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		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=632562</id>
		<title>Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=632562"/>
		<updated>2012-11-18T04:23:12Z</updated>

		<summary type="html">&lt;p&gt;Jackyboy255: /* Heckler &amp;amp; Koch M27 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Call of Duty: Black Ops II&lt;br /&gt;
|picture = Black-ops2_Logo.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Treyarch&lt;br /&gt;
|publisher= Activision&lt;br /&gt;
|platforms=Windows&amp;lt;br&amp;gt;PlayStation 3&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops II''''' (also known as CoD:Blops 2) is the ninth installment in the ''Call of Duty'' series, and the third main entry in the ''Black Ops'' sub-franchise. The game has variously been developed by Treyarch, Sledgehammer Games and Raven Software, and was published by Activision in 2012 for the PC, PS3 and Xbox 360.&lt;br /&gt;
&lt;br /&gt;
The story continues from ''[[Call of Duty: Black Ops]]'' and is set over two time periods, with previous protagonist Alex Mason continuing his top-secret work during the Cold War while his son David &amp;quot;Section&amp;quot; Mason deals with an emerging threat in 2025 from a powerful, ruthless terrorist leader named Menendez who has mysterious links to his father's work in the past. &lt;br /&gt;
&lt;br /&gt;
For purposes of this article, Alex Mason is referred to as &amp;quot;Mason&amp;quot; and David Mason as &amp;quot;Section.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops II'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
''Black Ops II'' uses the standard system of granting the player two &amp;quot;slots&amp;quot; for weapons; in the campaign this can be any two weapons. Unlike previous games, the game's single-player mode begins each mission with a multiplayer-like loadout screen where the player can choose the two weapons they will be equipped with and customize them, with new weapons and accessories unlocking as the game progresses. Special weapon crates are placed through the maps which contain copies of their chosen weapons, to ensure they do not run out of ammunition using a weapon that would not normally spawn in that mission.&lt;br /&gt;
&lt;br /&gt;
The game features an accessory system for customizing weapons as before; in single-player, most weapons which allow accessories can have up to three. Weapons are divided into &amp;quot;past&amp;quot; weapons for the Cold War setting, and &amp;quot;future&amp;quot; weapons for the 2025 setting, each with their own accessories. One possible &amp;quot;accessory&amp;quot; for a weapon is select-fire, allowing a semi-auto or burst-only weapon to toggle into full-auto, or vice-versa.&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;B23R&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional three-round burst-firing handgun called the &amp;quot;B23R&amp;quot; is available in the future levels. It appears to be intended as a &amp;quot;futurised&amp;quot; version of the [[Beretta 93R]] seen in previous ''Call of Duty'' games, but most of the weapon's actual design cues come from custom [[M1911]] pistols, such as the [[Strayer Voigt Infinity]]. Strangely, though it has a modelled folding front grip, it cannot use a grip accessory and is never shown with the grip unfolded.&lt;br /&gt;
&lt;br /&gt;
[[File:Infinity.jpg|thumb|none|400px|Strayer Voigt Infinity 1911 - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-B23-1.jpg|thumb|none|600px|Section reloads his &amp;quot;B23R&amp;quot; as he commences his assault on a disused set from ''Crysis''.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
&lt;br /&gt;
Soldiers can sometimes be seen with holstered [[Beretta 92SB]] handguns in the future levels, particularly Salazar who has two. This is odd, since the weapon is not available in gameplay and nobody ever uses one; when Salazar draws his pistol, it is an FN Five-seveN.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta Model 92SB - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Tac-45,&amp;quot; the [[FN_FNP#FNP-45_Tactical|FN FNP-45 Tactical]] has a black slide and flat dark earth frame when no camo is applied, and can be selected as a sidearm. It has a 10-round capacity by default, but gains the proper 15-round capacity when &amp;quot;Extended Clip&amp;quot; is chosen.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP45Tac.jpg|thumb|none|400px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-FNP45-1.jpg|thumb|none|600px|Aided and abetted by his robotic pygmy elephant, Section advances down a flooded street in Pakistan, armed with an FNP-45 Tactical.]]&lt;br /&gt;
[[Image:Blops2-FNP45-2.jpg|thumb|none|600px|Much wading later he finds himself near the end of his journey, and celebrates by reloading. This FNP-45 Tactical has a laser pointer, reflex sight and a &amp;quot;long barrel,&amp;quot; which uses futuristic technology to be completely invisible. &amp;quot;.45 AUTO&amp;quot; and &amp;quot;FNP-45 Tactical&amp;quot; can be made out on the slide.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Judge ==&lt;br /&gt;
&lt;br /&gt;
A [[Taurus Raging Judge]] is Menendez's signature weapon during the game's campaign, and is called the &amp;quot;Executioner.&amp;quot; Judging by the cylinder it appears to be the cancelled 28-gauge version. It exclusively fires shotgun shells, and can be unlocked for the campaign by completing 5 challenges in &amp;quot;Celerium.&amp;quot; The reload animation is extremely bizarre; the player character ejects the entire contents of the cylinder, but only inserts as many rounds as would be needed to replace those actually fired. The reloading animation is a loop showing the cartridges being placed into the same chamber of an empty cylinder, which magically becomes completely full when it is snapped closed.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge XXVIII - 28 gauge. This was a prototype for the Raging Judge chambered in 28 gauge shotshells unveiled in 2011. It never entered production due to legal issues with it being both a smoothbore pistol and having a caliber greater than half and inch, both of which are prohibited under the US National Firearms Act.]]&lt;br /&gt;
[[Image:Blops2-Judge-1.jpg|thumb|600px|none|During a brief sequence from Menendez's perspective, the villain holds his Raging Judge on a hostage.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Kard ==&lt;br /&gt;
&lt;br /&gt;
A fully automatic handgun based on the [[TDI Kard]] called the KAP-40 is available in the future levels. It's very common and appears to be a standard handgun for the United States military in 2025.&lt;br /&gt;
&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|400px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-Kard-1.jpg|thumb|none|600px|Section reloads a suppressed TDI Kard with a laser pointer and reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
A nickel plated [[M1911 pistol series|M1911A1]] is briefly seen in the holster of a solider in the reveal trailer. A pistol with the standard finish is available from the start of the game for campaign missions and is once more the starting weapon for Zombies.&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel plated M1911A1 pistol with brown grips - .45 ACP, as seen in singleplayer.]]&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt M1911A1 - .45 ACP, as seen in zombies mode.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
&lt;br /&gt;
The [[FN Five-seveN]] is a returning weapon from ''[[Modern Warfare 3]]''.  While it is still held with one hand, it now has its correct 20-round capacity. It comes standard with bright tritium three-dot sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|400px|none|FN Five-seveN USG (US Government) model - 5.7x28mm]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-1.jpg|thumb|600px|none|Section reloads his Five-seveN. While the modeled rounds in the magazine are a plus, the topmost one seems held in place more by faith than any aspect of the magazine's design.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The Python returns from Black Ops in Zombies mode, and is seen in Jonas Savimbi's holster in &amp;quot;Pyrrhic Victory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|Colt Python - .357 Magnum.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
&lt;br /&gt;
The Browning Hi-Power is first available in the first mission of the game, ''Pyrrhic Victory'', used by the MPLA.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|400px|none|Classic Browning Hi-Power (Belgian Manufacture)- 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
The Makarov returns from Black Ops and is available in the mission &amp;quot;Old Wounds&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion#CZ_SCORPION_EVO_3_A1|CZ SCORPION EVO 3]] is available in the 2025 missions. It has the highest rate of fire of any submachine gun in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ SCORPION EVO 3 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is available in the single-player campaign and in Zombies mode.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] returns from ''Modern Warfare 3'', used by the Yemeni Army in &amp;quot;Achilles' Veil.&amp;quot; Unlike its last appearance, its foregrip is folded by default; the Foregrip attachment unfolds it.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] is used by cartel and PDF troops in Nicaragua in &amp;quot;Time and Fate.&amp;quot; As with most of the SMGs, for some reason if this weapon is fitted with a grip accessory the visible result will be that the stock will be unfolded on the player model. On the Uzi, the stock is unfolded during the weapon's draw animation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|400px|none|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Uzi-1.jpg|thumb|600px|none|Mason uses THE NUMBERS to determine that the &amp;quot;grip&amp;quot; accessory on this Uzi is a rare shoulder-grip and unfolds it as he draws it. Note this is apparently an &amp;quot;IZI&amp;quot; SMG, and quite clearly based on a civilian non-NFA weapon since it has the words &amp;quot;semi auto&amp;quot; printed on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
