor Titanfall so maybe they won't even send the key... :( - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 03:32, 22 March 2015 (EDT)&lt;br /&gt;
::I watched this trailer on [https://www.youtube.com/watch?v=EWgOSimxoPs YouTube] and I screencapped an the UMP, FAMAS F1 and an assault rifle I didn't recognize. At first I thought it was an HK416 but then I noticed it has a charging handle on the right side of the gun. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 16:44, 22 March 2015 (EDT)&lt;br /&gt;
[[File:R6Siege assault rifle 01.jpg|thumb|none|600px|Unknown assault rifle]]&lt;br /&gt;
[[File:R6Siege Famas.jpg|thumb|none|600px|FAMAS F1]]&lt;br /&gt;
[[File:R6Siege UMP.jpg|thumb|none|600px|Untextured UMP]]&lt;br /&gt;
They released a bunch of official footage today. FMG9, 5-7 USG, HK417, SA80 with DD rails, SG 556 XI, Remington R4. I think a Glock was briefly shown in a loadout window. FAMAS G2 is an F1 despite the name.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Here's a screencap from the official site, the same picture also appears in the end of some videos, and I think there's MPX with a suppressor as in the MPX-SD variant, but the weapon itself is about the same length as the basic variant. Perhaps we see it in a future video. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 16:03, 31 March 2015 (EDT)&lt;br /&gt;
[[File:R6siege mpx.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Unidentified firearms ==&lt;br /&gt;
&lt;br /&gt;
I'm entirely certain that the unidentified ''VSN'' is a ''Vityaz-SN'', [https://upload.wikimedia.org/wikipedia/commons/d/d8/OSN_Saturn_special_purpose_unit_%28506-20%29.jpg a 9mm Parabellum submachine gun] in use with the Russian special units that belong to the Ministry of Internal Affairs, MVD. It is also used by some specialized police detachments, such as [http://77rus.smugmug.com/Military/Interpolitex-2013/i-tF82bS7/0/O/Interpolitex2013part01-17.jpg Grom] of the Federal Drug Control Service.&lt;br /&gt;
&lt;br /&gt;
The unidentified machine gun with a canted ammo box is actually a relatively well represented (as of late) ''PKP'' general purpose machine gun in an [http://i.imgur.com/gnAgMhX.jpg updated bullpup kit] by the Russian company Zenit. It was supposed to be used by special forces in close quarter urban combat apparently, but it didn't quite catch on. Still the initial batch was retained and could see limited action. Interestingly enough, Zenit is the same company that made the rail system and stock used by the Vityaz-SN. Ultimately, [http://www.zenitco.ru/files/pulemet2_1.jpg Zenit dropped the exotic bullpup kit] and went for something more conventional. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 10:06, 30 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Thanks, those all seem correct. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== The M590A1 ==&lt;br /&gt;
I'm pretty sure that the M590A1 is the Blackwater variant as it has a picatinny rail on the receiver and it appears that the ghost ring is part of the rail. The inventory image also shows that it has the &amp;quot;Speed Feed&amp;quot; stock and the tri-rail handguard; both standard on the Blackwater variant. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 22:21, 15 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vepr-12? ==&lt;br /&gt;
&lt;br /&gt;
Are we absolutely certain that's a Molot Vepr and not actually a Saiga? It's missing the elongated magazine well typical of the Vepr. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 17:39, 30 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Flash-hiders ==&lt;br /&gt;
&lt;br /&gt;
Am I the only the one noticed that every gun that has a flash-hider, sans the P90, has an A2 flash-hider? [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 00:15, 1 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapons actually used ==&lt;br /&gt;
&lt;br /&gt;
How many of the weapons in this game are actually used by special forces (of whatever they are called) in real life? I've seen some GIGN guys use revolvers and SAS have used the MP5, but the L85, AK12 etc seems rather out of place.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 05:29, 1 December 2015 (EST)&lt;br /&gt;
:The L85 and AK12 fit the SAS and Spetsnaz factions respectively.....given said weapons origins. They may not be standard issue but it's safe to assume that high tier counterterrorist units have access to almost any weapon they want.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:04, 1 December 2015 (EST)&lt;br /&gt;
::The SAS never use L85s, they use L119A1s (Colt Canada C8 SFW, basically M4A1s), The Spetsnaz using AK-12s in not outlandish, as the AK-12 is going through field-trials now. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:46, 1 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
==MasterPiece Arms MPA10SST==&lt;br /&gt;
It seems the &amp;quot;MAC-11&amp;quot; is a MPA10SST [[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]]) 05:25, 4 December 2015 (EST)&lt;br /&gt;
[[File:MPA10SST.jpeg|thumb|none|400px|MasterPiece Arms MPA10SST]]&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Rainbow_Six_Siege&amp;diff=984976</id>
		<title>Talk:Rainbow Six Siege</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Rainbow_Six_Siege&amp;diff=984976"/>
		<updated>2015-12-04T10:25:46Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Already...==&lt;br /&gt;
It seem that the M1911 Variant has an incorrect 10 rounds in a 8 rounds magazine. There is IN FACT a 10 rounds magazine for M1911s but it seem it's not in this one  --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
[[File:10roundsm1911.jpg|thumb|600px|none|10 Rounds magazine .45 ACP for M1911 and Variants]]&lt;br /&gt;
&lt;br /&gt;
== New footage ==&lt;br /&gt;
&lt;br /&gt;
Numerous new features can be seen clearly here: the MP5 ingame is referred to as the MP5F and has an unusual crooked stock (12:17), there is a USP for the terrorists, various attachments for the G36C including an oddly-reticuled ACOG scope, and the identification (at least ingame) of the 1911 as the M45 MEUSOC. At this stage it would appear that the MP5 has replaced the Mac-10 as the terrorists' weapon of choice. [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]])&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=SN9CMGuyGvQ&lt;br /&gt;
&lt;br /&gt;
== Alpha weapons ==&lt;br /&gt;
&lt;br /&gt;
Someone leaked some footage of the Alpha so we can't &amp;quot;use&amp;quot; it, but it showed a FAMAS G2, P90, UMP, Mossberg 591A1, P226, HK33A2, S&amp;amp;W M586, FNP-9, and a stand-alone M320&lt;br /&gt;
&lt;br /&gt;
There's also a MAC-11. Don't know if that's the same gun as what's labeled as the MAC-10.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:I am still waiting for the alpha key... Although I did answer that I don't play CoD, BF, nor Titanfall so maybe they won't even send the key... :( - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 03:32, 22 March 2015 (EDT)&lt;br /&gt;
::I watched this trailer on [https://www.youtube.com/watch?v=EWgOSimxoPs YouTube] and I screencapped an the UMP, FAMAS F1 and an assault rifle I didn't recognize. At first I thought it was an HK416 but then I noticed it has a charging handle on the right side of the gun. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 16:44, 22 March 2015 (EDT)&lt;br /&gt;
[[File:R6Siege assault rifle 01.jpg|thumb|none|600px|Unknown assault rifle]]&lt;br /&gt;
[[File:R6Siege Famas.jpg|thumb|none|600px|FAMAS F1]]&lt;br /&gt;
[[File:R6Siege UMP.jpg|thumb|none|600px|Untextured UMP]]&lt;br /&gt;
They released a bunch of official footage today. FMG9, 5-7 USG, HK417, SA80 with DD rails, SG 556 XI, Remington R4. I think a Glock was briefly shown in a loadout window. FAMAS G2 is an F1 despite the name.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Here's a screencap from the official site, the same picture also appears in the end of some videos, and I think there's MPX with a suppressor as in the MPX-SD variant, but the weapon itself is about the same length as the basic variant. Perhaps we see it in a future video. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 16:03, 31 March 2015 (EDT)&lt;br /&gt;
[[File:R6siege mpx.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Unidentified firearms ==&lt;br /&gt;
&lt;br /&gt;
I'm entirely certain that the unidentified ''VSN'' is a ''Vityaz-SN'', [https://upload.wikimedia.org/wikipedia/commons/d/d8/OSN_Saturn_special_purpose_unit_%28506-20%29.jpg a 9mm Parabellum submachine gun] in use with the Russian special units that belong to the Ministry of Internal Affairs, MVD. It is also used by some specialized police detachments, such as [http://77rus.smugmug.com/Military/Interpolitex-2013/i-tF82bS7/0/O/Interpolitex2013part01-17.jpg Grom] of the Federal Drug Control Service.&lt;br /&gt;
&lt;br /&gt;
The unidentified machine gun with a canted ammo box is actually a relatively well represented (as of late) ''PKP'' general purpose machine gun in an [http://i.imgur.com/gnAgMhX.jpg updated bullpup kit] by the Russian company Zenit. It was supposed to be used by special forces in close quarter urban combat apparently, but it didn't quite catch on. Still the initial batch was retained and could see limited action. Interestingly enough, Zenit is the same company that made the rail system and stock used by the Vityaz-SN. Ultimately, [http://www.zenitco.ru/files/pulemet2_1.jpg Zenit dropped the exotic bullpup kit] and went for something more conventional. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 10:06, 30 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Thanks, those all seem correct. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== The M590A1 ==&lt;br /&gt;
I'm pretty sure that the M590A1 is the Blackwater variant as it has a picatinny rail on the receiver and it appears that the ghost ring is part of the rail. The inventory image also shows that it has the &amp;quot;Speed Feed&amp;quot; stock and the tri-rail handguard; both standard on the Blackwater variant. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 22:21, 15 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vepr-12? ==&lt;br /&gt;
&lt;br /&gt;
Are we absolutely certain that's a Molot Vepr and not actually a Saiga? It's missing the elongated magazine well typical of the Vepr. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 17:39, 30 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Flash-hiders ==&lt;br /&gt;
&lt;br /&gt;
Am I the only the one noticed that every gun that has a flash-hider, sans the P90, has an A2 flash-hider? [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 00:15, 1 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapons actually used ==&lt;br /&gt;
&lt;br /&gt;
How many of the weapons in this game are actually used by special forces (of whatever they are called) in real life? I've seen some GIGN guys use revolvers and SAS have used the MP5, but the L85, AK12 etc seems rather out of place.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 05:29, 1 December 2015 (EST)&lt;br /&gt;
:The L85 and AK12 fit the SAS and Spetsnaz factions respectively.....given said weapons origins. They may not be standard issue but it's safe to assume that high tier counterterrorist units have access to almost any weapon they want.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:04, 1 December 2015 (EST)&lt;br /&gt;
::The SAS never use L85s, they use L119A1s (Colt Canada C8 SFW, basically M4A1s), The Spetsnaz using AK-12s in not outlandish, as the AK-12 is going through field-trials now. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:46, 1 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
==MasterPiece Arms MPA10SST==&lt;br /&gt;
It seems the &amp;quot;MAC-10&amp;quot; is a MPA10SST [[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]]) 05:25, 4 December 2015 (EST)&lt;br /&gt;
[[File:MPA10SST.jpeg|thumb|none|400px|MasterPiece Arms MPA10SST]]&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Rainbow_Six_Siege&amp;diff=984974</id>
		<title>Talk:Rainbow Six Siege</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Rainbow_Six_Siege&amp;diff=984974"/>
		<updated>2015-12-04T10:25:25Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Already...==&lt;br /&gt;
It seem that the M1911 Variant has an incorrect 10 rounds in a 8 rounds magazine. There is IN FACT a 10 rounds magazine for M1911s but it seem it's not in this one  --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
[[File:10roundsm1911.jpg|thumb|600px|none|10 Rounds magazine .45 ACP for M1911 and Variants]]&lt;br /&gt;
&lt;br /&gt;
== New footage ==&lt;br /&gt;
&lt;br /&gt;
Numerous new features can be seen clearly here: the MP5 ingame is referred to as the MP5F and has an unusual crooked stock (12:17), there is a USP for the terrorists, various attachments for the G36C including an oddly-reticuled ACOG scope, and the identification (at least ingame) of the 1911 as the M45 MEUSOC. At this stage it would appear that the MP5 has replaced the Mac-10 as the terrorists' weapon of choice. [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]])&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=SN9CMGuyGvQ&lt;br /&gt;
&lt;br /&gt;
== Alpha weapons ==&lt;br /&gt;
&lt;br /&gt;
Someone leaked some footage of the Alpha so we can't &amp;quot;use&amp;quot; it, but it showed a FAMAS G2, P90, UMP, Mossberg 591A1, P226, HK33A2, S&amp;amp;W M586, FNP-9, and a stand-alone M320&lt;br /&gt;
&lt;br /&gt;
There's also a MAC-11. Don't know if that's the same gun as what's labeled as the MAC-10.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:I am still waiting for the alpha key... Although I did answer that I don't play CoD, BF, nor Titanfall so maybe they won't even send the key... :( - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 03:32, 22 March 2015 (EDT)&lt;br /&gt;
::I watched this trailer on [https://www.youtube.com/watch?v=EWgOSimxoPs YouTube] and I screencapped an the UMP, FAMAS F1 and an assault rifle I didn't recognize. At first I thought it was an HK416 but then I noticed it has a charging handle on the right side of the gun. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 16:44, 22 March 2015 (EDT)&lt;br /&gt;
[[File:R6Siege assault rifle 01.jpg|thumb|none|600px|Unknown assault rifle]]&lt;br /&gt;
[[File:R6Siege Famas.jpg|thumb|none|600px|FAMAS F1]]&lt;br /&gt;
[[File:R6Siege UMP.jpg|thumb|none|600px|Untextured UMP]]&lt;br /&gt;
They released a bunch of official footage today. FMG9, 5-7 USG, HK417, SA80 with DD rails, SG 556 XI, Remington R4. I think a Glock was briefly shown in a loadout window. FAMAS G2 is an F1 despite the name.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Here's a screencap from the official site, the same picture also appears in the end of some videos, and I think there's MPX with a suppressor as in the MPX-SD variant, but the weapon itself is about the same length as the basic variant. Perhaps we see it in a future video. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 16:03, 31 March 2015 (EDT)&lt;br /&gt;
[[File:R6siege mpx.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Unidentified firearms ==&lt;br /&gt;
&lt;br /&gt;
I'm entirely certain that the unidentified ''VSN'' is a ''Vityaz-SN'', [https://upload.wikimedia.org/wikipedia/commons/d/d8/OSN_Saturn_special_purpose_unit_%28506-20%29.jpg a 9mm Parabellum submachine gun] in use with the Russian special units that belong to the Ministry of Internal Affairs, MVD. It is also used by some specialized police detachments, such as [http://77rus.smugmug.com/Military/Interpolitex-2013/i-tF82bS7/0/O/Interpolitex2013part01-17.jpg Grom] of the Federal Drug Control Service.&lt;br /&gt;
&lt;br /&gt;
The unidentified machine gun with a canted ammo box is actually a relatively well represented (as of late) ''PKP'' general purpose machine gun in an [http://i.imgur.com/gnAgMhX.jpg updated bullpup kit] by the Russian company Zenit. It was supposed to be used by special forces in close quarter urban combat apparently, but it didn't quite catch on. Still the initial batch was retained and could see limited action. Interestingly enough, Zenit is the same company that made the rail system and stock used by the Vityaz-SN. Ultimately, [http://www.zenitco.ru/files/pulemet2_1.jpg Zenit dropped the exotic bullpup kit] and went for something more conventional. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 10:06, 30 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Thanks, those all seem correct. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== The M590A1 ==&lt;br /&gt;
I'm pretty sure that the M590A1 is the Blackwater variant as it has a picatinny rail on the receiver and it appears that the ghost ring is part of the rail. The inventory image also shows that it has the &amp;quot;Speed Feed&amp;quot; stock and the tri-rail handguard; both standard on the Blackwater variant. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 22:21, 15 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vepr-12? ==&lt;br /&gt;
&lt;br /&gt;
Are we absolutely certain that's a Molot Vepr and not actually a Saiga? It's missing the elongated magazine well typical of the Vepr. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 17:39, 30 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Flash-hiders ==&lt;br /&gt;
&lt;br /&gt;
Am I the only the one noticed that every gun that has a flash-hider, sans the P90, has an A2 flash-hider? [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 00:15, 1 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapons actually used ==&lt;br /&gt;
&lt;br /&gt;
How many of the weapons in this game are actually used by special forces (of whatever they are called) in real life? I've seen some GIGN guys use revolvers and SAS have used the MP5, but the L85, AK12 etc seems rather out of place.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 05:29, 1 December 2015 (EST)&lt;br /&gt;
:The L85 and AK12 fit the SAS and Spetsnaz factions respectively.....given said weapons origins. They may not be standard issue but it's safe to assume that high tier counterterrorist units have access to almost any weapon they want.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:04, 1 December 2015 (EST)&lt;br /&gt;
::The SAS never use L85s, they use L119A1s (Colt Canada C8 SFW, basically M4A1s), The Spetsnaz using AK-12s in not outlandish, as the AK-12 is going through field-trials now. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:46, 1 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
==MasterPiece Arms MPA10SST==&lt;br /&gt;
It seems the &amp;quot;MAC-10&amp;quot; is a MPA10SST&lt;br /&gt;
[[File:MPA10SST.jpeg|thumb|none|400px|MasterPiece Arms MPA10SST]]&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:MPA10SST.jpeg&amp;diff=984973</id>
		<title>File:MPA10SST.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:MPA10SST.jpeg&amp;diff=984973"/>
		<updated>2015-12-04T10:22:49Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency&amp;diff=974995</id>
		<title>Insurgency</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency&amp;diff=974995"/>
		<updated>2015-11-01T10:30:21Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: /* IMI Galil ARM/SAR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Insurgency 2&lt;br /&gt;
|picture=Insurgency2.jpg&lt;br /&gt;
|date=22 Jan 2014&lt;br /&gt;
|developer=New World Interactive &lt;br /&gt;
|publisher=New World Interactive&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Insurgency 2'' is the standalone version of the ''Half Life 2'' Mod ''Insurgency''. It is listed simply as &amp;quot;''Insurgency''&amp;quot; on the Steam page. The game follows a simple team-based conflict with various objectives from capturing objectives to increase territory and spawn waves to search-and-destroy missions on weapon caches. Going for realism, the game lacks most typical HUDs seen on today's first-person shooters, such as no ammo counter and no crosshair on screen. The team members are separated into two squads, each with its own special classes meant for specific roles such as rifleman, sniper, demolitions, support, and such. Players are able to customize their loadout from their classes' options, including a selection of primary weapons, sidearms, grenades, and armor and vest accessories, though they may choose to ignore any or all of them. This is done by using Supply Points, which are given at the start of a game and in some modes, can be increased by completing objectives or progressing through the next round. Each team, the Security Forces and Insurgents, has nine to ten classes, each with differing weapons and equipment choices.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Insurgency 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Weapons used by both Teams=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is used by the Security by default, though either team can choose it. It holds 15+1 rounds and can equip several accessories. It costs 1 supply point. The Security Specialist, Recon, Breacher, Designated Marksman, and Sniper classes have exclusive access to a suppressor for it&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[File:Ins2m9v.jpg|thumb|none|600px|The Beretta M9 in the customization screen]]&lt;br /&gt;
[[File:2014-11-05_00001.jpg|thumb|none|600px|The Beretta M9 being held]]&lt;br /&gt;
[[File:ins2m9-2.jpg|thumb|none|600px|The Beretta M9 being reloaded]]&lt;br /&gt;
[[File:ins2m9-3.jpg|thumb|none|600px|The Beretta M9 iron sight]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 10]] can be used by both teams, but is mainly focused to be used from insurgents. It can be loaded with a speedloader or simply putting one bullet at time. It costs 0 supply points, along with the Makarov PM.&lt;br /&gt;
[[Image:S&amp;amp;W Model M&amp;amp;P.jpg|350px|thumb|none|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver with 5&amp;quot; Barrel - .38 Special]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-1.jpg‎|thumb|none|600px|The S&amp;amp;W Model 10 in the customization menu.]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-2.jpg‎|thumb|none|600px|Holding the S&amp;amp;W Model 10]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-3.jpg‎|thumb|none|600px|Aiming the S&amp;amp;W Model 10]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-4.jpg‎|thumb|none|600px|Reloading the S&amp;amp;W Model 10, inserting one bullet at time]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is used by the Insurgents by default, though either team can use it. It can equip several accessories and holds 8+1 rounds. It costs 0 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor.&lt;br /&gt;
[[Image:MakarovPM.jpg‎|thumb|none|350px|Makarov PM - 9x18mm]]&lt;br /&gt;
[[File:Insurgency Makarov Loadout.jpg|thumb|none|600px|The Makarov on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Makarov FPS.jpg|thumb|none|600px|Holding the Makarov.]]&lt;br /&gt;
[[File:Insurgency Makarov ADS.jpg|thumb|none|600px|Aiming down the Makarov sights.]]&lt;br /&gt;
[[File:Insurgency Makarov Reload.jpg|thumb|none|600px|Reloading the Makarov.]]&lt;br /&gt;
[[File:Insurgency Makarov Laser.jpg|thumb|none|600px|The Makarov with a laser attachment.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons used by the Security=&lt;br /&gt;
&lt;br /&gt;
==M45 / MEU(SOC)==&lt;br /&gt;
The [[M45]] is used exclusively by the Security team. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. Before December 19 update, it is simply retexture of the Insurgents M1911, but is now modeled correctly. Aside from its model and texture, it is identical to the Insurgent-exclusive M1911.&lt;br /&gt;
[[Image:M-45 MEU(SOC).jpg|thumb|none|350px|M45 / MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[File:Ins2m45-1.jpg|thumb|none|600px|The M45 in the customization screen]]&lt;br /&gt;
[[File:Ins2m45-2.jpg|thumb|none|600px|The M45 being held]]&lt;br /&gt;
[[File:Ins2m45-4.jpg|thumb|none|600px|The M45 being reloaded]]&lt;br /&gt;
[[File:Ins2m45-3.jpg|thumb|none|600px|The M45 iron sight]]&lt;br /&gt;
[[Image:Notam45a1.jpg‎|thumb|none|600px|The old version of the &amp;quot;M45&amp;quot;. (Before December 19 update.)]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 ==&lt;br /&gt;
The [[M16#M16A4 Rifle |M16A4]] is used by the Security. It holds 30+1 rounds can be equipped with several accessories and is capable of shooting in burst fire and semi auto. It costs 1 supply point. Previously, the M16A4 used a top rail with a folding rear sight, though as of the Nightfall update it has a carry handle instead when no optics are used. It can be used by the Rifleman, Sniper, Designated Marksman, Demolitions, and Specialist classes. One thing to note is the fire selector is incorrectly modeled with the safety on.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg‎|thumb|none|500px|Colt M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ins2m16v.jpg|thumb|none|600px|The M16A4 in the customization screen]]&lt;br /&gt;
[[File:ins2m16a4-1.jpg|thumb|none|600px|The M16A4 being held]]&lt;br /&gt;
[[File:ins2m16a4-2.jpg|thumb|none|600px|The M16A4 being reloaded]]&lt;br /&gt;
[[File:ins2m16a4-3.jpg|thumb|none|600px|The M16A4 iron sight]]&lt;br /&gt;
&lt;br /&gt;
The Demolition, Breacher, and Specialist classes in the game allows the M16A4 to be wielded with an [[M203 Grenade Launcher]] that can, depending on class, use smoke shells or HE shells.&lt;br /&gt;
[[Image:M16A4M203.jpg‎|thumb|none|500px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:Ins2m16g-1.jpg|thumb|none|600px|M16A4 with the M203]]&lt;br /&gt;
[[File:Ins2m16g-2.jpg|thumb|none|600px|M16A4 with the M203 being reloaded]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 ==&lt;br /&gt;
The [[M4A1#M4A1 |M4A1]] is used by the Security and it can be equipped with several accessories. It holds 30+1 rounds. It costs 4 supply points. Its recoil and stats are a mid-point between the larger M16A4 and the shorter Mk. 18. It can be used by the Rifleman, Recon, and Demolitions classes.&lt;br /&gt;
[[Image:ColtM4A1.jpg‎|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2m4s.jpg|thumb|none|600px|The M4A1 in the customization screen]]&lt;br /&gt;
[[File:ins2m4-1.jpg|thumb|none|600px|The M4A1 being held]]&lt;br /&gt;
[[File:ins2m4-2.jpg|thumb|none|600px|The M4A1 being reloaded]]&lt;br /&gt;
[[File:ins2m4-3.jpg|thumb|none|600px|The M4A1 iron sight]]&lt;br /&gt;
&lt;br /&gt;
The Demolition, Breacher, and Specialist classes in the game allows the M4A1 to be wielded with an [[M203 Grenade Launcher]].&lt;br /&gt;
[[Image:Sopmod m4 m203 06.jpg‎|thumb|none|500px|M4A1 (5.56x45mm) with the M203 (40mm)]]&lt;br /&gt;
[[File:Ins2m4g-1.jpg|thumb|none|600px|The Colt M4A1 in the customization screen with the M203]]&lt;br /&gt;
[[File:Ins2m4g-2.jpg|thumb|none|600px|The Colt M4A1 with the M203]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 18 Mod 0==&lt;br /&gt;
The [[CQB-R / Mk. 18 Mod 0| Mk. 18]] is used by the Security. It holds 30+1 rounds. It can be equipped with several accessories and costs 3 supply points. It has some tan parts, unlike the M16A4 and M4A1. It can be used by the Specialist and Recon classes.&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|500px|Mk. 18 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency Mk18 Loadout.jpg|thumb|none|600px|The Mk. 18 in the Loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mk18 FPS.jpg|thumb|none|600px|Holding the Mk. 18.]]&lt;br /&gt;
[[File:Insurgency Mk18 ADS.jpg|thumb|none|600px|Aiming the Mk. 18 sights.]]&lt;br /&gt;
[[File:Insurgency Mk18 Reload.jpg|thumb|none|600px|Reloading the Mk. 18.]]&lt;br /&gt;
[[File:Insurgency Mk18 Holo.jpg|thumb|none|600px|The Mk. 18 with a foregrip and holographic sight attached.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5KA4==&lt;br /&gt;
The [[MP5K|H&amp;amp;K MP5KA4]] is used by the Security. The old MP5KN model has been replaced with the MP5KA4. It holds 30+1 rounds and can use semi-auto, three-round burst, or automatic fire. It is a fast weapon, but rather weak and long bursts can be hard to control. It costs 2 supply points and always has its front grip. It can be used by the Specialist.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|400px|H&amp;amp;K MP5KA4 - 9x19mm]]&lt;br /&gt;
[[File:Ins2mp5kv.jpg|thumb|none|600px|The MP5KA4 in the customization screen]]&lt;br /&gt;
[[File:insmp5k-1.jpg|thumb|none|600px|The MP5KA4 being held]]&lt;br /&gt;
[[File:ins2mp5k-2.jpg|thumb|none|600px|The MP5KA4 being reloaded]]&lt;br /&gt;
[[File:ins2mp5k-3.jpg|thumb|none|600px|The MP5KA4 iron sight]]&lt;br /&gt;
[[File:Insurgency_MP5KN_Loadout.jpg|thumb|none|600px|The old version of the &amp;quot;MP5K&amp;quot;. Note the lack three-round burst marking.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K UMP45==&lt;br /&gt;
The [[H&amp;amp;K UMP|H&amp;amp;K UMP45]] is used by the Security. It correctly holds 25+1 rounds but it has an incorrect burst selective fire. It is more powerful than the MP5K thanks to the bigger caliber, but it has a slower fire rate. It can equip several accessories and costs 2 supply points. It is shown with a front grip attached by default.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|500px|H&amp;amp;K UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Insurgency UMP Loadout.jpg|thumb|none|600px|The UMP45 in the customizations screen.]]&lt;br /&gt;
[[File:Insurgency UMP FPS.jpg|thumb|none|600px|Holding the UMP.]]&lt;br /&gt;
[[File:Insurgency UMP ADS.jpg|thumb|none|600px|Aiming the UMP iron sights.]]&lt;br /&gt;
[[File:Insurgency UMP Reload.jpg|thumb|none|600px|Reloading the UMP]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] is used by the Security. It can be equipped with slug ammo and other accessories. It costs 1 supply point and can be used by the Breacher and Engineer classes. It holds 8+1 shells and as of the October 2015 update, the reloads are performed correctly.&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|500px|Mossberg 590 Tactical Shotgun with subdued finish and Ghost Ring Sights - 12 Gauge]]&lt;br /&gt;
[[File:Insm590v.jpg|thumb|none|600px|The Mossberg 590 in the customization screen]]&lt;br /&gt;
[[File:ins2m590-1.jpg|thumb|none|600px|The Mossberg 590 being held]]&lt;br /&gt;
[[File:ins2m590-2.jpg|thumb|none|600px|The Mossberg 590 being reloaded]]&lt;br /&gt;
[[File:ins2m590-3.jpg|thumb|none|600px|The Mossberg 590 Iron sight]]&lt;br /&gt;
&lt;br /&gt;
==M249-E2 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] is used by the Security. It holds 200 rounds and can be equipped with several accessories. It costs 4 supply points and has a bipod permanently attached. Can be used only by the Support class.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg‎|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency M249 loadout.jpg|thumb|none|600px|The M249 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency M249 FPS.jpg|thumb|none|600px|Holding the M249.]]&lt;br /&gt;
[[File:Insurgency M249 ADS.jpg|thumb|none|600px|Aiming the M249.]]&lt;br /&gt;
[[File:Insurgency M249 Reload.jpg|thumb|none|600px|Reloading the M249.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM/SAR==&lt;br /&gt;
The [[Galil_ARM#Galil ARM|IMI Galil ARM/SAR]] is available for the Security team. In-game it is identified by the &amp;quot;Galil SAR&amp;quot; but the model still presents some feature of the Galil ARM. This one has a shorter barrel and polymer handguard.&lt;br /&gt;
[[Image:Galil.jpg|350px|thumb|none|IMI Galil ARM with polymer handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Galil-SAR.jpg|350px|thumb|none|IMI Galil SAR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2galilsar-1.jpg|thumb|none|600px|The &amp;quot;Galil SAR&amp;quot; in the customization screen]]&lt;br /&gt;
[[File:Ins2galilsar-2.jpg|thumb|none|600px|Holding the &amp;quot;Galil SAR&amp;quot;]]&lt;br /&gt;
[[File:Ins2galilsar-3.jpg|thumb|none|600px|Aiming the &amp;quot;Galil SAR&amp;quot;]]&lt;br /&gt;
[[File:Ins2galilsar-4.jpg|thumb|none|600px|Reloading the &amp;quot;Galil SAR&amp;quot;]]&lt;br /&gt;
[[File:Ins2galilsar-5.jpg|thumb|none|600px|&amp;quot;Galil SAR&amp;quot; on bipod. Note the same ARM handguard and it bipod opening underneath it.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 1 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] is used by the Security, it is named &amp;quot;M14 EBR&amp;quot; which is its US Army designation. It can be equipped with several accessories and holds 20+1 rounds. It is one of two weapons capable of using the Mk. 4 Scope. Unlike several depictions of the EBR, it has a functional fire selector and can be used in automatic. Used only by the Sniper, Designated Marksman, and Support classes.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency Mk14 Loadout.jpg|thumb|none|600px|The Mk. 14 on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mk14 FPS.jpg|thumb|none|600px|Holding the Mk. 14.]]&lt;br /&gt;
[[File:Insurgency Mk14 ADS.jpg|thumb|none|600px|Aiming the Mk. 14. Note the trademarks and the NWI industries logo.]]&lt;br /&gt;
[[File:Insurgency Mk14 Scope.jpg|thumb|none|600px|The Mk. 14 with a Mk.4 scope and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
The [[L1A1_SLR#L1A1 SLR|L1A1 SLR]] is available for the Security team. It correctly shoots in semi-auto and can accept various accessories, plus, both FN FAL and L1A1 can accept the 30 round magazine by using the &amp;quot;extended magazine&amp;quot; accessory in the customization screen.&lt;br /&gt;
[[Image:L1A1-SLR.jpg|thumb|none|500px|L1A1 SLR - 7.62x51mm NATO. This is the later, typical version of the L1A1 which used black fiberglass furniture.]]&lt;br /&gt;
[[File:ins2l1a1-1.jpg|thumb|none|600px|The L1A1 SLR on the loadout screen.]]&lt;br /&gt;
[[File:ins2l1a1-2.jpg|thumb|none|600px|Holding the L1A1 SLR.]]&lt;br /&gt;
[[File:ins2l1a1-3.jpg|thumb|none|600px|Aiming the L1A1 SLR.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556==&lt;br /&gt;
The [[Ruger AC556]] is used by the Security. The model is still the default Mini 14 and has a 20+1 round magazine. It can equip several accessories. It costs 2 supply points and can be used by the Rifleman, Recon, and Designated Marksman classes.&lt;br /&gt;
[[Image:RugerAC556.jpg|thumb|none|500px|Ruger AC556 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency Ruger Loadout.jpg|thumb|none|600px|The Ruger AC556 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency Ruger FPS.jpg|thumb|none|600px|Holding the Ruger AC556.]]&lt;br /&gt;
[[File:Insurgency Ruger ADS.jpg|thumb|none|600px|Aiming down the Ruger AC556 sights.]]&lt;br /&gt;
[[File:Insurgency Ruger Bolt.jpg|thumb|none|600px|Pulling on the Ruger AC556 bolt to chamber.]]&lt;br /&gt;
&lt;br /&gt;
==M40A1 Sniper Rifle==&lt;br /&gt;
The [[M40A1]] is used by the Security. It is one of two weapons capable of using the Mk. 4 Scope and holds 5 rounds in its internal magazine. Used by the Sniper and Designated Marksman classes. Uniquely, when the last round is fired the player character does not operate the bolt, a sign to reload for the attentive&lt;br /&gt;
[[Image:M40a1standard-1-.jpg|thumb|none|500px|M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency M40 Loadout.jpg|thumb|none|600px|The M40A1 on the loadout screen with a Mk.4 scope attached. Note the missing trigger]]&lt;br /&gt;
[[File:Insurgency M40 FPS.jpg|thumb|none|600px|The M40A1 with a scope and bipod.]]&lt;br /&gt;
[[File:Insurgency M40 ADS.jpg|thumb|none|600px|Aiming down the Mk.4 scope.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
The [[M136 AT4]] is used by the Security as their primary rocket launcher. It is usable only by the Demolitions class and costs 5 points to use.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:Insurgency AT4 Loadout.jpg|thumb|none|600px|The AT4 on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AT4 FPS.jpg|thumb|none|600px|Holding the AT4 Launcher.]]&lt;br /&gt;
[[File:Insurgency AT4 ADS.jpg|thumb|none|600px|Aiming down the AT4 sights.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons used by the Insurgents=&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
A modified [[M1911A1]] is used by the Insurgents. It has a ring hammer, M45/MEU(SOC) sights, a long M1911 trigger, and smooth wood grips. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor&lt;br /&gt;
[[Image:M1911Colt.jpg‎|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Ins2m1911a1-1.jpg‎|thumb|none|600px|The &amp;quot;M1911A1&amp;quot; in the customization menu.]]&lt;br /&gt;
[[Image:Ins2m1911a1-2.jpg‎|thumb|none|600px|Holding the &amp;quot;M1911A1&amp;quot;.]]&lt;br /&gt;
[[Image:Ins2m1911a1-3.jpg‎|thumb|none|600px|&amp;quot;M1911A1&amp;quot; Ironsight.]]&lt;br /&gt;
[[Image:Ins2m1911a1-4.jpg‎|thumb|none|600px|Reloading the &amp;quot;M1911A1&amp;quot;.]]&lt;br /&gt;
[[Image:Insm1911var.jpg‎|thumb|none|600px|The old version of the &amp;quot;M1911A1&amp;quot;. (Before December 19 update.)]]&lt;br /&gt;
&lt;br /&gt;
==AK-74N==&lt;br /&gt;
The [[AK-74 | AK-74N]] is used by insurgents. It holds 30+1 rounds and is faster, and has a lower recoil than the AKMS but deals less damage. It can equip several accessories and costs 2 supply points. It is usable by the Fighter, Specialist, Striker, and Militant classes.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:Ins2ak74nv.jpg|thumb|none|600px|The AK-74N in the customization screen]]&lt;br /&gt;
[[File:ins2ak74n-1.jpg|thumb|none|600px|The AK-74N being held]]&lt;br /&gt;
[[File:ins2ak74n-2.jpg|thumb|none|600px|The AK-74N being reloaded]]&lt;br /&gt;
[[File:ins2ak74n-3.jpg|thumb|none|600px|The AK-74N iron sight]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] is used by the Insurgents. It is incorrectly named &amp;quot;AKM&amp;quot; and can be fitted with several accessories. It's the only weapon that doesn't require supply points (0 supply points). Any Insurgent class except the Sniper can use it.&lt;br /&gt;
[[Image:AKMS.jpg‎|thumb|none|500px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency AKMS Loadout.jpg|thumb|none|600px|The AKMS on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AKMS FPS.jpg|thumb|none|600px|Holding the AKMS.]]&lt;br /&gt;
[[File:Insurgency AKMS ADS.jpg|thumb|none|600px|Aiming down the AKMS sights.]]&lt;br /&gt;
[[File:Insurgency AKMS Reload.jpg|thumb|none|600px|Reloading the AKMS.]]&lt;br /&gt;
[[File:Insurgency AKMS Foregrip.jpg|thumb|none|600px|The AKMS with a foregrip hand guard, similar to that of the Romanian [[AIMS]].]]&lt;br /&gt;
&lt;br /&gt;
The Sapper, Striker, and Bomber classes in the game allows the AKMS to be wielded with a [[GP-25]]. Depending on their class, the user can choose smoke shells or HE shells.&lt;br /&gt;
[[Image:Gp-25 1.jpg‎|thumb|none|500px|GP-25 grenade launcher - 40mm]]&lt;br /&gt;
[[File:Insurgency GP Loadout.jpg|thumb|none|600px|The AKMS with a GP-25 Grenade Launcher on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency GP FPS.jpg|thumb|none|600px|Wielding a AKMS with a mounted GP-25.]]&lt;br /&gt;
[[File:Insurgency GP Reload.jpg|thumb|none|600px|Reloading the AKMS-mounted GP-25.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] is used by the Insurgents. It holds 30+1 rounds and can equip several accessories. It costs 2 supply points and can be used by the Fighter, Specialist, and Striker.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg‎|thumb|none|500px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Insurgency AKS Loadout.jpg|thumb|none|600px|The AKS-74U on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AKS FPS.jpg|thumb|none|600px|Wielding a AKS-74U.]]&lt;br /&gt;
[[File:Insurgency AKS ADS.jpg|thumb|none|600px|Aiming down the AKS-74U sights.]]&lt;br /&gt;
[[File:Insurgency AKS Reload.jpg|thumb|none|600px|Reloading the AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco SKS-D==&lt;br /&gt;
The [[SKS|Norinco SKS-D]] can be used by the Insurgents. Strangely enough, the SKS barrel seems to be cut down. It can equip several accessories, and comes with a detachable 20 round magazine. It costs 1 supply point. It can be used by the Fighter, Marksman, Scout, Sharpshooter, and Sniper.&lt;br /&gt;
[[Image:NorincoSKS-D.jpg‎|thumb|none|500px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency SKS Loadout.jpg|thumb|none|600px|The SKS on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency SKS FPS.jpg|thumb|none|600px|Wielding the SKS.]]&lt;br /&gt;
[[File:Insurgency SKS ADS.jpg|thumb|none|600px|Aiming down the SKS iron sights.]]&lt;br /&gt;
[[File:Insurgency SKS Reload.jpg|thumb|none|600px|Reloading the SKS. This model uses a detachable magazine rather than the normal clip-reloaded models]]&lt;br /&gt;
[[File:Insurgency SKS PSO.jpg|thumb|none|600px|The SKS with a PO 4x24P scope on it.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL#FN FAL 50.00|FN FAL]] can be used by the Insurgents. It can equip several accessories. It holds 20+1 rounds and costs 3 supply points. Usable by all classes except the Machine Gunner and Bomber&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency FAL Loadout.jpg|thumb|none|600px|The FAL on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency FAL FPS.jpg|thumb|none|600px|Wielding a FAL.]]&lt;br /&gt;
[[File:Insurgency FAL ADS.jpg|thumb|none|600px|Aiming down the FAL sights.]]&lt;br /&gt;
[[File:Insurgency FAL Reload.jpg|thumb|none|600px|Reloading the FAL.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-194==&lt;br /&gt;
The [[TOZ-194]] (simply called &amp;quot;TOZ&amp;quot; in-game) is used by Insurgents. Like the Mossberg, it can be equipped with slug ammo and can equip several accessories. It costs 1 supply point. It holds 6+1 shells and also now reloads correctly.&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|500px|TOZ-194 - 12 gauge]]&lt;br /&gt;
[[File:Insurgency TOZ Loadout.jpg|thumb|none|600px|The TOZ-194 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency TOZ FPS.jpg|thumb|none|600px|The TOZ-194 shotgun in your hands.]]&lt;br /&gt;
[[File:Insurgency TOZ ADS.jpg|thumb|none|600px|Aiming the TOZ-194 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Romanian RPK==&lt;br /&gt;
The [[RPK|Romanian RPK]] is used by Insurgents. This RPK has an AKM like muzzle brake and the different receiver instead of it original flat receiver. Like in the mod, it comes with a 75 rounds drum magazine and can be equipped with several accessories. It costs 2 supply points. Only the Machine Gunner class can use it.&lt;br /&gt;
[[Image:Romanianrpk.jpg|thumb|none|501px|Romanian RPK light machine gun with 40-rounds magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency RPK Loadout.jpg|thumb|none|600px|The RPK in the customization screen. Note the missing key on the drum and the AKM muzzle brake]]&lt;br /&gt;
[[File:Insurgency RPK Loadout Character.jpg|thumb|none|600px|The RPK on the loadout screen on the character.]]&lt;br /&gt;
[[File:Insurgency RPK FPS.jpg|thumb|none|600px|Holding the RPK. Note the different receiver]]&lt;br /&gt;
[[File:Insurgency RPK ADS.jpg|thumb|none|600px|Aiming the RPK.]]&lt;br /&gt;
[[File:Insurgency RPK Reload.jpg|thumb|none|600px|Reloading the RPK with a drum magazine.]]&lt;br /&gt;
[[File:Insurgency RPK Bipod.jpg|thumb|none|600px|The RPK with its bipod deployed.]]&lt;br /&gt;
[[File:Insurgency RPK Ground.jpg|thumb|none|600px|A RPK LMG on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] is available for both teams, mainly focused to be used from insurgents though. It costs 3 supply points, it can be equipped with various accessories, but also with its standard bipod and a drum magazine.&lt;br /&gt;
[[Image:GalilARM-2.jpg|350px|thumb|none|IMI Galil ARM with wood hand-guard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2galil-1.jpg|thumb|none|600px|The IMI Galil ARM in the customization screen.]]&lt;br /&gt;
[[File:Ins2galil-2.jpg|thumb|none|600px|Holding The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-3.jpg|thumb|none|600px|Aiming The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-4.jpg|thumb|none|600px|Reloading The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-5.jpg|thumb|none|600px|The IMI Galil ARM deployed with its bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant 1891/30==&lt;br /&gt;
The [[Mosin Nagant]] is used by the Insurgents. It can equip several accessories. It costs 1 supply point. It can be used by the Sniper and Sharpshooter classes and aside from aesthetics, is almost identical to the M40A1 in performance.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|500px|Mosin Nagant 1891/30 - 7.62x54mmR]]&lt;br /&gt;
[[File:Insurgency Mosin Loadout.jpg|thumb|none|600px|The Mosin Nagant on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mosin FPS.jpg|thumb|none|600px|Holding the Mosin Nagant.]]&lt;br /&gt;
[[File:Insurgency Mosin ADS.jpg|thumb|none|600px|Aiming down the Mosin Nagant iron sights.]]&lt;br /&gt;
[[File:Insurgency Mosin Bolt.jpg|thumb|none|600px|Cycling the bolt-action on the Mosin-Nagant rifle.]]&lt;br /&gt;
[[File:Insurgency Mosin Bipod.jpg|thumb|none|600px|The Mosin with a scope and a bipod attached.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] is used by the Insurgents. It can equip several accessories. It is semi-automatic and holds 15+1 rounds, but it can extended by using the extended magazine accessories, which will then use its 30 rounds magazine.. It costs 2 supply points and can be used by the Bomber, Sharpshooter, Specialist, and Striker. In the upcoming update, it will be replaced by a M1 Carbine&lt;br /&gt;
[[Image:M1CarbineLateModel.jpg|thumb|none|500px|Korean War Era M1 Carbine, with Birch Stock, Adjustable sight, bayonet lug, and twin magazine pouch - .30 Carbine]]&lt;br /&gt;
[[File:Ins2m1car-1.jpg|thumb|none|600px|The M1 Carbine on the loadout screen.]]&lt;br /&gt;
[[File:Ins2m1car-2.jpg|thumb|none|600px|Wielding a M1 Carbine.]]&lt;br /&gt;
[[File:Ins2m1car-3.jpg|thumb|none|600px|Aiming down the M1 Carbine sights.]]&lt;br /&gt;
[[File:Ins2m1car-4.jpg|thumb|none|600px|Reloading the M1 Carbine.]]&lt;br /&gt;
[[File:Ins2m1car-5.jpg|thumb|none|600px|M1 Carbine rail system.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is used by the Insurgents. It is correctly shown holding 32 rounds and being unable to chamber one. It can equip several accessories. It costs 2 supply points. In terms of performance it is much like the UMP, but it has a slower fire rate and lower damage.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:Insurgency MP40 Loadout.jpg|thumb|none|600px|The MP40 in the loadout screen. Note the missing trigger]]&lt;br /&gt;
[[File:Insurgency MP40 FPS.jpg|thumb|none|600px|Holding a MP40.]]&lt;br /&gt;
[[File:Insurgency MP40 ADS.jpg|thumb|none|600px|Aiming down the MP40 iron sights.]]&lt;br /&gt;
[[File:Insurgency MP40 Bolt.jpg|thumb|none|600px|Setting the bolt on the MP40.]]&lt;br /&gt;
[[File:Insurgency MP40 Reload.jpg|thumb|none|600px|Reloading the MP40.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling Mk. IV==&lt;br /&gt;
The [[Sterling Mk. IV]] is used by the Insurgents. It costs 2 supply points, and it can accept various attachments. In-game it is full-auto only whereas the real weapon is select fire. Furthermore, the Player Characters ill-advisedly hold it by the magazine with their left hand.&lt;br /&gt;
[[Image:Sterling-Mk-4.jpg|350px|thumb|none|Sterling Mk. IV Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Ins2sterling-1.jpg|thumb|none|600px|The Sterling Mk. IV in the customization screen.]]&lt;br /&gt;
[[File:Ins2sterling-2.jpg|thumb|none|600px|Holding the Sterling Mk. IV]]&lt;br /&gt;
[[File:Ins2sterling-3.jpg|thumb|none|600px|Aiming the Sterling Mk. IV]]&lt;br /&gt;
[[File:Ins2sterling-4.jpg|thumb|none|600px|Reloading the Sterling Mk. IV]]&lt;br /&gt;
If a suppressor is attached, the sterling acquires the Sterling Patchett suppressor, but without the grip underneath it.&lt;br /&gt;
[[Image:Sterling-Patchett-Submachine-Gun.jpg|350px|thumb|none|Sterling Patchett Suppressed version - 9x19mm]]&lt;br /&gt;
[[File:Ins2sterling-5.jpg|thumb|none|600px|Holding the Sterling Patchett.]]&lt;br /&gt;
[[File:Ins2sterling-6.jpg|thumb|none|600px|Reloading the Sterling Patchett. Note the missing grip underneath the suppressor]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is used by the Insurgents. It can only be bought by the Striker class and costs 5 points.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Insurgency RPG Loadout.jpg|thumb|none|600px|The RPG in the loadout screen.]]&lt;br /&gt;
[[File:Insurgency RPG FPS.jpg|thumb|none|600px|Holding the RPG-7.]]&lt;br /&gt;
[[File:Insurgency RPG ADS.jpg|thumb|none|600px|Aiming down the RPG-7 iron sight.]]&lt;br /&gt;
[[File:Insurgency RPG Reloading.jpg|thumb|none|600px|Loading the RPG-7 tube launcher with a rocket.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==F1 Grenade==&lt;br /&gt;
The [[F1 hand grenade]] is the standard hand grenade of the Insurgents team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|300px|F1 hand grenade]]&lt;br /&gt;
[[File:Insurgency F1.jpg|thumb|none|600px|A F1 grenade in the customization screen.]]&lt;br /&gt;
[[File:Insurgency F1 FPS.jpg|thumb|none|600px|Holding a F1 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is the standard hand grenade for the Security Team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]]&lt;br /&gt;
[[File:Insurgency M67 Grenade.jpg|thumb|none|600px|Holding the M67 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] can be used by both teams. It costs 1 supply point.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 Smoke Grenade]]&lt;br /&gt;
[[Image:ins2m18.jpg|thumb|none|600px|M18 Smoke]]&lt;br /&gt;
&lt;br /&gt;
==AN-M14 Incendiary Grenade==&lt;br /&gt;
The [[AN-M14 Incendiary Grenade]] can be equiped by the Security team. It costs 3 supply points. Only one of these is required to destroy weapon caches&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|200px|AN-M14 Incendiary Grenade]]&lt;br /&gt;
[[File:Insurgency Incendinary.jpg|thumb|none|600px|Holding a AN-M14 Incendiary grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] can be used by both teams. It costs 1 supply point.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|150px|M84 Stun Grenade]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==Browning M2HB ==&lt;br /&gt;
The [[Browning M2HB ]] machine gun is seen on vehicles located around maps. None are available for use by the player.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:insurgency M2 (1).jpg|thumb|none|600px|A M2HB Browning mounted on a Humvee.]]&lt;br /&gt;
[[File:insurgency M2 (2).jpg|thumb|none|600px|The M2HB Browning on a tank.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1 Flare Pistol==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] is available for both teams. It costs 1 supply point and can only be purchased on night time maps&lt;br /&gt;
[[Image:H&amp;amp;K P2A1.JPG|350px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[Image:ins2p2a1-2.jpg|600px|thumb|none|Holding the H&amp;amp;K P2A1]]&lt;br /&gt;
[[Image:ins2p2a1-1.jpg|600px|thumb|none|Aiming with the H&amp;amp;K P2A1]]&lt;br /&gt;
[[Image:ins2p2a1-3.jpg|600px|thumb|none|Shooting]]&lt;br /&gt;
[[Image:ins2p2a1-4.jpg|600px|thumb|none|Reloading the H&amp;amp;K P2A1]]&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency&amp;diff=974994</id>
		<title>Insurgency</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency&amp;diff=974994"/>
		<updated>2015-11-01T10:29:53Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: /* IMI Galil ARM/SAR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Insurgency 2&lt;br /&gt;
|picture=Insurgency2.jpg&lt;br /&gt;
|date=22 Jan 2014&lt;br /&gt;
|developer=New World Interactive &lt;br /&gt;
|publisher=New World Interactive&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Insurgency 2'' is the standalone version of the ''Half Life 2'' Mod ''Insurgency''. It is listed simply as &amp;quot;''Insurgency''&amp;quot; on the Steam page. The game follows a simple team-based conflict with various objectives from capturing objectives to increase territory and spawn waves to search-and-destroy missions on weapon caches. Going for realism, the game lacks most typical HUDs seen on today's first-person shooters, such as no ammo counter and no crosshair on screen. The team members are separated into two squads, each with its own special classes meant for specific roles such as rifleman, sniper, demolitions, support, and such. Players are able to customize their loadout from their classes' options, including a selection of primary weapons, sidearms, grenades, and armor and vest accessories, though they may choose to ignore any or all of them. This is done by using Supply Points, which are given at the start of a game and in some modes, can be increased by completing objectives or progressing through the next round. Each team, the Security Forces and Insurgents, has nine to ten classes, each with differing weapons and equipment choices.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Insurgency 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Weapons used by both Teams=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is used by the Security by default, though either team can choose it. It holds 15+1 rounds and can equip several accessories. It costs 1 supply point. The Security Specialist, Recon, Breacher, Designated Marksman, and Sniper classes have exclusive access to a suppressor for it&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[File:Ins2m9v.jpg|thumb|none|600px|The Beretta M9 in the customization screen]]&lt;br /&gt;
[[File:2014-11-05_00001.jpg|thumb|none|600px|The Beretta M9 being held]]&lt;br /&gt;
[[File:ins2m9-2.jpg|thumb|none|600px|The Beretta M9 being reloaded]]&lt;br /&gt;
[[File:ins2m9-3.jpg|thumb|none|600px|The Beretta M9 iron sight]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 10]] can be used by both teams, but is mainly focused to be used from insurgents. It can be loaded with a speedloader or simply putting one bullet at time. It costs 0 supply points, along with the Makarov PM.&lt;br /&gt;
[[Image:S&amp;amp;W Model M&amp;amp;P.jpg|350px|thumb|none|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver with 5&amp;quot; Barrel - .38 Special]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-1.jpg‎|thumb|none|600px|The S&amp;amp;W Model 10 in the customization menu.]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-2.jpg‎|thumb|none|600px|Holding the S&amp;amp;W Model 10]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-3.jpg‎|thumb|none|600px|Aiming the S&amp;amp;W Model 10]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-4.jpg‎|thumb|none|600px|Reloading the S&amp;amp;W Model 10, inserting one bullet at time]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is used by the Insurgents by default, though either team can use it. It can equip several accessories and holds 8+1 rounds. It costs 0 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor.&lt;br /&gt;
[[Image:MakarovPM.jpg‎|thumb|none|350px|Makarov PM - 9x18mm]]&lt;br /&gt;
[[File:Insurgency Makarov Loadout.jpg|thumb|none|600px|The Makarov on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Makarov FPS.jpg|thumb|none|600px|Holding the Makarov.]]&lt;br /&gt;
[[File:Insurgency Makarov ADS.jpg|thumb|none|600px|Aiming down the Makarov sights.]]&lt;br /&gt;
[[File:Insurgency Makarov Reload.jpg|thumb|none|600px|Reloading the Makarov.]]&lt;br /&gt;
[[File:Insurgency Makarov Laser.jpg|thumb|none|600px|The Makarov with a laser attachment.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons used by the Security=&lt;br /&gt;
&lt;br /&gt;
==M45 / MEU(SOC)==&lt;br /&gt;
The [[M45]] is used exclusively by the Security team. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. Before December 19 update, it is simply retexture of the Insurgents M1911, but is now modeled correctly. Aside from its model and texture, it is identical to the Insurgent-exclusive M1911.&lt;br /&gt;
[[Image:M-45 MEU(SOC).jpg|thumb|none|350px|M45 / MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[File:Ins2m45-1.jpg|thumb|none|600px|The M45 in the customization screen]]&lt;br /&gt;
[[File:Ins2m45-2.jpg|thumb|none|600px|The M45 being held]]&lt;br /&gt;
[[File:Ins2m45-4.jpg|thumb|none|600px|The M45 being reloaded]]&lt;br /&gt;
[[File:Ins2m45-3.jpg|thumb|none|600px|The M45 iron sight]]&lt;br /&gt;
[[Image:Notam45a1.jpg‎|thumb|none|600px|The old version of the &amp;quot;M45&amp;quot;. (Before December 19 update.)]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 ==&lt;br /&gt;
The [[M16#M16A4 Rifle |M16A4]] is used by the Security. It holds 30+1 rounds can be equipped with several accessories and is capable of shooting in burst fire and semi auto. It costs 1 supply point. Previously, the M16A4 used a top rail with a folding rear sight, though as of the Nightfall update it has a carry handle instead when no optics are used. It can be used by the Rifleman, Sniper, Designated Marksman, Demolitions, and Specialist classes. One thing to note is the fire selector is incorrectly modeled with the safety on.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg‎|thumb|none|500px|Colt M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ins2m16v.jpg|thumb|none|600px|The M16A4 in the customization screen]]&lt;br /&gt;
[[File:ins2m16a4-1.jpg|thumb|none|600px|The M16A4 being held]]&lt;br /&gt;
[[File:ins2m16a4-2.jpg|thumb|none|600px|The M16A4 being reloaded]]&lt;br /&gt;
[[File:ins2m16a4-3.jpg|thumb|none|600px|The M16A4 iron sight]]&lt;br /&gt;
&lt;br /&gt;
The Demolition, Breacher, and Specialist classes in the game allows the M16A4 to be wielded with an [[M203 Grenade Launcher]] that can, depending on class, use smoke shells or HE shells.&lt;br /&gt;
[[Image:M16A4M203.jpg‎|thumb|none|500px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:Ins2m16g-1.jpg|thumb|none|600px|M16A4 with the M203]]&lt;br /&gt;
[[File:Ins2m16g-2.jpg|thumb|none|600px|M16A4 with the M203 being reloaded]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 ==&lt;br /&gt;
The [[M4A1#M4A1 |M4A1]] is used by the Security and it can be equipped with several accessories. It holds 30+1 rounds. It costs 4 supply points. Its recoil and stats are a mid-point between the larger M16A4 and the shorter Mk. 18. It can be used by the Rifleman, Recon, and Demolitions classes.&lt;br /&gt;
[[Image:ColtM4A1.jpg‎|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2m4s.jpg|thumb|none|600px|The M4A1 in the customization screen]]&lt;br /&gt;
[[File:ins2m4-1.jpg|thumb|none|600px|The M4A1 being held]]&lt;br /&gt;
[[File:ins2m4-2.jpg|thumb|none|600px|The M4A1 being reloaded]]&lt;br /&gt;
[[File:ins2m4-3.jpg|thumb|none|600px|The M4A1 iron sight]]&lt;br /&gt;
&lt;br /&gt;
The Demolition, Breacher, and Specialist classes in the game allows the M4A1 to be wielded with an [[M203 Grenade Launcher]].&lt;br /&gt;
[[Image:Sopmod m4 m203 06.jpg‎|thumb|none|500px|M4A1 (5.56x45mm) with the M203 (40mm)]]&lt;br /&gt;
[[File:Ins2m4g-1.jpg|thumb|none|600px|The Colt M4A1 in the customization screen with the M203]]&lt;br /&gt;
[[File:Ins2m4g-2.jpg|thumb|none|600px|The Colt M4A1 with the M203]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 18 Mod 0==&lt;br /&gt;
The [[CQB-R / Mk. 18 Mod 0| Mk. 18]] is used by the Security. It holds 30+1 rounds. It can be equipped with several accessories and costs 3 supply points. It has some tan parts, unlike the M16A4 and M4A1. It can be used by the Specialist and Recon classes.&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|500px|Mk. 18 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency Mk18 Loadout.jpg|thumb|none|600px|The Mk. 18 in the Loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mk18 FPS.jpg|thumb|none|600px|Holding the Mk. 18.]]&lt;br /&gt;
[[File:Insurgency Mk18 ADS.jpg|thumb|none|600px|Aiming the Mk. 18 sights.]]&lt;br /&gt;
[[File:Insurgency Mk18 Reload.jpg|thumb|none|600px|Reloading the Mk. 18.]]&lt;br /&gt;
[[File:Insurgency Mk18 Holo.jpg|thumb|none|600px|The Mk. 18 with a foregrip and holographic sight attached.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5KA4==&lt;br /&gt;
The [[MP5K|H&amp;amp;K MP5KA4]] is used by the Security. The old MP5KN model has been replaced with the MP5KA4. It holds 30+1 rounds and can use semi-auto, three-round burst, or automatic fire. It is a fast weapon, but rather weak and long bursts can be hard to control. It costs 2 supply points and always has its front grip. It can be used by the Specialist.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|400px|H&amp;amp;K MP5KA4 - 9x19mm]]&lt;br /&gt;
[[File:Ins2mp5kv.jpg|thumb|none|600px|The MP5KA4 in the customization screen]]&lt;br /&gt;
[[File:insmp5k-1.jpg|thumb|none|600px|The MP5KA4 being held]]&lt;br /&gt;
[[File:ins2mp5k-2.jpg|thumb|none|600px|The MP5KA4 being reloaded]]&lt;br /&gt;
[[File:ins2mp5k-3.jpg|thumb|none|600px|The MP5KA4 iron sight]]&lt;br /&gt;
[[File:Insurgency_MP5KN_Loadout.jpg|thumb|none|600px|The old version of the &amp;quot;MP5K&amp;quot;. Note the lack three-round burst marking.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K UMP45==&lt;br /&gt;
The [[H&amp;amp;K UMP|H&amp;amp;K UMP45]] is used by the Security. It correctly holds 25+1 rounds but it has an incorrect burst selective fire. It is more powerful than the MP5K thanks to the bigger caliber, but it has a slower fire rate. It can equip several accessories and costs 2 supply points. It is shown with a front grip attached by default.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|500px|H&amp;amp;K UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Insurgency UMP Loadout.jpg|thumb|none|600px|The UMP45 in the customizations screen.]]&lt;br /&gt;
[[File:Insurgency UMP FPS.jpg|thumb|none|600px|Holding the UMP.]]&lt;br /&gt;
[[File:Insurgency UMP ADS.jpg|thumb|none|600px|Aiming the UMP iron sights.]]&lt;br /&gt;
[[File:Insurgency UMP Reload.jpg|thumb|none|600px|Reloading the UMP]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] is used by the Security. It can be equipped with slug ammo and other accessories. It costs 1 supply point and can be used by the Breacher and Engineer classes. It holds 8+1 shells and as of the October 2015 update, the reloads are performed correctly.&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|500px|Mossberg 590 Tactical Shotgun with subdued finish and Ghost Ring Sights - 12 Gauge]]&lt;br /&gt;
