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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JackalUnderscore</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-05-10T11:09:06Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1499914</id>
		<title>Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_2042&amp;diff=1499914"/>
		<updated>2022-05-15T11:38:16Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* LWRC SMG-45 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Battlefield 2042''&lt;br /&gt;
|picture=BF2042 Cover.jpeg&lt;br /&gt;
|caption=Official Cover Art&lt;br /&gt;
|series=''[[Battlefield]]''&lt;br /&gt;
|date= November 19, 2021&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox Series X|S&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 2042''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is the twelfth main entry in EA's large-scale ''[[Battlefield]]'' FPS series, and is the first entry to take place in a modern/near future setting since 2013's ''[[Battlefield 4]]''.&lt;br /&gt;
&lt;br /&gt;
A direct sequel to ''Battlefield 4'', the game is set in the year 2042 and features the United States and Russia as Earth's last two superpowers, after environmental disasters, economic crises, rising sea levels, and resource shortages plunged the world into chaos. As the world recovers from a decade of crises, the two nations use former military personnel from refugee groups, who call themselves &amp;quot;Non-Patriated&amp;quot;, in Task Forces to fight each other in proxy wars for control of the new world that has emerged. These refugees are distrustful of the governments that exiled them and refused them safety in the previous years of hardship, but must choose a side to fight for their future.&lt;br /&gt;
&lt;br /&gt;
'''''All-Out Warfare''''' is the regular mode similar to the multiplayer of previous ''Battlefield'' titles, featuring maps set in worldwide locations like Egypt, Singapore, Seoul, Antarctica, and French Guiana with extreme weather events like sandstorms and tornadoes rolling in mid-match to affect the flow of gameplay.&lt;br /&gt;
&lt;br /&gt;
'''''Portal''''' mode allows use of remastered maps, weapons, vehicles, gadgets, classes, TTK values, movement and factions from older Battlefield games, namely ''[[Battlefield 1942]]'', ''[[Battlefield: Bad Company 2]]'' and ''[[Battlefield 3]]'', along with those from the rest of the game. Creation of custom &amp;quot;Portal&amp;quot; servers using remastered content is done via a web-based service, which allows players to customise rules and settings (including the use of new 2042 content) in order to create a properly unique Battlefield experience. New content is planned to be added Portal mode in future updates.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Battlefield 2042'' foregoes the class system of all previous ''Battlefield'' games, instead using a system called &amp;quot;Specialists&amp;quot;, who each have their own unique active and passive abilities, though they are still grouped into four different categories named after the previous games' classes based on their abilities (this is merely descriptive and does not affect gameplay). The rest of their loadout, including primary weapons and gadgets, is fully customizable, allowing players more freedom in their loadouts. There are 10 specialists at launch, each with unique abilities. Generic AI soldiers of the United States and Russian factions appear in certain modes, and they appear to be based around the traditional classes such as having a regular assault rifleman, rocket-demolitions kit, support gunners, and marksmen types. &lt;br /&gt;
&lt;br /&gt;
The returning factions in the ''Portal'' mode still use the old class system, with the precise classes available depending on their original game.&lt;br /&gt;
&lt;br /&gt;
Both the base 2042 modes and ''Portal'' weapons have initial spawn/equip animations, a feature new to the series (sans some irregular appearances such as the [[M1 Garand]] in ''[[Battlefield V]]''). &lt;br /&gt;
&lt;br /&gt;
A new “attachment plus” system allows weapons to be customised during gameplay, akin to the [[Crysis]] series or [[Warface]].&lt;br /&gt;
&lt;br /&gt;
=Battlefield 2042=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The [[Glock 18]] appears in the game as the &amp;quot;G57&amp;quot;, implying that 9 new models come out after the [[Glock 48]] in the coming years. It is depicted as a fourth generation model, which isn't currently known to exist on factory Glock 18 pistols, though Khyber Pass copies of the Glock 18C variant do exist in Gen 4. The frame is fitted with a futurized Recover Tactical RC12 rail adapter.&lt;br /&gt;
&lt;br /&gt;
Its alternate fire mode is three-round burst, as opposed to the real G18's full-auto. In the pre-Alpha build of the game it incorrectly held 16+1 rounds instead of 17+1; while this was likely a simple oversight (setting it to hold &amp;quot;17 rounds&amp;quot;, not unlike the CZ 75 from ''Battlefield 4'' before it was corrected), the Beta and final game double down on this error by lowering the ammo count to 14+1, with options for a 15-round subsonic, 20-round extended stick magazine, or a 30-round drum magazine. When entirely out of ammo, the slide will remain locked back.&lt;br /&gt;
[[File:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock17Gen4.jpg|thumb|none|350px|Glock 17 (4th Generation), for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock18 BF2042menu.jpg|thumb|none|600px|The Glock 18 in the loadout menu. Note the two-stage guide rod, the enlarged magazine release and the grip texture; these elements coupled with the square slide edges, the finger grooves and the non-ambidextrous slide release (the latter evidenced when reloading) indicate that it is a Gen 4 Glock configuration.]]&lt;br /&gt;
[[File:BF2042 Portal G57 idle.jpg|thumb|none|600px|Boris wielding the Glock out in the scenic park in the park of the Songdo district on the &amp;quot;Kaleidoscope&amp;quot; level.]]&lt;br /&gt;
[[File:BF2042 Portal G57 irons.jpg|thumb|none|600px|Aiming reveals the G57 has three-dot type sights rather than the classic illuminated notch.]]&lt;br /&gt;
[[File:Battlefield 2042 Open Beta Screenshot 2021 G1802.jpg|thumb|none|600px|Tactical reloading the G18 in the Beta.]]&lt;br /&gt;
[[File:BF42 G57 (2).jpg|thumb|none|600px|About to flick out at empty magazine from the Glock. This angle shows that the slide release is indeed non-ambidextrous.]]&lt;br /&gt;
[[File:BF42 G57 (3).jpg|thumb|none|600px|Sliding in another mag. As with previous iterations, the slide still has a full set of serrations.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P320 (in Flux Defense MP17 chassis)===&lt;br /&gt;
A [[SIG-Sauer P320]] in a Flux Defense MP17 chassis appears as the &amp;quot;MP28&amp;quot;. In the game's universe, the P320 pistol itself is called &amp;quot;M28&amp;quot; (as seen in the loadout menu description), in a reference to the M17 and M18 variants. As with the DSR-1 sniper rifle, the MP17 features a reserve magazine in its foregrip that is used during the first reload. The slot is unused if the drum magazine attachment is equipped. &lt;br /&gt;
[[File:Flux Defense MP17.jpg|thumb|none|450px|SIG-Sauer P320-M17 in Flux Defense MP17 chassis - 9x19mm Parabellum]]&lt;br /&gt;
[[File:P320chassis BF2042menu.jpg|thumb|none|600px|The P320 in its aftermarket pistol carbine conversion. This MP17 configuration sports a pistol brace rather than a stock, and the default sight is a Trijicon RMR.]]&lt;br /&gt;
[[File:BF42 MP17 (1).jpg|thumb|none|600px|Drawing the P320+MP17 - here, the brace pops out.]]&lt;br /&gt;
[[File:BF42 MP17 (2).jpg|thumb|none|600px|Wielding the MP17 as Wyatt inside a CNES building.]]&lt;br /&gt;
[[File:BF42 MP17 (3).jpg|thumb|none|600px|Using the default bronze RMR sight.]]&lt;br /&gt;
[[File:BF42 MP17 (4).jpg|thumb|none|600px|Previewing the converted pistol. The spare magazine is already in use here.]]&lt;br /&gt;
[[File:BF42 MP17 (5).jpg|thumb|none|600px|Removing said backup magazine...]]&lt;br /&gt;
[[File:BF42 MP17 (6).jpg|thumb|none|600px|...and inserting it.]]&lt;br /&gt;
[[File:BF42 MP17 (7).jpg|thumb|none|600px|Reloading the MP17 from empty.]]&lt;br /&gt;
[[File:BF42 MP17 (8).jpg|thumb|none|600px|Thumbing the slide release.]]&lt;br /&gt;
&lt;br /&gt;
===Taurus Raging Hunter===&lt;br /&gt;
A [[Taurus Raging Bull|Taurus Raging Hunter]] revolver appears as the &amp;quot;M44&amp;quot; (actually [[Taurus Model 44|a different Taurus revolver entirely]] that was the &amp;quot;.44 Magnum&amp;quot; in prior titles); it operates exclusively in single-action, with the player manually cocking the hammer between each shot. The hammer is cocked upon first drawing the weapon, and will subsequently remain cocked when holstered. Recocking the hammer cannot be skipped by swapping weapons (much like rechambering pump/bolt action weapons) - though once an entire cylinder is spent, the hammer is erroneously cocked at the start of a reload (this locks the cylinder in place). Much like the G57's slide staying locked back when entirely out of spare ammo, the hammer will remain down until more ammo is obtained. Unfired rounds are retained when reloading, with casings simply dumped out of the cylinder after catching the unfired rounds, then a speedloader is used; due to this, the empty reload is actually faster than partial reloads as it skips that step.&lt;br /&gt;
&lt;br /&gt;
On launch, it was inexplicably portrayed as having a 5+1 capacity; this was claimed to have been fixed in the 2nd December patch, but in fact was not.&lt;br /&gt;
[[File:Taurus Raging Hunter.jpg|thumb|none|350px|Taurus Raging Hunter with 8&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[File:BF42 Taurus 44 (1).jpg|thumb|none|600px|A preview of the Taurus in the loadout screen.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (1).jpg|thumb|none|600px|Rao out with the Taurus Raging Hunter in Kourou.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (2).jpg|thumb|none|600px|Aiming the revolver at the space center.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (3).jpg|thumb|none|600px|Thumbing the hammer after firing a shot. This also occurs when initially drawing the Taurus.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (4).jpg|thumb|none|600px|Opening up the cylinder with the hammer still cocked.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (5).jpg|thumb|none|600px|Here, Rao shakes out the unfired half of the rounds.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (6).jpg|thumb|none|600px|Then manually ejects the expanded, fired casings.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (7).jpg|thumb|none|600px|Speed-loading six more .44 rounds before flinging the cylinder shut.]]&lt;br /&gt;
[[File:BF42 Raging Hunter (8).jpg|thumb|none|600px|Admiring the Raging Hunter.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Brügger &amp;amp; Thomet MP9-N===&lt;br /&gt;
A [[Brügger &amp;amp; Thomet MP9|Brügger &amp;amp; Thomet MP9-N]] with a TP9-style underbarrel rail appears under the &amp;quot;MP9&amp;quot; moniker. It fires at 900 RPM, which makes it the second fastest SMG, beaten only by the Vector. At first, it is equipped with a 20-round magazine, with options for a 15-rounder, a 30-round extended magazine, or a 50-round drum magazine. &lt;br /&gt;
[[File:BuT MP9N.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet MP9-N with Aimpoint Micro TL sight - 9x19mmm]]&lt;br /&gt;
[[File:B&amp;amp;T TP9.jpg|thumb|none|450px|Brügger &amp;amp; Thomet TP9-US - 9x19mm]]&lt;br /&gt;
[[File:BF42 MP9 (1).jpg|thumb|none|600px|The MP9 in the Weapons menu.]]&lt;br /&gt;
[[File:BF42 MP9 (2).jpg|thumb|none|600px|The MP9-N in Falck's doctor-gloved hands in an office on Brani Island.]]&lt;br /&gt;
[[File:BF42 MP9 (3).jpg|thumb|none|600px|Aiming with the MP9's standard irons.]]&lt;br /&gt;
[[File:BF42 MP9 (4).jpg|thumb|none|600px|Reloading the short default magazine.]]&lt;br /&gt;
[[File:BF42 MP9 (5).jpg|thumb|none|600px|Turning it over to watch the bolt drop from empty.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The 2nd generation [[KRISS Vector]] appears as the &amp;quot;K30&amp;quot;, seemingly alluding to it being a successor to the KRISS K10 prototype that previously appeared in ''[[Battlefield Hardline]]''. Despite functioning like a full-auto Vector SMG, the beta version was modeled after the civilian SBR variant, as it lacked a select-fire lever. The retail release changed this by adding full-auto and burst pictograms to the safety at the rear, but this is incorrect, as the fire selector (Semi/Burst/Auto) of the real Vector SMG is separate from the safety. The resulting selector (depicted as Safe/Burst/Auto) seems to reflect the fact that the weapon can only be used in full-auto or two-round burst during gameplay, but not semi-auto. &lt;br /&gt;
&lt;br /&gt;
It uses 20-round magazines by default (implied to be .45 ACP) as well as 40-round extended mags (possibly in 9mm), with an option for a 20-round subsonic and a 50-round drum magazine, and is fitted with Diamondhead's Diamond Integrated Sighting System flip up sights.&lt;br /&gt;
&lt;br /&gt;
AI US Command troops can be seen with the Vector in gameplay.&lt;br /&gt;
[[File:Vector SBR 2.1.jpg|thumb|none|450px|KRISS USA Gen II Vector SBR - .45 ACP / 9x19mm Parabellum. This is the 2017 model, which comes with an integrated AR stock adaptor and a KRISS DS150 stock.]]&lt;br /&gt;
[[File:BF2042Kriss-01.JPG|thumb|none|600px|The KRISS Vector in the reveal trailer.]]&lt;br /&gt;
[[File:BF2042BETA KRISS 02.jpg|thumb|none|600px|Reloading a water covered Vector in the beta.]]&lt;br /&gt;
[[File:Bf2042BETA kriss 04.jpg|thumb|none|600px|Charging the Vector in a car full of Mackays.]]&lt;br /&gt;
[[File:BF42 Vector (0).jpg|thumb|none|600px|Previewing the retail model of the &amp;quot;K30&amp;quot; in the Weapons menu. Note the fire selector.]]&lt;br /&gt;
[[File:BF42 Vector (1).jpg|thumb|none|600px|The KRISS Vector in idle inside the rocket hangar at the Guiana Space Center.]]&lt;br /&gt;
[[File:BF42 Vector (2).jpg|thumb|none|600px|Aiming with the distinct diamond sights.]]&lt;br /&gt;
[[File:BF42 Vector (3).jpg|thumb|none|600px|The Attachments+ view of the Vector.]]&lt;br /&gt;
[[File:BF42 Vector (4).jpg|thumb|none|600px|Actuating the Vector's mag release.]]&lt;br /&gt;
[[File:BF42 Vector (5).jpg|thumb|none|600px|Sliding in a new short 20-rounder.]]&lt;br /&gt;
[[File:BF42 Vector (6).jpg|thumb|none|600px|Rather dramatically pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===LWRC SMG-45===&lt;br /&gt;
The [[LWRC SMG-45]] first appeared under the name &amp;quot;PBX-9&amp;quot;, and as of the first public test is instead named &amp;quot;PBX-45&amp;quot;. Markings on the side read &amp;quot;9MM|45 ACP&amp;quot;, and it can indeed be swapped between 9mm in 30 and 45 round magazines or .45 ACP in 20-rounders. It is fitted with stylized Magpul MBUS PRO Steel Sights and its stock appears to use the bronze finish of the early models.&lt;br /&gt;
&lt;br /&gt;
A secret, [[M1 Garand]] inspired reload involves the stick magazine being pushed down through the top of the weapon, clipping through it into the magazine well.&lt;br /&gt;
[[File:LWRC SMG45.jpg|thumb|none|450px|LWRC SMG-45 - .45 ACP]]&lt;br /&gt;
[[File:SMG45 BF2042menu.jpg|thumb|none|600px|The LWRC SMG-45 in the loadout menu.]]&lt;br /&gt;
[[File:BF42 PBX (0).jpg|thumb|none|600px|When equipping the SMG-45, the character pulls the charging handle.]]&lt;br /&gt;
[[File:BF42 PBX (1).jpg|thumb|none|600px|The LWRC SMG-45 in hand.]]&lt;br /&gt;
[[File:BF42 PBX (2).jpg|thumb|none|600px|Closeup view of the SMG-45 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 PBX (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 PBX (4).jpg|thumb|none|600px|Tactically reloading the huge magazines.]]&lt;br /&gt;
[[File:BF42 PBX (5).jpg|thumb|none|600px|Reloading on empty...]]&lt;br /&gt;
[[File:BF42 PBX (6).jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF2042LWRCSMG45-01.JPG|thumb|none|600px|The SMG-45 as seen with a suppressor and Leupold HAMR style-sight in the trailer.]]&lt;br /&gt;
[[File:BF2042 SMG45 01.jpeg|thumb|none|600px|Later on, it appears with a vertical grip and a reflex sight instead.]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
A [[PP-19 Bizon-2]] modified with a custom forend, a top rail and a Zenit stock appears as the &amp;quot;PP-29&amp;quot;. It can equip its standard 64-round helical magazine, or use high-power and subsonic 53-round magazines.&lt;br /&gt;
&lt;br /&gt;
It is the default SMG for the Russian AI faction in gameplay.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[File:BF42 PP-19 (1).jpg|thumb|none|600px|The futurized Bizon-2 in the loadout preview.]]&lt;br /&gt;
[[File:BF42_PP-19_(2).jpg|thumb|none|600px|Irish holds a Bizon inside the local cardboard box stockpiling shed.]]&lt;br /&gt;
[[File:BF42_PP-19_(3).jpg|thumb|none|600px|Aiming with the rather basic iron sights.]]&lt;br /&gt;
[[File:BF42_PP-19_(4.jpg|thumb|none|600px|Trigger-finger flicking out the helical magazine when empty.]]&lt;br /&gt;
[[File:BF42_PP-19_(5).jpg|thumb|none|600px|Latching in another.]]&lt;br /&gt;
[[File:BF42_PP-19_(6).jpg|thumb|none|600px|Charging the PP-19 with the fairly standard modern underhanded method.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Crye Precision SIX12===&lt;br /&gt;
A [[Crye Precision SIX12]] can be mounted as an underbarrel option to the AK-12, MCX Spear, Sako TRG, and LWAMG. It is named the &amp;quot;Masterkey&amp;quot;, in a seeming reference to the [[Knight's Armament Masterkey]].&lt;br /&gt;
[[File:Six12underslung.jpg|thumb|none|400px|Crye Precision SIX12 - 12 gauge]]&lt;br /&gt;
[[File:Six12 BF2042menu.jpg|thumb|none|600px|The SIX12 in the weapon customization menu.]]&lt;br /&gt;
[[File:BF42 MKey (1).jpg|thumb|none|600px|The SIX12 shotgun mounted on an AK-12.]]&lt;br /&gt;
[[File:BF42 MKey (2).jpg|thumb|none|600px|Removing the cylinder full of shotgun shells.]]&lt;br /&gt;
[[File:BF42 MKey (3).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870 MCS===&lt;br /&gt;
The [[Remington 870 MCS]] appears as the &amp;quot;MCS-880&amp;quot;, fitted with an M4 stock adaptor, a combination M-LOK and smart rail pump, and [[Mossberg 590A1]]-style ghost ring sights. Its tube magazine cannot be extended, but can handle buckshot, flechette, and slug shells, and can also equip a foregrip to be attached at the pump.&lt;br /&gt;
[[File:Remington 870MCS.jpg|thumb|none|450px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[File:Custom870wMossbergGhostRing.jpg|thumb|none|450px|Remington 870 with ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:870 BF2042menu.jpg|thumb|none|600px|The 870 in the loadout menu. Note the Magpul CTR stock and Hogue OverMolded rubber pistol grip.]]&lt;br /&gt;
[[File:BF42 MCS (1).jpg|thumb|none|600px|The Remington 870 MCS in game.]]&lt;br /&gt;
[[File:BF42 MCS (2).jpg|thumb|none|600px|ADS view of the ghost ring sights.]]&lt;br /&gt;
[[File:BF42 MCS (3).jpg|thumb|none|600px|Pumping the shotgun. Like in [[Call of Duty: Modern Warfare (2019)|''Modern Warfare'' (2019)]], the shell is correctly with a blown out crimp after being fired.]]&lt;br /&gt;
[[File:BF42 MCS (4).jpg|thumb|none|600px|Inserting new shells. Shells are color-coded depending on the type. Buckshots are red.]]&lt;br /&gt;
[[File:BF2042R870-01.JPG|thumb|none|600px|A Remington 870-equipped soldier stacks up in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 12===&lt;br /&gt;
A [[Saiga 12]] with full-auto capability and customized by Hatcher Gun Company appears as the &amp;quot;12M Auto&amp;quot;. By default, it comes with an 8-round buckshot magazine - it can accept 5-round flechettes, 8-round slugs, 12-round buckshot stick mags, and a 20-round buckshot drum. AI Russian close-quarters troops use the Saiga 12. &lt;br /&gt;
[[File:HGC Saiga.JPG|thumb|none|450px|Hatcher Gun Company Saiga 12 - 12 gauge]]&lt;br /&gt;
[[File:BF42 Saiga-12 (1).jpg|thumb|none|600px|The game model of the HGC-modified Saiga 12.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (2).jpg|thumb|none|600px|Inside a desolate warehouse with the Saiga.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (3).jpg|thumb|none|600px|Aiming with the flip-up sights.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (4).jpg|thumb|none|600px|Dumping out an empty 12-guage magazine. The bolt automatically locks back when empty, similar to the [[Vepr-12]].]]&lt;br /&gt;
[[File:BF42 Saiga-12 (5).jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[File:BF42 Saiga-12 (6).jpg|thumb|none|600px|Pulling the added round charging handle ]]&lt;br /&gt;
&lt;br /&gt;
==Rifles / Carbines==&lt;br /&gt;
===&amp;quot;AC-42&amp;quot;===&lt;br /&gt;
The &amp;quot;AC-42&amp;quot; is a futuristic bullpup assault rifle taking visual cues from the [[Thales F90|Thales F90MBR]] and the [[Tavor TAR-21 rifle series|IWI Tavor]] series. Curiously, its in-game description notes that it's a newly-developed Russian rifle. While this is odd given the F90's Austrian/Australian origin, it does explain the Russian-style naming convention; &amp;quot;A&amp;quot; for &amp;quot;Avtomat&amp;quot;, &amp;quot;C&amp;quot; for the designer's name, a dash, and &amp;quot;(20)42&amp;quot; for the year of introduction.&lt;br /&gt;
&lt;br /&gt;
At 1,200 RPM, the AC-42 is the fastest-firing assault rifle, but is locked to semi-auto and burst fire modes only. By default it starts with a 30 round magazine, with options for a 40-round magazine, and 20 round subsonic and high power option.&lt;br /&gt;
[[File:F90 MBR.jpg|thumb|none|450px|Thales F90MBR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Manticore Arms Tavor 2.jpg|thumb|none|450px|IWI Tavor SAR with Manticore Arms furniture - .223 Remington]]&lt;br /&gt;
[[File:BF42 AC42 (0.1).jpg|thumb|none|600px|A clear view of the AC-42 in the Weapons menu.]]&lt;br /&gt;
[[File:BF42 AC42 (0).jpg|thumb|none|600px|A chamber check is performed during the deployment animation.]]&lt;br /&gt;
[[File:BF42 AC42 (1).jpg|thumb|none|600px|The AC-42 in hand.]]&lt;br /&gt;
[[File:BF42 AC42 (2).jpg|thumb|none|600px|Closeup view in the Plus menu. &amp;quot;5.45x39&amp;quot; can be seen inscribed on the bolt.]]&lt;br /&gt;
[[File:BF42 AC42 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF42 AC42 (4).jpg|thumb|none|600px|Tactically reloading.]]&lt;br /&gt;
[[File:BF42 AC42 (5).jpg|thumb|none|600px|Tossing an empty magazine and inserting one at the same time, with some serious clipping of the magazine with the operator's glove.]]&lt;br /&gt;
[[File:BF42 AC42 (6).jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===AK-12===&lt;br /&gt;
The 2018 production version of the [[AK-12]] appears as the &amp;quot;AK-24&amp;quot;. It was first seen in the reveal trailer, fitted with an olive drab handguard, stock, and polymer magazine, as well as various attachments, including an OKP-7 sight.&lt;br /&gt;
&lt;br /&gt;
Holding 30 rounds by default, it can also be equipped with &amp;quot;High-Power&amp;quot; ammo in 20-round mags; these magazines share the same model as the 30-rounders, but in a black finish instead of tan, as well as a 40-round extended magazine, and an underloaded 50 round drum magazine. Regular Russian AI infantry soldiers use the AK-12 as their standard rifle in the 2042-era.&lt;br /&gt;
&lt;br /&gt;
Accurate to the real AK-12, it can switch between full-auto, semi-auto, and also a two-round burst.&lt;br /&gt;
[[File:AK-12.jpg|thumb|none|450px|AK-12 - 5.45x39mm. This is the first mass-production version, unveiled in 2017 and adopted for service in 2018.]]&lt;br /&gt;
[[File:AK12 BF2042menu.jpg|thumb|none|600px|The AK-12 in the loadout menu. The OD green furniture seen in the reveal trailer has been replaced with tan furniture.]]&lt;br /&gt;
[[File:BF42 AK24 (1).jpg|thumb|none|600px|The AK-12 in Angel's hands in Antarctica in the released game, now held in a more typical fashion.]]&lt;br /&gt;
[[File:BF42 AK24 (2).jpg|thumb|none|600px|Closeup view of the AK-12 in the Plus menu.]]&lt;br /&gt;
[[File:BF42 AK24 (3).jpg|thumb|none|600px|Iron sights of the AK-12.]]&lt;br /&gt;
[[File:BF42 AK24 (4).jpg|thumb|none|600px|Performing a tactical reload with the box magazine.]]&lt;br /&gt;
[[File:BF42 AK24 (5).jpg|thumb|none|600px|Removing an empty magazine.]]&lt;br /&gt;
[[File:BF42 AK24 (6).jpg|thumb|none|600px|Doing the underhand reload technique.]]&lt;br /&gt;
[[File:BF42 AK-12beta (1).jpg|thumb|none|600px|The AK-12 in the Beta, when it was held with a high angle C-clamp grip.]] &lt;br /&gt;
[[File:Battlefield 2042 Open Beta Screenshot 2021 AK1203.jpg|thumb|none|600px|Aiming shows the thumb moved aside to open the sight picture.]]&lt;br /&gt;
[[File:BF2042AK12-01.JPG|thumb|none|600px|A closeup of the AK-12 in the trailer - the magazine appears to be a bit mispositioned here, the safety is engaged, and the bolt is halfway out of battery. As with some other weapons in the game, the rail segments are non-standard.]]&lt;br /&gt;
[[File:BF2042AK12-02.JPG|thumb|none|600px|Another shot of the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
===Daniel Defense DDM4 V7 PRO===&lt;br /&gt;
A [[Daniel Defense DDM4|Daniel Defense DDM4 V7 PRO]] with a Strike Switch safety lever, dark earth Raptor charging handle and earlier DDM4 V7 trigger appears as a semi-auto marksman type weapon. Originally named the &amp;quot;4V9&amp;quot; in the reveal trailer, by the EA Play trailer it had been renamed to &amp;quot;DM7&amp;quot;, a name it retains in the final game. Curiously, its description states that it has a 16&amp;quot; barrel (like the original DDM4 V7), even though the in-game model clearly has the PRO variant's 18&amp;quot; barrel. Nevertheless, it has two suppressor options affixed to a 16&amp;quot; barrel.&lt;br /&gt;
&lt;br /&gt;
For non-empty reloads, the player character flips on the safety before swapping mags, then disengages it after. Initially in the Portal game modes trailer, it used 12-round magazines, but this has been changed to 15-round magazines, with options for a 20-round magazine (using the DD 32-round mag with a Magpul), as well as subsonic, and high power and armor piercing that use flush 10-round magazines.&lt;br /&gt;
&lt;br /&gt;
US Command AI marksmen use the DDM4 V7 PRO as their standard DMR.&lt;br /&gt;
[[File:DDM4 V7 PRO.jpg|thumb|none|450px|Daniel Defense DDM4 V7 PRO - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF2042DSR50AR15-01.JPG|thumb|none|600px|A generic US Command soldier is armed with the DDM4 V7 in the foreground. Note the Strike Switch safety lever and 10 round magazine.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (0).jpg|thumb|none|600px|Previewing the DDM4 V7.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (1).jpg|thumb|none|600px|Brass-checking the DDM4 upon spawning.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 idle.jpg|thumb|none|600px|A standard DDM4 in the hands of Kimble &amp;quot;Irish&amp;quot; Graves.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (2).jpg|thumb|none|600px|Aiming down the stock iron sights used by a few weapons ingame.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 r1.jpg|thumb|none|600px|Inserting a new magazine, holding the old and the new mag in one hand.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 r2.jpg|thumb|none|600px|Loading the new magazine.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 mag drop empty.jpg|thumb|none|600px|After shooting all fifteen rounds, the specialist pushes the magazine release and lets the empty magazine fall free.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 empty mag in.jpg|thumb|none|600px|Loading a new, full magazine.]]&lt;br /&gt;
[[File:BF2042 Portal DM7 bolt release.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF42 DDM4V7 (3).jpg|thumb|none|600px|Viewing a customized M4 V7 with the DD magazine - note the safety is on here. Equipping a camouflage finish removes the random pressure pad bits on the handguard; this also occurs with the SCAR-H and SVCh.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
The [[FN SCAR-H CQC]] appears as the &amp;quot;SFAR-M GL&amp;quot; (which presumably stands for '''S'''pecial '''F'''orces Combat '''A'''ssault '''R'''ifle - '''M'''odern, as opposed to '''S'''pecial Forces '''C'''ombat '''A'''ssault '''R'''ifle - '''H'''eavy). It has the underbarrel EGLM grenade launcher for the SCAR-H permanently attached, and cannot swap it out for other underbarrel attachments.&lt;br /&gt;
&lt;br /&gt;
It starts with its standard 7.62 20-round magazine, and can be swapped for a 30-round magazine (SCAR-L, 5.56x45 - albeit uses the same 20-rounder model), 20 rounds of armor piercing, or a 50-round drum magazine. The Long Barrel customization turns it into the STD variant.&lt;br /&gt;
[[File:Mk13 (Mk17).jpg|thumb|none|450px|FN SCAR-H CQC with FN MK 13 EGLM - 7.62x51mm NATO &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|450px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042SCARH-01.JPG|thumb|none|600px|An FN SCAR-H as seen in the trailer, with two-tone receivers and a rail cover. The magazine also appears to be a bit mispositioned here, and there are two visible front sights attached to the gas block, one flipped up, the other down. Note that it lacks an EGLM grenade launcher, a configuration not possible in the final game.]]&lt;br /&gt;
[[File:BF42 SCAR (1).jpg|thumb|none|600px|A preview of the 2042-era SCAR.]]&lt;br /&gt;
[[File:BF42 SCAR-H (1).jpg|thumb|none|600px|Engel with the SCAR-H + EGLM in a sandblasted villa in Doha.]]&lt;br /&gt;
[[File:BF42 SCAR-H (2).jpg|thumb|none|600px|Aiming with the SCAR's standard iron sights.]]&lt;br /&gt;
[[File:BF42 SCAR-H (3).jpg|thumb|none|600px|In an inversion to most of the other 2042-era rifles, the SCAR's mid-magazine reload is fairly standard.]]&lt;br /&gt;
[[File:BF42 SCAR-H (4).jpg|thumb|none|600px|However, when empty, the user chamber-checks the SCAR...]]&lt;br /&gt;
[[File:BF42 SCAR-H (5).jpg|thumb|none|600px|...grabs a new mag first...]]&lt;br /&gt;
[[File:BF42 SCAR-H (6).jpg|thumb|none|600px|...and swaps the old one for it.]]&lt;br /&gt;
[[File:BF42 SCAR-H (7).jpg|thumb|none|600px|Pulling the SCAR's bolt back into battery.]]&lt;br /&gt;
[[File:BF42 SCAR-H (8).jpg|thumb|none|600px|Irish observes a dirt devil with the standard-length SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
===Kel-Tec CMR-30===&lt;br /&gt;
The [[Kel-Tec CMR-30]] appears as the &amp;quot;VCAR&amp;quot;.&lt;br /&gt;
[[File:Kel-Tec CMR-30.jpg|thumb|none|450px|Kel-Tec CMR-30 - .22 WMR]]&lt;br /&gt;
[[File:BF42 CMR-30 (1).jpg|thumb|none|600px|The tan &amp;quot;VCAR&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:BF42 CMR-30 (2).jpg|thumb|none|600px|A Kel-Tec CMR-30 in one of the Renewal greenhouses.]]&lt;br /&gt;
[[File:BF42 CMR-30 (3).jpg|thumb|none|600px|Aiming with the same stylized MBUS as the &amp;quot;AC-42.&amp;quot;]]&lt;br /&gt;
[[File:BF42 CMR-30 (4).jpg|thumb|none|600px|Reloading the CMR-30 - removing the magazine.]]&lt;br /&gt;
[[File:BF42 CMR-30 (5).jpg|thumb|none|600px|Lining in another.]]&lt;br /&gt;
[[File:BF42 CMR-30 (6).jpg|thumb|none|600px|Releasing the CMR's bolt.]]&lt;br /&gt;
&lt;br /&gt;
===Marlin Model 336 Dark Series===&lt;br /&gt;
The [[Marlin Model 336|Marlin Model 336 Dark Series]] appears with a Midwest Industries M-LOK handguard. It is identifiable as a Model 336 due to the shape of the ejection port. It is referred to as the &amp;quot;GVT 45-70&amp;quot;, although the .45-70 Government caliber is used by the [[Marlin Model 1895]] in reality, not the 336.&lt;br /&gt;
&lt;br /&gt;
[[File:Marlin 336 Dark Series.jpg|thumb|none|450px|Marlin Model 336 Dark Series - .30-30 Winchester]]&lt;br /&gt;
[[File:BF42 Marlin 336 (1).jpg|thumb|none|600px|Previewing the Marlin Model 336, with a Vector Talos scope equipped by default.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (2).jpg|thumb|none|600px|Cocking the Marlin upon spawning-in an unfortunately-shadowed spot. The ejection port's shape is slightly altered, though it is still based on that of a Model 336 rather than an 1895.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (3).jpg|thumb|none|600px|The Model 336 under some better lighting.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (4).jpg|thumb|none|600px|Aiming with the rather thin-profile rear ghost ring sight.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (5).jpg|thumb|none|600px|Working the lever-action.]]&lt;br /&gt;
[[File:BF42 Marlin 336 (6).jpg|thumb|none|600px|Reloading with an alleged .45-70 round.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MCX Spear===&lt;br /&gt;
The 2019 prototype of the [[SIG-Sauer MCX#SIG-Sauer MCX Spear|SIG-Sauer MCX Spear]] appears in the game as the &amp;quot;M5A3&amp;quot;, implying that it won the NGSW program contract and was adopted by the U.S. as the &amp;quot;M5 Carbine&amp;quot;; its in-game description states that it was adopted as the standard rifle of the US military in 2034, and in gameplay, it is the default assault rifle used by AI US troops. It is fitted with KRISS USA AR-15 flip-up iron sights by default. It is also present on the cover art of the game, equipped with a SIG-Sauer ROMEO 8 and a suppressor. It is capable of using 30-round 5.56mm mags, 20-round 6.8mm mags, or 35-round 9mm mags.&lt;br /&gt;
&lt;br /&gt;
In real life, the MCX Spear is used almost exclusively with a custom SIG suppressor designed for the weapon, as its 6.8x51mm SIG hybrid-cased ammunition is fairly powerful and has a strong muzzle blast. However, in ''BF2042'', it is used without one by default, along with being fitted with a barrel of approximately 16 inches, though it has two suppressor options affixed to a 13&amp;quot; barrel (the latter being the standard length on the real weapon).&lt;br /&gt;
&lt;br /&gt;
As of 2022, the MCX Spear has won the NGSW program and will be adopted as the XM5 carbine, which means ''BF2042'' correctly speculated about the Spear's adoption, if not about the year it was adopted (though it could be interpreted as the &amp;quot;A3&amp;quot; variation coming about in 2034).&lt;br /&gt;
[[File:MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX Spear, 2019 prototype with 13&amp;quot; barrel - 6.8x51mm]]&lt;br /&gt;
[[File:BF42 MCX Spear (1).jpg|thumb|none|600px|The initial spawn-in animation of the MCX Spear - the specialist performs a chamber-check...]]&lt;br /&gt;
[[File:BF42 MCX Spear (2).jpg|thumb|none|600px|...and then smacks the forward assist for good measure, very much like ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare's]]'' Colt 933.]]&lt;br /&gt;
[[File:BF42 M5A3 (1).jpg|thumb|none|600px|The MCX Spear in-game.]]&lt;br /&gt;
[[File:BF42 M5A3 (2).jpg|thumb|none|600px|Closeup view of the MCX Spear in the Plus menu. The fire selector is always set to semi-auto.]]&lt;br /&gt;
[[File:BF42 M5A3 (3).jpg|thumb|none|600px|ADS with the default back-up iron sights.]]&lt;br /&gt;
[[File:BF42 M5A3 (4).jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:BF42 M5A3 (5).jpg|thumb|none|600px|During reloads, the character flicks the safety switch when removing magazines. This is present in other weapons as well.]]&lt;br /&gt;
[[File:BF42 M5A3 (6).jpg|thumb|none|600px|Smacking the bolt release.]]&lt;br /&gt;
[[File:BF42 MCX Spear (3).jpg|thumb|none|600px|The MCX Spear loaded with the 6.8 style 20-round Lancer magazines. It also has a wrapped suppressor and bipod here.]]&lt;br /&gt;
[[File:BF42 MCX Spear (4).jpg|thumb|none|600px|Reloading the full-power cartridge magazines.]]&lt;br /&gt;
[[File:BF42 MCX Spear (5).jpg|thumb|none|600px|Another Spear with the 9mm magazines, looking something like an overgrown [[SIG-Sauer MPX]] here.]]&lt;br /&gt;
[[File:BF42 MCX Spear (6).jpg|thumb|none|600px|Reloading the B&amp;amp;T style straight SMG mags.]]&lt;br /&gt;
[[File:BF2042MCXSpear-01.JPG|thumb|none|600px|A US NPC rifleman equipped with the SIG-Sauer MCX Spear in the reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Chukavin SVCh===&lt;br /&gt;
The [[Chukavin SVCh]] appears as the &amp;quot;SVK&amp;quot;, which was the name of the prototype version that was displayed in 2016. It appears to be a 7.62x51mm variant, and by default uses 5-round magazines of high-power ammo - it can switch to a 15-round extended magazine, the standard 10-round mag, or use AP 5-round magazines. The short five rounders appear to be from the .338 variant. &lt;br /&gt;
&lt;br /&gt;
AI Russian snipers use the SVCh as their standard DMR in gameplay. &lt;br /&gt;
[[File:SVCh 7.62x51.jpg|thumb|none|450px|Chukavin SVCh with 20-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SVCh BF2042menu.jpg|thumb|none|600px|The SVCh in the loadout menu]]&lt;br /&gt;
[[File:BF42 SVCh (1).jpg|thumb|none|600px|Casper charges the SVCh at the start of a round.]]&lt;br /&gt;
[[File:BF42 SVCh (2).jpg|thumb|none|600px|The SVCh with a scope.]]&lt;br /&gt;
[[File:BF42 SVCh (3).jpg|thumb|none|600px|A view of the scope's reticle.]]&lt;br /&gt;
[[File:BF42 SVCh (4).jpg|thumb|none|600px|The Chukavin's non-empty reload.]]&lt;br /&gt;
[[File:BF42 SVCh (5).jpg|thumb|none|600px|Performing a dry reload.]]&lt;br /&gt;
[[File:BF42 SVCh (6).jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Denel Mechem NTW-20===&lt;br /&gt;
The [[Mechem NTW-20|Denel Mechem NTW-20]] appears as the &amp;quot;NTW-50&amp;quot;. It can equip its standard 3-round Anti-Materiel High Power magazine, which is the latter attachment, as the default Anti-Materiel magazine holds 4+1 rounds. Due to its specialized nature, the NTW-20 can only change magazines and optics.&lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|450px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:BF42 NTW-50 (1).jpg|thumb|none|600px|The standard NTW-50 in the Weapons menu tab. It appears to use a .50 caliber upper receiver configuration by default, which would probably be the most man-portable configuration possible. It also has a handguard, and is missing the hydraulic dampener assembly that can be seen under the barrel in the reference image above.]]&lt;br /&gt;
[[File:BF42 NTW-50 (2).jpg|thumb|none|600px|On the hunt for heavy warehouse equipment with the NTW-50.]]&lt;br /&gt;
[[File:BF42 NTW-50 (3).jpg|thumb|none|600px|The NTW-50 in the Attachments+ pose, casually held out with one arm. The bipod is permanently deployed and can't be folded.]]&lt;br /&gt;
[[File:BF42 NTW-50 (4).jpg|thumb|none|600px|Aiming with its BUIS, set to a rear notch rather than aperture.]]&lt;br /&gt;
[[File:BF42 NTW-50 (5).jpg|thumb|none|600px|Cycling the NTW's bolt.]]&lt;br /&gt;
[[File:BF42 NTW-50 (6).jpg|thumb|none|600px|Removing the presumably .50 caliber magazine.]]&lt;br /&gt;
[[File:BF42 NTW-50 (7).jpg|thumb|none|600px|The new one is smacked in with the same animation from the Type 11 hopper reload from ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
===DSR-Precision DSR-1===&lt;br /&gt;
The [[DSR-Precision DSR-1]] appears as the &amp;quot;DXR-1&amp;quot;. As with the third-person views of the AK-12 and SCAR-H, the DSR appears to have its bolt and magazine bugged in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
It uses 8-round magazines by default, and can use 5-round high-power, armor-piercing, or a 12-round extended magazine. Like the Flux Defense MP17, when doing a reload with the initial reserve magazine, the character will take the reserve magazine and use it to replenish ammo.&lt;br /&gt;
[[File:Dsr1.jpg|thumb|none|450px|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF42 DXR (0).jpg|thumb|none|600px|When spawning with the DSR-1, the character performs a chamber check.]]&lt;br /&gt;
[[File:BF42 DXR (1).jpg|thumb|none|600px|The DSR-1, without its scope.]]&lt;br /&gt;
[[File:BF42 DXR.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:BF42 DXR (3).jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:BF42 DXR (4).jpg|thumb|none|600px|Grabbing the reserve magazine. When used, it no longer appears until respawning.]]&lt;br /&gt;
[[File:BF42 DXR (5).jpg|thumb|none|600px|Reloading the magazine before rechambering the DSR.]]&lt;br /&gt;
[[File:BF2042DSR50AR15-01.JPG|thumb|none|600px|A DSR-1 in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
===Sako TRG M10===&lt;br /&gt;
The [[Sako TRG#Sako TRG M10|Sako TRG M10]] initially appeared in prerelease materials as the &amp;quot;TG-24&amp;quot;, but by release had been renamed to the &amp;quot;SWS-10&amp;quot;. It is the first sniper rifle available. It uses 7-round magazines by default, and can switch to a notably smaller cartridge in 14-round magazines; the magazine well adapter for the latter type is still labelled &amp;quot;TG-24 Magazine Adapter&amp;quot;.&lt;br /&gt;
[[File:Sako-trg-m10 338 lapua.jpg|thumb|none|450px|Sako TRG M10 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BF42 TRG M10 (0).jpg|thumb|none|600px|The TRG M10 in the loadout preview.]]&lt;br /&gt;
[[File:BF42 TRG M10 (1).jpg|thumb|none|600px|Looking out across the Songdo district with the TRG M10.]]&lt;br /&gt;
[[File:BF42 TRG M10 (2).jpg|thumb|none|600px|Aiming with the backup iron sights.]]&lt;br /&gt;
[[File:BF42 TRG M10 (3).jpg|thumb|none|600px|Cycling a spent casing out of the Sako.]]&lt;br /&gt;
[[File:BF42 TRG M10 (4).jpg|thumb|none|600px|Removing a non-empty magazine...]]&lt;br /&gt;
[[File:BF42 TRG M10 (5).jpg|thumb|none|600px|...and in with a new one.]]&lt;br /&gt;
[[File:BF42 TRG M10 (6).jpg|thumb|none|600px|Tossing out another mag at the start of the empty reload.]]&lt;br /&gt;
[[File:BF42 TRG M10 (7).jpg|thumb|none|600px|Loading in a new one.]]&lt;br /&gt;
[[File:BF42 TRG M10 (8).jpg|thumb|none|600px|Rechambering the TRG M10.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Knight's Armament LWAMG===&lt;br /&gt;
The [[Knight's Armament Stoner LMG#KAC LWAMG|Knight's Armament LWAMG]] appears as the &amp;quot;LCMG&amp;quot; and is the default MG available from the start. It is fitted with the telescoping stock of a [[Knight's Armament Stoner LMG|KAC LMG A1]], and has the ability to select-fire with a semi-automatic mode. The LWAMG is used by US AI support gunners. &lt;br /&gt;
[[File:KAC LWAMG.jpg|thumb|none|450px|KAC LWAMG - 7.62x51mm NATO]]&lt;br /&gt;
[[File:LMG A1.jpg|thumb|none|450px|KAC Stoner LMG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF2042LWAMG-01.JPG|thumb|none|600px|The KAC LWAMG in the trailer.]]&lt;br /&gt;
[[File:BF42 LWAMG (0).jpg|thumb|none|600px|Loadout menu view of the KAC LWAMG.]]&lt;br /&gt;
[[File:BF42 LWAMG (1).jpg|thumb|none|600px|The LWAMG out in the unrenewed half of &amp;quot;Renewal.&amp;quot; Note the feed pawl beneath the belt feed opening; this visibly moves back and forth (or rather, side-to-side) as the weapon fires.]]&lt;br /&gt;
[[File:BF42 LWAMG (2).jpg|thumb|none|600px|Aiming with the KAC sights. In the Beta, the LWAMG could maintain ADS while being reloaded, but this functionality has been removed as of the game's release.]]&lt;br /&gt;
[[File:BF42 LWAMG (3).jpg|thumb|none|600px|Locking the bolt back at the start of an empty reload.]]&lt;br /&gt;
[[File:BF42 LWAMG (4).jpg|thumb|none|600px|Latching in a new belt box.]]&lt;br /&gt;
[[File:BF42 LWAMG (5).jpg|thumb|none|600px|Setting the belt in place.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Bullpup===&lt;br /&gt;
The [[PKP Pecheneg|PKP Pecheneg Bullpup]] appeares under the name &amp;quot;PKP-BP&amp;quot;, with an AK-12 rear sight mounted on its rail. By default, it fires from a 200-round belt box (incorrectly modeled as a 100-rounder) at 800 RPM, and can switch between armor-piercing, high-power, and subsonic ammo, all of which hold 100 rounds in a smaller belt box. Russian AI machine gunners use the bullpup Pecheneg as their standard LMG. &lt;br /&gt;
&lt;br /&gt;
It also appears as part of the &amp;quot;SG-36 Sentry System&amp;quot; that Specialist Pyotr &amp;quot;Boris&amp;quot; Guskovsky has access to, fitted with a large muzzle brake. &lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|450px|none|PKP Pecheneg Bullpup - 7.62x54mm R]]&lt;br /&gt;
[[File:BF2042PKPPecheneg-01.JPG|thumb|none|600px|A PKP Pecheneg Bullpup-equipped soldier runs for cover in the Songdo International Business District, South Korea.]]&lt;br /&gt;
[[File:BF42 PKP-BP (1).jpg|thumb|none|600px|The PKP-BP in the Weapons menu. Note the AK-12-style rear sight mounted on the carrying handle; this rather obviously couldn't line up with the front sight without the weapon being pointed ridiculously high, but it shoots straight ahead in-game.]]&lt;br /&gt;
[[File:BF42 PKP (1).jpg|thumb|none|600px|Holding the PKP inside a Singaporean office.]]&lt;br /&gt;
[[File:BF42 PKP (2).jpg|thumb|none|600px|Aiming with high AK-12 rear sight.]]&lt;br /&gt;
[[File:BF42 PKP (3).jpg|thumb|none|600px|Inspecting the Pecheneg after firing off some of the belt, showing off the spent links here. It also mounts a Zenitco RK-3 style foregrip on the B-25U angled mount.]]&lt;br /&gt;
[[File:BF42 PKP (4).jpg|thumb|none|600px|Performing a tactical reload with the PKP. Here, the specialist grabs the barrel under the carry handle (not a good idea for some of the ungloved characters) and opens the feed tray.]]&lt;br /&gt;
[[File:BF42 PKP (5).jpg|thumb|none|600px|Setting in a new belt.]]&lt;br /&gt;
[[File:BF42 PKP (6).jpg|thumb|none|600px|Closing the top cover.]]&lt;br /&gt;
[[File:BF42 PKP (7).jpg|thumb|none|600px|With the empty reload, the user leaves the cover closed and instead manually pulls the belt through.]]&lt;br /&gt;
[[File:BF42 PKP (8).jpg|thumb|none|600px|Pulling the tab through, then the charging handle is pulled to put the PKP in battery.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===Carl Gustaf M4===&lt;br /&gt;
The [[Carl Gustaf M4]] appears as the &amp;quot;Recoilless M5&amp;quot; (in early builds it was named the &amp;quot;Carl Gustaf M5&amp;quot;, but this was changed by the Beta).&lt;br /&gt;
&lt;br /&gt;
The Carl Gustaf features a built-in rangefinder in its optic mount, which updates every time the launcher is aimed. When fired, it advises the user to load a new shell.&lt;br /&gt;
&lt;br /&gt;
AI Engineer/Demolition-type soldiers of both sides use the Carl Gustav by default. &lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|450px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
[[File:BF2042CARLG-01.JPG|thumb|none|600px|The M4 in the reveal trailer, used by a pilot executing the infamous &amp;quot;Rendezook&amp;quot; move. The definition of &amp;quot;air-to-air missile&amp;quot; has changed by 2042.]]&lt;br /&gt;
[[File:BF42 CG M4 (1).jpg|thumb|none|600px|Shouldering the Gustaf - when pointed over the horizon, the rangefinder reads &amp;quot;UNKNOWN.&amp;quot;]]&lt;br /&gt;
[[File:BF42 CG M4 (2).jpg|thumb|none|600px|Here, the M4 is pointed across the spaceport's tarmac, which shows a range readout now.]]&lt;br /&gt;
[[File:BF42 CG M4 (3).jpg|thumb|none|600px|Looking through the smart scope - it would probably be helpful if the range was visible here as well.]]&lt;br /&gt;
[[File:BF42 CG M4 (4).jpg|thumb|none|600px|Popping open the breech after firing the M4.]]&lt;br /&gt;
[[File:BF42 CG M4 (5).jpg|thumb|none|600px|Removing the spent casing.]]&lt;br /&gt;
[[File:BF42 CG M4 (6).jpg|thumb|none|600px|Dropping in a new one.]]&lt;br /&gt;
&lt;br /&gt;
===FIM-92 Stinger===&lt;br /&gt;
The [[FIM-92 Stinger]] anti-aircraft launcher appears in the game. It was mentioned in official blog posts as the &amp;quot;FIM-33 AA Missile&amp;quot;, and was first seen in the Exodus short film, used by returning character Irish from ''[[Battlefield 4]]''. As of the beta and current release, it is now called the &amp;quot;FXM-33 AA Missile&amp;quot;. The weapon is &amp;quot;reloaded&amp;quot; by simply discarding the empty launcher and pulling out a new one.&lt;br /&gt;
&lt;br /&gt;
An unmodified FIM-92 is available in ''Portal'' as part of the legacy ''BF3'' equipment.&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|450px|FIM-92 Stinger with IFF interrogator - 70mm]]&lt;br /&gt;
[[File:BF42 FIM-92 (1).jpg|thumb|none|600px|The &amp;quot;FXM-33&amp;quot; in the Gear menu preview.]]&lt;br /&gt;
[[File:BF42 FIM-92 (2).jpg|thumb|none|600px|Shouldering the futurized Stinger.]]&lt;br /&gt;
[[File:BF42 FIM-92 (3).jpg|thumb|none|600px|Zooming in on the fuel tank.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (1).jpg|thumb|none|600px|The original FIM-92 Stinger in the ''Portal'' Gear screen.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (2).jpg|thumb|none|600px|The Stinger out on the bow end of the USS Essex.]]&lt;br /&gt;
[[File:BFPortal FIM-92 (3).jpg|thumb|none|600px|Aiming the Stinger.]]&lt;br /&gt;
&lt;br /&gt;
===FB GP===&lt;br /&gt;
The [[FB GP]] underbarrel grenade launcher can be mounted on the MCX Spear, &amp;quot;AC-42&amp;quot;, DDM4, SVCh, Sako TRG, and LWAMG. The model featured in-game is the original design with an angled foregrip, even though this version was abandoned in favor of a more conventional design in reality.&lt;br /&gt;
[[File:Grot-gbpo.jpg|thumb|none|450px|GP (original design) mounted on a [[FB MSBS Grot#FB MSBS Grot B|Grot B16 FB-A0]] - 40x46mm &amp;amp; 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF42 FB GP (1).jpg|thumb|none|600px|The FB GP mounted under the TRG M10 (!).]]&lt;br /&gt;
[[File:BF42 FB GP (2).jpg|thumb|none|600px|Holding an MCX Spear equipped with the FB GP.]]&lt;br /&gt;
[[File:BF42 FB GP (3).jpg|thumb|none|600px|Using the GP.]]&lt;br /&gt;
[[File:BF42 FB GP (4).jpg|thumb|none|600px|The zoomed-in ADS view.]]&lt;br /&gt;
[[File:BF42 FB GP (5).jpg|thumb|none|600px|Dumping out a spent HEDP shell.]]&lt;br /&gt;
[[File:BF42 FB GP (6).jpg|thumb|none|600px|Thumbing in another.]]&lt;br /&gt;
&lt;br /&gt;
===FN EGLM===&lt;br /&gt;
An [[FN EGLM]] is the permanent underbarrel attachment for the SCAR-H (SFAR-M GL). It can swap between normal 40mm, armor piercing, smoke, and incendiary grenades via the Plus menu when set up.&lt;br /&gt;
[[File:Mk13 (Mk17).jpg|thumb|none|450px|FN MK 13 EGLM mounted on a [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] - 40mm]]&lt;br /&gt;
[[File:BF42 EGLM (1).jpg|thumb|none|600px|The Mk 13 EGLM in use under the SCAR-H.]]&lt;br /&gt;
[[File:BF42 EGLM (2).jpg|thumb|none|600px|Aiming the device in typical FPS style.]]&lt;br /&gt;
[[File:BF42 EGLM (3).jpg|thumb|none|600px|Dumping out a spent casing.]]&lt;br /&gt;
[[File:BF42 EGLM (4).jpg|thumb|none|600px|Thumbing in another.]]&lt;br /&gt;
&lt;br /&gt;
===GP-30M===&lt;br /&gt;
The [[GP-30M]] can be mounted on the AK-12's handguard, and can be used with the AN-94 in ''Portal''.&lt;br /&gt;
[[File:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|350px|GP-30M - 40mm]]&lt;br /&gt;
[[File:GP30M BF2042menu.jpg|thumb|none|600px|The GP-30M in the weapon customization menu.]]&lt;br /&gt;
[[File:BF42 GP-30 (1).jpg|thumb|none|600px|The GP-30M on a customized AK-12.]]&lt;br /&gt;
[[File:BF42 GP-30 (2.1).jpg|thumb|none|600px|The GP-30, active.]]&lt;br /&gt;
[[File:BF42 GP-30 (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF42 GP-30 (4).jpg|thumb|none|600px|Reloading a caseless grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades &amp;amp; Explosives==&lt;br /&gt;
===Nammo Scalable Offensive Hand Grenade===&lt;br /&gt;
A futuristic hand grenade that heavily resembles the Nammo Scalable Offensive Hand Grenade (SOHG) appears as the default fragmentation grenade in the 2042-era.&lt;br /&gt;
[[File:BF42 SOHG (1).jpg|thumb|none|600px|The SOHG-style frag grenade in the Gear menu.]]&lt;br /&gt;
[[File:BF42 SOHG (2).jpg|thumb|none|600px|Holding the grenade.]]&lt;br /&gt;
[[File:BF42 SOHG (3).jpg|thumb|none|600px|A new detail introduced in ''BF2042'' is that the fuse lever correctly pops off of grenades when thrown. This detail also occurs with the legacy ''Portal'' grenades.]]&lt;br /&gt;
&lt;br /&gt;
===V40 Mini Grenade===&lt;br /&gt;
Sundance's Scatter grenade gadget appears to be several [[V40 Mini Grenade]]s tied together to some sort of apparatus that allows it to perform as a guided grenade when thrown. &lt;br /&gt;
[[File:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[File:BF42 Minifrag (1).jpg|thumb|none|600px|Looking at a smartphone ad with a smart grenade in-hand.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted &amp;amp; Emplaced Weapons==&lt;br /&gt;
===Browning M2 QCB===&lt;br /&gt;
The [[Browning M2 QCB]] is mounted on various vehicles and robots. &lt;br /&gt;
[[File:M2A2.jpg|thumb|none|450px|Browning M2 QCB - .50 BMG]]&lt;br /&gt;
[[File:Bf2042rangerofficialscreenshot.jpg|thumb|none|600px|A &amp;quot;Ranger&amp;quot; quadruped robot with an M2 mounted on it. Its design seems inspired by the Boston Dynamics quadruped robots.]]&lt;br /&gt;
[[File:Bf2042 beta ranger.jpg|thumb|none|600px|Two Rangers in the beta.]]&lt;br /&gt;
[[File:BF2042M2-01.JPG|thumb|none|600px|Several Browning M2s in the trailer, mounted on some tanks.]]&lt;br /&gt;
[[File:M1a5 mw bf2042beta.jpg|thumb|none|600px|Mounted on the futuristic &amp;quot;M1A5&amp;quot; Abrams tank in the beta, which bears resemblance to a few other contemporary tanks such as the Leopard 2A5 and Merkava 4.]]&lt;br /&gt;
[[File:T14 bf2042 beta m2.jpg|thumb|none|600px|Strangely mounted on the T-14 Armata in the beta.]]&lt;br /&gt;
&lt;br /&gt;
===Dillon Aero M134 Minigun===&lt;br /&gt;
Dual [[M134 Minigun]]s appears mounted on the &amp;quot;MD540 Nightbird&amp;quot; helicopter in the reveal trailer and Griffon-type hovercraft in promotional images. Three are also mounted on the nose of the &amp;quot;MV38-Condor&amp;quot; transport; the pilot's HUD and passenger list strongly imply that each of its three Miniguns is operated independently by three different passengers in the vehicle.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF2042M134-01.JPG|thumb|none|600px|One of a pair of Dillon Aero M134s mounted on a scout chopper.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-22/A===&lt;br /&gt;
The &amp;quot;F-35E Panther&amp;quot; (a 2042-era updated F-35B Lightning II variant) uses the [[General Dynamics GAU-12/U|General Dynamics GAU-22/A]] in a correct underslung gun pod.&lt;br /&gt;
[[File:F-35 GAU-22A.jpg|thumb|none|400px|General Dynamics GAU-22/A - 25x137mm]]&lt;br /&gt;
[[File:BF42 GAU-22A (1).jpg|thumb|none|600px|Getting a look at the GAU-22/A pod on a F-35E landed atop a skyscraper.]]&lt;br /&gt;
&lt;br /&gt;
===General Electric M61 Vulcan===&lt;br /&gt;
The GE [[M61 Vulcan]] is seen on a CIWS installation from a Battlefield Portal promotional image, and a F/A-18E Super Hornet that carries the M61A2 variant is also shown.&lt;br /&gt;
[[File:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20x102mm]]&lt;br /&gt;
[[File:BF2042 Portal Noshahr promo.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BF2042 CIWS (1).jpg|thumb|none|600px|A CIWS turret atop the &amp;quot;MFS-04 Exodus&amp;quot; destroyer commandeered by the No-Pats. The ship could be seen from the outside using console commands during the beta.]]&lt;br /&gt;
[[File:BFPortal C-RAM (1).jpg|thumb|none|600px|A C-RAM mounted atop a LVS truck found in the USMC base in Caspian Border. The same tan-colored turret is used for the stern CIWS on the USS Essex on the Noshahr Canals map.]]&lt;br /&gt;
[[File:BFPortal FA-18E (1).jpg|thumb|none|600px|The two F/A-18E Super Hornets on the improvised air strip in the same area.]]&lt;br /&gt;
[[File:BFPortal FA-18E (2).jpg|thumb|none|600px|Firing the F/A-18E's M61A2.]]&lt;br /&gt;
&lt;br /&gt;
===ZU-23-2===&lt;br /&gt;
[[ZU-23]] are mounted onto the &amp;quot;EBAA Wildcat&amp;quot; which appears to be an EBRC Jaguar. Judging by pre release screenshots, the vehicles in game might have customization not unlike BFV. There seems to be options to change parts such as primary armament to a &amp;quot;40mm cannon&amp;quot; or &amp;quot;57mm cannon&amp;quot; as alternates to the &amp;quot;AA double cannon&amp;quot;.&lt;br /&gt;
[[File:ZU-23.jpg|thumb|none|450px|ZU-23-2 - 23x152mm]]&lt;br /&gt;
[[File:Bf2042betazu2301.jpg|thumb|none|600px|The ZU-23-2 firing. Note the empty casings ejecting.]]&lt;br /&gt;
[[File:Bf2042betazu2302.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Gryazev-Shipunov GSh-30-1===&lt;br /&gt;
The Sukhoi Su-57 is the standard fighter jet for the Russian-aligned No-Pat faction, and the Sukhoi Su-35BM from ''Battlefield 3'' is included in the Portal mode. Both feature the [[Gryazev-Shipunov GSh-30-1]] autocannon.&lt;br /&gt;
[[File:GSH30 1.jpg|thumb|none|450px|Gryazev-Shipunov GSh-30-1 with ammo belt - 30x165mm]]&lt;br /&gt;
[[File:BFPortal GSh-30-1 (1).jpg|thumb|none|600px|Inspecting the GSh-30-1 on the Su-35 in ''Portal'' - it is not really readily visible on the Su-57 due to being covered behind a panel as per that aircraft's stealthier design.]]&lt;br /&gt;
&lt;br /&gt;
===M230 Chain Gun===&lt;br /&gt;
The 2042-era futurized &amp;quot;AH-64GX Apache Warchief&amp;quot; and the AH-64D Longbow in BF Portal content have the [[M230 Chain Gun]] as secondary armament used by the gunner position. &lt;br /&gt;
[[File:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
[[File:BFPortal M230 (1).jpg|thumb|none|600px|Inspecting the M230 on the AH-64 in Caspian Border. Currently, ''Portal'' lacks the actual USMC helicopters for its legacy ''Battlefield 3'' content.]]&lt;br /&gt;
&lt;br /&gt;
===Shipunov 2A42===&lt;br /&gt;
The Kamov &amp;quot;Ka-520 Super Hokum&amp;quot; and the legacy content Mil Mi-28N and BMP-2 all have [[Shipunov 2A42]] autocannons. &lt;br /&gt;
[[File:Shipunov 2A42.jpg|thumb|none|450px|Shipunov 2A42 automatic cannon - 30x165mm]]&lt;br /&gt;
[[File:BF2042 Portal Caspian promo.jpg|thumb|none|600px|An Mi-28 with the 2A42 in one of the promotional images. The AN-94, QJY-88, and RPG-7 can also be seen in the hands of the Marines at the image's full size.]]&lt;br /&gt;
[[File:BFPortal 2A42 (1).jpg|thumb|none|600px|The 2A42 autocannon on a landed Mi-28N.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===&amp;quot;S21 Syrette Pistol&amp;quot;===&lt;br /&gt;
Support Specialist Maria Falck uses the fictional S21 Syrette Pistol as her exclusive equipment. It has the loose silhouette of the Pneu-Dart X-2 CO2 dart pistol, though its details are different, and its dart loading port is located at where the X-2's pressure gauge is located in reality. It is fitted with a C-More red dot sight instead of the proprietary sight.&lt;br /&gt;
[[File:PneuX2.jpg|thumb|none|350px|Pneu Dart X2]]&lt;br /&gt;
[[File:BF2042Unknown-01.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Battlefield Portal=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 93R===&lt;br /&gt;
The &amp;quot;M93R&amp;quot; returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions. This time it is an actual [[Beretta 93R]] instead of the modified M9s that appeared in the original games. It uses extended 20-round magazines.&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:M93R BF2042menu.jpg|thumb|none|600px|The Beretta 93R in the loadout menu for Portal. Note the lengthened trigger guard, extended magazine, frame mounted fire selector switch, lengthened and ported barrel, and 93R specific slide serrations and slide geometry.]]&lt;br /&gt;
[[File:BFPortal 93R (1).jpg|thumb|none|600px|Inspecting the porta-johns out at the border outpost in Arica with the 93R.]]&lt;br /&gt;
[[File:BFPortal 93R (2).jpg|thumb|none|600px|Getting a view of the Raffica's sights.]]&lt;br /&gt;
[[File:BFPortal 93R (3).jpg|thumb|none|600px|Beginning a mag swap.]]&lt;br /&gt;
[[File:BFPortal 93R (4).jpg|thumb|none|600px|Wrapping up a reload while retaining the first magazine.]]&lt;br /&gt;
[[File:BFPortal 93R (5).jpg|thumb|none|600px|Loading the Beretta from empty.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[M1911A1]] returns as an available sidearm for ''1942'' and ''Bad Company 2'' factions.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[File:BF2042 Portal 1911A1.jpg|thumb|none|600px|The M1911A1 in the Portal reveal trailer. Note the gloves of the character making it look like his fingers are clipping through the grip.]]&lt;br /&gt;
[[File:BFPortal M1911 (1).jpg|thumb|none|600px|An Allied Jeep passenger armed with the M1911 pistol out in El Alamein.]]&lt;br /&gt;
[[File:BFPortal M1911 (2).jpg|thumb|none|600px|Looking through the sights.]]&lt;br /&gt;
[[File:BFPortal M1911 (3).jpg|thumb|none|600px|Reloading in the same manner as the base game's Glock pistol.]]&lt;br /&gt;
[[File:BFPortal M1911 (4).jpg|thumb|none|600px|About to put away the used .45 mag.]]&lt;br /&gt;
[[File:BFPortal M1911 (5).jpg|thumb|none|600px|On empty, the user glances at the chamber and then flicks out the empty magazine.]]&lt;br /&gt;
[[File:BFPortal M1911 (6).jpg|thumb|none|600px|Sliding in a fresh mag from empty.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;MEU(SOC)&amp;quot;===&lt;br /&gt;
A modern [[M1911]] variant is available to the ''Battlefield 3'' factions, apparently standing in for the actual [[MEU(SOC)]] that was originally used in ''BF3''. It resembles either a stainless [[Kimber Target II]] or [[Springfield Armory Loaded]], given the finish, adjustable target rear sight, and grip panels.&lt;br /&gt;
[[File:KimberSSTargetII.jpg‎ |thumb|350px|none|Kimber Stainless Target II - .45 ACP]]&lt;br /&gt;
[[File:SpringfieldM1911A1Loaded.jpg|thumb|none|350px|Springfield Armory Loaded - .45 ACP]]&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|350px|An actual MEU(SOC) for comparison - .45 ACP]]&lt;br /&gt;
[[File:BFPortal M45 (1).jpg|thumb|none|600px|A rear 3/4 view of the Battlefield 3 M1911 pistol. Note the Kimber style extended baseplate 8-round magazine.]]&lt;br /&gt;
[[File:BFPortal M45 (2).jpg|thumb|none|600px|The modernized 1911 out on the Noshahr tracks.]]&lt;br /&gt;
[[File:BFPortal M45 (3).jpg|thumb|none|600px|Aiming with the aid of the illuminated sights.]]&lt;br /&gt;
[[File:BFPortal M45 (4).jpg|thumb|none|600px|Beginning a tactical reload - here, &amp;quot;.45 ACP M1911A1&amp;quot; can be seen on the slide. The slide also has a more traditional style of vertical serrations.]]&lt;br /&gt;
[[File:BFPortal M45 (5).jpg|thumb|none|600px|Inserting another magazine from empty.]]&lt;br /&gt;
[[File:BFPortal M45 (6).jpg|thumb|none|600px|About to thumb the slide back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===MP-412 REX===&lt;br /&gt;
The [[MP-412 REX]] revolver returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[File:MP412Rex BF2042menu.jpg|thumb|none|600px|The MP-412 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP-412 (1).jpg|thumb|none|600px|Holding the MP-412 REX revolver.]]&lt;br /&gt;
[[File:BFPortal MP-412 (2).jpg|thumb|none|600px|Aiming the REX.]]&lt;br /&gt;
[[File:BFPortal MP-412 (3).jpg|thumb|none|600px|Ejecting some tiny .357 rounds at the start of the reload. The correct fired/unfired round count coding from the Webley Mk. VI in the previous two games is still used here, thankfully.]]&lt;br /&gt;
[[File:BFPortal MP-412 (4).jpg|thumb|none|600px|Right-handing in a speedloader.]]&lt;br /&gt;
[[File:BFPortal MP-412 (5).jpg|thumb|none|600px|Rather dramatically flinging the REX shut.]]&lt;br /&gt;
&lt;br /&gt;
===MP-443 Grach===&lt;br /&gt;
The [[MP-443 Grach]] returns as an available sidearm for ''Bad Company 2'' and ''Battlefield 3'' factions. The model has a much more correctly-shaped slide and set of sights compared to its appearances in previous games. &lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[File:MP443 BF2042menu.jpg|thumb|none|600px|The Grach in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP-443 (1).jpg|thumb|none|600px|A US Army Recon armed with the MP-443 out in Valparaiso.]]&lt;br /&gt;
[[File:BFPortal MP-443 (2).jpg|thumb|none|600px|Sighting in the Grach with its illuminated sights.]]&lt;br /&gt;
[[File:BFPortal MP-443 (3).jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:BFPortal MP-443 (4).jpg|thumb|none|600px|About to dump out the magazine upon emptying the pistol.]]&lt;br /&gt;
[[File:BFPortal MP-443 (5).jpg|thumb|none|600px|Thumbing the slide release at the end of the empty reload.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Tracer Dart Gun&amp;quot;===&lt;br /&gt;
The fictional &amp;quot;Tracer Dart Gun&amp;quot; from ''Bad Company 2'' was shown prominently in the Portal trailer, first as one of the weapons held by Espinoza, and then being used by a soldier for its intended function (shooting a passing enemy plane, and somehow allowing an unguided PG-7V rocket from an [[RPG-7]] to lock onto said plane).&lt;br /&gt;
[[File:BF2042 Portal tracergun.jpg|thumb|none|600px|Espinoza with the Tracer Dart Gun.]]&lt;br /&gt;
[[File:BF2042 Portal Tracergun Fire.jpg|thumb|none|600px|Espinoza using the Tracer Dart Gun.]]&lt;br /&gt;
&lt;br /&gt;
===Walther P38===&lt;br /&gt;
The [[Walther P38]] returns as an available sidearm for ''1942'' factions.&lt;br /&gt;
[[File:P38Black.jpg|thumb|none|400px|Walther P38 WWII dated with black grips - 9x19mm]]&lt;br /&gt;
[[File:P38 BF2042menu.jpg|thumb|none|600px|The P38 in the Portal loadout creation menu.]]&lt;br /&gt;
[[File:BFPortal P38 (1).jpg|thumb|none|600px|A Wehrmacht soldier breaks up Mass with his P38 inside the church on the remastered Battle of the Bulge map.]]&lt;br /&gt;
[[File:BFPortal P38 (2).jpg|thumb|none|600px|Aiming the Walther - the hammer is uncocked and never moves.]]&lt;br /&gt;
[[File:BFPortal P38 (3).jpg|thumb|none|600px|Reloading the P38.]]&lt;br /&gt;
[[File:BFPortal P38 (4).jpg|thumb|none|600px|The magazines also appear to be completely empty.]]&lt;br /&gt;
[[File:BFPortal P38 (5).jpg|thumb|none|600px|Loading the pistol from empty.]]&lt;br /&gt;
[[File:BFPortal P38 (6).jpg|thumb|none|600px|Interupting the empty reload also results in the hammer disappearing entirely.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===FN P90 TR===&lt;br /&gt;
The [[FN P90 TR]] returns as an available submachine gun for ''Battlefield 3'' factions.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[File:BFPortal P90 (1).jpg|thumb|none|600px|Spawning in with the P90 - the user chambers the P90 ''Hardline'' style with his palm up.]]&lt;br /&gt;
[[File:BFPortal P90 (2).jpg|thumb|none|600px|The P90 out next to a T-90A MBT.]]&lt;br /&gt;
[[File:BFPortal P90 (3).jpg|thumb|none|600px|It uses the same BUIS as the DDM4 V7 and some of the other 2042 era weapons.]]&lt;br /&gt;
[[File:BFPortal P90 (4).jpg|thumb|none|600px|Reloading the dorsal magazine.]]&lt;br /&gt;
[[File:BFPortal P90 (5).jpg|thumb|none|600px|Charging the P90.]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Thompson===&lt;br /&gt;
The [[M1A1 Thompson]] returns as an available submachine gun for ''1942'' and ''Bad Company 2'' factions - note that while Bad Company 2 featured a weapon ''named'' the M1A1, it was actually a mislabelled M1928. It has a 30 round magazine and is simply called &amp;quot;Thompson&amp;quot;; its in-game description misidentifies it as an M1928A1.&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:Thompson BF2042menu.jpg|thumb|none|600px|The M1A1 Thompson in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 and Garand.jpg|thumb|none|600px|A bewildered US soldier armed with his M1A1 Thompson in the future.]]&lt;br /&gt;
[[File:MFPThompson.JPG|thumb|none|600px|Espinoza holding an M1A1 Thompson.]]&lt;br /&gt;
[[File:BFPortal M1A1 (0).jpg|thumb|none|600px|Locking the Thompson's bolt back after spawning-in.]]&lt;br /&gt;
[[File:BFPortal M1A1 (1).jpg|thumb|none|600px|The Thompson out on an Allied airstrip in Egypt.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 irons.jpg|thumb|none|600px|Aiming with the M1A1 style iron sights.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 r1.jpg|thumb|none|600px|Reloading the Thompson in a more tacticool manner compared to its previous ''Battlefield'' appearances. The .45 rounds can be seen stacked inside the magazine.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 r2.jpg|thumb|none|600px|The empty reload is of a bit more familiar style. The open bolt stays locked back, unlike previous titles.]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] returns as an available submachine gun for ''1942'' factions.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:MP40 BF2042menu.jpg|thumb|none|600px|The MP40 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal MP40 (1).jpg|thumb|none|600px|Holding the MP40 submachine gun.]]&lt;br /&gt;
[[File:BFPortal MP40 (2).jpg|thumb|none|600px|Aiming with the wide rear notch and fully visible front sight + hood.]]&lt;br /&gt;
[[File:BFPortal MP40 (3).jpg|thumb|none|600px|Performing a tactical reload with both 32-round magazines pressed together.]]&lt;br /&gt;
[[File:BFPortal MP40 (4).jpg|thumb|none|600px|Performing the typical bolt lock-back when empty.]]&lt;br /&gt;
[[File:BFPortal MP40 (5).jpg|thumb|none|600px|Loading in a new mag before sending the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
The [[PP-2000]] returns as an available submachine gun for ''Bad Company 2'' and ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Pp-2000 1.jpg|thumb|none|450px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[File:BFPortal PP-2000 (1).jpg|thumb|none|600px|Unfolding the stock in the PP-2000's deploy animation.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (2).jpg|thumb|none|600px|Holding the PP-2000 as the USMC Recon with some rad skeleton gloves.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (3).jpg|thumb|none|600px|Aiming with a notch sight mounted at the front of the top rail.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (4).jpg|thumb|none|600px|Reloading with the default 20-round mag.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (5).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BFPortal PP-2000 (6).jpg|thumb|none|600px|Loading in an extended 44-rounder magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
The [[SPAS-12]] returns as an available shotgun for ''Bad Company 2'' and ''Battlefield 3'' factions. It has a fixed eight-round capacity, whereas it had a limited four (+1 with ''BF3'') capacity by default in the original games - an extended magazine was available as a specialization or attachment in those games. &lt;br /&gt;
[[File:SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[File:BF2042 Portal SPAS12.jpg|thumb|600px|none|The SPAS-12 in the Portal reveal trailer.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (1).jpg|thumb|none|600px|Chambering the SPAS upon deployment.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (2).jpg|thumb|none|600px|Holding the SPAS-12 at the hip.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (3).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (4).jpg|thumb|none|600px|Pumping the SPAS; the animations are identical to the base game's 870. For whatever reason, the ejected shell is green despite what's seen above and in the reload below.]]&lt;br /&gt;
[[File:BFPortal SPAS-12 (5).jpg|thumb|none|600px|Thumbing in another shell.]]&lt;br /&gt;
&lt;br /&gt;
===SWD/Cobray Street Sweeper===&lt;br /&gt;
''Battlefield 3'''s &amp;quot;DAO-12&amp;quot; returns under the same name, and appears to be a [[SWD/Cobray Street Sweeper]] based on the winding knob.  &lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|450px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge]]&lt;br /&gt;
[[File:BFPortal Sweeper (1).jpg|thumb|none|600px|The Cobray in the loadout menu. It does have the front sight post that's seen on other Striker variants.]]&lt;br /&gt;
[[File:BFPortal Sweeper (0).jpg|thumb|none|600px|Spawning in with the &amp;quot;DAO-12&amp;quot; shows the stock being rapidly deployed.]]&lt;br /&gt;
[[File:BFPortal Sweeper (2).jpg|thumb|none|600px|The Street Sweeper in the USMC base on Caspian Border.]]&lt;br /&gt;
[[File:BFPortal Sweeper (3).jpg|thumb|none|600px|Aiming with the open rear trough and front post. The default Picatinny rail from the original version is gone now.]]&lt;br /&gt;
[[File:BFPortal Sweeper (4).jpg|thumb|none|600px|Reloading the drum with a 12 gauge shell.]]&lt;br /&gt;
[[File:BFPortal Sweeper (5).jpg|thumb|none|600px|Moving to wind the key, akin to ''BF4''.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===5.56A-91===&lt;br /&gt;
The [[5.56A-91]] returns as an available carbine for ''Batlefield 3'' factions.&lt;br /&gt;
[[File:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO / 40mm]]&lt;br /&gt;
[[File:BFPortal A-91 (1).jpg|thumb|none|600px|The 5.56 A-91 as seen in the ''BF3'' weapons menu. It has the standard style of KBP grip compared to the original game's model.]]&lt;br /&gt;
[[File:BFPortal A-91 (2).jpg|thumb|none|600px|Charging the A-91 initially.]]&lt;br /&gt;
[[File:BFPortal A-91 (3).jpg|thumb|none|600px|Holding the carbine at the central Caspian control point.]]&lt;br /&gt;
[[File:BFPortal A-91 (4).jpg|thumb|none|600px|Aiming the A-91.]]&lt;br /&gt;
[[File:BFPortal A-91 (5).jpg|thumb|none|600px|Reloading - the animations appear to be the same from the &amp;quot;AC-42.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal A-91 (6).jpg|thumb|none|600px|Tossing out the spent mag when empty.]]&lt;br /&gt;
[[File:BFPortal A-91 (7).jpg|thumb|none|600px|Rechambering the A-91.]]&lt;br /&gt;
&lt;br /&gt;
===AN-94===&lt;br /&gt;
The [[AN-94]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:An94 BF2042menu.jpg|thumb|none|600px|The AN-94 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal AN-94 (1).jpg|thumb|none|600px|The AN-94 in first-person.]]&lt;br /&gt;
[[File:BFPortal AN-94 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFPortal AN-94 (3).jpg|thumb|none|600px|Performing a tactical reload with both 5.45 mags pressed together.]]&lt;br /&gt;
[[File:BFPortal AN-94 (4).jpg|thumb|none|600px|On empty, the Assault grabs the fresh magazine first and then flicks out the old one.]]&lt;br /&gt;
[[File:BFPortal AN-94 (5).jpg|thumb|none|600px|Pulling the charging handle underhanded, just like the base game's AK-12.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U===&lt;br /&gt;
''Bad Company 2'' and ''Battlefield 3'' Engineer kits have access to the [[AKS-74U]] - in ''BC2'', Engineers carried submachine guns or compact carbines, and ''BF3'' Engineers carried carbines by default.&lt;br /&gt;
[[File:AKS74U.jpg|thumb|none|450px|AKS-74U with earlier handguard - 5.45x39mm]]&lt;br /&gt;
[[File:BFPortal AKS-74U (1).jpg|thumb|none|600px|Charging the AKS-74U initially - the Engineer then releases the bolt and gives the charging handle a forward assist-smack for good measure.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (2).jpg|thumb|none|600px|Patrolling just beyond the border checkpoint with the AKS-74U.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (3).jpg|thumb|none|600px|Aiming reveals a fairly accurate sight picture, with the correct orange п (&amp;quot;''постоянная''&amp;quot;; &amp;quot;constant&amp;quot;) on the rear sight.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (4).jpg|thumb|none|600px|Reloading the AKS-74U with classic orange bakelite resin magazines.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (5).jpg|thumb|none|600px|Beginning a reload from empty.]]&lt;br /&gt;
[[File:BFPortal AKS-74U (6).jpg|thumb|none|600px|Charging with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===AS Val===&lt;br /&gt;
The [[AS Val]] returns for ''Battlefield 3'' factions, as in that game classed as a &amp;quot;PDW&amp;quot; or submachine gun. It uses 20-round magazines by default (modeled in actual 10-rounders), and an extended 30-round mag modeled in the actual 20-rounder can be selected with the Attachments Plus system.&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:BFPortal AS Val (1).jpg|thumb|none|600px|Unfolding out the AS Val's stock upon spawning.]]&lt;br /&gt;
[[File:BFPortal AS Val (2).jpg|thumb|none|600px|Holding the Val under the lightpost for some better lighting.]]&lt;br /&gt;
[[File:BFPortal AS Val (3).jpg|thumb|none|600px|ADS of the Val.]]&lt;br /&gt;
[[File:BFPortal AS Val (4).jpg|thumb|none|600px|Performing a mag swap with the short magazines.]]&lt;br /&gt;
[[File:BFPortal AS Val (5).jpg|thumb|none|600px|Loading in a extended magazine from empty.]]&lt;br /&gt;
[[File:BFPortal AS Val (6).jpg|thumb|none|600px|Working the action back with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H CQC===&lt;br /&gt;
The [[FN SCAR-H CQC]] returns as an available carbine for ''Battlefield 3'' factions. It is a third generation model instead of the first generation model of the original game.&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal SCAR (1).jpg|thumb|none|600px|The third-gen take on the ''BF3'' SCAR-H. Note the underbarrel rail is of the 2042-era smart style. The only notable visual difference aside from the EGLM, accessories, and coloration from the &amp;quot;SFAR&amp;quot; appears to be that the unused charm mount is slightly angled on this model.]]&lt;br /&gt;
[[File:BFPortal SCAR (2).jpg|thumb|none|600px|Charging the SCAR-H faster than the Engineer's hand can render in fully.]]&lt;br /&gt;
[[File:BFPortal SCAR (3).jpg|thumb|none|600px|The SCAR under some moody lighting on Noshahr Canals.]]&lt;br /&gt;
[[File:BFPortal SCAR (4).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFPortal SCAR (5).jpg|thumb|none|600px|Performing a regular style reload, the animations are identical to the SFAR.]]&lt;br /&gt;
[[File:BFPortal SCAR (6).jpg|thumb|none|600px|Upon empty the Engineer cants the SCAR over to view the chamber...]]&lt;br /&gt;
[[File:BFPortal SCAR (7).jpg|thumb|none|600px|...reloads with both magazines sandwiched together...]]&lt;br /&gt;
[[File:BFPortal SCAR (8).jpg|thumb|none|600px|...and rechambers by tugging on the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A3===&lt;br /&gt;
The [[G3A3]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. Despite both games featuring the G3A3, the version for ''Bad Company 2'' factions follows that game's lead by just naming it the &amp;quot;G3&amp;quot;. Attaching accessories to the handguard such as vertical foregrips or lasers will modify the weapon model to feature a tri railed handguard.&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:G3A3 BF2042menu.jpg|thumb|none|600px|The G3A3 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal G3A3 (1).jpg|thumb|none|600px|A Bad Company 2 Assault trooper out on a Chilean banana farm with the G3A3.]]&lt;br /&gt;
[[File:BFPortal G3A3 (2).jpg|thumb|none|600px|Aiming with the familiar HK roller-delayed series sights.]]&lt;br /&gt;
[[File:BFPortal G3A3 (3).jpg|thumb|none|600px|Performing a tactical reload with both magazines in hand.]]&lt;br /&gt;
[[File:BFPortal G3A3 (4).jpg|thumb|none|600px|Locking the bolt back upon empty...]]&lt;br /&gt;
[[File:BFPortal G3A3 (5).jpg|thumb|none|600px|...kicking out the old magazine and then replacing it...]]&lt;br /&gt;
[[File:BFPortal G3A3 (6).jpg|thumb|none|600px|...and HK slapping the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK416===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] returns as an available assault rifle for ''Bad Company 2'' and ''Battlefield 3'' factions. The model appears to be based on the HK416 D14.5RS a la the incarnation from ''[[Battlefield 4]]'', as opposed to the D10RS from ''[[Battlefield: Bad Company 2|Bad Company 2]]'' and ''[[Battlefield 3]]''.&lt;br /&gt;
[[File:HK416 14.5 Current.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:HK416 BF2042menu.jpg|thumb|none|600px|The HK416 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal 416 (1).jpg|thumb|none|600px|Charging the HK416 initially...]]&lt;br /&gt;
[[File:BFPortal 416 (2).jpg|thumb|none|600px|...and then the forward assist is given a good smack.]]&lt;br /&gt;
[[File:BFPortal 416 (3).jpg|thumb|none|600px|The 416 inside the well deck of the USS Essex.]]&lt;br /&gt;
[[File:BFPortal 416 (4).jpg|thumb|none|600px|Aiming with the original old pattern of HK-series diopter sights. The ''Portal'' model uses the folding front sight post from ''BF3'' and ''MoH: Warfighter'' rather than the RIS front sight from ''Bad Company 2'' and other titles in the series.]]&lt;br /&gt;
[[File:BFPortal 416 (5).jpg|thumb|none|600px|Performing a mag swap - the safety can be seen on here; the animations are identical to the MCX SPEAR.]]&lt;br /&gt;
[[File:BFPortal 416 (6).jpg|thumb|none|600px|Dumping out an empty STANAG. Somehow the selector is set to semi-auto and not safe.]]&lt;br /&gt;
[[File:BFPortal 416 (7).jpg|thumb|none|600px|Mashing the bolt release after inserting another.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] returns as an available assault rifle for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:Xm8 rightmed.jpg|thumb|none|450px|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[File:XM8 BF2042menu.jpg|thumb|none|600px|The XM8 in the Portal loadout menu. The PCAP slots are covered by standard 1913 rails.]]&lt;br /&gt;
[[File:BFPortal XM8 (1).jpg|thumb|none|600px|Chambering the XM8 initially.]]&lt;br /&gt;
[[File:BFPortal XM8 (2).jpg|thumb|none|600px|Taking in the local lens flare with the XM8 rifle.]]&lt;br /&gt;
[[File:BFPortal XM8 (3).jpg|thumb|none|600px|Aiming - the rear sight appears to be a cut-down MP7 rear peep sight rather than the G36C-style rear sight that was used in the original games.]]&lt;br /&gt;
[[File:BFPortal XM8 (4).jpg|thumb|none|600px|Changing out magazines.]]&lt;br /&gt;
[[File:BFPortal XM8 (5).jpg|thumb|none|600px|Inserting one when empty.]]&lt;br /&gt;
[[File:BFPortal XM8 (6).jpg|thumb|none|600px|The user inspects the right side while releasing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Compact Carbine===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Compact Carbine|Heckler &amp;amp; Koch XM8 Compact Carbine]] returns for ''Bad Company 2'' factions, as in that game classed as a submachine gun. It is shown with a tan color scheme, which in reality was only applied to the [[Heckler &amp;amp; Koch XM8 Automatic Rifle]].&lt;br /&gt;
[[File:Xm8ccbutt.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM8 Compact Carbine - 5.56x45mm]]&lt;br /&gt;
[[File:BFPXM8.JPG|thumb|none|600px|Espinoza holding the XM8 Compact Carbine.]]&lt;br /&gt;
[[File:XM8Compact BF2042menu.jpg|thumb|none|600px|The XM8 Compact Carbine in the Portal menu for Bad Company 2 loadouts.]]&lt;br /&gt;
[[File:BFPortal XM8C (1).jpg|thumb|none|600px|The XM8C out in the Arica port area.]]&lt;br /&gt;
[[File:BFPortal XM8C (2).jpg|thumb|none|600px|The iron sights are identical to the other variants, aside from the reduced sight radius that brings the front closer in.]]&lt;br /&gt;
[[File:BFPortal XM8C (3).jpg|thumb|none|600px|Reloading the XM8C.]]&lt;br /&gt;
[[File:BFPortal XM8C (4).jpg|thumb|none|600px|Flicking out an empty mag...]]&lt;br /&gt;
[[File:BFPortal XM8C (5).jpg|thumb|none|600px|...in with a new one, and then releasing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] returns as an available rifle for ''1942'' and ''Bad Company 2'' factions. &lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:M1Garand BF2042menu.jpg|thumb|none|600px|The M1 Garand in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042 Portal garand.jpg|thumb|none|600px|Espinoza with a Garand.]]&lt;br /&gt;
[[File:BF2042 Portal M1A1 and Garand.jpg|thumb|none|600px|The soldier running to the left holds a Garand.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (1).jpg|thumb|none|600px|The M1 Garand inside a barracks in the UK base at El Alamein.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (2).jpg|thumb|none|600px|Looking through the Garand's sights.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (3).jpg|thumb|none|600px|Pinging out the en-bloc clip after squeezing eight shoots through the open door.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (4).jpg|thumb|none|600px|Thumbing in a new clip.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (5).jpg|thumb|none|600px|Lastly, the bolt is smacked forward after sticking.]]&lt;br /&gt;
[[File:BFPortal M1 Garand (6).jpg|thumb|none|600px|Manually ejecting another en-bloc without using the release button. The clip also appears to be modeled full.]]&lt;br /&gt;
&lt;br /&gt;
===M16A2===&lt;br /&gt;
The [[M16A2]] appears as an available assault rifle for the ''Bad Company 2'' factions, replacing the misidentified M16A4 from the original game. It mounts the Kobra sight on a dogleg extension off of the carry handle, and the ACOG scope attaches via the optic mount hole drilled into the top of the carry handle. Equipping an M203 also modifies the weapon model with a M203 heatshield.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|450px|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[File:M16A2 BF2042menu.jpg|thumb|none|600px|The classic M16A2 in all of its late Cold War glory.]]&lt;br /&gt;
[[File:M16A2KobraSight BF2042menu.jpg|thumb|none|600px|The Kobra sight attaches via a dogleg/gooseneck rail system, a common configuration in the late 90s and early 2000s, before the widespread adoption of AR platform rifles with built in rail systems.]]&lt;br /&gt;
[[File:BFPortal M16A2 (1).jpg|thumb|none|600px|Initially charging the M16A2 - as with the M16A4 below, the fire selector is set to &amp;quot;[[Call of Duty: Modern Warfare 3#Colt M16A4|look I just broke the fire selector!]]&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M16A2 (2).jpg|thumb|none|600px|Although it fortunately flicks back into burst, somehow over the selector stopper outdents.]]&lt;br /&gt;
[[File:BFPortal M16A2 (3).jpg|thumb|none|600px|Aiming with the classic A2 irons.]]&lt;br /&gt;
[[File:BFPortal M16A2 (4).jpg|thumb|none|600px|Changing out STANAG magazines.]]&lt;br /&gt;
[[File:BFPortal M16A2 (5).jpg|thumb|none|600px|Somewhat awkwardly tapping in a new one from empty.]]&lt;br /&gt;
[[File:BFPortal M16A2 (6).jpg|thumb|none|600px|And then palming the bolt release tab.]]&lt;br /&gt;
&lt;br /&gt;
===M16A3===&lt;br /&gt;
The &amp;quot;M16A3&amp;quot; returns as an available assault rifle for the ''Battlefield 3'' factions. This time it is actually an [[M16A3]] (Colt Model 901) instead of the original game's Colt Sporter Competition. While the animation of the selector switch during spawn is a great detail to have, the selector itself is upsidown. In gameplay the rifle also has Auto/Burst/Semi settings, which isn't technically correct but may have done to allow the function of the original game's true A4 variant. The default rear sight carry handle appears to be rather haphazardly taken from the M16A2 above and kitbashed with the rail mount section of a detachable carry handle. The resulting rear sight assembly sits rather noticeably higher than it should, especially compared to the A2 above.&lt;br /&gt;
[[File:M16A4 Grippod.jpg|thumb|none|450px|M16A4 MWS with ACOG and grippod, for comparison - 5.56x45mm.]]&lt;br /&gt;
[[File:M16A3 BF2042menu.jpg|thumb|none|600px|The M16A3 in the Portal loadout menu.]]&lt;br /&gt;
[[File:BF2042PortalM16A3Spawn2.jpg|thumb|none|600px|Spawning in, a BF3 US Marine pulls the charging handle on his rifle...]]&lt;br /&gt;
[[File:BF2042PortalM16A3Spawn1.jpg|thumb|none|600px|...then somehow flips the upsidown fire selector over the nub above the safe setting to the full auto setting.]]&lt;br /&gt;
[[File:BF2042PortalM16A31.jpg|thumb|none|600px|Holding the rifle at the sky. Note the large amount of open space in the carry handle - the rear sight's elevation knob should be just above the tops of the RIS locking screws, but it is significantly higher here.]]&lt;br /&gt;
[[File:BF2042PortalM16A33.jpg|thumb|none|600px|Aiming down its iron sights.]]&lt;br /&gt;
[[File:BF2042PortalM16A36.jpg|thumb|none|600px|In the Crysis 2 style customization menu, giving a nice profile view of the rifle.]]&lt;br /&gt;
[[File:BF2042PortalM16A32.jpg|thumb|none|600px|Firing. Note that the empty casings appear to spawn from the barrel.]]&lt;br /&gt;
[[File:BF2042PortalM16A34.jpg|thumb|none|600px|Sandwiching magazines while performing a tactical reload.]]&lt;br /&gt;
[[File:BF2042PortalM16A35.jpg|thumb|none|600px|Smacking the bolt release while performing a full reload.]]&lt;br /&gt;
&lt;br /&gt;
===Remington ACR===&lt;br /&gt;
The [[Remington ACR]] returns as an available carbine for ''Battlefield 3'' factions, as in that game named the &amp;quot;ACW-R&amp;quot;. It also retains the unique 6.5 Grendel chambering, with a 26+1 capacity.&lt;br /&gt;
[[File:ACR2012.jpg|thumb|none|450px|Remington ACR with 16.5&amp;quot; barrel and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BFPortal ACR (1).jpg|thumb|none|600px|A preview of the ACR's model in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal ACR (2).jpg|thumb|none|600px|Pulling the charging handle in the ACR's deployment animation.]]&lt;br /&gt;
[[File:BFPortal ACR (3).jpg|thumb|none|600px|Standing by a canal with the ACR.]]&lt;br /&gt;
[[File:BFPortal ACR (4).jpg|thumb|none|600px|ADS of the MBUS sights.]]&lt;br /&gt;
[[File:BFPortal ACR (5).jpg|thumb|none|600px|Perfoming the game's fairly standard non-empty reload with another PMag.]]&lt;br /&gt;
[[File:BFPortal ACR (6).jpg|thumb|none|600px|Inserting one on empty.]]&lt;br /&gt;
[[File:BFPortal ACR (7).jpg|thumb|none|600px|Clapping the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 44===&lt;br /&gt;
The [[Sturmgewehr 44]] returns as an available rifle for ''1942'' factions. &lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:STG44 BF2042menu.jpg|thumb|none|600px|The STG 44 in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942classespromo.jpg|thumb|600px|none|A promotional image featuring classes from ''Battlefield 1942'', used when selecting factions in the Portal rules creator. The German Assault on the right is carrying an StG 44.]]&lt;br /&gt;
[[File:BFPortal StG-44 (1).jpg|thumb|none|600px|Getting a good view of the StG-44 out on some farmland in the Ardennes.]]&lt;br /&gt;
[[File:BFPortal StG-44 (2).jpg|thumb|none|600px|The Sturmgewehr's iron sights, virtually identical to ''Battlefield V'' although the dust cover appears to be permanently shut.]]&lt;br /&gt;
[[File:BFPortal StG-44 (3).jpg|thumb|none|600px|Reloading - inserting a new magazine.]]&lt;br /&gt;
[[File:BFPortal StG-44 (4).jpg|thumb|none|600px|Charging the StG. The animations appear to be somewhat burgled from the base game's SVCh.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M98B===&lt;br /&gt;
The [[Barrett M98B]] returns as an available sniper rifle for ''Battlefield 3'' factions. It does have the full 10+1 magazine capacity akin to ''Battlefield 4'' unlike the original's reduced 5+1 capacity.&lt;br /&gt;
[[File:Barrett M98B.jpg|thumb|none|450px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BFPortal M98B (1).jpg|thumb|none|600px|Holding an unscoped Barret M98B atop the Caspian radio tower. Unlike the original game, it lacks BUIS without a scope selected...]]&lt;br /&gt;
[[File:BFPortal M98B (2).jpg|thumb|none|600px|...which leads to this happening when attempting to aim.]]&lt;br /&gt;
[[File:BFPortal M98B (3).jpg|thumb|none|600px|Thankfully, Attachments Plus does allow for a scope to be reaffixed easily. Note the fitting Barret BORS system.]]&lt;br /&gt;
[[File:BFPortal M98B (4).jpg|thumb|none|600px|About to release the .338 magazine.]]&lt;br /&gt;
[[File:BFPortal M98B (5).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:BFPortal M98B (6).jpg|thumb|none|600px|Flicking out the magazine when empty. As with the two rifles below, the animations are straight from the base game's Sako TRG M10.]]&lt;br /&gt;
&lt;br /&gt;
===GOL Magnum===&lt;br /&gt;
The [[GOL sniper rifle]] returns as an available sniper rifle for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:GOL Sniper Magnum-2.jpg|thumb|none|450px|GOL Sniper Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BFPortal GOL (1).jpg|thumb|none|600px|Observing the lighthouse at Valparaiso with the GOL.]]&lt;br /&gt;
[[File:BFPortal GOL (2).jpg|thumb|none|600px|Aiming at the faint silhouette of a destroyer far off on the horizon.]]&lt;br /&gt;
[[File:BFPortal GOL (3).jpg|thumb|none|600px|Performing a supporting-hand reload. An added function from the original game is that the bipod is now usable.]]&lt;br /&gt;
[[File:BFPortal GOL (4).jpg|thumb|none|600px|Tossing aside an empty magazine.]]&lt;br /&gt;
[[File:BFPortal GOL (5).jpg|thumb|none|600px|Mashihng in a new one.]]&lt;br /&gt;
[[File:BFPortal GOL (6).jpg|thumb|none|600px|As with the TRG, the user then grabs the bolt handle, shoulders the rifle, and then works the action.]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98k===&lt;br /&gt;
The [[Karabiner 98k]] returns as an available rifle for ''1942'' factions. &lt;br /&gt;
[[File:Mauser98-Amberg1.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Kar98 BF2042menu.jpg|thumb|none|600px|The Karabiner 98k in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942weaponspromo.jpg|thumb|none|600px|The Kar98k in the Portal setup menu. Note that like Battlefield 1942, the scoped and unscoped versions are separate weapons.]]&lt;br /&gt;
[[File:BFPortal Kar98k (1).jpg|thumb|none|600px|A Wehrmacht engineer equipped with the Karabiner 98k looks upon the river running through the Battle of the Bulge map.]]&lt;br /&gt;
[[File:BFPortal Kar98k (2).jpg|thumb|none|600px|Looking down the rifle's sights.]]&lt;br /&gt;
[[File:BFPortal Kar98k (3).jpg|thumb|none|600px|As with its ''BFV'' incarnation, the striker functions correctly.]]&lt;br /&gt;
[[File:BFPortal Kar98k (5).jpg|thumb|none|600px|Cycling the K98k.]]&lt;br /&gt;
[[File:BFPortal Kar98k (4).jpg|thumb|none|600px|The Karabiner only reloads with loose rounds.]]&lt;br /&gt;
[[File:Mauser g98 Sniper.jpg|thumb|none|500px|Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal Kar98k (6).jpg|thumb|none|600px|Looking skyward with the scoped Kar98k.]]&lt;br /&gt;
[[File:BFPortal Kar98k (7).jpg|thumb|none|600px|Aiming with the scope. It appears to be an updated model of the ZF42 from ''BFV'', with an added rubber eyepiece.]]&lt;br /&gt;
[[File:BFPortal Kar98k (8).jpg|thumb|none|600px|Reloading the sniper variant.]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield No. 4 Mk. I===&lt;br /&gt;
The [[Lee-Enfield No. 4 Mk I]] returns from [[Battlefield 1942]]. Like that game, it has a five-round capacity, half its actual one. Unlike that game, it currently only has a scoped version available.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[File:Smle4mk1t.jpg|thumb|none|500px|Lee-Enfield No. 4 Mk I (T) - .303 British]]&lt;br /&gt;
[[File:Bf2042-portal1942weaponspromo.jpg|thumb|none|600px|The Lee-Enfield in the Portal setup menu. Note that despite having a scope, it is identifiable as the Mk I and not the Mk I (T) via the stock.]]&lt;br /&gt;
[[File:LeeEnfieldNo4 BF2042menu.jpg|thumb|none|600px|The Lee-Enfield No.4 Mk I in the Portal loadout menu.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (1).jpg|thumb|none|600px|Wielding the Lee-Enfield No.4 sniper rifle.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (2).jpg|thumb|none|600px|Scanning the sky through the No.32 scope.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (3).jpg|thumb|none|600px|Topping off the Enfield's magazine with a .303 cartridge.]]&lt;br /&gt;
[[File:BFPortal No.4 (T) (4).jpg|thumb|none|600px|About to chamber the rifle.]]&lt;br /&gt;
&lt;br /&gt;
===M24A2 Sniper Rifle===&lt;br /&gt;
The A2 variant of the [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] returns as an available sniper rifle for ''Bad Company 2'' factions.&lt;br /&gt;
[[file:M24.jpg|thumb|none|350px|M24A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M24 (1).jpg|thumb|none|600px|Chambering the M24 upon spawning-in.]]&lt;br /&gt;
[[File:BFPortal M24 (2).jpg|thumb|none|600px|Overlooking Arica with the M24A2.]]&lt;br /&gt;
[[File:BFPortal M24 (3).jpg|thumb|none|600px|The view through the standard scope.]]&lt;br /&gt;
[[File:BFPortal M24 (4).jpg|thumb|none|600px|Cycling the M24's bolt.]]&lt;br /&gt;
[[File:BFPortal M24 (5).jpg|thumb|none|600px|Reloading the rifle, the same as the other modern bolt-action rifles.]]&lt;br /&gt;
[[File:BFPortal M24 (6).jpg|thumb|none|600px|Ditching an empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
===M39 EMR===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] is an available sniper rifle for ''Battlefield 3'' factions, replacing the misidentified [[M14]] in a Sage chassis the original game had. This time, the M39 also has fully-loaded 20-rounder magazines - they were reduced to 10 in ''BF3'''s multiplayer for balancing reasons. &lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M39 EMR (1).jpg|thumb|none|600px|Charging the M39 EMR in its deployment animation.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (2).jpg|thumb|none|600px|Holding the EMR inside the USS Essex.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (3).jpg|thumb|none|600px|Aiming through the iron sights and open slot through the RIS mount.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (4).jpg|thumb|none|600px|Reloading with another M14 magazine.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (5).jpg|thumb|none|600px|Charging the rifle.]]&lt;br /&gt;
[[File:BFPortal M39 EMR (6).jpg|thumb|none|600px|Inspecting a properly kitted-out EMR.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] returns as an available rifle for ''Battlefield 3'' factions - or rather, it replaces the [[Norinco NDM-86]] masquerading as a Russian SVD that game had.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[File:BFPortal SVD (1).jpg|thumb|none|600px|Charging the SVD upon spawn, underhanded style.]]&lt;br /&gt;
[[File:BFPortal SVD (2).jpg|thumb|none|600px|Looking at the sky with the Dragunov.]]&lt;br /&gt;
[[File:BFPortal SVD (3).jpg|thumb|none|600px|ADS of the default iron sights.]]&lt;br /&gt;
[[File:BFPortal SVD (4).jpg|thumb|none|600px|Kicking out the empty magazine tacticool-style when empty.]]&lt;br /&gt;
[[File:BFPortal SVD (5).jpg|thumb|none|600px|Rechambering the rifle underhanded. Unfortunately, the bolt doesn't lock back when empty, which is odd as the original game got this detail correct.]]&lt;br /&gt;
[[File:BFPortal SVD (6).jpg|thumb|none|600px|Performing a tactical reload with the PSO-1 scope equipped. The new magazine clips through the scope mount here as well.]]&lt;br /&gt;
[[File:BFPortal SVD (7).jpg|thumb|none|600px|Another view of both mags sandwiched together.]]&lt;br /&gt;
[[File:BFPortal SVD (8).jpg|thumb|none|600px|Looking through the PSO-1 reveals the reticle is fully illuminated.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Heckler &amp;amp; Koch XM8 Automatic Rifle ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|H&amp;amp;K XM8 Automatic Rifle]] returns as an available light machine gun for ''Bad Company 2'' factions, as in that game named the &amp;quot;XM8 LMG&amp;quot;. &lt;br /&gt;
[[File:XM8 LMG.jpg|thumb|none|350px|Heckler &amp;amp; Koch XM8 LMG - 5.56x45mm]]&lt;br /&gt;
[[File:BFPortal XM8AR (1).jpg|thumb|none|600px|Holding an XM8 LMG equipped with an ACOG scope.]]&lt;br /&gt;
[[File:BFPortal XM8AR (2).jpg|thumb|none|600px|The ACOG's reticle is a simplified open chevron with ballistic drop holds.]]&lt;br /&gt;
[[File:BFPortal XM8AR (3).jpg|thumb|none|600px|Reloading the C-Mag.]]&lt;br /&gt;
[[File:BFPortal XM8AR (4).jpg|thumb|none|600px|Sliding in a new one from empty.]]&lt;br /&gt;
[[File:BFPortal XM8AR (5).jpg|thumb|none|600px|Chambering the heavy XM8.]]&lt;br /&gt;
&lt;br /&gt;
===M1918A2 Browning Automatic Rifle===&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] returns as an available light machine gun for ''1942'' factions. &lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BAR BF2042menu.jpg|thumb|none|600px|The BAR in the Portal loadout menu.]]&lt;br /&gt;
[[File:Bf2042-portal1942classespromo.jpg|thumb|600px|none|A promotional image featuring classes from ''Battlefield 1942'', used when selecting factions in the Portal rules creator. The American Assault second from the right is carrying an M1918A2 BAR. Note the misplaced bipod and carrying handle - the latter is absent in-game, which is era appropriate for WWII.]]&lt;br /&gt;
[[File:BFPortal BAR (1).jpg|thumb|none|600px|Charging the BAR upon spawning in.]]&lt;br /&gt;
[[File:BFPortal BAR (2).jpg|thumb|none|600px|Taking the M1918A2 out for a stroll at the local oasis.]]&lt;br /&gt;
[[File:BFPortal BAR (3).jpg|thumb|none|600px|A clear view down the BAR's iron sights.]]&lt;br /&gt;
[[File:BFPortal BAR (4).jpg|thumb|none|600px|Reloading with both twenty-round magazines pressed together.]]&lt;br /&gt;
[[File:BFPortal BAR (5).jpg|thumb|none|600px|Replacing the mag in the empty reload.]]&lt;br /&gt;
[[File:BFPortal BAR (6).jpg|thumb|none|600px|Pulling the bolt handle back again.]]&lt;br /&gt;
&lt;br /&gt;
===M240B===&lt;br /&gt;
The [[M240 Machine Gun|M240B]] returns as an available light machine gun for ''Battlefield 3'' factions.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:BFPMag.JPG|thumb|600px|none|Espinoza with an M240B. Unfortunately, it still has the belt box affixed in the wrong spot.]]&lt;br /&gt;
[[File:BFPortal M240B (1).jpg|thumb|none|600px|The M240 Bravo in the railyard area at Noshahr.]]&lt;br /&gt;
[[File:BFPortal M240B (2).jpg|thumb|none|600px|The view down the M240's sights.]]&lt;br /&gt;
[[File:BFPortal M240B (3).jpg|thumb|none|600px|Locking the bolt back at the start of a reload.]]&lt;br /&gt;
[[File:BFPortal M240B (4).jpg|thumb|none|600px|Erronously latching the belt box to the bottom of the receiver.]]&lt;br /&gt;
[[File:BFPortal M240B (5).jpg|thumb|none|600px|Pulling out the new 7.62 NATO belt links.]]&lt;br /&gt;
[[File:BFPortal M240B (6).jpg|thumb|none|600px|Closing the top cover at the end of the animation.]]&lt;br /&gt;
&lt;br /&gt;
===M60===&lt;br /&gt;
The [[M60]] returns as an available light machine gun for ''Bad Company 2'' factions.&lt;br /&gt;
[[File:M60GPMG.jpg|thumb|none|400px|M60 - 7.62x51mm]]&lt;br /&gt;
[[File:BFPortal M60 (1).jpg|thumb|none|600px|Taking on the Valparaiso jungle with &amp;quot;The Pig.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M60 (2).jpg|thumb|none|600px|The M60's iron sights.]]&lt;br /&gt;
[[File:BFPortal M60 (3).jpg|thumb|none|600px|Removing an empty green belt box. Note the folded bipod; it can be deployed using the underbarrel functionality.]]&lt;br /&gt;
[[File:BFPortal M60 (4).jpg|thumb|none|600px|Setting in a new belt.]]&lt;br /&gt;
&lt;br /&gt;
===M60E4===&lt;br /&gt;
The [[M60E4]] returns as an available light machine gun for ''Battlefield 3'' factions.&lt;br /&gt;
[[File:M60E4-mk43.jpg|thumb|none|450px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M60E4 (1).jpg|thumb|none|600px|Making ready with the modern Pig upon deployment.]]&lt;br /&gt;
[[File:BFPortal M60E4 (2).jpg|thumb|none|600px|Taking cover in a shed with the M60E4.]]&lt;br /&gt;
[[File:BFPortal M60E4 (3).jpg|thumb|none|600px|The iron sights are much the same as its older counterpart, just from a slightly further back perspective.]]&lt;br /&gt;
[[File:BFPortal M60E4 (4).jpg|thumb|none|600px|Latching in a new brown belt box.]]&lt;br /&gt;
[[File:BFPortal M60E4 (5).jpg|thumb|none|600px|Handling the new ammo belt.]]&lt;br /&gt;
[[File:BFPortal M60E4 (6).jpg|thumb|none|600px|About to shut the top cover.]]&lt;br /&gt;
&lt;br /&gt;
===QJY-88===&lt;br /&gt;
The [[QJY-88]] returns as an available light machine gun for ''Bad Company 2'' and ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Type88gpmg2.jpg|thumb|none|450px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[File:BFPortal QJY-88 (1).jpg|thumb|none|600px|Dramatically charging the QJY-88 machine gun upon spawn.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (2).jpg|thumb|none|600px|The QJY-88 out in the arid Arica streets.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (3).jpg|thumb|none|600px|Aiming the machine gun.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (4).jpg|thumb|none|600px|Handling the belt box in a similar manner to the previous games. Note the visible open space ahead of the bolt, where the 5.8mm casings eject.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (5).jpg|thumb|none|600px|Sliding in the new cartridge belt.]]&lt;br /&gt;
[[File:BFPortal QJY-88 (6).jpg|thumb|none|600px|Popping down the cover.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===FGM-148 Javelin===&lt;br /&gt;
The [[FGM-148 Javelin]] returns as an available launcher for ''Battlefield 3'' factions. &lt;br /&gt;
[[File:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[File:BFPortal FGM-148 (1).jpg|thumb|none|600px|The FGM-148 in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal FGM-148 (2).jpg|thumb|none|600px|Crouching with the Javelin launcher.]]&lt;br /&gt;
[[File:BFPortal FGM-148 (3).jpg|thumb|none|600px|Aiming through the simplified scope system.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch M320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] returns from ''Battlefield 3'' as an available underbarrel attachment for that game's versions of the M16A3 and HK416. Unlike the original game, it is only available as an underbarrel attachment and cannot be used on its own, due to being classed as a weapon attachment instead of as a gadget.&lt;br /&gt;
[[File:HK416 with M320.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with M320 grenade launcher - 5.56x45mm &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:BFPortal M320 (1).jpg|thumb|none|600px|The M16A4 with an underslung M320.]]&lt;br /&gt;
[[File:BFPortal M320 (2).jpg|thumb|none|600px|The combo in idle.]]&lt;br /&gt;
[[File:BFPortal M320 (3).jpg|thumb|none|600px|Once activated, the M320's sights flip up.]]&lt;br /&gt;
[[File:BFPortal M320 (4).jpg|thumb|none|600px|Aiming with the lowest notch setting.]]&lt;br /&gt;
[[File:BFPortal M320 (5).jpg|thumb|none|600px|Reloading - due to a bug or error, the 40mm warhead appears drop out rather than the casing.]]&lt;br /&gt;
[[File:BFPortal M320 (6).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:BFPortal M320 (7).jpg|thumb|none|600px|The HK416 with the M320 equipped.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM320===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM320|XM320]] returns from ''Bad Company 2'' as an available underbarrel attachment for the XM8.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[File:XM8 with XM320.jpg|thumb|none|450px|Concept art of the Heckler &amp;amp; Koch XM320 mounted on a XM8 - 5.56x45mm &amp;amp; 40x46mm]]&lt;br /&gt;
[[File:BFPortal XM320 (1).jpg|thumb|none|600px|Inspecting the XM8/XM320 combo - note that XM320 has the tan trigger assembly, which appears to be based on the prototype seen in H&amp;amp;K's Gray Room.]]&lt;br /&gt;
[[File:BFPortal XM320 (2).jpg|thumb|none|600px|The XM320 active, with the sights flipped up.]]&lt;br /&gt;
[[File:BFPortal XM320 (3).jpg|thumb|none|600px|Aiming is done with the lowest notch, unfortunately, the sight cannot be zeroed.]]&lt;br /&gt;
[[File:BFPortal XM320 (4).jpg|thumb|none|600px|Loading in another 40mm shell.]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Bazooka===&lt;br /&gt;
''BF1942'' factions have access to the [[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;|M1A1 Bazooka]]. Originally, this was the foregrip-equipped M1 model in ''1942'' but the M1A1 model from ''BFV'' has been reused for ''Portal'' instead.&lt;br /&gt;
[[File:M1A1 Bazooka.jpg|thumb|none|450px|M1A1 Bazooka - 2.36 inch rocket]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (1).jpg|thumb|none|600px|The M1A1 Bazooka in-game.]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (2).jpg|thumb|none|600px|Aiming the Bazooka. It lacks the variable-zeroing feature from ''BFV''.]]&lt;br /&gt;
[[File:BFPortal M1A1 Bazooka (3).jpg|thumb|none|600px|Reloading the tube with another rocket.]]&lt;br /&gt;
&lt;br /&gt;
===Pansarskott m/86===&lt;br /&gt;
The [[M136 AT4|Saab Bofors Dynamics Panserskott m/86]] moonlighting as an M136 AT4 returns as an available launcher for ''Bad Company 2'' factions, with the same SACLOS functionality.&lt;br /&gt;
[[File:Pskott86.jpg|thumb|none|500px|Pansarskott m/86 - 84mm]]&lt;br /&gt;
[[File:BFPortal m86 (1).jpg|thumb|none|600px|The &amp;quot;M136 AT4&amp;quot; in the gear menu.]]&lt;br /&gt;
[[File:BFPortal m86 (2).jpg|thumb|none|600px|Dashing in-game also reveals the tell-tale folding foregrip.]]&lt;br /&gt;
[[File:BFPortal m86 (3).jpg|thumb|none|600px|The m/86 as shouldered by the Bad Company 2 US Engineer.]]&lt;br /&gt;
[[File:BFPortal m86 (4).jpg|thumb|none|600px|The view through the scope.]]&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The [[M203 grenade launcher]] returns from ''Bad Company 2'' as an available underbarrel attachment for that game's versions of the M16A2 and HK416.&lt;br /&gt;
[[File:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:BFPortal M203 (1).jpg|thumb|none|600px|The classic M16A2/M203 combo in ''Portal''.]]&lt;br /&gt;
[[File:BFPortal M203 (2).jpg|thumb|none|600px|The M203 in use with the leaf sight flipped up. Here, the Assault uses his left hand to fire the M203; in the original game, it was fired with the right hand.]]&lt;br /&gt;
[[File:BFPortal M203 (3).jpg|thumb|none|600px|It isn't used though, probably due to the issues of having the leaf sight heavily blocked if the gooseneck Kobra or ACOG is equipped.]]&lt;br /&gt;
[[File:BFPortal M203 (4).jpg|thumb|none|600px|Reloading the 40mm shell.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 153 SMAW===&lt;br /&gt;
The [[Mk 153 SMAW]] returns as an available launcher for ''Battlefield 3'' factions. &lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:BFPortal SMAW (1).jpg|thumb|none|600px|The Mk. 153 SMAW shouldered.]]&lt;br /&gt;
[[File:BFPortal SMAW (2).jpg|thumb|none|600px|Getting a good view of the iron sights.]]&lt;br /&gt;
[[File:BFPortal SMAW (3).jpg|thumb|none|600px|Reloading the rocket tube.]]&lt;br /&gt;
&lt;br /&gt;
===Panzerschreck===&lt;br /&gt;
The [[Panzerschreck]] returns as an available launcher for ''1942'' factions. As in that game, it is the RPzB 43 variant, which lacks the blast shield.&lt;br /&gt;
[[File:Panzerschreck43.jpg|thumb|none|450px|RPzB 43 Panzerschreck - 88mm rocket]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (1).jpg|thumb|none|600px|Taking in the winter sun with the Panzerschreck launcher.]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (2).jpg|thumb|none|600px|Aiming reveals that the rear sight is totally ignored.]]&lt;br /&gt;
[[File:BFPortal Panzerschreck (3).jpg|thumb|none|600px|Loading an 88mm warhead after blasting the watch tower.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] returns as an available launcher for ''Bad Company 2'' and ''Battlefield 3'' factions. As in the original games, the version available for ''Bad Company 2'' factions has a PGO-7 scope while the ''Battlefield 3'' version has iron sights.&lt;br /&gt;
[[File:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:BfPRPG.JPG|thumb|none|600px|A soldier aims the RPG-7 in the Portal reveal trailer. This is the ''Battlefield 3'' version due to having iron sights.]]&lt;br /&gt;
[[File:BF2042 Portal RPG fire.jpg|thumb|none|600px|The effects of firing the RPG-7.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (1).jpg|thumb|none|600px|The PGO-7-equipped RPG in the Portal Gear menu.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (2).jpg|thumb|none|600px|The ''BF3'' RPG-7 equipped in-game.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (3).jpg|thumb|none|600px|Aiming with the standard iron sights.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (4).jpg|thumb|none|600px|Sliding in a new warhead.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (5).jpg|thumb|none|600px|The ''BC2'' scoped RPG.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (6).jpg|thumb|none|600px|As with the original game, the scope reticle is centered.]]&lt;br /&gt;
[[File:BFPortal RPG-7 (7).jpg|thumb|none|600px|Getting a view of the RPG with a new warhead loaded.]]&lt;br /&gt;
&lt;br /&gt;
===SA-18 Grouse===&lt;br /&gt;
''Battlefield 3'' factions have access to the [[SA-18 Grouse]]/9K38 Igla MANPADS launcher. &lt;br /&gt;
[[File:Igla 191.jpg|thumb|none|450px|SA-18 Grouse (9K38 Igla) launcher and missile - 72mm]]&lt;br /&gt;
[[File:BFPortal 9K38 (1).jpg|thumb|none|600px|Previewing the 9K38 launcher.]]&lt;br /&gt;
[[File:BFPortal 9K38 (2).jpg|thumb|none|600px|The Igla in-game.]]&lt;br /&gt;
[[File:BFPortal 9K38 (3).jpg|thumb|none|600px|Aiming the launcher.]]&lt;br /&gt;
[[File:BFPortal 9K38 (4).jpg|thumb|none|600px|Twin Igla launchers affixed to the Z-11W scout helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades &amp;amp; Explosives==&lt;br /&gt;
===&amp;quot;HG-2&amp;quot; Grenade===&lt;br /&gt;
The fictional HG-2 hand grenade returns as the sole grenade available to ''Bad Company 2'' factions, as in that game referred to simply as a &amp;quot;Frag Grenade&amp;quot;. It still resembles the original fictional hybrid of a [[Mills Bomb]] with the fuze assembly from a [[M67 frag grenade]], complete with the iconic Smiley Face pin.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|400px|M67 fragmentation grenade]]&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (1).jpg|thumb|none|600px|The Happy Grenade in ''Portal'''s Gear menu.]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (2).jpg|thumb|none|600px|Holding the grenade in-game.]]&lt;br /&gt;
[[File:BFPortal Mills HG-2 (3).jpg|thumb|none|600px|&amp;quot;When we pull the pin, Mr. Grenade is no longer our friend.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===M15 Anti-Tank mine===&lt;br /&gt;
The [[M15 anti-tank mine]] returns as a gadget available to ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[File:BFPortal M15 AT (1).jpg|thumb|none|600px|Viewing the M15 mine in the equipment menu.]]&lt;br /&gt;
[[File:BFPortal M15 AT (2).jpg|thumb|none|600px|Looking at a deployed M15, with another in hand.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The [[M18A1 Claymore]] returns as a gadget available to ''Battlefield 3'' factions.&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (1).jpg|thumb|none|600px|A M18A1 mine in the Gear screen.]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (2).jpg|thumb|none|600px|Idling with a Claymore.]]&lt;br /&gt;
[[File:BFPortal M18A1 Claymore (3).jpg|thumb|none|600px|Looking at a deployed Claymore with another in-hand.]]&lt;br /&gt;
&lt;br /&gt;
===M67 Hand Grenade===&lt;br /&gt;
The [[M67 hand grenade]] returns as the sole grenade available to ''Battlefield 3'' factions.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[File:BFPortal M67 (1).jpg|thumb|none|600px|The M67 frag grenade in the Gear menu.]]&lt;br /&gt;
[[File:BFPortal M67 (2).jpg|thumb|none|600px|Holding an M67 grenade near the Noshahr crates area.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 2 hand grenade===&lt;br /&gt;
The [[Mk 2 hand grenade]] returns as one of two grenades available to ''1942'' factions.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|175px|Mk 2 high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:BFPortal Mk. 2 (1).jpg|thumb|none|600px|A Mk 2 grenade in the ''Portal'' menu.]]&lt;br /&gt;
[[File:BFPortal Mk. 2 (2).jpg|thumb|none|600px|Holding a Pineapple grenade out on El-Alamein.]]&lt;br /&gt;
&lt;br /&gt;
===Model 24 Stielhandgranate===&lt;br /&gt;
The [[Model 24 Stielhandgranate]] returns as one of two grenades available to ''1942'' factions.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (1).jpg|thumb|none|600px|Previewing the Stielhandgranate.]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (2).jpg|thumb|none|600px|Holding a M24 Stielhandgranate in-game.]]&lt;br /&gt;
[[File:BFPortal M24 Stielhandgranate (3).jpg|thumb|none|600px|About to pull off the cap and pin before throwing the stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Tellermine 42===&lt;br /&gt;
[[Tellermine 42]]s are used by the ''BF1942''-era Engineers. &lt;br /&gt;
[[File:Tellermine 42.jpg|thumb|none|350px|Tellermine 42 Anti-tank mine]]&lt;br /&gt;
[[File:BFPortal TM 42 (1).jpg|thumb|none|600px|The Tellermine in the 1942 Gear menu.]]&lt;br /&gt;
[[File:BFPortal TM 42 (2).jpg|thumb|none|600px|TM 42s both in hand and deployed in a muddy road.]]&lt;br /&gt;
&lt;br /&gt;
===TS-50===&lt;br /&gt;
The same fictionalized [[TS-50 anti-personnel mine]] style mine from the ''Bad Company'' series games is recreated for the Bad Company 2 factions in Portal. It is physically enlarged and stylized, and serves as an anti-vehicle mine.&lt;br /&gt;
[[File:Tecnovar TS-50.jpg|thumb|none|350px|TS-50 anti-personnel mine]]&lt;br /&gt;
[[File:BFPortal TS-50 (1).jpg|thumb|none|600px|Previewing the TS-50 mine.]]&lt;br /&gt;
[[File:BFPortal TS-50 (2).jpg|thumb|none|600px|The TS-50, again both in-hand and set out on the highway to Arica.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted &amp;amp; Emplaced Weapons==&lt;br /&gt;
&lt;br /&gt;
===21 cm-Mörser 18===&lt;br /&gt;
Several German 21-cm-Mörser 18 howitzers are seen on the &amp;quot;Battle of the Bulge&amp;quot; and &amp;quot;El Alamein&amp;quot; maps.&lt;br /&gt;
[[File:21cm-Mörser18.jpg|thumb|none|400px|21 cm-Mörser 18 - 210 mm]]&lt;br /&gt;
[[File:BFPortal Morser (1).jpg|thumb|none|600px|A Mörser 18 out in Ardennes, pretty much the same model from the previous game.]]&lt;br /&gt;
&lt;br /&gt;
===AT-14 Spriggan===&lt;br /&gt;
[[AT-14 Spriggan]]/9K135 Kornet ATGM emplacements are found on ''Bad Company 2'' and ''Battlefield 3'' maps that feature modern Russian ground forces.&lt;br /&gt;
[[File:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
[[File:BFPortal Kornet (1).jpg|thumb|none|600px|A Kornet emplacement on Valparaiso.]]&lt;br /&gt;
&lt;br /&gt;
===BGM-71 TOW===&lt;br /&gt;
[[BGM-71 TOW]] launchers can be found on the ''BC2'' and ''BF3'' maps as the standard ATGM of the US Armed Forces. The M3A3 Bradley and LAV-25 also have usable TOW launchers as selectable secondary weapons.&lt;br /&gt;
[[File:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[File:BFPortal M220 TOW (1).jpg|thumb|none|600px|The right side of a M220 TOW emplacement in the US spawn on Caspian Border.]]&lt;br /&gt;
[[File:BFPortal M220 TOW (2).jpg|thumb|none|600px|Getting a look at the other side of the system.]]&lt;br /&gt;
[[File:BFPortal M220 TOW (3).jpg|thumb|none|600px|Manning the TOW with the reticle and HUD enabled.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2 Heavy Barrel===&lt;br /&gt;
Older [[Browning M2]]HB machine guns are present in ''Portal''. They can be found as stationary emplacements on the ''BF1942'' maps.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:BFPortal M2HB (1).jpg|thumb|none|600px|An M2 machine gun mounted on the M3 Halftrack.]]&lt;br /&gt;
[[File:BFPortal M2HB (2).jpg|thumb|none|600px|Behind the Browning.]]&lt;br /&gt;
[[File:BFPortal M2HB (3).jpg|thumb|none|600px|Aiming - the rear sight is used here unlike in ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
====Browning AN/M2====&lt;br /&gt;
USAAF B-17 bombers return from [[Battlefield 1942]], armed with numerous [[Browning M2 Aircraft]] machine guns. &lt;br /&gt;
[[File:M2aircraft.jpg|thumb|none|450px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|450px|Browning M2 Aircraft, Flexible - .50 BMG]]&lt;br /&gt;
[[File:BFPortal ANM2 (1).jpg|thumb|none|600px|Inspecting the top turret of a just-barely-ditched B-17.]]&lt;br /&gt;
[[File:BFPortal ANM2 (2).jpg|thumb|none|600px|One of the B-17's side M2s.]]&lt;br /&gt;
[[File:BFPortal ANM2 (3).jpg|thumb|none|600px|Manning the right side's MG, note the aircraft sights.]]&lt;br /&gt;
[[File:BFPortal ANM2 (4).jpg|thumb|none|600px|Operating the ball turret of an in-flight B-17.]]&lt;br /&gt;
&lt;br /&gt;
===Bofors 40mm===&lt;br /&gt;
The [[Bofors 40mm]] appears on El Alamein as part of ''Battlefield 1942'' legacy content.&lt;br /&gt;
[[File:Bofors 40mm trailer.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]]&lt;br /&gt;
[[File:BFPortal Bofors (1).jpg|thumb|none|600px|A Bofors 40mm AA emplacement in-game.]]&lt;br /&gt;
[[File:BFPortal Bofors (2).jpg|thumb|none|600px|Aiming the turret.]]&lt;br /&gt;
[[File:BFPortal Bofors (3).jpg|thumb|none|600px|Zooming in on the sights.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-12/U===&lt;br /&gt;
The USMC's LAV-AD equipped with the [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] returns as part of the legacy ''Battlefield 3'' content. &lt;br /&gt;
[[File:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U - 25x137mm]]&lt;br /&gt;
[[File:BFPortal GAU-12U (1).jpg|thumb|none|600px|Looking at the business end of the GAU-12/U atop the LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-17/A===&lt;br /&gt;
The UH-60 Blackhawk that serves as the modern US forces transport helicopter in ''Portal'' has its two standard side-mounted [[M134 Minigun|GAU-17/A]] miniguns. &lt;br /&gt;
[[File:GAU-17A HH60.jpg|thumb|none|450px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal GAU-17A (1).jpg|thumb|none|600px|The right side of a UH-60's GAU-17/A.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (2).jpg|thumb|none|600px|And its left side.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (3).jpg|thumb|none|600px|Manning the minigun.]]&lt;br /&gt;
[[File:BFPortal GAU-17A (4).jpg|thumb|none|600px|Letting out a burst.]]&lt;br /&gt;
&lt;br /&gt;
===Hispano-Suiza HS.404===&lt;br /&gt;
Supermarine Spitfires return from ''[[Battlefield 1942]]'', armed with [[Hispano-Suiza HS.404]] autocannons.&lt;br /&gt;
[[File:Hispano Suiza HS404.jpg|thumb|none|450px|Hispano-Suiza HS.404 with ammo drum - 20×110mm]]&lt;br /&gt;
[[File:BFPortal HS.404 (1).jpg|thumb|none|600px|Looking at the machine guns of a landed Spitfire. The outboard guns are the Hispanos, the shorter inboard guns are Browning M2s.]]&lt;br /&gt;
&lt;br /&gt;
===KVPT===&lt;br /&gt;
The GAZ-3937 Vodnik from ''Battlefield 3'' has a turret mounted [[KPV]] machine gun, rather than the remote KORD that it had in the original game.&lt;br /&gt;
[[File:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[File:BFPortal KPV (1).jpg|thumb|none|600px|A preview of the GAZ-3937 in the Portal Vehicles menu.]]&lt;br /&gt;
&lt;br /&gt;
===M240===&lt;br /&gt;
Modern American armored vehicles have mounted [[M240C]] coaxial machine guns, and the reimagined &amp;quot;UAV-1&amp;quot; (Northrop Grumman MQ-8) from ''Bad Company 2'' has a nose mounted M240 variant similar to the M240D or M240H. &lt;br /&gt;
[[File:M240C.jpg|thumb|none|450px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M1A2 machine guns.jpg|thumb|none|600px|Getting a look at various machine guns mounted on the M1A2 Abrams while reminiscing about the good old days when the Marines actually had tanks.]]&lt;br /&gt;
[[File:M240d.jpg|thumb|none|450px|M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BFPortal M240H (1).jpg|thumb|none|600px|Looking at the solenoid-powered M240 mounted in the nose turret of the &amp;quot;UAV-1.&amp;quot;]]&lt;br /&gt;
[[File:BFPortal M240H (2).jpg|thumb|none|600px|The M240 as seen from the pilot's camera view while operating the UAV.]]&lt;br /&gt;
&lt;br /&gt;
===M242 Bushmaster Chaingun===&lt;br /&gt;
The M3A3 Bradley and LAV-25 have mounted [[M242 Bushmaster chaingun]]s as their primary weapons.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun - 25x137mm]]&lt;br /&gt;
[[File:Mk38 M242.jpg|thumb|none|450px|Mk 38 Mod 2- 25x137mm]]&lt;br /&gt;
[[File:BFPortal M242 (1).jpg|thumb|none|600px|The M242 as seen on the M3 Bradley.]]&lt;br /&gt;
[[File:BFPortal M242 (2).jpg|thumb|none|600px|Getting a view of the LAV-25's armaments.]]&lt;br /&gt;
[[File:BFPortal M242 (3).jpg|thumb|none|600px|An unusable Mk 38 Bushmaster can also be seen over the well deck of the USS Essex on Noshahr Canals.]]&lt;br /&gt;
&lt;br /&gt;
===MG17===&lt;br /&gt;
German Ju 87 &amp;quot;Stuka&amp;quot; dive bombers have wing-mounted [[MG17]]s.&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|450px|MG17 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG17 (1).jpg|thumb|none|600px|The muzzle end of a Ju 87's MG17.]]&lt;br /&gt;
&lt;br /&gt;
===MG34 Panzerlauf===&lt;br /&gt;
[[MG34]] Panzerlauf machine guns are mounted on ''Battlefield 1942'' German vehicles, replacing the MG42s from the original game.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG34 (1).jpg|thumb|none|600px|Looking at the various MG34s affixed to the Panzer IV.]]&lt;br /&gt;
[[File:BFPortal MG34 (2).jpg|thumb|none|600px|Getting a closer look at the top-mounted commander's MG.]]&lt;br /&gt;
[[File:BFPortal MG34 (3).jpg|thumb|none|600px|Manning the MG34.]]&lt;br /&gt;
[[File:BFPortal MG34 (4).jpg|thumb|none|600px|The iron sights are identical to ''BFV''.]]&lt;br /&gt;
&lt;br /&gt;
===MG42===&lt;br /&gt;
[[MG42]]s are mounted in German emplacements on the El Alamein and Battle of the Bulge maps.&lt;br /&gt;
[[File:MG42.jpg|thumb|none|400px|MG42 Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFPortal MG42 (1).jpg|thumb|none|600px|The MG42 atop the Sd.Kfz. 251 halftrack.]]&lt;br /&gt;
[[File:BFPortal MG42 (2).jpg|thumb|none|600px|Behind the '42.]]&lt;br /&gt;
[[File:BFPortal MG42 (3).jpg|thumb|none|600px|Using the iron sights.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 19 Grenade Launcher===&lt;br /&gt;
The AAVP7A1 amphibious transport is available as part of ''Battlefield 3'''s USMC faction and has a [[Mk 19 grenade launcher]] alongside a Browning M2 mounted in its turret. &lt;br /&gt;
[[File:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|450px|Mk 19 grenade launcher on vehicle mount - 40x53mm]]&lt;br /&gt;
[[File:BFPortal Mk 19 (1).jpg|thumb|none|600px|The Mk 19 and M2 combo in the AAV's turret.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1497056</id>
		<title>User:JackalUnderscore/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1497056"/>
		<updated>2022-04-21T15:12:12Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* &amp;quot;R97-CN&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Titanfall 2=&lt;br /&gt;
&lt;br /&gt;
'''''Titanfall 2''''' is a science-fiction first-person shooter video game and a sequel to [http://www.imfdb.org/wiki/User:AgentGumby/Sandbox Titanfall]. It was developed by Respawn Entertainment and was published by Electronic Arts on Xbox One, PlayStation 4 and Microsoft Windows on October 28, 2016. It was released on Steam on June 18, 2020. Unlike Titanfall, Titanfall 2 features a single-player campaign, where you play as Rifleman Jack Cooper, assigned as Acting Pilot to Vanguard-class Titan BT-7274.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Plot spoilers ahead. Proceed with caution.'''&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Titanfall 2}}&lt;br /&gt;
	&lt;br /&gt;
==Overview==&lt;br /&gt;
Titanfall 2 features more advanced weaponry compared to the original Titanfall, with many weapons returning in an upgraded form (e.g. the G2A4 has been upgraded to the G2A5). These weapons are slightly different cosmetically, but retain the same role in the game. Titanfall 2 also features more weapon customisation in the form of attachments and modifications. Attachments are scopes, while modifications include various abilities such as the ability to shoot while sprinting and quicker reloads. The extra ammo modification does not visually alter the magazine model, meaning all magazines somehow stay the same size with extra rounds in them.&lt;br /&gt;
&lt;br /&gt;
Artwork from the book ''The Art of Titanfall'' shows all bullets and grenades (from grenade launchers) used in the Titanfall universe are electronically primed, with electronic firing pins in the weapons instead of physical firing pins and primer inside the casing. Weapons in the game have blue trails to reflect this, and the sound design of most weapons includes an electronic noise when priming the bullet (easily heard on weapons such as the Alternator). The Amped Weapon boost seems to unlock the full potential of the electronic firing mechanism to deal more damage, creating slightly orange trails as the increased energy is almost too much for the heat sink directly behind the electronic firing pin to handle.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman Elite&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:WmaneliteTF2.jpg|thumb|none|500px|The B3 Wingman Elite in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2016&amp;quot;===&lt;br /&gt;
The &amp;quot;Hammond P2016&amp;quot; is the upgraded version of the &amp;quot;P2011&amp;quot; from the first game, with a similar appearance that is loosely based on the [[Springfield XD]] series of pistols as seen in its grip design, while the segmented slide and trigger guard resembles an Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-based pistol. Said segmented slide also has some cutouts on the forward-most section, which can't be a muzzle break because they aren't over the muzzle and it can't be a ported barrel because the cutouts aren't in the barrel, making them fairly useless. The pistol has an unusable LAM device mounted underneath the barrel, and has a 12 round magazine which increases to 16 with the extra ammo modification. The magazine itself features an extended baseplate, meaning the default magazine is probably a 10 rounder with a +2 extension. Other attachments include the unique pistol suppressor. Based on the markings on the ''Titanfall'' version of the pistol and assuming the updated P-series pistol keeps the same calibre, the weapon is chambered for .45 ACP rounds.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;P2016&amp;quot; comes from the year the game was released, 2016.&lt;br /&gt;
 &lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:P2016TF2.jpg|thumb|none|500px|The P2016 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;RE-45&amp;quot; machine pistol is visually similar to the [[Heckler &amp;amp; Koch P2000]] in the slide and grip, which is missing a hammer. The pistol has a Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-style muzzle brake, based on the shape of the segmented slide section. A competition G18-style flared magwell is present, loaded with either 20 or 25 round magazines. Attachments include the unique pistol suppressor and a red dot sight, which replaces the standard &amp;quot;irondot&amp;quot; sight (a floating red dot in-built sight). Judging by the name, it fires .45 caliber rounds, most likely .45 ACP.&lt;br /&gt;
&lt;br /&gt;
[[File:P2000_9.jpg|thumb|none|350px|Heckler &amp;amp; Koch P2000 with shaved hammer - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:Re45TF2.jpg|thumb|500px|none|The RE-45 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Smart Pisol MK6&amp;quot;===&lt;br /&gt;
The &amp;quot;Smart Pistol MK6&amp;quot; is a high-tech pistol which has the ability to lock on to multiple targets and fire homing bullets at them. It shares the [[Springfield XD]]-esque frame of the &amp;quot;P2016&amp;quot;, but has its own unique slide assembly, suppressor and underbarrel LAM device, which presumably allows for the bullets to lock on to enemies.&lt;br /&gt;
&lt;br /&gt;
Unlike the previous game, the &amp;quot;MK6&amp;quot; is not a primary or secondary weapon in multiplayer, instead the player can obtain it via a &amp;quot;Boost&amp;quot;, a one-use powerup activated at 60% Titan meter. As it is a &amp;quot;Boost&amp;quot; and not a proper weapon, there are no modifications for it. In the final level of the campaign, Cooper gains a unique Smart Pistol, with a green and orange paintjob (the same colour scheme that BT has) from BT's SERE kit (Survival, Evasion, Resistance and Escape). He wields it with a Harris stance in this mission, due to him holding BT's AI core in the left hand.&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator&amp;quot;===&lt;br /&gt;
The Alternator, also called the SP-14 Hatchet in concept art, is a new entry into the Titanfall universe. It is a confusing weapon, with two recoiling barrels and two ejection ports for the 10mm rounds it fires. These bullets are fed via 20 round magazines (25 with extended) which appears to be single-stack due to the length of the magazine and the size of the cartridges. The weapon has minimal room for the bolt, which instead appears to fully encircle the cartridge and eject spent shells upwards after firing, acting on a blow-forward principle to open the breech and eject spent cartridges. Due to there being no room for a traditional priming system, the rounds are electronically primed, which is reinforced by the weapon's sounds design. Finally, the weapon has two bolt handles, one on either side, located roughly in the middle of the frame. The Alternator fires the left barrel first, then the right, with each charging handle reciprocating at the same time. Other notable aspects of the weapon includes the purely horizontal recoil and the floating dot reflex sight.&lt;br /&gt;
&lt;br /&gt;
Concept art of the weapon depicts it with the stock extended (it stays permanently folded during gameplay, folding flush against the rear of the weapon). It lacks many things that make it a normal SMG, like a usable stock or a ergonomic frame, however the compact size lends itself to one-handed use, paired with a melee weapon. The Hatchet name comes from its devastating performance in CQB, but the heavy recoil and low ergonomics prevent use outside of roughly 25 metres, meaning it is likely intended to be used as a last ditch personal defence weapon in dire situations, such as the death of the Pilot's Titan.&lt;br /&gt;
&lt;br /&gt;
Recoiling barrels are real, as seen with the [[Barrett M82]] and other .50 caliber rifles, and the Alternator was likely designed with recoiling barrels in order to reduce recoil, given the weapon's diminutive size. Double-barrelled weapons also exist, the most common type being double-barrel shotguns, but double-barrelled weapons that feed from a single magazine do not exist (the closest thing would be the [[Arsenal Firearms AF2011-A1|AF2011-A1]], which cheats by gluing two magazines together and calling it one magazine). &lt;br /&gt;
&lt;br /&gt;
[[File:AltTF2.jpg|thumb|none|500px|The Alternator in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
The &amp;quot;C.A.R. SMG&amp;quot; (which stands for &amp;quot;Combat Advanced Rounds&amp;quot;) returns from ''Titanfall'' and is unlocked at level 1. The weapon has been updated from the previous game, with a new stock conjoined to the pistol grip. The angled magazine is similar to the &amp;quot;R-201&amp;quot; and its derivatives, and also bears a resemblance to the [[KRISS Vector]]. The ambidextrous charging handle is the same design as the R-201, drawing more parallels between the two weapons. In-universe, the CAR is manufactured by &amp;quot;Wonyeon Defence,&amp;quot; not &amp;quot;Lastimosa Armory&amp;quot; like the R-201.&lt;br /&gt;
&lt;br /&gt;
The CAR's magazine holds 30 rounds, increasing to 36 with the &amp;quot;Extra Ammo&amp;quot; modification. Unlike the successor in ''Apex Legends,'' the weapon cannot take full advantage of its design and switch ammo types on the fly. &lt;br /&gt;
[[File:CarTF2.jpg|thumb|500px|none|The CAR in the menu. The irondot sights are missing for some reason.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R97-CN&amp;quot;===&lt;br /&gt;
The &amp;quot;R97-CN&amp;quot; SMG is an updated version of the &amp;quot;R97-A1&amp;quot; from the first game, unlocked at level 41. The weapon bears a close resemblance to the &amp;quot;R-201&amp;quot; carbine, as the weapons are part of the same family and were originally meant to be a hyper-modular design in the first ''Titanfall.'' In terms of real-world resemblance, the stock is inspired by the [[Bushmaster ACR]], some of the AR-15 influences from the previous game are gone (namely to the buffer tube, ejection port and dust cover) while others remain - the AR-15 PCC lower receiver/[[KRISS Vector]] inspired canted magwell and the AR-15 charging handle, which is different from the R-201's [[FN SCAR]]-inspired reciprocating charging handle. The foregrip is a chopped Magpul RVG.&lt;br /&gt;
&lt;br /&gt;
The magazine is either a 40 or 48 rounder, depending if the &amp;quot;Extra Ammo&amp;quot; modification is used, and it fires 5.8x42mm rounds, which are currently in use by the Chinese PLA. An odd choice for a submachine gun, but given that the 8.19mm round is what's considered intermediate in ''Titanfall's'' universe, and the fact that real weapons such as the [[Mk 18 Mod 0]] are designated as SMGs despite their rifle calibre, due to its highly compact nature the SMG designation for the R-97 makes sense.&lt;br /&gt;
&lt;br /&gt;
The CN part of the name stands for &amp;quot;Colonial Navy,&amp;quot; as the IMC Colonial Navy requested an upgraded R97 for use in low vacuum environments, such as a deep-space raid/boarding party. As the weapon is based on the R-series of rifles, it is manufactured by the same company, &amp;quot;Lastimosa Armory.&amp;quot;&lt;br /&gt;
[[Image:Colt R0991.jpg‎|thumb|none|450px|Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight - 9x19mm. Image used to show left-side AR receiver details compared to image below.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Volt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:VoltTF2.jpg|thumb|none|500px|The Volt SMG in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;EVA-8&amp;quot; returns from Titanfall 1, with a slightly different name, suffixed with &amp;quot;Auto&amp;quot; instead of &amp;quot;Shotgun&amp;quot;. The weapon is different visually but stays the same performance wise, firing in semi-auto and cocked with a pump handle, which, combined with the magazine tube underneath the barrel, implies the EVA is a modular shotgun. The large drum only holds 8 shells (compared to ''TF1's'' 6), which, as the marking on the weapon indicate it is a 12 gauge, is a very under-loaded drum. Underneath the 12 gauge markings are more markings indicating the &amp;quot;EVA&amp;quot; can use both standard 2.75mm or 3mm Magnum shells. Other weapon markings include a HK-style pictogram fire selector, with the options of single-shot or semi-auto (represented, curiously, by two bullets as opposed to one, which would logically imply a 2 round burst mode the weapon does not actually have), and the serial number of &amp;quot;1979527&amp;quot;. All of these markings appear on the ''TF1'' version of the weapon in the same places.&lt;br /&gt;
&lt;br /&gt;
Other differences from ''TF1'' includes the folding stock, inspired by the Defiance M4 stock, which replaces the collapsible stock. Smaller changes includes the rails on top being more flush with the receiver and the lack of top-mounted rails, the square trigger guard instead of the uncomfortable angled one from ''TF1'', the shorter barrel and longer magazine tube and the angle of the drum magazine. Finally, the weapon has been updated with ammo-counting rear sights, like most of the weapons in ''Titanfall 2''.&lt;br /&gt;
&lt;br /&gt;
As for real-world inspiration, the EVA-8 again appears to be mostly inspired by the Chinese [[QBS-09]] shotgun, with more inspiration from tactical-rail equipped [[Saiga-12]] or [[Fostech Origin-12]] shotguns, which also lent the weapon its detachable magazine functionality. The magwell appears to be inspired by prototype AK-12 based shotguns, albeit shorter. Curiously, the drum magazine looks too short to reach all the way to the chamber when inside the shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon is still pumped when drawing it and when reloading from empty, despite the presence of a left-side charging handle. This might indicate some sort of in-universe mechanism to use the weapon as a pump-action for low-pressure rounds, much like the [[SPAS-12]] in real-life, however in-game it is always semi-auto.&lt;br /&gt;
&lt;br /&gt;
The acronym &amp;quot;EVA&amp;quot; stands for &amp;quot;Extra Vehicular Activity&amp;quot;, as the weapon is designed for use in both &amp;quot;conventional and exo-atmospheric conditions&amp;quot; (i.e. on a planet or in the vacuum of space).&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|none|500px| QBS-09 - 12 gauge. The main inspiration for the &amp;quot;EVA-8&amp;quot;.]]&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|500px|AK-12/76 - 12 gauge. Image used to compare the magwells.]]&lt;br /&gt;
[[File:Eva8TF2.jpg|thumb|none|500px|The EVA-8 Auto in the menu. Note the name of the weapon marked on the side of the handguard.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1901 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MastiffTF2.jpg|thumb|none|500px|The Mastiff in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
The &amp;quot;SA-3 Mozambique&amp;quot; is a new weapon to the series. It is a triple-barrelled energy shotgun pistol, firing three separate energy projectiles from its three offset barrels. The weapon fires three projectiles at once, a much lower projectile count than a traditional shotgun. However, the weapon is clearly designed specifically in-line with a real-world shooting technique - the Mozambique Drill, also known informally as the &amp;quot;two to the body, one to the head.&amp;quot; The middle barrel is higher than the two on the side, seemingly so that it is more likely to hit the head, while the side barrels hit the chest. &lt;br /&gt;
&lt;br /&gt;
As the weapon fires energy projectiles, the projectiles have a very long range and travel without drop for a significant distance, making it fairly accurate for a video-game shotgun at range. However, they travel slower than traditional ammunition, which somewhat hinders its effectiveness at range. The projectiles are similar in appearance to the projectiles of the &amp;quot;Mastiff&amp;quot; shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon feeds from an en-bloc clip that stores 6 shots, with three batteries that line up with the three barrels. The reload is achieved by the front section of the weapon detaching from the main body and extending forwards, in order to allow the en-bloc clip to eject upwards with a sideways flick from the wrist. A new clip is inserted, followed by the front section of the weapon retracting and locking back into place. The tan sections of the weapon open up while firing, presumably to vent excess heat from the weapon. The &amp;quot;Extra Ammo&amp;quot; mod increases the number of shots to X. Interestingly, the weapon can also attach a suppressor, as it used to be classed as a pistol.&lt;br /&gt;
&lt;br /&gt;
Prior to the Tricks and Treats update in October 2017, the Mozambique was a sidearm rather than a primary weapon, and only had a capacity of 4. The update also increased rate of fire and made the weapon fully automatic.&lt;br /&gt;
&lt;br /&gt;
An unusable fire selector above the trigger is set to full-auto, with markings for semi-automatic fire and safe. The acronym &amp;quot;SA-3&amp;quot; is marked onto the receiver, although its meaning is unknown. The weapon is manufactured in-universe by Altamirano Armory.&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiqueTF2.jpg|thumb|none|500px|The Mozambique in the menu. Note the unused button in front of the trigger, which appears to be a magazine release.]]&lt;br /&gt;
[[File:MozambiquefrontTF2.jpg|thumb|none|500px|A view of the three barrels.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G2A5 Battle Rifle&amp;quot;===&lt;br /&gt;
The &amp;quot;G2A5&amp;quot; is the next iteration of the &amp;quot;G2A4&amp;quot; from the first ''Titanfall.'' It remains based on the [[M14]] in a JAE-100 G3 or ProMag Archangel chassis, although there are some changes in design, including a general shift in style from the angular A4 to the smoother A5. The rail does not extend fully over the charging handle and ejection port, like in ''TF1,'' although the ambidextrous charging handle remains. A tiny unusable bipod is folded up underneath the barrel, which looks too short to reach the ground when deployed, unless it extends when folded out. The muzzle brake is smaller, with less noticeable holes.&lt;br /&gt;
&lt;br /&gt;
The weapon fires a powerful &amp;quot;6.19x97mm&amp;quot; round from a 14 round magazine (X with the &amp;quot;Extra Ammo&amp;quot; modification).&lt;br /&gt;
&lt;br /&gt;
In-universe, it is manufactured by Lastimosa Armoury, the markings appearing below the rear sight, where the &amp;quot;Springfield Armoury&amp;quot; markings would appear on a real M14 rifle. More markings on the receiver and magazine include &amp;quot;G2 series&amp;quot; and &amp;quot;G2A4.&amp;quot; It is unlocked at level 35.&lt;br /&gt;
[[File:M1A JAE-100.jpg|thumb|none|500px|M1A with JAE-100 G3 stock - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
The &amp;quot;Hemlok BF-R&amp;quot; returns from the first ''Titanfall'' with a completely redesigned appearance. The [[AR-15]] forward assist and the [[G3]]-esque magazines are gone from the first version of the rifle, meaning the rifle no longer bears any details from real-world weapons. The Irondot sight is still a stylised Magpul MBUS. The weapon fires 3 round bursts from a X magazine, which increases to X with the &amp;quot;Extra Ammo&amp;quot; modification. Enemy IMC grunts use the &amp;quot;Hemlok&amp;quot; in the campaign.&lt;br /&gt;
&lt;br /&gt;
Notes from Respawn artist Robb Shoberg state that the original design of the &amp;quot;Hemlok&amp;quot; in ''Titanfall 2'' eventually became the &amp;quot;Devotion&amp;quot; LMG, which is reinforced by the &amp;quot;Hemlok's&amp;quot; file name - &amp;quot;LMG_Hemlok.&amp;quot; This, along with some visual similarities and the &amp;quot;HEMLOK.MKII&amp;quot; marking on the &amp;quot;Devotion,&amp;quot; may suggest that the &amp;quot;Devotion&amp;quot; is part of the same weapon family as the &amp;quot;Hemlok&amp;quot; and the &amp;quot;Volt&amp;quot; SMG, which bears a close resemblance to the concept &amp;quot;Hemlok&amp;quot; rifle. However, this is weakened by the fact that the &amp;quot;Hemlok&amp;quot; is not an energy weapon, and ended up becoming visually different from both the original concept art and the two energy weapons which were based off that concept art.&lt;br /&gt;
&lt;br /&gt;
Later concept art depicted a design very similar to the final design seen in the game, and the weapon is referred to as the &amp;quot;M1A3 Hemlok BF-R&amp;quot; in this artwork. It also describes the weapons onboard CPU, which controls the burst fire mode. While not possible in-game, it is apparently pssible to reconfigure the rifle to fire bursts of however many rounds the user wishes, including a single X burst to empty the magazine with one trigger pull. This was seen in the first ''Titanfall'' with the &amp;quot;Starburst&amp;quot; modification, which does not return for ''TF2.''&lt;br /&gt;
&lt;br /&gt;
In-universe, it is manufactured by &amp;quot;Woneyon Defense,&amp;quot; a departure from the manufacturer of &amp;quot;TW Ordnance&amp;quot; from the first game, which helps explain the complete redesign. The &amp;quot;BF-R&amp;quot; acronym could stand for &amp;quot;Burst Fire Rifle.&amp;quot; It is unlocked at level 13.&lt;br /&gt;
[[File:HemlokTF2.jpg|thumb|none|500px|The Hemlok BF-R in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-101C Carbine&amp;quot;===&lt;br /&gt;
The &amp;quot;R-101C Carbine&amp;quot; returns from ''Titanfall'' in the &amp;quot;Colony Reborn&amp;quot; update. It features a few small visual changes, most notable in the design of the stock and the new Magpul foregrip. The weapon is still inspired by the [[FN SCAR-L]] and [[Bushmaster ACR]] in the receiver, and features a reciprocating charging handle similar to the SCAR. Additionally, the now-iconic slanted magwell is similar to the [[KRISS Vector]]. In gameplay, the &amp;quot;R-101&amp;quot; is equipped with an &amp;quot;Advanced Optical Gunsight (AOG)&amp;quot; by default, while the ''TF1'' version had Irondot sights. The weapon still features a 24 round magazine, which increases to 30 with the &amp;quot;Extra Ammo&amp;quot; mod. It is reported to fire 8.19mm rounds with tungsten penetrators in a copper jacket and a polymer cartridge.&lt;br /&gt;
&lt;br /&gt;
The equip animation depicts the rifle's sliding collapsible forend and barrel. It is manufactured by Lastimosa Armory in-universe, and replaced the &amp;quot;G2A4&amp;quot; in IMC service, before being replaced itself with the updated &amp;quot;R-201.&amp;quot;&lt;br /&gt;
[[File:SCAR-L CQC.jpg|thumb|500px|none|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|none|500px|Bushmaster ACR with adjustable folding stock, tri-rail handguard, Magpul MBUS sights, and a PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|500px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
[[File:R101TF2.jpg|thumb|500px|none|The R-101C in the menu. Note the lack of the default scope, which in gameplay is permanently equipped, and a similar ejection cover to the [[M249 SAW]].]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-201 Carbine&amp;quot;===&lt;br /&gt;
The &amp;quot;R-201 Carbine,&amp;quot; or simply &amp;quot;R-201,&amp;quot; is one of the most common weapons in the game, found in both IMC and Militia hands. The design bears some resemblance to the [[FN SCAR-L]] most notably the position of the reciprocating charging handle and the stock, the ejection port cover remains similar to the one found on the [[M249 SAW]] and it sports an angled magwell similar to the [[KRISS Vector]]. The weapon is sleeker than the previous R-101 design, and sports a grey finish instead. The R-201 has a new Irondot sight that has a triangular shape. Like the old R-101, it has a collapsible sliding forend and barrel, which is deployed when initially equipping the rifle. The Magpul foregrip has been replaced by a handstop.&lt;br /&gt;
&lt;br /&gt;
The weapon holds 24 rounds of &amp;quot;8.19mm&amp;quot; ammunition, increasing to 30 with the &amp;quot;Extra Ammo&amp;quot; modification. In the campaign, it holds 32 instead.&lt;br /&gt;
&lt;br /&gt;
The R-201 bears close resemblance to both the &amp;quot;R-97 CN&amp;quot; SMG and the &amp;quot;D-101 Longbow&amp;quot; sniper rifle, as in the first ''Titanfall,'' the R-series of rifles was originally meant to be a hyper-modular design, able to switch parts quickly. That idea was dropped, but the effect can still be seen in the design of the two aforementioned weapons, as they are all very similar to one another.&lt;br /&gt;
&lt;br /&gt;
Concept art and markings on the rifle refers to the weapon as the &amp;quot;R-201 Special Operations Assault Rifle (SOAR),&amp;quot; a similar acronym to the FN SCAR it takes some design cues from. In-universe, it is manufactured by Lastimosa Armouries. &lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|450px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;V-47 Flatline&amp;quot;=== &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;V-47 Flatline&amp;quot; is based on the [[AK-47|AK-47/AKM]], with some influence from the prototype Soviet [[TKB-408]], including the bullpup layout. It also bears some resemblance to the AKM from the movie ''[[Elysium]]'', with the device above the barrel looking rather similar to the sighting device seen on the Elysium AKM. The regular AKM handguard is visible (albeit rather morphed) and the barrel is coming out from where the gas tube usually is, which is now above the handguard. The magazine appears to be a Tapco Kalashnikov 7.62x39mm magazine, which holds X or Y rounds.&lt;br /&gt;
&lt;br /&gt;
In the singleplayer, the weapon is used by both IMC and Militia soldiers, with one given to the player at the end of the first mission, which is retained for the beginning of the second mission. It has very strong horizontal recoil (hence the name) and a collapsible frame, presumably intended as a futuristic way to make the rifle more compact for vehicle storage. Due to the weapon's power, enemies flinch much more than other assault rifles when shot at, on a similar level to machine guns or sniper rifles. In universe, it is manufactured by Woneyon Defence.&lt;br /&gt;
 &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:TKB-408.jpg|thumb|none|450px|TKB-408 - 7.62x39mm]]&lt;br /&gt;
[[File:FlatlineTF2.jpg|thumb|none|500px|The V-47 Flatline in the menu. Note the large, shiny AKM-esque muzzle break and wooden handguard and stock, a peculiar choice for an advanced sci-fi weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;D-2 Double Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:2takeTF2.jpg|thumb|none|500px|The Double Take in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber-AP&amp;quot;===&lt;br /&gt;
The &amp;quot;Kraber-AP&amp;quot; appears as a powerful, bolt-action armour-piercing/anti-material rifle, equipped by default with a 6x scope. The magazine and bolt design is based on the [[Mechem NTW-20]], with a stock based on competition rifles and a thumbhole grip similar to [[Accuracy International]] rifles. It is stated to fire 14.5x114mm rounds, which the NTW-20 can be chambered for and it uses 4 or 6 round magazines, if one selects the extra ammo modification.&lt;br /&gt;
&lt;br /&gt;
It is the most powerful non-explosive infantry weapon in the game, able to take down human targets in one shot and it has the rare Ricochet modification available, which causes bullets to bounce off surfaces. However, despite its name and huge caliber, it fails to pierce Titan armour without hitting the weak spots, which are usually the cockpit glass. The name Kraber comes from Respawn Entertainment's audio lead for Titanfall, Erik Kraber.&lt;br /&gt;
&lt;br /&gt;
[[File:NTW-20 with bipod.jpg|thumb|none|400px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:KraberTF2.jpg|thumb|500px|none|The Kraber sniper in the menu. Note the missing muzzle break - the weapon is so long it doesn't all fit in the menu screen.]]&lt;br /&gt;
[[File:KrabersideTF2.jpg|thumb|500px|none|The other side of the Kraber, with muzzle brake visible.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;Spitfire MK2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR&amp;quot; is another new entry into the series. It is an energy light machine gun, firing balls of red plasma in full-auto. These projectiles fire very fast, but travel slowly compared to regular bullets, requiring shots to be led at even mid-range. Enemies hit by the plasma balls will have red energy swirling around them for a few minutes, and they explode when killed, as if hit by an explosive.&lt;br /&gt;
&lt;br /&gt;
The design features a &amp;quot;cyclic particle accelerator&amp;quot; that generates the plasma ammunition via a &amp;quot;small oscillating field generator&amp;quot;. This can be seen spinning while the weapon is idle, encased in see-through plastic inside the receiver. When firing, it spins faster, and some sort of vent hatch opens in front of the particle accelerator to disperse excess heat from the accelerator. Once 35 shots have been fired, the weapon has overheated and the top receiver splits off from the bottom, exposing the accelerator. A, possibly melted, component in the accelerator mechanism must be replaced, along with a battery pack of some sort in the rear, in order to continue firing. The usual ammo counter now displays how close the weapon is to overheating, instead of showing the exact number of shots left in the magazine, displaying an orange caution sign when nearing overheating, and beeping rapidly while displaying a red &amp;quot;DNGR&amp;quot; warning message when it gets too close. If the player stops firing before all 35 rounds have been fired, the weapon takes a few seconds to cool down, ready to fire another 35 shots after it has done so.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;L-STAR&amp;quot; stands for Lastimosa Armoury Assault Rifle, taking the first three letters of the acronym from LaStimosa and the last two from Assault Rifle. &amp;quot;Lastimosa Armoury&amp;quot; is the fictional company that manufacturers the &amp;quot;L-STAR&amp;quot; in-universe. When the L-STAR is amped with a burn card, the word &amp;quot;AMPED&amp;quot; is displayed on the ammo counter. &lt;br /&gt;
&lt;br /&gt;
In development, the weapon was called the &amp;quot;ASW,&amp;quot; which stood for Advanced Scattering Weapon, and it was to be a submachine gun. The description of the concept weapon explains how the cyclic particle accelerator works, as well as showing the battery pack in the stock. It also depicted the weapon as having a collapsed state for storage, like the &amp;quot;R-201&amp;quot; or &amp;quot;V-47 Flatline,&amp;quot; but this is never depicted in-game.&lt;br /&gt;
[[File:LstarTF2.jpg|thumb|none|500px|The L-STAR in the menu. Note the cheek pad on the stock and the armoury number &amp;quot;9211&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;X-55 Devotion&amp;quot;===&lt;br /&gt;
The &amp;quot;X-55 Devotion&amp;quot; is a new energy light machine gun that increases its rate of fire over time. The weapon has few design inspirations from real weapons, but the stock appears similar to the fixed stock of the [[Bushmaster ACR]], and the holes in the forend bear resemblance to the [[Knight's Armament Stoner LMG|KAC Stoner LMG]]. An unusable bipod is present, along with a carry handle. The name is most likely derived from the idea of the shooter needing to be &amp;quot;devoted&amp;quot; to holding down the trigger to use the weapon most effectively.&lt;br /&gt;
&lt;br /&gt;
The Devotion fires blue energy projectiles from a 55 round battery, increasing to X with the &amp;quot;Extra Ammo&amp;quot; mod. The battery design is the same as the &amp;quot;Spitfire's&amp;quot; drum magazine.&lt;br /&gt;
&lt;br /&gt;
Notes from Respawn artist Robb Shoberg state that the original design of the &amp;quot;Hemlok&amp;quot; in Titanfall 2 eventually became the &amp;quot;Devotion&amp;quot; LMG. This, along with some visual similarities and the &amp;quot;HEMLOK.MKII&amp;quot; marking on the &amp;quot;Devotion,&amp;quot; may suggest that the &amp;quot;Devotion&amp;quot; is part of the same weapon family as the &amp;quot;Hemlok&amp;quot; and the &amp;quot;Volt&amp;quot; SMG, which bears a close resemblance to the concept &amp;quot;Hemlok&amp;quot; rifle. As the manufacturers of the &amp;quot;Devotion&amp;quot; and the &amp;quot;Volt&amp;quot; are unknown, it could be made by &amp;quot;Wonyeon Defence,&amp;quot; the same company that made the &amp;quot;Hemlok&amp;quot; in-universe. However, this is weakened by the fact that the &amp;quot;Hemlok&amp;quot; is not an energy weapon, and ended up becoming visually different from both the original concept art and the two energy weapons which were based off that concept art.&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights, and PMAG magazine - 5.56x45mm NATO. Image used to show the stock.]]&lt;br /&gt;
[[File:KAC LMG.jpg|thumb|none|450px|KAC Stoner LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[File:DevotionTF2.jpg|thumb|none|500px|The Devotion in the menu.]]&lt;br /&gt;
[[File:TF2DevoConcept.jpg|thumb|none|800px|Concept art of the-then Hemlok BF-R, with a 30 round 5.56mm PMAG. The Devotion's design is clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Archer Heavy Rocket&amp;quot;===&lt;br /&gt;
The Archer is a man-portable fire-and-forget anti-Titan missile launcher, bearing a slight resemblance to the [[FGM-172 SRAW]], whilst the rear end piece resembles the [[FGM-148 Javelin]]. The weapon has a similar reloading system to the [[Mk 153 SMAW]], where the missile is housed in the rear of the weapon and is reloaded by detaching the housing and replacing it with a pre-packaged missile and housing (concept art depicts this clearly). Also like the SMAW, it has grips underneath the launcher, but instead of a bipod it has a curved buttstock. The colour scheme is similar to the SRAW, with a green body and a yellow band. However, unlike all of the previous launchers mentioned, the Archer is much shorter and wider, and features a thin flip-out CLU (Command Launch Unit), which displays what the missile is locking on to. Additionally, concept art showcases the weapon fitted with a scope, which is not possible with the Archer in-game.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Archer is lock-on only, while Jack Cooper in the campaign can dumb-fire it, compensating for the fact that he never fights anything more dangerous than a Reaper without BT. It is also used in a kind of mortar or top-attack role by Mortar Spectres in Frontier Defence, similar to the Javelin's top-attack mode. &lt;br /&gt;
&lt;br /&gt;
Despite being an anti-Titan weapon, it can still lock on to, and destroy, Crow and Goblin dropships, heavy turrets and Reapers.&lt;br /&gt;
[[File:ArcherTF2.jpg|thumb|500px|none|The Archer Heavy Rocket in the menu. Note the cover on the end of the launcher, similar to a camera shutter.]]&lt;br /&gt;
[[File:TF2Archerconcept.jpg|thumb|500px|none|Concept art of the Archer, showcasing the SMAW-esque missile reloading and the scope, unusable in gameplay.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ChargeTF2.jpg|thumb|500px|none|The Charge Rifle in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EM-4 Cold War&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EPG-1&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:EpgTF2.jpg|thumb|none|500px|The EPG-1 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;LG-97 Thunderbolt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ThundersideTF2.jpg|thumb|none|500px|The side of the Thunderbolt in the menu.]]&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;MGL Magnetic Grenade Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MglTF2.jpg|thumb|none|500px|The MGL in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-6P Softball&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sidewinder AT-SMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:SmrTF2.jpg|thumb|none|500px|The Sidewinder SMR in the menu.]]&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Arc Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Electric Smoke Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Firestar&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gravity Star&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Satchel Charge&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Titan Weapons==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;40mm Tracker Cannon&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Leadwall&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Plasma Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Predator Cannon&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Quad Rocket&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Splitter Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;T-203 Thermite Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XO16A2 Chaingun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
=Apex Legends=&lt;br /&gt;
&lt;br /&gt;
Apex Legends is a free-to-play science-fiction first-person shooter battle royale video game developed by Respawn Entertainment and published by Electronic Arts. The game was announced on February 3, 2019, and unveiled and released for free on the following day.&lt;br /&gt;
&lt;br /&gt;
The game is a part of the Titanfall universe, taking place 18 years after the events of Titanfall 2.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Apex Legends}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Apex Legends features more attachment and modification options than the previous two Titanfall games, with players able to use stocks, magazines, scopes, barrel stabilisers, shotgun bolts and &amp;quot;hop-up&amp;quot; attachments. These alter the performance of the weapon significantly, giving weapons more customisation than ever before, however they do not visually alter the weapons they are attached to, except for barrel stabilisers and optics.&lt;br /&gt;
&lt;br /&gt;
===Attachments===&lt;br /&gt;
* Barrel Stabiliser - this attachments reduces recoil climb and spread. It resembles an Osprey pistol suppressor. The gold rarity used to hide muzzle flash, but it was removed from the game in Season 8. However, fully-kitted weapons still featured it until Season 11, when it was fully removed.&lt;br /&gt;
* Stock - the stock reduces ADS time, weapon switch speed and reload speed. Two types exist -  a standard stock, and a sniper stock for marksmen and sniper rifles. Neither of the models used to depict the attachment are based on any of the weapons in the game. &lt;br /&gt;
* Shotgun Bolt - these increase rate of fire for shotguns.&lt;br /&gt;
* Extended Magazines - these increase the magazine size. The gold rarity automatically reloads weapons if stowed for more than 5 seconds.&lt;br /&gt;
&lt;br /&gt;
====Optics==== &lt;br /&gt;
* 1x Holo &amp;quot;Classic&amp;quot; - based on the &amp;quot;HCOG (Holographic Combat Optical Gunsight)&amp;quot; from ''Titanfall 1,'' with less magnification.&lt;br /&gt;
* 1x Holo - based on the Holosight from both previous games, with less magnification.&lt;br /&gt;
* 1x Digital Threat - based on the &amp;quot;Threat Scope&amp;quot; from ''Titanfall 2,'' which drew influence from the EOTech design. It features an augmented reality overlay that highlights enemies with a red outline, even through smoke.&lt;br /&gt;
* 2x HCOG &amp;quot;Bruiser&amp;quot; - based on the &amp;quot;HCOG&amp;quot; from ''Titanfall 2.''&lt;br /&gt;
* 1x-2x Variable Holo - a new scope, capable of switching from 1x to 2x. The reticle is similar to an EOTech reticle, with the 2x reticle gaining distance markings below the main circle.&lt;br /&gt;
* 3x HCOG &amp;quot;Ranger&amp;quot; - based on the &amp;quot;HCOG Ranger&amp;quot; from ''Titanfall 2.''&lt;br /&gt;
* 2x-4x Variable AOG (Advanced Optical Gunsight) - a new scope, taking its name from the AOG scope from the to previous games.&lt;br /&gt;
* 6x Sniper - a new design for ''Apex Legends''&lt;br /&gt;
* 4x-8x Variable Sniper - another new design.&lt;br /&gt;
* 4x-10x Digital Sniper Threat - a new design, taking the AR overlay from the 1x Digital Threat and applying it to a variable zoom sniper scope. Only found in care packages.&lt;br /&gt;
&lt;br /&gt;
Additionally the &amp;quot;Kraber&amp;quot; has its own proprietary 6x-10x scope, which cannot be replaced.&lt;br /&gt;
&lt;br /&gt;
====Hop-Ups====&lt;br /&gt;
Hop-Ups are attachments that alter the way a weapon functions, usually in drastic ways. They are depicted as small electronic components. How these small components alter the weapons behaviour so drastically is not explained, and in some cases they achieve implausible feats, such as adding ammo to magazines that have a set size.&lt;br /&gt;
* Anvil Receiver - switch to semi-auto on the &amp;quot;R-301&amp;quot; and &amp;quot;VK-47 Flatline&amp;quot; for a higher damage shot, which uses two rounds instead of 1. It also decreases rate of fire. How this attachments works is unexplained, but the presence of only one tracer eliminates the possibility of it being a hyperburst mode, like the [[AN-94]]. It could be Duplex ammo, like the [[Colt ACR]], which would explain why two rounds are fired, but only one tracer is present in the air.&lt;br /&gt;
* Boosted Loader - allows faster reloads when the magazine is nearly empty, and adds a small amount to the weapon's magazine. Available for the &amp;quot;Wingman&amp;quot; and the &amp;quot;Hemlok.&amp;quot;&lt;br /&gt;
* Deadeye's Tempo - speeds up follow-up shots if timed correctly, for the &amp;quot;Bocek&amp;quot; and &amp;quot;Sentinel.&amp;quot;&lt;br /&gt;
* Disruptor Rounds - increased damage against shields for the &amp;quot;Alternator&amp;quot; and &amp;quot;RE-45 Auto.&amp;quot; Only present in S2, but the hop-up was built into the care package version of the &amp;quot;Alternator.&amp;quot;&lt;br /&gt;
* Double tap Trigger - adds a two-round burst mode to the &amp;quot;EVA-8&amp;quot; and the &amp;quot;G7 Scout.&amp;quot; Removed in S8, but built into the care package version of the &amp;quot;G7 Scout.&amp;quot;&lt;br /&gt;
* Dual Shell - reloads two rounds at once. Valid for the &amp;quot;Mastiff&amp;quot; and the &amp;quot;30-30 Repeater.&amp;quot;&lt;br /&gt;
* Hammerpoint Rounds - deals more damage to unshielded enemies. Only present in S2 (for the &amp;quot;P2020&amp;quot; and &amp;quot;Mozambique&amp;quot;) and S12 (for the &amp;quot;RE-45,&amp;quot; as well as the two previous sidearms).&lt;br /&gt;
* Kinetic Feeder - added in S12, this hop-up draws ammo from the inventory and adds it to the weapons loaded magazine while sliding. It also speeds up the choke when sliding. Only available for the &amp;quot;Peacekeeper&amp;quot; and the &amp;quot;Triple-Take,&amp;quot; both energy weapons, which helps explain the otherwise-unbelievable magazine top-up property of the hop-up.&lt;br /&gt;
* Precision Choke - removed in S6 as the functionality of the hop-up was made part of the two weapons it was available for - the &amp;quot;Peacekeeper&amp;quot; and the &amp;quot;Triple Take.&amp;quot; The choke greatly reduced the weapon's spread at range, with three stages to charge up while ADS.&lt;br /&gt;
* Quickdraw Holster - Removed in S10, this reduced swap speed, ADS speed and hip-fire spread for the &amp;quot;Wingman&amp;quot; and the &amp;quot;RE-45 Auto.&amp;quot;&lt;br /&gt;
* Selectfire Receiver - Removed in S7, this hop-up allowed the &amp;quot;Prowler PDW&amp;quot; to fire in full-auto, and allowed the &amp;quot;HAVOC&amp;quot; to fire a single hit-scan laser.&lt;br /&gt;
* Shatter Caps - splits the weapon's arrow or round into a shotgun pattern. Available for the &amp;quot;Bocek&amp;quot; and &amp;quot;30-30 Repeater.&amp;quot;&lt;br /&gt;
* Skullpiercer Rifling - Increased the headshot multipler for the &amp;quot;Wingman&amp;quot; and the &amp;quot;Longbow.&amp;quot; Removed in S9.&lt;br /&gt;
* Turbocharger - Eliminates weapon charge up time (&amp;quot;HAVOC&amp;quot;) or increases rate of fire quicker, so the maximum is reacher faster (&amp;quot;Devotion&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
Two special hop-ups are also available:&lt;br /&gt;
* Graffiti Mod - Available for the &amp;quot;Spitfire&amp;quot; during the &amp;quot;Always Be Closing Evolved&amp;quot; event in S5, this hop-up increased mag size, decreased reload time and added paint-loaded rounds to the weapon, with one of three colours picked at random - green, purple or yellow.&lt;br /&gt;
* Splatter Rounds - found on fully-kitted weapons from the &amp;quot;Rampart's Big Maude&amp;quot; POI on the World's Edge map. Decreases reload time and adds paint-loaded rounds, with random colours.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
The &amp;quot;Wingman&amp;quot; returns from ''Titanfall 2'' and it uses heavy ammo, indicating it most likely fires .357 or .44 Magnum, or some futuristic variant thereof. The weapon is the same model from ''TF2'' (the &amp;quot;B3&amp;quot;), keeping the [[Chiappa Rhino]] influence, as well as retaining the hexagonal futuristic gas-sealed cylinder that is reloaded as if it were a detachable magazine. The weapon has extended magazines which increase by 1 round each level, increasing up to 9 rounds. The &amp;quot;Wingman&amp;quot; can also take a hop-up, called &amp;quot;Boosted Loader&amp;quot; - it increases the capacity by 2 on top of the extended magazine capacity (if one is equipped) and decreases reload time if the magazine is close to depleted. The weapon is manufactured by &amp;quot;Brockhaurd Manufacturing&amp;quot; in-universe.&lt;br /&gt;
&lt;br /&gt;
One of the weapon's cosmetic models used for legendary skins such as the &amp;quot;Death Ray&amp;quot; skin is inspired by classic depictions of ray gun pistols. Another legendary model, used on the &amp;quot;Precision Caliber&amp;quot; and &amp;quot;Attention to Detail&amp;quot; skins, is the same model seen in Pathfinder's Story from the Outlands, where it is referred to as a &amp;quot;.50 caliber Rampart&amp;quot;, the nickname for any weapon created by the character Rampart in-universe. The one in the animation is specifically the &amp;quot;Precision Caliber&amp;quot; version.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2020&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator A-2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
The &amp;quot;CAR&amp;quot; (which stands for &amp;quot;Combat Advanced Rounds&amp;quot;) returns from ''Titanfall 2'' and was added in Season 11. The weapon is virtually the same as the ''TF2'' version of the weapon, except for the new ability to switch ammo types on the fly, from heavy (the default ammo type the weapon spawns with) to light ammo. Weirdly, this has no effect on the weapon's performance, despite the name and different ammo type indicating it is chambered for a different cartridge type after switching. The weapon can use both heavy and light extended magazines, increasing the base capacity of 20 up to 27 in increments of 2, except for the final level which increases by 3 rounds.&lt;br /&gt;
&lt;br /&gt;
Visual changes includes the new stock, a different folding foregrip and a colour scheme change from white to grey. The weapon is no longer manufactured by Woneyon Defence, instead it is made by Siwhan Industries.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-99 SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Prowler Burst PDW&amp;quot;===&lt;br /&gt;
The &amp;quot;Prowler PDW&amp;quot; is a select-fire submachine gun visually inspired by the [[Magpul PDR-C]] and [[FN P90]], with a charging handle that looks and functions very similarity to the [[G36]]'s charging handle. The weapon features an ammo counter, like most weapons in the game. Unusually for a submachine gun, the Prowler defaults to 5 round bursts, but can switch to full-auto (previously this was only available with the Selectfire Receiver hop-up, but the ability is now built into the weapon).&lt;br /&gt;
&lt;br /&gt;
Perhaps drawing some influence from the P90's 5.7x28mm AP rounds, it is the only SMG that uses heavy ammo, firing from a 20 round magazine. This increases in increments of 5 until it hits the max of 35 if extended magazines are equipped. From November 4th 2020, the Prowler was a care package-exclusive weapon, equipped with a 1x Digital Threat scope, but it was removed on August 3rd 2021 and included amongst the ground loot pool. &lt;br /&gt;
&lt;br /&gt;
The weapon is named after the alien megafauna featured in the Titanfall universe, which were introduced into Apex Legends as an AI enemy in Season 11 on the &amp;quot;Storm Point&amp;quot; map. The designer of the weapon, Ryan Lastimosa, also states he was inspired by the arms from Seburo, a weapons manufacturer in the anime ''[[Ghost in the Shell (disambiguation)|Ghost in the Shell]].'' In universe, it is manufactured by Lastimosa Armouries.&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Volt SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Peacekeeper&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1904 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
The &amp;quot;SA-3 Mozambique&amp;quot; shotgun pistol returns from ''Titanfall 2.'' The weapon functions the same as it did in ''TF2,'' retaining its spread of 3 shots in a triangle and full-auto capabilities, and the weapon also appears virtually unchanged visually. The weapon is classed as a shotgun, despite firing energy projectiles. &lt;br /&gt;
&lt;br /&gt;
When the weapon launched alongside the game, it only had a capacity of 3 shots, less than the pre-patch ''TF2'' Mozambique. However, the Season 6 update increased the ''Apex'' Mozambique's capacity to 4, matching the old ''TF2'' version. A second change came with Season 9, where the capacity was increased again to 6.&lt;br /&gt;
&lt;br /&gt;
The weapon features a new reload animation for an empty reload, where the player will flick the en-bloc clip out via a sharp downward thrust of the hand, rather than a sideways motion.&lt;br /&gt;
&lt;br /&gt;
Attachment options include sights up to 2x, including the 1x Digital Threat, shotgun bolts and one hop-up, Hammerpoint Rounds. Hammerpoints were present from S2 to S9, and were reintroduced in S12. Interestingly, when requesting optics for the Mozambique, your Legend's voicelines will request optics for a pistol rather than a shotgun.&lt;br /&gt;
&lt;br /&gt;
An April Fool's version of the Mozambique exists, only spawning on April 1st. The weapon features higher damage, 9 shots and a higher rate of fire. The exact statistic varied from year to year.&lt;br /&gt;
&lt;br /&gt;
Some markings from ''TF2'' are present, namely the &amp;quot;SA-3&amp;quot; on the receiver. However, the fire selector is absent. The Mozanbique is still manufactured in-universe by Altamirano Armory.&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;30-30 Repeater&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G7 Scout Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;HAVOC Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-301 Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;VK-47 Flatline&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-2 Triple Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber .50-Cal&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sentinel ESR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;M600 Spitfire&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR EMG&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR EMG&amp;quot; was added in Season 2, returning from ''Titanfall 2''. It fires &amp;quot;energy ammo&amp;quot; and pulls directly from the inventory. With careful trigger control, one can fire an entire inventory worth of ammunition without the weapon ever overheating. The weapon can use all types of attachments, including up to 4x scopes, and features no hop-ups. As the weapon does not have a typical magazine, the &amp;quot;Extended Magazine&amp;quot; attachment instead increases the time before the weapon overheats, from 20 to 26 shots, in increments of 2. Rampart's &amp;quot;Modded Loader&amp;quot; passive increases the base mag size to 23, with the &amp;quot;Extended Magazine&amp;quot; attachment increasing this to 26, then 28 and 30 shots.&lt;br /&gt;
&lt;br /&gt;
The weapon functions the same as the &amp;quot;L-STAR&amp;quot; in ''TF2'' following a patch in Season 4, however before that point it had a set magazine size, rather than an unlimited pool of ammo. This magazine held 40 shots and overheated at around 21-22 shots. It required reloading as well as replacing the overheated parts inside the weapon when in use. In development the magazine held 60 rounds.&lt;br /&gt;
&lt;br /&gt;
Before the Season 4 rework, it was a Supply Drop weapon, however it became a floor-loot weapon from Season 4 onwards.&lt;br /&gt;
&lt;br /&gt;
Visually, the design has not altered much, save for a slimmer handguard, a redesigned grip and a small bipod at the front, to be used more effectively as a machine gun. The bipod has no effect on gameplay and the weapon still features high per-shot recoil.&lt;br /&gt;
&lt;br /&gt;
The new &amp;quot;L-STAR EMG&amp;quot; acronym stands for '''L'''a'''ST'''imosa '''AR'''moury '''E'''nergy '''M'''achine '''G'''un, despite the weapon now being manufactured by &amp;quot;Woneyon Interstellar&amp;quot; in-universe. The &amp;quot;L-STAR's&amp;quot; battery pack is used as the model for the &amp;quot;Extended Energy Magazine,&amp;quot; despite it not being a magazine. This model was in the game before the &amp;quot;L-STAR,&amp;quot; however the &amp;quot;L-STAR&amp;quot; appeared in the background of the lobby during the preseason. This indicates the developers had included the &amp;quot;L-STAR&amp;quot; among the weapon roster in development, but removed it and added it in later.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Rampage LMG&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;X-55 Devotion MK.3&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Arc Star&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Thermite Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bocek Compound Bow&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Unturned=&lt;br /&gt;
&lt;br /&gt;
'''''Unturned''''' is a zombie survival game developed and published by Smartly Dressed Studios on 7 June, 2017 for PC, and 12 Nov, 2020 for consoles. &lt;br /&gt;
&lt;br /&gt;
{{VG Title|Unturned}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The weapons in Unturned are one of four grades: Civilian, Police, Ranger or Military. Civilian-grade weapons are usually weak but common, being found in houses or farms. Police-grade weapons are slightly better, found at police stations. Ranger-grade weapons are equivalent to Military-grade weapons. Most maps have very few locations where Ranger-grade weapons spawn in, but on Russia they are very common, due to the majority of them being Russian weapons found in military bases. Finally, military-grade weapons are found at military bases on most maps, except Russia, where they can be found in a few obscure locations.&lt;br /&gt;
&lt;br /&gt;
Airdrops can spawn nearly every gun, including ones that usually would not appear on the map, which means players can use the Colt Canada C8 Carbine in maps other than Prince Edwards Islands if they get it in an airdrop (as the &amp;quot;Maplestrike&amp;quot; only spawns in PEI, a map set in Canada).&lt;br /&gt;
&lt;br /&gt;
Attachments include various optics, laser pointers, flashlights, rangefinders, suppressors, extended barrels, extended magazines, alternate ammo types and various grips.&lt;br /&gt;
&lt;br /&gt;
Guns can be repaired with bits of scrap metal and a blowtorch, as firing them causes their quality to decrease, leading to a decrease in weapon performance. &lt;br /&gt;
&lt;br /&gt;
Due to the low detail of the models in ''Unturned'', it is difficult to pinpoint which version of a weapon the in game gun is based on. For example, the Beretta 96 has many variants, the most common being the FS model, but the &amp;quot;Avenger&amp;quot; is simply listed under Beretta 96, as you cannot tell which version of the 96 it is based on.&lt;br /&gt;
&lt;br /&gt;
Note: Only official weapons created by the developer of the game and/or featured in the official maps (PEI, Washington, Yukon, Germany, Russia) are on this page. Any weapons that came with a limited-time featured Steam workshop map will not be included on this page (example: France, Ireland, Hawaii, Greece).&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 96===&lt;br /&gt;
The [[Beretta 96]] appears as the &amp;quot;Avenger&amp;quot;. It has green illuminated sights and fires Low Caliber Military ammunition. The weapon is meant to be the Beretta M9, evidenced by it only being found at military bases, but it only holds 13 rounds. The Beretta 92 series does not have a 13 round magazine, only the .40 S&amp;amp;W Beretta 96 does.&lt;br /&gt;
&lt;br /&gt;
It inaccurately spawns at military bases on the Germany and Prince Edward Islands maps. Neither country's military uses the Beretta 96 or M9 - Germany's service pistol is the [[Heckler &amp;amp; Koch P8]] and Canada's is the [[Browning Hi-Power]]. However, it correctly spawns at military locations in the Washington map.&lt;br /&gt;
[[File:96FS.jpg|thumb|none|400px|Beretta 96FS - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911===&lt;br /&gt;
The [[Colt M1911]] appears, called the &amp;quot;1911&amp;quot;, firing Low Caliber Civilian ammo. It was previously called the &amp;quot;Colt&amp;quot; and the &amp;quot;Oakbear&amp;quot;.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Colt Python===&lt;br /&gt;
The [[Colt Python]] appears as the &amp;quot;Ace&amp;quot;, firing Low Caliber Civilian ammo. It has red illuminated iron sights. The Ace can accept the Makeshift Muffler attachment, which is inaccurate, as the Python cannot be suppressed in real life.&lt;br /&gt;
&lt;br /&gt;
A special version of the Ace can be obtained after completing a quest on the Russia map, from the Doc Ernie NPC. It has an 8x scope, which normally cannot be attached to the revolver in game.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|400px|none|Colt Python with 6&amp;quot; Barrel and nickel finish and 3rd generation grip- .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
===IMI/Magnum Research Desert Eagle Mark XIX===&lt;br /&gt;
A [[Desert Eagle]] Mark XIX appears as the &amp;quot;Desert Falcon&amp;quot;. However, it was called the Desert Eagle when it was first added to the game. Is uses High Caliber Military ammo in game, despite not being a service pistol of any military. It also has the same green illuminated iron sights of the Beretta 96.&lt;br /&gt;
&lt;br /&gt;
A special gold-plated version of the Desert Eagle can be obtained after completing a quest on the Hawaii map, from the Major Ekho NPC. It has a vertical grip, a flashlight and a &amp;quot;Military Muzzle&amp;quot; attachment, which appears to be some sort of extended barrel. Another special &amp;quot;Desert Falcon&amp;quot; is available to players of the Gold edition of the game, with golden iron sights and gold plating.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
The [[Glock 17]] with an olive drab frame appears as the &amp;quot;Cobra&amp;quot;, standing in for the Glock 18. It is fully automatic in game, despite lacking the fire selector of a real Glock 18. It is considered a police weapon and it uses Low Caliber Civilian ammo. The &amp;quot;Cobra&amp;quot; has the ability to use 20 or 40 round box magazines, the latter of which is fictional.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the Austrian EKO Cobra counter-terrorist unit, who requested a full-auto version of the Glock 17 to be produced, resulting in the Glock 18.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) with 19-round magazine, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Luger P08===&lt;br /&gt;
The [[Luger P08]] appears, simply called &amp;quot;Luger&amp;quot;. The magazine incorrectly holds 9 rounds instead of the real Luger's 8. It spawns in civilian locations on the Germany map and uses Low Caliber Civilian ammo.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 (dated 1917) - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The [[Makarov PM]] appears as the &amp;quot;Kryzkarek&amp;quot;, with a longer barrel compared to the real pistol. It has a 12 round magazine  from the PMM, which, unlike every other Ranger weapon, uses Low Caliber Civilian ammunition, to reflect the rather weak characteristics of the 9x18mm Makarov round. However, it oddly deals high damage, more than other pistols that fire the Low Grade Civilian ammo.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===TEC-9 Mini===&lt;br /&gt;
The [[TEC-9]] Mini appears as the &amp;quot;Teklowvka&amp;quot;. It holds 15 rounds in what appears to be a 20 round magazine, which is not a magazine size available to the real TEC-9. It uses Low Caliber Ranger ammo and is stated to be Swedish in the weapon description. This is half correct, as the TEC-9 was developed by the American subsidiary of Interdynamic, called Intratec.&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
Every submachine gun except the UMP45 and the MP40 is classed as a carbine in game.&lt;br /&gt;
&lt;br /&gt;
===FN P90 TR===&lt;br /&gt;
The [[FN P90 TR]] appears as the &amp;quot;Peacemaker&amp;quot;, firing Low Caliber Military ammo. The weapon spawns in military bases on the Washington and Germany maps, as well as the American Spy Base on the Russia map.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the law enforcement troops seen in ''[[The Hunger Games: Catching Fire]]'', who are called &amp;quot;Peacekeepers&amp;quot; and use P90's as their primary weapon.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears as the &amp;quot;Viper&amp;quot;, firing Low Caliber Civilian ammo from fictional 25 round magazines. It has a slightly shorter stock and barrel compared to the real MP5, with the barrel resembling a MP5K-sized &amp;quot;tropical&amp;quot; wide handguard. The length of barrel that extends out from the end of the handguard is also slightly longer compared to the real MP5. The &amp;quot;Viper&amp;quot; is found at a variety of police and military locations, most notably the Scorpion-7 research laboratories, which implies its status as a standard-issue SMG for the organisation.&lt;br /&gt;
&lt;br /&gt;
The name may be a reference to the Stalker [[S.T.A.L.K.E.R.: Shadow of Chernobyl|video]] [[S.T.A.L.K.E.R.: Clear Sky|games]], where the MP5 is called the &amp;quot;Viper 5&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 (Navy trigger group) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Empire&amp;quot;. It is only found in military locations in Germany and in airdrops. Oddly, it holds 27 rounds instead of the real weapons 25, and it fires Low Caliber Military ammo. The &amp;quot;Empire&amp;quot; correctly has semi-auto, full-auto and 3 round burst modes, the only official gun in the game with this ability. The &amp;quot;Empire&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the MP40).&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The [[KRISS Vector]] appears as the &amp;quot;Scalar&amp;quot;, firing Low Caliber Military ammo from 30 round magazines, which implies the weapon is based on the .45 ACP version. The weapon has a blue lower receiver and buttplate. The &amp;quot;Scalar&amp;quot; appears in Coalition locations on the Germany map, on the Coalition aircraft carrier, called the ''Liberator'', and in airdrops. The blue colour, which matches the Coalition's colour scheme, and the appearance on the ''Liberator'' implies the &amp;quot;Scalar&amp;quot; is a standard-issue Coalition weapon.&lt;br /&gt;
&lt;br /&gt;
The name is a play on the Vector name, and its mathematical origin. The term &amp;quot;scalar&amp;quot; is used to define a vector space, with a &amp;quot;vector&amp;quot; being described by multiple scalars.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
===Mini Uzi===&lt;br /&gt;
The [[Mini Uzi]] appears as the &amp;quot;Bulldog&amp;quot;, firing Low Caliber Ranger ammo. It is modelled with 32 round magazines, but they hold 45 rounds, which is not a real magazine option for the Uzi. It is correctly identified as Israeli, and fires with a closed-bolt, which is incorrect. The weapon can be found at some Ranger locations in the Germany map and at military locations on the Russia map, despite Russia not using the Uzi in any form in its any of its military forces.&lt;br /&gt;
[[Image:Imi-mini-uzi.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] appears as the &amp;quot;Maschinengewehr&amp;quot;, with wood furniture. Maschinengewehr&amp;quot; translates to machine gun, while the MP40 is a submachine gun (&amp;quot;machinenpistole&amp;quot; in German). When the weapon was first added, it was called MP40, but this was quickly changed. It fires Low Caliber Ranger ammo. In game, it is a very rare Ranger weapon, only spawning in airdrops and some Ranger locations on the Germany map. The &amp;quot;Maschinengewehr&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the UMP-45).&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
The [[PP-19 Bizon-2]] appears as the &amp;quot;Yuri&amp;quot;, firing Low Caliber Ranger ammo from 64 round helical magazines, implying it is chambered in 9x18 Makarov. The rear sights are mounted much further back than the real weapon. It can be found in Ranger locations on the PEI, Washington and Germany maps, and in Military locations in the Russia map.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] appears as the &amp;quot;Calling Card&amp;quot;, firing Low Caliber Ranger ammo from its 71 round drum. As the name suggests, the weapon is found at the Krovi Estate in the Russia map, which was owned by the mafia before the zombie virus hit Russia. It can also be found in airdrops. &lt;br /&gt;
&lt;br /&gt;
A calling card is an object criminals leave behind at the scene of a crime to taunt the police.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===AA-12 CQB===&lt;br /&gt;
The [[AA-12]] CQB appears as the &amp;quot;Devil's Bane&amp;quot;, with a light grey appearance. The weapon has a 21 shell drum magazine - one shell larger than the real drum magazine. It can only be found in police locations on the Germany map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|400px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Double Barrel Shotgun===&lt;br /&gt;
A [[Double Barrel Shotgun]] appears as the &amp;quot;Masterkey&amp;quot;. The real [[Masterkey]] is an underbarrel pump-action, not a double barrel. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be found in farms and campgrounds in the PEI, Washington and Russia maps.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg‎|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge. Visually similar to the &amp;quot;Masterkey&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Sawed Off Double Barrel Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barrel Shotgun]] appears to be a sawn off version of the &amp;quot;Masterkey&amp;quot;, called the &amp;quot;Sawed-off&amp;quot;. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be crafted by using a saw on the &amp;quot;Masterkey&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Sawed-off&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Quadbarrel&amp;quot;====&lt;br /&gt;
A variant of the [[Sawed-Off Double Barrel Shotgun]] appears as the &amp;quot;Quadbarrel&amp;quot;, which can only be crafted on the Russia map, due to it needing a blueprint obtained by completing a quest. It has 4 barrels side-by-side, which somehow allows the shotgun to hold 8 shells. You cannot fire all 8 shells at once, they are fired individually. Unlike the &amp;quot;Sawed-off&amp;quot; it is based off, the &amp;quot;Quadbarrel&amp;quot; is uses 12 gauge shells. &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Quadbarrel&amp;quot;, minus the extra barrels.]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
The [[Mossberg 500]] appears as the &amp;quot;Bluntforce&amp;quot;, with a black synthetic stock and an 8 round tube magazine. It is a police shotgun, found in police stations on every map except Russia.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===MTs255===&lt;br /&gt;
A sawn-off [[MTs255]] appears as the &amp;quot;Determinater&amp;quot;, incorrectly stated to be an American shotgun and incorrectly holding 8 shells in a 6 shell cylinder. It is chambered in 12 gauge shells, and can only be found in the prison and under the mountain in the Germany map, or in airdrops.&lt;br /&gt;
[[Image:Mts255-sawnoff.jpg|thumb|none|401px|Sawn-off MTs255 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Saiga-12K===&lt;br /&gt;
The [[Saiga-12K]] appears as the &amp;quot;Vonya&amp;quot;, with a raised rib sight and a skeleton stock. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. It uses a fictional 7 shell magazine, the real Saiga-12 does not have this option. The shotgun is semi-auto, but prior to version 3.19.0.0, the weapon was full auto. The &amp;quot;Vonya&amp;quot; spawns at police locations in the Russia map, or in airdrops in the PEI and Washington maps.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K with raised sight rib - 12 gauge]]&lt;br /&gt;
[[File:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
Ranger magazines and Military magazines appear as the default magazine for many rifles &amp;amp; carbines. The Military magazine is based on STANAG 30 round magazines, while the Ranger magazines are fictional 35 round magazines that can somehow fit into both AKs, G36C and AUGs.&lt;br /&gt;
&lt;br /&gt;
===AAC Honey Badger===&lt;br /&gt;
The [[AAC Honey Badger]] appears as the &amp;quot;PDW&amp;quot;, despite the real weapon being a carbine. Interestingly it appears to have a combination of the stock from the [[Heckler &amp;amp; Koch HK416C|HK416C]] and the standard stock, with a very short buffer tube from the HK416C. It fires Low Caliber Military ammo from 30 round Military magazines. It appears on every map, either spawning after completing a horde beacon, killing a Mega Zombie, finding an airdrop or in military locations on the Germany. Washington and Russia maps.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO. Image used to show the short stock and buffer tube.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] appears as the &amp;quot;Zubeknakov&amp;quot;, firing Low Caliber Ranger ammo from the 35 round Ranger magazines. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. The weapon can be identified as an AKM by the angle of the stock - it is very straight, unlike the AK-47's stock, which is angled downwards. The handguard is the same as the AS Val, albeit brown wood instead of black polymer.&lt;br /&gt;
&lt;br /&gt;
Oddly, the weapon deals less damage than weapons chambered in 5.56x45mm NATO, like the C8 Carbine seen below. This may imply it is chambered in 5.45x39mm, which has less stopping power than 5.56x45mm NATO, however the high recoil of the &amp;quot;Zubeknakov&amp;quot; and the curvature of the magazine implies the usage of 7.62x39mm.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm. Image used to show the different handguard design similar to the handguard of the &amp;quot;Zubeknakov&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Canada C8 Carbine===&lt;br /&gt;
The [[Colt Canada C8 Carbine]] appears as the &amp;quot;Maplestrike&amp;quot;, incorrectly referred to as an assault rifle. It fires Low Caliber Military ammunition and can only be found at military locations on the PEI map, which is set in Canada, or in airdrops. The name is a reference to the maple leaf on the Canadian flag.&lt;br /&gt;
[[File:C8a1.jpg|thumb|none|400px|Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[Colt M16A4]] appears as the &amp;quot;Eaglefire&amp;quot;, a reference to the national bird of America. It fires Low Caliber Military ammo in 3 round bursts and has a Magpul CTR stock and flip-up front and rear sights. The barrel appears to between the length of the M16 and M4 barrels, bearing an appearance very similar to the FN-manufactured M16 rifles It used to be called the &amp;quot;AR32&amp;quot;, firing fully automatic, which would have made it an [[M16A3]].&lt;br /&gt;
&lt;br /&gt;
The weapon is implied to be a civilian AR-15, as it is found in civilian gun stores in the Washington map, but it usage of Military ammo and Military magazines, the 3 round burst setting and the chance to spawn at the American Spy Base in the Russia map make it clear it is meant to be the military burst-fire M16A4, rather than the civilian semi-auto AR-15. Albeit illegal in most circumstances, the real AR-15 can be converted to allow for a 3-round burst.&lt;br /&gt;
[[File:FN M16A4.jpg|thumb|none|450px|FN-manufactured M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BDR153G.jpg|thumb|none|450px|F-1 Firearms BDR-15-3G - 5.56x45mm NATO. Image used to show the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;Fusilaut&amp;quot;, a a portmanteau of the French words &amp;quot;fusillade&amp;quot; and &amp;quot;fusil d'assault&amp;quot;, meaning &amp;quot;a series of shots in succession&amp;quot; and &amp;quot;assault rifle&amp;quot; respectively. It fires in 3 round bursts from both Ranger and Military magazines, both of which hold different numbers of rounds compared to the real F1's 25 round straight magazine. The ability to use 30 round STANAG Military magazines is incorrect, as the weapon does not have the magwell of the G2. It is chambered in Low Caliber Ranger ammunition, and can be found in military locations in the Germany and Russia maps, despite neither of these countries using the FAMAS rifle in any of their military forces, as well as in airdrops.&lt;br /&gt;
[[File:FAMAS-F1.jpg|thumb|none|450px|FAMAS F1 with the rifle grenade support ring pushed to mid barrel - 5.56x45mm]]&lt;br /&gt;
[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back, for reference - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;Heartbreaker&amp;quot;, firing Low Caliber Military ammo. It can rarely spawn at military locations in the Washington map, implying the NAVY SEALS were garrisoned in Washington prior to the virus outbreak, as well as at military locations in the Germany map, as part of the special spawn group, due to its use by GSG 9 and SEK. It can also be found in airdrops.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;Nightraider&amp;quot;, firing Low Caliber Ranger ammo. As it is a Ranger weapon, the default magazine is the 35 round Ranger, however it is interchangeable with Military magazines. The weapon can be found at military locations in the Germany and Russia map, despite it not being used by the Russian military in real life. It can also be found in airdrops.&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1891/30===&lt;br /&gt;
The [[Mosin Nagant Rifle#Mosin Nagant M1891/30|Mosin Nagant M1891/30]] appears as the &amp;quot;Schofield&amp;quot;, named after the developer's social studies teacher, who said in a livestream that he wanted a weapon named after him. It fires Low Caliber Civilian ammo from generic &amp;quot;Rifle Clips&amp;quot;. The weapon was incorrectly called a French battle rifle before a patch changed this to a Russian battle rifle, which is still incorrect as the Mosin has none of the characteristics of a battle rifle. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Schofield&amp;quot; can be found at farms and campsites on the PEI and Washington maps, and in gun stores on the Germany and Russia maps.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 10/22===&lt;br /&gt;
The &amp;quot;Sportshot&amp;quot; rifle appears to be based on the [[Ruger 10/22]], however it has an extended magazine far larger than the .22 LR magazines used in the real gun, which still holds 10 rounds of Low Caliber Civilian ammo. However, the damage model of the rifle implies it is chambered in .22 LR, as it deals less damage than any other bullet weapon in the game. It does more damage against animals than players. The description states it is a target rifle, a reference to its high usage in marksmanship competitions. The weapon can be found at campsites, farms and gun stores on every map except Yukon, where it can only be found at campgrounds.&lt;br /&gt;
&lt;br /&gt;
A special &amp;quot;April Fools&amp;quot; variant of the &amp;quot;Sportshot&amp;quot; was added for the 1st April, 2016. It fired miniature rockets that dealt more damage than the base &amp;quot;Sportshot&amp;quot; in 10 round bursts, meaning the magazine would be emptied with one burst. It was removed the following day.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
===Ruger Gunsite Scout===&lt;br /&gt;
The &amp;quot;Hawkhound&amp;quot; rifle appears to be based on the [[Ruger_M77#Ruger_M77_Gunsite|Ruger M77 Gunsite]], however it is semi-auto instead of bolt-action, it feeds from a fictional 8 round magazine, it has wood furniture and stock and it is referred to as Canadian in game, while Ruger is an American company. The rifle fires Low Caliber Civilian ammo, which is meant to be either 5.56x45mm or 7.62x51mm NATO, judging by the decently high player damage of the weapon. The &amp;quot;Hawkhound&amp;quot; can be found at farms and campgrounds in the 3 North American maps - PEI, Washington and Yukon.&lt;br /&gt;
[[File:Ruger Gunsite.jpg|thumb|none|450px|Ruger M77 Gunsite scout rifle - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Makeshift Rifle&amp;quot;====&lt;br /&gt;
The &amp;quot;Makeshift Rifle&amp;quot; appears to have the same overall appearance as the &amp;quot;Hawkhound&amp;quot;, however it is bolt-action instead of semi auto, making it resemble a [[Ruger M77]] Hawkeye. It also has the exact same damage model as the &amp;quot;Hawkhound&amp;quot;, further supporting the idea that the two weapons are part of the same family. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt. The body of the rifle can be made out of birch, maple or pine wood, which is held together, rather alarmingly, by bits of duct tape and rope. &lt;br /&gt;
[[File:RugerHawkeye.jpg|thumb|none|450px|Ruger M77 Hawkeye Compact - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 553===&lt;br /&gt;
The [[SIG SG 553]] appears as the &amp;quot;Swissgewehr&amp;quot; (literally &amp;quot;Swiss Rifle&amp;quot;), firing Low Caliber Military ammo from a unique opaque 20 round &amp;quot;Swissgewehr&amp;quot; magazine. The weapon is able to use any other Military magazine alongside its unique 20 rounder, despite the SG 553 not being able to use STANAG or AK magazines in real life. Like the SG 551, it has 3 rectangular vent holes in its green handguard, but these are at the bottom rather than the top. The &amp;quot;Swissgewehr&amp;quot; only spawns at police locations in the Germany map and in airdrops.&lt;br /&gt;
[[File:SG 553 LB.jpg|thumb|none|400px|SIG SG 553 LB (Long Barrel) - 5.56x45mm]]&lt;br /&gt;
[[File:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The [[Steyr AUG A1]] appears as the &amp;quot;Augewehr&amp;quot;, which is based on the acronym AUG (&amp;quot;Armee Universal Gewehr&amp;quot;). The weapon fires Low Caliber Ranger ammo and is fitted with a 4x Swavorski scope by default, although this can be removed and replaced with other optical attachments. Note that this scope has a higher zoom than the real AUG A1 scope, which is a 1.5x zoom. The &amp;quot;Augewehr&amp;quot; can use both Ranger and Military magazines, although as a Ranger weapon, it spawns with 35 round Ranger magazines. Interestingly, it has a short carbine barrel instead of a full-length barrel. It spawns in military locations on the Germany and Russia maps, as well as in airdrops.&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|450px|none|Steyr AUG A1 carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
The original [[Barrett M82]] appears as the &amp;quot;Grizzly&amp;quot;, with the muzzle break of the M82A1. It fires High Caliber Military ammo from a 5 round magazine instead of the real rifle's 10. Respecting the power of its cartridge, the .50 BMG, it has the highest player damage of any weapon in the game, save for the &amp;quot;Shadowstalker&amp;quot; railguns. It can be found in military locations in the Germany and Washington maps, as a reward from Horde Beacons and in airdrops in the PEI and Russia maps.&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===C14 Timberwolf===&lt;br /&gt;
The [[C14 Timberwolf]] appears as the &amp;quot;Timberwolf&amp;quot;, with a black chassis and a slightly shorter barrel. After the 3.0.9.0 update, the magazine capacity was reduced from the incorrect 8 rounds to the still incorrect 6 rounds, and the 20x scope that the weapon spawned with was replaced with iron sights. As expected, it uses High Caliber Military ammo. It can be found in military locations on the PEI map, or in airdrops on the Washington and Russia maps.&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|450px|PGW C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Cheyenne Tactical M200 Intervention===&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] appears as the &amp;quot;Ekho&amp;quot;. It is incorrectly called a Russian sniper rifle and &amp;quot;Ekho&amp;quot; is the transliteration of the Russian word for &amp;quot;echo&amp;quot;. It uses a 7 round magazine firing High Caliber Military ammo. The magazine well is on the left side of the receiver, rather than underneath it like the real weapon. The &amp;quot;Ekho&amp;quot; also has a much shorter barrel than the real rifle. It can be found in military locations in the Russia map, as a reward from Horde Beacons and in airdrops.&lt;br /&gt;
&lt;br /&gt;
The name, magazine well position and spawn locations imply the Intervention is a Russian weapon in-universe.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 Intervention - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===M39 Enhanced Marksman Rifle===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] appears as the &amp;quot;Sabretooth&amp;quot;, with a tan chassis. The weapon is chambered in Low Caliber Military ammunition - most sniper rifles use High Caliber ammunition. The &amp;quot;Sabretooth&amp;quot; is classified as a &amp;quot;Sharpshooter Rifle&amp;quot; alongside the &amp;quot;Snayperskya&amp;quot;, which also uses Low Caliber ammo.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sabretooth&amp;quot; spawns at military locations in the Washington map, and at the American Spy Base in the Russia map.&lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as the &amp;quot;Snayperskya&amp;quot;, which is what the &amp;quot;S&amp;quot; in SVD stands for - it translates as &amp;quot;sniper&amp;quot;. The weapon has a fictional 7 round magazine and it fires Low Caliber Ranger ammo, like the &amp;quot;Sabretooth&amp;quot;. Also like the &amp;quot;Sabretooth&amp;quot;, it is classified as a &amp;quot;shartshooter rifle&amp;quot;. The rifle has a similar stock design to the synthetic stock used on newer SVDs, however it is still made out of wood. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Snayperskya&amp;quot; spawns in Ranger locations in the PEI and Washington maps, and in military locations in the Russia map.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]] appears as the &amp;quot;Matamorez&amp;quot;, incorrectly classed as an assault rifle (which would be the [[AS Val]]). It uses 17 or 36 round magazines, both of which are fictional. It fires High Caliber Ranger ammo, despite the real weapon being chambered in 9x39mm, which is roughly the same size as 7.62x39mm (which is more in line with the Low Caliber ammo in-game, which are seen on weapons firing intermediate rifle rounds).  Like the other AK-based weapons in game, the ironsights are incorrectly modelled on the receiver, rather than on the barrel. Additionally, the front sight is not on the suppressor, instead it is located where the rear sight would normally be. The handguard appears to be made of wood instead of polymer.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Matamorez&amp;quot; can spawn in Ranger locations in the PEI, Washington and Germany maps, in the nuclear missile silo in the Russia map and as a reward from Horde Beacons.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
A handheld [[M134 Minigun]] appears as the &amp;quot;Hell's Fury&amp;quot;. It operates with no power source and no ammo belt, instead it uses a 250 round &amp;quot;Hell's Fury&amp;quot; magazine, which is completely fictional and which fires both Low Caliber Ranger and Low Caliber Military ammo. The weapon has a &amp;quot;Chainsaw grip&amp;quot; and pistol grip, which are used by the player to hold the massive gun. The spool-up time is incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped, without the need to speed up the rotations before it fires. Brass ejects from the 1 o'clock position sending a stream of shells up and to the right. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. It is incorrectly stated to be Russian in origin.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hell's Fury&amp;quot; can be modified with the &amp;quot;Adaptive Chambering&amp;quot; attachment, which nonsensically increases the firerate to a ridiculous level. It can be found at military locations in the Germany map, at the Oil Rig and nuclear missile silo in the Russia map and as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''[[Predator]]''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M249===&lt;br /&gt;
The [[M249]] appears in game, with a very short barrel and a 150 round box belt. It fires High Caliber Military ammo, unlike the other machine guns Low Caliber ammo, although it originally used Low Caliber Military ammo as well. The &amp;quot;Dragonfang&amp;quot; can spawn at the American Spy Base in the Russia map, at military locations in the Washington and Germany maps and it can be one of the rewards from completing a Horde Beacon.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] appears as the &amp;quot;Nykorev&amp;quot;. It has a short barrel and a 200 round belt box, firing Low Caliber Ranger ammo. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nykorev&amp;quot; can be found at Ranger locations in the PEI, Germany and Washington maps, at the Oil Rig and nuclear missile silo in the Russia map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|450px|none|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] appears, simply called &amp;quot;Rocket Launcher&amp;quot;.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
A claymore that most closely resembles the [[M18A1 Claymore]] appears in game, found at military locations and able to be crafted with various items, none of which make much sense. Before a patch soon after it was added, the front read &amp;quot;Front Towards Enemy&amp;quot;. The claymore is a traditional video-game claymore, requiring no manual detonation to function.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===M26 Grenade===&lt;br /&gt;
A grenade that most closely resembles the [[M26 Hand Grenade]] appears in game, as the &amp;quot;Fragmentation Grenade&amp;quot;. It is found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Sticky Grenade&amp;quot;====&lt;br /&gt;
A grenade with an additional metal band appears as the &amp;quot;Sticky Grenade&amp;quot;, based on the model for the &amp;quot;Fragmentation Grenade&amp;quot; but recoloured tan. As expected, it sticks to surfaces before exploding, and can be found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===M83 Smoke Grenade===&lt;br /&gt;
The [[M83 Smoke Grenade]] appears in game, as the &amp;quot;Smoke Grenade&amp;quot;. The smoke can be one of many different colours; white, black, purple, green, orange, red, blue or yellow. It is found at military locations.&lt;br /&gt;
[[File:M83 Inert.jpg|thumb|none|200px|Inert M83 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Combat Bow===&lt;br /&gt;
Various combat bows, made of birch, maple or pine wood, appear in game.&lt;br /&gt;
&lt;br /&gt;
===Compound Bow===&lt;br /&gt;
A metal compound bow appears in game.&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
A crossbow with a green chassis appears in game, correctly firing bolts instead of arrows. It can be found at campsites and farms.&lt;br /&gt;
&lt;br /&gt;
===Fictional Railguns===&lt;br /&gt;
Two fictional railguns appear in game, called the &amp;quot;Shadowstalker&amp;quot; and the &amp;quot;Shadowstalker Mk. II&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; is fictional, however it highly resembles the &amp;quot;Rorsch Mk-1&amp;quot; from [[Battlefield 4]], with a larger scope and a larger hole in the stock. The &amp;quot;Shadowstalker&amp;quot; takes the railgun name very literally, firing an actual &amp;quot;rail&amp;quot;, which appears to be a very sharp pointed metal projectile, rather than the ferromagnetic projectile magnetically propelled via electromagnetic rails real railguns fire. When firing, the player pulls on a nonexistent bolt, due to the &amp;quot;Shadowstalker&amp;quot; reusing the same bolt pull animations as the bolt-action rifles in game. It has no bullet drop, unlike every other weapon in the game. The &amp;quot;rails&amp;quot; explode on impact.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; can be found in the Washington map at the crashed UFO, and at the firing range of the Washington Scorpion-7 laboratory. It is implied through letters that the crashed alien UFO supplied Scorpion-7 with the technology required to manufacutre prototype &amp;quot;railguns&amp;quot;, hence its spawn locations.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker&amp;quot;.]]&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua. Note the thumbhole stock - the &amp;quot;Shadowstalker&amp;quot; has a much larger hole in its stock.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker Mk. II&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; is an improved version of the original &amp;quot;Shadowstalker&amp;quot;, with a 20 round magazine inspired by the [[M1941 Johnson rifle]]'s magazine. It has a skeletal stock instead of the thumbhole-esque stock of the original &amp;quot;Shadowstalker&amp;quot;, and claw-like 'things' at the end of the &amp;quot;barrel&amp;quot;. The &amp;quot;barrel&amp;quot; also has bumps and ridges above it and a large handguard below the &amp;quot;barrel&amp;quot;, unlike the original.&lt;br /&gt;
&lt;br /&gt;
Instead of firing black &amp;quot;rails&amp;quot; like the original, it fires new red &amp;quot;rails&amp;quot;, which are unique to the magazine it spawns with, and cannot be found anywhere else in the game, meaning the magazine cannot be refilled. The Mk. II is the only non-cosmetic item in the game to have the red &amp;quot;Mythical&amp;quot; rarity. It is also the only gun in the game with a 0% chance of wear, meaning you never need to repair the gun in order to bring its quality up. The explosion radius of the Mk. II is larger than that of the original &amp;quot;Shadowstalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; can only be obtained from the Russia Mk. II puzzle, which involves many tasks around the map related to the lore of the Russia map. Said lore implies Scorpion-7 improved the &amp;quot;Shadowstalker&amp;quot; using soul crystal derived technology, which could explain the red colour of the &amp;quot;rails&amp;quot;.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker Mk. II&amp;quot;.]]&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06. Used to show the magazine design.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Finding Bigfoot=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17]] pistol. 10 round capacity. Fires &amp;quot;9mm ammo&amp;quot;.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Customised [[Remington Model 870]] shotgun named &amp;quot;R870&amp;quot;, with wood handguard, stock and ghost ring iron sights. 5 round tube modelled as 8 round magazine tube. Remington markings on the receiver.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|400px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|400px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge (credit to [[User:Predator20|Predator 20]]). Image used to show the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified bolt-action rifle==&lt;br /&gt;
Customised bolt-action rifle named &amp;quot;[[Remington Model 700|R700]]&amp;quot; rifle, with 5 round detachable magazine and a low magnification scope, along with wood chassis and a black plastic handguard. Fires &amp;quot;7.62mm ammo&amp;quot;.&lt;br /&gt;
[[File:Rem 700 cdl dm.jpg|thumb|none|400px|Remington Model 700 CDL DM with scope - .243 Winchester. Looks similar to the rifle in-game, sans handguard and short range scope.]]&lt;br /&gt;
&lt;br /&gt;
==Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Magnum]] appears in the game. It is known as the &amp;quot;AVM&amp;quot; and fires 7.62mm ammo like the [[Accuracy International Precision Marksman |Precision Marksman]].&lt;br /&gt;
[[Image:Accuracy International AWM.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Custom M4A1==&lt;br /&gt;
The &amp;quot;M4CL&amp;quot; is a customised [[M4A1]], with tan 4th Gen collapsible stock, STANAG magazine and rail covers and flip-up rear sight. Fires &amp;quot;5.56mm ammo&amp;quot; in full-auto from 25 round magazines, modelled after 30 round tan STANAGs. The rarest gun in the game, only obtainable through locked weapon crates.&lt;br /&gt;
[[File:TM M933 AEG with Tan furniture.jpg|thumb|none|400px|Tokyo Marui Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm (fake). Somewhat resembles the rifle in-game.]]&lt;br /&gt;
[[File:Bigfoot M4.jpg|thumb|none|600px|The rifle in the hands of one of the playable characters in the main menu.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
[[Orion Flare Gun]]. Fires &amp;quot;Signal Flares&amp;quot;.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1497055</id>
		<title>User:JackalUnderscore/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1497055"/>
		<updated>2022-04-21T15:11:13Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* &amp;quot;R97&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Titanfall 2=&lt;br /&gt;
&lt;br /&gt;
'''''Titanfall 2''''' is a science-fiction first-person shooter video game and a sequel to [http://www.imfdb.org/wiki/User:AgentGumby/Sandbox Titanfall]. It was developed by Respawn Entertainment and was published by Electronic Arts on Xbox One, PlayStation 4 and Microsoft Windows on October 28, 2016. It was released on Steam on June 18, 2020. Unlike Titanfall, Titanfall 2 features a single-player campaign, where you play as Rifleman Jack Cooper, assigned as Acting Pilot to Vanguard-class Titan BT-7274.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Plot spoilers ahead. Proceed with caution.'''&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Titanfall 2}}&lt;br /&gt;
	&lt;br /&gt;
==Overview==&lt;br /&gt;
Titanfall 2 features more advanced weaponry compared to the original Titanfall, with many weapons returning in an upgraded form (e.g. the G2A4 has been upgraded to the G2A5). These weapons are slightly different cosmetically, but retain the same role in the game. Titanfall 2 also features more weapon customisation in the form of attachments and modifications. Attachments are scopes, while modifications include various abilities such as the ability to shoot while sprinting and quicker reloads. The extra ammo modification does not visually alter the magazine model, meaning all magazines somehow stay the same size with extra rounds in them.&lt;br /&gt;
&lt;br /&gt;
Artwork from the book ''The Art of Titanfall'' shows all bullets and grenades (from grenade launchers) used in the Titanfall universe are electronically primed, with electronic firing pins in the weapons instead of physical firing pins and primer inside the casing. Weapons in the game have blue trails to reflect this, and the sound design of most weapons includes an electronic noise when priming the bullet (easily heard on weapons such as the Alternator). The Amped Weapon boost seems to unlock the full potential of the electronic firing mechanism to deal more damage, creating slightly orange trails as the increased energy is almost too much for the heat sink directly behind the electronic firing pin to handle.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman Elite&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:WmaneliteTF2.jpg|thumb|none|500px|The B3 Wingman Elite in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2016&amp;quot;===&lt;br /&gt;
The &amp;quot;Hammond P2016&amp;quot; is the upgraded version of the &amp;quot;P2011&amp;quot; from the first game, with a similar appearance that is loosely based on the [[Springfield XD]] series of pistols as seen in its grip design, while the segmented slide and trigger guard resembles an Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-based pistol. Said segmented slide also has some cutouts on the forward-most section, which can't be a muzzle break because they aren't over the muzzle and it can't be a ported barrel because the cutouts aren't in the barrel, making them fairly useless. The pistol has an unusable LAM device mounted underneath the barrel, and has a 12 round magazine which increases to 16 with the extra ammo modification. The magazine itself features an extended baseplate, meaning the default magazine is probably a 10 rounder with a +2 extension. Other attachments include the unique pistol suppressor. Based on the markings on the ''Titanfall'' version of the pistol and assuming the updated P-series pistol keeps the same calibre, the weapon is chambered for .45 ACP rounds.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;P2016&amp;quot; comes from the year the game was released, 2016.&lt;br /&gt;
 &lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:P2016TF2.jpg|thumb|none|500px|The P2016 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;RE-45&amp;quot; machine pistol is visually similar to the [[Heckler &amp;amp; Koch P2000]] in the slide and grip, which is missing a hammer. The pistol has a Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-style muzzle brake, based on the shape of the segmented slide section. A competition G18-style flared magwell is present, loaded with either 20 or 25 round magazines. Attachments include the unique pistol suppressor and a red dot sight, which replaces the standard &amp;quot;irondot&amp;quot; sight (a floating red dot in-built sight). Judging by the name, it fires .45 caliber rounds, most likely .45 ACP.&lt;br /&gt;
&lt;br /&gt;
[[File:P2000_9.jpg|thumb|none|350px|Heckler &amp;amp; Koch P2000 with shaved hammer - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:Re45TF2.jpg|thumb|500px|none|The RE-45 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Smart Pisol MK6&amp;quot;===&lt;br /&gt;
The &amp;quot;Smart Pistol MK6&amp;quot; is a high-tech pistol which has the ability to lock on to multiple targets and fire homing bullets at them. It shares the [[Springfield XD]]-esque frame of the &amp;quot;P2016&amp;quot;, but has its own unique slide assembly, suppressor and underbarrel LAM device, which presumably allows for the bullets to lock on to enemies.&lt;br /&gt;
&lt;br /&gt;
Unlike the previous game, the &amp;quot;MK6&amp;quot; is not a primary or secondary weapon in multiplayer, instead the player can obtain it via a &amp;quot;Boost&amp;quot;, a one-use powerup activated at 60% Titan meter. As it is a &amp;quot;Boost&amp;quot; and not a proper weapon, there are no modifications for it. In the final level of the campaign, Cooper gains a unique Smart Pistol, with a green and orange paintjob (the same colour scheme that BT has) from BT's SERE kit (Survival, Evasion, Resistance and Escape). He wields it with a Harris stance in this mission, due to him holding BT's AI core in the left hand.&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator&amp;quot;===&lt;br /&gt;
The Alternator, also called the SP-14 Hatchet in concept art, is a new entry into the Titanfall universe. It is a confusing weapon, with two recoiling barrels and two ejection ports for the 10mm rounds it fires. These bullets are fed via 20 round magazines (25 with extended) which appears to be single-stack due to the length of the magazine and the size of the cartridges. The weapon has minimal room for the bolt, which instead appears to fully encircle the cartridge and eject spent shells upwards after firing, acting on a blow-forward principle to open the breech and eject spent cartridges. Due to there being no room for a traditional priming system, the rounds are electronically primed, which is reinforced by the weapon's sounds design. Finally, the weapon has two bolt handles, one on either side, located roughly in the middle of the frame. The Alternator fires the left barrel first, then the right, with each charging handle reciprocating at the same time. Other notable aspects of the weapon includes the purely horizontal recoil and the floating dot reflex sight.&lt;br /&gt;
&lt;br /&gt;
Concept art of the weapon depicts it with the stock extended (it stays permanently folded during gameplay, folding flush against the rear of the weapon). It lacks many things that make it a normal SMG, like a usable stock or a ergonomic frame, however the compact size lends itself to one-handed use, paired with a melee weapon. The Hatchet name comes from its devastating performance in CQB, but the heavy recoil and low ergonomics prevent use outside of roughly 25 metres, meaning it is likely intended to be used as a last ditch personal defence weapon in dire situations, such as the death of the Pilot's Titan.&lt;br /&gt;
&lt;br /&gt;
Recoiling barrels are real, as seen with the [[Barrett M82]] and other .50 caliber rifles, and the Alternator was likely designed with recoiling barrels in order to reduce recoil, given the weapon's diminutive size. Double-barrelled weapons also exist, the most common type being double-barrel shotguns, but double-barrelled weapons that feed from a single magazine do not exist (the closest thing would be the [[Arsenal Firearms AF2011-A1|AF2011-A1]], which cheats by gluing two magazines together and calling it one magazine). &lt;br /&gt;
&lt;br /&gt;
[[File:AltTF2.jpg|thumb|none|500px|The Alternator in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
The &amp;quot;C.A.R. SMG&amp;quot; (which stands for &amp;quot;Combat Advanced Rounds&amp;quot;) returns from ''Titanfall'' and is unlocked at level 1. The weapon has been updated from the previous game, with a new stock conjoined to the pistol grip. The angled magazine is similar to the &amp;quot;R-201&amp;quot; and its derivatives, and also bears a resemblance to the [[KRISS Vector]]. The ambidextrous charging handle is the same design as the R-201, drawing more parallels between the two weapons. In-universe, the CAR is manufactured by &amp;quot;Wonyeon Defence,&amp;quot; not &amp;quot;Lastimosa Armory&amp;quot; like the R-201.&lt;br /&gt;
&lt;br /&gt;
The CAR's magazine holds 30 rounds, increasing to 36 with the &amp;quot;Extra Ammo&amp;quot; modification. Unlike the successor in ''Apex Legends,'' the weapon cannot take full advantage of its design and switch ammo types on the fly. &lt;br /&gt;
[[File:CarTF2.jpg|thumb|500px|none|The CAR in the menu. The irondot sights are missing for some reason.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R97-CN&amp;quot;===&lt;br /&gt;
The &amp;quot;R97-CN&amp;quot; SMG is an updated version of the &amp;quot;R97-A1&amp;quot; from the first game, unlocked at level 41. The weapon bears a close resemblance to the &amp;quot;R-201&amp;quot; carbine, as the weapons are part of the same family and were originally meant to be a hyper-modular design in the first ''Titanfall.'' In terms of real-world resemblance, the stock is inspired by the [[Bushmaster ACR]], some of the AR-15 influences from the previous game are gone (namely to the buffer tube, ejection port and dust cover) while others remain - the AR-15 PCC lower receiver/[[KRISS Vector]] inspired canted magwell and the AR-15 charging handle, which is different from the R-201's [[FN SCAR]]-inspired reciprocating charging handle. The foregrip is a chopped Magpul RVG.&lt;br /&gt;
&lt;br /&gt;
The magazine is either a 40 or 48 rounder, depending if the &amp;quot;Extra Ammo&amp;quot; modification is used, and it fires 5.8x42mm rounds, which are currently in use by the Chinese PLA. An odd choice for a submachine gun, but given that the 8.19mm round is what's considered intermediate in ''Titanfall's'' universe, and the fact that real weapons such as the [[Mk 18 Mod 0]] are designated as SMGs despite their rifle calibre, due to its highly compact nature the SMG designation for the R-97 makes sense.&lt;br /&gt;
&lt;br /&gt;
The CN part of the name stands for &amp;quot;Colonial Navy,&amp;quot; as the IMC Colonial Navy requested an upgraded R97 for use in low vacuum environments, such as a deep-space raid/boarding party. As the weapon is based on the R-series of rifles, it is manufactured by the same company, &amp;quot;Lastimosa Armory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Volt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:VoltTF2.jpg|thumb|none|500px|The Volt SMG in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;EVA-8&amp;quot; returns from Titanfall 1, with a slightly different name, suffixed with &amp;quot;Auto&amp;quot; instead of &amp;quot;Shotgun&amp;quot;. The weapon is different visually but stays the same performance wise, firing in semi-auto and cocked with a pump handle, which, combined with the magazine tube underneath the barrel, implies the EVA is a modular shotgun. The large drum only holds 8 shells (compared to ''TF1's'' 6), which, as the marking on the weapon indicate it is a 12 gauge, is a very under-loaded drum. Underneath the 12 gauge markings are more markings indicating the &amp;quot;EVA&amp;quot; can use both standard 2.75mm or 3mm Magnum shells. Other weapon markings include a HK-style pictogram fire selector, with the options of single-shot or semi-auto (represented, curiously, by two bullets as opposed to one, which would logically imply a 2 round burst mode the weapon does not actually have), and the serial number of &amp;quot;1979527&amp;quot;. All of these markings appear on the ''TF1'' version of the weapon in the same places.&lt;br /&gt;
&lt;br /&gt;
Other differences from ''TF1'' includes the folding stock, inspired by the Defiance M4 stock, which replaces the collapsible stock. Smaller changes includes the rails on top being more flush with the receiver and the lack of top-mounted rails, the square trigger guard instead of the uncomfortable angled one from ''TF1'', the shorter barrel and longer magazine tube and the angle of the drum magazine. Finally, the weapon has been updated with ammo-counting rear sights, like most of the weapons in ''Titanfall 2''.&lt;br /&gt;
&lt;br /&gt;
As for real-world inspiration, the EVA-8 again appears to be mostly inspired by the Chinese [[QBS-09]] shotgun, with more inspiration from tactical-rail equipped [[Saiga-12]] or [[Fostech Origin-12]] shotguns, which also lent the weapon its detachable magazine functionality. The magwell appears to be inspired by prototype AK-12 based shotguns, albeit shorter. Curiously, the drum magazine looks too short to reach all the way to the chamber when inside the shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon is still pumped when drawing it and when reloading from empty, despite the presence of a left-side charging handle. This might indicate some sort of in-universe mechanism to use the weapon as a pump-action for low-pressure rounds, much like the [[SPAS-12]] in real-life, however in-game it is always semi-auto.&lt;br /&gt;
&lt;br /&gt;
The acronym &amp;quot;EVA&amp;quot; stands for &amp;quot;Extra Vehicular Activity&amp;quot;, as the weapon is designed for use in both &amp;quot;conventional and exo-atmospheric conditions&amp;quot; (i.e. on a planet or in the vacuum of space).&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|none|500px| QBS-09 - 12 gauge. The main inspiration for the &amp;quot;EVA-8&amp;quot;.]]&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|500px|AK-12/76 - 12 gauge. Image used to compare the magwells.]]&lt;br /&gt;
[[File:Eva8TF2.jpg|thumb|none|500px|The EVA-8 Auto in the menu. Note the name of the weapon marked on the side of the handguard.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1901 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MastiffTF2.jpg|thumb|none|500px|The Mastiff in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
The &amp;quot;SA-3 Mozambique&amp;quot; is a new weapon to the series. It is a triple-barrelled energy shotgun pistol, firing three separate energy projectiles from its three offset barrels. The weapon fires three projectiles at once, a much lower projectile count than a traditional shotgun. However, the weapon is clearly designed specifically in-line with a real-world shooting technique - the Mozambique Drill, also known informally as the &amp;quot;two to the body, one to the head.&amp;quot; The middle barrel is higher than the two on the side, seemingly so that it is more likely to hit the head, while the side barrels hit the chest. &lt;br /&gt;
&lt;br /&gt;
As the weapon fires energy projectiles, the projectiles have a very long range and travel without drop for a significant distance, making it fairly accurate for a video-game shotgun at range. However, they travel slower than traditional ammunition, which somewhat hinders its effectiveness at range. The projectiles are similar in appearance to the projectiles of the &amp;quot;Mastiff&amp;quot; shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon feeds from an en-bloc clip that stores 6 shots, with three batteries that line up with the three barrels. The reload is achieved by the front section of the weapon detaching from the main body and extending forwards, in order to allow the en-bloc clip to eject upwards with a sideways flick from the wrist. A new clip is inserted, followed by the front section of the weapon retracting and locking back into place. The tan sections of the weapon open up while firing, presumably to vent excess heat from the weapon. The &amp;quot;Extra Ammo&amp;quot; mod increases the number of shots to X. Interestingly, the weapon can also attach a suppressor, as it used to be classed as a pistol.&lt;br /&gt;
&lt;br /&gt;
Prior to the Tricks and Treats update in October 2017, the Mozambique was a sidearm rather than a primary weapon, and only had a capacity of 4. The update also increased rate of fire and made the weapon fully automatic.&lt;br /&gt;
&lt;br /&gt;
An unusable fire selector above the trigger is set to full-auto, with markings for semi-automatic fire and safe. The acronym &amp;quot;SA-3&amp;quot; is marked onto the receiver, although its meaning is unknown. The weapon is manufactured in-universe by Altamirano Armory.&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiqueTF2.jpg|thumb|none|500px|The Mozambique in the menu. Note the unused button in front of the trigger, which appears to be a magazine release.]]&lt;br /&gt;
[[File:MozambiquefrontTF2.jpg|thumb|none|500px|A view of the three barrels.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G2A5 Battle Rifle&amp;quot;===&lt;br /&gt;
The &amp;quot;G2A5&amp;quot; is the next iteration of the &amp;quot;G2A4&amp;quot; from the first ''Titanfall.'' It remains based on the [[M14]] in a JAE-100 G3 or ProMag Archangel chassis, although there are some changes in design, including a general shift in style from the angular A4 to the smoother A5. The rail does not extend fully over the charging handle and ejection port, like in ''TF1,'' although the ambidextrous charging handle remains. A tiny unusable bipod is folded up underneath the barrel, which looks too short to reach the ground when deployed, unless it extends when folded out. The muzzle brake is smaller, with less noticeable holes.&lt;br /&gt;
&lt;br /&gt;
The weapon fires a powerful &amp;quot;6.19x97mm&amp;quot; round from a 14 round magazine (X with the &amp;quot;Extra Ammo&amp;quot; modification).&lt;br /&gt;
&lt;br /&gt;
In-universe, it is manufactured by Lastimosa Armoury, the markings appearing below the rear sight, where the &amp;quot;Springfield Armoury&amp;quot; markings would appear on a real M14 rifle. More markings on the receiver and magazine include &amp;quot;G2 series&amp;quot; and &amp;quot;G2A4.&amp;quot; It is unlocked at level 35.&lt;br /&gt;
[[File:M1A JAE-100.jpg|thumb|none|500px|M1A with JAE-100 G3 stock - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
The &amp;quot;Hemlok BF-R&amp;quot; returns from the first ''Titanfall'' with a completely redesigned appearance. The [[AR-15]] forward assist and the [[G3]]-esque magazines are gone from the first version of the rifle, meaning the rifle no longer bears any details from real-world weapons. The Irondot sight is still a stylised Magpul MBUS. The weapon fires 3 round bursts from a X magazine, which increases to X with the &amp;quot;Extra Ammo&amp;quot; modification. Enemy IMC grunts use the &amp;quot;Hemlok&amp;quot; in the campaign.&lt;br /&gt;
&lt;br /&gt;
Notes from Respawn artist Robb Shoberg state that the original design of the &amp;quot;Hemlok&amp;quot; in ''Titanfall 2'' eventually became the &amp;quot;Devotion&amp;quot; LMG, which is reinforced by the &amp;quot;Hemlok's&amp;quot; file name - &amp;quot;LMG_Hemlok.&amp;quot; This, along with some visual similarities and the &amp;quot;HEMLOK.MKII&amp;quot; marking on the &amp;quot;Devotion,&amp;quot; may suggest that the &amp;quot;Devotion&amp;quot; is part of the same weapon family as the &amp;quot;Hemlok&amp;quot; and the &amp;quot;Volt&amp;quot; SMG, which bears a close resemblance to the concept &amp;quot;Hemlok&amp;quot; rifle. However, this is weakened by the fact that the &amp;quot;Hemlok&amp;quot; is not an energy weapon, and ended up becoming visually different from both the original concept art and the two energy weapons which were based off that concept art.&lt;br /&gt;
&lt;br /&gt;
Later concept art depicted a design very similar to the final design seen in the game, and the weapon is referred to as the &amp;quot;M1A3 Hemlok BF-R&amp;quot; in this artwork. It also describes the weapons onboard CPU, which controls the burst fire mode. While not possible in-game, it is apparently pssible to reconfigure the rifle to fire bursts of however many rounds the user wishes, including a single X burst to empty the magazine with one trigger pull. This was seen in the first ''Titanfall'' with the &amp;quot;Starburst&amp;quot; modification, which does not return for ''TF2.''&lt;br /&gt;
&lt;br /&gt;
In-universe, it is manufactured by &amp;quot;Woneyon Defense,&amp;quot; a departure from the manufacturer of &amp;quot;TW Ordnance&amp;quot; from the first game, which helps explain the complete redesign. The &amp;quot;BF-R&amp;quot; acronym could stand for &amp;quot;Burst Fire Rifle.&amp;quot; It is unlocked at level 13.&lt;br /&gt;
[[File:HemlokTF2.jpg|thumb|none|500px|The Hemlok BF-R in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-101C Carbine&amp;quot;===&lt;br /&gt;
The &amp;quot;R-101C Carbine&amp;quot; returns from ''Titanfall'' in the &amp;quot;Colony Reborn&amp;quot; update. It features a few small visual changes, most notable in the design of the stock and the new Magpul foregrip. The weapon is still inspired by the [[FN SCAR-L]] and [[Bushmaster ACR]] in the receiver, and features a reciprocating charging handle similar to the SCAR. Additionally, the now-iconic slanted magwell is similar to the [[KRISS Vector]]. In gameplay, the &amp;quot;R-101&amp;quot; is equipped with an &amp;quot;Advanced Optical Gunsight (AOG)&amp;quot; by default, while the ''TF1'' version had Irondot sights. The weapon still features a 24 round magazine, which increases to 30 with the &amp;quot;Extra Ammo&amp;quot; mod. It is reported to fire 8.19mm rounds with tungsten penetrators in a copper jacket and a polymer cartridge.&lt;br /&gt;
&lt;br /&gt;
The equip animation depicts the rifle's sliding collapsible forend and barrel. It is manufactured by Lastimosa Armory in-universe, and replaced the &amp;quot;G2A4&amp;quot; in IMC service, before being replaced itself with the updated &amp;quot;R-201.&amp;quot;&lt;br /&gt;
[[File:SCAR-L CQC.jpg|thumb|500px|none|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|none|500px|Bushmaster ACR with adjustable folding stock, tri-rail handguard, Magpul MBUS sights, and a PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|500px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
[[File:R101TF2.jpg|thumb|500px|none|The R-101C in the menu. Note the lack of the default scope, which in gameplay is permanently equipped, and a similar ejection cover to the [[M249 SAW]].]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-201 Carbine&amp;quot;===&lt;br /&gt;
The &amp;quot;R-201 Carbine,&amp;quot; or simply &amp;quot;R-201,&amp;quot; is one of the most common weapons in the game, found in both IMC and Militia hands. The design bears some resemblance to the [[FN SCAR-L]] most notably the position of the reciprocating charging handle and the stock, the ejection port cover remains similar to the one found on the [[M249 SAW]] and it sports an angled magwell similar to the [[KRISS Vector]]. The weapon is sleeker than the previous R-101 design, and sports a grey finish instead. The R-201 has a new Irondot sight that has a triangular shape. Like the old R-101, it has a collapsible sliding forend and barrel, which is deployed when initially equipping the rifle. The Magpul foregrip has been replaced by a handstop.&lt;br /&gt;
&lt;br /&gt;
The weapon holds 24 rounds of &amp;quot;8.19mm&amp;quot; ammunition, increasing to 30 with the &amp;quot;Extra Ammo&amp;quot; modification. In the campaign, it holds 32 instead.&lt;br /&gt;
&lt;br /&gt;
The R-201 bears close resemblance to both the &amp;quot;R-97 CN&amp;quot; SMG and the &amp;quot;D-101 Longbow&amp;quot; sniper rifle, as in the first ''Titanfall,'' the R-series of rifles was originally meant to be a hyper-modular design, able to switch parts quickly. That idea was dropped, but the effect can still be seen in the design of the two aforementioned weapons, as they are all very similar to one another.&lt;br /&gt;
&lt;br /&gt;
Concept art and markings on the rifle refers to the weapon as the &amp;quot;R-201 Special Operations Assault Rifle (SOAR),&amp;quot; a similar acronym to the FN SCAR it takes some design cues from. In-universe, it is manufactured by Lastimosa Armouries. &lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|450px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;V-47 Flatline&amp;quot;=== &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;V-47 Flatline&amp;quot; is based on the [[AK-47|AK-47/AKM]], with some influence from the prototype Soviet [[TKB-408]], including the bullpup layout. It also bears some resemblance to the AKM from the movie ''[[Elysium]]'', with the device above the barrel looking rather similar to the sighting device seen on the Elysium AKM. The regular AKM handguard is visible (albeit rather morphed) and the barrel is coming out from where the gas tube usually is, which is now above the handguard. The magazine appears to be a Tapco Kalashnikov 7.62x39mm magazine, which holds X or Y rounds.&lt;br /&gt;
&lt;br /&gt;
In the singleplayer, the weapon is used by both IMC and Militia soldiers, with one given to the player at the end of the first mission, which is retained for the beginning of the second mission. It has very strong horizontal recoil (hence the name) and a collapsible frame, presumably intended as a futuristic way to make the rifle more compact for vehicle storage. Due to the weapon's power, enemies flinch much more than other assault rifles when shot at, on a similar level to machine guns or sniper rifles. In universe, it is manufactured by Woneyon Defence.&lt;br /&gt;
 &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:TKB-408.jpg|thumb|none|450px|TKB-408 - 7.62x39mm]]&lt;br /&gt;
[[File:FlatlineTF2.jpg|thumb|none|500px|The V-47 Flatline in the menu. Note the large, shiny AKM-esque muzzle break and wooden handguard and stock, a peculiar choice for an advanced sci-fi weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;D-2 Double Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:2takeTF2.jpg|thumb|none|500px|The Double Take in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber-AP&amp;quot;===&lt;br /&gt;
The &amp;quot;Kraber-AP&amp;quot; appears as a powerful, bolt-action armour-piercing/anti-material rifle, equipped by default with a 6x scope. The magazine and bolt design is based on the [[Mechem NTW-20]], with a stock based on competition rifles and a thumbhole grip similar to [[Accuracy International]] rifles. It is stated to fire 14.5x114mm rounds, which the NTW-20 can be chambered for and it uses 4 or 6 round magazines, if one selects the extra ammo modification.&lt;br /&gt;
&lt;br /&gt;
It is the most powerful non-explosive infantry weapon in the game, able to take down human targets in one shot and it has the rare Ricochet modification available, which causes bullets to bounce off surfaces. However, despite its name and huge caliber, it fails to pierce Titan armour without hitting the weak spots, which are usually the cockpit glass. The name Kraber comes from Respawn Entertainment's audio lead for Titanfall, Erik Kraber.&lt;br /&gt;
&lt;br /&gt;
[[File:NTW-20 with bipod.jpg|thumb|none|400px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:KraberTF2.jpg|thumb|500px|none|The Kraber sniper in the menu. Note the missing muzzle break - the weapon is so long it doesn't all fit in the menu screen.]]&lt;br /&gt;
[[File:KrabersideTF2.jpg|thumb|500px|none|The other side of the Kraber, with muzzle brake visible.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;Spitfire MK2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR&amp;quot; is another new entry into the series. It is an energy light machine gun, firing balls of red plasma in full-auto. These projectiles fire very fast, but travel slowly compared to regular bullets, requiring shots to be led at even mid-range. Enemies hit by the plasma balls will have red energy swirling around them for a few minutes, and they explode when killed, as if hit by an explosive.&lt;br /&gt;
&lt;br /&gt;
The design features a &amp;quot;cyclic particle accelerator&amp;quot; that generates the plasma ammunition via a &amp;quot;small oscillating field generator&amp;quot;. This can be seen spinning while the weapon is idle, encased in see-through plastic inside the receiver. When firing, it spins faster, and some sort of vent hatch opens in front of the particle accelerator to disperse excess heat from the accelerator. Once 35 shots have been fired, the weapon has overheated and the top receiver splits off from the bottom, exposing the accelerator. A, possibly melted, component in the accelerator mechanism must be replaced, along with a battery pack of some sort in the rear, in order to continue firing. The usual ammo counter now displays how close the weapon is to overheating, instead of showing the exact number of shots left in the magazine, displaying an orange caution sign when nearing overheating, and beeping rapidly while displaying a red &amp;quot;DNGR&amp;quot; warning message when it gets too close. If the player stops firing before all 35 rounds have been fired, the weapon takes a few seconds to cool down, ready to fire another 35 shots after it has done so.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;L-STAR&amp;quot; stands for Lastimosa Armoury Assault Rifle, taking the first three letters of the acronym from LaStimosa and the last two from Assault Rifle. &amp;quot;Lastimosa Armoury&amp;quot; is the fictional company that manufacturers the &amp;quot;L-STAR&amp;quot; in-universe. When the L-STAR is amped with a burn card, the word &amp;quot;AMPED&amp;quot; is displayed on the ammo counter. &lt;br /&gt;
&lt;br /&gt;
In development, the weapon was called the &amp;quot;ASW,&amp;quot; which stood for Advanced Scattering Weapon, and it was to be a submachine gun. The description of the concept weapon explains how the cyclic particle accelerator works, as well as showing the battery pack in the stock. It also depicted the weapon as having a collapsed state for storage, like the &amp;quot;R-201&amp;quot; or &amp;quot;V-47 Flatline,&amp;quot; but this is never depicted in-game.&lt;br /&gt;
[[File:LstarTF2.jpg|thumb|none|500px|The L-STAR in the menu. Note the cheek pad on the stock and the armoury number &amp;quot;9211&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;X-55 Devotion&amp;quot;===&lt;br /&gt;
The &amp;quot;X-55 Devotion&amp;quot; is a new energy light machine gun that increases its rate of fire over time. The weapon has few design inspirations from real weapons, but the stock appears similar to the fixed stock of the [[Bushmaster ACR]], and the holes in the forend bear resemblance to the [[Knight's Armament Stoner LMG|KAC Stoner LMG]]. An unusable bipod is present, along with a carry handle. The name is most likely derived from the idea of the shooter needing to be &amp;quot;devoted&amp;quot; to holding down the trigger to use the weapon most effectively.&lt;br /&gt;
&lt;br /&gt;
The Devotion fires blue energy projectiles from a 55 round battery, increasing to X with the &amp;quot;Extra Ammo&amp;quot; mod. The battery design is the same as the &amp;quot;Spitfire's&amp;quot; drum magazine.&lt;br /&gt;
&lt;br /&gt;
Notes from Respawn artist Robb Shoberg state that the original design of the &amp;quot;Hemlok&amp;quot; in Titanfall 2 eventually became the &amp;quot;Devotion&amp;quot; LMG. This, along with some visual similarities and the &amp;quot;HEMLOK.MKII&amp;quot; marking on the &amp;quot;Devotion,&amp;quot; may suggest that the &amp;quot;Devotion&amp;quot; is part of the same weapon family as the &amp;quot;Hemlok&amp;quot; and the &amp;quot;Volt&amp;quot; SMG, which bears a close resemblance to the concept &amp;quot;Hemlok&amp;quot; rifle. As the manufacturers of the &amp;quot;Devotion&amp;quot; and the &amp;quot;Volt&amp;quot; are unknown, it could be made by &amp;quot;Wonyeon Defence,&amp;quot; the same company that made the &amp;quot;Hemlok&amp;quot; in-universe. However, this is weakened by the fact that the &amp;quot;Hemlok&amp;quot; is not an energy weapon, and ended up becoming visually different from both the original concept art and the two energy weapons which were based off that concept art.&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights, and PMAG magazine - 5.56x45mm NATO. Image used to show the stock.]]&lt;br /&gt;
[[File:KAC LMG.jpg|thumb|none|450px|KAC Stoner LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[File:DevotionTF2.jpg|thumb|none|500px|The Devotion in the menu.]]&lt;br /&gt;
[[File:TF2DevoConcept.jpg|thumb|none|800px|Concept art of the-then Hemlok BF-R, with a 30 round 5.56mm PMAG. The Devotion's design is clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Archer Heavy Rocket&amp;quot;===&lt;br /&gt;
The Archer is a man-portable fire-and-forget anti-Titan missile launcher, bearing a slight resemblance to the [[FGM-172 SRAW]], whilst the rear end piece resembles the [[FGM-148 Javelin]]. The weapon has a similar reloading system to the [[Mk 153 SMAW]], where the missile is housed in the rear of the weapon and is reloaded by detaching the housing and replacing it with a pre-packaged missile and housing (concept art depicts this clearly). Also like the SMAW, it has grips underneath the launcher, but instead of a bipod it has a curved buttstock. The colour scheme is similar to the SRAW, with a green body and a yellow band. However, unlike all of the previous launchers mentioned, the Archer is much shorter and wider, and features a thin flip-out CLU (Command Launch Unit), which displays what the missile is locking on to. Additionally, concept art showcases the weapon fitted with a scope, which is not possible with the Archer in-game.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Archer is lock-on only, while Jack Cooper in the campaign can dumb-fire it, compensating for the fact that he never fights anything more dangerous than a Reaper without BT. It is also used in a kind of mortar or top-attack role by Mortar Spectres in Frontier Defence, similar to the Javelin's top-attack mode. &lt;br /&gt;
&lt;br /&gt;
Despite being an anti-Titan weapon, it can still lock on to, and destroy, Crow and Goblin dropships, heavy turrets and Reapers.&lt;br /&gt;
[[File:ArcherTF2.jpg|thumb|500px|none|The Archer Heavy Rocket in the menu. Note the cover on the end of the launcher, similar to a camera shutter.]]&lt;br /&gt;
[[File:TF2Archerconcept.jpg|thumb|500px|none|Concept art of the Archer, showcasing the SMAW-esque missile reloading and the scope, unusable in gameplay.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ChargeTF2.jpg|thumb|500px|none|The Charge Rifle in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EM-4 Cold War&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EPG-1&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:EpgTF2.jpg|thumb|none|500px|The EPG-1 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;LG-97 Thunderbolt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ThundersideTF2.jpg|thumb|none|500px|The side of the Thunderbolt in the menu.]]&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;MGL Magnetic Grenade Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MglTF2.jpg|thumb|none|500px|The MGL in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-6P Softball&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sidewinder AT-SMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:SmrTF2.jpg|thumb|none|500px|The Sidewinder SMR in the menu.]]&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Arc Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Electric Smoke Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Firestar&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gravity Star&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Satchel Charge&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Titan Weapons==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;40mm Tracker Cannon&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Leadwall&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Plasma Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Predator Cannon&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Quad Rocket&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Splitter Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;T-203 Thermite Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XO16A2 Chaingun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
=Apex Legends=&lt;br /&gt;
&lt;br /&gt;
Apex Legends is a free-to-play science-fiction first-person shooter battle royale video game developed by Respawn Entertainment and published by Electronic Arts. The game was announced on February 3, 2019, and unveiled and released for free on the following day.&lt;br /&gt;
&lt;br /&gt;
The game is a part of the Titanfall universe, taking place 18 years after the events of Titanfall 2.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Apex Legends}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Apex Legends features more attachment and modification options than the previous two Titanfall games, with players able to use stocks, magazines, scopes, barrel stabilisers, shotgun bolts and &amp;quot;hop-up&amp;quot; attachments. These alter the performance of the weapon significantly, giving weapons more customisation than ever before, however they do not visually alter the weapons they are attached to, except for barrel stabilisers and optics.&lt;br /&gt;
&lt;br /&gt;
===Attachments===&lt;br /&gt;
* Barrel Stabiliser - this attachments reduces recoil climb and spread. It resembles an Osprey pistol suppressor. The gold rarity used to hide muzzle flash, but it was removed from the game in Season 8. However, fully-kitted weapons still featured it until Season 11, when it was fully removed.&lt;br /&gt;
* Stock - the stock reduces ADS time, weapon switch speed and reload speed. Two types exist -  a standard stock, and a sniper stock for marksmen and sniper rifles. Neither of the models used to depict the attachment are based on any of the weapons in the game. &lt;br /&gt;
* Shotgun Bolt - these increase rate of fire for shotguns.&lt;br /&gt;
* Extended Magazines - these increase the magazine size. The gold rarity automatically reloads weapons if stowed for more than 5 seconds.&lt;br /&gt;
&lt;br /&gt;
====Optics==== &lt;br /&gt;
* 1x Holo &amp;quot;Classic&amp;quot; - based on the &amp;quot;HCOG (Holographic Combat Optical Gunsight)&amp;quot; from ''Titanfall 1,'' with less magnification.&lt;br /&gt;
* 1x Holo - based on the Holosight from both previous games, with less magnification.&lt;br /&gt;
* 1x Digital Threat - based on the &amp;quot;Threat Scope&amp;quot; from ''Titanfall 2,'' which drew influence from the EOTech design. It features an augmented reality overlay that highlights enemies with a red outline, even through smoke.&lt;br /&gt;
* 2x HCOG &amp;quot;Bruiser&amp;quot; - based on the &amp;quot;HCOG&amp;quot; from ''Titanfall 2.''&lt;br /&gt;
* 1x-2x Variable Holo - a new scope, capable of switching from 1x to 2x. The reticle is similar to an EOTech reticle, with the 2x reticle gaining distance markings below the main circle.&lt;br /&gt;
* 3x HCOG &amp;quot;Ranger&amp;quot; - based on the &amp;quot;HCOG Ranger&amp;quot; from ''Titanfall 2.''&lt;br /&gt;
* 2x-4x Variable AOG (Advanced Optical Gunsight) - a new scope, taking its name from the AOG scope from the to previous games.&lt;br /&gt;
* 6x Sniper - a new design for ''Apex Legends''&lt;br /&gt;
* 4x-8x Variable Sniper - another new design.&lt;br /&gt;
* 4x-10x Digital Sniper Threat - a new design, taking the AR overlay from the 1x Digital Threat and applying it to a variable zoom sniper scope. Only found in care packages.&lt;br /&gt;
&lt;br /&gt;
Additionally the &amp;quot;Kraber&amp;quot; has its own proprietary 6x-10x scope, which cannot be replaced.&lt;br /&gt;
&lt;br /&gt;
====Hop-Ups====&lt;br /&gt;
Hop-Ups are attachments that alter the way a weapon functions, usually in drastic ways. They are depicted as small electronic components. How these small components alter the weapons behaviour so drastically is not explained, and in some cases they achieve implausible feats, such as adding ammo to magazines that have a set size.&lt;br /&gt;
* Anvil Receiver - switch to semi-auto on the &amp;quot;R-301&amp;quot; and &amp;quot;VK-47 Flatline&amp;quot; for a higher damage shot, which uses two rounds instead of 1. It also decreases rate of fire. How this attachments works is unexplained, but the presence of only one tracer eliminates the possibility of it being a hyperburst mode, like the [[AN-94]]. It could be Duplex ammo, like the [[Colt ACR]], which would explain why two rounds are fired, but only one tracer is present in the air.&lt;br /&gt;
* Boosted Loader - allows faster reloads when the magazine is nearly empty, and adds a small amount to the weapon's magazine. Available for the &amp;quot;Wingman&amp;quot; and the &amp;quot;Hemlok.&amp;quot;&lt;br /&gt;
* Deadeye's Tempo - speeds up follow-up shots if timed correctly, for the &amp;quot;Bocek&amp;quot; and &amp;quot;Sentinel.&amp;quot;&lt;br /&gt;
* Disruptor Rounds - increased damage against shields for the &amp;quot;Alternator&amp;quot; and &amp;quot;RE-45 Auto.&amp;quot; Only present in S2, but the hop-up was built into the care package version of the &amp;quot;Alternator.&amp;quot;&lt;br /&gt;
* Double tap Trigger - adds a two-round burst mode to the &amp;quot;EVA-8&amp;quot; and the &amp;quot;G7 Scout.&amp;quot; Removed in S8, but built into the care package version of the &amp;quot;G7 Scout.&amp;quot;&lt;br /&gt;
* Dual Shell - reloads two rounds at once. Valid for the &amp;quot;Mastiff&amp;quot; and the &amp;quot;30-30 Repeater.&amp;quot;&lt;br /&gt;
* Hammerpoint Rounds - deals more damage to unshielded enemies. Only present in S2 (for the &amp;quot;P2020&amp;quot; and &amp;quot;Mozambique&amp;quot;) and S12 (for the &amp;quot;RE-45,&amp;quot; as well as the two previous sidearms).&lt;br /&gt;
* Kinetic Feeder - added in S12, this hop-up draws ammo from the inventory and adds it to the weapons loaded magazine while sliding. It also speeds up the choke when sliding. Only available for the &amp;quot;Peacekeeper&amp;quot; and the &amp;quot;Triple-Take,&amp;quot; both energy weapons, which helps explain the otherwise-unbelievable magazine top-up property of the hop-up.&lt;br /&gt;
* Precision Choke - removed in S6 as the functionality of the hop-up was made part of the two weapons it was available for - the &amp;quot;Peacekeeper&amp;quot; and the &amp;quot;Triple Take.&amp;quot; The choke greatly reduced the weapon's spread at range, with three stages to charge up while ADS.&lt;br /&gt;
* Quickdraw Holster - Removed in S10, this reduced swap speed, ADS speed and hip-fire spread for the &amp;quot;Wingman&amp;quot; and the &amp;quot;RE-45 Auto.&amp;quot;&lt;br /&gt;
* Selectfire Receiver - Removed in S7, this hop-up allowed the &amp;quot;Prowler PDW&amp;quot; to fire in full-auto, and allowed the &amp;quot;HAVOC&amp;quot; to fire a single hit-scan laser.&lt;br /&gt;
* Shatter Caps - splits the weapon's arrow or round into a shotgun pattern. Available for the &amp;quot;Bocek&amp;quot; and &amp;quot;30-30 Repeater.&amp;quot;&lt;br /&gt;
* Skullpiercer Rifling - Increased the headshot multipler for the &amp;quot;Wingman&amp;quot; and the &amp;quot;Longbow.&amp;quot; Removed in S9.&lt;br /&gt;
* Turbocharger - Eliminates weapon charge up time (&amp;quot;HAVOC&amp;quot;) or increases rate of fire quicker, so the maximum is reacher faster (&amp;quot;Devotion&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
Two special hop-ups are also available:&lt;br /&gt;
* Graffiti Mod - Available for the &amp;quot;Spitfire&amp;quot; during the &amp;quot;Always Be Closing Evolved&amp;quot; event in S5, this hop-up increased mag size, decreased reload time and added paint-loaded rounds to the weapon, with one of three colours picked at random - green, purple or yellow.&lt;br /&gt;
* Splatter Rounds - found on fully-kitted weapons from the &amp;quot;Rampart's Big Maude&amp;quot; POI on the World's Edge map. Decreases reload time and adds paint-loaded rounds, with random colours.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
The &amp;quot;Wingman&amp;quot; returns from ''Titanfall 2'' and it uses heavy ammo, indicating it most likely fires .357 or .44 Magnum, or some futuristic variant thereof. The weapon is the same model from ''TF2'' (the &amp;quot;B3&amp;quot;), keeping the [[Chiappa Rhino]] influence, as well as retaining the hexagonal futuristic gas-sealed cylinder that is reloaded as if it were a detachable magazine. The weapon has extended magazines which increase by 1 round each level, increasing up to 9 rounds. The &amp;quot;Wingman&amp;quot; can also take a hop-up, called &amp;quot;Boosted Loader&amp;quot; - it increases the capacity by 2 on top of the extended magazine capacity (if one is equipped) and decreases reload time if the magazine is close to depleted. The weapon is manufactured by &amp;quot;Brockhaurd Manufacturing&amp;quot; in-universe.&lt;br /&gt;
&lt;br /&gt;
One of the weapon's cosmetic models used for legendary skins such as the &amp;quot;Death Ray&amp;quot; skin is inspired by classic depictions of ray gun pistols. Another legendary model, used on the &amp;quot;Precision Caliber&amp;quot; and &amp;quot;Attention to Detail&amp;quot; skins, is the same model seen in Pathfinder's Story from the Outlands, where it is referred to as a &amp;quot;.50 caliber Rampart&amp;quot;, the nickname for any weapon created by the character Rampart in-universe. The one in the animation is specifically the &amp;quot;Precision Caliber&amp;quot; version.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2020&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator A-2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
The &amp;quot;CAR&amp;quot; (which stands for &amp;quot;Combat Advanced Rounds&amp;quot;) returns from ''Titanfall 2'' and was added in Season 11. The weapon is virtually the same as the ''TF2'' version of the weapon, except for the new ability to switch ammo types on the fly, from heavy (the default ammo type the weapon spawns with) to light ammo. Weirdly, this has no effect on the weapon's performance, despite the name and different ammo type indicating it is chambered for a different cartridge type after switching. The weapon can use both heavy and light extended magazines, increasing the base capacity of 20 up to 27 in increments of 2, except for the final level which increases by 3 rounds.&lt;br /&gt;
&lt;br /&gt;
Visual changes includes the new stock, a different folding foregrip and a colour scheme change from white to grey. The weapon is no longer manufactured by Woneyon Defence, instead it is made by Siwhan Industries.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-99 SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Prowler Burst PDW&amp;quot;===&lt;br /&gt;
The &amp;quot;Prowler PDW&amp;quot; is a select-fire submachine gun visually inspired by the [[Magpul PDR-C]] and [[FN P90]], with a charging handle that looks and functions very similarity to the [[G36]]'s charging handle. The weapon features an ammo counter, like most weapons in the game. Unusually for a submachine gun, the Prowler defaults to 5 round bursts, but can switch to full-auto (previously this was only available with the Selectfire Receiver hop-up, but the ability is now built into the weapon).&lt;br /&gt;
&lt;br /&gt;
Perhaps drawing some influence from the P90's 5.7x28mm AP rounds, it is the only SMG that uses heavy ammo, firing from a 20 round magazine. This increases in increments of 5 until it hits the max of 35 if extended magazines are equipped. From November 4th 2020, the Prowler was a care package-exclusive weapon, equipped with a 1x Digital Threat scope, but it was removed on August 3rd 2021 and included amongst the ground loot pool. &lt;br /&gt;
&lt;br /&gt;
The weapon is named after the alien megafauna featured in the Titanfall universe, which were introduced into Apex Legends as an AI enemy in Season 11 on the &amp;quot;Storm Point&amp;quot; map. The designer of the weapon, Ryan Lastimosa, also states he was inspired by the arms from Seburo, a weapons manufacturer in the anime ''[[Ghost in the Shell (disambiguation)|Ghost in the Shell]].'' In universe, it is manufactured by Lastimosa Armouries.&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Volt SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Peacekeeper&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1904 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
The &amp;quot;SA-3 Mozambique&amp;quot; shotgun pistol returns from ''Titanfall 2.'' The weapon functions the same as it did in ''TF2,'' retaining its spread of 3 shots in a triangle and full-auto capabilities, and the weapon also appears virtually unchanged visually. The weapon is classed as a shotgun, despite firing energy projectiles. &lt;br /&gt;
&lt;br /&gt;
When the weapon launched alongside the game, it only had a capacity of 3 shots, less than the pre-patch ''TF2'' Mozambique. However, the Season 6 update increased the ''Apex'' Mozambique's capacity to 4, matching the old ''TF2'' version. A second change came with Season 9, where the capacity was increased again to 6.&lt;br /&gt;
&lt;br /&gt;
The weapon features a new reload animation for an empty reload, where the player will flick the en-bloc clip out via a sharp downward thrust of the hand, rather than a sideways motion.&lt;br /&gt;
&lt;br /&gt;
Attachment options include sights up to 2x, including the 1x Digital Threat, shotgun bolts and one hop-up, Hammerpoint Rounds. Hammerpoints were present from S2 to S9, and were reintroduced in S12. Interestingly, when requesting optics for the Mozambique, your Legend's voicelines will request optics for a pistol rather than a shotgun.&lt;br /&gt;
&lt;br /&gt;
An April Fool's version of the Mozambique exists, only spawning on April 1st. The weapon features higher damage, 9 shots and a higher rate of fire. The exact statistic varied from year to year.&lt;br /&gt;
&lt;br /&gt;
Some markings from ''TF2'' are present, namely the &amp;quot;SA-3&amp;quot; on the receiver. However, the fire selector is absent. The Mozanbique is still manufactured in-universe by Altamirano Armory.&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;30-30 Repeater&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G7 Scout Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;HAVOC Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-301 Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;VK-47 Flatline&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-2 Triple Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber .50-Cal&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sentinel ESR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;M600 Spitfire&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR EMG&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR EMG&amp;quot; was added in Season 2, returning from ''Titanfall 2''. It fires &amp;quot;energy ammo&amp;quot; and pulls directly from the inventory. With careful trigger control, one can fire an entire inventory worth of ammunition without the weapon ever overheating. The weapon can use all types of attachments, including up to 4x scopes, and features no hop-ups. As the weapon does not have a typical magazine, the &amp;quot;Extended Magazine&amp;quot; attachment instead increases the time before the weapon overheats, from 20 to 26 shots, in increments of 2. Rampart's &amp;quot;Modded Loader&amp;quot; passive increases the base mag size to 23, with the &amp;quot;Extended Magazine&amp;quot; attachment increasing this to 26, then 28 and 30 shots.&lt;br /&gt;
&lt;br /&gt;
The weapon functions the same as the &amp;quot;L-STAR&amp;quot; in ''TF2'' following a patch in Season 4, however before that point it had a set magazine size, rather than an unlimited pool of ammo. This magazine held 40 shots and overheated at around 21-22 shots. It required reloading as well as replacing the overheated parts inside the weapon when in use. In development the magazine held 60 rounds.&lt;br /&gt;
&lt;br /&gt;
Before the Season 4 rework, it was a Supply Drop weapon, however it became a floor-loot weapon from Season 4 onwards.&lt;br /&gt;
&lt;br /&gt;
Visually, the design has not altered much, save for a slimmer handguard, a redesigned grip and a small bipod at the front, to be used more effectively as a machine gun. The bipod has no effect on gameplay and the weapon still features high per-shot recoil.&lt;br /&gt;
&lt;br /&gt;
The new &amp;quot;L-STAR EMG&amp;quot; acronym stands for '''L'''a'''ST'''imosa '''AR'''moury '''E'''nergy '''M'''achine '''G'''un, despite the weapon now being manufactured by &amp;quot;Woneyon Interstellar&amp;quot; in-universe. The &amp;quot;L-STAR's&amp;quot; battery pack is used as the model for the &amp;quot;Extended Energy Magazine,&amp;quot; despite it not being a magazine. This model was in the game before the &amp;quot;L-STAR,&amp;quot; however the &amp;quot;L-STAR&amp;quot; appeared in the background of the lobby during the preseason. This indicates the developers had included the &amp;quot;L-STAR&amp;quot; among the weapon roster in development, but removed it and added it in later.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Rampage LMG&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;X-55 Devotion MK.3&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Arc Star&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Thermite Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bocek Compound Bow&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Unturned=&lt;br /&gt;
&lt;br /&gt;
'''''Unturned''''' is a zombie survival game developed and published by Smartly Dressed Studios on 7 June, 2017 for PC, and 12 Nov, 2020 for consoles. &lt;br /&gt;
&lt;br /&gt;
{{VG Title|Unturned}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The weapons in Unturned are one of four grades: Civilian, Police, Ranger or Military. Civilian-grade weapons are usually weak but common, being found in houses or farms. Police-grade weapons are slightly better, found at police stations. Ranger-grade weapons are equivalent to Military-grade weapons. Most maps have very few locations where Ranger-grade weapons spawn in, but on Russia they are very common, due to the majority of them being Russian weapons found in military bases. Finally, military-grade weapons are found at military bases on most maps, except Russia, where they can be found in a few obscure locations.&lt;br /&gt;
&lt;br /&gt;
Airdrops can spawn nearly every gun, including ones that usually would not appear on the map, which means players can use the Colt Canada C8 Carbine in maps other than Prince Edwards Islands if they get it in an airdrop (as the &amp;quot;Maplestrike&amp;quot; only spawns in PEI, a map set in Canada).&lt;br /&gt;
&lt;br /&gt;
Attachments include various optics, laser pointers, flashlights, rangefinders, suppressors, extended barrels, extended magazines, alternate ammo types and various grips.&lt;br /&gt;
&lt;br /&gt;
Guns can be repaired with bits of scrap metal and a blowtorch, as firing them causes their quality to decrease, leading to a decrease in weapon performance. &lt;br /&gt;
&lt;br /&gt;
Due to the low detail of the models in ''Unturned'', it is difficult to pinpoint which version of a weapon the in game gun is based on. For example, the Beretta 96 has many variants, the most common being the FS model, but the &amp;quot;Avenger&amp;quot; is simply listed under Beretta 96, as you cannot tell which version of the 96 it is based on.&lt;br /&gt;
&lt;br /&gt;
Note: Only official weapons created by the developer of the game and/or featured in the official maps (PEI, Washington, Yukon, Germany, Russia) are on this page. Any weapons that came with a limited-time featured Steam workshop map will not be included on this page (example: France, Ireland, Hawaii, Greece).&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 96===&lt;br /&gt;
The [[Beretta 96]] appears as the &amp;quot;Avenger&amp;quot;. It has green illuminated sights and fires Low Caliber Military ammunition. The weapon is meant to be the Beretta M9, evidenced by it only being found at military bases, but it only holds 13 rounds. The Beretta 92 series does not have a 13 round magazine, only the .40 S&amp;amp;W Beretta 96 does.&lt;br /&gt;
&lt;br /&gt;
It inaccurately spawns at military bases on the Germany and Prince Edward Islands maps. Neither country's military uses the Beretta 96 or M9 - Germany's service pistol is the [[Heckler &amp;amp; Koch P8]] and Canada's is the [[Browning Hi-Power]]. However, it correctly spawns at military locations in the Washington map.&lt;br /&gt;
[[File:96FS.jpg|thumb|none|400px|Beretta 96FS - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911===&lt;br /&gt;
The [[Colt M1911]] appears, called the &amp;quot;1911&amp;quot;, firing Low Caliber Civilian ammo. It was previously called the &amp;quot;Colt&amp;quot; and the &amp;quot;Oakbear&amp;quot;.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Colt Python===&lt;br /&gt;
The [[Colt Python]] appears as the &amp;quot;Ace&amp;quot;, firing Low Caliber Civilian ammo. It has red illuminated iron sights. The Ace can accept the Makeshift Muffler attachment, which is inaccurate, as the Python cannot be suppressed in real life.&lt;br /&gt;
&lt;br /&gt;
A special version of the Ace can be obtained after completing a quest on the Russia map, from the Doc Ernie NPC. It has an 8x scope, which normally cannot be attached to the revolver in game.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|400px|none|Colt Python with 6&amp;quot; Barrel and nickel finish and 3rd generation grip- .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
===IMI/Magnum Research Desert Eagle Mark XIX===&lt;br /&gt;
A [[Desert Eagle]] Mark XIX appears as the &amp;quot;Desert Falcon&amp;quot;. However, it was called the Desert Eagle when it was first added to the game. Is uses High Caliber Military ammo in game, despite not being a service pistol of any military. It also has the same green illuminated iron sights of the Beretta 96.&lt;br /&gt;
&lt;br /&gt;
A special gold-plated version of the Desert Eagle can be obtained after completing a quest on the Hawaii map, from the Major Ekho NPC. It has a vertical grip, a flashlight and a &amp;quot;Military Muzzle&amp;quot; attachment, which appears to be some sort of extended barrel. Another special &amp;quot;Desert Falcon&amp;quot; is available to players of the Gold edition of the game, with golden iron sights and gold plating.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
The [[Glock 17]] with an olive drab frame appears as the &amp;quot;Cobra&amp;quot;, standing in for the Glock 18. It is fully automatic in game, despite lacking the fire selector of a real Glock 18. It is considered a police weapon and it uses Low Caliber Civilian ammo. The &amp;quot;Cobra&amp;quot; has the ability to use 20 or 40 round box magazines, the latter of which is fictional.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the Austrian EKO Cobra counter-terrorist unit, who requested a full-auto version of the Glock 17 to be produced, resulting in the Glock 18.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) with 19-round magazine, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Luger P08===&lt;br /&gt;
The [[Luger P08]] appears, simply called &amp;quot;Luger&amp;quot;. The magazine incorrectly holds 9 rounds instead of the real Luger's 8. It spawns in civilian locations on the Germany map and uses Low Caliber Civilian ammo.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 (dated 1917) - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The [[Makarov PM]] appears as the &amp;quot;Kryzkarek&amp;quot;, with a longer barrel compared to the real pistol. It has a 12 round magazine  from the PMM, which, unlike every other Ranger weapon, uses Low Caliber Civilian ammunition, to reflect the rather weak characteristics of the 9x18mm Makarov round. However, it oddly deals high damage, more than other pistols that fire the Low Grade Civilian ammo.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===TEC-9 Mini===&lt;br /&gt;
The [[TEC-9]] Mini appears as the &amp;quot;Teklowvka&amp;quot;. It holds 15 rounds in what appears to be a 20 round magazine, which is not a magazine size available to the real TEC-9. It uses Low Caliber Ranger ammo and is stated to be Swedish in the weapon description. This is half correct, as the TEC-9 was developed by the American subsidiary of Interdynamic, called Intratec.&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
Every submachine gun except the UMP45 and the MP40 is classed as a carbine in game.&lt;br /&gt;
&lt;br /&gt;
===FN P90 TR===&lt;br /&gt;
The [[FN P90 TR]] appears as the &amp;quot;Peacemaker&amp;quot;, firing Low Caliber Military ammo. The weapon spawns in military bases on the Washington and Germany maps, as well as the American Spy Base on the Russia map.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the law enforcement troops seen in ''[[The Hunger Games: Catching Fire]]'', who are called &amp;quot;Peacekeepers&amp;quot; and use P90's as their primary weapon.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears as the &amp;quot;Viper&amp;quot;, firing Low Caliber Civilian ammo from fictional 25 round magazines. It has a slightly shorter stock and barrel compared to the real MP5, with the barrel resembling a MP5K-sized &amp;quot;tropical&amp;quot; wide handguard. The length of barrel that extends out from the end of the handguard is also slightly longer compared to the real MP5. The &amp;quot;Viper&amp;quot; is found at a variety of police and military locations, most notably the Scorpion-7 research laboratories, which implies its status as a standard-issue SMG for the organisation.&lt;br /&gt;
&lt;br /&gt;
The name may be a reference to the Stalker [[S.T.A.L.K.E.R.: Shadow of Chernobyl|video]] [[S.T.A.L.K.E.R.: Clear Sky|games]], where the MP5 is called the &amp;quot;Viper 5&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 (Navy trigger group) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Empire&amp;quot;. It is only found in military locations in Germany and in airdrops. Oddly, it holds 27 rounds instead of the real weapons 25, and it fires Low Caliber Military ammo. The &amp;quot;Empire&amp;quot; correctly has semi-auto, full-auto and 3 round burst modes, the only official gun in the game with this ability. The &amp;quot;Empire&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the MP40).&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The [[KRISS Vector]] appears as the &amp;quot;Scalar&amp;quot;, firing Low Caliber Military ammo from 30 round magazines, which implies the weapon is based on the .45 ACP version. The weapon has a blue lower receiver and buttplate. The &amp;quot;Scalar&amp;quot; appears in Coalition locations on the Germany map, on the Coalition aircraft carrier, called the ''Liberator'', and in airdrops. The blue colour, which matches the Coalition's colour scheme, and the appearance on the ''Liberator'' implies the &amp;quot;Scalar&amp;quot; is a standard-issue Coalition weapon.&lt;br /&gt;
&lt;br /&gt;
The name is a play on the Vector name, and its mathematical origin. The term &amp;quot;scalar&amp;quot; is used to define a vector space, with a &amp;quot;vector&amp;quot; being described by multiple scalars.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
===Mini Uzi===&lt;br /&gt;
The [[Mini Uzi]] appears as the &amp;quot;Bulldog&amp;quot;, firing Low Caliber Ranger ammo. It is modelled with 32 round magazines, but they hold 45 rounds, which is not a real magazine option for the Uzi. It is correctly identified as Israeli, and fires with a closed-bolt, which is incorrect. The weapon can be found at some Ranger locations in the Germany map and at military locations on the Russia map, despite Russia not using the Uzi in any form in its any of its military forces.&lt;br /&gt;
[[Image:Imi-mini-uzi.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] appears as the &amp;quot;Maschinengewehr&amp;quot;, with wood furniture. Maschinengewehr&amp;quot; translates to machine gun, while the MP40 is a submachine gun (&amp;quot;machinenpistole&amp;quot; in German). When the weapon was first added, it was called MP40, but this was quickly changed. It fires Low Caliber Ranger ammo. In game, it is a very rare Ranger weapon, only spawning in airdrops and some Ranger locations on the Germany map. The &amp;quot;Maschinengewehr&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the UMP-45).&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
The [[PP-19 Bizon-2]] appears as the &amp;quot;Yuri&amp;quot;, firing Low Caliber Ranger ammo from 64 round helical magazines, implying it is chambered in 9x18 Makarov. The rear sights are mounted much further back than the real weapon. It can be found in Ranger locations on the PEI, Washington and Germany maps, and in Military locations in the Russia map.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] appears as the &amp;quot;Calling Card&amp;quot;, firing Low Caliber Ranger ammo from its 71 round drum. As the name suggests, the weapon is found at the Krovi Estate in the Russia map, which was owned by the mafia before the zombie virus hit Russia. It can also be found in airdrops. &lt;br /&gt;
&lt;br /&gt;
A calling card is an object criminals leave behind at the scene of a crime to taunt the police.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===AA-12 CQB===&lt;br /&gt;
The [[AA-12]] CQB appears as the &amp;quot;Devil's Bane&amp;quot;, with a light grey appearance. The weapon has a 21 shell drum magazine - one shell larger than the real drum magazine. It can only be found in police locations on the Germany map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|400px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Double Barrel Shotgun===&lt;br /&gt;
A [[Double Barrel Shotgun]] appears as the &amp;quot;Masterkey&amp;quot;. The real [[Masterkey]] is an underbarrel pump-action, not a double barrel. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be found in farms and campgrounds in the PEI, Washington and Russia maps.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg‎|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge. Visually similar to the &amp;quot;Masterkey&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Sawed Off Double Barrel Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barrel Shotgun]] appears to be a sawn off version of the &amp;quot;Masterkey&amp;quot;, called the &amp;quot;Sawed-off&amp;quot;. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be crafted by using a saw on the &amp;quot;Masterkey&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Sawed-off&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Quadbarrel&amp;quot;====&lt;br /&gt;
A variant of the [[Sawed-Off Double Barrel Shotgun]] appears as the &amp;quot;Quadbarrel&amp;quot;, which can only be crafted on the Russia map, due to it needing a blueprint obtained by completing a quest. It has 4 barrels side-by-side, which somehow allows the shotgun to hold 8 shells. You cannot fire all 8 shells at once, they are fired individually. Unlike the &amp;quot;Sawed-off&amp;quot; it is based off, the &amp;quot;Quadbarrel&amp;quot; is uses 12 gauge shells. &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Quadbarrel&amp;quot;, minus the extra barrels.]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
The [[Mossberg 500]] appears as the &amp;quot;Bluntforce&amp;quot;, with a black synthetic stock and an 8 round tube magazine. It is a police shotgun, found in police stations on every map except Russia.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===MTs255===&lt;br /&gt;
A sawn-off [[MTs255]] appears as the &amp;quot;Determinater&amp;quot;, incorrectly stated to be an American shotgun and incorrectly holding 8 shells in a 6 shell cylinder. It is chambered in 12 gauge shells, and can only be found in the prison and under the mountain in the Germany map, or in airdrops.&lt;br /&gt;
[[Image:Mts255-sawnoff.jpg|thumb|none|401px|Sawn-off MTs255 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Saiga-12K===&lt;br /&gt;
The [[Saiga-12K]] appears as the &amp;quot;Vonya&amp;quot;, with a raised rib sight and a skeleton stock. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. It uses a fictional 7 shell magazine, the real Saiga-12 does not have this option. The shotgun is semi-auto, but prior to version 3.19.0.0, the weapon was full auto. The &amp;quot;Vonya&amp;quot; spawns at police locations in the Russia map, or in airdrops in the PEI and Washington maps.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K with raised sight rib - 12 gauge]]&lt;br /&gt;
[[File:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
Ranger magazines and Military magazines appear as the default magazine for many rifles &amp;amp; carbines. The Military magazine is based on STANAG 30 round magazines, while the Ranger magazines are fictional 35 round magazines that can somehow fit into both AKs, G36C and AUGs.&lt;br /&gt;
&lt;br /&gt;
===AAC Honey Badger===&lt;br /&gt;
The [[AAC Honey Badger]] appears as the &amp;quot;PDW&amp;quot;, despite the real weapon being a carbine. Interestingly it appears to have a combination of the stock from the [[Heckler &amp;amp; Koch HK416C|HK416C]] and the standard stock, with a very short buffer tube from the HK416C. It fires Low Caliber Military ammo from 30 round Military magazines. It appears on every map, either spawning after completing a horde beacon, killing a Mega Zombie, finding an airdrop or in military locations on the Germany. Washington and Russia maps.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO. Image used to show the short stock and buffer tube.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] appears as the &amp;quot;Zubeknakov&amp;quot;, firing Low Caliber Ranger ammo from the 35 round Ranger magazines. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. The weapon can be identified as an AKM by the angle of the stock - it is very straight, unlike the AK-47's stock, which is angled downwards. The handguard is the same as the AS Val, albeit brown wood instead of black polymer.&lt;br /&gt;
&lt;br /&gt;
Oddly, the weapon deals less damage than weapons chambered in 5.56x45mm NATO, like the C8 Carbine seen below. This may imply it is chambered in 5.45x39mm, which has less stopping power than 5.56x45mm NATO, however the high recoil of the &amp;quot;Zubeknakov&amp;quot; and the curvature of the magazine implies the usage of 7.62x39mm.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm. Image used to show the different handguard design similar to the handguard of the &amp;quot;Zubeknakov&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Canada C8 Carbine===&lt;br /&gt;
The [[Colt Canada C8 Carbine]] appears as the &amp;quot;Maplestrike&amp;quot;, incorrectly referred to as an assault rifle. It fires Low Caliber Military ammunition and can only be found at military locations on the PEI map, which is set in Canada, or in airdrops. The name is a reference to the maple leaf on the Canadian flag.&lt;br /&gt;
[[File:C8a1.jpg|thumb|none|400px|Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[Colt M16A4]] appears as the &amp;quot;Eaglefire&amp;quot;, a reference to the national bird of America. It fires Low Caliber Military ammo in 3 round bursts and has a Magpul CTR stock and flip-up front and rear sights. The barrel appears to between the length of the M16 and M4 barrels, bearing an appearance very similar to the FN-manufactured M16 rifles It used to be called the &amp;quot;AR32&amp;quot;, firing fully automatic, which would have made it an [[M16A3]].&lt;br /&gt;
&lt;br /&gt;
The weapon is implied to be a civilian AR-15, as it is found in civilian gun stores in the Washington map, but it usage of Military ammo and Military magazines, the 3 round burst setting and the chance to spawn at the American Spy Base in the Russia map make it clear it is meant to be the military burst-fire M16A4, rather than the civilian semi-auto AR-15. Albeit illegal in most circumstances, the real AR-15 can be converted to allow for a 3-round burst.&lt;br /&gt;
[[File:FN M16A4.jpg|thumb|none|450px|FN-manufactured M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BDR153G.jpg|thumb|none|450px|F-1 Firearms BDR-15-3G - 5.56x45mm NATO. Image used to show the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;Fusilaut&amp;quot;, a a portmanteau of the French words &amp;quot;fusillade&amp;quot; and &amp;quot;fusil d'assault&amp;quot;, meaning &amp;quot;a series of shots in succession&amp;quot; and &amp;quot;assault rifle&amp;quot; respectively. It fires in 3 round bursts from both Ranger and Military magazines, both of which hold different numbers of rounds compared to the real F1's 25 round straight magazine. The ability to use 30 round STANAG Military magazines is incorrect, as the weapon does not have the magwell of the G2. It is chambered in Low Caliber Ranger ammunition, and can be found in military locations in the Germany and Russia maps, despite neither of these countries using the FAMAS rifle in any of their military forces, as well as in airdrops.&lt;br /&gt;
[[File:FAMAS-F1.jpg|thumb|none|450px|FAMAS F1 with the rifle grenade support ring pushed to mid barrel - 5.56x45mm]]&lt;br /&gt;
[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back, for reference - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;Heartbreaker&amp;quot;, firing Low Caliber Military ammo. It can rarely spawn at military locations in the Washington map, implying the NAVY SEALS were garrisoned in Washington prior to the virus outbreak, as well as at military locations in the Germany map, as part of the special spawn group, due to its use by GSG 9 and SEK. It can also be found in airdrops.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;Nightraider&amp;quot;, firing Low Caliber Ranger ammo. As it is a Ranger weapon, the default magazine is the 35 round Ranger, however it is interchangeable with Military magazines. The weapon can be found at military locations in the Germany and Russia map, despite it not being used by the Russian military in real life. It can also be found in airdrops.&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1891/30===&lt;br /&gt;
The [[Mosin Nagant Rifle#Mosin Nagant M1891/30|Mosin Nagant M1891/30]] appears as the &amp;quot;Schofield&amp;quot;, named after the developer's social studies teacher, who said in a livestream that he wanted a weapon named after him. It fires Low Caliber Civilian ammo from generic &amp;quot;Rifle Clips&amp;quot;. The weapon was incorrectly called a French battle rifle before a patch changed this to a Russian battle rifle, which is still incorrect as the Mosin has none of the characteristics of a battle rifle. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Schofield&amp;quot; can be found at farms and campsites on the PEI and Washington maps, and in gun stores on the Germany and Russia maps.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 10/22===&lt;br /&gt;
The &amp;quot;Sportshot&amp;quot; rifle appears to be based on the [[Ruger 10/22]], however it has an extended magazine far larger than the .22 LR magazines used in the real gun, which still holds 10 rounds of Low Caliber Civilian ammo. However, the damage model of the rifle implies it is chambered in .22 LR, as it deals less damage than any other bullet weapon in the game. It does more damage against animals than players. The description states it is a target rifle, a reference to its high usage in marksmanship competitions. The weapon can be found at campsites, farms and gun stores on every map except Yukon, where it can only be found at campgrounds.&lt;br /&gt;
&lt;br /&gt;
A special &amp;quot;April Fools&amp;quot; variant of the &amp;quot;Sportshot&amp;quot; was added for the 1st April, 2016. It fired miniature rockets that dealt more damage than the base &amp;quot;Sportshot&amp;quot; in 10 round bursts, meaning the magazine would be emptied with one burst. It was removed the following day.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
===Ruger Gunsite Scout===&lt;br /&gt;
The &amp;quot;Hawkhound&amp;quot; rifle appears to be based on the [[Ruger_M77#Ruger_M77_Gunsite|Ruger M77 Gunsite]], however it is semi-auto instead of bolt-action, it feeds from a fictional 8 round magazine, it has wood furniture and stock and it is referred to as Canadian in game, while Ruger is an American company. The rifle fires Low Caliber Civilian ammo, which is meant to be either 5.56x45mm or 7.62x51mm NATO, judging by the decently high player damage of the weapon. The &amp;quot;Hawkhound&amp;quot; can be found at farms and campgrounds in the 3 North American maps - PEI, Washington and Yukon.&lt;br /&gt;
[[File:Ruger Gunsite.jpg|thumb|none|450px|Ruger M77 Gunsite scout rifle - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Makeshift Rifle&amp;quot;====&lt;br /&gt;
The &amp;quot;Makeshift Rifle&amp;quot; appears to have the same overall appearance as the &amp;quot;Hawkhound&amp;quot;, however it is bolt-action instead of semi auto, making it resemble a [[Ruger M77]] Hawkeye. It also has the exact same damage model as the &amp;quot;Hawkhound&amp;quot;, further supporting the idea that the two weapons are part of the same family. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt. The body of the rifle can be made out of birch, maple or pine wood, which is held together, rather alarmingly, by bits of duct tape and rope. &lt;br /&gt;
[[File:RugerHawkeye.jpg|thumb|none|450px|Ruger M77 Hawkeye Compact - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 553===&lt;br /&gt;
The [[SIG SG 553]] appears as the &amp;quot;Swissgewehr&amp;quot; (literally &amp;quot;Swiss Rifle&amp;quot;), firing Low Caliber Military ammo from a unique opaque 20 round &amp;quot;Swissgewehr&amp;quot; magazine. The weapon is able to use any other Military magazine alongside its unique 20 rounder, despite the SG 553 not being able to use STANAG or AK magazines in real life. Like the SG 551, it has 3 rectangular vent holes in its green handguard, but these are at the bottom rather than the top. The &amp;quot;Swissgewehr&amp;quot; only spawns at police locations in the Germany map and in airdrops.&lt;br /&gt;
[[File:SG 553 LB.jpg|thumb|none|400px|SIG SG 553 LB (Long Barrel) - 5.56x45mm]]&lt;br /&gt;
[[File:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The [[Steyr AUG A1]] appears as the &amp;quot;Augewehr&amp;quot;, which is based on the acronym AUG (&amp;quot;Armee Universal Gewehr&amp;quot;). The weapon fires Low Caliber Ranger ammo and is fitted with a 4x Swavorski scope by default, although this can be removed and replaced with other optical attachments. Note that this scope has a higher zoom than the real AUG A1 scope, which is a 1.5x zoom. The &amp;quot;Augewehr&amp;quot; can use both Ranger and Military magazines, although as a Ranger weapon, it spawns with 35 round Ranger magazines. Interestingly, it has a short carbine barrel instead of a full-length barrel. It spawns in military locations on the Germany and Russia maps, as well as in airdrops.&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|450px|none|Steyr AUG A1 carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
The original [[Barrett M82]] appears as the &amp;quot;Grizzly&amp;quot;, with the muzzle break of the M82A1. It fires High Caliber Military ammo from a 5 round magazine instead of the real rifle's 10. Respecting the power of its cartridge, the .50 BMG, it has the highest player damage of any weapon in the game, save for the &amp;quot;Shadowstalker&amp;quot; railguns. It can be found in military locations in the Germany and Washington maps, as a reward from Horde Beacons and in airdrops in the PEI and Russia maps.&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===C14 Timberwolf===&lt;br /&gt;
The [[C14 Timberwolf]] appears as the &amp;quot;Timberwolf&amp;quot;, with a black chassis and a slightly shorter barrel. After the 3.0.9.0 update, the magazine capacity was reduced from the incorrect 8 rounds to the still incorrect 6 rounds, and the 20x scope that the weapon spawned with was replaced with iron sights. As expected, it uses High Caliber Military ammo. It can be found in military locations on the PEI map, or in airdrops on the Washington and Russia maps.&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|450px|PGW C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Cheyenne Tactical M200 Intervention===&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] appears as the &amp;quot;Ekho&amp;quot;. It is incorrectly called a Russian sniper rifle and &amp;quot;Ekho&amp;quot; is the transliteration of the Russian word for &amp;quot;echo&amp;quot;. It uses a 7 round magazine firing High Caliber Military ammo. The magazine well is on the left side of the receiver, rather than underneath it like the real weapon. The &amp;quot;Ekho&amp;quot; also has a much shorter barrel than the real rifle. It can be found in military locations in the Russia map, as a reward from Horde Beacons and in airdrops.&lt;br /&gt;
&lt;br /&gt;
The name, magazine well position and spawn locations imply the Intervention is a Russian weapon in-universe.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 Intervention - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===M39 Enhanced Marksman Rifle===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] appears as the &amp;quot;Sabretooth&amp;quot;, with a tan chassis. The weapon is chambered in Low Caliber Military ammunition - most sniper rifles use High Caliber ammunition. The &amp;quot;Sabretooth&amp;quot; is classified as a &amp;quot;Sharpshooter Rifle&amp;quot; alongside the &amp;quot;Snayperskya&amp;quot;, which also uses Low Caliber ammo.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sabretooth&amp;quot; spawns at military locations in the Washington map, and at the American Spy Base in the Russia map.&lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as the &amp;quot;Snayperskya&amp;quot;, which is what the &amp;quot;S&amp;quot; in SVD stands for - it translates as &amp;quot;sniper&amp;quot;. The weapon has a fictional 7 round magazine and it fires Low Caliber Ranger ammo, like the &amp;quot;Sabretooth&amp;quot;. Also like the &amp;quot;Sabretooth&amp;quot;, it is classified as a &amp;quot;shartshooter rifle&amp;quot;. The rifle has a similar stock design to the synthetic stock used on newer SVDs, however it is still made out of wood. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Snayperskya&amp;quot; spawns in Ranger locations in the PEI and Washington maps, and in military locations in the Russia map.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]] appears as the &amp;quot;Matamorez&amp;quot;, incorrectly classed as an assault rifle (which would be the [[AS Val]]). It uses 17 or 36 round magazines, both of which are fictional. It fires High Caliber Ranger ammo, despite the real weapon being chambered in 9x39mm, which is roughly the same size as 7.62x39mm (which is more in line with the Low Caliber ammo in-game, which are seen on weapons firing intermediate rifle rounds).  Like the other AK-based weapons in game, the ironsights are incorrectly modelled on the receiver, rather than on the barrel. Additionally, the front sight is not on the suppressor, instead it is located where the rear sight would normally be. The handguard appears to be made of wood instead of polymer.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Matamorez&amp;quot; can spawn in Ranger locations in the PEI, Washington and Germany maps, in the nuclear missile silo in the Russia map and as a reward from Horde Beacons.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
A handheld [[M134 Minigun]] appears as the &amp;quot;Hell's Fury&amp;quot;. It operates with no power source and no ammo belt, instead it uses a 250 round &amp;quot;Hell's Fury&amp;quot; magazine, which is completely fictional and which fires both Low Caliber Ranger and Low Caliber Military ammo. The weapon has a &amp;quot;Chainsaw grip&amp;quot; and pistol grip, which are used by the player to hold the massive gun. The spool-up time is incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped, without the need to speed up the rotations before it fires. Brass ejects from the 1 o'clock position sending a stream of shells up and to the right. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. It is incorrectly stated to be Russian in origin.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hell's Fury&amp;quot; can be modified with the &amp;quot;Adaptive Chambering&amp;quot; attachment, which nonsensically increases the firerate to a ridiculous level. It can be found at military locations in the Germany map, at the Oil Rig and nuclear missile silo in the Russia map and as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''[[Predator]]''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M249===&lt;br /&gt;
The [[M249]] appears in game, with a very short barrel and a 150 round box belt. It fires High Caliber Military ammo, unlike the other machine guns Low Caliber ammo, although it originally used Low Caliber Military ammo as well. The &amp;quot;Dragonfang&amp;quot; can spawn at the American Spy Base in the Russia map, at military locations in the Washington and Germany maps and it can be one of the rewards from completing a Horde Beacon.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] appears as the &amp;quot;Nykorev&amp;quot;. It has a short barrel and a 200 round belt box, firing Low Caliber Ranger ammo. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nykorev&amp;quot; can be found at Ranger locations in the PEI, Germany and Washington maps, at the Oil Rig and nuclear missile silo in the Russia map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|450px|none|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] appears, simply called &amp;quot;Rocket Launcher&amp;quot;.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
A claymore that most closely resembles the [[M18A1 Claymore]] appears in game, found at military locations and able to be crafted with various items, none of which make much sense. Before a patch soon after it was added, the front read &amp;quot;Front Towards Enemy&amp;quot;. The claymore is a traditional video-game claymore, requiring no manual detonation to function.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===M26 Grenade===&lt;br /&gt;
A grenade that most closely resembles the [[M26 Hand Grenade]] appears in game, as the &amp;quot;Fragmentation Grenade&amp;quot;. It is found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Sticky Grenade&amp;quot;====&lt;br /&gt;
A grenade with an additional metal band appears as the &amp;quot;Sticky Grenade&amp;quot;, based on the model for the &amp;quot;Fragmentation Grenade&amp;quot; but recoloured tan. As expected, it sticks to surfaces before exploding, and can be found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===M83 Smoke Grenade===&lt;br /&gt;
The [[M83 Smoke Grenade]] appears in game, as the &amp;quot;Smoke Grenade&amp;quot;. The smoke can be one of many different colours; white, black, purple, green, orange, red, blue or yellow. It is found at military locations.&lt;br /&gt;
[[File:M83 Inert.jpg|thumb|none|200px|Inert M83 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Combat Bow===&lt;br /&gt;
Various combat bows, made of birch, maple or pine wood, appear in game.&lt;br /&gt;
&lt;br /&gt;
===Compound Bow===&lt;br /&gt;
A metal compound bow appears in game.&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
A crossbow with a green chassis appears in game, correctly firing bolts instead of arrows. It can be found at campsites and farms.&lt;br /&gt;
&lt;br /&gt;
===Fictional Railguns===&lt;br /&gt;
Two fictional railguns appear in game, called the &amp;quot;Shadowstalker&amp;quot; and the &amp;quot;Shadowstalker Mk. II&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; is fictional, however it highly resembles the &amp;quot;Rorsch Mk-1&amp;quot; from [[Battlefield 4]], with a larger scope and a larger hole in the stock. The &amp;quot;Shadowstalker&amp;quot; takes the railgun name very literally, firing an actual &amp;quot;rail&amp;quot;, which appears to be a very sharp pointed metal projectile, rather than the ferromagnetic projectile magnetically propelled via electromagnetic rails real railguns fire. When firing, the player pulls on a nonexistent bolt, due to the &amp;quot;Shadowstalker&amp;quot; reusing the same bolt pull animations as the bolt-action rifles in game. It has no bullet drop, unlike every other weapon in the game. The &amp;quot;rails&amp;quot; explode on impact.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; can be found in the Washington map at the crashed UFO, and at the firing range of the Washington Scorpion-7 laboratory. It is implied through letters that the crashed alien UFO supplied Scorpion-7 with the technology required to manufacutre prototype &amp;quot;railguns&amp;quot;, hence its spawn locations.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker&amp;quot;.]]&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua. Note the thumbhole stock - the &amp;quot;Shadowstalker&amp;quot; has a much larger hole in its stock.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker Mk. II&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; is an improved version of the original &amp;quot;Shadowstalker&amp;quot;, with a 20 round magazine inspired by the [[M1941 Johnson rifle]]'s magazine. It has a skeletal stock instead of the thumbhole-esque stock of the original &amp;quot;Shadowstalker&amp;quot;, and claw-like 'things' at the end of the &amp;quot;barrel&amp;quot;. The &amp;quot;barrel&amp;quot; also has bumps and ridges above it and a large handguard below the &amp;quot;barrel&amp;quot;, unlike the original.&lt;br /&gt;
&lt;br /&gt;
Instead of firing black &amp;quot;rails&amp;quot; like the original, it fires new red &amp;quot;rails&amp;quot;, which are unique to the magazine it spawns with, and cannot be found anywhere else in the game, meaning the magazine cannot be refilled. The Mk. II is the only non-cosmetic item in the game to have the red &amp;quot;Mythical&amp;quot; rarity. It is also the only gun in the game with a 0% chance of wear, meaning you never need to repair the gun in order to bring its quality up. The explosion radius of the Mk. II is larger than that of the original &amp;quot;Shadowstalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; can only be obtained from the Russia Mk. II puzzle, which involves many tasks around the map related to the lore of the Russia map. Said lore implies Scorpion-7 improved the &amp;quot;Shadowstalker&amp;quot; using soul crystal derived technology, which could explain the red colour of the &amp;quot;rails&amp;quot;.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker Mk. II&amp;quot;.]]&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06. Used to show the magazine design.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Finding Bigfoot=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17]] pistol. 10 round capacity. Fires &amp;quot;9mm ammo&amp;quot;.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Customised [[Remington Model 870]] shotgun named &amp;quot;R870&amp;quot;, with wood handguard, stock and ghost ring iron sights. 5 round tube modelled as 8 round magazine tube. Remington markings on the receiver.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|400px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|400px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge (credit to [[User:Predator20|Predator 20]]). Image used to show the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified bolt-action rifle==&lt;br /&gt;
Customised bolt-action rifle named &amp;quot;[[Remington Model 700|R700]]&amp;quot; rifle, with 5 round detachable magazine and a low magnification scope, along with wood chassis and a black plastic handguard. Fires &amp;quot;7.62mm ammo&amp;quot;.&lt;br /&gt;
[[File:Rem 700 cdl dm.jpg|thumb|none|400px|Remington Model 700 CDL DM with scope - .243 Winchester. Looks similar to the rifle in-game, sans handguard and short range scope.]]&lt;br /&gt;
&lt;br /&gt;
==Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Magnum]] appears in the game. It is known as the &amp;quot;AVM&amp;quot; and fires 7.62mm ammo like the [[Accuracy International Precision Marksman |Precision Marksman]].&lt;br /&gt;
[[Image:Accuracy International AWM.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Custom M4A1==&lt;br /&gt;
The &amp;quot;M4CL&amp;quot; is a customised [[M4A1]], with tan 4th Gen collapsible stock, STANAG magazine and rail covers and flip-up rear sight. Fires &amp;quot;5.56mm ammo&amp;quot; in full-auto from 25 round magazines, modelled after 30 round tan STANAGs. The rarest gun in the game, only obtainable through locked weapon crates.&lt;br /&gt;
[[File:TM M933 AEG with Tan furniture.jpg|thumb|none|400px|Tokyo Marui Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm (fake). Somewhat resembles the rifle in-game.]]&lt;br /&gt;
[[File:Bigfoot M4.jpg|thumb|none|600px|The rifle in the hands of one of the playable characters in the main menu.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
[[Orion Flare Gun]]. Fires &amp;quot;Signal Flares&amp;quot;.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1497054</id>
		<title>User:JackalUnderscore/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1497054"/>
		<updated>2022-04-21T14:53:03Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* &amp;quot;R-201 Carbine&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Titanfall 2=&lt;br /&gt;
&lt;br /&gt;
'''''Titanfall 2''''' is a science-fiction first-person shooter video game and a sequel to [http://www.imfdb.org/wiki/User:AgentGumby/Sandbox Titanfall]. It was developed by Respawn Entertainment and was published by Electronic Arts on Xbox One, PlayStation 4 and Microsoft Windows on October 28, 2016. It was released on Steam on June 18, 2020. Unlike Titanfall, Titanfall 2 features a single-player campaign, where you play as Rifleman Jack Cooper, assigned as Acting Pilot to Vanguard-class Titan BT-7274.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Plot spoilers ahead. Proceed with caution.'''&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Titanfall 2}}&lt;br /&gt;
	&lt;br /&gt;
==Overview==&lt;br /&gt;
Titanfall 2 features more advanced weaponry compared to the original Titanfall, with many weapons returning in an upgraded form (e.g. the G2A4 has been upgraded to the G2A5). These weapons are slightly different cosmetically, but retain the same role in the game. Titanfall 2 also features more weapon customisation in the form of attachments and modifications. Attachments are scopes, while modifications include various abilities such as the ability to shoot while sprinting and quicker reloads. The extra ammo modification does not visually alter the magazine model, meaning all magazines somehow stay the same size with extra rounds in them.&lt;br /&gt;
&lt;br /&gt;
Artwork from the book ''The Art of Titanfall'' shows all bullets and grenades (from grenade launchers) used in the Titanfall universe are electronically primed, with electronic firing pins in the weapons instead of physical firing pins and primer inside the casing. Weapons in the game have blue trails to reflect this, and the sound design of most weapons includes an electronic noise when priming the bullet (easily heard on weapons such as the Alternator). The Amped Weapon boost seems to unlock the full potential of the electronic firing mechanism to deal more damage, creating slightly orange trails as the increased energy is almost too much for the heat sink directly behind the electronic firing pin to handle.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman Elite&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:WmaneliteTF2.jpg|thumb|none|500px|The B3 Wingman Elite in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2016&amp;quot;===&lt;br /&gt;
The &amp;quot;Hammond P2016&amp;quot; is the upgraded version of the &amp;quot;P2011&amp;quot; from the first game, with a similar appearance that is loosely based on the [[Springfield XD]] series of pistols as seen in its grip design, while the segmented slide and trigger guard resembles an Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-based pistol. Said segmented slide also has some cutouts on the forward-most section, which can't be a muzzle break because they aren't over the muzzle and it can't be a ported barrel because the cutouts aren't in the barrel, making them fairly useless. The pistol has an unusable LAM device mounted underneath the barrel, and has a 12 round magazine which increases to 16 with the extra ammo modification. The magazine itself features an extended baseplate, meaning the default magazine is probably a 10 rounder with a +2 extension. Other attachments include the unique pistol suppressor. Based on the markings on the ''Titanfall'' version of the pistol and assuming the updated P-series pistol keeps the same calibre, the weapon is chambered for .45 ACP rounds.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;P2016&amp;quot; comes from the year the game was released, 2016.&lt;br /&gt;
 &lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:P2016TF2.jpg|thumb|none|500px|The P2016 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;RE-45&amp;quot; machine pistol is visually similar to the [[Heckler &amp;amp; Koch P2000]] in the slide and grip, which is missing a hammer. The pistol has a Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-style muzzle brake, based on the shape of the segmented slide section. A competition G18-style flared magwell is present, loaded with either 20 or 25 round magazines. Attachments include the unique pistol suppressor and a red dot sight, which replaces the standard &amp;quot;irondot&amp;quot; sight (a floating red dot in-built sight). Judging by the name, it fires .45 caliber rounds, most likely .45 ACP.&lt;br /&gt;
&lt;br /&gt;
[[File:P2000_9.jpg|thumb|none|350px|Heckler &amp;amp; Koch P2000 with shaved hammer - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:Re45TF2.jpg|thumb|500px|none|The RE-45 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Smart Pisol MK6&amp;quot;===&lt;br /&gt;
The &amp;quot;Smart Pistol MK6&amp;quot; is a high-tech pistol which has the ability to lock on to multiple targets and fire homing bullets at them. It shares the [[Springfield XD]]-esque frame of the &amp;quot;P2016&amp;quot;, but has its own unique slide assembly, suppressor and underbarrel LAM device, which presumably allows for the bullets to lock on to enemies.&lt;br /&gt;
&lt;br /&gt;
Unlike the previous game, the &amp;quot;MK6&amp;quot; is not a primary or secondary weapon in multiplayer, instead the player can obtain it via a &amp;quot;Boost&amp;quot;, a one-use powerup activated at 60% Titan meter. As it is a &amp;quot;Boost&amp;quot; and not a proper weapon, there are no modifications for it. In the final level of the campaign, Cooper gains a unique Smart Pistol, with a green and orange paintjob (the same colour scheme that BT has) from BT's SERE kit (Survival, Evasion, Resistance and Escape). He wields it with a Harris stance in this mission, due to him holding BT's AI core in the left hand.&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator&amp;quot;===&lt;br /&gt;
The Alternator, also called the SP-14 Hatchet in concept art, is a new entry into the Titanfall universe. It is a confusing weapon, with two recoiling barrels and two ejection ports for the 10mm rounds it fires. These bullets are fed via 20 round magazines (25 with extended) which appears to be single-stack due to the length of the magazine and the size of the cartridges. The weapon has minimal room for the bolt, which instead appears to fully encircle the cartridge and eject spent shells upwards after firing, acting on a blow-forward principle to open the breech and eject spent cartridges. Due to there being no room for a traditional priming system, the rounds are electronically primed, which is reinforced by the weapon's sounds design. Finally, the weapon has two bolt handles, one on either side, located roughly in the middle of the frame. The Alternator fires the left barrel first, then the right, with each charging handle reciprocating at the same time. Other notable aspects of the weapon includes the purely horizontal recoil and the floating dot reflex sight.&lt;br /&gt;
&lt;br /&gt;
Concept art of the weapon depicts it with the stock extended (it stays permanently folded during gameplay, folding flush against the rear of the weapon). It lacks many things that make it a normal SMG, like a usable stock or a ergonomic frame, however the compact size lends itself to one-handed use, paired with a melee weapon. The Hatchet name comes from its devastating performance in CQB, but the heavy recoil and low ergonomics prevent use outside of roughly 25 metres, meaning it is likely intended to be used as a last ditch personal defence weapon in dire situations, such as the death of the Pilot's Titan.&lt;br /&gt;
&lt;br /&gt;
Recoiling barrels are real, as seen with the [[Barrett M82]] and other .50 caliber rifles, and the Alternator was likely designed with recoiling barrels in order to reduce recoil, given the weapon's diminutive size. Double-barrelled weapons also exist, the most common type being double-barrel shotguns, but double-barrelled weapons that feed from a single magazine do not exist (the closest thing would be the [[Arsenal Firearms AF2011-A1|AF2011-A1]], which cheats by gluing two magazines together and calling it one magazine). &lt;br /&gt;
&lt;br /&gt;
[[File:AltTF2.jpg|thumb|none|500px|The Alternator in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
The &amp;quot;C.A.R. SMG&amp;quot; (which stands for &amp;quot;Combat Advanced Rounds&amp;quot;) returns from ''Titanfall'' and is unlocked at level 1. The weapon has been updated from the previous game, with a new stock conjoined to the pistol grip. The angled magazine is similar to the &amp;quot;R-201&amp;quot; and its derivatives, and also bears a resemblance to the [[KRISS Vector]]. The ambidextrous charging handle is the same design as the R-201, drawing more parallels between the two weapons. In-universe, the CAR is manufactured by &amp;quot;Wonyeon Defence,&amp;quot; not &amp;quot;Lastimosa Armory&amp;quot; like the R-201.&lt;br /&gt;
&lt;br /&gt;
The CAR's magazine holds 30 rounds, increasing to 36 with the &amp;quot;Extra Ammo&amp;quot; modification. Unlike the successor in ''Apex Legends,'' the weapon cannot take full advantage of its design and switch ammo types on the fly. &lt;br /&gt;
[[File:CarTF2.jpg|thumb|500px|none|The CAR in the menu. The irondot sights are missing for some reason.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R97&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Volt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:VoltTF2.jpg|thumb|none|500px|The Volt SMG in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;EVA-8&amp;quot; returns from Titanfall 1, with a slightly different name, suffixed with &amp;quot;Auto&amp;quot; instead of &amp;quot;Shotgun&amp;quot;. The weapon is different visually but stays the same performance wise, firing in semi-auto and cocked with a pump handle, which, combined with the magazine tube underneath the barrel, implies the EVA is a modular shotgun. The large drum only holds 8 shells (compared to ''TF1's'' 6), which, as the marking on the weapon indicate it is a 12 gauge, is a very under-loaded drum. Underneath the 12 gauge markings are more markings indicating the &amp;quot;EVA&amp;quot; can use both standard 2.75mm or 3mm Magnum shells. Other weapon markings include a HK-style pictogram fire selector, with the options of single-shot or semi-auto (represented, curiously, by two bullets as opposed to one, which would logically imply a 2 round burst mode the weapon does not actually have), and the serial number of &amp;quot;1979527&amp;quot;. All of these markings appear on the ''TF1'' version of the weapon in the same places.&lt;br /&gt;
&lt;br /&gt;
Other differences from ''TF1'' includes the folding stock, inspired by the Defiance M4 stock, which replaces the collapsible stock. Smaller changes includes the rails on top being more flush with the receiver and the lack of top-mounted rails, the square trigger guard instead of the uncomfortable angled one from ''TF1'', the shorter barrel and longer magazine tube and the angle of the drum magazine. Finally, the weapon has been updated with ammo-counting rear sights, like most of the weapons in ''Titanfall 2''.&lt;br /&gt;
&lt;br /&gt;
As for real-world inspiration, the EVA-8 again appears to be mostly inspired by the Chinese [[QBS-09]] shotgun, with more inspiration from tactical-rail equipped [[Saiga-12]] or [[Fostech Origin-12]] shotguns, which also lent the weapon its detachable magazine functionality. The magwell appears to be inspired by prototype AK-12 based shotguns, albeit shorter. Curiously, the drum magazine looks too short to reach all the way to the chamber when inside the shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon is still pumped when drawing it and when reloading from empty, despite the presence of a left-side charging handle. This might indicate some sort of in-universe mechanism to use the weapon as a pump-action for low-pressure rounds, much like the [[SPAS-12]] in real-life, however in-game it is always semi-auto.&lt;br /&gt;
&lt;br /&gt;
The acronym &amp;quot;EVA&amp;quot; stands for &amp;quot;Extra Vehicular Activity&amp;quot;, as the weapon is designed for use in both &amp;quot;conventional and exo-atmospheric conditions&amp;quot; (i.e. on a planet or in the vacuum of space).&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|none|500px| QBS-09 - 12 gauge. The main inspiration for the &amp;quot;EVA-8&amp;quot;.]]&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|500px|AK-12/76 - 12 gauge. Image used to compare the magwells.]]&lt;br /&gt;
[[File:Eva8TF2.jpg|thumb|none|500px|The EVA-8 Auto in the menu. Note the name of the weapon marked on the side of the handguard.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1901 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MastiffTF2.jpg|thumb|none|500px|The Mastiff in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
The &amp;quot;SA-3 Mozambique&amp;quot; is a new weapon to the series. It is a triple-barrelled energy shotgun pistol, firing three separate energy projectiles from its three offset barrels. The weapon fires three projectiles at once, a much lower projectile count than a traditional shotgun. However, the weapon is clearly designed specifically in-line with a real-world shooting technique - the Mozambique Drill, also known informally as the &amp;quot;two to the body, one to the head.&amp;quot; The middle barrel is higher than the two on the side, seemingly so that it is more likely to hit the head, while the side barrels hit the chest. &lt;br /&gt;
&lt;br /&gt;
As the weapon fires energy projectiles, the projectiles have a very long range and travel without drop for a significant distance, making it fairly accurate for a video-game shotgun at range. However, they travel slower than traditional ammunition, which somewhat hinders its effectiveness at range. The projectiles are similar in appearance to the projectiles of the &amp;quot;Mastiff&amp;quot; shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon feeds from an en-bloc clip that stores 6 shots, with three batteries that line up with the three barrels. The reload is achieved by the front section of the weapon detaching from the main body and extending forwards, in order to allow the en-bloc clip to eject upwards with a sideways flick from the wrist. A new clip is inserted, followed by the front section of the weapon retracting and locking back into place. The tan sections of the weapon open up while firing, presumably to vent excess heat from the weapon. The &amp;quot;Extra Ammo&amp;quot; mod increases the number of shots to X. Interestingly, the weapon can also attach a suppressor, as it used to be classed as a pistol.&lt;br /&gt;
&lt;br /&gt;
Prior to the Tricks and Treats update in October 2017, the Mozambique was a sidearm rather than a primary weapon, and only had a capacity of 4. The update also increased rate of fire and made the weapon fully automatic.&lt;br /&gt;
&lt;br /&gt;
An unusable fire selector above the trigger is set to full-auto, with markings for semi-automatic fire and safe. The acronym &amp;quot;SA-3&amp;quot; is marked onto the receiver, although its meaning is unknown. The weapon is manufactured in-universe by Altamirano Armory.&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiqueTF2.jpg|thumb|none|500px|The Mozambique in the menu. Note the unused button in front of the trigger, which appears to be a magazine release.]]&lt;br /&gt;
[[File:MozambiquefrontTF2.jpg|thumb|none|500px|A view of the three barrels.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G2A5 Battle Rifle&amp;quot;===&lt;br /&gt;
The &amp;quot;G2A5&amp;quot; is the next iteration of the &amp;quot;G2A4&amp;quot; from the first ''Titanfall.'' It remains based on the [[M14]] in a JAE-100 G3 or ProMag Archangel chassis, although there are some changes in design, including a general shift in style from the angular A4 to the smoother A5. The rail does not extend fully over the charging handle and ejection port, like in ''TF1,'' although the ambidextrous charging handle remains. A tiny unusable bipod is folded up underneath the barrel, which looks too short to reach the ground when deployed, unless it extends when folded out. The muzzle brake is smaller, with less noticeable holes.&lt;br /&gt;
&lt;br /&gt;
The weapon fires a powerful &amp;quot;6.19x97mm&amp;quot; round from a 14 round magazine (X with the &amp;quot;Extra Ammo&amp;quot; modification).&lt;br /&gt;
&lt;br /&gt;
In-universe, it is manufactured by Lastimosa Armoury, the markings appearing below the rear sight, where the &amp;quot;Springfield Armoury&amp;quot; markings would appear on a real M14 rifle. More markings on the receiver and magazine include &amp;quot;G2 series&amp;quot; and &amp;quot;G2A4.&amp;quot; It is unlocked at level 35.&lt;br /&gt;
[[File:M1A JAE-100.jpg|thumb|none|500px|M1A with JAE-100 G3 stock - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
The &amp;quot;Hemlok BF-R&amp;quot; returns from the first ''Titanfall'' with a completely redesigned appearance. The [[AR-15]] forward assist and the [[G3]]-esque magazines are gone from the first version of the rifle, meaning the rifle no longer bears any details from real-world weapons. The Irondot sight is still a stylised Magpul MBUS. The weapon fires 3 round bursts from a X magazine, which increases to X with the &amp;quot;Extra Ammo&amp;quot; modification. Enemy IMC grunts use the &amp;quot;Hemlok&amp;quot; in the campaign.&lt;br /&gt;
&lt;br /&gt;
Notes from Respawn artist Robb Shoberg state that the original design of the &amp;quot;Hemlok&amp;quot; in ''Titanfall 2'' eventually became the &amp;quot;Devotion&amp;quot; LMG, which is reinforced by the &amp;quot;Hemlok's&amp;quot; file name - &amp;quot;LMG_Hemlok.&amp;quot; This, along with some visual similarities and the &amp;quot;HEMLOK.MKII&amp;quot; marking on the &amp;quot;Devotion,&amp;quot; may suggest that the &amp;quot;Devotion&amp;quot; is part of the same weapon family as the &amp;quot;Hemlok&amp;quot; and the &amp;quot;Volt&amp;quot; SMG, which bears a close resemblance to the concept &amp;quot;Hemlok&amp;quot; rifle. However, this is weakened by the fact that the &amp;quot;Hemlok&amp;quot; is not an energy weapon, and ended up becoming visually different from both the original concept art and the two energy weapons which were based off that concept art.&lt;br /&gt;
&lt;br /&gt;
Later concept art depicted a design very similar to the final design seen in the game, and the weapon is referred to as the &amp;quot;M1A3 Hemlok BF-R&amp;quot; in this artwork. It also describes the weapons onboard CPU, which controls the burst fire mode. While not possible in-game, it is apparently pssible to reconfigure the rifle to fire bursts of however many rounds the user wishes, including a single X burst to empty the magazine with one trigger pull. This was seen in the first ''Titanfall'' with the &amp;quot;Starburst&amp;quot; modification, which does not return for ''TF2.''&lt;br /&gt;
&lt;br /&gt;
In-universe, it is manufactured by &amp;quot;Woneyon Defense,&amp;quot; a departure from the manufacturer of &amp;quot;TW Ordnance&amp;quot; from the first game, which helps explain the complete redesign. The &amp;quot;BF-R&amp;quot; acronym could stand for &amp;quot;Burst Fire Rifle.&amp;quot; It is unlocked at level 13.&lt;br /&gt;
[[File:HemlokTF2.jpg|thumb|none|500px|The Hemlok BF-R in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-101C Carbine&amp;quot;===&lt;br /&gt;
The &amp;quot;R-101C Carbine&amp;quot; returns from ''Titanfall'' in the &amp;quot;Colony Reborn&amp;quot; update. It features a few small visual changes, most notable in the design of the stock and the new Magpul foregrip. The weapon is still inspired by the [[FN SCAR-L]] and [[Bushmaster ACR]] in the receiver, and features a reciprocating charging handle similar to the SCAR. Additionally, the now-iconic slanted magwell is similar to the [[KRISS Vector]]. In gameplay, the &amp;quot;R-101&amp;quot; is equipped with an &amp;quot;Advanced Optical Gunsight (AOG)&amp;quot; by default, while the ''TF1'' version had Irondot sights. The weapon still features a 24 round magazine, which increases to 30 with the &amp;quot;Extra Ammo&amp;quot; mod. It is reported to fire 8.19mm rounds with tungsten penetrators in a copper jacket and a polymer cartridge.&lt;br /&gt;
&lt;br /&gt;
The equip animation depicts the rifle's sliding collapsible forend and barrel. It is manufactured by Lastimosa Armory in-universe, and replaced the &amp;quot;G2A4&amp;quot; in IMC service, before being replaced itself with the updated &amp;quot;R-201.&amp;quot;&lt;br /&gt;
[[File:SCAR-L CQC.jpg|thumb|500px|none|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|none|500px|Bushmaster ACR with adjustable folding stock, tri-rail handguard, Magpul MBUS sights, and a PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|500px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
[[File:R101TF2.jpg|thumb|500px|none|The R-101C in the menu. Note the lack of the default scope, which in gameplay is permanently equipped, and a similar ejection cover to the [[M249 SAW]].]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-201 Carbine&amp;quot;===&lt;br /&gt;
The &amp;quot;R-201 Carbine,&amp;quot; or simply &amp;quot;R-201,&amp;quot; is one of the most common weapons in the game, found in both IMC and Militia hands. The design bears some resemblance to the [[FN SCAR-L]] most notably the position of the reciprocating charging handle and the stock, the ejection port cover remains similar to the one found on the [[M249 SAW]] and it sports an angled magwell similar to the [[KRISS Vector]]. The weapon is sleeker than the previous R-101 design, and sports a grey finish instead. The R-201 has a new Irondot sight that has a triangular shape. Like the old R-101, it has a collapsible sliding forend and barrel, which is deployed when initially equipping the rifle. The Magpul foregrip has been replaced by a handstop.&lt;br /&gt;
&lt;br /&gt;
The weapon holds 24 rounds of &amp;quot;8.19mm&amp;quot; ammunition, increasing to 30 with the &amp;quot;Extra Ammo&amp;quot; modification. In the campaign, it holds 32 instead.&lt;br /&gt;
&lt;br /&gt;
The R-201 bears close resemblance to both the &amp;quot;R-97 CN&amp;quot; SMG and the &amp;quot;D-101 Longbow&amp;quot; sniper rifle, as in the first ''Titanfall,'' the R-series of rifles was originally meant to be a hyper-modular design, able to switch parts quickly. That idea was dropped, but the effect can still be seen in the design of the two aforementioned weapons, as they are all very similar to one another.&lt;br /&gt;
&lt;br /&gt;
Concept art and markings on the rifle refers to the weapon as the &amp;quot;R-201 Special Operations Assault Rifle (SOAR),&amp;quot; a similar acronym to the FN SCAR it takes some design cues from. In-universe, it is manufactured by Lastimosa Armouries. &lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|450px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;V-47 Flatline&amp;quot;=== &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;V-47 Flatline&amp;quot; is based on the [[AK-47|AK-47/AKM]], with some influence from the prototype Soviet [[TKB-408]], including the bullpup layout. It also bears some resemblance to the AKM from the movie ''[[Elysium]]'', with the device above the barrel looking rather similar to the sighting device seen on the Elysium AKM. The regular AKM handguard is visible (albeit rather morphed) and the barrel is coming out from where the gas tube usually is, which is now above the handguard. The magazine appears to be a Tapco Kalashnikov 7.62x39mm magazine, which holds X or Y rounds.&lt;br /&gt;
&lt;br /&gt;
In the singleplayer, the weapon is used by both IMC and Militia soldiers, with one given to the player at the end of the first mission, which is retained for the beginning of the second mission. It has very strong horizontal recoil (hence the name) and a collapsible frame, presumably intended as a futuristic way to make the rifle more compact for vehicle storage. Due to the weapon's power, enemies flinch much more than other assault rifles when shot at, on a similar level to machine guns or sniper rifles. In universe, it is manufactured by Woneyon Defence.&lt;br /&gt;
 &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:TKB-408.jpg|thumb|none|450px|TKB-408 - 7.62x39mm]]&lt;br /&gt;
[[File:FlatlineTF2.jpg|thumb|none|500px|The V-47 Flatline in the menu. Note the large, shiny AKM-esque muzzle break and wooden handguard and stock, a peculiar choice for an advanced sci-fi weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;D-2 Double Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:2takeTF2.jpg|thumb|none|500px|The Double Take in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber-AP&amp;quot;===&lt;br /&gt;
The &amp;quot;Kraber-AP&amp;quot; appears as a powerful, bolt-action armour-piercing/anti-material rifle, equipped by default with a 6x scope. The magazine and bolt design is based on the [[Mechem NTW-20]], with a stock based on competition rifles and a thumbhole grip similar to [[Accuracy International]] rifles. It is stated to fire 14.5x114mm rounds, which the NTW-20 can be chambered for and it uses 4 or 6 round magazines, if one selects the extra ammo modification.&lt;br /&gt;
&lt;br /&gt;
It is the most powerful non-explosive infantry weapon in the game, able to take down human targets in one shot and it has the rare Ricochet modification available, which causes bullets to bounce off surfaces. However, despite its name and huge caliber, it fails to pierce Titan armour without hitting the weak spots, which are usually the cockpit glass. The name Kraber comes from Respawn Entertainment's audio lead for Titanfall, Erik Kraber.&lt;br /&gt;
&lt;br /&gt;
[[File:NTW-20 with bipod.jpg|thumb|none|400px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:KraberTF2.jpg|thumb|500px|none|The Kraber sniper in the menu. Note the missing muzzle break - the weapon is so long it doesn't all fit in the menu screen.]]&lt;br /&gt;
[[File:KrabersideTF2.jpg|thumb|500px|none|The other side of the Kraber, with muzzle brake visible.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;Spitfire MK2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR&amp;quot; is another new entry into the series. It is an energy light machine gun, firing balls of red plasma in full-auto. These projectiles fire very fast, but travel slowly compared to regular bullets, requiring shots to be led at even mid-range. Enemies hit by the plasma balls will have red energy swirling around them for a few minutes, and they explode when killed, as if hit by an explosive.&lt;br /&gt;
&lt;br /&gt;
The design features a &amp;quot;cyclic particle accelerator&amp;quot; that generates the plasma ammunition via a &amp;quot;small oscillating field generator&amp;quot;. This can be seen spinning while the weapon is idle, encased in see-through plastic inside the receiver. When firing, it spins faster, and some sort of vent hatch opens in front of the particle accelerator to disperse excess heat from the accelerator. Once 35 shots have been fired, the weapon has overheated and the top receiver splits off from the bottom, exposing the accelerator. A, possibly melted, component in the accelerator mechanism must be replaced, along with a battery pack of some sort in the rear, in order to continue firing. The usual ammo counter now displays how close the weapon is to overheating, instead of showing the exact number of shots left in the magazine, displaying an orange caution sign when nearing overheating, and beeping rapidly while displaying a red &amp;quot;DNGR&amp;quot; warning message when it gets too close. If the player stops firing before all 35 rounds have been fired, the weapon takes a few seconds to cool down, ready to fire another 35 shots after it has done so.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;L-STAR&amp;quot; stands for Lastimosa Armoury Assault Rifle, taking the first three letters of the acronym from LaStimosa and the last two from Assault Rifle. &amp;quot;Lastimosa Armoury&amp;quot; is the fictional company that manufacturers the &amp;quot;L-STAR&amp;quot; in-universe. When the L-STAR is amped with a burn card, the word &amp;quot;AMPED&amp;quot; is displayed on the ammo counter. &lt;br /&gt;