&lt;br /&gt;
The [[Jian She Type-05]] appearing as the &amp;quot;Chicom CQB&amp;quot;. It will be the only Sub-Machine Gun capable of firing in three-round burst mode.&lt;br /&gt;
&lt;br /&gt;
[[File:JS05.jpg|thumb|400px|none|Jian She Type-05 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==MSMC==&lt;br /&gt;
&lt;br /&gt;
The [[Modern Sub Machine Carbine]] is available, commonly used by Cordis Die mercenaries.&lt;br /&gt;
&lt;br /&gt;
[[File:MSMC SMG.jpg|thumb|400px|none|Modern Sub Machine Carbine -  5.56×30mm MINSAS]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PDW-57&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional submachine gun bears a strong resemblance to the [[FN P90 TR]], and is probably intended to represent a &amp;quot;futurised&amp;quot; version of it. It uses a very similar polycarbonate box magazine, but rather than being inserted from the top of the weapon it pivots at the front and swings out the the left-hand side.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:P90 Magazine.jpg|thumb|none|400px|P90 magazine, showing the spiral feed ramp.]]&lt;br /&gt;
[[Image:Blops2-PDW-1.jpg|thumb|none|600px|Section reloads his PDW-57. Note the bases of rounds in the polycarbonate magazine are shown on both sides, indicating some magical double-sided multi-round feed ramp is in use.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Vector K10&amp;quot; in the game is actually a standard [[TDI Vector]]; while the name implies it is a KRISS K10, it does not have the detachable magazine well or diagonal reversible charging handle of the K10 model. It has a black finish as opposed to the tan finish from ''MW2''.&lt;br /&gt;
&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|400px|none|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:K102.jpg|thumb|400px|none|KRISS K10 - .45 ACP / 9x19mm Para / .40 S&amp;amp;W. Note differences in the magazine well, flat-sided upper and lack of pins.]]&lt;br /&gt;
[[Image:Blops2-Vector-1.jpg|thumb|600px|none|Section holds a TDI Vector equipped with a reflex sight as he makes his way through the important Wooden Crate Storage Area of the USS ''Obama''.]]&lt;br /&gt;
[[Image:Blops2-Vector-2.jpg|thumb|600px|none|Reloading the Vector; &amp;quot;.45 ACP&amp;quot; can be seen just under the ammo counter, while at the muzzle is the trademark of totally-not-made-up gun company &amp;quot;Buster Arms.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 682 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 682]] returns from the first Black Ops in the zombies mode, once again named after the Rottweil Olympia Over/Under 72 shotgun.&lt;br /&gt;
&lt;br /&gt;
[[File:BM682.jpg|thumb|none|400px|Beretta Model 682 Gold E - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is seen in the hands of LAPD officers in &amp;quot;Cordis Die&amp;quot; and is found in the armoury of the USS ''Obama.'' Unlike in ''Modern Warfare 3'', shells are inserted into both magazine tubes during the reload, but there is still no animation for switching the tube selector and so the weapon would only really be able to fire seven rounds from one tube.&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-KSG-1.jpg|thumb|none|600px|Section holds a KSG equipped with a suppressor (!) as he makes his way aboard a massive floating city called Colossus.]]&lt;br /&gt;
[[Image:Blops2-KSG-2.jpg|thumb|none|600px|Reloading the KSG; now done two at a time, so only half of the weapon's operation is impossible!]]&lt;br /&gt;
&lt;br /&gt;
==M1216==&lt;br /&gt;
The [[SRM Arms 1200 Series Shotguns|SRM Arms Model 1216]] is available in the future levels; it is correctly shown as having a magazine with four four-round tubes which must be manually rotated, but incorrectly fires each four-round stack in full-auto mode.&lt;br /&gt;
&lt;br /&gt;
[[File:SRM 1216.jpg|thumb|none|400px|SRM Arms Model 1216 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] is referred to as the &amp;quot;R-870 MCS&amp;quot; in game, and is shown with a RIS mount which includes a spare shell holder on the left and a two-round one on the right. Along with this it has an aftermarket rear sight, and a sling wrapped around it.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington 870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12S==&lt;br /&gt;
&lt;br /&gt;
The [[Saiga 12|Saiga 12S]] is available from the beginning for 2025 missions. It is modelled with a left-handed ejection port and charging handle, and for some reason mounts HK-style iron sights.&lt;br /&gt;
&lt;br /&gt;
[[File:Saiga12s.jpg|thumb|none|400px|Saiga-12S - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is used by the Panama Defense Force during the raid in &amp;quot;Time And Fate.&amp;quot; Manuel Noriega and Raul Menendez both use it in the 1980s missions. It is semi-auto only and the player model has no stock, while the world model has a folded stock. The version used by Menendez at the end of the Cold War mission arc has a full, unfolded stock.&lt;br /&gt;
&lt;br /&gt;
Of note is that during the brief section of &amp;quot;Time and Fate&amp;quot; where Menendez is the playable character, if he is close to death he will reload the SPAS by flipping it off-screen and back on, the entire process taking roughly two seconds no matter how many rounds had to be loaded.&lt;br /&gt;
&lt;br /&gt;
[[File:FSpas12orign.jpg‎|thumb|none|400px|Franchi SPAS-12 combat shotgun with stock removed – 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== AK Variant ==&lt;br /&gt;
&lt;br /&gt;
Starting from the beginning of the game, an [[AK-47|AK]] is available. The proportions of the AK's magazine and lack of flash hider seem to imply it's a same WASR-2 inspired conglomerate as is the one in the first game&lt;br /&gt;
&lt;br /&gt;
[[File:WASR2.jpg|thumb|400px|none|WASR-2 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] assault rifle is used by PMC troops and Menendez's forces, Russia seemingly having decided to export the high-tech assault rifle by 2025. The weapon features a correct recoiling barrel and fast burst mode, and features a rail-top receiver with raised iron sights, though it still retains the original, now-useless rear sight.&lt;br /&gt;
&lt;br /&gt;
[[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:Blops2-AN94-1.jpg|thumb|none|600px|Section holds a camouflaged AN-94 as he makes his way towards the enemy base in the jungle, grumbling about the weather.]]&lt;br /&gt;
[[File:Blops2-AN94-2.jpg|thumb|none|600px|Reloading the AN-94 shows that effort has been made to model three-dimensional bullets in the magazine, though they appear to be 5.56x45 NATO rounds rather than 5.45x39 WP that the AN-94 actually uses.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
&lt;br /&gt;
The [[FN_FAL#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] is available as the &amp;quot;FAL OSW&amp;quot; for the 2025 missions.&lt;br /&gt;
&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|400px|none|DSA SA58 Para Tactical Carbine with EOTech red dot sight - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL &amp;quot;G Series&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A G Series [[FN FAL]] returns from the first Black Ops, this time as a fully-automatic battle rifle.  Unlocked immediately in single-player for your first 80s mission, and can be selected for the 2025 missions.&lt;br /&gt;
&lt;br /&gt;
[[File:Fn fal g series.jpg|thumb|none|400px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FNFALBOII.jpg|thumb|none|600px|The FN FAL &amp;quot;G Series&amp;quot; seen at E3.]]&lt;br /&gt;
[[File:CODBO2FALGSeries.jpg|thumb|none|600px|The FN FAL &amp;quot;G Series&amp;quot; seen in the hands of Jonas Savimbi.]]&lt;br /&gt;
[[File:Blackops2FAL.jpg|thumb|none|600px|Hudson about to drop his FAL.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
&lt;br /&gt;
The [[SCAR-L]] with drum magazine is one of the game's light machine guns. It is incorrectly listed as the &amp;quot;HAMR&amp;quot;, which was a light machine gun version of the rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN HAMR.jpg|thumb|none|400px|FN HAMR IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Blohamr.jpg |thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
An [[FN SCAR|FN SCAR-H]] is available for the 2025 missions and appears to be one of the standard rifles on the United States military. The body of the weapon is somewhat too thin and not bulky enough for a SCAR-H. It holds 30 rounds in its 20-round magazine, or 40 if the invisible &amp;quot;Extended Clip&amp;quot; is chosen.&lt;br /&gt;
&lt;br /&gt;
[[File:2fff2537c0.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CODBO2SCARH.jpg|thumb|none|600px|The player holding a SCAR-H.]]&lt;br /&gt;
[[File:BO2SCARL.jpg|thumb|none|600px|Harper's SCAR primed and ready.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M27==&lt;br /&gt;
&lt;br /&gt;