[[File:Insm590v.jpg|thumb|none|600px|The Mossberg 590 in the customization screen]]&lt;br /&gt;
[[File:ins2m590-1.jpg|thumb|none|600px|The Mossberg 590 being held]]&lt;br /&gt;
[[File:ins2m590-2.jpg|thumb|none|600px|The Mossberg 590 being reloaded]]&lt;br /&gt;
[[File:ins2m590-3.jpg|thumb|none|600px|The Mossberg 590 Iron sight]]&lt;br /&gt;
&lt;br /&gt;
==M249-E2 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] is used by the Security. It holds 200 rounds and can be equipped with several accessories. It costs 4 supply points and has a bipod permanently attached. Can be used only by the Support class.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg‎|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency M249 loadout.jpg|thumb|none|600px|The M249 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency M249 FPS.jpg|thumb|none|600px|Holding the M249.]]&lt;br /&gt;
[[File:Insurgency M249 ADS.jpg|thumb|none|600px|Aiming the M249.]]&lt;br /&gt;
[[File:Insurgency M249 Reload.jpg|thumb|none|600px|Reloading the M249.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM/SAR==&lt;br /&gt;
The [[Galil_ARM#Galil ARM|IMI Galil ARM/SAR]] is available for the Security team. The in-game it is identified by the &amp;quot;Galil SAR&amp;quot; but the model still presents some feature of the Galil ARM. This one has a shorter barrel and polymer handguard.&lt;br /&gt;
[[Image:Galil.jpg|350px|thumb|none|IMI Galil ARM with polymer handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Galil-SAR.jpg|350px|thumb|none|IMI Galil SAR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2galilsar-1.jpg|thumb|none|600px|The &amp;quot;Galil SAR&amp;quot; in the customization screen]]&lt;br /&gt;
[[File:Ins2galilsar-2.jpg|thumb|none|600px|Holding the &amp;quot;Galil SAR&amp;quot;]]&lt;br /&gt;
[[File:Ins2galilsar-3.jpg|thumb|none|600px|Aiming the &amp;quot;Galil SAR&amp;quot;]]&lt;br /&gt;
[[File:Ins2galilsar-4.jpg|thumb|none|600px|Reloading the &amp;quot;Galil SAR&amp;quot;]]&lt;br /&gt;
[[File:Ins2galilsar-5.jpg|thumb|none|600px|&amp;quot;Galil SAR&amp;quot; on bipod. Note the same ARM handguard and it bipod opening underneath it.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 1 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] is used by the Security, it is named &amp;quot;M14 EBR&amp;quot; which is its US Army designation. It can be equipped with several accessories and holds 20+1 rounds. It is one of two weapons capable of using the Mk. 4 Scope. Unlike several depictions of the EBR, it has a functional fire selector and can be used in automatic. Used only by the Sniper, Designated Marksman, and Support classes.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency Mk14 Loadout.jpg|thumb|none|600px|The Mk. 14 on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mk14 FPS.jpg|thumb|none|600px|Holding the Mk. 14.]]&lt;br /&gt;
[[File:Insurgency Mk14 ADS.jpg|thumb|none|600px|Aiming the Mk. 14. Note the trademarks and the NWI industries logo.]]&lt;br /&gt;
[[File:Insurgency Mk14 Scope.jpg|thumb|none|600px|The Mk. 14 with a Mk.4 scope and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
The [[L1A1_SLR#L1A1 SLR|L1A1 SLR]] is available for the Security team. It correctly shoots in semi-auto and can accept various accessories, plus, both FN FAL and L1A1 can accept the 30 round magazine by using the &amp;quot;extended magazine&amp;quot; accessory in the customization screen.&lt;br /&gt;
[[Image:L1A1-SLR.jpg|thumb|none|500px|L1A1 SLR - 7.62x51mm NATO. This is the later, typical version of the L1A1 which used black fiberglass furniture.]]&lt;br /&gt;
[[File:ins2l1a1-1.jpg|thumb|none|600px|The L1A1 SLR on the loadout screen.]]&lt;br /&gt;
[[File:ins2l1a1-2.jpg|thumb|none|600px|Holding the L1A1 SLR.]]&lt;br /&gt;
[[File:ins2l1a1-3.jpg|thumb|none|600px|Aiming the L1A1 SLR.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556==&lt;br /&gt;
The [[Ruger AC556]] is used by the Security. The model is still the default Mini 14 and has a 20+1 round magazine. It can equip several accessories. It costs 2 supply points and can be used by the Rifleman, Recon, and Designated Marksman classes.&lt;br /&gt;
[[Image:RugerAC556.jpg|thumb|none|500px|Ruger AC556 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency Ruger Loadout.jpg|thumb|none|600px|The Ruger AC556 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency Ruger FPS.jpg|thumb|none|600px|Holding the Ruger AC556.]]&lt;br /&gt;
[[File:Insurgency Ruger ADS.jpg|thumb|none|600px|Aiming down the Ruger AC556 sights.]]&lt;br /&gt;
[[File:Insurgency Ruger Bolt.jpg|thumb|none|600px|Pulling on the Ruger AC556 bolt to chamber.]]&lt;br /&gt;
&lt;br /&gt;
==M40A1 Sniper Rifle==&lt;br /&gt;
The [[M40A1]] is used by the Security. It is one of two weapons capable of using the Mk. 4 Scope and holds 5 rounds in its internal magazine. Used by the Sniper and Designated Marksman classes. Uniquely, when the last round is fired the player character does not operate the bolt, a sign to reload for the attentive&lt;br /&gt;
[[Image:M40a1standard-1-.jpg|thumb|none|500px|M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency M40 Loadout.jpg|thumb|none|600px|The M40A1 on the loadout screen with a Mk.4 scope attached. Note the missing trigger]]&lt;br /&gt;
[[File:Insurgency M40 FPS.jpg|thumb|none|600px|The M40A1 with a scope and bipod.]]&lt;br /&gt;
[[File:Insurgency M40 ADS.jpg|thumb|none|600px|Aiming down the Mk.4 scope.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
The [[M136 AT4]] is used by the Security as their primary rocket launcher. It is usable only by the Demolitions class and costs 5 points to use.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:Insurgency AT4 Loadout.jpg|thumb|none|600px|The AT4 on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AT4 FPS.jpg|thumb|none|600px|Holding the AT4 Launcher.]]&lt;br /&gt;
[[File:Insurgency AT4 ADS.jpg|thumb|none|600px|Aiming down the AT4 sights.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons used by the Insurgents=&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
A modified [[M1911A1]] is used by the Insurgents. It has a ring hammer, M45/MEU(SOC) sights, a long M1911 trigger, and smooth wood grips. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor&lt;br /&gt;
[[Image:M1911Colt.jpg‎|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Ins2m1911a1-1.jpg‎|thumb|none|600px|The &amp;quot;M1911A1&amp;quot; in the customization menu.]]&lt;br /&gt;
[[Image:Ins2m1911a1-2.jpg‎|thumb|none|600px|Holding the &amp;quot;M1911A1&amp;quot;.]]&lt;br /&gt;
[[Image:Ins2m1911a1-3.jpg‎|thumb|none|600px|&amp;quot;M1911A1&amp;quot; Ironsight.]]&lt;br /&gt;
[[Image:Ins2m1911a1-4.jpg‎|thumb|none|600px|Reloading the &amp;quot;M1911A1&amp;quot;.]]&lt;br /&gt;
[[Image:Insm1911var.jpg‎|thumb|none|600px|The old version of the &amp;quot;M1911A1&amp;quot;. (Before December 19 update.)]]&lt;br /&gt;
&lt;br /&gt;
==AK-74N==&lt;br /&gt;
The [[AK-74 | AK-74N]] is used by insurgents. It holds 30+1 rounds and is faster, and has a lower recoil than the AKMS but deals less damage. It can equip several accessories and costs 2 supply points. It is usable by the Fighter, Specialist, Striker, and Militant classes.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:Ins2ak74nv.jpg|thumb|none|600px|The AK-74N in the customization screen]]&lt;br /&gt;
[[File:ins2ak74n-1.jpg|thumb|none|600px|The AK-74N being held]]&lt;br /&gt;
[[File:ins2ak74n-2.jpg|thumb|none|600px|The AK-74N being reloaded]]&lt;br /&gt;
[[File:ins2ak74n-3.jpg|thumb|none|600px|The AK-74N iron sight]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] is used by the Insurgents. It is incorrectly named &amp;quot;AKM&amp;quot; and can be fitted with several accessories. It's the only weapon that doesn't require supply points (0 supply points). Any Insurgent class except the Sniper can use it.&lt;br /&gt;
[[Image:AKMS.jpg‎|thumb|none|500px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency AKMS Loadout.jpg|thumb|none|600px|The AKMS on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AKMS FPS.jpg|thumb|none|600px|Holding the AKMS.]]&lt;br /&gt;
[[File:Insurgency AKMS ADS.jpg|thumb|none|600px|Aiming down the AKMS sights.]]&lt;br /&gt;
[[File:Insurgency AKMS Reload.jpg|thumb|none|600px|Reloading the AKMS.]]&lt;br /&gt;
[[File:Insurgency AKMS Foregrip.jpg|thumb|none|600px|The AKMS with a foregrip hand guard, similar to that of the Romanian [[AIMS]].]]&lt;br /&gt;
&lt;br /&gt;
The Sapper, Striker, and Bomber classes in the game allows the AKMS to be wielded with a [[GP-25]]. Depending on their class, the user can choose smoke shells or HE shells.&lt;br /&gt;
[[Image:Gp-25 1.jpg‎|thumb|none|500px|GP-25 grenade launcher - 40mm]]&lt;br /&gt;
[[File:Insurgency GP Loadout.jpg|thumb|none|600px|The AKMS with a GP-25 Grenade Launcher on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency GP FPS.jpg|thumb|none|600px|Wielding a AKMS with a mounted GP-25.]]&lt;br /&gt;
[[File:Insurgency GP Reload.jpg|thumb|none|600px|Reloading the AKMS-mounted GP-25.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] is used by the Insurgents. It holds 30+1 rounds and can equip several accessories. It costs 2 supply points and can be used by the Fighter, Specialist, and Striker.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg‎|thumb|none|500px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Insurgency AKS Loadout.jpg|thumb|none|600px|The AKS-74U on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AKS FPS.jpg|thumb|none|600px|Wielding a AKS-74U.]]&lt;br /&gt;
[[File:Insurgency AKS ADS.jpg|thumb|none|600px|Aiming down the AKS-74U sights.]]&lt;br /&gt;
[[File:Insurgency AKS Reload.jpg|thumb|none|600px|Reloading the AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco SKS-D==&lt;br /&gt;
The [[SKS|Norinco SKS-D]] can be used by the Insurgents. Strangely enough, the SKS barrel seems to be cut down. It can equip several accessories, and comes with a detachable 20 round magazine. It costs 1 supply point. It can be used by the Fighter, Marksman, Scout, Sharpshooter, and Sniper.&lt;br /&gt;
[[Image:NorincoSKS-D.jpg‎|thumb|none|500px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency SKS Loadout.jpg|thumb|none|600px|The SKS on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency SKS FPS.jpg|thumb|none|600px|Wielding the SKS.]]&lt;br /&gt;
[[File:Insurgency SKS ADS.jpg|thumb|none|600px|Aiming down the SKS iron sights.]]&lt;br /&gt;
[[File:Insurgency SKS Reload.jpg|thumb|none|600px|Reloading the SKS. This model uses a detachable magazine rather than the normal clip-reloaded models]]&lt;br /&gt;
[[File:Insurgency SKS PSO.jpg|thumb|none|600px|The SKS with a PO 4x24P scope on it.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL#FN FAL 50.00|FN FAL]] can be used by the Insurgents. It can equip several accessories. It holds 20+1 rounds and costs 3 supply points. Usable by all classes except the Machine Gunner and Bomber&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency FAL Loadout.jpg|thumb|none|600px|The FAL on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency FAL FPS.jpg|thumb|none|600px|Wielding a FAL.]]&lt;br /&gt;
[[File:Insurgency FAL ADS.jpg|thumb|none|600px|Aiming down the FAL sights.]]&lt;br /&gt;
[[File:Insurgency FAL Reload.jpg|thumb|none|600px|Reloading the FAL.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-194==&lt;br /&gt;
The [[TOZ-194]] (simply called &amp;quot;TOZ&amp;quot; in-game) is used by Insurgents. Like the Mossberg, it can be equipped with slug ammo and can equip several accessories. It costs 1 supply point. It holds 6+1 shells and also now reloads correctly.&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|500px|TOZ-194 - 12 gauge]]&lt;br /&gt;
[[File:Insurgency TOZ Loadout.jpg|thumb|none|600px|The TOZ-194 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency TOZ FPS.jpg|thumb|none|600px|The TOZ-194 shotgun in your hands.]]&lt;br /&gt;
[[File:Insurgency TOZ ADS.jpg|thumb|none|600px|Aiming the TOZ-194 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Romanian RPK==&lt;br /&gt;
The [[RPK|Romanian RPK]] is used by Insurgents. This RPK has an AKM like muzzle brake and the different receiver instead of it original flat receiver. Like in the mod, it comes with a 75 rounds drum magazine and can be equipped with several accessories. It costs 2 supply points. Only the Machine Gunner class can use it.&lt;br /&gt;
[[Image:Romanianrpk.jpg|thumb|none|501px|Romanian RPK light machine gun with 40-rounds magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency RPK Loadout.jpg|thumb|none|600px|The RPK in the customization screen. Note the missing key on the drum and the AKM muzzle brake]]&lt;br /&gt;
[[File:Insurgency RPK Loadout Character.jpg|thumb|none|600px|The RPK on the loadout screen on the character.]]&lt;br /&gt;
[[File:Insurgency RPK FPS.jpg|thumb|none|600px|Holding the RPK. Note the different receiver]]&lt;br /&gt;
[[File:Insurgency RPK ADS.jpg|thumb|none|600px|Aiming the RPK.]]&lt;br /&gt;
[[File:Insurgency RPK Reload.jpg|thumb|none|600px|Reloading the RPK with a drum magazine.]]&lt;br /&gt;
[[File:Insurgency RPK Bipod.jpg|thumb|none|600px|The RPK with its bipod deployed.]]&lt;br /&gt;
[[File:Insurgency RPK Ground.jpg|thumb|none|600px|A RPK LMG on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] is available for both teams, mainly focused to be used from insurgents though. It costs 3 supply points, it can be equipped with various accessories, but also with its standard bipod and a drum magazine.&lt;br /&gt;
[[Image:GalilARM-2.jpg|350px|thumb|none|IMI Galil ARM with wood hand-guard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2galil-1.jpg|thumb|none|600px|The IMI Galil ARM in the customization screen.]]&lt;br /&gt;
[[File:Ins2galil-2.jpg|thumb|none|600px|Holding The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-3.jpg|thumb|none|600px|Aiming The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-4.jpg|thumb|none|600px|Reloading The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-5.jpg|thumb|none|600px|The IMI Galil ARM deployed with its bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant 1891/30==&lt;br /&gt;
The [[Mosin Nagant]] is used by the Insurgents. It can equip several accessories. It costs 1 supply point. It can be used by the Sniper and Sharpshooter classes and aside from aesthetics, is almost identical to the M40A1 in performance.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|500px|Mosin Nagant 1891/30 - 7.62x54mmR]]&lt;br /&gt;
[[File:Insurgency Mosin Loadout.jpg|thumb|none|600px|The Mosin Nagant on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mosin FPS.jpg|thumb|none|600px|Holding the Mosin Nagant.]]&lt;br /&gt;
[[File:Insurgency Mosin ADS.jpg|thumb|none|600px|Aiming down the Mosin Nagant iron sights.]]&lt;br /&gt;
[[File:Insurgency Mosin Bolt.jpg|thumb|none|600px|Cycling the bolt-action on the Mosin-Nagant rifle.]]&lt;br /&gt;
[[File:Insurgency Mosin Bipod.jpg|thumb|none|600px|The Mosin with a scope and a bipod attached.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] is used by the Insurgents. It can equip several accessories. It is semi-automatic and holds 15+1 rounds, but it can extended by using the extended magazine accessories, which will then use its 30 rounds magazine.. It costs 2 supply points and can be used by the Bomber, Sharpshooter, Specialist, and Striker. In the upcoming update, it will be replaced by a M1 Carbine&lt;br /&gt;
[[Image:M1CarbineLateModel.jpg|thumb|none|500px|Korean War Era M1 Carbine, with Birch Stock, Adjustable sight, bayonet lug, and twin magazine pouch - .30 Carbine]]&lt;br /&gt;
[[File:Ins2m1car-1.jpg|thumb|none|600px|The M1 Carbine on the loadout screen.]]&lt;br /&gt;
[[File:Ins2m1car-2.jpg|thumb|none|600px|Wielding a M1 Carbine.]]&lt;br /&gt;
[[File:Ins2m1car-3.jpg|thumb|none|600px|Aiming down the M1 Carbine sights.]]&lt;br /&gt;
[[File:Ins2m1car-4.jpg|thumb|none|600px|Reloading the M1 Carbine.]]&lt;br /&gt;
[[File:Ins2m1car-5.jpg|thumb|none|600px|M1 Carbine rail system.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is used by the Insurgents. It is correctly shown holding 32 rounds and being unable to chamber one. It can equip several accessories. It costs 2 supply points. In terms of performance it is much like the UMP, but it has a slower fire rate and lower damage.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:Insurgency MP40 Loadout.jpg|thumb|none|600px|The MP40 in the loadout screen. Note the missing trigger]]&lt;br /&gt;
[[File:Insurgency MP40 FPS.jpg|thumb|none|600px|Holding a MP40.]]&lt;br /&gt;
[[File:Insurgency MP40 ADS.jpg|thumb|none|600px|Aiming down the MP40 iron sights.]]&lt;br /&gt;
[[File:Insurgency MP40 Bolt.jpg|thumb|none|600px|Setting the bolt on the MP40.]]&lt;br /&gt;
[[File:Insurgency MP40 Reload.jpg|thumb|none|600px|Reloading the MP40.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling Mk. IV==&lt;br /&gt;
The [[Sterling Mk. IV]] is used by the Insurgents. It costs 2 supply points, and it can accept various attachments. In-game it is full-auto only whereas the real weapon is select fire. Furthermore, the Player Characters ill-advisedly hold it by the magazine with their left hand.&lt;br /&gt;
[[Image:Sterling-Mk-4.jpg|350px|thumb|none|Sterling Mk. IV Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Ins2sterling-1.jpg|thumb|none|600px|The Sterling Mk. IV in the customization screen.]]&lt;br /&gt;
[[File:Ins2sterling-2.jpg|thumb|none|600px|Holding the Sterling Mk. IV]]&lt;br /&gt;
[[File:Ins2sterling-3.jpg|thumb|none|600px|Aiming the Sterling Mk. IV]]&lt;br /&gt;
[[File:Ins2sterling-4.jpg|thumb|none|600px|Reloading the Sterling Mk. IV]]&lt;br /&gt;
If a suppressor is attached, the sterling acquires the Sterling Patchett suppressor, but without the grip underneath it.&lt;br /&gt;
[[Image:Sterling-Patchett-Submachine-Gun.jpg|350px|thumb|none|Sterling Patchett Suppressed version - 9x19mm]]&lt;br /&gt;
[[File:Ins2sterling-5.jpg|thumb|none|600px|Holding the Sterling Patchett.]]&lt;br /&gt;
[[File:Ins2sterling-6.jpg|thumb|none|600px|Reloading the Sterling Patchett. Note the missing grip underneath the suppressor]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is used by the Insurgents. It can only be bought by the Striker class and costs 5 points.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Insurgency RPG Loadout.jpg|thumb|none|600px|The RPG in the loadout screen.]]&lt;br /&gt;
[[File:Insurgency RPG FPS.jpg|thumb|none|600px|Holding the RPG-7.]]&lt;br /&gt;
[[File:Insurgency RPG ADS.jpg|thumb|none|600px|Aiming down the RPG-7 iron sight.]]&lt;br /&gt;
[[File:Insurgency RPG Reloading.jpg|thumb|none|600px|Loading the RPG-7 tube launcher with a rocket.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==F1 Grenade==&lt;br /&gt;
The [[F1 hand grenade]] is the standard hand grenade of the Insurgents team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|300px|F1 hand grenade]]&lt;br /&gt;
[[File:Insurgency F1.jpg|thumb|none|600px|A F1 grenade in the customization screen.]]&lt;br /&gt;
[[File:Insurgency F1 FPS.jpg|thumb|none|600px|Holding a F1 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is the standard hand grenade for the Security Team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]]&lt;br /&gt;
[[File:Insurgency M67 Grenade.jpg|thumb|none|600px|Holding the M67 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] can be used by both teams. It costs 1 supply point.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 Smoke Grenade]]&lt;br /&gt;
[[Image:ins2m18.jpg|thumb|none|600px|M18 Smoke]]&lt;br /&gt;
&lt;br /&gt;
==AN-M14 Incendiary Grenade==&lt;br /&gt;
The [[AN-M14 Incendiary Grenade]] can be equiped by the Security team. It costs 3 supply points. Only one of these is required to destroy weapon caches&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|200px|AN-M14 Incendiary Grenade]]&lt;br /&gt;
[[File:Insurgency Incendinary.jpg|thumb|none|600px|Holding a AN-M14 Incendiary grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] can be used by both teams. It costs 1 supply point.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|150px|M84 Stun Grenade]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==Browning M2HB ==&lt;br /&gt;
The [[Browning M2HB ]] machine gun is seen on vehicles located around maps. None are available for use by the player.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:insurgency M2 (1).jpg|thumb|none|600px|A M2HB Browning mounted on a Humvee.]]&lt;br /&gt;
[[File:insurgency M2 (2).jpg|thumb|none|600px|The M2HB Browning on a tank.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1 Flare Pistol==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] is available for both teams. It costs 1 supply point and can only be purchased on night time maps&lt;br /&gt;
[[Image:H&amp;amp;K P2A1.JPG|350px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[Image:ins2p2a1-2.jpg|600px|thumb|none|Holding the H&amp;amp;K P2A1]]&lt;br /&gt;
[[Image:ins2p2a1-1.jpg|600px|thumb|none|Aiming with the H&amp;amp;K P2A1]]&lt;br /&gt;
[[Image:ins2p2a1-3.jpg|600px|thumb|none|Shooting]]&lt;br /&gt;
[[Image:ins2p2a1-4.jpg|600px|thumb|none|Reloading the H&amp;amp;K P2A1]]&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency&amp;diff=974993</id>
		<title>Insurgency</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency&amp;diff=974993"/>
		<updated>2015-11-01T10:28:35Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: /* IMI Galil ARM/SAR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Insurgency 2&lt;br /&gt;
|picture=Insurgency2.jpg&lt;br /&gt;
|date=22 Jan 2014&lt;br /&gt;
|developer=New World Interactive &lt;br /&gt;
|publisher=New World Interactive&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Insurgency 2'' is the standalone version of the ''Half Life 2'' Mod ''Insurgency''. It is listed simply as &amp;quot;''Insurgency''&amp;quot; on the Steam page. The game follows a simple team-based conflict with various objectives from capturing objectives to increase territory and spawn waves to search-and-destroy missions on weapon caches. Going for realism, the game lacks most typical HUDs seen on today's first-person shooters, such as no ammo counter and no crosshair on screen. The team members are separated into two squads, each with its own special classes meant for specific roles such as rifleman, sniper, demolitions, support, and such. Players are able to customize their loadout from their classes' options, including a selection of primary weapons, sidearms, grenades, and armor and vest accessories, though they may choose to ignore any or all of them. This is done by using Supply Points, which are given at the start of a game and in some modes, can be increased by completing objectives or progressing through the next round. Each team, the Security Forces and Insurgents, has nine to ten classes, each with differing weapons and equipment choices.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Insurgency 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Weapons used by both Teams=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is used by the Security by default, though either team can choose it. It holds 15+1 rounds and can equip several accessories. It costs 1 supply point. The Security Specialist, Recon, Breacher, Designated Marksman, and Sniper classes have exclusive access to a suppressor for it&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[File:Ins2m9v.jpg|thumb|none|600px|The Beretta M9 in the customization screen]]&lt;br /&gt;
[[File:2014-11-05_00001.jpg|thumb|none|600px|The Beretta M9 being held]]&lt;br /&gt;
[[File:ins2m9-2.jpg|thumb|none|600px|The Beretta M9 being reloaded]]&lt;br /&gt;
[[File:ins2m9-3.jpg|thumb|none|600px|The Beretta M9 iron sight]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 10]] can be used by both teams, but is mainly focused to be used from insurgents. It can be loaded with a speedloader or simply putting one bullet at time. It costs 0 supply points, along with the Makarov PM.&lt;br /&gt;
[[Image:S&amp;amp;W Model M&amp;amp;P.jpg|350px|thumb|none|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver with 5&amp;quot; Barrel - .38 Special]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-1.jpg‎|thumb|none|600px|The S&amp;amp;W Model 10 in the customization menu.]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-2.jpg‎|thumb|none|600px|Holding the S&amp;amp;W Model 10]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-3.jpg‎|thumb|none|600px|Aiming the S&amp;amp;W Model 10]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-4.jpg‎|thumb|none|600px|Reloading the S&amp;amp;W Model 10, inserting one bullet at time]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is used by the Insurgents by default, though either team can use it. It can equip several accessories and holds 8+1 rounds. It costs 0 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor.&lt;br /&gt;
[[Image:MakarovPM.jpg‎|thumb|none|350px|Makarov PM - 9x18mm]]&lt;br /&gt;
[[File:Insurgency Makarov Loadout.jpg|thumb|none|600px|The Makarov on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Makarov FPS.jpg|thumb|none|600px|Holding the Makarov.]]&lt;br /&gt;
[[File:Insurgency Makarov ADS.jpg|thumb|none|600px|Aiming down the Makarov sights.]]&lt;br /&gt;
[[File:Insurgency Makarov Reload.jpg|thumb|none|600px|Reloading the Makarov.]]&lt;br /&gt;
[[File:Insurgency Makarov Laser.jpg|thumb|none|600px|The Makarov with a laser attachment.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons used by the Security=&lt;br /&gt;
&lt;br /&gt;
==M45 / MEU(SOC)==&lt;br /&gt;
The [[M45]] is used exclusively by the Security team. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. Before December 19 update, it is simply retexture of the Insurgents M1911, but is now modeled correctly. Aside from its model and texture, it is identical to the Insurgent-exclusive M1911.&lt;br /&gt;
[[Image:M-45 MEU(SOC).jpg|thumb|none|350px|M45 / MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[File:Ins2m45-1.jpg|thumb|none|600px|The M45 in the customization screen]]&lt;br /&gt;
[[File:Ins2m45-2.jpg|thumb|none|600px|The M45 being held]]&lt;br /&gt;
[[File:Ins2m45-4.jpg|thumb|none|600px|The M45 being reloaded]]&lt;br /&gt;
[[File:Ins2m45-3.jpg|thumb|none|600px|The M45 iron sight]]&lt;br /&gt;
[[Image:Notam45a1.jpg‎|thumb|none|600px|The old version of the &amp;quot;M45&amp;quot;. (Before December 19 update.)]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 ==&lt;br /&gt;
The [[M16#M16A4 Rifle |M16A4]] is used by the Security. It holds 30+1 rounds can be equipped with several accessories and is capable of shooting in burst fire and semi auto. It costs 1 supply point. Previously, the M16A4 used a top rail with a folding rear sight, though as of the Nightfall update it has a carry handle instead when no optics are used. It can be used by the Rifleman, Sniper, Designated Marksman, Demolitions, and Specialist classes. One thing to note is the fire selector is incorrectly modeled with the safety on.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg‎|thumb|none|500px|Colt M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ins2m16v.jpg|thumb|none|600px|The M16A4 in the customization screen]]&lt;br /&gt;
[[File:ins2m16a4-1.jpg|thumb|none|600px|The M16A4 being held]]&lt;br /&gt;
[[File:ins2m16a4-2.jpg|thumb|none|600px|The M16A4 being reloaded]]&lt;br /&gt;
[[File:ins2m16a4-3.jpg|thumb|none|600px|The M16A4 iron sight]]&lt;br /&gt;
&lt;br /&gt;
The Demolition, Breacher, and Specialist classes in the game allows the M16A4 to be wielded with an [[M203 Grenade Launcher]] that can, depending on class, use smoke shells or HE shells.&lt;br /&gt;
[[Image:M16A4M203.jpg‎|thumb|none|500px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:Ins2m16g-1.jpg|thumb|none|600px|M16A4 with the M203]]&lt;br /&gt;
[[File:Ins2m16g-2.jpg|thumb|none|600px|M16A4 with the M203 being reloaded]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 ==&lt;br /&gt;
The [[M4A1#M4A1 |M4A1]] is used by the Security and it can be equipped with several accessories. It holds 30+1 rounds. It costs 4 supply points. Its recoil and stats are a mid-point between the larger M16A4 and the shorter Mk. 18. It can be used by the Rifleman, Recon, and Demolitions classes.&lt;br /&gt;
[[Image:ColtM4A1.jpg‎|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2m4s.jpg|thumb|none|600px|The M4A1 in the customization screen]]&lt;br /&gt;
[[File:ins2m4-1.jpg|thumb|none|600px|The M4A1 being held]]&lt;br /&gt;
[[File:ins2m4-2.jpg|thumb|none|600px|The M4A1 being reloaded]]&lt;br /&gt;
[[File:ins2m4-3.jpg|thumb|none|600px|The M4A1 iron sight]]&lt;br /&gt;
&lt;br /&gt;
The Demolition, Breacher, and Specialist classes in the game allows the M4A1 to be wielded with an [[M203 Grenade Launcher]].&lt;br /&gt;
[[Image:Sopmod m4 m203 06.jpg‎|thumb|none|500px|M4A1 (5.56x45mm) with the M203 (40mm)]]&lt;br /&gt;
[[File:Ins2m4g-1.jpg|thumb|none|600px|The Colt M4A1 in the customization screen with the M203]]&lt;br /&gt;
[[File:Ins2m4g-2.jpg|thumb|none|600px|The Colt M4A1 with the M203]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 18 Mod 0==&lt;br /&gt;
The [[CQB-R / Mk. 18 Mod 0| Mk. 18]] is used by the Security. It holds 30+1 rounds. It can be equipped with several accessories and costs 3 supply points. It has some tan parts, unlike the M16A4 and M4A1. It can be used by the Specialist and Recon classes.&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|500px|Mk. 18 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency Mk18 Loadout.jpg|thumb|none|600px|The Mk. 18 in the Loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mk18 FPS.jpg|thumb|none|600px|Holding the Mk. 18.]]&lt;br /&gt;
[[File:Insurgency Mk18 ADS.jpg|thumb|none|600px|Aiming the Mk. 18 sights.]]&lt;br /&gt;
[[File:Insurgency Mk18 Reload.jpg|thumb|none|600px|Reloading the Mk. 18.]]&lt;br /&gt;
[[File:Insurgency Mk18 Holo.jpg|thumb|none|600px|The Mk. 18 with a foregrip and holographic sight attached.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5KA4==&lt;br /&gt;
The [[MP5K|H&amp;amp;K MP5KA4]] is used by the Security. The old MP5KN model has been replaced with the MP5KA4. It holds 30+1 rounds and can use semi-auto, three-round burst, or automatic fire. It is a fast weapon, but rather weak and long bursts can be hard to control. It costs 2 supply points and always has its front grip. It can be used by the Specialist.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|400px|H&amp;amp;K MP5KA4 - 9x19mm]]&lt;br /&gt;
[[File:Ins2mp5kv.jpg|thumb|none|600px|The MP5KA4 in the customization screen]]&lt;br /&gt;
[[File:insmp5k-1.jpg|thumb|none|600px|The MP5KA4 being held]]&lt;br /&gt;
[[File:ins2mp5k-2.jpg|thumb|none|600px|The MP5KA4 being reloaded]]&lt;br /&gt;
[[File:ins2mp5k-3.jpg|thumb|none|600px|The MP5KA4 iron sight]]&lt;br /&gt;
[[File:Insurgency_MP5KN_Loadout.jpg|thumb|none|600px|The old version of the &amp;quot;MP5K&amp;quot;. Note the lack three-round burst marking.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K UMP45==&lt;br /&gt;
The [[H&amp;amp;K UMP|H&amp;amp;K UMP45]] is used by the Security. It correctly holds 25+1 rounds but it has an incorrect burst selective fire. It is more powerful than the MP5K thanks to the bigger caliber, but it has a slower fire rate. It can equip several accessories and costs 2 supply points. It is shown with a front grip attached by default.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|500px|H&amp;amp;K UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Insurgency UMP Loadout.jpg|thumb|none|600px|The UMP45 in the customizations screen.]]&lt;br /&gt;
[[File:Insurgency UMP FPS.jpg|thumb|none|600px|Holding the UMP.]]&lt;br /&gt;
[[File:Insurgency UMP ADS.jpg|thumb|none|600px|Aiming the UMP iron sights.]]&lt;br /&gt;
[[File:Insurgency UMP Reload.jpg|thumb|none|600px|Reloading the UMP]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] is used by the Security. It can be equipped with slug ammo and other accessories. It costs 1 supply point and can be used by the Breacher and Engineer classes. It holds 8+1 shells and as of the October 2015 update, the reloads are performed correctly.&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|500px|Mossberg 590 Tactical Shotgun with subdued finish and Ghost Ring Sights - 12 Gauge]]&lt;br /&gt;
[[File:Insm590v.jpg|thumb|none|600px|The Mossberg 590 in the customization screen]]&lt;br /&gt;
[[File:ins2m590-1.jpg|thumb|none|600px|The Mossberg 590 being held]]&lt;br /&gt;
[[File:ins2m590-2.jpg|thumb|none|600px|The Mossberg 590 being reloaded]]&lt;br /&gt;
[[File:ins2m590-3.jpg|thumb|none|600px|The Mossberg 590 Iron sight]]&lt;br /&gt;
&lt;br /&gt;
==M249-E2 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] is used by the Security. It holds 200 rounds and can be equipped with several accessories. It costs 4 supply points and has a bipod permanently attached. Can be used only by the Support class.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg‎|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency M249 loadout.jpg|thumb|none|600px|The M249 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency M249 FPS.jpg|thumb|none|600px|Holding the M249.]]&lt;br /&gt;
[[File:Insurgency M249 ADS.jpg|thumb|none|600px|Aiming the M249.]]&lt;br /&gt;
[[File:Insurgency M249 Reload.jpg|thumb|none|600px|Reloading the M249.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM/SAR==&lt;br /&gt;
The [[Galil_ARM#Galil ARM|IMI Galil ARM/SAR]] is available for the Security team. The in-game it is identified by the &amp;quot;Galil SAR&amp;quot; but the model still presents some feature of the Galil ARM. This one has a shorter barrel and polymer handguard.&lt;br /&gt;
[[Image:Galil.jpg|350px|thumb|none|IMI Galil ARM with polymer handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2galilsar-1.jpg|thumb|none|600px|The &amp;quot;Galil SAR&amp;quot; in the customization screen]]&lt;br /&gt;
[[File:Ins2galilsar-2.jpg|thumb|none|600px|Holding the &amp;quot;Galil SAR&amp;quot;]]&lt;br /&gt;
[[File:Ins2galilsar-3.jpg|thumb|none|600px|Aiming the &amp;quot;Galil SAR&amp;quot;]]&lt;br /&gt;
[[File:Ins2galilsar-4.jpg|thumb|none|600px|Reloading the &amp;quot;Galil SAR&amp;quot;]]&lt;br /&gt;
[[File:Ins2galilsar-5.jpg|thumb|none|600px|&amp;quot;Galil SAR&amp;quot; on bipod. Note the same ARM handguard and it bipod opening underneath it.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 1 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] is used by the Security, it is named &amp;quot;M14 EBR&amp;quot; which is its US Army designation. It can be equipped with several accessories and holds 20+1 rounds. It is one of two weapons capable of using the Mk. 4 Scope. Unlike several depictions of the EBR, it has a functional fire selector and can be used in automatic. Used only by the Sniper, Designated Marksman, and Support classes.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency Mk14 Loadout.jpg|thumb|none|600px|The Mk. 14 on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mk14 FPS.jpg|thumb|none|600px|Holding the Mk. 14.]]&lt;br /&gt;
[[File:Insurgency Mk14 ADS.jpg|thumb|none|600px|Aiming the Mk. 14. Note the trademarks and the NWI industries logo.]]&lt;br /&gt;
[[File:Insurgency Mk14 Scope.jpg|thumb|none|600px|The Mk. 14 with a Mk.4 scope and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
The [[L1A1_SLR#L1A1 SLR|L1A1 SLR]] is available for the Security team. It correctly shoots in semi-auto and can accept various accessories, plus, both FN FAL and L1A1 can accept the 30 round magazine by using the &amp;quot;extended magazine&amp;quot; accessory in the customization screen.&lt;br /&gt;
[[Image:L1A1-SLR.jpg|thumb|none|500px|L1A1 SLR - 7.62x51mm NATO. This is the later, typical version of the L1A1 which used black fiberglass furniture.]]&lt;br /&gt;
[[File:ins2l1a1-1.jpg|thumb|none|600px|The L1A1 SLR on the loadout screen.]]&lt;br /&gt;
[[File:ins2l1a1-2.jpg|thumb|none|600px|Holding the L1A1 SLR.]]&lt;br /&gt;
[[File:ins2l1a1-3.jpg|thumb|none|600px|Aiming the L1A1 SLR.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556==&lt;br /&gt;
The [[Ruger AC556]] is used by the Security. The model is still the default Mini 14 and has a 20+1 round magazine. It can equip several accessories. It costs 2 supply points and can be used by the Rifleman, Recon, and Designated Marksman classes.&lt;br /&gt;
[[Image:RugerAC556.jpg|thumb|none|500px|Ruger AC556 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency Ruger Loadout.jpg|thumb|none|600px|The Ruger AC556 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency Ruger FPS.jpg|thumb|none|600px|Holding the Ruger AC556.]]&lt;br /&gt;
[[File:Insurgency Ruger ADS.jpg|thumb|none|600px|Aiming down the Ruger AC556 sights.]]&lt;br /&gt;
[[File:Insurgency Ruger Bolt.jpg|thumb|none|600px|Pulling on the Ruger AC556 bolt to chamber.]]&lt;br /&gt;
&lt;br /&gt;
==M40A1 Sniper Rifle==&lt;br /&gt;
The [[M40A1]] is used by the Security. It is one of two weapons capable of using the Mk. 4 Scope and holds 5 rounds in its internal magazine. Used by the Sniper and Designated Marksman classes. Uniquely, when the last round is fired the player character does not operate the bolt, a sign to reload for the attentive&lt;br /&gt;
[[Image:M40a1standard-1-.jpg|thumb|none|500px|M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency M40 Loadout.jpg|thumb|none|600px|The M40A1 on the loadout screen with a Mk.4 scope attached. Note the missing trigger]]&lt;br /&gt;
[[File:Insurgency M40 FPS.jpg|thumb|none|600px|The M40A1 with a scope and bipod.]]&lt;br /&gt;
[[File:Insurgency M40 ADS.jpg|thumb|none|600px|Aiming down the Mk.4 scope.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
The [[M136 AT4]] is used by the Security as their primary rocket launcher. It is usable only by the Demolitions class and costs 5 points to use.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:Insurgency AT4 Loadout.jpg|thumb|none|600px|The AT4 on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AT4 FPS.jpg|thumb|none|600px|Holding the AT4 Launcher.]]&lt;br /&gt;
[[File:Insurgency AT4 ADS.jpg|thumb|none|600px|Aiming down the AT4 sights.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons used by the Insurgents=&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
A modified [[M1911A1]] is used by the Insurgents. It has a ring hammer, M45/MEU(SOC) sights, a long M1911 trigger, and smooth wood grips. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor&lt;br /&gt;
[[Image:M1911Colt.jpg‎|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Ins2m1911a1-1.jpg‎|thumb|none|600px|The &amp;quot;M1911A1&amp;quot; in the customization menu.]]&lt;br /&gt;
[[Image:Ins2m1911a1-2.jpg‎|thumb|none|600px|Holding the &amp;quot;M1911A1&amp;quot;.]]&lt;br /&gt;
[[Image:Ins2m1911a1-3.jpg‎|thumb|none|600px|&amp;quot;M1911A1&amp;quot; Ironsight.]]&lt;br /&gt;
[[Image:Ins2m1911a1-4.jpg‎|thumb|none|600px|Reloading the &amp;quot;M1911A1&amp;quot;.]]&lt;br /&gt;
[[Image:Insm1911var.jpg‎|thumb|none|600px|The old version of the &amp;quot;M1911A1&amp;quot;. (Before December 19 update.)]]&lt;br /&gt;
&lt;br /&gt;
==AK-74N==&lt;br /&gt;
The [[AK-74 | AK-74N]] is used by insurgents. It holds 30+1 rounds and is faster, and has a lower recoil than the AKMS but deals less damage. It can equip several accessories and costs 2 supply points. It is usable by the Fighter, Specialist, Striker, and Militant classes.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:Ins2ak74nv.jpg|thumb|none|600px|The AK-74N in the customization screen]]&lt;br /&gt;
[[File:ins2ak74n-1.jpg|thumb|none|600px|The AK-74N being held]]&lt;br /&gt;
[[File:ins2ak74n-2.jpg|thumb|none|600px|The AK-74N being reloaded]]&lt;br /&gt;
[[File:ins2ak74n-3.jpg|thumb|none|600px|The AK-74N iron sight]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] is used by the Insurgents. It is incorrectly named &amp;quot;AKM&amp;quot; and can be fitted with several accessories. It's the only weapon that doesn't require supply points (0 supply points). Any Insurgent class except the Sniper can use it.&lt;br /&gt;
[[Image:AKMS.jpg‎|thumb|none|500px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency AKMS Loadout.jpg|thumb|none|600px|The AKMS on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AKMS FPS.jpg|thumb|none|600px|Holding the AKMS.]]&lt;br /&gt;
[[File:Insurgency AKMS ADS.jpg|thumb|none|600px|Aiming down the AKMS sights.]]&lt;br /&gt;
[[File:Insurgency AKMS Reload.jpg|thumb|none|600px|Reloading the AKMS.]]&lt;br /&gt;
[[File:Insurgency AKMS Foregrip.jpg|thumb|none|600px|The AKMS with a foregrip hand guard, similar to that of the Romanian [[AIMS]].]]&lt;br /&gt;
&lt;br /&gt;
The Sapper, Striker, and Bomber classes in the game allows the AKMS to be wielded with a [[GP-25]]. Depending on their class, the user can choose smoke shells or HE shells.&lt;br /&gt;
[[Image:Gp-25 1.jpg‎|thumb|none|500px|GP-25 grenade launcher - 40mm]]&lt;br /&gt;
[[File:Insurgency GP Loadout.jpg|thumb|none|600px|The AKMS with a GP-25 Grenade Launcher on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency GP FPS.jpg|thumb|none|600px|Wielding a AKMS with a mounted GP-25.]]&lt;br /&gt;
[[File:Insurgency GP Reload.jpg|thumb|none|600px|Reloading the AKMS-mounted GP-25.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] is used by the Insurgents. It holds 30+1 rounds and can equip several accessories. It costs 2 supply points and can be used by the Fighter, Specialist, and Striker.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg‎|thumb|none|500px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Insurgency AKS Loadout.jpg|thumb|none|600px|The AKS-74U on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AKS FPS.jpg|thumb|none|600px|Wielding a AKS-74U.]]&lt;br /&gt;
[[File:Insurgency AKS ADS.jpg|thumb|none|600px|Aiming down the AKS-74U sights.]]&lt;br /&gt;
[[File:Insurgency AKS Reload.jpg|thumb|none|600px|Reloading the AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco SKS-D==&lt;br /&gt;
The [[SKS|Norinco SKS-D]] can be used by the Insurgents. Strangely enough, the SKS barrel seems to be cut down. It can equip several accessories, and comes with a detachable 20 round magazine. It costs 1 supply point. It can be used by the Fighter, Marksman, Scout, Sharpshooter, and Sniper.&lt;br /&gt;
[[Image:NorincoSKS-D.jpg‎|thumb|none|500px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency SKS Loadout.jpg|thumb|none|600px|The SKS on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency SKS FPS.jpg|thumb|none|600px|Wielding the SKS.]]&lt;br /&gt;
[[File:Insurgency SKS ADS.jpg|thumb|none|600px|Aiming down the SKS iron sights.]]&lt;br /&gt;
[[File:Insurgency SKS Reload.jpg|thumb|none|600px|Reloading the SKS. This model uses a detachable magazine rather than the normal clip-reloaded models]]&lt;br /&gt;
[[File:Insurgency SKS PSO.jpg|thumb|none|600px|The SKS with a PO 4x24P scope on it.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL#FN FAL 50.00|FN FAL]] can be used by the Insurgents. It can equip several accessories. It holds 20+1 rounds and costs 3 supply points. Usable by all classes except the Machine Gunner and Bomber&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency FAL Loadout.jpg|thumb|none|600px|The FAL on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency FAL FPS.jpg|thumb|none|600px|Wielding a FAL.]]&lt;br /&gt;
[[File:Insurgency FAL ADS.jpg|thumb|none|600px|Aiming down the FAL sights.]]&lt;br /&gt;
[[File:Insurgency FAL Reload.jpg|thumb|none|600px|Reloading the FAL.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-194==&lt;br /&gt;
The [[TOZ-194]] (simply called &amp;quot;TOZ&amp;quot; in-game) is used by Insurgents. Like the Mossberg, it can be equipped with slug ammo and can equip several accessories. It costs 1 supply point. It holds 6+1 shells and also now reloads correctly.&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|500px|TOZ-194 - 12 gauge]]&lt;br /&gt;
[[File:Insurgency TOZ Loadout.jpg|thumb|none|600px|The TOZ-194 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency TOZ FPS.jpg|thumb|none|600px|The TOZ-194 shotgun in your hands.]]&lt;br /&gt;
[[File:Insurgency TOZ ADS.jpg|thumb|none|600px|Aiming the TOZ-194 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Romanian RPK==&lt;br /&gt;
The [[RPK|Romanian RPK]] is used by Insurgents. This RPK has an AKM like muzzle brake and the different receiver instead of it original flat receiver. Like in the mod, it comes with a 75 rounds drum magazine and can be equipped with several accessories. It costs 2 supply points. Only the Machine Gunner class can use it.&lt;br /&gt;
[[Image:Romanianrpk.jpg|thumb|none|501px|Romanian RPK light machine gun with 40-rounds magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency RPK Loadout.jpg|thumb|none|600px|The RPK in the customization screen. Note the missing key on the drum and the AKM muzzle brake]]&lt;br /&gt;
[[File:Insurgency RPK Loadout Character.jpg|thumb|none|600px|The RPK on the loadout screen on the character.]]&lt;br /&gt;
[[File:Insurgency RPK FPS.jpg|thumb|none|600px|Holding the RPK. Note the different receiver]]&lt;br /&gt;
[[File:Insurgency RPK ADS.jpg|thumb|none|600px|Aiming the RPK.]]&lt;br /&gt;
[[File:Insurgency RPK Reload.jpg|thumb|none|600px|Reloading the RPK with a drum magazine.]]&lt;br /&gt;
[[File:Insurgency RPK Bipod.jpg|thumb|none|600px|The RPK with its bipod deployed.]]&lt;br /&gt;
[[File:Insurgency RPK Ground.jpg|thumb|none|600px|A RPK LMG on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] is available for both teams, mainly focused to be used from insurgents though. It costs 3 supply points, it can be equipped with various accessories, but also with its standard bipod and a drum magazine.&lt;br /&gt;
[[Image:GalilARM-2.jpg|350px|thumb|none|IMI Galil ARM with wood hand-guard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2galil-1.jpg|thumb|none|600px|The IMI Galil ARM in the customization screen.]]&lt;br /&gt;
[[File:Ins2galil-2.jpg|thumb|none|600px|Holding The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-3.jpg|thumb|none|600px|Aiming The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-4.jpg|thumb|none|600px|Reloading The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-5.jpg|thumb|none|600px|The IMI Galil ARM deployed with its bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant 1891/30==&lt;br /&gt;
The [[Mosin Nagant]] is used by the Insurgents. It can equip several accessories. It costs 1 supply point. It can be used by the Sniper and Sharpshooter classes and aside from aesthetics, is almost identical to the M40A1 in performance.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|500px|Mosin Nagant 1891/30 - 7.62x54mmR]]&lt;br /&gt;
[[File:Insurgency Mosin Loadout.jpg|thumb|none|600px|The Mosin Nagant on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mosin FPS.jpg|thumb|none|600px|Holding the Mosin Nagant.]]&lt;br /&gt;
[[File:Insurgency Mosin ADS.jpg|thumb|none|600px|Aiming down the Mosin Nagant iron sights.]]&lt;br /&gt;
[[File:Insurgency Mosin Bolt.jpg|thumb|none|600px|Cycling the bolt-action on the Mosin-Nagant rifle.]]&lt;br /&gt;
[[File:Insurgency Mosin Bipod.jpg|thumb|none|600px|The Mosin with a scope and a bipod attached.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] is used by the Insurgents. It can equip several accessories. It is semi-automatic and holds 15+1 rounds, but it can extended by using the extended magazine accessories, which will then use its 30 rounds magazine.. It costs 2 supply points and can be used by the Bomber, Sharpshooter, Specialist, and Striker. In the upcoming update, it will be replaced by a M1 Carbine&lt;br /&gt;
[[Image:M1CarbineLateModel.jpg|thumb|none|500px|Korean War Era M1 Carbine, with Birch Stock, Adjustable sight, bayonet lug, and twin magazine pouch - .30 Carbine]]&lt;br /&gt;
[[File:Ins2m1car-1.jpg|thumb|none|600px|The M1 Carbine on the loadout screen.]]&lt;br /&gt;
[[File:Ins2m1car-2.jpg|thumb|none|600px|Wielding a M1 Carbine.]]&lt;br /&gt;
[[File:Ins2m1car-3.jpg|thumb|none|600px|Aiming down the M1 Carbine sights.]]&lt;br /&gt;
[[File:Ins2m1car-4.jpg|thumb|none|600px|Reloading the M1 Carbine.]]&lt;br /&gt;
[[File:Ins2m1car-5.jpg|thumb|none|600px|M1 Carbine rail system.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is used by the Insurgents. It is correctly shown holding 32 rounds and being unable to chamber one. It can equip several accessories. It costs 2 supply points. In terms of performance it is much like the UMP, but it has a slower fire rate and lower damage.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:Insurgency MP40 Loadout.jpg|thumb|none|600px|The MP40 in the loadout screen. Note the missing trigger]]&lt;br /&gt;
[[File:Insurgency MP40 FPS.jpg|thumb|none|600px|Holding a MP40.]]&lt;br /&gt;
[[File:Insurgency MP40 ADS.jpg|thumb|none|600px|Aiming down the MP40 iron sights.]]&lt;br /&gt;
[[File:Insurgency MP40 Bolt.jpg|thumb|none|600px|Setting the bolt on the MP40.]]&lt;br /&gt;
[[File:Insurgency MP40 Reload.jpg|thumb|none|600px|Reloading the MP40.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling Mk. IV==&lt;br /&gt;
The [[Sterling Mk. IV]] is used by the Insurgents. It costs 2 supply points, and it can accept various attachments. In-game it is full-auto only whereas the real weapon is select fire. Furthermore, the Player Characters ill-advisedly hold it by the magazine with their left hand.&lt;br /&gt;
[[Image:Sterling-Mk-4.jpg|350px|thumb|none|Sterling Mk. IV Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Ins2sterling-1.jpg|thumb|none|600px|The Sterling Mk. IV in the customization screen.]]&lt;br /&gt;
[[File:Ins2sterling-2.jpg|thumb|none|600px|Holding the Sterling Mk. IV]]&lt;br /&gt;
[[File:Ins2sterling-3.jpg|thumb|none|600px|Aiming the Sterling Mk. IV]]&lt;br /&gt;
[[File:Ins2sterling-4.jpg|thumb|none|600px|Reloading the Sterling Mk. IV]]&lt;br /&gt;
If a suppressor is attached, the sterling acquires the Sterling Patchett suppressor, but without the grip underneath it.&lt;br /&gt;
[[Image:Sterling-Patchett-Submachine-Gun.jpg|350px|thumb|none|Sterling Patchett Suppressed version - 9x19mm]]&lt;br /&gt;
[[File:Ins2sterling-5.jpg|thumb|none|600px|Holding the Sterling Patchett.]]&lt;br /&gt;
[[File:Ins2sterling-6.jpg|thumb|none|600px|Reloading the Sterling Patchett. Note the missing grip underneath the suppressor]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is used by the Insurgents. It can only be bought by the Striker class and costs 5 points.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Insurgency RPG Loadout.jpg|thumb|none|600px|The RPG in the loadout screen.]]&lt;br /&gt;
[[File:Insurgency RPG FPS.jpg|thumb|none|600px|Holding the RPG-7.]]&lt;br /&gt;
[[File:Insurgency RPG ADS.jpg|thumb|none|600px|Aiming down the RPG-7 iron sight.]]&lt;br /&gt;
[[File:Insurgency RPG Reloading.jpg|thumb|none|600px|Loading the RPG-7 tube launcher with a rocket.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==F1 Grenade==&lt;br /&gt;
The [[F1 hand grenade]] is the standard hand grenade of the Insurgents team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|300px|F1 hand grenade]]&lt;br /&gt;
[[File:Insurgency F1.jpg|thumb|none|600px|A F1 grenade in the customization screen.]]&lt;br /&gt;
[[File:Insurgency F1 FPS.jpg|thumb|none|600px|Holding a F1 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is the standard hand grenade for the Security Team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]]&lt;br /&gt;
[[File:Insurgency M67 Grenade.jpg|thumb|none|600px|Holding the M67 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] can be used by both teams. It costs 1 supply point.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 Smoke Grenade]]&lt;br /&gt;
[[Image:ins2m18.jpg|thumb|none|600px|M18 Smoke]]&lt;br /&gt;
&lt;br /&gt;
==AN-M14 Incendiary Grenade==&lt;br /&gt;
The [[AN-M14 Incendiary Grenade]] can be equiped by the Security team. It costs 3 supply points. Only one of these is required to destroy weapon caches&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|200px|AN-M14 Incendiary Grenade]]&lt;br /&gt;
[[File:Insurgency Incendinary.jpg|thumb|none|600px|Holding a AN-M14 Incendiary grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] can be used by both teams. It costs 1 supply point.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|150px|M84 Stun Grenade]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==Browning M2HB ==&lt;br /&gt;
The [[Browning M2HB ]] machine gun is seen on vehicles located around maps. None are available for use by the player.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:insurgency M2 (1).jpg|thumb|none|600px|A M2HB Browning mounted on a Humvee.]]&lt;br /&gt;
[[File:insurgency M2 (2).jpg|thumb|none|600px|The M2HB Browning on a tank.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1 Flare Pistol==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] is available for both teams. It costs 1 supply point and can only be purchased on night time maps&lt;br /&gt;
[[Image:H&amp;amp;K P2A1.JPG|350px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[Image:ins2p2a1-2.jpg|600px|thumb|none|Holding the H&amp;amp;K P2A1]]&lt;br /&gt;
[[Image:ins2p2a1-1.jpg|600px|thumb|none|Aiming with the H&amp;amp;K P2A1]]&lt;br /&gt;
[[Image:ins2p2a1-3.jpg|600px|thumb|none|Shooting]]&lt;br /&gt;
[[Image:ins2p2a1-4.jpg|600px|thumb|none|Reloading the H&amp;amp;K P2A1]]&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency&amp;diff=974992</id>
		<title>Insurgency</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency&amp;diff=974992"/>
		<updated>2015-11-01T10:28:19Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: /* IMI Galil ARM/SAR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Insurgency 2&lt;br /&gt;
|picture=Insurgency2.jpg&lt;br /&gt;
|date=22 Jan 2014&lt;br /&gt;
|developer=New World Interactive &lt;br /&gt;
|publisher=New World Interactive&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Insurgency 2'' is the standalone version of the ''Half Life 2'' Mod ''Insurgency''. It is listed simply as &amp;quot;''Insurgency''&amp;quot; on the Steam page. The game follows a simple team-based conflict with various objectives from capturing objectives to increase territory and spawn waves to search-and-destroy missions on weapon caches. Going for realism, the game lacks most typical HUDs seen on today's first-person shooters, such as no ammo counter and no crosshair on screen. The team members are separated into two squads, each with its own special classes meant for specific roles such as rifleman, sniper, demolitions, support, and such. Players are able to customize their loadout from their classes' options, including a selection of primary weapons, sidearms, grenades, and armor and vest accessories, though they may choose to ignore any or all of them. This is done by using Supply Points, which are given at the start of a game and in some modes, can be increased by completing objectives or progressing through the next round. Each team, the Security Forces and Insurgents, has nine to ten classes, each with differing weapons and equipment choices.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Insurgency 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Weapons used by both Teams=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is used by the Security by default, though either team can choose it. It holds 15+1 rounds and can equip several accessories. It costs 1 supply point. The Security Specialist, Recon, Breacher, Designated Marksman, and Sniper classes have exclusive access to a suppressor for it&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[File:Ins2m9v.jpg|thumb|none|600px|The Beretta M9 in the customization screen]]&lt;br /&gt;
[[File:2014-11-05_00001.jpg|thumb|none|600px|The Beretta M9 being held]]&lt;br /&gt;
[[File:ins2m9-2.jpg|thumb|none|600px|The Beretta M9 being reloaded]]&lt;br /&gt;
[[File:ins2m9-3.jpg|thumb|none|600px|The Beretta M9 iron sight]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 10]] can be used by both teams, but is mainly focused to be used from insurgents. It can be loaded with a speedloader or simply putting one bullet at time. It costs 0 supply points, along with the Makarov PM.&lt;br /&gt;
[[Image:S&amp;amp;W Model M&amp;amp;P.jpg|350px|thumb|none|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver with 5&amp;quot; Barrel - .38 Special]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-1.jpg‎|thumb|none|600px|The S&amp;amp;W Model 10 in the customization menu.]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-2.jpg‎|thumb|none|600px|Holding the S&amp;amp;W Model 10]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-3.jpg‎|thumb|none|600px|Aiming the S&amp;amp;W Model 10]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-4.jpg‎|thumb|none|600px|Reloading the S&amp;amp;W Model 10, inserting one bullet at time]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is used by the Insurgents by default, though either team can use it. It can equip several accessories and holds 8+1 rounds. It costs 0 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor.&lt;br /&gt;
[[Image:MakarovPM.jpg‎|thumb|none|350px|Makarov PM - 9x18mm]]&lt;br /&gt;
[[File:Insurgency Makarov Loadout.jpg|thumb|none|600px|The Makarov on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Makarov FPS.jpg|thumb|none|600px|Holding the Makarov.]]&lt;br /&gt;
[[File:Insurgency Makarov ADS.jpg|thumb|none|600px|Aiming down the Makarov sights.]]&lt;br /&gt;
[[File:Insurgency Makarov Reload.jpg|thumb|none|600px|Reloading the Makarov.]]&lt;br /&gt;
[[File:Insurgency Makarov Laser.jpg|thumb|none|600px|The Makarov with a laser attachment.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons used by the Security=&lt;br /&gt;
&lt;br /&gt;
==M45 / MEU(SOC)==&lt;br /&gt;
The [[M45]] is used exclusively by the Security team. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. Before December 19 update, it is simply retexture of the Insurgents M1911, but is now modeled correctly. Aside from its model and texture, it is identical to the Insurgent-exclusive M1911.&lt;br /&gt;
[[Image:M-45 MEU(SOC).jpg|thumb|none|350px|M45 / MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[File:Ins2m45-1.jpg|thumb|none|600px|The M45 in the customization screen]]&lt;br /&gt;
[[File:Ins2m45-2.jpg|thumb|none|600px|The M45 being held]]&lt;br /&gt;
[[File:Ins2m45-4.jpg|thumb|none|600px|The M45 being reloaded]]&lt;br /&gt;
[[File:Ins2m45-3.jpg|thumb|none|600px|The M45 iron sight]]&lt;br /&gt;
[[Image:Notam45a1.jpg‎|thumb|none|600px|The old version of the &amp;quot;M45&amp;quot;. (Before December 19 update.)]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 ==&lt;br /&gt;
The [[M16#M16A4 Rifle |M16A4]] is used by the Security. It holds 30+1 rounds can be equipped with several accessories and is capable of shooting in burst fire and semi auto. It costs 1 supply point. Previously, the M16A4 used a top rail with a folding rear sight, though as of the Nightfall update it has a carry handle instead when no optics are used. It can be used by the Rifleman, Sniper, Designated Marksman, Demolitions, and Specialist classes. One thing to note is the fire selector is incorrectly modeled with the safety on.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg‎|thumb|none|500px|Colt M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ins2m16v.jpg|thumb|none|600px|The M16A4 in the customization screen]]&lt;br /&gt;
[[File:ins2m16a4-1.jpg|thumb|none|600px|The M16A4 being held]]&lt;br /&gt;
[[File:ins2m16a4-2.jpg|thumb|none|600px|The M16A4 being reloaded]]&lt;br /&gt;
[[File:ins2m16a4-3.jpg|thumb|none|600px|The M16A4 iron sight]]&lt;br /&gt;
&lt;br /&gt;
The Demolition, Breacher, and Specialist classes in the game allows the M16A4 to be wielded with an [[M203 Grenade Launcher]] that can, depending on class, use smoke shells or HE shells.&lt;br /&gt;
[[Image:M16A4M203.jpg‎|thumb|none|500px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:Ins2m16g-1.jpg|thumb|none|600px|M16A4 with the M203]]&lt;br /&gt;
[[File:Ins2m16g-2.jpg|thumb|none|600px|M16A4 with the M203 being reloaded]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 ==&lt;br /&gt;
The [[M4A1#M4A1 |M4A1]] is used by the Security and it can be equipped with several accessories. It holds 30+1 rounds. It costs 4 supply points. Its recoil and stats are a mid-point between the larger M16A4 and the shorter Mk. 18. It can be used by the Rifleman, Recon, and Demolitions classes.&lt;br /&gt;
[[Image:ColtM4A1.jpg‎|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2m4s.jpg|thumb|none|600px|The M4A1 in the customization screen]]&lt;br /&gt;
[[File:ins2m4-1.jpg|thumb|none|600px|The M4A1 being held]]&lt;br /&gt;
[[File:ins2m4-2.jpg|thumb|none|600px|The M4A1 being reloaded]]&lt;br /&gt;
[[File:ins2m4-3.jpg|thumb|none|600px|The M4A1 iron sight]]&lt;br /&gt;
&lt;br /&gt;
The Demolition, Breacher, and Specialist classes in the game allows the M4A1 to be wielded with an [[M203 Grenade Launcher]].&lt;br /&gt;
[[Image:Sopmod m4 m203 06.jpg‎|thumb|none|500px|M4A1 (5.56x45mm) with the M203 (40mm)]]&lt;br /&gt;
[[File:Ins2m4g-1.jpg|thumb|none|600px|The Colt M4A1 in the customization screen with the M203]]&lt;br /&gt;
[[File:Ins2m4g-2.jpg|thumb|none|600px|The Colt M4A1 with the M203]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 18 Mod 0==&lt;br /&gt;
The [[CQB-R / Mk. 18 Mod 0| Mk. 18]] is used by the Security. It holds 30+1 rounds. It can be equipped with several accessories and costs 3 supply points. It has some tan parts, unlike the M16A4 and M4A1. It can be used by the Specialist and Recon classes.&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|500px|Mk. 18 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency Mk18 Loadout.jpg|thumb|none|600px|The Mk. 18 in the Loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mk18 FPS.jpg|thumb|none|600px|Holding the Mk. 18.]]&lt;br /&gt;
[[File:Insurgency Mk18 ADS.jpg|thumb|none|600px|Aiming the Mk. 18 sights.]]&lt;br /&gt;