&lt;br /&gt;
In development, the weapon was called the &amp;quot;ASW,&amp;quot; which stood for Advanced Scattering Weapon, and it was to be a submachine gun. The description of the concept weapon explains how the cyclic particle accelerator works, as well as showing the battery pack in the stock. It also depicted the weapon as having a collapsed state for storage, like the &amp;quot;R-201&amp;quot; or &amp;quot;V-47 Flatline,&amp;quot; but this is never depicted in-game.&lt;br /&gt;
[[File:LstarTF2.jpg|thumb|none|500px|The L-STAR in the menu. Note the cheek pad on the stock and the armoury number &amp;quot;9211&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;X-55 Devotion&amp;quot;===&lt;br /&gt;
The &amp;quot;X-55 Devotion&amp;quot; is a new energy light machine gun that increases its rate of fire over time. The weapon has few design inspirations from real weapons, but the stock appears similar to the fixed stock of the [[Bushmaster ACR]], and the holes in the forend bear resemblance to the [[Knight's Armament Stoner LMG|KAC Stoner LMG]]. An unusable bipod is present, along with a carry handle. The name is most likely derived from the idea of the shooter needing to be &amp;quot;devoted&amp;quot; to holding down the trigger to use the weapon most effectively.&lt;br /&gt;
&lt;br /&gt;
The Devotion fires blue energy projectiles from a 55 round battery, increasing to X with the &amp;quot;Extra Ammo&amp;quot; mod. The battery design is the same as the &amp;quot;Spitfire's&amp;quot; drum magazine.&lt;br /&gt;
&lt;br /&gt;
Notes from Respawn artist Robb Shoberg state that the original design of the &amp;quot;Hemlok&amp;quot; in Titanfall 2 eventually became the &amp;quot;Devotion&amp;quot; LMG. This, along with some visual similarities and the &amp;quot;HEMLOK.MKII&amp;quot; marking on the &amp;quot;Devotion,&amp;quot; may suggest that the &amp;quot;Devotion&amp;quot; is part of the same weapon family as the &amp;quot;Hemlok&amp;quot; and the &amp;quot;Volt&amp;quot; SMG, which bears a close resemblance to the concept &amp;quot;Hemlok&amp;quot; rifle. As the manufacturers of the &amp;quot;Devotion&amp;quot; and the &amp;quot;Volt&amp;quot; are unknown, it could be made by &amp;quot;Wonyeon Defence,&amp;quot; the same company that made the &amp;quot;Hemlok&amp;quot; in-universe. However, this is weakened by the fact that the &amp;quot;Hemlok&amp;quot; is not an energy weapon, and ended up becoming visually different from both the original concept art and the two energy weapons which were based off that concept art.&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights, and PMAG magazine - 5.56x45mm NATO. Image used to show the stock.]]&lt;br /&gt;
[[File:KAC LMG.jpg|thumb|none|450px|KAC Stoner LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[File:DevotionTF2.jpg|thumb|none|500px|The Devotion in the menu.]]&lt;br /&gt;
[[File:TF2DevoConcept.jpg|thumb|none|800px|Concept art of the-then Hemlok BF-R, with a 30 round 5.56mm PMAG. The Devotion's design is clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Archer Heavy Rocket&amp;quot;===&lt;br /&gt;
The Archer is a man-portable fire-and-forget anti-Titan missile launcher, bearing a slight resemblance to the [[FGM-172 SRAW]], whilst the rear end piece resembles the [[FGM-148 Javelin]]. The weapon has a similar reloading system to the [[Mk 153 SMAW]], where the missile is housed in the rear of the weapon and is reloaded by detaching the housing and replacing it with a pre-packaged missile and housing (concept art depicts this clearly). Also like the SMAW, it has grips underneath the launcher, but instead of a bipod it has a curved buttstock. The colour scheme is similar to the SRAW, with a green body and a yellow band. However, unlike all of the previous launchers mentioned, the Archer is much shorter and wider, and features a thin flip-out CLU (Command Launch Unit), which displays what the missile is locking on to. Additionally, concept art showcases the weapon fitted with a scope, which is not possible with the Archer in-game.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Archer is lock-on only, while Jack Cooper in the campaign can dumb-fire it, compensating for the fact that he never fights anything more dangerous than a Reaper without BT. It is also used in a kind of mortar or top-attack role by Mortar Spectres in Frontier Defence, similar to the Javelin's top-attack mode. &lt;br /&gt;
&lt;br /&gt;
Despite being an anti-Titan weapon, it can still lock on to, and destroy, Crow and Goblin dropships, heavy turrets and Reapers.&lt;br /&gt;
[[File:ArcherTF2.jpg|thumb|500px|none|The Archer Heavy Rocket in the menu. Note the cover on the end of the launcher, similar to a camera shutter.]]&lt;br /&gt;
[[File:TF2Archerconcept.jpg|thumb|500px|none|Concept art of the Archer, showcasing the SMAW-esque missile reloading and the scope, unusable in gameplay.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ChargeTF2.jpg|thumb|500px|none|The Charge Rifle in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EM-4 Cold War&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EPG-1&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:EpgTF2.jpg|thumb|none|500px|The EPG-1 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;LG-97 Thunderbolt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ThundersideTF2.jpg|thumb|none|500px|The side of the Thunderbolt in the menu.]]&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;MGL Magnetic Grenade Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MglTF2.jpg|thumb|none|500px|The MGL in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-6P Softball&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sidewinder AT-SMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:SmrTF2.jpg|thumb|none|500px|The Sidewinder SMR in the menu.]]&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Arc Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Electric Smoke Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Firestar&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gravity Star&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Satchel Charge&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Titan Weapons==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;40mm Tracker Cannon&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Leadwall&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Plasma Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Predator Cannon&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Quad Rocket&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Splitter Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;T-203 Thermite Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XO16A2 Chaingun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
=Apex Legends=&lt;br /&gt;
&lt;br /&gt;
Apex Legends is a free-to-play science-fiction first-person shooter battle royale video game developed by Respawn Entertainment and published by Electronic Arts. The game was announced on February 3, 2019, and unveiled and released for free on the following day.&lt;br /&gt;
&lt;br /&gt;
The game is a part of the Titanfall universe, taking place 18 years after the events of Titanfall 2.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Apex Legends}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Apex Legends features more attachment and modification options than the previous two Titanfall games, with players able to use stocks, magazines, scopes, barrel stabilisers, shotgun bolts and &amp;quot;hop-up&amp;quot; attachments. These alter the performance of the weapon significantly, giving weapons more customisation than ever before, however they do not visually alter the weapons they are attached to, except for barrel stabilisers and optics.&lt;br /&gt;
&lt;br /&gt;
===Attachments===&lt;br /&gt;
* Barrel Stabiliser - this attachments reduces recoil climb and spread. It resembles an Osprey pistol suppressor. The gold rarity used to hide muzzle flash, but it was removed from the game in Season 8. However, fully-kitted weapons still featured it until Season 11, when it was fully removed.&lt;br /&gt;
* Stock - the stock reduces ADS time, weapon switch speed and reload speed. Two types exist -  a standard stock, and a sniper stock for marksmen and sniper rifles. Neither of the models used to depict the attachment are based on any of the weapons in the game. &lt;br /&gt;
* Shotgun Bolt - these increase rate of fire for shotguns.&lt;br /&gt;
* Extended Magazines - these increase the magazine size. The gold rarity automatically reloads weapons if stowed for more than 5 seconds.&lt;br /&gt;
&lt;br /&gt;
====Optics==== &lt;br /&gt;
* 1x Holo &amp;quot;Classic&amp;quot; - based on the &amp;quot;HCOG (Holographic Combat Optical Gunsight)&amp;quot; from ''Titanfall 1,'' with less magnification.&lt;br /&gt;
* 1x Holo - based on the Holosight from both previous games, with less magnification.&lt;br /&gt;
* 1x Digital Threat - based on the &amp;quot;Threat Scope&amp;quot; from ''Titanfall 2,'' which drew influence from the EOTech design. It features an augmented reality overlay that highlights enemies with a red outline, even through smoke.&lt;br /&gt;
* 2x HCOG &amp;quot;Bruiser&amp;quot; - based on the &amp;quot;HCOG&amp;quot; from ''Titanfall 2.''&lt;br /&gt;
* 1x-2x Variable Holo - a new scope, capable of switching from 1x to 2x. The reticle is similar to an EOTech reticle, with the 2x reticle gaining distance markings below the main circle.&lt;br /&gt;
* 3x HCOG &amp;quot;Ranger&amp;quot; - based on the &amp;quot;HCOG Ranger&amp;quot; from ''Titanfall 2.''&lt;br /&gt;
* 2x-4x Variable AOG (Advanced Optical Gunsight) - a new scope, taking its name from the AOG scope from the to previous games.&lt;br /&gt;
* 6x Sniper - a new design for ''Apex Legends''&lt;br /&gt;
* 4x-8x Variable Sniper - another new design.&lt;br /&gt;
* 4x-10x Digital Sniper Threat - a new design, taking the AR overlay from the 1x Digital Threat and applying it to a variable zoom sniper scope. Only found in care packages.&lt;br /&gt;
&lt;br /&gt;
Additionally the &amp;quot;Kraber&amp;quot; has its own proprietary 6x-10x scope, which cannot be replaced.&lt;br /&gt;
&lt;br /&gt;
====Hop-Ups====&lt;br /&gt;
Hop-Ups are attachments that alter the way a weapon functions, usually in drastic ways. They are depicted as small electronic components. How these small components alter the weapons behaviour so drastically is not explained, and in some cases they achieve implausible feats, such as adding ammo to magazines that have a set size.&lt;br /&gt;
* Anvil Receiver - switch to semi-auto on the &amp;quot;R-301&amp;quot; and &amp;quot;VK-47 Flatline&amp;quot; for a higher damage shot, which uses two rounds instead of 1. It also decreases rate of fire. How this attachments works is unexplained, but the presence of only one tracer eliminates the possibility of it being a hyperburst mode, like the [[AN-94]]. It could be Duplex ammo, like the [[Colt ACR]], which would explain why two rounds are fired, but only one tracer is present in the air.&lt;br /&gt;
* Boosted Loader - allows faster reloads when the magazine is nearly empty, and adds a small amount to the weapon's magazine. Available for the &amp;quot;Wingman&amp;quot; and the &amp;quot;Hemlok.&amp;quot;&lt;br /&gt;
* Deadeye's Tempo - speeds up follow-up shots if timed correctly, for the &amp;quot;Bocek&amp;quot; and &amp;quot;Sentinel.&amp;quot;&lt;br /&gt;
* Disruptor Rounds - increased damage against shields for the &amp;quot;Alternator&amp;quot; and &amp;quot;RE-45 Auto.&amp;quot; Only present in S2, but the hop-up was built into the care package version of the &amp;quot;Alternator.&amp;quot;&lt;br /&gt;
* Double tap Trigger - adds a two-round burst mode to the &amp;quot;EVA-8&amp;quot; and the &amp;quot;G7 Scout.&amp;quot; Removed in S8, but built into the care package version of the &amp;quot;G7 Scout.&amp;quot;&lt;br /&gt;
* Dual Shell - reloads two rounds at once. Valid for the &amp;quot;Mastiff&amp;quot; and the &amp;quot;30-30 Repeater.&amp;quot;&lt;br /&gt;
* Hammerpoint Rounds - deals more damage to unshielded enemies. Only present in S2 (for the &amp;quot;P2020&amp;quot; and &amp;quot;Mozambique&amp;quot;) and S12 (for the &amp;quot;RE-45,&amp;quot; as well as the two previous sidearms).&lt;br /&gt;
* Kinetic Feeder - added in S12, this hop-up draws ammo from the inventory and adds it to the weapons loaded magazine while sliding. It also speeds up the choke when sliding. Only available for the &amp;quot;Peacekeeper&amp;quot; and the &amp;quot;Triple-Take,&amp;quot; both energy weapons, which helps explain the otherwise-unbelievable magazine top-up property of the hop-up.&lt;br /&gt;
* Precision Choke - removed in S6 as the functionality of the hop-up was made part of the two weapons it was available for - the &amp;quot;Peacekeeper&amp;quot; and the &amp;quot;Triple Take.&amp;quot; The choke greatly reduced the weapon's spread at range, with three stages to charge up while ADS.&lt;br /&gt;
* Quickdraw Holster - Removed in S10, this reduced swap speed, ADS speed and hip-fire spread for the &amp;quot;Wingman&amp;quot; and the &amp;quot;RE-45 Auto.&amp;quot;&lt;br /&gt;
* Selectfire Receiver - Removed in S7, this hop-up allowed the &amp;quot;Prowler PDW&amp;quot; to fire in full-auto, and allowed the &amp;quot;HAVOC&amp;quot; to fire a single hit-scan laser.&lt;br /&gt;
* Shatter Caps - splits the weapon's arrow or round into a shotgun pattern. Available for the &amp;quot;Bocek&amp;quot; and &amp;quot;30-30 Repeater.&amp;quot;&lt;br /&gt;
* Skullpiercer Rifling - Increased the headshot multipler for the &amp;quot;Wingman&amp;quot; and the &amp;quot;Longbow.&amp;quot; Removed in S9.&lt;br /&gt;
* Turbocharger - Eliminates weapon charge up time (&amp;quot;HAVOC&amp;quot;) or increases rate of fire quicker, so the maximum is reacher faster (&amp;quot;Devotion&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
Two special hop-ups are also available:&lt;br /&gt;
* Graffiti Mod - Available for the &amp;quot;Spitfire&amp;quot; during the &amp;quot;Always Be Closing Evolved&amp;quot; event in S5, this hop-up increased mag size, decreased reload time and added paint-loaded rounds to the weapon, with one of three colours picked at random - green, purple or yellow.&lt;br /&gt;
* Splatter Rounds - found on fully-kitted weapons from the &amp;quot;Rampart's Big Maude&amp;quot; POI on the World's Edge map. Decreases reload time and adds paint-loaded rounds, with random colours.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
The &amp;quot;Wingman&amp;quot; returns from ''Titanfall 2'' and it uses heavy ammo, indicating it most likely fires .357 or .44 Magnum, or some futuristic variant thereof. The weapon is the same model from ''TF2'' (the &amp;quot;B3&amp;quot;), keeping the [[Chiappa Rhino]] influence, as well as retaining the hexagonal futuristic gas-sealed cylinder that is reloaded as if it were a detachable magazine. The weapon has extended magazines which increase by 1 round each level, increasing up to 9 rounds. The &amp;quot;Wingman&amp;quot; can also take a hop-up, called &amp;quot;Boosted Loader&amp;quot; - it increases the capacity by 2 on top of the extended magazine capacity (if one is equipped) and decreases reload time if the magazine is close to depleted. The weapon is manufactured by &amp;quot;Brockhaurd Manufacturing&amp;quot; in-universe.&lt;br /&gt;
&lt;br /&gt;
One of the weapon's cosmetic models used for legendary skins such as the &amp;quot;Death Ray&amp;quot; skin is inspired by classic depictions of ray gun pistols. Another legendary model, used on the &amp;quot;Precision Caliber&amp;quot; and &amp;quot;Attention to Detail&amp;quot; skins, is the same model seen in Pathfinder's Story from the Outlands, where it is referred to as a &amp;quot;.50 caliber Rampart&amp;quot;, the nickname for any weapon created by the character Rampart in-universe. The one in the animation is specifically the &amp;quot;Precision Caliber&amp;quot; version.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2020&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator A-2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
The &amp;quot;CAR&amp;quot; (which stands for &amp;quot;Combat Advanced Rounds&amp;quot;) returns from ''Titanfall 2'' and was added in Season 11. The weapon is virtually the same as the ''TF2'' version of the weapon, except for the new ability to switch ammo types on the fly, from heavy (the default ammo type the weapon spawns with) to light ammo. Weirdly, this has no effect on the weapon's performance, despite the name and different ammo type indicating it is chambered for a different cartridge type after switching. The weapon can use both heavy and light extended magazines, increasing the base capacity of 20 up to 27 in increments of 2, except for the final level which increases by 3 rounds.&lt;br /&gt;
&lt;br /&gt;
Visual changes includes the new stock, a different folding foregrip and a colour scheme change from white to grey. The weapon is no longer manufactured by Woneyon Defence, instead it is made by Siwhan Industries.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-99 SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Prowler Burst PDW&amp;quot;===&lt;br /&gt;
The &amp;quot;Prowler PDW&amp;quot; is a select-fire submachine gun visually inspired by the [[Magpul PDR-C]] and [[FN P90]], with a charging handle that looks and functions very similarity to the [[G36]]'s charging handle. The weapon features an ammo counter, like most weapons in the game. Unusually for a submachine gun, the Prowler defaults to 5 round bursts, but can switch to full-auto (previously this was only available with the Selectfire Receiver hop-up, but the ability is now built into the weapon).&lt;br /&gt;
&lt;br /&gt;
Perhaps drawing some influence from the P90's 5.7x28mm AP rounds, it is the only SMG that uses heavy ammo, firing from a 20 round magazine. This increases in increments of 5 until it hits the max of 35 if extended magazines are equipped. From November 4th 2020, the Prowler was a care package-exclusive weapon, equipped with a 1x Digital Threat scope, but it was removed on August 3rd 2021 and included amongst the ground loot pool. &lt;br /&gt;
&lt;br /&gt;
The weapon is named after the alien megafauna featured in the Titanfall universe, which were introduced into Apex Legends as an AI enemy in Season 11 on the &amp;quot;Storm Point&amp;quot; map. The designer of the weapon, Ryan Lastimosa, also states he was inspired by the arms from Seburo, a weapons manufacturer in the anime ''[[Ghost in the Shell (disambiguation)|Ghost in the Shell]].'' In universe, it is manufactured by Lastimosa Armouries.&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Volt SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Peacekeeper&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1904 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
The &amp;quot;SA-3 Mozambique&amp;quot; shotgun pistol returns from ''Titanfall 2.'' The weapon functions the same as it did in ''TF2,'' retaining its spread of 3 shots in a triangle and full-auto capabilities, and the weapon also appears virtually unchanged visually. The weapon is classed as a shotgun, despite firing energy projectiles. &lt;br /&gt;
&lt;br /&gt;
When the weapon launched alongside the game, it only had a capacity of 3 shots, less than the pre-patch ''TF2'' Mozambique. However, the Season 6 update increased the ''Apex'' Mozambique's capacity to 4, matching the old ''TF2'' version. A second change came with Season 9, where the capacity was increased again to 6.&lt;br /&gt;
&lt;br /&gt;
The weapon features a new reload animation for an empty reload, where the player will flick the en-bloc clip out via a sharp downward thrust of the hand, rather than a sideways motion.&lt;br /&gt;
&lt;br /&gt;
Attachment options include sights up to 2x, including the 1x Digital Threat, shotgun bolts and one hop-up, Hammerpoint Rounds. Hammerpoints were present from S2 to S9, and were reintroduced in S12. Interestingly, when requesting optics for the Mozambique, your Legend's voicelines will request optics for a pistol rather than a shotgun.&lt;br /&gt;
&lt;br /&gt;
An April Fool's version of the Mozambique exists, only spawning on April 1st. The weapon features higher damage, 9 shots and a higher rate of fire. The exact statistic varied from year to year.&lt;br /&gt;
&lt;br /&gt;
Some markings from ''TF2'' are present, namely the &amp;quot;SA-3&amp;quot; on the receiver. However, the fire selector is absent. The Mozanbique is still manufactured in-universe by Altamirano Armory.&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;30-30 Repeater&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G7 Scout Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;HAVOC Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-301 Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;VK-47 Flatline&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-2 Triple Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber .50-Cal&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sentinel ESR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;M600 Spitfire&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR EMG&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR EMG&amp;quot; was added in Season 2, returning from ''Titanfall 2''. It fires &amp;quot;energy ammo&amp;quot; and pulls directly from the inventory. With careful trigger control, one can fire an entire inventory worth of ammunition without the weapon ever overheating. The weapon can use all types of attachments, including up to 4x scopes, and features no hop-ups. As the weapon does not have a typical magazine, the &amp;quot;Extended Magazine&amp;quot; attachment instead increases the time before the weapon overheats, from 20 to 26 shots, in increments of 2. Rampart's &amp;quot;Modded Loader&amp;quot; passive increases the base mag size to 23, with the &amp;quot;Extended Magazine&amp;quot; attachment increasing this to 26, then 28 and 30 shots.&lt;br /&gt;
&lt;br /&gt;
The weapon functions the same as the &amp;quot;L-STAR&amp;quot; in ''TF2'' following a patch in Season 4, however before that point it had a set magazine size, rather than an unlimited pool of ammo. This magazine held 40 shots and overheated at around 21-22 shots. It required reloading as well as replacing the overheated parts inside the weapon when in use. In development the magazine held 60 rounds.&lt;br /&gt;
&lt;br /&gt;
Before the Season 4 rework, it was a Supply Drop weapon, however it became a floor-loot weapon from Season 4 onwards.&lt;br /&gt;
&lt;br /&gt;
Visually, the design has not altered much, save for a slimmer handguard, a redesigned grip and a small bipod at the front, to be used more effectively as a machine gun. The bipod has no effect on gameplay and the weapon still features high per-shot recoil.&lt;br /&gt;
&lt;br /&gt;
The new &amp;quot;L-STAR EMG&amp;quot; acronym stands for '''L'''a'''ST'''imosa '''AR'''moury '''E'''nergy '''M'''achine '''G'''un, despite the weapon now being manufactured by &amp;quot;Woneyon Interstellar&amp;quot; in-universe. The &amp;quot;L-STAR's&amp;quot; battery pack is used as the model for the &amp;quot;Extended Energy Magazine,&amp;quot; despite it not being a magazine. This model was in the game before the &amp;quot;L-STAR,&amp;quot; however the &amp;quot;L-STAR&amp;quot; appeared in the background of the lobby during the preseason. This indicates the developers had included the &amp;quot;L-STAR&amp;quot; among the weapon roster in development, but removed it and added it in later.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Rampage LMG&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;X-55 Devotion MK.3&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Arc Star&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Thermite Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bocek Compound Bow&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Unturned=&lt;br /&gt;
&lt;br /&gt;
'''''Unturned''''' is a zombie survival game developed and published by Smartly Dressed Studios on 7 June, 2017 for PC, and 12 Nov, 2020 for consoles. &lt;br /&gt;
&lt;br /&gt;
{{VG Title|Unturned}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The weapons in Unturned are one of four grades: Civilian, Police, Ranger or Military. Civilian-grade weapons are usually weak but common, being found in houses or farms. Police-grade weapons are slightly better, found at police stations. Ranger-grade weapons are equivalent to Military-grade weapons. Most maps have very few locations where Ranger-grade weapons spawn in, but on Russia they are very common, due to the majority of them being Russian weapons found in military bases. Finally, military-grade weapons are found at military bases on most maps, except Russia, where they can be found in a few obscure locations.&lt;br /&gt;
&lt;br /&gt;
Airdrops can spawn nearly every gun, including ones that usually would not appear on the map, which means players can use the Colt Canada C8 Carbine in maps other than Prince Edwards Islands if they get it in an airdrop (as the &amp;quot;Maplestrike&amp;quot; only spawns in PEI, a map set in Canada).&lt;br /&gt;
&lt;br /&gt;
Attachments include various optics, laser pointers, flashlights, rangefinders, suppressors, extended barrels, extended magazines, alternate ammo types and various grips.&lt;br /&gt;
&lt;br /&gt;
Guns can be repaired with bits of scrap metal and a blowtorch, as firing them causes their quality to decrease, leading to a decrease in weapon performance. &lt;br /&gt;
&lt;br /&gt;
Due to the low detail of the models in ''Unturned'', it is difficult to pinpoint which version of a weapon the in game gun is based on. For example, the Beretta 96 has many variants, the most common being the FS model, but the &amp;quot;Avenger&amp;quot; is simply listed under Beretta 96, as you cannot tell which version of the 96 it is based on.&lt;br /&gt;
&lt;br /&gt;
Note: Only official weapons created by the developer of the game and/or featured in the official maps (PEI, Washington, Yukon, Germany, Russia) are on this page. Any weapons that came with a limited-time featured Steam workshop map will not be included on this page (example: France, Ireland, Hawaii, Greece).&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 96===&lt;br /&gt;
The [[Beretta 96]] appears as the &amp;quot;Avenger&amp;quot;. It has green illuminated sights and fires Low Caliber Military ammunition. The weapon is meant to be the Beretta M9, evidenced by it only being found at military bases, but it only holds 13 rounds. The Beretta 92 series does not have a 13 round magazine, only the .40 S&amp;amp;W Beretta 96 does.&lt;br /&gt;
&lt;br /&gt;
It inaccurately spawns at military bases on the Germany and Prince Edward Islands maps. Neither country's military uses the Beretta 96 or M9 - Germany's service pistol is the [[Heckler &amp;amp; Koch P8]] and Canada's is the [[Browning Hi-Power]]. However, it correctly spawns at military locations in the Washington map.&lt;br /&gt;
[[File:96FS.jpg|thumb|none|400px|Beretta 96FS - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911===&lt;br /&gt;
The [[Colt M1911]] appears, called the &amp;quot;1911&amp;quot;, firing Low Caliber Civilian ammo. It was previously called the &amp;quot;Colt&amp;quot; and the &amp;quot;Oakbear&amp;quot;.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Colt Python===&lt;br /&gt;
The [[Colt Python]] appears as the &amp;quot;Ace&amp;quot;, firing Low Caliber Civilian ammo. It has red illuminated iron sights. The Ace can accept the Makeshift Muffler attachment, which is inaccurate, as the Python cannot be suppressed in real life.&lt;br /&gt;
&lt;br /&gt;
A special version of the Ace can be obtained after completing a quest on the Russia map, from the Doc Ernie NPC. It has an 8x scope, which normally cannot be attached to the revolver in game.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|400px|none|Colt Python with 6&amp;quot; Barrel and nickel finish and 3rd generation grip- .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
===IMI/Magnum Research Desert Eagle Mark XIX===&lt;br /&gt;
A [[Desert Eagle]] Mark XIX appears as the &amp;quot;Desert Falcon&amp;quot;. However, it was called the Desert Eagle when it was first added to the game. Is uses High Caliber Military ammo in game, despite not being a service pistol of any military. It also has the same green illuminated iron sights of the Beretta 96.&lt;br /&gt;
&lt;br /&gt;
A special gold-plated version of the Desert Eagle can be obtained after completing a quest on the Hawaii map, from the Major Ekho NPC. It has a vertical grip, a flashlight and a &amp;quot;Military Muzzle&amp;quot; attachment, which appears to be some sort of extended barrel. Another special &amp;quot;Desert Falcon&amp;quot; is available to players of the Gold edition of the game, with golden iron sights and gold plating.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
The [[Glock 17]] with an olive drab frame appears as the &amp;quot;Cobra&amp;quot;, standing in for the Glock 18. It is fully automatic in game, despite lacking the fire selector of a real Glock 18. It is considered a police weapon and it uses Low Caliber Civilian ammo. The &amp;quot;Cobra&amp;quot; has the ability to use 20 or 40 round box magazines, the latter of which is fictional.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the Austrian EKO Cobra counter-terrorist unit, who requested a full-auto version of the Glock 17 to be produced, resulting in the Glock 18.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) with 19-round magazine, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Luger P08===&lt;br /&gt;
The [[Luger P08]] appears, simply called &amp;quot;Luger&amp;quot;. The magazine incorrectly holds 9 rounds instead of the real Luger's 8. It spawns in civilian locations on the Germany map and uses Low Caliber Civilian ammo.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 (dated 1917) - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The [[Makarov PM]] appears as the &amp;quot;Kryzkarek&amp;quot;, with a longer barrel compared to the real pistol. It has a 12 round magazine  from the PMM, which, unlike every other Ranger weapon, uses Low Caliber Civilian ammunition, to reflect the rather weak characteristics of the 9x18mm Makarov round. However, it oddly deals high damage, more than other pistols that fire the Low Grade Civilian ammo.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===TEC-9 Mini===&lt;br /&gt;
The [[TEC-9]] Mini appears as the &amp;quot;Teklowvka&amp;quot;. It holds 15 rounds in what appears to be a 20 round magazine, which is not a magazine size available to the real TEC-9. It uses Low Caliber Ranger ammo and is stated to be Swedish in the weapon description. This is half correct, as the TEC-9 was developed by the American subsidiary of Interdynamic, called Intratec.&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
Every submachine gun except the UMP45 and the MP40 is classed as a carbine in game.&lt;br /&gt;
&lt;br /&gt;
===FN P90 TR===&lt;br /&gt;
The [[FN P90 TR]] appears as the &amp;quot;Peacemaker&amp;quot;, firing Low Caliber Military ammo. The weapon spawns in military bases on the Washington and Germany maps, as well as the American Spy Base on the Russia map.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the law enforcement troops seen in ''[[The Hunger Games: Catching Fire]]'', who are called &amp;quot;Peacekeepers&amp;quot; and use P90's as their primary weapon.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears as the &amp;quot;Viper&amp;quot;, firing Low Caliber Civilian ammo from fictional 25 round magazines. It has a slightly shorter stock and barrel compared to the real MP5, with the barrel resembling a MP5K-sized &amp;quot;tropical&amp;quot; wide handguard. The length of barrel that extends out from the end of the handguard is also slightly longer compared to the real MP5. The &amp;quot;Viper&amp;quot; is found at a variety of police and military locations, most notably the Scorpion-7 research laboratories, which implies its status as a standard-issue SMG for the organisation.&lt;br /&gt;
&lt;br /&gt;
The name may be a reference to the Stalker [[S.T.A.L.K.E.R.: Shadow of Chernobyl|video]] [[S.T.A.L.K.E.R.: Clear Sky|games]], where the MP5 is called the &amp;quot;Viper 5&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 (Navy trigger group) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Empire&amp;quot;. It is only found in military locations in Germany and in airdrops. Oddly, it holds 27 rounds instead of the real weapons 25, and it fires Low Caliber Military ammo. The &amp;quot;Empire&amp;quot; correctly has semi-auto, full-auto and 3 round burst modes, the only official gun in the game with this ability. The &amp;quot;Empire&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the MP40).&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The [[KRISS Vector]] appears as the &amp;quot;Scalar&amp;quot;, firing Low Caliber Military ammo from 30 round magazines, which implies the weapon is based on the .45 ACP version. The weapon has a blue lower receiver and buttplate. The &amp;quot;Scalar&amp;quot; appears in Coalition locations on the Germany map, on the Coalition aircraft carrier, called the ''Liberator'', and in airdrops. The blue colour, which matches the Coalition's colour scheme, and the appearance on the ''Liberator'' implies the &amp;quot;Scalar&amp;quot; is a standard-issue Coalition weapon.&lt;br /&gt;
&lt;br /&gt;
The name is a play on the Vector name, and its mathematical origin. The term &amp;quot;scalar&amp;quot; is used to define a vector space, with a &amp;quot;vector&amp;quot; being described by multiple scalars.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
===Mini Uzi===&lt;br /&gt;
The [[Mini Uzi]] appears as the &amp;quot;Bulldog&amp;quot;, firing Low Caliber Ranger ammo. It is modelled with 32 round magazines, but they hold 45 rounds, which is not a real magazine option for the Uzi. It is correctly identified as Israeli, and fires with a closed-bolt, which is incorrect. The weapon can be found at some Ranger locations in the Germany map and at military locations on the Russia map, despite Russia not using the Uzi in any form in its any of its military forces.&lt;br /&gt;
[[Image:Imi-mini-uzi.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] appears as the &amp;quot;Maschinengewehr&amp;quot;, with wood furniture. Maschinengewehr&amp;quot; translates to machine gun, while the MP40 is a submachine gun (&amp;quot;machinenpistole&amp;quot; in German). When the weapon was first added, it was called MP40, but this was quickly changed. It fires Low Caliber Ranger ammo. In game, it is a very rare Ranger weapon, only spawning in airdrops and some Ranger locations on the Germany map. The &amp;quot;Maschinengewehr&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the UMP-45).&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
The [[PP-19 Bizon-2]] appears as the &amp;quot;Yuri&amp;quot;, firing Low Caliber Ranger ammo from 64 round helical magazines, implying it is chambered in 9x18 Makarov. The rear sights are mounted much further back than the real weapon. It can be found in Ranger locations on the PEI, Washington and Germany maps, and in Military locations in the Russia map.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] appears as the &amp;quot;Calling Card&amp;quot;, firing Low Caliber Ranger ammo from its 71 round drum. As the name suggests, the weapon is found at the Krovi Estate in the Russia map, which was owned by the mafia before the zombie virus hit Russia. It can also be found in airdrops. &lt;br /&gt;
&lt;br /&gt;
A calling card is an object criminals leave behind at the scene of a crime to taunt the police.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===AA-12 CQB===&lt;br /&gt;
The [[AA-12]] CQB appears as the &amp;quot;Devil's Bane&amp;quot;, with a light grey appearance. The weapon has a 21 shell drum magazine - one shell larger than the real drum magazine. It can only be found in police locations on the Germany map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|400px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Double Barrel Shotgun===&lt;br /&gt;
A [[Double Barrel Shotgun]] appears as the &amp;quot;Masterkey&amp;quot;. The real [[Masterkey]] is an underbarrel pump-action, not a double barrel. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be found in farms and campgrounds in the PEI, Washington and Russia maps.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg‎|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge. Visually similar to the &amp;quot;Masterkey&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Sawed Off Double Barrel Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barrel Shotgun]] appears to be a sawn off version of the &amp;quot;Masterkey&amp;quot;, called the &amp;quot;Sawed-off&amp;quot;. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be crafted by using a saw on the &amp;quot;Masterkey&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Sawed-off&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Quadbarrel&amp;quot;====&lt;br /&gt;
A variant of the [[Sawed-Off Double Barrel Shotgun]] appears as the &amp;quot;Quadbarrel&amp;quot;, which can only be crafted on the Russia map, due to it needing a blueprint obtained by completing a quest. It has 4 barrels side-by-side, which somehow allows the shotgun to hold 8 shells. You cannot fire all 8 shells at once, they are fired individually. Unlike the &amp;quot;Sawed-off&amp;quot; it is based off, the &amp;quot;Quadbarrel&amp;quot; is uses 12 gauge shells. &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Quadbarrel&amp;quot;, minus the extra barrels.]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
The [[Mossberg 500]] appears as the &amp;quot;Bluntforce&amp;quot;, with a black synthetic stock and an 8 round tube magazine. It is a police shotgun, found in police stations on every map except Russia.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===MTs255===&lt;br /&gt;
A sawn-off [[MTs255]] appears as the &amp;quot;Determinater&amp;quot;, incorrectly stated to be an American shotgun and incorrectly holding 8 shells in a 6 shell cylinder. It is chambered in 12 gauge shells, and can only be found in the prison and under the mountain in the Germany map, or in airdrops.&lt;br /&gt;
[[Image:Mts255-sawnoff.jpg|thumb|none|401px|Sawn-off MTs255 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Saiga-12K===&lt;br /&gt;
The [[Saiga-12K]] appears as the &amp;quot;Vonya&amp;quot;, with a raised rib sight and a skeleton stock. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. It uses a fictional 7 shell magazine, the real Saiga-12 does not have this option. The shotgun is semi-auto, but prior to version 3.19.0.0, the weapon was full auto. The &amp;quot;Vonya&amp;quot; spawns at police locations in the Russia map, or in airdrops in the PEI and Washington maps.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K with raised sight rib - 12 gauge]]&lt;br /&gt;
[[File:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
Ranger magazines and Military magazines appear as the default magazine for many rifles &amp;amp; carbines. The Military magazine is based on STANAG 30 round magazines, while the Ranger magazines are fictional 35 round magazines that can somehow fit into both AKs, G36C and AUGs.&lt;br /&gt;
&lt;br /&gt;
===AAC Honey Badger===&lt;br /&gt;
The [[AAC Honey Badger]] appears as the &amp;quot;PDW&amp;quot;, despite the real weapon being a carbine. Interestingly it appears to have a combination of the stock from the [[Heckler &amp;amp; Koch HK416C|HK416C]] and the standard stock, with a very short buffer tube from the HK416C. It fires Low Caliber Military ammo from 30 round Military magazines. It appears on every map, either spawning after completing a horde beacon, killing a Mega Zombie, finding an airdrop or in military locations on the Germany. Washington and Russia maps.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO. Image used to show the short stock and buffer tube.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] appears as the &amp;quot;Zubeknakov&amp;quot;, firing Low Caliber Ranger ammo from the 35 round Ranger magazines. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. The weapon can be identified as an AKM by the angle of the stock - it is very straight, unlike the AK-47's stock, which is angled downwards. The handguard is the same as the AS Val, albeit brown wood instead of black polymer.&lt;br /&gt;
&lt;br /&gt;
Oddly, the weapon deals less damage than weapons chambered in 5.56x45mm NATO, like the C8 Carbine seen below. This may imply it is chambered in 5.45x39mm, which has less stopping power than 5.56x45mm NATO, however the high recoil of the &amp;quot;Zubeknakov&amp;quot; and the curvature of the magazine implies the usage of 7.62x39mm.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm. Image used to show the different handguard design similar to the handguard of the &amp;quot;Zubeknakov&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Canada C8 Carbine===&lt;br /&gt;
The [[Colt Canada C8 Carbine]] appears as the &amp;quot;Maplestrike&amp;quot;, incorrectly referred to as an assault rifle. It fires Low Caliber Military ammunition and can only be found at military locations on the PEI map, which is set in Canada, or in airdrops. The name is a reference to the maple leaf on the Canadian flag.&lt;br /&gt;
[[File:C8a1.jpg|thumb|none|400px|Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[Colt M16A4]] appears as the &amp;quot;Eaglefire&amp;quot;, a reference to the national bird of America. It fires Low Caliber Military ammo in 3 round bursts and has a Magpul CTR stock and flip-up front and rear sights. The barrel appears to between the length of the M16 and M4 barrels, bearing an appearance very similar to the FN-manufactured M16 rifles It used to be called the &amp;quot;AR32&amp;quot;, firing fully automatic, which would have made it an [[M16A3]].&lt;br /&gt;
&lt;br /&gt;
The weapon is implied to be a civilian AR-15, as it is found in civilian gun stores in the Washington map, but it usage of Military ammo and Military magazines, the 3 round burst setting and the chance to spawn at the American Spy Base in the Russia map make it clear it is meant to be the military burst-fire M16A4, rather than the civilian semi-auto AR-15. Albeit illegal in most circumstances, the real AR-15 can be converted to allow for a 3-round burst.&lt;br /&gt;
[[File:FN M16A4.jpg|thumb|none|450px|FN-manufactured M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BDR153G.jpg|thumb|none|450px|F-1 Firearms BDR-15-3G - 5.56x45mm NATO. Image used to show the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;Fusilaut&amp;quot;, a a portmanteau of the French words &amp;quot;fusillade&amp;quot; and &amp;quot;fusil d'assault&amp;quot;, meaning &amp;quot;a series of shots in succession&amp;quot; and &amp;quot;assault rifle&amp;quot; respectively. It fires in 3 round bursts from both Ranger and Military magazines, both of which hold different numbers of rounds compared to the real F1's 25 round straight magazine. The ability to use 30 round STANAG Military magazines is incorrect, as the weapon does not have the magwell of the G2. It is chambered in Low Caliber Ranger ammunition, and can be found in military locations in the Germany and Russia maps, despite neither of these countries using the FAMAS rifle in any of their military forces, as well as in airdrops.&lt;br /&gt;
[[File:FAMAS-F1.jpg|thumb|none|450px|FAMAS F1 with the rifle grenade support ring pushed to mid barrel - 5.56x45mm]]&lt;br /&gt;
[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back, for reference - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;Heartbreaker&amp;quot;, firing Low Caliber Military ammo. It can rarely spawn at military locations in the Washington map, implying the NAVY SEALS were garrisoned in Washington prior to the virus outbreak, as well as at military locations in the Germany map, as part of the special spawn group, due to its use by GSG 9 and SEK. It can also be found in airdrops.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;Nightraider&amp;quot;, firing Low Caliber Ranger ammo. As it is a Ranger weapon, the default magazine is the 35 round Ranger, however it is interchangeable with Military magazines. The weapon can be found at military locations in the Germany and Russia map, despite it not being used by the Russian military in real life. It can also be found in airdrops.&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1891/30===&lt;br /&gt;
The [[Mosin Nagant Rifle#Mosin Nagant M1891/30|Mosin Nagant M1891/30]] appears as the &amp;quot;Schofield&amp;quot;, named after the developer's social studies teacher, who said in a livestream that he wanted a weapon named after him. It fires Low Caliber Civilian ammo from generic &amp;quot;Rifle Clips&amp;quot;. The weapon was incorrectly called a French battle rifle before a patch changed this to a Russian battle rifle, which is still incorrect as the Mosin has none of the characteristics of a battle rifle. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Schofield&amp;quot; can be found at farms and campsites on the PEI and Washington maps, and in gun stores on the Germany and Russia maps.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 10/22===&lt;br /&gt;
The &amp;quot;Sportshot&amp;quot; rifle appears to be based on the [[Ruger 10/22]], however it has an extended magazine far larger than the .22 LR magazines used in the real gun, which still holds 10 rounds of Low Caliber Civilian ammo. However, the damage model of the rifle implies it is chambered in .22 LR, as it deals less damage than any other bullet weapon in the game. It does more damage against animals than players. The description states it is a target rifle, a reference to its high usage in marksmanship competitions. The weapon can be found at campsites, farms and gun stores on every map except Yukon, where it can only be found at campgrounds.&lt;br /&gt;
&lt;br /&gt;
A special &amp;quot;April Fools&amp;quot; variant of the &amp;quot;Sportshot&amp;quot; was added for the 1st April, 2016. It fired miniature rockets that dealt more damage than the base &amp;quot;Sportshot&amp;quot; in 10 round bursts, meaning the magazine would be emptied with one burst. It was removed the following day.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
===Ruger Gunsite Scout===&lt;br /&gt;
The &amp;quot;Hawkhound&amp;quot; rifle appears to be based on the [[Ruger_M77#Ruger_M77_Gunsite|Ruger M77 Gunsite]], however it is semi-auto instead of bolt-action, it feeds from a fictional 8 round magazine, it has wood furniture and stock and it is referred to as Canadian in game, while Ruger is an American company. The rifle fires Low Caliber Civilian ammo, which is meant to be either 5.56x45mm or 7.62x51mm NATO, judging by the decently high player damage of the weapon. The &amp;quot;Hawkhound&amp;quot; can be found at farms and campgrounds in the 3 North American maps - PEI, Washington and Yukon.&lt;br /&gt;
[[File:Ruger Gunsite.jpg|thumb|none|450px|Ruger M77 Gunsite scout rifle - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Makeshift Rifle&amp;quot;====&lt;br /&gt;
The &amp;quot;Makeshift Rifle&amp;quot; appears to have the same overall appearance as the &amp;quot;Hawkhound&amp;quot;, however it is bolt-action instead of semi auto, making it resemble a [[Ruger M77]] Hawkeye. It also has the exact same damage model as the &amp;quot;Hawkhound&amp;quot;, further supporting the idea that the two weapons are part of the same family. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt. The body of the rifle can be made out of birch, maple or pine wood, which is held together, rather alarmingly, by bits of duct tape and rope. &lt;br /&gt;
[[File:RugerHawkeye.jpg|thumb|none|450px|Ruger M77 Hawkeye Compact - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 553===&lt;br /&gt;
The [[SIG SG 553]] appears as the &amp;quot;Swissgewehr&amp;quot; (literally &amp;quot;Swiss Rifle&amp;quot;), firing Low Caliber Military ammo from a unique opaque 20 round &amp;quot;Swissgewehr&amp;quot; magazine. The weapon is able to use any other Military magazine alongside its unique 20 rounder, despite the SG 553 not being able to use STANAG or AK magazines in real life. Like the SG 551, it has 3 rectangular vent holes in its green handguard, but these are at the bottom rather than the top. The &amp;quot;Swissgewehr&amp;quot; only spawns at police locations in the Germany map and in airdrops.&lt;br /&gt;
[[File:SG 553 LB.jpg|thumb|none|400px|SIG SG 553 LB (Long Barrel) - 5.56x45mm]]&lt;br /&gt;
[[File:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The [[Steyr AUG A1]] appears as the &amp;quot;Augewehr&amp;quot;, which is based on the acronym AUG (&amp;quot;Armee Universal Gewehr&amp;quot;). The weapon fires Low Caliber Ranger ammo and is fitted with a 4x Swavorski scope by default, although this can be removed and replaced with other optical attachments. Note that this scope has a higher zoom than the real AUG A1 scope, which is a 1.5x zoom. The &amp;quot;Augewehr&amp;quot; can use both Ranger and Military magazines, although as a Ranger weapon, it spawns with 35 round Ranger magazines. Interestingly, it has a short carbine barrel instead of a full-length barrel. It spawns in military locations on the Germany and Russia maps, as well as in airdrops.&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|450px|none|Steyr AUG A1 carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
The original [[Barrett M82]] appears as the &amp;quot;Grizzly&amp;quot;, with the muzzle break of the M82A1. It fires High Caliber Military ammo from a 5 round magazine instead of the real rifle's 10. Respecting the power of its cartridge, the .50 BMG, it has the highest player damage of any weapon in the game, save for the &amp;quot;Shadowstalker&amp;quot; railguns. It can be found in military locations in the Germany and Washington maps, as a reward from Horde Beacons and in airdrops in the PEI and Russia maps.&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===C14 Timberwolf===&lt;br /&gt;
The [[C14 Timberwolf]] appears as the &amp;quot;Timberwolf&amp;quot;, with a black chassis and a slightly shorter barrel. After the 3.0.9.0 update, the magazine capacity was reduced from the incorrect 8 rounds to the still incorrect 6 rounds, and the 20x scope that the weapon spawned with was replaced with iron sights. As expected, it uses High Caliber Military ammo. It can be found in military locations on the PEI map, or in airdrops on the Washington and Russia maps.&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|450px|PGW C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Cheyenne Tactical M200 Intervention===&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] appears as the &amp;quot;Ekho&amp;quot;. It is incorrectly called a Russian sniper rifle and &amp;quot;Ekho&amp;quot; is the transliteration of the Russian word for &amp;quot;echo&amp;quot;. It uses a 7 round magazine firing High Caliber Military ammo. The magazine well is on the left side of the receiver, rather than underneath it like the real weapon. The &amp;quot;Ekho&amp;quot; also has a much shorter barrel than the real rifle. It can be found in military locations in the Russia map, as a reward from Horde Beacons and in airdrops.&lt;br /&gt;
&lt;br /&gt;
The name, magazine well position and spawn locations imply the Intervention is a Russian weapon in-universe.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 Intervention - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===M39 Enhanced Marksman Rifle===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] appears as the &amp;quot;Sabretooth&amp;quot;, with a tan chassis. The weapon is chambered in Low Caliber Military ammunition - most sniper rifles use High Caliber ammunition. The &amp;quot;Sabretooth&amp;quot; is classified as a &amp;quot;Sharpshooter Rifle&amp;quot; alongside the &amp;quot;Snayperskya&amp;quot;, which also uses Low Caliber ammo.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sabretooth&amp;quot; spawns at military locations in the Washington map, and at the American Spy Base in the Russia map.&lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as the &amp;quot;Snayperskya&amp;quot;, which is what the &amp;quot;S&amp;quot; in SVD stands for - it translates as &amp;quot;sniper&amp;quot;. The weapon has a fictional 7 round magazine and it fires Low Caliber Ranger ammo, like the &amp;quot;Sabretooth&amp;quot;. Also like the &amp;quot;Sabretooth&amp;quot;, it is classified as a &amp;quot;shartshooter rifle&amp;quot;. The rifle has a similar stock design to the synthetic stock used on newer SVDs, however it is still made out of wood. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Snayperskya&amp;quot; spawns in Ranger locations in the PEI and Washington maps, and in military locations in the Russia map.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]] appears as the &amp;quot;Matamorez&amp;quot;, incorrectly classed as an assault rifle (which would be the [[AS Val]]). It uses 17 or 36 round magazines, both of which are fictional. It fires High Caliber Ranger ammo, despite the real weapon being chambered in 9x39mm, which is roughly the same size as 7.62x39mm (which is more in line with the Low Caliber ammo in-game, which are seen on weapons firing intermediate rifle rounds).  Like the other AK-based weapons in game, the ironsights are incorrectly modelled on the receiver, rather than on the barrel. Additionally, the front sight is not on the suppressor, instead it is located where the rear sight would normally be. The handguard appears to be made of wood instead of polymer.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Matamorez&amp;quot; can spawn in Ranger locations in the PEI, Washington and Germany maps, in the nuclear missile silo in the Russia map and as a reward from Horde Beacons.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
A handheld [[M134 Minigun]] appears as the &amp;quot;Hell's Fury&amp;quot;. It operates with no power source and no ammo belt, instead it uses a 250 round &amp;quot;Hell's Fury&amp;quot; magazine, which is completely fictional and which fires both Low Caliber Ranger and Low Caliber Military ammo. The weapon has a &amp;quot;Chainsaw grip&amp;quot; and pistol grip, which are used by the player to hold the massive gun. The spool-up time is incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped, without the need to speed up the rotations before it fires. Brass ejects from the 1 o'clock position sending a stream of shells up and to the right. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. It is incorrectly stated to be Russian in origin.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hell's Fury&amp;quot; can be modified with the &amp;quot;Adaptive Chambering&amp;quot; attachment, which nonsensically increases the firerate to a ridiculous level. It can be found at military locations in the Germany map, at the Oil Rig and nuclear missile silo in the Russia map and as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''[[Predator]]''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M249===&lt;br /&gt;
The [[M249]] appears in game, with a very short barrel and a 150 round box belt. It fires High Caliber Military ammo, unlike the other machine guns Low Caliber ammo, although it originally used Low Caliber Military ammo as well. The &amp;quot;Dragonfang&amp;quot; can spawn at the American Spy Base in the Russia map, at military locations in the Washington and Germany maps and it can be one of the rewards from completing a Horde Beacon.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] appears as the &amp;quot;Nykorev&amp;quot;. It has a short barrel and a 200 round belt box, firing Low Caliber Ranger ammo. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nykorev&amp;quot; can be found at Ranger locations in the PEI, Germany and Washington maps, at the Oil Rig and nuclear missile silo in the Russia map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|450px|none|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] appears, simply called &amp;quot;Rocket Launcher&amp;quot;.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
A claymore that most closely resembles the [[M18A1 Claymore]] appears in game, found at military locations and able to be crafted with various items, none of which make much sense. Before a patch soon after it was added, the front read &amp;quot;Front Towards Enemy&amp;quot;. The claymore is a traditional video-game claymore, requiring no manual detonation to function.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===M26 Grenade===&lt;br /&gt;
A grenade that most closely resembles the [[M26 Hand Grenade]] appears in game, as the &amp;quot;Fragmentation Grenade&amp;quot;. It is found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Sticky Grenade&amp;quot;====&lt;br /&gt;
A grenade with an additional metal band appears as the &amp;quot;Sticky Grenade&amp;quot;, based on the model for the &amp;quot;Fragmentation Grenade&amp;quot; but recoloured tan. As expected, it sticks to surfaces before exploding, and can be found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===M83 Smoke Grenade===&lt;br /&gt;
The [[M83 Smoke Grenade]] appears in game, as the &amp;quot;Smoke Grenade&amp;quot;. The smoke can be one of many different colours; white, black, purple, green, orange, red, blue or yellow. It is found at military locations.&lt;br /&gt;
[[File:M83 Inert.jpg|thumb|none|200px|Inert M83 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Combat Bow===&lt;br /&gt;
Various combat bows, made of birch, maple or pine wood, appear in game.&lt;br /&gt;
&lt;br /&gt;
===Compound Bow===&lt;br /&gt;
A metal compound bow appears in game.&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
A crossbow with a green chassis appears in game, correctly firing bolts instead of arrows. It can be found at campsites and farms.&lt;br /&gt;
&lt;br /&gt;
===Fictional Railguns===&lt;br /&gt;
Two fictional railguns appear in game, called the &amp;quot;Shadowstalker&amp;quot; and the &amp;quot;Shadowstalker Mk. II&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; is fictional, however it highly resembles the &amp;quot;Rorsch Mk-1&amp;quot; from [[Battlefield 4]], with a larger scope and a larger hole in the stock. The &amp;quot;Shadowstalker&amp;quot; takes the railgun name very literally, firing an actual &amp;quot;rail&amp;quot;, which appears to be a very sharp pointed metal projectile, rather than the ferromagnetic projectile magnetically propelled via electromagnetic rails real railguns fire. When firing, the player pulls on a nonexistent bolt, due to the &amp;quot;Shadowstalker&amp;quot; reusing the same bolt pull animations as the bolt-action rifles in game. It has no bullet drop, unlike every other weapon in the game. The &amp;quot;rails&amp;quot; explode on impact.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; can be found in the Washington map at the crashed UFO, and at the firing range of the Washington Scorpion-7 laboratory. It is implied through letters that the crashed alien UFO supplied Scorpion-7 with the technology required to manufacutre prototype &amp;quot;railguns&amp;quot;, hence its spawn locations.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker&amp;quot;.]]&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua. Note the thumbhole stock - the &amp;quot;Shadowstalker&amp;quot; has a much larger hole in its stock.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker Mk. II&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; is an improved version of the original &amp;quot;Shadowstalker&amp;quot;, with a 20 round magazine inspired by the [[M1941 Johnson rifle]]'s magazine. It has a skeletal stock instead of the thumbhole-esque stock of the original &amp;quot;Shadowstalker&amp;quot;, and claw-like 'things' at the end of the &amp;quot;barrel&amp;quot;. The &amp;quot;barrel&amp;quot; also has bumps and ridges above it and a large handguard below the &amp;quot;barrel&amp;quot;, unlike the original.&lt;br /&gt;
&lt;br /&gt;
Instead of firing black &amp;quot;rails&amp;quot; like the original, it fires new red &amp;quot;rails&amp;quot;, which are unique to the magazine it spawns with, and cannot be found anywhere else in the game, meaning the magazine cannot be refilled. The Mk. II is the only non-cosmetic item in the game to have the red &amp;quot;Mythical&amp;quot; rarity. It is also the only gun in the game with a 0% chance of wear, meaning you never need to repair the gun in order to bring its quality up. The explosion radius of the Mk. II is larger than that of the original &amp;quot;Shadowstalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; can only be obtained from the Russia Mk. II puzzle, which involves many tasks around the map related to the lore of the Russia map. Said lore implies Scorpion-7 improved the &amp;quot;Shadowstalker&amp;quot; using soul crystal derived technology, which could explain the red colour of the &amp;quot;rails&amp;quot;.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker Mk. II&amp;quot;.]]&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06. Used to show the magazine design.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Finding Bigfoot=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17]] pistol. 10 round capacity. Fires &amp;quot;9mm ammo&amp;quot;.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Customised [[Remington Model 870]] shotgun named &amp;quot;R870&amp;quot;, with wood handguard, stock and ghost ring iron sights. 5 round tube modelled as 8 round magazine tube. Remington markings on the receiver.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|400px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|400px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge (credit to [[User:Predator20|Predator 20]]). Image used to show the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified bolt-action rifle==&lt;br /&gt;
Customised bolt-action rifle named &amp;quot;[[Remington Model 700|R700]]&amp;quot; rifle, with 5 round detachable magazine and a low magnification scope, along with wood chassis and a black plastic handguard. Fires &amp;quot;7.62mm ammo&amp;quot;.&lt;br /&gt;
[[File:Rem 700 cdl dm.jpg|thumb|none|400px|Remington Model 700 CDL DM with scope - .243 Winchester. Looks similar to the rifle in-game, sans handguard and short range scope.]]&lt;br /&gt;
&lt;br /&gt;
==Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Magnum]] appears in the game. It is known as the &amp;quot;AVM&amp;quot; and fires 7.62mm ammo like the [[Accuracy International Precision Marksman |Precision Marksman]].&lt;br /&gt;
[[Image:Accuracy International AWM.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Custom M4A1==&lt;br /&gt;
The &amp;quot;M4CL&amp;quot; is a customised [[M4A1]], with tan 4th Gen collapsible stock, STANAG magazine and rail covers and flip-up rear sight. Fires &amp;quot;5.56mm ammo&amp;quot; in full-auto from 25 round magazines, modelled after 30 round tan STANAGs. The rarest gun in the game, only obtainable through locked weapon crates.&lt;br /&gt;
[[File:TM M933 AEG with Tan furniture.jpg|thumb|none|400px|Tokyo Marui Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm (fake). Somewhat resembles the rifle in-game.]]&lt;br /&gt;
[[File:Bigfoot M4.jpg|thumb|none|600px|The rifle in the hands of one of the playable characters in the main menu.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
[[Orion Flare Gun]]. Fires &amp;quot;Signal Flares&amp;quot;.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1497053</id>
		<title>User:JackalUnderscore/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1497053"/>
		<updated>2022-04-21T14:50:34Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* &amp;quot;C.A.R. SMG&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Titanfall 2=&lt;br /&gt;
&lt;br /&gt;
'''''Titanfall 2''''' is a science-fiction first-person shooter video game and a sequel to [http://www.imfdb.org/wiki/User:AgentGumby/Sandbox Titanfall]. It was developed by Respawn Entertainment and was published by Electronic Arts on Xbox One, PlayStation 4 and Microsoft Windows on October 28, 2016. It was released on Steam on June 18, 2020. Unlike Titanfall, Titanfall 2 features a single-player campaign, where you play as Rifleman Jack Cooper, assigned as Acting Pilot to Vanguard-class Titan BT-7274.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Plot spoilers ahead. Proceed with caution.'''&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Titanfall 2}}&lt;br /&gt;
	&lt;br /&gt;
==Overview==&lt;br /&gt;
Titanfall 2 features more advanced weaponry compared to the original Titanfall, with many weapons returning in an upgraded form (e.g. the G2A4 has been upgraded to the G2A5). These weapons are slightly different cosmetically, but retain the same role in the game. Titanfall 2 also features more weapon customisation in the form of attachments and modifications. Attachments are scopes, while modifications include various abilities such as the ability to shoot while sprinting and quicker reloads. The extra ammo modification does not visually alter the magazine model, meaning all magazines somehow stay the same size with extra rounds in them.&lt;br /&gt;
&lt;br /&gt;
Artwork from the book ''The Art of Titanfall'' shows all bullets and grenades (from grenade launchers) used in the Titanfall universe are electronically primed, with electronic firing pins in the weapons instead of physical firing pins and primer inside the casing. Weapons in the game have blue trails to reflect this, and the sound design of most weapons includes an electronic noise when priming the bullet (easily heard on weapons such as the Alternator). The Amped Weapon boost seems to unlock the full potential of the electronic firing mechanism to deal more damage, creating slightly orange trails as the increased energy is almost too much for the heat sink directly behind the electronic firing pin to handle.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman Elite&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:WmaneliteTF2.jpg|thumb|none|500px|The B3 Wingman Elite in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2016&amp;quot;===&lt;br /&gt;
The &amp;quot;Hammond P2016&amp;quot; is the upgraded version of the &amp;quot;P2011&amp;quot; from the first game, with a similar appearance that is loosely based on the [[Springfield XD]] series of pistols as seen in its grip design, while the segmented slide and trigger guard resembles an Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-based pistol. Said segmented slide also has some cutouts on the forward-most section, which can't be a muzzle break because they aren't over the muzzle and it can't be a ported barrel because the cutouts aren't in the barrel, making them fairly useless. The pistol has an unusable LAM device mounted underneath the barrel, and has a 12 round magazine which increases to 16 with the extra ammo modification. The magazine itself features an extended baseplate, meaning the default magazine is probably a 10 rounder with a +2 extension. Other attachments include the unique pistol suppressor. Based on the markings on the ''Titanfall'' version of the pistol and assuming the updated P-series pistol keeps the same calibre, the weapon is chambered for .45 ACP rounds.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;P2016&amp;quot; comes from the year the game was released, 2016.&lt;br /&gt;
 &lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:P2016TF2.jpg|thumb|none|500px|The P2016 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;RE-45&amp;quot; machine pistol is visually similar to the [[Heckler &amp;amp; Koch P2000]] in the slide and grip, which is missing a hammer. The pistol has a Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-style muzzle brake, based on the shape of the segmented slide section. A competition G18-style flared magwell is present, loaded with either 20 or 25 round magazines. Attachments include the unique pistol suppressor and a red dot sight, which replaces the standard &amp;quot;irondot&amp;quot; sight (a floating red dot in-built sight). Judging by the name, it fires .45 caliber rounds, most likely .45 ACP.&lt;br /&gt;
&lt;br /&gt;
[[File:P2000_9.jpg|thumb|none|350px|Heckler &amp;amp; Koch P2000 with shaved hammer - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:Re45TF2.jpg|thumb|500px|none|The RE-45 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Smart Pisol MK6&amp;quot;===&lt;br /&gt;
The &amp;quot;Smart Pistol MK6&amp;quot; is a high-tech pistol which has the ability to lock on to multiple targets and fire homing bullets at them. It shares the [[Springfield XD]]-esque frame of the &amp;quot;P2016&amp;quot;, but has its own unique slide assembly, suppressor and underbarrel LAM device, which presumably allows for the bullets to lock on to enemies.&lt;br /&gt;
&lt;br /&gt;
Unlike the previous game, the &amp;quot;MK6&amp;quot; is not a primary or secondary weapon in multiplayer, instead the player can obtain it via a &amp;quot;Boost&amp;quot;, a one-use powerup activated at 60% Titan meter. As it is a &amp;quot;Boost&amp;quot; and not a proper weapon, there are no modifications for it. In the final level of the campaign, Cooper gains a unique Smart Pistol, with a green and orange paintjob (the same colour scheme that BT has) from BT's SERE kit (Survival, Evasion, Resistance and Escape). He wields it with a Harris stance in this mission, due to him holding BT's AI core in the left hand.&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator&amp;quot;===&lt;br /&gt;
The Alternator, also called the SP-14 Hatchet in concept art, is a new entry into the Titanfall universe. It is a confusing weapon, with two recoiling barrels and two ejection ports for the 10mm rounds it fires. These bullets are fed via 20 round magazines (25 with extended) which appears to be single-stack due to the length of the magazine and the size of the cartridges. The weapon has minimal room for the bolt, which instead appears to fully encircle the cartridge and eject spent shells upwards after firing, acting on a blow-forward principle to open the breech and eject spent cartridges. Due to there being no room for a traditional priming system, the rounds are electronically primed, which is reinforced by the weapon's sounds design. Finally, the weapon has two bolt handles, one on either side, located roughly in the middle of the frame. The Alternator fires the left barrel first, then the right, with each charging handle reciprocating at the same time. Other notable aspects of the weapon includes the purely horizontal recoil and the floating dot reflex sight.&lt;br /&gt;
&lt;br /&gt;
Concept art of the weapon depicts it with the stock extended (it stays permanently folded during gameplay, folding flush against the rear of the weapon). It lacks many things that make it a normal SMG, like a usable stock or a ergonomic frame, however the compact size lends itself to one-handed use, paired with a melee weapon. The Hatchet name comes from its devastating performance in CQB, but the heavy recoil and low ergonomics prevent use outside of roughly 25 metres, meaning it is likely intended to be used as a last ditch personal defence weapon in dire situations, such as the death of the Pilot's Titan.&lt;br /&gt;
&lt;br /&gt;
Recoiling barrels are real, as seen with the [[Barrett M82]] and other .50 caliber rifles, and the Alternator was likely designed with recoiling barrels in order to reduce recoil, given the weapon's diminutive size. Double-barrelled weapons also exist, the most common type being double-barrel shotguns, but double-barrelled weapons that feed from a single magazine do not exist (the closest thing would be the [[Arsenal Firearms AF2011-A1|AF2011-A1]], which cheats by gluing two magazines together and calling it one magazine). &lt;br /&gt;
&lt;br /&gt;
[[File:AltTF2.jpg|thumb|none|500px|The Alternator in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
The &amp;quot;C.A.R. SMG&amp;quot; (which stands for &amp;quot;Combat Advanced Rounds&amp;quot;) returns from ''Titanfall'' and is unlocked at level 1. The weapon has been updated from the previous game, with a new stock conjoined to the pistol grip. The angled magazine is similar to the &amp;quot;R-201&amp;quot; and its derivatives, and also bears a resemblance to the [[KRISS Vector]]. The ambidextrous charging handle is the same design as the R-201, drawing more parallels between the two weapons. In-universe, the CAR is manufactured by &amp;quot;Wonyeon Defence,&amp;quot; not &amp;quot;Lastimosa Armory&amp;quot; like the R-201.&lt;br /&gt;
&lt;br /&gt;
The CAR's magazine holds 30 rounds, increasing to 36 with the &amp;quot;Extra Ammo&amp;quot; modification. Unlike the successor in ''Apex Legends,'' the weapon cannot take full advantage of its design and switch ammo types on the fly. &lt;br /&gt;
[[File:CarTF2.jpg|thumb|500px|none|The CAR in the menu. The irondot sights are missing for some reason.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R97&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Volt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:VoltTF2.jpg|thumb|none|500px|The Volt SMG in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;EVA-8&amp;quot; returns from Titanfall 1, with a slightly different name, suffixed with &amp;quot;Auto&amp;quot; instead of &amp;quot;Shotgun&amp;quot;. The weapon is different visually but stays the same performance wise, firing in semi-auto and cocked with a pump handle, which, combined with the magazine tube underneath the barrel, implies the EVA is a modular shotgun. The large drum only holds 8 shells (compared to ''TF1's'' 6), which, as the marking on the weapon indicate it is a 12 gauge, is a very under-loaded drum. Underneath the 12 gauge markings are more markings indicating the &amp;quot;EVA&amp;quot; can use both standard 2.75mm or 3mm Magnum shells. Other weapon markings include a HK-style pictogram fire selector, with the options of single-shot or semi-auto (represented, curiously, by two bullets as opposed to one, which would logically imply a 2 round burst mode the weapon does not actually have), and the serial number of &amp;quot;1979527&amp;quot;. All of these markings appear on the ''TF1'' version of the weapon in the same places.&lt;br /&gt;
&lt;br /&gt;
Other differences from ''TF1'' includes the folding stock, inspired by the Defiance M4 stock, which replaces the collapsible stock. Smaller changes includes the rails on top being more flush with the receiver and the lack of top-mounted rails, the square trigger guard instead of the uncomfortable angled one from ''TF1'', the shorter barrel and longer magazine tube and the angle of the drum magazine. Finally, the weapon has been updated with ammo-counting rear sights, like most of the weapons in ''Titanfall 2''.&lt;br /&gt;
&lt;br /&gt;
As for real-world inspiration, the EVA-8 again appears to be mostly inspired by the Chinese [[QBS-09]] shotgun, with more inspiration from tactical-rail equipped [[Saiga-12]] or [[Fostech Origin-12]] shotguns, which also lent the weapon its detachable magazine functionality. The magwell appears to be inspired by prototype AK-12 based shotguns, albeit shorter. Curiously, the drum magazine looks too short to reach all the way to the chamber when inside the shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon is still pumped when drawing it and when reloading from empty, despite the presence of a left-side charging handle. This might indicate some sort of in-universe mechanism to use the weapon as a pump-action for low-pressure rounds, much like the [[SPAS-12]] in real-life, however in-game it is always semi-auto.&lt;br /&gt;
&lt;br /&gt;
The acronym &amp;quot;EVA&amp;quot; stands for &amp;quot;Extra Vehicular Activity&amp;quot;, as the weapon is designed for use in both &amp;quot;conventional and exo-atmospheric conditions&amp;quot; (i.e. on a planet or in the vacuum of space).&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|none|500px| QBS-09 - 12 gauge. The main inspiration for the &amp;quot;EVA-8&amp;quot;.]]&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|500px|AK-12/76 - 12 gauge. Image used to compare the magwells.]]&lt;br /&gt;
[[File:Eva8TF2.jpg|thumb|none|500px|The EVA-8 Auto in the menu. Note the name of the weapon marked on the side of the handguard.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1901 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MastiffTF2.jpg|thumb|none|500px|The Mastiff in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
The &amp;quot;SA-3 Mozambique&amp;quot; is a new weapon to the series. It is a triple-barrelled energy shotgun pistol, firing three separate energy projectiles from its three offset barrels. The weapon fires three projectiles at once, a much lower projectile count than a traditional shotgun. However, the weapon is clearly designed specifically in-line with a real-world shooting technique - the Mozambique Drill, also known informally as the &amp;quot;two to the body, one to the head.&amp;quot; The middle barrel is higher than the two on the side, seemingly so that it is more likely to hit the head, while the side barrels hit the chest. &lt;br /&gt;
&lt;br /&gt;
As the weapon fires energy projectiles, the projectiles have a very long range and travel without drop for a significant distance, making it fairly accurate for a video-game shotgun at range. However, they travel slower than traditional ammunition, which somewhat hinders its effectiveness at range. The projectiles are similar in appearance to the projectiles of the &amp;quot;Mastiff&amp;quot; shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon feeds from an en-bloc clip that stores 6 shots, with three batteries that line up with the three barrels. The reload is achieved by the front section of the weapon detaching from the main body and extending forwards, in order to allow the en-bloc clip to eject upwards with a sideways flick from the wrist. A new clip is inserted, followed by the front section of the weapon retracting and locking back into place. The tan sections of the weapon open up while firing, presumably to vent excess heat from the weapon. The &amp;quot;Extra Ammo&amp;quot; mod increases the number of shots to X. Interestingly, the weapon can also attach a suppressor, as it used to be classed as a pistol.&lt;br /&gt;
&lt;br /&gt;
Prior to the Tricks and Treats update in October 2017, the Mozambique was a sidearm rather than a primary weapon, and only had a capacity of 4. The update also increased rate of fire and made the weapon fully automatic.&lt;br /&gt;
&lt;br /&gt;
An unusable fire selector above the trigger is set to full-auto, with markings for semi-automatic fire and safe. The acronym &amp;quot;SA-3&amp;quot; is marked onto the receiver, although its meaning is unknown. The weapon is manufactured in-universe by Altamirano Armory.&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiqueTF2.jpg|thumb|none|500px|The Mozambique in the menu. Note the unused button in front of the trigger, which appears to be a magazine release.]]&lt;br /&gt;
[[File:MozambiquefrontTF2.jpg|thumb|none|500px|A view of the three barrels.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G2A5 Battle Rifle&amp;quot;===&lt;br /&gt;
The &amp;quot;G2A5&amp;quot; is the next iteration of the &amp;quot;G2A4&amp;quot; from the first ''Titanfall.'' It remains based on the [[M14]] in a JAE-100 G3 or ProMag Archangel chassis, although there are some changes in design, including a general shift in style from the angular A4 to the smoother A5. The rail does not extend fully over the charging handle and ejection port, like in ''TF1,'' although the ambidextrous charging handle remains. A tiny unusable bipod is folded up underneath the barrel, which looks too short to reach the ground when deployed, unless it extends when folded out. The muzzle brake is smaller, with less noticeable holes.&lt;br /&gt;
&lt;br /&gt;
The weapon fires a powerful &amp;quot;6.19x97mm&amp;quot; round from a 14 round magazine (X with the &amp;quot;Extra Ammo&amp;quot; modification).&lt;br /&gt;
&lt;br /&gt;
In-universe, it is manufactured by Lastimosa Armoury, the markings appearing below the rear sight, where the &amp;quot;Springfield Armoury&amp;quot; markings would appear on a real M14 rifle. More markings on the receiver and magazine include &amp;quot;G2 series&amp;quot; and &amp;quot;G2A4.&amp;quot; It is unlocked at level 35.&lt;br /&gt;
[[File:M1A JAE-100.jpg|thumb|none|500px|M1A with JAE-100 G3 stock - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
The &amp;quot;Hemlok BF-R&amp;quot; returns from the first ''Titanfall'' with a completely redesigned appearance. The [[AR-15]] forward assist and the [[G3]]-esque magazines are gone from the first version of the rifle, meaning the rifle no longer bears any details from real-world weapons. The Irondot sight is still a stylised Magpul MBUS. The weapon fires 3 round bursts from a X magazine, which increases to X with the &amp;quot;Extra Ammo&amp;quot; modification. Enemy IMC grunts use the &amp;quot;Hemlok&amp;quot; in the campaign.&lt;br /&gt;
&lt;br /&gt;
Notes from Respawn artist Robb Shoberg state that the original design of the &amp;quot;Hemlok&amp;quot; in ''Titanfall 2'' eventually became the &amp;quot;Devotion&amp;quot; LMG, which is reinforced by the &amp;quot;Hemlok's&amp;quot; file name - &amp;quot;LMG_Hemlok.&amp;quot; This, along with some visual similarities and the &amp;quot;HEMLOK.MKII&amp;quot; marking on the &amp;quot;Devotion,&amp;quot; may suggest that the &amp;quot;Devotion&amp;quot; is part of the same weapon family as the &amp;quot;Hemlok&amp;quot; and the &amp;quot;Volt&amp;quot; SMG, which bears a close resemblance to the concept &amp;quot;Hemlok&amp;quot; rifle. However, this is weakened by the fact that the &amp;quot;Hemlok&amp;quot; is not an energy weapon, and ended up becoming visually different from both the original concept art and the two energy weapons which were based off that concept art.&lt;br /&gt;
&lt;br /&gt;
Later concept art depicted a design very similar to the final design seen in the game, and the weapon is referred to as the &amp;quot;M1A3 Hemlok BF-R&amp;quot; in this artwork. It also describes the weapons onboard CPU, which controls the burst fire mode. While not possible in-game, it is apparently pssible to reconfigure the rifle to fire bursts of however many rounds the user wishes, including a single X burst to empty the magazine with one trigger pull. This was seen in the first ''Titanfall'' with the &amp;quot;Starburst&amp;quot; modification, which does not return for ''TF2.''&lt;br /&gt;
&lt;br /&gt;
In-universe, it is manufactured by &amp;quot;Woneyon Defense,&amp;quot; a departure from the manufacturer of &amp;quot;TW Ordnance&amp;quot; from the first game, which helps explain the complete redesign. The &amp;quot;BF-R&amp;quot; acronym could stand for &amp;quot;Burst Fire Rifle.&amp;quot; It is unlocked at level 13.&lt;br /&gt;
[[File:HemlokTF2.jpg|thumb|none|500px|The Hemlok BF-R in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-101C Carbine&amp;quot;===&lt;br /&gt;
The &amp;quot;R-101C Carbine&amp;quot; returns from ''Titanfall'' in the &amp;quot;Colony Reborn&amp;quot; update. It features a few small visual changes, most notable in the design of the stock and the new Magpul foregrip. The weapon is still inspired by the [[FN SCAR-L]] and [[Bushmaster ACR]] in the receiver, and features a reciprocating charging handle similar to the SCAR. Additionally, the now-iconic slanted magwell is similar to the [[KRISS Vector]]. In gameplay, the &amp;quot;R-101&amp;quot; is equipped with an &amp;quot;Advanced Optical Gunsight (AOG)&amp;quot; by default, while the ''TF1'' version had Irondot sights. The weapon still features a 24 round magazine, which increases to 30 with the &amp;quot;Extra Ammo&amp;quot; mod. It is reported to fire 8.19mm rounds with tungsten penetrators in a copper jacket and a polymer cartridge.&lt;br /&gt;
&lt;br /&gt;
The equip animation depicts the rifle's sliding collapsible forend and barrel. It is manufactured by Lastimosa Armory in-universe, and replaced the &amp;quot;G2A4&amp;quot; in IMC service, before being replaced itself with the updated &amp;quot;R-201.&amp;quot;&lt;br /&gt;
[[File:SCAR-L CQC.jpg|thumb|500px|none|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|none|500px|Bushmaster ACR with adjustable folding stock, tri-rail handguard, Magpul MBUS sights, and a PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|500px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
[[File:R101TF2.jpg|thumb|500px|none|The R-101C in the menu. Note the lack of the default scope, which in gameplay is permanently equipped, and a similar ejection cover to the [[M249 SAW]].]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-201 Carbine&amp;quot;===&lt;br /&gt;
The &amp;quot;R-201 Carbine,&amp;quot; or simply &amp;quot;R-201,&amp;quot; is one of the most common weapons in the game, found in both IMC and Militia hands. The design bears some resemblance to the [[FN SCAR-L]] most notably the position of the reciprocating charging handle and the stock, the ejection port cover remains similar to the one found on the [[M249 SAW]] and it sports an angled magwell similar to the [[KRISS Vector]]. The weapon is sleeker than the previous R-101 design, and sports a grey finish instead. The R-201 has a new Irondot sight that has a triangular shape. Like the old R-101, it has a collapsible sliding forend and barrel, which is deployed when initially equipping the rifle. The Magpul foregrip has been replaced by a handstop.&lt;br /&gt;
&lt;br /&gt;
The weapon holds 24 rounds of &amp;quot;8.19mm&amp;quot; ammunition, increasing to 30 with the &amp;quot;Extra Ammo&amp;quot; modification. In the campaign, it holds 32 instead.&lt;br /&gt;
&lt;br /&gt;
Concept art and markings on the rifle refers to the weapon as the &amp;quot;R-201 Special Operations Assault Rifle (SOAR),&amp;quot; a similar acronym to the FN SCAR it takes some design cues from. In-universe, it is manufactured by Lastimosa Armouries. &lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|450px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;V-47 Flatline&amp;quot;=== &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;V-47 Flatline&amp;quot; is based on the [[AK-47|AK-47/AKM]], with some influence from the prototype Soviet [[TKB-408]], including the bullpup layout. It also bears some resemblance to the AKM from the movie ''[[Elysium]]'', with the device above the barrel looking rather similar to the sighting device seen on the Elysium AKM. The regular AKM handguard is visible (albeit rather morphed) and the barrel is coming out from where the gas tube usually is, which is now above the handguard. The magazine appears to be a Tapco Kalashnikov 7.62x39mm magazine, which holds X or Y rounds.&lt;br /&gt;
&lt;br /&gt;
In the singleplayer, the weapon is used by both IMC and Militia soldiers, with one given to the player at the end of the first mission, which is retained for the beginning of the second mission. It has very strong horizontal recoil (hence the name) and a collapsible frame, presumably intended as a futuristic way to make the rifle more compact for vehicle storage. Due to the weapon's power, enemies flinch much more than other assault rifles when shot at, on a similar level to machine guns or sniper rifles. In universe, it is manufactured by Woneyon Defence.&lt;br /&gt;
 &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:TKB-408.jpg|thumb|none|450px|TKB-408 - 7.62x39mm]]&lt;br /&gt;
[[File:FlatlineTF2.jpg|thumb|none|500px|The V-47 Flatline in the menu. Note the large, shiny AKM-esque muzzle break and wooden handguard and stock, a peculiar choice for an advanced sci-fi weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;D-2 Double Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:2takeTF2.jpg|thumb|none|500px|The Double Take in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber-AP&amp;quot;===&lt;br /&gt;
The &amp;quot;Kraber-AP&amp;quot; appears as a powerful, bolt-action armour-piercing/anti-material rifle, equipped by default with a 6x scope. The magazine and bolt design is based on the [[Mechem NTW-20]], with a stock based on competition rifles and a thumbhole grip similar to [[Accuracy International]] rifles. It is stated to fire 14.5x114mm rounds, which the NTW-20 can be chambered for and it uses 4 or 6 round magazines, if one selects the extra ammo modification.&lt;br /&gt;
&lt;br /&gt;
It is the most powerful non-explosive infantry weapon in the game, able to take down human targets in one shot and it has the rare Ricochet modification available, which causes bullets to bounce off surfaces. However, despite its name and huge caliber, it fails to pierce Titan armour without hitting the weak spots, which are usually the cockpit glass. The name Kraber comes from Respawn Entertainment's audio lead for Titanfall, Erik Kraber.&lt;br /&gt;
&lt;br /&gt;
[[File:NTW-20 with bipod.jpg|thumb|none|400px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:KraberTF2.jpg|thumb|500px|none|The Kraber sniper in the menu. Note the missing muzzle break - the weapon is so long it doesn't all fit in the menu screen.]]&lt;br /&gt;
[[File:KrabersideTF2.jpg|thumb|500px|none|The other side of the Kraber, with muzzle brake visible.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;Spitfire MK2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR&amp;quot; is another new entry into the series. It is an energy light machine gun, firing balls of red plasma in full-auto. These projectiles fire very fast, but travel slowly compared to regular bullets, requiring shots to be led at even mid-range. Enemies hit by the plasma balls will have red energy swirling around them for a few minutes, and they explode when killed, as if hit by an explosive.&lt;br /&gt;
&lt;br /&gt;
The design features a &amp;quot;cyclic particle accelerator&amp;quot; that generates the plasma ammunition via a &amp;quot;small oscillating field generator&amp;quot;. This can be seen spinning while the weapon is idle, encased in see-through plastic inside the receiver. When firing, it spins faster, and some sort of vent hatch opens in front of the particle accelerator to disperse excess heat from the accelerator. Once 35 shots have been fired, the weapon has overheated and the top receiver splits off from the bottom, exposing the accelerator. A, possibly melted, component in the accelerator mechanism must be replaced, along with a battery pack of some sort in the rear, in order to continue firing. The usual ammo counter now displays how close the weapon is to overheating, instead of showing the exact number of shots left in the magazine, displaying an orange caution sign when nearing overheating, and beeping rapidly while displaying a red &amp;quot;DNGR&amp;quot; warning message when it gets too close. If the player stops firing before all 35 rounds have been fired, the weapon takes a few seconds to cool down, ready to fire another 35 shots after it has done so.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;L-STAR&amp;quot; stands for Lastimosa Armoury Assault Rifle, taking the first three letters of the acronym from LaStimosa and the last two from Assault Rifle. &amp;quot;Lastimosa Armoury&amp;quot; is the fictional company that manufacturers the &amp;quot;L-STAR&amp;quot; in-universe. When the L-STAR is amped with a burn card, the word &amp;quot;AMPED&amp;quot; is displayed on the ammo counter. &lt;br /&gt;
&lt;br /&gt;
In development, the weapon was called the &amp;quot;ASW,&amp;quot; which stood for Advanced Scattering Weapon, and it was to be a submachine gun. The description of the concept weapon explains how the cyclic particle accelerator works, as well as showing the battery pack in the stock. It also depicted the weapon as having a collapsed state for storage, like the &amp;quot;R-201&amp;quot; or &amp;quot;V-47 Flatline,&amp;quot; but this is never depicted in-game.&lt;br /&gt;
[[File:LstarTF2.jpg|thumb|none|500px|The L-STAR in the menu. Note the cheek pad on the stock and the armoury number &amp;quot;9211&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;X-55 Devotion&amp;quot;===&lt;br /&gt;
The &amp;quot;X-55 Devotion&amp;quot; is a new energy light machine gun that increases its rate of fire over time. The weapon has few design inspirations from real weapons, but the stock appears similar to the fixed stock of the [[Bushmaster ACR]], and the holes in the forend bear resemblance to the [[Knight's Armament Stoner LMG|KAC Stoner LMG]]. An unusable bipod is present, along with a carry handle. The name is most likely derived from the idea of the shooter needing to be &amp;quot;devoted&amp;quot; to holding down the trigger to use the weapon most effectively.&lt;br /&gt;
&lt;br /&gt;
The Devotion fires blue energy projectiles from a 55 round battery, increasing to X with the &amp;quot;Extra Ammo&amp;quot; mod. The battery design is the same as the &amp;quot;Spitfire's&amp;quot; drum magazine.&lt;br /&gt;
&lt;br /&gt;
Notes from Respawn artist Robb Shoberg state that the original design of the &amp;quot;Hemlok&amp;quot; in Titanfall 2 eventually became the &amp;quot;Devotion&amp;quot; LMG. This, along with some visual similarities and the &amp;quot;HEMLOK.MKII&amp;quot; marking on the &amp;quot;Devotion,&amp;quot; may suggest that the &amp;quot;Devotion&amp;quot; is part of the same weapon family as the &amp;quot;Hemlok&amp;quot; and the &amp;quot;Volt&amp;quot; SMG, which bears a close resemblance to the concept &amp;quot;Hemlok&amp;quot; rifle. As the manufacturers of the &amp;quot;Devotion&amp;quot; and the &amp;quot;Volt&amp;quot; are unknown, it could be made by &amp;quot;Wonyeon Defence,&amp;quot; the same company that made the &amp;quot;Hemlok&amp;quot; in-universe. However, this is weakened by the fact that the &amp;quot;Hemlok&amp;quot; is not an energy weapon, and ended up becoming visually different from both the original concept art and the two energy weapons which were based off that concept art.&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights, and PMAG magazine - 5.56x45mm NATO. Image used to show the stock.]]&lt;br /&gt;
[[File:KAC LMG.jpg|thumb|none|450px|KAC Stoner LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[File:DevotionTF2.jpg|thumb|none|500px|The Devotion in the menu.]]&lt;br /&gt;
[[File:TF2DevoConcept.jpg|thumb|none|800px|Concept art of the-then Hemlok BF-R, with a 30 round 5.56mm PMAG. The Devotion's design is clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Archer Heavy Rocket&amp;quot;===&lt;br /&gt;
The Archer is a man-portable fire-and-forget anti-Titan missile launcher, bearing a slight resemblance to the [[FGM-172 SRAW]], whilst the rear end piece resembles the [[FGM-148 Javelin]]. The weapon has a similar reloading system to the [[Mk 153 SMAW]], where the missile is housed in the rear of the weapon and is reloaded by detaching the housing and replacing it with a pre-packaged missile and housing (concept art depicts this clearly). Also like the SMAW, it has grips underneath the launcher, but instead of a bipod it has a curved buttstock. The colour scheme is similar to the SRAW, with a green body and a yellow band. However, unlike all of the previous launchers mentioned, the Archer is much shorter and wider, and features a thin flip-out CLU (Command Launch Unit), which displays what the missile is locking on to. Additionally, concept art showcases the weapon fitted with a scope, which is not possible with the Archer in-game.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Archer is lock-on only, while Jack Cooper in the campaign can dumb-fire it, compensating for the fact that he never fights anything more dangerous than a Reaper without BT. It is also used in a kind of mortar or top-attack role by Mortar Spectres in Frontier Defence, similar to the Javelin's top-attack mode. &lt;br /&gt;
&lt;br /&gt;
Despite being an anti-Titan weapon, it can still lock on to, and destroy, Crow and Goblin dropships, heavy turrets and Reapers.&lt;br /&gt;
[[File:ArcherTF2.jpg|thumb|500px|none|The Archer Heavy Rocket in the menu. Note the cover on the end of the launcher, similar to a camera shutter.]]&lt;br /&gt;
[[File:TF2Archerconcept.jpg|thumb|500px|none|Concept art of the Archer, showcasing the SMAW-esque missile reloading and the scope, unusable in gameplay.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ChargeTF2.jpg|thumb|500px|none|The Charge Rifle in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EM-4 Cold War&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EPG-1&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:EpgTF2.jpg|thumb|none|500px|The EPG-1 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;LG-97 Thunderbolt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ThundersideTF2.jpg|thumb|none|500px|The side of the Thunderbolt in the menu.]]&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;MGL Magnetic Grenade Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MglTF2.jpg|thumb|none|500px|The MGL in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-6P Softball&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sidewinder AT-SMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:SmrTF2.jpg|thumb|none|500px|The Sidewinder SMR in the menu.]]&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Arc Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Electric Smoke Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Firestar&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gravity Star&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Satchel Charge&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Titan Weapons==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;40mm Tracker Cannon&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Leadwall&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Plasma Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Predator Cannon&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Quad Rocket&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Splitter Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;T-203 Thermite Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XO16A2 Chaingun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
=Apex Legends=&lt;br /&gt;
&lt;br /&gt;
Apex Legends is a free-to-play science-fiction first-person shooter battle royale video game developed by Respawn Entertainment and published by Electronic Arts. The game was announced on February 3, 2019, and unveiled and released for free on the following day.&lt;br /&gt;
&lt;br /&gt;
The game is a part of the Titanfall universe, taking place 18 years after the events of Titanfall 2.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Apex Legends}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Apex Legends features more attachment and modification options than the previous two Titanfall games, with players able to use stocks, magazines, scopes, barrel stabilisers, shotgun bolts and &amp;quot;hop-up&amp;quot; attachments. These alter the performance of the weapon significantly, giving weapons more customisation than ever before, however they do not visually alter the weapons they are attached to, except for barrel stabilisers and optics.&lt;br /&gt;
&lt;br /&gt;
===Attachments===&lt;br /&gt;
* Barrel Stabiliser - this attachments reduces recoil climb and spread. It resembles an Osprey pistol suppressor. The gold rarity used to hide muzzle flash, but it was removed from the game in Season 8. However, fully-kitted weapons still featured it until Season 11, when it was fully removed.&lt;br /&gt;
* Stock - the stock reduces ADS time, weapon switch speed and reload speed. Two types exist -  a standard stock, and a sniper stock for marksmen and sniper rifles. Neither of the models used to depict the attachment are based on any of the weapons in the game. &lt;br /&gt;
* Shotgun Bolt - these increase rate of fire for shotguns.&lt;br /&gt;
* Extended Magazines - these increase the magazine size. The gold rarity automatically reloads weapons if stowed for more than 5 seconds.&lt;br /&gt;
&lt;br /&gt;
====Optics==== &lt;br /&gt;
* 1x Holo &amp;quot;Classic&amp;quot; - based on the &amp;quot;HCOG (Holographic Combat Optical Gunsight)&amp;quot; from ''Titanfall 1,'' with less magnification.&lt;br /&gt;
* 1x Holo - based on the Holosight from both previous games, with less magnification.&lt;br /&gt;
* 1x Digital Threat - based on the &amp;quot;Threat Scope&amp;quot; from ''Titanfall 2,'' which drew influence from the EOTech design. It features an augmented reality overlay that highlights enemies with a red outline, even through smoke.&lt;br /&gt;
* 2x HCOG &amp;quot;Bruiser&amp;quot; - based on the &amp;quot;HCOG&amp;quot; from ''Titanfall 2.''&lt;br /&gt;
* 1x-2x Variable Holo - a new scope, capable of switching from 1x to 2x. The reticle is similar to an EOTech reticle, with the 2x reticle gaining distance markings below the main circle.&lt;br /&gt;
* 3x HCOG &amp;quot;Ranger&amp;quot; - based on the &amp;quot;HCOG Ranger&amp;quot; from ''Titanfall 2.''&lt;br /&gt;
* 2x-4x Variable AOG (Advanced Optical Gunsight) - a new scope, taking its name from the AOG scope from the to previous games.&lt;br /&gt;
* 6x Sniper - a new design for ''Apex Legends''&lt;br /&gt;
* 4x-8x Variable Sniper - another new design.&lt;br /&gt;
* 4x-10x Digital Sniper Threat - a new design, taking the AR overlay from the 1x Digital Threat and applying it to a variable zoom sniper scope. Only found in care packages.&lt;br /&gt;
&lt;br /&gt;
Additionally the &amp;quot;Kraber&amp;quot; has its own proprietary 6x-10x scope, which cannot be replaced.&lt;br /&gt;
&lt;br /&gt;
====Hop-Ups====&lt;br /&gt;
Hop-Ups are attachments that alter the way a weapon functions, usually in drastic ways. They are depicted as small electronic components. How these small components alter the weapons behaviour so drastically is not explained, and in some cases they achieve implausible feats, such as adding ammo to magazines that have a set size.&lt;br /&gt;
* Anvil Receiver - switch to semi-auto on the &amp;quot;R-301&amp;quot; and &amp;quot;VK-47 Flatline&amp;quot; for a higher damage shot, which uses two rounds instead of 1. It also decreases rate of fire. How this attachments works is unexplained, but the presence of only one tracer eliminates the possibility of it being a hyperburst mode, like the [[AN-94]]. It could be Duplex ammo, like the [[Colt ACR]], which would explain why two rounds are fired, but only one tracer is present in the air.&lt;br /&gt;
* Boosted Loader - allows faster reloads when the magazine is nearly empty, and adds a small amount to the weapon's magazine. Available for the &amp;quot;Wingman&amp;quot; and the &amp;quot;Hemlok.&amp;quot;&lt;br /&gt;
* Deadeye's Tempo - speeds up follow-up shots if timed correctly, for the &amp;quot;Bocek&amp;quot; and &amp;quot;Sentinel.&amp;quot;&lt;br /&gt;
* Disruptor Rounds - increased damage against shields for the &amp;quot;Alternator&amp;quot; and &amp;quot;RE-45 Auto.&amp;quot; Only present in S2, but the hop-up was built into the care package version of the &amp;quot;Alternator.&amp;quot;&lt;br /&gt;
* Double tap Trigger - adds a two-round burst mode to the &amp;quot;EVA-8&amp;quot; and the &amp;quot;G7 Scout.&amp;quot; Removed in S8, but built into the care package version of the &amp;quot;G7 Scout.&amp;quot;&lt;br /&gt;
* Dual Shell - reloads two rounds at once. Valid for the &amp;quot;Mastiff&amp;quot; and the &amp;quot;30-30 Repeater.&amp;quot;&lt;br /&gt;
* Hammerpoint Rounds - deals more damage to unshielded enemies. Only present in S2 (for the &amp;quot;P2020&amp;quot; and &amp;quot;Mozambique&amp;quot;) and S12 (for the &amp;quot;RE-45,&amp;quot; as well as the two previous sidearms).&lt;br /&gt;
* Kinetic Feeder - added in S12, this hop-up draws ammo from the inventory and adds it to the weapons loaded magazine while sliding. It also speeds up the choke when sliding. Only available for the &amp;quot;Peacekeeper&amp;quot; and the &amp;quot;Triple-Take,&amp;quot; both energy weapons, which helps explain the otherwise-unbelievable magazine top-up property of the hop-up.&lt;br /&gt;
* Precision Choke - removed in S6 as the functionality of the hop-up was made part of the two weapons it was available for - the &amp;quot;Peacekeeper&amp;quot; and the &amp;quot;Triple Take.&amp;quot; The choke greatly reduced the weapon's spread at range, with three stages to charge up while ADS.&lt;br /&gt;
* Quickdraw Holster - Removed in S10, this reduced swap speed, ADS speed and hip-fire spread for the &amp;quot;Wingman&amp;quot; and the &amp;quot;RE-45 Auto.&amp;quot;&lt;br /&gt;
* Selectfire Receiver - Removed in S7, this hop-up allowed the &amp;quot;Prowler PDW&amp;quot; to fire in full-auto, and allowed the &amp;quot;HAVOC&amp;quot; to fire a single hit-scan laser.&lt;br /&gt;
* Shatter Caps - splits the weapon's arrow or round into a shotgun pattern. Available for the &amp;quot;Bocek&amp;quot; and &amp;quot;30-30 Repeater.&amp;quot;&lt;br /&gt;
* Skullpiercer Rifling - Increased the headshot multipler for the &amp;quot;Wingman&amp;quot; and the &amp;quot;Longbow.&amp;quot; Removed in S9.&lt;br /&gt;
* Turbocharger - Eliminates weapon charge up time (&amp;quot;HAVOC&amp;quot;) or increases rate of fire quicker, so the maximum is reacher faster (&amp;quot;Devotion&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
Two special hop-ups are also available:&lt;br /&gt;
* Graffiti Mod - Available for the &amp;quot;Spitfire&amp;quot; during the &amp;quot;Always Be Closing Evolved&amp;quot; event in S5, this hop-up increased mag size, decreased reload time and added paint-loaded rounds to the weapon, with one of three colours picked at random - green, purple or yellow.&lt;br /&gt;
* Splatter Rounds - found on fully-kitted weapons from the &amp;quot;Rampart's Big Maude&amp;quot; POI on the World's Edge map. Decreases reload time and adds paint-loaded rounds, with random colours.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
The &amp;quot;Wingman&amp;quot; returns from ''Titanfall 2'' and it uses heavy ammo, indicating it most likely fires .357 or .44 Magnum, or some futuristic variant thereof. The weapon is the same model from ''TF2'' (the &amp;quot;B3&amp;quot;), keeping the [[Chiappa Rhino]] influence, as well as retaining the hexagonal futuristic gas-sealed cylinder that is reloaded as if it were a detachable magazine. The weapon has extended magazines which increase by 1 round each level, increasing up to 9 rounds. The &amp;quot;Wingman&amp;quot; can also take a hop-up, called &amp;quot;Boosted Loader&amp;quot; - it increases the capacity by 2 on top of the extended magazine capacity (if one is equipped) and decreases reload time if the magazine is close to depleted. The weapon is manufactured by &amp;quot;Brockhaurd Manufacturing&amp;quot; in-universe.&lt;br /&gt;
&lt;br /&gt;
One of the weapon's cosmetic models used for legendary skins such as the &amp;quot;Death Ray&amp;quot; skin is inspired by classic depictions of ray gun pistols. Another legendary model, used on the &amp;quot;Precision Caliber&amp;quot; and &amp;quot;Attention to Detail&amp;quot; skins, is the same model seen in Pathfinder's Story from the Outlands, where it is referred to as a &amp;quot;.50 caliber Rampart&amp;quot;, the nickname for any weapon created by the character Rampart in-universe. The one in the animation is specifically the &amp;quot;Precision Caliber&amp;quot; version.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2020&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator A-2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
The &amp;quot;CAR&amp;quot; (which stands for &amp;quot;Combat Advanced Rounds&amp;quot;) returns from ''Titanfall 2'' and was added in Season 11. The weapon is virtually the same as the ''TF2'' version of the weapon, except for the new ability to switch ammo types on the fly, from heavy (the default ammo type the weapon spawns with) to light ammo. Weirdly, this has no effect on the weapon's performance, despite the name and different ammo type indicating it is chambered for a different cartridge type after switching. The weapon can use both heavy and light extended magazines, increasing the base capacity of 20 up to 27 in increments of 2, except for the final level which increases by 3 rounds.&lt;br /&gt;
&lt;br /&gt;
Visual changes includes the new stock, a different folding foregrip and a colour scheme change from white to grey. The weapon is no longer manufactured by Woneyon Defence, instead it is made by Siwhan Industries.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-99 SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Prowler Burst PDW&amp;quot;===&lt;br /&gt;
The &amp;quot;Prowler PDW&amp;quot; is a select-fire submachine gun visually inspired by the [[Magpul PDR-C]] and [[FN P90]], with a charging handle that looks and functions very similarity to the [[G36]]'s charging handle. The weapon features an ammo counter, like most weapons in the game. Unusually for a submachine gun, the Prowler defaults to 5 round bursts, but can switch to full-auto (previously this was only available with the Selectfire Receiver hop-up, but the ability is now built into the weapon).&lt;br /&gt;
&lt;br /&gt;
Perhaps drawing some influence from the P90's 5.7x28mm AP rounds, it is the only SMG that uses heavy ammo, firing from a 20 round magazine. This increases in increments of 5 until it hits the max of 35 if extended magazines are equipped. From November 4th 2020, the Prowler was a care package-exclusive weapon, equipped with a 1x Digital Threat scope, but it was removed on August 3rd 2021 and included amongst the ground loot pool. &lt;br /&gt;
&lt;br /&gt;
The weapon is named after the alien megafauna featured in the Titanfall universe, which were introduced into Apex Legends as an AI enemy in Season 11 on the &amp;quot;Storm Point&amp;quot; map. The designer of the weapon, Ryan Lastimosa, also states he was inspired by the arms from Seburo, a weapons manufacturer in the anime ''[[Ghost in the Shell (disambiguation)|Ghost in the Shell]].'' In universe, it is manufactured by Lastimosa Armouries.&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Volt SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Peacekeeper&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1904 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
The &amp;quot;SA-3 Mozambique&amp;quot; shotgun pistol returns from ''Titanfall 2.'' The weapon functions the same as it did in ''TF2,'' retaining its spread of 3 shots in a triangle and full-auto capabilities, and the weapon also appears virtually unchanged visually. The weapon is classed as a shotgun, despite firing energy projectiles. &lt;br /&gt;
&lt;br /&gt;
When the weapon launched alongside the game, it only had a capacity of 3 shots, less than the pre-patch ''TF2'' Mozambique. However, the Season 6 update increased the ''Apex'' Mozambique's capacity to 4, matching the old ''TF2'' version. A second change came with Season 9, where the capacity was increased again to 6.&lt;br /&gt;
&lt;br /&gt;
The weapon features a new reload animation for an empty reload, where the player will flick the en-bloc clip out via a sharp downward thrust of the hand, rather than a sideways motion.&lt;br /&gt;
&lt;br /&gt;
Attachment options include sights up to 2x, including the 1x Digital Threat, shotgun bolts and one hop-up, Hammerpoint Rounds. Hammerpoints were present from S2 to S9, and were reintroduced in S12. Interestingly, when requesting optics for the Mozambique, your Legend's voicelines will request optics for a pistol rather than a shotgun.&lt;br /&gt;
&lt;br /&gt;
An April Fool's version of the Mozambique exists, only spawning on April 1st. The weapon features higher damage, 9 shots and a higher rate of fire. The exact statistic varied from year to year.&lt;br /&gt;
&lt;br /&gt;
Some markings from ''TF2'' are present, namely the &amp;quot;SA-3&amp;quot; on the receiver. However, the fire selector is absent. The Mozanbique is still manufactured in-universe by Altamirano Armory.&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;30-30 Repeater&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G7 Scout Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;HAVOC Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-301 Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;VK-47 Flatline&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-2 Triple Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber .50-Cal&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sentinel ESR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;M600 Spitfire&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR EMG&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR EMG&amp;quot; was added in Season 2, returning from ''Titanfall 2''. It fires &amp;quot;energy ammo&amp;quot; and pulls directly from the inventory. With careful trigger control, one can fire an entire inventory worth of ammunition without the weapon ever overheating. The weapon can use all types of attachments, including up to 4x scopes, and features no hop-ups. As the weapon does not have a typical magazine, the &amp;quot;Extended Magazine&amp;quot; attachment instead increases the time before the weapon overheats, from 20 to 26 shots, in increments of 2. Rampart's &amp;quot;Modded Loader&amp;quot; passive increases the base mag size to 23, with the &amp;quot;Extended Magazine&amp;quot; attachment increasing this to 26, then 28 and 30 shots.&lt;br /&gt;
&lt;br /&gt;
The weapon functions the same as the &amp;quot;L-STAR&amp;quot; in ''TF2'' following a patch in Season 4, however before that point it had a set magazine size, rather than an unlimited pool of ammo. This magazine held 40 shots and overheated at around 21-22 shots. It required reloading as well as replacing the overheated parts inside the weapon when in use. In development the magazine held 60 rounds.&lt;br /&gt;
&lt;br /&gt;
Before the Season 4 rework, it was a Supply Drop weapon, however it became a floor-loot weapon from Season 4 onwards.&lt;br /&gt;
&lt;br /&gt;
Visually, the design has not altered much, save for a slimmer handguard, a redesigned grip and a small bipod at the front, to be used more effectively as a machine gun. The bipod has no effect on gameplay and the weapon still features high per-shot recoil.&lt;br /&gt;
&lt;br /&gt;
The new &amp;quot;L-STAR EMG&amp;quot; acronym stands for '''L'''a'''ST'''imosa '''AR'''moury '''E'''nergy '''M'''achine '''G'''un, despite the weapon now being manufactured by &amp;quot;Woneyon Interstellar&amp;quot; in-universe. The &amp;quot;L-STAR's&amp;quot; battery pack is used as the model for the &amp;quot;Extended Energy Magazine,&amp;quot; despite it not being a magazine. This model was in the game before the &amp;quot;L-STAR,&amp;quot; however the &amp;quot;L-STAR&amp;quot; appeared in the background of the lobby during the preseason. This indicates the developers had included the &amp;quot;L-STAR&amp;quot; among the weapon roster in development, but removed it and added it in later.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Rampage LMG&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;X-55 Devotion MK.3&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Arc Star&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Thermite Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bocek Compound Bow&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Unturned=&lt;br /&gt;
&lt;br /&gt;
'''''Unturned''''' is a zombie survival game developed and published by Smartly Dressed Studios on 7 June, 2017 for PC, and 12 Nov, 2020 for consoles. &lt;br /&gt;
&lt;br /&gt;
{{VG Title|Unturned}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The weapons in Unturned are one of four grades: Civilian, Police, Ranger or Military. Civilian-grade weapons are usually weak but common, being found in houses or farms. Police-grade weapons are slightly better, found at police stations. Ranger-grade weapons are equivalent to Military-grade weapons. Most maps have very few locations where Ranger-grade weapons spawn in, but on Russia they are very common, due to the majority of them being Russian weapons found in military bases. Finally, military-grade weapons are found at military bases on most maps, except Russia, where they can be found in a few obscure locations.&lt;br /&gt;
&lt;br /&gt;
Airdrops can spawn nearly every gun, including ones that usually would not appear on the map, which means players can use the Colt Canada C8 Carbine in maps other than Prince Edwards Islands if they get it in an airdrop (as the &amp;quot;Maplestrike&amp;quot; only spawns in PEI, a map set in Canada).&lt;br /&gt;
&lt;br /&gt;
Attachments include various optics, laser pointers, flashlights, rangefinders, suppressors, extended barrels, extended magazines, alternate ammo types and various grips.&lt;br /&gt;
&lt;br /&gt;
Guns can be repaired with bits of scrap metal and a blowtorch, as firing them causes their quality to decrease, leading to a decrease in weapon performance. &lt;br /&gt;
&lt;br /&gt;
Due to the low detail of the models in ''Unturned'', it is difficult to pinpoint which version of a weapon the in game gun is based on. For example, the Beretta 96 has many variants, the most common being the FS model, but the &amp;quot;Avenger&amp;quot; is simply listed under Beretta 96, as you cannot tell which version of the 96 it is based on.&lt;br /&gt;
&lt;br /&gt;
Note: Only official weapons created by the developer of the game and/or featured in the official maps (PEI, Washington, Yukon, Germany, Russia) are on this page. Any weapons that came with a limited-time featured Steam workshop map will not be included on this page (example: France, Ireland, Hawaii, Greece).&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 96===&lt;br /&gt;
The [[Beretta 96]] appears as the &amp;quot;Avenger&amp;quot;. It has green illuminated sights and fires Low Caliber Military ammunition. The weapon is meant to be the Beretta M9, evidenced by it only being found at military bases, but it only holds 13 rounds. The Beretta 92 series does not have a 13 round magazine, only the .40 S&amp;amp;W Beretta 96 does.&lt;br /&gt;
&lt;br /&gt;
It inaccurately spawns at military bases on the Germany and Prince Edward Islands maps. Neither country's military uses the Beretta 96 or M9 - Germany's service pistol is the [[Heckler &amp;amp; Koch P8]] and Canada's is the [[Browning Hi-Power]]. However, it correctly spawns at military locations in the Washington map.&lt;br /&gt;
[[File:96FS.jpg|thumb|none|400px|Beretta 96FS - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911===&lt;br /&gt;
The [[Colt M1911]] appears, called the &amp;quot;1911&amp;quot;, firing Low Caliber Civilian ammo. It was previously called the &amp;quot;Colt&amp;quot; and the &amp;quot;Oakbear&amp;quot;.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Colt Python===&lt;br /&gt;
The [[Colt Python]] appears as the &amp;quot;Ace&amp;quot;, firing Low Caliber Civilian ammo. It has red illuminated iron sights. The Ace can accept the Makeshift Muffler attachment, which is inaccurate, as the Python cannot be suppressed in real life.&lt;br /&gt;
&lt;br /&gt;
A special version of the Ace can be obtained after completing a quest on the Russia map, from the Doc Ernie NPC. It has an 8x scope, which normally cannot be attached to the revolver in game.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|400px|none|Colt Python with 6&amp;quot; Barrel and nickel finish and 3rd generation grip- .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
===IMI/Magnum Research Desert Eagle Mark XIX===&lt;br /&gt;
A [[Desert Eagle]] Mark XIX appears as the &amp;quot;Desert Falcon&amp;quot;. However, it was called the Desert Eagle when it was first added to the game. Is uses High Caliber Military ammo in game, despite not being a service pistol of any military. It also has the same green illuminated iron sights of the Beretta 96.&lt;br /&gt;
&lt;br /&gt;
A special gold-plated version of the Desert Eagle can be obtained after completing a quest on the Hawaii map, from the Major Ekho NPC. It has a vertical grip, a flashlight and a &amp;quot;Military Muzzle&amp;quot; attachment, which appears to be some sort of extended barrel. Another special &amp;quot;Desert Falcon&amp;quot; is available to players of the Gold edition of the game, with golden iron sights and gold plating.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
The [[Glock 17]] with an olive drab frame appears as the &amp;quot;Cobra&amp;quot;, standing in for the Glock 18. It is fully automatic in game, despite lacking the fire selector of a real Glock 18. It is considered a police weapon and it uses Low Caliber Civilian ammo. The &amp;quot;Cobra&amp;quot; has the ability to use 20 or 40 round box magazines, the latter of which is fictional.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the Austrian EKO Cobra counter-terrorist unit, who requested a full-auto version of the Glock 17 to be produced, resulting in the Glock 18.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) with 19-round magazine, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Luger P08===&lt;br /&gt;
The [[Luger P08]] appears, simply called &amp;quot;Luger&amp;quot;. The magazine incorrectly holds 9 rounds instead of the real Luger's 8. It spawns in civilian locations on the Germany map and uses Low Caliber Civilian ammo.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 (dated 1917) - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The [[Makarov PM]] appears as the &amp;quot;Kryzkarek&amp;quot;, with a longer barrel compared to the real pistol. It has a 12 round magazine  from the PMM, which, unlike every other Ranger weapon, uses Low Caliber Civilian ammunition, to reflect the rather weak characteristics of the 9x18mm Makarov round. However, it oddly deals high damage, more than other pistols that fire the Low Grade Civilian ammo.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===TEC-9 Mini===&lt;br /&gt;
The [[TEC-9]] Mini appears as the &amp;quot;Teklowvka&amp;quot;. It holds 15 rounds in what appears to be a 20 round magazine, which is not a magazine size available to the real TEC-9. It uses Low Caliber Ranger ammo and is stated to be Swedish in the weapon description. This is half correct, as the TEC-9 was developed by the American subsidiary of Interdynamic, called Intratec.&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
Every submachine gun except the UMP45 and the MP40 is classed as a carbine in game.&lt;br /&gt;
&lt;br /&gt;
===FN P90 TR===&lt;br /&gt;
The [[FN P90 TR]] appears as the &amp;quot;Peacemaker&amp;quot;, firing Low Caliber Military ammo. The weapon spawns in military bases on the Washington and Germany maps, as well as the American Spy Base on the Russia map.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the law enforcement troops seen in ''[[The Hunger Games: Catching Fire]]'', who are called &amp;quot;Peacekeepers&amp;quot; and use P90's as their primary weapon.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears as the &amp;quot;Viper&amp;quot;, firing Low Caliber Civilian ammo from fictional 25 round magazines. It has a slightly shorter stock and barrel compared to the real MP5, with the barrel resembling a MP5K-sized &amp;quot;tropical&amp;quot; wide handguard. The length of barrel that extends out from the end of the handguard is also slightly longer compared to the real MP5. The &amp;quot;Viper&amp;quot; is found at a variety of police and military locations, most notably the Scorpion-7 research laboratories, which implies its status as a standard-issue SMG for the organisation.&lt;br /&gt;
&lt;br /&gt;
The name may be a reference to the Stalker [[S.T.A.L.K.E.R.: Shadow of Chernobyl|video]] [[S.T.A.L.K.E.R.: Clear Sky|games]], where the MP5 is called the &amp;quot;Viper 5&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 (Navy trigger group) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Empire&amp;quot;. It is only found in military locations in Germany and in airdrops. Oddly, it holds 27 rounds instead of the real weapons 25, and it fires Low Caliber Military ammo. The &amp;quot;Empire&amp;quot; correctly has semi-auto, full-auto and 3 round burst modes, the only official gun in the game with this ability. The &amp;quot;Empire&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the MP40).&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The [[KRISS Vector]] appears as the &amp;quot;Scalar&amp;quot;, firing Low Caliber Military ammo from 30 round magazines, which implies the weapon is based on the .45 ACP version. The weapon has a blue lower receiver and buttplate. The &amp;quot;Scalar&amp;quot; appears in Coalition locations on the Germany map, on the Coalition aircraft carrier, called the ''Liberator'', and in airdrops. The blue colour, which matches the Coalition's colour scheme, and the appearance on the ''Liberator'' implies the &amp;quot;Scalar&amp;quot; is a standard-issue Coalition weapon.&lt;br /&gt;
&lt;br /&gt;
The name is a play on the Vector name, and its mathematical origin. The term &amp;quot;scalar&amp;quot; is used to define a vector space, with a &amp;quot;vector&amp;quot; being described by multiple scalars.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
===Mini Uzi===&lt;br /&gt;
The [[Mini Uzi]] appears as the &amp;quot;Bulldog&amp;quot;, firing Low Caliber Ranger ammo. It is modelled with 32 round magazines, but they hold 45 rounds, which is not a real magazine option for the Uzi. It is correctly identified as Israeli, and fires with a closed-bolt, which is incorrect. The weapon can be found at some Ranger locations in the Germany map and at military locations on the Russia map, despite Russia not using the Uzi in any form in its any of its military forces.&lt;br /&gt;
[[Image:Imi-mini-uzi.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] appears as the &amp;quot;Maschinengewehr&amp;quot;, with wood furniture. Maschinengewehr&amp;quot; translates to machine gun, while the MP40 is a submachine gun (&amp;quot;machinenpistole&amp;quot; in German). When the weapon was first added, it was called MP40, but this was quickly changed. It fires Low Caliber Ranger ammo. In game, it is a very rare Ranger weapon, only spawning in airdrops and some Ranger locations on the Germany map. The &amp;quot;Maschinengewehr&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the UMP-45).&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
The [[PP-19 Bizon-2]] appears as the &amp;quot;Yuri&amp;quot;, firing Low Caliber Ranger ammo from 64 round helical magazines, implying it is chambered in 9x18 Makarov. The rear sights are mounted much further back than the real weapon. It can be found in Ranger locations on the PEI, Washington and Germany maps, and in Military locations in the Russia map.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] appears as the &amp;quot;Calling Card&amp;quot;, firing Low Caliber Ranger ammo from its 71 round drum. As the name suggests, the weapon is found at the Krovi Estate in the Russia map, which was owned by the mafia before the zombie virus hit Russia. It can also be found in airdrops. &lt;br /&gt;
&lt;br /&gt;
A calling card is an object criminals leave behind at the scene of a crime to taunt the police.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===AA-12 CQB===&lt;br /&gt;
The [[AA-12]] CQB appears as the &amp;quot;Devil's Bane&amp;quot;, with a light grey appearance. The weapon has a 21 shell drum magazine - one shell larger than the real drum magazine. It can only be found in police locations on the Germany map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|400px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Double Barrel Shotgun===&lt;br /&gt;
A [[Double Barrel Shotgun]] appears as the &amp;quot;Masterkey&amp;quot;. The real [[Masterkey]] is an underbarrel pump-action, not a double barrel. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be found in farms and campgrounds in the PEI, Washington and Russia maps.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg‎|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge. Visually similar to the &amp;quot;Masterkey&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Sawed Off Double Barrel Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barrel Shotgun]] appears to be a sawn off version of the &amp;quot;Masterkey&amp;quot;, called the &amp;quot;Sawed-off&amp;quot;. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be crafted by using a saw on the &amp;quot;Masterkey&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Sawed-off&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Quadbarrel&amp;quot;====&lt;br /&gt;
A variant of the [[Sawed-Off Double Barrel Shotgun]] appears as the &amp;quot;Quadbarrel&amp;quot;, which can only be crafted on the Russia map, due to it needing a blueprint obtained by completing a quest. It has 4 barrels side-by-side, which somehow allows the shotgun to hold 8 shells. You cannot fire all 8 shells at once, they are fired individually. Unlike the &amp;quot;Sawed-off&amp;quot; it is based off, the &amp;quot;Quadbarrel&amp;quot; is uses 12 gauge shells. &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Quadbarrel&amp;quot;, minus the extra barrels.]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
The [[Mossberg 500]] appears as the &amp;quot;Bluntforce&amp;quot;, with a black synthetic stock and an 8 round tube magazine. It is a police shotgun, found in police stations on every map except Russia.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===MTs255===&lt;br /&gt;
A sawn-off [[MTs255]] appears as the &amp;quot;Determinater&amp;quot;, incorrectly stated to be an American shotgun and incorrectly holding 8 shells in a 6 shell cylinder. It is chambered in 12 gauge shells, and can only be found in the prison and under the mountain in the Germany map, or in airdrops.&lt;br /&gt;
[[Image:Mts255-sawnoff.jpg|thumb|none|401px|Sawn-off MTs255 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Saiga-12K===&lt;br /&gt;
The [[Saiga-12K]] appears as the &amp;quot;Vonya&amp;quot;, with a raised rib sight and a skeleton stock. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. It uses a fictional 7 shell magazine, the real Saiga-12 does not have this option. The shotgun is semi-auto, but prior to version 3.19.0.0, the weapon was full auto. The &amp;quot;Vonya&amp;quot; spawns at police locations in the Russia map, or in airdrops in the PEI and Washington maps.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K with raised sight rib - 12 gauge]]&lt;br /&gt;
[[File:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
Ranger magazines and Military magazines appear as the default magazine for many rifles &amp;amp; carbines. The Military magazine is based on STANAG 30 round magazines, while the Ranger magazines are fictional 35 round magazines that can somehow fit into both AKs, G36C and AUGs.&lt;br /&gt;
&lt;br /&gt;
===AAC Honey Badger===&lt;br /&gt;
The [[AAC Honey Badger]] appears as the &amp;quot;PDW&amp;quot;, despite the real weapon being a carbine. Interestingly it appears to have a combination of the stock from the [[Heckler &amp;amp; Koch HK416C|HK416C]] and the standard stock, with a very short buffer tube from the HK416C. It fires Low Caliber Military ammo from 30 round Military magazines. It appears on every map, either spawning after completing a horde beacon, killing a Mega Zombie, finding an airdrop or in military locations on the Germany. Washington and Russia maps.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO. Image used to show the short stock and buffer tube.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] appears as the &amp;quot;Zubeknakov&amp;quot;, firing Low Caliber Ranger ammo from the 35 round Ranger magazines. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. The weapon can be identified as an AKM by the angle of the stock - it is very straight, unlike the AK-47's stock, which is angled downwards. The handguard is the same as the AS Val, albeit brown wood instead of black polymer.&lt;br /&gt;
&lt;br /&gt;
Oddly, the weapon deals less damage than weapons chambered in 5.56x45mm NATO, like the C8 Carbine seen below. This may imply it is chambered in 5.45x39mm, which has less stopping power than 5.56x45mm NATO, however the high recoil of the &amp;quot;Zubeknakov&amp;quot; and the curvature of the magazine implies the usage of 7.62x39mm.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm. Image used to show the different handguard design similar to the handguard of the &amp;quot;Zubeknakov&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Canada C8 Carbine===&lt;br /&gt;
The [[Colt Canada C8 Carbine]] appears as the &amp;quot;Maplestrike&amp;quot;, incorrectly referred to as an assault rifle. It fires Low Caliber Military ammunition and can only be found at military locations on the PEI map, which is set in Canada, or in airdrops. The name is a reference to the maple leaf on the Canadian flag.&lt;br /&gt;
[[File:C8a1.jpg|thumb|none|400px|Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[Colt M16A4]] appears as the &amp;quot;Eaglefire&amp;quot;, a reference to the national bird of America. It fires Low Caliber Military ammo in 3 round bursts and has a Magpul CTR stock and flip-up front and rear sights. The barrel appears to between the length of the M16 and M4 barrels, bearing an appearance very similar to the FN-manufactured M16 rifles It used to be called the &amp;quot;AR32&amp;quot;, firing fully automatic, which would have made it an [[M16A3]].&lt;br /&gt;
&lt;br /&gt;
The weapon is implied to be a civilian AR-15, as it is found in civilian gun stores in the Washington map, but it usage of Military ammo and Military magazines, the 3 round burst setting and the chance to spawn at the American Spy Base in the Russia map make it clear it is meant to be the military burst-fire M16A4, rather than the civilian semi-auto AR-15. Albeit illegal in most circumstances, the real AR-15 can be converted to allow for a 3-round burst.&lt;br /&gt;
[[File:FN M16A4.jpg|thumb|none|450px|FN-manufactured M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BDR153G.jpg|thumb|none|450px|F-1 Firearms BDR-15-3G - 5.56x45mm NATO. Image used to show the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;Fusilaut&amp;quot;, a a portmanteau of the French words &amp;quot;fusillade&amp;quot; and &amp;quot;fusil d'assault&amp;quot;, meaning &amp;quot;a series of shots in succession&amp;quot; and &amp;quot;assault rifle&amp;quot; respectively. It fires in 3 round bursts from both Ranger and Military magazines, both of which hold different numbers of rounds compared to the real F1's 25 round straight magazine. The ability to use 30 round STANAG Military magazines is incorrect, as the weapon does not have the magwell of the G2. It is chambered in Low Caliber Ranger ammunition, and can be found in military locations in the Germany and Russia maps, despite neither of these countries using the FAMAS rifle in any of their military forces, as well as in airdrops.&lt;br /&gt;
[[File:FAMAS-F1.jpg|thumb|none|450px|FAMAS F1 with the rifle grenade support ring pushed to mid barrel - 5.56x45mm]]&lt;br /&gt;
[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back, for reference - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;Heartbreaker&amp;quot;, firing Low Caliber Military ammo. It can rarely spawn at military locations in the Washington map, implying the NAVY SEALS were garrisoned in Washington prior to the virus outbreak, as well as at military locations in the Germany map, as part of the special spawn group, due to its use by GSG 9 and SEK. It can also be found in airdrops.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;Nightraider&amp;quot;, firing Low Caliber Ranger ammo. As it is a Ranger weapon, the default magazine is the 35 round Ranger, however it is interchangeable with Military magazines. The weapon can be found at military locations in the Germany and Russia map, despite it not being used by the Russian military in real life. It can also be found in airdrops.&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1891/30===&lt;br /&gt;
The [[Mosin Nagant Rifle#Mosin Nagant M1891/30|Mosin Nagant M1891/30]] appears as the &amp;quot;Schofield&amp;quot;, named after the developer's social studies teacher, who said in a livestream that he wanted a weapon named after him. It fires Low Caliber Civilian ammo from generic &amp;quot;Rifle Clips&amp;quot;. The weapon was incorrectly called a French battle rifle before a patch changed this to a Russian battle rifle, which is still incorrect as the Mosin has none of the characteristics of a battle rifle. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Schofield&amp;quot; can be found at farms and campsites on the PEI and Washington maps, and in gun stores on the Germany and Russia maps.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 10/22===&lt;br /&gt;
The &amp;quot;Sportshot&amp;quot; rifle appears to be based on the [[Ruger 10/22]], however it has an extended magazine far larger than the .22 LR magazines used in the real gun, which still holds 10 rounds of Low Caliber Civilian ammo. However, the damage model of the rifle implies it is chambered in .22 LR, as it deals less damage than any other bullet weapon in the game. It does more damage against animals than players. The description states it is a target rifle, a reference to its high usage in marksmanship competitions. The weapon can be found at campsites, farms and gun stores on every map except Yukon, where it can only be found at campgrounds.&lt;br /&gt;
&lt;br /&gt;
A special &amp;quot;April Fools&amp;quot; variant of the &amp;quot;Sportshot&amp;quot; was added for the 1st April, 2016. It fired miniature rockets that dealt more damage than the base &amp;quot;Sportshot&amp;quot; in 10 round bursts, meaning the magazine would be emptied with one burst. It was removed the following day.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
===Ruger Gunsite Scout===&lt;br /&gt;
The &amp;quot;Hawkhound&amp;quot; rifle appears to be based on the [[Ruger_M77#Ruger_M77_Gunsite|Ruger M77 Gunsite]], however it is semi-auto instead of bolt-action, it feeds from a fictional 8 round magazine, it has wood furniture and stock and it is referred to as Canadian in game, while Ruger is an American company. The rifle fires Low Caliber Civilian ammo, which is meant to be either 5.56x45mm or 7.62x51mm NATO, judging by the decently high player damage of the weapon. The &amp;quot;Hawkhound&amp;quot; can be found at farms and campgrounds in the 3 North American maps - PEI, Washington and Yukon.&lt;br /&gt;
[[File:Ruger Gunsite.jpg|thumb|none|450px|Ruger M77 Gunsite scout rifle - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Makeshift Rifle&amp;quot;====&lt;br /&gt;
The &amp;quot;Makeshift Rifle&amp;quot; appears to have the same overall appearance as the &amp;quot;Hawkhound&amp;quot;, however it is bolt-action instead of semi auto, making it resemble a [[Ruger M77]] Hawkeye. It also has the exact same damage model as the &amp;quot;Hawkhound&amp;quot;, further supporting the idea that the two weapons are part of the same family. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt. The body of the rifle can be made out of birch, maple or pine wood, which is held together, rather alarmingly, by bits of duct tape and rope. &lt;br /&gt;
[[File:RugerHawkeye.jpg|thumb|none|450px|Ruger M77 Hawkeye Compact - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 553===&lt;br /&gt;
The [[SIG SG 553]] appears as the &amp;quot;Swissgewehr&amp;quot; (literally &amp;quot;Swiss Rifle&amp;quot;), firing Low Caliber Military ammo from a unique opaque 20 round &amp;quot;Swissgewehr&amp;quot; magazine. The weapon is able to use any other Military magazine alongside its unique 20 rounder, despite the SG 553 not being able to use STANAG or AK magazines in real life. Like the SG 551, it has 3 rectangular vent holes in its green handguard, but these are at the bottom rather than the top. The &amp;quot;Swissgewehr&amp;quot; only spawns at police locations in the Germany map and in airdrops.&lt;br /&gt;
[[File:SG 553 LB.jpg|thumb|none|400px|SIG SG 553 LB (Long Barrel) - 5.56x45mm]]&lt;br /&gt;
[[File:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The [[Steyr AUG A1]] appears as the &amp;quot;Augewehr&amp;quot;, which is based on the acronym AUG (&amp;quot;Armee Universal Gewehr&amp;quot;). The weapon fires Low Caliber Ranger ammo and is fitted with a 4x Swavorski scope by default, although this can be removed and replaced with other optical attachments. Note that this scope has a higher zoom than the real AUG A1 scope, which is a 1.5x zoom. The &amp;quot;Augewehr&amp;quot; can use both Ranger and Military magazines, although as a Ranger weapon, it spawns with 35 round Ranger magazines. Interestingly, it has a short carbine barrel instead of a full-length barrel. It spawns in military locations on the Germany and Russia maps, as well as in airdrops.&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|450px|none|Steyr AUG A1 carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
The original [[Barrett M82]] appears as the &amp;quot;Grizzly&amp;quot;, with the muzzle break of the M82A1. It fires High Caliber Military ammo from a 5 round magazine instead of the real rifle's 10. Respecting the power of its cartridge, the .50 BMG, it has the highest player damage of any weapon in the game, save for the &amp;quot;Shadowstalker&amp;quot; railguns. It can be found in military locations in the Germany and Washington maps, as a reward from Horde Beacons and in airdrops in the PEI and Russia maps.&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===C14 Timberwolf===&lt;br /&gt;
The [[C14 Timberwolf]] appears as the &amp;quot;Timberwolf&amp;quot;, with a black chassis and a slightly shorter barrel. After the 3.0.9.0 update, the magazine capacity was reduced from the incorrect 8 rounds to the still incorrect 6 rounds, and the 20x scope that the weapon spawned with was replaced with iron sights. As expected, it uses High Caliber Military ammo. It can be found in military locations on the PEI map, or in airdrops on the Washington and Russia maps.&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|450px|PGW C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Cheyenne Tactical M200 Intervention===&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] appears as the &amp;quot;Ekho&amp;quot;. It is incorrectly called a Russian sniper rifle and &amp;quot;Ekho&amp;quot; is the transliteration of the Russian word for &amp;quot;echo&amp;quot;. It uses a 7 round magazine firing High Caliber Military ammo. The magazine well is on the left side of the receiver, rather than underneath it like the real weapon. The &amp;quot;Ekho&amp;quot; also has a much shorter barrel than the real rifle. It can be found in military locations in the Russia map, as a reward from Horde Beacons and in airdrops.&lt;br /&gt;
&lt;br /&gt;
The name, magazine well position and spawn locations imply the Intervention is a Russian weapon in-universe.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 Intervention - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===M39 Enhanced Marksman Rifle===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] appears as the &amp;quot;Sabretooth&amp;quot;, with a tan chassis. The weapon is chambered in Low Caliber Military ammunition - most sniper rifles use High Caliber ammunition. The &amp;quot;Sabretooth&amp;quot; is classified as a &amp;quot;Sharpshooter Rifle&amp;quot; alongside the &amp;quot;Snayperskya&amp;quot;, which also uses Low Caliber ammo.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sabretooth&amp;quot; spawns at military locations in the Washington map, and at the American Spy Base in the Russia map.&lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as the &amp;quot;Snayperskya&amp;quot;, which is what the &amp;quot;S&amp;quot; in SVD stands for - it translates as &amp;quot;sniper&amp;quot;. The weapon has a fictional 7 round magazine and it fires Low Caliber Ranger ammo, like the &amp;quot;Sabretooth&amp;quot;. Also like the &amp;quot;Sabretooth&amp;quot;, it is classified as a &amp;quot;shartshooter rifle&amp;quot;. The rifle has a similar stock design to the synthetic stock used on newer SVDs, however it is still made out of wood. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Snayperskya&amp;quot; spawns in Ranger locations in the PEI and Washington maps, and in military locations in the Russia map.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]] appears as the &amp;quot;Matamorez&amp;quot;, incorrectly classed as an assault rifle (which would be the [[AS Val]]). It uses 17 or 36 round magazines, both of which are fictional. It fires High Caliber Ranger ammo, despite the real weapon being chambered in 9x39mm, which is roughly the same size as 7.62x39mm (which is more in line with the Low Caliber ammo in-game, which are seen on weapons firing intermediate rifle rounds).  Like the other AK-based weapons in game, the ironsights are incorrectly modelled on the receiver, rather than on the barrel. Additionally, the front sight is not on the suppressor, instead it is located where the rear sight would normally be. The handguard appears to be made of wood instead of polymer.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Matamorez&amp;quot; can spawn in Ranger locations in the PEI, Washington and Germany maps, in the nuclear missile silo in the Russia map and as a reward from Horde Beacons.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
A handheld [[M134 Minigun]] appears as the &amp;quot;Hell's Fury&amp;quot;. It operates with no power source and no ammo belt, instead it uses a 250 round &amp;quot;Hell's Fury&amp;quot; magazine, which is completely fictional and which fires both Low Caliber Ranger and Low Caliber Military ammo. The weapon has a &amp;quot;Chainsaw grip&amp;quot; and pistol grip, which are used by the player to hold the massive gun. The spool-up time is incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped, without the need to speed up the rotations before it fires. Brass ejects from the 1 o'clock position sending a stream of shells up and to the right. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. It is incorrectly stated to be Russian in origin.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hell's Fury&amp;quot; can be modified with the &amp;quot;Adaptive Chambering&amp;quot; attachment, which nonsensically increases the firerate to a ridiculous level. It can be found at military locations in the Germany map, at the Oil Rig and nuclear missile silo in the Russia map and as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''[[Predator]]''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M249===&lt;br /&gt;
The [[M249]] appears in game, with a very short barrel and a 150 round box belt. It fires High Caliber Military ammo, unlike the other machine guns Low Caliber ammo, although it originally used Low Caliber Military ammo as well. The &amp;quot;Dragonfang&amp;quot; can spawn at the American Spy Base in the Russia map, at military locations in the Washington and Germany maps and it can be one of the rewards from completing a Horde Beacon.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] appears as the &amp;quot;Nykorev&amp;quot;. It has a short barrel and a 200 round belt box, firing Low Caliber Ranger ammo. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nykorev&amp;quot; can be found at Ranger locations in the PEI, Germany and Washington maps, at the Oil Rig and nuclear missile silo in the Russia map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|450px|none|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] appears, simply called &amp;quot;Rocket Launcher&amp;quot;.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
A claymore that most closely resembles the [[M18A1 Claymore]] appears in game, found at military locations and able to be crafted with various items, none of which make much sense. Before a patch soon after it was added, the front read &amp;quot;Front Towards Enemy&amp;quot;. The claymore is a traditional video-game claymore, requiring no manual detonation to function.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===M26 Grenade===&lt;br /&gt;
A grenade that most closely resembles the [[M26 Hand Grenade]] appears in game, as the &amp;quot;Fragmentation Grenade&amp;quot;. It is found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Sticky Grenade&amp;quot;====&lt;br /&gt;
A grenade with an additional metal band appears as the &amp;quot;Sticky Grenade&amp;quot;, based on the model for the &amp;quot;Fragmentation Grenade&amp;quot; but recoloured tan. As expected, it sticks to surfaces before exploding, and can be found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===M83 Smoke Grenade===&lt;br /&gt;
The [[M83 Smoke Grenade]] appears in game, as the &amp;quot;Smoke Grenade&amp;quot;. The smoke can be one of many different colours; white, black, purple, green, orange, red, blue or yellow. It is found at military locations.&lt;br /&gt;
[[File:M83 Inert.jpg|thumb|none|200px|Inert M83 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Combat Bow===&lt;br /&gt;
Various combat bows, made of birch, maple or pine wood, appear in game.&lt;br /&gt;
&lt;br /&gt;
===Compound Bow===&lt;br /&gt;
A metal compound bow appears in game.&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
A crossbow with a green chassis appears in game, correctly firing bolts instead of arrows. It can be found at campsites and farms.&lt;br /&gt;
&lt;br /&gt;
===Fictional Railguns===&lt;br /&gt;
Two fictional railguns appear in game, called the &amp;quot;Shadowstalker&amp;quot; and the &amp;quot;Shadowstalker Mk. II&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; is fictional, however it highly resembles the &amp;quot;Rorsch Mk-1&amp;quot; from [[Battlefield 4]], with a larger scope and a larger hole in the stock. The &amp;quot;Shadowstalker&amp;quot; takes the railgun name very literally, firing an actual &amp;quot;rail&amp;quot;, which appears to be a very sharp pointed metal projectile, rather than the ferromagnetic projectile magnetically propelled via electromagnetic rails real railguns fire. When firing, the player pulls on a nonexistent bolt, due to the &amp;quot;Shadowstalker&amp;quot; reusing the same bolt pull animations as the bolt-action rifles in game. It has no bullet drop, unlike every other weapon in the game. The &amp;quot;rails&amp;quot; explode on impact.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; can be found in the Washington map at the crashed UFO, and at the firing range of the Washington Scorpion-7 laboratory. It is implied through letters that the crashed alien UFO supplied Scorpion-7 with the technology required to manufacutre prototype &amp;quot;railguns&amp;quot;, hence its spawn locations.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker&amp;quot;.]]&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua. Note the thumbhole stock - the &amp;quot;Shadowstalker&amp;quot; has a much larger hole in its stock.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker Mk. II&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; is an improved version of the original &amp;quot;Shadowstalker&amp;quot;, with a 20 round magazine inspired by the [[M1941 Johnson rifle]]'s magazine. It has a skeletal stock instead of the thumbhole-esque stock of the original &amp;quot;Shadowstalker&amp;quot;, and claw-like 'things' at the end of the &amp;quot;barrel&amp;quot;. The &amp;quot;barrel&amp;quot; also has bumps and ridges above it and a large handguard below the &amp;quot;barrel&amp;quot;, unlike the original.&lt;br /&gt;
&lt;br /&gt;
Instead of firing black &amp;quot;rails&amp;quot; like the original, it fires new red &amp;quot;rails&amp;quot;, which are unique to the magazine it spawns with, and cannot be found anywhere else in the game, meaning the magazine cannot be refilled. The Mk. II is the only non-cosmetic item in the game to have the red &amp;quot;Mythical&amp;quot; rarity. It is also the only gun in the game with a 0% chance of wear, meaning you never need to repair the gun in order to bring its quality up. The explosion radius of the Mk. II is larger than that of the original &amp;quot;Shadowstalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; can only be obtained from the Russia Mk. II puzzle, which involves many tasks around the map related to the lore of the Russia map. Said lore implies Scorpion-7 improved the &amp;quot;Shadowstalker&amp;quot; using soul crystal derived technology, which could explain the red colour of the &amp;quot;rails&amp;quot;.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker Mk. II&amp;quot;.]]&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06. Used to show the magazine design.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Finding Bigfoot=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17]] pistol. 10 round capacity. Fires &amp;quot;9mm ammo&amp;quot;.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Customised [[Remington Model 870]] shotgun named &amp;quot;R870&amp;quot;, with wood handguard, stock and ghost ring iron sights. 5 round tube modelled as 8 round magazine tube. Remington markings on the receiver.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|400px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|400px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge (credit to [[User:Predator20|Predator 20]]). Image used to show the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified bolt-action rifle==&lt;br /&gt;
Customised bolt-action rifle named &amp;quot;[[Remington Model 700|R700]]&amp;quot; rifle, with 5 round detachable magazine and a low magnification scope, along with wood chassis and a black plastic handguard. Fires &amp;quot;7.62mm ammo&amp;quot;.&lt;br /&gt;
[[File:Rem 700 cdl dm.jpg|thumb|none|400px|Remington Model 700 CDL DM with scope - .243 Winchester. Looks similar to the rifle in-game, sans handguard and short range scope.]]&lt;br /&gt;
&lt;br /&gt;
==Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Magnum]] appears in the game. It is known as the &amp;quot;AVM&amp;quot; and fires 7.62mm ammo like the [[Accuracy International Precision Marksman |Precision Marksman]].&lt;br /&gt;
[[Image:Accuracy International AWM.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Custom M4A1==&lt;br /&gt;
The &amp;quot;M4CL&amp;quot; is a customised [[M4A1]], with tan 4th Gen collapsible stock, STANAG magazine and rail covers and flip-up rear sight. Fires &amp;quot;5.56mm ammo&amp;quot; in full-auto from 25 round magazines, modelled after 30 round tan STANAGs. The rarest gun in the game, only obtainable through locked weapon crates.&lt;br /&gt;
[[File:TM M933 AEG with Tan furniture.jpg|thumb|none|400px|Tokyo Marui Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm (fake). Somewhat resembles the rifle in-game.]]&lt;br /&gt;
[[File:Bigfoot M4.jpg|thumb|none|600px|The rifle in the hands of one of the playable characters in the main menu.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
[[Orion Flare Gun]]. Fires &amp;quot;Signal Flares&amp;quot;.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1497052</id>
		<title>User:JackalUnderscore/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1497052"/>
		<updated>2022-04-21T14:42:04Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* &amp;quot;Hammond P2016&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Titanfall 2=&lt;br /&gt;
&lt;br /&gt;
'''''Titanfall 2''''' is a science-fiction first-person shooter video game and a sequel to [http://www.imfdb.org/wiki/User:AgentGumby/Sandbox Titanfall]. It was developed by Respawn Entertainment and was published by Electronic Arts on Xbox One, PlayStation 4 and Microsoft Windows on October 28, 2016. It was released on Steam on June 18, 2020. Unlike Titanfall, Titanfall 2 features a single-player campaign, where you play as Rifleman Jack Cooper, assigned as Acting Pilot to Vanguard-class Titan BT-7274.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Plot spoilers ahead. Proceed with caution.'''&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Titanfall 2}}&lt;br /&gt;
	&lt;br /&gt;
==Overview==&lt;br /&gt;
Titanfall 2 features more advanced weaponry compared to the original Titanfall, with many weapons returning in an upgraded form (e.g. the G2A4 has been upgraded to the G2A5). These weapons are slightly different cosmetically, but retain the same role in the game. Titanfall 2 also features more weapon customisation in the form of attachments and modifications. Attachments are scopes, while modifications include various abilities such as the ability to shoot while sprinting and quicker reloads. The extra ammo modification does not visually alter the magazine model, meaning all magazines somehow stay the same size with extra rounds in them.&lt;br /&gt;
&lt;br /&gt;
Artwork from the book ''The Art of Titanfall'' shows all bullets and grenades (from grenade launchers) used in the Titanfall universe are electronically primed, with electronic firing pins in the weapons instead of physical firing pins and primer inside the casing. Weapons in the game have blue trails to reflect this, and the sound design of most weapons includes an electronic noise when priming the bullet (easily heard on weapons such as the Alternator). The Amped Weapon boost seems to unlock the full potential of the electronic firing mechanism to deal more damage, creating slightly orange trails as the increased energy is almost too much for the heat sink directly behind the electronic firing pin to handle.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman Elite&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:WmaneliteTF2.jpg|thumb|none|500px|The B3 Wingman Elite in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2016&amp;quot;===&lt;br /&gt;
The &amp;quot;Hammond P2016&amp;quot; is the upgraded version of the &amp;quot;P2011&amp;quot; from the first game, with a similar appearance that is loosely based on the [[Springfield XD]] series of pistols as seen in its grip design, while the segmented slide and trigger guard resembles an Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-based pistol. Said segmented slide also has some cutouts on the forward-most section, which can't be a muzzle break because they aren't over the muzzle and it can't be a ported barrel because the cutouts aren't in the barrel, making them fairly useless. The pistol has an unusable LAM device mounted underneath the barrel, and has a 12 round magazine which increases to 16 with the extra ammo modification. The magazine itself features an extended baseplate, meaning the default magazine is probably a 10 rounder with a +2 extension. Other attachments include the unique pistol suppressor. Based on the markings on the ''Titanfall'' version of the pistol and assuming the updated P-series pistol keeps the same calibre, the weapon is chambered for .45 ACP rounds.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;P2016&amp;quot; comes from the year the game was released, 2016.&lt;br /&gt;
 &lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:P2016TF2.jpg|thumb|none|500px|The P2016 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;RE-45&amp;quot; machine pistol is visually similar to the [[Heckler &amp;amp; Koch P2000]] in the slide and grip, which is missing a hammer. The pistol has a Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-style muzzle brake, based on the shape of the segmented slide section. A competition G18-style flared magwell is present, loaded with either 20 or 25 round magazines. Attachments include the unique pistol suppressor and a red dot sight, which replaces the standard &amp;quot;irondot&amp;quot; sight (a floating red dot in-built sight). Judging by the name, it fires .45 caliber rounds, most likely .45 ACP.&lt;br /&gt;
&lt;br /&gt;
[[File:P2000_9.jpg|thumb|none|350px|Heckler &amp;amp; Koch P2000 with shaved hammer - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:Re45TF2.jpg|thumb|500px|none|The RE-45 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Smart Pisol MK6&amp;quot;===&lt;br /&gt;
The &amp;quot;Smart Pistol MK6&amp;quot; is a high-tech pistol which has the ability to lock on to multiple targets and fire homing bullets at them. It shares the [[Springfield XD]]-esque frame of the &amp;quot;P2016&amp;quot;, but has its own unique slide assembly, suppressor and underbarrel LAM device, which presumably allows for the bullets to lock on to enemies.&lt;br /&gt;
&lt;br /&gt;
Unlike the previous game, the &amp;quot;MK6&amp;quot; is not a primary or secondary weapon in multiplayer, instead the player can obtain it via a &amp;quot;Boost&amp;quot;, a one-use powerup activated at 60% Titan meter. As it is a &amp;quot;Boost&amp;quot; and not a proper weapon, there are no modifications for it. In the final level of the campaign, Cooper gains a unique Smart Pistol, with a green and orange paintjob (the same colour scheme that BT has) from BT's SERE kit (Survival, Evasion, Resistance and Escape). He wields it with a Harris stance in this mission, due to him holding BT's AI core in the left hand.&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator&amp;quot;===&lt;br /&gt;
The Alternator, also called the SP-14 Hatchet in concept art, is a new entry into the Titanfall universe. It is a confusing weapon, with two recoiling barrels and two ejection ports for the 10mm rounds it fires. These bullets are fed via 20 round magazines (25 with extended) which appears to be single-stack due to the length of the magazine and the size of the cartridges. The weapon has minimal room for the bolt, which instead appears to fully encircle the cartridge and eject spent shells upwards after firing, acting on a blow-forward principle to open the breech and eject spent cartridges. Due to there being no room for a traditional priming system, the rounds are electronically primed, which is reinforced by the weapon's sounds design. Finally, the weapon has two bolt handles, one on either side, located roughly in the middle of the frame. The Alternator fires the left barrel first, then the right, with each charging handle reciprocating at the same time. Other notable aspects of the weapon includes the purely horizontal recoil and the floating dot reflex sight.&lt;br /&gt;
&lt;br /&gt;
Concept art of the weapon depicts it with the stock extended (it stays permanently folded during gameplay, folding flush against the rear of the weapon). It lacks many things that make it a normal SMG, like a usable stock or a ergonomic frame, however the compact size lends itself to one-handed use, paired with a melee weapon. The Hatchet name comes from its devastating performance in CQB, but the heavy recoil and low ergonomics prevent use outside of roughly 25 metres, meaning it is likely intended to be used as a last ditch personal defence weapon in dire situations, such as the death of the Pilot's Titan.&lt;br /&gt;
&lt;br /&gt;
Recoiling barrels are real, as seen with the [[Barrett M82]] and other .50 caliber rifles, and the Alternator was likely designed with recoiling barrels in order to reduce recoil, given the weapon's diminutive size. Double-barrelled weapons also exist, the most common type being double-barrel shotguns, but double-barrelled weapons that feed from a single magazine do not exist (the closest thing would be the [[Arsenal Firearms AF2011-A1|AF2011-A1]], which cheats by gluing two magazines together and calling it one magazine). &lt;br /&gt;
&lt;br /&gt;
[[File:AltTF2.jpg|thumb|none|500px|The Alternator in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:CarTF2.jpg|thumb|500px|none|The CAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R97&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Volt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:VoltTF2.jpg|thumb|none|500px|The Volt SMG in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;EVA-8&amp;quot; returns from Titanfall 1, with a slightly different name, suffixed with &amp;quot;Auto&amp;quot; instead of &amp;quot;Shotgun&amp;quot;. The weapon is different visually but stays the same performance wise, firing in semi-auto and cocked with a pump handle, which, combined with the magazine tube underneath the barrel, implies the EVA is a modular shotgun. The large drum only holds 8 shells (compared to ''TF1's'' 6), which, as the marking on the weapon indicate it is a 12 gauge, is a very under-loaded drum. Underneath the 12 gauge markings are more markings indicating the &amp;quot;EVA&amp;quot; can use both standard 2.75mm or 3mm Magnum shells. Other weapon markings include a HK-style pictogram fire selector, with the options of single-shot or semi-auto (represented, curiously, by two bullets as opposed to one, which would logically imply a 2 round burst mode the weapon does not actually have), and the serial number of &amp;quot;1979527&amp;quot;. All of these markings appear on the ''TF1'' version of the weapon in the same places.&lt;br /&gt;
&lt;br /&gt;
Other differences from ''TF1'' includes the folding stock, inspired by the Defiance M4 stock, which replaces the collapsible stock. Smaller changes includes the rails on top being more flush with the receiver and the lack of top-mounted rails, the square trigger guard instead of the uncomfortable angled one from ''TF1'', the shorter barrel and longer magazine tube and the angle of the drum magazine. Finally, the weapon has been updated with ammo-counting rear sights, like most of the weapons in ''Titanfall 2''.&lt;br /&gt;
&lt;br /&gt;
As for real-world inspiration, the EVA-8 again appears to be mostly inspired by the Chinese [[QBS-09]] shotgun, with more inspiration from tactical-rail equipped [[Saiga-12]] or [[Fostech Origin-12]] shotguns, which also lent the weapon its detachable magazine functionality. The magwell appears to be inspired by prototype AK-12 based shotguns, albeit shorter. Curiously, the drum magazine looks too short to reach all the way to the chamber when inside the shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon is still pumped when drawing it and when reloading from empty, despite the presence of a left-side charging handle. This might indicate some sort of in-universe mechanism to use the weapon as a pump-action for low-pressure rounds, much like the [[SPAS-12]] in real-life, however in-game it is always semi-auto.&lt;br /&gt;
&lt;br /&gt;
The acronym &amp;quot;EVA&amp;quot; stands for &amp;quot;Extra Vehicular Activity&amp;quot;, as the weapon is designed for use in both &amp;quot;conventional and exo-atmospheric conditions&amp;quot; (i.e. on a planet or in the vacuum of space).&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|none|500px| QBS-09 - 12 gauge. The main inspiration for the &amp;quot;EVA-8&amp;quot;.]]&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|500px|AK-12/76 - 12 gauge. Image used to compare the magwells.]]&lt;br /&gt;
[[File:Eva8TF2.jpg|thumb|none|500px|The EVA-8 Auto in the menu. Note the name of the weapon marked on the side of the handguard.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1901 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MastiffTF2.jpg|thumb|none|500px|The Mastiff in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
The &amp;quot;SA-3 Mozambique&amp;quot; is a new weapon to the series. It is a triple-barrelled energy shotgun pistol, firing three separate energy projectiles from its three offset barrels. The weapon fires three projectiles at once, a much lower projectile count than a traditional shotgun. However, the weapon is clearly designed specifically in-line with a real-world shooting technique - the Mozambique Drill, also known informally as the &amp;quot;two to the body, one to the head.&amp;quot; The middle barrel is higher than the two on the side, seemingly so that it is more likely to hit the head, while the side barrels hit the chest. &lt;br /&gt;
&lt;br /&gt;
As the weapon fires energy projectiles, the projectiles have a very long range and travel without drop for a significant distance, making it fairly accurate for a video-game shotgun at range. However, they travel slower than traditional ammunition, which somewhat hinders its effectiveness at range. The projectiles are similar in appearance to the projectiles of the &amp;quot;Mastiff&amp;quot; shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon feeds from an en-bloc clip that stores 6 shots, with three batteries that line up with the three barrels. The reload is achieved by the front section of the weapon detaching from the main body and extending forwards, in order to allow the en-bloc clip to eject upwards with a sideways flick from the wrist. A new clip is inserted, followed by the front section of the weapon retracting and locking back into place. The tan sections of the weapon open up while firing, presumably to vent excess heat from the weapon. The &amp;quot;Extra Ammo&amp;quot; mod increases the number of shots to X. Interestingly, the weapon can also attach a suppressor, as it used to be classed as a pistol.&lt;br /&gt;
&lt;br /&gt;
Prior to the Tricks and Treats update in October 2017, the Mozambique was a sidearm rather than a primary weapon, and only had a capacity of 4. The update also increased rate of fire and made the weapon fully automatic.&lt;br /&gt;
&lt;br /&gt;
An unusable fire selector above the trigger is set to full-auto, with markings for semi-automatic fire and safe. The acronym &amp;quot;SA-3&amp;quot; is marked onto the receiver, although its meaning is unknown. The weapon is manufactured in-universe by Altamirano Armory.&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiqueTF2.jpg|thumb|none|500px|The Mozambique in the menu. Note the unused button in front of the trigger, which appears to be a magazine release.]]&lt;br /&gt;
[[File:MozambiquefrontTF2.jpg|thumb|none|500px|A view of the three barrels.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G2A5 Battle Rifle&amp;quot;===&lt;br /&gt;
The &amp;quot;G2A5&amp;quot; is the next iteration of the &amp;quot;G2A4&amp;quot; from the first ''Titanfall.'' It remains based on the [[M14]] in a JAE-100 G3 or ProMag Archangel chassis, although there are some changes in design, including a general shift in style from the angular A4 to the smoother A5. The rail does not extend fully over the charging handle and ejection port, like in ''TF1,'' although the ambidextrous charging handle remains. A tiny unusable bipod is folded up underneath the barrel, which looks too short to reach the ground when deployed, unless it extends when folded out. The muzzle brake is smaller, with less noticeable holes.&lt;br /&gt;
&lt;br /&gt;
The weapon fires a powerful &amp;quot;6.19x97mm&amp;quot; round from a 14 round magazine (X with the &amp;quot;Extra Ammo&amp;quot; modification).&lt;br /&gt;
&lt;br /&gt;
In-universe, it is manufactured by Lastimosa Armoury, the markings appearing below the rear sight, where the &amp;quot;Springfield Armoury&amp;quot; markings would appear on a real M14 rifle. More markings on the receiver and magazine include &amp;quot;G2 series&amp;quot; and &amp;quot;G2A4.&amp;quot; It is unlocked at level 35.&lt;br /&gt;
[[File:M1A JAE-100.jpg|thumb|none|500px|M1A with JAE-100 G3 stock - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
The &amp;quot;Hemlok BF-R&amp;quot; returns from the first ''Titanfall'' with a completely redesigned appearance. The [[AR-15]] forward assist and the [[G3]]-esque magazines are gone from the first version of the rifle, meaning the rifle no longer bears any details from real-world weapons. The Irondot sight is still a stylised Magpul MBUS. The weapon fires 3 round bursts from a X magazine, which increases to X with the &amp;quot;Extra Ammo&amp;quot; modification. Enemy IMC grunts use the &amp;quot;Hemlok&amp;quot; in the campaign.&lt;br /&gt;
&lt;br /&gt;
Notes from Respawn artist Robb Shoberg state that the original design of the &amp;quot;Hemlok&amp;quot; in ''Titanfall 2'' eventually became the &amp;quot;Devotion&amp;quot; LMG, which is reinforced by the &amp;quot;Hemlok's&amp;quot; file name - &amp;quot;LMG_Hemlok.&amp;quot; This, along with some visual similarities and the &amp;quot;HEMLOK.MKII&amp;quot; marking on the &amp;quot;Devotion,&amp;quot; may suggest that the &amp;quot;Devotion&amp;quot; is part of the same weapon family as the &amp;quot;Hemlok&amp;quot; and the &amp;quot;Volt&amp;quot; SMG, which bears a close resemblance to the concept &amp;quot;Hemlok&amp;quot; rifle. However, this is weakened by the fact that the &amp;quot;Hemlok&amp;quot; is not an energy weapon, and ended up becoming visually different from both the original concept art and the two energy weapons which were based off that concept art.&lt;br /&gt;
&lt;br /&gt;
Later concept art depicted a design very similar to the final design seen in the game, and the weapon is referred to as the &amp;quot;M1A3 Hemlok BF-R&amp;quot; in this artwork. It also describes the weapons onboard CPU, which controls the burst fire mode. While not possible in-game, it is apparently pssible to reconfigure the rifle to fire bursts of however many rounds the user wishes, including a single X burst to empty the magazine with one trigger pull. This was seen in the first ''Titanfall'' with the &amp;quot;Starburst&amp;quot; modification, which does not return for ''TF2.''&lt;br /&gt;
&lt;br /&gt;
In-universe, it is manufactured by &amp;quot;Woneyon Defense,&amp;quot; a departure from the manufacturer of &amp;quot;TW Ordnance&amp;quot; from the first game, which helps explain the complete redesign. The &amp;quot;BF-R&amp;quot; acronym could stand for &amp;quot;Burst Fire Rifle.&amp;quot; It is unlocked at level 13.&lt;br /&gt;
[[File:HemlokTF2.jpg|thumb|none|500px|The Hemlok BF-R in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-101C Carbine&amp;quot;===&lt;br /&gt;
The &amp;quot;R-101C Carbine&amp;quot; returns from ''Titanfall'' in the &amp;quot;Colony Reborn&amp;quot; update. It features a few small visual changes, most notable in the design of the stock and the new Magpul foregrip. The weapon is still inspired by the [[FN SCAR-L]] and [[Bushmaster ACR]] in the receiver, and features a reciprocating charging handle similar to the SCAR. Additionally, the now-iconic slanted magwell is similar to the [[KRISS Vector]]. In gameplay, the &amp;quot;R-101&amp;quot; is equipped with an &amp;quot;Advanced Optical Gunsight (AOG)&amp;quot; by default, while the ''TF1'' version had Irondot sights. The weapon still features a 24 round magazine, which increases to 30 with the &amp;quot;Extra Ammo&amp;quot; mod. It is reported to fire 8.19mm rounds with tungsten penetrators in a copper jacket and a polymer cartridge.&lt;br /&gt;
&lt;br /&gt;
The equip animation depicts the rifle's sliding collapsible forend and barrel. It is manufactured by Lastimosa Armory in-universe, and replaced the &amp;quot;G2A4&amp;quot; in IMC service, before being replaced itself with the updated &amp;quot;R-201.&amp;quot;&lt;br /&gt;
[[File:SCAR-L CQC.jpg|thumb|500px|none|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|none|500px|Bushmaster ACR with adjustable folding stock, tri-rail handguard, Magpul MBUS sights, and a PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|500px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
[[File:R101TF2.jpg|thumb|500px|none|The R-101C in the menu. Note the lack of the default scope, which in gameplay is permanently equipped, and a similar ejection cover to the [[M249 SAW]].]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-201 Carbine&amp;quot;===&lt;br /&gt;
The &amp;quot;R-201 Carbine,&amp;quot; or simply &amp;quot;R-201,&amp;quot; is one of the most common weapons in the game, found in both IMC and Militia hands. The design bears some resemblance to the [[FN SCAR-L]] most notably the position of the reciprocating charging handle and the stock, the ejection port cover remains similar to the one found on the [[M249 SAW]] and it sports an angled magwell similar to the [[KRISS Vector]]. The weapon is sleeker than the previous R-101 design, and sports a grey finish instead. The R-201 has a new Irondot sight that has a triangular shape. Like the old R-101, it has a collapsible sliding forend and barrel, which is deployed when initially equipping the rifle. The Magpul foregrip has been replaced by a handstop.&lt;br /&gt;
&lt;br /&gt;
The weapon holds 24 rounds of &amp;quot;8.19mm&amp;quot; ammunition, increasing to 30 with the &amp;quot;Extra Ammo&amp;quot; modification. In the campaign, it holds 32 instead.&lt;br /&gt;
&lt;br /&gt;
Concept art and markings on the rifle refers to the weapon as the &amp;quot;R-201 Special Operations Assault Rifle (SOAR),&amp;quot; a similar acronym to the FN SCAR it takes some design cues from. In-universe, it is manufactured by Lastimosa Armouries. &lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|450px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;V-47 Flatline&amp;quot;=== &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;V-47 Flatline&amp;quot; is based on the [[AK-47|AK-47/AKM]], with some influence from the prototype Soviet [[TKB-408]], including the bullpup layout. It also bears some resemblance to the AKM from the movie ''[[Elysium]]'', with the device above the barrel looking rather similar to the sighting device seen on the Elysium AKM. The regular AKM handguard is visible (albeit rather morphed) and the barrel is coming out from where the gas tube usually is, which is now above the handguard. The magazine appears to be a Tapco Kalashnikov 7.62x39mm magazine, which holds X or Y rounds.&lt;br /&gt;
&lt;br /&gt;
In the singleplayer, the weapon is used by both IMC and Militia soldiers, with one given to the player at the end of the first mission, which is retained for the beginning of the second mission. It has very strong horizontal recoil (hence the name) and a collapsible frame, presumably intended as a futuristic way to make the rifle more compact for vehicle storage. Due to the weapon's power, enemies flinch much more than other assault rifles when shot at, on a similar level to machine guns or sniper rifles. In universe, it is manufactured by Woneyon Defence.&lt;br /&gt;
 &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:TKB-408.jpg|thumb|none|450px|TKB-408 - 7.62x39mm]]&lt;br /&gt;
[[File:FlatlineTF2.jpg|thumb|none|500px|The V-47 Flatline in the menu. Note the large, shiny AKM-esque muzzle break and wooden handguard and stock, a peculiar choice for an advanced sci-fi weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;D-2 Double Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:2takeTF2.jpg|thumb|none|500px|The Double Take in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber-AP&amp;quot;===&lt;br /&gt;
The &amp;quot;Kraber-AP&amp;quot; appears as a powerful, bolt-action armour-piercing/anti-material rifle, equipped by default with a 6x scope. The magazine and bolt design is based on the [[Mechem NTW-20]], with a stock based on competition rifles and a thumbhole grip similar to [[Accuracy International]] rifles. It is stated to fire 14.5x114mm rounds, which the NTW-20 can be chambered for and it uses 4 or 6 round magazines, if one selects the extra ammo modification.&lt;br /&gt;
&lt;br /&gt;
It is the most powerful non-explosive infantry weapon in the game, able to take down human targets in one shot and it has the rare Ricochet modification available, which causes bullets to bounce off surfaces. However, despite its name and huge caliber, it fails to pierce Titan armour without hitting the weak spots, which are usually the cockpit glass. The name Kraber comes from Respawn Entertainment's audio lead for Titanfall, Erik Kraber.&lt;br /&gt;
&lt;br /&gt;
[[File:NTW-20 with bipod.jpg|thumb|none|400px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:KraberTF2.jpg|thumb|500px|none|The Kraber sniper in the menu. Note the missing muzzle break - the weapon is so long it doesn't all fit in the menu screen.]]&lt;br /&gt;
[[File:KrabersideTF2.jpg|thumb|500px|none|The other side of the Kraber, with muzzle brake visible.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;Spitfire MK2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR&amp;quot; is another new entry into the series. It is an energy light machine gun, firing balls of red plasma in full-auto. These projectiles fire very fast, but travel slowly compared to regular bullets, requiring shots to be led at even mid-range. Enemies hit by the plasma balls will have red energy swirling around them for a few minutes, and they explode when killed, as if hit by an explosive.&lt;br /&gt;
&lt;br /&gt;
The design features a &amp;quot;cyclic particle accelerator&amp;quot; that generates the plasma ammunition via a &amp;quot;small oscillating field generator&amp;quot;. This can be seen spinning while the weapon is idle, encased in see-through plastic inside the receiver. When firing, it spins faster, and some sort of vent hatch opens in front of the particle accelerator to disperse excess heat from the accelerator. Once 35 shots have been fired, the weapon has overheated and the top receiver splits off from the bottom, exposing the accelerator. A, possibly melted, component in the accelerator mechanism must be replaced, along with a battery pack of some sort in the rear, in order to continue firing. The usual ammo counter now displays how close the weapon is to overheating, instead of showing the exact number of shots left in the magazine, displaying an orange caution sign when nearing overheating, and beeping rapidly while displaying a red &amp;quot;DNGR&amp;quot; warning message when it gets too close. If the player stops firing before all 35 rounds have been fired, the weapon takes a few seconds to cool down, ready to fire another 35 shots after it has done so.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;L-STAR&amp;quot; stands for Lastimosa Armoury Assault Rifle, taking the first three letters of the acronym from LaStimosa and the last two from Assault Rifle. &amp;quot;Lastimosa Armoury&amp;quot; is the fictional company that manufacturers the &amp;quot;L-STAR&amp;quot; in-universe. When the L-STAR is amped with a burn card, the word &amp;quot;AMPED&amp;quot; is displayed on the ammo counter. &lt;br /&gt;
&lt;br /&gt;
In development, the weapon was called the &amp;quot;ASW,&amp;quot; which stood for Advanced Scattering Weapon, and it was to be a submachine gun. The description of the concept weapon explains how the cyclic particle accelerator works, as well as showing the battery pack in the stock. It also depicted the weapon as having a collapsed state for storage, like the &amp;quot;R-201&amp;quot; or &amp;quot;V-47 Flatline,&amp;quot; but this is never depicted in-game.&lt;br /&gt;
[[File:LstarTF2.jpg|thumb|none|500px|The L-STAR in the menu. Note the cheek pad on the stock and the armoury number &amp;quot;9211&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;X-55 Devotion&amp;quot;===&lt;br /&gt;
The &amp;quot;X-55 Devotion&amp;quot; is a new energy light machine gun that increases its rate of fire over time. The weapon has few design inspirations from real weapons, but the stock appears similar to the fixed stock of the [[Bushmaster ACR]], and the holes in the forend bear resemblance to the [[Knight's Armament Stoner LMG|KAC Stoner LMG]]. An unusable bipod is present, along with a carry handle. The name is most likely derived from the idea of the shooter needing to be &amp;quot;devoted&amp;quot; to holding down the trigger to use the weapon most effectively.&lt;br /&gt;
&lt;br /&gt;
The Devotion fires blue energy projectiles from a 55 round battery, increasing to X with the &amp;quot;Extra Ammo&amp;quot; mod. The battery design is the same as the &amp;quot;Spitfire's&amp;quot; drum magazine.&lt;br /&gt;
&lt;br /&gt;
Notes from Respawn artist Robb Shoberg state that the original design of the &amp;quot;Hemlok&amp;quot; in Titanfall 2 eventually became the &amp;quot;Devotion&amp;quot; LMG. This, along with some visual similarities and the &amp;quot;HEMLOK.MKII&amp;quot; marking on the &amp;quot;Devotion,&amp;quot; may suggest that the &amp;quot;Devotion&amp;quot; is part of the same weapon family as the &amp;quot;Hemlok&amp;quot; and the &amp;quot;Volt&amp;quot; SMG, which bears a close resemblance to the concept &amp;quot;Hemlok&amp;quot; rifle. As the manufacturers of the &amp;quot;Devotion&amp;quot; and the &amp;quot;Volt&amp;quot; are unknown, it could be made by &amp;quot;Wonyeon Defence,&amp;quot; the same company that made the &amp;quot;Hemlok&amp;quot; in-universe. However, this is weakened by the fact that the &amp;quot;Hemlok&amp;quot; is not an energy weapon, and ended up becoming visually different from both the original concept art and the two energy weapons which were based off that concept art.&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights, and PMAG magazine - 5.56x45mm NATO. Image used to show the stock.]]&lt;br /&gt;
[[File:KAC LMG.jpg|thumb|none|450px|KAC Stoner LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[File:DevotionTF2.jpg|thumb|none|500px|The Devotion in the menu.]]&lt;br /&gt;
[[File:TF2DevoConcept.jpg|thumb|none|800px|Concept art of the-then Hemlok BF-R, with a 30 round 5.56mm PMAG. The Devotion's design is clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Archer Heavy Rocket&amp;quot;===&lt;br /&gt;
The Archer is a man-portable fire-and-forget anti-Titan missile launcher, bearing a slight resemblance to the [[FGM-172 SRAW]], whilst the rear end piece resembles the [[FGM-148 Javelin]]. The weapon has a similar reloading system to the [[Mk 153 SMAW]], where the missile is housed in the rear of the weapon and is reloaded by detaching the housing and replacing it with a pre-packaged missile and housing (concept art depicts this clearly). Also like the SMAW, it has grips underneath the launcher, but instead of a bipod it has a curved buttstock. The colour scheme is similar to the SRAW, with a green body and a yellow band. However, unlike all of the previous launchers mentioned, the Archer is much shorter and wider, and features a thin flip-out CLU (Command Launch Unit), which displays what the missile is locking on to. Additionally, concept art showcases the weapon fitted with a scope, which is not possible with the Archer in-game.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Archer is lock-on only, while Jack Cooper in the campaign can dumb-fire it, compensating for the fact that he never fights anything more dangerous than a Reaper without BT. It is also used in a kind of mortar or top-attack role by Mortar Spectres in Frontier Defence, similar to the Javelin's top-attack mode. &lt;br /&gt;
&lt;br /&gt;
Despite being an anti-Titan weapon, it can still lock on to, and destroy, Crow and Goblin dropships, heavy turrets and Reapers.&lt;br /&gt;
[[File:ArcherTF2.jpg|thumb|500px|none|The Archer Heavy Rocket in the menu. Note the cover on the end of the launcher, similar to a camera shutter.]]&lt;br /&gt;
[[File:TF2Archerconcept.jpg|thumb|500px|none|Concept art of the Archer, showcasing the SMAW-esque missile reloading and the scope, unusable in gameplay.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ChargeTF2.jpg|thumb|500px|none|The Charge Rifle in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EM-4 Cold War&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EPG-1&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:EpgTF2.jpg|thumb|none|500px|The EPG-1 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;LG-97 Thunderbolt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ThundersideTF2.jpg|thumb|none|500px|The side of the Thunderbolt in the menu.]]&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;MGL Magnetic Grenade Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MglTF2.jpg|thumb|none|500px|The MGL in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-6P Softball&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sidewinder AT-SMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:SmrTF2.jpg|thumb|none|500px|The Sidewinder SMR in the menu.]]&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Arc Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Electric Smoke Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Firestar&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gravity Star&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Satchel Charge&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Titan Weapons==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;40mm Tracker Cannon&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Leadwall&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Plasma Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Predator Cannon&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Quad Rocket&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Splitter Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;T-203 Thermite Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XO16A2 Chaingun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
=Apex Legends=&lt;br /&gt;
&lt;br /&gt;
Apex Legends is a free-to-play science-fiction first-person shooter battle royale video game developed by Respawn Entertainment and published by Electronic Arts. The game was announced on February 3, 2019, and unveiled and released for free on the following day.&lt;br /&gt;
&lt;br /&gt;
The game is a part of the Titanfall universe, taking place 18 years after the events of Titanfall 2.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Apex Legends}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Apex Legends features more attachment and modification options than the previous two Titanfall games, with players able to use stocks, magazines, scopes, barrel stabilisers, shotgun bolts and &amp;quot;hop-up&amp;quot; attachments. These alter the performance of the weapon significantly, giving weapons more customisation than ever before, however they do not visually alter the weapons they are attached to, except for barrel stabilisers and optics.&lt;br /&gt;
&lt;br /&gt;
===Attachments===&lt;br /&gt;
* Barrel Stabiliser - this attachments reduces recoil climb and spread. It resembles an Osprey pistol suppressor. The gold rarity used to hide muzzle flash, but it was removed from the game in Season 8. However, fully-kitted weapons still featured it until Season 11, when it was fully removed.&lt;br /&gt;
* Stock - the stock reduces ADS time, weapon switch speed and reload speed. Two types exist -  a standard stock, and a sniper stock for marksmen and sniper rifles. Neither of the models used to depict the attachment are based on any of the weapons in the game. &lt;br /&gt;
* Shotgun Bolt - these increase rate of fire for shotguns.&lt;br /&gt;
* Extended Magazines - these increase the magazine size. The gold rarity automatically reloads weapons if stowed for more than 5 seconds.&lt;br /&gt;
&lt;br /&gt;
====Optics==== &lt;br /&gt;
* 1x Holo &amp;quot;Classic&amp;quot; - based on the &amp;quot;HCOG (Holographic Combat Optical Gunsight)&amp;quot; from ''Titanfall 1,'' with less magnification.&lt;br /&gt;
* 1x Holo - based on the Holosight from both previous games, with less magnification.&lt;br /&gt;
* 1x Digital Threat - based on the &amp;quot;Threat Scope&amp;quot; from ''Titanfall 2,'' which drew influence from the EOTech design. It features an augmented reality overlay that highlights enemies with a red outline, even through smoke.&lt;br /&gt;
* 2x HCOG &amp;quot;Bruiser&amp;quot; - based on the &amp;quot;HCOG&amp;quot; from ''Titanfall 2.''&lt;br /&gt;
* 1x-2x Variable Holo - a new scope, capable of switching from 1x to 2x. The reticle is similar to an EOTech reticle, with the 2x reticle gaining distance markings below the main circle.&lt;br /&gt;
* 3x HCOG &amp;quot;Ranger&amp;quot; - based on the &amp;quot;HCOG Ranger&amp;quot; from ''Titanfall 2.''&lt;br /&gt;
* 2x-4x Variable AOG (Advanced Optical Gunsight) - a new scope, taking its name from the AOG scope from the to previous games.&lt;br /&gt;
* 6x Sniper - a new design for ''Apex Legends''&lt;br /&gt;
* 4x-8x Variable Sniper - another new design.&lt;br /&gt;
* 4x-10x Digital Sniper Threat - a new design, taking the AR overlay from the 1x Digital Threat and applying it to a variable zoom sniper scope. Only found in care packages.&lt;br /&gt;
&lt;br /&gt;
Additionally the &amp;quot;Kraber&amp;quot; has its own proprietary 6x-10x scope, which cannot be replaced.&lt;br /&gt;
&lt;br /&gt;
====Hop-Ups====&lt;br /&gt;
Hop-Ups are attachments that alter the way a weapon functions, usually in drastic ways. They are depicted as small electronic components. How these small components alter the weapons behaviour so drastically is not explained, and in some cases they achieve implausible feats, such as adding ammo to magazines that have a set size.&lt;br /&gt;
* Anvil Receiver - switch to semi-auto on the &amp;quot;R-301&amp;quot; and &amp;quot;VK-47 Flatline&amp;quot; for a higher damage shot, which uses two rounds instead of 1. It also decreases rate of fire. How this attachments works is unexplained, but the presence of only one tracer eliminates the possibility of it being a hyperburst mode, like the [[AN-94]]. It could be Duplex ammo, like the [[Colt ACR]], which would explain why two rounds are fired, but only one tracer is present in the air.&lt;br /&gt;
* Boosted Loader - allows faster reloads when the magazine is nearly empty, and adds a small amount to the weapon's magazine. Available for the &amp;quot;Wingman&amp;quot; and the &amp;quot;Hemlok.&amp;quot;&lt;br /&gt;
* Deadeye's Tempo - speeds up follow-up shots if timed correctly, for the &amp;quot;Bocek&amp;quot; and &amp;quot;Sentinel.&amp;quot;&lt;br /&gt;
* Disruptor Rounds - increased damage against shields for the &amp;quot;Alternator&amp;quot; and &amp;quot;RE-45 Auto.&amp;quot; Only present in S2, but the hop-up was built into the care package version of the &amp;quot;Alternator.&amp;quot;&lt;br /&gt;
* Double tap Trigger - adds a two-round burst mode to the &amp;quot;EVA-8&amp;quot; and the &amp;quot;G7 Scout.&amp;quot; Removed in S8, but built into the care package version of the &amp;quot;G7 Scout.&amp;quot;&lt;br /&gt;
* Dual Shell - reloads two rounds at once. Valid for the &amp;quot;Mastiff&amp;quot; and the &amp;quot;30-30 Repeater.&amp;quot;&lt;br /&gt;
* Hammerpoint Rounds - deals more damage to unshielded enemies. Only present in S2 (for the &amp;quot;P2020&amp;quot; and &amp;quot;Mozambique&amp;quot;) and S12 (for the &amp;quot;RE-45,&amp;quot; as well as the two previous sidearms).&lt;br /&gt;
* Kinetic Feeder - added in S12, this hop-up draws ammo from the inventory and adds it to the weapons loaded magazine while sliding. It also speeds up the choke when sliding. Only available for the &amp;quot;Peacekeeper&amp;quot; and the &amp;quot;Triple-Take,&amp;quot; both energy weapons, which helps explain the otherwise-unbelievable magazine top-up property of the hop-up.&lt;br /&gt;
* Precision Choke - removed in S6 as the functionality of the hop-up was made part of the two weapons it was available for - the &amp;quot;Peacekeeper&amp;quot; and the &amp;quot;Triple Take.&amp;quot; The choke greatly reduced the weapon's spread at range, with three stages to charge up while ADS.&lt;br /&gt;
* Quickdraw Holster - Removed in S10, this reduced swap speed, ADS speed and hip-fire spread for the &amp;quot;Wingman&amp;quot; and the &amp;quot;RE-45 Auto.&amp;quot;&lt;br /&gt;
* Selectfire Receiver - Removed in S7, this hop-up allowed the &amp;quot;Prowler PDW&amp;quot; to fire in full-auto, and allowed the &amp;quot;HAVOC&amp;quot; to fire a single hit-scan laser.&lt;br /&gt;
* Shatter Caps - splits the weapon's arrow or round into a shotgun pattern. Available for the &amp;quot;Bocek&amp;quot; and &amp;quot;30-30 Repeater.&amp;quot;&lt;br /&gt;
* Skullpiercer Rifling - Increased the headshot multipler for the &amp;quot;Wingman&amp;quot; and the &amp;quot;Longbow.&amp;quot; Removed in S9.&lt;br /&gt;
* Turbocharger - Eliminates weapon charge up time (&amp;quot;HAVOC&amp;quot;) or increases rate of fire quicker, so the maximum is reacher faster (&amp;quot;Devotion&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
Two special hop-ups are also available:&lt;br /&gt;
* Graffiti Mod - Available for the &amp;quot;Spitfire&amp;quot; during the &amp;quot;Always Be Closing Evolved&amp;quot; event in S5, this hop-up increased mag size, decreased reload time and added paint-loaded rounds to the weapon, with one of three colours picked at random - green, purple or yellow.&lt;br /&gt;
* Splatter Rounds - found on fully-kitted weapons from the &amp;quot;Rampart's Big Maude&amp;quot; POI on the World's Edge map. Decreases reload time and adds paint-loaded rounds, with random colours.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
The &amp;quot;Wingman&amp;quot; returns from ''Titanfall 2'' and it uses heavy ammo, indicating it most likely fires .357 or .44 Magnum, or some futuristic variant thereof. The weapon is the same model from ''TF2'' (the &amp;quot;B3&amp;quot;), keeping the [[Chiappa Rhino]] influence, as well as retaining the hexagonal futuristic gas-sealed cylinder that is reloaded as if it were a detachable magazine. The weapon has extended magazines which increase by 1 round each level, increasing up to 9 rounds. The &amp;quot;Wingman&amp;quot; can also take a hop-up, called &amp;quot;Boosted Loader&amp;quot; - it increases the capacity by 2 on top of the extended magazine capacity (if one is equipped) and decreases reload time if the magazine is close to depleted. The weapon is manufactured by &amp;quot;Brockhaurd Manufacturing&amp;quot; in-universe.&lt;br /&gt;
&lt;br /&gt;
One of the weapon's cosmetic models used for legendary skins such as the &amp;quot;Death Ray&amp;quot; skin is inspired by classic depictions of ray gun pistols. Another legendary model, used on the &amp;quot;Precision Caliber&amp;quot; and &amp;quot;Attention to Detail&amp;quot; skins, is the same model seen in Pathfinder's Story from the Outlands, where it is referred to as a &amp;quot;.50 caliber Rampart&amp;quot;, the nickname for any weapon created by the character Rampart in-universe. The one in the animation is specifically the &amp;quot;Precision Caliber&amp;quot; version.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2020&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator A-2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
The &amp;quot;CAR&amp;quot; (which stands for &amp;quot;Combat Advanced Rounds&amp;quot;) returns from ''Titanfall 2'' and was added in Season 11. The weapon is virtually the same as the ''TF2'' version of the weapon, except for the new ability to switch ammo types on the fly, from heavy (the default ammo type the weapon spawns with) to light ammo. Weirdly, this has no effect on the weapon's performance, despite the name and different ammo type indicating it is chambered for a different cartridge type after switching. The weapon can use both heavy and light extended magazines, increasing the base capacity of 20 up to 27 in increments of 2, except for the final level which increases by 3 rounds.&lt;br /&gt;
&lt;br /&gt;
Visual changes includes the new stock, a different folding foregrip and a colour scheme change from white to grey. The weapon is no longer manufactured by Woneyon Defence, instead it is made by Siwhan Industries.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-99 SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Prowler Burst PDW&amp;quot;===&lt;br /&gt;
The &amp;quot;Prowler PDW&amp;quot; is a select-fire submachine gun visually inspired by the [[Magpul PDR-C]] and [[FN P90]], with a charging handle that looks and functions very similarity to the [[G36]]'s charging handle. The weapon features an ammo counter, like most weapons in the game. Unusually for a submachine gun, the Prowler defaults to 5 round bursts, but can switch to full-auto (previously this was only available with the Selectfire Receiver hop-up, but the ability is now built into the weapon).&lt;br /&gt;
&lt;br /&gt;
Perhaps drawing some influence from the P90's 5.7x28mm AP rounds, it is the only SMG that uses heavy ammo, firing from a 20 round magazine. This increases in increments of 5 until it hits the max of 35 if extended magazines are equipped. From November 4th 2020, the Prowler was a care package-exclusive weapon, equipped with a 1x Digital Threat scope, but it was removed on August 3rd 2021 and included amongst the ground loot pool. &lt;br /&gt;
&lt;br /&gt;
The weapon is named after the alien megafauna featured in the Titanfall universe, which were introduced into Apex Legends as an AI enemy in Season 11 on the &amp;quot;Storm Point&amp;quot; map. The designer of the weapon, Ryan Lastimosa, also states he was inspired by the arms from Seburo, a weapons manufacturer in the anime ''[[Ghost in the Shell (disambiguation)|Ghost in the Shell]].'' In universe, it is manufactured by Lastimosa Armouries.&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Volt SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Peacekeeper&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1904 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
The &amp;quot;SA-3 Mozambique&amp;quot; shotgun pistol returns from ''Titanfall 2.'' The weapon functions the same as it did in ''TF2,'' retaining its spread of 3 shots in a triangle and full-auto capabilities, and the weapon also appears virtually unchanged visually. The weapon is classed as a shotgun, despite firing energy projectiles. &lt;br /&gt;
&lt;br /&gt;
When the weapon launched alongside the game, it only had a capacity of 3 shots, less than the pre-patch ''TF2'' Mozambique. However, the Season 6 update increased the ''Apex'' Mozambique's capacity to 4, matching the old ''TF2'' version. A second change came with Season 9, where the capacity was increased again to 6.&lt;br /&gt;
&lt;br /&gt;
The weapon features a new reload animation for an empty reload, where the player will flick the en-bloc clip out via a sharp downward thrust of the hand, rather than a sideways motion.&lt;br /&gt;
&lt;br /&gt;
Attachment options include sights up to 2x, including the 1x Digital Threat, shotgun bolts and one hop-up, Hammerpoint Rounds. Hammerpoints were present from S2 to S9, and were reintroduced in S12. Interestingly, when requesting optics for the Mozambique, your Legend's voicelines will request optics for a pistol rather than a shotgun.&lt;br /&gt;
&lt;br /&gt;
An April Fool's version of the Mozambique exists, only spawning on April 1st. The weapon features higher damage, 9 shots and a higher rate of fire. The exact statistic varied from year to year.&lt;br /&gt;
&lt;br /&gt;
Some markings from ''TF2'' are present, namely the &amp;quot;SA-3&amp;quot; on the receiver. However, the fire selector is absent. The Mozanbique is still manufactured in-universe by Altamirano Armory.&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;30-30 Repeater&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G7 Scout Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;HAVOC Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-301 Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;VK-47 Flatline&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-2 Triple Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber .50-Cal&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sentinel ESR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;M600 Spitfire&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR EMG&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR EMG&amp;quot; was added in Season 2, returning from ''Titanfall 2''. It fires &amp;quot;energy ammo&amp;quot; and pulls directly from the inventory. With careful trigger control, one can fire an entire inventory worth of ammunition without the weapon ever overheating. The weapon can use all types of attachments, including up to 4x scopes, and features no hop-ups. As the weapon does not have a typical magazine, the &amp;quot;Extended Magazine&amp;quot; attachment instead increases the time before the weapon overheats, from 20 to 26 shots, in increments of 2. Rampart's &amp;quot;Modded Loader&amp;quot; passive increases the base mag size to 23, with the &amp;quot;Extended Magazine&amp;quot; attachment increasing this to 26, then 28 and 30 shots.&lt;br /&gt;
&lt;br /&gt;
The weapon functions the same as the &amp;quot;L-STAR&amp;quot; in ''TF2'' following a patch in Season 4, however before that point it had a set magazine size, rather than an unlimited pool of ammo. This magazine held 40 shots and overheated at around 21-22 shots. It required reloading as well as replacing the overheated parts inside the weapon when in use. In development the magazine held 60 rounds.&lt;br /&gt;
&lt;br /&gt;
Before the Season 4 rework, it was a Supply Drop weapon, however it became a floor-loot weapon from Season 4 onwards.&lt;br /&gt;
&lt;br /&gt;
Visually, the design has not altered much, save for a slimmer handguard, a redesigned grip and a small bipod at the front, to be used more effectively as a machine gun. The bipod has no effect on gameplay and the weapon still features high per-shot recoil.&lt;br /&gt;
&lt;br /&gt;
The new &amp;quot;L-STAR EMG&amp;quot; acronym stands for '''L'''a'''ST'''imosa '''AR'''moury '''E'''nergy '''M'''achine '''G'''un, despite the weapon now being manufactured by &amp;quot;Woneyon Interstellar&amp;quot; in-universe. The &amp;quot;L-STAR's&amp;quot; battery pack is used as the model for the &amp;quot;Extended Energy Magazine,&amp;quot; despite it not being a magazine. This model was in the game before the &amp;quot;L-STAR,&amp;quot; however the &amp;quot;L-STAR&amp;quot; appeared in the background of the lobby during the preseason. This indicates the developers had included the &amp;quot;L-STAR&amp;quot; among the weapon roster in development, but removed it and added it in later.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Rampage LMG&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;X-55 Devotion MK.3&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Arc Star&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Thermite Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bocek Compound Bow&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Unturned=&lt;br /&gt;
&lt;br /&gt;
'''''Unturned''''' is a zombie survival game developed and published by Smartly Dressed Studios on 7 June, 2017 for PC, and 12 Nov, 2020 for consoles. &lt;br /&gt;
&lt;br /&gt;
{{VG Title|Unturned}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The weapons in Unturned are one of four grades: Civilian, Police, Ranger or Military. Civilian-grade weapons are usually weak but common, being found in houses or farms. Police-grade weapons are slightly better, found at police stations. Ranger-grade weapons are equivalent to Military-grade weapons. Most maps have very few locations where Ranger-grade weapons spawn in, but on Russia they are very common, due to the majority of them being Russian weapons found in military bases. Finally, military-grade weapons are found at military bases on most maps, except Russia, where they can be found in a few obscure locations.&lt;br /&gt;
&lt;br /&gt;
Airdrops can spawn nearly every gun, including ones that usually would not appear on the map, which means players can use the Colt Canada C8 Carbine in maps other than Prince Edwards Islands if they get it in an airdrop (as the &amp;quot;Maplestrike&amp;quot; only spawns in PEI, a map set in Canada).&lt;br /&gt;
&lt;br /&gt;
Attachments include various optics, laser pointers, flashlights, rangefinders, suppressors, extended barrels, extended magazines, alternate ammo types and various grips.&lt;br /&gt;
&lt;br /&gt;
Guns can be repaired with bits of scrap metal and a blowtorch, as firing them causes their quality to decrease, leading to a decrease in weapon performance. &lt;br /&gt;
&lt;br /&gt;
Due to the low detail of the models in ''Unturned'', it is difficult to pinpoint which version of a weapon the in game gun is based on. For example, the Beretta 96 has many variants, the most common being the FS model, but the &amp;quot;Avenger&amp;quot; is simply listed under Beretta 96, as you cannot tell which version of the 96 it is based on.&lt;br /&gt;
&lt;br /&gt;
Note: Only official weapons created by the developer of the game and/or featured in the official maps (PEI, Washington, Yukon, Germany, Russia) are on this page. Any weapons that came with a limited-time featured Steam workshop map will not be included on this page (example: France, Ireland, Hawaii, Greece).&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 96===&lt;br /&gt;
The [[Beretta 96]] appears as the &amp;quot;Avenger&amp;quot;. It has green illuminated sights and fires Low Caliber Military ammunition. The weapon is meant to be the Beretta M9, evidenced by it only being found at military bases, but it only holds 13 rounds. The Beretta 92 series does not have a 13 round magazine, only the .40 S&amp;amp;W Beretta 96 does.&lt;br /&gt;
&lt;br /&gt;
It inaccurately spawns at military bases on the Germany and Prince Edward Islands maps. Neither country's military uses the Beretta 96 or M9 - Germany's service pistol is the [[Heckler &amp;amp; Koch P8]] and Canada's is the [[Browning Hi-Power]]. However, it correctly spawns at military locations in the Washington map.&lt;br /&gt;
[[File:96FS.jpg|thumb|none|400px|Beretta 96FS - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911===&lt;br /&gt;
The [[Colt M1911]] appears, called the &amp;quot;1911&amp;quot;, firing Low Caliber Civilian ammo. It was previously called the &amp;quot;Colt&amp;quot; and the &amp;quot;Oakbear&amp;quot;.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Colt Python===&lt;br /&gt;
The [[Colt Python]] appears as the &amp;quot;Ace&amp;quot;, firing Low Caliber Civilian ammo. It has red illuminated iron sights. The Ace can accept the Makeshift Muffler attachment, which is inaccurate, as the Python cannot be suppressed in real life.&lt;br /&gt;
&lt;br /&gt;
A special version of the Ace can be obtained after completing a quest on the Russia map, from the Doc Ernie NPC. It has an 8x scope, which normally cannot be attached to the revolver in game.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|400px|none|Colt Python with 6&amp;quot; Barrel and nickel finish and 3rd generation grip- .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
===IMI/Magnum Research Desert Eagle Mark XIX===&lt;br /&gt;
A [[Desert Eagle]] Mark XIX appears as the &amp;quot;Desert Falcon&amp;quot;. However, it was called the Desert Eagle when it was first added to the game. Is uses High Caliber Military ammo in game, despite not being a service pistol of any military. It also has the same green illuminated iron sights of the Beretta 96.&lt;br /&gt;
&lt;br /&gt;
A special gold-plated version of the Desert Eagle can be obtained after completing a quest on the Hawaii map, from the Major Ekho NPC. It has a vertical grip, a flashlight and a &amp;quot;Military Muzzle&amp;quot; attachment, which appears to be some sort of extended barrel. Another special &amp;quot;Desert Falcon&amp;quot; is available to players of the Gold edition of the game, with golden iron sights and gold plating.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
The [[Glock 17]] with an olive drab frame appears as the &amp;quot;Cobra&amp;quot;, standing in for the Glock 18. It is fully automatic in game, despite lacking the fire selector of a real Glock 18. It is considered a police weapon and it uses Low Caliber Civilian ammo. The &amp;quot;Cobra&amp;quot; has the ability to use 20 or 40 round box magazines, the latter of which is fictional.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the Austrian EKO Cobra counter-terrorist unit, who requested a full-auto version of the Glock 17 to be produced, resulting in the Glock 18.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) with 19-round magazine, for comparison - 9x19mm]]&lt;br /&gt;
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===Luger P08===&lt;br /&gt;
The [[Luger P08]] appears, simply called &amp;quot;Luger&amp;quot;. The magazine incorrectly holds 9 rounds instead of the real Luger's 8. It spawns in civilian locations on the Germany map and uses Low Caliber Civilian ammo.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 (dated 1917) - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The [[Makarov PM]] appears as the &amp;quot;Kryzkarek&amp;quot;, with a longer barrel compared to the real pistol. It has a 12 round magazine  from the PMM, which, unlike every other Ranger weapon, uses Low Caliber Civilian ammunition, to reflect the rather weak characteristics of the 9x18mm Makarov round. However, it oddly deals high damage, more than other pistols that fire the Low Grade Civilian ammo.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
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===TEC-9 Mini===&lt;br /&gt;
The [[TEC-9]] Mini appears as the &amp;quot;Teklowvka&amp;quot;. It holds 15 rounds in what appears to be a 20 round magazine, which is not a magazine size available to the real TEC-9. It uses Low Caliber Ranger ammo and is stated to be Swedish in the weapon description. This is half correct, as the TEC-9 was developed by the American subsidiary of Interdynamic, called Intratec.&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
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==Submachine Guns==&lt;br /&gt;
Every submachine gun except the UMP45 and the MP40 is classed as a carbine in game.&lt;br /&gt;
&lt;br /&gt;
===FN P90 TR===&lt;br /&gt;
The [[FN P90 TR]] appears as the &amp;quot;Peacemaker&amp;quot;, firing Low Caliber Military ammo. The weapon spawns in military bases on the Washington and Germany maps, as well as the American Spy Base on the Russia map.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the law enforcement troops seen in ''[[The Hunger Games: Catching Fire]]'', who are called &amp;quot;Peacekeepers&amp;quot; and use P90's as their primary weapon.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears as the &amp;quot;Viper&amp;quot;, firing Low Caliber Civilian ammo from fictional 25 round magazines. It has a slightly shorter stock and barrel compared to the real MP5, with the barrel resembling a MP5K-sized &amp;quot;tropical&amp;quot; wide handguard. The length of barrel that extends out from the end of the handguard is also slightly longer compared to the real MP5. The &amp;quot;Viper&amp;quot; is found at a variety of police and military locations, most notably the Scorpion-7 research laboratories, which implies its status as a standard-issue SMG for the organisation.&lt;br /&gt;
&lt;br /&gt;
The name may be a reference to the Stalker [[S.T.A.L.K.E.R.: Shadow of Chernobyl|video]] [[S.T.A.L.K.E.R.: Clear Sky|games]], where the MP5 is called the &amp;quot;Viper 5&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 (Navy trigger group) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Empire&amp;quot;. It is only found in military locations in Germany and in airdrops. Oddly, it holds 27 rounds instead of the real weapons 25, and it fires Low Caliber Military ammo. The &amp;quot;Empire&amp;quot; correctly has semi-auto, full-auto and 3 round burst modes, the only official gun in the game with this ability. The &amp;quot;Empire&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the MP40).&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The [[KRISS Vector]] appears as the &amp;quot;Scalar&amp;quot;, firing Low Caliber Military ammo from 30 round magazines, which implies the weapon is based on the .45 ACP version. The weapon has a blue lower receiver and buttplate. The &amp;quot;Scalar&amp;quot; appears in Coalition locations on the Germany map, on the Coalition aircraft carrier, called the ''Liberator'', and in airdrops. The blue colour, which matches the Coalition's colour scheme, and the appearance on the ''Liberator'' implies the &amp;quot;Scalar&amp;quot; is a standard-issue Coalition weapon.&lt;br /&gt;
&lt;br /&gt;
The name is a play on the Vector name, and its mathematical origin. The term &amp;quot;scalar&amp;quot; is used to define a vector space, with a &amp;quot;vector&amp;quot; being described by multiple scalars.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum.]]&lt;br /&gt;
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===Mini Uzi===&lt;br /&gt;
The [[Mini Uzi]] appears as the &amp;quot;Bulldog&amp;quot;, firing Low Caliber Ranger ammo. It is modelled with 32 round magazines, but they hold 45 rounds, which is not a real magazine option for the Uzi. It is correctly identified as Israeli, and fires with a closed-bolt, which is incorrect. The weapon can be found at some Ranger locations in the Germany map and at military locations on the Russia map, despite Russia not using the Uzi in any form in its any of its military forces.&lt;br /&gt;
[[Image:Imi-mini-uzi.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] appears as the &amp;quot;Maschinengewehr&amp;quot;, with wood furniture. Maschinengewehr&amp;quot; translates to machine gun, while the MP40 is a submachine gun (&amp;quot;machinenpistole&amp;quot; in German). When the weapon was first added, it was called MP40, but this was quickly changed. It fires Low Caliber Ranger ammo. In game, it is a very rare Ranger weapon, only spawning in airdrops and some Ranger locations on the Germany map. The &amp;quot;Maschinengewehr&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the UMP-45).&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
The [[PP-19 Bizon-2]] appears as the &amp;quot;Yuri&amp;quot;, firing Low Caliber Ranger ammo from 64 round helical magazines, implying it is chambered in 9x18 Makarov. The rear sights are mounted much further back than the real weapon. It can be found in Ranger locations on the PEI, Washington and Germany maps, and in Military locations in the Russia map.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] appears as the &amp;quot;Calling Card&amp;quot;, firing Low Caliber Ranger ammo from its 71 round drum. As the name suggests, the weapon is found at the Krovi Estate in the Russia map, which was owned by the mafia before the zombie virus hit Russia. It can also be found in airdrops. &lt;br /&gt;
&lt;br /&gt;
A calling card is an object criminals leave behind at the scene of a crime to taunt the police.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===AA-12 CQB===&lt;br /&gt;
The [[AA-12]] CQB appears as the &amp;quot;Devil's Bane&amp;quot;, with a light grey appearance. The weapon has a 21 shell drum magazine - one shell larger than the real drum magazine. It can only be found in police locations on the Germany map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|400px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
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===Double Barrel Shotgun===&lt;br /&gt;
A [[Double Barrel Shotgun]] appears as the &amp;quot;Masterkey&amp;quot;. The real [[Masterkey]] is an underbarrel pump-action, not a double barrel. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be found in farms and campgrounds in the PEI, Washington and Russia maps.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg‎|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge. Visually similar to the &amp;quot;Masterkey&amp;quot;.]]&lt;br /&gt;
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===Sawed Off Double Barrel Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barrel Shotgun]] appears to be a sawn off version of the &amp;quot;Masterkey&amp;quot;, called the &amp;quot;Sawed-off&amp;quot;. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be crafted by using a saw on the &amp;quot;Masterkey&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Sawed-off&amp;quot;.]]&lt;br /&gt;
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====&amp;quot;Quadbarrel&amp;quot;====&lt;br /&gt;
A variant of the [[Sawed-Off Double Barrel Shotgun]] appears as the &amp;quot;Quadbarrel&amp;quot;, which can only be crafted on the Russia map, due to it needing a blueprint obtained by completing a quest. It has 4 barrels side-by-side, which somehow allows the shotgun to hold 8 shells. You cannot fire all 8 shells at once, they are fired individually. Unlike the &amp;quot;Sawed-off&amp;quot; it is based off, the &amp;quot;Quadbarrel&amp;quot; is uses 12 gauge shells. &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Quadbarrel&amp;quot;, minus the extra barrels.]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
The [[Mossberg 500]] appears as the &amp;quot;Bluntforce&amp;quot;, with a black synthetic stock and an 8 round tube magazine. It is a police shotgun, found in police stations on every map except Russia.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
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===MTs255===&lt;br /&gt;
A sawn-off [[MTs255]] appears as the &amp;quot;Determinater&amp;quot;, incorrectly stated to be an American shotgun and incorrectly holding 8 shells in a 6 shell cylinder. It is chambered in 12 gauge shells, and can only be found in the prison and under the mountain in the Germany map, or in airdrops.&lt;br /&gt;
[[Image:Mts255-sawnoff.jpg|thumb|none|401px|Sawn-off MTs255 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Saiga-12K===&lt;br /&gt;
The [[Saiga-12K]] appears as the &amp;quot;Vonya&amp;quot;, with a raised rib sight and a skeleton stock. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. It uses a fictional 7 shell magazine, the real Saiga-12 does not have this option. The shotgun is semi-auto, but prior to version 3.19.0.0, the weapon was full auto. The &amp;quot;Vonya&amp;quot; spawns at police locations in the Russia map, or in airdrops in the PEI and Washington maps.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K with raised sight rib - 12 gauge]]&lt;br /&gt;
[[File:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge. Image used to show the stock.]]&lt;br /&gt;
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==Rifles &amp;amp; Carbines==&lt;br /&gt;
Ranger magazines and Military magazines appear as the default magazine for many rifles &amp;amp; carbines. The Military magazine is based on STANAG 30 round magazines, while the Ranger magazines are fictional 35 round magazines that can somehow fit into both AKs, G36C and AUGs.&lt;br /&gt;
&lt;br /&gt;
===AAC Honey Badger===&lt;br /&gt;
The [[AAC Honey Badger]] appears as the &amp;quot;PDW&amp;quot;, despite the real weapon being a carbine. Interestingly it appears to have a combination of the stock from the [[Heckler &amp;amp; Koch HK416C|HK416C]] and the standard stock, with a very short buffer tube from the HK416C. It fires Low Caliber Military ammo from 30 round Military magazines. It appears on every map, either spawning after completing a horde beacon, killing a Mega Zombie, finding an airdrop or in military locations on the Germany. Washington and Russia maps.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO. Image used to show the short stock and buffer tube.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] appears as the &amp;quot;Zubeknakov&amp;quot;, firing Low Caliber Ranger ammo from the 35 round Ranger magazines. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. The weapon can be identified as an AKM by the angle of the stock - it is very straight, unlike the AK-47's stock, which is angled downwards. The handguard is the same as the AS Val, albeit brown wood instead of black polymer.&lt;br /&gt;
&lt;br /&gt;
Oddly, the weapon deals less damage than weapons chambered in 5.56x45mm NATO, like the C8 Carbine seen below. This may imply it is chambered in 5.45x39mm, which has less stopping power than 5.56x45mm NATO, however the high recoil of the &amp;quot;Zubeknakov&amp;quot; and the curvature of the magazine implies the usage of 7.62x39mm.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm. Image used to show the different handguard design similar to the handguard of the &amp;quot;Zubeknakov&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Canada C8 Carbine===&lt;br /&gt;
The [[Colt Canada C8 Carbine]] appears as the &amp;quot;Maplestrike&amp;quot;, incorrectly referred to as an assault rifle. It fires Low Caliber Military ammunition and can only be found at military locations on the PEI map, which is set in Canada, or in airdrops. The name is a reference to the maple leaf on the Canadian flag.&lt;br /&gt;
[[File:C8a1.jpg|thumb|none|400px|Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[Colt M16A4]] appears as the &amp;quot;Eaglefire&amp;quot;, a reference to the national bird of America. It fires Low Caliber Military ammo in 3 round bursts and has a Magpul CTR stock and flip-up front and rear sights. The barrel appears to between the length of the M16 and M4 barrels, bearing an appearance very similar to the FN-manufactured M16 rifles It used to be called the &amp;quot;AR32&amp;quot;, firing fully automatic, which would have made it an [[M16A3]].&lt;br /&gt;
&lt;br /&gt;
The weapon is implied to be a civilian AR-15, as it is found in civilian gun stores in the Washington map, but it usage of Military ammo and Military magazines, the 3 round burst setting and the chance to spawn at the American Spy Base in the Russia map make it clear it is meant to be the military burst-fire M16A4, rather than the civilian semi-auto AR-15. Albeit illegal in most circumstances, the real AR-15 can be converted to allow for a 3-round burst.&lt;br /&gt;
[[File:FN M16A4.jpg|thumb|none|450px|FN-manufactured M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BDR153G.jpg|thumb|none|450px|F-1 Firearms BDR-15-3G - 5.56x45mm NATO. Image used to show the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;Fusilaut&amp;quot;, a a portmanteau of the French words &amp;quot;fusillade&amp;quot; and &amp;quot;fusil d'assault&amp;quot;, meaning &amp;quot;a series of shots in succession&amp;quot; and &amp;quot;assault rifle&amp;quot; respectively. It fires in 3 round bursts from both Ranger and Military magazines, both of which hold different numbers of rounds compared to the real F1's 25 round straight magazine. The ability to use 30 round STANAG Military magazines is incorrect, as the weapon does not have the magwell of the G2. It is chambered in Low Caliber Ranger ammunition, and can be found in military locations in the Germany and Russia maps, despite neither of these countries using the FAMAS rifle in any of their military forces, as well as in airdrops.&lt;br /&gt;
[[File:FAMAS-F1.jpg|thumb|none|450px|FAMAS F1 with the rifle grenade support ring pushed to mid barrel - 5.56x45mm]]&lt;br /&gt;
[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back, for reference - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;Heartbreaker&amp;quot;, firing Low Caliber Military ammo. It can rarely spawn at military locations in the Washington map, implying the NAVY SEALS were garrisoned in Washington prior to the virus outbreak, as well as at military locations in the Germany map, as part of the special spawn group, due to its use by GSG 9 and SEK. It can also be found in airdrops.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;Nightraider&amp;quot;, firing Low Caliber Ranger ammo. As it is a Ranger weapon, the default magazine is the 35 round Ranger, however it is interchangeable with Military magazines. The weapon can be found at military locations in the Germany and Russia map, despite it not being used by the Russian military in real life. It can also be found in airdrops.&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1891/30===&lt;br /&gt;
The [[Mosin Nagant Rifle#Mosin Nagant M1891/30|Mosin Nagant M1891/30]] appears as the &amp;quot;Schofield&amp;quot;, named after the developer's social studies teacher, who said in a livestream that he wanted a weapon named after him. It fires Low Caliber Civilian ammo from generic &amp;quot;Rifle Clips&amp;quot;. The weapon was incorrectly called a French battle rifle before a patch changed this to a Russian battle rifle, which is still incorrect as the Mosin has none of the characteristics of a battle rifle. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Schofield&amp;quot; can be found at farms and campsites on the PEI and Washington maps, and in gun stores on the Germany and Russia maps.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 10/22===&lt;br /&gt;
The &amp;quot;Sportshot&amp;quot; rifle appears to be based on the [[Ruger 10/22]], however it has an extended magazine far larger than the .22 LR magazines used in the real gun, which still holds 10 rounds of Low Caliber Civilian ammo. However, the damage model of the rifle implies it is chambered in .22 LR, as it deals less damage than any other bullet weapon in the game. It does more damage against animals than players. The description states it is a target rifle, a reference to its high usage in marksmanship competitions. The weapon can be found at campsites, farms and gun stores on every map except Yukon, where it can only be found at campgrounds.&lt;br /&gt;
&lt;br /&gt;
A special &amp;quot;April Fools&amp;quot; variant of the &amp;quot;Sportshot&amp;quot; was added for the 1st April, 2016. It fired miniature rockets that dealt more damage than the base &amp;quot;Sportshot&amp;quot; in 10 round bursts, meaning the magazine would be emptied with one burst. It was removed the following day.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
===Ruger Gunsite Scout===&lt;br /&gt;
The &amp;quot;Hawkhound&amp;quot; rifle appears to be based on the [[Ruger_M77#Ruger_M77_Gunsite|Ruger M77 Gunsite]], however it is semi-auto instead of bolt-action, it feeds from a fictional 8 round magazine, it has wood furniture and stock and it is referred to as Canadian in game, while Ruger is an American company. The rifle fires Low Caliber Civilian ammo, which is meant to be either 5.56x45mm or 7.62x51mm NATO, judging by the decently high player damage of the weapon. The &amp;quot;Hawkhound&amp;quot; can be found at farms and campgrounds in the 3 North American maps - PEI, Washington and Yukon.&lt;br /&gt;
[[File:Ruger Gunsite.jpg|thumb|none|450px|Ruger M77 Gunsite scout rifle - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Makeshift Rifle&amp;quot;====&lt;br /&gt;
The &amp;quot;Makeshift Rifle&amp;quot; appears to have the same overall appearance as the &amp;quot;Hawkhound&amp;quot;, however it is bolt-action instead of semi auto, making it resemble a [[Ruger M77]] Hawkeye. It also has the exact same damage model as the &amp;quot;Hawkhound&amp;quot;, further supporting the idea that the two weapons are part of the same family. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt. The body of the rifle can be made out of birch, maple or pine wood, which is held together, rather alarmingly, by bits of duct tape and rope. &lt;br /&gt;
[[File:RugerHawkeye.jpg|thumb|none|450px|Ruger M77 Hawkeye Compact - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 553===&lt;br /&gt;
The [[SIG SG 553]] appears as the &amp;quot;Swissgewehr&amp;quot; (literally &amp;quot;Swiss Rifle&amp;quot;), firing Low Caliber Military ammo from a unique opaque 20 round &amp;quot;Swissgewehr&amp;quot; magazine. The weapon is able to use any other Military magazine alongside its unique 20 rounder, despite the SG 553 not being able to use STANAG or AK magazines in real life. Like the SG 551, it has 3 rectangular vent holes in its green handguard, but these are at the bottom rather than the top. The &amp;quot;Swissgewehr&amp;quot; only spawns at police locations in the Germany map and in airdrops.&lt;br /&gt;
[[File:SG 553 LB.jpg|thumb|none|400px|SIG SG 553 LB (Long Barrel) - 5.56x45mm]]&lt;br /&gt;
[[File:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The [[Steyr AUG A1]] appears as the &amp;quot;Augewehr&amp;quot;, which is based on the acronym AUG (&amp;quot;Armee Universal Gewehr&amp;quot;). The weapon fires Low Caliber Ranger ammo and is fitted with a 4x Swavorski scope by default, although this can be removed and replaced with other optical attachments. Note that this scope has a higher zoom than the real AUG A1 scope, which is a 1.5x zoom. The &amp;quot;Augewehr&amp;quot; can use both Ranger and Military magazines, although as a Ranger weapon, it spawns with 35 round Ranger magazines. Interestingly, it has a short carbine barrel instead of a full-length barrel. It spawns in military locations on the Germany and Russia maps, as well as in airdrops.&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|450px|none|Steyr AUG A1 carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
The original [[Barrett M82]] appears as the &amp;quot;Grizzly&amp;quot;, with the muzzle break of the M82A1. It fires High Caliber Military ammo from a 5 round magazine instead of the real rifle's 10. Respecting the power of its cartridge, the .50 BMG, it has the highest player damage of any weapon in the game, save for the &amp;quot;Shadowstalker&amp;quot; railguns. It can be found in military locations in the Germany and Washington maps, as a reward from Horde Beacons and in airdrops in the PEI and Russia maps.&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===C14 Timberwolf===&lt;br /&gt;
The [[C14 Timberwolf]] appears as the &amp;quot;Timberwolf&amp;quot;, with a black chassis and a slightly shorter barrel. After the 3.0.9.0 update, the magazine capacity was reduced from the incorrect 8 rounds to the still incorrect 6 rounds, and the 20x scope that the weapon spawned with was replaced with iron sights. As expected, it uses High Caliber Military ammo. It can be found in military locations on the PEI map, or in airdrops on the Washington and Russia maps.&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|450px|PGW C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Cheyenne Tactical M200 Intervention===&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] appears as the &amp;quot;Ekho&amp;quot;. It is incorrectly called a Russian sniper rifle and &amp;quot;Ekho&amp;quot; is the transliteration of the Russian word for &amp;quot;echo&amp;quot;. It uses a 7 round magazine firing High Caliber Military ammo. The magazine well is on the left side of the receiver, rather than underneath it like the real weapon. The &amp;quot;Ekho&amp;quot; also has a much shorter barrel than the real rifle. It can be found in military locations in the Russia map, as a reward from Horde Beacons and in airdrops.&lt;br /&gt;
&lt;br /&gt;
The name, magazine well position and spawn locations imply the Intervention is a Russian weapon in-universe.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 Intervention - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===M39 Enhanced Marksman Rifle===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] appears as the &amp;quot;Sabretooth&amp;quot;, with a tan chassis. The weapon is chambered in Low Caliber Military ammunition - most sniper rifles use High Caliber ammunition. The &amp;quot;Sabretooth&amp;quot; is classified as a &amp;quot;Sharpshooter Rifle&amp;quot; alongside the &amp;quot;Snayperskya&amp;quot;, which also uses Low Caliber ammo.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sabretooth&amp;quot; spawns at military locations in the Washington map, and at the American Spy Base in the Russia map.&lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as the &amp;quot;Snayperskya&amp;quot;, which is what the &amp;quot;S&amp;quot; in SVD stands for - it translates as &amp;quot;sniper&amp;quot;. The weapon has a fictional 7 round magazine and it fires Low Caliber Ranger ammo, like the &amp;quot;Sabretooth&amp;quot;. Also like the &amp;quot;Sabretooth&amp;quot;, it is classified as a &amp;quot;shartshooter rifle&amp;quot;. The rifle has a similar stock design to the synthetic stock used on newer SVDs, however it is still made out of wood. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Snayperskya&amp;quot; spawns in Ranger locations in the PEI and Washington maps, and in military locations in the Russia map.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]] appears as the &amp;quot;Matamorez&amp;quot;, incorrectly classed as an assault rifle (which would be the [[AS Val]]). It uses 17 or 36 round magazines, both of which are fictional. It fires High Caliber Ranger ammo, despite the real weapon being chambered in 9x39mm, which is roughly the same size as 7.62x39mm (which is more in line with the Low Caliber ammo in-game, which are seen on weapons firing intermediate rifle rounds).  Like the other AK-based weapons in game, the ironsights are incorrectly modelled on the receiver, rather than on the barrel. Additionally, the front sight is not on the suppressor, instead it is located where the rear sight would normally be. The handguard appears to be made of wood instead of polymer.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Matamorez&amp;quot; can spawn in Ranger locations in the PEI, Washington and Germany maps, in the nuclear missile silo in the Russia map and as a reward from Horde Beacons.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
A handheld [[M134 Minigun]] appears as the &amp;quot;Hell's Fury&amp;quot;. It operates with no power source and no ammo belt, instead it uses a 250 round &amp;quot;Hell's Fury&amp;quot; magazine, which is completely fictional and which fires both Low Caliber Ranger and Low Caliber Military ammo. The weapon has a &amp;quot;Chainsaw grip&amp;quot; and pistol grip, which are used by the player to hold the massive gun. The spool-up time is incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped, without the need to speed up the rotations before it fires. Brass ejects from the 1 o'clock position sending a stream of shells up and to the right. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. It is incorrectly stated to be Russian in origin.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hell's Fury&amp;quot; can be modified with the &amp;quot;Adaptive Chambering&amp;quot; attachment, which nonsensically increases the firerate to a ridiculous level. It can be found at military locations in the Germany map, at the Oil Rig and nuclear missile silo in the Russia map and as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''[[Predator]]''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M249===&lt;br /&gt;
The [[M249]] appears in game, with a very short barrel and a 150 round box belt. It fires High Caliber Military ammo, unlike the other machine guns Low Caliber ammo, although it originally used Low Caliber Military ammo as well. The &amp;quot;Dragonfang&amp;quot; can spawn at the American Spy Base in the Russia map, at military locations in the Washington and Germany maps and it can be one of the rewards from completing a Horde Beacon.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] appears as the &amp;quot;Nykorev&amp;quot;. It has a short barrel and a 200 round belt box, firing Low Caliber Ranger ammo. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nykorev&amp;quot; can be found at Ranger locations in the PEI, Germany and Washington maps, at the Oil Rig and nuclear missile silo in the Russia map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|450px|none|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] appears, simply called &amp;quot;Rocket Launcher&amp;quot;.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
A claymore that most closely resembles the [[M18A1 Claymore]] appears in game, found at military locations and able to be crafted with various items, none of which make much sense. Before a patch soon after it was added, the front read &amp;quot;Front Towards Enemy&amp;quot;. The claymore is a traditional video-game claymore, requiring no manual detonation to function.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===M26 Grenade===&lt;br /&gt;
A grenade that most closely resembles the [[M26 Hand Grenade]] appears in game, as the &amp;quot;Fragmentation Grenade&amp;quot;. It is found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Sticky Grenade&amp;quot;====&lt;br /&gt;
A grenade with an additional metal band appears as the &amp;quot;Sticky Grenade&amp;quot;, based on the model for the &amp;quot;Fragmentation Grenade&amp;quot; but recoloured tan. As expected, it sticks to surfaces before exploding, and can be found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===M83 Smoke Grenade===&lt;br /&gt;
The [[M83 Smoke Grenade]] appears in game, as the &amp;quot;Smoke Grenade&amp;quot;. The smoke can be one of many different colours; white, black, purple, green, orange, red, blue or yellow. It is found at military locations.&lt;br /&gt;
[[File:M83 Inert.jpg|thumb|none|200px|Inert M83 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Combat Bow===&lt;br /&gt;
Various combat bows, made of birch, maple or pine wood, appear in game.&lt;br /&gt;
&lt;br /&gt;
===Compound Bow===&lt;br /&gt;
A metal compound bow appears in game.&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
A crossbow with a green chassis appears in game, correctly firing bolts instead of arrows. It can be found at campsites and farms.&lt;br /&gt;
&lt;br /&gt;
===Fictional Railguns===&lt;br /&gt;
Two fictional railguns appear in game, called the &amp;quot;Shadowstalker&amp;quot; and the &amp;quot;Shadowstalker Mk. II&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; is fictional, however it highly resembles the &amp;quot;Rorsch Mk-1&amp;quot; from [[Battlefield 4]], with a larger scope and a larger hole in the stock. The &amp;quot;Shadowstalker&amp;quot; takes the railgun name very literally, firing an actual &amp;quot;rail&amp;quot;, which appears to be a very sharp pointed metal projectile, rather than the ferromagnetic projectile magnetically propelled via electromagnetic rails real railguns fire. When firing, the player pulls on a nonexistent bolt, due to the &amp;quot;Shadowstalker&amp;quot; reusing the same bolt pull animations as the bolt-action rifles in game. It has no bullet drop, unlike every other weapon in the game. The &amp;quot;rails&amp;quot; explode on impact.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; can be found in the Washington map at the crashed UFO, and at the firing range of the Washington Scorpion-7 laboratory. It is implied through letters that the crashed alien UFO supplied Scorpion-7 with the technology required to manufacutre prototype &amp;quot;railguns&amp;quot;, hence its spawn locations.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker&amp;quot;.]]&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua. Note the thumbhole stock - the &amp;quot;Shadowstalker&amp;quot; has a much larger hole in its stock.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker Mk. II&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; is an improved version of the original &amp;quot;Shadowstalker&amp;quot;, with a 20 round magazine inspired by the [[M1941 Johnson rifle]]'s magazine. It has a skeletal stock instead of the thumbhole-esque stock of the original &amp;quot;Shadowstalker&amp;quot;, and claw-like 'things' at the end of the &amp;quot;barrel&amp;quot;. The &amp;quot;barrel&amp;quot; also has bumps and ridges above it and a large handguard below the &amp;quot;barrel&amp;quot;, unlike the original.&lt;br /&gt;
&lt;br /&gt;
Instead of firing black &amp;quot;rails&amp;quot; like the original, it fires new red &amp;quot;rails&amp;quot;, which are unique to the magazine it spawns with, and cannot be found anywhere else in the game, meaning the magazine cannot be refilled. The Mk. II is the only non-cosmetic item in the game to have the red &amp;quot;Mythical&amp;quot; rarity. It is also the only gun in the game with a 0% chance of wear, meaning you never need to repair the gun in order to bring its quality up. The explosion radius of the Mk. II is larger than that of the original &amp;quot;Shadowstalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; can only be obtained from the Russia Mk. II puzzle, which involves many tasks around the map related to the lore of the Russia map. Said lore implies Scorpion-7 improved the &amp;quot;Shadowstalker&amp;quot; using soul crystal derived technology, which could explain the red colour of the &amp;quot;rails&amp;quot;.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker Mk. II&amp;quot;.]]&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06. Used to show the magazine design.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Finding Bigfoot=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17]] pistol. 10 round capacity. Fires &amp;quot;9mm ammo&amp;quot;.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Customised [[Remington Model 870]] shotgun named &amp;quot;R870&amp;quot;, with wood handguard, stock and ghost ring iron sights. 5 round tube modelled as 8 round magazine tube. Remington markings on the receiver.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|400px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|400px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge (credit to [[User:Predator20|Predator 20]]). Image used to show the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified bolt-action rifle==&lt;br /&gt;
Customised bolt-action rifle named &amp;quot;[[Remington Model 700|R700]]&amp;quot; rifle, with 5 round detachable magazine and a low magnification scope, along with wood chassis and a black plastic handguard. Fires &amp;quot;7.62mm ammo&amp;quot;.&lt;br /&gt;
[[File:Rem 700 cdl dm.jpg|thumb|none|400px|Remington Model 700 CDL DM with scope - .243 Winchester. Looks similar to the rifle in-game, sans handguard and short range scope.]]&lt;br /&gt;
&lt;br /&gt;
==Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Magnum]] appears in the game. It is known as the &amp;quot;AVM&amp;quot; and fires 7.62mm ammo like the [[Accuracy International Precision Marksman |Precision Marksman]].&lt;br /&gt;
[[Image:Accuracy International AWM.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Custom M4A1==&lt;br /&gt;
The &amp;quot;M4CL&amp;quot; is a customised [[M4A1]], with tan 4th Gen collapsible stock, STANAG magazine and rail covers and flip-up rear sight. Fires &amp;quot;5.56mm ammo&amp;quot; in full-auto from 25 round magazines, modelled after 30 round tan STANAGs. The rarest gun in the game, only obtainable through locked weapon crates.&lt;br /&gt;
[[File:TM M933 AEG with Tan furniture.jpg|thumb|none|400px|Tokyo Marui Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm (fake). Somewhat resembles the rifle in-game.]]&lt;br /&gt;
[[File:Bigfoot M4.jpg|thumb|none|600px|The rifle in the hands of one of the playable characters in the main menu.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
[[Orion Flare Gun]]. Fires &amp;quot;Signal Flares&amp;quot;.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1497051</id>
		<title>User:JackalUnderscore/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1497051"/>
		<updated>2022-04-21T14:39:42Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* &amp;quot;L-STAR&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Titanfall 2=&lt;br /&gt;
&lt;br /&gt;
'''''Titanfall 2''''' is a science-fiction first-person shooter video game and a sequel to [http://www.imfdb.org/wiki/User:AgentGumby/Sandbox Titanfall]. It was developed by Respawn Entertainment and was published by Electronic Arts on Xbox One, PlayStation 4 and Microsoft Windows on October 28, 2016. It was released on Steam on June 18, 2020. Unlike Titanfall, Titanfall 2 features a single-player campaign, where you play as Rifleman Jack Cooper, assigned as Acting Pilot to Vanguard-class Titan BT-7274.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Plot spoilers ahead. Proceed with caution.'''&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Titanfall 2}}&lt;br /&gt;
	&lt;br /&gt;
==Overview==&lt;br /&gt;
Titanfall 2 features more advanced weaponry compared to the original Titanfall, with many weapons returning in an upgraded form (e.g. the G2A4 has been upgraded to the G2A5). These weapons are slightly different cosmetically, but retain the same role in the game. Titanfall 2 also features more weapon customisation in the form of attachments and modifications. Attachments are scopes, while modifications include various abilities such as the ability to shoot while sprinting and quicker reloads. The extra ammo modification does not visually alter the magazine model, meaning all magazines somehow stay the same size with extra rounds in them.&lt;br /&gt;
&lt;br /&gt;
Artwork from the book ''The Art of Titanfall'' shows all bullets and grenades (from grenade launchers) used in the Titanfall universe are electronically primed, with electronic firing pins in the weapons instead of physical firing pins and primer inside the casing. Weapons in the game have blue trails to reflect this, and the sound design of most weapons includes an electronic noise when priming the bullet (easily heard on weapons such as the Alternator). The Amped Weapon boost seems to unlock the full potential of the electronic firing mechanism to deal more damage, creating slightly orange trails as the increased energy is almost too much for the heat sink directly behind the electronic firing pin to handle.&lt;br /&gt;
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==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
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===&amp;quot;B3 Wingman Elite&amp;quot;===&lt;br /&gt;
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[[File:WmaneliteTF2.jpg|thumb|none|500px|The B3 Wingman Elite in the menu.]]&lt;br /&gt;
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===&amp;quot;Hammond P2016&amp;quot;===&lt;br /&gt;
The &amp;quot;P2016&amp;quot; is the upgraded version of the &amp;quot;P2011&amp;quot;, with a similar appearance that is loosely based on the [[Springfield XD]] series of pistols as seen in its grip design, while the segmented slide and trigger guard resembles an Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-based pistol. Said segmented slide also has some cutouts on the forward-most section, which can't be a muzzle break because they aren't over the muzzle and it can't be a ported barrel because the cutouts aren't in the barrel, making them fairly useless. The pistol has an unusable LAM device mounted underneath the barrel, and has a 12 round magazine which increases to 16 with the extra ammo modification. The magazine itself features an extended baseplate, meaning the default magazine is probably a 10 rounder with a +2 extension. Other attachments include the unique pistol suppressor. Based on the markings on the ''Titanfall'' version of the pistol and assuming the updated P-series pistol keeps the same calibre, the weapon is chambered for .45 ACP rounds.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;P2016&amp;quot; comes from the year the game was released, 2016.&lt;br /&gt;
 &lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:P2016TF2.jpg|thumb|none|500px|The P2016 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;RE-45&amp;quot; machine pistol is visually similar to the [[Heckler &amp;amp; Koch P2000]] in the slide and grip, which is missing a hammer. The pistol has a Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-style muzzle brake, based on the shape of the segmented slide section. A competition G18-style flared magwell is present, loaded with either 20 or 25 round magazines. Attachments include the unique pistol suppressor and a red dot sight, which replaces the standard &amp;quot;irondot&amp;quot; sight (a floating red dot in-built sight). Judging by the name, it fires .45 caliber rounds, most likely .45 ACP.&lt;br /&gt;
&lt;br /&gt;
[[File:P2000_9.jpg|thumb|none|350px|Heckler &amp;amp; Koch P2000 with shaved hammer - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:Re45TF2.jpg|thumb|500px|none|The RE-45 in the menu.]]&lt;br /&gt;
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===&amp;quot;Smart Pisol MK6&amp;quot;===&lt;br /&gt;
The &amp;quot;Smart Pistol MK6&amp;quot; is a high-tech pistol which has the ability to lock on to multiple targets and fire homing bullets at them. It shares the [[Springfield XD]]-esque frame of the &amp;quot;P2016&amp;quot;, but has its own unique slide assembly, suppressor and underbarrel LAM device, which presumably allows for the bullets to lock on to enemies.&lt;br /&gt;
&lt;br /&gt;
Unlike the previous game, the &amp;quot;MK6&amp;quot; is not a primary or secondary weapon in multiplayer, instead the player can obtain it via a &amp;quot;Boost&amp;quot;, a one-use powerup activated at 60% Titan meter. As it is a &amp;quot;Boost&amp;quot; and not a proper weapon, there are no modifications for it. In the final level of the campaign, Cooper gains a unique Smart Pistol, with a green and orange paintjob (the same colour scheme that BT has) from BT's SERE kit (Survival, Evasion, Resistance and Escape). He wields it with a Harris stance in this mission, due to him holding BT's AI core in the left hand.&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
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==Submachine Guns==&lt;br /&gt;
 &lt;br /&gt;
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===&amp;quot;Alternator&amp;quot;===&lt;br /&gt;
The Alternator, also called the SP-14 Hatchet in concept art, is a new entry into the Titanfall universe. It is a confusing weapon, with two recoiling barrels and two ejection ports for the 10mm rounds it fires. These bullets are fed via 20 round magazines (25 with extended) which appears to be single-stack due to the length of the magazine and the size of the cartridges. The weapon has minimal room for the bolt, which instead appears to fully encircle the cartridge and eject spent shells upwards after firing, acting on a blow-forward principle to open the breech and eject spent cartridges. Due to there being no room for a traditional priming system, the rounds are electronically primed, which is reinforced by the weapon's sounds design. Finally, the weapon has two bolt handles, one on either side, located roughly in the middle of the frame. The Alternator fires the left barrel first, then the right, with each charging handle reciprocating at the same time. Other notable aspects of the weapon includes the purely horizontal recoil and the floating dot reflex sight.&lt;br /&gt;
&lt;br /&gt;
Concept art of the weapon depicts it with the stock extended (it stays permanently folded during gameplay, folding flush against the rear of the weapon). It lacks many things that make it a normal SMG, like a usable stock or a ergonomic frame, however the compact size lends itself to one-handed use, paired with a melee weapon. The Hatchet name comes from its devastating performance in CQB, but the heavy recoil and low ergonomics prevent use outside of roughly 25 metres, meaning it is likely intended to be used as a last ditch personal defence weapon in dire situations, such as the death of the Pilot's Titan.&lt;br /&gt;
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Recoiling barrels are real, as seen with the [[Barrett M82]] and other .50 caliber rifles, and the Alternator was likely designed with recoiling barrels in order to reduce recoil, given the weapon's diminutive size. Double-barrelled weapons also exist, the most common type being double-barrel shotguns, but double-barrelled weapons that feed from a single magazine do not exist (the closest thing would be the [[Arsenal Firearms AF2011-A1|AF2011-A1]], which cheats by gluing two magazines together and calling it one magazine). &lt;br /&gt;
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[[File:AltTF2.jpg|thumb|none|500px|The Alternator in the menu. Note the two barrels.]]&lt;br /&gt;
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===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
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[[File:CarTF2.jpg|thumb|500px|none|The CAR in the menu.]]&lt;br /&gt;
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===&amp;quot;R97&amp;quot;===&lt;br /&gt;
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===&amp;quot;Volt&amp;quot;===&lt;br /&gt;
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[[File:VoltTF2.jpg|thumb|none|500px|The Volt SMG in the menu.]]&lt;br /&gt;
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==Shotguns==&lt;br /&gt;
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===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;EVA-8&amp;quot; returns from Titanfall 1, with a slightly different name, suffixed with &amp;quot;Auto&amp;quot; instead of &amp;quot;Shotgun&amp;quot;. The weapon is different visually but stays the same performance wise, firing in semi-auto and cocked with a pump handle, which, combined with the magazine tube underneath the barrel, implies the EVA is a modular shotgun. The large drum only holds 8 shells (compared to ''TF1's'' 6), which, as the marking on the weapon indicate it is a 12 gauge, is a very under-loaded drum. Underneath the 12 gauge markings are more markings indicating the &amp;quot;EVA&amp;quot; can use both standard 2.75mm or 3mm Magnum shells. Other weapon markings include a HK-style pictogram fire selector, with the options of single-shot or semi-auto (represented, curiously, by two bullets as opposed to one, which would logically imply a 2 round burst mode the weapon does not actually have), and the serial number of &amp;quot;1979527&amp;quot;. All of these markings appear on the ''TF1'' version of the weapon in the same places.&lt;br /&gt;
&lt;br /&gt;
Other differences from ''TF1'' includes the folding stock, inspired by the Defiance M4 stock, which replaces the collapsible stock. Smaller changes includes the rails on top being more flush with the receiver and the lack of top-mounted rails, the square trigger guard instead of the uncomfortable angled one from ''TF1'', the shorter barrel and longer magazine tube and the angle of the drum magazine. Finally, the weapon has been updated with ammo-counting rear sights, like most of the weapons in ''Titanfall 2''.&lt;br /&gt;
&lt;br /&gt;
As for real-world inspiration, the EVA-8 again appears to be mostly inspired by the Chinese [[QBS-09]] shotgun, with more inspiration from tactical-rail equipped [[Saiga-12]] or [[Fostech Origin-12]] shotguns, which also lent the weapon its detachable magazine functionality. The magwell appears to be inspired by prototype AK-12 based shotguns, albeit shorter. Curiously, the drum magazine looks too short to reach all the way to the chamber when inside the shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon is still pumped when drawing it and when reloading from empty, despite the presence of a left-side charging handle. This might indicate some sort of in-universe mechanism to use the weapon as a pump-action for low-pressure rounds, much like the [[SPAS-12]] in real-life, however in-game it is always semi-auto.&lt;br /&gt;
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The acronym &amp;quot;EVA&amp;quot; stands for &amp;quot;Extra Vehicular Activity&amp;quot;, as the weapon is designed for use in both &amp;quot;conventional and exo-atmospheric conditions&amp;quot; (i.e. on a planet or in the vacuum of space).&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|none|500px| QBS-09 - 12 gauge. The main inspiration for the &amp;quot;EVA-8&amp;quot;.]]&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|500px|AK-12/76 - 12 gauge. Image used to compare the magwells.]]&lt;br /&gt;
[[File:Eva8TF2.jpg|thumb|none|500px|The EVA-8 Auto in the menu. Note the name of the weapon marked on the side of the handguard.]]&lt;br /&gt;
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===&amp;quot;M1901 Mastiff&amp;quot;===&lt;br /&gt;
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[[File:MastiffTF2.jpg|thumb|none|500px|The Mastiff in the menu.]]&lt;br /&gt;
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===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
The &amp;quot;SA-3 Mozambique&amp;quot; is a new weapon to the series. It is a triple-barrelled energy shotgun pistol, firing three separate energy projectiles from its three offset barrels. The weapon fires three projectiles at once, a much lower projectile count than a traditional shotgun. However, the weapon is clearly designed specifically in-line with a real-world shooting technique - the Mozambique Drill, also known informally as the &amp;quot;two to the body, one to the head.&amp;quot; The middle barrel is higher than the two on the side, seemingly so that it is more likely to hit the head, while the side barrels hit the chest. &lt;br /&gt;
&lt;br /&gt;
As the weapon fires energy projectiles, the projectiles have a very long range and travel without drop for a significant distance, making it fairly accurate for a video-game shotgun at range. However, they travel slower than traditional ammunition, which somewhat hinders its effectiveness at range. The projectiles are similar in appearance to the projectiles of the &amp;quot;Mastiff&amp;quot; shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon feeds from an en-bloc clip that stores 6 shots, with three batteries that line up with the three barrels. The reload is achieved by the front section of the weapon detaching from the main body and extending forwards, in order to allow the en-bloc clip to eject upwards with a sideways flick from the wrist. A new clip is inserted, followed by the front section of the weapon retracting and locking back into place. The tan sections of the weapon open up while firing, presumably to vent excess heat from the weapon. The &amp;quot;Extra Ammo&amp;quot; mod increases the number of shots to X. Interestingly, the weapon can also attach a suppressor, as it used to be classed as a pistol.&lt;br /&gt;
&lt;br /&gt;
Prior to the Tricks and Treats update in October 2017, the Mozambique was a sidearm rather than a primary weapon, and only had a capacity of 4. The update also increased rate of fire and made the weapon fully automatic.&lt;br /&gt;
&lt;br /&gt;
An unusable fire selector above the trigger is set to full-auto, with markings for semi-automatic fire and safe. The acronym &amp;quot;SA-3&amp;quot; is marked onto the receiver, although its meaning is unknown. The weapon is manufactured in-universe by Altamirano Armory.&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiqueTF2.jpg|thumb|none|500px|The Mozambique in the menu. Note the unused button in front of the trigger, which appears to be a magazine release.]]&lt;br /&gt;
[[File:MozambiquefrontTF2.jpg|thumb|none|500px|A view of the three barrels.]]&lt;br /&gt;
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==Rifles &amp;amp; Carbines==&lt;br /&gt;
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===&amp;quot;G2A5 Battle Rifle&amp;quot;===&lt;br /&gt;
The &amp;quot;G2A5&amp;quot; is the next iteration of the &amp;quot;G2A4&amp;quot; from the first ''Titanfall.'' It remains based on the [[M14]] in a JAE-100 G3 or ProMag Archangel chassis, although there are some changes in design, including a general shift in style from the angular A4 to the smoother A5. The rail does not extend fully over the charging handle and ejection port, like in ''TF1,'' although the ambidextrous charging handle remains. A tiny unusable bipod is folded up underneath the barrel, which looks too short to reach the ground when deployed, unless it extends when folded out. The muzzle brake is smaller, with less noticeable holes.&lt;br /&gt;
&lt;br /&gt;
The weapon fires a powerful &amp;quot;6.19x97mm&amp;quot; round from a 14 round magazine (X with the &amp;quot;Extra Ammo&amp;quot; modification).&lt;br /&gt;
&lt;br /&gt;
In-universe, it is manufactured by Lastimosa Armoury, the markings appearing below the rear sight, where the &amp;quot;Springfield Armoury&amp;quot; markings would appear on a real M14 rifle. More markings on the receiver and magazine include &amp;quot;G2 series&amp;quot; and &amp;quot;G2A4.&amp;quot; It is unlocked at level 35.&lt;br /&gt;
[[File:M1A JAE-100.jpg|thumb|none|500px|M1A with JAE-100 G3 stock - .308 Winchester]]&lt;br /&gt;
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===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
The &amp;quot;Hemlok BF-R&amp;quot; returns from the first ''Titanfall'' with a completely redesigned appearance. The [[AR-15]] forward assist and the [[G3]]-esque magazines are gone from the first version of the rifle, meaning the rifle no longer bears any details from real-world weapons. The Irondot sight is still a stylised Magpul MBUS. The weapon fires 3 round bursts from a X magazine, which increases to X with the &amp;quot;Extra Ammo&amp;quot; modification. Enemy IMC grunts use the &amp;quot;Hemlok&amp;quot; in the campaign.&lt;br /&gt;
&lt;br /&gt;
Notes from Respawn artist Robb Shoberg state that the original design of the &amp;quot;Hemlok&amp;quot; in ''Titanfall 2'' eventually became the &amp;quot;Devotion&amp;quot; LMG, which is reinforced by the &amp;quot;Hemlok's&amp;quot; file name - &amp;quot;LMG_Hemlok.&amp;quot; This, along with some visual similarities and the &amp;quot;HEMLOK.MKII&amp;quot; marking on the &amp;quot;Devotion,&amp;quot; may suggest that the &amp;quot;Devotion&amp;quot; is part of the same weapon family as the &amp;quot;Hemlok&amp;quot; and the &amp;quot;Volt&amp;quot; SMG, which bears a close resemblance to the concept &amp;quot;Hemlok&amp;quot; rifle. However, this is weakened by the fact that the &amp;quot;Hemlok&amp;quot; is not an energy weapon, and ended up becoming visually different from both the original concept art and the two energy weapons which were based off that concept art.&lt;br /&gt;
&lt;br /&gt;
Later concept art depicted a design very similar to the final design seen in the game, and the weapon is referred to as the &amp;quot;M1A3 Hemlok BF-R&amp;quot; in this artwork. It also describes the weapons onboard CPU, which controls the burst fire mode. While not possible in-game, it is apparently pssible to reconfigure the rifle to fire bursts of however many rounds the user wishes, including a single X burst to empty the magazine with one trigger pull. This was seen in the first ''Titanfall'' with the &amp;quot;Starburst&amp;quot; modification, which does not return for ''TF2.''&lt;br /&gt;
&lt;br /&gt;
In-universe, it is manufactured by &amp;quot;Woneyon Defense,&amp;quot; a departure from the manufacturer of &amp;quot;TW Ordnance&amp;quot; from the first game, which helps explain the complete redesign. The &amp;quot;BF-R&amp;quot; acronym could stand for &amp;quot;Burst Fire Rifle.&amp;quot; It is unlocked at level 13.&lt;br /&gt;
[[File:HemlokTF2.jpg|thumb|none|500px|The Hemlok BF-R in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-101C Carbine&amp;quot;===&lt;br /&gt;
The &amp;quot;R-101C Carbine&amp;quot; returns from ''Titanfall'' in the &amp;quot;Colony Reborn&amp;quot; update. It features a few small visual changes, most notable in the design of the stock and the new Magpul foregrip. The weapon is still inspired by the [[FN SCAR-L]] and [[Bushmaster ACR]] in the receiver, and features a reciprocating charging handle similar to the SCAR. Additionally, the now-iconic slanted magwell is similar to the [[KRISS Vector]]. In gameplay, the &amp;quot;R-101&amp;quot; is equipped with an &amp;quot;Advanced Optical Gunsight (AOG)&amp;quot; by default, while the ''TF1'' version had Irondot sights. The weapon still features a 24 round magazine, which increases to 30 with the &amp;quot;Extra Ammo&amp;quot; mod. It is reported to fire 8.19mm rounds with tungsten penetrators in a copper jacket and a polymer cartridge.&lt;br /&gt;
&lt;br /&gt;
The equip animation depicts the rifle's sliding collapsible forend and barrel. It is manufactured by Lastimosa Armory in-universe, and replaced the &amp;quot;G2A4&amp;quot; in IMC service, before being replaced itself with the updated &amp;quot;R-201.&amp;quot;&lt;br /&gt;
[[File:SCAR-L CQC.jpg|thumb|500px|none|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|none|500px|Bushmaster ACR with adjustable folding stock, tri-rail handguard, Magpul MBUS sights, and a PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|500px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
[[File:R101TF2.jpg|thumb|500px|none|The R-101C in the menu. Note the lack of the default scope, which in gameplay is permanently equipped, and a similar ejection cover to the [[M249 SAW]].]]&lt;br /&gt;
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===&amp;quot;R-201 Carbine&amp;quot;===&lt;br /&gt;
The &amp;quot;R-201 Carbine,&amp;quot; or simply &amp;quot;R-201,&amp;quot; is one of the most common weapons in the game, found in both IMC and Militia hands. The design bears some resemblance to the [[FN SCAR-L]] most notably the position of the reciprocating charging handle and the stock, the ejection port cover remains similar to the one found on the [[M249 SAW]] and it sports an angled magwell similar to the [[KRISS Vector]]. The weapon is sleeker than the previous R-101 design, and sports a grey finish instead. The R-201 has a new Irondot sight that has a triangular shape. Like the old R-101, it has a collapsible sliding forend and barrel, which is deployed when initially equipping the rifle. The Magpul foregrip has been replaced by a handstop.&lt;br /&gt;
&lt;br /&gt;
The weapon holds 24 rounds of &amp;quot;8.19mm&amp;quot; ammunition, increasing to 30 with the &amp;quot;Extra Ammo&amp;quot; modification. In the campaign, it holds 32 instead.&lt;br /&gt;
&lt;br /&gt;
Concept art and markings on the rifle refers to the weapon as the &amp;quot;R-201 Special Operations Assault Rifle (SOAR),&amp;quot; a similar acronym to the FN SCAR it takes some design cues from. In-universe, it is manufactured by Lastimosa Armouries. &lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|450px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
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===&amp;quot;V-47 Flatline&amp;quot;=== &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;V-47 Flatline&amp;quot; is based on the [[AK-47|AK-47/AKM]], with some influence from the prototype Soviet [[TKB-408]], including the bullpup layout. It also bears some resemblance to the AKM from the movie ''[[Elysium]]'', with the device above the barrel looking rather similar to the sighting device seen on the Elysium AKM. The regular AKM handguard is visible (albeit rather morphed) and the barrel is coming out from where the gas tube usually is, which is now above the handguard. The magazine appears to be a Tapco Kalashnikov 7.62x39mm magazine, which holds X or Y rounds.&lt;br /&gt;
&lt;br /&gt;
In the singleplayer, the weapon is used by both IMC and Militia soldiers, with one given to the player at the end of the first mission, which is retained for the beginning of the second mission. It has very strong horizontal recoil (hence the name) and a collapsible frame, presumably intended as a futuristic way to make the rifle more compact for vehicle storage. Due to the weapon's power, enemies flinch much more than other assault rifles when shot at, on a similar level to machine guns or sniper rifles. In universe, it is manufactured by Woneyon Defence.&lt;br /&gt;
 &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:TKB-408.jpg|thumb|none|450px|TKB-408 - 7.62x39mm]]&lt;br /&gt;
[[File:FlatlineTF2.jpg|thumb|none|500px|The V-47 Flatline in the menu. Note the large, shiny AKM-esque muzzle break and wooden handguard and stock, a peculiar choice for an advanced sci-fi weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;D-2 Double Take&amp;quot;===&lt;br /&gt;
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[[File:2takeTF2.jpg|thumb|none|500px|The Double Take in the menu. Note the two barrels.]]&lt;br /&gt;
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===&amp;quot;Kraber-AP&amp;quot;===&lt;br /&gt;
The &amp;quot;Kraber-AP&amp;quot; appears as a powerful, bolt-action armour-piercing/anti-material rifle, equipped by default with a 6x scope. The magazine and bolt design is based on the [[Mechem NTW-20]], with a stock based on competition rifles and a thumbhole grip similar to [[Accuracy International]] rifles. It is stated to fire 14.5x114mm rounds, which the NTW-20 can be chambered for and it uses 4 or 6 round magazines, if one selects the extra ammo modification.&lt;br /&gt;
&lt;br /&gt;
It is the most powerful non-explosive infantry weapon in the game, able to take down human targets in one shot and it has the rare Ricochet modification available, which causes bullets to bounce off surfaces. However, despite its name and huge caliber, it fails to pierce Titan armour without hitting the weak spots, which are usually the cockpit glass. The name Kraber comes from Respawn Entertainment's audio lead for Titanfall, Erik Kraber.&lt;br /&gt;
&lt;br /&gt;
[[File:NTW-20 with bipod.jpg|thumb|none|400px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:KraberTF2.jpg|thumb|500px|none|The Kraber sniper in the menu. Note the missing muzzle break - the weapon is so long it doesn't all fit in the menu screen.]]&lt;br /&gt;
[[File:KrabersideTF2.jpg|thumb|500px|none|The other side of the Kraber, with muzzle brake visible.]]&lt;br /&gt;
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==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;Spitfire MK2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR&amp;quot; is another new entry into the series. It is an energy light machine gun, firing balls of red plasma in full-auto. These projectiles fire very fast, but travel slowly compared to regular bullets, requiring shots to be led at even mid-range. Enemies hit by the plasma balls will have red energy swirling around them for a few minutes, and they explode when killed, as if hit by an explosive.&lt;br /&gt;
&lt;br /&gt;
The design features a &amp;quot;cyclic particle accelerator&amp;quot; that generates the plasma ammunition via a &amp;quot;small oscillating field generator&amp;quot;. This can be seen spinning while the weapon is idle, encased in see-through plastic inside the receiver. When firing, it spins faster, and some sort of vent hatch opens in front of the particle accelerator to disperse excess heat from the accelerator. Once 35 shots have been fired, the weapon has overheated and the top receiver splits off from the bottom, exposing the accelerator. A, possibly melted, component in the accelerator mechanism must be replaced, along with a battery pack of some sort in the rear, in order to continue firing. The usual ammo counter now displays how close the weapon is to overheating, instead of showing the exact number of shots left in the magazine, displaying an orange caution sign when nearing overheating, and beeping rapidly while displaying a red &amp;quot;DNGR&amp;quot; warning message when it gets too close. If the player stops firing before all 35 rounds have been fired, the weapon takes a few seconds to cool down, ready to fire another 35 shots after it has done so.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;L-STAR&amp;quot; stands for Lastimosa Armoury Assault Rifle, taking the first three letters of the acronym from LaStimosa and the last two from Assault Rifle. &amp;quot;Lastimosa Armoury&amp;quot; is the fictional company that manufacturers the &amp;quot;L-STAR&amp;quot; in-universe. When the L-STAR is amped with a burn card, the word &amp;quot;AMPED&amp;quot; is displayed on the ammo counter. &lt;br /&gt;
&lt;br /&gt;
In development, the weapon was called the &amp;quot;ASW,&amp;quot; which stood for Advanced Scattering Weapon, and it was to be a submachine gun. The description of the concept weapon explains how the cyclic particle accelerator works, as well as showing the battery pack in the stock. It also depicted the weapon as having a collapsed state for storage, like the &amp;quot;R-201&amp;quot; or &amp;quot;V-47 Flatline,&amp;quot; but this is never depicted in-game.&lt;br /&gt;
[[File:LstarTF2.jpg|thumb|none|500px|The L-STAR in the menu. Note the cheek pad on the stock and the armoury number &amp;quot;9211&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;X-55 Devotion&amp;quot;===&lt;br /&gt;
The &amp;quot;X-55 Devotion&amp;quot; is a new energy light machine gun that increases its rate of fire over time. The weapon has few design inspirations from real weapons, but the stock appears similar to the fixed stock of the [[Bushmaster ACR]], and the holes in the forend bear resemblance to the [[Knight's Armament Stoner LMG|KAC Stoner LMG]]. An unusable bipod is present, along with a carry handle. The name is most likely derived from the idea of the shooter needing to be &amp;quot;devoted&amp;quot; to holding down the trigger to use the weapon most effectively.&lt;br /&gt;
&lt;br /&gt;
The Devotion fires blue energy projectiles from a 55 round battery, increasing to X with the &amp;quot;Extra Ammo&amp;quot; mod. The battery design is the same as the &amp;quot;Spitfire's&amp;quot; drum magazine.&lt;br /&gt;
&lt;br /&gt;
Notes from Respawn artist Robb Shoberg state that the original design of the &amp;quot;Hemlok&amp;quot; in Titanfall 2 eventually became the &amp;quot;Devotion&amp;quot; LMG. This, along with some visual similarities and the &amp;quot;HEMLOK.MKII&amp;quot; marking on the &amp;quot;Devotion,&amp;quot; may suggest that the &amp;quot;Devotion&amp;quot; is part of the same weapon family as the &amp;quot;Hemlok&amp;quot; and the &amp;quot;Volt&amp;quot; SMG, which bears a close resemblance to the concept &amp;quot;Hemlok&amp;quot; rifle. As the manufacturers of the &amp;quot;Devotion&amp;quot; and the &amp;quot;Volt&amp;quot; are unknown, it could be made by &amp;quot;Wonyeon Defence,&amp;quot; the same company that made the &amp;quot;Hemlok&amp;quot; in-universe. However, this is weakened by the fact that the &amp;quot;Hemlok&amp;quot; is not an energy weapon, and ended up becoming visually different from both the original concept art and the two energy weapons which were based off that concept art.&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights, and PMAG magazine - 5.56x45mm NATO. Image used to show the stock.]]&lt;br /&gt;
[[File:KAC LMG.jpg|thumb|none|450px|KAC Stoner LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[File:DevotionTF2.jpg|thumb|none|500px|The Devotion in the menu.]]&lt;br /&gt;
[[File:TF2DevoConcept.jpg|thumb|none|800px|Concept art of the-then Hemlok BF-R, with a 30 round 5.56mm PMAG. The Devotion's design is clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Archer Heavy Rocket&amp;quot;===&lt;br /&gt;
The Archer is a man-portable fire-and-forget anti-Titan missile launcher, bearing a slight resemblance to the [[FGM-172 SRAW]], whilst the rear end piece resembles the [[FGM-148 Javelin]]. The weapon has a similar reloading system to the [[Mk 153 SMAW]], where the missile is housed in the rear of the weapon and is reloaded by detaching the housing and replacing it with a pre-packaged missile and housing (concept art depicts this clearly). Also like the SMAW, it has grips underneath the launcher, but instead of a bipod it has a curved buttstock. The colour scheme is similar to the SRAW, with a green body and a yellow band. However, unlike all of the previous launchers mentioned, the Archer is much shorter and wider, and features a thin flip-out CLU (Command Launch Unit), which displays what the missile is locking on to. Additionally, concept art showcases the weapon fitted with a scope, which is not possible with the Archer in-game.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Archer is lock-on only, while Jack Cooper in the campaign can dumb-fire it, compensating for the fact that he never fights anything more dangerous than a Reaper without BT. It is also used in a kind of mortar or top-attack role by Mortar Spectres in Frontier Defence, similar to the Javelin's top-attack mode. &lt;br /&gt;
&lt;br /&gt;
Despite being an anti-Titan weapon, it can still lock on to, and destroy, Crow and Goblin dropships, heavy turrets and Reapers.&lt;br /&gt;
[[File:ArcherTF2.jpg|thumb|500px|none|The Archer Heavy Rocket in the menu. Note the cover on the end of the launcher, similar to a camera shutter.]]&lt;br /&gt;
[[File:TF2Archerconcept.jpg|thumb|500px|none|Concept art of the Archer, showcasing the SMAW-esque missile reloading and the scope, unusable in gameplay.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ChargeTF2.jpg|thumb|500px|none|The Charge Rifle in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EM-4 Cold War&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EPG-1&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:EpgTF2.jpg|thumb|none|500px|The EPG-1 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;LG-97 Thunderbolt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ThundersideTF2.jpg|thumb|none|500px|The side of the Thunderbolt in the menu.]]&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;MGL Magnetic Grenade Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MglTF2.jpg|thumb|none|500px|The MGL in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-6P Softball&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sidewinder AT-SMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:SmrTF2.jpg|thumb|none|500px|The Sidewinder SMR in the menu.]]&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Arc Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Electric Smoke Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Firestar&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gravity Star&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Satchel Charge&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Titan Weapons==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;40mm Tracker Cannon&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Leadwall&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Plasma Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Predator Cannon&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Quad Rocket&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Splitter Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;T-203 Thermite Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XO16A2 Chaingun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
=Apex Legends=&lt;br /&gt;
&lt;br /&gt;
Apex Legends is a free-to-play science-fiction first-person shooter battle royale video game developed by Respawn Entertainment and published by Electronic Arts. The game was announced on February 3, 2019, and unveiled and released for free on the following day.&lt;br /&gt;
&lt;br /&gt;
The game is a part of the Titanfall universe, taking place 18 years after the events of Titanfall 2.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Apex Legends}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Apex Legends features more attachment and modification options than the previous two Titanfall games, with players able to use stocks, magazines, scopes, barrel stabilisers, shotgun bolts and &amp;quot;hop-up&amp;quot; attachments. These alter the performance of the weapon significantly, giving weapons more customisation than ever before, however they do not visually alter the weapons they are attached to, except for barrel stabilisers and optics.&lt;br /&gt;
&lt;br /&gt;
===Attachments===&lt;br /&gt;
* Barrel Stabiliser - this attachments reduces recoil climb and spread. It resembles an Osprey pistol suppressor. The gold rarity used to hide muzzle flash, but it was removed from the game in Season 8. However, fully-kitted weapons still featured it until Season 11, when it was fully removed.&lt;br /&gt;
* Stock - the stock reduces ADS time, weapon switch speed and reload speed. Two types exist -  a standard stock, and a sniper stock for marksmen and sniper rifles. Neither of the models used to depict the attachment are based on any of the weapons in the game. &lt;br /&gt;
* Shotgun Bolt - these increase rate of fire for shotguns.&lt;br /&gt;
* Extended Magazines - these increase the magazine size. The gold rarity automatically reloads weapons if stowed for more than 5 seconds.&lt;br /&gt;
&lt;br /&gt;
====Optics==== &lt;br /&gt;
* 1x Holo &amp;quot;Classic&amp;quot; - based on the &amp;quot;HCOG (Holographic Combat Optical Gunsight)&amp;quot; from ''Titanfall 1,'' with less magnification.&lt;br /&gt;
* 1x Holo - based on the Holosight from both previous games, with less magnification.&lt;br /&gt;
* 1x Digital Threat - based on the &amp;quot;Threat Scope&amp;quot; from ''Titanfall 2,'' which drew influence from the EOTech design. It features an augmented reality overlay that highlights enemies with a red outline, even through smoke.&lt;br /&gt;
* 2x HCOG &amp;quot;Bruiser&amp;quot; - based on the &amp;quot;HCOG&amp;quot; from ''Titanfall 2.''&lt;br /&gt;
* 1x-2x Variable Holo - a new scope, capable of switching from 1x to 2x. The reticle is similar to an EOTech reticle, with the 2x reticle gaining distance markings below the main circle.&lt;br /&gt;
* 3x HCOG &amp;quot;Ranger&amp;quot; - based on the &amp;quot;HCOG Ranger&amp;quot; from ''Titanfall 2.''&lt;br /&gt;
* 2x-4x Variable AOG (Advanced Optical Gunsight) - a new scope, taking its name from the AOG scope from the to previous games.&lt;br /&gt;
* 6x Sniper - a new design for ''Apex Legends''&lt;br /&gt;
* 4x-8x Variable Sniper - another new design.&lt;br /&gt;
* 4x-10x Digital Sniper Threat - a new design, taking the AR overlay from the 1x Digital Threat and applying it to a variable zoom sniper scope. Only found in care packages.&lt;br /&gt;
&lt;br /&gt;
Additionally the &amp;quot;Kraber&amp;quot; has its own proprietary 6x-10x scope, which cannot be replaced.&lt;br /&gt;
&lt;br /&gt;
====Hop-Ups====&lt;br /&gt;
Hop-Ups are attachments that alter the way a weapon functions, usually in drastic ways. They are depicted as small electronic components. How these small components alter the weapons behaviour so drastically is not explained, and in some cases they achieve implausible feats, such as adding ammo to magazines that have a set size.&lt;br /&gt;
* Anvil Receiver - switch to semi-auto on the &amp;quot;R-301&amp;quot; and &amp;quot;VK-47 Flatline&amp;quot; for a higher damage shot, which uses two rounds instead of 1. It also decreases rate of fire. How this attachments works is unexplained, but the presence of only one tracer eliminates the possibility of it being a hyperburst mode, like the [[AN-94]]. It could be Duplex ammo, like the [[Colt ACR]], which would explain why two rounds are fired, but only one tracer is present in the air.&lt;br /&gt;
* Boosted Loader - allows faster reloads when the magazine is nearly empty, and adds a small amount to the weapon's magazine. Available for the &amp;quot;Wingman&amp;quot; and the &amp;quot;Hemlok.&amp;quot;&lt;br /&gt;
* Deadeye's Tempo - speeds up follow-up shots if timed correctly, for the &amp;quot;Bocek&amp;quot; and &amp;quot;Sentinel.&amp;quot;&lt;br /&gt;
* Disruptor Rounds - increased damage against shields for the &amp;quot;Alternator&amp;quot; and &amp;quot;RE-45 Auto.&amp;quot; Only present in S2, but the hop-up was built into the care package version of the &amp;quot;Alternator.&amp;quot;&lt;br /&gt;
* Double tap Trigger - adds a two-round burst mode to the &amp;quot;EVA-8&amp;quot; and the &amp;quot;G7 Scout.&amp;quot; Removed in S8, but built into the care package version of the &amp;quot;G7 Scout.&amp;quot;&lt;br /&gt;
* Dual Shell - reloads two rounds at once. Valid for the &amp;quot;Mastiff&amp;quot; and the &amp;quot;30-30 Repeater.&amp;quot;&lt;br /&gt;
* Hammerpoint Rounds - deals more damage to unshielded enemies. Only present in S2 (for the &amp;quot;P2020&amp;quot; and &amp;quot;Mozambique&amp;quot;) and S12 (for the &amp;quot;RE-45,&amp;quot; as well as the two previous sidearms).&lt;br /&gt;
* Kinetic Feeder - added in S12, this hop-up draws ammo from the inventory and adds it to the weapons loaded magazine while sliding. It also speeds up the choke when sliding. Only available for the &amp;quot;Peacekeeper&amp;quot; and the &amp;quot;Triple-Take,&amp;quot; both energy weapons, which helps explain the otherwise-unbelievable magazine top-up property of the hop-up.&lt;br /&gt;
* Precision Choke - removed in S6 as the functionality of the hop-up was made part of the two weapons it was available for - the &amp;quot;Peacekeeper&amp;quot; and the &amp;quot;Triple Take.&amp;quot; The choke greatly reduced the weapon's spread at range, with three stages to charge up while ADS.&lt;br /&gt;
* Quickdraw Holster - Removed in S10, this reduced swap speed, ADS speed and hip-fire spread for the &amp;quot;Wingman&amp;quot; and the &amp;quot;RE-45 Auto.&amp;quot;&lt;br /&gt;
* Selectfire Receiver - Removed in S7, this hop-up allowed the &amp;quot;Prowler PDW&amp;quot; to fire in full-auto, and allowed the &amp;quot;HAVOC&amp;quot; to fire a single hit-scan laser.&lt;br /&gt;
* Shatter Caps - splits the weapon's arrow or round into a shotgun pattern. Available for the &amp;quot;Bocek&amp;quot; and &amp;quot;30-30 Repeater.&amp;quot;&lt;br /&gt;
* Skullpiercer Rifling - Increased the headshot multipler for the &amp;quot;Wingman&amp;quot; and the &amp;quot;Longbow.&amp;quot; Removed in S9.&lt;br /&gt;
* Turbocharger - Eliminates weapon charge up time (&amp;quot;HAVOC&amp;quot;) or increases rate of fire quicker, so the maximum is reacher faster (&amp;quot;Devotion&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
Two special hop-ups are also available:&lt;br /&gt;
* Graffiti Mod - Available for the &amp;quot;Spitfire&amp;quot; during the &amp;quot;Always Be Closing Evolved&amp;quot; event in S5, this hop-up increased mag size, decreased reload time and added paint-loaded rounds to the weapon, with one of three colours picked at random - green, purple or yellow.&lt;br /&gt;
* Splatter Rounds - found on fully-kitted weapons from the &amp;quot;Rampart's Big Maude&amp;quot; POI on the World's Edge map. Decreases reload time and adds paint-loaded rounds, with random colours.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
The &amp;quot;Wingman&amp;quot; returns from ''Titanfall 2'' and it uses heavy ammo, indicating it most likely fires .357 or .44 Magnum, or some futuristic variant thereof. The weapon is the same model from ''TF2'' (the &amp;quot;B3&amp;quot;), keeping the [[Chiappa Rhino]] influence, as well as retaining the hexagonal futuristic gas-sealed cylinder that is reloaded as if it were a detachable magazine. The weapon has extended magazines which increase by 1 round each level, increasing up to 9 rounds. The &amp;quot;Wingman&amp;quot; can also take a hop-up, called &amp;quot;Boosted Loader&amp;quot; - it increases the capacity by 2 on top of the extended magazine capacity (if one is equipped) and decreases reload time if the magazine is close to depleted. The weapon is manufactured by &amp;quot;Brockhaurd Manufacturing&amp;quot; in-universe.&lt;br /&gt;
&lt;br /&gt;
One of the weapon's cosmetic models used for legendary skins such as the &amp;quot;Death Ray&amp;quot; skin is inspired by classic depictions of ray gun pistols. Another legendary model, used on the &amp;quot;Precision Caliber&amp;quot; and &amp;quot;Attention to Detail&amp;quot; skins, is the same model seen in Pathfinder's Story from the Outlands, where it is referred to as a &amp;quot;.50 caliber Rampart&amp;quot;, the nickname for any weapon created by the character Rampart in-universe. The one in the animation is specifically the &amp;quot;Precision Caliber&amp;quot; version.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2020&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator A-2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
The &amp;quot;CAR&amp;quot; (which stands for &amp;quot;Combat Advanced Rounds&amp;quot;) returns from ''Titanfall 2'' and was added in Season 11. The weapon is virtually the same as the ''TF2'' version of the weapon, except for the new ability to switch ammo types on the fly, from heavy (the default ammo type the weapon spawns with) to light ammo. Weirdly, this has no effect on the weapon's performance, despite the name and different ammo type indicating it is chambered for a different cartridge type after switching. The weapon can use both heavy and light extended magazines, increasing the base capacity of 20 up to 27 in increments of 2, except for the final level which increases by 3 rounds.&lt;br /&gt;
&lt;br /&gt;
Visual changes includes the new stock, a different folding foregrip and a colour scheme change from white to grey. The weapon is no longer manufactured by Woneyon Defence, instead it is made by Siwhan Industries.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-99 SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Prowler Burst PDW&amp;quot;===&lt;br /&gt;
The &amp;quot;Prowler PDW&amp;quot; is a select-fire submachine gun visually inspired by the [[Magpul PDR-C]] and [[FN P90]], with a charging handle that looks and functions very similarity to the [[G36]]'s charging handle. The weapon features an ammo counter, like most weapons in the game. Unusually for a submachine gun, the Prowler defaults to 5 round bursts, but can switch to full-auto (previously this was only available with the Selectfire Receiver hop-up, but the ability is now built into the weapon).&lt;br /&gt;
&lt;br /&gt;
Perhaps drawing some influence from the P90's 5.7x28mm AP rounds, it is the only SMG that uses heavy ammo, firing from a 20 round magazine. This increases in increments of 5 until it hits the max of 35 if extended magazines are equipped. From November 4th 2020, the Prowler was a care package-exclusive weapon, equipped with a 1x Digital Threat scope, but it was removed on August 3rd 2021 and included amongst the ground loot pool. &lt;br /&gt;
&lt;br /&gt;
The weapon is named after the alien megafauna featured in the Titanfall universe, which were introduced into Apex Legends as an AI enemy in Season 11 on the &amp;quot;Storm Point&amp;quot; map. The designer of the weapon, Ryan Lastimosa, also states he was inspired by the arms from Seburo, a weapons manufacturer in the anime ''[[Ghost in the Shell (disambiguation)|Ghost in the Shell]].'' In universe, it is manufactured by Lastimosa Armouries.&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Volt SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Peacekeeper&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1904 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
The &amp;quot;SA-3 Mozambique&amp;quot; shotgun pistol returns from ''Titanfall 2.'' The weapon functions the same as it did in ''TF2,'' retaining its spread of 3 shots in a triangle and full-auto capabilities, and the weapon also appears virtually unchanged visually. The weapon is classed as a shotgun, despite firing energy projectiles. &lt;br /&gt;
&lt;br /&gt;
When the weapon launched alongside the game, it only had a capacity of 3 shots, less than the pre-patch ''TF2'' Mozambique. However, the Season 6 update increased the ''Apex'' Mozambique's capacity to 4, matching the old ''TF2'' version. A second change came with Season 9, where the capacity was increased again to 6.&lt;br /&gt;
&lt;br /&gt;
The weapon features a new reload animation for an empty reload, where the player will flick the en-bloc clip out via a sharp downward thrust of the hand, rather than a sideways motion.&lt;br /&gt;
&lt;br /&gt;
Attachment options include sights up to 2x, including the 1x Digital Threat, shotgun bolts and one hop-up, Hammerpoint Rounds. Hammerpoints were present from S2 to S9, and were reintroduced in S12. Interestingly, when requesting optics for the Mozambique, your Legend's voicelines will request optics for a pistol rather than a shotgun.&lt;br /&gt;
&lt;br /&gt;
An April Fool's version of the Mozambique exists, only spawning on April 1st. The weapon features higher damage, 9 shots and a higher rate of fire. The exact statistic varied from year to year.&lt;br /&gt;
&lt;br /&gt;
Some markings from ''TF2'' are present, namely the &amp;quot;SA-3&amp;quot; on the receiver. However, the fire selector is absent. The Mozanbique is still manufactured in-universe by Altamirano Armory.&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;30-30 Repeater&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G7 Scout Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;HAVOC Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-301 Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;VK-47 Flatline&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-2 Triple Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber .50-Cal&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sentinel ESR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;M600 Spitfire&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR EMG&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR EMG&amp;quot; was added in Season 2, returning from ''Titanfall 2''. It fires &amp;quot;energy ammo&amp;quot; and pulls directly from the inventory. With careful trigger control, one can fire an entire inventory worth of ammunition without the weapon ever overheating. The weapon can use all types of attachments, including up to 4x scopes, and features no hop-ups. As the weapon does not have a typical magazine, the &amp;quot;Extended Magazine&amp;quot; attachment instead increases the time before the weapon overheats, from 20 to 26 shots, in increments of 2. Rampart's &amp;quot;Modded Loader&amp;quot; passive increases the base mag size to 23, with the &amp;quot;Extended Magazine&amp;quot; attachment increasing this to 26, then 28 and 30 shots.&lt;br /&gt;
&lt;br /&gt;
The weapon functions the same as the &amp;quot;L-STAR&amp;quot; in ''TF2'' following a patch in Season 4, however before that point it had a set magazine size, rather than an unlimited pool of ammo. This magazine held 40 shots and overheated at around 21-22 shots. It required reloading as well as replacing the overheated parts inside the weapon when in use. In development the magazine held 60 rounds.&lt;br /&gt;
&lt;br /&gt;
Before the Season 4 rework, it was a Supply Drop weapon, however it became a floor-loot weapon from Season 4 onwards.&lt;br /&gt;
&lt;br /&gt;
Visually, the design has not altered much, save for a slimmer handguard, a redesigned grip and a small bipod at the front, to be used more effectively as a machine gun. The bipod has no effect on gameplay and the weapon still features high per-shot recoil.&lt;br /&gt;
&lt;br /&gt;
The new &amp;quot;L-STAR EMG&amp;quot; acronym stands for '''L'''a'''ST'''imosa '''AR'''moury '''E'''nergy '''M'''achine '''G'''un, despite the weapon now being manufactured by &amp;quot;Woneyon Interstellar&amp;quot; in-universe. The &amp;quot;L-STAR's&amp;quot; battery pack is used as the model for the &amp;quot;Extended Energy Magazine,&amp;quot; despite it not being a magazine. This model was in the game before the &amp;quot;L-STAR,&amp;quot; however the &amp;quot;L-STAR&amp;quot; appeared in the background of the lobby during the preseason. This indicates the developers had included the &amp;quot;L-STAR&amp;quot; among the weapon roster in development, but removed it and added it in later.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Rampage LMG&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;X-55 Devotion MK.3&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Arc Star&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Thermite Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bocek Compound Bow&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Unturned=&lt;br /&gt;
&lt;br /&gt;
'''''Unturned''''' is a zombie survival game developed and published by Smartly Dressed Studios on 7 June, 2017 for PC, and 12 Nov, 2020 for consoles. &lt;br /&gt;
&lt;br /&gt;
{{VG Title|Unturned}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The weapons in Unturned are one of four grades: Civilian, Police, Ranger or Military. Civilian-grade weapons are usually weak but common, being found in houses or farms. Police-grade weapons are slightly better, found at police stations. Ranger-grade weapons are equivalent to Military-grade weapons. Most maps have very few locations where Ranger-grade weapons spawn in, but on Russia they are very common, due to the majority of them being Russian weapons found in military bases. Finally, military-grade weapons are found at military bases on most maps, except Russia, where they can be found in a few obscure locations.&lt;br /&gt;
&lt;br /&gt;
Airdrops can spawn nearly every gun, including ones that usually would not appear on the map, which means players can use the Colt Canada C8 Carbine in maps other than Prince Edwards Islands if they get it in an airdrop (as the &amp;quot;Maplestrike&amp;quot; only spawns in PEI, a map set in Canada).&lt;br /&gt;
&lt;br /&gt;
Attachments include various optics, laser pointers, flashlights, rangefinders, suppressors, extended barrels, extended magazines, alternate ammo types and various grips.&lt;br /&gt;
&lt;br /&gt;
Guns can be repaired with bits of scrap metal and a blowtorch, as firing them causes their quality to decrease, leading to a decrease in weapon performance. &lt;br /&gt;
&lt;br /&gt;
Due to the low detail of the models in ''Unturned'', it is difficult to pinpoint which version of a weapon the in game gun is based on. For example, the Beretta 96 has many variants, the most common being the FS model, but the &amp;quot;Avenger&amp;quot; is simply listed under Beretta 96, as you cannot tell which version of the 96 it is based on.&lt;br /&gt;
&lt;br /&gt;
Note: Only official weapons created by the developer of the game and/or featured in the official maps (PEI, Washington, Yukon, Germany, Russia) are on this page. Any weapons that came with a limited-time featured Steam workshop map will not be included on this page (example: France, Ireland, Hawaii, Greece).&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 96===&lt;br /&gt;
The [[Beretta 96]] appears as the &amp;quot;Avenger&amp;quot;. It has green illuminated sights and fires Low Caliber Military ammunition. The weapon is meant to be the Beretta M9, evidenced by it only being found at military bases, but it only holds 13 rounds. The Beretta 92 series does not have a 13 round magazine, only the .40 S&amp;amp;W Beretta 96 does.&lt;br /&gt;
&lt;br /&gt;
It inaccurately spawns at military bases on the Germany and Prince Edward Islands maps. Neither country's military uses the Beretta 96 or M9 - Germany's service pistol is the [[Heckler &amp;amp; Koch P8]] and Canada's is the [[Browning Hi-Power]]. However, it correctly spawns at military locations in the Washington map.&lt;br /&gt;
[[File:96FS.jpg|thumb|none|400px|Beretta 96FS - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911===&lt;br /&gt;
The [[Colt M1911]] appears, called the &amp;quot;1911&amp;quot;, firing Low Caliber Civilian ammo. It was previously called the &amp;quot;Colt&amp;quot; and the &amp;quot;Oakbear&amp;quot;.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Colt Python===&lt;br /&gt;
The [[Colt Python]] appears as the &amp;quot;Ace&amp;quot;, firing Low Caliber Civilian ammo. It has red illuminated iron sights. The Ace can accept the Makeshift Muffler attachment, which is inaccurate, as the Python cannot be suppressed in real life.&lt;br /&gt;
&lt;br /&gt;
A special version of the Ace can be obtained after completing a quest on the Russia map, from the Doc Ernie NPC. It has an 8x scope, which normally cannot be attached to the revolver in game.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|400px|none|Colt Python with 6&amp;quot; Barrel and nickel finish and 3rd generation grip- .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
===IMI/Magnum Research Desert Eagle Mark XIX===&lt;br /&gt;
A [[Desert Eagle]] Mark XIX appears as the &amp;quot;Desert Falcon&amp;quot;. However, it was called the Desert Eagle when it was first added to the game. Is uses High Caliber Military ammo in game, despite not being a service pistol of any military. It also has the same green illuminated iron sights of the Beretta 96.&lt;br /&gt;
&lt;br /&gt;
A special gold-plated version of the Desert Eagle can be obtained after completing a quest on the Hawaii map, from the Major Ekho NPC. It has a vertical grip, a flashlight and a &amp;quot;Military Muzzle&amp;quot; attachment, which appears to be some sort of extended barrel. Another special &amp;quot;Desert Falcon&amp;quot; is available to players of the Gold edition of the game, with golden iron sights and gold plating.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
The [[Glock 17]] with an olive drab frame appears as the &amp;quot;Cobra&amp;quot;, standing in for the Glock 18. It is fully automatic in game, despite lacking the fire selector of a real Glock 18. It is considered a police weapon and it uses Low Caliber Civilian ammo. The &amp;quot;Cobra&amp;quot; has the ability to use 20 or 40 round box magazines, the latter of which is fictional.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the Austrian EKO Cobra counter-terrorist unit, who requested a full-auto version of the Glock 17 to be produced, resulting in the Glock 18.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) with 19-round magazine, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Luger P08===&lt;br /&gt;
The [[Luger P08]] appears, simply called &amp;quot;Luger&amp;quot;. The magazine incorrectly holds 9 rounds instead of the real Luger's 8. It spawns in civilian locations on the Germany map and uses Low Caliber Civilian ammo.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 (dated 1917) - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The [[Makarov PM]] appears as the &amp;quot;Kryzkarek&amp;quot;, with a longer barrel compared to the real pistol. It has a 12 round magazine  from the PMM, which, unlike every other Ranger weapon, uses Low Caliber Civilian ammunition, to reflect the rather weak characteristics of the 9x18mm Makarov round. However, it oddly deals high damage, more than other pistols that fire the Low Grade Civilian ammo.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===TEC-9 Mini===&lt;br /&gt;
The [[TEC-9]] Mini appears as the &amp;quot;Teklowvka&amp;quot;. It holds 15 rounds in what appears to be a 20 round magazine, which is not a magazine size available to the real TEC-9. It uses Low Caliber Ranger ammo and is stated to be Swedish in the weapon description. This is half correct, as the TEC-9 was developed by the American subsidiary of Interdynamic, called Intratec.&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
Every submachine gun except the UMP45 and the MP40 is classed as a carbine in game.&lt;br /&gt;
&lt;br /&gt;
===FN P90 TR===&lt;br /&gt;
The [[FN P90 TR]] appears as the &amp;quot;Peacemaker&amp;quot;, firing Low Caliber Military ammo. The weapon spawns in military bases on the Washington and Germany maps, as well as the American Spy Base on the Russia map.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the law enforcement troops seen in ''[[The Hunger Games: Catching Fire]]'', who are called &amp;quot;Peacekeepers&amp;quot; and use P90's as their primary weapon.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears as the &amp;quot;Viper&amp;quot;, firing Low Caliber Civilian ammo from fictional 25 round magazines. It has a slightly shorter stock and barrel compared to the real MP5, with the barrel resembling a MP5K-sized &amp;quot;tropical&amp;quot; wide handguard. The length of barrel that extends out from the end of the handguard is also slightly longer compared to the real MP5. The &amp;quot;Viper&amp;quot; is found at a variety of police and military locations, most notably the Scorpion-7 research laboratories, which implies its status as a standard-issue SMG for the organisation.&lt;br /&gt;
&lt;br /&gt;
The name may be a reference to the Stalker [[S.T.A.L.K.E.R.: Shadow of Chernobyl|video]] [[S.T.A.L.K.E.R.: Clear Sky|games]], where the MP5 is called the &amp;quot;Viper 5&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 (Navy trigger group) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Empire&amp;quot;. It is only found in military locations in Germany and in airdrops. Oddly, it holds 27 rounds instead of the real weapons 25, and it fires Low Caliber Military ammo. The &amp;quot;Empire&amp;quot; correctly has semi-auto, full-auto and 3 round burst modes, the only official gun in the game with this ability. The &amp;quot;Empire&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the MP40).&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The [[KRISS Vector]] appears as the &amp;quot;Scalar&amp;quot;, firing Low Caliber Military ammo from 30 round magazines, which implies the weapon is based on the .45 ACP version. The weapon has a blue lower receiver and buttplate. The &amp;quot;Scalar&amp;quot; appears in Coalition locations on the Germany map, on the Coalition aircraft carrier, called the ''Liberator'', and in airdrops. The blue colour, which matches the Coalition's colour scheme, and the appearance on the ''Liberator'' implies the &amp;quot;Scalar&amp;quot; is a standard-issue Coalition weapon.&lt;br /&gt;
&lt;br /&gt;
The name is a play on the Vector name, and its mathematical origin. The term &amp;quot;scalar&amp;quot; is used to define a vector space, with a &amp;quot;vector&amp;quot; being described by multiple scalars.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
===Mini Uzi===&lt;br /&gt;
The [[Mini Uzi]] appears as the &amp;quot;Bulldog&amp;quot;, firing Low Caliber Ranger ammo. It is modelled with 32 round magazines, but they hold 45 rounds, which is not a real magazine option for the Uzi. It is correctly identified as Israeli, and fires with a closed-bolt, which is incorrect. The weapon can be found at some Ranger locations in the Germany map and at military locations on the Russia map, despite Russia not using the Uzi in any form in its any of its military forces.&lt;br /&gt;
[[Image:Imi-mini-uzi.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] appears as the &amp;quot;Maschinengewehr&amp;quot;, with wood furniture. Maschinengewehr&amp;quot; translates to machine gun, while the MP40 is a submachine gun (&amp;quot;machinenpistole&amp;quot; in German). When the weapon was first added, it was called MP40, but this was quickly changed. It fires Low Caliber Ranger ammo. In game, it is a very rare Ranger weapon, only spawning in airdrops and some Ranger locations on the Germany map. The &amp;quot;Maschinengewehr&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the UMP-45).&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
The [[PP-19 Bizon-2]] appears as the &amp;quot;Yuri&amp;quot;, firing Low Caliber Ranger ammo from 64 round helical magazines, implying it is chambered in 9x18 Makarov. The rear sights are mounted much further back than the real weapon. It can be found in Ranger locations on the PEI, Washington and Germany maps, and in Military locations in the Russia map.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] appears as the &amp;quot;Calling Card&amp;quot;, firing Low Caliber Ranger ammo from its 71 round drum. As the name suggests, the weapon is found at the Krovi Estate in the Russia map, which was owned by the mafia before the zombie virus hit Russia. It can also be found in airdrops. &lt;br /&gt;
&lt;br /&gt;
A calling card is an object criminals leave behind at the scene of a crime to taunt the police.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===AA-12 CQB===&lt;br /&gt;
The [[AA-12]] CQB appears as the &amp;quot;Devil's Bane&amp;quot;, with a light grey appearance. The weapon has a 21 shell drum magazine - one shell larger than the real drum magazine. It can only be found in police locations on the Germany map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|400px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Double Barrel Shotgun===&lt;br /&gt;
A [[Double Barrel Shotgun]] appears as the &amp;quot;Masterkey&amp;quot;. The real [[Masterkey]] is an underbarrel pump-action, not a double barrel. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be found in farms and campgrounds in the PEI, Washington and Russia maps.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg‎|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge. Visually similar to the &amp;quot;Masterkey&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Sawed Off Double Barrel Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barrel Shotgun]] appears to be a sawn off version of the &amp;quot;Masterkey&amp;quot;, called the &amp;quot;Sawed-off&amp;quot;. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be crafted by using a saw on the &amp;quot;Masterkey&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Sawed-off&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Quadbarrel&amp;quot;====&lt;br /&gt;
A variant of the [[Sawed-Off Double Barrel Shotgun]] appears as the &amp;quot;Quadbarrel&amp;quot;, which can only be crafted on the Russia map, due to it needing a blueprint obtained by completing a quest. It has 4 barrels side-by-side, which somehow allows the shotgun to hold 8 shells. You cannot fire all 8 shells at once, they are fired individually. Unlike the &amp;quot;Sawed-off&amp;quot; it is based off, the &amp;quot;Quadbarrel&amp;quot; is uses 12 gauge shells. &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Quadbarrel&amp;quot;, minus the extra barrels.]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
The [[Mossberg 500]] appears as the &amp;quot;Bluntforce&amp;quot;, with a black synthetic stock and an 8 round tube magazine. It is a police shotgun, found in police stations on every map except Russia.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===MTs255===&lt;br /&gt;
A sawn-off [[MTs255]] appears as the &amp;quot;Determinater&amp;quot;, incorrectly stated to be an American shotgun and incorrectly holding 8 shells in a 6 shell cylinder. It is chambered in 12 gauge shells, and can only be found in the prison and under the mountain in the Germany map, or in airdrops.&lt;br /&gt;
[[Image:Mts255-sawnoff.jpg|thumb|none|401px|Sawn-off MTs255 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Saiga-12K===&lt;br /&gt;
The [[Saiga-12K]] appears as the &amp;quot;Vonya&amp;quot;, with a raised rib sight and a skeleton stock. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. It uses a fictional 7 shell magazine, the real Saiga-12 does not have this option. The shotgun is semi-auto, but prior to version 3.19.0.0, the weapon was full auto. The &amp;quot;Vonya&amp;quot; spawns at police locations in the Russia map, or in airdrops in the PEI and Washington maps.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K with raised sight rib - 12 gauge]]&lt;br /&gt;
[[File:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
Ranger magazines and Military magazines appear as the default magazine for many rifles &amp;amp; carbines. The Military magazine is based on STANAG 30 round magazines, while the Ranger magazines are fictional 35 round magazines that can somehow fit into both AKs, G36C and AUGs.&lt;br /&gt;
&lt;br /&gt;
===AAC Honey Badger===&lt;br /&gt;
The [[AAC Honey Badger]] appears as the &amp;quot;PDW&amp;quot;, despite the real weapon being a carbine. Interestingly it appears to have a combination of the stock from the [[Heckler &amp;amp; Koch HK416C|HK416C]] and the standard stock, with a very short buffer tube from the HK416C. It fires Low Caliber Military ammo from 30 round Military magazines. It appears on every map, either spawning after completing a horde beacon, killing a Mega Zombie, finding an airdrop or in military locations on the Germany. Washington and Russia maps.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO. Image used to show the short stock and buffer tube.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] appears as the &amp;quot;Zubeknakov&amp;quot;, firing Low Caliber Ranger ammo from the 35 round Ranger magazines. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. The weapon can be identified as an AKM by the angle of the stock - it is very straight, unlike the AK-47's stock, which is angled downwards. The handguard is the same as the AS Val, albeit brown wood instead of black polymer.&lt;br /&gt;
&lt;br /&gt;
Oddly, the weapon deals less damage than weapons chambered in 5.56x45mm NATO, like the C8 Carbine seen below. This may imply it is chambered in 5.45x39mm, which has less stopping power than 5.56x45mm NATO, however the high recoil of the &amp;quot;Zubeknakov&amp;quot; and the curvature of the magazine implies the usage of 7.62x39mm.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm. Image used to show the different handguard design similar to the handguard of the &amp;quot;Zubeknakov&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Canada C8 Carbine===&lt;br /&gt;
The [[Colt Canada C8 Carbine]] appears as the &amp;quot;Maplestrike&amp;quot;, incorrectly referred to as an assault rifle. It fires Low Caliber Military ammunition and can only be found at military locations on the PEI map, which is set in Canada, or in airdrops. The name is a reference to the maple leaf on the Canadian flag.&lt;br /&gt;
[[File:C8a1.jpg|thumb|none|400px|Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[Colt M16A4]] appears as the &amp;quot;Eaglefire&amp;quot;, a reference to the national bird of America. It fires Low Caliber Military ammo in 3 round bursts and has a Magpul CTR stock and flip-up front and rear sights. The barrel appears to between the length of the M16 and M4 barrels, bearing an appearance very similar to the FN-manufactured M16 rifles It used to be called the &amp;quot;AR32&amp;quot;, firing fully automatic, which would have made it an [[M16A3]].&lt;br /&gt;
&lt;br /&gt;
The weapon is implied to be a civilian AR-15, as it is found in civilian gun stores in the Washington map, but it usage of Military ammo and Military magazines, the 3 round burst setting and the chance to spawn at the American Spy Base in the Russia map make it clear it is meant to be the military burst-fire M16A4, rather than the civilian semi-auto AR-15. Albeit illegal in most circumstances, the real AR-15 can be converted to allow for a 3-round burst.&lt;br /&gt;
[[File:FN M16A4.jpg|thumb|none|450px|FN-manufactured M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BDR153G.jpg|thumb|none|450px|F-1 Firearms BDR-15-3G - 5.56x45mm NATO. Image used to show the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;Fusilaut&amp;quot;, a a portmanteau of the French words &amp;quot;fusillade&amp;quot; and &amp;quot;fusil d'assault&amp;quot;, meaning &amp;quot;a series of shots in succession&amp;quot; and &amp;quot;assault rifle&amp;quot; respectively. It fires in 3 round bursts from both Ranger and Military magazines, both of which hold different numbers of rounds compared to the real F1's 25 round straight magazine. The ability to use 30 round STANAG Military magazines is incorrect, as the weapon does not have the magwell of the G2. It is chambered in Low Caliber Ranger ammunition, and can be found in military locations in the Germany and Russia maps, despite neither of these countries using the FAMAS rifle in any of their military forces, as well as in airdrops.&lt;br /&gt;
[[File:FAMAS-F1.jpg|thumb|none|450px|FAMAS F1 with the rifle grenade support ring pushed to mid barrel - 5.56x45mm]]&lt;br /&gt;
[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back, for reference - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;Heartbreaker&amp;quot;, firing Low Caliber Military ammo. It can rarely spawn at military locations in the Washington map, implying the NAVY SEALS were garrisoned in Washington prior to the virus outbreak, as well as at military locations in the Germany map, as part of the special spawn group, due to its use by GSG 9 and SEK. It can also be found in airdrops.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;Nightraider&amp;quot;, firing Low Caliber Ranger ammo. As it is a Ranger weapon, the default magazine is the 35 round Ranger, however it is interchangeable with Military magazines. The weapon can be found at military locations in the Germany and Russia map, despite it not being used by the Russian military in real life. It can also be found in airdrops.&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1891/30===&lt;br /&gt;
The [[Mosin Nagant Rifle#Mosin Nagant M1891/30|Mosin Nagant M1891/30]] appears as the &amp;quot;Schofield&amp;quot;, named after the developer's social studies teacher, who said in a livestream that he wanted a weapon named after him. It fires Low Caliber Civilian ammo from generic &amp;quot;Rifle Clips&amp;quot;. The weapon was incorrectly called a French battle rifle before a patch changed this to a Russian battle rifle, which is still incorrect as the Mosin has none of the characteristics of a battle rifle. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Schofield&amp;quot; can be found at farms and campsites on the PEI and Washington maps, and in gun stores on the Germany and Russia maps.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 10/22===&lt;br /&gt;
The &amp;quot;Sportshot&amp;quot; rifle appears to be based on the [[Ruger 10/22]], however it has an extended magazine far larger than the .22 LR magazines used in the real gun, which still holds 10 rounds of Low Caliber Civilian ammo. However, the damage model of the rifle implies it is chambered in .22 LR, as it deals less damage than any other bullet weapon in the game. It does more damage against animals than players. The description states it is a target rifle, a reference to its high usage in marksmanship competitions. The weapon can be found at campsites, farms and gun stores on every map except Yukon, where it can only be found at campgrounds.&lt;br /&gt;
&lt;br /&gt;
A special &amp;quot;April Fools&amp;quot; variant of the &amp;quot;Sportshot&amp;quot; was added for the 1st April, 2016. It fired miniature rockets that dealt more damage than the base &amp;quot;Sportshot&amp;quot; in 10 round bursts, meaning the magazine would be emptied with one burst. It was removed the following day.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
===Ruger Gunsite Scout===&lt;br /&gt;
The &amp;quot;Hawkhound&amp;quot; rifle appears to be based on the [[Ruger_M77#Ruger_M77_Gunsite|Ruger M77 Gunsite]], however it is semi-auto instead of bolt-action, it feeds from a fictional 8 round magazine, it has wood furniture and stock and it is referred to as Canadian in game, while Ruger is an American company. The rifle fires Low Caliber Civilian ammo, which is meant to be either 5.56x45mm or 7.62x51mm NATO, judging by the decently high player damage of the weapon. The &amp;quot;Hawkhound&amp;quot; can be found at farms and campgrounds in the 3 North American maps - PEI, Washington and Yukon.&lt;br /&gt;
[[File:Ruger Gunsite.jpg|thumb|none|450px|Ruger M77 Gunsite scout rifle - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Makeshift Rifle&amp;quot;====&lt;br /&gt;
The &amp;quot;Makeshift Rifle&amp;quot; appears to have the same overall appearance as the &amp;quot;Hawkhound&amp;quot;, however it is bolt-action instead of semi auto, making it resemble a [[Ruger M77]] Hawkeye. It also has the exact same damage model as the &amp;quot;Hawkhound&amp;quot;, further supporting the idea that the two weapons are part of the same family. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt. The body of the rifle can be made out of birch, maple or pine wood, which is held together, rather alarmingly, by bits of duct tape and rope. &lt;br /&gt;
[[File:RugerHawkeye.jpg|thumb|none|450px|Ruger M77 Hawkeye Compact - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 553===&lt;br /&gt;
The [[SIG SG 553]] appears as the &amp;quot;Swissgewehr&amp;quot; (literally &amp;quot;Swiss Rifle&amp;quot;), firing Low Caliber Military ammo from a unique opaque 20 round &amp;quot;Swissgewehr&amp;quot; magazine. The weapon is able to use any other Military magazine alongside its unique 20 rounder, despite the SG 553 not being able to use STANAG or AK magazines in real life. Like the SG 551, it has 3 rectangular vent holes in its green handguard, but these are at the bottom rather than the top. The &amp;quot;Swissgewehr&amp;quot; only spawns at police locations in the Germany map and in airdrops.&lt;br /&gt;
[[File:SG 553 LB.jpg|thumb|none|400px|SIG SG 553 LB (Long Barrel) - 5.56x45mm]]&lt;br /&gt;
[[File:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The [[Steyr AUG A1]] appears as the &amp;quot;Augewehr&amp;quot;, which is based on the acronym AUG (&amp;quot;Armee Universal Gewehr&amp;quot;). The weapon fires Low Caliber Ranger ammo and is fitted with a 4x Swavorski scope by default, although this can be removed and replaced with other optical attachments. Note that this scope has a higher zoom than the real AUG A1 scope, which is a 1.5x zoom. The &amp;quot;Augewehr&amp;quot; can use both Ranger and Military magazines, although as a Ranger weapon, it spawns with 35 round Ranger magazines. Interestingly, it has a short carbine barrel instead of a full-length barrel. It spawns in military locations on the Germany and Russia maps, as well as in airdrops.&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|450px|none|Steyr AUG A1 carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
The original [[Barrett M82]] appears as the &amp;quot;Grizzly&amp;quot;, with the muzzle break of the M82A1. It fires High Caliber Military ammo from a 5 round magazine instead of the real rifle's 10. Respecting the power of its cartridge, the .50 BMG, it has the highest player damage of any weapon in the game, save for the &amp;quot;Shadowstalker&amp;quot; railguns. It can be found in military locations in the Germany and Washington maps, as a reward from Horde Beacons and in airdrops in the PEI and Russia maps.&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===C14 Timberwolf===&lt;br /&gt;
The [[C14 Timberwolf]] appears as the &amp;quot;Timberwolf&amp;quot;, with a black chassis and a slightly shorter barrel. After the 3.0.9.0 update, the magazine capacity was reduced from the incorrect 8 rounds to the still incorrect 6 rounds, and the 20x scope that the weapon spawned with was replaced with iron sights. As expected, it uses High Caliber Military ammo. It can be found in military locations on the PEI map, or in airdrops on the Washington and Russia maps.&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|450px|PGW C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Cheyenne Tactical M200 Intervention===&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] appears as the &amp;quot;Ekho&amp;quot;. It is incorrectly called a Russian sniper rifle and &amp;quot;Ekho&amp;quot; is the transliteration of the Russian word for &amp;quot;echo&amp;quot;. It uses a 7 round magazine firing High Caliber Military ammo. The magazine well is on the left side of the receiver, rather than underneath it like the real weapon. The &amp;quot;Ekho&amp;quot; also has a much shorter barrel than the real rifle. It can be found in military locations in the Russia map, as a reward from Horde Beacons and in airdrops.&lt;br /&gt;
&lt;br /&gt;
The name, magazine well position and spawn locations imply the Intervention is a Russian weapon in-universe.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 Intervention - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===M39 Enhanced Marksman Rifle===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] appears as the &amp;quot;Sabretooth&amp;quot;, with a tan chassis. The weapon is chambered in Low Caliber Military ammunition - most sniper rifles use High Caliber ammunition. The &amp;quot;Sabretooth&amp;quot; is classified as a &amp;quot;Sharpshooter Rifle&amp;quot; alongside the &amp;quot;Snayperskya&amp;quot;, which also uses Low Caliber ammo.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sabretooth&amp;quot; spawns at military locations in the Washington map, and at the American Spy Base in the Russia map.&lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as the &amp;quot;Snayperskya&amp;quot;, which is what the &amp;quot;S&amp;quot; in SVD stands for - it translates as &amp;quot;sniper&amp;quot;. The weapon has a fictional 7 round magazine and it fires Low Caliber Ranger ammo, like the &amp;quot;Sabretooth&amp;quot;. Also like the &amp;quot;Sabretooth&amp;quot;, it is classified as a &amp;quot;shartshooter rifle&amp;quot;. The rifle has a similar stock design to the synthetic stock used on newer SVDs, however it is still made out of wood. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Snayperskya&amp;quot; spawns in Ranger locations in the PEI and Washington maps, and in military locations in the Russia map.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]] appears as the &amp;quot;Matamorez&amp;quot;, incorrectly classed as an assault rifle (which would be the [[AS Val]]). It uses 17 or 36 round magazines, both of which are fictional. It fires High Caliber Ranger ammo, despite the real weapon being chambered in 9x39mm, which is roughly the same size as 7.62x39mm (which is more in line with the Low Caliber ammo in-game, which are seen on weapons firing intermediate rifle rounds).  Like the other AK-based weapons in game, the ironsights are incorrectly modelled on the receiver, rather than on the barrel. Additionally, the front sight is not on the suppressor, instead it is located where the rear sight would normally be. The handguard appears to be made of wood instead of polymer.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Matamorez&amp;quot; can spawn in Ranger locations in the PEI, Washington and Germany maps, in the nuclear missile silo in the Russia map and as a reward from Horde Beacons.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
A handheld [[M134 Minigun]] appears as the &amp;quot;Hell's Fury&amp;quot;. It operates with no power source and no ammo belt, instead it uses a 250 round &amp;quot;Hell's Fury&amp;quot; magazine, which is completely fictional and which fires both Low Caliber Ranger and Low Caliber Military ammo. The weapon has a &amp;quot;Chainsaw grip&amp;quot; and pistol grip, which are used by the player to hold the massive gun. The spool-up time is incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped, without the need to speed up the rotations before it fires. Brass ejects from the 1 o'clock position sending a stream of shells up and to the right. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. It is incorrectly stated to be Russian in origin.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hell's Fury&amp;quot; can be modified with the &amp;quot;Adaptive Chambering&amp;quot; attachment, which nonsensically increases the firerate to a ridiculous level. It can be found at military locations in the Germany map, at the Oil Rig and nuclear missile silo in the Russia map and as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''[[Predator]]''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M249===&lt;br /&gt;
The [[M249]] appears in game, with a very short barrel and a 150 round box belt. It fires High Caliber Military ammo, unlike the other machine guns Low Caliber ammo, although it originally used Low Caliber Military ammo as well. The &amp;quot;Dragonfang&amp;quot; can spawn at the American Spy Base in the Russia map, at military locations in the Washington and Germany maps and it can be one of the rewards from completing a Horde Beacon.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] appears as the &amp;quot;Nykorev&amp;quot;. It has a short barrel and a 200 round belt box, firing Low Caliber Ranger ammo. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nykorev&amp;quot; can be found at Ranger locations in the PEI, Germany and Washington maps, at the Oil Rig and nuclear missile silo in the Russia map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|450px|none|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] appears, simply called &amp;quot;Rocket Launcher&amp;quot;.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
A claymore that most closely resembles the [[M18A1 Claymore]] appears in game, found at military locations and able to be crafted with various items, none of which make much sense. Before a patch soon after it was added, the front read &amp;quot;Front Towards Enemy&amp;quot;. The claymore is a traditional video-game claymore, requiring no manual detonation to function.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===M26 Grenade===&lt;br /&gt;
A grenade that most closely resembles the [[M26 Hand Grenade]] appears in game, as the &amp;quot;Fragmentation Grenade&amp;quot;. It is found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Sticky Grenade&amp;quot;====&lt;br /&gt;
A grenade with an additional metal band appears as the &amp;quot;Sticky Grenade&amp;quot;, based on the model for the &amp;quot;Fragmentation Grenade&amp;quot; but recoloured tan. As expected, it sticks to surfaces before exploding, and can be found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===M83 Smoke Grenade===&lt;br /&gt;
The [[M83 Smoke Grenade]] appears in game, as the &amp;quot;Smoke Grenade&amp;quot;. The smoke can be one of many different colours; white, black, purple, green, orange, red, blue or yellow. It is found at military locations.&lt;br /&gt;
[[File:M83 Inert.jpg|thumb|none|200px|Inert M83 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Combat Bow===&lt;br /&gt;
Various combat bows, made of birch, maple or pine wood, appear in game.&lt;br /&gt;
&lt;br /&gt;
===Compound Bow===&lt;br /&gt;
A metal compound bow appears in game.&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
A crossbow with a green chassis appears in game, correctly firing bolts instead of arrows. It can be found at campsites and farms.&lt;br /&gt;
&lt;br /&gt;
===Fictional Railguns===&lt;br /&gt;
Two fictional railguns appear in game, called the &amp;quot;Shadowstalker&amp;quot; and the &amp;quot;Shadowstalker Mk. II&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; is fictional, however it highly resembles the &amp;quot;Rorsch Mk-1&amp;quot; from [[Battlefield 4]], with a larger scope and a larger hole in the stock. The &amp;quot;Shadowstalker&amp;quot; takes the railgun name very literally, firing an actual &amp;quot;rail&amp;quot;, which appears to be a very sharp pointed metal projectile, rather than the ferromagnetic projectile magnetically propelled via electromagnetic rails real railguns fire. When firing, the player pulls on a nonexistent bolt, due to the &amp;quot;Shadowstalker&amp;quot; reusing the same bolt pull animations as the bolt-action rifles in game. It has no bullet drop, unlike every other weapon in the game. The &amp;quot;rails&amp;quot; explode on impact.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; can be found in the Washington map at the crashed UFO, and at the firing range of the Washington Scorpion-7 laboratory. It is implied through letters that the crashed alien UFO supplied Scorpion-7 with the technology required to manufacutre prototype &amp;quot;railguns&amp;quot;, hence its spawn locations.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker&amp;quot;.]]&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua. Note the thumbhole stock - the &amp;quot;Shadowstalker&amp;quot; has a much larger hole in its stock.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker Mk. II&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; is an improved version of the original &amp;quot;Shadowstalker&amp;quot;, with a 20 round magazine inspired by the [[M1941 Johnson rifle]]'s magazine. It has a skeletal stock instead of the thumbhole-esque stock of the original &amp;quot;Shadowstalker&amp;quot;, and claw-like 'things' at the end of the &amp;quot;barrel&amp;quot;. The &amp;quot;barrel&amp;quot; also has bumps and ridges above it and a large handguard below the &amp;quot;barrel&amp;quot;, unlike the original.&lt;br /&gt;
&lt;br /&gt;
Instead of firing black &amp;quot;rails&amp;quot; like the original, it fires new red &amp;quot;rails&amp;quot;, which are unique to the magazine it spawns with, and cannot be found anywhere else in the game, meaning the magazine cannot be refilled. The Mk. II is the only non-cosmetic item in the game to have the red &amp;quot;Mythical&amp;quot; rarity. It is also the only gun in the game with a 0% chance of wear, meaning you never need to repair the gun in order to bring its quality up. The explosion radius of the Mk. II is larger than that of the original &amp;quot;Shadowstalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; can only be obtained from the Russia Mk. II puzzle, which involves many tasks around the map related to the lore of the Russia map. Said lore implies Scorpion-7 improved the &amp;quot;Shadowstalker&amp;quot; using soul crystal derived technology, which could explain the red colour of the &amp;quot;rails&amp;quot;.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker Mk. II&amp;quot;.]]&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06. Used to show the magazine design.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Finding Bigfoot=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17]] pistol. 10 round capacity. Fires &amp;quot;9mm ammo&amp;quot;.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Customised [[Remington Model 870]] shotgun named &amp;quot;R870&amp;quot;, with wood handguard, stock and ghost ring iron sights. 5 round tube modelled as 8 round magazine tube. Remington markings on the receiver.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|400px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|400px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge (credit to [[User:Predator20|Predator 20]]). Image used to show the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified bolt-action rifle==&lt;br /&gt;
Customised bolt-action rifle named &amp;quot;[[Remington Model 700|R700]]&amp;quot; rifle, with 5 round detachable magazine and a low magnification scope, along with wood chassis and a black plastic handguard. Fires &amp;quot;7.62mm ammo&amp;quot;.&lt;br /&gt;
[[File:Rem 700 cdl dm.jpg|thumb|none|400px|Remington Model 700 CDL DM with scope - .243 Winchester. Looks similar to the rifle in-game, sans handguard and short range scope.]]&lt;br /&gt;
&lt;br /&gt;
==Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Magnum]] appears in the game. It is known as the &amp;quot;AVM&amp;quot; and fires 7.62mm ammo like the [[Accuracy International Precision Marksman |Precision Marksman]].&lt;br /&gt;
[[Image:Accuracy International AWM.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Custom M4A1==&lt;br /&gt;
The &amp;quot;M4CL&amp;quot; is a customised [[M4A1]], with tan 4th Gen collapsible stock, STANAG magazine and rail covers and flip-up rear sight. Fires &amp;quot;5.56mm ammo&amp;quot; in full-auto from 25 round magazines, modelled after 30 round tan STANAGs. The rarest gun in the game, only obtainable through locked weapon crates.&lt;br /&gt;
[[File:TM M933 AEG with Tan furniture.jpg|thumb|none|400px|Tokyo Marui Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm (fake). Somewhat resembles the rifle in-game.]]&lt;br /&gt;
[[File:Bigfoot M4.jpg|thumb|none|600px|The rifle in the hands of one of the playable characters in the main menu.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
[[Orion Flare Gun]]. Fires &amp;quot;Signal Flares&amp;quot;.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1497050</id>
		<title>User:JackalUnderscore/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1497050"/>
		<updated>2022-04-21T14:39:09Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* &amp;quot;X-55 Devotion&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Titanfall 2=&lt;br /&gt;
&lt;br /&gt;