The M27 is a version of the HK 416 produced for the U.S. Marine Corps. Differences include an accessory package as per requirements of the U.S. Marine Corps and has a heavier barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK416wAG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 5.56x45mm with [[Heckler &amp;amp; Koch AG36 Grenade Launcher|Heckler &amp;amp; Koch AG-C / GLM grenade launcher]] 40mm]]&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-HK416-1.jpg|thumb|none|600px|Reloading the HK416 shows the fire selector pointed to...Auto? What sorcery is this?]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M8A1&amp;quot; appears to be a [[Heckler &amp;amp; Koch XM8]] with a short handguard and a thick carrying handle seemingly based on one used by the [[(Aliens) - M41A Pulse Rifle|M41A Pulse Rifle]] in ''[[Aliens]]''. It has a railed carrying handle and a railed handguard with rail covers, rather than the PCAP accessory system used by the US XM8. In real life this configuration is used on Malaysian XM8s, though given the series' common use of Airsoft weapons as references it is far more likely this was based on a rail-equipped Airsoft gun. It has a 32 round capacity, incorrect for any currently produced XM8 magazine. The &amp;quot;M8A1&amp;quot; designation suggests it has been adopted by the US military as a standard weapon, and is used by both American soldiers and PMC troops.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|400px|none|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:T6sp_2012-11-14_11-15-00-52.jpg|thumb|none|600px|In-game render.]]&lt;br /&gt;
[[Image:Blackops2 XM82.jpg|thumb|none|600px|Harper running with his XM8. Note the older open-front &amp;quot;duckbill&amp;quot; flash hider rather than the &amp;quot;birdcage&amp;quot; of late-production XM8s.]]&lt;br /&gt;
[[Image:Blackops2 rifle.jpg|thumb|none|600px|Harper firing the XM8. Note the ejection port appears to be underneath the carrying handle.]]&lt;br /&gt;
[[Image:T6sp_2012-11-14_06-24-14-51.jpg|thumb|none|600px|A Navy SEAL wielding an XM8 in a Strike Force mission.]]&lt;br /&gt;
[[image:T6sp_2012-11-14_06-24-16-13.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
[[Image:T6sp_2012-11-14_06-24-23-18.jpg|thumb|none|600px|Inserting a new magazine into the XM8.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A slightly modified version of the [[IMI Galil ARM]] model from the original ''[[Call of Duty: Black Ops]]'' is available in the past levels; it no longer has a carry handle, though it still has the attachment point for one.  It now uses the same animations as the other AK-type rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Galil-1.jpg|thumb|600px|none|Out and about in Afghanistan, Alex Mason holds a Galil as he examines a colt.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95 Flattop==&lt;br /&gt;
&lt;br /&gt;
The [[IWI X95 Flattop]], an improved variant of the [[MTAR-21]], appears in the game as the &amp;quot;MTAR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-TAR-1.jpg|thumb|none|600px|Making his way through a flooded slum in Pakistan, Section reloads his MTAR-21, equipped with a foregrip, Leupold HAMR dual optic and laser pointer.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;SMR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional bullpup battle rifle called the &amp;quot;SMR,&amp;quot; resembling the Tula [[Saritch 308]], is a common weapon among enemy soldiers in the future levels.&lt;br /&gt;
&lt;br /&gt;
[[File:Saritch 308.jpg|thumb|none|400px|Saritch 308 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Blops2-SMR-1.jpg|thumb|none|600px|Section reloads an SMR equipped with a reflex optic. Note the small EOTech logo on the side of the sight; this optic is now actually called &amp;quot;EOTech sight&amp;quot; by the game rather than using the generic &amp;quot;holo sight&amp;quot; label.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG556==&lt;br /&gt;
&lt;br /&gt;
A [[SIG_SG_550#SIG_SG_556|SIG SG 556]] is available late in the singleplayer campaign. While early footage showed it called &amp;quot;SIG556,&amp;quot; in the final game it is instead called the &amp;quot;SWAT556.&amp;quot; It fires in three-round bursts and fully automatic if the Select Fire attachment is equipped.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG 556 Green Furniture.jpg|thumb|none|400px|SIG SG 556 with green furniture - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Type 25&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional rifle based on the [[QBZ-95]] (which evidenced by the form of the magazine) with a slightly modified exterior.&lt;br /&gt;
&lt;br /&gt;
[[File:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
== Colt USAF M16 (Colt Model 604) ==&lt;br /&gt;
&lt;br /&gt;
The USAF M16 returns from ''Black Ops''; though it is called the &amp;quot;M16A1&amp;quot; it lacks a forward assist, the absence most clearly visible during the pick-up animation. It still using 20-round straight magazines with 30 rounds in them, and incorrectly has a three-round burst mode if it has the select-fire accessory. It is first available in the final 1980s level, &amp;quot;Suffer With Me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:USAF_Colt_Model_604.jpg|thumb|400px|none|Colt Model 604 (USAF M16) - 5.56x45mm.]]&lt;br /&gt;
[[Image:Blops2-M16-1.jpg|thumb|600px|none|Woods holds an M16 equipped with an M203 grenade launcher as he is buzzed by a pair of F4 Phantoms which have forgotten to turn their engines on. As ever, the M16's iron sights have abandoned it due to mounting an optic.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
An [[M4A1]] is seen in a reveal poster, but is not available in the game itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 BLOPS II.jpg|thumb|600px|none|A soldier holding an M4A1 fitted with a vertical foregrip and an ACOG scope in a piece of promotional art.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle]] is set to reappear from the previous games in zombies mode, but this time with a black finish instead of wooden furniture. Once again, the in-game model has a pistol grip and bipod like the M14E2 Light Machine Gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|400px|M14E2 Light Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] is set to reappear from the previous games in zombies mode, still referred to as the &amp;quot;AK-74u&amp;quot; and incorrectly classified as a submachine gun. For the first time in the entire Call of Duty series, however, the magazine has a 5.45mm curvature instead of a 7.62mm one.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifle =&lt;br /&gt;
&lt;br /&gt;
==FN Ballista==&lt;br /&gt;
&lt;br /&gt;
The [[FNH Ballista]] is a bolt-action sniper rifle available in the future levels. Among its equip options, it can be fitted with illuminated iron sights instead of the default scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNBallista.jpg|thumb|400px|none|FN Ballista - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Blops2-Ballista-1.jpg|thumb|600px|none|Section holds an FNH Ballista as he admires the implausibly small mounting of a drone helicopter's cannon, supposedly 40mm. Visible on the weapon's default scope are a throw lever and cant indicator.]]&lt;br /&gt;
&lt;br /&gt;
==SVD-M Dragunov==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov|SVD-M Dragunov]] is first available halfway through the first mission. It is a modified version of the ''Black Ops'' SVD model, with a lower-profile front sight and green synthetic furnishings instead of wood; since it is a modified SVD model, it incorrectly has a synthetic SVD stock rather than the more skeletal -M stock. As before it uses an incorrect modern POSP scope reticle rather than a period PSO-1, and it also completely lacks a flash hider.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==SVU-AS Dragunov==&lt;br /&gt;
&lt;br /&gt;
The [[SVU-AS Dragunov]] with a finish similar to the SVU is available as a 2025 sniper rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:Svu-a 2.jpg|thumb|400px|none|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]&lt;br /&gt;
[[File:CODBO2SVUAS.jpg|thumb|600px|none|Idling with the SVU-AS]]&lt;br /&gt;
[[File:CODBO2SVUASReload.jpg|thumb|600px|none|Reloading the SVU-AS]]&lt;br /&gt;
&lt;br /&gt;
==DSR-50==&lt;br /&gt;
&lt;br /&gt;
The [[DSR-50]] is used by enemies during the first future level, though it is not actually unlocked in the loadout menu until the last one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dsr50.jpg|thumb|400px|none|DSR-50 - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-DSR-2.jpg|thumb|600px|none|Section holds a DSR-50 during the final level as he celebrates someone having the catastrophically bad idea of handing an orbital weapon to the first guy who picks up the controls.]]&lt;br /&gt;
[[Image:Blops2-DSR-1.jpg|thumb|600px|none|Later, finding he can't use his satellite indoors, he reloads his DSR-50. This one is fitted with a &amp;quot;dual band&amp;quot; sight fitted to the standard scope, a ballistic computer and variable zoom (the oversized elevation turret with a large &amp;quot;V&amp;quot; on it represents this). Note the &amp;quot;DSR Precision&amp;quot; marking on the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;XPR-50&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A semi-automatic sniper rifle chambered in .50 BMG. It bears a resemblance to the [[Barrett Model 98 Bravo]], though the latter is bolt-action rather than semi-automatic.&lt;br /&gt;
&lt;br /&gt;