[[File:Insurgency Mk18 Reload.jpg|thumb|none|600px|Reloading the Mk. 18.]]&lt;br /&gt;
[[File:Insurgency Mk18 Holo.jpg|thumb|none|600px|The Mk. 18 with a foregrip and holographic sight attached.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5KA4==&lt;br /&gt;
The [[MP5K|H&amp;amp;K MP5KA4]] is used by the Security. The old MP5KN model has been replaced with the MP5KA4. It holds 30+1 rounds and can use semi-auto, three-round burst, or automatic fire. It is a fast weapon, but rather weak and long bursts can be hard to control. It costs 2 supply points and always has its front grip. It can be used by the Specialist.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|400px|H&amp;amp;K MP5KA4 - 9x19mm]]&lt;br /&gt;
[[File:Ins2mp5kv.jpg|thumb|none|600px|The MP5KA4 in the customization screen]]&lt;br /&gt;
[[File:insmp5k-1.jpg|thumb|none|600px|The MP5KA4 being held]]&lt;br /&gt;
[[File:ins2mp5k-2.jpg|thumb|none|600px|The MP5KA4 being reloaded]]&lt;br /&gt;
[[File:ins2mp5k-3.jpg|thumb|none|600px|The MP5KA4 iron sight]]&lt;br /&gt;
[[File:Insurgency_MP5KN_Loadout.jpg|thumb|none|600px|The old version of the &amp;quot;MP5K&amp;quot;. Note the lack three-round burst marking.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K UMP45==&lt;br /&gt;
The [[H&amp;amp;K UMP|H&amp;amp;K UMP45]] is used by the Security. It correctly holds 25+1 rounds but it has an incorrect burst selective fire. It is more powerful than the MP5K thanks to the bigger caliber, but it has a slower fire rate. It can equip several accessories and costs 2 supply points. It is shown with a front grip attached by default.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|500px|H&amp;amp;K UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Insurgency UMP Loadout.jpg|thumb|none|600px|The UMP45 in the customizations screen.]]&lt;br /&gt;
[[File:Insurgency UMP FPS.jpg|thumb|none|600px|Holding the UMP.]]&lt;br /&gt;
[[File:Insurgency UMP ADS.jpg|thumb|none|600px|Aiming the UMP iron sights.]]&lt;br /&gt;
[[File:Insurgency UMP Reload.jpg|thumb|none|600px|Reloading the UMP]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] is used by the Security. It can be equipped with slug ammo and other accessories. It costs 1 supply point and can be used by the Breacher and Engineer classes. It holds 8+1 shells and as of the October 2015 update, the reloads are performed correctly.&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|500px|Mossberg 590 Tactical Shotgun with subdued finish and Ghost Ring Sights - 12 Gauge]]&lt;br /&gt;
[[File:Insm590v.jpg|thumb|none|600px|The Mossberg 590 in the customization screen]]&lt;br /&gt;
[[File:ins2m590-1.jpg|thumb|none|600px|The Mossberg 590 being held]]&lt;br /&gt;
[[File:ins2m590-2.jpg|thumb|none|600px|The Mossberg 590 being reloaded]]&lt;br /&gt;
[[File:ins2m590-3.jpg|thumb|none|600px|The Mossberg 590 Iron sight]]&lt;br /&gt;
&lt;br /&gt;
==M249-E2 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] is used by the Security. It holds 200 rounds and can be equipped with several accessories. It costs 4 supply points and has a bipod permanently attached. Can be used only by the Support class.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg‎|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency M249 loadout.jpg|thumb|none|600px|The M249 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency M249 FPS.jpg|thumb|none|600px|Holding the M249.]]&lt;br /&gt;
[[File:Insurgency M249 ADS.jpg|thumb|none|600px|Aiming the M249.]]&lt;br /&gt;
[[File:Insurgency M249 Reload.jpg|thumb|none|600px|Reloading the M249.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM/SAR==&lt;br /&gt;
The [[Galil_ARM#Galil ARM|IMI Galil ARM]] is available for the Security team. The in-game it is identified by the &amp;quot;Galil SAR&amp;quot; but the model still presents some feature of the Galil ARM. This one has a shorter barrel and polymer handguard.&lt;br /&gt;
[[Image:Galil.jpg|350px|thumb|none|IMI Galil ARM with polymer handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2galilsar-1.jpg|thumb|none|600px|The &amp;quot;Galil SAR&amp;quot; in the customization screen]]&lt;br /&gt;
[[File:Ins2galilsar-2.jpg|thumb|none|600px|Holding the &amp;quot;Galil SAR&amp;quot;]]&lt;br /&gt;
[[File:Ins2galilsar-3.jpg|thumb|none|600px|Aiming the &amp;quot;Galil SAR&amp;quot;]]&lt;br /&gt;
[[File:Ins2galilsar-4.jpg|thumb|none|600px|Reloading the &amp;quot;Galil SAR&amp;quot;]]&lt;br /&gt;
[[File:Ins2galilsar-5.jpg|thumb|none|600px|&amp;quot;Galil SAR&amp;quot; on bipod. Note the same ARM handguard and it bipod opening underneath it.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 1 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] is used by the Security, it is named &amp;quot;M14 EBR&amp;quot; which is its US Army designation. It can be equipped with several accessories and holds 20+1 rounds. It is one of two weapons capable of using the Mk. 4 Scope. Unlike several depictions of the EBR, it has a functional fire selector and can be used in automatic. Used only by the Sniper, Designated Marksman, and Support classes.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency Mk14 Loadout.jpg|thumb|none|600px|The Mk. 14 on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mk14 FPS.jpg|thumb|none|600px|Holding the Mk. 14.]]&lt;br /&gt;
[[File:Insurgency Mk14 ADS.jpg|thumb|none|600px|Aiming the Mk. 14. Note the trademarks and the NWI industries logo.]]&lt;br /&gt;
[[File:Insurgency Mk14 Scope.jpg|thumb|none|600px|The Mk. 14 with a Mk.4 scope and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
The [[L1A1_SLR#L1A1 SLR|L1A1 SLR]] is available for the Security team. It correctly shoots in semi-auto and can accept various accessories, plus, both FN FAL and L1A1 can accept the 30 round magazine by using the &amp;quot;extended magazine&amp;quot; accessory in the customization screen.&lt;br /&gt;
[[Image:L1A1-SLR.jpg|thumb|none|500px|L1A1 SLR - 7.62x51mm NATO. This is the later, typical version of the L1A1 which used black fiberglass furniture.]]&lt;br /&gt;
[[File:ins2l1a1-1.jpg|thumb|none|600px|The L1A1 SLR on the loadout screen.]]&lt;br /&gt;
[[File:ins2l1a1-2.jpg|thumb|none|600px|Holding the L1A1 SLR.]]&lt;br /&gt;
[[File:ins2l1a1-3.jpg|thumb|none|600px|Aiming the L1A1 SLR.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556==&lt;br /&gt;
The [[Ruger AC556]] is used by the Security. The model is still the default Mini 14 and has a 20+1 round magazine. It can equip several accessories. It costs 2 supply points and can be used by the Rifleman, Recon, and Designated Marksman classes.&lt;br /&gt;
[[Image:RugerAC556.jpg|thumb|none|500px|Ruger AC556 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency Ruger Loadout.jpg|thumb|none|600px|The Ruger AC556 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency Ruger FPS.jpg|thumb|none|600px|Holding the Ruger AC556.]]&lt;br /&gt;
[[File:Insurgency Ruger ADS.jpg|thumb|none|600px|Aiming down the Ruger AC556 sights.]]&lt;br /&gt;
[[File:Insurgency Ruger Bolt.jpg|thumb|none|600px|Pulling on the Ruger AC556 bolt to chamber.]]&lt;br /&gt;
&lt;br /&gt;
==M40A1 Sniper Rifle==&lt;br /&gt;
The [[M40A1]] is used by the Security. It is one of two weapons capable of using the Mk. 4 Scope and holds 5 rounds in its internal magazine. Used by the Sniper and Designated Marksman classes. Uniquely, when the last round is fired the player character does not operate the bolt, a sign to reload for the attentive&lt;br /&gt;
[[Image:M40a1standard-1-.jpg|thumb|none|500px|M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency M40 Loadout.jpg|thumb|none|600px|The M40A1 on the loadout screen with a Mk.4 scope attached. Note the missing trigger]]&lt;br /&gt;
[[File:Insurgency M40 FPS.jpg|thumb|none|600px|The M40A1 with a scope and bipod.]]&lt;br /&gt;
[[File:Insurgency M40 ADS.jpg|thumb|none|600px|Aiming down the Mk.4 scope.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
The [[M136 AT4]] is used by the Security as their primary rocket launcher. It is usable only by the Demolitions class and costs 5 points to use.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:Insurgency AT4 Loadout.jpg|thumb|none|600px|The AT4 on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AT4 FPS.jpg|thumb|none|600px|Holding the AT4 Launcher.]]&lt;br /&gt;
[[File:Insurgency AT4 ADS.jpg|thumb|none|600px|Aiming down the AT4 sights.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons used by the Insurgents=&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
A modified [[M1911A1]] is used by the Insurgents. It has a ring hammer, M45/MEU(SOC) sights, a long M1911 trigger, and smooth wood grips. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor&lt;br /&gt;
[[Image:M1911Colt.jpg‎|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Ins2m1911a1-1.jpg‎|thumb|none|600px|The &amp;quot;M1911A1&amp;quot; in the customization menu.]]&lt;br /&gt;
[[Image:Ins2m1911a1-2.jpg‎|thumb|none|600px|Holding the &amp;quot;M1911A1&amp;quot;.]]&lt;br /&gt;
[[Image:Ins2m1911a1-3.jpg‎|thumb|none|600px|&amp;quot;M1911A1&amp;quot; Ironsight.]]&lt;br /&gt;
[[Image:Ins2m1911a1-4.jpg‎|thumb|none|600px|Reloading the &amp;quot;M1911A1&amp;quot;.]]&lt;br /&gt;
[[Image:Insm1911var.jpg‎|thumb|none|600px|The old version of the &amp;quot;M1911A1&amp;quot;. (Before December 19 update.)]]&lt;br /&gt;
&lt;br /&gt;
==AK-74N==&lt;br /&gt;
The [[AK-74 | AK-74N]] is used by insurgents. It holds 30+1 rounds and is faster, and has a lower recoil than the AKMS but deals less damage. It can equip several accessories and costs 2 supply points. It is usable by the Fighter, Specialist, Striker, and Militant classes.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:Ins2ak74nv.jpg|thumb|none|600px|The AK-74N in the customization screen]]&lt;br /&gt;
[[File:ins2ak74n-1.jpg|thumb|none|600px|The AK-74N being held]]&lt;br /&gt;
[[File:ins2ak74n-2.jpg|thumb|none|600px|The AK-74N being reloaded]]&lt;br /&gt;
[[File:ins2ak74n-3.jpg|thumb|none|600px|The AK-74N iron sight]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] is used by the Insurgents. It is incorrectly named &amp;quot;AKM&amp;quot; and can be fitted with several accessories. It's the only weapon that doesn't require supply points (0 supply points). Any Insurgent class except the Sniper can use it.&lt;br /&gt;
[[Image:AKMS.jpg‎|thumb|none|500px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency AKMS Loadout.jpg|thumb|none|600px|The AKMS on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AKMS FPS.jpg|thumb|none|600px|Holding the AKMS.]]&lt;br /&gt;
[[File:Insurgency AKMS ADS.jpg|thumb|none|600px|Aiming down the AKMS sights.]]&lt;br /&gt;
[[File:Insurgency AKMS Reload.jpg|thumb|none|600px|Reloading the AKMS.]]&lt;br /&gt;
[[File:Insurgency AKMS Foregrip.jpg|thumb|none|600px|The AKMS with a foregrip hand guard, similar to that of the Romanian [[AIMS]].]]&lt;br /&gt;
&lt;br /&gt;
The Sapper, Striker, and Bomber classes in the game allows the AKMS to be wielded with a [[GP-25]]. Depending on their class, the user can choose smoke shells or HE shells.&lt;br /&gt;
[[Image:Gp-25 1.jpg‎|thumb|none|500px|GP-25 grenade launcher - 40mm]]&lt;br /&gt;
[[File:Insurgency GP Loadout.jpg|thumb|none|600px|The AKMS with a GP-25 Grenade Launcher on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency GP FPS.jpg|thumb|none|600px|Wielding a AKMS with a mounted GP-25.]]&lt;br /&gt;
[[File:Insurgency GP Reload.jpg|thumb|none|600px|Reloading the AKMS-mounted GP-25.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] is used by the Insurgents. It holds 30+1 rounds and can equip several accessories. It costs 2 supply points and can be used by the Fighter, Specialist, and Striker.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg‎|thumb|none|500px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Insurgency AKS Loadout.jpg|thumb|none|600px|The AKS-74U on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AKS FPS.jpg|thumb|none|600px|Wielding a AKS-74U.]]&lt;br /&gt;
[[File:Insurgency AKS ADS.jpg|thumb|none|600px|Aiming down the AKS-74U sights.]]&lt;br /&gt;
[[File:Insurgency AKS Reload.jpg|thumb|none|600px|Reloading the AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco SKS-D==&lt;br /&gt;
The [[SKS|Norinco SKS-D]] can be used by the Insurgents. Strangely enough, the SKS barrel seems to be cut down. It can equip several accessories, and comes with a detachable 20 round magazine. It costs 1 supply point. It can be used by the Fighter, Marksman, Scout, Sharpshooter, and Sniper.&lt;br /&gt;
[[Image:NorincoSKS-D.jpg‎|thumb|none|500px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency SKS Loadout.jpg|thumb|none|600px|The SKS on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency SKS FPS.jpg|thumb|none|600px|Wielding the SKS.]]&lt;br /&gt;
[[File:Insurgency SKS ADS.jpg|thumb|none|600px|Aiming down the SKS iron sights.]]&lt;br /&gt;
[[File:Insurgency SKS Reload.jpg|thumb|none|600px|Reloading the SKS. This model uses a detachable magazine rather than the normal clip-reloaded models]]&lt;br /&gt;
[[File:Insurgency SKS PSO.jpg|thumb|none|600px|The SKS with a PO 4x24P scope on it.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL#FN FAL 50.00|FN FAL]] can be used by the Insurgents. It can equip several accessories. It holds 20+1 rounds and costs 3 supply points. Usable by all classes except the Machine Gunner and Bomber&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency FAL Loadout.jpg|thumb|none|600px|The FAL on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency FAL FPS.jpg|thumb|none|600px|Wielding a FAL.]]&lt;br /&gt;
[[File:Insurgency FAL ADS.jpg|thumb|none|600px|Aiming down the FAL sights.]]&lt;br /&gt;
[[File:Insurgency FAL Reload.jpg|thumb|none|600px|Reloading the FAL.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-194==&lt;br /&gt;
The [[TOZ-194]] (simply called &amp;quot;TOZ&amp;quot; in-game) is used by Insurgents. Like the Mossberg, it can be equipped with slug ammo and can equip several accessories. It costs 1 supply point. It holds 6+1 shells and also now reloads correctly.&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|500px|TOZ-194 - 12 gauge]]&lt;br /&gt;
[[File:Insurgency TOZ Loadout.jpg|thumb|none|600px|The TOZ-194 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency TOZ FPS.jpg|thumb|none|600px|The TOZ-194 shotgun in your hands.]]&lt;br /&gt;
[[File:Insurgency TOZ ADS.jpg|thumb|none|600px|Aiming the TOZ-194 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Romanian RPK==&lt;br /&gt;
The [[RPK|Romanian RPK]] is used by Insurgents. This RPK has an AKM like muzzle brake and the different receiver instead of it original flat receiver. Like in the mod, it comes with a 75 rounds drum magazine and can be equipped with several accessories. It costs 2 supply points. Only the Machine Gunner class can use it.&lt;br /&gt;
[[Image:Romanianrpk.jpg|thumb|none|501px|Romanian RPK light machine gun with 40-rounds magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency RPK Loadout.jpg|thumb|none|600px|The RPK in the customization screen. Note the missing key on the drum and the AKM muzzle brake]]&lt;br /&gt;
[[File:Insurgency RPK Loadout Character.jpg|thumb|none|600px|The RPK on the loadout screen on the character.]]&lt;br /&gt;
[[File:Insurgency RPK FPS.jpg|thumb|none|600px|Holding the RPK. Note the different receiver]]&lt;br /&gt;
[[File:Insurgency RPK ADS.jpg|thumb|none|600px|Aiming the RPK.]]&lt;br /&gt;
[[File:Insurgency RPK Reload.jpg|thumb|none|600px|Reloading the RPK with a drum magazine.]]&lt;br /&gt;
[[File:Insurgency RPK Bipod.jpg|thumb|none|600px|The RPK with its bipod deployed.]]&lt;br /&gt;
[[File:Insurgency RPK Ground.jpg|thumb|none|600px|A RPK LMG on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] is available for both teams, mainly focused to be used from insurgents though. It costs 3 supply points, it can be equipped with various accessories, but also with its standard bipod and a drum magazine.&lt;br /&gt;
[[Image:GalilARM-2.jpg|350px|thumb|none|IMI Galil ARM with wood hand-guard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2galil-1.jpg|thumb|none|600px|The IMI Galil ARM in the customization screen.]]&lt;br /&gt;
[[File:Ins2galil-2.jpg|thumb|none|600px|Holding The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-3.jpg|thumb|none|600px|Aiming The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-4.jpg|thumb|none|600px|Reloading The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-5.jpg|thumb|none|600px|The IMI Galil ARM deployed with its bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant 1891/30==&lt;br /&gt;
The [[Mosin Nagant]] is used by the Insurgents. It can equip several accessories. It costs 1 supply point. It can be used by the Sniper and Sharpshooter classes and aside from aesthetics, is almost identical to the M40A1 in performance.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|500px|Mosin Nagant 1891/30 - 7.62x54mmR]]&lt;br /&gt;
[[File:Insurgency Mosin Loadout.jpg|thumb|none|600px|The Mosin Nagant on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mosin FPS.jpg|thumb|none|600px|Holding the Mosin Nagant.]]&lt;br /&gt;
[[File:Insurgency Mosin ADS.jpg|thumb|none|600px|Aiming down the Mosin Nagant iron sights.]]&lt;br /&gt;
[[File:Insurgency Mosin Bolt.jpg|thumb|none|600px|Cycling the bolt-action on the Mosin-Nagant rifle.]]&lt;br /&gt;
[[File:Insurgency Mosin Bipod.jpg|thumb|none|600px|The Mosin with a scope and a bipod attached.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] is used by the Insurgents. It can equip several accessories. It is semi-automatic and holds 15+1 rounds, but it can extended by using the extended magazine accessories, which will then use its 30 rounds magazine.. It costs 2 supply points and can be used by the Bomber, Sharpshooter, Specialist, and Striker. In the upcoming update, it will be replaced by a M1 Carbine&lt;br /&gt;
[[Image:M1CarbineLateModel.jpg|thumb|none|500px|Korean War Era M1 Carbine, with Birch Stock, Adjustable sight, bayonet lug, and twin magazine pouch - .30 Carbine]]&lt;br /&gt;
[[File:Ins2m1car-1.jpg|thumb|none|600px|The M1 Carbine on the loadout screen.]]&lt;br /&gt;
[[File:Ins2m1car-2.jpg|thumb|none|600px|Wielding a M1 Carbine.]]&lt;br /&gt;
[[File:Ins2m1car-3.jpg|thumb|none|600px|Aiming down the M1 Carbine sights.]]&lt;br /&gt;
[[File:Ins2m1car-4.jpg|thumb|none|600px|Reloading the M1 Carbine.]]&lt;br /&gt;
[[File:Ins2m1car-5.jpg|thumb|none|600px|M1 Carbine rail system.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is used by the Insurgents. It is correctly shown holding 32 rounds and being unable to chamber one. It can equip several accessories. It costs 2 supply points. In terms of performance it is much like the UMP, but it has a slower fire rate and lower damage.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:Insurgency MP40 Loadout.jpg|thumb|none|600px|The MP40 in the loadout screen. Note the missing trigger]]&lt;br /&gt;
[[File:Insurgency MP40 FPS.jpg|thumb|none|600px|Holding a MP40.]]&lt;br /&gt;
[[File:Insurgency MP40 ADS.jpg|thumb|none|600px|Aiming down the MP40 iron sights.]]&lt;br /&gt;
[[File:Insurgency MP40 Bolt.jpg|thumb|none|600px|Setting the bolt on the MP40.]]&lt;br /&gt;
[[File:Insurgency MP40 Reload.jpg|thumb|none|600px|Reloading the MP40.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling Mk. IV==&lt;br /&gt;
The [[Sterling Mk. IV]] is used by the Insurgents. It costs 2 supply points, and it can accept various attachments. In-game it is full-auto only whereas the real weapon is select fire. Furthermore, the Player Characters ill-advisedly hold it by the magazine with their left hand.&lt;br /&gt;
[[Image:Sterling-Mk-4.jpg|350px|thumb|none|Sterling Mk. IV Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Ins2sterling-1.jpg|thumb|none|600px|The Sterling Mk. IV in the customization screen.]]&lt;br /&gt;
[[File:Ins2sterling-2.jpg|thumb|none|600px|Holding the Sterling Mk. IV]]&lt;br /&gt;
[[File:Ins2sterling-3.jpg|thumb|none|600px|Aiming the Sterling Mk. IV]]&lt;br /&gt;
[[File:Ins2sterling-4.jpg|thumb|none|600px|Reloading the Sterling Mk. IV]]&lt;br /&gt;
If a suppressor is attached, the sterling acquires the Sterling Patchett suppressor, but without the grip underneath it.&lt;br /&gt;
[[Image:Sterling-Patchett-Submachine-Gun.jpg|350px|thumb|none|Sterling Patchett Suppressed version - 9x19mm]]&lt;br /&gt;
[[File:Ins2sterling-5.jpg|thumb|none|600px|Holding the Sterling Patchett.]]&lt;br /&gt;
[[File:Ins2sterling-6.jpg|thumb|none|600px|Reloading the Sterling Patchett. Note the missing grip underneath the suppressor]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is used by the Insurgents. It can only be bought by the Striker class and costs 5 points.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Insurgency RPG Loadout.jpg|thumb|none|600px|The RPG in the loadout screen.]]&lt;br /&gt;
[[File:Insurgency RPG FPS.jpg|thumb|none|600px|Holding the RPG-7.]]&lt;br /&gt;
[[File:Insurgency RPG ADS.jpg|thumb|none|600px|Aiming down the RPG-7 iron sight.]]&lt;br /&gt;
[[File:Insurgency RPG Reloading.jpg|thumb|none|600px|Loading the RPG-7 tube launcher with a rocket.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==F1 Grenade==&lt;br /&gt;
The [[F1 hand grenade]] is the standard hand grenade of the Insurgents team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|300px|F1 hand grenade]]&lt;br /&gt;
[[File:Insurgency F1.jpg|thumb|none|600px|A F1 grenade in the customization screen.]]&lt;br /&gt;
[[File:Insurgency F1 FPS.jpg|thumb|none|600px|Holding a F1 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is the standard hand grenade for the Security Team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]]&lt;br /&gt;
[[File:Insurgency M67 Grenade.jpg|thumb|none|600px|Holding the M67 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] can be used by both teams. It costs 1 supply point.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 Smoke Grenade]]&lt;br /&gt;
[[Image:ins2m18.jpg|thumb|none|600px|M18 Smoke]]&lt;br /&gt;
&lt;br /&gt;
==AN-M14 Incendiary Grenade==&lt;br /&gt;
The [[AN-M14 Incendiary Grenade]] can be equiped by the Security team. It costs 3 supply points. Only one of these is required to destroy weapon caches&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|200px|AN-M14 Incendiary Grenade]]&lt;br /&gt;
[[File:Insurgency Incendinary.jpg|thumb|none|600px|Holding a AN-M14 Incendiary grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] can be used by both teams. It costs 1 supply point.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|150px|M84 Stun Grenade]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==Browning M2HB ==&lt;br /&gt;
The [[Browning M2HB ]] machine gun is seen on vehicles located around maps. None are available for use by the player.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:insurgency M2 (1).jpg|thumb|none|600px|A M2HB Browning mounted on a Humvee.]]&lt;br /&gt;
[[File:insurgency M2 (2).jpg|thumb|none|600px|The M2HB Browning on a tank.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1 Flare Pistol==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] is available for both teams. It costs 1 supply point and can only be purchased on night time maps&lt;br /&gt;
[[Image:H&amp;amp;K P2A1.JPG|350px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[Image:ins2p2a1-2.jpg|600px|thumb|none|Holding the H&amp;amp;K P2A1]]&lt;br /&gt;
[[Image:ins2p2a1-1.jpg|600px|thumb|none|Aiming with the H&amp;amp;K P2A1]]&lt;br /&gt;
[[Image:ins2p2a1-3.jpg|600px|thumb|none|Shooting]]&lt;br /&gt;
[[Image:ins2p2a1-4.jpg|600px|thumb|none|Reloading the H&amp;amp;K P2A1]]&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Ins2galilsar-5.jpg&amp;diff=974991</id>
		<title>File:Ins2galilsar-5.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Ins2galilsar-5.jpg&amp;diff=974991"/>
		<updated>2015-11-01T10:28:08Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Ins2galilsar-4.jpg&amp;diff=974990</id>
		<title>File:Ins2galilsar-4.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Ins2galilsar-4.jpg&amp;diff=974990"/>
		<updated>2015-11-01T10:27:32Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Ins2galilsar-3.jpg&amp;diff=974989</id>
		<title>File:Ins2galilsar-3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Ins2galilsar-3.jpg&amp;diff=974989"/>
		<updated>2015-11-01T10:26:46Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Ins2galilsar-2.jpg&amp;diff=974988</id>
		<title>File:Ins2galilsar-2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Ins2galilsar-2.jpg&amp;diff=974988"/>
		<updated>2015-11-01T10:26:06Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Ins2galilsar-1.jpg&amp;diff=974987</id>
		<title>File:Ins2galilsar-1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Ins2galilsar-1.jpg&amp;diff=974987"/>
		<updated>2015-11-01T10:23:18Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency&amp;diff=974986</id>
		<title>Insurgency</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency&amp;diff=974986"/>
		<updated>2015-11-01T10:10:15Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Insurgency 2&lt;br /&gt;
|picture=Insurgency2.jpg&lt;br /&gt;
|date=22 Jan 2014&lt;br /&gt;
|developer=New World Interactive &lt;br /&gt;
|publisher=New World Interactive&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Insurgency 2'' is the standalone version of the ''Half Life 2'' Mod ''Insurgency''. It is listed simply as &amp;quot;''Insurgency''&amp;quot; on the Steam page. The game follows a simple team-based conflict with various objectives from capturing objectives to increase territory and spawn waves to search-and-destroy missions on weapon caches. Going for realism, the game lacks most typical HUDs seen on today's first-person shooters, such as no ammo counter and no crosshair on screen. The team members are separated into two squads, each with its own special classes meant for specific roles such as rifleman, sniper, demolitions, support, and such. Players are able to customize their loadout from their classes' options, including a selection of primary weapons, sidearms, grenades, and armor and vest accessories, though they may choose to ignore any or all of them. This is done by using Supply Points, which are given at the start of a game and in some modes, can be increased by completing objectives or progressing through the next round. Each team, the Security Forces and Insurgents, has nine to ten classes, each with differing weapons and equipment choices.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Insurgency 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Weapons used by both Teams=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is used by the Security by default, though either team can choose it. It holds 15+1 rounds and can equip several accessories. It costs 1 supply point. The Security Specialist, Recon, Breacher, Designated Marksman, and Sniper classes have exclusive access to a suppressor for it&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[File:Ins2m9v.jpg|thumb|none|600px|The Beretta M9 in the customization screen]]&lt;br /&gt;
[[File:2014-11-05_00001.jpg|thumb|none|600px|The Beretta M9 being held]]&lt;br /&gt;
[[File:ins2m9-2.jpg|thumb|none|600px|The Beretta M9 being reloaded]]&lt;br /&gt;
[[File:ins2m9-3.jpg|thumb|none|600px|The Beretta M9 iron sight]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 10]] can be used by both teams, but is mainly focused to be used from insurgents. It can be loaded with a speedloader or simply putting one bullet at time. It costs 0 supply points, along with the Makarov PM.&lt;br /&gt;
[[Image:S&amp;amp;W Model M&amp;amp;P.jpg|350px|thumb|none|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver with 5&amp;quot; Barrel - .38 Special]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-1.jpg‎|thumb|none|600px|The S&amp;amp;W Model 10 in the customization menu.]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-2.jpg‎|thumb|none|600px|Holding the S&amp;amp;W Model 10]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-3.jpg‎|thumb|none|600px|Aiming the S&amp;amp;W Model 10]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-4.jpg‎|thumb|none|600px|Reloading the S&amp;amp;W Model 10, inserting one bullet at time]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is used by the Insurgents by default, though either team can use it. It can equip several accessories and holds 8+1 rounds. It costs 0 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor.&lt;br /&gt;
[[Image:MakarovPM.jpg‎|thumb|none|350px|Makarov PM - 9x18mm]]&lt;br /&gt;
[[File:Insurgency Makarov Loadout.jpg|thumb|none|600px|The Makarov on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Makarov FPS.jpg|thumb|none|600px|Holding the Makarov.]]&lt;br /&gt;
[[File:Insurgency Makarov ADS.jpg|thumb|none|600px|Aiming down the Makarov sights.]]&lt;br /&gt;
[[File:Insurgency Makarov Reload.jpg|thumb|none|600px|Reloading the Makarov.]]&lt;br /&gt;
[[File:Insurgency Makarov Laser.jpg|thumb|none|600px|The Makarov with a laser attachment.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons used by the Security=&lt;br /&gt;
&lt;br /&gt;
==M45 / MEU(SOC)==&lt;br /&gt;
The [[M45]] is used exclusively by the Security team. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. Before December 19 update, it is simply retexture of the Insurgents M1911, but is now modeled correctly. Aside from its model and texture, it is identical to the Insurgent-exclusive M1911.&lt;br /&gt;
[[Image:M-45 MEU(SOC).jpg|thumb|none|350px|M45 / MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[File:Ins2m45-1.jpg|thumb|none|600px|The M45 in the customization screen]]&lt;br /&gt;
[[File:Ins2m45-2.jpg|thumb|none|600px|The M45 being held]]&lt;br /&gt;
[[File:Ins2m45-4.jpg|thumb|none|600px|The M45 being reloaded]]&lt;br /&gt;
[[File:Ins2m45-3.jpg|thumb|none|600px|The M45 iron sight]]&lt;br /&gt;
[[Image:Notam45a1.jpg‎|thumb|none|600px|The old version of the &amp;quot;M45&amp;quot;. (Before December 19 update.)]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 ==&lt;br /&gt;
The [[M16#M16A4 Rifle |M16A4]] is used by the Security. It holds 30+1 rounds can be equipped with several accessories and is capable of shooting in burst fire and semi auto. It costs 1 supply point. Previously, the M16A4 used a top rail with a folding rear sight, though as of the Nightfall update it has a carry handle instead when no optics are used. It can be used by the Rifleman, Sniper, Designated Marksman, Demolitions, and Specialist classes. One thing to note is the fire selector is incorrectly modeled with the safety on.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg‎|thumb|none|500px|Colt M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ins2m16v.jpg|thumb|none|600px|The M16A4 in the customization screen]]&lt;br /&gt;
[[File:ins2m16a4-1.jpg|thumb|none|600px|The M16A4 being held]]&lt;br /&gt;
[[File:ins2m16a4-2.jpg|thumb|none|600px|The M16A4 being reloaded]]&lt;br /&gt;
[[File:ins2m16a4-3.jpg|thumb|none|600px|The M16A4 iron sight]]&lt;br /&gt;
&lt;br /&gt;
The Demolition, Breacher, and Specialist classes in the game allows the M16A4 to be wielded with an [[M203 Grenade Launcher]] that can, depending on class, use smoke shells or HE shells.&lt;br /&gt;
[[Image:M16A4M203.jpg‎|thumb|none|500px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:Ins2m16g-1.jpg|thumb|none|600px|M16A4 with the M203]]&lt;br /&gt;
[[File:Ins2m16g-2.jpg|thumb|none|600px|M16A4 with the M203 being reloaded]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 ==&lt;br /&gt;
The [[M4A1#M4A1 |M4A1]] is used by the Security and it can be equipped with several accessories. It holds 30+1 rounds. It costs 4 supply points. Its recoil and stats are a mid-point between the larger M16A4 and the shorter Mk. 18. It can be used by the Rifleman, Recon, and Demolitions classes.&lt;br /&gt;
[[Image:ColtM4A1.jpg‎|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2m4s.jpg|thumb|none|600px|The M4A1 in the customization screen]]&lt;br /&gt;
[[File:ins2m4-1.jpg|thumb|none|600px|The M4A1 being held]]&lt;br /&gt;
[[File:ins2m4-2.jpg|thumb|none|600px|The M4A1 being reloaded]]&lt;br /&gt;
[[File:ins2m4-3.jpg|thumb|none|600px|The M4A1 iron sight]]&lt;br /&gt;
&lt;br /&gt;
The Demolition, Breacher, and Specialist classes in the game allows the M4A1 to be wielded with an [[M203 Grenade Launcher]].&lt;br /&gt;
[[Image:Sopmod m4 m203 06.jpg‎|thumb|none|500px|M4A1 (5.56x45mm) with the M203 (40mm)]]&lt;br /&gt;
[[File:Ins2m4g-1.jpg|thumb|none|600px|The Colt M4A1 in the customization screen with the M203]]&lt;br /&gt;
[[File:Ins2m4g-2.jpg|thumb|none|600px|The Colt M4A1 with the M203]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 18 Mod 0==&lt;br /&gt;
The [[CQB-R / Mk. 18 Mod 0| Mk. 18]] is used by the Security. It holds 30+1 rounds. It can be equipped with several accessories and costs 3 supply points. It has some tan parts, unlike the M16A4 and M4A1. It can be used by the Specialist and Recon classes.&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|500px|Mk. 18 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency Mk18 Loadout.jpg|thumb|none|600px|The Mk. 18 in the Loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mk18 FPS.jpg|thumb|none|600px|Holding the Mk. 18.]]&lt;br /&gt;
[[File:Insurgency Mk18 ADS.jpg|thumb|none|600px|Aiming the Mk. 18 sights.]]&lt;br /&gt;
[[File:Insurgency Mk18 Reload.jpg|thumb|none|600px|Reloading the Mk. 18.]]&lt;br /&gt;
[[File:Insurgency Mk18 Holo.jpg|thumb|none|600px|The Mk. 18 with a foregrip and holographic sight attached.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5KA4==&lt;br /&gt;
The [[MP5K|H&amp;amp;K MP5KA4]] is used by the Security. The old MP5KN model has been replaced with the MP5KA4. It holds 30+1 rounds and can use semi-auto, three-round burst, or automatic fire. It is a fast weapon, but rather weak and long bursts can be hard to control. It costs 2 supply points and always has its front grip. It can be used by the Specialist.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|400px|H&amp;amp;K MP5KA4 - 9x19mm]]&lt;br /&gt;
[[File:Ins2mp5kv.jpg|thumb|none|600px|The MP5KA4 in the customization screen]]&lt;br /&gt;
[[File:insmp5k-1.jpg|thumb|none|600px|The MP5KA4 being held]]&lt;br /&gt;
[[File:ins2mp5k-2.jpg|thumb|none|600px|The MP5KA4 being reloaded]]&lt;br /&gt;
[[File:ins2mp5k-3.jpg|thumb|none|600px|The MP5KA4 iron sight]]&lt;br /&gt;
[[File:Insurgency_MP5KN_Loadout.jpg|thumb|none|600px|The old version of the &amp;quot;MP5K&amp;quot;. Note the lack three-round burst marking.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K UMP45==&lt;br /&gt;
The [[H&amp;amp;K UMP|H&amp;amp;K UMP45]] is used by the Security. It correctly holds 25+1 rounds but it has an incorrect burst selective fire. It is more powerful than the MP5K thanks to the bigger caliber, but it has a slower fire rate. It can equip several accessories and costs 2 supply points. It is shown with a front grip attached by default.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|500px|H&amp;amp;K UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Insurgency UMP Loadout.jpg|thumb|none|600px|The UMP45 in the customizations screen.]]&lt;br /&gt;
[[File:Insurgency UMP FPS.jpg|thumb|none|600px|Holding the UMP.]]&lt;br /&gt;
[[File:Insurgency UMP ADS.jpg|thumb|none|600px|Aiming the UMP iron sights.]]&lt;br /&gt;
[[File:Insurgency UMP Reload.jpg|thumb|none|600px|Reloading the UMP]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] is used by the Security. It can be equipped with slug ammo and other accessories. It costs 1 supply point and can be used by the Breacher and Engineer classes. It holds 8+1 shells and as of the October 2015 update, the reloads are performed correctly.&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|500px|Mossberg 590 Tactical Shotgun with subdued finish and Ghost Ring Sights - 12 Gauge]]&lt;br /&gt;
[[File:Insm590v.jpg|thumb|none|600px|The Mossberg 590 in the customization screen]]&lt;br /&gt;
[[File:ins2m590-1.jpg|thumb|none|600px|The Mossberg 590 being held]]&lt;br /&gt;
[[File:ins2m590-2.jpg|thumb|none|600px|The Mossberg 590 being reloaded]]&lt;br /&gt;
[[File:ins2m590-3.jpg|thumb|none|600px|The Mossberg 590 Iron sight]]&lt;br /&gt;
&lt;br /&gt;
==M249-E2 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] is used by the Security. It holds 200 rounds and can be equipped with several accessories. It costs 4 supply points and has a bipod permanently attached. Can be used only by the Support class.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg‎|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency M249 loadout.jpg|thumb|none|600px|The M249 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency M249 FPS.jpg|thumb|none|600px|Holding the M249.]]&lt;br /&gt;
[[File:Insurgency M249 ADS.jpg|thumb|none|600px|Aiming the M249.]]&lt;br /&gt;
[[File:Insurgency M249 Reload.jpg|thumb|none|600px|Reloading the M249.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM/SAR==&lt;br /&gt;
The [[Galil_ARM#Galil ARM|IMI Galil ARM]] is available for the security team. The in-game it is identified by the &amp;quot;Galil SAR&amp;quot; but the model still presents some feature of the Galil ARM. This one has a shorter barrel and polymer handguard&lt;br /&gt;
[[Image:Galil.jpg|350px|thumb|none|IMI Galil ARM with polymer handguard - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 1 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] is used by the Security, it is named &amp;quot;M14 EBR&amp;quot; which is its US Army designation. It can be equipped with several accessories and holds 20+1 rounds. It is one of two weapons capable of using the Mk. 4 Scope. Unlike several depictions of the EBR, it has a functional fire selector and can be used in automatic. Used only by the Sniper, Designated Marksman, and Support classes.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency Mk14 Loadout.jpg|thumb|none|600px|The Mk. 14 on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mk14 FPS.jpg|thumb|none|600px|Holding the Mk. 14.]]&lt;br /&gt;
[[File:Insurgency Mk14 ADS.jpg|thumb|none|600px|Aiming the Mk. 14. Note the trademarks and the NWI industries logo.]]&lt;br /&gt;
[[File:Insurgency Mk14 Scope.jpg|thumb|none|600px|The Mk. 14 with a Mk.4 scope and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
The [[L1A1_SLR#L1A1 SLR|L1A1 SLR]] is available for the Security team. It correctly shoots in semi-auto and can accept various accessories, plus, both FN FAL and L1A1 can accept the 30 round magazine by using the &amp;quot;extended magazine&amp;quot; accessory in the customization screen.&lt;br /&gt;
[[Image:L1A1-SLR.jpg|thumb|none|500px|L1A1 SLR - 7.62x51mm NATO. This is the later, typical version of the L1A1 which used black fiberglass furniture.]]&lt;br /&gt;
[[File:ins2l1a1-1.jpg|thumb|none|600px|The L1A1 SLR on the loadout screen.]]&lt;br /&gt;
[[File:ins2l1a1-2.jpg|thumb|none|600px|Holding the L1A1 SLR.]]&lt;br /&gt;
[[File:ins2l1a1-3.jpg|thumb|none|600px|Aiming the L1A1 SLR.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556==&lt;br /&gt;
The [[Ruger AC556]] is used by the Security. The model is still the default Mini 14 and has a 20+1 round magazine. It can equip several accessories. It costs 2 supply points and can be used by the Rifleman, Recon, and Designated Marksman classes.&lt;br /&gt;
[[Image:RugerAC556.jpg|thumb|none|500px|Ruger AC556 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency Ruger Loadout.jpg|thumb|none|600px|The Ruger AC556 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency Ruger FPS.jpg|thumb|none|600px|Holding the Ruger AC556.]]&lt;br /&gt;
[[File:Insurgency Ruger ADS.jpg|thumb|none|600px|Aiming down the Ruger AC556 sights.]]&lt;br /&gt;
[[File:Insurgency Ruger Bolt.jpg|thumb|none|600px|Pulling on the Ruger AC556 bolt to chamber.]]&lt;br /&gt;
&lt;br /&gt;
==M40A1 Sniper Rifle==&lt;br /&gt;
The [[M40A1]] is used by the Security. It is one of two weapons capable of using the Mk. 4 Scope and holds 5 rounds in its internal magazine. Used by the Sniper and Designated Marksman classes. Uniquely, when the last round is fired the player character does not operate the bolt, a sign to reload for the attentive&lt;br /&gt;
[[Image:M40a1standard-1-.jpg|thumb|none|500px|M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency M40 Loadout.jpg|thumb|none|600px|The M40A1 on the loadout screen with a Mk.4 scope attached. Note the missing trigger]]&lt;br /&gt;
[[File:Insurgency M40 FPS.jpg|thumb|none|600px|The M40A1 with a scope and bipod.]]&lt;br /&gt;
[[File:Insurgency M40 ADS.jpg|thumb|none|600px|Aiming down the Mk.4 scope.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
The [[M136 AT4]] is used by the Security as their primary rocket launcher. It is usable only by the Demolitions class and costs 5 points to use.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:Insurgency AT4 Loadout.jpg|thumb|none|600px|The AT4 on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AT4 FPS.jpg|thumb|none|600px|Holding the AT4 Launcher.]]&lt;br /&gt;
[[File:Insurgency AT4 ADS.jpg|thumb|none|600px|Aiming down the AT4 sights.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons used by the Insurgents=&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
A modified [[M1911A1]] is used by the Insurgents. It has a ring hammer, M45/MEU(SOC) sights, a long M1911 trigger, and smooth wood grips. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor&lt;br /&gt;
[[Image:M1911Colt.jpg‎|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Ins2m1911a1-1.jpg‎|thumb|none|600px|The &amp;quot;M1911A1&amp;quot; in the customization menu.]]&lt;br /&gt;
[[Image:Ins2m1911a1-2.jpg‎|thumb|none|600px|Holding the &amp;quot;M1911A1&amp;quot;.]]&lt;br /&gt;
[[Image:Ins2m1911a1-3.jpg‎|thumb|none|600px|&amp;quot;M1911A1&amp;quot; Ironsight.]]&lt;br /&gt;
[[Image:Ins2m1911a1-4.jpg‎|thumb|none|600px|Reloading the &amp;quot;M1911A1&amp;quot;.]]&lt;br /&gt;
[[Image:Insm1911var.jpg‎|thumb|none|600px|The old version of the &amp;quot;M1911A1&amp;quot;. (Before December 19 update.)]]&lt;br /&gt;
&lt;br /&gt;
==AK-74N==&lt;br /&gt;
The [[AK-74 | AK-74N]] is used by insurgents. It holds 30+1 rounds and is faster, and has a lower recoil than the AKMS but deals less damage. It can equip several accessories and costs 2 supply points. It is usable by the Fighter, Specialist, Striker, and Militant classes.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:Ins2ak74nv.jpg|thumb|none|600px|The AK-74N in the customization screen]]&lt;br /&gt;
[[File:ins2ak74n-1.jpg|thumb|none|600px|The AK-74N being held]]&lt;br /&gt;
[[File:ins2ak74n-2.jpg|thumb|none|600px|The AK-74N being reloaded]]&lt;br /&gt;
[[File:ins2ak74n-3.jpg|thumb|none|600px|The AK-74N iron sight]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] is used by the Insurgents. It is incorrectly named &amp;quot;AKM&amp;quot; and can be fitted with several accessories. It's the only weapon that doesn't require supply points (0 supply points). Any Insurgent class except the Sniper can use it.&lt;br /&gt;
[[Image:AKMS.jpg‎|thumb|none|500px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency AKMS Loadout.jpg|thumb|none|600px|The AKMS on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AKMS FPS.jpg|thumb|none|600px|Holding the AKMS.]]&lt;br /&gt;
[[File:Insurgency AKMS ADS.jpg|thumb|none|600px|Aiming down the AKMS sights.]]&lt;br /&gt;
[[File:Insurgency AKMS Reload.jpg|thumb|none|600px|Reloading the AKMS.]]&lt;br /&gt;
[[File:Insurgency AKMS Foregrip.jpg|thumb|none|600px|The AKMS with a foregrip hand guard, similar to that of the Romanian [[AIMS]].]]&lt;br /&gt;
&lt;br /&gt;
The Sapper, Striker, and Bomber classes in the game allows the AKMS to be wielded with a [[GP-25]]. Depending on their class, the user can choose smoke shells or HE shells.&lt;br /&gt;
[[Image:Gp-25 1.jpg‎|thumb|none|500px|GP-25 grenade launcher - 40mm]]&lt;br /&gt;
[[File:Insurgency GP Loadout.jpg|thumb|none|600px|The AKMS with a GP-25 Grenade Launcher on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency GP FPS.jpg|thumb|none|600px|Wielding a AKMS with a mounted GP-25.]]&lt;br /&gt;
[[File:Insurgency GP Reload.jpg|thumb|none|600px|Reloading the AKMS-mounted GP-25.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] is used by the Insurgents. It holds 30+1 rounds and can equip several accessories. It costs 2 supply points and can be used by the Fighter, Specialist, and Striker.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg‎|thumb|none|500px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Insurgency AKS Loadout.jpg|thumb|none|600px|The AKS-74U on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AKS FPS.jpg|thumb|none|600px|Wielding a AKS-74U.]]&lt;br /&gt;
[[File:Insurgency AKS ADS.jpg|thumb|none|600px|Aiming down the AKS-74U sights.]]&lt;br /&gt;
[[File:Insurgency AKS Reload.jpg|thumb|none|600px|Reloading the AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco SKS-D==&lt;br /&gt;
The [[SKS|Norinco SKS-D]] can be used by the Insurgents. Strangely enough, the SKS barrel seems to be cut down. It can equip several accessories, and comes with a detachable 20 round magazine. It costs 1 supply point. It can be used by the Fighter, Marksman, Scout, Sharpshooter, and Sniper.&lt;br /&gt;
[[Image:NorincoSKS-D.jpg‎|thumb|none|500px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency SKS Loadout.jpg|thumb|none|600px|The SKS on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency SKS FPS.jpg|thumb|none|600px|Wielding the SKS.]]&lt;br /&gt;
[[File:Insurgency SKS ADS.jpg|thumb|none|600px|Aiming down the SKS iron sights.]]&lt;br /&gt;
[[File:Insurgency SKS Reload.jpg|thumb|none|600px|Reloading the SKS. This model uses a detachable magazine rather than the normal clip-reloaded models]]&lt;br /&gt;
[[File:Insurgency SKS PSO.jpg|thumb|none|600px|The SKS with a PO 4x24P scope on it.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL#FN FAL 50.00|FN FAL]] can be used by the Insurgents. It can equip several accessories. It holds 20+1 rounds and costs 3 supply points. Usable by all classes except the Machine Gunner and Bomber&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency FAL Loadout.jpg|thumb|none|600px|The FAL on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency FAL FPS.jpg|thumb|none|600px|Wielding a FAL.]]&lt;br /&gt;
[[File:Insurgency FAL ADS.jpg|thumb|none|600px|Aiming down the FAL sights.]]&lt;br /&gt;
[[File:Insurgency FAL Reload.jpg|thumb|none|600px|Reloading the FAL.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-194==&lt;br /&gt;
The [[TOZ-194]] (simply called &amp;quot;TOZ&amp;quot; in-game) is used by Insurgents. Like the Mossberg, it can be equipped with slug ammo and can equip several accessories. It costs 1 supply point. It holds 6+1 shells and also now reloads correctly.&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|500px|TOZ-194 - 12 gauge]]&lt;br /&gt;
[[File:Insurgency TOZ Loadout.jpg|thumb|none|600px|The TOZ-194 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency TOZ FPS.jpg|thumb|none|600px|The TOZ-194 shotgun in your hands.]]&lt;br /&gt;
[[File:Insurgency TOZ ADS.jpg|thumb|none|600px|Aiming the TOZ-194 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Romanian RPK==&lt;br /&gt;
The [[RPK|Romanian RPK]] is used by Insurgents. This RPK has an AKM like muzzle brake and the different receiver instead of it original flat receiver. Like in the mod, it comes with a 75 rounds drum magazine and can be equipped with several accessories. It costs 2 supply points. Only the Machine Gunner class can use it.&lt;br /&gt;
[[Image:Romanianrpk.jpg|thumb|none|501px|Romanian RPK light machine gun with 40-rounds magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency RPK Loadout.jpg|thumb|none|600px|The RPK in the customization screen. Note the missing key on the drum and the AKM muzzle brake]]&lt;br /&gt;
[[File:Insurgency RPK Loadout Character.jpg|thumb|none|600px|The RPK on the loadout screen on the character.]]&lt;br /&gt;
[[File:Insurgency RPK FPS.jpg|thumb|none|600px|Holding the RPK. Note the different receiver]]&lt;br /&gt;
[[File:Insurgency RPK ADS.jpg|thumb|none|600px|Aiming the RPK.]]&lt;br /&gt;
[[File:Insurgency RPK Reload.jpg|thumb|none|600px|Reloading the RPK with a drum magazine.]]&lt;br /&gt;
[[File:Insurgency RPK Bipod.jpg|thumb|none|600px|The RPK with its bipod deployed.]]&lt;br /&gt;
[[File:Insurgency RPK Ground.jpg|thumb|none|600px|A RPK LMG on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] is available for both teams, mainly focused to be used from insurgents though. It costs 3 supply points, it can be equipped with various accessories, but also with its standard bipod and a drum magazine.&lt;br /&gt;
[[Image:GalilARM-2.jpg|350px|thumb|none|IMI Galil ARM with wood hand-guard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2galil-1.jpg|thumb|none|600px|The IMI Galil ARM in the customization screen.]]&lt;br /&gt;
[[File:Ins2galil-2.jpg|thumb|none|600px|Holding The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-3.jpg|thumb|none|600px|Aiming The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-4.jpg|thumb|none|600px|Reloading The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-5.jpg|thumb|none|600px|The IMI Galil ARM deployed with its bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant 1891/30==&lt;br /&gt;
The [[Mosin Nagant]] is used by the Insurgents. It can equip several accessories. It costs 1 supply point. It can be used by the Sniper and Sharpshooter classes and aside from aesthetics, is almost identical to the M40A1 in performance.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|500px|Mosin Nagant 1891/30 - 7.62x54mmR]]&lt;br /&gt;
[[File:Insurgency Mosin Loadout.jpg|thumb|none|600px|The Mosin Nagant on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mosin FPS.jpg|thumb|none|600px|Holding the Mosin Nagant.]]&lt;br /&gt;
[[File:Insurgency Mosin ADS.jpg|thumb|none|600px|Aiming down the Mosin Nagant iron sights.]]&lt;br /&gt;
[[File:Insurgency Mosin Bolt.jpg|thumb|none|600px|Cycling the bolt-action on the Mosin-Nagant rifle.]]&lt;br /&gt;
[[File:Insurgency Mosin Bipod.jpg|thumb|none|600px|The Mosin with a scope and a bipod attached.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] is used by the Insurgents. It can equip several accessories. It is semi-automatic and holds 15+1 rounds, but it can extended by using the extended magazine accessories, which will then use its 30 rounds magazine.. It costs 2 supply points and can be used by the Bomber, Sharpshooter, Specialist, and Striker. In the upcoming update, it will be replaced by a M1 Carbine&lt;br /&gt;
[[Image:M1CarbineLateModel.jpg|thumb|none|500px|Korean War Era M1 Carbine, with Birch Stock, Adjustable sight, bayonet lug, and twin magazine pouch - .30 Carbine]]&lt;br /&gt;
[[File:Ins2m1car-1.jpg|thumb|none|600px|The M1 Carbine on the loadout screen.]]&lt;br /&gt;
[[File:Ins2m1car-2.jpg|thumb|none|600px|Wielding a M1 Carbine.]]&lt;br /&gt;
[[File:Ins2m1car-3.jpg|thumb|none|600px|Aiming down the M1 Carbine sights.]]&lt;br /&gt;
[[File:Ins2m1car-4.jpg|thumb|none|600px|Reloading the M1 Carbine.]]&lt;br /&gt;
[[File:Ins2m1car-5.jpg|thumb|none|600px|M1 Carbine rail system.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is used by the Insurgents. It is correctly shown holding 32 rounds and being unable to chamber one. It can equip several accessories. It costs 2 supply points. In terms of performance it is much like the UMP, but it has a slower fire rate and lower damage.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:Insurgency MP40 Loadout.jpg|thumb|none|600px|The MP40 in the loadout screen. Note the missing trigger]]&lt;br /&gt;
[[File:Insurgency MP40 FPS.jpg|thumb|none|600px|Holding a MP40.]]&lt;br /&gt;
[[File:Insurgency MP40 ADS.jpg|thumb|none|600px|Aiming down the MP40 iron sights.]]&lt;br /&gt;
[[File:Insurgency MP40 Bolt.jpg|thumb|none|600px|Setting the bolt on the MP40.]]&lt;br /&gt;
[[File:Insurgency MP40 Reload.jpg|thumb|none|600px|Reloading the MP40.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling Mk. IV==&lt;br /&gt;
The [[Sterling Mk. IV]] is used by the Insurgents. It costs 2 supply points, and it can accept various attachments. In-game it is full-auto only whereas the real weapon is select fire. Furthermore, the Player Characters ill-advisedly hold it by the magazine with their left hand.&lt;br /&gt;
[[Image:Sterling-Mk-4.jpg|350px|thumb|none|Sterling Mk. IV Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Ins2sterling-1.jpg|thumb|none|600px|The Sterling Mk. IV in the customization screen.]]&lt;br /&gt;
[[File:Ins2sterling-2.jpg|thumb|none|600px|Holding the Sterling Mk. IV]]&lt;br /&gt;
[[File:Ins2sterling-3.jpg|thumb|none|600px|Aiming the Sterling Mk. IV]]&lt;br /&gt;
[[File:Ins2sterling-4.jpg|thumb|none|600px|Reloading the Sterling Mk. IV]]&lt;br /&gt;
If a suppressor is attached, the sterling acquires the Sterling Patchett suppressor, but without the grip underneath it.&lt;br /&gt;
[[Image:Sterling-Patchett-Submachine-Gun.jpg|350px|thumb|none|Sterling Patchett Suppressed version - 9x19mm]]&lt;br /&gt;
[[File:Ins2sterling-5.jpg|thumb|none|600px|Holding the Sterling Patchett.]]&lt;br /&gt;
[[File:Ins2sterling-6.jpg|thumb|none|600px|Reloading the Sterling Patchett. Note the missing grip underneath the suppressor]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is used by the Insurgents. It can only be bought by the Striker class and costs 5 points.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Insurgency RPG Loadout.jpg|thumb|none|600px|The RPG in the loadout screen.]]&lt;br /&gt;
[[File:Insurgency RPG FPS.jpg|thumb|none|600px|Holding the RPG-7.]]&lt;br /&gt;
[[File:Insurgency RPG ADS.jpg|thumb|none|600px|Aiming down the RPG-7 iron sight.]]&lt;br /&gt;
[[File:Insurgency RPG Reloading.jpg|thumb|none|600px|Loading the RPG-7 tube launcher with a rocket.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==F1 Grenade==&lt;br /&gt;
The [[F1 hand grenade]] is the standard hand grenade of the Insurgents team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|300px|F1 hand grenade]]&lt;br /&gt;
[[File:Insurgency F1.jpg|thumb|none|600px|A F1 grenade in the customization screen.]]&lt;br /&gt;
[[File:Insurgency F1 FPS.jpg|thumb|none|600px|Holding a F1 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is the standard hand grenade for the Security Team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]]&lt;br /&gt;
[[File:Insurgency M67 Grenade.jpg|thumb|none|600px|Holding the M67 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] can be used by both teams. It costs 1 supply point.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 Smoke Grenade]]&lt;br /&gt;
[[Image:ins2m18.jpg|thumb|none|600px|M18 Smoke]]&lt;br /&gt;
&lt;br /&gt;
==AN-M14 Incendiary Grenade==&lt;br /&gt;
The [[AN-M14 Incendiary Grenade]] can be equiped by the Security team. It costs 3 supply points. Only one of these is required to destroy weapon caches&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|200px|AN-M14 Incendiary Grenade]]&lt;br /&gt;
[[File:Insurgency Incendinary.jpg|thumb|none|600px|Holding a AN-M14 Incendiary grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] can be used by both teams. It costs 1 supply point.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|150px|M84 Stun Grenade]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==Browning M2HB ==&lt;br /&gt;
The [[Browning M2HB ]] machine gun is seen on vehicles located around maps. None are available for use by the player.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:insurgency M2 (1).jpg|thumb|none|600px|A M2HB Browning mounted on a Humvee.]]&lt;br /&gt;
[[File:insurgency M2 (2).jpg|thumb|none|600px|The M2HB Browning on a tank.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1 Flare Pistol==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] is available for both teams. It costs 1 supply point and can only be purchased on night time maps&lt;br /&gt;
[[Image:H&amp;amp;K P2A1.JPG|350px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[Image:ins2p2a1-2.jpg|600px|thumb|none|Holding the H&amp;amp;K P2A1]]&lt;br /&gt;
[[Image:ins2p2a1-1.jpg|600px|thumb|none|Aiming with the H&amp;amp;K P2A1]]&lt;br /&gt;
[[Image:ins2p2a1-3.jpg|600px|thumb|none|Shooting]]&lt;br /&gt;
[[Image:ins2p2a1-4.jpg|600px|thumb|none|Reloading the H&amp;amp;K P2A1]]&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency&amp;diff=974985</id>
		<title>Insurgency</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency&amp;diff=974985"/>
		<updated>2015-11-01T10:09:10Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: /* IMI Galil SAR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Insurgency 2&lt;br /&gt;
|picture=Insurgency2.jpg&lt;br /&gt;
|date=22 Jan 2014&lt;br /&gt;
|developer=New World Interactive &lt;br /&gt;
|publisher=New World Interactive&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Insurgency 2'' is the standalone version of the ''Half Life 2'' Mod ''Insurgency''. It is listed simply as &amp;quot;''Insurgency''&amp;quot; on the Steam page. The game follows a simple team-based conflict with various objectives from capturing objectives to increase territory and spawn waves to search-and-destroy missions on weapon caches. Going for realism, the game lacks most typical HUDs seen on today's first-person shooters, such as no ammo counter and no crosshair on screen. The team members are separated into two squads, each with its own special classes meant for specific roles such as rifleman, sniper, demolitions, support, and such. Players are able to customize their loadout from their classes' options, including a selection of primary weapons, sidearms, grenades, and armor and vest accessories, though they may choose to ignore any or all of them. This is done by using Supply Points, which are given at the start of a game and in some modes, can be increased by completing objectives or progressing through the next round. Each team, the Security Forces and Insurgents, has nine to ten classes, each with differing weapons and equipment choices.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Insurgency 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Weapons used by both Teams=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is used by the Security by default, though either team can choose it. It holds 15+1 rounds and can equip several accessories. It costs 1 supply point. The Security Specialist, Recon, Breacher, Designated Marksman, and Sniper classes have exclusive access to a suppressor for it&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[File:Ins2m9v.jpg|thumb|none|600px|The Beretta M9 in the customization screen]]&lt;br /&gt;
[[File:2014-11-05_00001.jpg|thumb|none|600px|The Beretta M9 being held]]&lt;br /&gt;
[[File:ins2m9-2.jpg|thumb|none|600px|The Beretta M9 being reloaded]]&lt;br /&gt;
[[File:ins2m9-3.jpg|thumb|none|600px|The Beretta M9 iron sight]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 10]] can be used by both teams, but is mainly focused to be used from insurgents. It can be loaded with a speedloader or simply putting one bullet at time. It costs 0 supply points, along with the Makarov PM.&lt;br /&gt;
[[Image:S&amp;amp;W Model M&amp;amp;P.jpg|350px|thumb|none|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver with 5&amp;quot; Barrel - .38 Special]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-1.jpg‎|thumb|none|600px|The S&amp;amp;W Model 10 in the customization menu.]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-2.jpg‎|thumb|none|600px|Holding the S&amp;amp;W Model 10]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-3.jpg‎|thumb|none|600px|Aiming the S&amp;amp;W Model 10]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-4.jpg‎|thumb|none|600px|Reloading the S&amp;amp;W Model 10, inserting one bullet at time]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is used by the Insurgents by default, though either team can use it. It can equip several accessories and holds 8+1 rounds. It costs 0 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor.&lt;br /&gt;
[[Image:MakarovPM.jpg‎|thumb|none|350px|Makarov PM - 9x18mm]]&lt;br /&gt;
[[File:Insurgency Makarov Loadout.jpg|thumb|none|600px|The Makarov on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Makarov FPS.jpg|thumb|none|600px|Holding the Makarov.]]&lt;br /&gt;
[[File:Insurgency Makarov ADS.jpg|thumb|none|600px|Aiming down the Makarov sights.]]&lt;br /&gt;
[[File:Insurgency Makarov Reload.jpg|thumb|none|600px|Reloading the Makarov.]]&lt;br /&gt;
[[File:Insurgency Makarov Laser.jpg|thumb|none|600px|The Makarov with a laser attachment.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons used by the Security=&lt;br /&gt;
&lt;br /&gt;
==M45 / MEU(SOC)==&lt;br /&gt;
The [[M45]] is used exclusively by the Security team. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. Before December 19 update, it is simply retexture of the Insurgents M1911, but is now modeled correctly. Aside from its model and texture, it is identical to the Insurgent-exclusive M1911.&lt;br /&gt;
[[Image:M-45 MEU(SOC).jpg|thumb|none|350px|M45 / MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[File:Ins2m45-1.jpg|thumb|none|600px|The M45 in the customization screen]]&lt;br /&gt;
[[File:Ins2m45-2.jpg|thumb|none|600px|The M45 being held]]&lt;br /&gt;
[[File:Ins2m45-4.jpg|thumb|none|600px|The M45 being reloaded]]&lt;br /&gt;
[[File:Ins2m45-3.jpg|thumb|none|600px|The M45 iron sight]]&lt;br /&gt;
[[Image:Notam45a1.jpg‎|thumb|none|600px|The old version of the &amp;quot;M45&amp;quot;. (Before December 19 update.)]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 ==&lt;br /&gt;
The [[M16#M16A4 Rifle |M16A4]] is used by the Security. It holds 30+1 rounds can be equipped with several accessories and is capable of shooting in burst fire and semi auto. It costs 1 supply point. Previously, the M16A4 used a top rail with a folding rear sight, though as of the Nightfall update it has a carry handle instead when no optics are used. It can be used by the Rifleman, Sniper, Designated Marksman, Demolitions, and Specialist classes. One thing to note is the fire selector is incorrectly modeled with the safety on.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg‎|thumb|none|500px|Colt M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ins2m16v.jpg|thumb|none|600px|The M16A4 in the customization screen]]&lt;br /&gt;