'''''Titanfall 2''''' is a science-fiction first-person shooter video game and a sequel to [http://www.imfdb.org/wiki/User:AgentGumby/Sandbox Titanfall]. It was developed by Respawn Entertainment and was published by Electronic Arts on Xbox One, PlayStation 4 and Microsoft Windows on October 28, 2016. It was released on Steam on June 18, 2020. Unlike Titanfall, Titanfall 2 features a single-player campaign, where you play as Rifleman Jack Cooper, assigned as Acting Pilot to Vanguard-class Titan BT-7274.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Plot spoilers ahead. Proceed with caution.'''&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Titanfall 2}}&lt;br /&gt;
	&lt;br /&gt;
==Overview==&lt;br /&gt;
Titanfall 2 features more advanced weaponry compared to the original Titanfall, with many weapons returning in an upgraded form (e.g. the G2A4 has been upgraded to the G2A5). These weapons are slightly different cosmetically, but retain the same role in the game. Titanfall 2 also features more weapon customisation in the form of attachments and modifications. Attachments are scopes, while modifications include various abilities such as the ability to shoot while sprinting and quicker reloads. The extra ammo modification does not visually alter the magazine model, meaning all magazines somehow stay the same size with extra rounds in them.&lt;br /&gt;
&lt;br /&gt;
Artwork from the book ''The Art of Titanfall'' shows all bullets and grenades (from grenade launchers) used in the Titanfall universe are electronically primed, with electronic firing pins in the weapons instead of physical firing pins and primer inside the casing. Weapons in the game have blue trails to reflect this, and the sound design of most weapons includes an electronic noise when priming the bullet (easily heard on weapons such as the Alternator). The Amped Weapon boost seems to unlock the full potential of the electronic firing mechanism to deal more damage, creating slightly orange trails as the increased energy is almost too much for the heat sink directly behind the electronic firing pin to handle.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman Elite&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:WmaneliteTF2.jpg|thumb|none|500px|The B3 Wingman Elite in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2016&amp;quot;===&lt;br /&gt;
The &amp;quot;P2016&amp;quot; is the upgraded version of the &amp;quot;P2011&amp;quot;, with a similar appearance that is loosely based on the [[Springfield XD]] series of pistols as seen in its grip design, while the segmented slide and trigger guard resembles an Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-based pistol. Said segmented slide also has some cutouts on the forward-most section, which can't be a muzzle break because they aren't over the muzzle and it can't be a ported barrel because the cutouts aren't in the barrel, making them fairly useless. The pistol has an unusable LAM device mounted underneath the barrel, and has a 12 round magazine which increases to 16 with the extra ammo modification. The magazine itself features an extended baseplate, meaning the default magazine is probably a 10 rounder with a +2 extension. Other attachments include the unique pistol suppressor. Based on the markings on the ''Titanfall'' version of the pistol and assuming the updated P-series pistol keeps the same calibre, the weapon is chambered for .45 ACP rounds.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;P2016&amp;quot; comes from the year the game was released, 2016.&lt;br /&gt;
 &lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:P2016TF2.jpg|thumb|none|500px|The P2016 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;RE-45&amp;quot; machine pistol is visually similar to the [[Heckler &amp;amp; Koch P2000]] in the slide and grip, which is missing a hammer. The pistol has a Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-style muzzle brake, based on the shape of the segmented slide section. A competition G18-style flared magwell is present, loaded with either 20 or 25 round magazines. Attachments include the unique pistol suppressor and a red dot sight, which replaces the standard &amp;quot;irondot&amp;quot; sight (a floating red dot in-built sight). Judging by the name, it fires .45 caliber rounds, most likely .45 ACP.&lt;br /&gt;
&lt;br /&gt;
[[File:P2000_9.jpg|thumb|none|350px|Heckler &amp;amp; Koch P2000 with shaved hammer - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:Re45TF2.jpg|thumb|500px|none|The RE-45 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Smart Pisol MK6&amp;quot;===&lt;br /&gt;
The &amp;quot;Smart Pistol MK6&amp;quot; is a high-tech pistol which has the ability to lock on to multiple targets and fire homing bullets at them. It shares the [[Springfield XD]]-esque frame of the &amp;quot;P2016&amp;quot;, but has its own unique slide assembly, suppressor and underbarrel LAM device, which presumably allows for the bullets to lock on to enemies.&lt;br /&gt;
&lt;br /&gt;
Unlike the previous game, the &amp;quot;MK6&amp;quot; is not a primary or secondary weapon in multiplayer, instead the player can obtain it via a &amp;quot;Boost&amp;quot;, a one-use powerup activated at 60% Titan meter. As it is a &amp;quot;Boost&amp;quot; and not a proper weapon, there are no modifications for it. In the final level of the campaign, Cooper gains a unique Smart Pistol, with a green and orange paintjob (the same colour scheme that BT has) from BT's SERE kit (Survival, Evasion, Resistance and Escape). He wields it with a Harris stance in this mission, due to him holding BT's AI core in the left hand.&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator&amp;quot;===&lt;br /&gt;
The Alternator, also called the SP-14 Hatchet in concept art, is a new entry into the Titanfall universe. It is a confusing weapon, with two recoiling barrels and two ejection ports for the 10mm rounds it fires. These bullets are fed via 20 round magazines (25 with extended) which appears to be single-stack due to the length of the magazine and the size of the cartridges. The weapon has minimal room for the bolt, which instead appears to fully encircle the cartridge and eject spent shells upwards after firing, acting on a blow-forward principle to open the breech and eject spent cartridges. Due to there being no room for a traditional priming system, the rounds are electronically primed, which is reinforced by the weapon's sounds design. Finally, the weapon has two bolt handles, one on either side, located roughly in the middle of the frame. The Alternator fires the left barrel first, then the right, with each charging handle reciprocating at the same time. Other notable aspects of the weapon includes the purely horizontal recoil and the floating dot reflex sight.&lt;br /&gt;
&lt;br /&gt;
Concept art of the weapon depicts it with the stock extended (it stays permanently folded during gameplay, folding flush against the rear of the weapon). It lacks many things that make it a normal SMG, like a usable stock or a ergonomic frame, however the compact size lends itself to one-handed use, paired with a melee weapon. The Hatchet name comes from its devastating performance in CQB, but the heavy recoil and low ergonomics prevent use outside of roughly 25 metres, meaning it is likely intended to be used as a last ditch personal defence weapon in dire situations, such as the death of the Pilot's Titan.&lt;br /&gt;
&lt;br /&gt;
Recoiling barrels are real, as seen with the [[Barrett M82]] and other .50 caliber rifles, and the Alternator was likely designed with recoiling barrels in order to reduce recoil, given the weapon's diminutive size. Double-barrelled weapons also exist, the most common type being double-barrel shotguns, but double-barrelled weapons that feed from a single magazine do not exist (the closest thing would be the [[Arsenal Firearms AF2011-A1|AF2011-A1]], which cheats by gluing two magazines together and calling it one magazine). &lt;br /&gt;
&lt;br /&gt;
[[File:AltTF2.jpg|thumb|none|500px|The Alternator in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:CarTF2.jpg|thumb|500px|none|The CAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R97&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Volt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:VoltTF2.jpg|thumb|none|500px|The Volt SMG in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;EVA-8&amp;quot; returns from Titanfall 1, with a slightly different name, suffixed with &amp;quot;Auto&amp;quot; instead of &amp;quot;Shotgun&amp;quot;. The weapon is different visually but stays the same performance wise, firing in semi-auto and cocked with a pump handle, which, combined with the magazine tube underneath the barrel, implies the EVA is a modular shotgun. The large drum only holds 8 shells (compared to ''TF1's'' 6), which, as the marking on the weapon indicate it is a 12 gauge, is a very under-loaded drum. Underneath the 12 gauge markings are more markings indicating the &amp;quot;EVA&amp;quot; can use both standard 2.75mm or 3mm Magnum shells. Other weapon markings include a HK-style pictogram fire selector, with the options of single-shot or semi-auto (represented, curiously, by two bullets as opposed to one, which would logically imply a 2 round burst mode the weapon does not actually have), and the serial number of &amp;quot;1979527&amp;quot;. All of these markings appear on the ''TF1'' version of the weapon in the same places.&lt;br /&gt;
&lt;br /&gt;
Other differences from ''TF1'' includes the folding stock, inspired by the Defiance M4 stock, which replaces the collapsible stock. Smaller changes includes the rails on top being more flush with the receiver and the lack of top-mounted rails, the square trigger guard instead of the uncomfortable angled one from ''TF1'', the shorter barrel and longer magazine tube and the angle of the drum magazine. Finally, the weapon has been updated with ammo-counting rear sights, like most of the weapons in ''Titanfall 2''.&lt;br /&gt;
&lt;br /&gt;
As for real-world inspiration, the EVA-8 again appears to be mostly inspired by the Chinese [[QBS-09]] shotgun, with more inspiration from tactical-rail equipped [[Saiga-12]] or [[Fostech Origin-12]] shotguns, which also lent the weapon its detachable magazine functionality. The magwell appears to be inspired by prototype AK-12 based shotguns, albeit shorter. Curiously, the drum magazine looks too short to reach all the way to the chamber when inside the shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon is still pumped when drawing it and when reloading from empty, despite the presence of a left-side charging handle. This might indicate some sort of in-universe mechanism to use the weapon as a pump-action for low-pressure rounds, much like the [[SPAS-12]] in real-life, however in-game it is always semi-auto.&lt;br /&gt;
&lt;br /&gt;
The acronym &amp;quot;EVA&amp;quot; stands for &amp;quot;Extra Vehicular Activity&amp;quot;, as the weapon is designed for use in both &amp;quot;conventional and exo-atmospheric conditions&amp;quot; (i.e. on a planet or in the vacuum of space).&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|none|500px| QBS-09 - 12 gauge. The main inspiration for the &amp;quot;EVA-8&amp;quot;.]]&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|500px|AK-12/76 - 12 gauge. Image used to compare the magwells.]]&lt;br /&gt;
[[File:Eva8TF2.jpg|thumb|none|500px|The EVA-8 Auto in the menu. Note the name of the weapon marked on the side of the handguard.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1901 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MastiffTF2.jpg|thumb|none|500px|The Mastiff in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
The &amp;quot;SA-3 Mozambique&amp;quot; is a new weapon to the series. It is a triple-barrelled energy shotgun pistol, firing three separate energy projectiles from its three offset barrels. The weapon fires three projectiles at once, a much lower projectile count than a traditional shotgun. However, the weapon is clearly designed specifically in-line with a real-world shooting technique - the Mozambique Drill, also known informally as the &amp;quot;two to the body, one to the head.&amp;quot; The middle barrel is higher than the two on the side, seemingly so that it is more likely to hit the head, while the side barrels hit the chest. &lt;br /&gt;
&lt;br /&gt;
As the weapon fires energy projectiles, the projectiles have a very long range and travel without drop for a significant distance, making it fairly accurate for a video-game shotgun at range. However, they travel slower than traditional ammunition, which somewhat hinders its effectiveness at range. The projectiles are similar in appearance to the projectiles of the &amp;quot;Mastiff&amp;quot; shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon feeds from an en-bloc clip that stores 6 shots, with three batteries that line up with the three barrels. The reload is achieved by the front section of the weapon detaching from the main body and extending forwards, in order to allow the en-bloc clip to eject upwards with a sideways flick from the wrist. A new clip is inserted, followed by the front section of the weapon retracting and locking back into place. The tan sections of the weapon open up while firing, presumably to vent excess heat from the weapon. The &amp;quot;Extra Ammo&amp;quot; mod increases the number of shots to X. Interestingly, the weapon can also attach a suppressor, as it used to be classed as a pistol.&lt;br /&gt;
&lt;br /&gt;
Prior to the Tricks and Treats update in October 2017, the Mozambique was a sidearm rather than a primary weapon, and only had a capacity of 4. The update also increased rate of fire and made the weapon fully automatic.&lt;br /&gt;
&lt;br /&gt;
An unusable fire selector above the trigger is set to full-auto, with markings for semi-automatic fire and safe. The acronym &amp;quot;SA-3&amp;quot; is marked onto the receiver, although its meaning is unknown. The weapon is manufactured in-universe by Altamirano Armory.&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiqueTF2.jpg|thumb|none|500px|The Mozambique in the menu. Note the unused button in front of the trigger, which appears to be a magazine release.]]&lt;br /&gt;
[[File:MozambiquefrontTF2.jpg|thumb|none|500px|A view of the three barrels.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G2A5 Battle Rifle&amp;quot;===&lt;br /&gt;
The &amp;quot;G2A5&amp;quot; is the next iteration of the &amp;quot;G2A4&amp;quot; from the first ''Titanfall.'' It remains based on the [[M14]] in a JAE-100 G3 or ProMag Archangel chassis, although there are some changes in design, including a general shift in style from the angular A4 to the smoother A5. The rail does not extend fully over the charging handle and ejection port, like in ''TF1,'' although the ambidextrous charging handle remains. A tiny unusable bipod is folded up underneath the barrel, which looks too short to reach the ground when deployed, unless it extends when folded out. The muzzle brake is smaller, with less noticeable holes.&lt;br /&gt;
&lt;br /&gt;
The weapon fires a powerful &amp;quot;6.19x97mm&amp;quot; round from a 14 round magazine (X with the &amp;quot;Extra Ammo&amp;quot; modification).&lt;br /&gt;
&lt;br /&gt;
In-universe, it is manufactured by Lastimosa Armoury, the markings appearing below the rear sight, where the &amp;quot;Springfield Armoury&amp;quot; markings would appear on a real M14 rifle. More markings on the receiver and magazine include &amp;quot;G2 series&amp;quot; and &amp;quot;G2A4.&amp;quot; It is unlocked at level 35.&lt;br /&gt;
[[File:M1A JAE-100.jpg|thumb|none|500px|M1A with JAE-100 G3 stock - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
The &amp;quot;Hemlok BF-R&amp;quot; returns from the first ''Titanfall'' with a completely redesigned appearance. The [[AR-15]] forward assist and the [[G3]]-esque magazines are gone from the first version of the rifle, meaning the rifle no longer bears any details from real-world weapons. The Irondot sight is still a stylised Magpul MBUS. The weapon fires 3 round bursts from a X magazine, which increases to X with the &amp;quot;Extra Ammo&amp;quot; modification. Enemy IMC grunts use the &amp;quot;Hemlok&amp;quot; in the campaign.&lt;br /&gt;
&lt;br /&gt;
Notes from Respawn artist Robb Shoberg state that the original design of the &amp;quot;Hemlok&amp;quot; in ''Titanfall 2'' eventually became the &amp;quot;Devotion&amp;quot; LMG, which is reinforced by the &amp;quot;Hemlok's&amp;quot; file name - &amp;quot;LMG_Hemlok.&amp;quot; This, along with some visual similarities and the &amp;quot;HEMLOK.MKII&amp;quot; marking on the &amp;quot;Devotion,&amp;quot; may suggest that the &amp;quot;Devotion&amp;quot; is part of the same weapon family as the &amp;quot;Hemlok&amp;quot; and the &amp;quot;Volt&amp;quot; SMG, which bears a close resemblance to the concept &amp;quot;Hemlok&amp;quot; rifle. However, this is weakened by the fact that the &amp;quot;Hemlok&amp;quot; is not an energy weapon, and ended up becoming visually different from both the original concept art and the two energy weapons which were based off that concept art.&lt;br /&gt;
&lt;br /&gt;
Later concept art depicted a design very similar to the final design seen in the game, and the weapon is referred to as the &amp;quot;M1A3 Hemlok BF-R&amp;quot; in this artwork. It also describes the weapons onboard CPU, which controls the burst fire mode. While not possible in-game, it is apparently pssible to reconfigure the rifle to fire bursts of however many rounds the user wishes, including a single X burst to empty the magazine with one trigger pull. This was seen in the first ''Titanfall'' with the &amp;quot;Starburst&amp;quot; modification, which does not return for ''TF2.''&lt;br /&gt;
&lt;br /&gt;
In-universe, it is manufactured by &amp;quot;Woneyon Defense,&amp;quot; a departure from the manufacturer of &amp;quot;TW Ordnance&amp;quot; from the first game, which helps explain the complete redesign. The &amp;quot;BF-R&amp;quot; acronym could stand for &amp;quot;Burst Fire Rifle.&amp;quot; It is unlocked at level 13.&lt;br /&gt;
[[File:HemlokTF2.jpg|thumb|none|500px|The Hemlok BF-R in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-101C Carbine&amp;quot;===&lt;br /&gt;
The &amp;quot;R-101C Carbine&amp;quot; returns from ''Titanfall'' in the &amp;quot;Colony Reborn&amp;quot; update. It features a few small visual changes, most notable in the design of the stock and the new Magpul foregrip. The weapon is still inspired by the [[FN SCAR-L]] and [[Bushmaster ACR]] in the receiver, and features a reciprocating charging handle similar to the SCAR. Additionally, the now-iconic slanted magwell is similar to the [[KRISS Vector]]. In gameplay, the &amp;quot;R-101&amp;quot; is equipped with an &amp;quot;Advanced Optical Gunsight (AOG)&amp;quot; by default, while the ''TF1'' version had Irondot sights. The weapon still features a 24 round magazine, which increases to 30 with the &amp;quot;Extra Ammo&amp;quot; mod. It is reported to fire 8.19mm rounds with tungsten penetrators in a copper jacket and a polymer cartridge.&lt;br /&gt;
&lt;br /&gt;
The equip animation depicts the rifle's sliding collapsible forend and barrel. It is manufactured by Lastimosa Armory in-universe, and replaced the &amp;quot;G2A4&amp;quot; in IMC service, before being replaced itself with the updated &amp;quot;R-201.&amp;quot;&lt;br /&gt;
[[File:SCAR-L CQC.jpg|thumb|500px|none|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|none|500px|Bushmaster ACR with adjustable folding stock, tri-rail handguard, Magpul MBUS sights, and a PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|500px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
[[File:R101TF2.jpg|thumb|500px|none|The R-101C in the menu. Note the lack of the default scope, which in gameplay is permanently equipped, and a similar ejection cover to the [[M249 SAW]].]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-201 Carbine&amp;quot;===&lt;br /&gt;
The &amp;quot;R-201 Carbine,&amp;quot; or simply &amp;quot;R-201,&amp;quot; is one of the most common weapons in the game, found in both IMC and Militia hands. The design bears some resemblance to the [[FN SCAR-L]] most notably the position of the reciprocating charging handle and the stock, the ejection port cover remains similar to the one found on the [[M249 SAW]] and it sports an angled magwell similar to the [[KRISS Vector]]. The weapon is sleeker than the previous R-101 design, and sports a grey finish instead. The R-201 has a new Irondot sight that has a triangular shape. Like the old R-101, it has a collapsible sliding forend and barrel, which is deployed when initially equipping the rifle. The Magpul foregrip has been replaced by a handstop.&lt;br /&gt;
&lt;br /&gt;
The weapon holds 24 rounds of &amp;quot;8.19mm&amp;quot; ammunition, increasing to 30 with the &amp;quot;Extra Ammo&amp;quot; modification. In the campaign, it holds 32 instead.&lt;br /&gt;
&lt;br /&gt;
Concept art and markings on the rifle refers to the weapon as the &amp;quot;R-201 Special Operations Assault Rifle (SOAR),&amp;quot; a similar acronym to the FN SCAR it takes some design cues from. In-universe, it is manufactured by Lastimosa Armouries. &lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|450px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;V-47 Flatline&amp;quot;=== &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;V-47 Flatline&amp;quot; is based on the [[AK-47|AK-47/AKM]], with some influence from the prototype Soviet [[TKB-408]], including the bullpup layout. It also bears some resemblance to the AKM from the movie ''[[Elysium]]'', with the device above the barrel looking rather similar to the sighting device seen on the Elysium AKM. The regular AKM handguard is visible (albeit rather morphed) and the barrel is coming out from where the gas tube usually is, which is now above the handguard. The magazine appears to be a Tapco Kalashnikov 7.62x39mm magazine, which holds X or Y rounds.&lt;br /&gt;
&lt;br /&gt;
In the singleplayer, the weapon is used by both IMC and Militia soldiers, with one given to the player at the end of the first mission, which is retained for the beginning of the second mission. It has very strong horizontal recoil (hence the name) and a collapsible frame, presumably intended as a futuristic way to make the rifle more compact for vehicle storage. Due to the weapon's power, enemies flinch much more than other assault rifles when shot at, on a similar level to machine guns or sniper rifles. In universe, it is manufactured by Woneyon Defence.&lt;br /&gt;
 &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:TKB-408.jpg|thumb|none|450px|TKB-408 - 7.62x39mm]]&lt;br /&gt;
[[File:FlatlineTF2.jpg|thumb|none|500px|The V-47 Flatline in the menu. Note the large, shiny AKM-esque muzzle break and wooden handguard and stock, a peculiar choice for an advanced sci-fi weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;D-2 Double Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:2takeTF2.jpg|thumb|none|500px|The Double Take in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber-AP&amp;quot;===&lt;br /&gt;
The &amp;quot;Kraber-AP&amp;quot; appears as a powerful, bolt-action armour-piercing/anti-material rifle, equipped by default with a 6x scope. The magazine and bolt design is based on the [[Mechem NTW-20]], with a stock based on competition rifles and a thumbhole grip similar to [[Accuracy International]] rifles. It is stated to fire 14.5x114mm rounds, which the NTW-20 can be chambered for and it uses 4 or 6 round magazines, if one selects the extra ammo modification.&lt;br /&gt;
&lt;br /&gt;
It is the most powerful non-explosive infantry weapon in the game, able to take down human targets in one shot and it has the rare Ricochet modification available, which causes bullets to bounce off surfaces. However, despite its name and huge caliber, it fails to pierce Titan armour without hitting the weak spots, which are usually the cockpit glass. The name Kraber comes from Respawn Entertainment's audio lead for Titanfall, Erik Kraber.&lt;br /&gt;
&lt;br /&gt;
[[File:NTW-20 with bipod.jpg|thumb|none|400px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:KraberTF2.jpg|thumb|500px|none|The Kraber sniper in the menu. Note the missing muzzle break - the weapon is so long it doesn't all fit in the menu screen.]]&lt;br /&gt;
[[File:KrabersideTF2.jpg|thumb|500px|none|The other side of the Kraber, with muzzle brake visible.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;Spitfire MK2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR&amp;quot; is another new entry into the series. It is an energy light machine gun, firing balls of red plasma in full-auto. These projectiles fire very fast, but travel slowly compared to regular bullets, requiring shots to be led at even mid-range. Enemies hit by the plasma balls will have red energy swirling around them for a few minutes, and they explode when killed, as if hit by an explosive.&lt;br /&gt;
&lt;br /&gt;
The design features a &amp;quot;cyclic particle accelerator&amp;quot; that generates the plasma ammunition via a &amp;quot;small oscillating field generator&amp;quot;. This can be seen spinning while the weapon is idle, encased in see-through plastic inside the receiver. When firing, it spins faster, and some sort of vent hatch opens in front of the particle accelerator to disperse excess heat from the accelerator. Once 35 shots have been fired, the weapon has overheated and the top receiver splits off from the bottom, exposing the accelerator. A, possibly melted, component in the accelerator mechanism must be replaced, along with a battery pack of some sort in the rear, in order to continue firing. The usual ammo counter now displays how close the weapon is to overheating, instead of showing the exact number of shots left in the magazine, displaying an orange caution sign when nearing overheating, and beeping rapidly while displaying a red &amp;quot;DNGR&amp;quot; warning message when it gets too close. If the player stops firing before all 35 rounds have been fired, the weapon takes a few seconds to cool down, ready to fire another 35 shots after it has done so.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;L-STAR&amp;quot; stands for Lastimosa Armoury Assault Rifle, taking the first three letters of the acronym from LaStimosa and the last two from Assault Rifle. &amp;quot;Lastimosa Armoury&amp;quot; is the fictional company that manufacturers the &amp;quot;L-STAR&amp;quot; in-universe. When the L-STAR is amped with a burn card, the word &amp;quot;AMPED&amp;quot; is displayed on the ammo counter. &lt;br /&gt;
&lt;br /&gt;
In development, the weapon was called the &amp;quot;ASW,&amp;quot; which stood for Advanced Scattering Weapon, and it was to be a submachine gun. The description of the concept weapon explains how the cyclic particle accelerator works, as well as showing the battery pack in the stock. It also depicted the weapon as having a collapsed state for storage, like the &amp;quot;R-202&amp;quot; or &amp;quot;V-47 Flatline,&amp;quot; but this is never depicted in-game.&lt;br /&gt;
[[File:LstarTF2.jpg|thumb|none|500px|The L-STAR in the menu. Note the cheek pad on the stock and the armoury number &amp;quot;9211&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;X-55 Devotion&amp;quot;===&lt;br /&gt;
The &amp;quot;X-55 Devotion&amp;quot; is a new energy light machine gun that increases its rate of fire over time. The weapon has few design inspirations from real weapons, but the stock appears similar to the fixed stock of the [[Bushmaster ACR]], and the holes in the forend bear resemblance to the [[Knight's Armament Stoner LMG|KAC Stoner LMG]]. An unusable bipod is present, along with a carry handle. The name is most likely derived from the idea of the shooter needing to be &amp;quot;devoted&amp;quot; to holding down the trigger to use the weapon most effectively.&lt;br /&gt;
&lt;br /&gt;
The Devotion fires blue energy projectiles from a 55 round battery, increasing to X with the &amp;quot;Extra Ammo&amp;quot; mod. The battery design is the same as the &amp;quot;Spitfire's&amp;quot; drum magazine.&lt;br /&gt;
&lt;br /&gt;
Notes from Respawn artist Robb Shoberg state that the original design of the &amp;quot;Hemlok&amp;quot; in Titanfall 2 eventually became the &amp;quot;Devotion&amp;quot; LMG. This, along with some visual similarities and the &amp;quot;HEMLOK.MKII&amp;quot; marking on the &amp;quot;Devotion,&amp;quot; may suggest that the &amp;quot;Devotion&amp;quot; is part of the same weapon family as the &amp;quot;Hemlok&amp;quot; and the &amp;quot;Volt&amp;quot; SMG, which bears a close resemblance to the concept &amp;quot;Hemlok&amp;quot; rifle. As the manufacturers of the &amp;quot;Devotion&amp;quot; and the &amp;quot;Volt&amp;quot; are unknown, it could be made by &amp;quot;Wonyeon Defence,&amp;quot; the same company that made the &amp;quot;Hemlok&amp;quot; in-universe. However, this is weakened by the fact that the &amp;quot;Hemlok&amp;quot; is not an energy weapon, and ended up becoming visually different from both the original concept art and the two energy weapons which were based off that concept art.&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights, and PMAG magazine - 5.56x45mm NATO. Image used to show the stock.]]&lt;br /&gt;
[[File:KAC LMG.jpg|thumb|none|450px|KAC Stoner LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[File:DevotionTF2.jpg|thumb|none|500px|The Devotion in the menu.]]&lt;br /&gt;
[[File:TF2DevoConcept.jpg|thumb|none|800px|Concept art of the-then Hemlok BF-R, with a 30 round 5.56mm PMAG. The Devotion's design is clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Archer Heavy Rocket&amp;quot;===&lt;br /&gt;
The Archer is a man-portable fire-and-forget anti-Titan missile launcher, bearing a slight resemblance to the [[FGM-172 SRAW]], whilst the rear end piece resembles the [[FGM-148 Javelin]]. The weapon has a similar reloading system to the [[Mk 153 SMAW]], where the missile is housed in the rear of the weapon and is reloaded by detaching the housing and replacing it with a pre-packaged missile and housing (concept art depicts this clearly). Also like the SMAW, it has grips underneath the launcher, but instead of a bipod it has a curved buttstock. The colour scheme is similar to the SRAW, with a green body and a yellow band. However, unlike all of the previous launchers mentioned, the Archer is much shorter and wider, and features a thin flip-out CLU (Command Launch Unit), which displays what the missile is locking on to. Additionally, concept art showcases the weapon fitted with a scope, which is not possible with the Archer in-game.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Archer is lock-on only, while Jack Cooper in the campaign can dumb-fire it, compensating for the fact that he never fights anything more dangerous than a Reaper without BT. It is also used in a kind of mortar or top-attack role by Mortar Spectres in Frontier Defence, similar to the Javelin's top-attack mode. &lt;br /&gt;
&lt;br /&gt;
Despite being an anti-Titan weapon, it can still lock on to, and destroy, Crow and Goblin dropships, heavy turrets and Reapers.&lt;br /&gt;
[[File:ArcherTF2.jpg|thumb|500px|none|The Archer Heavy Rocket in the menu. Note the cover on the end of the launcher, similar to a camera shutter.]]&lt;br /&gt;
[[File:TF2Archerconcept.jpg|thumb|500px|none|Concept art of the Archer, showcasing the SMAW-esque missile reloading and the scope, unusable in gameplay.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ChargeTF2.jpg|thumb|500px|none|The Charge Rifle in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EM-4 Cold War&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EPG-1&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:EpgTF2.jpg|thumb|none|500px|The EPG-1 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;LG-97 Thunderbolt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ThundersideTF2.jpg|thumb|none|500px|The side of the Thunderbolt in the menu.]]&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;MGL Magnetic Grenade Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MglTF2.jpg|thumb|none|500px|The MGL in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-6P Softball&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sidewinder AT-SMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:SmrTF2.jpg|thumb|none|500px|The Sidewinder SMR in the menu.]]&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Arc Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Electric Smoke Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Firestar&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gravity Star&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Satchel Charge&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Titan Weapons==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;40mm Tracker Cannon&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Leadwall&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Plasma Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Predator Cannon&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Quad Rocket&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Splitter Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;T-203 Thermite Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XO16A2 Chaingun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
=Apex Legends=&lt;br /&gt;
&lt;br /&gt;
Apex Legends is a free-to-play science-fiction first-person shooter battle royale video game developed by Respawn Entertainment and published by Electronic Arts. The game was announced on February 3, 2019, and unveiled and released for free on the following day.&lt;br /&gt;
&lt;br /&gt;
The game is a part of the Titanfall universe, taking place 18 years after the events of Titanfall 2.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Apex Legends}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Apex Legends features more attachment and modification options than the previous two Titanfall games, with players able to use stocks, magazines, scopes, barrel stabilisers, shotgun bolts and &amp;quot;hop-up&amp;quot; attachments. These alter the performance of the weapon significantly, giving weapons more customisation than ever before, however they do not visually alter the weapons they are attached to, except for barrel stabilisers and optics.&lt;br /&gt;
&lt;br /&gt;
===Attachments===&lt;br /&gt;
* Barrel Stabiliser - this attachments reduces recoil climb and spread. It resembles an Osprey pistol suppressor. The gold rarity used to hide muzzle flash, but it was removed from the game in Season 8. However, fully-kitted weapons still featured it until Season 11, when it was fully removed.&lt;br /&gt;
* Stock - the stock reduces ADS time, weapon switch speed and reload speed. Two types exist -  a standard stock, and a sniper stock for marksmen and sniper rifles. Neither of the models used to depict the attachment are based on any of the weapons in the game. &lt;br /&gt;
* Shotgun Bolt - these increase rate of fire for shotguns.&lt;br /&gt;
* Extended Magazines - these increase the magazine size. The gold rarity automatically reloads weapons if stowed for more than 5 seconds.&lt;br /&gt;
&lt;br /&gt;
====Optics==== &lt;br /&gt;
* 1x Holo &amp;quot;Classic&amp;quot; - based on the &amp;quot;HCOG (Holographic Combat Optical Gunsight)&amp;quot; from ''Titanfall 1,'' with less magnification.&lt;br /&gt;
* 1x Holo - based on the Holosight from both previous games, with less magnification.&lt;br /&gt;
* 1x Digital Threat - based on the &amp;quot;Threat Scope&amp;quot; from ''Titanfall 2,'' which drew influence from the EOTech design. It features an augmented reality overlay that highlights enemies with a red outline, even through smoke.&lt;br /&gt;
* 2x HCOG &amp;quot;Bruiser&amp;quot; - based on the &amp;quot;HCOG&amp;quot; from ''Titanfall 2.''&lt;br /&gt;
* 1x-2x Variable Holo - a new scope, capable of switching from 1x to 2x. The reticle is similar to an EOTech reticle, with the 2x reticle gaining distance markings below the main circle.&lt;br /&gt;
* 3x HCOG &amp;quot;Ranger&amp;quot; - based on the &amp;quot;HCOG Ranger&amp;quot; from ''Titanfall 2.''&lt;br /&gt;
* 2x-4x Variable AOG (Advanced Optical Gunsight) - a new scope, taking its name from the AOG scope from the to previous games.&lt;br /&gt;
* 6x Sniper - a new design for ''Apex Legends''&lt;br /&gt;
* 4x-8x Variable Sniper - another new design.&lt;br /&gt;
* 4x-10x Digital Sniper Threat - a new design, taking the AR overlay from the 1x Digital Threat and applying it to a variable zoom sniper scope. Only found in care packages.&lt;br /&gt;
&lt;br /&gt;
Additionally the &amp;quot;Kraber&amp;quot; has its own proprietary 6x-10x scope, which cannot be replaced.&lt;br /&gt;
&lt;br /&gt;
====Hop-Ups====&lt;br /&gt;
Hop-Ups are attachments that alter the way a weapon functions, usually in drastic ways. They are depicted as small electronic components. How these small components alter the weapons behaviour so drastically is not explained, and in some cases they achieve implausible feats, such as adding ammo to magazines that have a set size.&lt;br /&gt;
* Anvil Receiver - switch to semi-auto on the &amp;quot;R-301&amp;quot; and &amp;quot;VK-47 Flatline&amp;quot; for a higher damage shot, which uses two rounds instead of 1. It also decreases rate of fire. How this attachments works is unexplained, but the presence of only one tracer eliminates the possibility of it being a hyperburst mode, like the [[AN-94]]. It could be Duplex ammo, like the [[Colt ACR]], which would explain why two rounds are fired, but only one tracer is present in the air.&lt;br /&gt;
* Boosted Loader - allows faster reloads when the magazine is nearly empty, and adds a small amount to the weapon's magazine. Available for the &amp;quot;Wingman&amp;quot; and the &amp;quot;Hemlok.&amp;quot;&lt;br /&gt;
* Deadeye's Tempo - speeds up follow-up shots if timed correctly, for the &amp;quot;Bocek&amp;quot; and &amp;quot;Sentinel.&amp;quot;&lt;br /&gt;
* Disruptor Rounds - increased damage against shields for the &amp;quot;Alternator&amp;quot; and &amp;quot;RE-45 Auto.&amp;quot; Only present in S2, but the hop-up was built into the care package version of the &amp;quot;Alternator.&amp;quot;&lt;br /&gt;
* Double tap Trigger - adds a two-round burst mode to the &amp;quot;EVA-8&amp;quot; and the &amp;quot;G7 Scout.&amp;quot; Removed in S8, but built into the care package version of the &amp;quot;G7 Scout.&amp;quot;&lt;br /&gt;
* Dual Shell - reloads two rounds at once. Valid for the &amp;quot;Mastiff&amp;quot; and the &amp;quot;30-30 Repeater.&amp;quot;&lt;br /&gt;
* Hammerpoint Rounds - deals more damage to unshielded enemies. Only present in S2 (for the &amp;quot;P2020&amp;quot; and &amp;quot;Mozambique&amp;quot;) and S12 (for the &amp;quot;RE-45,&amp;quot; as well as the two previous sidearms).&lt;br /&gt;
* Kinetic Feeder - added in S12, this hop-up draws ammo from the inventory and adds it to the weapons loaded magazine while sliding. It also speeds up the choke when sliding. Only available for the &amp;quot;Peacekeeper&amp;quot; and the &amp;quot;Triple-Take,&amp;quot; both energy weapons, which helps explain the otherwise-unbelievable magazine top-up property of the hop-up.&lt;br /&gt;
* Precision Choke - removed in S6 as the functionality of the hop-up was made part of the two weapons it was available for - the &amp;quot;Peacekeeper&amp;quot; and the &amp;quot;Triple Take.&amp;quot; The choke greatly reduced the weapon's spread at range, with three stages to charge up while ADS.&lt;br /&gt;
* Quickdraw Holster - Removed in S10, this reduced swap speed, ADS speed and hip-fire spread for the &amp;quot;Wingman&amp;quot; and the &amp;quot;RE-45 Auto.&amp;quot;&lt;br /&gt;
* Selectfire Receiver - Removed in S7, this hop-up allowed the &amp;quot;Prowler PDW&amp;quot; to fire in full-auto, and allowed the &amp;quot;HAVOC&amp;quot; to fire a single hit-scan laser.&lt;br /&gt;
* Shatter Caps - splits the weapon's arrow or round into a shotgun pattern. Available for the &amp;quot;Bocek&amp;quot; and &amp;quot;30-30 Repeater.&amp;quot;&lt;br /&gt;
* Skullpiercer Rifling - Increased the headshot multipler for the &amp;quot;Wingman&amp;quot; and the &amp;quot;Longbow.&amp;quot; Removed in S9.&lt;br /&gt;
* Turbocharger - Eliminates weapon charge up time (&amp;quot;HAVOC&amp;quot;) or increases rate of fire quicker, so the maximum is reacher faster (&amp;quot;Devotion&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
Two special hop-ups are also available:&lt;br /&gt;
* Graffiti Mod - Available for the &amp;quot;Spitfire&amp;quot; during the &amp;quot;Always Be Closing Evolved&amp;quot; event in S5, this hop-up increased mag size, decreased reload time and added paint-loaded rounds to the weapon, with one of three colours picked at random - green, purple or yellow.&lt;br /&gt;
* Splatter Rounds - found on fully-kitted weapons from the &amp;quot;Rampart's Big Maude&amp;quot; POI on the World's Edge map. Decreases reload time and adds paint-loaded rounds, with random colours.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
The &amp;quot;Wingman&amp;quot; returns from ''Titanfall 2'' and it uses heavy ammo, indicating it most likely fires .357 or .44 Magnum, or some futuristic variant thereof. The weapon is the same model from ''TF2'' (the &amp;quot;B3&amp;quot;), keeping the [[Chiappa Rhino]] influence, as well as retaining the hexagonal futuristic gas-sealed cylinder that is reloaded as if it were a detachable magazine. The weapon has extended magazines which increase by 1 round each level, increasing up to 9 rounds. The &amp;quot;Wingman&amp;quot; can also take a hop-up, called &amp;quot;Boosted Loader&amp;quot; - it increases the capacity by 2 on top of the extended magazine capacity (if one is equipped) and decreases reload time if the magazine is close to depleted. The weapon is manufactured by &amp;quot;Brockhaurd Manufacturing&amp;quot; in-universe.&lt;br /&gt;
&lt;br /&gt;
One of the weapon's cosmetic models used for legendary skins such as the &amp;quot;Death Ray&amp;quot; skin is inspired by classic depictions of ray gun pistols. Another legendary model, used on the &amp;quot;Precision Caliber&amp;quot; and &amp;quot;Attention to Detail&amp;quot; skins, is the same model seen in Pathfinder's Story from the Outlands, where it is referred to as a &amp;quot;.50 caliber Rampart&amp;quot;, the nickname for any weapon created by the character Rampart in-universe. The one in the animation is specifically the &amp;quot;Precision Caliber&amp;quot; version.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2020&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator A-2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
The &amp;quot;CAR&amp;quot; (which stands for &amp;quot;Combat Advanced Rounds&amp;quot;) returns from ''Titanfall 2'' and was added in Season 11. The weapon is virtually the same as the ''TF2'' version of the weapon, except for the new ability to switch ammo types on the fly, from heavy (the default ammo type the weapon spawns with) to light ammo. Weirdly, this has no effect on the weapon's performance, despite the name and different ammo type indicating it is chambered for a different cartridge type after switching. The weapon can use both heavy and light extended magazines, increasing the base capacity of 20 up to 27 in increments of 2, except for the final level which increases by 3 rounds.&lt;br /&gt;
&lt;br /&gt;
Visual changes includes the new stock, a different folding foregrip and a colour scheme change from white to grey. The weapon is no longer manufactured by Woneyon Defence, instead it is made by Siwhan Industries.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-99 SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Prowler Burst PDW&amp;quot;===&lt;br /&gt;
The &amp;quot;Prowler PDW&amp;quot; is a select-fire submachine gun visually inspired by the [[Magpul PDR-C]] and [[FN P90]], with a charging handle that looks and functions very similarity to the [[G36]]'s charging handle. The weapon features an ammo counter, like most weapons in the game. Unusually for a submachine gun, the Prowler defaults to 5 round bursts, but can switch to full-auto (previously this was only available with the Selectfire Receiver hop-up, but the ability is now built into the weapon).&lt;br /&gt;
&lt;br /&gt;
Perhaps drawing some influence from the P90's 5.7x28mm AP rounds, it is the only SMG that uses heavy ammo, firing from a 20 round magazine. This increases in increments of 5 until it hits the max of 35 if extended magazines are equipped. From November 4th 2020, the Prowler was a care package-exclusive weapon, equipped with a 1x Digital Threat scope, but it was removed on August 3rd 2021 and included amongst the ground loot pool. &lt;br /&gt;
&lt;br /&gt;
The weapon is named after the alien megafauna featured in the Titanfall universe, which were introduced into Apex Legends as an AI enemy in Season 11 on the &amp;quot;Storm Point&amp;quot; map. The designer of the weapon, Ryan Lastimosa, also states he was inspired by the arms from Seburo, a weapons manufacturer in the anime ''[[Ghost in the Shell (disambiguation)|Ghost in the Shell]].'' In universe, it is manufactured by Lastimosa Armouries.&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Volt SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Peacekeeper&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1904 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
The &amp;quot;SA-3 Mozambique&amp;quot; shotgun pistol returns from ''Titanfall 2.'' The weapon functions the same as it did in ''TF2,'' retaining its spread of 3 shots in a triangle and full-auto capabilities, and the weapon also appears virtually unchanged visually. The weapon is classed as a shotgun, despite firing energy projectiles. &lt;br /&gt;
&lt;br /&gt;
When the weapon launched alongside the game, it only had a capacity of 3 shots, less than the pre-patch ''TF2'' Mozambique. However, the Season 6 update increased the ''Apex'' Mozambique's capacity to 4, matching the old ''TF2'' version. A second change came with Season 9, where the capacity was increased again to 6.&lt;br /&gt;
&lt;br /&gt;
The weapon features a new reload animation for an empty reload, where the player will flick the en-bloc clip out via a sharp downward thrust of the hand, rather than a sideways motion.&lt;br /&gt;
&lt;br /&gt;
Attachment options include sights up to 2x, including the 1x Digital Threat, shotgun bolts and one hop-up, Hammerpoint Rounds. Hammerpoints were present from S2 to S9, and were reintroduced in S12. Interestingly, when requesting optics for the Mozambique, your Legend's voicelines will request optics for a pistol rather than a shotgun.&lt;br /&gt;
&lt;br /&gt;
An April Fool's version of the Mozambique exists, only spawning on April 1st. The weapon features higher damage, 9 shots and a higher rate of fire. The exact statistic varied from year to year.&lt;br /&gt;
&lt;br /&gt;
Some markings from ''TF2'' are present, namely the &amp;quot;SA-3&amp;quot; on the receiver. However, the fire selector is absent. The Mozanbique is still manufactured in-universe by Altamirano Armory.&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;30-30 Repeater&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G7 Scout Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;HAVOC Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-301 Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;VK-47 Flatline&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-2 Triple Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber .50-Cal&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sentinel ESR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;M600 Spitfire&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR EMG&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR EMG&amp;quot; was added in Season 2, returning from ''Titanfall 2''. It fires &amp;quot;energy ammo&amp;quot; and pulls directly from the inventory. With careful trigger control, one can fire an entire inventory worth of ammunition without the weapon ever overheating. The weapon can use all types of attachments, including up to 4x scopes, and features no hop-ups. As the weapon does not have a typical magazine, the &amp;quot;Extended Magazine&amp;quot; attachment instead increases the time before the weapon overheats, from 20 to 26 shots, in increments of 2. Rampart's &amp;quot;Modded Loader&amp;quot; passive increases the base mag size to 23, with the &amp;quot;Extended Magazine&amp;quot; attachment increasing this to 26, then 28 and 30 shots.&lt;br /&gt;
&lt;br /&gt;
The weapon functions the same as the &amp;quot;L-STAR&amp;quot; in ''TF2'' following a patch in Season 4, however before that point it had a set magazine size, rather than an unlimited pool of ammo. This magazine held 40 shots and overheated at around 21-22 shots. It required reloading as well as replacing the overheated parts inside the weapon when in use. In development the magazine held 60 rounds.&lt;br /&gt;
&lt;br /&gt;
Before the Season 4 rework, it was a Supply Drop weapon, however it became a floor-loot weapon from Season 4 onwards.&lt;br /&gt;
&lt;br /&gt;
Visually, the design has not altered much, save for a slimmer handguard, a redesigned grip and a small bipod at the front, to be used more effectively as a machine gun. The bipod has no effect on gameplay and the weapon still features high per-shot recoil.&lt;br /&gt;
&lt;br /&gt;
The new &amp;quot;L-STAR EMG&amp;quot; acronym stands for '''L'''a'''ST'''imosa '''AR'''moury '''E'''nergy '''M'''achine '''G'''un, despite the weapon now being manufactured by &amp;quot;Woneyon Interstellar&amp;quot; in-universe. The &amp;quot;L-STAR's&amp;quot; battery pack is used as the model for the &amp;quot;Extended Energy Magazine,&amp;quot; despite it not being a magazine. This model was in the game before the &amp;quot;L-STAR,&amp;quot; however the &amp;quot;L-STAR&amp;quot; appeared in the background of the lobby during the preseason. This indicates the developers had included the &amp;quot;L-STAR&amp;quot; among the weapon roster in development, but removed it and added it in later.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Rampage LMG&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;X-55 Devotion MK.3&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Arc Star&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Thermite Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bocek Compound Bow&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Unturned=&lt;br /&gt;
&lt;br /&gt;
'''''Unturned''''' is a zombie survival game developed and published by Smartly Dressed Studios on 7 June, 2017 for PC, and 12 Nov, 2020 for consoles. &lt;br /&gt;
&lt;br /&gt;
{{VG Title|Unturned}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The weapons in Unturned are one of four grades: Civilian, Police, Ranger or Military. Civilian-grade weapons are usually weak but common, being found in houses or farms. Police-grade weapons are slightly better, found at police stations. Ranger-grade weapons are equivalent to Military-grade weapons. Most maps have very few locations where Ranger-grade weapons spawn in, but on Russia they are very common, due to the majority of them being Russian weapons found in military bases. Finally, military-grade weapons are found at military bases on most maps, except Russia, where they can be found in a few obscure locations.&lt;br /&gt;
&lt;br /&gt;
Airdrops can spawn nearly every gun, including ones that usually would not appear on the map, which means players can use the Colt Canada C8 Carbine in maps other than Prince Edwards Islands if they get it in an airdrop (as the &amp;quot;Maplestrike&amp;quot; only spawns in PEI, a map set in Canada).&lt;br /&gt;
&lt;br /&gt;
Attachments include various optics, laser pointers, flashlights, rangefinders, suppressors, extended barrels, extended magazines, alternate ammo types and various grips.&lt;br /&gt;
&lt;br /&gt;
Guns can be repaired with bits of scrap metal and a blowtorch, as firing them causes their quality to decrease, leading to a decrease in weapon performance. &lt;br /&gt;
&lt;br /&gt;
Due to the low detail of the models in ''Unturned'', it is difficult to pinpoint which version of a weapon the in game gun is based on. For example, the Beretta 96 has many variants, the most common being the FS model, but the &amp;quot;Avenger&amp;quot; is simply listed under Beretta 96, as you cannot tell which version of the 96 it is based on.&lt;br /&gt;
&lt;br /&gt;
Note: Only official weapons created by the developer of the game and/or featured in the official maps (PEI, Washington, Yukon, Germany, Russia) are on this page. Any weapons that came with a limited-time featured Steam workshop map will not be included on this page (example: France, Ireland, Hawaii, Greece).&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 96===&lt;br /&gt;
The [[Beretta 96]] appears as the &amp;quot;Avenger&amp;quot;. It has green illuminated sights and fires Low Caliber Military ammunition. The weapon is meant to be the Beretta M9, evidenced by it only being found at military bases, but it only holds 13 rounds. The Beretta 92 series does not have a 13 round magazine, only the .40 S&amp;amp;W Beretta 96 does.&lt;br /&gt;
&lt;br /&gt;
It inaccurately spawns at military bases on the Germany and Prince Edward Islands maps. Neither country's military uses the Beretta 96 or M9 - Germany's service pistol is the [[Heckler &amp;amp; Koch P8]] and Canada's is the [[Browning Hi-Power]]. However, it correctly spawns at military locations in the Washington map.&lt;br /&gt;
[[File:96FS.jpg|thumb|none|400px|Beretta 96FS - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911===&lt;br /&gt;
The [[Colt M1911]] appears, called the &amp;quot;1911&amp;quot;, firing Low Caliber Civilian ammo. It was previously called the &amp;quot;Colt&amp;quot; and the &amp;quot;Oakbear&amp;quot;.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Colt Python===&lt;br /&gt;
The [[Colt Python]] appears as the &amp;quot;Ace&amp;quot;, firing Low Caliber Civilian ammo. It has red illuminated iron sights. The Ace can accept the Makeshift Muffler attachment, which is inaccurate, as the Python cannot be suppressed in real life.&lt;br /&gt;
&lt;br /&gt;
A special version of the Ace can be obtained after completing a quest on the Russia map, from the Doc Ernie NPC. It has an 8x scope, which normally cannot be attached to the revolver in game.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|400px|none|Colt Python with 6&amp;quot; Barrel and nickel finish and 3rd generation grip- .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
===IMI/Magnum Research Desert Eagle Mark XIX===&lt;br /&gt;
A [[Desert Eagle]] Mark XIX appears as the &amp;quot;Desert Falcon&amp;quot;. However, it was called the Desert Eagle when it was first added to the game. Is uses High Caliber Military ammo in game, despite not being a service pistol of any military. It also has the same green illuminated iron sights of the Beretta 96.&lt;br /&gt;
&lt;br /&gt;
A special gold-plated version of the Desert Eagle can be obtained after completing a quest on the Hawaii map, from the Major Ekho NPC. It has a vertical grip, a flashlight and a &amp;quot;Military Muzzle&amp;quot; attachment, which appears to be some sort of extended barrel. Another special &amp;quot;Desert Falcon&amp;quot; is available to players of the Gold edition of the game, with golden iron sights and gold plating.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
The [[Glock 17]] with an olive drab frame appears as the &amp;quot;Cobra&amp;quot;, standing in for the Glock 18. It is fully automatic in game, despite lacking the fire selector of a real Glock 18. It is considered a police weapon and it uses Low Caliber Civilian ammo. The &amp;quot;Cobra&amp;quot; has the ability to use 20 or 40 round box magazines, the latter of which is fictional.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the Austrian EKO Cobra counter-terrorist unit, who requested a full-auto version of the Glock 17 to be produced, resulting in the Glock 18.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) with 19-round magazine, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Luger P08===&lt;br /&gt;
The [[Luger P08]] appears, simply called &amp;quot;Luger&amp;quot;. The magazine incorrectly holds 9 rounds instead of the real Luger's 8. It spawns in civilian locations on the Germany map and uses Low Caliber Civilian ammo.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 (dated 1917) - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The [[Makarov PM]] appears as the &amp;quot;Kryzkarek&amp;quot;, with a longer barrel compared to the real pistol. It has a 12 round magazine  from the PMM, which, unlike every other Ranger weapon, uses Low Caliber Civilian ammunition, to reflect the rather weak characteristics of the 9x18mm Makarov round. However, it oddly deals high damage, more than other pistols that fire the Low Grade Civilian ammo.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===TEC-9 Mini===&lt;br /&gt;
The [[TEC-9]] Mini appears as the &amp;quot;Teklowvka&amp;quot;. It holds 15 rounds in what appears to be a 20 round magazine, which is not a magazine size available to the real TEC-9. It uses Low Caliber Ranger ammo and is stated to be Swedish in the weapon description. This is half correct, as the TEC-9 was developed by the American subsidiary of Interdynamic, called Intratec.&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
Every submachine gun except the UMP45 and the MP40 is classed as a carbine in game.&lt;br /&gt;
&lt;br /&gt;
===FN P90 TR===&lt;br /&gt;
The [[FN P90 TR]] appears as the &amp;quot;Peacemaker&amp;quot;, firing Low Caliber Military ammo. The weapon spawns in military bases on the Washington and Germany maps, as well as the American Spy Base on the Russia map.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the law enforcement troops seen in ''[[The Hunger Games: Catching Fire]]'', who are called &amp;quot;Peacekeepers&amp;quot; and use P90's as their primary weapon.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears as the &amp;quot;Viper&amp;quot;, firing Low Caliber Civilian ammo from fictional 25 round magazines. It has a slightly shorter stock and barrel compared to the real MP5, with the barrel resembling a MP5K-sized &amp;quot;tropical&amp;quot; wide handguard. The length of barrel that extends out from the end of the handguard is also slightly longer compared to the real MP5. The &amp;quot;Viper&amp;quot; is found at a variety of police and military locations, most notably the Scorpion-7 research laboratories, which implies its status as a standard-issue SMG for the organisation.&lt;br /&gt;
&lt;br /&gt;
The name may be a reference to the Stalker [[S.T.A.L.K.E.R.: Shadow of Chernobyl|video]] [[S.T.A.L.K.E.R.: Clear Sky|games]], where the MP5 is called the &amp;quot;Viper 5&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 (Navy trigger group) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Empire&amp;quot;. It is only found in military locations in Germany and in airdrops. Oddly, it holds 27 rounds instead of the real weapons 25, and it fires Low Caliber Military ammo. The &amp;quot;Empire&amp;quot; correctly has semi-auto, full-auto and 3 round burst modes, the only official gun in the game with this ability. The &amp;quot;Empire&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the MP40).&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The [[KRISS Vector]] appears as the &amp;quot;Scalar&amp;quot;, firing Low Caliber Military ammo from 30 round magazines, which implies the weapon is based on the .45 ACP version. The weapon has a blue lower receiver and buttplate. The &amp;quot;Scalar&amp;quot; appears in Coalition locations on the Germany map, on the Coalition aircraft carrier, called the ''Liberator'', and in airdrops. The blue colour, which matches the Coalition's colour scheme, and the appearance on the ''Liberator'' implies the &amp;quot;Scalar&amp;quot; is a standard-issue Coalition weapon.&lt;br /&gt;
&lt;br /&gt;
The name is a play on the Vector name, and its mathematical origin. The term &amp;quot;scalar&amp;quot; is used to define a vector space, with a &amp;quot;vector&amp;quot; being described by multiple scalars.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
===Mini Uzi===&lt;br /&gt;
The [[Mini Uzi]] appears as the &amp;quot;Bulldog&amp;quot;, firing Low Caliber Ranger ammo. It is modelled with 32 round magazines, but they hold 45 rounds, which is not a real magazine option for the Uzi. It is correctly identified as Israeli, and fires with a closed-bolt, which is incorrect. The weapon can be found at some Ranger locations in the Germany map and at military locations on the Russia map, despite Russia not using the Uzi in any form in its any of its military forces.&lt;br /&gt;
[[Image:Imi-mini-uzi.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] appears as the &amp;quot;Maschinengewehr&amp;quot;, with wood furniture. Maschinengewehr&amp;quot; translates to machine gun, while the MP40 is a submachine gun (&amp;quot;machinenpistole&amp;quot; in German). When the weapon was first added, it was called MP40, but this was quickly changed. It fires Low Caliber Ranger ammo. In game, it is a very rare Ranger weapon, only spawning in airdrops and some Ranger locations on the Germany map. The &amp;quot;Maschinengewehr&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the UMP-45).&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
The [[PP-19 Bizon-2]] appears as the &amp;quot;Yuri&amp;quot;, firing Low Caliber Ranger ammo from 64 round helical magazines, implying it is chambered in 9x18 Makarov. The rear sights are mounted much further back than the real weapon. It can be found in Ranger locations on the PEI, Washington and Germany maps, and in Military locations in the Russia map.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] appears as the &amp;quot;Calling Card&amp;quot;, firing Low Caliber Ranger ammo from its 71 round drum. As the name suggests, the weapon is found at the Krovi Estate in the Russia map, which was owned by the mafia before the zombie virus hit Russia. It can also be found in airdrops. &lt;br /&gt;
&lt;br /&gt;
A calling card is an object criminals leave behind at the scene of a crime to taunt the police.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===AA-12 CQB===&lt;br /&gt;
The [[AA-12]] CQB appears as the &amp;quot;Devil's Bane&amp;quot;, with a light grey appearance. The weapon has a 21 shell drum magazine - one shell larger than the real drum magazine. It can only be found in police locations on the Germany map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|400px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Double Barrel Shotgun===&lt;br /&gt;
A [[Double Barrel Shotgun]] appears as the &amp;quot;Masterkey&amp;quot;. The real [[Masterkey]] is an underbarrel pump-action, not a double barrel. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be found in farms and campgrounds in the PEI, Washington and Russia maps.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg‎|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge. Visually similar to the &amp;quot;Masterkey&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Sawed Off Double Barrel Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barrel Shotgun]] appears to be a sawn off version of the &amp;quot;Masterkey&amp;quot;, called the &amp;quot;Sawed-off&amp;quot;. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be crafted by using a saw on the &amp;quot;Masterkey&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Sawed-off&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Quadbarrel&amp;quot;====&lt;br /&gt;
A variant of the [[Sawed-Off Double Barrel Shotgun]] appears as the &amp;quot;Quadbarrel&amp;quot;, which can only be crafted on the Russia map, due to it needing a blueprint obtained by completing a quest. It has 4 barrels side-by-side, which somehow allows the shotgun to hold 8 shells. You cannot fire all 8 shells at once, they are fired individually. Unlike the &amp;quot;Sawed-off&amp;quot; it is based off, the &amp;quot;Quadbarrel&amp;quot; is uses 12 gauge shells. &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Quadbarrel&amp;quot;, minus the extra barrels.]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
The [[Mossberg 500]] appears as the &amp;quot;Bluntforce&amp;quot;, with a black synthetic stock and an 8 round tube magazine. It is a police shotgun, found in police stations on every map except Russia.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===MTs255===&lt;br /&gt;
A sawn-off [[MTs255]] appears as the &amp;quot;Determinater&amp;quot;, incorrectly stated to be an American shotgun and incorrectly holding 8 shells in a 6 shell cylinder. It is chambered in 12 gauge shells, and can only be found in the prison and under the mountain in the Germany map, or in airdrops.&lt;br /&gt;
[[Image:Mts255-sawnoff.jpg|thumb|none|401px|Sawn-off MTs255 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Saiga-12K===&lt;br /&gt;
The [[Saiga-12K]] appears as the &amp;quot;Vonya&amp;quot;, with a raised rib sight and a skeleton stock. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. It uses a fictional 7 shell magazine, the real Saiga-12 does not have this option. The shotgun is semi-auto, but prior to version 3.19.0.0, the weapon was full auto. The &amp;quot;Vonya&amp;quot; spawns at police locations in the Russia map, or in airdrops in the PEI and Washington maps.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K with raised sight rib - 12 gauge]]&lt;br /&gt;
[[File:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
Ranger magazines and Military magazines appear as the default magazine for many rifles &amp;amp; carbines. The Military magazine is based on STANAG 30 round magazines, while the Ranger magazines are fictional 35 round magazines that can somehow fit into both AKs, G36C and AUGs.&lt;br /&gt;
&lt;br /&gt;
===AAC Honey Badger===&lt;br /&gt;
The [[AAC Honey Badger]] appears as the &amp;quot;PDW&amp;quot;, despite the real weapon being a carbine. Interestingly it appears to have a combination of the stock from the [[Heckler &amp;amp; Koch HK416C|HK416C]] and the standard stock, with a very short buffer tube from the HK416C. It fires Low Caliber Military ammo from 30 round Military magazines. It appears on every map, either spawning after completing a horde beacon, killing a Mega Zombie, finding an airdrop or in military locations on the Germany. Washington and Russia maps.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO. Image used to show the short stock and buffer tube.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] appears as the &amp;quot;Zubeknakov&amp;quot;, firing Low Caliber Ranger ammo from the 35 round Ranger magazines. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. The weapon can be identified as an AKM by the angle of the stock - it is very straight, unlike the AK-47's stock, which is angled downwards. The handguard is the same as the AS Val, albeit brown wood instead of black polymer.&lt;br /&gt;
&lt;br /&gt;
Oddly, the weapon deals less damage than weapons chambered in 5.56x45mm NATO, like the C8 Carbine seen below. This may imply it is chambered in 5.45x39mm, which has less stopping power than 5.56x45mm NATO, however the high recoil of the &amp;quot;Zubeknakov&amp;quot; and the curvature of the magazine implies the usage of 7.62x39mm.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm. Image used to show the different handguard design similar to the handguard of the &amp;quot;Zubeknakov&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Canada C8 Carbine===&lt;br /&gt;
The [[Colt Canada C8 Carbine]] appears as the &amp;quot;Maplestrike&amp;quot;, incorrectly referred to as an assault rifle. It fires Low Caliber Military ammunition and can only be found at military locations on the PEI map, which is set in Canada, or in airdrops. The name is a reference to the maple leaf on the Canadian flag.&lt;br /&gt;
[[File:C8a1.jpg|thumb|none|400px|Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[Colt M16A4]] appears as the &amp;quot;Eaglefire&amp;quot;, a reference to the national bird of America. It fires Low Caliber Military ammo in 3 round bursts and has a Magpul CTR stock and flip-up front and rear sights. The barrel appears to between the length of the M16 and M4 barrels, bearing an appearance very similar to the FN-manufactured M16 rifles It used to be called the &amp;quot;AR32&amp;quot;, firing fully automatic, which would have made it an [[M16A3]].&lt;br /&gt;
&lt;br /&gt;
The weapon is implied to be a civilian AR-15, as it is found in civilian gun stores in the Washington map, but it usage of Military ammo and Military magazines, the 3 round burst setting and the chance to spawn at the American Spy Base in the Russia map make it clear it is meant to be the military burst-fire M16A4, rather than the civilian semi-auto AR-15. Albeit illegal in most circumstances, the real AR-15 can be converted to allow for a 3-round burst.&lt;br /&gt;
[[File:FN M16A4.jpg|thumb|none|450px|FN-manufactured M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BDR153G.jpg|thumb|none|450px|F-1 Firearms BDR-15-3G - 5.56x45mm NATO. Image used to show the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;Fusilaut&amp;quot;, a a portmanteau of the French words &amp;quot;fusillade&amp;quot; and &amp;quot;fusil d'assault&amp;quot;, meaning &amp;quot;a series of shots in succession&amp;quot; and &amp;quot;assault rifle&amp;quot; respectively. It fires in 3 round bursts from both Ranger and Military magazines, both of which hold different numbers of rounds compared to the real F1's 25 round straight magazine. The ability to use 30 round STANAG Military magazines is incorrect, as the weapon does not have the magwell of the G2. It is chambered in Low Caliber Ranger ammunition, and can be found in military locations in the Germany and Russia maps, despite neither of these countries using the FAMAS rifle in any of their military forces, as well as in airdrops.&lt;br /&gt;
[[File:FAMAS-F1.jpg|thumb|none|450px|FAMAS F1 with the rifle grenade support ring pushed to mid barrel - 5.56x45mm]]&lt;br /&gt;
[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back, for reference - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;Heartbreaker&amp;quot;, firing Low Caliber Military ammo. It can rarely spawn at military locations in the Washington map, implying the NAVY SEALS were garrisoned in Washington prior to the virus outbreak, as well as at military locations in the Germany map, as part of the special spawn group, due to its use by GSG 9 and SEK. It can also be found in airdrops.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;Nightraider&amp;quot;, firing Low Caliber Ranger ammo. As it is a Ranger weapon, the default magazine is the 35 round Ranger, however it is interchangeable with Military magazines. The weapon can be found at military locations in the Germany and Russia map, despite it not being used by the Russian military in real life. It can also be found in airdrops.&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1891/30===&lt;br /&gt;
The [[Mosin Nagant Rifle#Mosin Nagant M1891/30|Mosin Nagant M1891/30]] appears as the &amp;quot;Schofield&amp;quot;, named after the developer's social studies teacher, who said in a livestream that he wanted a weapon named after him. It fires Low Caliber Civilian ammo from generic &amp;quot;Rifle Clips&amp;quot;. The weapon was incorrectly called a French battle rifle before a patch changed this to a Russian battle rifle, which is still incorrect as the Mosin has none of the characteristics of a battle rifle. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Schofield&amp;quot; can be found at farms and campsites on the PEI and Washington maps, and in gun stores on the Germany and Russia maps.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 10/22===&lt;br /&gt;
The &amp;quot;Sportshot&amp;quot; rifle appears to be based on the [[Ruger 10/22]], however it has an extended magazine far larger than the .22 LR magazines used in the real gun, which still holds 10 rounds of Low Caliber Civilian ammo. However, the damage model of the rifle implies it is chambered in .22 LR, as it deals less damage than any other bullet weapon in the game. It does more damage against animals than players. The description states it is a target rifle, a reference to its high usage in marksmanship competitions. The weapon can be found at campsites, farms and gun stores on every map except Yukon, where it can only be found at campgrounds.&lt;br /&gt;
&lt;br /&gt;
A special &amp;quot;April Fools&amp;quot; variant of the &amp;quot;Sportshot&amp;quot; was added for the 1st April, 2016. It fired miniature rockets that dealt more damage than the base &amp;quot;Sportshot&amp;quot; in 10 round bursts, meaning the magazine would be emptied with one burst. It was removed the following day.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
===Ruger Gunsite Scout===&lt;br /&gt;
The &amp;quot;Hawkhound&amp;quot; rifle appears to be based on the [[Ruger_M77#Ruger_M77_Gunsite|Ruger M77 Gunsite]], however it is semi-auto instead of bolt-action, it feeds from a fictional 8 round magazine, it has wood furniture and stock and it is referred to as Canadian in game, while Ruger is an American company. The rifle fires Low Caliber Civilian ammo, which is meant to be either 5.56x45mm or 7.62x51mm NATO, judging by the decently high player damage of the weapon. The &amp;quot;Hawkhound&amp;quot; can be found at farms and campgrounds in the 3 North American maps - PEI, Washington and Yukon.&lt;br /&gt;
[[File:Ruger Gunsite.jpg|thumb|none|450px|Ruger M77 Gunsite scout rifle - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Makeshift Rifle&amp;quot;====&lt;br /&gt;
The &amp;quot;Makeshift Rifle&amp;quot; appears to have the same overall appearance as the &amp;quot;Hawkhound&amp;quot;, however it is bolt-action instead of semi auto, making it resemble a [[Ruger M77]] Hawkeye. It also has the exact same damage model as the &amp;quot;Hawkhound&amp;quot;, further supporting the idea that the two weapons are part of the same family. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt. The body of the rifle can be made out of birch, maple or pine wood, which is held together, rather alarmingly, by bits of duct tape and rope. &lt;br /&gt;
[[File:RugerHawkeye.jpg|thumb|none|450px|Ruger M77 Hawkeye Compact - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 553===&lt;br /&gt;
The [[SIG SG 553]] appears as the &amp;quot;Swissgewehr&amp;quot; (literally &amp;quot;Swiss Rifle&amp;quot;), firing Low Caliber Military ammo from a unique opaque 20 round &amp;quot;Swissgewehr&amp;quot; magazine. The weapon is able to use any other Military magazine alongside its unique 20 rounder, despite the SG 553 not being able to use STANAG or AK magazines in real life. Like the SG 551, it has 3 rectangular vent holes in its green handguard, but these are at the bottom rather than the top. The &amp;quot;Swissgewehr&amp;quot; only spawns at police locations in the Germany map and in airdrops.&lt;br /&gt;
[[File:SG 553 LB.jpg|thumb|none|400px|SIG SG 553 LB (Long Barrel) - 5.56x45mm]]&lt;br /&gt;
[[File:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The [[Steyr AUG A1]] appears as the &amp;quot;Augewehr&amp;quot;, which is based on the acronym AUG (&amp;quot;Armee Universal Gewehr&amp;quot;). The weapon fires Low Caliber Ranger ammo and is fitted with a 4x Swavorski scope by default, although this can be removed and replaced with other optical attachments. Note that this scope has a higher zoom than the real AUG A1 scope, which is a 1.5x zoom. The &amp;quot;Augewehr&amp;quot; can use both Ranger and Military magazines, although as a Ranger weapon, it spawns with 35 round Ranger magazines. Interestingly, it has a short carbine barrel instead of a full-length barrel. It spawns in military locations on the Germany and Russia maps, as well as in airdrops.&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|450px|none|Steyr AUG A1 carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
The original [[Barrett M82]] appears as the &amp;quot;Grizzly&amp;quot;, with the muzzle break of the M82A1. It fires High Caliber Military ammo from a 5 round magazine instead of the real rifle's 10. Respecting the power of its cartridge, the .50 BMG, it has the highest player damage of any weapon in the game, save for the &amp;quot;Shadowstalker&amp;quot; railguns. It can be found in military locations in the Germany and Washington maps, as a reward from Horde Beacons and in airdrops in the PEI and Russia maps.&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===C14 Timberwolf===&lt;br /&gt;
The [[C14 Timberwolf]] appears as the &amp;quot;Timberwolf&amp;quot;, with a black chassis and a slightly shorter barrel. After the 3.0.9.0 update, the magazine capacity was reduced from the incorrect 8 rounds to the still incorrect 6 rounds, and the 20x scope that the weapon spawned with was replaced with iron sights. As expected, it uses High Caliber Military ammo. It can be found in military locations on the PEI map, or in airdrops on the Washington and Russia maps.&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|450px|PGW C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Cheyenne Tactical M200 Intervention===&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] appears as the &amp;quot;Ekho&amp;quot;. It is incorrectly called a Russian sniper rifle and &amp;quot;Ekho&amp;quot; is the transliteration of the Russian word for &amp;quot;echo&amp;quot;. It uses a 7 round magazine firing High Caliber Military ammo. The magazine well is on the left side of the receiver, rather than underneath it like the real weapon. The &amp;quot;Ekho&amp;quot; also has a much shorter barrel than the real rifle. It can be found in military locations in the Russia map, as a reward from Horde Beacons and in airdrops.&lt;br /&gt;
&lt;br /&gt;
The name, magazine well position and spawn locations imply the Intervention is a Russian weapon in-universe.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 Intervention - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===M39 Enhanced Marksman Rifle===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] appears as the &amp;quot;Sabretooth&amp;quot;, with a tan chassis. The weapon is chambered in Low Caliber Military ammunition - most sniper rifles use High Caliber ammunition. The &amp;quot;Sabretooth&amp;quot; is classified as a &amp;quot;Sharpshooter Rifle&amp;quot; alongside the &amp;quot;Snayperskya&amp;quot;, which also uses Low Caliber ammo.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sabretooth&amp;quot; spawns at military locations in the Washington map, and at the American Spy Base in the Russia map.&lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as the &amp;quot;Snayperskya&amp;quot;, which is what the &amp;quot;S&amp;quot; in SVD stands for - it translates as &amp;quot;sniper&amp;quot;. The weapon has a fictional 7 round magazine and it fires Low Caliber Ranger ammo, like the &amp;quot;Sabretooth&amp;quot;. Also like the &amp;quot;Sabretooth&amp;quot;, it is classified as a &amp;quot;shartshooter rifle&amp;quot;. The rifle has a similar stock design to the synthetic stock used on newer SVDs, however it is still made out of wood. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Snayperskya&amp;quot; spawns in Ranger locations in the PEI and Washington maps, and in military locations in the Russia map.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]] appears as the &amp;quot;Matamorez&amp;quot;, incorrectly classed as an assault rifle (which would be the [[AS Val]]). It uses 17 or 36 round magazines, both of which are fictional. It fires High Caliber Ranger ammo, despite the real weapon being chambered in 9x39mm, which is roughly the same size as 7.62x39mm (which is more in line with the Low Caliber ammo in-game, which are seen on weapons firing intermediate rifle rounds).  Like the other AK-based weapons in game, the ironsights are incorrectly modelled on the receiver, rather than on the barrel. Additionally, the front sight is not on the suppressor, instead it is located where the rear sight would normally be. The handguard appears to be made of wood instead of polymer.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Matamorez&amp;quot; can spawn in Ranger locations in the PEI, Washington and Germany maps, in the nuclear missile silo in the Russia map and as a reward from Horde Beacons.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
A handheld [[M134 Minigun]] appears as the &amp;quot;Hell's Fury&amp;quot;. It operates with no power source and no ammo belt, instead it uses a 250 round &amp;quot;Hell's Fury&amp;quot; magazine, which is completely fictional and which fires both Low Caliber Ranger and Low Caliber Military ammo. The weapon has a &amp;quot;Chainsaw grip&amp;quot; and pistol grip, which are used by the player to hold the massive gun. The spool-up time is incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped, without the need to speed up the rotations before it fires. Brass ejects from the 1 o'clock position sending a stream of shells up and to the right. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. It is incorrectly stated to be Russian in origin.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hell's Fury&amp;quot; can be modified with the &amp;quot;Adaptive Chambering&amp;quot; attachment, which nonsensically increases the firerate to a ridiculous level. It can be found at military locations in the Germany map, at the Oil Rig and nuclear missile silo in the Russia map and as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''[[Predator]]''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M249===&lt;br /&gt;
The [[M249]] appears in game, with a very short barrel and a 150 round box belt. It fires High Caliber Military ammo, unlike the other machine guns Low Caliber ammo, although it originally used Low Caliber Military ammo as well. The &amp;quot;Dragonfang&amp;quot; can spawn at the American Spy Base in the Russia map, at military locations in the Washington and Germany maps and it can be one of the rewards from completing a Horde Beacon.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] appears as the &amp;quot;Nykorev&amp;quot;. It has a short barrel and a 200 round belt box, firing Low Caliber Ranger ammo. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nykorev&amp;quot; can be found at Ranger locations in the PEI, Germany and Washington maps, at the Oil Rig and nuclear missile silo in the Russia map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|450px|none|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] appears, simply called &amp;quot;Rocket Launcher&amp;quot;.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
A claymore that most closely resembles the [[M18A1 Claymore]] appears in game, found at military locations and able to be crafted with various items, none of which make much sense. Before a patch soon after it was added, the front read &amp;quot;Front Towards Enemy&amp;quot;. The claymore is a traditional video-game claymore, requiring no manual detonation to function.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===M26 Grenade===&lt;br /&gt;
A grenade that most closely resembles the [[M26 Hand Grenade]] appears in game, as the &amp;quot;Fragmentation Grenade&amp;quot;. It is found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Sticky Grenade&amp;quot;====&lt;br /&gt;
A grenade with an additional metal band appears as the &amp;quot;Sticky Grenade&amp;quot;, based on the model for the &amp;quot;Fragmentation Grenade&amp;quot; but recoloured tan. As expected, it sticks to surfaces before exploding, and can be found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===M83 Smoke Grenade===&lt;br /&gt;
The [[M83 Smoke Grenade]] appears in game, as the &amp;quot;Smoke Grenade&amp;quot;. The smoke can be one of many different colours; white, black, purple, green, orange, red, blue or yellow. It is found at military locations.&lt;br /&gt;
[[File:M83 Inert.jpg|thumb|none|200px|Inert M83 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Combat Bow===&lt;br /&gt;
Various combat bows, made of birch, maple or pine wood, appear in game.&lt;br /&gt;
&lt;br /&gt;
===Compound Bow===&lt;br /&gt;
A metal compound bow appears in game.&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
A crossbow with a green chassis appears in game, correctly firing bolts instead of arrows. It can be found at campsites and farms.&lt;br /&gt;
&lt;br /&gt;
===Fictional Railguns===&lt;br /&gt;
Two fictional railguns appear in game, called the &amp;quot;Shadowstalker&amp;quot; and the &amp;quot;Shadowstalker Mk. II&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; is fictional, however it highly resembles the &amp;quot;Rorsch Mk-1&amp;quot; from [[Battlefield 4]], with a larger scope and a larger hole in the stock. The &amp;quot;Shadowstalker&amp;quot; takes the railgun name very literally, firing an actual &amp;quot;rail&amp;quot;, which appears to be a very sharp pointed metal projectile, rather than the ferromagnetic projectile magnetically propelled via electromagnetic rails real railguns fire. When firing, the player pulls on a nonexistent bolt, due to the &amp;quot;Shadowstalker&amp;quot; reusing the same bolt pull animations as the bolt-action rifles in game. It has no bullet drop, unlike every other weapon in the game. The &amp;quot;rails&amp;quot; explode on impact.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; can be found in the Washington map at the crashed UFO, and at the firing range of the Washington Scorpion-7 laboratory. It is implied through letters that the crashed alien UFO supplied Scorpion-7 with the technology required to manufacutre prototype &amp;quot;railguns&amp;quot;, hence its spawn locations.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker&amp;quot;.]]&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua. Note the thumbhole stock - the &amp;quot;Shadowstalker&amp;quot; has a much larger hole in its stock.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker Mk. II&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; is an improved version of the original &amp;quot;Shadowstalker&amp;quot;, with a 20 round magazine inspired by the [[M1941 Johnson rifle]]'s magazine. It has a skeletal stock instead of the thumbhole-esque stock of the original &amp;quot;Shadowstalker&amp;quot;, and claw-like 'things' at the end of the &amp;quot;barrel&amp;quot;. The &amp;quot;barrel&amp;quot; also has bumps and ridges above it and a large handguard below the &amp;quot;barrel&amp;quot;, unlike the original.&lt;br /&gt;
&lt;br /&gt;
Instead of firing black &amp;quot;rails&amp;quot; like the original, it fires new red &amp;quot;rails&amp;quot;, which are unique to the magazine it spawns with, and cannot be found anywhere else in the game, meaning the magazine cannot be refilled. The Mk. II is the only non-cosmetic item in the game to have the red &amp;quot;Mythical&amp;quot; rarity. It is also the only gun in the game with a 0% chance of wear, meaning you never need to repair the gun in order to bring its quality up. The explosion radius of the Mk. II is larger than that of the original &amp;quot;Shadowstalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; can only be obtained from the Russia Mk. II puzzle, which involves many tasks around the map related to the lore of the Russia map. Said lore implies Scorpion-7 improved the &amp;quot;Shadowstalker&amp;quot; using soul crystal derived technology, which could explain the red colour of the &amp;quot;rails&amp;quot;.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker Mk. II&amp;quot;.]]&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06. Used to show the magazine design.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Finding Bigfoot=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17]] pistol. 10 round capacity. Fires &amp;quot;9mm ammo&amp;quot;.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Customised [[Remington Model 870]] shotgun named &amp;quot;R870&amp;quot;, with wood handguard, stock and ghost ring iron sights. 5 round tube modelled as 8 round magazine tube. Remington markings on the receiver.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|400px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|400px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge (credit to [[User:Predator20|Predator 20]]). Image used to show the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified bolt-action rifle==&lt;br /&gt;
Customised bolt-action rifle named &amp;quot;[[Remington Model 700|R700]]&amp;quot; rifle, with 5 round detachable magazine and a low magnification scope, along with wood chassis and a black plastic handguard. Fires &amp;quot;7.62mm ammo&amp;quot;.&lt;br /&gt;
[[File:Rem 700 cdl dm.jpg|thumb|none|400px|Remington Model 700 CDL DM with scope - .243 Winchester. Looks similar to the rifle in-game, sans handguard and short range scope.]]&lt;br /&gt;
&lt;br /&gt;
==Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Magnum]] appears in the game. It is known as the &amp;quot;AVM&amp;quot; and fires 7.62mm ammo like the [[Accuracy International Precision Marksman |Precision Marksman]].&lt;br /&gt;
[[Image:Accuracy International AWM.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Custom M4A1==&lt;br /&gt;
The &amp;quot;M4CL&amp;quot; is a customised [[M4A1]], with tan 4th Gen collapsible stock, STANAG magazine and rail covers and flip-up rear sight. Fires &amp;quot;5.56mm ammo&amp;quot; in full-auto from 25 round magazines, modelled after 30 round tan STANAGs. The rarest gun in the game, only obtainable through locked weapon crates.&lt;br /&gt;
[[File:TM M933 AEG with Tan furniture.jpg|thumb|none|400px|Tokyo Marui Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm (fake). Somewhat resembles the rifle in-game.]]&lt;br /&gt;
[[File:Bigfoot M4.jpg|thumb|none|600px|The rifle in the hands of one of the playable characters in the main menu.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
[[Orion Flare Gun]]. Fires &amp;quot;Signal Flares&amp;quot;.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:TF2DevoConcept.jpg&amp;diff=1497049</id>
		<title>File:TF2DevoConcept.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:TF2DevoConcept.jpg&amp;diff=1497049"/>
		<updated>2022-04-21T14:35:44Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1497048</id>
		<title>User:JackalUnderscore/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1497048"/>
		<updated>2022-04-21T13:48:23Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* Hop-Ups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Titanfall 2=&lt;br /&gt;
&lt;br /&gt;
'''''Titanfall 2''''' is a science-fiction first-person shooter video game and a sequel to [http://www.imfdb.org/wiki/User:AgentGumby/Sandbox Titanfall]. It was developed by Respawn Entertainment and was published by Electronic Arts on Xbox One, PlayStation 4 and Microsoft Windows on October 28, 2016. It was released on Steam on June 18, 2020. Unlike Titanfall, Titanfall 2 features a single-player campaign, where you play as Rifleman Jack Cooper, assigned as Acting Pilot to Vanguard-class Titan BT-7274.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Plot spoilers ahead. Proceed with caution.'''&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Titanfall 2}}&lt;br /&gt;
	&lt;br /&gt;
==Overview==&lt;br /&gt;
Titanfall 2 features more advanced weaponry compared to the original Titanfall, with many weapons returning in an upgraded form (e.g. the G2A4 has been upgraded to the G2A5). These weapons are slightly different cosmetically, but retain the same role in the game. Titanfall 2 also features more weapon customisation in the form of attachments and modifications. Attachments are scopes, while modifications include various abilities such as the ability to shoot while sprinting and quicker reloads. The extra ammo modification does not visually alter the magazine model, meaning all magazines somehow stay the same size with extra rounds in them.&lt;br /&gt;
&lt;br /&gt;
Artwork from the book ''The Art of Titanfall'' shows all bullets and grenades (from grenade launchers) used in the Titanfall universe are electronically primed, with electronic firing pins in the weapons instead of physical firing pins and primer inside the casing. Weapons in the game have blue trails to reflect this, and the sound design of most weapons includes an electronic noise when priming the bullet (easily heard on weapons such as the Alternator). The Amped Weapon boost seems to unlock the full potential of the electronic firing mechanism to deal more damage, creating slightly orange trails as the increased energy is almost too much for the heat sink directly behind the electronic firing pin to handle.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman Elite&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:WmaneliteTF2.jpg|thumb|none|500px|The B3 Wingman Elite in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2016&amp;quot;===&lt;br /&gt;
The &amp;quot;P2016&amp;quot; is the upgraded version of the &amp;quot;P2011&amp;quot;, with a similar appearance that is loosely based on the [[Springfield XD]] series of pistols as seen in its grip design, while the segmented slide and trigger guard resembles an Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-based pistol. Said segmented slide also has some cutouts on the forward-most section, which can't be a muzzle break because they aren't over the muzzle and it can't be a ported barrel because the cutouts aren't in the barrel, making them fairly useless. The pistol has an unusable LAM device mounted underneath the barrel, and has a 12 round magazine which increases to 16 with the extra ammo modification. The magazine itself features an extended baseplate, meaning the default magazine is probably a 10 rounder with a +2 extension. Other attachments include the unique pistol suppressor. Based on the markings on the ''Titanfall'' version of the pistol and assuming the updated P-series pistol keeps the same calibre, the weapon is chambered for .45 ACP rounds.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;P2016&amp;quot; comes from the year the game was released, 2016.&lt;br /&gt;
 &lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:P2016TF2.jpg|thumb|none|500px|The P2016 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;RE-45&amp;quot; machine pistol is visually similar to the [[Heckler &amp;amp; Koch P2000]] in the slide and grip, which is missing a hammer. The pistol has a Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-style muzzle brake, based on the shape of the segmented slide section. A competition G18-style flared magwell is present, loaded with either 20 or 25 round magazines. Attachments include the unique pistol suppressor and a red dot sight, which replaces the standard &amp;quot;irondot&amp;quot; sight (a floating red dot in-built sight). Judging by the name, it fires .45 caliber rounds, most likely .45 ACP.&lt;br /&gt;
&lt;br /&gt;
[[File:P2000_9.jpg|thumb|none|350px|Heckler &amp;amp; Koch P2000 with shaved hammer - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:Re45TF2.jpg|thumb|500px|none|The RE-45 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Smart Pisol MK6&amp;quot;===&lt;br /&gt;
The &amp;quot;Smart Pistol MK6&amp;quot; is a high-tech pistol which has the ability to lock on to multiple targets and fire homing bullets at them. It shares the [[Springfield XD]]-esque frame of the &amp;quot;P2016&amp;quot;, but has its own unique slide assembly, suppressor and underbarrel LAM device, which presumably allows for the bullets to lock on to enemies.&lt;br /&gt;
&lt;br /&gt;
Unlike the previous game, the &amp;quot;MK6&amp;quot; is not a primary or secondary weapon in multiplayer, instead the player can obtain it via a &amp;quot;Boost&amp;quot;, a one-use powerup activated at 60% Titan meter. As it is a &amp;quot;Boost&amp;quot; and not a proper weapon, there are no modifications for it. In the final level of the campaign, Cooper gains a unique Smart Pistol, with a green and orange paintjob (the same colour scheme that BT has) from BT's SERE kit (Survival, Evasion, Resistance and Escape). He wields it with a Harris stance in this mission, due to him holding BT's AI core in the left hand.&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator&amp;quot;===&lt;br /&gt;
The Alternator, also called the SP-14 Hatchet in concept art, is a new entry into the Titanfall universe. It is a confusing weapon, with two recoiling barrels and two ejection ports for the 10mm rounds it fires. These bullets are fed via 20 round magazines (25 with extended) which appears to be single-stack due to the length of the magazine and the size of the cartridges. The weapon has minimal room for the bolt, which instead appears to fully encircle the cartridge and eject spent shells upwards after firing, acting on a blow-forward principle to open the breech and eject spent cartridges. Due to there being no room for a traditional priming system, the rounds are electronically primed, which is reinforced by the weapon's sounds design. Finally, the weapon has two bolt handles, one on either side, located roughly in the middle of the frame. The Alternator fires the left barrel first, then the right, with each charging handle reciprocating at the same time. Other notable aspects of the weapon includes the purely horizontal recoil and the floating dot reflex sight.&lt;br /&gt;
&lt;br /&gt;
Concept art of the weapon depicts it with the stock extended (it stays permanently folded during gameplay, folding flush against the rear of the weapon). It lacks many things that make it a normal SMG, like a usable stock or a ergonomic frame, however the compact size lends itself to one-handed use, paired with a melee weapon. The Hatchet name comes from its devastating performance in CQB, but the heavy recoil and low ergonomics prevent use outside of roughly 25 metres, meaning it is likely intended to be used as a last ditch personal defence weapon in dire situations, such as the death of the Pilot's Titan.&lt;br /&gt;
&lt;br /&gt;
Recoiling barrels are real, as seen with the [[Barrett M82]] and other .50 caliber rifles, and the Alternator was likely designed with recoiling barrels in order to reduce recoil, given the weapon's diminutive size. Double-barrelled weapons also exist, the most common type being double-barrel shotguns, but double-barrelled weapons that feed from a single magazine do not exist (the closest thing would be the [[Arsenal Firearms AF2011-A1|AF2011-A1]], which cheats by gluing two magazines together and calling it one magazine). &lt;br /&gt;
&lt;br /&gt;
[[File:AltTF2.jpg|thumb|none|500px|The Alternator in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:CarTF2.jpg|thumb|500px|none|The CAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R97&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Volt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:VoltTF2.jpg|thumb|none|500px|The Volt SMG in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;EVA-8&amp;quot; returns from Titanfall 1, with a slightly different name, suffixed with &amp;quot;Auto&amp;quot; instead of &amp;quot;Shotgun&amp;quot;. The weapon is different visually but stays the same performance wise, firing in semi-auto and cocked with a pump handle, which, combined with the magazine tube underneath the barrel, implies the EVA is a modular shotgun. The large drum only holds 8 shells (compared to ''TF1's'' 6), which, as the marking on the weapon indicate it is a 12 gauge, is a very under-loaded drum. Underneath the 12 gauge markings are more markings indicating the &amp;quot;EVA&amp;quot; can use both standard 2.75mm or 3mm Magnum shells. Other weapon markings include a HK-style pictogram fire selector, with the options of single-shot or semi-auto (represented, curiously, by two bullets as opposed to one, which would logically imply a 2 round burst mode the weapon does not actually have), and the serial number of &amp;quot;1979527&amp;quot;. All of these markings appear on the ''TF1'' version of the weapon in the same places.&lt;br /&gt;
&lt;br /&gt;
Other differences from ''TF1'' includes the folding stock, inspired by the Defiance M4 stock, which replaces the collapsible stock. Smaller changes includes the rails on top being more flush with the receiver and the lack of top-mounted rails, the square trigger guard instead of the uncomfortable angled one from ''TF1'', the shorter barrel and longer magazine tube and the angle of the drum magazine. Finally, the weapon has been updated with ammo-counting rear sights, like most of the weapons in ''Titanfall 2''.&lt;br /&gt;
&lt;br /&gt;
As for real-world inspiration, the EVA-8 again appears to be mostly inspired by the Chinese [[QBS-09]] shotgun, with more inspiration from tactical-rail equipped [[Saiga-12]] or [[Fostech Origin-12]] shotguns, which also lent the weapon its detachable magazine functionality. The magwell appears to be inspired by prototype AK-12 based shotguns, albeit shorter. Curiously, the drum magazine looks too short to reach all the way to the chamber when inside the shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon is still pumped when drawing it and when reloading from empty, despite the presence of a left-side charging handle. This might indicate some sort of in-universe mechanism to use the weapon as a pump-action for low-pressure rounds, much like the [[SPAS-12]] in real-life, however in-game it is always semi-auto.&lt;br /&gt;
&lt;br /&gt;
The acronym &amp;quot;EVA&amp;quot; stands for &amp;quot;Extra Vehicular Activity&amp;quot;, as the weapon is designed for use in both &amp;quot;conventional and exo-atmospheric conditions&amp;quot; (i.e. on a planet or in the vacuum of space).&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|none|500px| QBS-09 - 12 gauge. The main inspiration for the &amp;quot;EVA-8&amp;quot;.]]&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|500px|AK-12/76 - 12 gauge. Image used to compare the magwells.]]&lt;br /&gt;
[[File:Eva8TF2.jpg|thumb|none|500px|The EVA-8 Auto in the menu. Note the name of the weapon marked on the side of the handguard.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1901 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MastiffTF2.jpg|thumb|none|500px|The Mastiff in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
The &amp;quot;SA-3 Mozambique&amp;quot; is a new weapon to the series. It is a triple-barrelled energy shotgun pistol, firing three separate energy projectiles from its three offset barrels. The weapon fires three projectiles at once, a much lower projectile count than a traditional shotgun. However, the weapon is clearly designed specifically in-line with a real-world shooting technique - the Mozambique Drill, also known informally as the &amp;quot;two to the body, one to the head.&amp;quot; The middle barrel is higher than the two on the side, seemingly so that it is more likely to hit the head, while the side barrels hit the chest. &lt;br /&gt;
&lt;br /&gt;
As the weapon fires energy projectiles, the projectiles have a very long range and travel without drop for a significant distance, making it fairly accurate for a video-game shotgun at range. However, they travel slower than traditional ammunition, which somewhat hinders its effectiveness at range. The projectiles are similar in appearance to the projectiles of the &amp;quot;Mastiff&amp;quot; shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon feeds from an en-bloc clip that stores 6 shots, with three batteries that line up with the three barrels. The reload is achieved by the front section of the weapon detaching from the main body and extending forwards, in order to allow the en-bloc clip to eject upwards with a sideways flick from the wrist. A new clip is inserted, followed by the front section of the weapon retracting and locking back into place. The tan sections of the weapon open up while firing, presumably to vent excess heat from the weapon. The &amp;quot;Extra Ammo&amp;quot; mod increases the number of shots to X. Interestingly, the weapon can also attach a suppressor, as it used to be classed as a pistol.&lt;br /&gt;
&lt;br /&gt;
Prior to the Tricks and Treats update in October 2017, the Mozambique was a sidearm rather than a primary weapon, and only had a capacity of 4. The update also increased rate of fire and made the weapon fully automatic.&lt;br /&gt;
&lt;br /&gt;
An unusable fire selector above the trigger is set to full-auto, with markings for semi-automatic fire and safe. The acronym &amp;quot;SA-3&amp;quot; is marked onto the receiver, although its meaning is unknown. The weapon is manufactured in-universe by Altamirano Armory.&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiqueTF2.jpg|thumb|none|500px|The Mozambique in the menu. Note the unused button in front of the trigger, which appears to be a magazine release.]]&lt;br /&gt;
[[File:MozambiquefrontTF2.jpg|thumb|none|500px|A view of the three barrels.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G2A5 Battle Rifle&amp;quot;===&lt;br /&gt;
The &amp;quot;G2A5&amp;quot; is the next iteration of the &amp;quot;G2A4&amp;quot; from the first ''Titanfall.'' It remains based on the [[M14]] in a JAE-100 G3 or ProMag Archangel chassis, although there are some changes in design, including a general shift in style from the angular A4 to the smoother A5. The rail does not extend fully over the charging handle and ejection port, like in ''TF1,'' although the ambidextrous charging handle remains. A tiny unusable bipod is folded up underneath the barrel, which looks too short to reach the ground when deployed, unless it extends when folded out. The muzzle brake is smaller, with less noticeable holes.&lt;br /&gt;
&lt;br /&gt;
The weapon fires a powerful &amp;quot;6.19x97mm&amp;quot; round from a 14 round magazine (X with the &amp;quot;Extra Ammo&amp;quot; modification).&lt;br /&gt;
&lt;br /&gt;
In-universe, it is manufactured by Lastimosa Armoury, the markings appearing below the rear sight, where the &amp;quot;Springfield Armoury&amp;quot; markings would appear on a real M14 rifle. More markings on the receiver and magazine include &amp;quot;G2 series&amp;quot; and &amp;quot;G2A4.&amp;quot; It is unlocked at level 35.&lt;br /&gt;
[[File:M1A JAE-100.jpg|thumb|none|500px|M1A with JAE-100 G3 stock - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
The &amp;quot;Hemlok BF-R&amp;quot; returns from the first ''Titanfall'' with a completely redesigned appearance. The [[AR-15]] forward assist and the [[G3]]-esque magazines are gone from the first version of the rifle, meaning the rifle no longer bears any details from real-world weapons. The Irondot sight is still a stylised Magpul MBUS. The weapon fires 3 round bursts from a X magazine, which increases to X with the &amp;quot;Extra Ammo&amp;quot; modification. Enemy IMC grunts use the &amp;quot;Hemlok&amp;quot; in the campaign.&lt;br /&gt;
&lt;br /&gt;
Notes from Respawn artist Robb Shoberg state that the original design of the &amp;quot;Hemlok&amp;quot; in ''Titanfall 2'' eventually became the &amp;quot;Devotion&amp;quot; LMG, which is reinforced by the &amp;quot;Hemlok's&amp;quot; file name - &amp;quot;LMG_Hemlok.&amp;quot; This, along with some visual similarities and the &amp;quot;HEMLOK.MKII&amp;quot; marking on the &amp;quot;Devotion,&amp;quot; may suggest that the &amp;quot;Devotion&amp;quot; is part of the same weapon family as the &amp;quot;Hemlok&amp;quot; and the &amp;quot;Volt&amp;quot; SMG, which bears a close resemblance to the concept &amp;quot;Hemlok&amp;quot; rifle. However, this is weakened by the fact that the &amp;quot;Hemlok&amp;quot; is not an energy weapon, and ended up becoming visually different from both the original concept art and the two energy weapons which were based off that concept art.&lt;br /&gt;
&lt;br /&gt;
Later concept art depicted a design very similar to the final design seen in the game, and the weapon is referred to as the &amp;quot;M1A3 Hemlok BF-R&amp;quot; in this artwork. It also describes the weapons onboard CPU, which controls the burst fire mode. While not possible in-game, it is apparently pssible to reconfigure the rifle to fire bursts of however many rounds the user wishes, including a single X burst to empty the magazine with one trigger pull. This was seen in the first ''Titanfall'' with the &amp;quot;Starburst&amp;quot; modification, which does not return for ''TF2.''&lt;br /&gt;
&lt;br /&gt;
In-universe, it is manufactured by &amp;quot;Woneyon Defense,&amp;quot; a departure from the manufacturer of &amp;quot;TW Ordnance&amp;quot; from the first game, which helps explain the complete redesign. The &amp;quot;BF-R&amp;quot; acronym could stand for &amp;quot;Burst Fire Rifle.&amp;quot; It is unlocked at level 13.&lt;br /&gt;
[[File:HemlokTF2.jpg|thumb|none|500px|The Hemlok BF-R in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-101C Carbine&amp;quot;===&lt;br /&gt;
The &amp;quot;R-101C Carbine&amp;quot; returns from ''Titanfall'' in the &amp;quot;Colony Reborn&amp;quot; update. It features a few small visual changes, most notable in the design of the stock and the new Magpul foregrip. The weapon is still inspired by the [[FN SCAR-L]] and [[Bushmaster ACR]] in the receiver, and features a reciprocating charging handle similar to the SCAR. Additionally, the now-iconic slanted magwell is similar to the [[KRISS Vector]]. In gameplay, the &amp;quot;R-101&amp;quot; is equipped with an &amp;quot;Advanced Optical Gunsight (AOG)&amp;quot; by default, while the ''TF1'' version had Irondot sights. The weapon still features a 24 round magazine, which increases to 30 with the &amp;quot;Extra Ammo&amp;quot; mod. It is reported to fire 8.19mm rounds with tungsten penetrators in a copper jacket and a polymer cartridge.&lt;br /&gt;
&lt;br /&gt;
The equip animation depicts the rifle's sliding collapsible forend and barrel. It is manufactured by Lastimosa Armory in-universe, and replaced the &amp;quot;G2A4&amp;quot; in IMC service, before being replaced itself with the updated &amp;quot;R-201.&amp;quot;&lt;br /&gt;
[[File:SCAR-L CQC.jpg|thumb|500px|none|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|none|500px|Bushmaster ACR with adjustable folding stock, tri-rail handguard, Magpul MBUS sights, and a PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|500px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
[[File:R101TF2.jpg|thumb|500px|none|The R-101C in the menu. Note the lack of the default scope, which in gameplay is permanently equipped, and a similar ejection cover to the [[M249 SAW]].]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-201 Carbine&amp;quot;===&lt;br /&gt;
The &amp;quot;R-201 Carbine,&amp;quot; or simply &amp;quot;R-201,&amp;quot; is one of the most common weapons in the game, found in both IMC and Militia hands. The design bears some resemblance to the [[FN SCAR-L]] most notably the position of the reciprocating charging handle and the stock, the ejection port cover remains similar to the one found on the [[M249 SAW]] and it sports an angled magwell similar to the [[KRISS Vector]]. The weapon is sleeker than the previous R-101 design, and sports a grey finish instead. The R-201 has a new Irondot sight that has a triangular shape. Like the old R-101, it has a collapsible sliding forend and barrel, which is deployed when initially equipping the rifle. The Magpul foregrip has been replaced by a handstop.&lt;br /&gt;
&lt;br /&gt;
The weapon holds 24 rounds of &amp;quot;8.19mm&amp;quot; ammunition, increasing to 30 with the &amp;quot;Extra Ammo&amp;quot; modification. In the campaign, it holds 32 instead.&lt;br /&gt;
&lt;br /&gt;
Concept art and markings on the rifle refers to the weapon as the &amp;quot;R-201 Special Operations Assault Rifle (SOAR),&amp;quot; a similar acronym to the FN SCAR it takes some design cues from. In-universe, it is manufactured by Lastimosa Armouries. &lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|450px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;V-47 Flatline&amp;quot;=== &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;V-47 Flatline&amp;quot; is based on the [[AK-47|AK-47/AKM]], with some influence from the prototype Soviet [[TKB-408]], including the bullpup layout. It also bears some resemblance to the AKM from the movie ''[[Elysium]]'', with the device above the barrel looking rather similar to the sighting device seen on the Elysium AKM. The regular AKM handguard is visible (albeit rather morphed) and the barrel is coming out from where the gas tube usually is, which is now above the handguard. The magazine appears to be a Tapco Kalashnikov 7.62x39mm magazine, which holds X or Y rounds.&lt;br /&gt;
&lt;br /&gt;
In the singleplayer, the weapon is used by both IMC and Militia soldiers, with one given to the player at the end of the first mission, which is retained for the beginning of the second mission. It has very strong horizontal recoil (hence the name) and a collapsible frame, presumably intended as a futuristic way to make the rifle more compact for vehicle storage. Due to the weapon's power, enemies flinch much more than other assault rifles when shot at, on a similar level to machine guns or sniper rifles. In universe, it is manufactured by Woneyon Defence.&lt;br /&gt;
 &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:TKB-408.jpg|thumb|none|450px|TKB-408 - 7.62x39mm]]&lt;br /&gt;
[[File:FlatlineTF2.jpg|thumb|none|500px|The V-47 Flatline in the menu. Note the large, shiny AKM-esque muzzle break and wooden handguard and stock, a peculiar choice for an advanced sci-fi weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;D-2 Double Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:2takeTF2.jpg|thumb|none|500px|The Double Take in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber-AP&amp;quot;===&lt;br /&gt;
The &amp;quot;Kraber-AP&amp;quot; appears as a powerful, bolt-action armour-piercing/anti-material rifle, equipped by default with a 6x scope. The magazine and bolt design is based on the [[Mechem NTW-20]], with a stock based on competition rifles and a thumbhole grip similar to [[Accuracy International]] rifles. It is stated to fire 14.5x114mm rounds, which the NTW-20 can be chambered for and it uses 4 or 6 round magazines, if one selects the extra ammo modification.&lt;br /&gt;
&lt;br /&gt;
It is the most powerful non-explosive infantry weapon in the game, able to take down human targets in one shot and it has the rare Ricochet modification available, which causes bullets to bounce off surfaces. However, despite its name and huge caliber, it fails to pierce Titan armour without hitting the weak spots, which are usually the cockpit glass. The name Kraber comes from Respawn Entertainment's audio lead for Titanfall, Erik Kraber.&lt;br /&gt;
&lt;br /&gt;
[[File:NTW-20 with bipod.jpg|thumb|none|400px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:KraberTF2.jpg|thumb|500px|none|The Kraber sniper in the menu. Note the missing muzzle break - the weapon is so long it doesn't all fit in the menu screen.]]&lt;br /&gt;
[[File:KrabersideTF2.jpg|thumb|500px|none|The other side of the Kraber, with muzzle brake visible.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;Spitfire MK2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR&amp;quot; is another new entry into the series. It is an energy light machine gun, firing balls of red plasma in full-auto. These projectiles fire very fast, but travel slowly compared to regular bullets, requiring shots to be led at even mid-range. Enemies hit by the plasma balls will have red energy swirling around them for a few minutes, and they explode when killed, as if hit by an explosive.&lt;br /&gt;
&lt;br /&gt;
The design features a &amp;quot;cyclic particle accelerator&amp;quot; that generates the plasma ammunition via a &amp;quot;small oscillating field generator&amp;quot;. This can be seen spinning while the weapon is idle, encased in see-through plastic inside the receiver. When firing, it spins faster, and some sort of vent hatch opens in front of the particle accelerator to disperse excess heat from the accelerator. Once 35 shots have been fired, the weapon has overheated and the top receiver splits off from the bottom, exposing the accelerator. A, possibly melted, component in the accelerator mechanism must be replaced, along with a battery pack of some sort in the rear, in order to continue firing. The usual ammo counter now displays how close the weapon is to overheating, instead of showing the exact number of shots left in the magazine, displaying an orange caution sign when nearing overheating, and beeping rapidly while displaying a red &amp;quot;DNGR&amp;quot; warning message when it gets too close. If the player stops firing before all 35 rounds have been fired, the weapon takes a few seconds to cool down, ready to fire another 35 shots after it has done so.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;L-STAR&amp;quot; stands for Lastimosa Armoury Assault Rifle, taking the first three letters of the acronym from LaStimosa and the last two from Assault Rifle. &amp;quot;Lastimosa Armoury&amp;quot; is the fictional company that manufacturers the &amp;quot;L-STAR&amp;quot; in-universe. When the L-STAR is amped with a burn card, the word &amp;quot;AMPED&amp;quot; is displayed on the ammo counter. &lt;br /&gt;
&lt;br /&gt;
In development, the weapon was called the &amp;quot;ASW,&amp;quot; which stood for Advanced Scattering Weapon, and it was to be a submachine gun. The description of the concept weapon explains how the cyclic particle accelerator works, as well as showing the battery pack in the stock. It also depicted the weapon as having a collapsed state for storage, like the &amp;quot;R-202&amp;quot; or &amp;quot;V-47 Flatline,&amp;quot; but this is never depicted in-game.&lt;br /&gt;
[[File:LstarTF2.jpg|thumb|none|500px|The L-STAR in the menu. Note the cheek pad on the stock and the armoury number &amp;quot;9211&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;X-55 Devotion&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:DevotionTF2.jpg|thumb|none|500px|The Devotion in the menu. Note the length of the weapon - the menu display is overlapping the flash hider.]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Archer Heavy Rocket&amp;quot;===&lt;br /&gt;
The Archer is a man-portable fire-and-forget anti-Titan missile launcher, bearing a slight resemblance to the [[FGM-172 SRAW]], whilst the rear end piece resembles the [[FGM-148 Javelin]]. The weapon has a similar reloading system to the [[Mk 153 SMAW]], where the missile is housed in the rear of the weapon and is reloaded by detaching the housing and replacing it with a pre-packaged missile and housing (concept art depicts this clearly). Also like the SMAW, it has grips underneath the launcher, but instead of a bipod it has a curved buttstock. The colour scheme is similar to the SRAW, with a green body and a yellow band. However, unlike all of the previous launchers mentioned, the Archer is much shorter and wider, and features a thin flip-out CLU (Command Launch Unit), which displays what the missile is locking on to. Additionally, concept art showcases the weapon fitted with a scope, which is not possible with the Archer in-game.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Archer is lock-on only, while Jack Cooper in the campaign can dumb-fire it, compensating for the fact that he never fights anything more dangerous than a Reaper without BT. It is also used in a kind of mortar or top-attack role by Mortar Spectres in Frontier Defence, similar to the Javelin's top-attack mode. &lt;br /&gt;
&lt;br /&gt;
Despite being an anti-Titan weapon, it can still lock on to, and destroy, Crow and Goblin dropships, heavy turrets and Reapers.&lt;br /&gt;
[[File:ArcherTF2.jpg|thumb|500px|none|The Archer Heavy Rocket in the menu. Note the cover on the end of the launcher, similar to a camera shutter.]]&lt;br /&gt;
[[File:TF2Archerconcept.jpg|thumb|500px|none|Concept art of the Archer, showcasing the SMAW-esque missile reloading and the scope, unusable in gameplay.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ChargeTF2.jpg|thumb|500px|none|The Charge Rifle in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EM-4 Cold War&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EPG-1&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:EpgTF2.jpg|thumb|none|500px|The EPG-1 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;LG-97 Thunderbolt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ThundersideTF2.jpg|thumb|none|500px|The side of the Thunderbolt in the menu.]]&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;MGL Magnetic Grenade Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MglTF2.jpg|thumb|none|500px|The MGL in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-6P Softball&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sidewinder AT-SMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:SmrTF2.jpg|thumb|none|500px|The Sidewinder SMR in the menu.]]&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Arc Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Electric Smoke Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Firestar&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gravity Star&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Satchel Charge&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Titan Weapons==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;40mm Tracker Cannon&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Leadwall&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Plasma Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Predator Cannon&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Quad Rocket&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Splitter Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;T-203 Thermite Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XO16A2 Chaingun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
=Apex Legends=&lt;br /&gt;
&lt;br /&gt;
Apex Legends is a free-to-play science-fiction first-person shooter battle royale video game developed by Respawn Entertainment and published by Electronic Arts. The game was announced on February 3, 2019, and unveiled and released for free on the following day.&lt;br /&gt;
&lt;br /&gt;
The game is a part of the Titanfall universe, taking place 18 years after the events of Titanfall 2.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Apex Legends}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Apex Legends features more attachment and modification options than the previous two Titanfall games, with players able to use stocks, magazines, scopes, barrel stabilisers, shotgun bolts and &amp;quot;hop-up&amp;quot; attachments. These alter the performance of the weapon significantly, giving weapons more customisation than ever before, however they do not visually alter the weapons they are attached to, except for barrel stabilisers and optics.&lt;br /&gt;
&lt;br /&gt;
===Attachments===&lt;br /&gt;
* Barrel Stabiliser - this attachments reduces recoil climb and spread. It resembles an Osprey pistol suppressor. The gold rarity used to hide muzzle flash, but it was removed from the game in Season 8. However, fully-kitted weapons still featured it until Season 11, when it was fully removed.&lt;br /&gt;
* Stock - the stock reduces ADS time, weapon switch speed and reload speed. Two types exist -  a standard stock, and a sniper stock for marksmen and sniper rifles. Neither of the models used to depict the attachment are based on any of the weapons in the game. &lt;br /&gt;
* Shotgun Bolt - these increase rate of fire for shotguns.&lt;br /&gt;
* Extended Magazines - these increase the magazine size. The gold rarity automatically reloads weapons if stowed for more than 5 seconds.&lt;br /&gt;
&lt;br /&gt;
====Optics==== &lt;br /&gt;
* 1x Holo &amp;quot;Classic&amp;quot; - based on the &amp;quot;HCOG (Holographic Combat Optical Gunsight)&amp;quot; from ''Titanfall 1,'' with less magnification.&lt;br /&gt;
* 1x Holo - based on the Holosight from both previous games, with less magnification.&lt;br /&gt;
* 1x Digital Threat - based on the &amp;quot;Threat Scope&amp;quot; from ''Titanfall 2,'' which drew influence from the EOTech design. It features an augmented reality overlay that highlights enemies with a red outline, even through smoke.&lt;br /&gt;
* 2x HCOG &amp;quot;Bruiser&amp;quot; - based on the &amp;quot;HCOG&amp;quot; from ''Titanfall 2.''&lt;br /&gt;
* 1x-2x Variable Holo - a new scope, capable of switching from 1x to 2x. The reticle is similar to an EOTech reticle, with the 2x reticle gaining distance markings below the main circle.&lt;br /&gt;
* 3x HCOG &amp;quot;Ranger&amp;quot; - based on the &amp;quot;HCOG Ranger&amp;quot; from ''Titanfall 2.''&lt;br /&gt;
* 2x-4x Variable AOG (Advanced Optical Gunsight) - a new scope, taking its name from the AOG scope from the to previous games.&lt;br /&gt;
* 6x Sniper - a new design for ''Apex Legends''&lt;br /&gt;
* 4x-8x Variable Sniper - another new design.&lt;br /&gt;
* 4x-10x Digital Sniper Threat - a new design, taking the AR overlay from the 1x Digital Threat and applying it to a variable zoom sniper scope. Only found in care packages.&lt;br /&gt;
&lt;br /&gt;
Additionally the &amp;quot;Kraber&amp;quot; has its own proprietary 6x-10x scope, which cannot be replaced.&lt;br /&gt;
&lt;br /&gt;
====Hop-Ups====&lt;br /&gt;
Hop-Ups are attachments that alter the way a weapon functions, usually in drastic ways. They are depicted as small electronic components. How these small components alter the weapons behaviour so drastically is not explained, and in some cases they achieve implausible feats, such as adding ammo to magazines that have a set size.&lt;br /&gt;
* Anvil Receiver - switch to semi-auto on the &amp;quot;R-301&amp;quot; and &amp;quot;VK-47 Flatline&amp;quot; for a higher damage shot, which uses two rounds instead of 1. It also decreases rate of fire. How this attachments works is unexplained, but the presence of only one tracer eliminates the possibility of it being a hyperburst mode, like the [[AN-94]]. It could be Duplex ammo, like the [[Colt ACR]], which would explain why two rounds are fired, but only one tracer is present in the air.&lt;br /&gt;
* Boosted Loader - allows faster reloads when the magazine is nearly empty, and adds a small amount to the weapon's magazine. Available for the &amp;quot;Wingman&amp;quot; and the &amp;quot;Hemlok.&amp;quot;&lt;br /&gt;
* Deadeye's Tempo - speeds up follow-up shots if timed correctly, for the &amp;quot;Bocek&amp;quot; and &amp;quot;Sentinel.&amp;quot;&lt;br /&gt;
* Disruptor Rounds - increased damage against shields for the &amp;quot;Alternator&amp;quot; and &amp;quot;RE-45 Auto.&amp;quot; Only present in S2, but the hop-up was built into the care package version of the &amp;quot;Alternator.&amp;quot;&lt;br /&gt;
* Double tap Trigger - adds a two-round burst mode to the &amp;quot;EVA-8&amp;quot; and the &amp;quot;G7 Scout.&amp;quot; Removed in S8, but built into the care package version of the &amp;quot;G7 Scout.&amp;quot;&lt;br /&gt;
* Dual Shell - reloads two rounds at once. Valid for the &amp;quot;Mastiff&amp;quot; and the &amp;quot;30-30 Repeater.&amp;quot;&lt;br /&gt;
* Hammerpoint Rounds - deals more damage to unshielded enemies. Only present in S2 (for the &amp;quot;P2020&amp;quot; and &amp;quot;Mozambique&amp;quot;) and S12 (for the &amp;quot;RE-45,&amp;quot; as well as the two previous sidearms).&lt;br /&gt;
* Kinetic Feeder - added in S12, this hop-up draws ammo from the inventory and adds it to the weapons loaded magazine while sliding. It also speeds up the choke when sliding. Only available for the &amp;quot;Peacekeeper&amp;quot; and the &amp;quot;Triple-Take,&amp;quot; both energy weapons, which helps explain the otherwise-unbelievable magazine top-up property of the hop-up.&lt;br /&gt;
* Precision Choke - removed in S6 as the functionality of the hop-up was made part of the two weapons it was available for - the &amp;quot;Peacekeeper&amp;quot; and the &amp;quot;Triple Take.&amp;quot; The choke greatly reduced the weapon's spread at range, with three stages to charge up while ADS.&lt;br /&gt;
* Quickdraw Holster - Removed in S10, this reduced swap speed, ADS speed and hip-fire spread for the &amp;quot;Wingman&amp;quot; and the &amp;quot;RE-45 Auto.&amp;quot;&lt;br /&gt;
* Selectfire Receiver - Removed in S7, this hop-up allowed the &amp;quot;Prowler PDW&amp;quot; to fire in full-auto, and allowed the &amp;quot;HAVOC&amp;quot; to fire a single hit-scan laser.&lt;br /&gt;
* Shatter Caps - splits the weapon's arrow or round into a shotgun pattern. Available for the &amp;quot;Bocek&amp;quot; and &amp;quot;30-30 Repeater.&amp;quot;&lt;br /&gt;
* Skullpiercer Rifling - Increased the headshot multipler for the &amp;quot;Wingman&amp;quot; and the &amp;quot;Longbow.&amp;quot; Removed in S9.&lt;br /&gt;
* Turbocharger - Eliminates weapon charge up time (&amp;quot;HAVOC&amp;quot;) or increases rate of fire quicker, so the maximum is reacher faster (&amp;quot;Devotion&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
Two special hop-ups are also available:&lt;br /&gt;
* Graffiti Mod - Available for the &amp;quot;Spitfire&amp;quot; during the &amp;quot;Always Be Closing Evolved&amp;quot; event in S5, this hop-up increased mag size, decreased reload time and added paint-loaded rounds to the weapon, with one of three colours picked at random - green, purple or yellow.&lt;br /&gt;
* Splatter Rounds - found on fully-kitted weapons from the &amp;quot;Rampart's Big Maude&amp;quot; POI on the World's Edge map. Decreases reload time and adds paint-loaded rounds, with random colours.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
The &amp;quot;Wingman&amp;quot; returns from ''Titanfall 2'' and it uses heavy ammo, indicating it most likely fires .357 or .44 Magnum, or some futuristic variant thereof. The weapon is the same model from ''TF2'' (the &amp;quot;B3&amp;quot;), keeping the [[Chiappa Rhino]] influence, as well as retaining the hexagonal futuristic gas-sealed cylinder that is reloaded as if it were a detachable magazine. The weapon has extended magazines which increase by 1 round each level, increasing up to 9 rounds. The &amp;quot;Wingman&amp;quot; can also take a hop-up, called &amp;quot;Boosted Loader&amp;quot; - it increases the capacity by 2 on top of the extended magazine capacity (if one is equipped) and decreases reload time if the magazine is close to depleted. The weapon is manufactured by &amp;quot;Brockhaurd Manufacturing&amp;quot; in-universe.&lt;br /&gt;
&lt;br /&gt;
One of the weapon's cosmetic models used for legendary skins such as the &amp;quot;Death Ray&amp;quot; skin is inspired by classic depictions of ray gun pistols. Another legendary model, used on the &amp;quot;Precision Caliber&amp;quot; and &amp;quot;Attention to Detail&amp;quot; skins, is the same model seen in Pathfinder's Story from the Outlands, where it is referred to as a &amp;quot;.50 caliber Rampart&amp;quot;, the nickname for any weapon created by the character Rampart in-universe. The one in the animation is specifically the &amp;quot;Precision Caliber&amp;quot; version.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2020&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator A-2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
The &amp;quot;CAR&amp;quot; (which stands for &amp;quot;Combat Advanced Rounds&amp;quot;) returns from ''Titanfall 2'' and was added in Season 11. The weapon is virtually the same as the ''TF2'' version of the weapon, except for the new ability to switch ammo types on the fly, from heavy (the default ammo type the weapon spawns with) to light ammo. Weirdly, this has no effect on the weapon's performance, despite the name and different ammo type indicating it is chambered for a different cartridge type after switching. The weapon can use both heavy and light extended magazines, increasing the base capacity of 20 up to 27 in increments of 2, except for the final level which increases by 3 rounds.&lt;br /&gt;
&lt;br /&gt;
Visual changes includes the new stock, a different folding foregrip and a colour scheme change from white to grey. The weapon is no longer manufactured by Woneyon Defence, instead it is made by Siwhan Industries.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-99 SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Prowler Burst PDW&amp;quot;===&lt;br /&gt;
The &amp;quot;Prowler PDW&amp;quot; is a select-fire submachine gun visually inspired by the [[Magpul PDR-C]] and [[FN P90]], with a charging handle that looks and functions very similarity to the [[G36]]'s charging handle. The weapon features an ammo counter, like most weapons in the game. Unusually for a submachine gun, the Prowler defaults to 5 round bursts, but can switch to full-auto (previously this was only available with the Selectfire Receiver hop-up, but the ability is now built into the weapon).&lt;br /&gt;
&lt;br /&gt;
Perhaps drawing some influence from the P90's 5.7x28mm AP rounds, it is the only SMG that uses heavy ammo, firing from a 20 round magazine. This increases in increments of 5 until it hits the max of 35 if extended magazines are equipped. From November 4th 2020, the Prowler was a care package-exclusive weapon, equipped with a 1x Digital Threat scope, but it was removed on August 3rd 2021 and included amongst the ground loot pool. &lt;br /&gt;
&lt;br /&gt;
The weapon is named after the alien megafauna featured in the Titanfall universe, which were introduced into Apex Legends as an AI enemy in Season 11 on the &amp;quot;Storm Point&amp;quot; map. The designer of the weapon, Ryan Lastimosa, also states he was inspired by the arms from Seburo, a weapons manufacturer in the anime ''[[Ghost in the Shell (disambiguation)|Ghost in the Shell]].'' In universe, it is manufactured by Lastimosa Armouries.&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Volt SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Peacekeeper&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1904 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
The &amp;quot;SA-3 Mozambique&amp;quot; shotgun pistol returns from ''Titanfall 2.'' The weapon functions the same as it did in ''TF2,'' retaining its spread of 3 shots in a triangle and full-auto capabilities, and the weapon also appears virtually unchanged visually. The weapon is classed as a shotgun, despite firing energy projectiles. &lt;br /&gt;
&lt;br /&gt;
When the weapon launched alongside the game, it only had a capacity of 3 shots, less than the pre-patch ''TF2'' Mozambique. However, the Season 6 update increased the ''Apex'' Mozambique's capacity to 4, matching the old ''TF2'' version. A second change came with Season 9, where the capacity was increased again to 6.&lt;br /&gt;
&lt;br /&gt;
The weapon features a new reload animation for an empty reload, where the player will flick the en-bloc clip out via a sharp downward thrust of the hand, rather than a sideways motion.&lt;br /&gt;
&lt;br /&gt;
Attachment options include sights up to 2x, including the 1x Digital Threat, shotgun bolts and one hop-up, Hammerpoint Rounds. Hammerpoints were present from S2 to S9, and were reintroduced in S12. Interestingly, when requesting optics for the Mozambique, your Legend's voicelines will request optics for a pistol rather than a shotgun.&lt;br /&gt;
&lt;br /&gt;
An April Fool's version of the Mozambique exists, only spawning on April 1st. The weapon features higher damage, 9 shots and a higher rate of fire. The exact statistic varied from year to year.&lt;br /&gt;
&lt;br /&gt;
Some markings from ''TF2'' are present, namely the &amp;quot;SA-3&amp;quot; on the receiver. However, the fire selector is absent. The Mozanbique is still manufactured in-universe by Altamirano Armory.&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;30-30 Repeater&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G7 Scout Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;HAVOC Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-301 Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;VK-47 Flatline&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-2 Triple Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber .50-Cal&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sentinel ESR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;M600 Spitfire&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR EMG&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR EMG&amp;quot; was added in Season 2, returning from ''Titanfall 2''. It fires &amp;quot;energy ammo&amp;quot; and pulls directly from the inventory. With careful trigger control, one can fire an entire inventory worth of ammunition without the weapon ever overheating. The weapon can use all types of attachments, including up to 4x scopes, and features no hop-ups. As the weapon does not have a typical magazine, the &amp;quot;Extended Magazine&amp;quot; attachment instead increases the time before the weapon overheats, from 20 to 26 shots, in increments of 2. Rampart's &amp;quot;Modded Loader&amp;quot; passive increases the base mag size to 23, with the &amp;quot;Extended Magazine&amp;quot; attachment increasing this to 26, then 28 and 30 shots.&lt;br /&gt;
&lt;br /&gt;
The weapon functions the same as the &amp;quot;L-STAR&amp;quot; in ''TF2'' following a patch in Season 4, however before that point it had a set magazine size, rather than an unlimited pool of ammo. This magazine held 40 shots and overheated at around 21-22 shots. It required reloading as well as replacing the overheated parts inside the weapon when in use. In development the magazine held 60 rounds.&lt;br /&gt;
&lt;br /&gt;
Before the Season 4 rework, it was a Supply Drop weapon, however it became a floor-loot weapon from Season 4 onwards.&lt;br /&gt;
&lt;br /&gt;
Visually, the design has not altered much, save for a slimmer handguard, a redesigned grip and a small bipod at the front, to be used more effectively as a machine gun. The bipod has no effect on gameplay and the weapon still features high per-shot recoil.&lt;br /&gt;
&lt;br /&gt;
The new &amp;quot;L-STAR EMG&amp;quot; acronym stands for '''L'''a'''ST'''imosa '''AR'''moury '''E'''nergy '''M'''achine '''G'''un, despite the weapon now being manufactured by &amp;quot;Woneyon Interstellar&amp;quot; in-universe. The &amp;quot;L-STAR's&amp;quot; battery pack is used as the model for the &amp;quot;Extended Energy Magazine,&amp;quot; despite it not being a magazine. This model was in the game before the &amp;quot;L-STAR,&amp;quot; however the &amp;quot;L-STAR&amp;quot; appeared in the background of the lobby during the preseason. This indicates the developers had included the &amp;quot;L-STAR&amp;quot; among the weapon roster in development, but removed it and added it in later.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Rampage LMG&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;X-55 Devotion MK.3&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Arc Star&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Thermite Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bocek Compound Bow&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Unturned=&lt;br /&gt;
&lt;br /&gt;
'''''Unturned''''' is a zombie survival game developed and published by Smartly Dressed Studios on 7 June, 2017 for PC, and 12 Nov, 2020 for consoles. &lt;br /&gt;
&lt;br /&gt;
{{VG Title|Unturned}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The weapons in Unturned are one of four grades: Civilian, Police, Ranger or Military. Civilian-grade weapons are usually weak but common, being found in houses or farms. Police-grade weapons are slightly better, found at police stations. Ranger-grade weapons are equivalent to Military-grade weapons. Most maps have very few locations where Ranger-grade weapons spawn in, but on Russia they are very common, due to the majority of them being Russian weapons found in military bases. Finally, military-grade weapons are found at military bases on most maps, except Russia, where they can be found in a few obscure locations.&lt;br /&gt;
&lt;br /&gt;
Airdrops can spawn nearly every gun, including ones that usually would not appear on the map, which means players can use the Colt Canada C8 Carbine in maps other than Prince Edwards Islands if they get it in an airdrop (as the &amp;quot;Maplestrike&amp;quot; only spawns in PEI, a map set in Canada).&lt;br /&gt;
&lt;br /&gt;
Attachments include various optics, laser pointers, flashlights, rangefinders, suppressors, extended barrels, extended magazines, alternate ammo types and various grips.&lt;br /&gt;
&lt;br /&gt;
Guns can be repaired with bits of scrap metal and a blowtorch, as firing them causes their quality to decrease, leading to a decrease in weapon performance. &lt;br /&gt;
&lt;br /&gt;
Due to the low detail of the models in ''Unturned'', it is difficult to pinpoint which version of a weapon the in game gun is based on. For example, the Beretta 96 has many variants, the most common being the FS model, but the &amp;quot;Avenger&amp;quot; is simply listed under Beretta 96, as you cannot tell which version of the 96 it is based on.&lt;br /&gt;
&lt;br /&gt;
Note: Only official weapons created by the developer of the game and/or featured in the official maps (PEI, Washington, Yukon, Germany, Russia) are on this page. Any weapons that came with a limited-time featured Steam workshop map will not be included on this page (example: France, Ireland, Hawaii, Greece).&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 96===&lt;br /&gt;
The [[Beretta 96]] appears as the &amp;quot;Avenger&amp;quot;. It has green illuminated sights and fires Low Caliber Military ammunition. The weapon is meant to be the Beretta M9, evidenced by it only being found at military bases, but it only holds 13 rounds. The Beretta 92 series does not have a 13 round magazine, only the .40 S&amp;amp;W Beretta 96 does.&lt;br /&gt;
&lt;br /&gt;
It inaccurately spawns at military bases on the Germany and Prince Edward Islands maps. Neither country's military uses the Beretta 96 or M9 - Germany's service pistol is the [[Heckler &amp;amp; Koch P8]] and Canada's is the [[Browning Hi-Power]]. However, it correctly spawns at military locations in the Washington map.&lt;br /&gt;
[[File:96FS.jpg|thumb|none|400px|Beretta 96FS - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911===&lt;br /&gt;
The [[Colt M1911]] appears, called the &amp;quot;1911&amp;quot;, firing Low Caliber Civilian ammo. It was previously called the &amp;quot;Colt&amp;quot; and the &amp;quot;Oakbear&amp;quot;.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Colt Python===&lt;br /&gt;
The [[Colt Python]] appears as the &amp;quot;Ace&amp;quot;, firing Low Caliber Civilian ammo. It has red illuminated iron sights. The Ace can accept the Makeshift Muffler attachment, which is inaccurate, as the Python cannot be suppressed in real life.&lt;br /&gt;
&lt;br /&gt;
A special version of the Ace can be obtained after completing a quest on the Russia map, from the Doc Ernie NPC. It has an 8x scope, which normally cannot be attached to the revolver in game.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|400px|none|Colt Python with 6&amp;quot; Barrel and nickel finish and 3rd generation grip- .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
===IMI/Magnum Research Desert Eagle Mark XIX===&lt;br /&gt;
A [[Desert Eagle]] Mark XIX appears as the &amp;quot;Desert Falcon&amp;quot;. However, it was called the Desert Eagle when it was first added to the game. Is uses High Caliber Military ammo in game, despite not being a service pistol of any military. It also has the same green illuminated iron sights of the Beretta 96.&lt;br /&gt;
&lt;br /&gt;
A special gold-plated version of the Desert Eagle can be obtained after completing a quest on the Hawaii map, from the Major Ekho NPC. It has a vertical grip, a flashlight and a &amp;quot;Military Muzzle&amp;quot; attachment, which appears to be some sort of extended barrel. Another special &amp;quot;Desert Falcon&amp;quot; is available to players of the Gold edition of the game, with golden iron sights and gold plating.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
The [[Glock 17]] with an olive drab frame appears as the &amp;quot;Cobra&amp;quot;, standing in for the Glock 18. It is fully automatic in game, despite lacking the fire selector of a real Glock 18. It is considered a police weapon and it uses Low Caliber Civilian ammo. The &amp;quot;Cobra&amp;quot; has the ability to use 20 or 40 round box magazines, the latter of which is fictional.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the Austrian EKO Cobra counter-terrorist unit, who requested a full-auto version of the Glock 17 to be produced, resulting in the Glock 18.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) with 19-round magazine, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Luger P08===&lt;br /&gt;
The [[Luger P08]] appears, simply called &amp;quot;Luger&amp;quot;. The magazine incorrectly holds 9 rounds instead of the real Luger's 8. It spawns in civilian locations on the Germany map and uses Low Caliber Civilian ammo.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 (dated 1917) - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The [[Makarov PM]] appears as the &amp;quot;Kryzkarek&amp;quot;, with a longer barrel compared to the real pistol. It has a 12 round magazine  from the PMM, which, unlike every other Ranger weapon, uses Low Caliber Civilian ammunition, to reflect the rather weak characteristics of the 9x18mm Makarov round. However, it oddly deals high damage, more than other pistols that fire the Low Grade Civilian ammo.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===TEC-9 Mini===&lt;br /&gt;
The [[TEC-9]] Mini appears as the &amp;quot;Teklowvka&amp;quot;. It holds 15 rounds in what appears to be a 20 round magazine, which is not a magazine size available to the real TEC-9. It uses Low Caliber Ranger ammo and is stated to be Swedish in the weapon description. This is half correct, as the TEC-9 was developed by the American subsidiary of Interdynamic, called Intratec.&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
Every submachine gun except the UMP45 and the MP40 is classed as a carbine in game.&lt;br /&gt;
&lt;br /&gt;
===FN P90 TR===&lt;br /&gt;
The [[FN P90 TR]] appears as the &amp;quot;Peacemaker&amp;quot;, firing Low Caliber Military ammo. The weapon spawns in military bases on the Washington and Germany maps, as well as the American Spy Base on the Russia map.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the law enforcement troops seen in ''[[The Hunger Games: Catching Fire]]'', who are called &amp;quot;Peacekeepers&amp;quot; and use P90's as their primary weapon.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears as the &amp;quot;Viper&amp;quot;, firing Low Caliber Civilian ammo from fictional 25 round magazines. It has a slightly shorter stock and barrel compared to the real MP5, with the barrel resembling a MP5K-sized &amp;quot;tropical&amp;quot; wide handguard. The length of barrel that extends out from the end of the handguard is also slightly longer compared to the real MP5. The &amp;quot;Viper&amp;quot; is found at a variety of police and military locations, most notably the Scorpion-7 research laboratories, which implies its status as a standard-issue SMG for the organisation.&lt;br /&gt;
&lt;br /&gt;
The name may be a reference to the Stalker [[S.T.A.L.K.E.R.: Shadow of Chernobyl|video]] [[S.T.A.L.K.E.R.: Clear Sky|games]], where the MP5 is called the &amp;quot;Viper 5&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 (Navy trigger group) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Empire&amp;quot;. It is only found in military locations in Germany and in airdrops. Oddly, it holds 27 rounds instead of the real weapons 25, and it fires Low Caliber Military ammo. The &amp;quot;Empire&amp;quot; correctly has semi-auto, full-auto and 3 round burst modes, the only official gun in the game with this ability. The &amp;quot;Empire&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the MP40).&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The [[KRISS Vector]] appears as the &amp;quot;Scalar&amp;quot;, firing Low Caliber Military ammo from 30 round magazines, which implies the weapon is based on the .45 ACP version. The weapon has a blue lower receiver and buttplate. The &amp;quot;Scalar&amp;quot; appears in Coalition locations on the Germany map, on the Coalition aircraft carrier, called the ''Liberator'', and in airdrops. The blue colour, which matches the Coalition's colour scheme, and the appearance on the ''Liberator'' implies the &amp;quot;Scalar&amp;quot; is a standard-issue Coalition weapon.&lt;br /&gt;
&lt;br /&gt;
The name is a play on the Vector name, and its mathematical origin. The term &amp;quot;scalar&amp;quot; is used to define a vector space, with a &amp;quot;vector&amp;quot; being described by multiple scalars.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
===Mini Uzi===&lt;br /&gt;
The [[Mini Uzi]] appears as the &amp;quot;Bulldog&amp;quot;, firing Low Caliber Ranger ammo. It is modelled with 32 round magazines, but they hold 45 rounds, which is not a real magazine option for the Uzi. It is correctly identified as Israeli, and fires with a closed-bolt, which is incorrect. The weapon can be found at some Ranger locations in the Germany map and at military locations on the Russia map, despite Russia not using the Uzi in any form in its any of its military forces.&lt;br /&gt;
[[Image:Imi-mini-uzi.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] appears as the &amp;quot;Maschinengewehr&amp;quot;, with wood furniture. Maschinengewehr&amp;quot; translates to machine gun, while the MP40 is a submachine gun (&amp;quot;machinenpistole&amp;quot; in German). When the weapon was first added, it was called MP40, but this was quickly changed. It fires Low Caliber Ranger ammo. In game, it is a very rare Ranger weapon, only spawning in airdrops and some Ranger locations on the Germany map. The &amp;quot;Maschinengewehr&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the UMP-45).&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
The [[PP-19 Bizon-2]] appears as the &amp;quot;Yuri&amp;quot;, firing Low Caliber Ranger ammo from 64 round helical magazines, implying it is chambered in 9x18 Makarov. The rear sights are mounted much further back than the real weapon. It can be found in Ranger locations on the PEI, Washington and Germany maps, and in Military locations in the Russia map.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] appears as the &amp;quot;Calling Card&amp;quot;, firing Low Caliber Ranger ammo from its 71 round drum. As the name suggests, the weapon is found at the Krovi Estate in the Russia map, which was owned by the mafia before the zombie virus hit Russia. It can also be found in airdrops. &lt;br /&gt;
&lt;br /&gt;
A calling card is an object criminals leave behind at the scene of a crime to taunt the police.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===AA-12 CQB===&lt;br /&gt;
The [[AA-12]] CQB appears as the &amp;quot;Devil's Bane&amp;quot;, with a light grey appearance. The weapon has a 21 shell drum magazine - one shell larger than the real drum magazine. It can only be found in police locations on the Germany map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|400px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Double Barrel Shotgun===&lt;br /&gt;
A [[Double Barrel Shotgun]] appears as the &amp;quot;Masterkey&amp;quot;. The real [[Masterkey]] is an underbarrel pump-action, not a double barrel. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be found in farms and campgrounds in the PEI, Washington and Russia maps.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg‎|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge. Visually similar to the &amp;quot;Masterkey&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Sawed Off Double Barrel Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barrel Shotgun]] appears to be a sawn off version of the &amp;quot;Masterkey&amp;quot;, called the &amp;quot;Sawed-off&amp;quot;. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be crafted by using a saw on the &amp;quot;Masterkey&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Sawed-off&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Quadbarrel&amp;quot;====&lt;br /&gt;
A variant of the [[Sawed-Off Double Barrel Shotgun]] appears as the &amp;quot;Quadbarrel&amp;quot;, which can only be crafted on the Russia map, due to it needing a blueprint obtained by completing a quest. It has 4 barrels side-by-side, which somehow allows the shotgun to hold 8 shells. You cannot fire all 8 shells at once, they are fired individually. Unlike the &amp;quot;Sawed-off&amp;quot; it is based off, the &amp;quot;Quadbarrel&amp;quot; is uses 12 gauge shells. &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Quadbarrel&amp;quot;, minus the extra barrels.]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
The [[Mossberg 500]] appears as the &amp;quot;Bluntforce&amp;quot;, with a black synthetic stock and an 8 round tube magazine. It is a police shotgun, found in police stations on every map except Russia.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===MTs255===&lt;br /&gt;
A sawn-off [[MTs255]] appears as the &amp;quot;Determinater&amp;quot;, incorrectly stated to be an American shotgun and incorrectly holding 8 shells in a 6 shell cylinder. It is chambered in 12 gauge shells, and can only be found in the prison and under the mountain in the Germany map, or in airdrops.&lt;br /&gt;
[[Image:Mts255-sawnoff.jpg|thumb|none|401px|Sawn-off MTs255 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Saiga-12K===&lt;br /&gt;
The [[Saiga-12K]] appears as the &amp;quot;Vonya&amp;quot;, with a raised rib sight and a skeleton stock. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. It uses a fictional 7 shell magazine, the real Saiga-12 does not have this option. The shotgun is semi-auto, but prior to version 3.19.0.0, the weapon was full auto. The &amp;quot;Vonya&amp;quot; spawns at police locations in the Russia map, or in airdrops in the PEI and Washington maps.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K with raised sight rib - 12 gauge]]&lt;br /&gt;
[[File:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
Ranger magazines and Military magazines appear as the default magazine for many rifles &amp;amp; carbines. The Military magazine is based on STANAG 30 round magazines, while the Ranger magazines are fictional 35 round magazines that can somehow fit into both AKs, G36C and AUGs.&lt;br /&gt;
&lt;br /&gt;
===AAC Honey Badger===&lt;br /&gt;
The [[AAC Honey Badger]] appears as the &amp;quot;PDW&amp;quot;, despite the real weapon being a carbine. Interestingly it appears to have a combination of the stock from the [[Heckler &amp;amp; Koch HK416C|HK416C]] and the standard stock, with a very short buffer tube from the HK416C. It fires Low Caliber Military ammo from 30 round Military magazines. It appears on every map, either spawning after completing a horde beacon, killing a Mega Zombie, finding an airdrop or in military locations on the Germany. Washington and Russia maps.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO. Image used to show the short stock and buffer tube.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] appears as the &amp;quot;Zubeknakov&amp;quot;, firing Low Caliber Ranger ammo from the 35 round Ranger magazines. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. The weapon can be identified as an AKM by the angle of the stock - it is very straight, unlike the AK-47's stock, which is angled downwards. The handguard is the same as the AS Val, albeit brown wood instead of black polymer.&lt;br /&gt;
&lt;br /&gt;
Oddly, the weapon deals less damage than weapons chambered in 5.56x45mm NATO, like the C8 Carbine seen below. This may imply it is chambered in 5.45x39mm, which has less stopping power than 5.56x45mm NATO, however the high recoil of the &amp;quot;Zubeknakov&amp;quot; and the curvature of the magazine implies the usage of 7.62x39mm.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm. Image used to show the different handguard design similar to the handguard of the &amp;quot;Zubeknakov&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Canada C8 Carbine===&lt;br /&gt;
The [[Colt Canada C8 Carbine]] appears as the &amp;quot;Maplestrike&amp;quot;, incorrectly referred to as an assault rifle. It fires Low Caliber Military ammunition and can only be found at military locations on the PEI map, which is set in Canada, or in airdrops. The name is a reference to the maple leaf on the Canadian flag.&lt;br /&gt;
[[File:C8a1.jpg|thumb|none|400px|Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[Colt M16A4]] appears as the &amp;quot;Eaglefire&amp;quot;, a reference to the national bird of America. It fires Low Caliber Military ammo in 3 round bursts and has a Magpul CTR stock and flip-up front and rear sights. The barrel appears to between the length of the M16 and M4 barrels, bearing an appearance very similar to the FN-manufactured M16 rifles It used to be called the &amp;quot;AR32&amp;quot;, firing fully automatic, which would have made it an [[M16A3]].&lt;br /&gt;
&lt;br /&gt;
The weapon is implied to be a civilian AR-15, as it is found in civilian gun stores in the Washington map, but it usage of Military ammo and Military magazines, the 3 round burst setting and the chance to spawn at the American Spy Base in the Russia map make it clear it is meant to be the military burst-fire M16A4, rather than the civilian semi-auto AR-15. Albeit illegal in most circumstances, the real AR-15 can be converted to allow for a 3-round burst.&lt;br /&gt;
[[File:FN M16A4.jpg|thumb|none|450px|FN-manufactured M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BDR153G.jpg|thumb|none|450px|F-1 Firearms BDR-15-3G - 5.56x45mm NATO. Image used to show the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;Fusilaut&amp;quot;, a a portmanteau of the French words &amp;quot;fusillade&amp;quot; and &amp;quot;fusil d'assault&amp;quot;, meaning &amp;quot;a series of shots in succession&amp;quot; and &amp;quot;assault rifle&amp;quot; respectively. It fires in 3 round bursts from both Ranger and Military magazines, both of which hold different numbers of rounds compared to the real F1's 25 round straight magazine. The ability to use 30 round STANAG Military magazines is incorrect, as the weapon does not have the magwell of the G2. It is chambered in Low Caliber Ranger ammunition, and can be found in military locations in the Germany and Russia maps, despite neither of these countries using the FAMAS rifle in any of their military forces, as well as in airdrops.&lt;br /&gt;
[[File:FAMAS-F1.jpg|thumb|none|450px|FAMAS F1 with the rifle grenade support ring pushed to mid barrel - 5.56x45mm]]&lt;br /&gt;
[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back, for reference - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;Heartbreaker&amp;quot;, firing Low Caliber Military ammo. It can rarely spawn at military locations in the Washington map, implying the NAVY SEALS were garrisoned in Washington prior to the virus outbreak, as well as at military locations in the Germany map, as part of the special spawn group, due to its use by GSG 9 and SEK. It can also be found in airdrops.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;Nightraider&amp;quot;, firing Low Caliber Ranger ammo. As it is a Ranger weapon, the default magazine is the 35 round Ranger, however it is interchangeable with Military magazines. The weapon can be found at military locations in the Germany and Russia map, despite it not being used by the Russian military in real life. It can also be found in airdrops.&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1891/30===&lt;br /&gt;
The [[Mosin Nagant Rifle#Mosin Nagant M1891/30|Mosin Nagant M1891/30]] appears as the &amp;quot;Schofield&amp;quot;, named after the developer's social studies teacher, who said in a livestream that he wanted a weapon named after him. It fires Low Caliber Civilian ammo from generic &amp;quot;Rifle Clips&amp;quot;. The weapon was incorrectly called a French battle rifle before a patch changed this to a Russian battle rifle, which is still incorrect as the Mosin has none of the characteristics of a battle rifle. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Schofield&amp;quot; can be found at farms and campsites on the PEI and Washington maps, and in gun stores on the Germany and Russia maps.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 10/22===&lt;br /&gt;
The &amp;quot;Sportshot&amp;quot; rifle appears to be based on the [[Ruger 10/22]], however it has an extended magazine far larger than the .22 LR magazines used in the real gun, which still holds 10 rounds of Low Caliber Civilian ammo. However, the damage model of the rifle implies it is chambered in .22 LR, as it deals less damage than any other bullet weapon in the game. It does more damage against animals than players. The description states it is a target rifle, a reference to its high usage in marksmanship competitions. The weapon can be found at campsites, farms and gun stores on every map except Yukon, where it can only be found at campgrounds.&lt;br /&gt;
&lt;br /&gt;
A special &amp;quot;April Fools&amp;quot; variant of the &amp;quot;Sportshot&amp;quot; was added for the 1st April, 2016. It fired miniature rockets that dealt more damage than the base &amp;quot;Sportshot&amp;quot; in 10 round bursts, meaning the magazine would be emptied with one burst. It was removed the following day.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
===Ruger Gunsite Scout===&lt;br /&gt;
The &amp;quot;Hawkhound&amp;quot; rifle appears to be based on the [[Ruger_M77#Ruger_M77_Gunsite|Ruger M77 Gunsite]], however it is semi-auto instead of bolt-action, it feeds from a fictional 8 round magazine, it has wood furniture and stock and it is referred to as Canadian in game, while Ruger is an American company. The rifle fires Low Caliber Civilian ammo, which is meant to be either 5.56x45mm or 7.62x51mm NATO, judging by the decently high player damage of the weapon. The &amp;quot;Hawkhound&amp;quot; can be found at farms and campgrounds in the 3 North American maps - PEI, Washington and Yukon.&lt;br /&gt;
[[File:Ruger Gunsite.jpg|thumb|none|450px|Ruger M77 Gunsite scout rifle - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Makeshift Rifle&amp;quot;====&lt;br /&gt;
The &amp;quot;Makeshift Rifle&amp;quot; appears to have the same overall appearance as the &amp;quot;Hawkhound&amp;quot;, however it is bolt-action instead of semi auto, making it resemble a [[Ruger M77]] Hawkeye. It also has the exact same damage model as the &amp;quot;Hawkhound&amp;quot;, further supporting the idea that the two weapons are part of the same family. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt. The body of the rifle can be made out of birch, maple or pine wood, which is held together, rather alarmingly, by bits of duct tape and rope. &lt;br /&gt;
[[File:RugerHawkeye.jpg|thumb|none|450px|Ruger M77 Hawkeye Compact - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 553===&lt;br /&gt;
The [[SIG SG 553]] appears as the &amp;quot;Swissgewehr&amp;quot; (literally &amp;quot;Swiss Rifle&amp;quot;), firing Low Caliber Military ammo from a unique opaque 20 round &amp;quot;Swissgewehr&amp;quot; magazine. The weapon is able to use any other Military magazine alongside its unique 20 rounder, despite the SG 553 not being able to use STANAG or AK magazines in real life. Like the SG 551, it has 3 rectangular vent holes in its green handguard, but these are at the bottom rather than the top. The &amp;quot;Swissgewehr&amp;quot; only spawns at police locations in the Germany map and in airdrops.&lt;br /&gt;
[[File:SG 553 LB.jpg|thumb|none|400px|SIG SG 553 LB (Long Barrel) - 5.56x45mm]]&lt;br /&gt;
[[File:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The [[Steyr AUG A1]] appears as the &amp;quot;Augewehr&amp;quot;, which is based on the acronym AUG (&amp;quot;Armee Universal Gewehr&amp;quot;). The weapon fires Low Caliber Ranger ammo and is fitted with a 4x Swavorski scope by default, although this can be removed and replaced with other optical attachments. Note that this scope has a higher zoom than the real AUG A1 scope, which is a 1.5x zoom. The &amp;quot;Augewehr&amp;quot; can use both Ranger and Military magazines, although as a Ranger weapon, it spawns with 35 round Ranger magazines. Interestingly, it has a short carbine barrel instead of a full-length barrel. It spawns in military locations on the Germany and Russia maps, as well as in airdrops.&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|450px|none|Steyr AUG A1 carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
The original [[Barrett M82]] appears as the &amp;quot;Grizzly&amp;quot;, with the muzzle break of the M82A1. It fires High Caliber Military ammo from a 5 round magazine instead of the real rifle's 10. Respecting the power of its cartridge, the .50 BMG, it has the highest player damage of any weapon in the game, save for the &amp;quot;Shadowstalker&amp;quot; railguns. It can be found in military locations in the Germany and Washington maps, as a reward from Horde Beacons and in airdrops in the PEI and Russia maps.&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===C14 Timberwolf===&lt;br /&gt;
The [[C14 Timberwolf]] appears as the &amp;quot;Timberwolf&amp;quot;, with a black chassis and a slightly shorter barrel. After the 3.0.9.0 update, the magazine capacity was reduced from the incorrect 8 rounds to the still incorrect 6 rounds, and the 20x scope that the weapon spawned with was replaced with iron sights. As expected, it uses High Caliber Military ammo. It can be found in military locations on the PEI map, or in airdrops on the Washington and Russia maps.&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|450px|PGW C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Cheyenne Tactical M200 Intervention===&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] appears as the &amp;quot;Ekho&amp;quot;. It is incorrectly called a Russian sniper rifle and &amp;quot;Ekho&amp;quot; is the transliteration of the Russian word for &amp;quot;echo&amp;quot;. It uses a 7 round magazine firing High Caliber Military ammo. The magazine well is on the left side of the receiver, rather than underneath it like the real weapon. The &amp;quot;Ekho&amp;quot; also has a much shorter barrel than the real rifle. It can be found in military locations in the Russia map, as a reward from Horde Beacons and in airdrops.&lt;br /&gt;
&lt;br /&gt;
The name, magazine well position and spawn locations imply the Intervention is a Russian weapon in-universe.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 Intervention - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===M39 Enhanced Marksman Rifle===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] appears as the &amp;quot;Sabretooth&amp;quot;, with a tan chassis. The weapon is chambered in Low Caliber Military ammunition - most sniper rifles use High Caliber ammunition. The &amp;quot;Sabretooth&amp;quot; is classified as a &amp;quot;Sharpshooter Rifle&amp;quot; alongside the &amp;quot;Snayperskya&amp;quot;, which also uses Low Caliber ammo.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sabretooth&amp;quot; spawns at military locations in the Washington map, and at the American Spy Base in the Russia map.&lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as the &amp;quot;Snayperskya&amp;quot;, which is what the &amp;quot;S&amp;quot; in SVD stands for - it translates as &amp;quot;sniper&amp;quot;. The weapon has a fictional 7 round magazine and it fires Low Caliber Ranger ammo, like the &amp;quot;Sabretooth&amp;quot;. Also like the &amp;quot;Sabretooth&amp;quot;, it is classified as a &amp;quot;shartshooter rifle&amp;quot;. The rifle has a similar stock design to the synthetic stock used on newer SVDs, however it is still made out of wood. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Snayperskya&amp;quot; spawns in Ranger locations in the PEI and Washington maps, and in military locations in the Russia map.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]] appears as the &amp;quot;Matamorez&amp;quot;, incorrectly classed as an assault rifle (which would be the [[AS Val]]). It uses 17 or 36 round magazines, both of which are fictional. It fires High Caliber Ranger ammo, despite the real weapon being chambered in 9x39mm, which is roughly the same size as 7.62x39mm (which is more in line with the Low Caliber ammo in-game, which are seen on weapons firing intermediate rifle rounds).  Like the other AK-based weapons in game, the ironsights are incorrectly modelled on the receiver, rather than on the barrel. Additionally, the front sight is not on the suppressor, instead it is located where the rear sight would normally be. The handguard appears to be made of wood instead of polymer.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Matamorez&amp;quot; can spawn in Ranger locations in the PEI, Washington and Germany maps, in the nuclear missile silo in the Russia map and as a reward from Horde Beacons.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
A handheld [[M134 Minigun]] appears as the &amp;quot;Hell's Fury&amp;quot;. It operates with no power source and no ammo belt, instead it uses a 250 round &amp;quot;Hell's Fury&amp;quot; magazine, which is completely fictional and which fires both Low Caliber Ranger and Low Caliber Military ammo. The weapon has a &amp;quot;Chainsaw grip&amp;quot; and pistol grip, which are used by the player to hold the massive gun. The spool-up time is incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped, without the need to speed up the rotations before it fires. Brass ejects from the 1 o'clock position sending a stream of shells up and to the right. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. It is incorrectly stated to be Russian in origin.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hell's Fury&amp;quot; can be modified with the &amp;quot;Adaptive Chambering&amp;quot; attachment, which nonsensically increases the firerate to a ridiculous level. It can be found at military locations in the Germany map, at the Oil Rig and nuclear missile silo in the Russia map and as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''[[Predator]]''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M249===&lt;br /&gt;
The [[M249]] appears in game, with a very short barrel and a 150 round box belt. It fires High Caliber Military ammo, unlike the other machine guns Low Caliber ammo, although it originally used Low Caliber Military ammo as well. The &amp;quot;Dragonfang&amp;quot; can spawn at the American Spy Base in the Russia map, at military locations in the Washington and Germany maps and it can be one of the rewards from completing a Horde Beacon.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] appears as the &amp;quot;Nykorev&amp;quot;. It has a short barrel and a 200 round belt box, firing Low Caliber Ranger ammo. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nykorev&amp;quot; can be found at Ranger locations in the PEI, Germany and Washington maps, at the Oil Rig and nuclear missile silo in the Russia map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|450px|none|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] appears, simply called &amp;quot;Rocket Launcher&amp;quot;.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
A claymore that most closely resembles the [[M18A1 Claymore]] appears in game, found at military locations and able to be crafted with various items, none of which make much sense. Before a patch soon after it was added, the front read &amp;quot;Front Towards Enemy&amp;quot;. The claymore is a traditional video-game claymore, requiring no manual detonation to function.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===M26 Grenade===&lt;br /&gt;
A grenade that most closely resembles the [[M26 Hand Grenade]] appears in game, as the &amp;quot;Fragmentation Grenade&amp;quot;. It is found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Sticky Grenade&amp;quot;====&lt;br /&gt;
A grenade with an additional metal band appears as the &amp;quot;Sticky Grenade&amp;quot;, based on the model for the &amp;quot;Fragmentation Grenade&amp;quot; but recoloured tan. As expected, it sticks to surfaces before exploding, and can be found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===M83 Smoke Grenade===&lt;br /&gt;
The [[M83 Smoke Grenade]] appears in game, as the &amp;quot;Smoke Grenade&amp;quot;. The smoke can be one of many different colours; white, black, purple, green, orange, red, blue or yellow. It is found at military locations.&lt;br /&gt;
[[File:M83 Inert.jpg|thumb|none|200px|Inert M83 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Combat Bow===&lt;br /&gt;
Various combat bows, made of birch, maple or pine wood, appear in game.&lt;br /&gt;
&lt;br /&gt;
===Compound Bow===&lt;br /&gt;
A metal compound bow appears in game.&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
A crossbow with a green chassis appears in game, correctly firing bolts instead of arrows. It can be found at campsites and farms.&lt;br /&gt;
&lt;br /&gt;
===Fictional Railguns===&lt;br /&gt;
Two fictional railguns appear in game, called the &amp;quot;Shadowstalker&amp;quot; and the &amp;quot;Shadowstalker Mk. II&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; is fictional, however it highly resembles the &amp;quot;Rorsch Mk-1&amp;quot; from [[Battlefield 4]], with a larger scope and a larger hole in the stock. The &amp;quot;Shadowstalker&amp;quot; takes the railgun name very literally, firing an actual &amp;quot;rail&amp;quot;, which appears to be a very sharp pointed metal projectile, rather than the ferromagnetic projectile magnetically propelled via electromagnetic rails real railguns fire. When firing, the player pulls on a nonexistent bolt, due to the &amp;quot;Shadowstalker&amp;quot; reusing the same bolt pull animations as the bolt-action rifles in game. It has no bullet drop, unlike every other weapon in the game. The &amp;quot;rails&amp;quot; explode on impact.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; can be found in the Washington map at the crashed UFO, and at the firing range of the Washington Scorpion-7 laboratory. It is implied through letters that the crashed alien UFO supplied Scorpion-7 with the technology required to manufacutre prototype &amp;quot;railguns&amp;quot;, hence its spawn locations.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker&amp;quot;.]]&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua. Note the thumbhole stock - the &amp;quot;Shadowstalker&amp;quot; has a much larger hole in its stock.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker Mk. II&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; is an improved version of the original &amp;quot;Shadowstalker&amp;quot;, with a 20 round magazine inspired by the [[M1941 Johnson rifle]]'s magazine. It has a skeletal stock instead of the thumbhole-esque stock of the original &amp;quot;Shadowstalker&amp;quot;, and claw-like 'things' at the end of the &amp;quot;barrel&amp;quot;. The &amp;quot;barrel&amp;quot; also has bumps and ridges above it and a large handguard below the &amp;quot;barrel&amp;quot;, unlike the original.&lt;br /&gt;
&lt;br /&gt;
Instead of firing black &amp;quot;rails&amp;quot; like the original, it fires new red &amp;quot;rails&amp;quot;, which are unique to the magazine it spawns with, and cannot be found anywhere else in the game, meaning the magazine cannot be refilled. The Mk. II is the only non-cosmetic item in the game to have the red &amp;quot;Mythical&amp;quot; rarity. It is also the only gun in the game with a 0% chance of wear, meaning you never need to repair the gun in order to bring its quality up. The explosion radius of the Mk. II is larger than that of the original &amp;quot;Shadowstalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; can only be obtained from the Russia Mk. II puzzle, which involves many tasks around the map related to the lore of the Russia map. Said lore implies Scorpion-7 improved the &amp;quot;Shadowstalker&amp;quot; using soul crystal derived technology, which could explain the red colour of the &amp;quot;rails&amp;quot;.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker Mk. II&amp;quot;.]]&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06. Used to show the magazine design.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Finding Bigfoot=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17]] pistol. 10 round capacity. Fires &amp;quot;9mm ammo&amp;quot;.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Customised [[Remington Model 870]] shotgun named &amp;quot;R870&amp;quot;, with wood handguard, stock and ghost ring iron sights. 5 round tube modelled as 8 round magazine tube. Remington markings on the receiver.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|400px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|400px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge (credit to [[User:Predator20|Predator 20]]). Image used to show the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified bolt-action rifle==&lt;br /&gt;
Customised bolt-action rifle named &amp;quot;[[Remington Model 700|R700]]&amp;quot; rifle, with 5 round detachable magazine and a low magnification scope, along with wood chassis and a black plastic handguard. Fires &amp;quot;7.62mm ammo&amp;quot;.&lt;br /&gt;
[[File:Rem 700 cdl dm.jpg|thumb|none|400px|Remington Model 700 CDL DM with scope - .243 Winchester. Looks similar to the rifle in-game, sans handguard and short range scope.]]&lt;br /&gt;
&lt;br /&gt;
==Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Magnum]] appears in the game. It is known as the &amp;quot;AVM&amp;quot; and fires 7.62mm ammo like the [[Accuracy International Precision Marksman |Precision Marksman]].&lt;br /&gt;
[[Image:Accuracy International AWM.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Custom M4A1==&lt;br /&gt;
The &amp;quot;M4CL&amp;quot; is a customised [[M4A1]], with tan 4th Gen collapsible stock, STANAG magazine and rail covers and flip-up rear sight. Fires &amp;quot;5.56mm ammo&amp;quot; in full-auto from 25 round magazines, modelled after 30 round tan STANAGs. The rarest gun in the game, only obtainable through locked weapon crates.&lt;br /&gt;
[[File:TM M933 AEG with Tan furniture.jpg|thumb|none|400px|Tokyo Marui Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm (fake). Somewhat resembles the rifle in-game.]]&lt;br /&gt;
[[File:Bigfoot M4.jpg|thumb|none|600px|The rifle in the hands of one of the playable characters in the main menu.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
[[Orion Flare Gun]]. Fires &amp;quot;Signal Flares&amp;quot;.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1497024</id>
		<title>User:JackalUnderscore/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1497024"/>
		<updated>2022-04-21T09:16:22Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Titanfall 2=&lt;br /&gt;
&lt;br /&gt;
'''''Titanfall 2''''' is a science-fiction first-person shooter video game and a sequel to [http://www.imfdb.org/wiki/User:AgentGumby/Sandbox Titanfall]. It was developed by Respawn Entertainment and was published by Electronic Arts on Xbox One, PlayStation 4 and Microsoft Windows on October 28, 2016. It was released on Steam on June 18, 2020. Unlike Titanfall, Titanfall 2 features a single-player campaign, where you play as Rifleman Jack Cooper, assigned as Acting Pilot to Vanguard-class Titan BT-7274.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Plot spoilers ahead. Proceed with caution.'''&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Titanfall 2}}&lt;br /&gt;
	&lt;br /&gt;
==Overview==&lt;br /&gt;
Titanfall 2 features more advanced weaponry compared to the original Titanfall, with many weapons returning in an upgraded form (e.g. the G2A4 has been upgraded to the G2A5). These weapons are slightly different cosmetically, but retain the same role in the game. Titanfall 2 also features more weapon customisation in the form of attachments and modifications. Attachments are scopes, while modifications include various abilities such as the ability to shoot while sprinting and quicker reloads. The extra ammo modification does not visually alter the magazine model, meaning all magazines somehow stay the same size with extra rounds in them.&lt;br /&gt;
&lt;br /&gt;
Artwork from the book ''The Art of Titanfall'' shows all bullets and grenades (from grenade launchers) used in the Titanfall universe are electronically primed, with electronic firing pins in the weapons instead of physical firing pins and primer inside the casing. Weapons in the game have blue trails to reflect this, and the sound design of most weapons includes an electronic noise when priming the bullet (easily heard on weapons such as the Alternator). The Amped Weapon boost seems to unlock the full potential of the electronic firing mechanism to deal more damage, creating slightly orange trails as the increased energy is almost too much for the heat sink directly behind the electronic firing pin to handle.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman Elite&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:WmaneliteTF2.jpg|thumb|none|500px|The B3 Wingman Elite in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2016&amp;quot;===&lt;br /&gt;
The &amp;quot;P2016&amp;quot; is the upgraded version of the &amp;quot;P2011&amp;quot;, with a similar appearance that is loosely based on the [[Springfield XD]] series of pistols as seen in its grip design, while the segmented slide and trigger guard resembles an Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-based pistol. Said segmented slide also has some cutouts on the forward-most section, which can't be a muzzle break because they aren't over the muzzle and it can't be a ported barrel because the cutouts aren't in the barrel, making them fairly useless. The pistol has an unusable LAM device mounted underneath the barrel, and has a 12 round magazine which increases to 16 with the extra ammo modification. The magazine itself features an extended baseplate, meaning the default magazine is probably a 10 rounder with a +2 extension. Other attachments include the unique pistol suppressor. Based on the markings on the ''Titanfall'' version of the pistol and assuming the updated P-series pistol keeps the same calibre, the weapon is chambered for .45 ACP rounds.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;P2016&amp;quot; comes from the year the game was released, 2016.&lt;br /&gt;
 &lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:P2016TF2.jpg|thumb|none|500px|The P2016 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;RE-45&amp;quot; machine pistol is visually similar to the [[Heckler &amp;amp; Koch P2000]] in the slide and grip, which is missing a hammer. The pistol has a Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-style muzzle brake, based on the shape of the segmented slide section. A competition G18-style flared magwell is present, loaded with either 20 or 25 round magazines. Attachments include the unique pistol suppressor and a red dot sight, which replaces the standard &amp;quot;irondot&amp;quot; sight (a floating red dot in-built sight). Judging by the name, it fires .45 caliber rounds, most likely .45 ACP.&lt;br /&gt;
&lt;br /&gt;
[[File:P2000_9.jpg|thumb|none|350px|Heckler &amp;amp; Koch P2000 with shaved hammer - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:Re45TF2.jpg|thumb|500px|none|The RE-45 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Smart Pisol MK6&amp;quot;===&lt;br /&gt;
The &amp;quot;Smart Pistol MK6&amp;quot; is a high-tech pistol which has the ability to lock on to multiple targets and fire homing bullets at them. It shares the [[Springfield XD]]-esque frame of the &amp;quot;P2016&amp;quot;, but has its own unique slide assembly, suppressor and underbarrel LAM device, which presumably allows for the bullets to lock on to enemies.&lt;br /&gt;
&lt;br /&gt;
Unlike the previous game, the &amp;quot;MK6&amp;quot; is not a primary or secondary weapon in multiplayer, instead the player can obtain it via a &amp;quot;Boost&amp;quot;, a one-use powerup activated at 60% Titan meter. As it is a &amp;quot;Boost&amp;quot; and not a proper weapon, there are no modifications for it. In the final level of the campaign, Cooper gains a unique Smart Pistol, with a green and orange paintjob (the same colour scheme that BT has) from BT's SERE kit (Survival, Evasion, Resistance and Escape). He wields it with a Harris stance in this mission, due to him holding BT's AI core in the left hand.&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator&amp;quot;===&lt;br /&gt;
The Alternator, also called the SP-14 Hatchet in concept art, is a new entry into the Titanfall universe. It is a confusing weapon, with two recoiling barrels and two ejection ports for the 10mm rounds it fires. These bullets are fed via 20 round magazines (25 with extended) which appears to be single-stack due to the length of the magazine and the size of the cartridges. The weapon has minimal room for the bolt, which instead appears to fully encircle the cartridge and eject spent shells upwards after firing, acting on a blow-forward principle to open the breech and eject spent cartridges. Due to there being no room for a traditional priming system, the rounds are electronically primed, which is reinforced by the weapon's sounds design. Finally, the weapon has two bolt handles, one on either side, located roughly in the middle of the frame. The Alternator fires the left barrel first, then the right, with each charging handle reciprocating at the same time. Other notable aspects of the weapon includes the purely horizontal recoil and the floating dot reflex sight.&lt;br /&gt;
&lt;br /&gt;
Concept art of the weapon depicts it with the stock extended (it stays permanently folded during gameplay, folding flush against the rear of the weapon). It lacks many things that make it a normal SMG, like a usable stock or a ergonomic frame, however the compact size lends itself to one-handed use, paired with a melee weapon. The Hatchet name comes from its devastating performance in CQB, but the heavy recoil and low ergonomics prevent use outside of roughly 25 metres, meaning it is likely intended to be used as a last ditch personal defence weapon in dire situations, such as the death of the Pilot's Titan.&lt;br /&gt;
&lt;br /&gt;
Recoiling barrels are real, as seen with the [[Barrett M82]] and other .50 caliber rifles, and the Alternator was likely designed with recoiling barrels in order to reduce recoil, given the weapon's diminutive size. Double-barrelled weapons also exist, the most common type being double-barrel shotguns, but double-barrelled weapons that feed from a single magazine do not exist (the closest thing would be the [[Arsenal Firearms AF2011-A1|AF2011-A1]], which cheats by gluing two magazines together and calling it one magazine). &lt;br /&gt;
&lt;br /&gt;
[[File:AltTF2.jpg|thumb|none|500px|The Alternator in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:CarTF2.jpg|thumb|500px|none|The CAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R97&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Volt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:VoltTF2.jpg|thumb|none|500px|The Volt SMG in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;EVA-8&amp;quot; returns from Titanfall 1, with a slightly different name, suffixed with &amp;quot;Auto&amp;quot; instead of &amp;quot;Shotgun&amp;quot;. The weapon is different visually but stays the same performance wise, firing in semi-auto and cocked with a pump handle, which, combined with the magazine tube underneath the barrel, implies the EVA is a modular shotgun. The large drum only holds 8 shells (compared to ''TF1's'' 6), which, as the marking on the weapon indicate it is a 12 gauge, is a very under-loaded drum. Underneath the 12 gauge markings are more markings indicating the &amp;quot;EVA&amp;quot; can use both standard 2.75mm or 3mm Magnum shells. Other weapon markings include a HK-style pictogram fire selector, with the options of single-shot or semi-auto (represented, curiously, by two bullets as opposed to one, which would logically imply a 2 round burst mode the weapon does not actually have), and the serial number of &amp;quot;1979527&amp;quot;. All of these markings appear on the ''TF1'' version of the weapon in the same places.&lt;br /&gt;
&lt;br /&gt;
Other differences from ''TF1'' includes the folding stock, inspired by the Defiance M4 stock, which replaces the collapsible stock. Smaller changes includes the rails on top being more flush with the receiver and the lack of top-mounted rails, the square trigger guard instead of the uncomfortable angled one from ''TF1'', the shorter barrel and longer magazine tube and the angle of the drum magazine. Finally, the weapon has been updated with ammo-counting rear sights, like most of the weapons in ''Titanfall 2''.&lt;br /&gt;
&lt;br /&gt;
As for real-world inspiration, the EVA-8 again appears to be mostly inspired by the Chinese [[QBS-09]] shotgun, with more inspiration from tactical-rail equipped [[Saiga-12]] or [[Fostech Origin-12]] shotguns, which also lent the weapon its detachable magazine functionality. The magwell appears to be inspired by prototype AK-12 based shotguns, albeit shorter. Curiously, the drum magazine looks too short to reach all the way to the chamber when inside the shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon is still pumped when drawing it and when reloading from empty, despite the presence of a left-side charging handle. This might indicate some sort of in-universe mechanism to use the weapon as a pump-action for low-pressure rounds, much like the [[SPAS-12]] in real-life, however in-game it is always semi-auto.&lt;br /&gt;
&lt;br /&gt;
The acronym &amp;quot;EVA&amp;quot; stands for &amp;quot;Extra Vehicular Activity&amp;quot;, as the weapon is designed for use in both &amp;quot;conventional and exo-atmospheric conditions&amp;quot; (i.e. on a planet or in the vacuum of space).&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|none|500px| QBS-09 - 12 gauge. The main inspiration for the &amp;quot;EVA-8&amp;quot;.]]&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|500px|AK-12/76 - 12 gauge. Image used to compare the magwells.]]&lt;br /&gt;
[[File:Eva8TF2.jpg|thumb|none|500px|The EVA-8 Auto in the menu. Note the name of the weapon marked on the side of the handguard.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1901 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MastiffTF2.jpg|thumb|none|500px|The Mastiff in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
The &amp;quot;SA-3 Mozambique&amp;quot; is a new weapon to the series. It is a triple-barrelled energy shotgun pistol, firing three separate energy projectiles from its three offset barrels. The weapon fires three projectiles at once, a much lower projectile count than a traditional shotgun. However, the weapon is clearly designed specifically in-line with a real-world shooting technique - the Mozambique Drill, also known informally as the &amp;quot;two to the body, one to the head.&amp;quot; The middle barrel is higher than the two on the side, seemingly so that it is more likely to hit the head, while the side barrels hit the chest. &lt;br /&gt;
&lt;br /&gt;
As the weapon fires energy projectiles, the projectiles have a very long range and travel without drop for a significant distance, making it fairly accurate for a video-game shotgun at range. However, they travel slower than traditional ammunition, which somewhat hinders its effectiveness at range. The projectiles are similar in appearance to the projectiles of the &amp;quot;Mastiff&amp;quot; shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon feeds from an en-bloc clip that stores 6 shots, with three batteries that line up with the three barrels. The reload is achieved by the front section of the weapon detaching from the main body and extending forwards, in order to allow the en-bloc clip to eject upwards with a sideways flick from the wrist. A new clip is inserted, followed by the front section of the weapon retracting and locking back into place. The tan sections of the weapon open up while firing, presumably to vent excess heat from the weapon. The &amp;quot;Extra Ammo&amp;quot; mod increases the number of shots to X. Interestingly, the weapon can also attach a suppressor, as it used to be classed as a pistol.&lt;br /&gt;
&lt;br /&gt;
Prior to the Tricks and Treats update in October 2017, the Mozambique was a sidearm rather than a primary weapon, and only had a capacity of 4. The update also increased rate of fire and made the weapon fully automatic.&lt;br /&gt;
&lt;br /&gt;
An unusable fire selector above the trigger is set to full-auto, with markings for semi-automatic fire and safe. The acronym &amp;quot;SA-3&amp;quot; is marked onto the receiver, although its meaning is unknown. The weapon is manufactured in-universe by Altamirano Armory.&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiqueTF2.jpg|thumb|none|500px|The Mozambique in the menu. Note the unused button in front of the trigger, which appears to be a magazine release.]]&lt;br /&gt;
[[File:MozambiquefrontTF2.jpg|thumb|none|500px|A view of the three barrels.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G2A5 Battle Rifle&amp;quot;===&lt;br /&gt;
The &amp;quot;G2A5&amp;quot; is the next iteration of the &amp;quot;G2A4&amp;quot; from the first ''Titanfall.'' It remains based on the [[M14]] in a JAE-100 G3 or ProMag Archangel chassis, although there are some changes in design, including a general shift in style from the angular A4 to the smoother A5. The rail does not extend fully over the charging handle and ejection port, like in ''TF1,'' although the ambidextrous charging handle remains. A tiny unusable bipod is folded up underneath the barrel, which looks too short to reach the ground when deployed, unless it extends when folded out. The muzzle brake is smaller, with less noticeable holes.&lt;br /&gt;
&lt;br /&gt;
The weapon fires a powerful &amp;quot;6.19x97mm&amp;quot; round from a 14 round magazine (X with the &amp;quot;Extra Ammo&amp;quot; modification).&lt;br /&gt;
&lt;br /&gt;
In-universe, it is manufactured by Lastimosa Armoury, the markings appearing below the rear sight, where the &amp;quot;Springfield Armoury&amp;quot; markings would appear on a real M14 rifle. More markings on the receiver and magazine include &amp;quot;G2 series&amp;quot; and &amp;quot;G2A4.&amp;quot; It is unlocked at level 35.&lt;br /&gt;
[[File:M1A JAE-100.jpg|thumb|none|500px|M1A with JAE-100 G3 stock - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
The &amp;quot;Hemlok BF-R&amp;quot; returns from the first ''Titanfall'' with a completely redesigned appearance. The [[AR-15]] forward assist and the [[G3]]-esque magazines are gone from the first version of the rifle, meaning the rifle no longer bears any details from real-world weapons. The Irondot sight is still a stylised Magpul MBUS. The weapon fires 3 round bursts from a X magazine, which increases to X with the &amp;quot;Extra Ammo&amp;quot; modification. Enemy IMC grunts use the &amp;quot;Hemlok&amp;quot; in the campaign.&lt;br /&gt;
&lt;br /&gt;
Notes from Respawn artist Robb Shoberg state that the original design of the &amp;quot;Hemlok&amp;quot; in ''Titanfall 2'' eventually became the &amp;quot;Devotion&amp;quot; LMG, which is reinforced by the &amp;quot;Hemlok's&amp;quot; file name - &amp;quot;LMG_Hemlok.&amp;quot; This, along with some visual similarities and the &amp;quot;HEMLOK.MKII&amp;quot; marking on the &amp;quot;Devotion,&amp;quot; may suggest that the &amp;quot;Devotion&amp;quot; is part of the same weapon family as the &amp;quot;Hemlok&amp;quot; and the &amp;quot;Volt&amp;quot; SMG, which bears a close resemblance to the concept &amp;quot;Hemlok&amp;quot; rifle. However, this is weakened by the fact that the &amp;quot;Hemlok&amp;quot; is not an energy weapon, and ended up becoming visually different from both the original concept art and the two energy weapons which were based off that concept art.&lt;br /&gt;
&lt;br /&gt;
Later concept art depicted a design very similar to the final design seen in the game, and the weapon is referred to as the &amp;quot;M1A3 Hemlok BF-R&amp;quot; in this artwork. It also describes the weapons onboard CPU, which controls the burst fire mode. While not possible in-game, it is apparently pssible to reconfigure the rifle to fire bursts of however many rounds the user wishes, including a single X burst to empty the magazine with one trigger pull. This was seen in the first ''Titanfall'' with the &amp;quot;Starburst&amp;quot; modification, which does not return for ''TF2.''&lt;br /&gt;
&lt;br /&gt;
In-universe, it is manufactured by &amp;quot;Woneyon Defense,&amp;quot; a departure from the manufacturer of &amp;quot;TW Ordnance&amp;quot; from the first game, which helps explain the complete redesign. The &amp;quot;BF-R&amp;quot; acronym could stand for &amp;quot;Burst Fire Rifle.&amp;quot; It is unlocked at level 13.&lt;br /&gt;
[[File:HemlokTF2.jpg|thumb|none|500px|The Hemlok BF-R in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-101C Carbine&amp;quot;===&lt;br /&gt;
The &amp;quot;R-101C Carbine&amp;quot; returns from ''Titanfall'' in the &amp;quot;Colony Reborn&amp;quot; update. It features a few small visual changes, most notable in the design of the stock and the new Magpul foregrip. The weapon is still inspired by the [[FN SCAR-L]] and [[Bushmaster ACR]] in the receiver, and features a reciprocating charging handle similar to the SCAR. Additionally, the now-iconic slanted magwell is similar to the [[KRISS Vector]]. In gameplay, the &amp;quot;R-101&amp;quot; is equipped with an &amp;quot;Advanced Optical Gunsight (AOG)&amp;quot; by default, while the ''TF1'' version had Irondot sights. The weapon still features a 24 round magazine, which increases to 30 with the &amp;quot;Extra Ammo&amp;quot; mod. It is reported to fire 8.19mm rounds with tungsten penetrators in a copper jacket and a polymer cartridge.&lt;br /&gt;
&lt;br /&gt;
The equip animation depicts the rifle's sliding collapsible forend and barrel. It is manufactured by Lastimosa Armory in-universe, and replaced the &amp;quot;G2A4&amp;quot; in IMC service, before being replaced itself with the updated &amp;quot;R-201.&amp;quot;&lt;br /&gt;
[[File:SCAR-L CQC.jpg|thumb|500px|none|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|none|500px|Bushmaster ACR with adjustable folding stock, tri-rail handguard, Magpul MBUS sights, and a PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|500px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
[[File:R101TF2.jpg|thumb|500px|none|The R-101C in the menu. Note the lack of the default scope, which in gameplay is permanently equipped, and a similar ejection cover to the [[M249 SAW]].]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-201 Carbine&amp;quot;===&lt;br /&gt;
The &amp;quot;R-201 Carbine,&amp;quot; or simply &amp;quot;R-201,&amp;quot; is one of the most common weapons in the game, found in both IMC and Militia hands. The design bears some resemblance to the [[FN SCAR-L]] most notably the position of the reciprocating charging handle and the stock, the ejection port cover remains similar to the one found on the [[M249 SAW]] and it sports an angled magwell similar to the [[KRISS Vector]]. The weapon is sleeker than the previous R-101 design, and sports a grey finish instead. The R-201 has a new Irondot sight that has a triangular shape. Like the old R-101, it has a collapsible sliding forend and barrel, which is deployed when initially equipping the rifle. The Magpul foregrip has been replaced by a handstop.&lt;br /&gt;
&lt;br /&gt;
The weapon holds 24 rounds of &amp;quot;8.19mm&amp;quot; ammunition, increasing to 30 with the &amp;quot;Extra Ammo&amp;quot; modification. In the campaign, it holds 32 instead.&lt;br /&gt;
&lt;br /&gt;
Concept art and markings on the rifle refers to the weapon as the &amp;quot;R-201 Special Operations Assault Rifle (SOAR),&amp;quot; a similar acronym to the FN SCAR it takes some design cues from. In-universe, it is manufactured by Lastimosa Armouries. &lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|450px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;V-47 Flatline&amp;quot;=== &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;V-47 Flatline&amp;quot; is based on the [[AK-47|AK-47/AKM]], with some influence from the prototype Soviet [[TKB-408]], including the bullpup layout. It also bears some resemblance to the AKM from the movie ''[[Elysium]]'', with the device above the barrel looking rather similar to the sighting device seen on the Elysium AKM. The regular AKM handguard is visible (albeit rather morphed) and the barrel is coming out from where the gas tube usually is, which is now above the handguard. The magazine appears to be a Tapco Kalashnikov 7.62x39mm magazine, which holds X or Y rounds.&lt;br /&gt;
&lt;br /&gt;
In the singleplayer, the weapon is used by both IMC and Militia soldiers, with one given to the player at the end of the first mission, which is retained for the beginning of the second mission. It has very strong horizontal recoil (hence the name) and a collapsible frame, presumably intended as a futuristic way to make the rifle more compact for vehicle storage. Due to the weapon's power, enemies flinch much more than other assault rifles when shot at, on a similar level to machine guns or sniper rifles. In universe, it is manufactured by Woneyon Defence.&lt;br /&gt;
 &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:TKB-408.jpg|thumb|none|450px|TKB-408 - 7.62x39mm]]&lt;br /&gt;
[[File:FlatlineTF2.jpg|thumb|none|500px|The V-47 Flatline in the menu. Note the large, shiny AKM-esque muzzle break and wooden handguard and stock, a peculiar choice for an advanced sci-fi weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;D-2 Double Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:2takeTF2.jpg|thumb|none|500px|The Double Take in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber-AP&amp;quot;===&lt;br /&gt;
The &amp;quot;Kraber-AP&amp;quot; appears as a powerful, bolt-action armour-piercing/anti-material rifle, equipped by default with a 6x scope. The magazine and bolt design is based on the [[Mechem NTW-20]], with a stock based on competition rifles and a thumbhole grip similar to [[Accuracy International]] rifles. It is stated to fire 14.5x114mm rounds, which the NTW-20 can be chambered for and it uses 4 or 6 round magazines, if one selects the extra ammo modification.&lt;br /&gt;
&lt;br /&gt;
It is the most powerful non-explosive infantry weapon in the game, able to take down human targets in one shot and it has the rare Ricochet modification available, which causes bullets to bounce off surfaces. However, despite its name and huge caliber, it fails to pierce Titan armour without hitting the weak spots, which are usually the cockpit glass. The name Kraber comes from Respawn Entertainment's audio lead for Titanfall, Erik Kraber.&lt;br /&gt;
&lt;br /&gt;
[[File:NTW-20 with bipod.jpg|thumb|none|400px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:KraberTF2.jpg|thumb|500px|none|The Kraber sniper in the menu. Note the missing muzzle break - the weapon is so long it doesn't all fit in the menu screen.]]&lt;br /&gt;
[[File:KrabersideTF2.jpg|thumb|500px|none|The other side of the Kraber, with muzzle brake visible.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;Spitfire MK2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR&amp;quot; is another new entry into the series. It is an energy light machine gun, firing balls of red plasma in full-auto. These projectiles fire very fast, but travel slowly compared to regular bullets, requiring shots to be led at even mid-range. Enemies hit by the plasma balls will have red energy swirling around them for a few minutes, and they explode when killed, as if hit by an explosive.&lt;br /&gt;
&lt;br /&gt;
The design features a &amp;quot;cyclic particle accelerator&amp;quot; that generates the plasma ammunition via a &amp;quot;small oscillating field generator&amp;quot;. This can be seen spinning while the weapon is idle, encased in see-through plastic inside the receiver. When firing, it spins faster, and some sort of vent hatch opens in front of the particle accelerator to disperse excess heat from the accelerator. Once 35 shots have been fired, the weapon has overheated and the top receiver splits off from the bottom, exposing the accelerator. A, possibly melted, component in the accelerator mechanism must be replaced, along with a battery pack of some sort in the rear, in order to continue firing. The usual ammo counter now displays how close the weapon is to overheating, instead of showing the exact number of shots left in the magazine, displaying an orange caution sign when nearing overheating, and beeping rapidly while displaying a red &amp;quot;DNGR&amp;quot; warning message when it gets too close. If the player stops firing before all 35 rounds have been fired, the weapon takes a few seconds to cool down, ready to fire another 35 shots after it has done so.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;L-STAR&amp;quot; stands for Lastimosa Armoury Assault Rifle, taking the first three letters of the acronym from LaStimosa and the last two from Assault Rifle. &amp;quot;Lastimosa Armoury&amp;quot; is the fictional company that manufacturers the &amp;quot;L-STAR&amp;quot; in-universe. When the L-STAR is amped with a burn card, the word &amp;quot;AMPED&amp;quot; is displayed on the ammo counter. &lt;br /&gt;
&lt;br /&gt;
In development, the weapon was called the &amp;quot;ASW,&amp;quot; which stood for Advanced Scattering Weapon, and it was to be a submachine gun. The description of the concept weapon explains how the cyclic particle accelerator works, as well as showing the battery pack in the stock. It also depicted the weapon as having a collapsed state for storage, like the &amp;quot;R-202&amp;quot; or &amp;quot;V-47 Flatline,&amp;quot; but this is never depicted in-game.&lt;br /&gt;
[[File:LstarTF2.jpg|thumb|none|500px|The L-STAR in the menu. Note the cheek pad on the stock and the armoury number &amp;quot;9211&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;X-55 Devotion&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:DevotionTF2.jpg|thumb|none|500px|The Devotion in the menu. Note the length of the weapon - the menu display is overlapping the flash hider.]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Archer Heavy Rocket&amp;quot;===&lt;br /&gt;
The Archer is a man-portable fire-and-forget anti-Titan missile launcher, bearing a slight resemblance to the [[FGM-172 SRAW]], whilst the rear end piece resembles the [[FGM-148 Javelin]]. The weapon has a similar reloading system to the [[Mk 153 SMAW]], where the missile is housed in the rear of the weapon and is reloaded by detaching the housing and replacing it with a pre-packaged missile and housing (concept art depicts this clearly). Also like the SMAW, it has grips underneath the launcher, but instead of a bipod it has a curved buttstock. The colour scheme is similar to the SRAW, with a green body and a yellow band. However, unlike all of the previous launchers mentioned, the Archer is much shorter and wider, and features a thin flip-out CLU (Command Launch Unit), which displays what the missile is locking on to. Additionally, concept art showcases the weapon fitted with a scope, which is not possible with the Archer in-game.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Archer is lock-on only, while Jack Cooper in the campaign can dumb-fire it, compensating for the fact that he never fights anything more dangerous than a Reaper without BT. It is also used in a kind of mortar or top-attack role by Mortar Spectres in Frontier Defence, similar to the Javelin's top-attack mode. &lt;br /&gt;
&lt;br /&gt;
Despite being an anti-Titan weapon, it can still lock on to, and destroy, Crow and Goblin dropships, heavy turrets and Reapers.&lt;br /&gt;
[[File:ArcherTF2.jpg|thumb|500px|none|The Archer Heavy Rocket in the menu. Note the cover on the end of the launcher, similar to a camera shutter.]]&lt;br /&gt;
[[File:TF2Archerconcept.jpg|thumb|500px|none|Concept art of the Archer, showcasing the SMAW-esque missile reloading and the scope, unusable in gameplay.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ChargeTF2.jpg|thumb|500px|none|The Charge Rifle in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EM-4 Cold War&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EPG-1&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:EpgTF2.jpg|thumb|none|500px|The EPG-1 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;LG-97 Thunderbolt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ThundersideTF2.jpg|thumb|none|500px|The side of the Thunderbolt in the menu.]]&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;MGL Magnetic Grenade Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MglTF2.jpg|thumb|none|500px|The MGL in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-6P Softball&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sidewinder AT-SMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:SmrTF2.jpg|thumb|none|500px|The Sidewinder SMR in the menu.]]&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Arc Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Electric Smoke Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Firestar&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gravity Star&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Satchel Charge&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Titan Weapons==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;40mm Tracker Cannon&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Leadwall&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Plasma Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Predator Cannon&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Quad Rocket&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Splitter Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;T-203 Thermite Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XO16A2 Chaingun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
=Apex Legends=&lt;br /&gt;
&lt;br /&gt;
Apex Legends is a free-to-play science-fiction first-person shooter battle royale video game developed by Respawn Entertainment and published by Electronic Arts. The game was announced on February 3, 2019, and unveiled and released for free on the following day.&lt;br /&gt;
&lt;br /&gt;
The game is a part of the Titanfall universe, taking place 18 years after the events of Titanfall 2.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Apex Legends}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Apex Legends features more attachment and modification options than the previous two Titanfall games, with players able to use stocks, magazines, scopes, barrel stabilisers, shotgun bolts and &amp;quot;hop-up&amp;quot; attachments. These alter the performance of the weapon significantly, giving weapons more customisation than ever before, however they do not visually alter the weapons they are attached to, except for barrel stabilisers and optics.&lt;br /&gt;
&lt;br /&gt;
===Attachments===&lt;br /&gt;
* Barrel Stabiliser - this attachments reduces recoil climb and spread. It resembles an Osprey pistol suppressor. The gold rarity used to hide muzzle flash, but it was removed from the game in Season 8. However, fully-kitted weapons still featured it until Season 11, when it was fully removed.&lt;br /&gt;
* Stock - the stock reduces ADS time, weapon switch speed and reload speed. Two types exist -  a standard stock, and a sniper stock for marksmen and sniper rifles. Neither of the models used to depict the attachment are based on any of the weapons in the game. &lt;br /&gt;
* Shotgun Bolt - these increase rate of fire for shotguns.&lt;br /&gt;
* Extended Magazines - these increase the magazine size. The gold rarity automatically reloads weapons if stowed for more than 5 seconds.&lt;br /&gt;
&lt;br /&gt;
====Optics==== &lt;br /&gt;
* 1x Holo &amp;quot;Classic&amp;quot; - based on the &amp;quot;HCOG (Holographic Combat Optical Gunsight)&amp;quot; from ''Titanfall 1,'' with less magnification.&lt;br /&gt;
* 1x Holo - based on the Holosight from both previous games, with less magnification.&lt;br /&gt;
* 1x Digital Threat - based on the &amp;quot;Threat Scope&amp;quot; from ''Titanfall 2,'' which drew influence from the EOTech design. It features an augmented reality overlay that highlights enemies with a red outline, even through smoke.&lt;br /&gt;
* 2x HCOG &amp;quot;Bruiser&amp;quot; - based on the &amp;quot;HCOG&amp;quot; from ''Titanfall 2.''&lt;br /&gt;
* 1x-2x Variable Holo - a new scope, capable of switching from 1x to 2x. The reticle is similar to an EOTech reticle, with the 2x reticle gaining distance markings below the main circle.&lt;br /&gt;
* 3x HCOG &amp;quot;Ranger&amp;quot; - based on the &amp;quot;HCOG Ranger&amp;quot; from ''Titanfall 2.''&lt;br /&gt;
* 2x-4x Variable AOG (Advanced Optical Gunsight) - a new scope, taking its name from the AOG scope from the to previous games.&lt;br /&gt;
* 6x Sniper - a new design for ''Apex Legends''&lt;br /&gt;
* 4x-8x Variable Sniper - another new design.&lt;br /&gt;
* 4x-10x Digital Sniper Threat - a new design, taking the AR overlay from the 1x Digital Threat and applying it to a variable zoom sniper scope. Only found in care packages.&lt;br /&gt;
&lt;br /&gt;
Additionally the &amp;quot;Kraber&amp;quot; has its own proprietary 6x-10x scope, which cannot be replaced.&lt;br /&gt;
&lt;br /&gt;
====Hop-Ups====&lt;br /&gt;
Hop-Ups are attachments that alter the way a weapon functions, usually in drastic ways. They are depicted as small electronic components. How these small components alter the weapons behaviour so drastically is not explained, and in some cases they achieve implausible feats, such as adding ammo to magazines that have a set size.&lt;br /&gt;
* Anvil Receiver - switch to semi-auto on the &amp;quot;R-301&amp;quot; and &amp;quot;VK-47 Flatline&amp;quot; for a higher damage shot, which uses two rounds instead of 1. It also decreases rate of fire. How this attachments works is unexplained, but the presence of only one tracer eliminates the possibility of it being a hyperburst mode, like the [[AN-94]]. It could be Duplex ammo, like the [[Colt ACR]], which would explain why two rounds are fired, but only one tracer is present in the air.&lt;br /&gt;
* Boosted Loader - allows faster reloads when the magazine is nearly empty, and adds a small amount to the weapon's magazine. Available for the &amp;quot;Wingman&amp;quot; and the &amp;quot;Hemlok.&amp;quot;&lt;br /&gt;
* Deadeye's Tempo - speeds up follow-up shots if timed correctly, for the &amp;quot;Bocek&amp;quot; and &amp;quot;Sentinel.&amp;quot;&lt;br /&gt;
* Disruptor Rounds - increased damage against shields for the &amp;quot;Alternator&amp;quot; and &amp;quot;RE-45 Auto.&amp;quot; Only present in S2, the hop-up was built into the care package version of the &amp;quot;Alternator.&amp;quot;&lt;br /&gt;
* Double tap Trigger - adds a two-round burst mode to the &amp;quot;EVA-8&amp;quot; and the &amp;quot;G7 Scout.&amp;quot; Removed in S8, but built into the care package version of the &amp;quot;G7 Scout.&amp;quot;&lt;br /&gt;
* Dual Shell - reloads two rounds at once. Valid for the &amp;quot;Mastiff&amp;quot; and the &amp;quot;30-30 Repeater.&amp;quot;&lt;br /&gt;
* Hammerpoint Rounds - deals more damage to unshielded enemies. Only present in S2 (for the &amp;quot;P2020&amp;quot; and &amp;quot;Mozambique&amp;quot;) and S12 (for the &amp;quot;RE-45,&amp;quot; as well as the two previous sidearms).&lt;br /&gt;
* Kinetic Feeder - added in S12, this hop-up draws ammo from the inventory and adds it to the weapons loaded magazine while sliding. It also speeds up the choke when sliding. Only available for the &amp;quot;Peacekeeper&amp;quot; and the &amp;quot;Triple-Take,&amp;quot; both energy weapons, which helps explain the otherwise-unbelievable magazine top-up property of the hop-up.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
The &amp;quot;Wingman&amp;quot; returns from ''Titanfall 2'' and it uses heavy ammo, indicating it most likely fires .357 or .44 Magnum, or some futuristic variant thereof. The weapon is the same model from ''TF2'' (the &amp;quot;B3&amp;quot;), keeping the [[Chiappa Rhino]] influence, as well as retaining the hexagonal futuristic gas-sealed cylinder that is reloaded as if it were a detachable magazine. The weapon has extended magazines which increase by 1 round each level, increasing up to 9 rounds. The &amp;quot;Wingman&amp;quot; can also take a hop-up, called &amp;quot;Boosted Loader&amp;quot; - it increases the capacity by 2 on top of the extended magazine capacity (if one is equipped) and decreases reload time if the magazine is close to depleted. The weapon is manufactured by &amp;quot;Brockhaurd Manufacturing&amp;quot; in-universe.&lt;br /&gt;
&lt;br /&gt;
One of the weapon's cosmetic models used for legendary skins such as the &amp;quot;Death Ray&amp;quot; skin is inspired by classic depictions of ray gun pistols. Another legendary model, used on the &amp;quot;Precision Caliber&amp;quot; and &amp;quot;Attention to Detail&amp;quot; skins, is the same model seen in Pathfinder's Story from the Outlands, where it is referred to as a &amp;quot;.50 caliber Rampart&amp;quot;, the nickname for any weapon created by the character Rampart in-universe. The one in the animation is specifically the &amp;quot;Precision Caliber&amp;quot; version.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2020&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator A-2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
The &amp;quot;CAR&amp;quot; (which stands for &amp;quot;Combat Advanced Rounds&amp;quot;) returns from ''Titanfall 2'' and was added in Season 11. The weapon is virtually the same as the ''TF2'' version of the weapon, except for the new ability to switch ammo types on the fly, from heavy (the default ammo type the weapon spawns with) to light ammo. Weirdly, this has no effect on the weapon's performance, despite the name and different ammo type indicating it is chambered for a different cartridge type after switching. The weapon can use both heavy and light extended magazines, increasing the base capacity of 20 up to 27 in increments of 2, except for the final level which increases by 3 rounds.&lt;br /&gt;
&lt;br /&gt;
Visual changes includes the new stock, a different folding foregrip and a colour scheme change from white to grey. The weapon is no longer manufactured by Woneyon Defence, instead it is made by Siwhan Industries.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-99 SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Prowler Burst PDW&amp;quot;===&lt;br /&gt;
The &amp;quot;Prowler PDW&amp;quot; is a select-fire submachine gun visually inspired by the [[Magpul PDR-C]] and [[FN P90]], with a charging handle that looks and functions very similarity to the [[G36]]'s charging handle. The weapon features an ammo counter, like most weapons in the game. Unusually for a submachine gun, the Prowler defaults to 5 round bursts, but can switch to full-auto (previously this was only available with the Selectfire Receiver hop-up, but the ability is now built into the weapon).&lt;br /&gt;
&lt;br /&gt;
Perhaps drawing some influence from the P90's 5.7x28mm AP rounds, it is the only SMG that uses heavy ammo, firing from a 20 round magazine. This increases in increments of 5 until it hits the max of 35 if extended magazines are equipped. From November 4th 2020, the Prowler was a care package-exclusive weapon, equipped with a 1x Digital Threat scope, but it was removed on August 3rd 2021 and included amongst the ground loot pool. &lt;br /&gt;
&lt;br /&gt;
The weapon is named after the alien megafauna featured in the Titanfall universe, which were introduced into Apex Legends as an AI enemy in Season 11 on the &amp;quot;Storm Point&amp;quot; map. The designer of the weapon, Ryan Lastimosa, also states he was inspired by the arms from Seburo, a weapons manufacturer in the anime ''[[Ghost in the Shell (disambiguation)|Ghost in the Shell]].'' In universe, it is manufactured by Lastimosa Armouries.&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Volt SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Peacekeeper&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1904 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
The &amp;quot;SA-3 Mozambique&amp;quot; shotgun pistol returns from ''Titanfall 2.'' The weapon functions the same as it did in ''TF2,'' retaining its spread of 3 shots in a triangle and full-auto capabilities, and the weapon also appears virtually unchanged visually. The weapon is classed as a shotgun, despite firing energy projectiles. &lt;br /&gt;
&lt;br /&gt;
When the weapon launched alongside the game, it only had a capacity of 3 shots, less than the pre-patch ''TF2'' Mozambique. However, the Season 6 update increased the ''Apex'' Mozambique's capacity to 4, matching the old ''TF2'' version. A second change came with Season 9, where the capacity was increased again to 6.&lt;br /&gt;
&lt;br /&gt;
The weapon features a new reload animation for an empty reload, where the player will flick the en-bloc clip out via a sharp downward thrust of the hand, rather than a sideways motion.&lt;br /&gt;
&lt;br /&gt;
Attachment options include sights up to 2x, including the 1x Digital Threat, shotgun bolts and one hop-up, Hammerpoint Rounds. Hammerpoints were present from S2 to S9, and were reintroduced in S12. Interestingly, when requesting optics for the Mozambique, your Legend's voicelines will request optics for a pistol rather than a shotgun.&lt;br /&gt;
&lt;br /&gt;
An April Fool's version of the Mozambique exists, only spawning on April 1st. The weapon features higher damage, 9 shots and a higher rate of fire. The exact statistic varied from year to year.&lt;br /&gt;
&lt;br /&gt;
Some markings from ''TF2'' are present, namely the &amp;quot;SA-3&amp;quot; on the receiver. However, the fire selector is absent. The Mozanbique is still manufactured in-universe by Altamirano Armory.&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;30-30 Repeater&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G7 Scout Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;HAVOC Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-301 Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;VK-47 Flatline&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-2 Triple Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber .50-Cal&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sentinel ESR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;M600 Spitfire&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR EMG&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR EMG&amp;quot; was added in Season 2, returning from ''Titanfall 2''. It fires &amp;quot;energy ammo&amp;quot; and pulls directly from the inventory. With careful trigger control, one can fire an entire inventory worth of ammunition without the weapon ever overheating. The weapon can use all types of attachments, including up to 4x scopes, and features no hop-ups. As the weapon does not have a typical magazine, the &amp;quot;Extended Magazine&amp;quot; attachment instead increases the time before the weapon overheats, from 20 to 26 shots, in increments of 2. Rampart's &amp;quot;Modded Loader&amp;quot; passive increases the base mag size to 23, with the &amp;quot;Extended Magazine&amp;quot; attachment increasing this to 26, then 28 and 30 shots.&lt;br /&gt;
&lt;br /&gt;
The weapon functions the same as the &amp;quot;L-STAR&amp;quot; in ''TF2'' following a patch in Season 4, however before that point it had a set magazine size, rather than an unlimited pool of ammo. This magazine held 40 shots and overheated at around 21-22 shots. It required reloading as well as replacing the overheated parts inside the weapon when in use. In development the magazine held 60 rounds.&lt;br /&gt;
&lt;br /&gt;
Before the Season 4 rework, it was a Supply Drop weapon, however it became a floor-loot weapon from Season 4 onwards.&lt;br /&gt;
&lt;br /&gt;
Visually, the design has not altered much, save for a slimmer handguard, a redesigned grip and a small bipod at the front, to be used more effectively as a machine gun. The bipod has no effect on gameplay and the weapon still features high per-shot recoil.&lt;br /&gt;
&lt;br /&gt;
The new &amp;quot;L-STAR EMG&amp;quot; acronym stands for '''L'''a'''ST'''imosa '''AR'''moury '''E'''nergy '''M'''achine '''G'''un, despite the weapon now being manufactured by &amp;quot;Woneyon Interstellar&amp;quot; in-universe. The &amp;quot;L-STAR's&amp;quot; battery pack is used as the model for the &amp;quot;Extended Energy Magazine,&amp;quot; despite it not being a magazine. This model was in the game before the &amp;quot;L-STAR,&amp;quot; however the &amp;quot;L-STAR&amp;quot; appeared in the background of the lobby during the preseason. This indicates the developers had included the &amp;quot;L-STAR&amp;quot; among the weapon roster in development, but removed it and added it in later.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Rampage LMG&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;X-55 Devotion MK.3&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Arc Star&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Thermite Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bocek Compound Bow&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Unturned=&lt;br /&gt;
&lt;br /&gt;
'''''Unturned''''' is a zombie survival game developed and published by Smartly Dressed Studios on 7 June, 2017 for PC, and 12 Nov, 2020 for consoles. &lt;br /&gt;
&lt;br /&gt;
{{VG Title|Unturned}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The weapons in Unturned are one of four grades: Civilian, Police, Ranger or Military. Civilian-grade weapons are usually weak but common, being found in houses or farms. Police-grade weapons are slightly better, found at police stations. Ranger-grade weapons are equivalent to Military-grade weapons. Most maps have very few locations where Ranger-grade weapons spawn in, but on Russia they are very common, due to the majority of them being Russian weapons found in military bases. Finally, military-grade weapons are found at military bases on most maps, except Russia, where they can be found in a few obscure locations.&lt;br /&gt;
&lt;br /&gt;
Airdrops can spawn nearly every gun, including ones that usually would not appear on the map, which means players can use the Colt Canada C8 Carbine in maps other than Prince Edwards Islands if they get it in an airdrop (as the &amp;quot;Maplestrike&amp;quot; only spawns in PEI, a map set in Canada).&lt;br /&gt;
&lt;br /&gt;
Attachments include various optics, laser pointers, flashlights, rangefinders, suppressors, extended barrels, extended magazines, alternate ammo types and various grips.&lt;br /&gt;
&lt;br /&gt;
Guns can be repaired with bits of scrap metal and a blowtorch, as firing them causes their quality to decrease, leading to a decrease in weapon performance. &lt;br /&gt;
&lt;br /&gt;
Due to the low detail of the models in ''Unturned'', it is difficult to pinpoint which version of a weapon the in game gun is based on. For example, the Beretta 96 has many variants, the most common being the FS model, but the &amp;quot;Avenger&amp;quot; is simply listed under Beretta 96, as you cannot tell which version of the 96 it is based on.&lt;br /&gt;
&lt;br /&gt;
Note: Only official weapons created by the developer of the game and/or featured in the official maps (PEI, Washington, Yukon, Germany, Russia) are on this page. Any weapons that came with a limited-time featured Steam workshop map will not be included on this page (example: France, Ireland, Hawaii, Greece).&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 96===&lt;br /&gt;
The [[Beretta 96]] appears as the &amp;quot;Avenger&amp;quot;. It has green illuminated sights and fires Low Caliber Military ammunition. The weapon is meant to be the Beretta M9, evidenced by it only being found at military bases, but it only holds 13 rounds. The Beretta 92 series does not have a 13 round magazine, only the .40 S&amp;amp;W Beretta 96 does.&lt;br /&gt;
&lt;br /&gt;
It inaccurately spawns at military bases on the Germany and Prince Edward Islands maps. Neither country's military uses the Beretta 96 or M9 - Germany's service pistol is the [[Heckler &amp;amp; Koch P8]] and Canada's is the [[Browning Hi-Power]]. However, it correctly spawns at military locations in the Washington map.&lt;br /&gt;
[[File:96FS.jpg|thumb|none|400px|Beretta 96FS - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911===&lt;br /&gt;
The [[Colt M1911]] appears, called the &amp;quot;1911&amp;quot;, firing Low Caliber Civilian ammo. It was previously called the &amp;quot;Colt&amp;quot; and the &amp;quot;Oakbear&amp;quot;.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Colt Python===&lt;br /&gt;
The [[Colt Python]] appears as the &amp;quot;Ace&amp;quot;, firing Low Caliber Civilian ammo. It has red illuminated iron sights. The Ace can accept the Makeshift Muffler attachment, which is inaccurate, as the Python cannot be suppressed in real life.&lt;br /&gt;
&lt;br /&gt;
A special version of the Ace can be obtained after completing a quest on the Russia map, from the Doc Ernie NPC. It has an 8x scope, which normally cannot be attached to the revolver in game.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|400px|none|Colt Python with 6&amp;quot; Barrel and nickel finish and 3rd generation grip- .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
===IMI/Magnum Research Desert Eagle Mark XIX===&lt;br /&gt;
A [[Desert Eagle]] Mark XIX appears as the &amp;quot;Desert Falcon&amp;quot;. However, it was called the Desert Eagle when it was first added to the game. Is uses High Caliber Military ammo in game, despite not being a service pistol of any military. It also has the same green illuminated iron sights of the Beretta 96.&lt;br /&gt;
&lt;br /&gt;
A special gold-plated version of the Desert Eagle can be obtained after completing a quest on the Hawaii map, from the Major Ekho NPC. It has a vertical grip, a flashlight and a &amp;quot;Military Muzzle&amp;quot; attachment, which appears to be some sort of extended barrel. Another special &amp;quot;Desert Falcon&amp;quot; is available to players of the Gold edition of the game, with golden iron sights and gold plating.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
The [[Glock 17]] with an olive drab frame appears as the &amp;quot;Cobra&amp;quot;, standing in for the Glock 18. It is fully automatic in game, despite lacking the fire selector of a real Glock 18. It is considered a police weapon and it uses Low Caliber Civilian ammo. The &amp;quot;Cobra&amp;quot; has the ability to use 20 or 40 round box magazines, the latter of which is fictional.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the Austrian EKO Cobra counter-terrorist unit, who requested a full-auto version of the Glock 17 to be produced, resulting in the Glock 18.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) with 19-round magazine, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Luger P08===&lt;br /&gt;
The [[Luger P08]] appears, simply called &amp;quot;Luger&amp;quot;. The magazine incorrectly holds 9 rounds instead of the real Luger's 8. It spawns in civilian locations on the Germany map and uses Low Caliber Civilian ammo.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 (dated 1917) - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The [[Makarov PM]] appears as the &amp;quot;Kryzkarek&amp;quot;, with a longer barrel compared to the real pistol. It has a 12 round magazine  from the PMM, which, unlike every other Ranger weapon, uses Low Caliber Civilian ammunition, to reflect the rather weak characteristics of the 9x18mm Makarov round. However, it oddly deals high damage, more than other pistols that fire the Low Grade Civilian ammo.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===TEC-9 Mini===&lt;br /&gt;
The [[TEC-9]] Mini appears as the &amp;quot;Teklowvka&amp;quot;. It holds 15 rounds in what appears to be a 20 round magazine, which is not a magazine size available to the real TEC-9. It uses Low Caliber Ranger ammo and is stated to be Swedish in the weapon description. This is half correct, as the TEC-9 was developed by the American subsidiary of Interdynamic, called Intratec.&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
Every submachine gun except the UMP45 and the MP40 is classed as a carbine in game.&lt;br /&gt;
&lt;br /&gt;
===FN P90 TR===&lt;br /&gt;
The [[FN P90 TR]] appears as the &amp;quot;Peacemaker&amp;quot;, firing Low Caliber Military ammo. The weapon spawns in military bases on the Washington and Germany maps, as well as the American Spy Base on the Russia map.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the law enforcement troops seen in ''[[The Hunger Games: Catching Fire]]'', who are called &amp;quot;Peacekeepers&amp;quot; and use P90's as their primary weapon.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears as the &amp;quot;Viper&amp;quot;, firing Low Caliber Civilian ammo from fictional 25 round magazines. It has a slightly shorter stock and barrel compared to the real MP5, with the barrel resembling a MP5K-sized &amp;quot;tropical&amp;quot; wide handguard. The length of barrel that extends out from the end of the handguard is also slightly longer compared to the real MP5. The &amp;quot;Viper&amp;quot; is found at a variety of police and military locations, most notably the Scorpion-7 research laboratories, which implies its status as a standard-issue SMG for the organisation.&lt;br /&gt;
&lt;br /&gt;
The name may be a reference to the Stalker [[S.T.A.L.K.E.R.: Shadow of Chernobyl|video]] [[S.T.A.L.K.E.R.: Clear Sky|games]], where the MP5 is called the &amp;quot;Viper 5&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 (Navy trigger group) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Empire&amp;quot;. It is only found in military locations in Germany and in airdrops. Oddly, it holds 27 rounds instead of the real weapons 25, and it fires Low Caliber Military ammo. The &amp;quot;Empire&amp;quot; correctly has semi-auto, full-auto and 3 round burst modes, the only official gun in the game with this ability. The &amp;quot;Empire&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the MP40).&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The [[KRISS Vector]] appears as the &amp;quot;Scalar&amp;quot;, firing Low Caliber Military ammo from 30 round magazines, which implies the weapon is based on the .45 ACP version. The weapon has a blue lower receiver and buttplate. The &amp;quot;Scalar&amp;quot; appears in Coalition locations on the Germany map, on the Coalition aircraft carrier, called the ''Liberator'', and in airdrops. The blue colour, which matches the Coalition's colour scheme, and the appearance on the ''Liberator'' implies the &amp;quot;Scalar&amp;quot; is a standard-issue Coalition weapon.&lt;br /&gt;
&lt;br /&gt;
The name is a play on the Vector name, and its mathematical origin. The term &amp;quot;scalar&amp;quot; is used to define a vector space, with a &amp;quot;vector&amp;quot; being described by multiple scalars.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
===Mini Uzi===&lt;br /&gt;
The [[Mini Uzi]] appears as the &amp;quot;Bulldog&amp;quot;, firing Low Caliber Ranger ammo. It is modelled with 32 round magazines, but they hold 45 rounds, which is not a real magazine option for the Uzi. It is correctly identified as Israeli, and fires with a closed-bolt, which is incorrect. The weapon can be found at some Ranger locations in the Germany map and at military locations on the Russia map, despite Russia not using the Uzi in any form in its any of its military forces.&lt;br /&gt;
[[Image:Imi-mini-uzi.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] appears as the &amp;quot;Maschinengewehr&amp;quot;, with wood furniture. Maschinengewehr&amp;quot; translates to machine gun, while the MP40 is a submachine gun (&amp;quot;machinenpistole&amp;quot; in German). When the weapon was first added, it was called MP40, but this was quickly changed. It fires Low Caliber Ranger ammo. In game, it is a very rare Ranger weapon, only spawning in airdrops and some Ranger locations on the Germany map. The &amp;quot;Maschinengewehr&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the UMP-45).&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
The [[PP-19 Bizon-2]] appears as the &amp;quot;Yuri&amp;quot;, firing Low Caliber Ranger ammo from 64 round helical magazines, implying it is chambered in 9x18 Makarov. The rear sights are mounted much further back than the real weapon. It can be found in Ranger locations on the PEI, Washington and Germany maps, and in Military locations in the Russia map.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] appears as the &amp;quot;Calling Card&amp;quot;, firing Low Caliber Ranger ammo from its 71 round drum. As the name suggests, the weapon is found at the Krovi Estate in the Russia map, which was owned by the mafia before the zombie virus hit Russia. It can also be found in airdrops. &lt;br /&gt;
&lt;br /&gt;
A calling card is an object criminals leave behind at the scene of a crime to taunt the police.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===AA-12 CQB===&lt;br /&gt;
The [[AA-12]] CQB appears as the &amp;quot;Devil's Bane&amp;quot;, with a light grey appearance. The weapon has a 21 shell drum magazine - one shell larger than the real drum magazine. It can only be found in police locations on the Germany map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|400px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Double Barrel Shotgun===&lt;br /&gt;
A [[Double Barrel Shotgun]] appears as the &amp;quot;Masterkey&amp;quot;. The real [[Masterkey]] is an underbarrel pump-action, not a double barrel. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be found in farms and campgrounds in the PEI, Washington and Russia maps.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg‎|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge. Visually similar to the &amp;quot;Masterkey&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Sawed Off Double Barrel Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barrel Shotgun]] appears to be a sawn off version of the &amp;quot;Masterkey&amp;quot;, called the &amp;quot;Sawed-off&amp;quot;. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be crafted by using a saw on the &amp;quot;Masterkey&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Sawed-off&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Quadbarrel&amp;quot;====&lt;br /&gt;
A variant of the [[Sawed-Off Double Barrel Shotgun]] appears as the &amp;quot;Quadbarrel&amp;quot;, which can only be crafted on the Russia map, due to it needing a blueprint obtained by completing a quest. It has 4 barrels side-by-side, which somehow allows the shotgun to hold 8 shells. You cannot fire all 8 shells at once, they are fired individually. Unlike the &amp;quot;Sawed-off&amp;quot; it is based off, the &amp;quot;Quadbarrel&amp;quot; is uses 12 gauge shells. &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Quadbarrel&amp;quot;, minus the extra barrels.]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
The [[Mossberg 500]] appears as the &amp;quot;Bluntforce&amp;quot;, with a black synthetic stock and an 8 round tube magazine. It is a police shotgun, found in police stations on every map except Russia.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===MTs255===&lt;br /&gt;
A sawn-off [[MTs255]] appears as the &amp;quot;Determinater&amp;quot;, incorrectly stated to be an American shotgun and incorrectly holding 8 shells in a 6 shell cylinder. It is chambered in 12 gauge shells, and can only be found in the prison and under the mountain in the Germany map, or in airdrops.&lt;br /&gt;
[[Image:Mts255-sawnoff.jpg|thumb|none|401px|Sawn-off MTs255 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Saiga-12K===&lt;br /&gt;
The [[Saiga-12K]] appears as the &amp;quot;Vonya&amp;quot;, with a raised rib sight and a skeleton stock. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. It uses a fictional 7 shell magazine, the real Saiga-12 does not have this option. The shotgun is semi-auto, but prior to version 3.19.0.0, the weapon was full auto. The &amp;quot;Vonya&amp;quot; spawns at police locations in the Russia map, or in airdrops in the PEI and Washington maps.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K with raised sight rib - 12 gauge]]&lt;br /&gt;
[[File:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
Ranger magazines and Military magazines appear as the default magazine for many rifles &amp;amp; carbines. The Military magazine is based on STANAG 30 round magazines, while the Ranger magazines are fictional 35 round magazines that can somehow fit into both AKs, G36C and AUGs.&lt;br /&gt;
&lt;br /&gt;
===AAC Honey Badger===&lt;br /&gt;
The [[AAC Honey Badger]] appears as the &amp;quot;PDW&amp;quot;, despite the real weapon being a carbine. Interestingly it appears to have a combination of the stock from the [[Heckler &amp;amp; Koch HK416C|HK416C]] and the standard stock, with a very short buffer tube from the HK416C. It fires Low Caliber Military ammo from 30 round Military magazines. It appears on every map, either spawning after completing a horde beacon, killing a Mega Zombie, finding an airdrop or in military locations on the Germany. Washington and Russia maps.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO. Image used to show the short stock and buffer tube.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] appears as the &amp;quot;Zubeknakov&amp;quot;, firing Low Caliber Ranger ammo from the 35 round Ranger magazines. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. The weapon can be identified as an AKM by the angle of the stock - it is very straight, unlike the AK-47's stock, which is angled downwards. The handguard is the same as the AS Val, albeit brown wood instead of black polymer.&lt;br /&gt;
&lt;br /&gt;
Oddly, the weapon deals less damage than weapons chambered in 5.56x45mm NATO, like the C8 Carbine seen below. This may imply it is chambered in 5.45x39mm, which has less stopping power than 5.56x45mm NATO, however the high recoil of the &amp;quot;Zubeknakov&amp;quot; and the curvature of the magazine implies the usage of 7.62x39mm.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm. Image used to show the different handguard design similar to the handguard of the &amp;quot;Zubeknakov&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Canada C8 Carbine===&lt;br /&gt;
The [[Colt Canada C8 Carbine]] appears as the &amp;quot;Maplestrike&amp;quot;, incorrectly referred to as an assault rifle. It fires Low Caliber Military ammunition and can only be found at military locations on the PEI map, which is set in Canada, or in airdrops. The name is a reference to the maple leaf on the Canadian flag.&lt;br /&gt;
[[File:C8a1.jpg|thumb|none|400px|Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[Colt M16A4]] appears as the &amp;quot;Eaglefire&amp;quot;, a reference to the national bird of America. It fires Low Caliber Military ammo in 3 round bursts and has a Magpul CTR stock and flip-up front and rear sights. The barrel appears to between the length of the M16 and M4 barrels, bearing an appearance very similar to the FN-manufactured M16 rifles It used to be called the &amp;quot;AR32&amp;quot;, firing fully automatic, which would have made it an [[M16A3]].&lt;br /&gt;
&lt;br /&gt;
The weapon is implied to be a civilian AR-15, as it is found in civilian gun stores in the Washington map, but it usage of Military ammo and Military magazines, the 3 round burst setting and the chance to spawn at the American Spy Base in the Russia map make it clear it is meant to be the military burst-fire M16A4, rather than the civilian semi-auto AR-15. Albeit illegal in most circumstances, the real AR-15 can be converted to allow for a 3-round burst.&lt;br /&gt;
[[File:FN M16A4.jpg|thumb|none|450px|FN-manufactured M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BDR153G.jpg|thumb|none|450px|F-1 Firearms BDR-15-3G - 5.56x45mm NATO. Image used to show the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;Fusilaut&amp;quot;, a a portmanteau of the French words &amp;quot;fusillade&amp;quot; and &amp;quot;fusil d'assault&amp;quot;, meaning &amp;quot;a series of shots in succession&amp;quot; and &amp;quot;assault rifle&amp;quot; respectively. It fires in 3 round bursts from both Ranger and Military magazines, both of which hold different numbers of rounds compared to the real F1's 25 round straight magazine. The ability to use 30 round STANAG Military magazines is incorrect, as the weapon does not have the magwell of the G2. It is chambered in Low Caliber Ranger ammunition, and can be found in military locations in the Germany and Russia maps, despite neither of these countries using the FAMAS rifle in any of their military forces, as well as in airdrops.&lt;br /&gt;
[[File:FAMAS-F1.jpg|thumb|none|450px|FAMAS F1 with the rifle grenade support ring pushed to mid barrel - 5.56x45mm]]&lt;br /&gt;
[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back, for reference - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;Heartbreaker&amp;quot;, firing Low Caliber Military ammo. It can rarely spawn at military locations in the Washington map, implying the NAVY SEALS were garrisoned in Washington prior to the virus outbreak, as well as at military locations in the Germany map, as part of the special spawn group, due to its use by GSG 9 and SEK. It can also be found in airdrops.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;Nightraider&amp;quot;, firing Low Caliber Ranger ammo. As it is a Ranger weapon, the default magazine is the 35 round Ranger, however it is interchangeable with Military magazines. The weapon can be found at military locations in the Germany and Russia map, despite it not being used by the Russian military in real life. It can also be found in airdrops.&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1891/30===&lt;br /&gt;
The [[Mosin Nagant Rifle#Mosin Nagant M1891/30|Mosin Nagant M1891/30]] appears as the &amp;quot;Schofield&amp;quot;, named after the developer's social studies teacher, who said in a livestream that he wanted a weapon named after him. It fires Low Caliber Civilian ammo from generic &amp;quot;Rifle Clips&amp;quot;. The weapon was incorrectly called a French battle rifle before a patch changed this to a Russian battle rifle, which is still incorrect as the Mosin has none of the characteristics of a battle rifle. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Schofield&amp;quot; can be found at farms and campsites on the PEI and Washington maps, and in gun stores on the Germany and Russia maps.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 10/22===&lt;br /&gt;
The &amp;quot;Sportshot&amp;quot; rifle appears to be based on the [[Ruger 10/22]], however it has an extended magazine far larger than the .22 LR magazines used in the real gun, which still holds 10 rounds of Low Caliber Civilian ammo. However, the damage model of the rifle implies it is chambered in .22 LR, as it deals less damage than any other bullet weapon in the game. It does more damage against animals than players. The description states it is a target rifle, a reference to its high usage in marksmanship competitions. The weapon can be found at campsites, farms and gun stores on every map except Yukon, where it can only be found at campgrounds.&lt;br /&gt;
&lt;br /&gt;
A special &amp;quot;April Fools&amp;quot; variant of the &amp;quot;Sportshot&amp;quot; was added for the 1st April, 2016. It fired miniature rockets that dealt more damage than the base &amp;quot;Sportshot&amp;quot; in 10 round bursts, meaning the magazine would be emptied with one burst. It was removed the following day.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
===Ruger Gunsite Scout===&lt;br /&gt;
The &amp;quot;Hawkhound&amp;quot; rifle appears to be based on the [[Ruger_M77#Ruger_M77_Gunsite|Ruger M77 Gunsite]], however it is semi-auto instead of bolt-action, it feeds from a fictional 8 round magazine, it has wood furniture and stock and it is referred to as Canadian in game, while Ruger is an American company. The rifle fires Low Caliber Civilian ammo, which is meant to be either 5.56x45mm or 7.62x51mm NATO, judging by the decently high player damage of the weapon. The &amp;quot;Hawkhound&amp;quot; can be found at farms and campgrounds in the 3 North American maps - PEI, Washington and Yukon.&lt;br /&gt;
[[File:Ruger Gunsite.jpg|thumb|none|450px|Ruger M77 Gunsite scout rifle - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Makeshift Rifle&amp;quot;====&lt;br /&gt;
The &amp;quot;Makeshift Rifle&amp;quot; appears to have the same overall appearance as the &amp;quot;Hawkhound&amp;quot;, however it is bolt-action instead of semi auto, making it resemble a [[Ruger M77]] Hawkeye. It also has the exact same damage model as the &amp;quot;Hawkhound&amp;quot;, further supporting the idea that the two weapons are part of the same family. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt. The body of the rifle can be made out of birch, maple or pine wood, which is held together, rather alarmingly, by bits of duct tape and rope. &lt;br /&gt;
[[File:RugerHawkeye.jpg|thumb|none|450px|Ruger M77 Hawkeye Compact - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 553===&lt;br /&gt;
The [[SIG SG 553]] appears as the &amp;quot;Swissgewehr&amp;quot; (literally &amp;quot;Swiss Rifle&amp;quot;), firing Low Caliber Military ammo from a unique opaque 20 round &amp;quot;Swissgewehr&amp;quot; magazine. The weapon is able to use any other Military magazine alongside its unique 20 rounder, despite the SG 553 not being able to use STANAG or AK magazines in real life. Like the SG 551, it has 3 rectangular vent holes in its green handguard, but these are at the bottom rather than the top. The &amp;quot;Swissgewehr&amp;quot; only spawns at police locations in the Germany map and in airdrops.&lt;br /&gt;
[[File:SG 553 LB.jpg|thumb|none|400px|SIG SG 553 LB (Long Barrel) - 5.56x45mm]]&lt;br /&gt;
[[File:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The [[Steyr AUG A1]] appears as the &amp;quot;Augewehr&amp;quot;, which is based on the acronym AUG (&amp;quot;Armee Universal Gewehr&amp;quot;). The weapon fires Low Caliber Ranger ammo and is fitted with a 4x Swavorski scope by default, although this can be removed and replaced with other optical attachments. Note that this scope has a higher zoom than the real AUG A1 scope, which is a 1.5x zoom. The &amp;quot;Augewehr&amp;quot; can use both Ranger and Military magazines, although as a Ranger weapon, it spawns with 35 round Ranger magazines. Interestingly, it has a short carbine barrel instead of a full-length barrel. It spawns in military locations on the Germany and Russia maps, as well as in airdrops.&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|450px|none|Steyr AUG A1 carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
The original [[Barrett M82]] appears as the &amp;quot;Grizzly&amp;quot;, with the muzzle break of the M82A1. It fires High Caliber Military ammo from a 5 round magazine instead of the real rifle's 10. Respecting the power of its cartridge, the .50 BMG, it has the highest player damage of any weapon in the game, save for the &amp;quot;Shadowstalker&amp;quot; railguns. It can be found in military locations in the Germany and Washington maps, as a reward from Horde Beacons and in airdrops in the PEI and Russia maps.&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===C14 Timberwolf===&lt;br /&gt;
The [[C14 Timberwolf]] appears as the &amp;quot;Timberwolf&amp;quot;, with a black chassis and a slightly shorter barrel. After the 3.0.9.0 update, the magazine capacity was reduced from the incorrect 8 rounds to the still incorrect 6 rounds, and the 20x scope that the weapon spawned with was replaced with iron sights. As expected, it uses High Caliber Military ammo. It can be found in military locations on the PEI map, or in airdrops on the Washington and Russia maps.&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|450px|PGW C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Cheyenne Tactical M200 Intervention===&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] appears as the &amp;quot;Ekho&amp;quot;. It is incorrectly called a Russian sniper rifle and &amp;quot;Ekho&amp;quot; is the transliteration of the Russian word for &amp;quot;echo&amp;quot;. It uses a 7 round magazine firing High Caliber Military ammo. The magazine well is on the left side of the receiver, rather than underneath it like the real weapon. The &amp;quot;Ekho&amp;quot; also has a much shorter barrel than the real rifle. It can be found in military locations in the Russia map, as a reward from Horde Beacons and in airdrops.&lt;br /&gt;
&lt;br /&gt;
The name, magazine well position and spawn locations imply the Intervention is a Russian weapon in-universe.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 Intervention - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===M39 Enhanced Marksman Rifle===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] appears as the &amp;quot;Sabretooth&amp;quot;, with a tan chassis. The weapon is chambered in Low Caliber Military ammunition - most sniper rifles use High Caliber ammunition. The &amp;quot;Sabretooth&amp;quot; is classified as a &amp;quot;Sharpshooter Rifle&amp;quot; alongside the &amp;quot;Snayperskya&amp;quot;, which also uses Low Caliber ammo.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sabretooth&amp;quot; spawns at military locations in the Washington map, and at the American Spy Base in the Russia map.&lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as the &amp;quot;Snayperskya&amp;quot;, which is what the &amp;quot;S&amp;quot; in SVD stands for - it translates as &amp;quot;sniper&amp;quot;. The weapon has a fictional 7 round magazine and it fires Low Caliber Ranger ammo, like the &amp;quot;Sabretooth&amp;quot;. Also like the &amp;quot;Sabretooth&amp;quot;, it is classified as a &amp;quot;shartshooter rifle&amp;quot;. The rifle has a similar stock design to the synthetic stock used on newer SVDs, however it is still made out of wood. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Snayperskya&amp;quot; spawns in Ranger locations in the PEI and Washington maps, and in military locations in the Russia map.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]] appears as the &amp;quot;Matamorez&amp;quot;, incorrectly classed as an assault rifle (which would be the [[AS Val]]). It uses 17 or 36 round magazines, both of which are fictional. It fires High Caliber Ranger ammo, despite the real weapon being chambered in 9x39mm, which is roughly the same size as 7.62x39mm (which is more in line with the Low Caliber ammo in-game, which are seen on weapons firing intermediate rifle rounds).  Like the other AK-based weapons in game, the ironsights are incorrectly modelled on the receiver, rather than on the barrel. Additionally, the front sight is not on the suppressor, instead it is located where the rear sight would normally be. The handguard appears to be made of wood instead of polymer.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Matamorez&amp;quot; can spawn in Ranger locations in the PEI, Washington and Germany maps, in the nuclear missile silo in the Russia map and as a reward from Horde Beacons.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
A handheld [[M134 Minigun]] appears as the &amp;quot;Hell's Fury&amp;quot;. It operates with no power source and no ammo belt, instead it uses a 250 round &amp;quot;Hell's Fury&amp;quot; magazine, which is completely fictional and which fires both Low Caliber Ranger and Low Caliber Military ammo. The weapon has a &amp;quot;Chainsaw grip&amp;quot; and pistol grip, which are used by the player to hold the massive gun. The spool-up time is incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped, without the need to speed up the rotations before it fires. Brass ejects from the 1 o'clock position sending a stream of shells up and to the right. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. It is incorrectly stated to be Russian in origin.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hell's Fury&amp;quot; can be modified with the &amp;quot;Adaptive Chambering&amp;quot; attachment, which nonsensically increases the firerate to a ridiculous level. It can be found at military locations in the Germany map, at the Oil Rig and nuclear missile silo in the Russia map and as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''[[Predator]]''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M249===&lt;br /&gt;
The [[M249]] appears in game, with a very short barrel and a 150 round box belt. It fires High Caliber Military ammo, unlike the other machine guns Low Caliber ammo, although it originally used Low Caliber Military ammo as well. The &amp;quot;Dragonfang&amp;quot; can spawn at the American Spy Base in the Russia map, at military locations in the Washington and Germany maps and it can be one of the rewards from completing a Horde Beacon.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] appears as the &amp;quot;Nykorev&amp;quot;. It has a short barrel and a 200 round belt box, firing Low Caliber Ranger ammo. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nykorev&amp;quot; can be found at Ranger locations in the PEI, Germany and Washington maps, at the Oil Rig and nuclear missile silo in the Russia map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|450px|none|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] appears, simply called &amp;quot;Rocket Launcher&amp;quot;.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
A claymore that most closely resembles the [[M18A1 Claymore]] appears in game, found at military locations and able to be crafted with various items, none of which make much sense. Before a patch soon after it was added, the front read &amp;quot;Front Towards Enemy&amp;quot;. The claymore is a traditional video-game claymore, requiring no manual detonation to function.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===M26 Grenade===&lt;br /&gt;
A grenade that most closely resembles the [[M26 Hand Grenade]] appears in game, as the &amp;quot;Fragmentation Grenade&amp;quot;. It is found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Sticky Grenade&amp;quot;====&lt;br /&gt;
A grenade with an additional metal band appears as the &amp;quot;Sticky Grenade&amp;quot;, based on the model for the &amp;quot;Fragmentation Grenade&amp;quot; but recoloured tan. As expected, it sticks to surfaces before exploding, and can be found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===M83 Smoke Grenade===&lt;br /&gt;
The [[M83 Smoke Grenade]] appears in game, as the &amp;quot;Smoke Grenade&amp;quot;. The smoke can be one of many different colours; white, black, purple, green, orange, red, blue or yellow. It is found at military locations.&lt;br /&gt;
[[File:M83 Inert.jpg|thumb|none|200px|Inert M83 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Combat Bow===&lt;br /&gt;
Various combat bows, made of birch, maple or pine wood, appear in game.&lt;br /&gt;
&lt;br /&gt;
===Compound Bow===&lt;br /&gt;
A metal compound bow appears in game.&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
A crossbow with a green chassis appears in game, correctly firing bolts instead of arrows. It can be found at campsites and farms.&lt;br /&gt;
&lt;br /&gt;
===Fictional Railguns===&lt;br /&gt;
Two fictional railguns appear in game, called the &amp;quot;Shadowstalker&amp;quot; and the &amp;quot;Shadowstalker Mk. II&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; is fictional, however it highly resembles the &amp;quot;Rorsch Mk-1&amp;quot; from [[Battlefield 4]], with a larger scope and a larger hole in the stock. The &amp;quot;Shadowstalker&amp;quot; takes the railgun name very literally, firing an actual &amp;quot;rail&amp;quot;, which appears to be a very sharp pointed metal projectile, rather than the ferromagnetic projectile magnetically propelled via electromagnetic rails real railguns fire. When firing, the player pulls on a nonexistent bolt, due to the &amp;quot;Shadowstalker&amp;quot; reusing the same bolt pull animations as the bolt-action rifles in game. It has no bullet drop, unlike every other weapon in the game. The &amp;quot;rails&amp;quot; explode on impact.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; can be found in the Washington map at the crashed UFO, and at the firing range of the Washington Scorpion-7 laboratory. It is implied through letters that the crashed alien UFO supplied Scorpion-7 with the technology required to manufacutre prototype &amp;quot;railguns&amp;quot;, hence its spawn locations.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker&amp;quot;.]]&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua. Note the thumbhole stock - the &amp;quot;Shadowstalker&amp;quot; has a much larger hole in its stock.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker Mk. II&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; is an improved version of the original &amp;quot;Shadowstalker&amp;quot;, with a 20 round magazine inspired by the [[M1941 Johnson rifle]]'s magazine. It has a skeletal stock instead of the thumbhole-esque stock of the original &amp;quot;Shadowstalker&amp;quot;, and claw-like 'things' at the end of the &amp;quot;barrel&amp;quot;. The &amp;quot;barrel&amp;quot; also has bumps and ridges above it and a large handguard below the &amp;quot;barrel&amp;quot;, unlike the original.&lt;br /&gt;
&lt;br /&gt;
Instead of firing black &amp;quot;rails&amp;quot; like the original, it fires new red &amp;quot;rails&amp;quot;, which are unique to the magazine it spawns with, and cannot be found anywhere else in the game, meaning the magazine cannot be refilled. The Mk. II is the only non-cosmetic item in the game to have the red &amp;quot;Mythical&amp;quot; rarity. It is also the only gun in the game with a 0% chance of wear, meaning you never need to repair the gun in order to bring its quality up. The explosion radius of the Mk. II is larger than that of the original &amp;quot;Shadowstalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; can only be obtained from the Russia Mk. II puzzle, which involves many tasks around the map related to the lore of the Russia map. Said lore implies Scorpion-7 improved the &amp;quot;Shadowstalker&amp;quot; using soul crystal derived technology, which could explain the red colour of the &amp;quot;rails&amp;quot;.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker Mk. II&amp;quot;.]]&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06. Used to show the magazine design.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Finding Bigfoot=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17]] pistol. 10 round capacity. Fires &amp;quot;9mm ammo&amp;quot;.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Customised [[Remington Model 870]] shotgun named &amp;quot;R870&amp;quot;, with wood handguard, stock and ghost ring iron sights. 5 round tube modelled as 8 round magazine tube. Remington markings on the receiver.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|400px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|400px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge (credit to [[User:Predator20|Predator 20]]). Image used to show the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified bolt-action rifle==&lt;br /&gt;
Customised bolt-action rifle named &amp;quot;[[Remington Model 700|R700]]&amp;quot; rifle, with 5 round detachable magazine and a low magnification scope, along with wood chassis and a black plastic handguard. Fires &amp;quot;7.62mm ammo&amp;quot;.&lt;br /&gt;
[[File:Rem 700 cdl dm.jpg|thumb|none|400px|Remington Model 700 CDL DM with scope - .243 Winchester. Looks similar to the rifle in-game, sans handguard and short range scope.]]&lt;br /&gt;
&lt;br /&gt;
==Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Magnum]] appears in the game. It is known as the &amp;quot;AVM&amp;quot; and fires 7.62mm ammo like the [[Accuracy International Precision Marksman |Precision Marksman]].&lt;br /&gt;
[[Image:Accuracy International AWM.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Custom M4A1==&lt;br /&gt;
The &amp;quot;M4CL&amp;quot; is a customised [[M4A1]], with tan 4th Gen collapsible stock, STANAG magazine and rail covers and flip-up rear sight. Fires &amp;quot;5.56mm ammo&amp;quot; in full-auto from 25 round magazines, modelled after 30 round tan STANAGs. The rarest gun in the game, only obtainable through locked weapon crates.&lt;br /&gt;
[[File:TM M933 AEG with Tan furniture.jpg|thumb|none|400px|Tokyo Marui Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm (fake). Somewhat resembles the rifle in-game.]]&lt;br /&gt;
[[File:Bigfoot M4.jpg|thumb|none|600px|The rifle in the hands of one of the playable characters in the main menu.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
[[Orion Flare Gun]]. Fires &amp;quot;Signal Flares&amp;quot;.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1497020</id>
		<title>User:JackalUnderscore/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1497020"/>
		<updated>2022-04-21T08:34:10Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* &amp;quot;R-101C Carbine&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Titanfall 2=&lt;br /&gt;
&lt;br /&gt;
'''''Titanfall 2''''' is a science-fiction first-person shooter video game and a sequel to [http://www.imfdb.org/wiki/User:AgentGumby/Sandbox Titanfall]. It was developed by Respawn Entertainment and was published by Electronic Arts on Xbox One, PlayStation 4 and Microsoft Windows on October 28, 2016. It was released on Steam on June 18, 2020. Unlike Titanfall, Titanfall 2 features a single-player campaign, where you play as Rifleman Jack Cooper, assigned as Acting Pilot to Vanguard-class Titan BT-7274.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Plot spoilers ahead. Proceed with caution.'''&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Titanfall 2}}&lt;br /&gt;
	&lt;br /&gt;
==Overview==&lt;br /&gt;
Titanfall 2 features more advanced weaponry compared to the original Titanfall, with many weapons returning in an upgraded form (e.g. the G2A4 has been upgraded to the G2A5). These weapons are slightly different cosmetically, but retain the same role in the game. Titanfall 2 also features more weapon customisation in the form of attachments and modifications. Attachments are scopes, while modifications include various abilities such as the ability to shoot while sprinting and quicker reloads. The extra ammo modification does not visually alter the magazine model, meaning all magazines somehow stay the same size with extra rounds in them.&lt;br /&gt;
&lt;br /&gt;
Artwork from the book ''The Art of Titanfall'' shows all bullets and grenades (from grenade launchers) used in the Titanfall universe are electronically primed, with electronic firing pins in the weapons instead of physical firing pins and primer inside the casing. Weapons in the game have blue trails to reflect this, and the sound design of most weapons includes an electronic noise when priming the bullet (easily heard on weapons such as the Alternator). The Amped Weapon boost seems to unlock the full potential of the electronic firing mechanism to deal more damage, creating slightly orange trails as the increased energy is almost too much for the heat sink directly behind the electronic firing pin to handle.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman Elite&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:WmaneliteTF2.jpg|thumb|none|500px|The B3 Wingman Elite in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2016&amp;quot;===&lt;br /&gt;
The &amp;quot;P2016&amp;quot; is the upgraded version of the &amp;quot;P2011&amp;quot;, with a similar appearance that is loosely based on the [[Springfield XD]] series of pistols as seen in its grip design, while the segmented slide and trigger guard resembles an Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-based pistol. Said segmented slide also has some cutouts on the forward-most section, which can't be a muzzle break because they aren't over the muzzle and it can't be a ported barrel because the cutouts aren't in the barrel, making them fairly useless. The pistol has an unusable LAM device mounted underneath the barrel, and has a 12 round magazine which increases to 16 with the extra ammo modification. The magazine itself features an extended baseplate, meaning the default magazine is probably a 10 rounder with a +2 extension. Other attachments include the unique pistol suppressor. Based on the markings on the ''Titanfall'' version of the pistol and assuming the updated P-series pistol keeps the same calibre, the weapon is chambered for .45 ACP rounds.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;P2016&amp;quot; comes from the year the game was released, 2016.&lt;br /&gt;
 &lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:P2016TF2.jpg|thumb|none|500px|The P2016 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;RE-45&amp;quot; machine pistol is visually similar to the [[Heckler &amp;amp; Koch P2000]] in the slide and grip, which is missing a hammer. The pistol has a Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-style muzzle brake, based on the shape of the segmented slide section. A competition G18-style flared magwell is present, loaded with either 20 or 25 round magazines. Attachments include the unique pistol suppressor and a red dot sight, which replaces the standard &amp;quot;irondot&amp;quot; sight (a floating red dot in-built sight). Judging by the name, it fires .45 caliber rounds, most likely .45 ACP.&lt;br /&gt;
&lt;br /&gt;
[[File:P2000_9.jpg|thumb|none|350px|Heckler &amp;amp; Koch P2000 with shaved hammer - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:Re45TF2.jpg|thumb|500px|none|The RE-45 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Smart Pisol MK6&amp;quot;===&lt;br /&gt;
The &amp;quot;Smart Pistol MK6&amp;quot; is a high-tech pistol which has the ability to lock on to multiple targets and fire homing bullets at them. It shares the [[Springfield XD]]-esque frame of the &amp;quot;P2016&amp;quot;, but has its own unique slide assembly, suppressor and underbarrel LAM device, which presumably allows for the bullets to lock on to enemies.&lt;br /&gt;
&lt;br /&gt;
Unlike the previous game, the &amp;quot;MK6&amp;quot; is not a primary or secondary weapon in multiplayer, instead the player can obtain it via a &amp;quot;Boost&amp;quot;, a one-use powerup activated at 60% Titan meter. As it is a &amp;quot;Boost&amp;quot; and not a proper weapon, there are no modifications for it. In the final level of the campaign, Cooper gains a unique Smart Pistol, with a green and orange paintjob (the same colour scheme that BT has) from BT's SERE kit (Survival, Evasion, Resistance and Escape). He wields it with a Harris stance in this mission, due to him holding BT's AI core in the left hand.&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator&amp;quot;===&lt;br /&gt;
The Alternator, also called the SP-14 Hatchet in concept art, is a new entry into the Titanfall universe. It is a confusing weapon, with two recoiling barrels and two ejection ports for the 10mm rounds it fires. These bullets are fed via 20 round magazines (25 with extended) which appears to be single-stack due to the length of the magazine and the size of the cartridges. The weapon has minimal room for the bolt, which instead appears to fully encircle the cartridge and eject spent shells upwards after firing, acting on a blow-forward principle to open the breech and eject spent cartridges. Due to there being no room for a traditional priming system, the rounds are electronically primed, which is reinforced by the weapon's sounds design. Finally, the weapon has two bolt handles, one on either side, located roughly in the middle of the frame. The Alternator fires the left barrel first, then the right, with each charging handle reciprocating at the same time. Other notable aspects of the weapon includes the purely horizontal recoil and the floating dot reflex sight.&lt;br /&gt;
&lt;br /&gt;
Concept art of the weapon depicts it with the stock extended (it stays permanently folded during gameplay, folding flush against the rear of the weapon). It lacks many things that make it a normal SMG, like a usable stock or a ergonomic frame, however the compact size lends itself to one-handed use, paired with a melee weapon. The Hatchet name comes from its devastating performance in CQB, but the heavy recoil and low ergonomics prevent use outside of roughly 25 metres, meaning it is likely intended to be used as a last ditch personal defence weapon in dire situations, such as the death of the Pilot's Titan.&lt;br /&gt;
&lt;br /&gt;
Recoiling barrels are real, as seen with the [[Barrett M82]] and other .50 caliber rifles, and the Alternator was likely designed with recoiling barrels in order to reduce recoil, given the weapon's diminutive size. Double-barrelled weapons also exist, the most common type being double-barrel shotguns, but double-barrelled weapons that feed from a single magazine do not exist (the closest thing would be the [[Arsenal Firearms AF2011-A1|AF2011-A1]], which cheats by gluing two magazines together and calling it one magazine). &lt;br /&gt;
&lt;br /&gt;
[[File:AltTF2.jpg|thumb|none|500px|The Alternator in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:CarTF2.jpg|thumb|500px|none|The CAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R97&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Volt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:VoltTF2.jpg|thumb|none|500px|The Volt SMG in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;EVA-8&amp;quot; returns from Titanfall 1, with a slightly different name, suffixed with &amp;quot;Auto&amp;quot; instead of &amp;quot;Shotgun&amp;quot;. The weapon is different visually but stays the same performance wise, firing in semi-auto and cocked with a pump handle, which, combined with the magazine tube underneath the barrel, implies the EVA is a modular shotgun. The large drum only holds 8 shells (compared to ''TF1's'' 6), which, as the marking on the weapon indicate it is a 12 gauge, is a very under-loaded drum. Underneath the 12 gauge markings are more markings indicating the &amp;quot;EVA&amp;quot; can use both standard 2.75mm or 3mm Magnum shells. Other weapon markings include a HK-style pictogram fire selector, with the options of single-shot or semi-auto (represented, curiously, by two bullets as opposed to one, which would logically imply a 2 round burst mode the weapon does not actually have), and the serial number of &amp;quot;1979527&amp;quot;. All of these markings appear on the ''TF1'' version of the weapon in the same places.&lt;br /&gt;
&lt;br /&gt;
Other differences from ''TF1'' includes the folding stock, inspired by the Defiance M4 stock, which replaces the collapsible stock. Smaller changes includes the rails on top being more flush with the receiver and the lack of top-mounted rails, the square trigger guard instead of the uncomfortable angled one from ''TF1'', the shorter barrel and longer magazine tube and the angle of the drum magazine. Finally, the weapon has been updated with ammo-counting rear sights, like most of the weapons in ''Titanfall 2''.&lt;br /&gt;
&lt;br /&gt;
As for real-world inspiration, the EVA-8 again appears to be mostly inspired by the Chinese [[QBS-09]] shotgun, with more inspiration from tactical-rail equipped [[Saiga-12]] or [[Fostech Origin-12]] shotguns, which also lent the weapon its detachable magazine functionality. The magwell appears to be inspired by prototype AK-12 based shotguns, albeit shorter. Curiously, the drum magazine looks too short to reach all the way to the chamber when inside the shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon is still pumped when drawing it and when reloading from empty, despite the presence of a left-side charging handle. This might indicate some sort of in-universe mechanism to use the weapon as a pump-action for low-pressure rounds, much like the [[SPAS-12]] in real-life, however in-game it is always semi-auto.&lt;br /&gt;
&lt;br /&gt;
The acronym &amp;quot;EVA&amp;quot; stands for &amp;quot;Extra Vehicular Activity&amp;quot;, as the weapon is designed for use in both &amp;quot;conventional and exo-atmospheric conditions&amp;quot; (i.e. on a planet or in the vacuum of space).&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|none|500px| QBS-09 - 12 gauge. The main inspiration for the &amp;quot;EVA-8&amp;quot;.]]&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|500px|AK-12/76 - 12 gauge. Image used to compare the magwells.]]&lt;br /&gt;
[[File:Eva8TF2.jpg|thumb|none|500px|The EVA-8 Auto in the menu. Note the name of the weapon marked on the side of the handguard.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1901 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MastiffTF2.jpg|thumb|none|500px|The Mastiff in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
The &amp;quot;SA-3 Mozambique&amp;quot; is a new weapon to the series. It is a triple-barrelled energy shotgun pistol, firing three separate energy projectiles from its three offset barrels. The weapon fires three projectiles at once, a much lower projectile count than a traditional shotgun. However, the weapon is clearly designed specifically in-line with a real-world shooting technique - the Mozambique Drill, also known informally as the &amp;quot;two to the body, one to the head.&amp;quot; The middle barrel is higher than the two on the side, seemingly so that it is more likely to hit the head, while the side barrels hit the chest. &lt;br /&gt;
&lt;br /&gt;
As the weapon fires energy projectiles, the projectiles have a very long range and travel without drop for a significant distance, making it fairly accurate for a video-game shotgun at range. However, they travel slower than traditional ammunition, which somewhat hinders its effectiveness at range. The projectiles are similar in appearance to the projectiles of the &amp;quot;Mastiff&amp;quot; shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon feeds from an en-bloc clip that stores 6 shots, with three batteries that line up with the three barrels. The reload is achieved by the front section of the weapon detaching from the main body and extending forwards, in order to allow the en-bloc clip to eject upwards with a sideways flick from the wrist. A new clip is inserted, followed by the front section of the weapon retracting and locking back into place. The tan sections of the weapon open up while firing, presumably to vent excess heat from the weapon. The &amp;quot;Extra Ammo&amp;quot; mod increases the number of shots to X. Interestingly, the weapon can also attach a suppressor, as it used to be classed as a pistol.&lt;br /&gt;
&lt;br /&gt;
Prior to the Tricks and Treats update in October 2017, the Mozambique was a sidearm rather than a primary weapon, and only had a capacity of 4. The update also increased rate of fire and made the weapon fully automatic.&lt;br /&gt;
&lt;br /&gt;
An unusable fire selector above the trigger is set to full-auto, with markings for semi-automatic fire and safe. The acronym &amp;quot;SA-3&amp;quot; is marked onto the receiver, although its meaning is unknown. The weapon is manufactured in-universe by Altamirano Armory.&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiqueTF2.jpg|thumb|none|500px|The Mozambique in the menu. Note the unused button in front of the trigger, which appears to be a magazine release.]]&lt;br /&gt;
[[File:MozambiquefrontTF2.jpg|thumb|none|500px|A view of the three barrels.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G2A5 Battle Rifle&amp;quot;===&lt;br /&gt;
The &amp;quot;G2A5&amp;quot; is the next iteration of the &amp;quot;G2A4&amp;quot; from the first ''Titanfall.'' It remains based on the [[M14]] in a JAE-100 G3 or ProMag Archangel chassis, although there are some changes in design, including a general shift in style from the angular A4 to the smoother A5. The rail does not extend fully over the charging handle and ejection port, like in ''TF1,'' although the ambidextrous charging handle remains. A tiny unusable bipod is folded up underneath the barrel, which looks too short to reach the ground when deployed, unless it extends when folded out. The muzzle brake is smaller, with less noticeable holes.&lt;br /&gt;
&lt;br /&gt;
The weapon fires a powerful &amp;quot;6.19x97mm&amp;quot; round from a 14 round magazine (X with the &amp;quot;Extra Ammo&amp;quot; modification).&lt;br /&gt;
&lt;br /&gt;
In-universe, it is manufactured by Lastimosa Armoury, the markings appearing below the rear sight, where the &amp;quot;Springfield Armoury&amp;quot; markings would appear on a real M14 rifle. More markings on the receiver and magazine include &amp;quot;G2 series&amp;quot; and &amp;quot;G2A4.&amp;quot; It is unlocked at level 35.&lt;br /&gt;
[[File:M1A JAE-100.jpg|thumb|none|500px|M1A with JAE-100 G3 stock - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
The &amp;quot;Hemlok BF-R&amp;quot; returns from the first ''Titanfall'' with a completely redesigned appearance. The [[AR-15]] forward assist and the [[G3]]-esque magazines are gone from the first version of the rifle, meaning the rifle no longer bears any details from real-world weapons. The Irondot sight is still a stylised Magpul MBUS. The weapon fires 3 round bursts from a X magazine, which increases to X with the &amp;quot;Extra Ammo&amp;quot; modification. Enemy IMC grunts use the &amp;quot;Hemlok&amp;quot; in the campaign.&lt;br /&gt;
&lt;br /&gt;
Notes from Respawn artist Robb Shoberg state that the original design of the &amp;quot;Hemlok&amp;quot; in ''Titanfall 2'' eventually became the &amp;quot;Devotion&amp;quot; LMG, which is reinforced by the &amp;quot;Hemlok's&amp;quot; file name - &amp;quot;LMG_Hemlok.&amp;quot; This, along with some visual similarities and the &amp;quot;HEMLOK.MKII&amp;quot; marking on the &amp;quot;Devotion,&amp;quot; may suggest that the &amp;quot;Devotion&amp;quot; is part of the same weapon family as the &amp;quot;Hemlok&amp;quot; and the &amp;quot;Volt&amp;quot; SMG, which bears a close resemblance to the concept &amp;quot;Hemlok&amp;quot; rifle. However, this is weakened by the fact that the &amp;quot;Hemlok&amp;quot; is not an energy weapon, and ended up becoming visually different from both the original concept art and the two energy weapons which were based off that concept art.&lt;br /&gt;
&lt;br /&gt;
Later concept art depicted a design very similar to the final design seen in the game, and the weapon is referred to as the &amp;quot;M1A3 Hemlok BF-R&amp;quot; in this artwork. It also describes the weapons onboard CPU, which controls the burst fire mode. While not possible in-game, it is apparently pssible to reconfigure the rifle to fire bursts of however many rounds the user wishes, including a single X burst to empty the magazine with one trigger pull. This was seen in the first ''Titanfall'' with the &amp;quot;Starburst&amp;quot; modification, which does not return for ''TF2.''&lt;br /&gt;
&lt;br /&gt;
In-universe, it is manufactured by &amp;quot;Woneyon Defense,&amp;quot; a departure from the manufacturer of &amp;quot;TW Ordnance&amp;quot; from the first game, which helps explain the complete redesign. The &amp;quot;BF-R&amp;quot; acronym could stand for &amp;quot;Burst Fire Rifle.&amp;quot; It is unlocked at level 13.&lt;br /&gt;
[[File:HemlokTF2.jpg|thumb|none|500px|The Hemlok BF-R in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-101C Carbine&amp;quot;===&lt;br /&gt;
The &amp;quot;R-101C Carbine&amp;quot; returns from ''Titanfall'' in the &amp;quot;Colony Reborn&amp;quot; update. It features a few small visual changes, most notable in the design of the stock and the new Magpul foregrip. The weapon is still inspired by the [[FN SCAR-L]] and [[Bushmaster ACR]] in the receiver, and features a reciprocating charging handle similar to the SCAR. Additionally, the now-iconic slanted magwell is similar to the [[KRISS Vector]]. In gameplay, the &amp;quot;R-101&amp;quot; is equipped with an &amp;quot;Advanced Optical Gunsight (AOG)&amp;quot; by default, while the ''TF1'' version had Irondot sights. The weapon still features a 24 round magazine, which increases to 30 with the &amp;quot;Extra Ammo&amp;quot; mod. It is reported to fire 8.19mm rounds with tungsten penetrators in a copper jacket and a polymer cartridge.&lt;br /&gt;
&lt;br /&gt;
The equip animation depicts the rifle's sliding collapsible forend and barrel. It is manufactured by Lastimosa Armory in-universe, and replaced the &amp;quot;G2A4&amp;quot; in IMC service, before being replaced itself with the updated &amp;quot;R-201.&amp;quot;&lt;br /&gt;
[[File:SCAR-L CQC.jpg|thumb|500px|none|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|none|500px|Bushmaster ACR with adjustable folding stock, tri-rail handguard, Magpul MBUS sights, and a PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|500px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
[[File:R101TF2.jpg|thumb|500px|none|The R-101C in the menu. Note the lack of the default scope, which in gameplay is permanently equipped, and a similar ejection cover to the [[M249 SAW]].]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-201 Carbine&amp;quot;===&lt;br /&gt;
The &amp;quot;R-201 Carbine,&amp;quot; or simply &amp;quot;R-201,&amp;quot; is one of the most common weapons in the game, found in both IMC and Militia hands. The design bears some resemblance to the [[FN SCAR-L]] most notably the position of the reciprocating charging handle and the stock, the ejection port cover remains similar to the one found on the [[M249 SAW]] and it sports an angled magwell similar to the [[KRISS Vector]]. The weapon is sleeker than the previous R-101 design, and sports a grey finish instead. The R-201 has a new Irondot sight that has a triangular shape. Like the old R-101, it has a collapsible sliding forend and barrel, which is deployed when initially equipping the rifle. The Magpul foregrip has been replaced by a handstop.&lt;br /&gt;
&lt;br /&gt;
The weapon holds 24 rounds of &amp;quot;8.19mm&amp;quot; ammunition, increasing to 30 with the &amp;quot;Extra Ammo&amp;quot; modification. In the campaign, it holds 32 instead.&lt;br /&gt;
&lt;br /&gt;
Concept art and markings on the rifle refers to the weapon as the &amp;quot;R-201 Special Operations Assault Rifle (SOAR),&amp;quot; a similar acronym to the FN SCAR it takes some design cues from. In-universe, it is manufactured by Lastimosa Armouries. &lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|450px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;V-47 Flatline&amp;quot;=== &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;V-47 Flatline&amp;quot; is based on the [[AK-47|AK-47/AKM]], with some influence from the prototype Soviet [[TKB-408]], including the bullpup layout. It also bears some resemblance to the AKM from the movie ''[[Elysium]]'', with the device above the barrel looking rather similar to the sighting device seen on the Elysium AKM. The regular AKM handguard is visible (albeit rather morphed) and the barrel is coming out from where the gas tube usually is, which is now above the handguard. The magazine appears to be a Tapco Kalashnikov 7.62x39mm magazine, which holds X or Y rounds.&lt;br /&gt;
&lt;br /&gt;
In the singleplayer, the weapon is used by both IMC and Militia soldiers, with one given to the player at the end of the first mission, which is retained for the beginning of the second mission. It has very strong horizontal recoil (hence the name) and a collapsible frame, presumably intended as a futuristic way to make the rifle more compact for vehicle storage. Due to the weapon's power, enemies flinch much more than other assault rifles when shot at, on a similar level to machine guns or sniper rifles. In universe, it is manufactured by Woneyon Defence.&lt;br /&gt;
 &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:TKB-408.jpg|thumb|none|450px|TKB-408 - 7.62x39mm]]&lt;br /&gt;
[[File:FlatlineTF2.jpg|thumb|none|500px|The V-47 Flatline in the menu. Note the large, shiny AKM-esque muzzle break and wooden handguard and stock, a peculiar choice for an advanced sci-fi weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;D-2 Double Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:2takeTF2.jpg|thumb|none|500px|The Double Take in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber-AP&amp;quot;===&lt;br /&gt;
The &amp;quot;Kraber-AP&amp;quot; appears as a powerful, bolt-action armour-piercing/anti-material rifle, equipped by default with a 6x scope. The magazine and bolt design is based on the [[Mechem NTW-20]], with a stock based on competition rifles and a thumbhole grip similar to [[Accuracy International]] rifles. It is stated to fire 14.5x114mm rounds, which the NTW-20 can be chambered for and it uses 4 or 6 round magazines, if one selects the extra ammo modification.&lt;br /&gt;
&lt;br /&gt;
It is the most powerful non-explosive infantry weapon in the game, able to take down human targets in one shot and it has the rare Ricochet modification available, which causes bullets to bounce off surfaces. However, despite its name and huge caliber, it fails to pierce Titan armour without hitting the weak spots, which are usually the cockpit glass. The name Kraber comes from Respawn Entertainment's audio lead for Titanfall, Erik Kraber.&lt;br /&gt;
&lt;br /&gt;
[[File:NTW-20 with bipod.jpg|thumb|none|400px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:KraberTF2.jpg|thumb|500px|none|The Kraber sniper in the menu. Note the missing muzzle break - the weapon is so long it doesn't all fit in the menu screen.]]&lt;br /&gt;
[[File:KrabersideTF2.jpg|thumb|500px|none|The other side of the Kraber, with muzzle brake visible.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;Spitfire MK2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR&amp;quot; is another new entry into the series. It is an energy light machine gun, firing balls of red plasma in full-auto. These projectiles fire very fast, but travel slowly compared to regular bullets, requiring shots to be led at even mid-range. Enemies hit by the plasma balls will have red energy swirling around them for a few minutes, and they explode when killed, as if hit by an explosive.&lt;br /&gt;
&lt;br /&gt;
The design features a &amp;quot;cyclic particle accelerator&amp;quot; that generates the plasma ammunition via a &amp;quot;small oscillating field generator&amp;quot;. This can be seen spinning while the weapon is idle, encased in see-through plastic inside the receiver. When firing, it spins faster, and some sort of vent hatch opens in front of the particle accelerator to disperse excess heat from the accelerator. Once 35 shots have been fired, the weapon has overheated and the top receiver splits off from the bottom, exposing the accelerator. A, possibly melted, component in the accelerator mechanism must be replaced, along with a battery pack of some sort in the rear, in order to continue firing. The usual ammo counter now displays how close the weapon is to overheating, instead of showing the exact number of shots left in the magazine, displaying an orange caution sign when nearing overheating, and beeping rapidly while displaying a red &amp;quot;DNGR&amp;quot; warning message when it gets too close. If the player stops firing before all 35 rounds have been fired, the weapon takes a few seconds to cool down, ready to fire another 35 shots after it has done so.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;L-STAR&amp;quot; stands for Lastimosa Armoury Assault Rifle, taking the first three letters of the acronym from LaStimosa and the last two from Assault Rifle. &amp;quot;Lastimosa Armoury&amp;quot; is the fictional company that manufacturers the &amp;quot;L-STAR&amp;quot; in-universe. When the L-STAR is amped with a burn card, the word &amp;quot;AMPED&amp;quot; is displayed on the ammo counter. &lt;br /&gt;
&lt;br /&gt;
In development, the weapon was called the &amp;quot;ASW,&amp;quot; which stood for Advanced Scattering Weapon, and it was to be a submachine gun. The description of the concept weapon explains how the cyclic particle accelerator works, as well as showing the battery pack in the stock. It also depicted the weapon as having a collapsed state for storage, like the &amp;quot;R-202&amp;quot; or &amp;quot;V-47 Flatline,&amp;quot; but this is never depicted in-game.&lt;br /&gt;
[[File:LstarTF2.jpg|thumb|none|500px|The L-STAR in the menu. Note the cheek pad on the stock and the armoury number &amp;quot;9211&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;X-55 Devotion&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:DevotionTF2.jpg|thumb|none|500px|The Devotion in the menu. Note the length of the weapon - the menu display is overlapping the flash hider.]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Archer Heavy Rocket&amp;quot;===&lt;br /&gt;
The Archer is a man-portable fire-and-forget anti-Titan missile launcher, bearing a slight resemblance to the [[FGM-172 SRAW]], whilst the rear end piece resembles the [[FGM-148 Javelin]]. The weapon has a similar reloading system to the [[Mk 153 SMAW]], where the missile is housed in the rear of the weapon and is reloaded by detaching the housing and replacing it with a pre-packaged missile and housing (concept art depicts this clearly). Also like the SMAW, it has grips underneath the launcher, but instead of a bipod it has a curved buttstock. The colour scheme is similar to the SRAW, with a green body and a yellow band. However, unlike all of the previous launchers mentioned, the Archer is much shorter and wider, and features a thin flip-out CLU (Command Launch Unit), which displays what the missile is locking on to. Additionally, concept art showcases the weapon fitted with a scope, which is not possible with the Archer in-game.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Archer is lock-on only, while Jack Cooper in the campaign can dumb-fire it, compensating for the fact that he never fights anything more dangerous than a Reaper without BT. It is also used in a kind of mortar or top-attack role by Mortar Spectres in Frontier Defence, similar to the Javelin's top-attack mode. &lt;br /&gt;
&lt;br /&gt;
Despite being an anti-Titan weapon, it can still lock on to, and destroy, Crow and Goblin dropships, heavy turrets and Reapers.&lt;br /&gt;
[[File:ArcherTF2.jpg|thumb|500px|none|The Archer Heavy Rocket in the menu. Note the cover on the end of the launcher, similar to a camera shutter.]]&lt;br /&gt;
[[File:TF2Archerconcept.jpg|thumb|500px|none|Concept art of the Archer, showcasing the SMAW-esque missile reloading and the scope, unusable in gameplay.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ChargeTF2.jpg|thumb|500px|none|The Charge Rifle in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EM-4 Cold War&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EPG-1&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:EpgTF2.jpg|thumb|none|500px|The EPG-1 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;LG-97 Thunderbolt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ThundersideTF2.jpg|thumb|none|500px|The side of the Thunderbolt in the menu.]]&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;MGL Magnetic Grenade Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MglTF2.jpg|thumb|none|500px|The MGL in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-6P Softball&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sidewinder AT-SMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:SmrTF2.jpg|thumb|none|500px|The Sidewinder SMR in the menu.]]&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Arc Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Electric Smoke Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Firestar&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gravity Star&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Satchel Charge&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Titan Weapons==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;40mm Tracker Cannon&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Leadwall&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Plasma Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Predator Cannon&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Quad Rocket&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Splitter Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;T-203 Thermite Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XO16A2 Chaingun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
=Apex Legends=&lt;br /&gt;
&lt;br /&gt;
Apex Legends is a free-to-play science-fiction first-person shooter battle royale video game developed by Respawn Entertainment and published by Electronic Arts. The game was announced on February 3, 2019, and unveiled and released for free on the following day.&lt;br /&gt;
&lt;br /&gt;
The game is a part of the Titanfall universe, taking place 18 years after the events of Titanfall 2.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Apex Legends}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Apex Legends features more attachment and modification options than the previous two Titanfall games, with players able to use stocks, magazines, scopes, barrel stabilisers, shotgun bolts and &amp;quot;hop-up&amp;quot; attachments. These alter the performance of the weapon significantly, giving weapons more customisation than ever before.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
The &amp;quot;Wingman&amp;quot; returns from ''Titanfall 2'' and it uses heavy ammo, indicating it most likely fires .357 or .44 Magnum, or some futuristic variant thereof. The weapon is the same model from ''TF2'' (the &amp;quot;B3&amp;quot;), keeping the [[Chiappa Rhino]] influence, as well as retaining the hexagonal futuristic gas-sealed cylinder that is reloaded as if it were a detachable magazine. The weapon has extended magazines which increase by 1 round each level, increasing up to 9 rounds. The &amp;quot;Wingman&amp;quot; can also take a hop-up, called &amp;quot;Boosted Loader&amp;quot; - it increases the capacity by 2 on top of the extended magazine capacity (if one is equipped) and decreases reload time if the magazine is close to depleted. The weapon is manufactured by &amp;quot;Brockhaurd Manufacturing&amp;quot; in-universe.&lt;br /&gt;
&lt;br /&gt;
One of the weapon's cosmetic models used for legendary skins such as the &amp;quot;Death Ray&amp;quot; skin is inspired by classic depictions of ray gun pistols. Another legendary model, used on the &amp;quot;Precision Caliber&amp;quot; and &amp;quot;Attention to Detail&amp;quot; skins, is the same model seen in Pathfinder's Story from the Outlands, where it is referred to as a &amp;quot;.50 caliber Rampart&amp;quot;, the nickname for any weapon created by the character Rampart in-universe. The one in the animation is specifically the &amp;quot;Precision Caliber&amp;quot; version.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2020&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator A-2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
The &amp;quot;CAR&amp;quot; (which stands for &amp;quot;Combat Advanced Rounds&amp;quot;) returns from ''Titanfall 2'' and was added in Season 11. The weapon is virtually the same as the ''TF2'' version of the weapon, except for the new ability to switch ammo types on the fly, from heavy (the default ammo type the weapon spawns with) to light ammo. Weirdly, this has no effect on the weapon's performance, despite the name and different ammo type indicating it is chambered for a different cartridge type after switching. The weapon can use both heavy and light extended magazines, increasing the base capacity of 20 up to 27 in increments of 2, except for the final level which increases by 3 rounds.&lt;br /&gt;
&lt;br /&gt;
Visual changes includes the new stock, a different folding foregrip and a colour scheme change from white to grey. The weapon is no longer manufactured by Woneyon Defence, instead it is made by Siwhan Industries.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-99 SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Prowler Burst PDW&amp;quot;===&lt;br /&gt;
The &amp;quot;Prowler PDW&amp;quot; is a select-fire submachine gun visually inspired by the [[Magpul PDR-C]] and [[FN P90]], with a charging handle that looks and functions very similarity to the [[G36]]'s charging handle. The weapon features an ammo counter, like most weapons in the game. Unusually for a submachine gun, the Prowler defaults to 5 round bursts, but can switch to full-auto (previously this was only available with the Selectfire Receiver hop-up, but the ability is now built into the weapon).&lt;br /&gt;
&lt;br /&gt;
Perhaps drawing some influence from the P90's 5.7x28mm AP rounds, it is the only SMG that uses heavy ammo, firing from a 20 round magazine. This increases in increments of 5 until it hits the max of 35 if extended magazines are equipped. From November 4th 2020, the Prowler was a care package-exclusive weapon, equipped with a 1x Digital Threat scope, but it was removed on August 3rd 2021 and included amongst the ground loot pool. &lt;br /&gt;
&lt;br /&gt;
The weapon is named after the alien megafauna featured in the Titanfall universe, which were introduced into Apex Legends as an AI enemy in Season 11 on the &amp;quot;Storm Point&amp;quot; map. The designer of the weapon, Ryan Lastimosa, also states he was inspired by the arms from Seburo, a weapons manufacturer in the anime ''[[Ghost in the Shell (disambiguation)|Ghost in the Shell]].'' In universe, it is manufactured by Lastimosa Armouries.&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Volt SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Peacekeeper&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1904 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
The &amp;quot;SA-3 Mozambique&amp;quot; shotgun pistol returns from ''Titanfall 2.'' The weapon functions the same as it did in ''TF2,'' retaining its spread of 3 shots in a triangle and full-auto capabilities, and the weapon also appears virtually unchanged visually. The weapon is classed as a shotgun, despite firing energy projectiles. &lt;br /&gt;
&lt;br /&gt;
When the weapon launched alongside the game, it only had a capacity of 3 shots, less than the pre-patch ''TF2'' Mozambique. However, the Season 6 update increased the ''Apex'' Mozambique's capacity to 4, matching the old ''TF2'' version. A second change came with Season 9, where the capacity was increased again to 6.&lt;br /&gt;
&lt;br /&gt;
The weapon features a new reload animation for an empty reload, where the player will flick the en-bloc clip out via a sharp downward thrust of the hand, rather than a sideways motion.&lt;br /&gt;
&lt;br /&gt;
Attachment options include sights up to 2x, including the 1x Digital Threat, shotgun bolts and one hop-up, Hammerpoint Rounds. Hammerpoints were present from S2 to S9, and were reintroduced in S12. Interestingly, when requesting optics for the Mozambique, your Legend's voicelines will request optics for a pistol rather than a shotgun.&lt;br /&gt;
&lt;br /&gt;
An April Fool's version of the Mozambique exists, only spawning on April 1st. The weapon features higher damage, 9 shots and a higher rate of fire. The exact statistic varied from year to year.&lt;br /&gt;
&lt;br /&gt;
Some markings from ''TF2'' are present, namely the &amp;quot;SA-3&amp;quot; on the receiver. However, the fire selector is absent. The Mozanbique is still manufactured in-universe by Altamirano Armory.&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;30-30 Repeater&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G7 Scout Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;HAVOC Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-301 Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;VK-47 Flatline&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-2 Triple Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber .50-Cal&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sentinel ESR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;M600 Spitfire&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR EMG&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR EMG&amp;quot; was added in Season 2, returning from ''Titanfall 2''. It fires &amp;quot;energy ammo&amp;quot; and pulls directly from the inventory. With careful trigger control, one can fire an entire inventory worth of ammunition without the weapon ever overheating. The weapon can use all types of attachments, including up to 4x scopes, and features no hop-ups. As the weapon does not have a typical magazine, the &amp;quot;Extended Magazine&amp;quot; attachment instead increases the time before the weapon overheats, from 20 to 26 shots, in increments of 2. Rampart's &amp;quot;Modded Loader&amp;quot; passive increases the base mag size to 23, with the &amp;quot;Extended Magazine&amp;quot; attachment increasing this to 26, then 28 and 30 shots.&lt;br /&gt;
&lt;br /&gt;
The weapon functions the same as the &amp;quot;L-STAR&amp;quot; in ''TF2'' following a patch in Season 4, however before that point it had a set magazine size, rather than an unlimited pool of ammo. This magazine held 40 shots and overheated at around 21-22 shots. It required reloading as well as replacing the overheated parts inside the weapon when in use. In development the magazine held 60 rounds.&lt;br /&gt;
&lt;br /&gt;
Before the Season 4 rework, it was a Supply Drop weapon, however it became a floor-loot weapon from Season 4 onwards.&lt;br /&gt;
&lt;br /&gt;
Visually, the design has not altered much, save for a slimmer handguard, a redesigned grip and a small bipod at the front, to be used more effectively as a machine gun. The bipod has no effect on gameplay and the weapon still features high per-shot recoil.&lt;br /&gt;
&lt;br /&gt;
The new &amp;quot;L-STAR EMG&amp;quot; acronym stands for '''L'''a'''ST'''imosa '''AR'''moury '''E'''nergy '''M'''achine '''G'''un, despite the weapon now being manufactured by &amp;quot;Woneyon Interstellar&amp;quot; in-universe. The &amp;quot;L-STAR's&amp;quot; battery pack is used as the model for the &amp;quot;Extended Energy Magazine,&amp;quot; despite it not being a magazine. This model was in the game before the &amp;quot;L-STAR,&amp;quot; however the &amp;quot;L-STAR&amp;quot; appeared in the background of the lobby during the preseason. This indicates the developers had included the &amp;quot;L-STAR&amp;quot; among the weapon roster in development, but removed it and added it in later.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Rampage LMG&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;X-55 Devotion MK.3&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Arc Star&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Thermite Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bocek Compound Bow&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Unturned=&lt;br /&gt;
&lt;br /&gt;
'''''Unturned''''' is a zombie survival game developed and published by Smartly Dressed Studios on 7 June, 2017 for PC, and 12 Nov, 2020 for consoles. &lt;br /&gt;
&lt;br /&gt;
{{VG Title|Unturned}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The weapons in Unturned are one of four grades: Civilian, Police, Ranger or Military. Civilian-grade weapons are usually weak but common, being found in houses or farms. Police-grade weapons are slightly better, found at police stations. Ranger-grade weapons are equivalent to Military-grade weapons. Most maps have very few locations where Ranger-grade weapons spawn in, but on Russia they are very common, due to the majority of them being Russian weapons found in military bases. Finally, military-grade weapons are found at military bases on most maps, except Russia, where they can be found in a few obscure locations.&lt;br /&gt;
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Airdrops can spawn nearly every gun, including ones that usually would not appear on the map, which means players can use the Colt Canada C8 Carbine in maps other than Prince Edwards Islands if they get it in an airdrop (as the &amp;quot;Maplestrike&amp;quot; only spawns in PEI, a map set in Canada).&lt;br /&gt;
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Attachments include various optics, laser pointers, flashlights, rangefinders, suppressors, extended barrels, extended magazines, alternate ammo types and various grips.&lt;br /&gt;
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Guns can be repaired with bits of scrap metal and a blowtorch, as firing them causes their quality to decrease, leading to a decrease in weapon performance. &lt;br /&gt;
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Due to the low detail of the models in ''Unturned'', it is difficult to pinpoint which version of a weapon the in game gun is based on. For example, the Beretta 96 has many variants, the most common being the FS model, but the &amp;quot;Avenger&amp;quot; is simply listed under Beretta 96, as you cannot tell which version of the 96 it is based on.&lt;br /&gt;
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Note: Only official weapons created by the developer of the game and/or featured in the official maps (PEI, Washington, Yukon, Germany, Russia) are on this page. Any weapons that came with a limited-time featured Steam workshop map will not be included on this page (example: France, Ireland, Hawaii, Greece).&lt;br /&gt;
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==Handguns==&lt;br /&gt;
===Beretta 96===&lt;br /&gt;
The [[Beretta 96]] appears as the &amp;quot;Avenger&amp;quot;. It has green illuminated sights and fires Low Caliber Military ammunition. The weapon is meant to be the Beretta M9, evidenced by it only being found at military bases, but it only holds 13 rounds. The Beretta 92 series does not have a 13 round magazine, only the .40 S&amp;amp;W Beretta 96 does.&lt;br /&gt;
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It inaccurately spawns at military bases on the Germany and Prince Edward Islands maps. Neither country's military uses the Beretta 96 or M9 - Germany's service pistol is the [[Heckler &amp;amp; Koch P8]] and Canada's is the [[Browning Hi-Power]]. However, it correctly spawns at military locations in the Washington map.&lt;br /&gt;
[[File:96FS.jpg|thumb|none|400px|Beretta 96FS - .40 S&amp;amp;W]]&lt;br /&gt;
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===Colt M1911===&lt;br /&gt;
The [[Colt M1911]] appears, called the &amp;quot;1911&amp;quot;, firing Low Caliber Civilian ammo. It was previously called the &amp;quot;Colt&amp;quot; and the &amp;quot;Oakbear&amp;quot;.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
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===Colt Python===&lt;br /&gt;
The [[Colt Python]] appears as the &amp;quot;Ace&amp;quot;, firing Low Caliber Civilian ammo. It has red illuminated iron sights. The Ace can accept the Makeshift Muffler attachment, which is inaccurate, as the Python cannot be suppressed in real life.&lt;br /&gt;
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A special version of the Ace can be obtained after completing a quest on the Russia map, from the Doc Ernie NPC. It has an 8x scope, which normally cannot be attached to the revolver in game.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|400px|none|Colt Python with 6&amp;quot; Barrel and nickel finish and 3rd generation grip- .357 Magnum]]&lt;br /&gt;
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===IMI/Magnum Research Desert Eagle Mark XIX===&lt;br /&gt;
A [[Desert Eagle]] Mark XIX appears as the &amp;quot;Desert Falcon&amp;quot;. However, it was called the Desert Eagle when it was first added to the game. Is uses High Caliber Military ammo in game, despite not being a service pistol of any military. It also has the same green illuminated iron sights of the Beretta 96.&lt;br /&gt;
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A special gold-plated version of the Desert Eagle can be obtained after completing a quest on the Hawaii map, from the Major Ekho NPC. It has a vertical grip, a flashlight and a &amp;quot;Military Muzzle&amp;quot; attachment, which appears to be some sort of extended barrel. Another special &amp;quot;Desert Falcon&amp;quot; is available to players of the Gold edition of the game, with golden iron sights and gold plating.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
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===Glock 17===&lt;br /&gt;
The [[Glock 17]] with an olive drab frame appears as the &amp;quot;Cobra&amp;quot;, standing in for the Glock 18. It is fully automatic in game, despite lacking the fire selector of a real Glock 18. It is considered a police weapon and it uses Low Caliber Civilian ammo. The &amp;quot;Cobra&amp;quot; has the ability to use 20 or 40 round box magazines, the latter of which is fictional.&lt;br /&gt;
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The name is a reference to the Austrian EKO Cobra counter-terrorist unit, who requested a full-auto version of the Glock 17 to be produced, resulting in the Glock 18.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) with 19-round magazine, for comparison - 9x19mm]]&lt;br /&gt;
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===Luger P08===&lt;br /&gt;
The [[Luger P08]] appears, simply called &amp;quot;Luger&amp;quot;. The magazine incorrectly holds 9 rounds instead of the real Luger's 8. It spawns in civilian locations on the Germany map and uses Low Caliber Civilian ammo.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 (dated 1917) - 9x19mm.]]&lt;br /&gt;
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===Makarov PM===&lt;br /&gt;
The [[Makarov PM]] appears as the &amp;quot;Kryzkarek&amp;quot;, with a longer barrel compared to the real pistol. It has a 12 round magazine  from the PMM, which, unlike every other Ranger weapon, uses Low Caliber Civilian ammunition, to reflect the rather weak characteristics of the 9x18mm Makarov round. However, it oddly deals high damage, more than other pistols that fire the Low Grade Civilian ammo.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
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===TEC-9 Mini===&lt;br /&gt;
The [[TEC-9]] Mini appears as the &amp;quot;Teklowvka&amp;quot;. It holds 15 rounds in what appears to be a 20 round magazine, which is not a magazine size available to the real TEC-9. It uses Low Caliber Ranger ammo and is stated to be Swedish in the weapon description. This is half correct, as the TEC-9 was developed by the American subsidiary of Interdynamic, called Intratec.&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
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==Submachine Guns==&lt;br /&gt;
Every submachine gun except the UMP45 and the MP40 is classed as a carbine in game.&lt;br /&gt;
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===FN P90 TR===&lt;br /&gt;
The [[FN P90 TR]] appears as the &amp;quot;Peacemaker&amp;quot;, firing Low Caliber Military ammo. The weapon spawns in military bases on the Washington and Germany maps, as well as the American Spy Base on the Russia map.&lt;br /&gt;
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The name is a reference to the law enforcement troops seen in ''[[The Hunger Games: Catching Fire]]'', who are called &amp;quot;Peacekeepers&amp;quot; and use P90's as their primary weapon.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
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===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears as the &amp;quot;Viper&amp;quot;, firing Low Caliber Civilian ammo from fictional 25 round magazines. It has a slightly shorter stock and barrel compared to the real MP5, with the barrel resembling a MP5K-sized &amp;quot;tropical&amp;quot; wide handguard. The length of barrel that extends out from the end of the handguard is also slightly longer compared to the real MP5. The &amp;quot;Viper&amp;quot; is found at a variety of police and military locations, most notably the Scorpion-7 research laboratories, which implies its status as a standard-issue SMG for the organisation.&lt;br /&gt;
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The name may be a reference to the Stalker [[S.T.A.L.K.E.R.: Shadow of Chernobyl|video]] [[S.T.A.L.K.E.R.: Clear Sky|games]], where the MP5 is called the &amp;quot;Viper 5&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 (Navy trigger group) - 9x19mm]]&lt;br /&gt;
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===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Empire&amp;quot;. It is only found in military locations in Germany and in airdrops. Oddly, it holds 27 rounds instead of the real weapons 25, and it fires Low Caliber Military ammo. The &amp;quot;Empire&amp;quot; correctly has semi-auto, full-auto and 3 round burst modes, the only official gun in the game with this ability. The &amp;quot;Empire&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the MP40).&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
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===KRISS Vector===&lt;br /&gt;
The [[KRISS Vector]] appears as the &amp;quot;Scalar&amp;quot;, firing Low Caliber Military ammo from 30 round magazines, which implies the weapon is based on the .45 ACP version. The weapon has a blue lower receiver and buttplate. The &amp;quot;Scalar&amp;quot; appears in Coalition locations on the Germany map, on the Coalition aircraft carrier, called the ''Liberator'', and in airdrops. The blue colour, which matches the Coalition's colour scheme, and the appearance on the ''Liberator'' implies the &amp;quot;Scalar&amp;quot; is a standard-issue Coalition weapon.&lt;br /&gt;
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The name is a play on the Vector name, and its mathematical origin. The term &amp;quot;scalar&amp;quot; is used to define a vector space, with a &amp;quot;vector&amp;quot; being described by multiple scalars.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum.]]&lt;br /&gt;
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===Mini Uzi===&lt;br /&gt;
The [[Mini Uzi]] appears as the &amp;quot;Bulldog&amp;quot;, firing Low Caliber Ranger ammo. It is modelled with 32 round magazines, but they hold 45 rounds, which is not a real magazine option for the Uzi. It is correctly identified as Israeli, and fires with a closed-bolt, which is incorrect. The weapon can be found at some Ranger locations in the Germany map and at military locations on the Russia map, despite Russia not using the Uzi in any form in its any of its military forces.&lt;br /&gt;
[[Image:Imi-mini-uzi.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
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===MP40===&lt;br /&gt;
The [[MP40]] appears as the &amp;quot;Maschinengewehr&amp;quot;, with wood furniture. Maschinengewehr&amp;quot; translates to machine gun, while the MP40 is a submachine gun (&amp;quot;machinenpistole&amp;quot; in German). When the weapon was first added, it was called MP40, but this was quickly changed. It fires Low Caliber Ranger ammo. In game, it is a very rare Ranger weapon, only spawning in airdrops and some Ranger locations on the Germany map. The &amp;quot;Maschinengewehr&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the UMP-45).&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
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===PP-19 Bizon-2===&lt;br /&gt;
The [[PP-19 Bizon-2]] appears as the &amp;quot;Yuri&amp;quot;, firing Low Caliber Ranger ammo from 64 round helical magazines, implying it is chambered in 9x18 Makarov. The rear sights are mounted much further back than the real weapon. It can be found in Ranger locations on the PEI, Washington and Germany maps, and in Military locations in the Russia map.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
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===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] appears as the &amp;quot;Calling Card&amp;quot;, firing Low Caliber Ranger ammo from its 71 round drum. As the name suggests, the weapon is found at the Krovi Estate in the Russia map, which was owned by the mafia before the zombie virus hit Russia. It can also be found in airdrops. &lt;br /&gt;
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A calling card is an object criminals leave behind at the scene of a crime to taunt the police.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
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==Shotguns==&lt;br /&gt;
===AA-12 CQB===&lt;br /&gt;
The [[AA-12]] CQB appears as the &amp;quot;Devil's Bane&amp;quot;, with a light grey appearance. The weapon has a 21 shell drum magazine - one shell larger than the real drum magazine. It can only be found in police locations on the Germany map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|400px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
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===Double Barrel Shotgun===&lt;br /&gt;
A [[Double Barrel Shotgun]] appears as the &amp;quot;Masterkey&amp;quot;. The real [[Masterkey]] is an underbarrel pump-action, not a double barrel. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be found in farms and campgrounds in the PEI, Washington and Russia maps.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg‎|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge. Visually similar to the &amp;quot;Masterkey&amp;quot;.]]&lt;br /&gt;
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===Sawed Off Double Barrel Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barrel Shotgun]] appears to be a sawn off version of the &amp;quot;Masterkey&amp;quot;, called the &amp;quot;Sawed-off&amp;quot;. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be crafted by using a saw on the &amp;quot;Masterkey&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Sawed-off&amp;quot;.]]&lt;br /&gt;
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====&amp;quot;Quadbarrel&amp;quot;====&lt;br /&gt;
A variant of the [[Sawed-Off Double Barrel Shotgun]] appears as the &amp;quot;Quadbarrel&amp;quot;, which can only be crafted on the Russia map, due to it needing a blueprint obtained by completing a quest. It has 4 barrels side-by-side, which somehow allows the shotgun to hold 8 shells. You cannot fire all 8 shells at once, they are fired individually. Unlike the &amp;quot;Sawed-off&amp;quot; it is based off, the &amp;quot;Quadbarrel&amp;quot; is uses 12 gauge shells. &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Quadbarrel&amp;quot;, minus the extra barrels.]]&lt;br /&gt;
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===Mossberg 500===&lt;br /&gt;
The [[Mossberg 500]] appears as the &amp;quot;Bluntforce&amp;quot;, with a black synthetic stock and an 8 round tube magazine. It is a police shotgun, found in police stations on every map except Russia.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
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===MTs255===&lt;br /&gt;
A sawn-off [[MTs255]] appears as the &amp;quot;Determinater&amp;quot;, incorrectly stated to be an American shotgun and incorrectly holding 8 shells in a 6 shell cylinder. It is chambered in 12 gauge shells, and can only be found in the prison and under the mountain in the Germany map, or in airdrops.&lt;br /&gt;
[[Image:Mts255-sawnoff.jpg|thumb|none|401px|Sawn-off MTs255 - 12 gauge]]&lt;br /&gt;
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===Saiga-12K===&lt;br /&gt;
The [[Saiga-12K]] appears as the &amp;quot;Vonya&amp;quot;, with a raised rib sight and a skeleton stock. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. It uses a fictional 7 shell magazine, the real Saiga-12 does not have this option. The shotgun is semi-auto, but prior to version 3.19.0.0, the weapon was full auto. The &amp;quot;Vonya&amp;quot; spawns at police locations in the Russia map, or in airdrops in the PEI and Washington maps.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K with raised sight rib - 12 gauge]]&lt;br /&gt;
[[File:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge. Image used to show the stock.]]&lt;br /&gt;
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==Rifles &amp;amp; Carbines==&lt;br /&gt;
Ranger magazines and Military magazines appear as the default magazine for many rifles &amp;amp; carbines. The Military magazine is based on STANAG 30 round magazines, while the Ranger magazines are fictional 35 round magazines that can somehow fit into both AKs, G36C and AUGs.&lt;br /&gt;
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===AAC Honey Badger===&lt;br /&gt;
The [[AAC Honey Badger]] appears as the &amp;quot;PDW&amp;quot;, despite the real weapon being a carbine. Interestingly it appears to have a combination of the stock from the [[Heckler &amp;amp; Koch HK416C|HK416C]] and the standard stock, with a very short buffer tube from the HK416C. It fires Low Caliber Military ammo from 30 round Military magazines. It appears on every map, either spawning after completing a horde beacon, killing a Mega Zombie, finding an airdrop or in military locations on the Germany. Washington and Russia maps.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO. Image used to show the short stock and buffer tube.]]&lt;br /&gt;
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===AKM===&lt;br /&gt;
The [[AKM]] appears as the &amp;quot;Zubeknakov&amp;quot;, firing Low Caliber Ranger ammo from the 35 round Ranger magazines. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. The weapon can be identified as an AKM by the angle of the stock - it is very straight, unlike the AK-47's stock, which is angled downwards. The handguard is the same as the AS Val, albeit brown wood instead of black polymer.&lt;br /&gt;
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Oddly, the weapon deals less damage than weapons chambered in 5.56x45mm NATO, like the C8 Carbine seen below. This may imply it is chambered in 5.45x39mm, which has less stopping power than 5.56x45mm NATO, however the high recoil of the &amp;quot;Zubeknakov&amp;quot; and the curvature of the magazine implies the usage of 7.62x39mm.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm. Image used to show the different handguard design similar to the handguard of the &amp;quot;Zubeknakov&amp;quot;.]]&lt;br /&gt;
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===Colt Canada C8 Carbine===&lt;br /&gt;
The [[Colt Canada C8 Carbine]] appears as the &amp;quot;Maplestrike&amp;quot;, incorrectly referred to as an assault rifle. It fires Low Caliber Military ammunition and can only be found at military locations on the PEI map, which is set in Canada, or in airdrops. The name is a reference to the maple leaf on the Canadian flag.&lt;br /&gt;
[[File:C8a1.jpg|thumb|none|400px|Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
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===Colt M16A4===&lt;br /&gt;
The [[Colt M16A4]] appears as the &amp;quot;Eaglefire&amp;quot;, a reference to the national bird of America. It fires Low Caliber Military ammo in 3 round bursts and has a Magpul CTR stock and flip-up front and rear sights. The barrel appears to between the length of the M16 and M4 barrels, bearing an appearance very similar to the FN-manufactured M16 rifles It used to be called the &amp;quot;AR32&amp;quot;, firing fully automatic, which would have made it an [[M16A3]].&lt;br /&gt;
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The weapon is implied to be a civilian AR-15, as it is found in civilian gun stores in the Washington map, but it usage of Military ammo and Military magazines, the 3 round burst setting and the chance to spawn at the American Spy Base in the Russia map make it clear it is meant to be the military burst-fire M16A4, rather than the civilian semi-auto AR-15. Albeit illegal in most circumstances, the real AR-15 can be converted to allow for a 3-round burst.&lt;br /&gt;
[[File:FN M16A4.jpg|thumb|none|450px|FN-manufactured M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BDR153G.jpg|thumb|none|450px|F-1 Firearms BDR-15-3G - 5.56x45mm NATO. Image used to show the Magpul CTR stock.]]&lt;br /&gt;
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===FAMAS F1===&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;Fusilaut&amp;quot;, a a portmanteau of the French words &amp;quot;fusillade&amp;quot; and &amp;quot;fusil d'assault&amp;quot;, meaning &amp;quot;a series of shots in succession&amp;quot; and &amp;quot;assault rifle&amp;quot; respectively. It fires in 3 round bursts from both Ranger and Military magazines, both of which hold different numbers of rounds compared to the real F1's 25 round straight magazine. The ability to use 30 round STANAG Military magazines is incorrect, as the weapon does not have the magwell of the G2. It is chambered in Low Caliber Ranger ammunition, and can be found in military locations in the Germany and Russia maps, despite neither of these countries using the FAMAS rifle in any of their military forces, as well as in airdrops.&lt;br /&gt;
[[File:FAMAS-F1.jpg|thumb|none|450px|FAMAS F1 with the rifle grenade support ring pushed to mid barrel - 5.56x45mm]]&lt;br /&gt;
[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back, for reference - 5.56x45mm]]&lt;br /&gt;
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===FN SCAR-L===&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;Heartbreaker&amp;quot;, firing Low Caliber Military ammo. It can rarely spawn at military locations in the Washington map, implying the NAVY SEALS were garrisoned in Washington prior to the virus outbreak, as well as at military locations in the Germany map, as part of the special spawn group, due to its use by GSG 9 and SEK. It can also be found in airdrops.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
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===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;Nightraider&amp;quot;, firing Low Caliber Ranger ammo. As it is a Ranger weapon, the default magazine is the 35 round Ranger, however it is interchangeable with Military magazines. The weapon can be found at military locations in the Germany and Russia map, despite it not being used by the Russian military in real life. It can also be found in airdrops.&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm]]&lt;br /&gt;
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===Mosin Nagant M1891/30===&lt;br /&gt;
The [[Mosin Nagant Rifle#Mosin Nagant M1891/30|Mosin Nagant M1891/30]] appears as the &amp;quot;Schofield&amp;quot;, named after the developer's social studies teacher, who said in a livestream that he wanted a weapon named after him. It fires Low Caliber Civilian ammo from generic &amp;quot;Rifle Clips&amp;quot;. The weapon was incorrectly called a French battle rifle before a patch changed this to a Russian battle rifle, which is still incorrect as the Mosin has none of the characteristics of a battle rifle. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Schofield&amp;quot; can be found at farms and campsites on the PEI and Washington maps, and in gun stores on the Germany and Russia maps.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 10/22===&lt;br /&gt;
The &amp;quot;Sportshot&amp;quot; rifle appears to be based on the [[Ruger 10/22]], however it has an extended magazine far larger than the .22 LR magazines used in the real gun, which still holds 10 rounds of Low Caliber Civilian ammo. However, the damage model of the rifle implies it is chambered in .22 LR, as it deals less damage than any other bullet weapon in the game. It does more damage against animals than players. The description states it is a target rifle, a reference to its high usage in marksmanship competitions. The weapon can be found at campsites, farms and gun stores on every map except Yukon, where it can only be found at campgrounds.&lt;br /&gt;
&lt;br /&gt;
A special &amp;quot;April Fools&amp;quot; variant of the &amp;quot;Sportshot&amp;quot; was added for the 1st April, 2016. It fired miniature rockets that dealt more damage than the base &amp;quot;Sportshot&amp;quot; in 10 round bursts, meaning the magazine would be emptied with one burst. It was removed the following day.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
===Ruger Gunsite Scout===&lt;br /&gt;
The &amp;quot;Hawkhound&amp;quot; rifle appears to be based on the [[Ruger_M77#Ruger_M77_Gunsite|Ruger M77 Gunsite]], however it is semi-auto instead of bolt-action, it feeds from a fictional 8 round magazine, it has wood furniture and stock and it is referred to as Canadian in game, while Ruger is an American company. The rifle fires Low Caliber Civilian ammo, which is meant to be either 5.56x45mm or 7.62x51mm NATO, judging by the decently high player damage of the weapon. The &amp;quot;Hawkhound&amp;quot; can be found at farms and campgrounds in the 3 North American maps - PEI, Washington and Yukon.&lt;br /&gt;
[[File:Ruger Gunsite.jpg|thumb|none|450px|Ruger M77 Gunsite scout rifle - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Makeshift Rifle&amp;quot;====&lt;br /&gt;
The &amp;quot;Makeshift Rifle&amp;quot; appears to have the same overall appearance as the &amp;quot;Hawkhound&amp;quot;, however it is bolt-action instead of semi auto, making it resemble a [[Ruger M77]] Hawkeye. It also has the exact same damage model as the &amp;quot;Hawkhound&amp;quot;, further supporting the idea that the two weapons are part of the same family. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt. The body of the rifle can be made out of birch, maple or pine wood, which is held together, rather alarmingly, by bits of duct tape and rope. &lt;br /&gt;
[[File:RugerHawkeye.jpg|thumb|none|450px|Ruger M77 Hawkeye Compact - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 553===&lt;br /&gt;
The [[SIG SG 553]] appears as the &amp;quot;Swissgewehr&amp;quot; (literally &amp;quot;Swiss Rifle&amp;quot;), firing Low Caliber Military ammo from a unique opaque 20 round &amp;quot;Swissgewehr&amp;quot; magazine. The weapon is able to use any other Military magazine alongside its unique 20 rounder, despite the SG 553 not being able to use STANAG or AK magazines in real life. Like the SG 551, it has 3 rectangular vent holes in its green handguard, but these are at the bottom rather than the top. The &amp;quot;Swissgewehr&amp;quot; only spawns at police locations in the Germany map and in airdrops.&lt;br /&gt;
[[File:SG 553 LB.jpg|thumb|none|400px|SIG SG 553 LB (Long Barrel) - 5.56x45mm]]&lt;br /&gt;
[[File:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The [[Steyr AUG A1]] appears as the &amp;quot;Augewehr&amp;quot;, which is based on the acronym AUG (&amp;quot;Armee Universal Gewehr&amp;quot;). The weapon fires Low Caliber Ranger ammo and is fitted with a 4x Swavorski scope by default, although this can be removed and replaced with other optical attachments. Note that this scope has a higher zoom than the real AUG A1 scope, which is a 1.5x zoom. The &amp;quot;Augewehr&amp;quot; can use both Ranger and Military magazines, although as a Ranger weapon, it spawns with 35 round Ranger magazines. Interestingly, it has a short carbine barrel instead of a full-length barrel. It spawns in military locations on the Germany and Russia maps, as well as in airdrops.&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|450px|none|Steyr AUG A1 carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
The original [[Barrett M82]] appears as the &amp;quot;Grizzly&amp;quot;, with the muzzle break of the M82A1. It fires High Caliber Military ammo from a 5 round magazine instead of the real rifle's 10. Respecting the power of its cartridge, the .50 BMG, it has the highest player damage of any weapon in the game, save for the &amp;quot;Shadowstalker&amp;quot; railguns. It can be found in military locations in the Germany and Washington maps, as a reward from Horde Beacons and in airdrops in the PEI and Russia maps.&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===C14 Timberwolf===&lt;br /&gt;
The [[C14 Timberwolf]] appears as the &amp;quot;Timberwolf&amp;quot;, with a black chassis and a slightly shorter barrel. After the 3.0.9.0 update, the magazine capacity was reduced from the incorrect 8 rounds to the still incorrect 6 rounds, and the 20x scope that the weapon spawned with was replaced with iron sights. As expected, it uses High Caliber Military ammo. It can be found in military locations on the PEI map, or in airdrops on the Washington and Russia maps.&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|450px|PGW C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Cheyenne Tactical M200 Intervention===&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] appears as the &amp;quot;Ekho&amp;quot;. It is incorrectly called a Russian sniper rifle and &amp;quot;Ekho&amp;quot; is the transliteration of the Russian word for &amp;quot;echo&amp;quot;. It uses a 7 round magazine firing High Caliber Military ammo. The magazine well is on the left side of the receiver, rather than underneath it like the real weapon. The &amp;quot;Ekho&amp;quot; also has a much shorter barrel than the real rifle. It can be found in military locations in the Russia map, as a reward from Horde Beacons and in airdrops.&lt;br /&gt;
&lt;br /&gt;
The name, magazine well position and spawn locations imply the Intervention is a Russian weapon in-universe.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 Intervention - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===M39 Enhanced Marksman Rifle===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] appears as the &amp;quot;Sabretooth&amp;quot;, with a tan chassis. The weapon is chambered in Low Caliber Military ammunition - most sniper rifles use High Caliber ammunition. The &amp;quot;Sabretooth&amp;quot; is classified as a &amp;quot;Sharpshooter Rifle&amp;quot; alongside the &amp;quot;Snayperskya&amp;quot;, which also uses Low Caliber ammo.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sabretooth&amp;quot; spawns at military locations in the Washington map, and at the American Spy Base in the Russia map.&lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as the &amp;quot;Snayperskya&amp;quot;, which is what the &amp;quot;S&amp;quot; in SVD stands for - it translates as &amp;quot;sniper&amp;quot;. The weapon has a fictional 7 round magazine and it fires Low Caliber Ranger ammo, like the &amp;quot;Sabretooth&amp;quot;. Also like the &amp;quot;Sabretooth&amp;quot;, it is classified as a &amp;quot;shartshooter rifle&amp;quot;. The rifle has a similar stock design to the synthetic stock used on newer SVDs, however it is still made out of wood. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Snayperskya&amp;quot; spawns in Ranger locations in the PEI and Washington maps, and in military locations in the Russia map.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]] appears as the &amp;quot;Matamorez&amp;quot;, incorrectly classed as an assault rifle (which would be the [[AS Val]]). It uses 17 or 36 round magazines, both of which are fictional. It fires High Caliber Ranger ammo, despite the real weapon being chambered in 9x39mm, which is roughly the same size as 7.62x39mm (which is more in line with the Low Caliber ammo in-game, which are seen on weapons firing intermediate rifle rounds).  Like the other AK-based weapons in game, the ironsights are incorrectly modelled on the receiver, rather than on the barrel. Additionally, the front sight is not on the suppressor, instead it is located where the rear sight would normally be. The handguard appears to be made of wood instead of polymer.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Matamorez&amp;quot; can spawn in Ranger locations in the PEI, Washington and Germany maps, in the nuclear missile silo in the Russia map and as a reward from Horde Beacons.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