[[File:0129481.jpg|thumb|none|400px|Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Bloxpr.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Storm PSR&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Storm PSR&amp;quot; is a fictional three-barreled sniper rifle based on [[Metal Storm weapons|Metal Storm]] technology, with the ability to queue and fire multiple rounds at a time to penetrate surfaces. This is actually a suggested capability of the Metal Storm system since it is able to make multiple rounds hit the same point, but no weapon design like the PSR currently exists and the weapon is a work of fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-Storm-1.jpg|thumb|601px|none|Section holds a &amp;quot;Storm PSR&amp;quot; during the attack on downtown Los Angeles. Note the text on the receiver is &amp;quot;Metalstorm Multishot Rifle,&amp;quot; meaning the &amp;quot;P&amp;quot; in &amp;quot;PSR&amp;quot; is apparently short for &amp;quot;M.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-Storm-2.jpg|thumb|600px|none|Scope of the Storm PSR; the bar to the right is the charge indicator, and the indicator immediately to the left shows the number of queued rounds and the penetration distance, up to eight metres.]]&lt;br /&gt;
[[Image:Blops2-Storm-3.jpg|thumb|600px|none|After the campaign has been completed once, the loadout screen unlocks completely, allowing future weapons to be used in the past. Here Mason reloads the Storm PSR which he presumably got from the same place he got a WA2000 in the previous game. Note the three sets of ten stacked rounds in the en-bloc clip.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Mk 48 Mod 1 ==&lt;br /&gt;
The [[FN Minimi|Mk 48 Mod 1]] is available in the 2025 levels as a light machine gun.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk48mod1.jpg|thumb|400px|none|FN Mk 48 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Black ops2 SAW.jpg|thumb|none|600px|A soldier aiming his Mk 48 Mod 1.]]&lt;br /&gt;
[[Image:Blackops2 M249 2.jpg|thumb|none|600px|A soldier aiming his Mk 48 Mod 1 while standing.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-97#Norinco_QBB-95|Norinco QBB-95]] is available as the &amp;quot;QBB LSW&amp;quot;. It has been modified with bulkier furniture, and the trigger guard of the [[QBZ-95]].&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:CODBO2QBBLSW.jpg|thumb|none|600px|The QBB-95 in the multiplayer demo.]]&lt;br /&gt;
&lt;br /&gt;
== LSAT Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[LSAT|LSAT Light Machine Gun]] is occasionally seen in the hands of US soldiers, most commonly during the new &amp;quot;Strike Force&amp;quot; missions. It appears with a digital ammunition counter much like the pulse rifle from ''Aliens'', which is of great use while playing Hardcore multiplayer matches where the HUD is removed.&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|400px|none|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:Blops2-LSAT-1.jpg|thumb|none|600px|During a Strike Force mission, the target &amp;quot;high value individual&amp;quot; reloads her LSAT light machine gun. Note that this gun was apparently made by &amp;quot;Hobotronics Inc.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60E3]] is available for the 1980s missions.&lt;br /&gt;
&lt;br /&gt;
[[Image:USOM60E3.jpg‎|thumb|none|400px|M60E3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== RPD light machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD]] is available from the beginning of the game. It is commonly seen in the 1980s levels as a mounted gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg‎|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] can be unlocked on the loadout screen and is available during the mission in Afghanistan. It is ''very'' inaccurately portrayed as a dual-mode anti-tank / anti-aircraft missile launcher, with an RPG-7 iron sight placed on the folding sight. In anti-tank mode the round can be manually detonated by pressing fire again, while in anti-air mode the weapon will not fire without a lock on. When picked up, it generously comes with about 20 reloads and is meant to be used as a main weapon throughout &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:Blops2-Stinger-1.jpg|thumb|none|600px|Alex Mason holds his mutant Stinger as he ponders why anyone would do such a cruel and silly thing to an innocent missile launcher.]]&lt;br /&gt;
[[Image:Blops2-Stinger-2.jpg|thumb|none|600px|With the real sight folded down, this RPG-7 sight is used instead, allowing the missile to be fired directly.]]&lt;br /&gt;
[[Image:Blop2-Stinger-3.jpg|thumb|none|600px|Seemingly nobody has told the Stinger it is supposed to be a flimsy metal tube, since it is quite capable of destroying Soviet tanks with a single shot.]]&lt;br /&gt;
[[Image:Blops2-Stinger-4.jpg|thumb|none|600px|Common sense finally prevails as Mason folds the real sight up; this switches the weapon to lock-on mode.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FHJ-18 AA&amp;quot; Launcher==&lt;br /&gt;
&lt;br /&gt;
A fictional anti-air launcher similar in appearance to a [[FIM-92A Stinger]] is available for the 2025 missions.&lt;br /&gt;
&lt;br /&gt;
[[File:FHJ 18 AA BOII.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] is never found during the campaign, but is used by Jonas Savimbi during the first mission as he rides on an armored truck, and can be unlocked on the loadout screen by completing challenges.&lt;br /&gt;
&lt;br /&gt;
[[File:MM1.jpg|thumb|400px|none|MM1 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Blops2-MM1-1.jpg|thumb|none|600px|Savimbi brandishes his Hawk MM1 dramatically as he rides into battle.]]&lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1S== &lt;br /&gt;
&lt;br /&gt;
The [[Milkor_MGL#MGL_Mk_1S|MGL Mk 1S]] is available as the new &amp;quot;War Machine&amp;quot; killstreak in multiplayer and is unlocked for single player by completing challenges..&lt;br /&gt;
&lt;br /&gt;
[[File:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:CODBO2MikorMGL.jpg|thumb|600px|none|The Milkor MGL Mk 1S at Gamescon.]]&lt;br /&gt;
[[File:CODBO2MilkorSight.jpg|thumb|600px|none|The sight of the Milkor MGL Mk 1S.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] from MW3 is returning and even has the same model.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|400px|none|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:CODBO2SMAW.jpg|thumb|600px|none|The Mk 153 Mod 0 SMAW.]]&lt;br /&gt;
&lt;br /&gt;
==RPG 7==&lt;br /&gt;
The [[RPG-7]] is seen in both the past and future levels, both times simply called the &amp;quot;RPG;&amp;quot; the past version is a standard launcher, while in the future it is a &amp;quot;futurised&amp;quot; version more closely resembling the [[Airtronic RPG-7]] and fitted with a futuristic warhead. Both versions use the same pickup icon, which is a standard RPG-7.&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Airtronic RPG7.jpg|thumb|none|400px|Airtronic RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Blops2-FutureRPG-1.jpg|thumb|none|600px|One-off character Farid holds the future version of the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Bouncing Betty&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The same fictional &amp;quot;Bouncing Betty&amp;quot; land mine from past COD games is available, now as a disc-shaped mine that floats to head height before detonating.&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The Bouncing Betty in the bottom right corner.]]&lt;br /&gt;
&lt;br /&gt;
== C4 ==&lt;br /&gt;
&lt;br /&gt;
C4 is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The C4 under the Semtex.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Grenade ==&lt;br /&gt;
&lt;br /&gt;
The future hand grenade is a cross between a [[M67 hand grenade]] and the [[Mk 2 hand grenade]]. Strangely, this is the model used for all grenade pickups, even those in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The Grenade in the top left corner.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] returns with a new paint job.&lt;br /&gt;
&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The Claymore in the bottom left corner.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s can be seen mounted on technicals at various points during the campaign; strangely, these are the model from ''[[Modern Warfare 2]]'' which has no belt or ammo box, and not the more detailed version seen in ''[[Modern Warfare 3]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-M2-2.jpg|thumb|none|600px|While on his way to Menendez's mansion, Mason deals with an enemy technical, and stops to admire his prize.]]&lt;br /&gt;
[[Image:Blops2-M2-1.jpg|thumb|none|600px|Using video game logic, he correctly determines that if a weapon isn't loaded to begin with it can't run out of ammo, and is soon merrily blasting away using his invisible thumbs to operate the trigger.]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s can be seen mounted on Russian-made vehicles during the past levels, including Savimbi's vehicles and a series of militia patrol boats.&lt;br /&gt;
&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[File:Blops-DshK-1.jpg|thumb|none|600px|Mason mans a DshK as a series of Russian-made patrol boats attack his barge. Notice the apparent blanks.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A [[General Dynamics GAU-19/A]] is available as the new &amp;quot;Death Machine&amp;quot; killstreak as a handheld Gatling gun, and can be used in the campaign by completing challenges. It is also used as the remote turret gun.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[File:CODBO2GAU19ADeathMachine.jpg|thumb|none|600px|The GAU-19/A as the &amp;quot;Death Machine&amp;quot; killstreak.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The same handheld [[M134 Minigun]] from the previous game returns as an unlockable for the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