[[File:ins2m16a4-1.jpg|thumb|none|600px|The M16A4 being held]]&lt;br /&gt;
[[File:ins2m16a4-2.jpg|thumb|none|600px|The M16A4 being reloaded]]&lt;br /&gt;
[[File:ins2m16a4-3.jpg|thumb|none|600px|The M16A4 iron sight]]&lt;br /&gt;
&lt;br /&gt;
The Demolition, Breacher, and Specialist classes in the game allows the M16A4 to be wielded with an [[M203 Grenade Launcher]] that can, depending on class, use smoke shells or HE shells.&lt;br /&gt;
[[Image:M16A4M203.jpg‎|thumb|none|500px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:Ins2m16g-1.jpg|thumb|none|600px|M16A4 with the M203]]&lt;br /&gt;
[[File:Ins2m16g-2.jpg|thumb|none|600px|M16A4 with the M203 being reloaded]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 ==&lt;br /&gt;
The [[M4A1#M4A1 |M4A1]] is used by the Security and it can be equipped with several accessories. It holds 30+1 rounds. It costs 4 supply points. Its recoil and stats are a mid-point between the larger M16A4 and the shorter Mk. 18. It can be used by the Rifleman, Recon, and Demolitions classes.&lt;br /&gt;
[[Image:ColtM4A1.jpg‎|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2m4s.jpg|thumb|none|600px|The M4A1 in the customization screen]]&lt;br /&gt;
[[File:ins2m4-1.jpg|thumb|none|600px|The M4A1 being held]]&lt;br /&gt;
[[File:ins2m4-2.jpg|thumb|none|600px|The M4A1 being reloaded]]&lt;br /&gt;
[[File:ins2m4-3.jpg|thumb|none|600px|The M4A1 iron sight]]&lt;br /&gt;
&lt;br /&gt;
The Demolition, Breacher, and Specialist classes in the game allows the M4A1 to be wielded with an [[M203 Grenade Launcher]].&lt;br /&gt;
[[Image:Sopmod m4 m203 06.jpg‎|thumb|none|500px|M4A1 (5.56x45mm) with the M203 (40mm)]]&lt;br /&gt;
[[File:Ins2m4g-1.jpg|thumb|none|600px|The Colt M4A1 in the customization screen with the M203]]&lt;br /&gt;
[[File:Ins2m4g-2.jpg|thumb|none|600px|The Colt M4A1 with the M203]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 18 Mod 0==&lt;br /&gt;
The [[CQB-R / Mk. 18 Mod 0| Mk. 18]] is used by the Security. It holds 30+1 rounds. It can be equipped with several accessories and costs 3 supply points. It has some tan parts, unlike the M16A4 and M4A1. It can be used by the Specialist and Recon classes.&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|500px|Mk. 18 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency Mk18 Loadout.jpg|thumb|none|600px|The Mk. 18 in the Loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mk18 FPS.jpg|thumb|none|600px|Holding the Mk. 18.]]&lt;br /&gt;
[[File:Insurgency Mk18 ADS.jpg|thumb|none|600px|Aiming the Mk. 18 sights.]]&lt;br /&gt;
[[File:Insurgency Mk18 Reload.jpg|thumb|none|600px|Reloading the Mk. 18.]]&lt;br /&gt;
[[File:Insurgency Mk18 Holo.jpg|thumb|none|600px|The Mk. 18 with a foregrip and holographic sight attached.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5KA4==&lt;br /&gt;
The [[MP5K|H&amp;amp;K MP5KA4]] is used by the Security. The old MP5KN model has been replaced with the MP5KA4. It holds 30+1 rounds and can use semi-auto, three-round burst, or automatic fire. It is a fast weapon, but rather weak and long bursts can be hard to control. It costs 2 supply points and always has its front grip. It can be used by the Specialist.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|400px|H&amp;amp;K MP5KA4 - 9x19mm]]&lt;br /&gt;
[[File:Ins2mp5kv.jpg|thumb|none|600px|The MP5KA4 in the customization screen]]&lt;br /&gt;
[[File:insmp5k-1.jpg|thumb|none|600px|The MP5KA4 being held]]&lt;br /&gt;
[[File:ins2mp5k-2.jpg|thumb|none|600px|The MP5KA4 being reloaded]]&lt;br /&gt;
[[File:ins2mp5k-3.jpg|thumb|none|600px|The MP5KA4 iron sight]]&lt;br /&gt;
[[File:Insurgency_MP5KN_Loadout.jpg|thumb|none|600px|The old version of the &amp;quot;MP5K&amp;quot;. Note the lack three-round burst marking.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K UMP45==&lt;br /&gt;
The [[H&amp;amp;K UMP|H&amp;amp;K UMP45]] is used by the Security. It correctly holds 25+1 rounds but it has an incorrect burst selective fire. It is more powerful than the MP5K thanks to the bigger caliber, but it has a slower fire rate. It can equip several accessories and costs 2 supply points. It is shown with a front grip attached by default.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|500px|H&amp;amp;K UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Insurgency UMP Loadout.jpg|thumb|none|600px|The UMP45 in the customizations screen.]]&lt;br /&gt;
[[File:Insurgency UMP FPS.jpg|thumb|none|600px|Holding the UMP.]]&lt;br /&gt;
[[File:Insurgency UMP ADS.jpg|thumb|none|600px|Aiming the UMP iron sights.]]&lt;br /&gt;
[[File:Insurgency UMP Reload.jpg|thumb|none|600px|Reloading the UMP]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] is used by the Security. It can be equipped with slug ammo and other accessories. It costs 1 supply point and can be used by the Breacher and Engineer classes. It holds 8+1 shells and as of the October 2015 update, the reloads are performed correctly.&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|500px|Mossberg 590 Tactical Shotgun with subdued finish and Ghost Ring Sights - 12 Gauge]]&lt;br /&gt;
[[File:Insm590v.jpg|thumb|none|600px|The Mossberg 590 in the customization screen]]&lt;br /&gt;
[[File:ins2m590-1.jpg|thumb|none|600px|The Mossberg 590 being held]]&lt;br /&gt;
[[File:ins2m590-2.jpg|thumb|none|600px|The Mossberg 590 being reloaded]]&lt;br /&gt;
[[File:ins2m590-3.jpg|thumb|none|600px|The Mossberg 590 Iron sight]]&lt;br /&gt;
&lt;br /&gt;
==M249-E2 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] is used by the Security. It holds 200 rounds and can be equipped with several accessories. It costs 4 supply points and has a bipod permanently attached. Can be used only by the Support class.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg‎|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency M249 loadout.jpg|thumb|none|600px|The M249 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency M249 FPS.jpg|thumb|none|600px|Holding the M249.]]&lt;br /&gt;
[[File:Insurgency M249 ADS.jpg|thumb|none|600px|Aiming the M249.]]&lt;br /&gt;
[[File:Insurgency M249 Reload.jpg|thumb|none|600px|Reloading the M249.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[Galil_ARM#Galil ARM|IMI Galil ARM]] is available for the security team. The in-game it is identified by the &amp;quot;Galil SAR&amp;quot; but the model still presents some feature of the Galil ARM. This one has a shorter barrel and polymer handguard&lt;br /&gt;
[[Image:Galil.jpg|350px|thumb|none|IMI Galil ARM with polymer handguard - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 1 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] is used by the Security, it is named &amp;quot;M14 EBR&amp;quot; which is its US Army designation. It can be equipped with several accessories and holds 20+1 rounds. It is one of two weapons capable of using the Mk. 4 Scope. Unlike several depictions of the EBR, it has a functional fire selector and can be used in automatic. Used only by the Sniper, Designated Marksman, and Support classes.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency Mk14 Loadout.jpg|thumb|none|600px|The Mk. 14 on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mk14 FPS.jpg|thumb|none|600px|Holding the Mk. 14.]]&lt;br /&gt;
[[File:Insurgency Mk14 ADS.jpg|thumb|none|600px|Aiming the Mk. 14. Note the trademarks and the NWI industries logo.]]&lt;br /&gt;
[[File:Insurgency Mk14 Scope.jpg|thumb|none|600px|The Mk. 14 with a Mk.4 scope and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
The [[L1A1_SLR#L1A1 SLR|L1A1 SLR]] is available for the Security team. It correctly shoots in semi-auto and can accept various accessories, plus, both FN FAL and L1A1 can accept the 30 round magazine by using the &amp;quot;extended magazine&amp;quot; accessory in the customization screen.&lt;br /&gt;
[[Image:L1A1-SLR.jpg|thumb|none|500px|L1A1 SLR - 7.62x51mm NATO. This is the later, typical version of the L1A1 which used black fiberglass furniture.]]&lt;br /&gt;
[[File:ins2l1a1-1.jpg|thumb|none|600px|The L1A1 SLR on the loadout screen.]]&lt;br /&gt;
[[File:ins2l1a1-2.jpg|thumb|none|600px|Holding the L1A1 SLR.]]&lt;br /&gt;
[[File:ins2l1a1-3.jpg|thumb|none|600px|Aiming the L1A1 SLR.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556==&lt;br /&gt;
The [[Ruger AC556]] is used by the Security. The model is still the default Mini 14 and has a 20+1 round magazine. It can equip several accessories. It costs 2 supply points and can be used by the Rifleman, Recon, and Designated Marksman classes.&lt;br /&gt;
[[Image:RugerAC556.jpg|thumb|none|500px|Ruger AC556 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency Ruger Loadout.jpg|thumb|none|600px|The Ruger AC556 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency Ruger FPS.jpg|thumb|none|600px|Holding the Ruger AC556.]]&lt;br /&gt;
[[File:Insurgency Ruger ADS.jpg|thumb|none|600px|Aiming down the Ruger AC556 sights.]]&lt;br /&gt;
[[File:Insurgency Ruger Bolt.jpg|thumb|none|600px|Pulling on the Ruger AC556 bolt to chamber.]]&lt;br /&gt;
&lt;br /&gt;
==M40A1 Sniper Rifle==&lt;br /&gt;
The [[M40A1]] is used by the Security. It is one of two weapons capable of using the Mk. 4 Scope and holds 5 rounds in its internal magazine. Used by the Sniper and Designated Marksman classes. Uniquely, when the last round is fired the player character does not operate the bolt, a sign to reload for the attentive&lt;br /&gt;
[[Image:M40a1standard-1-.jpg|thumb|none|500px|M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency M40 Loadout.jpg|thumb|none|600px|The M40A1 on the loadout screen with a Mk.4 scope attached. Note the missing trigger]]&lt;br /&gt;
[[File:Insurgency M40 FPS.jpg|thumb|none|600px|The M40A1 with a scope and bipod.]]&lt;br /&gt;
[[File:Insurgency M40 ADS.jpg|thumb|none|600px|Aiming down the Mk.4 scope.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
The [[M136 AT4]] is used by the Security as their primary rocket launcher. It is usable only by the Demolitions class and costs 5 points to use.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:Insurgency AT4 Loadout.jpg|thumb|none|600px|The AT4 on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AT4 FPS.jpg|thumb|none|600px|Holding the AT4 Launcher.]]&lt;br /&gt;
[[File:Insurgency AT4 ADS.jpg|thumb|none|600px|Aiming down the AT4 sights.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons used by the Insurgents=&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
A modified [[M1911A1]] is used by the Insurgents. It has a ring hammer, M45/MEU(SOC) sights, a long M1911 trigger, and smooth wood grips. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor&lt;br /&gt;
[[Image:M1911Colt.jpg‎|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Ins2m1911a1-1.jpg‎|thumb|none|600px|The &amp;quot;M1911A1&amp;quot; in the customization menu.]]&lt;br /&gt;
[[Image:Ins2m1911a1-2.jpg‎|thumb|none|600px|Holding the &amp;quot;M1911A1&amp;quot;.]]&lt;br /&gt;
[[Image:Ins2m1911a1-3.jpg‎|thumb|none|600px|&amp;quot;M1911A1&amp;quot; Ironsight.]]&lt;br /&gt;
[[Image:Ins2m1911a1-4.jpg‎|thumb|none|600px|Reloading the &amp;quot;M1911A1&amp;quot;.]]&lt;br /&gt;
[[Image:Insm1911var.jpg‎|thumb|none|600px|The old version of the &amp;quot;M1911A1&amp;quot;. (Before December 19 update.)]]&lt;br /&gt;
&lt;br /&gt;
==AK-74N==&lt;br /&gt;
The [[AK-74 | AK-74N]] is used by insurgents. It holds 30+1 rounds and is faster, and has a lower recoil than the AKMS but deals less damage. It can equip several accessories and costs 2 supply points. It is usable by the Fighter, Specialist, Striker, and Militant classes.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:Ins2ak74nv.jpg|thumb|none|600px|The AK-74N in the customization screen]]&lt;br /&gt;
[[File:ins2ak74n-1.jpg|thumb|none|600px|The AK-74N being held]]&lt;br /&gt;
[[File:ins2ak74n-2.jpg|thumb|none|600px|The AK-74N being reloaded]]&lt;br /&gt;
[[File:ins2ak74n-3.jpg|thumb|none|600px|The AK-74N iron sight]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] is used by the Insurgents. It is incorrectly named &amp;quot;AKM&amp;quot; and can be fitted with several accessories. It's the only weapon that doesn't require supply points (0 supply points). Any Insurgent class except the Sniper can use it.&lt;br /&gt;
[[Image:AKMS.jpg‎|thumb|none|500px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency AKMS Loadout.jpg|thumb|none|600px|The AKMS on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AKMS FPS.jpg|thumb|none|600px|Holding the AKMS.]]&lt;br /&gt;
[[File:Insurgency AKMS ADS.jpg|thumb|none|600px|Aiming down the AKMS sights.]]&lt;br /&gt;
[[File:Insurgency AKMS Reload.jpg|thumb|none|600px|Reloading the AKMS.]]&lt;br /&gt;
[[File:Insurgency AKMS Foregrip.jpg|thumb|none|600px|The AKMS with a foregrip hand guard, similar to that of the Romanian [[AIMS]].]]&lt;br /&gt;
&lt;br /&gt;
The Sapper, Striker, and Bomber classes in the game allows the AKMS to be wielded with a [[GP-25]]. Depending on their class, the user can choose smoke shells or HE shells.&lt;br /&gt;
[[Image:Gp-25 1.jpg‎|thumb|none|500px|GP-25 grenade launcher - 40mm]]&lt;br /&gt;
[[File:Insurgency GP Loadout.jpg|thumb|none|600px|The AKMS with a GP-25 Grenade Launcher on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency GP FPS.jpg|thumb|none|600px|Wielding a AKMS with a mounted GP-25.]]&lt;br /&gt;
[[File:Insurgency GP Reload.jpg|thumb|none|600px|Reloading the AKMS-mounted GP-25.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] is used by the Insurgents. It holds 30+1 rounds and can equip several accessories. It costs 2 supply points and can be used by the Fighter, Specialist, and Striker.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg‎|thumb|none|500px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Insurgency AKS Loadout.jpg|thumb|none|600px|The AKS-74U on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AKS FPS.jpg|thumb|none|600px|Wielding a AKS-74U.]]&lt;br /&gt;
[[File:Insurgency AKS ADS.jpg|thumb|none|600px|Aiming down the AKS-74U sights.]]&lt;br /&gt;
[[File:Insurgency AKS Reload.jpg|thumb|none|600px|Reloading the AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco SKS-D==&lt;br /&gt;
The [[SKS|Norinco SKS-D]] can be used by the Insurgents. Strangely enough, the SKS barrel seems to be cut down. It can equip several accessories, and comes with a detachable 20 round magazine. It costs 1 supply point. It can be used by the Fighter, Marksman, Scout, Sharpshooter, and Sniper.&lt;br /&gt;
[[Image:NorincoSKS-D.jpg‎|thumb|none|500px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency SKS Loadout.jpg|thumb|none|600px|The SKS on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency SKS FPS.jpg|thumb|none|600px|Wielding the SKS.]]&lt;br /&gt;
[[File:Insurgency SKS ADS.jpg|thumb|none|600px|Aiming down the SKS iron sights.]]&lt;br /&gt;
[[File:Insurgency SKS Reload.jpg|thumb|none|600px|Reloading the SKS. This model uses a detachable magazine rather than the normal clip-reloaded models]]&lt;br /&gt;
[[File:Insurgency SKS PSO.jpg|thumb|none|600px|The SKS with a PO 4x24P scope on it.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL#FN FAL 50.00|FN FAL]] can be used by the Insurgents. It can equip several accessories. It holds 20+1 rounds and costs 3 supply points. Usable by all classes except the Machine Gunner and Bomber&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency FAL Loadout.jpg|thumb|none|600px|The FAL on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency FAL FPS.jpg|thumb|none|600px|Wielding a FAL.]]&lt;br /&gt;
[[File:Insurgency FAL ADS.jpg|thumb|none|600px|Aiming down the FAL sights.]]&lt;br /&gt;
[[File:Insurgency FAL Reload.jpg|thumb|none|600px|Reloading the FAL.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-194==&lt;br /&gt;
The [[TOZ-194]] (simply called &amp;quot;TOZ&amp;quot; in-game) is used by Insurgents. Like the Mossberg, it can be equipped with slug ammo and can equip several accessories. It costs 1 supply point. It holds 6+1 shells and also now reloads correctly.&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|500px|TOZ-194 - 12 gauge]]&lt;br /&gt;
[[File:Insurgency TOZ Loadout.jpg|thumb|none|600px|The TOZ-194 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency TOZ FPS.jpg|thumb|none|600px|The TOZ-194 shotgun in your hands.]]&lt;br /&gt;
[[File:Insurgency TOZ ADS.jpg|thumb|none|600px|Aiming the TOZ-194 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Romanian RPK==&lt;br /&gt;
The [[RPK|Romanian RPK]] is used by Insurgents. This RPK has an AKM like muzzle brake and the different receiver instead of it original flat receiver. Like in the mod, it comes with a 75 rounds drum magazine and can be equipped with several accessories. It costs 2 supply points. Only the Machine Gunner class can use it.&lt;br /&gt;
[[Image:Romanianrpk.jpg|thumb|none|501px|Romanian RPK light machine gun with 40-rounds magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency RPK Loadout.jpg|thumb|none|600px|The RPK in the customization screen. Note the missing key on the drum and the AKM muzzle brake]]&lt;br /&gt;
[[File:Insurgency RPK Loadout Character.jpg|thumb|none|600px|The RPK on the loadout screen on the character.]]&lt;br /&gt;
[[File:Insurgency RPK FPS.jpg|thumb|none|600px|Holding the RPK. Note the different receiver]]&lt;br /&gt;
[[File:Insurgency RPK ADS.jpg|thumb|none|600px|Aiming the RPK.]]&lt;br /&gt;
[[File:Insurgency RPK Reload.jpg|thumb|none|600px|Reloading the RPK with a drum magazine.]]&lt;br /&gt;
[[File:Insurgency RPK Bipod.jpg|thumb|none|600px|The RPK with its bipod deployed.]]&lt;br /&gt;
[[File:Insurgency RPK Ground.jpg|thumb|none|600px|A RPK LMG on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] is available for both teams, mainly focused to be used from insurgents though. It costs 3 supply points, it can be equipped with various accessories, but also with its standard bipod and a drum magazine.&lt;br /&gt;
[[Image:GalilARM-2.jpg|350px|thumb|none|IMI Galil ARM with wood hand-guard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2galil-1.jpg|thumb|none|600px|The IMI Galil ARM in the customization screen.]]&lt;br /&gt;
[[File:Ins2galil-2.jpg|thumb|none|600px|Holding The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-3.jpg|thumb|none|600px|Aiming The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-4.jpg|thumb|none|600px|Reloading The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-5.jpg|thumb|none|600px|The IMI Galil ARM deployed with its bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant 1891/30==&lt;br /&gt;
The [[Mosin Nagant]] is used by the Insurgents. It can equip several accessories. It costs 1 supply point. It can be used by the Sniper and Sharpshooter classes and aside from aesthetics, is almost identical to the M40A1 in performance.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|500px|Mosin Nagant 1891/30 - 7.62x54mmR]]&lt;br /&gt;
[[File:Insurgency Mosin Loadout.jpg|thumb|none|600px|The Mosin Nagant on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mosin FPS.jpg|thumb|none|600px|Holding the Mosin Nagant.]]&lt;br /&gt;
[[File:Insurgency Mosin ADS.jpg|thumb|none|600px|Aiming down the Mosin Nagant iron sights.]]&lt;br /&gt;
[[File:Insurgency Mosin Bolt.jpg|thumb|none|600px|Cycling the bolt-action on the Mosin-Nagant rifle.]]&lt;br /&gt;
[[File:Insurgency Mosin Bipod.jpg|thumb|none|600px|The Mosin with a scope and a bipod attached.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] is used by the Insurgents. It can equip several accessories. It is semi-automatic and holds 15+1 rounds, but it can extended by using the extended magazine accessories, which will then use its 30 rounds magazine.. It costs 2 supply points and can be used by the Bomber, Sharpshooter, Specialist, and Striker. In the upcoming update, it will be replaced by a M1 Carbine&lt;br /&gt;
[[Image:M1CarbineLateModel.jpg|thumb|none|500px|Korean War Era M1 Carbine, with Birch Stock, Adjustable sight, bayonet lug, and twin magazine pouch - .30 Carbine]]&lt;br /&gt;
[[File:Ins2m1car-1.jpg|thumb|none|600px|The M1 Carbine on the loadout screen.]]&lt;br /&gt;
[[File:Ins2m1car-2.jpg|thumb|none|600px|Wielding a M1 Carbine.]]&lt;br /&gt;
[[File:Ins2m1car-3.jpg|thumb|none|600px|Aiming down the M1 Carbine sights.]]&lt;br /&gt;
[[File:Ins2m1car-4.jpg|thumb|none|600px|Reloading the M1 Carbine.]]&lt;br /&gt;
[[File:Ins2m1car-5.jpg|thumb|none|600px|M1 Carbine rail system.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is used by the Insurgents. It is correctly shown holding 32 rounds and being unable to chamber one. It can equip several accessories. It costs 2 supply points. In terms of performance it is much like the UMP, but it has a slower fire rate and lower damage.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:Insurgency MP40 Loadout.jpg|thumb|none|600px|The MP40 in the loadout screen. Note the missing trigger]]&lt;br /&gt;
[[File:Insurgency MP40 FPS.jpg|thumb|none|600px|Holding a MP40.]]&lt;br /&gt;
[[File:Insurgency MP40 ADS.jpg|thumb|none|600px|Aiming down the MP40 iron sights.]]&lt;br /&gt;
[[File:Insurgency MP40 Bolt.jpg|thumb|none|600px|Setting the bolt on the MP40.]]&lt;br /&gt;
[[File:Insurgency MP40 Reload.jpg|thumb|none|600px|Reloading the MP40.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling Mk. IV==&lt;br /&gt;
The [[Sterling Mk. IV]] is used by the Insurgents. It costs 2 supply points, and it can accept various attachments. In-game it is full-auto only whereas the real weapon is select fire. Furthermore, the Player Characters ill-advisedly hold it by the magazine with their left hand.&lt;br /&gt;
[[Image:Sterling-Mk-4.jpg|350px|thumb|none|Sterling Mk. IV Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Ins2sterling-1.jpg|thumb|none|600px|The Sterling Mk. IV in the customization screen.]]&lt;br /&gt;
[[File:Ins2sterling-2.jpg|thumb|none|600px|Holding the Sterling Mk. IV]]&lt;br /&gt;
[[File:Ins2sterling-3.jpg|thumb|none|600px|Aiming the Sterling Mk. IV]]&lt;br /&gt;
[[File:Ins2sterling-4.jpg|thumb|none|600px|Reloading the Sterling Mk. IV]]&lt;br /&gt;
If a suppressor is attached, the sterling acquires the Sterling Patchett suppressor, but without the grip underneath it.&lt;br /&gt;
[[Image:Sterling-Patchett-Submachine-Gun.jpg|350px|thumb|none|Sterling Patchett Suppressed version - 9x19mm]]&lt;br /&gt;
[[File:Ins2sterling-5.jpg|thumb|none|600px|Holding the Sterling Patchett.]]&lt;br /&gt;
[[File:Ins2sterling-6.jpg|thumb|none|600px|Reloading the Sterling Patchett. Note the missing grip underneath the suppressor]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is used by the Insurgents. It can only be bought by the Striker class and costs 5 points.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Insurgency RPG Loadout.jpg|thumb|none|600px|The RPG in the loadout screen.]]&lt;br /&gt;
[[File:Insurgency RPG FPS.jpg|thumb|none|600px|Holding the RPG-7.]]&lt;br /&gt;
[[File:Insurgency RPG ADS.jpg|thumb|none|600px|Aiming down the RPG-7 iron sight.]]&lt;br /&gt;
[[File:Insurgency RPG Reloading.jpg|thumb|none|600px|Loading the RPG-7 tube launcher with a rocket.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==F1 Grenade==&lt;br /&gt;
The [[F1 hand grenade]] is the standard hand grenade of the Insurgents team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|300px|F1 hand grenade]]&lt;br /&gt;
[[File:Insurgency F1.jpg|thumb|none|600px|A F1 grenade in the customization screen.]]&lt;br /&gt;
[[File:Insurgency F1 FPS.jpg|thumb|none|600px|Holding a F1 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is the standard hand grenade for the Security Team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]]&lt;br /&gt;
[[File:Insurgency M67 Grenade.jpg|thumb|none|600px|Holding the M67 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] can be used by both teams. It costs 1 supply point.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 Smoke Grenade]]&lt;br /&gt;
[[Image:ins2m18.jpg|thumb|none|600px|M18 Smoke]]&lt;br /&gt;
&lt;br /&gt;
==AN-M14 Incendiary Grenade==&lt;br /&gt;
The [[AN-M14 Incendiary Grenade]] can be equiped by the Security team. It costs 3 supply points. Only one of these is required to destroy weapon caches&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|200px|AN-M14 Incendiary Grenade]]&lt;br /&gt;
[[File:Insurgency Incendinary.jpg|thumb|none|600px|Holding a AN-M14 Incendiary grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] can be used by both teams. It costs 1 supply point.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|150px|M84 Stun Grenade]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==Browning M2HB ==&lt;br /&gt;
The [[Browning M2HB ]] machine gun is seen on vehicles located around maps. None are available for use by the player.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:insurgency M2 (1).jpg|thumb|none|600px|A M2HB Browning mounted on a Humvee.]]&lt;br /&gt;
[[File:insurgency M2 (2).jpg|thumb|none|600px|The M2HB Browning on a tank.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1 Flare Pistol==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] is available for both teams. It costs 1 supply point and can only be purchased on night time maps&lt;br /&gt;
[[Image:H&amp;amp;K P2A1.JPG|350px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[Image:ins2p2a1-2.jpg|600px|thumb|none|Holding the H&amp;amp;K P2A1]]&lt;br /&gt;
[[Image:ins2p2a1-1.jpg|600px|thumb|none|Aiming with the H&amp;amp;K P2A1]]&lt;br /&gt;
[[Image:ins2p2a1-3.jpg|600px|thumb|none|Shooting]]&lt;br /&gt;
[[Image:ins2p2a1-4.jpg|600px|thumb|none|Reloading the H&amp;amp;K P2A1]]&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency&amp;diff=974892</id>
		<title>Insurgency</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency&amp;diff=974892"/>
		<updated>2015-10-31T20:44:55Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: /* IMI Galil SAR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Insurgency 2&lt;br /&gt;
|picture=Insurgency2.jpg&lt;br /&gt;
|date=22 Jan 2014&lt;br /&gt;
|developer=New World Interactive &lt;br /&gt;
|publisher=New World Interactive&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Insurgency 2'' is the standalone version of the ''Half Life 2'' Mod ''Insurgency''. It is listed simply as &amp;quot;''Insurgency''&amp;quot; on the Steam page. The game follows a simple team-based conflict with various objectives from capturing objectives to increase territory and spawn waves to search-and-destroy missions on weapon caches. Going for realism, the game lacks most typical HUDs seen on today's first-person shooters, such as no ammo counter and no crosshair on screen. The team members are separated into two squads, each with its own special classes meant for specific roles such as rifleman, sniper, demolitions, support, and such. Players are able to customize their loadout from their classes' options, including a selection of primary weapons, sidearms, grenades, and armor and vest accessories, though they may choose to ignore any or all of them. This is done by using Supply Points, which are given at the start of a game and in some modes, can be increased by completing objectives or progressing through the next round. Each team, the Security Forces and Insurgents, has nine to ten classes, each with differing weapons and equipment choices.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Insurgency 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Weapons used by both Teams=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is used by the Security by default, though either team can choose it. It holds 15+1 rounds and can equip several accessories. It costs 1 supply point. The Security Specialist, Recon, Breacher, Designated Marksman, and Sniper classes have exclusive access to a suppressor for it&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[File:Ins2m9v.jpg|thumb|none|600px|The Beretta M9 in the customization screen]]&lt;br /&gt;
[[File:2014-11-05_00001.jpg|thumb|none|600px|The Beretta M9 being held]]&lt;br /&gt;
[[File:ins2m9-2.jpg|thumb|none|600px|The Beretta M9 being reloaded]]&lt;br /&gt;
[[File:ins2m9-3.jpg|thumb|none|600px|The Beretta M9 iron sight]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 10]] can be used by both teams, but is mainly focused to be used from insurgents. It can be loaded with a speedloader or simply putting one bullet at time. It costs 0 supply points, along with the Makarov PM.&lt;br /&gt;
[[Image:S&amp;amp;W Model M&amp;amp;P.jpg|350px|thumb|none|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver with 5&amp;quot; Barrel - .38 Special]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-1.jpg‎|thumb|none|600px|The S&amp;amp;W Model 10 in the customization menu.]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-2.jpg‎|thumb|none|600px|Holding the S&amp;amp;W Model 10]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-3.jpg‎|thumb|none|600px|Aiming the S&amp;amp;W Model 10]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-4.jpg‎|thumb|none|600px|Reloading the S&amp;amp;W Model 10, inserting one bullet at time]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is used by the Insurgents by default, though either team can use it. It can equip several accessories and holds 8+1 rounds. It costs 0 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor.&lt;br /&gt;
[[Image:MakarovPM.jpg‎|thumb|none|350px|Makarov PM - 9x18mm]]&lt;br /&gt;
[[File:Insurgency Makarov Loadout.jpg|thumb|none|600px|The Makarov on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Makarov FPS.jpg|thumb|none|600px|Holding the Makarov.]]&lt;br /&gt;
[[File:Insurgency Makarov ADS.jpg|thumb|none|600px|Aiming down the Makarov sights.]]&lt;br /&gt;
[[File:Insurgency Makarov Reload.jpg|thumb|none|600px|Reloading the Makarov.]]&lt;br /&gt;
[[File:Insurgency Makarov Laser.jpg|thumb|none|600px|The Makarov with a laser attachment.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons used by the Security=&lt;br /&gt;
&lt;br /&gt;
==M45 / MEU(SOC)==&lt;br /&gt;
The [[M45]] is used exclusively by the Security team. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. Before December 19 update, it is simply retexture of the Insurgents M1911, but is now modeled correctly. Aside from its model and texture, it is identical to the Insurgent-exclusive M1911.&lt;br /&gt;
[[Image:M-45 MEU(SOC).jpg|thumb|none|350px|M45 / MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[File:Ins2m45-1.jpg|thumb|none|600px|The M45 in the customization screen]]&lt;br /&gt;
[[File:Ins2m45-2.jpg|thumb|none|600px|The M45 being held]]&lt;br /&gt;
[[File:Ins2m45-4.jpg|thumb|none|600px|The M45 being reloaded]]&lt;br /&gt;
[[File:Ins2m45-3.jpg|thumb|none|600px|The M45 iron sight]]&lt;br /&gt;
[[Image:Notam45a1.jpg‎|thumb|none|600px|The old version of the &amp;quot;M45&amp;quot;. (Before December 19 update.)]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 ==&lt;br /&gt;
The [[M16#M16A4 Rifle |M16A4]] is used by the Security. It holds 30+1 rounds can be equipped with several accessories and is capable of shooting in burst fire and semi auto. It costs 1 supply point. Previously, the M16A4 used a top rail with a folding rear sight, though as of the Nightfall update it has a carry handle instead when no optics are used. It can be used by the Rifleman, Sniper, Designated Marksman, Demolitions, and Specialist classes. One thing to note is the fire selector is incorrectly modeled with the safety on.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg‎|thumb|none|500px|Colt M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ins2m16v.jpg|thumb|none|600px|The M16A4 in the customization screen]]&lt;br /&gt;
[[File:ins2m16a4-1.jpg|thumb|none|600px|The M16A4 being held]]&lt;br /&gt;
[[File:ins2m16a4-2.jpg|thumb|none|600px|The M16A4 being reloaded]]&lt;br /&gt;
[[File:ins2m16a4-3.jpg|thumb|none|600px|The M16A4 iron sight]]&lt;br /&gt;
&lt;br /&gt;
The Demolition, Breacher, and Specialist classes in the game allows the M16A4 to be wielded with an [[M203 Grenade Launcher]] that can, depending on class, use smoke shells or HE shells.&lt;br /&gt;
[[Image:M16A4M203.jpg‎|thumb|none|500px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:Ins2m16g-1.jpg|thumb|none|600px|M16A4 with the M203]]&lt;br /&gt;
[[File:Ins2m16g-2.jpg|thumb|none|600px|M16A4 with the M203 being reloaded]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 ==&lt;br /&gt;
The [[M4A1#M4A1 |M4A1]] is used by the Security and it can be equipped with several accessories. It holds 30+1 rounds. It costs 4 supply points. Its recoil and stats are a mid-point between the larger M16A4 and the shorter Mk. 18. It can be used by the Rifleman, Recon, and Demolitions classes.&lt;br /&gt;
[[Image:ColtM4A1.jpg‎|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2m4s.jpg|thumb|none|600px|The M4A1 in the customization screen]]&lt;br /&gt;
[[File:ins2m4-1.jpg|thumb|none|600px|The M4A1 being held]]&lt;br /&gt;
[[File:ins2m4-2.jpg|thumb|none|600px|The M4A1 being reloaded]]&lt;br /&gt;
[[File:ins2m4-3.jpg|thumb|none|600px|The M4A1 iron sight]]&lt;br /&gt;
&lt;br /&gt;
The Demolition, Breacher, and Specialist classes in the game allows the M4A1 to be wielded with an [[M203 Grenade Launcher]].&lt;br /&gt;
[[Image:Sopmod m4 m203 06.jpg‎|thumb|none|500px|M4A1 (5.56x45mm) with the M203 (40mm)]]&lt;br /&gt;
[[File:Ins2m4g-1.jpg|thumb|none|600px|The Colt M4A1 in the customization screen with the M203]]&lt;br /&gt;
[[File:Ins2m4g-2.jpg|thumb|none|600px|The Colt M4A1 with the M203]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 18 Mod 0==&lt;br /&gt;
The [[CQB-R / Mk. 18 Mod 0| Mk. 18]] is used by the Security. It holds 30+1 rounds. It can be equipped with several accessories and costs 3 supply points. It has some tan parts, unlike the M16A4 and M4A1. It can be used by the Specialist and Recon classes.&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|500px|Mk. 18 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency Mk18 Loadout.jpg|thumb|none|600px|The Mk. 18 in the Loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mk18 FPS.jpg|thumb|none|600px|Holding the Mk. 18.]]&lt;br /&gt;
[[File:Insurgency Mk18 ADS.jpg|thumb|none|600px|Aiming the Mk. 18 sights.]]&lt;br /&gt;
[[File:Insurgency Mk18 Reload.jpg|thumb|none|600px|Reloading the Mk. 18.]]&lt;br /&gt;
[[File:Insurgency Mk18 Holo.jpg|thumb|none|600px|The Mk. 18 with a foregrip and holographic sight attached.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5KA4==&lt;br /&gt;
The [[MP5K|H&amp;amp;K MP5KA4]] is used by the Security. The old MP5KN model has been replaced with the MP5KA4. It holds 30+1 rounds and can use semi-auto, three-round burst, or automatic fire. It is a fast weapon, but rather weak and long bursts can be hard to control. It costs 2 supply points and always has its front grip. It can be used by the Specialist.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|400px|H&amp;amp;K MP5KA4 - 9x19mm]]&lt;br /&gt;
[[File:Ins2mp5kv.jpg|thumb|none|600px|The MP5KA4 in the customization screen]]&lt;br /&gt;
[[File:insmp5k-1.jpg|thumb|none|600px|The MP5KA4 being held]]&lt;br /&gt;
[[File:ins2mp5k-2.jpg|thumb|none|600px|The MP5KA4 being reloaded]]&lt;br /&gt;
[[File:ins2mp5k-3.jpg|thumb|none|600px|The MP5KA4 iron sight]]&lt;br /&gt;
[[File:Insurgency_MP5KN_Loadout.jpg|thumb|none|600px|The old version of the &amp;quot;MP5K&amp;quot;. Note the lack three-round burst marking.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K UMP45==&lt;br /&gt;
The [[H&amp;amp;K UMP|H&amp;amp;K UMP45]] is used by the Security. It correctly holds 25+1 rounds but it has an incorrect burst selective fire. It is more powerful than the MP5K thanks to the bigger caliber, but it has a slower fire rate. It can equip several accessories and costs 2 supply points. It is shown with a front grip attached by default.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|500px|H&amp;amp;K UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Insurgency UMP Loadout.jpg|thumb|none|600px|The UMP45 in the customizations screen.]]&lt;br /&gt;
[[File:Insurgency UMP FPS.jpg|thumb|none|600px|Holding the UMP.]]&lt;br /&gt;
[[File:Insurgency UMP ADS.jpg|thumb|none|600px|Aiming the UMP iron sights.]]&lt;br /&gt;
[[File:Insurgency UMP Reload.jpg|thumb|none|600px|Reloading the UMP]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] is used by the Security. It can be equipped with slug ammo and other accessories. It costs 1 supply point and can be used by the Breacher and Engineer classes. It holds 8+1 shells and as of the October 2015 update, the reloads are performed correctly.&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|500px|Mossberg 590 Tactical Shotgun with subdued finish and Ghost Ring Sights - 12 Gauge]]&lt;br /&gt;
[[File:Insm590v.jpg|thumb|none|600px|The Mossberg 590 in the customization screen]]&lt;br /&gt;
[[File:ins2m590-1.jpg|thumb|none|600px|The Mossberg 590 being held]]&lt;br /&gt;
[[File:ins2m590-2.jpg|thumb|none|600px|The Mossberg 590 being reloaded]]&lt;br /&gt;
[[File:ins2m590-3.jpg|thumb|none|600px|The Mossberg 590 Iron sight]]&lt;br /&gt;
&lt;br /&gt;
==M249-E2 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] is used by the Security. It holds 200 rounds and can be equipped with several accessories. It costs 4 supply points and has a bipod permanently attached. Can be used only by the Support class.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg‎|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency M249 loadout.jpg|thumb|none|600px|The M249 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency M249 FPS.jpg|thumb|none|600px|Holding the M249.]]&lt;br /&gt;
[[File:Insurgency M249 ADS.jpg|thumb|none|600px|Aiming the M249.]]&lt;br /&gt;
[[File:Insurgency M249 Reload.jpg|thumb|none|600px|Reloading the M249.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil SAR==&lt;br /&gt;
The [[Galil_SAR#Galil SAR|IMI Galil SAR]] is available for the security team.&lt;br /&gt;
[[Image:Galil-SAR.jpg|350px|thumb|none|IMI Galil SAR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 1 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] is used by the Security, it is named &amp;quot;M14 EBR&amp;quot; which is its US Army designation. It can be equipped with several accessories and holds 20+1 rounds. It is one of two weapons capable of using the Mk. 4 Scope. Unlike several depictions of the EBR, it has a functional fire selector and can be used in automatic. Used only by the Sniper, Designated Marksman, and Support classes.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency Mk14 Loadout.jpg|thumb|none|600px|The Mk. 14 on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mk14 FPS.jpg|thumb|none|600px|Holding the Mk. 14.]]&lt;br /&gt;
[[File:Insurgency Mk14 ADS.jpg|thumb|none|600px|Aiming the Mk. 14. Note the trademarks and the NWI industries logo.]]&lt;br /&gt;
[[File:Insurgency Mk14 Scope.jpg|thumb|none|600px|The Mk. 14 with a Mk.4 scope and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
The [[L1A1_SLR#L1A1 SLR|L1A1 SLR]] is available for the Security team. It correctly shoots in semi-auto and can accept various accessories, plus, both FN FAL and L1A1 can accept the 30 round magazine by using the &amp;quot;extended magazine&amp;quot; accessory in the customization screen.&lt;br /&gt;
[[Image:L1A1-SLR.jpg|thumb|none|500px|L1A1 SLR - 7.62x51mm NATO. This is the later, typical version of the L1A1 which used black fiberglass furniture.]]&lt;br /&gt;
[[File:ins2l1a1-1.jpg|thumb|none|600px|The L1A1 SLR on the loadout screen.]]&lt;br /&gt;
[[File:ins2l1a1-2.jpg|thumb|none|600px|Holding the L1A1 SLR.]]&lt;br /&gt;
[[File:ins2l1a1-3.jpg|thumb|none|600px|Aiming the L1A1 SLR.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556==&lt;br /&gt;
The [[Ruger AC556]] is used by the Security. The model is still the default Mini 14 and has a 20+1 round magazine. It can equip several accessories. It costs 2 supply points and can be used by the Rifleman, Recon, and Designated Marksman classes.&lt;br /&gt;
[[Image:RugerAC556.jpg|thumb|none|500px|Ruger AC556 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency Ruger Loadout.jpg|thumb|none|600px|The Ruger AC556 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency Ruger FPS.jpg|thumb|none|600px|Holding the Ruger AC556.]]&lt;br /&gt;
[[File:Insurgency Ruger ADS.jpg|thumb|none|600px|Aiming down the Ruger AC556 sights.]]&lt;br /&gt;
[[File:Insurgency Ruger Bolt.jpg|thumb|none|600px|Pulling on the Ruger AC556 bolt to chamber.]]&lt;br /&gt;
&lt;br /&gt;
==M40A1 Sniper Rifle==&lt;br /&gt;
The [[M40A1]] is used by the Security. It is one of two weapons capable of using the Mk. 4 Scope and holds 5 rounds in its internal magazine. Used by the Sniper and Designated Marksman classes. Uniquely, when the last round is fired the player character does not operate the bolt, a sign to reload for the attentive&lt;br /&gt;
[[Image:M40a1standard-1-.jpg|thumb|none|500px|M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency M40 Loadout.jpg|thumb|none|600px|The M40A1 on the loadout screen with a Mk.4 scope attached. Note the missing trigger]]&lt;br /&gt;
[[File:Insurgency M40 FPS.jpg|thumb|none|600px|The M40A1 with a scope and bipod.]]&lt;br /&gt;
[[File:Insurgency M40 ADS.jpg|thumb|none|600px|Aiming down the Mk.4 scope.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
The [[M136 AT4]] is used by the Security as their primary rocket launcher. It is usable only by the Demolitions class and costs 5 points to use.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:Insurgency AT4 Loadout.jpg|thumb|none|600px|The AT4 on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AT4 FPS.jpg|thumb|none|600px|Holding the AT4 Launcher.]]&lt;br /&gt;
[[File:Insurgency AT4 ADS.jpg|thumb|none|600px|Aiming down the AT4 sights.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons used by the Insurgents=&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
A modified [[M1911A1]] is used by the Insurgents. It has a ring hammer, M45/MEU(SOC) sights, a long M1911 trigger, and smooth wood grips. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor&lt;br /&gt;
[[Image:M1911Colt.jpg‎|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Ins2m1911a1-1.jpg‎|thumb|none|600px|The &amp;quot;M1911A1&amp;quot; in the customization menu.]]&lt;br /&gt;
[[Image:Ins2m1911a1-2.jpg‎|thumb|none|600px|Holding the &amp;quot;M1911A1&amp;quot;.]]&lt;br /&gt;
[[Image:Ins2m1911a1-3.jpg‎|thumb|none|600px|&amp;quot;M1911A1&amp;quot; Ironsight.]]&lt;br /&gt;
[[Image:Ins2m1911a1-4.jpg‎|thumb|none|600px|Reloading the &amp;quot;M1911A1&amp;quot;.]]&lt;br /&gt;
[[Image:Insm1911var.jpg‎|thumb|none|600px|The old version of the &amp;quot;M1911A1&amp;quot;. (Before December 19 update.)]]&lt;br /&gt;
&lt;br /&gt;
==AK-74N==&lt;br /&gt;
The [[AK-74 | AK-74N]] is used by insurgents. It holds 30+1 rounds and is faster, and has a lower recoil than the AKMS but deals less damage. It can equip several accessories and costs 2 supply points. It is usable by the Fighter, Specialist, Striker, and Militant classes.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:Ins2ak74nv.jpg|thumb|none|600px|The AK-74N in the customization screen]]&lt;br /&gt;
[[File:ins2ak74n-1.jpg|thumb|none|600px|The AK-74N being held]]&lt;br /&gt;
[[File:ins2ak74n-2.jpg|thumb|none|600px|The AK-74N being reloaded]]&lt;br /&gt;
[[File:ins2ak74n-3.jpg|thumb|none|600px|The AK-74N iron sight]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] is used by the Insurgents. It is incorrectly named &amp;quot;AKM&amp;quot; and can be fitted with several accessories. It's the only weapon that doesn't require supply points (0 supply points). Any Insurgent class except the Sniper can use it.&lt;br /&gt;
[[Image:AKMS.jpg‎|thumb|none|500px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency AKMS Loadout.jpg|thumb|none|600px|The AKMS on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AKMS FPS.jpg|thumb|none|600px|Holding the AKMS.]]&lt;br /&gt;
[[File:Insurgency AKMS ADS.jpg|thumb|none|600px|Aiming down the AKMS sights.]]&lt;br /&gt;
[[File:Insurgency AKMS Reload.jpg|thumb|none|600px|Reloading the AKMS.]]&lt;br /&gt;
[[File:Insurgency AKMS Foregrip.jpg|thumb|none|600px|The AKMS with a foregrip hand guard, similar to that of the Romanian [[AIMS]].]]&lt;br /&gt;
&lt;br /&gt;
The Sapper, Striker, and Bomber classes in the game allows the AKMS to be wielded with a [[GP-25]]. Depending on their class, the user can choose smoke shells or HE shells.&lt;br /&gt;
[[Image:Gp-25 1.jpg‎|thumb|none|500px|GP-25 grenade launcher - 40mm]]&lt;br /&gt;
[[File:Insurgency GP Loadout.jpg|thumb|none|600px|The AKMS with a GP-25 Grenade Launcher on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency GP FPS.jpg|thumb|none|600px|Wielding a AKMS with a mounted GP-25.]]&lt;br /&gt;
[[File:Insurgency GP Reload.jpg|thumb|none|600px|Reloading the AKMS-mounted GP-25.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] is used by the Insurgents. It holds 30+1 rounds and can equip several accessories. It costs 2 supply points and can be used by the Fighter, Specialist, and Striker.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg‎|thumb|none|500px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Insurgency AKS Loadout.jpg|thumb|none|600px|The AKS-74U on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AKS FPS.jpg|thumb|none|600px|Wielding a AKS-74U.]]&lt;br /&gt;
[[File:Insurgency AKS ADS.jpg|thumb|none|600px|Aiming down the AKS-74U sights.]]&lt;br /&gt;
[[File:Insurgency AKS Reload.jpg|thumb|none|600px|Reloading the AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco SKS-D==&lt;br /&gt;
The [[SKS|Norinco SKS-D]] can be used by the Insurgents. Strangely enough, the SKS barrel seems to be cut down. It can equip several accessories, and comes with a detachable 20 round magazine. It costs 1 supply point. It can be used by the Fighter, Marksman, Scout, Sharpshooter, and Sniper.&lt;br /&gt;
[[Image:NorincoSKS-D.jpg‎|thumb|none|500px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency SKS Loadout.jpg|thumb|none|600px|The SKS on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency SKS FPS.jpg|thumb|none|600px|Wielding the SKS.]]&lt;br /&gt;
[[File:Insurgency SKS ADS.jpg|thumb|none|600px|Aiming down the SKS iron sights.]]&lt;br /&gt;
[[File:Insurgency SKS Reload.jpg|thumb|none|600px|Reloading the SKS. This model uses a detachable magazine rather than the normal clip-reloaded models]]&lt;br /&gt;
[[File:Insurgency SKS PSO.jpg|thumb|none|600px|The SKS with a PO 4x24P scope on it.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL#FN FAL 50.00|FN FAL]] can be used by the Insurgents. It can equip several accessories. It holds 20+1 rounds and costs 3 supply points. Usable by all classes except the Machine Gunner and Bomber&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency FAL Loadout.jpg|thumb|none|600px|The FAL on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency FAL FPS.jpg|thumb|none|600px|Wielding a FAL.]]&lt;br /&gt;
[[File:Insurgency FAL ADS.jpg|thumb|none|600px|Aiming down the FAL sights.]]&lt;br /&gt;
[[File:Insurgency FAL Reload.jpg|thumb|none|600px|Reloading the FAL.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-194==&lt;br /&gt;
The [[TOZ-194]] (simply called &amp;quot;TOZ&amp;quot; in-game) is used by Insurgents. Like the Mossberg, it can be equipped with slug ammo and can equip several accessories. It costs 1 supply point. It holds 6+1 shells and also now reloads correctly.&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|500px|TOZ-194 - 12 gauge]]&lt;br /&gt;
[[File:Insurgency TOZ Loadout.jpg|thumb|none|600px|The TOZ-194 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency TOZ FPS.jpg|thumb|none|600px|The TOZ-194 shotgun in your hands.]]&lt;br /&gt;
[[File:Insurgency TOZ ADS.jpg|thumb|none|600px|Aiming the TOZ-194 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Romanian RPK==&lt;br /&gt;
The [[RPK|Romanian RPK]] is used by Insurgents. This RPK has an AKM like muzzle brake and the different receiver instead of it original flat receiver. Like in the mod, it comes with a 75 rounds drum magazine and can be equipped with several accessories. It costs 2 supply points. Only the Machine Gunner class can use it.&lt;br /&gt;
[[Image:Romanianrpk.jpg|thumb|none|501px|Romanian RPK light machine gun with 40-rounds magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency RPK Loadout.jpg|thumb|none|600px|The RPK in the customization screen. Note the missing key on the drum and the AKM muzzle brake]]&lt;br /&gt;
[[File:Insurgency RPK Loadout Character.jpg|thumb|none|600px|The RPK on the loadout screen on the character.]]&lt;br /&gt;
[[File:Insurgency RPK FPS.jpg|thumb|none|600px|Holding the RPK. Note the different receiver]]&lt;br /&gt;
[[File:Insurgency RPK ADS.jpg|thumb|none|600px|Aiming the RPK.]]&lt;br /&gt;
[[File:Insurgency RPK Reload.jpg|thumb|none|600px|Reloading the RPK with a drum magazine.]]&lt;br /&gt;
[[File:Insurgency RPK Bipod.jpg|thumb|none|600px|The RPK with its bipod deployed.]]&lt;br /&gt;
[[File:Insurgency RPK Ground.jpg|thumb|none|600px|A RPK LMG on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] is available for both teams, mainly focused to be used from insurgents though. It costs 3 supply points, it can be equipped with various accessories, but also with its standard bipod and a drum magazine.&lt;br /&gt;
[[Image:GalilARM-2.jpg|350px|thumb|none|IMI Galil ARM with wood hand-guard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2galil-1.jpg|thumb|none|600px|The IMI Galil ARM in the customization screen.]]&lt;br /&gt;
[[File:Ins2galil-2.jpg|thumb|none|600px|Holding The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-3.jpg|thumb|none|600px|Aiming The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-4.jpg|thumb|none|600px|Reloading The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-5.jpg|thumb|none|600px|The IMI Galil ARM deployed with its bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant 1891/30==&lt;br /&gt;
The [[Mosin Nagant]] is used by the Insurgents. It can equip several accessories. It costs 1 supply point. It can be used by the Sniper and Sharpshooter classes and aside from aesthetics, is almost identical to the M40A1 in performance.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|500px|Mosin Nagant 1891/30 - 7.62x54mmR]]&lt;br /&gt;
[[File:Insurgency Mosin Loadout.jpg|thumb|none|600px|The Mosin Nagant on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mosin FPS.jpg|thumb|none|600px|Holding the Mosin Nagant.]]&lt;br /&gt;
[[File:Insurgency Mosin ADS.jpg|thumb|none|600px|Aiming down the Mosin Nagant iron sights.]]&lt;br /&gt;
[[File:Insurgency Mosin Bolt.jpg|thumb|none|600px|Cycling the bolt-action on the Mosin-Nagant rifle.]]&lt;br /&gt;
[[File:Insurgency Mosin Bipod.jpg|thumb|none|600px|The Mosin with a scope and a bipod attached.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] is used by the Insurgents. It can equip several accessories. It is semi-automatic and holds 15+1 rounds, but it can extended by using the extended magazine accessories, which will then use its 30 rounds magazine.. It costs 2 supply points and can be used by the Bomber, Sharpshooter, Specialist, and Striker. In the upcoming update, it will be replaced by a M1 Carbine&lt;br /&gt;
[[Image:M1CarbineLateModel.jpg|thumb|none|500px|Korean War Era M1 Carbine, with Birch Stock, Adjustable sight, bayonet lug, and twin magazine pouch - .30 Carbine]]&lt;br /&gt;
[[File:Ins2m1car-1.jpg|thumb|none|600px|The M1 Carbine on the loadout screen.]]&lt;br /&gt;
[[File:Ins2m1car-2.jpg|thumb|none|600px|Wielding a M1 Carbine.]]&lt;br /&gt;
[[File:Ins2m1car-3.jpg|thumb|none|600px|Aiming down the M1 Carbine sights.]]&lt;br /&gt;
[[File:Ins2m1car-4.jpg|thumb|none|600px|Reloading the M1 Carbine.]]&lt;br /&gt;
[[File:Ins2m1car-5.jpg|thumb|none|600px|M1 Carbine rail system.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is used by the Insurgents. It is correctly shown holding 32 rounds and being unable to chamber one. It can equip several accessories. It costs 2 supply points. In terms of performance it is much like the UMP, but it has a slower fire rate and lower damage.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:Insurgency MP40 Loadout.jpg|thumb|none|600px|The MP40 in the loadout screen. Note the missing trigger]]&lt;br /&gt;
[[File:Insurgency MP40 FPS.jpg|thumb|none|600px|Holding a MP40.]]&lt;br /&gt;
[[File:Insurgency MP40 ADS.jpg|thumb|none|600px|Aiming down the MP40 iron sights.]]&lt;br /&gt;
[[File:Insurgency MP40 Bolt.jpg|thumb|none|600px|Setting the bolt on the MP40.]]&lt;br /&gt;
[[File:Insurgency MP40 Reload.jpg|thumb|none|600px|Reloading the MP40.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling Mk. IV==&lt;br /&gt;
The [[Sterling Mk. IV]] is used by the Insurgents. It costs 2 supply points, and it can accept various attachments. In-game it is full-auto only whereas the real weapon is select fire. Furthermore, the Player Characters ill-advisedly hold it by the magazine with their left hand.&lt;br /&gt;
[[Image:Sterling-Mk-4.jpg|350px|thumb|none|Sterling Mk. IV Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Ins2sterling-1.jpg|thumb|none|600px|The Sterling Mk. IV in the customization screen.]]&lt;br /&gt;
[[File:Ins2sterling-2.jpg|thumb|none|600px|Holding the Sterling Mk. IV]]&lt;br /&gt;
[[File:Ins2sterling-3.jpg|thumb|none|600px|Aiming the Sterling Mk. IV]]&lt;br /&gt;
[[File:Ins2sterling-4.jpg|thumb|none|600px|Reloading the Sterling Mk. IV]]&lt;br /&gt;
If a suppressor is attached, the sterling acquires the Sterling Patchett suppressor, but without the grip underneath it.&lt;br /&gt;
[[Image:Sterling-Patchett-Submachine-Gun.jpg|350px|thumb|none|Sterling Patchett Suppressed version - 9x19mm]]&lt;br /&gt;
[[File:Ins2sterling-5.jpg|thumb|none|600px|Holding the Sterling Patchett.]]&lt;br /&gt;
[[File:Ins2sterling-6.jpg|thumb|none|600px|Reloading the Sterling Patchett. Note the missing grip underneath the suppressor]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is used by the Insurgents. It can only be bought by the Striker class and costs 5 points.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Insurgency RPG Loadout.jpg|thumb|none|600px|The RPG in the loadout screen.]]&lt;br /&gt;
[[File:Insurgency RPG FPS.jpg|thumb|none|600px|Holding the RPG-7.]]&lt;br /&gt;
[[File:Insurgency RPG ADS.jpg|thumb|none|600px|Aiming down the RPG-7 iron sight.]]&lt;br /&gt;
[[File:Insurgency RPG Reloading.jpg|thumb|none|600px|Loading the RPG-7 tube launcher with a rocket.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==F1 Grenade==&lt;br /&gt;
The [[F1 hand grenade]] is the standard hand grenade of the Insurgents team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|300px|F1 hand grenade]]&lt;br /&gt;
[[File:Insurgency F1.jpg|thumb|none|600px|A F1 grenade in the customization screen.]]&lt;br /&gt;
[[File:Insurgency F1 FPS.jpg|thumb|none|600px|Holding a F1 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is the standard hand grenade for the Security Team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]]&lt;br /&gt;
[[File:Insurgency M67 Grenade.jpg|thumb|none|600px|Holding the M67 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] can be used by both teams. It costs 1 supply point.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 Smoke Grenade]]&lt;br /&gt;
[[Image:ins2m18.jpg|thumb|none|600px|M18 Smoke]]&lt;br /&gt;
&lt;br /&gt;
==AN-M14 Incendiary Grenade==&lt;br /&gt;
The [[AN-M14 Incendiary Grenade]] can be equiped by the Security team. It costs 3 supply points. Only one of these is required to destroy weapon caches&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|200px|AN-M14 Incendiary Grenade]]&lt;br /&gt;
[[File:Insurgency Incendinary.jpg|thumb|none|600px|Holding a AN-M14 Incendiary grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] can be used by both teams. It costs 1 supply point.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|150px|M84 Stun Grenade]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==Browning M2HB ==&lt;br /&gt;
The [[Browning M2HB ]] machine gun is seen on vehicles located around maps. None are available for use by the player.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:insurgency M2 (1).jpg|thumb|none|600px|A M2HB Browning mounted on a Humvee.]]&lt;br /&gt;
[[File:insurgency M2 (2).jpg|thumb|none|600px|The M2HB Browning on a tank.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1 Flare Pistol==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] is available for both teams. It costs 1 supply point and can only be purchased on night time maps&lt;br /&gt;
[[Image:H&amp;amp;K P2A1.JPG|350px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[Image:ins2p2a1-2.jpg|600px|thumb|none|Holding the H&amp;amp;K P2A1]]&lt;br /&gt;
[[Image:ins2p2a1-1.jpg|600px|thumb|none|Aiming with the H&amp;amp;K P2A1]]&lt;br /&gt;
[[Image:ins2p2a1-3.jpg|600px|thumb|none|Shooting]]&lt;br /&gt;
[[Image:ins2p2a1-4.jpg|600px|thumb|none|Reloading the H&amp;amp;K P2A1]]&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency&amp;diff=974890</id>
		<title>Insurgency</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency&amp;diff=974890"/>
		<updated>2015-10-31T20:44:32Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: /* IMI Galil SAR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Insurgency 2&lt;br /&gt;
|picture=Insurgency2.jpg&lt;br /&gt;
|date=22 Jan 2014&lt;br /&gt;
|developer=New World Interactive &lt;br /&gt;
|publisher=New World Interactive&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Insurgency 2'' is the standalone version of the ''Half Life 2'' Mod ''Insurgency''. It is listed simply as &amp;quot;''Insurgency''&amp;quot; on the Steam page. The game follows a simple team-based conflict with various objectives from capturing objectives to increase territory and spawn waves to search-and-destroy missions on weapon caches. Going for realism, the game lacks most typical HUDs seen on today's first-person shooters, such as no ammo counter and no crosshair on screen. The team members are separated into two squads, each with its own special classes meant for specific roles such as rifleman, sniper, demolitions, support, and such. Players are able to customize their loadout from their classes' options, including a selection of primary weapons, sidearms, grenades, and armor and vest accessories, though they may choose to ignore any or all of them. This is done by using Supply Points, which are given at the start of a game and in some modes, can be increased by completing objectives or progressing through the next round. Each team, the Security Forces and Insurgents, has nine to ten classes, each with differing weapons and equipment choices.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Insurgency 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Weapons used by both Teams=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is used by the Security by default, though either team can choose it. It holds 15+1 rounds and can equip several accessories. It costs 1 supply point. The Security Specialist, Recon, Breacher, Designated Marksman, and Sniper classes have exclusive access to a suppressor for it&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[File:Ins2m9v.jpg|thumb|none|600px|The Beretta M9 in the customization screen]]&lt;br /&gt;
[[File:2014-11-05_00001.jpg|thumb|none|600px|The Beretta M9 being held]]&lt;br /&gt;
[[File:ins2m9-2.jpg|thumb|none|600px|The Beretta M9 being reloaded]]&lt;br /&gt;
[[File:ins2m9-3.jpg|thumb|none|600px|The Beretta M9 iron sight]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 10]] can be used by both teams, but is mainly focused to be used from insurgents. It can be loaded with a speedloader or simply putting one bullet at time. It costs 0 supply points, along with the Makarov PM.&lt;br /&gt;
[[Image:S&amp;amp;W Model M&amp;amp;P.jpg|350px|thumb|none|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver with 5&amp;quot; Barrel - .38 Special]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-1.jpg‎|thumb|none|600px|The S&amp;amp;W Model 10 in the customization menu.]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-2.jpg‎|thumb|none|600px|Holding the S&amp;amp;W Model 10]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-3.jpg‎|thumb|none|600px|Aiming the S&amp;amp;W Model 10]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-4.jpg‎|thumb|none|600px|Reloading the S&amp;amp;W Model 10, inserting one bullet at time]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is used by the Insurgents by default, though either team can use it. It can equip several accessories and holds 8+1 rounds. It costs 0 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor.&lt;br /&gt;
[[Image:MakarovPM.jpg‎|thumb|none|350px|Makarov PM - 9x18mm]]&lt;br /&gt;
[[File:Insurgency Makarov Loadout.jpg|thumb|none|600px|The Makarov on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Makarov FPS.jpg|thumb|none|600px|Holding the Makarov.]]&lt;br /&gt;
[[File:Insurgency Makarov ADS.jpg|thumb|none|600px|Aiming down the Makarov sights.]]&lt;br /&gt;
[[File:Insurgency Makarov Reload.jpg|thumb|none|600px|Reloading the Makarov.]]&lt;br /&gt;
[[File:Insurgency Makarov Laser.jpg|thumb|none|600px|The Makarov with a laser attachment.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons used by the Security=&lt;br /&gt;
&lt;br /&gt;
==M45 / MEU(SOC)==&lt;br /&gt;
The [[M45]] is used exclusively by the Security team. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. Before December 19 update, it is simply retexture of the Insurgents M1911, but is now modeled correctly. Aside from its model and texture, it is identical to the Insurgent-exclusive M1911.&lt;br /&gt;
[[Image:M-45 MEU(SOC).jpg|thumb|none|350px|M45 / MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[File:Ins2m45-1.jpg|thumb|none|600px|The M45 in the customization screen]]&lt;br /&gt;
[[File:Ins2m45-2.jpg|thumb|none|600px|The M45 being held]]&lt;br /&gt;
[[File:Ins2m45-4.jpg|thumb|none|600px|The M45 being reloaded]]&lt;br /&gt;
[[File:Ins2m45-3.jpg|thumb|none|600px|The M45 iron sight]]&lt;br /&gt;