A handheld [[M134 Minigun]] appears as the &amp;quot;Hell's Fury&amp;quot;. It operates with no power source and no ammo belt, instead it uses a 250 round &amp;quot;Hell's Fury&amp;quot; magazine, which is completely fictional and which fires both Low Caliber Ranger and Low Caliber Military ammo. The weapon has a &amp;quot;Chainsaw grip&amp;quot; and pistol grip, which are used by the player to hold the massive gun. The spool-up time is incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped, without the need to speed up the rotations before it fires. Brass ejects from the 1 o'clock position sending a stream of shells up and to the right. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. It is incorrectly stated to be Russian in origin.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hell's Fury&amp;quot; can be modified with the &amp;quot;Adaptive Chambering&amp;quot; attachment, which nonsensically increases the firerate to a ridiculous level. It can be found at military locations in the Germany map, at the Oil Rig and nuclear missile silo in the Russia map and as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''[[Predator]]''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M249===&lt;br /&gt;
The [[M249]] appears in game, with a very short barrel and a 150 round box belt. It fires High Caliber Military ammo, unlike the other machine guns Low Caliber ammo, although it originally used Low Caliber Military ammo as well. The &amp;quot;Dragonfang&amp;quot; can spawn at the American Spy Base in the Russia map, at military locations in the Washington and Germany maps and it can be one of the rewards from completing a Horde Beacon.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] appears as the &amp;quot;Nykorev&amp;quot;. It has a short barrel and a 200 round belt box, firing Low Caliber Ranger ammo. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nykorev&amp;quot; can be found at Ranger locations in the PEI, Germany and Washington maps, at the Oil Rig and nuclear missile silo in the Russia map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|450px|none|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] appears, simply called &amp;quot;Rocket Launcher&amp;quot;.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
A claymore that most closely resembles the [[M18A1 Claymore]] appears in game, found at military locations and able to be crafted with various items, none of which make much sense. Before a patch soon after it was added, the front read &amp;quot;Front Towards Enemy&amp;quot;. The claymore is a traditional video-game claymore, requiring no manual detonation to function.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===M26 Grenade===&lt;br /&gt;
A grenade that most closely resembles the [[M26 Hand Grenade]] appears in game, as the &amp;quot;Fragmentation Grenade&amp;quot;. It is found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Sticky Grenade&amp;quot;====&lt;br /&gt;
A grenade with an additional metal band appears as the &amp;quot;Sticky Grenade&amp;quot;, based on the model for the &amp;quot;Fragmentation Grenade&amp;quot; but recoloured tan. As expected, it sticks to surfaces before exploding, and can be found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===M83 Smoke Grenade===&lt;br /&gt;
The [[M83 Smoke Grenade]] appears in game, as the &amp;quot;Smoke Grenade&amp;quot;. The smoke can be one of many different colours; white, black, purple, green, orange, red, blue or yellow. It is found at military locations.&lt;br /&gt;
[[File:M83 Inert.jpg|thumb|none|200px|Inert M83 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Combat Bow===&lt;br /&gt;
Various combat bows, made of birch, maple or pine wood, appear in game.&lt;br /&gt;
&lt;br /&gt;
===Compound Bow===&lt;br /&gt;
A metal compound bow appears in game.&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
A crossbow with a green chassis appears in game, correctly firing bolts instead of arrows. It can be found at campsites and farms.&lt;br /&gt;
&lt;br /&gt;
===Fictional Railguns===&lt;br /&gt;
Two fictional railguns appear in game, called the &amp;quot;Shadowstalker&amp;quot; and the &amp;quot;Shadowstalker Mk. II&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; is fictional, however it highly resembles the &amp;quot;Rorsch Mk-1&amp;quot; from [[Battlefield 4]], with a larger scope and a larger hole in the stock. The &amp;quot;Shadowstalker&amp;quot; takes the railgun name very literally, firing an actual &amp;quot;rail&amp;quot;, which appears to be a very sharp pointed metal projectile, rather than the ferromagnetic projectile magnetically propelled via electromagnetic rails real railguns fire. When firing, the player pulls on a nonexistent bolt, due to the &amp;quot;Shadowstalker&amp;quot; reusing the same bolt pull animations as the bolt-action rifles in game. It has no bullet drop, unlike every other weapon in the game. The &amp;quot;rails&amp;quot; explode on impact.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; can be found in the Washington map at the crashed UFO, and at the firing range of the Washington Scorpion-7 laboratory. It is implied through letters that the crashed alien UFO supplied Scorpion-7 with the technology required to manufacutre prototype &amp;quot;railguns&amp;quot;, hence its spawn locations.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker&amp;quot;.]]&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua. Note the thumbhole stock - the &amp;quot;Shadowstalker&amp;quot; has a much larger hole in its stock.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker Mk. II&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; is an improved version of the original &amp;quot;Shadowstalker&amp;quot;, with a 20 round magazine inspired by the [[M1941 Johnson rifle]]'s magazine. It has a skeletal stock instead of the thumbhole-esque stock of the original &amp;quot;Shadowstalker&amp;quot;, and claw-like 'things' at the end of the &amp;quot;barrel&amp;quot;. The &amp;quot;barrel&amp;quot; also has bumps and ridges above it and a large handguard below the &amp;quot;barrel&amp;quot;, unlike the original.&lt;br /&gt;
&lt;br /&gt;
Instead of firing black &amp;quot;rails&amp;quot; like the original, it fires new red &amp;quot;rails&amp;quot;, which are unique to the magazine it spawns with, and cannot be found anywhere else in the game, meaning the magazine cannot be refilled. The Mk. II is the only non-cosmetic item in the game to have the red &amp;quot;Mythical&amp;quot; rarity. It is also the only gun in the game with a 0% chance of wear, meaning you never need to repair the gun in order to bring its quality up. The explosion radius of the Mk. II is larger than that of the original &amp;quot;Shadowstalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; can only be obtained from the Russia Mk. II puzzle, which involves many tasks around the map related to the lore of the Russia map. Said lore implies Scorpion-7 improved the &amp;quot;Shadowstalker&amp;quot; using soul crystal derived technology, which could explain the red colour of the &amp;quot;rails&amp;quot;.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker Mk. II&amp;quot;.]]&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06. Used to show the magazine design.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Finding Bigfoot=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17]] pistol. 10 round capacity. Fires &amp;quot;9mm ammo&amp;quot;.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Customised [[Remington Model 870]] shotgun named &amp;quot;R870&amp;quot;, with wood handguard, stock and ghost ring iron sights. 5 round tube modelled as 8 round magazine tube. Remington markings on the receiver.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|400px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|400px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge (credit to [[User:Predator20|Predator 20]]). Image used to show the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified bolt-action rifle==&lt;br /&gt;
Customised bolt-action rifle named &amp;quot;[[Remington Model 700|R700]]&amp;quot; rifle, with 5 round detachable magazine and a low magnification scope, along with wood chassis and a black plastic handguard. Fires &amp;quot;7.62mm ammo&amp;quot;.&lt;br /&gt;
[[File:Rem 700 cdl dm.jpg|thumb|none|400px|Remington Model 700 CDL DM with scope - .243 Winchester. Looks similar to the rifle in-game, sans handguard and short range scope.]]&lt;br /&gt;
&lt;br /&gt;
==Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Magnum]] appears in the game. It is known as the &amp;quot;AVM&amp;quot; and fires 7.62mm ammo like the [[Accuracy International Precision Marksman |Precision Marksman]].&lt;br /&gt;
[[Image:Accuracy International AWM.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Custom M4A1==&lt;br /&gt;
The &amp;quot;M4CL&amp;quot; is a customised [[M4A1]], with tan 4th Gen collapsible stock, STANAG magazine and rail covers and flip-up rear sight. Fires &amp;quot;5.56mm ammo&amp;quot; in full-auto from 25 round magazines, modelled after 30 round tan STANAGs. The rarest gun in the game, only obtainable through locked weapon crates.&lt;br /&gt;
[[File:TM M933 AEG with Tan furniture.jpg|thumb|none|400px|Tokyo Marui Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm (fake). Somewhat resembles the rifle in-game.]]&lt;br /&gt;
[[File:Bigfoot M4.jpg|thumb|none|600px|The rifle in the hands of one of the playable characters in the main menu.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
[[Orion Flare Gun]]. Fires &amp;quot;Signal Flares&amp;quot;.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1497019</id>
		<title>User:JackalUnderscore/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1497019"/>
		<updated>2022-04-21T08:32:27Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* &amp;quot;R-101C Carbine&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Titanfall 2=&lt;br /&gt;
&lt;br /&gt;
'''''Titanfall 2''''' is a science-fiction first-person shooter video game and a sequel to [http://www.imfdb.org/wiki/User:AgentGumby/Sandbox Titanfall]. It was developed by Respawn Entertainment and was published by Electronic Arts on Xbox One, PlayStation 4 and Microsoft Windows on October 28, 2016. It was released on Steam on June 18, 2020. Unlike Titanfall, Titanfall 2 features a single-player campaign, where you play as Rifleman Jack Cooper, assigned as Acting Pilot to Vanguard-class Titan BT-7274.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Plot spoilers ahead. Proceed with caution.'''&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Titanfall 2}}&lt;br /&gt;
	&lt;br /&gt;
==Overview==&lt;br /&gt;
Titanfall 2 features more advanced weaponry compared to the original Titanfall, with many weapons returning in an upgraded form (e.g. the G2A4 has been upgraded to the G2A5). These weapons are slightly different cosmetically, but retain the same role in the game. Titanfall 2 also features more weapon customisation in the form of attachments and modifications. Attachments are scopes, while modifications include various abilities such as the ability to shoot while sprinting and quicker reloads. The extra ammo modification does not visually alter the magazine model, meaning all magazines somehow stay the same size with extra rounds in them.&lt;br /&gt;
&lt;br /&gt;
Artwork from the book ''The Art of Titanfall'' shows all bullets and grenades (from grenade launchers) used in the Titanfall universe are electronically primed, with electronic firing pins in the weapons instead of physical firing pins and primer inside the casing. Weapons in the game have blue trails to reflect this, and the sound design of most weapons includes an electronic noise when priming the bullet (easily heard on weapons such as the Alternator). The Amped Weapon boost seems to unlock the full potential of the electronic firing mechanism to deal more damage, creating slightly orange trails as the increased energy is almost too much for the heat sink directly behind the electronic firing pin to handle.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman Elite&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:WmaneliteTF2.jpg|thumb|none|500px|The B3 Wingman Elite in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2016&amp;quot;===&lt;br /&gt;
The &amp;quot;P2016&amp;quot; is the upgraded version of the &amp;quot;P2011&amp;quot;, with a similar appearance that is loosely based on the [[Springfield XD]] series of pistols as seen in its grip design, while the segmented slide and trigger guard resembles an Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-based pistol. Said segmented slide also has some cutouts on the forward-most section, which can't be a muzzle break because they aren't over the muzzle and it can't be a ported barrel because the cutouts aren't in the barrel, making them fairly useless. The pistol has an unusable LAM device mounted underneath the barrel, and has a 12 round magazine which increases to 16 with the extra ammo modification. The magazine itself features an extended baseplate, meaning the default magazine is probably a 10 rounder with a +2 extension. Other attachments include the unique pistol suppressor. Based on the markings on the ''Titanfall'' version of the pistol and assuming the updated P-series pistol keeps the same calibre, the weapon is chambered for .45 ACP rounds.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;P2016&amp;quot; comes from the year the game was released, 2016.&lt;br /&gt;
 &lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:P2016TF2.jpg|thumb|none|500px|The P2016 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;RE-45&amp;quot; machine pistol is visually similar to the [[Heckler &amp;amp; Koch P2000]] in the slide and grip, which is missing a hammer. The pistol has a Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-style muzzle brake, based on the shape of the segmented slide section. A competition G18-style flared magwell is present, loaded with either 20 or 25 round magazines. Attachments include the unique pistol suppressor and a red dot sight, which replaces the standard &amp;quot;irondot&amp;quot; sight (a floating red dot in-built sight). Judging by the name, it fires .45 caliber rounds, most likely .45 ACP.&lt;br /&gt;
&lt;br /&gt;
[[File:P2000_9.jpg|thumb|none|350px|Heckler &amp;amp; Koch P2000 with shaved hammer - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:Re45TF2.jpg|thumb|500px|none|The RE-45 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Smart Pisol MK6&amp;quot;===&lt;br /&gt;
The &amp;quot;Smart Pistol MK6&amp;quot; is a high-tech pistol which has the ability to lock on to multiple targets and fire homing bullets at them. It shares the [[Springfield XD]]-esque frame of the &amp;quot;P2016&amp;quot;, but has its own unique slide assembly, suppressor and underbarrel LAM device, which presumably allows for the bullets to lock on to enemies.&lt;br /&gt;
&lt;br /&gt;
Unlike the previous game, the &amp;quot;MK6&amp;quot; is not a primary or secondary weapon in multiplayer, instead the player can obtain it via a &amp;quot;Boost&amp;quot;, a one-use powerup activated at 60% Titan meter. As it is a &amp;quot;Boost&amp;quot; and not a proper weapon, there are no modifications for it. In the final level of the campaign, Cooper gains a unique Smart Pistol, with a green and orange paintjob (the same colour scheme that BT has) from BT's SERE kit (Survival, Evasion, Resistance and Escape). He wields it with a Harris stance in this mission, due to him holding BT's AI core in the left hand.&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator&amp;quot;===&lt;br /&gt;
The Alternator, also called the SP-14 Hatchet in concept art, is a new entry into the Titanfall universe. It is a confusing weapon, with two recoiling barrels and two ejection ports for the 10mm rounds it fires. These bullets are fed via 20 round magazines (25 with extended) which appears to be single-stack due to the length of the magazine and the size of the cartridges. The weapon has minimal room for the bolt, which instead appears to fully encircle the cartridge and eject spent shells upwards after firing, acting on a blow-forward principle to open the breech and eject spent cartridges. Due to there being no room for a traditional priming system, the rounds are electronically primed, which is reinforced by the weapon's sounds design. Finally, the weapon has two bolt handles, one on either side, located roughly in the middle of the frame. The Alternator fires the left barrel first, then the right, with each charging handle reciprocating at the same time. Other notable aspects of the weapon includes the purely horizontal recoil and the floating dot reflex sight.&lt;br /&gt;
&lt;br /&gt;
Concept art of the weapon depicts it with the stock extended (it stays permanently folded during gameplay, folding flush against the rear of the weapon). It lacks many things that make it a normal SMG, like a usable stock or a ergonomic frame, however the compact size lends itself to one-handed use, paired with a melee weapon. The Hatchet name comes from its devastating performance in CQB, but the heavy recoil and low ergonomics prevent use outside of roughly 25 metres, meaning it is likely intended to be used as a last ditch personal defence weapon in dire situations, such as the death of the Pilot's Titan.&lt;br /&gt;
&lt;br /&gt;
Recoiling barrels are real, as seen with the [[Barrett M82]] and other .50 caliber rifles, and the Alternator was likely designed with recoiling barrels in order to reduce recoil, given the weapon's diminutive size. Double-barrelled weapons also exist, the most common type being double-barrel shotguns, but double-barrelled weapons that feed from a single magazine do not exist (the closest thing would be the [[Arsenal Firearms AF2011-A1|AF2011-A1]], which cheats by gluing two magazines together and calling it one magazine). &lt;br /&gt;
&lt;br /&gt;
[[File:AltTF2.jpg|thumb|none|500px|The Alternator in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:CarTF2.jpg|thumb|500px|none|The CAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R97&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Volt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:VoltTF2.jpg|thumb|none|500px|The Volt SMG in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;EVA-8&amp;quot; returns from Titanfall 1, with a slightly different name, suffixed with &amp;quot;Auto&amp;quot; instead of &amp;quot;Shotgun&amp;quot;. The weapon is different visually but stays the same performance wise, firing in semi-auto and cocked with a pump handle, which, combined with the magazine tube underneath the barrel, implies the EVA is a modular shotgun. The large drum only holds 8 shells (compared to ''TF1's'' 6), which, as the marking on the weapon indicate it is a 12 gauge, is a very under-loaded drum. Underneath the 12 gauge markings are more markings indicating the &amp;quot;EVA&amp;quot; can use both standard 2.75mm or 3mm Magnum shells. Other weapon markings include a HK-style pictogram fire selector, with the options of single-shot or semi-auto (represented, curiously, by two bullets as opposed to one, which would logically imply a 2 round burst mode the weapon does not actually have), and the serial number of &amp;quot;1979527&amp;quot;. All of these markings appear on the ''TF1'' version of the weapon in the same places.&lt;br /&gt;
&lt;br /&gt;
Other differences from ''TF1'' includes the folding stock, inspired by the Defiance M4 stock, which replaces the collapsible stock. Smaller changes includes the rails on top being more flush with the receiver and the lack of top-mounted rails, the square trigger guard instead of the uncomfortable angled one from ''TF1'', the shorter barrel and longer magazine tube and the angle of the drum magazine. Finally, the weapon has been updated with ammo-counting rear sights, like most of the weapons in ''Titanfall 2''.&lt;br /&gt;
&lt;br /&gt;
As for real-world inspiration, the EVA-8 again appears to be mostly inspired by the Chinese [[QBS-09]] shotgun, with more inspiration from tactical-rail equipped [[Saiga-12]] or [[Fostech Origin-12]] shotguns, which also lent the weapon its detachable magazine functionality. The magwell appears to be inspired by prototype AK-12 based shotguns, albeit shorter. Curiously, the drum magazine looks too short to reach all the way to the chamber when inside the shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon is still pumped when drawing it and when reloading from empty, despite the presence of a left-side charging handle. This might indicate some sort of in-universe mechanism to use the weapon as a pump-action for low-pressure rounds, much like the [[SPAS-12]] in real-life, however in-game it is always semi-auto.&lt;br /&gt;
&lt;br /&gt;
The acronym &amp;quot;EVA&amp;quot; stands for &amp;quot;Extra Vehicular Activity&amp;quot;, as the weapon is designed for use in both &amp;quot;conventional and exo-atmospheric conditions&amp;quot; (i.e. on a planet or in the vacuum of space).&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|none|500px| QBS-09 - 12 gauge. The main inspiration for the &amp;quot;EVA-8&amp;quot;.]]&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|500px|AK-12/76 - 12 gauge. Image used to compare the magwells.]]&lt;br /&gt;
[[File:Eva8TF2.jpg|thumb|none|500px|The EVA-8 Auto in the menu. Note the name of the weapon marked on the side of the handguard.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1901 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MastiffTF2.jpg|thumb|none|500px|The Mastiff in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
The &amp;quot;SA-3 Mozambique&amp;quot; is a new weapon to the series. It is a triple-barrelled energy shotgun pistol, firing three separate energy projectiles from its three offset barrels. The weapon fires three projectiles at once, a much lower projectile count than a traditional shotgun. However, the weapon is clearly designed specifically in-line with a real-world shooting technique - the Mozambique Drill, also known informally as the &amp;quot;two to the body, one to the head.&amp;quot; The middle barrel is higher than the two on the side, seemingly so that it is more likely to hit the head, while the side barrels hit the chest. &lt;br /&gt;
&lt;br /&gt;
As the weapon fires energy projectiles, the projectiles have a very long range and travel without drop for a significant distance, making it fairly accurate for a video-game shotgun at range. However, they travel slower than traditional ammunition, which somewhat hinders its effectiveness at range. The projectiles are similar in appearance to the projectiles of the &amp;quot;Mastiff&amp;quot; shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon feeds from an en-bloc clip that stores 6 shots, with three batteries that line up with the three barrels. The reload is achieved by the front section of the weapon detaching from the main body and extending forwards, in order to allow the en-bloc clip to eject upwards with a sideways flick from the wrist. A new clip is inserted, followed by the front section of the weapon retracting and locking back into place. The tan sections of the weapon open up while firing, presumably to vent excess heat from the weapon. The &amp;quot;Extra Ammo&amp;quot; mod increases the number of shots to X. Interestingly, the weapon can also attach a suppressor, as it used to be classed as a pistol.&lt;br /&gt;
&lt;br /&gt;
Prior to the Tricks and Treats update in October 2017, the Mozambique was a sidearm rather than a primary weapon, and only had a capacity of 4. The update also increased rate of fire and made the weapon fully automatic.&lt;br /&gt;
&lt;br /&gt;
An unusable fire selector above the trigger is set to full-auto, with markings for semi-automatic fire and safe. The acronym &amp;quot;SA-3&amp;quot; is marked onto the receiver, although its meaning is unknown. The weapon is manufactured in-universe by Altamirano Armory.&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiqueTF2.jpg|thumb|none|500px|The Mozambique in the menu. Note the unused button in front of the trigger, which appears to be a magazine release.]]&lt;br /&gt;
[[File:MozambiquefrontTF2.jpg|thumb|none|500px|A view of the three barrels.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G2A5 Battle Rifle&amp;quot;===&lt;br /&gt;
The &amp;quot;G2A5&amp;quot; is the next iteration of the &amp;quot;G2A4&amp;quot; from the first ''Titanfall.'' It remains based on the [[M14]] in a JAE-100 G3 or ProMag Archangel chassis, although there are some changes in design, including a general shift in style from the angular A4 to the smoother A5. The rail does not extend fully over the charging handle and ejection port, like in ''TF1,'' although the ambidextrous charging handle remains. A tiny unusable bipod is folded up underneath the barrel, which looks too short to reach the ground when deployed, unless it extends when folded out. The muzzle brake is smaller, with less noticeable holes.&lt;br /&gt;
&lt;br /&gt;
The weapon fires a powerful &amp;quot;6.19x97mm&amp;quot; round from a 14 round magazine (X with the &amp;quot;Extra Ammo&amp;quot; modification).&lt;br /&gt;
&lt;br /&gt;
In-universe, it is manufactured by Lastimosa Armoury, the markings appearing below the rear sight, where the &amp;quot;Springfield Armoury&amp;quot; markings would appear on a real M14 rifle. More markings on the receiver and magazine include &amp;quot;G2 series&amp;quot; and &amp;quot;G2A4.&amp;quot; It is unlocked at level 35.&lt;br /&gt;
[[File:M1A JAE-100.jpg|thumb|none|500px|M1A with JAE-100 G3 stock - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
The &amp;quot;Hemlok BF-R&amp;quot; returns from the first ''Titanfall'' with a completely redesigned appearance. The [[AR-15]] forward assist and the [[G3]]-esque magazines are gone from the first version of the rifle, meaning the rifle no longer bears any details from real-world weapons. The Irondot sight is still a stylised Magpul MBUS. The weapon fires 3 round bursts from a X magazine, which increases to X with the &amp;quot;Extra Ammo&amp;quot; modification. Enemy IMC grunts use the &amp;quot;Hemlok&amp;quot; in the campaign.&lt;br /&gt;
&lt;br /&gt;
Notes from Respawn artist Robb Shoberg state that the original design of the &amp;quot;Hemlok&amp;quot; in ''Titanfall 2'' eventually became the &amp;quot;Devotion&amp;quot; LMG, which is reinforced by the &amp;quot;Hemlok's&amp;quot; file name - &amp;quot;LMG_Hemlok.&amp;quot; This, along with some visual similarities and the &amp;quot;HEMLOK.MKII&amp;quot; marking on the &amp;quot;Devotion,&amp;quot; may suggest that the &amp;quot;Devotion&amp;quot; is part of the same weapon family as the &amp;quot;Hemlok&amp;quot; and the &amp;quot;Volt&amp;quot; SMG, which bears a close resemblance to the concept &amp;quot;Hemlok&amp;quot; rifle. However, this is weakened by the fact that the &amp;quot;Hemlok&amp;quot; is not an energy weapon, and ended up becoming visually different from both the original concept art and the two energy weapons which were based off that concept art.&lt;br /&gt;
&lt;br /&gt;
Later concept art depicted a design very similar to the final design seen in the game, and the weapon is referred to as the &amp;quot;M1A3 Hemlok BF-R&amp;quot; in this artwork. It also describes the weapons onboard CPU, which controls the burst fire mode. While not possible in-game, it is apparently pssible to reconfigure the rifle to fire bursts of however many rounds the user wishes, including a single X burst to empty the magazine with one trigger pull. This was seen in the first ''Titanfall'' with the &amp;quot;Starburst&amp;quot; modification, which does not return for ''TF2.''&lt;br /&gt;
&lt;br /&gt;
In-universe, it is manufactured by &amp;quot;Woneyon Defense,&amp;quot; a departure from the manufacturer of &amp;quot;TW Ordnance&amp;quot; from the first game, which helps explain the complete redesign. The &amp;quot;BF-R&amp;quot; acronym could stand for &amp;quot;Burst Fire Rifle.&amp;quot; It is unlocked at level 13.&lt;br /&gt;
[[File:HemlokTF2.jpg|thumb|none|500px|The Hemlok BF-R in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-101C Carbine&amp;quot;===&lt;br /&gt;
The &amp;quot;R-101C Carbine&amp;quot; returns from ''Titanfall'' in the &amp;quot;Colony Reborn&amp;quot; update. It features a few small visual changes, most notable in the design of the stock and the new Magpul foregrip. The weapon is still inspired by the [[FN SCAR-L]] and [[Bushmaster ACR]] in the receiver, and features a reciprocating charging handle similar to the SCAR. Additionally, the now-iconic slanted magwell is similar to the [[KRISS Vector]]. In gameplay, the &amp;quot;R-101&amp;quot; is equipped with an &amp;quot;Advanced Optical Gunsight (AOG)&amp;quot; by default, while the ''TF1'' version had Irondot sights. The weapon still features a 24 round magazine, which increases to 30 with the &amp;quot;Extra Ammo&amp;quot; mod. It is reported to fire 8.19mm rounds with tungsten penetrators in a copper jacket and a polymer cartridge.&lt;br /&gt;
[[File:SCAR-L CQC.jpg|thumb|500px|none|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|none|500px|Bushmaster ACR with adjustable folding stock, tri-rail handguard, Magpul MBUS sights, and a PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|500px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
[[File:R101TF2.jpg|thumb|500px|none|The R-101C in the menu. Note the lack of the default scope, which in gameplay is permanently equipped, and a similar ejection cover to the [[M249 SAW]].]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-201 Carbine&amp;quot;===&lt;br /&gt;
The &amp;quot;R-201 Carbine,&amp;quot; or simply &amp;quot;R-201,&amp;quot; is one of the most common weapons in the game, found in both IMC and Militia hands. The design bears some resemblance to the [[FN SCAR-L]] most notably the position of the reciprocating charging handle and the stock, the ejection port cover remains similar to the one found on the [[M249 SAW]] and it sports an angled magwell similar to the [[KRISS Vector]]. The weapon is sleeker than the previous R-101 design, and sports a grey finish instead. The R-201 has a new Irondot sight that has a triangular shape. Like the old R-101, it has a collapsible sliding forend and barrel, which is deployed when initially equipping the rifle. The Magpul foregrip has been replaced by a handstop.&lt;br /&gt;
&lt;br /&gt;
The weapon holds 24 rounds of &amp;quot;8.19mm&amp;quot; ammunition, increasing to 30 with the &amp;quot;Extra Ammo&amp;quot; modification. In the campaign, it holds 32 instead.&lt;br /&gt;
&lt;br /&gt;
Concept art and markings on the rifle refers to the weapon as the &amp;quot;R-201 Special Operations Assault Rifle (SOAR),&amp;quot; a similar acronym to the FN SCAR it takes some design cues from. In-universe, it is manufactured by Lastimosa Armouries. &lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|450px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;V-47 Flatline&amp;quot;=== &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;V-47 Flatline&amp;quot; is based on the [[AK-47|AK-47/AKM]], with some influence from the prototype Soviet [[TKB-408]], including the bullpup layout. It also bears some resemblance to the AKM from the movie ''[[Elysium]]'', with the device above the barrel looking rather similar to the sighting device seen on the Elysium AKM. The regular AKM handguard is visible (albeit rather morphed) and the barrel is coming out from where the gas tube usually is, which is now above the handguard. The magazine appears to be a Tapco Kalashnikov 7.62x39mm magazine, which holds X or Y rounds.&lt;br /&gt;
&lt;br /&gt;
In the singleplayer, the weapon is used by both IMC and Militia soldiers, with one given to the player at the end of the first mission, which is retained for the beginning of the second mission. It has very strong horizontal recoil (hence the name) and a collapsible frame, presumably intended as a futuristic way to make the rifle more compact for vehicle storage. Due to the weapon's power, enemies flinch much more than other assault rifles when shot at, on a similar level to machine guns or sniper rifles. In universe, it is manufactured by Woneyon Defence.&lt;br /&gt;
 &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:TKB-408.jpg|thumb|none|450px|TKB-408 - 7.62x39mm]]&lt;br /&gt;
[[File:FlatlineTF2.jpg|thumb|none|500px|The V-47 Flatline in the menu. Note the large, shiny AKM-esque muzzle break and wooden handguard and stock, a peculiar choice for an advanced sci-fi weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;D-2 Double Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:2takeTF2.jpg|thumb|none|500px|The Double Take in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber-AP&amp;quot;===&lt;br /&gt;
The &amp;quot;Kraber-AP&amp;quot; appears as a powerful, bolt-action armour-piercing/anti-material rifle, equipped by default with a 6x scope. The magazine and bolt design is based on the [[Mechem NTW-20]], with a stock based on competition rifles and a thumbhole grip similar to [[Accuracy International]] rifles. It is stated to fire 14.5x114mm rounds, which the NTW-20 can be chambered for and it uses 4 or 6 round magazines, if one selects the extra ammo modification.&lt;br /&gt;
&lt;br /&gt;
It is the most powerful non-explosive infantry weapon in the game, able to take down human targets in one shot and it has the rare Ricochet modification available, which causes bullets to bounce off surfaces. However, despite its name and huge caliber, it fails to pierce Titan armour without hitting the weak spots, which are usually the cockpit glass. The name Kraber comes from Respawn Entertainment's audio lead for Titanfall, Erik Kraber.&lt;br /&gt;
&lt;br /&gt;
[[File:NTW-20 with bipod.jpg|thumb|none|400px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:KraberTF2.jpg|thumb|500px|none|The Kraber sniper in the menu. Note the missing muzzle break - the weapon is so long it doesn't all fit in the menu screen.]]&lt;br /&gt;
[[File:KrabersideTF2.jpg|thumb|500px|none|The other side of the Kraber, with muzzle brake visible.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;Spitfire MK2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR&amp;quot; is another new entry into the series. It is an energy light machine gun, firing balls of red plasma in full-auto. These projectiles fire very fast, but travel slowly compared to regular bullets, requiring shots to be led at even mid-range. Enemies hit by the plasma balls will have red energy swirling around them for a few minutes, and they explode when killed, as if hit by an explosive.&lt;br /&gt;
&lt;br /&gt;
The design features a &amp;quot;cyclic particle accelerator&amp;quot; that generates the plasma ammunition via a &amp;quot;small oscillating field generator&amp;quot;. This can be seen spinning while the weapon is idle, encased in see-through plastic inside the receiver. When firing, it spins faster, and some sort of vent hatch opens in front of the particle accelerator to disperse excess heat from the accelerator. Once 35 shots have been fired, the weapon has overheated and the top receiver splits off from the bottom, exposing the accelerator. A, possibly melted, component in the accelerator mechanism must be replaced, along with a battery pack of some sort in the rear, in order to continue firing. The usual ammo counter now displays how close the weapon is to overheating, instead of showing the exact number of shots left in the magazine, displaying an orange caution sign when nearing overheating, and beeping rapidly while displaying a red &amp;quot;DNGR&amp;quot; warning message when it gets too close. If the player stops firing before all 35 rounds have been fired, the weapon takes a few seconds to cool down, ready to fire another 35 shots after it has done so.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;L-STAR&amp;quot; stands for Lastimosa Armoury Assault Rifle, taking the first three letters of the acronym from LaStimosa and the last two from Assault Rifle. &amp;quot;Lastimosa Armoury&amp;quot; is the fictional company that manufacturers the &amp;quot;L-STAR&amp;quot; in-universe. When the L-STAR is amped with a burn card, the word &amp;quot;AMPED&amp;quot; is displayed on the ammo counter. &lt;br /&gt;
&lt;br /&gt;
In development, the weapon was called the &amp;quot;ASW,&amp;quot; which stood for Advanced Scattering Weapon, and it was to be a submachine gun. The description of the concept weapon explains how the cyclic particle accelerator works, as well as showing the battery pack in the stock. It also depicted the weapon as having a collapsed state for storage, like the &amp;quot;R-202&amp;quot; or &amp;quot;V-47 Flatline,&amp;quot; but this is never depicted in-game.&lt;br /&gt;
[[File:LstarTF2.jpg|thumb|none|500px|The L-STAR in the menu. Note the cheek pad on the stock and the armoury number &amp;quot;9211&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;X-55 Devotion&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:DevotionTF2.jpg|thumb|none|500px|The Devotion in the menu. Note the length of the weapon - the menu display is overlapping the flash hider.]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Archer Heavy Rocket&amp;quot;===&lt;br /&gt;
The Archer is a man-portable fire-and-forget anti-Titan missile launcher, bearing a slight resemblance to the [[FGM-172 SRAW]], whilst the rear end piece resembles the [[FGM-148 Javelin]]. The weapon has a similar reloading system to the [[Mk 153 SMAW]], where the missile is housed in the rear of the weapon and is reloaded by detaching the housing and replacing it with a pre-packaged missile and housing (concept art depicts this clearly). Also like the SMAW, it has grips underneath the launcher, but instead of a bipod it has a curved buttstock. The colour scheme is similar to the SRAW, with a green body and a yellow band. However, unlike all of the previous launchers mentioned, the Archer is much shorter and wider, and features a thin flip-out CLU (Command Launch Unit), which displays what the missile is locking on to. Additionally, concept art showcases the weapon fitted with a scope, which is not possible with the Archer in-game.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Archer is lock-on only, while Jack Cooper in the campaign can dumb-fire it, compensating for the fact that he never fights anything more dangerous than a Reaper without BT. It is also used in a kind of mortar or top-attack role by Mortar Spectres in Frontier Defence, similar to the Javelin's top-attack mode. &lt;br /&gt;
&lt;br /&gt;
Despite being an anti-Titan weapon, it can still lock on to, and destroy, Crow and Goblin dropships, heavy turrets and Reapers.&lt;br /&gt;
[[File:ArcherTF2.jpg|thumb|500px|none|The Archer Heavy Rocket in the menu. Note the cover on the end of the launcher, similar to a camera shutter.]]&lt;br /&gt;
[[File:TF2Archerconcept.jpg|thumb|500px|none|Concept art of the Archer, showcasing the SMAW-esque missile reloading and the scope, unusable in gameplay.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ChargeTF2.jpg|thumb|500px|none|The Charge Rifle in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EM-4 Cold War&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EPG-1&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:EpgTF2.jpg|thumb|none|500px|The EPG-1 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;LG-97 Thunderbolt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ThundersideTF2.jpg|thumb|none|500px|The side of the Thunderbolt in the menu.]]&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;MGL Magnetic Grenade Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MglTF2.jpg|thumb|none|500px|The MGL in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-6P Softball&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sidewinder AT-SMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:SmrTF2.jpg|thumb|none|500px|The Sidewinder SMR in the menu.]]&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Arc Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Electric Smoke Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Firestar&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gravity Star&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Satchel Charge&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Titan Weapons==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;40mm Tracker Cannon&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Leadwall&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Plasma Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Predator Cannon&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Quad Rocket&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Splitter Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;T-203 Thermite Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XO16A2 Chaingun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
=Apex Legends=&lt;br /&gt;
&lt;br /&gt;
Apex Legends is a free-to-play science-fiction first-person shooter battle royale video game developed by Respawn Entertainment and published by Electronic Arts. The game was announced on February 3, 2019, and unveiled and released for free on the following day.&lt;br /&gt;
&lt;br /&gt;
The game is a part of the Titanfall universe, taking place 18 years after the events of Titanfall 2.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Apex Legends}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Apex Legends features more attachment and modification options than the previous two Titanfall games, with players able to use stocks, magazines, scopes, barrel stabilisers, shotgun bolts and &amp;quot;hop-up&amp;quot; attachments. These alter the performance of the weapon significantly, giving weapons more customisation than ever before.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
The &amp;quot;Wingman&amp;quot; returns from ''Titanfall 2'' and it uses heavy ammo, indicating it most likely fires .357 or .44 Magnum, or some futuristic variant thereof. The weapon is the same model from ''TF2'' (the &amp;quot;B3&amp;quot;), keeping the [[Chiappa Rhino]] influence, as well as retaining the hexagonal futuristic gas-sealed cylinder that is reloaded as if it were a detachable magazine. The weapon has extended magazines which increase by 1 round each level, increasing up to 9 rounds. The &amp;quot;Wingman&amp;quot; can also take a hop-up, called &amp;quot;Boosted Loader&amp;quot; - it increases the capacity by 2 on top of the extended magazine capacity (if one is equipped) and decreases reload time if the magazine is close to depleted. The weapon is manufactured by &amp;quot;Brockhaurd Manufacturing&amp;quot; in-universe.&lt;br /&gt;
&lt;br /&gt;
One of the weapon's cosmetic models used for legendary skins such as the &amp;quot;Death Ray&amp;quot; skin is inspired by classic depictions of ray gun pistols. Another legendary model, used on the &amp;quot;Precision Caliber&amp;quot; and &amp;quot;Attention to Detail&amp;quot; skins, is the same model seen in Pathfinder's Story from the Outlands, where it is referred to as a &amp;quot;.50 caliber Rampart&amp;quot;, the nickname for any weapon created by the character Rampart in-universe. The one in the animation is specifically the &amp;quot;Precision Caliber&amp;quot; version.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2020&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator A-2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
The &amp;quot;CAR&amp;quot; (which stands for &amp;quot;Combat Advanced Rounds&amp;quot;) returns from ''Titanfall 2'' and was added in Season 11. The weapon is virtually the same as the ''TF2'' version of the weapon, except for the new ability to switch ammo types on the fly, from heavy (the default ammo type the weapon spawns with) to light ammo. Weirdly, this has no effect on the weapon's performance, despite the name and different ammo type indicating it is chambered for a different cartridge type after switching. The weapon can use both heavy and light extended magazines, increasing the base capacity of 20 up to 27 in increments of 2, except for the final level which increases by 3 rounds.&lt;br /&gt;
&lt;br /&gt;
Visual changes includes the new stock, a different folding foregrip and a colour scheme change from white to grey. The weapon is no longer manufactured by Woneyon Defence, instead it is made by Siwhan Industries.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-99 SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Prowler Burst PDW&amp;quot;===&lt;br /&gt;
The &amp;quot;Prowler PDW&amp;quot; is a select-fire submachine gun visually inspired by the [[Magpul PDR-C]] and [[FN P90]], with a charging handle that looks and functions very similarity to the [[G36]]'s charging handle. The weapon features an ammo counter, like most weapons in the game. Unusually for a submachine gun, the Prowler defaults to 5 round bursts, but can switch to full-auto (previously this was only available with the Selectfire Receiver hop-up, but the ability is now built into the weapon).&lt;br /&gt;
&lt;br /&gt;
Perhaps drawing some influence from the P90's 5.7x28mm AP rounds, it is the only SMG that uses heavy ammo, firing from a 20 round magazine. This increases in increments of 5 until it hits the max of 35 if extended magazines are equipped. From November 4th 2020, the Prowler was a care package-exclusive weapon, equipped with a 1x Digital Threat scope, but it was removed on August 3rd 2021 and included amongst the ground loot pool. &lt;br /&gt;
&lt;br /&gt;
The weapon is named after the alien megafauna featured in the Titanfall universe, which were introduced into Apex Legends as an AI enemy in Season 11 on the &amp;quot;Storm Point&amp;quot; map. The designer of the weapon, Ryan Lastimosa, also states he was inspired by the arms from Seburo, a weapons manufacturer in the anime ''[[Ghost in the Shell (disambiguation)|Ghost in the Shell]].'' In universe, it is manufactured by Lastimosa Armouries.&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Volt SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Peacekeeper&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1904 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
The &amp;quot;SA-3 Mozambique&amp;quot; shotgun pistol returns from ''Titanfall 2.'' The weapon functions the same as it did in ''TF2,'' retaining its spread of 3 shots in a triangle and full-auto capabilities, and the weapon also appears virtually unchanged visually. The weapon is classed as a shotgun, despite firing energy projectiles. &lt;br /&gt;
&lt;br /&gt;
When the weapon launched alongside the game, it only had a capacity of 3 shots, less than the pre-patch ''TF2'' Mozambique. However, the Season 6 update increased the ''Apex'' Mozambique's capacity to 4, matching the old ''TF2'' version. A second change came with Season 9, where the capacity was increased again to 6.&lt;br /&gt;
&lt;br /&gt;
The weapon features a new reload animation for an empty reload, where the player will flick the en-bloc clip out via a sharp downward thrust of the hand, rather than a sideways motion.&lt;br /&gt;
&lt;br /&gt;
Attachment options include sights up to 2x, including the 1x Digital Threat, shotgun bolts and one hop-up, Hammerpoint Rounds. Hammerpoints were present from S2 to S9, and were reintroduced in S12. Interestingly, when requesting optics for the Mozambique, your Legend's voicelines will request optics for a pistol rather than a shotgun.&lt;br /&gt;
&lt;br /&gt;
An April Fool's version of the Mozambique exists, only spawning on April 1st. The weapon features higher damage, 9 shots and a higher rate of fire. The exact statistic varied from year to year.&lt;br /&gt;
&lt;br /&gt;
Some markings from ''TF2'' are present, namely the &amp;quot;SA-3&amp;quot; on the receiver. However, the fire selector is absent. The Mozanbique is still manufactured in-universe by Altamirano Armory.&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;30-30 Repeater&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G7 Scout Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;HAVOC Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-301 Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;VK-47 Flatline&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-2 Triple Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber .50-Cal&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sentinel ESR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;M600 Spitfire&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR EMG&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR EMG&amp;quot; was added in Season 2, returning from ''Titanfall 2''. It fires &amp;quot;energy ammo&amp;quot; and pulls directly from the inventory. With careful trigger control, one can fire an entire inventory worth of ammunition without the weapon ever overheating. The weapon can use all types of attachments, including up to 4x scopes, and features no hop-ups. As the weapon does not have a typical magazine, the &amp;quot;Extended Magazine&amp;quot; attachment instead increases the time before the weapon overheats, from 20 to 26 shots, in increments of 2. Rampart's &amp;quot;Modded Loader&amp;quot; passive increases the base mag size to 23, with the &amp;quot;Extended Magazine&amp;quot; attachment increasing this to 26, then 28 and 30 shots.&lt;br /&gt;
&lt;br /&gt;
The weapon functions the same as the &amp;quot;L-STAR&amp;quot; in ''TF2'' following a patch in Season 4, however before that point it had a set magazine size, rather than an unlimited pool of ammo. This magazine held 40 shots and overheated at around 21-22 shots. It required reloading as well as replacing the overheated parts inside the weapon when in use. In development the magazine held 60 rounds.&lt;br /&gt;
&lt;br /&gt;
Before the Season 4 rework, it was a Supply Drop weapon, however it became a floor-loot weapon from Season 4 onwards.&lt;br /&gt;
&lt;br /&gt;
Visually, the design has not altered much, save for a slimmer handguard, a redesigned grip and a small bipod at the front, to be used more effectively as a machine gun. The bipod has no effect on gameplay and the weapon still features high per-shot recoil.&lt;br /&gt;
&lt;br /&gt;
The new &amp;quot;L-STAR EMG&amp;quot; acronym stands for '''L'''a'''ST'''imosa '''AR'''moury '''E'''nergy '''M'''achine '''G'''un, despite the weapon now being manufactured by &amp;quot;Woneyon Interstellar&amp;quot; in-universe. The &amp;quot;L-STAR's&amp;quot; battery pack is used as the model for the &amp;quot;Extended Energy Magazine,&amp;quot; despite it not being a magazine. This model was in the game before the &amp;quot;L-STAR,&amp;quot; however the &amp;quot;L-STAR&amp;quot; appeared in the background of the lobby during the preseason. This indicates the developers had included the &amp;quot;L-STAR&amp;quot; among the weapon roster in development, but removed it and added it in later.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Rampage LMG&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;X-55 Devotion MK.3&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Arc Star&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Thermite Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bocek Compound Bow&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Unturned=&lt;br /&gt;
&lt;br /&gt;
'''''Unturned''''' is a zombie survival game developed and published by Smartly Dressed Studios on 7 June, 2017 for PC, and 12 Nov, 2020 for consoles. &lt;br /&gt;
&lt;br /&gt;
{{VG Title|Unturned}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The weapons in Unturned are one of four grades: Civilian, Police, Ranger or Military. Civilian-grade weapons are usually weak but common, being found in houses or farms. Police-grade weapons are slightly better, found at police stations. Ranger-grade weapons are equivalent to Military-grade weapons. Most maps have very few locations where Ranger-grade weapons spawn in, but on Russia they are very common, due to the majority of them being Russian weapons found in military bases. Finally, military-grade weapons are found at military bases on most maps, except Russia, where they can be found in a few obscure locations.&lt;br /&gt;
&lt;br /&gt;
Airdrops can spawn nearly every gun, including ones that usually would not appear on the map, which means players can use the Colt Canada C8 Carbine in maps other than Prince Edwards Islands if they get it in an airdrop (as the &amp;quot;Maplestrike&amp;quot; only spawns in PEI, a map set in Canada).&lt;br /&gt;
&lt;br /&gt;
Attachments include various optics, laser pointers, flashlights, rangefinders, suppressors, extended barrels, extended magazines, alternate ammo types and various grips.&lt;br /&gt;
&lt;br /&gt;
Guns can be repaired with bits of scrap metal and a blowtorch, as firing them causes their quality to decrease, leading to a decrease in weapon performance. &lt;br /&gt;
&lt;br /&gt;
Due to the low detail of the models in ''Unturned'', it is difficult to pinpoint which version of a weapon the in game gun is based on. For example, the Beretta 96 has many variants, the most common being the FS model, but the &amp;quot;Avenger&amp;quot; is simply listed under Beretta 96, as you cannot tell which version of the 96 it is based on.&lt;br /&gt;
&lt;br /&gt;
Note: Only official weapons created by the developer of the game and/or featured in the official maps (PEI, Washington, Yukon, Germany, Russia) are on this page. Any weapons that came with a limited-time featured Steam workshop map will not be included on this page (example: France, Ireland, Hawaii, Greece).&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 96===&lt;br /&gt;
The [[Beretta 96]] appears as the &amp;quot;Avenger&amp;quot;. It has green illuminated sights and fires Low Caliber Military ammunition. The weapon is meant to be the Beretta M9, evidenced by it only being found at military bases, but it only holds 13 rounds. The Beretta 92 series does not have a 13 round magazine, only the .40 S&amp;amp;W Beretta 96 does.&lt;br /&gt;
&lt;br /&gt;
It inaccurately spawns at military bases on the Germany and Prince Edward Islands maps. Neither country's military uses the Beretta 96 or M9 - Germany's service pistol is the [[Heckler &amp;amp; Koch P8]] and Canada's is the [[Browning Hi-Power]]. However, it correctly spawns at military locations in the Washington map.&lt;br /&gt;
[[File:96FS.jpg|thumb|none|400px|Beretta 96FS - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911===&lt;br /&gt;
The [[Colt M1911]] appears, called the &amp;quot;1911&amp;quot;, firing Low Caliber Civilian ammo. It was previously called the &amp;quot;Colt&amp;quot; and the &amp;quot;Oakbear&amp;quot;.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Colt Python===&lt;br /&gt;
The [[Colt Python]] appears as the &amp;quot;Ace&amp;quot;, firing Low Caliber Civilian ammo. It has red illuminated iron sights. The Ace can accept the Makeshift Muffler attachment, which is inaccurate, as the Python cannot be suppressed in real life.&lt;br /&gt;
&lt;br /&gt;
A special version of the Ace can be obtained after completing a quest on the Russia map, from the Doc Ernie NPC. It has an 8x scope, which normally cannot be attached to the revolver in game.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|400px|none|Colt Python with 6&amp;quot; Barrel and nickel finish and 3rd generation grip- .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
===IMI/Magnum Research Desert Eagle Mark XIX===&lt;br /&gt;
A [[Desert Eagle]] Mark XIX appears as the &amp;quot;Desert Falcon&amp;quot;. However, it was called the Desert Eagle when it was first added to the game. Is uses High Caliber Military ammo in game, despite not being a service pistol of any military. It also has the same green illuminated iron sights of the Beretta 96.&lt;br /&gt;
&lt;br /&gt;
A special gold-plated version of the Desert Eagle can be obtained after completing a quest on the Hawaii map, from the Major Ekho NPC. It has a vertical grip, a flashlight and a &amp;quot;Military Muzzle&amp;quot; attachment, which appears to be some sort of extended barrel. Another special &amp;quot;Desert Falcon&amp;quot; is available to players of the Gold edition of the game, with golden iron sights and gold plating.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
The [[Glock 17]] with an olive drab frame appears as the &amp;quot;Cobra&amp;quot;, standing in for the Glock 18. It is fully automatic in game, despite lacking the fire selector of a real Glock 18. It is considered a police weapon and it uses Low Caliber Civilian ammo. The &amp;quot;Cobra&amp;quot; has the ability to use 20 or 40 round box magazines, the latter of which is fictional.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the Austrian EKO Cobra counter-terrorist unit, who requested a full-auto version of the Glock 17 to be produced, resulting in the Glock 18.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) with 19-round magazine, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Luger P08===&lt;br /&gt;
The [[Luger P08]] appears, simply called &amp;quot;Luger&amp;quot;. The magazine incorrectly holds 9 rounds instead of the real Luger's 8. It spawns in civilian locations on the Germany map and uses Low Caliber Civilian ammo.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 (dated 1917) - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The [[Makarov PM]] appears as the &amp;quot;Kryzkarek&amp;quot;, with a longer barrel compared to the real pistol. It has a 12 round magazine  from the PMM, which, unlike every other Ranger weapon, uses Low Caliber Civilian ammunition, to reflect the rather weak characteristics of the 9x18mm Makarov round. However, it oddly deals high damage, more than other pistols that fire the Low Grade Civilian ammo.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===TEC-9 Mini===&lt;br /&gt;
The [[TEC-9]] Mini appears as the &amp;quot;Teklowvka&amp;quot;. It holds 15 rounds in what appears to be a 20 round magazine, which is not a magazine size available to the real TEC-9. It uses Low Caliber Ranger ammo and is stated to be Swedish in the weapon description. This is half correct, as the TEC-9 was developed by the American subsidiary of Interdynamic, called Intratec.&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
Every submachine gun except the UMP45 and the MP40 is classed as a carbine in game.&lt;br /&gt;
&lt;br /&gt;
===FN P90 TR===&lt;br /&gt;
The [[FN P90 TR]] appears as the &amp;quot;Peacemaker&amp;quot;, firing Low Caliber Military ammo. The weapon spawns in military bases on the Washington and Germany maps, as well as the American Spy Base on the Russia map.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the law enforcement troops seen in ''[[The Hunger Games: Catching Fire]]'', who are called &amp;quot;Peacekeepers&amp;quot; and use P90's as their primary weapon.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears as the &amp;quot;Viper&amp;quot;, firing Low Caliber Civilian ammo from fictional 25 round magazines. It has a slightly shorter stock and barrel compared to the real MP5, with the barrel resembling a MP5K-sized &amp;quot;tropical&amp;quot; wide handguard. The length of barrel that extends out from the end of the handguard is also slightly longer compared to the real MP5. The &amp;quot;Viper&amp;quot; is found at a variety of police and military locations, most notably the Scorpion-7 research laboratories, which implies its status as a standard-issue SMG for the organisation.&lt;br /&gt;
&lt;br /&gt;
The name may be a reference to the Stalker [[S.T.A.L.K.E.R.: Shadow of Chernobyl|video]] [[S.T.A.L.K.E.R.: Clear Sky|games]], where the MP5 is called the &amp;quot;Viper 5&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 (Navy trigger group) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Empire&amp;quot;. It is only found in military locations in Germany and in airdrops. Oddly, it holds 27 rounds instead of the real weapons 25, and it fires Low Caliber Military ammo. The &amp;quot;Empire&amp;quot; correctly has semi-auto, full-auto and 3 round burst modes, the only official gun in the game with this ability. The &amp;quot;Empire&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the MP40).&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The [[KRISS Vector]] appears as the &amp;quot;Scalar&amp;quot;, firing Low Caliber Military ammo from 30 round magazines, which implies the weapon is based on the .45 ACP version. The weapon has a blue lower receiver and buttplate. The &amp;quot;Scalar&amp;quot; appears in Coalition locations on the Germany map, on the Coalition aircraft carrier, called the ''Liberator'', and in airdrops. The blue colour, which matches the Coalition's colour scheme, and the appearance on the ''Liberator'' implies the &amp;quot;Scalar&amp;quot; is a standard-issue Coalition weapon.&lt;br /&gt;
&lt;br /&gt;
The name is a play on the Vector name, and its mathematical origin. The term &amp;quot;scalar&amp;quot; is used to define a vector space, with a &amp;quot;vector&amp;quot; being described by multiple scalars.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
===Mini Uzi===&lt;br /&gt;
The [[Mini Uzi]] appears as the &amp;quot;Bulldog&amp;quot;, firing Low Caliber Ranger ammo. It is modelled with 32 round magazines, but they hold 45 rounds, which is not a real magazine option for the Uzi. It is correctly identified as Israeli, and fires with a closed-bolt, which is incorrect. The weapon can be found at some Ranger locations in the Germany map and at military locations on the Russia map, despite Russia not using the Uzi in any form in its any of its military forces.&lt;br /&gt;
[[Image:Imi-mini-uzi.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] appears as the &amp;quot;Maschinengewehr&amp;quot;, with wood furniture. Maschinengewehr&amp;quot; translates to machine gun, while the MP40 is a submachine gun (&amp;quot;machinenpistole&amp;quot; in German). When the weapon was first added, it was called MP40, but this was quickly changed. It fires Low Caliber Ranger ammo. In game, it is a very rare Ranger weapon, only spawning in airdrops and some Ranger locations on the Germany map. The &amp;quot;Maschinengewehr&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the UMP-45).&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
The [[PP-19 Bizon-2]] appears as the &amp;quot;Yuri&amp;quot;, firing Low Caliber Ranger ammo from 64 round helical magazines, implying it is chambered in 9x18 Makarov. The rear sights are mounted much further back than the real weapon. It can be found in Ranger locations on the PEI, Washington and Germany maps, and in Military locations in the Russia map.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] appears as the &amp;quot;Calling Card&amp;quot;, firing Low Caliber Ranger ammo from its 71 round drum. As the name suggests, the weapon is found at the Krovi Estate in the Russia map, which was owned by the mafia before the zombie virus hit Russia. It can also be found in airdrops. &lt;br /&gt;
&lt;br /&gt;
A calling card is an object criminals leave behind at the scene of a crime to taunt the police.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===AA-12 CQB===&lt;br /&gt;
The [[AA-12]] CQB appears as the &amp;quot;Devil's Bane&amp;quot;, with a light grey appearance. The weapon has a 21 shell drum magazine - one shell larger than the real drum magazine. It can only be found in police locations on the Germany map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|400px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Double Barrel Shotgun===&lt;br /&gt;
A [[Double Barrel Shotgun]] appears as the &amp;quot;Masterkey&amp;quot;. The real [[Masterkey]] is an underbarrel pump-action, not a double barrel. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be found in farms and campgrounds in the PEI, Washington and Russia maps.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg‎|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge. Visually similar to the &amp;quot;Masterkey&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Sawed Off Double Barrel Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barrel Shotgun]] appears to be a sawn off version of the &amp;quot;Masterkey&amp;quot;, called the &amp;quot;Sawed-off&amp;quot;. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be crafted by using a saw on the &amp;quot;Masterkey&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Sawed-off&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Quadbarrel&amp;quot;====&lt;br /&gt;
A variant of the [[Sawed-Off Double Barrel Shotgun]] appears as the &amp;quot;Quadbarrel&amp;quot;, which can only be crafted on the Russia map, due to it needing a blueprint obtained by completing a quest. It has 4 barrels side-by-side, which somehow allows the shotgun to hold 8 shells. You cannot fire all 8 shells at once, they are fired individually. Unlike the &amp;quot;Sawed-off&amp;quot; it is based off, the &amp;quot;Quadbarrel&amp;quot; is uses 12 gauge shells. &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Quadbarrel&amp;quot;, minus the extra barrels.]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
The [[Mossberg 500]] appears as the &amp;quot;Bluntforce&amp;quot;, with a black synthetic stock and an 8 round tube magazine. It is a police shotgun, found in police stations on every map except Russia.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===MTs255===&lt;br /&gt;
A sawn-off [[MTs255]] appears as the &amp;quot;Determinater&amp;quot;, incorrectly stated to be an American shotgun and incorrectly holding 8 shells in a 6 shell cylinder. It is chambered in 12 gauge shells, and can only be found in the prison and under the mountain in the Germany map, or in airdrops.&lt;br /&gt;
[[Image:Mts255-sawnoff.jpg|thumb|none|401px|Sawn-off MTs255 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Saiga-12K===&lt;br /&gt;
The [[Saiga-12K]] appears as the &amp;quot;Vonya&amp;quot;, with a raised rib sight and a skeleton stock. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. It uses a fictional 7 shell magazine, the real Saiga-12 does not have this option. The shotgun is semi-auto, but prior to version 3.19.0.0, the weapon was full auto. The &amp;quot;Vonya&amp;quot; spawns at police locations in the Russia map, or in airdrops in the PEI and Washington maps.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K with raised sight rib - 12 gauge]]&lt;br /&gt;
[[File:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
Ranger magazines and Military magazines appear as the default magazine for many rifles &amp;amp; carbines. The Military magazine is based on STANAG 30 round magazines, while the Ranger magazines are fictional 35 round magazines that can somehow fit into both AKs, G36C and AUGs.&lt;br /&gt;
&lt;br /&gt;
===AAC Honey Badger===&lt;br /&gt;
The [[AAC Honey Badger]] appears as the &amp;quot;PDW&amp;quot;, despite the real weapon being a carbine. Interestingly it appears to have a combination of the stock from the [[Heckler &amp;amp; Koch HK416C|HK416C]] and the standard stock, with a very short buffer tube from the HK416C. It fires Low Caliber Military ammo from 30 round Military magazines. It appears on every map, either spawning after completing a horde beacon, killing a Mega Zombie, finding an airdrop or in military locations on the Germany. Washington and Russia maps.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO. Image used to show the short stock and buffer tube.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] appears as the &amp;quot;Zubeknakov&amp;quot;, firing Low Caliber Ranger ammo from the 35 round Ranger magazines. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. The weapon can be identified as an AKM by the angle of the stock - it is very straight, unlike the AK-47's stock, which is angled downwards. The handguard is the same as the AS Val, albeit brown wood instead of black polymer.&lt;br /&gt;
&lt;br /&gt;
Oddly, the weapon deals less damage than weapons chambered in 5.56x45mm NATO, like the C8 Carbine seen below. This may imply it is chambered in 5.45x39mm, which has less stopping power than 5.56x45mm NATO, however the high recoil of the &amp;quot;Zubeknakov&amp;quot; and the curvature of the magazine implies the usage of 7.62x39mm.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm. Image used to show the different handguard design similar to the handguard of the &amp;quot;Zubeknakov&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Canada C8 Carbine===&lt;br /&gt;
The [[Colt Canada C8 Carbine]] appears as the &amp;quot;Maplestrike&amp;quot;, incorrectly referred to as an assault rifle. It fires Low Caliber Military ammunition and can only be found at military locations on the PEI map, which is set in Canada, or in airdrops. The name is a reference to the maple leaf on the Canadian flag.&lt;br /&gt;
[[File:C8a1.jpg|thumb|none|400px|Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[Colt M16A4]] appears as the &amp;quot;Eaglefire&amp;quot;, a reference to the national bird of America. It fires Low Caliber Military ammo in 3 round bursts and has a Magpul CTR stock and flip-up front and rear sights. The barrel appears to between the length of the M16 and M4 barrels, bearing an appearance very similar to the FN-manufactured M16 rifles It used to be called the &amp;quot;AR32&amp;quot;, firing fully automatic, which would have made it an [[M16A3]].&lt;br /&gt;
&lt;br /&gt;
The weapon is implied to be a civilian AR-15, as it is found in civilian gun stores in the Washington map, but it usage of Military ammo and Military magazines, the 3 round burst setting and the chance to spawn at the American Spy Base in the Russia map make it clear it is meant to be the military burst-fire M16A4, rather than the civilian semi-auto AR-15. Albeit illegal in most circumstances, the real AR-15 can be converted to allow for a 3-round burst.&lt;br /&gt;
[[File:FN M16A4.jpg|thumb|none|450px|FN-manufactured M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BDR153G.jpg|thumb|none|450px|F-1 Firearms BDR-15-3G - 5.56x45mm NATO. Image used to show the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;Fusilaut&amp;quot;, a a portmanteau of the French words &amp;quot;fusillade&amp;quot; and &amp;quot;fusil d'assault&amp;quot;, meaning &amp;quot;a series of shots in succession&amp;quot; and &amp;quot;assault rifle&amp;quot; respectively. It fires in 3 round bursts from both Ranger and Military magazines, both of which hold different numbers of rounds compared to the real F1's 25 round straight magazine. The ability to use 30 round STANAG Military magazines is incorrect, as the weapon does not have the magwell of the G2. It is chambered in Low Caliber Ranger ammunition, and can be found in military locations in the Germany and Russia maps, despite neither of these countries using the FAMAS rifle in any of their military forces, as well as in airdrops.&lt;br /&gt;
[[File:FAMAS-F1.jpg|thumb|none|450px|FAMAS F1 with the rifle grenade support ring pushed to mid barrel - 5.56x45mm]]&lt;br /&gt;
[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back, for reference - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;Heartbreaker&amp;quot;, firing Low Caliber Military ammo. It can rarely spawn at military locations in the Washington map, implying the NAVY SEALS were garrisoned in Washington prior to the virus outbreak, as well as at military locations in the Germany map, as part of the special spawn group, due to its use by GSG 9 and SEK. It can also be found in airdrops.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;Nightraider&amp;quot;, firing Low Caliber Ranger ammo. As it is a Ranger weapon, the default magazine is the 35 round Ranger, however it is interchangeable with Military magazines. The weapon can be found at military locations in the Germany and Russia map, despite it not being used by the Russian military in real life. It can also be found in airdrops.&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1891/30===&lt;br /&gt;
The [[Mosin Nagant Rifle#Mosin Nagant M1891/30|Mosin Nagant M1891/30]] appears as the &amp;quot;Schofield&amp;quot;, named after the developer's social studies teacher, who said in a livestream that he wanted a weapon named after him. It fires Low Caliber Civilian ammo from generic &amp;quot;Rifle Clips&amp;quot;. The weapon was incorrectly called a French battle rifle before a patch changed this to a Russian battle rifle, which is still incorrect as the Mosin has none of the characteristics of a battle rifle. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Schofield&amp;quot; can be found at farms and campsites on the PEI and Washington maps, and in gun stores on the Germany and Russia maps.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 10/22===&lt;br /&gt;
The &amp;quot;Sportshot&amp;quot; rifle appears to be based on the [[Ruger 10/22]], however it has an extended magazine far larger than the .22 LR magazines used in the real gun, which still holds 10 rounds of Low Caliber Civilian ammo. However, the damage model of the rifle implies it is chambered in .22 LR, as it deals less damage than any other bullet weapon in the game. It does more damage against animals than players. The description states it is a target rifle, a reference to its high usage in marksmanship competitions. The weapon can be found at campsites, farms and gun stores on every map except Yukon, where it can only be found at campgrounds.&lt;br /&gt;
&lt;br /&gt;
A special &amp;quot;April Fools&amp;quot; variant of the &amp;quot;Sportshot&amp;quot; was added for the 1st April, 2016. It fired miniature rockets that dealt more damage than the base &amp;quot;Sportshot&amp;quot; in 10 round bursts, meaning the magazine would be emptied with one burst. It was removed the following day.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
===Ruger Gunsite Scout===&lt;br /&gt;
The &amp;quot;Hawkhound&amp;quot; rifle appears to be based on the [[Ruger_M77#Ruger_M77_Gunsite|Ruger M77 Gunsite]], however it is semi-auto instead of bolt-action, it feeds from a fictional 8 round magazine, it has wood furniture and stock and it is referred to as Canadian in game, while Ruger is an American company. The rifle fires Low Caliber Civilian ammo, which is meant to be either 5.56x45mm or 7.62x51mm NATO, judging by the decently high player damage of the weapon. The &amp;quot;Hawkhound&amp;quot; can be found at farms and campgrounds in the 3 North American maps - PEI, Washington and Yukon.&lt;br /&gt;
[[File:Ruger Gunsite.jpg|thumb|none|450px|Ruger M77 Gunsite scout rifle - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Makeshift Rifle&amp;quot;====&lt;br /&gt;
The &amp;quot;Makeshift Rifle&amp;quot; appears to have the same overall appearance as the &amp;quot;Hawkhound&amp;quot;, however it is bolt-action instead of semi auto, making it resemble a [[Ruger M77]] Hawkeye. It also has the exact same damage model as the &amp;quot;Hawkhound&amp;quot;, further supporting the idea that the two weapons are part of the same family. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt. The body of the rifle can be made out of birch, maple or pine wood, which is held together, rather alarmingly, by bits of duct tape and rope. &lt;br /&gt;
[[File:RugerHawkeye.jpg|thumb|none|450px|Ruger M77 Hawkeye Compact - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 553===&lt;br /&gt;
The [[SIG SG 553]] appears as the &amp;quot;Swissgewehr&amp;quot; (literally &amp;quot;Swiss Rifle&amp;quot;), firing Low Caliber Military ammo from a unique opaque 20 round &amp;quot;Swissgewehr&amp;quot; magazine. The weapon is able to use any other Military magazine alongside its unique 20 rounder, despite the SG 553 not being able to use STANAG or AK magazines in real life. Like the SG 551, it has 3 rectangular vent holes in its green handguard, but these are at the bottom rather than the top. The &amp;quot;Swissgewehr&amp;quot; only spawns at police locations in the Germany map and in airdrops.&lt;br /&gt;
[[File:SG 553 LB.jpg|thumb|none|400px|SIG SG 553 LB (Long Barrel) - 5.56x45mm]]&lt;br /&gt;
[[File:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The [[Steyr AUG A1]] appears as the &amp;quot;Augewehr&amp;quot;, which is based on the acronym AUG (&amp;quot;Armee Universal Gewehr&amp;quot;). The weapon fires Low Caliber Ranger ammo and is fitted with a 4x Swavorski scope by default, although this can be removed and replaced with other optical attachments. Note that this scope has a higher zoom than the real AUG A1 scope, which is a 1.5x zoom. The &amp;quot;Augewehr&amp;quot; can use both Ranger and Military magazines, although as a Ranger weapon, it spawns with 35 round Ranger magazines. Interestingly, it has a short carbine barrel instead of a full-length barrel. It spawns in military locations on the Germany and Russia maps, as well as in airdrops.&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|450px|none|Steyr AUG A1 carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
The original [[Barrett M82]] appears as the &amp;quot;Grizzly&amp;quot;, with the muzzle break of the M82A1. It fires High Caliber Military ammo from a 5 round magazine instead of the real rifle's 10. Respecting the power of its cartridge, the .50 BMG, it has the highest player damage of any weapon in the game, save for the &amp;quot;Shadowstalker&amp;quot; railguns. It can be found in military locations in the Germany and Washington maps, as a reward from Horde Beacons and in airdrops in the PEI and Russia maps.&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===C14 Timberwolf===&lt;br /&gt;
The [[C14 Timberwolf]] appears as the &amp;quot;Timberwolf&amp;quot;, with a black chassis and a slightly shorter barrel. After the 3.0.9.0 update, the magazine capacity was reduced from the incorrect 8 rounds to the still incorrect 6 rounds, and the 20x scope that the weapon spawned with was replaced with iron sights. As expected, it uses High Caliber Military ammo. It can be found in military locations on the PEI map, or in airdrops on the Washington and Russia maps.&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|450px|PGW C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Cheyenne Tactical M200 Intervention===&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] appears as the &amp;quot;Ekho&amp;quot;. It is incorrectly called a Russian sniper rifle and &amp;quot;Ekho&amp;quot; is the transliteration of the Russian word for &amp;quot;echo&amp;quot;. It uses a 7 round magazine firing High Caliber Military ammo. The magazine well is on the left side of the receiver, rather than underneath it like the real weapon. The &amp;quot;Ekho&amp;quot; also has a much shorter barrel than the real rifle. It can be found in military locations in the Russia map, as a reward from Horde Beacons and in airdrops.&lt;br /&gt;
&lt;br /&gt;
The name, magazine well position and spawn locations imply the Intervention is a Russian weapon in-universe.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 Intervention - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===M39 Enhanced Marksman Rifle===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] appears as the &amp;quot;Sabretooth&amp;quot;, with a tan chassis. The weapon is chambered in Low Caliber Military ammunition - most sniper rifles use High Caliber ammunition. The &amp;quot;Sabretooth&amp;quot; is classified as a &amp;quot;Sharpshooter Rifle&amp;quot; alongside the &amp;quot;Snayperskya&amp;quot;, which also uses Low Caliber ammo.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sabretooth&amp;quot; spawns at military locations in the Washington map, and at the American Spy Base in the Russia map.&lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as the &amp;quot;Snayperskya&amp;quot;, which is what the &amp;quot;S&amp;quot; in SVD stands for - it translates as &amp;quot;sniper&amp;quot;. The weapon has a fictional 7 round magazine and it fires Low Caliber Ranger ammo, like the &amp;quot;Sabretooth&amp;quot;. Also like the &amp;quot;Sabretooth&amp;quot;, it is classified as a &amp;quot;shartshooter rifle&amp;quot;. The rifle has a similar stock design to the synthetic stock used on newer SVDs, however it is still made out of wood. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Snayperskya&amp;quot; spawns in Ranger locations in the PEI and Washington maps, and in military locations in the Russia map.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]] appears as the &amp;quot;Matamorez&amp;quot;, incorrectly classed as an assault rifle (which would be the [[AS Val]]). It uses 17 or 36 round magazines, both of which are fictional. It fires High Caliber Ranger ammo, despite the real weapon being chambered in 9x39mm, which is roughly the same size as 7.62x39mm (which is more in line with the Low Caliber ammo in-game, which are seen on weapons firing intermediate rifle rounds).  Like the other AK-based weapons in game, the ironsights are incorrectly modelled on the receiver, rather than on the barrel. Additionally, the front sight is not on the suppressor, instead it is located where the rear sight would normally be. The handguard appears to be made of wood instead of polymer.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Matamorez&amp;quot; can spawn in Ranger locations in the PEI, Washington and Germany maps, in the nuclear missile silo in the Russia map and as a reward from Horde Beacons.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
A handheld [[M134 Minigun]] appears as the &amp;quot;Hell's Fury&amp;quot;. It operates with no power source and no ammo belt, instead it uses a 250 round &amp;quot;Hell's Fury&amp;quot; magazine, which is completely fictional and which fires both Low Caliber Ranger and Low Caliber Military ammo. The weapon has a &amp;quot;Chainsaw grip&amp;quot; and pistol grip, which are used by the player to hold the massive gun. The spool-up time is incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped, without the need to speed up the rotations before it fires. Brass ejects from the 1 o'clock position sending a stream of shells up and to the right. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. It is incorrectly stated to be Russian in origin.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hell's Fury&amp;quot; can be modified with the &amp;quot;Adaptive Chambering&amp;quot; attachment, which nonsensically increases the firerate to a ridiculous level. It can be found at military locations in the Germany map, at the Oil Rig and nuclear missile silo in the Russia map and as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''[[Predator]]''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M249===&lt;br /&gt;
The [[M249]] appears in game, with a very short barrel and a 150 round box belt. It fires High Caliber Military ammo, unlike the other machine guns Low Caliber ammo, although it originally used Low Caliber Military ammo as well. The &amp;quot;Dragonfang&amp;quot; can spawn at the American Spy Base in the Russia map, at military locations in the Washington and Germany maps and it can be one of the rewards from completing a Horde Beacon.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] appears as the &amp;quot;Nykorev&amp;quot;. It has a short barrel and a 200 round belt box, firing Low Caliber Ranger ammo. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nykorev&amp;quot; can be found at Ranger locations in the PEI, Germany and Washington maps, at the Oil Rig and nuclear missile silo in the Russia map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|450px|none|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] appears, simply called &amp;quot;Rocket Launcher&amp;quot;.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
A claymore that most closely resembles the [[M18A1 Claymore]] appears in game, found at military locations and able to be crafted with various items, none of which make much sense. Before a patch soon after it was added, the front read &amp;quot;Front Towards Enemy&amp;quot;. The claymore is a traditional video-game claymore, requiring no manual detonation to function.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===M26 Grenade===&lt;br /&gt;
A grenade that most closely resembles the [[M26 Hand Grenade]] appears in game, as the &amp;quot;Fragmentation Grenade&amp;quot;. It is found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Sticky Grenade&amp;quot;====&lt;br /&gt;
A grenade with an additional metal band appears as the &amp;quot;Sticky Grenade&amp;quot;, based on the model for the &amp;quot;Fragmentation Grenade&amp;quot; but recoloured tan. As expected, it sticks to surfaces before exploding, and can be found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===M83 Smoke Grenade===&lt;br /&gt;
The [[M83 Smoke Grenade]] appears in game, as the &amp;quot;Smoke Grenade&amp;quot;. The smoke can be one of many different colours; white, black, purple, green, orange, red, blue or yellow. It is found at military locations.&lt;br /&gt;
[[File:M83 Inert.jpg|thumb|none|200px|Inert M83 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Combat Bow===&lt;br /&gt;
Various combat bows, made of birch, maple or pine wood, appear in game.&lt;br /&gt;
&lt;br /&gt;
===Compound Bow===&lt;br /&gt;
A metal compound bow appears in game.&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
A crossbow with a green chassis appears in game, correctly firing bolts instead of arrows. It can be found at campsites and farms.&lt;br /&gt;
&lt;br /&gt;
===Fictional Railguns===&lt;br /&gt;
Two fictional railguns appear in game, called the &amp;quot;Shadowstalker&amp;quot; and the &amp;quot;Shadowstalker Mk. II&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; is fictional, however it highly resembles the &amp;quot;Rorsch Mk-1&amp;quot; from [[Battlefield 4]], with a larger scope and a larger hole in the stock. The &amp;quot;Shadowstalker&amp;quot; takes the railgun name very literally, firing an actual &amp;quot;rail&amp;quot;, which appears to be a very sharp pointed metal projectile, rather than the ferromagnetic projectile magnetically propelled via electromagnetic rails real railguns fire. When firing, the player pulls on a nonexistent bolt, due to the &amp;quot;Shadowstalker&amp;quot; reusing the same bolt pull animations as the bolt-action rifles in game. It has no bullet drop, unlike every other weapon in the game. The &amp;quot;rails&amp;quot; explode on impact.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; can be found in the Washington map at the crashed UFO, and at the firing range of the Washington Scorpion-7 laboratory. It is implied through letters that the crashed alien UFO supplied Scorpion-7 with the technology required to manufacutre prototype &amp;quot;railguns&amp;quot;, hence its spawn locations.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker&amp;quot;.]]&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua. Note the thumbhole stock - the &amp;quot;Shadowstalker&amp;quot; has a much larger hole in its stock.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker Mk. II&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; is an improved version of the original &amp;quot;Shadowstalker&amp;quot;, with a 20 round magazine inspired by the [[M1941 Johnson rifle]]'s magazine. It has a skeletal stock instead of the thumbhole-esque stock of the original &amp;quot;Shadowstalker&amp;quot;, and claw-like 'things' at the end of the &amp;quot;barrel&amp;quot;. The &amp;quot;barrel&amp;quot; also has bumps and ridges above it and a large handguard below the &amp;quot;barrel&amp;quot;, unlike the original.&lt;br /&gt;
&lt;br /&gt;
Instead of firing black &amp;quot;rails&amp;quot; like the original, it fires new red &amp;quot;rails&amp;quot;, which are unique to the magazine it spawns with, and cannot be found anywhere else in the game, meaning the magazine cannot be refilled. The Mk. II is the only non-cosmetic item in the game to have the red &amp;quot;Mythical&amp;quot; rarity. It is also the only gun in the game with a 0% chance of wear, meaning you never need to repair the gun in order to bring its quality up. The explosion radius of the Mk. II is larger than that of the original &amp;quot;Shadowstalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; can only be obtained from the Russia Mk. II puzzle, which involves many tasks around the map related to the lore of the Russia map. Said lore implies Scorpion-7 improved the &amp;quot;Shadowstalker&amp;quot; using soul crystal derived technology, which could explain the red colour of the &amp;quot;rails&amp;quot;.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker Mk. II&amp;quot;.]]&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06. Used to show the magazine design.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Finding Bigfoot=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17]] pistol. 10 round capacity. Fires &amp;quot;9mm ammo&amp;quot;.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Customised [[Remington Model 870]] shotgun named &amp;quot;R870&amp;quot;, with wood handguard, stock and ghost ring iron sights. 5 round tube modelled as 8 round magazine tube. Remington markings on the receiver.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|400px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|400px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge (credit to [[User:Predator20|Predator 20]]). Image used to show the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified bolt-action rifle==&lt;br /&gt;
Customised bolt-action rifle named &amp;quot;[[Remington Model 700|R700]]&amp;quot; rifle, with 5 round detachable magazine and a low magnification scope, along with wood chassis and a black plastic handguard. Fires &amp;quot;7.62mm ammo&amp;quot;.&lt;br /&gt;
[[File:Rem 700 cdl dm.jpg|thumb|none|400px|Remington Model 700 CDL DM with scope - .243 Winchester. Looks similar to the rifle in-game, sans handguard and short range scope.]]&lt;br /&gt;
&lt;br /&gt;
==Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Magnum]] appears in the game. It is known as the &amp;quot;AVM&amp;quot; and fires 7.62mm ammo like the [[Accuracy International Precision Marksman |Precision Marksman]].&lt;br /&gt;
[[Image:Accuracy International AWM.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Custom M4A1==&lt;br /&gt;
The &amp;quot;M4CL&amp;quot; is a customised [[M4A1]], with tan 4th Gen collapsible stock, STANAG magazine and rail covers and flip-up rear sight. Fires &amp;quot;5.56mm ammo&amp;quot; in full-auto from 25 round magazines, modelled after 30 round tan STANAGs. The rarest gun in the game, only obtainable through locked weapon crates.&lt;br /&gt;
[[File:TM M933 AEG with Tan furniture.jpg|thumb|none|400px|Tokyo Marui Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm (fake). Somewhat resembles the rifle in-game.]]&lt;br /&gt;
[[File:Bigfoot M4.jpg|thumb|none|600px|The rifle in the hands of one of the playable characters in the main menu.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
[[Orion Flare Gun]]. Fires &amp;quot;Signal Flares&amp;quot;.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1497008</id>
		<title>User:JackalUnderscore/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1497008"/>
		<updated>2022-04-21T06:55:28Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* &amp;quot;Hemlok BF-R&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Titanfall 2=&lt;br /&gt;
&lt;br /&gt;
'''''Titanfall 2''''' is a science-fiction first-person shooter video game and a sequel to [http://www.imfdb.org/wiki/User:AgentGumby/Sandbox Titanfall]. It was developed by Respawn Entertainment and was published by Electronic Arts on Xbox One, PlayStation 4 and Microsoft Windows on October 28, 2016. It was released on Steam on June 18, 2020. Unlike Titanfall, Titanfall 2 features a single-player campaign, where you play as Rifleman Jack Cooper, assigned as Acting Pilot to Vanguard-class Titan BT-7274.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Plot spoilers ahead. Proceed with caution.'''&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Titanfall 2}}&lt;br /&gt;
	&lt;br /&gt;
==Overview==&lt;br /&gt;
Titanfall 2 features more advanced weaponry compared to the original Titanfall, with many weapons returning in an upgraded form (e.g. the G2A4 has been upgraded to the G2A5). These weapons are slightly different cosmetically, but retain the same role in the game. Titanfall 2 also features more weapon customisation in the form of attachments and modifications. Attachments are scopes, while modifications include various abilities such as the ability to shoot while sprinting and quicker reloads. The extra ammo modification does not visually alter the magazine model, meaning all magazines somehow stay the same size with extra rounds in them.&lt;br /&gt;
&lt;br /&gt;
Artwork from the book ''The Art of Titanfall'' shows all bullets and grenades (from grenade launchers) used in the Titanfall universe are electronically primed, with electronic firing pins in the weapons instead of physical firing pins and primer inside the casing. Weapons in the game have blue trails to reflect this, and the sound design of most weapons includes an electronic noise when priming the bullet (easily heard on weapons such as the Alternator). The Amped Weapon boost seems to unlock the full potential of the electronic firing mechanism to deal more damage, creating slightly orange trails as the increased energy is almost too much for the heat sink directly behind the electronic firing pin to handle.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman Elite&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:WmaneliteTF2.jpg|thumb|none|500px|The B3 Wingman Elite in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2016&amp;quot;===&lt;br /&gt;
The &amp;quot;P2016&amp;quot; is the upgraded version of the &amp;quot;P2011&amp;quot;, with a similar appearance that is loosely based on the [[Springfield XD]] series of pistols as seen in its grip design, while the segmented slide and trigger guard resembles an Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-based pistol. Said segmented slide also has some cutouts on the forward-most section, which can't be a muzzle break because they aren't over the muzzle and it can't be a ported barrel because the cutouts aren't in the barrel, making them fairly useless. The pistol has an unusable LAM device mounted underneath the barrel, and has a 12 round magazine which increases to 16 with the extra ammo modification. The magazine itself features an extended baseplate, meaning the default magazine is probably a 10 rounder with a +2 extension. Other attachments include the unique pistol suppressor. Based on the markings on the ''Titanfall'' version of the pistol and assuming the updated P-series pistol keeps the same calibre, the weapon is chambered for .45 ACP rounds.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;P2016&amp;quot; comes from the year the game was released, 2016.&lt;br /&gt;
 &lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:P2016TF2.jpg|thumb|none|500px|The P2016 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;RE-45&amp;quot; machine pistol is visually similar to the [[Heckler &amp;amp; Koch P2000]] in the slide and grip, which is missing a hammer. The pistol has a Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-style muzzle brake, based on the shape of the segmented slide section. A competition G18-style flared magwell is present, loaded with either 20 or 25 round magazines. Attachments include the unique pistol suppressor and a red dot sight, which replaces the standard &amp;quot;irondot&amp;quot; sight (a floating red dot in-built sight). Judging by the name, it fires .45 caliber rounds, most likely .45 ACP.&lt;br /&gt;
&lt;br /&gt;
[[File:P2000_9.jpg|thumb|none|350px|Heckler &amp;amp; Koch P2000 with shaved hammer - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:Re45TF2.jpg|thumb|500px|none|The RE-45 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Smart Pisol MK6&amp;quot;===&lt;br /&gt;
The &amp;quot;Smart Pistol MK6&amp;quot; is a high-tech pistol which has the ability to lock on to multiple targets and fire homing bullets at them. It shares the [[Springfield XD]]-esque frame of the &amp;quot;P2016&amp;quot;, but has its own unique slide assembly, suppressor and underbarrel LAM device, which presumably allows for the bullets to lock on to enemies.&lt;br /&gt;
&lt;br /&gt;
Unlike the previous game, the &amp;quot;MK6&amp;quot; is not a primary or secondary weapon in multiplayer, instead the player can obtain it via a &amp;quot;Boost&amp;quot;, a one-use powerup activated at 60% Titan meter. As it is a &amp;quot;Boost&amp;quot; and not a proper weapon, there are no modifications for it. In the final level of the campaign, Cooper gains a unique Smart Pistol, with a green and orange paintjob (the same colour scheme that BT has) from BT's SERE kit (Survival, Evasion, Resistance and Escape). He wields it with a Harris stance in this mission, due to him holding BT's AI core in the left hand.&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator&amp;quot;===&lt;br /&gt;
The Alternator, also called the SP-14 Hatchet in concept art, is a new entry into the Titanfall universe. It is a confusing weapon, with two recoiling barrels and two ejection ports for the 10mm rounds it fires. These bullets are fed via 20 round magazines (25 with extended) which appears to be single-stack due to the length of the magazine and the size of the cartridges. The weapon has minimal room for the bolt, which instead appears to fully encircle the cartridge and eject spent shells upwards after firing, acting on a blow-forward principle to open the breech and eject spent cartridges. Due to there being no room for a traditional priming system, the rounds are electronically primed, which is reinforced by the weapon's sounds design. Finally, the weapon has two bolt handles, one on either side, located roughly in the middle of the frame. The Alternator fires the left barrel first, then the right, with each charging handle reciprocating at the same time. Other notable aspects of the weapon includes the purely horizontal recoil and the floating dot reflex sight.&lt;br /&gt;
&lt;br /&gt;
Concept art of the weapon depicts it with the stock extended (it stays permanently folded during gameplay, folding flush against the rear of the weapon). It lacks many things that make it a normal SMG, like a usable stock or a ergonomic frame, however the compact size lends itself to one-handed use, paired with a melee weapon. The Hatchet name comes from its devastating performance in CQB, but the heavy recoil and low ergonomics prevent use outside of roughly 25 metres, meaning it is likely intended to be used as a last ditch personal defence weapon in dire situations, such as the death of the Pilot's Titan.&lt;br /&gt;
&lt;br /&gt;
Recoiling barrels are real, as seen with the [[Barrett M82]] and other .50 caliber rifles, and the Alternator was likely designed with recoiling barrels in order to reduce recoil, given the weapon's diminutive size. Double-barrelled weapons also exist, the most common type being double-barrel shotguns, but double-barrelled weapons that feed from a single magazine do not exist (the closest thing would be the [[Arsenal Firearms AF2011-A1|AF2011-A1]], which cheats by gluing two magazines together and calling it one magazine). &lt;br /&gt;
&lt;br /&gt;
[[File:AltTF2.jpg|thumb|none|500px|The Alternator in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:CarTF2.jpg|thumb|500px|none|The CAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R97&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Volt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:VoltTF2.jpg|thumb|none|500px|The Volt SMG in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;EVA-8&amp;quot; returns from Titanfall 1, with a slightly different name, suffixed with &amp;quot;Auto&amp;quot; instead of &amp;quot;Shotgun&amp;quot;. The weapon is different visually but stays the same performance wise, firing in semi-auto and cocked with a pump handle, which, combined with the magazine tube underneath the barrel, implies the EVA is a modular shotgun. The large drum only holds 8 shells (compared to ''TF1's'' 6), which, as the marking on the weapon indicate it is a 12 gauge, is a very under-loaded drum. Underneath the 12 gauge markings are more markings indicating the &amp;quot;EVA&amp;quot; can use both standard 2.75mm or 3mm Magnum shells. Other weapon markings include a HK-style pictogram fire selector, with the options of single-shot or semi-auto (represented, curiously, by two bullets as opposed to one, which would logically imply a 2 round burst mode the weapon does not actually have), and the serial number of &amp;quot;1979527&amp;quot;. All of these markings appear on the ''TF1'' version of the weapon in the same places.&lt;br /&gt;
&lt;br /&gt;
Other differences from ''TF1'' includes the folding stock, inspired by the Defiance M4 stock, which replaces the collapsible stock. Smaller changes includes the rails on top being more flush with the receiver and the lack of top-mounted rails, the square trigger guard instead of the uncomfortable angled one from ''TF1'', the shorter barrel and longer magazine tube and the angle of the drum magazine. Finally, the weapon has been updated with ammo-counting rear sights, like most of the weapons in ''Titanfall 2''.&lt;br /&gt;
&lt;br /&gt;
As for real-world inspiration, the EVA-8 again appears to be mostly inspired by the Chinese [[QBS-09]] shotgun, with more inspiration from tactical-rail equipped [[Saiga-12]] or [[Fostech Origin-12]] shotguns, which also lent the weapon its detachable magazine functionality. The magwell appears to be inspired by prototype AK-12 based shotguns, albeit shorter. Curiously, the drum magazine looks too short to reach all the way to the chamber when inside the shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon is still pumped when drawing it and when reloading from empty, despite the presence of a left-side charging handle. This might indicate some sort of in-universe mechanism to use the weapon as a pump-action for low-pressure rounds, much like the [[SPAS-12]] in real-life, however in-game it is always semi-auto.&lt;br /&gt;
&lt;br /&gt;
The acronym &amp;quot;EVA&amp;quot; stands for &amp;quot;Extra Vehicular Activity&amp;quot;, as the weapon is designed for use in both &amp;quot;conventional and exo-atmospheric conditions&amp;quot; (i.e. on a planet or in the vacuum of space).&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|none|500px| QBS-09 - 12 gauge. The main inspiration for the &amp;quot;EVA-8&amp;quot;.]]&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|500px|AK-12/76 - 12 gauge. Image used to compare the magwells.]]&lt;br /&gt;
[[File:Eva8TF2.jpg|thumb|none|500px|The EVA-8 Auto in the menu. Note the name of the weapon marked on the side of the handguard.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1901 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MastiffTF2.jpg|thumb|none|500px|The Mastiff in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
The &amp;quot;SA-3 Mozambique&amp;quot; is a new weapon to the series. It is a triple-barrelled energy shotgun pistol, firing three separate energy projectiles from its three offset barrels. The weapon fires three projectiles at once, a much lower projectile count than a traditional shotgun. However, the weapon is clearly designed specifically in-line with a real-world shooting technique - the Mozambique Drill, also known informally as the &amp;quot;two to the body, one to the head.&amp;quot; The middle barrel is higher than the two on the side, seemingly so that it is more likely to hit the head, while the side barrels hit the chest. &lt;br /&gt;
&lt;br /&gt;
As the weapon fires energy projectiles, the projectiles have a very long range and travel without drop for a significant distance, making it fairly accurate for a video-game shotgun at range. However, they travel slower than traditional ammunition, which somewhat hinders its effectiveness at range. The projectiles are similar in appearance to the projectiles of the &amp;quot;Mastiff&amp;quot; shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon feeds from an en-bloc clip that stores 6 shots, with three batteries that line up with the three barrels. The reload is achieved by the front section of the weapon detaching from the main body and extending forwards, in order to allow the en-bloc clip to eject upwards with a sideways flick from the wrist. A new clip is inserted, followed by the front section of the weapon retracting and locking back into place. The tan sections of the weapon open up while firing, presumably to vent excess heat from the weapon. The &amp;quot;Extra Ammo&amp;quot; mod increases the number of shots to X. Interestingly, the weapon can also attach a suppressor, as it used to be classed as a pistol.&lt;br /&gt;
&lt;br /&gt;
Prior to the Tricks and Treats update in October 2017, the Mozambique was a sidearm rather than a primary weapon, and only had a capacity of 4. The update also increased rate of fire and made the weapon fully automatic.&lt;br /&gt;
&lt;br /&gt;
An unusable fire selector above the trigger is set to full-auto, with markings for semi-automatic fire and safe. The acronym &amp;quot;SA-3&amp;quot; is marked onto the receiver, although its meaning is unknown. The weapon is manufactured in-universe by Altamirano Armory.&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiqueTF2.jpg|thumb|none|500px|The Mozambique in the menu. Note the unused button in front of the trigger, which appears to be a magazine release.]]&lt;br /&gt;
[[File:MozambiquefrontTF2.jpg|thumb|none|500px|A view of the three barrels.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G2A5 Battle Rifle&amp;quot;===&lt;br /&gt;
The &amp;quot;G2A5&amp;quot; is the next iteration of the &amp;quot;G2A4&amp;quot; from the first ''Titanfall.'' It remains based on the [[M14]] in a JAE-100 G3 or ProMag Archangel chassis, although there are some changes in design, including a general shift in style from the angular A4 to the smoother A5. The rail does not extend fully over the charging handle and ejection port, like in ''TF1,'' although the ambidextrous charging handle remains. A tiny unusable bipod is folded up underneath the barrel, which looks too short to reach the ground when deployed, unless it extends when folded out. The muzzle brake is smaller, with less noticeable holes.&lt;br /&gt;
&lt;br /&gt;
The weapon fires a powerful &amp;quot;6.19x97mm&amp;quot; round from a 14 round magazine (X with the &amp;quot;Extra Ammo&amp;quot; modification).&lt;br /&gt;
&lt;br /&gt;
In-universe, it is manufactured by Lastimosa Armoury, the markings appearing below the rear sight, where the &amp;quot;Springfield Armoury&amp;quot; markings would appear on a real M14 rifle. More markings on the receiver and magazine include &amp;quot;G2 series&amp;quot; and &amp;quot;G2A4.&amp;quot; It is unlocked at level 35.&lt;br /&gt;
[[File:M1A JAE-100.jpg|thumb|none|500px|M1A with JAE-100 G3 stock - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
The &amp;quot;Hemlok BF-R&amp;quot; returns from the first ''Titanfall'' with a completely redesigned appearance. The [[AR-15]] forward assist and the [[G3]]-esque magazines are gone from the first version of the rifle, meaning the rifle no longer bears any details from real-world weapons. The Irondot sight is still a stylised Magpul MBUS. The weapon fires 3 round bursts from a X magazine, which increases to X with the &amp;quot;Extra Ammo&amp;quot; modification. Enemy IMC grunts use the &amp;quot;Hemlok&amp;quot; in the campaign.&lt;br /&gt;
&lt;br /&gt;
Notes from Respawn artist Robb Shoberg state that the original design of the &amp;quot;Hemlok&amp;quot; in ''Titanfall 2'' eventually became the &amp;quot;Devotion&amp;quot; LMG, which is reinforced by the &amp;quot;Hemlok's&amp;quot; file name - &amp;quot;LMG_Hemlok.&amp;quot; This, along with some visual similarities and the &amp;quot;HEMLOK.MKII&amp;quot; marking on the &amp;quot;Devotion,&amp;quot; may suggest that the &amp;quot;Devotion&amp;quot; is part of the same weapon family as the &amp;quot;Hemlok&amp;quot; and the &amp;quot;Volt&amp;quot; SMG, which bears a close resemblance to the concept &amp;quot;Hemlok&amp;quot; rifle. However, this is weakened by the fact that the &amp;quot;Hemlok&amp;quot; is not an energy weapon, and ended up becoming visually different from both the original concept art and the two energy weapons which were based off that concept art.&lt;br /&gt;
&lt;br /&gt;
Later concept art depicted a design very similar to the final design seen in the game, and the weapon is referred to as the &amp;quot;M1A3 Hemlok BF-R&amp;quot; in this artwork. It also describes the weapons onboard CPU, which controls the burst fire mode. While not possible in-game, it is apparently pssible to reconfigure the rifle to fire bursts of however many rounds the user wishes, including a single X burst to empty the magazine with one trigger pull. This was seen in the first ''Titanfall'' with the &amp;quot;Starburst&amp;quot; modification, which does not return for ''TF2.''&lt;br /&gt;
&lt;br /&gt;
In-universe, it is manufactured by &amp;quot;Woneyon Defense,&amp;quot; a departure from the manufacturer of &amp;quot;TW Ordnance&amp;quot; from the first game, which helps explain the complete redesign. The &amp;quot;BF-R&amp;quot; acronym could stand for &amp;quot;Burst Fire Rifle.&amp;quot; It is unlocked at level 13.&lt;br /&gt;
[[File:HemlokTF2.jpg|thumb|none|500px|The Hemlok BF-R in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-101C Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
[[File:R101TF2.jpg|thumb|500px|none|The R-101C in the menu. Note the lack of the default scope, which in gameplay is permanently equipped.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-201 Carbine&amp;quot;===&lt;br /&gt;
The &amp;quot;R-201 Carbine,&amp;quot; or simply &amp;quot;R-201,&amp;quot; is one of the most common weapons in the game, found in both IMC and Militia hands. The design bears some resemblance to the [[FN SCAR-L]] most notably the position of the reciprocating charging handle and the stock, the ejection port cover remains similar to the one found on the [[M249 SAW]] and it sports an angled magwell similar to the [[KRISS Vector]]. The weapon is sleeker than the previous R-101 design, and sports a grey finish instead. The R-201 has a new Irondot sight that has a triangular shape. Like the old R-101, it has a collapsible sliding forend and barrel, which is deployed when initially equipping the rifle. The Magpul foregrip has been replaced by a handstop.&lt;br /&gt;
&lt;br /&gt;
The weapon holds 24 rounds of &amp;quot;8.19mm&amp;quot; ammunition, increasing to 30 with the &amp;quot;Extra Ammo&amp;quot; modification. In the campaign, it holds 32 instead.&lt;br /&gt;
&lt;br /&gt;
Concept art and markings on the rifle refers to the weapon as the &amp;quot;R-201 Special Operations Assault Rifle (SOAR),&amp;quot; a similar acronym to the FN SCAR it takes some design cues from. In-universe, it is manufactured by Lastimosa Armouries. &lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|450px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;V-47 Flatline&amp;quot;=== &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;V-47 Flatline&amp;quot; is based on the [[AK-47|AK-47/AKM]], with some influence from the prototype Soviet [[TKB-408]], including the bullpup layout. It also bears some resemblance to the AKM from the movie ''[[Elysium]]'', with the device above the barrel looking rather similar to the sighting device seen on the Elysium AKM. The regular AKM handguard is visible (albeit rather morphed) and the barrel is coming out from where the gas tube usually is, which is now above the handguard. The magazine appears to be a Tapco Kalashnikov 7.62x39mm magazine, which holds X or Y rounds.&lt;br /&gt;
&lt;br /&gt;
In the singleplayer, the weapon is used by both IMC and Militia soldiers, with one given to the player at the end of the first mission, which is retained for the beginning of the second mission. It has very strong horizontal recoil (hence the name) and a collapsible frame, presumably intended as a futuristic way to make the rifle more compact for vehicle storage. Due to the weapon's power, enemies flinch much more than other assault rifles when shot at, on a similar level to machine guns or sniper rifles. In universe, it is manufactured by Woneyon Defence.&lt;br /&gt;
 &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:TKB-408.jpg|thumb|none|450px|TKB-408 - 7.62x39mm]]&lt;br /&gt;
[[File:FlatlineTF2.jpg|thumb|none|500px|The V-47 Flatline in the menu. Note the large, shiny AKM-esque muzzle break and wooden handguard and stock, a peculiar choice for an advanced sci-fi weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;D-2 Double Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:2takeTF2.jpg|thumb|none|500px|The Double Take in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber-AP&amp;quot;===&lt;br /&gt;
The &amp;quot;Kraber-AP&amp;quot; appears as a powerful, bolt-action armour-piercing/anti-material rifle, equipped by default with a 6x scope. The magazine and bolt design is based on the [[Mechem NTW-20]], with a stock based on competition rifles and a thumbhole grip similar to [[Accuracy International]] rifles. It is stated to fire 14.5x114mm rounds, which the NTW-20 can be chambered for and it uses 4 or 6 round magazines, if one selects the extra ammo modification.&lt;br /&gt;
&lt;br /&gt;
It is the most powerful non-explosive infantry weapon in the game, able to take down human targets in one shot and it has the rare Ricochet modification available, which causes bullets to bounce off surfaces. However, despite its name and huge caliber, it fails to pierce Titan armour without hitting the weak spots, which are usually the cockpit glass. The name Kraber comes from Respawn Entertainment's audio lead for Titanfall, Erik Kraber.&lt;br /&gt;
&lt;br /&gt;
[[File:NTW-20 with bipod.jpg|thumb|none|400px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:KraberTF2.jpg|thumb|500px|none|The Kraber sniper in the menu. Note the missing muzzle break - the weapon is so long it doesn't all fit in the menu screen.]]&lt;br /&gt;
[[File:KrabersideTF2.jpg|thumb|500px|none|The other side of the Kraber, with muzzle brake visible.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;Spitfire MK2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR&amp;quot; is another new entry into the series. It is an energy light machine gun, firing balls of red plasma in full-auto. These projectiles fire very fast, but travel slowly compared to regular bullets, requiring shots to be led at even mid-range. Enemies hit by the plasma balls will have red energy swirling around them for a few minutes, and they explode when killed, as if hit by an explosive.&lt;br /&gt;
&lt;br /&gt;
The design features a &amp;quot;cyclic particle accelerator&amp;quot; that generates the plasma ammunition via a &amp;quot;small oscillating field generator&amp;quot;. This can be seen spinning while the weapon is idle, encased in see-through plastic inside the receiver. When firing, it spins faster, and some sort of vent hatch opens in front of the particle accelerator to disperse excess heat from the accelerator. Once 35 shots have been fired, the weapon has overheated and the top receiver splits off from the bottom, exposing the accelerator. A, possibly melted, component in the accelerator mechanism must be replaced, along with a battery pack of some sort in the rear, in order to continue firing. The usual ammo counter now displays how close the weapon is to overheating, instead of showing the exact number of shots left in the magazine, displaying an orange caution sign when nearing overheating, and beeping rapidly while displaying a red &amp;quot;DNGR&amp;quot; warning message when it gets too close. If the player stops firing before all 35 rounds have been fired, the weapon takes a few seconds to cool down, ready to fire another 35 shots after it has done so.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;L-STAR&amp;quot; stands for Lastimosa Armoury Assault Rifle, taking the first three letters of the acronym from LaStimosa and the last two from Assault Rifle. &amp;quot;Lastimosa Armoury&amp;quot; is the fictional company that manufacturers the &amp;quot;L-STAR&amp;quot; in-universe. When the L-STAR is amped with a burn card, the word &amp;quot;AMPED&amp;quot; is displayed on the ammo counter. &lt;br /&gt;
&lt;br /&gt;
In development, the weapon was called the &amp;quot;ASW,&amp;quot; which stood for Advanced Scattering Weapon, and it was to be a submachine gun. The description of the concept weapon explains how the cyclic particle accelerator works, as well as showing the battery pack in the stock. It also depicted the weapon as having a collapsed state for storage, like the &amp;quot;R-202&amp;quot; or &amp;quot;V-47 Flatline,&amp;quot; but this is never depicted in-game.&lt;br /&gt;
[[File:LstarTF2.jpg|thumb|none|500px|The L-STAR in the menu. Note the cheek pad on the stock and the armoury number &amp;quot;9211&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;X-55 Devotion&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:DevotionTF2.jpg|thumb|none|500px|The Devotion in the menu. Note the length of the weapon - the menu display is overlapping the flash hider.]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Archer Heavy Rocket&amp;quot;===&lt;br /&gt;
The Archer is a man-portable fire-and-forget anti-Titan missile launcher, bearing a slight resemblance to the [[FGM-172 SRAW]], whilst the rear end piece resembles the [[FGM-148 Javelin]]. The weapon has a similar reloading system to the [[Mk 153 SMAW]], where the missile is housed in the rear of the weapon and is reloaded by detaching the housing and replacing it with a pre-packaged missile and housing (concept art depicts this clearly). Also like the SMAW, it has grips underneath the launcher, but instead of a bipod it has a curved buttstock. The colour scheme is similar to the SRAW, with a green body and a yellow band. However, unlike all of the previous launchers mentioned, the Archer is much shorter and wider, and features a thin flip-out CLU (Command Launch Unit), which displays what the missile is locking on to. Additionally, concept art showcases the weapon fitted with a scope, which is not possible with the Archer in-game.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Archer is lock-on only, while Jack Cooper in the campaign can dumb-fire it, compensating for the fact that he never fights anything more dangerous than a Reaper without BT. It is also used in a kind of mortar or top-attack role by Mortar Spectres in Frontier Defence, similar to the Javelin's top-attack mode. &lt;br /&gt;
&lt;br /&gt;
Despite being an anti-Titan weapon, it can still lock on to, and destroy, Crow and Goblin dropships, heavy turrets and Reapers.&lt;br /&gt;
[[File:ArcherTF2.jpg|thumb|500px|none|The Archer Heavy Rocket in the menu. Note the cover on the end of the launcher, similar to a camera shutter.]]&lt;br /&gt;
[[File:TF2Archerconcept.jpg|thumb|500px|none|Concept art of the Archer, showcasing the SMAW-esque missile reloading and the scope, unusable in gameplay.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ChargeTF2.jpg|thumb|500px|none|The Charge Rifle in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EM-4 Cold War&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EPG-1&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:EpgTF2.jpg|thumb|none|500px|The EPG-1 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;LG-97 Thunderbolt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ThundersideTF2.jpg|thumb|none|500px|The side of the Thunderbolt in the menu.]]&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;MGL Magnetic Grenade Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MglTF2.jpg|thumb|none|500px|The MGL in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-6P Softball&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sidewinder AT-SMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:SmrTF2.jpg|thumb|none|500px|The Sidewinder SMR in the menu.]]&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Arc Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Electric Smoke Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Firestar&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gravity Star&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Satchel Charge&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Titan Weapons==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;40mm Tracker Cannon&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Leadwall&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Plasma Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Predator Cannon&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Quad Rocket&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Splitter Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;T-203 Thermite Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XO16A2 Chaingun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
=Apex Legends=&lt;br /&gt;
&lt;br /&gt;
Apex Legends is a free-to-play science-fiction first-person shooter battle royale video game developed by Respawn Entertainment and published by Electronic Arts. The game was announced on February 3, 2019, and unveiled and released for free on the following day.&lt;br /&gt;
&lt;br /&gt;
The game is a part of the Titanfall universe, taking place 18 years after the events of Titanfall 2.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Apex Legends}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Apex Legends features more attachment and modification options than the previous two Titanfall games, with players able to use stocks, magazines, scopes, barrel stabilisers, shotgun bolts and &amp;quot;hop-up&amp;quot; attachments. These alter the performance of the weapon significantly, giving weapons more customisation than ever before.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
The &amp;quot;Wingman&amp;quot; returns from ''Titanfall 2'' and it uses heavy ammo, indicating it most likely fires .357 or .44 Magnum, or some futuristic variant thereof. The weapon is the same model from ''TF2'' (the &amp;quot;B3&amp;quot;), keeping the [[Chiappa Rhino]] influence, as well as retaining the hexagonal futuristic gas-sealed cylinder that is reloaded as if it were a detachable magazine. The weapon has extended magazines which increase by 1 round each level, increasing up to 9 rounds. The &amp;quot;Wingman&amp;quot; can also take a hop-up, called &amp;quot;Boosted Loader&amp;quot; - it increases the capacity by 2 on top of the extended magazine capacity (if one is equipped) and decreases reload time if the magazine is close to depleted. The weapon is manufactured by &amp;quot;Brockhaurd Manufacturing&amp;quot; in-universe.&lt;br /&gt;
&lt;br /&gt;
One of the weapon's cosmetic models used for legendary skins such as the &amp;quot;Death Ray&amp;quot; skin is inspired by classic depictions of ray gun pistols. Another legendary model, used on the &amp;quot;Precision Caliber&amp;quot; and &amp;quot;Attention to Detail&amp;quot; skins, is the same model seen in Pathfinder's Story from the Outlands, where it is referred to as a &amp;quot;.50 caliber Rampart&amp;quot;, the nickname for any weapon created by the character Rampart in-universe. The one in the animation is specifically the &amp;quot;Precision Caliber&amp;quot; version.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2020&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator A-2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
The &amp;quot;CAR&amp;quot; (which stands for &amp;quot;Combat Advanced Rounds&amp;quot;) returns from ''Titanfall 2'' and was added in Season 11. The weapon is virtually the same as the ''TF2'' version of the weapon, except for the new ability to switch ammo types on the fly, from heavy (the default ammo type the weapon spawns with) to light ammo. Weirdly, this has no effect on the weapon's performance, despite the name and different ammo type indicating it is chambered for a different cartridge type after switching. The weapon can use both heavy and light extended magazines, increasing the base capacity of 20 up to 27 in increments of 2, except for the final level which increases by 3 rounds.&lt;br /&gt;
&lt;br /&gt;
Visual changes includes the new stock, a different folding foregrip and a colour scheme change from white to grey. The weapon is no longer manufactured by Woneyon Defence, instead it is made by Siwhan Industries.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-99 SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Prowler Burst PDW&amp;quot;===&lt;br /&gt;
The &amp;quot;Prowler PDW&amp;quot; is a select-fire submachine gun visually inspired by the [[Magpul PDR-C]] and [[FN P90]], with a charging handle that looks and functions very similarity to the [[G36]]'s charging handle. The weapon features an ammo counter, like most weapons in the game. Unusually for a submachine gun, the Prowler defaults to 5 round bursts, but can switch to full-auto (previously this was only available with the Selectfire Receiver hop-up, but the ability is now built into the weapon).&lt;br /&gt;
&lt;br /&gt;
Perhaps drawing some influence from the P90's 5.7x28mm AP rounds, it is the only SMG that uses heavy ammo, firing from a 20 round magazine. This increases in increments of 5 until it hits the max of 35 if extended magazines are equipped. From November 4th 2020, the Prowler was a care package-exclusive weapon, equipped with a 1x Digital Threat scope, but it was removed on August 3rd 2021 and included amongst the ground loot pool. &lt;br /&gt;
&lt;br /&gt;
The weapon is named after the alien megafauna featured in the Titanfall universe, which were introduced into Apex Legends as an AI enemy in Season 11 on the &amp;quot;Storm Point&amp;quot; map. The designer of the weapon, Ryan Lastimosa, also states he was inspired by the arms from Seburo, a weapons manufacturer in the anime ''[[Ghost in the Shell (disambiguation)|Ghost in the Shell]].'' In universe, it is manufactured by Lastimosa Armouries.&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Volt SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Peacekeeper&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1904 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
The &amp;quot;SA-3 Mozambique&amp;quot; shotgun pistol returns from ''Titanfall 2.'' The weapon functions the same as it did in ''TF2,'' retaining its spread of 3 shots in a triangle and full-auto capabilities, and the weapon also appears virtually unchanged visually. The weapon is classed as a shotgun, despite firing energy projectiles. &lt;br /&gt;
&lt;br /&gt;
When the weapon launched alongside the game, it only had a capacity of 3 shots, less than the pre-patch ''TF2'' Mozambique. However, the Season 6 update increased the ''Apex'' Mozambique's capacity to 4, matching the old ''TF2'' version. A second change came with Season 9, where the capacity was increased again to 6.&lt;br /&gt;
&lt;br /&gt;
The weapon features a new reload animation for an empty reload, where the player will flick the en-bloc clip out via a sharp downward thrust of the hand, rather than a sideways motion.&lt;br /&gt;
&lt;br /&gt;
Attachment options include sights up to 2x, including the 1x Digital Threat, shotgun bolts and one hop-up, Hammerpoint Rounds. Hammerpoints were present from S2 to S9, and were reintroduced in S12. Interestingly, when requesting optics for the Mozambique, your Legend's voicelines will request optics for a pistol rather than a shotgun.&lt;br /&gt;
&lt;br /&gt;
An April Fool's version of the Mozambique exists, only spawning on April 1st. The weapon features higher damage, 9 shots and a higher rate of fire. The exact statistic varied from year to year.&lt;br /&gt;
&lt;br /&gt;
Some markings from ''TF2'' are present, namely the &amp;quot;SA-3&amp;quot; on the receiver. However, the fire selector is absent. The Mozanbique is still manufactured in-universe by Altamirano Armory.&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;30-30 Repeater&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G7 Scout Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;HAVOC Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-301 Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;VK-47 Flatline&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-2 Triple Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber .50-Cal&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sentinel ESR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;M600 Spitfire&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR EMG&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR EMG&amp;quot; was added in Season 2, returning from ''Titanfall 2''. It fires &amp;quot;energy ammo&amp;quot; and pulls directly from the inventory. With careful trigger control, one can fire an entire inventory worth of ammunition without the weapon ever overheating. The weapon can use all types of attachments, including up to 4x scopes, and features no hop-ups. As the weapon does not have a typical magazine, the &amp;quot;Extended Magazine&amp;quot; attachment instead increases the time before the weapon overheats, from 20 to 26 shots, in increments of 2. Rampart's &amp;quot;Modded Loader&amp;quot; passive increases the base mag size to 23, with the &amp;quot;Extended Magazine&amp;quot; attachment increasing this to 26, then 28 and 30 shots.&lt;br /&gt;
&lt;br /&gt;
The weapon functions the same as the &amp;quot;L-STAR&amp;quot; in ''TF2'' following a patch in Season 4, however before that point it had a set magazine size, rather than an unlimited pool of ammo. This magazine held 40 shots and overheated at around 21-22 shots. It required reloading as well as replacing the overheated parts inside the weapon when in use. In development the magazine held 60 rounds.&lt;br /&gt;
&lt;br /&gt;
Before the Season 4 rework, it was a Supply Drop weapon, however it became a floor-loot weapon from Season 4 onwards.&lt;br /&gt;
&lt;br /&gt;
Visually, the design has not altered much, save for a slimmer handguard, a redesigned grip and a small bipod at the front, to be used more effectively as a machine gun. The bipod has no effect on gameplay and the weapon still features high per-shot recoil.&lt;br /&gt;
&lt;br /&gt;
The new &amp;quot;L-STAR EMG&amp;quot; acronym stands for '''L'''a'''ST'''imosa '''AR'''moury '''E'''nergy '''M'''achine '''G'''un, despite the weapon now being manufactured by &amp;quot;Woneyon Interstellar&amp;quot; in-universe. The &amp;quot;L-STAR's&amp;quot; battery pack is used as the model for the &amp;quot;Extended Energy Magazine,&amp;quot; despite it not being a magazine. This model was in the game before the &amp;quot;L-STAR,&amp;quot; however the &amp;quot;L-STAR&amp;quot; appeared in the background of the lobby during the preseason. This indicates the developers had included the &amp;quot;L-STAR&amp;quot; among the weapon roster in development, but removed it and added it in later.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Rampage LMG&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;X-55 Devotion MK.3&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Arc Star&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Thermite Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bocek Compound Bow&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Unturned=&lt;br /&gt;
&lt;br /&gt;
'''''Unturned''''' is a zombie survival game developed and published by Smartly Dressed Studios on 7 June, 2017 for PC, and 12 Nov, 2020 for consoles. &lt;br /&gt;
&lt;br /&gt;
{{VG Title|Unturned}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The weapons in Unturned are one of four grades: Civilian, Police, Ranger or Military. Civilian-grade weapons are usually weak but common, being found in houses or farms. Police-grade weapons are slightly better, found at police stations. Ranger-grade weapons are equivalent to Military-grade weapons. Most maps have very few locations where Ranger-grade weapons spawn in, but on Russia they are very common, due to the majority of them being Russian weapons found in military bases. Finally, military-grade weapons are found at military bases on most maps, except Russia, where they can be found in a few obscure locations.&lt;br /&gt;
&lt;br /&gt;
Airdrops can spawn nearly every gun, including ones that usually would not appear on the map, which means players can use the Colt Canada C8 Carbine in maps other than Prince Edwards Islands if they get it in an airdrop (as the &amp;quot;Maplestrike&amp;quot; only spawns in PEI, a map set in Canada).&lt;br /&gt;
&lt;br /&gt;
Attachments include various optics, laser pointers, flashlights, rangefinders, suppressors, extended barrels, extended magazines, alternate ammo types and various grips.&lt;br /&gt;
&lt;br /&gt;
Guns can be repaired with bits of scrap metal and a blowtorch, as firing them causes their quality to decrease, leading to a decrease in weapon performance. &lt;br /&gt;
&lt;br /&gt;
Due to the low detail of the models in ''Unturned'', it is difficult to pinpoint which version of a weapon the in game gun is based on. For example, the Beretta 96 has many variants, the most common being the FS model, but the &amp;quot;Avenger&amp;quot; is simply listed under Beretta 96, as you cannot tell which version of the 96 it is based on.&lt;br /&gt;
&lt;br /&gt;
Note: Only official weapons created by the developer of the game and/or featured in the official maps (PEI, Washington, Yukon, Germany, Russia) are on this page. Any weapons that came with a limited-time featured Steam workshop map will not be included on this page (example: France, Ireland, Hawaii, Greece).&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 96===&lt;br /&gt;
The [[Beretta 96]] appears as the &amp;quot;Avenger&amp;quot;. It has green illuminated sights and fires Low Caliber Military ammunition. The weapon is meant to be the Beretta M9, evidenced by it only being found at military bases, but it only holds 13 rounds. The Beretta 92 series does not have a 13 round magazine, only the .40 S&amp;amp;W Beretta 96 does.&lt;br /&gt;
&lt;br /&gt;
It inaccurately spawns at military bases on the Germany and Prince Edward Islands maps. Neither country's military uses the Beretta 96 or M9 - Germany's service pistol is the [[Heckler &amp;amp; Koch P8]] and Canada's is the [[Browning Hi-Power]]. However, it correctly spawns at military locations in the Washington map.&lt;br /&gt;
[[File:96FS.jpg|thumb|none|400px|Beretta 96FS - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911===&lt;br /&gt;
The [[Colt M1911]] appears, called the &amp;quot;1911&amp;quot;, firing Low Caliber Civilian ammo. It was previously called the &amp;quot;Colt&amp;quot; and the &amp;quot;Oakbear&amp;quot;.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Colt Python===&lt;br /&gt;
The [[Colt Python]] appears as the &amp;quot;Ace&amp;quot;, firing Low Caliber Civilian ammo. It has red illuminated iron sights. The Ace can accept the Makeshift Muffler attachment, which is inaccurate, as the Python cannot be suppressed in real life.&lt;br /&gt;
&lt;br /&gt;
A special version of the Ace can be obtained after completing a quest on the Russia map, from the Doc Ernie NPC. It has an 8x scope, which normally cannot be attached to the revolver in game.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|400px|none|Colt Python with 6&amp;quot; Barrel and nickel finish and 3rd generation grip- .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
===IMI/Magnum Research Desert Eagle Mark XIX===&lt;br /&gt;
A [[Desert Eagle]] Mark XIX appears as the &amp;quot;Desert Falcon&amp;quot;. However, it was called the Desert Eagle when it was first added to the game. Is uses High Caliber Military ammo in game, despite not being a service pistol of any military. It also has the same green illuminated iron sights of the Beretta 96.&lt;br /&gt;
&lt;br /&gt;
A special gold-plated version of the Desert Eagle can be obtained after completing a quest on the Hawaii map, from the Major Ekho NPC. It has a vertical grip, a flashlight and a &amp;quot;Military Muzzle&amp;quot; attachment, which appears to be some sort of extended barrel. Another special &amp;quot;Desert Falcon&amp;quot; is available to players of the Gold edition of the game, with golden iron sights and gold plating.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
The [[Glock 17]] with an olive drab frame appears as the &amp;quot;Cobra&amp;quot;, standing in for the Glock 18. It is fully automatic in game, despite lacking the fire selector of a real Glock 18. It is considered a police weapon and it uses Low Caliber Civilian ammo. The &amp;quot;Cobra&amp;quot; has the ability to use 20 or 40 round box magazines, the latter of which is fictional.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the Austrian EKO Cobra counter-terrorist unit, who requested a full-auto version of the Glock 17 to be produced, resulting in the Glock 18.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) with 19-round magazine, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Luger P08===&lt;br /&gt;
The [[Luger P08]] appears, simply called &amp;quot;Luger&amp;quot;. The magazine incorrectly holds 9 rounds instead of the real Luger's 8. It spawns in civilian locations on the Germany map and uses Low Caliber Civilian ammo.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 (dated 1917) - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The [[Makarov PM]] appears as the &amp;quot;Kryzkarek&amp;quot;, with a longer barrel compared to the real pistol. It has a 12 round magazine  from the PMM, which, unlike every other Ranger weapon, uses Low Caliber Civilian ammunition, to reflect the rather weak characteristics of the 9x18mm Makarov round. However, it oddly deals high damage, more than other pistols that fire the Low Grade Civilian ammo.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===TEC-9 Mini===&lt;br /&gt;
The [[TEC-9]] Mini appears as the &amp;quot;Teklowvka&amp;quot;. It holds 15 rounds in what appears to be a 20 round magazine, which is not a magazine size available to the real TEC-9. It uses Low Caliber Ranger ammo and is stated to be Swedish in the weapon description. This is half correct, as the TEC-9 was developed by the American subsidiary of Interdynamic, called Intratec.&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
Every submachine gun except the UMP45 and the MP40 is classed as a carbine in game.&lt;br /&gt;
&lt;br /&gt;
===FN P90 TR===&lt;br /&gt;
The [[FN P90 TR]] appears as the &amp;quot;Peacemaker&amp;quot;, firing Low Caliber Military ammo. The weapon spawns in military bases on the Washington and Germany maps, as well as the American Spy Base on the Russia map.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the law enforcement troops seen in ''[[The Hunger Games: Catching Fire]]'', who are called &amp;quot;Peacekeepers&amp;quot; and use P90's as their primary weapon.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears as the &amp;quot;Viper&amp;quot;, firing Low Caliber Civilian ammo from fictional 25 round magazines. It has a slightly shorter stock and barrel compared to the real MP5, with the barrel resembling a MP5K-sized &amp;quot;tropical&amp;quot; wide handguard. The length of barrel that extends out from the end of the handguard is also slightly longer compared to the real MP5. The &amp;quot;Viper&amp;quot; is found at a variety of police and military locations, most notably the Scorpion-7 research laboratories, which implies its status as a standard-issue SMG for the organisation.&lt;br /&gt;
&lt;br /&gt;
The name may be a reference to the Stalker [[S.T.A.L.K.E.R.: Shadow of Chernobyl|video]] [[S.T.A.L.K.E.R.: Clear Sky|games]], where the MP5 is called the &amp;quot;Viper 5&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 (Navy trigger group) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Empire&amp;quot;. It is only found in military locations in Germany and in airdrops. Oddly, it holds 27 rounds instead of the real weapons 25, and it fires Low Caliber Military ammo. The &amp;quot;Empire&amp;quot; correctly has semi-auto, full-auto and 3 round burst modes, the only official gun in the game with this ability. The &amp;quot;Empire&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the MP40).&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The [[KRISS Vector]] appears as the &amp;quot;Scalar&amp;quot;, firing Low Caliber Military ammo from 30 round magazines, which implies the weapon is based on the .45 ACP version. The weapon has a blue lower receiver and buttplate. The &amp;quot;Scalar&amp;quot; appears in Coalition locations on the Germany map, on the Coalition aircraft carrier, called the ''Liberator'', and in airdrops. The blue colour, which matches the Coalition's colour scheme, and the appearance on the ''Liberator'' implies the &amp;quot;Scalar&amp;quot; is a standard-issue Coalition weapon.&lt;br /&gt;
&lt;br /&gt;
The name is a play on the Vector name, and its mathematical origin. The term &amp;quot;scalar&amp;quot; is used to define a vector space, with a &amp;quot;vector&amp;quot; being described by multiple scalars.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
===Mini Uzi===&lt;br /&gt;
The [[Mini Uzi]] appears as the &amp;quot;Bulldog&amp;quot;, firing Low Caliber Ranger ammo. It is modelled with 32 round magazines, but they hold 45 rounds, which is not a real magazine option for the Uzi. It is correctly identified as Israeli, and fires with a closed-bolt, which is incorrect. The weapon can be found at some Ranger locations in the Germany map and at military locations on the Russia map, despite Russia not using the Uzi in any form in its any of its military forces.&lt;br /&gt;
[[Image:Imi-mini-uzi.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] appears as the &amp;quot;Maschinengewehr&amp;quot;, with wood furniture. Maschinengewehr&amp;quot; translates to machine gun, while the MP40 is a submachine gun (&amp;quot;machinenpistole&amp;quot; in German). When the weapon was first added, it was called MP40, but this was quickly changed. It fires Low Caliber Ranger ammo. In game, it is a very rare Ranger weapon, only spawning in airdrops and some Ranger locations on the Germany map. The &amp;quot;Maschinengewehr&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the UMP-45).&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
The [[PP-19 Bizon-2]] appears as the &amp;quot;Yuri&amp;quot;, firing Low Caliber Ranger ammo from 64 round helical magazines, implying it is chambered in 9x18 Makarov. The rear sights are mounted much further back than the real weapon. It can be found in Ranger locations on the PEI, Washington and Germany maps, and in Military locations in the Russia map.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] appears as the &amp;quot;Calling Card&amp;quot;, firing Low Caliber Ranger ammo from its 71 round drum. As the name suggests, the weapon is found at the Krovi Estate in the Russia map, which was owned by the mafia before the zombie virus hit Russia. It can also be found in airdrops. &lt;br /&gt;
&lt;br /&gt;
A calling card is an object criminals leave behind at the scene of a crime to taunt the police.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===AA-12 CQB===&lt;br /&gt;
The [[AA-12]] CQB appears as the &amp;quot;Devil's Bane&amp;quot;, with a light grey appearance. The weapon has a 21 shell drum magazine - one shell larger than the real drum magazine. It can only be found in police locations on the Germany map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|400px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Double Barrel Shotgun===&lt;br /&gt;
A [[Double Barrel Shotgun]] appears as the &amp;quot;Masterkey&amp;quot;. The real [[Masterkey]] is an underbarrel pump-action, not a double barrel. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be found in farms and campgrounds in the PEI, Washington and Russia maps.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg‎|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge. Visually similar to the &amp;quot;Masterkey&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Sawed Off Double Barrel Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barrel Shotgun]] appears to be a sawn off version of the &amp;quot;Masterkey&amp;quot;, called the &amp;quot;Sawed-off&amp;quot;. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be crafted by using a saw on the &amp;quot;Masterkey&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Sawed-off&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Quadbarrel&amp;quot;====&lt;br /&gt;
A variant of the [[Sawed-Off Double Barrel Shotgun]] appears as the &amp;quot;Quadbarrel&amp;quot;, which can only be crafted on the Russia map, due to it needing a blueprint obtained by completing a quest. It has 4 barrels side-by-side, which somehow allows the shotgun to hold 8 shells. You cannot fire all 8 shells at once, they are fired individually. Unlike the &amp;quot;Sawed-off&amp;quot; it is based off, the &amp;quot;Quadbarrel&amp;quot; is uses 12 gauge shells. &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Quadbarrel&amp;quot;, minus the extra barrels.]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
The [[Mossberg 500]] appears as the &amp;quot;Bluntforce&amp;quot;, with a black synthetic stock and an 8 round tube magazine. It is a police shotgun, found in police stations on every map except Russia.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===MTs255===&lt;br /&gt;
A sawn-off [[MTs255]] appears as the &amp;quot;Determinater&amp;quot;, incorrectly stated to be an American shotgun and incorrectly holding 8 shells in a 6 shell cylinder. It is chambered in 12 gauge shells, and can only be found in the prison and under the mountain in the Germany map, or in airdrops.&lt;br /&gt;
[[Image:Mts255-sawnoff.jpg|thumb|none|401px|Sawn-off MTs255 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Saiga-12K===&lt;br /&gt;
The [[Saiga-12K]] appears as the &amp;quot;Vonya&amp;quot;, with a raised rib sight and a skeleton stock. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. It uses a fictional 7 shell magazine, the real Saiga-12 does not have this option. The shotgun is semi-auto, but prior to version 3.19.0.0, the weapon was full auto. The &amp;quot;Vonya&amp;quot; spawns at police locations in the Russia map, or in airdrops in the PEI and Washington maps.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K with raised sight rib - 12 gauge]]&lt;br /&gt;
[[File:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
Ranger magazines and Military magazines appear as the default magazine for many rifles &amp;amp; carbines. The Military magazine is based on STANAG 30 round magazines, while the Ranger magazines are fictional 35 round magazines that can somehow fit into both AKs, G36C and AUGs.&lt;br /&gt;
&lt;br /&gt;
===AAC Honey Badger===&lt;br /&gt;
The [[AAC Honey Badger]] appears as the &amp;quot;PDW&amp;quot;, despite the real weapon being a carbine. Interestingly it appears to have a combination of the stock from the [[Heckler &amp;amp; Koch HK416C|HK416C]] and the standard stock, with a very short buffer tube from the HK416C. It fires Low Caliber Military ammo from 30 round Military magazines. It appears on every map, either spawning after completing a horde beacon, killing a Mega Zombie, finding an airdrop or in military locations on the Germany. Washington and Russia maps.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO. Image used to show the short stock and buffer tube.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] appears as the &amp;quot;Zubeknakov&amp;quot;, firing Low Caliber Ranger ammo from the 35 round Ranger magazines. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. The weapon can be identified as an AKM by the angle of the stock - it is very straight, unlike the AK-47's stock, which is angled downwards. The handguard is the same as the AS Val, albeit brown wood instead of black polymer.&lt;br /&gt;
&lt;br /&gt;
Oddly, the weapon deals less damage than weapons chambered in 5.56x45mm NATO, like the C8 Carbine seen below. This may imply it is chambered in 5.45x39mm, which has less stopping power than 5.56x45mm NATO, however the high recoil of the &amp;quot;Zubeknakov&amp;quot; and the curvature of the magazine implies the usage of 7.62x39mm.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm. Image used to show the different handguard design similar to the handguard of the &amp;quot;Zubeknakov&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Canada C8 Carbine===&lt;br /&gt;
The [[Colt Canada C8 Carbine]] appears as the &amp;quot;Maplestrike&amp;quot;, incorrectly referred to as an assault rifle. It fires Low Caliber Military ammunition and can only be found at military locations on the PEI map, which is set in Canada, or in airdrops. The name is a reference to the maple leaf on the Canadian flag.&lt;br /&gt;
[[File:C8a1.jpg|thumb|none|400px|Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[Colt M16A4]] appears as the &amp;quot;Eaglefire&amp;quot;, a reference to the national bird of America. It fires Low Caliber Military ammo in 3 round bursts and has a Magpul CTR stock and flip-up front and rear sights. The barrel appears to between the length of the M16 and M4 barrels, bearing an appearance very similar to the FN-manufactured M16 rifles It used to be called the &amp;quot;AR32&amp;quot;, firing fully automatic, which would have made it an [[M16A3]].&lt;br /&gt;
&lt;br /&gt;
The weapon is implied to be a civilian AR-15, as it is found in civilian gun stores in the Washington map, but it usage of Military ammo and Military magazines, the 3 round burst setting and the chance to spawn at the American Spy Base in the Russia map make it clear it is meant to be the military burst-fire M16A4, rather than the civilian semi-auto AR-15. Albeit illegal in most circumstances, the real AR-15 can be converted to allow for a 3-round burst.&lt;br /&gt;
[[File:FN M16A4.jpg|thumb|none|450px|FN-manufactured M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BDR153G.jpg|thumb|none|450px|F-1 Firearms BDR-15-3G - 5.56x45mm NATO. Image used to show the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;Fusilaut&amp;quot;, a a portmanteau of the French words &amp;quot;fusillade&amp;quot; and &amp;quot;fusil d'assault&amp;quot;, meaning &amp;quot;a series of shots in succession&amp;quot; and &amp;quot;assault rifle&amp;quot; respectively. It fires in 3 round bursts from both Ranger and Military magazines, both of which hold different numbers of rounds compared to the real F1's 25 round straight magazine. The ability to use 30 round STANAG Military magazines is incorrect, as the weapon does not have the magwell of the G2. It is chambered in Low Caliber Ranger ammunition, and can be found in military locations in the Germany and Russia maps, despite neither of these countries using the FAMAS rifle in any of their military forces, as well as in airdrops.&lt;br /&gt;
[[File:FAMAS-F1.jpg|thumb|none|450px|FAMAS F1 with the rifle grenade support ring pushed to mid barrel - 5.56x45mm]]&lt;br /&gt;
[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back, for reference - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;Heartbreaker&amp;quot;, firing Low Caliber Military ammo. It can rarely spawn at military locations in the Washington map, implying the NAVY SEALS were garrisoned in Washington prior to the virus outbreak, as well as at military locations in the Germany map, as part of the special spawn group, due to its use by GSG 9 and SEK. It can also be found in airdrops.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;Nightraider&amp;quot;, firing Low Caliber Ranger ammo. As it is a Ranger weapon, the default magazine is the 35 round Ranger, however it is interchangeable with Military magazines. The weapon can be found at military locations in the Germany and Russia map, despite it not being used by the Russian military in real life. It can also be found in airdrops.&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1891/30===&lt;br /&gt;
The [[Mosin Nagant Rifle#Mosin Nagant M1891/30|Mosin Nagant M1891/30]] appears as the &amp;quot;Schofield&amp;quot;, named after the developer's social studies teacher, who said in a livestream that he wanted a weapon named after him. It fires Low Caliber Civilian ammo from generic &amp;quot;Rifle Clips&amp;quot;. The weapon was incorrectly called a French battle rifle before a patch changed this to a Russian battle rifle, which is still incorrect as the Mosin has none of the characteristics of a battle rifle. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Schofield&amp;quot; can be found at farms and campsites on the PEI and Washington maps, and in gun stores on the Germany and Russia maps.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 10/22===&lt;br /&gt;
The &amp;quot;Sportshot&amp;quot; rifle appears to be based on the [[Ruger 10/22]], however it has an extended magazine far larger than the .22 LR magazines used in the real gun, which still holds 10 rounds of Low Caliber Civilian ammo. However, the damage model of the rifle implies it is chambered in .22 LR, as it deals less damage than any other bullet weapon in the game. It does more damage against animals than players. The description states it is a target rifle, a reference to its high usage in marksmanship competitions. The weapon can be found at campsites, farms and gun stores on every map except Yukon, where it can only be found at campgrounds.&lt;br /&gt;
&lt;br /&gt;
A special &amp;quot;April Fools&amp;quot; variant of the &amp;quot;Sportshot&amp;quot; was added for the 1st April, 2016. It fired miniature rockets that dealt more damage than the base &amp;quot;Sportshot&amp;quot; in 10 round bursts, meaning the magazine would be emptied with one burst. It was removed the following day.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
===Ruger Gunsite Scout===&lt;br /&gt;
The &amp;quot;Hawkhound&amp;quot; rifle appears to be based on the [[Ruger_M77#Ruger_M77_Gunsite|Ruger M77 Gunsite]], however it is semi-auto instead of bolt-action, it feeds from a fictional 8 round magazine, it has wood furniture and stock and it is referred to as Canadian in game, while Ruger is an American company. The rifle fires Low Caliber Civilian ammo, which is meant to be either 5.56x45mm or 7.62x51mm NATO, judging by the decently high player damage of the weapon. The &amp;quot;Hawkhound&amp;quot; can be found at farms and campgrounds in the 3 North American maps - PEI, Washington and Yukon.&lt;br /&gt;
[[File:Ruger Gunsite.jpg|thumb|none|450px|Ruger M77 Gunsite scout rifle - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Makeshift Rifle&amp;quot;====&lt;br /&gt;
The &amp;quot;Makeshift Rifle&amp;quot; appears to have the same overall appearance as the &amp;quot;Hawkhound&amp;quot;, however it is bolt-action instead of semi auto, making it resemble a [[Ruger M77]] Hawkeye. It also has the exact same damage model as the &amp;quot;Hawkhound&amp;quot;, further supporting the idea that the two weapons are part of the same family. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt. The body of the rifle can be made out of birch, maple or pine wood, which is held together, rather alarmingly, by bits of duct tape and rope. &lt;br /&gt;
[[File:RugerHawkeye.jpg|thumb|none|450px|Ruger M77 Hawkeye Compact - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 553===&lt;br /&gt;
The [[SIG SG 553]] appears as the &amp;quot;Swissgewehr&amp;quot; (literally &amp;quot;Swiss Rifle&amp;quot;), firing Low Caliber Military ammo from a unique opaque 20 round &amp;quot;Swissgewehr&amp;quot; magazine. The weapon is able to use any other Military magazine alongside its unique 20 rounder, despite the SG 553 not being able to use STANAG or AK magazines in real life. Like the SG 551, it has 3 rectangular vent holes in its green handguard, but these are at the bottom rather than the top. The &amp;quot;Swissgewehr&amp;quot; only spawns at police locations in the Germany map and in airdrops.&lt;br /&gt;
[[File:SG 553 LB.jpg|thumb|none|400px|SIG SG 553 LB (Long Barrel) - 5.56x45mm]]&lt;br /&gt;
[[File:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The [[Steyr AUG A1]] appears as the &amp;quot;Augewehr&amp;quot;, which is based on the acronym AUG (&amp;quot;Armee Universal Gewehr&amp;quot;). The weapon fires Low Caliber Ranger ammo and is fitted with a 4x Swavorski scope by default, although this can be removed and replaced with other optical attachments. Note that this scope has a higher zoom than the real AUG A1 scope, which is a 1.5x zoom. The &amp;quot;Augewehr&amp;quot; can use both Ranger and Military magazines, although as a Ranger weapon, it spawns with 35 round Ranger magazines. Interestingly, it has a short carbine barrel instead of a full-length barrel. It spawns in military locations on the Germany and Russia maps, as well as in airdrops.&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|450px|none|Steyr AUG A1 carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
The original [[Barrett M82]] appears as the &amp;quot;Grizzly&amp;quot;, with the muzzle break of the M82A1. It fires High Caliber Military ammo from a 5 round magazine instead of the real rifle's 10. Respecting the power of its cartridge, the .50 BMG, it has the highest player damage of any weapon in the game, save for the &amp;quot;Shadowstalker&amp;quot; railguns. It can be found in military locations in the Germany and Washington maps, as a reward from Horde Beacons and in airdrops in the PEI and Russia maps.&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===C14 Timberwolf===&lt;br /&gt;
The [[C14 Timberwolf]] appears as the &amp;quot;Timberwolf&amp;quot;, with a black chassis and a slightly shorter barrel. After the 3.0.9.0 update, the magazine capacity was reduced from the incorrect 8 rounds to the still incorrect 6 rounds, and the 20x scope that the weapon spawned with was replaced with iron sights. As expected, it uses High Caliber Military ammo. It can be found in military locations on the PEI map, or in airdrops on the Washington and Russia maps.&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|450px|PGW C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Cheyenne Tactical M200 Intervention===&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] appears as the &amp;quot;Ekho&amp;quot;. It is incorrectly called a Russian sniper rifle and &amp;quot;Ekho&amp;quot; is the transliteration of the Russian word for &amp;quot;echo&amp;quot;. It uses a 7 round magazine firing High Caliber Military ammo. The magazine well is on the left side of the receiver, rather than underneath it like the real weapon. The &amp;quot;Ekho&amp;quot; also has a much shorter barrel than the real rifle. It can be found in military locations in the Russia map, as a reward from Horde Beacons and in airdrops.&lt;br /&gt;
&lt;br /&gt;
The name, magazine well position and spawn locations imply the Intervention is a Russian weapon in-universe.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 Intervention - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===M39 Enhanced Marksman Rifle===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] appears as the &amp;quot;Sabretooth&amp;quot;, with a tan chassis. The weapon is chambered in Low Caliber Military ammunition - most sniper rifles use High Caliber ammunition. The &amp;quot;Sabretooth&amp;quot; is classified as a &amp;quot;Sharpshooter Rifle&amp;quot; alongside the &amp;quot;Snayperskya&amp;quot;, which also uses Low Caliber ammo.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sabretooth&amp;quot; spawns at military locations in the Washington map, and at the American Spy Base in the Russia map.&lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as the &amp;quot;Snayperskya&amp;quot;, which is what the &amp;quot;S&amp;quot; in SVD stands for - it translates as &amp;quot;sniper&amp;quot;. The weapon has a fictional 7 round magazine and it fires Low Caliber Ranger ammo, like the &amp;quot;Sabretooth&amp;quot;. Also like the &amp;quot;Sabretooth&amp;quot;, it is classified as a &amp;quot;shartshooter rifle&amp;quot;. The rifle has a similar stock design to the synthetic stock used on newer SVDs, however it is still made out of wood. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Snayperskya&amp;quot; spawns in Ranger locations in the PEI and Washington maps, and in military locations in the Russia map.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]] appears as the &amp;quot;Matamorez&amp;quot;, incorrectly classed as an assault rifle (which would be the [[AS Val]]). It uses 17 or 36 round magazines, both of which are fictional. It fires High Caliber Ranger ammo, despite the real weapon being chambered in 9x39mm, which is roughly the same size as 7.62x39mm (which is more in line with the Low Caliber ammo in-game, which are seen on weapons firing intermediate rifle rounds).  Like the other AK-based weapons in game, the ironsights are incorrectly modelled on the receiver, rather than on the barrel. Additionally, the front sight is not on the suppressor, instead it is located where the rear sight would normally be. The handguard appears to be made of wood instead of polymer.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Matamorez&amp;quot; can spawn in Ranger locations in the PEI, Washington and Germany maps, in the nuclear missile silo in the Russia map and as a reward from Horde Beacons.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
A handheld [[M134 Minigun]] appears as the &amp;quot;Hell's Fury&amp;quot;. It operates with no power source and no ammo belt, instead it uses a 250 round &amp;quot;Hell's Fury&amp;quot; magazine, which is completely fictional and which fires both Low Caliber Ranger and Low Caliber Military ammo. The weapon has a &amp;quot;Chainsaw grip&amp;quot; and pistol grip, which are used by the player to hold the massive gun. The spool-up time is incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped, without the need to speed up the rotations before it fires. Brass ejects from the 1 o'clock position sending a stream of shells up and to the right. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. It is incorrectly stated to be Russian in origin.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hell's Fury&amp;quot; can be modified with the &amp;quot;Adaptive Chambering&amp;quot; attachment, which nonsensically increases the firerate to a ridiculous level. It can be found at military locations in the Germany map, at the Oil Rig and nuclear missile silo in the Russia map and as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''[[Predator]]''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M249===&lt;br /&gt;
The [[M249]] appears in game, with a very short barrel and a 150 round box belt. It fires High Caliber Military ammo, unlike the other machine guns Low Caliber ammo, although it originally used Low Caliber Military ammo as well. The &amp;quot;Dragonfang&amp;quot; can spawn at the American Spy Base in the Russia map, at military locations in the Washington and Germany maps and it can be one of the rewards from completing a Horde Beacon.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] appears as the &amp;quot;Nykorev&amp;quot;. It has a short barrel and a 200 round belt box, firing Low Caliber Ranger ammo. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nykorev&amp;quot; can be found at Ranger locations in the PEI, Germany and Washington maps, at the Oil Rig and nuclear missile silo in the Russia map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|450px|none|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] appears, simply called &amp;quot;Rocket Launcher&amp;quot;.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
A claymore that most closely resembles the [[M18A1 Claymore]] appears in game, found at military locations and able to be crafted with various items, none of which make much sense. Before a patch soon after it was added, the front read &amp;quot;Front Towards Enemy&amp;quot;. The claymore is a traditional video-game claymore, requiring no manual detonation to function.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===M26 Grenade===&lt;br /&gt;
A grenade that most closely resembles the [[M26 Hand Grenade]] appears in game, as the &amp;quot;Fragmentation Grenade&amp;quot;. It is found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Sticky Grenade&amp;quot;====&lt;br /&gt;
A grenade with an additional metal band appears as the &amp;quot;Sticky Grenade&amp;quot;, based on the model for the &amp;quot;Fragmentation Grenade&amp;quot; but recoloured tan. As expected, it sticks to surfaces before exploding, and can be found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===M83 Smoke Grenade===&lt;br /&gt;
The [[M83 Smoke Grenade]] appears in game, as the &amp;quot;Smoke Grenade&amp;quot;. The smoke can be one of many different colours; white, black, purple, green, orange, red, blue or yellow. It is found at military locations.&lt;br /&gt;
[[File:M83 Inert.jpg|thumb|none|200px|Inert M83 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Combat Bow===&lt;br /&gt;
Various combat bows, made of birch, maple or pine wood, appear in game.&lt;br /&gt;
&lt;br /&gt;
===Compound Bow===&lt;br /&gt;
A metal compound bow appears in game.&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
A crossbow with a green chassis appears in game, correctly firing bolts instead of arrows. It can be found at campsites and farms.&lt;br /&gt;
&lt;br /&gt;
===Fictional Railguns===&lt;br /&gt;
Two fictional railguns appear in game, called the &amp;quot;Shadowstalker&amp;quot; and the &amp;quot;Shadowstalker Mk. II&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; is fictional, however it highly resembles the &amp;quot;Rorsch Mk-1&amp;quot; from [[Battlefield 4]], with a larger scope and a larger hole in the stock. The &amp;quot;Shadowstalker&amp;quot; takes the railgun name very literally, firing an actual &amp;quot;rail&amp;quot;, which appears to be a very sharp pointed metal projectile, rather than the ferromagnetic projectile magnetically propelled via electromagnetic rails real railguns fire. When firing, the player pulls on a nonexistent bolt, due to the &amp;quot;Shadowstalker&amp;quot; reusing the same bolt pull animations as the bolt-action rifles in game. It has no bullet drop, unlike every other weapon in the game. The &amp;quot;rails&amp;quot; explode on impact.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; can be found in the Washington map at the crashed UFO, and at the firing range of the Washington Scorpion-7 laboratory. It is implied through letters that the crashed alien UFO supplied Scorpion-7 with the technology required to manufacutre prototype &amp;quot;railguns&amp;quot;, hence its spawn locations.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker&amp;quot;.]]&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua. Note the thumbhole stock - the &amp;quot;Shadowstalker&amp;quot; has a much larger hole in its stock.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker Mk. II&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; is an improved version of the original &amp;quot;Shadowstalker&amp;quot;, with a 20 round magazine inspired by the [[M1941 Johnson rifle]]'s magazine. It has a skeletal stock instead of the thumbhole-esque stock of the original &amp;quot;Shadowstalker&amp;quot;, and claw-like 'things' at the end of the &amp;quot;barrel&amp;quot;. The &amp;quot;barrel&amp;quot; also has bumps and ridges above it and a large handguard below the &amp;quot;barrel&amp;quot;, unlike the original.&lt;br /&gt;
&lt;br /&gt;
Instead of firing black &amp;quot;rails&amp;quot; like the original, it fires new red &amp;quot;rails&amp;quot;, which are unique to the magazine it spawns with, and cannot be found anywhere else in the game, meaning the magazine cannot be refilled. The Mk. II is the only non-cosmetic item in the game to have the red &amp;quot;Mythical&amp;quot; rarity. It is also the only gun in the game with a 0% chance of wear, meaning you never need to repair the gun in order to bring its quality up. The explosion radius of the Mk. II is larger than that of the original &amp;quot;Shadowstalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; can only be obtained from the Russia Mk. II puzzle, which involves many tasks around the map related to the lore of the Russia map. Said lore implies Scorpion-7 improved the &amp;quot;Shadowstalker&amp;quot; using soul crystal derived technology, which could explain the red colour of the &amp;quot;rails&amp;quot;.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker Mk. II&amp;quot;.]]&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06. Used to show the magazine design.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Finding Bigfoot=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17]] pistol. 10 round capacity. Fires &amp;quot;9mm ammo&amp;quot;.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Customised [[Remington Model 870]] shotgun named &amp;quot;R870&amp;quot;, with wood handguard, stock and ghost ring iron sights. 5 round tube modelled as 8 round magazine tube. Remington markings on the receiver.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|400px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|400px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge (credit to [[User:Predator20|Predator 20]]). Image used to show the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified bolt-action rifle==&lt;br /&gt;
Customised bolt-action rifle named &amp;quot;[[Remington Model 700|R700]]&amp;quot; rifle, with 5 round detachable magazine and a low magnification scope, along with wood chassis and a black plastic handguard. Fires &amp;quot;7.62mm ammo&amp;quot;.&lt;br /&gt;
[[File:Rem 700 cdl dm.jpg|thumb|none|400px|Remington Model 700 CDL DM with scope - .243 Winchester. Looks similar to the rifle in-game, sans handguard and short range scope.]]&lt;br /&gt;
&lt;br /&gt;
==Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Magnum]] appears in the game. It is known as the &amp;quot;AVM&amp;quot; and fires 7.62mm ammo like the [[Accuracy International Precision Marksman |Precision Marksman]].&lt;br /&gt;
[[Image:Accuracy International AWM.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Custom M4A1==&lt;br /&gt;
The &amp;quot;M4CL&amp;quot; is a customised [[M4A1]], with tan 4th Gen collapsible stock, STANAG magazine and rail covers and flip-up rear sight. Fires &amp;quot;5.56mm ammo&amp;quot; in full-auto from 25 round magazines, modelled after 30 round tan STANAGs. The rarest gun in the game, only obtainable through locked weapon crates.&lt;br /&gt;
[[File:TM M933 AEG with Tan furniture.jpg|thumb|none|400px|Tokyo Marui Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm (fake). Somewhat resembles the rifle in-game.]]&lt;br /&gt;
[[File:Bigfoot M4.jpg|thumb|none|600px|The rifle in the hands of one of the playable characters in the main menu.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
[[Orion Flare Gun]]. Fires &amp;quot;Signal Flares&amp;quot;.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1497007</id>
		<title>User:JackalUnderscore/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1497007"/>
		<updated>2022-04-21T06:53:38Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* &amp;quot;Hemlok BF-R&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Titanfall 2=&lt;br /&gt;
&lt;br /&gt;
'''''Titanfall 2''''' is a science-fiction first-person shooter video game and a sequel to [http://www.imfdb.org/wiki/User:AgentGumby/Sandbox Titanfall]. It was developed by Respawn Entertainment and was published by Electronic Arts on Xbox One, PlayStation 4 and Microsoft Windows on October 28, 2016. It was released on Steam on June 18, 2020. Unlike Titanfall, Titanfall 2 features a single-player campaign, where you play as Rifleman Jack Cooper, assigned as Acting Pilot to Vanguard-class Titan BT-7274.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Plot spoilers ahead. Proceed with caution.'''&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Titanfall 2}}&lt;br /&gt;
	&lt;br /&gt;
==Overview==&lt;br /&gt;
Titanfall 2 features more advanced weaponry compared to the original Titanfall, with many weapons returning in an upgraded form (e.g. the G2A4 has been upgraded to the G2A5). These weapons are slightly different cosmetically, but retain the same role in the game. Titanfall 2 also features more weapon customisation in the form of attachments and modifications. Attachments are scopes, while modifications include various abilities such as the ability to shoot while sprinting and quicker reloads. The extra ammo modification does not visually alter the magazine model, meaning all magazines somehow stay the same size with extra rounds in them.&lt;br /&gt;
&lt;br /&gt;
Artwork from the book ''The Art of Titanfall'' shows all bullets and grenades (from grenade launchers) used in the Titanfall universe are electronically primed, with electronic firing pins in the weapons instead of physical firing pins and primer inside the casing. Weapons in the game have blue trails to reflect this, and the sound design of most weapons includes an electronic noise when priming the bullet (easily heard on weapons such as the Alternator). The Amped Weapon boost seems to unlock the full potential of the electronic firing mechanism to deal more damage, creating slightly orange trails as the increased energy is almost too much for the heat sink directly behind the electronic firing pin to handle.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman Elite&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:WmaneliteTF2.jpg|thumb|none|500px|The B3 Wingman Elite in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2016&amp;quot;===&lt;br /&gt;
The &amp;quot;P2016&amp;quot; is the upgraded version of the &amp;quot;P2011&amp;quot;, with a similar appearance that is loosely based on the [[Springfield XD]] series of pistols as seen in its grip design, while the segmented slide and trigger guard resembles an Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-based pistol. Said segmented slide also has some cutouts on the forward-most section, which can't be a muzzle break because they aren't over the muzzle and it can't be a ported barrel because the cutouts aren't in the barrel, making them fairly useless. The pistol has an unusable LAM device mounted underneath the barrel, and has a 12 round magazine which increases to 16 with the extra ammo modification. The magazine itself features an extended baseplate, meaning the default magazine is probably a 10 rounder with a +2 extension. Other attachments include the unique pistol suppressor. Based on the markings on the ''Titanfall'' version of the pistol and assuming the updated P-series pistol keeps the same calibre, the weapon is chambered for .45 ACP rounds.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;P2016&amp;quot; comes from the year the game was released, 2016.&lt;br /&gt;
 &lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:P2016TF2.jpg|thumb|none|500px|The P2016 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;RE-45&amp;quot; machine pistol is visually similar to the [[Heckler &amp;amp; Koch P2000]] in the slide and grip, which is missing a hammer. The pistol has a Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-style muzzle brake, based on the shape of the segmented slide section. A competition G18-style flared magwell is present, loaded with either 20 or 25 round magazines. Attachments include the unique pistol suppressor and a red dot sight, which replaces the standard &amp;quot;irondot&amp;quot; sight (a floating red dot in-built sight). Judging by the name, it fires .45 caliber rounds, most likely .45 ACP.&lt;br /&gt;
&lt;br /&gt;
[[File:P2000_9.jpg|thumb|none|350px|Heckler &amp;amp; Koch P2000 with shaved hammer - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:Re45TF2.jpg|thumb|500px|none|The RE-45 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Smart Pisol MK6&amp;quot;===&lt;br /&gt;
The &amp;quot;Smart Pistol MK6&amp;quot; is a high-tech pistol which has the ability to lock on to multiple targets and fire homing bullets at them. It shares the [[Springfield XD]]-esque frame of the &amp;quot;P2016&amp;quot;, but has its own unique slide assembly, suppressor and underbarrel LAM device, which presumably allows for the bullets to lock on to enemies.&lt;br /&gt;
&lt;br /&gt;
Unlike the previous game, the &amp;quot;MK6&amp;quot; is not a primary or secondary weapon in multiplayer, instead the player can obtain it via a &amp;quot;Boost&amp;quot;, a one-use powerup activated at 60% Titan meter. As it is a &amp;quot;Boost&amp;quot; and not a proper weapon, there are no modifications for it. In the final level of the campaign, Cooper gains a unique Smart Pistol, with a green and orange paintjob (the same colour scheme that BT has) from BT's SERE kit (Survival, Evasion, Resistance and Escape). He wields it with a Harris stance in this mission, due to him holding BT's AI core in the left hand.&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator&amp;quot;===&lt;br /&gt;
The Alternator, also called the SP-14 Hatchet in concept art, is a new entry into the Titanfall universe. It is a confusing weapon, with two recoiling barrels and two ejection ports for the 10mm rounds it fires. These bullets are fed via 20 round magazines (25 with extended) which appears to be single-stack due to the length of the magazine and the size of the cartridges. The weapon has minimal room for the bolt, which instead appears to fully encircle the cartridge and eject spent shells upwards after firing, acting on a blow-forward principle to open the breech and eject spent cartridges. Due to there being no room for a traditional priming system, the rounds are electronically primed, which is reinforced by the weapon's sounds design. Finally, the weapon has two bolt handles, one on either side, located roughly in the middle of the frame. The Alternator fires the left barrel first, then the right, with each charging handle reciprocating at the same time. Other notable aspects of the weapon includes the purely horizontal recoil and the floating dot reflex sight.&lt;br /&gt;
&lt;br /&gt;
Concept art of the weapon depicts it with the stock extended (it stays permanently folded during gameplay, folding flush against the rear of the weapon). It lacks many things that make it a normal SMG, like a usable stock or a ergonomic frame, however the compact size lends itself to one-handed use, paired with a melee weapon. The Hatchet name comes from its devastating performance in CQB, but the heavy recoil and low ergonomics prevent use outside of roughly 25 metres, meaning it is likely intended to be used as a last ditch personal defence weapon in dire situations, such as the death of the Pilot's Titan.&lt;br /&gt;
&lt;br /&gt;
Recoiling barrels are real, as seen with the [[Barrett M82]] and other .50 caliber rifles, and the Alternator was likely designed with recoiling barrels in order to reduce recoil, given the weapon's diminutive size. Double-barrelled weapons also exist, the most common type being double-barrel shotguns, but double-barrelled weapons that feed from a single magazine do not exist (the closest thing would be the [[Arsenal Firearms AF2011-A1|AF2011-A1]], which cheats by gluing two magazines together and calling it one magazine). &lt;br /&gt;
&lt;br /&gt;
[[File:AltTF2.jpg|thumb|none|500px|The Alternator in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:CarTF2.jpg|thumb|500px|none|The CAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R97&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Volt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:VoltTF2.jpg|thumb|none|500px|The Volt SMG in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;EVA-8&amp;quot; returns from Titanfall 1, with a slightly different name, suffixed with &amp;quot;Auto&amp;quot; instead of &amp;quot;Shotgun&amp;quot;. The weapon is different visually but stays the same performance wise, firing in semi-auto and cocked with a pump handle, which, combined with the magazine tube underneath the barrel, implies the EVA is a modular shotgun. The large drum only holds 8 shells (compared to ''TF1's'' 6), which, as the marking on the weapon indicate it is a 12 gauge, is a very under-loaded drum. Underneath the 12 gauge markings are more markings indicating the &amp;quot;EVA&amp;quot; can use both standard 2.75mm or 3mm Magnum shells. Other weapon markings include a HK-style pictogram fire selector, with the options of single-shot or semi-auto (represented, curiously, by two bullets as opposed to one, which would logically imply a 2 round burst mode the weapon does not actually have), and the serial number of &amp;quot;1979527&amp;quot;. All of these markings appear on the ''TF1'' version of the weapon in the same places.&lt;br /&gt;
&lt;br /&gt;
Other differences from ''TF1'' includes the folding stock, inspired by the Defiance M4 stock, which replaces the collapsible stock. Smaller changes includes the rails on top being more flush with the receiver and the lack of top-mounted rails, the square trigger guard instead of the uncomfortable angled one from ''TF1'', the shorter barrel and longer magazine tube and the angle of the drum magazine. Finally, the weapon has been updated with ammo-counting rear sights, like most of the weapons in ''Titanfall 2''.&lt;br /&gt;
&lt;br /&gt;
As for real-world inspiration, the EVA-8 again appears to be mostly inspired by the Chinese [[QBS-09]] shotgun, with more inspiration from tactical-rail equipped [[Saiga-12]] or [[Fostech Origin-12]] shotguns, which also lent the weapon its detachable magazine functionality. The magwell appears to be inspired by prototype AK-12 based shotguns, albeit shorter. Curiously, the drum magazine looks too short to reach all the way to the chamber when inside the shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon is still pumped when drawing it and when reloading from empty, despite the presence of a left-side charging handle. This might indicate some sort of in-universe mechanism to use the weapon as a pump-action for low-pressure rounds, much like the [[SPAS-12]] in real-life, however in-game it is always semi-auto.&lt;br /&gt;
&lt;br /&gt;
The acronym &amp;quot;EVA&amp;quot; stands for &amp;quot;Extra Vehicular Activity&amp;quot;, as the weapon is designed for use in both &amp;quot;conventional and exo-atmospheric conditions&amp;quot; (i.e. on a planet or in the vacuum of space).&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|none|500px| QBS-09 - 12 gauge. The main inspiration for the &amp;quot;EVA-8&amp;quot;.]]&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|500px|AK-12/76 - 12 gauge. Image used to compare the magwells.]]&lt;br /&gt;
[[File:Eva8TF2.jpg|thumb|none|500px|The EVA-8 Auto in the menu. Note the name of the weapon marked on the side of the handguard.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1901 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MastiffTF2.jpg|thumb|none|500px|The Mastiff in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
The &amp;quot;SA-3 Mozambique&amp;quot; is a new weapon to the series. It is a triple-barrelled energy shotgun pistol, firing three separate energy projectiles from its three offset barrels. The weapon fires three projectiles at once, a much lower projectile count than a traditional shotgun. However, the weapon is clearly designed specifically in-line with a real-world shooting technique - the Mozambique Drill, also known informally as the &amp;quot;two to the body, one to the head.&amp;quot; The middle barrel is higher than the two on the side, seemingly so that it is more likely to hit the head, while the side barrels hit the chest. &lt;br /&gt;
&lt;br /&gt;
As the weapon fires energy projectiles, the projectiles have a very long range and travel without drop for a significant distance, making it fairly accurate for a video-game shotgun at range. However, they travel slower than traditional ammunition, which somewhat hinders its effectiveness at range. The projectiles are similar in appearance to the projectiles of the &amp;quot;Mastiff&amp;quot; shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon feeds from an en-bloc clip that stores 6 shots, with three batteries that line up with the three barrels. The reload is achieved by the front section of the weapon detaching from the main body and extending forwards, in order to allow the en-bloc clip to eject upwards with a sideways flick from the wrist. A new clip is inserted, followed by the front section of the weapon retracting and locking back into place. The tan sections of the weapon open up while firing, presumably to vent excess heat from the weapon. The &amp;quot;Extra Ammo&amp;quot; mod increases the number of shots to X. Interestingly, the weapon can also attach a suppressor, as it used to be classed as a pistol.&lt;br /&gt;
&lt;br /&gt;
Prior to the Tricks and Treats update in October 2017, the Mozambique was a sidearm rather than a primary weapon, and only had a capacity of 4. The update also increased rate of fire and made the weapon fully automatic.&lt;br /&gt;
&lt;br /&gt;
An unusable fire selector above the trigger is set to full-auto, with markings for semi-automatic fire and safe. The acronym &amp;quot;SA-3&amp;quot; is marked onto the receiver, although its meaning is unknown. The weapon is manufactured in-universe by Altamirano Armory.&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiqueTF2.jpg|thumb|none|500px|The Mozambique in the menu. Note the unused button in front of the trigger, which appears to be a magazine release.]]&lt;br /&gt;
[[File:MozambiquefrontTF2.jpg|thumb|none|500px|A view of the three barrels.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G2A5 Battle Rifle&amp;quot;===&lt;br /&gt;
The &amp;quot;G2A5&amp;quot; is the next iteration of the &amp;quot;G2A4&amp;quot; from the first ''Titanfall.'' It remains based on the [[M14]] in a JAE-100 G3 or ProMag Archangel chassis, although there are some changes in design, including a general shift in style from the angular A4 to the smoother A5. The rail does not extend fully over the charging handle and ejection port, like in ''TF1,'' although the ambidextrous charging handle remains. A tiny unusable bipod is folded up underneath the barrel, which looks too short to reach the ground when deployed, unless it extends when folded out. The muzzle brake is smaller, with less noticeable holes.&lt;br /&gt;
&lt;br /&gt;
The weapon fires a powerful &amp;quot;6.19x97mm&amp;quot; round from a 14 round magazine (X with the &amp;quot;Extra Ammo&amp;quot; modification).&lt;br /&gt;
&lt;br /&gt;
In-universe, it is manufactured by Lastimosa Armoury, the markings appearing below the rear sight, where the &amp;quot;Springfield Armoury&amp;quot; markings would appear on a real M14 rifle. More markings on the receiver and magazine include &amp;quot;G2 series&amp;quot; and &amp;quot;G2A4.&amp;quot; It is unlocked at level 35.&lt;br /&gt;
[[File:M1A JAE-100.jpg|thumb|none|500px|M1A with JAE-100 G3 stock - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
The &amp;quot;Hemlok BF-R&amp;quot; returns from the first ''Titanfall'' with a completely redesigned appearance. The [[AR-15]] forward assist and the [[G3]]-esque magazines are gone from the first version of the rifle, meaning the rifle no longer bears any details from real-world weapons. The Irondot sight is still a stylised Magpul MBUS. The weapon fires 3 round bursts from a X magazine, which increases to X with the &amp;quot;Extra Ammo&amp;quot; modification.&lt;br /&gt;
&lt;br /&gt;
Notes from Respawn artist Robb Shoberg state that the original design of the &amp;quot;Hemlok&amp;quot; in ''Titanfall 2'' eventually became the &amp;quot;Devotion&amp;quot; LMG, which is reinforced by the &amp;quot;Hemlok's&amp;quot; file name - &amp;quot;LMG_Hemlok.&amp;quot; This, along with some visual similarities and the &amp;quot;HEMLOK.MKII&amp;quot; marking on the &amp;quot;Devotion,&amp;quot; may suggest that the &amp;quot;Devotion&amp;quot; is part of the same weapon family as the &amp;quot;Hemlok&amp;quot; and the &amp;quot;Volt&amp;quot; SMG, which bears a close resemblance to the concept &amp;quot;Hemlok&amp;quot; rifle. However, this is weakened by the fact that the &amp;quot;Hemlok&amp;quot; is not an energy weapon, and ended up becoming visually different from both the original concept art and the two energy weapons which were based off that concept art.&lt;br /&gt;
&lt;br /&gt;
Later concept art depicted a design very similar to the final design seen in the game, and the weapon is referred to as the &amp;quot;M1A3 Hemlok BF-R&amp;quot; in this artwork. It also describes the weapons onboard CPU, which controls the burst fire mode. While not possible in-game, it is apparently pssible to reconfigure the rifle to fire bursts of however many rounds the user wishes, including a single X burst to empty the magazine with one trigger pull. This was seen in the first ''Titanfall'' with the &amp;quot;Starburst&amp;quot; modification, which does not return for ''TF2.''&lt;br /&gt;
&lt;br /&gt;
In-universe, it is manufactured by &amp;quot;Woneyon Defense,&amp;quot; a departure from the manufacturer of &amp;quot;TW Ordnance&amp;quot; from the first game, which helps explain the complete redesign.&lt;br /&gt;
[[File:HemlokTF2.jpg|thumb|none|500px|The Hemlok BF-R in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-101C Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
[[File:R101TF2.jpg|thumb|500px|none|The R-101C in the menu. Note the lack of the default scope, which in gameplay is permanently equipped.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-201 Carbine&amp;quot;===&lt;br /&gt;
The &amp;quot;R-201 Carbine,&amp;quot; or simply &amp;quot;R-201,&amp;quot; is one of the most common weapons in the game, found in both IMC and Militia hands. The design bears some resemblance to the [[FN SCAR-L]] most notably the position of the reciprocating charging handle and the stock, the ejection port cover remains similar to the one found on the [[M249 SAW]] and it sports an angled magwell similar to the [[KRISS Vector]]. The weapon is sleeker than the previous R-101 design, and sports a grey finish instead. The R-201 has a new Irondot sight that has a triangular shape. Like the old R-101, it has a collapsible sliding forend and barrel, which is deployed when initially equipping the rifle. The Magpul foregrip has been replaced by a handstop.&lt;br /&gt;
&lt;br /&gt;
The weapon holds 24 rounds of &amp;quot;8.19mm&amp;quot; ammunition, increasing to 30 with the &amp;quot;Extra Ammo&amp;quot; modification. In the campaign, it holds 32 instead.&lt;br /&gt;
&lt;br /&gt;
Concept art and markings on the rifle refers to the weapon as the &amp;quot;R-201 Special Operations Assault Rifle (SOAR),&amp;quot; a similar acronym to the FN SCAR it takes some design cues from. In-universe, it is manufactured by Lastimosa Armouries. &lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|450px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;V-47 Flatline&amp;quot;=== &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;V-47 Flatline&amp;quot; is based on the [[AK-47|AK-47/AKM]], with some influence from the prototype Soviet [[TKB-408]], including the bullpup layout. It also bears some resemblance to the AKM from the movie ''[[Elysium]]'', with the device above the barrel looking rather similar to the sighting device seen on the Elysium AKM. The regular AKM handguard is visible (albeit rather morphed) and the barrel is coming out from where the gas tube usually is, which is now above the handguard. The magazine appears to be a Tapco Kalashnikov 7.62x39mm magazine, which holds X or Y rounds.&lt;br /&gt;
&lt;br /&gt;
In the singleplayer, the weapon is used by both IMC and Militia soldiers, with one given to the player at the end of the first mission, which is retained for the beginning of the second mission. It has very strong horizontal recoil (hence the name) and a collapsible frame, presumably intended as a futuristic way to make the rifle more compact for vehicle storage. Due to the weapon's power, enemies flinch much more than other assault rifles when shot at, on a similar level to machine guns or sniper rifles. In universe, it is manufactured by Woneyon Defence.&lt;br /&gt;
 &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:TKB-408.jpg|thumb|none|450px|TKB-408 - 7.62x39mm]]&lt;br /&gt;
[[File:FlatlineTF2.jpg|thumb|none|500px|The V-47 Flatline in the menu. Note the large, shiny AKM-esque muzzle break and wooden handguard and stock, a peculiar choice for an advanced sci-fi weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;D-2 Double Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:2takeTF2.jpg|thumb|none|500px|The Double Take in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber-AP&amp;quot;===&lt;br /&gt;
The &amp;quot;Kraber-AP&amp;quot; appears as a powerful, bolt-action armour-piercing/anti-material rifle, equipped by default with a 6x scope. The magazine and bolt design is based on the [[Mechem NTW-20]], with a stock based on competition rifles and a thumbhole grip similar to [[Accuracy International]] rifles. It is stated to fire 14.5x114mm rounds, which the NTW-20 can be chambered for and it uses 4 or 6 round magazines, if one selects the extra ammo modification.&lt;br /&gt;
&lt;br /&gt;
It is the most powerful non-explosive infantry weapon in the game, able to take down human targets in one shot and it has the rare Ricochet modification available, which causes bullets to bounce off surfaces. However, despite its name and huge caliber, it fails to pierce Titan armour without hitting the weak spots, which are usually the cockpit glass. The name Kraber comes from Respawn Entertainment's audio lead for Titanfall, Erik Kraber.&lt;br /&gt;
&lt;br /&gt;
[[File:NTW-20 with bipod.jpg|thumb|none|400px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:KraberTF2.jpg|thumb|500px|none|The Kraber sniper in the menu. Note the missing muzzle break - the weapon is so long it doesn't all fit in the menu screen.]]&lt;br /&gt;
[[File:KrabersideTF2.jpg|thumb|500px|none|The other side of the Kraber, with muzzle brake visible.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;Spitfire MK2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR&amp;quot; is another new entry into the series. It is an energy light machine gun, firing balls of red plasma in full-auto. These projectiles fire very fast, but travel slowly compared to regular bullets, requiring shots to be led at even mid-range. Enemies hit by the plasma balls will have red energy swirling around them for a few minutes, and they explode when killed, as if hit by an explosive.&lt;br /&gt;
&lt;br /&gt;
The design features a &amp;quot;cyclic particle accelerator&amp;quot; that generates the plasma ammunition via a &amp;quot;small oscillating field generator&amp;quot;. This can be seen spinning while the weapon is idle, encased in see-through plastic inside the receiver. When firing, it spins faster, and some sort of vent hatch opens in front of the particle accelerator to disperse excess heat from the accelerator. Once 35 shots have been fired, the weapon has overheated and the top receiver splits off from the bottom, exposing the accelerator. A, possibly melted, component in the accelerator mechanism must be replaced, along with a battery pack of some sort in the rear, in order to continue firing. The usual ammo counter now displays how close the weapon is to overheating, instead of showing the exact number of shots left in the magazine, displaying an orange caution sign when nearing overheating, and beeping rapidly while displaying a red &amp;quot;DNGR&amp;quot; warning message when it gets too close. If the player stops firing before all 35 rounds have been fired, the weapon takes a few seconds to cool down, ready to fire another 35 shots after it has done so.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;L-STAR&amp;quot; stands for Lastimosa Armoury Assault Rifle, taking the first three letters of the acronym from LaStimosa and the last two from Assault Rifle. &amp;quot;Lastimosa Armoury&amp;quot; is the fictional company that manufacturers the &amp;quot;L-STAR&amp;quot; in-universe. When the L-STAR is amped with a burn card, the word &amp;quot;AMPED&amp;quot; is displayed on the ammo counter. &lt;br /&gt;
&lt;br /&gt;
In development, the weapon was called the &amp;quot;ASW,&amp;quot; which stood for Advanced Scattering Weapon, and it was to be a submachine gun. The description of the concept weapon explains how the cyclic particle accelerator works, as well as showing the battery pack in the stock. It also depicted the weapon as having a collapsed state for storage, like the &amp;quot;R-202&amp;quot; or &amp;quot;V-47 Flatline,&amp;quot; but this is never depicted in-game.&lt;br /&gt;
[[File:LstarTF2.jpg|thumb|none|500px|The L-STAR in the menu. Note the cheek pad on the stock and the armoury number &amp;quot;9211&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;X-55 Devotion&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:DevotionTF2.jpg|thumb|none|500px|The Devotion in the menu. Note the length of the weapon - the menu display is overlapping the flash hider.]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Archer Heavy Rocket&amp;quot;===&lt;br /&gt;
The Archer is a man-portable fire-and-forget anti-Titan missile launcher, bearing a slight resemblance to the [[FGM-172 SRAW]], whilst the rear end piece resembles the [[FGM-148 Javelin]]. The weapon has a similar reloading system to the [[Mk 153 SMAW]], where the missile is housed in the rear of the weapon and is reloaded by detaching the housing and replacing it with a pre-packaged missile and housing (concept art depicts this clearly). Also like the SMAW, it has grips underneath the launcher, but instead of a bipod it has a curved buttstock. The colour scheme is similar to the SRAW, with a green body and a yellow band. However, unlike all of the previous launchers mentioned, the Archer is much shorter and wider, and features a thin flip-out CLU (Command Launch Unit), which displays what the missile is locking on to. Additionally, concept art showcases the weapon fitted with a scope, which is not possible with the Archer in-game.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Archer is lock-on only, while Jack Cooper in the campaign can dumb-fire it, compensating for the fact that he never fights anything more dangerous than a Reaper without BT. It is also used in a kind of mortar or top-attack role by Mortar Spectres in Frontier Defence, similar to the Javelin's top-attack mode. &lt;br /&gt;
&lt;br /&gt;
Despite being an anti-Titan weapon, it can still lock on to, and destroy, Crow and Goblin dropships, heavy turrets and Reapers.&lt;br /&gt;
[[File:ArcherTF2.jpg|thumb|500px|none|The Archer Heavy Rocket in the menu. Note the cover on the end of the launcher, similar to a camera shutter.]]&lt;br /&gt;
[[File:TF2Archerconcept.jpg|thumb|500px|none|Concept art of the Archer, showcasing the SMAW-esque missile reloading and the scope, unusable in gameplay.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ChargeTF2.jpg|thumb|500px|none|The Charge Rifle in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EM-4 Cold War&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EPG-1&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:EpgTF2.jpg|thumb|none|500px|The EPG-1 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;LG-97 Thunderbolt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ThundersideTF2.jpg|thumb|none|500px|The side of the Thunderbolt in the menu.]]&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;MGL Magnetic Grenade Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MglTF2.jpg|thumb|none|500px|The MGL in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-6P Softball&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sidewinder AT-SMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:SmrTF2.jpg|thumb|none|500px|The Sidewinder SMR in the menu.]]&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Arc Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Electric Smoke Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Firestar&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gravity Star&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Satchel Charge&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Titan Weapons==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;40mm Tracker Cannon&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Leadwall&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Plasma Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Predator Cannon&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Quad Rocket&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Splitter Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;T-203 Thermite Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XO16A2 Chaingun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
=Apex Legends=&lt;br /&gt;
&lt;br /&gt;
Apex Legends is a free-to-play science-fiction first-person shooter battle royale video game developed by Respawn Entertainment and published by Electronic Arts. The game was announced on February 3, 2019, and unveiled and released for free on the following day.&lt;br /&gt;
&lt;br /&gt;
The game is a part of the Titanfall universe, taking place 18 years after the events of Titanfall 2.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Apex Legends}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Apex Legends features more attachment and modification options than the previous two Titanfall games, with players able to use stocks, magazines, scopes, barrel stabilisers, shotgun bolts and &amp;quot;hop-up&amp;quot; attachments. These alter the performance of the weapon significantly, giving weapons more customisation than ever before.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
The &amp;quot;Wingman&amp;quot; returns from ''Titanfall 2'' and it uses heavy ammo, indicating it most likely fires .357 or .44 Magnum, or some futuristic variant thereof. The weapon is the same model from ''TF2'' (the &amp;quot;B3&amp;quot;), keeping the [[Chiappa Rhino]] influence, as well as retaining the hexagonal futuristic gas-sealed cylinder that is reloaded as if it were a detachable magazine. The weapon has extended magazines which increase by 1 round each level, increasing up to 9 rounds. The &amp;quot;Wingman&amp;quot; can also take a hop-up, called &amp;quot;Boosted Loader&amp;quot; - it increases the capacity by 2 on top of the extended magazine capacity (if one is equipped) and decreases reload time if the magazine is close to depleted. The weapon is manufactured by &amp;quot;Brockhaurd Manufacturing&amp;quot; in-universe.&lt;br /&gt;
&lt;br /&gt;
One of the weapon's cosmetic models used for legendary skins such as the &amp;quot;Death Ray&amp;quot; skin is inspired by classic depictions of ray gun pistols. Another legendary model, used on the &amp;quot;Precision Caliber&amp;quot; and &amp;quot;Attention to Detail&amp;quot; skins, is the same model seen in Pathfinder's Story from the Outlands, where it is referred to as a &amp;quot;.50 caliber Rampart&amp;quot;, the nickname for any weapon created by the character Rampart in-universe. The one in the animation is specifically the &amp;quot;Precision Caliber&amp;quot; version.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2020&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator A-2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
The &amp;quot;CAR&amp;quot; (which stands for &amp;quot;Combat Advanced Rounds&amp;quot;) returns from ''Titanfall 2'' and was added in Season 11. The weapon is virtually the same as the ''TF2'' version of the weapon, except for the new ability to switch ammo types on the fly, from heavy (the default ammo type the weapon spawns with) to light ammo. Weirdly, this has no effect on the weapon's performance, despite the name and different ammo type indicating it is chambered for a different cartridge type after switching. The weapon can use both heavy and light extended magazines, increasing the base capacity of 20 up to 27 in increments of 2, except for the final level which increases by 3 rounds.&lt;br /&gt;
&lt;br /&gt;
Visual changes includes the new stock, a different folding foregrip and a colour scheme change from white to grey. The weapon is no longer manufactured by Woneyon Defence, instead it is made by Siwhan Industries.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-99 SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Prowler Burst PDW&amp;quot;===&lt;br /&gt;
The &amp;quot;Prowler PDW&amp;quot; is a select-fire submachine gun visually inspired by the [[Magpul PDR-C]] and [[FN P90]], with a charging handle that looks and functions very similarity to the [[G36]]'s charging handle. The weapon features an ammo counter, like most weapons in the game. Unusually for a submachine gun, the Prowler defaults to 5 round bursts, but can switch to full-auto (previously this was only available with the Selectfire Receiver hop-up, but the ability is now built into the weapon).&lt;br /&gt;
&lt;br /&gt;
Perhaps drawing some influence from the P90's 5.7x28mm AP rounds, it is the only SMG that uses heavy ammo, firing from a 20 round magazine. This increases in increments of 5 until it hits the max of 35 if extended magazines are equipped. From November 4th 2020, the Prowler was a care package-exclusive weapon, equipped with a 1x Digital Threat scope, but it was removed on August 3rd 2021 and included amongst the ground loot pool. &lt;br /&gt;
&lt;br /&gt;
The weapon is named after the alien megafauna featured in the Titanfall universe, which were introduced into Apex Legends as an AI enemy in Season 11 on the &amp;quot;Storm Point&amp;quot; map. The designer of the weapon, Ryan Lastimosa, also states he was inspired by the arms from Seburo, a weapons manufacturer in the anime ''[[Ghost in the Shell (disambiguation)|Ghost in the Shell]].'' In universe, it is manufactured by Lastimosa Armouries.&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Volt SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Peacekeeper&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1904 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
The &amp;quot;SA-3 Mozambique&amp;quot; shotgun pistol returns from ''Titanfall 2.'' The weapon functions the same as it did in ''TF2,'' retaining its spread of 3 shots in a triangle and full-auto capabilities, and the weapon also appears virtually unchanged visually. The weapon is classed as a shotgun, despite firing energy projectiles. &lt;br /&gt;
&lt;br /&gt;
When the weapon launched alongside the game, it only had a capacity of 3 shots, less than the pre-patch ''TF2'' Mozambique. However, the Season 6 update increased the ''Apex'' Mozambique's capacity to 4, matching the old ''TF2'' version. A second change came with Season 9, where the capacity was increased again to 6.&lt;br /&gt;
&lt;br /&gt;
The weapon features a new reload animation for an empty reload, where the player will flick the en-bloc clip out via a sharp downward thrust of the hand, rather than a sideways motion.&lt;br /&gt;
&lt;br /&gt;
Attachment options include sights up to 2x, including the 1x Digital Threat, shotgun bolts and one hop-up, Hammerpoint Rounds. Hammerpoints were present from S2 to S9, and were reintroduced in S12. Interestingly, when requesting optics for the Mozambique, your Legend's voicelines will request optics for a pistol rather than a shotgun.&lt;br /&gt;
&lt;br /&gt;
An April Fool's version of the Mozambique exists, only spawning on April 1st. The weapon features higher damage, 9 shots and a higher rate of fire. The exact statistic varied from year to year.&lt;br /&gt;
&lt;br /&gt;
Some markings from ''TF2'' are present, namely the &amp;quot;SA-3&amp;quot; on the receiver. However, the fire selector is absent. The Mozanbique is still manufactured in-universe by Altamirano Armory.&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;30-30 Repeater&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G7 Scout Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;HAVOC Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-301 Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;VK-47 Flatline&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-2 Triple Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber .50-Cal&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sentinel ESR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;M600 Spitfire&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR EMG&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR EMG&amp;quot; was added in Season 2, returning from ''Titanfall 2''. It fires &amp;quot;energy ammo&amp;quot; and pulls directly from the inventory. With careful trigger control, one can fire an entire inventory worth of ammunition without the weapon ever overheating. The weapon can use all types of attachments, including up to 4x scopes, and features no hop-ups. As the weapon does not have a typical magazine, the &amp;quot;Extended Magazine&amp;quot; attachment instead increases the time before the weapon overheats, from 20 to 26 shots, in increments of 2. Rampart's &amp;quot;Modded Loader&amp;quot; passive increases the base mag size to 23, with the &amp;quot;Extended Magazine&amp;quot; attachment increasing this to 26, then 28 and 30 shots.&lt;br /&gt;
&lt;br /&gt;
The weapon functions the same as the &amp;quot;L-STAR&amp;quot; in ''TF2'' following a patch in Season 4, however before that point it had a set magazine size, rather than an unlimited pool of ammo. This magazine held 40 shots and overheated at around 21-22 shots. It required reloading as well as replacing the overheated parts inside the weapon when in use. In development the magazine held 60 rounds.&lt;br /&gt;
&lt;br /&gt;
Before the Season 4 rework, it was a Supply Drop weapon, however it became a floor-loot weapon from Season 4 onwards.&lt;br /&gt;
&lt;br /&gt;
Visually, the design has not altered much, save for a slimmer handguard, a redesigned grip and a small bipod at the front, to be used more effectively as a machine gun. The bipod has no effect on gameplay and the weapon still features high per-shot recoil.&lt;br /&gt;
&lt;br /&gt;
The new &amp;quot;L-STAR EMG&amp;quot; acronym stands for '''L'''a'''ST'''imosa '''AR'''moury '''E'''nergy '''M'''achine '''G'''un, despite the weapon now being manufactured by &amp;quot;Woneyon Interstellar&amp;quot; in-universe. The &amp;quot;L-STAR's&amp;quot; battery pack is used as the model for the &amp;quot;Extended Energy Magazine,&amp;quot; despite it not being a magazine. This model was in the game before the &amp;quot;L-STAR,&amp;quot; however the &amp;quot;L-STAR&amp;quot; appeared in the background of the lobby during the preseason. This indicates the developers had included the &amp;quot;L-STAR&amp;quot; among the weapon roster in development, but removed it and added it in later.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Rampage LMG&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;X-55 Devotion MK.3&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Arc Star&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Thermite Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bocek Compound Bow&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Unturned=&lt;br /&gt;
&lt;br /&gt;
'''''Unturned''''' is a zombie survival game developed and published by Smartly Dressed Studios on 7 June, 2017 for PC, and 12 Nov, 2020 for consoles. &lt;br /&gt;
&lt;br /&gt;
{{VG Title|Unturned}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The weapons in Unturned are one of four grades: Civilian, Police, Ranger or Military. Civilian-grade weapons are usually weak but common, being found in houses or farms. Police-grade weapons are slightly better, found at police stations. Ranger-grade weapons are equivalent to Military-grade weapons. Most maps have very few locations where Ranger-grade weapons spawn in, but on Russia they are very common, due to the majority of them being Russian weapons found in military bases. Finally, military-grade weapons are found at military bases on most maps, except Russia, where they can be found in a few obscure locations.&lt;br /&gt;
&lt;br /&gt;
Airdrops can spawn nearly every gun, including ones that usually would not appear on the map, which means players can use the Colt Canada C8 Carbine in maps other than Prince Edwards Islands if they get it in an airdrop (as the &amp;quot;Maplestrike&amp;quot; only spawns in PEI, a map set in Canada).&lt;br /&gt;
&lt;br /&gt;
Attachments include various optics, laser pointers, flashlights, rangefinders, suppressors, extended barrels, extended magazines, alternate ammo types and various grips.&lt;br /&gt;
&lt;br /&gt;
Guns can be repaired with bits of scrap metal and a blowtorch, as firing them causes their quality to decrease, leading to a decrease in weapon performance. &lt;br /&gt;
&lt;br /&gt;
Due to the low detail of the models in ''Unturned'', it is difficult to pinpoint which version of a weapon the in game gun is based on. For example, the Beretta 96 has many variants, the most common being the FS model, but the &amp;quot;Avenger&amp;quot; is simply listed under Beretta 96, as you cannot tell which version of the 96 it is based on.&lt;br /&gt;
&lt;br /&gt;
Note: Only official weapons created by the developer of the game and/or featured in the official maps (PEI, Washington, Yukon, Germany, Russia) are on this page. Any weapons that came with a limited-time featured Steam workshop map will not be included on this page (example: France, Ireland, Hawaii, Greece).&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 96===&lt;br /&gt;
The [[Beretta 96]] appears as the &amp;quot;Avenger&amp;quot;. It has green illuminated sights and fires Low Caliber Military ammunition. The weapon is meant to be the Beretta M9, evidenced by it only being found at military bases, but it only holds 13 rounds. The Beretta 92 series does not have a 13 round magazine, only the .40 S&amp;amp;W Beretta 96 does.&lt;br /&gt;
&lt;br /&gt;
It inaccurately spawns at military bases on the Germany and Prince Edward Islands maps. Neither country's military uses the Beretta 96 or M9 - Germany's service pistol is the [[Heckler &amp;amp; Koch P8]] and Canada's is the [[Browning Hi-Power]]. However, it correctly spawns at military locations in the Washington map.&lt;br /&gt;
[[File:96FS.jpg|thumb|none|400px|Beretta 96FS - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911===&lt;br /&gt;
The [[Colt M1911]] appears, called the &amp;quot;1911&amp;quot;, firing Low Caliber Civilian ammo. It was previously called the &amp;quot;Colt&amp;quot; and the &amp;quot;Oakbear&amp;quot;.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Colt Python===&lt;br /&gt;
The [[Colt Python]] appears as the &amp;quot;Ace&amp;quot;, firing Low Caliber Civilian ammo. It has red illuminated iron sights. The Ace can accept the Makeshift Muffler attachment, which is inaccurate, as the Python cannot be suppressed in real life.&lt;br /&gt;
&lt;br /&gt;
A special version of the Ace can be obtained after completing a quest on the Russia map, from the Doc Ernie NPC. It has an 8x scope, which normally cannot be attached to the revolver in game.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|400px|none|Colt Python with 6&amp;quot; Barrel and nickel finish and 3rd generation grip- .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
===IMI/Magnum Research Desert Eagle Mark XIX===&lt;br /&gt;
A [[Desert Eagle]] Mark XIX appears as the &amp;quot;Desert Falcon&amp;quot;. However, it was called the Desert Eagle when it was first added to the game. Is uses High Caliber Military ammo in game, despite not being a service pistol of any military. It also has the same green illuminated iron sights of the Beretta 96.&lt;br /&gt;
&lt;br /&gt;
A special gold-plated version of the Desert Eagle can be obtained after completing a quest on the Hawaii map, from the Major Ekho NPC. It has a vertical grip, a flashlight and a &amp;quot;Military Muzzle&amp;quot; attachment, which appears to be some sort of extended barrel. Another special &amp;quot;Desert Falcon&amp;quot; is available to players of the Gold edition of the game, with golden iron sights and gold plating.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
The [[Glock 17]] with an olive drab frame appears as the &amp;quot;Cobra&amp;quot;, standing in for the Glock 18. It is fully automatic in game, despite lacking the fire selector of a real Glock 18. It is considered a police weapon and it uses Low Caliber Civilian ammo. The &amp;quot;Cobra&amp;quot; has the ability to use 20 or 40 round box magazines, the latter of which is fictional.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the Austrian EKO Cobra counter-terrorist unit, who requested a full-auto version of the Glock 17 to be produced, resulting in the Glock 18.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) with 19-round magazine, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Luger P08===&lt;br /&gt;
The [[Luger P08]] appears, simply called &amp;quot;Luger&amp;quot;. The magazine incorrectly holds 9 rounds instead of the real Luger's 8. It spawns in civilian locations on the Germany map and uses Low Caliber Civilian ammo.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 (dated 1917) - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The [[Makarov PM]] appears as the &amp;quot;Kryzkarek&amp;quot;, with a longer barrel compared to the real pistol. It has a 12 round magazine  from the PMM, which, unlike every other Ranger weapon, uses Low Caliber Civilian ammunition, to reflect the rather weak characteristics of the 9x18mm Makarov round. However, it oddly deals high damage, more than other pistols that fire the Low Grade Civilian ammo.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===TEC-9 Mini===&lt;br /&gt;
The [[TEC-9]] Mini appears as the &amp;quot;Teklowvka&amp;quot;. It holds 15 rounds in what appears to be a 20 round magazine, which is not a magazine size available to the real TEC-9. It uses Low Caliber Ranger ammo and is stated to be Swedish in the weapon description. This is half correct, as the TEC-9 was developed by the American subsidiary of Interdynamic, called Intratec.&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
Every submachine gun except the UMP45 and the MP40 is classed as a carbine in game.&lt;br /&gt;
&lt;br /&gt;
===FN P90 TR===&lt;br /&gt;
The [[FN P90 TR]] appears as the &amp;quot;Peacemaker&amp;quot;, firing Low Caliber Military ammo. The weapon spawns in military bases on the Washington and Germany maps, as well as the American Spy Base on the Russia map.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the law enforcement troops seen in ''[[The Hunger Games: Catching Fire]]'', who are called &amp;quot;Peacekeepers&amp;quot; and use P90's as their primary weapon.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears as the &amp;quot;Viper&amp;quot;, firing Low Caliber Civilian ammo from fictional 25 round magazines. It has a slightly shorter stock and barrel compared to the real MP5, with the barrel resembling a MP5K-sized &amp;quot;tropical&amp;quot; wide handguard. The length of barrel that extends out from the end of the handguard is also slightly longer compared to the real MP5. The &amp;quot;Viper&amp;quot; is found at a variety of police and military locations, most notably the Scorpion-7 research laboratories, which implies its status as a standard-issue SMG for the organisation.&lt;br /&gt;
&lt;br /&gt;
The name may be a reference to the Stalker [[S.T.A.L.K.E.R.: Shadow of Chernobyl|video]] [[S.T.A.L.K.E.R.: Clear Sky|games]], where the MP5 is called the &amp;quot;Viper 5&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 (Navy trigger group) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Empire&amp;quot;. It is only found in military locations in Germany and in airdrops. Oddly, it holds 27 rounds instead of the real weapons 25, and it fires Low Caliber Military ammo. The &amp;quot;Empire&amp;quot; correctly has semi-auto, full-auto and 3 round burst modes, the only official gun in the game with this ability. The &amp;quot;Empire&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the MP40).&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The [[KRISS Vector]] appears as the &amp;quot;Scalar&amp;quot;, firing Low Caliber Military ammo from 30 round magazines, which implies the weapon is based on the .45 ACP version. The weapon has a blue lower receiver and buttplate. The &amp;quot;Scalar&amp;quot; appears in Coalition locations on the Germany map, on the Coalition aircraft carrier, called the ''Liberator'', and in airdrops. The blue colour, which matches the Coalition's colour scheme, and the appearance on the ''Liberator'' implies the &amp;quot;Scalar&amp;quot; is a standard-issue Coalition weapon.&lt;br /&gt;
&lt;br /&gt;
The name is a play on the Vector name, and its mathematical origin. The term &amp;quot;scalar&amp;quot; is used to define a vector space, with a &amp;quot;vector&amp;quot; being described by multiple scalars.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
===Mini Uzi===&lt;br /&gt;
The [[Mini Uzi]] appears as the &amp;quot;Bulldog&amp;quot;, firing Low Caliber Ranger ammo. It is modelled with 32 round magazines, but they hold 45 rounds, which is not a real magazine option for the Uzi. It is correctly identified as Israeli, and fires with a closed-bolt, which is incorrect. The weapon can be found at some Ranger locations in the Germany map and at military locations on the Russia map, despite Russia not using the Uzi in any form in its any of its military forces.&lt;br /&gt;
[[Image:Imi-mini-uzi.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] appears as the &amp;quot;Maschinengewehr&amp;quot;, with wood furniture. Maschinengewehr&amp;quot; translates to machine gun, while the MP40 is a submachine gun (&amp;quot;machinenpistole&amp;quot; in German). When the weapon was first added, it was called MP40, but this was quickly changed. It fires Low Caliber Ranger ammo. In game, it is a very rare Ranger weapon, only spawning in airdrops and some Ranger locations on the Germany map. The &amp;quot;Maschinengewehr&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the UMP-45).&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
The [[PP-19 Bizon-2]] appears as the &amp;quot;Yuri&amp;quot;, firing Low Caliber Ranger ammo from 64 round helical magazines, implying it is chambered in 9x18 Makarov. The rear sights are mounted much further back than the real weapon. It can be found in Ranger locations on the PEI, Washington and Germany maps, and in Military locations in the Russia map.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] appears as the &amp;quot;Calling Card&amp;quot;, firing Low Caliber Ranger ammo from its 71 round drum. As the name suggests, the weapon is found at the Krovi Estate in the Russia map, which was owned by the mafia before the zombie virus hit Russia. It can also be found in airdrops. &lt;br /&gt;
&lt;br /&gt;
A calling card is an object criminals leave behind at the scene of a crime to taunt the police.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===AA-12 CQB===&lt;br /&gt;
The [[AA-12]] CQB appears as the &amp;quot;Devil's Bane&amp;quot;, with a light grey appearance. The weapon has a 21 shell drum magazine - one shell larger than the real drum magazine. It can only be found in police locations on the Germany map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|400px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Double Barrel Shotgun===&lt;br /&gt;
A [[Double Barrel Shotgun]] appears as the &amp;quot;Masterkey&amp;quot;. The real [[Masterkey]] is an underbarrel pump-action, not a double barrel. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be found in farms and campgrounds in the PEI, Washington and Russia maps.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg‎|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge. Visually similar to the &amp;quot;Masterkey&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Sawed Off Double Barrel Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barrel Shotgun]] appears to be a sawn off version of the &amp;quot;Masterkey&amp;quot;, called the &amp;quot;Sawed-off&amp;quot;. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be crafted by using a saw on the &amp;quot;Masterkey&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Sawed-off&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Quadbarrel&amp;quot;====&lt;br /&gt;
A variant of the [[Sawed-Off Double Barrel Shotgun]] appears as the &amp;quot;Quadbarrel&amp;quot;, which can only be crafted on the Russia map, due to it needing a blueprint obtained by completing a quest. It has 4 barrels side-by-side, which somehow allows the shotgun to hold 8 shells. You cannot fire all 8 shells at once, they are fired individually. Unlike the &amp;quot;Sawed-off&amp;quot; it is based off, the &amp;quot;Quadbarrel&amp;quot; is uses 12 gauge shells. &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Quadbarrel&amp;quot;, minus the extra barrels.]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
The [[Mossberg 500]] appears as the &amp;quot;Bluntforce&amp;quot;, with a black synthetic stock and an 8 round tube magazine. It is a police shotgun, found in police stations on every map except Russia.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===MTs255===&lt;br /&gt;
A sawn-off [[MTs255]] appears as the &amp;quot;Determinater&amp;quot;, incorrectly stated to be an American shotgun and incorrectly holding 8 shells in a 6 shell cylinder. It is chambered in 12 gauge shells, and can only be found in the prison and under the mountain in the Germany map, or in airdrops.&lt;br /&gt;
[[Image:Mts255-sawnoff.jpg|thumb|none|401px|Sawn-off MTs255 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Saiga-12K===&lt;br /&gt;
The [[Saiga-12K]] appears as the &amp;quot;Vonya&amp;quot;, with a raised rib sight and a skeleton stock. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. It uses a fictional 7 shell magazine, the real Saiga-12 does not have this option. The shotgun is semi-auto, but prior to version 3.19.0.0, the weapon was full auto. The &amp;quot;Vonya&amp;quot; spawns at police locations in the Russia map, or in airdrops in the PEI and Washington maps.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K with raised sight rib - 12 gauge]]&lt;br /&gt;
[[File:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
Ranger magazines and Military magazines appear as the default magazine for many rifles &amp;amp; carbines. The Military magazine is based on STANAG 30 round magazines, while the Ranger magazines are fictional 35 round magazines that can somehow fit into both AKs, G36C and AUGs.&lt;br /&gt;
&lt;br /&gt;
===AAC Honey Badger===&lt;br /&gt;
The [[AAC Honey Badger]] appears as the &amp;quot;PDW&amp;quot;, despite the real weapon being a carbine. Interestingly it appears to have a combination of the stock from the [[Heckler &amp;amp; Koch HK416C|HK416C]] and the standard stock, with a very short buffer tube from the HK416C. It fires Low Caliber Military ammo from 30 round Military magazines. It appears on every map, either spawning after completing a horde beacon, killing a Mega Zombie, finding an airdrop or in military locations on the Germany. Washington and Russia maps.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO. Image used to show the short stock and buffer tube.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] appears as the &amp;quot;Zubeknakov&amp;quot;, firing Low Caliber Ranger ammo from the 35 round Ranger magazines. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. The weapon can be identified as an AKM by the angle of the stock - it is very straight, unlike the AK-47's stock, which is angled downwards. The handguard is the same as the AS Val, albeit brown wood instead of black polymer.&lt;br /&gt;
&lt;br /&gt;
Oddly, the weapon deals less damage than weapons chambered in 5.56x45mm NATO, like the C8 Carbine seen below. This may imply it is chambered in 5.45x39mm, which has less stopping power than 5.56x45mm NATO, however the high recoil of the &amp;quot;Zubeknakov&amp;quot; and the curvature of the magazine implies the usage of 7.62x39mm.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm. Image used to show the different handguard design similar to the handguard of the &amp;quot;Zubeknakov&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Canada C8 Carbine===&lt;br /&gt;
The [[Colt Canada C8 Carbine]] appears as the &amp;quot;Maplestrike&amp;quot;, incorrectly referred to as an assault rifle. It fires Low Caliber Military ammunition and can only be found at military locations on the PEI map, which is set in Canada, or in airdrops. The name is a reference to the maple leaf on the Canadian flag.&lt;br /&gt;
[[File:C8a1.jpg|thumb|none|400px|Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[Colt M16A4]] appears as the &amp;quot;Eaglefire&amp;quot;, a reference to the national bird of America. It fires Low Caliber Military ammo in 3 round bursts and has a Magpul CTR stock and flip-up front and rear sights. The barrel appears to between the length of the M16 and M4 barrels, bearing an appearance very similar to the FN-manufactured M16 rifles It used to be called the &amp;quot;AR32&amp;quot;, firing fully automatic, which would have made it an [[M16A3]].&lt;br /&gt;
&lt;br /&gt;
The weapon is implied to be a civilian AR-15, as it is found in civilian gun stores in the Washington map, but it usage of Military ammo and Military magazines, the 3 round burst setting and the chance to spawn at the American Spy Base in the Russia map make it clear it is meant to be the military burst-fire M16A4, rather than the civilian semi-auto AR-15. Albeit illegal in most circumstances, the real AR-15 can be converted to allow for a 3-round burst.&lt;br /&gt;
[[File:FN M16A4.jpg|thumb|none|450px|FN-manufactured M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BDR153G.jpg|thumb|none|450px|F-1 Firearms BDR-15-3G - 5.56x45mm NATO. Image used to show the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;Fusilaut&amp;quot;, a a portmanteau of the French words &amp;quot;fusillade&amp;quot; and &amp;quot;fusil d'assault&amp;quot;, meaning &amp;quot;a series of shots in succession&amp;quot; and &amp;quot;assault rifle&amp;quot; respectively. It fires in 3 round bursts from both Ranger and Military magazines, both of which hold different numbers of rounds compared to the real F1's 25 round straight magazine. The ability to use 30 round STANAG Military magazines is incorrect, as the weapon does not have the magwell of the G2. It is chambered in Low Caliber Ranger ammunition, and can be found in military locations in the Germany and Russia maps, despite neither of these countries using the FAMAS rifle in any of their military forces, as well as in airdrops.&lt;br /&gt;
[[File:FAMAS-F1.jpg|thumb|none|450px|FAMAS F1 with the rifle grenade support ring pushed to mid barrel - 5.56x45mm]]&lt;br /&gt;
[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back, for reference - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;Heartbreaker&amp;quot;, firing Low Caliber Military ammo. It can rarely spawn at military locations in the Washington map, implying the NAVY SEALS were garrisoned in Washington prior to the virus outbreak, as well as at military locations in the Germany map, as part of the special spawn group, due to its use by GSG 9 and SEK. It can also be found in airdrops.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;Nightraider&amp;quot;, firing Low Caliber Ranger ammo. As it is a Ranger weapon, the default magazine is the 35 round Ranger, however it is interchangeable with Military magazines. The weapon can be found at military locations in the Germany and Russia map, despite it not being used by the Russian military in real life. It can also be found in airdrops.&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1891/30===&lt;br /&gt;
The [[Mosin Nagant Rifle#Mosin Nagant M1891/30|Mosin Nagant M1891/30]] appears as the &amp;quot;Schofield&amp;quot;, named after the developer's social studies teacher, who said in a livestream that he wanted a weapon named after him. It fires Low Caliber Civilian ammo from generic &amp;quot;Rifle Clips&amp;quot;. The weapon was incorrectly called a French battle rifle before a patch changed this to a Russian battle rifle, which is still incorrect as the Mosin has none of the characteristics of a battle rifle. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Schofield&amp;quot; can be found at farms and campsites on the PEI and Washington maps, and in gun stores on the Germany and Russia maps.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 10/22===&lt;br /&gt;
The &amp;quot;Sportshot&amp;quot; rifle appears to be based on the [[Ruger 10/22]], however it has an extended magazine far larger than the .22 LR magazines used in the real gun, which still holds 10 rounds of Low Caliber Civilian ammo. However, the damage model of the rifle implies it is chambered in .22 LR, as it deals less damage than any other bullet weapon in the game. It does more damage against animals than players. The description states it is a target rifle, a reference to its high usage in marksmanship competitions. The weapon can be found at campsites, farms and gun stores on every map except Yukon, where it can only be found at campgrounds.&lt;br /&gt;
&lt;br /&gt;
A special &amp;quot;April Fools&amp;quot; variant of the &amp;quot;Sportshot&amp;quot; was added for the 1st April, 2016. It fired miniature rockets that dealt more damage than the base &amp;quot;Sportshot&amp;quot; in 10 round bursts, meaning the magazine would be emptied with one burst. It was removed the following day.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
===Ruger Gunsite Scout===&lt;br /&gt;
The &amp;quot;Hawkhound&amp;quot; rifle appears to be based on the [[Ruger_M77#Ruger_M77_Gunsite|Ruger M77 Gunsite]], however it is semi-auto instead of bolt-action, it feeds from a fictional 8 round magazine, it has wood furniture and stock and it is referred to as Canadian in game, while Ruger is an American company. The rifle fires Low Caliber Civilian ammo, which is meant to be either 5.56x45mm or 7.62x51mm NATO, judging by the decently high player damage of the weapon. The &amp;quot;Hawkhound&amp;quot; can be found at farms and campgrounds in the 3 North American maps - PEI, Washington and Yukon.&lt;br /&gt;
[[File:Ruger Gunsite.jpg|thumb|none|450px|Ruger M77 Gunsite scout rifle - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Makeshift Rifle&amp;quot;====&lt;br /&gt;
The &amp;quot;Makeshift Rifle&amp;quot; appears to have the same overall appearance as the &amp;quot;Hawkhound&amp;quot;, however it is bolt-action instead of semi auto, making it resemble a [[Ruger M77]] Hawkeye. It also has the exact same damage model as the &amp;quot;Hawkhound&amp;quot;, further supporting the idea that the two weapons are part of the same family. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt. The body of the rifle can be made out of birch, maple or pine wood, which is held together, rather alarmingly, by bits of duct tape and rope. &lt;br /&gt;
[[File:RugerHawkeye.jpg|thumb|none|450px|Ruger M77 Hawkeye Compact - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 553===&lt;br /&gt;
The [[SIG SG 553]] appears as the &amp;quot;Swissgewehr&amp;quot; (literally &amp;quot;Swiss Rifle&amp;quot;), firing Low Caliber Military ammo from a unique opaque 20 round &amp;quot;Swissgewehr&amp;quot; magazine. The weapon is able to use any other Military magazine alongside its unique 20 rounder, despite the SG 553 not being able to use STANAG or AK magazines in real life. Like the SG 551, it has 3 rectangular vent holes in its green handguard, but these are at the bottom rather than the top. The &amp;quot;Swissgewehr&amp;quot; only spawns at police locations in the Germany map and in airdrops.&lt;br /&gt;
[[File:SG 553 LB.jpg|thumb|none|400px|SIG SG 553 LB (Long Barrel) - 5.56x45mm]]&lt;br /&gt;
[[File:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The [[Steyr AUG A1]] appears as the &amp;quot;Augewehr&amp;quot;, which is based on the acronym AUG (&amp;quot;Armee Universal Gewehr&amp;quot;). The weapon fires Low Caliber Ranger ammo and is fitted with a 4x Swavorski scope by default, although this can be removed and replaced with other optical attachments. Note that this scope has a higher zoom than the real AUG A1 scope, which is a 1.5x zoom. The &amp;quot;Augewehr&amp;quot; can use both Ranger and Military magazines, although as a Ranger weapon, it spawns with 35 round Ranger magazines. Interestingly, it has a short carbine barrel instead of a full-length barrel. It spawns in military locations on the Germany and Russia maps, as well as in airdrops.&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|450px|none|Steyr AUG A1 carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
The original [[Barrett M82]] appears as the &amp;quot;Grizzly&amp;quot;, with the muzzle break of the M82A1. It fires High Caliber Military ammo from a 5 round magazine instead of the real rifle's 10. Respecting the power of its cartridge, the .50 BMG, it has the highest player damage of any weapon in the game, save for the &amp;quot;Shadowstalker&amp;quot; railguns. It can be found in military locations in the Germany and Washington maps, as a reward from Horde Beacons and in airdrops in the PEI and Russia maps.&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===C14 Timberwolf===&lt;br /&gt;
The [[C14 Timberwolf]] appears as the &amp;quot;Timberwolf&amp;quot;, with a black chassis and a slightly shorter barrel. After the 3.0.9.0 update, the magazine capacity was reduced from the incorrect 8 rounds to the still incorrect 6 rounds, and the 20x scope that the weapon spawned with was replaced with iron sights. As expected, it uses High Caliber Military ammo. It can be found in military locations on the PEI map, or in airdrops on the Washington and Russia maps.&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|450px|PGW C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Cheyenne Tactical M200 Intervention===&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] appears as the &amp;quot;Ekho&amp;quot;. It is incorrectly called a Russian sniper rifle and &amp;quot;Ekho&amp;quot; is the transliteration of the Russian word for &amp;quot;echo&amp;quot;. It uses a 7 round magazine firing High Caliber Military ammo. The magazine well is on the left side of the receiver, rather than underneath it like the real weapon. The &amp;quot;Ekho&amp;quot; also has a much shorter barrel than the real rifle. It can be found in military locations in the Russia map, as a reward from Horde Beacons and in airdrops.&lt;br /&gt;
&lt;br /&gt;
The name, magazine well position and spawn locations imply the Intervention is a Russian weapon in-universe.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 Intervention - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===M39 Enhanced Marksman Rifle===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] appears as the &amp;quot;Sabretooth&amp;quot;, with a tan chassis. The weapon is chambered in Low Caliber Military ammunition - most sniper rifles use High Caliber ammunition. The &amp;quot;Sabretooth&amp;quot; is classified as a &amp;quot;Sharpshooter Rifle&amp;quot; alongside the &amp;quot;Snayperskya&amp;quot;, which also uses Low Caliber ammo.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sabretooth&amp;quot; spawns at military locations in the Washington map, and at the American Spy Base in the Russia map.&lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as the &amp;quot;Snayperskya&amp;quot;, which is what the &amp;quot;S&amp;quot; in SVD stands for - it translates as &amp;quot;sniper&amp;quot;. The weapon has a fictional 7 round magazine and it fires Low Caliber Ranger ammo, like the &amp;quot;Sabretooth&amp;quot;. Also like the &amp;quot;Sabretooth&amp;quot;, it is classified as a &amp;quot;shartshooter rifle&amp;quot;. The rifle has a similar stock design to the synthetic stock used on newer SVDs, however it is still made out of wood. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Snayperskya&amp;quot; spawns in Ranger locations in the PEI and Washington maps, and in military locations in the Russia map.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]] appears as the &amp;quot;Matamorez&amp;quot;, incorrectly classed as an assault rifle (which would be the [[AS Val]]). It uses 17 or 36 round magazines, both of which are fictional. It fires High Caliber Ranger ammo, despite the real weapon being chambered in 9x39mm, which is roughly the same size as 7.62x39mm (which is more in line with the Low Caliber ammo in-game, which are seen on weapons firing intermediate rifle rounds).  Like the other AK-based weapons in game, the ironsights are incorrectly modelled on the receiver, rather than on the barrel. Additionally, the front sight is not on the suppressor, instead it is located where the rear sight would normally be. The handguard appears to be made of wood instead of polymer.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Matamorez&amp;quot; can spawn in Ranger locations in the PEI, Washington and Germany maps, in the nuclear missile silo in the Russia map and as a reward from Horde Beacons.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
A handheld [[M134 Minigun]] appears as the &amp;quot;Hell's Fury&amp;quot;. It operates with no power source and no ammo belt, instead it uses a 250 round &amp;quot;Hell's Fury&amp;quot; magazine, which is completely fictional and which fires both Low Caliber Ranger and Low Caliber Military ammo. The weapon has a &amp;quot;Chainsaw grip&amp;quot; and pistol grip, which are used by the player to hold the massive gun. The spool-up time is incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped, without the need to speed up the rotations before it fires. Brass ejects from the 1 o'clock position sending a stream of shells up and to the right. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. It is incorrectly stated to be Russian in origin.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hell's Fury&amp;quot; can be modified with the &amp;quot;Adaptive Chambering&amp;quot; attachment, which nonsensically increases the firerate to a ridiculous level. It can be found at military locations in the Germany map, at the Oil Rig and nuclear missile silo in the Russia map and as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''[[Predator]]''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M249===&lt;br /&gt;
The [[M249]] appears in game, with a very short barrel and a 150 round box belt. It fires High Caliber Military ammo, unlike the other machine guns Low Caliber ammo, although it originally used Low Caliber Military ammo as well. The &amp;quot;Dragonfang&amp;quot; can spawn at the American Spy Base in the Russia map, at military locations in the Washington and Germany maps and it can be one of the rewards from completing a Horde Beacon.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] appears as the &amp;quot;Nykorev&amp;quot;. It has a short barrel and a 200 round belt box, firing Low Caliber Ranger ammo. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nykorev&amp;quot; can be found at Ranger locations in the PEI, Germany and Washington maps, at the Oil Rig and nuclear missile silo in the Russia map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|450px|none|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] appears, simply called &amp;quot;Rocket Launcher&amp;quot;.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
A claymore that most closely resembles the [[M18A1 Claymore]] appears in game, found at military locations and able to be crafted with various items, none of which make much sense. Before a patch soon after it was added, the front read &amp;quot;Front Towards Enemy&amp;quot;. The claymore is a traditional video-game claymore, requiring no manual detonation to function.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===M26 Grenade===&lt;br /&gt;
A grenade that most closely resembles the [[M26 Hand Grenade]] appears in game, as the &amp;quot;Fragmentation Grenade&amp;quot;. It is found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Sticky Grenade&amp;quot;====&lt;br /&gt;
A grenade with an additional metal band appears as the &amp;quot;Sticky Grenade&amp;quot;, based on the model for the &amp;quot;Fragmentation Grenade&amp;quot; but recoloured tan. As expected, it sticks to surfaces before exploding, and can be found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===M83 Smoke Grenade===&lt;br /&gt;
The [[M83 Smoke Grenade]] appears in game, as the &amp;quot;Smoke Grenade&amp;quot;. The smoke can be one of many different colours; white, black, purple, green, orange, red, blue or yellow. It is found at military locations.&lt;br /&gt;
[[File:M83 Inert.jpg|thumb|none|200px|Inert M83 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Combat Bow===&lt;br /&gt;
Various combat bows, made of birch, maple or pine wood, appear in game.&lt;br /&gt;
&lt;br /&gt;
===Compound Bow===&lt;br /&gt;
A metal compound bow appears in game.&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
A crossbow with a green chassis appears in game, correctly firing bolts instead of arrows. It can be found at campsites and farms.&lt;br /&gt;
&lt;br /&gt;
===Fictional Railguns===&lt;br /&gt;
Two fictional railguns appear in game, called the &amp;quot;Shadowstalker&amp;quot; and the &amp;quot;Shadowstalker Mk. II&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; is fictional, however it highly resembles the &amp;quot;Rorsch Mk-1&amp;quot; from [[Battlefield 4]], with a larger scope and a larger hole in the stock. The &amp;quot;Shadowstalker&amp;quot; takes the railgun name very literally, firing an actual &amp;quot;rail&amp;quot;, which appears to be a very sharp pointed metal projectile, rather than the ferromagnetic projectile magnetically propelled via electromagnetic rails real railguns fire. When firing, the player pulls on a nonexistent bolt, due to the &amp;quot;Shadowstalker&amp;quot; reusing the same bolt pull animations as the bolt-action rifles in game. It has no bullet drop, unlike every other weapon in the game. The &amp;quot;rails&amp;quot; explode on impact.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; can be found in the Washington map at the crashed UFO, and at the firing range of the Washington Scorpion-7 laboratory. It is implied through letters that the crashed alien UFO supplied Scorpion-7 with the technology required to manufacutre prototype &amp;quot;railguns&amp;quot;, hence its spawn locations.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker&amp;quot;.]]&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua. Note the thumbhole stock - the &amp;quot;Shadowstalker&amp;quot; has a much larger hole in its stock.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker Mk. II&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; is an improved version of the original &amp;quot;Shadowstalker&amp;quot;, with a 20 round magazine inspired by the [[M1941 Johnson rifle]]'s magazine. It has a skeletal stock instead of the thumbhole-esque stock of the original &amp;quot;Shadowstalker&amp;quot;, and claw-like 'things' at the end of the &amp;quot;barrel&amp;quot;. The &amp;quot;barrel&amp;quot; also has bumps and ridges above it and a large handguard below the &amp;quot;barrel&amp;quot;, unlike the original.&lt;br /&gt;
&lt;br /&gt;
Instead of firing black &amp;quot;rails&amp;quot; like the original, it fires new red &amp;quot;rails&amp;quot;, which are unique to the magazine it spawns with, and cannot be found anywhere else in the game, meaning the magazine cannot be refilled. The Mk. II is the only non-cosmetic item in the game to have the red &amp;quot;Mythical&amp;quot; rarity. It is also the only gun in the game with a 0% chance of wear, meaning you never need to repair the gun in order to bring its quality up. The explosion radius of the Mk. II is larger than that of the original &amp;quot;Shadowstalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; can only be obtained from the Russia Mk. II puzzle, which involves many tasks around the map related to the lore of the Russia map. Said lore implies Scorpion-7 improved the &amp;quot;Shadowstalker&amp;quot; using soul crystal derived technology, which could explain the red colour of the &amp;quot;rails&amp;quot;.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker Mk. II&amp;quot;.]]&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06. Used to show the magazine design.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Finding Bigfoot=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17]] pistol. 10 round capacity. Fires &amp;quot;9mm ammo&amp;quot;.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Customised [[Remington Model 870]] shotgun named &amp;quot;R870&amp;quot;, with wood handguard, stock and ghost ring iron sights. 5 round tube modelled as 8 round magazine tube. Remington markings on the receiver.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|400px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|400px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge (credit to [[User:Predator20|Predator 20]]). Image used to show the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified bolt-action rifle==&lt;br /&gt;
Customised bolt-action rifle named &amp;quot;[[Remington Model 700|R700]]&amp;quot; rifle, with 5 round detachable magazine and a low magnification scope, along with wood chassis and a black plastic handguard. Fires &amp;quot;7.62mm ammo&amp;quot;.&lt;br /&gt;
[[File:Rem 700 cdl dm.jpg|thumb|none|400px|Remington Model 700 CDL DM with scope - .243 Winchester. Looks similar to the rifle in-game, sans handguard and short range scope.]]&lt;br /&gt;
&lt;br /&gt;
==Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Magnum]] appears in the game. It is known as the &amp;quot;AVM&amp;quot; and fires 7.62mm ammo like the [[Accuracy International Precision Marksman |Precision Marksman]].&lt;br /&gt;
[[Image:Accuracy International AWM.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Custom M4A1==&lt;br /&gt;
The &amp;quot;M4CL&amp;quot; is a customised [[M4A1]], with tan 4th Gen collapsible stock, STANAG magazine and rail covers and flip-up rear sight. Fires &amp;quot;5.56mm ammo&amp;quot; in full-auto from 25 round magazines, modelled after 30 round tan STANAGs. The rarest gun in the game, only obtainable through locked weapon crates.&lt;br /&gt;
[[File:TM M933 AEG with Tan furniture.jpg|thumb|none|400px|Tokyo Marui Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm (fake). Somewhat resembles the rifle in-game.]]&lt;br /&gt;
[[File:Bigfoot M4.jpg|thumb|none|600px|The rifle in the hands of one of the playable characters in the main menu.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
[[Orion Flare Gun]]. Fires &amp;quot;Signal Flares&amp;quot;.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1497006</id>
		<title>User:JackalUnderscore/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1497006"/>
		<updated>2022-04-21T06:33:51Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* &amp;quot;G2A5 Battle Rifle&amp;quot; */&lt;/p&gt;
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&lt;div&gt;__TOC__&lt;br /&gt;
=Titanfall 2=&lt;br /&gt;
&lt;br /&gt;
'''''Titanfall 2''''' is a science-fiction first-person shooter video game and a sequel to [http://www.imfdb.org/wiki/User:AgentGumby/Sandbox Titanfall]. It was developed by Respawn Entertainment and was published by Electronic Arts on Xbox One, PlayStation 4 and Microsoft Windows on October 28, 2016. It was released on Steam on June 18, 2020. Unlike Titanfall, Titanfall 2 features a single-player campaign, where you play as Rifleman Jack Cooper, assigned as Acting Pilot to Vanguard-class Titan BT-7274.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Plot spoilers ahead. Proceed with caution.'''&lt;br /&gt;
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{{VG Title|Titanfall 2}}&lt;br /&gt;
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==Overview==&lt;br /&gt;
Titanfall 2 features more advanced weaponry compared to the original Titanfall, with many weapons returning in an upgraded form (e.g. the G2A4 has been upgraded to the G2A5). These weapons are slightly different cosmetically, but retain the same role in the game. Titanfall 2 also features more weapon customisation in the form of attachments and modifications. Attachments are scopes, while modifications include various abilities such as the ability to shoot while sprinting and quicker reloads. The extra ammo modification does not visually alter the magazine model, meaning all magazines somehow stay the same size with extra rounds in them.&lt;br /&gt;
&lt;br /&gt;
Artwork from the book ''The Art of Titanfall'' shows all bullets and grenades (from grenade launchers) used in the Titanfall universe are electronically primed, with electronic firing pins in the weapons instead of physical firing pins and primer inside the casing. Weapons in the game have blue trails to reflect this, and the sound design of most weapons includes an electronic noise when priming the bullet (easily heard on weapons such as the Alternator). The Amped Weapon boost seems to unlock the full potential of the electronic firing mechanism to deal more damage, creating slightly orange trails as the increased energy is almost too much for the heat sink directly behind the electronic firing pin to handle.&lt;br /&gt;
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==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
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===&amp;quot;B3 Wingman Elite&amp;quot;===&lt;br /&gt;
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[[File:WmaneliteTF2.jpg|thumb|none|500px|The B3 Wingman Elite in the menu.]]&lt;br /&gt;
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===&amp;quot;Hammond P2016&amp;quot;===&lt;br /&gt;
The &amp;quot;P2016&amp;quot; is the upgraded version of the &amp;quot;P2011&amp;quot;, with a similar appearance that is loosely based on the [[Springfield XD]] series of pistols as seen in its grip design, while the segmented slide and trigger guard resembles an Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-based pistol. Said segmented slide also has some cutouts on the forward-most section, which can't be a muzzle break because they aren't over the muzzle and it can't be a ported barrel because the cutouts aren't in the barrel, making them fairly useless. The pistol has an unusable LAM device mounted underneath the barrel, and has a 12 round magazine which increases to 16 with the extra ammo modification. The magazine itself features an extended baseplate, meaning the default magazine is probably a 10 rounder with a +2 extension. Other attachments include the unique pistol suppressor. Based on the markings on the ''Titanfall'' version of the pistol and assuming the updated P-series pistol keeps the same calibre, the weapon is chambered for .45 ACP rounds.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;P2016&amp;quot; comes from the year the game was released, 2016.&lt;br /&gt;
 &lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:P2016TF2.jpg|thumb|none|500px|The P2016 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;RE-45&amp;quot; machine pistol is visually similar to the [[Heckler &amp;amp; Koch P2000]] in the slide and grip, which is missing a hammer. The pistol has a Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-style muzzle brake, based on the shape of the segmented slide section. A competition G18-style flared magwell is present, loaded with either 20 or 25 round magazines. Attachments include the unique pistol suppressor and a red dot sight, which replaces the standard &amp;quot;irondot&amp;quot; sight (a floating red dot in-built sight). Judging by the name, it fires .45 caliber rounds, most likely .45 ACP.&lt;br /&gt;
&lt;br /&gt;
[[File:P2000_9.jpg|thumb|none|350px|Heckler &amp;amp; Koch P2000 with shaved hammer - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:Re45TF2.jpg|thumb|500px|none|The RE-45 in the menu.]]&lt;br /&gt;
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===&amp;quot;Smart Pisol MK6&amp;quot;===&lt;br /&gt;
The &amp;quot;Smart Pistol MK6&amp;quot; is a high-tech pistol which has the ability to lock on to multiple targets and fire homing bullets at them. It shares the [[Springfield XD]]-esque frame of the &amp;quot;P2016&amp;quot;, but has its own unique slide assembly, suppressor and underbarrel LAM device, which presumably allows for the bullets to lock on to enemies.&lt;br /&gt;
&lt;br /&gt;
Unlike the previous game, the &amp;quot;MK6&amp;quot; is not a primary or secondary weapon in multiplayer, instead the player can obtain it via a &amp;quot;Boost&amp;quot;, a one-use powerup activated at 60% Titan meter. As it is a &amp;quot;Boost&amp;quot; and not a proper weapon, there are no modifications for it. In the final level of the campaign, Cooper gains a unique Smart Pistol, with a green and orange paintjob (the same colour scheme that BT has) from BT's SERE kit (Survival, Evasion, Resistance and Escape). He wields it with a Harris stance in this mission, due to him holding BT's AI core in the left hand.&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
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==Submachine Guns==&lt;br /&gt;
 &lt;br /&gt;
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===&amp;quot;Alternator&amp;quot;===&lt;br /&gt;
The Alternator, also called the SP-14 Hatchet in concept art, is a new entry into the Titanfall universe. It is a confusing weapon, with two recoiling barrels and two ejection ports for the 10mm rounds it fires. These bullets are fed via 20 round magazines (25 with extended) which appears to be single-stack due to the length of the magazine and the size of the cartridges. The weapon has minimal room for the bolt, which instead appears to fully encircle the cartridge and eject spent shells upwards after firing, acting on a blow-forward principle to open the breech and eject spent cartridges. Due to there being no room for a traditional priming system, the rounds are electronically primed, which is reinforced by the weapon's sounds design. Finally, the weapon has two bolt handles, one on either side, located roughly in the middle of the frame. The Alternator fires the left barrel first, then the right, with each charging handle reciprocating at the same time. Other notable aspects of the weapon includes the purely horizontal recoil and the floating dot reflex sight.&lt;br /&gt;
&lt;br /&gt;
Concept art of the weapon depicts it with the stock extended (it stays permanently folded during gameplay, folding flush against the rear of the weapon). It lacks many things that make it a normal SMG, like a usable stock or a ergonomic frame, however the compact size lends itself to one-handed use, paired with a melee weapon. The Hatchet name comes from its devastating performance in CQB, but the heavy recoil and low ergonomics prevent use outside of roughly 25 metres, meaning it is likely intended to be used as a last ditch personal defence weapon in dire situations, such as the death of the Pilot's Titan.&lt;br /&gt;
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Recoiling barrels are real, as seen with the [[Barrett M82]] and other .50 caliber rifles, and the Alternator was likely designed with recoiling barrels in order to reduce recoil, given the weapon's diminutive size. Double-barrelled weapons also exist, the most common type being double-barrel shotguns, but double-barrelled weapons that feed from a single magazine do not exist (the closest thing would be the [[Arsenal Firearms AF2011-A1|AF2011-A1]], which cheats by gluing two magazines together and calling it one magazine). &lt;br /&gt;
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[[File:AltTF2.jpg|thumb|none|500px|The Alternator in the menu. Note the two barrels.]]&lt;br /&gt;
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===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
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[[File:CarTF2.jpg|thumb|500px|none|The CAR in the menu.]]&lt;br /&gt;
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===&amp;quot;R97&amp;quot;===&lt;br /&gt;
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===&amp;quot;Volt&amp;quot;===&lt;br /&gt;
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[[File:VoltTF2.jpg|thumb|none|500px|The Volt SMG in the menu.]]&lt;br /&gt;
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==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;EVA-8&amp;quot; returns from Titanfall 1, with a slightly different name, suffixed with &amp;quot;Auto&amp;quot; instead of &amp;quot;Shotgun&amp;quot;. The weapon is different visually but stays the same performance wise, firing in semi-auto and cocked with a pump handle, which, combined with the magazine tube underneath the barrel, implies the EVA is a modular shotgun. The large drum only holds 8 shells (compared to ''TF1's'' 6), which, as the marking on the weapon indicate it is a 12 gauge, is a very under-loaded drum. Underneath the 12 gauge markings are more markings indicating the &amp;quot;EVA&amp;quot; can use both standard 2.75mm or 3mm Magnum shells. Other weapon markings include a HK-style pictogram fire selector, with the options of single-shot or semi-auto (represented, curiously, by two bullets as opposed to one, which would logically imply a 2 round burst mode the weapon does not actually have), and the serial number of &amp;quot;1979527&amp;quot;. All of these markings appear on the ''TF1'' version of the weapon in the same places.&lt;br /&gt;
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Other differences from ''TF1'' includes the folding stock, inspired by the Defiance M4 stock, which replaces the collapsible stock. Smaller changes includes the rails on top being more flush with the receiver and the lack of top-mounted rails, the square trigger guard instead of the uncomfortable angled one from ''TF1'', the shorter barrel and longer magazine tube and the angle of the drum magazine. Finally, the weapon has been updated with ammo-counting rear sights, like most of the weapons in ''Titanfall 2''.&lt;br /&gt;
&lt;br /&gt;
As for real-world inspiration, the EVA-8 again appears to be mostly inspired by the Chinese [[QBS-09]] shotgun, with more inspiration from tactical-rail equipped [[Saiga-12]] or [[Fostech Origin-12]] shotguns, which also lent the weapon its detachable magazine functionality. The magwell appears to be inspired by prototype AK-12 based shotguns, albeit shorter. Curiously, the drum magazine looks too short to reach all the way to the chamber when inside the shotgun.&lt;br /&gt;
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The weapon is still pumped when drawing it and when reloading from empty, despite the presence of a left-side charging handle. This might indicate some sort of in-universe mechanism to use the weapon as a pump-action for low-pressure rounds, much like the [[SPAS-12]] in real-life, however in-game it is always semi-auto.&lt;br /&gt;
&lt;br /&gt;
The acronym &amp;quot;EVA&amp;quot; stands for &amp;quot;Extra Vehicular Activity&amp;quot;, as the weapon is designed for use in both &amp;quot;conventional and exo-atmospheric conditions&amp;quot; (i.e. on a planet or in the vacuum of space).&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|none|500px| QBS-09 - 12 gauge. The main inspiration for the &amp;quot;EVA-8&amp;quot;.]]&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|500px|AK-12/76 - 12 gauge. Image used to compare the magwells.]]&lt;br /&gt;
[[File:Eva8TF2.jpg|thumb|none|500px|The EVA-8 Auto in the menu. Note the name of the weapon marked on the side of the handguard.]]&lt;br /&gt;
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===&amp;quot;M1901 Mastiff&amp;quot;===&lt;br /&gt;
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[[File:MastiffTF2.jpg|thumb|none|500px|The Mastiff in the menu.]]&lt;br /&gt;
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===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
The &amp;quot;SA-3 Mozambique&amp;quot; is a new weapon to the series. It is a triple-barrelled energy shotgun pistol, firing three separate energy projectiles from its three offset barrels. The weapon fires three projectiles at once, a much lower projectile count than a traditional shotgun. However, the weapon is clearly designed specifically in-line with a real-world shooting technique - the Mozambique Drill, also known informally as the &amp;quot;two to the body, one to the head.&amp;quot; The middle barrel is higher than the two on the side, seemingly so that it is more likely to hit the head, while the side barrels hit the chest. &lt;br /&gt;
&lt;br /&gt;
As the weapon fires energy projectiles, the projectiles have a very long range and travel without drop for a significant distance, making it fairly accurate for a video-game shotgun at range. However, they travel slower than traditional ammunition, which somewhat hinders its effectiveness at range. The projectiles are similar in appearance to the projectiles of the &amp;quot;Mastiff&amp;quot; shotgun.&lt;br /&gt;
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The weapon feeds from an en-bloc clip that stores 6 shots, with three batteries that line up with the three barrels. The reload is achieved by the front section of the weapon detaching from the main body and extending forwards, in order to allow the en-bloc clip to eject upwards with a sideways flick from the wrist. A new clip is inserted, followed by the front section of the weapon retracting and locking back into place. The tan sections of the weapon open up while firing, presumably to vent excess heat from the weapon. The &amp;quot;Extra Ammo&amp;quot; mod increases the number of shots to X. Interestingly, the weapon can also attach a suppressor, as it used to be classed as a pistol.&lt;br /&gt;
&lt;br /&gt;
Prior to the Tricks and Treats update in October 2017, the Mozambique was a sidearm rather than a primary weapon, and only had a capacity of 4. The update also increased rate of fire and made the weapon fully automatic.&lt;br /&gt;
&lt;br /&gt;
An unusable fire selector above the trigger is set to full-auto, with markings for semi-automatic fire and safe. The acronym &amp;quot;SA-3&amp;quot; is marked onto the receiver, although its meaning is unknown. The weapon is manufactured in-universe by Altamirano Armory.&lt;br /&gt;
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[[File:MozambiqueTF2.jpg|thumb|none|500px|The Mozambique in the menu. Note the unused button in front of the trigger, which appears to be a magazine release.]]&lt;br /&gt;
[[File:MozambiquefrontTF2.jpg|thumb|none|500px|A view of the three barrels.]]&lt;br /&gt;
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==Rifles &amp;amp; Carbines==&lt;br /&gt;
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===&amp;quot;G2A5 Battle Rifle&amp;quot;===&lt;br /&gt;
The &amp;quot;G2A5&amp;quot; is the next iteration of the &amp;quot;G2A4&amp;quot; from the first ''Titanfall.'' It remains based on the [[M14]] in a JAE-100 G3 or ProMag Archangel chassis, although there are some changes in design, including a general shift in style from the angular A4 to the smoother A5. The rail does not extend fully over the charging handle and ejection port, like in ''TF1,'' although the ambidextrous charging handle remains. A tiny unusable bipod is folded up underneath the barrel, which looks too short to reach the ground when deployed, unless it extends when folded out. The muzzle brake is smaller, with less noticeable holes.&lt;br /&gt;
&lt;br /&gt;
The weapon fires a powerful &amp;quot;6.19x97mm&amp;quot; round from a 14 round magazine (X with the &amp;quot;Extra Ammo&amp;quot; modification).&lt;br /&gt;
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In-universe, it is manufactured by Lastimosa Armoury, the markings appearing below the rear sight, where the &amp;quot;Springfield Armoury&amp;quot; markings would appear on a real M14 rifle. More markings on the receiver and magazine include &amp;quot;G2 series&amp;quot; and &amp;quot;G2A4.&amp;quot; It is unlocked at level 35.&lt;br /&gt;
[[File:M1A JAE-100.jpg|thumb|none|500px|M1A with JAE-100 G3 stock - .308 Winchester]]&lt;br /&gt;
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===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
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[[File:HemlokTF2.jpg|thumb|none|500px|The Hemlok BF-R in the menu.]]&lt;br /&gt;
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===&amp;quot;R-101C Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
[[File:R101TF2.jpg|thumb|500px|none|The R-101C in the menu. Note the lack of the default scope, which in gameplay is permanently equipped.]]&lt;br /&gt;
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===&amp;quot;R-201 Carbine&amp;quot;===&lt;br /&gt;
The &amp;quot;R-201 Carbine,&amp;quot; or simply &amp;quot;R-201,&amp;quot; is one of the most common weapons in the game, found in both IMC and Militia hands. The design bears some resemblance to the [[FN SCAR-L]] most notably the position of the reciprocating charging handle and the stock, the ejection port cover remains similar to the one found on the [[M249 SAW]] and it sports an angled magwell similar to the [[KRISS Vector]]. The weapon is sleeker than the previous R-101 design, and sports a grey finish instead. The R-201 has a new Irondot sight that has a triangular shape. Like the old R-101, it has a collapsible sliding forend and barrel, which is deployed when initially equipping the rifle. The Magpul foregrip has been replaced by a handstop.&lt;br /&gt;
&lt;br /&gt;
The weapon holds 24 rounds of &amp;quot;8.19mm&amp;quot; ammunition, increasing to 30 with the &amp;quot;Extra Ammo&amp;quot; modification. In the campaign, it holds 32 instead.&lt;br /&gt;
&lt;br /&gt;
Concept art and markings on the rifle refers to the weapon as the &amp;quot;R-201 Special Operations Assault Rifle (SOAR),&amp;quot; a similar acronym to the FN SCAR it takes some design cues from. In-universe, it is manufactured by Lastimosa Armouries. &lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|450px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
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===&amp;quot;V-47 Flatline&amp;quot;=== &lt;br /&gt;
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The &amp;quot;V-47 Flatline&amp;quot; is based on the [[AK-47|AK-47/AKM]], with some influence from the prototype Soviet [[TKB-408]], including the bullpup layout. It also bears some resemblance to the AKM from the movie ''[[Elysium]]'', with the device above the barrel looking rather similar to the sighting device seen on the Elysium AKM. The regular AKM handguard is visible (albeit rather morphed) and the barrel is coming out from where the gas tube usually is, which is now above the handguard. The magazine appears to be a Tapco Kalashnikov 7.62x39mm magazine, which holds X or Y rounds.&lt;br /&gt;
&lt;br /&gt;
In the singleplayer, the weapon is used by both IMC and Militia soldiers, with one given to the player at the end of the first mission, which is retained for the beginning of the second mission. It has very strong horizontal recoil (hence the name) and a collapsible frame, presumably intended as a futuristic way to make the rifle more compact for vehicle storage. Due to the weapon's power, enemies flinch much more than other assault rifles when shot at, on a similar level to machine guns or sniper rifles. In universe, it is manufactured by Woneyon Defence.&lt;br /&gt;
 &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:TKB-408.jpg|thumb|none|450px|TKB-408 - 7.62x39mm]]&lt;br /&gt;
[[File:FlatlineTF2.jpg|thumb|none|500px|The V-47 Flatline in the menu. Note the large, shiny AKM-esque muzzle break and wooden handguard and stock, a peculiar choice for an advanced sci-fi weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
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===&amp;quot;D-2 Double Take&amp;quot;===&lt;br /&gt;
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[[File:2takeTF2.jpg|thumb|none|500px|The Double Take in the menu. Note the two barrels.]]&lt;br /&gt;
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===&amp;quot;Kraber-AP&amp;quot;===&lt;br /&gt;
The &amp;quot;Kraber-AP&amp;quot; appears as a powerful, bolt-action armour-piercing/anti-material rifle, equipped by default with a 6x scope. The magazine and bolt design is based on the [[Mechem NTW-20]], with a stock based on competition rifles and a thumbhole grip similar to [[Accuracy International]] rifles. It is stated to fire 14.5x114mm rounds, which the NTW-20 can be chambered for and it uses 4 or 6 round magazines, if one selects the extra ammo modification.&lt;br /&gt;
&lt;br /&gt;
It is the most powerful non-explosive infantry weapon in the game, able to take down human targets in one shot and it has the rare Ricochet modification available, which causes bullets to bounce off surfaces. However, despite its name and huge caliber, it fails to pierce Titan armour without hitting the weak spots, which are usually the cockpit glass. The name Kraber comes from Respawn Entertainment's audio lead for Titanfall, Erik Kraber.&lt;br /&gt;
&lt;br /&gt;
[[File:NTW-20 with bipod.jpg|thumb|none|400px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:KraberTF2.jpg|thumb|500px|none|The Kraber sniper in the menu. Note the missing muzzle break - the weapon is so long it doesn't all fit in the menu screen.]]&lt;br /&gt;
[[File:KrabersideTF2.jpg|thumb|500px|none|The other side of the Kraber, with muzzle brake visible.]]&lt;br /&gt;
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==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;Spitfire MK2&amp;quot;===&lt;br /&gt;
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===&amp;quot;L-STAR&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR&amp;quot; is another new entry into the series. It is an energy light machine gun, firing balls of red plasma in full-auto. These projectiles fire very fast, but travel slowly compared to regular bullets, requiring shots to be led at even mid-range. Enemies hit by the plasma balls will have red energy swirling around them for a few minutes, and they explode when killed, as if hit by an explosive.&lt;br /&gt;
&lt;br /&gt;
The design features a &amp;quot;cyclic particle accelerator&amp;quot; that generates the plasma ammunition via a &amp;quot;small oscillating field generator&amp;quot;. This can be seen spinning while the weapon is idle, encased in see-through plastic inside the receiver. When firing, it spins faster, and some sort of vent hatch opens in front of the particle accelerator to disperse excess heat from the accelerator. Once 35 shots have been fired, the weapon has overheated and the top receiver splits off from the bottom, exposing the accelerator. A, possibly melted, component in the accelerator mechanism must be replaced, along with a battery pack of some sort in the rear, in order to continue firing. The usual ammo counter now displays how close the weapon is to overheating, instead of showing the exact number of shots left in the magazine, displaying an orange caution sign when nearing overheating, and beeping rapidly while displaying a red &amp;quot;DNGR&amp;quot; warning message when it gets too close. If the player stops firing before all 35 rounds have been fired, the weapon takes a few seconds to cool down, ready to fire another 35 shots after it has done so.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;L-STAR&amp;quot; stands for Lastimosa Armoury Assault Rifle, taking the first three letters of the acronym from LaStimosa and the last two from Assault Rifle. &amp;quot;Lastimosa Armoury&amp;quot; is the fictional company that manufacturers the &amp;quot;L-STAR&amp;quot; in-universe. When the L-STAR is amped with a burn card, the word &amp;quot;AMPED&amp;quot; is displayed on the ammo counter. &lt;br /&gt;
&lt;br /&gt;
In development, the weapon was called the &amp;quot;ASW,&amp;quot; which stood for Advanced Scattering Weapon, and it was to be a submachine gun. The description of the concept weapon explains how the cyclic particle accelerator works, as well as showing the battery pack in the stock. It also depicted the weapon as having a collapsed state for storage, like the &amp;quot;R-202&amp;quot; or &amp;quot;V-47 Flatline,&amp;quot; but this is never depicted in-game.&lt;br /&gt;
[[File:LstarTF2.jpg|thumb|none|500px|The L-STAR in the menu. Note the cheek pad on the stock and the armoury number &amp;quot;9211&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;X-55 Devotion&amp;quot;===&lt;br /&gt;
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[[File:DevotionTF2.jpg|thumb|none|500px|The Devotion in the menu. Note the length of the weapon - the menu display is overlapping the flash hider.]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Archer Heavy Rocket&amp;quot;===&lt;br /&gt;
The Archer is a man-portable fire-and-forget anti-Titan missile launcher, bearing a slight resemblance to the [[FGM-172 SRAW]], whilst the rear end piece resembles the [[FGM-148 Javelin]]. The weapon has a similar reloading system to the [[Mk 153 SMAW]], where the missile is housed in the rear of the weapon and is reloaded by detaching the housing and replacing it with a pre-packaged missile and housing (concept art depicts this clearly). Also like the SMAW, it has grips underneath the launcher, but instead of a bipod it has a curved buttstock. The colour scheme is similar to the SRAW, with a green body and a yellow band. However, unlike all of the previous launchers mentioned, the Archer is much shorter and wider, and features a thin flip-out CLU (Command Launch Unit), which displays what the missile is locking on to. Additionally, concept art showcases the weapon fitted with a scope, which is not possible with the Archer in-game.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Archer is lock-on only, while Jack Cooper in the campaign can dumb-fire it, compensating for the fact that he never fights anything more dangerous than a Reaper without BT. It is also used in a kind of mortar or top-attack role by Mortar Spectres in Frontier Defence, similar to the Javelin's top-attack mode. &lt;br /&gt;
&lt;br /&gt;
Despite being an anti-Titan weapon, it can still lock on to, and destroy, Crow and Goblin dropships, heavy turrets and Reapers.&lt;br /&gt;
[[File:ArcherTF2.jpg|thumb|500px|none|The Archer Heavy Rocket in the menu. Note the cover on the end of the launcher, similar to a camera shutter.]]&lt;br /&gt;
[[File:TF2Archerconcept.jpg|thumb|500px|none|Concept art of the Archer, showcasing the SMAW-esque missile reloading and the scope, unusable in gameplay.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ChargeTF2.jpg|thumb|500px|none|The Charge Rifle in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EM-4 Cold War&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EPG-1&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:EpgTF2.jpg|thumb|none|500px|The EPG-1 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;LG-97 Thunderbolt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ThundersideTF2.jpg|thumb|none|500px|The side of the Thunderbolt in the menu.]]&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;MGL Magnetic Grenade Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MglTF2.jpg|thumb|none|500px|The MGL in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-6P Softball&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sidewinder AT-SMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:SmrTF2.jpg|thumb|none|500px|The Sidewinder SMR in the menu.]]&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Arc Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Electric Smoke Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Firestar&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gravity Star&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Satchel Charge&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Titan Weapons==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;40mm Tracker Cannon&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Leadwall&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Plasma Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Predator Cannon&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Quad Rocket&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Splitter Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;T-203 Thermite Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XO16A2 Chaingun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
=Apex Legends=&lt;br /&gt;
&lt;br /&gt;
Apex Legends is a free-to-play science-fiction first-person shooter battle royale video game developed by Respawn Entertainment and published by Electronic Arts. The game was announced on February 3, 2019, and unveiled and released for free on the following day.&lt;br /&gt;
&lt;br /&gt;
The game is a part of the Titanfall universe, taking place 18 years after the events of Titanfall 2.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Apex Legends}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Apex Legends features more attachment and modification options than the previous two Titanfall games, with players able to use stocks, magazines, scopes, barrel stabilisers, shotgun bolts and &amp;quot;hop-up&amp;quot; attachments. These alter the performance of the weapon significantly, giving weapons more customisation than ever before.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
The &amp;quot;Wingman&amp;quot; returns from ''Titanfall 2'' and it uses heavy ammo, indicating it most likely fires .357 or .44 Magnum, or some futuristic variant thereof. The weapon is the same model from ''TF2'' (the &amp;quot;B3&amp;quot;), keeping the [[Chiappa Rhino]] influence, as well as retaining the hexagonal futuristic gas-sealed cylinder that is reloaded as if it were a detachable magazine. The weapon has extended magazines which increase by 1 round each level, increasing up to 9 rounds. The &amp;quot;Wingman&amp;quot; can also take a hop-up, called &amp;quot;Boosted Loader&amp;quot; - it increases the capacity by 2 on top of the extended magazine capacity (if one is equipped) and decreases reload time if the magazine is close to depleted. The weapon is manufactured by &amp;quot;Brockhaurd Manufacturing&amp;quot; in-universe.&lt;br /&gt;
&lt;br /&gt;
One of the weapon's cosmetic models used for legendary skins such as the &amp;quot;Death Ray&amp;quot; skin is inspired by classic depictions of ray gun pistols. Another legendary model, used on the &amp;quot;Precision Caliber&amp;quot; and &amp;quot;Attention to Detail&amp;quot; skins, is the same model seen in Pathfinder's Story from the Outlands, where it is referred to as a &amp;quot;.50 caliber Rampart&amp;quot;, the nickname for any weapon created by the character Rampart in-universe. The one in the animation is specifically the &amp;quot;Precision Caliber&amp;quot; version.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2020&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator A-2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
The &amp;quot;CAR&amp;quot; (which stands for &amp;quot;Combat Advanced Rounds&amp;quot;) returns from ''Titanfall 2'' and was added in Season 11. The weapon is virtually the same as the ''TF2'' version of the weapon, except for the new ability to switch ammo types on the fly, from heavy (the default ammo type the weapon spawns with) to light ammo. Weirdly, this has no effect on the weapon's performance, despite the name and different ammo type indicating it is chambered for a different cartridge type after switching. The weapon can use both heavy and light extended magazines, increasing the base capacity of 20 up to 27 in increments of 2, except for the final level which increases by 3 rounds.&lt;br /&gt;
&lt;br /&gt;
Visual changes includes the new stock, a different folding foregrip and a colour scheme change from white to grey. The weapon is no longer manufactured by Woneyon Defence, instead it is made by Siwhan Industries.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-99 SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Prowler Burst PDW&amp;quot;===&lt;br /&gt;
The &amp;quot;Prowler PDW&amp;quot; is a select-fire submachine gun visually inspired by the [[Magpul PDR-C]] and [[FN P90]], with a charging handle that looks and functions very similarity to the [[G36]]'s charging handle. The weapon features an ammo counter, like most weapons in the game. Unusually for a submachine gun, the Prowler defaults to 5 round bursts, but can switch to full-auto (previously this was only available with the Selectfire Receiver hop-up, but the ability is now built into the weapon).&lt;br /&gt;
&lt;br /&gt;
Perhaps drawing some influence from the P90's 5.7x28mm AP rounds, it is the only SMG that uses heavy ammo, firing from a 20 round magazine. This increases in increments of 5 until it hits the max of 35 if extended magazines are equipped. From November 4th 2020, the Prowler was a care package-exclusive weapon, equipped with a 1x Digital Threat scope, but it was removed on August 3rd 2021 and included amongst the ground loot pool. &lt;br /&gt;
&lt;br /&gt;
The weapon is named after the alien megafauna featured in the Titanfall universe, which were introduced into Apex Legends as an AI enemy in Season 11 on the &amp;quot;Storm Point&amp;quot; map. The designer of the weapon, Ryan Lastimosa, also states he was inspired by the arms from Seburo, a weapons manufacturer in the anime ''[[Ghost in the Shell (disambiguation)|Ghost in the Shell]].'' In universe, it is manufactured by Lastimosa Armouries.&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Volt SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Peacekeeper&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1904 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
The &amp;quot;SA-3 Mozambique&amp;quot; shotgun pistol returns from ''Titanfall 2.'' The weapon functions the same as it did in ''TF2,'' retaining its spread of 3 shots in a triangle and full-auto capabilities, and the weapon also appears virtually unchanged visually. The weapon is classed as a shotgun, despite firing energy projectiles. &lt;br /&gt;
&lt;br /&gt;
When the weapon launched alongside the game, it only had a capacity of 3 shots, less than the pre-patch ''TF2'' Mozambique. However, the Season 6 update increased the ''Apex'' Mozambique's capacity to 4, matching the old ''TF2'' version. A second change came with Season 9, where the capacity was increased again to 6.&lt;br /&gt;
&lt;br /&gt;
The weapon features a new reload animation for an empty reload, where the player will flick the en-bloc clip out via a sharp downward thrust of the hand, rather than a sideways motion.&lt;br /&gt;
&lt;br /&gt;
Attachment options include sights up to 2x, including the 1x Digital Threat, shotgun bolts and one hop-up, Hammerpoint Rounds. Hammerpoints were present from S2 to S9, and were reintroduced in S12. Interestingly, when requesting optics for the Mozambique, your Legend's voicelines will request optics for a pistol rather than a shotgun.&lt;br /&gt;
&lt;br /&gt;
An April Fool's version of the Mozambique exists, only spawning on April 1st. The weapon features higher damage, 9 shots and a higher rate of fire. The exact statistic varied from year to year.&lt;br /&gt;
&lt;br /&gt;
Some markings from ''TF2'' are present, namely the &amp;quot;SA-3&amp;quot; on the receiver. However, the fire selector is absent. The Mozanbique is still manufactured in-universe by Altamirano Armory.&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;30-30 Repeater&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G7 Scout Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;HAVOC Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-301 Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;VK-47 Flatline&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-2 Triple Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber .50-Cal&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sentinel ESR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;M600 Spitfire&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR EMG&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR EMG&amp;quot; was added in Season 2, returning from ''Titanfall 2''. It fires &amp;quot;energy ammo&amp;quot; and pulls directly from the inventory. With careful trigger control, one can fire an entire inventory worth of ammunition without the weapon ever overheating. The weapon can use all types of attachments, including up to 4x scopes, and features no hop-ups. As the weapon does not have a typical magazine, the &amp;quot;Extended Magazine&amp;quot; attachment instead increases the time before the weapon overheats, from 20 to 26 shots, in increments of 2. Rampart's &amp;quot;Modded Loader&amp;quot; passive increases the base mag size to 23, with the &amp;quot;Extended Magazine&amp;quot; attachment increasing this to 26, then 28 and 30 shots.&lt;br /&gt;
&lt;br /&gt;
The weapon functions the same as the &amp;quot;L-STAR&amp;quot; in ''TF2'' following a patch in Season 4, however before that point it had a set magazine size, rather than an unlimited pool of ammo. This magazine held 40 shots and overheated at around 21-22 shots. It required reloading as well as replacing the overheated parts inside the weapon when in use. In development the magazine held 60 rounds.&lt;br /&gt;
&lt;br /&gt;
Before the Season 4 rework, it was a Supply Drop weapon, however it became a floor-loot weapon from Season 4 onwards.&lt;br /&gt;
&lt;br /&gt;
Visually, the design has not altered much, save for a slimmer handguard, a redesigned grip and a small bipod at the front, to be used more effectively as a machine gun. The bipod has no effect on gameplay and the weapon still features high per-shot recoil.&lt;br /&gt;
&lt;br /&gt;
The new &amp;quot;L-STAR EMG&amp;quot; acronym stands for '''L'''a'''ST'''imosa '''AR'''moury '''E'''nergy '''M'''achine '''G'''un, despite the weapon now being manufactured by &amp;quot;Woneyon Interstellar&amp;quot; in-universe. The &amp;quot;L-STAR's&amp;quot; battery pack is used as the model for the &amp;quot;Extended Energy Magazine,&amp;quot; despite it not being a magazine. This model was in the game before the &amp;quot;L-STAR,&amp;quot; however the &amp;quot;L-STAR&amp;quot; appeared in the background of the lobby during the preseason. This indicates the developers had included the &amp;quot;L-STAR&amp;quot; among the weapon roster in development, but removed it and added it in later.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Rampage LMG&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;X-55 Devotion MK.3&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Arc Star&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Thermite Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bocek Compound Bow&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Unturned=&lt;br /&gt;
&lt;br /&gt;
'''''Unturned''''' is a zombie survival game developed and published by Smartly Dressed Studios on 7 June, 2017 for PC, and 12 Nov, 2020 for consoles. &lt;br /&gt;
&lt;br /&gt;
{{VG Title|Unturned}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The weapons in Unturned are one of four grades: Civilian, Police, Ranger or Military. Civilian-grade weapons are usually weak but common, being found in houses or farms. Police-grade weapons are slightly better, found at police stations. Ranger-grade weapons are equivalent to Military-grade weapons. Most maps have very few locations where Ranger-grade weapons spawn in, but on Russia they are very common, due to the majority of them being Russian weapons found in military bases. Finally, military-grade weapons are found at military bases on most maps, except Russia, where they can be found in a few obscure locations.&lt;br /&gt;
&lt;br /&gt;
Airdrops can spawn nearly every gun, including ones that usually would not appear on the map, which means players can use the Colt Canada C8 Carbine in maps other than Prince Edwards Islands if they get it in an airdrop (as the &amp;quot;Maplestrike&amp;quot; only spawns in PEI, a map set in Canada).&lt;br /&gt;
&lt;br /&gt;
Attachments include various optics, laser pointers, flashlights, rangefinders, suppressors, extended barrels, extended magazines, alternate ammo types and various grips.&lt;br /&gt;
&lt;br /&gt;
Guns can be repaired with bits of scrap metal and a blowtorch, as firing them causes their quality to decrease, leading to a decrease in weapon performance. &lt;br /&gt;
&lt;br /&gt;
Due to the low detail of the models in ''Unturned'', it is difficult to pinpoint which version of a weapon the in game gun is based on. For example, the Beretta 96 has many variants, the most common being the FS model, but the &amp;quot;Avenger&amp;quot; is simply listed under Beretta 96, as you cannot tell which version of the 96 it is based on.&lt;br /&gt;
&lt;br /&gt;
Note: Only official weapons created by the developer of the game and/or featured in the official maps (PEI, Washington, Yukon, Germany, Russia) are on this page. Any weapons that came with a limited-time featured Steam workshop map will not be included on this page (example: France, Ireland, Hawaii, Greece).&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 96===&lt;br /&gt;
The [[Beretta 96]] appears as the &amp;quot;Avenger&amp;quot;. It has green illuminated sights and fires Low Caliber Military ammunition. The weapon is meant to be the Beretta M9, evidenced by it only being found at military bases, but it only holds 13 rounds. The Beretta 92 series does not have a 13 round magazine, only the .40 S&amp;amp;W Beretta 96 does.&lt;br /&gt;
&lt;br /&gt;
It inaccurately spawns at military bases on the Germany and Prince Edward Islands maps. Neither country's military uses the Beretta 96 or M9 - Germany's service pistol is the [[Heckler &amp;amp; Koch P8]] and Canada's is the [[Browning Hi-Power]]. However, it correctly spawns at military locations in the Washington map.&lt;br /&gt;
[[File:96FS.jpg|thumb|none|400px|Beretta 96FS - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911===&lt;br /&gt;
The [[Colt M1911]] appears, called the &amp;quot;1911&amp;quot;, firing Low Caliber Civilian ammo. It was previously called the &amp;quot;Colt&amp;quot; and the &amp;quot;Oakbear&amp;quot;.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Colt Python===&lt;br /&gt;
The [[Colt Python]] appears as the &amp;quot;Ace&amp;quot;, firing Low Caliber Civilian ammo. It has red illuminated iron sights. The Ace can accept the Makeshift Muffler attachment, which is inaccurate, as the Python cannot be suppressed in real life.&lt;br /&gt;
&lt;br /&gt;
A special version of the Ace can be obtained after completing a quest on the Russia map, from the Doc Ernie NPC. It has an 8x scope, which normally cannot be attached to the revolver in game.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|400px|none|Colt Python with 6&amp;quot; Barrel and nickel finish and 3rd generation grip- .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
===IMI/Magnum Research Desert Eagle Mark XIX===&lt;br /&gt;
A [[Desert Eagle]] Mark XIX appears as the &amp;quot;Desert Falcon&amp;quot;. However, it was called the Desert Eagle when it was first added to the game. Is uses High Caliber Military ammo in game, despite not being a service pistol of any military. It also has the same green illuminated iron sights of the Beretta 96.&lt;br /&gt;
&lt;br /&gt;
A special gold-plated version of the Desert Eagle can be obtained after completing a quest on the Hawaii map, from the Major Ekho NPC. It has a vertical grip, a flashlight and a &amp;quot;Military Muzzle&amp;quot; attachment, which appears to be some sort of extended barrel. Another special &amp;quot;Desert Falcon&amp;quot; is available to players of the Gold edition of the game, with golden iron sights and gold plating.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
The [[Glock 17]] with an olive drab frame appears as the &amp;quot;Cobra&amp;quot;, standing in for the Glock 18. It is fully automatic in game, despite lacking the fire selector of a real Glock 18. It is considered a police weapon and it uses Low Caliber Civilian ammo. The &amp;quot;Cobra&amp;quot; has the ability to use 20 or 40 round box magazines, the latter of which is fictional.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the Austrian EKO Cobra counter-terrorist unit, who requested a full-auto version of the Glock 17 to be produced, resulting in the Glock 18.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) with 19-round magazine, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Luger P08===&lt;br /&gt;
The [[Luger P08]] appears, simply called &amp;quot;Luger&amp;quot;. The magazine incorrectly holds 9 rounds instead of the real Luger's 8. It spawns in civilian locations on the Germany map and uses Low Caliber Civilian ammo.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 (dated 1917) - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The [[Makarov PM]] appears as the &amp;quot;Kryzkarek&amp;quot;, with a longer barrel compared to the real pistol. It has a 12 round magazine  from the PMM, which, unlike every other Ranger weapon, uses Low Caliber Civilian ammunition, to reflect the rather weak characteristics of the 9x18mm Makarov round. However, it oddly deals high damage, more than other pistols that fire the Low Grade Civilian ammo.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===TEC-9 Mini===&lt;br /&gt;
The [[TEC-9]] Mini appears as the &amp;quot;Teklowvka&amp;quot;. It holds 15 rounds in what appears to be a 20 round magazine, which is not a magazine size available to the real TEC-9. It uses Low Caliber Ranger ammo and is stated to be Swedish in the weapon description. This is half correct, as the TEC-9 was developed by the American subsidiary of Interdynamic, called Intratec.&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
Every submachine gun except the UMP45 and the MP40 is classed as a carbine in game.&lt;br /&gt;
&lt;br /&gt;
===FN P90 TR===&lt;br /&gt;
The [[FN P90 TR]] appears as the &amp;quot;Peacemaker&amp;quot;, firing Low Caliber Military ammo. The weapon spawns in military bases on the Washington and Germany maps, as well as the American Spy Base on the Russia map.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the law enforcement troops seen in ''[[The Hunger Games: Catching Fire]]'', who are called &amp;quot;Peacekeepers&amp;quot; and use P90's as their primary weapon.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears as the &amp;quot;Viper&amp;quot;, firing Low Caliber Civilian ammo from fictional 25 round magazines. It has a slightly shorter stock and barrel compared to the real MP5, with the barrel resembling a MP5K-sized &amp;quot;tropical&amp;quot; wide handguard. The length of barrel that extends out from the end of the handguard is also slightly longer compared to the real MP5. The &amp;quot;Viper&amp;quot; is found at a variety of police and military locations, most notably the Scorpion-7 research laboratories, which implies its status as a standard-issue SMG for the organisation.&lt;br /&gt;
&lt;br /&gt;
The name may be a reference to the Stalker [[S.T.A.L.K.E.R.: Shadow of Chernobyl|video]] [[S.T.A.L.K.E.R.: Clear Sky|games]], where the MP5 is called the &amp;quot;Viper 5&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 (Navy trigger group) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Empire&amp;quot;. It is only found in military locations in Germany and in airdrops. Oddly, it holds 27 rounds instead of the real weapons 25, and it fires Low Caliber Military ammo. The &amp;quot;Empire&amp;quot; correctly has semi-auto, full-auto and 3 round burst modes, the only official gun in the game with this ability. The &amp;quot;Empire&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the MP40).&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The [[KRISS Vector]] appears as the &amp;quot;Scalar&amp;quot;, firing Low Caliber Military ammo from 30 round magazines, which implies the weapon is based on the .45 ACP version. The weapon has a blue lower receiver and buttplate. The &amp;quot;Scalar&amp;quot; appears in Coalition locations on the Germany map, on the Coalition aircraft carrier, called the ''Liberator'', and in airdrops. The blue colour, which matches the Coalition's colour scheme, and the appearance on the ''Liberator'' implies the &amp;quot;Scalar&amp;quot; is a standard-issue Coalition weapon.&lt;br /&gt;
&lt;br /&gt;
The name is a play on the Vector name, and its mathematical origin. The term &amp;quot;scalar&amp;quot; is used to define a vector space, with a &amp;quot;vector&amp;quot; being described by multiple scalars.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
===Mini Uzi===&lt;br /&gt;
The [[Mini Uzi]] appears as the &amp;quot;Bulldog&amp;quot;, firing Low Caliber Ranger ammo. It is modelled with 32 round magazines, but they hold 45 rounds, which is not a real magazine option for the Uzi. It is correctly identified as Israeli, and fires with a closed-bolt, which is incorrect. The weapon can be found at some Ranger locations in the Germany map and at military locations on the Russia map, despite Russia not using the Uzi in any form in its any of its military forces.&lt;br /&gt;
[[Image:Imi-mini-uzi.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] appears as the &amp;quot;Maschinengewehr&amp;quot;, with wood furniture. Maschinengewehr&amp;quot; translates to machine gun, while the MP40 is a submachine gun (&amp;quot;machinenpistole&amp;quot; in German). When the weapon was first added, it was called MP40, but this was quickly changed. It fires Low Caliber Ranger ammo. In game, it is a very rare Ranger weapon, only spawning in airdrops and some Ranger locations on the Germany map. The &amp;quot;Maschinengewehr&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the UMP-45).&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
The [[PP-19 Bizon-2]] appears as the &amp;quot;Yuri&amp;quot;, firing Low Caliber Ranger ammo from 64 round helical magazines, implying it is chambered in 9x18 Makarov. The rear sights are mounted much further back than the real weapon. It can be found in Ranger locations on the PEI, Washington and Germany maps, and in Military locations in the Russia map.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] appears as the &amp;quot;Calling Card&amp;quot;, firing Low Caliber Ranger ammo from its 71 round drum. As the name suggests, the weapon is found at the Krovi Estate in the Russia map, which was owned by the mafia before the zombie virus hit Russia. It can also be found in airdrops. &lt;br /&gt;
&lt;br /&gt;
A calling card is an object criminals leave behind at the scene of a crime to taunt the police.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===AA-12 CQB===&lt;br /&gt;
The [[AA-12]] CQB appears as the &amp;quot;Devil's Bane&amp;quot;, with a light grey appearance. The weapon has a 21 shell drum magazine - one shell larger than the real drum magazine. It can only be found in police locations on the Germany map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|400px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Double Barrel Shotgun===&lt;br /&gt;
A [[Double Barrel Shotgun]] appears as the &amp;quot;Masterkey&amp;quot;. The real [[Masterkey]] is an underbarrel pump-action, not a double barrel. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be found in farms and campgrounds in the PEI, Washington and Russia maps.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg‎|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge. Visually similar to the &amp;quot;Masterkey&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Sawed Off Double Barrel Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barrel Shotgun]] appears to be a sawn off version of the &amp;quot;Masterkey&amp;quot;, called the &amp;quot;Sawed-off&amp;quot;. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be crafted by using a saw on the &amp;quot;Masterkey&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Sawed-off&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Quadbarrel&amp;quot;====&lt;br /&gt;
A variant of the [[Sawed-Off Double Barrel Shotgun]] appears as the &amp;quot;Quadbarrel&amp;quot;, which can only be crafted on the Russia map, due to it needing a blueprint obtained by completing a quest. It has 4 barrels side-by-side, which somehow allows the shotgun to hold 8 shells. You cannot fire all 8 shells at once, they are fired individually. Unlike the &amp;quot;Sawed-off&amp;quot; it is based off, the &amp;quot;Quadbarrel&amp;quot; is uses 12 gauge shells. &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Quadbarrel&amp;quot;, minus the extra barrels.]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
The [[Mossberg 500]] appears as the &amp;quot;Bluntforce&amp;quot;, with a black synthetic stock and an 8 round tube magazine. It is a police shotgun, found in police stations on every map except Russia.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===MTs255===&lt;br /&gt;
A sawn-off [[MTs255]] appears as the &amp;quot;Determinater&amp;quot;, incorrectly stated to be an American shotgun and incorrectly holding 8 shells in a 6 shell cylinder. It is chambered in 12 gauge shells, and can only be found in the prison and under the mountain in the Germany map, or in airdrops.&lt;br /&gt;
[[Image:Mts255-sawnoff.jpg|thumb|none|401px|Sawn-off MTs255 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Saiga-12K===&lt;br /&gt;
The [[Saiga-12K]] appears as the &amp;quot;Vonya&amp;quot;, with a raised rib sight and a skeleton stock. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. It uses a fictional 7 shell magazine, the real Saiga-12 does not have this option. The shotgun is semi-auto, but prior to version 3.19.0.0, the weapon was full auto. The &amp;quot;Vonya&amp;quot; spawns at police locations in the Russia map, or in airdrops in the PEI and Washington maps.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K with raised sight rib - 12 gauge]]&lt;br /&gt;
[[File:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
Ranger magazines and Military magazines appear as the default magazine for many rifles &amp;amp; carbines. The Military magazine is based on STANAG 30 round magazines, while the Ranger magazines are fictional 35 round magazines that can somehow fit into both AKs, G36C and AUGs.&lt;br /&gt;
&lt;br /&gt;
===AAC Honey Badger===&lt;br /&gt;
The [[AAC Honey Badger]] appears as the &amp;quot;PDW&amp;quot;, despite the real weapon being a carbine. Interestingly it appears to have a combination of the stock from the [[Heckler &amp;amp; Koch HK416C|HK416C]] and the standard stock, with a very short buffer tube from the HK416C. It fires Low Caliber Military ammo from 30 round Military magazines. It appears on every map, either spawning after completing a horde beacon, killing a Mega Zombie, finding an airdrop or in military locations on the Germany. Washington and Russia maps.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO. Image used to show the short stock and buffer tube.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] appears as the &amp;quot;Zubeknakov&amp;quot;, firing Low Caliber Ranger ammo from the 35 round Ranger magazines. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. The weapon can be identified as an AKM by the angle of the stock - it is very straight, unlike the AK-47's stock, which is angled downwards. The handguard is the same as the AS Val, albeit brown wood instead of black polymer.&lt;br /&gt;
&lt;br /&gt;
Oddly, the weapon deals less damage than weapons chambered in 5.56x45mm NATO, like the C8 Carbine seen below. This may imply it is chambered in 5.45x39mm, which has less stopping power than 5.56x45mm NATO, however the high recoil of the &amp;quot;Zubeknakov&amp;quot; and the curvature of the magazine implies the usage of 7.62x39mm.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm. Image used to show the different handguard design similar to the handguard of the &amp;quot;Zubeknakov&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Canada C8 Carbine===&lt;br /&gt;
The [[Colt Canada C8 Carbine]] appears as the &amp;quot;Maplestrike&amp;quot;, incorrectly referred to as an assault rifle. It fires Low Caliber Military ammunition and can only be found at military locations on the PEI map, which is set in Canada, or in airdrops. The name is a reference to the maple leaf on the Canadian flag.&lt;br /&gt;
[[File:C8a1.jpg|thumb|none|400px|Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[Colt M16A4]] appears as the &amp;quot;Eaglefire&amp;quot;, a reference to the national bird of America. It fires Low Caliber Military ammo in 3 round bursts and has a Magpul CTR stock and flip-up front and rear sights. The barrel appears to between the length of the M16 and M4 barrels, bearing an appearance very similar to the FN-manufactured M16 rifles It used to be called the &amp;quot;AR32&amp;quot;, firing fully automatic, which would have made it an [[M16A3]].&lt;br /&gt;
&lt;br /&gt;
The weapon is implied to be a civilian AR-15, as it is found in civilian gun stores in the Washington map, but it usage of Military ammo and Military magazines, the 3 round burst setting and the chance to spawn at the American Spy Base in the Russia map make it clear it is meant to be the military burst-fire M16A4, rather than the civilian semi-auto AR-15. Albeit illegal in most circumstances, the real AR-15 can be converted to allow for a 3-round burst.&lt;br /&gt;
[[File:FN M16A4.jpg|thumb|none|450px|FN-manufactured M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BDR153G.jpg|thumb|none|450px|F-1 Firearms BDR-15-3G - 5.56x45mm NATO. Image used to show the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;Fusilaut&amp;quot;, a a portmanteau of the French words &amp;quot;fusillade&amp;quot; and &amp;quot;fusil d'assault&amp;quot;, meaning &amp;quot;a series of shots in succession&amp;quot; and &amp;quot;assault rifle&amp;quot; respectively. It fires in 3 round bursts from both Ranger and Military magazines, both of which hold different numbers of rounds compared to the real F1's 25 round straight magazine. The ability to use 30 round STANAG Military magazines is incorrect, as the weapon does not have the magwell of the G2. It is chambered in Low Caliber Ranger ammunition, and can be found in military locations in the Germany and Russia maps, despite neither of these countries using the FAMAS rifle in any of their military forces, as well as in airdrops.&lt;br /&gt;
[[File:FAMAS-F1.jpg|thumb|none|450px|FAMAS F1 with the rifle grenade support ring pushed to mid barrel - 5.56x45mm]]&lt;br /&gt;
[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back, for reference - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;Heartbreaker&amp;quot;, firing Low Caliber Military ammo. It can rarely spawn at military locations in the Washington map, implying the NAVY SEALS were garrisoned in Washington prior to the virus outbreak, as well as at military locations in the Germany map, as part of the special spawn group, due to its use by GSG 9 and SEK. It can also be found in airdrops.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;Nightraider&amp;quot;, firing Low Caliber Ranger ammo. As it is a Ranger weapon, the default magazine is the 35 round Ranger, however it is interchangeable with Military magazines. The weapon can be found at military locations in the Germany and Russia map, despite it not being used by the Russian military in real life. It can also be found in airdrops.&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1891/30===&lt;br /&gt;
The [[Mosin Nagant Rifle#Mosin Nagant M1891/30|Mosin Nagant M1891/30]] appears as the &amp;quot;Schofield&amp;quot;, named after the developer's social studies teacher, who said in a livestream that he wanted a weapon named after him. It fires Low Caliber Civilian ammo from generic &amp;quot;Rifle Clips&amp;quot;. The weapon was incorrectly called a French battle rifle before a patch changed this to a Russian battle rifle, which is still incorrect as the Mosin has none of the characteristics of a battle rifle. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Schofield&amp;quot; can be found at farms and campsites on the PEI and Washington maps, and in gun stores on the Germany and Russia maps.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 10/22===&lt;br /&gt;
The &amp;quot;Sportshot&amp;quot; rifle appears to be based on the [[Ruger 10/22]], however it has an extended magazine far larger than the .22 LR magazines used in the real gun, which still holds 10 rounds of Low Caliber Civilian ammo. However, the damage model of the rifle implies it is chambered in .22 LR, as it deals less damage than any other bullet weapon in the game. It does more damage against animals than players. The description states it is a target rifle, a reference to its high usage in marksmanship competitions. The weapon can be found at campsites, farms and gun stores on every map except Yukon, where it can only be found at campgrounds.&lt;br /&gt;
&lt;br /&gt;
A special &amp;quot;April Fools&amp;quot; variant of the &amp;quot;Sportshot&amp;quot; was added for the 1st April, 2016. It fired miniature rockets that dealt more damage than the base &amp;quot;Sportshot&amp;quot; in 10 round bursts, meaning the magazine would be emptied with one burst. It was removed the following day.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
===Ruger Gunsite Scout===&lt;br /&gt;
The &amp;quot;Hawkhound&amp;quot; rifle appears to be based on the [[Ruger_M77#Ruger_M77_Gunsite|Ruger M77 Gunsite]], however it is semi-auto instead of bolt-action, it feeds from a fictional 8 round magazine, it has wood furniture and stock and it is referred to as Canadian in game, while Ruger is an American company. The rifle fires Low Caliber Civilian ammo, which is meant to be either 5.56x45mm or 7.62x51mm NATO, judging by the decently high player damage of the weapon. The &amp;quot;Hawkhound&amp;quot; can be found at farms and campgrounds in the 3 North American maps - PEI, Washington and Yukon.&lt;br /&gt;
[[File:Ruger Gunsite.jpg|thumb|none|450px|Ruger M77 Gunsite scout rifle - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Makeshift Rifle&amp;quot;====&lt;br /&gt;
The &amp;quot;Makeshift Rifle&amp;quot; appears to have the same overall appearance as the &amp;quot;Hawkhound&amp;quot;, however it is bolt-action instead of semi auto, making it resemble a [[Ruger M77]] Hawkeye. It also has the exact same damage model as the &amp;quot;Hawkhound&amp;quot;, further supporting the idea that the two weapons are part of the same family. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt. The body of the rifle can be made out of birch, maple or pine wood, which is held together, rather alarmingly, by bits of duct tape and rope. &lt;br /&gt;
[[File:RugerHawkeye.jpg|thumb|none|450px|Ruger M77 Hawkeye Compact - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 553===&lt;br /&gt;
The [[SIG SG 553]] appears as the &amp;quot;Swissgewehr&amp;quot; (literally &amp;quot;Swiss Rifle&amp;quot;), firing Low Caliber Military ammo from a unique opaque 20 round &amp;quot;Swissgewehr&amp;quot; magazine. The weapon is able to use any other Military magazine alongside its unique 20 rounder, despite the SG 553 not being able to use STANAG or AK magazines in real life. Like the SG 551, it has 3 rectangular vent holes in its green handguard, but these are at the bottom rather than the top. The &amp;quot;Swissgewehr&amp;quot; only spawns at police locations in the Germany map and in airdrops.&lt;br /&gt;
[[File:SG 553 LB.jpg|thumb|none|400px|SIG SG 553 LB (Long Barrel) - 5.56x45mm]]&lt;br /&gt;
[[File:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The [[Steyr AUG A1]] appears as the &amp;quot;Augewehr&amp;quot;, which is based on the acronym AUG (&amp;quot;Armee Universal Gewehr&amp;quot;). The weapon fires Low Caliber Ranger ammo and is fitted with a 4x Swavorski scope by default, although this can be removed and replaced with other optical attachments. Note that this scope has a higher zoom than the real AUG A1 scope, which is a 1.5x zoom. The &amp;quot;Augewehr&amp;quot; can use both Ranger and Military magazines, although as a Ranger weapon, it spawns with 35 round Ranger magazines. Interestingly, it has a short carbine barrel instead of a full-length barrel. It spawns in military locations on the Germany and Russia maps, as well as in airdrops.&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|450px|none|Steyr AUG A1 carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
The original [[Barrett M82]] appears as the &amp;quot;Grizzly&amp;quot;, with the muzzle break of the M82A1. It fires High Caliber Military ammo from a 5 round magazine instead of the real rifle's 10. Respecting the power of its cartridge, the .50 BMG, it has the highest player damage of any weapon in the game, save for the &amp;quot;Shadowstalker&amp;quot; railguns. It can be found in military locations in the Germany and Washington maps, as a reward from Horde Beacons and in airdrops in the PEI and Russia maps.&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===C14 Timberwolf===&lt;br /&gt;
The [[C14 Timberwolf]] appears as the &amp;quot;Timberwolf&amp;quot;, with a black chassis and a slightly shorter barrel. After the 3.0.9.0 update, the magazine capacity was reduced from the incorrect 8 rounds to the still incorrect 6 rounds, and the 20x scope that the weapon spawned with was replaced with iron sights. As expected, it uses High Caliber Military ammo. It can be found in military locations on the PEI map, or in airdrops on the Washington and Russia maps.&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|450px|PGW C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Cheyenne Tactical M200 Intervention===&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] appears as the &amp;quot;Ekho&amp;quot;. It is incorrectly called a Russian sniper rifle and &amp;quot;Ekho&amp;quot; is the transliteration of the Russian word for &amp;quot;echo&amp;quot;. It uses a 7 round magazine firing High Caliber Military ammo. The magazine well is on the left side of the receiver, rather than underneath it like the real weapon. The &amp;quot;Ekho&amp;quot; also has a much shorter barrel than the real rifle. It can be found in military locations in the Russia map, as a reward from Horde Beacons and in airdrops.&lt;br /&gt;
&lt;br /&gt;
The name, magazine well position and spawn locations imply the Intervention is a Russian weapon in-universe.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 Intervention - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===M39 Enhanced Marksman Rifle===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] appears as the &amp;quot;Sabretooth&amp;quot;, with a tan chassis. The weapon is chambered in Low Caliber Military ammunition - most sniper rifles use High Caliber ammunition. The &amp;quot;Sabretooth&amp;quot; is classified as a &amp;quot;Sharpshooter Rifle&amp;quot; alongside the &amp;quot;Snayperskya&amp;quot;, which also uses Low Caliber ammo.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sabretooth&amp;quot; spawns at military locations in the Washington map, and at the American Spy Base in the Russia map.&lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as the &amp;quot;Snayperskya&amp;quot;, which is what the &amp;quot;S&amp;quot; in SVD stands for - it translates as &amp;quot;sniper&amp;quot;. The weapon has a fictional 7 round magazine and it fires Low Caliber Ranger ammo, like the &amp;quot;Sabretooth&amp;quot;. Also like the &amp;quot;Sabretooth&amp;quot;, it is classified as a &amp;quot;shartshooter rifle&amp;quot;. The rifle has a similar stock design to the synthetic stock used on newer SVDs, however it is still made out of wood. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Snayperskya&amp;quot; spawns in Ranger locations in the PEI and Washington maps, and in military locations in the Russia map.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]] appears as the &amp;quot;Matamorez&amp;quot;, incorrectly classed as an assault rifle (which would be the [[AS Val]]). It uses 17 or 36 round magazines, both of which are fictional. It fires High Caliber Ranger ammo, despite the real weapon being chambered in 9x39mm, which is roughly the same size as 7.62x39mm (which is more in line with the Low Caliber ammo in-game, which are seen on weapons firing intermediate rifle rounds).  Like the other AK-based weapons in game, the ironsights are incorrectly modelled on the receiver, rather than on the barrel. Additionally, the front sight is not on the suppressor, instead it is located where the rear sight would normally be. The handguard appears to be made of wood instead of polymer.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Matamorez&amp;quot; can spawn in Ranger locations in the PEI, Washington and Germany maps, in the nuclear missile silo in the Russia map and as a reward from Horde Beacons.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
A handheld [[M134 Minigun]] appears as the &amp;quot;Hell's Fury&amp;quot;. It operates with no power source and no ammo belt, instead it uses a 250 round &amp;quot;Hell's Fury&amp;quot; magazine, which is completely fictional and which fires both Low Caliber Ranger and Low Caliber Military ammo. The weapon has a &amp;quot;Chainsaw grip&amp;quot; and pistol grip, which are used by the player to hold the massive gun. The spool-up time is incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped, without the need to speed up the rotations before it fires. Brass ejects from the 1 o'clock position sending a stream of shells up and to the right. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. It is incorrectly stated to be Russian in origin.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hell's Fury&amp;quot; can be modified with the &amp;quot;Adaptive Chambering&amp;quot; attachment, which nonsensically increases the firerate to a ridiculous level. It can be found at military locations in the Germany map, at the Oil Rig and nuclear missile silo in the Russia map and as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''[[Predator]]''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M249===&lt;br /&gt;
The [[M249]] appears in game, with a very short barrel and a 150 round box belt. It fires High Caliber Military ammo, unlike the other machine guns Low Caliber ammo, although it originally used Low Caliber Military ammo as well. The &amp;quot;Dragonfang&amp;quot; can spawn at the American Spy Base in the Russia map, at military locations in the Washington and Germany maps and it can be one of the rewards from completing a Horde Beacon.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] appears as the &amp;quot;Nykorev&amp;quot;. It has a short barrel and a 200 round belt box, firing Low Caliber Ranger ammo. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nykorev&amp;quot; can be found at Ranger locations in the PEI, Germany and Washington maps, at the Oil Rig and nuclear missile silo in the Russia map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|450px|none|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] appears, simply called &amp;quot;Rocket Launcher&amp;quot;.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
A claymore that most closely resembles the [[M18A1 Claymore]] appears in game, found at military locations and able to be crafted with various items, none of which make much sense. Before a patch soon after it was added, the front read &amp;quot;Front Towards Enemy&amp;quot;. The claymore is a traditional video-game claymore, requiring no manual detonation to function.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===M26 Grenade===&lt;br /&gt;
A grenade that most closely resembles the [[M26 Hand Grenade]] appears in game, as the &amp;quot;Fragmentation Grenade&amp;quot;. It is found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Sticky Grenade&amp;quot;====&lt;br /&gt;
A grenade with an additional metal band appears as the &amp;quot;Sticky Grenade&amp;quot;, based on the model for the &amp;quot;Fragmentation Grenade&amp;quot; but recoloured tan. As expected, it sticks to surfaces before exploding, and can be found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===M83 Smoke Grenade===&lt;br /&gt;
The [[M83 Smoke Grenade]] appears in game, as the &amp;quot;Smoke Grenade&amp;quot;. The smoke can be one of many different colours; white, black, purple, green, orange, red, blue or yellow. It is found at military locations.&lt;br /&gt;
[[File:M83 Inert.jpg|thumb|none|200px|Inert M83 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Combat Bow===&lt;br /&gt;
Various combat bows, made of birch, maple or pine wood, appear in game.&lt;br /&gt;
&lt;br /&gt;
===Compound Bow===&lt;br /&gt;
A metal compound bow appears in game.&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
A crossbow with a green chassis appears in game, correctly firing bolts instead of arrows. It can be found at campsites and farms.&lt;br /&gt;
&lt;br /&gt;
===Fictional Railguns===&lt;br /&gt;
Two fictional railguns appear in game, called the &amp;quot;Shadowstalker&amp;quot; and the &amp;quot;Shadowstalker Mk. II&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; is fictional, however it highly resembles the &amp;quot;Rorsch Mk-1&amp;quot; from [[Battlefield 4]], with a larger scope and a larger hole in the stock. The &amp;quot;Shadowstalker&amp;quot; takes the railgun name very literally, firing an actual &amp;quot;rail&amp;quot;, which appears to be a very sharp pointed metal projectile, rather than the ferromagnetic projectile magnetically propelled via electromagnetic rails real railguns fire. When firing, the player pulls on a nonexistent bolt, due to the &amp;quot;Shadowstalker&amp;quot; reusing the same bolt pull animations as the bolt-action rifles in game. It has no bullet drop, unlike every other weapon in the game. The &amp;quot;rails&amp;quot; explode on impact.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; can be found in the Washington map at the crashed UFO, and at the firing range of the Washington Scorpion-7 laboratory. It is implied through letters that the crashed alien UFO supplied Scorpion-7 with the technology required to manufacutre prototype &amp;quot;railguns&amp;quot;, hence its spawn locations.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker&amp;quot;.]]&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua. Note the thumbhole stock - the &amp;quot;Shadowstalker&amp;quot; has a much larger hole in its stock.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker Mk. II&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; is an improved version of the original &amp;quot;Shadowstalker&amp;quot;, with a 20 round magazine inspired by the [[M1941 Johnson rifle]]'s magazine. It has a skeletal stock instead of the thumbhole-esque stock of the original &amp;quot;Shadowstalker&amp;quot;, and claw-like 'things' at the end of the &amp;quot;barrel&amp;quot;. The &amp;quot;barrel&amp;quot; also has bumps and ridges above it and a large handguard below the &amp;quot;barrel&amp;quot;, unlike the original.&lt;br /&gt;
&lt;br /&gt;
Instead of firing black &amp;quot;rails&amp;quot; like the original, it fires new red &amp;quot;rails&amp;quot;, which are unique to the magazine it spawns with, and cannot be found anywhere else in the game, meaning the magazine cannot be refilled. The Mk. II is the only non-cosmetic item in the game to have the red &amp;quot;Mythical&amp;quot; rarity. It is also the only gun in the game with a 0% chance of wear, meaning you never need to repair the gun in order to bring its quality up. The explosion radius of the Mk. II is larger than that of the original &amp;quot;Shadowstalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; can only be obtained from the Russia Mk. II puzzle, which involves many tasks around the map related to the lore of the Russia map. Said lore implies Scorpion-7 improved the &amp;quot;Shadowstalker&amp;quot; using soul crystal derived technology, which could explain the red colour of the &amp;quot;rails&amp;quot;.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker Mk. II&amp;quot;.]]&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06. Used to show the magazine design.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Finding Bigfoot=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17]] pistol. 10 round capacity. Fires &amp;quot;9mm ammo&amp;quot;.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Customised [[Remington Model 870]] shotgun named &amp;quot;R870&amp;quot;, with wood handguard, stock and ghost ring iron sights. 5 round tube modelled as 8 round magazine tube. Remington markings on the receiver.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|400px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|400px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge (credit to [[User:Predator20|Predator 20]]). Image used to show the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified bolt-action rifle==&lt;br /&gt;
Customised bolt-action rifle named &amp;quot;[[Remington Model 700|R700]]&amp;quot; rifle, with 5 round detachable magazine and a low magnification scope, along with wood chassis and a black plastic handguard. Fires &amp;quot;7.62mm ammo&amp;quot;.&lt;br /&gt;
[[File:Rem 700 cdl dm.jpg|thumb|none|400px|Remington Model 700 CDL DM with scope - .243 Winchester. Looks similar to the rifle in-game, sans handguard and short range scope.]]&lt;br /&gt;
&lt;br /&gt;
==Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Magnum]] appears in the game. It is known as the &amp;quot;AVM&amp;quot; and fires 7.62mm ammo like the [[Accuracy International Precision Marksman |Precision Marksman]].&lt;br /&gt;
[[Image:Accuracy International AWM.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Custom M4A1==&lt;br /&gt;
The &amp;quot;M4CL&amp;quot; is a customised [[M4A1]], with tan 4th Gen collapsible stock, STANAG magazine and rail covers and flip-up rear sight. Fires &amp;quot;5.56mm ammo&amp;quot; in full-auto from 25 round magazines, modelled after 30 round tan STANAGs. The rarest gun in the game, only obtainable through locked weapon crates.&lt;br /&gt;
[[File:TM M933 AEG with Tan furniture.jpg|thumb|none|400px|Tokyo Marui Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm (fake). Somewhat resembles the rifle in-game.]]&lt;br /&gt;
[[File:Bigfoot M4.jpg|thumb|none|600px|The rifle in the hands of one of the playable characters in the main menu.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
[[Orion Flare Gun]]. Fires &amp;quot;Signal Flares&amp;quot;.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1497005</id>
		<title>User:JackalUnderscore/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1497005"/>
		<updated>2022-04-21T06:01:06Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* &amp;quot;R-201 Carbine&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Titanfall 2=&lt;br /&gt;
&lt;br /&gt;
'''''Titanfall 2''''' is a science-fiction first-person shooter video game and a sequel to [http://www.imfdb.org/wiki/User:AgentGumby/Sandbox Titanfall]. It was developed by Respawn Entertainment and was published by Electronic Arts on Xbox One, PlayStation 4 and Microsoft Windows on October 28, 2016. It was released on Steam on June 18, 2020. Unlike Titanfall, Titanfall 2 features a single-player campaign, where you play as Rifleman Jack Cooper, assigned as Acting Pilot to Vanguard-class Titan BT-7274.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Plot spoilers ahead. Proceed with caution.'''&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Titanfall 2}}&lt;br /&gt;
	&lt;br /&gt;
==Overview==&lt;br /&gt;
Titanfall 2 features more advanced weaponry compared to the original Titanfall, with many weapons returning in an upgraded form (e.g. the G2A4 has been upgraded to the G2A5). These weapons are slightly different cosmetically, but retain the same role in the game. Titanfall 2 also features more weapon customisation in the form of attachments and modifications. Attachments are scopes, while modifications include various abilities such as the ability to shoot while sprinting and quicker reloads. The extra ammo modification does not visually alter the magazine model, meaning all magazines somehow stay the same size with extra rounds in them.&lt;br /&gt;
&lt;br /&gt;
Artwork from the book ''The Art of Titanfall'' shows all bullets and grenades (from grenade launchers) used in the Titanfall universe are electronically primed, with electronic firing pins in the weapons instead of physical firing pins and primer inside the casing. Weapons in the game have blue trails to reflect this, and the sound design of most weapons includes an electronic noise when priming the bullet (easily heard on weapons such as the Alternator). The Amped Weapon boost seems to unlock the full potential of the electronic firing mechanism to deal more damage, creating slightly orange trails as the increased energy is almost too much for the heat sink directly behind the electronic firing pin to handle.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman Elite&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:WmaneliteTF2.jpg|thumb|none|500px|The B3 Wingman Elite in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2016&amp;quot;===&lt;br /&gt;
The &amp;quot;P2016&amp;quot; is the upgraded version of the &amp;quot;P2011&amp;quot;, with a similar appearance that is loosely based on the [[Springfield XD]] series of pistols as seen in its grip design, while the segmented slide and trigger guard resembles an Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-based pistol. Said segmented slide also has some cutouts on the forward-most section, which can't be a muzzle break because they aren't over the muzzle and it can't be a ported barrel because the cutouts aren't in the barrel, making them fairly useless. The pistol has an unusable LAM device mounted underneath the barrel, and has a 12 round magazine which increases to 16 with the extra ammo modification. The magazine itself features an extended baseplate, meaning the default magazine is probably a 10 rounder with a +2 extension. Other attachments include the unique pistol suppressor. Based on the markings on the ''Titanfall'' version of the pistol and assuming the updated P-series pistol keeps the same calibre, the weapon is chambered for .45 ACP rounds.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;P2016&amp;quot; comes from the year the game was released, 2016.&lt;br /&gt;
 &lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:P2016TF2.jpg|thumb|none|500px|The P2016 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;RE-45&amp;quot; machine pistol is visually similar to the [[Heckler &amp;amp; Koch P2000]] in the slide and grip, which is missing a hammer. The pistol has a Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-style muzzle brake, based on the shape of the segmented slide section. A competition G18-style flared magwell is present, loaded with either 20 or 25 round magazines. Attachments include the unique pistol suppressor and a red dot sight, which replaces the standard &amp;quot;irondot&amp;quot; sight (a floating red dot in-built sight). Judging by the name, it fires .45 caliber rounds, most likely .45 ACP.&lt;br /&gt;
&lt;br /&gt;
[[File:P2000_9.jpg|thumb|none|350px|Heckler &amp;amp; Koch P2000 with shaved hammer - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:Re45TF2.jpg|thumb|500px|none|The RE-45 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Smart Pisol MK6&amp;quot;===&lt;br /&gt;
The &amp;quot;Smart Pistol MK6&amp;quot; is a high-tech pistol which has the ability to lock on to multiple targets and fire homing bullets at them. It shares the [[Springfield XD]]-esque frame of the &amp;quot;P2016&amp;quot;, but has its own unique slide assembly, suppressor and underbarrel LAM device, which presumably allows for the bullets to lock on to enemies.&lt;br /&gt;
&lt;br /&gt;
Unlike the previous game, the &amp;quot;MK6&amp;quot; is not a primary or secondary weapon in multiplayer, instead the player can obtain it via a &amp;quot;Boost&amp;quot;, a one-use powerup activated at 60% Titan meter. As it is a &amp;quot;Boost&amp;quot; and not a proper weapon, there are no modifications for it. In the final level of the campaign, Cooper gains a unique Smart Pistol, with a green and orange paintjob (the same colour scheme that BT has) from BT's SERE kit (Survival, Evasion, Resistance and Escape). He wields it with a Harris stance in this mission, due to him holding BT's AI core in the left hand.&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator&amp;quot;===&lt;br /&gt;
The Alternator, also called the SP-14 Hatchet in concept art, is a new entry into the Titanfall universe. It is a confusing weapon, with two recoiling barrels and two ejection ports for the 10mm rounds it fires. These bullets are fed via 20 round magazines (25 with extended) which appears to be single-stack due to the length of the magazine and the size of the cartridges. The weapon has minimal room for the bolt, which instead appears to fully encircle the cartridge and eject spent shells upwards after firing, acting on a blow-forward principle to open the breech and eject spent cartridges. Due to there being no room for a traditional priming system, the rounds are electronically primed, which is reinforced by the weapon's sounds design. Finally, the weapon has two bolt handles, one on either side, located roughly in the middle of the frame. The Alternator fires the left barrel first, then the right, with each charging handle reciprocating at the same time. Other notable aspects of the weapon includes the purely horizontal recoil and the floating dot reflex sight.&lt;br /&gt;
&lt;br /&gt;
Concept art of the weapon depicts it with the stock extended (it stays permanently folded during gameplay, folding flush against the rear of the weapon). It lacks many things that make it a normal SMG, like a usable stock or a ergonomic frame, however the compact size lends itself to one-handed use, paired with a melee weapon. The Hatchet name comes from its devastating performance in CQB, but the heavy recoil and low ergonomics prevent use outside of roughly 25 metres, meaning it is likely intended to be used as a last ditch personal defence weapon in dire situations, such as the death of the Pilot's Titan.&lt;br /&gt;
&lt;br /&gt;
Recoiling barrels are real, as seen with the [[Barrett M82]] and other .50 caliber rifles, and the Alternator was likely designed with recoiling barrels in order to reduce recoil, given the weapon's diminutive size. Double-barrelled weapons also exist, the most common type being double-barrel shotguns, but double-barrelled weapons that feed from a single magazine do not exist (the closest thing would be the [[Arsenal Firearms AF2011-A1|AF2011-A1]], which cheats by gluing two magazines together and calling it one magazine). &lt;br /&gt;
&lt;br /&gt;