Same conglomerate of Mi-35M and Mi-24P seen in the [[Call of Duty: Modern Warfare 3|Modern Warfare 3]] appears again, this time menacing our horse riding protagonists, armed with a twin [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] mounted on the fuselage and chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[File:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[File:BlOps2 AK+Mi-24hybrid.jpg|thumb|none|600px|As imposing as a gunship with two forward gunner armaments is, what the protagonists are really forgetting is the nasty result of horse riding without a helmet at these speeds.]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Redback RWS==&lt;br /&gt;
&lt;br /&gt;
The fictional &amp;quot;Assault Sentry Drone&amp;quot; tracked UCVs mount a [[Metal Storm Weapons|Metal Storm Redback RWS]] four-barrel repeating grenade launcher in a module on their left-hand side. This is incorrectly depicted as an ordinary machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MS Redback.jpg|thumb|none|400px|Metal Storm Redback RWS - 40mm]]&lt;br /&gt;
[[Image:Blops2-RWS-1.jpg|thumb|none|600px|Two Assault Sentry Drones advance, armed with Redback RWS units.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
Same conglomerate of Mi-35M and Mi-24P seen in the [[Call of Duty: Modern Warfare 3|Modern Warfare 3]] appears again, this time menacing our horse riding protagonists, armed with a twin [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] mounted on the fuselage and chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[File:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B]]&lt;br /&gt;
[[File:BlOps2 AK+Mi-24hybrid.jpg|thumb|none|600px|Mil Mi-24 hybrid with both GSh-30-2 and Yak-B gatling guns for forward armaments. Somebody ''really'' needs to stop referencing Hind Airfix models apparently pieced together by kids with indecisive instructions]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Titus 6&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional weapon which resists conventional classification, the Titus-6 is a combination weapon combining a three-round burst explosive flechette launcher and a fully automatic shotgun. Visually the upper barrel and stock appear to be loosely based on a [[Steyr AUG A3]], with an underbarrel shotgun very slightly resembling an [[M26 MASS]] with the magazine slanted backwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Titus-2.jpg|thumb|none|600px|Section holds a &amp;quot;Titus-6&amp;quot; as he looks over a grounded drone helicopter. The scope is unfolded, indicating the weapon is in flechette mode.]]&lt;br /&gt;
[[Image:Blops2-Titus-3.jpg|thumb|none|600px|Reloading the Titus-6's flechette barrel. The tiny drum holds just three rounds and the weapon fires a three-round burst, meaning it must be reloaded every time it is fired. This is a slight clue that this is not a practical weapon system.]]&lt;br /&gt;
[[Image:Blops2-Titus-5.jpg|thumb|none|600px|Switching to the shotgun barrel changes the weapon's displayed name to &amp;quot;Titus-6 Buckshot,&amp;quot; folds down the reflex optic for no apparent reason, and prevents the use of the aim button.]]&lt;br /&gt;
[[Image:Blops2-Titus-4.jpg|thumb|none|600px|Reoading the Titus' lower barrel.]]&lt;br /&gt;
[[Image:Blops2-Titus-1.jpg|thumb|none|600px|Section looks at a Titus-6 on the ground; note the AUG-like upper body and stock.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Jackyboy255</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=631733</id>
		<title>Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=631733"/>
		<updated>2012-11-15T00:25:07Z</updated>

		<summary type="html">&lt;p&gt;Jackyboy255: /* Heckler &amp;amp; Koch M27  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Black-ops2_Logo.jpg‎|thumb|301px|right|''Call of Duty: Black Ops 2'' (2012)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops 2''''' (also known as CoD:Blops 2) is the ninth installment in the ''Call of Duty'' series, and the third main entry in the ''Black Ops'' sub-franchise. The game has variously been developed by Treyarch, Sledgehammer Games and Raven Software, and was published by Activision in 2012 for the PC, PS3 and Xbox 360.&lt;br /&gt;
&lt;br /&gt;
The story continues from ''[[Call of Duty: Black Ops]]'' and is set over two time periods, with previous protagonist Alex Mason continuing his top-secret work during the Cold War while his son David &amp;quot;Section&amp;quot; Mason deals with an emerging threat in 2025 from a powerful, ruthless terrorist leader named Menendez who has mysterious links to his father's work in the past. &lt;br /&gt;
&lt;br /&gt;
For purposes of this article, Alex Mason is referred to as &amp;quot;Mason&amp;quot; and David Mason as &amp;quot;Section.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops 2'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
''Black Ops 2'' uses the standard system of granting the player two &amp;quot;slots&amp;quot; for weapons; in the campaign this can be any two weapons. Unlike previous games, the game's singleplayer mode begins each mission with a multiplayer-like loadout screen where the player can choose the two weapons they will be equipped with and customise them, with new weapons and accessories unlocking as the game progresses. Special weapon crates are placed through the maps which contain copies of their chosen weapons, to ensure they do not run out of ammunition using a weapon that would not normally spawn in that mission.&lt;br /&gt;
&lt;br /&gt;
The game features an accessory system for customising weapons as before; in singleplayer, most weapons which allow accessories can have up to three. Weapons are divided into &amp;quot;past&amp;quot; weapons for the Cold War setting, and &amp;quot;future&amp;quot; weapons for the 2025 setting, each with their own accessories. One possible &amp;quot;accessory&amp;quot; for a weapon is select-fire, allowing the weapon to be toggled between auto and either single or burst mode (but not both).&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;B23R&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional automatic handgun called the &amp;quot;B23R&amp;quot; is available in the future levels. It appears to be intended as a &amp;quot;futurised&amp;quot; version of the [[Beretta 93R]] seen in previous ''Call of Duty'' games, but most of the weapon's actual design cues come from custom [[M1911]] pistols, such as the [[Strayer Voigt Infinity]].&lt;br /&gt;
&lt;br /&gt;
[[File:Infinity.jpg|thumb|none|400px|Strayer Voigt Infinity 1911 - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-B23-1.jpg|thumb|none|600px|Section reloads his &amp;quot;B23R&amp;quot; as he commences his assault on a disused set from ''Crysis''.]]&lt;br /&gt;
&lt;br /&gt;
==Callsign Handguns==&lt;br /&gt;
&lt;br /&gt;
Two handguns were seen on a callsign in the Cargo map preview.&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2CallsignHnadguns.jpg|thumb|350px|none|]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Tac-45,&amp;quot; the [[FN_FNP#FNP-45_Tactical|FN FNP-45 Tactical]] has a black slide when no camo is applied, and can be selected as a sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP45Tac.jpg|thumb|none|400px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-FNP45-1.jpg|thumb|none|600px|Aided and abetted by his robotic pygmy elephant, Section advances down a flooded street in Pakistan, armed with an FNP-45 Tactical.]]&lt;br /&gt;
[[Image:Blops2-FNP45-2.jpg|thumb|none|600px|Much wading later he finds himself near the end of his journey, and celebrates by reloading. This FNP-45 Tactical has a laser pointer, reflex sight and a &amp;quot;long barrel,&amp;quot; which uses futuristic technology to be completely invisible.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Judge ==&lt;br /&gt;
&lt;br /&gt;
A [[Taurus Raging Judge]] is Menendez's signature weapon during the game's campaign, and is called the &amp;quot;Executioner.&amp;quot; Judging by the cylinder it appears to be the cancelled 28-gauge version.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge XXVIII - 28 gauge. This was a prototype for the Raging Judge chambered in 28 gauge shotshells unveiled in 2011. It never entered production due to legal issues with it being both a smoothbore pistol and having a caliber greater than half and inch, both of which are prohibited under the US National Firearms Act.]]&lt;br /&gt;
[[Image:Blops2-Judge-1.jpg|thumb|600px|none|During a brief sequence from Menendez's perspective, the villain holds his Raging Judge on a hostage.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Kard ==&lt;br /&gt;
&lt;br /&gt;
A fully automatic handgun based on the [[TDI Kard]] called the KAP-40 is available in the future levels.&lt;br /&gt;
&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|400px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-Kard-1.jpg|thumb|none|600px|Section reloads a suppressed TDI Kard with a laser pointer and reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
A nickel plated [[M1911 pistol series|M1911A1]] is briefly seen in the holster of a solider in the reveal trailer. It is also seen in the gallery of Zombie weapons on the zombie section of ELITE, but with a standard finish.&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel plated M1911A1 pistol with brown grips - .45 ACP, as seen in singleplayer.]]&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt M1911A1 - .45 ACP, as seen in zombies mode.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
&lt;br /&gt;