[[Image:Notam45a1.jpg‎|thumb|none|600px|The old version of the &amp;quot;M45&amp;quot;. (Before December 19 update.)]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 ==&lt;br /&gt;
The [[M16#M16A4 Rifle |M16A4]] is used by the Security. It holds 30+1 rounds can be equipped with several accessories and is capable of shooting in burst fire and semi auto. It costs 1 supply point. Previously, the M16A4 used a top rail with a folding rear sight, though as of the Nightfall update it has a carry handle instead when no optics are used. It can be used by the Rifleman, Sniper, Designated Marksman, Demolitions, and Specialist classes. One thing to note is the fire selector is incorrectly modeled with the safety on.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg‎|thumb|none|500px|Colt M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ins2m16v.jpg|thumb|none|600px|The M16A4 in the customization screen]]&lt;br /&gt;
[[File:ins2m16a4-1.jpg|thumb|none|600px|The M16A4 being held]]&lt;br /&gt;
[[File:ins2m16a4-2.jpg|thumb|none|600px|The M16A4 being reloaded]]&lt;br /&gt;
[[File:ins2m16a4-3.jpg|thumb|none|600px|The M16A4 iron sight]]&lt;br /&gt;
&lt;br /&gt;
The Demolition, Breacher, and Specialist classes in the game allows the M16A4 to be wielded with an [[M203 Grenade Launcher]] that can, depending on class, use smoke shells or HE shells.&lt;br /&gt;
[[Image:M16A4M203.jpg‎|thumb|none|500px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:Ins2m16g-1.jpg|thumb|none|600px|M16A4 with the M203]]&lt;br /&gt;
[[File:Ins2m16g-2.jpg|thumb|none|600px|M16A4 with the M203 being reloaded]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 ==&lt;br /&gt;
The [[M4A1#M4A1 |M4A1]] is used by the Security and it can be equipped with several accessories. It holds 30+1 rounds. It costs 4 supply points. Its recoil and stats are a mid-point between the larger M16A4 and the shorter Mk. 18. It can be used by the Rifleman, Recon, and Demolitions classes.&lt;br /&gt;
[[Image:ColtM4A1.jpg‎|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2m4s.jpg|thumb|none|600px|The M4A1 in the customization screen]]&lt;br /&gt;
[[File:ins2m4-1.jpg|thumb|none|600px|The M4A1 being held]]&lt;br /&gt;
[[File:ins2m4-2.jpg|thumb|none|600px|The M4A1 being reloaded]]&lt;br /&gt;
[[File:ins2m4-3.jpg|thumb|none|600px|The M4A1 iron sight]]&lt;br /&gt;
&lt;br /&gt;
The Demolition, Breacher, and Specialist classes in the game allows the M4A1 to be wielded with an [[M203 Grenade Launcher]].&lt;br /&gt;
[[Image:Sopmod m4 m203 06.jpg‎|thumb|none|500px|M4A1 (5.56x45mm) with the M203 (40mm)]]&lt;br /&gt;
[[File:Ins2m4g-1.jpg|thumb|none|600px|The Colt M4A1 in the customization screen with the M203]]&lt;br /&gt;
[[File:Ins2m4g-2.jpg|thumb|none|600px|The Colt M4A1 with the M203]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 18 Mod 0==&lt;br /&gt;
The [[CQB-R / Mk. 18 Mod 0| Mk. 18]] is used by the Security. It holds 30+1 rounds. It can be equipped with several accessories and costs 3 supply points. It has some tan parts, unlike the M16A4 and M4A1. It can be used by the Specialist and Recon classes.&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|500px|Mk. 18 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency Mk18 Loadout.jpg|thumb|none|600px|The Mk. 18 in the Loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mk18 FPS.jpg|thumb|none|600px|Holding the Mk. 18.]]&lt;br /&gt;
[[File:Insurgency Mk18 ADS.jpg|thumb|none|600px|Aiming the Mk. 18 sights.]]&lt;br /&gt;
[[File:Insurgency Mk18 Reload.jpg|thumb|none|600px|Reloading the Mk. 18.]]&lt;br /&gt;
[[File:Insurgency Mk18 Holo.jpg|thumb|none|600px|The Mk. 18 with a foregrip and holographic sight attached.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5KA4==&lt;br /&gt;
The [[MP5K|H&amp;amp;K MP5KA4]] is used by the Security. The old MP5KN model has been replaced with the MP5KA4. It holds 30+1 rounds and can use semi-auto, three-round burst, or automatic fire. It is a fast weapon, but rather weak and long bursts can be hard to control. It costs 2 supply points and always has its front grip. It can be used by the Specialist.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|400px|H&amp;amp;K MP5KA4 - 9x19mm]]&lt;br /&gt;
[[File:Ins2mp5kv.jpg|thumb|none|600px|The MP5KA4 in the customization screen]]&lt;br /&gt;
[[File:insmp5k-1.jpg|thumb|none|600px|The MP5KA4 being held]]&lt;br /&gt;
[[File:ins2mp5k-2.jpg|thumb|none|600px|The MP5KA4 being reloaded]]&lt;br /&gt;
[[File:ins2mp5k-3.jpg|thumb|none|600px|The MP5KA4 iron sight]]&lt;br /&gt;
[[File:Insurgency_MP5KN_Loadout.jpg|thumb|none|600px|The old version of the &amp;quot;MP5K&amp;quot;. Note the lack three-round burst marking.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K UMP45==&lt;br /&gt;
The [[H&amp;amp;K UMP|H&amp;amp;K UMP45]] is used by the Security. It correctly holds 25+1 rounds but it has an incorrect burst selective fire. It is more powerful than the MP5K thanks to the bigger caliber, but it has a slower fire rate. It can equip several accessories and costs 2 supply points. It is shown with a front grip attached by default.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|500px|H&amp;amp;K UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Insurgency UMP Loadout.jpg|thumb|none|600px|The UMP45 in the customizations screen.]]&lt;br /&gt;
[[File:Insurgency UMP FPS.jpg|thumb|none|600px|Holding the UMP.]]&lt;br /&gt;
[[File:Insurgency UMP ADS.jpg|thumb|none|600px|Aiming the UMP iron sights.]]&lt;br /&gt;
[[File:Insurgency UMP Reload.jpg|thumb|none|600px|Reloading the UMP]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] is used by the Security. It can be equipped with slug ammo and other accessories. It costs 1 supply point and can be used by the Breacher and Engineer classes. It holds 8+1 shells and as of the October 2015 update, the reloads are performed correctly.&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|500px|Mossberg 590 Tactical Shotgun with subdued finish and Ghost Ring Sights - 12 Gauge]]&lt;br /&gt;
[[File:Insm590v.jpg|thumb|none|600px|The Mossberg 590 in the customization screen]]&lt;br /&gt;
[[File:ins2m590-1.jpg|thumb|none|600px|The Mossberg 590 being held]]&lt;br /&gt;
[[File:ins2m590-2.jpg|thumb|none|600px|The Mossberg 590 being reloaded]]&lt;br /&gt;
[[File:ins2m590-3.jpg|thumb|none|600px|The Mossberg 590 Iron sight]]&lt;br /&gt;
&lt;br /&gt;
==M249-E2 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] is used by the Security. It holds 200 rounds and can be equipped with several accessories. It costs 4 supply points and has a bipod permanently attached. Can be used only by the Support class.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg‎|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency M249 loadout.jpg|thumb|none|600px|The M249 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency M249 FPS.jpg|thumb|none|600px|Holding the M249.]]&lt;br /&gt;
[[File:Insurgency M249 ADS.jpg|thumb|none|600px|Aiming the M249.]]&lt;br /&gt;
[[File:Insurgency M249 Reload.jpg|thumb|none|600px|Reloading the M249.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil SAR==&lt;br /&gt;
The [[Galil_SAR#Galil SAR|IMI Galil SAR]] is available for the security team.&lt;br /&gt;
[[Image:Galil-SAR.jpg|350px|thumb|none|IMI Galil ARM with wood hand-guard - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 1 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] is used by the Security, it is named &amp;quot;M14 EBR&amp;quot; which is its US Army designation. It can be equipped with several accessories and holds 20+1 rounds. It is one of two weapons capable of using the Mk. 4 Scope. Unlike several depictions of the EBR, it has a functional fire selector and can be used in automatic. Used only by the Sniper, Designated Marksman, and Support classes.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency Mk14 Loadout.jpg|thumb|none|600px|The Mk. 14 on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mk14 FPS.jpg|thumb|none|600px|Holding the Mk. 14.]]&lt;br /&gt;
[[File:Insurgency Mk14 ADS.jpg|thumb|none|600px|Aiming the Mk. 14. Note the trademarks and the NWI industries logo.]]&lt;br /&gt;
[[File:Insurgency Mk14 Scope.jpg|thumb|none|600px|The Mk. 14 with a Mk.4 scope and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
The [[L1A1_SLR#L1A1 SLR|L1A1 SLR]] is available for the Security team. It correctly shoots in semi-auto and can accept various accessories, plus, both FN FAL and L1A1 can accept the 30 round magazine by using the &amp;quot;extended magazine&amp;quot; accessory in the customization screen.&lt;br /&gt;
[[Image:L1A1-SLR.jpg|thumb|none|500px|L1A1 SLR - 7.62x51mm NATO. This is the later, typical version of the L1A1 which used black fiberglass furniture.]]&lt;br /&gt;
[[File:ins2l1a1-1.jpg|thumb|none|600px|The L1A1 SLR on the loadout screen.]]&lt;br /&gt;
[[File:ins2l1a1-2.jpg|thumb|none|600px|Holding the L1A1 SLR.]]&lt;br /&gt;
[[File:ins2l1a1-3.jpg|thumb|none|600px|Aiming the L1A1 SLR.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556==&lt;br /&gt;
The [[Ruger AC556]] is used by the Security. The model is still the default Mini 14 and has a 20+1 round magazine. It can equip several accessories. It costs 2 supply points and can be used by the Rifleman, Recon, and Designated Marksman classes.&lt;br /&gt;
[[Image:RugerAC556.jpg|thumb|none|500px|Ruger AC556 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency Ruger Loadout.jpg|thumb|none|600px|The Ruger AC556 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency Ruger FPS.jpg|thumb|none|600px|Holding the Ruger AC556.]]&lt;br /&gt;
[[File:Insurgency Ruger ADS.jpg|thumb|none|600px|Aiming down the Ruger AC556 sights.]]&lt;br /&gt;
[[File:Insurgency Ruger Bolt.jpg|thumb|none|600px|Pulling on the Ruger AC556 bolt to chamber.]]&lt;br /&gt;
&lt;br /&gt;
==M40A1 Sniper Rifle==&lt;br /&gt;
The [[M40A1]] is used by the Security. It is one of two weapons capable of using the Mk. 4 Scope and holds 5 rounds in its internal magazine. Used by the Sniper and Designated Marksman classes. Uniquely, when the last round is fired the player character does not operate the bolt, a sign to reload for the attentive&lt;br /&gt;
[[Image:M40a1standard-1-.jpg|thumb|none|500px|M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency M40 Loadout.jpg|thumb|none|600px|The M40A1 on the loadout screen with a Mk.4 scope attached. Note the missing trigger]]&lt;br /&gt;
[[File:Insurgency M40 FPS.jpg|thumb|none|600px|The M40A1 with a scope and bipod.]]&lt;br /&gt;
[[File:Insurgency M40 ADS.jpg|thumb|none|600px|Aiming down the Mk.4 scope.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
The [[M136 AT4]] is used by the Security as their primary rocket launcher. It is usable only by the Demolitions class and costs 5 points to use.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:Insurgency AT4 Loadout.jpg|thumb|none|600px|The AT4 on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AT4 FPS.jpg|thumb|none|600px|Holding the AT4 Launcher.]]&lt;br /&gt;
[[File:Insurgency AT4 ADS.jpg|thumb|none|600px|Aiming down the AT4 sights.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons used by the Insurgents=&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
A modified [[M1911A1]] is used by the Insurgents. It has a ring hammer, M45/MEU(SOC) sights, a long M1911 trigger, and smooth wood grips. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor&lt;br /&gt;
[[Image:M1911Colt.jpg‎|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Ins2m1911a1-1.jpg‎|thumb|none|600px|The &amp;quot;M1911A1&amp;quot; in the customization menu.]]&lt;br /&gt;
[[Image:Ins2m1911a1-2.jpg‎|thumb|none|600px|Holding the &amp;quot;M1911A1&amp;quot;.]]&lt;br /&gt;
[[Image:Ins2m1911a1-3.jpg‎|thumb|none|600px|&amp;quot;M1911A1&amp;quot; Ironsight.]]&lt;br /&gt;
[[Image:Ins2m1911a1-4.jpg‎|thumb|none|600px|Reloading the &amp;quot;M1911A1&amp;quot;.]]&lt;br /&gt;
[[Image:Insm1911var.jpg‎|thumb|none|600px|The old version of the &amp;quot;M1911A1&amp;quot;. (Before December 19 update.)]]&lt;br /&gt;
&lt;br /&gt;
==AK-74N==&lt;br /&gt;
The [[AK-74 | AK-74N]] is used by insurgents. It holds 30+1 rounds and is faster, and has a lower recoil than the AKMS but deals less damage. It can equip several accessories and costs 2 supply points. It is usable by the Fighter, Specialist, Striker, and Militant classes.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:Ins2ak74nv.jpg|thumb|none|600px|The AK-74N in the customization screen]]&lt;br /&gt;
[[File:ins2ak74n-1.jpg|thumb|none|600px|The AK-74N being held]]&lt;br /&gt;
[[File:ins2ak74n-2.jpg|thumb|none|600px|The AK-74N being reloaded]]&lt;br /&gt;
[[File:ins2ak74n-3.jpg|thumb|none|600px|The AK-74N iron sight]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] is used by the Insurgents. It is incorrectly named &amp;quot;AKM&amp;quot; and can be fitted with several accessories. It's the only weapon that doesn't require supply points (0 supply points). Any Insurgent class except the Sniper can use it.&lt;br /&gt;
[[Image:AKMS.jpg‎|thumb|none|500px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency AKMS Loadout.jpg|thumb|none|600px|The AKMS on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AKMS FPS.jpg|thumb|none|600px|Holding the AKMS.]]&lt;br /&gt;
[[File:Insurgency AKMS ADS.jpg|thumb|none|600px|Aiming down the AKMS sights.]]&lt;br /&gt;
[[File:Insurgency AKMS Reload.jpg|thumb|none|600px|Reloading the AKMS.]]&lt;br /&gt;
[[File:Insurgency AKMS Foregrip.jpg|thumb|none|600px|The AKMS with a foregrip hand guard, similar to that of the Romanian [[AIMS]].]]&lt;br /&gt;
&lt;br /&gt;
The Sapper, Striker, and Bomber classes in the game allows the AKMS to be wielded with a [[GP-25]]. Depending on their class, the user can choose smoke shells or HE shells.&lt;br /&gt;
[[Image:Gp-25 1.jpg‎|thumb|none|500px|GP-25 grenade launcher - 40mm]]&lt;br /&gt;
[[File:Insurgency GP Loadout.jpg|thumb|none|600px|The AKMS with a GP-25 Grenade Launcher on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency GP FPS.jpg|thumb|none|600px|Wielding a AKMS with a mounted GP-25.]]&lt;br /&gt;
[[File:Insurgency GP Reload.jpg|thumb|none|600px|Reloading the AKMS-mounted GP-25.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] is used by the Insurgents. It holds 30+1 rounds and can equip several accessories. It costs 2 supply points and can be used by the Fighter, Specialist, and Striker.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg‎|thumb|none|500px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Insurgency AKS Loadout.jpg|thumb|none|600px|The AKS-74U on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AKS FPS.jpg|thumb|none|600px|Wielding a AKS-74U.]]&lt;br /&gt;
[[File:Insurgency AKS ADS.jpg|thumb|none|600px|Aiming down the AKS-74U sights.]]&lt;br /&gt;
[[File:Insurgency AKS Reload.jpg|thumb|none|600px|Reloading the AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco SKS-D==&lt;br /&gt;
The [[SKS|Norinco SKS-D]] can be used by the Insurgents. Strangely enough, the SKS barrel seems to be cut down. It can equip several accessories, and comes with a detachable 20 round magazine. It costs 1 supply point. It can be used by the Fighter, Marksman, Scout, Sharpshooter, and Sniper.&lt;br /&gt;
[[Image:NorincoSKS-D.jpg‎|thumb|none|500px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency SKS Loadout.jpg|thumb|none|600px|The SKS on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency SKS FPS.jpg|thumb|none|600px|Wielding the SKS.]]&lt;br /&gt;
[[File:Insurgency SKS ADS.jpg|thumb|none|600px|Aiming down the SKS iron sights.]]&lt;br /&gt;
[[File:Insurgency SKS Reload.jpg|thumb|none|600px|Reloading the SKS. This model uses a detachable magazine rather than the normal clip-reloaded models]]&lt;br /&gt;
[[File:Insurgency SKS PSO.jpg|thumb|none|600px|The SKS with a PO 4x24P scope on it.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL#FN FAL 50.00|FN FAL]] can be used by the Insurgents. It can equip several accessories. It holds 20+1 rounds and costs 3 supply points. Usable by all classes except the Machine Gunner and Bomber&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency FAL Loadout.jpg|thumb|none|600px|The FAL on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency FAL FPS.jpg|thumb|none|600px|Wielding a FAL.]]&lt;br /&gt;
[[File:Insurgency FAL ADS.jpg|thumb|none|600px|Aiming down the FAL sights.]]&lt;br /&gt;
[[File:Insurgency FAL Reload.jpg|thumb|none|600px|Reloading the FAL.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-194==&lt;br /&gt;
The [[TOZ-194]] (simply called &amp;quot;TOZ&amp;quot; in-game) is used by Insurgents. Like the Mossberg, it can be equipped with slug ammo and can equip several accessories. It costs 1 supply point. It holds 6+1 shells and also now reloads correctly.&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|500px|TOZ-194 - 12 gauge]]&lt;br /&gt;
[[File:Insurgency TOZ Loadout.jpg|thumb|none|600px|The TOZ-194 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency TOZ FPS.jpg|thumb|none|600px|The TOZ-194 shotgun in your hands.]]&lt;br /&gt;
[[File:Insurgency TOZ ADS.jpg|thumb|none|600px|Aiming the TOZ-194 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Romanian RPK==&lt;br /&gt;
The [[RPK|Romanian RPK]] is used by Insurgents. This RPK has an AKM like muzzle brake and the different receiver instead of it original flat receiver. Like in the mod, it comes with a 75 rounds drum magazine and can be equipped with several accessories. It costs 2 supply points. Only the Machine Gunner class can use it.&lt;br /&gt;
[[Image:Romanianrpk.jpg|thumb|none|501px|Romanian RPK light machine gun with 40-rounds magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency RPK Loadout.jpg|thumb|none|600px|The RPK in the customization screen. Note the missing key on the drum and the AKM muzzle brake]]&lt;br /&gt;
[[File:Insurgency RPK Loadout Character.jpg|thumb|none|600px|The RPK on the loadout screen on the character.]]&lt;br /&gt;
[[File:Insurgency RPK FPS.jpg|thumb|none|600px|Holding the RPK. Note the different receiver]]&lt;br /&gt;
[[File:Insurgency RPK ADS.jpg|thumb|none|600px|Aiming the RPK.]]&lt;br /&gt;
[[File:Insurgency RPK Reload.jpg|thumb|none|600px|Reloading the RPK with a drum magazine.]]&lt;br /&gt;
[[File:Insurgency RPK Bipod.jpg|thumb|none|600px|The RPK with its bipod deployed.]]&lt;br /&gt;
[[File:Insurgency RPK Ground.jpg|thumb|none|600px|A RPK LMG on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] is available for both teams, mainly focused to be used from insurgents though. It costs 3 supply points, it can be equipped with various accessories, but also with its standard bipod and a drum magazine.&lt;br /&gt;
[[Image:GalilARM-2.jpg|350px|thumb|none|IMI Galil ARM with wood hand-guard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2galil-1.jpg|thumb|none|600px|The IMI Galil ARM in the customization screen.]]&lt;br /&gt;
[[File:Ins2galil-2.jpg|thumb|none|600px|Holding The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-3.jpg|thumb|none|600px|Aiming The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-4.jpg|thumb|none|600px|Reloading The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-5.jpg|thumb|none|600px|The IMI Galil ARM deployed with its bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant 1891/30==&lt;br /&gt;
The [[Mosin Nagant]] is used by the Insurgents. It can equip several accessories. It costs 1 supply point. It can be used by the Sniper and Sharpshooter classes and aside from aesthetics, is almost identical to the M40A1 in performance.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|500px|Mosin Nagant 1891/30 - 7.62x54mmR]]&lt;br /&gt;
[[File:Insurgency Mosin Loadout.jpg|thumb|none|600px|The Mosin Nagant on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mosin FPS.jpg|thumb|none|600px|Holding the Mosin Nagant.]]&lt;br /&gt;
[[File:Insurgency Mosin ADS.jpg|thumb|none|600px|Aiming down the Mosin Nagant iron sights.]]&lt;br /&gt;
[[File:Insurgency Mosin Bolt.jpg|thumb|none|600px|Cycling the bolt-action on the Mosin-Nagant rifle.]]&lt;br /&gt;
[[File:Insurgency Mosin Bipod.jpg|thumb|none|600px|The Mosin with a scope and a bipod attached.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] is used by the Insurgents. It can equip several accessories. It is semi-automatic and holds 15+1 rounds, but it can extended by using the extended magazine accessories, which will then use its 30 rounds magazine.. It costs 2 supply points and can be used by the Bomber, Sharpshooter, Specialist, and Striker. In the upcoming update, it will be replaced by a M1 Carbine&lt;br /&gt;
[[Image:M1CarbineLateModel.jpg|thumb|none|500px|Korean War Era M1 Carbine, with Birch Stock, Adjustable sight, bayonet lug, and twin magazine pouch - .30 Carbine]]&lt;br /&gt;
[[File:Ins2m1car-1.jpg|thumb|none|600px|The M1 Carbine on the loadout screen.]]&lt;br /&gt;
[[File:Ins2m1car-2.jpg|thumb|none|600px|Wielding a M1 Carbine.]]&lt;br /&gt;
[[File:Ins2m1car-3.jpg|thumb|none|600px|Aiming down the M1 Carbine sights.]]&lt;br /&gt;
[[File:Ins2m1car-4.jpg|thumb|none|600px|Reloading the M1 Carbine.]]&lt;br /&gt;
[[File:Ins2m1car-5.jpg|thumb|none|600px|M1 Carbine rail system.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is used by the Insurgents. It is correctly shown holding 32 rounds and being unable to chamber one. It can equip several accessories. It costs 2 supply points. In terms of performance it is much like the UMP, but it has a slower fire rate and lower damage.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:Insurgency MP40 Loadout.jpg|thumb|none|600px|The MP40 in the loadout screen. Note the missing trigger]]&lt;br /&gt;
[[File:Insurgency MP40 FPS.jpg|thumb|none|600px|Holding a MP40.]]&lt;br /&gt;
[[File:Insurgency MP40 ADS.jpg|thumb|none|600px|Aiming down the MP40 iron sights.]]&lt;br /&gt;
[[File:Insurgency MP40 Bolt.jpg|thumb|none|600px|Setting the bolt on the MP40.]]&lt;br /&gt;
[[File:Insurgency MP40 Reload.jpg|thumb|none|600px|Reloading the MP40.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling Mk. IV==&lt;br /&gt;
The [[Sterling Mk. IV]] is used by the Insurgents. It costs 2 supply points, and it can accept various attachments. In-game it is full-auto only whereas the real weapon is select fire. Furthermore, the Player Characters ill-advisedly hold it by the magazine with their left hand.&lt;br /&gt;
[[Image:Sterling-Mk-4.jpg|350px|thumb|none|Sterling Mk. IV Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Ins2sterling-1.jpg|thumb|none|600px|The Sterling Mk. IV in the customization screen.]]&lt;br /&gt;
[[File:Ins2sterling-2.jpg|thumb|none|600px|Holding the Sterling Mk. IV]]&lt;br /&gt;
[[File:Ins2sterling-3.jpg|thumb|none|600px|Aiming the Sterling Mk. IV]]&lt;br /&gt;
[[File:Ins2sterling-4.jpg|thumb|none|600px|Reloading the Sterling Mk. IV]]&lt;br /&gt;
If a suppressor is attached, the sterling acquires the Sterling Patchett suppressor, but without the grip underneath it.&lt;br /&gt;
[[Image:Sterling-Patchett-Submachine-Gun.jpg|350px|thumb|none|Sterling Patchett Suppressed version - 9x19mm]]&lt;br /&gt;
[[File:Ins2sterling-5.jpg|thumb|none|600px|Holding the Sterling Patchett.]]&lt;br /&gt;
[[File:Ins2sterling-6.jpg|thumb|none|600px|Reloading the Sterling Patchett. Note the missing grip underneath the suppressor]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is used by the Insurgents. It can only be bought by the Striker class and costs 5 points.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Insurgency RPG Loadout.jpg|thumb|none|600px|The RPG in the loadout screen.]]&lt;br /&gt;
[[File:Insurgency RPG FPS.jpg|thumb|none|600px|Holding the RPG-7.]]&lt;br /&gt;
[[File:Insurgency RPG ADS.jpg|thumb|none|600px|Aiming down the RPG-7 iron sight.]]&lt;br /&gt;
[[File:Insurgency RPG Reloading.jpg|thumb|none|600px|Loading the RPG-7 tube launcher with a rocket.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==F1 Grenade==&lt;br /&gt;
The [[F1 hand grenade]] is the standard hand grenade of the Insurgents team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|300px|F1 hand grenade]]&lt;br /&gt;
[[File:Insurgency F1.jpg|thumb|none|600px|A F1 grenade in the customization screen.]]&lt;br /&gt;
[[File:Insurgency F1 FPS.jpg|thumb|none|600px|Holding a F1 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is the standard hand grenade for the Security Team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]]&lt;br /&gt;
[[File:Insurgency M67 Grenade.jpg|thumb|none|600px|Holding the M67 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] can be used by both teams. It costs 1 supply point.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 Smoke Grenade]]&lt;br /&gt;
[[Image:ins2m18.jpg|thumb|none|600px|M18 Smoke]]&lt;br /&gt;
&lt;br /&gt;
==AN-M14 Incendiary Grenade==&lt;br /&gt;
The [[AN-M14 Incendiary Grenade]] can be equiped by the Security team. It costs 3 supply points. Only one of these is required to destroy weapon caches&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|200px|AN-M14 Incendiary Grenade]]&lt;br /&gt;
[[File:Insurgency Incendinary.jpg|thumb|none|600px|Holding a AN-M14 Incendiary grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] can be used by both teams. It costs 1 supply point.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|150px|M84 Stun Grenade]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==Browning M2HB ==&lt;br /&gt;
The [[Browning M2HB ]] machine gun is seen on vehicles located around maps. None are available for use by the player.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:insurgency M2 (1).jpg|thumb|none|600px|A M2HB Browning mounted on a Humvee.]]&lt;br /&gt;
[[File:insurgency M2 (2).jpg|thumb|none|600px|The M2HB Browning on a tank.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1 Flare Pistol==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] is available for both teams. It costs 1 supply point and can only be purchased on night time maps&lt;br /&gt;
[[Image:H&amp;amp;K P2A1.JPG|350px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[Image:ins2p2a1-2.jpg|600px|thumb|none|Holding the H&amp;amp;K P2A1]]&lt;br /&gt;
[[Image:ins2p2a1-1.jpg|600px|thumb|none|Aiming with the H&amp;amp;K P2A1]]&lt;br /&gt;
[[Image:ins2p2a1-3.jpg|600px|thumb|none|Shooting]]&lt;br /&gt;
[[Image:ins2p2a1-4.jpg|600px|thumb|none|Reloading the H&amp;amp;K P2A1]]&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency&amp;diff=974886</id>
		<title>Insurgency</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency&amp;diff=974886"/>
		<updated>2015-10-31T20:42:20Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Insurgency 2&lt;br /&gt;
|picture=Insurgency2.jpg&lt;br /&gt;
|date=22 Jan 2014&lt;br /&gt;
|developer=New World Interactive &lt;br /&gt;
|publisher=New World Interactive&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Insurgency 2'' is the standalone version of the ''Half Life 2'' Mod ''Insurgency''. It is listed simply as &amp;quot;''Insurgency''&amp;quot; on the Steam page. The game follows a simple team-based conflict with various objectives from capturing objectives to increase territory and spawn waves to search-and-destroy missions on weapon caches. Going for realism, the game lacks most typical HUDs seen on today's first-person shooters, such as no ammo counter and no crosshair on screen. The team members are separated into two squads, each with its own special classes meant for specific roles such as rifleman, sniper, demolitions, support, and such. Players are able to customize their loadout from their classes' options, including a selection of primary weapons, sidearms, grenades, and armor and vest accessories, though they may choose to ignore any or all of them. This is done by using Supply Points, which are given at the start of a game and in some modes, can be increased by completing objectives or progressing through the next round. Each team, the Security Forces and Insurgents, has nine to ten classes, each with differing weapons and equipment choices.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Insurgency 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Weapons used by both Teams=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is used by the Security by default, though either team can choose it. It holds 15+1 rounds and can equip several accessories. It costs 1 supply point. The Security Specialist, Recon, Breacher, Designated Marksman, and Sniper classes have exclusive access to a suppressor for it&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[File:Ins2m9v.jpg|thumb|none|600px|The Beretta M9 in the customization screen]]&lt;br /&gt;
[[File:2014-11-05_00001.jpg|thumb|none|600px|The Beretta M9 being held]]&lt;br /&gt;
[[File:ins2m9-2.jpg|thumb|none|600px|The Beretta M9 being reloaded]]&lt;br /&gt;
[[File:ins2m9-3.jpg|thumb|none|600px|The Beretta M9 iron sight]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 10]] can be used by both teams, but is mainly focused to be used from insurgents. It can be loaded with a speedloader or simply putting one bullet at time. It costs 0 supply points, along with the Makarov PM.&lt;br /&gt;
[[Image:S&amp;amp;W Model M&amp;amp;P.jpg|350px|thumb|none|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver with 5&amp;quot; Barrel - .38 Special]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-1.jpg‎|thumb|none|600px|The S&amp;amp;W Model 10 in the customization menu.]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-2.jpg‎|thumb|none|600px|Holding the S&amp;amp;W Model 10]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-3.jpg‎|thumb|none|600px|Aiming the S&amp;amp;W Model 10]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-4.jpg‎|thumb|none|600px|Reloading the S&amp;amp;W Model 10, inserting one bullet at time]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is used by the Insurgents by default, though either team can use it. It can equip several accessories and holds 8+1 rounds. It costs 0 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor.&lt;br /&gt;
[[Image:MakarovPM.jpg‎|thumb|none|350px|Makarov PM - 9x18mm]]&lt;br /&gt;
[[File:Insurgency Makarov Loadout.jpg|thumb|none|600px|The Makarov on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Makarov FPS.jpg|thumb|none|600px|Holding the Makarov.]]&lt;br /&gt;
[[File:Insurgency Makarov ADS.jpg|thumb|none|600px|Aiming down the Makarov sights.]]&lt;br /&gt;
[[File:Insurgency Makarov Reload.jpg|thumb|none|600px|Reloading the Makarov.]]&lt;br /&gt;
[[File:Insurgency Makarov Laser.jpg|thumb|none|600px|The Makarov with a laser attachment.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons used by the Security=&lt;br /&gt;
&lt;br /&gt;
==M45 / MEU(SOC)==&lt;br /&gt;
The [[M45]] is used exclusively by the Security team. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. Before December 19 update, it is simply retexture of the Insurgents M1911, but is now modeled correctly. Aside from its model and texture, it is identical to the Insurgent-exclusive M1911.&lt;br /&gt;
[[Image:M-45 MEU(SOC).jpg|thumb|none|350px|M45 / MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[File:Ins2m45-1.jpg|thumb|none|600px|The M45 in the customization screen]]&lt;br /&gt;
[[File:Ins2m45-2.jpg|thumb|none|600px|The M45 being held]]&lt;br /&gt;
[[File:Ins2m45-4.jpg|thumb|none|600px|The M45 being reloaded]]&lt;br /&gt;
[[File:Ins2m45-3.jpg|thumb|none|600px|The M45 iron sight]]&lt;br /&gt;
[[Image:Notam45a1.jpg‎|thumb|none|600px|The old version of the &amp;quot;M45&amp;quot;. (Before December 19 update.)]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 ==&lt;br /&gt;
The [[M16#M16A4 Rifle |M16A4]] is used by the Security. It holds 30+1 rounds can be equipped with several accessories and is capable of shooting in burst fire and semi auto. It costs 1 supply point. Previously, the M16A4 used a top rail with a folding rear sight, though as of the Nightfall update it has a carry handle instead when no optics are used. It can be used by the Rifleman, Sniper, Designated Marksman, Demolitions, and Specialist classes. One thing to note is the fire selector is incorrectly modeled with the safety on.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg‎|thumb|none|500px|Colt M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ins2m16v.jpg|thumb|none|600px|The M16A4 in the customization screen]]&lt;br /&gt;
[[File:ins2m16a4-1.jpg|thumb|none|600px|The M16A4 being held]]&lt;br /&gt;
[[File:ins2m16a4-2.jpg|thumb|none|600px|The M16A4 being reloaded]]&lt;br /&gt;
[[File:ins2m16a4-3.jpg|thumb|none|600px|The M16A4 iron sight]]&lt;br /&gt;
&lt;br /&gt;
The Demolition, Breacher, and Specialist classes in the game allows the M16A4 to be wielded with an [[M203 Grenade Launcher]] that can, depending on class, use smoke shells or HE shells.&lt;br /&gt;
[[Image:M16A4M203.jpg‎|thumb|none|500px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:Ins2m16g-1.jpg|thumb|none|600px|M16A4 with the M203]]&lt;br /&gt;
[[File:Ins2m16g-2.jpg|thumb|none|600px|M16A4 with the M203 being reloaded]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 ==&lt;br /&gt;
The [[M4A1#M4A1 |M4A1]] is used by the Security and it can be equipped with several accessories. It holds 30+1 rounds. It costs 4 supply points. Its recoil and stats are a mid-point between the larger M16A4 and the shorter Mk. 18. It can be used by the Rifleman, Recon, and Demolitions classes.&lt;br /&gt;
[[Image:ColtM4A1.jpg‎|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2m4s.jpg|thumb|none|600px|The M4A1 in the customization screen]]&lt;br /&gt;
[[File:ins2m4-1.jpg|thumb|none|600px|The M4A1 being held]]&lt;br /&gt;
[[File:ins2m4-2.jpg|thumb|none|600px|The M4A1 being reloaded]]&lt;br /&gt;
[[File:ins2m4-3.jpg|thumb|none|600px|The M4A1 iron sight]]&lt;br /&gt;
&lt;br /&gt;
The Demolition, Breacher, and Specialist classes in the game allows the M4A1 to be wielded with an [[M203 Grenade Launcher]].&lt;br /&gt;
[[Image:Sopmod m4 m203 06.jpg‎|thumb|none|500px|M4A1 (5.56x45mm) with the M203 (40mm)]]&lt;br /&gt;
[[File:Ins2m4g-1.jpg|thumb|none|600px|The Colt M4A1 in the customization screen with the M203]]&lt;br /&gt;
[[File:Ins2m4g-2.jpg|thumb|none|600px|The Colt M4A1 with the M203]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 18 Mod 0==&lt;br /&gt;
The [[CQB-R / Mk. 18 Mod 0| Mk. 18]] is used by the Security. It holds 30+1 rounds. It can be equipped with several accessories and costs 3 supply points. It has some tan parts, unlike the M16A4 and M4A1. It can be used by the Specialist and Recon classes.&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|500px|Mk. 18 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency Mk18 Loadout.jpg|thumb|none|600px|The Mk. 18 in the Loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mk18 FPS.jpg|thumb|none|600px|Holding the Mk. 18.]]&lt;br /&gt;
[[File:Insurgency Mk18 ADS.jpg|thumb|none|600px|Aiming the Mk. 18 sights.]]&lt;br /&gt;
[[File:Insurgency Mk18 Reload.jpg|thumb|none|600px|Reloading the Mk. 18.]]&lt;br /&gt;
[[File:Insurgency Mk18 Holo.jpg|thumb|none|600px|The Mk. 18 with a foregrip and holographic sight attached.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5KA4==&lt;br /&gt;
The [[MP5K|H&amp;amp;K MP5KA4]] is used by the Security. The old MP5KN model has been replaced with the MP5KA4. It holds 30+1 rounds and can use semi-auto, three-round burst, or automatic fire. It is a fast weapon, but rather weak and long bursts can be hard to control. It costs 2 supply points and always has its front grip. It can be used by the Specialist.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|400px|H&amp;amp;K MP5KA4 - 9x19mm]]&lt;br /&gt;
[[File:Ins2mp5kv.jpg|thumb|none|600px|The MP5KA4 in the customization screen]]&lt;br /&gt;
[[File:insmp5k-1.jpg|thumb|none|600px|The MP5KA4 being held]]&lt;br /&gt;
[[File:ins2mp5k-2.jpg|thumb|none|600px|The MP5KA4 being reloaded]]&lt;br /&gt;
[[File:ins2mp5k-3.jpg|thumb|none|600px|The MP5KA4 iron sight]]&lt;br /&gt;
[[File:Insurgency_MP5KN_Loadout.jpg|thumb|none|600px|The old version of the &amp;quot;MP5K&amp;quot;. Note the lack three-round burst marking.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K UMP45==&lt;br /&gt;
The [[H&amp;amp;K UMP|H&amp;amp;K UMP45]] is used by the Security. It correctly holds 25+1 rounds but it has an incorrect burst selective fire. It is more powerful than the MP5K thanks to the bigger caliber, but it has a slower fire rate. It can equip several accessories and costs 2 supply points. It is shown with a front grip attached by default.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|500px|H&amp;amp;K UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Insurgency UMP Loadout.jpg|thumb|none|600px|The UMP45 in the customizations screen.]]&lt;br /&gt;
[[File:Insurgency UMP FPS.jpg|thumb|none|600px|Holding the UMP.]]&lt;br /&gt;
[[File:Insurgency UMP ADS.jpg|thumb|none|600px|Aiming the UMP iron sights.]]&lt;br /&gt;
[[File:Insurgency UMP Reload.jpg|thumb|none|600px|Reloading the UMP]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] is used by the Security. It can be equipped with slug ammo and other accessories. It costs 1 supply point and can be used by the Breacher and Engineer classes. It holds 8+1 shells and as of the October 2015 update, the reloads are performed correctly.&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|500px|Mossberg 590 Tactical Shotgun with subdued finish and Ghost Ring Sights - 12 Gauge]]&lt;br /&gt;
[[File:Insm590v.jpg|thumb|none|600px|The Mossberg 590 in the customization screen]]&lt;br /&gt;
[[File:ins2m590-1.jpg|thumb|none|600px|The Mossberg 590 being held]]&lt;br /&gt;
[[File:ins2m590-2.jpg|thumb|none|600px|The Mossberg 590 being reloaded]]&lt;br /&gt;
[[File:ins2m590-3.jpg|thumb|none|600px|The Mossberg 590 Iron sight]]&lt;br /&gt;
&lt;br /&gt;
==M249-E2 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] is used by the Security. It holds 200 rounds and can be equipped with several accessories. It costs 4 supply points and has a bipod permanently attached. Can be used only by the Support class.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg‎|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency M249 loadout.jpg|thumb|none|600px|The M249 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency M249 FPS.jpg|thumb|none|600px|Holding the M249.]]&lt;br /&gt;
[[File:Insurgency M249 ADS.jpg|thumb|none|600px|Aiming the M249.]]&lt;br /&gt;
[[File:Insurgency M249 Reload.jpg|thumb|none|600px|Reloading the M249.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil SAR==&lt;br /&gt;
The [[IMI Galil SAR]] is available for the security team.&lt;br /&gt;
[[Image:Galil-SAR.jpg|350px|thumb|none|IMI Galil ARM with wood hand-guard - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 1 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] is used by the Security, it is named &amp;quot;M14 EBR&amp;quot; which is its US Army designation. It can be equipped with several accessories and holds 20+1 rounds. It is one of two weapons capable of using the Mk. 4 Scope. Unlike several depictions of the EBR, it has a functional fire selector and can be used in automatic. Used only by the Sniper, Designated Marksman, and Support classes.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency Mk14 Loadout.jpg|thumb|none|600px|The Mk. 14 on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mk14 FPS.jpg|thumb|none|600px|Holding the Mk. 14.]]&lt;br /&gt;
[[File:Insurgency Mk14 ADS.jpg|thumb|none|600px|Aiming the Mk. 14. Note the trademarks and the NWI industries logo.]]&lt;br /&gt;
[[File:Insurgency Mk14 Scope.jpg|thumb|none|600px|The Mk. 14 with a Mk.4 scope and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
The [[L1A1_SLR#L1A1 SLR|L1A1 SLR]] is available for the Security team. It correctly shoots in semi-auto and can accept various accessories, plus, both FN FAL and L1A1 can accept the 30 round magazine by using the &amp;quot;extended magazine&amp;quot; accessory in the customization screen.&lt;br /&gt;
[[Image:L1A1-SLR.jpg|thumb|none|500px|L1A1 SLR - 7.62x51mm NATO. This is the later, typical version of the L1A1 which used black fiberglass furniture.]]&lt;br /&gt;
[[File:ins2l1a1-1.jpg|thumb|none|600px|The L1A1 SLR on the loadout screen.]]&lt;br /&gt;
[[File:ins2l1a1-2.jpg|thumb|none|600px|Holding the L1A1 SLR.]]&lt;br /&gt;
[[File:ins2l1a1-3.jpg|thumb|none|600px|Aiming the L1A1 SLR.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556==&lt;br /&gt;
The [[Ruger AC556]] is used by the Security. The model is still the default Mini 14 and has a 20+1 round magazine. It can equip several accessories. It costs 2 supply points and can be used by the Rifleman, Recon, and Designated Marksman classes.&lt;br /&gt;
[[Image:RugerAC556.jpg|thumb|none|500px|Ruger AC556 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency Ruger Loadout.jpg|thumb|none|600px|The Ruger AC556 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency Ruger FPS.jpg|thumb|none|600px|Holding the Ruger AC556.]]&lt;br /&gt;
[[File:Insurgency Ruger ADS.jpg|thumb|none|600px|Aiming down the Ruger AC556 sights.]]&lt;br /&gt;
[[File:Insurgency Ruger Bolt.jpg|thumb|none|600px|Pulling on the Ruger AC556 bolt to chamber.]]&lt;br /&gt;
&lt;br /&gt;
==M40A1 Sniper Rifle==&lt;br /&gt;
The [[M40A1]] is used by the Security. It is one of two weapons capable of using the Mk. 4 Scope and holds 5 rounds in its internal magazine. Used by the Sniper and Designated Marksman classes. Uniquely, when the last round is fired the player character does not operate the bolt, a sign to reload for the attentive&lt;br /&gt;
[[Image:M40a1standard-1-.jpg|thumb|none|500px|M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency M40 Loadout.jpg|thumb|none|600px|The M40A1 on the loadout screen with a Mk.4 scope attached. Note the missing trigger]]&lt;br /&gt;
[[File:Insurgency M40 FPS.jpg|thumb|none|600px|The M40A1 with a scope and bipod.]]&lt;br /&gt;
[[File:Insurgency M40 ADS.jpg|thumb|none|600px|Aiming down the Mk.4 scope.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
The [[M136 AT4]] is used by the Security as their primary rocket launcher. It is usable only by the Demolitions class and costs 5 points to use.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:Insurgency AT4 Loadout.jpg|thumb|none|600px|The AT4 on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AT4 FPS.jpg|thumb|none|600px|Holding the AT4 Launcher.]]&lt;br /&gt;
[[File:Insurgency AT4 ADS.jpg|thumb|none|600px|Aiming down the AT4 sights.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons used by the Insurgents=&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
A modified [[M1911A1]] is used by the Insurgents. It has a ring hammer, M45/MEU(SOC) sights, a long M1911 trigger, and smooth wood grips. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor&lt;br /&gt;
[[Image:M1911Colt.jpg‎|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Ins2m1911a1-1.jpg‎|thumb|none|600px|The &amp;quot;M1911A1&amp;quot; in the customization menu.]]&lt;br /&gt;
[[Image:Ins2m1911a1-2.jpg‎|thumb|none|600px|Holding the &amp;quot;M1911A1&amp;quot;.]]&lt;br /&gt;
[[Image:Ins2m1911a1-3.jpg‎|thumb|none|600px|&amp;quot;M1911A1&amp;quot; Ironsight.]]&lt;br /&gt;
[[Image:Ins2m1911a1-4.jpg‎|thumb|none|600px|Reloading the &amp;quot;M1911A1&amp;quot;.]]&lt;br /&gt;
[[Image:Insm1911var.jpg‎|thumb|none|600px|The old version of the &amp;quot;M1911A1&amp;quot;. (Before December 19 update.)]]&lt;br /&gt;
&lt;br /&gt;
==AK-74N==&lt;br /&gt;
The [[AK-74 | AK-74N]] is used by insurgents. It holds 30+1 rounds and is faster, and has a lower recoil than the AKMS but deals less damage. It can equip several accessories and costs 2 supply points. It is usable by the Fighter, Specialist, Striker, and Militant classes.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:Ins2ak74nv.jpg|thumb|none|600px|The AK-74N in the customization screen]]&lt;br /&gt;
[[File:ins2ak74n-1.jpg|thumb|none|600px|The AK-74N being held]]&lt;br /&gt;
[[File:ins2ak74n-2.jpg|thumb|none|600px|The AK-74N being reloaded]]&lt;br /&gt;
[[File:ins2ak74n-3.jpg|thumb|none|600px|The AK-74N iron sight]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] is used by the Insurgents. It is incorrectly named &amp;quot;AKM&amp;quot; and can be fitted with several accessories. It's the only weapon that doesn't require supply points (0 supply points). Any Insurgent class except the Sniper can use it.&lt;br /&gt;
[[Image:AKMS.jpg‎|thumb|none|500px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency AKMS Loadout.jpg|thumb|none|600px|The AKMS on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AKMS FPS.jpg|thumb|none|600px|Holding the AKMS.]]&lt;br /&gt;
[[File:Insurgency AKMS ADS.jpg|thumb|none|600px|Aiming down the AKMS sights.]]&lt;br /&gt;
[[File:Insurgency AKMS Reload.jpg|thumb|none|600px|Reloading the AKMS.]]&lt;br /&gt;
[[File:Insurgency AKMS Foregrip.jpg|thumb|none|600px|The AKMS with a foregrip hand guard, similar to that of the Romanian [[AIMS]].]]&lt;br /&gt;
&lt;br /&gt;
The Sapper, Striker, and Bomber classes in the game allows the AKMS to be wielded with a [[GP-25]]. Depending on their class, the user can choose smoke shells or HE shells.&lt;br /&gt;
[[Image:Gp-25 1.jpg‎|thumb|none|500px|GP-25 grenade launcher - 40mm]]&lt;br /&gt;
[[File:Insurgency GP Loadout.jpg|thumb|none|600px|The AKMS with a GP-25 Grenade Launcher on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency GP FPS.jpg|thumb|none|600px|Wielding a AKMS with a mounted GP-25.]]&lt;br /&gt;
[[File:Insurgency GP Reload.jpg|thumb|none|600px|Reloading the AKMS-mounted GP-25.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] is used by the Insurgents. It holds 30+1 rounds and can equip several accessories. It costs 2 supply points and can be used by the Fighter, Specialist, and Striker.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg‎|thumb|none|500px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Insurgency AKS Loadout.jpg|thumb|none|600px|The AKS-74U on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AKS FPS.jpg|thumb|none|600px|Wielding a AKS-74U.]]&lt;br /&gt;
[[File:Insurgency AKS ADS.jpg|thumb|none|600px|Aiming down the AKS-74U sights.]]&lt;br /&gt;
[[File:Insurgency AKS Reload.jpg|thumb|none|600px|Reloading the AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco SKS-D==&lt;br /&gt;
The [[SKS|Norinco SKS-D]] can be used by the Insurgents. Strangely enough, the SKS barrel seems to be cut down. It can equip several accessories, and comes with a detachable 20 round magazine. It costs 1 supply point. It can be used by the Fighter, Marksman, Scout, Sharpshooter, and Sniper.&lt;br /&gt;
[[Image:NorincoSKS-D.jpg‎|thumb|none|500px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency SKS Loadout.jpg|thumb|none|600px|The SKS on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency SKS FPS.jpg|thumb|none|600px|Wielding the SKS.]]&lt;br /&gt;
[[File:Insurgency SKS ADS.jpg|thumb|none|600px|Aiming down the SKS iron sights.]]&lt;br /&gt;
[[File:Insurgency SKS Reload.jpg|thumb|none|600px|Reloading the SKS. This model uses a detachable magazine rather than the normal clip-reloaded models]]&lt;br /&gt;
[[File:Insurgency SKS PSO.jpg|thumb|none|600px|The SKS with a PO 4x24P scope on it.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL#FN FAL 50.00|FN FAL]] can be used by the Insurgents. It can equip several accessories. It holds 20+1 rounds and costs 3 supply points. Usable by all classes except the Machine Gunner and Bomber&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency FAL Loadout.jpg|thumb|none|600px|The FAL on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency FAL FPS.jpg|thumb|none|600px|Wielding a FAL.]]&lt;br /&gt;
[[File:Insurgency FAL ADS.jpg|thumb|none|600px|Aiming down the FAL sights.]]&lt;br /&gt;
[[File:Insurgency FAL Reload.jpg|thumb|none|600px|Reloading the FAL.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-194==&lt;br /&gt;
The [[TOZ-194]] (simply called &amp;quot;TOZ&amp;quot; in-game) is used by Insurgents. Like the Mossberg, it can be equipped with slug ammo and can equip several accessories. It costs 1 supply point. It holds 6+1 shells and also now reloads correctly.&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|500px|TOZ-194 - 12 gauge]]&lt;br /&gt;
[[File:Insurgency TOZ Loadout.jpg|thumb|none|600px|The TOZ-194 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency TOZ FPS.jpg|thumb|none|600px|The TOZ-194 shotgun in your hands.]]&lt;br /&gt;
[[File:Insurgency TOZ ADS.jpg|thumb|none|600px|Aiming the TOZ-194 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Romanian RPK==&lt;br /&gt;
The [[RPK|Romanian RPK]] is used by Insurgents. This RPK has an AKM like muzzle brake and the different receiver instead of it original flat receiver. Like in the mod, it comes with a 75 rounds drum magazine and can be equipped with several accessories. It costs 2 supply points. Only the Machine Gunner class can use it.&lt;br /&gt;
[[Image:Romanianrpk.jpg|thumb|none|501px|Romanian RPK light machine gun with 40-rounds magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency RPK Loadout.jpg|thumb|none|600px|The RPK in the customization screen. Note the missing key on the drum and the AKM muzzle brake]]&lt;br /&gt;
[[File:Insurgency RPK Loadout Character.jpg|thumb|none|600px|The RPK on the loadout screen on the character.]]&lt;br /&gt;
[[File:Insurgency RPK FPS.jpg|thumb|none|600px|Holding the RPK. Note the different receiver]]&lt;br /&gt;
[[File:Insurgency RPK ADS.jpg|thumb|none|600px|Aiming the RPK.]]&lt;br /&gt;
[[File:Insurgency RPK Reload.jpg|thumb|none|600px|Reloading the RPK with a drum magazine.]]&lt;br /&gt;
[[File:Insurgency RPK Bipod.jpg|thumb|none|600px|The RPK with its bipod deployed.]]&lt;br /&gt;
[[File:Insurgency RPK Ground.jpg|thumb|none|600px|A RPK LMG on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] is available for both teams, mainly focused to be used from insurgents though. It costs 3 supply points, it can be equipped with various accessories, but also with its standard bipod and a drum magazine.&lt;br /&gt;
[[Image:GalilARM-2.jpg|350px|thumb|none|IMI Galil ARM with wood hand-guard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2galil-1.jpg|thumb|none|600px|The IMI Galil ARM in the customization screen.]]&lt;br /&gt;
[[File:Ins2galil-2.jpg|thumb|none|600px|Holding The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-3.jpg|thumb|none|600px|Aiming The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-4.jpg|thumb|none|600px|Reloading The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-5.jpg|thumb|none|600px|The IMI Galil ARM deployed with its bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant 1891/30==&lt;br /&gt;
The [[Mosin Nagant]] is used by the Insurgents. It can equip several accessories. It costs 1 supply point. It can be used by the Sniper and Sharpshooter classes and aside from aesthetics, is almost identical to the M40A1 in performance.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|500px|Mosin Nagant 1891/30 - 7.62x54mmR]]&lt;br /&gt;
[[File:Insurgency Mosin Loadout.jpg|thumb|none|600px|The Mosin Nagant on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mosin FPS.jpg|thumb|none|600px|Holding the Mosin Nagant.]]&lt;br /&gt;
[[File:Insurgency Mosin ADS.jpg|thumb|none|600px|Aiming down the Mosin Nagant iron sights.]]&lt;br /&gt;
[[File:Insurgency Mosin Bolt.jpg|thumb|none|600px|Cycling the bolt-action on the Mosin-Nagant rifle.]]&lt;br /&gt;
[[File:Insurgency Mosin Bipod.jpg|thumb|none|600px|The Mosin with a scope and a bipod attached.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] is used by the Insurgents. It can equip several accessories. It is semi-automatic and holds 15+1 rounds, but it can extended by using the extended magazine accessories, which will then use its 30 rounds magazine.. It costs 2 supply points and can be used by the Bomber, Sharpshooter, Specialist, and Striker. In the upcoming update, it will be replaced by a M1 Carbine&lt;br /&gt;
[[Image:M1CarbineLateModel.jpg|thumb|none|500px|Korean War Era M1 Carbine, with Birch Stock, Adjustable sight, bayonet lug, and twin magazine pouch - .30 Carbine]]&lt;br /&gt;
[[File:Ins2m1car-1.jpg|thumb|none|600px|The M1 Carbine on the loadout screen.]]&lt;br /&gt;
[[File:Ins2m1car-2.jpg|thumb|none|600px|Wielding a M1 Carbine.]]&lt;br /&gt;
[[File:Ins2m1car-3.jpg|thumb|none|600px|Aiming down the M1 Carbine sights.]]&lt;br /&gt;
[[File:Ins2m1car-4.jpg|thumb|none|600px|Reloading the M1 Carbine.]]&lt;br /&gt;
[[File:Ins2m1car-5.jpg|thumb|none|600px|M1 Carbine rail system.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is used by the Insurgents. It is correctly shown holding 32 rounds and being unable to chamber one. It can equip several accessories. It costs 2 supply points. In terms of performance it is much like the UMP, but it has a slower fire rate and lower damage.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:Insurgency MP40 Loadout.jpg|thumb|none|600px|The MP40 in the loadout screen. Note the missing trigger]]&lt;br /&gt;
[[File:Insurgency MP40 FPS.jpg|thumb|none|600px|Holding a MP40.]]&lt;br /&gt;
[[File:Insurgency MP40 ADS.jpg|thumb|none|600px|Aiming down the MP40 iron sights.]]&lt;br /&gt;
[[File:Insurgency MP40 Bolt.jpg|thumb|none|600px|Setting the bolt on the MP40.]]&lt;br /&gt;
[[File:Insurgency MP40 Reload.jpg|thumb|none|600px|Reloading the MP40.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling Mk. IV==&lt;br /&gt;
The [[Sterling Mk. IV]] is used by the Insurgents. It costs 2 supply points, and it can accept various attachments. In-game it is full-auto only whereas the real weapon is select fire. Furthermore, the Player Characters ill-advisedly hold it by the magazine with their left hand.&lt;br /&gt;
[[Image:Sterling-Mk-4.jpg|350px|thumb|none|Sterling Mk. IV Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Ins2sterling-1.jpg|thumb|none|600px|The Sterling Mk. IV in the customization screen.]]&lt;br /&gt;
[[File:Ins2sterling-2.jpg|thumb|none|600px|Holding the Sterling Mk. IV]]&lt;br /&gt;
[[File:Ins2sterling-3.jpg|thumb|none|600px|Aiming the Sterling Mk. IV]]&lt;br /&gt;
[[File:Ins2sterling-4.jpg|thumb|none|600px|Reloading the Sterling Mk. IV]]&lt;br /&gt;
If a suppressor is attached, the sterling acquires the Sterling Patchett suppressor, but without the grip underneath it.&lt;br /&gt;
[[Image:Sterling-Patchett-Submachine-Gun.jpg|350px|thumb|none|Sterling Patchett Suppressed version - 9x19mm]]&lt;br /&gt;
[[File:Ins2sterling-5.jpg|thumb|none|600px|Holding the Sterling Patchett.]]&lt;br /&gt;
[[File:Ins2sterling-6.jpg|thumb|none|600px|Reloading the Sterling Patchett. Note the missing grip underneath the suppressor]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is used by the Insurgents. It can only be bought by the Striker class and costs 5 points.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Insurgency RPG Loadout.jpg|thumb|none|600px|The RPG in the loadout screen.]]&lt;br /&gt;
[[File:Insurgency RPG FPS.jpg|thumb|none|600px|Holding the RPG-7.]]&lt;br /&gt;
[[File:Insurgency RPG ADS.jpg|thumb|none|600px|Aiming down the RPG-7 iron sight.]]&lt;br /&gt;
[[File:Insurgency RPG Reloading.jpg|thumb|none|600px|Loading the RPG-7 tube launcher with a rocket.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==F1 Grenade==&lt;br /&gt;
The [[F1 hand grenade]] is the standard hand grenade of the Insurgents team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|300px|F1 hand grenade]]&lt;br /&gt;
[[File:Insurgency F1.jpg|thumb|none|600px|A F1 grenade in the customization screen.]]&lt;br /&gt;
[[File:Insurgency F1 FPS.jpg|thumb|none|600px|Holding a F1 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is the standard hand grenade for the Security Team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]]&lt;br /&gt;
[[File:Insurgency M67 Grenade.jpg|thumb|none|600px|Holding the M67 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] can be used by both teams. It costs 1 supply point.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 Smoke Grenade]]&lt;br /&gt;
[[Image:ins2m18.jpg|thumb|none|600px|M18 Smoke]]&lt;br /&gt;
&lt;br /&gt;
==AN-M14 Incendiary Grenade==&lt;br /&gt;
The [[AN-M14 Incendiary Grenade]] can be equiped by the Security team. It costs 3 supply points. Only one of these is required to destroy weapon caches&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|200px|AN-M14 Incendiary Grenade]]&lt;br /&gt;
[[File:Insurgency Incendinary.jpg|thumb|none|600px|Holding a AN-M14 Incendiary grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] can be used by both teams. It costs 1 supply point.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|150px|M84 Stun Grenade]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==Browning M2HB ==&lt;br /&gt;
The [[Browning M2HB ]] machine gun is seen on vehicles located around maps. None are available for use by the player.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:insurgency M2 (1).jpg|thumb|none|600px|A M2HB Browning mounted on a Humvee.]]&lt;br /&gt;
[[File:insurgency M2 (2).jpg|thumb|none|600px|The M2HB Browning on a tank.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1 Flare Pistol==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] is available for both teams. It costs 1 supply point and can only be purchased on night time maps&lt;br /&gt;
[[Image:H&amp;amp;K P2A1.JPG|350px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[Image:ins2p2a1-2.jpg|600px|thumb|none|Holding the H&amp;amp;K P2A1]]&lt;br /&gt;
[[Image:ins2p2a1-1.jpg|600px|thumb|none|Aiming with the H&amp;amp;K P2A1]]&lt;br /&gt;
[[Image:ins2p2a1-3.jpg|600px|thumb|none|Shooting]]&lt;br /&gt;
[[Image:ins2p2a1-4.jpg|600px|thumb|none|Reloading the H&amp;amp;K P2A1]]&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency&amp;diff=974366</id>
		<title>Insurgency</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency&amp;diff=974366"/>
		<updated>2015-10-29T16:17:40Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Insurgency 2&lt;br /&gt;
|picture=Insurgency2.jpg&lt;br /&gt;
|date=22 Jan 2014&lt;br /&gt;
|developer=New World Interactive &lt;br /&gt;
|publisher=New World Interactive&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Insurgency 2'' is the standalone version of the ''Half Life 2'' Mod ''Insurgency''. It is listed simply as &amp;quot;''Insurgency''&amp;quot; on the Steam page. The game follows a simple team-based conflict with various objectives from capturing objectives to increase territory and spawn waves to search-and-destroy missions on weapon caches. Going for realism, the game lacks most typical HUDs seen on today's first-person shooters, such as no ammo counter and no crosshair on screen. The team members are separated into two squads, each with its own special classes meant for specific roles such as rifleman, sniper, demolitions, support, and such. Players are able to customize their loadout from their classes' options, including a selection of primary weapons, sidearms, grenades, and armor and vest accessories, though they may choose to ignore any or all of them. This is done by using Supply Points, which are given at the start of a game and in some modes, can be increased by completing objectives or progressing through the next round. Each team, the Security Forces and Insurgents, has nine to ten classes, each with differing weapons and equipment choices.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Insurgency 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Weapons used by both Teams=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is used by the Security by default, though either team can choose it. It holds 15+1 rounds and can equip several accessories. It costs 1 supply point. The Security Specialist, Recon, Breacher, Designated Marksman, and Sniper classes have exclusive access to a suppressor for it&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[File:Ins2m9v.jpg|thumb|none|600px|The Beretta M9 in the customization screen]]&lt;br /&gt;
[[File:2014-11-05_00001.jpg|thumb|none|600px|The Beretta M9 being held]]&lt;br /&gt;
[[File:ins2m9-2.jpg|thumb|none|600px|The Beretta M9 being reloaded]]&lt;br /&gt;
[[File:ins2m9-3.jpg|thumb|none|600px|The Beretta M9 iron sight]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 10]] Can be used by both teams, mainly focused to be used from insurgents though. It can be loaded with a speedloader or simply putting one bullet at time. It costs 0 supply points, along with the Makarov PM.&lt;br /&gt;
[[Image:S&amp;amp;W Model M&amp;amp;P.jpg|350px|thumb|none|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver with 5&amp;quot; Barrel - .38 Special]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-1.jpg‎|thumb|none|600px|The S&amp;amp;W Model 10 in the customization menu.]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-2.jpg‎|thumb|none|600px|Holding the S&amp;amp;W Model 10]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-3.jpg‎|thumb|none|600px|Aiming the S&amp;amp;W Model 10]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-4.jpg‎|thumb|none|600px|Reloading the S&amp;amp;W Model 10, inserting one bullet at time]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is used by the Insurgents by default, though either team can use it. It can equip several accessories and holds 8+1 rounds. It costs 0 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor.&lt;br /&gt;
[[Image:MakarovPM.jpg‎|thumb|none|350px|Makarov PM - 9x18mm]]&lt;br /&gt;
[[File:Insurgency Makarov Loadout.jpg|thumb|none|600px|The Makarov on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Makarov FPS.jpg|thumb|none|600px|Holding the Makarov.]]&lt;br /&gt;
[[File:Insurgency Makarov ADS.jpg|thumb|none|600px|Aiming down the Makarov sights.]]&lt;br /&gt;
[[File:Insurgency Makarov Reload.jpg|thumb|none|600px|Reloading the Makarov.]]&lt;br /&gt;
[[File:Insurgency Makarov Laser.jpg|thumb|none|600px|The Makarov with a laser attachment.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] is available for both teams, mainly focused to be used from insurgents though. It costs 3 supply points, it can be equipped with various accessories, but also with its standard bipod and a drum magazine.&lt;br /&gt;