[[File:AltTF2.jpg|thumb|none|500px|The Alternator in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:CarTF2.jpg|thumb|500px|none|The CAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R97&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Volt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:VoltTF2.jpg|thumb|none|500px|The Volt SMG in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;EVA-8&amp;quot; returns from Titanfall 1, with a slightly different name, suffixed with &amp;quot;Auto&amp;quot; instead of &amp;quot;Shotgun&amp;quot;. The weapon is different visually but stays the same performance wise, firing in semi-auto and cocked with a pump handle, which, combined with the magazine tube underneath the barrel, implies the EVA is a modular shotgun. The large drum only holds 8 shells (compared to ''TF1's'' 6), which, as the marking on the weapon indicate it is a 12 gauge, is a very under-loaded drum. Underneath the 12 gauge markings are more markings indicating the &amp;quot;EVA&amp;quot; can use both standard 2.75mm or 3mm Magnum shells. Other weapon markings include a HK-style pictogram fire selector, with the options of single-shot or semi-auto (represented, curiously, by two bullets as opposed to one, which would logically imply a 2 round burst mode the weapon does not actually have), and the serial number of &amp;quot;1979527&amp;quot;. All of these markings appear on the ''TF1'' version of the weapon in the same places.&lt;br /&gt;
&lt;br /&gt;
Other differences from ''TF1'' includes the folding stock, inspired by the Defiance M4 stock, which replaces the collapsible stock. Smaller changes includes the rails on top being more flush with the receiver and the lack of top-mounted rails, the square trigger guard instead of the uncomfortable angled one from ''TF1'', the shorter barrel and longer magazine tube and the angle of the drum magazine. Finally, the weapon has been updated with ammo-counting rear sights, like most of the weapons in ''Titanfall 2''.&lt;br /&gt;
&lt;br /&gt;
As for real-world inspiration, the EVA-8 again appears to be mostly inspired by the Chinese [[QBS-09]] shotgun, with more inspiration from tactical-rail equipped [[Saiga-12]] or [[Fostech Origin-12]] shotguns, which also lent the weapon its detachable magazine functionality. The magwell appears to be inspired by prototype AK-12 based shotguns, albeit shorter. Curiously, the drum magazine looks too short to reach all the way to the chamber when inside the shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon is still pumped when drawing it and when reloading from empty, despite the presence of a left-side charging handle. This might indicate some sort of in-universe mechanism to use the weapon as a pump-action for low-pressure rounds, much like the [[SPAS-12]] in real-life, however in-game it is always semi-auto.&lt;br /&gt;
&lt;br /&gt;
The acronym &amp;quot;EVA&amp;quot; stands for &amp;quot;Extra Vehicular Activity&amp;quot;, as the weapon is designed for use in both &amp;quot;conventional and exo-atmospheric conditions&amp;quot; (i.e. on a planet or in the vacuum of space).&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|none|500px| QBS-09 - 12 gauge. The main inspiration for the &amp;quot;EVA-8&amp;quot;.]]&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|500px|AK-12/76 - 12 gauge. Image used to compare the magwells.]]&lt;br /&gt;
[[File:Eva8TF2.jpg|thumb|none|500px|The EVA-8 Auto in the menu. Note the name of the weapon marked on the side of the handguard.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1901 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MastiffTF2.jpg|thumb|none|500px|The Mastiff in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
The &amp;quot;SA-3 Mozambique&amp;quot; is a new weapon to the series. It is a triple-barrelled energy shotgun pistol, firing three separate energy projectiles from its three offset barrels. The weapon fires three projectiles at once, a much lower projectile count than a traditional shotgun. However, the weapon is clearly designed specifically in-line with a real-world shooting technique - the Mozambique Drill, also known informally as the &amp;quot;two to the body, one to the head.&amp;quot; The middle barrel is higher than the two on the side, seemingly so that it is more likely to hit the head, while the side barrels hit the chest. &lt;br /&gt;
&lt;br /&gt;
As the weapon fires energy projectiles, the projectiles have a very long range and travel without drop for a significant distance, making it fairly accurate for a video-game shotgun at range. However, they travel slower than traditional ammunition, which somewhat hinders its effectiveness at range. The projectiles are similar in appearance to the projectiles of the &amp;quot;Mastiff&amp;quot; shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon feeds from an en-bloc clip that stores 6 shots, with three batteries that line up with the three barrels. The reload is achieved by the front section of the weapon detaching from the main body and extending forwards, in order to allow the en-bloc clip to eject upwards with a sideways flick from the wrist. A new clip is inserted, followed by the front section of the weapon retracting and locking back into place. The tan sections of the weapon open up while firing, presumably to vent excess heat from the weapon. The &amp;quot;Extra Ammo&amp;quot; mod increases the number of shots to X. Interestingly, the weapon can also attach a suppressor, as it used to be classed as a pistol.&lt;br /&gt;
&lt;br /&gt;
Prior to the Tricks and Treats update in October 2017, the Mozambique was a sidearm rather than a primary weapon, and only had a capacity of 4. The update also increased rate of fire and made the weapon fully automatic.&lt;br /&gt;
&lt;br /&gt;
An unusable fire selector above the trigger is set to full-auto, with markings for semi-automatic fire and safe. The acronym &amp;quot;SA-3&amp;quot; is marked onto the receiver, although its meaning is unknown. The weapon is manufactured in-universe by Altamirano Armory.&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiqueTF2.jpg|thumb|none|500px|The Mozambique in the menu. Note the unused button in front of the trigger, which appears to be a magazine release.]]&lt;br /&gt;
[[File:MozambiquefrontTF2.jpg|thumb|none|500px|A view of the three barrels.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G2A5 Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[File:HemlokTF2.jpg|thumb|none|500px|The Hemlok BF-R in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-101C Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
[[File:R101TF2.jpg|thumb|500px|none|The R-101C in the menu. Note the lack of the default scope, which in gameplay is permanently equipped.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-201 Carbine&amp;quot;===&lt;br /&gt;
The &amp;quot;R-201 Carbine,&amp;quot; or simply &amp;quot;R-201,&amp;quot; is one of the most common weapons in the game, found in both IMC and Militia hands. The design bears some resemblance to the [[FN SCAR-L]] most notably the position of the reciprocating charging handle and the stock, the ejection port cover remains similar to the one found on the [[M249 SAW]] and it sports an angled magwell similar to the [[KRISS Vector]]. The weapon is sleeker than the previous R-101 design, and sports a grey finish instead. The R-201 has a new Irondot sight that has a triangular shape. Like the old R-101, it has a collapsible sliding forend and barrel, which is deployed when initially equipping the rifle. The Magpul foregrip has been replaced by a handstop.&lt;br /&gt;
&lt;br /&gt;
The weapon holds 24 rounds of &amp;quot;8.19mm&amp;quot; ammunition, increasing to 30 with the &amp;quot;Extra Ammo&amp;quot; modification. In the campaign, it holds 32 instead.&lt;br /&gt;
&lt;br /&gt;
Concept art and markings on the rifle refers to the weapon as the &amp;quot;R-201 Special Operations Assault Rifle (SOAR),&amp;quot; a similar acronym to the FN SCAR it takes some design cues from. In-universe, it is manufactured by Lastimosa Armouries. &lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|450px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;V-47 Flatline&amp;quot;=== &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;V-47 Flatline&amp;quot; is based on the [[AK-47|AK-47/AKM]], with some influence from the prototype Soviet [[TKB-408]], including the bullpup layout. It also bears some resemblance to the AKM from the movie ''[[Elysium]]'', with the device above the barrel looking rather similar to the sighting device seen on the Elysium AKM. The regular AKM handguard is visible (albeit rather morphed) and the barrel is coming out from where the gas tube usually is, which is now above the handguard. The magazine appears to be a Tapco Kalashnikov 7.62x39mm magazine, which holds X or Y rounds.&lt;br /&gt;
&lt;br /&gt;
In the singleplayer, the weapon is used by both IMC and Militia soldiers, with one given to the player at the end of the first mission, which is retained for the beginning of the second mission. It has very strong horizontal recoil (hence the name) and a collapsible frame, presumably intended as a futuristic way to make the rifle more compact for vehicle storage. Due to the weapon's power, enemies flinch much more than other assault rifles when shot at, on a similar level to machine guns or sniper rifles. In universe, it is manufactured by Woneyon Defence.&lt;br /&gt;
 &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:TKB-408.jpg|thumb|none|450px|TKB-408 - 7.62x39mm]]&lt;br /&gt;
[[File:FlatlineTF2.jpg|thumb|none|500px|The V-47 Flatline in the menu. Note the large, shiny AKM-esque muzzle break and wooden handguard and stock, a peculiar choice for an advanced sci-fi weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;D-2 Double Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:2takeTF2.jpg|thumb|none|500px|The Double Take in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber-AP&amp;quot;===&lt;br /&gt;
The &amp;quot;Kraber-AP&amp;quot; appears as a powerful, bolt-action armour-piercing/anti-material rifle, equipped by default with a 6x scope. The magazine and bolt design is based on the [[Mechem NTW-20]], with a stock based on competition rifles and a thumbhole grip similar to [[Accuracy International]] rifles. It is stated to fire 14.5x114mm rounds, which the NTW-20 can be chambered for and it uses 4 or 6 round magazines, if one selects the extra ammo modification.&lt;br /&gt;
&lt;br /&gt;
It is the most powerful non-explosive infantry weapon in the game, able to take down human targets in one shot and it has the rare Ricochet modification available, which causes bullets to bounce off surfaces. However, despite its name and huge caliber, it fails to pierce Titan armour without hitting the weak spots, which are usually the cockpit glass. The name Kraber comes from Respawn Entertainment's audio lead for Titanfall, Erik Kraber.&lt;br /&gt;
&lt;br /&gt;
[[File:NTW-20 with bipod.jpg|thumb|none|400px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:KraberTF2.jpg|thumb|500px|none|The Kraber sniper in the menu. Note the missing muzzle break - the weapon is so long it doesn't all fit in the menu screen.]]&lt;br /&gt;
[[File:KrabersideTF2.jpg|thumb|500px|none|The other side of the Kraber, with muzzle brake visible.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;Spitfire MK2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR&amp;quot; is another new entry into the series. It is an energy light machine gun, firing balls of red plasma in full-auto. These projectiles fire very fast, but travel slowly compared to regular bullets, requiring shots to be led at even mid-range. Enemies hit by the plasma balls will have red energy swirling around them for a few minutes, and they explode when killed, as if hit by an explosive.&lt;br /&gt;
&lt;br /&gt;
The design features a &amp;quot;cyclic particle accelerator&amp;quot; that generates the plasma ammunition via a &amp;quot;small oscillating field generator&amp;quot;. This can be seen spinning while the weapon is idle, encased in see-through plastic inside the receiver. When firing, it spins faster, and some sort of vent hatch opens in front of the particle accelerator to disperse excess heat from the accelerator. Once 35 shots have been fired, the weapon has overheated and the top receiver splits off from the bottom, exposing the accelerator. A, possibly melted, component in the accelerator mechanism must be replaced, along with a battery pack of some sort in the rear, in order to continue firing. The usual ammo counter now displays how close the weapon is to overheating, instead of showing the exact number of shots left in the magazine, displaying an orange caution sign when nearing overheating, and beeping rapidly while displaying a red &amp;quot;DNGR&amp;quot; warning message when it gets too close. If the player stops firing before all 35 rounds have been fired, the weapon takes a few seconds to cool down, ready to fire another 35 shots after it has done so.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;L-STAR&amp;quot; stands for Lastimosa Armoury Assault Rifle, taking the first three letters of the acronym from LaStimosa and the last two from Assault Rifle. &amp;quot;Lastimosa Armoury&amp;quot; is the fictional company that manufacturers the &amp;quot;L-STAR&amp;quot; in-universe. When the L-STAR is amped with a burn card, the word &amp;quot;AMPED&amp;quot; is displayed on the ammo counter. &lt;br /&gt;
&lt;br /&gt;
In development, the weapon was called the &amp;quot;ASW,&amp;quot; which stood for Advanced Scattering Weapon, and it was to be a submachine gun. The description of the concept weapon explains how the cyclic particle accelerator works, as well as showing the battery pack in the stock. It also depicted the weapon as having a collapsed state for storage, like the &amp;quot;R-202&amp;quot; or &amp;quot;V-47 Flatline,&amp;quot; but this is never depicted in-game.&lt;br /&gt;
[[File:LstarTF2.jpg|thumb|none|500px|The L-STAR in the menu. Note the cheek pad on the stock and the armoury number &amp;quot;9211&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;X-55 Devotion&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:DevotionTF2.jpg|thumb|none|500px|The Devotion in the menu. Note the length of the weapon - the menu display is overlapping the flash hider.]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Archer Heavy Rocket&amp;quot;===&lt;br /&gt;
The Archer is a man-portable fire-and-forget anti-Titan missile launcher, bearing a slight resemblance to the [[FGM-172 SRAW]], whilst the rear end piece resembles the [[FGM-148 Javelin]]. The weapon has a similar reloading system to the [[Mk 153 SMAW]], where the missile is housed in the rear of the weapon and is reloaded by detaching the housing and replacing it with a pre-packaged missile and housing (concept art depicts this clearly). Also like the SMAW, it has grips underneath the launcher, but instead of a bipod it has a curved buttstock. The colour scheme is similar to the SRAW, with a green body and a yellow band. However, unlike all of the previous launchers mentioned, the Archer is much shorter and wider, and features a thin flip-out CLU (Command Launch Unit), which displays what the missile is locking on to. Additionally, concept art showcases the weapon fitted with a scope, which is not possible with the Archer in-game.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Archer is lock-on only, while Jack Cooper in the campaign can dumb-fire it, compensating for the fact that he never fights anything more dangerous than a Reaper without BT. It is also used in a kind of mortar or top-attack role by Mortar Spectres in Frontier Defence, similar to the Javelin's top-attack mode. &lt;br /&gt;
&lt;br /&gt;
Despite being an anti-Titan weapon, it can still lock on to, and destroy, Crow and Goblin dropships, heavy turrets and Reapers.&lt;br /&gt;
[[File:ArcherTF2.jpg|thumb|500px|none|The Archer Heavy Rocket in the menu. Note the cover on the end of the launcher, similar to a camera shutter.]]&lt;br /&gt;
[[File:TF2Archerconcept.jpg|thumb|500px|none|Concept art of the Archer, showcasing the SMAW-esque missile reloading and the scope, unusable in gameplay.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ChargeTF2.jpg|thumb|500px|none|The Charge Rifle in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EM-4 Cold War&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EPG-1&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:EpgTF2.jpg|thumb|none|500px|The EPG-1 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;LG-97 Thunderbolt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ThundersideTF2.jpg|thumb|none|500px|The side of the Thunderbolt in the menu.]]&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;MGL Magnetic Grenade Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MglTF2.jpg|thumb|none|500px|The MGL in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-6P Softball&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sidewinder AT-SMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:SmrTF2.jpg|thumb|none|500px|The Sidewinder SMR in the menu.]]&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Arc Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Electric Smoke Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Firestar&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gravity Star&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Satchel Charge&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Titan Weapons==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;40mm Tracker Cannon&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Leadwall&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Plasma Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Predator Cannon&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Quad Rocket&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Splitter Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;T-203 Thermite Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XO16A2 Chaingun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
=Apex Legends=&lt;br /&gt;
&lt;br /&gt;
Apex Legends is a free-to-play science-fiction first-person shooter battle royale video game developed by Respawn Entertainment and published by Electronic Arts. The game was announced on February 3, 2019, and unveiled and released for free on the following day.&lt;br /&gt;
&lt;br /&gt;
The game is a part of the Titanfall universe, taking place 18 years after the events of Titanfall 2.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Apex Legends}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Apex Legends features more attachment and modification options than the previous two Titanfall games, with players able to use stocks, magazines, scopes, barrel stabilisers, shotgun bolts and &amp;quot;hop-up&amp;quot; attachments. These alter the performance of the weapon significantly, giving weapons more customisation than ever before.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
The &amp;quot;Wingman&amp;quot; returns from ''Titanfall 2'' and it uses heavy ammo, indicating it most likely fires .357 or .44 Magnum, or some futuristic variant thereof. The weapon is the same model from ''TF2'' (the &amp;quot;B3&amp;quot;), keeping the [[Chiappa Rhino]] influence, as well as retaining the hexagonal futuristic gas-sealed cylinder that is reloaded as if it were a detachable magazine. The weapon has extended magazines which increase by 1 round each level, increasing up to 9 rounds. The &amp;quot;Wingman&amp;quot; can also take a hop-up, called &amp;quot;Boosted Loader&amp;quot; - it increases the capacity by 2 on top of the extended magazine capacity (if one is equipped) and decreases reload time if the magazine is close to depleted. The weapon is manufactured by &amp;quot;Brockhaurd Manufacturing&amp;quot; in-universe.&lt;br /&gt;
&lt;br /&gt;
One of the weapon's cosmetic models used for legendary skins such as the &amp;quot;Death Ray&amp;quot; skin is inspired by classic depictions of ray gun pistols. Another legendary model, used on the &amp;quot;Precision Caliber&amp;quot; and &amp;quot;Attention to Detail&amp;quot; skins, is the same model seen in Pathfinder's Story from the Outlands, where it is referred to as a &amp;quot;.50 caliber Rampart&amp;quot;, the nickname for any weapon created by the character Rampart in-universe. The one in the animation is specifically the &amp;quot;Precision Caliber&amp;quot; version.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2020&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator A-2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
The &amp;quot;CAR&amp;quot; (which stands for &amp;quot;Combat Advanced Rounds&amp;quot;) returns from ''Titanfall 2'' and was added in Season 11. The weapon is virtually the same as the ''TF2'' version of the weapon, except for the new ability to switch ammo types on the fly, from heavy (the default ammo type the weapon spawns with) to light ammo. Weirdly, this has no effect on the weapon's performance, despite the name and different ammo type indicating it is chambered for a different cartridge type after switching. The weapon can use both heavy and light extended magazines, increasing the base capacity of 20 up to 27 in increments of 2, except for the final level which increases by 3 rounds.&lt;br /&gt;
&lt;br /&gt;
Visual changes includes the new stock, a different folding foregrip and a colour scheme change from white to grey. The weapon is no longer manufactured by Woneyon Defence, instead it is made by Siwhan Industries.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-99 SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Prowler Burst PDW&amp;quot;===&lt;br /&gt;
The &amp;quot;Prowler PDW&amp;quot; is a select-fire submachine gun visually inspired by the [[Magpul PDR-C]] and [[FN P90]], with a charging handle that looks and functions very similarity to the [[G36]]'s charging handle. The weapon features an ammo counter, like most weapons in the game. Unusually for a submachine gun, the Prowler defaults to 5 round bursts, but can switch to full-auto (previously this was only available with the Selectfire Receiver hop-up, but the ability is now built into the weapon).&lt;br /&gt;
&lt;br /&gt;
Perhaps drawing some influence from the P90's 5.7x28mm AP rounds, it is the only SMG that uses heavy ammo, firing from a 20 round magazine. This increases in increments of 5 until it hits the max of 35 if extended magazines are equipped. From November 4th 2020, the Prowler was a care package-exclusive weapon, equipped with a 1x Digital Threat scope, but it was removed on August 3rd 2021 and included amongst the ground loot pool. &lt;br /&gt;
&lt;br /&gt;
The weapon is named after the alien megafauna featured in the Titanfall universe, which were introduced into Apex Legends as an AI enemy in Season 11 on the &amp;quot;Storm Point&amp;quot; map. The designer of the weapon, Ryan Lastimosa, also states he was inspired by the arms from Seburo, a weapons manufacturer in the anime ''[[Ghost in the Shell (disambiguation)|Ghost in the Shell]].'' In universe, it is manufactured by Lastimosa Armouries.&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Volt SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Peacekeeper&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1904 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
The &amp;quot;SA-3 Mozambique&amp;quot; shotgun pistol returns from ''Titanfall 2.'' The weapon functions the same as it did in ''TF2,'' retaining its spread of 3 shots in a triangle and full-auto capabilities, and the weapon also appears virtually unchanged visually. The weapon is classed as a shotgun, despite firing energy projectiles. &lt;br /&gt;
&lt;br /&gt;
When the weapon launched alongside the game, it only had a capacity of 3 shots, less than the pre-patch ''TF2'' Mozambique. However, the Season 6 update increased the ''Apex'' Mozambique's capacity to 4, matching the old ''TF2'' version. A second change came with Season 9, where the capacity was increased again to 6.&lt;br /&gt;
&lt;br /&gt;
The weapon features a new reload animation for an empty reload, where the player will flick the en-bloc clip out via a sharp downward thrust of the hand, rather than a sideways motion.&lt;br /&gt;
&lt;br /&gt;
Attachment options include sights up to 2x, including the 1x Digital Threat, shotgun bolts and one hop-up, Hammerpoint Rounds. Hammerpoints were present from S2 to S9, and were reintroduced in S12. Interestingly, when requesting optics for the Mozambique, your Legend's voicelines will request optics for a pistol rather than a shotgun.&lt;br /&gt;
&lt;br /&gt;
An April Fool's version of the Mozambique exists, only spawning on April 1st. The weapon features higher damage, 9 shots and a higher rate of fire. The exact statistic varied from year to year.&lt;br /&gt;
&lt;br /&gt;
Some markings from ''TF2'' are present, namely the &amp;quot;SA-3&amp;quot; on the receiver. However, the fire selector is absent. The Mozanbique is still manufactured in-universe by Altamirano Armory.&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;30-30 Repeater&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G7 Scout Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;HAVOC Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-301 Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;VK-47 Flatline&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-2 Triple Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber .50-Cal&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sentinel ESR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;M600 Spitfire&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR EMG&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR EMG&amp;quot; was added in Season 2, returning from ''Titanfall 2''. It fires &amp;quot;energy ammo&amp;quot; and pulls directly from the inventory. With careful trigger control, one can fire an entire inventory worth of ammunition without the weapon ever overheating. The weapon can use all types of attachments, including up to 4x scopes, and features no hop-ups. As the weapon does not have a typical magazine, the &amp;quot;Extended Magazine&amp;quot; attachment instead increases the time before the weapon overheats, from 20 to 26 shots, in increments of 2. Rampart's &amp;quot;Modded Loader&amp;quot; passive increases the base mag size to 23, with the &amp;quot;Extended Magazine&amp;quot; attachment increasing this to 26, then 28 and 30 shots.&lt;br /&gt;
&lt;br /&gt;
The weapon functions the same as the &amp;quot;L-STAR&amp;quot; in ''TF2'' following a patch in Season 4, however before that point it had a set magazine size, rather than an unlimited pool of ammo. This magazine held 40 shots and overheated at around 21-22 shots. It required reloading as well as replacing the overheated parts inside the weapon when in use. In development the magazine held 60 rounds.&lt;br /&gt;
&lt;br /&gt;
Before the Season 4 rework, it was a Supply Drop weapon, however it became a floor-loot weapon from Season 4 onwards.&lt;br /&gt;
&lt;br /&gt;
Visually, the design has not altered much, save for a slimmer handguard, a redesigned grip and a small bipod at the front, to be used more effectively as a machine gun. The bipod has no effect on gameplay and the weapon still features high per-shot recoil.&lt;br /&gt;
&lt;br /&gt;
The new &amp;quot;L-STAR EMG&amp;quot; acronym stands for '''L'''a'''ST'''imosa '''AR'''moury '''E'''nergy '''M'''achine '''G'''un, despite the weapon now being manufactured by &amp;quot;Woneyon Interstellar&amp;quot; in-universe. The &amp;quot;L-STAR's&amp;quot; battery pack is used as the model for the &amp;quot;Extended Energy Magazine,&amp;quot; despite it not being a magazine. This model was in the game before the &amp;quot;L-STAR,&amp;quot; however the &amp;quot;L-STAR&amp;quot; appeared in the background of the lobby during the preseason. This indicates the developers had included the &amp;quot;L-STAR&amp;quot; among the weapon roster in development, but removed it and added it in later.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Rampage LMG&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;X-55 Devotion MK.3&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Arc Star&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Thermite Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bocek Compound Bow&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Unturned=&lt;br /&gt;
&lt;br /&gt;
'''''Unturned''''' is a zombie survival game developed and published by Smartly Dressed Studios on 7 June, 2017 for PC, and 12 Nov, 2020 for consoles. &lt;br /&gt;
&lt;br /&gt;
{{VG Title|Unturned}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The weapons in Unturned are one of four grades: Civilian, Police, Ranger or Military. Civilian-grade weapons are usually weak but common, being found in houses or farms. Police-grade weapons are slightly better, found at police stations. Ranger-grade weapons are equivalent to Military-grade weapons. Most maps have very few locations where Ranger-grade weapons spawn in, but on Russia they are very common, due to the majority of them being Russian weapons found in military bases. Finally, military-grade weapons are found at military bases on most maps, except Russia, where they can be found in a few obscure locations.&lt;br /&gt;
&lt;br /&gt;
Airdrops can spawn nearly every gun, including ones that usually would not appear on the map, which means players can use the Colt Canada C8 Carbine in maps other than Prince Edwards Islands if they get it in an airdrop (as the &amp;quot;Maplestrike&amp;quot; only spawns in PEI, a map set in Canada).&lt;br /&gt;
&lt;br /&gt;
Attachments include various optics, laser pointers, flashlights, rangefinders, suppressors, extended barrels, extended magazines, alternate ammo types and various grips.&lt;br /&gt;
&lt;br /&gt;
Guns can be repaired with bits of scrap metal and a blowtorch, as firing them causes their quality to decrease, leading to a decrease in weapon performance. &lt;br /&gt;
&lt;br /&gt;
Due to the low detail of the models in ''Unturned'', it is difficult to pinpoint which version of a weapon the in game gun is based on. For example, the Beretta 96 has many variants, the most common being the FS model, but the &amp;quot;Avenger&amp;quot; is simply listed under Beretta 96, as you cannot tell which version of the 96 it is based on.&lt;br /&gt;
&lt;br /&gt;
Note: Only official weapons created by the developer of the game and/or featured in the official maps (PEI, Washington, Yukon, Germany, Russia) are on this page. Any weapons that came with a limited-time featured Steam workshop map will not be included on this page (example: France, Ireland, Hawaii, Greece).&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 96===&lt;br /&gt;
The [[Beretta 96]] appears as the &amp;quot;Avenger&amp;quot;. It has green illuminated sights and fires Low Caliber Military ammunition. The weapon is meant to be the Beretta M9, evidenced by it only being found at military bases, but it only holds 13 rounds. The Beretta 92 series does not have a 13 round magazine, only the .40 S&amp;amp;W Beretta 96 does.&lt;br /&gt;
&lt;br /&gt;
It inaccurately spawns at military bases on the Germany and Prince Edward Islands maps. Neither country's military uses the Beretta 96 or M9 - Germany's service pistol is the [[Heckler &amp;amp; Koch P8]] and Canada's is the [[Browning Hi-Power]]. However, it correctly spawns at military locations in the Washington map.&lt;br /&gt;
[[File:96FS.jpg|thumb|none|400px|Beretta 96FS - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911===&lt;br /&gt;
The [[Colt M1911]] appears, called the &amp;quot;1911&amp;quot;, firing Low Caliber Civilian ammo. It was previously called the &amp;quot;Colt&amp;quot; and the &amp;quot;Oakbear&amp;quot;.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Colt Python===&lt;br /&gt;
The [[Colt Python]] appears as the &amp;quot;Ace&amp;quot;, firing Low Caliber Civilian ammo. It has red illuminated iron sights. The Ace can accept the Makeshift Muffler attachment, which is inaccurate, as the Python cannot be suppressed in real life.&lt;br /&gt;
&lt;br /&gt;
A special version of the Ace can be obtained after completing a quest on the Russia map, from the Doc Ernie NPC. It has an 8x scope, which normally cannot be attached to the revolver in game.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|400px|none|Colt Python with 6&amp;quot; Barrel and nickel finish and 3rd generation grip- .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
===IMI/Magnum Research Desert Eagle Mark XIX===&lt;br /&gt;
A [[Desert Eagle]] Mark XIX appears as the &amp;quot;Desert Falcon&amp;quot;. However, it was called the Desert Eagle when it was first added to the game. Is uses High Caliber Military ammo in game, despite not being a service pistol of any military. It also has the same green illuminated iron sights of the Beretta 96.&lt;br /&gt;
&lt;br /&gt;
A special gold-plated version of the Desert Eagle can be obtained after completing a quest on the Hawaii map, from the Major Ekho NPC. It has a vertical grip, a flashlight and a &amp;quot;Military Muzzle&amp;quot; attachment, which appears to be some sort of extended barrel. Another special &amp;quot;Desert Falcon&amp;quot; is available to players of the Gold edition of the game, with golden iron sights and gold plating.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
The [[Glock 17]] with an olive drab frame appears as the &amp;quot;Cobra&amp;quot;, standing in for the Glock 18. It is fully automatic in game, despite lacking the fire selector of a real Glock 18. It is considered a police weapon and it uses Low Caliber Civilian ammo. The &amp;quot;Cobra&amp;quot; has the ability to use 20 or 40 round box magazines, the latter of which is fictional.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the Austrian EKO Cobra counter-terrorist unit, who requested a full-auto version of the Glock 17 to be produced, resulting in the Glock 18.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) with 19-round magazine, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Luger P08===&lt;br /&gt;
The [[Luger P08]] appears, simply called &amp;quot;Luger&amp;quot;. The magazine incorrectly holds 9 rounds instead of the real Luger's 8. It spawns in civilian locations on the Germany map and uses Low Caliber Civilian ammo.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 (dated 1917) - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The [[Makarov PM]] appears as the &amp;quot;Kryzkarek&amp;quot;, with a longer barrel compared to the real pistol. It has a 12 round magazine  from the PMM, which, unlike every other Ranger weapon, uses Low Caliber Civilian ammunition, to reflect the rather weak characteristics of the 9x18mm Makarov round. However, it oddly deals high damage, more than other pistols that fire the Low Grade Civilian ammo.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===TEC-9 Mini===&lt;br /&gt;
The [[TEC-9]] Mini appears as the &amp;quot;Teklowvka&amp;quot;. It holds 15 rounds in what appears to be a 20 round magazine, which is not a magazine size available to the real TEC-9. It uses Low Caliber Ranger ammo and is stated to be Swedish in the weapon description. This is half correct, as the TEC-9 was developed by the American subsidiary of Interdynamic, called Intratec.&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
Every submachine gun except the UMP45 and the MP40 is classed as a carbine in game.&lt;br /&gt;
&lt;br /&gt;
===FN P90 TR===&lt;br /&gt;
The [[FN P90 TR]] appears as the &amp;quot;Peacemaker&amp;quot;, firing Low Caliber Military ammo. The weapon spawns in military bases on the Washington and Germany maps, as well as the American Spy Base on the Russia map.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the law enforcement troops seen in ''[[The Hunger Games: Catching Fire]]'', who are called &amp;quot;Peacekeepers&amp;quot; and use P90's as their primary weapon.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears as the &amp;quot;Viper&amp;quot;, firing Low Caliber Civilian ammo from fictional 25 round magazines. It has a slightly shorter stock and barrel compared to the real MP5, with the barrel resembling a MP5K-sized &amp;quot;tropical&amp;quot; wide handguard. The length of barrel that extends out from the end of the handguard is also slightly longer compared to the real MP5. The &amp;quot;Viper&amp;quot; is found at a variety of police and military locations, most notably the Scorpion-7 research laboratories, which implies its status as a standard-issue SMG for the organisation.&lt;br /&gt;
&lt;br /&gt;
The name may be a reference to the Stalker [[S.T.A.L.K.E.R.: Shadow of Chernobyl|video]] [[S.T.A.L.K.E.R.: Clear Sky|games]], where the MP5 is called the &amp;quot;Viper 5&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 (Navy trigger group) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Empire&amp;quot;. It is only found in military locations in Germany and in airdrops. Oddly, it holds 27 rounds instead of the real weapons 25, and it fires Low Caliber Military ammo. The &amp;quot;Empire&amp;quot; correctly has semi-auto, full-auto and 3 round burst modes, the only official gun in the game with this ability. The &amp;quot;Empire&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the MP40).&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The [[KRISS Vector]] appears as the &amp;quot;Scalar&amp;quot;, firing Low Caliber Military ammo from 30 round magazines, which implies the weapon is based on the .45 ACP version. The weapon has a blue lower receiver and buttplate. The &amp;quot;Scalar&amp;quot; appears in Coalition locations on the Germany map, on the Coalition aircraft carrier, called the ''Liberator'', and in airdrops. The blue colour, which matches the Coalition's colour scheme, and the appearance on the ''Liberator'' implies the &amp;quot;Scalar&amp;quot; is a standard-issue Coalition weapon.&lt;br /&gt;
&lt;br /&gt;
The name is a play on the Vector name, and its mathematical origin. The term &amp;quot;scalar&amp;quot; is used to define a vector space, with a &amp;quot;vector&amp;quot; being described by multiple scalars.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
===Mini Uzi===&lt;br /&gt;
The [[Mini Uzi]] appears as the &amp;quot;Bulldog&amp;quot;, firing Low Caliber Ranger ammo. It is modelled with 32 round magazines, but they hold 45 rounds, which is not a real magazine option for the Uzi. It is correctly identified as Israeli, and fires with a closed-bolt, which is incorrect. The weapon can be found at some Ranger locations in the Germany map and at military locations on the Russia map, despite Russia not using the Uzi in any form in its any of its military forces.&lt;br /&gt;
[[Image:Imi-mini-uzi.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] appears as the &amp;quot;Maschinengewehr&amp;quot;, with wood furniture. Maschinengewehr&amp;quot; translates to machine gun, while the MP40 is a submachine gun (&amp;quot;machinenpistole&amp;quot; in German). When the weapon was first added, it was called MP40, but this was quickly changed. It fires Low Caliber Ranger ammo. In game, it is a very rare Ranger weapon, only spawning in airdrops and some Ranger locations on the Germany map. The &amp;quot;Maschinengewehr&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the UMP-45).&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
The [[PP-19 Bizon-2]] appears as the &amp;quot;Yuri&amp;quot;, firing Low Caliber Ranger ammo from 64 round helical magazines, implying it is chambered in 9x18 Makarov. The rear sights are mounted much further back than the real weapon. It can be found in Ranger locations on the PEI, Washington and Germany maps, and in Military locations in the Russia map.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] appears as the &amp;quot;Calling Card&amp;quot;, firing Low Caliber Ranger ammo from its 71 round drum. As the name suggests, the weapon is found at the Krovi Estate in the Russia map, which was owned by the mafia before the zombie virus hit Russia. It can also be found in airdrops. &lt;br /&gt;
&lt;br /&gt;
A calling card is an object criminals leave behind at the scene of a crime to taunt the police.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===AA-12 CQB===&lt;br /&gt;
The [[AA-12]] CQB appears as the &amp;quot;Devil's Bane&amp;quot;, with a light grey appearance. The weapon has a 21 shell drum magazine - one shell larger than the real drum magazine. It can only be found in police locations on the Germany map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|400px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Double Barrel Shotgun===&lt;br /&gt;
A [[Double Barrel Shotgun]] appears as the &amp;quot;Masterkey&amp;quot;. The real [[Masterkey]] is an underbarrel pump-action, not a double barrel. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be found in farms and campgrounds in the PEI, Washington and Russia maps.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg‎|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge. Visually similar to the &amp;quot;Masterkey&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Sawed Off Double Barrel Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barrel Shotgun]] appears to be a sawn off version of the &amp;quot;Masterkey&amp;quot;, called the &amp;quot;Sawed-off&amp;quot;. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be crafted by using a saw on the &amp;quot;Masterkey&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Sawed-off&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Quadbarrel&amp;quot;====&lt;br /&gt;
A variant of the [[Sawed-Off Double Barrel Shotgun]] appears as the &amp;quot;Quadbarrel&amp;quot;, which can only be crafted on the Russia map, due to it needing a blueprint obtained by completing a quest. It has 4 barrels side-by-side, which somehow allows the shotgun to hold 8 shells. You cannot fire all 8 shells at once, they are fired individually. Unlike the &amp;quot;Sawed-off&amp;quot; it is based off, the &amp;quot;Quadbarrel&amp;quot; is uses 12 gauge shells. &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Quadbarrel&amp;quot;, minus the extra barrels.]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
The [[Mossberg 500]] appears as the &amp;quot;Bluntforce&amp;quot;, with a black synthetic stock and an 8 round tube magazine. It is a police shotgun, found in police stations on every map except Russia.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===MTs255===&lt;br /&gt;
A sawn-off [[MTs255]] appears as the &amp;quot;Determinater&amp;quot;, incorrectly stated to be an American shotgun and incorrectly holding 8 shells in a 6 shell cylinder. It is chambered in 12 gauge shells, and can only be found in the prison and under the mountain in the Germany map, or in airdrops.&lt;br /&gt;
[[Image:Mts255-sawnoff.jpg|thumb|none|401px|Sawn-off MTs255 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Saiga-12K===&lt;br /&gt;
The [[Saiga-12K]] appears as the &amp;quot;Vonya&amp;quot;, with a raised rib sight and a skeleton stock. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. It uses a fictional 7 shell magazine, the real Saiga-12 does not have this option. The shotgun is semi-auto, but prior to version 3.19.0.0, the weapon was full auto. The &amp;quot;Vonya&amp;quot; spawns at police locations in the Russia map, or in airdrops in the PEI and Washington maps.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K with raised sight rib - 12 gauge]]&lt;br /&gt;
[[File:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
Ranger magazines and Military magazines appear as the default magazine for many rifles &amp;amp; carbines. The Military magazine is based on STANAG 30 round magazines, while the Ranger magazines are fictional 35 round magazines that can somehow fit into both AKs, G36C and AUGs.&lt;br /&gt;
&lt;br /&gt;
===AAC Honey Badger===&lt;br /&gt;
The [[AAC Honey Badger]] appears as the &amp;quot;PDW&amp;quot;, despite the real weapon being a carbine. Interestingly it appears to have a combination of the stock from the [[Heckler &amp;amp; Koch HK416C|HK416C]] and the standard stock, with a very short buffer tube from the HK416C. It fires Low Caliber Military ammo from 30 round Military magazines. It appears on every map, either spawning after completing a horde beacon, killing a Mega Zombie, finding an airdrop or in military locations on the Germany. Washington and Russia maps.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO. Image used to show the short stock and buffer tube.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] appears as the &amp;quot;Zubeknakov&amp;quot;, firing Low Caliber Ranger ammo from the 35 round Ranger magazines. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. The weapon can be identified as an AKM by the angle of the stock - it is very straight, unlike the AK-47's stock, which is angled downwards. The handguard is the same as the AS Val, albeit brown wood instead of black polymer.&lt;br /&gt;
&lt;br /&gt;
Oddly, the weapon deals less damage than weapons chambered in 5.56x45mm NATO, like the C8 Carbine seen below. This may imply it is chambered in 5.45x39mm, which has less stopping power than 5.56x45mm NATO, however the high recoil of the &amp;quot;Zubeknakov&amp;quot; and the curvature of the magazine implies the usage of 7.62x39mm.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm. Image used to show the different handguard design similar to the handguard of the &amp;quot;Zubeknakov&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Canada C8 Carbine===&lt;br /&gt;
The [[Colt Canada C8 Carbine]] appears as the &amp;quot;Maplestrike&amp;quot;, incorrectly referred to as an assault rifle. It fires Low Caliber Military ammunition and can only be found at military locations on the PEI map, which is set in Canada, or in airdrops. The name is a reference to the maple leaf on the Canadian flag.&lt;br /&gt;
[[File:C8a1.jpg|thumb|none|400px|Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[Colt M16A4]] appears as the &amp;quot;Eaglefire&amp;quot;, a reference to the national bird of America. It fires Low Caliber Military ammo in 3 round bursts and has a Magpul CTR stock and flip-up front and rear sights. The barrel appears to between the length of the M16 and M4 barrels, bearing an appearance very similar to the FN-manufactured M16 rifles It used to be called the &amp;quot;AR32&amp;quot;, firing fully automatic, which would have made it an [[M16A3]].&lt;br /&gt;
&lt;br /&gt;
The weapon is implied to be a civilian AR-15, as it is found in civilian gun stores in the Washington map, but it usage of Military ammo and Military magazines, the 3 round burst setting and the chance to spawn at the American Spy Base in the Russia map make it clear it is meant to be the military burst-fire M16A4, rather than the civilian semi-auto AR-15. Albeit illegal in most circumstances, the real AR-15 can be converted to allow for a 3-round burst.&lt;br /&gt;
[[File:FN M16A4.jpg|thumb|none|450px|FN-manufactured M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BDR153G.jpg|thumb|none|450px|F-1 Firearms BDR-15-3G - 5.56x45mm NATO. Image used to show the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;Fusilaut&amp;quot;, a a portmanteau of the French words &amp;quot;fusillade&amp;quot; and &amp;quot;fusil d'assault&amp;quot;, meaning &amp;quot;a series of shots in succession&amp;quot; and &amp;quot;assault rifle&amp;quot; respectively. It fires in 3 round bursts from both Ranger and Military magazines, both of which hold different numbers of rounds compared to the real F1's 25 round straight magazine. The ability to use 30 round STANAG Military magazines is incorrect, as the weapon does not have the magwell of the G2. It is chambered in Low Caliber Ranger ammunition, and can be found in military locations in the Germany and Russia maps, despite neither of these countries using the FAMAS rifle in any of their military forces, as well as in airdrops.&lt;br /&gt;
[[File:FAMAS-F1.jpg|thumb|none|450px|FAMAS F1 with the rifle grenade support ring pushed to mid barrel - 5.56x45mm]]&lt;br /&gt;
[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back, for reference - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;Heartbreaker&amp;quot;, firing Low Caliber Military ammo. It can rarely spawn at military locations in the Washington map, implying the NAVY SEALS were garrisoned in Washington prior to the virus outbreak, as well as at military locations in the Germany map, as part of the special spawn group, due to its use by GSG 9 and SEK. It can also be found in airdrops.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;Nightraider&amp;quot;, firing Low Caliber Ranger ammo. As it is a Ranger weapon, the default magazine is the 35 round Ranger, however it is interchangeable with Military magazines. The weapon can be found at military locations in the Germany and Russia map, despite it not being used by the Russian military in real life. It can also be found in airdrops.&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1891/30===&lt;br /&gt;
The [[Mosin Nagant Rifle#Mosin Nagant M1891/30|Mosin Nagant M1891/30]] appears as the &amp;quot;Schofield&amp;quot;, named after the developer's social studies teacher, who said in a livestream that he wanted a weapon named after him. It fires Low Caliber Civilian ammo from generic &amp;quot;Rifle Clips&amp;quot;. The weapon was incorrectly called a French battle rifle before a patch changed this to a Russian battle rifle, which is still incorrect as the Mosin has none of the characteristics of a battle rifle. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Schofield&amp;quot; can be found at farms and campsites on the PEI and Washington maps, and in gun stores on the Germany and Russia maps.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 10/22===&lt;br /&gt;
The &amp;quot;Sportshot&amp;quot; rifle appears to be based on the [[Ruger 10/22]], however it has an extended magazine far larger than the .22 LR magazines used in the real gun, which still holds 10 rounds of Low Caliber Civilian ammo. However, the damage model of the rifle implies it is chambered in .22 LR, as it deals less damage than any other bullet weapon in the game. It does more damage against animals than players. The description states it is a target rifle, a reference to its high usage in marksmanship competitions. The weapon can be found at campsites, farms and gun stores on every map except Yukon, where it can only be found at campgrounds.&lt;br /&gt;
&lt;br /&gt;
A special &amp;quot;April Fools&amp;quot; variant of the &amp;quot;Sportshot&amp;quot; was added for the 1st April, 2016. It fired miniature rockets that dealt more damage than the base &amp;quot;Sportshot&amp;quot; in 10 round bursts, meaning the magazine would be emptied with one burst. It was removed the following day.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
===Ruger Gunsite Scout===&lt;br /&gt;
The &amp;quot;Hawkhound&amp;quot; rifle appears to be based on the [[Ruger_M77#Ruger_M77_Gunsite|Ruger M77 Gunsite]], however it is semi-auto instead of bolt-action, it feeds from a fictional 8 round magazine, it has wood furniture and stock and it is referred to as Canadian in game, while Ruger is an American company. The rifle fires Low Caliber Civilian ammo, which is meant to be either 5.56x45mm or 7.62x51mm NATO, judging by the decently high player damage of the weapon. The &amp;quot;Hawkhound&amp;quot; can be found at farms and campgrounds in the 3 North American maps - PEI, Washington and Yukon.&lt;br /&gt;
[[File:Ruger Gunsite.jpg|thumb|none|450px|Ruger M77 Gunsite scout rifle - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Makeshift Rifle&amp;quot;====&lt;br /&gt;
The &amp;quot;Makeshift Rifle&amp;quot; appears to have the same overall appearance as the &amp;quot;Hawkhound&amp;quot;, however it is bolt-action instead of semi auto, making it resemble a [[Ruger M77]] Hawkeye. It also has the exact same damage model as the &amp;quot;Hawkhound&amp;quot;, further supporting the idea that the two weapons are part of the same family. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt. The body of the rifle can be made out of birch, maple or pine wood, which is held together, rather alarmingly, by bits of duct tape and rope. &lt;br /&gt;
[[File:RugerHawkeye.jpg|thumb|none|450px|Ruger M77 Hawkeye Compact - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 553===&lt;br /&gt;
The [[SIG SG 553]] appears as the &amp;quot;Swissgewehr&amp;quot; (literally &amp;quot;Swiss Rifle&amp;quot;), firing Low Caliber Military ammo from a unique opaque 20 round &amp;quot;Swissgewehr&amp;quot; magazine. The weapon is able to use any other Military magazine alongside its unique 20 rounder, despite the SG 553 not being able to use STANAG or AK magazines in real life. Like the SG 551, it has 3 rectangular vent holes in its green handguard, but these are at the bottom rather than the top. The &amp;quot;Swissgewehr&amp;quot; only spawns at police locations in the Germany map and in airdrops.&lt;br /&gt;
[[File:SG 553 LB.jpg|thumb|none|400px|SIG SG 553 LB (Long Barrel) - 5.56x45mm]]&lt;br /&gt;
[[File:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The [[Steyr AUG A1]] appears as the &amp;quot;Augewehr&amp;quot;, which is based on the acronym AUG (&amp;quot;Armee Universal Gewehr&amp;quot;). The weapon fires Low Caliber Ranger ammo and is fitted with a 4x Swavorski scope by default, although this can be removed and replaced with other optical attachments. Note that this scope has a higher zoom than the real AUG A1 scope, which is a 1.5x zoom. The &amp;quot;Augewehr&amp;quot; can use both Ranger and Military magazines, although as a Ranger weapon, it spawns with 35 round Ranger magazines. Interestingly, it has a short carbine barrel instead of a full-length barrel. It spawns in military locations on the Germany and Russia maps, as well as in airdrops.&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|450px|none|Steyr AUG A1 carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
The original [[Barrett M82]] appears as the &amp;quot;Grizzly&amp;quot;, with the muzzle break of the M82A1. It fires High Caliber Military ammo from a 5 round magazine instead of the real rifle's 10. Respecting the power of its cartridge, the .50 BMG, it has the highest player damage of any weapon in the game, save for the &amp;quot;Shadowstalker&amp;quot; railguns. It can be found in military locations in the Germany and Washington maps, as a reward from Horde Beacons and in airdrops in the PEI and Russia maps.&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===C14 Timberwolf===&lt;br /&gt;
The [[C14 Timberwolf]] appears as the &amp;quot;Timberwolf&amp;quot;, with a black chassis and a slightly shorter barrel. After the 3.0.9.0 update, the magazine capacity was reduced from the incorrect 8 rounds to the still incorrect 6 rounds, and the 20x scope that the weapon spawned with was replaced with iron sights. As expected, it uses High Caliber Military ammo. It can be found in military locations on the PEI map, or in airdrops on the Washington and Russia maps.&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|450px|PGW C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Cheyenne Tactical M200 Intervention===&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] appears as the &amp;quot;Ekho&amp;quot;. It is incorrectly called a Russian sniper rifle and &amp;quot;Ekho&amp;quot; is the transliteration of the Russian word for &amp;quot;echo&amp;quot;. It uses a 7 round magazine firing High Caliber Military ammo. The magazine well is on the left side of the receiver, rather than underneath it like the real weapon. The &amp;quot;Ekho&amp;quot; also has a much shorter barrel than the real rifle. It can be found in military locations in the Russia map, as a reward from Horde Beacons and in airdrops.&lt;br /&gt;
&lt;br /&gt;
The name, magazine well position and spawn locations imply the Intervention is a Russian weapon in-universe.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 Intervention - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===M39 Enhanced Marksman Rifle===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] appears as the &amp;quot;Sabretooth&amp;quot;, with a tan chassis. The weapon is chambered in Low Caliber Military ammunition - most sniper rifles use High Caliber ammunition. The &amp;quot;Sabretooth&amp;quot; is classified as a &amp;quot;Sharpshooter Rifle&amp;quot; alongside the &amp;quot;Snayperskya&amp;quot;, which also uses Low Caliber ammo.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sabretooth&amp;quot; spawns at military locations in the Washington map, and at the American Spy Base in the Russia map.&lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as the &amp;quot;Snayperskya&amp;quot;, which is what the &amp;quot;S&amp;quot; in SVD stands for - it translates as &amp;quot;sniper&amp;quot;. The weapon has a fictional 7 round magazine and it fires Low Caliber Ranger ammo, like the &amp;quot;Sabretooth&amp;quot;. Also like the &amp;quot;Sabretooth&amp;quot;, it is classified as a &amp;quot;shartshooter rifle&amp;quot;. The rifle has a similar stock design to the synthetic stock used on newer SVDs, however it is still made out of wood. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Snayperskya&amp;quot; spawns in Ranger locations in the PEI and Washington maps, and in military locations in the Russia map.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]] appears as the &amp;quot;Matamorez&amp;quot;, incorrectly classed as an assault rifle (which would be the [[AS Val]]). It uses 17 or 36 round magazines, both of which are fictional. It fires High Caliber Ranger ammo, despite the real weapon being chambered in 9x39mm, which is roughly the same size as 7.62x39mm (which is more in line with the Low Caliber ammo in-game, which are seen on weapons firing intermediate rifle rounds).  Like the other AK-based weapons in game, the ironsights are incorrectly modelled on the receiver, rather than on the barrel. Additionally, the front sight is not on the suppressor, instead it is located where the rear sight would normally be. The handguard appears to be made of wood instead of polymer.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Matamorez&amp;quot; can spawn in Ranger locations in the PEI, Washington and Germany maps, in the nuclear missile silo in the Russia map and as a reward from Horde Beacons.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
A handheld [[M134 Minigun]] appears as the &amp;quot;Hell's Fury&amp;quot;. It operates with no power source and no ammo belt, instead it uses a 250 round &amp;quot;Hell's Fury&amp;quot; magazine, which is completely fictional and which fires both Low Caliber Ranger and Low Caliber Military ammo. The weapon has a &amp;quot;Chainsaw grip&amp;quot; and pistol grip, which are used by the player to hold the massive gun. The spool-up time is incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped, without the need to speed up the rotations before it fires. Brass ejects from the 1 o'clock position sending a stream of shells up and to the right. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. It is incorrectly stated to be Russian in origin.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hell's Fury&amp;quot; can be modified with the &amp;quot;Adaptive Chambering&amp;quot; attachment, which nonsensically increases the firerate to a ridiculous level. It can be found at military locations in the Germany map, at the Oil Rig and nuclear missile silo in the Russia map and as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''[[Predator]]''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M249===&lt;br /&gt;
The [[M249]] appears in game, with a very short barrel and a 150 round box belt. It fires High Caliber Military ammo, unlike the other machine guns Low Caliber ammo, although it originally used Low Caliber Military ammo as well. The &amp;quot;Dragonfang&amp;quot; can spawn at the American Spy Base in the Russia map, at military locations in the Washington and Germany maps and it can be one of the rewards from completing a Horde Beacon.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] appears as the &amp;quot;Nykorev&amp;quot;. It has a short barrel and a 200 round belt box, firing Low Caliber Ranger ammo. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nykorev&amp;quot; can be found at Ranger locations in the PEI, Germany and Washington maps, at the Oil Rig and nuclear missile silo in the Russia map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|450px|none|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] appears, simply called &amp;quot;Rocket Launcher&amp;quot;.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
A claymore that most closely resembles the [[M18A1 Claymore]] appears in game, found at military locations and able to be crafted with various items, none of which make much sense. Before a patch soon after it was added, the front read &amp;quot;Front Towards Enemy&amp;quot;. The claymore is a traditional video-game claymore, requiring no manual detonation to function.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===M26 Grenade===&lt;br /&gt;
A grenade that most closely resembles the [[M26 Hand Grenade]] appears in game, as the &amp;quot;Fragmentation Grenade&amp;quot;. It is found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Sticky Grenade&amp;quot;====&lt;br /&gt;
A grenade with an additional metal band appears as the &amp;quot;Sticky Grenade&amp;quot;, based on the model for the &amp;quot;Fragmentation Grenade&amp;quot; but recoloured tan. As expected, it sticks to surfaces before exploding, and can be found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===M83 Smoke Grenade===&lt;br /&gt;
The [[M83 Smoke Grenade]] appears in game, as the &amp;quot;Smoke Grenade&amp;quot;. The smoke can be one of many different colours; white, black, purple, green, orange, red, blue or yellow. It is found at military locations.&lt;br /&gt;
[[File:M83 Inert.jpg|thumb|none|200px|Inert M83 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Combat Bow===&lt;br /&gt;
Various combat bows, made of birch, maple or pine wood, appear in game.&lt;br /&gt;
&lt;br /&gt;
===Compound Bow===&lt;br /&gt;
A metal compound bow appears in game.&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
A crossbow with a green chassis appears in game, correctly firing bolts instead of arrows. It can be found at campsites and farms.&lt;br /&gt;
&lt;br /&gt;
===Fictional Railguns===&lt;br /&gt;
Two fictional railguns appear in game, called the &amp;quot;Shadowstalker&amp;quot; and the &amp;quot;Shadowstalker Mk. II&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; is fictional, however it highly resembles the &amp;quot;Rorsch Mk-1&amp;quot; from [[Battlefield 4]], with a larger scope and a larger hole in the stock. The &amp;quot;Shadowstalker&amp;quot; takes the railgun name very literally, firing an actual &amp;quot;rail&amp;quot;, which appears to be a very sharp pointed metal projectile, rather than the ferromagnetic projectile magnetically propelled via electromagnetic rails real railguns fire. When firing, the player pulls on a nonexistent bolt, due to the &amp;quot;Shadowstalker&amp;quot; reusing the same bolt pull animations as the bolt-action rifles in game. It has no bullet drop, unlike every other weapon in the game. The &amp;quot;rails&amp;quot; explode on impact.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; can be found in the Washington map at the crashed UFO, and at the firing range of the Washington Scorpion-7 laboratory. It is implied through letters that the crashed alien UFO supplied Scorpion-7 with the technology required to manufacutre prototype &amp;quot;railguns&amp;quot;, hence its spawn locations.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker&amp;quot;.]]&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua. Note the thumbhole stock - the &amp;quot;Shadowstalker&amp;quot; has a much larger hole in its stock.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker Mk. II&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; is an improved version of the original &amp;quot;Shadowstalker&amp;quot;, with a 20 round magazine inspired by the [[M1941 Johnson rifle]]'s magazine. It has a skeletal stock instead of the thumbhole-esque stock of the original &amp;quot;Shadowstalker&amp;quot;, and claw-like 'things' at the end of the &amp;quot;barrel&amp;quot;. The &amp;quot;barrel&amp;quot; also has bumps and ridges above it and a large handguard below the &amp;quot;barrel&amp;quot;, unlike the original.&lt;br /&gt;
&lt;br /&gt;
Instead of firing black &amp;quot;rails&amp;quot; like the original, it fires new red &amp;quot;rails&amp;quot;, which are unique to the magazine it spawns with, and cannot be found anywhere else in the game, meaning the magazine cannot be refilled. The Mk. II is the only non-cosmetic item in the game to have the red &amp;quot;Mythical&amp;quot; rarity. It is also the only gun in the game with a 0% chance of wear, meaning you never need to repair the gun in order to bring its quality up. The explosion radius of the Mk. II is larger than that of the original &amp;quot;Shadowstalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; can only be obtained from the Russia Mk. II puzzle, which involves many tasks around the map related to the lore of the Russia map. Said lore implies Scorpion-7 improved the &amp;quot;Shadowstalker&amp;quot; using soul crystal derived technology, which could explain the red colour of the &amp;quot;rails&amp;quot;.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker Mk. II&amp;quot;.]]&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06. Used to show the magazine design.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Finding Bigfoot=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17]] pistol. 10 round capacity. Fires &amp;quot;9mm ammo&amp;quot;.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Customised [[Remington Model 870]] shotgun named &amp;quot;R870&amp;quot;, with wood handguard, stock and ghost ring iron sights. 5 round tube modelled as 8 round magazine tube. Remington markings on the receiver.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|400px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|400px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge (credit to [[User:Predator20|Predator 20]]). Image used to show the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified bolt-action rifle==&lt;br /&gt;
Customised bolt-action rifle named &amp;quot;[[Remington Model 700|R700]]&amp;quot; rifle, with 5 round detachable magazine and a low magnification scope, along with wood chassis and a black plastic handguard. Fires &amp;quot;7.62mm ammo&amp;quot;.&lt;br /&gt;
[[File:Rem 700 cdl dm.jpg|thumb|none|400px|Remington Model 700 CDL DM with scope - .243 Winchester. Looks similar to the rifle in-game, sans handguard and short range scope.]]&lt;br /&gt;
&lt;br /&gt;
==Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Magnum]] appears in the game. It is known as the &amp;quot;AVM&amp;quot; and fires 7.62mm ammo like the [[Accuracy International Precision Marksman |Precision Marksman]].&lt;br /&gt;
[[Image:Accuracy International AWM.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Custom M4A1==&lt;br /&gt;
The &amp;quot;M4CL&amp;quot; is a customised [[M4A1]], with tan 4th Gen collapsible stock, STANAG magazine and rail covers and flip-up rear sight. Fires &amp;quot;5.56mm ammo&amp;quot; in full-auto from 25 round magazines, modelled after 30 round tan STANAGs. The rarest gun in the game, only obtainable through locked weapon crates.&lt;br /&gt;
[[File:TM M933 AEG with Tan furniture.jpg|thumb|none|400px|Tokyo Marui Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm (fake). Somewhat resembles the rifle in-game.]]&lt;br /&gt;
[[File:Bigfoot M4.jpg|thumb|none|600px|The rifle in the hands of one of the playable characters in the main menu.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
[[Orion Flare Gun]]. Fires &amp;quot;Signal Flares&amp;quot;.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1497001</id>
		<title>User:JackalUnderscore/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1497001"/>
		<updated>2022-04-21T05:42:28Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* &amp;quot;R-201 Assault Rifle&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Titanfall 2=&lt;br /&gt;
&lt;br /&gt;
'''''Titanfall 2''''' is a science-fiction first-person shooter video game and a sequel to [http://www.imfdb.org/wiki/User:AgentGumby/Sandbox Titanfall]. It was developed by Respawn Entertainment and was published by Electronic Arts on Xbox One, PlayStation 4 and Microsoft Windows on October 28, 2016. It was released on Steam on June 18, 2020. Unlike Titanfall, Titanfall 2 features a single-player campaign, where you play as Rifleman Jack Cooper, assigned as Acting Pilot to Vanguard-class Titan BT-7274.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Plot spoilers ahead. Proceed with caution.'''&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Titanfall 2}}&lt;br /&gt;
	&lt;br /&gt;
==Overview==&lt;br /&gt;
Titanfall 2 features more advanced weaponry compared to the original Titanfall, with many weapons returning in an upgraded form (e.g. the G2A4 has been upgraded to the G2A5). These weapons are slightly different cosmetically, but retain the same role in the game. Titanfall 2 also features more weapon customisation in the form of attachments and modifications. Attachments are scopes, while modifications include various abilities such as the ability to shoot while sprinting and quicker reloads. The extra ammo modification does not visually alter the magazine model, meaning all magazines somehow stay the same size with extra rounds in them.&lt;br /&gt;
&lt;br /&gt;
Artwork from the book ''The Art of Titanfall'' shows all bullets and grenades (from grenade launchers) used in the Titanfall universe are electronically primed, with electronic firing pins in the weapons instead of physical firing pins and primer inside the casing. Weapons in the game have blue trails to reflect this, and the sound design of most weapons includes an electronic noise when priming the bullet (easily heard on weapons such as the Alternator). The Amped Weapon boost seems to unlock the full potential of the electronic firing mechanism to deal more damage, creating slightly orange trails as the increased energy is almost too much for the heat sink directly behind the electronic firing pin to handle.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman Elite&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:WmaneliteTF2.jpg|thumb|none|500px|The B3 Wingman Elite in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2016&amp;quot;===&lt;br /&gt;
The &amp;quot;P2016&amp;quot; is the upgraded version of the &amp;quot;P2011&amp;quot;, with a similar appearance that is loosely based on the [[Springfield XD]] series of pistols as seen in its grip design, while the segmented slide and trigger guard resembles an Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-based pistol. Said segmented slide also has some cutouts on the forward-most section, which can't be a muzzle break because they aren't over the muzzle and it can't be a ported barrel because the cutouts aren't in the barrel, making them fairly useless. The pistol has an unusable LAM device mounted underneath the barrel, and has a 12 round magazine which increases to 16 with the extra ammo modification. The magazine itself features an extended baseplate, meaning the default magazine is probably a 10 rounder with a +2 extension. Other attachments include the unique pistol suppressor. Based on the markings on the ''Titanfall'' version of the pistol and assuming the updated P-series pistol keeps the same calibre, the weapon is chambered for .45 ACP rounds.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;P2016&amp;quot; comes from the year the game was released, 2016.&lt;br /&gt;
 &lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:P2016TF2.jpg|thumb|none|500px|The P2016 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;RE-45&amp;quot; machine pistol is visually similar to the [[Heckler &amp;amp; Koch P2000]] in the slide and grip, which is missing a hammer. The pistol has a Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-style muzzle brake, based on the shape of the segmented slide section. A competition G18-style flared magwell is present, loaded with either 20 or 25 round magazines. Attachments include the unique pistol suppressor and a red dot sight, which replaces the standard &amp;quot;irondot&amp;quot; sight (a floating red dot in-built sight). Judging by the name, it fires .45 caliber rounds, most likely .45 ACP.&lt;br /&gt;
&lt;br /&gt;
[[File:P2000_9.jpg|thumb|none|350px|Heckler &amp;amp; Koch P2000 with shaved hammer - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:Re45TF2.jpg|thumb|500px|none|The RE-45 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Smart Pisol MK6&amp;quot;===&lt;br /&gt;
The &amp;quot;Smart Pistol MK6&amp;quot; is a high-tech pistol which has the ability to lock on to multiple targets and fire homing bullets at them. It shares the [[Springfield XD]]-esque frame of the &amp;quot;P2016&amp;quot;, but has its own unique slide assembly, suppressor and underbarrel LAM device, which presumably allows for the bullets to lock on to enemies.&lt;br /&gt;
&lt;br /&gt;
Unlike the previous game, the &amp;quot;MK6&amp;quot; is not a primary or secondary weapon in multiplayer, instead the player can obtain it via a &amp;quot;Boost&amp;quot;, a one-use powerup activated at 60% Titan meter. As it is a &amp;quot;Boost&amp;quot; and not a proper weapon, there are no modifications for it. In the final level of the campaign, Cooper gains a unique Smart Pistol, with a green and orange paintjob (the same colour scheme that BT has) from BT's SERE kit (Survival, Evasion, Resistance and Escape). He wields it with a Harris stance in this mission, due to him holding BT's AI core in the left hand.&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator&amp;quot;===&lt;br /&gt;
The Alternator, also called the SP-14 Hatchet in concept art, is a new entry into the Titanfall universe. It is a confusing weapon, with two recoiling barrels and two ejection ports for the 10mm rounds it fires. These bullets are fed via 20 round magazines (25 with extended) which appears to be single-stack due to the length of the magazine and the size of the cartridges. The weapon has minimal room for the bolt, which instead appears to fully encircle the cartridge and eject spent shells upwards after firing, acting on a blow-forward principle to open the breech and eject spent cartridges. Due to there being no room for a traditional priming system, the rounds are electronically primed, which is reinforced by the weapon's sounds design. Finally, the weapon has two bolt handles, one on either side, located roughly in the middle of the frame. The Alternator fires the left barrel first, then the right, with each charging handle reciprocating at the same time. Other notable aspects of the weapon includes the purely horizontal recoil and the floating dot reflex sight.&lt;br /&gt;
&lt;br /&gt;
Concept art of the weapon depicts it with the stock extended (it stays permanently folded during gameplay, folding flush against the rear of the weapon). It lacks many things that make it a normal SMG, like a usable stock or a ergonomic frame, however the compact size lends itself to one-handed use, paired with a melee weapon. The Hatchet name comes from its devastating performance in CQB, but the heavy recoil and low ergonomics prevent use outside of roughly 25 metres, meaning it is likely intended to be used as a last ditch personal defence weapon in dire situations, such as the death of the Pilot's Titan.&lt;br /&gt;
&lt;br /&gt;
Recoiling barrels are real, as seen with the [[Barrett M82]] and other .50 caliber rifles, and the Alternator was likely designed with recoiling barrels in order to reduce recoil, given the weapon's diminutive size. Double-barrelled weapons also exist, the most common type being double-barrel shotguns, but double-barrelled weapons that feed from a single magazine do not exist (the closest thing would be the [[Arsenal Firearms AF2011-A1|AF2011-A1]], which cheats by gluing two magazines together and calling it one magazine). &lt;br /&gt;
&lt;br /&gt;
[[File:AltTF2.jpg|thumb|none|500px|The Alternator in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:CarTF2.jpg|thumb|500px|none|The CAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R97&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Volt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:VoltTF2.jpg|thumb|none|500px|The Volt SMG in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;EVA-8&amp;quot; returns from Titanfall 1, with a slightly different name, suffixed with &amp;quot;Auto&amp;quot; instead of &amp;quot;Shotgun&amp;quot;. The weapon is different visually but stays the same performance wise, firing in semi-auto and cocked with a pump handle, which, combined with the magazine tube underneath the barrel, implies the EVA is a modular shotgun. The large drum only holds 8 shells (compared to ''TF1's'' 6), which, as the marking on the weapon indicate it is a 12 gauge, is a very under-loaded drum. Underneath the 12 gauge markings are more markings indicating the &amp;quot;EVA&amp;quot; can use both standard 2.75mm or 3mm Magnum shells. Other weapon markings include a HK-style pictogram fire selector, with the options of single-shot or semi-auto (represented, curiously, by two bullets as opposed to one, which would logically imply a 2 round burst mode the weapon does not actually have), and the serial number of &amp;quot;1979527&amp;quot;. All of these markings appear on the ''TF1'' version of the weapon in the same places.&lt;br /&gt;
&lt;br /&gt;
Other differences from ''TF1'' includes the folding stock, inspired by the Defiance M4 stock, which replaces the collapsible stock. Smaller changes includes the rails on top being more flush with the receiver and the lack of top-mounted rails, the square trigger guard instead of the uncomfortable angled one from ''TF1'', the shorter barrel and longer magazine tube and the angle of the drum magazine. Finally, the weapon has been updated with ammo-counting rear sights, like most of the weapons in ''Titanfall 2''.&lt;br /&gt;
&lt;br /&gt;
As for real-world inspiration, the EVA-8 again appears to be mostly inspired by the Chinese [[QBS-09]] shotgun, with more inspiration from tactical-rail equipped [[Saiga-12]] or [[Fostech Origin-12]] shotguns, which also lent the weapon its detachable magazine functionality. The magwell appears to be inspired by prototype AK-12 based shotguns, albeit shorter. Curiously, the drum magazine looks too short to reach all the way to the chamber when inside the shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon is still pumped when drawing it and when reloading from empty, despite the presence of a left-side charging handle. This might indicate some sort of in-universe mechanism to use the weapon as a pump-action for low-pressure rounds, much like the [[SPAS-12]] in real-life, however in-game it is always semi-auto.&lt;br /&gt;
&lt;br /&gt;
The acronym &amp;quot;EVA&amp;quot; stands for &amp;quot;Extra Vehicular Activity&amp;quot;, as the weapon is designed for use in both &amp;quot;conventional and exo-atmospheric conditions&amp;quot; (i.e. on a planet or in the vacuum of space).&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|none|500px| QBS-09 - 12 gauge. The main inspiration for the &amp;quot;EVA-8&amp;quot;.]]&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|500px|AK-12/76 - 12 gauge. Image used to compare the magwells.]]&lt;br /&gt;
[[File:Eva8TF2.jpg|thumb|none|500px|The EVA-8 Auto in the menu. Note the name of the weapon marked on the side of the handguard.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1901 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MastiffTF2.jpg|thumb|none|500px|The Mastiff in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
The &amp;quot;SA-3 Mozambique&amp;quot; is a new weapon to the series. It is a triple-barrelled energy shotgun pistol, firing three separate energy projectiles from its three offset barrels. The weapon fires three projectiles at once, a much lower projectile count than a traditional shotgun. However, the weapon is clearly designed specifically in-line with a real-world shooting technique - the Mozambique Drill, also known informally as the &amp;quot;two to the body, one to the head.&amp;quot; The middle barrel is higher than the two on the side, seemingly so that it is more likely to hit the head, while the side barrels hit the chest. &lt;br /&gt;
&lt;br /&gt;
As the weapon fires energy projectiles, the projectiles have a very long range and travel without drop for a significant distance, making it fairly accurate for a video-game shotgun at range. However, they travel slower than traditional ammunition, which somewhat hinders its effectiveness at range. The projectiles are similar in appearance to the projectiles of the &amp;quot;Mastiff&amp;quot; shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon feeds from an en-bloc clip that stores 6 shots, with three batteries that line up with the three barrels. The reload is achieved by the front section of the weapon detaching from the main body and extending forwards, in order to allow the en-bloc clip to eject upwards with a sideways flick from the wrist. A new clip is inserted, followed by the front section of the weapon retracting and locking back into place. The tan sections of the weapon open up while firing, presumably to vent excess heat from the weapon. The &amp;quot;Extra Ammo&amp;quot; mod increases the number of shots to X. Interestingly, the weapon can also attach a suppressor, as it used to be classed as a pistol.&lt;br /&gt;
&lt;br /&gt;
Prior to the Tricks and Treats update in October 2017, the Mozambique was a sidearm rather than a primary weapon, and only had a capacity of 4. The update also increased rate of fire and made the weapon fully automatic.&lt;br /&gt;
&lt;br /&gt;
An unusable fire selector above the trigger is set to full-auto, with markings for semi-automatic fire and safe. The acronym &amp;quot;SA-3&amp;quot; is marked onto the receiver, although its meaning is unknown. The weapon is manufactured in-universe by Altamirano Armory.&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiqueTF2.jpg|thumb|none|500px|The Mozambique in the menu. Note the unused button in front of the trigger, which appears to be a magazine release.]]&lt;br /&gt;
[[File:MozambiquefrontTF2.jpg|thumb|none|500px|A view of the three barrels.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G2A5 Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[File:HemlokTF2.jpg|thumb|none|500px|The Hemlok BF-R in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-101C Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
[[File:R101TF2.jpg|thumb|500px|none|The R-101C in the menu. Note the lack of the default scope, which in gameplay is permanently equipped.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-201 Carbine&amp;quot;===&lt;br /&gt;
The &amp;quot;R-201 Carbine,&amp;quot; or simply &amp;quot;R-201,&amp;quot; is one of the most common weapons in the game, found in both IMC and Militia hands. The design bears some resemblance to the [[FN SCAR-L]] most notably the position of the reciprocating charging handle and the stock, the ejection port cover remains similar to the one found on the [[M249 SAW]] and it sports an angled magwell similar to the [[KRISS Vector]]. The weapon is sleeker than the previous R-101 design, and sports a grey finish instead. The R-201 has a new Irondot sight that has a triangular shape. Like the old R-101, it has a collapsible sliding forend and barrel, which is deployed when initially equipping the rifle.&lt;br /&gt;
&lt;br /&gt;
The weapon holds 24 rounds of &amp;quot;8.19mm&amp;quot; ammunition, increasing to 30 with the &amp;quot;Extra Ammo&amp;quot; modification. In the campaign, it holds 32 instead.&lt;br /&gt;
&lt;br /&gt;
Concept art and markings on the rifle refers to the weapon as the &amp;quot;R-201 Special Operations Assault Rifle (SOAR),&amp;quot; a similar acronym to the FN SCAR it takes some design cues from. In-universe, it is manufactured by Lastimosa Armouries. &lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|450px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;V-47 Flatline&amp;quot;=== &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;V-47 Flatline&amp;quot; is based on the [[AK-47|AK-47/AKM]], with some influence from the prototype Soviet [[TKB-408]], including the bullpup layout. It also bears some resemblance to the AKM from the movie ''[[Elysium]]'', with the device above the barrel looking rather similar to the sighting device seen on the Elysium AKM. The regular AKM handguard is visible (albeit rather morphed) and the barrel is coming out from where the gas tube usually is, which is now above the handguard. The magazine appears to be a Tapco Kalashnikov 7.62x39mm magazine, which holds X or Y rounds.&lt;br /&gt;
&lt;br /&gt;
In the singleplayer, the weapon is used by both IMC and Militia soldiers, with one given to the player at the end of the first mission, which is retained for the beginning of the second mission. It has very strong horizontal recoil (hence the name) and a collapsible frame, presumably intended as a futuristic way to make the rifle more compact for vehicle storage. Due to the weapon's power, enemies flinch much more than other assault rifles when shot at, on a similar level to machine guns or sniper rifles. In universe, it is manufactured by Woneyon Defence.&lt;br /&gt;
 &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:TKB-408.jpg|thumb|none|450px|TKB-408 - 7.62x39mm]]&lt;br /&gt;
[[File:FlatlineTF2.jpg|thumb|none|500px|The V-47 Flatline in the menu. Note the large, shiny AKM-esque muzzle break and wooden handguard and stock, a peculiar choice for an advanced sci-fi weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;D-2 Double Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:2takeTF2.jpg|thumb|none|500px|The Double Take in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber-AP&amp;quot;===&lt;br /&gt;
The &amp;quot;Kraber-AP&amp;quot; appears as a powerful, bolt-action armour-piercing/anti-material rifle, equipped by default with a 6x scope. The magazine and bolt design is based on the [[Mechem NTW-20]], with a stock based on competition rifles and a thumbhole grip similar to [[Accuracy International]] rifles. It is stated to fire 14.5x114mm rounds, which the NTW-20 can be chambered for and it uses 4 or 6 round magazines, if one selects the extra ammo modification.&lt;br /&gt;
&lt;br /&gt;
It is the most powerful non-explosive infantry weapon in the game, able to take down human targets in one shot and it has the rare Ricochet modification available, which causes bullets to bounce off surfaces. However, despite its name and huge caliber, it fails to pierce Titan armour without hitting the weak spots, which are usually the cockpit glass. The name Kraber comes from Respawn Entertainment's audio lead for Titanfall, Erik Kraber.&lt;br /&gt;
&lt;br /&gt;
[[File:NTW-20 with bipod.jpg|thumb|none|400px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:KraberTF2.jpg|thumb|500px|none|The Kraber sniper in the menu. Note the missing muzzle break - the weapon is so long it doesn't all fit in the menu screen.]]&lt;br /&gt;
[[File:KrabersideTF2.jpg|thumb|500px|none|The other side of the Kraber, with muzzle brake visible.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;Spitfire MK2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR&amp;quot; is another new entry into the series. It is an energy light machine gun, firing balls of red plasma in full-auto. These projectiles fire very fast, but travel slowly compared to regular bullets, requiring shots to be led at even mid-range. Enemies hit by the plasma balls will have red energy swirling around them for a few minutes, and they explode when killed, as if hit by an explosive.&lt;br /&gt;
&lt;br /&gt;
The design features a &amp;quot;cyclic particle accelerator&amp;quot; that generates the plasma ammunition via a &amp;quot;small oscillating field generator&amp;quot;. This can be seen spinning while the weapon is idle, encased in see-through plastic inside the receiver. When firing, it spins faster, and some sort of vent hatch opens in front of the particle accelerator to disperse excess heat from the accelerator. Once 35 shots have been fired, the weapon has overheated and the top receiver splits off from the bottom, exposing the accelerator. A, possibly melted, component in the accelerator mechanism must be replaced, along with a battery pack of some sort in the rear, in order to continue firing. The usual ammo counter now displays how close the weapon is to overheating, instead of showing the exact number of shots left in the magazine, displaying an orange caution sign when nearing overheating, and beeping rapidly while displaying a red &amp;quot;DNGR&amp;quot; warning message when it gets too close. If the player stops firing before all 35 rounds have been fired, the weapon takes a few seconds to cool down, ready to fire another 35 shots after it has done so.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;L-STAR&amp;quot; stands for Lastimosa Armoury Assault Rifle, taking the first three letters of the acronym from LaStimosa and the last two from Assault Rifle. &amp;quot;Lastimosa Armoury&amp;quot; is the fictional company that manufacturers the &amp;quot;L-STAR&amp;quot; in-universe. When the L-STAR is amped with a burn card, the word &amp;quot;AMPED&amp;quot; is displayed on the ammo counter. &lt;br /&gt;
&lt;br /&gt;
In development, the weapon was called the &amp;quot;ASW,&amp;quot; which stood for Advanced Scattering Weapon, and it was to be a submachine gun. The description of the concept weapon explains how the cyclic particle accelerator works, as well as showing the battery pack in the stock. It also depicted the weapon as having a collapsed state for storage, like the &amp;quot;R-202&amp;quot; or &amp;quot;V-47 Flatline,&amp;quot; but this is never depicted in-game.&lt;br /&gt;
[[File:LstarTF2.jpg|thumb|none|500px|The L-STAR in the menu. Note the cheek pad on the stock and the armoury number &amp;quot;9211&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;X-55 Devotion&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:DevotionTF2.jpg|thumb|none|500px|The Devotion in the menu. Note the length of the weapon - the menu display is overlapping the flash hider.]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Archer Heavy Rocket&amp;quot;===&lt;br /&gt;
The Archer is a man-portable fire-and-forget anti-Titan missile launcher, bearing a slight resemblance to the [[FGM-172 SRAW]], whilst the rear end piece resembles the [[FGM-148 Javelin]]. The weapon has a similar reloading system to the [[Mk 153 SMAW]], where the missile is housed in the rear of the weapon and is reloaded by detaching the housing and replacing it with a pre-packaged missile and housing (concept art depicts this clearly). Also like the SMAW, it has grips underneath the launcher, but instead of a bipod it has a curved buttstock. The colour scheme is similar to the SRAW, with a green body and a yellow band. However, unlike all of the previous launchers mentioned, the Archer is much shorter and wider, and features a thin flip-out CLU (Command Launch Unit), which displays what the missile is locking on to. Additionally, concept art showcases the weapon fitted with a scope, which is not possible with the Archer in-game.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Archer is lock-on only, while Jack Cooper in the campaign can dumb-fire it, compensating for the fact that he never fights anything more dangerous than a Reaper without BT. It is also used in a kind of mortar or top-attack role by Mortar Spectres in Frontier Defence, similar to the Javelin's top-attack mode. &lt;br /&gt;
&lt;br /&gt;
Despite being an anti-Titan weapon, it can still lock on to, and destroy, Crow and Goblin dropships, heavy turrets and Reapers.&lt;br /&gt;
[[File:ArcherTF2.jpg|thumb|500px|none|The Archer Heavy Rocket in the menu. Note the cover on the end of the launcher, similar to a camera shutter.]]&lt;br /&gt;
[[File:TF2Archerconcept.jpg|thumb|500px|none|Concept art of the Archer, showcasing the SMAW-esque missile reloading and the scope, unusable in gameplay.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ChargeTF2.jpg|thumb|500px|none|The Charge Rifle in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EM-4 Cold War&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EPG-1&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:EpgTF2.jpg|thumb|none|500px|The EPG-1 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;LG-97 Thunderbolt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ThundersideTF2.jpg|thumb|none|500px|The side of the Thunderbolt in the menu.]]&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;MGL Magnetic Grenade Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MglTF2.jpg|thumb|none|500px|The MGL in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-6P Softball&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sidewinder AT-SMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:SmrTF2.jpg|thumb|none|500px|The Sidewinder SMR in the menu.]]&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Arc Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Electric Smoke Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Firestar&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gravity Star&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Satchel Charge&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Titan Weapons==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;40mm Tracker Cannon&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Leadwall&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Plasma Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Predator Cannon&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Quad Rocket&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Splitter Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;T-203 Thermite Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XO16A2 Chaingun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
=Apex Legends=&lt;br /&gt;
&lt;br /&gt;
Apex Legends is a free-to-play science-fiction first-person shooter battle royale video game developed by Respawn Entertainment and published by Electronic Arts. The game was announced on February 3, 2019, and unveiled and released for free on the following day.&lt;br /&gt;
&lt;br /&gt;
The game is a part of the Titanfall universe, taking place 18 years after the events of Titanfall 2.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Apex Legends}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Apex Legends features more attachment and modification options than the previous two Titanfall games, with players able to use stocks, magazines, scopes, barrel stabilisers, shotgun bolts and &amp;quot;hop-up&amp;quot; attachments. These alter the performance of the weapon significantly, giving weapons more customisation than ever before.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
The &amp;quot;Wingman&amp;quot; returns from ''Titanfall 2'' and it uses heavy ammo, indicating it most likely fires .357 or .44 Magnum, or some futuristic variant thereof. The weapon is the same model from ''TF2'' (the &amp;quot;B3&amp;quot;), keeping the [[Chiappa Rhino]] influence, as well as retaining the hexagonal futuristic gas-sealed cylinder that is reloaded as if it were a detachable magazine. The weapon has extended magazines which increase by 1 round each level, increasing up to 9 rounds. The &amp;quot;Wingman&amp;quot; can also take a hop-up, called &amp;quot;Boosted Loader&amp;quot; - it increases the capacity by 2 on top of the extended magazine capacity (if one is equipped) and decreases reload time if the magazine is close to depleted. The weapon is manufactured by &amp;quot;Brockhaurd Manufacturing&amp;quot; in-universe.&lt;br /&gt;
&lt;br /&gt;
One of the weapon's cosmetic models used for legendary skins such as the &amp;quot;Death Ray&amp;quot; skin is inspired by classic depictions of ray gun pistols. Another legendary model, used on the &amp;quot;Precision Caliber&amp;quot; and &amp;quot;Attention to Detail&amp;quot; skins, is the same model seen in Pathfinder's Story from the Outlands, where it is referred to as a &amp;quot;.50 caliber Rampart&amp;quot;, the nickname for any weapon created by the character Rampart in-universe. The one in the animation is specifically the &amp;quot;Precision Caliber&amp;quot; version.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2020&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator A-2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
The &amp;quot;CAR&amp;quot; (which stands for &amp;quot;Combat Advanced Rounds&amp;quot;) returns from ''Titanfall 2'' and was added in Season 11. The weapon is virtually the same as the ''TF2'' version of the weapon, except for the new ability to switch ammo types on the fly, from heavy (the default ammo type the weapon spawns with) to light ammo. Weirdly, this has no effect on the weapon's performance, despite the name and different ammo type indicating it is chambered for a different cartridge type after switching. The weapon can use both heavy and light extended magazines, increasing the base capacity of 20 up to 27 in increments of 2, except for the final level which increases by 3 rounds.&lt;br /&gt;
&lt;br /&gt;
Visual changes includes the new stock, a different folding foregrip and a colour scheme change from white to grey. The weapon is no longer manufactured by Woneyon Defence, instead it is made by Siwhan Industries.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-99 SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Prowler Burst PDW&amp;quot;===&lt;br /&gt;
The &amp;quot;Prowler PDW&amp;quot; is a select-fire submachine gun visually inspired by the [[Magpul PDR-C]] and [[FN P90]], with a charging handle that looks and functions very similarity to the [[G36]]'s charging handle. The weapon features an ammo counter, like most weapons in the game. Unusually for a submachine gun, the Prowler defaults to 5 round bursts, but can switch to full-auto (previously this was only available with the Selectfire Receiver hop-up, but the ability is now built into the weapon).&lt;br /&gt;
&lt;br /&gt;
Perhaps drawing some influence from the P90's 5.7x28mm AP rounds, it is the only SMG that uses heavy ammo, firing from a 20 round magazine. This increases in increments of 5 until it hits the max of 35 if extended magazines are equipped. From November 4th 2020, the Prowler was a care package-exclusive weapon, equipped with a 1x Digital Threat scope, but it was removed on August 3rd 2021 and included amongst the ground loot pool. &lt;br /&gt;
&lt;br /&gt;
The weapon is named after the alien megafauna featured in the Titanfall universe, which were introduced into Apex Legends as an AI enemy in Season 11 on the &amp;quot;Storm Point&amp;quot; map. The designer of the weapon, Ryan Lastimosa, also states he was inspired by the arms from Seburo, a weapons manufacturer in the anime ''[[Ghost in the Shell (disambiguation)|Ghost in the Shell]].'' In universe, it is manufactured by Lastimosa Armouries.&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Volt SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Peacekeeper&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1904 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
The &amp;quot;SA-3 Mozambique&amp;quot; shotgun pistol returns from ''Titanfall 2.'' The weapon functions the same as it did in ''TF2,'' retaining its spread of 3 shots in a triangle and full-auto capabilities, and the weapon also appears virtually unchanged visually. The weapon is classed as a shotgun, despite firing energy projectiles. &lt;br /&gt;
&lt;br /&gt;
When the weapon launched alongside the game, it only had a capacity of 3 shots, less than the pre-patch ''TF2'' Mozambique. However, the Season 6 update increased the ''Apex'' Mozambique's capacity to 4, matching the old ''TF2'' version. A second change came with Season 9, where the capacity was increased again to 6.&lt;br /&gt;
&lt;br /&gt;
The weapon features a new reload animation for an empty reload, where the player will flick the en-bloc clip out via a sharp downward thrust of the hand, rather than a sideways motion.&lt;br /&gt;
&lt;br /&gt;
Attachment options include sights up to 2x, including the 1x Digital Threat, shotgun bolts and one hop-up, Hammerpoint Rounds. Hammerpoints were present from S2 to S9, and were reintroduced in S12. Interestingly, when requesting optics for the Mozambique, your Legend's voicelines will request optics for a pistol rather than a shotgun.&lt;br /&gt;
&lt;br /&gt;
An April Fool's version of the Mozambique exists, only spawning on April 1st. The weapon features higher damage, 9 shots and a higher rate of fire. The exact statistic varied from year to year.&lt;br /&gt;
&lt;br /&gt;
Some markings from ''TF2'' are present, namely the &amp;quot;SA-3&amp;quot; on the receiver. However, the fire selector is absent. The Mozanbique is still manufactured in-universe by Altamirano Armory.&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;30-30 Repeater&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G7 Scout Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;HAVOC Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-301 Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;VK-47 Flatline&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-2 Triple Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber .50-Cal&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sentinel ESR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;M600 Spitfire&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR EMG&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR EMG&amp;quot; was added in Season 2, returning from ''Titanfall 2''. It fires &amp;quot;energy ammo&amp;quot; and pulls directly from the inventory. With careful trigger control, one can fire an entire inventory worth of ammunition without the weapon ever overheating. The weapon can use all types of attachments, including up to 4x scopes, and features no hop-ups. As the weapon does not have a typical magazine, the &amp;quot;Extended Magazine&amp;quot; attachment instead increases the time before the weapon overheats, from 20 to 26 shots, in increments of 2. Rampart's &amp;quot;Modded Loader&amp;quot; passive increases the base mag size to 23, with the &amp;quot;Extended Magazine&amp;quot; attachment increasing this to 26, then 28 and 30 shots.&lt;br /&gt;
&lt;br /&gt;
The weapon functions the same as the &amp;quot;L-STAR&amp;quot; in ''TF2'' following a patch in Season 4, however before that point it had a set magazine size, rather than an unlimited pool of ammo. This magazine held 40 shots and overheated at around 21-22 shots. It required reloading as well as replacing the overheated parts inside the weapon when in use. In development the magazine held 60 rounds.&lt;br /&gt;
&lt;br /&gt;
Before the Season 4 rework, it was a Supply Drop weapon, however it became a floor-loot weapon from Season 4 onwards.&lt;br /&gt;
&lt;br /&gt;
Visually, the design has not altered much, save for a slimmer handguard, a redesigned grip and a small bipod at the front, to be used more effectively as a machine gun. The bipod has no effect on gameplay and the weapon still features high per-shot recoil.&lt;br /&gt;
&lt;br /&gt;
The new &amp;quot;L-STAR EMG&amp;quot; acronym stands for '''L'''a'''ST'''imosa '''AR'''moury '''E'''nergy '''M'''achine '''G'''un, despite the weapon now being manufactured by &amp;quot;Woneyon Interstellar&amp;quot; in-universe. The &amp;quot;L-STAR's&amp;quot; battery pack is used as the model for the &amp;quot;Extended Energy Magazine,&amp;quot; despite it not being a magazine. This model was in the game before the &amp;quot;L-STAR,&amp;quot; however the &amp;quot;L-STAR&amp;quot; appeared in the background of the lobby during the preseason. This indicates the developers had included the &amp;quot;L-STAR&amp;quot; among the weapon roster in development, but removed it and added it in later.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Rampage LMG&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;X-55 Devotion MK.3&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Arc Star&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Thermite Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bocek Compound Bow&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Unturned=&lt;br /&gt;
&lt;br /&gt;
'''''Unturned''''' is a zombie survival game developed and published by Smartly Dressed Studios on 7 June, 2017 for PC, and 12 Nov, 2020 for consoles. &lt;br /&gt;
&lt;br /&gt;
{{VG Title|Unturned}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The weapons in Unturned are one of four grades: Civilian, Police, Ranger or Military. Civilian-grade weapons are usually weak but common, being found in houses or farms. Police-grade weapons are slightly better, found at police stations. Ranger-grade weapons are equivalent to Military-grade weapons. Most maps have very few locations where Ranger-grade weapons spawn in, but on Russia they are very common, due to the majority of them being Russian weapons found in military bases. Finally, military-grade weapons are found at military bases on most maps, except Russia, where they can be found in a few obscure locations.&lt;br /&gt;
&lt;br /&gt;
Airdrops can spawn nearly every gun, including ones that usually would not appear on the map, which means players can use the Colt Canada C8 Carbine in maps other than Prince Edwards Islands if they get it in an airdrop (as the &amp;quot;Maplestrike&amp;quot; only spawns in PEI, a map set in Canada).&lt;br /&gt;
&lt;br /&gt;
Attachments include various optics, laser pointers, flashlights, rangefinders, suppressors, extended barrels, extended magazines, alternate ammo types and various grips.&lt;br /&gt;
&lt;br /&gt;
Guns can be repaired with bits of scrap metal and a blowtorch, as firing them causes their quality to decrease, leading to a decrease in weapon performance. &lt;br /&gt;
&lt;br /&gt;
Due to the low detail of the models in ''Unturned'', it is difficult to pinpoint which version of a weapon the in game gun is based on. For example, the Beretta 96 has many variants, the most common being the FS model, but the &amp;quot;Avenger&amp;quot; is simply listed under Beretta 96, as you cannot tell which version of the 96 it is based on.&lt;br /&gt;
&lt;br /&gt;
Note: Only official weapons created by the developer of the game and/or featured in the official maps (PEI, Washington, Yukon, Germany, Russia) are on this page. Any weapons that came with a limited-time featured Steam workshop map will not be included on this page (example: France, Ireland, Hawaii, Greece).&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 96===&lt;br /&gt;
The [[Beretta 96]] appears as the &amp;quot;Avenger&amp;quot;. It has green illuminated sights and fires Low Caliber Military ammunition. The weapon is meant to be the Beretta M9, evidenced by it only being found at military bases, but it only holds 13 rounds. The Beretta 92 series does not have a 13 round magazine, only the .40 S&amp;amp;W Beretta 96 does.&lt;br /&gt;
&lt;br /&gt;
It inaccurately spawns at military bases on the Germany and Prince Edward Islands maps. Neither country's military uses the Beretta 96 or M9 - Germany's service pistol is the [[Heckler &amp;amp; Koch P8]] and Canada's is the [[Browning Hi-Power]]. However, it correctly spawns at military locations in the Washington map.&lt;br /&gt;
[[File:96FS.jpg|thumb|none|400px|Beretta 96FS - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911===&lt;br /&gt;
The [[Colt M1911]] appears, called the &amp;quot;1911&amp;quot;, firing Low Caliber Civilian ammo. It was previously called the &amp;quot;Colt&amp;quot; and the &amp;quot;Oakbear&amp;quot;.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Colt Python===&lt;br /&gt;
The [[Colt Python]] appears as the &amp;quot;Ace&amp;quot;, firing Low Caliber Civilian ammo. It has red illuminated iron sights. The Ace can accept the Makeshift Muffler attachment, which is inaccurate, as the Python cannot be suppressed in real life.&lt;br /&gt;
&lt;br /&gt;
A special version of the Ace can be obtained after completing a quest on the Russia map, from the Doc Ernie NPC. It has an 8x scope, which normally cannot be attached to the revolver in game.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|400px|none|Colt Python with 6&amp;quot; Barrel and nickel finish and 3rd generation grip- .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
===IMI/Magnum Research Desert Eagle Mark XIX===&lt;br /&gt;
A [[Desert Eagle]] Mark XIX appears as the &amp;quot;Desert Falcon&amp;quot;. However, it was called the Desert Eagle when it was first added to the game. Is uses High Caliber Military ammo in game, despite not being a service pistol of any military. It also has the same green illuminated iron sights of the Beretta 96.&lt;br /&gt;
&lt;br /&gt;
A special gold-plated version of the Desert Eagle can be obtained after completing a quest on the Hawaii map, from the Major Ekho NPC. It has a vertical grip, a flashlight and a &amp;quot;Military Muzzle&amp;quot; attachment, which appears to be some sort of extended barrel. Another special &amp;quot;Desert Falcon&amp;quot; is available to players of the Gold edition of the game, with golden iron sights and gold plating.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
The [[Glock 17]] with an olive drab frame appears as the &amp;quot;Cobra&amp;quot;, standing in for the Glock 18. It is fully automatic in game, despite lacking the fire selector of a real Glock 18. It is considered a police weapon and it uses Low Caliber Civilian ammo. The &amp;quot;Cobra&amp;quot; has the ability to use 20 or 40 round box magazines, the latter of which is fictional.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the Austrian EKO Cobra counter-terrorist unit, who requested a full-auto version of the Glock 17 to be produced, resulting in the Glock 18.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) with 19-round magazine, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Luger P08===&lt;br /&gt;
The [[Luger P08]] appears, simply called &amp;quot;Luger&amp;quot;. The magazine incorrectly holds 9 rounds instead of the real Luger's 8. It spawns in civilian locations on the Germany map and uses Low Caliber Civilian ammo.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 (dated 1917) - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The [[Makarov PM]] appears as the &amp;quot;Kryzkarek&amp;quot;, with a longer barrel compared to the real pistol. It has a 12 round magazine  from the PMM, which, unlike every other Ranger weapon, uses Low Caliber Civilian ammunition, to reflect the rather weak characteristics of the 9x18mm Makarov round. However, it oddly deals high damage, more than other pistols that fire the Low Grade Civilian ammo.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===TEC-9 Mini===&lt;br /&gt;
The [[TEC-9]] Mini appears as the &amp;quot;Teklowvka&amp;quot;. It holds 15 rounds in what appears to be a 20 round magazine, which is not a magazine size available to the real TEC-9. It uses Low Caliber Ranger ammo and is stated to be Swedish in the weapon description. This is half correct, as the TEC-9 was developed by the American subsidiary of Interdynamic, called Intratec.&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
Every submachine gun except the UMP45 and the MP40 is classed as a carbine in game.&lt;br /&gt;
&lt;br /&gt;
===FN P90 TR===&lt;br /&gt;
The [[FN P90 TR]] appears as the &amp;quot;Peacemaker&amp;quot;, firing Low Caliber Military ammo. The weapon spawns in military bases on the Washington and Germany maps, as well as the American Spy Base on the Russia map.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the law enforcement troops seen in ''[[The Hunger Games: Catching Fire]]'', who are called &amp;quot;Peacekeepers&amp;quot; and use P90's as their primary weapon.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears as the &amp;quot;Viper&amp;quot;, firing Low Caliber Civilian ammo from fictional 25 round magazines. It has a slightly shorter stock and barrel compared to the real MP5, with the barrel resembling a MP5K-sized &amp;quot;tropical&amp;quot; wide handguard. The length of barrel that extends out from the end of the handguard is also slightly longer compared to the real MP5. The &amp;quot;Viper&amp;quot; is found at a variety of police and military locations, most notably the Scorpion-7 research laboratories, which implies its status as a standard-issue SMG for the organisation.&lt;br /&gt;
&lt;br /&gt;
The name may be a reference to the Stalker [[S.T.A.L.K.E.R.: Shadow of Chernobyl|video]] [[S.T.A.L.K.E.R.: Clear Sky|games]], where the MP5 is called the &amp;quot;Viper 5&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 (Navy trigger group) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Empire&amp;quot;. It is only found in military locations in Germany and in airdrops. Oddly, it holds 27 rounds instead of the real weapons 25, and it fires Low Caliber Military ammo. The &amp;quot;Empire&amp;quot; correctly has semi-auto, full-auto and 3 round burst modes, the only official gun in the game with this ability. The &amp;quot;Empire&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the MP40).&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The [[KRISS Vector]] appears as the &amp;quot;Scalar&amp;quot;, firing Low Caliber Military ammo from 30 round magazines, which implies the weapon is based on the .45 ACP version. The weapon has a blue lower receiver and buttplate. The &amp;quot;Scalar&amp;quot; appears in Coalition locations on the Germany map, on the Coalition aircraft carrier, called the ''Liberator'', and in airdrops. The blue colour, which matches the Coalition's colour scheme, and the appearance on the ''Liberator'' implies the &amp;quot;Scalar&amp;quot; is a standard-issue Coalition weapon.&lt;br /&gt;
&lt;br /&gt;
The name is a play on the Vector name, and its mathematical origin. The term &amp;quot;scalar&amp;quot; is used to define a vector space, with a &amp;quot;vector&amp;quot; being described by multiple scalars.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
===Mini Uzi===&lt;br /&gt;
The [[Mini Uzi]] appears as the &amp;quot;Bulldog&amp;quot;, firing Low Caliber Ranger ammo. It is modelled with 32 round magazines, but they hold 45 rounds, which is not a real magazine option for the Uzi. It is correctly identified as Israeli, and fires with a closed-bolt, which is incorrect. The weapon can be found at some Ranger locations in the Germany map and at military locations on the Russia map, despite Russia not using the Uzi in any form in its any of its military forces.&lt;br /&gt;
[[Image:Imi-mini-uzi.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] appears as the &amp;quot;Maschinengewehr&amp;quot;, with wood furniture. Maschinengewehr&amp;quot; translates to machine gun, while the MP40 is a submachine gun (&amp;quot;machinenpistole&amp;quot; in German). When the weapon was first added, it was called MP40, but this was quickly changed. It fires Low Caliber Ranger ammo. In game, it is a very rare Ranger weapon, only spawning in airdrops and some Ranger locations on the Germany map. The &amp;quot;Maschinengewehr&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the UMP-45).&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
The [[PP-19 Bizon-2]] appears as the &amp;quot;Yuri&amp;quot;, firing Low Caliber Ranger ammo from 64 round helical magazines, implying it is chambered in 9x18 Makarov. The rear sights are mounted much further back than the real weapon. It can be found in Ranger locations on the PEI, Washington and Germany maps, and in Military locations in the Russia map.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] appears as the &amp;quot;Calling Card&amp;quot;, firing Low Caliber Ranger ammo from its 71 round drum. As the name suggests, the weapon is found at the Krovi Estate in the Russia map, which was owned by the mafia before the zombie virus hit Russia. It can also be found in airdrops. &lt;br /&gt;
&lt;br /&gt;
A calling card is an object criminals leave behind at the scene of a crime to taunt the police.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===AA-12 CQB===&lt;br /&gt;
The [[AA-12]] CQB appears as the &amp;quot;Devil's Bane&amp;quot;, with a light grey appearance. The weapon has a 21 shell drum magazine - one shell larger than the real drum magazine. It can only be found in police locations on the Germany map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|400px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Double Barrel Shotgun===&lt;br /&gt;
A [[Double Barrel Shotgun]] appears as the &amp;quot;Masterkey&amp;quot;. The real [[Masterkey]] is an underbarrel pump-action, not a double barrel. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be found in farms and campgrounds in the PEI, Washington and Russia maps.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg‎|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge. Visually similar to the &amp;quot;Masterkey&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Sawed Off Double Barrel Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barrel Shotgun]] appears to be a sawn off version of the &amp;quot;Masterkey&amp;quot;, called the &amp;quot;Sawed-off&amp;quot;. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be crafted by using a saw on the &amp;quot;Masterkey&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Sawed-off&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Quadbarrel&amp;quot;====&lt;br /&gt;
A variant of the [[Sawed-Off Double Barrel Shotgun]] appears as the &amp;quot;Quadbarrel&amp;quot;, which can only be crafted on the Russia map, due to it needing a blueprint obtained by completing a quest. It has 4 barrels side-by-side, which somehow allows the shotgun to hold 8 shells. You cannot fire all 8 shells at once, they are fired individually. Unlike the &amp;quot;Sawed-off&amp;quot; it is based off, the &amp;quot;Quadbarrel&amp;quot; is uses 12 gauge shells. &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Quadbarrel&amp;quot;, minus the extra barrels.]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
The [[Mossberg 500]] appears as the &amp;quot;Bluntforce&amp;quot;, with a black synthetic stock and an 8 round tube magazine. It is a police shotgun, found in police stations on every map except Russia.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===MTs255===&lt;br /&gt;
A sawn-off [[MTs255]] appears as the &amp;quot;Determinater&amp;quot;, incorrectly stated to be an American shotgun and incorrectly holding 8 shells in a 6 shell cylinder. It is chambered in 12 gauge shells, and can only be found in the prison and under the mountain in the Germany map, or in airdrops.&lt;br /&gt;
[[Image:Mts255-sawnoff.jpg|thumb|none|401px|Sawn-off MTs255 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Saiga-12K===&lt;br /&gt;
The [[Saiga-12K]] appears as the &amp;quot;Vonya&amp;quot;, with a raised rib sight and a skeleton stock. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. It uses a fictional 7 shell magazine, the real Saiga-12 does not have this option. The shotgun is semi-auto, but prior to version 3.19.0.0, the weapon was full auto. The &amp;quot;Vonya&amp;quot; spawns at police locations in the Russia map, or in airdrops in the PEI and Washington maps.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K with raised sight rib - 12 gauge]]&lt;br /&gt;
[[File:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
Ranger magazines and Military magazines appear as the default magazine for many rifles &amp;amp; carbines. The Military magazine is based on STANAG 30 round magazines, while the Ranger magazines are fictional 35 round magazines that can somehow fit into both AKs, G36C and AUGs.&lt;br /&gt;
&lt;br /&gt;
===AAC Honey Badger===&lt;br /&gt;
The [[AAC Honey Badger]] appears as the &amp;quot;PDW&amp;quot;, despite the real weapon being a carbine. Interestingly it appears to have a combination of the stock from the [[Heckler &amp;amp; Koch HK416C|HK416C]] and the standard stock, with a very short buffer tube from the HK416C. It fires Low Caliber Military ammo from 30 round Military magazines. It appears on every map, either spawning after completing a horde beacon, killing a Mega Zombie, finding an airdrop or in military locations on the Germany. Washington and Russia maps.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO. Image used to show the short stock and buffer tube.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] appears as the &amp;quot;Zubeknakov&amp;quot;, firing Low Caliber Ranger ammo from the 35 round Ranger magazines. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. The weapon can be identified as an AKM by the angle of the stock - it is very straight, unlike the AK-47's stock, which is angled downwards. The handguard is the same as the AS Val, albeit brown wood instead of black polymer.&lt;br /&gt;
&lt;br /&gt;
Oddly, the weapon deals less damage than weapons chambered in 5.56x45mm NATO, like the C8 Carbine seen below. This may imply it is chambered in 5.45x39mm, which has less stopping power than 5.56x45mm NATO, however the high recoil of the &amp;quot;Zubeknakov&amp;quot; and the curvature of the magazine implies the usage of 7.62x39mm.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm. Image used to show the different handguard design similar to the handguard of the &amp;quot;Zubeknakov&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Canada C8 Carbine===&lt;br /&gt;
The [[Colt Canada C8 Carbine]] appears as the &amp;quot;Maplestrike&amp;quot;, incorrectly referred to as an assault rifle. It fires Low Caliber Military ammunition and can only be found at military locations on the PEI map, which is set in Canada, or in airdrops. The name is a reference to the maple leaf on the Canadian flag.&lt;br /&gt;
[[File:C8a1.jpg|thumb|none|400px|Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[Colt M16A4]] appears as the &amp;quot;Eaglefire&amp;quot;, a reference to the national bird of America. It fires Low Caliber Military ammo in 3 round bursts and has a Magpul CTR stock and flip-up front and rear sights. The barrel appears to between the length of the M16 and M4 barrels, bearing an appearance very similar to the FN-manufactured M16 rifles It used to be called the &amp;quot;AR32&amp;quot;, firing fully automatic, which would have made it an [[M16A3]].&lt;br /&gt;
&lt;br /&gt;
The weapon is implied to be a civilian AR-15, as it is found in civilian gun stores in the Washington map, but it usage of Military ammo and Military magazines, the 3 round burst setting and the chance to spawn at the American Spy Base in the Russia map make it clear it is meant to be the military burst-fire M16A4, rather than the civilian semi-auto AR-15. Albeit illegal in most circumstances, the real AR-15 can be converted to allow for a 3-round burst.&lt;br /&gt;
[[File:FN M16A4.jpg|thumb|none|450px|FN-manufactured M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BDR153G.jpg|thumb|none|450px|F-1 Firearms BDR-15-3G - 5.56x45mm NATO. Image used to show the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;Fusilaut&amp;quot;, a a portmanteau of the French words &amp;quot;fusillade&amp;quot; and &amp;quot;fusil d'assault&amp;quot;, meaning &amp;quot;a series of shots in succession&amp;quot; and &amp;quot;assault rifle&amp;quot; respectively. It fires in 3 round bursts from both Ranger and Military magazines, both of which hold different numbers of rounds compared to the real F1's 25 round straight magazine. The ability to use 30 round STANAG Military magazines is incorrect, as the weapon does not have the magwell of the G2. It is chambered in Low Caliber Ranger ammunition, and can be found in military locations in the Germany and Russia maps, despite neither of these countries using the FAMAS rifle in any of their military forces, as well as in airdrops.&lt;br /&gt;
[[File:FAMAS-F1.jpg|thumb|none|450px|FAMAS F1 with the rifle grenade support ring pushed to mid barrel - 5.56x45mm]]&lt;br /&gt;
[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back, for reference - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;Heartbreaker&amp;quot;, firing Low Caliber Military ammo. It can rarely spawn at military locations in the Washington map, implying the NAVY SEALS were garrisoned in Washington prior to the virus outbreak, as well as at military locations in the Germany map, as part of the special spawn group, due to its use by GSG 9 and SEK. It can also be found in airdrops.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;Nightraider&amp;quot;, firing Low Caliber Ranger ammo. As it is a Ranger weapon, the default magazine is the 35 round Ranger, however it is interchangeable with Military magazines. The weapon can be found at military locations in the Germany and Russia map, despite it not being used by the Russian military in real life. It can also be found in airdrops.&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1891/30===&lt;br /&gt;
The [[Mosin Nagant Rifle#Mosin Nagant M1891/30|Mosin Nagant M1891/30]] appears as the &amp;quot;Schofield&amp;quot;, named after the developer's social studies teacher, who said in a livestream that he wanted a weapon named after him. It fires Low Caliber Civilian ammo from generic &amp;quot;Rifle Clips&amp;quot;. The weapon was incorrectly called a French battle rifle before a patch changed this to a Russian battle rifle, which is still incorrect as the Mosin has none of the characteristics of a battle rifle. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Schofield&amp;quot; can be found at farms and campsites on the PEI and Washington maps, and in gun stores on the Germany and Russia maps.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 10/22===&lt;br /&gt;
The &amp;quot;Sportshot&amp;quot; rifle appears to be based on the [[Ruger 10/22]], however it has an extended magazine far larger than the .22 LR magazines used in the real gun, which still holds 10 rounds of Low Caliber Civilian ammo. However, the damage model of the rifle implies it is chambered in .22 LR, as it deals less damage than any other bullet weapon in the game. It does more damage against animals than players. The description states it is a target rifle, a reference to its high usage in marksmanship competitions. The weapon can be found at campsites, farms and gun stores on every map except Yukon, where it can only be found at campgrounds.&lt;br /&gt;
&lt;br /&gt;
A special &amp;quot;April Fools&amp;quot; variant of the &amp;quot;Sportshot&amp;quot; was added for the 1st April, 2016. It fired miniature rockets that dealt more damage than the base &amp;quot;Sportshot&amp;quot; in 10 round bursts, meaning the magazine would be emptied with one burst. It was removed the following day.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
===Ruger Gunsite Scout===&lt;br /&gt;
The &amp;quot;Hawkhound&amp;quot; rifle appears to be based on the [[Ruger_M77#Ruger_M77_Gunsite|Ruger M77 Gunsite]], however it is semi-auto instead of bolt-action, it feeds from a fictional 8 round magazine, it has wood furniture and stock and it is referred to as Canadian in game, while Ruger is an American company. The rifle fires Low Caliber Civilian ammo, which is meant to be either 5.56x45mm or 7.62x51mm NATO, judging by the decently high player damage of the weapon. The &amp;quot;Hawkhound&amp;quot; can be found at farms and campgrounds in the 3 North American maps - PEI, Washington and Yukon.&lt;br /&gt;
[[File:Ruger Gunsite.jpg|thumb|none|450px|Ruger M77 Gunsite scout rifle - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Makeshift Rifle&amp;quot;====&lt;br /&gt;
The &amp;quot;Makeshift Rifle&amp;quot; appears to have the same overall appearance as the &amp;quot;Hawkhound&amp;quot;, however it is bolt-action instead of semi auto, making it resemble a [[Ruger M77]] Hawkeye. It also has the exact same damage model as the &amp;quot;Hawkhound&amp;quot;, further supporting the idea that the two weapons are part of the same family. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt. The body of the rifle can be made out of birch, maple or pine wood, which is held together, rather alarmingly, by bits of duct tape and rope. &lt;br /&gt;
[[File:RugerHawkeye.jpg|thumb|none|450px|Ruger M77 Hawkeye Compact - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 553===&lt;br /&gt;
The [[SIG SG 553]] appears as the &amp;quot;Swissgewehr&amp;quot; (literally &amp;quot;Swiss Rifle&amp;quot;), firing Low Caliber Military ammo from a unique opaque 20 round &amp;quot;Swissgewehr&amp;quot; magazine. The weapon is able to use any other Military magazine alongside its unique 20 rounder, despite the SG 553 not being able to use STANAG or AK magazines in real life. Like the SG 551, it has 3 rectangular vent holes in its green handguard, but these are at the bottom rather than the top. The &amp;quot;Swissgewehr&amp;quot; only spawns at police locations in the Germany map and in airdrops.&lt;br /&gt;
[[File:SG 553 LB.jpg|thumb|none|400px|SIG SG 553 LB (Long Barrel) - 5.56x45mm]]&lt;br /&gt;
[[File:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The [[Steyr AUG A1]] appears as the &amp;quot;Augewehr&amp;quot;, which is based on the acronym AUG (&amp;quot;Armee Universal Gewehr&amp;quot;). The weapon fires Low Caliber Ranger ammo and is fitted with a 4x Swavorski scope by default, although this can be removed and replaced with other optical attachments. Note that this scope has a higher zoom than the real AUG A1 scope, which is a 1.5x zoom. The &amp;quot;Augewehr&amp;quot; can use both Ranger and Military magazines, although as a Ranger weapon, it spawns with 35 round Ranger magazines. Interestingly, it has a short carbine barrel instead of a full-length barrel. It spawns in military locations on the Germany and Russia maps, as well as in airdrops.&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|450px|none|Steyr AUG A1 carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
The original [[Barrett M82]] appears as the &amp;quot;Grizzly&amp;quot;, with the muzzle break of the M82A1. It fires High Caliber Military ammo from a 5 round magazine instead of the real rifle's 10. Respecting the power of its cartridge, the .50 BMG, it has the highest player damage of any weapon in the game, save for the &amp;quot;Shadowstalker&amp;quot; railguns. It can be found in military locations in the Germany and Washington maps, as a reward from Horde Beacons and in airdrops in the PEI and Russia maps.&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===C14 Timberwolf===&lt;br /&gt;
The [[C14 Timberwolf]] appears as the &amp;quot;Timberwolf&amp;quot;, with a black chassis and a slightly shorter barrel. After the 3.0.9.0 update, the magazine capacity was reduced from the incorrect 8 rounds to the still incorrect 6 rounds, and the 20x scope that the weapon spawned with was replaced with iron sights. As expected, it uses High Caliber Military ammo. It can be found in military locations on the PEI map, or in airdrops on the Washington and Russia maps.&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|450px|PGW C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Cheyenne Tactical M200 Intervention===&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] appears as the &amp;quot;Ekho&amp;quot;. It is incorrectly called a Russian sniper rifle and &amp;quot;Ekho&amp;quot; is the transliteration of the Russian word for &amp;quot;echo&amp;quot;. It uses a 7 round magazine firing High Caliber Military ammo. The magazine well is on the left side of the receiver, rather than underneath it like the real weapon. The &amp;quot;Ekho&amp;quot; also has a much shorter barrel than the real rifle. It can be found in military locations in the Russia map, as a reward from Horde Beacons and in airdrops.&lt;br /&gt;
&lt;br /&gt;
The name, magazine well position and spawn locations imply the Intervention is a Russian weapon in-universe.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 Intervention - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===M39 Enhanced Marksman Rifle===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] appears as the &amp;quot;Sabretooth&amp;quot;, with a tan chassis. The weapon is chambered in Low Caliber Military ammunition - most sniper rifles use High Caliber ammunition. The &amp;quot;Sabretooth&amp;quot; is classified as a &amp;quot;Sharpshooter Rifle&amp;quot; alongside the &amp;quot;Snayperskya&amp;quot;, which also uses Low Caliber ammo.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sabretooth&amp;quot; spawns at military locations in the Washington map, and at the American Spy Base in the Russia map.&lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as the &amp;quot;Snayperskya&amp;quot;, which is what the &amp;quot;S&amp;quot; in SVD stands for - it translates as &amp;quot;sniper&amp;quot;. The weapon has a fictional 7 round magazine and it fires Low Caliber Ranger ammo, like the &amp;quot;Sabretooth&amp;quot;. Also like the &amp;quot;Sabretooth&amp;quot;, it is classified as a &amp;quot;shartshooter rifle&amp;quot;. The rifle has a similar stock design to the synthetic stock used on newer SVDs, however it is still made out of wood. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Snayperskya&amp;quot; spawns in Ranger locations in the PEI and Washington maps, and in military locations in the Russia map.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]] appears as the &amp;quot;Matamorez&amp;quot;, incorrectly classed as an assault rifle (which would be the [[AS Val]]). It uses 17 or 36 round magazines, both of which are fictional. It fires High Caliber Ranger ammo, despite the real weapon being chambered in 9x39mm, which is roughly the same size as 7.62x39mm (which is more in line with the Low Caliber ammo in-game, which are seen on weapons firing intermediate rifle rounds).  Like the other AK-based weapons in game, the ironsights are incorrectly modelled on the receiver, rather than on the barrel. Additionally, the front sight is not on the suppressor, instead it is located where the rear sight would normally be. The handguard appears to be made of wood instead of polymer.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Matamorez&amp;quot; can spawn in Ranger locations in the PEI, Washington and Germany maps, in the nuclear missile silo in the Russia map and as a reward from Horde Beacons.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
A handheld [[M134 Minigun]] appears as the &amp;quot;Hell's Fury&amp;quot;. It operates with no power source and no ammo belt, instead it uses a 250 round &amp;quot;Hell's Fury&amp;quot; magazine, which is completely fictional and which fires both Low Caliber Ranger and Low Caliber Military ammo. The weapon has a &amp;quot;Chainsaw grip&amp;quot; and pistol grip, which are used by the player to hold the massive gun. The spool-up time is incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped, without the need to speed up the rotations before it fires. Brass ejects from the 1 o'clock position sending a stream of shells up and to the right. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. It is incorrectly stated to be Russian in origin.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hell's Fury&amp;quot; can be modified with the &amp;quot;Adaptive Chambering&amp;quot; attachment, which nonsensically increases the firerate to a ridiculous level. It can be found at military locations in the Germany map, at the Oil Rig and nuclear missile silo in the Russia map and as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''[[Predator]]''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M249===&lt;br /&gt;
The [[M249]] appears in game, with a very short barrel and a 150 round box belt. It fires High Caliber Military ammo, unlike the other machine guns Low Caliber ammo, although it originally used Low Caliber Military ammo as well. The &amp;quot;Dragonfang&amp;quot; can spawn at the American Spy Base in the Russia map, at military locations in the Washington and Germany maps and it can be one of the rewards from completing a Horde Beacon.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] appears as the &amp;quot;Nykorev&amp;quot;. It has a short barrel and a 200 round belt box, firing Low Caliber Ranger ammo. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nykorev&amp;quot; can be found at Ranger locations in the PEI, Germany and Washington maps, at the Oil Rig and nuclear missile silo in the Russia map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|450px|none|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] appears, simply called &amp;quot;Rocket Launcher&amp;quot;.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
A claymore that most closely resembles the [[M18A1 Claymore]] appears in game, found at military locations and able to be crafted with various items, none of which make much sense. Before a patch soon after it was added, the front read &amp;quot;Front Towards Enemy&amp;quot;. The claymore is a traditional video-game claymore, requiring no manual detonation to function.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===M26 Grenade===&lt;br /&gt;
A grenade that most closely resembles the [[M26 Hand Grenade]] appears in game, as the &amp;quot;Fragmentation Grenade&amp;quot;. It is found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Sticky Grenade&amp;quot;====&lt;br /&gt;
A grenade with an additional metal band appears as the &amp;quot;Sticky Grenade&amp;quot;, based on the model for the &amp;quot;Fragmentation Grenade&amp;quot; but recoloured tan. As expected, it sticks to surfaces before exploding, and can be found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===M83 Smoke Grenade===&lt;br /&gt;
The [[M83 Smoke Grenade]] appears in game, as the &amp;quot;Smoke Grenade&amp;quot;. The smoke can be one of many different colours; white, black, purple, green, orange, red, blue or yellow. It is found at military locations.&lt;br /&gt;
[[File:M83 Inert.jpg|thumb|none|200px|Inert M83 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Combat Bow===&lt;br /&gt;
Various combat bows, made of birch, maple or pine wood, appear in game.&lt;br /&gt;
&lt;br /&gt;
===Compound Bow===&lt;br /&gt;
A metal compound bow appears in game.&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
A crossbow with a green chassis appears in game, correctly firing bolts instead of arrows. It can be found at campsites and farms.&lt;br /&gt;
&lt;br /&gt;
===Fictional Railguns===&lt;br /&gt;
Two fictional railguns appear in game, called the &amp;quot;Shadowstalker&amp;quot; and the &amp;quot;Shadowstalker Mk. II&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; is fictional, however it highly resembles the &amp;quot;Rorsch Mk-1&amp;quot; from [[Battlefield 4]], with a larger scope and a larger hole in the stock. The &amp;quot;Shadowstalker&amp;quot; takes the railgun name very literally, firing an actual &amp;quot;rail&amp;quot;, which appears to be a very sharp pointed metal projectile, rather than the ferromagnetic projectile magnetically propelled via electromagnetic rails real railguns fire. When firing, the player pulls on a nonexistent bolt, due to the &amp;quot;Shadowstalker&amp;quot; reusing the same bolt pull animations as the bolt-action rifles in game. It has no bullet drop, unlike every other weapon in the game. The &amp;quot;rails&amp;quot; explode on impact.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; can be found in the Washington map at the crashed UFO, and at the firing range of the Washington Scorpion-7 laboratory. It is implied through letters that the crashed alien UFO supplied Scorpion-7 with the technology required to manufacutre prototype &amp;quot;railguns&amp;quot;, hence its spawn locations.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker&amp;quot;.]]&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua. Note the thumbhole stock - the &amp;quot;Shadowstalker&amp;quot; has a much larger hole in its stock.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker Mk. II&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; is an improved version of the original &amp;quot;Shadowstalker&amp;quot;, with a 20 round magazine inspired by the [[M1941 Johnson rifle]]'s magazine. It has a skeletal stock instead of the thumbhole-esque stock of the original &amp;quot;Shadowstalker&amp;quot;, and claw-like 'things' at the end of the &amp;quot;barrel&amp;quot;. The &amp;quot;barrel&amp;quot; also has bumps and ridges above it and a large handguard below the &amp;quot;barrel&amp;quot;, unlike the original.&lt;br /&gt;
&lt;br /&gt;
Instead of firing black &amp;quot;rails&amp;quot; like the original, it fires new red &amp;quot;rails&amp;quot;, which are unique to the magazine it spawns with, and cannot be found anywhere else in the game, meaning the magazine cannot be refilled. The Mk. II is the only non-cosmetic item in the game to have the red &amp;quot;Mythical&amp;quot; rarity. It is also the only gun in the game with a 0% chance of wear, meaning you never need to repair the gun in order to bring its quality up. The explosion radius of the Mk. II is larger than that of the original &amp;quot;Shadowstalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; can only be obtained from the Russia Mk. II puzzle, which involves many tasks around the map related to the lore of the Russia map. Said lore implies Scorpion-7 improved the &amp;quot;Shadowstalker&amp;quot; using soul crystal derived technology, which could explain the red colour of the &amp;quot;rails&amp;quot;.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker Mk. II&amp;quot;.]]&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06. Used to show the magazine design.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Finding Bigfoot=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17]] pistol. 10 round capacity. Fires &amp;quot;9mm ammo&amp;quot;.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Customised [[Remington Model 870]] shotgun named &amp;quot;R870&amp;quot;, with wood handguard, stock and ghost ring iron sights. 5 round tube modelled as 8 round magazine tube. Remington markings on the receiver.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|400px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|400px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge (credit to [[User:Predator20|Predator 20]]). Image used to show the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified bolt-action rifle==&lt;br /&gt;
Customised bolt-action rifle named &amp;quot;[[Remington Model 700|R700]]&amp;quot; rifle, with 5 round detachable magazine and a low magnification scope, along with wood chassis and a black plastic handguard. Fires &amp;quot;7.62mm ammo&amp;quot;.&lt;br /&gt;
[[File:Rem 700 cdl dm.jpg|thumb|none|400px|Remington Model 700 CDL DM with scope - .243 Winchester. Looks similar to the rifle in-game, sans handguard and short range scope.]]&lt;br /&gt;
&lt;br /&gt;
==Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Magnum]] appears in the game. It is known as the &amp;quot;AVM&amp;quot; and fires 7.62mm ammo like the [[Accuracy International Precision Marksman |Precision Marksman]].&lt;br /&gt;
[[Image:Accuracy International AWM.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Custom M4A1==&lt;br /&gt;
The &amp;quot;M4CL&amp;quot; is a customised [[M4A1]], with tan 4th Gen collapsible stock, STANAG magazine and rail covers and flip-up rear sight. Fires &amp;quot;5.56mm ammo&amp;quot; in full-auto from 25 round magazines, modelled after 30 round tan STANAGs. The rarest gun in the game, only obtainable through locked weapon crates.&lt;br /&gt;
[[File:TM M933 AEG with Tan furniture.jpg|thumb|none|400px|Tokyo Marui Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm (fake). Somewhat resembles the rifle in-game.]]&lt;br /&gt;
[[File:Bigfoot M4.jpg|thumb|none|600px|The rifle in the hands of one of the playable characters in the main menu.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
[[Orion Flare Gun]]. Fires &amp;quot;Signal Flares&amp;quot;.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1496786</id>
		<title>User:JackalUnderscore/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1496786"/>
		<updated>2022-04-19T21:25:54Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* &amp;quot;L-STAR&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Titanfall 2=&lt;br /&gt;
&lt;br /&gt;
'''''Titanfall 2''''' is a science-fiction first-person shooter video game and a sequel to [http://www.imfdb.org/wiki/User:AgentGumby/Sandbox Titanfall]. It was developed by Respawn Entertainment and was published by Electronic Arts on Xbox One, PlayStation 4 and Microsoft Windows on October 28, 2016. It was released on Steam on June 18, 2020. Unlike Titanfall, Titanfall 2 features a single-player campaign, where you play as Rifleman Jack Cooper, assigned as Acting Pilot to Vanguard-class Titan BT-7274.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Plot spoilers ahead. Proceed with caution.'''&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Titanfall 2}}&lt;br /&gt;
	&lt;br /&gt;
==Overview==&lt;br /&gt;
Titanfall 2 features more advanced weaponry compared to the original Titanfall, with many weapons returning in an upgraded form (e.g. the G2A4 has been upgraded to the G2A5). These weapons are slightly different cosmetically, but retain the same role in the game. Titanfall 2 also features more weapon customisation in the form of attachments and modifications. Attachments are scopes, while modifications include various abilities such as the ability to shoot while sprinting and quicker reloads. The extra ammo modification does not visually alter the magazine model, meaning all magazines somehow stay the same size with extra rounds in them.&lt;br /&gt;
&lt;br /&gt;
Artwork from the book ''The Art of Titanfall'' shows all bullets and grenades (from grenade launchers) used in the Titanfall universe are electronically primed, with electronic firing pins in the weapons instead of physical firing pins and primer inside the casing. Weapons in the game have blue trails to reflect this, and the sound design of most weapons includes an electronic noise when priming the bullet (easily heard on weapons such as the Alternator). The Amped Weapon boost seems to unlock the full potential of the electronic firing mechanism to deal more damage, creating slightly orange trails as the increased energy is almost too much for the heat sink directly behind the electronic firing pin to handle.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman Elite&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:WmaneliteTF2.jpg|thumb|none|500px|The B3 Wingman Elite in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2016&amp;quot;===&lt;br /&gt;
The &amp;quot;P2016&amp;quot; is the upgraded version of the &amp;quot;P2011&amp;quot;, with a similar appearance that is loosely based on the [[Springfield XD]] series of pistols as seen in its grip design, while the segmented slide and trigger guard resembles an Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-based pistol. Said segmented slide also has some cutouts on the forward-most section, which can't be a muzzle break because they aren't over the muzzle and it can't be a ported barrel because the cutouts aren't in the barrel, making them fairly useless. The pistol has an unusable LAM device mounted underneath the barrel, and has a 12 round magazine which increases to 16 with the extra ammo modification. The magazine itself features an extended baseplate, meaning the default magazine is probably a 10 rounder with a +2 extension. Other attachments include the unique pistol suppressor. Based on the markings on the ''Titanfall'' version of the pistol and assuming the updated P-series pistol keeps the same calibre, the weapon is chambered for .45 ACP rounds.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;P2016&amp;quot; comes from the year the game was released, 2016.&lt;br /&gt;
 &lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:P2016TF2.jpg|thumb|none|500px|The P2016 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;RE-45&amp;quot; machine pistol is visually similar to the [[Heckler &amp;amp; Koch P2000]] in the slide and grip, which is missing a hammer. The pistol has a Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-style muzzle brake, based on the shape of the segmented slide section. A competition G18-style flared magwell is present, loaded with either 20 or 25 round magazines. Attachments include the unique pistol suppressor and a red dot sight, which replaces the standard &amp;quot;irondot&amp;quot; sight (a floating red dot in-built sight). Judging by the name, it fires .45 caliber rounds, most likely .45 ACP.&lt;br /&gt;
&lt;br /&gt;
[[File:P2000_9.jpg|thumb|none|350px|Heckler &amp;amp; Koch P2000 with shaved hammer - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:Re45TF2.jpg|thumb|500px|none|The RE-45 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Smart Pisol MK6&amp;quot;===&lt;br /&gt;
The &amp;quot;Smart Pistol MK6&amp;quot; is a high-tech pistol which has the ability to lock on to multiple targets and fire homing bullets at them. It shares the [[Springfield XD]]-esque frame of the &amp;quot;P2016&amp;quot;, but has its own unique slide assembly, suppressor and underbarrel LAM device, which presumably allows for the bullets to lock on to enemies.&lt;br /&gt;
&lt;br /&gt;
Unlike the previous game, the &amp;quot;MK6&amp;quot; is not a primary or secondary weapon in multiplayer, instead the player can obtain it via a &amp;quot;Boost&amp;quot;, a one-use powerup activated at 60% Titan meter. As it is a &amp;quot;Boost&amp;quot; and not a proper weapon, there are no modifications for it. In the final level of the campaign, Cooper gains a unique Smart Pistol, with a green and orange paintjob (the same colour scheme that BT has) from BT's SERE kit (Survival, Evasion, Resistance and Escape). He wields it with a Harris stance in this mission, due to him holding BT's AI core in the left hand.&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator&amp;quot;===&lt;br /&gt;
The Alternator, also called the SP-14 Hatchet in concept art, is a new entry into the Titanfall universe. It is a confusing weapon, with two recoiling barrels and two ejection ports for the 10mm rounds it fires. These bullets are fed via 20 round magazines (25 with extended) which appears to be single-stack due to the length of the magazine and the size of the cartridges. The weapon has minimal room for the bolt, which instead appears to fully encircle the cartridge and eject spent shells upwards after firing, acting on a blow-forward principle to open the breech and eject spent cartridges. Due to there being no room for a traditional priming system, the rounds are electronically primed, which is reinforced by the weapon's sounds design. Finally, the weapon has two bolt handles, one on either side, located roughly in the middle of the frame. The Alternator fires the left barrel first, then the right, with each charging handle reciprocating at the same time. Other notable aspects of the weapon includes the purely horizontal recoil and the floating dot reflex sight.&lt;br /&gt;
&lt;br /&gt;
Concept art of the weapon depicts it with the stock extended (it stays permanently folded during gameplay, folding flush against the rear of the weapon). It lacks many things that make it a normal SMG, like a usable stock or a ergonomic frame, however the compact size lends itself to one-handed use, paired with a melee weapon. The Hatchet name comes from its devastating performance in CQB, but the heavy recoil and low ergonomics prevent use outside of roughly 25 metres, meaning it is likely intended to be used as a last ditch personal defence weapon in dire situations, such as the death of the Pilot's Titan.&lt;br /&gt;
&lt;br /&gt;
Recoiling barrels are real, as seen with the [[Barrett M82]] and other .50 caliber rifles, and the Alternator was likely designed with recoiling barrels in order to reduce recoil, given the weapon's diminutive size. Double-barrelled weapons also exist, the most common type being double-barrel shotguns, but double-barrelled weapons that feed from a single magazine do not exist (the closest thing would be the [[Arsenal Firearms AF2011-A1|AF2011-A1]], which cheats by gluing two magazines together and calling it one magazine). &lt;br /&gt;
&lt;br /&gt;
[[File:AltTF2.jpg|thumb|none|500px|The Alternator in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:CarTF2.jpg|thumb|500px|none|The CAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R97&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Volt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:VoltTF2.jpg|thumb|none|500px|The Volt SMG in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;EVA-8&amp;quot; returns from Titanfall 1, with a slightly different name, suffixed with &amp;quot;Auto&amp;quot; instead of &amp;quot;Shotgun&amp;quot;. The weapon is different visually but stays the same performance wise, firing in semi-auto and cocked with a pump handle, which, combined with the magazine tube underneath the barrel, implies the EVA is a modular shotgun. The large drum only holds 8 shells (compared to ''TF1's'' 6), which, as the marking on the weapon indicate it is a 12 gauge, is a very under-loaded drum. Underneath the 12 gauge markings are more markings indicating the &amp;quot;EVA&amp;quot; can use both standard 2.75mm or 3mm Magnum shells. Other weapon markings include a HK-style pictogram fire selector, with the options of single-shot or semi-auto (represented, curiously, by two bullets as opposed to one, which would logically imply a 2 round burst mode the weapon does not actually have), and the serial number of &amp;quot;1979527&amp;quot;. All of these markings appear on the ''TF1'' version of the weapon in the same places.&lt;br /&gt;
&lt;br /&gt;
Other differences from ''TF1'' includes the folding stock, inspired by the Defiance M4 stock, which replaces the collapsible stock. Smaller changes includes the rails on top being more flush with the receiver and the lack of top-mounted rails, the square trigger guard instead of the uncomfortable angled one from ''TF1'', the shorter barrel and longer magazine tube and the angle of the drum magazine. Finally, the weapon has been updated with ammo-counting rear sights, like most of the weapons in ''Titanfall 2''.&lt;br /&gt;
&lt;br /&gt;
As for real-world inspiration, the EVA-8 again appears to be mostly inspired by the Chinese [[QBS-09]] shotgun, with more inspiration from tactical-rail equipped [[Saiga-12]] or [[Fostech Origin-12]] shotguns, which also lent the weapon its detachable magazine functionality. The magwell appears to be inspired by prototype AK-12 based shotguns, albeit shorter. Curiously, the drum magazine looks too short to reach all the way to the chamber when inside the shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon is still pumped when drawing it and when reloading from empty, despite the presence of a left-side charging handle. This might indicate some sort of in-universe mechanism to use the weapon as a pump-action for low-pressure rounds, much like the [[SPAS-12]] in real-life, however in-game it is always semi-auto.&lt;br /&gt;
&lt;br /&gt;
The acronym &amp;quot;EVA&amp;quot; stands for &amp;quot;Extra Vehicular Activity&amp;quot;, as the weapon is designed for use in both &amp;quot;conventional and exo-atmospheric conditions&amp;quot; (i.e. on a planet or in the vacuum of space).&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|none|500px| QBS-09 - 12 gauge. The main inspiration for the &amp;quot;EVA-8&amp;quot;.]]&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|500px|AK-12/76 - 12 gauge. Image used to compare the magwells.]]&lt;br /&gt;
[[File:Eva8TF2.jpg|thumb|none|500px|The EVA-8 Auto in the menu. Note the name of the weapon marked on the side of the handguard.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1901 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MastiffTF2.jpg|thumb|none|500px|The Mastiff in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
The &amp;quot;SA-3 Mozambique&amp;quot; is a new weapon to the series. It is a triple-barrelled energy shotgun pistol, firing three separate energy projectiles from its three offset barrels. The weapon fires three projectiles at once, a much lower projectile count than a traditional shotgun. However, the weapon is clearly designed specifically in-line with a real-world shooting technique - the Mozambique Drill, also known informally as the &amp;quot;two to the body, one to the head.&amp;quot; The middle barrel is higher than the two on the side, seemingly so that it is more likely to hit the head, while the side barrels hit the chest. &lt;br /&gt;
&lt;br /&gt;
As the weapon fires energy projectiles, the projectiles have a very long range and travel without drop for a significant distance, making it fairly accurate for a video-game shotgun at range. However, they travel slower than traditional ammunition, which somewhat hinders its effectiveness at range. The projectiles are similar in appearance to the projectiles of the &amp;quot;Mastiff&amp;quot; shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon feeds from an en-bloc clip that stores 6 shots, with three batteries that line up with the three barrels. The reload is achieved by the front section of the weapon detaching from the main body and extending forwards, in order to allow the en-bloc clip to eject upwards with a sideways flick from the wrist. A new clip is inserted, followed by the front section of the weapon retracting and locking back into place. The tan sections of the weapon open up while firing, presumably to vent excess heat from the weapon. The &amp;quot;Extra Ammo&amp;quot; mod increases the number of shots to X. Interestingly, the weapon can also attach a suppressor, as it used to be classed as a pistol.&lt;br /&gt;
&lt;br /&gt;
Prior to the Tricks and Treats update in October 2017, the Mozambique was a sidearm rather than a primary weapon, and only had a capacity of 4. The update also increased rate of fire and made the weapon fully automatic.&lt;br /&gt;
&lt;br /&gt;
An unusable fire selector above the trigger is set to full-auto, with markings for semi-automatic fire and safe. The acronym &amp;quot;SA-3&amp;quot; is marked onto the receiver, although its meaning is unknown. The weapon is manufactured in-universe by Altamirano Armory.&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiqueTF2.jpg|thumb|none|500px|The Mozambique in the menu. Note the unused button in front of the trigger, which appears to be a magazine release.]]&lt;br /&gt;
[[File:MozambiquefrontTF2.jpg|thumb|none|500px|A view of the three barrels.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G2A5 Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[File:HemlokTF2.jpg|thumb|none|500px|The Hemlok BF-R in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-101C Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
[[File:R101TF2.jpg|thumb|500px|none|The R-101C in the menu. Note the lack of the default scope, which in gameplay is permanently equipped.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-201 Assault Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;V-47 Flatline&amp;quot;=== &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;V-47 Flatline&amp;quot; is based on the [[AK-47|AK-47/AKM]], with some influence from the prototype Soviet [[TKB-408]], including the bullpup layout. It also bears some resemblance to the AKM from the movie ''[[Elysium]]'', with the device above the barrel looking rather similar to the sighting device seen on the Elysium AKM. The regular AKM handguard is visible (albeit rather morphed) and the barrel is coming out from where the gas tube usually is, which is now above the handguard. The magazine appears to be a Tapco Kalashnikov 7.62x39mm magazine, which holds X or Y rounds.&lt;br /&gt;
&lt;br /&gt;
In the singleplayer, the weapon is used by both IMC and Militia soldiers, with one given to the player at the end of the first mission, which is retained for the beginning of the second mission. It has very strong horizontal recoil (hence the name) and a collapsible frame, presumably intended as a futuristic way to make the rifle more compact for vehicle storage. Due to the weapon's power, enemies flinch much more than other assault rifles when shot at, on a similar level to machine guns or sniper rifles. In universe, it is manufactured by Woneyon Defence.&lt;br /&gt;
 &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:TKB-408.jpg|thumb|none|450px|TKB-408 - 7.62x39mm]]&lt;br /&gt;
[[File:FlatlineTF2.jpg|thumb|none|500px|The V-47 Flatline in the menu. Note the large, shiny AKM-esque muzzle break and wooden handguard and stock, a peculiar choice for an advanced sci-fi weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;D-2 Double Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:2takeTF2.jpg|thumb|none|500px|The Double Take in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber-AP&amp;quot;===&lt;br /&gt;
The &amp;quot;Kraber-AP&amp;quot; appears as a powerful, bolt-action armour-piercing/anti-material rifle, equipped by default with a 6x scope. The magazine and bolt design is based on the [[Mechem NTW-20]], with a stock based on competition rifles and a thumbhole grip similar to [[Accuracy International]] rifles. It is stated to fire 14.5x114mm rounds, which the NTW-20 can be chambered for and it uses 4 or 6 round magazines, if one selects the extra ammo modification.&lt;br /&gt;
&lt;br /&gt;
It is the most powerful non-explosive infantry weapon in the game, able to take down human targets in one shot and it has the rare Ricochet modification available, which causes bullets to bounce off surfaces. However, despite its name and huge caliber, it fails to pierce Titan armour without hitting the weak spots, which are usually the cockpit glass. The name Kraber comes from Respawn Entertainment's audio lead for Titanfall, Erik Kraber.&lt;br /&gt;
&lt;br /&gt;
[[File:NTW-20 with bipod.jpg|thumb|none|400px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:KraberTF2.jpg|thumb|500px|none|The Kraber sniper in the menu. Note the missing muzzle break - the weapon is so long it doesn't all fit in the menu screen.]]&lt;br /&gt;
[[File:KrabersideTF2.jpg|thumb|500px|none|The other side of the Kraber, with muzzle brake visible.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;Spitfire MK2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR&amp;quot; is another new entry into the series. It is an energy light machine gun, firing balls of red plasma in full-auto. These projectiles fire very fast, but travel slowly compared to regular bullets, requiring shots to be led at even mid-range. Enemies hit by the plasma balls will have red energy swirling around them for a few minutes, and they explode when killed, as if hit by an explosive.&lt;br /&gt;
&lt;br /&gt;
The design features a &amp;quot;cyclic particle accelerator&amp;quot; that generates the plasma ammunition via a &amp;quot;small oscillating field generator&amp;quot;. This can be seen spinning while the weapon is idle, encased in see-through plastic inside the receiver. When firing, it spins faster, and some sort of vent hatch opens in front of the particle accelerator to disperse excess heat from the accelerator. Once 35 shots have been fired, the weapon has overheated and the top receiver splits off from the bottom, exposing the accelerator. A, possibly melted, component in the accelerator mechanism must be replaced, along with a battery pack of some sort in the rear, in order to continue firing. The usual ammo counter now displays how close the weapon is to overheating, instead of showing the exact number of shots left in the magazine, displaying an orange caution sign when nearing overheating, and beeping rapidly while displaying a red &amp;quot;DNGR&amp;quot; warning message when it gets too close. If the player stops firing before all 35 rounds have been fired, the weapon takes a few seconds to cool down, ready to fire another 35 shots after it has done so.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;L-STAR&amp;quot; stands for Lastimosa Armoury Assault Rifle, taking the first three letters of the acronym from LaStimosa and the last two from Assault Rifle. &amp;quot;Lastimosa Armoury&amp;quot; is the fictional company that manufacturers the &amp;quot;L-STAR&amp;quot; in-universe. When the L-STAR is amped with a burn card, the word &amp;quot;AMPED&amp;quot; is displayed on the ammo counter. &lt;br /&gt;
&lt;br /&gt;
In development, the weapon was called the &amp;quot;ASW,&amp;quot; which stood for Advanced Scattering Weapon, and it was to be a submachine gun. The description of the concept weapon explains how the cyclic particle accelerator works, as well as showing the battery pack in the stock. It also depicted the weapon as having a collapsed state for storage, like the &amp;quot;R-202&amp;quot; or &amp;quot;V-47 Flatline,&amp;quot; but this is never depicted in-game.&lt;br /&gt;
[[File:LstarTF2.jpg|thumb|none|500px|The L-STAR in the menu. Note the cheek pad on the stock and the armoury number &amp;quot;9211&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;X-55 Devotion&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:DevotionTF2.jpg|thumb|none|500px|The Devotion in the menu. Note the length of the weapon - the menu display is overlapping the flash hider.]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Archer Heavy Rocket&amp;quot;===&lt;br /&gt;
The Archer is a man-portable fire-and-forget anti-Titan missile launcher, bearing a slight resemblance to the [[FGM-172 SRAW]], whilst the rear end piece resembles the [[FGM-148 Javelin]]. The weapon has a similar reloading system to the [[Mk 153 SMAW]], where the missile is housed in the rear of the weapon and is reloaded by detaching the housing and replacing it with a pre-packaged missile and housing (concept art depicts this clearly). Also like the SMAW, it has grips underneath the launcher, but instead of a bipod it has a curved buttstock. The colour scheme is similar to the SRAW, with a green body and a yellow band. However, unlike all of the previous launchers mentioned, the Archer is much shorter and wider, and features a thin flip-out CLU (Command Launch Unit), which displays what the missile is locking on to. Additionally, concept art showcases the weapon fitted with a scope, which is not possible with the Archer in-game.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Archer is lock-on only, while Jack Cooper in the campaign can dumb-fire it, compensating for the fact that he never fights anything more dangerous than a Reaper without BT. It is also used in a kind of mortar or top-attack role by Mortar Spectres in Frontier Defence, similar to the Javelin's top-attack mode. &lt;br /&gt;
&lt;br /&gt;
Despite being an anti-Titan weapon, it can still lock on to, and destroy, Crow and Goblin dropships, heavy turrets and Reapers.&lt;br /&gt;
[[File:ArcherTF2.jpg|thumb|500px|none|The Archer Heavy Rocket in the menu. Note the cover on the end of the launcher, similar to a camera shutter.]]&lt;br /&gt;
[[File:TF2Archerconcept.jpg|thumb|500px|none|Concept art of the Archer, showcasing the SMAW-esque missile reloading and the scope, unusable in gameplay.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ChargeTF2.jpg|thumb|500px|none|The Charge Rifle in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EM-4 Cold War&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EPG-1&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:EpgTF2.jpg|thumb|none|500px|The EPG-1 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;LG-97 Thunderbolt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ThundersideTF2.jpg|thumb|none|500px|The side of the Thunderbolt in the menu.]]&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;MGL Magnetic Grenade Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MglTF2.jpg|thumb|none|500px|The MGL in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-6P Softball&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sidewinder AT-SMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:SmrTF2.jpg|thumb|none|500px|The Sidewinder SMR in the menu.]]&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Arc Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Electric Smoke Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Firestar&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gravity Star&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Satchel Charge&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Titan Weapons==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;40mm Tracker Cannon&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Leadwall&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Plasma Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Predator Cannon&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Quad Rocket&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Splitter Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;T-203 Thermite Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XO16A2 Chaingun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
=Apex Legends=&lt;br /&gt;
&lt;br /&gt;
Apex Legends is a free-to-play science-fiction first-person shooter battle royale video game developed by Respawn Entertainment and published by Electronic Arts. The game was announced on February 3, 2019, and unveiled and released for free on the following day.&lt;br /&gt;
&lt;br /&gt;
The game is a part of the Titanfall universe, taking place 18 years after the events of Titanfall 2.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Apex Legends}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Apex Legends features more attachment and modification options than the previous two Titanfall games, with players able to use stocks, magazines, scopes, barrel stabilisers, shotgun bolts and &amp;quot;hop-up&amp;quot; attachments. These alter the performance of the weapon significantly, giving weapons more customisation than ever before.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
The &amp;quot;Wingman&amp;quot; returns from ''Titanfall 2'' and it uses heavy ammo, indicating it most likely fires .357 or .44 Magnum, or some futuristic variant thereof. The weapon is the same model from ''TF2'' (the &amp;quot;B3&amp;quot;), keeping the [[Chiappa Rhino]] influence, as well as retaining the hexagonal futuristic gas-sealed cylinder that is reloaded as if it were a detachable magazine. The weapon has extended magazines which increase by 1 round each level, increasing up to 9 rounds. The &amp;quot;Wingman&amp;quot; can also take a hop-up, called &amp;quot;Boosted Loader&amp;quot; - it increases the capacity by 2 on top of the extended magazine capacity (if one is equipped) and decreases reload time if the magazine is close to depleted. The weapon is manufactured by &amp;quot;Brockhaurd Manufacturing&amp;quot; in-universe.&lt;br /&gt;
&lt;br /&gt;
One of the weapon's cosmetic models used for legendary skins such as the &amp;quot;Death Ray&amp;quot; skin is inspired by classic depictions of ray gun pistols. Another legendary model, used on the &amp;quot;Precision Caliber&amp;quot; and &amp;quot;Attention to Detail&amp;quot; skins, is the same model seen in Pathfinder's Story from the Outlands, where it is referred to as a &amp;quot;.50 caliber Rampart&amp;quot;, the nickname for any weapon created by the character Rampart in-universe. The one in the animation is specifically the &amp;quot;Precision Caliber&amp;quot; version.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2020&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator A-2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
The &amp;quot;CAR&amp;quot; (which stands for &amp;quot;Combat Advanced Rounds&amp;quot;) returns from ''Titanfall 2'' and was added in Season 11. The weapon is virtually the same as the ''TF2'' version of the weapon, except for the new ability to switch ammo types on the fly, from heavy (the default ammo type the weapon spawns with) to light ammo. Weirdly, this has no effect on the weapon's performance, despite the name and different ammo type indicating it is chambered for a different cartridge type after switching. The weapon can use both heavy and light extended magazines, increasing the base capacity of 20 up to 27 in increments of 2, except for the final level which increases by 3 rounds.&lt;br /&gt;
&lt;br /&gt;
Visual changes includes the new stock, a different folding foregrip and a colour scheme change from white to grey. The weapon is no longer manufactured by Woneyon Defence, instead it is made by Siwhan Industries.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-99 SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Prowler Burst PDW&amp;quot;===&lt;br /&gt;
The &amp;quot;Prowler PDW&amp;quot; is a select-fire submachine gun visually inspired by the [[Magpul PDR-C]] and [[FN P90]], with a charging handle that looks and functions very similarity to the [[G36]]'s charging handle. The weapon features an ammo counter, like most weapons in the game. Unusually for a submachine gun, the Prowler defaults to 5 round bursts, but can switch to full-auto (previously this was only available with the Selectfire Receiver hop-up, but the ability is now built into the weapon).&lt;br /&gt;
&lt;br /&gt;
Perhaps drawing some influence from the P90's 5.7x28mm AP rounds, it is the only SMG that uses heavy ammo, firing from a 20 round magazine. This increases in increments of 5 until it hits the max of 35 if extended magazines are equipped. From November 4th 2020, the Prowler was a care package-exclusive weapon, equipped with a 1x Digital Threat scope, but it was removed on August 3rd 2021 and included amongst the ground loot pool. &lt;br /&gt;
&lt;br /&gt;
The weapon is named after the alien megafauna featured in the Titanfall universe, which were introduced into Apex Legends as an AI enemy in Season 11 on the &amp;quot;Storm Point&amp;quot; map. The designer of the weapon, Ryan Lastimosa, also states he was inspired by the arms from Seburo, a weapons manufacturer in the anime ''[[Ghost in the Shell (disambiguation)|Ghost in the Shell]].'' In universe, it is manufactured by Lastimosa Armouries.&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Volt SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Peacekeeper&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1904 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
The &amp;quot;SA-3 Mozambique&amp;quot; shotgun pistol returns from ''Titanfall 2.'' The weapon functions the same as it did in ''TF2,'' retaining its spread of 3 shots in a triangle and full-auto capabilities, and the weapon also appears virtually unchanged visually. The weapon is classed as a shotgun, despite firing energy projectiles. &lt;br /&gt;
&lt;br /&gt;
When the weapon launched alongside the game, it only had a capacity of 3 shots, less than the pre-patch ''TF2'' Mozambique. However, the Season 6 update increased the ''Apex'' Mozambique's capacity to 4, matching the old ''TF2'' version. A second change came with Season 9, where the capacity was increased again to 6.&lt;br /&gt;
&lt;br /&gt;
The weapon features a new reload animation for an empty reload, where the player will flick the en-bloc clip out via a sharp downward thrust of the hand, rather than a sideways motion.&lt;br /&gt;
&lt;br /&gt;
Attachment options include sights up to 2x, including the 1x Digital Threat, shotgun bolts and one hop-up, Hammerpoint Rounds. Hammerpoints were present from S2 to S9, and were reintroduced in S12. Interestingly, when requesting optics for the Mozambique, your Legend's voicelines will request optics for a pistol rather than a shotgun.&lt;br /&gt;
&lt;br /&gt;
An April Fool's version of the Mozambique exists, only spawning on April 1st. The weapon features higher damage, 9 shots and a higher rate of fire. The exact statistic varied from year to year.&lt;br /&gt;
&lt;br /&gt;
Some markings from ''TF2'' are present, namely the &amp;quot;SA-3&amp;quot; on the receiver. However, the fire selector is absent. The Mozanbique is still manufactured in-universe by Altamirano Armory.&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;30-30 Repeater&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G7 Scout Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;HAVOC Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-301 Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;VK-47 Flatline&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-2 Triple Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber .50-Cal&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sentinel ESR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;M600 Spitfire&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR EMG&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR EMG&amp;quot; was added in Season 2, returning from ''Titanfall 2''. It fires &amp;quot;energy ammo&amp;quot; and pulls directly from the inventory. With careful trigger control, one can fire an entire inventory worth of ammunition without the weapon ever overheating. The weapon can use all types of attachments, including up to 4x scopes, and features no hop-ups. As the weapon does not have a typical magazine, the &amp;quot;Extended Magazine&amp;quot; attachment instead increases the time before the weapon overheats, from 20 to 26 shots, in increments of 2. Rampart's &amp;quot;Modded Loader&amp;quot; passive increases the base mag size to 23, with the &amp;quot;Extended Magazine&amp;quot; attachment increasing this to 26, then 28 and 30 shots.&lt;br /&gt;
&lt;br /&gt;
The weapon functions the same as the &amp;quot;L-STAR&amp;quot; in ''TF2'' following a patch in Season 4, however before that point it had a set magazine size, rather than an unlimited pool of ammo. This magazine held 40 shots and overheated at around 21-22 shots. It required reloading as well as replacing the overheated parts inside the weapon when in use. In development the magazine held 60 rounds.&lt;br /&gt;
&lt;br /&gt;
Before the Season 4 rework, it was a Supply Drop weapon, however it became a floor-loot weapon from Season 4 onwards.&lt;br /&gt;
&lt;br /&gt;
Visually, the design has not altered much, save for a slimmer handguard, a redesigned grip and a small bipod at the front, to be used more effectively as a machine gun. The bipod has no effect on gameplay and the weapon still features high per-shot recoil.&lt;br /&gt;
&lt;br /&gt;
The new &amp;quot;L-STAR EMG&amp;quot; acronym stands for '''L'''a'''ST'''imosa '''AR'''moury '''E'''nergy '''M'''achine '''G'''un, despite the weapon now being manufactured by &amp;quot;Woneyon Interstellar&amp;quot; in-universe. The &amp;quot;L-STAR's&amp;quot; battery pack is used as the model for the &amp;quot;Extended Energy Magazine,&amp;quot; despite it not being a magazine. This model was in the game before the &amp;quot;L-STAR,&amp;quot; however the &amp;quot;L-STAR&amp;quot; appeared in the background of the lobby during the preseason. This indicates the developers had included the &amp;quot;L-STAR&amp;quot; among the weapon roster in development, but removed it and added it in later.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Rampage LMG&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;X-55 Devotion MK.3&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Arc Star&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Thermite Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bocek Compound Bow&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Unturned=&lt;br /&gt;
&lt;br /&gt;
'''''Unturned''''' is a zombie survival game developed and published by Smartly Dressed Studios on 7 June, 2017 for PC, and 12 Nov, 2020 for consoles. &lt;br /&gt;
&lt;br /&gt;
{{VG Title|Unturned}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The weapons in Unturned are one of four grades: Civilian, Police, Ranger or Military. Civilian-grade weapons are usually weak but common, being found in houses or farms. Police-grade weapons are slightly better, found at police stations. Ranger-grade weapons are equivalent to Military-grade weapons. Most maps have very few locations where Ranger-grade weapons spawn in, but on Russia they are very common, due to the majority of them being Russian weapons found in military bases. Finally, military-grade weapons are found at military bases on most maps, except Russia, where they can be found in a few obscure locations.&lt;br /&gt;
&lt;br /&gt;
Airdrops can spawn nearly every gun, including ones that usually would not appear on the map, which means players can use the Colt Canada C8 Carbine in maps other than Prince Edwards Islands if they get it in an airdrop (as the &amp;quot;Maplestrike&amp;quot; only spawns in PEI, a map set in Canada).&lt;br /&gt;
&lt;br /&gt;
Attachments include various optics, laser pointers, flashlights, rangefinders, suppressors, extended barrels, extended magazines, alternate ammo types and various grips.&lt;br /&gt;
&lt;br /&gt;
Guns can be repaired with bits of scrap metal and a blowtorch, as firing them causes their quality to decrease, leading to a decrease in weapon performance. &lt;br /&gt;
&lt;br /&gt;
Due to the low detail of the models in ''Unturned'', it is difficult to pinpoint which version of a weapon the in game gun is based on. For example, the Beretta 96 has many variants, the most common being the FS model, but the &amp;quot;Avenger&amp;quot; is simply listed under Beretta 96, as you cannot tell which version of the 96 it is based on.&lt;br /&gt;
&lt;br /&gt;
Note: Only official weapons created by the developer of the game and/or featured in the official maps (PEI, Washington, Yukon, Germany, Russia) are on this page. Any weapons that came with a limited-time featured Steam workshop map will not be included on this page (example: France, Ireland, Hawaii, Greece).&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 96===&lt;br /&gt;
The [[Beretta 96]] appears as the &amp;quot;Avenger&amp;quot;. It has green illuminated sights and fires Low Caliber Military ammunition. The weapon is meant to be the Beretta M9, evidenced by it only being found at military bases, but it only holds 13 rounds. The Beretta 92 series does not have a 13 round magazine, only the .40 S&amp;amp;W Beretta 96 does.&lt;br /&gt;
&lt;br /&gt;
It inaccurately spawns at military bases on the Germany and Prince Edward Islands maps. Neither country's military uses the Beretta 96 or M9 - Germany's service pistol is the [[Heckler &amp;amp; Koch P8]] and Canada's is the [[Browning Hi-Power]]. However, it correctly spawns at military locations in the Washington map.&lt;br /&gt;
[[File:96FS.jpg|thumb|none|400px|Beretta 96FS - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911===&lt;br /&gt;
The [[Colt M1911]] appears, called the &amp;quot;1911&amp;quot;, firing Low Caliber Civilian ammo. It was previously called the &amp;quot;Colt&amp;quot; and the &amp;quot;Oakbear&amp;quot;.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Colt Python===&lt;br /&gt;
The [[Colt Python]] appears as the &amp;quot;Ace&amp;quot;, firing Low Caliber Civilian ammo. It has red illuminated iron sights. The Ace can accept the Makeshift Muffler attachment, which is inaccurate, as the Python cannot be suppressed in real life.&lt;br /&gt;
&lt;br /&gt;
A special version of the Ace can be obtained after completing a quest on the Russia map, from the Doc Ernie NPC. It has an 8x scope, which normally cannot be attached to the revolver in game.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|400px|none|Colt Python with 6&amp;quot; Barrel and nickel finish and 3rd generation grip- .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
===IMI/Magnum Research Desert Eagle Mark XIX===&lt;br /&gt;
A [[Desert Eagle]] Mark XIX appears as the &amp;quot;Desert Falcon&amp;quot;. However, it was called the Desert Eagle when it was first added to the game. Is uses High Caliber Military ammo in game, despite not being a service pistol of any military. It also has the same green illuminated iron sights of the Beretta 96.&lt;br /&gt;
&lt;br /&gt;
A special gold-plated version of the Desert Eagle can be obtained after completing a quest on the Hawaii map, from the Major Ekho NPC. It has a vertical grip, a flashlight and a &amp;quot;Military Muzzle&amp;quot; attachment, which appears to be some sort of extended barrel. Another special &amp;quot;Desert Falcon&amp;quot; is available to players of the Gold edition of the game, with golden iron sights and gold plating.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
The [[Glock 17]] with an olive drab frame appears as the &amp;quot;Cobra&amp;quot;, standing in for the Glock 18. It is fully automatic in game, despite lacking the fire selector of a real Glock 18. It is considered a police weapon and it uses Low Caliber Civilian ammo. The &amp;quot;Cobra&amp;quot; has the ability to use 20 or 40 round box magazines, the latter of which is fictional.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the Austrian EKO Cobra counter-terrorist unit, who requested a full-auto version of the Glock 17 to be produced, resulting in the Glock 18.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) with 19-round magazine, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Luger P08===&lt;br /&gt;
The [[Luger P08]] appears, simply called &amp;quot;Luger&amp;quot;. The magazine incorrectly holds 9 rounds instead of the real Luger's 8. It spawns in civilian locations on the Germany map and uses Low Caliber Civilian ammo.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 (dated 1917) - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The [[Makarov PM]] appears as the &amp;quot;Kryzkarek&amp;quot;, with a longer barrel compared to the real pistol. It has a 12 round magazine  from the PMM, which, unlike every other Ranger weapon, uses Low Caliber Civilian ammunition, to reflect the rather weak characteristics of the 9x18mm Makarov round. However, it oddly deals high damage, more than other pistols that fire the Low Grade Civilian ammo.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===TEC-9 Mini===&lt;br /&gt;
The [[TEC-9]] Mini appears as the &amp;quot;Teklowvka&amp;quot;. It holds 15 rounds in what appears to be a 20 round magazine, which is not a magazine size available to the real TEC-9. It uses Low Caliber Ranger ammo and is stated to be Swedish in the weapon description. This is half correct, as the TEC-9 was developed by the American subsidiary of Interdynamic, called Intratec.&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
Every submachine gun except the UMP45 and the MP40 is classed as a carbine in game.&lt;br /&gt;
&lt;br /&gt;
===FN P90 TR===&lt;br /&gt;
The [[FN P90 TR]] appears as the &amp;quot;Peacemaker&amp;quot;, firing Low Caliber Military ammo. The weapon spawns in military bases on the Washington and Germany maps, as well as the American Spy Base on the Russia map.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the law enforcement troops seen in ''[[The Hunger Games: Catching Fire]]'', who are called &amp;quot;Peacekeepers&amp;quot; and use P90's as their primary weapon.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears as the &amp;quot;Viper&amp;quot;, firing Low Caliber Civilian ammo from fictional 25 round magazines. It has a slightly shorter stock and barrel compared to the real MP5, with the barrel resembling a MP5K-sized &amp;quot;tropical&amp;quot; wide handguard. The length of barrel that extends out from the end of the handguard is also slightly longer compared to the real MP5. The &amp;quot;Viper&amp;quot; is found at a variety of police and military locations, most notably the Scorpion-7 research laboratories, which implies its status as a standard-issue SMG for the organisation.&lt;br /&gt;
&lt;br /&gt;
The name may be a reference to the Stalker [[S.T.A.L.K.E.R.: Shadow of Chernobyl|video]] [[S.T.A.L.K.E.R.: Clear Sky|games]], where the MP5 is called the &amp;quot;Viper 5&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 (Navy trigger group) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Empire&amp;quot;. It is only found in military locations in Germany and in airdrops. Oddly, it holds 27 rounds instead of the real weapons 25, and it fires Low Caliber Military ammo. The &amp;quot;Empire&amp;quot; correctly has semi-auto, full-auto and 3 round burst modes, the only official gun in the game with this ability. The &amp;quot;Empire&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the MP40).&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The [[KRISS Vector]] appears as the &amp;quot;Scalar&amp;quot;, firing Low Caliber Military ammo from 30 round magazines, which implies the weapon is based on the .45 ACP version. The weapon has a blue lower receiver and buttplate. The &amp;quot;Scalar&amp;quot; appears in Coalition locations on the Germany map, on the Coalition aircraft carrier, called the ''Liberator'', and in airdrops. The blue colour, which matches the Coalition's colour scheme, and the appearance on the ''Liberator'' implies the &amp;quot;Scalar&amp;quot; is a standard-issue Coalition weapon.&lt;br /&gt;
&lt;br /&gt;
The name is a play on the Vector name, and its mathematical origin. The term &amp;quot;scalar&amp;quot; is used to define a vector space, with a &amp;quot;vector&amp;quot; being described by multiple scalars.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
===Mini Uzi===&lt;br /&gt;
The [[Mini Uzi]] appears as the &amp;quot;Bulldog&amp;quot;, firing Low Caliber Ranger ammo. It is modelled with 32 round magazines, but they hold 45 rounds, which is not a real magazine option for the Uzi. It is correctly identified as Israeli, and fires with a closed-bolt, which is incorrect. The weapon can be found at some Ranger locations in the Germany map and at military locations on the Russia map, despite Russia not using the Uzi in any form in its any of its military forces.&lt;br /&gt;
[[Image:Imi-mini-uzi.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] appears as the &amp;quot;Maschinengewehr&amp;quot;, with wood furniture. Maschinengewehr&amp;quot; translates to machine gun, while the MP40 is a submachine gun (&amp;quot;machinenpistole&amp;quot; in German). When the weapon was first added, it was called MP40, but this was quickly changed. It fires Low Caliber Ranger ammo. In game, it is a very rare Ranger weapon, only spawning in airdrops and some Ranger locations on the Germany map. The &amp;quot;Maschinengewehr&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the UMP-45).&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
The [[PP-19 Bizon-2]] appears as the &amp;quot;Yuri&amp;quot;, firing Low Caliber Ranger ammo from 64 round helical magazines, implying it is chambered in 9x18 Makarov. The rear sights are mounted much further back than the real weapon. It can be found in Ranger locations on the PEI, Washington and Germany maps, and in Military locations in the Russia map.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] appears as the &amp;quot;Calling Card&amp;quot;, firing Low Caliber Ranger ammo from its 71 round drum. As the name suggests, the weapon is found at the Krovi Estate in the Russia map, which was owned by the mafia before the zombie virus hit Russia. It can also be found in airdrops. &lt;br /&gt;
&lt;br /&gt;
A calling card is an object criminals leave behind at the scene of a crime to taunt the police.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===AA-12 CQB===&lt;br /&gt;
The [[AA-12]] CQB appears as the &amp;quot;Devil's Bane&amp;quot;, with a light grey appearance. The weapon has a 21 shell drum magazine - one shell larger than the real drum magazine. It can only be found in police locations on the Germany map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|400px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Double Barrel Shotgun===&lt;br /&gt;
A [[Double Barrel Shotgun]] appears as the &amp;quot;Masterkey&amp;quot;. The real [[Masterkey]] is an underbarrel pump-action, not a double barrel. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be found in farms and campgrounds in the PEI, Washington and Russia maps.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg‎|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge. Visually similar to the &amp;quot;Masterkey&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Sawed Off Double Barrel Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barrel Shotgun]] appears to be a sawn off version of the &amp;quot;Masterkey&amp;quot;, called the &amp;quot;Sawed-off&amp;quot;. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be crafted by using a saw on the &amp;quot;Masterkey&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Sawed-off&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Quadbarrel&amp;quot;====&lt;br /&gt;
A variant of the [[Sawed-Off Double Barrel Shotgun]] appears as the &amp;quot;Quadbarrel&amp;quot;, which can only be crafted on the Russia map, due to it needing a blueprint obtained by completing a quest. It has 4 barrels side-by-side, which somehow allows the shotgun to hold 8 shells. You cannot fire all 8 shells at once, they are fired individually. Unlike the &amp;quot;Sawed-off&amp;quot; it is based off, the &amp;quot;Quadbarrel&amp;quot; is uses 12 gauge shells. &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Quadbarrel&amp;quot;, minus the extra barrels.]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
The [[Mossberg 500]] appears as the &amp;quot;Bluntforce&amp;quot;, with a black synthetic stock and an 8 round tube magazine. It is a police shotgun, found in police stations on every map except Russia.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===MTs255===&lt;br /&gt;
A sawn-off [[MTs255]] appears as the &amp;quot;Determinater&amp;quot;, incorrectly stated to be an American shotgun and incorrectly holding 8 shells in a 6 shell cylinder. It is chambered in 12 gauge shells, and can only be found in the prison and under the mountain in the Germany map, or in airdrops.&lt;br /&gt;
[[Image:Mts255-sawnoff.jpg|thumb|none|401px|Sawn-off MTs255 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Saiga-12K===&lt;br /&gt;
The [[Saiga-12K]] appears as the &amp;quot;Vonya&amp;quot;, with a raised rib sight and a skeleton stock. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. It uses a fictional 7 shell magazine, the real Saiga-12 does not have this option. The shotgun is semi-auto, but prior to version 3.19.0.0, the weapon was full auto. The &amp;quot;Vonya&amp;quot; spawns at police locations in the Russia map, or in airdrops in the PEI and Washington maps.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K with raised sight rib - 12 gauge]]&lt;br /&gt;
[[File:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
Ranger magazines and Military magazines appear as the default magazine for many rifles &amp;amp; carbines. The Military magazine is based on STANAG 30 round magazines, while the Ranger magazines are fictional 35 round magazines that can somehow fit into both AKs, G36C and AUGs.&lt;br /&gt;
&lt;br /&gt;
===AAC Honey Badger===&lt;br /&gt;
The [[AAC Honey Badger]] appears as the &amp;quot;PDW&amp;quot;, despite the real weapon being a carbine. Interestingly it appears to have a combination of the stock from the [[Heckler &amp;amp; Koch HK416C|HK416C]] and the standard stock, with a very short buffer tube from the HK416C. It fires Low Caliber Military ammo from 30 round Military magazines. It appears on every map, either spawning after completing a horde beacon, killing a Mega Zombie, finding an airdrop or in military locations on the Germany. Washington and Russia maps.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO. Image used to show the short stock and buffer tube.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] appears as the &amp;quot;Zubeknakov&amp;quot;, firing Low Caliber Ranger ammo from the 35 round Ranger magazines. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. The weapon can be identified as an AKM by the angle of the stock - it is very straight, unlike the AK-47's stock, which is angled downwards. The handguard is the same as the AS Val, albeit brown wood instead of black polymer.&lt;br /&gt;
&lt;br /&gt;
Oddly, the weapon deals less damage than weapons chambered in 5.56x45mm NATO, like the C8 Carbine seen below. This may imply it is chambered in 5.45x39mm, which has less stopping power than 5.56x45mm NATO, however the high recoil of the &amp;quot;Zubeknakov&amp;quot; and the curvature of the magazine implies the usage of 7.62x39mm.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm. Image used to show the different handguard design similar to the handguard of the &amp;quot;Zubeknakov&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Canada C8 Carbine===&lt;br /&gt;
The [[Colt Canada C8 Carbine]] appears as the &amp;quot;Maplestrike&amp;quot;, incorrectly referred to as an assault rifle. It fires Low Caliber Military ammunition and can only be found at military locations on the PEI map, which is set in Canada, or in airdrops. The name is a reference to the maple leaf on the Canadian flag.&lt;br /&gt;
[[File:C8a1.jpg|thumb|none|400px|Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[Colt M16A4]] appears as the &amp;quot;Eaglefire&amp;quot;, a reference to the national bird of America. It fires Low Caliber Military ammo in 3 round bursts and has a Magpul CTR stock and flip-up front and rear sights. The barrel appears to between the length of the M16 and M4 barrels, bearing an appearance very similar to the FN-manufactured M16 rifles It used to be called the &amp;quot;AR32&amp;quot;, firing fully automatic, which would have made it an [[M16A3]].&lt;br /&gt;
&lt;br /&gt;
The weapon is implied to be a civilian AR-15, as it is found in civilian gun stores in the Washington map, but it usage of Military ammo and Military magazines, the 3 round burst setting and the chance to spawn at the American Spy Base in the Russia map make it clear it is meant to be the military burst-fire M16A4, rather than the civilian semi-auto AR-15. Albeit illegal in most circumstances, the real AR-15 can be converted to allow for a 3-round burst.&lt;br /&gt;
[[File:FN M16A4.jpg|thumb|none|450px|FN-manufactured M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BDR153G.jpg|thumb|none|450px|F-1 Firearms BDR-15-3G - 5.56x45mm NATO. Image used to show the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;Fusilaut&amp;quot;, a a portmanteau of the French words &amp;quot;fusillade&amp;quot; and &amp;quot;fusil d'assault&amp;quot;, meaning &amp;quot;a series of shots in succession&amp;quot; and &amp;quot;assault rifle&amp;quot; respectively. It fires in 3 round bursts from both Ranger and Military magazines, both of which hold different numbers of rounds compared to the real F1's 25 round straight magazine. The ability to use 30 round STANAG Military magazines is incorrect, as the weapon does not have the magwell of the G2. It is chambered in Low Caliber Ranger ammunition, and can be found in military locations in the Germany and Russia maps, despite neither of these countries using the FAMAS rifle in any of their military forces, as well as in airdrops.&lt;br /&gt;
[[File:FAMAS-F1.jpg|thumb|none|450px|FAMAS F1 with the rifle grenade support ring pushed to mid barrel - 5.56x45mm]]&lt;br /&gt;
[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back, for reference - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;Heartbreaker&amp;quot;, firing Low Caliber Military ammo. It can rarely spawn at military locations in the Washington map, implying the NAVY SEALS were garrisoned in Washington prior to the virus outbreak, as well as at military locations in the Germany map, as part of the special spawn group, due to its use by GSG 9 and SEK. It can also be found in airdrops.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;Nightraider&amp;quot;, firing Low Caliber Ranger ammo. As it is a Ranger weapon, the default magazine is the 35 round Ranger, however it is interchangeable with Military magazines. The weapon can be found at military locations in the Germany and Russia map, despite it not being used by the Russian military in real life. It can also be found in airdrops.&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1891/30===&lt;br /&gt;
The [[Mosin Nagant Rifle#Mosin Nagant M1891/30|Mosin Nagant M1891/30]] appears as the &amp;quot;Schofield&amp;quot;, named after the developer's social studies teacher, who said in a livestream that he wanted a weapon named after him. It fires Low Caliber Civilian ammo from generic &amp;quot;Rifle Clips&amp;quot;. The weapon was incorrectly called a French battle rifle before a patch changed this to a Russian battle rifle, which is still incorrect as the Mosin has none of the characteristics of a battle rifle. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Schofield&amp;quot; can be found at farms and campsites on the PEI and Washington maps, and in gun stores on the Germany and Russia maps.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 10/22===&lt;br /&gt;
The &amp;quot;Sportshot&amp;quot; rifle appears to be based on the [[Ruger 10/22]], however it has an extended magazine far larger than the .22 LR magazines used in the real gun, which still holds 10 rounds of Low Caliber Civilian ammo. However, the damage model of the rifle implies it is chambered in .22 LR, as it deals less damage than any other bullet weapon in the game. It does more damage against animals than players. The description states it is a target rifle, a reference to its high usage in marksmanship competitions. The weapon can be found at campsites, farms and gun stores on every map except Yukon, where it can only be found at campgrounds.&lt;br /&gt;
&lt;br /&gt;
A special &amp;quot;April Fools&amp;quot; variant of the &amp;quot;Sportshot&amp;quot; was added for the 1st April, 2016. It fired miniature rockets that dealt more damage than the base &amp;quot;Sportshot&amp;quot; in 10 round bursts, meaning the magazine would be emptied with one burst. It was removed the following day.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
===Ruger Gunsite Scout===&lt;br /&gt;
The &amp;quot;Hawkhound&amp;quot; rifle appears to be based on the [[Ruger_M77#Ruger_M77_Gunsite|Ruger M77 Gunsite]], however it is semi-auto instead of bolt-action, it feeds from a fictional 8 round magazine, it has wood furniture and stock and it is referred to as Canadian in game, while Ruger is an American company. The rifle fires Low Caliber Civilian ammo, which is meant to be either 5.56x45mm or 7.62x51mm NATO, judging by the decently high player damage of the weapon. The &amp;quot;Hawkhound&amp;quot; can be found at farms and campgrounds in the 3 North American maps - PEI, Washington and Yukon.&lt;br /&gt;
[[File:Ruger Gunsite.jpg|thumb|none|450px|Ruger M77 Gunsite scout rifle - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Makeshift Rifle&amp;quot;====&lt;br /&gt;
The &amp;quot;Makeshift Rifle&amp;quot; appears to have the same overall appearance as the &amp;quot;Hawkhound&amp;quot;, however it is bolt-action instead of semi auto, making it resemble a [[Ruger M77]] Hawkeye. It also has the exact same damage model as the &amp;quot;Hawkhound&amp;quot;, further supporting the idea that the two weapons are part of the same family. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt. The body of the rifle can be made out of birch, maple or pine wood, which is held together, rather alarmingly, by bits of duct tape and rope. &lt;br /&gt;
[[File:RugerHawkeye.jpg|thumb|none|450px|Ruger M77 Hawkeye Compact - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 553===&lt;br /&gt;
The [[SIG SG 553]] appears as the &amp;quot;Swissgewehr&amp;quot; (literally &amp;quot;Swiss Rifle&amp;quot;), firing Low Caliber Military ammo from a unique opaque 20 round &amp;quot;Swissgewehr&amp;quot; magazine. The weapon is able to use any other Military magazine alongside its unique 20 rounder, despite the SG 553 not being able to use STANAG or AK magazines in real life. Like the SG 551, it has 3 rectangular vent holes in its green handguard, but these are at the bottom rather than the top. The &amp;quot;Swissgewehr&amp;quot; only spawns at police locations in the Germany map and in airdrops.&lt;br /&gt;
[[File:SG 553 LB.jpg|thumb|none|400px|SIG SG 553 LB (Long Barrel) - 5.56x45mm]]&lt;br /&gt;
[[File:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The [[Steyr AUG A1]] appears as the &amp;quot;Augewehr&amp;quot;, which is based on the acronym AUG (&amp;quot;Armee Universal Gewehr&amp;quot;). The weapon fires Low Caliber Ranger ammo and is fitted with a 4x Swavorski scope by default, although this can be removed and replaced with other optical attachments. Note that this scope has a higher zoom than the real AUG A1 scope, which is a 1.5x zoom. The &amp;quot;Augewehr&amp;quot; can use both Ranger and Military magazines, although as a Ranger weapon, it spawns with 35 round Ranger magazines. Interestingly, it has a short carbine barrel instead of a full-length barrel. It spawns in military locations on the Germany and Russia maps, as well as in airdrops.&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|450px|none|Steyr AUG A1 carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
The original [[Barrett M82]] appears as the &amp;quot;Grizzly&amp;quot;, with the muzzle break of the M82A1. It fires High Caliber Military ammo from a 5 round magazine instead of the real rifle's 10. Respecting the power of its cartridge, the .50 BMG, it has the highest player damage of any weapon in the game, save for the &amp;quot;Shadowstalker&amp;quot; railguns. It can be found in military locations in the Germany and Washington maps, as a reward from Horde Beacons and in airdrops in the PEI and Russia maps.&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===C14 Timberwolf===&lt;br /&gt;
The [[C14 Timberwolf]] appears as the &amp;quot;Timberwolf&amp;quot;, with a black chassis and a slightly shorter barrel. After the 3.0.9.0 update, the magazine capacity was reduced from the incorrect 8 rounds to the still incorrect 6 rounds, and the 20x scope that the weapon spawned with was replaced with iron sights. As expected, it uses High Caliber Military ammo. It can be found in military locations on the PEI map, or in airdrops on the Washington and Russia maps.&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|450px|PGW C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Cheyenne Tactical M200 Intervention===&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] appears as the &amp;quot;Ekho&amp;quot;. It is incorrectly called a Russian sniper rifle and &amp;quot;Ekho&amp;quot; is the transliteration of the Russian word for &amp;quot;echo&amp;quot;. It uses a 7 round magazine firing High Caliber Military ammo. The magazine well is on the left side of the receiver, rather than underneath it like the real weapon. The &amp;quot;Ekho&amp;quot; also has a much shorter barrel than the real rifle. It can be found in military locations in the Russia map, as a reward from Horde Beacons and in airdrops.&lt;br /&gt;
&lt;br /&gt;
The name, magazine well position and spawn locations imply the Intervention is a Russian weapon in-universe.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 Intervention - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===M39 Enhanced Marksman Rifle===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] appears as the &amp;quot;Sabretooth&amp;quot;, with a tan chassis. The weapon is chambered in Low Caliber Military ammunition - most sniper rifles use High Caliber ammunition. The &amp;quot;Sabretooth&amp;quot; is classified as a &amp;quot;Sharpshooter Rifle&amp;quot; alongside the &amp;quot;Snayperskya&amp;quot;, which also uses Low Caliber ammo.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sabretooth&amp;quot; spawns at military locations in the Washington map, and at the American Spy Base in the Russia map.&lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as the &amp;quot;Snayperskya&amp;quot;, which is what the &amp;quot;S&amp;quot; in SVD stands for - it translates as &amp;quot;sniper&amp;quot;. The weapon has a fictional 7 round magazine and it fires Low Caliber Ranger ammo, like the &amp;quot;Sabretooth&amp;quot;. Also like the &amp;quot;Sabretooth&amp;quot;, it is classified as a &amp;quot;shartshooter rifle&amp;quot;. The rifle has a similar stock design to the synthetic stock used on newer SVDs, however it is still made out of wood. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Snayperskya&amp;quot; spawns in Ranger locations in the PEI and Washington maps, and in military locations in the Russia map.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]] appears as the &amp;quot;Matamorez&amp;quot;, incorrectly classed as an assault rifle (which would be the [[AS Val]]). It uses 17 or 36 round magazines, both of which are fictional. It fires High Caliber Ranger ammo, despite the real weapon being chambered in 9x39mm, which is roughly the same size as 7.62x39mm (which is more in line with the Low Caliber ammo in-game, which are seen on weapons firing intermediate rifle rounds).  Like the other AK-based weapons in game, the ironsights are incorrectly modelled on the receiver, rather than on the barrel. Additionally, the front sight is not on the suppressor, instead it is located where the rear sight would normally be. The handguard appears to be made of wood instead of polymer.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Matamorez&amp;quot; can spawn in Ranger locations in the PEI, Washington and Germany maps, in the nuclear missile silo in the Russia map and as a reward from Horde Beacons.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
A handheld [[M134 Minigun]] appears as the &amp;quot;Hell's Fury&amp;quot;. It operates with no power source and no ammo belt, instead it uses a 250 round &amp;quot;Hell's Fury&amp;quot; magazine, which is completely fictional and which fires both Low Caliber Ranger and Low Caliber Military ammo. The weapon has a &amp;quot;Chainsaw grip&amp;quot; and pistol grip, which are used by the player to hold the massive gun. The spool-up time is incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped, without the need to speed up the rotations before it fires. Brass ejects from the 1 o'clock position sending a stream of shells up and to the right. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. It is incorrectly stated to be Russian in origin.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hell's Fury&amp;quot; can be modified with the &amp;quot;Adaptive Chambering&amp;quot; attachment, which nonsensically increases the firerate to a ridiculous level. It can be found at military locations in the Germany map, at the Oil Rig and nuclear missile silo in the Russia map and as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''[[Predator]]''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M249===&lt;br /&gt;
The [[M249]] appears in game, with a very short barrel and a 150 round box belt. It fires High Caliber Military ammo, unlike the other machine guns Low Caliber ammo, although it originally used Low Caliber Military ammo as well. The &amp;quot;Dragonfang&amp;quot; can spawn at the American Spy Base in the Russia map, at military locations in the Washington and Germany maps and it can be one of the rewards from completing a Horde Beacon.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] appears as the &amp;quot;Nykorev&amp;quot;. It has a short barrel and a 200 round belt box, firing Low Caliber Ranger ammo. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nykorev&amp;quot; can be found at Ranger locations in the PEI, Germany and Washington maps, at the Oil Rig and nuclear missile silo in the Russia map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|450px|none|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] appears, simply called &amp;quot;Rocket Launcher&amp;quot;.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
A claymore that most closely resembles the [[M18A1 Claymore]] appears in game, found at military locations and able to be crafted with various items, none of which make much sense. Before a patch soon after it was added, the front read &amp;quot;Front Towards Enemy&amp;quot;. The claymore is a traditional video-game claymore, requiring no manual detonation to function.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===M26 Grenade===&lt;br /&gt;
A grenade that most closely resembles the [[M26 Hand Grenade]] appears in game, as the &amp;quot;Fragmentation Grenade&amp;quot;. It is found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Sticky Grenade&amp;quot;====&lt;br /&gt;
A grenade with an additional metal band appears as the &amp;quot;Sticky Grenade&amp;quot;, based on the model for the &amp;quot;Fragmentation Grenade&amp;quot; but recoloured tan. As expected, it sticks to surfaces before exploding, and can be found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===M83 Smoke Grenade===&lt;br /&gt;
The [[M83 Smoke Grenade]] appears in game, as the &amp;quot;Smoke Grenade&amp;quot;. The smoke can be one of many different colours; white, black, purple, green, orange, red, blue or yellow. It is found at military locations.&lt;br /&gt;
[[File:M83 Inert.jpg|thumb|none|200px|Inert M83 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Combat Bow===&lt;br /&gt;
Various combat bows, made of birch, maple or pine wood, appear in game.&lt;br /&gt;
&lt;br /&gt;
===Compound Bow===&lt;br /&gt;
A metal compound bow appears in game.&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
A crossbow with a green chassis appears in game, correctly firing bolts instead of arrows. It can be found at campsites and farms.&lt;br /&gt;
&lt;br /&gt;
===Fictional Railguns===&lt;br /&gt;
Two fictional railguns appear in game, called the &amp;quot;Shadowstalker&amp;quot; and the &amp;quot;Shadowstalker Mk. II&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; is fictional, however it highly resembles the &amp;quot;Rorsch Mk-1&amp;quot; from [[Battlefield 4]], with a larger scope and a larger hole in the stock. The &amp;quot;Shadowstalker&amp;quot; takes the railgun name very literally, firing an actual &amp;quot;rail&amp;quot;, which appears to be a very sharp pointed metal projectile, rather than the ferromagnetic projectile magnetically propelled via electromagnetic rails real railguns fire. When firing, the player pulls on a nonexistent bolt, due to the &amp;quot;Shadowstalker&amp;quot; reusing the same bolt pull animations as the bolt-action rifles in game. It has no bullet drop, unlike every other weapon in the game. The &amp;quot;rails&amp;quot; explode on impact.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; can be found in the Washington map at the crashed UFO, and at the firing range of the Washington Scorpion-7 laboratory. It is implied through letters that the crashed alien UFO supplied Scorpion-7 with the technology required to manufacutre prototype &amp;quot;railguns&amp;quot;, hence its spawn locations.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker&amp;quot;.]]&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua. Note the thumbhole stock - the &amp;quot;Shadowstalker&amp;quot; has a much larger hole in its stock.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker Mk. II&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; is an improved version of the original &amp;quot;Shadowstalker&amp;quot;, with a 20 round magazine inspired by the [[M1941 Johnson rifle]]'s magazine. It has a skeletal stock instead of the thumbhole-esque stock of the original &amp;quot;Shadowstalker&amp;quot;, and claw-like 'things' at the end of the &amp;quot;barrel&amp;quot;. The &amp;quot;barrel&amp;quot; also has bumps and ridges above it and a large handguard below the &amp;quot;barrel&amp;quot;, unlike the original.&lt;br /&gt;
&lt;br /&gt;
Instead of firing black &amp;quot;rails&amp;quot; like the original, it fires new red &amp;quot;rails&amp;quot;, which are unique to the magazine it spawns with, and cannot be found anywhere else in the game, meaning the magazine cannot be refilled. The Mk. II is the only non-cosmetic item in the game to have the red &amp;quot;Mythical&amp;quot; rarity. It is also the only gun in the game with a 0% chance of wear, meaning you never need to repair the gun in order to bring its quality up. The explosion radius of the Mk. II is larger than that of the original &amp;quot;Shadowstalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; can only be obtained from the Russia Mk. II puzzle, which involves many tasks around the map related to the lore of the Russia map. Said lore implies Scorpion-7 improved the &amp;quot;Shadowstalker&amp;quot; using soul crystal derived technology, which could explain the red colour of the &amp;quot;rails&amp;quot;.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker Mk. II&amp;quot;.]]&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06. Used to show the magazine design.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Finding Bigfoot=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17]] pistol. 10 round capacity. Fires &amp;quot;9mm ammo&amp;quot;.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Customised [[Remington Model 870]] shotgun named &amp;quot;R870&amp;quot;, with wood handguard, stock and ghost ring iron sights. 5 round tube modelled as 8 round magazine tube. Remington markings on the receiver.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|400px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|400px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge (credit to [[User:Predator20|Predator 20]]). Image used to show the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified bolt-action rifle==&lt;br /&gt;
Customised bolt-action rifle named &amp;quot;[[Remington Model 700|R700]]&amp;quot; rifle, with 5 round detachable magazine and a low magnification scope, along with wood chassis and a black plastic handguard. Fires &amp;quot;7.62mm ammo&amp;quot;.&lt;br /&gt;
[[File:Rem 700 cdl dm.jpg|thumb|none|400px|Remington Model 700 CDL DM with scope - .243 Winchester. Looks similar to the rifle in-game, sans handguard and short range scope.]]&lt;br /&gt;
&lt;br /&gt;
==Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Magnum]] appears in the game. It is known as the &amp;quot;AVM&amp;quot; and fires 7.62mm ammo like the [[Accuracy International Precision Marksman |Precision Marksman]].&lt;br /&gt;
[[Image:Accuracy International AWM.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Custom M4A1==&lt;br /&gt;
The &amp;quot;M4CL&amp;quot; is a customised [[M4A1]], with tan 4th Gen collapsible stock, STANAG magazine and rail covers and flip-up rear sight. Fires &amp;quot;5.56mm ammo&amp;quot; in full-auto from 25 round magazines, modelled after 30 round tan STANAGs. The rarest gun in the game, only obtainable through locked weapon crates.&lt;br /&gt;
[[File:TM M933 AEG with Tan furniture.jpg|thumb|none|400px|Tokyo Marui Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm (fake). Somewhat resembles the rifle in-game.]]&lt;br /&gt;
[[File:Bigfoot M4.jpg|thumb|none|600px|The rifle in the hands of one of the playable characters in the main menu.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
[[Orion Flare Gun]]. Fires &amp;quot;Signal Flares&amp;quot;.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1496781</id>
		<title>User:JackalUnderscore/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1496781"/>
		<updated>2022-04-19T20:24:52Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* &amp;quot;SA-3 Mozambique&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Titanfall 2=&lt;br /&gt;
&lt;br /&gt;
'''''Titanfall 2''''' is a science-fiction first-person shooter video game and a sequel to [http://www.imfdb.org/wiki/User:AgentGumby/Sandbox Titanfall]. It was developed by Respawn Entertainment and was published by Electronic Arts on Xbox One, PlayStation 4 and Microsoft Windows on October 28, 2016. It was released on Steam on June 18, 2020. Unlike Titanfall, Titanfall 2 features a single-player campaign, where you play as Rifleman Jack Cooper, assigned as Acting Pilot to Vanguard-class Titan BT-7274.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Plot spoilers ahead. Proceed with caution.'''&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Titanfall 2}}&lt;br /&gt;
	&lt;br /&gt;
==Overview==&lt;br /&gt;
Titanfall 2 features more advanced weaponry compared to the original Titanfall, with many weapons returning in an upgraded form (e.g. the G2A4 has been upgraded to the G2A5). These weapons are slightly different cosmetically, but retain the same role in the game. Titanfall 2 also features more weapon customisation in the form of attachments and modifications. Attachments are scopes, while modifications include various abilities such as the ability to shoot while sprinting and quicker reloads. The extra ammo modification does not visually alter the magazine model, meaning all magazines somehow stay the same size with extra rounds in them.&lt;br /&gt;
&lt;br /&gt;
Artwork from the book ''The Art of Titanfall'' shows all bullets and grenades (from grenade launchers) used in the Titanfall universe are electronically primed, with electronic firing pins in the weapons instead of physical firing pins and primer inside the casing. Weapons in the game have blue trails to reflect this, and the sound design of most weapons includes an electronic noise when priming the bullet (easily heard on weapons such as the Alternator). The Amped Weapon boost seems to unlock the full potential of the electronic firing mechanism to deal more damage, creating slightly orange trails as the increased energy is almost too much for the heat sink directly behind the electronic firing pin to handle.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman Elite&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:WmaneliteTF2.jpg|thumb|none|500px|The B3 Wingman Elite in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2016&amp;quot;===&lt;br /&gt;
The &amp;quot;P2016&amp;quot; is the upgraded version of the &amp;quot;P2011&amp;quot;, with a similar appearance that is loosely based on the [[Springfield XD]] series of pistols as seen in its grip design, while the segmented slide and trigger guard resembles an Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-based pistol. Said segmented slide also has some cutouts on the forward-most section, which can't be a muzzle break because they aren't over the muzzle and it can't be a ported barrel because the cutouts aren't in the barrel, making them fairly useless. The pistol has an unusable LAM device mounted underneath the barrel, and has a 12 round magazine which increases to 16 with the extra ammo modification. The magazine itself features an extended baseplate, meaning the default magazine is probably a 10 rounder with a +2 extension. Other attachments include the unique pistol suppressor. Based on the markings on the ''Titanfall'' version of the pistol and assuming the updated P-series pistol keeps the same calibre, the weapon is chambered for .45 ACP rounds.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;P2016&amp;quot; comes from the year the game was released, 2016.&lt;br /&gt;
 &lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:P2016TF2.jpg|thumb|none|500px|The P2016 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;RE-45&amp;quot; machine pistol is visually similar to the [[Heckler &amp;amp; Koch P2000]] in the slide and grip, which is missing a hammer. The pistol has a Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-style muzzle brake, based on the shape of the segmented slide section. A competition G18-style flared magwell is present, loaded with either 20 or 25 round magazines. Attachments include the unique pistol suppressor and a red dot sight, which replaces the standard &amp;quot;irondot&amp;quot; sight (a floating red dot in-built sight). Judging by the name, it fires .45 caliber rounds, most likely .45 ACP.&lt;br /&gt;
&lt;br /&gt;
[[File:P2000_9.jpg|thumb|none|350px|Heckler &amp;amp; Koch P2000 with shaved hammer - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:Re45TF2.jpg|thumb|500px|none|The RE-45 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Smart Pisol MK6&amp;quot;===&lt;br /&gt;
The &amp;quot;Smart Pistol MK6&amp;quot; is a high-tech pistol which has the ability to lock on to multiple targets and fire homing bullets at them. It shares the [[Springfield XD]]-esque frame of the &amp;quot;P2016&amp;quot;, but has its own unique slide assembly, suppressor and underbarrel LAM device, which presumably allows for the bullets to lock on to enemies.&lt;br /&gt;
&lt;br /&gt;
Unlike the previous game, the &amp;quot;MK6&amp;quot; is not a primary or secondary weapon in multiplayer, instead the player can obtain it via a &amp;quot;Boost&amp;quot;, a one-use powerup activated at 60% Titan meter. As it is a &amp;quot;Boost&amp;quot; and not a proper weapon, there are no modifications for it. In the final level of the campaign, Cooper gains a unique Smart Pistol, with a green and orange paintjob (the same colour scheme that BT has) from BT's SERE kit (Survival, Evasion, Resistance and Escape). He wields it with a Harris stance in this mission, due to him holding BT's AI core in the left hand.&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator&amp;quot;===&lt;br /&gt;
The Alternator, also called the SP-14 Hatchet in concept art, is a new entry into the Titanfall universe. It is a confusing weapon, with two recoiling barrels and two ejection ports for the 10mm rounds it fires. These bullets are fed via 20 round magazines (25 with extended) which appears to be single-stack due to the length of the magazine and the size of the cartridges. The weapon has minimal room for the bolt, which instead appears to fully encircle the cartridge and eject spent shells upwards after firing, acting on a blow-forward principle to open the breech and eject spent cartridges. Due to there being no room for a traditional priming system, the rounds are electronically primed, which is reinforced by the weapon's sounds design. Finally, the weapon has two bolt handles, one on either side, located roughly in the middle of the frame. The Alternator fires the left barrel first, then the right, with each charging handle reciprocating at the same time. Other notable aspects of the weapon includes the purely horizontal recoil and the floating dot reflex sight.&lt;br /&gt;
&lt;br /&gt;
Concept art of the weapon depicts it with the stock extended (it stays permanently folded during gameplay, folding flush against the rear of the weapon). It lacks many things that make it a normal SMG, like a usable stock or a ergonomic frame, however the compact size lends itself to one-handed use, paired with a melee weapon. The Hatchet name comes from its devastating performance in CQB, but the heavy recoil and low ergonomics prevent use outside of roughly 25 metres, meaning it is likely intended to be used as a last ditch personal defence weapon in dire situations, such as the death of the Pilot's Titan.&lt;br /&gt;
&lt;br /&gt;
Recoiling barrels are real, as seen with the [[Barrett M82]] and other .50 caliber rifles, and the Alternator was likely designed with recoiling barrels in order to reduce recoil, given the weapon's diminutive size. Double-barrelled weapons also exist, the most common type being double-barrel shotguns, but double-barrelled weapons that feed from a single magazine do not exist (the closest thing would be the [[Arsenal Firearms AF2011-A1|AF2011-A1]], which cheats by gluing two magazines together and calling it one magazine). &lt;br /&gt;
&lt;br /&gt;
[[File:AltTF2.jpg|thumb|none|500px|The Alternator in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:CarTF2.jpg|thumb|500px|none|The CAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R97&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Volt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:VoltTF2.jpg|thumb|none|500px|The Volt SMG in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;EVA-8&amp;quot; returns from Titanfall 1, with a slightly different name, suffixed with &amp;quot;Auto&amp;quot; instead of &amp;quot;Shotgun&amp;quot;. The weapon is different visually but stays the same performance wise, firing in semi-auto and cocked with a pump handle, which, combined with the magazine tube underneath the barrel, implies the EVA is a modular shotgun. The large drum only holds 8 shells (compared to ''TF1's'' 6), which, as the marking on the weapon indicate it is a 12 gauge, is a very under-loaded drum. Underneath the 12 gauge markings are more markings indicating the &amp;quot;EVA&amp;quot; can use both standard 2.75mm or 3mm Magnum shells. Other weapon markings include a HK-style pictogram fire selector, with the options of single-shot or semi-auto (represented, curiously, by two bullets as opposed to one, which would logically imply a 2 round burst mode the weapon does not actually have), and the serial number of &amp;quot;1979527&amp;quot;. All of these markings appear on the ''TF1'' version of the weapon in the same places.&lt;br /&gt;
&lt;br /&gt;
Other differences from ''TF1'' includes the folding stock, inspired by the Defiance M4 stock, which replaces the collapsible stock. Smaller changes includes the rails on top being more flush with the receiver and the lack of top-mounted rails, the square trigger guard instead of the uncomfortable angled one from ''TF1'', the shorter barrel and longer magazine tube and the angle of the drum magazine. Finally, the weapon has been updated with ammo-counting rear sights, like most of the weapons in ''Titanfall 2''.&lt;br /&gt;
&lt;br /&gt;
As for real-world inspiration, the EVA-8 again appears to be mostly inspired by the Chinese [[QBS-09]] shotgun, with more inspiration from tactical-rail equipped [[Saiga-12]] or [[Fostech Origin-12]] shotguns, which also lent the weapon its detachable magazine functionality. The magwell appears to be inspired by prototype AK-12 based shotguns, albeit shorter. Curiously, the drum magazine looks too short to reach all the way to the chamber when inside the shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon is still pumped when drawing it and when reloading from empty, despite the presence of a left-side charging handle. This might indicate some sort of in-universe mechanism to use the weapon as a pump-action for low-pressure rounds, much like the [[SPAS-12]] in real-life, however in-game it is always semi-auto.&lt;br /&gt;
&lt;br /&gt;
The acronym &amp;quot;EVA&amp;quot; stands for &amp;quot;Extra Vehicular Activity&amp;quot;, as the weapon is designed for use in both &amp;quot;conventional and exo-atmospheric conditions&amp;quot; (i.e. on a planet or in the vacuum of space).&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|none|500px| QBS-09 - 12 gauge. The main inspiration for the &amp;quot;EVA-8&amp;quot;.]]&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|500px|AK-12/76 - 12 gauge. Image used to compare the magwells.]]&lt;br /&gt;
[[File:Eva8TF2.jpg|thumb|none|500px|The EVA-8 Auto in the menu. Note the name of the weapon marked on the side of the handguard.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1901 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MastiffTF2.jpg|thumb|none|500px|The Mastiff in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
The &amp;quot;SA-3 Mozambique&amp;quot; is a new weapon to the series. It is a triple-barrelled energy shotgun pistol, firing three separate energy projectiles from its three offset barrels. The weapon fires three projectiles at once, a much lower projectile count than a traditional shotgun. However, the weapon is clearly designed specifically in-line with a real-world shooting technique - the Mozambique Drill, also known informally as the &amp;quot;two to the body, one to the head.&amp;quot; The middle barrel is higher than the two on the side, seemingly so that it is more likely to hit the head, while the side barrels hit the chest. &lt;br /&gt;
&lt;br /&gt;
As the weapon fires energy projectiles, the projectiles have a very long range and travel without drop for a significant distance, making it fairly accurate for a video-game shotgun at range. However, they travel slower than traditional ammunition, which somewhat hinders its effectiveness at range. The projectiles are similar in appearance to the projectiles of the &amp;quot;Mastiff&amp;quot; shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon feeds from an en-bloc clip that stores 6 shots, with three batteries that line up with the three barrels. The reload is achieved by the front section of the weapon detaching from the main body and extending forwards, in order to allow the en-bloc clip to eject upwards with a sideways flick from the wrist. A new clip is inserted, followed by the front section of the weapon retracting and locking back into place. The tan sections of the weapon open up while firing, presumably to vent excess heat from the weapon. The &amp;quot;Extra Ammo&amp;quot; mod increases the number of shots to X. Interestingly, the weapon can also attach a suppressor, as it used to be classed as a pistol.&lt;br /&gt;
&lt;br /&gt;
Prior to the Tricks and Treats update in October 2017, the Mozambique was a sidearm rather than a primary weapon, and only had a capacity of 4. The update also increased rate of fire and made the weapon fully automatic.&lt;br /&gt;
&lt;br /&gt;
An unusable fire selector above the trigger is set to full-auto, with markings for semi-automatic fire and safe. The acronym &amp;quot;SA-3&amp;quot; is marked onto the receiver, although its meaning is unknown. The weapon is manufactured in-universe by Altamirano Armory.&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiqueTF2.jpg|thumb|none|500px|The Mozambique in the menu. Note the unused button in front of the trigger, which appears to be a magazine release.]]&lt;br /&gt;
[[File:MozambiquefrontTF2.jpg|thumb|none|500px|A view of the three barrels.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G2A5 Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[File:HemlokTF2.jpg|thumb|none|500px|The Hemlok BF-R in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-101C Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
[[File:R101TF2.jpg|thumb|500px|none|The R-101C in the menu. Note the lack of the default scope, which in gameplay is permanently equipped.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-201 Assault Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;V-47 Flatline&amp;quot;=== &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;V-47 Flatline&amp;quot; is based on the [[AK-47|AK-47/AKM]], with some influence from the prototype Soviet [[TKB-408]], including the bullpup layout. It also bears some resemblance to the AKM from the movie ''[[Elysium]]'', with the device above the barrel looking rather similar to the sighting device seen on the Elysium AKM. The regular AKM handguard is visible (albeit rather morphed) and the barrel is coming out from where the gas tube usually is, which is now above the handguard. The magazine appears to be a Tapco Kalashnikov 7.62x39mm magazine, which holds X or Y rounds.&lt;br /&gt;
&lt;br /&gt;
In the singleplayer, the weapon is used by both IMC and Militia soldiers, with one given to the player at the end of the first mission, which is retained for the beginning of the second mission. It has very strong horizontal recoil (hence the name) and a collapsible frame, presumably intended as a futuristic way to make the rifle more compact for vehicle storage. Due to the weapon's power, enemies flinch much more than other assault rifles when shot at, on a similar level to machine guns or sniper rifles. In universe, it is manufactured by Woneyon Defence.&lt;br /&gt;
 &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:TKB-408.jpg|thumb|none|450px|TKB-408 - 7.62x39mm]]&lt;br /&gt;
[[File:FlatlineTF2.jpg|thumb|none|500px|The V-47 Flatline in the menu. Note the large, shiny AKM-esque muzzle break and wooden handguard and stock, a peculiar choice for an advanced sci-fi weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;D-2 Double Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:2takeTF2.jpg|thumb|none|500px|The Double Take in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber-AP&amp;quot;===&lt;br /&gt;
The &amp;quot;Kraber-AP&amp;quot; appears as a powerful, bolt-action armour-piercing/anti-material rifle, equipped by default with a 6x scope. The magazine and bolt design is based on the [[Mechem NTW-20]], with a stock based on competition rifles and a thumbhole grip similar to [[Accuracy International]] rifles. It is stated to fire 14.5x114mm rounds, which the NTW-20 can be chambered for and it uses 4 or 6 round magazines, if one selects the extra ammo modification.&lt;br /&gt;
&lt;br /&gt;
It is the most powerful non-explosive infantry weapon in the game, able to take down human targets in one shot and it has the rare Ricochet modification available, which causes bullets to bounce off surfaces. However, despite its name and huge caliber, it fails to pierce Titan armour without hitting the weak spots, which are usually the cockpit glass. The name Kraber comes from Respawn Entertainment's audio lead for Titanfall, Erik Kraber.&lt;br /&gt;
&lt;br /&gt;
[[File:NTW-20 with bipod.jpg|thumb|none|400px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:KraberTF2.jpg|thumb|500px|none|The Kraber sniper in the menu. Note the missing muzzle break - the weapon is so long it doesn't all fit in the menu screen.]]&lt;br /&gt;
[[File:KrabersideTF2.jpg|thumb|500px|none|The other side of the Kraber, with muzzle brake visible.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;Spitfire MK2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR&amp;quot; is another new entry into the series. It is an energy light machine gun, firing balls of red plasma in full-auto. These projectiles fire very fast, but travel slowly compared to regular bullets, requiring shots to be led at even mid-range. Enemies hit by the plasma balls will have red energy swirling around them for a few minutes, and they explode when killed, as if hit by an explosive.&lt;br /&gt;
&lt;br /&gt;
The design features a &amp;quot;cyclic particle accelerator&amp;quot; that generates the plasma ammunition via a &amp;quot;small oscillating field generator&amp;quot;. This can be seen spinning while the weapon is idle, encased in see-through plastic inside the receiver. When firing, it spins faster, and some sort of vent hatch opens in front of the particle accelerator to disperse excess heat from the accelerator. Once 35 shots have been fired, the weapon has overheated and the top receiver splits off from the bottom, exposing the accelerator. A, possibly melted, component in the accelerator mechanism must be replaced, along with a battery pack of some sort in the rear, in order to continue firing. The usual ammo counter now displays how close the weapon is to overheating, instead of showing the exact number of shots left in the magazine, displaying an orange caution sign when nearing overheating, and beeping rapidly while displaying a red &amp;quot;DNGR&amp;quot; warning message when it gets too close. If the player stops firing before all 35 rounds have been fired, the weapon takes a few seconds to cool down, ready to fire another 35 shots after it has done so.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;L-STAR&amp;quot; stands for Lastimosa Armoury Assault Rifle, taking the first three letters of the acronym from LaStimosa and the last two from Assault Rifle. &amp;quot;Lastimosa Armoury&amp;quot; is the fictional company that manufacturers the &amp;quot;L-STAR&amp;quot; in-universe.&lt;br /&gt;
&lt;br /&gt;
In development, the weapon was called the &amp;quot;ASW,&amp;quot; which stood for Advanced Scattering Weapon, and it was to be a submachine gun. The description of the concept weapon explains how the cyclic particle accelerator works, as well as showing the battery pack in the stock. It also depicted the weapon as having a collapsed state for storage, like the &amp;quot;R-202&amp;quot; or &amp;quot;V-47 Flatline,&amp;quot; but this is never depicted in-game.&lt;br /&gt;
[[File:LstarTF2.jpg|thumb|none|500px|The L-STAR in the menu. Note the cheek pad on the stock and the armoury number &amp;quot;9211&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;X-55 Devotion&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:DevotionTF2.jpg|thumb|none|500px|The Devotion in the menu. Note the length of the weapon - the menu display is overlapping the flash hider.]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Archer Heavy Rocket&amp;quot;===&lt;br /&gt;
The Archer is a man-portable fire-and-forget anti-Titan missile launcher, bearing a slight resemblance to the [[FGM-172 SRAW]], whilst the rear end piece resembles the [[FGM-148 Javelin]]. The weapon has a similar reloading system to the [[Mk 153 SMAW]], where the missile is housed in the rear of the weapon and is reloaded by detaching the housing and replacing it with a pre-packaged missile and housing (concept art depicts this clearly). Also like the SMAW, it has grips underneath the launcher, but instead of a bipod it has a curved buttstock. The colour scheme is similar to the SRAW, with a green body and a yellow band. However, unlike all of the previous launchers mentioned, the Archer is much shorter and wider, and features a thin flip-out CLU (Command Launch Unit), which displays what the missile is locking on to. Additionally, concept art showcases the weapon fitted with a scope, which is not possible with the Archer in-game.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Archer is lock-on only, while Jack Cooper in the campaign can dumb-fire it, compensating for the fact that he never fights anything more dangerous than a Reaper without BT. It is also used in a kind of mortar or top-attack role by Mortar Spectres in Frontier Defence, similar to the Javelin's top-attack mode. &lt;br /&gt;
&lt;br /&gt;
Despite being an anti-Titan weapon, it can still lock on to, and destroy, Crow and Goblin dropships, heavy turrets and Reapers.&lt;br /&gt;
[[File:ArcherTF2.jpg|thumb|500px|none|The Archer Heavy Rocket in the menu. Note the cover on the end of the launcher, similar to a camera shutter.]]&lt;br /&gt;
[[File:TF2Archerconcept.jpg|thumb|500px|none|Concept art of the Archer, showcasing the SMAW-esque missile reloading and the scope, unusable in gameplay.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ChargeTF2.jpg|thumb|500px|none|The Charge Rifle in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EM-4 Cold War&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EPG-1&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:EpgTF2.jpg|thumb|none|500px|The EPG-1 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;LG-97 Thunderbolt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ThundersideTF2.jpg|thumb|none|500px|The side of the Thunderbolt in the menu.]]&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;MGL Magnetic Grenade Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MglTF2.jpg|thumb|none|500px|The MGL in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-6P Softball&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sidewinder AT-SMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:SmrTF2.jpg|thumb|none|500px|The Sidewinder SMR in the menu.]]&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Arc Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Electric Smoke Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Firestar&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gravity Star&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Satchel Charge&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Titan Weapons==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;40mm Tracker Cannon&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Leadwall&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Plasma Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Predator Cannon&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Quad Rocket&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Splitter Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;T-203 Thermite Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XO16A2 Chaingun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
=Apex Legends=&lt;br /&gt;
&lt;br /&gt;
Apex Legends is a free-to-play science-fiction first-person shooter battle royale video game developed by Respawn Entertainment and published by Electronic Arts. The game was announced on February 3, 2019, and unveiled and released for free on the following day.&lt;br /&gt;
&lt;br /&gt;
The game is a part of the Titanfall universe, taking place 18 years after the events of Titanfall 2.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Apex Legends}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Apex Legends features more attachment and modification options than the previous two Titanfall games, with players able to use stocks, magazines, scopes, barrel stabilisers, shotgun bolts and &amp;quot;hop-up&amp;quot; attachments. These alter the performance of the weapon significantly, giving weapons more customisation than ever before.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
The &amp;quot;Wingman&amp;quot; returns from ''Titanfall 2'' and it uses heavy ammo, indicating it most likely fires .357 or .44 Magnum, or some futuristic variant thereof. The weapon is the same model from ''TF2'' (the &amp;quot;B3&amp;quot;), keeping the [[Chiappa Rhino]] influence, as well as retaining the hexagonal futuristic gas-sealed cylinder that is reloaded as if it were a detachable magazine. The weapon has extended magazines which increase by 1 round each level, increasing up to 9 rounds. The &amp;quot;Wingman&amp;quot; can also take a hop-up, called &amp;quot;Boosted Loader&amp;quot; - it increases the capacity by 2 on top of the extended magazine capacity (if one is equipped) and decreases reload time if the magazine is close to depleted. The weapon is manufactured by &amp;quot;Brockhaurd Manufacturing&amp;quot; in-universe.&lt;br /&gt;
&lt;br /&gt;
One of the weapon's cosmetic models used for legendary skins such as the &amp;quot;Death Ray&amp;quot; skin is inspired by classic depictions of ray gun pistols. Another legendary model, used on the &amp;quot;Precision Caliber&amp;quot; and &amp;quot;Attention to Detail&amp;quot; skins, is the same model seen in Pathfinder's Story from the Outlands, where it is referred to as a &amp;quot;.50 caliber Rampart&amp;quot;, the nickname for any weapon created by the character Rampart in-universe. The one in the animation is specifically the &amp;quot;Precision Caliber&amp;quot; version.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2020&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator A-2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
The &amp;quot;CAR&amp;quot; (which stands for &amp;quot;Combat Advanced Rounds&amp;quot;) returns from ''Titanfall 2'' and was added in Season 11. The weapon is virtually the same as the ''TF2'' version of the weapon, except for the new ability to switch ammo types on the fly, from heavy (the default ammo type the weapon spawns with) to light ammo. Weirdly, this has no effect on the weapon's performance, despite the name and different ammo type indicating it is chambered for a different cartridge type after switching. The weapon can use both heavy and light extended magazines, increasing the base capacity of 20 up to 27 in increments of 2, except for the final level which increases by 3 rounds.&lt;br /&gt;
&lt;br /&gt;
Visual changes includes the new stock, a different folding foregrip and a colour scheme change from white to grey. The weapon is no longer manufactured by Woneyon Defence, instead it is made by Siwhan Industries.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-99 SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Prowler Burst PDW&amp;quot;===&lt;br /&gt;
The &amp;quot;Prowler PDW&amp;quot; is a select-fire submachine gun visually inspired by the [[Magpul PDR-C]] and [[FN P90]], with a charging handle that looks and functions very similarity to the [[G36]]'s charging handle. The weapon features an ammo counter, like most weapons in the game. Unusually for a submachine gun, the Prowler defaults to 5 round bursts, but can switch to full-auto (previously this was only available with the Selectfire Receiver hop-up, but the ability is now built into the weapon).&lt;br /&gt;
&lt;br /&gt;
Perhaps drawing some influence from the P90's 5.7x28mm AP rounds, it is the only SMG that uses heavy ammo, firing from a 20 round magazine. This increases in increments of 5 until it hits the max of 35 if extended magazines are equipped. From November 4th 2020, the Prowler was a care package-exclusive weapon, equipped with a 1x Digital Threat scope, but it was removed on August 3rd 2021 and included amongst the ground loot pool. &lt;br /&gt;
&lt;br /&gt;
The weapon is named after the alien megafauna featured in the Titanfall universe, which were introduced into Apex Legends as an AI enemy in Season 11 on the &amp;quot;Storm Point&amp;quot; map. The designer of the weapon, Ryan Lastimosa, also states he was inspired by the arms from Seburo, a weapons manufacturer in the anime ''[[Ghost in the Shell (disambiguation)|Ghost in the Shell]].'' In universe, it is manufactured by Lastimosa Armouries.&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Volt SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Peacekeeper&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1904 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
The &amp;quot;SA-3 Mozambique&amp;quot; shotgun pistol returns from ''Titanfall 2.'' The weapon functions the same as it did in ''TF2,'' retaining its spread of 3 shots in a triangle and full-auto capabilities, and the weapon also appears virtually unchanged visually. The weapon is classed as a shotgun, despite firing energy projectiles. &lt;br /&gt;
&lt;br /&gt;
When the weapon launched alongside the game, it only had a capacity of 3 shots, less than the pre-patch ''TF2'' Mozambique. However, the Season 6 update increased the ''Apex'' Mozambique's capacity to 4, matching the old ''TF2'' version. A second change came with Season 9, where the capacity was increased again to 6.&lt;br /&gt;
&lt;br /&gt;
The weapon features a new reload animation for an empty reload, where the player will flick the en-bloc clip out via a sharp downward thrust of the hand, rather than a sideways motion.&lt;br /&gt;
&lt;br /&gt;
Attachment options include sights up to 2x, including the 1x Digital Threat, shotgun bolts and one hop-up, Hammerpoint Rounds. Hammerpoints were present from S2 to S9, and were reintroduced in S12. Interestingly, when requesting optics for the Mozambique, your Legend's voicelines will request optics for a pistol rather than a shotgun.&lt;br /&gt;
&lt;br /&gt;
An April Fool's version of the Mozambique exists, only spawning on April 1st. The weapon features higher damage, 9 shots and a higher rate of fire. The exact statistic varied from year to year.&lt;br /&gt;
&lt;br /&gt;
Some markings from ''TF2'' are present, namely the &amp;quot;SA-3&amp;quot; on the receiver. However, the fire selector is absent. The Mozanbique is still manufactured in-universe by Altamirano Armory.&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;30-30 Repeater&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G7 Scout Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;HAVOC Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-301 Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;VK-47 Flatline&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-2 Triple Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber .50-Cal&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sentinel ESR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;M600 Spitfire&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR EMG&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR EMG&amp;quot; was added in Season 2, returning from ''Titanfall 2''. It fires &amp;quot;energy ammo&amp;quot; and pulls directly from the inventory. With careful trigger control, one can fire an entire inventory worth of ammunition without the weapon ever overheating. The weapon can use all types of attachments, including up to 4x scopes, and features no hop-ups. As the weapon does not have a typical magazine, the &amp;quot;Extended Magazine&amp;quot; attachment instead increases the time before the weapon overheats, from 20 to 26 shots, in increments of 2. Rampart's &amp;quot;Modded Loader&amp;quot; passive increases the base mag size to 23, with the &amp;quot;Extended Magazine&amp;quot; attachment increasing this to 26, then 28 and 30 shots.&lt;br /&gt;
&lt;br /&gt;
The weapon functions the same as the &amp;quot;L-STAR&amp;quot; in ''TF2'' following a patch in Season 4, however before that point it had a set magazine size, rather than an unlimited pool of ammo. This magazine held 40 shots and overheated at around 21-22 shots. It required reloading as well as replacing the overheated parts inside the weapon when in use. In development the magazine held 60 rounds.&lt;br /&gt;
&lt;br /&gt;
Before the Season 4 rework, it was a Supply Drop weapon, however it became a floor-loot weapon from Season 4 onwards.&lt;br /&gt;
&lt;br /&gt;
Visually, the design has not altered much, save for a slimmer handguard, a redesigned grip and a small bipod at the front, to be used more effectively as a machine gun. The bipod has no effect on gameplay and the weapon still features high per-shot recoil.&lt;br /&gt;
&lt;br /&gt;
The new &amp;quot;L-STAR EMG&amp;quot; acronym stands for '''L'''a'''ST'''imosa '''AR'''moury '''E'''nergy '''M'''achine '''G'''un, despite the weapon now being manufactured by &amp;quot;Woneyon Interstellar&amp;quot; in-universe. The &amp;quot;L-STAR's&amp;quot; battery pack is used as the model for the &amp;quot;Extended Energy Magazine,&amp;quot; despite it not being a magazine. This model was in the game before the &amp;quot;L-STAR,&amp;quot; however the &amp;quot;L-STAR&amp;quot; appeared in the background of the lobby during the preseason. This indicates the developers had included the &amp;quot;L-STAR&amp;quot; among the weapon roster in development, but removed it and added it in later.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Rampage LMG&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;X-55 Devotion MK.3&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Arc Star&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Thermite Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bocek Compound Bow&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Unturned=&lt;br /&gt;
&lt;br /&gt;
'''''Unturned''''' is a zombie survival game developed and published by Smartly Dressed Studios on 7 June, 2017 for PC, and 12 Nov, 2020 for consoles. &lt;br /&gt;
&lt;br /&gt;
{{VG Title|Unturned}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The weapons in Unturned are one of four grades: Civilian, Police, Ranger or Military. Civilian-grade weapons are usually weak but common, being found in houses or farms. Police-grade weapons are slightly better, found at police stations. Ranger-grade weapons are equivalent to Military-grade weapons. Most maps have very few locations where Ranger-grade weapons spawn in, but on Russia they are very common, due to the majority of them being Russian weapons found in military bases. Finally, military-grade weapons are found at military bases on most maps, except Russia, where they can be found in a few obscure locations.&lt;br /&gt;
&lt;br /&gt;
Airdrops can spawn nearly every gun, including ones that usually would not appear on the map, which means players can use the Colt Canada C8 Carbine in maps other than Prince Edwards Islands if they get it in an airdrop (as the &amp;quot;Maplestrike&amp;quot; only spawns in PEI, a map set in Canada).&lt;br /&gt;
&lt;br /&gt;
Attachments include various optics, laser pointers, flashlights, rangefinders, suppressors, extended barrels, extended magazines, alternate ammo types and various grips.&lt;br /&gt;
&lt;br /&gt;
Guns can be repaired with bits of scrap metal and a blowtorch, as firing them causes their quality to decrease, leading to a decrease in weapon performance. &lt;br /&gt;
&lt;br /&gt;
Due to the low detail of the models in ''Unturned'', it is difficult to pinpoint which version of a weapon the in game gun is based on. For example, the Beretta 96 has many variants, the most common being the FS model, but the &amp;quot;Avenger&amp;quot; is simply listed under Beretta 96, as you cannot tell which version of the 96 it is based on.&lt;br /&gt;
&lt;br /&gt;
Note: Only official weapons created by the developer of the game and/or featured in the official maps (PEI, Washington, Yukon, Germany, Russia) are on this page. Any weapons that came with a limited-time featured Steam workshop map will not be included on this page (example: France, Ireland, Hawaii, Greece).&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 96===&lt;br /&gt;
The [[Beretta 96]] appears as the &amp;quot;Avenger&amp;quot;. It has green illuminated sights and fires Low Caliber Military ammunition. The weapon is meant to be the Beretta M9, evidenced by it only being found at military bases, but it only holds 13 rounds. The Beretta 92 series does not have a 13 round magazine, only the .40 S&amp;amp;W Beretta 96 does.&lt;br /&gt;
&lt;br /&gt;
It inaccurately spawns at military bases on the Germany and Prince Edward Islands maps. Neither country's military uses the Beretta 96 or M9 - Germany's service pistol is the [[Heckler &amp;amp; Koch P8]] and Canada's is the [[Browning Hi-Power]]. However, it correctly spawns at military locations in the Washington map.&lt;br /&gt;
[[File:96FS.jpg|thumb|none|400px|Beretta 96FS - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911===&lt;br /&gt;
The [[Colt M1911]] appears, called the &amp;quot;1911&amp;quot;, firing Low Caliber Civilian ammo. It was previously called the &amp;quot;Colt&amp;quot; and the &amp;quot;Oakbear&amp;quot;.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Colt Python===&lt;br /&gt;
The [[Colt Python]] appears as the &amp;quot;Ace&amp;quot;, firing Low Caliber Civilian ammo. It has red illuminated iron sights. The Ace can accept the Makeshift Muffler attachment, which is inaccurate, as the Python cannot be suppressed in real life.&lt;br /&gt;
&lt;br /&gt;
A special version of the Ace can be obtained after completing a quest on the Russia map, from the Doc Ernie NPC. It has an 8x scope, which normally cannot be attached to the revolver in game.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|400px|none|Colt Python with 6&amp;quot; Barrel and nickel finish and 3rd generation grip- .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
===IMI/Magnum Research Desert Eagle Mark XIX===&lt;br /&gt;
A [[Desert Eagle]] Mark XIX appears as the &amp;quot;Desert Falcon&amp;quot;. However, it was called the Desert Eagle when it was first added to the game. Is uses High Caliber Military ammo in game, despite not being a service pistol of any military. It also has the same green illuminated iron sights of the Beretta 96.&lt;br /&gt;
&lt;br /&gt;
A special gold-plated version of the Desert Eagle can be obtained after completing a quest on the Hawaii map, from the Major Ekho NPC. It has a vertical grip, a flashlight and a &amp;quot;Military Muzzle&amp;quot; attachment, which appears to be some sort of extended barrel. Another special &amp;quot;Desert Falcon&amp;quot; is available to players of the Gold edition of the game, with golden iron sights and gold plating.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
The [[Glock 17]] with an olive drab frame appears as the &amp;quot;Cobra&amp;quot;, standing in for the Glock 18. It is fully automatic in game, despite lacking the fire selector of a real Glock 18. It is considered a police weapon and it uses Low Caliber Civilian ammo. The &amp;quot;Cobra&amp;quot; has the ability to use 20 or 40 round box magazines, the latter of which is fictional.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the Austrian EKO Cobra counter-terrorist unit, who requested a full-auto version of the Glock 17 to be produced, resulting in the Glock 18.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) with 19-round magazine, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Luger P08===&lt;br /&gt;
The [[Luger P08]] appears, simply called &amp;quot;Luger&amp;quot;. The magazine incorrectly holds 9 rounds instead of the real Luger's 8. It spawns in civilian locations on the Germany map and uses Low Caliber Civilian ammo.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 (dated 1917) - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The [[Makarov PM]] appears as the &amp;quot;Kryzkarek&amp;quot;, with a longer barrel compared to the real pistol. It has a 12 round magazine  from the PMM, which, unlike every other Ranger weapon, uses Low Caliber Civilian ammunition, to reflect the rather weak characteristics of the 9x18mm Makarov round. However, it oddly deals high damage, more than other pistols that fire the Low Grade Civilian ammo.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===TEC-9 Mini===&lt;br /&gt;
The [[TEC-9]] Mini appears as the &amp;quot;Teklowvka&amp;quot;. It holds 15 rounds in what appears to be a 20 round magazine, which is not a magazine size available to the real TEC-9. It uses Low Caliber Ranger ammo and is stated to be Swedish in the weapon description. This is half correct, as the TEC-9 was developed by the American subsidiary of Interdynamic, called Intratec.&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
Every submachine gun except the UMP45 and the MP40 is classed as a carbine in game.&lt;br /&gt;
&lt;br /&gt;
===FN P90 TR===&lt;br /&gt;
The [[FN P90 TR]] appears as the &amp;quot;Peacemaker&amp;quot;, firing Low Caliber Military ammo. The weapon spawns in military bases on the Washington and Germany maps, as well as the American Spy Base on the Russia map.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the law enforcement troops seen in ''[[The Hunger Games: Catching Fire]]'', who are called &amp;quot;Peacekeepers&amp;quot; and use P90's as their primary weapon.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears as the &amp;quot;Viper&amp;quot;, firing Low Caliber Civilian ammo from fictional 25 round magazines. It has a slightly shorter stock and barrel compared to the real MP5, with the barrel resembling a MP5K-sized &amp;quot;tropical&amp;quot; wide handguard. The length of barrel that extends out from the end of the handguard is also slightly longer compared to the real MP5. The &amp;quot;Viper&amp;quot; is found at a variety of police and military locations, most notably the Scorpion-7 research laboratories, which implies its status as a standard-issue SMG for the organisation.&lt;br /&gt;
&lt;br /&gt;
The name may be a reference to the Stalker [[S.T.A.L.K.E.R.: Shadow of Chernobyl|video]] [[S.T.A.L.K.E.R.: Clear Sky|games]], where the MP5 is called the &amp;quot;Viper 5&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 (Navy trigger group) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Empire&amp;quot;. It is only found in military locations in Germany and in airdrops. Oddly, it holds 27 rounds instead of the real weapons 25, and it fires Low Caliber Military ammo. The &amp;quot;Empire&amp;quot; correctly has semi-auto, full-auto and 3 round burst modes, the only official gun in the game with this ability. The &amp;quot;Empire&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the MP40).&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The [[KRISS Vector]] appears as the &amp;quot;Scalar&amp;quot;, firing Low Caliber Military ammo from 30 round magazines, which implies the weapon is based on the .45 ACP version. The weapon has a blue lower receiver and buttplate. The &amp;quot;Scalar&amp;quot; appears in Coalition locations on the Germany map, on the Coalition aircraft carrier, called the ''Liberator'', and in airdrops. The blue colour, which matches the Coalition's colour scheme, and the appearance on the ''Liberator'' implies the &amp;quot;Scalar&amp;quot; is a standard-issue Coalition weapon.&lt;br /&gt;
&lt;br /&gt;
The name is a play on the Vector name, and its mathematical origin. The term &amp;quot;scalar&amp;quot; is used to define a vector space, with a &amp;quot;vector&amp;quot; being described by multiple scalars.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
===Mini Uzi===&lt;br /&gt;
The [[Mini Uzi]] appears as the &amp;quot;Bulldog&amp;quot;, firing Low Caliber Ranger ammo. It is modelled with 32 round magazines, but they hold 45 rounds, which is not a real magazine option for the Uzi. It is correctly identified as Israeli, and fires with a closed-bolt, which is incorrect. The weapon can be found at some Ranger locations in the Germany map and at military locations on the Russia map, despite Russia not using the Uzi in any form in its any of its military forces.&lt;br /&gt;
[[Image:Imi-mini-uzi.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] appears as the &amp;quot;Maschinengewehr&amp;quot;, with wood furniture. Maschinengewehr&amp;quot; translates to machine gun, while the MP40 is a submachine gun (&amp;quot;machinenpistole&amp;quot; in German). When the weapon was first added, it was called MP40, but this was quickly changed. It fires Low Caliber Ranger ammo. In game, it is a very rare Ranger weapon, only spawning in airdrops and some Ranger locations on the Germany map. The &amp;quot;Maschinengewehr&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the UMP-45).&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
The [[PP-19 Bizon-2]] appears as the &amp;quot;Yuri&amp;quot;, firing Low Caliber Ranger ammo from 64 round helical magazines, implying it is chambered in 9x18 Makarov. The rear sights are mounted much further back than the real weapon. It can be found in Ranger locations on the PEI, Washington and Germany maps, and in Military locations in the Russia map.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] appears as the &amp;quot;Calling Card&amp;quot;, firing Low Caliber Ranger ammo from its 71 round drum. As the name suggests, the weapon is found at the Krovi Estate in the Russia map, which was owned by the mafia before the zombie virus hit Russia. It can also be found in airdrops. &lt;br /&gt;
&lt;br /&gt;
A calling card is an object criminals leave behind at the scene of a crime to taunt the police.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===AA-12 CQB===&lt;br /&gt;
The [[AA-12]] CQB appears as the &amp;quot;Devil's Bane&amp;quot;, with a light grey appearance. The weapon has a 21 shell drum magazine - one shell larger than the real drum magazine. It can only be found in police locations on the Germany map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|400px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Double Barrel Shotgun===&lt;br /&gt;
A [[Double Barrel Shotgun]] appears as the &amp;quot;Masterkey&amp;quot;. The real [[Masterkey]] is an underbarrel pump-action, not a double barrel. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be found in farms and campgrounds in the PEI, Washington and Russia maps.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg‎|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge. Visually similar to the &amp;quot;Masterkey&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Sawed Off Double Barrel Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barrel Shotgun]] appears to be a sawn off version of the &amp;quot;Masterkey&amp;quot;, called the &amp;quot;Sawed-off&amp;quot;. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be crafted by using a saw on the &amp;quot;Masterkey&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Sawed-off&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Quadbarrel&amp;quot;====&lt;br /&gt;
A variant of the [[Sawed-Off Double Barrel Shotgun]] appears as the &amp;quot;Quadbarrel&amp;quot;, which can only be crafted on the Russia map, due to it needing a blueprint obtained by completing a quest. It has 4 barrels side-by-side, which somehow allows the shotgun to hold 8 shells. You cannot fire all 8 shells at once, they are fired individually. Unlike the &amp;quot;Sawed-off&amp;quot; it is based off, the &amp;quot;Quadbarrel&amp;quot; is uses 12 gauge shells. &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Quadbarrel&amp;quot;, minus the extra barrels.]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
The [[Mossberg 500]] appears as the &amp;quot;Bluntforce&amp;quot;, with a black synthetic stock and an 8 round tube magazine. It is a police shotgun, found in police stations on every map except Russia.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===MTs255===&lt;br /&gt;
A sawn-off [[MTs255]] appears as the &amp;quot;Determinater&amp;quot;, incorrectly stated to be an American shotgun and incorrectly holding 8 shells in a 6 shell cylinder. It is chambered in 12 gauge shells, and can only be found in the prison and under the mountain in the Germany map, or in airdrops.&lt;br /&gt;
[[Image:Mts255-sawnoff.jpg|thumb|none|401px|Sawn-off MTs255 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Saiga-12K===&lt;br /&gt;
The [[Saiga-12K]] appears as the &amp;quot;Vonya&amp;quot;, with a raised rib sight and a skeleton stock. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. It uses a fictional 7 shell magazine, the real Saiga-12 does not have this option. The shotgun is semi-auto, but prior to version 3.19.0.0, the weapon was full auto. The &amp;quot;Vonya&amp;quot; spawns at police locations in the Russia map, or in airdrops in the PEI and Washington maps.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K with raised sight rib - 12 gauge]]&lt;br /&gt;
[[File:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
Ranger magazines and Military magazines appear as the default magazine for many rifles &amp;amp; carbines. The Military magazine is based on STANAG 30 round magazines, while the Ranger magazines are fictional 35 round magazines that can somehow fit into both AKs, G36C and AUGs.&lt;br /&gt;
&lt;br /&gt;
===AAC Honey Badger===&lt;br /&gt;
The [[AAC Honey Badger]] appears as the &amp;quot;PDW&amp;quot;, despite the real weapon being a carbine. Interestingly it appears to have a combination of the stock from the [[Heckler &amp;amp; Koch HK416C|HK416C]] and the standard stock, with a very short buffer tube from the HK416C. It fires Low Caliber Military ammo from 30 round Military magazines. It appears on every map, either spawning after completing a horde beacon, killing a Mega Zombie, finding an airdrop or in military locations on the Germany. Washington and Russia maps.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO. Image used to show the short stock and buffer tube.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] appears as the &amp;quot;Zubeknakov&amp;quot;, firing Low Caliber Ranger ammo from the 35 round Ranger magazines. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. The weapon can be identified as an AKM by the angle of the stock - it is very straight, unlike the AK-47's stock, which is angled downwards. The handguard is the same as the AS Val, albeit brown wood instead of black polymer.&lt;br /&gt;
&lt;br /&gt;
Oddly, the weapon deals less damage than weapons chambered in 5.56x45mm NATO, like the C8 Carbine seen below. This may imply it is chambered in 5.45x39mm, which has less stopping power than 5.56x45mm NATO, however the high recoil of the &amp;quot;Zubeknakov&amp;quot; and the curvature of the magazine implies the usage of 7.62x39mm.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm. Image used to show the different handguard design similar to the handguard of the &amp;quot;Zubeknakov&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Canada C8 Carbine===&lt;br /&gt;
The [[Colt Canada C8 Carbine]] appears as the &amp;quot;Maplestrike&amp;quot;, incorrectly referred to as an assault rifle. It fires Low Caliber Military ammunition and can only be found at military locations on the PEI map, which is set in Canada, or in airdrops. The name is a reference to the maple leaf on the Canadian flag.&lt;br /&gt;
[[File:C8a1.jpg|thumb|none|400px|Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[Colt M16A4]] appears as the &amp;quot;Eaglefire&amp;quot;, a reference to the national bird of America. It fires Low Caliber Military ammo in 3 round bursts and has a Magpul CTR stock and flip-up front and rear sights. The barrel appears to between the length of the M16 and M4 barrels, bearing an appearance very similar to the FN-manufactured M16 rifles It used to be called the &amp;quot;AR32&amp;quot;, firing fully automatic, which would have made it an [[M16A3]].&lt;br /&gt;
&lt;br /&gt;
The weapon is implied to be a civilian AR-15, as it is found in civilian gun stores in the Washington map, but it usage of Military ammo and Military magazines, the 3 round burst setting and the chance to spawn at the American Spy Base in the Russia map make it clear it is meant to be the military burst-fire M16A4, rather than the civilian semi-auto AR-15. Albeit illegal in most circumstances, the real AR-15 can be converted to allow for a 3-round burst.&lt;br /&gt;
[[File:FN M16A4.jpg|thumb|none|450px|FN-manufactured M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BDR153G.jpg|thumb|none|450px|F-1 Firearms BDR-15-3G - 5.56x45mm NATO. Image used to show the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;Fusilaut&amp;quot;, a a portmanteau of the French words &amp;quot;fusillade&amp;quot; and &amp;quot;fusil d'assault&amp;quot;, meaning &amp;quot;a series of shots in succession&amp;quot; and &amp;quot;assault rifle&amp;quot; respectively. It fires in 3 round bursts from both Ranger and Military magazines, both of which hold different numbers of rounds compared to the real F1's 25 round straight magazine. The ability to use 30 round STANAG Military magazines is incorrect, as the weapon does not have the magwell of the G2. It is chambered in Low Caliber Ranger ammunition, and can be found in military locations in the Germany and Russia maps, despite neither of these countries using the FAMAS rifle in any of their military forces, as well as in airdrops.&lt;br /&gt;
[[File:FAMAS-F1.jpg|thumb|none|450px|FAMAS F1 with the rifle grenade support ring pushed to mid barrel - 5.56x45mm]]&lt;br /&gt;
[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back, for reference - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;Heartbreaker&amp;quot;, firing Low Caliber Military ammo. It can rarely spawn at military locations in the Washington map, implying the NAVY SEALS were garrisoned in Washington prior to the virus outbreak, as well as at military locations in the Germany map, as part of the special spawn group, due to its use by GSG 9 and SEK. It can also be found in airdrops.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;Nightraider&amp;quot;, firing Low Caliber Ranger ammo. As it is a Ranger weapon, the default magazine is the 35 round Ranger, however it is interchangeable with Military magazines. The weapon can be found at military locations in the Germany and Russia map, despite it not being used by the Russian military in real life. It can also be found in airdrops.&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1891/30===&lt;br /&gt;
The [[Mosin Nagant Rifle#Mosin Nagant M1891/30|Mosin Nagant M1891/30]] appears as the &amp;quot;Schofield&amp;quot;, named after the developer's social studies teacher, who said in a livestream that he wanted a weapon named after him. It fires Low Caliber Civilian ammo from generic &amp;quot;Rifle Clips&amp;quot;. The weapon was incorrectly called a French battle rifle before a patch changed this to a Russian battle rifle, which is still incorrect as the Mosin has none of the characteristics of a battle rifle. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Schofield&amp;quot; can be found at farms and campsites on the PEI and Washington maps, and in gun stores on the Germany and Russia maps.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 10/22===&lt;br /&gt;
The &amp;quot;Sportshot&amp;quot; rifle appears to be based on the [[Ruger 10/22]], however it has an extended magazine far larger than the .22 LR magazines used in the real gun, which still holds 10 rounds of Low Caliber Civilian ammo. However, the damage model of the rifle implies it is chambered in .22 LR, as it deals less damage than any other bullet weapon in the game. It does more damage against animals than players. The description states it is a target rifle, a reference to its high usage in marksmanship competitions. The weapon can be found at campsites, farms and gun stores on every map except Yukon, where it can only be found at campgrounds.&lt;br /&gt;
&lt;br /&gt;
A special &amp;quot;April Fools&amp;quot; variant of the &amp;quot;Sportshot&amp;quot; was added for the 1st April, 2016. It fired miniature rockets that dealt more damage than the base &amp;quot;Sportshot&amp;quot; in 10 round bursts, meaning the magazine would be emptied with one burst. It was removed the following day.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
===Ruger Gunsite Scout===&lt;br /&gt;
The &amp;quot;Hawkhound&amp;quot; rifle appears to be based on the [[Ruger_M77#Ruger_M77_Gunsite|Ruger M77 Gunsite]], however it is semi-auto instead of bolt-action, it feeds from a fictional 8 round magazine, it has wood furniture and stock and it is referred to as Canadian in game, while Ruger is an American company. The rifle fires Low Caliber Civilian ammo, which is meant to be either 5.56x45mm or 7.62x51mm NATO, judging by the decently high player damage of the weapon. The &amp;quot;Hawkhound&amp;quot; can be found at farms and campgrounds in the 3 North American maps - PEI, Washington and Yukon.&lt;br /&gt;
[[File:Ruger Gunsite.jpg|thumb|none|450px|Ruger M77 Gunsite scout rifle - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Makeshift Rifle&amp;quot;====&lt;br /&gt;
The &amp;quot;Makeshift Rifle&amp;quot; appears to have the same overall appearance as the &amp;quot;Hawkhound&amp;quot;, however it is bolt-action instead of semi auto, making it resemble a [[Ruger M77]] Hawkeye. It also has the exact same damage model as the &amp;quot;Hawkhound&amp;quot;, further supporting the idea that the two weapons are part of the same family. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt. The body of the rifle can be made out of birch, maple or pine wood, which is held together, rather alarmingly, by bits of duct tape and rope. &lt;br /&gt;
[[File:RugerHawkeye.jpg|thumb|none|450px|Ruger M77 Hawkeye Compact - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 553===&lt;br /&gt;
The [[SIG SG 553]] appears as the &amp;quot;Swissgewehr&amp;quot; (literally &amp;quot;Swiss Rifle&amp;quot;), firing Low Caliber Military ammo from a unique opaque 20 round &amp;quot;Swissgewehr&amp;quot; magazine. The weapon is able to use any other Military magazine alongside its unique 20 rounder, despite the SG 553 not being able to use STANAG or AK magazines in real life. Like the SG 551, it has 3 rectangular vent holes in its green handguard, but these are at the bottom rather than the top. The &amp;quot;Swissgewehr&amp;quot; only spawns at police locations in the Germany map and in airdrops.&lt;br /&gt;
[[File:SG 553 LB.jpg|thumb|none|400px|SIG SG 553 LB (Long Barrel) - 5.56x45mm]]&lt;br /&gt;
[[File:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The [[Steyr AUG A1]] appears as the &amp;quot;Augewehr&amp;quot;, which is based on the acronym AUG (&amp;quot;Armee Universal Gewehr&amp;quot;). The weapon fires Low Caliber Ranger ammo and is fitted with a 4x Swavorski scope by default, although this can be removed and replaced with other optical attachments. Note that this scope has a higher zoom than the real AUG A1 scope, which is a 1.5x zoom. The &amp;quot;Augewehr&amp;quot; can use both Ranger and Military magazines, although as a Ranger weapon, it spawns with 35 round Ranger magazines. Interestingly, it has a short carbine barrel instead of a full-length barrel. It spawns in military locations on the Germany and Russia maps, as well as in airdrops.&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|450px|none|Steyr AUG A1 carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
The original [[Barrett M82]] appears as the &amp;quot;Grizzly&amp;quot;, with the muzzle break of the M82A1. It fires High Caliber Military ammo from a 5 round magazine instead of the real rifle's 10. Respecting the power of its cartridge, the .50 BMG, it has the highest player damage of any weapon in the game, save for the &amp;quot;Shadowstalker&amp;quot; railguns. It can be found in military locations in the Germany and Washington maps, as a reward from Horde Beacons and in airdrops in the PEI and Russia maps.&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===C14 Timberwolf===&lt;br /&gt;
The [[C14 Timberwolf]] appears as the &amp;quot;Timberwolf&amp;quot;, with a black chassis and a slightly shorter barrel. After the 3.0.9.0 update, the magazine capacity was reduced from the incorrect 8 rounds to the still incorrect 6 rounds, and the 20x scope that the weapon spawned with was replaced with iron sights. As expected, it uses High Caliber Military ammo. It can be found in military locations on the PEI map, or in airdrops on the Washington and Russia maps.&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|450px|PGW C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Cheyenne Tactical M200 Intervention===&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] appears as the &amp;quot;Ekho&amp;quot;. It is incorrectly called a Russian sniper rifle and &amp;quot;Ekho&amp;quot; is the transliteration of the Russian word for &amp;quot;echo&amp;quot;. It uses a 7 round magazine firing High Caliber Military ammo. The magazine well is on the left side of the receiver, rather than underneath it like the real weapon. The &amp;quot;Ekho&amp;quot; also has a much shorter barrel than the real rifle. It can be found in military locations in the Russia map, as a reward from Horde Beacons and in airdrops.&lt;br /&gt;
&lt;br /&gt;
The name, magazine well position and spawn locations imply the Intervention is a Russian weapon in-universe.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 Intervention - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===M39 Enhanced Marksman Rifle===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] appears as the &amp;quot;Sabretooth&amp;quot;, with a tan chassis. The weapon is chambered in Low Caliber Military ammunition - most sniper rifles use High Caliber ammunition. The &amp;quot;Sabretooth&amp;quot; is classified as a &amp;quot;Sharpshooter Rifle&amp;quot; alongside the &amp;quot;Snayperskya&amp;quot;, which also uses Low Caliber ammo.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sabretooth&amp;quot; spawns at military locations in the Washington map, and at the American Spy Base in the Russia map.&lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as the &amp;quot;Snayperskya&amp;quot;, which is what the &amp;quot;S&amp;quot; in SVD stands for - it translates as &amp;quot;sniper&amp;quot;. The weapon has a fictional 7 round magazine and it fires Low Caliber Ranger ammo, like the &amp;quot;Sabretooth&amp;quot;. Also like the &amp;quot;Sabretooth&amp;quot;, it is classified as a &amp;quot;shartshooter rifle&amp;quot;. The rifle has a similar stock design to the synthetic stock used on newer SVDs, however it is still made out of wood. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Snayperskya&amp;quot; spawns in Ranger locations in the PEI and Washington maps, and in military locations in the Russia map.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]] appears as the &amp;quot;Matamorez&amp;quot;, incorrectly classed as an assault rifle (which would be the [[AS Val]]). It uses 17 or 36 round magazines, both of which are fictional. It fires High Caliber Ranger ammo, despite the real weapon being chambered in 9x39mm, which is roughly the same size as 7.62x39mm (which is more in line with the Low Caliber ammo in-game, which are seen on weapons firing intermediate rifle rounds).  Like the other AK-based weapons in game, the ironsights are incorrectly modelled on the receiver, rather than on the barrel. Additionally, the front sight is not on the suppressor, instead it is located where the rear sight would normally be. The handguard appears to be made of wood instead of polymer.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Matamorez&amp;quot; can spawn in Ranger locations in the PEI, Washington and Germany maps, in the nuclear missile silo in the Russia map and as a reward from Horde Beacons.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
A handheld [[M134 Minigun]] appears as the &amp;quot;Hell's Fury&amp;quot;. It operates with no power source and no ammo belt, instead it uses a 250 round &amp;quot;Hell's Fury&amp;quot; magazine, which is completely fictional and which fires both Low Caliber Ranger and Low Caliber Military ammo. The weapon has a &amp;quot;Chainsaw grip&amp;quot; and pistol grip, which are used by the player to hold the massive gun. The spool-up time is incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped, without the need to speed up the rotations before it fires. Brass ejects from the 1 o'clock position sending a stream of shells up and to the right. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. It is incorrectly stated to be Russian in origin.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hell's Fury&amp;quot; can be modified with the &amp;quot;Adaptive Chambering&amp;quot; attachment, which nonsensically increases the firerate to a ridiculous level. It can be found at military locations in the Germany map, at the Oil Rig and nuclear missile silo in the Russia map and as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''[[Predator]]''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M249===&lt;br /&gt;
The [[M249]] appears in game, with a very short barrel and a 150 round box belt. It fires High Caliber Military ammo, unlike the other machine guns Low Caliber ammo, although it originally used Low Caliber Military ammo as well. The &amp;quot;Dragonfang&amp;quot; can spawn at the American Spy Base in the Russia map, at military locations in the Washington and Germany maps and it can be one of the rewards from completing a Horde Beacon.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] appears as the &amp;quot;Nykorev&amp;quot;. It has a short barrel and a 200 round belt box, firing Low Caliber Ranger ammo. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nykorev&amp;quot; can be found at Ranger locations in the PEI, Germany and Washington maps, at the Oil Rig and nuclear missile silo in the Russia map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|450px|none|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] appears, simply called &amp;quot;Rocket Launcher&amp;quot;.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
A claymore that most closely resembles the [[M18A1 Claymore]] appears in game, found at military locations and able to be crafted with various items, none of which make much sense. Before a patch soon after it was added, the front read &amp;quot;Front Towards Enemy&amp;quot;. The claymore is a traditional video-game claymore, requiring no manual detonation to function.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===M26 Grenade===&lt;br /&gt;
A grenade that most closely resembles the [[M26 Hand Grenade]] appears in game, as the &amp;quot;Fragmentation Grenade&amp;quot;. It is found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Sticky Grenade&amp;quot;====&lt;br /&gt;
A grenade with an additional metal band appears as the &amp;quot;Sticky Grenade&amp;quot;, based on the model for the &amp;quot;Fragmentation Grenade&amp;quot; but recoloured tan. As expected, it sticks to surfaces before exploding, and can be found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===M83 Smoke Grenade===&lt;br /&gt;
The [[M83 Smoke Grenade]] appears in game, as the &amp;quot;Smoke Grenade&amp;quot;. The smoke can be one of many different colours; white, black, purple, green, orange, red, blue or yellow. It is found at military locations.&lt;br /&gt;
[[File:M83 Inert.jpg|thumb|none|200px|Inert M83 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Combat Bow===&lt;br /&gt;
Various combat bows, made of birch, maple or pine wood, appear in game.&lt;br /&gt;
&lt;br /&gt;
===Compound Bow===&lt;br /&gt;
A metal compound bow appears in game.&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
A crossbow with a green chassis appears in game, correctly firing bolts instead of arrows. It can be found at campsites and farms.&lt;br /&gt;
&lt;br /&gt;
===Fictional Railguns===&lt;br /&gt;
Two fictional railguns appear in game, called the &amp;quot;Shadowstalker&amp;quot; and the &amp;quot;Shadowstalker Mk. II&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; is fictional, however it highly resembles the &amp;quot;Rorsch Mk-1&amp;quot; from [[Battlefield 4]], with a larger scope and a larger hole in the stock. The &amp;quot;Shadowstalker&amp;quot; takes the railgun name very literally, firing an actual &amp;quot;rail&amp;quot;, which appears to be a very sharp pointed metal projectile, rather than the ferromagnetic projectile magnetically propelled via electromagnetic rails real railguns fire. When firing, the player pulls on a nonexistent bolt, due to the &amp;quot;Shadowstalker&amp;quot; reusing the same bolt pull animations as the bolt-action rifles in game. It has no bullet drop, unlike every other weapon in the game. The &amp;quot;rails&amp;quot; explode on impact.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; can be found in the Washington map at the crashed UFO, and at the firing range of the Washington Scorpion-7 laboratory. It is implied through letters that the crashed alien UFO supplied Scorpion-7 with the technology required to manufacutre prototype &amp;quot;railguns&amp;quot;, hence its spawn locations.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker&amp;quot;.]]&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua. Note the thumbhole stock - the &amp;quot;Shadowstalker&amp;quot; has a much larger hole in its stock.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker Mk. II&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; is an improved version of the original &amp;quot;Shadowstalker&amp;quot;, with a 20 round magazine inspired by the [[M1941 Johnson rifle]]'s magazine. It has a skeletal stock instead of the thumbhole-esque stock of the original &amp;quot;Shadowstalker&amp;quot;, and claw-like 'things' at the end of the &amp;quot;barrel&amp;quot;. The &amp;quot;barrel&amp;quot; also has bumps and ridges above it and a large handguard below the &amp;quot;barrel&amp;quot;, unlike the original.&lt;br /&gt;
&lt;br /&gt;
Instead of firing black &amp;quot;rails&amp;quot; like the original, it fires new red &amp;quot;rails&amp;quot;, which are unique to the magazine it spawns with, and cannot be found anywhere else in the game, meaning the magazine cannot be refilled. The Mk. II is the only non-cosmetic item in the game to have the red &amp;quot;Mythical&amp;quot; rarity. It is also the only gun in the game with a 0% chance of wear, meaning you never need to repair the gun in order to bring its quality up. The explosion radius of the Mk. II is larger than that of the original &amp;quot;Shadowstalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; can only be obtained from the Russia Mk. II puzzle, which involves many tasks around the map related to the lore of the Russia map. Said lore implies Scorpion-7 improved the &amp;quot;Shadowstalker&amp;quot; using soul crystal derived technology, which could explain the red colour of the &amp;quot;rails&amp;quot;.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker Mk. II&amp;quot;.]]&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06. Used to show the magazine design.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Finding Bigfoot=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17]] pistol. 10 round capacity. Fires &amp;quot;9mm ammo&amp;quot;.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Customised [[Remington Model 870]] shotgun named &amp;quot;R870&amp;quot;, with wood handguard, stock and ghost ring iron sights. 5 round tube modelled as 8 round magazine tube. Remington markings on the receiver.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|400px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|400px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge (credit to [[User:Predator20|Predator 20]]). Image used to show the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified bolt-action rifle==&lt;br /&gt;
Customised bolt-action rifle named &amp;quot;[[Remington Model 700|R700]]&amp;quot; rifle, with 5 round detachable magazine and a low magnification scope, along with wood chassis and a black plastic handguard. Fires &amp;quot;7.62mm ammo&amp;quot;.&lt;br /&gt;
[[File:Rem 700 cdl dm.jpg|thumb|none|400px|Remington Model 700 CDL DM with scope - .243 Winchester. Looks similar to the rifle in-game, sans handguard and short range scope.]]&lt;br /&gt;
&lt;br /&gt;
==Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Magnum]] appears in the game. It is known as the &amp;quot;AVM&amp;quot; and fires 7.62mm ammo like the [[Accuracy International Precision Marksman |Precision Marksman]].&lt;br /&gt;
[[Image:Accuracy International AWM.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Custom M4A1==&lt;br /&gt;
The &amp;quot;M4CL&amp;quot; is a customised [[M4A1]], with tan 4th Gen collapsible stock, STANAG magazine and rail covers and flip-up rear sight. Fires &amp;quot;5.56mm ammo&amp;quot; in full-auto from 25 round magazines, modelled after 30 round tan STANAGs. The rarest gun in the game, only obtainable through locked weapon crates.&lt;br /&gt;
[[File:TM M933 AEG with Tan furniture.jpg|thumb|none|400px|Tokyo Marui Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm (fake). Somewhat resembles the rifle in-game.]]&lt;br /&gt;
[[File:Bigfoot M4.jpg|thumb|none|600px|The rifle in the hands of one of the playable characters in the main menu.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
[[Orion Flare Gun]]. Fires &amp;quot;Signal Flares&amp;quot;.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1496780</id>
		<title>User:JackalUnderscore/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1496780"/>
		<updated>2022-04-19T20:24:42Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* &amp;quot;SA-3 Mozambique&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Titanfall 2=&lt;br /&gt;
&lt;br /&gt;
'''''Titanfall 2''''' is a science-fiction first-person shooter video game and a sequel to [http://www.imfdb.org/wiki/User:AgentGumby/Sandbox Titanfall]. It was developed by Respawn Entertainment and was published by Electronic Arts on Xbox One, PlayStation 4 and Microsoft Windows on October 28, 2016. It was released on Steam on June 18, 2020. Unlike Titanfall, Titanfall 2 features a single-player campaign, where you play as Rifleman Jack Cooper, assigned as Acting Pilot to Vanguard-class Titan BT-7274.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Plot spoilers ahead. Proceed with caution.'''&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Titanfall 2}}&lt;br /&gt;
	&lt;br /&gt;
==Overview==&lt;br /&gt;
Titanfall 2 features more advanced weaponry compared to the original Titanfall, with many weapons returning in an upgraded form (e.g. the G2A4 has been upgraded to the G2A5). These weapons are slightly different cosmetically, but retain the same role in the game. Titanfall 2 also features more weapon customisation in the form of attachments and modifications. Attachments are scopes, while modifications include various abilities such as the ability to shoot while sprinting and quicker reloads. The extra ammo modification does not visually alter the magazine model, meaning all magazines somehow stay the same size with extra rounds in them.&lt;br /&gt;
&lt;br /&gt;
Artwork from the book ''The Art of Titanfall'' shows all bullets and grenades (from grenade launchers) used in the Titanfall universe are electronically primed, with electronic firing pins in the weapons instead of physical firing pins and primer inside the casing. Weapons in the game have blue trails to reflect this, and the sound design of most weapons includes an electronic noise when priming the bullet (easily heard on weapons such as the Alternator). The Amped Weapon boost seems to unlock the full potential of the electronic firing mechanism to deal more damage, creating slightly orange trails as the increased energy is almost too much for the heat sink directly behind the electronic firing pin to handle.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman Elite&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:WmaneliteTF2.jpg|thumb|none|500px|The B3 Wingman Elite in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2016&amp;quot;===&lt;br /&gt;
The &amp;quot;P2016&amp;quot; is the upgraded version of the &amp;quot;P2011&amp;quot;, with a similar appearance that is loosely based on the [[Springfield XD]] series of pistols as seen in its grip design, while the segmented slide and trigger guard resembles an Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-based pistol. Said segmented slide also has some cutouts on the forward-most section, which can't be a muzzle break because they aren't over the muzzle and it can't be a ported barrel because the cutouts aren't in the barrel, making them fairly useless. The pistol has an unusable LAM device mounted underneath the barrel, and has a 12 round magazine which increases to 16 with the extra ammo modification. The magazine itself features an extended baseplate, meaning the default magazine is probably a 10 rounder with a +2 extension. Other attachments include the unique pistol suppressor. Based on the markings on the ''Titanfall'' version of the pistol and assuming the updated P-series pistol keeps the same calibre, the weapon is chambered for .45 ACP rounds.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;P2016&amp;quot; comes from the year the game was released, 2016.&lt;br /&gt;
 &lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:P2016TF2.jpg|thumb|none|500px|The P2016 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;RE-45&amp;quot; machine pistol is visually similar to the [[Heckler &amp;amp; Koch P2000]] in the slide and grip, which is missing a hammer. The pistol has a Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-style muzzle brake, based on the shape of the segmented slide section. A competition G18-style flared magwell is present, loaded with either 20 or 25 round magazines. Attachments include the unique pistol suppressor and a red dot sight, which replaces the standard &amp;quot;irondot&amp;quot; sight (a floating red dot in-built sight). Judging by the name, it fires .45 caliber rounds, most likely .45 ACP.&lt;br /&gt;
&lt;br /&gt;
[[File:P2000_9.jpg|thumb|none|350px|Heckler &amp;amp; Koch P2000 with shaved hammer - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:Re45TF2.jpg|thumb|500px|none|The RE-45 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Smart Pisol MK6&amp;quot;===&lt;br /&gt;
The &amp;quot;Smart Pistol MK6&amp;quot; is a high-tech pistol which has the ability to lock on to multiple targets and fire homing bullets at them. It shares the [[Springfield XD]]-esque frame of the &amp;quot;P2016&amp;quot;, but has its own unique slide assembly, suppressor and underbarrel LAM device, which presumably allows for the bullets to lock on to enemies.&lt;br /&gt;
&lt;br /&gt;
Unlike the previous game, the &amp;quot;MK6&amp;quot; is not a primary or secondary weapon in multiplayer, instead the player can obtain it via a &amp;quot;Boost&amp;quot;, a one-use powerup activated at 60% Titan meter. As it is a &amp;quot;Boost&amp;quot; and not a proper weapon, there are no modifications for it. In the final level of the campaign, Cooper gains a unique Smart Pistol, with a green and orange paintjob (the same colour scheme that BT has) from BT's SERE kit (Survival, Evasion, Resistance and Escape). He wields it with a Harris stance in this mission, due to him holding BT's AI core in the left hand.&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator&amp;quot;===&lt;br /&gt;
The Alternator, also called the SP-14 Hatchet in concept art, is a new entry into the Titanfall universe. It is a confusing weapon, with two recoiling barrels and two ejection ports for the 10mm rounds it fires. These bullets are fed via 20 round magazines (25 with extended) which appears to be single-stack due to the length of the magazine and the size of the cartridges. The weapon has minimal room for the bolt, which instead appears to fully encircle the cartridge and eject spent shells upwards after firing, acting on a blow-forward principle to open the breech and eject spent cartridges. Due to there being no room for a traditional priming system, the rounds are electronically primed, which is reinforced by the weapon's sounds design. Finally, the weapon has two bolt handles, one on either side, located roughly in the middle of the frame. The Alternator fires the left barrel first, then the right, with each charging handle reciprocating at the same time. Other notable aspects of the weapon includes the purely horizontal recoil and the floating dot reflex sight.&lt;br /&gt;
&lt;br /&gt;
Concept art of the weapon depicts it with the stock extended (it stays permanently folded during gameplay, folding flush against the rear of the weapon). It lacks many things that make it a normal SMG, like a usable stock or a ergonomic frame, however the compact size lends itself to one-handed use, paired with a melee weapon. The Hatchet name comes from its devastating performance in CQB, but the heavy recoil and low ergonomics prevent use outside of roughly 25 metres, meaning it is likely intended to be used as a last ditch personal defence weapon in dire situations, such as the death of the Pilot's Titan.&lt;br /&gt;
&lt;br /&gt;
Recoiling barrels are real, as seen with the [[Barrett M82]] and other .50 caliber rifles, and the Alternator was likely designed with recoiling barrels in order to reduce recoil, given the weapon's diminutive size. Double-barrelled weapons also exist, the most common type being double-barrel shotguns, but double-barrelled weapons that feed from a single magazine do not exist (the closest thing would be the [[Arsenal Firearms AF2011-A1|AF2011-A1]], which cheats by gluing two magazines together and calling it one magazine). &lt;br /&gt;
&lt;br /&gt;
[[File:AltTF2.jpg|thumb|none|500px|The Alternator in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:CarTF2.jpg|thumb|500px|none|The CAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R97&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Volt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:VoltTF2.jpg|thumb|none|500px|The Volt SMG in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;EVA-8&amp;quot; returns from Titanfall 1, with a slightly different name, suffixed with &amp;quot;Auto&amp;quot; instead of &amp;quot;Shotgun&amp;quot;. The weapon is different visually but stays the same performance wise, firing in semi-auto and cocked with a pump handle, which, combined with the magazine tube underneath the barrel, implies the EVA is a modular shotgun. The large drum only holds 8 shells (compared to ''TF1's'' 6), which, as the marking on the weapon indicate it is a 12 gauge, is a very under-loaded drum. Underneath the 12 gauge markings are more markings indicating the &amp;quot;EVA&amp;quot; can use both standard 2.75mm or 3mm Magnum shells. Other weapon markings include a HK-style pictogram fire selector, with the options of single-shot or semi-auto (represented, curiously, by two bullets as opposed to one, which would logically imply a 2 round burst mode the weapon does not actually have), and the serial number of &amp;quot;1979527&amp;quot;. All of these markings appear on the ''TF1'' version of the weapon in the same places.&lt;br /&gt;
&lt;br /&gt;
Other differences from ''TF1'' includes the folding stock, inspired by the Defiance M4 stock, which replaces the collapsible stock. Smaller changes includes the rails on top being more flush with the receiver and the lack of top-mounted rails, the square trigger guard instead of the uncomfortable angled one from ''TF1'', the shorter barrel and longer magazine tube and the angle of the drum magazine. Finally, the weapon has been updated with ammo-counting rear sights, like most of the weapons in ''Titanfall 2''.&lt;br /&gt;
&lt;br /&gt;
As for real-world inspiration, the EVA-8 again appears to be mostly inspired by the Chinese [[QBS-09]] shotgun, with more inspiration from tactical-rail equipped [[Saiga-12]] or [[Fostech Origin-12]] shotguns, which also lent the weapon its detachable magazine functionality. The magwell appears to be inspired by prototype AK-12 based shotguns, albeit shorter. Curiously, the drum magazine looks too short to reach all the way to the chamber when inside the shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon is still pumped when drawing it and when reloading from empty, despite the presence of a left-side charging handle. This might indicate some sort of in-universe mechanism to use the weapon as a pump-action for low-pressure rounds, much like the [[SPAS-12]] in real-life, however in-game it is always semi-auto.&lt;br /&gt;
&lt;br /&gt;
The acronym &amp;quot;EVA&amp;quot; stands for &amp;quot;Extra Vehicular Activity&amp;quot;, as the weapon is designed for use in both &amp;quot;conventional and exo-atmospheric conditions&amp;quot; (i.e. on a planet or in the vacuum of space).&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|none|500px| QBS-09 - 12 gauge. The main inspiration for the &amp;quot;EVA-8&amp;quot;.]]&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|500px|AK-12/76 - 12 gauge. Image used to compare the magwells.]]&lt;br /&gt;
[[File:Eva8TF2.jpg|thumb|none|500px|The EVA-8 Auto in the menu. Note the name of the weapon marked on the side of the handguard.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1901 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MastiffTF2.jpg|thumb|none|500px|The Mastiff in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
The &amp;quot;SA-3 Mozambique&amp;quot; is a new weapon to the series. It is a triple-barrelled energy shotgun pistol, firing three separate energy projectiles from its three offset barrels. The weapon fires three projectiles at once, a much lower projectile count than a traditional shotgun. However, the weapon is clearly designed specifically in-line with a real-world shooting technique - the Mozambique Drill, also known informally as the &amp;quot;two to the body, one to the head.&amp;quot; The middle barrel is higher than the two on the side, seemingly so that it is more likely to hit the head, while the side barrels hit the chest. &lt;br /&gt;
&lt;br /&gt;
As the weapon fires energy projectiles, the projectiles have a very long range and travel without drop for a significant distance, making it fairly accurate for a video-game shotgun at range. However, they travel slower than traditional ammunition, which somewhat hinders its effectiveness at range. The projectiles are similar in appearance to the projectiles of the &amp;quot;Mastiff&amp;quot; shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon feeds from an en-bloc clip that stores 6 shots, with three batteries that line up with the three barrels. The reload is achieved by the front section of the weapon detaching from the main body and extending forwards, in order to allow the en-bloc clip to eject upwards with a downward flick from the wrist. A new clip is inserted, followed by the front section of the weapon retracting and locking back into place. The tan sections of the weapon open up while firing, presumably to vent excess heat from the weapon. The &amp;quot;Extra Ammo&amp;quot; mod increases the number of shots to X. Interestingly, the weapon can also attach a suppressor, as it used to be classed as a pistol.&lt;br /&gt;
&lt;br /&gt;
Prior to the Tricks and Treats update in October 2017, the Mozambique was a sidearm rather than a primary weapon, and only had a capacity of 4. The update also increased rate of fire and made the weapon fully automatic.&lt;br /&gt;
&lt;br /&gt;
An unusable fire selector above the trigger is set to full-auto, with markings for semi-automatic fire and safe. The acronym &amp;quot;SA-3&amp;quot; is marked onto the receiver, although its meaning is unknown. The weapon is manufactured in-universe by Altamirano Armory.&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiqueTF2.jpg|thumb|none|500px|The Mozambique in the menu. Note the unused button in front of the trigger, which appears to be a magazine release.]]&lt;br /&gt;
[[File:MozambiquefrontTF2.jpg|thumb|none|500px|A view of the three barrels.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G2A5 Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[File:HemlokTF2.jpg|thumb|none|500px|The Hemlok BF-R in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-101C Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
[[File:R101TF2.jpg|thumb|500px|none|The R-101C in the menu. Note the lack of the default scope, which in gameplay is permanently equipped.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-201 Assault Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;V-47 Flatline&amp;quot;=== &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;V-47 Flatline&amp;quot; is based on the [[AK-47|AK-47/AKM]], with some influence from the prototype Soviet [[TKB-408]], including the bullpup layout. It also bears some resemblance to the AKM from the movie ''[[Elysium]]'', with the device above the barrel looking rather similar to the sighting device seen on the Elysium AKM. The regular AKM handguard is visible (albeit rather morphed) and the barrel is coming out from where the gas tube usually is, which is now above the handguard. The magazine appears to be a Tapco Kalashnikov 7.62x39mm magazine, which holds X or Y rounds.&lt;br /&gt;
&lt;br /&gt;
In the singleplayer, the weapon is used by both IMC and Militia soldiers, with one given to the player at the end of the first mission, which is retained for the beginning of the second mission. It has very strong horizontal recoil (hence the name) and a collapsible frame, presumably intended as a futuristic way to make the rifle more compact for vehicle storage. Due to the weapon's power, enemies flinch much more than other assault rifles when shot at, on a similar level to machine guns or sniper rifles. In universe, it is manufactured by Woneyon Defence.&lt;br /&gt;
 &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:TKB-408.jpg|thumb|none|450px|TKB-408 - 7.62x39mm]]&lt;br /&gt;
[[File:FlatlineTF2.jpg|thumb|none|500px|The V-47 Flatline in the menu. Note the large, shiny AKM-esque muzzle break and wooden handguard and stock, a peculiar choice for an advanced sci-fi weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;D-2 Double Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:2takeTF2.jpg|thumb|none|500px|The Double Take in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber-AP&amp;quot;===&lt;br /&gt;
The &amp;quot;Kraber-AP&amp;quot; appears as a powerful, bolt-action armour-piercing/anti-material rifle, equipped by default with a 6x scope. The magazine and bolt design is based on the [[Mechem NTW-20]], with a stock based on competition rifles and a thumbhole grip similar to [[Accuracy International]] rifles. It is stated to fire 14.5x114mm rounds, which the NTW-20 can be chambered for and it uses 4 or 6 round magazines, if one selects the extra ammo modification.&lt;br /&gt;
&lt;br /&gt;
It is the most powerful non-explosive infantry weapon in the game, able to take down human targets in one shot and it has the rare Ricochet modification available, which causes bullets to bounce off surfaces. However, despite its name and huge caliber, it fails to pierce Titan armour without hitting the weak spots, which are usually the cockpit glass. The name Kraber comes from Respawn Entertainment's audio lead for Titanfall, Erik Kraber.&lt;br /&gt;
&lt;br /&gt;
[[File:NTW-20 with bipod.jpg|thumb|none|400px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:KraberTF2.jpg|thumb|500px|none|The Kraber sniper in the menu. Note the missing muzzle break - the weapon is so long it doesn't all fit in the menu screen.]]&lt;br /&gt;
[[File:KrabersideTF2.jpg|thumb|500px|none|The other side of the Kraber, with muzzle brake visible.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;Spitfire MK2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR&amp;quot; is another new entry into the series. It is an energy light machine gun, firing balls of red plasma in full-auto. These projectiles fire very fast, but travel slowly compared to regular bullets, requiring shots to be led at even mid-range. Enemies hit by the plasma balls will have red energy swirling around them for a few minutes, and they explode when killed, as if hit by an explosive.&lt;br /&gt;
&lt;br /&gt;
The design features a &amp;quot;cyclic particle accelerator&amp;quot; that generates the plasma ammunition via a &amp;quot;small oscillating field generator&amp;quot;. This can be seen spinning while the weapon is idle, encased in see-through plastic inside the receiver. When firing, it spins faster, and some sort of vent hatch opens in front of the particle accelerator to disperse excess heat from the accelerator. Once 35 shots have been fired, the weapon has overheated and the top receiver splits off from the bottom, exposing the accelerator. A, possibly melted, component in the accelerator mechanism must be replaced, along with a battery pack of some sort in the rear, in order to continue firing. The usual ammo counter now displays how close the weapon is to overheating, instead of showing the exact number of shots left in the magazine, displaying an orange caution sign when nearing overheating, and beeping rapidly while displaying a red &amp;quot;DNGR&amp;quot; warning message when it gets too close. If the player stops firing before all 35 rounds have been fired, the weapon takes a few seconds to cool down, ready to fire another 35 shots after it has done so.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;L-STAR&amp;quot; stands for Lastimosa Armoury Assault Rifle, taking the first three letters of the acronym from LaStimosa and the last two from Assault Rifle. &amp;quot;Lastimosa Armoury&amp;quot; is the fictional company that manufacturers the &amp;quot;L-STAR&amp;quot; in-universe.&lt;br /&gt;
&lt;br /&gt;
In development, the weapon was called the &amp;quot;ASW,&amp;quot; which stood for Advanced Scattering Weapon, and it was to be a submachine gun. The description of the concept weapon explains how the cyclic particle accelerator works, as well as showing the battery pack in the stock. It also depicted the weapon as having a collapsed state for storage, like the &amp;quot;R-202&amp;quot; or &amp;quot;V-47 Flatline,&amp;quot; but this is never depicted in-game.&lt;br /&gt;
[[File:LstarTF2.jpg|thumb|none|500px|The L-STAR in the menu. Note the cheek pad on the stock and the armoury number &amp;quot;9211&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;X-55 Devotion&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:DevotionTF2.jpg|thumb|none|500px|The Devotion in the menu. Note the length of the weapon - the menu display is overlapping the flash hider.]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Archer Heavy Rocket&amp;quot;===&lt;br /&gt;
The Archer is a man-portable fire-and-forget anti-Titan missile launcher, bearing a slight resemblance to the [[FGM-172 SRAW]], whilst the rear end piece resembles the [[FGM-148 Javelin]]. The weapon has a similar reloading system to the [[Mk 153 SMAW]], where the missile is housed in the rear of the weapon and is reloaded by detaching the housing and replacing it with a pre-packaged missile and housing (concept art depicts this clearly). Also like the SMAW, it has grips underneath the launcher, but instead of a bipod it has a curved buttstock. The colour scheme is similar to the SRAW, with a green body and a yellow band. However, unlike all of the previous launchers mentioned, the Archer is much shorter and wider, and features a thin flip-out CLU (Command Launch Unit), which displays what the missile is locking on to. Additionally, concept art showcases the weapon fitted with a scope, which is not possible with the Archer in-game.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Archer is lock-on only, while Jack Cooper in the campaign can dumb-fire it, compensating for the fact that he never fights anything more dangerous than a Reaper without BT. It is also used in a kind of mortar or top-attack role by Mortar Spectres in Frontier Defence, similar to the Javelin's top-attack mode. &lt;br /&gt;
&lt;br /&gt;
Despite being an anti-Titan weapon, it can still lock on to, and destroy, Crow and Goblin dropships, heavy turrets and Reapers.&lt;br /&gt;
[[File:ArcherTF2.jpg|thumb|500px|none|The Archer Heavy Rocket in the menu. Note the cover on the end of the launcher, similar to a camera shutter.]]&lt;br /&gt;
[[File:TF2Archerconcept.jpg|thumb|500px|none|Concept art of the Archer, showcasing the SMAW-esque missile reloading and the scope, unusable in gameplay.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ChargeTF2.jpg|thumb|500px|none|The Charge Rifle in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EM-4 Cold War&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EPG-1&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:EpgTF2.jpg|thumb|none|500px|The EPG-1 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;LG-97 Thunderbolt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ThundersideTF2.jpg|thumb|none|500px|The side of the Thunderbolt in the menu.]]&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;MGL Magnetic Grenade Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MglTF2.jpg|thumb|none|500px|The MGL in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-6P Softball&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sidewinder AT-SMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:SmrTF2.jpg|thumb|none|500px|The Sidewinder SMR in the menu.]]&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Arc Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Electric Smoke Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Firestar&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gravity Star&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Satchel Charge&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Titan Weapons==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;40mm Tracker Cannon&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Leadwall&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Plasma Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Predator Cannon&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Quad Rocket&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Splitter Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;T-203 Thermite Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XO16A2 Chaingun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
=Apex Legends=&lt;br /&gt;
&lt;br /&gt;
Apex Legends is a free-to-play science-fiction first-person shooter battle royale video game developed by Respawn Entertainment and published by Electronic Arts. The game was announced on February 3, 2019, and unveiled and released for free on the following day.&lt;br /&gt;
&lt;br /&gt;
The game is a part of the Titanfall universe, taking place 18 years after the events of Titanfall 2.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Apex Legends}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Apex Legends features more attachment and modification options than the previous two Titanfall games, with players able to use stocks, magazines, scopes, barrel stabilisers, shotgun bolts and &amp;quot;hop-up&amp;quot; attachments. These alter the performance of the weapon significantly, giving weapons more customisation than ever before.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
The &amp;quot;Wingman&amp;quot; returns from ''Titanfall 2'' and it uses heavy ammo, indicating it most likely fires .357 or .44 Magnum, or some futuristic variant thereof. The weapon is the same model from ''TF2'' (the &amp;quot;B3&amp;quot;), keeping the [[Chiappa Rhino]] influence, as well as retaining the hexagonal futuristic gas-sealed cylinder that is reloaded as if it were a detachable magazine. The weapon has extended magazines which increase by 1 round each level, increasing up to 9 rounds. The &amp;quot;Wingman&amp;quot; can also take a hop-up, called &amp;quot;Boosted Loader&amp;quot; - it increases the capacity by 2 on top of the extended magazine capacity (if one is equipped) and decreases reload time if the magazine is close to depleted. The weapon is manufactured by &amp;quot;Brockhaurd Manufacturing&amp;quot; in-universe.&lt;br /&gt;
&lt;br /&gt;
One of the weapon's cosmetic models used for legendary skins such as the &amp;quot;Death Ray&amp;quot; skin is inspired by classic depictions of ray gun pistols. Another legendary model, used on the &amp;quot;Precision Caliber&amp;quot; and &amp;quot;Attention to Detail&amp;quot; skins, is the same model seen in Pathfinder's Story from the Outlands, where it is referred to as a &amp;quot;.50 caliber Rampart&amp;quot;, the nickname for any weapon created by the character Rampart in-universe. The one in the animation is specifically the &amp;quot;Precision Caliber&amp;quot; version.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2020&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator A-2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
The &amp;quot;CAR&amp;quot; (which stands for &amp;quot;Combat Advanced Rounds&amp;quot;) returns from ''Titanfall 2'' and was added in Season 11. The weapon is virtually the same as the ''TF2'' version of the weapon, except for the new ability to switch ammo types on the fly, from heavy (the default ammo type the weapon spawns with) to light ammo. Weirdly, this has no effect on the weapon's performance, despite the name and different ammo type indicating it is chambered for a different cartridge type after switching. The weapon can use both heavy and light extended magazines, increasing the base capacity of 20 up to 27 in increments of 2, except for the final level which increases by 3 rounds.&lt;br /&gt;
&lt;br /&gt;
Visual changes includes the new stock, a different folding foregrip and a colour scheme change from white to grey. The weapon is no longer manufactured by Woneyon Defence, instead it is made by Siwhan Industries.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-99 SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Prowler Burst PDW&amp;quot;===&lt;br /&gt;
The &amp;quot;Prowler PDW&amp;quot; is a select-fire submachine gun visually inspired by the [[Magpul PDR-C]] and [[FN P90]], with a charging handle that looks and functions very similarity to the [[G36]]'s charging handle. The weapon features an ammo counter, like most weapons in the game. Unusually for a submachine gun, the Prowler defaults to 5 round bursts, but can switch to full-auto (previously this was only available with the Selectfire Receiver hop-up, but the ability is now built into the weapon).&lt;br /&gt;
&lt;br /&gt;
Perhaps drawing some influence from the P90's 5.7x28mm AP rounds, it is the only SMG that uses heavy ammo, firing from a 20 round magazine. This increases in increments of 5 until it hits the max of 35 if extended magazines are equipped. From November 4th 2020, the Prowler was a care package-exclusive weapon, equipped with a 1x Digital Threat scope, but it was removed on August 3rd 2021 and included amongst the ground loot pool. &lt;br /&gt;
&lt;br /&gt;
The weapon is named after the alien megafauna featured in the Titanfall universe, which were introduced into Apex Legends as an AI enemy in Season 11 on the &amp;quot;Storm Point&amp;quot; map. The designer of the weapon, Ryan Lastimosa, also states he was inspired by the arms from Seburo, a weapons manufacturer in the anime ''[[Ghost in the Shell (disambiguation)|Ghost in the Shell]].'' In universe, it is manufactured by Lastimosa Armouries.&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Volt SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Peacekeeper&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1904 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
The &amp;quot;SA-3 Mozambique&amp;quot; shotgun pistol returns from ''Titanfall 2.'' The weapon functions the same as it did in ''TF2,'' retaining its spread of 3 shots in a triangle and full-auto capabilities, and the weapon also appears virtually unchanged visually. The weapon is classed as a shotgun, despite firing energy projectiles. &lt;br /&gt;
&lt;br /&gt;
When the weapon launched alongside the game, it only had a capacity of 3 shots, less than the pre-patch ''TF2'' Mozambique. However, the Season 6 update increased the ''Apex'' Mozambique's capacity to 4, matching the old ''TF2'' version. A second change came with Season 9, where the capacity was increased again to 6.&lt;br /&gt;
&lt;br /&gt;
The weapon features a new reload animation for an empty reload, where the player will flick the en-bloc clip out via a sharp downward thrust of the hand, rather than a sideways motion.&lt;br /&gt;
&lt;br /&gt;
Attachment options include sights up to 2x, including the 1x Digital Threat, shotgun bolts and one hop-up, Hammerpoint Rounds. Hammerpoints were present from S2 to S9, and were reintroduced in S12. Interestingly, when requesting optics for the Mozambique, your Legend's voicelines will request optics for a pistol rather than a shotgun.&lt;br /&gt;
&lt;br /&gt;
An April Fool's version of the Mozambique exists, only spawning on April 1st. The weapon features higher damage, 9 shots and a higher rate of fire. The exact statistic varied from year to year.&lt;br /&gt;
&lt;br /&gt;
Some markings from ''TF2'' are present, namely the &amp;quot;SA-3&amp;quot; on the receiver. However, the fire selector is absent. The Mozanbique is still manufactured in-universe by Altamirano Armory.&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;30-30 Repeater&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G7 Scout Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;HAVOC Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-301 Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;VK-47 Flatline&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-2 Triple Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber .50-Cal&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sentinel ESR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;M600 Spitfire&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR EMG&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR EMG&amp;quot; was added in Season 2, returning from ''Titanfall 2''. It fires &amp;quot;energy ammo&amp;quot; and pulls directly from the inventory. With careful trigger control, one can fire an entire inventory worth of ammunition without the weapon ever overheating. The weapon can use all types of attachments, including up to 4x scopes, and features no hop-ups. As the weapon does not have a typical magazine, the &amp;quot;Extended Magazine&amp;quot; attachment instead increases the time before the weapon overheats, from 20 to 26 shots, in increments of 2. Rampart's &amp;quot;Modded Loader&amp;quot; passive increases the base mag size to 23, with the &amp;quot;Extended Magazine&amp;quot; attachment increasing this to 26, then 28 and 30 shots.&lt;br /&gt;
&lt;br /&gt;
The weapon functions the same as the &amp;quot;L-STAR&amp;quot; in ''TF2'' following a patch in Season 4, however before that point it had a set magazine size, rather than an unlimited pool of ammo. This magazine held 40 shots and overheated at around 21-22 shots. It required reloading as well as replacing the overheated parts inside the weapon when in use. In development the magazine held 60 rounds.&lt;br /&gt;
&lt;br /&gt;
Before the Season 4 rework, it was a Supply Drop weapon, however it became a floor-loot weapon from Season 4 onwards.&lt;br /&gt;
&lt;br /&gt;
Visually, the design has not altered much, save for a slimmer handguard, a redesigned grip and a small bipod at the front, to be used more effectively as a machine gun. The bipod has no effect on gameplay and the weapon still features high per-shot recoil.&lt;br /&gt;
&lt;br /&gt;
The new &amp;quot;L-STAR EMG&amp;quot; acronym stands for '''L'''a'''ST'''imosa '''AR'''moury '''E'''nergy '''M'''achine '''G'''un, despite the weapon now being manufactured by &amp;quot;Woneyon Interstellar&amp;quot; in-universe. The &amp;quot;L-STAR's&amp;quot; battery pack is used as the model for the &amp;quot;Extended Energy Magazine,&amp;quot; despite it not being a magazine. This model was in the game before the &amp;quot;L-STAR,&amp;quot; however the &amp;quot;L-STAR&amp;quot; appeared in the background of the lobby during the preseason. This indicates the developers had included the &amp;quot;L-STAR&amp;quot; among the weapon roster in development, but removed it and added it in later.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Rampage LMG&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;X-55 Devotion MK.3&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Arc Star&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Thermite Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bocek Compound Bow&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Unturned=&lt;br /&gt;
&lt;br /&gt;
'''''Unturned''''' is a zombie survival game developed and published by Smartly Dressed Studios on 7 June, 2017 for PC, and 12 Nov, 2020 for consoles. &lt;br /&gt;
&lt;br /&gt;
{{VG Title|Unturned}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The weapons in Unturned are one of four grades: Civilian, Police, Ranger or Military. Civilian-grade weapons are usually weak but common, being found in houses or farms. Police-grade weapons are slightly better, found at police stations. Ranger-grade weapons are equivalent to Military-grade weapons. Most maps have very few locations where Ranger-grade weapons spawn in, but on Russia they are very common, due to the majority of them being Russian weapons found in military bases. Finally, military-grade weapons are found at military bases on most maps, except Russia, where they can be found in a few obscure locations.&lt;br /&gt;
&lt;br /&gt;
Airdrops can spawn nearly every gun, including ones that usually would not appear on the map, which means players can use the Colt Canada C8 Carbine in maps other than Prince Edwards Islands if they get it in an airdrop (as the &amp;quot;Maplestrike&amp;quot; only spawns in PEI, a map set in Canada).&lt;br /&gt;
&lt;br /&gt;
Attachments include various optics, laser pointers, flashlights, rangefinders, suppressors, extended barrels, extended magazines, alternate ammo types and various grips.&lt;br /&gt;
&lt;br /&gt;
Guns can be repaired with bits of scrap metal and a blowtorch, as firing them causes their quality to decrease, leading to a decrease in weapon performance. &lt;br /&gt;
&lt;br /&gt;
Due to the low detail of the models in ''Unturned'', it is difficult to pinpoint which version of a weapon the in game gun is based on. For example, the Beretta 96 has many variants, the most common being the FS model, but the &amp;quot;Avenger&amp;quot; is simply listed under Beretta 96, as you cannot tell which version of the 96 it is based on.&lt;br /&gt;
&lt;br /&gt;
Note: Only official weapons created by the developer of the game and/or featured in the official maps (PEI, Washington, Yukon, Germany, Russia) are on this page. Any weapons that came with a limited-time featured Steam workshop map will not be included on this page (example: France, Ireland, Hawaii, Greece).&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 96===&lt;br /&gt;
The [[Beretta 96]] appears as the &amp;quot;Avenger&amp;quot;. It has green illuminated sights and fires Low Caliber Military ammunition. The weapon is meant to be the Beretta M9, evidenced by it only being found at military bases, but it only holds 13 rounds. The Beretta 92 series does not have a 13 round magazine, only the .40 S&amp;amp;W Beretta 96 does.&lt;br /&gt;
&lt;br /&gt;
It inaccurately spawns at military bases on the Germany and Prince Edward Islands maps. Neither country's military uses the Beretta 96 or M9 - Germany's service pistol is the [[Heckler &amp;amp; Koch P8]] and Canada's is the [[Browning Hi-Power]]. However, it correctly spawns at military locations in the Washington map.&lt;br /&gt;
[[File:96FS.jpg|thumb|none|400px|Beretta 96FS - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911===&lt;br /&gt;
The [[Colt M1911]] appears, called the &amp;quot;1911&amp;quot;, firing Low Caliber Civilian ammo. It was previously called the &amp;quot;Colt&amp;quot; and the &amp;quot;Oakbear&amp;quot;.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Colt Python===&lt;br /&gt;
The [[Colt Python]] appears as the &amp;quot;Ace&amp;quot;, firing Low Caliber Civilian ammo. It has red illuminated iron sights. The Ace can accept the Makeshift Muffler attachment, which is inaccurate, as the Python cannot be suppressed in real life.&lt;br /&gt;
&lt;br /&gt;
A special version of the Ace can be obtained after completing a quest on the Russia map, from the Doc Ernie NPC. It has an 8x scope, which normally cannot be attached to the revolver in game.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|400px|none|Colt Python with 6&amp;quot; Barrel and nickel finish and 3rd generation grip- .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
===IMI/Magnum Research Desert Eagle Mark XIX===&lt;br /&gt;
A [[Desert Eagle]] Mark XIX appears as the &amp;quot;Desert Falcon&amp;quot;. However, it was called the Desert Eagle when it was first added to the game. Is uses High Caliber Military ammo in game, despite not being a service pistol of any military. It also has the same green illuminated iron sights of the Beretta 96.&lt;br /&gt;
&lt;br /&gt;
A special gold-plated version of the Desert Eagle can be obtained after completing a quest on the Hawaii map, from the Major Ekho NPC. It has a vertical grip, a flashlight and a &amp;quot;Military Muzzle&amp;quot; attachment, which appears to be some sort of extended barrel. Another special &amp;quot;Desert Falcon&amp;quot; is available to players of the Gold edition of the game, with golden iron sights and gold plating.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
The [[Glock 17]] with an olive drab frame appears as the &amp;quot;Cobra&amp;quot;, standing in for the Glock 18. It is fully automatic in game, despite lacking the fire selector of a real Glock 18. It is considered a police weapon and it uses Low Caliber Civilian ammo. The &amp;quot;Cobra&amp;quot; has the ability to use 20 or 40 round box magazines, the latter of which is fictional.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the Austrian EKO Cobra counter-terrorist unit, who requested a full-auto version of the Glock 17 to be produced, resulting in the Glock 18.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) with 19-round magazine, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Luger P08===&lt;br /&gt;
The [[Luger P08]] appears, simply called &amp;quot;Luger&amp;quot;. The magazine incorrectly holds 9 rounds instead of the real Luger's 8. It spawns in civilian locations on the Germany map and uses Low Caliber Civilian ammo.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 (dated 1917) - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The [[Makarov PM]] appears as the &amp;quot;Kryzkarek&amp;quot;, with a longer barrel compared to the real pistol. It has a 12 round magazine  from the PMM, which, unlike every other Ranger weapon, uses Low Caliber Civilian ammunition, to reflect the rather weak characteristics of the 9x18mm Makarov round. However, it oddly deals high damage, more than other pistols that fire the Low Grade Civilian ammo.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===TEC-9 Mini===&lt;br /&gt;
The [[TEC-9]] Mini appears as the &amp;quot;Teklowvka&amp;quot;. It holds 15 rounds in what appears to be a 20 round magazine, which is not a magazine size available to the real TEC-9. It uses Low Caliber Ranger ammo and is stated to be Swedish in the weapon description. This is half correct, as the TEC-9 was developed by the American subsidiary of Interdynamic, called Intratec.&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
Every submachine gun except the UMP45 and the MP40 is classed as a carbine in game.&lt;br /&gt;
&lt;br /&gt;
===FN P90 TR===&lt;br /&gt;
The [[FN P90 TR]] appears as the &amp;quot;Peacemaker&amp;quot;, firing Low Caliber Military ammo. The weapon spawns in military bases on the Washington and Germany maps, as well as the American Spy Base on the Russia map.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the law enforcement troops seen in ''[[The Hunger Games: Catching Fire]]'', who are called &amp;quot;Peacekeepers&amp;quot; and use P90's as their primary weapon.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears as the &amp;quot;Viper&amp;quot;, firing Low Caliber Civilian ammo from fictional 25 round magazines. It has a slightly shorter stock and barrel compared to the real MP5, with the barrel resembling a MP5K-sized &amp;quot;tropical&amp;quot; wide handguard. The length of barrel that extends out from the end of the handguard is also slightly longer compared to the real MP5. The &amp;quot;Viper&amp;quot; is found at a variety of police and military locations, most notably the Scorpion-7 research laboratories, which implies its status as a standard-issue SMG for the organisation.&lt;br /&gt;
&lt;br /&gt;
The name may be a reference to the Stalker [[S.T.A.L.K.E.R.: Shadow of Chernobyl|video]] [[S.T.A.L.K.E.R.: Clear Sky|games]], where the MP5 is called the &amp;quot;Viper 5&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 (Navy trigger group) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Empire&amp;quot;. It is only found in military locations in Germany and in airdrops. Oddly, it holds 27 rounds instead of the real weapons 25, and it fires Low Caliber Military ammo. The &amp;quot;Empire&amp;quot; correctly has semi-auto, full-auto and 3 round burst modes, the only official gun in the game with this ability. The &amp;quot;Empire&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the MP40).&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The [[KRISS Vector]] appears as the &amp;quot;Scalar&amp;quot;, firing Low Caliber Military ammo from 30 round magazines, which implies the weapon is based on the .45 ACP version. The weapon has a blue lower receiver and buttplate. The &amp;quot;Scalar&amp;quot; appears in Coalition locations on the Germany map, on the Coalition aircraft carrier, called the ''Liberator'', and in airdrops. The blue colour, which matches the Coalition's colour scheme, and the appearance on the ''Liberator'' implies the &amp;quot;Scalar&amp;quot; is a standard-issue Coalition weapon.&lt;br /&gt;
&lt;br /&gt;
The name is a play on the Vector name, and its mathematical origin. The term &amp;quot;scalar&amp;quot; is used to define a vector space, with a &amp;quot;vector&amp;quot; being described by multiple scalars.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
===Mini Uzi===&lt;br /&gt;