The [[FN Five-seveN]] is a returning weapon from ''[[Modern Warfare 3]]''.  While it is still held with one hand, it now has its correct 20-round capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|400px|none|FN Five-seveN USG (US Government) model - 5.7x28mm]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-1.jpg|thumb|600px|none|Section reloads his Five-seveN. While the modelled rounds in the magazine are a plus, the topmost one seems held in place more by faith than any aspect of the magazine's design.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The Python returns from Black Ops in Zombies mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|Colt Python - .357 Magnum.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion#CZ_SCORPION_EVO_3_A1|CZ SCORPION EVO 3]] appeared in the &amp;quot;Aftermath&amp;quot; multiplayer map preview.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ SCORPION EVO 3 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is set to appear in the zombies mode.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] was used in the &amp;quot;Cargo&amp;quot; multiplayer map preview.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] can be seen during the Behind the Scenes video.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi.jpg|thumb|400px|none|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
&lt;br /&gt;
The [[Jian She Type-05]] appearing as the &amp;quot;Chicom QCB&amp;quot; was first seen in the Los Angeles Gameplay Trailer. It will be the only Sub-Machine Gun capable of firing in three-round burst mode.&lt;br /&gt;
&lt;br /&gt;
[[File:JS05.jpg|thumb|400px|none|Jian She Type-05 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==MSMC==&lt;br /&gt;
&lt;br /&gt;
The [[Modern Sub Machine Carbine]] was seen in the Gamescom demo for the map &amp;quot;Turbine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MSMC SMG.jpg|thumb|400px|none|Modern Sub Machine Carbine -  5.56×30mm MINSAS]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PDW-57&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional submachine gun bears a strong resemblance to the [[FN P90]], and is probably intended to represent a &amp;quot;futurised&amp;quot; version of it. It uses a very similar polycarbonate box magazine, but rather than being inserted from the top of the weapon it pivots at the front and swings out the the left-hand side.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:P90 Magazine.jpg|thumb|none|400px|P90 magazine, showing the spiral feed ramp.]]&lt;br /&gt;
[[Image:Blops2-PDW-1.jpg|thumb|none|600px|Section reloads his PDW-57. Note the bases of rounds in the polycarbonate magazine are shown on both sides, indicating some magical double-sided multi-round feed ramp is in use.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] is expected to return from [[Modern Warfare 2]], now called the '''Vector K10'''. It also has a black finish as opposed to the tan finish from MW2.&lt;br /&gt;
&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|400px|none|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 682 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 682]] returns from the first Black Ops in the zombies mode, once again named after the Rottweil Olympia Over/Under 72 shotgun.&lt;br /&gt;
&lt;br /&gt;
[[File:BM682.jpg|thumb|none|400px|Beretta Model 682 Gold E - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is seen in the hands of LAPD officers multiple times in the E3 demo.&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==M1216==&lt;br /&gt;
The [[SRM Arms 1200 Series Shotguns|SRM Arms Model 1216]] is seen in the multiplayer trailer. The weapon is unique in that the magazine is a tube containing four stacks of shotgun shells, and the tube must be manually rotated after one stack is emptied. The M1216 appears to shoot four shells at a time, indicating the 16 shell variant (4 tubes of 4).&lt;br /&gt;
&lt;br /&gt;
[[File:SRM 1216.jpg|thumb|none|400px|SRM Arms Model 1216 - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] with a saddler shell holder, a different rear sight, a sling warped around it like the Stakeout from the first game, and an attachment called &amp;quot;Long Barrel&amp;quot; will be available. Named the &amp;quot;R-870 MCS&amp;quot; in game and was first seen at Gamescon.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington 870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12S==&lt;br /&gt;
&lt;br /&gt;
A blurry HUD icon for the [[Saiga 12|Saiga 12S]] can was spotted in one of the multiplayer map demos and was later seen in a multiplayer demo.  Modeled with a left-handed ejection port/bolt handle.&lt;br /&gt;
&lt;br /&gt;
[[File:Saiga12s.jpg|thumb|none|400px|Saiga-12S - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== AK Variant ==&lt;br /&gt;
&lt;br /&gt;
During the horse riding (Yes, horse riding) sequence of the first trailer, a rider can be seen gripping an unknown [[AK-47|AK variant]]. On a closer examination of the screenshot, the proportions of the AK's magazine and lack of flash hider seem to imply it's a same WASR-2 inspired conglomerate as is the one in the first game&lt;br /&gt;
&lt;br /&gt;
[[File:WASR2.jpg|thumb|400px|none|WASR-2 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] assault rifle is used by PMC troops and Menendez's forces, Russia seemingly having decided to export the high-tech assault rifle by 2025. The weapon features a correct recoiling barrel and fast burst mode, and features a rail-top receiver with raised iron sights, though it still retains the original, now-useless rear sight.&lt;br /&gt;
&lt;br /&gt;
[[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:Blops2-AN94-1.jpg|thumb|none|600px|Section holds a camoflaged AN-94 as he makes his way towards the enemy base in the jungle, grumbling about the weather.]]&lt;br /&gt;
[[File:Blops2-AN94-2.jpg|thumb|none|600px|Reloading the AN-94 shows that effort has been made to model three-dimensional bullets in the magazine, though they appear to be 5.56x45 NATO rounds rather than 5.45x39 WP that the AN-94 actually uses.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
&lt;br /&gt;
The [[FN_FAL#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] appears in the multiplayer demo as the &amp;quot;SA-58&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|400px|none|DSA SA58 Para Tactical Carbine with EOTech red dot sight - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL &amp;quot;G Series&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A G Series [[FN FAL]] returns from the first Black Ops, this time as a fully-automatic battle rifle.  Unlocked immediately in single-player for your first 80s mission, and can be selected for the 2025 missions.&lt;br /&gt;
&lt;br /&gt;
[[File:Fn fal g series.jpg|thumb|none|400px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FNFALBOII.jpg|thumb|none|600px|The FN FAL &amp;quot;G Series&amp;quot; seen at E3.]]&lt;br /&gt;
[[File:CODBO2FALGSeries.jpg|thumb|none|600px|The FN FAL &amp;quot;G Series&amp;quot; seen in the hands of Jonas Savimbi.]]&lt;br /&gt;
[[File:Blackops2FAL.jpg|thumb|none|600px|Hudson about to drop his FAL.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
&lt;br /&gt;
The [[SCAR-L]] with drum magazine is one of the game's light machine guns. It is incorrectly listed as the &amp;quot;HAMR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN HAMR.jpg|thumb|none|400px|FN HAMR IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Blohamr.jpg |thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
An [[FN SCAR|FN SCAR-H]] first appeared in the second behind the scenes video.&lt;br /&gt;
&lt;br /&gt;
[[File:2fff2537c0.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CODBO2SCARH.jpg|thumb|none|600px|The player holding a SCAR-H.]]&lt;br /&gt;
[[File:BO2SCARL.jpg|thumb|none|600px|Harper's SCAR primed and ready.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M27==&lt;br /&gt;
&lt;br /&gt;
The M27 is a derivative of the HK 416 produced for the U.S. Marine Corps.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK416wAG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 5.56x45mm with [[Heckler &amp;amp; Koch AG36 Grenade Launcher|Heckler &amp;amp; Koch AG-C / GLM grenade launcher]] 40mm]]&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-HK416-1.jpg|thumb|none|600px|Reloading the HK416 shows the fire selector pointed to...Auto? What sorcery is this?]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
&lt;br /&gt;
Multiple soldiers in the reveal are seen wielding weapons which appear to be [[Heckler &amp;amp; Koch XM8]]s with short handguards and thick carrying handles seemingly based on one used by the [[(Aliens) - M41A Pulse Rifle|M41A Pulse Rifle]] in ''[[Aliens]]''. They use a railed carrying handle and have a railed handguard with rail covers rather than the PCAP accessory system used by the US version. In real life this configuration is used on Malaysian XM8s, though given the series' common use of airsoft weapons as references it is far more likely this was based on a rail-equipped airsoft gun. It is said to have an incorrect 32 round capacity. It is referred to in-game as the &amp;quot;M8A1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|400px|none|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:Blackops2 XM8.jpg|thumb|none|600px|A soldier wielding the XM8.]]&lt;br /&gt;
[[Image:Blackops2 XM82.jpg|thumb|none|600px|Harper running with his XM8. Note the older open-front &amp;quot;duckbill&amp;quot; flash hider rather than the &amp;quot;birdcage&amp;quot; of late-production XM8s.]]&lt;br /&gt;
[[Image:Blackops2 rifle.jpg|thumb|none|600px|Harper firing the XM8. Note the ejection port appears to be underneath the carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A slightly modified version of the [[IMI Galil ARM]] model from the original ''[[Call of Duty: Black Ops]]'' is available in the past levels; it no longer has a carry handle, though it still has the attachment point for one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Galil-1.jpg|thumb|600px|none|Out and about in Afghanistan, Alex Mason holds a Galil as he examines a colt.]]&lt;br /&gt;