[[Image:GalilARM-2.jpg|350px|thumb|none|IMI Galil ARM with wood hand-guard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2galil-1.jpg|thumb|none|600px|The IMI Galil ARM in the customization screen.]]&lt;br /&gt;
[[File:Ins2galil-2.jpg|thumb|none|600px|Holding The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-3.jpg|thumb|none|600px|Aiming The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-4.jpg|thumb|none|600px|Reloading The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-5.jpg|thumb|none|600px|The IMI Galil ARM deployed with its bipod.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons used by the Security=&lt;br /&gt;
&lt;br /&gt;
==M45 / MEU(SOC)==&lt;br /&gt;
The [[M45]] is used exclusively by the Security team. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. Before December 19 update, it is simply retexture of the Insurgents M1911, but is now modeled correctly. Aside from its model and texture, it is identical to the Insurgent-exclusive M1911.&lt;br /&gt;
[[Image:M-45 MEU(SOC).jpg|thumb|none|350px|M45 / MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[File:Ins2m45-1.jpg|thumb|none|600px|The M45 in the customization screen]]&lt;br /&gt;
[[File:Ins2m45-2.jpg|thumb|none|600px|The M45 being held]]&lt;br /&gt;
[[File:Ins2m45-4.jpg|thumb|none|600px|The M45 being reloaded]]&lt;br /&gt;
[[File:Ins2m45-3.jpg|thumb|none|600px|The M45 iron sight]]&lt;br /&gt;
[[Image:Notam45a1.jpg‎|thumb|none|600px|The old version of the &amp;quot;M45&amp;quot;. (Before December 19 update.)]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 ==&lt;br /&gt;
The [[M16#M16A4 Rifle |M16A4]] is used by the Security. It holds 30+1 rounds can be equipped with several accessories and is capable of shooting in burst fire and semi auto. It costs 1 supply point. Previously, the M16A4 used a top rail with a folding rear sight, though as of the Nightfall update it has a carry handle instead when no optics are used. It can be used by the Rifleman, Sniper, Designated Marksman, Demolitions, and Specialist classes. One thing to note is the fire selector is incorrectly modeled with the safety on.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg‎|thumb|none|500px|Colt M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ins2m16v.jpg|thumb|none|600px|The M16A4 in the customization screen]]&lt;br /&gt;
[[File:ins2m16a4-1.jpg|thumb|none|600px|The M16A4 being held]]&lt;br /&gt;
[[File:ins2m16a4-2.jpg|thumb|none|600px|The M16A4 being reloaded]]&lt;br /&gt;
[[File:ins2m16a4-3.jpg|thumb|none|600px|The M16A4 iron sight]]&lt;br /&gt;
&lt;br /&gt;
The Demolition, Breacher, and Specialist classes in the game allows the M16A4 to be wielded with an [[M203 Grenade Launcher]] that can, depending on class, use smoke shells or HE shells.&lt;br /&gt;
[[Image:M16A4M203.jpg‎|thumb|none|500px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:Ins2m16g-1.jpg|thumb|none|600px|M16A4 with the M203]]&lt;br /&gt;
[[File:Ins2m16g-2.jpg|thumb|none|600px|M16A4 with the M203 being reloaded]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 ==&lt;br /&gt;
The [[M4A1#M4A1 |M4A1]] is used by the Security and it can be equipped with several accessories. It holds 30+1 rounds. It costs 4 supply points. Its recoil and stats are a mid-point between the larger M16A4 and the shorter Mk. 18. It can be used by the Rifleman, Recon, and Demolitions classes.&lt;br /&gt;
[[Image:ColtM4A1.jpg‎|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2m4s.jpg|thumb|none|600px|The M4A1 in the customization screen]]&lt;br /&gt;
[[File:ins2m4-1.jpg|thumb|none|600px|The M4A1 being held]]&lt;br /&gt;
[[File:ins2m4-2.jpg|thumb|none|600px|The M4A1 being reloaded]]&lt;br /&gt;
[[File:ins2m4-3.jpg|thumb|none|600px|The M4A1 iron sight]]&lt;br /&gt;
&lt;br /&gt;
The Demolition, Breacher, and Specialist classes in the game allows the M4A1 to be wielded with an [[M203 Grenade Launcher]].&lt;br /&gt;
[[Image:Sopmod m4 m203 06.jpg‎|thumb|none|500px|M4A1 (5.56x45mm) with the M203 (40mm)]]&lt;br /&gt;
[[File:Ins2m4g-1.jpg|thumb|none|600px|The Colt M4A1 in the customization screen with the M203]]&lt;br /&gt;
[[File:Ins2m4g-2.jpg|thumb|none|600px|The Colt M4A1 with the M203]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 18 Mod 0==&lt;br /&gt;
The [[CQB-R / Mk. 18 Mod 0| Mk. 18]] is used by the Security. It holds 30+1 rounds. It can be equipped with several accessories and costs 3 supply points. It has some tan parts, unlike the M16A4 and M4A1. It can be used by the Specialist and Recon classes.&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|500px|Mk. 18 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency Mk18 Loadout.jpg|thumb|none|600px|The Mk. 18 in the Loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mk18 FPS.jpg|thumb|none|600px|Holding the Mk. 18.]]&lt;br /&gt;
[[File:Insurgency Mk18 ADS.jpg|thumb|none|600px|Aiming the Mk. 18 sights.]]&lt;br /&gt;
[[File:Insurgency Mk18 Reload.jpg|thumb|none|600px|Reloading the Mk. 18.]]&lt;br /&gt;
[[File:Insurgency Mk18 Holo.jpg|thumb|none|600px|The Mk. 18 with a foregrip and holographic sight attached.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5KA4==&lt;br /&gt;
The [[MP5K|H&amp;amp;K MP5KA4]] is used by the Security. The old MP5KN model has been replaced with the MP5KA4. It holds 30+1 rounds and can use semi-auto, three-round burst, or automatic fire. It is a fast weapon, but rather weak and long bursts can be hard to control. It costs 2 supply points and always has its front grip. It can be used by the Specialist.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|400px|H&amp;amp;K MP5KA4 - 9x19mm]]&lt;br /&gt;
[[File:Ins2mp5kv.jpg|thumb|none|600px|The MP5KA4 in the customization screen]]&lt;br /&gt;
[[File:insmp5k-1.jpg|thumb|none|600px|The MP5KA4 being held]]&lt;br /&gt;
[[File:ins2mp5k-2.jpg|thumb|none|600px|The MP5KA4 being reloaded]]&lt;br /&gt;
[[File:ins2mp5k-3.jpg|thumb|none|600px|The MP5KA4 iron sight]]&lt;br /&gt;
[[File:Insurgency_MP5KN_Loadout.jpg|thumb|none|600px|The old version of the &amp;quot;MP5K&amp;quot;. Note the lack three-round burst marking.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K UMP45==&lt;br /&gt;
The [[H&amp;amp;K UMP|H&amp;amp;K UMP45]] is used by the Security. It correctly holds 25+1 rounds but it has an incorrect burst selective fire. It is more powerful than the MP5K thanks to the bigger caliber, but it has a slower fire rate. It can equip several accessories and costs 2 supply points. It is shown with a front grip attached by default.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|500px|H&amp;amp;K UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Insurgency UMP Loadout.jpg|thumb|none|600px|The UMP45 in the customizations screen.]]&lt;br /&gt;
[[File:Insurgency UMP FPS.jpg|thumb|none|600px|Holding the UMP.]]&lt;br /&gt;
[[File:Insurgency UMP ADS.jpg|thumb|none|600px|Aiming the UMP iron sights.]]&lt;br /&gt;
[[File:Insurgency UMP Reload.jpg|thumb|none|600px|Reloading the UMP]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] is used by the Security. It can be equipped with slug ammo and other accessories. It costs 1 supply point and can be used by the Breacher and Engineer classes. It holds 8+1 shells and like most games, when reloading from empty the gun is not pumped until the reload is done&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|500px|Mossberg 590 Tactical Shotgun with subdued finish and Ghost Ring Sights - 12 Gauge]]&lt;br /&gt;
[[File:Insm590v.jpg|thumb|none|600px|The Mossberg 590 in the customization screen]]&lt;br /&gt;
[[File:ins2m590-1.jpg|thumb|none|600px|The Mossberg 590 being held]]&lt;br /&gt;
[[File:ins2m590-2.jpg|thumb|none|600px|The Mossberg 590 being reloaded]]&lt;br /&gt;
[[File:ins2m590-3.jpg|thumb|none|600px|The Mossberg 590 Iron sight]]&lt;br /&gt;
&lt;br /&gt;
==M249-E2 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] is used by the Security. It holds 200 rounds and can be equipped with several accessories. It costs 4 supply points and has a bipod permanently attached. Can be used only by the Support class.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg‎|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency M249 loadout.jpg|thumb|none|600px|The M249 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency M249 FPS.jpg|thumb|none|600px|Holding the M249.]]&lt;br /&gt;
[[File:Insurgency M249 ADS.jpg|thumb|none|600px|Aiming the M249.]]&lt;br /&gt;
[[File:Insurgency M249 Reload.jpg|thumb|none|600px|Reloading the M249.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 1 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] is used by the Security, it is named &amp;quot;M14 EBR&amp;quot; which is its US Army designation. It can be equipped with several accessories and holds 20+1 rounds. It is one of two weapons capable of using the Mk. 4 Scope. Unlike several depictions of the EBR, it has a functional fire selector and can be used in automatic. Used only by the Sniper, Designated Marksman, and Support classes.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency Mk14 Loadout.jpg|thumb|none|600px|The Mk. 14 on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mk14 FPS.jpg|thumb|none|600px|Holding the Mk. 14.]]&lt;br /&gt;
[[File:Insurgency Mk14 ADS.jpg|thumb|none|600px|Aiming the Mk. 14. Note the trademarks and the NWI industries logo.]]&lt;br /&gt;
[[File:Insurgency Mk14 Scope.jpg|thumb|none|600px|The Mk. 14 with a Mk.4 scope and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
The [[L1A1_SLR#L1A1 SLR|L1A1 SLR]] is available for the Security team. It correctly shoots in semi-auto and can accept various accessories, plus, both FN FAL and L1A1 can accept the 30 round magazine by using the &amp;quot;extended magazine&amp;quot; accessory in the customization screen.&lt;br /&gt;
[[Image:L1A1-SLR.jpg|thumb|none|500px|L1A1 SLR - 7.62x51mm NATO. This is the later, typical version of the L1A1 which used black fiberglass furniture.]]&lt;br /&gt;
[[File:ins2l1a1-1.jpg|thumb|none|600px|The L1A1 SLR on the loadout screen.]]&lt;br /&gt;
[[File:ins2l1a1-2.jpg|thumb|none|600px|Holding the L1A1 SLR.]]&lt;br /&gt;
[[File:ins2l1a1-3.jpg|thumb|none|600px|Aiming the L1A1 SLR.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556==&lt;br /&gt;
The [[Ruger AC556]] is used by the Security. The model is still the default Mini 14 and has a 20+1 round magazine. It can equip several accessories. It costs 2 supply points and can be used by the Rifleman, Recon, and Designated Marksman classes.&lt;br /&gt;
[[Image:RugerAC556.jpg|thumb|none|500px|Ruger AC556 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency Ruger Loadout.jpg|thumb|none|600px|The Ruger AC556 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency Ruger FPS.jpg|thumb|none|600px|Holding the Ruger AC556.]]&lt;br /&gt;
[[File:Insurgency Ruger ADS.jpg|thumb|none|600px|Aiming down the Ruger AC556 sights.]]&lt;br /&gt;
[[File:Insurgency Ruger Bolt.jpg|thumb|none|600px|Pulling on the Ruger AC556 bolt to chamber.]]&lt;br /&gt;
&lt;br /&gt;
==M40A1 Sniper Rifle==&lt;br /&gt;
The [[M40A1]] is used by the Security. It is one of two weapons capable of using the Mk. 4 Scope and holds 5 rounds in its internal magazine. Used by the Sniper and Designated Marksman classes. Uniquely, when the last round is fired the player character does not operate the bolt, a sign to reload for the attentive&lt;br /&gt;
[[Image:M40a1standard-1-.jpg|thumb|none|500px|M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency M40 Loadout.jpg|thumb|none|600px|The M40A1 on the loadout screen with a Mk.4 scope attached. Note the missing trigger]]&lt;br /&gt;
[[File:Insurgency M40 FPS.jpg|thumb|none|600px|The M40A1 with a scope and bipod.]]&lt;br /&gt;
[[File:Insurgency M40 ADS.jpg|thumb|none|600px|Aiming down the Mk.4 scope.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
The [[M136 AT4]] is used by the Security as their primary rocket launcher. It is usable only by the Demolitions class and costs 5 points to use.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:Insurgency AT4 Loadout.jpg|thumb|none|600px|The AT4 on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AT4 FPS.jpg|thumb|none|600px|Holding the AT4 Launcher.]]&lt;br /&gt;
[[File:Insurgency AT4 ADS.jpg|thumb|none|600px|Aiming down the AT4 sights.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons used by the Insurgents=&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
A modified [[M1911A1]] is used by the Insurgents. It has a ring hammer, M45/MEU(SOC) sights, a long M1911 trigger, and smooth wood grips. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor&lt;br /&gt;
[[Image:M1911Colt.jpg‎|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Ins2m1911a1-1.jpg‎|thumb|none|600px|The &amp;quot;M1911A1&amp;quot; in the customization menu.]]&lt;br /&gt;
[[Image:Ins2m1911a1-2.jpg‎|thumb|none|600px|Holding the &amp;quot;M1911A1&amp;quot;.]]&lt;br /&gt;
[[Image:Ins2m1911a1-3.jpg‎|thumb|none|600px|&amp;quot;M1911A1&amp;quot; Ironsight.]]&lt;br /&gt;
[[Image:Ins2m1911a1-4.jpg‎|thumb|none|600px|Reloading the &amp;quot;M1911A1&amp;quot;.]]&lt;br /&gt;
[[Image:Insm1911var.jpg‎|thumb|none|600px|The old version of the &amp;quot;M1911A1&amp;quot;. (Before December 19 update.)]]&lt;br /&gt;
&lt;br /&gt;
==AK-74N==&lt;br /&gt;
The [[AK-74 | AK-74N]] is used by insurgents. It holds 30+1 rounds and is faster, and has a lower recoil than the AKMS but deals less damage. It can equip several accessories and costs 2 supply points. It is usable by the Fighter, Specialist, Striker, and Militant classes.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:Ins2ak74nv.jpg|thumb|none|600px|The AK-74N in the customization screen]]&lt;br /&gt;
[[File:ins2ak74n-1.jpg|thumb|none|600px|The AK-74N being held]]&lt;br /&gt;
[[File:ins2ak74n-2.jpg|thumb|none|600px|The AK-74N being reloaded]]&lt;br /&gt;
[[File:ins2ak74n-3.jpg|thumb|none|600px|The AK-74N iron sight]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] is used by the Insurgents. It is incorrectly named &amp;quot;AKM&amp;quot; and can be fitted with several accessories. It's the only weapon that doesn't require supply points (0 supply points). Any Insurgent class except the Sniper can use it.&lt;br /&gt;
[[Image:AKMS.jpg‎|thumb|none|500px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency AKMS Loadout.jpg|thumb|none|600px|The AKMS on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AKMS FPS.jpg|thumb|none|600px|Holding the AKMS.]]&lt;br /&gt;
[[File:Insurgency AKMS ADS.jpg|thumb|none|600px|Aiming down the AKMS sights.]]&lt;br /&gt;
[[File:Insurgency AKMS Reload.jpg|thumb|none|600px|Reloading the AKMS.]]&lt;br /&gt;
[[File:Insurgency AKMS Foregrip.jpg|thumb|none|600px|The AKMS with a foregrip hand guard, similar to that of the Romanian [[AIMS]].]]&lt;br /&gt;
&lt;br /&gt;
The Sapper, Striker, and Bomber classes in the game allows the AKMS to be wielded with a [[GP-25]]. Depending on their class, the user can choose smoke shells or HE shells.&lt;br /&gt;
[[Image:Gp-25 1.jpg‎|thumb|none|500px|GP-25 grenade launcher - 40mm]]&lt;br /&gt;
[[File:Insurgency GP Loadout.jpg|thumb|none|600px|The AKMS with a GP-25 Grenade Launcher on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency GP FPS.jpg|thumb|none|600px|Wielding a AKMS with a mounted GP-25.]]&lt;br /&gt;
[[File:Insurgency GP Reload.jpg|thumb|none|600px|Reloading the AKMS-mounted GP-25.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] is used by the Insurgents. It holds 30+1 rounds and can equip several accessories. It costs 2 supply points and can be used by the Fighter, Specialist, and Striker.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg‎|thumb|none|500px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Insurgency AKS Loadout.jpg|thumb|none|600px|The AKS-74U on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AKS FPS.jpg|thumb|none|600px|Wielding a AKS-74U.]]&lt;br /&gt;
[[File:Insurgency AKS ADS.jpg|thumb|none|600px|Aiming down the AKS-74U sights.]]&lt;br /&gt;
[[File:Insurgency AKS Reload.jpg|thumb|none|600px|Reloading the AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco SKS-D==&lt;br /&gt;
The [[SKS|Norinco SKS-D]] can be used by the Insurgents. Strangely enough, the SKS barrel seems to be cut down. It can equip several accessories, and comes with a detachable 20 round magazine. It costs 1 supply point. It can be used by the Fighter, Marksman, Scout, Sharpshooter, and Sniper.&lt;br /&gt;
[[Image:NorincoSKS-D.jpg‎|thumb|none|500px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency SKS Loadout.jpg|thumb|none|600px|The SKS on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency SKS FPS.jpg|thumb|none|600px|Wielding the SKS.]]&lt;br /&gt;
[[File:Insurgency SKS ADS.jpg|thumb|none|600px|Aiming down the SKS iron sights.]]&lt;br /&gt;
[[File:Insurgency SKS Reload.jpg|thumb|none|600px|Reloading the SKS. This model uses a detachable magazine rather than the normal clip-reloaded models]]&lt;br /&gt;
[[File:Insurgency SKS PSO.jpg|thumb|none|600px|The SKS with a PO 4x24P scope on it.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL#FN FAL 50.00|FN FAL]] can be used by the Insurgents. It can equip several accessories. It holds 20+1 rounds and costs 3 supply points. Usable by all classes except the Machine Gunner and Bomber&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency FAL Loadout.jpg|thumb|none|600px|The FAL on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency FAL FPS.jpg|thumb|none|600px|Wielding a FAL.]]&lt;br /&gt;
[[File:Insurgency FAL ADS.jpg|thumb|none|600px|Aiming down the FAL sights.]]&lt;br /&gt;
[[File:Insurgency FAL Reload.jpg|thumb|none|600px|Reloading the FAL.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-194==&lt;br /&gt;
The [[TOZ-194]] (simply called &amp;quot;TOZ&amp;quot; in-game) is used by Insurgents. Like the Mossberg, it can be equipped with slug ammo and can equip several accessories. It costs 1 supply point. It holds 6+1 shells and has the same reloading quirk as the Mossberg&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|500px|TOZ-194 - 12 gauge]]&lt;br /&gt;
[[File:Insurgency TOZ Loadout.jpg|thumb|none|600px|The TOZ-194 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency TOZ FPS.jpg|thumb|none|600px|The TOZ-194 shotgun in your hands.]]&lt;br /&gt;
[[File:Insurgency TOZ ADS.jpg|thumb|none|600px|Aiming the TOZ-194 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Romanian RPK==&lt;br /&gt;
The [[RPK|Romanian RPK]] is used by Insurgents. This RPK has an AKM like muzzle brake and the different receiver instead of it original flat receiver. Like in the mod, it comes with a 75 rounds drum magazine and can be equipped with several accessories. It costs 2 supply points. Only the Machine Gunner class can use it.&lt;br /&gt;
[[Image:Romanianrpk.jpg|thumb|none|501px|Romanian RPK light machine gun with 40-rounds magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency RPK Loadout.jpg|thumb|none|600px|The RPK in the customization screen. Note the missing key on the drum and the AKM muzzle brake]]&lt;br /&gt;
[[File:Insurgency RPK Loadout Character.jpg|thumb|none|600px|The RPK on the loadout screen on the character.]]&lt;br /&gt;
[[File:Insurgency RPK FPS.jpg|thumb|none|600px|Holding the RPK. Note the different receiver]]&lt;br /&gt;
[[File:Insurgency RPK ADS.jpg|thumb|none|600px|Aiming the RPK.]]&lt;br /&gt;
[[File:Insurgency RPK Reload.jpg|thumb|none|600px|Reloading the RPK with a drum magazine.]]&lt;br /&gt;
[[File:Insurgency RPK Bipod.jpg|thumb|none|600px|The RPK with its bipod deployed.]]&lt;br /&gt;
[[File:Insurgency RPK Ground.jpg|thumb|none|600px|A RPK LMG on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant 1891/30==&lt;br /&gt;
The [[Mosin Nagant]] is used by the Insurgents. It can equip several accessories. It costs 1 supply point. It can be used by the Sniper and Sharpshooter classes and aside from aesthetics, is almost identical to the M40A1 in performance.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|500px|Mosin Nagant 1891/30 - 7.62x54mmR]]&lt;br /&gt;
[[File:Insurgency Mosin Loadout.jpg|thumb|none|600px|The Mosin Nagant on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mosin FPS.jpg|thumb|none|600px|Holding the Mosin Nagant.]]&lt;br /&gt;
[[File:Insurgency Mosin ADS.jpg|thumb|none|600px|Aiming down the Mosin Nagant iron sights.]]&lt;br /&gt;
[[File:Insurgency Mosin Bolt.jpg|thumb|none|600px|Cycling the bolt-action on the Mosin-Nagant rifle.]]&lt;br /&gt;
[[File:Insurgency Mosin Bipod.jpg|thumb|none|600px|The Mosin with a scope and a bipod attached.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] is used by the Insurgents. It can equip several accessories. It is semi-automatic and holds 15+1 rounds, but it can extended by using the extended magazine accessories, which will then use its 30 rounds magazine.. It costs 2 supply points and can be used by the Bomber, Sharpshooter, Specialist, and Striker. In the upcoming update, it will be replaced by a M1 Carbine&lt;br /&gt;
[[Image:M1CarbineLateModel.jpg|thumb|none|500px|Korean War Era M1 Carbine, with Birch Stock, Adjustable sight, bayonet lug, and twin magazine pouch - .30 Carbine]]&lt;br /&gt;
[[File:Ins2m1car-1.jpg|thumb|none|600px|The M1 Carbine on the loadout screen.]]&lt;br /&gt;
[[File:Ins2m1car-2.jpg|thumb|none|600px|Wielding a M1 Carbine.]]&lt;br /&gt;
[[File:Ins2m1car-3.jpg|thumb|none|600px|Aiming down the M1 Carbine sights.]]&lt;br /&gt;
[[File:Ins2m1car-4.jpg|thumb|none|600px|Reloading the M1 Carbine.]]&lt;br /&gt;
[[File:Ins2m1car-5.jpg|thumb|none|600px|M1 Carbine rail system.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is used by the Insurgents. It is correctly shown holding 32 rounds and being unable to chamber one. It can equip several accessories. It costs 2 supply points. In terms of performance it is much like the UMP, but it has a slower fire rate and lower damage.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:Insurgency MP40 Loadout.jpg|thumb|none|600px|The MP40 in the loadout screen. Note the missing trigger]]&lt;br /&gt;
[[File:Insurgency MP40 FPS.jpg|thumb|none|600px|Holding a MP40.]]&lt;br /&gt;
[[File:Insurgency MP40 ADS.jpg|thumb|none|600px|Aiming down the MP40 iron sights.]]&lt;br /&gt;
[[File:Insurgency MP40 Bolt.jpg|thumb|none|600px|Setting the bolt on the MP40.]]&lt;br /&gt;
[[File:Insurgency MP40 Reload.jpg|thumb|none|600px|Reloading the MP40.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling Mk. IV==&lt;br /&gt;
The [[Sterling Mk. IV]] is used by the Insurgents. It costs 2 supply points, and it can accept various attachments.&lt;br /&gt;
[[Image:Sterling-Mk-4.jpg|350px|thumb|none|Sterling Mk. IV Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Ins2sterling-1.jpg|thumb|none|600px|The Sterling Mk. IV in the customization screen.]]&lt;br /&gt;
[[File:Ins2sterling-2.jpg|thumb|none|600px|Holding the Sterling Mk. IV]]&lt;br /&gt;
[[File:Ins2sterling-3.jpg|thumb|none|600px|Aiming the Sterling Mk. IV]]&lt;br /&gt;
[[File:Ins2sterling-4.jpg|thumb|none|600px|Reloading the Sterling Mk. IV]]&lt;br /&gt;
If a suppressor is attached, the sterling acquires the Sterling Patchett suppressor, but without the grip underneath it.&lt;br /&gt;
[[Image:Sterling-Patchett-Submachine-Gun.jpg|350px|thumb|none|Sterling Patchett Suppressed version - 9x19mm]]&lt;br /&gt;
[[File:Ins2sterling-5.jpg|thumb|none|600px|Holding the Sterling Patchett.]]&lt;br /&gt;
[[File:Ins2sterling-6.jpg|thumb|none|600px|Reloading the Sterling Patchett. Note the missing grip underneath the suppressor]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is used by the Insurgents. It can only be bought by the Striker class and costs 5 points.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Insurgency RPG Loadout.jpg|thumb|none|600px|The RPG in the loadout screen.]]&lt;br /&gt;
[[File:Insurgency RPG FPS.jpg|thumb|none|600px|Holding the RPG-7.]]&lt;br /&gt;
[[File:Insurgency RPG ADS.jpg|thumb|none|600px|Aiming down the RPG-7 iron sight.]]&lt;br /&gt;
[[File:Insurgency RPG Reloading.jpg|thumb|none|600px|Loading the RPG-7 tube launcher with a rocket.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==F1 Grenade==&lt;br /&gt;
The [[F1 hand grenade]] is the standard hand grenade of the Insurgents team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|300px|F1 hand grenade]]&lt;br /&gt;
[[File:Insurgency F1.jpg|thumb|none|600px|A F1 grenade in the customization screen.]]&lt;br /&gt;
[[File:Insurgency F1 FPS.jpg|thumb|none|600px|Holding a F1 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is the standard hand grenade for the Security Team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]]&lt;br /&gt;
[[File:Insurgency M67 Grenade.jpg|thumb|none|600px|Holding the M67 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] can be used by both teams. It costs 1 supply point.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 Smoke Grenade]]&lt;br /&gt;
[[Image:ins2m18.jpg|thumb|none|600px|M18 Smoke]]&lt;br /&gt;
&lt;br /&gt;
==AN-M14 Incendiary Grenade==&lt;br /&gt;
The [[AN-M14 Incendiary Grenade]] can be equiped by the Security team. It costs 3 supply points. Only one of these is required to destroy weapon caches&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|200px|AN-M14 Incendiary Grenade]]&lt;br /&gt;
[[File:Insurgency Incendinary.jpg|thumb|none|600px|Holding a AN-M14 Incendiary grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] can be used by both teams. It costs 1 supply point.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|150px|M84 Stun Grenade]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==Browning M2HB ==&lt;br /&gt;
The [[Browning M2HB ]] machine gun is seen on vehicles located around maps. None are available for use by the player.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:insurgency M2 (1).jpg|thumb|none|600px|A M2HB Browning mounted on a Humvee.]]&lt;br /&gt;
[[File:insurgency M2 (2).jpg|thumb|none|600px|The M2HB Browning on a tank.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1 Flare Pistol==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] is available for both teams. It costs 1 supply point and can only be purchased on night time maps&lt;br /&gt;
[[Image:H&amp;amp;K P2A1.JPG|350px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[Image:ins2p2a1-2.jpg|600px|thumb|none|Holding the H&amp;amp;K P2A1]]&lt;br /&gt;
[[Image:ins2p2a1-1.jpg|600px|thumb|none|Aiming with the H&amp;amp;K P2A1]]&lt;br /&gt;
[[Image:ins2p2a1-3.jpg|600px|thumb|none|Shooting]]&lt;br /&gt;
[[Image:ins2p2a1-4.jpg|600px|thumb|none|Reloading the H&amp;amp;K P2A1]]&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency&amp;diff=974313</id>
		<title>Insurgency</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency&amp;diff=974313"/>
		<updated>2015-10-29T10:09:20Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: /* L1A1 SLR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Insurgency 2&lt;br /&gt;
|picture=Insurgency2.jpg&lt;br /&gt;
|date=22 Jan 2014&lt;br /&gt;
|developer=New World Interactive &lt;br /&gt;
|publisher=New World Interactive&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Insurgency 2'' is the standalone version of the ''Half Life 2'' Mod ''Insurgency''. It is listed simply as &amp;quot;''Insurgency''&amp;quot; on the Steam page. The game follows a simple team-based conflict with various objectives from capturing objectives to increase territory and spawn waves to search-and-destroy missions on weapon caches. Going for realism, the game lacks most typical HUDs seen on today's first-person shooters, such as no ammo counter and no crosshair on screen. The team members are separated into two squads, each with its own special classes meant for specific roles such as rifleman, sniper, demolitions, support, and such. Players are able to customize their loadout from their classes' options, including a selection of primary weapons, sidearms, grenades, and armor and vest accessories, though they may choose to ignore any or all of them. This is done by using Supply Points, which are given at the start of a game and in some modes, can be increased by completing objectives or progressing through the next round. Each team, the Security Forces and Insurgents, has nine to ten classes, each with differing weapons and equipment choices.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Insurgency 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Weapons used by the Security=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is used by the Security by default, though either team can choose it. It holds 15+1 rounds and can equip several accessories. It costs 1 supply point. The Security Specialist, Recon, Breacher, Designated Marksman, and Sniper classes have exclusive access to a suppressor for it&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[File:Ins2m9v.jpg|thumb|none|600px|The Beretta M9 in the customization screen]]&lt;br /&gt;
[[File:2014-11-05_00001.jpg|thumb|none|600px|The Beretta M9 being held]]&lt;br /&gt;
[[File:ins2m9-2.jpg|thumb|none|600px|The Beretta M9 being reloaded]]&lt;br /&gt;
[[File:ins2m9-3.jpg|thumb|none|600px|The Beretta M9 iron sight]]&lt;br /&gt;
&lt;br /&gt;
==M45 / MEU(SOC)==&lt;br /&gt;
The [[M45]] is used exclusively by the Security team. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. Before December 19 update, it is simply retexture of the Insurgents M1911, but is now modeled correctly. Aside from its model and texture, it is identical to the Insurgent-exclusive M1911.&lt;br /&gt;
[[Image:M-45 MEU(SOC).jpg|thumb|none|350px|M45 / MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[File:Ins2m45-1.jpg|thumb|none|600px|The M45 in the customization screen]]&lt;br /&gt;
[[File:Ins2m45-2.jpg|thumb|none|600px|The M45 being held]]&lt;br /&gt;
[[File:Ins2m45-4.jpg|thumb|none|600px|The M45 being reloaded]]&lt;br /&gt;
[[File:Ins2m45-3.jpg|thumb|none|600px|The M45 iron sight]]&lt;br /&gt;
[[Image:Notam45a1.jpg‎|thumb|none|600px|The old version of the &amp;quot;M45&amp;quot;. (Before December 19 update.)]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 ==&lt;br /&gt;
The [[M16#M16A4 Rifle |M16A4]] is used by the Security. It holds 30+1 rounds can be equipped with several accessories and is capable of shooting in burst fire and semi auto. It costs 1 supply point. Previously, the M16A4 used a top rail with a folding rear sight, though as of the Nightfall update it has a carry handle instead when no optics are used. It can be used by the Rifleman, Sniper, Designated Marksman, Demolitions, and Specialist classes. One thing to note is the fire selector is incorrectly modeled with the safety on.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg‎|thumb|none|500px|Colt M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ins2m16v.jpg|thumb|none|600px|The M16A4 in the customization screen]]&lt;br /&gt;
[[File:ins2m16a4-1.jpg|thumb|none|600px|The M16A4 being held]]&lt;br /&gt;
[[File:ins2m16a4-2.jpg|thumb|none|600px|The M16A4 being reloaded]]&lt;br /&gt;
[[File:ins2m16a4-3.jpg|thumb|none|600px|The M16A4 iron sight]]&lt;br /&gt;
&lt;br /&gt;
The Demolition, Breacher, and Specialist classes in the game allows the M16A4 to be wielded with an [[M203 Grenade Launcher]] that can, depending on class, use smoke shells or HE shells.&lt;br /&gt;
[[Image:M16A4M203.jpg‎|thumb|none|500px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:Ins2m16g-1.jpg|thumb|none|600px|M16A4 with the M203]]&lt;br /&gt;
[[File:Ins2m16g-2.jpg|thumb|none|600px|M16A4 with the M203 being reloaded]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 ==&lt;br /&gt;
The [[M4A1#M4A1 |M4A1]] is used by the Security and it can be equipped with several accessories. It holds 30+1 rounds. It costs 4 supply points. Its recoil and stats are a mid-point between the larger M16A4 and the shorter Mk. 18. It can be used by the Rifleman, Recon, and Demolitions classes.&lt;br /&gt;
[[Image:ColtM4A1.jpg‎|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2m4s.jpg|thumb|none|600px|The M4A1 in the customization screen]]&lt;br /&gt;
[[File:ins2m4-1.jpg|thumb|none|600px|The M4A1 being held]]&lt;br /&gt;
[[File:ins2m4-2.jpg|thumb|none|600px|The M4A1 being reloaded]]&lt;br /&gt;
[[File:ins2m4-3.jpg|thumb|none|600px|The M4A1 iron sight]]&lt;br /&gt;
&lt;br /&gt;
The Demolition, Breacher, and Specialist classes in the game allows the M4A1 to be wielded with an [[M203 Grenade Launcher]].&lt;br /&gt;
[[Image:Sopmod m4 m203 06.jpg‎|thumb|none|500px|M4A1 (5.56x45mm) with the M203 (40mm)]]&lt;br /&gt;
[[File:Ins2m4g-1.jpg|thumb|none|600px|The Colt M4A1 in the customization screen with the M203]]&lt;br /&gt;
[[File:Ins2m4g-2.jpg|thumb|none|600px|The Colt M4A1 with the M203]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 18 Mod 0==&lt;br /&gt;
The [[CQB-R / Mk. 18 Mod 0| Mk. 18]] is used by the Security. It holds 30+1 rounds. It can be equipped with several accessories and costs 3 supply points. It has some tan parts, unlike the M16A4 and M4A1. It can be used by the Specialist and Recon classes.&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|500px|Mk. 18 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency Mk18 Loadout.jpg|thumb|none|600px|The Mk. 18 in the Loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mk18 FPS.jpg|thumb|none|600px|Holding the Mk. 18.]]&lt;br /&gt;
[[File:Insurgency Mk18 ADS.jpg|thumb|none|600px|Aiming the Mk. 18 sights.]]&lt;br /&gt;
[[File:Insurgency Mk18 Reload.jpg|thumb|none|600px|Reloading the Mk. 18.]]&lt;br /&gt;
[[File:Insurgency Mk18 Holo.jpg|thumb|none|600px|The Mk. 18 with a foregrip and holographic sight attached.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5KA4==&lt;br /&gt;
The [[MP5K|H&amp;amp;K MP5KA4]] is used by the Security. The old MP5KN model has been replaced with the MP5KA4. It holds 30+1 rounds and can use semi-auto, three-round burst, or automatic fire. It is a fast weapon, but rather weak and long bursts can be hard to control. It costs 2 supply points and always has its front grip. It can be used by the Specialist.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|400px|H&amp;amp;K MP5KA4 - 9x19mm]]&lt;br /&gt;
[[File:Ins2mp5kv.jpg|thumb|none|600px|The MP5KA4 in the customization screen]]&lt;br /&gt;
[[File:insmp5k-1.jpg|thumb|none|600px|The MP5KA4 being held]]&lt;br /&gt;
[[File:ins2mp5k-2.jpg|thumb|none|600px|The MP5KA4 being reloaded]]&lt;br /&gt;
[[File:ins2mp5k-3.jpg|thumb|none|600px|The MP5KA4 iron sight]]&lt;br /&gt;
[[File:Insurgency_MP5KN_Loadout.jpg|thumb|none|600px|The old version of the &amp;quot;MP5K&amp;quot;. Note the lack three-round burst marking.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K UMP45==&lt;br /&gt;
The [[H&amp;amp;K UMP|H&amp;amp;K UMP45]] is used by the Security. It correctly holds 25+1 rounds but it has an incorrect burst selective fire. It is more powerful than the MP5K thanks to the bigger caliber, but it has a slower fire rate. It can equip several accessories and costs 2 supply points. It is shown with a front grip attached by default.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|500px|H&amp;amp;K UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Insurgency UMP Loadout.jpg|thumb|none|600px|The UMP45 in the customizations screen.]]&lt;br /&gt;
[[File:Insurgency UMP FPS.jpg|thumb|none|600px|Holding the UMP.]]&lt;br /&gt;
[[File:Insurgency UMP ADS.jpg|thumb|none|600px|Aiming the UMP iron sights.]]&lt;br /&gt;
[[File:Insurgency UMP Reload.jpg|thumb|none|600px|Reloading the UMP]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] is used by the Security. It can be equipped with slug ammo and other accessories. It costs 1 supply point and can be used by the Breacher and Engineer classes. It holds 8+1 shells and like most games, when reloading from empty the gun is not pumped until the reload is done&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|500px|Mossberg 590 Tactical Shotgun with subdued finish and Ghost Ring Sights - 12 Gauge]]&lt;br /&gt;
[[File:Insm590v.jpg|thumb|none|600px|The Mossberg 590 in the customization screen]]&lt;br /&gt;
[[File:ins2m590-1.jpg|thumb|none|600px|The Mossberg 590 being held]]&lt;br /&gt;
[[File:ins2m590-2.jpg|thumb|none|600px|The Mossberg 590 being reloaded]]&lt;br /&gt;
[[File:ins2m590-3.jpg|thumb|none|600px|The Mossberg 590 Iron sight]]&lt;br /&gt;
&lt;br /&gt;
==M249-E2 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] is used by the Security. It holds 200 rounds and can be equipped with several accessories. It costs 4 supply points and has a bipod permanently attached. Can be used only by the Support class.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg‎|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency M249 loadout.jpg|thumb|none|600px|The M249 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency M249 FPS.jpg|thumb|none|600px|Holding the M249.]]&lt;br /&gt;
[[File:Insurgency M249 ADS.jpg|thumb|none|600px|Aiming the M249.]]&lt;br /&gt;
[[File:Insurgency M249 Reload.jpg|thumb|none|600px|Reloading the M249.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 1 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] is used by the Security, it is named &amp;quot;M14 EBR&amp;quot; which is its US Army designation. It can be equipped with several accessories and holds 20+1 rounds. It is one of two weapons capable of using the Mk. 4 Scope. Unlike several depictions of the EBR, it has a functional fire selector and can be used in automatic. Used only by the Sniper, Designated Marksman, and Support classes.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency Mk14 Loadout.jpg|thumb|none|600px|The Mk. 14 on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mk14 FPS.jpg|thumb|none|600px|Holding the Mk. 14.]]&lt;br /&gt;
[[File:Insurgency Mk14 ADS.jpg|thumb|none|600px|Aiming the Mk. 14. Note the trademarks and the NWI industries logo.]]&lt;br /&gt;
[[File:Insurgency Mk14 Scope.jpg|thumb|none|600px|The Mk. 14 with a Mk.4 scope and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
The [[L1A1_SLR#L1A1 SLR|L1A1 SLR]] is available for the Security team. It correctly shoots in semi-auto and can accept various accessories, plus, both FN FAL and L1A1 can accept the 30 round magazine by using the &amp;quot;extended magazine&amp;quot; accessory in the customization screen.&lt;br /&gt;
[[Image:L1A1-SLR.jpg|thumb|none|500px|L1A1 SLR - 7.62x51mm NATO. This is the later, typical version of the L1A1 which used black fiberglass furniture.]]&lt;br /&gt;
[[File:ins2l1a1-1.jpg|thumb|none|600px|The L1A1 SLR on the loadout screen.]]&lt;br /&gt;
[[File:ins2l1a1-2.jpg|thumb|none|600px|Holding the L1A1 SLR.]]&lt;br /&gt;
[[File:ins2l1a1-3.jpg|thumb|none|600px|Aiming the L1A1 SLR.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556==&lt;br /&gt;
The [[Ruger AC556]] is used by the Security. The model is still the default Mini 14 and has a 20+1 round magazine. It can equip several accessories. It costs 2 supply points and can be used by the Rifleman, Recon, and Designated Marksman classes.&lt;br /&gt;
[[Image:RugerAC556.jpg|thumb|none|500px|Ruger AC556 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency Ruger Loadout.jpg|thumb|none|600px|The Ruger AC556 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency Ruger FPS.jpg|thumb|none|600px|Holding the Ruger AC556.]]&lt;br /&gt;
[[File:Insurgency Ruger ADS.jpg|thumb|none|600px|Aiming down the Ruger AC556 sights.]]&lt;br /&gt;
[[File:Insurgency Ruger Bolt.jpg|thumb|none|600px|Pulling on the Ruger AC556 bolt to chamber.]]&lt;br /&gt;
&lt;br /&gt;
==M40A1 Sniper Rifle==&lt;br /&gt;
The [[M40A1]] is used by the Security. It is one of two weapons capable of using the Mk. 4 Scope and holds 5 rounds in its internal magazine. Used by the Sniper and Designated Marksman classes. Uniquely, when the last round is fired the player character does not operate the bolt, a sign to reload for the attentive&lt;br /&gt;
[[Image:M40a1standard-1-.jpg|thumb|none|500px|M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency M40 Loadout.jpg|thumb|none|600px|The M40A1 on the loadout screen with a Mk.4 scope attached. Note the missing trigger]]&lt;br /&gt;
[[File:Insurgency M40 FPS.jpg|thumb|none|600px|The M40A1 with a scope and bipod.]]&lt;br /&gt;
[[File:Insurgency M40 ADS.jpg|thumb|none|600px|Aiming down the Mk.4 scope.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
The [[M136 AT4]] is used by the Security as their primary rocket launcher. It is usable only by the Demolitions class and costs 5 points to use.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:Insurgency AT4 Loadout.jpg|thumb|none|600px|The AT4 on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AT4 FPS.jpg|thumb|none|600px|Holding the AT4 Launcher.]]&lt;br /&gt;
[[File:Insurgency AT4 ADS.jpg|thumb|none|600px|Aiming down the AT4 sights.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons used by the Insurgents=&lt;br /&gt;
==M1911A1==&lt;br /&gt;
A modified [[M1911A1]] is used by the Insurgents. It has a ring hammer, M45/MEU(SOC) sights, a long M1911 trigger, and smooth wood grips. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor&lt;br /&gt;
[[Image:M1911Colt.jpg‎|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Ins2m1911a1-1.jpg‎|thumb|none|600px|The &amp;quot;M1911A1&amp;quot; in the customization menu.]]&lt;br /&gt;
[[Image:Ins2m1911a1-2.jpg‎|thumb|none|600px|Holding the &amp;quot;M1911A1&amp;quot;.]]&lt;br /&gt;
[[Image:Ins2m1911a1-3.jpg‎|thumb|none|600px|&amp;quot;M1911A1&amp;quot; Ironsight.]]&lt;br /&gt;
[[Image:Ins2m1911a1-4.jpg‎|thumb|none|600px|Reloading the &amp;quot;M1911A1&amp;quot;.]]&lt;br /&gt;
[[Image:Insm1911var.jpg‎|thumb|none|600px|The old version of the &amp;quot;M1911A1&amp;quot;. (Before December 19 update.)]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 10]] Can be used by both teams, mainly focused to be used from insurgents though. It can be loaded with a speedloader or simply putting one bullet at time. It costs 0 supply points, along with the Makarov PM.&lt;br /&gt;
[[Image:S&amp;amp;W Model M&amp;amp;P.jpg|350px|thumb|none|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver with 5&amp;quot; Barrel - .38 Special]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-1.jpg‎|thumb|none|600px|The S&amp;amp;W Model 10 in the customization menu.]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-2.jpg‎|thumb|none|600px|Holding the S&amp;amp;W Model 10]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-3.jpg‎|thumb|none|600px|Aiming the S&amp;amp;W Model 10]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-4.jpg‎|thumb|none|600px|Reloading the S&amp;amp;W Model 10, inserting one bullet at time]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is used by the Insurgents by default, though either team can use it. It can equip several accessories and holds 8+1 rounds. It costs 0 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor.&lt;br /&gt;
[[Image:MakarovPM.jpg‎|thumb|none|350px|Makarov PM - 9x18mm]]&lt;br /&gt;
[[File:Insurgency Makarov Loadout.jpg|thumb|none|600px|The Makarov on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Makarov FPS.jpg|thumb|none|600px|Holding the Makarov.]]&lt;br /&gt;
[[File:Insurgency Makarov ADS.jpg|thumb|none|600px|Aiming down the Makarov sights.]]&lt;br /&gt;
[[File:Insurgency Makarov Reload.jpg|thumb|none|600px|Reloading the Makarov.]]&lt;br /&gt;
[[File:Insurgency Makarov Laser.jpg|thumb|none|600px|The Makarov with a laser attachment.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74N==&lt;br /&gt;
The [[AK-74 | AK-74N]] is used by insurgents. It holds 30+1 rounds and is faster, and has a lower recoil than the AKMS but deals less damage. It can equip several accessories and costs 2 supply points. It is usable by the Fighter, Specialist, Striker, and Militant classes.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:Ins2ak74nv.jpg|thumb|none|600px|The AK-74N in the customization screen]]&lt;br /&gt;
[[File:ins2ak74n-1.jpg|thumb|none|600px|The AK-74N being held]]&lt;br /&gt;
[[File:ins2ak74n-2.jpg|thumb|none|600px|The AK-74N being reloaded]]&lt;br /&gt;
[[File:ins2ak74n-3.jpg|thumb|none|600px|The AK-74N iron sight]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] is used by the Insurgents. It is incorrectly named &amp;quot;AKM&amp;quot; and can be fitted with several accessories. It's the only weapon that doesn't require supply points (0 supply points). Any Insurgent class except the Sniper can use it.&lt;br /&gt;
[[Image:AKMS.jpg‎|thumb|none|500px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency AKMS Loadout.jpg|thumb|none|600px|The AKMS on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AKMS FPS.jpg|thumb|none|600px|Holding the AKMS.]]&lt;br /&gt;
[[File:Insurgency AKMS ADS.jpg|thumb|none|600px|Aiming down the AKMS sights.]]&lt;br /&gt;
[[File:Insurgency AKMS Reload.jpg|thumb|none|600px|Reloading the AKMS.]]&lt;br /&gt;
[[File:Insurgency AKMS Foregrip.jpg|thumb|none|600px|The AKMS with a foregrip hand guard, similar to that of the Romanian [[AIMS]].]]&lt;br /&gt;
&lt;br /&gt;
The Sapper, Striker, and Bomber classes in the game allows the AKMS to be wielded with a [[GP-25]]. Depending on their class, the user can choose smoke shells or HE shells.&lt;br /&gt;
[[Image:Gp-25 1.jpg‎|thumb|none|500px|GP-25 grenade launcher - 40mm]]&lt;br /&gt;
[[File:Insurgency GP Loadout.jpg|thumb|none|600px|The AKMS with a GP-25 Grenade Launcher on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency GP FPS.jpg|thumb|none|600px|Wielding a AKMS with a mounted GP-25.]]&lt;br /&gt;
[[File:Insurgency GP Reload.jpg|thumb|none|600px|Reloading the AKMS-mounted GP-25.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] is used by the Insurgents. It holds 30+1 rounds and can equip several accessories. It costs 2 supply points and can be used by the Fighter, Specialist, and Striker.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg‎|thumb|none|500px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Insurgency AKS Loadout.jpg|thumb|none|600px|The AKS-74U on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AKS FPS.jpg|thumb|none|600px|Wielding a AKS-74U.]]&lt;br /&gt;
[[File:Insurgency AKS ADS.jpg|thumb|none|600px|Aiming down the AKS-74U sights.]]&lt;br /&gt;
[[File:Insurgency AKS Reload.jpg|thumb|none|600px|Reloading the AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco SKS-D==&lt;br /&gt;
The [[SKS|Norinco SKS-D]] can be used by the Insurgents. Strangely enough, the SKS barrel seems to be cut down. It can equip several accessories, and comes with a detachable 20 round magazine. It costs 1 supply point. It can be used by the Fighter, Marksman, Scout, Sharpshooter, and Sniper.&lt;br /&gt;
[[Image:NorincoSKS-D.jpg‎|thumb|none|500px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency SKS Loadout.jpg|thumb|none|600px|The SKS on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency SKS FPS.jpg|thumb|none|600px|Wielding the SKS.]]&lt;br /&gt;
[[File:Insurgency SKS ADS.jpg|thumb|none|600px|Aiming down the SKS iron sights.]]&lt;br /&gt;
[[File:Insurgency SKS Reload.jpg|thumb|none|600px|Reloading the SKS. This model uses a detachable magazine rather than the normal clip-reloaded models]]&lt;br /&gt;
[[File:Insurgency SKS PSO.jpg|thumb|none|600px|The SKS with a PO 4x24P scope on it.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL#FN FAL 50.00|FN FAL]] can be used by the Insurgents. It can equip several accessories. It holds 20+1 rounds and costs 3 supply points. Usable by all classes except the Machine Gunner and Bomber&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency FAL Loadout.jpg|thumb|none|600px|The FAL on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency FAL FPS.jpg|thumb|none|600px|Wielding a FAL.]]&lt;br /&gt;
[[File:Insurgency FAL ADS.jpg|thumb|none|600px|Aiming down the FAL sights.]]&lt;br /&gt;
[[File:Insurgency FAL Reload.jpg|thumb|none|600px|Reloading the FAL.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-194==&lt;br /&gt;
The [[TOZ-194]] (simply called &amp;quot;TOZ&amp;quot; in-game) is used by Insurgents. Like the Mossberg, it can be equipped with slug ammo and can equip several accessories. It costs 1 supply point. It holds 6+1 shells and has the same reloading quirk as the Mossberg&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|500px|TOZ-194 - 12 gauge]]&lt;br /&gt;
[[File:Insurgency TOZ Loadout.jpg|thumb|none|600px|The TOZ-194 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency TOZ FPS.jpg|thumb|none|600px|The TOZ-194 shotgun in your hands.]]&lt;br /&gt;
[[File:Insurgency TOZ ADS.jpg|thumb|none|600px|Aiming the TOZ-194 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Romanian RPK==&lt;br /&gt;
The [[RPK|Romanian RPK]] is used by Insurgents. This RPK has an AKM like muzzle brake and the different receiver instead of it original flat receiver. Like in the mod, it comes with a 75 rounds drum magazine and can be equipped with several accessories. It costs 2 supply points. Only the Machine Gunner class can use it.&lt;br /&gt;
[[Image:Romanianrpk.jpg|thumb|none|501px|Romanian RPK light machine gun with 40-rounds magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency RPK Loadout.jpg|thumb|none|600px|The RPK in the customization screen. Note the missing key on the drum and the AKM muzzle brake]]&lt;br /&gt;
[[File:Insurgency RPK Loadout Character.jpg|thumb|none|600px|The RPK on the loadout screen on the character.]]&lt;br /&gt;
[[File:Insurgency RPK FPS.jpg|thumb|none|600px|Holding the RPK. Note the different receiver]]&lt;br /&gt;
[[File:Insurgency RPK ADS.jpg|thumb|none|600px|Aiming the RPK.]]&lt;br /&gt;
[[File:Insurgency RPK Reload.jpg|thumb|none|600px|Reloading the RPK with a drum magazine.]]&lt;br /&gt;
[[File:Insurgency RPK Bipod.jpg|thumb|none|600px|The RPK with its bipod deployed.]]&lt;br /&gt;
[[File:Insurgency RPK Ground.jpg|thumb|none|600px|A RPK LMG on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] is available for both teams, mainly focused to be used from insurgents though. It costs 3 supply points, it can be equipped with various accessories, but also with its standard bipod and a drum magazine.&lt;br /&gt;
[[Image:GalilARM-2.jpg|350px|thumb|none|IMI Galil ARM with wood hand-guard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2galil-1.jpg|thumb|none|600px|The IMI Galil ARM in the customization screen.]]&lt;br /&gt;
[[File:Ins2galil-2.jpg|thumb|none|600px|Holding The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-3.jpg|thumb|none|600px|Aiming The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-4.jpg|thumb|none|600px|Reloading The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-5.jpg|thumb|none|600px|The IMI Galil ARM deployed with its bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant 1891/30==&lt;br /&gt;
The [[Mosin Nagant]] is used by the Insurgents. It can equip several accessories. It costs 1 supply point. It can be used by the Sniper and Sharpshooter classes and aside from aesthetics, is almost identical to the M40A1 in performance.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|500px|Mosin Nagant 1891/30 - 7.62x54mmR]]&lt;br /&gt;
[[File:Insurgency Mosin Loadout.jpg|thumb|none|600px|The Mosin Nagant on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mosin FPS.jpg|thumb|none|600px|Holding the Mosin Nagant.]]&lt;br /&gt;
[[File:Insurgency Mosin ADS.jpg|thumb|none|600px|Aiming down the Mosin Nagant iron sights.]]&lt;br /&gt;
[[File:Insurgency Mosin Bolt.jpg|thumb|none|600px|Cycling the bolt-action on the Mosin-Nagant rifle.]]&lt;br /&gt;
[[File:Insurgency Mosin Bipod.jpg|thumb|none|600px|The Mosin with a scope and a bipod attached.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] is used by the Insurgents. It can equip several accessories. It is semi-automatic and holds 15+1 rounds, but it can extended by using the extended magazine accessories, which will then use its 30 rounds magazine.. It costs 2 supply points and can be used by the Bomber, Sharpshooter, Specialist, and Striker. In the upcoming update, it will be replaced by a M1 Carbine&lt;br /&gt;
[[Image:M1CarbineLateModel.jpg|thumb|none|500px|Korean War Era M1 Carbine, with Birch Stock, Adjustable sight, bayonet lug, and twin magazine pouch - .30 Carbine]]&lt;br /&gt;
[[File:Ins2m1car-1.jpg|thumb|none|600px|The M1 Carbine on the loadout screen.]]&lt;br /&gt;
[[File:Ins2m1car-2.jpg|thumb|none|600px|Wielding a M1 Carbine.]]&lt;br /&gt;
[[File:Ins2m1car-3.jpg|thumb|none|600px|Aiming down the M1 Carbine sights.]]&lt;br /&gt;
[[File:Ins2m1car-4.jpg|thumb|none|600px|Reloading the M1 Carbine.]]&lt;br /&gt;
[[File:Ins2m1car-5.jpg|thumb|none|600px|M1 Carbine rail system.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is used by the Insurgents. It is correctly shown holding 32 rounds and being unable to chamber one. It can equip several accessories. It costs 2 supply points. In terms of performance it is much like the UMP, but it has a slower fire rate and lower damage.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:Insurgency MP40 Loadout.jpg|thumb|none|600px|The MP40 in the loadout screen. Note the missing trigger]]&lt;br /&gt;
[[File:Insurgency MP40 FPS.jpg|thumb|none|600px|Holding a MP40.]]&lt;br /&gt;
[[File:Insurgency MP40 ADS.jpg|thumb|none|600px|Aiming down the MP40 iron sights.]]&lt;br /&gt;
[[File:Insurgency MP40 Bolt.jpg|thumb|none|600px|Setting the bolt on the MP40.]]&lt;br /&gt;
[[File:Insurgency MP40 Reload.jpg|thumb|none|600px|Reloading the MP40.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling Mk. IV==&lt;br /&gt;
The [[Sterling Mk. IV]] is used by the Insurgents. It costs 2 supply points, and it can accept various attachments.&lt;br /&gt;
[[Image:Sterling-Mk-4.jpg|350px|thumb|none|Sterling Mk. IV Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Ins2sterling-1.jpg|thumb|none|600px|The Sterling Mk. IV in the customization screen.]]&lt;br /&gt;
[[File:Ins2sterling-2.jpg|thumb|none|600px|Holding the Sterling Mk. IV]]&lt;br /&gt;
[[File:Ins2sterling-3.jpg|thumb|none|600px|Aiming the Sterling Mk. IV]]&lt;br /&gt;
[[File:Ins2sterling-4.jpg|thumb|none|600px|Reloading the Sterling Mk. IV]]&lt;br /&gt;
If a suppressor is attached, the sterling acquires the Sterling Patchett suppressor, but without the grip underneath it.&lt;br /&gt;
[[Image:Sterling-Patchett-Submachine-Gun.jpg|350px|thumb|none|Sterling Patchett Suppressed version - 9x19mm]]&lt;br /&gt;
[[File:Ins2sterling-5.jpg|thumb|none|600px|Holding the Sterling Patchett.]]&lt;br /&gt;
[[File:Ins2sterling-6.jpg|thumb|none|600px|Reloading the Sterling Patchett. Note the missing grip underneath the suppressor]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is used by the Insurgents. It can only be bought by the Striker class and costs 5 points.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Insurgency RPG Loadout.jpg|thumb|none|600px|The RPG in the loadout screen.]]&lt;br /&gt;
[[File:Insurgency RPG FPS.jpg|thumb|none|600px|Holding the RPG-7.]]&lt;br /&gt;
[[File:Insurgency RPG ADS.jpg|thumb|none|600px|Aiming down the RPG-7 iron sight.]]&lt;br /&gt;
[[File:Insurgency RPG Reloading.jpg|thumb|none|600px|Loading the RPG-7 tube launcher with a rocket.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==F1 Grenade==&lt;br /&gt;
The [[F1 hand grenade]] is the standard hand grenade of the Insurgents team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|300px|F1 hand grenade]]&lt;br /&gt;
[[File:Insurgency F1.jpg|thumb|none|600px|A F1 grenade in the customization screen.]]&lt;br /&gt;
[[File:Insurgency F1 FPS.jpg|thumb|none|600px|Holding a F1 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is the standard hand grenade for the Security Team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]]&lt;br /&gt;
[[File:Insurgency M67 Grenade.jpg|thumb|none|600px|Holding the M67 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] can be used by both teams. It costs 1 supply point.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 Smoke Grenade]]&lt;br /&gt;
[[Image:ins2m18.jpg|thumb|none|600px|M18 Smoke]]&lt;br /&gt;
&lt;br /&gt;
==AN-M14 Incendiary Grenade==&lt;br /&gt;
The [[AN-M14 Incendiary Grenade]] can be equiped by the Security team. It costs 3 supply points. Only one of these is required to destroy weapon caches&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|200px|AN-M14 Incendiary Grenade]]&lt;br /&gt;
[[File:Insurgency Incendinary.jpg|thumb|none|600px|Holding a AN-M14 Incendiary grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] can be used by both teams. It costs 1 supply point.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|150px|M84 Stun Grenade]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==Browning M2HB ==&lt;br /&gt;
The [[Browning M2HB ]] machine gun is seen on vehicles located around maps. None are available for use by the player.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:insurgency M2 (1).jpg|thumb|none|600px|A M2HB Browning mounted on a Humvee.]]&lt;br /&gt;
[[File:insurgency M2 (2).jpg|thumb|none|600px|The M2HB Browning on a tank.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1 Flare Pistol==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] is available for both teams. It costs 1 supply point and can only be purchased on night time maps&lt;br /&gt;
[[Image:H&amp;amp;K P2A1.JPG|350px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[Image:ins2p2a1-2.jpg|600px|thumb|none|Holding the H&amp;amp;K P2A1]]&lt;br /&gt;
[[Image:ins2p2a1-1.jpg|600px|thumb|none|Aiming with the H&amp;amp;K P2A1]]&lt;br /&gt;
[[Image:ins2p2a1-3.jpg|600px|thumb|none|Shooting]]&lt;br /&gt;
[[Image:ins2p2a1-4.jpg|600px|thumb|none|Reloading the H&amp;amp;K P2A1]]&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency&amp;diff=974311</id>
		<title>Insurgency</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency&amp;diff=974311"/>
		<updated>2015-10-29T09:59:57Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: /* Norinco SKS-D */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Insurgency 2&lt;br /&gt;
|picture=Insurgency2.jpg&lt;br /&gt;
|date=22 Jan 2014&lt;br /&gt;
|developer=New World Interactive &lt;br /&gt;
|publisher=New World Interactive&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Insurgency 2'' is the standalone version of the ''Half Life 2'' Mod ''Insurgency''. It is listed simply as &amp;quot;''Insurgency''&amp;quot; on the Steam page. The game follows a simple team-based conflict with various objectives from capturing objectives to increase territory and spawn waves to search-and-destroy missions on weapon caches. Going for realism, the game lacks most typical HUDs seen on today's first-person shooters, such as no ammo counter and no crosshair on screen. The team members are separated into two squads, each with its own special classes meant for specific roles such as rifleman, sniper, demolitions, support, and such. Players are able to customize their loadout from their classes' options, including a selection of primary weapons, sidearms, grenades, and armor and vest accessories, though they may choose to ignore any or all of them. This is done by using Supply Points, which are given at the start of a game and in some modes, can be increased by completing objectives or progressing through the next round. Each team, the Security Forces and Insurgents, has nine to ten classes, each with differing weapons and equipment choices.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Insurgency 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Weapons used by the Security=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is used by the Security by default, though either team can choose it. It holds 15+1 rounds and can equip several accessories. It costs 1 supply point. The Security Specialist, Recon, Breacher, Designated Marksman, and Sniper classes have exclusive access to a suppressor for it&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[File:Ins2m9v.jpg|thumb|none|600px|The Beretta M9 in the customization screen]]&lt;br /&gt;
[[File:2014-11-05_00001.jpg|thumb|none|600px|The Beretta M9 being held]]&lt;br /&gt;
[[File:ins2m9-2.jpg|thumb|none|600px|The Beretta M9 being reloaded]]&lt;br /&gt;
[[File:ins2m9-3.jpg|thumb|none|600px|The Beretta M9 iron sight]]&lt;br /&gt;
&lt;br /&gt;
==M45 / MEU(SOC)==&lt;br /&gt;
The [[M45]] is used exclusively by the Security team. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. Before December 19 update, it is simply retexture of the Insurgents M1911, but is now modeled correctly. Aside from its model and texture, it is identical to the Insurgent-exclusive M1911.&lt;br /&gt;
[[Image:M-45 MEU(SOC).jpg|thumb|none|350px|M45 / MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[File:Ins2m45-1.jpg|thumb|none|600px|The M45 in the customization screen]]&lt;br /&gt;
[[File:Ins2m45-2.jpg|thumb|none|600px|The M45 being held]]&lt;br /&gt;
[[File:Ins2m45-4.jpg|thumb|none|600px|The M45 being reloaded]]&lt;br /&gt;
[[File:Ins2m45-3.jpg|thumb|none|600px|The M45 iron sight]]&lt;br /&gt;
[[Image:Notam45a1.jpg‎|thumb|none|600px|The old version of the &amp;quot;M45&amp;quot;. (Before December 19 update.)]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 ==&lt;br /&gt;
The [[M16#M16A4 Rifle |M16A4]] is used by the Security. It holds 30+1 rounds can be equipped with several accessories and is capable of shooting in burst fire and semi auto. It costs 1 supply point. Previously, the M16A4 used a top rail with a folding rear sight, though as of the Nightfall update it has a carry handle instead when no optics are used. It can be used by the Rifleman, Sniper, Designated Marksman, Demolitions, and Specialist classes. One thing to note is the fire selector is incorrectly modeled with the safety on.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg‎|thumb|none|500px|Colt M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ins2m16v.jpg|thumb|none|600px|The M16A4 in the customization screen]]&lt;br /&gt;
[[File:ins2m16a4-1.jpg|thumb|none|600px|The M16A4 being held]]&lt;br /&gt;
[[File:ins2m16a4-2.jpg|thumb|none|600px|The M16A4 being reloaded]]&lt;br /&gt;
[[File:ins2m16a4-3.jpg|thumb|none|600px|The M16A4 iron sight]]&lt;br /&gt;
&lt;br /&gt;
The Demolition, Breacher, and Specialist classes in the game allows the M16A4 to be wielded with an [[M203 Grenade Launcher]] that can, depending on class, use smoke shells or HE shells.&lt;br /&gt;
[[Image:M16A4M203.jpg‎|thumb|none|500px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:Ins2m16g-1.jpg|thumb|none|600px|M16A4 with the M203]]&lt;br /&gt;