The [[Mini Uzi]] appears as the &amp;quot;Bulldog&amp;quot;, firing Low Caliber Ranger ammo. It is modelled with 32 round magazines, but they hold 45 rounds, which is not a real magazine option for the Uzi. It is correctly identified as Israeli, and fires with a closed-bolt, which is incorrect. The weapon can be found at some Ranger locations in the Germany map and at military locations on the Russia map, despite Russia not using the Uzi in any form in its any of its military forces.&lt;br /&gt;
[[Image:Imi-mini-uzi.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] appears as the &amp;quot;Maschinengewehr&amp;quot;, with wood furniture. Maschinengewehr&amp;quot; translates to machine gun, while the MP40 is a submachine gun (&amp;quot;machinenpistole&amp;quot; in German). When the weapon was first added, it was called MP40, but this was quickly changed. It fires Low Caliber Ranger ammo. In game, it is a very rare Ranger weapon, only spawning in airdrops and some Ranger locations on the Germany map. The &amp;quot;Maschinengewehr&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the UMP-45).&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
The [[PP-19 Bizon-2]] appears as the &amp;quot;Yuri&amp;quot;, firing Low Caliber Ranger ammo from 64 round helical magazines, implying it is chambered in 9x18 Makarov. The rear sights are mounted much further back than the real weapon. It can be found in Ranger locations on the PEI, Washington and Germany maps, and in Military locations in the Russia map.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] appears as the &amp;quot;Calling Card&amp;quot;, firing Low Caliber Ranger ammo from its 71 round drum. As the name suggests, the weapon is found at the Krovi Estate in the Russia map, which was owned by the mafia before the zombie virus hit Russia. It can also be found in airdrops. &lt;br /&gt;
&lt;br /&gt;
A calling card is an object criminals leave behind at the scene of a crime to taunt the police.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===AA-12 CQB===&lt;br /&gt;
The [[AA-12]] CQB appears as the &amp;quot;Devil's Bane&amp;quot;, with a light grey appearance. The weapon has a 21 shell drum magazine - one shell larger than the real drum magazine. It can only be found in police locations on the Germany map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|400px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Double Barrel Shotgun===&lt;br /&gt;
A [[Double Barrel Shotgun]] appears as the &amp;quot;Masterkey&amp;quot;. The real [[Masterkey]] is an underbarrel pump-action, not a double barrel. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be found in farms and campgrounds in the PEI, Washington and Russia maps.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg‎|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge. Visually similar to the &amp;quot;Masterkey&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Sawed Off Double Barrel Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barrel Shotgun]] appears to be a sawn off version of the &amp;quot;Masterkey&amp;quot;, called the &amp;quot;Sawed-off&amp;quot;. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be crafted by using a saw on the &amp;quot;Masterkey&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Sawed-off&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Quadbarrel&amp;quot;====&lt;br /&gt;
A variant of the [[Sawed-Off Double Barrel Shotgun]] appears as the &amp;quot;Quadbarrel&amp;quot;, which can only be crafted on the Russia map, due to it needing a blueprint obtained by completing a quest. It has 4 barrels side-by-side, which somehow allows the shotgun to hold 8 shells. You cannot fire all 8 shells at once, they are fired individually. Unlike the &amp;quot;Sawed-off&amp;quot; it is based off, the &amp;quot;Quadbarrel&amp;quot; is uses 12 gauge shells. &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Quadbarrel&amp;quot;, minus the extra barrels.]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
The [[Mossberg 500]] appears as the &amp;quot;Bluntforce&amp;quot;, with a black synthetic stock and an 8 round tube magazine. It is a police shotgun, found in police stations on every map except Russia.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===MTs255===&lt;br /&gt;
A sawn-off [[MTs255]] appears as the &amp;quot;Determinater&amp;quot;, incorrectly stated to be an American shotgun and incorrectly holding 8 shells in a 6 shell cylinder. It is chambered in 12 gauge shells, and can only be found in the prison and under the mountain in the Germany map, or in airdrops.&lt;br /&gt;
[[Image:Mts255-sawnoff.jpg|thumb|none|401px|Sawn-off MTs255 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Saiga-12K===&lt;br /&gt;
The [[Saiga-12K]] appears as the &amp;quot;Vonya&amp;quot;, with a raised rib sight and a skeleton stock. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. It uses a fictional 7 shell magazine, the real Saiga-12 does not have this option. The shotgun is semi-auto, but prior to version 3.19.0.0, the weapon was full auto. The &amp;quot;Vonya&amp;quot; spawns at police locations in the Russia map, or in airdrops in the PEI and Washington maps.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K with raised sight rib - 12 gauge]]&lt;br /&gt;
[[File:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
Ranger magazines and Military magazines appear as the default magazine for many rifles &amp;amp; carbines. The Military magazine is based on STANAG 30 round magazines, while the Ranger magazines are fictional 35 round magazines that can somehow fit into both AKs, G36C and AUGs.&lt;br /&gt;
&lt;br /&gt;
===AAC Honey Badger===&lt;br /&gt;
The [[AAC Honey Badger]] appears as the &amp;quot;PDW&amp;quot;, despite the real weapon being a carbine. Interestingly it appears to have a combination of the stock from the [[Heckler &amp;amp; Koch HK416C|HK416C]] and the standard stock, with a very short buffer tube from the HK416C. It fires Low Caliber Military ammo from 30 round Military magazines. It appears on every map, either spawning after completing a horde beacon, killing a Mega Zombie, finding an airdrop or in military locations on the Germany. Washington and Russia maps.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO. Image used to show the short stock and buffer tube.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] appears as the &amp;quot;Zubeknakov&amp;quot;, firing Low Caliber Ranger ammo from the 35 round Ranger magazines. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. The weapon can be identified as an AKM by the angle of the stock - it is very straight, unlike the AK-47's stock, which is angled downwards. The handguard is the same as the AS Val, albeit brown wood instead of black polymer.&lt;br /&gt;
&lt;br /&gt;
Oddly, the weapon deals less damage than weapons chambered in 5.56x45mm NATO, like the C8 Carbine seen below. This may imply it is chambered in 5.45x39mm, which has less stopping power than 5.56x45mm NATO, however the high recoil of the &amp;quot;Zubeknakov&amp;quot; and the curvature of the magazine implies the usage of 7.62x39mm.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm. Image used to show the different handguard design similar to the handguard of the &amp;quot;Zubeknakov&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Canada C8 Carbine===&lt;br /&gt;
The [[Colt Canada C8 Carbine]] appears as the &amp;quot;Maplestrike&amp;quot;, incorrectly referred to as an assault rifle. It fires Low Caliber Military ammunition and can only be found at military locations on the PEI map, which is set in Canada, or in airdrops. The name is a reference to the maple leaf on the Canadian flag.&lt;br /&gt;
[[File:C8a1.jpg|thumb|none|400px|Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[Colt M16A4]] appears as the &amp;quot;Eaglefire&amp;quot;, a reference to the national bird of America. It fires Low Caliber Military ammo in 3 round bursts and has a Magpul CTR stock and flip-up front and rear sights. The barrel appears to between the length of the M16 and M4 barrels, bearing an appearance very similar to the FN-manufactured M16 rifles It used to be called the &amp;quot;AR32&amp;quot;, firing fully automatic, which would have made it an [[M16A3]].&lt;br /&gt;
&lt;br /&gt;
The weapon is implied to be a civilian AR-15, as it is found in civilian gun stores in the Washington map, but it usage of Military ammo and Military magazines, the 3 round burst setting and the chance to spawn at the American Spy Base in the Russia map make it clear it is meant to be the military burst-fire M16A4, rather than the civilian semi-auto AR-15. Albeit illegal in most circumstances, the real AR-15 can be converted to allow for a 3-round burst.&lt;br /&gt;
[[File:FN M16A4.jpg|thumb|none|450px|FN-manufactured M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BDR153G.jpg|thumb|none|450px|F-1 Firearms BDR-15-3G - 5.56x45mm NATO. Image used to show the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;Fusilaut&amp;quot;, a a portmanteau of the French words &amp;quot;fusillade&amp;quot; and &amp;quot;fusil d'assault&amp;quot;, meaning &amp;quot;a series of shots in succession&amp;quot; and &amp;quot;assault rifle&amp;quot; respectively. It fires in 3 round bursts from both Ranger and Military magazines, both of which hold different numbers of rounds compared to the real F1's 25 round straight magazine. The ability to use 30 round STANAG Military magazines is incorrect, as the weapon does not have the magwell of the G2. It is chambered in Low Caliber Ranger ammunition, and can be found in military locations in the Germany and Russia maps, despite neither of these countries using the FAMAS rifle in any of their military forces, as well as in airdrops.&lt;br /&gt;
[[File:FAMAS-F1.jpg|thumb|none|450px|FAMAS F1 with the rifle grenade support ring pushed to mid barrel - 5.56x45mm]]&lt;br /&gt;
[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back, for reference - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;Heartbreaker&amp;quot;, firing Low Caliber Military ammo. It can rarely spawn at military locations in the Washington map, implying the NAVY SEALS were garrisoned in Washington prior to the virus outbreak, as well as at military locations in the Germany map, as part of the special spawn group, due to its use by GSG 9 and SEK. It can also be found in airdrops.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;Nightraider&amp;quot;, firing Low Caliber Ranger ammo. As it is a Ranger weapon, the default magazine is the 35 round Ranger, however it is interchangeable with Military magazines. The weapon can be found at military locations in the Germany and Russia map, despite it not being used by the Russian military in real life. It can also be found in airdrops.&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1891/30===&lt;br /&gt;
The [[Mosin Nagant Rifle#Mosin Nagant M1891/30|Mosin Nagant M1891/30]] appears as the &amp;quot;Schofield&amp;quot;, named after the developer's social studies teacher, who said in a livestream that he wanted a weapon named after him. It fires Low Caliber Civilian ammo from generic &amp;quot;Rifle Clips&amp;quot;. The weapon was incorrectly called a French battle rifle before a patch changed this to a Russian battle rifle, which is still incorrect as the Mosin has none of the characteristics of a battle rifle. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Schofield&amp;quot; can be found at farms and campsites on the PEI and Washington maps, and in gun stores on the Germany and Russia maps.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 10/22===&lt;br /&gt;
The &amp;quot;Sportshot&amp;quot; rifle appears to be based on the [[Ruger 10/22]], however it has an extended magazine far larger than the .22 LR magazines used in the real gun, which still holds 10 rounds of Low Caliber Civilian ammo. However, the damage model of the rifle implies it is chambered in .22 LR, as it deals less damage than any other bullet weapon in the game. It does more damage against animals than players. The description states it is a target rifle, a reference to its high usage in marksmanship competitions. The weapon can be found at campsites, farms and gun stores on every map except Yukon, where it can only be found at campgrounds.&lt;br /&gt;
&lt;br /&gt;
A special &amp;quot;April Fools&amp;quot; variant of the &amp;quot;Sportshot&amp;quot; was added for the 1st April, 2016. It fired miniature rockets that dealt more damage than the base &amp;quot;Sportshot&amp;quot; in 10 round bursts, meaning the magazine would be emptied with one burst. It was removed the following day.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
===Ruger Gunsite Scout===&lt;br /&gt;
The &amp;quot;Hawkhound&amp;quot; rifle appears to be based on the [[Ruger_M77#Ruger_M77_Gunsite|Ruger M77 Gunsite]], however it is semi-auto instead of bolt-action, it feeds from a fictional 8 round magazine, it has wood furniture and stock and it is referred to as Canadian in game, while Ruger is an American company. The rifle fires Low Caliber Civilian ammo, which is meant to be either 5.56x45mm or 7.62x51mm NATO, judging by the decently high player damage of the weapon. The &amp;quot;Hawkhound&amp;quot; can be found at farms and campgrounds in the 3 North American maps - PEI, Washington and Yukon.&lt;br /&gt;
[[File:Ruger Gunsite.jpg|thumb|none|450px|Ruger M77 Gunsite scout rifle - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Makeshift Rifle&amp;quot;====&lt;br /&gt;
The &amp;quot;Makeshift Rifle&amp;quot; appears to have the same overall appearance as the &amp;quot;Hawkhound&amp;quot;, however it is bolt-action instead of semi auto, making it resemble a [[Ruger M77]] Hawkeye. It also has the exact same damage model as the &amp;quot;Hawkhound&amp;quot;, further supporting the idea that the two weapons are part of the same family. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt. The body of the rifle can be made out of birch, maple or pine wood, which is held together, rather alarmingly, by bits of duct tape and rope. &lt;br /&gt;
[[File:RugerHawkeye.jpg|thumb|none|450px|Ruger M77 Hawkeye Compact - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 553===&lt;br /&gt;
The [[SIG SG 553]] appears as the &amp;quot;Swissgewehr&amp;quot; (literally &amp;quot;Swiss Rifle&amp;quot;), firing Low Caliber Military ammo from a unique opaque 20 round &amp;quot;Swissgewehr&amp;quot; magazine. The weapon is able to use any other Military magazine alongside its unique 20 rounder, despite the SG 553 not being able to use STANAG or AK magazines in real life. Like the SG 551, it has 3 rectangular vent holes in its green handguard, but these are at the bottom rather than the top. The &amp;quot;Swissgewehr&amp;quot; only spawns at police locations in the Germany map and in airdrops.&lt;br /&gt;
[[File:SG 553 LB.jpg|thumb|none|400px|SIG SG 553 LB (Long Barrel) - 5.56x45mm]]&lt;br /&gt;
[[File:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The [[Steyr AUG A1]] appears as the &amp;quot;Augewehr&amp;quot;, which is based on the acronym AUG (&amp;quot;Armee Universal Gewehr&amp;quot;). The weapon fires Low Caliber Ranger ammo and is fitted with a 4x Swavorski scope by default, although this can be removed and replaced with other optical attachments. Note that this scope has a higher zoom than the real AUG A1 scope, which is a 1.5x zoom. The &amp;quot;Augewehr&amp;quot; can use both Ranger and Military magazines, although as a Ranger weapon, it spawns with 35 round Ranger magazines. Interestingly, it has a short carbine barrel instead of a full-length barrel. It spawns in military locations on the Germany and Russia maps, as well as in airdrops.&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|450px|none|Steyr AUG A1 carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
The original [[Barrett M82]] appears as the &amp;quot;Grizzly&amp;quot;, with the muzzle break of the M82A1. It fires High Caliber Military ammo from a 5 round magazine instead of the real rifle's 10. Respecting the power of its cartridge, the .50 BMG, it has the highest player damage of any weapon in the game, save for the &amp;quot;Shadowstalker&amp;quot; railguns. It can be found in military locations in the Germany and Washington maps, as a reward from Horde Beacons and in airdrops in the PEI and Russia maps.&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===C14 Timberwolf===&lt;br /&gt;
The [[C14 Timberwolf]] appears as the &amp;quot;Timberwolf&amp;quot;, with a black chassis and a slightly shorter barrel. After the 3.0.9.0 update, the magazine capacity was reduced from the incorrect 8 rounds to the still incorrect 6 rounds, and the 20x scope that the weapon spawned with was replaced with iron sights. As expected, it uses High Caliber Military ammo. It can be found in military locations on the PEI map, or in airdrops on the Washington and Russia maps.&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|450px|PGW C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Cheyenne Tactical M200 Intervention===&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] appears as the &amp;quot;Ekho&amp;quot;. It is incorrectly called a Russian sniper rifle and &amp;quot;Ekho&amp;quot; is the transliteration of the Russian word for &amp;quot;echo&amp;quot;. It uses a 7 round magazine firing High Caliber Military ammo. The magazine well is on the left side of the receiver, rather than underneath it like the real weapon. The &amp;quot;Ekho&amp;quot; also has a much shorter barrel than the real rifle. It can be found in military locations in the Russia map, as a reward from Horde Beacons and in airdrops.&lt;br /&gt;
&lt;br /&gt;
The name, magazine well position and spawn locations imply the Intervention is a Russian weapon in-universe.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 Intervention - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===M39 Enhanced Marksman Rifle===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] appears as the &amp;quot;Sabretooth&amp;quot;, with a tan chassis. The weapon is chambered in Low Caliber Military ammunition - most sniper rifles use High Caliber ammunition. The &amp;quot;Sabretooth&amp;quot; is classified as a &amp;quot;Sharpshooter Rifle&amp;quot; alongside the &amp;quot;Snayperskya&amp;quot;, which also uses Low Caliber ammo.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sabretooth&amp;quot; spawns at military locations in the Washington map, and at the American Spy Base in the Russia map.&lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as the &amp;quot;Snayperskya&amp;quot;, which is what the &amp;quot;S&amp;quot; in SVD stands for - it translates as &amp;quot;sniper&amp;quot;. The weapon has a fictional 7 round magazine and it fires Low Caliber Ranger ammo, like the &amp;quot;Sabretooth&amp;quot;. Also like the &amp;quot;Sabretooth&amp;quot;, it is classified as a &amp;quot;shartshooter rifle&amp;quot;. The rifle has a similar stock design to the synthetic stock used on newer SVDs, however it is still made out of wood. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Snayperskya&amp;quot; spawns in Ranger locations in the PEI and Washington maps, and in military locations in the Russia map.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]] appears as the &amp;quot;Matamorez&amp;quot;, incorrectly classed as an assault rifle (which would be the [[AS Val]]). It uses 17 or 36 round magazines, both of which are fictional. It fires High Caliber Ranger ammo, despite the real weapon being chambered in 9x39mm, which is roughly the same size as 7.62x39mm (which is more in line with the Low Caliber ammo in-game, which are seen on weapons firing intermediate rifle rounds).  Like the other AK-based weapons in game, the ironsights are incorrectly modelled on the receiver, rather than on the barrel. Additionally, the front sight is not on the suppressor, instead it is located where the rear sight would normally be. The handguard appears to be made of wood instead of polymer.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Matamorez&amp;quot; can spawn in Ranger locations in the PEI, Washington and Germany maps, in the nuclear missile silo in the Russia map and as a reward from Horde Beacons.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
A handheld [[M134 Minigun]] appears as the &amp;quot;Hell's Fury&amp;quot;. It operates with no power source and no ammo belt, instead it uses a 250 round &amp;quot;Hell's Fury&amp;quot; magazine, which is completely fictional and which fires both Low Caliber Ranger and Low Caliber Military ammo. The weapon has a &amp;quot;Chainsaw grip&amp;quot; and pistol grip, which are used by the player to hold the massive gun. The spool-up time is incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped, without the need to speed up the rotations before it fires. Brass ejects from the 1 o'clock position sending a stream of shells up and to the right. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. It is incorrectly stated to be Russian in origin.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hell's Fury&amp;quot; can be modified with the &amp;quot;Adaptive Chambering&amp;quot; attachment, which nonsensically increases the firerate to a ridiculous level. It can be found at military locations in the Germany map, at the Oil Rig and nuclear missile silo in the Russia map and as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''[[Predator]]''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M249===&lt;br /&gt;
The [[M249]] appears in game, with a very short barrel and a 150 round box belt. It fires High Caliber Military ammo, unlike the other machine guns Low Caliber ammo, although it originally used Low Caliber Military ammo as well. The &amp;quot;Dragonfang&amp;quot; can spawn at the American Spy Base in the Russia map, at military locations in the Washington and Germany maps and it can be one of the rewards from completing a Horde Beacon.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] appears as the &amp;quot;Nykorev&amp;quot;. It has a short barrel and a 200 round belt box, firing Low Caliber Ranger ammo. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nykorev&amp;quot; can be found at Ranger locations in the PEI, Germany and Washington maps, at the Oil Rig and nuclear missile silo in the Russia map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|450px|none|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] appears, simply called &amp;quot;Rocket Launcher&amp;quot;.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
A claymore that most closely resembles the [[M18A1 Claymore]] appears in game, found at military locations and able to be crafted with various items, none of which make much sense. Before a patch soon after it was added, the front read &amp;quot;Front Towards Enemy&amp;quot;. The claymore is a traditional video-game claymore, requiring no manual detonation to function.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===M26 Grenade===&lt;br /&gt;
A grenade that most closely resembles the [[M26 Hand Grenade]] appears in game, as the &amp;quot;Fragmentation Grenade&amp;quot;. It is found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Sticky Grenade&amp;quot;====&lt;br /&gt;
A grenade with an additional metal band appears as the &amp;quot;Sticky Grenade&amp;quot;, based on the model for the &amp;quot;Fragmentation Grenade&amp;quot; but recoloured tan. As expected, it sticks to surfaces before exploding, and can be found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===M83 Smoke Grenade===&lt;br /&gt;
The [[M83 Smoke Grenade]] appears in game, as the &amp;quot;Smoke Grenade&amp;quot;. The smoke can be one of many different colours; white, black, purple, green, orange, red, blue or yellow. It is found at military locations.&lt;br /&gt;
[[File:M83 Inert.jpg|thumb|none|200px|Inert M83 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Combat Bow===&lt;br /&gt;
Various combat bows, made of birch, maple or pine wood, appear in game.&lt;br /&gt;
&lt;br /&gt;
===Compound Bow===&lt;br /&gt;
A metal compound bow appears in game.&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
A crossbow with a green chassis appears in game, correctly firing bolts instead of arrows. It can be found at campsites and farms.&lt;br /&gt;
&lt;br /&gt;
===Fictional Railguns===&lt;br /&gt;
Two fictional railguns appear in game, called the &amp;quot;Shadowstalker&amp;quot; and the &amp;quot;Shadowstalker Mk. II&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; is fictional, however it highly resembles the &amp;quot;Rorsch Mk-1&amp;quot; from [[Battlefield 4]], with a larger scope and a larger hole in the stock. The &amp;quot;Shadowstalker&amp;quot; takes the railgun name very literally, firing an actual &amp;quot;rail&amp;quot;, which appears to be a very sharp pointed metal projectile, rather than the ferromagnetic projectile magnetically propelled via electromagnetic rails real railguns fire. When firing, the player pulls on a nonexistent bolt, due to the &amp;quot;Shadowstalker&amp;quot; reusing the same bolt pull animations as the bolt-action rifles in game. It has no bullet drop, unlike every other weapon in the game. The &amp;quot;rails&amp;quot; explode on impact.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; can be found in the Washington map at the crashed UFO, and at the firing range of the Washington Scorpion-7 laboratory. It is implied through letters that the crashed alien UFO supplied Scorpion-7 with the technology required to manufacutre prototype &amp;quot;railguns&amp;quot;, hence its spawn locations.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker&amp;quot;.]]&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua. Note the thumbhole stock - the &amp;quot;Shadowstalker&amp;quot; has a much larger hole in its stock.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker Mk. II&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; is an improved version of the original &amp;quot;Shadowstalker&amp;quot;, with a 20 round magazine inspired by the [[M1941 Johnson rifle]]'s magazine. It has a skeletal stock instead of the thumbhole-esque stock of the original &amp;quot;Shadowstalker&amp;quot;, and claw-like 'things' at the end of the &amp;quot;barrel&amp;quot;. The &amp;quot;barrel&amp;quot; also has bumps and ridges above it and a large handguard below the &amp;quot;barrel&amp;quot;, unlike the original.&lt;br /&gt;
&lt;br /&gt;
Instead of firing black &amp;quot;rails&amp;quot; like the original, it fires new red &amp;quot;rails&amp;quot;, which are unique to the magazine it spawns with, and cannot be found anywhere else in the game, meaning the magazine cannot be refilled. The Mk. II is the only non-cosmetic item in the game to have the red &amp;quot;Mythical&amp;quot; rarity. It is also the only gun in the game with a 0% chance of wear, meaning you never need to repair the gun in order to bring its quality up. The explosion radius of the Mk. II is larger than that of the original &amp;quot;Shadowstalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; can only be obtained from the Russia Mk. II puzzle, which involves many tasks around the map related to the lore of the Russia map. Said lore implies Scorpion-7 improved the &amp;quot;Shadowstalker&amp;quot; using soul crystal derived technology, which could explain the red colour of the &amp;quot;rails&amp;quot;.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker Mk. II&amp;quot;.]]&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06. Used to show the magazine design.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Finding Bigfoot=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17]] pistol. 10 round capacity. Fires &amp;quot;9mm ammo&amp;quot;.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Customised [[Remington Model 870]] shotgun named &amp;quot;R870&amp;quot;, with wood handguard, stock and ghost ring iron sights. 5 round tube modelled as 8 round magazine tube. Remington markings on the receiver.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|400px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|400px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge (credit to [[User:Predator20|Predator 20]]). Image used to show the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified bolt-action rifle==&lt;br /&gt;
Customised bolt-action rifle named &amp;quot;[[Remington Model 700|R700]]&amp;quot; rifle, with 5 round detachable magazine and a low magnification scope, along with wood chassis and a black plastic handguard. Fires &amp;quot;7.62mm ammo&amp;quot;.&lt;br /&gt;
[[File:Rem 700 cdl dm.jpg|thumb|none|400px|Remington Model 700 CDL DM with scope - .243 Winchester. Looks similar to the rifle in-game, sans handguard and short range scope.]]&lt;br /&gt;
&lt;br /&gt;
==Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Magnum]] appears in the game. It is known as the &amp;quot;AVM&amp;quot; and fires 7.62mm ammo like the [[Accuracy International Precision Marksman |Precision Marksman]].&lt;br /&gt;
[[Image:Accuracy International AWM.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Custom M4A1==&lt;br /&gt;
The &amp;quot;M4CL&amp;quot; is a customised [[M4A1]], with tan 4th Gen collapsible stock, STANAG magazine and rail covers and flip-up rear sight. Fires &amp;quot;5.56mm ammo&amp;quot; in full-auto from 25 round magazines, modelled after 30 round tan STANAGs. The rarest gun in the game, only obtainable through locked weapon crates.&lt;br /&gt;
[[File:TM M933 AEG with Tan furniture.jpg|thumb|none|400px|Tokyo Marui Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm (fake). Somewhat resembles the rifle in-game.]]&lt;br /&gt;
[[File:Bigfoot M4.jpg|thumb|none|600px|The rifle in the hands of one of the playable characters in the main menu.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
[[Orion Flare Gun]]. Fires &amp;quot;Signal Flares&amp;quot;.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1496779</id>
		<title>User:JackalUnderscore/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1496779"/>
		<updated>2022-04-19T20:21:48Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* &amp;quot;SA-3 Mozambique&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Titanfall 2=&lt;br /&gt;
&lt;br /&gt;
'''''Titanfall 2''''' is a science-fiction first-person shooter video game and a sequel to [http://www.imfdb.org/wiki/User:AgentGumby/Sandbox Titanfall]. It was developed by Respawn Entertainment and was published by Electronic Arts on Xbox One, PlayStation 4 and Microsoft Windows on October 28, 2016. It was released on Steam on June 18, 2020. Unlike Titanfall, Titanfall 2 features a single-player campaign, where you play as Rifleman Jack Cooper, assigned as Acting Pilot to Vanguard-class Titan BT-7274.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Plot spoilers ahead. Proceed with caution.'''&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Titanfall 2}}&lt;br /&gt;
	&lt;br /&gt;
==Overview==&lt;br /&gt;
Titanfall 2 features more advanced weaponry compared to the original Titanfall, with many weapons returning in an upgraded form (e.g. the G2A4 has been upgraded to the G2A5). These weapons are slightly different cosmetically, but retain the same role in the game. Titanfall 2 also features more weapon customisation in the form of attachments and modifications. Attachments are scopes, while modifications include various abilities such as the ability to shoot while sprinting and quicker reloads. The extra ammo modification does not visually alter the magazine model, meaning all magazines somehow stay the same size with extra rounds in them.&lt;br /&gt;
&lt;br /&gt;
Artwork from the book ''The Art of Titanfall'' shows all bullets and grenades (from grenade launchers) used in the Titanfall universe are electronically primed, with electronic firing pins in the weapons instead of physical firing pins and primer inside the casing. Weapons in the game have blue trails to reflect this, and the sound design of most weapons includes an electronic noise when priming the bullet (easily heard on weapons such as the Alternator). The Amped Weapon boost seems to unlock the full potential of the electronic firing mechanism to deal more damage, creating slightly orange trails as the increased energy is almost too much for the heat sink directly behind the electronic firing pin to handle.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman Elite&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:WmaneliteTF2.jpg|thumb|none|500px|The B3 Wingman Elite in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2016&amp;quot;===&lt;br /&gt;
The &amp;quot;P2016&amp;quot; is the upgraded version of the &amp;quot;P2011&amp;quot;, with a similar appearance that is loosely based on the [[Springfield XD]] series of pistols as seen in its grip design, while the segmented slide and trigger guard resembles an Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-based pistol. Said segmented slide also has some cutouts on the forward-most section, which can't be a muzzle break because they aren't over the muzzle and it can't be a ported barrel because the cutouts aren't in the barrel, making them fairly useless. The pistol has an unusable LAM device mounted underneath the barrel, and has a 12 round magazine which increases to 16 with the extra ammo modification. The magazine itself features an extended baseplate, meaning the default magazine is probably a 10 rounder with a +2 extension. Other attachments include the unique pistol suppressor. Based on the markings on the ''Titanfall'' version of the pistol and assuming the updated P-series pistol keeps the same calibre, the weapon is chambered for .45 ACP rounds.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;P2016&amp;quot; comes from the year the game was released, 2016.&lt;br /&gt;
 &lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:P2016TF2.jpg|thumb|none|500px|The P2016 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;RE-45&amp;quot; machine pistol is visually similar to the [[Heckler &amp;amp; Koch P2000]] in the slide and grip, which is missing a hammer. The pistol has a Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-style muzzle brake, based on the shape of the segmented slide section. A competition G18-style flared magwell is present, loaded with either 20 or 25 round magazines. Attachments include the unique pistol suppressor and a red dot sight, which replaces the standard &amp;quot;irondot&amp;quot; sight (a floating red dot in-built sight). Judging by the name, it fires .45 caliber rounds, most likely .45 ACP.&lt;br /&gt;
&lt;br /&gt;
[[File:P2000_9.jpg|thumb|none|350px|Heckler &amp;amp; Koch P2000 with shaved hammer - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:Re45TF2.jpg|thumb|500px|none|The RE-45 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Smart Pisol MK6&amp;quot;===&lt;br /&gt;
The &amp;quot;Smart Pistol MK6&amp;quot; is a high-tech pistol which has the ability to lock on to multiple targets and fire homing bullets at them. It shares the [[Springfield XD]]-esque frame of the &amp;quot;P2016&amp;quot;, but has its own unique slide assembly, suppressor and underbarrel LAM device, which presumably allows for the bullets to lock on to enemies.&lt;br /&gt;
&lt;br /&gt;
Unlike the previous game, the &amp;quot;MK6&amp;quot; is not a primary or secondary weapon in multiplayer, instead the player can obtain it via a &amp;quot;Boost&amp;quot;, a one-use powerup activated at 60% Titan meter. As it is a &amp;quot;Boost&amp;quot; and not a proper weapon, there are no modifications for it. In the final level of the campaign, Cooper gains a unique Smart Pistol, with a green and orange paintjob (the same colour scheme that BT has) from BT's SERE kit (Survival, Evasion, Resistance and Escape). He wields it with a Harris stance in this mission, due to him holding BT's AI core in the left hand.&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator&amp;quot;===&lt;br /&gt;
The Alternator, also called the SP-14 Hatchet in concept art, is a new entry into the Titanfall universe. It is a confusing weapon, with two recoiling barrels and two ejection ports for the 10mm rounds it fires. These bullets are fed via 20 round magazines (25 with extended) which appears to be single-stack due to the length of the magazine and the size of the cartridges. The weapon has minimal room for the bolt, which instead appears to fully encircle the cartridge and eject spent shells upwards after firing, acting on a blow-forward principle to open the breech and eject spent cartridges. Due to there being no room for a traditional priming system, the rounds are electronically primed, which is reinforced by the weapon's sounds design. Finally, the weapon has two bolt handles, one on either side, located roughly in the middle of the frame. The Alternator fires the left barrel first, then the right, with each charging handle reciprocating at the same time. Other notable aspects of the weapon includes the purely horizontal recoil and the floating dot reflex sight.&lt;br /&gt;
&lt;br /&gt;
Concept art of the weapon depicts it with the stock extended (it stays permanently folded during gameplay, folding flush against the rear of the weapon). It lacks many things that make it a normal SMG, like a usable stock or a ergonomic frame, however the compact size lends itself to one-handed use, paired with a melee weapon. The Hatchet name comes from its devastating performance in CQB, but the heavy recoil and low ergonomics prevent use outside of roughly 25 metres, meaning it is likely intended to be used as a last ditch personal defence weapon in dire situations, such as the death of the Pilot's Titan.&lt;br /&gt;
&lt;br /&gt;
Recoiling barrels are real, as seen with the [[Barrett M82]] and other .50 caliber rifles, and the Alternator was likely designed with recoiling barrels in order to reduce recoil, given the weapon's diminutive size. Double-barrelled weapons also exist, the most common type being double-barrel shotguns, but double-barrelled weapons that feed from a single magazine do not exist (the closest thing would be the [[Arsenal Firearms AF2011-A1|AF2011-A1]], which cheats by gluing two magazines together and calling it one magazine). &lt;br /&gt;
&lt;br /&gt;
[[File:AltTF2.jpg|thumb|none|500px|The Alternator in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:CarTF2.jpg|thumb|500px|none|The CAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R97&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Volt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:VoltTF2.jpg|thumb|none|500px|The Volt SMG in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;EVA-8&amp;quot; returns from Titanfall 1, with a slightly different name, suffixed with &amp;quot;Auto&amp;quot; instead of &amp;quot;Shotgun&amp;quot;. The weapon is different visually but stays the same performance wise, firing in semi-auto and cocked with a pump handle, which, combined with the magazine tube underneath the barrel, implies the EVA is a modular shotgun. The large drum only holds 8 shells (compared to ''TF1's'' 6), which, as the marking on the weapon indicate it is a 12 gauge, is a very under-loaded drum. Underneath the 12 gauge markings are more markings indicating the &amp;quot;EVA&amp;quot; can use both standard 2.75mm or 3mm Magnum shells. Other weapon markings include a HK-style pictogram fire selector, with the options of single-shot or semi-auto (represented, curiously, by two bullets as opposed to one, which would logically imply a 2 round burst mode the weapon does not actually have), and the serial number of &amp;quot;1979527&amp;quot;. All of these markings appear on the ''TF1'' version of the weapon in the same places.&lt;br /&gt;
&lt;br /&gt;
Other differences from ''TF1'' includes the folding stock, inspired by the Defiance M4 stock, which replaces the collapsible stock. Smaller changes includes the rails on top being more flush with the receiver and the lack of top-mounted rails, the square trigger guard instead of the uncomfortable angled one from ''TF1'', the shorter barrel and longer magazine tube and the angle of the drum magazine. Finally, the weapon has been updated with ammo-counting rear sights, like most of the weapons in ''Titanfall 2''.&lt;br /&gt;
&lt;br /&gt;
As for real-world inspiration, the EVA-8 again appears to be mostly inspired by the Chinese [[QBS-09]] shotgun, with more inspiration from tactical-rail equipped [[Saiga-12]] or [[Fostech Origin-12]] shotguns, which also lent the weapon its detachable magazine functionality. The magwell appears to be inspired by prototype AK-12 based shotguns, albeit shorter. Curiously, the drum magazine looks too short to reach all the way to the chamber when inside the shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon is still pumped when drawing it and when reloading from empty, despite the presence of a left-side charging handle. This might indicate some sort of in-universe mechanism to use the weapon as a pump-action for low-pressure rounds, much like the [[SPAS-12]] in real-life, however in-game it is always semi-auto.&lt;br /&gt;
&lt;br /&gt;
The acronym &amp;quot;EVA&amp;quot; stands for &amp;quot;Extra Vehicular Activity&amp;quot;, as the weapon is designed for use in both &amp;quot;conventional and exo-atmospheric conditions&amp;quot; (i.e. on a planet or in the vacuum of space).&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|none|500px| QBS-09 - 12 gauge. The main inspiration for the &amp;quot;EVA-8&amp;quot;.]]&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|500px|AK-12/76 - 12 gauge. Image used to compare the magwells.]]&lt;br /&gt;
[[File:Eva8TF2.jpg|thumb|none|500px|The EVA-8 Auto in the menu. Note the name of the weapon marked on the side of the handguard.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1901 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MastiffTF2.jpg|thumb|none|500px|The Mastiff in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
The &amp;quot;SA-3 Mozambique&amp;quot; is a new weapon to the series. It is a triple-barrelled energy shotgun pistol, firing three separate energy projectiles from its three offset barrels. The weapon fires three projectiles at once, a much lower projectile count than a traditional shotgun. However, the weapon is clearly designed specifically in-line with a real-world shooting technique - the Mozambique Drill, also known informally as the &amp;quot;two to the body, one to the head.&amp;quot; The middle barrel is higher than the two on the side, seemingly so that it is more likely to hit the head, while the side barrels hit the chest. &lt;br /&gt;
&lt;br /&gt;
As the weapon fires energy projectiles, the projectiles have a very long range and travel without drop for a significant distance, making it fairly accurate for a video-game shotgun at range. However, they travel slower than traditional ammunition, which somewhat hinders its effectiveness at range. The projectiles are similar in appearance to the projectiles of the &amp;quot;Mastiff&amp;quot; shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon feeds from an en-bloc clip that stores 6 shots, with three batteries that line up with the three barrels. The reload is achieved by the front section of the weapon detaching from the main body and extending forwards, in order to allow the en-bloc clip to eject upwards with a downward flick from the wrist. A new clip is inserted, followed by the front section of the weapon retracting and locking back into place. The tan sections of the weapon open up while firing, presumably to vent excess heat from the weapon. The &amp;quot;Extra Ammo&amp;quot; mod increases the number of shots to X. Interestingly, the weapon can also attach a suppressor, as it used to be classed as a pistol.&lt;br /&gt;
&lt;br /&gt;
Prior to the Tricks and Treats update in October 2017, the Mozambique was a sidearm rather than a primary weapon, and only had a capacity of 4. The update also increased rate of fire and made the weapon fully automatic.&lt;br /&gt;
&lt;br /&gt;
An unusable fire selector above the trigger is set to full-auto, with markings for semi-automatic fire and safe. The acronym &amp;quot;SA-3&amp;quot; is marked onto the receiver, although its meaning is unknown. The weapon is manufactured in-universe by Altamirano Armory.&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiqueTF2.jpg|thumb|none|500px|The Mozambique in the menu. Note the unused button in front of the trigger, which appears to be a magazine release.]]&lt;br /&gt;
[[File:MozambiquefrontTF2.jpg|thumb|none|500px|A view of the three barrels.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G2A5 Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[File:HemlokTF2.jpg|thumb|none|500px|The Hemlok BF-R in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-101C Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
[[File:R101TF2.jpg|thumb|500px|none|The R-101C in the menu. Note the lack of the default scope, which in gameplay is permanently equipped.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-201 Assault Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;V-47 Flatline&amp;quot;=== &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;V-47 Flatline&amp;quot; is based on the [[AK-47|AK-47/AKM]], with some influence from the prototype Soviet [[TKB-408]], including the bullpup layout. It also bears some resemblance to the AKM from the movie ''[[Elysium]]'', with the device above the barrel looking rather similar to the sighting device seen on the Elysium AKM. The regular AKM handguard is visible (albeit rather morphed) and the barrel is coming out from where the gas tube usually is, which is now above the handguard. The magazine appears to be a Tapco Kalashnikov 7.62x39mm magazine, which holds X or Y rounds.&lt;br /&gt;
&lt;br /&gt;
In the singleplayer, the weapon is used by both IMC and Militia soldiers, with one given to the player at the end of the first mission, which is retained for the beginning of the second mission. It has very strong horizontal recoil (hence the name) and a collapsible frame, presumably intended as a futuristic way to make the rifle more compact for vehicle storage. Due to the weapon's power, enemies flinch much more than other assault rifles when shot at, on a similar level to machine guns or sniper rifles. In universe, it is manufactured by Woneyon Defence.&lt;br /&gt;
 &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:TKB-408.jpg|thumb|none|450px|TKB-408 - 7.62x39mm]]&lt;br /&gt;
[[File:FlatlineTF2.jpg|thumb|none|500px|The V-47 Flatline in the menu. Note the large, shiny AKM-esque muzzle break and wooden handguard and stock, a peculiar choice for an advanced sci-fi weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;D-2 Double Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:2takeTF2.jpg|thumb|none|500px|The Double Take in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber-AP&amp;quot;===&lt;br /&gt;
The &amp;quot;Kraber-AP&amp;quot; appears as a powerful, bolt-action armour-piercing/anti-material rifle, equipped by default with a 6x scope. The magazine and bolt design is based on the [[Mechem NTW-20]], with a stock based on competition rifles and a thumbhole grip similar to [[Accuracy International]] rifles. It is stated to fire 14.5x114mm rounds, which the NTW-20 can be chambered for and it uses 4 or 6 round magazines, if one selects the extra ammo modification.&lt;br /&gt;
&lt;br /&gt;
It is the most powerful non-explosive infantry weapon in the game, able to take down human targets in one shot and it has the rare Ricochet modification available, which causes bullets to bounce off surfaces. However, despite its name and huge caliber, it fails to pierce Titan armour without hitting the weak spots, which are usually the cockpit glass. The name Kraber comes from Respawn Entertainment's audio lead for Titanfall, Erik Kraber.&lt;br /&gt;
&lt;br /&gt;
[[File:NTW-20 with bipod.jpg|thumb|none|400px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:KraberTF2.jpg|thumb|500px|none|The Kraber sniper in the menu. Note the missing muzzle break - the weapon is so long it doesn't all fit in the menu screen.]]&lt;br /&gt;
[[File:KrabersideTF2.jpg|thumb|500px|none|The other side of the Kraber, with muzzle brake visible.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;Spitfire MK2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR&amp;quot; is another new entry into the series. It is an energy light machine gun, firing balls of red plasma in full-auto. These projectiles fire very fast, but travel slowly compared to regular bullets, requiring shots to be led at even mid-range. Enemies hit by the plasma balls will have red energy swirling around them for a few minutes, and they explode when killed, as if hit by an explosive.&lt;br /&gt;
&lt;br /&gt;
The design features a &amp;quot;cyclic particle accelerator&amp;quot; that generates the plasma ammunition via a &amp;quot;small oscillating field generator&amp;quot;. This can be seen spinning while the weapon is idle, encased in see-through plastic inside the receiver. When firing, it spins faster, and some sort of vent hatch opens in front of the particle accelerator to disperse excess heat from the accelerator. Once 35 shots have been fired, the weapon has overheated and the top receiver splits off from the bottom, exposing the accelerator. A, possibly melted, component in the accelerator mechanism must be replaced, along with a battery pack of some sort in the rear, in order to continue firing. The usual ammo counter now displays how close the weapon is to overheating, instead of showing the exact number of shots left in the magazine, displaying an orange caution sign when nearing overheating, and beeping rapidly while displaying a red &amp;quot;DNGR&amp;quot; warning message when it gets too close. If the player stops firing before all 35 rounds have been fired, the weapon takes a few seconds to cool down, ready to fire another 35 shots after it has done so.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;L-STAR&amp;quot; stands for Lastimosa Armoury Assault Rifle, taking the first three letters of the acronym from LaStimosa and the last two from Assault Rifle. &amp;quot;Lastimosa Armoury&amp;quot; is the fictional company that manufacturers the &amp;quot;L-STAR&amp;quot; in-universe.&lt;br /&gt;
&lt;br /&gt;
In development, the weapon was called the &amp;quot;ASW,&amp;quot; which stood for Advanced Scattering Weapon, and it was to be a submachine gun. The description of the concept weapon explains how the cyclic particle accelerator works, as well as showing the battery pack in the stock. It also depicted the weapon as having a collapsed state for storage, like the &amp;quot;R-202&amp;quot; or &amp;quot;V-47 Flatline,&amp;quot; but this is never depicted in-game.&lt;br /&gt;
[[File:LstarTF2.jpg|thumb|none|500px|The L-STAR in the menu. Note the cheek pad on the stock and the armoury number &amp;quot;9211&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;X-55 Devotion&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:DevotionTF2.jpg|thumb|none|500px|The Devotion in the menu. Note the length of the weapon - the menu display is overlapping the flash hider.]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Archer Heavy Rocket&amp;quot;===&lt;br /&gt;
The Archer is a man-portable fire-and-forget anti-Titan missile launcher, bearing a slight resemblance to the [[FGM-172 SRAW]], whilst the rear end piece resembles the [[FGM-148 Javelin]]. The weapon has a similar reloading system to the [[Mk 153 SMAW]], where the missile is housed in the rear of the weapon and is reloaded by detaching the housing and replacing it with a pre-packaged missile and housing (concept art depicts this clearly). Also like the SMAW, it has grips underneath the launcher, but instead of a bipod it has a curved buttstock. The colour scheme is similar to the SRAW, with a green body and a yellow band. However, unlike all of the previous launchers mentioned, the Archer is much shorter and wider, and features a thin flip-out CLU (Command Launch Unit), which displays what the missile is locking on to. Additionally, concept art showcases the weapon fitted with a scope, which is not possible with the Archer in-game.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Archer is lock-on only, while Jack Cooper in the campaign can dumb-fire it, compensating for the fact that he never fights anything more dangerous than a Reaper without BT. It is also used in a kind of mortar or top-attack role by Mortar Spectres in Frontier Defence, similar to the Javelin's top-attack mode. &lt;br /&gt;
&lt;br /&gt;
Despite being an anti-Titan weapon, it can still lock on to, and destroy, Crow and Goblin dropships, heavy turrets and Reapers.&lt;br /&gt;
[[File:ArcherTF2.jpg|thumb|500px|none|The Archer Heavy Rocket in the menu. Note the cover on the end of the launcher, similar to a camera shutter.]]&lt;br /&gt;
[[File:TF2Archerconcept.jpg|thumb|500px|none|Concept art of the Archer, showcasing the SMAW-esque missile reloading and the scope, unusable in gameplay.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ChargeTF2.jpg|thumb|500px|none|The Charge Rifle in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EM-4 Cold War&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EPG-1&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:EpgTF2.jpg|thumb|none|500px|The EPG-1 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;LG-97 Thunderbolt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ThundersideTF2.jpg|thumb|none|500px|The side of the Thunderbolt in the menu.]]&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;MGL Magnetic Grenade Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MglTF2.jpg|thumb|none|500px|The MGL in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-6P Softball&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sidewinder AT-SMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:SmrTF2.jpg|thumb|none|500px|The Sidewinder SMR in the menu.]]&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Arc Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Electric Smoke Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Firestar&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gravity Star&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Satchel Charge&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Titan Weapons==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;40mm Tracker Cannon&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Leadwall&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Plasma Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Predator Cannon&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Quad Rocket&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Splitter Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;T-203 Thermite Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XO16A2 Chaingun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
=Apex Legends=&lt;br /&gt;
&lt;br /&gt;
Apex Legends is a free-to-play science-fiction first-person shooter battle royale video game developed by Respawn Entertainment and published by Electronic Arts. The game was announced on February 3, 2019, and unveiled and released for free on the following day.&lt;br /&gt;
&lt;br /&gt;
The game is a part of the Titanfall universe, taking place 18 years after the events of Titanfall 2.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Apex Legends}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Apex Legends features more attachment and modification options than the previous two Titanfall games, with players able to use stocks, magazines, scopes, barrel stabilisers, shotgun bolts and &amp;quot;hop-up&amp;quot; attachments. These alter the performance of the weapon significantly, giving weapons more customisation than ever before.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
The &amp;quot;Wingman&amp;quot; returns from ''Titanfall 2'' and it uses heavy ammo, indicating it most likely fires .357 or .44 Magnum, or some futuristic variant thereof. The weapon is the same model from ''TF2'' (the &amp;quot;B3&amp;quot;), keeping the [[Chiappa Rhino]] influence, as well as retaining the hexagonal futuristic gas-sealed cylinder that is reloaded as if it were a detachable magazine. The weapon has extended magazines which increase by 1 round each level, increasing up to 9 rounds. The &amp;quot;Wingman&amp;quot; can also take a hop-up, called &amp;quot;Boosted Loader&amp;quot; - it increases the capacity by 2 on top of the extended magazine capacity (if one is equipped) and decreases reload time if the magazine is close to depleted. The weapon is manufactured by &amp;quot;Brockhaurd Manufacturing&amp;quot; in-universe.&lt;br /&gt;
&lt;br /&gt;
One of the weapon's cosmetic models used for legendary skins such as the &amp;quot;Death Ray&amp;quot; skin is inspired by classic depictions of ray gun pistols. Another legendary model, used on the &amp;quot;Precision Caliber&amp;quot; and &amp;quot;Attention to Detail&amp;quot; skins, is the same model seen in Pathfinder's Story from the Outlands, where it is referred to as a &amp;quot;.50 caliber Rampart&amp;quot;, the nickname for any weapon created by the character Rampart in-universe. The one in the animation is specifically the &amp;quot;Precision Caliber&amp;quot; version.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2020&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator A-2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
The &amp;quot;CAR&amp;quot; (which stands for &amp;quot;Combat Advanced Rounds&amp;quot;) returns from ''Titanfall 2'' and was added in Season 11. The weapon is virtually the same as the ''TF2'' version of the weapon, except for the new ability to switch ammo types on the fly, from heavy (the default ammo type the weapon spawns with) to light ammo. Weirdly, this has no effect on the weapon's performance, despite the name and different ammo type indicating it is chambered for a different cartridge type after switching. The weapon can use both heavy and light extended magazines, increasing the base capacity of 20 up to 27 in increments of 2, except for the final level which increases by 3 rounds.&lt;br /&gt;
&lt;br /&gt;
Visual changes includes the new stock, a different folding foregrip and a colour scheme change from white to grey. The weapon is no longer manufactured by Woneyon Defence, instead it is made by Siwhan Industries.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-99 SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Prowler Burst PDW&amp;quot;===&lt;br /&gt;
The &amp;quot;Prowler PDW&amp;quot; is a select-fire submachine gun visually inspired by the [[Magpul PDR-C]] and [[FN P90]], with a charging handle that looks and functions very similarity to the [[G36]]'s charging handle. The weapon features an ammo counter, like most weapons in the game. Unusually for a submachine gun, the Prowler defaults to 5 round bursts, but can switch to full-auto (previously this was only available with the Selectfire Receiver hop-up, but the ability is now built into the weapon).&lt;br /&gt;
&lt;br /&gt;
Perhaps drawing some influence from the P90's 5.7x28mm AP rounds, it is the only SMG that uses heavy ammo, firing from a 20 round magazine. This increases in increments of 5 until it hits the max of 35 if extended magazines are equipped. From November 4th 2020, the Prowler was a care package-exclusive weapon, equipped with a 1x Digital Threat scope, but it was removed on August 3rd 2021 and included amongst the ground loot pool. &lt;br /&gt;
&lt;br /&gt;
The weapon is named after the alien megafauna featured in the Titanfall universe, which were introduced into Apex Legends as an AI enemy in Season 11 on the &amp;quot;Storm Point&amp;quot; map. The designer of the weapon, Ryan Lastimosa, also states he was inspired by the arms from Seburo, a weapons manufacturer in the anime ''[[Ghost in the Shell (disambiguation)|Ghost in the Shell]].'' In universe, it is manufactured by Lastimosa Armouries.&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Volt SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Peacekeeper&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1904 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
The &amp;quot;SA-3 Mozambique&amp;quot; shotgun pistol returns from ''Titanfall 2.'' The weapon functions the same as it did in ''TF2,'' retaining its spread of 3 shots in a triangle and full-auto capabilities, and the weapon also appears virtually unchanged visually. The weapon is classed as a shotgun, despite firing energy projectiles. &lt;br /&gt;
&lt;br /&gt;
When the weapon launched alongside the game, it only had a capacity of 3 shots, less than the pre-patch ''TF2'' Mozambique. However, the Season 6 update increased the ''Apex'' Mozambique's capacity to 4, matching the old ''TF2'' version. A second change came with Season 9, where the capacity was increased again to 6.&lt;br /&gt;
&lt;br /&gt;
Attachment options include sights up to 2x, including the 1x Digital Threat, shotgun bolts and one hop-up, Hammerpoint Rounds. Hammerpoints were present from S2 to S9, and were reintroduced in S12. Interestingly, when requesting optics for the Mozambique, your Legend's voicelines will request optics for a pistol rather than a shotgun.&lt;br /&gt;
&lt;br /&gt;
An April Fool's version of the Mozambique exists, only spawning on April 1st. The weapon features higher damage, 9 shots and a higher rate of fire. The exact statistic varied from year to year.&lt;br /&gt;
&lt;br /&gt;
Some markings from ''TF2'' are present, namely the &amp;quot;SA-3&amp;quot; on the receiver. However, the fire selector is absent. The Mozanbique is still manufactured in-universe by Altamirano Armory.&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;30-30 Repeater&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G7 Scout Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;HAVOC Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-301 Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;VK-47 Flatline&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-2 Triple Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber .50-Cal&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sentinel ESR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;M600 Spitfire&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR EMG&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR EMG&amp;quot; was added in Season 2, returning from ''Titanfall 2''. It fires &amp;quot;energy ammo&amp;quot; and pulls directly from the inventory. With careful trigger control, one can fire an entire inventory worth of ammunition without the weapon ever overheating. The weapon can use all types of attachments, including up to 4x scopes, and features no hop-ups. As the weapon does not have a typical magazine, the &amp;quot;Extended Magazine&amp;quot; attachment instead increases the time before the weapon overheats, from 20 to 26 shots, in increments of 2. Rampart's &amp;quot;Modded Loader&amp;quot; passive increases the base mag size to 23, with the &amp;quot;Extended Magazine&amp;quot; attachment increasing this to 26, then 28 and 30 shots.&lt;br /&gt;
&lt;br /&gt;
The weapon functions the same as the &amp;quot;L-STAR&amp;quot; in ''TF2'' following a patch in Season 4, however before that point it had a set magazine size, rather than an unlimited pool of ammo. This magazine held 40 shots and overheated at around 21-22 shots. It required reloading as well as replacing the overheated parts inside the weapon when in use. In development the magazine held 60 rounds.&lt;br /&gt;
&lt;br /&gt;
Before the Season 4 rework, it was a Supply Drop weapon, however it became a floor-loot weapon from Season 4 onwards.&lt;br /&gt;
&lt;br /&gt;
Visually, the design has not altered much, save for a slimmer handguard, a redesigned grip and a small bipod at the front, to be used more effectively as a machine gun. The bipod has no effect on gameplay and the weapon still features high per-shot recoil.&lt;br /&gt;
&lt;br /&gt;
The new &amp;quot;L-STAR EMG&amp;quot; acronym stands for '''L'''a'''ST'''imosa '''AR'''moury '''E'''nergy '''M'''achine '''G'''un, despite the weapon now being manufactured by &amp;quot;Woneyon Interstellar&amp;quot; in-universe. The &amp;quot;L-STAR's&amp;quot; battery pack is used as the model for the &amp;quot;Extended Energy Magazine,&amp;quot; despite it not being a magazine. This model was in the game before the &amp;quot;L-STAR,&amp;quot; however the &amp;quot;L-STAR&amp;quot; appeared in the background of the lobby during the preseason. This indicates the developers had included the &amp;quot;L-STAR&amp;quot; among the weapon roster in development, but removed it and added it in later.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Rampage LMG&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;X-55 Devotion MK.3&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Arc Star&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Thermite Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bocek Compound Bow&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Unturned=&lt;br /&gt;
&lt;br /&gt;
'''''Unturned''''' is a zombie survival game developed and published by Smartly Dressed Studios on 7 June, 2017 for PC, and 12 Nov, 2020 for consoles. &lt;br /&gt;
&lt;br /&gt;
{{VG Title|Unturned}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The weapons in Unturned are one of four grades: Civilian, Police, Ranger or Military. Civilian-grade weapons are usually weak but common, being found in houses or farms. Police-grade weapons are slightly better, found at police stations. Ranger-grade weapons are equivalent to Military-grade weapons. Most maps have very few locations where Ranger-grade weapons spawn in, but on Russia they are very common, due to the majority of them being Russian weapons found in military bases. Finally, military-grade weapons are found at military bases on most maps, except Russia, where they can be found in a few obscure locations.&lt;br /&gt;
&lt;br /&gt;
Airdrops can spawn nearly every gun, including ones that usually would not appear on the map, which means players can use the Colt Canada C8 Carbine in maps other than Prince Edwards Islands if they get it in an airdrop (as the &amp;quot;Maplestrike&amp;quot; only spawns in PEI, a map set in Canada).&lt;br /&gt;
&lt;br /&gt;
Attachments include various optics, laser pointers, flashlights, rangefinders, suppressors, extended barrels, extended magazines, alternate ammo types and various grips.&lt;br /&gt;
&lt;br /&gt;
Guns can be repaired with bits of scrap metal and a blowtorch, as firing them causes their quality to decrease, leading to a decrease in weapon performance. &lt;br /&gt;
&lt;br /&gt;
Due to the low detail of the models in ''Unturned'', it is difficult to pinpoint which version of a weapon the in game gun is based on. For example, the Beretta 96 has many variants, the most common being the FS model, but the &amp;quot;Avenger&amp;quot; is simply listed under Beretta 96, as you cannot tell which version of the 96 it is based on.&lt;br /&gt;
&lt;br /&gt;
Note: Only official weapons created by the developer of the game and/or featured in the official maps (PEI, Washington, Yukon, Germany, Russia) are on this page. Any weapons that came with a limited-time featured Steam workshop map will not be included on this page (example: France, Ireland, Hawaii, Greece).&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 96===&lt;br /&gt;
The [[Beretta 96]] appears as the &amp;quot;Avenger&amp;quot;. It has green illuminated sights and fires Low Caliber Military ammunition. The weapon is meant to be the Beretta M9, evidenced by it only being found at military bases, but it only holds 13 rounds. The Beretta 92 series does not have a 13 round magazine, only the .40 S&amp;amp;W Beretta 96 does.&lt;br /&gt;
&lt;br /&gt;
It inaccurately spawns at military bases on the Germany and Prince Edward Islands maps. Neither country's military uses the Beretta 96 or M9 - Germany's service pistol is the [[Heckler &amp;amp; Koch P8]] and Canada's is the [[Browning Hi-Power]]. However, it correctly spawns at military locations in the Washington map.&lt;br /&gt;
[[File:96FS.jpg|thumb|none|400px|Beretta 96FS - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911===&lt;br /&gt;
The [[Colt M1911]] appears, called the &amp;quot;1911&amp;quot;, firing Low Caliber Civilian ammo. It was previously called the &amp;quot;Colt&amp;quot; and the &amp;quot;Oakbear&amp;quot;.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Colt Python===&lt;br /&gt;
The [[Colt Python]] appears as the &amp;quot;Ace&amp;quot;, firing Low Caliber Civilian ammo. It has red illuminated iron sights. The Ace can accept the Makeshift Muffler attachment, which is inaccurate, as the Python cannot be suppressed in real life.&lt;br /&gt;
&lt;br /&gt;
A special version of the Ace can be obtained after completing a quest on the Russia map, from the Doc Ernie NPC. It has an 8x scope, which normally cannot be attached to the revolver in game.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|400px|none|Colt Python with 6&amp;quot; Barrel and nickel finish and 3rd generation grip- .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
===IMI/Magnum Research Desert Eagle Mark XIX===&lt;br /&gt;
A [[Desert Eagle]] Mark XIX appears as the &amp;quot;Desert Falcon&amp;quot;. However, it was called the Desert Eagle when it was first added to the game. Is uses High Caliber Military ammo in game, despite not being a service pistol of any military. It also has the same green illuminated iron sights of the Beretta 96.&lt;br /&gt;
&lt;br /&gt;
A special gold-plated version of the Desert Eagle can be obtained after completing a quest on the Hawaii map, from the Major Ekho NPC. It has a vertical grip, a flashlight and a &amp;quot;Military Muzzle&amp;quot; attachment, which appears to be some sort of extended barrel. Another special &amp;quot;Desert Falcon&amp;quot; is available to players of the Gold edition of the game, with golden iron sights and gold plating.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
The [[Glock 17]] with an olive drab frame appears as the &amp;quot;Cobra&amp;quot;, standing in for the Glock 18. It is fully automatic in game, despite lacking the fire selector of a real Glock 18. It is considered a police weapon and it uses Low Caliber Civilian ammo. The &amp;quot;Cobra&amp;quot; has the ability to use 20 or 40 round box magazines, the latter of which is fictional.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the Austrian EKO Cobra counter-terrorist unit, who requested a full-auto version of the Glock 17 to be produced, resulting in the Glock 18.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) with 19-round magazine, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Luger P08===&lt;br /&gt;
The [[Luger P08]] appears, simply called &amp;quot;Luger&amp;quot;. The magazine incorrectly holds 9 rounds instead of the real Luger's 8. It spawns in civilian locations on the Germany map and uses Low Caliber Civilian ammo.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 (dated 1917) - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The [[Makarov PM]] appears as the &amp;quot;Kryzkarek&amp;quot;, with a longer barrel compared to the real pistol. It has a 12 round magazine  from the PMM, which, unlike every other Ranger weapon, uses Low Caliber Civilian ammunition, to reflect the rather weak characteristics of the 9x18mm Makarov round. However, it oddly deals high damage, more than other pistols that fire the Low Grade Civilian ammo.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===TEC-9 Mini===&lt;br /&gt;
The [[TEC-9]] Mini appears as the &amp;quot;Teklowvka&amp;quot;. It holds 15 rounds in what appears to be a 20 round magazine, which is not a magazine size available to the real TEC-9. It uses Low Caliber Ranger ammo and is stated to be Swedish in the weapon description. This is half correct, as the TEC-9 was developed by the American subsidiary of Interdynamic, called Intratec.&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
Every submachine gun except the UMP45 and the MP40 is classed as a carbine in game.&lt;br /&gt;
&lt;br /&gt;
===FN P90 TR===&lt;br /&gt;
The [[FN P90 TR]] appears as the &amp;quot;Peacemaker&amp;quot;, firing Low Caliber Military ammo. The weapon spawns in military bases on the Washington and Germany maps, as well as the American Spy Base on the Russia map.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the law enforcement troops seen in ''[[The Hunger Games: Catching Fire]]'', who are called &amp;quot;Peacekeepers&amp;quot; and use P90's as their primary weapon.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears as the &amp;quot;Viper&amp;quot;, firing Low Caliber Civilian ammo from fictional 25 round magazines. It has a slightly shorter stock and barrel compared to the real MP5, with the barrel resembling a MP5K-sized &amp;quot;tropical&amp;quot; wide handguard. The length of barrel that extends out from the end of the handguard is also slightly longer compared to the real MP5. The &amp;quot;Viper&amp;quot; is found at a variety of police and military locations, most notably the Scorpion-7 research laboratories, which implies its status as a standard-issue SMG for the organisation.&lt;br /&gt;
&lt;br /&gt;
The name may be a reference to the Stalker [[S.T.A.L.K.E.R.: Shadow of Chernobyl|video]] [[S.T.A.L.K.E.R.: Clear Sky|games]], where the MP5 is called the &amp;quot;Viper 5&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 (Navy trigger group) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Empire&amp;quot;. It is only found in military locations in Germany and in airdrops. Oddly, it holds 27 rounds instead of the real weapons 25, and it fires Low Caliber Military ammo. The &amp;quot;Empire&amp;quot; correctly has semi-auto, full-auto and 3 round burst modes, the only official gun in the game with this ability. The &amp;quot;Empire&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the MP40).&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The [[KRISS Vector]] appears as the &amp;quot;Scalar&amp;quot;, firing Low Caliber Military ammo from 30 round magazines, which implies the weapon is based on the .45 ACP version. The weapon has a blue lower receiver and buttplate. The &amp;quot;Scalar&amp;quot; appears in Coalition locations on the Germany map, on the Coalition aircraft carrier, called the ''Liberator'', and in airdrops. The blue colour, which matches the Coalition's colour scheme, and the appearance on the ''Liberator'' implies the &amp;quot;Scalar&amp;quot; is a standard-issue Coalition weapon.&lt;br /&gt;
&lt;br /&gt;
The name is a play on the Vector name, and its mathematical origin. The term &amp;quot;scalar&amp;quot; is used to define a vector space, with a &amp;quot;vector&amp;quot; being described by multiple scalars.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
===Mini Uzi===&lt;br /&gt;
The [[Mini Uzi]] appears as the &amp;quot;Bulldog&amp;quot;, firing Low Caliber Ranger ammo. It is modelled with 32 round magazines, but they hold 45 rounds, which is not a real magazine option for the Uzi. It is correctly identified as Israeli, and fires with a closed-bolt, which is incorrect. The weapon can be found at some Ranger locations in the Germany map and at military locations on the Russia map, despite Russia not using the Uzi in any form in its any of its military forces.&lt;br /&gt;
[[Image:Imi-mini-uzi.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] appears as the &amp;quot;Maschinengewehr&amp;quot;, with wood furniture. Maschinengewehr&amp;quot; translates to machine gun, while the MP40 is a submachine gun (&amp;quot;machinenpistole&amp;quot; in German). When the weapon was first added, it was called MP40, but this was quickly changed. It fires Low Caliber Ranger ammo. In game, it is a very rare Ranger weapon, only spawning in airdrops and some Ranger locations on the Germany map. The &amp;quot;Maschinengewehr&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the UMP-45).&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
The [[PP-19 Bizon-2]] appears as the &amp;quot;Yuri&amp;quot;, firing Low Caliber Ranger ammo from 64 round helical magazines, implying it is chambered in 9x18 Makarov. The rear sights are mounted much further back than the real weapon. It can be found in Ranger locations on the PEI, Washington and Germany maps, and in Military locations in the Russia map.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] appears as the &amp;quot;Calling Card&amp;quot;, firing Low Caliber Ranger ammo from its 71 round drum. As the name suggests, the weapon is found at the Krovi Estate in the Russia map, which was owned by the mafia before the zombie virus hit Russia. It can also be found in airdrops. &lt;br /&gt;
&lt;br /&gt;
A calling card is an object criminals leave behind at the scene of a crime to taunt the police.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===AA-12 CQB===&lt;br /&gt;
The [[AA-12]] CQB appears as the &amp;quot;Devil's Bane&amp;quot;, with a light grey appearance. The weapon has a 21 shell drum magazine - one shell larger than the real drum magazine. It can only be found in police locations on the Germany map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|400px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Double Barrel Shotgun===&lt;br /&gt;
A [[Double Barrel Shotgun]] appears as the &amp;quot;Masterkey&amp;quot;. The real [[Masterkey]] is an underbarrel pump-action, not a double barrel. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be found in farms and campgrounds in the PEI, Washington and Russia maps.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg‎|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge. Visually similar to the &amp;quot;Masterkey&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Sawed Off Double Barrel Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barrel Shotgun]] appears to be a sawn off version of the &amp;quot;Masterkey&amp;quot;, called the &amp;quot;Sawed-off&amp;quot;. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be crafted by using a saw on the &amp;quot;Masterkey&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Sawed-off&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Quadbarrel&amp;quot;====&lt;br /&gt;
A variant of the [[Sawed-Off Double Barrel Shotgun]] appears as the &amp;quot;Quadbarrel&amp;quot;, which can only be crafted on the Russia map, due to it needing a blueprint obtained by completing a quest. It has 4 barrels side-by-side, which somehow allows the shotgun to hold 8 shells. You cannot fire all 8 shells at once, they are fired individually. Unlike the &amp;quot;Sawed-off&amp;quot; it is based off, the &amp;quot;Quadbarrel&amp;quot; is uses 12 gauge shells. &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Quadbarrel&amp;quot;, minus the extra barrels.]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
The [[Mossberg 500]] appears as the &amp;quot;Bluntforce&amp;quot;, with a black synthetic stock and an 8 round tube magazine. It is a police shotgun, found in police stations on every map except Russia.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===MTs255===&lt;br /&gt;
A sawn-off [[MTs255]] appears as the &amp;quot;Determinater&amp;quot;, incorrectly stated to be an American shotgun and incorrectly holding 8 shells in a 6 shell cylinder. It is chambered in 12 gauge shells, and can only be found in the prison and under the mountain in the Germany map, or in airdrops.&lt;br /&gt;
[[Image:Mts255-sawnoff.jpg|thumb|none|401px|Sawn-off MTs255 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Saiga-12K===&lt;br /&gt;
The [[Saiga-12K]] appears as the &amp;quot;Vonya&amp;quot;, with a raised rib sight and a skeleton stock. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. It uses a fictional 7 shell magazine, the real Saiga-12 does not have this option. The shotgun is semi-auto, but prior to version 3.19.0.0, the weapon was full auto. The &amp;quot;Vonya&amp;quot; spawns at police locations in the Russia map, or in airdrops in the PEI and Washington maps.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K with raised sight rib - 12 gauge]]&lt;br /&gt;
[[File:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
Ranger magazines and Military magazines appear as the default magazine for many rifles &amp;amp; carbines. The Military magazine is based on STANAG 30 round magazines, while the Ranger magazines are fictional 35 round magazines that can somehow fit into both AKs, G36C and AUGs.&lt;br /&gt;
&lt;br /&gt;
===AAC Honey Badger===&lt;br /&gt;
The [[AAC Honey Badger]] appears as the &amp;quot;PDW&amp;quot;, despite the real weapon being a carbine. Interestingly it appears to have a combination of the stock from the [[Heckler &amp;amp; Koch HK416C|HK416C]] and the standard stock, with a very short buffer tube from the HK416C. It fires Low Caliber Military ammo from 30 round Military magazines. It appears on every map, either spawning after completing a horde beacon, killing a Mega Zombie, finding an airdrop or in military locations on the Germany. Washington and Russia maps.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO. Image used to show the short stock and buffer tube.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] appears as the &amp;quot;Zubeknakov&amp;quot;, firing Low Caliber Ranger ammo from the 35 round Ranger magazines. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. The weapon can be identified as an AKM by the angle of the stock - it is very straight, unlike the AK-47's stock, which is angled downwards. The handguard is the same as the AS Val, albeit brown wood instead of black polymer.&lt;br /&gt;
&lt;br /&gt;
Oddly, the weapon deals less damage than weapons chambered in 5.56x45mm NATO, like the C8 Carbine seen below. This may imply it is chambered in 5.45x39mm, which has less stopping power than 5.56x45mm NATO, however the high recoil of the &amp;quot;Zubeknakov&amp;quot; and the curvature of the magazine implies the usage of 7.62x39mm.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm. Image used to show the different handguard design similar to the handguard of the &amp;quot;Zubeknakov&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Canada C8 Carbine===&lt;br /&gt;
The [[Colt Canada C8 Carbine]] appears as the &amp;quot;Maplestrike&amp;quot;, incorrectly referred to as an assault rifle. It fires Low Caliber Military ammunition and can only be found at military locations on the PEI map, which is set in Canada, or in airdrops. The name is a reference to the maple leaf on the Canadian flag.&lt;br /&gt;
[[File:C8a1.jpg|thumb|none|400px|Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[Colt M16A4]] appears as the &amp;quot;Eaglefire&amp;quot;, a reference to the national bird of America. It fires Low Caliber Military ammo in 3 round bursts and has a Magpul CTR stock and flip-up front and rear sights. The barrel appears to between the length of the M16 and M4 barrels, bearing an appearance very similar to the FN-manufactured M16 rifles It used to be called the &amp;quot;AR32&amp;quot;, firing fully automatic, which would have made it an [[M16A3]].&lt;br /&gt;
&lt;br /&gt;
The weapon is implied to be a civilian AR-15, as it is found in civilian gun stores in the Washington map, but it usage of Military ammo and Military magazines, the 3 round burst setting and the chance to spawn at the American Spy Base in the Russia map make it clear it is meant to be the military burst-fire M16A4, rather than the civilian semi-auto AR-15. Albeit illegal in most circumstances, the real AR-15 can be converted to allow for a 3-round burst.&lt;br /&gt;
[[File:FN M16A4.jpg|thumb|none|450px|FN-manufactured M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BDR153G.jpg|thumb|none|450px|F-1 Firearms BDR-15-3G - 5.56x45mm NATO. Image used to show the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;Fusilaut&amp;quot;, a a portmanteau of the French words &amp;quot;fusillade&amp;quot; and &amp;quot;fusil d'assault&amp;quot;, meaning &amp;quot;a series of shots in succession&amp;quot; and &amp;quot;assault rifle&amp;quot; respectively. It fires in 3 round bursts from both Ranger and Military magazines, both of which hold different numbers of rounds compared to the real F1's 25 round straight magazine. The ability to use 30 round STANAG Military magazines is incorrect, as the weapon does not have the magwell of the G2. It is chambered in Low Caliber Ranger ammunition, and can be found in military locations in the Germany and Russia maps, despite neither of these countries using the FAMAS rifle in any of their military forces, as well as in airdrops.&lt;br /&gt;
[[File:FAMAS-F1.jpg|thumb|none|450px|FAMAS F1 with the rifle grenade support ring pushed to mid barrel - 5.56x45mm]]&lt;br /&gt;
[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back, for reference - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;Heartbreaker&amp;quot;, firing Low Caliber Military ammo. It can rarely spawn at military locations in the Washington map, implying the NAVY SEALS were garrisoned in Washington prior to the virus outbreak, as well as at military locations in the Germany map, as part of the special spawn group, due to its use by GSG 9 and SEK. It can also be found in airdrops.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;Nightraider&amp;quot;, firing Low Caliber Ranger ammo. As it is a Ranger weapon, the default magazine is the 35 round Ranger, however it is interchangeable with Military magazines. The weapon can be found at military locations in the Germany and Russia map, despite it not being used by the Russian military in real life. It can also be found in airdrops.&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1891/30===&lt;br /&gt;
The [[Mosin Nagant Rifle#Mosin Nagant M1891/30|Mosin Nagant M1891/30]] appears as the &amp;quot;Schofield&amp;quot;, named after the developer's social studies teacher, who said in a livestream that he wanted a weapon named after him. It fires Low Caliber Civilian ammo from generic &amp;quot;Rifle Clips&amp;quot;. The weapon was incorrectly called a French battle rifle before a patch changed this to a Russian battle rifle, which is still incorrect as the Mosin has none of the characteristics of a battle rifle. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Schofield&amp;quot; can be found at farms and campsites on the PEI and Washington maps, and in gun stores on the Germany and Russia maps.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 10/22===&lt;br /&gt;
The &amp;quot;Sportshot&amp;quot; rifle appears to be based on the [[Ruger 10/22]], however it has an extended magazine far larger than the .22 LR magazines used in the real gun, which still holds 10 rounds of Low Caliber Civilian ammo. However, the damage model of the rifle implies it is chambered in .22 LR, as it deals less damage than any other bullet weapon in the game. It does more damage against animals than players. The description states it is a target rifle, a reference to its high usage in marksmanship competitions. The weapon can be found at campsites, farms and gun stores on every map except Yukon, where it can only be found at campgrounds.&lt;br /&gt;
&lt;br /&gt;
A special &amp;quot;April Fools&amp;quot; variant of the &amp;quot;Sportshot&amp;quot; was added for the 1st April, 2016. It fired miniature rockets that dealt more damage than the base &amp;quot;Sportshot&amp;quot; in 10 round bursts, meaning the magazine would be emptied with one burst. It was removed the following day.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
===Ruger Gunsite Scout===&lt;br /&gt;
The &amp;quot;Hawkhound&amp;quot; rifle appears to be based on the [[Ruger_M77#Ruger_M77_Gunsite|Ruger M77 Gunsite]], however it is semi-auto instead of bolt-action, it feeds from a fictional 8 round magazine, it has wood furniture and stock and it is referred to as Canadian in game, while Ruger is an American company. The rifle fires Low Caliber Civilian ammo, which is meant to be either 5.56x45mm or 7.62x51mm NATO, judging by the decently high player damage of the weapon. The &amp;quot;Hawkhound&amp;quot; can be found at farms and campgrounds in the 3 North American maps - PEI, Washington and Yukon.&lt;br /&gt;
[[File:Ruger Gunsite.jpg|thumb|none|450px|Ruger M77 Gunsite scout rifle - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Makeshift Rifle&amp;quot;====&lt;br /&gt;
The &amp;quot;Makeshift Rifle&amp;quot; appears to have the same overall appearance as the &amp;quot;Hawkhound&amp;quot;, however it is bolt-action instead of semi auto, making it resemble a [[Ruger M77]] Hawkeye. It also has the exact same damage model as the &amp;quot;Hawkhound&amp;quot;, further supporting the idea that the two weapons are part of the same family. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt. The body of the rifle can be made out of birch, maple or pine wood, which is held together, rather alarmingly, by bits of duct tape and rope. &lt;br /&gt;
[[File:RugerHawkeye.jpg|thumb|none|450px|Ruger M77 Hawkeye Compact - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 553===&lt;br /&gt;
The [[SIG SG 553]] appears as the &amp;quot;Swissgewehr&amp;quot; (literally &amp;quot;Swiss Rifle&amp;quot;), firing Low Caliber Military ammo from a unique opaque 20 round &amp;quot;Swissgewehr&amp;quot; magazine. The weapon is able to use any other Military magazine alongside its unique 20 rounder, despite the SG 553 not being able to use STANAG or AK magazines in real life. Like the SG 551, it has 3 rectangular vent holes in its green handguard, but these are at the bottom rather than the top. The &amp;quot;Swissgewehr&amp;quot; only spawns at police locations in the Germany map and in airdrops.&lt;br /&gt;
[[File:SG 553 LB.jpg|thumb|none|400px|SIG SG 553 LB (Long Barrel) - 5.56x45mm]]&lt;br /&gt;
[[File:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The [[Steyr AUG A1]] appears as the &amp;quot;Augewehr&amp;quot;, which is based on the acronym AUG (&amp;quot;Armee Universal Gewehr&amp;quot;). The weapon fires Low Caliber Ranger ammo and is fitted with a 4x Swavorski scope by default, although this can be removed and replaced with other optical attachments. Note that this scope has a higher zoom than the real AUG A1 scope, which is a 1.5x zoom. The &amp;quot;Augewehr&amp;quot; can use both Ranger and Military magazines, although as a Ranger weapon, it spawns with 35 round Ranger magazines. Interestingly, it has a short carbine barrel instead of a full-length barrel. It spawns in military locations on the Germany and Russia maps, as well as in airdrops.&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|450px|none|Steyr AUG A1 carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
The original [[Barrett M82]] appears as the &amp;quot;Grizzly&amp;quot;, with the muzzle break of the M82A1. It fires High Caliber Military ammo from a 5 round magazine instead of the real rifle's 10. Respecting the power of its cartridge, the .50 BMG, it has the highest player damage of any weapon in the game, save for the &amp;quot;Shadowstalker&amp;quot; railguns. It can be found in military locations in the Germany and Washington maps, as a reward from Horde Beacons and in airdrops in the PEI and Russia maps.&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===C14 Timberwolf===&lt;br /&gt;
The [[C14 Timberwolf]] appears as the &amp;quot;Timberwolf&amp;quot;, with a black chassis and a slightly shorter barrel. After the 3.0.9.0 update, the magazine capacity was reduced from the incorrect 8 rounds to the still incorrect 6 rounds, and the 20x scope that the weapon spawned with was replaced with iron sights. As expected, it uses High Caliber Military ammo. It can be found in military locations on the PEI map, or in airdrops on the Washington and Russia maps.&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|450px|PGW C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Cheyenne Tactical M200 Intervention===&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] appears as the &amp;quot;Ekho&amp;quot;. It is incorrectly called a Russian sniper rifle and &amp;quot;Ekho&amp;quot; is the transliteration of the Russian word for &amp;quot;echo&amp;quot;. It uses a 7 round magazine firing High Caliber Military ammo. The magazine well is on the left side of the receiver, rather than underneath it like the real weapon. The &amp;quot;Ekho&amp;quot; also has a much shorter barrel than the real rifle. It can be found in military locations in the Russia map, as a reward from Horde Beacons and in airdrops.&lt;br /&gt;
&lt;br /&gt;
The name, magazine well position and spawn locations imply the Intervention is a Russian weapon in-universe.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 Intervention - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===M39 Enhanced Marksman Rifle===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] appears as the &amp;quot;Sabretooth&amp;quot;, with a tan chassis. The weapon is chambered in Low Caliber Military ammunition - most sniper rifles use High Caliber ammunition. The &amp;quot;Sabretooth&amp;quot; is classified as a &amp;quot;Sharpshooter Rifle&amp;quot; alongside the &amp;quot;Snayperskya&amp;quot;, which also uses Low Caliber ammo.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sabretooth&amp;quot; spawns at military locations in the Washington map, and at the American Spy Base in the Russia map.&lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as the &amp;quot;Snayperskya&amp;quot;, which is what the &amp;quot;S&amp;quot; in SVD stands for - it translates as &amp;quot;sniper&amp;quot;. The weapon has a fictional 7 round magazine and it fires Low Caliber Ranger ammo, like the &amp;quot;Sabretooth&amp;quot;. Also like the &amp;quot;Sabretooth&amp;quot;, it is classified as a &amp;quot;shartshooter rifle&amp;quot;. The rifle has a similar stock design to the synthetic stock used on newer SVDs, however it is still made out of wood. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Snayperskya&amp;quot; spawns in Ranger locations in the PEI and Washington maps, and in military locations in the Russia map.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]] appears as the &amp;quot;Matamorez&amp;quot;, incorrectly classed as an assault rifle (which would be the [[AS Val]]). It uses 17 or 36 round magazines, both of which are fictional. It fires High Caliber Ranger ammo, despite the real weapon being chambered in 9x39mm, which is roughly the same size as 7.62x39mm (which is more in line with the Low Caliber ammo in-game, which are seen on weapons firing intermediate rifle rounds).  Like the other AK-based weapons in game, the ironsights are incorrectly modelled on the receiver, rather than on the barrel. Additionally, the front sight is not on the suppressor, instead it is located where the rear sight would normally be. The handguard appears to be made of wood instead of polymer.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Matamorez&amp;quot; can spawn in Ranger locations in the PEI, Washington and Germany maps, in the nuclear missile silo in the Russia map and as a reward from Horde Beacons.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
A handheld [[M134 Minigun]] appears as the &amp;quot;Hell's Fury&amp;quot;. It operates with no power source and no ammo belt, instead it uses a 250 round &amp;quot;Hell's Fury&amp;quot; magazine, which is completely fictional and which fires both Low Caliber Ranger and Low Caliber Military ammo. The weapon has a &amp;quot;Chainsaw grip&amp;quot; and pistol grip, which are used by the player to hold the massive gun. The spool-up time is incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped, without the need to speed up the rotations before it fires. Brass ejects from the 1 o'clock position sending a stream of shells up and to the right. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. It is incorrectly stated to be Russian in origin.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hell's Fury&amp;quot; can be modified with the &amp;quot;Adaptive Chambering&amp;quot; attachment, which nonsensically increases the firerate to a ridiculous level. It can be found at military locations in the Germany map, at the Oil Rig and nuclear missile silo in the Russia map and as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''[[Predator]]''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M249===&lt;br /&gt;
The [[M249]] appears in game, with a very short barrel and a 150 round box belt. It fires High Caliber Military ammo, unlike the other machine guns Low Caliber ammo, although it originally used Low Caliber Military ammo as well. The &amp;quot;Dragonfang&amp;quot; can spawn at the American Spy Base in the Russia map, at military locations in the Washington and Germany maps and it can be one of the rewards from completing a Horde Beacon.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] appears as the &amp;quot;Nykorev&amp;quot;. It has a short barrel and a 200 round belt box, firing Low Caliber Ranger ammo. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nykorev&amp;quot; can be found at Ranger locations in the PEI, Germany and Washington maps, at the Oil Rig and nuclear missile silo in the Russia map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|450px|none|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] appears, simply called &amp;quot;Rocket Launcher&amp;quot;.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
A claymore that most closely resembles the [[M18A1 Claymore]] appears in game, found at military locations and able to be crafted with various items, none of which make much sense. Before a patch soon after it was added, the front read &amp;quot;Front Towards Enemy&amp;quot;. The claymore is a traditional video-game claymore, requiring no manual detonation to function.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===M26 Grenade===&lt;br /&gt;
A grenade that most closely resembles the [[M26 Hand Grenade]] appears in game, as the &amp;quot;Fragmentation Grenade&amp;quot;. It is found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Sticky Grenade&amp;quot;====&lt;br /&gt;
A grenade with an additional metal band appears as the &amp;quot;Sticky Grenade&amp;quot;, based on the model for the &amp;quot;Fragmentation Grenade&amp;quot; but recoloured tan. As expected, it sticks to surfaces before exploding, and can be found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===M83 Smoke Grenade===&lt;br /&gt;
The [[M83 Smoke Grenade]] appears in game, as the &amp;quot;Smoke Grenade&amp;quot;. The smoke can be one of many different colours; white, black, purple, green, orange, red, blue or yellow. It is found at military locations.&lt;br /&gt;
[[File:M83 Inert.jpg|thumb|none|200px|Inert M83 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Combat Bow===&lt;br /&gt;
Various combat bows, made of birch, maple or pine wood, appear in game.&lt;br /&gt;
&lt;br /&gt;
===Compound Bow===&lt;br /&gt;
A metal compound bow appears in game.&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
A crossbow with a green chassis appears in game, correctly firing bolts instead of arrows. It can be found at campsites and farms.&lt;br /&gt;
&lt;br /&gt;
===Fictional Railguns===&lt;br /&gt;
Two fictional railguns appear in game, called the &amp;quot;Shadowstalker&amp;quot; and the &amp;quot;Shadowstalker Mk. II&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; is fictional, however it highly resembles the &amp;quot;Rorsch Mk-1&amp;quot; from [[Battlefield 4]], with a larger scope and a larger hole in the stock. The &amp;quot;Shadowstalker&amp;quot; takes the railgun name very literally, firing an actual &amp;quot;rail&amp;quot;, which appears to be a very sharp pointed metal projectile, rather than the ferromagnetic projectile magnetically propelled via electromagnetic rails real railguns fire. When firing, the player pulls on a nonexistent bolt, due to the &amp;quot;Shadowstalker&amp;quot; reusing the same bolt pull animations as the bolt-action rifles in game. It has no bullet drop, unlike every other weapon in the game. The &amp;quot;rails&amp;quot; explode on impact.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; can be found in the Washington map at the crashed UFO, and at the firing range of the Washington Scorpion-7 laboratory. It is implied through letters that the crashed alien UFO supplied Scorpion-7 with the technology required to manufacutre prototype &amp;quot;railguns&amp;quot;, hence its spawn locations.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker&amp;quot;.]]&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua. Note the thumbhole stock - the &amp;quot;Shadowstalker&amp;quot; has a much larger hole in its stock.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker Mk. II&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; is an improved version of the original &amp;quot;Shadowstalker&amp;quot;, with a 20 round magazine inspired by the [[M1941 Johnson rifle]]'s magazine. It has a skeletal stock instead of the thumbhole-esque stock of the original &amp;quot;Shadowstalker&amp;quot;, and claw-like 'things' at the end of the &amp;quot;barrel&amp;quot;. The &amp;quot;barrel&amp;quot; also has bumps and ridges above it and a large handguard below the &amp;quot;barrel&amp;quot;, unlike the original.&lt;br /&gt;
&lt;br /&gt;
Instead of firing black &amp;quot;rails&amp;quot; like the original, it fires new red &amp;quot;rails&amp;quot;, which are unique to the magazine it spawns with, and cannot be found anywhere else in the game, meaning the magazine cannot be refilled. The Mk. II is the only non-cosmetic item in the game to have the red &amp;quot;Mythical&amp;quot; rarity. It is also the only gun in the game with a 0% chance of wear, meaning you never need to repair the gun in order to bring its quality up. The explosion radius of the Mk. II is larger than that of the original &amp;quot;Shadowstalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; can only be obtained from the Russia Mk. II puzzle, which involves many tasks around the map related to the lore of the Russia map. Said lore implies Scorpion-7 improved the &amp;quot;Shadowstalker&amp;quot; using soul crystal derived technology, which could explain the red colour of the &amp;quot;rails&amp;quot;.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker Mk. II&amp;quot;.]]&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06. Used to show the magazine design.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Finding Bigfoot=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17]] pistol. 10 round capacity. Fires &amp;quot;9mm ammo&amp;quot;.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Customised [[Remington Model 870]] shotgun named &amp;quot;R870&amp;quot;, with wood handguard, stock and ghost ring iron sights. 5 round tube modelled as 8 round magazine tube. Remington markings on the receiver.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|400px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|400px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge (credit to [[User:Predator20|Predator 20]]). Image used to show the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified bolt-action rifle==&lt;br /&gt;
Customised bolt-action rifle named &amp;quot;[[Remington Model 700|R700]]&amp;quot; rifle, with 5 round detachable magazine and a low magnification scope, along with wood chassis and a black plastic handguard. Fires &amp;quot;7.62mm ammo&amp;quot;.&lt;br /&gt;
[[File:Rem 700 cdl dm.jpg|thumb|none|400px|Remington Model 700 CDL DM with scope - .243 Winchester. Looks similar to the rifle in-game, sans handguard and short range scope.]]&lt;br /&gt;
&lt;br /&gt;
==Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Magnum]] appears in the game. It is known as the &amp;quot;AVM&amp;quot; and fires 7.62mm ammo like the [[Accuracy International Precision Marksman |Precision Marksman]].&lt;br /&gt;
[[Image:Accuracy International AWM.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Custom M4A1==&lt;br /&gt;
The &amp;quot;M4CL&amp;quot; is a customised [[M4A1]], with tan 4th Gen collapsible stock, STANAG magazine and rail covers and flip-up rear sight. Fires &amp;quot;5.56mm ammo&amp;quot; in full-auto from 25 round magazines, modelled after 30 round tan STANAGs. The rarest gun in the game, only obtainable through locked weapon crates.&lt;br /&gt;
[[File:TM M933 AEG with Tan furniture.jpg|thumb|none|400px|Tokyo Marui Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm (fake). Somewhat resembles the rifle in-game.]]&lt;br /&gt;
[[File:Bigfoot M4.jpg|thumb|none|600px|The rifle in the hands of one of the playable characters in the main menu.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
[[Orion Flare Gun]]. Fires &amp;quot;Signal Flares&amp;quot;.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1496778</id>
		<title>User:JackalUnderscore/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1496778"/>
		<updated>2022-04-19T20:20:59Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* &amp;quot;SA-3 Mozambique&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Titanfall 2=&lt;br /&gt;
&lt;br /&gt;
'''''Titanfall 2''''' is a science-fiction first-person shooter video game and a sequel to [http://www.imfdb.org/wiki/User:AgentGumby/Sandbox Titanfall]. It was developed by Respawn Entertainment and was published by Electronic Arts on Xbox One, PlayStation 4 and Microsoft Windows on October 28, 2016. It was released on Steam on June 18, 2020. Unlike Titanfall, Titanfall 2 features a single-player campaign, where you play as Rifleman Jack Cooper, assigned as Acting Pilot to Vanguard-class Titan BT-7274.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Plot spoilers ahead. Proceed with caution.'''&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Titanfall 2}}&lt;br /&gt;
	&lt;br /&gt;
==Overview==&lt;br /&gt;
Titanfall 2 features more advanced weaponry compared to the original Titanfall, with many weapons returning in an upgraded form (e.g. the G2A4 has been upgraded to the G2A5). These weapons are slightly different cosmetically, but retain the same role in the game. Titanfall 2 also features more weapon customisation in the form of attachments and modifications. Attachments are scopes, while modifications include various abilities such as the ability to shoot while sprinting and quicker reloads. The extra ammo modification does not visually alter the magazine model, meaning all magazines somehow stay the same size with extra rounds in them.&lt;br /&gt;
&lt;br /&gt;
Artwork from the book ''The Art of Titanfall'' shows all bullets and grenades (from grenade launchers) used in the Titanfall universe are electronically primed, with electronic firing pins in the weapons instead of physical firing pins and primer inside the casing. Weapons in the game have blue trails to reflect this, and the sound design of most weapons includes an electronic noise when priming the bullet (easily heard on weapons such as the Alternator). The Amped Weapon boost seems to unlock the full potential of the electronic firing mechanism to deal more damage, creating slightly orange trails as the increased energy is almost too much for the heat sink directly behind the electronic firing pin to handle.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman Elite&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:WmaneliteTF2.jpg|thumb|none|500px|The B3 Wingman Elite in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2016&amp;quot;===&lt;br /&gt;
The &amp;quot;P2016&amp;quot; is the upgraded version of the &amp;quot;P2011&amp;quot;, with a similar appearance that is loosely based on the [[Springfield XD]] series of pistols as seen in its grip design, while the segmented slide and trigger guard resembles an Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-based pistol. Said segmented slide also has some cutouts on the forward-most section, which can't be a muzzle break because they aren't over the muzzle and it can't be a ported barrel because the cutouts aren't in the barrel, making them fairly useless. The pistol has an unusable LAM device mounted underneath the barrel, and has a 12 round magazine which increases to 16 with the extra ammo modification. The magazine itself features an extended baseplate, meaning the default magazine is probably a 10 rounder with a +2 extension. Other attachments include the unique pistol suppressor. Based on the markings on the ''Titanfall'' version of the pistol and assuming the updated P-series pistol keeps the same calibre, the weapon is chambered for .45 ACP rounds.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;P2016&amp;quot; comes from the year the game was released, 2016.&lt;br /&gt;
 &lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:P2016TF2.jpg|thumb|none|500px|The P2016 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;RE-45&amp;quot; machine pistol is visually similar to the [[Heckler &amp;amp; Koch P2000]] in the slide and grip, which is missing a hammer. The pistol has a Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-style muzzle brake, based on the shape of the segmented slide section. A competition G18-style flared magwell is present, loaded with either 20 or 25 round magazines. Attachments include the unique pistol suppressor and a red dot sight, which replaces the standard &amp;quot;irondot&amp;quot; sight (a floating red dot in-built sight). Judging by the name, it fires .45 caliber rounds, most likely .45 ACP.&lt;br /&gt;
&lt;br /&gt;
[[File:P2000_9.jpg|thumb|none|350px|Heckler &amp;amp; Koch P2000 with shaved hammer - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:Re45TF2.jpg|thumb|500px|none|The RE-45 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Smart Pisol MK6&amp;quot;===&lt;br /&gt;
The &amp;quot;Smart Pistol MK6&amp;quot; is a high-tech pistol which has the ability to lock on to multiple targets and fire homing bullets at them. It shares the [[Springfield XD]]-esque frame of the &amp;quot;P2016&amp;quot;, but has its own unique slide assembly, suppressor and underbarrel LAM device, which presumably allows for the bullets to lock on to enemies.&lt;br /&gt;
&lt;br /&gt;
Unlike the previous game, the &amp;quot;MK6&amp;quot; is not a primary or secondary weapon in multiplayer, instead the player can obtain it via a &amp;quot;Boost&amp;quot;, a one-use powerup activated at 60% Titan meter. As it is a &amp;quot;Boost&amp;quot; and not a proper weapon, there are no modifications for it. In the final level of the campaign, Cooper gains a unique Smart Pistol, with a green and orange paintjob (the same colour scheme that BT has) from BT's SERE kit (Survival, Evasion, Resistance and Escape). He wields it with a Harris stance in this mission, due to him holding BT's AI core in the left hand.&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator&amp;quot;===&lt;br /&gt;
The Alternator, also called the SP-14 Hatchet in concept art, is a new entry into the Titanfall universe. It is a confusing weapon, with two recoiling barrels and two ejection ports for the 10mm rounds it fires. These bullets are fed via 20 round magazines (25 with extended) which appears to be single-stack due to the length of the magazine and the size of the cartridges. The weapon has minimal room for the bolt, which instead appears to fully encircle the cartridge and eject spent shells upwards after firing, acting on a blow-forward principle to open the breech and eject spent cartridges. Due to there being no room for a traditional priming system, the rounds are electronically primed, which is reinforced by the weapon's sounds design. Finally, the weapon has two bolt handles, one on either side, located roughly in the middle of the frame. The Alternator fires the left barrel first, then the right, with each charging handle reciprocating at the same time. Other notable aspects of the weapon includes the purely horizontal recoil and the floating dot reflex sight.&lt;br /&gt;
&lt;br /&gt;
Concept art of the weapon depicts it with the stock extended (it stays permanently folded during gameplay, folding flush against the rear of the weapon). It lacks many things that make it a normal SMG, like a usable stock or a ergonomic frame, however the compact size lends itself to one-handed use, paired with a melee weapon. The Hatchet name comes from its devastating performance in CQB, but the heavy recoil and low ergonomics prevent use outside of roughly 25 metres, meaning it is likely intended to be used as a last ditch personal defence weapon in dire situations, such as the death of the Pilot's Titan.&lt;br /&gt;
&lt;br /&gt;
Recoiling barrels are real, as seen with the [[Barrett M82]] and other .50 caliber rifles, and the Alternator was likely designed with recoiling barrels in order to reduce recoil, given the weapon's diminutive size. Double-barrelled weapons also exist, the most common type being double-barrel shotguns, but double-barrelled weapons that feed from a single magazine do not exist (the closest thing would be the [[Arsenal Firearms AF2011-A1|AF2011-A1]], which cheats by gluing two magazines together and calling it one magazine). &lt;br /&gt;
&lt;br /&gt;
[[File:AltTF2.jpg|thumb|none|500px|The Alternator in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:CarTF2.jpg|thumb|500px|none|The CAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R97&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Volt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:VoltTF2.jpg|thumb|none|500px|The Volt SMG in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;EVA-8&amp;quot; returns from Titanfall 1, with a slightly different name, suffixed with &amp;quot;Auto&amp;quot; instead of &amp;quot;Shotgun&amp;quot;. The weapon is different visually but stays the same performance wise, firing in semi-auto and cocked with a pump handle, which, combined with the magazine tube underneath the barrel, implies the EVA is a modular shotgun. The large drum only holds 8 shells (compared to ''TF1's'' 6), which, as the marking on the weapon indicate it is a 12 gauge, is a very under-loaded drum. Underneath the 12 gauge markings are more markings indicating the &amp;quot;EVA&amp;quot; can use both standard 2.75mm or 3mm Magnum shells. Other weapon markings include a HK-style pictogram fire selector, with the options of single-shot or semi-auto (represented, curiously, by two bullets as opposed to one, which would logically imply a 2 round burst mode the weapon does not actually have), and the serial number of &amp;quot;1979527&amp;quot;. All of these markings appear on the ''TF1'' version of the weapon in the same places.&lt;br /&gt;
&lt;br /&gt;
Other differences from ''TF1'' includes the folding stock, inspired by the Defiance M4 stock, which replaces the collapsible stock. Smaller changes includes the rails on top being more flush with the receiver and the lack of top-mounted rails, the square trigger guard instead of the uncomfortable angled one from ''TF1'', the shorter barrel and longer magazine tube and the angle of the drum magazine. Finally, the weapon has been updated with ammo-counting rear sights, like most of the weapons in ''Titanfall 2''.&lt;br /&gt;
&lt;br /&gt;
As for real-world inspiration, the EVA-8 again appears to be mostly inspired by the Chinese [[QBS-09]] shotgun, with more inspiration from tactical-rail equipped [[Saiga-12]] or [[Fostech Origin-12]] shotguns, which also lent the weapon its detachable magazine functionality. The magwell appears to be inspired by prototype AK-12 based shotguns, albeit shorter. Curiously, the drum magazine looks too short to reach all the way to the chamber when inside the shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon is still pumped when drawing it and when reloading from empty, despite the presence of a left-side charging handle. This might indicate some sort of in-universe mechanism to use the weapon as a pump-action for low-pressure rounds, much like the [[SPAS-12]] in real-life, however in-game it is always semi-auto.&lt;br /&gt;
&lt;br /&gt;
The acronym &amp;quot;EVA&amp;quot; stands for &amp;quot;Extra Vehicular Activity&amp;quot;, as the weapon is designed for use in both &amp;quot;conventional and exo-atmospheric conditions&amp;quot; (i.e. on a planet or in the vacuum of space).&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|none|500px| QBS-09 - 12 gauge. The main inspiration for the &amp;quot;EVA-8&amp;quot;.]]&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|500px|AK-12/76 - 12 gauge. Image used to compare the magwells.]]&lt;br /&gt;
[[File:Eva8TF2.jpg|thumb|none|500px|The EVA-8 Auto in the menu. Note the name of the weapon marked on the side of the handguard.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1901 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MastiffTF2.jpg|thumb|none|500px|The Mastiff in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
The &amp;quot;SA-3 Mozambique&amp;quot; is a new weapon to the series. It is a triple-barrelled energy shotgun pistol, firing three separate energy projectiles from its three offset barrels. The weapon fires three projectiles at once, a much lower projectile count than a traditional shotgun. However, the weapon is clearly designed specifically in-line with a real-world shooting technique - the Mozambique Drill, also known informally as the &amp;quot;two to the body, one to the head.&amp;quot; The middle barrel is higher than the two on the side, seemingly so that it is more likely to hit the head, while the side barrels hit the chest. &lt;br /&gt;
&lt;br /&gt;
As the weapon fires energy projectiles, the projectiles have a very long range and travel without drop for a significant distance, making it fairly accurate for a video-game shotgun at range. However, they travel slower than traditional ammunition, which somewhat hinders its effectiveness at range. The projectiles are similar in appearance to the projectiles of the &amp;quot;Mastiff&amp;quot; shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon feeds from an en-bloc clip that stores 6 shots, with three batteries that line up with the three barrels. The reload is achieved by the front section of the weapon detaching from the main body and extending forwards, in order to allow the en-bloc clip to eject upwards with a downward flick from the wrist. A new clip is inserted, followed by the front section of the weapon retracting and locking back into place. The tan sections of the weapon open up while firing, presumably to vent excess heat from the weapon. The &amp;quot;Extra Ammo&amp;quot; mod increases the number of shots to X. Interestingly, the weapon can also attach a suppressor, as it used to be classed as a pistol.&lt;br /&gt;
&lt;br /&gt;
Prior to the Tricks and Treats update in October 2017, the Mozambique was a sidearm rather than a primary weapon, and only had a capacity of 4. The update also increased rate of fire and made the weapon fully automatic.&lt;br /&gt;
&lt;br /&gt;
A fire selector above the trigger is set to full-auto, with markings for semi-automatic fire and safe. The acronym &amp;quot;SA-3&amp;quot; is marked onto the receiver, although its meaning is unknown. The weapon is manufactured in-universe by Altamirano Armory.&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiqueTF2.jpg|thumb|none|500px|The Mozambique in the menu.]]&lt;br /&gt;
[[File:MozambiquefrontTF2.jpg|thumb|none|500px|A view of the three barrels.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G2A5 Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[File:HemlokTF2.jpg|thumb|none|500px|The Hemlok BF-R in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-101C Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
[[File:R101TF2.jpg|thumb|500px|none|The R-101C in the menu. Note the lack of the default scope, which in gameplay is permanently equipped.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-201 Assault Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;V-47 Flatline&amp;quot;=== &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;V-47 Flatline&amp;quot; is based on the [[AK-47|AK-47/AKM]], with some influence from the prototype Soviet [[TKB-408]], including the bullpup layout. It also bears some resemblance to the AKM from the movie ''[[Elysium]]'', with the device above the barrel looking rather similar to the sighting device seen on the Elysium AKM. The regular AKM handguard is visible (albeit rather morphed) and the barrel is coming out from where the gas tube usually is, which is now above the handguard. The magazine appears to be a Tapco Kalashnikov 7.62x39mm magazine, which holds X or Y rounds.&lt;br /&gt;
&lt;br /&gt;
In the singleplayer, the weapon is used by both IMC and Militia soldiers, with one given to the player at the end of the first mission, which is retained for the beginning of the second mission. It has very strong horizontal recoil (hence the name) and a collapsible frame, presumably intended as a futuristic way to make the rifle more compact for vehicle storage. Due to the weapon's power, enemies flinch much more than other assault rifles when shot at, on a similar level to machine guns or sniper rifles. In universe, it is manufactured by Woneyon Defence.&lt;br /&gt;
 &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:TKB-408.jpg|thumb|none|450px|TKB-408 - 7.62x39mm]]&lt;br /&gt;
[[File:FlatlineTF2.jpg|thumb|none|500px|The V-47 Flatline in the menu. Note the large, shiny AKM-esque muzzle break and wooden handguard and stock, a peculiar choice for an advanced sci-fi weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;D-2 Double Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:2takeTF2.jpg|thumb|none|500px|The Double Take in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber-AP&amp;quot;===&lt;br /&gt;
The &amp;quot;Kraber-AP&amp;quot; appears as a powerful, bolt-action armour-piercing/anti-material rifle, equipped by default with a 6x scope. The magazine and bolt design is based on the [[Mechem NTW-20]], with a stock based on competition rifles and a thumbhole grip similar to [[Accuracy International]] rifles. It is stated to fire 14.5x114mm rounds, which the NTW-20 can be chambered for and it uses 4 or 6 round magazines, if one selects the extra ammo modification.&lt;br /&gt;
&lt;br /&gt;
It is the most powerful non-explosive infantry weapon in the game, able to take down human targets in one shot and it has the rare Ricochet modification available, which causes bullets to bounce off surfaces. However, despite its name and huge caliber, it fails to pierce Titan armour without hitting the weak spots, which are usually the cockpit glass. The name Kraber comes from Respawn Entertainment's audio lead for Titanfall, Erik Kraber.&lt;br /&gt;
&lt;br /&gt;
[[File:NTW-20 with bipod.jpg|thumb|none|400px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:KraberTF2.jpg|thumb|500px|none|The Kraber sniper in the menu. Note the missing muzzle break - the weapon is so long it doesn't all fit in the menu screen.]]&lt;br /&gt;
[[File:KrabersideTF2.jpg|thumb|500px|none|The other side of the Kraber, with muzzle brake visible.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;Spitfire MK2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR&amp;quot; is another new entry into the series. It is an energy light machine gun, firing balls of red plasma in full-auto. These projectiles fire very fast, but travel slowly compared to regular bullets, requiring shots to be led at even mid-range. Enemies hit by the plasma balls will have red energy swirling around them for a few minutes, and they explode when killed, as if hit by an explosive.&lt;br /&gt;
&lt;br /&gt;
The design features a &amp;quot;cyclic particle accelerator&amp;quot; that generates the plasma ammunition via a &amp;quot;small oscillating field generator&amp;quot;. This can be seen spinning while the weapon is idle, encased in see-through plastic inside the receiver. When firing, it spins faster, and some sort of vent hatch opens in front of the particle accelerator to disperse excess heat from the accelerator. Once 35 shots have been fired, the weapon has overheated and the top receiver splits off from the bottom, exposing the accelerator. A, possibly melted, component in the accelerator mechanism must be replaced, along with a battery pack of some sort in the rear, in order to continue firing. The usual ammo counter now displays how close the weapon is to overheating, instead of showing the exact number of shots left in the magazine, displaying an orange caution sign when nearing overheating, and beeping rapidly while displaying a red &amp;quot;DNGR&amp;quot; warning message when it gets too close. If the player stops firing before all 35 rounds have been fired, the weapon takes a few seconds to cool down, ready to fire another 35 shots after it has done so.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;L-STAR&amp;quot; stands for Lastimosa Armoury Assault Rifle, taking the first three letters of the acronym from LaStimosa and the last two from Assault Rifle. &amp;quot;Lastimosa Armoury&amp;quot; is the fictional company that manufacturers the &amp;quot;L-STAR&amp;quot; in-universe.&lt;br /&gt;
&lt;br /&gt;
In development, the weapon was called the &amp;quot;ASW,&amp;quot; which stood for Advanced Scattering Weapon, and it was to be a submachine gun. The description of the concept weapon explains how the cyclic particle accelerator works, as well as showing the battery pack in the stock. It also depicted the weapon as having a collapsed state for storage, like the &amp;quot;R-202&amp;quot; or &amp;quot;V-47 Flatline,&amp;quot; but this is never depicted in-game.&lt;br /&gt;
[[File:LstarTF2.jpg|thumb|none|500px|The L-STAR in the menu. Note the cheek pad on the stock and the armoury number &amp;quot;9211&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;X-55 Devotion&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:DevotionTF2.jpg|thumb|none|500px|The Devotion in the menu. Note the length of the weapon - the menu display is overlapping the flash hider.]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Archer Heavy Rocket&amp;quot;===&lt;br /&gt;
The Archer is a man-portable fire-and-forget anti-Titan missile launcher, bearing a slight resemblance to the [[FGM-172 SRAW]], whilst the rear end piece resembles the [[FGM-148 Javelin]]. The weapon has a similar reloading system to the [[Mk 153 SMAW]], where the missile is housed in the rear of the weapon and is reloaded by detaching the housing and replacing it with a pre-packaged missile and housing (concept art depicts this clearly). Also like the SMAW, it has grips underneath the launcher, but instead of a bipod it has a curved buttstock. The colour scheme is similar to the SRAW, with a green body and a yellow band. However, unlike all of the previous launchers mentioned, the Archer is much shorter and wider, and features a thin flip-out CLU (Command Launch Unit), which displays what the missile is locking on to. Additionally, concept art showcases the weapon fitted with a scope, which is not possible with the Archer in-game.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Archer is lock-on only, while Jack Cooper in the campaign can dumb-fire it, compensating for the fact that he never fights anything more dangerous than a Reaper without BT. It is also used in a kind of mortar or top-attack role by Mortar Spectres in Frontier Defence, similar to the Javelin's top-attack mode. &lt;br /&gt;
&lt;br /&gt;
Despite being an anti-Titan weapon, it can still lock on to, and destroy, Crow and Goblin dropships, heavy turrets and Reapers.&lt;br /&gt;
[[File:ArcherTF2.jpg|thumb|500px|none|The Archer Heavy Rocket in the menu. Note the cover on the end of the launcher, similar to a camera shutter.]]&lt;br /&gt;
[[File:TF2Archerconcept.jpg|thumb|500px|none|Concept art of the Archer, showcasing the SMAW-esque missile reloading and the scope, unusable in gameplay.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ChargeTF2.jpg|thumb|500px|none|The Charge Rifle in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EM-4 Cold War&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EPG-1&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:EpgTF2.jpg|thumb|none|500px|The EPG-1 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;LG-97 Thunderbolt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ThundersideTF2.jpg|thumb|none|500px|The side of the Thunderbolt in the menu.]]&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;MGL Magnetic Grenade Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MglTF2.jpg|thumb|none|500px|The MGL in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-6P Softball&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sidewinder AT-SMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:SmrTF2.jpg|thumb|none|500px|The Sidewinder SMR in the menu.]]&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Arc Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Electric Smoke Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Firestar&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gravity Star&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Satchel Charge&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Titan Weapons==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;40mm Tracker Cannon&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Leadwall&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Plasma Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Predator Cannon&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Quad Rocket&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Splitter Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;T-203 Thermite Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XO16A2 Chaingun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
=Apex Legends=&lt;br /&gt;
&lt;br /&gt;
Apex Legends is a free-to-play science-fiction first-person shooter battle royale video game developed by Respawn Entertainment and published by Electronic Arts. The game was announced on February 3, 2019, and unveiled and released for free on the following day.&lt;br /&gt;
&lt;br /&gt;
The game is a part of the Titanfall universe, taking place 18 years after the events of Titanfall 2.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Apex Legends}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Apex Legends features more attachment and modification options than the previous two Titanfall games, with players able to use stocks, magazines, scopes, barrel stabilisers, shotgun bolts and &amp;quot;hop-up&amp;quot; attachments. These alter the performance of the weapon significantly, giving weapons more customisation than ever before.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
The &amp;quot;Wingman&amp;quot; returns from ''Titanfall 2'' and it uses heavy ammo, indicating it most likely fires .357 or .44 Magnum, or some futuristic variant thereof. The weapon is the same model from ''TF2'' (the &amp;quot;B3&amp;quot;), keeping the [[Chiappa Rhino]] influence, as well as retaining the hexagonal futuristic gas-sealed cylinder that is reloaded as if it were a detachable magazine. The weapon has extended magazines which increase by 1 round each level, increasing up to 9 rounds. The &amp;quot;Wingman&amp;quot; can also take a hop-up, called &amp;quot;Boosted Loader&amp;quot; - it increases the capacity by 2 on top of the extended magazine capacity (if one is equipped) and decreases reload time if the magazine is close to depleted. The weapon is manufactured by &amp;quot;Brockhaurd Manufacturing&amp;quot; in-universe.&lt;br /&gt;
&lt;br /&gt;
One of the weapon's cosmetic models used for legendary skins such as the &amp;quot;Death Ray&amp;quot; skin is inspired by classic depictions of ray gun pistols. Another legendary model, used on the &amp;quot;Precision Caliber&amp;quot; and &amp;quot;Attention to Detail&amp;quot; skins, is the same model seen in Pathfinder's Story from the Outlands, where it is referred to as a &amp;quot;.50 caliber Rampart&amp;quot;, the nickname for any weapon created by the character Rampart in-universe. The one in the animation is specifically the &amp;quot;Precision Caliber&amp;quot; version.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2020&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator A-2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
The &amp;quot;CAR&amp;quot; (which stands for &amp;quot;Combat Advanced Rounds&amp;quot;) returns from ''Titanfall 2'' and was added in Season 11. The weapon is virtually the same as the ''TF2'' version of the weapon, except for the new ability to switch ammo types on the fly, from heavy (the default ammo type the weapon spawns with) to light ammo. Weirdly, this has no effect on the weapon's performance, despite the name and different ammo type indicating it is chambered for a different cartridge type after switching. The weapon can use both heavy and light extended magazines, increasing the base capacity of 20 up to 27 in increments of 2, except for the final level which increases by 3 rounds.&lt;br /&gt;
&lt;br /&gt;
Visual changes includes the new stock, a different folding foregrip and a colour scheme change from white to grey. The weapon is no longer manufactured by Woneyon Defence, instead it is made by Siwhan Industries.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-99 SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Prowler Burst PDW&amp;quot;===&lt;br /&gt;
The &amp;quot;Prowler PDW&amp;quot; is a select-fire submachine gun visually inspired by the [[Magpul PDR-C]] and [[FN P90]], with a charging handle that looks and functions very similarity to the [[G36]]'s charging handle. The weapon features an ammo counter, like most weapons in the game. Unusually for a submachine gun, the Prowler defaults to 5 round bursts, but can switch to full-auto (previously this was only available with the Selectfire Receiver hop-up, but the ability is now built into the weapon).&lt;br /&gt;
&lt;br /&gt;
Perhaps drawing some influence from the P90's 5.7x28mm AP rounds, it is the only SMG that uses heavy ammo, firing from a 20 round magazine. This increases in increments of 5 until it hits the max of 35 if extended magazines are equipped. From November 4th 2020, the Prowler was a care package-exclusive weapon, equipped with a 1x Digital Threat scope, but it was removed on August 3rd 2021 and included amongst the ground loot pool. &lt;br /&gt;
&lt;br /&gt;
The weapon is named after the alien megafauna featured in the Titanfall universe, which were introduced into Apex Legends as an AI enemy in Season 11 on the &amp;quot;Storm Point&amp;quot; map. The designer of the weapon, Ryan Lastimosa, also states he was inspired by the arms from Seburo, a weapons manufacturer in the anime ''[[Ghost in the Shell (disambiguation)|Ghost in the Shell]].'' In universe, it is manufactured by Lastimosa Armouries.&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Volt SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Peacekeeper&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1904 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
The &amp;quot;SA-3 Mozambique&amp;quot; shotgun pistol returns from ''Titanfall 2.'' The weapon functions the same as it did in ''TF2,'' retaining its spread of 3 shots in a triangle and full-auto capabilities, and the weapon also appears virtually unchanged visually. The weapon is classed as a shotgun, despite firing energy projectiles. &lt;br /&gt;
&lt;br /&gt;
When the weapon launched alongside the game, it only had a capacity of 3 shots, less than the pre-patch ''TF2'' Mozambique. However, the Season 6 update increased the ''Apex'' Mozambique's capacity to 4, matching the old ''TF2'' version. A second change came with Season 9, where the capacity was increased again to 6.&lt;br /&gt;
&lt;br /&gt;
Attachment options include sights up to 2x, including the 1x Digital Threat, shotgun bolts and one hop-up, Hammerpoint Rounds. Hammerpoints were present from S2 to S9, and were reintroduced in S12. Interestingly, when requesting optics for the Mozambique, your Legend's voicelines will request optics for a pistol rather than a shotgun.&lt;br /&gt;
&lt;br /&gt;
An April Fool's version of the Mozambique exists, only spawning on April 1st. The weapon features higher damage, 9 shots and a higher rate of fire. The exact statistic varied from year to year.&lt;br /&gt;
&lt;br /&gt;
Some markings from ''TF2'' are present, namely the &amp;quot;SA-3&amp;quot; on the receiver. However, the fire selector is absent. The Mozanbique is still manufactured in-universe by Altamirano Armory.&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;30-30 Repeater&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G7 Scout Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;HAVOC Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-301 Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;VK-47 Flatline&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-2 Triple Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber .50-Cal&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sentinel ESR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;M600 Spitfire&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR EMG&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR EMG&amp;quot; was added in Season 2, returning from ''Titanfall 2''. It fires &amp;quot;energy ammo&amp;quot; and pulls directly from the inventory. With careful trigger control, one can fire an entire inventory worth of ammunition without the weapon ever overheating. The weapon can use all types of attachments, including up to 4x scopes, and features no hop-ups. As the weapon does not have a typical magazine, the &amp;quot;Extended Magazine&amp;quot; attachment instead increases the time before the weapon overheats, from 20 to 26 shots, in increments of 2. Rampart's &amp;quot;Modded Loader&amp;quot; passive increases the base mag size to 23, with the &amp;quot;Extended Magazine&amp;quot; attachment increasing this to 26, then 28 and 30 shots.&lt;br /&gt;
&lt;br /&gt;
The weapon functions the same as the &amp;quot;L-STAR&amp;quot; in ''TF2'' following a patch in Season 4, however before that point it had a set magazine size, rather than an unlimited pool of ammo. This magazine held 40 shots and overheated at around 21-22 shots. It required reloading as well as replacing the overheated parts inside the weapon when in use. In development the magazine held 60 rounds.&lt;br /&gt;
&lt;br /&gt;
Before the Season 4 rework, it was a Supply Drop weapon, however it became a floor-loot weapon from Season 4 onwards.&lt;br /&gt;
&lt;br /&gt;
Visually, the design has not altered much, save for a slimmer handguard, a redesigned grip and a small bipod at the front, to be used more effectively as a machine gun. The bipod has no effect on gameplay and the weapon still features high per-shot recoil.&lt;br /&gt;
&lt;br /&gt;
The new &amp;quot;L-STAR EMG&amp;quot; acronym stands for '''L'''a'''ST'''imosa '''AR'''moury '''E'''nergy '''M'''achine '''G'''un, despite the weapon now being manufactured by &amp;quot;Woneyon Interstellar&amp;quot; in-universe. The &amp;quot;L-STAR's&amp;quot; battery pack is used as the model for the &amp;quot;Extended Energy Magazine,&amp;quot; despite it not being a magazine. This model was in the game before the &amp;quot;L-STAR,&amp;quot; however the &amp;quot;L-STAR&amp;quot; appeared in the background of the lobby during the preseason. This indicates the developers had included the &amp;quot;L-STAR&amp;quot; among the weapon roster in development, but removed it and added it in later.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Rampage LMG&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;X-55 Devotion MK.3&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Arc Star&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Thermite Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bocek Compound Bow&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Unturned=&lt;br /&gt;
&lt;br /&gt;
'''''Unturned''''' is a zombie survival game developed and published by Smartly Dressed Studios on 7 June, 2017 for PC, and 12 Nov, 2020 for consoles. &lt;br /&gt;
&lt;br /&gt;
{{VG Title|Unturned}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The weapons in Unturned are one of four grades: Civilian, Police, Ranger or Military. Civilian-grade weapons are usually weak but common, being found in houses or farms. Police-grade weapons are slightly better, found at police stations. Ranger-grade weapons are equivalent to Military-grade weapons. Most maps have very few locations where Ranger-grade weapons spawn in, but on Russia they are very common, due to the majority of them being Russian weapons found in military bases. Finally, military-grade weapons are found at military bases on most maps, except Russia, where they can be found in a few obscure locations.&lt;br /&gt;
&lt;br /&gt;
Airdrops can spawn nearly every gun, including ones that usually would not appear on the map, which means players can use the Colt Canada C8 Carbine in maps other than Prince Edwards Islands if they get it in an airdrop (as the &amp;quot;Maplestrike&amp;quot; only spawns in PEI, a map set in Canada).&lt;br /&gt;
&lt;br /&gt;
Attachments include various optics, laser pointers, flashlights, rangefinders, suppressors, extended barrels, extended magazines, alternate ammo types and various grips.&lt;br /&gt;
&lt;br /&gt;
Guns can be repaired with bits of scrap metal and a blowtorch, as firing them causes their quality to decrease, leading to a decrease in weapon performance. &lt;br /&gt;
&lt;br /&gt;
Due to the low detail of the models in ''Unturned'', it is difficult to pinpoint which version of a weapon the in game gun is based on. For example, the Beretta 96 has many variants, the most common being the FS model, but the &amp;quot;Avenger&amp;quot; is simply listed under Beretta 96, as you cannot tell which version of the 96 it is based on.&lt;br /&gt;
&lt;br /&gt;
Note: Only official weapons created by the developer of the game and/or featured in the official maps (PEI, Washington, Yukon, Germany, Russia) are on this page. Any weapons that came with a limited-time featured Steam workshop map will not be included on this page (example: France, Ireland, Hawaii, Greece).&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 96===&lt;br /&gt;
The [[Beretta 96]] appears as the &amp;quot;Avenger&amp;quot;. It has green illuminated sights and fires Low Caliber Military ammunition. The weapon is meant to be the Beretta M9, evidenced by it only being found at military bases, but it only holds 13 rounds. The Beretta 92 series does not have a 13 round magazine, only the .40 S&amp;amp;W Beretta 96 does.&lt;br /&gt;
&lt;br /&gt;
It inaccurately spawns at military bases on the Germany and Prince Edward Islands maps. Neither country's military uses the Beretta 96 or M9 - Germany's service pistol is the [[Heckler &amp;amp; Koch P8]] and Canada's is the [[Browning Hi-Power]]. However, it correctly spawns at military locations in the Washington map.&lt;br /&gt;
[[File:96FS.jpg|thumb|none|400px|Beretta 96FS - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911===&lt;br /&gt;
The [[Colt M1911]] appears, called the &amp;quot;1911&amp;quot;, firing Low Caliber Civilian ammo. It was previously called the &amp;quot;Colt&amp;quot; and the &amp;quot;Oakbear&amp;quot;.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Colt Python===&lt;br /&gt;
The [[Colt Python]] appears as the &amp;quot;Ace&amp;quot;, firing Low Caliber Civilian ammo. It has red illuminated iron sights. The Ace can accept the Makeshift Muffler attachment, which is inaccurate, as the Python cannot be suppressed in real life.&lt;br /&gt;
&lt;br /&gt;
A special version of the Ace can be obtained after completing a quest on the Russia map, from the Doc Ernie NPC. It has an 8x scope, which normally cannot be attached to the revolver in game.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|400px|none|Colt Python with 6&amp;quot; Barrel and nickel finish and 3rd generation grip- .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
===IMI/Magnum Research Desert Eagle Mark XIX===&lt;br /&gt;
A [[Desert Eagle]] Mark XIX appears as the &amp;quot;Desert Falcon&amp;quot;. However, it was called the Desert Eagle when it was first added to the game. Is uses High Caliber Military ammo in game, despite not being a service pistol of any military. It also has the same green illuminated iron sights of the Beretta 96.&lt;br /&gt;
&lt;br /&gt;
A special gold-plated version of the Desert Eagle can be obtained after completing a quest on the Hawaii map, from the Major Ekho NPC. It has a vertical grip, a flashlight and a &amp;quot;Military Muzzle&amp;quot; attachment, which appears to be some sort of extended barrel. Another special &amp;quot;Desert Falcon&amp;quot; is available to players of the Gold edition of the game, with golden iron sights and gold plating.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
The [[Glock 17]] with an olive drab frame appears as the &amp;quot;Cobra&amp;quot;, standing in for the Glock 18. It is fully automatic in game, despite lacking the fire selector of a real Glock 18. It is considered a police weapon and it uses Low Caliber Civilian ammo. The &amp;quot;Cobra&amp;quot; has the ability to use 20 or 40 round box magazines, the latter of which is fictional.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the Austrian EKO Cobra counter-terrorist unit, who requested a full-auto version of the Glock 17 to be produced, resulting in the Glock 18.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) with 19-round magazine, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Luger P08===&lt;br /&gt;
The [[Luger P08]] appears, simply called &amp;quot;Luger&amp;quot;. The magazine incorrectly holds 9 rounds instead of the real Luger's 8. It spawns in civilian locations on the Germany map and uses Low Caliber Civilian ammo.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 (dated 1917) - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The [[Makarov PM]] appears as the &amp;quot;Kryzkarek&amp;quot;, with a longer barrel compared to the real pistol. It has a 12 round magazine  from the PMM, which, unlike every other Ranger weapon, uses Low Caliber Civilian ammunition, to reflect the rather weak characteristics of the 9x18mm Makarov round. However, it oddly deals high damage, more than other pistols that fire the Low Grade Civilian ammo.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===TEC-9 Mini===&lt;br /&gt;
The [[TEC-9]] Mini appears as the &amp;quot;Teklowvka&amp;quot;. It holds 15 rounds in what appears to be a 20 round magazine, which is not a magazine size available to the real TEC-9. It uses Low Caliber Ranger ammo and is stated to be Swedish in the weapon description. This is half correct, as the TEC-9 was developed by the American subsidiary of Interdynamic, called Intratec.&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
Every submachine gun except the UMP45 and the MP40 is classed as a carbine in game.&lt;br /&gt;
&lt;br /&gt;
===FN P90 TR===&lt;br /&gt;
The [[FN P90 TR]] appears as the &amp;quot;Peacemaker&amp;quot;, firing Low Caliber Military ammo. The weapon spawns in military bases on the Washington and Germany maps, as well as the American Spy Base on the Russia map.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the law enforcement troops seen in ''[[The Hunger Games: Catching Fire]]'', who are called &amp;quot;Peacekeepers&amp;quot; and use P90's as their primary weapon.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears as the &amp;quot;Viper&amp;quot;, firing Low Caliber Civilian ammo from fictional 25 round magazines. It has a slightly shorter stock and barrel compared to the real MP5, with the barrel resembling a MP5K-sized &amp;quot;tropical&amp;quot; wide handguard. The length of barrel that extends out from the end of the handguard is also slightly longer compared to the real MP5. The &amp;quot;Viper&amp;quot; is found at a variety of police and military locations, most notably the Scorpion-7 research laboratories, which implies its status as a standard-issue SMG for the organisation.&lt;br /&gt;
&lt;br /&gt;
The name may be a reference to the Stalker [[S.T.A.L.K.E.R.: Shadow of Chernobyl|video]] [[S.T.A.L.K.E.R.: Clear Sky|games]], where the MP5 is called the &amp;quot;Viper 5&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 (Navy trigger group) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Empire&amp;quot;. It is only found in military locations in Germany and in airdrops. Oddly, it holds 27 rounds instead of the real weapons 25, and it fires Low Caliber Military ammo. The &amp;quot;Empire&amp;quot; correctly has semi-auto, full-auto and 3 round burst modes, the only official gun in the game with this ability. The &amp;quot;Empire&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the MP40).&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The [[KRISS Vector]] appears as the &amp;quot;Scalar&amp;quot;, firing Low Caliber Military ammo from 30 round magazines, which implies the weapon is based on the .45 ACP version. The weapon has a blue lower receiver and buttplate. The &amp;quot;Scalar&amp;quot; appears in Coalition locations on the Germany map, on the Coalition aircraft carrier, called the ''Liberator'', and in airdrops. The blue colour, which matches the Coalition's colour scheme, and the appearance on the ''Liberator'' implies the &amp;quot;Scalar&amp;quot; is a standard-issue Coalition weapon.&lt;br /&gt;
&lt;br /&gt;
The name is a play on the Vector name, and its mathematical origin. The term &amp;quot;scalar&amp;quot; is used to define a vector space, with a &amp;quot;vector&amp;quot; being described by multiple scalars.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
===Mini Uzi===&lt;br /&gt;
The [[Mini Uzi]] appears as the &amp;quot;Bulldog&amp;quot;, firing Low Caliber Ranger ammo. It is modelled with 32 round magazines, but they hold 45 rounds, which is not a real magazine option for the Uzi. It is correctly identified as Israeli, and fires with a closed-bolt, which is incorrect. The weapon can be found at some Ranger locations in the Germany map and at military locations on the Russia map, despite Russia not using the Uzi in any form in its any of its military forces.&lt;br /&gt;
[[Image:Imi-mini-uzi.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] appears as the &amp;quot;Maschinengewehr&amp;quot;, with wood furniture. Maschinengewehr&amp;quot; translates to machine gun, while the MP40 is a submachine gun (&amp;quot;machinenpistole&amp;quot; in German). When the weapon was first added, it was called MP40, but this was quickly changed. It fires Low Caliber Ranger ammo. In game, it is a very rare Ranger weapon, only spawning in airdrops and some Ranger locations on the Germany map. The &amp;quot;Maschinengewehr&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the UMP-45).&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
The [[PP-19 Bizon-2]] appears as the &amp;quot;Yuri&amp;quot;, firing Low Caliber Ranger ammo from 64 round helical magazines, implying it is chambered in 9x18 Makarov. The rear sights are mounted much further back than the real weapon. It can be found in Ranger locations on the PEI, Washington and Germany maps, and in Military locations in the Russia map.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] appears as the &amp;quot;Calling Card&amp;quot;, firing Low Caliber Ranger ammo from its 71 round drum. As the name suggests, the weapon is found at the Krovi Estate in the Russia map, which was owned by the mafia before the zombie virus hit Russia. It can also be found in airdrops. &lt;br /&gt;
&lt;br /&gt;
A calling card is an object criminals leave behind at the scene of a crime to taunt the police.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===AA-12 CQB===&lt;br /&gt;
The [[AA-12]] CQB appears as the &amp;quot;Devil's Bane&amp;quot;, with a light grey appearance. The weapon has a 21 shell drum magazine - one shell larger than the real drum magazine. It can only be found in police locations on the Germany map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|400px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Double Barrel Shotgun===&lt;br /&gt;
A [[Double Barrel Shotgun]] appears as the &amp;quot;Masterkey&amp;quot;. The real [[Masterkey]] is an underbarrel pump-action, not a double barrel. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be found in farms and campgrounds in the PEI, Washington and Russia maps.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg‎|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge. Visually similar to the &amp;quot;Masterkey&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Sawed Off Double Barrel Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barrel Shotgun]] appears to be a sawn off version of the &amp;quot;Masterkey&amp;quot;, called the &amp;quot;Sawed-off&amp;quot;. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be crafted by using a saw on the &amp;quot;Masterkey&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Sawed-off&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Quadbarrel&amp;quot;====&lt;br /&gt;
A variant of the [[Sawed-Off Double Barrel Shotgun]] appears as the &amp;quot;Quadbarrel&amp;quot;, which can only be crafted on the Russia map, due to it needing a blueprint obtained by completing a quest. It has 4 barrels side-by-side, which somehow allows the shotgun to hold 8 shells. You cannot fire all 8 shells at once, they are fired individually. Unlike the &amp;quot;Sawed-off&amp;quot; it is based off, the &amp;quot;Quadbarrel&amp;quot; is uses 12 gauge shells. &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Quadbarrel&amp;quot;, minus the extra barrels.]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
The [[Mossberg 500]] appears as the &amp;quot;Bluntforce&amp;quot;, with a black synthetic stock and an 8 round tube magazine. It is a police shotgun, found in police stations on every map except Russia.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===MTs255===&lt;br /&gt;
A sawn-off [[MTs255]] appears as the &amp;quot;Determinater&amp;quot;, incorrectly stated to be an American shotgun and incorrectly holding 8 shells in a 6 shell cylinder. It is chambered in 12 gauge shells, and can only be found in the prison and under the mountain in the Germany map, or in airdrops.&lt;br /&gt;
[[Image:Mts255-sawnoff.jpg|thumb|none|401px|Sawn-off MTs255 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Saiga-12K===&lt;br /&gt;
The [[Saiga-12K]] appears as the &amp;quot;Vonya&amp;quot;, with a raised rib sight and a skeleton stock. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. It uses a fictional 7 shell magazine, the real Saiga-12 does not have this option. The shotgun is semi-auto, but prior to version 3.19.0.0, the weapon was full auto. The &amp;quot;Vonya&amp;quot; spawns at police locations in the Russia map, or in airdrops in the PEI and Washington maps.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K with raised sight rib - 12 gauge]]&lt;br /&gt;
[[File:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
Ranger magazines and Military magazines appear as the default magazine for many rifles &amp;amp; carbines. The Military magazine is based on STANAG 30 round magazines, while the Ranger magazines are fictional 35 round magazines that can somehow fit into both AKs, G36C and AUGs.&lt;br /&gt;
&lt;br /&gt;
===AAC Honey Badger===&lt;br /&gt;
The [[AAC Honey Badger]] appears as the &amp;quot;PDW&amp;quot;, despite the real weapon being a carbine. Interestingly it appears to have a combination of the stock from the [[Heckler &amp;amp; Koch HK416C|HK416C]] and the standard stock, with a very short buffer tube from the HK416C. It fires Low Caliber Military ammo from 30 round Military magazines. It appears on every map, either spawning after completing a horde beacon, killing a Mega Zombie, finding an airdrop or in military locations on the Germany. Washington and Russia maps.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO. Image used to show the short stock and buffer tube.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] appears as the &amp;quot;Zubeknakov&amp;quot;, firing Low Caliber Ranger ammo from the 35 round Ranger magazines. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. The weapon can be identified as an AKM by the angle of the stock - it is very straight, unlike the AK-47's stock, which is angled downwards. The handguard is the same as the AS Val, albeit brown wood instead of black polymer.&lt;br /&gt;
&lt;br /&gt;
Oddly, the weapon deals less damage than weapons chambered in 5.56x45mm NATO, like the C8 Carbine seen below. This may imply it is chambered in 5.45x39mm, which has less stopping power than 5.56x45mm NATO, however the high recoil of the &amp;quot;Zubeknakov&amp;quot; and the curvature of the magazine implies the usage of 7.62x39mm.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm. Image used to show the different handguard design similar to the handguard of the &amp;quot;Zubeknakov&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Canada C8 Carbine===&lt;br /&gt;
The [[Colt Canada C8 Carbine]] appears as the &amp;quot;Maplestrike&amp;quot;, incorrectly referred to as an assault rifle. It fires Low Caliber Military ammunition and can only be found at military locations on the PEI map, which is set in Canada, or in airdrops. The name is a reference to the maple leaf on the Canadian flag.&lt;br /&gt;
[[File:C8a1.jpg|thumb|none|400px|Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[Colt M16A4]] appears as the &amp;quot;Eaglefire&amp;quot;, a reference to the national bird of America. It fires Low Caliber Military ammo in 3 round bursts and has a Magpul CTR stock and flip-up front and rear sights. The barrel appears to between the length of the M16 and M4 barrels, bearing an appearance very similar to the FN-manufactured M16 rifles It used to be called the &amp;quot;AR32&amp;quot;, firing fully automatic, which would have made it an [[M16A3]].&lt;br /&gt;
&lt;br /&gt;
The weapon is implied to be a civilian AR-15, as it is found in civilian gun stores in the Washington map, but it usage of Military ammo and Military magazines, the 3 round burst setting and the chance to spawn at the American Spy Base in the Russia map make it clear it is meant to be the military burst-fire M16A4, rather than the civilian semi-auto AR-15. Albeit illegal in most circumstances, the real AR-15 can be converted to allow for a 3-round burst.&lt;br /&gt;
[[File:FN M16A4.jpg|thumb|none|450px|FN-manufactured M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BDR153G.jpg|thumb|none|450px|F-1 Firearms BDR-15-3G - 5.56x45mm NATO. Image used to show the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;Fusilaut&amp;quot;, a a portmanteau of the French words &amp;quot;fusillade&amp;quot; and &amp;quot;fusil d'assault&amp;quot;, meaning &amp;quot;a series of shots in succession&amp;quot; and &amp;quot;assault rifle&amp;quot; respectively. It fires in 3 round bursts from both Ranger and Military magazines, both of which hold different numbers of rounds compared to the real F1's 25 round straight magazine. The ability to use 30 round STANAG Military magazines is incorrect, as the weapon does not have the magwell of the G2. It is chambered in Low Caliber Ranger ammunition, and can be found in military locations in the Germany and Russia maps, despite neither of these countries using the FAMAS rifle in any of their military forces, as well as in airdrops.&lt;br /&gt;
[[File:FAMAS-F1.jpg|thumb|none|450px|FAMAS F1 with the rifle grenade support ring pushed to mid barrel - 5.56x45mm]]&lt;br /&gt;
[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back, for reference - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;Heartbreaker&amp;quot;, firing Low Caliber Military ammo. It can rarely spawn at military locations in the Washington map, implying the NAVY SEALS were garrisoned in Washington prior to the virus outbreak, as well as at military locations in the Germany map, as part of the special spawn group, due to its use by GSG 9 and SEK. It can also be found in airdrops.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;Nightraider&amp;quot;, firing Low Caliber Ranger ammo. As it is a Ranger weapon, the default magazine is the 35 round Ranger, however it is interchangeable with Military magazines. The weapon can be found at military locations in the Germany and Russia map, despite it not being used by the Russian military in real life. It can also be found in airdrops.&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1891/30===&lt;br /&gt;
The [[Mosin Nagant Rifle#Mosin Nagant M1891/30|Mosin Nagant M1891/30]] appears as the &amp;quot;Schofield&amp;quot;, named after the developer's social studies teacher, who said in a livestream that he wanted a weapon named after him. It fires Low Caliber Civilian ammo from generic &amp;quot;Rifle Clips&amp;quot;. The weapon was incorrectly called a French battle rifle before a patch changed this to a Russian battle rifle, which is still incorrect as the Mosin has none of the characteristics of a battle rifle. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Schofield&amp;quot; can be found at farms and campsites on the PEI and Washington maps, and in gun stores on the Germany and Russia maps.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 10/22===&lt;br /&gt;
The &amp;quot;Sportshot&amp;quot; rifle appears to be based on the [[Ruger 10/22]], however it has an extended magazine far larger than the .22 LR magazines used in the real gun, which still holds 10 rounds of Low Caliber Civilian ammo. However, the damage model of the rifle implies it is chambered in .22 LR, as it deals less damage than any other bullet weapon in the game. It does more damage against animals than players. The description states it is a target rifle, a reference to its high usage in marksmanship competitions. The weapon can be found at campsites, farms and gun stores on every map except Yukon, where it can only be found at campgrounds.&lt;br /&gt;
&lt;br /&gt;
A special &amp;quot;April Fools&amp;quot; variant of the &amp;quot;Sportshot&amp;quot; was added for the 1st April, 2016. It fired miniature rockets that dealt more damage than the base &amp;quot;Sportshot&amp;quot; in 10 round bursts, meaning the magazine would be emptied with one burst. It was removed the following day.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
===Ruger Gunsite Scout===&lt;br /&gt;
The &amp;quot;Hawkhound&amp;quot; rifle appears to be based on the [[Ruger_M77#Ruger_M77_Gunsite|Ruger M77 Gunsite]], however it is semi-auto instead of bolt-action, it feeds from a fictional 8 round magazine, it has wood furniture and stock and it is referred to as Canadian in game, while Ruger is an American company. The rifle fires Low Caliber Civilian ammo, which is meant to be either 5.56x45mm or 7.62x51mm NATO, judging by the decently high player damage of the weapon. The &amp;quot;Hawkhound&amp;quot; can be found at farms and campgrounds in the 3 North American maps - PEI, Washington and Yukon.&lt;br /&gt;
[[File:Ruger Gunsite.jpg|thumb|none|450px|Ruger M77 Gunsite scout rifle - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Makeshift Rifle&amp;quot;====&lt;br /&gt;
The &amp;quot;Makeshift Rifle&amp;quot; appears to have the same overall appearance as the &amp;quot;Hawkhound&amp;quot;, however it is bolt-action instead of semi auto, making it resemble a [[Ruger M77]] Hawkeye. It also has the exact same damage model as the &amp;quot;Hawkhound&amp;quot;, further supporting the idea that the two weapons are part of the same family. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt. The body of the rifle can be made out of birch, maple or pine wood, which is held together, rather alarmingly, by bits of duct tape and rope. &lt;br /&gt;
[[File:RugerHawkeye.jpg|thumb|none|450px|Ruger M77 Hawkeye Compact - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 553===&lt;br /&gt;
The [[SIG SG 553]] appears as the &amp;quot;Swissgewehr&amp;quot; (literally &amp;quot;Swiss Rifle&amp;quot;), firing Low Caliber Military ammo from a unique opaque 20 round &amp;quot;Swissgewehr&amp;quot; magazine. The weapon is able to use any other Military magazine alongside its unique 20 rounder, despite the SG 553 not being able to use STANAG or AK magazines in real life. Like the SG 551, it has 3 rectangular vent holes in its green handguard, but these are at the bottom rather than the top. The &amp;quot;Swissgewehr&amp;quot; only spawns at police locations in the Germany map and in airdrops.&lt;br /&gt;
[[File:SG 553 LB.jpg|thumb|none|400px|SIG SG 553 LB (Long Barrel) - 5.56x45mm]]&lt;br /&gt;
[[File:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The [[Steyr AUG A1]] appears as the &amp;quot;Augewehr&amp;quot;, which is based on the acronym AUG (&amp;quot;Armee Universal Gewehr&amp;quot;). The weapon fires Low Caliber Ranger ammo and is fitted with a 4x Swavorski scope by default, although this can be removed and replaced with other optical attachments. Note that this scope has a higher zoom than the real AUG A1 scope, which is a 1.5x zoom. The &amp;quot;Augewehr&amp;quot; can use both Ranger and Military magazines, although as a Ranger weapon, it spawns with 35 round Ranger magazines. Interestingly, it has a short carbine barrel instead of a full-length barrel. It spawns in military locations on the Germany and Russia maps, as well as in airdrops.&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|450px|none|Steyr AUG A1 carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
The original [[Barrett M82]] appears as the &amp;quot;Grizzly&amp;quot;, with the muzzle break of the M82A1. It fires High Caliber Military ammo from a 5 round magazine instead of the real rifle's 10. Respecting the power of its cartridge, the .50 BMG, it has the highest player damage of any weapon in the game, save for the &amp;quot;Shadowstalker&amp;quot; railguns. It can be found in military locations in the Germany and Washington maps, as a reward from Horde Beacons and in airdrops in the PEI and Russia maps.&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===C14 Timberwolf===&lt;br /&gt;
The [[C14 Timberwolf]] appears as the &amp;quot;Timberwolf&amp;quot;, with a black chassis and a slightly shorter barrel. After the 3.0.9.0 update, the magazine capacity was reduced from the incorrect 8 rounds to the still incorrect 6 rounds, and the 20x scope that the weapon spawned with was replaced with iron sights. As expected, it uses High Caliber Military ammo. It can be found in military locations on the PEI map, or in airdrops on the Washington and Russia maps.&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|450px|PGW C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Cheyenne Tactical M200 Intervention===&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] appears as the &amp;quot;Ekho&amp;quot;. It is incorrectly called a Russian sniper rifle and &amp;quot;Ekho&amp;quot; is the transliteration of the Russian word for &amp;quot;echo&amp;quot;. It uses a 7 round magazine firing High Caliber Military ammo. The magazine well is on the left side of the receiver, rather than underneath it like the real weapon. The &amp;quot;Ekho&amp;quot; also has a much shorter barrel than the real rifle. It can be found in military locations in the Russia map, as a reward from Horde Beacons and in airdrops.&lt;br /&gt;
&lt;br /&gt;
The name, magazine well position and spawn locations imply the Intervention is a Russian weapon in-universe.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 Intervention - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===M39 Enhanced Marksman Rifle===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] appears as the &amp;quot;Sabretooth&amp;quot;, with a tan chassis. The weapon is chambered in Low Caliber Military ammunition - most sniper rifles use High Caliber ammunition. The &amp;quot;Sabretooth&amp;quot; is classified as a &amp;quot;Sharpshooter Rifle&amp;quot; alongside the &amp;quot;Snayperskya&amp;quot;, which also uses Low Caliber ammo.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sabretooth&amp;quot; spawns at military locations in the Washington map, and at the American Spy Base in the Russia map.&lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as the &amp;quot;Snayperskya&amp;quot;, which is what the &amp;quot;S&amp;quot; in SVD stands for - it translates as &amp;quot;sniper&amp;quot;. The weapon has a fictional 7 round magazine and it fires Low Caliber Ranger ammo, like the &amp;quot;Sabretooth&amp;quot;. Also like the &amp;quot;Sabretooth&amp;quot;, it is classified as a &amp;quot;shartshooter rifle&amp;quot;. The rifle has a similar stock design to the synthetic stock used on newer SVDs, however it is still made out of wood. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Snayperskya&amp;quot; spawns in Ranger locations in the PEI and Washington maps, and in military locations in the Russia map.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]] appears as the &amp;quot;Matamorez&amp;quot;, incorrectly classed as an assault rifle (which would be the [[AS Val]]). It uses 17 or 36 round magazines, both of which are fictional. It fires High Caliber Ranger ammo, despite the real weapon being chambered in 9x39mm, which is roughly the same size as 7.62x39mm (which is more in line with the Low Caliber ammo in-game, which are seen on weapons firing intermediate rifle rounds).  Like the other AK-based weapons in game, the ironsights are incorrectly modelled on the receiver, rather than on the barrel. Additionally, the front sight is not on the suppressor, instead it is located where the rear sight would normally be. The handguard appears to be made of wood instead of polymer.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Matamorez&amp;quot; can spawn in Ranger locations in the PEI, Washington and Germany maps, in the nuclear missile silo in the Russia map and as a reward from Horde Beacons.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
A handheld [[M134 Minigun]] appears as the &amp;quot;Hell's Fury&amp;quot;. It operates with no power source and no ammo belt, instead it uses a 250 round &amp;quot;Hell's Fury&amp;quot; magazine, which is completely fictional and which fires both Low Caliber Ranger and Low Caliber Military ammo. The weapon has a &amp;quot;Chainsaw grip&amp;quot; and pistol grip, which are used by the player to hold the massive gun. The spool-up time is incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped, without the need to speed up the rotations before it fires. Brass ejects from the 1 o'clock position sending a stream of shells up and to the right. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. It is incorrectly stated to be Russian in origin.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hell's Fury&amp;quot; can be modified with the &amp;quot;Adaptive Chambering&amp;quot; attachment, which nonsensically increases the firerate to a ridiculous level. It can be found at military locations in the Germany map, at the Oil Rig and nuclear missile silo in the Russia map and as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''[[Predator]]''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M249===&lt;br /&gt;
The [[M249]] appears in game, with a very short barrel and a 150 round box belt. It fires High Caliber Military ammo, unlike the other machine guns Low Caliber ammo, although it originally used Low Caliber Military ammo as well. The &amp;quot;Dragonfang&amp;quot; can spawn at the American Spy Base in the Russia map, at military locations in the Washington and Germany maps and it can be one of the rewards from completing a Horde Beacon.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] appears as the &amp;quot;Nykorev&amp;quot;. It has a short barrel and a 200 round belt box, firing Low Caliber Ranger ammo. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nykorev&amp;quot; can be found at Ranger locations in the PEI, Germany and Washington maps, at the Oil Rig and nuclear missile silo in the Russia map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|450px|none|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] appears, simply called &amp;quot;Rocket Launcher&amp;quot;.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
A claymore that most closely resembles the [[M18A1 Claymore]] appears in game, found at military locations and able to be crafted with various items, none of which make much sense. Before a patch soon after it was added, the front read &amp;quot;Front Towards Enemy&amp;quot;. The claymore is a traditional video-game claymore, requiring no manual detonation to function.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===M26 Grenade===&lt;br /&gt;
A grenade that most closely resembles the [[M26 Hand Grenade]] appears in game, as the &amp;quot;Fragmentation Grenade&amp;quot;. It is found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Sticky Grenade&amp;quot;====&lt;br /&gt;
A grenade with an additional metal band appears as the &amp;quot;Sticky Grenade&amp;quot;, based on the model for the &amp;quot;Fragmentation Grenade&amp;quot; but recoloured tan. As expected, it sticks to surfaces before exploding, and can be found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===M83 Smoke Grenade===&lt;br /&gt;
The [[M83 Smoke Grenade]] appears in game, as the &amp;quot;Smoke Grenade&amp;quot;. The smoke can be one of many different colours; white, black, purple, green, orange, red, blue or yellow. It is found at military locations.&lt;br /&gt;
[[File:M83 Inert.jpg|thumb|none|200px|Inert M83 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Combat Bow===&lt;br /&gt;
Various combat bows, made of birch, maple or pine wood, appear in game.&lt;br /&gt;
&lt;br /&gt;
===Compound Bow===&lt;br /&gt;
A metal compound bow appears in game.&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
A crossbow with a green chassis appears in game, correctly firing bolts instead of arrows. It can be found at campsites and farms.&lt;br /&gt;
&lt;br /&gt;
===Fictional Railguns===&lt;br /&gt;
Two fictional railguns appear in game, called the &amp;quot;Shadowstalker&amp;quot; and the &amp;quot;Shadowstalker Mk. II&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; is fictional, however it highly resembles the &amp;quot;Rorsch Mk-1&amp;quot; from [[Battlefield 4]], with a larger scope and a larger hole in the stock. The &amp;quot;Shadowstalker&amp;quot; takes the railgun name very literally, firing an actual &amp;quot;rail&amp;quot;, which appears to be a very sharp pointed metal projectile, rather than the ferromagnetic projectile magnetically propelled via electromagnetic rails real railguns fire. When firing, the player pulls on a nonexistent bolt, due to the &amp;quot;Shadowstalker&amp;quot; reusing the same bolt pull animations as the bolt-action rifles in game. It has no bullet drop, unlike every other weapon in the game. The &amp;quot;rails&amp;quot; explode on impact.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; can be found in the Washington map at the crashed UFO, and at the firing range of the Washington Scorpion-7 laboratory. It is implied through letters that the crashed alien UFO supplied Scorpion-7 with the technology required to manufacutre prototype &amp;quot;railguns&amp;quot;, hence its spawn locations.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker&amp;quot;.]]&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua. Note the thumbhole stock - the &amp;quot;Shadowstalker&amp;quot; has a much larger hole in its stock.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker Mk. II&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; is an improved version of the original &amp;quot;Shadowstalker&amp;quot;, with a 20 round magazine inspired by the [[M1941 Johnson rifle]]'s magazine. It has a skeletal stock instead of the thumbhole-esque stock of the original &amp;quot;Shadowstalker&amp;quot;, and claw-like 'things' at the end of the &amp;quot;barrel&amp;quot;. The &amp;quot;barrel&amp;quot; also has bumps and ridges above it and a large handguard below the &amp;quot;barrel&amp;quot;, unlike the original.&lt;br /&gt;
&lt;br /&gt;
Instead of firing black &amp;quot;rails&amp;quot; like the original, it fires new red &amp;quot;rails&amp;quot;, which are unique to the magazine it spawns with, and cannot be found anywhere else in the game, meaning the magazine cannot be refilled. The Mk. II is the only non-cosmetic item in the game to have the red &amp;quot;Mythical&amp;quot; rarity. It is also the only gun in the game with a 0% chance of wear, meaning you never need to repair the gun in order to bring its quality up. The explosion radius of the Mk. II is larger than that of the original &amp;quot;Shadowstalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; can only be obtained from the Russia Mk. II puzzle, which involves many tasks around the map related to the lore of the Russia map. Said lore implies Scorpion-7 improved the &amp;quot;Shadowstalker&amp;quot; using soul crystal derived technology, which could explain the red colour of the &amp;quot;rails&amp;quot;.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker Mk. II&amp;quot;.]]&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06. Used to show the magazine design.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Finding Bigfoot=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17]] pistol. 10 round capacity. Fires &amp;quot;9mm ammo&amp;quot;.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Customised [[Remington Model 870]] shotgun named &amp;quot;R870&amp;quot;, with wood handguard, stock and ghost ring iron sights. 5 round tube modelled as 8 round magazine tube. Remington markings on the receiver.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|400px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|400px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge (credit to [[User:Predator20|Predator 20]]). Image used to show the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified bolt-action rifle==&lt;br /&gt;
Customised bolt-action rifle named &amp;quot;[[Remington Model 700|R700]]&amp;quot; rifle, with 5 round detachable magazine and a low magnification scope, along with wood chassis and a black plastic handguard. Fires &amp;quot;7.62mm ammo&amp;quot;.&lt;br /&gt;
[[File:Rem 700 cdl dm.jpg|thumb|none|400px|Remington Model 700 CDL DM with scope - .243 Winchester. Looks similar to the rifle in-game, sans handguard and short range scope.]]&lt;br /&gt;
&lt;br /&gt;
==Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Magnum]] appears in the game. It is known as the &amp;quot;AVM&amp;quot; and fires 7.62mm ammo like the [[Accuracy International Precision Marksman |Precision Marksman]].&lt;br /&gt;
[[Image:Accuracy International AWM.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Custom M4A1==&lt;br /&gt;
The &amp;quot;M4CL&amp;quot; is a customised [[M4A1]], with tan 4th Gen collapsible stock, STANAG magazine and rail covers and flip-up rear sight. Fires &amp;quot;5.56mm ammo&amp;quot; in full-auto from 25 round magazines, modelled after 30 round tan STANAGs. The rarest gun in the game, only obtainable through locked weapon crates.&lt;br /&gt;
[[File:TM M933 AEG with Tan furniture.jpg|thumb|none|400px|Tokyo Marui Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm (fake). Somewhat resembles the rifle in-game.]]&lt;br /&gt;
[[File:Bigfoot M4.jpg|thumb|none|600px|The rifle in the hands of one of the playable characters in the main menu.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
[[Orion Flare Gun]]. Fires &amp;quot;Signal Flares&amp;quot;.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1496777</id>
		<title>User:JackalUnderscore/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1496777"/>
		<updated>2022-04-19T20:06:50Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* &amp;quot;SA-3 Mozambique&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Titanfall 2=&lt;br /&gt;
&lt;br /&gt;
'''''Titanfall 2''''' is a science-fiction first-person shooter video game and a sequel to [http://www.imfdb.org/wiki/User:AgentGumby/Sandbox Titanfall]. It was developed by Respawn Entertainment and was published by Electronic Arts on Xbox One, PlayStation 4 and Microsoft Windows on October 28, 2016. It was released on Steam on June 18, 2020. Unlike Titanfall, Titanfall 2 features a single-player campaign, where you play as Rifleman Jack Cooper, assigned as Acting Pilot to Vanguard-class Titan BT-7274.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Plot spoilers ahead. Proceed with caution.'''&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Titanfall 2}}&lt;br /&gt;
	&lt;br /&gt;
==Overview==&lt;br /&gt;
Titanfall 2 features more advanced weaponry compared to the original Titanfall, with many weapons returning in an upgraded form (e.g. the G2A4 has been upgraded to the G2A5). These weapons are slightly different cosmetically, but retain the same role in the game. Titanfall 2 also features more weapon customisation in the form of attachments and modifications. Attachments are scopes, while modifications include various abilities such as the ability to shoot while sprinting and quicker reloads. The extra ammo modification does not visually alter the magazine model, meaning all magazines somehow stay the same size with extra rounds in them.&lt;br /&gt;
&lt;br /&gt;
Artwork from the book ''The Art of Titanfall'' shows all bullets and grenades (from grenade launchers) used in the Titanfall universe are electronically primed, with electronic firing pins in the weapons instead of physical firing pins and primer inside the casing. Weapons in the game have blue trails to reflect this, and the sound design of most weapons includes an electronic noise when priming the bullet (easily heard on weapons such as the Alternator). The Amped Weapon boost seems to unlock the full potential of the electronic firing mechanism to deal more damage, creating slightly orange trails as the increased energy is almost too much for the heat sink directly behind the electronic firing pin to handle.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman Elite&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:WmaneliteTF2.jpg|thumb|none|500px|The B3 Wingman Elite in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2016&amp;quot;===&lt;br /&gt;
The &amp;quot;P2016&amp;quot; is the upgraded version of the &amp;quot;P2011&amp;quot;, with a similar appearance that is loosely based on the [[Springfield XD]] series of pistols as seen in its grip design, while the segmented slide and trigger guard resembles an Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-based pistol. Said segmented slide also has some cutouts on the forward-most section, which can't be a muzzle break because they aren't over the muzzle and it can't be a ported barrel because the cutouts aren't in the barrel, making them fairly useless. The pistol has an unusable LAM device mounted underneath the barrel, and has a 12 round magazine which increases to 16 with the extra ammo modification. The magazine itself features an extended baseplate, meaning the default magazine is probably a 10 rounder with a +2 extension. Other attachments include the unique pistol suppressor. Based on the markings on the ''Titanfall'' version of the pistol and assuming the updated P-series pistol keeps the same calibre, the weapon is chambered for .45 ACP rounds.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;P2016&amp;quot; comes from the year the game was released, 2016.&lt;br /&gt;
 &lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:P2016TF2.jpg|thumb|none|500px|The P2016 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;RE-45&amp;quot; machine pistol is visually similar to the [[Heckler &amp;amp; Koch P2000]] in the slide and grip, which is missing a hammer. The pistol has a Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-style muzzle brake, based on the shape of the segmented slide section. A competition G18-style flared magwell is present, loaded with either 20 or 25 round magazines. Attachments include the unique pistol suppressor and a red dot sight, which replaces the standard &amp;quot;irondot&amp;quot; sight (a floating red dot in-built sight). Judging by the name, it fires .45 caliber rounds, most likely .45 ACP.&lt;br /&gt;
&lt;br /&gt;
[[File:P2000_9.jpg|thumb|none|350px|Heckler &amp;amp; Koch P2000 with shaved hammer - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:Re45TF2.jpg|thumb|500px|none|The RE-45 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Smart Pisol MK6&amp;quot;===&lt;br /&gt;
The &amp;quot;Smart Pistol MK6&amp;quot; is a high-tech pistol which has the ability to lock on to multiple targets and fire homing bullets at them. It shares the [[Springfield XD]]-esque frame of the &amp;quot;P2016&amp;quot;, but has its own unique slide assembly, suppressor and underbarrel LAM device, which presumably allows for the bullets to lock on to enemies.&lt;br /&gt;
&lt;br /&gt;
Unlike the previous game, the &amp;quot;MK6&amp;quot; is not a primary or secondary weapon in multiplayer, instead the player can obtain it via a &amp;quot;Boost&amp;quot;, a one-use powerup activated at 60% Titan meter. As it is a &amp;quot;Boost&amp;quot; and not a proper weapon, there are no modifications for it. In the final level of the campaign, Cooper gains a unique Smart Pistol, with a green and orange paintjob (the same colour scheme that BT has) from BT's SERE kit (Survival, Evasion, Resistance and Escape). He wields it with a Harris stance in this mission, due to him holding BT's AI core in the left hand.&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator&amp;quot;===&lt;br /&gt;
The Alternator, also called the SP-14 Hatchet in concept art, is a new entry into the Titanfall universe. It is a confusing weapon, with two recoiling barrels and two ejection ports for the 10mm rounds it fires. These bullets are fed via 20 round magazines (25 with extended) which appears to be single-stack due to the length of the magazine and the size of the cartridges. The weapon has minimal room for the bolt, which instead appears to fully encircle the cartridge and eject spent shells upwards after firing, acting on a blow-forward principle to open the breech and eject spent cartridges. Due to there being no room for a traditional priming system, the rounds are electronically primed, which is reinforced by the weapon's sounds design. Finally, the weapon has two bolt handles, one on either side, located roughly in the middle of the frame. The Alternator fires the left barrel first, then the right, with each charging handle reciprocating at the same time. Other notable aspects of the weapon includes the purely horizontal recoil and the floating dot reflex sight.&lt;br /&gt;
&lt;br /&gt;
Concept art of the weapon depicts it with the stock extended (it stays permanently folded during gameplay, folding flush against the rear of the weapon). It lacks many things that make it a normal SMG, like a usable stock or a ergonomic frame, however the compact size lends itself to one-handed use, paired with a melee weapon. The Hatchet name comes from its devastating performance in CQB, but the heavy recoil and low ergonomics prevent use outside of roughly 25 metres, meaning it is likely intended to be used as a last ditch personal defence weapon in dire situations, such as the death of the Pilot's Titan.&lt;br /&gt;
&lt;br /&gt;
Recoiling barrels are real, as seen with the [[Barrett M82]] and other .50 caliber rifles, and the Alternator was likely designed with recoiling barrels in order to reduce recoil, given the weapon's diminutive size. Double-barrelled weapons also exist, the most common type being double-barrel shotguns, but double-barrelled weapons that feed from a single magazine do not exist (the closest thing would be the [[Arsenal Firearms AF2011-A1|AF2011-A1]], which cheats by gluing two magazines together and calling it one magazine). &lt;br /&gt;
&lt;br /&gt;
[[File:AltTF2.jpg|thumb|none|500px|The Alternator in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:CarTF2.jpg|thumb|500px|none|The CAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R97&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Volt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:VoltTF2.jpg|thumb|none|500px|The Volt SMG in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;EVA-8&amp;quot; returns from Titanfall 1, with a slightly different name, suffixed with &amp;quot;Auto&amp;quot; instead of &amp;quot;Shotgun&amp;quot;. The weapon is different visually but stays the same performance wise, firing in semi-auto and cocked with a pump handle, which, combined with the magazine tube underneath the barrel, implies the EVA is a modular shotgun. The large drum only holds 8 shells (compared to ''TF1's'' 6), which, as the marking on the weapon indicate it is a 12 gauge, is a very under-loaded drum. Underneath the 12 gauge markings are more markings indicating the &amp;quot;EVA&amp;quot; can use both standard 2.75mm or 3mm Magnum shells. Other weapon markings include a HK-style pictogram fire selector, with the options of single-shot or semi-auto (represented, curiously, by two bullets as opposed to one, which would logically imply a 2 round burst mode the weapon does not actually have), and the serial number of &amp;quot;1979527&amp;quot;. All of these markings appear on the ''TF1'' version of the weapon in the same places.&lt;br /&gt;
&lt;br /&gt;
Other differences from ''TF1'' includes the folding stock, inspired by the Defiance M4 stock, which replaces the collapsible stock. Smaller changes includes the rails on top being more flush with the receiver and the lack of top-mounted rails, the square trigger guard instead of the uncomfortable angled one from ''TF1'', the shorter barrel and longer magazine tube and the angle of the drum magazine. Finally, the weapon has been updated with ammo-counting rear sights, like most of the weapons in ''Titanfall 2''.&lt;br /&gt;
&lt;br /&gt;
As for real-world inspiration, the EVA-8 again appears to be mostly inspired by the Chinese [[QBS-09]] shotgun, with more inspiration from tactical-rail equipped [[Saiga-12]] or [[Fostech Origin-12]] shotguns, which also lent the weapon its detachable magazine functionality. The magwell appears to be inspired by prototype AK-12 based shotguns, albeit shorter. Curiously, the drum magazine looks too short to reach all the way to the chamber when inside the shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon is still pumped when drawing it and when reloading from empty, despite the presence of a left-side charging handle. This might indicate some sort of in-universe mechanism to use the weapon as a pump-action for low-pressure rounds, much like the [[SPAS-12]] in real-life, however in-game it is always semi-auto.&lt;br /&gt;
&lt;br /&gt;
The acronym &amp;quot;EVA&amp;quot; stands for &amp;quot;Extra Vehicular Activity&amp;quot;, as the weapon is designed for use in both &amp;quot;conventional and exo-atmospheric conditions&amp;quot; (i.e. on a planet or in the vacuum of space).&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|none|500px| QBS-09 - 12 gauge. The main inspiration for the &amp;quot;EVA-8&amp;quot;.]]&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|500px|AK-12/76 - 12 gauge. Image used to compare the magwells.]]&lt;br /&gt;
[[File:Eva8TF2.jpg|thumb|none|500px|The EVA-8 Auto in the menu. Note the name of the weapon marked on the side of the handguard.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1901 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MastiffTF2.jpg|thumb|none|500px|The Mastiff in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
The &amp;quot;SA-3 Mozambique&amp;quot; is a new weapon to the series. It is a triple-barrelled energy shotgun pistol, firing three separate energy projectiles from its three offset barrels. The weapon fires three projectiles at once, a much lower projectile count than a traditional shotgun. However, the weapon is clearly designed specifically in-line with a real-world shooting technique - the Mozambique Drill, also known informally as the &amp;quot;two to the body, one to the head.&amp;quot; The middle barrel is higher than the two on the side, seemingly so that it is more likely to hit the head, while the side barrels hit the chest. &lt;br /&gt;
&lt;br /&gt;
As the weapon fires energy projectiles, the projectiles have a very long range and travel without drop for a significant distance, making it fairly accurate for a video-game shotgun at range. However, they travel slower than traditional ammunition, which somewhat hinders its effectiveness at range. The projectiles are similar in appearance to the projectiles of the &amp;quot;Mastiff&amp;quot; shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon feeds from an en-bloc clip that stores 6 shots, with three batteries that line up with the three barrels. The reload is achieved by the front section of the weapon detaching from the main body and extending forwards, in order to allow the en-bloc clip to eject upwards with a downward flick from the wrist. A new clip is inserted, followed by the front section of the weapon retracting and locking back into place. The tan sections of the weapon open up while firing, presumably to vent excess heat from the weapon. The &amp;quot;Extra Ammo&amp;quot; mod increases the number of shots to X. Interestingly, the weapon can also attach a suppressor, as it used to be classed as a pistol.&lt;br /&gt;
&lt;br /&gt;
Prior to the Tricks and Treats update in October 2017, the Mozambique was a sidearm rather than a primary weapon, and only had a capacity of 4. The update also increased rate of fire and made the weapon fully automatic.&lt;br /&gt;
&lt;br /&gt;
A fire selector above the trigger is set to full-auto, with markings for semi-automatic fire and safe. The acronym &amp;quot;SA-3&amp;quot; is marked onto the receiver, although its meaning is unknown. The weapon is manufactured in-universe by Altamirano Armory.&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiqueTF2.jpg|thumb|none|500px|The Mozambique in the menu.]]&lt;br /&gt;
[[File:MozambiquefrontTF2.jpg|thumb|none|500px|A view of the three barrels.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G2A5 Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[File:HemlokTF2.jpg|thumb|none|500px|The Hemlok BF-R in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-101C Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
[[File:R101TF2.jpg|thumb|500px|none|The R-101C in the menu. Note the lack of the default scope, which in gameplay is permanently equipped.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-201 Assault Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;V-47 Flatline&amp;quot;=== &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;V-47 Flatline&amp;quot; is based on the [[AK-47|AK-47/AKM]], with some influence from the prototype Soviet [[TKB-408]], including the bullpup layout. It also bears some resemblance to the AKM from the movie ''[[Elysium]]'', with the device above the barrel looking rather similar to the sighting device seen on the Elysium AKM. The regular AKM handguard is visible (albeit rather morphed) and the barrel is coming out from where the gas tube usually is, which is now above the handguard. The magazine appears to be a Tapco Kalashnikov 7.62x39mm magazine, which holds X or Y rounds.&lt;br /&gt;
&lt;br /&gt;
In the singleplayer, the weapon is used by both IMC and Militia soldiers, with one given to the player at the end of the first mission, which is retained for the beginning of the second mission. It has very strong horizontal recoil (hence the name) and a collapsible frame, presumably intended as a futuristic way to make the rifle more compact for vehicle storage. Due to the weapon's power, enemies flinch much more than other assault rifles when shot at, on a similar level to machine guns or sniper rifles. In universe, it is manufactured by Woneyon Defence.&lt;br /&gt;
 &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:TKB-408.jpg|thumb|none|450px|TKB-408 - 7.62x39mm]]&lt;br /&gt;
[[File:FlatlineTF2.jpg|thumb|none|500px|The V-47 Flatline in the menu. Note the large, shiny AKM-esque muzzle break and wooden handguard and stock, a peculiar choice for an advanced sci-fi weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;D-2 Double Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:2takeTF2.jpg|thumb|none|500px|The Double Take in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber-AP&amp;quot;===&lt;br /&gt;
The &amp;quot;Kraber-AP&amp;quot; appears as a powerful, bolt-action armour-piercing/anti-material rifle, equipped by default with a 6x scope. The magazine and bolt design is based on the [[Mechem NTW-20]], with a stock based on competition rifles and a thumbhole grip similar to [[Accuracy International]] rifles. It is stated to fire 14.5x114mm rounds, which the NTW-20 can be chambered for and it uses 4 or 6 round magazines, if one selects the extra ammo modification.&lt;br /&gt;
&lt;br /&gt;
It is the most powerful non-explosive infantry weapon in the game, able to take down human targets in one shot and it has the rare Ricochet modification available, which causes bullets to bounce off surfaces. However, despite its name and huge caliber, it fails to pierce Titan armour without hitting the weak spots, which are usually the cockpit glass. The name Kraber comes from Respawn Entertainment's audio lead for Titanfall, Erik Kraber.&lt;br /&gt;
&lt;br /&gt;
[[File:NTW-20 with bipod.jpg|thumb|none|400px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:KraberTF2.jpg|thumb|500px|none|The Kraber sniper in the menu. Note the missing muzzle break - the weapon is so long it doesn't all fit in the menu screen.]]&lt;br /&gt;
[[File:KrabersideTF2.jpg|thumb|500px|none|The other side of the Kraber, with muzzle brake visible.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;Spitfire MK2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR&amp;quot; is another new entry into the series. It is an energy light machine gun, firing balls of red plasma in full-auto. These projectiles fire very fast, but travel slowly compared to regular bullets, requiring shots to be led at even mid-range. Enemies hit by the plasma balls will have red energy swirling around them for a few minutes, and they explode when killed, as if hit by an explosive.&lt;br /&gt;
&lt;br /&gt;
The design features a &amp;quot;cyclic particle accelerator&amp;quot; that generates the plasma ammunition via a &amp;quot;small oscillating field generator&amp;quot;. This can be seen spinning while the weapon is idle, encased in see-through plastic inside the receiver. When firing, it spins faster, and some sort of vent hatch opens in front of the particle accelerator to disperse excess heat from the accelerator. Once 35 shots have been fired, the weapon has overheated and the top receiver splits off from the bottom, exposing the accelerator. A, possibly melted, component in the accelerator mechanism must be replaced, along with a battery pack of some sort in the rear, in order to continue firing. The usual ammo counter now displays how close the weapon is to overheating, instead of showing the exact number of shots left in the magazine, displaying an orange caution sign when nearing overheating, and beeping rapidly while displaying a red &amp;quot;DNGR&amp;quot; warning message when it gets too close. If the player stops firing before all 35 rounds have been fired, the weapon takes a few seconds to cool down, ready to fire another 35 shots after it has done so.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;L-STAR&amp;quot; stands for Lastimosa Armoury Assault Rifle, taking the first three letters of the acronym from LaStimosa and the last two from Assault Rifle. &amp;quot;Lastimosa Armoury&amp;quot; is the fictional company that manufacturers the &amp;quot;L-STAR&amp;quot; in-universe.&lt;br /&gt;
&lt;br /&gt;
In development, the weapon was called the &amp;quot;ASW,&amp;quot; which stood for Advanced Scattering Weapon, and it was to be a submachine gun. The description of the concept weapon explains how the cyclic particle accelerator works, as well as showing the battery pack in the stock. It also depicted the weapon as having a collapsed state for storage, like the &amp;quot;R-202&amp;quot; or &amp;quot;V-47 Flatline,&amp;quot; but this is never depicted in-game.&lt;br /&gt;
[[File:LstarTF2.jpg|thumb|none|500px|The L-STAR in the menu. Note the cheek pad on the stock and the armoury number &amp;quot;9211&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;X-55 Devotion&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:DevotionTF2.jpg|thumb|none|500px|The Devotion in the menu. Note the length of the weapon - the menu display is overlapping the flash hider.]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Archer Heavy Rocket&amp;quot;===&lt;br /&gt;
The Archer is a man-portable fire-and-forget anti-Titan missile launcher, bearing a slight resemblance to the [[FGM-172 SRAW]], whilst the rear end piece resembles the [[FGM-148 Javelin]]. The weapon has a similar reloading system to the [[Mk 153 SMAW]], where the missile is housed in the rear of the weapon and is reloaded by detaching the housing and replacing it with a pre-packaged missile and housing (concept art depicts this clearly). Also like the SMAW, it has grips underneath the launcher, but instead of a bipod it has a curved buttstock. The colour scheme is similar to the SRAW, with a green body and a yellow band. However, unlike all of the previous launchers mentioned, the Archer is much shorter and wider, and features a thin flip-out CLU (Command Launch Unit), which displays what the missile is locking on to. Additionally, concept art showcases the weapon fitted with a scope, which is not possible with the Archer in-game.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Archer is lock-on only, while Jack Cooper in the campaign can dumb-fire it, compensating for the fact that he never fights anything more dangerous than a Reaper without BT. It is also used in a kind of mortar or top-attack role by Mortar Spectres in Frontier Defence, similar to the Javelin's top-attack mode. &lt;br /&gt;
&lt;br /&gt;
Despite being an anti-Titan weapon, it can still lock on to, and destroy, Crow and Goblin dropships, heavy turrets and Reapers.&lt;br /&gt;
[[File:ArcherTF2.jpg|thumb|500px|none|The Archer Heavy Rocket in the menu. Note the cover on the end of the launcher, similar to a camera shutter.]]&lt;br /&gt;
[[File:TF2Archerconcept.jpg|thumb|500px|none|Concept art of the Archer, showcasing the SMAW-esque missile reloading and the scope, unusable in gameplay.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ChargeTF2.jpg|thumb|500px|none|The Charge Rifle in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EM-4 Cold War&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EPG-1&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:EpgTF2.jpg|thumb|none|500px|The EPG-1 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;LG-97 Thunderbolt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ThundersideTF2.jpg|thumb|none|500px|The side of the Thunderbolt in the menu.]]&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;MGL Magnetic Grenade Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MglTF2.jpg|thumb|none|500px|The MGL in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-6P Softball&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sidewinder AT-SMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:SmrTF2.jpg|thumb|none|500px|The Sidewinder SMR in the menu.]]&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Arc Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Electric Smoke Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Firestar&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gravity Star&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Satchel Charge&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Titan Weapons==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;40mm Tracker Cannon&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Leadwall&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Plasma Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Predator Cannon&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Quad Rocket&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Splitter Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;T-203 Thermite Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XO16A2 Chaingun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
=Apex Legends=&lt;br /&gt;
&lt;br /&gt;
Apex Legends is a free-to-play science-fiction first-person shooter battle royale video game developed by Respawn Entertainment and published by Electronic Arts. The game was announced on February 3, 2019, and unveiled and released for free on the following day.&lt;br /&gt;
&lt;br /&gt;
The game is a part of the Titanfall universe, taking place 18 years after the events of Titanfall 2.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Apex Legends}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Apex Legends features more attachment and modification options than the previous two Titanfall games, with players able to use stocks, magazines, scopes, barrel stabilisers, shotgun bolts and &amp;quot;hop-up&amp;quot; attachments. These alter the performance of the weapon significantly, giving weapons more customisation than ever before.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
The &amp;quot;Wingman&amp;quot; returns from ''Titanfall 2'' and it uses heavy ammo, indicating it most likely fires .357 or .44 Magnum, or some futuristic variant thereof. The weapon is the same model from ''TF2'' (the &amp;quot;B3&amp;quot;), keeping the [[Chiappa Rhino]] influence, as well as retaining the hexagonal futuristic gas-sealed cylinder that is reloaded as if it were a detachable magazine. The weapon has extended magazines which increase by 1 round each level, increasing up to 9 rounds. The &amp;quot;Wingman&amp;quot; can also take a hop-up, called &amp;quot;Boosted Loader&amp;quot; - it increases the capacity by 2 on top of the extended magazine capacity (if one is equipped) and decreases reload time if the magazine is close to depleted. The weapon is manufactured by &amp;quot;Brockhaurd Manufacturing&amp;quot; in-universe.&lt;br /&gt;
&lt;br /&gt;
One of the weapon's cosmetic models used for legendary skins such as the &amp;quot;Death Ray&amp;quot; skin is inspired by classic depictions of ray gun pistols. Another legendary model, used on the &amp;quot;Precision Caliber&amp;quot; and &amp;quot;Attention to Detail&amp;quot; skins, is the same model seen in Pathfinder's Story from the Outlands, where it is referred to as a &amp;quot;.50 caliber Rampart&amp;quot;, the nickname for any weapon created by the character Rampart in-universe. The one in the animation is specifically the &amp;quot;Precision Caliber&amp;quot; version.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2020&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator A-2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
The &amp;quot;CAR&amp;quot; (which stands for &amp;quot;Combat Advanced Rounds&amp;quot;) returns from ''Titanfall 2'' and was added in Season 11. The weapon is virtually the same as the ''TF2'' version of the weapon, except for the new ability to switch ammo types on the fly, from heavy (the default ammo type the weapon spawns with) to light ammo. Weirdly, this has no effect on the weapon's performance, despite the name and different ammo type indicating it is chambered for a different cartridge type after switching. The weapon can use both heavy and light extended magazines, increasing the base capacity of 20 up to 27 in increments of 2, except for the final level which increases by 3 rounds.&lt;br /&gt;
&lt;br /&gt;
Visual changes includes the new stock, a different folding foregrip and a colour scheme change from white to grey. The weapon is no longer manufactured by Woneyon Defence, instead it is made by Siwhan Industries.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-99 SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Prowler Burst PDW&amp;quot;===&lt;br /&gt;
The &amp;quot;Prowler PDW&amp;quot; is a select-fire submachine gun visually inspired by the [[Magpul PDR-C]] and [[FN P90]], with a charging handle that looks and functions very similarity to the [[G36]]'s charging handle. The weapon features an ammo counter, like most weapons in the game. Unusually for a submachine gun, the Prowler defaults to 5 round bursts, but can switch to full-auto (previously this was only available with the Selectfire Receiver hop-up, but the ability is now built into the weapon).&lt;br /&gt;
&lt;br /&gt;
Perhaps drawing some influence from the P90's 5.7x28mm AP rounds, it is the only SMG that uses heavy ammo, firing from a 20 round magazine. This increases in increments of 5 until it hits the max of 35 if extended magazines are equipped. From November 4th 2020, the Prowler was a care package-exclusive weapon, equipped with a 1x Digital Threat scope, but it was removed on August 3rd 2021 and included amongst the ground loot pool. &lt;br /&gt;
&lt;br /&gt;
The weapon is named after the alien megafauna featured in the Titanfall universe, which were introduced into Apex Legends as an AI enemy in Season 11 on the &amp;quot;Storm Point&amp;quot; map. The designer of the weapon, Ryan Lastimosa, also states he was inspired by the arms from Seburo, a weapons manufacturer in the anime ''[[Ghost in the Shell (disambiguation)|Ghost in the Shell]].'' In universe, it is manufactured by Lastimosa Armouries.&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Volt SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Peacekeeper&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1904 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;30-30 Repeater&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G7 Scout Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;HAVOC Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-301 Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;VK-47 Flatline&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-2 Triple Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber .50-Cal&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sentinel ESR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;M600 Spitfire&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR EMG&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR EMG&amp;quot; was added in Season 2, returning from ''Titanfall 2''. It fires &amp;quot;energy ammo&amp;quot; and pulls directly from the inventory. With careful trigger control, one can fire an entire inventory worth of ammunition without the weapon ever overheating. The weapon can use all types of attachments, including up to 4x scopes, and features no hop-ups. As the weapon does not have a typical magazine, the &amp;quot;Extended Magazine&amp;quot; attachment instead increases the time before the weapon overheats, from 20 to 26 shots, in increments of 2. Rampart's &amp;quot;Modded Loader&amp;quot; passive increases the base mag size to 23, with the &amp;quot;Extended Magazine&amp;quot; attachment increasing this to 26, then 28 and 30 shots.&lt;br /&gt;
&lt;br /&gt;
The weapon functions the same as the &amp;quot;L-STAR&amp;quot; in ''TF2'' following a patch in Season 4, however before that point it had a set magazine size, rather than an unlimited pool of ammo. This magazine held 40 shots and overheated at around 21-22 shots. It required reloading as well as replacing the overheated parts inside the weapon when in use. In development the magazine held 60 rounds.&lt;br /&gt;
&lt;br /&gt;
Before the Season 4 rework, it was a Supply Drop weapon, however it became a floor-loot weapon from Season 4 onwards.&lt;br /&gt;
&lt;br /&gt;
Visually, the design has not altered much, save for a slimmer handguard, a redesigned grip and a small bipod at the front, to be used more effectively as a machine gun. The bipod has no effect on gameplay and the weapon still features high per-shot recoil.&lt;br /&gt;
&lt;br /&gt;
The new &amp;quot;L-STAR EMG&amp;quot; acronym stands for '''L'''a'''ST'''imosa '''AR'''moury '''E'''nergy '''M'''achine '''G'''un, despite the weapon now being manufactured by &amp;quot;Woneyon Interstellar&amp;quot; in-universe. The &amp;quot;L-STAR's&amp;quot; battery pack is used as the model for the &amp;quot;Extended Energy Magazine,&amp;quot; despite it not being a magazine. This model was in the game before the &amp;quot;L-STAR,&amp;quot; however the &amp;quot;L-STAR&amp;quot; appeared in the background of the lobby during the preseason. This indicates the developers had included the &amp;quot;L-STAR&amp;quot; among the weapon roster in development, but removed it and added it in later.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Rampage LMG&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;X-55 Devotion MK.3&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Arc Star&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Thermite Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bocek Compound Bow&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Unturned=&lt;br /&gt;
&lt;br /&gt;
'''''Unturned''''' is a zombie survival game developed and published by Smartly Dressed Studios on 7 June, 2017 for PC, and 12 Nov, 2020 for consoles. &lt;br /&gt;
&lt;br /&gt;
{{VG Title|Unturned}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The weapons in Unturned are one of four grades: Civilian, Police, Ranger or Military. Civilian-grade weapons are usually weak but common, being found in houses or farms. Police-grade weapons are slightly better, found at police stations. Ranger-grade weapons are equivalent to Military-grade weapons. Most maps have very few locations where Ranger-grade weapons spawn in, but on Russia they are very common, due to the majority of them being Russian weapons found in military bases. Finally, military-grade weapons are found at military bases on most maps, except Russia, where they can be found in a few obscure locations.&lt;br /&gt;
&lt;br /&gt;
Airdrops can spawn nearly every gun, including ones that usually would not appear on the map, which means players can use the Colt Canada C8 Carbine in maps other than Prince Edwards Islands if they get it in an airdrop (as the &amp;quot;Maplestrike&amp;quot; only spawns in PEI, a map set in Canada).&lt;br /&gt;
&lt;br /&gt;
Attachments include various optics, laser pointers, flashlights, rangefinders, suppressors, extended barrels, extended magazines, alternate ammo types and various grips.&lt;br /&gt;
&lt;br /&gt;
Guns can be repaired with bits of scrap metal and a blowtorch, as firing them causes their quality to decrease, leading to a decrease in weapon performance. &lt;br /&gt;
&lt;br /&gt;
Due to the low detail of the models in ''Unturned'', it is difficult to pinpoint which version of a weapon the in game gun is based on. For example, the Beretta 96 has many variants, the most common being the FS model, but the &amp;quot;Avenger&amp;quot; is simply listed under Beretta 96, as you cannot tell which version of the 96 it is based on.&lt;br /&gt;
&lt;br /&gt;
Note: Only official weapons created by the developer of the game and/or featured in the official maps (PEI, Washington, Yukon, Germany, Russia) are on this page. Any weapons that came with a limited-time featured Steam workshop map will not be included on this page (example: France, Ireland, Hawaii, Greece).&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 96===&lt;br /&gt;
The [[Beretta 96]] appears as the &amp;quot;Avenger&amp;quot;. It has green illuminated sights and fires Low Caliber Military ammunition. The weapon is meant to be the Beretta M9, evidenced by it only being found at military bases, but it only holds 13 rounds. The Beretta 92 series does not have a 13 round magazine, only the .40 S&amp;amp;W Beretta 96 does.&lt;br /&gt;
&lt;br /&gt;
It inaccurately spawns at military bases on the Germany and Prince Edward Islands maps. Neither country's military uses the Beretta 96 or M9 - Germany's service pistol is the [[Heckler &amp;amp; Koch P8]] and Canada's is the [[Browning Hi-Power]]. However, it correctly spawns at military locations in the Washington map.&lt;br /&gt;
[[File:96FS.jpg|thumb|none|400px|Beretta 96FS - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911===&lt;br /&gt;
The [[Colt M1911]] appears, called the &amp;quot;1911&amp;quot;, firing Low Caliber Civilian ammo. It was previously called the &amp;quot;Colt&amp;quot; and the &amp;quot;Oakbear&amp;quot;.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Colt Python===&lt;br /&gt;
The [[Colt Python]] appears as the &amp;quot;Ace&amp;quot;, firing Low Caliber Civilian ammo. It has red illuminated iron sights. The Ace can accept the Makeshift Muffler attachment, which is inaccurate, as the Python cannot be suppressed in real life.&lt;br /&gt;
&lt;br /&gt;
A special version of the Ace can be obtained after completing a quest on the Russia map, from the Doc Ernie NPC. It has an 8x scope, which normally cannot be attached to the revolver in game.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|400px|none|Colt Python with 6&amp;quot; Barrel and nickel finish and 3rd generation grip- .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
===IMI/Magnum Research Desert Eagle Mark XIX===&lt;br /&gt;
A [[Desert Eagle]] Mark XIX appears as the &amp;quot;Desert Falcon&amp;quot;. However, it was called the Desert Eagle when it was first added to the game. Is uses High Caliber Military ammo in game, despite not being a service pistol of any military. It also has the same green illuminated iron sights of the Beretta 96.&lt;br /&gt;
&lt;br /&gt;
A special gold-plated version of the Desert Eagle can be obtained after completing a quest on the Hawaii map, from the Major Ekho NPC. It has a vertical grip, a flashlight and a &amp;quot;Military Muzzle&amp;quot; attachment, which appears to be some sort of extended barrel. Another special &amp;quot;Desert Falcon&amp;quot; is available to players of the Gold edition of the game, with golden iron sights and gold plating.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
The [[Glock 17]] with an olive drab frame appears as the &amp;quot;Cobra&amp;quot;, standing in for the Glock 18. It is fully automatic in game, despite lacking the fire selector of a real Glock 18. It is considered a police weapon and it uses Low Caliber Civilian ammo. The &amp;quot;Cobra&amp;quot; has the ability to use 20 or 40 round box magazines, the latter of which is fictional.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the Austrian EKO Cobra counter-terrorist unit, who requested a full-auto version of the Glock 17 to be produced, resulting in the Glock 18.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) with 19-round magazine, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Luger P08===&lt;br /&gt;
The [[Luger P08]] appears, simply called &amp;quot;Luger&amp;quot;. The magazine incorrectly holds 9 rounds instead of the real Luger's 8. It spawns in civilian locations on the Germany map and uses Low Caliber Civilian ammo.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 (dated 1917) - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The [[Makarov PM]] appears as the &amp;quot;Kryzkarek&amp;quot;, with a longer barrel compared to the real pistol. It has a 12 round magazine  from the PMM, which, unlike every other Ranger weapon, uses Low Caliber Civilian ammunition, to reflect the rather weak characteristics of the 9x18mm Makarov round. However, it oddly deals high damage, more than other pistols that fire the Low Grade Civilian ammo.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===TEC-9 Mini===&lt;br /&gt;
The [[TEC-9]] Mini appears as the &amp;quot;Teklowvka&amp;quot;. It holds 15 rounds in what appears to be a 20 round magazine, which is not a magazine size available to the real TEC-9. It uses Low Caliber Ranger ammo and is stated to be Swedish in the weapon description. This is half correct, as the TEC-9 was developed by the American subsidiary of Interdynamic, called Intratec.&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
Every submachine gun except the UMP45 and the MP40 is classed as a carbine in game.&lt;br /&gt;
&lt;br /&gt;
===FN P90 TR===&lt;br /&gt;
The [[FN P90 TR]] appears as the &amp;quot;Peacemaker&amp;quot;, firing Low Caliber Military ammo. The weapon spawns in military bases on the Washington and Germany maps, as well as the American Spy Base on the Russia map.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the law enforcement troops seen in ''[[The Hunger Games: Catching Fire]]'', who are called &amp;quot;Peacekeepers&amp;quot; and use P90's as their primary weapon.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears as the &amp;quot;Viper&amp;quot;, firing Low Caliber Civilian ammo from fictional 25 round magazines. It has a slightly shorter stock and barrel compared to the real MP5, with the barrel resembling a MP5K-sized &amp;quot;tropical&amp;quot; wide handguard. The length of barrel that extends out from the end of the handguard is also slightly longer compared to the real MP5. The &amp;quot;Viper&amp;quot; is found at a variety of police and military locations, most notably the Scorpion-7 research laboratories, which implies its status as a standard-issue SMG for the organisation.&lt;br /&gt;
&lt;br /&gt;
The name may be a reference to the Stalker [[S.T.A.L.K.E.R.: Shadow of Chernobyl|video]] [[S.T.A.L.K.E.R.: Clear Sky|games]], where the MP5 is called the &amp;quot;Viper 5&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 (Navy trigger group) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Empire&amp;quot;. It is only found in military locations in Germany and in airdrops. Oddly, it holds 27 rounds instead of the real weapons 25, and it fires Low Caliber Military ammo. The &amp;quot;Empire&amp;quot; correctly has semi-auto, full-auto and 3 round burst modes, the only official gun in the game with this ability. The &amp;quot;Empire&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the MP40).&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The [[KRISS Vector]] appears as the &amp;quot;Scalar&amp;quot;, firing Low Caliber Military ammo from 30 round magazines, which implies the weapon is based on the .45 ACP version. The weapon has a blue lower receiver and buttplate. The &amp;quot;Scalar&amp;quot; appears in Coalition locations on the Germany map, on the Coalition aircraft carrier, called the ''Liberator'', and in airdrops. The blue colour, which matches the Coalition's colour scheme, and the appearance on the ''Liberator'' implies the &amp;quot;Scalar&amp;quot; is a standard-issue Coalition weapon.&lt;br /&gt;
&lt;br /&gt;
The name is a play on the Vector name, and its mathematical origin. The term &amp;quot;scalar&amp;quot; is used to define a vector space, with a &amp;quot;vector&amp;quot; being described by multiple scalars.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
===Mini Uzi===&lt;br /&gt;
The [[Mini Uzi]] appears as the &amp;quot;Bulldog&amp;quot;, firing Low Caliber Ranger ammo. It is modelled with 32 round magazines, but they hold 45 rounds, which is not a real magazine option for the Uzi. It is correctly identified as Israeli, and fires with a closed-bolt, which is incorrect. The weapon can be found at some Ranger locations in the Germany map and at military locations on the Russia map, despite Russia not using the Uzi in any form in its any of its military forces.&lt;br /&gt;
[[Image:Imi-mini-uzi.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] appears as the &amp;quot;Maschinengewehr&amp;quot;, with wood furniture. Maschinengewehr&amp;quot; translates to machine gun, while the MP40 is a submachine gun (&amp;quot;machinenpistole&amp;quot; in German). When the weapon was first added, it was called MP40, but this was quickly changed. It fires Low Caliber Ranger ammo. In game, it is a very rare Ranger weapon, only spawning in airdrops and some Ranger locations on the Germany map. The &amp;quot;Maschinengewehr&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the UMP-45).&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
The [[PP-19 Bizon-2]] appears as the &amp;quot;Yuri&amp;quot;, firing Low Caliber Ranger ammo from 64 round helical magazines, implying it is chambered in 9x18 Makarov. The rear sights are mounted much further back than the real weapon. It can be found in Ranger locations on the PEI, Washington and Germany maps, and in Military locations in the Russia map.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] appears as the &amp;quot;Calling Card&amp;quot;, firing Low Caliber Ranger ammo from its 71 round drum. As the name suggests, the weapon is found at the Krovi Estate in the Russia map, which was owned by the mafia before the zombie virus hit Russia. It can also be found in airdrops. &lt;br /&gt;
&lt;br /&gt;
A calling card is an object criminals leave behind at the scene of a crime to taunt the police.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===AA-12 CQB===&lt;br /&gt;
The [[AA-12]] CQB appears as the &amp;quot;Devil's Bane&amp;quot;, with a light grey appearance. The weapon has a 21 shell drum magazine - one shell larger than the real drum magazine. It can only be found in police locations on the Germany map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|400px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Double Barrel Shotgun===&lt;br /&gt;
A [[Double Barrel Shotgun]] appears as the &amp;quot;Masterkey&amp;quot;. The real [[Masterkey]] is an underbarrel pump-action, not a double barrel. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be found in farms and campgrounds in the PEI, Washington and Russia maps.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg‎|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge. Visually similar to the &amp;quot;Masterkey&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Sawed Off Double Barrel Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barrel Shotgun]] appears to be a sawn off version of the &amp;quot;Masterkey&amp;quot;, called the &amp;quot;Sawed-off&amp;quot;. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be crafted by using a saw on the &amp;quot;Masterkey&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Sawed-off&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Quadbarrel&amp;quot;====&lt;br /&gt;
A variant of the [[Sawed-Off Double Barrel Shotgun]] appears as the &amp;quot;Quadbarrel&amp;quot;, which can only be crafted on the Russia map, due to it needing a blueprint obtained by completing a quest. It has 4 barrels side-by-side, which somehow allows the shotgun to hold 8 shells. You cannot fire all 8 shells at once, they are fired individually. Unlike the &amp;quot;Sawed-off&amp;quot; it is based off, the &amp;quot;Quadbarrel&amp;quot; is uses 12 gauge shells. &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Quadbarrel&amp;quot;, minus the extra barrels.]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
The [[Mossberg 500]] appears as the &amp;quot;Bluntforce&amp;quot;, with a black synthetic stock and an 8 round tube magazine. It is a police shotgun, found in police stations on every map except Russia.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===MTs255===&lt;br /&gt;
A sawn-off [[MTs255]] appears as the &amp;quot;Determinater&amp;quot;, incorrectly stated to be an American shotgun and incorrectly holding 8 shells in a 6 shell cylinder. It is chambered in 12 gauge shells, and can only be found in the prison and under the mountain in the Germany map, or in airdrops.&lt;br /&gt;
[[Image:Mts255-sawnoff.jpg|thumb|none|401px|Sawn-off MTs255 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Saiga-12K===&lt;br /&gt;
The [[Saiga-12K]] appears as the &amp;quot;Vonya&amp;quot;, with a raised rib sight and a skeleton stock. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. It uses a fictional 7 shell magazine, the real Saiga-12 does not have this option. The shotgun is semi-auto, but prior to version 3.19.0.0, the weapon was full auto. The &amp;quot;Vonya&amp;quot; spawns at police locations in the Russia map, or in airdrops in the PEI and Washington maps.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K with raised sight rib - 12 gauge]]&lt;br /&gt;
[[File:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
Ranger magazines and Military magazines appear as the default magazine for many rifles &amp;amp; carbines. The Military magazine is based on STANAG 30 round magazines, while the Ranger magazines are fictional 35 round magazines that can somehow fit into both AKs, G36C and AUGs.&lt;br /&gt;
&lt;br /&gt;
===AAC Honey Badger===&lt;br /&gt;
The [[AAC Honey Badger]] appears as the &amp;quot;PDW&amp;quot;, despite the real weapon being a carbine. Interestingly it appears to have a combination of the stock from the [[Heckler &amp;amp; Koch HK416C|HK416C]] and the standard stock, with a very short buffer tube from the HK416C. It fires Low Caliber Military ammo from 30 round Military magazines. It appears on every map, either spawning after completing a horde beacon, killing a Mega Zombie, finding an airdrop or in military locations on the Germany. Washington and Russia maps.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO. Image used to show the short stock and buffer tube.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] appears as the &amp;quot;Zubeknakov&amp;quot;, firing Low Caliber Ranger ammo from the 35 round Ranger magazines. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. The weapon can be identified as an AKM by the angle of the stock - it is very straight, unlike the AK-47's stock, which is angled downwards. The handguard is the same as the AS Val, albeit brown wood instead of black polymer.&lt;br /&gt;
&lt;br /&gt;
Oddly, the weapon deals less damage than weapons chambered in 5.56x45mm NATO, like the C8 Carbine seen below. This may imply it is chambered in 5.45x39mm, which has less stopping power than 5.56x45mm NATO, however the high recoil of the &amp;quot;Zubeknakov&amp;quot; and the curvature of the magazine implies the usage of 7.62x39mm.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm. Image used to show the different handguard design similar to the handguard of the &amp;quot;Zubeknakov&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Canada C8 Carbine===&lt;br /&gt;
The [[Colt Canada C8 Carbine]] appears as the &amp;quot;Maplestrike&amp;quot;, incorrectly referred to as an assault rifle. It fires Low Caliber Military ammunition and can only be found at military locations on the PEI map, which is set in Canada, or in airdrops. The name is a reference to the maple leaf on the Canadian flag.&lt;br /&gt;
[[File:C8a1.jpg|thumb|none|400px|Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[Colt M16A4]] appears as the &amp;quot;Eaglefire&amp;quot;, a reference to the national bird of America. It fires Low Caliber Military ammo in 3 round bursts and has a Magpul CTR stock and flip-up front and rear sights. The barrel appears to between the length of the M16 and M4 barrels, bearing an appearance very similar to the FN-manufactured M16 rifles It used to be called the &amp;quot;AR32&amp;quot;, firing fully automatic, which would have made it an [[M16A3]].&lt;br /&gt;
&lt;br /&gt;
The weapon is implied to be a civilian AR-15, as it is found in civilian gun stores in the Washington map, but it usage of Military ammo and Military magazines, the 3 round burst setting and the chance to spawn at the American Spy Base in the Russia map make it clear it is meant to be the military burst-fire M16A4, rather than the civilian semi-auto AR-15. Albeit illegal in most circumstances, the real AR-15 can be converted to allow for a 3-round burst.&lt;br /&gt;
[[File:FN M16A4.jpg|thumb|none|450px|FN-manufactured M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BDR153G.jpg|thumb|none|450px|F-1 Firearms BDR-15-3G - 5.56x45mm NATO. Image used to show the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;Fusilaut&amp;quot;, a a portmanteau of the French words &amp;quot;fusillade&amp;quot; and &amp;quot;fusil d'assault&amp;quot;, meaning &amp;quot;a series of shots in succession&amp;quot; and &amp;quot;assault rifle&amp;quot; respectively. It fires in 3 round bursts from both Ranger and Military magazines, both of which hold different numbers of rounds compared to the real F1's 25 round straight magazine. The ability to use 30 round STANAG Military magazines is incorrect, as the weapon does not have the magwell of the G2. It is chambered in Low Caliber Ranger ammunition, and can be found in military locations in the Germany and Russia maps, despite neither of these countries using the FAMAS rifle in any of their military forces, as well as in airdrops.&lt;br /&gt;
[[File:FAMAS-F1.jpg|thumb|none|450px|FAMAS F1 with the rifle grenade support ring pushed to mid barrel - 5.56x45mm]]&lt;br /&gt;
[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back, for reference - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;Heartbreaker&amp;quot;, firing Low Caliber Military ammo. It can rarely spawn at military locations in the Washington map, implying the NAVY SEALS were garrisoned in Washington prior to the virus outbreak, as well as at military locations in the Germany map, as part of the special spawn group, due to its use by GSG 9 and SEK. It can also be found in airdrops.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;Nightraider&amp;quot;, firing Low Caliber Ranger ammo. As it is a Ranger weapon, the default magazine is the 35 round Ranger, however it is interchangeable with Military magazines. The weapon can be found at military locations in the Germany and Russia map, despite it not being used by the Russian military in real life. It can also be found in airdrops.&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1891/30===&lt;br /&gt;
The [[Mosin Nagant Rifle#Mosin Nagant M1891/30|Mosin Nagant M1891/30]] appears as the &amp;quot;Schofield&amp;quot;, named after the developer's social studies teacher, who said in a livestream that he wanted a weapon named after him. It fires Low Caliber Civilian ammo from generic &amp;quot;Rifle Clips&amp;quot;. The weapon was incorrectly called a French battle rifle before a patch changed this to a Russian battle rifle, which is still incorrect as the Mosin has none of the characteristics of a battle rifle. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Schofield&amp;quot; can be found at farms and campsites on the PEI and Washington maps, and in gun stores on the Germany and Russia maps.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 10/22===&lt;br /&gt;
The &amp;quot;Sportshot&amp;quot; rifle appears to be based on the [[Ruger 10/22]], however it has an extended magazine far larger than the .22 LR magazines used in the real gun, which still holds 10 rounds of Low Caliber Civilian ammo. However, the damage model of the rifle implies it is chambered in .22 LR, as it deals less damage than any other bullet weapon in the game. It does more damage against animals than players. The description states it is a target rifle, a reference to its high usage in marksmanship competitions. The weapon can be found at campsites, farms and gun stores on every map except Yukon, where it can only be found at campgrounds.&lt;br /&gt;
&lt;br /&gt;
A special &amp;quot;April Fools&amp;quot; variant of the &amp;quot;Sportshot&amp;quot; was added for the 1st April, 2016. It fired miniature rockets that dealt more damage than the base &amp;quot;Sportshot&amp;quot; in 10 round bursts, meaning the magazine would be emptied with one burst. It was removed the following day.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
===Ruger Gunsite Scout===&lt;br /&gt;
The &amp;quot;Hawkhound&amp;quot; rifle appears to be based on the [[Ruger_M77#Ruger_M77_Gunsite|Ruger M77 Gunsite]], however it is semi-auto instead of bolt-action, it feeds from a fictional 8 round magazine, it has wood furniture and stock and it is referred to as Canadian in game, while Ruger is an American company. The rifle fires Low Caliber Civilian ammo, which is meant to be either 5.56x45mm or 7.62x51mm NATO, judging by the decently high player damage of the weapon. The &amp;quot;Hawkhound&amp;quot; can be found at farms and campgrounds in the 3 North American maps - PEI, Washington and Yukon.&lt;br /&gt;
[[File:Ruger Gunsite.jpg|thumb|none|450px|Ruger M77 Gunsite scout rifle - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Makeshift Rifle&amp;quot;====&lt;br /&gt;
The &amp;quot;Makeshift Rifle&amp;quot; appears to have the same overall appearance as the &amp;quot;Hawkhound&amp;quot;, however it is bolt-action instead of semi auto, making it resemble a [[Ruger M77]] Hawkeye. It also has the exact same damage model as the &amp;quot;Hawkhound&amp;quot;, further supporting the idea that the two weapons are part of the same family. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt. The body of the rifle can be made out of birch, maple or pine wood, which is held together, rather alarmingly, by bits of duct tape and rope. &lt;br /&gt;
[[File:RugerHawkeye.jpg|thumb|none|450px|Ruger M77 Hawkeye Compact - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 553===&lt;br /&gt;
The [[SIG SG 553]] appears as the &amp;quot;Swissgewehr&amp;quot; (literally &amp;quot;Swiss Rifle&amp;quot;), firing Low Caliber Military ammo from a unique opaque 20 round &amp;quot;Swissgewehr&amp;quot; magazine. The weapon is able to use any other Military magazine alongside its unique 20 rounder, despite the SG 553 not being able to use STANAG or AK magazines in real life. Like the SG 551, it has 3 rectangular vent holes in its green handguard, but these are at the bottom rather than the top. The &amp;quot;Swissgewehr&amp;quot; only spawns at police locations in the Germany map and in airdrops.&lt;br /&gt;
[[File:SG 553 LB.jpg|thumb|none|400px|SIG SG 553 LB (Long Barrel) - 5.56x45mm]]&lt;br /&gt;
[[File:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The [[Steyr AUG A1]] appears as the &amp;quot;Augewehr&amp;quot;, which is based on the acronym AUG (&amp;quot;Armee Universal Gewehr&amp;quot;). The weapon fires Low Caliber Ranger ammo and is fitted with a 4x Swavorski scope by default, although this can be removed and replaced with other optical attachments. Note that this scope has a higher zoom than the real AUG A1 scope, which is a 1.5x zoom. The &amp;quot;Augewehr&amp;quot; can use both Ranger and Military magazines, although as a Ranger weapon, it spawns with 35 round Ranger magazines. Interestingly, it has a short carbine barrel instead of a full-length barrel. It spawns in military locations on the Germany and Russia maps, as well as in airdrops.&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|450px|none|Steyr AUG A1 carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
The original [[Barrett M82]] appears as the &amp;quot;Grizzly&amp;quot;, with the muzzle break of the M82A1. It fires High Caliber Military ammo from a 5 round magazine instead of the real rifle's 10. Respecting the power of its cartridge, the .50 BMG, it has the highest player damage of any weapon in the game, save for the &amp;quot;Shadowstalker&amp;quot; railguns. It can be found in military locations in the Germany and Washington maps, as a reward from Horde Beacons and in airdrops in the PEI and Russia maps.&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===C14 Timberwolf===&lt;br /&gt;
The [[C14 Timberwolf]] appears as the &amp;quot;Timberwolf&amp;quot;, with a black chassis and a slightly shorter barrel. After the 3.0.9.0 update, the magazine capacity was reduced from the incorrect 8 rounds to the still incorrect 6 rounds, and the 20x scope that the weapon spawned with was replaced with iron sights. As expected, it uses High Caliber Military ammo. It can be found in military locations on the PEI map, or in airdrops on the Washington and Russia maps.&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|450px|PGW C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Cheyenne Tactical M200 Intervention===&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] appears as the &amp;quot;Ekho&amp;quot;. It is incorrectly called a Russian sniper rifle and &amp;quot;Ekho&amp;quot; is the transliteration of the Russian word for &amp;quot;echo&amp;quot;. It uses a 7 round magazine firing High Caliber Military ammo. The magazine well is on the left side of the receiver, rather than underneath it like the real weapon. The &amp;quot;Ekho&amp;quot; also has a much shorter barrel than the real rifle. It can be found in military locations in the Russia map, as a reward from Horde Beacons and in airdrops.&lt;br /&gt;
&lt;br /&gt;
The name, magazine well position and spawn locations imply the Intervention is a Russian weapon in-universe.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 Intervention - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===M39 Enhanced Marksman Rifle===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] appears as the &amp;quot;Sabretooth&amp;quot;, with a tan chassis. The weapon is chambered in Low Caliber Military ammunition - most sniper rifles use High Caliber ammunition. The &amp;quot;Sabretooth&amp;quot; is classified as a &amp;quot;Sharpshooter Rifle&amp;quot; alongside the &amp;quot;Snayperskya&amp;quot;, which also uses Low Caliber ammo.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sabretooth&amp;quot; spawns at military locations in the Washington map, and at the American Spy Base in the Russia map.&lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as the &amp;quot;Snayperskya&amp;quot;, which is what the &amp;quot;S&amp;quot; in SVD stands for - it translates as &amp;quot;sniper&amp;quot;. The weapon has a fictional 7 round magazine and it fires Low Caliber Ranger ammo, like the &amp;quot;Sabretooth&amp;quot;. Also like the &amp;quot;Sabretooth&amp;quot;, it is classified as a &amp;quot;shartshooter rifle&amp;quot;. The rifle has a similar stock design to the synthetic stock used on newer SVDs, however it is still made out of wood. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Snayperskya&amp;quot; spawns in Ranger locations in the PEI and Washington maps, and in military locations in the Russia map.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]] appears as the &amp;quot;Matamorez&amp;quot;, incorrectly classed as an assault rifle (which would be the [[AS Val]]). It uses 17 or 36 round magazines, both of which are fictional. It fires High Caliber Ranger ammo, despite the real weapon being chambered in 9x39mm, which is roughly the same size as 7.62x39mm (which is more in line with the Low Caliber ammo in-game, which are seen on weapons firing intermediate rifle rounds).  Like the other AK-based weapons in game, the ironsights are incorrectly modelled on the receiver, rather than on the barrel. Additionally, the front sight is not on the suppressor, instead it is located where the rear sight would normally be. The handguard appears to be made of wood instead of polymer.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Matamorez&amp;quot; can spawn in Ranger locations in the PEI, Washington and Germany maps, in the nuclear missile silo in the Russia map and as a reward from Horde Beacons.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
A handheld [[M134 Minigun]] appears as the &amp;quot;Hell's Fury&amp;quot;. It operates with no power source and no ammo belt, instead it uses a 250 round &amp;quot;Hell's Fury&amp;quot; magazine, which is completely fictional and which fires both Low Caliber Ranger and Low Caliber Military ammo. The weapon has a &amp;quot;Chainsaw grip&amp;quot; and pistol grip, which are used by the player to hold the massive gun. The spool-up time is incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped, without the need to speed up the rotations before it fires. Brass ejects from the 1 o'clock position sending a stream of shells up and to the right. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. It is incorrectly stated to be Russian in origin.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hell's Fury&amp;quot; can be modified with the &amp;quot;Adaptive Chambering&amp;quot; attachment, which nonsensically increases the firerate to a ridiculous level. It can be found at military locations in the Germany map, at the Oil Rig and nuclear missile silo in the Russia map and as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''[[Predator]]''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M249===&lt;br /&gt;
The [[M249]] appears in game, with a very short barrel and a 150 round box belt. It fires High Caliber Military ammo, unlike the other machine guns Low Caliber ammo, although it originally used Low Caliber Military ammo as well. The &amp;quot;Dragonfang&amp;quot; can spawn at the American Spy Base in the Russia map, at military locations in the Washington and Germany maps and it can be one of the rewards from completing a Horde Beacon.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] appears as the &amp;quot;Nykorev&amp;quot;. It has a short barrel and a 200 round belt box, firing Low Caliber Ranger ammo. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nykorev&amp;quot; can be found at Ranger locations in the PEI, Germany and Washington maps, at the Oil Rig and nuclear missile silo in the Russia map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|450px|none|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] appears, simply called &amp;quot;Rocket Launcher&amp;quot;.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
A claymore that most closely resembles the [[M18A1 Claymore]] appears in game, found at military locations and able to be crafted with various items, none of which make much sense. Before a patch soon after it was added, the front read &amp;quot;Front Towards Enemy&amp;quot;. The claymore is a traditional video-game claymore, requiring no manual detonation to function.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===M26 Grenade===&lt;br /&gt;
A grenade that most closely resembles the [[M26 Hand Grenade]] appears in game, as the &amp;quot;Fragmentation Grenade&amp;quot;. It is found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Sticky Grenade&amp;quot;====&lt;br /&gt;
A grenade with an additional metal band appears as the &amp;quot;Sticky Grenade&amp;quot;, based on the model for the &amp;quot;Fragmentation Grenade&amp;quot; but recoloured tan. As expected, it sticks to surfaces before exploding, and can be found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===M83 Smoke Grenade===&lt;br /&gt;
The [[M83 Smoke Grenade]] appears in game, as the &amp;quot;Smoke Grenade&amp;quot;. The smoke can be one of many different colours; white, black, purple, green, orange, red, blue or yellow. It is found at military locations.&lt;br /&gt;
[[File:M83 Inert.jpg|thumb|none|200px|Inert M83 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Combat Bow===&lt;br /&gt;
Various combat bows, made of birch, maple or pine wood, appear in game.&lt;br /&gt;
&lt;br /&gt;
===Compound Bow===&lt;br /&gt;
A metal compound bow appears in game.&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
A crossbow with a green chassis appears in game, correctly firing bolts instead of arrows. It can be found at campsites and farms.&lt;br /&gt;
&lt;br /&gt;
===Fictional Railguns===&lt;br /&gt;
Two fictional railguns appear in game, called the &amp;quot;Shadowstalker&amp;quot; and the &amp;quot;Shadowstalker Mk. II&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; is fictional, however it highly resembles the &amp;quot;Rorsch Mk-1&amp;quot; from [[Battlefield 4]], with a larger scope and a larger hole in the stock. The &amp;quot;Shadowstalker&amp;quot; takes the railgun name very literally, firing an actual &amp;quot;rail&amp;quot;, which appears to be a very sharp pointed metal projectile, rather than the ferromagnetic projectile magnetically propelled via electromagnetic rails real railguns fire. When firing, the player pulls on a nonexistent bolt, due to the &amp;quot;Shadowstalker&amp;quot; reusing the same bolt pull animations as the bolt-action rifles in game. It has no bullet drop, unlike every other weapon in the game. The &amp;quot;rails&amp;quot; explode on impact.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; can be found in the Washington map at the crashed UFO, and at the firing range of the Washington Scorpion-7 laboratory. It is implied through letters that the crashed alien UFO supplied Scorpion-7 with the technology required to manufacutre prototype &amp;quot;railguns&amp;quot;, hence its spawn locations.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker&amp;quot;.]]&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua. Note the thumbhole stock - the &amp;quot;Shadowstalker&amp;quot; has a much larger hole in its stock.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker Mk. II&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; is an improved version of the original &amp;quot;Shadowstalker&amp;quot;, with a 20 round magazine inspired by the [[M1941 Johnson rifle]]'s magazine. It has a skeletal stock instead of the thumbhole-esque stock of the original &amp;quot;Shadowstalker&amp;quot;, and claw-like 'things' at the end of the &amp;quot;barrel&amp;quot;. The &amp;quot;barrel&amp;quot; also has bumps and ridges above it and a large handguard below the &amp;quot;barrel&amp;quot;, unlike the original.&lt;br /&gt;
&lt;br /&gt;
Instead of firing black &amp;quot;rails&amp;quot; like the original, it fires new red &amp;quot;rails&amp;quot;, which are unique to the magazine it spawns with, and cannot be found anywhere else in the game, meaning the magazine cannot be refilled. The Mk. II is the only non-cosmetic item in the game to have the red &amp;quot;Mythical&amp;quot; rarity. It is also the only gun in the game with a 0% chance of wear, meaning you never need to repair the gun in order to bring its quality up. The explosion radius of the Mk. II is larger than that of the original &amp;quot;Shadowstalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; can only be obtained from the Russia Mk. II puzzle, which involves many tasks around the map related to the lore of the Russia map. Said lore implies Scorpion-7 improved the &amp;quot;Shadowstalker&amp;quot; using soul crystal derived technology, which could explain the red colour of the &amp;quot;rails&amp;quot;.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker Mk. II&amp;quot;.]]&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06. Used to show the magazine design.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Finding Bigfoot=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17]] pistol. 10 round capacity. Fires &amp;quot;9mm ammo&amp;quot;.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Customised [[Remington Model 870]] shotgun named &amp;quot;R870&amp;quot;, with wood handguard, stock and ghost ring iron sights. 5 round tube modelled as 8 round magazine tube. Remington markings on the receiver.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|400px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|400px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge (credit to [[User:Predator20|Predator 20]]). Image used to show the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified bolt-action rifle==&lt;br /&gt;
Customised bolt-action rifle named &amp;quot;[[Remington Model 700|R700]]&amp;quot; rifle, with 5 round detachable magazine and a low magnification scope, along with wood chassis and a black plastic handguard. Fires &amp;quot;7.62mm ammo&amp;quot;.&lt;br /&gt;
[[File:Rem 700 cdl dm.jpg|thumb|none|400px|Remington Model 700 CDL DM with scope - .243 Winchester. Looks similar to the rifle in-game, sans handguard and short range scope.]]&lt;br /&gt;
&lt;br /&gt;
==Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Magnum]] appears in the game. It is known as the &amp;quot;AVM&amp;quot; and fires 7.62mm ammo like the [[Accuracy International Precision Marksman |Precision Marksman]].&lt;br /&gt;
[[Image:Accuracy International AWM.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Custom M4A1==&lt;br /&gt;
The &amp;quot;M4CL&amp;quot; is a customised [[M4A1]], with tan 4th Gen collapsible stock, STANAG magazine and rail covers and flip-up rear sight. Fires &amp;quot;5.56mm ammo&amp;quot; in full-auto from 25 round magazines, modelled after 30 round tan STANAGs. The rarest gun in the game, only obtainable through locked weapon crates.&lt;br /&gt;
[[File:TM M933 AEG with Tan furniture.jpg|thumb|none|400px|Tokyo Marui Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm (fake). Somewhat resembles the rifle in-game.]]&lt;br /&gt;
[[File:Bigfoot M4.jpg|thumb|none|600px|The rifle in the hands of one of the playable characters in the main menu.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
[[Orion Flare Gun]]. Fires &amp;quot;Signal Flares&amp;quot;.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1496770</id>
		<title>User:JackalUnderscore/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1496770"/>
		<updated>2022-04-19T17:27:15Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* &amp;quot;L-STAR EMG&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Titanfall 2=&lt;br /&gt;
&lt;br /&gt;
'''''Titanfall 2''''' is a science-fiction first-person shooter video game and a sequel to [http://www.imfdb.org/wiki/User:AgentGumby/Sandbox Titanfall]. It was developed by Respawn Entertainment and was published by Electronic Arts on Xbox One, PlayStation 4 and Microsoft Windows on October 28, 2016. It was released on Steam on June 18, 2020. Unlike Titanfall, Titanfall 2 features a single-player campaign, where you play as Rifleman Jack Cooper, assigned as Acting Pilot to Vanguard-class Titan BT-7274.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Plot spoilers ahead. Proceed with caution.'''&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Titanfall 2}}&lt;br /&gt;
	&lt;br /&gt;
==Overview==&lt;br /&gt;
Titanfall 2 features more advanced weaponry compared to the original Titanfall, with many weapons returning in an upgraded form (e.g. the G2A4 has been upgraded to the G2A5). These weapons are slightly different cosmetically, but retain the same role in the game. Titanfall 2 also features more weapon customisation in the form of attachments and modifications. Attachments are scopes, while modifications include various abilities such as the ability to shoot while sprinting and quicker reloads. The extra ammo modification does not visually alter the magazine model, meaning all magazines somehow stay the same size with extra rounds in them.&lt;br /&gt;
&lt;br /&gt;
Artwork from the book ''The Art of Titanfall'' shows all bullets and grenades (from grenade launchers) used in the Titanfall universe are electronically primed, with electronic firing pins in the weapons instead of physical firing pins and primer inside the casing. Weapons in the game have blue trails to reflect this, and the sound design of most weapons includes an electronic noise when priming the bullet (easily heard on weapons such as the Alternator). The Amped Weapon boost seems to unlock the full potential of the electronic firing mechanism to deal more damage, creating slightly orange trails as the increased energy is almost too much for the heat sink directly behind the electronic firing pin to handle.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman Elite&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:WmaneliteTF2.jpg|thumb|none|500px|The B3 Wingman Elite in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2016&amp;quot;===&lt;br /&gt;
The &amp;quot;P2016&amp;quot; is the upgraded version of the &amp;quot;P2011&amp;quot;, with a similar appearance that is loosely based on the [[Springfield XD]] series of pistols as seen in its grip design, while the segmented slide and trigger guard resembles an Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-based pistol. Said segmented slide also has some cutouts on the forward-most section, which can't be a muzzle break because they aren't over the muzzle and it can't be a ported barrel because the cutouts aren't in the barrel, making them fairly useless. The pistol has an unusable LAM device mounted underneath the barrel, and has a 12 round magazine which increases to 16 with the extra ammo modification. The magazine itself features an extended baseplate, meaning the default magazine is probably a 10 rounder with a +2 extension. Other attachments include the unique pistol suppressor. Based on the markings on the ''Titanfall'' version of the pistol and assuming the updated P-series pistol keeps the same calibre, the weapon is chambered for .45 ACP rounds.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;P2016&amp;quot; comes from the year the game was released, 2016.&lt;br /&gt;
 &lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:P2016TF2.jpg|thumb|none|500px|The P2016 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;RE-45&amp;quot; machine pistol is visually similar to the [[Heckler &amp;amp; Koch P2000]] in the slide and grip, which is missing a hammer. The pistol has a Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-style muzzle brake, based on the shape of the segmented slide section. A competition G18-style flared magwell is present, loaded with either 20 or 25 round magazines. Attachments include the unique pistol suppressor and a red dot sight, which replaces the standard &amp;quot;irondot&amp;quot; sight (a floating red dot in-built sight). Judging by the name, it fires .45 caliber rounds, most likely .45 ACP.&lt;br /&gt;
&lt;br /&gt;
[[File:P2000_9.jpg|thumb|none|350px|Heckler &amp;amp; Koch P2000 with shaved hammer - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:Re45TF2.jpg|thumb|500px|none|The RE-45 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Smart Pisol MK6&amp;quot;===&lt;br /&gt;
The &amp;quot;Smart Pistol MK6&amp;quot; is a high-tech pistol which has the ability to lock on to multiple targets and fire homing bullets at them. It shares the [[Springfield XD]]-esque frame of the &amp;quot;P2016&amp;quot;, but has its own unique slide assembly, suppressor and underbarrel LAM device, which presumably allows for the bullets to lock on to enemies.&lt;br /&gt;
&lt;br /&gt;
Unlike the previous game, the &amp;quot;MK6&amp;quot; is not a primary or secondary weapon in multiplayer, instead the player can obtain it via a &amp;quot;Boost&amp;quot;, a one-use powerup activated at 60% Titan meter. As it is a &amp;quot;Boost&amp;quot; and not a proper weapon, there are no modifications for it. In the final level of the campaign, Cooper gains a unique Smart Pistol, with a green and orange paintjob (the same colour scheme that BT has) from BT's SERE kit (Survival, Evasion, Resistance and Escape). He wields it with a Harris stance in this mission, due to him holding BT's AI core in the left hand.&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator&amp;quot;===&lt;br /&gt;
The Alternator, also called the SP-14 Hatchet in concept art, is a new entry into the Titanfall universe. It is a confusing weapon, with two recoiling barrels and two ejection ports for the 10mm rounds it fires. These bullets are fed via 20 round magazines (25 with extended) which appears to be single-stack due to the length of the magazine and the size of the cartridges. The weapon has minimal room for the bolt, which instead appears to fully encircle the cartridge and eject spent shells upwards after firing, acting on a blow-forward principle to open the breech and eject spent cartridges. Due to there being no room for a traditional priming system, the rounds are electronically primed, which is reinforced by the weapon's sounds design. Finally, the weapon has two bolt handles, one on either side, located roughly in the middle of the frame. The Alternator fires the left barrel first, then the right, with each charging handle reciprocating at the same time. Other notable aspects of the weapon includes the purely horizontal recoil and the floating dot reflex sight.&lt;br /&gt;
&lt;br /&gt;
Concept art of the weapon depicts it with the stock extended (it stays permanently folded during gameplay, folding flush against the rear of the weapon). It lacks many things that make it a normal SMG, like a usable stock or a ergonomic frame, however the compact size lends itself to one-handed use, paired with a melee weapon. The Hatchet name comes from its devastating performance in CQB, but the heavy recoil and low ergonomics prevent use outside of roughly 25 metres, meaning it is likely intended to be used as a last ditch personal defence weapon in dire situations, such as the death of the Pilot's Titan.&lt;br /&gt;
&lt;br /&gt;
Recoiling barrels are real, as seen with the [[Barrett M82]] and other .50 caliber rifles, and the Alternator was likely designed with recoiling barrels in order to reduce recoil, given the weapon's diminutive size. Double-barrelled weapons also exist, the most common type being double-barrel shotguns, but double-barrelled weapons that feed from a single magazine do not exist (the closest thing would be the [[Arsenal Firearms AF2011-A1|AF2011-A1]], which cheats by gluing two magazines together and calling it one magazine). &lt;br /&gt;
&lt;br /&gt;
[[File:AltTF2.jpg|thumb|none|500px|The Alternator in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:CarTF2.jpg|thumb|500px|none|The CAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R97&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Volt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:VoltTF2.jpg|thumb|none|500px|The Volt SMG in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;EVA-8&amp;quot; returns from Titanfall 1, with a slightly different name, suffixed with &amp;quot;Auto&amp;quot; instead of &amp;quot;Shotgun&amp;quot;. The weapon is different visually but stays the same performance wise, firing in semi-auto and cocked with a pump handle, which, combined with the magazine tube underneath the barrel, implies the EVA is a modular shotgun. The large drum only holds 8 shells (compared to ''TF1's'' 6), which, as the marking on the weapon indicate it is a 12 gauge, is a very under-loaded drum. Underneath the 12 gauge markings are more markings indicating the &amp;quot;EVA&amp;quot; can use both standard 2.75mm or 3mm Magnum shells. Other weapon markings include a HK-style pictogram fire selector, with the options of single-shot or semi-auto (represented, curiously, by two bullets as opposed to one, which would logically imply a 2 round burst mode the weapon does not actually have), and the serial number of &amp;quot;1979527&amp;quot;. All of these markings appear on the ''TF1'' version of the weapon in the same places.&lt;br /&gt;
&lt;br /&gt;
Other differences from ''TF1'' includes the folding stock, inspired by the Defiance M4 stock, which replaces the collapsible stock. Smaller changes includes the rails on top being more flush with the receiver and the lack of top-mounted rails, the square trigger guard instead of the uncomfortable angled one from ''TF1'', the shorter barrel and longer magazine tube and the angle of the drum magazine. Finally, the weapon has been updated with ammo-counting rear sights, like most of the weapons in ''Titanfall 2''.&lt;br /&gt;
&lt;br /&gt;
As for real-world inspiration, the EVA-8 again appears to be mostly inspired by the Chinese [[QBS-09]] shotgun, with more inspiration from tactical-rail equipped [[Saiga-12]] or [[Fostech Origin-12]] shotguns, which also lent the weapon its detachable magazine functionality. The magwell appears to be inspired by prototype AK-12 based shotguns, albeit shorter. Curiously, the drum magazine looks too short to reach all the way to the chamber when inside the shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon is still pumped when drawing it and when reloading from empty, despite the presence of a left-side charging handle. This might indicate some sort of in-universe mechanism to use the weapon as a pump-action for low-pressure rounds, much like the [[SPAS-12]] in real-life, however in-game it is always semi-auto.&lt;br /&gt;
&lt;br /&gt;
The acronym &amp;quot;EVA&amp;quot; stands for &amp;quot;Extra Vehicular Activity&amp;quot;, as the weapon is designed for use in both &amp;quot;conventional and exo-atmospheric conditions&amp;quot; (i.e. on a planet or in the vacuum of space).&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|none|500px| QBS-09 - 12 gauge. The main inspiration for the &amp;quot;EVA-8&amp;quot;.]]&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|500px|AK-12/76 - 12 gauge. Image used to compare the magwells.]]&lt;br /&gt;
[[File:Eva8TF2.jpg|thumb|none|500px|The EVA-8 Auto in the menu. Note the name of the weapon marked on the side of the handguard.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1901 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MastiffTF2.jpg|thumb|none|500px|The Mastiff in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiqueTF2.jpg|thumb|none|500px|The Mozambique in the menu.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiquefrontTF2.jpg|thumb|none|500px|A view of the three barrels.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G2A5 Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[File:HemlokTF2.jpg|thumb|none|500px|The Hemlok BF-R in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-101C Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
[[File:R101TF2.jpg|thumb|500px|none|The R-101C in the menu. Note the lack of the default scope, which in gameplay is permanently equipped.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-201 Assault Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;V-47 Flatline&amp;quot;=== &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;V-47 Flatline&amp;quot; is based on the [[AK-47|AK-47/AKM]], with some influence from the prototype Soviet [[TKB-408]], including the bullpup layout. It also bears some resemblance to the AKM from the movie ''[[Elysium]]'', with the device above the barrel looking rather similar to the sighting device seen on the Elysium AKM. The regular AKM handguard is visible (albeit rather morphed) and the barrel is coming out from where the gas tube usually is, which is now above the handguard. The magazine appears to be a Tapco Kalashnikov 7.62x39mm magazine, which holds X or Y rounds.&lt;br /&gt;
&lt;br /&gt;
In the singleplayer, the weapon is used by both IMC and Militia soldiers, with one given to the player at the end of the first mission, which is retained for the beginning of the second mission. It has very strong horizontal recoil (hence the name) and a collapsible frame, presumably intended as a futuristic way to make the rifle more compact for vehicle storage. Due to the weapon's power, enemies flinch much more than other assault rifles when shot at, on a similar level to machine guns or sniper rifles. In universe, it is manufactured by Woneyon Defence.&lt;br /&gt;
 &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:TKB-408.jpg|thumb|none|450px|TKB-408 - 7.62x39mm]]&lt;br /&gt;
[[File:FlatlineTF2.jpg|thumb|none|500px|The V-47 Flatline in the menu. Note the large, shiny AKM-esque muzzle break and wooden handguard and stock, a peculiar choice for an advanced sci-fi weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;D-2 Double Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:2takeTF2.jpg|thumb|none|500px|The Double Take in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber-AP&amp;quot;===&lt;br /&gt;
The &amp;quot;Kraber-AP&amp;quot; appears as a powerful, bolt-action armour-piercing/anti-material rifle, equipped by default with a 6x scope. The magazine and bolt design is based on the [[Mechem NTW-20]], with a stock based on competition rifles and a thumbhole grip similar to [[Accuracy International]] rifles. It is stated to fire 14.5x114mm rounds, which the NTW-20 can be chambered for and it uses 4 or 6 round magazines, if one selects the extra ammo modification.&lt;br /&gt;
&lt;br /&gt;
It is the most powerful non-explosive infantry weapon in the game, able to take down human targets in one shot and it has the rare Ricochet modification available, which causes bullets to bounce off surfaces. However, despite its name and huge caliber, it fails to pierce Titan armour without hitting the weak spots, which are usually the cockpit glass. The name Kraber comes from Respawn Entertainment's audio lead for Titanfall, Erik Kraber.&lt;br /&gt;
&lt;br /&gt;
[[File:NTW-20 with bipod.jpg|thumb|none|400px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:KraberTF2.jpg|thumb|500px|none|The Kraber sniper in the menu. Note the missing muzzle break - the weapon is so long it doesn't all fit in the menu screen.]]&lt;br /&gt;
[[File:KrabersideTF2.jpg|thumb|500px|none|The other side of the Kraber, with muzzle brake visible.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;Spitfire MK2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR&amp;quot; is another new entry into the series. It is an energy light machine gun, firing balls of red plasma in full-auto. These projectiles fire very fast, but travel slowly compared to regular bullets, requiring shots to be led at even mid-range. Enemies hit by the plasma balls will have red energy swirling around them for a few minutes, and they explode when killed, as if hit by an explosive.&lt;br /&gt;
&lt;br /&gt;
The design features a &amp;quot;cyclic particle accelerator&amp;quot; that generates the plasma ammunition via a &amp;quot;small oscillating field generator&amp;quot;. This can be seen spinning while the weapon is idle, encased in see-through plastic inside the receiver. When firing, it spins faster, and some sort of vent hatch opens in front of the particle accelerator to disperse excess heat from the accelerator. Once 35 shots have been fired, the weapon has overheated and the top receiver splits off from the bottom, exposing the accelerator. A, possibly melted, component in the accelerator mechanism must be replaced, along with a battery pack of some sort in the rear, in order to continue firing. The usual ammo counter now displays how close the weapon is to overheating, instead of showing the exact number of shots left in the magazine, displaying an orange caution sign when nearing overheating, and beeping rapidly while displaying a red &amp;quot;DNGR&amp;quot; warning message when it gets too close. If the player stops firing before all 35 rounds have been fired, the weapon takes a few seconds to cool down, ready to fire another 35 shots after it has done so.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;L-STAR&amp;quot; stands for Lastimosa Armoury Assault Rifle, taking the first three letters of the acronym from LaStimosa and the last two from Assault Rifle. &amp;quot;Lastimosa Armoury&amp;quot; is the fictional company that manufacturers the &amp;quot;L-STAR&amp;quot; in-universe.&lt;br /&gt;
&lt;br /&gt;
In development, the weapon was called the &amp;quot;ASW,&amp;quot; which stood for Advanced Scattering Weapon, and it was to be a submachine gun. The description of the concept weapon explains how the cyclic particle accelerator works, as well as showing the battery pack in the stock. It also depicted the weapon as having a collapsed state for storage, like the &amp;quot;R-202&amp;quot; or &amp;quot;V-47 Flatline,&amp;quot; but this is never depicted in-game.&lt;br /&gt;
[[File:LstarTF2.jpg|thumb|none|500px|The L-STAR in the menu. Note the cheek pad on the stock and the armoury number &amp;quot;9211&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;X-55 Devotion&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:DevotionTF2.jpg|thumb|none|500px|The Devotion in the menu. Note the length of the weapon - the menu display is overlapping the flash hider.]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Archer Heavy Rocket&amp;quot;===&lt;br /&gt;
The Archer is a man-portable fire-and-forget anti-Titan missile launcher, bearing a slight resemblance to the [[FGM-172 SRAW]], whilst the rear end piece resembles the [[FGM-148 Javelin]]. The weapon has a similar reloading system to the [[Mk 153 SMAW]], where the missile is housed in the rear of the weapon and is reloaded by detaching the housing and replacing it with a pre-packaged missile and housing (concept art depicts this clearly). Also like the SMAW, it has grips underneath the launcher, but instead of a bipod it has a curved buttstock. The colour scheme is similar to the SRAW, with a green body and a yellow band. However, unlike all of the previous launchers mentioned, the Archer is much shorter and wider, and features a thin flip-out CLU (Command Launch Unit), which displays what the missile is locking on to. Additionally, concept art showcases the weapon fitted with a scope, which is not possible with the Archer in-game.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Archer is lock-on only, while Jack Cooper in the campaign can dumb-fire it, compensating for the fact that he never fights anything more dangerous than a Reaper without BT. It is also used in a kind of mortar or top-attack role by Mortar Spectres in Frontier Defence, similar to the Javelin's top-attack mode. &lt;br /&gt;
&lt;br /&gt;
Despite being an anti-Titan weapon, it can still lock on to, and destroy, Crow and Goblin dropships, heavy turrets and Reapers.&lt;br /&gt;
[[File:ArcherTF2.jpg|thumb|500px|none|The Archer Heavy Rocket in the menu. Note the cover on the end of the launcher, similar to a camera shutter.]]&lt;br /&gt;
[[File:TF2Archerconcept.jpg|thumb|500px|none|Concept art of the Archer, showcasing the SMAW-esque missile reloading and the scope, unusable in gameplay.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ChargeTF2.jpg|thumb|500px|none|The Charge Rifle in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EM-4 Cold War&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EPG-1&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:EpgTF2.jpg|thumb|none|500px|The EPG-1 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;LG-97 Thunderbolt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ThundersideTF2.jpg|thumb|none|500px|The side of the Thunderbolt in the menu.]]&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;MGL Magnetic Grenade Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MglTF2.jpg|thumb|none|500px|The MGL in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-6P Softball&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sidewinder AT-SMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:SmrTF2.jpg|thumb|none|500px|The Sidewinder SMR in the menu.]]&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Arc Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Electric Smoke Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Firestar&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gravity Star&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Satchel Charge&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Titan Weapons==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;40mm Tracker Cannon&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Leadwall&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Plasma Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Predator Cannon&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Quad Rocket&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Splitter Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;T-203 Thermite Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XO16A2 Chaingun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
=Apex Legends=&lt;br /&gt;
&lt;br /&gt;
Apex Legends is a free-to-play science-fiction first-person shooter battle royale video game developed by Respawn Entertainment and published by Electronic Arts. The game was announced on February 3, 2019, and unveiled and released for free on the following day.&lt;br /&gt;
&lt;br /&gt;
The game is a part of the Titanfall universe, taking place 18 years after the events of Titanfall 2.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Apex Legends}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Apex Legends features more attachment and modification options than the previous two Titanfall games, with players able to use stocks, magazines, scopes, barrel stabilisers, shotgun bolts and &amp;quot;hop-up&amp;quot; attachments. These alter the performance of the weapon significantly, giving weapons more customisation than ever before.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
The &amp;quot;Wingman&amp;quot; returns from ''Titanfall 2'' and it uses heavy ammo, indicating it most likely fires .357 or .44 Magnum, or some futuristic variant thereof. The weapon is the same model from ''TF2'' (the &amp;quot;B3&amp;quot;), keeping the [[Chiappa Rhino]] influence, as well as retaining the hexagonal futuristic gas-sealed cylinder that is reloaded as if it were a detachable magazine. The weapon has extended magazines which increase by 1 round each level, increasing up to 9 rounds. The &amp;quot;Wingman&amp;quot; can also take a hop-up, called &amp;quot;Boosted Loader&amp;quot; - it increases the capacity by 2 on top of the extended magazine capacity (if one is equipped) and decreases reload time if the magazine is close to depleted. The weapon is manufactured by &amp;quot;Brockhaurd Manufacturing&amp;quot; in-universe.&lt;br /&gt;
&lt;br /&gt;
One of the weapon's cosmetic models used for legendary skins such as the &amp;quot;Death Ray&amp;quot; skin is inspired by classic depictions of ray gun pistols. Another legendary model, used on the &amp;quot;Precision Caliber&amp;quot; and &amp;quot;Attention to Detail&amp;quot; skins, is the same model seen in Pathfinder's Story from the Outlands, where it is referred to as a &amp;quot;.50 caliber Rampart&amp;quot;, the nickname for any weapon created by the character Rampart in-universe. The one in the animation is specifically the &amp;quot;Precision Caliber&amp;quot; version.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2020&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator A-2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
The &amp;quot;CAR&amp;quot; (which stands for &amp;quot;Combat Advanced Rounds&amp;quot;) returns from ''Titanfall 2'' and was added in Season 11. The weapon is virtually the same as the ''TF2'' version of the weapon, except for the new ability to switch ammo types on the fly, from heavy (the default ammo type the weapon spawns with) to light ammo. Weirdly, this has no effect on the weapon's performance, despite the name and different ammo type indicating it is chambered for a different cartridge type after switching. The weapon can use both heavy and light extended magazines, increasing the base capacity of 20 up to 27 in increments of 2, except for the final level which increases by 3 rounds.&lt;br /&gt;
&lt;br /&gt;
Visual changes includes the new stock, a different folding foregrip and a colour scheme change from white to grey. The weapon is no longer manufactured by Woneyon Defence, instead it is made by Siwhan Industries.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-99 SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Prowler Burst PDW&amp;quot;===&lt;br /&gt;
The &amp;quot;Prowler PDW&amp;quot; is a select-fire submachine gun visually inspired by the [[Magpul PDR-C]] and [[FN P90]], with a charging handle that looks and functions very similarity to the [[G36]]'s charging handle. The weapon features an ammo counter, like most weapons in the game. Unusually for a submachine gun, the Prowler defaults to 5 round bursts, but can switch to full-auto (previously this was only available with the Selectfire Receiver hop-up, but the ability is now built into the weapon).&lt;br /&gt;
&lt;br /&gt;
Perhaps drawing some influence from the P90's 5.7x28mm AP rounds, it is the only SMG that uses heavy ammo, firing from a 20 round magazine. This increases in increments of 5 until it hits the max of 35 if extended magazines are equipped. From November 4th 2020, the Prowler was a care package-exclusive weapon, equipped with a 1x Digital Threat scope, but it was removed on August 3rd 2021 and included amongst the ground loot pool. &lt;br /&gt;
&lt;br /&gt;
The weapon is named after the alien megafauna featured in the Titanfall universe, which were introduced into Apex Legends as an AI enemy in Season 11 on the &amp;quot;Storm Point&amp;quot; map. The designer of the weapon, Ryan Lastimosa, also states he was inspired by the arms from Seburo, a weapons manufacturer in the anime ''[[Ghost in the Shell (disambiguation)|Ghost in the Shell]].'' In universe, it is manufactured by Lastimosa Armouries.&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Volt SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Peacekeeper&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1904 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;30-30 Repeater&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G7 Scout Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;HAVOC Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-301 Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;VK-47 Flatline&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-2 Triple Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber .50-Cal&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sentinel ESR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;M600 Spitfire&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR EMG&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR EMG&amp;quot; was added in Season 2, returning from ''Titanfall 2''. It fires &amp;quot;energy ammo&amp;quot; and pulls directly from the inventory. With careful trigger control, one can fire an entire inventory worth of ammunition without the weapon ever overheating. The weapon can use all types of attachments, including up to 4x scopes, and features no hop-ups. As the weapon does not have a typical magazine, the &amp;quot;Extended Magazine&amp;quot; attachment instead increases the time before the weapon overheats, from 20 to 26 shots, in increments of 2. Rampart's &amp;quot;Modded Loader&amp;quot; passive increases the base mag size to 23, with the &amp;quot;Extended Magazine&amp;quot; attachment increasing this to 26, then 28 and 30 shots.&lt;br /&gt;
&lt;br /&gt;
The weapon functions the same as the &amp;quot;L-STAR&amp;quot; in ''TF2'' following a patch in Season 4, however before that point it had a set magazine size, rather than an unlimited pool of ammo. This magazine held 40 shots and overheated at around 21-22 shots. It required reloading as well as replacing the overheated parts inside the weapon when in use. In development the magazine held 60 rounds.&lt;br /&gt;
&lt;br /&gt;
Before the Season 4 rework, it was a Supply Drop weapon, however it became a floor-loot weapon from Season 4 onwards.&lt;br /&gt;
&lt;br /&gt;
Visually, the design has not altered much, save for a slimmer handguard, a redesigned grip and a small bipod at the front, to be used more effectively as a machine gun. The bipod has no effect on gameplay and the weapon still features high per-shot recoil.&lt;br /&gt;
&lt;br /&gt;
The new &amp;quot;L-STAR EMG&amp;quot; acronym stands for '''L'''a'''ST'''imosa '''AR'''moury '''E'''nergy '''M'''achine '''G'''un, despite the weapon now being manufactured by &amp;quot;Woneyon Interstellar&amp;quot; in-universe. The &amp;quot;L-STAR's&amp;quot; battery pack is used as the model for the &amp;quot;Extended Energy Magazine,&amp;quot; despite it not being a magazine. This model was in the game before the &amp;quot;L-STAR,&amp;quot; however the &amp;quot;L-STAR&amp;quot; appeared in the background of the lobby during the preseason. This indicates the developers had included the &amp;quot;L-STAR&amp;quot; among the weapon roster in development, but removed it and added it in later.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Rampage LMG&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;X-55 Devotion MK.3&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Arc Star&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Thermite Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bocek Compound Bow&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Unturned=&lt;br /&gt;
&lt;br /&gt;
'''''Unturned''''' is a zombie survival game developed and published by Smartly Dressed Studios on 7 June, 2017 for PC, and 12 Nov, 2020 for consoles. &lt;br /&gt;
&lt;br /&gt;
{{VG Title|Unturned}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The weapons in Unturned are one of four grades: Civilian, Police, Ranger or Military. Civilian-grade weapons are usually weak but common, being found in houses or farms. Police-grade weapons are slightly better, found at police stations. Ranger-grade weapons are equivalent to Military-grade weapons. Most maps have very few locations where Ranger-grade weapons spawn in, but on Russia they are very common, due to the majority of them being Russian weapons found in military bases. Finally, military-grade weapons are found at military bases on most maps, except Russia, where they can be found in a few obscure locations.&lt;br /&gt;
&lt;br /&gt;
Airdrops can spawn nearly every gun, including ones that usually would not appear on the map, which means players can use the Colt Canada C8 Carbine in maps other than Prince Edwards Islands if they get it in an airdrop (as the &amp;quot;Maplestrike&amp;quot; only spawns in PEI, a map set in Canada).&lt;br /&gt;
&lt;br /&gt;
Attachments include various optics, laser pointers, flashlights, rangefinders, suppressors, extended barrels, extended magazines, alternate ammo types and various grips.&lt;br /&gt;
&lt;br /&gt;
Guns can be repaired with bits of scrap metal and a blowtorch, as firing them causes their quality to decrease, leading to a decrease in weapon performance. &lt;br /&gt;
&lt;br /&gt;
Due to the low detail of the models in ''Unturned'', it is difficult to pinpoint which version of a weapon the in game gun is based on. For example, the Beretta 96 has many variants, the most common being the FS model, but the &amp;quot;Avenger&amp;quot; is simply listed under Beretta 96, as you cannot tell which version of the 96 it is based on.&lt;br /&gt;
&lt;br /&gt;
Note: Only official weapons created by the developer of the game and/or featured in the official maps (PEI, Washington, Yukon, Germany, Russia) are on this page. Any weapons that came with a limited-time featured Steam workshop map will not be included on this page (example: France, Ireland, Hawaii, Greece).&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 96===&lt;br /&gt;
The [[Beretta 96]] appears as the &amp;quot;Avenger&amp;quot;. It has green illuminated sights and fires Low Caliber Military ammunition. The weapon is meant to be the Beretta M9, evidenced by it only being found at military bases, but it only holds 13 rounds. The Beretta 92 series does not have a 13 round magazine, only the .40 S&amp;amp;W Beretta 96 does.&lt;br /&gt;
&lt;br /&gt;
It inaccurately spawns at military bases on the Germany and Prince Edward Islands maps. Neither country's military uses the Beretta 96 or M9 - Germany's service pistol is the [[Heckler &amp;amp; Koch P8]] and Canada's is the [[Browning Hi-Power]]. However, it correctly spawns at military locations in the Washington map.&lt;br /&gt;
[[File:96FS.jpg|thumb|none|400px|Beretta 96FS - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911===&lt;br /&gt;
The [[Colt M1911]] appears, called the &amp;quot;1911&amp;quot;, firing Low Caliber Civilian ammo. It was previously called the &amp;quot;Colt&amp;quot; and the &amp;quot;Oakbear&amp;quot;.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Colt Python===&lt;br /&gt;
The [[Colt Python]] appears as the &amp;quot;Ace&amp;quot;, firing Low Caliber Civilian ammo. It has red illuminated iron sights. The Ace can accept the Makeshift Muffler attachment, which is inaccurate, as the Python cannot be suppressed in real life.&lt;br /&gt;
&lt;br /&gt;
A special version of the Ace can be obtained after completing a quest on the Russia map, from the Doc Ernie NPC. It has an 8x scope, which normally cannot be attached to the revolver in game.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|400px|none|Colt Python with 6&amp;quot; Barrel and nickel finish and 3rd generation grip- .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
===IMI/Magnum Research Desert Eagle Mark XIX===&lt;br /&gt;
A [[Desert Eagle]] Mark XIX appears as the &amp;quot;Desert Falcon&amp;quot;. However, it was called the Desert Eagle when it was first added to the game. Is uses High Caliber Military ammo in game, despite not being a service pistol of any military. It also has the same green illuminated iron sights of the Beretta 96.&lt;br /&gt;
&lt;br /&gt;
A special gold-plated version of the Desert Eagle can be obtained after completing a quest on the Hawaii map, from the Major Ekho NPC. It has a vertical grip, a flashlight and a &amp;quot;Military Muzzle&amp;quot; attachment, which appears to be some sort of extended barrel. Another special &amp;quot;Desert Falcon&amp;quot; is available to players of the Gold edition of the game, with golden iron sights and gold plating.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
The [[Glock 17]] with an olive drab frame appears as the &amp;quot;Cobra&amp;quot;, standing in for the Glock 18. It is fully automatic in game, despite lacking the fire selector of a real Glock 18. It is considered a police weapon and it uses Low Caliber Civilian ammo. The &amp;quot;Cobra&amp;quot; has the ability to use 20 or 40 round box magazines, the latter of which is fictional.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the Austrian EKO Cobra counter-terrorist unit, who requested a full-auto version of the Glock 17 to be produced, resulting in the Glock 18.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) with 19-round magazine, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Luger P08===&lt;br /&gt;
The [[Luger P08]] appears, simply called &amp;quot;Luger&amp;quot;. The magazine incorrectly holds 9 rounds instead of the real Luger's 8. It spawns in civilian locations on the Germany map and uses Low Caliber Civilian ammo.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 (dated 1917) - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The [[Makarov PM]] appears as the &amp;quot;Kryzkarek&amp;quot;, with a longer barrel compared to the real pistol. It has a 12 round magazine  from the PMM, which, unlike every other Ranger weapon, uses Low Caliber Civilian ammunition, to reflect the rather weak characteristics of the 9x18mm Makarov round. However, it oddly deals high damage, more than other pistols that fire the Low Grade Civilian ammo.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===TEC-9 Mini===&lt;br /&gt;
The [[TEC-9]] Mini appears as the &amp;quot;Teklowvka&amp;quot;. It holds 15 rounds in what appears to be a 20 round magazine, which is not a magazine size available to the real TEC-9. It uses Low Caliber Ranger ammo and is stated to be Swedish in the weapon description. This is half correct, as the TEC-9 was developed by the American subsidiary of Interdynamic, called Intratec.&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
Every submachine gun except the UMP45 and the MP40 is classed as a carbine in game.&lt;br /&gt;
&lt;br /&gt;
===FN P90 TR===&lt;br /&gt;
The [[FN P90 TR]] appears as the &amp;quot;Peacemaker&amp;quot;, firing Low Caliber Military ammo. The weapon spawns in military bases on the Washington and Germany maps, as well as the American Spy Base on the Russia map.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the law enforcement troops seen in ''[[The Hunger Games: Catching Fire]]'', who are called &amp;quot;Peacekeepers&amp;quot; and use P90's as their primary weapon.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears as the &amp;quot;Viper&amp;quot;, firing Low Caliber Civilian ammo from fictional 25 round magazines. It has a slightly shorter stock and barrel compared to the real MP5, with the barrel resembling a MP5K-sized &amp;quot;tropical&amp;quot; wide handguard. The length of barrel that extends out from the end of the handguard is also slightly longer compared to the real MP5. The &amp;quot;Viper&amp;quot; is found at a variety of police and military locations, most notably the Scorpion-7 research laboratories, which implies its status as a standard-issue SMG for the organisation.&lt;br /&gt;
&lt;br /&gt;
The name may be a reference to the Stalker [[S.T.A.L.K.E.R.: Shadow of Chernobyl|video]] [[S.T.A.L.K.E.R.: Clear Sky|games]], where the MP5 is called the &amp;quot;Viper 5&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 (Navy trigger group) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Empire&amp;quot;. It is only found in military locations in Germany and in airdrops. Oddly, it holds 27 rounds instead of the real weapons 25, and it fires Low Caliber Military ammo. The &amp;quot;Empire&amp;quot; correctly has semi-auto, full-auto and 3 round burst modes, the only official gun in the game with this ability. The &amp;quot;Empire&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the MP40).&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The [[KRISS Vector]] appears as the &amp;quot;Scalar&amp;quot;, firing Low Caliber Military ammo from 30 round magazines, which implies the weapon is based on the .45 ACP version. The weapon has a blue lower receiver and buttplate. The &amp;quot;Scalar&amp;quot; appears in Coalition locations on the Germany map, on the Coalition aircraft carrier, called the ''Liberator'', and in airdrops. The blue colour, which matches the Coalition's colour scheme, and the appearance on the ''Liberator'' implies the &amp;quot;Scalar&amp;quot; is a standard-issue Coalition weapon.&lt;br /&gt;
&lt;br /&gt;
The name is a play on the Vector name, and its mathematical origin. The term &amp;quot;scalar&amp;quot; is used to define a vector space, with a &amp;quot;vector&amp;quot; being described by multiple scalars.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
===Mini Uzi===&lt;br /&gt;
The [[Mini Uzi]] appears as the &amp;quot;Bulldog&amp;quot;, firing Low Caliber Ranger ammo. It is modelled with 32 round magazines, but they hold 45 rounds, which is not a real magazine option for the Uzi. It is correctly identified as Israeli, and fires with a closed-bolt, which is incorrect. The weapon can be found at some Ranger locations in the Germany map and at military locations on the Russia map, despite Russia not using the Uzi in any form in its any of its military forces.&lt;br /&gt;
[[Image:Imi-mini-uzi.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] appears as the &amp;quot;Maschinengewehr&amp;quot;, with wood furniture. Maschinengewehr&amp;quot; translates to machine gun, while the MP40 is a submachine gun (&amp;quot;machinenpistole&amp;quot; in German). When the weapon was first added, it was called MP40, but this was quickly changed. It fires Low Caliber Ranger ammo. In game, it is a very rare Ranger weapon, only spawning in airdrops and some Ranger locations on the Germany map. The &amp;quot;Maschinengewehr&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the UMP-45).&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
The [[PP-19 Bizon-2]] appears as the &amp;quot;Yuri&amp;quot;, firing Low Caliber Ranger ammo from 64 round helical magazines, implying it is chambered in 9x18 Makarov. The rear sights are mounted much further back than the real weapon. It can be found in Ranger locations on the PEI, Washington and Germany maps, and in Military locations in the Russia map.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] appears as the &amp;quot;Calling Card&amp;quot;, firing Low Caliber Ranger ammo from its 71 round drum. As the name suggests, the weapon is found at the Krovi Estate in the Russia map, which was owned by the mafia before the zombie virus hit Russia. It can also be found in airdrops. &lt;br /&gt;
&lt;br /&gt;
A calling card is an object criminals leave behind at the scene of a crime to taunt the police.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===AA-12 CQB===&lt;br /&gt;
The [[AA-12]] CQB appears as the &amp;quot;Devil's Bane&amp;quot;, with a light grey appearance. The weapon has a 21 shell drum magazine - one shell larger than the real drum magazine. It can only be found in police locations on the Germany map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|400px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Double Barrel Shotgun===&lt;br /&gt;
A [[Double Barrel Shotgun]] appears as the &amp;quot;Masterkey&amp;quot;. The real [[Masterkey]] is an underbarrel pump-action, not a double barrel. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be found in farms and campgrounds in the PEI, Washington and Russia maps.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg‎|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge. Visually similar to the &amp;quot;Masterkey&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Sawed Off Double Barrel Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barrel Shotgun]] appears to be a sawn off version of the &amp;quot;Masterkey&amp;quot;, called the &amp;quot;Sawed-off&amp;quot;. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be crafted by using a saw on the &amp;quot;Masterkey&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Sawed-off&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Quadbarrel&amp;quot;====&lt;br /&gt;
A variant of the [[Sawed-Off Double Barrel Shotgun]] appears as the &amp;quot;Quadbarrel&amp;quot;, which can only be crafted on the Russia map, due to it needing a blueprint obtained by completing a quest. It has 4 barrels side-by-side, which somehow allows the shotgun to hold 8 shells. You cannot fire all 8 shells at once, they are fired individually. Unlike the &amp;quot;Sawed-off&amp;quot; it is based off, the &amp;quot;Quadbarrel&amp;quot; is uses 12 gauge shells. &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Quadbarrel&amp;quot;, minus the extra barrels.]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
The [[Mossberg 500]] appears as the &amp;quot;Bluntforce&amp;quot;, with a black synthetic stock and an 8 round tube magazine. It is a police shotgun, found in police stations on every map except Russia.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===MTs255===&lt;br /&gt;
A sawn-off [[MTs255]] appears as the &amp;quot;Determinater&amp;quot;, incorrectly stated to be an American shotgun and incorrectly holding 8 shells in a 6 shell cylinder. It is chambered in 12 gauge shells, and can only be found in the prison and under the mountain in the Germany map, or in airdrops.&lt;br /&gt;
[[Image:Mts255-sawnoff.jpg|thumb|none|401px|Sawn-off MTs255 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Saiga-12K===&lt;br /&gt;
The [[Saiga-12K]] appears as the &amp;quot;Vonya&amp;quot;, with a raised rib sight and a skeleton stock. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. It uses a fictional 7 shell magazine, the real Saiga-12 does not have this option. The shotgun is semi-auto, but prior to version 3.19.0.0, the weapon was full auto. The &amp;quot;Vonya&amp;quot; spawns at police locations in the Russia map, or in airdrops in the PEI and Washington maps.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K with raised sight rib - 12 gauge]]&lt;br /&gt;
[[File:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
Ranger magazines and Military magazines appear as the default magazine for many rifles &amp;amp; carbines. The Military magazine is based on STANAG 30 round magazines, while the Ranger magazines are fictional 35 round magazines that can somehow fit into both AKs, G36C and AUGs.&lt;br /&gt;
&lt;br /&gt;
===AAC Honey Badger===&lt;br /&gt;
The [[AAC Honey Badger]] appears as the &amp;quot;PDW&amp;quot;, despite the real weapon being a carbine. Interestingly it appears to have a combination of the stock from the [[Heckler &amp;amp; Koch HK416C|HK416C]] and the standard stock, with a very short buffer tube from the HK416C. It fires Low Caliber Military ammo from 30 round Military magazines. It appears on every map, either spawning after completing a horde beacon, killing a Mega Zombie, finding an airdrop or in military locations on the Germany. Washington and Russia maps.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO. Image used to show the short stock and buffer tube.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] appears as the &amp;quot;Zubeknakov&amp;quot;, firing Low Caliber Ranger ammo from the 35 round Ranger magazines. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. The weapon can be identified as an AKM by the angle of the stock - it is very straight, unlike the AK-47's stock, which is angled downwards. The handguard is the same as the AS Val, albeit brown wood instead of black polymer.&lt;br /&gt;
&lt;br /&gt;
Oddly, the weapon deals less damage than weapons chambered in 5.56x45mm NATO, like the C8 Carbine seen below. This may imply it is chambered in 5.45x39mm, which has less stopping power than 5.56x45mm NATO, however the high recoil of the &amp;quot;Zubeknakov&amp;quot; and the curvature of the magazine implies the usage of 7.62x39mm.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm. Image used to show the different handguard design similar to the handguard of the &amp;quot;Zubeknakov&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Canada C8 Carbine===&lt;br /&gt;
The [[Colt Canada C8 Carbine]] appears as the &amp;quot;Maplestrike&amp;quot;, incorrectly referred to as an assault rifle. It fires Low Caliber Military ammunition and can only be found at military locations on the PEI map, which is set in Canada, or in airdrops. The name is a reference to the maple leaf on the Canadian flag.&lt;br /&gt;
[[File:C8a1.jpg|thumb|none|400px|Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[Colt M16A4]] appears as the &amp;quot;Eaglefire&amp;quot;, a reference to the national bird of America. It fires Low Caliber Military ammo in 3 round bursts and has a Magpul CTR stock and flip-up front and rear sights. The barrel appears to between the length of the M16 and M4 barrels, bearing an appearance very similar to the FN-manufactured M16 rifles It used to be called the &amp;quot;AR32&amp;quot;, firing fully automatic, which would have made it an [[M16A3]].&lt;br /&gt;
&lt;br /&gt;
The weapon is implied to be a civilian AR-15, as it is found in civilian gun stores in the Washington map, but it usage of Military ammo and Military magazines, the 3 round burst setting and the chance to spawn at the American Spy Base in the Russia map make it clear it is meant to be the military burst-fire M16A4, rather than the civilian semi-auto AR-15. Albeit illegal in most circumstances, the real AR-15 can be converted to allow for a 3-round burst.&lt;br /&gt;
[[File:FN M16A4.jpg|thumb|none|450px|FN-manufactured M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BDR153G.jpg|thumb|none|450px|F-1 Firearms BDR-15-3G - 5.56x45mm NATO. Image used to show the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;Fusilaut&amp;quot;, a a portmanteau of the French words &amp;quot;fusillade&amp;quot; and &amp;quot;fusil d'assault&amp;quot;, meaning &amp;quot;a series of shots in succession&amp;quot; and &amp;quot;assault rifle&amp;quot; respectively. It fires in 3 round bursts from both Ranger and Military magazines, both of which hold different numbers of rounds compared to the real F1's 25 round straight magazine. The ability to use 30 round STANAG Military magazines is incorrect, as the weapon does not have the magwell of the G2. It is chambered in Low Caliber Ranger ammunition, and can be found in military locations in the Germany and Russia maps, despite neither of these countries using the FAMAS rifle in any of their military forces, as well as in airdrops.&lt;br /&gt;
[[File:FAMAS-F1.jpg|thumb|none|450px|FAMAS F1 with the rifle grenade support ring pushed to mid barrel - 5.56x45mm]]&lt;br /&gt;
[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back, for reference - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;Heartbreaker&amp;quot;, firing Low Caliber Military ammo. It can rarely spawn at military locations in the Washington map, implying the NAVY SEALS were garrisoned in Washington prior to the virus outbreak, as well as at military locations in the Germany map, as part of the special spawn group, due to its use by GSG 9 and SEK. It can also be found in airdrops.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;Nightraider&amp;quot;, firing Low Caliber Ranger ammo. As it is a Ranger weapon, the default magazine is the 35 round Ranger, however it is interchangeable with Military magazines. The weapon can be found at military locations in the Germany and Russia map, despite it not being used by the Russian military in real life. It can also be found in airdrops.&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1891/30===&lt;br /&gt;
The [[Mosin Nagant Rifle#Mosin Nagant M1891/30|Mosin Nagant M1891/30]] appears as the &amp;quot;Schofield&amp;quot;, named after the developer's social studies teacher, who said in a livestream that he wanted a weapon named after him. It fires Low Caliber Civilian ammo from generic &amp;quot;Rifle Clips&amp;quot;. The weapon was incorrectly called a French battle rifle before a patch changed this to a Russian battle rifle, which is still incorrect as the Mosin has none of the characteristics of a battle rifle. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Schofield&amp;quot; can be found at farms and campsites on the PEI and Washington maps, and in gun stores on the Germany and Russia maps.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 10/22===&lt;br /&gt;
The &amp;quot;Sportshot&amp;quot; rifle appears to be based on the [[Ruger 10/22]], however it has an extended magazine far larger than the .22 LR magazines used in the real gun, which still holds 10 rounds of Low Caliber Civilian ammo. However, the damage model of the rifle implies it is chambered in .22 LR, as it deals less damage than any other bullet weapon in the game. It does more damage against animals than players. The description states it is a target rifle, a reference to its high usage in marksmanship competitions. The weapon can be found at campsites, farms and gun stores on every map except Yukon, where it can only be found at campgrounds.&lt;br /&gt;
&lt;br /&gt;
A special &amp;quot;April Fools&amp;quot; variant of the &amp;quot;Sportshot&amp;quot; was added for the 1st April, 2016. It fired miniature rockets that dealt more damage than the base &amp;quot;Sportshot&amp;quot; in 10 round bursts, meaning the magazine would be emptied with one burst. It was removed the following day.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
===Ruger Gunsite Scout===&lt;br /&gt;
The &amp;quot;Hawkhound&amp;quot; rifle appears to be based on the [[Ruger_M77#Ruger_M77_Gunsite|Ruger M77 Gunsite]], however it is semi-auto instead of bolt-action, it feeds from a fictional 8 round magazine, it has wood furniture and stock and it is referred to as Canadian in game, while Ruger is an American company. The rifle fires Low Caliber Civilian ammo, which is meant to be either 5.56x45mm or 7.62x51mm NATO, judging by the decently high player damage of the weapon. The &amp;quot;Hawkhound&amp;quot; can be found at farms and campgrounds in the 3 North American maps - PEI, Washington and Yukon.&lt;br /&gt;
[[File:Ruger Gunsite.jpg|thumb|none|450px|Ruger M77 Gunsite scout rifle - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Makeshift Rifle&amp;quot;====&lt;br /&gt;
The &amp;quot;Makeshift Rifle&amp;quot; appears to have the same overall appearance as the &amp;quot;Hawkhound&amp;quot;, however it is bolt-action instead of semi auto, making it resemble a [[Ruger M77]] Hawkeye. It also has the exact same damage model as the &amp;quot;Hawkhound&amp;quot;, further supporting the idea that the two weapons are part of the same family. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt. The body of the rifle can be made out of birch, maple or pine wood, which is held together, rather alarmingly, by bits of duct tape and rope. &lt;br /&gt;
[[File:RugerHawkeye.jpg|thumb|none|450px|Ruger M77 Hawkeye Compact - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 553===&lt;br /&gt;
The [[SIG SG 553]] appears as the &amp;quot;Swissgewehr&amp;quot; (literally &amp;quot;Swiss Rifle&amp;quot;), firing Low Caliber Military ammo from a unique opaque 20 round &amp;quot;Swissgewehr&amp;quot; magazine. The weapon is able to use any other Military magazine alongside its unique 20 rounder, despite the SG 553 not being able to use STANAG or AK magazines in real life. Like the SG 551, it has 3 rectangular vent holes in its green handguard, but these are at the bottom rather than the top. The &amp;quot;Swissgewehr&amp;quot; only spawns at police locations in the Germany map and in airdrops.&lt;br /&gt;
[[File:SG 553 LB.jpg|thumb|none|400px|SIG SG 553 LB (Long Barrel) - 5.56x45mm]]&lt;br /&gt;
[[File:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The [[Steyr AUG A1]] appears as the &amp;quot;Augewehr&amp;quot;, which is based on the acronym AUG (&amp;quot;Armee Universal Gewehr&amp;quot;). The weapon fires Low Caliber Ranger ammo and is fitted with a 4x Swavorski scope by default, although this can be removed and replaced with other optical attachments. Note that this scope has a higher zoom than the real AUG A1 scope, which is a 1.5x zoom. The &amp;quot;Augewehr&amp;quot; can use both Ranger and Military magazines, although as a Ranger weapon, it spawns with 35 round Ranger magazines. Interestingly, it has a short carbine barrel instead of a full-length barrel. It spawns in military locations on the Germany and Russia maps, as well as in airdrops.&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|450px|none|Steyr AUG A1 carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
The original [[Barrett M82]] appears as the &amp;quot;Grizzly&amp;quot;, with the muzzle break of the M82A1. It fires High Caliber Military ammo from a 5 round magazine instead of the real rifle's 10. Respecting the power of its cartridge, the .50 BMG, it has the highest player damage of any weapon in the game, save for the &amp;quot;Shadowstalker&amp;quot; railguns. It can be found in military locations in the Germany and Washington maps, as a reward from Horde Beacons and in airdrops in the PEI and Russia maps.&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===C14 Timberwolf===&lt;br /&gt;
The [[C14 Timberwolf]] appears as the &amp;quot;Timberwolf&amp;quot;, with a black chassis and a slightly shorter barrel. After the 3.0.9.0 update, the magazine capacity was reduced from the incorrect 8 rounds to the still incorrect 6 rounds, and the 20x scope that the weapon spawned with was replaced with iron sights. As expected, it uses High Caliber Military ammo. It can be found in military locations on the PEI map, or in airdrops on the Washington and Russia maps.&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|450px|PGW C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Cheyenne Tactical M200 Intervention===&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] appears as the &amp;quot;Ekho&amp;quot;. It is incorrectly called a Russian sniper rifle and &amp;quot;Ekho&amp;quot; is the transliteration of the Russian word for &amp;quot;echo&amp;quot;. It uses a 7 round magazine firing High Caliber Military ammo. The magazine well is on the left side of the receiver, rather than underneath it like the real weapon. The &amp;quot;Ekho&amp;quot; also has a much shorter barrel than the real rifle. It can be found in military locations in the Russia map, as a reward from Horde Beacons and in airdrops.&lt;br /&gt;
&lt;br /&gt;
The name, magazine well position and spawn locations imply the Intervention is a Russian weapon in-universe.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 Intervention - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===M39 Enhanced Marksman Rifle===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] appears as the &amp;quot;Sabretooth&amp;quot;, with a tan chassis. The weapon is chambered in Low Caliber Military ammunition - most sniper rifles use High Caliber ammunition. The &amp;quot;Sabretooth&amp;quot; is classified as a &amp;quot;Sharpshooter Rifle&amp;quot; alongside the &amp;quot;Snayperskya&amp;quot;, which also uses Low Caliber ammo.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sabretooth&amp;quot; spawns at military locations in the Washington map, and at the American Spy Base in the Russia map.&lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as the &amp;quot;Snayperskya&amp;quot;, which is what the &amp;quot;S&amp;quot; in SVD stands for - it translates as &amp;quot;sniper&amp;quot;. The weapon has a fictional 7 round magazine and it fires Low Caliber Ranger ammo, like the &amp;quot;Sabretooth&amp;quot;. Also like the &amp;quot;Sabretooth&amp;quot;, it is classified as a &amp;quot;shartshooter rifle&amp;quot;. The rifle has a similar stock design to the synthetic stock used on newer SVDs, however it is still made out of wood. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Snayperskya&amp;quot; spawns in Ranger locations in the PEI and Washington maps, and in military locations in the Russia map.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]] appears as the &amp;quot;Matamorez&amp;quot;, incorrectly classed as an assault rifle (which would be the [[AS Val]]). It uses 17 or 36 round magazines, both of which are fictional. It fires High Caliber Ranger ammo, despite the real weapon being chambered in 9x39mm, which is roughly the same size as 7.62x39mm (which is more in line with the Low Caliber ammo in-game, which are seen on weapons firing intermediate rifle rounds).  Like the other AK-based weapons in game, the ironsights are incorrectly modelled on the receiver, rather than on the barrel. Additionally, the front sight is not on the suppressor, instead it is located where the rear sight would normally be. The handguard appears to be made of wood instead of polymer.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Matamorez&amp;quot; can spawn in Ranger locations in the PEI, Washington and Germany maps, in the nuclear missile silo in the Russia map and as a reward from Horde Beacons.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
A handheld [[M134 Minigun]] appears as the &amp;quot;Hell's Fury&amp;quot;. It operates with no power source and no ammo belt, instead it uses a 250 round &amp;quot;Hell's Fury&amp;quot; magazine, which is completely fictional and which fires both Low Caliber Ranger and Low Caliber Military ammo. The weapon has a &amp;quot;Chainsaw grip&amp;quot; and pistol grip, which are used by the player to hold the massive gun. The spool-up time is incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped, without the need to speed up the rotations before it fires. Brass ejects from the 1 o'clock position sending a stream of shells up and to the right. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. It is incorrectly stated to be Russian in origin.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hell's Fury&amp;quot; can be modified with the &amp;quot;Adaptive Chambering&amp;quot; attachment, which nonsensically increases the firerate to a ridiculous level. It can be found at military locations in the Germany map, at the Oil Rig and nuclear missile silo in the Russia map and as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''[[Predator]]''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M249===&lt;br /&gt;
The [[M249]] appears in game, with a very short barrel and a 150 round box belt. It fires High Caliber Military ammo, unlike the other machine guns Low Caliber ammo, although it originally used Low Caliber Military ammo as well. The &amp;quot;Dragonfang&amp;quot; can spawn at the American Spy Base in the Russia map, at military locations in the Washington and Germany maps and it can be one of the rewards from completing a Horde Beacon.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] appears as the &amp;quot;Nykorev&amp;quot;. It has a short barrel and a 200 round belt box, firing Low Caliber Ranger ammo. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nykorev&amp;quot; can be found at Ranger locations in the PEI, Germany and Washington maps, at the Oil Rig and nuclear missile silo in the Russia map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|450px|none|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] appears, simply called &amp;quot;Rocket Launcher&amp;quot;.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
A claymore that most closely resembles the [[M18A1 Claymore]] appears in game, found at military locations and able to be crafted with various items, none of which make much sense. Before a patch soon after it was added, the front read &amp;quot;Front Towards Enemy&amp;quot;. The claymore is a traditional video-game claymore, requiring no manual detonation to function.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===M26 Grenade===&lt;br /&gt;
A grenade that most closely resembles the [[M26 Hand Grenade]] appears in game, as the &amp;quot;Fragmentation Grenade&amp;quot;. It is found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Sticky Grenade&amp;quot;====&lt;br /&gt;
A grenade with an additional metal band appears as the &amp;quot;Sticky Grenade&amp;quot;, based on the model for the &amp;quot;Fragmentation Grenade&amp;quot; but recoloured tan. As expected, it sticks to surfaces before exploding, and can be found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===M83 Smoke Grenade===&lt;br /&gt;
The [[M83 Smoke Grenade]] appears in game, as the &amp;quot;Smoke Grenade&amp;quot;. The smoke can be one of many different colours; white, black, purple, green, orange, red, blue or yellow. It is found at military locations.&lt;br /&gt;
[[File:M83 Inert.jpg|thumb|none|200px|Inert M83 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Combat Bow===&lt;br /&gt;
Various combat bows, made of birch, maple or pine wood, appear in game.&lt;br /&gt;
&lt;br /&gt;
===Compound Bow===&lt;br /&gt;
A metal compound bow appears in game.&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
A crossbow with a green chassis appears in game, correctly firing bolts instead of arrows. It can be found at campsites and farms.&lt;br /&gt;
&lt;br /&gt;
===Fictional Railguns===&lt;br /&gt;
Two fictional railguns appear in game, called the &amp;quot;Shadowstalker&amp;quot; and the &amp;quot;Shadowstalker Mk. II&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; is fictional, however it highly resembles the &amp;quot;Rorsch Mk-1&amp;quot; from [[Battlefield 4]], with a larger scope and a larger hole in the stock. The &amp;quot;Shadowstalker&amp;quot; takes the railgun name very literally, firing an actual &amp;quot;rail&amp;quot;, which appears to be a very sharp pointed metal projectile, rather than the ferromagnetic projectile magnetically propelled via electromagnetic rails real railguns fire. When firing, the player pulls on a nonexistent bolt, due to the &amp;quot;Shadowstalker&amp;quot; reusing the same bolt pull animations as the bolt-action rifles in game. It has no bullet drop, unlike every other weapon in the game. The &amp;quot;rails&amp;quot; explode on impact.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; can be found in the Washington map at the crashed UFO, and at the firing range of the Washington Scorpion-7 laboratory. It is implied through letters that the crashed alien UFO supplied Scorpion-7 with the technology required to manufacutre prototype &amp;quot;railguns&amp;quot;, hence its spawn locations.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker&amp;quot;.]]&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua. Note the thumbhole stock - the &amp;quot;Shadowstalker&amp;quot; has a much larger hole in its stock.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker Mk. II&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; is an improved version of the original &amp;quot;Shadowstalker&amp;quot;, with a 20 round magazine inspired by the [[M1941 Johnson rifle]]'s magazine. It has a skeletal stock instead of the thumbhole-esque stock of the original &amp;quot;Shadowstalker&amp;quot;, and claw-like 'things' at the end of the &amp;quot;barrel&amp;quot;. The &amp;quot;barrel&amp;quot; also has bumps and ridges above it and a large handguard below the &amp;quot;barrel&amp;quot;, unlike the original.&lt;br /&gt;
&lt;br /&gt;
Instead of firing black &amp;quot;rails&amp;quot; like the original, it fires new red &amp;quot;rails&amp;quot;, which are unique to the magazine it spawns with, and cannot be found anywhere else in the game, meaning the magazine cannot be refilled. The Mk. II is the only non-cosmetic item in the game to have the red &amp;quot;Mythical&amp;quot; rarity. It is also the only gun in the game with a 0% chance of wear, meaning you never need to repair the gun in order to bring its quality up. The explosion radius of the Mk. II is larger than that of the original &amp;quot;Shadowstalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; can only be obtained from the Russia Mk. II puzzle, which involves many tasks around the map related to the lore of the Russia map. Said lore implies Scorpion-7 improved the &amp;quot;Shadowstalker&amp;quot; using soul crystal derived technology, which could explain the red colour of the &amp;quot;rails&amp;quot;.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker Mk. II&amp;quot;.]]&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06. Used to show the magazine design.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Finding Bigfoot=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17]] pistol. 10 round capacity. Fires &amp;quot;9mm ammo&amp;quot;.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Customised [[Remington Model 870]] shotgun named &amp;quot;R870&amp;quot;, with wood handguard, stock and ghost ring iron sights. 5 round tube modelled as 8 round magazine tube. Remington markings on the receiver.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|400px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|400px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge (credit to [[User:Predator20|Predator 20]]). Image used to show the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified bolt-action rifle==&lt;br /&gt;
Customised bolt-action rifle named &amp;quot;[[Remington Model 700|R700]]&amp;quot; rifle, with 5 round detachable magazine and a low magnification scope, along with wood chassis and a black plastic handguard. Fires &amp;quot;7.62mm ammo&amp;quot;.&lt;br /&gt;
[[File:Rem 700 cdl dm.jpg|thumb|none|400px|Remington Model 700 CDL DM with scope - .243 Winchester. Looks similar to the rifle in-game, sans handguard and short range scope.]]&lt;br /&gt;
&lt;br /&gt;
==Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Magnum]] appears in the game. It is known as the &amp;quot;AVM&amp;quot; and fires 7.62mm ammo like the [[Accuracy International Precision Marksman |Precision Marksman]].&lt;br /&gt;
[[Image:Accuracy International AWM.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Custom M4A1==&lt;br /&gt;
The &amp;quot;M4CL&amp;quot; is a customised [[M4A1]], with tan 4th Gen collapsible stock, STANAG magazine and rail covers and flip-up rear sight. Fires &amp;quot;5.56mm ammo&amp;quot; in full-auto from 25 round magazines, modelled after 30 round tan STANAGs. The rarest gun in the game, only obtainable through locked weapon crates.&lt;br /&gt;
[[File:TM M933 AEG with Tan furniture.jpg|thumb|none|400px|Tokyo Marui Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm (fake). Somewhat resembles the rifle in-game.]]&lt;br /&gt;
[[File:Bigfoot M4.jpg|thumb|none|600px|The rifle in the hands of one of the playable characters in the main menu.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
[[Orion Flare Gun]]. Fires &amp;quot;Signal Flares&amp;quot;.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1496061</id>
		<title>Call of Duty: Black Ops Cold War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1496061"/>
		<updated>2022-04-15T15:33:49Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: sorted unusable weapons into their own category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Black Ops Cold War&lt;br /&gt;
|picture=CODBOCWCover1.jpeg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 13, 2020&lt;br /&gt;
|developer=Treyarch, Raven Software&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops Cold War''''' is a first-person shooter developed by Treyarch and Raven Software and published by Activision. It is the sixth game in the ''Black Ops'' series and the seventeenth in the ''Call of Duty'' series. It is also a direct sequel to ''[[Call of Duty: Black Ops]]''. Like previous games in the series, it is composed of three main modes of play, a single-player campaign, a player-vs-player multiplayer mode, and a 1-4 player cooperative zombies mode. The campaign's setting takes place primarily in 1981 with several flashbacks dating to 1968 during the Vietnam War, and the zombies and multiplayer mode take place simultaneously in 1984, hence, certain weapons are available in these modes that aren't present in the campaign because of the time difference. The player character is a new, customizable operative codenamed &amp;quot;Bell&amp;quot;, who is part of a CIA task force, including Alex Mason, Frank Woods, and Jason Hudson, out to stop a Soviet agent codenamed &amp;quot;Perseus&amp;quot; (based on the real-life conspiracy) from carrying out a decades-long plan that could radically alter the balance of power of the Cold War.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Black Ops Cold War'' maintains several weapon features from the 2019 ''Modern Warfare'', including Gunsmith and the ability to reload while aiming down sights.&lt;br /&gt;
&lt;br /&gt;
The game features an extensive swimming and underwater mechanic which inaccurately depicts weapons as being able to be fired underwater, something which would lead to malfunctions and possible complete weapon failures (i.e. exploded barrels) in reality, not to mention projectiles can't travel more than a few feet in such environment. Also, bullet velocities for most of the weapon are much slower in-game than in real life, and some weapons unrealistically share the same velocities despite their different calibers and designs.&lt;br /&gt;
&lt;br /&gt;
While Gunsmith offers a wide variety of attachments to equip, it lacks several features from ''Modern Warfare''. It also features some ''staggeringly'' poor attachment descriptions filled with inaccuracies and misused terms. For example, STANAG is used as a catch-all term for extended magazines, despite the real usage being almost the exact opposite of such an idea.&lt;br /&gt;
&lt;br /&gt;
Many of the cosmetic blueprints feature cerakoted designs which is anachronistic for the 80s as cerakoted weapons started appearing at some point in the 2000s or 2010s.&lt;br /&gt;
&lt;br /&gt;
Weapons from ''Black Ops Cold War'' also make appearances in ''Call of Duty: Warzone'', a standalone battle royale game mode originally released for (and developed on) ''[[Call of Duty: Modern Warfare (2019)]]''. While most weapons are identical between BOCW and ''Warzone'', a number of weapons, especially the ones added post-release, have more detailed animations in ''Warzone''. More rarely, some BOCW weapons have different weapon models when implemented in ''Warzone''.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] appears under the name &amp;quot;Diamatti&amp;quot;. It holds 15 rounds by default, despite having a visibly extended magazine. It also has a slightly shorter barrel by default; the “7.2&amp;quot; Reinforced Heavy” barrel attachment gives it a more correct barrel length, though this one is shown as fluted. Soviet forces use it in the campaign (which is incorrect), along with Alex Mason in &amp;quot;Echoes of a Cold War&amp;quot;.&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:M93Rpreview BOCW.jpg|thumb|none|600px|The Beretta 93R in Gunsmith.]]&lt;br /&gt;
[[File:Beretta93rIdle BOCW.jpg|thumb|none|600px|Sims wielding a &amp;quot;Diamatti&amp;quot; in Angola.]]&lt;br /&gt;
[[File:Beretta93rADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:Beretta93rInspect BOCW.jpg|thumb|none|600px|Sims admires what is possibly the most accurate Beretta 93R weapon model in a Call of Duty game to date.]]&lt;br /&gt;
[[File:Beretta93rInspect2 BOCW.jpg|thumb|none|600px|Pulling back the slide for a brass check.]]&lt;br /&gt;
[[File:Beretta93rReload BOCW.jpg|thumb|none|600px|Swapping magazines during a reload.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] is featured in the game, simply referred to as &amp;quot;1911&amp;quot; and featuring a nickel finish similar to the multiplayer 1911 weapon model from ''[[Call of Duty: Black Ops|Black Ops]]''. In the campaign, it is the main sidearm of almost everyone, including the Soviet and North Vietnamese forces, who would much more likely use the [[Makarov PM]] or [[Tokarev TT-33]] as their sidearms. It incorrectly holds 8 rounds in a standard 7-round magazine.&lt;br /&gt;
In alpha, beta, and pre-release materials, the M1911 appears with a parkerized finish and brown grips. The &amp;quot;Wingman&amp;quot; skin from the &amp;quot;Air Sea Land Pack&amp;quot; for the Ultimate Edition is also an M1911A1, featuring a paint-job similar to that of the P-51 Mustang fighters during WWII. The M1911A1 is also used in the Overpower finishing move.&lt;br /&gt;
[[File:NickelPlatedM1911A1.jpg|thumb|none|300px|Nickel Plated Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:1911preview BOCW.jpg|thumb|none|600px|The M1911A1 in Gunsmith.]]&lt;br /&gt;
[[File:1911Idle BOCW.jpg|thumb|none|600px|The M1911A1 in Angola.]]&lt;br /&gt;
[[File:1911ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:1911Inspect BOCW.jpg|thumb|none|600px|Inspecting the M1911.]]&lt;br /&gt;
[[File:1911Inspect2 BOCW.jpg|thumb|none|600px|Inspecting its other side.]]&lt;br /&gt;
[[File:1911reload BOCW.jpg|thumb|none|600px|Much like the 1911 in [[Call of Duty: Modern Warfare (2019)]], the 1911 in Black Ops Cold War features a nice detail in the slide stop engaging the slide after the last round is fired from a magazine.]]&lt;br /&gt;
[[File:1911reload2 BOCW.jpg|thumb|none|600px|The standard reload involves power slinging the slide, there are magazine options that change that to an animation where the player character hits the slide stop.]]&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:BOCW-M1911-2.jpeg|thumb|none|600px|The M1911A1 with a parkerized finish in the alpha multiplayer loadout menu.]]&lt;br /&gt;
[[File:BOCW-1911-1.jpg|thumb|none|600px|The M1911 tucked in Adler's pants in a pre-release trailer. In the final game, the player grabs the pistol to take down a guard - even though they have their own suppressed 1911 at this point with no way to replace it.]]&lt;br /&gt;
[[File:BOCW M1911 trailer silencer.jpg|thumb|none|600px|A suppressed M1911A1 is racked in the multiplayer reveal trailer. Note the Ak 5 with what appears to be Advanced Armament Corporation OMNI 5.56mm suppressor which doesn't appear in actual multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
An anachronistic and visually altered [[Desert Eagle]] fitted with a Laser Products Corporation LPC Model 7 laser sight and an enormous muzzle brake appears as the &amp;quot;Hand Cannon&amp;quot; in the campaign mission &amp;quot;Desperate Measures&amp;quot;. Inspiration for the weapon appears to come from the laser sighted [[AMT Hardballer]] from ''[[The Terminator]]''. Perhaps taking its moniker a little too literally, it fires explosive rounds. The campaign version feeds from an 8-round magazine (which could or could not be correct, its caliber never being stated) and cannot be reloaded; once all eight rounds have been fired, it is discarded.&lt;br /&gt;
&lt;br /&gt;
It was added as the &amp;quot;Hand Cannon&amp;quot; streak in Season 4, with 10 extremely powerful explosive rounds that can take out any streak you can shoot in one to four shots. It is the primary weapon of choice for the &amp;quot;One in the Chamber&amp;quot; gamemode. Its scorestreak icon shows an even more anachronistic picatinny railed Mark XIX than the Mark VII it is based on. The laser is now green, and aiming uses ironsights mounted on top of the laser. Its role is similar to the &amp;quot;Annihilator&amp;quot; revolver from ''[[Call of Duty: Black Ops III|BO3]]'' and ''[[Call of Duty: Black Ops 4|BO4]]'', even reusing the sounds from those games for the &amp;quot;Annihilator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:DesertEagleMarkVIInickel.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[Image:Longslide2.jpg|thumb|none|600px|The AMT Hardballer Longslide/LPC Model 7 laser sight combo from ''The Terminator'' which appears to have been the inspiration for the &amp;quot;Hand Cannon&amp;quot;. The in game laser is incorrectly depicted as being switched on by pressing a fictional button at the rear while the real thing has a separate switch connected via cables.]]&lt;br /&gt;
[[File:Desert_eagle_picatinny.JPG|thumb|none|350px|Magnum Research Desert Eagle Mark XIX, current production model with Picatinny railed barrel - .44 Magnum]]&lt;br /&gt;
[[File:COD CW Deagle Menu.jpg|thumb|none|600px|The &amp;quot;revolver&amp;quot; in the menu. Clearly the description is re-used from Black Ops 3/4. A round can be seen in the spare magazine.]]&lt;br /&gt;
[[File:BOCWDeagle3rd.jpg|thumb|none|600px|Bell stops admiring his nice shoes to look upon the mutant Deagle in the middle of the KGB headquarters, of all places. This is the only place in the campaign it can be found.]]&lt;br /&gt;
[[File:BOCWDeagle.jpg|thumb|none|600px|Bell holds the Hand Cannon as he awaits enemy forces about to barge into the room. Here the laser sight can be seen more clearly.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Magnum&amp;quot;==&lt;br /&gt;
The &amp;quot;Magnum&amp;quot; is a fictional hybrid revolver that appears to have some influence from a variety of revolvers such as [[Smith &amp;amp; Wesson#Revolvers|Smith &amp;amp; Wesson]], [[Ruger#Revolvers|Ruger]], [[Arminius HW Revolver Series|Arminius]], Alfa, [[Astra#Revolvers|Astra]] and the [[Colt Trooper]]. The rear of the frame and the angle of the grip give it a strong resemblance to the G&amp;amp;G G733 airsoft revolver. The names of some of its muzzle attachments suggest that it is chambered in .45 ACP (misnamed &amp;quot;.45 APC&amp;quot;); this would contradict both the &amp;quot;Magnum&amp;quot; name, and its Warzone incarnation's stated chambering (.357 Magnum). Like other revolvers in previous ''Black Ops'' games, it is reloaded with single rounds by default, and still has the reload logic errors of the player character reloading only the rounds needed to refill the cylinder in gameplay despite the reload animation showing the entire cylinder being ejected.&lt;br /&gt;
&lt;br /&gt;
The Magnum can also accept a suppressor, even though it almost certainly wouldn't work on the revolver in reality due to the gap between the cylinder, which would leak enough propellant gases to render the suppressor useless. The Magnum also has nonsensical 9-round and 12-round cylinders as attachment options; these cylinders are completely identical to the base cylinder dimensionally, with the amount of rounds held in them ''visibly'' remaining 6 rounds. They're only different in their shapes, being an unfluted cylinder and a [[Mateba]]-like hexagonal cylinder respectively. These cylinder options are also very incorrectly referred to as magazines in their attachment names.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Minted&amp;quot; blueprint gives the revolver a barrel that appears similar to the anachronistic [[Smith &amp;amp; Wesson Model 986]], while others give it a [[Dan Wesson]]-style heavy barrel.&lt;br /&gt;
[[File:G&amp;amp;G G733.jpg|thumb|none|350px|'''Airsoft''' G&amp;amp;G G733 airsoft revolver]]&lt;br /&gt;
[[File:ColtPython6In.jpg|thumb|none|350px|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:TrooperMKV.jpg|thumb|none|350px|Colt Trooper MK V with straight wood grips and a 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:S&amp;amp;WModel17A.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 17-6 - .22LR]]&lt;br /&gt;
[[File:Ruger Speed 6.jpg|thumb|none|350px|Ruger Speed Six with blued finish and 2.75-inch barrel - .357 Magnum]]&lt;br /&gt;
[[File:Astra357-01.jpg|thumb|none|350px|Astra 357, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:Revolverpreview BOCW.jpg|thumb|none|600px|A close up look of the &amp;quot;Magnum&amp;quot; in Gunsmith, showing its many design inspirations - the sights come from Smith &amp;amp; Wesson revolvers, the cylinder, hammer, trigger &amp;amp; trigger guard from a Colt Python, the barrel seems to be a mix between that of a Python and a Colt Trooper (complete with a partial underlug rather awkwardly merged into a full one), and a Ruger-style recoil shield; the latter is supposed to have the cylinder release mounted on it, but the designer instead decided to put a conventional Astra-esque cylinder release behind it, forcing them to rather awkwardly stretch the frame forward to fit both.]]&lt;br /&gt;
[[File:Revolveridle BOCW.jpg|thumb|none|600px|The mutant &amp;quot;Magnum&amp;quot;, an amalgamation of the leading revolver brands.]]&lt;br /&gt;
[[File:RevolverADS BOCW.jpg|thumb|none|600px|Aiming down the Smith &amp;amp; Wesson sights.]]&lt;br /&gt;
[[File:Revolverinspect BOCW.jpg|thumb|none|600px|Inspecting the revolver involves flipping the Colt cylinder out.]]&lt;br /&gt;
[[File:Revolverinspect2 BOCW.jpg|thumb|none|600px|Inspecting the Colt-esque barrel.]]&lt;br /&gt;
[[File:Revolverreload BOCW.jpg|thumb|none|600px|Reloading by dumping all rounds in the cylinder.]]&lt;br /&gt;
[[File:Revolverreload2 BOCW.jpg|thumb|none|600px|The default reload animation has the player character individually insert rounds off screen; depending on the cylinder you choose in Gunsmith, a speed loader may be used instead (though dual-wielding will always reload both at once). The animation finishes with a wince-inducing flick of the wrist to shut the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Tranquilizer Gun&amp;quot;==&lt;br /&gt;
A hybrid of a [[Ruger Mk II]] and a [[Welrod]] mocked up to be a tranquilizer pistol is used by Bell in the campaign. The detachable magazine holds 8 rounds, and the animations are reused from the M1911 listed above. The bolt from the Welrod is used as a slide when it locks back on an empty magazine, however, the weapon does not eject casings of any kind, which begs the question of what the slide actually does. Some sort of air canister is seen under the barrel, and the weapon makes noises comparable to compressed air being released, which makes sense.&lt;br /&gt;
[[File:Ruger Mark II MK512.jpg|thumb|none|300px|Ruger Mark II - .22 LR]]&lt;br /&gt;
[[File:HPIM0965.jpg|thumb|none|300px|Welrod Mark II - .32 ACP.]]&lt;br /&gt;
[[File:TranqPistolEvidence BOCW.jpg|thumb|none|600px|From this angle, the grip is very clearly inspired by the Ruger Mk II.]]&lt;br /&gt;
[[File:TranqPistol BOCW.jpg|thumb|none|600px|But the ejection port and large knurled breech charging handle is very much Welrod-like.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K]] with a collapsible stock and a threaded barrel is available as the &amp;quot;MP5&amp;quot;. It has an aftermarket and anachronistic Vector Arms MP5K style handstop handguard with perforations instead of a vertical foregrip by default. It uses an HK claw mount with an anachronistic rail when equipping optics. It can be customized into a number of MP5 variants as seen below, having a wide latitude of barrel and stock configurations akin to ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''.&lt;br /&gt;
&lt;br /&gt;
While not anachronistic for the 80s segments, the MP5K is used by US troops in Bell's Vietnam War flashbacks, which is both inaccurate and anachronistic (the MP5K was developed in 1976, and while the standard MP5 was first developed in 1966, it didn't see any form of service in Vietnam until 1975 as the MP5SD with the Green Berets). In this case (along with certain other weapons in the Vietnam missions), it can somewhat be excused by the fact that these are false flashbacks mixed with hallucinations.&lt;br /&gt;