&lt;br /&gt;
==IMI MTAR-21==&lt;br /&gt;
&lt;br /&gt;
The [[MTAR-21]], appears in the game as the &amp;quot;MTAR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mtar-21.jpg|thumb|none|400px|IMI Tavor MTAR-21 with Kimber Mepro red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-TAR-1.jpg|thumb|none|600px|Making his way through a flooded slum in Pakistan, Section reloads his MTAR-21, equipped with a foregrip, Leupold HAMR dual optic and laser pointer.]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-97 ==&lt;br /&gt;
&lt;br /&gt;
The pickup symbol of the &amp;quot;Type 95&amp;quot; appeared in the E3 demo, most likely being the same [[QBZ-97]] with 95-style trigger guard seen in &amp;quot;[[Call of Duty: Modern Warfare 3]]&amp;quot;. However, it has not since made any appearances in any trailers, and the same pickup was later used for the &amp;quot;Type 25&amp;quot; rifle, so it is likely that the &amp;quot;Type 95&amp;quot; was a placeholder name for it, and that it will not appear in-game along with the Type 25.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBZ-97A.jpg|thumb|none|400px|Norinco QBZ-97 with QBZ-95 style trigger guards - 5.56x45mm]]&lt;br /&gt;
[[File:BO2QBZ97.jpg|thumb|none|400px|The QBZ-97's HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;SMR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional bullpup heavy assault rifle called the &amp;quot;SMR,&amp;quot; resembling the Tula [[Saritch 308]], is a common weapon among enemy soldiers in the future levels.&lt;br /&gt;
&lt;br /&gt;
[[File:Saritch 308.jpg|thumb|none|400px|Saritch 308 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Blops2-SMR-1.jpg|thumb|none|600px|Section reloads an SMR equipped with a reflex optic. Note the small EOTech logo on the side of the sight; this optic is now actually called &amp;quot;EOTech sight&amp;quot; by the game rather than using the generic &amp;quot;holo sight&amp;quot; label.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 556==&lt;br /&gt;
&lt;br /&gt;
A [[SIG_SG_550#SIG_SG_556|SIG SG 556]] is available late in the singleplayer campaign. While early footage showed it called &amp;quot;SIG556,&amp;quot; in the final game it is instead called the &amp;quot;SWAT556.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:SIG 556 Green Furniture.jpg|thumb|none|400px|SIG SG 556 with green furniture - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Type 25&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional rifle based on the QB series called the Type 25 was used by David Mason in the E3 Demo. Unlike the Type 95 which is modeled after a QBZ-97, the Type 25 is actually based on the [[QBZ-95]] with a slightly modified exterior, which is evidenced by the form of the magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[File:CODB02Type25CAC.jpg|thumb|none|600px|The Type 25 in the multiplayer demo.]]&lt;br /&gt;
[[File:920x515 yemen.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BO2UnknownRifle.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M16A1 ==&lt;br /&gt;
&lt;br /&gt;
An [[M16A1]] can be seen in the hands of a soldier possibly during one of the &amp;quot;flashback eras&amp;quot; of the game identified by the 20-round magazine and the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1.jpg|thumb|400px|none|M16A1 - 5.56x45mm.]]&lt;br /&gt;
[[Image:bom16.jpg|thumb|600px|none|A soldier &amp;quot;Tebows&amp;quot; while wielding the M16A1]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
An [[M4A1]] is seen in a reveal poster, being held by a soldier. However, it is unknown if it will appear in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 BLOPS II.jpg|thumb|600px|none|A soldier holding an M4A1 fitted with a vertical foregrip and an ACOG scope in a piece of promotional art.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle]] is set to reappear from the previous games in zombies mode, but this time with a black finish instead of a wooden fourniture. Once again, the in-game model has a pistol grip and bipod like the M14E2 Light Machine Gun.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|400px|M14E2 Light Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] is set to reappear from the previous games in zombies mode.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifle =&lt;br /&gt;
&lt;br /&gt;
==FN Ballista==&lt;br /&gt;
&lt;br /&gt;
The [[FNH Ballista]] is a bolt-action sniper rifle that is available without a scope attachment.&lt;br /&gt;
&lt;br /&gt;
[[File:FNBallista.jpg|thumb|400px|none|FN Ballista - .338 Lapua Magnum]]&lt;br /&gt;
[[File:CODBO2FNBallistaScoped.jpg|thumb|600px|none|The FN Ballista with a scope.]]&lt;br /&gt;
[[File:CODBO2FNBallistaScopeRecticle.jpg|thumb|600px|none|Said scopes reticule.]]&lt;br /&gt;
&lt;br /&gt;
==SVU-AS Dragunov==&lt;br /&gt;
&lt;br /&gt;
The [[SVU-AS Dragunov]] with a finish similar to the SVU was seen in the gamescon video of the map &amp;quot;Aftermath&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Svu-a 2.jpg|thumb|400px|none|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]&lt;br /&gt;
[[File:CODBO2SVUAS.jpg|thumb|600px|none|Idling with the SVU-AS]]&lt;br /&gt;
[[File:CODBO2SVUASReload.jpg|thumb|600px|none|Reloading the SVU-AS]]&lt;br /&gt;
&lt;br /&gt;
==DSR-50==&lt;br /&gt;
&lt;br /&gt;
The [[DSR-50]] is used by enemies during the first future level, though it is not actually unlocked in the loadout menu until the last one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dsr50.jpg|thumb|400px|none|DSR-50 - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-DSR-2.jpg|thumb|600px|none|Section holds a DSR-50 during the final level as he celebrates someone having the catastrophically bad idea of handing an orbital weapon to the first guy who picks up the controls.]]&lt;br /&gt;
[[Image:Blops2-DSR-1.jpg|thumb|600px|none|Later, finding he can't use his satellite indoors, he reloads his DSR-50. This one is fitted with a &amp;quot;dual band&amp;quot; sight fitted to the standard scope, a ballistic computer and variable zoom (the oversized elevation turret with a large &amp;quot;V&amp;quot; on it represents this). Note the &amp;quot;DSR Precision&amp;quot; marking on the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;XPR-50&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A semi-automatic sniper rifle likely chambered in .50 BMG.&lt;br /&gt;
&lt;br /&gt;
[[File:Bloxpr.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Storm PSR&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Storm PSR&amp;quot; is a fictional three-barrelled sniper rifle based on [[Metal Storm weapons|Metal Storm]] technology, with the ability to queue and fire multiple rounds at a time to penetrate surfaces. This is actually a suggested capability of the Metal Storm system since it is able to make multiple rounds hit the same point, but no weapon design like the PSR currently exists and the weapon is a work of fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-Storm-1.jpg|thumb|601px|none|Section holds a &amp;quot;Storm PSR&amp;quot; during the attack on downtown Los Angeles. Note the text on the receiver is &amp;quot;Metalstorm Multishot Rifle,&amp;quot; meaning the &amp;quot;P&amp;quot; in &amp;quot;PSR&amp;quot; is apparently short for &amp;quot;M.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-Storm-2.jpg|thumb|600px|none|Scope of the Storm PSR; the bar to the right is the charge indicator, and the indicator immediately to the left shows the number of queued rounds and the penetration distance, up to eight metres.]]&lt;br /&gt;
[[Image:Blops2-Storm-3.jpg|thumb|600px|none|After the campaign has been completed once, the loadout screen unlocks completely, allowing future weapons to be used in the past. Here Mason reloads the Storm PSR which he presumably got from the same place he got a WA2000 in the previous game. Note the three sets of ten stacked rounds in the en-bloc clip.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Mk 48 Mod 1 ==&lt;br /&gt;
Several soldiers are also seen wielding [[FN Minimi|Mk 48 Mod 1]]s in the reveal and in the E3 demo.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk48mod1.jpg|thumb|400px|none|FN Mk 48 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Black ops2 SAW.jpg|thumb|none|600px|A soldier aiming his Mk 48 Mod 1.]]&lt;br /&gt;
[[Image:Blackops2 M249 2.jpg|thumb|none|600px|A soldier aiming his Mk 48 Mod 1 while standing.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-97#Norinco_QBB-95|Norinco QBB-95]] was seen in the multiplayer demo as the &amp;quot;QBB LSW&amp;quot;. It has been modified with bulkier furniture, and the trigger guard of the [[QBZ-95]].&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:CODBO2QBBLSW.jpg|thumb|none|600px|The QBB-95 in the multiplayer demo.]]&lt;br /&gt;
&lt;br /&gt;
== LSAT Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[LSAT|LSAT Light Machine Gun]] is occasionally seen in the hands of US soldiers, most commonly during the new &amp;quot;Strike Force&amp;quot; missions.&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|400px|none|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:Blops2-LSAT-1.jpg|thumb|none|600px|During a Strike Force mission, the target &amp;quot;high value individual&amp;quot; reloads her LSAT light machine gun. Note that this gun was apparently made by &amp;quot;Hobotronics Inc.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] can be unlocked on the loadout screen and is available during the mission in Afghanistan. It is ''very'' inaccurately portrayed as a dual-mode anti-tank / anti-aircraft missile launcher, with an RPG-7 iron sight placed on the folding sight. In anti-tank mode the round can be manually detonated by pressing fire again, while in anti-air mode the weapon will not fire without a lock on.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:Blops2-Stinger-1.jpg|thumb|none|600px|Alex Mason holds his mutant Stinger as he ponders why anyone would do such a cruel and silly thing to an innocent missile launcher.]]&lt;br /&gt;