[[File:Ins2m16g-2.jpg|thumb|none|600px|M16A4 with the M203 being reloaded]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 ==&lt;br /&gt;
The [[M4A1#M4A1 |M4A1]] is used by the Security and it can be equipped with several accessories. It holds 30+1 rounds. It costs 4 supply points. Its recoil and stats are a mid-point between the larger M16A4 and the shorter Mk. 18. It can be used by the Rifleman, Recon, and Demolitions classes.&lt;br /&gt;
[[Image:ColtM4A1.jpg‎|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2m4s.jpg|thumb|none|600px|The M4A1 in the customization screen]]&lt;br /&gt;
[[File:ins2m4-1.jpg|thumb|none|600px|The M4A1 being held]]&lt;br /&gt;
[[File:ins2m4-2.jpg|thumb|none|600px|The M4A1 being reloaded]]&lt;br /&gt;
[[File:ins2m4-3.jpg|thumb|none|600px|The M4A1 iron sight]]&lt;br /&gt;
&lt;br /&gt;
The Demolition, Breacher, and Specialist classes in the game allows the M4A1 to be wielded with an [[M203 Grenade Launcher]].&lt;br /&gt;
[[Image:Sopmod m4 m203 06.jpg‎|thumb|none|500px|M4A1 (5.56x45mm) with the M203 (40mm)]]&lt;br /&gt;
[[File:Ins2m4g-1.jpg|thumb|none|600px|The Colt M4A1 in the customization screen with the M203]]&lt;br /&gt;
[[File:Ins2m4g-2.jpg|thumb|none|600px|The Colt M4A1 with the M203]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 18 Mod 0==&lt;br /&gt;
The [[CQB-R / Mk. 18 Mod 0| Mk. 18]] is used by the Security. It holds 30+1 rounds. It can be equipped with several accessories and costs 3 supply points. It has some tan parts, unlike the M16A4 and M4A1. It can be used by the Specialist and Recon classes.&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|500px|Mk. 18 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency Mk18 Loadout.jpg|thumb|none|600px|The Mk. 18 in the Loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mk18 FPS.jpg|thumb|none|600px|Holding the Mk. 18.]]&lt;br /&gt;
[[File:Insurgency Mk18 ADS.jpg|thumb|none|600px|Aiming the Mk. 18 sights.]]&lt;br /&gt;
[[File:Insurgency Mk18 Reload.jpg|thumb|none|600px|Reloading the Mk. 18.]]&lt;br /&gt;
[[File:Insurgency Mk18 Holo.jpg|thumb|none|600px|The Mk. 18 with a foregrip and holographic sight attached.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5KA4==&lt;br /&gt;
The [[MP5K|H&amp;amp;K MP5KA4]] is used by the Security. The old MP5KN model has been replaced with the MP5KA4. It holds 30+1 rounds and can use semi-auto, three-round burst, or automatic fire. It is a fast weapon, but rather weak and long bursts can be hard to control. It costs 2 supply points and always has its front grip. It can be used by the Specialist.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|400px|H&amp;amp;K MP5KA4 - 9x19mm]]&lt;br /&gt;
[[File:Ins2mp5kv.jpg|thumb|none|600px|The MP5KA4 in the customization screen]]&lt;br /&gt;
[[File:insmp5k-1.jpg|thumb|none|600px|The MP5KA4 being held]]&lt;br /&gt;
[[File:ins2mp5k-2.jpg|thumb|none|600px|The MP5KA4 being reloaded]]&lt;br /&gt;
[[File:ins2mp5k-3.jpg|thumb|none|600px|The MP5KA4 iron sight]]&lt;br /&gt;
[[File:Insurgency_MP5KN_Loadout.jpg|thumb|none|600px|The old version of the &amp;quot;MP5K&amp;quot;. Note the lack three-round burst marking.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K UMP45==&lt;br /&gt;
The [[H&amp;amp;K UMP|H&amp;amp;K UMP45]] is used by the Security. It correctly holds 25+1 rounds but it has an incorrect burst selective fire. It is more powerful than the MP5K thanks to the bigger caliber, but it has a slower fire rate. It can equip several accessories and costs 2 supply points. It is shown with a front grip attached by default.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|500px|H&amp;amp;K UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Insurgency UMP Loadout.jpg|thumb|none|600px|The UMP45 in the customizations screen.]]&lt;br /&gt;
[[File:Insurgency UMP FPS.jpg|thumb|none|600px|Holding the UMP.]]&lt;br /&gt;
[[File:Insurgency UMP ADS.jpg|thumb|none|600px|Aiming the UMP iron sights.]]&lt;br /&gt;
[[File:Insurgency UMP Reload.jpg|thumb|none|600px|Reloading the UMP]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] is used by the Security. It can be equipped with slug ammo and other accessories. It costs 1 supply point and can be used by the Breacher and Engineer classes. It holds 8+1 shells and like most games, when reloading from empty the gun is not pumped until the reload is done&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|500px|Mossberg 590 Tactical Shotgun with subdued finish and Ghost Ring Sights - 12 Gauge]]&lt;br /&gt;
[[File:Insm590v.jpg|thumb|none|600px|The Mossberg 590 in the customization screen]]&lt;br /&gt;
[[File:ins2m590-1.jpg|thumb|none|600px|The Mossberg 590 being held]]&lt;br /&gt;
[[File:ins2m590-2.jpg|thumb|none|600px|The Mossberg 590 being reloaded]]&lt;br /&gt;
[[File:ins2m590-3.jpg|thumb|none|600px|The Mossberg 590 Iron sight]]&lt;br /&gt;
&lt;br /&gt;
==M249-E2 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] is used by the Security. It holds 200 rounds and can be equipped with several accessories. It costs 4 supply points and has a bipod permanently attached. Can be used only by the Support class.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg‎|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency M249 loadout.jpg|thumb|none|600px|The M249 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency M249 FPS.jpg|thumb|none|600px|Holding the M249.]]&lt;br /&gt;
[[File:Insurgency M249 ADS.jpg|thumb|none|600px|Aiming the M249.]]&lt;br /&gt;
[[File:Insurgency M249 Reload.jpg|thumb|none|600px|Reloading the M249.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 1 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] is used by the Security, it is named &amp;quot;M14 EBR&amp;quot; which is its US Army designation. It can be equipped with several accessories and holds 20+1 rounds. It is one of two weapons capable of using the Mk. 4 Scope. Unlike several depictions of the EBR, it has a functional fire selector and can be used in automatic. Used only by the Sniper, Designated Marksman, and Support classes.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency Mk14 Loadout.jpg|thumb|none|600px|The Mk. 14 on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mk14 FPS.jpg|thumb|none|600px|Holding the Mk. 14.]]&lt;br /&gt;
[[File:Insurgency Mk14 ADS.jpg|thumb|none|600px|Aiming the Mk. 14. Note the trademarks and the NWI industries logo.]]&lt;br /&gt;
[[File:Insurgency Mk14 Scope.jpg|thumb|none|600px|The Mk. 14 with a Mk.4 scope and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
The [[L1A1_SLR#L1A1 SLR|FN FAL]] is available for the Security team. It correctly shoots in semi-auto and can accept various accessories, plus, both FN FAL and L1A1 can accept the 30 round magazine by using the &amp;quot;extended magazine&amp;quot; accessory in the customization screen.&lt;br /&gt;
[[Image:L1A1-SLR.jpg|thumb|none|500px|L1A1 SLR - 7.62x51mm NATO. This is the later, typical version of the L1A1 which used black fiberglass furniture.]]&lt;br /&gt;
[[File:ins2l1a1-1.jpg|thumb|none|600px|The L1A1 SLR on the loadout screen.]]&lt;br /&gt;
[[File:ins2l1a1-2.jpg|thumb|none|600px|Holding the L1A1 SLR.]]&lt;br /&gt;
[[File:ins2l1a1-3.jpg|thumb|none|600px|Aiming the L1A1 SLR.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556==&lt;br /&gt;
The [[Ruger AC556]] is used by the Security. The model is still the default Mini 14 and has a 20+1 round magazine. It can equip several accessories. It costs 2 supply points and can be used by the Rifleman, Recon, and Designated Marksman classes.&lt;br /&gt;
[[Image:RugerAC556.jpg|thumb|none|500px|Ruger AC556 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency Ruger Loadout.jpg|thumb|none|600px|The Ruger AC556 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency Ruger FPS.jpg|thumb|none|600px|Holding the Ruger AC556.]]&lt;br /&gt;
[[File:Insurgency Ruger ADS.jpg|thumb|none|600px|Aiming down the Ruger AC556 sights.]]&lt;br /&gt;
[[File:Insurgency Ruger Bolt.jpg|thumb|none|600px|Pulling on the Ruger AC556 bolt to chamber.]]&lt;br /&gt;
&lt;br /&gt;
==M40A1 Sniper Rifle==&lt;br /&gt;
The [[M40A1]] is used by the Security. It is one of two weapons capable of using the Mk. 4 Scope and holds 5 rounds in its internal magazine. Used by the Sniper and Designated Marksman classes. Uniquely, when the last round is fired the player character does not operate the bolt, a sign to reload for the attentive&lt;br /&gt;
[[Image:M40a1standard-1-.jpg|thumb|none|500px|M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency M40 Loadout.jpg|thumb|none|600px|The M40A1 on the loadout screen with a Mk.4 scope attached. Note the missing trigger]]&lt;br /&gt;
[[File:Insurgency M40 FPS.jpg|thumb|none|600px|The M40A1 with a scope and bipod.]]&lt;br /&gt;
[[File:Insurgency M40 ADS.jpg|thumb|none|600px|Aiming down the Mk.4 scope.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
The [[M136 AT4]] is used by the Security as their primary rocket launcher. It is usable only by the Demolitions class and costs 5 points to use.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:Insurgency AT4 Loadout.jpg|thumb|none|600px|The AT4 on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AT4 FPS.jpg|thumb|none|600px|Holding the AT4 Launcher.]]&lt;br /&gt;
[[File:Insurgency AT4 ADS.jpg|thumb|none|600px|Aiming down the AT4 sights.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons used by the Insurgents=&lt;br /&gt;
==M1911A1==&lt;br /&gt;
A modified [[M1911A1]] is used by the Insurgents. It has a ring hammer, M45/MEU(SOC) sights, a long M1911 trigger, and smooth wood grips. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor&lt;br /&gt;
[[Image:M1911Colt.jpg‎|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Ins2m1911a1-1.jpg‎|thumb|none|600px|The &amp;quot;M1911A1&amp;quot; in the customization menu.]]&lt;br /&gt;
[[Image:Ins2m1911a1-2.jpg‎|thumb|none|600px|Holding the &amp;quot;M1911A1&amp;quot;.]]&lt;br /&gt;
[[Image:Ins2m1911a1-3.jpg‎|thumb|none|600px|&amp;quot;M1911A1&amp;quot; Ironsight.]]&lt;br /&gt;
[[Image:Ins2m1911a1-4.jpg‎|thumb|none|600px|Reloading the &amp;quot;M1911A1&amp;quot;.]]&lt;br /&gt;
[[Image:Insm1911var.jpg‎|thumb|none|600px|The old version of the &amp;quot;M1911A1&amp;quot;. (Before December 19 update.)]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 10]] Can be used by both teams, mainly focused to be used from insurgents though. It can be loaded with a speedloader or simply putting one bullet at time. It costs 0 supply points, along with the Makarov PM.&lt;br /&gt;
[[Image:S&amp;amp;W Model M&amp;amp;P.jpg|350px|thumb|none|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver with 5&amp;quot; Barrel - .38 Special]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-1.jpg‎|thumb|none|600px|The S&amp;amp;W Model 10 in the customization menu.]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-2.jpg‎|thumb|none|600px|Holding the S&amp;amp;W Model 10]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-3.jpg‎|thumb|none|600px|Aiming the S&amp;amp;W Model 10]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-4.jpg‎|thumb|none|600px|Reloading the S&amp;amp;W Model 10, inserting one bullet at time]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is used by the Insurgents by default, though either team can use it. It can equip several accessories and holds 8+1 rounds. It costs 0 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor.&lt;br /&gt;
[[Image:MakarovPM.jpg‎|thumb|none|350px|Makarov PM - 9x18mm]]&lt;br /&gt;
[[File:Insurgency Makarov Loadout.jpg|thumb|none|600px|The Makarov on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Makarov FPS.jpg|thumb|none|600px|Holding the Makarov.]]&lt;br /&gt;
[[File:Insurgency Makarov ADS.jpg|thumb|none|600px|Aiming down the Makarov sights.]]&lt;br /&gt;
[[File:Insurgency Makarov Reload.jpg|thumb|none|600px|Reloading the Makarov.]]&lt;br /&gt;
[[File:Insurgency Makarov Laser.jpg|thumb|none|600px|The Makarov with a laser attachment.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74N==&lt;br /&gt;
The [[AK-74 | AK-74N]] is used by insurgents. It holds 30+1 rounds and is faster, and has a lower recoil than the AKMS but deals less damage. It can equip several accessories and costs 2 supply points. It is usable by the Fighter, Specialist, Striker, and Militant classes.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:Ins2ak74nv.jpg|thumb|none|600px|The AK-74N in the customization screen]]&lt;br /&gt;
[[File:ins2ak74n-1.jpg|thumb|none|600px|The AK-74N being held]]&lt;br /&gt;
[[File:ins2ak74n-2.jpg|thumb|none|600px|The AK-74N being reloaded]]&lt;br /&gt;
[[File:ins2ak74n-3.jpg|thumb|none|600px|The AK-74N iron sight]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] is used by the Insurgents. It is incorrectly named &amp;quot;AKM&amp;quot; and can be fitted with several accessories. It's the only weapon that doesn't require supply points (0 supply points). Any Insurgent class except the Sniper can use it.&lt;br /&gt;
[[Image:AKMS.jpg‎|thumb|none|500px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency AKMS Loadout.jpg|thumb|none|600px|The AKMS on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AKMS FPS.jpg|thumb|none|600px|Holding the AKMS.]]&lt;br /&gt;
[[File:Insurgency AKMS ADS.jpg|thumb|none|600px|Aiming down the AKMS sights.]]&lt;br /&gt;
[[File:Insurgency AKMS Reload.jpg|thumb|none|600px|Reloading the AKMS.]]&lt;br /&gt;
[[File:Insurgency AKMS Foregrip.jpg|thumb|none|600px|The AKMS with a foregrip hand guard, similar to that of the Romanian [[AIMS]].]]&lt;br /&gt;
&lt;br /&gt;
The Sapper, Striker, and Bomber classes in the game allows the AKMS to be wielded with a [[GP-25]]. Depending on their class, the user can choose smoke shells or HE shells.&lt;br /&gt;
[[Image:Gp-25 1.jpg‎|thumb|none|500px|GP-25 grenade launcher - 40mm]]&lt;br /&gt;
[[File:Insurgency GP Loadout.jpg|thumb|none|600px|The AKMS with a GP-25 Grenade Launcher on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency GP FPS.jpg|thumb|none|600px|Wielding a AKMS with a mounted GP-25.]]&lt;br /&gt;
[[File:Insurgency GP Reload.jpg|thumb|none|600px|Reloading the AKMS-mounted GP-25.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] is used by the Insurgents. It holds 30+1 rounds and can equip several accessories. It costs 2 supply points and can be used by the Fighter, Specialist, and Striker.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg‎|thumb|none|500px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Insurgency AKS Loadout.jpg|thumb|none|600px|The AKS-74U on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AKS FPS.jpg|thumb|none|600px|Wielding a AKS-74U.]]&lt;br /&gt;
[[File:Insurgency AKS ADS.jpg|thumb|none|600px|Aiming down the AKS-74U sights.]]&lt;br /&gt;
[[File:Insurgency AKS Reload.jpg|thumb|none|600px|Reloading the AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco SKS-D==&lt;br /&gt;
The [[SKS|Norinco SKS-D]] can be used by the Insurgents. Strangely enough, the SKS barrel seems to be cut down. It can equip several accessories, and comes with a detachable 20 round magazine. It costs 1 supply point. It can be used by the Fighter, Marksman, Scout, Sharpshooter, and Sniper.&lt;br /&gt;
[[Image:NorincoSKS-D.jpg‎|thumb|none|500px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency SKS Loadout.jpg|thumb|none|600px|The SKS on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency SKS FPS.jpg|thumb|none|600px|Wielding the SKS.]]&lt;br /&gt;
[[File:Insurgency SKS ADS.jpg|thumb|none|600px|Aiming down the SKS iron sights.]]&lt;br /&gt;
[[File:Insurgency SKS Reload.jpg|thumb|none|600px|Reloading the SKS. This model uses a detachable magazine rather than the normal clip-reloaded models]]&lt;br /&gt;
[[File:Insurgency SKS PSO.jpg|thumb|none|600px|The SKS with a PO 4x24P scope on it.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL#FN FAL 50.00|FN FAL]] can be used by the Insurgents. It can equip several accessories. It holds 20+1 rounds and costs 3 supply points. Usable by all classes except the Machine Gunner and Bomber&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency FAL Loadout.jpg|thumb|none|600px|The FAL on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency FAL FPS.jpg|thumb|none|600px|Wielding a FAL.]]&lt;br /&gt;
[[File:Insurgency FAL ADS.jpg|thumb|none|600px|Aiming down the FAL sights.]]&lt;br /&gt;
[[File:Insurgency FAL Reload.jpg|thumb|none|600px|Reloading the FAL.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-194==&lt;br /&gt;
The [[TOZ-194]] (simply called &amp;quot;TOZ&amp;quot; in-game) is used by Insurgents. Like the Mossberg, it can be equipped with slug ammo and can equip several accessories. It costs 1 supply point. It holds 6+1 shells and has the same reloading quirk as the Mossberg&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|500px|TOZ-194 - 12 gauge]]&lt;br /&gt;
[[File:Insurgency TOZ Loadout.jpg|thumb|none|600px|The TOZ-194 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency TOZ FPS.jpg|thumb|none|600px|The TOZ-194 shotgun in your hands.]]&lt;br /&gt;
[[File:Insurgency TOZ ADS.jpg|thumb|none|600px|Aiming the TOZ-194 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Romanian RPK==&lt;br /&gt;
The [[RPK|Romanian RPK]] is used by Insurgents. This RPK has an AKM like muzzle brake and the different receiver instead of it original flat receiver. Like in the mod, it comes with a 75 rounds drum magazine and can be equipped with several accessories. It costs 2 supply points. Only the Machine Gunner class can use it.&lt;br /&gt;
[[Image:Romanianrpk.jpg|thumb|none|501px|Romanian RPK light machine gun with 40-rounds magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency RPK Loadout.jpg|thumb|none|600px|The RPK in the customization screen. Note the missing key on the drum and the AKM muzzle brake]]&lt;br /&gt;
[[File:Insurgency RPK Loadout Character.jpg|thumb|none|600px|The RPK on the loadout screen on the character.]]&lt;br /&gt;
[[File:Insurgency RPK FPS.jpg|thumb|none|600px|Holding the RPK. Note the different receiver]]&lt;br /&gt;
[[File:Insurgency RPK ADS.jpg|thumb|none|600px|Aiming the RPK.]]&lt;br /&gt;
[[File:Insurgency RPK Reload.jpg|thumb|none|600px|Reloading the RPK with a drum magazine.]]&lt;br /&gt;
[[File:Insurgency RPK Bipod.jpg|thumb|none|600px|The RPK with its bipod deployed.]]&lt;br /&gt;
[[File:Insurgency RPK Ground.jpg|thumb|none|600px|A RPK LMG on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] is available for both teams, mainly focused to be used from insurgents though. It costs 3 supply points, it can be equipped with various accessories, but also with its standard bipod and a drum magazine.&lt;br /&gt;
[[Image:GalilARM-2.jpg|350px|thumb|none|IMI Galil ARM with wood hand-guard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2galil-1.jpg|thumb|none|600px|The IMI Galil ARM in the customization screen.]]&lt;br /&gt;
[[File:Ins2galil-2.jpg|thumb|none|600px|Holding The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-3.jpg|thumb|none|600px|Aiming The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-4.jpg|thumb|none|600px|Reloading The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-5.jpg|thumb|none|600px|The IMI Galil ARM deployed with its bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant 1891/30==&lt;br /&gt;
The [[Mosin Nagant]] is used by the Insurgents. It can equip several accessories. It costs 1 supply point. It can be used by the Sniper and Sharpshooter classes and aside from aesthetics, is almost identical to the M40A1 in performance.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|500px|Mosin Nagant 1891/30 - 7.62x54mmR]]&lt;br /&gt;
[[File:Insurgency Mosin Loadout.jpg|thumb|none|600px|The Mosin Nagant on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mosin FPS.jpg|thumb|none|600px|Holding the Mosin Nagant.]]&lt;br /&gt;
[[File:Insurgency Mosin ADS.jpg|thumb|none|600px|Aiming down the Mosin Nagant iron sights.]]&lt;br /&gt;
[[File:Insurgency Mosin Bolt.jpg|thumb|none|600px|Cycling the bolt-action on the Mosin-Nagant rifle.]]&lt;br /&gt;
[[File:Insurgency Mosin Bipod.jpg|thumb|none|600px|The Mosin with a scope and a bipod attached.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] is used by the Insurgents. It can equip several accessories. It is semi-automatic and holds 15+1 rounds, but it can extended by using the extended magazine accessories, which will then use its 30 rounds magazine.. It costs 2 supply points and can be used by the Bomber, Sharpshooter, Specialist, and Striker. In the upcoming update, it will be replaced by a M1 Carbine&lt;br /&gt;
[[Image:M1CarbineLateModel.jpg|thumb|none|500px|Korean War Era M1 Carbine, with Birch Stock, Adjustable sight, bayonet lug, and twin magazine pouch - .30 Carbine]]&lt;br /&gt;
[[File:Ins2m1car-1.jpg|thumb|none|600px|The M1 Carbine on the loadout screen.]]&lt;br /&gt;
[[File:Ins2m1car-2.jpg|thumb|none|600px|Wielding a M1 Carbine.]]&lt;br /&gt;
[[File:Ins2m1car-3.jpg|thumb|none|600px|Aiming down the M1 Carbine sights.]]&lt;br /&gt;
[[File:Ins2m1car-4.jpg|thumb|none|600px|Reloading the M1 Carbine.]]&lt;br /&gt;
[[File:Ins2m1car-5.jpg|thumb|none|600px|M1 Carbine rail system.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is used by the Insurgents. It is correctly shown holding 32 rounds and being unable to chamber one. It can equip several accessories. It costs 2 supply points. In terms of performance it is much like the UMP, but it has a slower fire rate and lower damage.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:Insurgency MP40 Loadout.jpg|thumb|none|600px|The MP40 in the loadout screen. Note the missing trigger]]&lt;br /&gt;
[[File:Insurgency MP40 FPS.jpg|thumb|none|600px|Holding a MP40.]]&lt;br /&gt;
[[File:Insurgency MP40 ADS.jpg|thumb|none|600px|Aiming down the MP40 iron sights.]]&lt;br /&gt;
[[File:Insurgency MP40 Bolt.jpg|thumb|none|600px|Setting the bolt on the MP40.]]&lt;br /&gt;
[[File:Insurgency MP40 Reload.jpg|thumb|none|600px|Reloading the MP40.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling Mk. IV==&lt;br /&gt;
The [[Sterling Mk. IV]] is used by the Insurgents. It costs 2 supply points, and it can accept various attachments.&lt;br /&gt;
[[Image:Sterling-Mk-4.jpg|350px|thumb|none|Sterling Mk. IV Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Ins2sterling-1.jpg|thumb|none|600px|The Sterling Mk. IV in the customization screen.]]&lt;br /&gt;
[[File:Ins2sterling-2.jpg|thumb|none|600px|Holding the Sterling Mk. IV]]&lt;br /&gt;
[[File:Ins2sterling-3.jpg|thumb|none|600px|Aiming the Sterling Mk. IV]]&lt;br /&gt;
[[File:Ins2sterling-4.jpg|thumb|none|600px|Reloading the Sterling Mk. IV]]&lt;br /&gt;
If a suppressor is attached, the sterling acquires the Sterling Patchett suppressor, but without the grip underneath it.&lt;br /&gt;
[[Image:Sterling-Patchett-Submachine-Gun.jpg|350px|thumb|none|Sterling Patchett Suppressed version - 9x19mm]]&lt;br /&gt;
[[File:Ins2sterling-5.jpg|thumb|none|600px|Holding the Sterling Patchett.]]&lt;br /&gt;
[[File:Ins2sterling-6.jpg|thumb|none|600px|Reloading the Sterling Patchett. Note the missing grip underneath the suppressor]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is used by the Insurgents. It can only be bought by the Striker class and costs 5 points.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Insurgency RPG Loadout.jpg|thumb|none|600px|The RPG in the loadout screen.]]&lt;br /&gt;
[[File:Insurgency RPG FPS.jpg|thumb|none|600px|Holding the RPG-7.]]&lt;br /&gt;
[[File:Insurgency RPG ADS.jpg|thumb|none|600px|Aiming down the RPG-7 iron sight.]]&lt;br /&gt;
[[File:Insurgency RPG Reloading.jpg|thumb|none|600px|Loading the RPG-7 tube launcher with a rocket.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==F1 Grenade==&lt;br /&gt;
The [[F1 hand grenade]] is the standard hand grenade of the Insurgents team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|300px|F1 hand grenade]]&lt;br /&gt;
[[File:Insurgency F1.jpg|thumb|none|600px|A F1 grenade in the customization screen.]]&lt;br /&gt;
[[File:Insurgency F1 FPS.jpg|thumb|none|600px|Holding a F1 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is the standard hand grenade for the Security Team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]]&lt;br /&gt;
[[File:Insurgency M67 Grenade.jpg|thumb|none|600px|Holding the M67 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] can be used by both teams. It costs 1 supply point.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 Smoke Grenade]]&lt;br /&gt;
[[Image:ins2m18.jpg|thumb|none|600px|M18 Smoke]]&lt;br /&gt;
&lt;br /&gt;
==AN-M14 Incendiary Grenade==&lt;br /&gt;
The [[AN-M14 Incendiary Grenade]] can be equiped by the Security team. It costs 3 supply points. Only one of these is required to destroy weapon caches&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|200px|AN-M14 Incendiary Grenade]]&lt;br /&gt;
[[File:Insurgency Incendinary.jpg|thumb|none|600px|Holding a AN-M14 Incendiary grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] can be used by both teams. It costs 1 supply point.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|150px|M84 Stun Grenade]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==Browning M2HB ==&lt;br /&gt;
The [[Browning M2HB ]] machine gun is seen on vehicles located around maps. None are available for use by the player.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:insurgency M2 (1).jpg|thumb|none|600px|A M2HB Browning mounted on a Humvee.]]&lt;br /&gt;
[[File:insurgency M2 (2).jpg|thumb|none|600px|The M2HB Browning on a tank.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1 Flare Pistol==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] is available for both teams. It costs 1 supply point and can only be purchased on night time maps&lt;br /&gt;
[[Image:H&amp;amp;K P2A1.JPG|350px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[Image:ins2p2a1-2.jpg|600px|thumb|none|Holding the H&amp;amp;K P2A1]]&lt;br /&gt;
[[Image:ins2p2a1-1.jpg|600px|thumb|none|Aiming with the H&amp;amp;K P2A1]]&lt;br /&gt;
[[Image:ins2p2a1-3.jpg|600px|thumb|none|Shooting]]&lt;br /&gt;
[[Image:ins2p2a1-4.jpg|600px|thumb|none|Reloading the H&amp;amp;K P2A1]]&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency&amp;diff=974140</id>
		<title>Insurgency</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency&amp;diff=974140"/>
		<updated>2015-10-28T15:18:28Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: /* IMI Galil ARM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Insurgency 2&lt;br /&gt;
|picture=Insurgency2.jpg&lt;br /&gt;
|date=22 Jan 2014&lt;br /&gt;
|developer=New World Interactive &lt;br /&gt;
|publisher=New World Interactive&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Insurgency 2'' is the standalone version of the ''Half Life 2'' Mod ''Insurgency''. It is listed simply as &amp;quot;''Insurgency''&amp;quot; on the Steam page. The game follows a simple team-based conflict with various objectives from capturing objectives to increase territory and spawn waves to search-and-destroy missions on weapon caches. Going for realism, the game lacks most typical HUDs seen on today's first-person shooters, such as no ammo counter and no crosshair on screen. The team members are separated into two squads, each with its own special classes meant for specific roles such as rifleman, sniper, demolitions, support, and such. Players are able to customize their loadout from their classes' options, including a selection of primary weapons, sidearms, grenades, and armor and vest accessories, though they may choose to ignore any or all of them. This is done by using Supply Points, which are given at the start of a game and in some modes, can be increased by completing objectives or progressing through the next round. Each team, the Security Forces and Insurgents, has nine to ten classes, each with differing weapons and equipment choices.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Insurgency 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Weapons used by the Security=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is used by the Security by default, though either team can choose it. It holds 15+1 rounds and can equip several accessories. It costs 1 supply point. The Security Specialist, Recon, Breacher, Designated Marksman, and Sniper classes have exclusive access to a suppressor for it&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[File:Ins2m9v.jpg|thumb|none|600px|The Beretta M9 in the customization screen]]&lt;br /&gt;
[[File:2014-11-05_00001.jpg|thumb|none|600px|The Beretta M9 being held]]&lt;br /&gt;
[[File:ins2m9-2.jpg|thumb|none|600px|The Beretta M9 being reloaded]]&lt;br /&gt;
[[File:ins2m9-3.jpg|thumb|none|600px|The Beretta M9 iron sight]]&lt;br /&gt;
&lt;br /&gt;
==M45 / MEU(SOC)==&lt;br /&gt;
The [[M45]] is used exclusively by the Security team. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. Before December 19 update, it is simply retexture of the Insurgents M1911, but is now modeled correctly. Aside from its model and texture, it is identical to the Insurgent-exclusive M1911.&lt;br /&gt;
[[Image:M-45 MEU(SOC).jpg|thumb|none|350px|M45 / MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[File:Ins2m45-1.jpg|thumb|none|600px|The M45 in the customization screen]]&lt;br /&gt;
[[File:Ins2m45-2.jpg|thumb|none|600px|The M45 being held]]&lt;br /&gt;
[[File:Ins2m45-4.jpg|thumb|none|600px|The M45 being reloaded]]&lt;br /&gt;
[[File:Ins2m45-3.jpg|thumb|none|600px|The M45 iron sight]]&lt;br /&gt;
[[Image:Notam45a1.jpg‎|thumb|none|600px|The old version of the &amp;quot;M45&amp;quot;. (Before December 19 update.)]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 ==&lt;br /&gt;
The [[M16#M16A4 Rifle |M16A4]] is used by the Security. It holds 30+1 rounds can be equipped with several accessories and is capable of shooting in burst fire and semi auto. It costs 1 supply point. Previously, the M16A4 used a top rail with a folding rear sight, though as of the Nightfall update it has a carry handle instead when no optics are used. It can be used by the Rifleman, Sniper, Designated Marksman, Demolitions, and Specialist classes. One thing to note is the fire selector is incorrectly modeled with the safety on.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg‎|thumb|none|500px|Colt M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ins2m16v.jpg|thumb|none|600px|The M16A4 in the customization screen]]&lt;br /&gt;
[[File:ins2m16a4-1.jpg|thumb|none|600px|The M16A4 being held]]&lt;br /&gt;
[[File:ins2m16a4-2.jpg|thumb|none|600px|The M16A4 being reloaded]]&lt;br /&gt;
[[File:ins2m16a4-3.jpg|thumb|none|600px|The M16A4 iron sight]]&lt;br /&gt;
&lt;br /&gt;
The Demolition, Breacher, and Specialist classes in the game allows the M16A4 to be wielded with an [[M203 Grenade Launcher]] that can, depending on class, use smoke shells or HE shells.&lt;br /&gt;
[[Image:M16A4M203.jpg‎|thumb|none|500px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:Ins2m16g-1.jpg|thumb|none|600px|M16A4 with the M203]]&lt;br /&gt;
[[File:Ins2m16g-2.jpg|thumb|none|600px|M16A4 with the M203 being reloaded]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 ==&lt;br /&gt;
The [[M4A1#M4A1 |M4A1]] is used by the Security and it can be equipped with several accessories. It holds 30+1 rounds. It costs 4 supply points. Its recoil and stats are a mid-point between the larger M16A4 and the shorter Mk. 18. It can be used by the Rifleman, Recon, and Demolitions classes.&lt;br /&gt;
[[Image:ColtM4A1.jpg‎|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2m4s.jpg|thumb|none|600px|The M4A1 in the customization screen]]&lt;br /&gt;
[[File:ins2m4-1.jpg|thumb|none|600px|The M4A1 being held]]&lt;br /&gt;
[[File:ins2m4-2.jpg|thumb|none|600px|The M4A1 being reloaded]]&lt;br /&gt;
[[File:ins2m4-3.jpg|thumb|none|600px|The M4A1 iron sight]]&lt;br /&gt;
&lt;br /&gt;
The Demolition, Breacher, and Specialist classes in the game allows the M4A1 to be wielded with an [[M203 Grenade Launcher]].&lt;br /&gt;
[[Image:Sopmod m4 m203 06.jpg‎|thumb|none|500px|M4A1 (5.56x45mm) with the M203 (40mm)]]&lt;br /&gt;
[[File:Ins2m4g-1.jpg|thumb|none|600px|The Colt M4A1 in the customization screen with the M203]]&lt;br /&gt;
[[File:Ins2m4g-2.jpg|thumb|none|600px|The Colt M4A1 with the M203]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 18 Mod 0==&lt;br /&gt;
The [[CQB-R / Mk. 18 Mod 0| Mk. 18]] is used by the Security. It holds 30+1 rounds. It can be equipped with several accessories and costs 3 supply points. It has some tan parts, unlike the M16A4 and M4A1. It can be used by the Specialist and Recon classes.&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|500px|Mk. 18 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency Mk18 Loadout.jpg|thumb|none|600px|The Mk. 18 in the Loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mk18 FPS.jpg|thumb|none|600px|Holding the Mk. 18.]]&lt;br /&gt;
[[File:Insurgency Mk18 ADS.jpg|thumb|none|600px|Aiming the Mk. 18 sights.]]&lt;br /&gt;
[[File:Insurgency Mk18 Reload.jpg|thumb|none|600px|Reloading the Mk. 18.]]&lt;br /&gt;
[[File:Insurgency Mk18 Holo.jpg|thumb|none|600px|The Mk. 18 with a foregrip and holographic sight attached.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5KA4==&lt;br /&gt;
The [[MP5K|H&amp;amp;K MP5KA4]] is used by the Security. The old MP5KN model has been replaced with the MP5KA4. It holds 30+1 rounds and can use semi-auto, three-round burst, or automatic fire. It is a fast weapon, but rather weak and long bursts can be hard to control. It costs 2 supply points and always has its front grip. It can be used by the Specialist.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|400px|H&amp;amp;K MP5KA4 - 9x19mm]]&lt;br /&gt;
[[File:Ins2mp5kv.jpg|thumb|none|600px|The MP5KA4 in the customization screen]]&lt;br /&gt;
[[File:insmp5k-1.jpg|thumb|none|600px|The MP5KA4 being held]]&lt;br /&gt;
[[File:ins2mp5k-2.jpg|thumb|none|600px|The MP5KA4 being reloaded]]&lt;br /&gt;
[[File:ins2mp5k-3.jpg|thumb|none|600px|The MP5KA4 iron sight]]&lt;br /&gt;
[[File:Insurgency_MP5KN_Loadout.jpg|thumb|none|600px|The old version of the &amp;quot;MP5K&amp;quot;. Note the lack three-round burst marking.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K UMP45==&lt;br /&gt;
The [[H&amp;amp;K UMP|H&amp;amp;K UMP45]] is used by the Security. It correctly holds 25+1 rounds but it has an incorrect burst selective fire. It is more powerful than the MP5K thanks to the bigger caliber, but it has a slower fire rate. It can equip several accessories and costs 2 supply points. It is shown with a front grip attached by default.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|500px|H&amp;amp;K UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Insurgency UMP Loadout.jpg|thumb|none|600px|The UMP45 in the customizations screen.]]&lt;br /&gt;
[[File:Insurgency UMP FPS.jpg|thumb|none|600px|Holding the UMP.]]&lt;br /&gt;
[[File:Insurgency UMP ADS.jpg|thumb|none|600px|Aiming the UMP iron sights.]]&lt;br /&gt;
[[File:Insurgency UMP Reload.jpg|thumb|none|600px|Reloading the UMP]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] is used by the Security. It can be equipped with slug ammo and other accessories. It costs 1 supply point and can be used by the Breacher and Engineer classes. It holds 8+1 shells and like most games, when reloading from empty the gun is not pumped until the reload is done&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|500px|Mossberg 590 Tactical Shotgun with subdued finish and Ghost Ring Sights - 12 Gauge]]&lt;br /&gt;
[[File:Insm590v.jpg|thumb|none|600px|The Mossberg 590 in the customization screen]]&lt;br /&gt;
[[File:ins2m590-1.jpg|thumb|none|600px|The Mossberg 590 being held]]&lt;br /&gt;
[[File:ins2m590-2.jpg|thumb|none|600px|The Mossberg 590 being reloaded]]&lt;br /&gt;
[[File:ins2m590-3.jpg|thumb|none|600px|The Mossberg 590 Iron sight]]&lt;br /&gt;
&lt;br /&gt;
==M249-E2 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] is used by the Security. It holds 200 rounds and can be equipped with several accessories. It costs 4 supply points and has a bipod permanently attached. Can be used only by the Support class.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg‎|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency M249 loadout.jpg|thumb|none|600px|The M249 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency M249 FPS.jpg|thumb|none|600px|Holding the M249.]]&lt;br /&gt;
[[File:Insurgency M249 ADS.jpg|thumb|none|600px|Aiming the M249.]]&lt;br /&gt;
[[File:Insurgency M249 Reload.jpg|thumb|none|600px|Reloading the M249.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 1 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] is used by the Security, it is named &amp;quot;M14 EBR&amp;quot; which is its US Army designation. It can be equipped with several accessories and holds 20+1 rounds. It is one of two weapons capable of using the Mk. 4 Scope. Unlike several depictions of the EBR, it has a functional fire selector and can be used in automatic. Used only by the Sniper, Designated Marksman, and Support classes.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency Mk14 Loadout.jpg|thumb|none|600px|The Mk. 14 on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mk14 FPS.jpg|thumb|none|600px|Holding the Mk. 14.]]&lt;br /&gt;
[[File:Insurgency Mk14 ADS.jpg|thumb|none|600px|Aiming the Mk. 14. Note the trademarks and the NWI industries logo.]]&lt;br /&gt;
[[File:Insurgency Mk14 Scope.jpg|thumb|none|600px|The Mk. 14 with a Mk.4 scope and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
The [[L1A1_SLR#L1A1 SLR|FN FAL]] is available for the Security team. It correctly shoots in semi-auto and can accept various accessories, plus, both FN FAL and L1A1 can accept the 30 round magazine by using the &amp;quot;extended magazine&amp;quot; accessory in the customization screen.&lt;br /&gt;
[[Image:L1A1-SLR.jpg|thumb|none|500px|L1A1 SLR - 7.62x51mm NATO. This is the later, typical version of the L1A1 which used black fiberglass furniture.]]&lt;br /&gt;
[[File:ins2l1a1-1.jpg|thumb|none|600px|The L1A1 SLR on the loadout screen.]]&lt;br /&gt;
[[File:ins2l1a1-2.jpg|thumb|none|600px|Holding the L1A1 SLR.]]&lt;br /&gt;
[[File:ins2l1a1-3.jpg|thumb|none|600px|Aiming the L1A1 SLR.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556==&lt;br /&gt;
The [[Ruger AC556]] is used by the Security. The model is still the default Mini 14 and has a 20+1 round magazine. It can equip several accessories. It costs 2 supply points and can be used by the Rifleman, Recon, and Designated Marksman classes.&lt;br /&gt;
[[Image:RugerAC556.jpg|thumb|none|500px|Ruger AC556 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency Ruger Loadout.jpg|thumb|none|600px|The Ruger AC556 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency Ruger FPS.jpg|thumb|none|600px|Holding the Ruger AC556.]]&lt;br /&gt;
[[File:Insurgency Ruger ADS.jpg|thumb|none|600px|Aiming down the Ruger AC556 sights.]]&lt;br /&gt;
[[File:Insurgency Ruger Bolt.jpg|thumb|none|600px|Pulling on the Ruger AC556 bolt to chamber.]]&lt;br /&gt;
&lt;br /&gt;
==M40A1 Sniper Rifle==&lt;br /&gt;
The [[M40A1]] is used by the Security. It is one of two weapons capable of using the Mk. 4 Scope and holds 5 rounds in its internal magazine. Used by the Sniper and Designated Marksman classes. Uniquely, when the last round is fired the player character does not operate the bolt, a sign to reload for the attentive&lt;br /&gt;
[[Image:M40a1standard-1-.jpg|thumb|none|500px|M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency M40 Loadout.jpg|thumb|none|600px|The M40A1 on the loadout screen with a Mk.4 scope attached. Note the missing trigger]]&lt;br /&gt;
[[File:Insurgency M40 FPS.jpg|thumb|none|600px|The M40A1 with a scope and bipod.]]&lt;br /&gt;
[[File:Insurgency M40 ADS.jpg|thumb|none|600px|Aiming down the Mk.4 scope.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
The [[M136 AT4]] is used by the Security as their primary rocket launcher. It is usable only by the Demolitions class and costs 5 points to use.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:Insurgency AT4 Loadout.jpg|thumb|none|600px|The AT4 on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AT4 FPS.jpg|thumb|none|600px|Holding the AT4 Launcher.]]&lt;br /&gt;
[[File:Insurgency AT4 ADS.jpg|thumb|none|600px|Aiming down the AT4 sights.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons used by the Insurgents=&lt;br /&gt;
==M1911A1==&lt;br /&gt;
A modified [[M1911A1]] is used by the Insurgents. It has a ring hammer, M45/MEU(SOC) sights, a long M1911 trigger, and smooth wood grips. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor&lt;br /&gt;
[[Image:M1911Colt.jpg‎|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Ins2m1911a1-1.jpg‎|thumb|none|600px|The &amp;quot;M1911A1&amp;quot; in the customization menu.]]&lt;br /&gt;
[[Image:Ins2m1911a1-2.jpg‎|thumb|none|600px|Holding the &amp;quot;M1911A1&amp;quot;.]]&lt;br /&gt;
[[Image:Ins2m1911a1-3.jpg‎|thumb|none|600px|&amp;quot;M1911A1&amp;quot; Ironsight.]]&lt;br /&gt;
[[Image:Ins2m1911a1-4.jpg‎|thumb|none|600px|Reloading the &amp;quot;M1911A1&amp;quot;.]]&lt;br /&gt;
[[Image:Insm1911var.jpg‎|thumb|none|600px|The old version of the &amp;quot;M1911A1&amp;quot;. (Before December 19 update.)]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 10] Can be used by both teams, mainly focused to be used from insurgents though. It can be loaded with a speedloader or simply putting one bullet at time. It costs 0 supply points, along with the Makarov PM.&lt;br /&gt;
[[Image:S&amp;amp;W Model M&amp;amp;P.jpg|350px|thumb|none|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver with 5&amp;quot; Barrel - .38 Special]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-1.jpg‎|thumb|none|600px|The S&amp;amp;W Model 10 in the customization menu.]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-2.jpg‎|thumb|none|600px|Holding the S&amp;amp;W Model 10]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-3.jpg‎|thumb|none|600px|Aiming the S&amp;amp;W Model 10]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-4.jpg‎|thumb|none|600px|Reloading the S&amp;amp;W Model 10, inserting one bullet at time]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is used by the Insurgents by default, though either team can use it. It can equip several accessories and holds 8+1 rounds. It costs 0 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor.&lt;br /&gt;
[[Image:MakarovPM.jpg‎|thumb|none|350px|Makarov PM - 9x18mm]]&lt;br /&gt;
[[File:Insurgency Makarov Loadout.jpg|thumb|none|600px|The Makarov on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Makarov FPS.jpg|thumb|none|600px|Holding the Makarov.]]&lt;br /&gt;
[[File:Insurgency Makarov ADS.jpg|thumb|none|600px|Aiming down the Makarov sights.]]&lt;br /&gt;
[[File:Insurgency Makarov Reload.jpg|thumb|none|600px|Reloading the Makarov.]]&lt;br /&gt;
[[File:Insurgency Makarov Laser.jpg|thumb|none|600px|The Makarov with a laser attachment.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74N==&lt;br /&gt;
The [[AK-74 | AK-74N]] is used by insurgents. It holds 30+1 rounds and is faster, and has a lower recoil than the AKMS but deals less damage. It can equip several accessories and costs 2 supply points. It is usable by the Fighter, Specialist, Striker, and Militant classes.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:Ins2ak74nv.jpg|thumb|none|600px|The AK-74N in the customization screen]]&lt;br /&gt;
[[File:ins2ak74n-1.jpg|thumb|none|600px|The AK-74N being held]]&lt;br /&gt;
[[File:ins2ak74n-2.jpg|thumb|none|600px|The AK-74N being reloaded]]&lt;br /&gt;
[[File:ins2ak74n-3.jpg|thumb|none|600px|The AK-74N iron sight]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] is used by the Insurgents. It is incorrectly named &amp;quot;AKM&amp;quot; and can be fitted with several accessories. It's the only weapon that doesn't require supply points (0 supply points). Any Insurgent class except the Sniper can use it.&lt;br /&gt;
[[Image:AKMS.jpg‎|thumb|none|500px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency AKMS Loadout.jpg|thumb|none|600px|The AKMS on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AKMS FPS.jpg|thumb|none|600px|Holding the AKMS.]]&lt;br /&gt;
[[File:Insurgency AKMS ADS.jpg|thumb|none|600px|Aiming down the AKMS sights.]]&lt;br /&gt;
[[File:Insurgency AKMS Reload.jpg|thumb|none|600px|Reloading the AKMS.]]&lt;br /&gt;
[[File:Insurgency AKMS Foregrip.jpg|thumb|none|600px|The AKMS with a foregrip hand guard, similar to that of the Romanian [[AIMS]].]]&lt;br /&gt;
&lt;br /&gt;
The Sapper, Striker, and Bomber classes in the game allows the AKMS to be wielded with a [[GP-25]]. Depending on their class, the user can choose smoke shells or HE shells.&lt;br /&gt;
[[Image:Gp-25 1.jpg‎|thumb|none|500px|GP-25 grenade launcher - 40mm]]&lt;br /&gt;
[[File:Insurgency GP Loadout.jpg|thumb|none|600px|The AKMS with a GP-25 Grenade Launcher on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency GP FPS.jpg|thumb|none|600px|Wielding a AKMS with a mounted GP-25.]]&lt;br /&gt;
[[File:Insurgency GP Reload.jpg|thumb|none|600px|Reloading the AKMS-mounted GP-25.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] is used by the Insurgents. It holds 30+1 rounds and can equip several accessories. It costs 2 supply points and can be used by the Fighter, Specialist, and Striker.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg‎|thumb|none|500px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Insurgency AKS Loadout.jpg|thumb|none|600px|The AKS-74U on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AKS FPS.jpg|thumb|none|600px|Wielding a AKS-74U.]]&lt;br /&gt;
[[File:Insurgency AKS ADS.jpg|thumb|none|600px|Aiming down the AKS-74U sights.]]&lt;br /&gt;
[[File:Insurgency AKS Reload.jpg|thumb|none|600px|Reloading the AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco SKS-D==&lt;br /&gt;
The [[SKS|Norinco SKS-D]] can be used by the Insurgents. Strangely enough, the SKS barrel seems to be cut down. It can equip several accessories, and comes with a detachable 20 round magazine. It costs 1 supply point. It can be used by the Fighter, Marksman, Scout, Sharpshooter, and Sniper.&lt;br /&gt;
[[Image:NorincoSKS-D.jpg‎|thumb|none|500px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency SKS Loadout.jpg|thumb|none|600px|The SKS on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency SKS FPS.jpg|thumb|none|600px|Wielding the SKS.]]&lt;br /&gt;
[[File:Insurgency SKS ADS.jpg|thumb|none|600px|Aiming down the SKS iron sights.]]&lt;br /&gt;
[[File:Insurgency SKS Reload.jpg|thumb|none|600px|Reloading the SKS. This model uses a detachable magazine rather than the normal clip-reloaded models]]&lt;br /&gt;
[[File:Insurgency SKS PSO.jpg|thumb|none|600px|The SKS with a PSO-1 scope on it.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL#FN FAL 50.00|FN FAL]] can be used by the Insurgents. It can equip several accessories. It holds 20+1 rounds and costs 3 supply points. Usable by all classes except the Machine Gunner and Bomber&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency FAL Loadout.jpg|thumb|none|600px|The FAL on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency FAL FPS.jpg|thumb|none|600px|Wielding a FAL.]]&lt;br /&gt;
[[File:Insurgency FAL ADS.jpg|thumb|none|600px|Aiming down the FAL sights.]]&lt;br /&gt;
[[File:Insurgency FAL Reload.jpg|thumb|none|600px|Reloading the FAL.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-194==&lt;br /&gt;
The [[TOZ-194]] (simply called &amp;quot;TOZ&amp;quot; in-game) is used by Insurgents. Like the Mossberg, it can be equipped with slug ammo and can equip several accessories. It costs 1 supply point. It holds 6+1 shells and has the same reloading quirk as the Mossberg&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|500px|TOZ-194 - 12 gauge]]&lt;br /&gt;
[[File:Insurgency TOZ Loadout.jpg|thumb|none|600px|The TOZ-194 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency TOZ FPS.jpg|thumb|none|600px|The TOZ-194 shotgun in your hands.]]&lt;br /&gt;
[[File:Insurgency TOZ ADS.jpg|thumb|none|600px|Aiming the TOZ-194 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Romanian RPK==&lt;br /&gt;
The [[RPK|Romanian RPK]] is used by Insurgents. This RPK has an AKM like muzzle brake and the different receiver instead of it original flat receiver. Like in the mod, it comes with a 75 rounds drum magazine and can be equipped with several accessories. It costs 2 supply points. Only the Machine Gunner class can use it.&lt;br /&gt;
[[Image:Romanianrpk.jpg|thumb|none|501px|Romanian RPK light machine gun with 40-rounds magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency RPK Loadout.jpg|thumb|none|600px|The RPK in the customization screen. Note the missing key on the drum and the AKM muzzle brake]]&lt;br /&gt;
[[File:Insurgency RPK Loadout Character.jpg|thumb|none|600px|The RPK on the loadout screen on the character.]]&lt;br /&gt;
[[File:Insurgency RPK FPS.jpg|thumb|none|600px|Holding the RPK. Note the different receiver]]&lt;br /&gt;
[[File:Insurgency RPK ADS.jpg|thumb|none|600px|Aiming the RPK.]]&lt;br /&gt;
[[File:Insurgency RPK Reload.jpg|thumb|none|600px|Reloading the RPK with a drum magazine.]]&lt;br /&gt;
[[File:Insurgency RPK Bipod.jpg|thumb|none|600px|The RPK with its bipod deployed.]]&lt;br /&gt;
[[File:Insurgency RPK Ground.jpg|thumb|none|600px|A RPK LMG on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] is available for both teams, mainly focused to be used from insurgents though. It costs 3 supply points, it can be equipped with various accessories, but also with its standard bipod and a drum magazine.&lt;br /&gt;
[[Image:GalilARM-2.jpg|350px|thumb|none|IMI Galil ARM with wood hand-guard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2galil-1.jpg|thumb|none|600px|The IMI Galil ARM in the customization screen.]]&lt;br /&gt;
[[File:Ins2galil-2.jpg|thumb|none|600px|Holding The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-3.jpg|thumb|none|600px|Aiming The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-4.jpg|thumb|none|600px|Reloading The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-5.jpg|thumb|none|600px|The IMI Galil ARM deployed with its bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant 1891/30==&lt;br /&gt;
The [[Mosin Nagant]] is used by the Insurgents. It can equip several accessories. It costs 1 supply point. It can be used by the Sniper and Sharpshooter classes and aside from aesthetics, is almost identical to the M40A1 in performance.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|500px|Mosin Nagant 1891/30 - 7.62x54mmR]]&lt;br /&gt;
[[File:Insurgency Mosin Loadout.jpg|thumb|none|600px|The Mosin Nagant on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mosin FPS.jpg|thumb|none|600px|Holding the Mosin Nagant.]]&lt;br /&gt;
[[File:Insurgency Mosin ADS.jpg|thumb|none|600px|Aiming down the Mosin Nagant iron sights.]]&lt;br /&gt;
[[File:Insurgency Mosin Bolt.jpg|thumb|none|600px|Cycling the bolt-action on the Mosin-Nagant rifle.]]&lt;br /&gt;
[[File:Insurgency Mosin Bipod.jpg|thumb|none|600px|The Mosin with a scope and a bipod attached.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] is used by the Insurgents. It can equip several accessories. It is semi-automatic and holds 15+1 rounds, but it can extended by using the extended magazine accessories, which will then use its 30 rounds magazine.. It costs 2 supply points and can be used by the Bomber, Sharpshooter, Specialist, and Striker. In the upcoming update, it will be replaced by a M1 Carbine&lt;br /&gt;
[[Image:M1CarbineLateModel.jpg|thumb|none|500px|Korean War Era M1 Carbine, with Birch Stock, Adjustable sight, bayonet lug, and twin magazine pouch - .30 Carbine]]&lt;br /&gt;
[[File:Ins2m1car-1.jpg|thumb|none|600px|The M1 Carbine on the loadout screen.]]&lt;br /&gt;
[[File:Ins2m1car-2.jpg|thumb|none|600px|Wielding a M1 Carbine.]]&lt;br /&gt;
[[File:Ins2m1car-3.jpg|thumb|none|600px|Aiming down the M1 Carbine sights.]]&lt;br /&gt;
[[File:Ins2m1car-4.jpg|thumb|none|600px|Reloading the M1 Carbine.]]&lt;br /&gt;
[[File:Ins2m1car-5.jpg|thumb|none|600px|M1 Carbine rail system.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is used by the Insurgents. It is correctly shown holding 32 rounds and being unable to chamber one. It can equip several accessories. It costs 2 supply points. In terms of performance it is much like the UMP, but it has a slower fire rate and lower damage.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:Insurgency MP40 Loadout.jpg|thumb|none|600px|The MP40 in the loadout screen. Note the missing trigger]]&lt;br /&gt;
[[File:Insurgency MP40 FPS.jpg|thumb|none|600px|Holding a MP40.]]&lt;br /&gt;
[[File:Insurgency MP40 ADS.jpg|thumb|none|600px|Aiming down the MP40 iron sights.]]&lt;br /&gt;
[[File:Insurgency MP40 Bolt.jpg|thumb|none|600px|Setting the bolt on the MP40.]]&lt;br /&gt;
[[File:Insurgency MP40 Reload.jpg|thumb|none|600px|Reloading the MP40.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling Mk. IV==&lt;br /&gt;
The [[Sterling Mk. IV]] is used by the Insurgents. It costs 2 supply points, and it can accept various attachments.&lt;br /&gt;
[[Image:Sterling-Mk-4.jpg|350px|thumb|none|Sterling Mk. IV Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Ins2sterling-1.jpg|thumb|none|600px|The Sterling Mk. IV in the customization screen.]]&lt;br /&gt;
[[File:Ins2sterling-2.jpg|thumb|none|600px|Holding the Sterling Mk. IV]]&lt;br /&gt;
[[File:Ins2sterling-3.jpg|thumb|none|600px|Aiming the Sterling Mk. IV]]&lt;br /&gt;
[[File:Ins2sterling-4.jpg|thumb|none|600px|Reloading the Sterling Mk. IV]]&lt;br /&gt;
If a suppressor is attached, the sterling acquires the Sterling Patchett suppressor, but without the grip underneath it.&lt;br /&gt;
[[Image:Sterling-Patchett-Submachine-Gun.jpg|350px|thumb|none|Sterling Patchett Suppressed version - 9x19mm]]&lt;br /&gt;
[[File:Ins2sterling-5.jpg|thumb|none|600px|Holding the Sterling Patchett.]]&lt;br /&gt;
[[File:Ins2sterling-6.jpg|thumb|none|600px|Reloading the Sterling Patchett. Note the missing grip underneath the suppressor]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is used by the Insurgents. It can only be bought by the Striker class and costs 5 points.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Insurgency RPG Loadout.jpg|thumb|none|600px|The RPG in the loadout screen.]]&lt;br /&gt;
[[File:Insurgency RPG FPS.jpg|thumb|none|600px|Holding the RPG-7.]]&lt;br /&gt;
[[File:Insurgency RPG ADS.jpg|thumb|none|600px|Aiming down the RPG-7 iron sight.]]&lt;br /&gt;
[[File:Insurgency RPG Reloading.jpg|thumb|none|600px|Loading the RPG-7 tube launcher with a rocket.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==F1 Grenade==&lt;br /&gt;
The [[F1 hand grenade]] is the standard hand grenade of the Insurgents team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|300px|F1 hand grenade]]&lt;br /&gt;
[[File:Insurgency F1.jpg|thumb|none|600px|A F1 grenade in the customization screen.]]&lt;br /&gt;
[[File:Insurgency F1 FPS.jpg|thumb|none|600px|Holding a F1 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is the standard hand grenade for the Security Team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]]&lt;br /&gt;
[[File:Insurgency M67 Grenade.jpg|thumb|none|600px|Holding the M67 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] can be used by both teams. It costs 1 supply point.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 Smoke Grenade]]&lt;br /&gt;
[[Image:ins2m18.jpg|thumb|none|600px|M18 Smoke]]&lt;br /&gt;
&lt;br /&gt;
==AN-M14 Incendiary Grenade==&lt;br /&gt;
The [[AN-M14 Incendiary Grenade]] can be equiped by the Security team. It costs 3 supply points. Only one of these is required to destroy weapon caches&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|200px|AN-M14 Incendiary Grenade]]&lt;br /&gt;
[[File:Insurgency Incendinary.jpg|thumb|none|600px|Holding a AN-M14 Incendiary grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] can be used by both teams. It costs 1 supply point.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|150px|M84 Stun Grenade]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==Browning M2HB ==&lt;br /&gt;
The [[Browning M2HB ]] machine gun is seen on vehicles located around maps. None are available for use by the player.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:insurgency M2 (1).jpg|thumb|none|600px|A M2HB Browning mounted on a Humvee.]]&lt;br /&gt;
[[File:insurgency M2 (2).jpg|thumb|none|600px|The M2HB Browning on a tank.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1 Flare Pistol==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] is available for both teams. It costs 1 supply point and can only be purchased on night time maps&lt;br /&gt;
[[Image:H&amp;amp;K P2A1.JPG|350px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[Image:ins2p2a1-2.jpg|600px|thumb|none|Holding the H&amp;amp;K P2A1]]&lt;br /&gt;
[[Image:ins2p2a1-1.jpg|600px|thumb|none|Aiming with the H&amp;amp;K P2A1]]&lt;br /&gt;
[[Image:ins2p2a1-3.jpg|600px|thumb|none|Shooting]]&lt;br /&gt;
[[Image:ins2p2a1-4.jpg|600px|thumb|none|Reloading the H&amp;amp;K P2A1]]&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Insurgency&amp;diff=974139</id>
		<title>Talk:Insurgency</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Insurgency&amp;diff=974139"/>
		<updated>2015-10-28T15:16:46Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: /* New Update */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== New update ==&lt;br /&gt;
&lt;br /&gt;
Apart from new maps and a revamped AI, the new update added a M45A1 pistol. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 01:48, 13 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
My mistake, it was the regular M45 for Security and a WWII-era M1911A1 for Insurgency. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 02:23, 13 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
They've also added a Heckler &amp;amp; Kock P2A1 to the game a while ago. -[[User:PaperCake|PaperCake]]&lt;br /&gt;
&lt;br /&gt;
== This is not a M45 ==&lt;br /&gt;
&lt;br /&gt;
This is cleary not a M45, and I'm not sure what M1911 variant is that. I think it's a Colt Commander, but like I said, I'm not sure. As you can notice, there aren't the usual holes on the trigger and the &amp;quot;Lines&amp;quot; on the slides are different, same for the grips, they are different.&lt;br /&gt;
&lt;br /&gt;
That is a Springfield Armory 1911-A1 9x19mm. -[[User:JavierMdR|JavierMdR]]&lt;br /&gt;
&lt;br /&gt;
I think it's just a hybrid. Parts mixed with others, because even the Springfield 1911-A1 9x19mm has the original hammer. -[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
&lt;br /&gt;
It looks like a M45 with a different trigger and grips and a normal M1911 style safety. And in-game it uses non-tapered magazines so I'm pretty sure it's chambered in 45 ACP. -[[User:PaperCake|PaperCake]]&lt;br /&gt;
&lt;br /&gt;
M45:&lt;br /&gt;
[[Image:Silver MEU.jpg‎|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
The M1911 Variant in-game with synthetic grips for Security:&lt;br /&gt;
[[Image:Notam45a1.jpg‎|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
The M1911 Variant in-game same model with wooden grips for Insurgents:&lt;br /&gt;
[[Image:Insm1911var.jpg‎|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
Colt Commander:&lt;br /&gt;
[[Image:ColtCombatCommander.jpg‎ |thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==Model Updated==&lt;br /&gt;
The M1911 Variant has been replaced, and I added it to the page. I still have a quesion mark for the insurgents M1911 variant since it's the old model with the wooden grip and other, if you can help it will be really appreciated! [[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]]) 10:31, 19 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Title==&lt;br /&gt;
&lt;br /&gt;
I honestly think it's a bit asinine we're calling this page ''Insurgency 2'' when even the developers just call it ''Insurgency.'' Since the first game was just a Source mod, why not have a page titled ''Insurgency'' and another called ''Insurgency (Source Mod)''? I saw this page listed on the FAL page and thought they'd made a sequel.--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 20:08, 30 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
IT IS insurgency 2, even though the developers just simply refers it as &amp;quot;Insurgency&amp;quot;. Even IGN refers is as &amp;quot;Insurgency 2&amp;quot; [[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]])&lt;br /&gt;
:IGN isn't what many would call a good source, especially when the devs say something else. I've always felt that the ''2'' shouldn't be there.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 22:18, 13 January 2015 (EST)&lt;br /&gt;
::Did the DEVs confirmed that is just insurgency? If that so, we can add &amp;quot;(Standalone)&amp;quot; tag near it, otherwise there will be conflicts with the mod title. [[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]])&lt;br /&gt;
:::If you're going to change the title, you can differentiate it with the release date. (''Insurgency (2012)'') --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:14, 15 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Workshop ==&lt;br /&gt;
&lt;br /&gt;
Is it possible to list the firearms available to download in the workshop? Or just the official ones? [[User:James Dalcan|James Dalcan]] ([[User talk:James Dalcan|talk]])&lt;br /&gt;
&lt;br /&gt;
Just the official ones. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 12:59, 10 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Update ==&lt;br /&gt;
&lt;br /&gt;
Big new update has been added to the game and they added like 5-6 weapons. They include a Galil ARM for both teams, which can act as an ersatz LMG with a bipod and drum mag added. A S&amp;amp;W Model 10 was added, can be modified with and without speedloaders. The Insurgent's get a freaking Sterling SMG and the M1A1 is now a post-war M1 Carbine. The Security also get a L1A1 rifle and all grenade launchers get actual sights. Nice touches, especially that M1. [[User:PaperCake|PaperCake]] 18:59, 27 October 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