&lt;br /&gt;
All blueprint variants of the MP5 have the same lower receiver as those of ''Modern Warfare'' (being based on the receiver of a [[PTR 9KT]], which is incredibly anachronistic to ''Cold War''), with the triangular parts still facing the opposite direction compared to real S-E-F lowers.&lt;br /&gt;
[[File:Heckler &amp;amp; Koch MP5K fitted with a A3 stock.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K &amp;quot;Reverse Stretch&amp;quot; with A3 stock - 9x19mm]]&lt;br /&gt;
[[File:MP5Kpreview BOCW.jpg|thumb|none|600px|The MP5K in Gunsmith. Note the gripless handguard resembling modern [https://hkparts.net/product/hk-mp5k-sp89-sp5k-forearm-with-handstop-usa-p16466.htm American examples] with added vent holes for creativity points.]]&lt;br /&gt;
[[File:MP5KIdle BOCW.jpg|thumb|none|600px|The MP5K used on board a Soviet salvage ship.]]&lt;br /&gt;
[[File:MP5KInspect BOCW.jpg|thumb|none|600px|Inspecting the default 30 round magazine of the MP5K.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A3===&lt;br /&gt;
The weapon has some barrel attachments that turn it into a full-sized [[MP5A3]]. The “9.5&amp;quot; Extended” barrel has an original slimline handguard, while the “9.5&amp;quot; Ranger” has a &amp;quot;tropical&amp;quot; wide handguard.&lt;br /&gt;
[[File:H&amp;amp;KMP5A3slimforearm.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5A3.jpg|thumb|none|600px|The MP5A3 with a &amp;quot;STANAG 50 Rnd Drum&amp;quot; and &amp;quot;Collapsed Stock&amp;quot;.]]&lt;br /&gt;
[[File:MP5A3Idle BOCW.jpg|thumb|none|600px|An MP5A3 in Moscow.]]&lt;br /&gt;
[[File:MP5A3Inspect BOCW.jpg|thumb|none|600px|Turning it over to look at the ejection port and the &amp;quot;40 Rnd Speed Mag&amp;quot;, which is a slightly longer version of the early straight &amp;quot;waffle&amp;quot;-style magazine.]]&lt;br /&gt;
[[File:MP5A3Inspect2 BOCW.jpg|thumb|none|600px|Checking the magazine.]]&lt;br /&gt;
[[File:MP5A3ADS BOCW.jpg|thumb|none|600px|Looking through the iron sights.]]&lt;br /&gt;
[[File:MP5A3.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The combination of the aforementioned barrel with the &amp;quot;Tactical Stock&amp;quot; turns the gun into an [[MP5A2]].&lt;br /&gt;
[[File:HK MP-5 A3.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with original &amp;quot;slimline&amp;quot; handguard and straight &amp;quot;waffle&amp;quot;-style magazine - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5A2.jpg|thumb|none|600px|The MP5A2 from the public beta with a &amp;quot;40 Rnd Speed Mag&amp;quot;. The &amp;quot;Salvo 50 Rnd Fast Mag&amp;quot; uses the same magazine model for some reason, albeit with a different tape and pull loop.]]&lt;br /&gt;
[[File:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
[[File:MP5A2gunsmith BOCW.jpg|thumb|none|600px|The post launch MP5A2, with the &amp;quot;tropical&amp;quot; handguard.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD2===&lt;br /&gt;
Combining either of the sound suppressors with the “9.5&amp;quot; Ranger” barrel configurations produces a [[Heckler &amp;amp; Koch MP5SD]] configuration. The “9.5&amp;quot; Extended” and “9.5&amp;quot; Reinforced Heavy” barrels also create an MP5SD with the handguard missing.&lt;br /&gt;
[[File:MP5SD2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD2 with S-E-F trigger group - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5SD2.jpg|thumb|none|600px|An MP5SD2 configuration from the public beta with the &amp;quot;Agency Suppressor&amp;quot;.]]&lt;br /&gt;
[[File:MP5SD2gunsmith BOCW.jpg|thumb|none|600px|The post launch MP5SD2 in gunsmith preview.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD3===&lt;br /&gt;
Ditto to the above configuration but with the default or one of the collapsible stock variants produces an MP5SD3.&lt;br /&gt;
[[File:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5SD3.jpg|thumb|none|600px|The MP5SD3 with the &amp;quot;Sound Suppressor&amp;quot; and &amp;quot;Jungle-Style Mag&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 Hybrid==&lt;br /&gt;
A mildly fictionalized [[Intratec TEC-9]] was added with season five. It is depicted with the bolt assembly and charging handle of an [[Interdynamic KG-9]], although it is shown firing from a closed bolt like an actual TEC-9. It also has the front sight of a [[PPSh-41]] and the stock of an Interdynamic MP-9, though the latter can be removed with the &amp;quot;No Stock&amp;quot; attachment. When equipping grip attachments, it uses the base of the factory grip with the actual grip chopped off and replaced with the grip attachment of choice.&lt;br /&gt;
&lt;br /&gt;
It fires in semi-auto by default, but there are attachments that convert it into full-auto (the fire rate of which appears to be slower than in real life) and an inaccurate burst fire mode. It incorrectly holds 21 and 24 rounds (in multiplayer and Warzone respectively) in the actual 32-round magazine, presumably to prevent a burst from having less than 3 rounds.&lt;br /&gt;
&lt;br /&gt;
In terms of chronology, while the earlier MP-9/KG-9 was produced from 1981 (thus being borderline period appropriate for the 1981-1985 multiplayer maps), the TEC-9 has the post-1987 rear sight, rendering it anachronistic for the game.&lt;br /&gt;
&lt;br /&gt;
Dual TEC-9s are used by Perseus operative Kitsune in the season five cinematic trailer. The weapon is also seen in the &amp;quot;Harbinger Of Doom&amp;quot; calling card.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 (post-1987 version) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:InterDynamicKG99.jpg|thumb|none|300px|Interdynamic KG-9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Interdynamic MP-9.jpg|thumb|none|450px|Interdynamic MP-9 with foregrip and telescoping stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Tec9preview BOCW.jpg|thumb|none|600px|The mutant TEC-9 in the preview screen for the season 5 battlepass.]]&lt;br /&gt;
[[File:Tec9idle BOCW.jpg|thumb|none|600px|The TEC-9 in action in the slums of Panama City.]]&lt;br /&gt;
[[File:Tec9ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Tec9inspect BOCW.jpg|thumb|none|600px|Inspecting the gun. Note how, in addition to having the KG-9's bolt and charging handle, it also has its safety notch; the TEC-9 instead used the charging handle itself as a safety, pushing it into the bolt instead of using it to lock the bolt back.]]&lt;br /&gt;
[[File:Tec9inspect2 BOCW.jpg|thumb|none|600px|Checking out the closed bolt on a stock TEC-9]]&lt;br /&gt;
[[File:Tec9reload BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Tec9reload2 BOCW.jpg|thumb|none|600px|Note the various markings and warnings stamped into the polymer lower.]]&lt;br /&gt;
[[File:Tec9reload3 BOCW.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Tec9reload4 BOCW.jpg|thumb|none|600px|Charging the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KSP 45&amp;quot;==&lt;br /&gt;
The &amp;quot;KSP 45&amp;quot; is a fictional 3-round burst submachine gun. It is primarily based on the [[Heckler &amp;amp; Koch UMP45]] with its boxy design, selector switch style, and similarly shaped rear sight, but takes other design cues from various Cold War-era submachine guns. It has an AR-like bolt release, a right-side charging handle, a vertical magazine well like the [[Walther MPL]], a [[Jatimatic]] like pistol grip, and an AK trigger guard with paddle magazine release. Notably, it also resembles the &amp;quot;MACHT 37&amp;quot; frankengun from ''[[Metal Gear Solid V: The Phantom Pain]]''. Its buttstock seems to combine the socket of a solid MP5 stock, the shape of one from Wieger StG-940 assault rifle, H&amp;amp;K G3 style sling attachment point and the foldability of the UMP stock; the &amp;quot;Tactical Stock&amp;quot; and &amp;quot;SAS Combat Stock&amp;quot; attachments swap this out for a [[PSG-1]]-style stock (without or with a cheek rest, respectively), while the &amp;quot;Wire Stock&amp;quot; attachment gives it a shortened Romanian [[Talk:Call_of_Duty:_Black_Ops_Cold_War#AK_Wire_Stock|AK wire stock]] and the &amp;quot;Duster Stock&amp;quot; gives it the proper UMP stock. Curiously, the &amp;quot;42 Rnd&amp;quot; and &amp;quot;48 Rnd STANAG&amp;quot; magazine attachments, while referred to as drums, are actually shrunken-down HK21 machine gun belt boxes with feed towers instead of belt feed openings; the &amp;quot;42 Rnd Speed Mag&amp;quot; and &amp;quot;SALVO 48 Rnd Fast Mag&amp;quot; are [[Spectre M4]]-esque quad stack mags (of the exact same size, with the only difference being the latter's cloth shroud). &lt;br /&gt;
&lt;br /&gt;
Although it isn't normally written in all caps, &amp;quot;Ksp&amp;quot; is the Swedish abbreviation for &amp;quot;machine gun&amp;quot; (short for ''Kulspruta''); however, the trademarks on the right side of the &amp;quot;KSP 45&amp;quot; identify it as a &amp;quot;Kühn &amp;amp; Schmidt MP-U&amp;quot; and state that it is of West German origin. There is also a &amp;quot;WARNING REFER TO OWNER'S MANUAL&amp;quot; stamp above the fire selector, which is similar to the markings on nonmilitary UMPs and USCs.&lt;br /&gt;
&lt;br /&gt;
It is also depicted as being used by a Vietcong guerilla in the &amp;quot;Brap Brap&amp;quot; calling card implying that it was used in Vietnam in the ''Black Ops'' universe, however, no H&amp;amp;K style weapons were used in the Vietnam War in reality.&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:HKMP2000Prototype.jpg|thumb|none|450px|Experimental H&amp;amp;K MP2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:WaltherMP-L-1.jpg|thumb|none|450px|Walther MPL with stock folded - 9x19mm Parabellum]]&lt;br /&gt;
[[File:KSP45preview BOCW.jpg|thumb|none|600px|The &amp;quot;KSP 45&amp;quot; up close. At full size, the fire selector's 3 positions - &amp;quot;SAFE&amp;quot;, &amp;quot;BURST&amp;quot;, and &amp;quot;AUTO&amp;quot; - can be seen; ignoring the rather obvious fact that the weapon can't be set to full-auto in-game, the lack of a semi-auto position on a select-fire weapon is rather bizarre. Somewhat amusingly, the former is accompanied by a single large white block, while the latter features three small ones, and the three-round-burst position only features two.]]&lt;br /&gt;
[[File:KSP45Idle BOCW.jpg|thumb|none|600px|Holding the KSP 45.]]&lt;br /&gt;
[[File:KSP45ADS BOCW.jpg|thumb|none|600px|Aiming down the sights - here, the folding stock hinge is easily visible.]]&lt;br /&gt;
[[File:KSP45Inspect BOCW.jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:KSP45Inspect2 BOCW.jpg|thumb|none|600px|Inspecting the right side. Note the UMP charging handle present over the ejection port and the small AR like brass deflector.]]&lt;br /&gt;
[[File:KSP45reload BOCW.jpg|thumb|none|600px|Reloading the KSP. Note the UMP like handguard covered with checkered texture like the early MP5 slimline forearm.]]&lt;br /&gt;
&lt;br /&gt;
==LAPA SM Modelo 3==&lt;br /&gt;
The [[LAPA SM Modelo 3]] was added during Season 6, under the name &amp;quot;LAPA&amp;quot; (an odd name, as LAPA is the manufacturer of the weapon). The SM Modelo 3 was a prototype weapon with only one example ever made rendering it virtually impossible to be used in any meaningful combat capacity.&lt;br /&gt;
[[File:LAPA SM MOD 3.jpg|thumb|none|450px|LAPA SM Modelo 3 - 9x19mm]]&lt;br /&gt;
[[File:LAPABPpreview BOCW.jpg|thumb|none|600px|The &amp;quot;LAPA&amp;quot; in the preview menu screen.]]&lt;br /&gt;
[[File:LAPAidle BOCW.jpg|thumb|none|600px|The &amp;quot;LAPA&amp;quot; and its owner checking out a parking garage in Miami Beach.]]&lt;br /&gt;
[[File:LAPAADS BOCW.jpg|thumb|none|600px|Aiming down the sights at a shifty looking garage door.]]&lt;br /&gt;
[[File:LAPAinspect1 BOCW.jpg|thumb|none|600px|Inspecting the firearm.]]&lt;br /&gt;
[[File:LAPAinspect2 BOCW.jpg|thumb|none|600px|Checking out the other side.]]&lt;br /&gt;
[[File:LAPAreload1 BOCW.jpg|thumb|none|600px|Reloading after dumping an entire magazine of 9mm into said garage door.]]&lt;br /&gt;
[[File:LAPAreload2 BOCW.jpg|thumb|none|600px|Giving the charging handle a good pull, cocking the gun.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;LC10&amp;quot;==&lt;br /&gt;
The &amp;quot;LC10&amp;quot; is a fictional submachine gun that was added in Season 2. It appears to be based on the [[Walther MPK]], with stylistic elements from (of all things) an [[Accuracy International Arctic Warfare]] sniper rifle ([http://%20https://youtu.be/0krEGBnWEag?t=903%20 the developers having stated that in-universe it was made by the same manufacturer as the game's Accuracy International-inspired &amp;quot;LW3 Tundra&amp;quot;]). Its Warzone incarnation was previously stated to be chambered in .45 ACP, but this was later changed to 9mm Parabellum. The muzzle brake and flash guard attachments still have the .45 caliber shown as part of their names (in which case it is mislabeled &amp;quot;.45 APC&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[File:Walther mpk unfolded.jpg|thumb|none|450px|Walther MPK with stock unfolded - 9x19mm]]&lt;br /&gt;
[[File:Arctic Warfare Folding Stock.jpg|thumb|none|450px|Accuracy International AW-F - 7.62x51mm NATO]]&lt;br /&gt;
[[File:LC10loadoutpreview BOCW.jpg|thumb|none|600px|The &amp;quot;LC10&amp;quot; in the loadout menu weapon preview screen. Peculiarly, the wire stock features a cheek pad.]]&lt;br /&gt;
[[File:LC10idle BOCW.jpg|thumb|none|600px|The &amp;quot;LC10&amp;quot; in the rather anachronistic Los Angeles high speed bullet train station ported from ''Black Ops 2''.]]&lt;br /&gt;
[[File:LC10ads BOCW.jpg|thumb|none|600px|Looking through the adjustable rear sight.]]&lt;br /&gt;
[[File:LC10reload1 BOCW.jpg|thumb|none|600px|Reloading from empty involves taking the fresh magazine and flicking the empty mag out by hitting the release paddle with the feed lip.]]&lt;br /&gt;
[[File:LC10reload2 BOCW.jpg|thumb|none|600px|Inserting the new magazine, then charging the bolt.]]&lt;br /&gt;
[[File:LC10inspect1 BOCW.jpg|thumb|none|600px|Much like the AUG, the LC10's transparent polymer magazine models the proper amount of ammunition in each magazine. Despite being depicted as a closed bolt gun, there is no round visible in the breech during the brass check section of the inspect animation.]]&lt;br /&gt;
[[File:LC10inspect2 BOCW.jpg|thumb|none|600px|Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] was added in Season 1. It is depicted with a custom side cocking charging handle similar to low profile Uzi cocking levers and uses anachronistic front grip adapter and top rail when attaching grip and sight attachments respectively. The side is marked with &amp;quot;Cal .45 Auto&amp;quot;, which is contradicted by the use of a 32-round default magazine, the number &amp;quot;9&amp;quot; as part of some muzzle attachments names, and the use of 9mm Parabellum ammunition in Warzone. The weapon fires correctly from an open bolt in ''Cold War'', but incorrectly from a closed bolt in ''Warzone''.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Quick Judgement&amp;quot; blueprint is based on the Lawgiver MK II pistol from the ''Judge Dredd'' franchise.&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|none|300px|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[File:MAC10preview BOCW.jpg|thumb|none|600px|The MAC-10 in the battlepass preview screen.]]&lt;br /&gt;
[[File:MAC10idle BOCW.jpg|thumb|none|600px|The MAC-10 being used in a [[Back to the Future|New Jersey mall]].]]&lt;br /&gt;
[[File:MAC10ADS BOCW.jpg|thumb|none|600px|Looking through the basic notch sights. Note the misaligned front and rear sights.]]&lt;br /&gt;
[[File:MAC10inspect1 BOCW.jpg|thumb|none|600px|Inspecting the MAC-10.]]&lt;br /&gt;
[[File:MAC10inspect2 BOCW.jpg|thumb|none|600px|Checking the ejection port.]]&lt;br /&gt;
[[File:MAC10inspect3 BOCW.jpg|thumb|none|600px|Tugging on the charging handle.]]&lt;br /&gt;
[[File:MAC10reload BOCW.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:MAC10reload2 BOCW.jpg|thumb|none|600px|And then racking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-02 Kiparis==&lt;br /&gt;
The [[OTs-02 Kiparis]] was added in in the mid-season update for Season 4, under the name &amp;quot;OTs 9&amp;quot;. It is technically anachronistic to the 80s time period of the game, as while it was designed in the seventies, it was first serially produced in 1991. It uses 20-round magazines by default, though 25, 30, 32 and 40 round magazines are available as attachments, with the 30 rounder being the only real option. The 30 and 40 rounders are regular magazine extensions, while the 25 and 32 rounders are curved &amp;quot;speed mags&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Kiparis is one of the few weapons to have a distinctly different set of animations in ''Warzone'' compared to ''Cold War''.&lt;br /&gt;
[[File:Kiparis.jpg|thumb|none|450px|KBP OTs-02 &amp;quot;Kiparis&amp;quot; - 9x18mm Makarov]]&lt;br /&gt;
[[File:KiparisPreview BOCW.jpg|thumb|none|600px|The Kiparis in the gunsmith preview screen.]]&lt;br /&gt;
[[File:CW OTs9 idle.jpg|thumb|none|600px|Cpt. Price holds the OTs-02 Kiparis in the middle of a paintball arena.]]&lt;br /&gt;
[[File:CW OTs9 inspectleft.jpg|thumb|none|600px|Inspecting the Russian SMG; note that the selector is incorrectly pointing towards &amp;quot;ОД&amp;quot;, which is for semi-auto.]]&lt;br /&gt;
[[File:CW OTs9 inspectright.jpg|thumb|none|600px|Checking the SMG for any stray flecks of paint, here the bolt handle is clearly visible. It apparently moves independently of the rest of the gun during this animation; at the end (and after firing a shot), the bolt visibly drops down a couple of millimeters, suggesting that the animation doesn't quite loop like it's supposed to.]]&lt;br /&gt;
[[File:CW OTs9 irons.jpg|thumb|none|600px|Aiming down the clear ironsights.]]&lt;br /&gt;
[[File:CW OTs9 tacreload1.jpg|thumb|none|600px|Quickly using the magazine release before an employee notices the time-travelling SAS soldier in the middle of the arena.]]&lt;br /&gt;
[[File:CW OTs9 tacreload2.jpg|thumb|none|600px|Inserting a fresh magazine of 9x18mm Makarov.]]&lt;br /&gt;
[[File:CW OTs9 emptyreload beginflick.jpg|thumb|none|600px|The empty reload procedure involves flicking the magazine out, AK style...]]&lt;br /&gt;
[[File:CW OTs9 emptyreload flick.jpg|thumb|none|600px|...which results in the old magazine being knocked to the floor.]]&lt;br /&gt;
[[File:CW OTs9 emptyreload insert.jpg|thumb|none|600px|The penultimate step - loading a new stick mag.]]&lt;br /&gt;
[[File:CW OTs9 emptyreload bolt.jpg|thumb|none|600px|With an overarm tug on the bolt handle, Price is now free to travel back to [[Call of Duty: Modern Warfare (2019)|his own timeline]], taking his anachronistic SMG with him.]]&lt;br /&gt;
[[File:CW OTs9 melee.jpg|thumb|none|600px|But not before he waves the Kiparis around in the air, showing off the future of Russian SMG design to the bewildered paintball arena employees.]]&lt;br /&gt;
&lt;br /&gt;
==PM-63 RAK==&lt;br /&gt;
The [[PM-63 RAK]] was added during Season 3 as the &amp;quot;AMP63&amp;quot;; unlike its incarnation in ''[[Call of Duty: Black Ops|BO1]]'', it is classified as a pistol. Also unlike that incarnation, it has a correct 15-round capacity by default (with 20-, 22-, and 25-round optional magazines available, the latter being the only real one), as well as a more correct rate of fire. To avoid making anything too correct, its foregrip and stock are now permanently folded, and it erroneously fires from a closed bolt. Additionally, its Warzone incarnation is incorrectly chambered in 9mm Parabellum (a feature of the PM-70 prototype) rather than 9x18mm Makarov.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Lawgiver&amp;quot; blueprint is based on the Lawgiver MK II pistol from the ''Judge Dredd'' franchise.&lt;br /&gt;
[[File:PM63.JPG|thumb|none|350px|PM-63 RAK - 9x18mm Makarov]]&lt;br /&gt;
[[File:PM63preview BOCW.jpg|thumb|none|600px|The PM-63 in a loadout menu.]]&lt;br /&gt;
[[File:PM63idle BOCW.jpg|thumb|none|600px|The PM-63 wielded by MI6 operative Park in New Mexico.]]&lt;br /&gt;
[[File:PM63ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:PM63inspect1 BOCW.jpg|thumb|none|600px|Inspecting the Polish submachine gun.]]&lt;br /&gt;
[[File:PM63inspect2 BOCW.jpg|thumb|none|600px|Checking the other side.]]&lt;br /&gt;
[[File:PM63reload1 BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:PM63reload2 BOCW.jpg|thumb|none|600px|Sliding in a new magazine.]]&lt;br /&gt;
[[File:PM63reload3 BOCW.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
An anachronistic and heavily stylized [[PP-19 Bizon-2]] (developed in the 1990s) appears under the name &amp;quot;Bullfrog&amp;quot;. It is depicted with a ribbed dust cover resembling that of an [[AS Val]], and the rear sight relocated to the rear of the receiver, along many other cosmetic changes. The default helical magazine only holds 50 rounds instead of 64 or 53 like its real-world counterpart (in 9x18mm Makarov and 9x19mm Parabellum, respectively), and its front attachment point is below the front sight (like the earlier Bizon-1). It has a top-folding stock by default, but can be fitted with a side-folding stock similar to that of other Bizon variants, via the &amp;quot;Duster Stock&amp;quot; or the &amp;quot;KGB Skeletal Stock&amp;quot; attachment.&lt;br /&gt;
&lt;br /&gt;
[[File:PP-19 Bizon top-folding stock.jpg|thumb|none|450px|PP-19 Bizon-2-01 with top-folding stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Bizonpreview BOCW.jpg|thumb|none|600px|The &amp;quot;Bullfrog&amp;quot; in Gunsmith. The stock is similar to the Dragunov MA prototype (a trials competitor to the AKS-74U) and the grip is shaped similar to the PP-71, another one of Dragunov's prototypes.]]&lt;br /&gt;
[[File:BizonIdle BOCW.jpg|thumb|none|600px|The &amp;quot;Bullfrog&amp;quot; in-game.]]&lt;br /&gt;
[[File:BizonADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:BizonInspect BOCW.jpg|thumb|none|600px|Inspecting involves popping out the helical magazine for a quick glance.]]&lt;br /&gt;
[[File:BizonInspect2 BOCW.jpg|thumb|none|600px|Then turning it over to look at the ejection port.]]&lt;br /&gt;
[[File:BizonReload BOCW.jpg|thumb|none|600px|Dropping an empty magazine.]]&lt;br /&gt;
[[File:BizonReload2 BOCW.jpg|thumb|none|600px|Inserting a fresh magazine. Note the conspicuous lack of ammunition, made all the more conspicuous by its presence in the inspection animation.]]&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[File:BOCW Bizon stock.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] was added in Season 3. It is carried by some Red Army soldiers in the intro cutscene of the Zombies map Die Maschine and inaccurately by Soviet troops in the Season 3 cutscene, which is set in 1984. It is also seen in the &amp;quot;Combat Hardened&amp;quot; achievement icon which is based on the &amp;quot;Stand to Death&amp;quot; statue in Volgograd.&lt;br /&gt;
&lt;br /&gt;
By default, it holds 32 rounds; this is a characteristic of the MP41(r), a German 9x19mm conversion of the PPSh-41 from WWII, even though the in-game weapon is modeled with a standard PPSh-41's 35-round magazine. Interestingly, the &amp;quot;VDV 50 Round Fast Mag&amp;quot; attachment gives the weapon a straight magazine looking similar to that of the MP41(r). To confuse matters further, its muzzle attachments imply that it's chambered in .45 ACP (or rather, .45 &amp;quot;APC&amp;quot;), a feature of absolutely no version of the PPSh.&lt;br /&gt;
&lt;br /&gt;
The weapon has a variety of rather strange barrel options - the &amp;quot;15.7&amp;quot; Task Force&amp;quot; barrel, as well as the &amp;quot;Loud Pipe&amp;quot; variant, have a front forend and heat shield styled after the [[SVT-40]] (a setup extremely similar to the &amp;quot;Thrive&amp;quot; and &amp;quot;Snake&amp;quot; variations from ''[[Call of Duty: WWII]]''); the &amp;quot;14.9&amp;quot; Rifled&amp;quot; barrel gives it an [[Erma EMP-35]]'s barrel shroud and the small wooden forend of a [[PPD-40]]; the &amp;quot;14.9&amp;quot; Ranger&amp;quot; barrel has what appears to be a [[Browning M1919]] barrel shroud with a [[Karabiner 98k]] front sight; the &amp;quot;14.9&amp;quot; Reinforced Heavy&amp;quot; barrel is taken from the [[K-50M]] (albeit also fitted with a Kar98k's front sight); the &amp;quot;12.7&amp;quot; Cavalry Lancer&amp;quot; barrel is seemingly inspired by the PPD-40's (albeit shorter, with larger vents and no handguard); and the &amp;quot;14.3&amp;quot; Extended&amp;quot; barrel is taken from the [[PPS-43]]. Stock options include the &amp;quot;Tactical Stock&amp;quot; (an [[MP28]]-style stock with a leather cheekrest), the &amp;quot;Spetznaz Stock&amp;quot; (a regular-looking stock with a cheekrest and two seemingly-random bolts driven directly through the receiver), and the &amp;quot;Marathon&amp;quot;, &amp;quot;Duster&amp;quot;, and &amp;quot;CQB&amp;quot; stocks (all sawn off, with the former having the original wooden side panels, the latter having K-50M-esque metal side panels, and the Duster having the metal side panels of the experimental folding-stocked PPSh-45; these panels are also used by the &amp;quot;Raider Stock&amp;quot;, seemingly a grafted-on rifle stock).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Night Raid&amp;quot; blueprint (a promotional pre-order reward in BOCW for [[Call of Duty: Vanguard]]) is stylized after WWII planes like the P-40 Warhawk with the addition of a red dot sight stylized after WWII aircraft reflector gunsights like the Mk 20 Mod 4 sight.&lt;br /&gt;
[[File:Ppsh41.jpg‎|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:PPSH41battlepasspreview BOCW.jpg|thumb|none|600px|The PPSh-41 in the battlepass preview. Note the 35-round box magazine inaccurately holding only 32 rounds.]]&lt;br /&gt;
[[File:PPSH41idle BOCW.jpg|thumb|none|600px|NATO operator Hunter wields a PPSh-41.]]&lt;br /&gt;
[[File:PPSH41ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:PPSH41inspect1 BOCW.jpg|thumb|none|600px|Inspecting the submachine gun.]]&lt;br /&gt;
[[File:PPSH41inspect2 BOCW.jpg|thumb|none|600px|Flipping it over.]]&lt;br /&gt;
[[File:PPSH41reload1 BOCW.jpg|thumb|none|600px|Taking out an empty magazine.]]&lt;br /&gt;
[[File:PPSH41reload2 BOCW.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:PPSH41reload3 BOCW.jpg|thumb|none|600px|Cocking the gun.]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|450px|PPSh-41 with 71 round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BOCW PPSh drum.jpg|thumb|none|600px|The weapon loaded with a drum magazine, which only holds 55 rounds. A version of this drum with some canvas wrapped around the bottom holds 85, somehow.]]&lt;br /&gt;
[[File:BOCW PPSh SVT barrel.jpg|thumb|none|600px|The &amp;quot;Task Force&amp;quot; barrel makes the front end of the PPSh resemble the [[SVT-40]].]]&lt;br /&gt;
[[File:BOCWMaschine-PPShSVT.jpg|thumb|none|600px|Soviet soldiers with PPSh-41s in the &amp;quot;Die Maschine&amp;quot; intro.]]&lt;br /&gt;
[[File:PPSH 9MM.JPG|thumb|none|450px|PPSh-41 with 9mm conversion - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BOCW PPSh 9m.jpg|thumb|none|600px|The &amp;quot;VDV 50 round fast mag&amp;quot; resembles a 9x19mm converted PPSh.]]&lt;br /&gt;
&lt;br /&gt;
==SOCIMI Type 821==&lt;br /&gt;
The [[SOCIMI Type 821]] appears in-game. It was referred to as the &amp;quot;Type 821&amp;quot; during the alpha, but the name was changed to &amp;quot;Milano 821&amp;quot; in the Beta (with Milano being Italian for Milan, the city where this gun was made). It has an anachronistic Masterpiece Arms side cocking charging handle instead of the proper top mounted one like the [[Uzi]] it was based on. It is anachronistic to the campaign's 1981 time period, as it was designed in 1983 and produced in 1984 (the earlier Uzi would have been a better choice).&lt;br /&gt;
[[File:Socimi821.jpg|thumb|none|450px|Socimi Type 821 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Mpa10sst.jpg|thumb|none|300px|MasterPiece Arms MPA10SST - .45 ACP]]&lt;br /&gt;
[[File:Type821preview BOCW.jpg|thumb|none|600px|The Type 821 in Gunsmith. It lacks a stock by default.]]&lt;br /&gt;
[[File:Type821idle BOCW.jpg|thumb|none|600px|The Type 821 in a Nicaraguan cartel plantation, now fitted with a folding stock. Note that the weapon has been modified with a side cocking charging handle from modern Masterpiece Arms MAC 10/11 clones.]]&lt;br /&gt;
[[File:Type821ADS BOCW.jpg|thumb|none|600px|Looking down the notch sights.]]&lt;br /&gt;
[[File:Type821inspect BOCW.jpg|thumb|none|600px|Inspecting the Type 821.]]&lt;br /&gt;
[[File:Type821inspect2 BOCW.jpg|thumb|none|600px|Inspecting the other side. Unfortunately, like the Uzi from the previous [[Call of Duty: Modern Warfare (2019)|Call of Duty]], the open bolt design of the Type 821 is not reflected in the third person model.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears as the &amp;quot;Gallo SA12&amp;quot; (''gallo'' means &amp;quot;rooster&amp;quot; or &amp;quot;cock&amp;quot; in Italian). It is used in semi-automatic mode, and the stock is folded by default, but it can be modified with some unfolded stock options, as well as a fixed stock or no stock at all. Attaching optics will automatically unfold the stock as well. It is weirdly used by Soviet forces in the campaign, and also appears anachronistically in the false flashbacks to the Vietnam War.&lt;br /&gt;
&lt;br /&gt;
In a rare bit of realism, the carrier latch button is depressed during reloads to allow the user to load shells (unless an optical attachment is used, in which case the player character will grasp the shotgun from the heat shield instead). When not aiming, the weapon will be upended during reloads (as previously seen in ''[[Call of Duty: Modern Warfare 2|Modern Warfare 2 Campaign Remastered]]''), while the weapon will be held right-side up if reloading while aiming. However, the gun is never rechambered after an empty reload. It holds 7 shells, which is possible with 6 round tubes and a 7th shell in the chamber (or with an underloaded 8-round tube), but as this is never depicted, the tube length is fictional. The magazine tube itself looks more like a 5 or 6 shell tube rather than the 7 shells the weapon actually holds.&lt;br /&gt;
&lt;br /&gt;
The extended 9 and 12 round tubes are modeled incorrectly; while the tube does get longer, it only grows by about 0.5 shells length each time to avoid a comically large magazine tube sticking out of the front of the shotgun.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 with stock folded - 12 gauge]]&lt;br /&gt;
[[File:SPAS12preview BOCW.jpg|thumb|none|600px|The SPAS-12 in Gunsmith.]]&lt;br /&gt;
[[File:SPAS12Idle BOCW.jpg|thumb|none|600px|The SPAS-12 in use on a CIA raid of an East German aircraft hangar.]]&lt;br /&gt;
[[File:SPAS12ADS BOCW.jpg|thumb|none|600px|Aiming down the sights with the stock folded up. This is inaccurate to the real SPAS-12; the end of the stock is solid and you cannot aim down the sights with the stock folded.]]&lt;br /&gt;
[[File:SPAS12Inspect BOCW.jpg|thumb|none|600px|Inspecting the SPAS-12.]]&lt;br /&gt;
[[File:SPAS12Inspect2 BOCW.jpg|thumb|none|600px|Checking the other side.]]&lt;br /&gt;
[[File:SPAS12Reload BOCW.jpg|thumb|none|600px|Loading up the magazine tube.]]&lt;br /&gt;
[[File:ADS SPAS-12 BLOPS CW.jpg|thumb|none|600px|When reloading while aiming, the shotgun is held right-side up with the support hand holding down the carrier latch button.]]&lt;br /&gt;
&lt;br /&gt;
==Henry .410 Lever Action Shotgun==&lt;br /&gt;
A stylized [[Henry USA rifle series#Henry .410 Lever Action Shotgun|Henry .410 Lever Action Shotgun]] was added with Season 6 as the &amp;quot;.410 Ironhide&amp;quot;. It is extremely anachronistic; not only were Henry lever action shotguns not produced until 2017, but the side loading gate version featured in-game was introduced in 2019. It is fitted with a Williams sight. Compared to the game's other shotguns, it is more precision-oriented, with the tightest spread, lowest fire rate, and worst hipfire spread (the weapon's barrel somehow spreading pellets differently based on how the user looks at it); somewhat bafflingly, it also does the most damage out of all the game's shotguns, despite firing the smallest shells by a substantial margin.&lt;br /&gt;
&lt;br /&gt;
In a reverse of the SPAS-12's errors, the Henry .410 is ''always'' cocked after every reload in ''Cold War''’s multiplayer. However, this is corrected in Warzone, where it is only cocked when empty.&lt;br /&gt;
[[File:H018G-410R.jpg|thumb|none|450px|Henry H018G-410R - .410 bore]]&lt;br /&gt;
[[File:Henry410BPpreview BOCW.jpg|thumb|none|600px|The Henry Lever Action Shotgun in the battlepass preview menu.]]&lt;br /&gt;
[[File:Henry410idle BOCW.jpg|thumb|none|600px|The Henry .410 wielded by NATO operator Park, in a Soviet live fire training compound,]]&lt;br /&gt;
[[File:Henry410ADS BOCW.jpg|thumb|none|600px|Aiming down Main Street, USA.]]&lt;br /&gt;
[[File:Henry410inspect1 BOCW.jpg|thumb|none|600px|Inspecting the time travelling lever action shotgun. Note the top of the receiver is drilled and tapped for an optic mount.]]&lt;br /&gt;
[[File:Henry410inspect2 BOCW.jpg|thumb|none|600px|Flipping the shotgun over and examining the loading gate and ejection port.]]&lt;br /&gt;
[[File:Henry410reload BOCW.jpg|thumb|none|600px|Inserting fresh shells into the loading gate.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
The [[Ithaca 37]] appears in-game as the &amp;quot;Hauer 77&amp;quot;, likely a reference to [[Rutger Hauer]], the late star of the film ''[[Hobo with a Shotgun]]''. The weapon is pumped after every single reload (in both Cold War and Warzone).&lt;br /&gt;
&lt;br /&gt;
A shortened version called the &amp;quot;Sucker Punch&amp;quot; is available as a skin via the &amp;quot;Air Sea Land&amp;quot; pack for the Ultimate Edition. The base weapon can also be shortened by equipping the “19.3&amp;quot; Hammer Forged” barrel and the &amp;quot;No Stock&amp;quot; attachment.&lt;br /&gt;
[[File:IthacaBayo.jpg|thumb|none|450px|Ithaca 37 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Ithaca37preview BOCW.jpg|thumb|none|600px|The Ithaca 37 in Gunsmith. It is fitted with a heat shield by default, the bayonet lug is removed and the sling loop is attached to the magazine tube.]]&lt;br /&gt;
[[File:Ithaca37idle BOCW.jpg|thumb|none|600px|The Ithaca 37 used on board a Soviet salvage ship.]]&lt;br /&gt;
[[File:Ithaca37ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Ithaca37Inspect BOCW.jpg|thumb|none|600px|Inspecting the Ithaca 37.]]&lt;br /&gt;
[[File:Ithaca37Inspect2 BOCW.jpg|thumb|none|600px|Every weapon inspect for the Ithaca 37 involves the player character working the pump.]]&lt;br /&gt;
[[File:Ithaca37Reload BOCW.jpg|thumb|none|600px|Loading the magazine tube up.]]&lt;br /&gt;
&lt;br /&gt;
==Penn Arms Striker-12==&lt;br /&gt;
The [[Penn Arms Striker-12]] was added to the game during Season 1. It has the auto-ejection mechanism (and therefore the shell deflector) of late models, but lacks a rear drum advance lever like early models. The design is anachronistic, as the auto-ejection feature on Striker shotguns (developed in 1989) wasn't yet in existence during game's time period (when the company was called Sentinel Arms), and the original model wouldn't fit in the pre-1983 multiplayer maps either.&lt;br /&gt;
&lt;br /&gt;
It is referred to as the &amp;quot;Streetsweeper&amp;quot;, and incorrectly fires in fully-automatic mode. Unlike its counterpart from previous games, the winding key is correctly used to rotate the cylinder while reloading, although there is a missing step in which the player character is supposed to manually eject the last shell with the ejector rod.&lt;br /&gt;
[[File:Striker12.jpg|thumb|none|400px|Penn Arms Striker-12 - 12 gauge]]&lt;br /&gt;
[[File:Striker12FullLength.jpg|thumb|none|400px|Sentinel Arms Striker-12 with civilian-legal 18&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Striker12preview BOCW.jpg|thumb|none|600px|The Striker-12.]]&lt;br /&gt;
[[File:Striker12Idle BOCW.jpg|thumb|none|600px|The Striker-12 in service inside a West German US Army base.]]&lt;br /&gt;
[[File:Striker12ADS BOCW.jpg|thumb|none|600px|The Striker-12's iron sights.]]&lt;br /&gt;
[[File:Striker12Inspect BOCW.jpg|thumb|none|600px|Inspecting the shotgun.]]&lt;br /&gt;
[[File:Striker12Inspect2 BOCW.jpg|thumb|none|600px|Carefully reading the warning label on the side of the receiver.]]&lt;br /&gt;
[[File:Striker12Reload BOCW.jpg|thumb|none|600px|Reloading by twisting the winding key for each new shell.]]&lt;br /&gt;
[[File:Striker12Reload2 BOCW.jpg|thumb|none|600px|Inserting a new shell.]]&lt;br /&gt;
&lt;br /&gt;
==TP-82==&lt;br /&gt;
A stylized [[TP-82]] was added in season five as the &amp;quot;Marshal&amp;quot;, an in-universe predecessor to ''BO3''’s [[Talk:Call of Duty: Black Ops III#&amp;quot;Marshal 16&amp;quot;|&amp;quot;Marshal 16&amp;quot;]]. It is used by Woods as a backup sidearm in the season five cinematic trailer. It is classed as a pistol instead of a shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon lacks the 5.45mm barrel that the actual weapon has, meaning it functions as a regular double-barrel shotgun. Furthermore, it has been rechambered for 12 gauge instead of the 12.5x70mm shells it actually uses. Owing to its pistol classification, it can be dual-wielded. The weapon only has 6 attachments, which include two optics (mounted on an anachronistic Picatinny rail), a cut-down barrel, a longer barrel and dual-wield. The final attachment is &amp;quot;Dragon's Breath&amp;quot; shells, which do not set enemies on fire, instead they just have a flat damage increase and a cosmetic fire effect, but they are still countered by Flak Jacket.&lt;br /&gt;
&lt;br /&gt;
The two hammers on the gun are not dynamically animated in BOCW, but are in ''Warzone''. In BOCW, the right hammer doesn't drop after firing the first shot (from the right barrel), and both hammers will only drop (simultaneously) after firing both shots; the ''Warzone'' animation correctly shows the right hammer dropping after the first shot. This also extends to the reload animations: the BOCW animation only shows the operator cocking both hammers when reloading both both barrels, while the ''Warzone'' animation has an additional animation showing the operator cocking the one dropped hammer when reloading a single barrel.&lt;br /&gt;
&lt;br /&gt;
Markings on the weapon read &amp;quot;Manufactured in the USA&amp;quot; and &amp;quot;Marshal 82&amp;quot;. In a nice bit of attention-to-detail, struck primers can be seen on the fired shells when reloading. &lt;br /&gt;
[[File:TP-82.jpg|thumb|none|400px|TP-82 - 5.45x39mm &amp;amp; 12.5x70mm (roughly 40 gauge)]]&lt;br /&gt;
[[File:TP82preview BOCW.jpg|thumb|none|600px|Gunsmith preview.]]&lt;br /&gt;
[[File:TP82idle BOCW.jpg|thumb|none|600px|The &amp;quot;Marshal&amp;quot; on the map &amp;quot;Diesel&amp;quot;.]]&lt;br /&gt;
[[File:TP82empty BOCW.jpg|thumb|none|600px|After depleting your ammo pool, the hammers will be correctly shown as uncocked.]]&lt;br /&gt;
[[File:TP82ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:TP82inspect1 BOCW.jpg|thumb|none|600px|Inspecting the shotgun.]]&lt;br /&gt;
[[File:TP82inspect2 BOCW.jpg|thumb|none|600px|Flipping it over.]]&lt;br /&gt;
[[File:TP82inspect3 BOCW.jpg|thumb|none|600px|Checking the breech, note the unstruck primers on the shotgun shells.]]&lt;br /&gt;
[[File:TP82reload BOCW.jpg|thumb|none|600px|Reloading the &amp;quot;Marshal&amp;quot;, note the now struck primer on the right.]]&lt;br /&gt;
[[File:TP82reload2 BOCW.jpg|thumb|none|600px|Spent hulls ejected.]]&lt;br /&gt;
[[File:TP82reload3 BOCW.jpg|thumb|none|600px|Fresh shells inserted.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles / Carbines=&lt;br /&gt;
==Ak 5==&lt;br /&gt;
A stylized [[Ak 5]] is featured in the game as the &amp;quot;Krig 6&amp;quot; (''krig'' means &amp;quot;war&amp;quot; in Swedish). It anachronistically appears in the campaign's 1981 period and in the false flashbacks to Vietnam, as it was first produced in 1986 (the [[FN FNC]], from which the Ak 5 was derived, would have been a more appropriate choice for the 80s segments). It also uses an anachronistic upper rail when equipping optics. It is used inaccurately by the East German police and Soviet and American troops in the campaign, who would much more likely use the [[AKS-74|MPi-AKS-74N]] and [[M16]] respectively.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tactical Stock&amp;quot; gives it a synthetic fixed [[FN FAL]] stock (similar to some FNC configurations), and the &amp;quot;Commando Assembly&amp;quot; stock is taken from a [[SIG SG 550]] series rifle.&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|450px|Bofors Ak 5 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ak5preview BOCW.jpg|thumb|none|600px|The Ak 5 in Gunsmith. Note the stylistically fictionalized handguard, the early FN FNC-style trigger guard, the lack of reinforcement on the wire stock, as well as the addition of a bolt release paddle, something that the actual Ak 5 (lacking a bolt hold open device) does not have. In reality, the bolt hold open device and automatic nature of the feature would not be added to the weapon system until the Ak 5C became finalized and adopted in the mid-2000s.]]&lt;br /&gt;
[[File:Ak5idle BOCW.jpg|thumb|none|600px|The Ak 5 enjoying a snow map, as its heritage demands.]]&lt;br /&gt;
[[File:Ak5ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Ak5inspect BOCW.jpg|thumb|none|600px|Holding up the gun for an inspect.]]&lt;br /&gt;
[[File:Ak5inspect2 BOCW.jpg|thumb|none|600px|Checking the other side. Note how the weapon also has an FNC-style charging handle.]]&lt;br /&gt;
[[File:Ak5reload BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Ak5reload2 BOCW.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:Ak5reload3 BOCW.jpg|thumb|none|600px|Racking the charging handle to chamber a round. The fictional bolt release paddle is slapped instead in the reloads of some of the magazine options.]]&lt;br /&gt;
[[File:BOCW-Ak5-1.jpg|thumb|none|600px|Woods wields an Ak 5 with an upper rail in a trailer. Note the picatinny rail which is of the anachronistic modern style.]]&lt;br /&gt;
[[File:BOCW-Ak5-2.jpg|thumb|none|600px|The Ak 5 going down in a Michael Bay style sequence. For some reason, the flash hider is missing in this sequence, and the stock is clipping through the ground.]]&lt;br /&gt;
[[File:BOCW AK5 Trailer.jpeg|thumb|none|600px|Sims with an Ak 5 in the multiplayer reveal trailer.]]&lt;br /&gt;
[[File:FNC REM Sporter.jpg|thumb|450px|none|FN FNC - 5.56x45mm]]&lt;br /&gt;
[[File:BOCW Ak5-FNC.jpg|thumb|none|600px|The Ak 5 can be configured with an FNC handguard with the “19.7&amp;quot; Ranger” barrel configuration.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47/AKM Hybrid==&lt;br /&gt;
An &amp;quot;[[AK-47]]&amp;quot; is featured in the game. During the alpha and beta stages, it was mostly modeled correctly after an AK-47, albeit with an [[AKM]]-style pistol grip and slant compensator. However, the model of the base gun was changed in the final game: now it also has an AKM's stamped receiver and ribbed top cover, while retaining the AK-47's gas block, gas tube, front sight block, handguard, and stock.&lt;br /&gt;
&lt;br /&gt;
It can be fitted with an [[RPK]]-style barrel and stock via the “20&amp;quot; Liberator” barrel and the &amp;quot;Tactical Stock&amp;quot; respectively. Other notable Eastern Bloc customizations include a Romanian/East German style coat-hanger stock with the added cheek strut piece as the &amp;quot;Wire Stock&amp;quot;. The &amp;quot;Foregrip&amp;quot; is a Romanian type wooden foregrip and the &amp;quot;Patrol Grip&amp;quot; is a Hungarian FEG-style foregrip. It uses a fictionalized Dragunov optics mount modified into a rail mount when equipping optics.&lt;br /&gt;
&lt;br /&gt;
The AK can also take an extended 40-round steel magazine or a 50-round orange Bakelite resin mag.&lt;br /&gt;
&lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AKpreview BOCW.jpg|thumb|none|600px|The launch version model of the &amp;quot;AK-47&amp;quot;, featuring the ribbed dust cover and stamped receiver.]]&lt;br /&gt;
[[File:AK47idle BOCW.jpg|thumb|none|600px|The AK hybrid in an East German training facility.]]&lt;br /&gt;
[[File:AK47ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:AK47inspect BOCW.jpg|thumb|none|600px|Adler removes the magazine during the weapon inspect.]]&lt;br /&gt;
[[File:AK47inspect2 BOCW.jpg|thumb|none|600px|Then does a chamber check. There will always be a round in the chamber, regardless of whether you have ammunition or not.]]&lt;br /&gt;
[[File:AK47reload BOCW.jpg|thumb|none|600px|Reloading from empty involves flinging the old magazine out by hitting the mag release with the feed lip of a new magazine.]]&lt;br /&gt;
[[File:AK47reload2 BOCW.jpg|thumb|none|600px|Then after rocking in the fresh magazine, racking the bolt with an anachronistic underhand charge. The underhand charge is a modern technique that appears to have developed after the 2000s. Interestingly, a more conventional reload was used in the beta but was changed to the underhand method in the final game presumably due to the community's dissatisfaction with the game's reload animations compared to ''Modern Warfare''.]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
Many blueprints, such as the &amp;quot;Iron Curtain&amp;quot; and &amp;quot;Soviet Standard&amp;quot;, retain the AK-47's appearance seen in earlier builds of the game. Additionally, some unusable AK-47s can be seen in the CIA Safehouse.&lt;br /&gt;
&lt;br /&gt;
The Season 1 &amp;quot;Prototype&amp;quot; blueprint gives the weapon a green M16-style stock and a modern barrel, and the &amp;quot;Lethal Damage&amp;quot; blueprint has a sporterized stock.&lt;br /&gt;
&lt;br /&gt;
[[File:PolyTechLegendAK47.jpg|thumb|none|450px|Poly Technologies Legend AK with original Russian style front sight, AKM muzzle brake, and bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:BOCW-AK-2.jpeg|thumb|none|600px|The older AK-47 model during the alpha. Note the presence of an AKM-type pistol grip, the opposite of the AKS-74U as seen below.]]&lt;br /&gt;
[[File:BOCW RPK.jpg|thumb|none|600px|A pseudo-RPK build on the loadout wall in the beta.]]&lt;br /&gt;
[[File:BOCW AK Proto.jpg|thumb|none|600px|The odd-looking &amp;quot;Prototype&amp;quot; blueprint.]]&lt;br /&gt;
[[Image:Radom Hunter.jpg|thumb|450px|none|Radom Hunter - 7.62x39mm. Image used to show the sporterized stock.]]&lt;br /&gt;
[[File:BOCW AK sport.jpg|thumb|none|600px|The sporterized stock on the &amp;quot;Lethal Damage&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-47===&lt;br /&gt;
Equipping the &amp;quot;Duster Stock&amp;quot; on some blueprints turns the gun into an [[AKS-47]].&lt;br /&gt;
&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|450px|AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:BOCW AKS-47.jpg|thumb|none|600px|An AKS-47 build in the beta. The &amp;quot;Taped Mags&amp;quot; change the reload animations to be all done with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 56===&lt;br /&gt;
The &amp;quot;AK-47&amp;quot; wielded by NVA and VC soldiers in the Vietnam flashback missions is modeled after the Chinese [[Norinco Type 56]].&lt;br /&gt;
&lt;br /&gt;
[[File:Early type 56.jpg|thumb|none|450px|Norinco Type 56, early milled receiver model with bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:Type56-2.jpg|thumb|none|450px|Norinco Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[File:Type56 BOCW.jpg|thumb|none|600px|Bell admiring her newly acquired Type 56.]]&lt;br /&gt;
[[File:Type56 BOCWsights.jpg|thumb|none|600px|Looking down the fully enclosed hood of the front sight post, also note the milled dust cover.]]&lt;br /&gt;
[[File:Type56 BOCWreload.jpg|thumb|none|600px|Reloading shows the early slab sided AK-47 magazine unique to the Type 56 weapon model in game, as well as the folded (and sadly unusable) spike bayonet.]]&lt;br /&gt;
[[File:Type56 BOCWreload2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Type56wm BOCW.jpg|thumb|none|600px|The world model of the Type 56 shows the Type 56-2 style folding stock, which is anachronistic to those (false) flashback missions, because the Type 56-2 was released after the war in 1980. Note how it also has an Type 56/AK-47 style pistol grip rather than the AKM one used on the base AK.]]&lt;br /&gt;
&lt;br /&gt;
===AMD-65===&lt;br /&gt;
The ''[[Rambo III]]'' inspired &amp;quot;Bloodstained&amp;quot; blueprint gives the gun a similar appearance to the [[AMD-65]], except that it retains the AK-47's front sight and gas system.&lt;br /&gt;
&lt;br /&gt;
[[File:AMD65Short.jpg‎|thumb|none|450px|Hungarian AMD-65 as seen in the film - 7.62x39mm. This one has an American copy of an Israeli blank fire adapter (which is slightly longer and thinner than most commonly seen external BFAs. This is the version seen in the movie.)]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
Unusable [[AKM]] rifles can be seen next to the Glock 18 pistols in the multiplayer map &amp;quot;Checkmate&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the weapons in ''Black Ops Cold War''. In classic ''Call of Duty'' tradition, it is incorrectly classified as a submachine gun and referred to as the &amp;quot;AK-74u&amp;quot;. While not anachronistic for the 80s segments, it's quite overrepresented even with Woods having one in his trunk at a time when the Soviets were just introducing it to service in Afghanistan. It also appears anachronistically in Bell's false flashbacks to the Vietnam War, where it's inaccurately used by the Vietcong.&lt;br /&gt;
&lt;br /&gt;
It has attachment configurations that approximate members of the [[AS Val]] family. The &amp;quot;Duster Stock&amp;quot; is similar the Val stock, the &amp;quot;Commando Assembly&amp;quot; stock is from the [[VSS Vintorez]], and the “10.3&amp;quot; Ranger” barrel configuration uses the SR-3M's handguard. The &amp;quot;40 Rd Speed Mag&amp;quot; is also a 20-round 6L25 9x39mm magazine.&lt;br /&gt;
&lt;br /&gt;
In addition, the drum magazine attachments are straighter-style 7.62x39mm drum magazines.&lt;br /&gt;
[[File:AKS74U.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:AKS-74upreview BOCW.jpg|thumb|none|600px|While this is the most accurately modeled AKS-74U in the ''Call of Duty'' series so far, it is shown with an AK-47 style pistol grip, apparently having traded grips with the Beta AK-47.]]&lt;br /&gt;
[[File:AKS-74uIdle BOCW.jpg|thumb|none|600px|Sims holds an AKS-74U while looking at some sand dunes.]]&lt;br /&gt;
[[File:AKS-74uADS BOCW.jpg|thumb|none|600px|Aiming down the distinctive rear notch of the AKS-74U.]]&lt;br /&gt;
[[File:AKS-74uInspect BOCW.jpg|thumb|none|600px|Inspecting the AKS-74U.]]&lt;br /&gt;
[[File:AKS-74uInspect2 BOCW.jpg|thumb|none|600px|Checking out the ejection port and correctly positioned safety lever.]]&lt;br /&gt;
[[File:AKS-74uReload BOCW.jpg|thumb|none|600px|Swapping magazines during a reload.]]&lt;br /&gt;
[[File:BOCW AKS-74U 9x39.jpg|thumb|none|600px|The AKS-74U with various 9x39mm components. Either of the suppressor attachments convert into a Val/VSS style suppressor with the &amp;quot;Ranger&amp;quot; and two of the other barrel mods.]]&lt;br /&gt;
[[File:Aks74uEscapeplanblackopscw.jpg|thumb|none|600px|The &amp;quot;Escape Plan&amp;quot; blueprint of the AKS-74U - as with the &amp;quot;Battleworn&amp;quot; AKM from ''Modern Warfare Remastered'', the dust cover is gone and reveals fully modeled internals. Note that the &amp;quot;Spetsnaz PKM Stock&amp;quot; attachment is just a regular AK-type stock in this blueprint. Also note that this game does not contain a PKM, which is odd, as many Warsaw Pact weapons feature stocks with &amp;quot;Spetsnaz PKM stock&amp;quot; as their name.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;CARV.2&amp;quot;==&lt;br /&gt;
The &amp;quot;CARV.2&amp;quot; added during Season 3 is a fictional burst-firing bullpup &amp;quot;tactical rifle&amp;quot; manufactured by the same (in-universe) company that manufactures the &amp;quot;KSP 45&amp;quot;. It appears to be based on the [[Heckler &amp;amp; Koch G11|Heckler &amp;amp; Koch G11 K2]], even using the latter's 4.73mm caseless ammunition in Warzone.&lt;br /&gt;
&lt;br /&gt;
Compared to the real G11, the &amp;quot;CARV.2&amp;quot; is a bullpup rifle with a a conventional bullpup configuration, with the magazine placed in the stock instead of above the barrel. This magazine holds 45-rounds by default, and bizarrely has &amp;quot;.437mm×33&amp;quot; written on it. Oddly, the magazine is also curved, despite the caseless 4.73mm round not being tapered (which is the reason for curved magazines, to allow for the round to feed properly). It also features a typical charging handle, instead of the wind-up handle on the real G11.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;CARV.2&amp;quot;  appears shorter and slightly taller than the G11, with a carrying handle instead of the G11's integrated optic, and a rail where the real G11's magazine resides. The handguard is moulded, and the barrel is vented, presumably a way of alleviating the problems the G11 had with its barrel heating up during operation, as there are no brass shells to take the heat out of the rifle. The fire selector is further forward than the real G11, but still features semi-auto, 3-round burst and full-auto, although the rifle is not able to fire in semi-auto or full-auto in gameplay. A more true to the real thing handguard is available as the ''22.5&amp;quot; Task Force'' barrel attachment.&lt;br /&gt;
[[File:G11K2 left.jpg|thumb|none|450px|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm]]&lt;br /&gt;
[[File:CARV2preview BOCW.jpg|thumb|none|600px|The &amp;quot;CARV.2&amp;quot; in the weapon model preview screen. Another fictional rifle inspired by the G11 but using the same feed layout is the [[Metal Gear Solid V: The Phantom Pain#&amp;quot;G44&amp;quot;|G44]] from ''[[Metal Gear Solid V: The Phantom Pain]]''.]]&lt;br /&gt;
[[File:CARV2idle BOCW.jpg|thumb|none|600px|The &amp;quot;CARV.2&amp;quot; in New Mexico.]]&lt;br /&gt;
[[File:CARV2ADS BOCW.jpg|thumb|none|600px|Aiming down the sights at a suspicious step van.]]&lt;br /&gt;
[[File:CARV2inspect1 BOCW.jpg|thumb|none|600px|Inspecting the pseudo-G11.]]&lt;br /&gt;
[[File:CARV2inspect2 BOCW.jpg|thumb|none|600px|Note the absence of an ejection port due to the caseless nature of 4.73mm.]]&lt;br /&gt;
[[File:CARV2reload1 BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CARV2reload2 BOCW.jpg|thumb|none|600px|Charging the handle.]]&lt;br /&gt;
&lt;br /&gt;
==CETME Model C==&lt;br /&gt;
The [[CETME Model C]] was added in Season 4 as the &amp;quot;C58&amp;quot;, noted due to its slightly curved magazine.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;SASR Jungle Grip&amp;quot; gives it a similar pistol grip to the [[Heckler &amp;amp; Koch PSG-1]], and the &amp;quot;Raider Stock&amp;quot; also resembles a PSG-1 stock. The &amp;quot;CQB Stock&amp;quot; is a sliding design similar to the [[G3A4]].&lt;br /&gt;
&lt;br /&gt;
Interestingly, one of the magazine options is a caliber conversion (the first such attachment in the game), using 5.56x45mm NATO ammunition in a fictional 60-round drum; oddly, the only thing this does is decrease the damage in exchange for a larger-than-normal magazine, with no impact on fire rate, recoil, muzzle velocity, etc. This is not the case for the Warzone counterpart, as that one instead has a 55-round drum option that retains the base 7.62x51mm ammunition.&lt;br /&gt;
&lt;br /&gt;
The curved &amp;quot;25 Rnd Speed&amp;quot; and &amp;quot;Salvo 30 Rnd Fast Mag&amp;quot; resemble the anachronistic [[Heckler_%26_Koch_PSG-1#PTR_rifle_series|PTR 32]] magazines, albeit without the modern plastics. The &amp;quot;18.7&amp;quot; Reinforced Heavy Barrel&amp;quot; will give it a handguard resembling that of an [[IMI Romat]]'s while the &amp;quot;18.2&amp;quot; Takedown&amp;quot; to its predecessor the Model B. &amp;quot;15.6&amp;quot; Ultralight&amp;quot; and &amp;quot;18.7&amp;quot; Ranger&amp;quot; will give it a handguard resembling that of a Model E.&lt;br /&gt;
&lt;br /&gt;
[[File:Cetme.jpg|thumb|none|450px|CETME Model C - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CETMEmodelCpreview BOCW.jpg|thumb|none|600px|The CETME Model C in the battlepass preview screen.]]&lt;br /&gt;
[[File:CETMEmodelCidle BOCW.jpg|thumb|none|600px|The CETME Model C in service in Algeria.]]&lt;br /&gt;
[[File:CETMEmodelCADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:CETMEmodelCinspect1 BOCW.jpg|thumb|none|600px|Inspecting the Model C.]]&lt;br /&gt;
[[File:CETMEmodelCinspect2 BOCW.jpg|thumb|none|600px|Checking out the other side.]]&lt;br /&gt;
[[File:CETMEmodelCinspect3 BOCW.jpg|thumb|none|600px|Performing a chamber check.]]&lt;br /&gt;
[[File:CETMEmodelCreload1 BOCW.jpg|thumb|none|600px|Locking the bolt back on the reload. Note that it is not completely locked upwards into the locking recess in the cocking tube.]]&lt;br /&gt;
[[File:CETMEmodelCreload2 BOCW.jpg|thumb|none|600px|The empty magazine is removed.]]&lt;br /&gt;
[[File:CETMEmodelCreload3 BOCW.jpg|thumb|none|600px|A fresh magazine is inserted.]]&lt;br /&gt;
[[File:CETMEmodelCreload4 BOCW.jpg|thumb|none|600px|The operator then performs an aggressive &amp;quot;HK Slap&amp;quot; on the charging handle, sending the bolt into battery.]]&lt;br /&gt;
[[File:H&amp;amp;KPSG01LongMag.jpg|thumb|none|450px|Heckler &amp;amp; Koch PSG-1 with 20-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Cetme modelo E.jpg|thumb|none|450px|CETME Model E with Non-genuine translucent magazine. - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BOCW-CETME-PSGParts.jpg|thumb|none|600px|The &amp;quot;C58&amp;quot; combined with the &amp;quot;Raider Stock&amp;quot; and &amp;quot;SASR Jungle Grip&amp;quot;.]]&lt;br /&gt;
[[File:Fal13-1-.jpg|thumb|none|450px|IMI Romat - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BOCW-CETME-187HeavyBarrel.jpg|thumb|none|600px|The &amp;quot;18.7&amp;quot; Reinforced Heavy Barrel&amp;quot; attached to the &amp;quot;C58&amp;quot;.]]&lt;br /&gt;
[[File:Cetme b30.jpg|thumb|none|450px|CETME Model B - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BOCW-CETME-182TakedownBarrel.jpg|thumb|none|600px|The &amp;quot;18.2&amp;quot; Takedown&amp;quot; attached to the &amp;quot;C58&amp;quot; alongside the more curved 25-round speed mag which makes it almost identical to the reference image of the Model B.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield EM-2==&lt;br /&gt;
A stylised arctic model [[Enfield EM-2]] was added in season five. It features its built in scope by default. When equipped for the first time, the character properly presses the fire selector button to switch the weapon to full-auto mode. It is correctly referred as firing .280 British in Warzone and in the names of some of the muzzle attachments. While not anachronistic, its usage by anyone in the 80s is extremely unlikely due to only 59 examples being ever produced.&lt;br /&gt;
[[File:EM-2.jpg|thumb|none|450px|Enfield EM-2 - .280 British]]&lt;br /&gt;
[[File:EM-2 arctic model.jpg|thumb|none|450px|Enfield EM-2 arctic model with enlarged trigger guard for use with heavy cold weather gloves - .280 British]]&lt;br /&gt;
[[File:EM2preview BOCW.jpg|thumb|none|600px|The EM-2 in the preview menu for the season 5 battlepass; note the AR-style long birdcage flash hider, fictional checkered pistol grip, and curious setup of a trigger guard within another trigger guard. According to the markings above the magazine well, its full name in the Black Ops universe is &amp;quot;NIGHTFIELD EM280&amp;quot;, referencing the .280 British round the weapon fires.]]&lt;br /&gt;
[[File:EM2idle BOCW.jpg|thumb|none|600px|The EM-2 being used to defend an NSA facility in West Germany.]]&lt;br /&gt;
[[File:EM2ADS BOCW.jpg|thumb|none|600px|The EM-2's integral scope. Note the reticle which is essentially a turned upside down version of the original thing with the addition of a central dot.]]&lt;br /&gt;
[[File:EM2inspect1 BOCW.jpg|thumb|none|600px|Inspecting the EM-2. Note the stylized carry handle reminiscent of the AR pattern. The fire selector above the thumb is properly set to &amp;quot;full-auto&amp;quot; mode.]]&lt;br /&gt;
[[File:EM2inspect2 BOCW.jpg|thumb|none|600px|Admiring the tasteful woodgrain.]]&lt;br /&gt;
[[File:EM2reload1 BOCW.jpg|thumb|none|600px|Reloading from empty; empty reloads are done with the right hand, while non-empty ones are done with the left.]]&lt;br /&gt;
[[File:EM2reload2 BOCW.jpg|thumb|none|600px|As NATO operator Hunter inserts the fresh magazine, the bolt drops and chambers a new round.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Hybrid==&lt;br /&gt;
The &amp;quot;FFAR 1&amp;quot; is a weapon based on the [[FAMAS Valorisé]] combined with a trigger guard and magazine well from FAMAS G2 (both of which would be anachronistic to the game), with some visual features similar to the &amp;quot;FFAR&amp;quot; from ''[[Call of Duty: Black Ops III]]''. The default magazine correctly holds 25 rounds instead of 30 like in past ''Call of Duty'' games.&lt;br /&gt;
&lt;br /&gt;
In the game's lore it appears that this weapon is the successor of the FAMAS from the first ''Black Ops'' game and predecessor to the &amp;quot;FFAR&amp;quot; from ''Black Ops III''.&lt;br /&gt;
[[File:Famas Valorisé.jpg|thumb|none|450px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[File:FamasFelin.jpg|thumb|none|450px|FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back - 5.56x45mm]]&lt;br /&gt;
[[File:FFARpreview BOCW.jpg|thumb|none|600px|The &amp;quot;FFAR 1&amp;quot; in Gunsmith. Note the front sight similar to the FAMAS Valorisé but the overall shape reminiscent of the prototype and the G2 trigger guard imposed over the now redundant standard one. Also note the return of the adjustable gas piston block, something that does not exist on the actual FAMAS.]]&lt;br /&gt;
[[File:FFARidle BOCW.jpg|thumb|none|600px|The heavily stylised FAMAS in East Germany.]]&lt;br /&gt;
[[File:FFARADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:FFARinspect BOCW.jpg|thumb|none|600px|Inspecting the bullpup rifle.]]&lt;br /&gt;
[[File:FFARinspect2 BOCW.jpg|thumb|none|600px|The player character giving it a loving caress.]]&lt;br /&gt;
[[File:FFARreload BOCW.jpg|thumb|none|600px|Removing the old magazine.]]&lt;br /&gt;
[[File:FFARreload2 BOCW.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==FARA 83==&lt;br /&gt;
The [[FARA 83]] was added in Season 2 with the metal stock, marking its first appearance in a video game. The flash hider is of a different design to the real weapon and some sort of gas block is mounted underneath the front sight, which is absent on the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tactical Stock&amp;quot; uses the real fixed stock of the FARA. Oddly, the weapon features some AK stock, with the East German coat hangar AK stock as the &amp;quot;Wire Stock&amp;quot; and a [[Norinco Type 56-2|Type 56-2]] stock as the &amp;quot;Duster Stock&amp;quot;.&lt;br /&gt;
[[File:FARA83 2.jpg|thumb|none|450px|FARA 83 with metal stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FARA83loadoutpreview BOCW.jpg|thumb|none|600px|The FARA 83 in base form.]]&lt;br /&gt;
[[File:FARA83idle BOCW.jpg|thumb|none|600px|NATO operator Hunter wields a FARA 83 in a Laotian village.]]&lt;br /&gt;
[[File:FARA83ADS BOCW.jpg|thumb|none|600px|Aiming down the sights of the Argentinian rifle.]]&lt;br /&gt;
[[File:FARA83inspect1 BOCW.jpg|thumb|none|600px|Inspecting the rifle. The weapon features accurate marking and bears a serial number of [[Call of Duty: Modern Warfare 2|00141]]. The fire selector is also set to auto.]]&lt;br /&gt;
[[File:FARA83inspect2 BOCW.jpg|thumb|none|600px|Checking out the other side.]]&lt;br /&gt;
[[File:FARA83reload1 BOCW.jpg|thumb|none|600px|Ejecting the empty mag.]]&lt;br /&gt;
[[File:FARA83reload2 BOCW.jpg|thumb|none|600px|Rocking in a new mag.]]&lt;br /&gt;
[[File:FARA83reload3 BOCW.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:Fara 83.jpg|thumb|none|450px|FARA 83 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] was added in Season 6, and is called the &amp;quot;Grav&amp;quot; like in ''[[Call of Duty: Black Ops 4|BO4]]''. It has an [[AS Val]] stock and a slightly shorter barrel by default, but can be fitted with a longer barrel in Gunsmith.&lt;br /&gt;
[[File:GalilARM-2.jpg|thumb|none|450px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
[[File:GalilBPpreview BOCW.jpg|thumb|none|600px|The Galil ARM in the battlepass preview menu.]]&lt;br /&gt;
[[File:GalilIdle BOCW.jpg|thumb|none|600px|The Galil ARM used on a field trip to the Moscow Zoo.]]&lt;br /&gt;
[[File:GalilADS BOCW.jpg|thumb|none|600px|The iron sights of the Galil. For some reason, the Galil doesn't have its rear sights in ''Warzone''.]]&lt;br /&gt;
[[File:GalilInspect BOCW.jpg|thumb|none|600px|Inspecting the Galil; note the wooden handguard lacking the grooves and screws of the real deal. Also note the &amp;quot;F-S&amp;quot; selector markings, indicating that it is based on a civilian model.]]&lt;br /&gt;
[[File:GalilInspect2 BOCW.jpg|thumb|none|600px|Checking to see if the safety is disengaged.]]&lt;br /&gt;
[[File:GalilReload BOCW.jpg|thumb|none|600px|Reloading from an empty magazine.]]&lt;br /&gt;
[[File:GalilReload2 BOCW.jpg|thumb|none|600px|Rocking in the new magazine.]]&lt;br /&gt;
[[File:GalilReload3 BOCW.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:Galilarm-05.jpg|thumb|none|450px|IMI Galil ARM chambered in 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==K31==&lt;br /&gt;
The [[K31 Rifle]] was added to the sniper rifles category in Season 3, under the name &amp;quot;Swiss K31&amp;quot;. It has a shortened barrel by default, though the “24.9&amp;quot; Extended” barrel attachment gives it the correct barrel length.&lt;br /&gt;
&lt;br /&gt;
The Warzone incarnation of the K31 is correctly chambered in 7.5x55mm. Despite this, some barrel attachment make it seem like the weapon fires .308 Winchester/7.62x51mm NATO, which would be incorrect.&lt;br /&gt;
[[File:SchmidtRubinK31.jpg|thumb|none|450px|Karabiner K31 Rifle - 7.5x55mm Schmidt Rubin GP-11]]&lt;br /&gt;
[[File:K31battlepasspreview BOCW.jpg|thumb|none|600px|The K31 in the battlepass preview.]]&lt;br /&gt;
[[File:K31idle BOCW.jpg|thumb|none|600px|The K31 on Mount Yamantau, equipped with the aforementioned &amp;quot;24.9 Extended&amp;quot; barrel, along with its original iron sights.]]&lt;br /&gt;
[[File:K31ADS BOCW.jpg|thumb|none|600px|The K31's iron sights.]]&lt;br /&gt;
[[File:K31inspect1 BOCW.jpg|thumb|none|600px|Inspecting the K31.]]&lt;br /&gt;
[[File:K31inspect2 BOCW.jpg|thumb|none|600px|Hunter pulling the bolt back for a chamber check.]]&lt;br /&gt;
[[File:K31reload1 BOCW.jpg|thumb|none|600px|Reloading the K31 involves opening the action and removing the magazine.]]&lt;br /&gt;
[[File:K31reload2 BOCW.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:K31reload3 BOCW.jpg|thumb|none|600px|And closing the bolt, chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears in the game as the &amp;quot;DMR 14&amp;quot;. It sports a synthetic stock (though equipping the Duster Pad stock gives it a chequered wooden stock), fires semi-automatically, and is classified as a &amp;quot;tactical rifle&amp;quot; in multiplayer.&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Springfield Armory M1A Black.jpg|thumb|none|450px|Springfield Armory M1A with synthetic stock, for comparison - 7.62x51mm]]&lt;br /&gt;
[[File:M14preview BOCW.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:M14Idle BOCW.jpg|thumb|none|601px|The M14 on a bright Miami day.]]&lt;br /&gt;
[[File:M14ADS BOCW.jpg|thumb|none|601px|Looking down the iron sights.]]&lt;br /&gt;
[[File:M14ChamberCheck BOCW.jpg|thumb|none|601px|NATO operator Hunter holds the rifle up to inspect.]]&lt;br /&gt;
[[File:M14Inspect2 BOCW.jpg|thumb|none|600px|Checking the other side of the rifle.]]&lt;br /&gt;
[[File:M14Inspect3 BOCW.jpg|thumb|none|600px|Performing a chamber check.]]&lt;br /&gt;
[[File:M14Reload BOCW.jpg|thumb|none|601px|Swapping out magazines.]]&lt;br /&gt;
[[File:M14Reload2 BOCW.jpg|thumb|none|601px|Hunter inserting a fresh magazine.]]&lt;br /&gt;
[[File:M14Reload3 BOCW.jpg|thumb|none|600px|Tugging on the charging handle to chamber a round.]]&lt;br /&gt;
[[File:BOCWM14Wood.jpg|thumb|none|600px|The wooden M14 stock when equipping the Duster Pad.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16A2]] appears under the &amp;quot;tactical rifles&amp;quot; class. It is simply referred to as the &amp;quot;M16&amp;quot; in the HUD, but actually has &amp;quot;M16.A2&amp;quot; markings on the magwell. It incorrectly holds 30 rounds in a 20-round magazine, and the pin for the auto sear on the lower receiver is absent, which in reality would prevent the rifle from firing in bursts. It is anachronistic to the campaign's 1981 time period, as the M16A2 was not adopted for service yet, first being adopted in 1983 by the USMC and in 1986 by the Army. Rather than removing the carry handle as in previous Black Ops games, it uses an anachronistic carry handle rail when equipping optics. Said carry handle rail appears to be a modern 1913 rail attached using a clamp and screw system from a Colt 3x or 4x AR-15 scope somehow mated together. The weapon boasts surprisingly high damage, able to kill enemies in a single burst at some range compared to the fully-automatic rifles.&lt;br /&gt;
&lt;br /&gt;
The M16's alternate barrel options include “16.3&amp;quot; Rapid Fire”, “20.5&amp;quot; Cavalry Lancer”, “16.3&amp;quot; Titanium”, “20.2&amp;quot; Takedown”, and “15.9&amp;quot; Strike Team”; of these, the 20.5&amp;quot; barrel options are visually just the default barrel but fluted (&amp;quot;Cavalry Lancer&amp;quot;) or dimpled (&amp;quot;Takedown&amp;quot;). For the short barrel options, the &amp;quot;Rapid Fire&amp;quot; and &amp;quot;Strike Team&amp;quot; both give the gun a short triangular handguard (the difference is that &amp;quot;Rapid Fire&amp;quot; has a smooth barrel while &amp;quot;Strike Team&amp;quot;'s is fluted), while &amp;quot;Titanium&amp;quot; gives the gun a short round handguard, the end result somewhat resembling a Colt Model 723 14.5&amp;quot; A1 barrel.&lt;br /&gt;
&lt;br /&gt;
The M16's stock options include &amp;quot;Tactical Stock&amp;quot;, the normal M16A2 stock with a cheek pad, &amp;quot;Wire Stock&amp;quot;, an M231 FPW-like wire stock, &amp;quot;Duster Stock&amp;quot;, a Doublestar Ace skeleton stock (which might be anachronistic), &amp;quot;Commando Assembly&amp;quot;, a 2nd generation collapsible stock, and &amp;quot;Buffer Tube&amp;quot;, an exposed buffer tube with a rubber pad.&lt;br /&gt;
&lt;br /&gt;
Magazine options include the classic ''Black Ops'' jungle-style fast mags made with either duct tape or clamps, a 30-round STANAG magazine depicted as a 45-rounder, a 20-round STANAG magazine with an improvised duct tape magazine assists somehow also depicted as a 45-rounder, and a 54-round magazine (which also appears on the in-game XM4, where it holds 50 rounds).&lt;br /&gt;
[[File:M16A2.jpg|thumb|none|450px|Colt M16A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A2preview BOCW.jpg|thumb|none|600px|The M16A2 in Gunsmith.]]&lt;br /&gt;
[[File:M16A2Idle BOCW.jpg|thumb|none|600px|The M16A2 in service inside a Nevadan nuclear weapons test site.]]&lt;br /&gt;
[[File:M16A2ADS BOCW.jpg|thumb|none|600px|Aiming down the carry handle sights.]]&lt;br /&gt;
[[File:M16A2inspect BOCW.jpg|thumb|none|600px|Inspecting the rifle. Note that the in-universe stand in for Colt appears to be the fictional &amp;quot;Arrow Armory&amp;quot; (the same manufacturer stamped on the ''BOCW'' M1911A1) based in Hartford, Connecticut.]]&lt;br /&gt;
[[File:M16A2inspect2 BOCW.jpg|thumb|none|600px|Performing a rather enthusiastic chamber check; pulling the bolt this far back would likely eject the currently-chambered round.]]&lt;br /&gt;
[[File:M16A2Reload BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:M16A2Reload2 BOCW.jpg|thumb|none|600px|Inserting a fresh 20 round steel GI mag.]]&lt;br /&gt;
[[File:BOCW M16A2 Constable.jpg|thumb|none|600px|The &amp;quot;Constable&amp;quot; blueprint, which has an anachronistic Aim Sports AR free float rifle length quad rail/V3 or Monstrum Tactical 12 inch free float quad rail.]]&lt;br /&gt;
&lt;br /&gt;
===Colt XM4 Carbine===&lt;br /&gt;
The combination of the “16.3&amp;quot; Titanium” barrel attachment with the &amp;quot;Commando Assembly&amp;quot; stock attachment approximates the [[M4 Carbine|XM4 Carbine]], sans the proper stepped barrel. The exact same configuration can be made by removing all attachments from the &amp;quot;Fly Trap&amp;quot;, &amp;quot;Inconspicuous&amp;quot;, or &amp;quot;SOG Commando&amp;quot; blueprints for the gun referred to as the &amp;quot;XM4&amp;quot; in game and then reattaching the longest barrel option.&lt;br /&gt;
[[File:XM4 1986 model.jpg|thumb|none|450px|XM4 Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BOCW M16-XM4.jpg|thumb|none|600px|The psuedo-XM4 on the loadout workbench.]]&lt;br /&gt;
[[File:XM4Idle BOCW.jpg|thumb|none|600px|The pseudo-XM4 being used in Moscow.]]&lt;br /&gt;
[[File:XM4ADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:XM4Inspect BOCW.jpg|thumb|none|600px|Inspecting the XM4 build.]]&lt;br /&gt;
[[File:XM4Inspect2 BOCW.jpg|thumb|none|600px|Looking at the other side of the gun.]]&lt;br /&gt;
[[File:XM4Inspect3 BOCW.jpg|thumb|none|600px|The final part of the inspect animation involves tugging back on the charging handle for a chamber check.]]&lt;br /&gt;
[[File:XM4Reload BOCW.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:COD CWBO Beta Key Art.jpg|thumb|none|600px|A nearly identical build is seen in the key art for the beta, which is horizontally flipped. Some parts are missing from the gun's model, including the case deflector, the magazine release button, and a portion of the fence around it.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
An anachronistic [[Norinco QBZ-95-1]] rifle appears in the game, featuring several retro-styled cosmetic alterations. It was briefly seen in the Gunsmith trailer, labeled the &amp;quot;Type 15&amp;quot;, but the name was changed to &amp;quot;QBZ-83&amp;quot; in the Beta. The Type 95's development began in 1989, with the first prototypes being made in 1990. The in-game weapon bears some cosmetic resemblances to [http://www.163.com/dy/article/EK33QH8D05355H7O.html some of the Type 95's early prototypes], but is still clearly based on the QBZ-95-1, which began its development in 2004 and was adopted in 2010.&lt;br /&gt;
&lt;br /&gt;
The side of the gun is marked with &amp;quot;T97NSR-PWC-CAL 5.56 mm&amp;quot;; T97NSR refers to a semi-auto only civilian variant of the 5.56mm QBZ-97A sold in Canada named Type 97 NSR. This likely suggests that Treyarch modeled the gun after a Type 97 NSR then modified it to make it resemble a Chinese QBZ-95 (with its distinct magazine shape and paddle magazine release) and &amp;quot;retro-ified&amp;quot; it. Some of its muzzle attachments also have &amp;quot;5.56&amp;quot; as part of their names, though it is unclear if this is an intentional reference to the QBZ-97 connections or a result of the generally confused state of attachment name/descriptions in ''BOCW''; its Warzone incarnation is also supposedly chambered in 5.56 NATO.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;QBZ-83&amp;quot; name would suggest that it was adopted in 1983 in the ''Black Ops'' universe which would still be anachronistic to the pre-83 maps.&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|450px|Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ-97.jpg|thumb|none|450px|Norinco QBZ-97 - 5.56x45mm]]&lt;br /&gt;
[[file:BOCW QBZ-83.jpg|thumb|none|600px|The stylized, time-traveling QBZ on the loadout wall. The weapon's trigger and trigger guard shape come from the [[HS Produkt VHS|HS Produkt VHS-2]], with the latter being made from stamped metal rather like the FAMAS. Its magazines appear to be loosely based on Chinese steel AK magazines. It also has three vents on the upper handguard and a birdcage-like muzzle device, both elements of the QBZ-97.]]&lt;br /&gt;
[[File:QBZ95-1preview BOCW.jpg|thumb|none|600px|In Gunsmith, the Canadian Type 97 NSR markings are more easily seen. The space between the pistol grip and the magazine well is marked with the Chinese text &amp;quot;83式自动步枪&amp;quot; (Pinyin: 83 shì zì dòng bù qiāng), which means &amp;quot;Type 83 automatic rifle&amp;quot;. The word &amp;quot;中国&amp;quot; (Pinyin: zhōng guó), meaning &amp;quot;China&amp;quot;, can also be faintly seen marked on the magazine well. The rear of the stock is ''very'' faintly marked with what's apparently &amp;quot;梦想&amp;quot; (Pinyin: mèng xiǎng), or &amp;quot;dream&amp;quot;. Also note that the fire selector only has safe/fire positions like a civilian model.]]&lt;br /&gt;
[[File:QBZ95idle BOCW.jpg|thumb|none|600px|The &amp;quot;QBZ-83&amp;quot; in Nuketown.]]&lt;br /&gt;
[[File:QBZ95ADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:QBZ95inspect BOCW.jpg|thumb|none|600px|Inspecting the gun. Note Adler's jacket sleeve clipping through the magazine, a phenomenon also seen in ''[[Battlefield 4]]'''s depiction of the rifle.]]&lt;br /&gt;
[[File:QBZ95inspect2 BOCW.jpg|thumb|none|600px|Performing a chamber check.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 63==&lt;br /&gt;
The [[Norinco Type 63]] is available in the game, classified as a &amp;quot;tactical rifle&amp;quot;. Despite being select-fire in reality, it is restricted to semi-automatic mode in-game; the spike bayonet is also unusable. It uses what appears to be an anachronistic M14 rifle style rail mount when equipping optics. The default magazine initially held a correct 20 rounds in the closed alpha, but this was increased to an incorrect 25 in the beta and final game.&lt;br /&gt;
&lt;br /&gt;
Player character Bell and Woods use this rifle in &amp;quot;Redlight, Greenlight&amp;quot; instead of a more appropriate American M14.&lt;br /&gt;
[[File:Type63.jpg|thumb|none|450px|Norinco Type 63 - 7.62x39mm]]&lt;br /&gt;
[[File:Type63preview BOCW.jpg|thumb|none|600px|The Type 63 in Gunsmith.]]&lt;br /&gt;
[[File:Type63idle BOCW.jpg|thumb|none|600px|The Type 63 in Uzbekistan.]]&lt;br /&gt;
[[File:Type63ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Type63inspect BOCW.jpg|thumb|none|600px|Inspecting the Type 63.]]&lt;br /&gt;
[[File:Type63inspect2 BOCW.jpg|thumb|none|600px|Turning it over.]]&lt;br /&gt;
[[File:Type63inspect3 BOCW.jpg|thumb|none|600px|Brass check time.]]&lt;br /&gt;
[[File:Type63reload BOCW.jpg|thumb|none|600px|Reloading by flicking the old magazine out with a fresh one, much like the AK-47 reload.]]&lt;br /&gt;
[[File:Type63reload2 BOCW.jpg|thumb|none|600px|Then chambering the gun with a tug of the bolt handle.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14 Groza==&lt;br /&gt;
A stylized [[OTs-14 Groza]] with a shortened receiver was added to the game in Season 1. It is anachronistic, as the real weapon was produced in 1992. It feeds from 5.45x39mm style magazines, something which is not confirmed to have existed on a real Groza, but is actually used on a Groza-inspired bullpup AK pistol developed in the late 2010s by US-based Bad Element Co. In contrast, its Warzone incarnation is stated to be chambered in &amp;quot;7.62 Soviet&amp;quot; (i.e. 7.62x39mm), and some of its muzzle attachments have &amp;quot;7.62&amp;quot; as part of their name.&lt;br /&gt;
&lt;br /&gt;
[[File:OTS-14.jpg|thumb|none|450px|OTs-14-4A-01 Groza - 9x39mm]]&lt;br /&gt;
[[File:Grozapreview BOCW.jpg|thumb|none|600px|The Groza in the battlepass preview screen. It isn't entirely clear why the weapon has been so heavily stylized, especially considering that one of the perks of adding a Groza to a game with other AKs is that you can re-use parts of their models (including more or less the entire receiver sans optic rail).]]&lt;br /&gt;
[[File:GrozaIdle BOCW.jpg|thumb|none|600px|The Groza in the hands of NATO operator Baker.]]&lt;br /&gt;
[[File:GrozaADS BOCW.jpg|thumb|none|600px|Looking through the Groza's iron sights. The rear sight notch is missing and the sights are misaligned.]]&lt;br /&gt;
[[File:GrozaInspect BOCW.jpg|thumb|none|600px|Inspecting the stylized Groza.]]&lt;br /&gt;
[[File:GrozaInspect2 BOCW.jpg|thumb|none|600px|Performing a chamber check, note the piston rod.]]&lt;br /&gt;
[[File:GrozaReload BOCW.jpg|thumb|none|600px|Removing the entirely fictional magazine.]]&lt;br /&gt;
[[File:GrozaReload2 BOCW.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:GrozaReload3 BOCW.jpg|thumb|none|600px|Performing an underhand charge. This would be impractical in reality, given the location of the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RAI K-84&amp;quot;==&lt;br /&gt;
The &amp;quot;RAI K-84&amp;quot; (standing for &amp;quot;Reactorniy Avtomat-Izluchatel Kuhlklay-84&amp;quot;, translated &amp;quot;Reactor Automatic Radiator Kuhlklay-84&amp;quot;) is a &amp;quot;Wonder Weapon&amp;quot; in the Zombies map Firebase Z released during Season 1. It is based on an [[AK-74]] with the depiction of a milled receiver; such a configuration exists on the Waffen Werks WW-74M, a US-made semi-automatic rifle, though the in-game weapon has two rivets at the rear like the stamped receiver of a standard AK-74. It is fitted with an underbarrel &amp;quot;Vortex&amp;quot; grenade launcher called the &amp;quot;GP-6K2&amp;quot; and modeled after a [[GP-25]].&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:BOCW RAI K-84 1.jpg|thumb|none|600px|The &amp;quot;RAI K-84&amp;quot; as seen in the Firebase Z trailer.]]&lt;br /&gt;
[[File:BOCWRAIKHold.jpg|thumb|none|600px|Grumbling at the fact that Primis and Ultimis were replaced by literal nobodies, of which he is one of them, the Requiem Operator in Firebase Z consoles himself by looking at his shiny space AK. The jumbled mess of parts and components welded to a traditional assault rifle base at least backs up its designation as a prototype.]]&lt;br /&gt;
[[File:BOCWRAIKInspect.jpg|thumb|none|600px|Inspecting the magazine-shaped cell holder used to power the rifle, vaguely resembling the Kalash magazines in the ''Metro'' games. It would probably not be wise to place one's fingers anywhere near the cells in the magazine, considering they are actively and visually ''sparking''.]]&lt;br /&gt;
[[File:BOCWRAIKReload.jpg|thumb|none|600px|At least reloading the weapon shows more careful finger placement. As a bit of trivia, intel in the map notes that the RAI K-84 was based off of a &amp;quot;Generator Khaosa Zavoyski-45&amp;quot; weapon that was developed in-universe in WWII. This is a reference to the otherwise completely fictional &amp;quot;GKZ-45 Mark3&amp;quot; Wonder Weapon from the ''[[Call of Duty: Black Ops III]]'' map Gorod Krovi, implying the RAI K is a successor to it. This is backed up by it operating like a more powerful version of the GKZ; a powerful laser bolt firing weapon with a secondary, grenade-type fire that explodes when shot at with the former.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
The [[Steyr AUG A1]] appears in the game as the &amp;quot;AUG&amp;quot; and is classified as a &amp;quot;tactical rifle&amp;quot; in multiplayer. It incorrectly fires in three-round bursts, a feature of the much later (2005) AUG A3. Its foregrip is folded by default, but it can be unfolded via the &amp;quot;Field Agent foregrip&amp;quot;; it also has some rail-mounted foregrip options. Like the M16A2, the weapon boasts surprisingly high damage, able to kill enemies in a single burst at some range compared to the fully-automatic rifles.&lt;br /&gt;
&lt;br /&gt;
For some reason, Soviet troops use this weapon in the side-mission &amp;quot;Operation Red Circus,&amp;quot; which is incorrect.&lt;br /&gt;
[[File:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AUGidle BOCW.jpg|thumb|none|600px|The AUG A1 in service on an estate in the Hollywood Hills.]]&lt;br /&gt;
[[File:AUGADS BOCW.jpg|thumb|none|600px|Looking through the integral Swarovski scope. The offset backup iron sights are modelled correctly, but the reticle is incorrect.]]&lt;br /&gt;
[[File:AUGinspect1 BOCW.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
[[File:AUGinspect2 BOCW.jpg|thumb|none|600px|Checking the magazine.]]&lt;br /&gt;
[[File:AUGEmpty BOCW.jpg|thumb|none|600px|The AUG is one of the few weapons in game to correctly track how many rounds are available in each mag, as can be seen with this empty magazine with follower visibly modeled. Unfortunately, ''Cold War'' does not model the last round bolt hold open mechanism that the IRL AUG A1 has.]]&lt;br /&gt;
[[File:AUGinspect3 BOCW.jpg|thumb|none|600px|Checking the ejection port.]]&lt;br /&gt;
[[File:AUGreload1 BOCW.jpg|thumb|none|600px|Removing the magazine during a reload.]]&lt;br /&gt;
[[File:AUGreload2 BOCW.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:AUGreload3 BOCW.jpg|thumb|none|600px|Slapping the charging handle home.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A2===&lt;br /&gt;
Equipping any optical attachments turns the weapon into an anachronistic [[Steyr AUG A2|AUG A2]].&lt;br /&gt;
[[File:SteyrAUGSR.jpg|thumb|none|450px|Steyr AUG Special Receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AUGA2gunsmithpreview BOCW.jpg|thumb|none|600px|The AUG A2 build.]]&lt;br /&gt;
&lt;br /&gt;
==VAHAN==&lt;br /&gt;
The [[VAHAN]], a somewhat obscure prototype Armenian assault rifle, was added in the 1.29 update; this makes ''BOCW'' the weapon's first known media appearance. The in-game version is somewhat stylized, and goes by the name &amp;quot;Vargo 52&amp;quot;; this presumably references the fact that design work on the project began in 1952 (with an earlier rifle called the &amp;quot;MBC-2&amp;quot;), though the VAHAN itself wasn't designed or built until 1992, making its in-game appearance anachronistic.&lt;br /&gt;
[[File:VAHAN.jpg|thumb|none|450px|VAHAN with Bushnell scope - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==XM16E1==&lt;br /&gt;
The fully-automatic [[XM16E1]] appears exclusively in the campaign. It is labeled &amp;quot;M16A1&amp;quot; in the HUD and on the magwell (though the pick-up text spells it with a lowercase &amp;quot;a&amp;quot;, for some reason), but it actually has the appearance of a 'faux' XM16E1, as seen in some movies where the guns are built from M16A1s. This is firstly evidenced by the combination of an XM16E1's 3-prong flash hider with an M16A1's full fence lower. The weapon also appears to have a chrome bolt carrier, which was present on the XM16E1, but not on the M16A1. For some reason, the XM16E1 has an anachronistic A2 pistol grip, while the XM4 has a A1 pistol grip.&lt;br /&gt;
&lt;br /&gt;
In a small though somewhat confusing detail, the receiver bears a forge code mark, C H. This would indicate a rifle with an upper receiver built from Harvey Aluminum billets, but this code would have been in use from the mid 1970s to the early 1980s, well after Vietnam and never on an actual XM16E1 (though M16A1s were made with this code). Due to the nature of the game's storyline, this could be justified as intentional anachronism, however. &lt;br /&gt;
&lt;br /&gt;
It appears in the two Vietnam flashback levels, as well as a few other missions where it is available alongside the M16A2. It is incredibly powerful, as the weapon's damage was balanced for occasional bursts rather than consistent fully-auto firing, made even easier with the game's rather controllable muzzle climb. It uses the same reloading animations as the M16A2, but has a different firing sound. It is also seen in the &amp;quot;Good Enough&amp;quot; calling card.&lt;br /&gt;
[[File:XM16E1.jpg|thumb|none|450px|Mockup of an XM16E1 rifle with 20-round magazine - 5.56x45mm NATO. This can be identified as a mockup by its full magazine fence and strengthened front pivot point, neither of which appeared on the XM16E1.]]&lt;br /&gt;
[[File:XM16E1 BOCW.jpg|thumb|none|600px|Bell holds an XM16E1 in a Vietnamese village.]]&lt;br /&gt;
&lt;br /&gt;
==XM177E1==&lt;br /&gt;
The [[XM177E1]], specifically the later model with a full fence lower, appears under the name &amp;quot;XM4&amp;quot;. It is depicted with a flat top, seeming to be the result of a chopped off carry handle with a bolted rail (which was done in the 1980s by Olympic Arms and some other manufacturers). It has an anachronistic rear sight which is a hybrid between the Troy Battle Sight and Midway Industries Flip Up Sight, and the flash hider has been altered to resemble an A1. It also appears to have been based on a civilian model, as it has semi-auto only selector markings (Fire/Safe).&lt;br /&gt;
&lt;br /&gt;
The weapon is wrapped in slings with a portion tucked behind the bolt catch like the &amp;quot;Commando&amp;quot; from the first ''[[Call of Duty: Black Ops|Black Ops]]'', although the default empty reload animation in this case correctly uses the charging handle instead of trying to hit the bolt release, which couldn't possibly work with a cloth strap tucked behind it (that said, some reload animations, like the jungle mags reload animation, still involve hitting the sling-padded bolt catch). Equipping any stock customization removes the sling wrap. Mounting optics removes the front sight but keeps the gas block.&lt;br /&gt;
&lt;br /&gt;
The XM4 designation is anachronistic for the time period of 1981, as the XM177 wouldn't be designated as &amp;quot;XM4&amp;quot; until 1983, and even then would be attached to an [http://www.imfdb.org/images/2/2a/XM4_Carbine_%26_M16A2_%281982%29.jpg improved model of the XM177E2]. The A1 pistol grip is inaccurately depicted as being solid instead of hollow.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Black Tide&amp;quot; blueprint replaces the regular handguard with a carbine-length [[M203]] grenade launcher heat shield; it also has a yellow tiger stripe camouflage paint similar to the [[M79 grenade launcher|M79]] used by &amp;quot;The Roach&amp;quot; in ''[[Apocalypse Now]]''. The &amp;quot;Giantsbane&amp;quot; variant uses an anachronistic [[Z-M LR 300]] handguard and front sight (the LR 300 having been introduced in 2000). It is also seen in the &amp;quot;Reaper Of The Dead&amp;quot; calling card.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Inconspicuous&amp;quot; blueprint uses the M16A2's upper receiver, while retaining the XM177E1's earlier teardrop forward assist, however. It has an [[Olympic Arms OA-93]] style handguard with vents patterned after the Advanced Armament Corporation OMNI suppressor, an Israeli style elastic handguard band, what appears to be a faux suppressor, a tactical light, a stock cheek pad and a [[Talk:Call of Duty: Black Ops Cold War#SureFire MAG5-60|SureFire MAG5-60]] magazine. The &amp;quot;Fly Trap&amp;quot; blueprint has an A2 handguard, an A2 pistol grip, and an A2 forward assist. The &amp;quot;Ultimate Hunter&amp;quot; has an anachronistic quad rail handguard, a muzzle brake with a breach face, a scope with some cosmetic similarities to a Trijicon ACOG, and a collapsible stock modelled after various offerings from the late 2000's onwards.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt 609-XM1771E1 Late.jpg|thumb|none|451px|Colt Model 609 / XM177E1 - 5.56x45mm NATO. This is a late model with a full fence lower.]]&lt;br /&gt;
[[File:Muzzle A1.jpg|thumb|none|350px|A1 &amp;quot;Birdcage&amp;quot; flash hider]]&lt;br /&gt;
[[File:XM177E1preview BOCW.jpg|thumb|none|600px|The XM177E1 in Gunsmith.]]&lt;br /&gt;
[[File:XM177E1Idle BOCW.jpg|thumb|none|600px|The XM177E1 wielded by CIA agent Russel Adler. Note the MACV-SOG patch on the sling, yet another throwback to the iconic ''Black Ops 1'' &amp;quot;Commando&amp;quot;.]]&lt;br /&gt;
[[File:XM177E1ADS BOCW.jpg|thumb|none|600px|Aiming down the sights at some communist concrete.]]&lt;br /&gt;
[[File:BOCW new XM4 sights.jpg|thumb|none|600px|The updated sights, which now block less of the screen. This was changed in Season 4 for a few other weapons too, including the QBZ and the Ak 5.]]&lt;br /&gt;
[[File:XM177E1Inspect BOCW.jpg|thumb|none|600px|Inspecting involves checking the magazine.]]&lt;br /&gt;
[[File:XM177E1Inspect2 BOCW.jpg|thumb|none|600px|Then tapping it against the magwell, reinserting the magazine, and performing a chamber check. The phrase &amp;quot;This is my rifle&amp;quot; can be seen marked on the ejection port's cover, a reference to the USMC's Rifleman's Creed.]]&lt;br /&gt;
[[File:XM177E1reload BOCW.jpg|thumb|none|600px|Note the animated bolt release catch, as well as an animated magazine release tab actuating as the player character ejects and inserts magazines.]]&lt;br /&gt;
[[File:XM177reload2 BOCW.jpg|thumb|none|600px|The last step for default reloads is a firm jerk of the charging handle.]]&lt;br /&gt;
[[File:BOCW Inconspicuous.jpg|thumb|none|600px|The &amp;quot;Inconspicuous&amp;quot; variant as seen the Warzone preview.]]&lt;br /&gt;
[[File:Ultimate-Hunter.jpg|thumb|none|600px|The &amp;quot;Ultimate Hunter&amp;quot; variant as seen the Black Ops Cold War preview]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International PM/AW Hybrid==&lt;br /&gt;
The &amp;quot;LW3 - Tundra&amp;quot; is a hybrid of the [[Accuracy International Arctic Warfare series#Accuracy International Precision Marksman|Accuracy International Precision Marksman]] and the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|Arctic Warfare]], along with some fictional elements. It has a Precision Marksman-style stock, and lacks a finger cutout in the magwell like this model, but has the safety of an Arctic Warfare (incorrectly set to the rear position, which would lock the bolt and the trigger), as well as an adjustable cheek pad and a flash hider like the latter. Curiously enough, it also uses Picatinny rails like the AW, but with a PM-like scope mount and backup rear sight used on it. The rifle is mildly anachronistic, as the Precision Marksman wasn't developed until 1982 and the Arctic Warfare wasn't developed until 1988, while the campaign takes place in 1981 and multiplayer takes place between 1981-1985. The name Tundra suggests it was intended to be based off of the Artic Warfare, but they went with PM elements to keep it to the multiplayer's time period.&lt;br /&gt;
&lt;br /&gt;
[[File:L96A1G.jpg|thumb|none|450px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:AccuracyInternationalAW-PMpreview BOCW.jpg|thumb|none|600px|The hybrid Accuracy International rifle in Gunsmith.]]&lt;br /&gt;
[[File:AW-PMidle BOCW.jpg|thumb|none|600px|The hybrid Accuracy International rifle on a Miami Beach boardwalk.]]&lt;br /&gt;
[[File:AW-PMinspect BOCW.jpg|thumb|none|600px|Initiating the inspect animation.]]&lt;br /&gt;
[[File:AW-PMreload BOCW.jpg|thumb|none|600px|Good view of the other side.]]&lt;br /&gt;
[[File:AW-PMreload2 BOCW.jpg|thumb|none|600px|Taking out the magazine.]]&lt;br /&gt;
[[File:AW-PMreload3 BOCW.jpg|thumb|none|600px|Chambering new 7.62x51mm round.]]&lt;br /&gt;
[[File:AW-PMreload4 BOCW.jpg|thumb|none|600px|Ready to go.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1M==&lt;br /&gt;
The [[Barrett M82A1M]] appears in the game as the &amp;quot;M82&amp;quot;. It is anachronistic to the game, since it was developed in the 1990s; the original M82 would be more accurate for some multiplayer maps. To balance out its semiautomatic firing mode, the M82A1M is comically the ''weakest'' sniper rifle in terms of per-shot damage, not even able to break the bulletproof armor scorestreak in one shot. Due to the lack of a Soviet sniper rifle, the Soviet forces use the Barrett as their sniper, which is incorrect.&lt;br /&gt;
[[File:Barrett M82A1M.jpg|thumb|none|450px|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[File:M82preview BOCW.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:M82idle BOCW.jpg|thumb|none|600px|The M82A1M in Miami.]]&lt;br /&gt;
[[File:M82inspect BOCW.jpg|thumb|none|600px|Inspecting the M82A1M.]]&lt;br /&gt;
[[File:M82inspect2 BOCW.jpg|thumb|none|600px|Brass check.]]&lt;br /&gt;
[[File:M82inspect3.jpg|thumb|none|600px|Note the &amp;quot;MOD 82A1&amp;quot; stamped on the magwell.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20==&lt;br /&gt;
The [[Mechem NTW-20]] was added in the Season 2 Reloaded update as the &amp;quot;ZRG 20mm&amp;quot;. It is heavily stylized and fitted with a PSO-1 scope with incorrect reticle by default. It is also far shorter than the real weapon, making the weapon shorter then the in-game Barrett M82A1M, despite the NTW-20 being roughly twice the length of the Barrett. It is anachronistic by more than a decade (1998) and is set up for left-handed use, with the magazine and bolt handle on the right and left side respectively, opposite what it should be.&lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|450px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:Svu.jpg|thumb|none|450px|SVU Dragunov - 7.62x54mmR, image used to show PSO-1 scope.]]&lt;br /&gt;
[[File:NTW20gunsmithpreview BOCW.jpg|thumb|none|600px|The &amp;quot;ZRG 20mm&amp;quot; in Gunsmith preview. Note the oversized PSO-1 and short appearance.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700PSS==&lt;br /&gt;
The [[Remington 700PSS]] appears as the &amp;quot;Pelington 703&amp;quot;, complete with a permanently attached Harris bipod (which can be deployed by equipping the &amp;quot;Front Grip&amp;quot; or &amp;quot;Bipod&amp;quot; underbarrel attachments). Like the M40 and R700 rifles in ''[[Call of Duty 4: Modern Warfare]]'', it is reloaded with individual rounds. It is anachronistic for the game as it was designed in 1986 while the 80s segments of ''Black Ops Cold War'' take place in 1981-1985; the scope also mounts on an anachronistic rail. It also appears in Bell's Vietnam War false flashbacks, fitted with a wooden stock and is depicted as being used by the US troops, though it is likely standing in for a standard Remington 700 in this case. Its Warzone incarnation is stated to use .308 ammunition (most likely Winchester).&lt;br /&gt;
&lt;br /&gt;
[[File:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
[[File:R700PSSpreview BOCW.jpg|thumb|none|600px|The Remington 700 in Gunsmith.]]&lt;br /&gt;
[[File:R700idle BOCW.jpg|thumb|none|600px|The Remington 700PSS in service in Soviet Uzbekistan.]]&lt;br /&gt;
[[File:R700inspect BOCW.jpg|thumb|none|600px|Turning the gun over to read the engraved &amp;quot;Pelington&amp;quot; manufacturer branding, which is very clearly meant to evoke the Remington trade dress on the real Remington 700.]]&lt;br /&gt;
[[File:R700inspect2 BOCW.jpg|thumb|none|600px|Inspecting the Remington 700 involves a very elaborate animation, where the player character will eject a live round...]]&lt;br /&gt;
[[File:R700inspect3 BOCW.jpg|thumb|none|600px|Catching it in their right hand...]]&lt;br /&gt;
[[File:R700inspect4 BOCW.jpg|thumb|none|600px|Then slipping it back into the chamber and sending the bolt into battery.]]&lt;br /&gt;
[[File:R700reload BOCW.jpg|thumb|none|600px|Reloading is done with individual rounds.]]&lt;br /&gt;
[[File:CODBOCWWoodsSniper1.jpeg|thumb|none|600px|Woods holding the sniper rifle in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==CETME Ameli==&lt;br /&gt;
The late NB model [[CETME Ameli]] was added in Season 4. It is inaccurately fitted with an early NA variant flash hider. It appears under the Spanish Army's designation &amp;quot;MG 82&amp;quot;.&lt;br /&gt;
[[File:CetmeAmeli556.jpg|thumb|none|450px|CETME Ameli (late NB model) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Amelipreview BOCW.jpg|thumb|none|600px|The CETME Ameli in the battlepass preview screen. Note the MG42 like conical muzzle from the early NA variant. Fitting this one to an NB model is dubious as the NA muzzle is part of the barrel shroud while the NB straight flash hider is part of the barrel.]]&lt;br /&gt;
[[File:AmeliIdle BOCW.jpg|thumb|none|600px|The CETME Ameli in the hands of NATO operator Baker, onboard a luxury yacht.]]&lt;br /&gt;
[[File:AmeliADS BOCW.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:AmeliInspect1 BOCW.jpg|thumb|none|600px|Inspecting the Spanish LMG.]]&lt;br /&gt;
[[File:AmeliInspect2 BOCW.jpg|thumb|none|600px|The other side.]]&lt;br /&gt;
[[File:AmeliReload1 BOCW.jpg|thumb|none|600px|Reloading by racking the charging handle.]]&lt;br /&gt;
[[File:AmeliReload2 BOCW.jpg|thumb|none|600px|Opening the top cover.]]&lt;br /&gt;
[[File:AmeliReload3 BOCW.jpg|thumb|none|600px|Replacing the ammo box.]]&lt;br /&gt;
[[File:AmeliReload4 BOCW.jpg|thumb|none|600px|And inserting a fresh belt into the feed tray.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
A handheld [[M134 Minigun]] is featured in the game. It is shown with a 4-flange barrel clamp (like an original General Electric M134) combined with a Dillon Aero flash hider. It is obtainable in the campaign mission &amp;quot;The Final Countdown&amp;quot;, under the name &amp;quot;M134 Minigun&amp;quot;. It was later added to multiplayer and Zombies in Season 2 as the &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It also appears mounted on helicopters, including the &amp;quot;Chopper Gunner&amp;quot; scorestreak in multiplayer, and as part of the &amp;quot;Sentry Turret&amp;quot; scorestreak. A helicopter-mounted version can be used by Bell during a setpiece in &amp;quot;Fracture Jaw&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|450px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgment Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|450px|Dillon Aero M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M134deathmachine BOCW.jpg|thumb|none|600px|The &amp;quot;Death Machine&amp;quot; in the scorestreak selection menu. This configuration resembles the airsoft Classic Army M134-A2 CO2/HPA.]]&lt;br /&gt;
[[File:BOCW-Minigun-1.jpg|thumb|none|600px|The M134 at the far right, in both door and subsystem mounts. Note that ''Black Ops Cold War'' continues the ''Modern Warfare'' trend of fictionalizing its vehicles, evident by the addition of backwards Pave Low style air intakes and overall stylized appearance of the faux Huey.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Death Machine&amp;quot; (Dead Ops Arcade 3)===&lt;br /&gt;
The &amp;quot;Death Machine&amp;quot; model from ''[[Call of Duty: Black Ops III]]'', a futuristic man-portable rotary gun based on the [[General Dynamics GAU-19/A]], appears exclusively as a power-up in the Zombies map Dead Ops Arcade 3: Rise of the Mamaback.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|none|450px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60 machine gun|M60]] is one of the machine guns in ''BOCW''; it is the original model, as opposed to the M60E3 featured in past games.&lt;br /&gt;
&lt;br /&gt;
A mounted version can also be found in &amp;quot;End of the Line&amp;quot;. It is also seen in the &amp;quot;Harvest Time&amp;quot; calling card.&lt;br /&gt;
[[File:M60GPMG.jpg|thumb|none|450px|M60 gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M60preview BOCW.jpg|thumb|none|600px|The M60 in Gunsmith. The belt box only holds 75 rounds by default instead of 100, though it has a correct capacity in Warzone.]]&lt;br /&gt;
[[File:M60idle BOCW.jpg|thumb|none|600px|The M60 in the lobby of a fancy Miami Beach hotel.]]&lt;br /&gt;
[[File:M60ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:M60inspect BOCW.jpg|thumb|none|600px|Woods holds the M60 up in the inspect animation.]]&lt;br /&gt;
[[File:M60inspect2 BOCW.jpg|thumb|none|600px|Getting a good look at the ammo box, note the rounds in the belt appear to have struck primers.]]&lt;br /&gt;
[[File:M60inspect3 BOCW.jpg|thumb|none|600px|Checking out the charging handle and link ejection port.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-1-Pull.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-2-Push.jpg|thumb|none|600px|Pushing it back into position.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-3-ThrowCasings.jpg|thumb|none|600px|After the cover is opened, the remaining M13 belt link is swiped away. This is the only difference between an empty and partially-empty reload.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-4-BoxRemove.jpg|thumb|none|600px|Removing the ammo box.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-5-BoxNew.jpg|thumb|none|600px|Inserting a full ammo box into its hang slit.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-6-AlignBullets.jpg|thumb|none|600px|Aligning the belt.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-7-LidClose.jpg|thumb|none|600px|Closing the M60's cover lid. Using fast mags produces a different reloading animation where the cover isn't flipped up, and the belt is instead pushed into the gun, which is then charged twice to put the round in place.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD]] appears under its real name, with an incorrect disintegrating ammunition belt. The &amp;quot;Fast Mag&amp;quot; reload animation shows the RPD reload in a unique manner by having the new belt pulled through the closed top cover, whereas the default reload involves using the feed tray cover.&lt;br /&gt;
&lt;br /&gt;
In the campaign, it is used by Soviet forces in 1981, at a time when it had already been phased out in favor of the [[PKM]] and the [[RPK-74]].&lt;br /&gt;
&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:RPDpreview BOCW.jpg|thumb|none|600px|The RPD in Gunsmith. It only holds 50 rounds (formerly 75) by default instead of 100 in its belt container.]]&lt;br /&gt;
[[File:RPDidle BOCW.jpg|thumb|none|600px|The RPD in use on a Nicaraguan cartel plantation.]]&lt;br /&gt;
[[File:RPDADS BOCW.jpg|thumb|none|600px|Looking through the iron sights.]]&lt;br /&gt;
[[File:RPDinspect BOCW.jpg|thumb|none|600px|Inspecting the RPD.]]&lt;br /&gt;
[[File:RPDinspect2 BOCW.jpg|thumb|none|600px|Turning the RPD over.]]&lt;br /&gt;
[[File:RPDreload BOCW.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:RPDreload2 BOCW.jpg|thumb|none|600px|Lifting the dust cover.]]&lt;br /&gt;
[[File:RPDreload3 BOCW.jpg|thumb|none|600px|Feeding the new ammo belt in.]]&lt;br /&gt;
[[File:BOCW-RPD-1.jpg|thumb|none|600px|Adler and Belikov brandish RPDs as they prepare to shoot their way out of KGB headquarters.]]&lt;br /&gt;
&lt;br /&gt;
==Stoner 63A==&lt;br /&gt;
The [[Stoner 63A]] is available in-game. Its in-game configuration primarily matches the Commando configuration, feeding from the right and featuring a bottom cocking handle. By default, it has a long barrel generally associated with the LMG configuration, though it can be modified with a Commando barrel via the “16&amp;quot; SOR Cut Down” attachment; this is a rather strange name, given that the Commando-length barrel was a factory option. A few Soviet heavies in the campaign are seen using these instead of the more faction-appropriate RPD.&lt;br /&gt;
&lt;br /&gt;
The gun can use a 100-round drum modeled after the real gun's left-feeding 100-round drum, mirrored to feed from the right instead of the left (and also featuring some cosmetic differences). The gun also has a fictional 125-round box option.&lt;br /&gt;
[[File:Stoner 63A Commando Right Feed.jpg|thumb|none|450px|Stoner 63A, Commando configuration (Mark 23 Mod 0) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Stoner 63 LMG.jpg|thumb|none|450px|Stoner 63, light machine gun configuration (XM207) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Stoner63preview BOCW.jpg|thumb|none|600px|The Stoner 63 in Gunsmith. Like the M60, it only holds 75 rounds by default instead of 100 in its belt box.]]&lt;br /&gt;
[[File:Stoner63idle BOCW.jpg|thumb|none|600px|The Stoner 63 in Nuketown.]]&lt;br /&gt;
[[File:Stoner63ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Stoner63inspect BOCW.jpg|thumb|none|600px|Initiating inspect animation.]]&lt;br /&gt;
[[File:Stoner63inspect2 BOCW.jpg|thumb|none|600px|Checking the right hand side.]]&lt;br /&gt;
[[File:Stoner63reload BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Stoner63reload2 BOCW.jpg|thumb|none|600px|Taking out the ammo box.]]&lt;br /&gt;
[[File:Stoner63reload3 BOCW.jpg|thumb|none|600px|Inserting a fresh ammo box.]]&lt;br /&gt;
[[File:Stoner63reload4 BOCW.jpg|thumb|none|600px|Taking the new belt of 5.56x45mm. Like the RPD and the M60, the Fast Mags reload animation shows the belt being pulled through the gun rather than put into the gun after flipping up the feed tray cover.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FIM-43 Redeye==&lt;br /&gt;
The [[FIM-43 Redeye]] appears under the name &amp;quot;Cigma 2&amp;quot;. Despite being a dedicated MANPADS in reality, the weapon can still be fired even without a lock-on and against ground targets.&lt;br /&gt;
[[File:FIM-43 Redeye display.jpg|thumb|none|450px|Dummy FIM-43 Redeye Block I/II with sling - 70mm]]&lt;br /&gt;
[[File:FIM43preview BOCW.jpg|thumb|none|600px|The Redeye in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==GP-25==&lt;br /&gt;
The &amp;quot;RAI K-84&amp;quot; wonder weapon in Zombies is fitted with an underbarrel &amp;quot;Vortex&amp;quot; grenade launcher, called the &amp;quot;GP-6K2&amp;quot; and taking the form of a [[GP-25]].&lt;br /&gt;
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 - 40mm]]&lt;br /&gt;
[[File:BOCWGP6K2.jpg|thumb|none|600px|The Requiem Operator readies his Vortex launcher. Rather than relying on its own source of ammunition, the launcher instead takes ten shots from the magazine every time it is fired.]]&lt;br /&gt;
[[File:BOCWRAIKReload.jpg|thumb|none|600px|Wires between the launcher and the main body of the gun can be better seen while reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] appears as the &amp;quot;War Machine&amp;quot; scorestreak. Bell wields one that somehow manages to hold 36 rounds in one of the final missions of the campaign.&lt;br /&gt;
[[File:MM1.jpg|thumb|none|400px|Hawk MM1 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:HawkMM1scorestreakmenu BOCW.jpg|thumb|none|600px|The Hawk MM1 in the scorestreak selection menu.]]&lt;br /&gt;
[[File:BOCW MM-1 Beta.jpg|thumb|none|600px|The MM1 as seen in the beta. Lacking sights of any sort, the MM1's &amp;quot;aiming&amp;quot; animation consists of simply zooming in the user's view slightly.]]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
The [[M79 grenade launcher]] is one of the launchers in the game. It appears in the missions &amp;quot;End of the Line&amp;quot; and the false Vietnam flashback mission &amp;quot;Desperate Measures,&amp;quot; as well as &amp;quot;Redlight, Greenlight&amp;quot; as part of an easter egg.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:M79preview BOCW.jpg|thumb|none|600px|The M79.]]&lt;br /&gt;
[[File:M79idle BOCW.jpg|thumb|none|600px|The M79 in Nuketown.]]&lt;br /&gt;
[[File:M79ADS BOCW.jpg|thumb|none|600px|Looking down the ladder sight.]]&lt;br /&gt;
[[File:M79inspect BOCW.jpg|thumb|none|600px|The inspect animation for the M79 is very simple, with the player character turning it over from left to right.]]&lt;br /&gt;
[[File:M79inspect2 BOCW.jpg|thumb|none|600px|The other side.]]&lt;br /&gt;
[[File:M79reload BOCW.jpg|thumb|none|600px|Ejecting the spent 40mm casing.]]&lt;br /&gt;
[[File:M79reload2 BOCW.jpg|thumb|none|600px|Reloading with another round.]]&lt;br /&gt;
[[File:M79reload3 BOCW.jpg|thumb|none|600px|Flipping the breech shut.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is one of the launchers in ''BOCW''.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RPG7preview BOCW.jpg|thumb|none|600px|The RPG-7 in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
Several multiplayer character skins have unusable [[F-1 Hand Grenade]]s attached to the belt.&lt;br /&gt;
[[Image:deactivated f1.jpg|thumb|none|350px|F-1 High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:BOCW-ArtistF1Grenade.jpg|thumb|none|600px|The &amp;quot;Artist&amp;quot; skin for the operator Portnova from season 2 in-game.]]&lt;br /&gt;
[[File:BOCW-F1Grenade1.jpg|thumb|none|600px|The &amp;quot;Violent Nature&amp;quot; skin in-game.]]&lt;br /&gt;
[[File:BOCW-F1Grenade2.jpg|thumb|none|600px|The &amp;quot;Meltdown&amp;quot; skin in-game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is carried by US soldiers in Vietnam in the campaign. M18s with inverted color scheme are also carried by Naga. On the 2021 released map &amp;quot;Apocalypse&amp;quot;, several M18s with purple smoke lying around the ruins.&lt;br /&gt;
[[File:M18yellow actual.jpg|thumb|none|150px|M18 smoke grenade, yellow]]&lt;br /&gt;
[[File:BOCW-M18-Smoke-1.jpg|thumb|none|600px|An M18 with an incorrect &amp;quot;WHITE&amp;quot; marking on a soldier.]]&lt;br /&gt;
[[File:BOCW-M18-Smoke-2.jpg|thumb|none|600px|An unusable unprimed M18 releasing endless, incorrectly-colored smoke.]]&lt;br /&gt;
[[File:AmericanSniperANM8.jpg|thumb|none|250px|Screen-used stunt AN/M8 smoke grenade (Marc Lee's; with a foam magazine) from ''[[American Sniper]]''. Image used to illustrate Naga's inverted color M18 grenades.]]&lt;br /&gt;
&lt;br /&gt;
==M26 hand grenade==&lt;br /&gt;
What appears to be an [[M26 hand grenade]] is carried by Woods in promotional media. The &amp;quot;Wrecking Ball&amp;quot; skin has an unusable M26 hanging from his belt.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BOCW-M26Grenade1.jpg|thumb|none|600px|The &amp;quot;Wrecking Ball&amp;quot; skin in-game.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] appears as the &amp;quot;Smoke Grenade&amp;quot;.&lt;br /&gt;
[[File:M34 2-1-.jpg|thumb|none|150px|M34 White Phosphorous grenade.]]&lt;br /&gt;
[[File:BOCW M34 WP.jpg|thumb|none|600px|The &amp;quot;Smoke Grenade&amp;quot; in the loadout.]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears as the &amp;quot;Frag&amp;quot;. It is also depicted on the &amp;quot;Quartermaster&amp;quot; perk.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 fragmentation grenade.]]&lt;br /&gt;
[[File:BOCW M67.jpg|thumb|none|600px|A M67 frag grenade in the &amp;quot;Lethal&amp;quot; equipment section.]]&lt;br /&gt;
&lt;br /&gt;
==M83 smoke grenade==&lt;br /&gt;
An anachronistic M83 instead of the period-appropriate AN/M8 HC smoke grenades are carried by Sims and US troops in &amp;quot;Fracture Jaw&amp;quot;.&lt;br /&gt;
[[File:M87.JPG|thumb|none|200px|M83 TA smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
An [[M84 stun grenade]] is carried by Woods in the campaign and is seen in cinematics. The same fictionalized M84 from ''Modern Warfare'' is also carried by multiplayer operator Zeyna. It is anachronistic as it was used from 1995 in reality.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:BOCW M1911 trailer silencer.jpg|thumb|none|600px|M84 stun grenades seen in the arsenal of a Perseus team in the multiplayer reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] is seen in the key art for the game's beta.&lt;br /&gt;
[[file:MK2 grenade DoD.jpg|thumb|150px|none|Mk 2 hand grenade]]&lt;br /&gt;
[[File:COD CWBO Beta Key Art.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MK3A2 offensive hand grenade==&lt;br /&gt;
The [[MK3 offensive hand grenade|MK3A2]] concussion grenade appears as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
[[File:MK3A2.jpg|thumb|none|150px|MK3A2 offensive hand grenade]]&lt;br /&gt;
[[File:BOCW Mk3A2.jpg|thumb|none|600px|The MK3A2 as seen in the loadout section.]]&lt;br /&gt;
&lt;br /&gt;
==Rheinmetall MK13 Mod 0 BTV-EL flash grenade==&lt;br /&gt;
MK 13 flashbang grenades are carried by US troops in cutscenes and are seen on the default skins for multiplayer operators Adler and Song and Naga's &amp;quot;Warlord&amp;quot; skin. Most likely anachronistic.&lt;br /&gt;
[[File:MK13 Mod 0 BTV-EL.jpg|thumb|none|200px|Rheinmetall MK13 Mod 0 BTV-EL flash grenade]]&lt;br /&gt;
[[File:BOCW Adler M18.jpg|thumb|none|600px|Adler with an MK 13 flashbang on his belt.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgrante==&lt;br /&gt;
Seven unusable [[Model 24 Stielhandgranate]]s can be seen on the &amp;quot;Die Maschine&amp;quot; Zombies map, right behind the Kingtiger tank.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:BOCW-Stielhandgrante1.jpg|thumb|none|600px|Looking at &amp;quot;potato mashers&amp;quot;.]]&lt;br /&gt;
[[File:BOCW-Stielhandgrante2.jpg|thumb|none|600px|Closer view of three stick grenades, it appears that the model is reused from ''Black Ops III'' and ''Black Ops 4''.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5==&lt;br /&gt;
Unusable [[RGD-5]] grenades are visible on the harness of multiplayer operators Portnova and Garcia and on Naga's &amp;quot;Warlord&amp;quot; skin.&lt;br /&gt;
[[File:Rdg5.jpg|thumb|none|160px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BOCW Garcia grenades.jpg|thumb|none|600px|Garcia's character model on the beta's main multiplayer screen.]]&lt;br /&gt;
&lt;br /&gt;
==RG-42==&lt;br /&gt;
Also seen hanging on Garcia's belt is an [[RG-42 hand grenade]].&lt;br /&gt;
[[File:RG-42 HG.jpg|thumb|none|160px|RG-42 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BOCW Garcia grenades.jpg|thumb|none|600px|The RG-42 is just barely visible on Garcia's belt, by his left hip.]]&lt;br /&gt;
&lt;br /&gt;
==Simulator Hand Grenade M116A1==&lt;br /&gt;
The [[M116A1 training grenade|Simulator Hand Grenade M116A1]] appears as the &amp;quot;Flashbang&amp;quot;. In reality, this is a training grenade and not an actual combat device.&lt;br /&gt;
[[File:M116a1pullcord.jpg|thumb|none|300px|Simulator Hand Grenade M116A1 with pullcord fuse]]&lt;br /&gt;
[[File:M116A1Flashbang BOCW.jpg|thumb|none|600px|The M116A1 in the operator loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==TM-46 anti-tank mine==&lt;br /&gt;
A cosmetically modified [[TM-46 anti-tank mine]] appears as the &amp;quot;Proximity Mine&amp;quot; field upgrade.&lt;br /&gt;
[[File:Tm-46.jpg|thumb|none|450px|TM-46 anti-tank mine]]&lt;br /&gt;
[[File:BOCW Prox Mine.jpg|thumb|none|600px|The Proximity Mine on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Type 67 Stick Grenade==&lt;br /&gt;
Several unusable Chinese [[Type 67 stick grenade|Type 67 Grenades]] are seen on the Vietcong guerillas found in the campaign. In the multiplayer, an operator skin for Baker can be purchased with Season 2, which also has two Type 67 Stick Grenades attached to the belt.&lt;br /&gt;
[[File:Type67Grenade.jpg|thumb|none|350px|Type 67 High-Explosive Fragmentation stick grenade]]&lt;br /&gt;
[[File:BOCW-Type67grenade.jpg|thumb|none|600px|Bell looks at a dead Vietcong fighter.]]&lt;br /&gt;
[[File:BOCW-Type67grenade2.jpg|thumb|none|600px|The &amp;quot;Last One Standing&amp;quot; skin in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==8.8 cm Flak 37==&lt;br /&gt;
Bell destroys several Flak 37s in &amp;quot;The Final Countdown&amp;quot;. It is inaccurately depicted as being mounted on Czechoslovakian type carriage and mount.&lt;br /&gt;
[[Image:FlaK37.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) - 88x571mm R]]&lt;br /&gt;
[[File:BOCW-Flak1.jpg|thumb|none|600px|In a truly Bond villain fashion, &amp;quot;Perseus&amp;quot; have mated the poor Flak 37 to a [http://www.frajasw.cz/gallery/lizard/pldvk_vz_53/pldvk_vz_53.html Czechoslovakian towed 30-mm anti-aircraft installation ZK.453].]]&lt;br /&gt;
[[File:BOCW-Flak2.jpg|thumb|none|600px|As evident from this image, the combination of a much larger Flak 37 with the ZK.453 carriage is dubious to work in reality as the latter is obviously designed for a smaller weapon.]]&lt;br /&gt;
&lt;br /&gt;
==30mm ZK.453==&lt;br /&gt;
In &amp;quot;Red Light, Green Light&amp;quot;, some 30mm ZK.453 anti-aircraft guns can be seen.&lt;br /&gt;
[[File:BOCW-AAZK1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
Five bent [[Browning M2 Aircraft]] Machine Guns in fixed and flexible mount are seen on a crashed Boeing B17 &amp;quot;Flying Fortress&amp;quot; on the Zombies map &amp;quot;Die Maschine&amp;quot;. This bomber is first seen during the &amp;quot;Nacht der Untoten&amp;quot; cutscene from ''[[Call of Duty: World at War|World at War]]''.&lt;br /&gt;
[[File:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|400px|Browning M2 Aircraft, flexible - .50 BMG]]&lt;br /&gt;
[[File:BOCW-BM2Air.jpg|thumb|none|600px|Looking at the top turret with two mounted Brownings.]]&lt;br /&gt;
[[File:BOCW-BM2Air1.jpg|thumb|none|600px|The barrel of a waist gunner position.]]&lt;br /&gt;
[[File:BOCW-BM2Air2.jpg|thumb|none|600px|A rear view of the same MG inside the bomber shows the spade grips of the flexible Browning variant. The last two MGs of the tail gunner position can be seen outside the map.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
[[Browning M2HB]]s are mounted on M1 Abrams tanks.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:BOCW-M2HB1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BOCW-M2HB2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==DShKM Heavy Machine Gun==&lt;br /&gt;
A [[DShK Heavy Machine Gun|DShKM Heavy Machine Gun]] appears to be mounted gunboats, tanks and bunkers in multiplayer and also on the ''Slava''-class, and inappropriately, the ''Ticonderoga''-class cruisers on the map Armada. It can be used in the campaign mission &amp;quot;Redlight, Greenlight&amp;quot;, mounted on an APC.&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==General Electric M61 Vulcan==&lt;br /&gt;
F-14A Tomcats, armed with [[M61 Vulcan]] cannons, are seen taking off from a ''Nimitz''-class carrier in the reveal trailer. The carrier also sports Vulcan cannons in CIWS installations.&lt;br /&gt;
[[File:M61vulcan.jpg|thumb|none|450px|GE M61 Vulcan Cannon - 20x102mm]]&lt;br /&gt;
[[File:Phalanx.jpg|thumb|none|400px|Phalanx Block 1 CIWS - 20x102mm]]&lt;br /&gt;
[[File:BOCW Nimitz Carrier.jpg|thumb|none|600px|A Tomcat launching into the danger zone from the supercarrier, with CIWS visible on both sides of the bow.]]&lt;br /&gt;
&lt;br /&gt;
==M40 Recoilless Rifle==&lt;br /&gt;
The [[M40 Recoilless Rifle]] is seen on jeeps inside Camp Haskins.&lt;br /&gt;
[[File:M40 Type 73 jeep mount.jpg|thumb|none|400px|M40 Recoilless Rifle (Licensed in Japan as the Type 60) mounted on Type 73 Kyu jeep - 106mm Rocket]]&lt;br /&gt;
[[File:BOCW-M40Recoilless.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The Panzerkampfwagen VI Ausf. B Tiger II &amp;quot;Königstiger&amp;quot; heavy tank on the &amp;quot;Die Maschine&amp;quot; Zombies map has a hull-mounted [[MG34]].&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BOCW-MG34Panzerlauf.jpg|thumb|none|600px|The hull-mounted MG34. It appears that the weapon plus the entire tank model are reused from ''Black Ops III''.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
An [[MG42]] with a drum magazine appears only as an emplaced weapon in the Vietnam War flashback mission &amp;quot;Fracture Jaw&amp;quot;. It is confirmed that the MG34 was used in Vietnam as military aid from the Soviet Union which had captured stockpiles from WWII thus the appearance of the MG42 in this context is also plausible.&lt;br /&gt;
[[File:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BOCW-MG42-1.jpg|thumb|none|600px|An MG42 in Vietnam. It appears that the model is lifted from ''Black Ops III''.]]&lt;br /&gt;
[[File:BOCW-MG42-2.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
A [[Yakushev-Borzov Yak-B]] is mounted on in-game Hind-D attack helicopters.&lt;br /&gt;
[[File:Mil Mi-24D Yak-B closeup.jpg|thumb|none|400px|Closeup of Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:YakB Hind BOCW.jpg|thumb|none|600px|The chin-mounted Yak-B as seen in the vehicle customization menu in Cold War.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-23==&lt;br /&gt;
The &amp;quot;VTOL Escort&amp;quot; (Modeled after the Yak-38) has two [[Gryazev-Shipunov GSh-23]] autocannons mounted in underwing UPK-23 gunpods. While the pod itself is correctly modeled, it is incorrectly depicted as a flexible aiming system (independent from the Yak's nose direction) due to gameplay reasons and controls. It is also seen mounted with an NPPU-23 helicopter turret inaccurately onto a Mi-8 helicopter piloted by Kravchenko in &amp;quot;Mauer Der Toten&amp;quot;.&lt;br /&gt;
[[File:GSh-23-2.jpg|thumb|none|400px|Grayzev-Shipunov GSh-23 with ammo belt - 23x115mm]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Super Bazooka==&lt;br /&gt;
A Super Bazooka is seen in Vietnam War archival footage in the intro of &amp;quot;Fracture Jaw&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==150 lb Crossbow==&lt;br /&gt;
A 150 lb crossbow similar to those by Velocity Archery and Wizard Archery appears as the &amp;quot;R1 Shadowhunter&amp;quot;. Those designs are most likely anachronistic.&lt;br /&gt;
[[File:R1crossbowpreview BOCW.jpg|thumb|none|600px|The &amp;quot;R1 Shadowhunter&amp;quot; in the gunsmith preview menu.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92F==&lt;br /&gt;
A [[Beretta 92F]] is seen on a movie poster in the map &amp;quot;Amerika&amp;quot;.&lt;br /&gt;
[[File:Beretta92F EarlyModel.jpg|thumb|none|300px|Beretta 92F - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Beretta92Fmovieposter BOCW.jpg|thumb|none|600px|The movie &amp;quot;Hot 'Nuff&amp;quot; with the Beretta 92F.]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Grenade Launcher==&lt;br /&gt;
The [[M79 grenade launcher|M79]]'s master calling card shows a [[China Lake Launcher]] instead of a proper M79.&lt;br /&gt;
[[File:China Lake.jpg|thumb|none|450px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
Two [[Colt SAA]] revolvers are seen in the &amp;quot;Dead Still&amp;quot; calling card.&lt;br /&gt;
[[File:ColtSAALongBarrel.jpg|thumb|none|300px|Colt Single Action Army with 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model - .45 Long Colt]]&lt;br /&gt;
[[File:BOCW-SAACard.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Sci-Fi Rifle==&lt;br /&gt;
A fictional sci-fi rifle inspired by the [[M41A Pulse Rifle]] from the ''Alien'' franchise is featured in posters for the fictional movie &amp;quot;Two Days On The Moon&amp;quot; in the map Express.&lt;br /&gt;
[[File:M41a02.jpg|thumb|none|450px|Opposite side view of an M41A Pulse Rifle from ''Aliens''.]]&lt;br /&gt;
[[File:BOCW alien rifle.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Sniper Rifle==&lt;br /&gt;
A fictional sniper rifle seemingly based on the DKS-501 Sniper Rifle from Fallout 3 appears in the &amp;quot;Saving PhD Ryan&amp;quot; campaign calling card.&lt;br /&gt;
[[File:Fallout3sr.jpg|thumb|none|450px|DKS-501 Sniper Rifle from ''Fallout 3''.]]&lt;br /&gt;
[[File:BOCW CC F3SR.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IWI Galil ACE 21==&lt;br /&gt;
A soldier wields two [[Galil ACE 21]]s in the &amp;quot;Armed To The Teeth&amp;quot; calling card.&lt;br /&gt;
[[File:Galil ACE 21.jpg|thumb|none|450px|IWI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Tippman 98 Custom==&lt;br /&gt;
In Season 4 Reloaded, the map &amp;quot;Rush&amp;quot; from ''Black Ops II'' was added. As with the original map, [[Air Guns#Tippmann 98 Custom|Tippmann 98 Customs]] appear in a store display of paintball guns, despite being anachronistic for the new setting of the 1980s (as opposed to ''BO2'''s 2025 setting).&lt;br /&gt;
[[Image:Tippmann 98 Custom.jpg|thumb|none|400px|Tippmann 98 Custom Paintball Marker - .62 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Tippmann X7 G36==&lt;br /&gt;
In Season 4 Reloaded, the map &amp;quot;Rush&amp;quot; from ''Black Ops II'' was added. As with the original map, Tippmann X7 G36s appear in a store display of paintball guns, despite being anachronistic for the new setting of the 1980s (as opposed to ''BO2'''s 2025 setting).&lt;br /&gt;
[[File:Tippmann X7 G36.jpg|thumb|450px|none|A Tippmann X7 G36 paintball gun.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
What appears to be [[M1 Garand]]s are seen on the &amp;quot;Down Range&amp;quot; bundle picture.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06.]]&lt;br /&gt;
[[File:BOCW-DownRange.jpg|thumb|none|600px|The last WWII-style American soldier on the right carries the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==M114 155 mm howitzer==&lt;br /&gt;
M114 155 mm howitzers are seen in firebase Ripcord in the mission &amp;quot;Fracture Jaw&amp;quot;. The &amp;quot;Artillery&amp;quot; scorestreak also consists of a barrage from M114 155 mm howitzers.&lt;br /&gt;
[[File:M114 155m howitzer.jpg|thumb|none|450px|M114 Howitzer - 155mm]]&lt;br /&gt;
[[File:M114Scorestreak BOCW.jpg|thumb|none|600px|The selection menu artwork for the &amp;quot;Artillery&amp;quot; scorestreak shows an M114 battery. This reflects their usage in the context of the Vietnam War through the game's Southeast Asian multiplayer maps are set in the 80s.]]&lt;br /&gt;
[[File:BOCW-M114Howitzer.jpg|thumb|none|600px|The barrels of the howitzers can be seen in the distance.]]&lt;br /&gt;
&lt;br /&gt;
==Matchlock Musket==&lt;br /&gt;
A Spanish conquistador firing a [[Matchlock Musket]] is seen in the &amp;quot;Iron Sight Assassin&amp;quot; calling card that could be earned during season 2 at level 180.&lt;br /&gt;
[[file:MatchlockMusket.jpg|thumb|none|450px|European Matchlock musket.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
A scoped [[Mosin-Nagant M91/30]] is seen in the &amp;quot;Power Killer&amp;quot; calling card.&lt;br /&gt;
[[file:M9130-Sniper-PE.jpg|thumb|none|450px|Mosin Nagant M1891/30 Sniper Rifle with PE scope - 7.62x54mm R]]&lt;br /&gt;
[[File:BOCW-MosinCard.jpg|thumb|none|600px|The rifle is equipped with a PEM sniper scope instead of the better-known PU scope.]]&lt;br /&gt;
&lt;br /&gt;
==Recurve Bow==&lt;br /&gt;
A recurve bow which appears to be based on [[Rambo]]'s bows appears in the campaign and as a scorestreak in multiplayer. It is inaccurately depicted as being usable underwater which doesn't hinder in any way the arrow's movement nor the flame of the fire arrows.&lt;br /&gt;
&lt;br /&gt;
==Valmet M76F==&lt;br /&gt;
A [[Valmet M76F]] is seen in the City Ripper bundle picture.&lt;br /&gt;
[[File:ValmetM76F.jpg|thumb|none|450px|Valmet M76F with side folding tubular stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
A suppressed [[Walther PPK]] is seen held by Adler in the &amp;quot;Action Packed&amp;quot; calling card.&lt;br /&gt;
[[File:WaltherPPkSilenced.jpg|thumb|none|400px|Walther PPK with a sound suppressor - .380 ACP (Brown factory grips).]]&lt;br /&gt;
[[File:BOCW-PPK1Card.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1873==&lt;br /&gt;
What appears to be a [[Winchester Model 1873]] is seen in the &amp;quot;One Shot Kill&amp;quot; calling card.&lt;br /&gt;
[[File:Winchester1873.jpg‎|thumb|none|450px|Winchester Model 1873 carbine - 1st generation rifle - 44-40 Winchester]]&lt;br /&gt;
[[File:BOCW CC repeater.jpg‎|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Repeating Rifle==&lt;br /&gt;
A scoped repeating rifle appearing to be Marlin is seen briefly in archival footage during the intro of &amp;quot;Brick in the Wall&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
[[L85A2]] rifles are seen in the &amp;quot;Hardcore Kill Collector&amp;quot; calling card.&lt;br /&gt;
[[File:L85A2Iron.jpg|thumb|none|450px|L85A2 with iron sights - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BOCW CC L85.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower (modified)==&lt;br /&gt;
A modified [[M2 Flamethrower]] was added as a scorestreak with Season 5. It consists of the gun group with added custom smaller fuel tanks, modified muzzle and a stock. Its icon shows it consisting of a normal M2 wand paired with M9 fuel tanks.&lt;br /&gt;
&lt;br /&gt;
[[File:M9 with M2 wand.jpg|thumb|none|400px|M9 Flamethrower with M2 wand]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Marshal 16&amp;quot;==&lt;br /&gt;
The fictional [[Talk:Call of Duty: Black Ops III#&amp;quot;Marshal 16&amp;quot;|&amp;quot;Marshal 16&amp;quot;]] from ''Black Ops III'' appears as the &amp;quot;Classic Marshal&amp;quot; charm.&lt;br /&gt;
[[File:Marshal16 BO3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
Three unusable [[Glock 18C]] pistols can be seen hanging on a wall on the multiplayer map &amp;quot;Checkmate&amp;quot;. Their appearance is anachronistic as the map takes place in January 1985, while the Glock 18 was produced in 1986 - the 3rd Generation variants were introduced after 1998. A Glock pistol is also seen in the &amp;quot;Grizzled Veteran Master&amp;quot; calling card.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|300px|Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing.]]&lt;br /&gt;
[[File:BOCW-Glock.jpg|thumb|none|600px|The pistol in a highly unlikely place to be found, an East German training facility. Despite having the 18C's compensator cuts, the slide markings label it as a standard Glock 18.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Two [[Makarov PM]]s appear on Helen Park's &amp;quot;Scorched&amp;quot;, &amp;quot;Bad Blood&amp;quot;, &amp;quot;Hellion&amp;quot;, and &amp;quot;Commando&amp;quot; outfits, as well as on Samantha Maxis' &amp;quot;Dark Aether&amp;quot; outfit and Portnova's &amp;quot;Handler&amp;quot; outfit. Aleksandra Valentina also carries a holstered one in the Zombies mode cutscenes.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:BOCW Park Makarovs.jpg|thumb|none|600px|The grips of both Makarovs can be seen in weird waist holsters on her vest.]]&lt;br /&gt;
&lt;br /&gt;
==Sedgley Fist Gun==&lt;br /&gt;
Scattered throughout the CIA Safehouse used as the in-game mission hub are various unusable [[Sedgley Fist Gun|Sedgley Fist Guns]].&lt;br /&gt;
[[File:OPG Glove device.jpg|thumb|none|325px|Sedgley Fist Gun - .38]]&lt;br /&gt;
[[File:SedgleyFistGun BOCW.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:SedgleyFistGun2 BOCW.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Strife&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;Strife&amp;quot; pistol from ''[[Call of Duty: Black Ops 4|Black Ops 4]]'' can be seen on a table in the side mission &amp;quot;Operation Red Circus&amp;quot;. Unusable and completely anachronistic to the game's setting, the gun was likely originally used as a placeholder during the mapping process that went overlooked and wasn't removed.&lt;br /&gt;
[[File:S&amp;amp;WSigma9F.jpg|thumb|none|300px|Smith &amp;amp; Wesson Sigma SW9F - 9x19mm Parabellum]]&lt;br /&gt;
[[File:S&amp;amp;W SD40.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson Sigma SD40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:S&amp;amp;W M&amp;amp;P 2.0.jpg|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P 2.0 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BOCWStrife.jpg|thumb|none|600px|Mason takes the time out of chasing a known enemy of the state to admire a time-traveling literal space pistol. While one could chalk it up to THE NUMBERS making him hallucinate guns that wouldn't exist for at least five (and at most seven) decades more, its appearance in the multiplayer map based off of this mission (Crossroads, taking place in 1983) marks it as a placeholder that never got removed.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40]] is used by some Red Army soldiers in the intro cinematic of the Zombies map Die Maschine.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:BOCWMaschine-PPShSVT.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BOCWMaschine-SVT.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is used by some Red Army soldiers in the intro cutscene of the Zombies map Die Maschine.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|300px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BOCWMaschine-TT1.jpg|thumb|none|600px|One soldier points his Tokarev at a suspicious German.]]&lt;br /&gt;
[[File:BOCWMaschine-TT2.jpg|thumb|none|600px|The cameraman defends himself with a TT-33.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1496020</id>
		<title>User:JackalUnderscore/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1496020"/>
		<updated>2022-04-15T09:29:54Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* &amp;quot;L-STAR EMG&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Titanfall 2=&lt;br /&gt;
&lt;br /&gt;
'''''Titanfall 2''''' is a science-fiction first-person shooter video game and a sequel to [http://www.imfdb.org/wiki/User:AgentGumby/Sandbox Titanfall]. It was developed by Respawn Entertainment and was published by Electronic Arts on Xbox One, PlayStation 4 and Microsoft Windows on October 28, 2016. It was released on Steam on June 18, 2020. Unlike Titanfall, Titanfall 2 features a single-player campaign, where you play as Rifleman Jack Cooper, assigned as Acting Pilot to Vanguard-class Titan BT-7274.&lt;br /&gt;
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'''Warning: Plot spoilers ahead. Proceed with caution.'''&lt;br /&gt;
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{{VG Title|Titanfall 2}}&lt;br /&gt;
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==Overview==&lt;br /&gt;
Titanfall 2 features more advanced weaponry compared to the original Titanfall, with many weapons returning in an upgraded form (e.g. the G2A4 has been upgraded to the G2A5). These weapons are slightly different cosmetically, but retain the same role in the game. Titanfall 2 also features more weapon customisation in the form of attachments and modifications. Attachments are scopes, while modifications include various abilities such as the ability to shoot while sprinting and quicker reloads. The extra ammo modification does not visually alter the magazine model, meaning all magazines somehow stay the same size with extra rounds in them.&lt;br /&gt;
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Artwork from the book ''The Art of Titanfall'' shows all bullets and grenades (from grenade launchers) used in the Titanfall universe are electronically primed, with electronic firing pins in the weapons instead of physical firing pins and primer inside the casing. Weapons in the game have blue trails to reflect this, and the sound design of most weapons includes an electronic noise when priming the bullet (easily heard on weapons such as the Alternator). The Amped Weapon boost seems to unlock the full potential of the electronic firing mechanism to deal more damage, creating slightly orange trails as the increased energy is almost too much for the heat sink directly behind the electronic firing pin to handle.&lt;br /&gt;
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==Pistols==&lt;br /&gt;
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===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
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===&amp;quot;B3 Wingman Elite&amp;quot;===&lt;br /&gt;
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[[File:WmaneliteTF2.jpg|thumb|none|500px|The B3 Wingman Elite in the menu.]]&lt;br /&gt;
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===&amp;quot;Hammond P2016&amp;quot;===&lt;br /&gt;
The &amp;quot;P2016&amp;quot; is the upgraded version of the &amp;quot;P2011&amp;quot;, with a similar appearance that is loosely based on the [[Springfield XD]] series of pistols as seen in its grip design, while the segmented slide and trigger guard resembles an Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-based pistol. Said segmented slide also has some cutouts on the forward-most section, which can't be a muzzle break because they aren't over the muzzle and it can't be a ported barrel because the cutouts aren't in the barrel, making them fairly useless. The pistol has an unusable LAM device mounted underneath the barrel, and has a 12 round magazine which increases to 16 with the extra ammo modification. The magazine itself features an extended baseplate, meaning the default magazine is probably a 10 rounder with a +2 extension. Other attachments include the unique pistol suppressor. Based on the markings on the ''Titanfall'' version of the pistol and assuming the updated P-series pistol keeps the same calibre, the weapon is chambered for .45 ACP rounds.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;P2016&amp;quot; comes from the year the game was released, 2016.&lt;br /&gt;
 &lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:P2016TF2.jpg|thumb|none|500px|The P2016 in the menu.]]&lt;br /&gt;
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===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;RE-45&amp;quot; machine pistol is visually similar to the [[Heckler &amp;amp; Koch P2000]] in the slide and grip, which is missing a hammer. The pistol has a Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-style muzzle brake, based on the shape of the segmented slide section. A competition G18-style flared magwell is present, loaded with either 20 or 25 round magazines. Attachments include the unique pistol suppressor and a red dot sight, which replaces the standard &amp;quot;irondot&amp;quot; sight (a floating red dot in-built sight). Judging by the name, it fires .45 caliber rounds, most likely .45 ACP.&lt;br /&gt;
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[[File:P2000_9.jpg|thumb|none|350px|Heckler &amp;amp; Koch P2000 with shaved hammer - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:Re45TF2.jpg|thumb|500px|none|The RE-45 in the menu.]]&lt;br /&gt;
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===&amp;quot;Smart Pisol MK6&amp;quot;===&lt;br /&gt;
The &amp;quot;Smart Pistol MK6&amp;quot; is a high-tech pistol which has the ability to lock on to multiple targets and fire homing bullets at them. It shares the [[Springfield XD]]-esque frame of the &amp;quot;P2016&amp;quot;, but has its own unique slide assembly, suppressor and underbarrel LAM device, which presumably allows for the bullets to lock on to enemies.&lt;br /&gt;
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Unlike the previous game, the &amp;quot;MK6&amp;quot; is not a primary or secondary weapon in multiplayer, instead the player can obtain it via a &amp;quot;Boost&amp;quot;, a one-use powerup activated at 60% Titan meter. As it is a &amp;quot;Boost&amp;quot; and not a proper weapon, there are no modifications for it. In the final level of the campaign, Cooper gains a unique Smart Pistol, with a green and orange paintjob (the same colour scheme that BT has) from BT's SERE kit (Survival, Evasion, Resistance and Escape). He wields it with a Harris stance in this mission, due to him holding BT's AI core in the left hand.&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
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==Submachine Guns==&lt;br /&gt;
 &lt;br /&gt;
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===&amp;quot;Alternator&amp;quot;===&lt;br /&gt;
The Alternator, also called the SP-14 Hatchet in concept art, is a new entry into the Titanfall universe. It is a confusing weapon, with two recoiling barrels and two ejection ports for the 10mm rounds it fires. These bullets are fed via 20 round magazines (25 with extended) which appears to be single-stack due to the length of the magazine and the size of the cartridges. The weapon has minimal room for the bolt, which instead appears to fully encircle the cartridge and eject spent shells upwards after firing, acting on a blow-forward principle to open the breech and eject spent cartridges. Due to there being no room for a traditional priming system, the rounds are electronically primed, which is reinforced by the weapon's sounds design. Finally, the weapon has two bolt handles, one on either side, located roughly in the middle of the frame. The Alternator fires the left barrel first, then the right, with each charging handle reciprocating at the same time. Other notable aspects of the weapon includes the purely horizontal recoil and the floating dot reflex sight.&lt;br /&gt;
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Concept art of the weapon depicts it with the stock extended (it stays permanently folded during gameplay, folding flush against the rear of the weapon). It lacks many things that make it a normal SMG, like a usable stock or a ergonomic frame, however the compact size lends itself to one-handed use, paired with a melee weapon. The Hatchet name comes from its devastating performance in CQB, but the heavy recoil and low ergonomics prevent use outside of roughly 25 metres, meaning it is likely intended to be used as a last ditch personal defence weapon in dire situations, such as the death of the Pilot's Titan.&lt;br /&gt;
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Recoiling barrels are real, as seen with the [[Barrett M82]] and other .50 caliber rifles, and the Alternator was likely designed with recoiling barrels in order to reduce recoil, given the weapon's diminutive size. Double-barrelled weapons also exist, the most common type being double-barrel shotguns, but double-barrelled weapons that feed from a single magazine do not exist (the closest thing would be the [[Arsenal Firearms AF2011-A1|AF2011-A1]], which cheats by gluing two magazines together and calling it one magazine). &lt;br /&gt;
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[[File:AltTF2.jpg|thumb|none|500px|The Alternator in the menu. Note the two barrels.]]&lt;br /&gt;
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===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
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[[File:CarTF2.jpg|thumb|500px|none|The CAR in the menu.]]&lt;br /&gt;
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===&amp;quot;R97&amp;quot;===&lt;br /&gt;
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===&amp;quot;Volt&amp;quot;===&lt;br /&gt;
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[[File:VoltTF2.jpg|thumb|none|500px|The Volt SMG in the menu.]]&lt;br /&gt;
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==Shotguns==&lt;br /&gt;
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===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;EVA-8&amp;quot; returns from Titanfall 1, with a slightly different name, suffixed with &amp;quot;Auto&amp;quot; instead of &amp;quot;Shotgun&amp;quot;. The weapon is different visually but stays the same performance wise, firing in semi-auto and cocked with a pump handle, which, combined with the magazine tube underneath the barrel, implies the EVA is a modular shotgun. The large drum only holds 8 shells (compared to ''TF1's'' 6), which, as the marking on the weapon indicate it is a 12 gauge, is a very under-loaded drum. Underneath the 12 gauge markings are more markings indicating the &amp;quot;EVA&amp;quot; can use both standard 2.75mm or 3mm Magnum shells. Other weapon markings include a HK-style pictogram fire selector, with the options of single-shot or semi-auto (represented, curiously, by two bullets as opposed to one, which would logically imply a 2 round burst mode the weapon does not actually have), and the serial number of &amp;quot;1979527&amp;quot;. All of these markings appear on the ''TF1'' version of the weapon in the same places.&lt;br /&gt;
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Other differences from ''TF1'' includes the folding stock, inspired by the Defiance M4 stock, which replaces the collapsible stock. Smaller changes includes the rails on top being more flush with the receiver and the lack of top-mounted rails, the square trigger guard instead of the uncomfortable angled one from ''TF1'', the shorter barrel and longer magazine tube and the angle of the drum magazine. Finally, the weapon has been updated with ammo-counting rear sights, like most of the weapons in ''Titanfall 2''.&lt;br /&gt;
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As for real-world inspiration, the EVA-8 again appears to be mostly inspired by the Chinese [[QBS-09]] shotgun, with more inspiration from tactical-rail equipped [[Saiga-12]] or [[Fostech Origin-12]] shotguns, which also lent the weapon its detachable magazine functionality. The magwell appears to be inspired by prototype AK-12 based shotguns, albeit shorter. Curiously, the drum magazine looks too short to reach all the way to the chamber when inside the shotgun.&lt;br /&gt;
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The weapon is still pumped when drawing it and when reloading from empty, despite the presence of a left-side charging handle. This might indicate some sort of in-universe mechanism to use the weapon as a pump-action for low-pressure rounds, much like the [[SPAS-12]] in real-life, however in-game it is always semi-auto.&lt;br /&gt;
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The acronym &amp;quot;EVA&amp;quot; stands for &amp;quot;Extra Vehicular Activity&amp;quot;, as the weapon is designed for use in both &amp;quot;conventional and exo-atmospheric conditions&amp;quot; (i.e. on a planet or in the vacuum of space).&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|none|500px| QBS-09 - 12 gauge. The main inspiration for the &amp;quot;EVA-8&amp;quot;.]]&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|500px|AK-12/76 - 12 gauge. Image used to compare the magwells.]]&lt;br /&gt;
[[File:Eva8TF2.jpg|thumb|none|500px|The EVA-8 Auto in the menu. Note the name of the weapon marked on the side of the handguard.]]&lt;br /&gt;
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===&amp;quot;M1901 Mastiff&amp;quot;===&lt;br /&gt;
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[[File:MastiffTF2.jpg|thumb|none|500px|The Mastiff in the menu.]]&lt;br /&gt;
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===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
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[[File:MozambiqueTF2.jpg|thumb|none|500px|The Mozambique in the menu.]]&lt;br /&gt;
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[[File:MozambiquefrontTF2.jpg|thumb|none|500px|A view of the three barrels.]]&lt;br /&gt;
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==Rifles &amp;amp; Carbines==&lt;br /&gt;
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===&amp;quot;G2A5 Battle Rifle&amp;quot;===&lt;br /&gt;
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===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
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[[File:HemlokTF2.jpg|thumb|none|500px|The Hemlok BF-R in the menu.]]&lt;br /&gt;
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===&amp;quot;R-101C Carbine&amp;quot;===&lt;br /&gt;
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[[File:R101TF2.jpg|thumb|500px|none|The R-101C in the menu. Note the lack of the default scope, which in gameplay is permanently equipped.]]&lt;br /&gt;
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===&amp;quot;R-201 Assault Rifle&amp;quot;===&lt;br /&gt;
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===&amp;quot;V-47 Flatline&amp;quot;=== &lt;br /&gt;
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The &amp;quot;V-47 Flatline&amp;quot; is based on the [[AK-47|AK-47/AKM]], with some influence from the prototype Soviet [[TKB-408]], including the bullpup layout. It also bears some resemblance to the AKM from the movie ''[[Elysium]]'', with the device above the barrel looking rather similar to the sighting device seen on the Elysium AKM. The regular AKM handguard is visible (albeit rather morphed) and the barrel is coming out from where the gas tube usually is, which is now above the handguard. The magazine appears to be a Tapco Kalashnikov 7.62x39mm magazine, which holds X or Y rounds.&lt;br /&gt;
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In the singleplayer, the weapon is used by both IMC and Militia soldiers, with one given to the player at the end of the first mission, which is retained for the beginning of the second mission. It has very strong horizontal recoil (hence the name) and a collapsible frame, presumably intended as a futuristic way to make the rifle more compact for vehicle storage. Due to the weapon's power, enemies flinch much more than other assault rifles when shot at, on a similar level to machine guns or sniper rifles. In universe, it is manufactured by Woneyon Defence.&lt;br /&gt;
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[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:TKB-408.jpg|thumb|none|450px|TKB-408 - 7.62x39mm]]&lt;br /&gt;
[[File:FlatlineTF2.jpg|thumb|none|500px|The V-47 Flatline in the menu. Note the large, shiny AKM-esque muzzle break and wooden handguard and stock, a peculiar choice for an advanced sci-fi weapon.]]&lt;br /&gt;
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==Sniper Rifles==&lt;br /&gt;
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===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
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===&amp;quot;D-2 Double Take&amp;quot;===&lt;br /&gt;
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[[File:2takeTF2.jpg|thumb|none|500px|The Double Take in the menu. Note the two barrels.]]&lt;br /&gt;
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===&amp;quot;Kraber-AP&amp;quot;===&lt;br /&gt;
The &amp;quot;Kraber-AP&amp;quot; appears as a powerful, bolt-action armour-piercing/anti-material rifle, equipped by default with a 6x scope. The magazine and bolt design is based on the [[Mechem NTW-20]], with a stock based on competition rifles and a thumbhole grip similar to [[Accuracy International]] rifles. It is stated to fire 14.5x114mm rounds, which the NTW-20 can be chambered for and it uses 4 or 6 round magazines, if one selects the extra ammo modification.&lt;br /&gt;
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It is the most powerful non-explosive infantry weapon in the game, able to take down human targets in one shot and it has the rare Ricochet modification available, which causes bullets to bounce off surfaces. However, despite its name and huge caliber, it fails to pierce Titan armour without hitting the weak spots, which are usually the cockpit glass. The name Kraber comes from Respawn Entertainment's audio lead for Titanfall, Erik Kraber.&lt;br /&gt;
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[[File:NTW-20 with bipod.jpg|thumb|none|400px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:KraberTF2.jpg|thumb|500px|none|The Kraber sniper in the menu. Note the missing muzzle break - the weapon is so long it doesn't all fit in the menu screen.]]&lt;br /&gt;
[[File:KrabersideTF2.jpg|thumb|500px|none|The other side of the Kraber, with muzzle brake visible.]]&lt;br /&gt;
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==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;Spitfire MK2&amp;quot;===&lt;br /&gt;
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===&amp;quot;L-STAR&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR&amp;quot; is another new entry into the series. It is an energy light machine gun, firing balls of red plasma in full-auto. These projectiles fire very fast, but travel slowly compared to regular bullets, requiring shots to be led at even mid-range. Enemies hit by the plasma balls will have red energy swirling around them for a few minutes, and they explode when killed, as if hit by an explosive.&lt;br /&gt;
&lt;br /&gt;
The design features a &amp;quot;cyclic particle accelerator&amp;quot; that generates the plasma ammunition via a &amp;quot;small oscillating field generator&amp;quot;. This can be seen spinning while the weapon is idle, encased in see-through plastic inside the receiver. When firing, it spins faster, and some sort of vent hatch opens in front of the particle accelerator to disperse excess heat from the accelerator. Once 35 shots have been fired, the weapon has overheated and the top receiver splits off from the bottom, exposing the accelerator. A, possibly melted, component in the accelerator mechanism must be replaced, along with a battery pack of some sort in the rear, in order to continue firing. The usual ammo counter now displays how close the weapon is to overheating, instead of showing the exact number of shots left in the magazine, displaying an orange caution sign when nearing overheating, and beeping rapidly while displaying a red &amp;quot;DNGR&amp;quot; warning message when it gets too close. If the player stops firing before all 35 rounds have been fired, the weapon takes a few seconds to cool down, ready to fire another 35 shots after it has done so.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;L-STAR&amp;quot; stands for Lastimosa Armoury Assault Rifle, taking the first three letters of the acronym from LaStimosa and the last two from Assault Rifle. &amp;quot;Lastimosa Armoury&amp;quot; is the fictional company that manufacturers the &amp;quot;L-STAR&amp;quot; in-universe.&lt;br /&gt;
&lt;br /&gt;
In development, the weapon was called the &amp;quot;ASW,&amp;quot; which stood for Advanced Scattering Weapon, and it was to be a submachine gun. The description of the concept weapon explains how the cyclic particle accelerator works, as well as showing the battery pack in the stock. It also depicted the weapon as having a collapsed state for storage, like the &amp;quot;R-202&amp;quot; or &amp;quot;V-47 Flatline,&amp;quot; but this is never depicted in-game.&lt;br /&gt;
[[File:LstarTF2.jpg|thumb|none|500px|The L-STAR in the menu. Note the cheek pad on the stock and the armoury number &amp;quot;9211&amp;quot;.]]&lt;br /&gt;
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===&amp;quot;X-55 Devotion&amp;quot;===&lt;br /&gt;
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[[File:DevotionTF2.jpg|thumb|none|500px|The Devotion in the menu. Note the length of the weapon - the menu display is overlapping the flash hider.]]&lt;br /&gt;
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==Launchers==&lt;br /&gt;
 &lt;br /&gt;
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===&amp;quot;Archer Heavy Rocket&amp;quot;===&lt;br /&gt;
The Archer is a man-portable fire-and-forget anti-Titan missile launcher, bearing a slight resemblance to the [[FGM-172 SRAW]], whilst the rear end piece resembles the [[FGM-148 Javelin]]. The weapon has a similar reloading system to the [[Mk 153 SMAW]], where the missile is housed in the rear of the weapon and is reloaded by detaching the housing and replacing it with a pre-packaged missile and housing (concept art depicts this clearly). Also like the SMAW, it has grips underneath the launcher, but instead of a bipod it has a curved buttstock. The colour scheme is similar to the SRAW, with a green body and a yellow band. However, unlike all of the previous launchers mentioned, the Archer is much shorter and wider, and features a thin flip-out CLU (Command Launch Unit), which displays what the missile is locking on to. Additionally, concept art showcases the weapon fitted with a scope, which is not possible with the Archer in-game.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Archer is lock-on only, while Jack Cooper in the campaign can dumb-fire it, compensating for the fact that he never fights anything more dangerous than a Reaper without BT. It is also used in a kind of mortar or top-attack role by Mortar Spectres in Frontier Defence, similar to the Javelin's top-attack mode. &lt;br /&gt;
&lt;br /&gt;
Despite being an anti-Titan weapon, it can still lock on to, and destroy, Crow and Goblin dropships, heavy turrets and Reapers.&lt;br /&gt;
[[File:ArcherTF2.jpg|thumb|500px|none|The Archer Heavy Rocket in the menu. Note the cover on the end of the launcher, similar to a camera shutter.]]&lt;br /&gt;
[[File:TF2Archerconcept.jpg|thumb|500px|none|Concept art of the Archer, showcasing the SMAW-esque missile reloading and the scope, unusable in gameplay.]]&lt;br /&gt;
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===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
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[[File:ChargeTF2.jpg|thumb|500px|none|The Charge Rifle in the menu.]]&lt;br /&gt;
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===&amp;quot;EM-4 Cold War&amp;quot;===&lt;br /&gt;
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===&amp;quot;EPG-1&amp;quot;===&lt;br /&gt;
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[[File:EpgTF2.jpg|thumb|none|500px|The EPG-1 in the menu.]]&lt;br /&gt;
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===&amp;quot;LG-97 Thunderbolt&amp;quot;===&lt;br /&gt;
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[[File:ThundersideTF2.jpg|thumb|none|500px|The side of the Thunderbolt in the menu.]]&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;MGL Magnetic Grenade Launcher&amp;quot;===&lt;br /&gt;
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[[File:MglTF2.jpg|thumb|none|500px|The MGL in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-6P Softball&amp;quot;===&lt;br /&gt;
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===&amp;quot;Sidewinder AT-SMR&amp;quot;===&lt;br /&gt;
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[[File:SmrTF2.jpg|thumb|none|500px|The Sidewinder SMR in the menu.]]&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Arc Grenade&amp;quot;===&lt;br /&gt;
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===&amp;quot;Electric Smoke Grenade&amp;quot;===&lt;br /&gt;
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===&amp;quot;Firestar&amp;quot;===&lt;br /&gt;
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===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
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===&amp;quot;Gravity Star&amp;quot;===&lt;br /&gt;
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===&amp;quot;Satchel Charge&amp;quot;===&lt;br /&gt;
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==Titan Weapons==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;40mm Tracker Cannon&amp;quot;===&lt;br /&gt;
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===&amp;quot;Leadwall&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
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===&amp;quot;Plasma Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Predator Cannon&amp;quot;===&lt;br /&gt;
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===&amp;quot;Quad Rocket&amp;quot;===&lt;br /&gt;
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===&amp;quot;Splitter Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;T-203 Thermite Launcher&amp;quot;===&lt;br /&gt;
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===&amp;quot;XO16A2 Chaingun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
=Apex Legends=&lt;br /&gt;
&lt;br /&gt;
Apex Legends is a free-to-play science-fiction first-person shooter battle royale video game developed by Respawn Entertainment and published by Electronic Arts. The game was announced on February 3, 2019, and unveiled and released for free on the following day.&lt;br /&gt;
&lt;br /&gt;
The game is a part of the Titanfall universe, taking place 18 years after the events of Titanfall 2.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Apex Legends}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Apex Legends features more attachment and modification options than the previous two Titanfall games, with players able to use stocks, magazines, scopes, barrel stabilisers, shotgun bolts and &amp;quot;hop-up&amp;quot; attachments. These alter the performance of the weapon significantly, giving weapons more customisation than ever before.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
The &amp;quot;Wingman&amp;quot; returns from ''Titanfall 2'' and it uses heavy ammo, indicating it most likely fires .357 or .44 Magnum, or some futuristic variant thereof. The weapon is the same model from ''TF2'' (the &amp;quot;B3&amp;quot;), keeping the [[Chiappa Rhino]] influence, as well as retaining the hexagonal futuristic gas-sealed cylinder that is reloaded as if it were a detachable magazine. The weapon has extended magazines which increase by 1 round each level, increasing up to 9 rounds. The &amp;quot;Wingman&amp;quot; can also take a hop-up, called &amp;quot;Boosted Loader&amp;quot; - it increases the capacity by 2 on top of the extended magazine capacity (if one is equipped) and decreases reload time if the magazine is close to depleted. The weapon is manufactured by &amp;quot;Brockhaurd Manufacturing&amp;quot; in-universe.&lt;br /&gt;
&lt;br /&gt;
One of the weapon's cosmetic models used for legendary skins such as the &amp;quot;Death Ray&amp;quot; skin is inspired by classic depictions of ray gun pistols. Another legendary model, used on the &amp;quot;Precision Caliber&amp;quot; and &amp;quot;Attention to Detail&amp;quot; skins, is the same model seen in Pathfinder's Story from the Outlands, where it is referred to as a &amp;quot;.50 caliber Rampart&amp;quot;, the nickname for any weapon created by the character Rampart in-universe. The one in the animation is specifically the &amp;quot;Precision Caliber&amp;quot; version.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2020&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator A-2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
The &amp;quot;CAR&amp;quot; (which stands for &amp;quot;Combat Advanced Rounds&amp;quot;) returns from ''Titanfall 2'' and was added in Season 11. The weapon is virtually the same as the ''TF2'' version of the weapon, except for the new ability to switch ammo types on the fly, from heavy (the default ammo type the weapon spawns with) to light ammo. Weirdly, this has no effect on the weapon's performance, despite the name and different ammo type indicating it is chambered for a different cartridge type after switching. The weapon can use both heavy and light extended magazines, increasing the base capacity of 20 up to 27 in increments of 2, except for the final level which increases by 3 rounds.&lt;br /&gt;
&lt;br /&gt;
Visual changes includes the new stock, a different folding foregrip and a colour scheme change from white to grey. The weapon is no longer manufactured by Woneyon Defence, instead it is made by Siwhan Industries.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-99 SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Prowler Burst PDW&amp;quot;===&lt;br /&gt;
The &amp;quot;Prowler PDW&amp;quot; is a select-fire submachine gun visually inspired by the [[Magpul PDR-C]] and [[FN P90]], with a charging handle that looks and functions very similarity to the [[G36]]'s charging handle. The weapon features an ammo counter, like most weapons in the game. Unusually for a submachine gun, the Prowler defaults to 5 round bursts, but can switch to full-auto (previously this was only available with the Selectfire Receiver hop-up, but the ability is now built into the weapon).&lt;br /&gt;
&lt;br /&gt;
Perhaps drawing some influence from the P90's 5.7x28mm AP rounds, it is the only SMG that uses heavy ammo, firing from a 20 round magazine. This increases in increments of 5 until it hits the max of 35 if extended magazines are equipped. From November 4th 2020, the Prowler was a care package-exclusive weapon, equipped with a 1x Digital Threat scope, but it was removed on August 3rd 2021 and included amongst the ground loot pool. &lt;br /&gt;
&lt;br /&gt;
The weapon is named after the alien megafauna featured in the Titanfall universe, which were introduced into Apex Legends as an AI enemy in Season 11 on the &amp;quot;Storm Point&amp;quot; map. The designer of the weapon, Ryan Lastimosa, also states he was inspired by the arms from Seburo, a weapons manufacturer in the anime ''[[Ghost in the Shell (disambiguation)|Ghost in the Shell]].'' In universe, it is manufactured by Lastimosa Armouries.&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Volt SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Peacekeeper&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1904 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;30-30 Repeater&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G7 Scout Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;HAVOC Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-301 Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;VK-47 Flatline&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-2 Triple Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber .50-Cal&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sentinel ESR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;M600 Spitfire&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR EMG&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR EMG&amp;quot; was added in Season 2, returning from ''Titanfall 2''. It fires &amp;quot;energy ammo&amp;quot; and pulls directly from the inventory. With careful trigger control, one can fire an entire inventory worth of ammunition without the weapon ever overheating. The weapon can use all types of attachments, including up to 4x scopes, and features no hop-ups. As the weapon does not have a typical magazine, the &amp;quot;Extended Magazine&amp;quot; attachment instead increases the time before the weapon overheats, from 20 to 26 shots, in increments of 2. Rampart's &amp;quot;Modded Loader&amp;quot; passive increases the base mag size to 23, with the &amp;quot;Extended Magazine&amp;quot; attachment increasing this to 26, then 28 and 30 shots.&lt;br /&gt;
&lt;br /&gt;
The weapon functions the same as the &amp;quot;L-STAR&amp;quot; in ''TF2'' following a patch in Season 4, however before that point it had a set magazine size, rather than an unlimited pool of ammo. This magazine held 40 shots and overheated at around 21-22 shots. It required reloading as well as replacing the overheated parts inside the weapon when in use. In development the magazine held 60 rounds.&lt;br /&gt;
&lt;br /&gt;
Visually, the design has not altered much, save for a slimmer handguard, a redesigned grip and a small bipod at the front, to be used more effectively as a machine gun. The bipod has no effect on gameplay and the weapon still features high per-shot recoil.&lt;br /&gt;
&lt;br /&gt;
The new &amp;quot;L-STAR EMG&amp;quot; acronym stands for '''L'''a'''ST'''imosa '''AR'''moury '''E'''nergy '''M'''achine '''G'''un, despite the weapon now being manufactured by &amp;quot;Woneyon Interstellar&amp;quot; in-universe. The &amp;quot;L-STAR's&amp;quot; battery pack is used as the model for the &amp;quot;Extended Energy Magazine,&amp;quot; despite it not being a magazine. This model was in the game before the &amp;quot;L-STAR,&amp;quot; however the &amp;quot;L-STAR&amp;quot; appeared in the background of the lobby during the preseason. This indicates the developers had included the &amp;quot;L-STAR&amp;quot; among the weapon roster in development, but removed it and added it in later.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Rampage LMG&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;X-55 Devotion MK.3&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Arc Star&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Thermite Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bocek Compound Bow&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Unturned=&lt;br /&gt;
&lt;br /&gt;
'''''Unturned''''' is a zombie survival game developed and published by Smartly Dressed Studios on 7 June, 2017 for PC, and 12 Nov, 2020 for consoles. &lt;br /&gt;
&lt;br /&gt;
{{VG Title|Unturned}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The weapons in Unturned are one of four grades: Civilian, Police, Ranger or Military. Civilian-grade weapons are usually weak but common, being found in houses or farms. Police-grade weapons are slightly better, found at police stations. Ranger-grade weapons are equivalent to Military-grade weapons. Most maps have very few locations where Ranger-grade weapons spawn in, but on Russia they are very common, due to the majority of them being Russian weapons found in military bases. Finally, military-grade weapons are found at military bases on most maps, except Russia, where they can be found in a few obscure locations.&lt;br /&gt;
&lt;br /&gt;
Airdrops can spawn nearly every gun, including ones that usually would not appear on the map, which means players can use the Colt Canada C8 Carbine in maps other than Prince Edwards Islands if they get it in an airdrop (as the &amp;quot;Maplestrike&amp;quot; only spawns in PEI, a map set in Canada).&lt;br /&gt;
&lt;br /&gt;
Attachments include various optics, laser pointers, flashlights, rangefinders, suppressors, extended barrels, extended magazines, alternate ammo types and various grips.&lt;br /&gt;
&lt;br /&gt;
Guns can be repaired with bits of scrap metal and a blowtorch, as firing them causes their quality to decrease, leading to a decrease in weapon performance. &lt;br /&gt;
&lt;br /&gt;
Due to the low detail of the models in ''Unturned'', it is difficult to pinpoint which version of a weapon the in game gun is based on. For example, the Beretta 96 has many variants, the most common being the FS model, but the &amp;quot;Avenger&amp;quot; is simply listed under Beretta 96, as you cannot tell which version of the 96 it is based on.&lt;br /&gt;
&lt;br /&gt;
Note: Only official weapons created by the developer of the game and/or featured in the official maps (PEI, Washington, Yukon, Germany, Russia) are on this page. Any weapons that came with a limited-time featured Steam workshop map will not be included on this page (example: France, Ireland, Hawaii, Greece).&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 96===&lt;br /&gt;
The [[Beretta 96]] appears as the &amp;quot;Avenger&amp;quot;. It has green illuminated sights and fires Low Caliber Military ammunition. The weapon is meant to be the Beretta M9, evidenced by it only being found at military bases, but it only holds 13 rounds. The Beretta 92 series does not have a 13 round magazine, only the .40 S&amp;amp;W Beretta 96 does.&lt;br /&gt;
&lt;br /&gt;
It inaccurately spawns at military bases on the Germany and Prince Edward Islands maps. Neither country's military uses the Beretta 96 or M9 - Germany's service pistol is the [[Heckler &amp;amp; Koch P8]] and Canada's is the [[Browning Hi-Power]]. However, it correctly spawns at military locations in the Washington map.&lt;br /&gt;
[[File:96FS.jpg|thumb|none|400px|Beretta 96FS - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911===&lt;br /&gt;
The [[Colt M1911]] appears, called the &amp;quot;1911&amp;quot;, firing Low Caliber Civilian ammo. It was previously called the &amp;quot;Colt&amp;quot; and the &amp;quot;Oakbear&amp;quot;.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Colt Python===&lt;br /&gt;
The [[Colt Python]] appears as the &amp;quot;Ace&amp;quot;, firing Low Caliber Civilian ammo. It has red illuminated iron sights. The Ace can accept the Makeshift Muffler attachment, which is inaccurate, as the Python cannot be suppressed in real life.&lt;br /&gt;
&lt;br /&gt;
A special version of the Ace can be obtained after completing a quest on the Russia map, from the Doc Ernie NPC. It has an 8x scope, which normally cannot be attached to the revolver in game.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|400px|none|Colt Python with 6&amp;quot; Barrel and nickel finish and 3rd generation grip- .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
===IMI/Magnum Research Desert Eagle Mark XIX===&lt;br /&gt;
A [[Desert Eagle]] Mark XIX appears as the &amp;quot;Desert Falcon&amp;quot;. However, it was called the Desert Eagle when it was first added to the game. Is uses High Caliber Military ammo in game, despite not being a service pistol of any military. It also has the same green illuminated iron sights of the Beretta 96.&lt;br /&gt;
&lt;br /&gt;
A special gold-plated version of the Desert Eagle can be obtained after completing a quest on the Hawaii map, from the Major Ekho NPC. It has a vertical grip, a flashlight and a &amp;quot;Military Muzzle&amp;quot; attachment, which appears to be some sort of extended barrel. Another special &amp;quot;Desert Falcon&amp;quot; is available to players of the Gold edition of the game, with golden iron sights and gold plating.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
The [[Glock 17]] with an olive drab frame appears as the &amp;quot;Cobra&amp;quot;, standing in for the Glock 18. It is fully automatic in game, despite lacking the fire selector of a real Glock 18. It is considered a police weapon and it uses Low Caliber Civilian ammo. The &amp;quot;Cobra&amp;quot; has the ability to use 20 or 40 round box magazines, the latter of which is fictional.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the Austrian EKO Cobra counter-terrorist unit, who requested a full-auto version of the Glock 17 to be produced, resulting in the Glock 18.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) with 19-round magazine, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Luger P08===&lt;br /&gt;
The [[Luger P08]] appears, simply called &amp;quot;Luger&amp;quot;. The magazine incorrectly holds 9 rounds instead of the real Luger's 8. It spawns in civilian locations on the Germany map and uses Low Caliber Civilian ammo.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 (dated 1917) - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The [[Makarov PM]] appears as the &amp;quot;Kryzkarek&amp;quot;, with a longer barrel compared to the real pistol. It has a 12 round magazine  from the PMM, which, unlike every other Ranger weapon, uses Low Caliber Civilian ammunition, to reflect the rather weak characteristics of the 9x18mm Makarov round. However, it oddly deals high damage, more than other pistols that fire the Low Grade Civilian ammo.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===TEC-9 Mini===&lt;br /&gt;
The [[TEC-9]] Mini appears as the &amp;quot;Teklowvka&amp;quot;. It holds 15 rounds in what appears to be a 20 round magazine, which is not a magazine size available to the real TEC-9. It uses Low Caliber Ranger ammo and is stated to be Swedish in the weapon description. This is half correct, as the TEC-9 was developed by the American subsidiary of Interdynamic, called Intratec.&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
Every submachine gun except the UMP45 and the MP40 is classed as a carbine in game.&lt;br /&gt;
&lt;br /&gt;
===FN P90 TR===&lt;br /&gt;
The [[FN P90 TR]] appears as the &amp;quot;Peacemaker&amp;quot;, firing Low Caliber Military ammo. The weapon spawns in military bases on the Washington and Germany maps, as well as the American Spy Base on the Russia map.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the law enforcement troops seen in ''[[The Hunger Games: Catching Fire]]'', who are called &amp;quot;Peacekeepers&amp;quot; and use P90's as their primary weapon.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears as the &amp;quot;Viper&amp;quot;, firing Low Caliber Civilian ammo from fictional 25 round magazines. It has a slightly shorter stock and barrel compared to the real MP5, with the barrel resembling a MP5K-sized &amp;quot;tropical&amp;quot; wide handguard. The length of barrel that extends out from the end of the handguard is also slightly longer compared to the real MP5. The &amp;quot;Viper&amp;quot; is found at a variety of police and military locations, most notably the Scorpion-7 research laboratories, which implies its status as a standard-issue SMG for the organisation.&lt;br /&gt;
&lt;br /&gt;
The name may be a reference to the Stalker [[S.T.A.L.K.E.R.: Shadow of Chernobyl|video]] [[S.T.A.L.K.E.R.: Clear Sky|games]], where the MP5 is called the &amp;quot;Viper 5&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 (Navy trigger group) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Empire&amp;quot;. It is only found in military locations in Germany and in airdrops. Oddly, it holds 27 rounds instead of the real weapons 25, and it fires Low Caliber Military ammo. The &amp;quot;Empire&amp;quot; correctly has semi-auto, full-auto and 3 round burst modes, the only official gun in the game with this ability. The &amp;quot;Empire&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the MP40).&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The [[KRISS Vector]] appears as the &amp;quot;Scalar&amp;quot;, firing Low Caliber Military ammo from 30 round magazines, which implies the weapon is based on the .45 ACP version. The weapon has a blue lower receiver and buttplate. The &amp;quot;Scalar&amp;quot; appears in Coalition locations on the Germany map, on the Coalition aircraft carrier, called the ''Liberator'', and in airdrops. The blue colour, which matches the Coalition's colour scheme, and the appearance on the ''Liberator'' implies the &amp;quot;Scalar&amp;quot; is a standard-issue Coalition weapon.&lt;br /&gt;
&lt;br /&gt;
The name is a play on the Vector name, and its mathematical origin. The term &amp;quot;scalar&amp;quot; is used to define a vector space, with a &amp;quot;vector&amp;quot; being described by multiple scalars.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
===Mini Uzi===&lt;br /&gt;
The [[Mini Uzi]] appears as the &amp;quot;Bulldog&amp;quot;, firing Low Caliber Ranger ammo. It is modelled with 32 round magazines, but they hold 45 rounds, which is not a real magazine option for the Uzi. It is correctly identified as Israeli, and fires with a closed-bolt, which is incorrect. The weapon can be found at some Ranger locations in the Germany map and at military locations on the Russia map, despite Russia not using the Uzi in any form in its any of its military forces.&lt;br /&gt;
[[Image:Imi-mini-uzi.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] appears as the &amp;quot;Maschinengewehr&amp;quot;, with wood furniture. Maschinengewehr&amp;quot; translates to machine gun, while the MP40 is a submachine gun (&amp;quot;machinenpistole&amp;quot; in German). When the weapon was first added, it was called MP40, but this was quickly changed. It fires Low Caliber Ranger ammo. In game, it is a very rare Ranger weapon, only spawning in airdrops and some Ranger locations on the Germany map. The &amp;quot;Maschinengewehr&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the UMP-45).&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
The [[PP-19 Bizon-2]] appears as the &amp;quot;Yuri&amp;quot;, firing Low Caliber Ranger ammo from 64 round helical magazines, implying it is chambered in 9x18 Makarov. The rear sights are mounted much further back than the real weapon. It can be found in Ranger locations on the PEI, Washington and Germany maps, and in Military locations in the Russia map.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] appears as the &amp;quot;Calling Card&amp;quot;, firing Low Caliber Ranger ammo from its 71 round drum. As the name suggests, the weapon is found at the Krovi Estate in the Russia map, which was owned by the mafia before the zombie virus hit Russia. It can also be found in airdrops. &lt;br /&gt;
&lt;br /&gt;
A calling card is an object criminals leave behind at the scene of a crime to taunt the police.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===AA-12 CQB===&lt;br /&gt;
The [[AA-12]] CQB appears as the &amp;quot;Devil's Bane&amp;quot;, with a light grey appearance. The weapon has a 21 shell drum magazine - one shell larger than the real drum magazine. It can only be found in police locations on the Germany map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|400px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Double Barrel Shotgun===&lt;br /&gt;
A [[Double Barrel Shotgun]] appears as the &amp;quot;Masterkey&amp;quot;. The real [[Masterkey]] is an underbarrel pump-action, not a double barrel. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be found in farms and campgrounds in the PEI, Washington and Russia maps.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg‎|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge. Visually similar to the &amp;quot;Masterkey&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Sawed Off Double Barrel Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barrel Shotgun]] appears to be a sawn off version of the &amp;quot;Masterkey&amp;quot;, called the &amp;quot;Sawed-off&amp;quot;. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be crafted by using a saw on the &amp;quot;Masterkey&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Sawed-off&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Quadbarrel&amp;quot;====&lt;br /&gt;
A variant of the [[Sawed-Off Double Barrel Shotgun]] appears as the &amp;quot;Quadbarrel&amp;quot;, which can only be crafted on the Russia map, due to it needing a blueprint obtained by completing a quest. It has 4 barrels side-by-side, which somehow allows the shotgun to hold 8 shells. You cannot fire all 8 shells at once, they are fired individually. Unlike the &amp;quot;Sawed-off&amp;quot; it is based off, the &amp;quot;Quadbarrel&amp;quot; is uses 12 gauge shells. &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Quadbarrel&amp;quot;, minus the extra barrels.]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
The [[Mossberg 500]] appears as the &amp;quot;Bluntforce&amp;quot;, with a black synthetic stock and an 8 round tube magazine. It is a police shotgun, found in police stations on every map except Russia.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===MTs255===&lt;br /&gt;
A sawn-off [[MTs255]] appears as the &amp;quot;Determinater&amp;quot;, incorrectly stated to be an American shotgun and incorrectly holding 8 shells in a 6 shell cylinder. It is chambered in 12 gauge shells, and can only be found in the prison and under the mountain in the Germany map, or in airdrops.&lt;br /&gt;
[[Image:Mts255-sawnoff.jpg|thumb|none|401px|Sawn-off MTs255 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Saiga-12K===&lt;br /&gt;
The [[Saiga-12K]] appears as the &amp;quot;Vonya&amp;quot;, with a raised rib sight and a skeleton stock. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. It uses a fictional 7 shell magazine, the real Saiga-12 does not have this option. The shotgun is semi-auto, but prior to version 3.19.0.0, the weapon was full auto. The &amp;quot;Vonya&amp;quot; spawns at police locations in the Russia map, or in airdrops in the PEI and Washington maps.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K with raised sight rib - 12 gauge]]&lt;br /&gt;
[[File:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
Ranger magazines and Military magazines appear as the default magazine for many rifles &amp;amp; carbines. The Military magazine is based on STANAG 30 round magazines, while the Ranger magazines are fictional 35 round magazines that can somehow fit into both AKs, G36C and AUGs.&lt;br /&gt;
&lt;br /&gt;
===AAC Honey Badger===&lt;br /&gt;
The [[AAC Honey Badger]] appears as the &amp;quot;PDW&amp;quot;, despite the real weapon being a carbine. Interestingly it appears to have a combination of the stock from the [[Heckler &amp;amp; Koch HK416C|HK416C]] and the standard stock, with a very short buffer tube from the HK416C. It fires Low Caliber Military ammo from 30 round Military magazines. It appears on every map, either spawning after completing a horde beacon, killing a Mega Zombie, finding an airdrop or in military locations on the Germany. Washington and Russia maps.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO. Image used to show the short stock and buffer tube.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] appears as the &amp;quot;Zubeknakov&amp;quot;, firing Low Caliber Ranger ammo from the 35 round Ranger magazines. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. The weapon can be identified as an AKM by the angle of the stock - it is very straight, unlike the AK-47's stock, which is angled downwards. The handguard is the same as the AS Val, albeit brown wood instead of black polymer.&lt;br /&gt;
&lt;br /&gt;
Oddly, the weapon deals less damage than weapons chambered in 5.56x45mm NATO, like the C8 Carbine seen below. This may imply it is chambered in 5.45x39mm, which has less stopping power than 5.56x45mm NATO, however the high recoil of the &amp;quot;Zubeknakov&amp;quot; and the curvature of the magazine implies the usage of 7.62x39mm.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm. Image used to show the different handguard design similar to the handguard of the &amp;quot;Zubeknakov&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Canada C8 Carbine===&lt;br /&gt;
The [[Colt Canada C8 Carbine]] appears as the &amp;quot;Maplestrike&amp;quot;, incorrectly referred to as an assault rifle. It fires Low Caliber Military ammunition and can only be found at military locations on the PEI map, which is set in Canada, or in airdrops. The name is a reference to the maple leaf on the Canadian flag.&lt;br /&gt;
[[File:C8a1.jpg|thumb|none|400px|Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[Colt M16A4]] appears as the &amp;quot;Eaglefire&amp;quot;, a reference to the national bird of America. It fires Low Caliber Military ammo in 3 round bursts and has a Magpul CTR stock and flip-up front and rear sights. The barrel appears to between the length of the M16 and M4 barrels, bearing an appearance very similar to the FN-manufactured M16 rifles It used to be called the &amp;quot;AR32&amp;quot;, firing fully automatic, which would have made it an [[M16A3]].&lt;br /&gt;
&lt;br /&gt;
The weapon is implied to be a civilian AR-15, as it is found in civilian gun stores in the Washington map, but it usage of Military ammo and Military magazines, the 3 round burst setting and the chance to spawn at the American Spy Base in the Russia map make it clear it is meant to be the military burst-fire M16A4, rather than the civilian semi-auto AR-15. Albeit illegal in most circumstances, the real AR-15 can be converted to allow for a 3-round burst.&lt;br /&gt;
[[File:FN M16A4.jpg|thumb|none|450px|FN-manufactured M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BDR153G.jpg|thumb|none|450px|F-1 Firearms BDR-15-3G - 5.56x45mm NATO. Image used to show the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;Fusilaut&amp;quot;, a a portmanteau of the French words &amp;quot;fusillade&amp;quot; and &amp;quot;fusil d'assault&amp;quot;, meaning &amp;quot;a series of shots in succession&amp;quot; and &amp;quot;assault rifle&amp;quot; respectively. It fires in 3 round bursts from both Ranger and Military magazines, both of which hold different numbers of rounds compared to the real F1's 25 round straight magazine. The ability to use 30 round STANAG Military magazines is incorrect, as the weapon does not have the magwell of the G2. It is chambered in Low Caliber Ranger ammunition, and can be found in military locations in the Germany and Russia maps, despite neither of these countries using the FAMAS rifle in any of their military forces, as well as in airdrops.&lt;br /&gt;
[[File:FAMAS-F1.jpg|thumb|none|450px|FAMAS F1 with the rifle grenade support ring pushed to mid barrel - 5.56x45mm]]&lt;br /&gt;
[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back, for reference - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;Heartbreaker&amp;quot;, firing Low Caliber Military ammo. It can rarely spawn at military locations in the Washington map, implying the NAVY SEALS were garrisoned in Washington prior to the virus outbreak, as well as at military locations in the Germany map, as part of the special spawn group, due to its use by GSG 9 and SEK. It can also be found in airdrops.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;Nightraider&amp;quot;, firing Low Caliber Ranger ammo. As it is a Ranger weapon, the default magazine is the 35 round Ranger, however it is interchangeable with Military magazines. The weapon can be found at military locations in the Germany and Russia map, despite it not being used by the Russian military in real life. It can also be found in airdrops.&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1891/30===&lt;br /&gt;
The [[Mosin Nagant Rifle#Mosin Nagant M1891/30|Mosin Nagant M1891/30]] appears as the &amp;quot;Schofield&amp;quot;, named after the developer's social studies teacher, who said in a livestream that he wanted a weapon named after him. It fires Low Caliber Civilian ammo from generic &amp;quot;Rifle Clips&amp;quot;. The weapon was incorrectly called a French battle rifle before a patch changed this to a Russian battle rifle, which is still incorrect as the Mosin has none of the characteristics of a battle rifle. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Schofield&amp;quot; can be found at farms and campsites on the PEI and Washington maps, and in gun stores on the Germany and Russia maps.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 10/22===&lt;br /&gt;
The &amp;quot;Sportshot&amp;quot; rifle appears to be based on the [[Ruger 10/22]], however it has an extended magazine far larger than the .22 LR magazines used in the real gun, which still holds 10 rounds of Low Caliber Civilian ammo. However, the damage model of the rifle implies it is chambered in .22 LR, as it deals less damage than any other bullet weapon in the game. It does more damage against animals than players. The description states it is a target rifle, a reference to its high usage in marksmanship competitions. The weapon can be found at campsites, farms and gun stores on every map except Yukon, where it can only be found at campgrounds.&lt;br /&gt;
&lt;br /&gt;
A special &amp;quot;April Fools&amp;quot; variant of the &amp;quot;Sportshot&amp;quot; was added for the 1st April, 2016. It fired miniature rockets that dealt more damage than the base &amp;quot;Sportshot&amp;quot; in 10 round bursts, meaning the magazine would be emptied with one burst. It was removed the following day.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
===Ruger Gunsite Scout===&lt;br /&gt;
The &amp;quot;Hawkhound&amp;quot; rifle appears to be based on the [[Ruger_M77#Ruger_M77_Gunsite|Ruger M77 Gunsite]], however it is semi-auto instead of bolt-action, it feeds from a fictional 8 round magazine, it has wood furniture and stock and it is referred to as Canadian in game, while Ruger is an American company. The rifle fires Low Caliber Civilian ammo, which is meant to be either 5.56x45mm or 7.62x51mm NATO, judging by the decently high player damage of the weapon. The &amp;quot;Hawkhound&amp;quot; can be found at farms and campgrounds in the 3 North American maps - PEI, Washington and Yukon.&lt;br /&gt;
[[File:Ruger Gunsite.jpg|thumb|none|450px|Ruger M77 Gunsite scout rifle - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Makeshift Rifle&amp;quot;====&lt;br /&gt;
The &amp;quot;Makeshift Rifle&amp;quot; appears to have the same overall appearance as the &amp;quot;Hawkhound&amp;quot;, however it is bolt-action instead of semi auto, making it resemble a [[Ruger M77]] Hawkeye. It also has the exact same damage model as the &amp;quot;Hawkhound&amp;quot;, further supporting the idea that the two weapons are part of the same family. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt. The body of the rifle can be made out of birch, maple or pine wood, which is held together, rather alarmingly, by bits of duct tape and rope. &lt;br /&gt;
[[File:RugerHawkeye.jpg|thumb|none|450px|Ruger M77 Hawkeye Compact - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 553===&lt;br /&gt;
The [[SIG SG 553]] appears as the &amp;quot;Swissgewehr&amp;quot; (literally &amp;quot;Swiss Rifle&amp;quot;), firing Low Caliber Military ammo from a unique opaque 20 round &amp;quot;Swissgewehr&amp;quot; magazine. The weapon is able to use any other Military magazine alongside its unique 20 rounder, despite the SG 553 not being able to use STANAG or AK magazines in real life. Like the SG 551, it has 3 rectangular vent holes in its green handguard, but these are at the bottom rather than the top. The &amp;quot;Swissgewehr&amp;quot; only spawns at police locations in the Germany map and in airdrops.&lt;br /&gt;
[[File:SG 553 LB.jpg|thumb|none|400px|SIG SG 553 LB (Long Barrel) - 5.56x45mm]]&lt;br /&gt;
[[File:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The [[Steyr AUG A1]] appears as the &amp;quot;Augewehr&amp;quot;, which is based on the acronym AUG (&amp;quot;Armee Universal Gewehr&amp;quot;). The weapon fires Low Caliber Ranger ammo and is fitted with a 4x Swavorski scope by default, although this can be removed and replaced with other optical attachments. Note that this scope has a higher zoom than the real AUG A1 scope, which is a 1.5x zoom. The &amp;quot;Augewehr&amp;quot; can use both Ranger and Military magazines, although as a Ranger weapon, it spawns with 35 round Ranger magazines. Interestingly, it has a short carbine barrel instead of a full-length barrel. It spawns in military locations on the Germany and Russia maps, as well as in airdrops.&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|450px|none|Steyr AUG A1 carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
The original [[Barrett M82]] appears as the &amp;quot;Grizzly&amp;quot;, with the muzzle break of the M82A1. It fires High Caliber Military ammo from a 5 round magazine instead of the real rifle's 10. Respecting the power of its cartridge, the .50 BMG, it has the highest player damage of any weapon in the game, save for the &amp;quot;Shadowstalker&amp;quot; railguns. It can be found in military locations in the Germany and Washington maps, as a reward from Horde Beacons and in airdrops in the PEI and Russia maps.&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===C14 Timberwolf===&lt;br /&gt;
The [[C14 Timberwolf]] appears as the &amp;quot;Timberwolf&amp;quot;, with a black chassis and a slightly shorter barrel. After the 3.0.9.0 update, the magazine capacity was reduced from the incorrect 8 rounds to the still incorrect 6 rounds, and the 20x scope that the weapon spawned with was replaced with iron sights. As expected, it uses High Caliber Military ammo. It can be found in military locations on the PEI map, or in airdrops on the Washington and Russia maps.&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|450px|PGW C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Cheyenne Tactical M200 Intervention===&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] appears as the &amp;quot;Ekho&amp;quot;. It is incorrectly called a Russian sniper rifle and &amp;quot;Ekho&amp;quot; is the transliteration of the Russian word for &amp;quot;echo&amp;quot;. It uses a 7 round magazine firing High Caliber Military ammo. The magazine well is on the left side of the receiver, rather than underneath it like the real weapon. The &amp;quot;Ekho&amp;quot; also has a much shorter barrel than the real rifle. It can be found in military locations in the Russia map, as a reward from Horde Beacons and in airdrops.&lt;br /&gt;
&lt;br /&gt;
The name, magazine well position and spawn locations imply the Intervention is a Russian weapon in-universe.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 Intervention - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===M39 Enhanced Marksman Rifle===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] appears as the &amp;quot;Sabretooth&amp;quot;, with a tan chassis. The weapon is chambered in Low Caliber Military ammunition - most sniper rifles use High Caliber ammunition. The &amp;quot;Sabretooth&amp;quot; is classified as a &amp;quot;Sharpshooter Rifle&amp;quot; alongside the &amp;quot;Snayperskya&amp;quot;, which also uses Low Caliber ammo.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sabretooth&amp;quot; spawns at military locations in the Washington map, and at the American Spy Base in the Russia map.&lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as the &amp;quot;Snayperskya&amp;quot;, which is what the &amp;quot;S&amp;quot; in SVD stands for - it translates as &amp;quot;sniper&amp;quot;. The weapon has a fictional 7 round magazine and it fires Low Caliber Ranger ammo, like the &amp;quot;Sabretooth&amp;quot;. Also like the &amp;quot;Sabretooth&amp;quot;, it is classified as a &amp;quot;shartshooter rifle&amp;quot;. The rifle has a similar stock design to the synthetic stock used on newer SVDs, however it is still made out of wood. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Snayperskya&amp;quot; spawns in Ranger locations in the PEI and Washington maps, and in military locations in the Russia map.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]] appears as the &amp;quot;Matamorez&amp;quot;, incorrectly classed as an assault rifle (which would be the [[AS Val]]). It uses 17 or 36 round magazines, both of which are fictional. It fires High Caliber Ranger ammo, despite the real weapon being chambered in 9x39mm, which is roughly the same size as 7.62x39mm (which is more in line with the Low Caliber ammo in-game, which are seen on weapons firing intermediate rifle rounds).  Like the other AK-based weapons in game, the ironsights are incorrectly modelled on the receiver, rather than on the barrel. Additionally, the front sight is not on the suppressor, instead it is located where the rear sight would normally be. The handguard appears to be made of wood instead of polymer.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Matamorez&amp;quot; can spawn in Ranger locations in the PEI, Washington and Germany maps, in the nuclear missile silo in the Russia map and as a reward from Horde Beacons.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
A handheld [[M134 Minigun]] appears as the &amp;quot;Hell's Fury&amp;quot;. It operates with no power source and no ammo belt, instead it uses a 250 round &amp;quot;Hell's Fury&amp;quot; magazine, which is completely fictional and which fires both Low Caliber Ranger and Low Caliber Military ammo. The weapon has a &amp;quot;Chainsaw grip&amp;quot; and pistol grip, which are used by the player to hold the massive gun. The spool-up time is incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped, without the need to speed up the rotations before it fires. Brass ejects from the 1 o'clock position sending a stream of shells up and to the right. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. It is incorrectly stated to be Russian in origin.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hell's Fury&amp;quot; can be modified with the &amp;quot;Adaptive Chambering&amp;quot; attachment, which nonsensically increases the firerate to a ridiculous level. It can be found at military locations in the Germany map, at the Oil Rig and nuclear missile silo in the Russia map and as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''[[Predator]]''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M249===&lt;br /&gt;
The [[M249]] appears in game, with a very short barrel and a 150 round box belt. It fires High Caliber Military ammo, unlike the other machine guns Low Caliber ammo, although it originally used Low Caliber Military ammo as well. The &amp;quot;Dragonfang&amp;quot; can spawn at the American Spy Base in the Russia map, at military locations in the Washington and Germany maps and it can be one of the rewards from completing a Horde Beacon.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] appears as the &amp;quot;Nykorev&amp;quot;. It has a short barrel and a 200 round belt box, firing Low Caliber Ranger ammo. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nykorev&amp;quot; can be found at Ranger locations in the PEI, Germany and Washington maps, at the Oil Rig and nuclear missile silo in the Russia map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|450px|none|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] appears, simply called &amp;quot;Rocket Launcher&amp;quot;.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
A claymore that most closely resembles the [[M18A1 Claymore]] appears in game, found at military locations and able to be crafted with various items, none of which make much sense. Before a patch soon after it was added, the front read &amp;quot;Front Towards Enemy&amp;quot;. The claymore is a traditional video-game claymore, requiring no manual detonation to function.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===M26 Grenade===&lt;br /&gt;
A grenade that most closely resembles the [[M26 Hand Grenade]] appears in game, as the &amp;quot;Fragmentation Grenade&amp;quot;. It is found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Sticky Grenade&amp;quot;====&lt;br /&gt;
A grenade with an additional metal band appears as the &amp;quot;Sticky Grenade&amp;quot;, based on the model for the &amp;quot;Fragmentation Grenade&amp;quot; but recoloured tan. As expected, it sticks to surfaces before exploding, and can be found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===M83 Smoke Grenade===&lt;br /&gt;
The [[M83 Smoke Grenade]] appears in game, as the &amp;quot;Smoke Grenade&amp;quot;. The smoke can be one of many different colours; white, black, purple, green, orange, red, blue or yellow. It is found at military locations.&lt;br /&gt;
[[File:M83 Inert.jpg|thumb|none|200px|Inert M83 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Combat Bow===&lt;br /&gt;
Various combat bows, made of birch, maple or pine wood, appear in game.&lt;br /&gt;
&lt;br /&gt;
===Compound Bow===&lt;br /&gt;
A metal compound bow appears in game.&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
A crossbow with a green chassis appears in game, correctly firing bolts instead of arrows. It can be found at campsites and farms.&lt;br /&gt;
&lt;br /&gt;
===Fictional Railguns===&lt;br /&gt;
Two fictional railguns appear in game, called the &amp;quot;Shadowstalker&amp;quot; and the &amp;quot;Shadowstalker Mk. II&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; is fictional, however it highly resembles the &amp;quot;Rorsch Mk-1&amp;quot; from [[Battlefield 4]], with a larger scope and a larger hole in the stock. The &amp;quot;Shadowstalker&amp;quot; takes the railgun name very literally, firing an actual &amp;quot;rail&amp;quot;, which appears to be a very sharp pointed metal projectile, rather than the ferromagnetic projectile magnetically propelled via electromagnetic rails real railguns fire. When firing, the player pulls on a nonexistent bolt, due to the &amp;quot;Shadowstalker&amp;quot; reusing the same bolt pull animations as the bolt-action rifles in game. It has no bullet drop, unlike every other weapon in the game. The &amp;quot;rails&amp;quot; explode on impact.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; can be found in the Washington map at the crashed UFO, and at the firing range of the Washington Scorpion-7 laboratory. It is implied through letters that the crashed alien UFO supplied Scorpion-7 with the technology required to manufacutre prototype &amp;quot;railguns&amp;quot;, hence its spawn locations.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker&amp;quot;.]]&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua. Note the thumbhole stock - the &amp;quot;Shadowstalker&amp;quot; has a much larger hole in its stock.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker Mk. II&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; is an improved version of the original &amp;quot;Shadowstalker&amp;quot;, with a 20 round magazine inspired by the [[M1941 Johnson rifle]]'s magazine. It has a skeletal stock instead of the thumbhole-esque stock of the original &amp;quot;Shadowstalker&amp;quot;, and claw-like 'things' at the end of the &amp;quot;barrel&amp;quot;. The &amp;quot;barrel&amp;quot; also has bumps and ridges above it and a large handguard below the &amp;quot;barrel&amp;quot;, unlike the original.&lt;br /&gt;
&lt;br /&gt;
Instead of firing black &amp;quot;rails&amp;quot; like the original, it fires new red &amp;quot;rails&amp;quot;, which are unique to the magazine it spawns with, and cannot be found anywhere else in the game, meaning the magazine cannot be refilled. The Mk. II is the only non-cosmetic item in the game to have the red &amp;quot;Mythical&amp;quot; rarity. It is also the only gun in the game with a 0% chance of wear, meaning you never need to repair the gun in order to bring its quality up. The explosion radius of the Mk. II is larger than that of the original &amp;quot;Shadowstalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; can only be obtained from the Russia Mk. II puzzle, which involves many tasks around the map related to the lore of the Russia map. Said lore implies Scorpion-7 improved the &amp;quot;Shadowstalker&amp;quot; using soul crystal derived technology, which could explain the red colour of the &amp;quot;rails&amp;quot;.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker Mk. II&amp;quot;.]]&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06. Used to show the magazine design.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Finding Bigfoot=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17]] pistol. 10 round capacity. Fires &amp;quot;9mm ammo&amp;quot;.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Customised [[Remington Model 870]] shotgun named &amp;quot;R870&amp;quot;, with wood handguard, stock and ghost ring iron sights. 5 round tube modelled as 8 round magazine tube. Remington markings on the receiver.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|400px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|400px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge (credit to [[User:Predator20|Predator 20]]). Image used to show the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified bolt-action rifle==&lt;br /&gt;
Customised bolt-action rifle named &amp;quot;[[Remington Model 700|R700]]&amp;quot; rifle, with 5 round detachable magazine and a low magnification scope, along with wood chassis and a black plastic handguard. Fires &amp;quot;7.62mm ammo&amp;quot;.&lt;br /&gt;
[[File:Rem 700 cdl dm.jpg|thumb|none|400px|Remington Model 700 CDL DM with scope - .243 Winchester. Looks similar to the rifle in-game, sans handguard and short range scope.]]&lt;br /&gt;
&lt;br /&gt;
==Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Magnum]] appears in the game. It is known as the &amp;quot;AVM&amp;quot; and fires 7.62mm ammo like the [[Accuracy International Precision Marksman |Precision Marksman]].&lt;br /&gt;
[[Image:Accuracy International AWM.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Custom M4A1==&lt;br /&gt;
The &amp;quot;M4CL&amp;quot; is a customised [[M4A1]], with tan 4th Gen collapsible stock, STANAG magazine and rail covers and flip-up rear sight. Fires &amp;quot;5.56mm ammo&amp;quot; in full-auto from 25 round magazines, modelled after 30 round tan STANAGs. The rarest gun in the game, only obtainable through locked weapon crates.&lt;br /&gt;
[[File:TM M933 AEG with Tan furniture.jpg|thumb|none|400px|Tokyo Marui Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm (fake). Somewhat resembles the rifle in-game.]]&lt;br /&gt;
[[File:Bigfoot M4.jpg|thumb|none|600px|The rifle in the hands of one of the playable characters in the main menu.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
[[Orion Flare Gun]]. Fires &amp;quot;Signal Flares&amp;quot;.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1496019</id>
		<title>User:JackalUnderscore/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1496019"/>
		<updated>2022-04-15T09:13:23Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* &amp;quot;L-STAR&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Titanfall 2=&lt;br /&gt;
&lt;br /&gt;
'''''Titanfall 2''''' is a science-fiction first-person shooter video game and a sequel to [http://www.imfdb.org/wiki/User:AgentGumby/Sandbox Titanfall]. It was developed by Respawn Entertainment and was published by Electronic Arts on Xbox One, PlayStation 4 and Microsoft Windows on October 28, 2016. It was released on Steam on June 18, 2020. Unlike Titanfall, Titanfall 2 features a single-player campaign, where you play as Rifleman Jack Cooper, assigned as Acting Pilot to Vanguard-class Titan BT-7274.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Plot spoilers ahead. Proceed with caution.'''&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Titanfall 2}}&lt;br /&gt;
	&lt;br /&gt;
==Overview==&lt;br /&gt;
Titanfall 2 features more advanced weaponry compared to the original Titanfall, with many weapons returning in an upgraded form (e.g. the G2A4 has been upgraded to the G2A5). These weapons are slightly different cosmetically, but retain the same role in the game. Titanfall 2 also features more weapon customisation in the form of attachments and modifications. Attachments are scopes, while modifications include various abilities such as the ability to shoot while sprinting and quicker reloads. The extra ammo modification does not visually alter the magazine model, meaning all magazines somehow stay the same size with extra rounds in them.&lt;br /&gt;
&lt;br /&gt;
Artwork from the book ''The Art of Titanfall'' shows all bullets and grenades (from grenade launchers) used in the Titanfall universe are electronically primed, with electronic firing pins in the weapons instead of physical firing pins and primer inside the casing. Weapons in the game have blue trails to reflect this, and the sound design of most weapons includes an electronic noise when priming the bullet (easily heard on weapons such as the Alternator). The Amped Weapon boost seems to unlock the full potential of the electronic firing mechanism to deal more damage, creating slightly orange trails as the increased energy is almost too much for the heat sink directly behind the electronic firing pin to handle.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman Elite&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:WmaneliteTF2.jpg|thumb|none|500px|The B3 Wingman Elite in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2016&amp;quot;===&lt;br /&gt;
The &amp;quot;P2016&amp;quot; is the upgraded version of the &amp;quot;P2011&amp;quot;, with a similar appearance that is loosely based on the [[Springfield XD]] series of pistols as seen in its grip design, while the segmented slide and trigger guard resembles an Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-based pistol. Said segmented slide also has some cutouts on the forward-most section, which can't be a muzzle break because they aren't over the muzzle and it can't be a ported barrel because the cutouts aren't in the barrel, making them fairly useless. The pistol has an unusable LAM device mounted underneath the barrel, and has a 12 round magazine which increases to 16 with the extra ammo modification. The magazine itself features an extended baseplate, meaning the default magazine is probably a 10 rounder with a +2 extension. Other attachments include the unique pistol suppressor. Based on the markings on the ''Titanfall'' version of the pistol and assuming the updated P-series pistol keeps the same calibre, the weapon is chambered for .45 ACP rounds.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;P2016&amp;quot; comes from the year the game was released, 2016.&lt;br /&gt;
 &lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:P2016TF2.jpg|thumb|none|500px|The P2016 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;RE-45&amp;quot; machine pistol is visually similar to the [[Heckler &amp;amp; Koch P2000]] in the slide and grip, which is missing a hammer. The pistol has a Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-style muzzle brake, based on the shape of the segmented slide section. A competition G18-style flared magwell is present, loaded with either 20 or 25 round magazines. Attachments include the unique pistol suppressor and a red dot sight, which replaces the standard &amp;quot;irondot&amp;quot; sight (a floating red dot in-built sight). Judging by the name, it fires .45 caliber rounds, most likely .45 ACP.&lt;br /&gt;
&lt;br /&gt;
[[File:P2000_9.jpg|thumb|none|350px|Heckler &amp;amp; Koch P2000 with shaved hammer - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:Re45TF2.jpg|thumb|500px|none|The RE-45 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Smart Pisol MK6&amp;quot;===&lt;br /&gt;
The &amp;quot;Smart Pistol MK6&amp;quot; is a high-tech pistol which has the ability to lock on to multiple targets and fire homing bullets at them. It shares the [[Springfield XD]]-esque frame of the &amp;quot;P2016&amp;quot;, but has its own unique slide assembly, suppressor and underbarrel LAM device, which presumably allows for the bullets to lock on to enemies.&lt;br /&gt;
&lt;br /&gt;
Unlike the previous game, the &amp;quot;MK6&amp;quot; is not a primary or secondary weapon in multiplayer, instead the player can obtain it via a &amp;quot;Boost&amp;quot;, a one-use powerup activated at 60% Titan meter. As it is a &amp;quot;Boost&amp;quot; and not a proper weapon, there are no modifications for it. In the final level of the campaign, Cooper gains a unique Smart Pistol, with a green and orange paintjob (the same colour scheme that BT has) from BT's SERE kit (Survival, Evasion, Resistance and Escape). He wields it with a Harris stance in this mission, due to him holding BT's AI core in the left hand.&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator&amp;quot;===&lt;br /&gt;
The Alternator, also called the SP-14 Hatchet in concept art, is a new entry into the Titanfall universe. It is a confusing weapon, with two recoiling barrels and two ejection ports for the 10mm rounds it fires. These bullets are fed via 20 round magazines (25 with extended) which appears to be single-stack due to the length of the magazine and the size of the cartridges. The weapon has minimal room for the bolt, which instead appears to fully encircle the cartridge and eject spent shells upwards after firing, acting on a blow-forward principle to open the breech and eject spent cartridges. Due to there being no room for a traditional priming system, the rounds are electronically primed, which is reinforced by the weapon's sounds design. Finally, the weapon has two bolt handles, one on either side, located roughly in the middle of the frame. The Alternator fires the left barrel first, then the right, with each charging handle reciprocating at the same time. Other notable aspects of the weapon includes the purely horizontal recoil and the floating dot reflex sight.&lt;br /&gt;
&lt;br /&gt;
Concept art of the weapon depicts it with the stock extended (it stays permanently folded during gameplay, folding flush against the rear of the weapon). It lacks many things that make it a normal SMG, like a usable stock or a ergonomic frame, however the compact size lends itself to one-handed use, paired with a melee weapon. The Hatchet name comes from its devastating performance in CQB, but the heavy recoil and low ergonomics prevent use outside of roughly 25 metres, meaning it is likely intended to be used as a last ditch personal defence weapon in dire situations, such as the death of the Pilot's Titan.&lt;br /&gt;
&lt;br /&gt;
Recoiling barrels are real, as seen with the [[Barrett M82]] and other .50 caliber rifles, and the Alternator was likely designed with recoiling barrels in order to reduce recoil, given the weapon's diminutive size. Double-barrelled weapons also exist, the most common type being double-barrel shotguns, but double-barrelled weapons that feed from a single magazine do not exist (the closest thing would be the [[Arsenal Firearms AF2011-A1|AF2011-A1]], which cheats by gluing two magazines together and calling it one magazine). &lt;br /&gt;
&lt;br /&gt;
[[File:AltTF2.jpg|thumb|none|500px|The Alternator in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:CarTF2.jpg|thumb|500px|none|The CAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R97&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Volt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:VoltTF2.jpg|thumb|none|500px|The Volt SMG in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;EVA-8&amp;quot; returns from Titanfall 1, with a slightly different name, suffixed with &amp;quot;Auto&amp;quot; instead of &amp;quot;Shotgun&amp;quot;. The weapon is different visually but stays the same performance wise, firing in semi-auto and cocked with a pump handle, which, combined with the magazine tube underneath the barrel, implies the EVA is a modular shotgun. The large drum only holds 8 shells (compared to ''TF1's'' 6), which, as the marking on the weapon indicate it is a 12 gauge, is a very under-loaded drum. Underneath the 12 gauge markings are more markings indicating the &amp;quot;EVA&amp;quot; can use both standard 2.75mm or 3mm Magnum shells. Other weapon markings include a HK-style pictogram fire selector, with the options of single-shot or semi-auto (represented, curiously, by two bullets as opposed to one, which would logically imply a 2 round burst mode the weapon does not actually have), and the serial number of &amp;quot;1979527&amp;quot;. All of these markings appear on the ''TF1'' version of the weapon in the same places.&lt;br /&gt;
&lt;br /&gt;
Other differences from ''TF1'' includes the folding stock, inspired by the Defiance M4 stock, which replaces the collapsible stock. Smaller changes includes the rails on top being more flush with the receiver and the lack of top-mounted rails, the square trigger guard instead of the uncomfortable angled one from ''TF1'', the shorter barrel and longer magazine tube and the angle of the drum magazine. Finally, the weapon has been updated with ammo-counting rear sights, like most of the weapons in ''Titanfall 2''.&lt;br /&gt;
&lt;br /&gt;
As for real-world inspiration, the EVA-8 again appears to be mostly inspired by the Chinese [[QBS-09]] shotgun, with more inspiration from tactical-rail equipped [[Saiga-12]] or [[Fostech Origin-12]] shotguns, which also lent the weapon its detachable magazine functionality. The magwell appears to be inspired by prototype AK-12 based shotguns, albeit shorter. Curiously, the drum magazine looks too short to reach all the way to the chamber when inside the shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon is still pumped when drawing it and when reloading from empty, despite the presence of a left-side charging handle. This might indicate some sort of in-universe mechanism to use the weapon as a pump-action for low-pressure rounds, much like the [[SPAS-12]] in real-life, however in-game it is always semi-auto.&lt;br /&gt;
&lt;br /&gt;
The acronym &amp;quot;EVA&amp;quot; stands for &amp;quot;Extra Vehicular Activity&amp;quot;, as the weapon is designed for use in both &amp;quot;conventional and exo-atmospheric conditions&amp;quot; (i.e. on a planet or in the vacuum of space).&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|none|500px| QBS-09 - 12 gauge. The main inspiration for the &amp;quot;EVA-8&amp;quot;.]]&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|500px|AK-12/76 - 12 gauge. Image used to compare the magwells.]]&lt;br /&gt;
[[File:Eva8TF2.jpg|thumb|none|500px|The EVA-8 Auto in the menu. Note the name of the weapon marked on the side of the handguard.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1901 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MastiffTF2.jpg|thumb|none|500px|The Mastiff in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiqueTF2.jpg|thumb|none|500px|The Mozambique in the menu.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiquefrontTF2.jpg|thumb|none|500px|A view of the three barrels.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G2A5 Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[File:HemlokTF2.jpg|thumb|none|500px|The Hemlok BF-R in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-101C Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
[[File:R101TF2.jpg|thumb|500px|none|The R-101C in the menu. Note the lack of the default scope, which in gameplay is permanently equipped.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-201 Assault Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;V-47 Flatline&amp;quot;=== &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;V-47 Flatline&amp;quot; is based on the [[AK-47|AK-47/AKM]], with some influence from the prototype Soviet [[TKB-408]], including the bullpup layout. It also bears some resemblance to the AKM from the movie ''[[Elysium]]'', with the device above the barrel looking rather similar to the sighting device seen on the Elysium AKM. The regular AKM handguard is visible (albeit rather morphed) and the barrel is coming out from where the gas tube usually is, which is now above the handguard. The magazine appears to be a Tapco Kalashnikov 7.62x39mm magazine, which holds X or Y rounds.&lt;br /&gt;
&lt;br /&gt;
In the singleplayer, the weapon is used by both IMC and Militia soldiers, with one given to the player at the end of the first mission, which is retained for the beginning of the second mission. It has very strong horizontal recoil (hence the name) and a collapsible frame, presumably intended as a futuristic way to make the rifle more compact for vehicle storage. Due to the weapon's power, enemies flinch much more than other assault rifles when shot at, on a similar level to machine guns or sniper rifles. In universe, it is manufactured by Woneyon Defence.&lt;br /&gt;
 &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:TKB-408.jpg|thumb|none|450px|TKB-408 - 7.62x39mm]]&lt;br /&gt;
[[File:FlatlineTF2.jpg|thumb|none|500px|The V-47 Flatline in the menu. Note the large, shiny AKM-esque muzzle break and wooden handguard and stock, a peculiar choice for an advanced sci-fi weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;D-2 Double Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:2takeTF2.jpg|thumb|none|500px|The Double Take in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber-AP&amp;quot;===&lt;br /&gt;
The &amp;quot;Kraber-AP&amp;quot; appears as a powerful, bolt-action armour-piercing/anti-material rifle, equipped by default with a 6x scope. The magazine and bolt design is based on the [[Mechem NTW-20]], with a stock based on competition rifles and a thumbhole grip similar to [[Accuracy International]] rifles. It is stated to fire 14.5x114mm rounds, which the NTW-20 can be chambered for and it uses 4 or 6 round magazines, if one selects the extra ammo modification.&lt;br /&gt;
&lt;br /&gt;
It is the most powerful non-explosive infantry weapon in the game, able to take down human targets in one shot and it has the rare Ricochet modification available, which causes bullets to bounce off surfaces. However, despite its name and huge caliber, it fails to pierce Titan armour without hitting the weak spots, which are usually the cockpit glass. The name Kraber comes from Respawn Entertainment's audio lead for Titanfall, Erik Kraber.&lt;br /&gt;
&lt;br /&gt;
[[File:NTW-20 with bipod.jpg|thumb|none|400px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:KraberTF2.jpg|thumb|500px|none|The Kraber sniper in the menu. Note the missing muzzle break - the weapon is so long it doesn't all fit in the menu screen.]]&lt;br /&gt;
[[File:KrabersideTF2.jpg|thumb|500px|none|The other side of the Kraber, with muzzle brake visible.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;Spitfire MK2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR&amp;quot;===&lt;br /&gt;
The &amp;quot;L-STAR&amp;quot; is another new entry into the series. It is an energy light machine gun, firing balls of red plasma in full-auto. These projectiles fire very fast, but travel slowly compared to regular bullets, requiring shots to be led at even mid-range. Enemies hit by the plasma balls will have red energy swirling around them for a few minutes, and they explode when killed, as if hit by an explosive.&lt;br /&gt;
&lt;br /&gt;
The design features a &amp;quot;cyclic particle accelerator&amp;quot; that generates the plasma ammunition via a &amp;quot;small oscillating field generator&amp;quot;. This can be seen spinning while the weapon is idle, encased in see-through plastic inside the receiver. When firing, it spins faster, and some sort of vent hatch opens in front of the particle accelerator to disperse excess heat from the accelerator. Once 35 shots have been fired, the weapon has overheated and the top receiver splits off from the bottom, exposing the accelerator. A, possibly melted, component in the accelerator mechanism must be replaced, along with a battery pack of some sort in the rear, in order to continue firing. The usual ammo counter now displays how close the weapon is to overheating, instead of showing the exact number of shots left in the magazine, displaying an orange caution sign when nearing overheating, and beeping rapidly while displaying a red &amp;quot;DNGR&amp;quot; warning message when it gets too close. If the player stops firing before all 35 rounds have been fired, the weapon takes a few seconds to cool down, ready to fire another 35 shots after it has done so.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;L-STAR&amp;quot; stands for Lastimosa Armoury Assault Rifle, taking the first three letters of the acronym from LaStimosa and the last two from Assault Rifle. &amp;quot;Lastimosa Armoury&amp;quot; is the fictional company that manufacturers the &amp;quot;L-STAR&amp;quot; in-universe.&lt;br /&gt;
&lt;br /&gt;
In development, the weapon was called the &amp;quot;ASW,&amp;quot; which stood for Advanced Scattering Weapon, and it was to be a submachine gun. The description of the concept weapon explains how the cyclic particle accelerator works, as well as showing the battery pack in the stock. It also depicted the weapon as having a collapsed state for storage, like the &amp;quot;R-202&amp;quot; or &amp;quot;V-47 Flatline,&amp;quot; but this is never depicted in-game.&lt;br /&gt;
[[File:LstarTF2.jpg|thumb|none|500px|The L-STAR in the menu. Note the cheek pad on the stock and the armoury number &amp;quot;9211&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;X-55 Devotion&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:DevotionTF2.jpg|thumb|none|500px|The Devotion in the menu. Note the length of the weapon - the menu display is overlapping the flash hider.]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Archer Heavy Rocket&amp;quot;===&lt;br /&gt;
The Archer is a man-portable fire-and-forget anti-Titan missile launcher, bearing a slight resemblance to the [[FGM-172 SRAW]], whilst the rear end piece resembles the [[FGM-148 Javelin]]. The weapon has a similar reloading system to the [[Mk 153 SMAW]], where the missile is housed in the rear of the weapon and is reloaded by detaching the housing and replacing it with a pre-packaged missile and housing (concept art depicts this clearly). Also like the SMAW, it has grips underneath the launcher, but instead of a bipod it has a curved buttstock. The colour scheme is similar to the SRAW, with a green body and a yellow band. However, unlike all of the previous launchers mentioned, the Archer is much shorter and wider, and features a thin flip-out CLU (Command Launch Unit), which displays what the missile is locking on to. Additionally, concept art showcases the weapon fitted with a scope, which is not possible with the Archer in-game.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Archer is lock-on only, while Jack Cooper in the campaign can dumb-fire it, compensating for the fact that he never fights anything more dangerous than a Reaper without BT. It is also used in a kind of mortar or top-attack role by Mortar Spectres in Frontier Defence, similar to the Javelin's top-attack mode. &lt;br /&gt;
&lt;br /&gt;
Despite being an anti-Titan weapon, it can still lock on to, and destroy, Crow and Goblin dropships, heavy turrets and Reapers.&lt;br /&gt;
[[File:ArcherTF2.jpg|thumb|500px|none|The Archer Heavy Rocket in the menu. Note the cover on the end of the launcher, similar to a camera shutter.]]&lt;br /&gt;
[[File:TF2Archerconcept.jpg|thumb|500px|none|Concept art of the Archer, showcasing the SMAW-esque missile reloading and the scope, unusable in gameplay.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ChargeTF2.jpg|thumb|500px|none|The Charge Rifle in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EM-4 Cold War&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EPG-1&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:EpgTF2.jpg|thumb|none|500px|The EPG-1 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;LG-97 Thunderbolt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ThundersideTF2.jpg|thumb|none|500px|The side of the Thunderbolt in the menu.]]&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;MGL Magnetic Grenade Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MglTF2.jpg|thumb|none|500px|The MGL in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-6P Softball&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sidewinder AT-SMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:SmrTF2.jpg|thumb|none|500px|The Sidewinder SMR in the menu.]]&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Arc Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Electric Smoke Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Firestar&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gravity Star&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Satchel Charge&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Titan Weapons==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;40mm Tracker Cannon&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Leadwall&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Plasma Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Predator Cannon&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Quad Rocket&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Splitter Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;T-203 Thermite Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XO16A2 Chaingun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
=Apex Legends=&lt;br /&gt;
&lt;br /&gt;
Apex Legends is a free-to-play science-fiction first-person shooter battle royale video game developed by Respawn Entertainment and published by Electronic Arts. The game was announced on February 3, 2019, and unveiled and released for free on the following day.&lt;br /&gt;
&lt;br /&gt;
The game is a part of the Titanfall universe, taking place 18 years after the events of Titanfall 2.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Apex Legends}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Apex Legends features more attachment and modification options than the previous two Titanfall games, with players able to use stocks, magazines, scopes, barrel stabilisers, shotgun bolts and &amp;quot;hop-up&amp;quot; attachments. These alter the performance of the weapon significantly, giving weapons more customisation than ever before.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
The &amp;quot;Wingman&amp;quot; returns from ''Titanfall 2'' and it uses heavy ammo, indicating it most likely fires .357 or .44 Magnum, or some futuristic variant thereof. The weapon is the same model from ''TF2'' (the &amp;quot;B3&amp;quot;), keeping the [[Chiappa Rhino]] influence, as well as retaining the hexagonal futuristic gas-sealed cylinder that is reloaded as if it were a detachable magazine. The weapon has extended magazines which increase by 1 round each level, increasing up to 9 rounds. The &amp;quot;Wingman&amp;quot; can also take a hop-up, called &amp;quot;Boosted Loader&amp;quot; - it increases the capacity by 2 on top of the extended magazine capacity (if one is equipped) and decreases reload time if the magazine is close to depleted. The weapon is manufactured by &amp;quot;Brockhaurd Manufacturing&amp;quot; in-universe.&lt;br /&gt;
&lt;br /&gt;
One of the weapon's cosmetic models used for legendary skins such as the &amp;quot;Death Ray&amp;quot; skin is inspired by classic depictions of ray gun pistols. Another legendary model, used on the &amp;quot;Precision Caliber&amp;quot; and &amp;quot;Attention to Detail&amp;quot; skins, is the same model seen in Pathfinder's Story from the Outlands, where it is referred to as a &amp;quot;.50 caliber Rampart&amp;quot;, the nickname for any weapon created by the character Rampart in-universe. The one in the animation is specifically the &amp;quot;Precision Caliber&amp;quot; version.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2020&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator A-2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
The &amp;quot;CAR&amp;quot; (which stands for &amp;quot;Combat Advanced Rounds&amp;quot;) returns from ''Titanfall 2'' and was added in Season 11. The weapon is virtually the same as the ''TF2'' version of the weapon, except for the new ability to switch ammo types on the fly, from heavy (the default ammo type the weapon spawns with) to light ammo. Weirdly, this has no effect on the weapon's performance, despite the name and different ammo type indicating it is chambered for a different cartridge type after switching. The weapon can use both heavy and light extended magazines, increasing the base capacity of 20 up to 27 in increments of 2, except for the final level which increases by 3 rounds.&lt;br /&gt;
&lt;br /&gt;
Visual changes includes the new stock, a different folding foregrip and a colour scheme change from white to grey. The weapon is no longer manufactured by Woneyon Defence, instead it is made by Siwhan Industries.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-99 SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Prowler Burst PDW&amp;quot;===&lt;br /&gt;
The &amp;quot;Prowler PDW&amp;quot; is a select-fire submachine gun visually inspired by the [[Magpul PDR-C]] and [[FN P90]], with a charging handle that looks and functions very similarity to the [[G36]]'s charging handle. The weapon features an ammo counter, like most weapons in the game. Unusually for a submachine gun, the Prowler defaults to 5 round bursts, but can switch to full-auto (previously this was only available with the Selectfire Receiver hop-up, but the ability is now built into the weapon).&lt;br /&gt;
&lt;br /&gt;
Perhaps drawing some influence from the P90's 5.7x28mm AP rounds, it is the only SMG that uses heavy ammo, firing from a 20 round magazine. This increases in increments of 5 until it hits the max of 35 if extended magazines are equipped. From November 4th 2020, the Prowler was a care package-exclusive weapon, equipped with a 1x Digital Threat scope, but it was removed on August 3rd 2021 and included amongst the ground loot pool. &lt;br /&gt;
&lt;br /&gt;
The weapon is named after the alien megafauna featured in the Titanfall universe, which were introduced into Apex Legends as an AI enemy in Season 11 on the &amp;quot;Storm Point&amp;quot; map. The designer of the weapon, Ryan Lastimosa, also states he was inspired by the arms from Seburo, a weapons manufacturer in the anime ''[[Ghost in the Shell (disambiguation)|Ghost in the Shell]].'' In universe, it is manufactured by Lastimosa Armouries.&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Volt SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Peacekeeper&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1904 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;30-30 Repeater&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G7 Scout Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;HAVOC Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-301 Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;VK-47 Flatline&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-2 Triple Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber .50-Cal&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sentinel ESR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;M600 Spitfire&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR EMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Rampage LMG&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;X-55 Devotion MK.3&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Arc Star&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Thermite Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bocek Compound Bow&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Unturned=&lt;br /&gt;
&lt;br /&gt;
'''''Unturned''''' is a zombie survival game developed and published by Smartly Dressed Studios on 7 June, 2017 for PC, and 12 Nov, 2020 for consoles. &lt;br /&gt;
&lt;br /&gt;
{{VG Title|Unturned}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The weapons in Unturned are one of four grades: Civilian, Police, Ranger or Military. Civilian-grade weapons are usually weak but common, being found in houses or farms. Police-grade weapons are slightly better, found at police stations. Ranger-grade weapons are equivalent to Military-grade weapons. Most maps have very few locations where Ranger-grade weapons spawn in, but on Russia they are very common, due to the majority of them being Russian weapons found in military bases. Finally, military-grade weapons are found at military bases on most maps, except Russia, where they can be found in a few obscure locations.&lt;br /&gt;
&lt;br /&gt;
Airdrops can spawn nearly every gun, including ones that usually would not appear on the map, which means players can use the Colt Canada C8 Carbine in maps other than Prince Edwards Islands if they get it in an airdrop (as the &amp;quot;Maplestrike&amp;quot; only spawns in PEI, a map set in Canada).&lt;br /&gt;
&lt;br /&gt;
Attachments include various optics, laser pointers, flashlights, rangefinders, suppressors, extended barrels, extended magazines, alternate ammo types and various grips.&lt;br /&gt;
&lt;br /&gt;
Guns can be repaired with bits of scrap metal and a blowtorch, as firing them causes their quality to decrease, leading to a decrease in weapon performance. &lt;br /&gt;
&lt;br /&gt;
Due to the low detail of the models in ''Unturned'', it is difficult to pinpoint which version of a weapon the in game gun is based on. For example, the Beretta 96 has many variants, the most common being the FS model, but the &amp;quot;Avenger&amp;quot; is simply listed under Beretta 96, as you cannot tell which version of the 96 it is based on.&lt;br /&gt;
&lt;br /&gt;
Note: Only official weapons created by the developer of the game and/or featured in the official maps (PEI, Washington, Yukon, Germany, Russia) are on this page. Any weapons that came with a limited-time featured Steam workshop map will not be included on this page (example: France, Ireland, Hawaii, Greece).&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 96===&lt;br /&gt;
The [[Beretta 96]] appears as the &amp;quot;Avenger&amp;quot;. It has green illuminated sights and fires Low Caliber Military ammunition. The weapon is meant to be the Beretta M9, evidenced by it only being found at military bases, but it only holds 13 rounds. The Beretta 92 series does not have a 13 round magazine, only the .40 S&amp;amp;W Beretta 96 does.&lt;br /&gt;
&lt;br /&gt;
It inaccurately spawns at military bases on the Germany and Prince Edward Islands maps. Neither country's military uses the Beretta 96 or M9 - Germany's service pistol is the [[Heckler &amp;amp; Koch P8]] and Canada's is the [[Browning Hi-Power]]. However, it correctly spawns at military locations in the Washington map.&lt;br /&gt;
[[File:96FS.jpg|thumb|none|400px|Beretta 96FS - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911===&lt;br /&gt;
The [[Colt M1911]] appears, called the &amp;quot;1911&amp;quot;, firing Low Caliber Civilian ammo. It was previously called the &amp;quot;Colt&amp;quot; and the &amp;quot;Oakbear&amp;quot;.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Colt Python===&lt;br /&gt;
The [[Colt Python]] appears as the &amp;quot;Ace&amp;quot;, firing Low Caliber Civilian ammo. It has red illuminated iron sights. The Ace can accept the Makeshift Muffler attachment, which is inaccurate, as the Python cannot be suppressed in real life.&lt;br /&gt;
&lt;br /&gt;
A special version of the Ace can be obtained after completing a quest on the Russia map, from the Doc Ernie NPC. It has an 8x scope, which normally cannot be attached to the revolver in game.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|400px|none|Colt Python with 6&amp;quot; Barrel and nickel finish and 3rd generation grip- .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
===IMI/Magnum Research Desert Eagle Mark XIX===&lt;br /&gt;
A [[Desert Eagle]] Mark XIX appears as the &amp;quot;Desert Falcon&amp;quot;. However, it was called the Desert Eagle when it was first added to the game. Is uses High Caliber Military ammo in game, despite not being a service pistol of any military. It also has the same green illuminated iron sights of the Beretta 96.&lt;br /&gt;
&lt;br /&gt;
A special gold-plated version of the Desert Eagle can be obtained after completing a quest on the Hawaii map, from the Major Ekho NPC. It has a vertical grip, a flashlight and a &amp;quot;Military Muzzle&amp;quot; attachment, which appears to be some sort of extended barrel. Another special &amp;quot;Desert Falcon&amp;quot; is available to players of the Gold edition of the game, with golden iron sights and gold plating.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
The [[Glock 17]] with an olive drab frame appears as the &amp;quot;Cobra&amp;quot;, standing in for the Glock 18. It is fully automatic in game, despite lacking the fire selector of a real Glock 18. It is considered a police weapon and it uses Low Caliber Civilian ammo. The &amp;quot;Cobra&amp;quot; has the ability to use 20 or 40 round box magazines, the latter of which is fictional.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the Austrian EKO Cobra counter-terrorist unit, who requested a full-auto version of the Glock 17 to be produced, resulting in the Glock 18.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) with 19-round magazine, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Luger P08===&lt;br /&gt;
The [[Luger P08]] appears, simply called &amp;quot;Luger&amp;quot;. The magazine incorrectly holds 9 rounds instead of the real Luger's 8. It spawns in civilian locations on the Germany map and uses Low Caliber Civilian ammo.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 (dated 1917) - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The [[Makarov PM]] appears as the &amp;quot;Kryzkarek&amp;quot;, with a longer barrel compared to the real pistol. It has a 12 round magazine  from the PMM, which, unlike every other Ranger weapon, uses Low Caliber Civilian ammunition, to reflect the rather weak characteristics of the 9x18mm Makarov round. However, it oddly deals high damage, more than other pistols that fire the Low Grade Civilian ammo.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===TEC-9 Mini===&lt;br /&gt;
The [[TEC-9]] Mini appears as the &amp;quot;Teklowvka&amp;quot;. It holds 15 rounds in what appears to be a 20 round magazine, which is not a magazine size available to the real TEC-9. It uses Low Caliber Ranger ammo and is stated to be Swedish in the weapon description. This is half correct, as the TEC-9 was developed by the American subsidiary of Interdynamic, called Intratec.&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
Every submachine gun except the UMP45 and the MP40 is classed as a carbine in game.&lt;br /&gt;
&lt;br /&gt;
===FN P90 TR===&lt;br /&gt;
The [[FN P90 TR]] appears as the &amp;quot;Peacemaker&amp;quot;, firing Low Caliber Military ammo. The weapon spawns in military bases on the Washington and Germany maps, as well as the American Spy Base on the Russia map.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the law enforcement troops seen in ''[[The Hunger Games: Catching Fire]]'', who are called &amp;quot;Peacekeepers&amp;quot; and use P90's as their primary weapon.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears as the &amp;quot;Viper&amp;quot;, firing Low Caliber Civilian ammo from fictional 25 round magazines. It has a slightly shorter stock and barrel compared to the real MP5, with the barrel resembling a MP5K-sized &amp;quot;tropical&amp;quot; wide handguard. The length of barrel that extends out from the end of the handguard is also slightly longer compared to the real MP5. The &amp;quot;Viper&amp;quot; is found at a variety of police and military locations, most notably the Scorpion-7 research laboratories, which implies its status as a standard-issue SMG for the organisation.&lt;br /&gt;
&lt;br /&gt;
The name may be a reference to the Stalker [[S.T.A.L.K.E.R.: Shadow of Chernobyl|video]] [[S.T.A.L.K.E.R.: Clear Sky|games]], where the MP5 is called the &amp;quot;Viper 5&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 (Navy trigger group) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Empire&amp;quot;. It is only found in military locations in Germany and in airdrops. Oddly, it holds 27 rounds instead of the real weapons 25, and it fires Low Caliber Military ammo. The &amp;quot;Empire&amp;quot; correctly has semi-auto, full-auto and 3 round burst modes, the only official gun in the game with this ability. The &amp;quot;Empire&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the MP40).&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The [[KRISS Vector]] appears as the &amp;quot;Scalar&amp;quot;, firing Low Caliber Military ammo from 30 round magazines, which implies the weapon is based on the .45 ACP version. The weapon has a blue lower receiver and buttplate. The &amp;quot;Scalar&amp;quot; appears in Coalition locations on the Germany map, on the Coalition aircraft carrier, called the ''Liberator'', and in airdrops. The blue colour, which matches the Coalition's colour scheme, and the appearance on the ''Liberator'' implies the &amp;quot;Scalar&amp;quot; is a standard-issue Coalition weapon.&lt;br /&gt;
&lt;br /&gt;
The name is a play on the Vector name, and its mathematical origin. The term &amp;quot;scalar&amp;quot; is used to define a vector space, with a &amp;quot;vector&amp;quot; being described by multiple scalars.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
===Mini Uzi===&lt;br /&gt;
The [[Mini Uzi]] appears as the &amp;quot;Bulldog&amp;quot;, firing Low Caliber Ranger ammo. It is modelled with 32 round magazines, but they hold 45 rounds, which is not a real magazine option for the Uzi. It is correctly identified as Israeli, and fires with a closed-bolt, which is incorrect. The weapon can be found at some Ranger locations in the Germany map and at military locations on the Russia map, despite Russia not using the Uzi in any form in its any of its military forces.&lt;br /&gt;
[[Image:Imi-mini-uzi.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] appears as the &amp;quot;Maschinengewehr&amp;quot;, with wood furniture. Maschinengewehr&amp;quot; translates to machine gun, while the MP40 is a submachine gun (&amp;quot;machinenpistole&amp;quot; in German). When the weapon was first added, it was called MP40, but this was quickly changed. It fires Low Caliber Ranger ammo. In game, it is a very rare Ranger weapon, only spawning in airdrops and some Ranger locations on the Germany map. The &amp;quot;Maschinengewehr&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the UMP-45).&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
The [[PP-19 Bizon-2]] appears as the &amp;quot;Yuri&amp;quot;, firing Low Caliber Ranger ammo from 64 round helical magazines, implying it is chambered in 9x18 Makarov. The rear sights are mounted much further back than the real weapon. It can be found in Ranger locations on the PEI, Washington and Germany maps, and in Military locations in the Russia map.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] appears as the &amp;quot;Calling Card&amp;quot;, firing Low Caliber Ranger ammo from its 71 round drum. As the name suggests, the weapon is found at the Krovi Estate in the Russia map, which was owned by the mafia before the zombie virus hit Russia. It can also be found in airdrops. &lt;br /&gt;
&lt;br /&gt;
A calling card is an object criminals leave behind at the scene of a crime to taunt the police.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===AA-12 CQB===&lt;br /&gt;
The [[AA-12]] CQB appears as the &amp;quot;Devil's Bane&amp;quot;, with a light grey appearance. The weapon has a 21 shell drum magazine - one shell larger than the real drum magazine. It can only be found in police locations on the Germany map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|400px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Double Barrel Shotgun===&lt;br /&gt;
A [[Double Barrel Shotgun]] appears as the &amp;quot;Masterkey&amp;quot;. The real [[Masterkey]] is an underbarrel pump-action, not a double barrel. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be found in farms and campgrounds in the PEI, Washington and Russia maps.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg‎|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge. Visually similar to the &amp;quot;Masterkey&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Sawed Off Double Barrel Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barrel Shotgun]] appears to be a sawn off version of the &amp;quot;Masterkey&amp;quot;, called the &amp;quot;Sawed-off&amp;quot;. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be crafted by using a saw on the &amp;quot;Masterkey&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Sawed-off&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Quadbarrel&amp;quot;====&lt;br /&gt;
A variant of the [[Sawed-Off Double Barrel Shotgun]] appears as the &amp;quot;Quadbarrel&amp;quot;, which can only be crafted on the Russia map, due to it needing a blueprint obtained by completing a quest. It has 4 barrels side-by-side, which somehow allows the shotgun to hold 8 shells. You cannot fire all 8 shells at once, they are fired individually. Unlike the &amp;quot;Sawed-off&amp;quot; it is based off, the &amp;quot;Quadbarrel&amp;quot; is uses 12 gauge shells. &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Quadbarrel&amp;quot;, minus the extra barrels.]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
The [[Mossberg 500]] appears as the &amp;quot;Bluntforce&amp;quot;, with a black synthetic stock and an 8 round tube magazine. It is a police shotgun, found in police stations on every map except Russia.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===MTs255===&lt;br /&gt;
A sawn-off [[MTs255]] appears as the &amp;quot;Determinater&amp;quot;, incorrectly stated to be an American shotgun and incorrectly holding 8 shells in a 6 shell cylinder. It is chambered in 12 gauge shells, and can only be found in the prison and under the mountain in the Germany map, or in airdrops.&lt;br /&gt;
[[Image:Mts255-sawnoff.jpg|thumb|none|401px|Sawn-off MTs255 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Saiga-12K===&lt;br /&gt;
The [[Saiga-12K]] appears as the &amp;quot;Vonya&amp;quot;, with a raised rib sight and a skeleton stock. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. It uses a fictional 7 shell magazine, the real Saiga-12 does not have this option. The shotgun is semi-auto, but prior to version 3.19.0.0, the weapon was full auto. The &amp;quot;Vonya&amp;quot; spawns at police locations in the Russia map, or in airdrops in the PEI and Washington maps.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K with raised sight rib - 12 gauge]]&lt;br /&gt;
[[File:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
Ranger magazines and Military magazines appear as the default magazine for many rifles &amp;amp; carbines. The Military magazine is based on STANAG 30 round magazines, while the Ranger magazines are fictional 35 round magazines that can somehow fit into both AKs, G36C and AUGs.&lt;br /&gt;
&lt;br /&gt;
===AAC Honey Badger===&lt;br /&gt;
The [[AAC Honey Badger]] appears as the &amp;quot;PDW&amp;quot;, despite the real weapon being a carbine. Interestingly it appears to have a combination of the stock from the [[Heckler &amp;amp; Koch HK416C|HK416C]] and the standard stock, with a very short buffer tube from the HK416C. It fires Low Caliber Military ammo from 30 round Military magazines. It appears on every map, either spawning after completing a horde beacon, killing a Mega Zombie, finding an airdrop or in military locations on the Germany. Washington and Russia maps.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO. Image used to show the short stock and buffer tube.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] appears as the &amp;quot;Zubeknakov&amp;quot;, firing Low Caliber Ranger ammo from the 35 round Ranger magazines. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. The weapon can be identified as an AKM by the angle of the stock - it is very straight, unlike the AK-47's stock, which is angled downwards. The handguard is the same as the AS Val, albeit brown wood instead of black polymer.&lt;br /&gt;
&lt;br /&gt;
Oddly, the weapon deals less damage than weapons chambered in 5.56x45mm NATO, like the C8 Carbine seen below. This may imply it is chambered in 5.45x39mm, which has less stopping power than 5.56x45mm NATO, however the high recoil of the &amp;quot;Zubeknakov&amp;quot; and the curvature of the magazine implies the usage of 7.62x39mm.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm. Image used to show the different handguard design similar to the handguard of the &amp;quot;Zubeknakov&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Canada C8 Carbine===&lt;br /&gt;
The [[Colt Canada C8 Carbine]] appears as the &amp;quot;Maplestrike&amp;quot;, incorrectly referred to as an assault rifle. It fires Low Caliber Military ammunition and can only be found at military locations on the PEI map, which is set in Canada, or in airdrops. The name is a reference to the maple leaf on the Canadian flag.&lt;br /&gt;
[[File:C8a1.jpg|thumb|none|400px|Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[Colt M16A4]] appears as the &amp;quot;Eaglefire&amp;quot;, a reference to the national bird of America. It fires Low Caliber Military ammo in 3 round bursts and has a Magpul CTR stock and flip-up front and rear sights. The barrel appears to between the length of the M16 and M4 barrels, bearing an appearance very similar to the FN-manufactured M16 rifles It used to be called the &amp;quot;AR32&amp;quot;, firing fully automatic, which would have made it an [[M16A3]].&lt;br /&gt;
&lt;br /&gt;
The weapon is implied to be a civilian AR-15, as it is found in civilian gun stores in the Washington map, but it usage of Military ammo and Military magazines, the 3 round burst setting and the chance to spawn at the American Spy Base in the Russia map make it clear it is meant to be the military burst-fire M16A4, rather than the civilian semi-auto AR-15. Albeit illegal in most circumstances, the real AR-15 can be converted to allow for a 3-round burst.&lt;br /&gt;
[[File:FN M16A4.jpg|thumb|none|450px|FN-manufactured M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BDR153G.jpg|thumb|none|450px|F-1 Firearms BDR-15-3G - 5.56x45mm NATO. Image used to show the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;Fusilaut&amp;quot;, a a portmanteau of the French words &amp;quot;fusillade&amp;quot; and &amp;quot;fusil d'assault&amp;quot;, meaning &amp;quot;a series of shots in succession&amp;quot; and &amp;quot;assault rifle&amp;quot; respectively. It fires in 3 round bursts from both Ranger and Military magazines, both of which hold different numbers of rounds compared to the real F1's 25 round straight magazine. The ability to use 30 round STANAG Military magazines is incorrect, as the weapon does not have the magwell of the G2. It is chambered in Low Caliber Ranger ammunition, and can be found in military locations in the Germany and Russia maps, despite neither of these countries using the FAMAS rifle in any of their military forces, as well as in airdrops.&lt;br /&gt;
[[File:FAMAS-F1.jpg|thumb|none|450px|FAMAS F1 with the rifle grenade support ring pushed to mid barrel - 5.56x45mm]]&lt;br /&gt;
[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back, for reference - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;Heartbreaker&amp;quot;, firing Low Caliber Military ammo. It can rarely spawn at military locations in the Washington map, implying the NAVY SEALS were garrisoned in Washington prior to the virus outbreak, as well as at military locations in the Germany map, as part of the special spawn group, due to its use by GSG 9 and SEK. It can also be found in airdrops.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;Nightraider&amp;quot;, firing Low Caliber Ranger ammo. As it is a Ranger weapon, the default magazine is the 35 round Ranger, however it is interchangeable with Military magazines. The weapon can be found at military locations in the Germany and Russia map, despite it not being used by the Russian military in real life. It can also be found in airdrops.&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1891/30===&lt;br /&gt;
The [[Mosin Nagant Rifle#Mosin Nagant M1891/30|Mosin Nagant M1891/30]] appears as the &amp;quot;Schofield&amp;quot;, named after the developer's social studies teacher, who said in a livestream that he wanted a weapon named after him. It fires Low Caliber Civilian ammo from generic &amp;quot;Rifle Clips&amp;quot;. The weapon was incorrectly called a French battle rifle before a patch changed this to a Russian battle rifle, which is still incorrect as the Mosin has none of the characteristics of a battle rifle. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Schofield&amp;quot; can be found at farms and campsites on the PEI and Washington maps, and in gun stores on the Germany and Russia maps.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 10/22===&lt;br /&gt;
The &amp;quot;Sportshot&amp;quot; rifle appears to be based on the [[Ruger 10/22]], however it has an extended magazine far larger than the .22 LR magazines used in the real gun, which still holds 10 rounds of Low Caliber Civilian ammo. However, the damage model of the rifle implies it is chambered in .22 LR, as it deals less damage than any other bullet weapon in the game. It does more damage against animals than players. The description states it is a target rifle, a reference to its high usage in marksmanship competitions. The weapon can be found at campsites, farms and gun stores on every map except Yukon, where it can only be found at campgrounds.&lt;br /&gt;
&lt;br /&gt;
A special &amp;quot;April Fools&amp;quot; variant of the &amp;quot;Sportshot&amp;quot; was added for the 1st April, 2016. It fired miniature rockets that dealt more damage than the base &amp;quot;Sportshot&amp;quot; in 10 round bursts, meaning the magazine would be emptied with one burst. It was removed the following day.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
===Ruger Gunsite Scout===&lt;br /&gt;
The &amp;quot;Hawkhound&amp;quot; rifle appears to be based on the [[Ruger_M77#Ruger_M77_Gunsite|Ruger M77 Gunsite]], however it is semi-auto instead of bolt-action, it feeds from a fictional 8 round magazine, it has wood furniture and stock and it is referred to as Canadian in game, while Ruger is an American company. The rifle fires Low Caliber Civilian ammo, which is meant to be either 5.56x45mm or 7.62x51mm NATO, judging by the decently high player damage of the weapon. The &amp;quot;Hawkhound&amp;quot; can be found at farms and campgrounds in the 3 North American maps - PEI, Washington and Yukon.&lt;br /&gt;
[[File:Ruger Gunsite.jpg|thumb|none|450px|Ruger M77 Gunsite scout rifle - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
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====&amp;quot;Makeshift Rifle&amp;quot;====&lt;br /&gt;
The &amp;quot;Makeshift Rifle&amp;quot; appears to have the same overall appearance as the &amp;quot;Hawkhound&amp;quot;, however it is bolt-action instead of semi auto, making it resemble a [[Ruger M77]] Hawkeye. It also has the exact same damage model as the &amp;quot;Hawkhound&amp;quot;, further supporting the idea that the two weapons are part of the same family. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt. The body of the rifle can be made out of birch, maple or pine wood, which is held together, rather alarmingly, by bits of duct tape and rope. &lt;br /&gt;
[[File:RugerHawkeye.jpg|thumb|none|450px|Ruger M77 Hawkeye Compact - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 553===&lt;br /&gt;
The [[SIG SG 553]] appears as the &amp;quot;Swissgewehr&amp;quot; (literally &amp;quot;Swiss Rifle&amp;quot;), firing Low Caliber Military ammo from a unique opaque 20 round &amp;quot;Swissgewehr&amp;quot; magazine. The weapon is able to use any other Military magazine alongside its unique 20 rounder, despite the SG 553 not being able to use STANAG or AK magazines in real life. Like the SG 551, it has 3 rectangular vent holes in its green handguard, but these are at the bottom rather than the top. The &amp;quot;Swissgewehr&amp;quot; only spawns at police locations in the Germany map and in airdrops.&lt;br /&gt;
[[File:SG 553 LB.jpg|thumb|none|400px|SIG SG 553 LB (Long Barrel) - 5.56x45mm]]&lt;br /&gt;
[[File:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The [[Steyr AUG A1]] appears as the &amp;quot;Augewehr&amp;quot;, which is based on the acronym AUG (&amp;quot;Armee Universal Gewehr&amp;quot;). The weapon fires Low Caliber Ranger ammo and is fitted with a 4x Swavorski scope by default, although this can be removed and replaced with other optical attachments. Note that this scope has a higher zoom than the real AUG A1 scope, which is a 1.5x zoom. The &amp;quot;Augewehr&amp;quot; can use both Ranger and Military magazines, although as a Ranger weapon, it spawns with 35 round Ranger magazines. Interestingly, it has a short carbine barrel instead of a full-length barrel. It spawns in military locations on the Germany and Russia maps, as well as in airdrops.&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|450px|none|Steyr AUG A1 carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
The original [[Barrett M82]] appears as the &amp;quot;Grizzly&amp;quot;, with the muzzle break of the M82A1. It fires High Caliber Military ammo from a 5 round magazine instead of the real rifle's 10. Respecting the power of its cartridge, the .50 BMG, it has the highest player damage of any weapon in the game, save for the &amp;quot;Shadowstalker&amp;quot; railguns. It can be found in military locations in the Germany and Washington maps, as a reward from Horde Beacons and in airdrops in the PEI and Russia maps.&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===C14 Timberwolf===&lt;br /&gt;
The [[C14 Timberwolf]] appears as the &amp;quot;Timberwolf&amp;quot;, with a black chassis and a slightly shorter barrel. After the 3.0.9.0 update, the magazine capacity was reduced from the incorrect 8 rounds to the still incorrect 6 rounds, and the 20x scope that the weapon spawned with was replaced with iron sights. As expected, it uses High Caliber Military ammo. It can be found in military locations on the PEI map, or in airdrops on the Washington and Russia maps.&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|450px|PGW C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Cheyenne Tactical M200 Intervention===&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] appears as the &amp;quot;Ekho&amp;quot;. It is incorrectly called a Russian sniper rifle and &amp;quot;Ekho&amp;quot; is the transliteration of the Russian word for &amp;quot;echo&amp;quot;. It uses a 7 round magazine firing High Caliber Military ammo. The magazine well is on the left side of the receiver, rather than underneath it like the real weapon. The &amp;quot;Ekho&amp;quot; also has a much shorter barrel than the real rifle. It can be found in military locations in the Russia map, as a reward from Horde Beacons and in airdrops.&lt;br /&gt;
&lt;br /&gt;
The name, magazine well position and spawn locations imply the Intervention is a Russian weapon in-universe.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 Intervention - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===M39 Enhanced Marksman Rifle===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] appears as the &amp;quot;Sabretooth&amp;quot;, with a tan chassis. The weapon is chambered in Low Caliber Military ammunition - most sniper rifles use High Caliber ammunition. The &amp;quot;Sabretooth&amp;quot; is classified as a &amp;quot;Sharpshooter Rifle&amp;quot; alongside the &amp;quot;Snayperskya&amp;quot;, which also uses Low Caliber ammo.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sabretooth&amp;quot; spawns at military locations in the Washington map, and at the American Spy Base in the Russia map.&lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
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===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as the &amp;quot;Snayperskya&amp;quot;, which is what the &amp;quot;S&amp;quot; in SVD stands for - it translates as &amp;quot;sniper&amp;quot;. The weapon has a fictional 7 round magazine and it fires Low Caliber Ranger ammo, like the &amp;quot;Sabretooth&amp;quot;. Also like the &amp;quot;Sabretooth&amp;quot;, it is classified as a &amp;quot;shartshooter rifle&amp;quot;. The rifle has a similar stock design to the synthetic stock used on newer SVDs, however it is still made out of wood. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Snayperskya&amp;quot; spawns in Ranger locations in the PEI and Washington maps, and in military locations in the Russia map.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]] appears as the &amp;quot;Matamorez&amp;quot;, incorrectly classed as an assault rifle (which would be the [[AS Val]]). It uses 17 or 36 round magazines, both of which are fictional. It fires High Caliber Ranger ammo, despite the real weapon being chambered in 9x39mm, which is roughly the same size as 7.62x39mm (which is more in line with the Low Caliber ammo in-game, which are seen on weapons firing intermediate rifle rounds).  Like the other AK-based weapons in game, the ironsights are incorrectly modelled on the receiver, rather than on the barrel. Additionally, the front sight is not on the suppressor, instead it is located where the rear sight would normally be. The handguard appears to be made of wood instead of polymer.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Matamorez&amp;quot; can spawn in Ranger locations in the PEI, Washington and Germany maps, in the nuclear missile silo in the Russia map and as a reward from Horde Beacons.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
A handheld [[M134 Minigun]] appears as the &amp;quot;Hell's Fury&amp;quot;. It operates with no power source and no ammo belt, instead it uses a 250 round &amp;quot;Hell's Fury&amp;quot; magazine, which is completely fictional and which fires both Low Caliber Ranger and Low Caliber Military ammo. The weapon has a &amp;quot;Chainsaw grip&amp;quot; and pistol grip, which are used by the player to hold the massive gun. The spool-up time is incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped, without the need to speed up the rotations before it fires. Brass ejects from the 1 o'clock position sending a stream of shells up and to the right. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. It is incorrectly stated to be Russian in origin.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hell's Fury&amp;quot; can be modified with the &amp;quot;Adaptive Chambering&amp;quot; attachment, which nonsensically increases the firerate to a ridiculous level. It can be found at military locations in the Germany map, at the Oil Rig and nuclear missile silo in the Russia map and as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''[[Predator]]''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M249===&lt;br /&gt;
The [[M249]] appears in game, with a very short barrel and a 150 round box belt. It fires High Caliber Military ammo, unlike the other machine guns Low Caliber ammo, although it originally used Low Caliber Military ammo as well. The &amp;quot;Dragonfang&amp;quot; can spawn at the American Spy Base in the Russia map, at military locations in the Washington and Germany maps and it can be one of the rewards from completing a Horde Beacon.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] appears as the &amp;quot;Nykorev&amp;quot;. It has a short barrel and a 200 round belt box, firing Low Caliber Ranger ammo. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nykorev&amp;quot; can be found at Ranger locations in the PEI, Germany and Washington maps, at the Oil Rig and nuclear missile silo in the Russia map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|450px|none|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] appears, simply called &amp;quot;Rocket Launcher&amp;quot;.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
A claymore that most closely resembles the [[M18A1 Claymore]] appears in game, found at military locations and able to be crafted with various items, none of which make much sense. Before a patch soon after it was added, the front read &amp;quot;Front Towards Enemy&amp;quot;. The claymore is a traditional video-game claymore, requiring no manual detonation to function.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===M26 Grenade===&lt;br /&gt;
A grenade that most closely resembles the [[M26 Hand Grenade]] appears in game, as the &amp;quot;Fragmentation Grenade&amp;quot;. It is found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Sticky Grenade&amp;quot;====&lt;br /&gt;
A grenade with an additional metal band appears as the &amp;quot;Sticky Grenade&amp;quot;, based on the model for the &amp;quot;Fragmentation Grenade&amp;quot; but recoloured tan. As expected, it sticks to surfaces before exploding, and can be found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===M83 Smoke Grenade===&lt;br /&gt;
The [[M83 Smoke Grenade]] appears in game, as the &amp;quot;Smoke Grenade&amp;quot;. The smoke can be one of many different colours; white, black, purple, green, orange, red, blue or yellow. It is found at military locations.&lt;br /&gt;
[[File:M83 Inert.jpg|thumb|none|200px|Inert M83 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Combat Bow===&lt;br /&gt;
Various combat bows, made of birch, maple or pine wood, appear in game.&lt;br /&gt;
&lt;br /&gt;
===Compound Bow===&lt;br /&gt;
A metal compound bow appears in game.&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
A crossbow with a green chassis appears in game, correctly firing bolts instead of arrows. It can be found at campsites and farms.&lt;br /&gt;
&lt;br /&gt;
===Fictional Railguns===&lt;br /&gt;
Two fictional railguns appear in game, called the &amp;quot;Shadowstalker&amp;quot; and the &amp;quot;Shadowstalker Mk. II&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; is fictional, however it highly resembles the &amp;quot;Rorsch Mk-1&amp;quot; from [[Battlefield 4]], with a larger scope and a larger hole in the stock. The &amp;quot;Shadowstalker&amp;quot; takes the railgun name very literally, firing an actual &amp;quot;rail&amp;quot;, which appears to be a very sharp pointed metal projectile, rather than the ferromagnetic projectile magnetically propelled via electromagnetic rails real railguns fire. When firing, the player pulls on a nonexistent bolt, due to the &amp;quot;Shadowstalker&amp;quot; reusing the same bolt pull animations as the bolt-action rifles in game. It has no bullet drop, unlike every other weapon in the game. The &amp;quot;rails&amp;quot; explode on impact.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; can be found in the Washington map at the crashed UFO, and at the firing range of the Washington Scorpion-7 laboratory. It is implied through letters that the crashed alien UFO supplied Scorpion-7 with the technology required to manufacutre prototype &amp;quot;railguns&amp;quot;, hence its spawn locations.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker&amp;quot;.]]&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua. Note the thumbhole stock - the &amp;quot;Shadowstalker&amp;quot; has a much larger hole in its stock.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker Mk. II&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; is an improved version of the original &amp;quot;Shadowstalker&amp;quot;, with a 20 round magazine inspired by the [[M1941 Johnson rifle]]'s magazine. It has a skeletal stock instead of the thumbhole-esque stock of the original &amp;quot;Shadowstalker&amp;quot;, and claw-like 'things' at the end of the &amp;quot;barrel&amp;quot;. The &amp;quot;barrel&amp;quot; also has bumps and ridges above it and a large handguard below the &amp;quot;barrel&amp;quot;, unlike the original.&lt;br /&gt;
&lt;br /&gt;
Instead of firing black &amp;quot;rails&amp;quot; like the original, it fires new red &amp;quot;rails&amp;quot;, which are unique to the magazine it spawns with, and cannot be found anywhere else in the game, meaning the magazine cannot be refilled. The Mk. II is the only non-cosmetic item in the game to have the red &amp;quot;Mythical&amp;quot; rarity. It is also the only gun in the game with a 0% chance of wear, meaning you never need to repair the gun in order to bring its quality up. The explosion radius of the Mk. II is larger than that of the original &amp;quot;Shadowstalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; can only be obtained from the Russia Mk. II puzzle, which involves many tasks around the map related to the lore of the Russia map. Said lore implies Scorpion-7 improved the &amp;quot;Shadowstalker&amp;quot; using soul crystal derived technology, which could explain the red colour of the &amp;quot;rails&amp;quot;.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker Mk. II&amp;quot;.]]&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06. Used to show the magazine design.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Finding Bigfoot=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17]] pistol. 10 round capacity. Fires &amp;quot;9mm ammo&amp;quot;.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Customised [[Remington Model 870]] shotgun named &amp;quot;R870&amp;quot;, with wood handguard, stock and ghost ring iron sights. 5 round tube modelled as 8 round magazine tube. Remington markings on the receiver.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|400px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|400px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge (credit to [[User:Predator20|Predator 20]]). Image used to show the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified bolt-action rifle==&lt;br /&gt;
Customised bolt-action rifle named &amp;quot;[[Remington Model 700|R700]]&amp;quot; rifle, with 5 round detachable magazine and a low magnification scope, along with wood chassis and a black plastic handguard. Fires &amp;quot;7.62mm ammo&amp;quot;.&lt;br /&gt;
[[File:Rem 700 cdl dm.jpg|thumb|none|400px|Remington Model 700 CDL DM with scope - .243 Winchester. Looks similar to the rifle in-game, sans handguard and short range scope.]]&lt;br /&gt;
&lt;br /&gt;
==Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Magnum]] appears in the game. It is known as the &amp;quot;AVM&amp;quot; and fires 7.62mm ammo like the [[Accuracy International Precision Marksman |Precision Marksman]].&lt;br /&gt;
[[Image:Accuracy International AWM.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Custom M4A1==&lt;br /&gt;
The &amp;quot;M4CL&amp;quot; is a customised [[M4A1]], with tan 4th Gen collapsible stock, STANAG magazine and rail covers and flip-up rear sight. Fires &amp;quot;5.56mm ammo&amp;quot; in full-auto from 25 round magazines, modelled after 30 round tan STANAGs. The rarest gun in the game, only obtainable through locked weapon crates.&lt;br /&gt;
[[File:TM M933 AEG with Tan furniture.jpg|thumb|none|400px|Tokyo Marui Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm (fake). Somewhat resembles the rifle in-game.]]&lt;br /&gt;
[[File:Bigfoot M4.jpg|thumb|none|600px|The rifle in the hands of one of the playable characters in the main menu.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
[[Orion Flare Gun]]. Fires &amp;quot;Signal Flares&amp;quot;.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1496018</id>
		<title>User:JackalUnderscore/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1496018"/>
		<updated>2022-04-15T08:52:30Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* &amp;quot;B3 Wingman&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Titanfall 2=&lt;br /&gt;
&lt;br /&gt;
'''''Titanfall 2''''' is a science-fiction first-person shooter video game and a sequel to [http://www.imfdb.org/wiki/User:AgentGumby/Sandbox Titanfall]. It was developed by Respawn Entertainment and was published by Electronic Arts on Xbox One, PlayStation 4 and Microsoft Windows on October 28, 2016. It was released on Steam on June 18, 2020. Unlike Titanfall, Titanfall 2 features a single-player campaign, where you play as Rifleman Jack Cooper, assigned as Acting Pilot to Vanguard-class Titan BT-7274.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Plot spoilers ahead. Proceed with caution.'''&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Titanfall 2}}&lt;br /&gt;
	&lt;br /&gt;
==Overview==&lt;br /&gt;
Titanfall 2 features more advanced weaponry compared to the original Titanfall, with many weapons returning in an upgraded form (e.g. the G2A4 has been upgraded to the G2A5). These weapons are slightly different cosmetically, but retain the same role in the game. Titanfall 2 also features more weapon customisation in the form of attachments and modifications. Attachments are scopes, while modifications include various abilities such as the ability to shoot while sprinting and quicker reloads. The extra ammo modification does not visually alter the magazine model, meaning all magazines somehow stay the same size with extra rounds in them.&lt;br /&gt;
&lt;br /&gt;
Artwork from the book ''The Art of Titanfall'' shows all bullets and grenades (from grenade launchers) used in the Titanfall universe are electronically primed, with electronic firing pins in the weapons instead of physical firing pins and primer inside the casing. Weapons in the game have blue trails to reflect this, and the sound design of most weapons includes an electronic noise when priming the bullet (easily heard on weapons such as the Alternator). The Amped Weapon boost seems to unlock the full potential of the electronic firing mechanism to deal more damage, creating slightly orange trails as the increased energy is almost too much for the heat sink directly behind the electronic firing pin to handle.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman Elite&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:WmaneliteTF2.jpg|thumb|none|500px|The B3 Wingman Elite in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2016&amp;quot;===&lt;br /&gt;
The &amp;quot;P2016&amp;quot; is the upgraded version of the &amp;quot;P2011&amp;quot;, with a similar appearance that is loosely based on the [[Springfield XD]] series of pistols as seen in its grip design, while the segmented slide and trigger guard resembles an Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-based pistol. Said segmented slide also has some cutouts on the forward-most section, which can't be a muzzle break because they aren't over the muzzle and it can't be a ported barrel because the cutouts aren't in the barrel, making them fairly useless. The pistol has an unusable LAM device mounted underneath the barrel, and has a 12 round magazine which increases to 16 with the extra ammo modification. The magazine itself features an extended baseplate, meaning the default magazine is probably a 10 rounder with a +2 extension. Other attachments include the unique pistol suppressor. Based on the markings on the ''Titanfall'' version of the pistol and assuming the updated P-series pistol keeps the same calibre, the weapon is chambered for .45 ACP rounds.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;P2016&amp;quot; comes from the year the game was released, 2016.&lt;br /&gt;
 &lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:P2016TF2.jpg|thumb|none|500px|The P2016 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;RE-45&amp;quot; machine pistol is visually similar to the [[Heckler &amp;amp; Koch P2000]] in the slide and grip, which is missing a hammer. The pistol has a Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-style muzzle brake, based on the shape of the segmented slide section. A competition G18-style flared magwell is present, loaded with either 20 or 25 round magazines. Attachments include the unique pistol suppressor and a red dot sight, which replaces the standard &amp;quot;irondot&amp;quot; sight (a floating red dot in-built sight). Judging by the name, it fires .45 caliber rounds, most likely .45 ACP.&lt;br /&gt;
&lt;br /&gt;
[[File:P2000_9.jpg|thumb|none|350px|Heckler &amp;amp; Koch P2000 with shaved hammer - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:Re45TF2.jpg|thumb|500px|none|The RE-45 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Smart Pisol MK6&amp;quot;===&lt;br /&gt;
The &amp;quot;Smart Pistol MK6&amp;quot; is a high-tech pistol which has the ability to lock on to multiple targets and fire homing bullets at them. It shares the [[Springfield XD]]-esque frame of the &amp;quot;P2016&amp;quot;, but has its own unique slide assembly, suppressor and underbarrel LAM device, which presumably allows for the bullets to lock on to enemies.&lt;br /&gt;
&lt;br /&gt;
Unlike the previous game, the &amp;quot;MK6&amp;quot; is not a primary or secondary weapon in multiplayer, instead the player can obtain it via a &amp;quot;Boost&amp;quot;, a one-use powerup activated at 60% Titan meter. As it is a &amp;quot;Boost&amp;quot; and not a proper weapon, there are no modifications for it. In the final level of the campaign, Cooper gains a unique Smart Pistol, with a green and orange paintjob (the same colour scheme that BT has) from BT's SERE kit (Survival, Evasion, Resistance and Escape). He wields it with a Harris stance in this mission, due to him holding BT's AI core in the left hand.&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator&amp;quot;===&lt;br /&gt;
The Alternator, also called the SP-14 Hatchet in concept art, is a new entry into the Titanfall universe. It is a confusing weapon, with two recoiling barrels and two ejection ports for the 10mm rounds it fires. These bullets are fed via 20 round magazines (25 with extended) which appears to be single-stack due to the length of the magazine and the size of the cartridges. The weapon has minimal room for the bolt, which instead appears to fully encircle the cartridge and eject spent shells upwards after firing, acting on a blow-forward principle to open the breech and eject spent cartridges. Due to there being no room for a traditional priming system, the rounds are electronically primed, which is reinforced by the weapon's sounds design. Finally, the weapon has two bolt handles, one on either side, located roughly in the middle of the frame. The Alternator fires the left barrel first, then the right, with each charging handle reciprocating at the same time. Other notable aspects of the weapon includes the purely horizontal recoil and the floating dot reflex sight.&lt;br /&gt;
&lt;br /&gt;
Concept art of the weapon depicts it with the stock extended (it stays permanently folded during gameplay, folding flush against the rear of the weapon). It lacks many things that make it a normal SMG, like a usable stock or a ergonomic frame, however the compact size lends itself to one-handed use, paired with a melee weapon. The Hatchet name comes from its devastating performance in CQB, but the heavy recoil and low ergonomics prevent use outside of roughly 25 metres, meaning it is likely intended to be used as a last ditch personal defence weapon in dire situations, such as the death of the Pilot's Titan.&lt;br /&gt;
&lt;br /&gt;
Recoiling barrels are real, as seen with the [[Barrett M82]] and other .50 caliber rifles, and the Alternator was likely designed with recoiling barrels in order to reduce recoil, given the weapon's diminutive size. Double-barrelled weapons also exist, the most common type being double-barrel shotguns, but double-barrelled weapons that feed from a single magazine do not exist (the closest thing would be the [[Arsenal Firearms AF2011-A1|AF2011-A1]], which cheats by gluing two magazines together and calling it one magazine). &lt;br /&gt;
&lt;br /&gt;
[[File:AltTF2.jpg|thumb|none|500px|The Alternator in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:CarTF2.jpg|thumb|500px|none|The CAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R97&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Volt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:VoltTF2.jpg|thumb|none|500px|The Volt SMG in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;EVA-8&amp;quot; returns from Titanfall 1, with a slightly different name, suffixed with &amp;quot;Auto&amp;quot; instead of &amp;quot;Shotgun&amp;quot;. The weapon is different visually but stays the same performance wise, firing in semi-auto and cocked with a pump handle, which, combined with the magazine tube underneath the barrel, implies the EVA is a modular shotgun. The large drum only holds 8 shells (compared to ''TF1's'' 6), which, as the marking on the weapon indicate it is a 12 gauge, is a very under-loaded drum. Underneath the 12 gauge markings are more markings indicating the &amp;quot;EVA&amp;quot; can use both standard 2.75mm or 3mm Magnum shells. Other weapon markings include a HK-style pictogram fire selector, with the options of single-shot or semi-auto (represented, curiously, by two bullets as opposed to one, which would logically imply a 2 round burst mode the weapon does not actually have), and the serial number of &amp;quot;1979527&amp;quot;. All of these markings appear on the ''TF1'' version of the weapon in the same places.&lt;br /&gt;
&lt;br /&gt;
Other differences from ''TF1'' includes the folding stock, inspired by the Defiance M4 stock, which replaces the collapsible stock. Smaller changes includes the rails on top being more flush with the receiver and the lack of top-mounted rails, the square trigger guard instead of the uncomfortable angled one from ''TF1'', the shorter barrel and longer magazine tube and the angle of the drum magazine. Finally, the weapon has been updated with ammo-counting rear sights, like most of the weapons in ''Titanfall 2''.&lt;br /&gt;
&lt;br /&gt;
As for real-world inspiration, the EVA-8 again appears to be mostly inspired by the Chinese [[QBS-09]] shotgun, with more inspiration from tactical-rail equipped [[Saiga-12]] or [[Fostech Origin-12]] shotguns, which also lent the weapon its detachable magazine functionality. The magwell appears to be inspired by prototype AK-12 based shotguns, albeit shorter. Curiously, the drum magazine looks too short to reach all the way to the chamber when inside the shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon is still pumped when drawing it and when reloading from empty, despite the presence of a left-side charging handle. This might indicate some sort of in-universe mechanism to use the weapon as a pump-action for low-pressure rounds, much like the [[SPAS-12]] in real-life, however in-game it is always semi-auto.&lt;br /&gt;
&lt;br /&gt;
The acronym &amp;quot;EVA&amp;quot; stands for &amp;quot;Extra Vehicular Activity&amp;quot;, as the weapon is designed for use in both &amp;quot;conventional and exo-atmospheric conditions&amp;quot; (i.e. on a planet or in the vacuum of space).&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|none|500px| QBS-09 - 12 gauge. The main inspiration for the &amp;quot;EVA-8&amp;quot;.]]&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|500px|AK-12/76 - 12 gauge. Image used to compare the magwells.]]&lt;br /&gt;
[[File:Eva8TF2.jpg|thumb|none|500px|The EVA-8 Auto in the menu. Note the name of the weapon marked on the side of the handguard.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1901 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MastiffTF2.jpg|thumb|none|500px|The Mastiff in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiqueTF2.jpg|thumb|none|500px|The Mozambique in the menu.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiquefrontTF2.jpg|thumb|none|500px|A view of the three barrels.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G2A5 Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[File:HemlokTF2.jpg|thumb|none|500px|The Hemlok BF-R in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-101C Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
[[File:R101TF2.jpg|thumb|500px|none|The R-101C in the menu. Note the lack of the default scope, which in gameplay is permanently equipped.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-201 Assault Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;V-47 Flatline&amp;quot;=== &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;V-47 Flatline&amp;quot; is based on the [[AK-47|AK-47/AKM]], with some influence from the prototype Soviet [[TKB-408]], including the bullpup layout. It also bears some resemblance to the AKM from the movie ''[[Elysium]]'', with the device above the barrel looking rather similar to the sighting device seen on the Elysium AKM. The regular AKM handguard is visible (albeit rather morphed) and the barrel is coming out from where the gas tube usually is, which is now above the handguard. The magazine appears to be a Tapco Kalashnikov 7.62x39mm magazine, which holds X or Y rounds.&lt;br /&gt;
&lt;br /&gt;
In the singleplayer, the weapon is used by both IMC and Militia soldiers, with one given to the player at the end of the first mission, which is retained for the beginning of the second mission. It has very strong horizontal recoil (hence the name) and a collapsible frame, presumably intended as a futuristic way to make the rifle more compact for vehicle storage. Due to the weapon's power, enemies flinch much more than other assault rifles when shot at, on a similar level to machine guns or sniper rifles. In universe, it is manufactured by Woneyon Defence.&lt;br /&gt;
 &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:TKB-408.jpg|thumb|none|450px|TKB-408 - 7.62x39mm]]&lt;br /&gt;
[[File:FlatlineTF2.jpg|thumb|none|500px|The V-47 Flatline in the menu. Note the large, shiny AKM-esque muzzle break and wooden handguard and stock, a peculiar choice for an advanced sci-fi weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;D-2 Double Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:2takeTF2.jpg|thumb|none|500px|The Double Take in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber-AP&amp;quot;===&lt;br /&gt;
The &amp;quot;Kraber-AP&amp;quot; appears as a powerful, bolt-action armour-piercing/anti-material rifle, equipped by default with a 6x scope. The magazine and bolt design is based on the [[Mechem NTW-20]], with a stock based on competition rifles and a thumbhole grip similar to [[Accuracy International]] rifles. It is stated to fire 14.5x114mm rounds, which the NTW-20 can be chambered for and it uses 4 or 6 round magazines, if one selects the extra ammo modification.&lt;br /&gt;
&lt;br /&gt;
It is the most powerful non-explosive infantry weapon in the game, able to take down human targets in one shot and it has the rare Ricochet modification available, which causes bullets to bounce off surfaces. However, despite its name and huge caliber, it fails to pierce Titan armour without hitting the weak spots, which are usually the cockpit glass. The name Kraber comes from Respawn Entertainment's audio lead for Titanfall, Erik Kraber.&lt;br /&gt;
&lt;br /&gt;
[[File:NTW-20 with bipod.jpg|thumb|none|400px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:KraberTF2.jpg|thumb|500px|none|The Kraber sniper in the menu. Note the missing muzzle break - the weapon is so long it doesn't all fit in the menu screen.]]&lt;br /&gt;
[[File:KrabersideTF2.jpg|thumb|500px|none|The other side of the Kraber, with muzzle brake visible.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;Spitfire MK2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:LstarTF2.jpg|thumb|none|500px|The L-STAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;X-55 Devotion&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:DevotionTF2.jpg|thumb|none|500px|The Devotion in the menu. Note the length of the weapon - the menu display is overlapping the flash hider.]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Archer Heavy Rocket&amp;quot;===&lt;br /&gt;
The Archer is a man-portable fire-and-forget anti-Titan missile launcher, bearing a slight resemblance to the [[FGM-172 SRAW]], whilst the rear end piece resembles the [[FGM-148 Javelin]]. The weapon has a similar reloading system to the [[Mk 153 SMAW]], where the missile is housed in the rear of the weapon and is reloaded by detaching the housing and replacing it with a pre-packaged missile and housing (concept art depicts this clearly). Also like the SMAW, it has grips underneath the launcher, but instead of a bipod it has a curved buttstock. The colour scheme is similar to the SRAW, with a green body and a yellow band. However, unlike all of the previous launchers mentioned, the Archer is much shorter and wider, and features a thin flip-out CLU (Command Launch Unit), which displays what the missile is locking on to. Additionally, concept art showcases the weapon fitted with a scope, which is not possible with the Archer in-game.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Archer is lock-on only, while Jack Cooper in the campaign can dumb-fire it, compensating for the fact that he never fights anything more dangerous than a Reaper without BT. It is also used in a kind of mortar or top-attack role by Mortar Spectres in Frontier Defence, similar to the Javelin's top-attack mode. &lt;br /&gt;
&lt;br /&gt;
Despite being an anti-Titan weapon, it can still lock on to, and destroy, Crow and Goblin dropships, heavy turrets and Reapers.&lt;br /&gt;
[[File:ArcherTF2.jpg|thumb|500px|none|The Archer Heavy Rocket in the menu. Note the cover on the end of the launcher, similar to a camera shutter.]]&lt;br /&gt;
[[File:TF2Archerconcept.jpg|thumb|500px|none|Concept art of the Archer, showcasing the SMAW-esque missile reloading and the scope, unusable in gameplay.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ChargeTF2.jpg|thumb|500px|none|The Charge Rifle in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EM-4 Cold War&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EPG-1&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:EpgTF2.jpg|thumb|none|500px|The EPG-1 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;LG-97 Thunderbolt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ThundersideTF2.jpg|thumb|none|500px|The side of the Thunderbolt in the menu.]]&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;MGL Magnetic Grenade Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MglTF2.jpg|thumb|none|500px|The MGL in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-6P Softball&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sidewinder AT-SMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:SmrTF2.jpg|thumb|none|500px|The Sidewinder SMR in the menu.]]&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Arc Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Electric Smoke Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Firestar&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gravity Star&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Satchel Charge&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Titan Weapons==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;40mm Tracker Cannon&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Leadwall&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Plasma Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Predator Cannon&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Quad Rocket&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Splitter Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;T-203 Thermite Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XO16A2 Chaingun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
=Apex Legends=&lt;br /&gt;
&lt;br /&gt;
Apex Legends is a free-to-play science-fiction first-person shooter battle royale video game developed by Respawn Entertainment and published by Electronic Arts. The game was announced on February 3, 2019, and unveiled and released for free on the following day.&lt;br /&gt;
&lt;br /&gt;
The game is a part of the Titanfall universe, taking place 18 years after the events of Titanfall 2.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Apex Legends}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Apex Legends features more attachment and modification options than the previous two Titanfall games, with players able to use stocks, magazines, scopes, barrel stabilisers, shotgun bolts and &amp;quot;hop-up&amp;quot; attachments. These alter the performance of the weapon significantly, giving weapons more customisation than ever before.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
The &amp;quot;Wingman&amp;quot; returns from ''Titanfall 2'' and it uses heavy ammo, indicating it most likely fires .357 or .44 Magnum, or some futuristic variant thereof. The weapon is the same model from ''TF2'' (the &amp;quot;B3&amp;quot;), keeping the [[Chiappa Rhino]] influence, as well as retaining the hexagonal futuristic gas-sealed cylinder that is reloaded as if it were a detachable magazine. The weapon has extended magazines which increase by 1 round each level, increasing up to 9 rounds. The &amp;quot;Wingman&amp;quot; can also take a hop-up, called &amp;quot;Boosted Loader&amp;quot; - it increases the capacity by 2 on top of the extended magazine capacity (if one is equipped) and decreases reload time if the magazine is close to depleted. The weapon is manufactured by &amp;quot;Brockhaurd Manufacturing&amp;quot; in-universe.&lt;br /&gt;
&lt;br /&gt;
One of the weapon's cosmetic models used for legendary skins such as the &amp;quot;Death Ray&amp;quot; skin is inspired by classic depictions of ray gun pistols. Another legendary model, used on the &amp;quot;Precision Caliber&amp;quot; and &amp;quot;Attention to Detail&amp;quot; skins, is the same model seen in Pathfinder's Story from the Outlands, where it is referred to as a &amp;quot;.50 caliber Rampart&amp;quot;, the nickname for any weapon created by the character Rampart in-universe. The one in the animation is specifically the &amp;quot;Precision Caliber&amp;quot; version.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2020&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator A-2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
The &amp;quot;CAR&amp;quot; (which stands for &amp;quot;Combat Advanced Rounds&amp;quot;) returns from ''Titanfall 2'' and was added in Season 11. The weapon is virtually the same as the ''TF2'' version of the weapon, except for the new ability to switch ammo types on the fly, from heavy (the default ammo type the weapon spawns with) to light ammo. Weirdly, this has no effect on the weapon's performance, despite the name and different ammo type indicating it is chambered for a different cartridge type after switching. The weapon can use both heavy and light extended magazines, increasing the base capacity of 20 up to 27 in increments of 2, except for the final level which increases by 3 rounds.&lt;br /&gt;
&lt;br /&gt;
Visual changes includes the new stock, a different folding foregrip and a colour scheme change from white to grey. The weapon is no longer manufactured by Woneyon Defence, instead it is made by Siwhan Industries.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-99 SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Prowler Burst PDW&amp;quot;===&lt;br /&gt;
The &amp;quot;Prowler PDW&amp;quot; is a select-fire submachine gun visually inspired by the [[Magpul PDR-C]] and [[FN P90]], with a charging handle that looks and functions very similarity to the [[G36]]'s charging handle. The weapon features an ammo counter, like most weapons in the game. Unusually for a submachine gun, the Prowler defaults to 5 round bursts, but can switch to full-auto (previously this was only available with the Selectfire Receiver hop-up, but the ability is now built into the weapon).&lt;br /&gt;
&lt;br /&gt;
Perhaps drawing some influence from the P90's 5.7x28mm AP rounds, it is the only SMG that uses heavy ammo, firing from a 20 round magazine. This increases in increments of 5 until it hits the max of 35 if extended magazines are equipped. From November 4th 2020, the Prowler was a care package-exclusive weapon, equipped with a 1x Digital Threat scope, but it was removed on August 3rd 2021 and included amongst the ground loot pool. &lt;br /&gt;
&lt;br /&gt;
The weapon is named after the alien megafauna featured in the Titanfall universe, which were introduced into Apex Legends as an AI enemy in Season 11 on the &amp;quot;Storm Point&amp;quot; map. The designer of the weapon, Ryan Lastimosa, also states he was inspired by the arms from Seburo, a weapons manufacturer in the anime ''[[Ghost in the Shell (disambiguation)|Ghost in the Shell]].'' In universe, it is manufactured by Lastimosa Armouries.&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Volt SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Peacekeeper&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1904 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;30-30 Repeater&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G7 Scout Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;HAVOC Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-301 Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;VK-47 Flatline&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-2 Triple Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber .50-Cal&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sentinel ESR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;M600 Spitfire&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR EMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Rampage LMG&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;X-55 Devotion MK.3&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Arc Star&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Thermite Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bocek Compound Bow&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Unturned=&lt;br /&gt;
&lt;br /&gt;
'''''Unturned''''' is a zombie survival game developed and published by Smartly Dressed Studios on 7 June, 2017 for PC, and 12 Nov, 2020 for consoles. &lt;br /&gt;
&lt;br /&gt;
{{VG Title|Unturned}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The weapons in Unturned are one of four grades: Civilian, Police, Ranger or Military. Civilian-grade weapons are usually weak but common, being found in houses or farms. Police-grade weapons are slightly better, found at police stations. Ranger-grade weapons are equivalent to Military-grade weapons. Most maps have very few locations where Ranger-grade weapons spawn in, but on Russia they are very common, due to the majority of them being Russian weapons found in military bases. Finally, military-grade weapons are found at military bases on most maps, except Russia, where they can be found in a few obscure locations.&lt;br /&gt;
&lt;br /&gt;
Airdrops can spawn nearly every gun, including ones that usually would not appear on the map, which means players can use the Colt Canada C8 Carbine in maps other than Prince Edwards Islands if they get it in an airdrop (as the &amp;quot;Maplestrike&amp;quot; only spawns in PEI, a map set in Canada).&lt;br /&gt;
&lt;br /&gt;
Attachments include various optics, laser pointers, flashlights, rangefinders, suppressors, extended barrels, extended magazines, alternate ammo types and various grips.&lt;br /&gt;
&lt;br /&gt;
Guns can be repaired with bits of scrap metal and a blowtorch, as firing them causes their quality to decrease, leading to a decrease in weapon performance. &lt;br /&gt;
&lt;br /&gt;
Due to the low detail of the models in ''Unturned'', it is difficult to pinpoint which version of a weapon the in game gun is based on. For example, the Beretta 96 has many variants, the most common being the FS model, but the &amp;quot;Avenger&amp;quot; is simply listed under Beretta 96, as you cannot tell which version of the 96 it is based on.&lt;br /&gt;
&lt;br /&gt;
Note: Only official weapons created by the developer of the game and/or featured in the official maps (PEI, Washington, Yukon, Germany, Russia) are on this page. Any weapons that came with a limited-time featured Steam workshop map will not be included on this page (example: France, Ireland, Hawaii, Greece).&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 96===&lt;br /&gt;
The [[Beretta 96]] appears as the &amp;quot;Avenger&amp;quot;. It has green illuminated sights and fires Low Caliber Military ammunition. The weapon is meant to be the Beretta M9, evidenced by it only being found at military bases, but it only holds 13 rounds. The Beretta 92 series does not have a 13 round magazine, only the .40 S&amp;amp;W Beretta 96 does.&lt;br /&gt;
&lt;br /&gt;
It inaccurately spawns at military bases on the Germany and Prince Edward Islands maps. Neither country's military uses the Beretta 96 or M9 - Germany's service pistol is the [[Heckler &amp;amp; Koch P8]] and Canada's is the [[Browning Hi-Power]]. However, it correctly spawns at military locations in the Washington map.&lt;br /&gt;
[[File:96FS.jpg|thumb|none|400px|Beretta 96FS - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911===&lt;br /&gt;
The [[Colt M1911]] appears, called the &amp;quot;1911&amp;quot;, firing Low Caliber Civilian ammo. It was previously called the &amp;quot;Colt&amp;quot; and the &amp;quot;Oakbear&amp;quot;.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Colt Python===&lt;br /&gt;
The [[Colt Python]] appears as the &amp;quot;Ace&amp;quot;, firing Low Caliber Civilian ammo. It has red illuminated iron sights. The Ace can accept the Makeshift Muffler attachment, which is inaccurate, as the Python cannot be suppressed in real life.&lt;br /&gt;
&lt;br /&gt;
A special version of the Ace can be obtained after completing a quest on the Russia map, from the Doc Ernie NPC. It has an 8x scope, which normally cannot be attached to the revolver in game.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|400px|none|Colt Python with 6&amp;quot; Barrel and nickel finish and 3rd generation grip- .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
===IMI/Magnum Research Desert Eagle Mark XIX===&lt;br /&gt;
A [[Desert Eagle]] Mark XIX appears as the &amp;quot;Desert Falcon&amp;quot;. However, it was called the Desert Eagle when it was first added to the game. Is uses High Caliber Military ammo in game, despite not being a service pistol of any military. It also has the same green illuminated iron sights of the Beretta 96.&lt;br /&gt;
&lt;br /&gt;
A special gold-plated version of the Desert Eagle can be obtained after completing a quest on the Hawaii map, from the Major Ekho NPC. It has a vertical grip, a flashlight and a &amp;quot;Military Muzzle&amp;quot; attachment, which appears to be some sort of extended barrel. Another special &amp;quot;Desert Falcon&amp;quot; is available to players of the Gold edition of the game, with golden iron sights and gold plating.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
The [[Glock 17]] with an olive drab frame appears as the &amp;quot;Cobra&amp;quot;, standing in for the Glock 18. It is fully automatic in game, despite lacking the fire selector of a real Glock 18. It is considered a police weapon and it uses Low Caliber Civilian ammo. The &amp;quot;Cobra&amp;quot; has the ability to use 20 or 40 round box magazines, the latter of which is fictional.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the Austrian EKO Cobra counter-terrorist unit, who requested a full-auto version of the Glock 17 to be produced, resulting in the Glock 18.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) with 19-round magazine, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Luger P08===&lt;br /&gt;
The [[Luger P08]] appears, simply called &amp;quot;Luger&amp;quot;. The magazine incorrectly holds 9 rounds instead of the real Luger's 8. It spawns in civilian locations on the Germany map and uses Low Caliber Civilian ammo.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 (dated 1917) - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The [[Makarov PM]] appears as the &amp;quot;Kryzkarek&amp;quot;, with a longer barrel compared to the real pistol. It has a 12 round magazine  from the PMM, which, unlike every other Ranger weapon, uses Low Caliber Civilian ammunition, to reflect the rather weak characteristics of the 9x18mm Makarov round. However, it oddly deals high damage, more than other pistols that fire the Low Grade Civilian ammo.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===TEC-9 Mini===&lt;br /&gt;
The [[TEC-9]] Mini appears as the &amp;quot;Teklowvka&amp;quot;. It holds 15 rounds in what appears to be a 20 round magazine, which is not a magazine size available to the real TEC-9. It uses Low Caliber Ranger ammo and is stated to be Swedish in the weapon description. This is half correct, as the TEC-9 was developed by the American subsidiary of Interdynamic, called Intratec.&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
Every submachine gun except the UMP45 and the MP40 is classed as a carbine in game.&lt;br /&gt;
&lt;br /&gt;
===FN P90 TR===&lt;br /&gt;
The [[FN P90 TR]] appears as the &amp;quot;Peacemaker&amp;quot;, firing Low Caliber Military ammo. The weapon spawns in military bases on the Washington and Germany maps, as well as the American Spy Base on the Russia map.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the law enforcement troops seen in ''[[The Hunger Games: Catching Fire]]'', who are called &amp;quot;Peacekeepers&amp;quot; and use P90's as their primary weapon.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears as the &amp;quot;Viper&amp;quot;, firing Low Caliber Civilian ammo from fictional 25 round magazines. It has a slightly shorter stock and barrel compared to the real MP5, with the barrel resembling a MP5K-sized &amp;quot;tropical&amp;quot; wide handguard. The length of barrel that extends out from the end of the handguard is also slightly longer compared to the real MP5. The &amp;quot;Viper&amp;quot; is found at a variety of police and military locations, most notably the Scorpion-7 research laboratories, which implies its status as a standard-issue SMG for the organisation.&lt;br /&gt;
&lt;br /&gt;
The name may be a reference to the Stalker [[S.T.A.L.K.E.R.: Shadow of Chernobyl|video]] [[S.T.A.L.K.E.R.: Clear Sky|games]], where the MP5 is called the &amp;quot;Viper 5&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 (Navy trigger group) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Empire&amp;quot;. It is only found in military locations in Germany and in airdrops. Oddly, it holds 27 rounds instead of the real weapons 25, and it fires Low Caliber Military ammo. The &amp;quot;Empire&amp;quot; correctly has semi-auto, full-auto and 3 round burst modes, the only official gun in the game with this ability. The &amp;quot;Empire&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the MP40).&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The [[KRISS Vector]] appears as the &amp;quot;Scalar&amp;quot;, firing Low Caliber Military ammo from 30 round magazines, which implies the weapon is based on the .45 ACP version. The weapon has a blue lower receiver and buttplate. The &amp;quot;Scalar&amp;quot; appears in Coalition locations on the Germany map, on the Coalition aircraft carrier, called the ''Liberator'', and in airdrops. The blue colour, which matches the Coalition's colour scheme, and the appearance on the ''Liberator'' implies the &amp;quot;Scalar&amp;quot; is a standard-issue Coalition weapon.&lt;br /&gt;
&lt;br /&gt;
The name is a play on the Vector name, and its mathematical origin. The term &amp;quot;scalar&amp;quot; is used to define a vector space, with a &amp;quot;vector&amp;quot; being described by multiple scalars.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
===Mini Uzi===&lt;br /&gt;
The [[Mini Uzi]] appears as the &amp;quot;Bulldog&amp;quot;, firing Low Caliber Ranger ammo. It is modelled with 32 round magazines, but they hold 45 rounds, which is not a real magazine option for the Uzi. It is correctly identified as Israeli, and fires with a closed-bolt, which is incorrect. The weapon can be found at some Ranger locations in the Germany map and at military locations on the Russia map, despite Russia not using the Uzi in any form in its any of its military forces.&lt;br /&gt;
[[Image:Imi-mini-uzi.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] appears as the &amp;quot;Maschinengewehr&amp;quot;, with wood furniture. Maschinengewehr&amp;quot; translates to machine gun, while the MP40 is a submachine gun (&amp;quot;machinenpistole&amp;quot; in German). When the weapon was first added, it was called MP40, but this was quickly changed. It fires Low Caliber Ranger ammo. In game, it is a very rare Ranger weapon, only spawning in airdrops and some Ranger locations on the Germany map. The &amp;quot;Maschinengewehr&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the UMP-45).&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
The [[PP-19 Bizon-2]] appears as the &amp;quot;Yuri&amp;quot;, firing Low Caliber Ranger ammo from 64 round helical magazines, implying it is chambered in 9x18 Makarov. The rear sights are mounted much further back than the real weapon. It can be found in Ranger locations on the PEI, Washington and Germany maps, and in Military locations in the Russia map.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] appears as the &amp;quot;Calling Card&amp;quot;, firing Low Caliber Ranger ammo from its 71 round drum. As the name suggests, the weapon is found at the Krovi Estate in the Russia map, which was owned by the mafia before the zombie virus hit Russia. It can also be found in airdrops. &lt;br /&gt;
&lt;br /&gt;
A calling card is an object criminals leave behind at the scene of a crime to taunt the police.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===AA-12 CQB===&lt;br /&gt;
The [[AA-12]] CQB appears as the &amp;quot;Devil's Bane&amp;quot;, with a light grey appearance. The weapon has a 21 shell drum magazine - one shell larger than the real drum magazine. It can only be found in police locations on the Germany map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|400px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Double Barrel Shotgun===&lt;br /&gt;
A [[Double Barrel Shotgun]] appears as the &amp;quot;Masterkey&amp;quot;. The real [[Masterkey]] is an underbarrel pump-action, not a double barrel. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be found in farms and campgrounds in the PEI, Washington and Russia maps.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg‎|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge. Visually similar to the &amp;quot;Masterkey&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Sawed Off Double Barrel Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barrel Shotgun]] appears to be a sawn off version of the &amp;quot;Masterkey&amp;quot;, called the &amp;quot;Sawed-off&amp;quot;. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be crafted by using a saw on the &amp;quot;Masterkey&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Sawed-off&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Quadbarrel&amp;quot;====&lt;br /&gt;
A variant of the [[Sawed-Off Double Barrel Shotgun]] appears as the &amp;quot;Quadbarrel&amp;quot;, which can only be crafted on the Russia map, due to it needing a blueprint obtained by completing a quest. It has 4 barrels side-by-side, which somehow allows the shotgun to hold 8 shells. You cannot fire all 8 shells at once, they are fired individually. Unlike the &amp;quot;Sawed-off&amp;quot; it is based off, the &amp;quot;Quadbarrel&amp;quot; is uses 12 gauge shells. &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Quadbarrel&amp;quot;, minus the extra barrels.]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
The [[Mossberg 500]] appears as the &amp;quot;Bluntforce&amp;quot;, with a black synthetic stock and an 8 round tube magazine. It is a police shotgun, found in police stations on every map except Russia.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===MTs255===&lt;br /&gt;
A sawn-off [[MTs255]] appears as the &amp;quot;Determinater&amp;quot;, incorrectly stated to be an American shotgun and incorrectly holding 8 shells in a 6 shell cylinder. It is chambered in 12 gauge shells, and can only be found in the prison and under the mountain in the Germany map, or in airdrops.&lt;br /&gt;
[[Image:Mts255-sawnoff.jpg|thumb|none|401px|Sawn-off MTs255 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Saiga-12K===&lt;br /&gt;
The [[Saiga-12K]] appears as the &amp;quot;Vonya&amp;quot;, with a raised rib sight and a skeleton stock. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. It uses a fictional 7 shell magazine, the real Saiga-12 does not have this option. The shotgun is semi-auto, but prior to version 3.19.0.0, the weapon was full auto. The &amp;quot;Vonya&amp;quot; spawns at police locations in the Russia map, or in airdrops in the PEI and Washington maps.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K with raised sight rib - 12 gauge]]&lt;br /&gt;
[[File:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
Ranger magazines and Military magazines appear as the default magazine for many rifles &amp;amp; carbines. The Military magazine is based on STANAG 30 round magazines, while the Ranger magazines are fictional 35 round magazines that can somehow fit into both AKs, G36C and AUGs.&lt;br /&gt;
&lt;br /&gt;
===AAC Honey Badger===&lt;br /&gt;
The [[AAC Honey Badger]] appears as the &amp;quot;PDW&amp;quot;, despite the real weapon being a carbine. Interestingly it appears to have a combination of the stock from the [[Heckler &amp;amp; Koch HK416C|HK416C]] and the standard stock, with a very short buffer tube from the HK416C. It fires Low Caliber Military ammo from 30 round Military magazines. It appears on every map, either spawning after completing a horde beacon, killing a Mega Zombie, finding an airdrop or in military locations on the Germany. Washington and Russia maps.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO. Image used to show the short stock and buffer tube.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] appears as the &amp;quot;Zubeknakov&amp;quot;, firing Low Caliber Ranger ammo from the 35 round Ranger magazines. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. The weapon can be identified as an AKM by the angle of the stock - it is very straight, unlike the AK-47's stock, which is angled downwards. The handguard is the same as the AS Val, albeit brown wood instead of black polymer.&lt;br /&gt;
&lt;br /&gt;
Oddly, the weapon deals less damage than weapons chambered in 5.56x45mm NATO, like the C8 Carbine seen below. This may imply it is chambered in 5.45x39mm, which has less stopping power than 5.56x45mm NATO, however the high recoil of the &amp;quot;Zubeknakov&amp;quot; and the curvature of the magazine implies the usage of 7.62x39mm.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm. Image used to show the different handguard design similar to the handguard of the &amp;quot;Zubeknakov&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Canada C8 Carbine===&lt;br /&gt;
The [[Colt Canada C8 Carbine]] appears as the &amp;quot;Maplestrike&amp;quot;, incorrectly referred to as an assault rifle. It fires Low Caliber Military ammunition and can only be found at military locations on the PEI map, which is set in Canada, or in airdrops. The name is a reference to the maple leaf on the Canadian flag.&lt;br /&gt;
[[File:C8a1.jpg|thumb|none|400px|Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[Colt M16A4]] appears as the &amp;quot;Eaglefire&amp;quot;, a reference to the national bird of America. It fires Low Caliber Military ammo in 3 round bursts and has a Magpul CTR stock and flip-up front and rear sights. The barrel appears to between the length of the M16 and M4 barrels, bearing an appearance very similar to the FN-manufactured M16 rifles It used to be called the &amp;quot;AR32&amp;quot;, firing fully automatic, which would have made it an [[M16A3]].&lt;br /&gt;
&lt;br /&gt;
The weapon is implied to be a civilian AR-15, as it is found in civilian gun stores in the Washington map, but it usage of Military ammo and Military magazines, the 3 round burst setting and the chance to spawn at the American Spy Base in the Russia map make it clear it is meant to be the military burst-fire M16A4, rather than the civilian semi-auto AR-15. Albeit illegal in most circumstances, the real AR-15 can be converted to allow for a 3-round burst.&lt;br /&gt;
[[File:FN M16A4.jpg|thumb|none|450px|FN-manufactured M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BDR153G.jpg|thumb|none|450px|F-1 Firearms BDR-15-3G - 5.56x45mm NATO. Image used to show the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;Fusilaut&amp;quot;, a a portmanteau of the French words &amp;quot;fusillade&amp;quot; and &amp;quot;fusil d'assault&amp;quot;, meaning &amp;quot;a series of shots in succession&amp;quot; and &amp;quot;assault rifle&amp;quot; respectively. It fires in 3 round bursts from both Ranger and Military magazines, both of which hold different numbers of rounds compared to the real F1's 25 round straight magazine. The ability to use 30 round STANAG Military magazines is incorrect, as the weapon does not have the magwell of the G2. It is chambered in Low Caliber Ranger ammunition, and can be found in military locations in the Germany and Russia maps, despite neither of these countries using the FAMAS rifle in any of their military forces, as well as in airdrops.&lt;br /&gt;
[[File:FAMAS-F1.jpg|thumb|none|450px|FAMAS F1 with the rifle grenade support ring pushed to mid barrel - 5.56x45mm]]&lt;br /&gt;
[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back, for reference - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;Heartbreaker&amp;quot;, firing Low Caliber Military ammo. It can rarely spawn at military locations in the Washington map, implying the NAVY SEALS were garrisoned in Washington prior to the virus outbreak, as well as at military locations in the Germany map, as part of the special spawn group, due to its use by GSG 9 and SEK. It can also be found in airdrops.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;Nightraider&amp;quot;, firing Low Caliber Ranger ammo. As it is a Ranger weapon, the default magazine is the 35 round Ranger, however it is interchangeable with Military magazines. The weapon can be found at military locations in the Germany and Russia map, despite it not being used by the Russian military in real life. It can also be found in airdrops.&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1891/30===&lt;br /&gt;
The [[Mosin Nagant Rifle#Mosin Nagant M1891/30|Mosin Nagant M1891/30]] appears as the &amp;quot;Schofield&amp;quot;, named after the developer's social studies teacher, who said in a livestream that he wanted a weapon named after him. It fires Low Caliber Civilian ammo from generic &amp;quot;Rifle Clips&amp;quot;. The weapon was incorrectly called a French battle rifle before a patch changed this to a Russian battle rifle, which is still incorrect as the Mosin has none of the characteristics of a battle rifle. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Schofield&amp;quot; can be found at farms and campsites on the PEI and Washington maps, and in gun stores on the Germany and Russia maps.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 10/22===&lt;br /&gt;
The &amp;quot;Sportshot&amp;quot; rifle appears to be based on the [[Ruger 10/22]], however it has an extended magazine far larger than the .22 LR magazines used in the real gun, which still holds 10 rounds of Low Caliber Civilian ammo. However, the damage model of the rifle implies it is chambered in .22 LR, as it deals less damage than any other bullet weapon in the game. It does more damage against animals than players. The description states it is a target rifle, a reference to its high usage in marksmanship competitions. The weapon can be found at campsites, farms and gun stores on every map except Yukon, where it can only be found at campgrounds.&lt;br /&gt;
&lt;br /&gt;
A special &amp;quot;April Fools&amp;quot; variant of the &amp;quot;Sportshot&amp;quot; was added for the 1st April, 2016. It fired miniature rockets that dealt more damage than the base &amp;quot;Sportshot&amp;quot; in 10 round bursts, meaning the magazine would be emptied with one burst. It was removed the following day.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
===Ruger Gunsite Scout===&lt;br /&gt;
The &amp;quot;Hawkhound&amp;quot; rifle appears to be based on the [[Ruger_M77#Ruger_M77_Gunsite|Ruger M77 Gunsite]], however it is semi-auto instead of bolt-action, it feeds from a fictional 8 round magazine, it has wood furniture and stock and it is referred to as Canadian in game, while Ruger is an American company. The rifle fires Low Caliber Civilian ammo, which is meant to be either 5.56x45mm or 7.62x51mm NATO, judging by the decently high player damage of the weapon. The &amp;quot;Hawkhound&amp;quot; can be found at farms and campgrounds in the 3 North American maps - PEI, Washington and Yukon.&lt;br /&gt;
[[File:Ruger Gunsite.jpg|thumb|none|450px|Ruger M77 Gunsite scout rifle - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Makeshift Rifle&amp;quot;====&lt;br /&gt;
The &amp;quot;Makeshift Rifle&amp;quot; appears to have the same overall appearance as the &amp;quot;Hawkhound&amp;quot;, however it is bolt-action instead of semi auto, making it resemble a [[Ruger M77]] Hawkeye. It also has the exact same damage model as the &amp;quot;Hawkhound&amp;quot;, further supporting the idea that the two weapons are part of the same family. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt. The body of the rifle can be made out of birch, maple or pine wood, which is held together, rather alarmingly, by bits of duct tape and rope. &lt;br /&gt;
[[File:RugerHawkeye.jpg|thumb|none|450px|Ruger M77 Hawkeye Compact - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 553===&lt;br /&gt;
The [[SIG SG 553]] appears as the &amp;quot;Swissgewehr&amp;quot; (literally &amp;quot;Swiss Rifle&amp;quot;), firing Low Caliber Military ammo from a unique opaque 20 round &amp;quot;Swissgewehr&amp;quot; magazine. The weapon is able to use any other Military magazine alongside its unique 20 rounder, despite the SG 553 not being able to use STANAG or AK magazines in real life. Like the SG 551, it has 3 rectangular vent holes in its green handguard, but these are at the bottom rather than the top. The &amp;quot;Swissgewehr&amp;quot; only spawns at police locations in the Germany map and in airdrops.&lt;br /&gt;
[[File:SG 553 LB.jpg|thumb|none|400px|SIG SG 553 LB (Long Barrel) - 5.56x45mm]]&lt;br /&gt;
[[File:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The [[Steyr AUG A1]] appears as the &amp;quot;Augewehr&amp;quot;, which is based on the acronym AUG (&amp;quot;Armee Universal Gewehr&amp;quot;). The weapon fires Low Caliber Ranger ammo and is fitted with a 4x Swavorski scope by default, although this can be removed and replaced with other optical attachments. Note that this scope has a higher zoom than the real AUG A1 scope, which is a 1.5x zoom. The &amp;quot;Augewehr&amp;quot; can use both Ranger and Military magazines, although as a Ranger weapon, it spawns with 35 round Ranger magazines. Interestingly, it has a short carbine barrel instead of a full-length barrel. It spawns in military locations on the Germany and Russia maps, as well as in airdrops.&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|450px|none|Steyr AUG A1 carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
The original [[Barrett M82]] appears as the &amp;quot;Grizzly&amp;quot;, with the muzzle break of the M82A1. It fires High Caliber Military ammo from a 5 round magazine instead of the real rifle's 10. Respecting the power of its cartridge, the .50 BMG, it has the highest player damage of any weapon in the game, save for the &amp;quot;Shadowstalker&amp;quot; railguns. It can be found in military locations in the Germany and Washington maps, as a reward from Horde Beacons and in airdrops in the PEI and Russia maps.&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===C14 Timberwolf===&lt;br /&gt;
The [[C14 Timberwolf]] appears as the &amp;quot;Timberwolf&amp;quot;, with a black chassis and a slightly shorter barrel. After the 3.0.9.0 update, the magazine capacity was reduced from the incorrect 8 rounds to the still incorrect 6 rounds, and the 20x scope that the weapon spawned with was replaced with iron sights. As expected, it uses High Caliber Military ammo. It can be found in military locations on the PEI map, or in airdrops on the Washington and Russia maps.&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|450px|PGW C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Cheyenne Tactical M200 Intervention===&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] appears as the &amp;quot;Ekho&amp;quot;. It is incorrectly called a Russian sniper rifle and &amp;quot;Ekho&amp;quot; is the transliteration of the Russian word for &amp;quot;echo&amp;quot;. It uses a 7 round magazine firing High Caliber Military ammo. The magazine well is on the left side of the receiver, rather than underneath it like the real weapon. The &amp;quot;Ekho&amp;quot; also has a much shorter barrel than the real rifle. It can be found in military locations in the Russia map, as a reward from Horde Beacons and in airdrops.&lt;br /&gt;
&lt;br /&gt;
The name, magazine well position and spawn locations imply the Intervention is a Russian weapon in-universe.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 Intervention - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===M39 Enhanced Marksman Rifle===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] appears as the &amp;quot;Sabretooth&amp;quot;, with a tan chassis. The weapon is chambered in Low Caliber Military ammunition - most sniper rifles use High Caliber ammunition. The &amp;quot;Sabretooth&amp;quot; is classified as a &amp;quot;Sharpshooter Rifle&amp;quot; alongside the &amp;quot;Snayperskya&amp;quot;, which also uses Low Caliber ammo.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sabretooth&amp;quot; spawns at military locations in the Washington map, and at the American Spy Base in the Russia map.&lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as the &amp;quot;Snayperskya&amp;quot;, which is what the &amp;quot;S&amp;quot; in SVD stands for - it translates as &amp;quot;sniper&amp;quot;. The weapon has a fictional 7 round magazine and it fires Low Caliber Ranger ammo, like the &amp;quot;Sabretooth&amp;quot;. Also like the &amp;quot;Sabretooth&amp;quot;, it is classified as a &amp;quot;shartshooter rifle&amp;quot;. The rifle has a similar stock design to the synthetic stock used on newer SVDs, however it is still made out of wood. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Snayperskya&amp;quot; spawns in Ranger locations in the PEI and Washington maps, and in military locations in the Russia map.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]] appears as the &amp;quot;Matamorez&amp;quot;, incorrectly classed as an assault rifle (which would be the [[AS Val]]). It uses 17 or 36 round magazines, both of which are fictional. It fires High Caliber Ranger ammo, despite the real weapon being chambered in 9x39mm, which is roughly the same size as 7.62x39mm (which is more in line with the Low Caliber ammo in-game, which are seen on weapons firing intermediate rifle rounds).  Like the other AK-based weapons in game, the ironsights are incorrectly modelled on the receiver, rather than on the barrel. Additionally, the front sight is not on the suppressor, instead it is located where the rear sight would normally be. The handguard appears to be made of wood instead of polymer.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Matamorez&amp;quot; can spawn in Ranger locations in the PEI, Washington and Germany maps, in the nuclear missile silo in the Russia map and as a reward from Horde Beacons.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
A handheld [[M134 Minigun]] appears as the &amp;quot;Hell's Fury&amp;quot;. It operates with no power source and no ammo belt, instead it uses a 250 round &amp;quot;Hell's Fury&amp;quot; magazine, which is completely fictional and which fires both Low Caliber Ranger and Low Caliber Military ammo. The weapon has a &amp;quot;Chainsaw grip&amp;quot; and pistol grip, which are used by the player to hold the massive gun. The spool-up time is incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped, without the need to speed up the rotations before it fires. Brass ejects from the 1 o'clock position sending a stream of shells up and to the right. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. It is incorrectly stated to be Russian in origin.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hell's Fury&amp;quot; can be modified with the &amp;quot;Adaptive Chambering&amp;quot; attachment, which nonsensically increases the firerate to a ridiculous level. It can be found at military locations in the Germany map, at the Oil Rig and nuclear missile silo in the Russia map and as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''[[Predator]]''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M249===&lt;br /&gt;
The [[M249]] appears in game, with a very short barrel and a 150 round box belt. It fires High Caliber Military ammo, unlike the other machine guns Low Caliber ammo, although it originally used Low Caliber Military ammo as well. The &amp;quot;Dragonfang&amp;quot; can spawn at the American Spy Base in the Russia map, at military locations in the Washington and Germany maps and it can be one of the rewards from completing a Horde Beacon.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] appears as the &amp;quot;Nykorev&amp;quot;. It has a short barrel and a 200 round belt box, firing Low Caliber Ranger ammo. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nykorev&amp;quot; can be found at Ranger locations in the PEI, Germany and Washington maps, at the Oil Rig and nuclear missile silo in the Russia map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|450px|none|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] appears, simply called &amp;quot;Rocket Launcher&amp;quot;.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
A claymore that most closely resembles the [[M18A1 Claymore]] appears in game, found at military locations and able to be crafted with various items, none of which make much sense. Before a patch soon after it was added, the front read &amp;quot;Front Towards Enemy&amp;quot;. The claymore is a traditional video-game claymore, requiring no manual detonation to function.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===M26 Grenade===&lt;br /&gt;
A grenade that most closely resembles the [[M26 Hand Grenade]] appears in game, as the &amp;quot;Fragmentation Grenade&amp;quot;. It is found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Sticky Grenade&amp;quot;====&lt;br /&gt;
A grenade with an additional metal band appears as the &amp;quot;Sticky Grenade&amp;quot;, based on the model for the &amp;quot;Fragmentation Grenade&amp;quot; but recoloured tan. As expected, it sticks to surfaces before exploding, and can be found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===M83 Smoke Grenade===&lt;br /&gt;
The [[M83 Smoke Grenade]] appears in game, as the &amp;quot;Smoke Grenade&amp;quot;. The smoke can be one of many different colours; white, black, purple, green, orange, red, blue or yellow. It is found at military locations.&lt;br /&gt;
[[File:M83 Inert.jpg|thumb|none|200px|Inert M83 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Combat Bow===&lt;br /&gt;
Various combat bows, made of birch, maple or pine wood, appear in game.&lt;br /&gt;
&lt;br /&gt;
===Compound Bow===&lt;br /&gt;
A metal compound bow appears in game.&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
A crossbow with a green chassis appears in game, correctly firing bolts instead of arrows. It can be found at campsites and farms.&lt;br /&gt;
&lt;br /&gt;
===Fictional Railguns===&lt;br /&gt;