[[Image:Blops2-Stinger-2.jpg|thumb|none|600px|With the real sight folded down, this RPG-7 sight is used instead, allowing the missile to be fired directly.]]&lt;br /&gt;
[[Image:Blop2-Stinger-3.jpg|thumb|none|600px|Seemingly nobody has told the Stinger it is supposed to be a flimsy metal tube, since it is quite capable of destroying Soviet tanks with a single shot.]]&lt;br /&gt;
[[Image:Blops2-Stinger-4.jpg|thumb|none|600px|Common sense finally prevails as Mason folds the real sight up; this switches the weapon to lock-on mode.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FHJ-18 AA&amp;quot; Launcher==&lt;br /&gt;
&lt;br /&gt;
A fictional anti-air launcher similar in appearance to a [[FIM-92A Stinger]] is seen in the Multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[File:FHJ 18 AA BOII.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] is never found during the campaign, but is used by Jonas Savimbi during the first mission as he rides on an armoured truck, and can be unlocked on the loadout screen by completing challenges.&lt;br /&gt;
&lt;br /&gt;
[[File:MM1.jpg|thumb|400px|none|MM1 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Blops2-MM1-1.jpg|thumb|none|600px|Savimbi brandishes his Hawk MM1 dramatically as he rides into battle.]]&lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1S== &lt;br /&gt;
&lt;br /&gt;
The [[Milkor_MGL#MGL_Mk_1S|MGL Mk 1S]] was seen at Gamescon as the new &amp;quot;War Machine&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
[[File:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:CODBO2MikorMGL.jpg|thumb|600px|none|The Milkor MGL Mk 1S at Gamescon.]]&lt;br /&gt;
[[File:CODBO2MilkorSight.jpg|thumb|600px|none|The sight of the Milkor MGL Mk 1S.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] from MW3 is returning and even has the same model.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|400px|none|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:CODBO2SMAW.jpg|thumb|600px|none|The Mk 153 Mod 0 SMAW.]]&lt;br /&gt;
&lt;br /&gt;
==RPG 7==&lt;br /&gt;
The [[RPG-7]] is seen in both the past and future levels; the past version is a standard launcher, while in the future it is a &amp;quot;futurised&amp;quot; version more closely resembling the [[Airtronic RPG-7]].&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Airtronic RPG7.jpg|thumb|none|400px|Airtronic RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Bouncing Betty&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The same fictional &amp;quot;Bouncing Betty&amp;quot; land mine from past COD games was seen in the multiplayer demo.&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The Bouncing Betty in the bottom right corner.]]&lt;br /&gt;
&lt;br /&gt;
== C4 ==&lt;br /&gt;
&lt;br /&gt;
C4 was seen in the multiplayer demo.&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The C4 under the Semtex.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Grenade ==&lt;br /&gt;
&lt;br /&gt;
The future hand grenade is a cross between a [[M67 hand grenade]] and the [[Mk 2 hand grenade]]. Strangely, this is the model used for all grenade pickups, even those in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The Grenade in the top left corner.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] returns with a new paint job.&lt;br /&gt;
&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The Claymore in the bottom left corner.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s can be seen mounted on technicals at various points during the campaign; strangely, these are the model from ''[[Modern Warfare 2]]'' which has no belt or ammo box, and not the more detailled version seen in ''[[Modern Warfare 3]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-M2-2.jpg|thumb|none|600px|While on his way to Menendez's mansion, Mason deals with an enemy technical, and stops to admire his prize.]]&lt;br /&gt;
[[Image:Blops2-M2-1.jpg|thumb|none|600px|Using videogame logic, he correctly determines that if a weapon isn't loaded to begin with it can't run out of ammo, and is soon merrily blasting away using his invisible thumbs to operate the trigger.]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s can be seen mounted on Russian-made vehicles during the past levels, including Savimbi's vehicles and a series of militia patrol boats.&lt;br /&gt;
&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[File:Blops-DshK-1.jpg|thumb|none|600px|Mason mans a DshK as a series of Russian-made patrol boats attack his barge. Notice the apparent blanks.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A [[General Dynamics GAU-19/A]] was seen in the preview for the multiplayer map &amp;quot;Turbine&amp;quot; as a mounted weapon then a day later it was confirmed to be the new &amp;quot;Death Machine&amp;quot; killstreak..&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG. Here pictured with Jet pilot, Helicopter pilot, and infantry soldier's helmets, and belt of .50 BMG ammo.]]&lt;br /&gt;
[[File:CODBO2GAU19A.jpg|thumb|none|600px|The mounted GAU-19/A in first person.]]&lt;br /&gt;
[[File:CODBO2GAU19ADeathMachine.jpg|thumb|none|600px|The GAU-19/A as the &amp;quot;Death Machine&amp;quot; killstreak.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
Same conglomerate of Mi-35M and Mi-24P seen in the [[Call of Duty: Modern Warfare 3|Modern Warfare 3]] appears again, this time menacing our horse riding protagonists, armed with a twin [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] mounted on the fuselage and chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[File:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[File:BlOps2 AK+Mi-24hybrid.jpg|thumb|none|600px|As imposing as a gunship with two forward gunner armaments is, what the protagonists are really forgetting is the nasty result of horse riding without a helmet at these speeds.]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Redback RWS==&lt;br /&gt;
&lt;br /&gt;
The fictional &amp;quot;Assault Sentry Drone&amp;quot; tracked UCVs mount a [[Metal Storm Weapons|Metal Storm Redback RWS]] four-barrel repeating grenade launcher in a module on their left-hand side.&lt;br /&gt;
&lt;br /&gt;
[[Image:MS Redback.jpg|thumb|none|400px|Metal Storm Redback RWS - 40mm]]&lt;br /&gt;
[[Image:Blops2-RWS-1.jpg|thumb|none|600px|Two Assault Sentry Drones advance, armed with Redback RWS units.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
Same conglomerate of Mi-35M and Mi-24P seen in the [[Call of Duty: Modern Warfare 3|Modern Warfare 3]] appears again, this time menacing our horse riding protagonists, armed with a twin [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] mounted on the fuselage and chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
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[[File:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B]]&lt;br /&gt;
[[File:BlOps2 AK+Mi-24hybrid.jpg|thumb|none|600px|Mil Mi-24 hybrid with both GSh-30-2 and Yak-B gatling guns for forward armaments. Somebody ''really'' needs to stop referencing Hind Airfix models apparently pieced together by kids with indecisive instructions]]&lt;br /&gt;
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= Other =&lt;br /&gt;
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== &amp;quot;Titus 6&amp;quot; ==&lt;br /&gt;
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A fictional weapon which resists conventional classification, the Titus-6 is a combination weapon combining a three-round burst explosive flechette launcher and a fully automatic shotgun. Visually the upper barrel and stock appear to be loosely based on a [[Steyr AUG A3]], with an underbarrel shotgun very slightly resembling an [[M26 MASS]] with the magazine slanted backwards.&lt;br /&gt;
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[[Image:1.Steyr_AUG_A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Titus-2.jpg|thumb|none|600px|Section holds a &amp;quot;Titus-6&amp;quot; as he looks over a grounded drone helicopter. The scope is unfolded, indicating the weapon is in flechette mode.]]&lt;br /&gt;
[[Image:Blops2-Titus-3.jpg|thumb|none|600px|Reloading the Titus-6's flechette barrel. The tiny drum holds just three rounds and the weapon fires a three-round burst, meaning it must be reloaded every time it is fired. This is a slight clue that this is not a practical weapon system.]]&lt;br /&gt;
[[Image:Blops2-Titus-5.jpg|thumb|none|600px|Switching to the shotgun barrel changes the weapon's displayed name to &amp;quot;Titus-6 Buckshot,&amp;quot; folds down the reflex optic for no apparent reason, and prevents the use of the aim button.]]&lt;br /&gt;
[[Image:Blops2-Titus-4.jpg|thumb|none|600px|Reoading the Titus' lower barrel.]]&lt;br /&gt;
[[Image:Blops2-Titus-1.jpg|thumb|none|600px|Section looks at a Titus-6 on the ground; note the AUG-like upper body and stock.]]&lt;br /&gt;
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{{Call of Duty Series}}&lt;br /&gt;
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[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Jackyboy255</name></author>
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