--Updated the Page! [[User:James Dalcan|James Dalcan]] 16:15, 28 October 2015 (GMT)&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency&amp;diff=974138</id>
		<title>Insurgency</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency&amp;diff=974138"/>
		<updated>2015-10-28T15:14:43Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: /* M1 Carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Insurgency 2&lt;br /&gt;
|picture=Insurgency2.jpg&lt;br /&gt;
|date=22 Jan 2014&lt;br /&gt;
|developer=New World Interactive &lt;br /&gt;
|publisher=New World Interactive&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Insurgency 2'' is the standalone version of the ''Half Life 2'' Mod ''Insurgency''. It is listed simply as &amp;quot;''Insurgency''&amp;quot; on the Steam page. The game follows a simple team-based conflict with various objectives from capturing objectives to increase territory and spawn waves to search-and-destroy missions on weapon caches. Going for realism, the game lacks most typical HUDs seen on today's first-person shooters, such as no ammo counter and no crosshair on screen. The team members are separated into two squads, each with its own special classes meant for specific roles such as rifleman, sniper, demolitions, support, and such. Players are able to customize their loadout from their classes' options, including a selection of primary weapons, sidearms, grenades, and armor and vest accessories, though they may choose to ignore any or all of them. This is done by using Supply Points, which are given at the start of a game and in some modes, can be increased by completing objectives or progressing through the next round. Each team, the Security Forces and Insurgents, has nine to ten classes, each with differing weapons and equipment choices.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Insurgency 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Weapons used by the Security=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is used by the Security by default, though either team can choose it. It holds 15+1 rounds and can equip several accessories. It costs 1 supply point. The Security Specialist, Recon, Breacher, Designated Marksman, and Sniper classes have exclusive access to a suppressor for it&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[File:Ins2m9v.jpg|thumb|none|600px|The Beretta M9 in the customization screen]]&lt;br /&gt;
[[File:2014-11-05_00001.jpg|thumb|none|600px|The Beretta M9 being held]]&lt;br /&gt;
[[File:ins2m9-2.jpg|thumb|none|600px|The Beretta M9 being reloaded]]&lt;br /&gt;
[[File:ins2m9-3.jpg|thumb|none|600px|The Beretta M9 iron sight]]&lt;br /&gt;
&lt;br /&gt;
==M45 / MEU(SOC)==&lt;br /&gt;
The [[M45]] is used exclusively by the Security team. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. Before December 19 update, it is simply retexture of the Insurgents M1911, but is now modeled correctly. Aside from its model and texture, it is identical to the Insurgent-exclusive M1911.&lt;br /&gt;
[[Image:M-45 MEU(SOC).jpg|thumb|none|350px|M45 / MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[File:Ins2m45-1.jpg|thumb|none|600px|The M45 in the customization screen]]&lt;br /&gt;
[[File:Ins2m45-2.jpg|thumb|none|600px|The M45 being held]]&lt;br /&gt;
[[File:Ins2m45-4.jpg|thumb|none|600px|The M45 being reloaded]]&lt;br /&gt;
[[File:Ins2m45-3.jpg|thumb|none|600px|The M45 iron sight]]&lt;br /&gt;
[[Image:Notam45a1.jpg‎|thumb|none|600px|The old version of the &amp;quot;M45&amp;quot;. (Before December 19 update.)]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 ==&lt;br /&gt;
The [[M16#M16A4 Rifle |M16A4]] is used by the Security. It holds 30+1 rounds can be equipped with several accessories and is capable of shooting in burst fire and semi auto. It costs 1 supply point. Previously, the M16A4 used a top rail with a folding rear sight, though as of the Nightfall update it has a carry handle instead when no optics are used. It can be used by the Rifleman, Sniper, Designated Marksman, Demolitions, and Specialist classes. One thing to note is the fire selector is incorrectly modeled with the safety on.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg‎|thumb|none|500px|Colt M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ins2m16v.jpg|thumb|none|600px|The M16A4 in the customization screen]]&lt;br /&gt;
[[File:ins2m16a4-1.jpg|thumb|none|600px|The M16A4 being held]]&lt;br /&gt;
[[File:ins2m16a4-2.jpg|thumb|none|600px|The M16A4 being reloaded]]&lt;br /&gt;
[[File:ins2m16a4-3.jpg|thumb|none|600px|The M16A4 iron sight]]&lt;br /&gt;
&lt;br /&gt;
The Demolition, Breacher, and Specialist classes in the game allows the M16A4 to be wielded with an [[M203 Grenade Launcher]] that can, depending on class, use smoke shells or HE shells.&lt;br /&gt;
[[Image:M16A4M203.jpg‎|thumb|none|500px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:Ins2m16g-1.jpg|thumb|none|600px|M16A4 with the M203]]&lt;br /&gt;
[[File:Ins2m16g-2.jpg|thumb|none|600px|M16A4 with the M203 being reloaded]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 ==&lt;br /&gt;
The [[M4A1#M4A1 |M4A1]] is used by the Security and it can be equipped with several accessories. It holds 30+1 rounds. It costs 4 supply points. Its recoil and stats are a mid-point between the larger M16A4 and the shorter Mk. 18. It can be used by the Rifleman, Recon, and Demolitions classes.&lt;br /&gt;
[[Image:ColtM4A1.jpg‎|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2m4s.jpg|thumb|none|600px|The M4A1 in the customization screen]]&lt;br /&gt;
[[File:ins2m4-1.jpg|thumb|none|600px|The M4A1 being held]]&lt;br /&gt;
[[File:ins2m4-2.jpg|thumb|none|600px|The M4A1 being reloaded]]&lt;br /&gt;
[[File:ins2m4-3.jpg|thumb|none|600px|The M4A1 iron sight]]&lt;br /&gt;
&lt;br /&gt;
The Demolition, Breacher, and Specialist classes in the game allows the M4A1 to be wielded with an [[M203 Grenade Launcher]].&lt;br /&gt;
[[Image:Sopmod m4 m203 06.jpg‎|thumb|none|500px|M4A1 (5.56x45mm) with the M203 (40mm)]]&lt;br /&gt;
[[File:Ins2m4g-1.jpg|thumb|none|600px|The Colt M4A1 in the customization screen with the M203]]&lt;br /&gt;
[[File:Ins2m4g-2.jpg|thumb|none|600px|The Colt M4A1 with the M203]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 18 Mod 0==&lt;br /&gt;
The [[CQB-R / Mk. 18 Mod 0| Mk. 18]] is used by the Security. It holds 30+1 rounds. It can be equipped with several accessories and costs 3 supply points. It has some tan parts, unlike the M16A4 and M4A1. It can be used by the Specialist and Recon classes.&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|500px|Mk. 18 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency Mk18 Loadout.jpg|thumb|none|600px|The Mk. 18 in the Loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mk18 FPS.jpg|thumb|none|600px|Holding the Mk. 18.]]&lt;br /&gt;
[[File:Insurgency Mk18 ADS.jpg|thumb|none|600px|Aiming the Mk. 18 sights.]]&lt;br /&gt;
[[File:Insurgency Mk18 Reload.jpg|thumb|none|600px|Reloading the Mk. 18.]]&lt;br /&gt;
[[File:Insurgency Mk18 Holo.jpg|thumb|none|600px|The Mk. 18 with a foregrip and holographic sight attached.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5KA4==&lt;br /&gt;
The [[MP5K|H&amp;amp;K MP5KA4]] is used by the Security. The old MP5KN model has been replaced with the MP5KA4. It holds 30+1 rounds and can use semi-auto, three-round burst, or automatic fire. It is a fast weapon, but rather weak and long bursts can be hard to control. It costs 2 supply points and always has its front grip. It can be used by the Specialist.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|400px|H&amp;amp;K MP5KA4 - 9x19mm]]&lt;br /&gt;
[[File:Ins2mp5kv.jpg|thumb|none|600px|The MP5KA4 in the customization screen]]&lt;br /&gt;
[[File:insmp5k-1.jpg|thumb|none|600px|The MP5KA4 being held]]&lt;br /&gt;
[[File:ins2mp5k-2.jpg|thumb|none|600px|The MP5KA4 being reloaded]]&lt;br /&gt;
[[File:ins2mp5k-3.jpg|thumb|none|600px|The MP5KA4 iron sight]]&lt;br /&gt;
[[File:Insurgency_MP5KN_Loadout.jpg|thumb|none|600px|The old version of the &amp;quot;MP5K&amp;quot;. Note the lack three-round burst marking.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K UMP45==&lt;br /&gt;
The [[H&amp;amp;K UMP|H&amp;amp;K UMP45]] is used by the Security. It correctly holds 25+1 rounds but it has an incorrect burst selective fire. It is more powerful than the MP5K thanks to the bigger caliber, but it has a slower fire rate. It can equip several accessories and costs 2 supply points. It is shown with a front grip attached by default.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|500px|H&amp;amp;K UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Insurgency UMP Loadout.jpg|thumb|none|600px|The UMP45 in the customizations screen.]]&lt;br /&gt;
[[File:Insurgency UMP FPS.jpg|thumb|none|600px|Holding the UMP.]]&lt;br /&gt;
[[File:Insurgency UMP ADS.jpg|thumb|none|600px|Aiming the UMP iron sights.]]&lt;br /&gt;
[[File:Insurgency UMP Reload.jpg|thumb|none|600px|Reloading the UMP]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] is used by the Security. It can be equipped with slug ammo and other accessories. It costs 1 supply point and can be used by the Breacher and Engineer classes. It holds 8+1 shells and like most games, when reloading from empty the gun is not pumped until the reload is done&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|500px|Mossberg 590 Tactical Shotgun with subdued finish and Ghost Ring Sights - 12 Gauge]]&lt;br /&gt;
[[File:Insm590v.jpg|thumb|none|600px|The Mossberg 590 in the customization screen]]&lt;br /&gt;
[[File:ins2m590-1.jpg|thumb|none|600px|The Mossberg 590 being held]]&lt;br /&gt;
[[File:ins2m590-2.jpg|thumb|none|600px|The Mossberg 590 being reloaded]]&lt;br /&gt;
[[File:ins2m590-3.jpg|thumb|none|600px|The Mossberg 590 Iron sight]]&lt;br /&gt;
&lt;br /&gt;
==M249-E2 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] is used by the Security. It holds 200 rounds and can be equipped with several accessories. It costs 4 supply points and has a bipod permanently attached. Can be used only by the Support class.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg‎|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency M249 loadout.jpg|thumb|none|600px|The M249 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency M249 FPS.jpg|thumb|none|600px|Holding the M249.]]&lt;br /&gt;
[[File:Insurgency M249 ADS.jpg|thumb|none|600px|Aiming the M249.]]&lt;br /&gt;
[[File:Insurgency M249 Reload.jpg|thumb|none|600px|Reloading the M249.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 1 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] is used by the Security, it is named &amp;quot;M14 EBR&amp;quot; which is its US Army designation. It can be equipped with several accessories and holds 20+1 rounds. It is one of two weapons capable of using the Mk. 4 Scope. Unlike several depictions of the EBR, it has a functional fire selector and can be used in automatic. Used only by the Sniper, Designated Marksman, and Support classes.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency Mk14 Loadout.jpg|thumb|none|600px|The Mk. 14 on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mk14 FPS.jpg|thumb|none|600px|Holding the Mk. 14.]]&lt;br /&gt;
[[File:Insurgency Mk14 ADS.jpg|thumb|none|600px|Aiming the Mk. 14. Note the trademarks and the NWI industries logo.]]&lt;br /&gt;
[[File:Insurgency Mk14 Scope.jpg|thumb|none|600px|The Mk. 14 with a Mk.4 scope and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
The [[L1A1_SLR#L1A1 SLR|FN FAL]] is available for the Security team. It correctly shoots in semi-auto and can accept various accessories, plus, both FN FAL and L1A1 can accept the 30 round magazine by using the &amp;quot;extended magazine&amp;quot; accessory in the customization screen.&lt;br /&gt;
[[Image:L1A1-SLR.jpg|thumb|none|500px|L1A1 SLR - 7.62x51mm NATO. This is the later, typical version of the L1A1 which used black fiberglass furniture.]]&lt;br /&gt;
[[File:ins2l1a1-1.jpg|thumb|none|600px|The L1A1 SLR on the loadout screen.]]&lt;br /&gt;
[[File:ins2l1a1-2.jpg|thumb|none|600px|Holding the L1A1 SLR.]]&lt;br /&gt;
[[File:ins2l1a1-3.jpg|thumb|none|600px|Aiming the L1A1 SLR.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556==&lt;br /&gt;
The [[Ruger AC556]] is used by the Security. The model is still the default Mini 14 and has a 20+1 round magazine. It can equip several accessories. It costs 2 supply points and can be used by the Rifleman, Recon, and Designated Marksman classes.&lt;br /&gt;
[[Image:RugerAC556.jpg|thumb|none|500px|Ruger AC556 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency Ruger Loadout.jpg|thumb|none|600px|The Ruger AC556 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency Ruger FPS.jpg|thumb|none|600px|Holding the Ruger AC556.]]&lt;br /&gt;
[[File:Insurgency Ruger ADS.jpg|thumb|none|600px|Aiming down the Ruger AC556 sights.]]&lt;br /&gt;
[[File:Insurgency Ruger Bolt.jpg|thumb|none|600px|Pulling on the Ruger AC556 bolt to chamber.]]&lt;br /&gt;
&lt;br /&gt;
==M40A1 Sniper Rifle==&lt;br /&gt;
The [[M40A1]] is used by the Security. It is one of two weapons capable of using the Mk. 4 Scope and holds 5 rounds in its internal magazine. Used by the Sniper and Designated Marksman classes. Uniquely, when the last round is fired the player character does not operate the bolt, a sign to reload for the attentive&lt;br /&gt;
[[Image:M40a1standard-1-.jpg|thumb|none|500px|M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency M40 Loadout.jpg|thumb|none|600px|The M40A1 on the loadout screen with a Mk.4 scope attached. Note the missing trigger]]&lt;br /&gt;
[[File:Insurgency M40 FPS.jpg|thumb|none|600px|The M40A1 with a scope and bipod.]]&lt;br /&gt;
[[File:Insurgency M40 ADS.jpg|thumb|none|600px|Aiming down the Mk.4 scope.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
The [[M136 AT4]] is used by the Security as their primary rocket launcher. It is usable only by the Demolitions class and costs 5 points to use.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:Insurgency AT4 Loadout.jpg|thumb|none|600px|The AT4 on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AT4 FPS.jpg|thumb|none|600px|Holding the AT4 Launcher.]]&lt;br /&gt;
[[File:Insurgency AT4 ADS.jpg|thumb|none|600px|Aiming down the AT4 sights.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons used by the Insurgents=&lt;br /&gt;
==M1911A1==&lt;br /&gt;
A modified [[M1911A1]] is used by the Insurgents. It has a ring hammer, M45/MEU(SOC) sights, a long M1911 trigger, and smooth wood grips. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor&lt;br /&gt;
[[Image:M1911Colt.jpg‎|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Ins2m1911a1-1.jpg‎|thumb|none|600px|The &amp;quot;M1911A1&amp;quot; in the customization menu.]]&lt;br /&gt;
[[Image:Ins2m1911a1-2.jpg‎|thumb|none|600px|Holding the &amp;quot;M1911A1&amp;quot;.]]&lt;br /&gt;
[[Image:Ins2m1911a1-3.jpg‎|thumb|none|600px|&amp;quot;M1911A1&amp;quot; Ironsight.]]&lt;br /&gt;
[[Image:Ins2m1911a1-4.jpg‎|thumb|none|600px|Reloading the &amp;quot;M1911A1&amp;quot;.]]&lt;br /&gt;
[[Image:Insm1911var.jpg‎|thumb|none|600px|The old version of the &amp;quot;M1911A1&amp;quot;. (Before December 19 update.)]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 10] Can be used by both teams, mainly focused to be used from insurgents though. It can be loaded with a speedloader or simply putting one bullet at time. It costs 0 supply points, along with the Makarov PM.&lt;br /&gt;
[[Image:S&amp;amp;W Model M&amp;amp;P.jpg|350px|thumb|none|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver with 5&amp;quot; Barrel - .38 Special]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-1.jpg‎|thumb|none|600px|The S&amp;amp;W Model 10 in the customization menu.]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-2.jpg‎|thumb|none|600px|Holding the S&amp;amp;W Model 10]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-3.jpg‎|thumb|none|600px|Aiming the S&amp;amp;W Model 10]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-4.jpg‎|thumb|none|600px|Reloading the S&amp;amp;W Model 10, inserting one bullet at time]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is used by the Insurgents by default, though either team can use it. It can equip several accessories and holds 8+1 rounds. It costs 0 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor.&lt;br /&gt;
[[Image:MakarovPM.jpg‎|thumb|none|350px|Makarov PM - 9x18mm]]&lt;br /&gt;
[[File:Insurgency Makarov Loadout.jpg|thumb|none|600px|The Makarov on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Makarov FPS.jpg|thumb|none|600px|Holding the Makarov.]]&lt;br /&gt;
[[File:Insurgency Makarov ADS.jpg|thumb|none|600px|Aiming down the Makarov sights.]]&lt;br /&gt;
[[File:Insurgency Makarov Reload.jpg|thumb|none|600px|Reloading the Makarov.]]&lt;br /&gt;
[[File:Insurgency Makarov Laser.jpg|thumb|none|600px|The Makarov with a laser attachment.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74N==&lt;br /&gt;
The [[AK-74 | AK-74N]] is used by insurgents. It holds 30+1 rounds and is faster, and has a lower recoil than the AKMS but deals less damage. It can equip several accessories and costs 2 supply points. It is usable by the Fighter, Specialist, Striker, and Militant classes.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:Ins2ak74nv.jpg|thumb|none|600px|The AK-74N in the customization screen]]&lt;br /&gt;
[[File:ins2ak74n-1.jpg|thumb|none|600px|The AK-74N being held]]&lt;br /&gt;
[[File:ins2ak74n-2.jpg|thumb|none|600px|The AK-74N being reloaded]]&lt;br /&gt;
[[File:ins2ak74n-3.jpg|thumb|none|600px|The AK-74N iron sight]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] is used by the Insurgents. It is incorrectly named &amp;quot;AKM&amp;quot; and can be fitted with several accessories. It's the only weapon that doesn't require supply points (0 supply points). Any Insurgent class except the Sniper can use it.&lt;br /&gt;
[[Image:AKMS.jpg‎|thumb|none|500px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency AKMS Loadout.jpg|thumb|none|600px|The AKMS on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AKMS FPS.jpg|thumb|none|600px|Holding the AKMS.]]&lt;br /&gt;
[[File:Insurgency AKMS ADS.jpg|thumb|none|600px|Aiming down the AKMS sights.]]&lt;br /&gt;
[[File:Insurgency AKMS Reload.jpg|thumb|none|600px|Reloading the AKMS.]]&lt;br /&gt;
[[File:Insurgency AKMS Foregrip.jpg|thumb|none|600px|The AKMS with a foregrip hand guard, similar to that of the Romanian [[AIMS]].]]&lt;br /&gt;
&lt;br /&gt;
The Sapper, Striker, and Bomber classes in the game allows the AKMS to be wielded with a [[GP-25]]. Depending on their class, the user can choose smoke shells or HE shells.&lt;br /&gt;
[[Image:Gp-25 1.jpg‎|thumb|none|500px|GP-25 grenade launcher - 40mm]]&lt;br /&gt;
[[File:Insurgency GP Loadout.jpg|thumb|none|600px|The AKMS with a GP-25 Grenade Launcher on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency GP FPS.jpg|thumb|none|600px|Wielding a AKMS with a mounted GP-25.]]&lt;br /&gt;
[[File:Insurgency GP Reload.jpg|thumb|none|600px|Reloading the AKMS-mounted GP-25.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] is used by the Insurgents. It holds 30+1 rounds and can equip several accessories. It costs 2 supply points and can be used by the Fighter, Specialist, and Striker.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg‎|thumb|none|500px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Insurgency AKS Loadout.jpg|thumb|none|600px|The AKS-74U on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AKS FPS.jpg|thumb|none|600px|Wielding a AKS-74U.]]&lt;br /&gt;
[[File:Insurgency AKS ADS.jpg|thumb|none|600px|Aiming down the AKS-74U sights.]]&lt;br /&gt;
[[File:Insurgency AKS Reload.jpg|thumb|none|600px|Reloading the AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco SKS-D==&lt;br /&gt;
The [[SKS|Norinco SKS-D]] can be used by the Insurgents. Strangely enough, the SKS barrel seems to be cut down. It can equip several accessories, and comes with a detachable 20 round magazine. It costs 1 supply point. It can be used by the Fighter, Marksman, Scout, Sharpshooter, and Sniper.&lt;br /&gt;
[[Image:NorincoSKS-D.jpg‎|thumb|none|500px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency SKS Loadout.jpg|thumb|none|600px|The SKS on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency SKS FPS.jpg|thumb|none|600px|Wielding the SKS.]]&lt;br /&gt;
[[File:Insurgency SKS ADS.jpg|thumb|none|600px|Aiming down the SKS iron sights.]]&lt;br /&gt;
[[File:Insurgency SKS Reload.jpg|thumb|none|600px|Reloading the SKS. This model uses a detachable magazine rather than the normal clip-reloaded models]]&lt;br /&gt;
[[File:Insurgency SKS PSO.jpg|thumb|none|600px|The SKS with a PSO-1 scope on it.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL#FN FAL 50.00|FN FAL]] can be used by the Insurgents. It can equip several accessories. It holds 20+1 rounds and costs 3 supply points. Usable by all classes except the Machine Gunner and Bomber&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency FAL Loadout.jpg|thumb|none|600px|The FAL on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency FAL FPS.jpg|thumb|none|600px|Wielding a FAL.]]&lt;br /&gt;
[[File:Insurgency FAL ADS.jpg|thumb|none|600px|Aiming down the FAL sights.]]&lt;br /&gt;
[[File:Insurgency FAL Reload.jpg|thumb|none|600px|Reloading the FAL.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-194==&lt;br /&gt;
The [[TOZ-194]] (simply called &amp;quot;TOZ&amp;quot; in-game) is used by Insurgents. Like the Mossberg, it can be equipped with slug ammo and can equip several accessories. It costs 1 supply point. It holds 6+1 shells and has the same reloading quirk as the Mossberg&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|500px|TOZ-194 - 12 gauge]]&lt;br /&gt;
[[File:Insurgency TOZ Loadout.jpg|thumb|none|600px|The TOZ-194 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency TOZ FPS.jpg|thumb|none|600px|The TOZ-194 shotgun in your hands.]]&lt;br /&gt;
[[File:Insurgency TOZ ADS.jpg|thumb|none|600px|Aiming the TOZ-194 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Romanian RPK==&lt;br /&gt;
The [[RPK|Romanian RPK]] is used by Insurgents. This RPK has an AKM like muzzle brake and the different receiver instead of it original flat receiver. Like in the mod, it comes with a 75 rounds drum magazine and can be equipped with several accessories. It costs 2 supply points. Only the Machine Gunner class can use it.&lt;br /&gt;
[[Image:Romanianrpk.jpg|thumb|none|501px|Romanian RPK light machine gun with 40-rounds magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency RPK Loadout.jpg|thumb|none|600px|The RPK in the customization screen. Note the missing key on the drum and the AKM muzzle brake]]&lt;br /&gt;
[[File:Insurgency RPK Loadout Character.jpg|thumb|none|600px|The RPK on the loadout screen on the character.]]&lt;br /&gt;
[[File:Insurgency RPK FPS.jpg|thumb|none|600px|Holding the RPK. Note the different receiver]]&lt;br /&gt;
[[File:Insurgency RPK ADS.jpg|thumb|none|600px|Aiming the RPK.]]&lt;br /&gt;
[[File:Insurgency RPK Reload.jpg|thumb|none|600px|Reloading the RPK with a drum magazine.]]&lt;br /&gt;
[[File:Insurgency RPK Bipod.jpg|thumb|none|600px|The RPK with its bipod deployed.]]&lt;br /&gt;
[[File:Insurgency RPK Ground.jpg|thumb|none|600px|A RPK LMG on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] is available for both teams, mainly focused to be used from insurgents though. It costs 3 supply points, it can be equipped with it standard bipod and a drum magazine can be used.&lt;br /&gt;
[[Image:GalilARM-2.jpg|350px|thumb|none|IMI Galil ARM with wood hand-guard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2galil-1.jpg|thumb|none|600px|The IMI Galil ARM in the customization screen.]]&lt;br /&gt;
[[File:Ins2galil-2.jpg|thumb|none|600px|Holding The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-3.jpg|thumb|none|600px|Aiming The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-4.jpg|thumb|none|600px|Reloading The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-5.jpg|thumb|none|600px|The IMI Galil ARM deployed with its bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant 1891/30==&lt;br /&gt;
The [[Mosin Nagant]] is used by the Insurgents. It can equip several accessories. It costs 1 supply point. It can be used by the Sniper and Sharpshooter classes and aside from aesthetics, is almost identical to the M40A1 in performance.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|500px|Mosin Nagant 1891/30 - 7.62x54mmR]]&lt;br /&gt;
[[File:Insurgency Mosin Loadout.jpg|thumb|none|600px|The Mosin Nagant on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mosin FPS.jpg|thumb|none|600px|Holding the Mosin Nagant.]]&lt;br /&gt;
[[File:Insurgency Mosin ADS.jpg|thumb|none|600px|Aiming down the Mosin Nagant iron sights.]]&lt;br /&gt;
[[File:Insurgency Mosin Bolt.jpg|thumb|none|600px|Cycling the bolt-action on the Mosin-Nagant rifle.]]&lt;br /&gt;
[[File:Insurgency Mosin Bipod.jpg|thumb|none|600px|The Mosin with a scope and a bipod attached.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] is used by the Insurgents. It can equip several accessories. It is semi-automatic and holds 15+1 rounds, but it can extended by using the extended magazine accessories, which will then use its 30 rounds magazine.. It costs 2 supply points and can be used by the Bomber, Sharpshooter, Specialist, and Striker. In the upcoming update, it will be replaced by a M1 Carbine&lt;br /&gt;
[[Image:M1CarbineLateModel.jpg|thumb|none|500px|Korean War Era M1 Carbine, with Birch Stock, Adjustable sight, bayonet lug, and twin magazine pouch - .30 Carbine]]&lt;br /&gt;
[[File:Ins2m1car-1.jpg|thumb|none|600px|The M1 Carbine on the loadout screen.]]&lt;br /&gt;
[[File:Ins2m1car-2.jpg|thumb|none|600px|Wielding a M1 Carbine.]]&lt;br /&gt;
[[File:Ins2m1car-3.jpg|thumb|none|600px|Aiming down the M1 Carbine sights.]]&lt;br /&gt;
[[File:Ins2m1car-4.jpg|thumb|none|600px|Reloading the M1 Carbine.]]&lt;br /&gt;
[[File:Ins2m1car-5.jpg|thumb|none|600px|M1 Carbine rail system.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is used by the Insurgents. It is correctly shown holding 32 rounds and being unable to chamber one. It can equip several accessories. It costs 2 supply points. In terms of performance it is much like the UMP, but it has a slower fire rate and lower damage.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:Insurgency MP40 Loadout.jpg|thumb|none|600px|The MP40 in the loadout screen. Note the missing trigger]]&lt;br /&gt;
[[File:Insurgency MP40 FPS.jpg|thumb|none|600px|Holding a MP40.]]&lt;br /&gt;
[[File:Insurgency MP40 ADS.jpg|thumb|none|600px|Aiming down the MP40 iron sights.]]&lt;br /&gt;
[[File:Insurgency MP40 Bolt.jpg|thumb|none|600px|Setting the bolt on the MP40.]]&lt;br /&gt;
[[File:Insurgency MP40 Reload.jpg|thumb|none|600px|Reloading the MP40.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling Mk. IV==&lt;br /&gt;
The [[Sterling Mk. IV]] is used by the Insurgents. It costs 2 supply points, and it can accept various attachments.&lt;br /&gt;
[[Image:Sterling-Mk-4.jpg|350px|thumb|none|Sterling Mk. IV Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Ins2sterling-1.jpg|thumb|none|600px|The Sterling Mk. IV in the customization screen.]]&lt;br /&gt;
[[File:Ins2sterling-2.jpg|thumb|none|600px|Holding the Sterling Mk. IV]]&lt;br /&gt;
[[File:Ins2sterling-3.jpg|thumb|none|600px|Aiming the Sterling Mk. IV]]&lt;br /&gt;
[[File:Ins2sterling-4.jpg|thumb|none|600px|Reloading the Sterling Mk. IV]]&lt;br /&gt;
If a suppressor is attached, the sterling acquires the Sterling Patchett suppressor, but without the grip underneath it.&lt;br /&gt;
[[Image:Sterling-Patchett-Submachine-Gun.jpg|350px|thumb|none|Sterling Patchett Suppressed version - 9x19mm]]&lt;br /&gt;
[[File:Ins2sterling-5.jpg|thumb|none|600px|Holding the Sterling Patchett.]]&lt;br /&gt;
[[File:Ins2sterling-6.jpg|thumb|none|600px|Reloading the Sterling Patchett. Note the missing grip underneath the suppressor]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is used by the Insurgents. It can only be bought by the Striker class and costs 5 points.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Insurgency RPG Loadout.jpg|thumb|none|600px|The RPG in the loadout screen.]]&lt;br /&gt;
[[File:Insurgency RPG FPS.jpg|thumb|none|600px|Holding the RPG-7.]]&lt;br /&gt;
[[File:Insurgency RPG ADS.jpg|thumb|none|600px|Aiming down the RPG-7 iron sight.]]&lt;br /&gt;
[[File:Insurgency RPG Reloading.jpg|thumb|none|600px|Loading the RPG-7 tube launcher with a rocket.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==F1 Grenade==&lt;br /&gt;
The [[F1 hand grenade]] is the standard hand grenade of the Insurgents team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|300px|F1 hand grenade]]&lt;br /&gt;
[[File:Insurgency F1.jpg|thumb|none|600px|A F1 grenade in the customization screen.]]&lt;br /&gt;
[[File:Insurgency F1 FPS.jpg|thumb|none|600px|Holding a F1 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is the standard hand grenade for the Security Team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]]&lt;br /&gt;
[[File:Insurgency M67 Grenade.jpg|thumb|none|600px|Holding the M67 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] can be used by both teams. It costs 1 supply point.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 Smoke Grenade]]&lt;br /&gt;
[[Image:ins2m18.jpg|thumb|none|600px|M18 Smoke]]&lt;br /&gt;
&lt;br /&gt;
==AN-M14 Incendiary Grenade==&lt;br /&gt;
The [[AN-M14 Incendiary Grenade]] can be equiped by the Security team. It costs 3 supply points. Only one of these is required to destroy weapon caches&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|200px|AN-M14 Incendiary Grenade]]&lt;br /&gt;
[[File:Insurgency Incendinary.jpg|thumb|none|600px|Holding a AN-M14 Incendiary grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] can be used by both teams. It costs 1 supply point.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|150px|M84 Stun Grenade]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==Browning M2HB ==&lt;br /&gt;
The [[Browning M2HB ]] machine gun is seen on vehicles located around maps. None are available for use by the player.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:insurgency M2 (1).jpg|thumb|none|600px|A M2HB Browning mounted on a Humvee.]]&lt;br /&gt;
[[File:insurgency M2 (2).jpg|thumb|none|600px|The M2HB Browning on a tank.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1 Flare Pistol==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] is available for both teams. It costs 1 supply point and can only be purchased on night time maps&lt;br /&gt;
[[Image:H&amp;amp;K P2A1.JPG|350px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[Image:ins2p2a1-2.jpg|600px|thumb|none|Holding the H&amp;amp;K P2A1]]&lt;br /&gt;
[[Image:ins2p2a1-1.jpg|600px|thumb|none|Aiming with the H&amp;amp;K P2A1]]&lt;br /&gt;
[[Image:ins2p2a1-3.jpg|600px|thumb|none|Shooting]]&lt;br /&gt;
[[Image:ins2p2a1-4.jpg|600px|thumb|none|Reloading the H&amp;amp;K P2A1]]&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Insurgency&amp;diff=974137</id>
		<title>Insurgency</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Insurgency&amp;diff=974137"/>
		<updated>2015-10-28T15:13:57Z</updated>

		<summary type="html">&lt;p&gt;James Dalcan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Insurgency 2&lt;br /&gt;
|picture=Insurgency2.jpg&lt;br /&gt;
|date=22 Jan 2014&lt;br /&gt;
|developer=New World Interactive &lt;br /&gt;
|publisher=New World Interactive&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Insurgency 2'' is the standalone version of the ''Half Life 2'' Mod ''Insurgency''. It is listed simply as &amp;quot;''Insurgency''&amp;quot; on the Steam page. The game follows a simple team-based conflict with various objectives from capturing objectives to increase territory and spawn waves to search-and-destroy missions on weapon caches. Going for realism, the game lacks most typical HUDs seen on today's first-person shooters, such as no ammo counter and no crosshair on screen. The team members are separated into two squads, each with its own special classes meant for specific roles such as rifleman, sniper, demolitions, support, and such. Players are able to customize their loadout from their classes' options, including a selection of primary weapons, sidearms, grenades, and armor and vest accessories, though they may choose to ignore any or all of them. This is done by using Supply Points, which are given at the start of a game and in some modes, can be increased by completing objectives or progressing through the next round. Each team, the Security Forces and Insurgents, has nine to ten classes, each with differing weapons and equipment choices.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Insurgency 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Weapons used by the Security=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is used by the Security by default, though either team can choose it. It holds 15+1 rounds and can equip several accessories. It costs 1 supply point. The Security Specialist, Recon, Breacher, Designated Marksman, and Sniper classes have exclusive access to a suppressor for it&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[File:Ins2m9v.jpg|thumb|none|600px|The Beretta M9 in the customization screen]]&lt;br /&gt;
[[File:2014-11-05_00001.jpg|thumb|none|600px|The Beretta M9 being held]]&lt;br /&gt;
[[File:ins2m9-2.jpg|thumb|none|600px|The Beretta M9 being reloaded]]&lt;br /&gt;
[[File:ins2m9-3.jpg|thumb|none|600px|The Beretta M9 iron sight]]&lt;br /&gt;
&lt;br /&gt;
==M45 / MEU(SOC)==&lt;br /&gt;
The [[M45]] is used exclusively by the Security team. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. Before December 19 update, it is simply retexture of the Insurgents M1911, but is now modeled correctly. Aside from its model and texture, it is identical to the Insurgent-exclusive M1911.&lt;br /&gt;
[[Image:M-45 MEU(SOC).jpg|thumb|none|350px|M45 / MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[File:Ins2m45-1.jpg|thumb|none|600px|The M45 in the customization screen]]&lt;br /&gt;
[[File:Ins2m45-2.jpg|thumb|none|600px|The M45 being held]]&lt;br /&gt;
[[File:Ins2m45-4.jpg|thumb|none|600px|The M45 being reloaded]]&lt;br /&gt;
[[File:Ins2m45-3.jpg|thumb|none|600px|The M45 iron sight]]&lt;br /&gt;
[[Image:Notam45a1.jpg‎|thumb|none|600px|The old version of the &amp;quot;M45&amp;quot;. (Before December 19 update.)]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 ==&lt;br /&gt;
The [[M16#M16A4 Rifle |M16A4]] is used by the Security. It holds 30+1 rounds can be equipped with several accessories and is capable of shooting in burst fire and semi auto. It costs 1 supply point. Previously, the M16A4 used a top rail with a folding rear sight, though as of the Nightfall update it has a carry handle instead when no optics are used. It can be used by the Rifleman, Sniper, Designated Marksman, Demolitions, and Specialist classes. One thing to note is the fire selector is incorrectly modeled with the safety on.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg‎|thumb|none|500px|Colt M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ins2m16v.jpg|thumb|none|600px|The M16A4 in the customization screen]]&lt;br /&gt;
[[File:ins2m16a4-1.jpg|thumb|none|600px|The M16A4 being held]]&lt;br /&gt;
[[File:ins2m16a4-2.jpg|thumb|none|600px|The M16A4 being reloaded]]&lt;br /&gt;
[[File:ins2m16a4-3.jpg|thumb|none|600px|The M16A4 iron sight]]&lt;br /&gt;
&lt;br /&gt;
The Demolition, Breacher, and Specialist classes in the game allows the M16A4 to be wielded with an [[M203 Grenade Launcher]] that can, depending on class, use smoke shells or HE shells.&lt;br /&gt;
[[Image:M16A4M203.jpg‎|thumb|none|500px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:Ins2m16g-1.jpg|thumb|none|600px|M16A4 with the M203]]&lt;br /&gt;
[[File:Ins2m16g-2.jpg|thumb|none|600px|M16A4 with the M203 being reloaded]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 ==&lt;br /&gt;
The [[M4A1#M4A1 |M4A1]] is used by the Security and it can be equipped with several accessories. It holds 30+1 rounds. It costs 4 supply points. Its recoil and stats are a mid-point between the larger M16A4 and the shorter Mk. 18. It can be used by the Rifleman, Recon, and Demolitions classes.&lt;br /&gt;
[[Image:ColtM4A1.jpg‎|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2m4s.jpg|thumb|none|600px|The M4A1 in the customization screen]]&lt;br /&gt;
[[File:ins2m4-1.jpg|thumb|none|600px|The M4A1 being held]]&lt;br /&gt;
[[File:ins2m4-2.jpg|thumb|none|600px|The M4A1 being reloaded]]&lt;br /&gt;
[[File:ins2m4-3.jpg|thumb|none|600px|The M4A1 iron sight]]&lt;br /&gt;
&lt;br /&gt;
The Demolition, Breacher, and Specialist classes in the game allows the M4A1 to be wielded with an [[M203 Grenade Launcher]].&lt;br /&gt;
[[Image:Sopmod m4 m203 06.jpg‎|thumb|none|500px|M4A1 (5.56x45mm) with the M203 (40mm)]]&lt;br /&gt;
[[File:Ins2m4g-1.jpg|thumb|none|600px|The Colt M4A1 in the customization screen with the M203]]&lt;br /&gt;
[[File:Ins2m4g-2.jpg|thumb|none|600px|The Colt M4A1 with the M203]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 18 Mod 0==&lt;br /&gt;
The [[CQB-R / Mk. 18 Mod 0| Mk. 18]] is used by the Security. It holds 30+1 rounds. It can be equipped with several accessories and costs 3 supply points. It has some tan parts, unlike the M16A4 and M4A1. It can be used by the Specialist and Recon classes.&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|500px|Mk. 18 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency Mk18 Loadout.jpg|thumb|none|600px|The Mk. 18 in the Loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mk18 FPS.jpg|thumb|none|600px|Holding the Mk. 18.]]&lt;br /&gt;
[[File:Insurgency Mk18 ADS.jpg|thumb|none|600px|Aiming the Mk. 18 sights.]]&lt;br /&gt;
[[File:Insurgency Mk18 Reload.jpg|thumb|none|600px|Reloading the Mk. 18.]]&lt;br /&gt;
[[File:Insurgency Mk18 Holo.jpg|thumb|none|600px|The Mk. 18 with a foregrip and holographic sight attached.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP5KA4==&lt;br /&gt;
The [[MP5K|H&amp;amp;K MP5KA4]] is used by the Security. The old MP5KN model has been replaced with the MP5KA4. It holds 30+1 rounds and can use semi-auto, three-round burst, or automatic fire. It is a fast weapon, but rather weak and long bursts can be hard to control. It costs 2 supply points and always has its front grip. It can be used by the Specialist.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|400px|H&amp;amp;K MP5KA4 - 9x19mm]]&lt;br /&gt;
[[File:Ins2mp5kv.jpg|thumb|none|600px|The MP5KA4 in the customization screen]]&lt;br /&gt;
[[File:insmp5k-1.jpg|thumb|none|600px|The MP5KA4 being held]]&lt;br /&gt;
[[File:ins2mp5k-2.jpg|thumb|none|600px|The MP5KA4 being reloaded]]&lt;br /&gt;
[[File:ins2mp5k-3.jpg|thumb|none|600px|The MP5KA4 iron sight]]&lt;br /&gt;
[[File:Insurgency_MP5KN_Loadout.jpg|thumb|none|600px|The old version of the &amp;quot;MP5K&amp;quot;. Note the lack three-round burst marking.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K UMP45==&lt;br /&gt;
The [[H&amp;amp;K UMP|H&amp;amp;K UMP45]] is used by the Security. It correctly holds 25+1 rounds but it has an incorrect burst selective fire. It is more powerful than the MP5K thanks to the bigger caliber, but it has a slower fire rate. It can equip several accessories and costs 2 supply points. It is shown with a front grip attached by default.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|500px|H&amp;amp;K UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Insurgency UMP Loadout.jpg|thumb|none|600px|The UMP45 in the customizations screen.]]&lt;br /&gt;
[[File:Insurgency UMP FPS.jpg|thumb|none|600px|Holding the UMP.]]&lt;br /&gt;
[[File:Insurgency UMP ADS.jpg|thumb|none|600px|Aiming the UMP iron sights.]]&lt;br /&gt;
[[File:Insurgency UMP Reload.jpg|thumb|none|600px|Reloading the UMP]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] is used by the Security. It can be equipped with slug ammo and other accessories. It costs 1 supply point and can be used by the Breacher and Engineer classes. It holds 8+1 shells and like most games, when reloading from empty the gun is not pumped until the reload is done&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|500px|Mossberg 590 Tactical Shotgun with subdued finish and Ghost Ring Sights - 12 Gauge]]&lt;br /&gt;
[[File:Insm590v.jpg|thumb|none|600px|The Mossberg 590 in the customization screen]]&lt;br /&gt;
[[File:ins2m590-1.jpg|thumb|none|600px|The Mossberg 590 being held]]&lt;br /&gt;
[[File:ins2m590-2.jpg|thumb|none|600px|The Mossberg 590 being reloaded]]&lt;br /&gt;
[[File:ins2m590-3.jpg|thumb|none|600px|The Mossberg 590 Iron sight]]&lt;br /&gt;
&lt;br /&gt;
==M249-E2 SAW==&lt;br /&gt;
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] is used by the Security. It holds 200 rounds and can be equipped with several accessories. It costs 4 supply points and has a bipod permanently attached. Can be used only by the Support class.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg‎|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency M249 loadout.jpg|thumb|none|600px|The M249 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency M249 FPS.jpg|thumb|none|600px|Holding the M249.]]&lt;br /&gt;
[[File:Insurgency M249 ADS.jpg|thumb|none|600px|Aiming the M249.]]&lt;br /&gt;
[[File:Insurgency M249 Reload.jpg|thumb|none|600px|Reloading the M249.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 1 Enhanced Battle Rifle==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] is used by the Security, it is named &amp;quot;M14 EBR&amp;quot; which is its US Army designation. It can be equipped with several accessories and holds 20+1 rounds. It is one of two weapons capable of using the Mk. 4 Scope. Unlike several depictions of the EBR, it has a functional fire selector and can be used in automatic. Used only by the Sniper, Designated Marksman, and Support classes.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency Mk14 Loadout.jpg|thumb|none|600px|The Mk. 14 on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mk14 FPS.jpg|thumb|none|600px|Holding the Mk. 14.]]&lt;br /&gt;
[[File:Insurgency Mk14 ADS.jpg|thumb|none|600px|Aiming the Mk. 14. Note the trademarks and the NWI industries logo.]]&lt;br /&gt;
[[File:Insurgency Mk14 Scope.jpg|thumb|none|600px|The Mk. 14 with a Mk.4 scope and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
The [[L1A1_SLR#L1A1 SLR|FN FAL]] is available for the Security team. It correctly shoots in semi-auto and can accept various accessories, plus, both FN FAL and L1A1 can accept the 30 round magazine by using the &amp;quot;extended magazine&amp;quot; accessory in the customization screen.&lt;br /&gt;
[[Image:L1A1-SLR.jpg|thumb|none|500px|L1A1 SLR - 7.62x51mm NATO. This is the later, typical version of the L1A1 which used black fiberglass furniture.]]&lt;br /&gt;
[[File:ins2l1a1-1.jpg|thumb|none|600px|The L1A1 SLR on the loadout screen.]]&lt;br /&gt;
[[File:ins2l1a1-2.jpg|thumb|none|600px|Holding the L1A1 SLR.]]&lt;br /&gt;
[[File:ins2l1a1-3.jpg|thumb|none|600px|Aiming the L1A1 SLR.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556==&lt;br /&gt;
The [[Ruger AC556]] is used by the Security. The model is still the default Mini 14 and has a 20+1 round magazine. It can equip several accessories. It costs 2 supply points and can be used by the Rifleman, Recon, and Designated Marksman classes.&lt;br /&gt;
[[Image:RugerAC556.jpg|thumb|none|500px|Ruger AC556 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Insurgency Ruger Loadout.jpg|thumb|none|600px|The Ruger AC556 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency Ruger FPS.jpg|thumb|none|600px|Holding the Ruger AC556.]]&lt;br /&gt;
[[File:Insurgency Ruger ADS.jpg|thumb|none|600px|Aiming down the Ruger AC556 sights.]]&lt;br /&gt;
[[File:Insurgency Ruger Bolt.jpg|thumb|none|600px|Pulling on the Ruger AC556 bolt to chamber.]]&lt;br /&gt;
&lt;br /&gt;
==M40A1 Sniper Rifle==&lt;br /&gt;
The [[M40A1]] is used by the Security. It is one of two weapons capable of using the Mk. 4 Scope and holds 5 rounds in its internal magazine. Used by the Sniper and Designated Marksman classes. Uniquely, when the last round is fired the player character does not operate the bolt, a sign to reload for the attentive&lt;br /&gt;
[[Image:M40a1standard-1-.jpg|thumb|none|500px|M40A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency M40 Loadout.jpg|thumb|none|600px|The M40A1 on the loadout screen with a Mk.4 scope attached. Note the missing trigger]]&lt;br /&gt;
[[File:Insurgency M40 FPS.jpg|thumb|none|600px|The M40A1 with a scope and bipod.]]&lt;br /&gt;
[[File:Insurgency M40 ADS.jpg|thumb|none|600px|Aiming down the Mk.4 scope.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
The [[M136 AT4]] is used by the Security as their primary rocket launcher. It is usable only by the Demolitions class and costs 5 points to use.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:Insurgency AT4 Loadout.jpg|thumb|none|600px|The AT4 on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AT4 FPS.jpg|thumb|none|600px|Holding the AT4 Launcher.]]&lt;br /&gt;
[[File:Insurgency AT4 ADS.jpg|thumb|none|600px|Aiming down the AT4 sights.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons used by the Insurgents=&lt;br /&gt;
==M1911A1==&lt;br /&gt;
A modified [[M1911A1]] is used by the Insurgents. It has a ring hammer, M45/MEU(SOC) sights, a long M1911 trigger, and smooth wood grips. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor&lt;br /&gt;
[[Image:M1911Colt.jpg‎|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Ins2m1911a1-1.jpg‎|thumb|none|600px|The &amp;quot;M1911A1&amp;quot; in the customization menu.]]&lt;br /&gt;
[[Image:Ins2m1911a1-2.jpg‎|thumb|none|600px|Holding the &amp;quot;M1911A1&amp;quot;.]]&lt;br /&gt;
[[Image:Ins2m1911a1-3.jpg‎|thumb|none|600px|&amp;quot;M1911A1&amp;quot; Ironsight.]]&lt;br /&gt;
[[Image:Ins2m1911a1-4.jpg‎|thumb|none|600px|Reloading the &amp;quot;M1911A1&amp;quot;.]]&lt;br /&gt;
[[Image:Insm1911var.jpg‎|thumb|none|600px|The old version of the &amp;quot;M1911A1&amp;quot;. (Before December 19 update.)]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 10] Can be used by both teams, mainly focused to be used from insurgents though. It can be loaded with a speedloader or simply putting one bullet at time. It costs 0 supply points, along with the Makarov PM.&lt;br /&gt;
[[Image:S&amp;amp;W Model M&amp;amp;P.jpg|350px|thumb|none|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver with 5&amp;quot; Barrel - .38 Special]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-1.jpg‎|thumb|none|600px|The S&amp;amp;W Model 10 in the customization menu.]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-2.jpg‎|thumb|none|600px|Holding the S&amp;amp;W Model 10]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-3.jpg‎|thumb|none|600px|Aiming the S&amp;amp;W Model 10]]&lt;br /&gt;
[[Image:Ins2s&amp;amp;wm10-4.jpg‎|thumb|none|600px|Reloading the S&amp;amp;W Model 10, inserting one bullet at time]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] is used by the Insurgents by default, though either team can use it. It can equip several accessories and holds 8+1 rounds. It costs 0 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor.&lt;br /&gt;
[[Image:MakarovPM.jpg‎|thumb|none|350px|Makarov PM - 9x18mm]]&lt;br /&gt;
[[File:Insurgency Makarov Loadout.jpg|thumb|none|600px|The Makarov on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Makarov FPS.jpg|thumb|none|600px|Holding the Makarov.]]&lt;br /&gt;
[[File:Insurgency Makarov ADS.jpg|thumb|none|600px|Aiming down the Makarov sights.]]&lt;br /&gt;
[[File:Insurgency Makarov Reload.jpg|thumb|none|600px|Reloading the Makarov.]]&lt;br /&gt;
[[File:Insurgency Makarov Laser.jpg|thumb|none|600px|The Makarov with a laser attachment.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74N==&lt;br /&gt;
The [[AK-74 | AK-74N]] is used by insurgents. It holds 30+1 rounds and is faster, and has a lower recoil than the AKMS but deals less damage. It can equip several accessories and costs 2 supply points. It is usable by the Fighter, Specialist, Striker, and Militant classes.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:Ins2ak74nv.jpg|thumb|none|600px|The AK-74N in the customization screen]]&lt;br /&gt;
[[File:ins2ak74n-1.jpg|thumb|none|600px|The AK-74N being held]]&lt;br /&gt;
[[File:ins2ak74n-2.jpg|thumb|none|600px|The AK-74N being reloaded]]&lt;br /&gt;
[[File:ins2ak74n-3.jpg|thumb|none|600px|The AK-74N iron sight]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] is used by the Insurgents. It is incorrectly named &amp;quot;AKM&amp;quot; and can be fitted with several accessories. It's the only weapon that doesn't require supply points (0 supply points). Any Insurgent class except the Sniper can use it.&lt;br /&gt;
[[Image:AKMS.jpg‎|thumb|none|500px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency AKMS Loadout.jpg|thumb|none|600px|The AKMS on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AKMS FPS.jpg|thumb|none|600px|Holding the AKMS.]]&lt;br /&gt;
[[File:Insurgency AKMS ADS.jpg|thumb|none|600px|Aiming down the AKMS sights.]]&lt;br /&gt;
[[File:Insurgency AKMS Reload.jpg|thumb|none|600px|Reloading the AKMS.]]&lt;br /&gt;
[[File:Insurgency AKMS Foregrip.jpg|thumb|none|600px|The AKMS with a foregrip hand guard, similar to that of the Romanian [[AIMS]].]]&lt;br /&gt;
&lt;br /&gt;
The Sapper, Striker, and Bomber classes in the game allows the AKMS to be wielded with a [[GP-25]]. Depending on their class, the user can choose smoke shells or HE shells.&lt;br /&gt;
[[Image:Gp-25 1.jpg‎|thumb|none|500px|GP-25 grenade launcher - 40mm]]&lt;br /&gt;
[[File:Insurgency GP Loadout.jpg|thumb|none|600px|The AKMS with a GP-25 Grenade Launcher on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency GP FPS.jpg|thumb|none|600px|Wielding a AKMS with a mounted GP-25.]]&lt;br /&gt;
[[File:Insurgency GP Reload.jpg|thumb|none|600px|Reloading the AKMS-mounted GP-25.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] is used by the Insurgents. It holds 30+1 rounds and can equip several accessories. It costs 2 supply points and can be used by the Fighter, Specialist, and Striker.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg‎|thumb|none|500px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Insurgency AKS Loadout.jpg|thumb|none|600px|The AKS-74U on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency AKS FPS.jpg|thumb|none|600px|Wielding a AKS-74U.]]&lt;br /&gt;
[[File:Insurgency AKS ADS.jpg|thumb|none|600px|Aiming down the AKS-74U sights.]]&lt;br /&gt;
[[File:Insurgency AKS Reload.jpg|thumb|none|600px|Reloading the AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco SKS-D==&lt;br /&gt;
The [[SKS|Norinco SKS-D]] can be used by the Insurgents. Strangely enough, the SKS barrel seems to be cut down. It can equip several accessories, and comes with a detachable 20 round magazine. It costs 1 supply point. It can be used by the Fighter, Marksman, Scout, Sharpshooter, and Sniper.&lt;br /&gt;
[[Image:NorincoSKS-D.jpg‎|thumb|none|500px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency SKS Loadout.jpg|thumb|none|600px|The SKS on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency SKS FPS.jpg|thumb|none|600px|Wielding the SKS.]]&lt;br /&gt;
[[File:Insurgency SKS ADS.jpg|thumb|none|600px|Aiming down the SKS iron sights.]]&lt;br /&gt;
[[File:Insurgency SKS Reload.jpg|thumb|none|600px|Reloading the SKS. This model uses a detachable magazine rather than the normal clip-reloaded models]]&lt;br /&gt;
[[File:Insurgency SKS PSO.jpg|thumb|none|600px|The SKS with a PSO-1 scope on it.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL#FN FAL 50.00|FN FAL]] can be used by the Insurgents. It can equip several accessories. It holds 20+1 rounds and costs 3 supply points. Usable by all classes except the Machine Gunner and Bomber&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Insurgency FAL Loadout.jpg|thumb|none|600px|The FAL on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency FAL FPS.jpg|thumb|none|600px|Wielding a FAL.]]&lt;br /&gt;
[[File:Insurgency FAL ADS.jpg|thumb|none|600px|Aiming down the FAL sights.]]&lt;br /&gt;
[[File:Insurgency FAL Reload.jpg|thumb|none|600px|Reloading the FAL.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-194==&lt;br /&gt;
The [[TOZ-194]] (simply called &amp;quot;TOZ&amp;quot; in-game) is used by Insurgents. Like the Mossberg, it can be equipped with slug ammo and can equip several accessories. It costs 1 supply point. It holds 6+1 shells and has the same reloading quirk as the Mossberg&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|500px|TOZ-194 - 12 gauge]]&lt;br /&gt;
[[File:Insurgency TOZ Loadout.jpg|thumb|none|600px|The TOZ-194 in the customization screen.]]&lt;br /&gt;
[[File:Insurgency TOZ FPS.jpg|thumb|none|600px|The TOZ-194 shotgun in your hands.]]&lt;br /&gt;
[[File:Insurgency TOZ ADS.jpg|thumb|none|600px|Aiming the TOZ-194 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Romanian RPK==&lt;br /&gt;
The [[RPK|Romanian RPK]] is used by Insurgents. This RPK has an AKM like muzzle brake and the different receiver instead of it original flat receiver. Like in the mod, it comes with a 75 rounds drum magazine and can be equipped with several accessories. It costs 2 supply points. Only the Machine Gunner class can use it.&lt;br /&gt;
[[Image:Romanianrpk.jpg|thumb|none|501px|Romanian RPK light machine gun with 40-rounds magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Insurgency RPK Loadout.jpg|thumb|none|600px|The RPK in the customization screen. Note the missing key on the drum and the AKM muzzle brake]]&lt;br /&gt;
[[File:Insurgency RPK Loadout Character.jpg|thumb|none|600px|The RPK on the loadout screen on the character.]]&lt;br /&gt;
[[File:Insurgency RPK FPS.jpg|thumb|none|600px|Holding the RPK. Note the different receiver]]&lt;br /&gt;
[[File:Insurgency RPK ADS.jpg|thumb|none|600px|Aiming the RPK.]]&lt;br /&gt;
[[File:Insurgency RPK Reload.jpg|thumb|none|600px|Reloading the RPK with a drum magazine.]]&lt;br /&gt;
[[File:Insurgency RPK Bipod.jpg|thumb|none|600px|The RPK with its bipod deployed.]]&lt;br /&gt;
[[File:Insurgency RPK Ground.jpg|thumb|none|600px|A RPK LMG on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] is available for both teams, mainly focused to be used from insurgents though. It costs 3 supply points, it can be equipped with it standard bipod and a drum magazine can be used.&lt;br /&gt;
[[Image:GalilARM-2.jpg|350px|thumb|none|IMI Galil ARM with wood hand-guard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ins2galil-1.jpg|thumb|none|600px|The IMI Galil ARM in the customization screen.]]&lt;br /&gt;
[[File:Ins2galil-2.jpg|thumb|none|600px|Holding The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-3.jpg|thumb|none|600px|Aiming The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-4.jpg|thumb|none|600px|Reloading The IMI Galil ARM.]]&lt;br /&gt;
[[File:Ins2galil-5.jpg|thumb|none|600px|The IMI Galil ARM deployed with its bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant 1891/30==&lt;br /&gt;
The [[Mosin Nagant]] is used by the Insurgents. It can equip several accessories. It costs 1 supply point. It can be used by the Sniper and Sharpshooter classes and aside from aesthetics, is almost identical to the M40A1 in performance.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|500px|Mosin Nagant 1891/30 - 7.62x54mmR]]&lt;br /&gt;
[[File:Insurgency Mosin Loadout.jpg|thumb|none|600px|The Mosin Nagant on the loadout screen.]]&lt;br /&gt;
[[File:Insurgency Mosin FPS.jpg|thumb|none|600px|Holding the Mosin Nagant.]]&lt;br /&gt;
[[File:Insurgency Mosin ADS.jpg|thumb|none|600px|Aiming down the Mosin Nagant iron sights.]]&lt;br /&gt;
[[File:Insurgency Mosin Bolt.jpg|thumb|none|600px|Cycling the bolt-action on the Mosin-Nagant rifle.]]&lt;br /&gt;
[[File:Insurgency Mosin Bipod.jpg|thumb|none|600px|The Mosin with a scope and a bipod attached.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] is used by the Insurgents. It can equip several accessories. It is semi-automatic and holds 15+1 rounds, but it can extended by using the extended magazine accessories, which will then use it 30 rounds magazine.. It costs 2 supply points and can be used by the Bomber, Sharpshooter, Specialist, and Striker. In the upcoming update, it will be replaced by a M1 Carbine&lt;br /&gt;
[[Image:M1CarbineLateModel.jpg|thumb|none|500px|Korean War Era M1 Carbine, with Birch Stock, Adjustable sight, bayonet lug, and twin magazine pouch - .30 Carbine]]&lt;br /&gt;
[[File:Ins2m1car-1.jpg|thumb|none|600px|The M1 Carbine on the loadout screen.]]&lt;br /&gt;
[[File:Ins2m1car-2.jpg|thumb|none|600px|Wielding a M1 Carbine.]]&lt;br /&gt;
[[File:Ins2m1car-3.jpg|thumb|none|600px|Aiming down the M1 Carbine sights.]]&lt;br /&gt;
[[File:Ins2m1car-4.jpg|thumb|none|600px|Reloading the M1 Carbine.]]&lt;br /&gt;
[[File:Ins2m1car-5.jpg|thumb|none|600px|M1 Carbine rail system.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is used by the Insurgents. It is correctly shown holding 32 rounds and being unable to chamber one. It can equip several accessories. It costs 2 supply points. In terms of performance it is much like the UMP, but it has a slower fire rate and lower damage.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:Insurgency MP40 Loadout.jpg|thumb|none|600px|The MP40 in the loadout screen. Note the missing trigger]]&lt;br /&gt;
[[File:Insurgency MP40 FPS.jpg|thumb|none|600px|Holding a MP40.]]&lt;br /&gt;
[[File:Insurgency MP40 ADS.jpg|thumb|none|600px|Aiming down the MP40 iron sights.]]&lt;br /&gt;
[[File:Insurgency MP40 Bolt.jpg|thumb|none|600px|Setting the bolt on the MP40.]]&lt;br /&gt;
[[File:Insurgency MP40 Reload.jpg|thumb|none|600px|Reloading the MP40.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling Mk. IV==&lt;br /&gt;
The [[Sterling Mk. IV]] is used by the Insurgents. It costs 2 supply points, and it can accept various attachments.&lt;br /&gt;
[[Image:Sterling-Mk-4.jpg|350px|thumb|none|Sterling Mk. IV Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Ins2sterling-1.jpg|thumb|none|600px|The Sterling Mk. IV in the customization screen.]]&lt;br /&gt;
[[File:Ins2sterling-2.jpg|thumb|none|600px|Holding the Sterling Mk. IV]]&lt;br /&gt;
[[File:Ins2sterling-3.jpg|thumb|none|600px|Aiming the Sterling Mk. IV]]&lt;br /&gt;
[[File:Ins2sterling-4.jpg|thumb|none|600px|Reloading the Sterling Mk. IV]]&lt;br /&gt;
If a suppressor is attached, the sterling acquires the Sterling Patchett suppressor, but without the grip underneath it.&lt;br /&gt;
[[Image:Sterling-Patchett-Submachine-Gun.jpg|350px|thumb|none|Sterling Patchett Suppressed version - 9x19mm]]&lt;br /&gt;
[[File:Ins2sterling-5.jpg|thumb|none|600px|Holding the Sterling Patchett.]]&lt;br /&gt;
[[File:Ins2sterling-6.jpg|thumb|none|600px|Reloading the Sterling Patchett. Note the missing grip underneath the suppressor]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is used by the Insurgents. It can only be bought by the Striker class and costs 5 points.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Insurgency RPG Loadout.jpg|thumb|none|600px|The RPG in the loadout screen.]]&lt;br /&gt;
[[File:Insurgency RPG FPS.jpg|thumb|none|600px|Holding the RPG-7.]]&lt;br /&gt;
[[File:Insurgency RPG ADS.jpg|thumb|none|600px|Aiming down the RPG-7 iron sight.]]&lt;br /&gt;
[[File:Insurgency RPG Reloading.jpg|thumb|none|600px|Loading the RPG-7 tube launcher with a rocket.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==F1 Grenade==&lt;br /&gt;
The [[F1 hand grenade]] is the standard hand grenade of the Insurgents team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|300px|F1 hand grenade]]&lt;br /&gt;
[[File:Insurgency F1.jpg|thumb|none|600px|A F1 grenade in the customization screen.]]&lt;br /&gt;
[[File:Insurgency F1 FPS.jpg|thumb|none|600px|Holding a F1 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is the standard hand grenade for the Security Team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]]&lt;br /&gt;
[[File:Insurgency M67 Grenade.jpg|thumb|none|600px|Holding the M67 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] can be used by both teams. It costs 1 supply point.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|300px|M18 Smoke Grenade]]&lt;br /&gt;
[[Image:ins2m18.jpg|thumb|none|600px|M18 Smoke]]&lt;br /&gt;
&lt;br /&gt;
==AN-M14 Incendiary Grenade==&lt;br /&gt;
The [[AN-M14 Incendiary Grenade]] can be equiped by the Security team. It costs 3 supply points. Only one of these is required to destroy weapon caches&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|200px|AN-M14 Incendiary Grenade]]&lt;br /&gt;
[[File:Insurgency Incendinary.jpg|thumb|none|600px|Holding a AN-M14 Incendiary grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] can be used by both teams. It costs 1 supply point.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|150px|M84 Stun Grenade]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==Browning M2HB ==&lt;br /&gt;
The [[Browning M2HB ]] machine gun is seen on vehicles located around maps. None are available for use by the player.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:insurgency M2 (1).jpg|thumb|none|600px|A M2HB Browning mounted on a Humvee.]]&lt;br /&gt;
[[File:insurgency M2 (2).jpg|thumb|none|600px|The M2HB Browning on a tank.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1 Flare Pistol==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] is available for both teams. It costs 1 supply point and can only be purchased on night time maps&lt;br /&gt;
[[Image:H&amp;amp;K P2A1.JPG|350px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[Image:ins2p2a1-2.jpg|600px|thumb|none|Holding the H&amp;amp;K P2A1]]&lt;br /&gt;
[[Image:ins2p2a1-1.jpg|600px|thumb|none|Aiming with the H&amp;amp;K P2A1]]&lt;br /&gt;
[[Image:ins2p2a1-3.jpg|600px|thumb|none|Shooting]]&lt;br /&gt;
[[Image:ins2p2a1-4.jpg|600px|thumb|none|Reloading the H&amp;amp;K P2A1]]&lt;/div&gt;</summary>
		<author><name>James Dalcan</name></author>
	</entry>
</feed>