Two fictional railguns appear in game, called the &amp;quot;Shadowstalker&amp;quot; and the &amp;quot;Shadowstalker Mk. II&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; is fictional, however it highly resembles the &amp;quot;Rorsch Mk-1&amp;quot; from [[Battlefield 4]], with a larger scope and a larger hole in the stock. The &amp;quot;Shadowstalker&amp;quot; takes the railgun name very literally, firing an actual &amp;quot;rail&amp;quot;, which appears to be a very sharp pointed metal projectile, rather than the ferromagnetic projectile magnetically propelled via electromagnetic rails real railguns fire. When firing, the player pulls on a nonexistent bolt, due to the &amp;quot;Shadowstalker&amp;quot; reusing the same bolt pull animations as the bolt-action rifles in game. It has no bullet drop, unlike every other weapon in the game. The &amp;quot;rails&amp;quot; explode on impact.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; can be found in the Washington map at the crashed UFO, and at the firing range of the Washington Scorpion-7 laboratory. It is implied through letters that the crashed alien UFO supplied Scorpion-7 with the technology required to manufacutre prototype &amp;quot;railguns&amp;quot;, hence its spawn locations.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker&amp;quot;.]]&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua. Note the thumbhole stock - the &amp;quot;Shadowstalker&amp;quot; has a much larger hole in its stock.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker Mk. II&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; is an improved version of the original &amp;quot;Shadowstalker&amp;quot;, with a 20 round magazine inspired by the [[M1941 Johnson rifle]]'s magazine. It has a skeletal stock instead of the thumbhole-esque stock of the original &amp;quot;Shadowstalker&amp;quot;, and claw-like 'things' at the end of the &amp;quot;barrel&amp;quot;. The &amp;quot;barrel&amp;quot; also has bumps and ridges above it and a large handguard below the &amp;quot;barrel&amp;quot;, unlike the original.&lt;br /&gt;
&lt;br /&gt;
Instead of firing black &amp;quot;rails&amp;quot; like the original, it fires new red &amp;quot;rails&amp;quot;, which are unique to the magazine it spawns with, and cannot be found anywhere else in the game, meaning the magazine cannot be refilled. The Mk. II is the only non-cosmetic item in the game to have the red &amp;quot;Mythical&amp;quot; rarity. It is also the only gun in the game with a 0% chance of wear, meaning you never need to repair the gun in order to bring its quality up. The explosion radius of the Mk. II is larger than that of the original &amp;quot;Shadowstalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; can only be obtained from the Russia Mk. II puzzle, which involves many tasks around the map related to the lore of the Russia map. Said lore implies Scorpion-7 improved the &amp;quot;Shadowstalker&amp;quot; using soul crystal derived technology, which could explain the red colour of the &amp;quot;rails&amp;quot;.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker Mk. II&amp;quot;.]]&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06. Used to show the magazine design.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Finding Bigfoot=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17]] pistol. 10 round capacity. Fires &amp;quot;9mm ammo&amp;quot;.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Customised [[Remington Model 870]] shotgun named &amp;quot;R870&amp;quot;, with wood handguard, stock and ghost ring iron sights. 5 round tube modelled as 8 round magazine tube. Remington markings on the receiver.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|400px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|400px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge (credit to [[User:Predator20|Predator 20]]). Image used to show the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified bolt-action rifle==&lt;br /&gt;
Customised bolt-action rifle named &amp;quot;[[Remington Model 700|R700]]&amp;quot; rifle, with 5 round detachable magazine and a low magnification scope, along with wood chassis and a black plastic handguard. Fires &amp;quot;7.62mm ammo&amp;quot;.&lt;br /&gt;
[[File:Rem 700 cdl dm.jpg|thumb|none|400px|Remington Model 700 CDL DM with scope - .243 Winchester. Looks similar to the rifle in-game, sans handguard and short range scope.]]&lt;br /&gt;
&lt;br /&gt;
==Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Magnum]] appears in the game. It is known as the &amp;quot;AVM&amp;quot; and fires 7.62mm ammo like the [[Accuracy International Precision Marksman |Precision Marksman]].&lt;br /&gt;
[[Image:Accuracy International AWM.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Custom M4A1==&lt;br /&gt;
The &amp;quot;M4CL&amp;quot; is a customised [[M4A1]], with tan 4th Gen collapsible stock, STANAG magazine and rail covers and flip-up rear sight. Fires &amp;quot;5.56mm ammo&amp;quot; in full-auto from 25 round magazines, modelled after 30 round tan STANAGs. The rarest gun in the game, only obtainable through locked weapon crates.&lt;br /&gt;
[[File:TM M933 AEG with Tan furniture.jpg|thumb|none|400px|Tokyo Marui Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm (fake). Somewhat resembles the rifle in-game.]]&lt;br /&gt;
[[File:Bigfoot M4.jpg|thumb|none|600px|The rifle in the hands of one of the playable characters in the main menu.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
[[Orion Flare Gun]]. Fires &amp;quot;Signal Flares&amp;quot;.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1485270</id>
		<title>Call of Duty: Black Ops Cold War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1485270"/>
		<updated>2022-02-20T21:43:31Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* M79 grenade launcher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Black Ops Cold War&lt;br /&gt;
|picture=CODBOCWCover1.jpeg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 13, 2020&lt;br /&gt;
|developer=Treyarch, Raven Software&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops Cold War''''' is a first-person shooter developed by Treyarch and Raven Software and published by Activision. It is the sixth game in the ''Black Ops'' series and the seventeenth in the ''Call of Duty'' series. It is also a direct sequel to ''[[Call of Duty: Black Ops]]''. Like previous games in the series, it is composed of three main modes of play, a single-player campaign, a player-vs-player multiplayer mode, and a 1-4 player cooperative zombies mode. The campaign's setting takes place primarily in 1981 with several flashbacks dating to 1968 during the Vietnam War, and the zombies and multiplayer mode take place simultaneously in 1984, hence, certain weapons are available in these modes that aren't present in the campaign because of the time difference. The player character is a new, customizable operative codenamed &amp;quot;Bell&amp;quot;, who is part of a CIA task force, including Alex Mason, Frank Woods, and Jason Hudson, out to stop a Soviet agent codenamed &amp;quot;Perseus&amp;quot; (based on the real-life conspiracy) from carrying out a decades-long plan that could radically alter the balance of power of the Cold War.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Black Ops Cold War'' maintains several weapon features from the 2019 ''Modern Warfare'', including Gunsmith and the ability to reload while aiming down sights.&lt;br /&gt;
&lt;br /&gt;
The game features an extensive swimming and underwater mechanic which inaccurately depicts weapons as being able to be fired underwater, something which would lead to malfunctions and possible complete weapon failures (i.e. exploded barrels) in reality, not to mention projectiles can't travel more than a few feet in such environment. Also, bullet velocities for most of the weapon are much slower in-game than in real life, and some weapons unrealistically share the same velocities despite their different calibers and designs.&lt;br /&gt;
&lt;br /&gt;
While Gunsmith offers a wide variety of attachments to equip, it lacks several features from ''Modern Warfare''. It also features some ''staggeringly'' poor attachment descriptions filled with inaccuracies and misused terms. For example, STANAG is used as a catch-all term for extended magazines, despite the real usage being almost the exact opposite of such an idea.&lt;br /&gt;
&lt;br /&gt;
Many of the cosmetic blueprints feature cerakoted designs which is anachronistic for the 80s as cerakoted weapons started appearing at some point in the 2000s or 2010s.&lt;br /&gt;
&lt;br /&gt;
Weapons from ''Black Ops Cold War'' also make appearances in ''Call of Duty: Warzone'', a standalone battle royale game mode originally released for (and developed on) ''[[Call of Duty: Modern Warfare (2019)]]''. While most weapons are identical between BOCW and ''Warzone'', a number of weapons, especially the ones added post-release, have more detailed animations in ''Warzone''. More rarely, some BOCW weapons have different weapon models when implemented in ''Warzone''.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] appears under the name &amp;quot;Diamatti&amp;quot;. It holds 15 rounds by default, despite having a visibly extended magazine. It also has a slightly shorter barrel by default; the “7.2&amp;quot; Reinforced Heavy” barrel attachment gives it a more correct barrel length, though this one is shown as fluted. Soviet forces use it in the campaign (which is incorrect), along with Alex Mason in &amp;quot;Echoes of a Cold War&amp;quot;.&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:M93Rpreview BOCW.jpg|thumb|none|600px|The Beretta 93R in Gunsmith.]]&lt;br /&gt;
[[File:Beretta93rIdle BOCW.jpg|thumb|none|600px|Sims wielding a &amp;quot;Diamatti&amp;quot; in Angola.]]&lt;br /&gt;
[[File:Beretta93rADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:Beretta93rInspect BOCW.jpg|thumb|none|600px|Sims admires what is possibly the most accurate Beretta 93R weapon model in a Call of Duty game to date.]]&lt;br /&gt;
[[File:Beretta93rInspect2 BOCW.jpg|thumb|none|600px|Pulling back the slide for a brass check.]]&lt;br /&gt;
[[File:Beretta93rReload BOCW.jpg|thumb|none|600px|Swapping magazines during a reload.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] is featured in the game, simply referred to as &amp;quot;1911&amp;quot; and featuring a nickel finish similar to the multiplayer 1911 weapon model from ''[[Call of Duty: Black Ops|Black Ops]]''. In the campaign, it is the main sidearm of almost everyone, including the Soviet and North Vietnamese forces, who would much more likely use the [[Makarov PM]] or [[Tokarev TT-33]] as their sidearms. It incorrectly holds 8 rounds in a standard 7-round magazine.&lt;br /&gt;
In alpha, beta, and pre-release materials, the M1911 appears with a parkerized finish and brown grips. The &amp;quot;Wingman&amp;quot; skin from the &amp;quot;Air Sea Land Pack&amp;quot; for the Ultimate Edition is also an M1911A1, featuring a paint-job similar to that of the P-51 Mustang fighters during WWII. The M1911A1 is also used in the Overpower finishing move.&lt;br /&gt;
[[File:NickelPlatedM1911A1.jpg|thumb|none|300px|Nickel Plated Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:1911preview BOCW.jpg|thumb|none|600px|The M1911A1 in Gunsmith.]]&lt;br /&gt;
[[File:1911Idle BOCW.jpg|thumb|none|600px|The M1911A1 in Angola.]]&lt;br /&gt;
[[File:1911ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:1911Inspect BOCW.jpg|thumb|none|600px|Inspecting the M1911.]]&lt;br /&gt;
[[File:1911Inspect2 BOCW.jpg|thumb|none|600px|Inspecting its other side.]]&lt;br /&gt;
[[File:1911reload BOCW.jpg|thumb|none|600px|Much like the 1911 in [[Call of Duty: Modern Warfare (2019)]], the 1911 in Black Ops Cold War features a nice detail in the slide stop engaging the slide after the last round is fired from a magazine.]]&lt;br /&gt;
[[File:1911reload2 BOCW.jpg|thumb|none|600px|The standard reload involves power slinging the slide, there are magazine options that change that to an animation where the player character hits the slide stop.]]&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:BOCW-M1911-2.jpeg|thumb|none|600px|The M1911A1 with a parkerized finish in the alpha multiplayer loadout menu.]]&lt;br /&gt;
[[File:BOCW-1911-1.jpg|thumb|none|600px|The M1911 tucked in Adler's pants in a pre-release trailer. In the final game, the player grabs the pistol to take down a guard - even though they have their own suppressed 1911 at this point with no way to replace it.]]&lt;br /&gt;
[[File:BOCW M1911 trailer silencer.jpg|thumb|none|600px|A suppressed M1911A1 is racked in the multiplayer reveal trailer. Note the Ak 5 with what appears to be Advanced Armament Corporation OMNI 5.56mm suppressor which doesn't appear in actual multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
An anachronistic and visually altered [[Desert Eagle]] fitted with a Laser Products Corporation LPC Model 7 laser sight and an enormous muzzle brake appears as the &amp;quot;Hand Cannon&amp;quot; in the campaign mission &amp;quot;Desperate Measures&amp;quot;. Inspiration for the weapon appears to come from the laser sighted [[AMT Hardballer]] from ''[[The Terminator]]''. Perhaps taking its moniker a little too literally, it fires explosive rounds. The campaign version feeds from an 8-round magazine (which could or could not be correct, its caliber never being stated) and cannot be reloaded; once all eight rounds have been fired, it is discarded.&lt;br /&gt;
&lt;br /&gt;
It was added as the &amp;quot;Hand Cannon&amp;quot; streak in Season 4, with 10 extremely powerful explosive rounds that can take out any streak you can shoot in one to four shots. It is the primary weapon of choice for the &amp;quot;One in the Chamber&amp;quot; gamemode. Its scorestreak icon shows an even more anachronistic picatinny railed Mark XIX than the Mark VII it is based on. The laser is now green, and aiming uses ironsights mounted on top of the laser. Its role is similar to the &amp;quot;Annihilator&amp;quot; revolver from ''[[Call of Duty: Black Ops III|BO3]]'' and ''[[Call of Duty: Black Ops 4|BO4]]'', even reusing the sounds from those games for the &amp;quot;Annihilator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:DesertEagleMarkVIInickel.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[Image:Longslide2.jpg|thumb|none|600px|The AMT Hardballer Longslide/LPC Model 7 laser sight combo from ''The Terminator'' which appears to have been the inspiration for the &amp;quot;Hand Cannon&amp;quot;. The in game laser is incorrectly depicted as being switched on by pressing a fictional button at the rear while the real thing has a separate switch connected via cables.]]&lt;br /&gt;
[[File:Desert_eagle_picatinny.JPG|thumb|none|350px|Magnum Research Desert Eagle Mark XIX, current production model with Picatinny railed barrel - .44 Magnum]]&lt;br /&gt;
[[File:COD CW Deagle Menu.jpg|thumb|none|600px|The &amp;quot;revolver&amp;quot; in the menu. Clearly the description is re-used from Black Ops 3/4. A round can be seen in the spare magazine.]]&lt;br /&gt;
[[File:BOCWDeagle3rd.jpg|thumb|none|600px|Bell stops admiring his nice shoes to look upon the mutant Deagle in the middle of the KGB headquarters, of all places. This is the only place in the campaign it can be found.]]&lt;br /&gt;
[[File:BOCWDeagle.jpg|thumb|none|600px|Bell holds the Hand Cannon as he awaits enemy forces about to barge into the room. Here the laser sight can be seen more clearly.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
Three unusable [[Glock 18C]] pistols can be seen hanging on a wall on the multiplayer map &amp;quot;Checkmate&amp;quot;. Their appearance is anachronistic as the map takes place in January 1985, while the Glock 18 was produced in 1986 - the 3rd Generation variants were introduced after 1998. A Glock pistol is also seen in the &amp;quot;Grizzled Veteran Master&amp;quot; calling card.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|300px|Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing.]]&lt;br /&gt;
[[File:BOCW-Glock.jpg|thumb|none|600px|The pistol in a highly unlikely place to be found, an East German training facility. Despite having the 18C's compensator cuts, the slide markings label it as a standard Glock 18.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Magnum&amp;quot;==&lt;br /&gt;
The &amp;quot;Magnum&amp;quot; is a fictional hybrid revolver that appears to have some influence from a variety of revolvers such as [[Smith &amp;amp; Wesson#Revolvers|Smith &amp;amp; Wesson]], [[Ruger#Revolvers|Ruger]], [[Arminius HW Revolver Series|Arminius]], Alfa, [[Astra#Revolvers|Astra]] and the [[Colt Trooper]]. The rear of the frame and the angle of the grip give it a strong resemblance to the G&amp;amp;G G733 airsoft revolver. The names of some of its muzzle attachments suggest that it is chambered in .45 ACP (misnamed &amp;quot;.45 APC&amp;quot;); this would contradict both the &amp;quot;Magnum&amp;quot; name, and its Warzone incarnation's stated chambering (.357 Magnum). Like other revolvers in previous ''Black Ops'' games, it is reloaded with single rounds by default, and still has the reload logic errors of the player character reloading only the rounds needed to refill the cylinder in gameplay despite the reload animation showing the entire cylinder being ejected.&lt;br /&gt;
&lt;br /&gt;
The Magnum can also accept a suppressor, even though it almost certainly wouldn't work on the revolver in reality due to the gap between the cylinder, which would leak enough propellant gases to render the suppressor useless. The Magnum also has nonsensical 9-round and 12-round cylinders as attachment options; these cylinders are completely identical to the base cylinder dimensionally, with the amount of rounds held in them ''visibly'' remaining 6 rounds. They're only different in their shapes, being an unfluted cylinder and a [[Mateba]]-like hexagonal cylinder respectively. These cylinder options are also very incorrectly referred to as magazines in their attachment names.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Minted&amp;quot; blueprint gives the revolver a barrel that appears similar to the anachronistic [[Smith &amp;amp; Wesson Model 986]], while others give it a [[Dan Wesson]]-style heavy barrel.&lt;br /&gt;
[[File:G&amp;amp;G G733.jpg|thumb|none|350px|'''Airsoft''' G&amp;amp;G G733 airsoft revolver]]&lt;br /&gt;
[[File:ColtPython6In.jpg|thumb|none|350px|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:TrooperMKV.jpg|thumb|none|350px|Colt Trooper MK V with straight wood grips and a 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:S&amp;amp;WModel17A.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 17-6 - .22LR]]&lt;br /&gt;
[[File:Ruger Speed 6.jpg|thumb|none|350px|Ruger Speed Six with blued finish and 2.75-inch barrel - .357 Magnum]]&lt;br /&gt;
[[File:Astra357-01.jpg|thumb|none|350px|Astra 357, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:Revolverpreview BOCW.jpg|thumb|none|600px|A close up look of the &amp;quot;Magnum&amp;quot; in Gunsmith, showing its many design inspirations - the sights come from Smith &amp;amp; Wesson revolvers, the cylinder, hammer, trigger &amp;amp; trigger guard from a Colt Python, the barrel seems to be a mix between that of a Python and a Colt Trooper (complete with a partial underlug rather awkwardly merged into a full one), and a Ruger-style recoil shield; the latter is supposed to have the cylinder release mounted on it, but the designer instead decided to put a conventional Astra-esque cylinder release behind it, forcing them to rather awkwardly stretch the frame forward to fit both.]]&lt;br /&gt;
[[File:Revolveridle BOCW.jpg|thumb|none|600px|The mutant &amp;quot;Magnum&amp;quot;, an amalgamation of the leading revolver brands.]]&lt;br /&gt;
[[File:RevolverADS BOCW.jpg|thumb|none|600px|Aiming down the Smith &amp;amp; Wesson sights.]]&lt;br /&gt;
[[File:Revolverinspect BOCW.jpg|thumb|none|600px|Inspecting the revolver involves flipping the Colt cylinder out.]]&lt;br /&gt;
[[File:Revolverinspect2 BOCW.jpg|thumb|none|600px|Inspecting the Colt-esque barrel.]]&lt;br /&gt;
[[File:Revolverreload BOCW.jpg|thumb|none|600px|Reloading by dumping all rounds in the cylinder.]]&lt;br /&gt;
[[File:Revolverreload2 BOCW.jpg|thumb|none|600px|The default reload animation has the player character individually insert rounds off screen; depending on the cylinder you choose in Gunsmith, a speed loader may be used instead (though dual-wielding will always reload both at once). The animation finishes with a wince-inducing flick of the wrist to shut the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Two [[Makarov PM]]s appear on Helen Park's &amp;quot;Scorched&amp;quot;, &amp;quot;Bad Blood&amp;quot;, &amp;quot;Hellion&amp;quot;, and &amp;quot;Commando&amp;quot; outfits, as well as on Samantha Maxis' &amp;quot;Dark Aether&amp;quot; outfit and Portnova's &amp;quot;Handler&amp;quot; outfit. Aleksandra Valentina also carries a holstered one in the Zombies mode cutscenes.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:BOCW Park Makarovs.jpg|thumb|none|600px|The grips of both Makarovs can be seen in weird waist holsters on her vest.]]&lt;br /&gt;
&lt;br /&gt;
==Sedgley Fist Gun==&lt;br /&gt;
Scattered throughout the CIA Safehouse used as the in-game mission hub are various unusable [[Sedgley Fist Gun|Sedgley Fist Guns]].&lt;br /&gt;
[[File:OPG Glove device.jpg|thumb|none|325px|Sedgley Fist Gun - .38]]&lt;br /&gt;
[[File:SedgleyFistGun BOCW.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:SedgleyFistGun2 BOCW.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Strife&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;Strife&amp;quot; pistol from ''[[Call of Duty: Black Ops 4|Black Ops 4]]'' can be seen on a table in the side mission &amp;quot;Operation Red Circus&amp;quot;. Unusable and completely anachronistic to the game's setting, the gun was likely originally used as a placeholder during the mapping process that went overlooked and wasn't removed.&lt;br /&gt;
[[File:S&amp;amp;WSigma9F.jpg|thumb|none|300px|Smith &amp;amp; Wesson Sigma SW9F - 9x19mm Parabellum]]&lt;br /&gt;
[[File:S&amp;amp;W SD40.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson Sigma SD40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:S&amp;amp;W M&amp;amp;P 2.0.jpg|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P 2.0 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BOCWStrife.jpg|thumb|none|600px|Mason takes the time out of chasing a known enemy of the state to admire a time-traveling literal space pistol. While one could chalk it up to THE NUMBERS making him hallucinate guns that wouldn't exist for at least five (and at most seven) decades more, its appearance in the multiplayer map based off of this mission (Crossroads, taking place in 1983) marks it as a placeholder that never got removed.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is used by some Red Army soldiers in the intro cutscene of the Zombies map Die Maschine.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|300px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BOCWMaschine-TT1.jpg|thumb|none|600px|One soldier points his Tokarev at a suspicious German.]]&lt;br /&gt;
[[File:BOCWMaschine-TT2.jpg|thumb|none|600px|The cameraman defends himself with a TT-33.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Tranquilizer Gun&amp;quot;==&lt;br /&gt;
A hybrid of a [[Ruger Mk II]] and a [[Welrod]] mocked up to be a tranquilizer pistol is used by Bell in the campaign. The detachable magazine holds 8 rounds, and the animations are reused from the M1911 listed above. The bolt from the Welrod is used as a slide when it locks back on an empty magazine, however, the weapon does not eject casings of any kind, which begs the question of what the slide actually does. Some sort of air canister is seen under the barrel, and the weapon makes noises comparable to compressed air being released, which makes sense.&lt;br /&gt;
[[File:Ruger Mark II MK512.jpg|thumb|none|300px|Ruger Mark II - .22 LR]]&lt;br /&gt;
[[File:HPIM0965.jpg|thumb|none|300px|Welrod Mark II - .32 ACP.]]&lt;br /&gt;
[[File:TranqPistolEvidence BOCW.jpg|thumb|none|600px|From this angle, the grip is very clearly inspired by the Ruger Mk II.]]&lt;br /&gt;
[[File:TranqPistol BOCW.jpg|thumb|none|600px|But the ejection port and large knurled breech charging handle is very much Welrod-like.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K]] with a collapsible stock and a threaded barrel is available as the &amp;quot;MP5&amp;quot;. It has an aftermarket and anachronistic Vector Arms MP5K style handstop handguard with perforations instead of a vertical foregrip by default. It uses an HK claw mount with an anachronistic rail when equipping optics. It can be customized into a number of MP5 variants as seen below, having a wide latitude of barrel and stock configurations akin to ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''.&lt;br /&gt;
&lt;br /&gt;
While not anachronistic for the 80s segments, the MP5K is used by US troops in Bell's Vietnam War flashbacks, which is both inaccurate and anachronistic (the MP5K was developed in 1976, and while the standard MP5 was first developed in 1966, it didn't see any form of service in Vietnam until 1975 as the MP5SD with the Green Berets). In this case (along with certain other weapons in the Vietnam missions), it can somewhat be excused by the fact that these are false flashbacks mixed with hallucinations.&lt;br /&gt;
&lt;br /&gt;
All blueprint variants of the MP5 have the same lower receiver as those of ''Modern Warfare'' (being based on the receiver of a [[PTR 9KT]], which is incredibly anachronistic to ''Cold War''), with the triangular parts still facing the opposite direction compared to real S-E-F lowers.&lt;br /&gt;
[[File:Heckler &amp;amp; Koch MP5K fitted with a A3 stock.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K &amp;quot;Reverse Stretch&amp;quot; with A3 stock - 9x19mm]]&lt;br /&gt;
[[File:MP5Kpreview BOCW.jpg|thumb|none|600px|The MP5K in Gunsmith. Note the gripless handguard resembling modern [https://hkparts.net/product/hk-mp5k-sp89-sp5k-forearm-with-handstop-usa-p16466.htm American examples] with added vent holes for creativity points.]]&lt;br /&gt;
[[File:MP5KIdle BOCW.jpg|thumb|none|600px|The MP5K used on board a Soviet salvage ship.]]&lt;br /&gt;
[[File:MP5KInspect BOCW.jpg|thumb|none|600px|Inspecting the default 30 round magazine of the MP5K.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A3===&lt;br /&gt;
The weapon has some barrel attachments that turn it into a full-sized [[MP5A3]]. The “9.5&amp;quot; Extended” barrel has an original slimline handguard, while the “9.5&amp;quot; Ranger” has a &amp;quot;tropical&amp;quot; wide handguard.&lt;br /&gt;
[[File:H&amp;amp;KMP5A3slimforearm.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5A3.jpg|thumb|none|600px|The MP5A3 with a &amp;quot;STANAG 50 Rnd Drum&amp;quot; and &amp;quot;Collapsed Stock&amp;quot;.]]&lt;br /&gt;
[[File:MP5A3Idle BOCW.jpg|thumb|none|600px|An MP5A3 in Moscow.]]&lt;br /&gt;
[[File:MP5A3Inspect BOCW.jpg|thumb|none|600px|Turning it over to look at the ejection port and the &amp;quot;40 Rnd Speed Mag&amp;quot;, which is a slightly longer version of the early straight &amp;quot;waffle&amp;quot;-style magazine.]]&lt;br /&gt;
[[File:MP5A3Inspect2 BOCW.jpg|thumb|none|600px|Checking the magazine.]]&lt;br /&gt;
[[File:MP5A3ADS BOCW.jpg|thumb|none|600px|Looking through the iron sights.]]&lt;br /&gt;
[[File:MP5A3.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The combination of the aforementioned barrel with the &amp;quot;Tactical Stock&amp;quot; turns the gun into an [[MP5A2]].&lt;br /&gt;
[[File:HK MP-5 A3.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with original &amp;quot;slimline&amp;quot; handguard and straight &amp;quot;waffle&amp;quot;-style magazine - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5A2.jpg|thumb|none|600px|The MP5A2 from the public beta with a &amp;quot;40 Rnd Speed Mag&amp;quot;. The &amp;quot;Salvo 50 Rnd Fast Mag&amp;quot; uses the same magazine model for some reason, albeit with a different tape and pull loop.]]&lt;br /&gt;
[[File:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
[[File:MP5A2gunsmith BOCW.jpg|thumb|none|600px|The post launch MP5A2, with the &amp;quot;tropical&amp;quot; handguard.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD2===&lt;br /&gt;
Combining either of the sound suppressors with the “9.5&amp;quot; Ranger” barrel configurations produces a [[Heckler &amp;amp; Koch MP5SD]] configuration. The “9.5&amp;quot; Extended” and “9.5&amp;quot; Reinforced Heavy” barrels also create an MP5SD with an alternate style of round handguard. &lt;br /&gt;
[[File:MP5SD2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD2 with S-E-F trigger group - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5SD2.jpg|thumb|none|600px|An MP5SD2 configuration from the public beta with the &amp;quot;Agency Suppressor&amp;quot;.]]&lt;br /&gt;
[[File:MP5SD2gunsmith BOCW.jpg|thumb|none|600px|The post launch MP5SD2 in gunsmith preview.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD3===&lt;br /&gt;
Ditto to the above configuration but with the default or one of the collapsible stock variants produces an MP5SD3.&lt;br /&gt;
[[File:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm]]&lt;br /&gt;
[[File:BOCW MP5SD3.jpg|thumb|none|600px|The MP5SD3 with the &amp;quot;Sound Suppressor&amp;quot; and &amp;quot;Jungle-Style Mag&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 Hybrid==&lt;br /&gt;
A mildly fictionalized [[Intratec TEC-9]] was added with season five. It is depicted with the bolt assembly and charging handle of an [[Interdynamic KG-9]], although it is shown firing from a closed bolt like an actual TEC-9. It also has the front sight of a [[PPSh-41]] and the stock of an Interdynamic MP-9, though the latter can be removed with the &amp;quot;No Stock&amp;quot; attachment. When equipping grip attachments, it uses the base of the factory grip with the actual grip chopped off and replaced with the grip attachment of choice.&lt;br /&gt;
&lt;br /&gt;
It fires in semi-auto by default, but there are attachments that convert it into full-auto (the fire rate of which appears to be slower than in real life) and an inaccurate burst fire mode. It incorrectly holds 21 and 24 rounds (in multiplayer and Warzone respectively) in the actual 32-round magazine, presumably to prevent a burst from having less than 3 rounds.&lt;br /&gt;
&lt;br /&gt;
In terms of chronology, while the earlier MP-9/KG-9 was produced from 1981 (thus being borderline period appropriate for the 1981-1985 multiplayer maps), the TEC-9 has the post-1987 rear sight, rendering it anachronistic for the game.&lt;br /&gt;
&lt;br /&gt;
Dual TEC-9s are used by Perseus operative Kitsune in the season five cinematic trailer. The weapon is also seen in the &amp;quot;Harbinger Of Doom&amp;quot; calling card.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 (post-1987 version) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:InterDynamicKG99.jpg|thumb|none|300px|Interdynamic KG-9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Interdynamic MP-9.jpg|thumb|none|450px|Interdynamic MP-9 with foregrip and telescoping stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Tec9preview BOCW.jpg|thumb|none|600px|The mutant TEC-9 in the preview screen for the season 5 battlepass.]]&lt;br /&gt;
[[File:Tec9idle BOCW.jpg|thumb|none|600px|The TEC-9 in action in the slums of Panama City.]]&lt;br /&gt;
[[File:Tec9ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Tec9inspect BOCW.jpg|thumb|none|600px|Inspecting the gun. Note how, in addition to having the KG-9's bolt and charging handle, it also has its safety notch; the TEC-9 instead used the charging handle itself as a safety, pushing it into the bolt instead of using it to lock the bolt back.]]&lt;br /&gt;
[[File:Tec9inspect2 BOCW.jpg|thumb|none|600px|Checking out the closed bolt on a stock TEC-9]]&lt;br /&gt;
[[File:Tec9reload BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Tec9reload2 BOCW.jpg|thumb|none|600px|Note the various markings and warnings stamped into the polymer lower.]]&lt;br /&gt;
[[File:Tec9reload3 BOCW.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Tec9reload4 BOCW.jpg|thumb|none|600px|Charging the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KSP 45&amp;quot;==&lt;br /&gt;
The &amp;quot;KSP 45&amp;quot; is a fictional 3-round burst submachine gun. It is primarily based on the [[Heckler &amp;amp; Koch UMP45]] with its boxy design, selector switch style, and similarly shaped rear sight, but takes other design cues from various Cold War-era submachine guns. It has an AR-like bolt release, a right-side charging handle, a vertical magazine well like the [[Walther MPL]], a [[Jatimatic]] like pistol grip, and an AK trigger guard with paddle magazine release. Notably, it also resembles the &amp;quot;MACHT 37&amp;quot; frankengun from ''[[Metal Gear Solid V: The Phantom Pain]]''. Its buttstock seems to combine the socket of a solid MP5 stock, the shape of one from Wieger StG-940 assault rifle, H&amp;amp;K G3 style sling attachment point and the foldability of the UMP stock; the &amp;quot;Tactical Stock&amp;quot; and &amp;quot;SAS Combat Stock&amp;quot; attachments swap this out for a [[PSG-1]]-style stock (without or with a cheek rest, respectively), while the &amp;quot;Wire Stock&amp;quot; attachment gives it a shortened Romanian [[Talk:Call_of_Duty:_Black_Ops_Cold_War#AK_Wire_Stock|AK wire stock]] and the &amp;quot;Duster Stock&amp;quot; gives it the proper UMP stock. Curiously, the &amp;quot;42 Rnd&amp;quot; and &amp;quot;48 Rnd STANAG&amp;quot; magazine attachments, while referred to as drums, are actually shrunken-down HK21 machine gun belt boxes with feed towers instead of belt feed openings; the &amp;quot;42 Rnd Speed Mag&amp;quot; and &amp;quot;SALVO 48 Rnd Fast Mag&amp;quot; are [[Spectre M4]]-esque quad stack mags (of the exact same size, with the only difference being the latter's cloth shroud). &lt;br /&gt;
&lt;br /&gt;
Although it isn't normally written in all caps, &amp;quot;Ksp&amp;quot; is the Swedish abbreviation for &amp;quot;machine gun&amp;quot; (short for ''Kulspruta''); however, the trademarks on the right side of the &amp;quot;KSP 45&amp;quot; identify it as a &amp;quot;Kühn &amp;amp; Schmidt MP-U&amp;quot; and state that it is of West German origin. There is also a &amp;quot;WARNING REFER TO OWNER'S MANUAL&amp;quot; stamp above the fire selector, which is similar to the markings on nonmilitary UMPs and USCs.&lt;br /&gt;
&lt;br /&gt;
It is also depicted as being used by a Vietcong guerilla in the &amp;quot;Brap Brap&amp;quot; calling card implying that it was used in Vietnam in the ''Black Ops'' universe, however, no H&amp;amp;K style weapons were used in the Vietnam War in reality.&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:HKMP2000Prototype.jpg|thumb|none|450px|Experimental H&amp;amp;K MP2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:WaltherMP-L-1.jpg|thumb|none|450px|Walther MPL with stock folded - 9x19mm Parabellum]]&lt;br /&gt;
[[File:KSP45preview BOCW.jpg|thumb|none|600px|The &amp;quot;KSP 45&amp;quot; up close. At full size, the fire selector's 3 positions - &amp;quot;SAFE&amp;quot;, &amp;quot;BURST&amp;quot;, and &amp;quot;AUTO&amp;quot; - can be seen; ignoring the rather obvious fact that the weapon can't be set to full-auto in-game, the lack of a semi-auto position on a select-fire weapon is rather bizarre. Somewhat amusingly, the former is accompanied by a single large white block, while the latter features three small ones, and the three-round-burst position only features two.]]&lt;br /&gt;
[[File:KSP45Idle BOCW.jpg|thumb|none|600px|Holding the KSP 45.]]&lt;br /&gt;
[[File:KSP45ADS BOCW.jpg|thumb|none|600px|Aiming down the sights - here, the folding stock hinge is easily visible.]]&lt;br /&gt;
[[File:KSP45Inspect BOCW.jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:KSP45Inspect2 BOCW.jpg|thumb|none|600px|Inspecting the right side. Note the UMP charging handle present over the ejection port and the small AR like brass deflector.]]&lt;br /&gt;
[[File:KSP45reload BOCW.jpg|thumb|none|600px|Reloading the KSP. Note the UMP like handguard covered with checkered texture like the early MP5 slimline forearm.]]&lt;br /&gt;
&lt;br /&gt;
==LAPA SM Modelo 3==&lt;br /&gt;
The [[LAPA SM Modelo 3]] was added during Season 6, under the name &amp;quot;LAPA&amp;quot; (an odd name, as LAPA is the manufacturer of the weapon). The SM Modelo 3 was a prototype weapon with only one example ever made rendering it virtually impossible to be used in any meaningful combat capacity.&lt;br /&gt;
[[File:LAPA SM MOD 3.jpg|thumb|none|450px|LAPA SM Modelo 3 - 9x19mm]]&lt;br /&gt;
[[File:LAPABPpreview BOCW.jpg|thumb|none|600px|The &amp;quot;LAPA&amp;quot; in the preview menu screen.]]&lt;br /&gt;
[[File:LAPAidle BOCW.jpg|thumb|none|600px|The &amp;quot;LAPA&amp;quot; and its owner checking out a parking garage in Miami Beach.]]&lt;br /&gt;
[[File:LAPAADS BOCW.jpg|thumb|none|600px|Aiming down the sights at a shifty looking garage door.]]&lt;br /&gt;
[[File:LAPAinspect1 BOCW.jpg|thumb|none|600px|Inspecting the firearm.]]&lt;br /&gt;
[[File:LAPAinspect2 BOCW.jpg|thumb|none|600px|Checking out the other side.]]&lt;br /&gt;
[[File:LAPAreload1 BOCW.jpg|thumb|none|600px|Reloading after dumping an entire magazine of 9mm into said garage door.]]&lt;br /&gt;
[[File:LAPAreload2 BOCW.jpg|thumb|none|600px|Giving the charging handle a good pull, cocking the gun.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;LC10&amp;quot;==&lt;br /&gt;
The &amp;quot;LC10&amp;quot; is a fictional submachine gun that was added in Season 2. It appears to be based on the [[Walther MPK]], with stylistic elements from (of all things) an [[Accuracy International Arctic Warfare]] sniper rifle ([http://%20https://youtu.be/0krEGBnWEag?t=903%20 the developers having stated that in-universe it was made by the same manufacturer as the game's Accuracy International-inspired &amp;quot;LW3 Tundra&amp;quot;]). Its Warzone incarnation was previously stated to be chambered in .45 ACP, but this was later changed to 9mm Parabellum. The muzzle brake and flash guard attachments still have the .45 caliber shown as part of their names (in which case it is mislabeled &amp;quot;.45 APC&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[File:Walther mpk unfolded.jpg|thumb|none|450px|Walther MPK with stock unfolded - 9x19mm]]&lt;br /&gt;
[[File:Arctic Warfare Folding Stock.jpg|thumb|none|450px|Accuracy International AW-F - 7.62x51mm NATO]]&lt;br /&gt;
[[File:LC10loadoutpreview BOCW.jpg|thumb|none|600px|The &amp;quot;LC10&amp;quot; in the loadout menu weapon preview screen. Peculiarly, the wire stock features a cheek pad.]]&lt;br /&gt;
[[File:LC10idle BOCW.jpg|thumb|none|600px|The &amp;quot;LC10&amp;quot; in the rather anachronistic Los Angeles high speed bullet train station ported from ''Black Ops 2''.]]&lt;br /&gt;
[[File:LC10ads BOCW.jpg|thumb|none|600px|Looking through the adjustable rear sight.]]&lt;br /&gt;
[[File:LC10reload1 BOCW.jpg|thumb|none|600px|Reloading from empty involves taking the fresh magazine and flicking the empty mag out by hitting the release paddle with the feed lip.]]&lt;br /&gt;
[[File:LC10reload2 BOCW.jpg|thumb|none|600px|Inserting the new magazine, then charging the bolt.]]&lt;br /&gt;
[[File:LC10inspect1 BOCW.jpg|thumb|none|600px|Much like the AUG, the LC10's transparent polymer magazine models the proper amount of ammunition in each magazine. Despite being depicted as a closed bolt gun, there is no round visible in the breech during the brass check section of the inspect animation.]]&lt;br /&gt;
[[File:LC10inspect2 BOCW.jpg|thumb|none|600px|Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] was added in Season 1. It is depicted with a custom side cocking charging handle similar to low profile Uzi cocking levers and uses anachronistic front grip adapter and top rail when attaching grip and sight attachments respectively. The side is marked with &amp;quot;Cal .45 Auto&amp;quot;, which is contradicted by the use of a 32-round default magazine, the number &amp;quot;9&amp;quot; as part of some muzzle attachments names, and the use of 9mm Parabellum ammunition in Warzone. The weapon fires correctly from an open bolt in ''Cold War'', but incorrectly from a closed bolt in ''Warzone''.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Quick Judgement&amp;quot; blueprint is based on the Lawgiver MK II pistol from the ''Judge Dredd'' franchise.&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|none|300px|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[File:MAC10preview BOCW.jpg|thumb|none|600px|The MAC-10 in the battlepass preview screen.]]&lt;br /&gt;
[[File:MAC10idle BOCW.jpg|thumb|none|600px|The MAC-10 being used in a [[Back to the Future|New Jersey mall]].]]&lt;br /&gt;
[[File:MAC10ADS BOCW.jpg|thumb|none|600px|Looking through the basic notch sights. Note the misaligned front and rear sights.]]&lt;br /&gt;
[[File:MAC10inspect1 BOCW.jpg|thumb|none|600px|Inspecting the MAC-10.]]&lt;br /&gt;
[[File:MAC10inspect2 BOCW.jpg|thumb|none|600px|Checking the ejection port.]]&lt;br /&gt;
[[File:MAC10inspect3 BOCW.jpg|thumb|none|600px|Tugging on the charging handle.]]&lt;br /&gt;
[[File:MAC10reload BOCW.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:MAC10reload2 BOCW.jpg|thumb|none|600px|And then racking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-02 Kiparis==&lt;br /&gt;
The [[OTs-02 Kiparis]] was added in in the mid-season update for Season 4, under the name &amp;quot;OTs 9&amp;quot;. It is technically anachronistic to the 80s time period of the game, as while it was designed in the seventies, it was first serially produced in 1991. It uses 20-round magazines by default, though 25, 30, 32 and 40 round magazines are available as attachments, with the 30 rounder being the only real option. The 30 and 40 rounders are regular magazine extensions, while the 25 and 32 rounders are curved &amp;quot;speed mags&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Kiparis is one of the few weapons to have a distinctly different set of animations in ''Warzone'' compared to ''Cold War''.&lt;br /&gt;
[[File:Kiparis.jpg|thumb|none|450px|KBP OTs-02 &amp;quot;Kiparis&amp;quot; - 9x18mm Makarov]]&lt;br /&gt;
[[File:KiparisPreview BOCW.jpg|thumb|none|600px|The Kiparis in the gunsmith preview screen.]]&lt;br /&gt;
[[File:CW OTs9 idle.jpg|thumb|none|600px|Cpt. Price holds the OTs-02 Kiparis in the middle of a paintball arena.]]&lt;br /&gt;
[[File:CW OTs9 inspectleft.jpg|thumb|none|600px|Inspecting the Russian SMG; note that the selector is incorrectly pointing towards &amp;quot;ОД&amp;quot;, which is for semi-auto.]]&lt;br /&gt;
[[File:CW OTs9 inspectright.jpg|thumb|none|600px|Checking the SMG for any stray flecks of paint, here the bolt handle is clearly visible. It apparently moves independently of the rest of the gun during this animation; at the end (and after firing a shot), the bolt visibly drops down a couple of millimeters, suggesting that the animation doesn't quite loop like it's supposed to.]]&lt;br /&gt;
[[File:CW OTs9 irons.jpg|thumb|none|600px|Aiming down the clear ironsights.]]&lt;br /&gt;
[[File:CW OTs9 tacreload1.jpg|thumb|none|600px|Quickly using the magazine release before an employee notices the time-travelling SAS soldier in the middle of the arena.]]&lt;br /&gt;
[[File:CW OTs9 tacreload2.jpg|thumb|none|600px|Inserting a fresh magazine of 9x18mm Makarov.]]&lt;br /&gt;
[[File:CW OTs9 emptyreload beginflick.jpg|thumb|none|600px|The empty reload procedure involves flicking the magazine out, AK style...]]&lt;br /&gt;
[[File:CW OTs9 emptyreload flick.jpg|thumb|none|600px|...which results in the old magazine being knocked to the floor.]]&lt;br /&gt;
[[File:CW OTs9 emptyreload insert.jpg|thumb|none|600px|The penultimate step - loading a new stick mag.]]&lt;br /&gt;
[[File:CW OTs9 emptyreload bolt.jpg|thumb|none|600px|With an overarm tug on the bolt handle, Price is now free to travel back to [[Call of Duty: Modern Warfare (2019)|his own timeline]], taking his anachronistic SMG with him.]]&lt;br /&gt;
[[File:CW OTs9 melee.jpg|thumb|none|600px|But not before he waves the Kiparis around in the air, showing off the future of Russian SMG design to the bewildered paintball arena employees.]]&lt;br /&gt;
&lt;br /&gt;
==PM-63 RAK==&lt;br /&gt;
The [[PM-63 RAK]] was added during Season 3 as the &amp;quot;AMP63&amp;quot;; unlike its incarnation in ''[[Call of Duty: Black Ops|BO1]]'', it is classified as a pistol. Also unlike that incarnation, it has a correct 15-round capacity by default (with 20-, 22-, and 25-round optional magazines available, the latter being the only real one), as well as a more correct rate of fire. To avoid making anything too correct, its foregrip and stock are now permanently folded, and it erroneously fires from a closed bolt. Additionally, its Warzone incarnation is incorrectly chambered in 9mm Parabellum (a feature of the PM-70 prototype) rather than 9x18mm Makarov.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Lawgiver&amp;quot; blueprint is based on the Lawgiver MK II pistol from the ''Judge Dredd'' franchise.&lt;br /&gt;
[[File:PM63.JPG|thumb|none|350px|PM-63 RAK - 9x18mm Makarov]]&lt;br /&gt;
[[File:PM63preview BOCW.jpg|thumb|none|600px|The PM-63 in a loadout menu.]]&lt;br /&gt;
[[File:PM63idle BOCW.jpg|thumb|none|600px|The PM-63 wielded by MI6 operative Park in New Mexico.]]&lt;br /&gt;
[[File:PM63ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:PM63inspect1 BOCW.jpg|thumb|none|600px|Inspecting the Polish submachine gun.]]&lt;br /&gt;
[[File:PM63inspect2 BOCW.jpg|thumb|none|600px|Checking the other side.]]&lt;br /&gt;
[[File:PM63reload1 BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:PM63reload2 BOCW.jpg|thumb|none|600px|Sliding in a new magazine.]]&lt;br /&gt;
[[File:PM63reload3 BOCW.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
An anachronistic and heavily stylized [[PP-19 Bizon-2]] (developed in the 1990s) appears under the name &amp;quot;Bullfrog&amp;quot;. It is depicted with a ribbed dust cover resembling that of an [[AS Val]], and the rear sight relocated to the rear of the receiver, along many other cosmetic changes. The default helical magazine only holds 50 rounds instead of 64 or 53 like its real-world counterpart (in 9x18mm Makarov and 9x19mm Parabellum, respectively), and its front attachment point is below the front sight (like the earlier Bizon-1). It has a top-folding stock by default, but can be fitted with a side-folding stock similar to that of other Bizon variants, via the &amp;quot;Duster Stock&amp;quot; or the &amp;quot;KGB Skeletal Stock&amp;quot; attachment.&lt;br /&gt;
&lt;br /&gt;
[[File:PP-19 Bizon top-folding stock.jpg|thumb|none|450px|PP-19 Bizon-2-01 with top-folding stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Bizonpreview BOCW.jpg|thumb|none|600px|The &amp;quot;Bullfrog&amp;quot; in Gunsmith. The stock is similar to the Dragunov MA prototype (a trials competitor to the AKS-74U) and the grip is shaped similar to the PP-71, another one of Dragunov's prototypes.]]&lt;br /&gt;
[[File:BizonIdle BOCW.jpg|thumb|none|600px|The &amp;quot;Bullfrog&amp;quot; in-game.]]&lt;br /&gt;
[[File:BizonADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:BizonInspect BOCW.jpg|thumb|none|600px|Inspecting involves popping out the helical magazine for a quick glance.]]&lt;br /&gt;
[[File:BizonInspect2 BOCW.jpg|thumb|none|600px|Then turning it over to look at the ejection port.]]&lt;br /&gt;
[[File:BizonReload BOCW.jpg|thumb|none|600px|Dropping an empty magazine.]]&lt;br /&gt;
[[File:BizonReload2 BOCW.jpg|thumb|none|600px|Inserting a fresh magazine. Note the conspicuous lack of ammunition, made all the more conspicuous by its presence in the inspection animation.]]&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[File:BOCW Bizon stock.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] was added in Season 3. It is carried by some Red Army soldiers in the intro cutscene of the Zombies map Die Maschine and inaccurately by Soviet troops in the Season 3 cutscene, which is set in 1984. It is also seen in the &amp;quot;Combat Hardened&amp;quot; achievement icon which is based on the &amp;quot;Stand to Death&amp;quot; statue in Volgograd.&lt;br /&gt;
&lt;br /&gt;
By default, it holds 32 rounds; this is a characteristic of the MP41(r), a German 9x19mm conversion of the PPSh-41 from WWII, even though the in-game weapon is modeled with a standard PPSh-41's 35-round magazine. Interestingly, the &amp;quot;VDV 50 Round Fast Mag&amp;quot; attachment gives the weapon a straight magazine looking similar to that of the MP41(r). To confuse matters further, its muzzle attachments imply that it's chambered in .45 ACP (or rather, .45 &amp;quot;APC&amp;quot;), a feature of absolutely no version of the PPSh.&lt;br /&gt;
&lt;br /&gt;
The weapon has a variety of rather strange barrel options - the &amp;quot;15.7&amp;quot; Task Force&amp;quot; barrel, as well as the &amp;quot;Loud Pipe&amp;quot; variant, have a front forend and heat shield styled after the [[SVT-40]] (a setup extremely similar to the &amp;quot;Thrive&amp;quot; and &amp;quot;Snake&amp;quot; variations from ''[[Call of Duty: WWII]]''); the &amp;quot;14.9&amp;quot; Rifled&amp;quot; barrel gives it an [[Erma EMP-35]]'s barrel shroud and the small wooden forend of a [[PPD-40]]; the &amp;quot;14.9&amp;quot; Ranger&amp;quot; barrel has what appears to be a [[Browning M1919]] barrel shroud with a [[Karabiner 98k]] front sight; the &amp;quot;14.9&amp;quot; Reinforced Heavy&amp;quot; barrel is taken from the [[K-50M]] (albeit also fitted with a Kar98k's front sight); the &amp;quot;12.7&amp;quot; Cavalry Lancer&amp;quot; barrel is seemingly inspired by the PPD-40's (albeit shorter, with larger vents and no handguard); and the &amp;quot;14.3&amp;quot; Extended&amp;quot; barrel is taken from the [[PPS-43]]. Stock options include the &amp;quot;Tactical Stock&amp;quot; (an [[MP28]]-style stock with a leather cheekrest), the &amp;quot;Spetznaz Stock&amp;quot; (a regular-looking stock with a cheekrest and two seemingly-random bolts driven directly through the receiver), and the &amp;quot;Marathon&amp;quot;, &amp;quot;Duster&amp;quot;, and &amp;quot;CQB&amp;quot; stocks (all sawn off, with the former having the original wooden side panels, the latter having K-50M-esque metal side panels, and the Duster having the metal side panels of the experimental folding-stocked PPSh-45; these panels are also used by the &amp;quot;Raider Stock&amp;quot;, seemingly a grafted-on rifle stock).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Night Raid&amp;quot; blueprint (a promotional pre-order reward in BOCW for [[Call of Duty: Vanguard]]) is stylized after WWII planes like the P-40 Warhawk with the addition of a red dot sight stylized after WWII aircraft reflector gunsights like the Mk 20 Mod 4 sight.&lt;br /&gt;
[[File:Ppsh41.jpg‎|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:PPSH41battlepasspreview BOCW.jpg|thumb|none|600px|The PPSh-41 in the battlepass preview. Note the 35-round box magazine inaccurately holding only 32 rounds.]]&lt;br /&gt;
[[File:PPSH41idle BOCW.jpg|thumb|none|600px|NATO operator Hunter wields a PPSh-41.]]&lt;br /&gt;
[[File:PPSH41ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:PPSH41inspect1 BOCW.jpg|thumb|none|600px|Inspecting the submachine gun.]]&lt;br /&gt;
[[File:PPSH41inspect2 BOCW.jpg|thumb|none|600px|Flipping it over.]]&lt;br /&gt;
[[File:PPSH41reload1 BOCW.jpg|thumb|none|600px|Taking out an empty magazine.]]&lt;br /&gt;
[[File:PPSH41reload2 BOCW.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:PPSH41reload3 BOCW.jpg|thumb|none|600px|Cocking the gun.]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|450px|PPSh-41 with 71 round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BOCW PPSh drum.jpg|thumb|none|600px|The weapon loaded with a drum magazine, which only holds 55 rounds. A version of this drum with some canvas wrapped around the bottom holds 85, somehow.]]&lt;br /&gt;
[[File:BOCW PPSh SVT barrel.jpg|thumb|none|600px|The &amp;quot;Task Force&amp;quot; barrel makes the front end of the PPSh resemble the [[SVT-40]].]]&lt;br /&gt;
[[File:BOCWMaschine-PPShSVT.jpg|thumb|none|600px|Soviet soldiers with PPSh-41s in the &amp;quot;Die Maschine&amp;quot; intro.]]&lt;br /&gt;
[[File:PPSH 9MM.JPG|thumb|none|450px|PPSh-41 with 9mm conversion - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BOCW PPSh 9m.jpg|thumb|none|600px|The &amp;quot;VDV 50 round fast mag&amp;quot; resembles a 9x19mm converted PPSh.]]&lt;br /&gt;
&lt;br /&gt;
==SOCIMI Type 821==&lt;br /&gt;
The [[SOCIMI Type 821]] appears in-game. It was referred to as the &amp;quot;Type 821&amp;quot; during the alpha, but the name was changed to &amp;quot;Milano 821&amp;quot; in the Beta (with Milano being Italian for Milan, the city where this gun was made). It has an anachronistic Masterpiece Arms side cocking charging handle instead of the proper top mounted one like the [[Uzi]] it was based on. It is anachronistic to the campaign's 1981 time period, as it was designed in 1983 and produced in 1984 (the earlier Uzi would have been a better choice).&lt;br /&gt;
[[File:Socimi821.jpg|thumb|none|450px|Socimi Type 821 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Mpa10sst.jpg|thumb|none|300px|MasterPiece Arms MPA10SST - .45 ACP]]&lt;br /&gt;
[[File:Type821preview BOCW.jpg|thumb|none|600px|The Type 821 in Gunsmith. It lacks a stock by default.]]&lt;br /&gt;
[[File:Type821idle BOCW.jpg|thumb|none|600px|The Type 821 in a Nicaraguan cartel plantation, now fitted with a folding stock. Note that the weapon has been modified with a side cocking charging handle from modern Masterpiece Arms MAC 10/11 clones.]]&lt;br /&gt;
[[File:Type821ADS BOCW.jpg|thumb|none|600px|Looking down the notch sights.]]&lt;br /&gt;
[[File:Type821inspect BOCW.jpg|thumb|none|600px|Inspecting the Type 821.]]&lt;br /&gt;
[[File:Type821inspect2 BOCW.jpg|thumb|none|600px|Inspecting the other side. Unfortunately, like the Uzi from the previous [[Call of Duty: Modern Warfare (2019)|Call of Duty]], the open bolt design of the Type 821 is not reflected in the third person model.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears as the &amp;quot;Gallo SA12&amp;quot; (''gallo'' means &amp;quot;rooster&amp;quot; or &amp;quot;cock&amp;quot; in Italian). It is used in semi-automatic mode, and the stock is folded by default, but it can be modified with some unfolded stock options, as well as a fixed stock or no stock at all. Attaching optics will automatically unfold the stock as well. It is weirdly used by Soviet forces in the campaign, and also appears anachronistically in the false flashbacks to the Vietnam War.&lt;br /&gt;
&lt;br /&gt;
In a rare bit of realism, the carrier latch button is depressed during reloads to allow the user to load shells (unless an optical attachment is used, in which case the player character will grasp the shotgun from the heat shield instead). When not aiming, the weapon will be upended during reloads (as previously seen in ''[[Call of Duty: Modern Warfare 2|Modern Warfare 2 Campaign Remastered]]''), while the weapon will be held right-side up if reloading while aiming. However, the gun is never rechambered after an empty reload. It holds 7 shells, which is possible with 6 round tubes and a 7th shell in the chamber (or with an underloaded 8-round tube), but as this is never depicted, the tube length is fictional. The magazine tube itself looks more like a 5 or 6 shell tube rather than the 7 shells the weapon actually holds.&lt;br /&gt;
&lt;br /&gt;
The extended 9 and 12 round tubes are modeled incorrectly; while the tube does get longer, it only grows by about 0.5 shells length each time to avoid a comically large magazine tube sticking out of the front of the shotgun.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 with stock folded - 12 gauge]]&lt;br /&gt;
[[File:SPAS12preview BOCW.jpg|thumb|none|600px|The SPAS-12 in Gunsmith.]]&lt;br /&gt;
[[File:SPAS12Idle BOCW.jpg|thumb|none|600px|The SPAS-12 in use on a CIA raid of an East German aircraft hangar.]]&lt;br /&gt;
[[File:SPAS12ADS BOCW.jpg|thumb|none|600px|Aiming down the sights with the stock folded up. This is inaccurate to the real SPAS-12; the end of the stock is solid and you cannot aim down the sights with the stock folded.]]&lt;br /&gt;
[[File:SPAS12Inspect BOCW.jpg|thumb|none|600px|Inspecting the SPAS-12.]]&lt;br /&gt;
[[File:SPAS12Inspect2 BOCW.jpg|thumb|none|600px|Checking the other side.]]&lt;br /&gt;
[[File:SPAS12Reload BOCW.jpg|thumb|none|600px|Loading up the magazine tube.]]&lt;br /&gt;
[[File:ADS SPAS-12 BLOPS CW.jpg|thumb|none|600px|When reloading while aiming, the shotgun is held right-side up with the support hand holding down the carrier latch button.]]&lt;br /&gt;
&lt;br /&gt;
==Henry .410 Lever Action Shotgun==&lt;br /&gt;
A stylized [[Henry USA rifle series#Henry .410 Lever Action Shotgun|Henry .410 Lever Action Shotgun]] was added with Season 6 as the &amp;quot;.410 Ironhide&amp;quot;. It is extremely anachronistic; not only were Henry lever action shotguns not produced until 2017, but the side loading gate version featured in-game was introduced in 2019. It is fitted with a Williams sight. Compared to the game's other shotguns, it is more precision-oriented, with the tightest spread, lowest fire rate, and worst hipfire spread (the weapon's barrel somehow spreading pellets differently based on how the user looks at it); somewhat bafflingly, it also does the most damage out of all the game's shotguns, despite firing the smallest shells by a substantial margin.&lt;br /&gt;
&lt;br /&gt;
In a reverse of the SPAS-12's errors, the Henry .410 is ''always'' cocked after every reload in ''Cold War''’s multiplayer. However, this is corrected in Warzone, where it is only cocked when empty.&lt;br /&gt;
[[File:H018G-410R.jpg|thumb|none|450px|Henry H018G-410R - .410 bore]]&lt;br /&gt;
[[File:Henry410BPpreview BOCW.jpg|thumb|none|600px|The Henry Lever Action Shotgun in the battlepass preview menu.]]&lt;br /&gt;
[[File:Henry410idle BOCW.jpg|thumb|none|600px|The Henry .410 wielded by NATO operator Park, in a Soviet live fire training compound,]]&lt;br /&gt;
[[File:Henry410ADS BOCW.jpg|thumb|none|600px|Aiming down Main Street, USA.]]&lt;br /&gt;
[[File:Henry410inspect1 BOCW.jpg|thumb|none|600px|Inspecting the time travelling lever action shotgun. Note the top of the receiver is drilled and tapped for an optic mount.]]&lt;br /&gt;
[[File:Henry410inspect2 BOCW.jpg|thumb|none|600px|Flipping the shotgun over and examining the loading gate and ejection port.]]&lt;br /&gt;
[[File:Henry410reload BOCW.jpg|thumb|none|600px|Inserting fresh shells into the loading gate.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
The [[Ithaca 37]] appears in-game as the &amp;quot;Hauer 77&amp;quot;, likely a reference to [[Rutger Hauer]], the late star of the film ''[[Hobo with a Shotgun]]''. The weapon is pumped after every single reload (in both Cold War and Warzone).&lt;br /&gt;
&lt;br /&gt;
A shortened version called the &amp;quot;Sucker Punch&amp;quot; is available as a skin via the &amp;quot;Air Sea Land&amp;quot; pack for the Ultimate Edition. The base weapon can also be shortened by equipping the “19.3&amp;quot; Hammer Forged” barrel and the &amp;quot;No Stock&amp;quot; attachment.&lt;br /&gt;
[[File:IthacaBayo.jpg|thumb|none|450px|Ithaca 37 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Ithaca37preview BOCW.jpg|thumb|none|600px|The Ithaca 37 in Gunsmith. It is fitted with a heat shield by default, the bayonet lug is removed and the sling loop is attached to the magazine tube.]]&lt;br /&gt;
[[File:Ithaca37idle BOCW.jpg|thumb|none|600px|The Ithaca 37 used on board a Soviet salvage ship.]]&lt;br /&gt;
[[File:Ithaca37ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Ithaca37Inspect BOCW.jpg|thumb|none|600px|Inspecting the Ithaca 37.]]&lt;br /&gt;
[[File:Ithaca37Inspect2 BOCW.jpg|thumb|none|600px|Every weapon inspect for the Ithaca 37 involves the player character working the pump.]]&lt;br /&gt;
[[File:Ithaca37Reload BOCW.jpg|thumb|none|600px|Loading the magazine tube up.]]&lt;br /&gt;
&lt;br /&gt;
==Penn Arms Striker-12==&lt;br /&gt;
The [[Penn Arms Striker-12]] was added to the game during Season 1. It has the auto-ejection mechanism (and therefore the shell deflector) of late models, but lacks a rear drum advance lever like early models. The design is anachronistic, as the auto-ejection feature on Striker shotguns (developed in 1989) wasn't yet in existence during game's time period (when the company was called Sentinel Arms), and the original model wouldn't fit in the pre-1983 multiplayer maps either.&lt;br /&gt;
&lt;br /&gt;
It is referred to as the &amp;quot;Streetsweeper&amp;quot;, and incorrectly fires in fully-automatic mode. Unlike its counterpart from previous games, the winding key is correctly used to rotate the cylinder while reloading, although there is a missing step in which the player character is supposed to manually eject the last shell with the ejector rod.&lt;br /&gt;
[[File:Striker12.jpg|thumb|none|400px|Penn Arms Striker-12 - 12 gauge]]&lt;br /&gt;
[[File:Striker12FullLength.jpg|thumb|none|400px|Sentinel Arms Striker-12 with civilian-legal 18&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Striker12preview BOCW.jpg|thumb|none|600px|The Striker-12.]]&lt;br /&gt;
[[File:Striker12Idle BOCW.jpg|thumb|none|600px|The Striker-12 in service inside a West German US Army base.]]&lt;br /&gt;
[[File:Striker12ADS BOCW.jpg|thumb|none|600px|The Striker-12's iron sights.]]&lt;br /&gt;
[[File:Striker12Inspect BOCW.jpg|thumb|none|600px|Inspecting the shotgun.]]&lt;br /&gt;
[[File:Striker12Inspect2 BOCW.jpg|thumb|none|600px|Carefully reading the warning label on the side of the receiver.]]&lt;br /&gt;
[[File:Striker12Reload BOCW.jpg|thumb|none|600px|Reloading by twisting the winding key for each new shell.]]&lt;br /&gt;
[[File:Striker12Reload2 BOCW.jpg|thumb|none|600px|Inserting a new shell.]]&lt;br /&gt;
&lt;br /&gt;
==TP-82==&lt;br /&gt;
A stylized [[TP-82]] was added in season five as the &amp;quot;Marshal&amp;quot;, an in-universe predecessor to ''BO3''’s [[Talk:Call of Duty: Black Ops III#&amp;quot;Marshal 16&amp;quot;|&amp;quot;Marshal 16&amp;quot;]]. It is used by Woods as a backup sidearm in the season five cinematic trailer. It is classed as a pistol instead of a shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon lacks the 5.45mm barrel that the actual weapon has, meaning it functions as a regular double-barrel shotgun. Furthermore, it has been rechambered for 12 gauge instead of the 12.5x70mm shells it actually uses. Owing to its pistol classification, it can be dual-wielded. The weapon only has 6 attachments, which include two optics (mounted on an anachronistic Picatinny rail), a cut-down barrel, a longer barrel and dual-wield. The final attachment is &amp;quot;Dragon's Breath&amp;quot; shells, which do not set enemies on fire, instead they just have a flat damage increase and a cosmetic fire effect, but they are still countered by Flak Jacket.&lt;br /&gt;
&lt;br /&gt;
The two hammers on the gun are not dynamically animated in BOCW, but are in ''Warzone''. In BOCW, the right hammer doesn't drop after firing the first shot (from the right barrel), and both hammers will only drop (simultaneously) after firing both shots; the ''Warzone'' animation correctly shows the right hammer dropping after the first shot. This also extends to the reload animations: the BOCW animation only shows the operator cocking both hammers when reloading both both barrels, while the ''Warzone'' animation has an additional animation showing the operator cocking the one dropped hammer when reloading a single barrel.&lt;br /&gt;
&lt;br /&gt;
Markings on the weapon read &amp;quot;Manufactured in the USA&amp;quot; and &amp;quot;Marshal 82&amp;quot;. In a nice bit of attention-to-detail, struck primers can be seen on the fired shells when reloading. &lt;br /&gt;
[[File:TP-82.jpg|thumb|none|400px|TP-82 - 5.45x39mm &amp;amp; 12.5x70mm (roughly 40 gauge)]]&lt;br /&gt;
[[File:TP82preview BOCW.jpg|thumb|none|600px|Gunsmith preview.]]&lt;br /&gt;
[[File:TP82idle BOCW.jpg|thumb|none|600px|The &amp;quot;Marshal&amp;quot; on the map &amp;quot;Diesel&amp;quot;.]]&lt;br /&gt;
[[File:TP82empty BOCW.jpg|thumb|none|600px|After depleting your ammo pool, the hammers will be correctly shown as uncocked.]]&lt;br /&gt;
[[File:TP82ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:TP82inspect1 BOCW.jpg|thumb|none|600px|Inspecting the shotgun.]]&lt;br /&gt;
[[File:TP82inspect2 BOCW.jpg|thumb|none|600px|Flipping it over.]]&lt;br /&gt;
[[File:TP82inspect3 BOCW.jpg|thumb|none|600px|Checking the breech, note the unstruck primers on the shotgun shells.]]&lt;br /&gt;
[[File:TP82reload BOCW.jpg|thumb|none|600px|Reloading the &amp;quot;Marshal&amp;quot;, note the now struck primer on the right.]]&lt;br /&gt;
[[File:TP82reload2 BOCW.jpg|thumb|none|600px|Spent hulls ejected.]]&lt;br /&gt;
[[File:TP82reload3 BOCW.jpg|thumb|none|600px|Fresh shells inserted.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles / Carbines=&lt;br /&gt;
==Ak 5==&lt;br /&gt;
A stylized [[Ak 5]] is featured in the game as the &amp;quot;Krig 6&amp;quot; (''krig'' means &amp;quot;war&amp;quot; in Swedish). It anachronistically appears in the campaign's 1981 period and in the false flashbacks to Vietnam, as it was first produced in 1986 (the [[FN FNC]], from which the Ak 5 was derived, would have been a more appropriate choice for the 80s segments). It also uses an anachronistic upper rail when equipping optics. It is used inaccurately by the East German police and Soviet and American troops in the campaign, who would much more likely use the [[AKS-74|MPi-AKS-74N]] and [[M16]] respectively.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tactical Stock&amp;quot; gives it a synthetic fixed [[FN FAL]] stock (similar to some FNC configurations), and the &amp;quot;Commando Assembly&amp;quot; stock is taken from a [[SIG SG 550]] series rifle.&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|450px|Bofors Ak 5 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Ak5preview BOCW.jpg|thumb|none|600px|The Ak 5 in Gunsmith. Note the stylistically fictionalized handguard, the early FN FNC-style trigger guard, the lack of reinforcement on the wire stock, as well as the addition of a bolt release paddle, something that the actual Ak 5 (lacking a bolt hold open device) does not have.]]&lt;br /&gt;
[[File:Ak5idle BOCW.jpg|thumb|none|600px|The Ak 5 enjoying a snow map, as its heritage demands.]]&lt;br /&gt;
[[File:Ak5ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Ak5inspect BOCW.jpg|thumb|none|600px|Holding up the gun for an inspect.]]&lt;br /&gt;
[[File:Ak5inspect2 BOCW.jpg|thumb|none|600px|Checking the other side. Note how the weapon also has an FNC-style charging handle.]]&lt;br /&gt;
[[File:Ak5reload BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Ak5reload2 BOCW.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:Ak5reload3 BOCW.jpg|thumb|none|600px|Racking the charging handle to chamber a round. The fictional bolt release paddle is slapped instead in the reloads of some of the magazine options.]]&lt;br /&gt;
[[File:BOCW-Ak5-1.jpg|thumb|none|600px|Woods wields an Ak 5 with an upper rail in a trailer. Note the picatinny rail which is of the anachronistic modern style.]]&lt;br /&gt;
[[File:BOCW-Ak5-2.jpg|thumb|none|600px|The Ak 5 going down in a Michael Bay style sequence. For some reason, the flash hider is missing in this sequence, and the stock is clipping through the ground.]]&lt;br /&gt;
[[File:BOCW AK5 Trailer.jpeg|thumb|none|600px|Sims with an Ak 5 in the multiplayer reveal trailer.]]&lt;br /&gt;
[[File:FNC REM Sporter.jpg|thumb|450px|none|FN FNC - 5.56x45mm]]&lt;br /&gt;
[[File:BOCW Ak5-FNC.jpg|thumb|none|600px|The Ak 5 can be configured with an FNC handguard with the “19.7&amp;quot; Ranger” barrel configuration.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47/AKM Hybrid==&lt;br /&gt;
An &amp;quot;[[AK-47]]&amp;quot; is featured in the game. During the alpha and beta stages, it was mostly modeled correctly after an AK-47, albeit with an [[AKM]]-style pistol grip and slant compensator. However, the model of the base gun was changed in the final game: now it also has an AKM's stamped receiver and ribbed top cover, while retaining the AK-47's gas block, gas tube, front sight block, handguard, and stock.&lt;br /&gt;
&lt;br /&gt;
It can be fitted with an [[RPK]]-style barrel and stock via the “20&amp;quot; Liberator” barrel and the &amp;quot;Tactical Stock&amp;quot; respectively. Other notable Eastern Bloc customizations include a Romanian/East German style coat-hanger stock with the added cheek strut piece as the &amp;quot;Wire Stock&amp;quot;. The &amp;quot;Foregrip&amp;quot; is a Romanian type wooden foregrip and the &amp;quot;Patrol Grip&amp;quot; is a Hungarian FEG-style foregrip. It uses a fictionalized Dragunov optics mount modified into a rail mount when equipping optics.&lt;br /&gt;
&lt;br /&gt;
The AK can also take an extended 40-round steel magazine or a 50-round orange Bakelite resin mag.&lt;br /&gt;
&lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AKpreview BOCW.jpg|thumb|none|600px|The launch version model of the &amp;quot;AK-47&amp;quot;, featuring the ribbed dust cover and stamped receiver.]]&lt;br /&gt;
[[File:AK47idle BOCW.jpg|thumb|none|600px|The AK hybrid in an East German training facility.]]&lt;br /&gt;
[[File:AK47ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:AK47inspect BOCW.jpg|thumb|none|600px|Adler removes the magazine during the weapon inspect.]]&lt;br /&gt;
[[File:AK47inspect2 BOCW.jpg|thumb|none|600px|Then does a chamber check. There will always be a round in the chamber, regardless of whether you have ammunition or not.]]&lt;br /&gt;
[[File:AK47reload BOCW.jpg|thumb|none|600px|Reloading from empty involves flinging the old magazine out by hitting the mag release with the feed lip of a new magazine.]]&lt;br /&gt;
[[File:AK47reload2 BOCW.jpg|thumb|none|600px|Then after rocking in the fresh magazine, racking the bolt with an anachronistic underhand charge. The underhand charge is a modern technique that appears to have developed after the 2000s. Interestingly, a more conventional reload was used in the beta but was changed to the underhand method in the final game presumably due to the community's dissatisfaction with the game's reload animations compared to ''Modern Warfare''.]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
Many blueprints, such as the &amp;quot;Iron Curtain&amp;quot; and &amp;quot;Soviet Standard&amp;quot;, retain the AK-47's appearance seen in earlier builds of the game. Additionally, some unusable AK-47s can be seen in the CIA Safehouse.&lt;br /&gt;
&lt;br /&gt;
The Season 1 &amp;quot;Prototype&amp;quot; blueprint gives the weapon a green M16-style stock and a modern barrel, and the &amp;quot;Lethal Damage&amp;quot; blueprint has a sporterized stock.&lt;br /&gt;
&lt;br /&gt;
[[File:PolyTechLegendAK47.jpg|thumb|none|450px|Poly Technologies Legend AK with original Russian style front sight, AKM muzzle brake, and bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:BOCW-AK-2.jpeg|thumb|none|600px|The older AK-47 model during the alpha. Note the presence of an AKM-type pistol grip, the opposite of the AKS-74U as seen below.]]&lt;br /&gt;
[[File:BOCW RPK.jpg|thumb|none|600px|A pseudo-RPK build on the loadout wall in the beta.]]&lt;br /&gt;
[[File:BOCW AK Proto.jpg|thumb|none|600px|The odd-looking &amp;quot;Prototype&amp;quot; blueprint.]]&lt;br /&gt;
[[Image:Radom Hunter.jpg|thumb|450px|none|Radom Hunter - 7.62x39mm. Image used to show the sporterized stock.]]&lt;br /&gt;
[[File:BOCW AK sport.jpg|thumb|none|600px|The sporterized stock on the &amp;quot;Lethal Damage&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-47===&lt;br /&gt;
Equipping the &amp;quot;Duster Stock&amp;quot; on some blueprints turns the gun into an [[AKS-47]].&lt;br /&gt;
&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|450px|AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:BOCW AKS-47.jpg|thumb|none|600px|An AKS-47 build in the beta. The &amp;quot;Taped Mags&amp;quot; change the reload animations to be all done with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 56===&lt;br /&gt;
The &amp;quot;AK-47&amp;quot; wielded by NVA and VC soldiers in the Vietnam flashback missions is modeled after the Chinese [[Norinco Type 56]].&lt;br /&gt;
&lt;br /&gt;
[[File:Early type 56.jpg|thumb|none|450px|Norinco Type 56, early milled receiver model with bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:Type56-2.jpg|thumb|none|450px|Norinco Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[File:Type56 BOCW.jpg|thumb|none|600px|Bell admiring her newly acquired Type 56.]]&lt;br /&gt;
[[File:Type56 BOCWsights.jpg|thumb|none|600px|Looking down the fully enclosed hood of the front sight post, also note the milled dust cover.]]&lt;br /&gt;
[[File:Type56 BOCWreload.jpg|thumb|none|600px|Reloading shows the early slab sided AK-47 magazine unique to the Type 56 weapon model in game, as well as the folded (and sadly unusable) spike bayonet.]]&lt;br /&gt;
[[File:Type56 BOCWreload2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Type56wm BOCW.jpg|thumb|none|600px|The world model of the Type 56 shows the Type 56-2 style folding stock, which is anachronistic to those (false) flashback missions, because the Type 56-2 was released after the war in 1980. Note how it also has an Type 56/AK-47 style pistol grip rather than the AKM one used on the base AK.]]&lt;br /&gt;
&lt;br /&gt;
===AMD-65===&lt;br /&gt;
The ''[[Rambo III]]'' inspired &amp;quot;Bloodstained&amp;quot; blueprint gives the gun a similar appearance to the [[AMD-65]], except that it retains the AK-47's front sight and gas system.&lt;br /&gt;
&lt;br /&gt;
[[File:AMD65Short.jpg‎|thumb|none|450px|Hungarian AMD-65 as seen in the film - 7.62x39mm. This one has an American copy of an Israeli blank fire adapter (which is slightly longer and thinner than most commonly seen external BFAs. This is the version seen in the movie.)]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
Unusable [[AKM]] rifles can be seen next to the Glock 18 pistols in the multiplayer map &amp;quot;Checkmate&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the weapons in ''Black Ops Cold War''. In classic ''Call of Duty'' tradition, it is incorrectly classified as a submachine gun and referred to as the &amp;quot;AK-74u&amp;quot;. While not anachronistic for the 80s segments, it's quite overrepresented even with Woods having one in his trunk at a time when the Soviets were just introducing it to service in Afghanistan. It also appears anachronistically in Bell's false flashbacks to the Vietnam War, where it's inaccurately used by the Vietcong.&lt;br /&gt;
&lt;br /&gt;
It has attachment configurations that approximate members of the [[AS Val]] family. The &amp;quot;Duster Stock&amp;quot; is similar the Val stock, the &amp;quot;Commando Assembly&amp;quot; stock is from the [[VSS Vintorez]], and the “10.3&amp;quot; Ranger” barrel configuration uses the SR-3M's handguard. The &amp;quot;40 Rd Speed Mag&amp;quot; is also a 20-round 6L25 9x39mm magazine.&lt;br /&gt;
&lt;br /&gt;
In addition, the drum magazine attachments are straighter-style 7.62x39mm drum magazines.&lt;br /&gt;
[[File:AKS74U.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:AKS-74upreview BOCW.jpg|thumb|none|600px|While this is the most accurately modeled AKS-74U in the ''Call of Duty'' series so far, it is shown with an AK-47 style pistol grip, apparently having traded grips with the Beta AK-47.]]&lt;br /&gt;
[[File:AKS-74uIdle BOCW.jpg|thumb|none|600px|Sims holds an AKS-74U while looking at some sand dunes.]]&lt;br /&gt;
[[File:AKS-74uADS BOCW.jpg|thumb|none|600px|Aiming down the distinctive rear notch of the AKS-74U.]]&lt;br /&gt;
[[File:AKS-74uInspect BOCW.jpg|thumb|none|600px|Inspecting the AKS-74U.]]&lt;br /&gt;
[[File:AKS-74uInspect2 BOCW.jpg|thumb|none|600px|Checking out the ejection port and correctly positioned safety lever.]]&lt;br /&gt;
[[File:AKS-74uReload BOCW.jpg|thumb|none|600px|Swapping magazines during a reload.]]&lt;br /&gt;
[[File:BOCW AKS-74U 9x39.jpg|thumb|none|600px|The AKS-74U with various 9x39mm components. Either of the suppressor attachments convert into a Val/VSS style suppressor with the &amp;quot;Ranger&amp;quot; and two of the other barrel mods.]]&lt;br /&gt;
[[File:Aks74uEscapeplanblackopscw.jpg|thumb|none|600px|The &amp;quot;Escape Plan&amp;quot; blueprint of the AKS-74U - as with the &amp;quot;Battleworn&amp;quot; AKM from ''Modern Warfare Remastered'', the dust cover is gone and reveals fully modeled internals. Note that the &amp;quot;Spetsnaz PKM Stock&amp;quot; attachment is just a regular AK-type stock in this blueprint. Also note that this game does not contain a PKM, which is odd, as many Warsaw Pact weapons feature stocks with &amp;quot;Spetsnaz PKM stock&amp;quot; as their name.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;CARV.2&amp;quot;==&lt;br /&gt;
The &amp;quot;CARV.2&amp;quot; added during Season 3 is a fictional burst-firing bullpup &amp;quot;tactical rifle&amp;quot; manufactured by the same (in-universe) company that manufactures the &amp;quot;KSP 45&amp;quot;. It appears to be based on the [[Heckler &amp;amp; Koch G11|Heckler &amp;amp; Koch G11 K2]], even using the latter's 4.73mm caseless ammunition in Warzone.&lt;br /&gt;
&lt;br /&gt;
Compared to the real G11, the &amp;quot;CARV.2&amp;quot; is a bullpup rifle with a a conventional bullpup configuration, with the magazine placed in the stock instead of above the barrel. This magazine holds 45-rounds by default, and bizarrely has &amp;quot;.437mm×33&amp;quot; written on it. Oddly, the magazine is also curved, despite the caseless 4.73mm round not being tapered (which is the reason for curved magazines, to allow for the round to feed properly). It also features a typical charging handle, instead of the wind-up handle on the real G11.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;CARV.2&amp;quot;  appears shorter and slightly taller than the G11, with a carrying handle instead of the G11's integrated optic, and a rail where the real G11's magazine resides. The handguard is moulded, and the barrel is vented, presumably a way of alleviating the problems the G11 had with its barrel heating up during operation, as there are no brass shells to take the heat out of the rifle. The fire selector is further forward than the real G11, but still features semi-auto, 3-round burst and full-auto, although the rifle is not able to fire in semi-auto or full-auto in gameplay. A more true to the real thing handguard is available as the ''22.5&amp;quot; Task Force'' barrel attachment.&lt;br /&gt;
[[File:G11K2 left.jpg|thumb|none|450px|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm]]&lt;br /&gt;
[[File:CARV2preview BOCW.jpg|thumb|none|600px|The &amp;quot;CARV.2&amp;quot; in the weapon model preview screen. Another fictional rifle inspired by the G11 but using the same feed layout is the [[Metal Gear Solid V: The Phantom Pain#&amp;quot;G44&amp;quot;|G44]] from ''[[Metal Gear Solid V: The Phantom Pain]]''.]]&lt;br /&gt;
[[File:CARV2idle BOCW.jpg|thumb|none|600px|The &amp;quot;CARV.2&amp;quot; in New Mexico.]]&lt;br /&gt;
[[File:CARV2ADS BOCW.jpg|thumb|none|600px|Aiming down the sights at a suspicious step van.]]&lt;br /&gt;
[[File:CARV2inspect1 BOCW.jpg|thumb|none|600px|Inspecting the pseudo-G11.]]&lt;br /&gt;
[[File:CARV2inspect2 BOCW.jpg|thumb|none|600px|Note the absence of an ejection port due to the caseless nature of 4.73mm.]]&lt;br /&gt;
[[File:CARV2reload1 BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CARV2reload2 BOCW.jpg|thumb|none|600px|Charging the handle.]]&lt;br /&gt;
&lt;br /&gt;
==CETME Model C==&lt;br /&gt;
The [[CETME Model C]] was added in Season 4 as the &amp;quot;C58&amp;quot;, noted due to its slightly curved magazine.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;SASR Jungle Grip&amp;quot; gives it a similar pistol grip to the [[Heckler &amp;amp; Koch PSG-1]], and the &amp;quot;Raider Stock&amp;quot; also resembles a PSG-1 stock. The &amp;quot;CQB Stock&amp;quot; is a sliding design similar to the [[G3A4]].&lt;br /&gt;
&lt;br /&gt;
Interestingly, one of the magazine options is a caliber conversion (the first such attachment in the game), using 5.56x45mm NATO ammunition in a fictional 60-round drum; oddly, the only thing this does is decrease the damage in exchange for a larger-than-normal magazine, with no impact on fire rate, recoil, muzzle velocity, etc. This is not the case for the Warzone counterpart, as that one instead has a 55-round drum option that retains the base 7.62x51mm ammunition.&lt;br /&gt;
&lt;br /&gt;
The curved &amp;quot;25 Rnd Speed&amp;quot; and &amp;quot;Salvo 30 Rnd Fast Mag&amp;quot; resemble the anachronistic [[Heckler_%26_Koch_PSG-1#PTR_rifle_series|PTR 32]] magazines, albeit without the modern plastics. The &amp;quot;18.7&amp;quot; Reinforced Heavy Barrel&amp;quot; will give it a handguard resembling that of an [[IMI Romat]]'s while the &amp;quot;18.2&amp;quot; Takedown&amp;quot; to its predecessor the Model B. &amp;quot;15.6&amp;quot; Ultralight&amp;quot; and &amp;quot;18.7&amp;quot; Ranger&amp;quot; will give it a handguard resembling that of a Model E.&lt;br /&gt;
&lt;br /&gt;
[[File:Cetme.jpg|thumb|none|450px|CETME Model C - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CETMEmodelCpreview BOCW.jpg|thumb|none|600px|The CETME Model C in the battlepass preview screen.]]&lt;br /&gt;
[[File:CETMEmodelCidle BOCW.jpg|thumb|none|600px|The CETME Model C in service in Algeria.]]&lt;br /&gt;
[[File:CETMEmodelCADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:CETMEmodelCinspect1 BOCW.jpg|thumb|none|600px|Inspecting the Model C.]]&lt;br /&gt;
[[File:CETMEmodelCinspect2 BOCW.jpg|thumb|none|600px|Checking out the other side.]]&lt;br /&gt;
[[File:CETMEmodelCinspect3 BOCW.jpg|thumb|none|600px|Performing a chamber check.]]&lt;br /&gt;
[[File:CETMEmodelCreload1 BOCW.jpg|thumb|none|600px|Locking the bolt back on the reload. Note that it is not completely locked upwards into the locking recess in the cocking tube.]]&lt;br /&gt;
[[File:CETMEmodelCreload2 BOCW.jpg|thumb|none|600px|The empty magazine is removed.]]&lt;br /&gt;
[[File:CETMEmodelCreload3 BOCW.jpg|thumb|none|600px|A fresh magazine is inserted.]]&lt;br /&gt;
[[File:CETMEmodelCreload4 BOCW.jpg|thumb|none|600px|The operator then performs an aggressive &amp;quot;HK Slap&amp;quot; on the charging handle, sending the bolt into battery.]]&lt;br /&gt;
[[File:H&amp;amp;KPSG01LongMag.jpg|thumb|none|450px|Heckler &amp;amp; Koch PSG-1 with 20-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Cetme modelo E.jpg|thumb|none|450px|CETME Model E with Non-genuine translucent magazine. - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BOCW-CETME-PSGParts.jpg|thumb|none|600px|The &amp;quot;C58&amp;quot; combined with the &amp;quot;Raider Stock&amp;quot; and &amp;quot;SASR Jungle Grip&amp;quot;.]]&lt;br /&gt;
[[File:Fal13-1-.jpg|thumb|none|450px|IMI Romat - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BOCW-CETME-187HeavyBarrel.jpg|thumb|none|600px|The &amp;quot;18.7&amp;quot; Reinforced Heavy Barrel&amp;quot; attached to the &amp;quot;C58&amp;quot;.]]&lt;br /&gt;
[[File:Cetme b30.jpg|thumb|none|450px|CETME Model B - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BOCW-CETME-182TakedownBarrel.jpg|thumb|none|600px|The &amp;quot;18.2&amp;quot; Takedown&amp;quot; attached to the &amp;quot;C58&amp;quot; alongside the more curved 25-round speed mag which makes it almost identical to the reference image of the Model B.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield EM-2==&lt;br /&gt;
A stylised arctic model [[Enfield EM-2]] was added in season five. It features its built in scope by default. When equipped for the first time, the character properly presses the fire selector button to switch the weapon to full-auto mode. It is correctly referred as firing .280 British in Warzone and in the names of some of the muzzle attachments. While not anachronistic, its usage by anyone in the 80s is extremely unlikely due to only 59 examples being ever produced.&lt;br /&gt;
[[File:EM-2.jpg|thumb|none|450px|Enfield EM-2 - .280 British]]&lt;br /&gt;
[[File:EM-2 arctic model.jpg|thumb|none|450px|Enfield EM-2 arctic model with enlarged trigger guard for use with heavy cold weather gloves - .280 British]]&lt;br /&gt;
[[File:EM2preview BOCW.jpg|thumb|none|600px|The EM-2 in the preview menu for the season 5 battlepass; note the AR-style long birdcage flash hider, fictional checkered pistol grip, and curious setup of a trigger guard within another trigger guard. According to the markings above the magazine well, its full name in the Black Ops universe is &amp;quot;NIGHTFIELD EM280&amp;quot;, referencing the .280 British round the weapon fires.]]&lt;br /&gt;
[[File:EM2idle BOCW.jpg|thumb|none|600px|The EM-2 being used to defend an NSA facility in West Germany.]]&lt;br /&gt;
[[File:EM2ADS BOCW.jpg|thumb|none|600px|The EM-2's integral scope. Note the reticle which is essentially a turned upside down version of the original thing with the addition of a central dot.]]&lt;br /&gt;
[[File:EM2inspect1 BOCW.jpg|thumb|none|600px|Inspecting the EM-2. Note the stylized carry handle reminiscent of the AR pattern. The fire selector above the thumb is properly set to &amp;quot;full-auto&amp;quot; mode.]]&lt;br /&gt;
[[File:EM2inspect2 BOCW.jpg|thumb|none|600px|Admiring the tasteful woodgrain.]]&lt;br /&gt;
[[File:EM2reload1 BOCW.jpg|thumb|none|600px|Reloading from empty; empty reloads are done with the right hand, while non-empty ones are done with the left.]]&lt;br /&gt;
[[File:EM2reload2 BOCW.jpg|thumb|none|600px|As NATO operator Hunter inserts the fresh magazine, the bolt drops and chambers a new round.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Hybrid==&lt;br /&gt;
The &amp;quot;FFAR 1&amp;quot; is a weapon based on the [[FAMAS Valorisé]] combined with a trigger guard and magazine well from FAMAS G2 (both of which would be anachronistic to the game), with some visual features similar to the &amp;quot;FFAR&amp;quot; from ''[[Call of Duty: Black Ops III]]''. The default magazine correctly holds 25 rounds instead of 30 like in past ''Call of Duty'' games.&lt;br /&gt;
&lt;br /&gt;
In the game's lore it appears that this weapon is the successor of the FAMAS from the first ''Black Ops'' game and predecessor to the &amp;quot;FFAR&amp;quot; from ''Black Ops III''.&lt;br /&gt;
[[File:Famas Valorisé.jpg|thumb|none|450px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[File:FamasFelin.jpg|thumb|none|450px|FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back - 5.56x45mm]]&lt;br /&gt;
[[File:FFARpreview BOCW.jpg|thumb|none|600px|The &amp;quot;FFAR 1&amp;quot; in Gunsmith. Note the front sight similar to the FAMAS Valorisé but the overall shape reminiscent of the prototype and the G2 trigger guard imposed over the now redundant standard one. Also note the return of the adjustable gas piston block, something that does not exist on the actual FAMAS.]]&lt;br /&gt;
[[File:FFARidle BOCW.jpg|thumb|none|600px|The heavily stylised FAMAS in East Germany.]]&lt;br /&gt;
[[File:FFARADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:FFARinspect BOCW.jpg|thumb|none|600px|Inspecting the bullpup rifle.]]&lt;br /&gt;
[[File:FFARinspect2 BOCW.jpg|thumb|none|600px|The player character giving it a loving caress.]]&lt;br /&gt;
[[File:FFARreload BOCW.jpg|thumb|none|600px|Removing the old magazine.]]&lt;br /&gt;
[[File:FFARreload2 BOCW.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==FARA 83==&lt;br /&gt;
The [[FARA 83]] was added in Season 2 with the metal stock, marking its first appearance in a video game. The flash hider is of a different design to the real weapon and some sort of gas block is mounted underneath the front sight, which is absent on the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tactical Stock&amp;quot; uses the real fixed stock of the FARA. Oddly, the weapon features some AK stock, with the East German coat hangar AK stock as the &amp;quot;Wire Stock&amp;quot; and a [[Norinco Type 56-2|Type 56-2]] stock as the &amp;quot;Duster Stock&amp;quot;.&lt;br /&gt;
[[File:FARA83 2.jpg|thumb|none|450px|FARA 83 with metal stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FARA83loadoutpreview BOCW.jpg|thumb|none|600px|The FARA 83 in base form.]]&lt;br /&gt;
[[File:FARA83idle BOCW.jpg|thumb|none|600px|NATO operator Hunter wields a FARA 83 in a Laotian village.]]&lt;br /&gt;
[[File:FARA83ADS BOCW.jpg|thumb|none|600px|Aiming down the sights of the Argentinian rifle.]]&lt;br /&gt;
[[File:FARA83inspect1 BOCW.jpg|thumb|none|600px|Inspecting the rifle. The weapon features accurate marking and bears a serial number of [[Call of Duty: Modern Warfare 2|00141]]. The fire selector is also set to auto.]]&lt;br /&gt;
[[File:FARA83inspect2 BOCW.jpg|thumb|none|600px|Checking out the other side.]]&lt;br /&gt;
[[File:FARA83reload1 BOCW.jpg|thumb|none|600px|Ejecting the empty mag.]]&lt;br /&gt;
[[File:FARA83reload2 BOCW.jpg|thumb|none|600px|Rocking in a new mag.]]&lt;br /&gt;
[[File:FARA83reload3 BOCW.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:Fara 83.jpg|thumb|none|450px|FARA 83 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] was added in Season 6, and is called the &amp;quot;Grav&amp;quot; like in ''[[Call of Duty: Black Ops 4|BO4]]''. It has an [[AS Val]] stock and a slightly shorter barrel by default, but can be fitted with a longer barrel in Gunsmith.&lt;br /&gt;
[[File:GalilARM-2.jpg|thumb|none|450px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
[[File:GalilBPpreview BOCW.jpg|thumb|none|600px|The Galil ARM in the battlepass preview menu.]]&lt;br /&gt;
[[File:GalilIdle BOCW.jpg|thumb|none|600px|The Galil ARM used on a field trip to the Moscow Zoo.]]&lt;br /&gt;
[[File:GalilADS BOCW.jpg|thumb|none|600px|The iron sights of the Galil. For some reason, the Galil doesn't have its rear sights in ''Warzone''.]]&lt;br /&gt;
[[File:GalilInspect BOCW.jpg|thumb|none|600px|Inspecting the Galil; note the wooden handguard lacking the grooves and screws of the real deal. Also note the &amp;quot;F-S&amp;quot; selector markings, indicating that it is based on a civilian model.]]&lt;br /&gt;
[[File:GalilInspect2 BOCW.jpg|thumb|none|600px|Checking to see if the safety is disengaged.]]&lt;br /&gt;
[[File:GalilReload BOCW.jpg|thumb|none|600px|Reloading from an empty magazine.]]&lt;br /&gt;
[[File:GalilReload2 BOCW.jpg|thumb|none|600px|Rocking in the new magazine.]]&lt;br /&gt;
[[File:GalilReload3 BOCW.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:Galilarm-05.jpg|thumb|none|450px|IMI Galil ARM chambered in 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==K31==&lt;br /&gt;
The [[K31 Rifle]] was added to the sniper rifles category in Season 3, under the name &amp;quot;Swiss K31&amp;quot;. It has a shortened barrel by default, though the “24.9&amp;quot; Extended” barrel attachment gives it the correct barrel length.&lt;br /&gt;
&lt;br /&gt;
The Warzone incarnation of the K31 is correctly chambered in 7.5x55mm. Despite this, some barrel attachment make it seem like the weapon fires .308 Winchester/7.62x51mm NATO, which would be incorrect.&lt;br /&gt;
[[File:SchmidtRubinK31.jpg|thumb|none|450px|Karabiner K31 Rifle - 7.5x55mm Schmidt Rubin GP-11]]&lt;br /&gt;
[[File:K31battlepasspreview BOCW.jpg|thumb|none|600px|The K31 in the battlepass preview.]]&lt;br /&gt;
[[File:K31idle BOCW.jpg|thumb|none|600px|The K31 on Mount Yamantau, equipped with the aforementioned &amp;quot;24.9 Extended&amp;quot; barrel, along with its original iron sights.]]&lt;br /&gt;
[[File:K31ADS BOCW.jpg|thumb|none|600px|The K31's iron sights.]]&lt;br /&gt;
[[File:K31inspect1 BOCW.jpg|thumb|none|600px|Inspecting the K31.]]&lt;br /&gt;
[[File:K31inspect2 BOCW.jpg|thumb|none|600px|Hunter pulling the bolt back for a chamber check.]]&lt;br /&gt;
[[File:K31reload1 BOCW.jpg|thumb|none|600px|Reloading the K31 involves opening the action and removing the magazine.]]&lt;br /&gt;
[[File:K31reload2 BOCW.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:K31reload3 BOCW.jpg|thumb|none|600px|And closing the bolt, chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] appears in the game as the &amp;quot;DMR 14&amp;quot;. It sports a synthetic stock (though equipping the Duster Pad stock gives it a chequered wooden stock), fires semi-automatically, and is classified as a &amp;quot;tactical rifle&amp;quot; in multiplayer.&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Springfield Armory M1A Black.jpg|thumb|none|450px|Springfield Armory M1A with synthetic stock, for comparison - 7.62x51mm]]&lt;br /&gt;
[[File:M14preview BOCW.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:M14Idle BOCW.jpg|thumb|none|601px|The M14 on a bright Miami day.]]&lt;br /&gt;
[[File:M14ADS BOCW.jpg|thumb|none|601px|Looking down the iron sights.]]&lt;br /&gt;
[[File:M14ChamberCheck BOCW.jpg|thumb|none|601px|NATO operator Hunter holds the rifle up to inspect.]]&lt;br /&gt;
[[File:M14Inspect2 BOCW.jpg|thumb|none|600px|Checking the other side of the rifle.]]&lt;br /&gt;
[[File:M14Inspect3 BOCW.jpg|thumb|none|600px|Performing a chamber check.]]&lt;br /&gt;
[[File:M14Reload BOCW.jpg|thumb|none|601px|Swapping out magazines.]]&lt;br /&gt;
[[File:M14Reload2 BOCW.jpg|thumb|none|601px|Hunter inserting a fresh magazine.]]&lt;br /&gt;
[[File:M14Reload3 BOCW.jpg|thumb|none|600px|Tugging on the charging handle to chamber a round.]]&lt;br /&gt;
[[File:BOCWM14Wood.jpg|thumb|none|600px|The wooden M14 stock when equipping the Duster Pad.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16A2]] appears under the &amp;quot;tactical rifles&amp;quot; class. It is simply referred to as the &amp;quot;M16&amp;quot; in the HUD, but actually has &amp;quot;M16.A2&amp;quot; markings on the magwell. It incorrectly holds 30 rounds in a 20-round magazine, and the pin for the auto sear on the lower receiver is absent, which in reality would prevent the rifle from firing in bursts. It is anachronistic to the campaign's 1981 time period, as the M16A2 was not adopted for service yet, first being adopted in 1983 by the USMC and in 1986 by the Army. Rather than removing the carry handle as in previous Black Ops games, it uses an anachronistic carry handle rail when equipping optics. Said carry handle rail appears to be a modern 1913 rail attached using a clamp and screw system from a Colt 3x or 4x AR-15 scope somehow mated together. The weapon boasts surprisingly high damage, able to kill enemies in a single burst at some range compared to the fully-automatic rifles.&lt;br /&gt;
&lt;br /&gt;
The M16's alternate barrel options include “16.3&amp;quot; Rapid Fire”, “20.5&amp;quot; Cavalry Lancer”, “16.3&amp;quot; Titanium”, “20.2&amp;quot; Takedown”, and “15.9&amp;quot; Strike Team”; of these, the 20.5&amp;quot; barrel options are visually just the default barrel but fluted (&amp;quot;Cavalry Lancer&amp;quot;) or dimpled (&amp;quot;Takedown&amp;quot;). For the short barrel options, the &amp;quot;Rapid Fire&amp;quot; and &amp;quot;Strike Team&amp;quot; both give the gun a short triangular handguard (the difference is that &amp;quot;Rapid Fire&amp;quot; has a smooth barrel while &amp;quot;Strike Team&amp;quot;'s is fluted), while &amp;quot;Titanium&amp;quot; gives the gun a short round handguard, the end result somewhat resembling a Colt Model 723 14.5&amp;quot; A1 barrel.&lt;br /&gt;
&lt;br /&gt;
The M16's stock options include &amp;quot;Tactical Stock&amp;quot;, the normal M16A2 stock with a cheek pad, &amp;quot;Wire Stock&amp;quot;, an M231 FPW-like wire stock, &amp;quot;Duster Stock&amp;quot;, a Doublestar Ace skeleton stock (which might be anachronistic), &amp;quot;Commando Assembly&amp;quot;, a 2nd generation collapsible stock, and &amp;quot;Buffer Tube&amp;quot;, an exposed buffer tube with a rubber pad.&lt;br /&gt;
&lt;br /&gt;
Magazine options include the classic ''Black Ops'' jungle-style fast mags made with either duct tape or clamps, a 30-round STANAG magazine depicted as a 45-rounder, a 20-round STANAG magazine with an improvised duct tape magazine assists somehow also depicted as a 45-rounder, and a 54-round magazine (which also appears on the in-game XM4, where it holds 50 rounds).&lt;br /&gt;
[[File:M16A2.jpg|thumb|none|450px|Colt M16A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A2preview BOCW.jpg|thumb|none|600px|The M16A2 in Gunsmith.]]&lt;br /&gt;
[[File:M16A2Idle BOCW.jpg|thumb|none|600px|The M16A2 in service inside a Nevadan nuclear weapons test site.]]&lt;br /&gt;
[[File:M16A2ADS BOCW.jpg|thumb|none|600px|Aiming down the carry handle sights.]]&lt;br /&gt;
[[File:M16A2inspect BOCW.jpg|thumb|none|600px|Inspecting the rifle. Note that the in-universe stand in for Colt appears to be the fictional &amp;quot;Arrow Armory&amp;quot; (the same manufacturer stamped on the ''BOCW'' M1911A1) based in Hartford, Connecticut.]]&lt;br /&gt;
[[File:M16A2inspect2 BOCW.jpg|thumb|none|600px|Performing a rather enthusiastic chamber check; pulling the bolt this far back would likely eject the currently-chambered round.]]&lt;br /&gt;
[[File:M16A2Reload BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:M16A2Reload2 BOCW.jpg|thumb|none|600px|Inserting a fresh 20 round steel GI mag.]]&lt;br /&gt;
[[File:BOCW M16A2 Constable.jpg|thumb|none|600px|The &amp;quot;Constable&amp;quot; blueprint, which has an anachronistic Aim Sports AR free float rifle length quad rail/V3 or Monstrum Tactical 12 inch free float quad rail.]]&lt;br /&gt;
&lt;br /&gt;
===Colt XM4 Carbine===&lt;br /&gt;
The combination of the “16.3&amp;quot; Titanium” barrel attachment with the &amp;quot;Commando Assembly&amp;quot; stock attachment approximates the [[M4 Carbine|XM4 Carbine]], sans the proper stepped barrel. The exact same configuration can be made by removing all attachments from the &amp;quot;Fly Trap&amp;quot;, &amp;quot;Inconspicuous&amp;quot;, or &amp;quot;SOG Commando&amp;quot; blueprints for the gun referred to as the &amp;quot;XM4&amp;quot; in game and then reattaching the longest barrel option.&lt;br /&gt;
[[File:XM4 1986 model.jpg|thumb|none|450px|XM4 Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BOCW M16-XM4.jpg|thumb|none|600px|The psuedo-XM4 on the loadout workbench.]]&lt;br /&gt;
[[File:XM4Idle BOCW.jpg|thumb|none|600px|The pseudo-XM4 being used in Moscow.]]&lt;br /&gt;
[[File:XM4ADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:XM4Inspect BOCW.jpg|thumb|none|600px|Inspecting the XM4 build.]]&lt;br /&gt;
[[File:XM4Inspect2 BOCW.jpg|thumb|none|600px|Looking at the other side of the gun.]]&lt;br /&gt;
[[File:XM4Inspect3 BOCW.jpg|thumb|none|600px|The final part of the inspect animation involves tugging back on the charging handle for a chamber check.]]&lt;br /&gt;
[[File:XM4Reload BOCW.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:COD CWBO Beta Key Art.jpg|thumb|none|600px|A nearly identical build is seen in the key art for the beta, which is horizontally flipped. Some parts are missing from the gun's model, including the case deflector, the magazine release button, and a portion of the fence around it.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
An anachronistic [[Norinco QBZ-95-1]] rifle appears in the game, featuring several retro-styled cosmetic alterations. It was briefly seen in the Gunsmith trailer, labeled the &amp;quot;Type 15&amp;quot;, but the name was changed to &amp;quot;QBZ-83&amp;quot; in the Beta. The Type 95's development began in 1989, with the first prototypes being made in 1990. The in-game weapon bears some cosmetic resemblances to [http://www.163.com/dy/article/EK33QH8D05355H7O.html some of the Type 95's early prototypes], but is still clearly based on the QBZ-95-1, which began its development in 2004 and was adopted in 2010.&lt;br /&gt;
&lt;br /&gt;
The side of the gun is marked with &amp;quot;T97NSR-PWC-CAL 5.56 mm&amp;quot;; T97NSR refers to a semi-auto only civilian variant of the 5.56mm QBZ-97A sold in Canada named Type 97 NSR. This likely suggests that Treyarch modeled the gun after a Type 97 NSR then modified it to make it resemble a Chinese QBZ-95 (with its distinct magazine shape and paddle magazine release) and &amp;quot;retro-ified&amp;quot; it. Some of its muzzle attachments also have &amp;quot;5.56&amp;quot; as part of their names, though it is unclear if this is an intentional reference to the QBZ-97 connections or a result of the generally confused state of attachment name/descriptions in ''BOCW''; its Warzone incarnation is also supposedly chambered in 5.56 NATO.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;QBZ-83&amp;quot; name would suggest that it was adopted in 1983 in the ''Black Ops'' universe which would still be anachronistic to the pre-83 maps.&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|450px|Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ-97.jpg|thumb|none|450px|Norinco QBZ-97 - 5.56x45mm]]&lt;br /&gt;
[[file:BOCW QBZ-83.jpg|thumb|none|600px|The stylized, time-traveling QBZ on the loadout wall. The weapon's trigger and trigger guard shape come from the [[HS Produkt VHS|HS Produkt VHS-2]], with the latter being made from stamped metal rather like the FAMAS. Its magazines appear to be loosely based on Chinese steel AK magazines. It also has three vents on the upper handguard and a birdcage-like muzzle device, both elements of the QBZ-97.]]&lt;br /&gt;
[[File:QBZ95-1preview BOCW.jpg|thumb|none|600px|In Gunsmith, the Canadian Type 97 NSR markings are more easily seen. The space between the pistol grip and the magazine well is marked with the Chinese text &amp;quot;83式自动步枪&amp;quot; (Pinyin: 83 shì zì dòng bù qiāng), which means &amp;quot;Type 83 automatic rifle&amp;quot;. The word &amp;quot;中国&amp;quot; (Pinyin: zhōng guó), meaning &amp;quot;China&amp;quot;, can also be faintly seen marked on the magazine well. The rear of the stock is ''very'' faintly marked with what's apparently &amp;quot;梦想&amp;quot; (Pinyin: mèng xiǎng), or &amp;quot;dream&amp;quot;. Also note that the fire selector only has safe/fire positions like a civilian model.]]&lt;br /&gt;
[[File:QBZ95idle BOCW.jpg|thumb|none|600px|The &amp;quot;QBZ-83&amp;quot; in Nuketown.]]&lt;br /&gt;
[[File:QBZ95ADS BOCW.jpg|thumb|none|600px|Looking down the sights.]]&lt;br /&gt;
[[File:QBZ95inspect BOCW.jpg|thumb|none|600px|Inspecting the gun. Note Adler's jacket sleeve clipping through the magazine, a phenomenon also seen in ''[[Battlefield 4]]'''s depiction of the rifle.]]&lt;br /&gt;
[[File:QBZ95inspect2 BOCW.jpg|thumb|none|600px|Performing a chamber check.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 63==&lt;br /&gt;
The [[Norinco Type 63]] is available in the game, classified as a &amp;quot;tactical rifle&amp;quot;. Despite being select-fire in reality, it is restricted to semi-automatic mode in-game; the spike bayonet is also unusable. It uses what appears to be an anachronistic M14 rifle style rail mount when equipping optics. The default magazine initially held a correct 20 rounds in the closed alpha, but this was increased to an incorrect 25 in the beta and final game.&lt;br /&gt;
&lt;br /&gt;
Player character Bell and Woods use this rifle in &amp;quot;Redlight, Greenlight&amp;quot; instead of a more appropriate American M14.&lt;br /&gt;
[[File:Type63.jpg|thumb|none|450px|Norinco Type 63 - 7.62x39mm]]&lt;br /&gt;
[[File:Type63preview BOCW.jpg|thumb|none|600px|The Type 63 in Gunsmith.]]&lt;br /&gt;
[[File:Type63idle BOCW.jpg|thumb|none|600px|The Type 63 in Uzbekistan.]]&lt;br /&gt;
[[File:Type63ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Type63inspect BOCW.jpg|thumb|none|600px|Inspecting the Type 63.]]&lt;br /&gt;
[[File:Type63inspect2 BOCW.jpg|thumb|none|600px|Turning it over.]]&lt;br /&gt;
[[File:Type63inspect3 BOCW.jpg|thumb|none|600px|Brass check time.]]&lt;br /&gt;
[[File:Type63reload BOCW.jpg|thumb|none|600px|Reloading by flicking the old magazine out with a fresh one, much like the AK-47 reload.]]&lt;br /&gt;
[[File:Type63reload2 BOCW.jpg|thumb|none|600px|Then chambering the gun with a tug of the bolt handle.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14 Groza==&lt;br /&gt;
A stylized [[OTs-14 Groza]] with a shortened receiver was added to the game in Season 1. It is anachronistic, as the real weapon was produced in 1992. It feeds from 5.45x39mm style magazines, something which is not confirmed to have existed on a real Groza, but is actually used on a Groza-inspired bullpup AK pistol developed in the late 2010s by US-based Bad Element Co. In contrast, its Warzone incarnation is stated to be chambered in &amp;quot;7.62 Soviet&amp;quot; (i.e. 7.62x39mm), and some of its muzzle attachments have &amp;quot;7.62&amp;quot; as part of their name.&lt;br /&gt;
&lt;br /&gt;
[[File:OTS-14.jpg|thumb|none|450px|OTs-14-4A-01 Groza - 9x39mm]]&lt;br /&gt;
[[File:Grozapreview BOCW.jpg|thumb|none|600px|The Groza in the battlepass preview screen. It isn't entirely clear why the weapon has been so heavily stylized, especially considering that one of the perks of adding a Groza to a game with other AKs is that you can re-use parts of their models (including more or less the entire receiver sans optic rail).]]&lt;br /&gt;
[[File:GrozaIdle BOCW.jpg|thumb|none|600px|The Groza in the hands of NATO operator Baker.]]&lt;br /&gt;
[[File:GrozaADS BOCW.jpg|thumb|none|600px|Looking through the Groza's iron sights. The rear sight notch is missing and the sights are misaligned.]]&lt;br /&gt;
[[File:GrozaInspect BOCW.jpg|thumb|none|600px|Inspecting the stylized Groza.]]&lt;br /&gt;
[[File:GrozaInspect2 BOCW.jpg|thumb|none|600px|Performing a chamber check, note the piston rod.]]&lt;br /&gt;
[[File:GrozaReload BOCW.jpg|thumb|none|600px|Removing the entirely fictional magazine.]]&lt;br /&gt;
[[File:GrozaReload2 BOCW.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:GrozaReload3 BOCW.jpg|thumb|none|600px|Performing an underhand charge. This would be impractical in reality, given the location of the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RAI K-84&amp;quot;==&lt;br /&gt;
The &amp;quot;RAI K-84&amp;quot; (standing for &amp;quot;Reactorniy Avtomat-Izluchatel Kuhlklay-84&amp;quot;, translated &amp;quot;Reactor Automatic Radiator Kuhlklay-84&amp;quot;) is a &amp;quot;Wonder Weapon&amp;quot; in the Zombies map Firebase Z released during Season 1. It is based on an [[AK-74]] with the depiction of a milled receiver; such a configuration exists on the Waffen Werks WW-74M, a US-made semi-automatic rifle, though the in-game weapon has two rivets at the rear like the stamped receiver of a standard AK-74. It is fitted with an underbarrel &amp;quot;Vortex&amp;quot; grenade launcher called the &amp;quot;GP-6K2&amp;quot; and modeled after a [[GP-25]].&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:BOCW RAI K-84 1.jpg|thumb|none|600px|The &amp;quot;RAI K-84&amp;quot; as seen in the Firebase Z trailer.]]&lt;br /&gt;
[[File:BOCWRAIKHold.jpg|thumb|none|600px|Grumbling at the fact that Primis and Ultimis were replaced by literal nobodies, of which he is one of them, the Requiem Operator in Firebase Z consoles himself by looking at his shiny space AK. The jumbled mess of parts and components welded to a traditional assault rifle base at least backs up its designation as a prototype.]]&lt;br /&gt;
[[File:BOCWRAIKInspect.jpg|thumb|none|600px|Inspecting the magazine-shaped cell holder used to power the rifle, vaguely resembling the Kalash magazines in the ''Metro'' games. It would probably not be wise to place one's fingers anywhere near the cells in the magazine, considering they are actively and visually ''sparking''.]]&lt;br /&gt;
[[File:BOCWRAIKReload.jpg|thumb|none|600px|At least reloading the weapon shows more careful finger placement. As a bit of trivia, intel in the map notes that the RAI K-84 was based off of a &amp;quot;Generator Khaosa Zavoyski-45&amp;quot; weapon that was developed in-universe in WWII. This is a reference to the otherwise completely fictional &amp;quot;GKZ-45 Mark3&amp;quot; Wonder Weapon from the ''[[Call of Duty: Black Ops III]]'' map Gorod Krovi, implying the RAI K is a successor to it. This is backed up by it operating like a more powerful version of the GKZ; a powerful laser bolt firing weapon with a secondary, grenade-type fire that explodes when shot at with the former.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
The [[Steyr AUG A1]] appears in the game as the &amp;quot;AUG&amp;quot; and is classified as a &amp;quot;tactical rifle&amp;quot; in multiplayer. It incorrectly fires in three-round bursts, a feature of the much later (2005) AUG A3. Its foregrip is folded by default, but it can be unfolded via the &amp;quot;Field Agent foregrip&amp;quot;; it also has some rail-mounted foregrip options. Like the M16A2, the weapon boasts surprisingly high damage, able to kill enemies in a single burst at some range compared to the fully-automatic rifles.&lt;br /&gt;
&lt;br /&gt;
For some reason, Soviet troops use this weapon in the side-mission &amp;quot;Operation Red Circus,&amp;quot; which is incorrect.&lt;br /&gt;
[[File:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AUGidle BOCW.jpg|thumb|none|600px|The AUG A1 in service on an estate in the Hollywood Hills.]]&lt;br /&gt;
[[File:AUGADS BOCW.jpg|thumb|none|600px|Looking through the integral Swarovski scope. The offset backup iron sights are modelled correctly, but the reticle is incorrect.]]&lt;br /&gt;
[[File:AUGinspect1 BOCW.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
[[File:AUGinspect2 BOCW.jpg|thumb|none|600px|Checking the magazine.]]&lt;br /&gt;
[[File:AUGEmpty BOCW.jpg|thumb|none|600px|The AUG is one of the few weapons in game to correctly track how many rounds are available in each mag, as can be seen with this empty magazine with follower visibly modeled. Unfortunately, ''Cold War'' does not model the last round bolt hold open mechanism that the IRL AUG A1 has.]]&lt;br /&gt;
[[File:AUGinspect3 BOCW.jpg|thumb|none|600px|Checking the ejection port.]]&lt;br /&gt;
[[File:AUGreload1 BOCW.jpg|thumb|none|600px|Removing the magazine during a reload.]]&lt;br /&gt;
[[File:AUGreload2 BOCW.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:AUGreload3 BOCW.jpg|thumb|none|600px|Slapping the charging handle home.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A2===&lt;br /&gt;
Equipping any optical attachments turns the weapon into an anachronistic [[Steyr AUG A2|AUG A2]].&lt;br /&gt;
[[File:SteyrAUGSR.jpg|thumb|none|450px|Steyr AUG Special Receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[File:AUGA2gunsmithpreview BOCW.jpg|thumb|none|600px|The AUG A2 build.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[SVT-40]] is used by some Red Army soldiers in the intro cinematic of the Zombies map Die Maschine.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:BOCWMaschine-PPShSVT.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BOCWMaschine-SVT.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==VAHAN==&lt;br /&gt;
The VAHAN, a somewhat obscure prototype Armenian assault rifle, was added in the 1.29 update; this makes ''BOCW'' the weapon's first known media appearance. The in-game version is somewhat stylized, and goes by the name &amp;quot;Vargo 52&amp;quot;; this presumably references the fact that design work on the project began in 1952 (with an earlier rifle called the &amp;quot;MBC-2&amp;quot;), though the VAHAN itself wasn't designed or built until 1992, making its in-game appearance anachronistic.&lt;br /&gt;
[[File:VAHAN.jpg|thumb|none|450px|VAHAN with Bushnell scope - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==XM16E1==&lt;br /&gt;
The fully-automatic [[XM16E1]] appears exclusively in the campaign. It is labeled &amp;quot;M16A1&amp;quot; in the HUD and on the magwell (though the pick-up text spells it with a lowercase &amp;quot;a&amp;quot;, for some reason), but it actually has the appearance of a 'faux' XM16E1, as seen in some movies where the guns are built from M16A1s. This is firstly evidenced by the combination of an XM16E1's 3-prong flash hider with an M16A1's full fence lower. The weapon also appears to have a chrome bolt carrier, which was present on the XM16E1, but not on the M16A1. For some reason, the XM16E1 has an anachronistic A2 pistol grip, while the XM4 has a A1 pistol grip.&lt;br /&gt;
&lt;br /&gt;
In a small though somewhat confusing detail, the receiver bears a forge code mark, C H. This would indicate a rifle with an upper receiver built from Harvey Aluminum billets, but this code would have been in use from the mid 1970s to the early 1980s, well after Vietnam and never on an actual XM16E1 (though M16A1s were made with this code). Due to the nature of the game's storyline, this could be justified as intentional anachronism, however. &lt;br /&gt;
&lt;br /&gt;
It appears in the two Vietnam flashback levels, as well as a few other missions where it is available alongside the M16A2. It is incredibly powerful, as the weapon's damage was balanced for occasional bursts rather than consistent fully-auto firing, made even easier with the game's rather controllable muzzle climb. It uses the same reloading animations as the M16A2, but has a different firing sound. It is also seen in the &amp;quot;Good Enough&amp;quot; calling card.&lt;br /&gt;
[[File:XM16E1.jpg|thumb|none|450px|Mockup of an XM16E1 rifle with 20-round magazine - 5.56x45mm NATO. This can be identified as a mockup by its full magazine fence and strengthened front pivot point, neither of which appeared on the XM16E1.]]&lt;br /&gt;
[[File:XM16E1 BOCW.jpg|thumb|none|600px|Bell holds an XM16E1 in a Vietnamese village.]]&lt;br /&gt;
&lt;br /&gt;
==XM177E1==&lt;br /&gt;
The [[XM177E1]], specifically the later model with a full fence lower, appears under the name &amp;quot;XM4&amp;quot;. It is depicted with a flat top, seeming to be the result of a chopped off carry handle with a bolted rail (which was done in the 1980s by Olympic Arms and some other manufacturers). It has an anachronistic rear sight which is a hybrid between the Troy Battle Sight and Midway Industries Flip Up Sight, and the flash hider has been altered to resemble an A1. It also appears to have been based on a civilian model, as it has semi-auto only selector markings (Fire/Safe).&lt;br /&gt;
&lt;br /&gt;
The weapon is wrapped in slings with a portion tucked behind the bolt catch like the &amp;quot;Commando&amp;quot; from the first ''[[Call of Duty: Black Ops|Black Ops]]'', although the default empty reload animation in this case correctly uses the charging handle instead of trying to hit the bolt release, which couldn't possibly work with a cloth strap tucked behind it (that said, some reload animations, like the jungle mags reload animation, still involve hitting the sling-padded bolt catch). Equipping any stock customization removes the sling wrap. Mounting optics removes the front sight but keeps the gas block.&lt;br /&gt;
&lt;br /&gt;
The XM4 designation is anachronistic for the time period of 1981, as the XM177 wouldn't be designated as &amp;quot;XM4&amp;quot; until 1983, and even then would be attached to an [http://www.imfdb.org/images/2/2a/XM4_Carbine_%26_M16A2_%281982%29.jpg improved model of the XM177E2]. The A1 pistol grip is inaccurately depicted as being solid instead of hollow.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Black Tide&amp;quot; blueprint replaces the regular handguard with a carbine-length [[M203]] grenade launcher heat shield; it also has a yellow tiger stripe camouflage paint similar to the [[M79 grenade launcher|M79]] used by &amp;quot;The Roach&amp;quot; in ''[[Apocalypse Now]]''. The &amp;quot;Giantsbane&amp;quot; variant uses an anachronistic [[Z-M LR 300]] handguard and front sight (the LR 300 having been introduced in 2000). It is also seen in the &amp;quot;Reaper Of The Dead&amp;quot; calling card.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Inconspicuous&amp;quot; blueprint uses the M16A2's upper receiver, while retaining the XM177E1's earlier teardrop forward assist, however. It has an [[Olympic Arms OA-93]] style handguard with vents patterned after the Advanced Armament Corporation OMNI suppressor, an Israeli style elastic handguard band, what appears to be a faux suppressor, a tactical light, a stock cheek pad and a [[Talk:Call of Duty: Black Ops Cold War#SureFire MAG5-60|SureFire MAG5-60]] magazine. The &amp;quot;Fly Trap&amp;quot; blueprint has an A2 handguard, an A2 pistol grip, and an A2 forward assist. The &amp;quot;Ultimate Hunter&amp;quot; has an anachronistic quad rail handguard, a muzzle brake with a breach face, a scope with some cosmetic similarities to a Trijicon ACOG, and a collapsible stock modelled after various offerings from the late 2000's onwards.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt 609-XM1771E1 Late.jpg|thumb|none|451px|Colt Model 609 / XM177E1 - 5.56x45mm NATO. This is a late model with a full fence lower.]]&lt;br /&gt;
[[File:Muzzle A1.jpg|thumb|none|350px|A1 &amp;quot;Birdcage&amp;quot; flash hider]]&lt;br /&gt;
[[File:XM177E1preview BOCW.jpg|thumb|none|600px|The XM177E1 in Gunsmith.]]&lt;br /&gt;
[[File:XM177E1Idle BOCW.jpg|thumb|none|600px|The XM177E1 wielded by CIA agent Russel Adler. Note the MACV-SOG patch on the sling, yet another throwback to the iconic ''Black Ops 1'' &amp;quot;Commando&amp;quot;.]]&lt;br /&gt;
[[File:XM177E1ADS BOCW.jpg|thumb|none|600px|Aiming down the sights at some communist concrete.]]&lt;br /&gt;
[[File:BOCW new XM4 sights.jpg|thumb|none|600px|The updated sights, which now block less of the screen. This was changed in Season 4 for a few other weapons too, including the QBZ and the Ak 5.]]&lt;br /&gt;
[[File:XM177E1Inspect BOCW.jpg|thumb|none|600px|Inspecting involves checking the magazine.]]&lt;br /&gt;
[[File:XM177E1Inspect2 BOCW.jpg|thumb|none|600px|Then tapping it against the magwell, reinserting the magazine, and performing a chamber check. The phrase &amp;quot;This is my rifle&amp;quot; can be seen marked on the ejection port's cover, a reference to the USMC's Rifleman's Creed.]]&lt;br /&gt;
[[File:XM177E1reload BOCW.jpg|thumb|none|600px|Note the animated bolt release catch, as well as an animated magazine release tab actuating as the player character ejects and inserts magazines.]]&lt;br /&gt;
[[File:XM177reload2 BOCW.jpg|thumb|none|600px|The last step for default reloads is a firm jerk of the charging handle.]]&lt;br /&gt;
[[File:BOCW Inconspicuous.jpg|thumb|none|600px|The &amp;quot;Inconspicuous&amp;quot; variant as seen the Warzone preview.]]&lt;br /&gt;
[[File:Ultimate-Hunter.jpg|thumb|none|600px|The &amp;quot;Ultimate Hunter&amp;quot; variant as seen the Black Ops Cold War preview]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International PM/AW Hybrid==&lt;br /&gt;
The &amp;quot;LW3 - Tundra&amp;quot; is a hybrid of the [[Accuracy International Arctic Warfare series#Accuracy International Precision Marksman|Accuracy International Precision Marksman]] and the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|Arctic Warfare]], along with some fictional elements. It has a Precision Marksman-style stock, and lacks a finger cutout in the magwell like this model, but has the safety of an Arctic Warfare (incorrectly set to the rear position, which would lock the bolt and the trigger), as well as an adjustable cheek pad and a flash hider like the latter. Curiously enough, it also uses Picatinny rails like the AW, but with a PM-like scope mount and backup rear sight used on it. The rifle is mildly anachronistic, as the Precision Marksman wasn't developed until 1982 and the Arctic Warfare wasn't developed until 1988, while the campaign takes place in 1981 and multiplayer takes place between 1981-1985. The name Tundra suggests it was intended to be based off of the Artic Warfare, but they went with PM elements to keep it to the multiplayer's time period.&lt;br /&gt;
&lt;br /&gt;
[[File:L96A1G.jpg|thumb|none|450px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:AccuracyInternationalAW-PMpreview BOCW.jpg|thumb|none|600px|The hybrid Accuracy International rifle in Gunsmith.]]&lt;br /&gt;
[[File:AW-PMidle BOCW.jpg|thumb|none|600px|The hybrid Accuracy International rifle on a Miami Beach boardwalk.]]&lt;br /&gt;
[[File:AW-PMinspect BOCW.jpg|thumb|none|600px|Initiating the inspect animation.]]&lt;br /&gt;
[[File:AW-PMreload BOCW.jpg|thumb|none|600px|Good view of the other side.]]&lt;br /&gt;
[[File:AW-PMreload2 BOCW.jpg|thumb|none|600px|Taking out the magazine.]]&lt;br /&gt;
[[File:AW-PMreload3 BOCW.jpg|thumb|none|600px|Chambering new 7.62x51mm round.]]&lt;br /&gt;
[[File:AW-PMreload4 BOCW.jpg|thumb|none|600px|Ready to go.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1M==&lt;br /&gt;
The [[Barrett M82A1M]] appears in the game as the &amp;quot;M82&amp;quot;. It is anachronistic to the game, since it was developed in the 1990s; the original M82 would be more accurate for some multiplayer maps. To balance out its semiautomatic firing mode, the M82A1M is comically the ''weakest'' sniper rifle in terms of per-shot damage, not even able to break the bulletproof armor scorestreak in one shot. Due to the lack of a Soviet sniper rifle, the Soviet forces use the Barrett as their sniper, which is incorrect.&lt;br /&gt;
[[File:Barrett M82A1M.jpg|thumb|none|450px|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[File:M82preview BOCW.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:M82idle BOCW.jpg|thumb|none|600px|The M82A1M in Miami.]]&lt;br /&gt;
[[File:M82inspect BOCW.jpg|thumb|none|600px|Inspecting the M82A1M.]]&lt;br /&gt;
[[File:M82inspect2 BOCW.jpg|thumb|none|600px|Brass check.]]&lt;br /&gt;
[[File:M82inspect3.jpg|thumb|none|600px|Note the &amp;quot;MOD 82A1&amp;quot; stamped on the magwell.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20==&lt;br /&gt;
The [[Mechem NTW-20]] was added in the Season 2 Reloaded update as the &amp;quot;ZRG 20mm&amp;quot;. It is heavily stylized and fitted with a PSO-1 scope with incorrect reticle by default. It is also far shorter than the real weapon, making the weapon shorter then the in-game Barrett M82A1M, despite the NTW-20 being roughly twice the length of the Barrett. It is anachronistic by more than a decade (1998) and is set up for left-handed use, with the magazine and bolt handle on the right and left side respectively, opposite what it should be.&lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|450px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:Svu.jpg|thumb|none|450px|SVU Dragunov - 7.62x54mmR, image used to show PSO-1 scope.]]&lt;br /&gt;
[[File:NTW20gunsmithpreview BOCW.jpg|thumb|none|600px|The &amp;quot;ZRG 20mm&amp;quot; in Gunsmith preview. Note the oversized PSO-1 and short appearance.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700PSS==&lt;br /&gt;
The [[Remington 700PSS]] appears as the &amp;quot;Pelington 703&amp;quot;, complete with a permanently attached Harris bipod (which can be deployed by equipping the &amp;quot;Front Grip&amp;quot; or &amp;quot;Bipod&amp;quot; underbarrel attachments). Like the M40 and R700 rifles in ''[[Call of Duty 4: Modern Warfare]]'', it is reloaded with individual rounds. It is anachronistic for the game as it was designed in 1986 while the 80s segments of ''Black Ops Cold War'' take place in 1981-1985; the scope also mounts on an anachronistic rail. It also appears in Bell's Vietnam War false flashbacks, fitted with a wooden stock and is depicted as being used by the US troops, though it is likely standing in for a standard Remington 700 in this case. Its Warzone incarnation is stated to use .308 ammunition (most likely Winchester).&lt;br /&gt;
&lt;br /&gt;
[[File:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
[[File:R700PSSpreview BOCW.jpg|thumb|none|600px|The Remington 700 in Gunsmith.]]&lt;br /&gt;
[[File:R700idle BOCW.jpg|thumb|none|600px|The Remington 700PSS in service in Soviet Uzbekistan.]]&lt;br /&gt;
[[File:R700inspect BOCW.jpg|thumb|none|600px|Turning the gun over to read the engraved &amp;quot;Pelington&amp;quot; manufacturer branding, which is very clearly meant to evoke the Remington trade dress on the real Remington 700.]]&lt;br /&gt;
[[File:R700inspect2 BOCW.jpg|thumb|none|600px|Inspecting the Remington 700 involves a very elaborate animation, where the player character will eject a live round...]]&lt;br /&gt;
[[File:R700inspect3 BOCW.jpg|thumb|none|600px|Catching it in their right hand...]]&lt;br /&gt;
[[File:R700inspect4 BOCW.jpg|thumb|none|600px|Then slipping it back into the chamber and sending the bolt into battery.]]&lt;br /&gt;
[[File:R700reload BOCW.jpg|thumb|none|600px|Reloading is done with individual rounds.]]&lt;br /&gt;
[[File:CODBOCWWoodsSniper1.jpeg|thumb|none|600px|Woods holding the sniper rifle in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==CETME Ameli==&lt;br /&gt;
The late NB model [[CETME Ameli]] was added in Season 4. It is inaccurately fitted with an early NA variant flash hider. It appears under the Spanish Army's designation &amp;quot;MG 82&amp;quot;.&lt;br /&gt;
[[File:CetmeAmeli556.jpg|thumb|none|450px|CETME Ameli (late NB model) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Amelipreview BOCW.jpg|thumb|none|600px|The CETME Ameli in the battlepass preview screen. Note the MG42 like conical muzzle from the early NA variant. Fitting this one to an NB model is dubious as the NA muzzle is part of the barrel shroud while the NB straight flash hider is part of the barrel.]]&lt;br /&gt;
[[File:AmeliIdle BOCW.jpg|thumb|none|600px|The CETME Ameli in the hands of NATO operator Baker, onboard a luxury yacht.]]&lt;br /&gt;
[[File:AmeliADS BOCW.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:AmeliInspect1 BOCW.jpg|thumb|none|600px|Inspecting the Spanish LMG.]]&lt;br /&gt;
[[File:AmeliInspect2 BOCW.jpg|thumb|none|600px|The other side.]]&lt;br /&gt;
[[File:AmeliReload1 BOCW.jpg|thumb|none|600px|Reloading by racking the charging handle.]]&lt;br /&gt;
[[File:AmeliReload2 BOCW.jpg|thumb|none|600px|Opening the top cover.]]&lt;br /&gt;
[[File:AmeliReload3 BOCW.jpg|thumb|none|600px|Replacing the ammo box.]]&lt;br /&gt;
[[File:AmeliReload4 BOCW.jpg|thumb|none|600px|And inserting a fresh belt into the feed tray.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
A handheld [[M134 Minigun]] is featured in the game. It is shown with a 4-flange barrel clamp (like an original General Electric M134) combined with a Dillon Aero flash hider. It is obtainable in the campaign mission &amp;quot;The Final Countdown&amp;quot;, under the name &amp;quot;M134 Minigun&amp;quot;. It was later added to multiplayer and Zombies in Season 2 as the &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It also appears mounted on helicopters, including the &amp;quot;Chopper Gunner&amp;quot; scorestreak in multiplayer, and as part of the &amp;quot;Sentry Turret&amp;quot; scorestreak. A helicopter-mounted version can be used by Bell during a setpiece in &amp;quot;Fracture Jaw&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|450px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgment Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|450px|Dillon Aero M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M134deathmachine BOCW.jpg|thumb|none|600px|The &amp;quot;Death Machine&amp;quot; in the scorestreak selection menu. This configuration resembles the airsoft Classic Army M134-A2 CO2/HPA.]]&lt;br /&gt;
[[File:BOCW-Minigun-1.jpg|thumb|none|600px|The M134 at the far right, in both door and subsystem mounts. Note that ''Black Ops Cold War'' continues the ''Modern Warfare'' trend of fictionalizing its vehicles, evident by the addition of backwards Pave Low style air intakes and overall stylized appearance of the faux Huey.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Death Machine&amp;quot; (Dead Ops Arcade 3)===&lt;br /&gt;
The &amp;quot;Death Machine&amp;quot; model from ''[[Call of Duty: Black Ops III]]'', a futuristic man-portable rotary gun based on the [[General Dynamics GAU-19/A]], appears exclusively as a power-up in the Zombies map Dead Ops Arcade 3: Rise of the Mamaback.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|none|450px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60 machine gun|M60]] is one of the machine guns in ''BOCW''; it is the original model, as opposed to the M60E3 featured in past games.&lt;br /&gt;
&lt;br /&gt;
A mounted version can also be found in &amp;quot;End of the Line&amp;quot;. It is also seen in the &amp;quot;Harvest Time&amp;quot; calling card.&lt;br /&gt;
[[File:M60GPMG.jpg|thumb|none|450px|M60 gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M60preview BOCW.jpg|thumb|none|600px|The M60 in Gunsmith. The belt box only holds 75 rounds by default instead of 100, though it has a correct capacity in Warzone.]]&lt;br /&gt;
[[File:M60idle BOCW.jpg|thumb|none|600px|The M60 in the lobby of a fancy Miami Beach hotel.]]&lt;br /&gt;
[[File:M60ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:M60inspect BOCW.jpg|thumb|none|600px|Woods holds the M60 up in the inspect animation.]]&lt;br /&gt;
[[File:M60inspect2 BOCW.jpg|thumb|none|600px|Getting a good look at the ammo box, note the rounds in the belt appear to have struck primers.]]&lt;br /&gt;
[[File:M60inspect3 BOCW.jpg|thumb|none|600px|Checking out the charging handle and link ejection port.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-1-Pull.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-2-Push.jpg|thumb|none|600px|Pushing it back into position.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-3-ThrowCasings.jpg|thumb|none|600px|After the cover is opened, the remaining M13 belt link is swiped away. This is the only difference between an empty and partially-empty reload.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-4-BoxRemove.jpg|thumb|none|600px|Removing the ammo box.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-5-BoxNew.jpg|thumb|none|600px|Inserting a full ammo box into its hang slit.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-6-AlignBullets.jpg|thumb|none|600px|Aligning the belt.]]&lt;br /&gt;
[[File:COD-BOCW-M60-Reload-7-LidClose.jpg|thumb|none|600px|Closing the M60's cover lid. Using fast mags produces a different reloading animation where the cover isn't flipped up, and the belt is instead pushed into the gun, which is then charged twice to put the round in place.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD]] appears under its real name, with an incorrect disintegrating ammunition belt. The &amp;quot;Fast Mag&amp;quot; reload animation shows the RPD reload in a unique manner by having the new belt pulled through the closed top cover, whereas the default reload involves using the feed tray cover.&lt;br /&gt;
&lt;br /&gt;
In the campaign, it is used by Soviet forces in 1981, at a time when it had already been phased out in favor of the [[PKM]] and the [[RPK-74]].&lt;br /&gt;
&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:RPDpreview BOCW.jpg|thumb|none|600px|The RPD in Gunsmith. It only holds 50 rounds (formerly 75) by default instead of 100 in its belt container.]]&lt;br /&gt;
[[File:RPDidle BOCW.jpg|thumb|none|600px|The RPD in use on a Nicaraguan cartel plantation.]]&lt;br /&gt;
[[File:RPDADS BOCW.jpg|thumb|none|600px|Looking through the iron sights.]]&lt;br /&gt;
[[File:RPDinspect BOCW.jpg|thumb|none|600px|Inspecting the RPD.]]&lt;br /&gt;
[[File:RPDinspect2 BOCW.jpg|thumb|none|600px|Turning the RPD over.]]&lt;br /&gt;
[[File:RPDreload BOCW.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:RPDreload2 BOCW.jpg|thumb|none|600px|Lifting the dust cover.]]&lt;br /&gt;
[[File:RPDreload3 BOCW.jpg|thumb|none|600px|Feeding the new ammo belt in.]]&lt;br /&gt;
[[File:BOCW-RPD-1.jpg|thumb|none|600px|Adler and Belikov brandish RPDs as they prepare to shoot their way out of KGB headquarters.]]&lt;br /&gt;
&lt;br /&gt;
==Stoner 63A==&lt;br /&gt;
The [[Stoner 63A]] is available in-game. Its in-game configuration primarily matches the Commando configuration, feeding from the right and featuring a bottom cocking handle. By default, it has a long barrel generally associated with the LMG configuration, though it can be modified with a Commando barrel via the “16&amp;quot; SOR Cut Down” attachment; this is a rather strange name, given that the Commando-length barrel was a factory option. A few Soviet heavies in the campaign are seen using these instead of the more faction-appropriate RPD.&lt;br /&gt;
&lt;br /&gt;
The gun can use a 100-round drum modeled after the real gun's left-feeding 100-round drum, mirrored to feed from the right instead of the left (and also featuring some cosmetic differences). The gun also has a fictional 125-round box option.&lt;br /&gt;
[[File:Stoner 63A Commando Right Feed.jpg|thumb|none|450px|Stoner 63A, Commando configuration (Mark 23 Mod 0) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Stoner 63 LMG.jpg|thumb|none|450px|Stoner 63, light machine gun configuration (XM207) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Stoner63preview BOCW.jpg|thumb|none|600px|The Stoner 63 in Gunsmith. Like the M60, it only holds 75 rounds by default instead of 100 in its belt box.]]&lt;br /&gt;
[[File:Stoner63idle BOCW.jpg|thumb|none|600px|The Stoner 63 in Nuketown.]]&lt;br /&gt;
[[File:Stoner63ADS BOCW.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Stoner63inspect BOCW.jpg|thumb|none|600px|Initiating inspect animation.]]&lt;br /&gt;
[[File:Stoner63inspect2 BOCW.jpg|thumb|none|600px|Checking the right hand side.]]&lt;br /&gt;
[[File:Stoner63reload BOCW.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Stoner63reload2 BOCW.jpg|thumb|none|600px|Taking out the ammo box.]]&lt;br /&gt;
[[File:Stoner63reload3 BOCW.jpg|thumb|none|600px|Inserting a fresh ammo box.]]&lt;br /&gt;
[[File:Stoner63reload4 BOCW.jpg|thumb|none|600px|Taking the new belt of 5.56x45mm. Like the RPD and the M60, the Fast Mags reload animation shows the belt being pulled through the gun rather than put into the gun after flipping up the feed tray cover.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FIM-43 Redeye==&lt;br /&gt;
The [[FIM-43 Redeye]] appears under the name &amp;quot;Cigma 2&amp;quot;. Despite being a dedicated MANPADS in reality, the weapon can still be fired even without a lock-on and against ground targets.&lt;br /&gt;
[[File:FIM-43 Redeye display.jpg|thumb|none|450px|Dummy FIM-43 Redeye Block I/II with sling - 70mm]]&lt;br /&gt;
[[File:FIM43preview BOCW.jpg|thumb|none|600px|The Redeye in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==GP-25==&lt;br /&gt;
The &amp;quot;RAI K-84&amp;quot; wonder weapon in Zombies is fitted with an underbarrel &amp;quot;Vortex&amp;quot; grenade launcher, called the &amp;quot;GP-6K2&amp;quot; and taking the form of a [[GP-25]].&lt;br /&gt;
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 - 40mm]]&lt;br /&gt;
[[File:BOCWGP6K2.jpg|thumb|none|600px|The Requiem Operator readies his Vortex launcher. Rather than relying on its own source of ammunition, the launcher instead takes ten shots from the magazine every time it is fired.]]&lt;br /&gt;
[[File:BOCWRAIKReload.jpg|thumb|none|600px|Wires between the launcher and the main body of the gun can be better seen while reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] appears as the &amp;quot;War Machine&amp;quot; scorestreak. Bell wields one that somehow manages to hold 36 rounds in one of the final missions of the campaign.&lt;br /&gt;
[[File:MM1.jpg|thumb|none|400px|Hawk MM1 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:HawkMM1scorestreakmenu BOCW.jpg|thumb|none|600px|The Hawk MM1 in the scorestreak selection menu.]]&lt;br /&gt;
[[File:BOCW MM-1 Beta.jpg|thumb|none|600px|The MM1 as seen in the beta. Lacking sights of any sort, the MM1's &amp;quot;aiming&amp;quot; animation consists of simply zooming in the user's view slightly.]]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
The [[M79 grenade launcher]] is one of the launchers in the game. It appears in the missions &amp;quot;End of the Line&amp;quot; and the false Vietnam flashback mission &amp;quot;Desperate Measures,&amp;quot; as well as &amp;quot;Redlight, Greenlight&amp;quot; as part of an easter egg.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:M79preview BOCW.jpg|thumb|none|600px|The M79.]]&lt;br /&gt;
[[File:M79idle BOCW.jpg|thumb|none|600px|The M79 in Nuketown.]]&lt;br /&gt;
[[File:M79ADS BOCW.jpg|thumb|none|600px|Looking down the ladder sight.]]&lt;br /&gt;
[[File:M79inspect BOCW.jpg|thumb|none|600px|The inspect animation for the M79 is very simple, with the player character turning it over from left to right.]]&lt;br /&gt;
[[File:M79inspect2 BOCW.jpg|thumb|none|600px|The other side.]]&lt;br /&gt;
[[File:M79reload BOCW.jpg|thumb|none|600px|Ejecting the spent 40mm casing.]]&lt;br /&gt;
[[File:M79reload2 BOCW.jpg|thumb|none|600px|Reloading with another round.]]&lt;br /&gt;
[[File:M79reload3 BOCW.jpg|thumb|none|600px|Flipping the breech shut.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is one of the launchers in ''BOCW''.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RPG7preview BOCW.jpg|thumb|none|600px|The RPG-7 in Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
Several multiplayer character skins have unusable [[F-1 Hand Grenade]]s attached to the belt.&lt;br /&gt;
[[Image:deactivated f1.jpg|thumb|none|350px|F-1 High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:BOCW-ArtistF1Grenade.jpg|thumb|none|600px|The &amp;quot;Artist&amp;quot; skin for the operator Portnova from season 2 in-game.]]&lt;br /&gt;
[[File:BOCW-F1Grenade1.jpg|thumb|none|600px|The &amp;quot;Violent Nature&amp;quot; skin in-game.]]&lt;br /&gt;
[[File:BOCW-F1Grenade2.jpg|thumb|none|600px|The &amp;quot;Meltdown&amp;quot; skin in-game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is carried by US soldiers in Vietnam in the campaign. M18s with inverted color scheme are also carried by Naga. On the 2021 released map &amp;quot;Apocalypse&amp;quot;, several M18s with purple smoke lying around the ruins.&lt;br /&gt;
[[File:M18yellow actual.jpg|thumb|none|150px|M18 smoke grenade, yellow]]&lt;br /&gt;
[[File:BOCW-M18-Smoke-1.jpg|thumb|none|600px|An M18 with an incorrect &amp;quot;WHITE&amp;quot; marking on a soldier.]]&lt;br /&gt;
[[File:BOCW-M18-Smoke-2.jpg|thumb|none|600px|An unusable unprimed M18 releasing endless, incorrectly-colored smoke.]]&lt;br /&gt;
[[File:AmericanSniperANM8.jpg|thumb|none|250px|Screen-used stunt AN/M8 smoke grenade (Marc Lee's; with a foam magazine) from ''[[American Sniper]]''. Image used to illustrate Naga's inverted color M18 grenades.]]&lt;br /&gt;
&lt;br /&gt;
==M26 hand grenade==&lt;br /&gt;
What appears to be an [[M26 hand grenade]] is carried by Woods in promotional media. The &amp;quot;Wrecking Ball&amp;quot; skin has an unusable M26 hanging from his belt.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BOCW-M26Grenade1.jpg|thumb|none|600px|The &amp;quot;Wrecking Ball&amp;quot; skin in-game.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] appears as the &amp;quot;Smoke Grenade&amp;quot;.&lt;br /&gt;
[[File:M34 2-1-.jpg|thumb|none|150px|M34 White Phosphorous grenade.]]&lt;br /&gt;
[[File:BOCW M34 WP.jpg|thumb|none|600px|The &amp;quot;Smoke Grenade&amp;quot; in the loadout.]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]] appears as the &amp;quot;Frag&amp;quot;. It is also depicted on the &amp;quot;Quartermaster&amp;quot; perk.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 fragmentation grenade.]]&lt;br /&gt;
[[File:BOCW M67.jpg|thumb|none|600px|A M67 frag grenade in the &amp;quot;Lethal&amp;quot; equipment section.]]&lt;br /&gt;
&lt;br /&gt;
==M83 smoke grenade==&lt;br /&gt;
An anachronistic M83 instead of the period-appropriate AN/M8 HC smoke grenades are carried by Sims and US troops in &amp;quot;Fracture Jaw&amp;quot;.&lt;br /&gt;
[[File:M87.JPG|thumb|none|200px|M83 TA smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
An [[M84 stun grenade]] is carried by Woods in the campaign and is seen in cinematics. The same fictionalized M84 from ''Modern Warfare'' is also carried by multiplayer operator Zeyna. It is anachronistic as it was used from 1995 in reality.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:BOCW M1911 trailer silencer.jpg|thumb|none|600px|M84 stun grenades seen in the arsenal of a Perseus team in the multiplayer reveal trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] is seen in the key art for the game's beta.&lt;br /&gt;
[[file:MK2 grenade DoD.jpg|thumb|150px|none|Mk 2 hand grenade]]&lt;br /&gt;
[[File:COD CWBO Beta Key Art.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MK3A2 offensive hand grenade==&lt;br /&gt;
The [[MK3 offensive hand grenade|MK3A2]] concussion grenade appears as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
[[File:MK3A2.jpg|thumb|none|150px|MK3A2 offensive hand grenade]]&lt;br /&gt;
[[File:BOCW Mk3A2.jpg|thumb|none|600px|The MK3A2 as seen in the loadout section.]]&lt;br /&gt;
&lt;br /&gt;
==Rheinmetall MK13 Mod 0 BTV-EL flash grenade==&lt;br /&gt;
MK 13 flashbang grenades are carried by US troops in cutscenes and are seen on the default skins for multiplayer operators Adler and Song and Naga's &amp;quot;Warlord&amp;quot; skin. Most likely anachronistic.&lt;br /&gt;
[[File:MK13 Mod 0 BTV-EL.jpg|thumb|none|200px|Rheinmetall MK13 Mod 0 BTV-EL flash grenade]]&lt;br /&gt;
[[File:BOCW Adler M18.jpg|thumb|none|600px|Adler with an MK 13 flashbang on his belt.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgrante==&lt;br /&gt;
Seven unusable [[Model 24 Stielhandgranate]]s can be seen on the &amp;quot;Die Maschine&amp;quot; Zombies map, right behind the Kingtiger tank.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:BOCW-Stielhandgrante1.jpg|thumb|none|600px|Looking at &amp;quot;potato mashers&amp;quot;.]]&lt;br /&gt;
[[File:BOCW-Stielhandgrante2.jpg|thumb|none|600px|Closer view of three stick grenades, it appears that the model is reused from ''Black Ops III'' and ''Black Ops 4''.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5==&lt;br /&gt;
Unusable [[RGD-5]] grenades are visible on the harness of multiplayer operators Portnova and Garcia and on Naga's &amp;quot;Warlord&amp;quot; skin.&lt;br /&gt;
[[File:Rdg5.jpg|thumb|none|160px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BOCW Garcia grenades.jpg|thumb|none|600px|Garcia's character model on the beta's main multiplayer screen.]]&lt;br /&gt;
&lt;br /&gt;
==RG-42==&lt;br /&gt;
Also seen hanging on Garcia's belt is an [[RG-42 hand grenade]].&lt;br /&gt;
[[File:RG-42 HG.jpg|thumb|none|160px|RG-42 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:BOCW Garcia grenades.jpg|thumb|none|600px|The RG-42 is just barely visible on Garcia's belt, by his left hip.]]&lt;br /&gt;
&lt;br /&gt;
==Simulator Hand Grenade M116A1==&lt;br /&gt;
The [[M116A1 training grenade|Simulator Hand Grenade M116A1]] appears as the &amp;quot;Flashbang&amp;quot;. In reality, this is a training grenade and not an actual combat device.&lt;br /&gt;
[[File:M116a1pullcord.jpg|thumb|none|300px|Simulator Hand Grenade M116A1 with pullcord fuse]]&lt;br /&gt;
[[File:M116A1Flashbang BOCW.jpg|thumb|none|600px|The M116A1 in the operator loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==TM-46 anti-tank mine==&lt;br /&gt;
A cosmetically modified [[TM-46 anti-tank mine]] appears as the &amp;quot;Proximity Mine&amp;quot; field upgrade.&lt;br /&gt;
[[File:Tm-46.jpg|thumb|none|450px|TM-46 anti-tank mine]]&lt;br /&gt;
[[File:BOCW Prox Mine.jpg|thumb|none|600px|The Proximity Mine on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Type 67 Stick Grenade==&lt;br /&gt;
Several unusable Chinese [[Type 67 stick grenade|Type 67 Grenades]] are seen on the Vietcong guerillas found in the campaign. In the multiplayer, an operator skin for Baker can be purchased with Season 2, which also has two Type 67 Stick Grenades attached to the belt.&lt;br /&gt;
[[File:Type67Grenade.jpg|thumb|none|350px|Type 67 High-Explosive Fragmentation stick grenade]]&lt;br /&gt;
[[File:BOCW-Type67grenade.jpg|thumb|none|600px|Bell looks at a dead Vietcong fighter.]]&lt;br /&gt;
[[File:BOCW-Type67grenade2.jpg|thumb|none|600px|The &amp;quot;Last One Standing&amp;quot; skin in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==8.8 cm Flak 37==&lt;br /&gt;
Bell destroys several Flak 37s in &amp;quot;The Final Countdown&amp;quot;. It is inaccurately depicted as being mounted on Czechoslovakian type carriage and mount.&lt;br /&gt;
[[Image:FlaK37.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) - 88x571mm R]]&lt;br /&gt;
[[File:BOCW-Flak1.jpg|thumb|none|600px|In a truly Bond villain fashion, &amp;quot;Perseus&amp;quot; have mated the poor Flak 37 to a [http://www.frajasw.cz/gallery/lizard/pldvk_vz_53/pldvk_vz_53.html Czechoslovakian towed 30-mm anti-aircraft installation ZK.453].]]&lt;br /&gt;
[[File:BOCW-Flak2.jpg|thumb|none|600px|As evident from this image, the combination of a much larger Flak 37 with the ZK.453 carriage is dubious to work in reality as the latter is obviously designed for a smaller weapon.]]&lt;br /&gt;
&lt;br /&gt;
==30mm ZK.453==&lt;br /&gt;
In &amp;quot;Red Light, Green Light&amp;quot;, some 30mm ZK.453 anti-aircraft guns can be seen.&lt;br /&gt;
[[File:BOCW-AAZK1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
Five bent [[Browning M2 Aircraft]] Machine Guns in fixed and flexible mount are seen on a crashed Boeing B17 &amp;quot;Flying Fortress&amp;quot; on the Zombies map &amp;quot;Die Maschine&amp;quot;. This bomber is first seen during the &amp;quot;Nacht der Untoten&amp;quot; cutscene from ''[[Call of Duty: World at War|World at War]]''.&lt;br /&gt;
[[File:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[File:M2 aircraft flexible.jpg|thumb|none|400px|Browning M2 Aircraft, flexible - .50 BMG]]&lt;br /&gt;
[[File:BOCW-BM2Air.jpg|thumb|none|600px|Looking at the top turret with two mounted Brownings.]]&lt;br /&gt;
[[File:BOCW-BM2Air1.jpg|thumb|none|600px|The barrel of a waist gunner position.]]&lt;br /&gt;
[[File:BOCW-BM2Air2.jpg|thumb|none|600px|A rear view of the same MG inside the bomber shows the spade grips of the flexible Browning variant. The last two MGs of the tail gunner position can be seen outside the map.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
[[Browning M2HB]]s are mounted on M1 Abrams tanks.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:BOCW-M2HB1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BOCW-M2HB2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==DShKM Heavy Machine Gun==&lt;br /&gt;
A [[DShK Heavy Machine Gun|DShKM Heavy Machine Gun]] appears to be mounted gunboats, tanks and bunkers in multiplayer and also on the ''Slava''-class, and inappropriately, the ''Ticonderoga''-class cruisers on the map Armada. It can be used in the campaign mission &amp;quot;Redlight, Greenlight&amp;quot;, mounted on an APC.&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==General Electric M61 Vulcan==&lt;br /&gt;
F-14A Tomcats, armed with [[M61 Vulcan]] cannons, are seen taking off from a ''Nimitz''-class carrier in the reveal trailer. The carrier also sports Vulcan cannons in CIWS installations.&lt;br /&gt;
[[File:M61vulcan.jpg|thumb|none|450px|GE M61 Vulcan Cannon - 20x102mm]]&lt;br /&gt;
[[File:Phalanx.jpg|thumb|none|400px|Phalanx Block 1 CIWS - 20x102mm]]&lt;br /&gt;
[[File:BOCW Nimitz Carrier.jpg|thumb|none|600px|A Tomcat launching into the danger zone from the supercarrier, with CIWS visible on both sides of the bow.]]&lt;br /&gt;
&lt;br /&gt;
==M40 Recoilless Rifle==&lt;br /&gt;
The [[M40 Recoilless Rifle]] is seen on jeeps inside Camp Haskins.&lt;br /&gt;
[[File:M40 Type 73 jeep mount.jpg|thumb|none|400px|M40 Recoilless Rifle (Licensed in Japan as the Type 60) mounted on Type 73 Kyu jeep - 106mm Rocket]]&lt;br /&gt;
[[File:BOCW-M40Recoilless.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The Panzerkampfwagen VI Ausf. B Tiger II &amp;quot;Königstiger&amp;quot; heavy tank on the &amp;quot;Die Maschine&amp;quot; Zombies map has a hull-mounted [[MG34]].&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BOCW-MG34Panzerlauf.jpg|thumb|none|600px|The hull-mounted MG34. It appears that the weapon plus the entire tank model are reused from ''Black Ops III''.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
An [[MG42]] with a drum magazine appears only as an emplaced weapon in the Vietnam War flashback mission &amp;quot;Fracture Jaw&amp;quot;. It is confirmed that the MG34 was used in Vietnam as military aid from the Soviet Union which had captured stockpiles from WWII thus the appearance of the MG42 in this context is also plausible.&lt;br /&gt;
[[File:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BOCW-MG42-1.jpg|thumb|none|600px|An MG42 in Vietnam. It appears that the model is lifted from ''Black Ops III''.]]&lt;br /&gt;
[[File:BOCW-MG42-2.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
A [[Yakushev-Borzov Yak-B]] is mounted on in-game Hind-D attack helicopters.&lt;br /&gt;
[[File:Mil Mi-24D Yak-B closeup.jpg|thumb|none|400px|Closeup of Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:YakB Hind BOCW.jpg|thumb|none|600px|The chin-mounted Yak-B as seen in the vehicle customization menu in Cold War.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-23==&lt;br /&gt;
The &amp;quot;VTOL Escort&amp;quot; (Modeled after the Yak-38) has two [[Gryazev-Shipunov GSh-23]] autocannons mounted in underwing UPK-23 gunpods. While the pod itself is correctly modeled, it is incorrectly depicted as a flexible aiming system (independent from the Yak's nose direction) due to gameplay reasons and controls. It is also seen mounted with an NPPU-23 helicopter turret inaccurately onto a Mi-8 helicopter piloted by Kravchenko in &amp;quot;Mauer Der Toten&amp;quot;.&lt;br /&gt;
[[File:GSh-23-2.jpg|thumb|none|400px|Grayzev-Shipunov GSh-23 with ammo belt - 23x115mm]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Super Bazooka==&lt;br /&gt;
A Super Bazooka is seen in Vietnam War archival footage in the intro of &amp;quot;Fracture Jaw&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==150 lb Crossbow==&lt;br /&gt;
A 150 lb crossbow similar to those by Velocity Archery and Wizard Archery appears as the &amp;quot;R1 Shadowhunter&amp;quot;. Those designs are most likely anachronistic.&lt;br /&gt;
[[File:R1crossbowpreview BOCW.jpg|thumb|none|600px|The &amp;quot;R1 Shadowhunter&amp;quot; in the gunsmith preview menu.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92F==&lt;br /&gt;
A [[Beretta 92F]] is seen on a movie poster in the map &amp;quot;Amerika&amp;quot;.&lt;br /&gt;
[[File:Beretta92F EarlyModel.jpg|thumb|none|300px|Beretta 92F - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Beretta92Fmovieposter BOCW.jpg|thumb|none|600px|The movie &amp;quot;Hot 'Nuff&amp;quot; with the Beretta 92F.]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Grenade Launcher==&lt;br /&gt;
The [[M79 grenade launcher|M79]]'s master calling card shows a [[China Lake Launcher]] instead of a proper M79.&lt;br /&gt;
[[File:China Lake.jpg|thumb|none|450px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
Two [[Colt SAA]] revolvers are seen in the &amp;quot;Dead Still&amp;quot; calling card.&lt;br /&gt;
[[File:ColtSAALongBarrel.jpg|thumb|none|300px|Colt Single Action Army with 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model - .45 Long Colt]]&lt;br /&gt;
[[File:BOCW-SAACard.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Sci-Fi Rifle==&lt;br /&gt;
A fictional sci-fi rifle inspired by the [[M41A Pulse Rifle]] from the ''Alien'' franchise is featured in posters for the fictional movie &amp;quot;Two Days On The Moon&amp;quot; in the map Express.&lt;br /&gt;
[[File:M41a02.jpg|thumb|none|450px|Opposite side view of an M41A Pulse Rifle from ''Aliens''.]]&lt;br /&gt;
[[File:BOCW alien rifle.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Sniper Rifle==&lt;br /&gt;
A fictional sniper rifle seemingly based on the DKS-501 Sniper Rifle from Fallout 3 appears in the &amp;quot;Saving PhD Ryan&amp;quot; campaign calling card.&lt;br /&gt;
[[File:Fallout3sr.jpg|thumb|none|450px|DKS-501 Sniper Rifle from ''Fallout 3''.]]&lt;br /&gt;
[[File:BOCW CC F3SR.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IWI Galil ACE 21==&lt;br /&gt;
A soldier wields two [[Galil ACE 21]]s in the &amp;quot;Armed To The Teeth&amp;quot; calling card.&lt;br /&gt;
[[File:Galil ACE 21.jpg|thumb|none|450px|IWI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Tippman 98 Custom==&lt;br /&gt;
In Season 4 Reloaded, the map &amp;quot;Rush&amp;quot; from ''Black Ops II'' was added. As with the original map, [[Air Guns#Tippmann 98 Custom|Tippmann 98 Customs]] appear in a store display of paintball guns, despite being anachronistic for the new setting of the 1980s (as opposed to ''BO2'''s 2025 setting).&lt;br /&gt;
[[Image:Tippmann 98 Custom.jpg|thumb|none|400px|Tippmann 98 Custom Paintball Marker - .62 caliber]]&lt;br /&gt;
&lt;br /&gt;
==Tippmann X7 G36==&lt;br /&gt;
In Season 4 Reloaded, the map &amp;quot;Rush&amp;quot; from ''Black Ops II'' was added. As with the original map, Tippmann X7 G36s appear in a store display of paintball guns, despite being anachronistic for the new setting of the 1980s (as opposed to ''BO2'''s 2025 setting).&lt;br /&gt;
[[File:Tippmann X7 G36.jpg|thumb|450px|none|A Tippmann X7 G36 paintball gun.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
What appears to be [[M1 Garand]]s are seen on the &amp;quot;Down Range&amp;quot; bundle picture.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06.]]&lt;br /&gt;
[[File:BOCW-DownRange.jpg|thumb|none|600px|The last WWII-style American soldier on the right carries the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==M114 155 mm howitzer==&lt;br /&gt;
M114 155 mm howitzers are seen in firebase Ripcord in the mission &amp;quot;Fracture Jaw&amp;quot;. The &amp;quot;Artillery&amp;quot; scorestreak also consists of a barrage from M114 155 mm howitzers.&lt;br /&gt;
[[File:M114 155m howitzer.jpg|thumb|none|450px|M114 Howitzer - 155mm]]&lt;br /&gt;
[[File:M114Scorestreak BOCW.jpg|thumb|none|600px|The selection menu artwork for the &amp;quot;Artillery&amp;quot; scorestreak shows an M114 battery. This reflects their usage in the context of the Vietnam War through the game's Southeast Asian multiplayer maps are set in the 80s.]]&lt;br /&gt;
[[File:BOCW-M114Howitzer.jpg|thumb|none|600px|The barrels of the howitzers can be seen in the distance.]]&lt;br /&gt;
&lt;br /&gt;
==Matchlock Musket==&lt;br /&gt;
A Spanish conquistador firing a [[Matchlock Musket]] is seen in the &amp;quot;Iron Sight Assassin&amp;quot; calling card that could be earned during season 2 at level 180.&lt;br /&gt;
[[file:MatchlockMusket.jpg|thumb|none|450px|European Matchlock musket.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
A scoped [[Mosin-Nagant M91/30]] is seen in the &amp;quot;Power Killer&amp;quot; calling card.&lt;br /&gt;
[[file:M9130-Sniper-PE.jpg|thumb|none|450px|Mosin Nagant M1891/30 Sniper Rifle with PE scope - 7.62x54mm R]]&lt;br /&gt;
[[File:BOCW-MosinCard.jpg|thumb|none|600px|The rifle is equipped with a PEM sniper scope instead of the better-known PU scope.]]&lt;br /&gt;
&lt;br /&gt;
==Recurve Bow==&lt;br /&gt;
A recurve bow which appears to be based on [[Rambo]]'s bows appears in the campaign and as a scorestreak in multiplayer. It is inaccurately depicted as being usable underwater which doesn't hinder in any way the arrow's movement nor the flame of the fire arrows.&lt;br /&gt;
&lt;br /&gt;
==Valmet M76F==&lt;br /&gt;
A [[Valmet M76F]] is seen in the City Ripper bundle picture.&lt;br /&gt;
[[File:ValmetM76F.jpg|thumb|none|450px|Valmet M76F with side folding tubular stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
A suppressed [[Walther PPK]] is seen held by Adler in the &amp;quot;Action Packed&amp;quot; calling card.&lt;br /&gt;
[[File:WaltherPPkSilenced.jpg|thumb|none|400px|Walther PPK with a sound suppressor - .380 ACP (Brown factory grips).]]&lt;br /&gt;
[[File:BOCW-PPK1Card.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1873==&lt;br /&gt;
What appears to be a [[Winchester Model 1873]] is seen in the &amp;quot;One Shot Kill&amp;quot; calling card.&lt;br /&gt;
[[File:Winchester1873.jpg‎|thumb|none|450px|Winchester Model 1873 carbine - 1st generation rifle - 44-40 Winchester]]&lt;br /&gt;
[[File:BOCW CC repeater.jpg‎|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Repeating Rifle==&lt;br /&gt;
A scoped repeating rifle appearing to be Marlin is seen briefly in archival footage during the intro of &amp;quot;Brick in the Wall&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
[[L85A2]] rifles are seen in the &amp;quot;Hardcore Kill Collector&amp;quot; calling card.&lt;br /&gt;
[[File:L85A2Iron.jpg|thumb|none|450px|L85A2 with iron sights - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BOCW CC L85.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower (modified)==&lt;br /&gt;
A modified [[M2 Flamethrower]] was added as a scorestreak with Season 5. It consists of the gun group with added custom smaller fuel tanks, modified muzzle and a stock. Its icon shows it consisting of a normal M2 wand paired with M9 fuel tanks.&lt;br /&gt;
&lt;br /&gt;
[[File:M9 with M2 wand.jpg|thumb|none|400px|M9 Flamethrower with M2 wand]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Marshal 16&amp;quot;==&lt;br /&gt;
The fictional [[Talk:Call of Duty: Black Ops III#&amp;quot;Marshal 16&amp;quot;|&amp;quot;Marshal 16&amp;quot;]] from ''Black Ops III'' appears as the &amp;quot;Classic Marshal&amp;quot; charm.&lt;br /&gt;
[[File:Marshal16 BO3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=1485266</id>
		<title>Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=1485266"/>
		<updated>2022-02-20T20:23:06Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* M249 SAW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Call of Duty 4: Modern Warfare&lt;br /&gt;
|picture = COD4.jpg&lt;br /&gt;
|caption = ''Offical Boxart''&lt;br /&gt;
|series= [[Call of Duty]]&lt;br /&gt;
|date= 2007&lt;br /&gt;
|developer=Infinity Ward, &lt;br /&gt;
|platforms=Microsoft Windows, PlayStation 3, PlayStation 4, Wii, Xbox 360, Xbox One, Nintendo DS, Mac OS&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
[[File:Call of Duty Modern Warfare Remastered.jpg|thumb|right|300px|''Call of Duty Modern Warfare Remastered'' (2016)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty 4: Modern Warfare''''' (also known as ''CoD4:MW'', ''CoD4'', ''Modern Warfare 1'', and ''MW1'') is the fourth main installment of the ''[[Call of Duty|Call of Duty series]]'', and first installment of the ''Modern Warfare'' trilogy, officially released on November 5, 2007 in North-America for the PC, PS3 and Xbox 360, developed by Infinity Ward and published by Activision.&lt;br /&gt;
&lt;br /&gt;
The first game in the series to be set in modern times, ''Call of Duty 4'' taking during a turbulent 2011, when Russia is in a civil war between its government and Ultranationalist rebels led by Imran Zakhaev, while Middle Eastern warlord Khaled Al-Asad, supported by the Ultranationalists, stages a coup in an unnamed Middle Eastern country (his forces only given the name &amp;quot;OpFor&amp;quot;), leading to an American invasion that attempts to depose Al-Asad. The player takes control of of Sergeant &amp;quot;Soap&amp;quot; MacTavish, a British SAS marksman and demolition expert, and Sergeant Paul Jackson, a US Marine of the 1st Reconnaissance Battalion.&lt;br /&gt;
&lt;br /&gt;
A remastered version titled '''''Call of Duty: Modern Warfare Remastered''''' was released on November 4, 2016 as a bonus alongside the deluxe editions of ''[[Call of Duty: Infinite Warfare]]''. On December 13th, 2016, Supply Drops and various kinds of micro-DLC items were added to the Multiplayer. Among them, &amp;quot;Weapon Kits&amp;quot; were introduced, which can alter a weapon's appearance with a new set of base textures or a completely new model. A standalone version of the game was released on June 27, 2017 for the PS4, and July 27, 2017 for Xbox One and Microsoft Windows.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Major plot spoilers in some of the weapon descriptions.'''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Call of Duty 4: Modern Warfare'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
All handguns in ''Call of Duty 4'' are animated with the hammer either uncocked or half-cocked, effectively animating all the handguns as DAO. While this is possible for the USP since some variations of the USP do have a DAO setup in reality, the hammer animation is incorrect for all of the other handguns. ''Modern Warfare Remastered'' fixes most of the hammer animation problems.&lt;br /&gt;
&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
The [[Beretta 92SB]] stands in as the [[Beretta 92 pistol series#Beretta 92F/FS|M9]], identified by its rounded trigger guard. Its magazine is however different from that of the 92SB, having a non-flat baseplate.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M9&amp;quot; is the main sidearm of Sergeant Paul Jackson and many other Marines and enemies, though an [[MEU(SOC)]] pistol would be more accurate to see in use by the Marines as they are part of the 1st Reconnaissance Battalion; this is somewhat fixed in the &amp;quot;Shock and Awe&amp;quot; level, where Jackson's secondary weapon is an M1911 variant.&lt;br /&gt;
&lt;br /&gt;
In-game, the 92SB has the same damage figures as the USP and the 1911, but has the least effective range. This is offset with the highest magazine capacity (fifteen rounds of 9mm) and the lowest recoil, allowing quick follow up shots. It can be suppressed.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM92SB.jpg|thumb|none|350px|Beretta 92SB - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MW1-Beretta-1.jpg|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish holds a Beretta 92SB during the mission &amp;quot;Crew Expendable.&amp;quot;]]&lt;br /&gt;
[[File:CoD4-M9.jpg|thumb|none|600px|Jackson reloads his Beretta 92SB aboard a UH-60 Black Hawk during the search for Al-Asad in &amp;quot;Charlie Don't Surf.&amp;quot; It would be more accurate to see CH-46 Sea Knights or CH-53 Sea Stallion/CH-53E Super Stallion instead, as US Marines do not operate UH-60 Black Hawks in real life. Also note that in this specific mission, all of the Black Hawks has &amp;quot;ARMY&amp;quot; on their tails, hinting that the Marines are collaborating with the US Army. The approach to the town and overall mission structure is meant to be a reference to ''[[Black Hawk Down]]'', hence the use of Black Hawks.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta M9 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon is correctly modeled after a [[Beretta M9]].&lt;br /&gt;
[[File:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codmwr M9 holding.jpg|thumb|none|600px|Holding the ''Remastered'' Beretta M9.]]&lt;br /&gt;
[[File:Codmwr M9 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr M9 reloading 1.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:Codmwr M9 world.jpg|thumb|none|600px|A Beretta M9 lies on a table, giving a good look at the trigger guard to show that it is a proper M9.]]&lt;br /&gt;
[[File:MWRM9.jpg|thumb|none|600px|A feature of the ''Remastered'' multiplayer is the ability to inspect weapons; here, an OpFor soldier chamber-checks his M9.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] is the sidearm of &amp;quot;Soap&amp;quot; MacTavish and other SAS soldiers in the game, but it would be more accurate to see them using [[SIG-Sauer P226]], [[SIG-Sauer P228]] or [[Browning Hi-Power]]. It uses .45 ACP rounds in a 12-round magazine. Its recoil, capacity, and stopping power make this gun the most balanced in its class.&lt;br /&gt;
&lt;br /&gt;
It appears that at some stage in design this weapon was going to be a [[Heckler &amp;amp; Koch Mark 23]] rather than a USP; it mounts the prototype Mark 23 LAM, and has a visible projecting barrel in both first and third person modes which would not be present on a standard USP45. Interestingly, the ''Modern Warfare 2'' USP45 model also has the rear sights of a Mark 23 even though this version does not, most likely due to recycling parts of the scrapped Mark 23 model.&lt;br /&gt;
&lt;br /&gt;
[[File:HK-USP.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP45 - .45 ACP.]]&lt;br /&gt;
[[File:MW1-USP-1.jpg|thumb|none|600px|Soap holds his USP45 as he looks over one of the two cut training areas in &amp;quot;FNG;&amp;quot; this would have been the explosive range. Note the wall marked &amp;quot;1&amp;quot; right next to the firing pit; this would have been used to show the player that the M203 has a minimum arming distance in the game.]]&lt;br /&gt;
[[File:MW1-USP-2.jpg|thumb|none|600px|Soap reloads his USP; note the Mark 23 LAM unit under the barrel.]]&lt;br /&gt;
[[File:SilencedUSp-CoD4.jpg|thumb|none|600px|Price's suppressed USP in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The &amp;quot;Competition&amp;quot; weapon kit gives the weapon a bright and glossy red slide and a slightly brighter frame, and the &amp;quot;Spec Ops&amp;quot; kit gives it a barrel weight similar to that of the USP Match.&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch USP45 holding.jpg|thumb|none|600px|Holding the ''Remastered'' USP45.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; KochUSP45 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch USP45 reloading 1.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch USP45 world.jpg|thumb|none|600px|A USP45 on a table; note the slightly-misshapen Mk 23 LAM.]]&lt;br /&gt;
[[File:MWRUSP.jpg|thumb|none|600px|Pulling back the slide on a suppressed USP45.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle Mark XIX==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] is the most powerful pistol in COD4, dealing high damage but having only seven rounds in its magazine and having the worst recoil. The main villain Imran Zakhaev carries this pistol as his weapon of choice. In the opening credit sequence (&amp;quot;The Coup&amp;quot;), Zakhaev gives it to Khaled Al-Asad to execute President Yasir Al-Fulani. The only opportunity to use a Desert Eagle in singleplayer is in the level &amp;quot;Crew Expendable,&amp;quot; where an Ultranationalist attacks with two of them. A two-tone Desert Eagle with a black slide and barrel can be seen in the SAS armory.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, this gun is one of six multiplayer weapons that can have a gold finish, though the Gold Desert Eagle is unlocked at level 55 rather than through challenges.&lt;br /&gt;
&lt;br /&gt;
The ammo name for the Desert Eagle in the game files is .357 Magnum, contradicting the in-game .50 AE model (the .357 versions of the Mark XIX almost always have have a unique &amp;quot;fluted&amp;quot; barrel, which the in-game model lacks) and magazine capacity.&lt;br /&gt;
&lt;br /&gt;
[[File:DesertEagle50AE.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX - .50 Action Express]]&lt;br /&gt;
[[File:MW1-Deagle-1.jpg|thumb|none|600px|Soap holds a chrome-plated Desert Eagle during the mission &amp;quot;Crew Expendable.&amp;quot; If held in sunlight the pistol is much more reflective. Note the backwards mounted front sight.]]&lt;br /&gt;
[[File:COD4DesertEagleAlAsad.jpg|thumb|none|600px|&amp;quot;''This is how it begins.''&amp;quot; Al-Asad aims his Desert Eagle at Al-Fulani before executing him.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
The original game's Gold Desert Eagle has been replaced in the Remaster with the &amp;quot;Commander Desert Eagle,&amp;quot; still featuring a gold frame and slide, but now with a silver hammer, safety, and barrel, along with a shiny gray grip. Unlike the default Desert Eagle, it cannot have any custom camouflages or kits applied. In addition, the Desert Eagle replaces the Glock pistol on the icons of the Overkill and Last Stand perks.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRemptyDEagle.jpg|thumb|none|600px|The same &amp;quot;Crew Expendable&amp;quot; Desert Eagle in the remastered version, now with a slide that properly locks back when out of reserve ammo.]]&lt;br /&gt;
[[File:MWRDEagle.jpg|thumb|none|600px|Desert Eagle Mark XIX in multiplayer. Notice that the hammer is now cocked, but only halfway.]]&lt;br /&gt;
[[File:MWRDEagle1.jpg|thumb|none|600px|Aiming the handcannon, although it's hard to make out the sight picture unless viewed at full size.]]&lt;br /&gt;
[[File:MWRDEagle2.jpg|thumb|none|600px|Desert Eagle, mid-recoil.]]&lt;br /&gt;
[[File:MWRDEagle3.jpg|thumb|none|600px|Preparing to dump the magazine. Note how this gun lacks markings of any kind compared to the other handguns.]]&lt;br /&gt;
[[File:MWRDEagle4.jpg|thumb|none|600px|Mashing in a new one, before releasing the slide.]]&lt;br /&gt;
[[File:MWRDEagle5.jpg|thumb|none|600px|Tugging the slide during the inspect animation. This time around the front sight is properly mounted.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Springfield Armory M1911==&lt;br /&gt;
A version of the [[M1911]] makes an appearance in-game as the &amp;quot;M1911 .45&amp;quot;. It consists of a [[Springfield Armory Loaded|Springfield Armory PX9109L]], more commonly known as the &amp;quot;Loaded&amp;quot; model, frame combined with a [[Springfield Custom Professional 1911-A1|Springfield Custom Professional]] slide. It has four aftermarket parts: a stainless barrel bushing, black guide rod, black guide rod plug, and brown Simonich Gunner grips. It also uses Wilson Combat 47D eight-round magazines, but they only hold seven in singleplayer for some reason.&lt;br /&gt;
&lt;br /&gt;
It is the sidearm of choice for Captain Price and Viktor Zakhaev. Price lends his M1911 to Soap after their helicopter is shot down in an early level, uses it to execute a high value target around the middle of the game, and slides it to Soap on the bridge at the end of the game. Staff Sergeant Griggs carries a stainless version with black grips, and uses it while pulling Soap to cover on the bridge. The stainless version can also be seen in the SAS armory. It can be suppressed.&lt;br /&gt;
&lt;br /&gt;
[[File:SA loaded m1911.jpg|thumb|none|350px|Springfield Armory PX9109L &amp;quot;Loaded&amp;quot; - .45 ACP.]]&lt;br /&gt;
[[File:Springfield Custom Professional 1911-A1.jpg|thumb|none|350px|Springfield Custom Professional 1911-A1 - .45 ACP]]&lt;br /&gt;
[[File:GriggsM1911A1-CoD4.jpg|thumb|none|600px|Griggs fires his stainless M1911 at advancing Russians while hauling &amp;quot;Soap&amp;quot; MacTavish to cover. After running out, he drops the pistol to use his M249E2.]]&lt;br /&gt;
[[File:cod4price1911.jpg|thumb|none|600px|A wounded Price slides his M1911 to MacTavish on the bridge in a last ditch effort to defend their location. This picture is actually from ''Modern Warfare 2'', in a flashback, but the only difference is the black around the edges.]]&lt;br /&gt;
[[File:M1911-CoD4.jpg|thumb|none|600px|Sgt. Paul Jackson reloading his M1911 in &amp;quot;Shock and Awe&amp;quot;. The M1911 is likely standing in for the MEU(SOC) pistol.]]&lt;br /&gt;
[[File:COd4SW1911.jpg|thumb|none|600px|A soldier holds his suppressed M1911 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
The &amp;quot;M1911&amp;quot; as it appears in the Remastered Version is now properly depicted with the hammer cocked.&lt;br /&gt;
&lt;br /&gt;
[[File:MWR M1911 1.jpg|thumb|none|600px|The M1911 on the festive version of the original map Downpour.]]&lt;br /&gt;
[[File:MWR M1911 2.jpg|thumb|none|600px|ADS of the M1911.]]&lt;br /&gt;
[[File:MWR M1911 3.jpg|thumb|none|600px|Mid-firing.]]&lt;br /&gt;
[[File:MWR M1911 4.jpg|thumb|none|600px|Dropping the magazine out of a nickel-plated 1911. The remaster finally allows for Grigg's unique pistol to be used in multiplayer.]]&lt;br /&gt;
[[File:MWR M1911 5.jpg|thumb|none|600px|Thumbing the slide release on a tan-colored M1911.]]&lt;br /&gt;
[[File:MWR M1911 6.jpg|thumb|none|600px|Inspect animation. The markings on the slide read, &amp;quot;M 1911 U.S. GOVERNMENT CAL .45&amp;quot; Also note the Hogue 3/16&amp;quot; Thin Piranha G10 grips.]]&lt;br /&gt;
[[File:MWRM1911inspect.jpg|thumb|none|600px|Racking the slide of the ''Remastered'' M1911. Note that this version lacks the full-length guide rod the original has.]]&lt;br /&gt;
[[File:MWR Griggs M1911.jpg|thumb|none|600px|SSgt. Griggs drags Soap to the remaster's climax; his .45 is now has the default finish for some reason.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
The &amp;quot;Whiteout&amp;quot; weapon kit exclusive to the SMG category paints them in glossy white and black.&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]], a version of the P90 with three accessory rails, appears in COD4. It always has an unusable laser attached to the side rail, and uses H&amp;amp;K Diopter sights as default iron sights.&lt;br /&gt;
&lt;br /&gt;
It is a rarely seen weapon in singleplayer, only occasionally used by some enemies, typically without any attachments. Its sole &amp;quot;special&amp;quot; appearance in singleplayer is in the 1996 mission &amp;quot;All Ghillied Up&amp;quot; with suppressor and red dot sight, and in this case it is anachronistic; while the original P90 was available during that time, the TR variant was introduced three years later.&lt;br /&gt;
&lt;br /&gt;
The P90 deals relatively low damage per shot and has a mediocre accuracy, relying on a high rate of fire and its large fifty-round magazine capacity for its effectiveness. The weapon is easy to wield in multiplayer, so much so that it has been restricted in competitive play due to its &amp;quot;spray&amp;quot; advantage over other weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm. Notably without the laser pointer or HK Diopter sights]]&lt;br /&gt;
[[File:CoD4-P90Sd.jpg|thumb|none|600px|The suppressed P90 TR in &amp;quot;All Ghillied Up&amp;quot;. It is referred to as &amp;quot;P90-SD&amp;quot;, which is odd as 'SD' is the abbreviation for the German word ''Schalldämpfer'', despite the P90 being a Belgian weapon.]]&lt;br /&gt;
[[File:COD4-P90.jpg|thumb|none|601px|&amp;quot;Suzy&amp;quot; wields a suppressed P90 TR as Captain MacMillian melees him with the butt of his M21 in &amp;quot;All Ghilled Up&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
The ''Remastered'' P90 TR is once again equipped with an unusable LAM and uses HK diopter sights as default iron sights. The translucent magazine is now fully animated, and visibly depletes as the weapon is fired.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRP90SD.jpg|thumb|none|600px|Price observes his handiwork after liberating an irradiated laptop from lounging stalkers. Note the partly-empty magazine, black follower, and somewhat hard-to-see follower spring.]]&lt;br /&gt;
[[File:MWRP90SDworld.jpg|thumb|none|600px|World model and pickup icon for the ''Remastered'' &amp;quot;P90-SD.&amp;quot;]]&lt;br /&gt;
[[File:MWRP90.jpg|thumb|none|600px|FN P90 in the firing range, a new feature brought into the remaster.]]&lt;br /&gt;
[[File:MWRP90 1.jpg|thumb|none|600px|Aiming the P90.]]&lt;br /&gt;
[[File:MWRP90 2.jpg|thumb|none|600px|Removing the magazine.]]&lt;br /&gt;
[[File:MWRP90 3.jpg|thumb|none|600px|Pulling the P90's charging handle. ]]&lt;br /&gt;
[[File:MWRP90 4.jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[File:MWRP90 5.jpg|thumb|none|600px|Right side. Note the &amp;quot;PS 090&amp;quot; is written on the upper receiver along with some text on the lower that says &amp;quot;MODEL PP090 PROJECT 90 Cal. 5.7x28&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5N==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5N]] is often used by &amp;quot;Soap&amp;quot; MacTavish and some of the SAS soldiers, along with the Marines in Russia and Captain &amp;quot;Deadly&amp;quot; Pelayo after her AH-1W &amp;quot;Super Cobra&amp;quot; is shot down, and also by some enemies. The MP5 fires 9x19mm rounds from a thirty-round box magazine. Accurate and decently powerful, it is a popular all-around weapon in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[File:MW1-MP5-1.jpg|thumb|none|600px|Soap looks down at an MP5N during &amp;quot;FNG.&amp;quot;]]&lt;br /&gt;
[[File:CoD4-MP5.jpg|thumb|none|600px|An MP5N in &amp;quot;Safehouse&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Applying camouflages to the weapon will paint over the weapon's selector markings, but the &amp;quot;Whiteout&amp;quot; weapon kit keeps them intact.&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5N holding.jpg|thumb|none|600px|Holding the ''Remastered'' MP5N, now more to scale with the real weapon. It now features a &amp;quot;Tropical&amp;quot; forend that's more &amp;quot;Tropical&amp;quot; than it is &amp;quot;Slimline&amp;quot; in terms of thickness, shorter sights, and is less anorexic across its length.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5N reloading 1.jpg|thumb|none|600px|The reload reuses the same basic animation as in the original game.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5N reloading 2.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:MWRMP5.jpg|thumb|none|600px|Removing a magazine in the inspect animation...]]&lt;br /&gt;
[[File:MWRMP5 1.jpg|thumb|none|600px|...which is followed by the user rather comically twirling the magazine around his fingers. Note how the bullet marking on the safety position is not crossed out.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
&amp;quot;Soap&amp;quot; MacTavish and other SAS soldiers wield [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5SD3]] in the prologue and epilogue levels. When a suppressor is attached to an MP5 in multiplayer, it becomes an MP5SD3 with a Navy trigger group.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5SD3.jpg|thumb|none|350px|MP5SD3 with integrated sound suppressor - 9x19mm]]&lt;br /&gt;
[[File:MW1-MP5SD-1.jpg|thumb|none|600px|Soap holds an MP5SD3 at the start of the mission &amp;quot;Crew Expendable.&amp;quot;]]&lt;br /&gt;
[[File:MW1-MP5SD-2.jpg|thumb|none|600px|Reloading the MP5SD3; like the regular MP5, the fire selector is set to the point where &amp;quot;burst&amp;quot; would be on a four-position trigger group.]]&lt;br /&gt;
[[File:COD4MP5SD3SAS.jpg|thumb|none|600px|An SAS operator with an MP5SD3.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 holding.jpg|thumb|none|600px|Holding the ''Remastered'' MP5SD3.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 reloading 11.jpg|thumb|none|600px|Switching magazines.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 reloading 2.jpg|thumb|none|600px|Cocking the weapon.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 world 1.jpg|thumb|none|600px|An MP5SD3 on the ground]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 world.jpg|thumb|none|600px|An SAS operator with an MP5SD3.]]&lt;br /&gt;
[[File:MWRMP5SDcrewexpendable.jpg|thumb|none|600px|Soap preps his MP5SD3 shortly before deploying at the start of ''Crew Expendable''. Seeing as he is the &amp;quot;FNG&amp;quot;, he has to tighten the suppressor and chamber the weapon (with both actions somehow making the exact same sound) because he forgot to do so on the entire ride over. Either that, or he is breaking the 4th wall and waits to ready his weapon for dramatic/cinematic purposes.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
Many enemies use the [[Mini Uzi]]. Viktor Zakhaev carries one while escorting Al-Fulani to his execution, and while running from Soap, Gaz and Griggs. It has weak damage, firing 9mm rounds from a 32-round magazine, and is incorrectly shown with a reciprocating charging handle. The high rate of fire and bouncing recoil leave its accuracy poor for all but the shortest ranges. This gun is one of six weapons in multiplayer that can have a gold finish. Using alternate optics on the Uzi will remove the rear sight and replace it with a piece of Picatinny rail to mount the optic. &lt;br /&gt;
&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|none|350px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[File:MW1-MiniUzi-1.jpg|thumb|none|600px|Soap holds a Mini Uzi as he discovers a Russian soldier using the dreaded Ostrich Technique.]]&lt;br /&gt;
[[File:COD4MiniUziCoup.jpg|thumb|none|600px|Viktor Zakhaev with his Mini Uzi in &amp;quot;The Coup&amp;quot;.]]&lt;br /&gt;
[[File:COD4MiniUziMileHigh.jpg|thumb|none|600px|An Ultranationalist with a Mini Uzi in &amp;quot;Mile High Club&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr mini uzi holding.jpg|thumb|none|600px|Holding the ''Remastered'' Mini Uzi.]]&lt;br /&gt;
[[File:Codmwr mini uzi aim.jpg|thumb|none|600px|Aiming, which still disregards the rear aperture unfortunately.]]&lt;br /&gt;
[[File:Codmwr mini uzi reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Codmwr mini uzi reloading 2.jpg|thumb|none|600px|Pulling the charging handle. Although difficult to see, the markings on the top of the receiver says, &amp;quot;ALTERATIONS TO THIS FIREARM ARE UNSAFE AND ILLEGAL. READ MANUAL BEFORE OPERATING.&amp;quot;]]&lt;br /&gt;
[[File:Codmwr mini uzi world.jpg|thumb|none|600px|The Mini Uzi on the ground; note the compensator cuts at the end of the muzzle.]]&lt;br /&gt;
[[File:MWRUzi.jpg|thumb|none|600px|Left side of the Mini-Uzi. Note the markings and how the selector switch is correctly set to automatic.]]&lt;br /&gt;
[[File:MWRUzi1.jpg|thumb|none|600px|And the right. The bolt looks like it is in half-battery, as if it can't make up its mind...]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Sa vz. 61==&lt;br /&gt;
Some enemies use the [[Sa vz. 61 Skorpion]]. The side of the weapon reads &amp;quot;Zastava&amp;quot; and &amp;quot;Yugoslavia&amp;quot;, despite being modeled after the original Czech vz. 61 Skorpion and not the actual Yugoslavian vz. 61 E / M84 variant that would have a black pistol grip. Its high short-range damage, lack of recoil, and extreme rate of fire make it effective up close, balanced by a slow reload, low capacity (twenty .32 ACP rounds), and weak long-range damage. The weapon also has very little muzzle climb. Due to an early bug in multiplayer, where its damage did not decrease when silenced, the weapon has been banned from all major competitive leagues. The ban is likely for its ability to cause fifty damage at close range (half the regular health, 1/4th of the damage in Old School, and kills in one shot on Hardcore).&lt;br /&gt;
&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|none|350px|Sa vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[File:CoD4-Skorpionb.jpg|thumb|none|600px|Skorpion Sa vz. 61 in &amp;quot;Blackout.&amp;quot;]]&lt;br /&gt;
[[File:CoD4-Skorpionreload.jpg|thumb|none|600px|Reloading the Skorpion.]]&lt;br /&gt;
[[File:CoD4-Skorpion.jpg|thumb|none|600px|A Russian Ultranationalist with his Skorpion in &amp;quot;Blackout.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
&lt;br /&gt;
[[File:MWRVz61.jpg|thumb|none|600px|The shiny new Skorpion.]]&lt;br /&gt;
[[File:MWRVz61 1.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:MWRVz61 2.jpg|thumb|none|600px|Reloading, which shows more proper trademarks.]]&lt;br /&gt;
[[File:MWRVz61 3.jpg|thumb|none|600px|Charging the vz. 61.]]&lt;br /&gt;
[[File:MWRVz61 4.jpg|thumb|none|600px|View of the right side of the Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as the &amp;quot;M1014.&amp;quot; It has a higher rate of fire than the W1200, but a lower magazine capacity (in multiplayer) and, like the W1200, a slow reload time. It is used by some Marines and by Soap MacTavish in &amp;quot;Safehouse.&amp;quot; The player never cocks the weapon on an empty reload, which would mean that a round isn't chambered and the gun couldn't fire. The weapon holds 7 rounds in singleplayer, but only 4 in multiplayer.&lt;br /&gt;
&lt;br /&gt;
This was also the only semi-automatic weapon, prior to a post-release patch, and in the remaster, to not have a ridiculous maximum rate of fire, as it's capped at 300 rounds a minute, as opposed to the 1200 RPM exhibited by the other semi-auto weapons. Said patch also dropped the max ROF for the G3 and M14 down to 444 RPM due to these two weapons being ripe for exploit with modded controllers (or, on PC, the classic trick of binding &amp;quot;fire&amp;quot; to the mouse scroll wheel).&lt;br /&gt;
&lt;br /&gt;
This gun is one of six weapons in multiplayer that can have a gold finish. &lt;br /&gt;
&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:M1014.jpg|thumb|none|600px|M1014 information screen]]&lt;br /&gt;
[[File:M1014-CoD4.jpg|thumb|none|600px|An &amp;quot;M1014&amp;quot; in &amp;quot;Safehouse&amp;quot;, having just been used to put several holes in the text at the top of the screen.]]&lt;br /&gt;
[[File:COD4SASArmoury.jpg|thumb|none|600px|The M1014 in the third row under the Winchester 1200.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 holding.jpg|thumb|none|600px|Holding the ''Remastered'' Benelli M4 Super 90.]]&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 reloading 1.jpg|thumb|none|600px|Loading in a 12 gauge shell.]]&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 reloading 2.jpg|thumb|none|600px|...and another. Unfortunately, there is still no animation to account for chambering the Benelli M4.]]&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 world.jpg|thumb|none|600px|A Benelli on the ground.]]&lt;br /&gt;
[[File:MWRM1014.jpg|thumb|none|600px|Inspecting animation of the M1014.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1200==&lt;br /&gt;
The [[Winchester 1200]] appears as the &amp;quot;W1200&amp;quot; and is used by some of the Marines and many enemies throughout the game. Gaz pulls out a Model 1200 in &amp;quot;Crew Expendable.&amp;quot; Lieutenant Vasquez carries one without the stock on his back, although he never uses it. It is powerful at close range, but is slow to reload and cannot even hit anything past ten meters. Marine use in-game can be considered erroneous, as the US Marine Corps use the [[Mossberg 590|Mossberg 590/590A1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|450px|A Winchester 1300 Marine fitted with an Ati stock, pistol grip, and a heat shield with ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:MW1-W1200-1.jpg|thumb|none|600px|''[[Aliens|&amp;quot;I like to keep this for close encounters.&amp;quot;]]''&amp;lt;br&amp;gt;Gaz draws his Winchester 1200.]]&lt;br /&gt;
[[File:CoD4-W1200b.jpg|thumb|none|600px|A Winchester 1200 in &amp;quot;Charlie Don't Surf&amp;quot;. Note that the rear sight is placed on the receiver instead of the heat shield.]]&lt;br /&gt;
[[File:CoD4-W1200.jpg|thumb|none|600px|A Russian Ultranationalist armed with a W1200 in &amp;quot;One Shot, One Kill&amp;quot;. Note the two-piece stock.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:WinM1200B.jpg|thumb|none|450px|A heavily modified Winchester 1200 as seen in ''Remastered'' - 12 gauge]]&lt;br /&gt;
[[File:Codmwr Winchester 1200 holding.jpg|thumb|none|600px|Holding the ''Remastered'' Winchester 1200. This time around, even the front sight is mounted on the barrel instead of the heat shield.]]&lt;br /&gt;
[[File:Codmwr Winchester 1200 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr Winchester 1200 reloading 1.jpg|thumb|none|600px|Pumping the handle after firing a shot.]]&lt;br /&gt;
[[File:Codmwr Winchester 1200 reloading 2.jpg|thumb|none|600px|Reloading. Note the different, ribbed forearm.]]&lt;br /&gt;
[[File:Codmwr Winchester 1200 world.jpg|thumb|none|600px|Some Winchester 1200s on a table. The new world model incorrectly has the pump in the rearward position while also showing the bolt in battery. Note the single-piece stock.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Most enemies and incorrectly Russian soldiers use the [[AK-47]] instead of the AK-74M. It is modeled after the early Type I AK-47, though it has some custom modeling features on the receiver's cover. It fires 7.62x39mm rounds from a thirty-round magazine. Some of them have [[GP-30]] 40mm muzzle-loaded grenade launchers mounted on them.&lt;br /&gt;
&lt;br /&gt;
It is powerful, relatively accurate, and the equivalent to the M16 rifle. The AK-47 has become an established favorite online, and especially in the competitive leagues, for many of the same reasons it has in the real world: it is powerful and flexible, offering dependable performance in nearly every situation. This gun is one of six weapons in multiplayer that can have a gold finish, this one most likely inspired by Saddam Hussein's gold-plated AK-47.&lt;br /&gt;
&lt;br /&gt;
[[File:AK-47.jpg|thumb|none|450px|AK-47 (Type I) - 7.62x39mm]]&lt;br /&gt;
[[File:CoD4-Ak47.jpg|thumb|none|600px|An AK-47 in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[File:COD4AK-47-1.jpg|thumb|none|600px|An AK-47 fitted with an GP-30 grenade launcher in &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[File:COD4 - AK47 1.jpg|thumb|none|600px|During the second part of &amp;quot;The Bog,&amp;quot; an OpFor soldier takes aim with his AK-47, all the while questioning why his hand has suddenly become intangible.]]&lt;br /&gt;
&lt;br /&gt;
===AKM (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the AK-47's weapon model has been changed to that of an [[AKM]], as indicated by the stamped receiver, the sloped flash hider and the straight stock. An interesting attention to detail is the Cyrillic select fire markings &amp;quot;АВ&amp;quot; meaning &amp;quot;Автоматический&amp;quot; (Auto) and &amp;quot;ОД&amp;quot; meaning &amp;quot;Одиночный&amp;quot; (Single) which indicates Russian manufacture. &lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Codmwr AKM holding.jpg|thumb|none|600px|Holding the AKM in ''Modern Warfare Remastered''.]]&lt;br /&gt;
[[File:Codmwr AKM aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr AKM reloading 1.jpg|thumb|none|600px|Reloading. Note the steel-cased 7.62x39mm rounds, which is typical for Russian-produced 7.62x39mm. Also note the factory markings on the receiver meaning the rifle was built in 1970.]]&lt;br /&gt;
[[File:Codmwr AKM reloading 2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:Codmwr AKM world.jpg|thumb|none|600px|A trio of AKMs lie on a table, showing off their defining features. Note the lack of lateral grooves on the handguards commonly found on AKM's and its variants. In addition, note how the select fire switch is correctly set to automatic. Strangely this changes to semi-automatic when viewed in first person.]]&lt;br /&gt;
[[File:MWR AKM (1).jpg|thumb|none|600px|An AKM found in multiplayer, featuring the &amp;quot;Battleworn&amp;quot; weapon kit, which removes the dust cover, and a PBS-1 sound suppressor.]]&lt;br /&gt;
[[File:MWR AKM (2).jpg|thumb|none|600px|Firing, which shows off nice details in the receiver, chamber, and gas tube.]]&lt;br /&gt;
[[File:MWR AKM (3).jpg|thumb|none|600px|A tacticool AKM (courtesy of the &amp;quot;Center Mass&amp;quot; weapon kit) found in a multiplayer match.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AK-74u&amp;quot;==&lt;br /&gt;
A mix-and-match of different Kalashnikovs appears in the game as a submachine gun under the name &amp;quot;AK-74u.&amp;quot; Conceptually based on the [[AKS-74U]], it is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very short front end, an [[AKS-74U]] gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in-game has bakelite magazines, which led to some to believe it actually was a 74; the curve of the magazine and grooves on the magwell give away that it is based on a 47.&lt;br /&gt;
&lt;br /&gt;
In the campaign, it is mostly seen in the hands of Al-Asad's Middle East forces, and has a slower rate of fire than in multiplayer. One with a GP-30 is seen in the S.A.S. armory. While it handles like the other SMGs and its damage is equivalent to the H&amp;amp;K MP5, the AK-74u penetrates walls and other cover like the other assault rifles, a trait it does not share with the other SMGs, though in return its sights also have more pronounced idle sway like an assault rifle. With decent power and accuracy, the AK-74u is an effective close- and medium-range weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|450px|'''Airsoft''' JG &amp;quot;AK Beta-F&amp;quot; rifle.]]&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|450px|An actual AKS-74U for comparison - 5.45x39mm]]&lt;br /&gt;
[[File:MW1-AK74U-1.jpg|thumb|none|600px|Soap reloads the &amp;quot;AK-74u&amp;quot; during the mission &amp;quot;Crew Expendable;&amp;quot; note the AK-74-style Bakelite magazine.]]&lt;br /&gt;
[[File:COD4WeaponsTable.jpg|thumb|none|600px|An AK-74u on a table.]]&lt;br /&gt;
[[File:COD4SASArmoury.jpg|thumb|none|600px|The AK-74u with a GP-30 above the G36C.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon is modeled after an actual [[AKS-74U]], but it is still has the original model's underfolding stock and black furniture. With the &amp;quot;Whiteout&amp;quot; weapon kit equipped in Multiplayer, the magazine is re-textured to look like a Magpul PMAG, with a black finish and a similar textured grip pattern. The key distinguishing difference is that the Soviet-style mag is pinched for the length of the projectile at the front, where a 5.45 PMAG has a uniform body thickness. Like the AKM, the AKS-74U also has Cyrillic select fire markings &amp;quot;AB&amp;quot; and &amp;quot;OД&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Codmwr AKS-74U holding.jpg|thumb|none|600px|Holding the ''Remastered'' AKS-74U.]]&lt;br /&gt;
[[File:Codmwr AKS-74U aim.jpg|thumb|none|600px|Iron sights. Despite being remastered, the user still can't seem to aim properly with it, doing his best to ignore the rear sight notch...]]&lt;br /&gt;
[[File:MWRAKS74Uads fixed.jpg|thumb|none|600px|Looking down while aiming with a high enough vertical sensitivity setting gives a better impression of what the sight picture should be.]]&lt;br /&gt;
[[File:Codmwr AKS-74U reloading 1.jpg|thumb|none|600px|Reloading. Note the markings on the receiver indicating the gun was manufactured in 1979. Also note that the front of the receiver lacks the latch normally used to keep an AKS-74U's stock folded; this is likely a result of the depiction of an underfolding stock, which wouldn't require it.]]&lt;br /&gt;
[[File:Codmwr AKS-74U reloading 2.jpg|thumb|none|600px|Chambering a new round after an empty reload.]]&lt;br /&gt;
[[File:Codmwr AKS-74U world.jpg|thumb|none|600px|An AKS-74U lies on a table, giving a good look at the proper 5.45mm magazine and AKMS-like underfolding stock.]]&lt;br /&gt;
[[File:MWRAKS74U.jpg|thumb|none|600px|View of the other side of the AKS-74U.]]&lt;br /&gt;
[[File:whiteoutaksumwr.jpg|thumb|none|600px|The &amp;quot;Whiteout&amp;quot; kit; note the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15A3==&lt;br /&gt;
The civilian [[M16 rifle series#Colt AR-15A3 Tactical Carbine|Colt AR-15A3]] (distinguishable by its 16 inch non-stepped heavy barrel and two-position selector switch) is one of the main assault rifles featured in the game, used by multiple factions. The AR-15A3 (a semi-automatic only weapon in real life) is referred to as the &amp;quot;[[M4A1]]&amp;quot; and fires in full auto in singleplayer, but as the &amp;quot;M4 Carbine&amp;quot; (the earlier burst-only version) in multiplayer, despite still firing in full-auto. Weirdly enough, the weapon appears to lack a forward assist presumably due to the right side of the weapon being modeled as a mirror of the left side.&lt;br /&gt;
&lt;br /&gt;
The weapon features the earlier four-position collapsible stock, an [[M16A1]] pistol grip and M16A1 flash hider, a KAC RIS handguard (with incorrect six vent holes instead of 7), and lacks a bayonet lug. By default, it is equipped with a KAC foregrip, but it is not visible in third person. What is only visible in third person however are KAC rail covers on whatever rails are not in use (meaning always one on the right side).&lt;br /&gt;
&lt;br /&gt;
When the weapon uses an M203 grenade launcher, the third-person model of the launcher is oddly scaled down to about half the proper size, though the first-person model is scaled correctly. If optics are attached, the front sight/gas block is removed to provide a clearer sight picture, however this raises the same issue as the &amp;quot;M16A4&amp;quot; below.&lt;br /&gt;
&lt;br /&gt;
Attachments available for the AR-15A3 in the multiplayer are: a Sightmark Sure Shot reflex sight, a Trijicon 4x32 ACOG, an M203 grenade launcher, or a suppressor. As expected, the Sure Shot and ACOG replace the carrying handle, the M203 replaces the KAC foregrip, and the Suppressor replaces the M16A1 flash hider. In singleplayer, it appears in four fixed configurations: M4A1 Carbine, M4A1 SOPMOD, M4A1 Grenadier, and M4A1 Suppressed. A fifth, unused M4A1 SOPMOD variant has the same attachments as the M4A1 SOPMOD appearing in-game, but with iron sights instead of a reflex sight. It can be seen in the SAS armory and can be acquired through the &amp;quot;Give All&amp;quot; cheat in the developer's console on the PC version while on the level &amp;quot;All In.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:ColtAR-15A3TacticalCarbine.jpg|thumb|none|450px|Colt AR-15A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ColtM4 FirstVersion.jpg|thumb|none|450px|Colt M4 Carbine with 4 position collapsible stock for comparison - 5.56x45mm]]&lt;br /&gt;
[[Image:Kacm4ras.jpg|thumb|425px|none|Knights Armament Company RAS.]]&lt;br /&gt;
[[File:CoD4-M4A1regular.jpg|thumb|none|600px|&amp;quot;M4A1 Carbine&amp;quot;, the regular version is a common US Marine weapon and &amp;quot;Soap&amp;quot; MacTavish's final mission weapon. It is fitted with a Tasco Red Dot reflex scope, an AN/PEQ-2A IR designator, and a KAC foregrip.]]&lt;br /&gt;
[[File:CoD4-M4A1SOFMOD.jpg|thumb|none|600px|&amp;quot;M4A1 SOPMOD&amp;quot;, used by some of the SAS soldiers. It is fitted with a Sightmark Sure Shot reflex sight, an AN/PEQ-2A IR designator, an M203 grenade launcher (plus leaf sight), and a suppressor.]]&lt;br /&gt;
[[File:CoD4-M4Grenadier.jpg|thumb|none|600px|&amp;quot;M4A1 Grenadier&amp;quot;, used by Captain Price and some US Marines. It is fitted with an EOTech 512 holographic sight, an AN/PEQ-2A IR designator, and an M203 grenade launcher (plus leaf sight).]]&lt;br /&gt;
[[File:COD4M4A1-3.jpg|thumb|none|600px|&amp;quot;M4A1 Suppressed&amp;quot;, only used by non-player characters (NPCs). It is fitted with a Tasco Red Dot reflex scope, an AN/PEQ-2A IR designator, a KAC foregrip, and a suppressor. It can be acquired through the &amp;quot;Give All&amp;quot; cheat in the developer's console on the PC version while on any level it is featured in.]]&lt;br /&gt;
[[File:Cod4-unusedM4.jpg|thumb|none|600px|An unused variant of the &amp;quot;M4A1 SOPMOD&amp;quot; acquired by the &amp;quot;Give All&amp;quot; cheat and has the same features as the regular variant, but has iron sights instead of a Sightmark Sure Shot reflex sight.]]&lt;br /&gt;
[[File:COD4M4A1-4.jpg|thumb|none|600px|A US Recon Marine armed with an &amp;quot;M4A1 Grenadier&amp;quot;. Note the very goofed up proportions of the weapon (and M203) and the right side of the weapon is a mirror of the left side. Also note the lack of front sight/gas block and the fire selector switch set on semi-auto rather than full-auto.]]&lt;br /&gt;
[[File:COD4 - M4A1 1.jpg|thumb|none|600px|Captain Price with his signature &amp;quot;M4A1 Grenadier&amp;quot; in &amp;quot;No Fighting in the War Room.&amp;quot; Note the KAC rail covers on the side rail.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon is correctly modeled after an [[M4A1]]. The weapon gets a cut down front sight retaining the gas block when equipping optics unlike in the original.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm]]&lt;br /&gt;
[[File:Codmwr Colt M4A1 holding 1.jpg|thumb|none|600px|Holding the ''Remastered'' M4A1 in &amp;quot;Charlie Don't Surf&amp;quot;, still featuring the unique-to-singleplayer red dot scope. Note that while it may seem as if the gas block has been incorrectly removed ''again'' when mounting optics, a low-profile gas block is actually mounted in place of the regular one. This model only applies to the player's rifle and not any NPCs who have a similar setup and they retain the front sight post.]]&lt;br /&gt;
[[File:MWRM4draw.jpg|thumb|none|600px|Draw animation of the M4A1.]]&lt;br /&gt;
[[File:Codmwr Colt M4A1 holding 2.jpg|thumb|none|600px|Holding another variant, this time with an holographic sight and an M203. Interestingly, the holographic sight model in MWR is only EOTech-like and does not correspond to any real EOTech holographic sight model; according to [https://www.artstation.com/artwork/62ORN comments] by Raven Software 3D artist Rick Zeng on ArtStation, the fictional holographic sight model is apparently created out of legal concerns.]]&lt;br /&gt;
[[File:Codmwr Colt M4A1 reloading 1.jpg|thumb|none|600px|Reloading. Here we see one of nature's more uncommon sights, being a fire selector correctly set to auto.]]&lt;br /&gt;
[[File:Codmwr Colt M4A1 world.jpg|thumb|none|600px|Third-person view of the M4A1 in the first singleplayer configuration. Note that the foregrip is missing and is replaced with KAC rail covers on all rails, and how the front sight gas block is still attached in third-person, rather than the cut down one shown in first-person. Also note that in this configuration, the red dot is sitting too low to properly co-witness with the front sight and would make aiming the dot extremely difficult. Lastly, the remastered models have replaced the classic Colt carbine stocks with LE stocks.]]&lt;br /&gt;
[[File:MWRM4M203.jpg|thumb|none|600px|Inspect animation of a M4A1/M203 combo, showing off that the former has modeled the right side of the receiver in the player model unlike in the original. Note that the KAC RIS handguard is still modeled with incorrect six vent holes.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Sporter Competition==&lt;br /&gt;
The &amp;quot;[[M16A4]]&amp;quot; in-game is actually modeled after the civilian Colt Sporter Competition, as evidenced by the two-position selector switch and the lack of a bayonet lug. It is used by many of the U.S. Recon Marines; Lt. Vasquez carries an M16A4/[[M203 grenade launcher|M203]] combo as his weapon of choice. Whereas the real Colt Sporter Competition is semi-automatic only, the &amp;quot;M16A4&amp;quot; in the game is fully-automatic in single player (like an M16A3), while in multiplayer it fires in three-round burst mode (which would be correct for an actual M16A4). This makes an on-target salvo from the rifle very effective, but also makes misses much more costly, especially in close-quarters when pitted against full-auto weapons.&lt;br /&gt;
&lt;br /&gt;
Optics mounted on the rifle remove the front sight and gas block, which would render the gun unable to cycle automatically after the first shot, and the shooter would have to manually rack the bolt to load the next round into the chamber, effectively making the gun bolt-action. By default, it is fitted with a KAC M5 railed handguard like a real M16A4 (albeit without the cutout at the front for mounting an M203), but this only occurs in first person; the third-person model appears with the standard M16A2-style handguard instead. When equipped with an M203, the old dedicated M203 heat shield is used instead of the KAC railed handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt Sporter Competition.jpg|thumb|none|450px|Colt Sporter Competition with magazine removed - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|An actual M16A4, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:COd4M4A1-1.jpg|thumb|none|600px|Jackson holds an &amp;quot;M16A4&amp;quot; in the mission &amp;quot;War Pig.&amp;quot;]]&lt;br /&gt;
[[File:COD4M16A4-1.jpg|thumb|none|600px|A player character in multiplayer armed with an &amp;quot;M16A4&amp;quot; fitted with an M203 &amp;quot;Noob Tube,&amp;quot; nicknamed such because direct or even reasonably-close hits with its grenades are instant kills.]]&lt;br /&gt;
[[File:CoD4-M16A4-5.jpg|thumb|none|600px|Reloading; note the Safe/Fire selector switch and the lack of a bayonet lug. Also note the heat shield for the M203.]]&lt;br /&gt;
[[File:COD4M4A1-2.jpg|thumb|none|600px|A promotional image showing a US Recon Marine firing his &amp;quot;M16A4&amp;quot; during the mission &amp;quot;War Pig&amp;quot;. Notice that the right side of the weapon is a mirror of the left side, this error is also present on the &amp;quot;M4A1&amp;quot;. Additionally, note the American flag patch displayed on the Desert MARPAT uniform; the color scheme is inaccurate and US Marines do not wear flag patches on their uniforms in real life. There is also a M136 AT4 visible on the Marine's back.]]&lt;br /&gt;
[[File:COD4M16A4-5.jpg|thumb|none|600px|Lieutenant Vasquez and another US Recon Marine, armed with &amp;quot;M16A4&amp;quot; rifles during the mission &amp;quot;War Pig&amp;quot;. If you look closely at the helmet of Lieutenant Vasquez, you can see that he is wearing a Mich 2001 which is very inaccurate since the USMC uses both the Lightweight Helmet and Mich only.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon has a Safe/Semi/Burst selector switch and a bayonet lug, making it an actual M16A4, except that for some reason it still has an [[M4 Carbine|M4]] barrel profile, with a groove to accommodate the front barrel clamp of an M203 ahead of the front sight. It comes standard with 2 less rail covers on the 3 and 9 o'clock rails, and a slightly shorter rear sight (or slightly taller carry handle). The old heatshield is retained when the M203 is equipped, however the model is the same rail-mounted M203 as used on the rest of the assault rifles. This can clearly be seen with the &amp;quot;Battleworn&amp;quot; weapon kit equipped. Like the M4A1, the front sight is cut down when using optics.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|M16A4 with railed handguard, AN/PEQ-2 IR designator, KAC foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm]]&lt;br /&gt;
[[File:Codmwr M16A4 holding.jpg|thumb|none|600px|Holding the ''Remastered'' M16A4.]]&lt;br /&gt;
[[File:Codmwr M16A4 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Codmwr M16A4 reloading 1.jpg|thumb|none|600px|Reloading; the ''Remastered'' M16A4 seems to have gone back to its original G36C-like animations rather than continuing to share the M4's as it has for the last seven years. Note the fire selector properly set to &amp;quot;Burst&amp;quot;, although the same model is used on the full-auto version in campaign.]]&lt;br /&gt;
[[File:Codmwr M16A4 reloading 2.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:Codmwr M16A4 world.jpg|thumb|none|600px|A pair of dropped M16A4s attempting to replicate the IMFDB site logo. Note the M4 barrel profile, evidenced by the M203 groove. Note that the modeled handguard is correctly the military-issued KAC M5 RAS, featuring the cut-out to accommodate the M203 barrel clamp.]]&lt;br /&gt;
[[File:MWR M16A4 (1).jpg|thumb|none|600px|Right side of the &amp;quot;Battleworn&amp;quot; M16A4 with A2 handguards.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[G36C|H&amp;amp;K G36C]] is the first weapon the player get to use in the campaign. It is Gaz's signature weapon, and also used by other SAS soldiers, the Russian loyalists in the mission &amp;quot;Safehouse&amp;quot; and by many enemies late in the game. It anachronistically appears in &amp;quot;All Ghillied Up&amp;quot; and &amp;quot;One Shot, One Kill&amp;quot;, both set in 1996; while the production of the original G36 began during that time, the G36C itself was not introduced until 2001. It is always equipped with a Tasco red dot scope in singleplayer.&lt;br /&gt;
&lt;br /&gt;
It is incorrectly depicted with a magazine that is released by flicking the weapon downwards akin to an AR magazine; G36 magazines are removed by actuating the paddle forward of the trigger guard, similar to the [[AK-47]]. Its front sight is removed when the red dot scope is equipped. Because of how low the red dot sits, the rear sight is visible when aiming down the red dot sight; the Remastered Edition corrects this by putting the red dot on a riser, but still removes the front sight when the red dot sight is used.&lt;br /&gt;
&lt;br /&gt;
It has slightly heavier recoil than the &amp;quot;M4A1&amp;quot;, but a higher rate of fire and much less sight sway, and deals the same damage per shot.&lt;br /&gt;
&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW1-G36-1.jpg|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish holds a G36C fitted with a Tasco red dot scope during the mission &amp;quot;FNG&amp;quot; as he looks over a second cut section of the tutorial, movement training. Both training areas on the South side of the complex were cut from the final game (though the areas themselves are still present), but were re-added in the ''Remastered'' version.]]&lt;br /&gt;
[[File:MW1-G36-2.jpg|thumb|none|600px|Soap reloads his G36C on the firing range; note the fire selector set to semi-auto. The &amp;quot;translucent&amp;quot; magazine is rather obviously just a solid box with bullet textures on the sides. Note the lack of the front iron sight.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
&lt;br /&gt;
[[File:MWRG36C.jpg|thumb|none|600px|H&amp;amp;K G36C in idle.]]&lt;br /&gt;
[[File:MWRG36C1.jpg|thumb|none|600px|Aiming the G36C, perhaps one of the most prolific sight pictures in modern first person shooters.]]&lt;br /&gt;
[[File:MWRG36C2.jpg|thumb|none|600px|Disregarding the established bays next to him, this Marine lets the range safety officer know who is boss...]]&lt;br /&gt;
[[File:MWRG36C3.jpg|thumb|none|600px|Reloading a fresh translucent magazine. Like the P90, the translucent magazine is now fully animated, depleting as rounds are expended.]]&lt;br /&gt;
[[File:MWRG36C4.jpg|thumb|none|600px|Giving the charging handle a tug.]]&lt;br /&gt;
[[File:MWRG36C5.jpg|thumb|none|600px|Right side of the G36.]]&lt;br /&gt;
[[File:MWR G36C 6.jpg|thumb|none|600px|The singleplayer G36C; note the red dot sight now sits on a riser.]]&lt;br /&gt;
[[File:MWR G36C 7.jpg|thumb|none|600px|ADS of the Tasco reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK91A3]], designated as a &amp;quot;[[G3]]&amp;quot; in-game, is a common battle rifle used by enemy factions, using 20-round magazines. It is distinguished from actual similar G3 variants (like the similarly collapsible stock [[Heckler &amp;amp; Koch G3A4]], which the weapon is likely standing in for) by its lack of a paddle magazine release and two position fire selector (which is always set to safe, even with the animation for picking one up off the ground showing the player release the safety with his left hand). While firing in full-auto in singleplayer, it is restricted to semi-auto in multiplayer, but with a greatly increased maximum rate of fire (1200 RPM vs 600 RPM).&lt;br /&gt;
&lt;br /&gt;
[[File:HK91A3.jpg|thumb|450px|none|HK91-A3 with factory telescoping Stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:COD4G3.jpg|thumb|none|600px|&amp;quot;G3&amp;quot; as in-game.]]&lt;br /&gt;
[[File:G3-CoD4.jpg|thumb|none|601px|Holding the HK91A3 in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[File:HK91A3-CoD4.jpg|thumb|none|600px|Sgt. Paul Jackson reloads his captured HK91A3 in &amp;quot;Shock and Awe&amp;quot;. Note the lack of a paddle release, indicating that it is an HK91A3 instead of a G3A4.]]&lt;br /&gt;
[[File:COD4 - G3 1.jpg|thumb|none|600px|An OpFor soldier wields a HK91A3 in &amp;quot;The Bog.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Whereas most of the other weapons were replaced with the proper models they were named after for ''Remastered'', the HK91A3 has made it into the new version with no significant modifications to turn it into any version of the [[Heckler &amp;amp; Koch G3]]. Nevertheless, the &amp;quot;Battleworn&amp;quot; weapon kit gives it an early G3 wooden buttstock and a [[CETME Rifle|CETME Model C]] handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr HK91A3 holding.jpg|thumb|none|600px|Holding the ''Remastered'' HK91A3.]]&lt;br /&gt;
[[File:Codmwr HK91A3 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr HK91A3 reloading 1.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:Codmwr HK91A3 reloading 2.jpg|thumb|none|600px|Releasing the charging handle.]]&lt;br /&gt;
[[File:Codmwr HK91A3 world.jpg|thumb|none|600px|An HK91A3 lies on the ground. The continued lack of the paddle magazine release from an actual G3 like the game is still claiming it to be is apparent.]]&lt;br /&gt;
[[File:MWRHK91.jpg|thumb|none|600px|Equip animation of the HK91A3, where the character slaps the fire selector off of safe.]]&lt;br /&gt;
[[File:MWRHK91 1.jpg|thumb|none|600px|Why you would do this with the supporting hand instead of the dominant thumb is a mystery for another time. At least the selector actually moves with the character's finger this time.]]&lt;br /&gt;
[[File:MWRHK91 2.jpg|thumb|none|600px|Right side of the HK91, which shows the non ambidextrous fire selector.]]&lt;br /&gt;
[[File:Cetme.jpg|thumb|450px|none|CETME Model C - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWR HK91 (1).jpg|thumb|none|600px|Equipping a &amp;quot;Battleworn&amp;quot; HK91 with CETME Model C wood furniture and an ACOG scope.]]&lt;br /&gt;
[[File:MWR HK91 (2).jpg|thumb|none|600px|A tacticool HK91. Note the rail riser on top of the rail mount because the sight has to have the same elevated plane as the HK claw mount (seen in the above screenshot) that is used by default.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] with a shortened barrel appears exclusively in multiplayer with a black stock, silver Knight's Armaments RAS, a silver RAS scope mount, and black rail covers on the side rails. It has a twenty-round magazine, and is classified as an assault rifle. Like the G3, the semi-auto sniper rifles and pistols, its maximum rate of fire is a ridiculous figure of 1200 RPM. The bolt does not lock open upon emptying the weapon.&lt;br /&gt;
&lt;br /&gt;
It should be noted that the weapon lacks the bayonet lug under the front sight, and the third-person model also lacks the fire-control lever, making it resemble the [[Springfield Armory M1A]] civilian version.&lt;br /&gt;
&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Springfield Armory M1A Black.jpg|thumb|none|450px|Springfield Armory M1A with synthetic stock - 7.62x51mm]]&lt;br /&gt;
[[File:COD4MWM14.jpg|thumb|none|600px|M14 information screen in-game.]]&lt;br /&gt;
[[File:M14rifle-Cod4.jpg|thumb|none|600px|An M14 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon has the bayonet lug and correctly has the fire selector in third-person. The optic mount is now only present with an optic. An M14 with a torn-up wooden stock is present in the Multiplayer as part of the &amp;quot;Battleworn&amp;quot; weapon kit. Like in the original game, the bolt does not lock back upon being emptied.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRM14.jpg|thumb|none|600px|M14 in idle.]]&lt;br /&gt;
[[File:MWRM14 1.jpg|thumb|none|600px|ADS view. The markings on the receiver read, &amp;quot;U.S. RIFLE 7.62MM M14 RESTRICTED&amp;quot; followed by a serial number. The exact same inscription also appears on the M21.]]&lt;br /&gt;
[[File:MWRM14 2.jpg|thumb|none|600px|Reloading a 20-round magazine.]]&lt;br /&gt;
[[File:MWRM14 3.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:MWRM14 4.jpg|thumb|none|600px|Inspecting the M14. It still has the short SOCOM 16 style barrel of the original.]]&lt;br /&gt;
[[File:MWRM14 5.jpg|thumb|none|600px|The animation ends with a lovely brass check.]]&lt;br /&gt;
[[File:MWR M14 (1).jpg|thumb|none|600px|The &amp;quot;Batleworn&amp;quot; M14 with a worse-for-wear wooden stock.]]&lt;br /&gt;
[[File:MWR M14 (2).jpg|thumb|none|600px|The iron sight view is a bit more clean thanks to the removal of the KAC RAS top cover.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] only appears in multiplayer, referred to as the &amp;quot;MP44&amp;quot; (as it was in earlier ''Call of Duty'' games). It is powerful with no sway whatsoever while aiming (which it shares with the burst firing M16 and the 2 semi-auto rifles in its class), but has high recoil and low accuracy during sustained fire. It appears as a nod to the previous Call of Duty games, and is also the same model of the STG-44 from ''[[Call of Duty 2]]''. It is incompatible with the attachments available for other assault rifles (another throwback to the earlier titles, where weapons could not be modified beyond adding scopes to bolt-action and semi-auto rifles), but it can still accept camouflage.&lt;br /&gt;
&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 (MP44) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:MP44 CoD4.jpg|thumb|none|600px|MP-44 information]]&lt;br /&gt;
[[File:MP44b-CoD4.jpg|thumb|none|600px|An MP44 in multiplayer.]]&lt;br /&gt;
[[File:MP44c-CoD4.jpg|thumb|none|600px|Reloading the MP44 on the multiplayer map &amp;quot;Countdown&amp;quot;. The MP44's reload is partially based on the AK-47's, and it also reuses the AK-47's firing sounds.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
&lt;br /&gt;
[[File:MWRMP44.jpg|thumb|none|600px|The ''Remastered'' Sturmgewehr 44.]]&lt;br /&gt;
[[File:MWRMP44 1.jpg|thumb|none|600px|StG-44 iron sights.]]&lt;br /&gt;
[[File:MWRMP44 2.jpg|thumb|none|600px|Removing the magazine]]&lt;br /&gt;
[[File:MWRMP44 4.jpg|thumb|none|600px|Inserting a fresh mag.]]&lt;br /&gt;
[[File:MWRMP44 5.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:MWRMP44 6.jpg|thumb|none|600px|Showing off the prized MP44. As with [[Battlefield V]], the recoil spring is erroneously present behind the charging handle; it should rat-tail into the stock like the original [[FN FAL]].]]&lt;br /&gt;
[[File:MWRMP44 7.jpg|thumb|none|600px|The right side shows the dust cover is absent, unfortunately.]]&lt;br /&gt;
[[File:MWR StG-44 (1).jpg|thumb|none|600px|The StG-44 with a tacticool kit in MP. In this case the recoil spring would have to be relocated from the nonexistant fixed stock.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
A programming bug makes all weapon scopes use the &amp;quot;scope_overlay_m40a3&amp;quot; image (the M40A3 reticle) rather than their own; the game files contain ''seven'' other reticle models, including two separate ones for the M21. Unfortunately, this error was not corrected in the remastered edition.&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
The [[Barrett M82]] appears in both singleplayer and multiplayer as the &amp;quot;Barrett .50cal&amp;quot;. It appears only once in the single player campaign, during the level &amp;quot;One Shot, One Kill&amp;quot; as a stationary weapon (with variable zoom and unlimited ammunition), which Lieutenant Price uses to take the titular shot.&lt;br /&gt;
&lt;br /&gt;
Much is made of the supposedly realistic ballistics in &amp;quot;One Shot, One Kill;&amp;quot; a long list of factors affecting the shot is given, but the only two actually accounted for are bullet drop due to range and deflection due to wind; the weapon does fire modelled projectiles in this sequence rather than using hitscans. The actual purpose of the long-range shot is rather less than realistic; the first shot the player fires which intersects Zakhaev's hitbox will always curve and hit his arm no matter where it was aimed, while all subsequent shots, regardless of aim, will curve away and miss him. This odd &amp;quot;force field&amp;quot; is later seen again when the player is tasked with firing RPGs at a Mi-24 Hind with Zakhaev in it, and they will always curve away from it to miss.&lt;br /&gt;
&lt;br /&gt;
It is an unlockable weapon in multiplayer, where it is the most powerful rifle available.&lt;br /&gt;
&lt;br /&gt;
[[File:M82a1.jpg|thumb|none|450px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[File:Barret50cal.jpg|thumb|none|600px|M82A1 information screen]]&lt;br /&gt;
[[File:Chernm82.jpg|thumb|none|600px|The M82A1 used in &amp;quot;One Shot, One Kill&amp;quot;. A photo of the target is to the weapon's left. Apparently this weapon comes with two bipods, as one is folded up against the weapon, and one is deployed. The front sight is also up, when it should be down, as it obstructs the scope's view. This Barrett apparently also has the ability to remain level despite not resting on anything.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
In ''Modern Warfare Remastered''’s multiplayer, the &amp;quot;Assassin&amp;quot; weapon kit places the M82A1 into a fictional chassis that features a full length RIS rail, giving it some resemblance to the [[Barrett M107]].&lt;br /&gt;
&lt;br /&gt;
[[File:MWR OneshotonekillM82.jpg|thumb|none|600px|The remastered version of the scene mentioned above. Note that the front sight, bipod, and floating issues have been fixed.]]&lt;br /&gt;
[[File:MWRM82.jpg|thumb|none|600px|Barrett M82 on the updated MP map ''Ambush.'']]&lt;br /&gt;
[[File:MWRM82 1.jpg|thumb|none|600px|Looking down the scope at what's left of the Abrams' armament.]]&lt;br /&gt;
[[File:MWRM82 2.jpg|thumb|none|600px|M82 mid-firing. A .50 BMG shell can be seen just through the rear sight.]]&lt;br /&gt;
[[File:MWRM82 4.jpg|thumb|none|600px|Unloaded a spent magazine.]]&lt;br /&gt;
[[File:MWRM82 3.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[File:MWRM82 5.jpg|thumb|none|600px|Charging the Barrett.]]&lt;br /&gt;
[[File:MWRM82 6.jpg|thumb|none|600px|&amp;quot;Tickling&amp;quot; the M82. Note the markings and how the safety is also on.]]&lt;br /&gt;
[[File:MWR M82A1 (1).jpg|thumb|none|600px|The M82A1 in a fancy chassis.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
All enemy snipers use the [[SVD Dragunov]]. It is a semi-popular weapon in multiplayer, as it has the best damage multipliers of its class (shared with the Remington 700), but this comes at the cost of much stronger and more random recoil than the M21. This gun is one of the six weapons in multiplayer that can have a gold finish.&lt;br /&gt;
&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:COD4SVD-2.jpg|thumb|none|600px|SVD Dragunov in-game.]]&lt;br /&gt;
[[File:COD4SVD-1.jpg|thumb|none|600px|Jackson armed with an SVD Dragunov in-game.]]&lt;br /&gt;
[[File:COD4SVDTable.jpg|thumb|none|600px|The SVD on a table with a few spare mags.]]&lt;br /&gt;
[[File:SVD-COD4.jpg|thumb|none|600px|A Russian Ultranationalist holds an SVD Dragunov during &amp;quot;All Ghilled Up.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr Dragunov SVD holding.jpg|thumb|none|600px|Holding the ''Remastered'' SVD.]]&lt;br /&gt;
[[File:Codmwr Dragunov SVD aim.jpg|thumb|none|600px|A view through the still incorrectly-reticuled PSO-1 scope.]]&lt;br /&gt;
[[File:Codmwr Dragunov SVD reloading 1.jpg|thumb|none|600px|Replacing the magazine.]]&lt;br /&gt;
[[File:Codmwr Dragunov SVD reloading 2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:Codmwr Dragunov SVD world.jpg|thumb|none|600px|An SVD lying on a table.]]&lt;br /&gt;
[[File:MWRSVD.jpg|thumb|none|600px|Inspecting the Dragunov, which has the same thumb animation as the M82.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M21&amp;quot;==&lt;br /&gt;
The &amp;quot;[[M21]]&amp;quot; sniper rifle in-game is actually modeled after a scoped [[M14]], as evidenced by the presence of a fire selector on the right side; the real M21 has a button lock instead (as with many of the issued M14s), rendering it semi-auto only. Note that in third-person view, there is no fire-control lever at all (just like the world model of the &amp;quot;M14&amp;quot;), making the weapon resemble a scoped Springfield Armory M1A.&lt;br /&gt;
&lt;br /&gt;
The weapon is available in both suppressed and unsuppressed versions, and both SAS and Marine snipers are seen using it it. It is fitted with a &amp;quot;Leupold Mark 4 6.5-20x50mm ER/T&amp;quot; scope (and a silver RAS mount for that scope), silver Knight's Armaments RAS, black rail covers on the side rails, a bipod, and a ten-round magazine. The rear end seems to be enlarged in-game, most likely something to do with the scoping-in animations working properly, and the whole thing is also mirrored.&lt;br /&gt;
&lt;br /&gt;
A unique suppressed and camouflaged ghillie M21 is used by both Soap in &amp;quot;Blackout&amp;quot; and Price and MacMillian in the two flashback missions. Outside of these missions, the M21 remains unsuppressed, and there is no option to suppress it in multiplayer, like the rest of the sniper rifles.&lt;br /&gt;
&lt;br /&gt;
[[File:M14 select-fire bipod.jpg|thumb|none|450px|M14 select-fire rifle fitted with a bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Xm21rifle.jpg|thumb|none|450px|An actual M21 for comparison; note the button lock in place of the fire selector above the trigger guard.]]&lt;br /&gt;
[[File:COD4MWM21.jpg|thumb|none|600px|&amp;quot;M21&amp;quot; information screen.]]&lt;br /&gt;
[[File:COD4M21-2.jpg|thumb|none|600px|The weapon in multiplayer.]]&lt;br /&gt;
[[File:CoD4-suppressedM21.jpg|thumb|none|600px|Price's suppressed &amp;quot;M21&amp;quot; in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[File:CoD4-M21McMillian.jpg|thumb|none|600px|Captain MacMillian with his suppressed rifle in &amp;quot;All Ghilled Up.&amp;quot;]]&lt;br /&gt;
[[File:CoD4-M21Reload.JPG|thumb|none|600px|Reloading. If you pay close attention, you can see that the magazine release lever is stuck forward when the magazine is removed, which is also the case for the &amp;quot;M14&amp;quot;. This would indicate the lever is broken, therefore useless at its sole function and the magazine is only kept in place during normal gameplay by some form of magic.]]&lt;br /&gt;
&lt;br /&gt;
===M21 sniper rifle (remastered version)===&lt;br /&gt;
The weapon in ''Modern Warfare Remastered'' is now correctly modeled after an M21, and the third-person model properly displays the button lock.&lt;br /&gt;
&lt;br /&gt;
[[File:Xm21rifle.jpg|thumb|none|450px|M21 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWRM21.jpg|thumb|none|600px|M21 in the ''Remastered'' multiplayer.]]&lt;br /&gt;
[[File:MWRM21 1.jpg|thumb|none|600px|Scope view.]]&lt;br /&gt;
[[File:MWRM21 2.jpg|thumb|none|600px|Reloading the M21.]]&lt;br /&gt;
[[File:MWRM21 3.jpg|thumb|none|600px|Brass-check animation; same as the M14, although the scope and its rail unfortunately block most of the view.]]&lt;br /&gt;
[[File:MWRM21ghillie.jpg|thumb|none|600px|The ghillie-camouflaged suppressed M21 in &amp;quot;Blackout&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M40A3==&lt;br /&gt;
The [[M40A3 Sniper Rifle|M40A3]] is only usable in multiplayer, most likely due to a USMC sniper mission being cut from singleplayer, and it is similar in performance to the R700 - more accurate and almost as powerful. It holds five rounds in an integral box-magazine which has to be loaded one bullet at a time. A M40 rifle with a desert camo stock can be seen in the SAS armory. In multiplayer, it is generally the most popular sniper rifle, due to an oversight that increases its base damage when attached with an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[File:M40a3.jpg|thumb|none|450px|M40A3 - 7.62x51]]&lt;br /&gt;
[[File:COD4M40A3.jpg|thumb|none|600px|M40A3 rifle in-game.]]&lt;br /&gt;
[[File:M40A3-CoD4.jpg|thumb|none|600px|An M40A3 in the multiplayer map, &amp;quot;Crash&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
In ''Modern Warfare Remastered''’s multiplayer, the &amp;quot;Assassin&amp;quot; weapon kit places the M40A3 into a custom chassis similar in style to the Cadex Defence Strike Dual rifle chassis.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRM40A3.jpg|thumb|none|600px|M40A3 in idle.]]&lt;br /&gt;
[[File:MWRM40A3 5.jpg|thumb|none|600px|Aiming the M40A3.]]&lt;br /&gt;
[[File:MWRM40A3 1.jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:MWRM40A3 2.jpg|thumb|none|600px|Reloading, note the 7.62x51mm cartridge in the character's hand.]]&lt;br /&gt;
[[File:MWRM40A3 3.jpg|thumb|none|600px|The M40A3's inspect animation. Note the markings indicating the caliber, serial number, and model designation.]]&lt;br /&gt;
[[File:MWRM40A3 4.jpg|thumb|none|600px|Similar to the M14/M21, the user performs a chamber-check.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700P==&lt;br /&gt;
The [[Remington Model 700P]] appears as the &amp;quot;R700.&amp;quot; It is very powerful but has the shakiest scope view, heavy recoil, and frequently misses where it as actually shooting. It only appears once in the single player campaign, used by &amp;quot;Soap&amp;quot; MacTavish at the beginning of &amp;quot;Sins of the Father.&amp;quot; It holds four rounds in an integral box magazine and has to be loaded one bullet at a time, like the M40A3. Though the M40A3 is very much the same weapon, they have slightly different attributes in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Rem700.jpg|thumb|none|450px|Remington Model 700P LTR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:COD4MWR700.jpg|thumb|none|600px|R700 information screen.]]&lt;br /&gt;
[[File:COD4Rem700-2.jpg|thumb|none|600px|Remington Model 700P in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Similarly to the M40A3, the &amp;quot;Assassin&amp;quot; weapon kit places the Remington 700 into a chassis comparable to the Cadex Defence Strike Dual rifle chassis.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRR700.jpg|thumb|none|600px|The updated Remington 700.]]&lt;br /&gt;
[[File:MWRR700 1.jpg|thumb|none|600px|Cycling the bolt; same as the M40A3.]]&lt;br /&gt;
[[File:MWRR700 2.jpg|thumb|none|600px|Reloading the R700.]]&lt;br /&gt;
[[File:MWRR700 3.jpg|thumb|none|600px|Inspecting; unlike the M40, the user does not perform a brass check.]]&lt;br /&gt;
[[File:MWR R700 (4).jpg|thumb|none|600px|Due to a bug, the R700 has the scope rail of the M40A3 clipping into its own scope mount in the &amp;quot;Sins of the Father&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD light machine gun|RPD]] is the most common support weapon of the OpFor and Ultranationalists in the single player campaign, equipped with a hundred round belt box. Mounted RPDs are usable in &amp;quot;Shock and Awe&amp;quot; and &amp;quot;Safehouse,&amp;quot; which never run out of ammunition. It is the most accurate machine gun when aiming down the sight (even without an ACOG or red dot sight), but has poor hip-fire accuracy and takes almost ten seconds to reload. It is incorrectly seen in the hands of Russian troops in 1996 and 2011, who have actually switched to the [[PKM]] decades before.&lt;br /&gt;
&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[File:COD4RPD.jpg|thumb|none|600px|In-game description]]&lt;br /&gt;
[[File:RPD-CoD4.jpg|thumb|none|600px|The RPD in-game.]]&lt;br /&gt;
[[File:COD4RPDSights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:COD4RPDReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:COD4RPD-1.jpg|thumb|none|600px|An OpFor soldier aiming an RPD in &amp;quot;The Bog&amp;quot;, accepting the fact that his hand has become one with the magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
An excellent attention to detail in the remastered version is that the ammunition belt of the RPD and other machine guns will correctly correspond to the number of remaining rounds, a break from most FPS games where the ammo belt will always be full and then either suddenly disappear when a reload is triggered, or simply never run out.&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr RPD holding.jpg|thumb|none|600px|Holding the ''Remastered'' RPD.]]&lt;br /&gt;
[[File:Codmwr RPD aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr RPD reloading 1.jpg|thumb|none|600px|Replacing the belt.]]&lt;br /&gt;
[[File:Codmwr RPD reloading2.jpg|thumb|none|600px|Charging the weapon. No, these screenshots aren't in reverse order for no reason; the reload has actually been modified so the handle is racked ''after'' replacing the belt, even though both are OK and the RPD can be charged before or after replacing the belt.]]&lt;br /&gt;
[[File:Codmwr RPD world.jpg|thumb|none|600px|An RPD on the ground.]]&lt;br /&gt;
[[File:MWRRPD.jpg|thumb|none|600px|Left side of the RPD.]]&lt;br /&gt;
[[File:MWRRPD 1.jpg|thumb|none|600px|Right side. Although difficult to see from this angle, on the top cover there is a triangle with a 46 inside followed by a serial number outside. RPD's made in China (Type 56) follow this pattern although this model lacks the Chinese characters found on the real weapon.]]&lt;br /&gt;
[[File:MWR RPD (2).jpg|thumb|none|600px|Firing the mounted RPD in &amp;quot;Safehouse;&amp;quot; the muzzle flash illuminates the triangle &amp;quot;46&amp;quot; stamping.]]&lt;br /&gt;
&lt;br /&gt;
==M60E3==&lt;br /&gt;
The [[M60E3]] appears, incorrectly referred to as the M60E4, which has a much shorter barrel and larger handguard than the E3. It only appears once in the single player campaign, at the very end of the final mission, dropped by an Ultranationalist getting out of a troop transport truck. It also appears in the hands of one of Zakhaev's bodyguards in the final scene. It has a higher rate of fire in single player than in multiplayer. It fires 7.62x51mm rounds from a hundred-round belt box. It is the strongest machine gun in the game, but it suffers from damage drop-off at long ranges and also takes almost ten seconds to reload. This gun is one of the six weapons in the original multiplayer that can have a gold finish.&lt;br /&gt;
&lt;br /&gt;
[[File:USOM60E3.jpg|thumb|none|450px|M60E3 machine gun with the full length barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[File:COD4M60E4.jpg|thumb|none|600px|M60E3 as ingame. Note that it lacks the vertical grip that's on the real one, although it can have a grip attached with the appropriate attachment.]]&lt;br /&gt;
[[File:M60E4-CoD4.jpg|thumb|none|600px|An M60E3 in multiplayer as its user gives himself a promotion.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
&lt;br /&gt;
[[File:MWRM60.jpg|thumb|none|600px|Looking at the Chernobyl V.I. Lenin Nuclear Power Station, M60E3 in hand.]]&lt;br /&gt;
[[File:MWRM60 1.jpg|thumb|none|600px|M60 iron sights.]]&lt;br /&gt;
[[File:MWRM60 2.jpg|thumb|none|600px|Tugging the bolt back at the start of a reload. While the RPD and the M249's animation steps were reversed, which could be chalked up to the devs pandering to complaints since the original release about machine guns' reloads being &amp;quot;backwards&amp;quot;, the M60's animations are left exactly as they were. Also note the markings on the barrel near the rear sight which correctly identifies the weapon as the E3 model. Strangely, additional markings can be found behind the trigger group on the left side near the stock, which states the weapon is the M60E4/Mk43.]]&lt;br /&gt;
[[File:MWRM60 3.jpg|thumb|none|600px|Placing a new 100-round box magazine.]]&lt;br /&gt;
[[File:MWRM60 4.jpg|thumb|none|600px|Feeding in the 7.62x51mm belt.]]&lt;br /&gt;
[[File:MWRM60 5.jpg|thumb|none|600px|Closing the feed cover of the M60.]]&lt;br /&gt;
[[File:MWRM60 6.jpg|thumb|none|600px|Right side view.]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249 SAW]] appears in the game, used by the US Marines (most notably Staff Sergeant Griggs) and members of the SAS (standing in for the FN Minimi). The M249 loads a hundred-round belt of 5.56x45mm. Its rate of fire is greater than the RPD or M60, but it does less damage per bullet. Its recoil is greater in single player than in multiplayer. It can mount a grip, ACOG scope, or red dot sight in multiplayer. Extremely powerful and fast-firing mounted M249 machine guns can be found on some multiplayer maps - like the mounted RPD in the campaign, these mounted guns never run out of ammunition.&lt;br /&gt;
&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|450px|M249 SAW (Squad Automatic Weapon) - 5.56x45mm (note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these features and has a straight 90 degree handle.)]]&lt;br /&gt;
[[File:COD4MSAW.jpg|thumb|none|350px|M249 SAW as used in-game.]]&lt;br /&gt;
[[File:CoD4-M249.jpg|thumb|none|600px|An M249 SAW in &amp;quot;War Pig.&amp;quot;]]&lt;br /&gt;
[[File:COD4M249Sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:COD4M249Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoD4-M249soldier.jpg|thumb|none|600px|A US Marine fires his M249 SAW at OpFor forces.]]&lt;br /&gt;
[[File:COD4 - M249 1.jpg|thumb|none|600px|Staff Sergeant Griggs aims his M249 as the doors to the launch facilities control room open.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr M249E2 holding.jpg|thumb|none|600px|Holding the ''Remastered'' FN M249 SAW.]]&lt;br /&gt;
[[File:Codmwr M249E2 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr M249E2 reloading 1.jpg|thumb|none|600px|Replacing the belt.]]&lt;br /&gt;
[[File:Codmwr M249E2 reloading 2.jpg|thumb|none|600px|Closing the feed cover.]]&lt;br /&gt;
[[File:MWRM249 1.jpg|thumb|none|600px|Pulling the charging handle. Like the RPD, in ''Remastered'' it is now done after replacing the belt; for reference's sake, the real M249 can be cocked either before or after loading a new belt.]]&lt;br /&gt;
[[File:Codmwr M249E2 world.jpg|thumb|none|600px|Third-person view of the M249 SAW.]]&lt;br /&gt;
[[File:MWRM249.jpg|thumb|none|600px|Inspecting the M249 SAW, showing off the detail inside the receiver. Note the character actually pressing the latches that open the top cover with his left hand, another one of nature's unusual sights in video games.]]&lt;br /&gt;
[[File:MWR Mounted M249.jpg|thumb|none|600px|The updated turret variant of the M249, which is now missing its front sight for some reason.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
Assault rifles in COD4 can be equipped with grenade launchers. The launched grenades feature a range detonation safety, but has a lethal impact damage. Their propensity to instantly kill anyone at any range with either a direct hit or an explosion has earned them the derogatory nickname &amp;quot;Noob Tube.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==GP-30 Grenade Launcher==&lt;br /&gt;
The [[GP-30|GP-30 grenade launcher]] is seen on the AK-47 only and is mislabeled as a GP-25; the quadrant sight for the launcher is mounted on the right-hand side of the weapon, while the GP-25's would be mounted on the left. One is also seen mounted on an &amp;quot;AK-74u&amp;quot; in the SAS armory. While the grenades do the same damage as the M203's, the GP-30 has a much faster draw time, but slightly slower reload.&lt;br /&gt;
&lt;br /&gt;
The GP-30's reload animation incorrectly uses 40x46mm grenades instead of the proper VOG-25 grenades. The developers apparently also assumed that the GP-30 fires cased grenades (the real VOG-25 grenades are caseless), as the reload animation starts with a downwards flick to eject a &amp;quot;casing&amp;quot;; because the game lacks a standalone casing model however, the ejected object is actually a full 40mm grenade. &lt;br /&gt;
&lt;br /&gt;
While this could be explained as simple laziness, it may not be a coincidence that this is how one would reload an Airsoft GP-30. In these launchers the &amp;quot;grenade&amp;quot; is an inert frame containing a gas reservoir and a set of channels holding BBs, and remains in the launcher after being &amp;quot;fired.&amp;quot; These launchers are often compatible with standard Western-style 40mm &amp;quot;grenades&amp;quot; for Airsoft M203s.&lt;br /&gt;
&lt;br /&gt;
Due to what is likely a case of aggressive asset recycling, ''all'' VOG-25 grenade launchers' reload animations in the series up to ''Ghosts'' involve the ejection a nonexistent casing, using a full grenade model. The Infinity Ward games have the additional dubious quality of consistently using the Western grenade model to stand in for the VOG-25 in the reload animations, with Treyarch's ''Black Ops'' games using a correct VOG-25 model with the incorrect casing ejection animations.&lt;br /&gt;
&lt;br /&gt;
[[File:Gp-30 ak-74.jpg|thumb|none|350px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[File:CoD4-GP-25.jpg|thumb|none|600px|Reloading a GP-30 mounted on an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr GP-30 holding.jpg|thumb|none|600px|The ''Remastered'' AKM's grenade launcher in use, still modeled after a GP-30.]]&lt;br /&gt;
[[File:Codmwr GP-30 2.jpg|thumb|none|600px|Reloading the GP-30 after firing. Not only it loads a proper VOG-25 grenade, but also nine years after its introduction to the series, the GP-30 ''finally'' demonstrates that its grenades are caseless and as such do not require the launcher to be flicked.]]&lt;br /&gt;
[[File:Codmwr GP-30 3.jpg|thumb|none|600px|Sliding the new round into the weapon.]]&lt;br /&gt;
[[File:Codmwr GP-30 1.jpg|thumb|none|600px|An AKM with a mounted GP-30 lies on a table.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher (Airsoft)==&lt;br /&gt;
An airsoft version of the [[M203 grenade launcher]], distinguishable by its distinctive RIS mount and lack of a trigger guard, appears as the standard grenade launcher attachment for all assault rifles except the [[AK-47]] (which uses the GP-30) and StG 44 (which cannot equip any attachments). Equipping an M203 prevents that class from using Perk 1. When mounted on the &amp;quot;M4A1&amp;quot; and &amp;quot;M16A4&amp;quot;, the third-person model's lower receiver height is stretched and gives it a somewhat silly appearance, and the M203 itself is too small in scale in third-person, by about half.&lt;br /&gt;
&lt;br /&gt;
When reloading, a full 40mm grenade stands in for the grenade's casing, likely because a standalone casing model was never created.&lt;br /&gt;
&lt;br /&gt;
[[File:G&amp;amp;P M203.jpg|thumb|none|350px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount, the one in-game is missing the knobs for some reason, but the rest of the mount is present. It's also worth noting that G&amp;amp;P's version of the launcher comes with the trigger guard removed, meaning this is most likely the exact make and model of airsoft M203 used to model the in-game one.]]&lt;br /&gt;
[[File:COD4M4A1-4.jpg|thumb|none|600px|A US Recon Marine armed with an &amp;quot;M4A1&amp;quot;, fitted with an EOTech 512, an M203, and an AN/PEQ-2A.]]&lt;br /&gt;
[[File:COD4M203.jpg|thumb|none|601px|The M203 mounted on an &amp;quot;M16A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr m203 holding.jpg|thumb|none|600px|M203 mounted on M16A4. Unfortunately, the launcher is still modeled after an airsoft version in ''Remastered''.]]&lt;br /&gt;
[[File:Codmwr m203 reloading 1.jpg|thumb|none|600px|Ejecting a spent casing; unlike the original game, this time the spent casing is actually a modeled spent casing.]]&lt;br /&gt;
[[File:Codmwr m203 reloading 2.jpg|thumb|none|600px|Inserting a new grenade.]]&lt;br /&gt;
[[File:Codmwr m203 2.jpg|thumb|none|600px|Third-person view of the M203.]]&lt;br /&gt;
&lt;br /&gt;
=Rocket/Missile Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] anti-tank guided missile launcher is used in the single-player missions &amp;quot;War Pig&amp;quot; and &amp;quot;Heat&amp;quot; to destroy enemy tanks; it is single-shot and requires a lock-on to fire and can only lock onto (and thus fire at) those tanks; in-game the entire unit, launch tube and command launch unit combined, is discarded after firing for the user to pull a new fully-formed one out of nowhere. A direct-attack mode Javelin can be found near the missile silos on &amp;quot;All In.&amp;quot; In both modes the Javelin is shown firing at impossibly short range: it climbs practically vertically rather than at a steep diagonal, and should not be able to hit targets closer than 160m in indirect mode or 65m in direct mode.&lt;br /&gt;
&lt;br /&gt;
[[File:Javalin.jpg|thumb|none|350px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[File:JavelinCoD.jpg|thumb|none|600px|CoD4's Javelin is stuck in top-attack mode, hence the vertical trail from the descending missile.]]&lt;br /&gt;
[[File:COD4JavelinADS.jpg|thumb|none|600px|The Javelin seems to be suffering from a broken missile; the light at the bottom should be red and indicates a missile BIT (Built-In Test) failure, while the red &amp;quot;CLU BIT failure&amp;quot; light on the left, which comes on while the weapon is locking, indicates the computer is having problems too. The amber &amp;quot;missile not ready&amp;quot; light flashes just as the weapon is fired. At least one of the WFOV and NFOV lights should be on at all times, since these are the two field of view options for the launcher.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr FGM-148 Javelin holding.jpg|thumb|none|600px|Holding the ''Remastered'' Javelin.]]&lt;br /&gt;
[[File:Codmwr FGM-148 Javelin aim.jpg|thumb|none|600px|Aiming at some OpFor tanks.]]&lt;br /&gt;
[[File:Codmwr FGM-148 Javelin world.jpg|thumb|none|600px|&amp;quot;A guided missile, an assault rifle ''and'' a wingmirror? Wow, this is the best Christmas ever!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
[[FIM-92 Stinger]]s appear in enemy weapons caches in &amp;quot;Hunted&amp;quot; and &amp;quot;All Ghillied Up,&amp;quot; though using one in the latter mission runs counter to its stealth aspect. They are used against enemy helicopters. As to why NATO MANPADS happen to be conveniently lying around Ukraine and Russia, just waiting to be used against Mi-8s and Mi-24s is another mystery in entirety. &lt;br /&gt;
&lt;br /&gt;
While the Stinger has yet to acquire the later-series ability to generate digital targeting boxes with its iron sights, it is still very inaccurately portrayed: the player character does not insert a BCU into the weapon before firing (something which is needed to give a 45-second window when the weapon can actually be fired) meaning it is apparently powered by some kind of integral perpetual battery and thermodynamics-reversing unit, and the missile is shown as seeking straight out of the tube rather than flying in a straight line for 660 feet before it can track anything.&lt;br /&gt;
&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|350px|FIM-92 Stinger with IFF interrogator - 70mm]]&lt;br /&gt;
[[File:COD4StingerSights.jpg|thumb|none|600px|Soap demonstrates his failure to realise that the whole point of this sight is the target is supposed to be far away enough that it fits entirely inside the circle. The rear sights (which are used for target leading) are totally missing.]]&lt;br /&gt;
[[File:Stinger-COD4.jpg|thumb|none|600px|Three Stingers lying by a weapons cache.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[File:MWR Stinger 1.jpg|thumb|none|600px|Soap ponders how his Stinger has come to be infested with brightly coloured ridges.]]&lt;br /&gt;
[[File:MWR Stinger 2.jpg|thumb|none|600px|Locking on to the same Mi-8 from above.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
Some Marine NPCs have an [[M136 AT4]] strapped to their packs. It was cut as a usable weapon from the final game, but is accessible in &amp;quot;Shock and Awe&amp;quot; through the &amp;quot;Give All&amp;quot; cheat.&lt;br /&gt;
&lt;br /&gt;
[[File:AT-4Launcher.jpg|thumb|none|350px|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:COD4M4A1-2.jpg|thumb|none|600px|The same promotional image as in the M16A4 section; a US Recon Marine firing his M16A4 with an M136 visible on his back.]]&lt;br /&gt;
[[File:AT4-Cod4.jpg|thumb|none|600px|The AT4 in &amp;quot;Shock and Awe&amp;quot; after using the &amp;quot;Give All&amp;quot; cheat. Note that there is no reload animation and that it is treated as reloadable as the weapon was scrapped during development.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr M136 AT4 1.jpg|thumb|none|600px|An M136 AT4 on the back of a marine.]]&lt;br /&gt;
[[File:Codmwr M136 AT4 2.jpg|thumb|none|600px|The AT4 on the ground after having been fired.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is commonly seen in enemy hands and can be used by the player in-game. In multiplayer, it is a good weapon against helicopters but has abysmal accuracy at long range due to the round spiraling unpredictably. While the abysmal accuracy uncharacteristic of the real RPG-7 is likely implemented for game balance, the in-game rockets do not deploy their stabilizing fins after launch, giving them a more Watsonian explanation.&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RPG-7-CoD4.jpg|thumb|none|600px|An RPG-7 in &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[File:COD4RPGSights.jpg|thumb|none|600px|Sights.]]&lt;br /&gt;
[[File:COD4RPGReload.jpg|thumb|none|600px|Reloading; a rocket is inserted, and twisted slightly. This exact animation (complete with the player character forgetting to cock the hammer on the front grip that is needed to actually fire the weapon) has been reused for every single RPG-7 in the entire series, including the [[Airtronic RPG-7]] in ''[[Call of Duty: Black Ops II|Black Ops II]]''. The same process is repeated for the [[Panzerfaust 3]] in ''[[Call of Duty: Ghosts|Ghosts]]''.]]&lt;br /&gt;
[[File:COD4RPGTable.jpg|thumb|none|600px|A pair of Opfor RPG-7s on a table, along with 3 spare rockets; note that the latter are just that - rockets, without the rear-mounted booster charges that get them initially moving out of the launcher. These rounds would realistically be unfireable, and more or less useless.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Amusingly, after the August 8, 2017 update, the player is able to use an RPG-7's warhead as a melee weapon called &amp;quot;Danger Close&amp;quot;. One of the animations involves the player character juggling with three warheads and then throwing away two of them, resulting in two explosions being heard.&lt;br /&gt;
[[File:Codmwr RPG-7 holding.jpg|thumb|none|600px|Holding the ''Remastered'' RPG-7.]]&lt;br /&gt;
[[File:Codmwr RPG-7 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr RPG-7 reloading 1.jpg|thumb|none|600px|The start of a reload; sadly, the aforementioned errors regarding booster charges and hammer cocking were not fixed in this version.]]&lt;br /&gt;
[[File:Codmwr RPG-7 reloading 2.jpg|thumb|none|600px|The new warhead inserted.]]&lt;br /&gt;
[[File:Codmwr RPG-7 world.jpg|thumb|none|600px|A pair of RPG-7s with additional rockets on a table.]]&lt;br /&gt;
[[File:MWRRPG.jpg|thumb|none|600px|Inspecting the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26==&lt;br /&gt;
The [[RPG-26]] is seen strapped to the packs of several Ultranationalists, with textures burgled from the AT4 model rather haphazardly applied to it.&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg26-1.jpg|thumb|none|350px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[File:RPG-27-COD4.jpg|thumb|none|600px|An RPG-26 on the back of a Russian Ultranationalist.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR RPG-26.jpg|thumb|none|600px|The unused RPG-26 in the remaster, strapped to the back of a Russian Ultranationalist wearing classic American frogskin camo, a pattern which was never printed on the Russian M88 jacket in reality.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The frag grenades seen in-game are [[M67 hand grenade]]s. They bounce much greater than their real-world counterparts and inflict damage solely through concussive force. In singleplayer, the player begins each level with four grenades. In multiplayer, everyone has one grenade and can choose a perk to carry three.&lt;br /&gt;
&lt;br /&gt;
[[File:M67.jpg|thumb|none|150px|M67 Hand Grenade]]&lt;br /&gt;
[[File:CoD4-M67.jpg|thumb|none|600px|A player about to pull the pin on an M67 grenade and throw it. The grenade, not the pin.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr M67 Hand Grenade.jpg|thumb|none|600px|Pulling the pin of the ''Remastered'' model.]]&lt;br /&gt;
[[File:Codmwr M67 Hand Grenade 2.jpg|thumb|none|600px|Some M67 grenades on a table.]]&lt;br /&gt;
[[File:Codmwr M67 Hand Grenade 3.jpg|thumb|none|600px|A pair of boxes of grenades.]]&lt;br /&gt;
&lt;br /&gt;
==M83 Smoke Grenade==&lt;br /&gt;
The Smoke Grenade in COD4 is the [[M83 smoke grenade]]; they feature incorrect [[M18 smoke grenade]] textures. In singleplayer, they only appear in &amp;quot;All In&amp;quot; and &amp;quot;Heat.&amp;quot; In multiplayer, they are a secondary grenade option. Smoke grenades in multiplayer cannot be used in conjunction with the &amp;quot;Special Grenades x3&amp;quot; perk.&lt;br /&gt;
&lt;br /&gt;
It is likely that the smoke grenade model is a retextured version of the [[AN/M8 HC smoke grenade]] model from ''[[Call of Duty 2]]''. This smoke grenade model would continued to be used by Infinity Ward, M18 textures included, all the way into ''Modern Warfare 3''.&lt;br /&gt;
&lt;br /&gt;
[[File:m87.JPG|thumb|none|150px|M83 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
===M18 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the M83 is replaced with the [[M18 smoke grenade]].&lt;br /&gt;
&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[File:Codmwr M18 smoke 4.jpg|thumb|none|600px|Pulling the pin of an M18 smoke grenade.]]&lt;br /&gt;
[[File:Codmwr M18 smoke 1.jpg|thumb|none|600px|Smoke grenades on the body of an OpFor soldier.]]&lt;br /&gt;
[[File:Codmwr M18 smoke 2.jpg|thumb|none|600px|More smoke grenades are seen on his belt.]]&lt;br /&gt;
[[File:Codmwr M18 smoke 3.jpg|thumb|none|600px|Zakhaev's mercenaries also have M18s.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
&lt;br /&gt;
[[M84 stun grenade]]s appear as the Stun and Flash Grenades, oddly having its uses split between the two. Stun Grenades slow down players in the blast radius greatly and causes mild visual disruption. Flash Grenades fully blind players and merely prevents sprinting instead of slowing down all movement. In multiplayer, a player can select either a flashbang or a stun grenade as special grenades, and carry three with a perk. Flashbangs have a green stripe, while Stun Grenades have a red stripe.&lt;br /&gt;
&lt;br /&gt;
Very oddly, the COD4 Stun Grenade icon does not show an M84 stun grenade, and instead shows a very dark [[AN/M8 HC smoke grenade]], a model likely recycled from ''[[Call of Duty 2]]''.&lt;br /&gt;
&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:M84trio-CoD4.jpg|thumb|none|600px|Three M84 stun grenades on a crate with an SVD Dragunov in &amp;quot;Ultimatum&amp;quot;.]]&lt;br /&gt;
[[File:M84flash-CoD4.jpg|thumb|none|600px|An M84 stun grenade in mid-air on the multiplayer map, &amp;quot;Crash&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr M84 Stun Grenade 1.jpg|thumb|none|600px|Pulling the pin of the ''Remastered'' model.]]&lt;br /&gt;
[[File:Codmwr M84 Stun Grenade 2.jpg|thumb|none|600px|The M84 stun grenade about to be thrown.]]&lt;br /&gt;
[[File:Codmwr M84 StunGrenade 3.jpg|thumb|none|600px|A pair of stun grenades on a table.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in the single-player levels &amp;quot;Blackout&amp;quot; and &amp;quot;One Shot, One Kill.&amp;quot; They are also available in multiplayer, where a player can equip two Claymores as a perk. They are depicted with laser proximity detonators rather than the real Claymore's command detonation.&lt;br /&gt;
&lt;br /&gt;
[[File:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch.]]&lt;br /&gt;
[[File:M18A1-CoD4.jpg|thumb|none|601px|The player character holding an M18A1 Claymore.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
&lt;br /&gt;
[[File:MWRM18.jpg|thumb|none|600px|M18A1 Claymore in-hand and deployed.]]&lt;br /&gt;
[[File:MWRM18 1.jpg|thumb|none|600px|Looking at the infamous message embossed on the front of the Claymore.]]&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
C4 packs are issued in certain singleplayer missions and available in multiplayer by equipping the C4 perk.&lt;br /&gt;
&lt;br /&gt;
More strangely, the M57 firing device (commonly called the Clacker) used to detonate the C4 is also pulled out when the player calls in killstreaks in multiplayer, as if it was a radio. The Clacker is replaced with more proper radios and tablets in the Remaster.&lt;br /&gt;
&lt;br /&gt;
[[File:C4-CoD4.jpg|thumb|none|600px|A C4 pack on the ground in &amp;quot;One Shot, One Kill&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr c4.jpg|thumb|none|600px|A deployed C4 pack.]]&lt;br /&gt;
[[File:MWRC4.jpg|thumb|none|600px|Looking at a C4 pack in hand.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==M240C==&lt;br /&gt;
The [[M240C]] can be seen mounted coaxially on the M1A1HA Abrams.&lt;br /&gt;
&lt;br /&gt;
[[File:M240C.jpg|thumb|none|350px|FN M240C - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW1-M240C-placeholder.jpg|thumb|none|600px|The M240C is visible to the left of ''War Pig's'' main gun.]]&lt;br /&gt;
&lt;br /&gt;
==M240D==&lt;br /&gt;
The [[M240D]] is seen mounted on the loader's hatch of the M1A1HA Abrams tanks in several missions.&lt;br /&gt;
&lt;br /&gt;
[[File:M240d.jpg|thumb|none|350px|FN M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW1-M240D-placeholder.jpg|thumb|none|600px|The M240D can be seen on top of ''War Pig'' as it advances.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] is seen mounted on the commander's hatch of M1A1HA Abrams tanks in several missions. It is not supposed to be available to the player at any point, but a usable M2HB on a stand is outside the map in &amp;quot;Charlie Don't Surf,&amp;quot; accessible by exploiting a bug.&lt;br /&gt;
&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|350px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
[[File:MW1-M240D-placeholder.jpg|thumb|none|600px|The M2HB is the further away of the two guns, mounted on the commander's hatch.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr M2HB 1.jpg|thumb|none|600px|Right side view of the M2HB.]]&lt;br /&gt;
[[File:Codmwr M2HB 2.jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[File:Codmwr M2HB 3.jpg|thumb|none|600px|A closer look at the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
The [[General Dynamics GAU-17/A]] appears as a usable stationary weapon mounted on a downed helicopter in the mission &amp;quot;Heat&amp;quot; and is used by a door gunner on a Black Hawk in both &amp;quot;Crew Expendable&amp;quot; and &amp;quot;The Sins of the Father.&amp;quot; That the M134 in &amp;quot;Heat&amp;quot; works at all is miraculous: an aircraft-mounted M134 is attached to the craft's electrical system, since it needs external power to function. This had been proven fairly recently in 2002 during the Battle of Takur Ghar / Roberts Ridge in Afghanistan, when the downed MH-47 Chinook ''Razor 03'' could not return fire with its miniguns due to damaged electrical systems. Unlike later ''Modern Warfare'' games it does not have a slotted flash hider, but does have the additional barrel discs of a GAU-17 rather than the single clamp of a Dillon Aero model.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Minigun2 4.png|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish uses the M134. Oddly, while the crashed Black Hawk is present in the night level set in the same area, the M134 is not. Clearly it was fitted in the interval by the same FPS elves that sweep up ejected brass and discarded mags. Note here &amp;quot;GAU&amp;quot; is even printed on the top of the weapon.]]&lt;br /&gt;
[[File:COD4 - Mini 1.jpg|thumb|none|600px|An M134 leans against a cabinet in the SAS armory at the beginning of the game.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR GAU-17.jpg|thumb|none|600px|Going to work with new &amp;quot;Heat&amp;quot; minigun.]]&lt;br /&gt;
&lt;br /&gt;
==KPV==&lt;br /&gt;
[[KPV]] heavy machine guns mounted in the ZPU-4 quad anti-aircraft mount are used by OpFor forces. Jackson destroys one in &amp;quot;The Bog&amp;quot; in order to clear the sky for AH-1 helicopter support. Many other ZPUs are also present in the same mission and its multiplayer variant. The OpFor also have ZPUs emplaced on rooftops and use them to engage the invading marines at the beginning of &amp;quot;Shock and Awe&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
That very same ZPU model would be later reused in three more ''Call of Duty'' games.&lt;br /&gt;
[[File:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[File:COD4 ZPU (1).jpg|thumb|none|600px|The KPV machine guns in the ZPU-4 mount with its deceased gunner.]]&lt;br /&gt;
[[File:COD4 ZPU (2).jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR ZPU (1).jpg|thumb|none|600px|The remastered ZPU-4 emplacement.]]&lt;br /&gt;
[[File:MWR ZPU (2).jpg|thumb|none|600px|As seen from another view.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 19 Automatic Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears as a usable weapon mounted on a CH-46 Sea Knight helicopter in the mission &amp;quot;Shock and Awe,&amp;quot; its use governed by a heat gauge.&lt;br /&gt;
&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|350px|Mk 19 grenade launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[File:CoD4Mk19.jpg|thumb|none|600px|Mk. 19 in-game.]]&lt;br /&gt;
[[File:COD4 - NadeLaunch 1.jpg|thumb|none|600px|A Mk. 19 sits on the ground of the SAS armory at the beginning of the first level.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr Mk. 19 holding 1.jpg|thumb|none|600px|In the ''Remastered'' introduction to &amp;quot;Shock and Awe,&amp;quot; a new animation shows Sgt. Jackson loading the Mark 19.]]&lt;br /&gt;
[[File:Codmwr Mk. 19 reloading 1.jpg|thumb|none|600px|Loading in the 40mm belt.]]&lt;br /&gt;
[[File:Codmwr Mk. 19 reloading 2.jpg|thumb|none|600px|Chambering the Mk. 19.]]&lt;br /&gt;
[[File:Codmwr Mk. 19 holding 2.jpg|thumb|none|600px|Sgt. Jackson actually gets to use his hands this time rather than the Infinity Ward-brand turret telekinesis.]]&lt;br /&gt;
[[File:Codmwr Mk. 19 world.jpg|thumb|none|600px|A full view of the weapon with the grenade belt.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster Chaingun==&lt;br /&gt;
An [[M242 Bushmaster chaingun|M242 Bushmaster Chaingun]] can be spotted mounted on an M2A2 Bradley IFV in the multiplayer map &amp;quot;Ambush&amp;quot;. &lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[File:MWBradley.jpeg|thumb|none|600px|An M242 Bushmaster mounted on an M2A2 Bradley. The player is holding a Heckler &amp;amp; Koch G36C fitted with a red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR M242.jpg|thumb|none|600px|The Bushmaster cannon in the remaster of &amp;quot;Ambush.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==PKT==&lt;br /&gt;
OpFor and Ultranationalist BMP-2 infantry fighting vehicles are modeled with the coaxial [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKTM]] machine gun, although they only appear to use the 2A42 autocannon.&lt;br /&gt;
[[File:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[File:MWRPKT.jpg|thumb|none|600px|Soap observes the hardware of an empty BMP.]]&lt;br /&gt;
&lt;br /&gt;
==Kurzer 8 cm Granatwerfer 42==&lt;br /&gt;
An unusable [[Granatwerfer 42 Mortar|Kz 8cm GrW 42 mortar]] can be seen on the never-used explosive training range on the South side of the SAS base in &amp;quot;FNG.&amp;quot; This model is actually lifted directly from ''[[Call of Duty 2]]''.&lt;br /&gt;
[[File:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|350px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[File:MW1-M2Mort-1.jpg|thumb|none|600px|Soap looks over the rather rusty Kz 8cm GrW 42 mortar.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
The [[Shipunov 2A42]] is mounted on Mi-28N Havoc helicopters, which are used by Ultranationalist rebels and Russian loyalist forces. Mi-28N Havocs anachronistically appear in the missions &amp;quot;All Ghilled Up&amp;quot; and &amp;quot;One Shot, One Kill&amp;quot; that take place in 1996, as the all-weather Mi-28N (distinguished by the mast-mounted radar) was not operational until 2006; the first prototype only had its first flight in November of 1996. BMP-2 IFVs also use the Shipunov 2A42.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|350px|Shipunov 2А42 mounted on a Mi-28 Havoc - 30x165mm]]&lt;br /&gt;
[[File:MW1-Shipunov-Placeholder.jpg|thumb|none|600px|During the mission &amp;quot;Safehouse&amp;quot; Soap can call upon the services of an Mi-28N &amp;quot;Havoc&amp;quot; gunship to &amp;lt;s&amp;gt;accidentally blow himself up&amp;lt;/s&amp;gt; provide fire support with missiles and its Shipunov 2A42 autocannon.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[File:MWR2A42.jpg|thumb|none|600px|&amp;quot;Mosin 2-5&amp;quot; firing the 2A42 in the remastered edition.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
The [[M197 Vulcan]] is mounted on AH-1W Super Cobras used by the US Marines. In multiplayer, the Super Cobra is the support helicopter for both US Marines and SAS, awarded for 7 kills in a row.&lt;br /&gt;
&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|350px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[File:MW1-M197-PlaceholderA.jpg|thumb|none|600px|One of the two AH-1W Super Cobras that come to Jackson and his fellow Marines' assistance at the end of the mission &amp;quot;The Bog.&amp;quot;]]&lt;br /&gt;
[[File:MW1-M197-PlaceholderB.jpg|thumb|none|600px|Pelayo's Super Cobra goes down after taking a hit to the tail rotor in the mission &amp;quot;Shock And Awe.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR M197 Vulcan (1).jpg|thumb|none|600px|The two Whiskey Cobras lighting up the Opfor positions at the end of &amp;quot;The Bog&amp;quot; in the remaster.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-12/U==&lt;br /&gt;
A [[General Electric GAU-12/U|GAU-12/U]] is mounted on the AC-130U Spooky in the mission &amp;quot;Death From Above,&amp;quot; alongside the [[Bofors 40mm]] and M102 Howitzer.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-12U.jpg|thumb|none|350px|GE GAU-12/U five-barrel cannon - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
The [[Bofors 40mm]] is mounted on the AC-130U Spooky in the mission &amp;quot;Death From Above,&amp;quot; alongside the GAU-12/U and M102 Howitzer.&lt;br /&gt;
[[File:40mm bofors.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The [[M102 Howitzer|M102 105mm howitzer]] is mounted on the AC-130U Spooky in the mission &amp;quot;Death From Above,&amp;quot; alongside the GAU-12/U and 40mm Bofors.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|350px|none|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
[[Yakushev-Borzov Yak-B]] machine guns are mounted in the nose turrets of Mi-24 &amp;quot;Hind&amp;quot; gunships found throughout the game and as the OpFor and Ultranationalists' attack helicopter killstreak.&lt;br /&gt;
[[File:Yakb.JPG|thumb|none|400px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:COD4 Yak-B.jpg|thumb|none|600px|The Yak-B seen on a mothballed Mi-24 outside of Pripyat.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR Yak-B.jpg|thumb|none|600px|Looking at an Ultranationalist Hind through the M21's scope. In the remaster, the mothballed Mi-24s have their cannons removed.]]&lt;br /&gt;
&lt;br /&gt;
=Not Usable=&lt;br /&gt;
==Beretta 92-series pistol==&lt;br /&gt;
What appears to be a 92-series pistol can also be seen on the Porter Justice posters, a (fictional) movie that looks to be a standard over the top Asian action movie.&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]]'s silhouette appears in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; perk symbols.&lt;br /&gt;
&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm.]]	&lt;br /&gt;
[[File:MW-PERKS.jpg|thumb|none|600px|The &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; Perk Symbols.]]&lt;br /&gt;
[[File:MWRglockposter.jpg|thumb|none|600px|A smaller profile Glock in a safety poster seen in the SAS firing range in the remastered version.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
In the remastered version, what appear to be [[SIG-Sauer P226]] pistols can be seen in the holsters of SAS soldiers.&lt;br /&gt;
[[File:SigP226.jpg|thumb|none|350px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[File:MWR P226.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
In the intro for &amp;quot;The Coup&amp;quot;, soldiers carrying Al-Fulani are carrying [[AK-74M]]s, which switch to AK-47s (AKMs in ''Modern Warfare Remastered'') in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|350px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:CODRemasteredAK74.jpg|thumb|none|600px|These rifles can be identified as AK-74Ms by their magazine curvature, gas blocks, flash hiders, and folding stock hardware at the rear of the receivers.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
In some levels, &amp;quot;Soap&amp;quot; MacTavish can find posters on the walls with the details of an [[AKM]] assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Cod4mw mw2 akm poster.jpg|thumb|none|600px|AKM Poster.]]&lt;br /&gt;
&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
In a nod to the previous Call of Duty installments, WWII-era posters of a woman holding an [[M1928A1 Thompson]] can be found in various buildings, one being the SAS armory.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|350px|M1928A1 Thompson with 30-round magazine - .45 ACP.]]&lt;br /&gt;
[[File:cod4m1928A1.jpg|thumb|none|600px|A woman in a military uniform holds an M1928A1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
Many statues throughout the campaign and multiplayer levels are of Russian soldiers holding [[PPSh-41]]. No usable PPSh-41 appears in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:COD4-PPSH.jpg|thumb|none|601px|A statue of two Russian soldiers holding PPSh-41s.]]&lt;br /&gt;
[[File:MWRPPsHstatue.jpg|thumb|none|600px|The ''Remastered'' PPSh statue.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is added to the models of some enemies in ''Modern Warfare Remastered''. It is unusable in gameplay.&lt;br /&gt;
&lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|150px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Codmwr RGD-5.jpg|thumb|none|600px|A Russian mercenary with RGD-5 hand grenades on his chest.]]&lt;br /&gt;
[[File:MWR RGD-5 (1).jpg|thumb|none|600px|RGD-5 grenades on the Spetsnaz shotgunner model in Multiplayer. Note the US PALM AK magazines in his vest.]]&lt;br /&gt;
&lt;br /&gt;
=Modern Warfare Remastered exclusive weapons=&lt;br /&gt;
==Luger P08==&lt;br /&gt;
A [[Luger P08]] with some minor cosmetic alterations has been added to ''Modern Warfare Remastered'' via an update on August 8, 2017; it is referred to as the &amp;quot;BR9&amp;quot;. Its trigger and trigger guard are slightly similar to those of the [[Walther P5]]. Despite the real Luger using 9x19mm or 7.65x21mm ammunition, the in-game weapon is attributed with the same high damage as the Desert Eagle and the Taurus Model 689 (as well as a recoil profile similar to that of the Desert Eagle), though with faster damage drop-off at ranges.&lt;br /&gt;
&lt;br /&gt;
[[File:Luger.jpg|thumb|none|350px|Luger P08 with black grips - 9x19mm]]&lt;br /&gt;
[[File:Walther-P5.jpg|thumb|none|300px|Walther P5 - 9x19mm]]&lt;br /&gt;
[[File:MWR BR9.jpg|thumb|none|600px|The &amp;quot;BR9&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Prokolot&amp;quot;==&lt;br /&gt;
The &amp;quot;Prokolot&amp;quot; (which means &amp;quot;[he has been] punctured&amp;quot; in Russian) is a three-round burst pistol that was added to ''Modern Warfare Remastered'' via an update on May 2, 2017. It is a hybrid weapon featuring parts of the [[Arsenal Firearms Strike One]] and the Arsenal USA Stryk-B (with the length being intermediate between the two), as well as seeming to have a custom Glock trigger. The grip is also similar in appearance to that of the [[MP-443 Grach]]. [https://www.artstation.com/artwork/g4LA8 According to its designer], it was intended to be &amp;quot;some kind of Russian Glock&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In a surprising detail, the &amp;quot;Prokolot&amp;quot; is animated with the barrel tilting upwards whenever the slide moves back, like the [[Glock]] pistol.&lt;br /&gt;
&lt;br /&gt;
[[File:ArsenalS1.jpg|thumb|none|350px|Arsenal Firearms Strike One - 9x19mm]]&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|350px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Arsenal Stryk B.jpg|thumb|350px|none|Arsenal Firearms USA Stryk-B - 9x19mm]]&lt;br /&gt;
[[File:MWR Prokolot.jpg|thumb|none|600px|The &amp;quot;Prokolot&amp;quot; in the weapon selection menu. Note the contradictory description &amp;quot;semi-automatic with three round burst fire&amp;quot;, which describes the pistol's firing mode of firing a burst with every pull of the trigger.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 689==&lt;br /&gt;
An 8 inch barrel [[Taurus Model 689]] with rubber grips was added to ''Modern Warfare Remastered'' via an update on February 7, 2017. Like the Colt Anaconda from ''Modern Warfare 2'' and ''Modern Warfare 3'', it is referred to as &amp;quot;.44 Magnum&amp;quot;, although this time it is wrong since the Model 689 isn't available in this caliber. It also inappropriately has the ability to equip a suppressor, and shares ammunition with the Desert Eagle, which is incorrect since the Desert Eagle in-game is modeled after the .50 AE version.&lt;br /&gt;
&lt;br /&gt;
[[File:TaurusModel689.jpg|thumb|none|350px|Taurus Model 689 - .357 Magnum]]&lt;br /&gt;
[[File:MWR Taurus 1.jpg|thumb|none|600px|The Taurus Model 689 in idle.]]&lt;br /&gt;
[[File:MWR Taurus 2.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:MWR Taurus 3.jpg|thumb|none|600px|Mid-recoil.]]&lt;br /&gt;
[[File:MWR Taurus 4.jpg|thumb|none|600px|Closing the cylinder on a reload. It uses the same animation as the Colt Anaconda from the sequels, which involves ejecting the spent casings by simply holding the weapon up without using the ejector rod.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Fang 45&amp;quot;==&lt;br /&gt;
The &amp;quot;Fang 45&amp;quot; is a fictional AR15-style submachine gun, chambered in .45 ACP and added among ''Modern Warfare Remastered''’s submachine guns via an update on May 2, 2017. It appears to be a hybrid of an [[LWRC SMG-45]] and a [[Patriot Ordnance Factory PSG]]. Its stock is similar to the Robinson Armament FAST stock, and it has an AR15 A2 pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[File:LWRC SMG-45.jpg|thumb|none|400px|LWRC SMG-45, 2015 prototype - .45 ACP]]&lt;br /&gt;
[[File:POF PSG.jpg|thumb|none|400px|POF PSG with stock mounted sling - 9x19mm]]&lt;br /&gt;
[[File:MWR Fang45.jpg|thumb|none|600px|In-game model of the &amp;quot;Fang 45&amp;quot;.]]&lt;br /&gt;
[[File:MWR Fang 45 (1).jpg|thumb|none|600px|Equipping a Fang 45 with a gucci-fied finish.]]&lt;br /&gt;
[[File:MWR Fang 45 (2).jpg|thumb|none|600px|Reloading the stick magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] has been added to ''Modern Warfare Remastered'' via an update on March 14, 2017. Despite the 30-round capacity (normally used for the .45 ACP version), the weapon is implied to be chambered in 9x19mm, as it shares ammunition with the Beretta M9, MP5, and Mini Uzi. The MAC-10 was actually planned for the original game, and did make it into the Nintendo DS version.&lt;br /&gt;
&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|none|300px|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[File:MWR M10 menu.jpg|thumb|none|600px|The MAC-10 in the armory menu.]]&lt;br /&gt;
[[File:Mwr mac10 idle.jpg|thumb|none|600px|Hplding the MAC-10 on the Beach Bog map.]]&lt;br /&gt;
[[File:Mwr mac10 ads.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Mwr mac10 reload2.jpg|thumb|none|600px|Inserting a new magazine. Unlike the other SMGs, this is done after the bolt is pulled back.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PK-PSD9&amp;quot;==&lt;br /&gt;
The &amp;quot;PK-PSD9&amp;quot; is a three-round burst weapon that was added among ''Modern Warfare Remastered''’s submachine guns via an update on August 8, 2017. It consists of the aforementioned &amp;quot;Prokolot&amp;quot; fitted with an extended magazine, and placed into a carbine conversion kit that includes a spare mag holder (similarly to the [[CAA Tactical RONI]], but at the front instead of the rear). The muzzle brake seems to be inspired by the RONI Civilian Pistol Carbine Conversion C-G2.&lt;br /&gt;
&lt;br /&gt;
[[File:MWR PK-PSD9.jpg|thumb|none|600px|The &amp;quot;PK-PSD9&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:MWR PK-PSD9 (1).jpg|thumb|none|600px|Equipping the PK-PSD9; the user inserts the pistol into the carbine kit.]]&lt;br /&gt;
[[File:MWR PK-PSD9 (2).jpg|thumb|none|600px|The pistol is shown off again in the inspect animation.]]&lt;br /&gt;
[[File:MWR PK-PSD9 (3).jpg|thumb|none|600px|Reloading the astronaut-white PK-PSD9.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
A heavily embellished [[Saiga 12K]] converted to full-auto was added to ''Modern Warfare Remastered'' via an update on February 7, 2017. It is referred to as the &amp;quot;Kamchatka-12&amp;quot;, and has a stock similar to the SLR-95 Thumbhole stock. ''Kamchatka'' is the name of a peninsula in the Russian Far East.&lt;br /&gt;
&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]] &lt;br /&gt;
[[File:MWR Kam menu.jpg|thumb|none|600px|Third-person view of the custom Saiga.]]&lt;br /&gt;
&lt;br /&gt;
==Sears Ranger==&lt;br /&gt;
Dual-wielded [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sears Rangers]] were added to ''Modern Warfare Remastered'' via an update on June 27, 2017. Prior to this, a sawed-off double barreled shotgun could be seen holstered on the backpack of the depot supply drop contact (who is an ex-SAS captain) in ''Remastered''.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|350px|Sawed-off Double Barreled Shotgun - 12 gauge]]&lt;br /&gt;
[[File:MWR Graves sawnoff.jpg|thumb|none|600px|A decent view of the shotgun. The contact also has the M1911 in his right hand.]]&lt;br /&gt;
[[File:MWR Rangers.jpg|thumb|none|600px|The dual Rangers in the armory menu.]]&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
An [[AAC Honey Badger]] with some visual differences (such as the handguard and the magwell) was added on the August 8, 2017 update, under the name &amp;quot;Lynx CQ300&amp;quot;. It reuses the partial reload animation of the Honey Badger from ''[[Call of Duty: Ghosts]]'', but the empty reload is different: the weapon is fitted with an extended bolt release, which the player character hits with their trigger finger instead of pulling the rear charging handle as in ''Ghosts''. The integrated suppressor is replaced with a fictional muzzle brake, though a custom suppressor is available an optional attachment. The fictional handguard is of Keymod style; it's also depicted with a strange lock on mechanism and is fitted with a grip stop resembling the Lanco Tactical Grip Stop 2.&lt;br /&gt;
&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|350px|Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[File:MWR Lynx CQ300.jpg|thumb|none|600px|The &amp;quot;Lynx CQ300&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:MWR Lynx (1).jpg|thumb|none|600px|Putting a magazine into the Lynx.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;BOS14&amp;quot;==&lt;br /&gt;
The &amp;quot;BOS14&amp;quot; is an assault rifle that was added to ''Modern Warfare Remastered'' via an update on May 2, 2017. It is primarily based on the SCAR 17 Ultralight, a bullpup conversion of the [[SCAR-H]], though the BOS14 has a 5.56x45mm magazine, essentially making its basis a bullpup version of the SCAR-L. It has a fictional rail riser and pistol grip which resembles the FAB Defense AGR-43. &lt;br /&gt;
&lt;br /&gt;
[[File:SCAR 17 Ultralight.jpg|thumb|none|400px|SCAR 17 Ultralight drop in bullpup conversion for SCAR-H, fitted with various accessories - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWR BOS14.jpg|thumb|none|600px|Menu model of the &amp;quot;BOS14&amp;quot;.]]&lt;br /&gt;
[[File:MWR BOS14 (1).jpg|thumb|none|600px|Inspecting a BOS14 that suffers from a horrifying weapon skin.]]&lt;br /&gt;
[[File:MWR BOS14 (2).jpg|thumb|none|600px|Reloading a BOS14 on &amp;quot;Downpour.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;XM-LAR&amp;quot;==&lt;br /&gt;
The &amp;quot;XM-LAR&amp;quot; is an FAL-type/ACR hybrid fully-automatic rifle that was added to ''Modern Warfare Remastered'' via an update on February 7, 2017.&lt;br /&gt;
&lt;br /&gt;
It consists of an [[FN FAL]] lower receiver (identifiable by the four bolts on the right side), a railed diagonal-sided upper typical of modern FAL variants like the DSA FALs, IMBEL IA2 and SC-2010, and a [[DSA SA58 OSW]] handguard (which has vent hole spacing similar to UTG FAL handguard) and charging handle, as well as a custom stock which resembles a bulkier Remington ACR stock with elements from Magpul Zhukov-S Folding Stock and with the sling loop being placed on top similar to ACE stocks. It also has a 14.5-inch ACR barrel and gas block.&lt;br /&gt;
&lt;br /&gt;
The grip resembles an AG-FAL ergonomic grip and the muzzle is a Noveske KX5 flash hider. It shares ammunition with the 7.62x39mm AKM, despite clearly having a 7.62x51mm 20-round magazine (holding 30 rounds in-game) which is based on the Magpul 7.62x51 PMAGs that are actually made only in 5 and 10 round capacity. The railed top cover has built in FAL ramp rear sight which also has the property of being foldable similar to L1A1 sights and treats the picatinny rail as a separate body attached onto the cover, also it only has two bolts on the right side similar to Ultimate Arms Gear cover but there are three on the left even though in reality the number of bolts typically is matching. The left side of the magazine well is a mirror of the right side and it has a built in Remington ACR style magazine release button. The combination of the aforementioned ACR components with an FAL receiver could mean that the internals of the FAL were entirely replaced with the ones from an ACR, however, the 5.56x45mm ACR components still couldn't work with the depicted 7.62x51mm magazine.&lt;br /&gt;
&lt;br /&gt;
XM (Experimental Model) is a US military designation for experimental weapons. LAR (Light Automatic Rifle) is an English translation of the original French designation, FAL (Fusil Automatique Léger).&lt;br /&gt;
&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|400px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|none|350px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Airsoft Masada Gen 2 (black).jpg|thumb|none|350px|An airsoft Gen 2 Magpul Masada. Image used to show ACR style fire selector, magazine release and stock.]]&lt;br /&gt;
[[File:Rem ACR.jpg|thumb|none|350px|Remington ACR with 14.5-inch barrel and fixed stock - 5.56x45mm NATO. Image used to show ACR barrel and gas block.]]&lt;br /&gt;
[[File:MWR XM-LAR menu.jpg|thumb|none|600px|The &amp;quot;XM-LAR&amp;quot; in the weapon selection menu. Note the ACR barrel, bayonet lug and gas block, the compatibility of which with an FAL in real life is dubious.]]&lt;br /&gt;
[[File:MWR FAL 1.jpg|thumb|none|600px|An &amp;quot;XM-LAR&amp;quot; with a reflex sight found in a multiplayer match. Note the folded rear sight.]]&lt;br /&gt;
[[File:MWR FAL 2.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:MWR FAL 3.jpg|thumb|none|600px|Pushing the mag release with a fresh magazine in hand. Making an FAL work with an AR15 type magazine release is also quite doubtful.]]&lt;br /&gt;
[[File:MWR FAL 4.jpg|thumb|none|600px|Rocking in the new one. Note the ACR style fire selector switch and that MWR continues the MW2 tradition of depicting ACR style fire selectors being set to safe and adorned with HK style markings. Note also the faint &amp;quot;Zeng Arms Custom&amp;quot; markings just behind the charging handle, referencing the weapon's designer, Raven Software artist Rick Zeng.]]&lt;br /&gt;
[[File:MWR FAL 5.jpg|thumb|none|600px|Charging the weapon. Note the fictional &amp;quot;RZ Upper Rail System&amp;quot;, which might also be a reference to Rick Zeng.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
A [[Cheyenne Tactical M-200 Intervention]] with some cosmetic alterations was added to ''Modern Warfare Remastered'' via an update on June 27, 2017, called the &amp;quot;S-Tac Aggressor&amp;quot;. It is shown with a handguard that looks similar to that of a PGW LRT-3 sniper rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:M200-tan.jpg|thumb|none|350px|Cheyenne Tactical M-200 - .408 CheyTac]]&lt;br /&gt;
[[File:MWR CheyTac.jpg|thumb|none|600px|In-game model of the CheyTac M-200.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;D-25S&amp;quot;==&lt;br /&gt;
The &amp;quot;D-25S&amp;quot; is a semi-automatic sniper rifle that has been added to ''Modern Warfare Remastered'', via an update on March 14, 2017. It appears to consist of an [[F&amp;amp;D Defense FD308]] upper receiver and a [[Heckler &amp;amp; Koch G28]] lower receiver, as well as a Geissele Super Modular Rail HK style handguard and a stock very similar to the Magpul PRS. It shares ammunition with the 7.62x51mm rifles in-game, and it is referred to as &amp;quot;DMR-25&amp;quot; in the game files. &amp;quot;CAL .308&amp;quot; and &amp;quot;MADISON WI USA&amp;quot; can be seen written on the magazine well.&lt;br /&gt;
&lt;br /&gt;
[[File:FD308.jpg|thumb|none|350px|F&amp;amp;D Defense FD308 - .308 Winchester]]&lt;br /&gt;
[[File:HKG28.jpg|thumb|none|350px|Heckler &amp;amp; Koch G28, patrol version - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWR D25 1.jpg|thumb|none|600px|Left side view of the &amp;quot;D-25S&amp;quot;.]]&lt;br /&gt;
[[File:MWR D25 2.jpg|thumb|none|600px|Right side view.]]&lt;br /&gt;
[[File:MWR D25 3.jpg|thumb|none|600px|The &amp;quot;D-25S&amp;quot; in first person.]]&lt;br /&gt;
[[File:MWR D25 4.jpg|thumb|none|600px|Aiming down &amp;quot;scope_overlay_m40a3&amp;quot;, of course.]]&lt;br /&gt;
[[File:MWR D25 5.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:MWR D25 6.jpg|thumb|none|600px|Pushing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bered MK8&amp;quot;==&lt;br /&gt;
The &amp;quot;Bered MK8&amp;quot; is a magazine-fed light machine gun taking cues from the [[IMI Negev]] and the [[Ultimax 100]] series. It was added to ''Modern Warfare Remastered'' via an update on June 27, 2017.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;Bered&amp;quot; is in reality a location south of Palestine, evoking the name of the Negev which also took its name from a desert in Israel. MK8 is from the Ultimax 100 series which are all named with a MK with a digit.&lt;br /&gt;
&lt;br /&gt;
[[File:Negev 4.jpg|thumb|none|400px|IMI Negev Commando with a 35-round box magazine from the Galil assault rifle]]&lt;br /&gt;
[[File:Ultimax MK5.jpg|thumb|none|400px|STK Ultimax 100 Mark 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWR Bered MK8.jpg|thumb|none|600px|Menu model of the &amp;quot;Bered MK8&amp;quot;.]]&lt;br /&gt;
[[File:MWR Bered (1).jpg|thumb|none|600px|A Bered MK8 found in a multiplayer lobby.]]&lt;br /&gt;
[[File:MWR Bered (2).jpg|thumb|none|600px|ADS of the Bered.]]&lt;br /&gt;
[[File:MWR Bered (3).jpg|thumb|none|600px|Reloading a casket mag into the machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]] has been added to ''Modern Warfare Remastered'' via an update on March 14, 2017. It correctly feeds from the right side (unlike the [[PKP Pecheneg]] from ''Modern Warfare 3''), but for some reason it shares ammo with the differently chambered M249 SAW.&lt;br /&gt;
&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|none|400px|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MWR PKM menu.jpg|thumb|none|600px|The PKM in the armory menu.]]&lt;br /&gt;
[[File:MWR PKM (1).jpg|thumb|none|600px|Inspecting a PKM with a red dot sight, note the mandated sacrifice of the iron sights.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=1485265</id>
		<title>Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=1485265"/>
		<updated>2022-02-20T20:21:03Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* M60E3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Call of Duty 4: Modern Warfare&lt;br /&gt;
|picture = COD4.jpg&lt;br /&gt;
|caption = ''Offical Boxart''&lt;br /&gt;
|series= [[Call of Duty]]&lt;br /&gt;
|date= 2007&lt;br /&gt;
|developer=Infinity Ward, &lt;br /&gt;
|platforms=Microsoft Windows, PlayStation 3, PlayStation 4, Wii, Xbox 360, Xbox One, Nintendo DS, Mac OS&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
[[File:Call of Duty Modern Warfare Remastered.jpg|thumb|right|300px|''Call of Duty Modern Warfare Remastered'' (2016)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty 4: Modern Warfare''''' (also known as ''CoD4:MW'', ''CoD4'', ''Modern Warfare 1'', and ''MW1'') is the fourth main installment of the ''[[Call of Duty|Call of Duty series]]'', and first installment of the ''Modern Warfare'' trilogy, officially released on November 5, 2007 in North-America for the PC, PS3 and Xbox 360, developed by Infinity Ward and published by Activision.&lt;br /&gt;
&lt;br /&gt;
The first game in the series to be set in modern times, ''Call of Duty 4'' taking during a turbulent 2011, when Russia is in a civil war between its government and Ultranationalist rebels led by Imran Zakhaev, while Middle Eastern warlord Khaled Al-Asad, supported by the Ultranationalists, stages a coup in an unnamed Middle Eastern country (his forces only given the name &amp;quot;OpFor&amp;quot;), leading to an American invasion that attempts to depose Al-Asad. The player takes control of of Sergeant &amp;quot;Soap&amp;quot; MacTavish, a British SAS marksman and demolition expert, and Sergeant Paul Jackson, a US Marine of the 1st Reconnaissance Battalion.&lt;br /&gt;
&lt;br /&gt;
A remastered version titled '''''Call of Duty: Modern Warfare Remastered''''' was released on November 4, 2016 as a bonus alongside the deluxe editions of ''[[Call of Duty: Infinite Warfare]]''. On December 13th, 2016, Supply Drops and various kinds of micro-DLC items were added to the Multiplayer. Among them, &amp;quot;Weapon Kits&amp;quot; were introduced, which can alter a weapon's appearance with a new set of base textures or a completely new model. A standalone version of the game was released on June 27, 2017 for the PS4, and July 27, 2017 for Xbox One and Microsoft Windows.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Major plot spoilers in some of the weapon descriptions.'''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Call of Duty 4: Modern Warfare'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
All handguns in ''Call of Duty 4'' are animated with the hammer either uncocked or half-cocked, effectively animating all the handguns as DAO. While this is possible for the USP since some variations of the USP do have a DAO setup in reality, the hammer animation is incorrect for all of the other handguns. ''Modern Warfare Remastered'' fixes most of the hammer animation problems.&lt;br /&gt;
&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
The [[Beretta 92SB]] stands in as the [[Beretta 92 pistol series#Beretta 92F/FS|M9]], identified by its rounded trigger guard. Its magazine is however different from that of the 92SB, having a non-flat baseplate.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M9&amp;quot; is the main sidearm of Sergeant Paul Jackson and many other Marines and enemies, though an [[MEU(SOC)]] pistol would be more accurate to see in use by the Marines as they are part of the 1st Reconnaissance Battalion; this is somewhat fixed in the &amp;quot;Shock and Awe&amp;quot; level, where Jackson's secondary weapon is an M1911 variant.&lt;br /&gt;
&lt;br /&gt;
In-game, the 92SB has the same damage figures as the USP and the 1911, but has the least effective range. This is offset with the highest magazine capacity (fifteen rounds of 9mm) and the lowest recoil, allowing quick follow up shots. It can be suppressed.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM92SB.jpg|thumb|none|350px|Beretta 92SB - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MW1-Beretta-1.jpg|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish holds a Beretta 92SB during the mission &amp;quot;Crew Expendable.&amp;quot;]]&lt;br /&gt;
[[File:CoD4-M9.jpg|thumb|none|600px|Jackson reloads his Beretta 92SB aboard a UH-60 Black Hawk during the search for Al-Asad in &amp;quot;Charlie Don't Surf.&amp;quot; It would be more accurate to see CH-46 Sea Knights or CH-53 Sea Stallion/CH-53E Super Stallion instead, as US Marines do not operate UH-60 Black Hawks in real life. Also note that in this specific mission, all of the Black Hawks has &amp;quot;ARMY&amp;quot; on their tails, hinting that the Marines are collaborating with the US Army. The approach to the town and overall mission structure is meant to be a reference to ''[[Black Hawk Down]]'', hence the use of Black Hawks.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta M9 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon is correctly modeled after a [[Beretta M9]].&lt;br /&gt;
[[File:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codmwr M9 holding.jpg|thumb|none|600px|Holding the ''Remastered'' Beretta M9.]]&lt;br /&gt;
[[File:Codmwr M9 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr M9 reloading 1.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:Codmwr M9 world.jpg|thumb|none|600px|A Beretta M9 lies on a table, giving a good look at the trigger guard to show that it is a proper M9.]]&lt;br /&gt;
[[File:MWRM9.jpg|thumb|none|600px|A feature of the ''Remastered'' multiplayer is the ability to inspect weapons; here, an OpFor soldier chamber-checks his M9.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] is the sidearm of &amp;quot;Soap&amp;quot; MacTavish and other SAS soldiers in the game, but it would be more accurate to see them using [[SIG-Sauer P226]], [[SIG-Sauer P228]] or [[Browning Hi-Power]]. It uses .45 ACP rounds in a 12-round magazine. Its recoil, capacity, and stopping power make this gun the most balanced in its class.&lt;br /&gt;
&lt;br /&gt;
It appears that at some stage in design this weapon was going to be a [[Heckler &amp;amp; Koch Mark 23]] rather than a USP; it mounts the prototype Mark 23 LAM, and has a visible projecting barrel in both first and third person modes which would not be present on a standard USP45. Interestingly, the ''Modern Warfare 2'' USP45 model also has the rear sights of a Mark 23 even though this version does not, most likely due to recycling parts of the scrapped Mark 23 model.&lt;br /&gt;
&lt;br /&gt;
[[File:HK-USP.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP45 - .45 ACP.]]&lt;br /&gt;
[[File:MW1-USP-1.jpg|thumb|none|600px|Soap holds his USP45 as he looks over one of the two cut training areas in &amp;quot;FNG;&amp;quot; this would have been the explosive range. Note the wall marked &amp;quot;1&amp;quot; right next to the firing pit; this would have been used to show the player that the M203 has a minimum arming distance in the game.]]&lt;br /&gt;
[[File:MW1-USP-2.jpg|thumb|none|600px|Soap reloads his USP; note the Mark 23 LAM unit under the barrel.]]&lt;br /&gt;
[[File:SilencedUSp-CoD4.jpg|thumb|none|600px|Price's suppressed USP in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The &amp;quot;Competition&amp;quot; weapon kit gives the weapon a bright and glossy red slide and a slightly brighter frame, and the &amp;quot;Spec Ops&amp;quot; kit gives it a barrel weight similar to that of the USP Match.&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch USP45 holding.jpg|thumb|none|600px|Holding the ''Remastered'' USP45.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; KochUSP45 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch USP45 reloading 1.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch USP45 world.jpg|thumb|none|600px|A USP45 on a table; note the slightly-misshapen Mk 23 LAM.]]&lt;br /&gt;
[[File:MWRUSP.jpg|thumb|none|600px|Pulling back the slide on a suppressed USP45.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle Mark XIX==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] is the most powerful pistol in COD4, dealing high damage but having only seven rounds in its magazine and having the worst recoil. The main villain Imran Zakhaev carries this pistol as his weapon of choice. In the opening credit sequence (&amp;quot;The Coup&amp;quot;), Zakhaev gives it to Khaled Al-Asad to execute President Yasir Al-Fulani. The only opportunity to use a Desert Eagle in singleplayer is in the level &amp;quot;Crew Expendable,&amp;quot; where an Ultranationalist attacks with two of them. A two-tone Desert Eagle with a black slide and barrel can be seen in the SAS armory.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, this gun is one of six multiplayer weapons that can have a gold finish, though the Gold Desert Eagle is unlocked at level 55 rather than through challenges.&lt;br /&gt;
&lt;br /&gt;
The ammo name for the Desert Eagle in the game files is .357 Magnum, contradicting the in-game .50 AE model (the .357 versions of the Mark XIX almost always have have a unique &amp;quot;fluted&amp;quot; barrel, which the in-game model lacks) and magazine capacity.&lt;br /&gt;
&lt;br /&gt;
[[File:DesertEagle50AE.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX - .50 Action Express]]&lt;br /&gt;
[[File:MW1-Deagle-1.jpg|thumb|none|600px|Soap holds a chrome-plated Desert Eagle during the mission &amp;quot;Crew Expendable.&amp;quot; If held in sunlight the pistol is much more reflective. Note the backwards mounted front sight.]]&lt;br /&gt;
[[File:COD4DesertEagleAlAsad.jpg|thumb|none|600px|&amp;quot;''This is how it begins.''&amp;quot; Al-Asad aims his Desert Eagle at Al-Fulani before executing him.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
The original game's Gold Desert Eagle has been replaced in the Remaster with the &amp;quot;Commander Desert Eagle,&amp;quot; still featuring a gold frame and slide, but now with a silver hammer, safety, and barrel, along with a shiny gray grip. Unlike the default Desert Eagle, it cannot have any custom camouflages or kits applied. In addition, the Desert Eagle replaces the Glock pistol on the icons of the Overkill and Last Stand perks.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRemptyDEagle.jpg|thumb|none|600px|The same &amp;quot;Crew Expendable&amp;quot; Desert Eagle in the remastered version, now with a slide that properly locks back when out of reserve ammo.]]&lt;br /&gt;
[[File:MWRDEagle.jpg|thumb|none|600px|Desert Eagle Mark XIX in multiplayer. Notice that the hammer is now cocked, but only halfway.]]&lt;br /&gt;
[[File:MWRDEagle1.jpg|thumb|none|600px|Aiming the handcannon, although it's hard to make out the sight picture unless viewed at full size.]]&lt;br /&gt;
[[File:MWRDEagle2.jpg|thumb|none|600px|Desert Eagle, mid-recoil.]]&lt;br /&gt;
[[File:MWRDEagle3.jpg|thumb|none|600px|Preparing to dump the magazine. Note how this gun lacks markings of any kind compared to the other handguns.]]&lt;br /&gt;
[[File:MWRDEagle4.jpg|thumb|none|600px|Mashing in a new one, before releasing the slide.]]&lt;br /&gt;
[[File:MWRDEagle5.jpg|thumb|none|600px|Tugging the slide during the inspect animation. This time around the front sight is properly mounted.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Springfield Armory M1911==&lt;br /&gt;
A version of the [[M1911]] makes an appearance in-game as the &amp;quot;M1911 .45&amp;quot;. It consists of a [[Springfield Armory Loaded|Springfield Armory PX9109L]], more commonly known as the &amp;quot;Loaded&amp;quot; model, frame combined with a [[Springfield Custom Professional 1911-A1|Springfield Custom Professional]] slide. It has four aftermarket parts: a stainless barrel bushing, black guide rod, black guide rod plug, and brown Simonich Gunner grips. It also uses Wilson Combat 47D eight-round magazines, but they only hold seven in singleplayer for some reason.&lt;br /&gt;
&lt;br /&gt;
It is the sidearm of choice for Captain Price and Viktor Zakhaev. Price lends his M1911 to Soap after their helicopter is shot down in an early level, uses it to execute a high value target around the middle of the game, and slides it to Soap on the bridge at the end of the game. Staff Sergeant Griggs carries a stainless version with black grips, and uses it while pulling Soap to cover on the bridge. The stainless version can also be seen in the SAS armory. It can be suppressed.&lt;br /&gt;
&lt;br /&gt;
[[File:SA loaded m1911.jpg|thumb|none|350px|Springfield Armory PX9109L &amp;quot;Loaded&amp;quot; - .45 ACP.]]&lt;br /&gt;
[[File:Springfield Custom Professional 1911-A1.jpg|thumb|none|350px|Springfield Custom Professional 1911-A1 - .45 ACP]]&lt;br /&gt;
[[File:GriggsM1911A1-CoD4.jpg|thumb|none|600px|Griggs fires his stainless M1911 at advancing Russians while hauling &amp;quot;Soap&amp;quot; MacTavish to cover. After running out, he drops the pistol to use his M249E2.]]&lt;br /&gt;
[[File:cod4price1911.jpg|thumb|none|600px|A wounded Price slides his M1911 to MacTavish on the bridge in a last ditch effort to defend their location. This picture is actually from ''Modern Warfare 2'', in a flashback, but the only difference is the black around the edges.]]&lt;br /&gt;
[[File:M1911-CoD4.jpg|thumb|none|600px|Sgt. Paul Jackson reloading his M1911 in &amp;quot;Shock and Awe&amp;quot;. The M1911 is likely standing in for the MEU(SOC) pistol.]]&lt;br /&gt;
[[File:COd4SW1911.jpg|thumb|none|600px|A soldier holds his suppressed M1911 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
The &amp;quot;M1911&amp;quot; as it appears in the Remastered Version is now properly depicted with the hammer cocked.&lt;br /&gt;
&lt;br /&gt;
[[File:MWR M1911 1.jpg|thumb|none|600px|The M1911 on the festive version of the original map Downpour.]]&lt;br /&gt;
[[File:MWR M1911 2.jpg|thumb|none|600px|ADS of the M1911.]]&lt;br /&gt;
[[File:MWR M1911 3.jpg|thumb|none|600px|Mid-firing.]]&lt;br /&gt;
[[File:MWR M1911 4.jpg|thumb|none|600px|Dropping the magazine out of a nickel-plated 1911. The remaster finally allows for Grigg's unique pistol to be used in multiplayer.]]&lt;br /&gt;
[[File:MWR M1911 5.jpg|thumb|none|600px|Thumbing the slide release on a tan-colored M1911.]]&lt;br /&gt;
[[File:MWR M1911 6.jpg|thumb|none|600px|Inspect animation. The markings on the slide read, &amp;quot;M 1911 U.S. GOVERNMENT CAL .45&amp;quot; Also note the Hogue 3/16&amp;quot; Thin Piranha G10 grips.]]&lt;br /&gt;
[[File:MWRM1911inspect.jpg|thumb|none|600px|Racking the slide of the ''Remastered'' M1911. Note that this version lacks the full-length guide rod the original has.]]&lt;br /&gt;
[[File:MWR Griggs M1911.jpg|thumb|none|600px|SSgt. Griggs drags Soap to the remaster's climax; his .45 is now has the default finish for some reason.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
The &amp;quot;Whiteout&amp;quot; weapon kit exclusive to the SMG category paints them in glossy white and black.&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]], a version of the P90 with three accessory rails, appears in COD4. It always has an unusable laser attached to the side rail, and uses H&amp;amp;K Diopter sights as default iron sights.&lt;br /&gt;
&lt;br /&gt;
It is a rarely seen weapon in singleplayer, only occasionally used by some enemies, typically without any attachments. Its sole &amp;quot;special&amp;quot; appearance in singleplayer is in the 1996 mission &amp;quot;All Ghillied Up&amp;quot; with suppressor and red dot sight, and in this case it is anachronistic; while the original P90 was available during that time, the TR variant was introduced three years later.&lt;br /&gt;
&lt;br /&gt;
The P90 deals relatively low damage per shot and has a mediocre accuracy, relying on a high rate of fire and its large fifty-round magazine capacity for its effectiveness. The weapon is easy to wield in multiplayer, so much so that it has been restricted in competitive play due to its &amp;quot;spray&amp;quot; advantage over other weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm. Notably without the laser pointer or HK Diopter sights]]&lt;br /&gt;
[[File:CoD4-P90Sd.jpg|thumb|none|600px|The suppressed P90 TR in &amp;quot;All Ghillied Up&amp;quot;. It is referred to as &amp;quot;P90-SD&amp;quot;, which is odd as 'SD' is the abbreviation for the German word ''Schalldämpfer'', despite the P90 being a Belgian weapon.]]&lt;br /&gt;
[[File:COD4-P90.jpg|thumb|none|601px|&amp;quot;Suzy&amp;quot; wields a suppressed P90 TR as Captain MacMillian melees him with the butt of his M21 in &amp;quot;All Ghilled Up&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
The ''Remastered'' P90 TR is once again equipped with an unusable LAM and uses HK diopter sights as default iron sights. The translucent magazine is now fully animated, and visibly depletes as the weapon is fired.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRP90SD.jpg|thumb|none|600px|Price observes his handiwork after liberating an irradiated laptop from lounging stalkers. Note the partly-empty magazine, black follower, and somewhat hard-to-see follower spring.]]&lt;br /&gt;
[[File:MWRP90SDworld.jpg|thumb|none|600px|World model and pickup icon for the ''Remastered'' &amp;quot;P90-SD.&amp;quot;]]&lt;br /&gt;
[[File:MWRP90.jpg|thumb|none|600px|FN P90 in the firing range, a new feature brought into the remaster.]]&lt;br /&gt;
[[File:MWRP90 1.jpg|thumb|none|600px|Aiming the P90.]]&lt;br /&gt;
[[File:MWRP90 2.jpg|thumb|none|600px|Removing the magazine.]]&lt;br /&gt;
[[File:MWRP90 3.jpg|thumb|none|600px|Pulling the P90's charging handle. ]]&lt;br /&gt;
[[File:MWRP90 4.jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[File:MWRP90 5.jpg|thumb|none|600px|Right side. Note the &amp;quot;PS 090&amp;quot; is written on the upper receiver along with some text on the lower that says &amp;quot;MODEL PP090 PROJECT 90 Cal. 5.7x28&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5N==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5N]] is often used by &amp;quot;Soap&amp;quot; MacTavish and some of the SAS soldiers, along with the Marines in Russia and Captain &amp;quot;Deadly&amp;quot; Pelayo after her AH-1W &amp;quot;Super Cobra&amp;quot; is shot down, and also by some enemies. The MP5 fires 9x19mm rounds from a thirty-round box magazine. Accurate and decently powerful, it is a popular all-around weapon in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[File:MW1-MP5-1.jpg|thumb|none|600px|Soap looks down at an MP5N during &amp;quot;FNG.&amp;quot;]]&lt;br /&gt;
[[File:CoD4-MP5.jpg|thumb|none|600px|An MP5N in &amp;quot;Safehouse&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Applying camouflages to the weapon will paint over the weapon's selector markings, but the &amp;quot;Whiteout&amp;quot; weapon kit keeps them intact.&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5N holding.jpg|thumb|none|600px|Holding the ''Remastered'' MP5N, now more to scale with the real weapon. It now features a &amp;quot;Tropical&amp;quot; forend that's more &amp;quot;Tropical&amp;quot; than it is &amp;quot;Slimline&amp;quot; in terms of thickness, shorter sights, and is less anorexic across its length.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5N reloading 1.jpg|thumb|none|600px|The reload reuses the same basic animation as in the original game.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5N reloading 2.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:MWRMP5.jpg|thumb|none|600px|Removing a magazine in the inspect animation...]]&lt;br /&gt;
[[File:MWRMP5 1.jpg|thumb|none|600px|...which is followed by the user rather comically twirling the magazine around his fingers. Note how the bullet marking on the safety position is not crossed out.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
&amp;quot;Soap&amp;quot; MacTavish and other SAS soldiers wield [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5SD3]] in the prologue and epilogue levels. When a suppressor is attached to an MP5 in multiplayer, it becomes an MP5SD3 with a Navy trigger group.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5SD3.jpg|thumb|none|350px|MP5SD3 with integrated sound suppressor - 9x19mm]]&lt;br /&gt;
[[File:MW1-MP5SD-1.jpg|thumb|none|600px|Soap holds an MP5SD3 at the start of the mission &amp;quot;Crew Expendable.&amp;quot;]]&lt;br /&gt;
[[File:MW1-MP5SD-2.jpg|thumb|none|600px|Reloading the MP5SD3; like the regular MP5, the fire selector is set to the point where &amp;quot;burst&amp;quot; would be on a four-position trigger group.]]&lt;br /&gt;
[[File:COD4MP5SD3SAS.jpg|thumb|none|600px|An SAS operator with an MP5SD3.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 holding.jpg|thumb|none|600px|Holding the ''Remastered'' MP5SD3.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 reloading 11.jpg|thumb|none|600px|Switching magazines.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 reloading 2.jpg|thumb|none|600px|Cocking the weapon.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 world 1.jpg|thumb|none|600px|An MP5SD3 on the ground]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 world.jpg|thumb|none|600px|An SAS operator with an MP5SD3.]]&lt;br /&gt;
[[File:MWRMP5SDcrewexpendable.jpg|thumb|none|600px|Soap preps his MP5SD3 shortly before deploying at the start of ''Crew Expendable''. Seeing as he is the &amp;quot;FNG&amp;quot;, he has to tighten the suppressor and chamber the weapon (with both actions somehow making the exact same sound) because he forgot to do so on the entire ride over. Either that, or he is breaking the 4th wall and waits to ready his weapon for dramatic/cinematic purposes.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
Many enemies use the [[Mini Uzi]]. Viktor Zakhaev carries one while escorting Al-Fulani to his execution, and while running from Soap, Gaz and Griggs. It has weak damage, firing 9mm rounds from a 32-round magazine, and is incorrectly shown with a reciprocating charging handle. The high rate of fire and bouncing recoil leave its accuracy poor for all but the shortest ranges. This gun is one of six weapons in multiplayer that can have a gold finish. Using alternate optics on the Uzi will remove the rear sight and replace it with a piece of Picatinny rail to mount the optic. &lt;br /&gt;
&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|none|350px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[File:MW1-MiniUzi-1.jpg|thumb|none|600px|Soap holds a Mini Uzi as he discovers a Russian soldier using the dreaded Ostrich Technique.]]&lt;br /&gt;
[[File:COD4MiniUziCoup.jpg|thumb|none|600px|Viktor Zakhaev with his Mini Uzi in &amp;quot;The Coup&amp;quot;.]]&lt;br /&gt;
[[File:COD4MiniUziMileHigh.jpg|thumb|none|600px|An Ultranationalist with a Mini Uzi in &amp;quot;Mile High Club&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr mini uzi holding.jpg|thumb|none|600px|Holding the ''Remastered'' Mini Uzi.]]&lt;br /&gt;
[[File:Codmwr mini uzi aim.jpg|thumb|none|600px|Aiming, which still disregards the rear aperture unfortunately.]]&lt;br /&gt;
[[File:Codmwr mini uzi reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Codmwr mini uzi reloading 2.jpg|thumb|none|600px|Pulling the charging handle. Although difficult to see, the markings on the top of the receiver says, &amp;quot;ALTERATIONS TO THIS FIREARM ARE UNSAFE AND ILLEGAL. READ MANUAL BEFORE OPERATING.&amp;quot;]]&lt;br /&gt;
[[File:Codmwr mini uzi world.jpg|thumb|none|600px|The Mini Uzi on the ground; note the compensator cuts at the end of the muzzle.]]&lt;br /&gt;
[[File:MWRUzi.jpg|thumb|none|600px|Left side of the Mini-Uzi. Note the markings and how the selector switch is correctly set to automatic.]]&lt;br /&gt;
[[File:MWRUzi1.jpg|thumb|none|600px|And the right. The bolt looks like it is in half-battery, as if it can't make up its mind...]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Sa vz. 61==&lt;br /&gt;
Some enemies use the [[Sa vz. 61 Skorpion]]. The side of the weapon reads &amp;quot;Zastava&amp;quot; and &amp;quot;Yugoslavia&amp;quot;, despite being modeled after the original Czech vz. 61 Skorpion and not the actual Yugoslavian vz. 61 E / M84 variant that would have a black pistol grip. Its high short-range damage, lack of recoil, and extreme rate of fire make it effective up close, balanced by a slow reload, low capacity (twenty .32 ACP rounds), and weak long-range damage. The weapon also has very little muzzle climb. Due to an early bug in multiplayer, where its damage did not decrease when silenced, the weapon has been banned from all major competitive leagues. The ban is likely for its ability to cause fifty damage at close range (half the regular health, 1/4th of the damage in Old School, and kills in one shot on Hardcore).&lt;br /&gt;
&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|none|350px|Sa vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[File:CoD4-Skorpionb.jpg|thumb|none|600px|Skorpion Sa vz. 61 in &amp;quot;Blackout.&amp;quot;]]&lt;br /&gt;
[[File:CoD4-Skorpionreload.jpg|thumb|none|600px|Reloading the Skorpion.]]&lt;br /&gt;
[[File:CoD4-Skorpion.jpg|thumb|none|600px|A Russian Ultranationalist with his Skorpion in &amp;quot;Blackout.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
&lt;br /&gt;
[[File:MWRVz61.jpg|thumb|none|600px|The shiny new Skorpion.]]&lt;br /&gt;
[[File:MWRVz61 1.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:MWRVz61 2.jpg|thumb|none|600px|Reloading, which shows more proper trademarks.]]&lt;br /&gt;
[[File:MWRVz61 3.jpg|thumb|none|600px|Charging the vz. 61.]]&lt;br /&gt;
[[File:MWRVz61 4.jpg|thumb|none|600px|View of the right side of the Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as the &amp;quot;M1014.&amp;quot; It has a higher rate of fire than the W1200, but a lower magazine capacity (in multiplayer) and, like the W1200, a slow reload time. It is used by some Marines and by Soap MacTavish in &amp;quot;Safehouse.&amp;quot; The player never cocks the weapon on an empty reload, which would mean that a round isn't chambered and the gun couldn't fire. The weapon holds 7 rounds in singleplayer, but only 4 in multiplayer.&lt;br /&gt;
&lt;br /&gt;
This was also the only semi-automatic weapon, prior to a post-release patch, and in the remaster, to not have a ridiculous maximum rate of fire, as it's capped at 300 rounds a minute, as opposed to the 1200 RPM exhibited by the other semi-auto weapons. Said patch also dropped the max ROF for the G3 and M14 down to 444 RPM due to these two weapons being ripe for exploit with modded controllers (or, on PC, the classic trick of binding &amp;quot;fire&amp;quot; to the mouse scroll wheel).&lt;br /&gt;
&lt;br /&gt;
This gun is one of six weapons in multiplayer that can have a gold finish. &lt;br /&gt;
&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:M1014.jpg|thumb|none|600px|M1014 information screen]]&lt;br /&gt;
[[File:M1014-CoD4.jpg|thumb|none|600px|An &amp;quot;M1014&amp;quot; in &amp;quot;Safehouse&amp;quot;, having just been used to put several holes in the text at the top of the screen.]]&lt;br /&gt;
[[File:COD4SASArmoury.jpg|thumb|none|600px|The M1014 in the third row under the Winchester 1200.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 holding.jpg|thumb|none|600px|Holding the ''Remastered'' Benelli M4 Super 90.]]&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 reloading 1.jpg|thumb|none|600px|Loading in a 12 gauge shell.]]&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 reloading 2.jpg|thumb|none|600px|...and another. Unfortunately, there is still no animation to account for chambering the Benelli M4.]]&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 world.jpg|thumb|none|600px|A Benelli on the ground.]]&lt;br /&gt;
[[File:MWRM1014.jpg|thumb|none|600px|Inspecting animation of the M1014.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1200==&lt;br /&gt;
The [[Winchester 1200]] appears as the &amp;quot;W1200&amp;quot; and is used by some of the Marines and many enemies throughout the game. Gaz pulls out a Model 1200 in &amp;quot;Crew Expendable.&amp;quot; Lieutenant Vasquez carries one without the stock on his back, although he never uses it. It is powerful at close range, but is slow to reload and cannot even hit anything past ten meters. Marine use in-game can be considered erroneous, as the US Marine Corps use the [[Mossberg 590|Mossberg 590/590A1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|450px|A Winchester 1300 Marine fitted with an Ati stock, pistol grip, and a heat shield with ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:MW1-W1200-1.jpg|thumb|none|600px|''[[Aliens|&amp;quot;I like to keep this for close encounters.&amp;quot;]]''&amp;lt;br&amp;gt;Gaz draws his Winchester 1200.]]&lt;br /&gt;
[[File:CoD4-W1200b.jpg|thumb|none|600px|A Winchester 1200 in &amp;quot;Charlie Don't Surf&amp;quot;. Note that the rear sight is placed on the receiver instead of the heat shield.]]&lt;br /&gt;
[[File:CoD4-W1200.jpg|thumb|none|600px|A Russian Ultranationalist armed with a W1200 in &amp;quot;One Shot, One Kill&amp;quot;. Note the two-piece stock.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:WinM1200B.jpg|thumb|none|450px|A heavily modified Winchester 1200 as seen in ''Remastered'' - 12 gauge]]&lt;br /&gt;
[[File:Codmwr Winchester 1200 holding.jpg|thumb|none|600px|Holding the ''Remastered'' Winchester 1200. This time around, even the front sight is mounted on the barrel instead of the heat shield.]]&lt;br /&gt;
[[File:Codmwr Winchester 1200 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr Winchester 1200 reloading 1.jpg|thumb|none|600px|Pumping the handle after firing a shot.]]&lt;br /&gt;
[[File:Codmwr Winchester 1200 reloading 2.jpg|thumb|none|600px|Reloading. Note the different, ribbed forearm.]]&lt;br /&gt;
[[File:Codmwr Winchester 1200 world.jpg|thumb|none|600px|Some Winchester 1200s on a table. The new world model incorrectly has the pump in the rearward position while also showing the bolt in battery. Note the single-piece stock.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Most enemies and incorrectly Russian soldiers use the [[AK-47]] instead of the AK-74M. It is modeled after the early Type I AK-47, though it has some custom modeling features on the receiver's cover. It fires 7.62x39mm rounds from a thirty-round magazine. Some of them have [[GP-30]] 40mm muzzle-loaded grenade launchers mounted on them.&lt;br /&gt;
&lt;br /&gt;
It is powerful, relatively accurate, and the equivalent to the M16 rifle. The AK-47 has become an established favorite online, and especially in the competitive leagues, for many of the same reasons it has in the real world: it is powerful and flexible, offering dependable performance in nearly every situation. This gun is one of six weapons in multiplayer that can have a gold finish, this one most likely inspired by Saddam Hussein's gold-plated AK-47.&lt;br /&gt;
&lt;br /&gt;
[[File:AK-47.jpg|thumb|none|450px|AK-47 (Type I) - 7.62x39mm]]&lt;br /&gt;
[[File:CoD4-Ak47.jpg|thumb|none|600px|An AK-47 in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[File:COD4AK-47-1.jpg|thumb|none|600px|An AK-47 fitted with an GP-30 grenade launcher in &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[File:COD4 - AK47 1.jpg|thumb|none|600px|During the second part of &amp;quot;The Bog,&amp;quot; an OpFor soldier takes aim with his AK-47, all the while questioning why his hand has suddenly become intangible.]]&lt;br /&gt;
&lt;br /&gt;
===AKM (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the AK-47's weapon model has been changed to that of an [[AKM]], as indicated by the stamped receiver, the sloped flash hider and the straight stock. An interesting attention to detail is the Cyrillic select fire markings &amp;quot;АВ&amp;quot; meaning &amp;quot;Автоматический&amp;quot; (Auto) and &amp;quot;ОД&amp;quot; meaning &amp;quot;Одиночный&amp;quot; (Single) which indicates Russian manufacture. &lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Codmwr AKM holding.jpg|thumb|none|600px|Holding the AKM in ''Modern Warfare Remastered''.]]&lt;br /&gt;
[[File:Codmwr AKM aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr AKM reloading 1.jpg|thumb|none|600px|Reloading. Note the steel-cased 7.62x39mm rounds, which is typical for Russian-produced 7.62x39mm. Also note the factory markings on the receiver meaning the rifle was built in 1970.]]&lt;br /&gt;
[[File:Codmwr AKM reloading 2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:Codmwr AKM world.jpg|thumb|none|600px|A trio of AKMs lie on a table, showing off their defining features. Note the lack of lateral grooves on the handguards commonly found on AKM's and its variants. In addition, note how the select fire switch is correctly set to automatic. Strangely this changes to semi-automatic when viewed in first person.]]&lt;br /&gt;
[[File:MWR AKM (1).jpg|thumb|none|600px|An AKM found in multiplayer, featuring the &amp;quot;Battleworn&amp;quot; weapon kit, which removes the dust cover, and a PBS-1 sound suppressor.]]&lt;br /&gt;
[[File:MWR AKM (2).jpg|thumb|none|600px|Firing, which shows off nice details in the receiver, chamber, and gas tube.]]&lt;br /&gt;
[[File:MWR AKM (3).jpg|thumb|none|600px|A tacticool AKM (courtesy of the &amp;quot;Center Mass&amp;quot; weapon kit) found in a multiplayer match.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AK-74u&amp;quot;==&lt;br /&gt;
A mix-and-match of different Kalashnikovs appears in the game as a submachine gun under the name &amp;quot;AK-74u.&amp;quot; Conceptually based on the [[AKS-74U]], it is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very short front end, an [[AKS-74U]] gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in-game has bakelite magazines, which led to some to believe it actually was a 74; the curve of the magazine and grooves on the magwell give away that it is based on a 47.&lt;br /&gt;
&lt;br /&gt;
In the campaign, it is mostly seen in the hands of Al-Asad's Middle East forces, and has a slower rate of fire than in multiplayer. One with a GP-30 is seen in the S.A.S. armory. While it handles like the other SMGs and its damage is equivalent to the H&amp;amp;K MP5, the AK-74u penetrates walls and other cover like the other assault rifles, a trait it does not share with the other SMGs, though in return its sights also have more pronounced idle sway like an assault rifle. With decent power and accuracy, the AK-74u is an effective close- and medium-range weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|450px|'''Airsoft''' JG &amp;quot;AK Beta-F&amp;quot; rifle.]]&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|450px|An actual AKS-74U for comparison - 5.45x39mm]]&lt;br /&gt;
[[File:MW1-AK74U-1.jpg|thumb|none|600px|Soap reloads the &amp;quot;AK-74u&amp;quot; during the mission &amp;quot;Crew Expendable;&amp;quot; note the AK-74-style Bakelite magazine.]]&lt;br /&gt;
[[File:COD4WeaponsTable.jpg|thumb|none|600px|An AK-74u on a table.]]&lt;br /&gt;
[[File:COD4SASArmoury.jpg|thumb|none|600px|The AK-74u with a GP-30 above the G36C.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon is modeled after an actual [[AKS-74U]], but it is still has the original model's underfolding stock and black furniture. With the &amp;quot;Whiteout&amp;quot; weapon kit equipped in Multiplayer, the magazine is re-textured to look like a Magpul PMAG, with a black finish and a similar textured grip pattern. The key distinguishing difference is that the Soviet-style mag is pinched for the length of the projectile at the front, where a 5.45 PMAG has a uniform body thickness. Like the AKM, the AKS-74U also has Cyrillic select fire markings &amp;quot;AB&amp;quot; and &amp;quot;OД&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Codmwr AKS-74U holding.jpg|thumb|none|600px|Holding the ''Remastered'' AKS-74U.]]&lt;br /&gt;
[[File:Codmwr AKS-74U aim.jpg|thumb|none|600px|Iron sights. Despite being remastered, the user still can't seem to aim properly with it, doing his best to ignore the rear sight notch...]]&lt;br /&gt;
[[File:MWRAKS74Uads fixed.jpg|thumb|none|600px|Looking down while aiming with a high enough vertical sensitivity setting gives a better impression of what the sight picture should be.]]&lt;br /&gt;
[[File:Codmwr AKS-74U reloading 1.jpg|thumb|none|600px|Reloading. Note the markings on the receiver indicating the gun was manufactured in 1979. Also note that the front of the receiver lacks the latch normally used to keep an AKS-74U's stock folded; this is likely a result of the depiction of an underfolding stock, which wouldn't require it.]]&lt;br /&gt;
[[File:Codmwr AKS-74U reloading 2.jpg|thumb|none|600px|Chambering a new round after an empty reload.]]&lt;br /&gt;
[[File:Codmwr AKS-74U world.jpg|thumb|none|600px|An AKS-74U lies on a table, giving a good look at the proper 5.45mm magazine and AKMS-like underfolding stock.]]&lt;br /&gt;
[[File:MWRAKS74U.jpg|thumb|none|600px|View of the other side of the AKS-74U.]]&lt;br /&gt;
[[File:whiteoutaksumwr.jpg|thumb|none|600px|The &amp;quot;Whiteout&amp;quot; kit; note the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15A3==&lt;br /&gt;
The civilian [[M16 rifle series#Colt AR-15A3 Tactical Carbine|Colt AR-15A3]] (distinguishable by its 16 inch non-stepped heavy barrel and two-position selector switch) is one of the main assault rifles featured in the game, used by multiple factions. The AR-15A3 (a semi-automatic only weapon in real life) is referred to as the &amp;quot;[[M4A1]]&amp;quot; and fires in full auto in singleplayer, but as the &amp;quot;M4 Carbine&amp;quot; (the earlier burst-only version) in multiplayer, despite still firing in full-auto. Weirdly enough, the weapon appears to lack a forward assist presumably due to the right side of the weapon being modeled as a mirror of the left side.&lt;br /&gt;
&lt;br /&gt;
The weapon features the earlier four-position collapsible stock, an [[M16A1]] pistol grip and M16A1 flash hider, a KAC RIS handguard (with incorrect six vent holes instead of 7), and lacks a bayonet lug. By default, it is equipped with a KAC foregrip, but it is not visible in third person. What is only visible in third person however are KAC rail covers on whatever rails are not in use (meaning always one on the right side).&lt;br /&gt;
&lt;br /&gt;
When the weapon uses an M203 grenade launcher, the third-person model of the launcher is oddly scaled down to about half the proper size, though the first-person model is scaled correctly. If optics are attached, the front sight/gas block is removed to provide a clearer sight picture, however this raises the same issue as the &amp;quot;M16A4&amp;quot; below.&lt;br /&gt;
&lt;br /&gt;
Attachments available for the AR-15A3 in the multiplayer are: a Sightmark Sure Shot reflex sight, a Trijicon 4x32 ACOG, an M203 grenade launcher, or a suppressor. As expected, the Sure Shot and ACOG replace the carrying handle, the M203 replaces the KAC foregrip, and the Suppressor replaces the M16A1 flash hider. In singleplayer, it appears in four fixed configurations: M4A1 Carbine, M4A1 SOPMOD, M4A1 Grenadier, and M4A1 Suppressed. A fifth, unused M4A1 SOPMOD variant has the same attachments as the M4A1 SOPMOD appearing in-game, but with iron sights instead of a reflex sight. It can be seen in the SAS armory and can be acquired through the &amp;quot;Give All&amp;quot; cheat in the developer's console on the PC version while on the level &amp;quot;All In.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:ColtAR-15A3TacticalCarbine.jpg|thumb|none|450px|Colt AR-15A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ColtM4 FirstVersion.jpg|thumb|none|450px|Colt M4 Carbine with 4 position collapsible stock for comparison - 5.56x45mm]]&lt;br /&gt;
[[Image:Kacm4ras.jpg|thumb|425px|none|Knights Armament Company RAS.]]&lt;br /&gt;
[[File:CoD4-M4A1regular.jpg|thumb|none|600px|&amp;quot;M4A1 Carbine&amp;quot;, the regular version is a common US Marine weapon and &amp;quot;Soap&amp;quot; MacTavish's final mission weapon. It is fitted with a Tasco Red Dot reflex scope, an AN/PEQ-2A IR designator, and a KAC foregrip.]]&lt;br /&gt;
[[File:CoD4-M4A1SOFMOD.jpg|thumb|none|600px|&amp;quot;M4A1 SOPMOD&amp;quot;, used by some of the SAS soldiers. It is fitted with a Sightmark Sure Shot reflex sight, an AN/PEQ-2A IR designator, an M203 grenade launcher (plus leaf sight), and a suppressor.]]&lt;br /&gt;
[[File:CoD4-M4Grenadier.jpg|thumb|none|600px|&amp;quot;M4A1 Grenadier&amp;quot;, used by Captain Price and some US Marines. It is fitted with an EOTech 512 holographic sight, an AN/PEQ-2A IR designator, and an M203 grenade launcher (plus leaf sight).]]&lt;br /&gt;
[[File:COD4M4A1-3.jpg|thumb|none|600px|&amp;quot;M4A1 Suppressed&amp;quot;, only used by non-player characters (NPCs). It is fitted with a Tasco Red Dot reflex scope, an AN/PEQ-2A IR designator, a KAC foregrip, and a suppressor. It can be acquired through the &amp;quot;Give All&amp;quot; cheat in the developer's console on the PC version while on any level it is featured in.]]&lt;br /&gt;
[[File:Cod4-unusedM4.jpg|thumb|none|600px|An unused variant of the &amp;quot;M4A1 SOPMOD&amp;quot; acquired by the &amp;quot;Give All&amp;quot; cheat and has the same features as the regular variant, but has iron sights instead of a Sightmark Sure Shot reflex sight.]]&lt;br /&gt;
[[File:COD4M4A1-4.jpg|thumb|none|600px|A US Recon Marine armed with an &amp;quot;M4A1 Grenadier&amp;quot;. Note the very goofed up proportions of the weapon (and M203) and the right side of the weapon is a mirror of the left side. Also note the lack of front sight/gas block and the fire selector switch set on semi-auto rather than full-auto.]]&lt;br /&gt;
[[File:COD4 - M4A1 1.jpg|thumb|none|600px|Captain Price with his signature &amp;quot;M4A1 Grenadier&amp;quot; in &amp;quot;No Fighting in the War Room.&amp;quot; Note the KAC rail covers on the side rail.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon is correctly modeled after an [[M4A1]]. The weapon gets a cut down front sight retaining the gas block when equipping optics unlike in the original.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm]]&lt;br /&gt;
[[File:Codmwr Colt M4A1 holding 1.jpg|thumb|none|600px|Holding the ''Remastered'' M4A1 in &amp;quot;Charlie Don't Surf&amp;quot;, still featuring the unique-to-singleplayer red dot scope. Note that while it may seem as if the gas block has been incorrectly removed ''again'' when mounting optics, a low-profile gas block is actually mounted in place of the regular one. This model only applies to the player's rifle and not any NPCs who have a similar setup and they retain the front sight post.]]&lt;br /&gt;
[[File:MWRM4draw.jpg|thumb|none|600px|Draw animation of the M4A1.]]&lt;br /&gt;
[[File:Codmwr Colt M4A1 holding 2.jpg|thumb|none|600px|Holding another variant, this time with an holographic sight and an M203. Interestingly, the holographic sight model in MWR is only EOTech-like and does not correspond to any real EOTech holographic sight model; according to [https://www.artstation.com/artwork/62ORN comments] by Raven Software 3D artist Rick Zeng on ArtStation, the fictional holographic sight model is apparently created out of legal concerns.]]&lt;br /&gt;
[[File:Codmwr Colt M4A1 reloading 1.jpg|thumb|none|600px|Reloading. Here we see one of nature's more uncommon sights, being a fire selector correctly set to auto.]]&lt;br /&gt;
[[File:Codmwr Colt M4A1 world.jpg|thumb|none|600px|Third-person view of the M4A1 in the first singleplayer configuration. Note that the foregrip is missing and is replaced with KAC rail covers on all rails, and how the front sight gas block is still attached in third-person, rather than the cut down one shown in first-person. Also note that in this configuration, the red dot is sitting too low to properly co-witness with the front sight and would make aiming the dot extremely difficult. Lastly, the remastered models have replaced the classic Colt carbine stocks with LE stocks.]]&lt;br /&gt;
[[File:MWRM4M203.jpg|thumb|none|600px|Inspect animation of a M4A1/M203 combo, showing off that the former has modeled the right side of the receiver in the player model unlike in the original. Note that the KAC RIS handguard is still modeled with incorrect six vent holes.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Sporter Competition==&lt;br /&gt;
The &amp;quot;[[M16A4]]&amp;quot; in-game is actually modeled after the civilian Colt Sporter Competition, as evidenced by the two-position selector switch and the lack of a bayonet lug. It is used by many of the U.S. Recon Marines; Lt. Vasquez carries an M16A4/[[M203 grenade launcher|M203]] combo as his weapon of choice. Whereas the real Colt Sporter Competition is semi-automatic only, the &amp;quot;M16A4&amp;quot; in the game is fully-automatic in single player (like an M16A3), while in multiplayer it fires in three-round burst mode (which would be correct for an actual M16A4). This makes an on-target salvo from the rifle very effective, but also makes misses much more costly, especially in close-quarters when pitted against full-auto weapons.&lt;br /&gt;
&lt;br /&gt;
Optics mounted on the rifle remove the front sight and gas block, which would render the gun unable to cycle automatically after the first shot, and the shooter would have to manually rack the bolt to load the next round into the chamber, effectively making the gun bolt-action. By default, it is fitted with a KAC M5 railed handguard like a real M16A4 (albeit without the cutout at the front for mounting an M203), but this only occurs in first person; the third-person model appears with the standard M16A2-style handguard instead. When equipped with an M203, the old dedicated M203 heat shield is used instead of the KAC railed handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt Sporter Competition.jpg|thumb|none|450px|Colt Sporter Competition with magazine removed - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|An actual M16A4, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:COd4M4A1-1.jpg|thumb|none|600px|Jackson holds an &amp;quot;M16A4&amp;quot; in the mission &amp;quot;War Pig.&amp;quot;]]&lt;br /&gt;
[[File:COD4M16A4-1.jpg|thumb|none|600px|A player character in multiplayer armed with an &amp;quot;M16A4&amp;quot; fitted with an M203 &amp;quot;Noob Tube,&amp;quot; nicknamed such because direct or even reasonably-close hits with its grenades are instant kills.]]&lt;br /&gt;
[[File:CoD4-M16A4-5.jpg|thumb|none|600px|Reloading; note the Safe/Fire selector switch and the lack of a bayonet lug. Also note the heat shield for the M203.]]&lt;br /&gt;
[[File:COD4M4A1-2.jpg|thumb|none|600px|A promotional image showing a US Recon Marine firing his &amp;quot;M16A4&amp;quot; during the mission &amp;quot;War Pig&amp;quot;. Notice that the right side of the weapon is a mirror of the left side, this error is also present on the &amp;quot;M4A1&amp;quot;. Additionally, note the American flag patch displayed on the Desert MARPAT uniform; the color scheme is inaccurate and US Marines do not wear flag patches on their uniforms in real life. There is also a M136 AT4 visible on the Marine's back.]]&lt;br /&gt;
[[File:COD4M16A4-5.jpg|thumb|none|600px|Lieutenant Vasquez and another US Recon Marine, armed with &amp;quot;M16A4&amp;quot; rifles during the mission &amp;quot;War Pig&amp;quot;. If you look closely at the helmet of Lieutenant Vasquez, you can see that he is wearing a Mich 2001 which is very inaccurate since the USMC uses both the Lightweight Helmet and Mich only.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon has a Safe/Semi/Burst selector switch and a bayonet lug, making it an actual M16A4, except that for some reason it still has an [[M4 Carbine|M4]] barrel profile, with a groove to accommodate the front barrel clamp of an M203 ahead of the front sight. It comes standard with 2 less rail covers on the 3 and 9 o'clock rails, and a slightly shorter rear sight (or slightly taller carry handle). The old heatshield is retained when the M203 is equipped, however the model is the same rail-mounted M203 as used on the rest of the assault rifles. This can clearly be seen with the &amp;quot;Battleworn&amp;quot; weapon kit equipped. Like the M4A1, the front sight is cut down when using optics.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|M16A4 with railed handguard, AN/PEQ-2 IR designator, KAC foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm]]&lt;br /&gt;
[[File:Codmwr M16A4 holding.jpg|thumb|none|600px|Holding the ''Remastered'' M16A4.]]&lt;br /&gt;
[[File:Codmwr M16A4 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Codmwr M16A4 reloading 1.jpg|thumb|none|600px|Reloading; the ''Remastered'' M16A4 seems to have gone back to its original G36C-like animations rather than continuing to share the M4's as it has for the last seven years. Note the fire selector properly set to &amp;quot;Burst&amp;quot;, although the same model is used on the full-auto version in campaign.]]&lt;br /&gt;
[[File:Codmwr M16A4 reloading 2.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:Codmwr M16A4 world.jpg|thumb|none|600px|A pair of dropped M16A4s attempting to replicate the IMFDB site logo. Note the M4 barrel profile, evidenced by the M203 groove. Note that the modeled handguard is correctly the military-issued KAC M5 RAS, featuring the cut-out to accommodate the M203 barrel clamp.]]&lt;br /&gt;
[[File:MWR M16A4 (1).jpg|thumb|none|600px|Right side of the &amp;quot;Battleworn&amp;quot; M16A4 with A2 handguards.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[G36C|H&amp;amp;K G36C]] is the first weapon the player get to use in the campaign. It is Gaz's signature weapon, and also used by other SAS soldiers, the Russian loyalists in the mission &amp;quot;Safehouse&amp;quot; and by many enemies late in the game. It anachronistically appears in &amp;quot;All Ghillied Up&amp;quot; and &amp;quot;One Shot, One Kill&amp;quot;, both set in 1996; while the production of the original G36 began during that time, the G36C itself was not introduced until 2001. It is always equipped with a Tasco red dot scope in singleplayer.&lt;br /&gt;
&lt;br /&gt;
It is incorrectly depicted with a magazine that is released by flicking the weapon downwards akin to an AR magazine; G36 magazines are removed by actuating the paddle forward of the trigger guard, similar to the [[AK-47]]. Its front sight is removed when the red dot scope is equipped. Because of how low the red dot sits, the rear sight is visible when aiming down the red dot sight; the Remastered Edition corrects this by putting the red dot on a riser, but still removes the front sight when the red dot sight is used.&lt;br /&gt;
&lt;br /&gt;
It has slightly heavier recoil than the &amp;quot;M4A1&amp;quot;, but a higher rate of fire and much less sight sway, and deals the same damage per shot.&lt;br /&gt;
&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW1-G36-1.jpg|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish holds a G36C fitted with a Tasco red dot scope during the mission &amp;quot;FNG&amp;quot; as he looks over a second cut section of the tutorial, movement training. Both training areas on the South side of the complex were cut from the final game (though the areas themselves are still present), but were re-added in the ''Remastered'' version.]]&lt;br /&gt;
[[File:MW1-G36-2.jpg|thumb|none|600px|Soap reloads his G36C on the firing range; note the fire selector set to semi-auto. The &amp;quot;translucent&amp;quot; magazine is rather obviously just a solid box with bullet textures on the sides. Note the lack of the front iron sight.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
&lt;br /&gt;
[[File:MWRG36C.jpg|thumb|none|600px|H&amp;amp;K G36C in idle.]]&lt;br /&gt;
[[File:MWRG36C1.jpg|thumb|none|600px|Aiming the G36C, perhaps one of the most prolific sight pictures in modern first person shooters.]]&lt;br /&gt;
[[File:MWRG36C2.jpg|thumb|none|600px|Disregarding the established bays next to him, this Marine lets the range safety officer know who is boss...]]&lt;br /&gt;
[[File:MWRG36C3.jpg|thumb|none|600px|Reloading a fresh translucent magazine. Like the P90, the translucent magazine is now fully animated, depleting as rounds are expended.]]&lt;br /&gt;
[[File:MWRG36C4.jpg|thumb|none|600px|Giving the charging handle a tug.]]&lt;br /&gt;
[[File:MWRG36C5.jpg|thumb|none|600px|Right side of the G36.]]&lt;br /&gt;
[[File:MWR G36C 6.jpg|thumb|none|600px|The singleplayer G36C; note the red dot sight now sits on a riser.]]&lt;br /&gt;
[[File:MWR G36C 7.jpg|thumb|none|600px|ADS of the Tasco reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK91A3]], designated as a &amp;quot;[[G3]]&amp;quot; in-game, is a common battle rifle used by enemy factions, using 20-round magazines. It is distinguished from actual similar G3 variants (like the similarly collapsible stock [[Heckler &amp;amp; Koch G3A4]], which the weapon is likely standing in for) by its lack of a paddle magazine release and two position fire selector (which is always set to safe, even with the animation for picking one up off the ground showing the player release the safety with his left hand). While firing in full-auto in singleplayer, it is restricted to semi-auto in multiplayer, but with a greatly increased maximum rate of fire (1200 RPM vs 600 RPM).&lt;br /&gt;
&lt;br /&gt;
[[File:HK91A3.jpg|thumb|450px|none|HK91-A3 with factory telescoping Stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:COD4G3.jpg|thumb|none|600px|&amp;quot;G3&amp;quot; as in-game.]]&lt;br /&gt;
[[File:G3-CoD4.jpg|thumb|none|601px|Holding the HK91A3 in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[File:HK91A3-CoD4.jpg|thumb|none|600px|Sgt. Paul Jackson reloads his captured HK91A3 in &amp;quot;Shock and Awe&amp;quot;. Note the lack of a paddle release, indicating that it is an HK91A3 instead of a G3A4.]]&lt;br /&gt;
[[File:COD4 - G3 1.jpg|thumb|none|600px|An OpFor soldier wields a HK91A3 in &amp;quot;The Bog.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Whereas most of the other weapons were replaced with the proper models they were named after for ''Remastered'', the HK91A3 has made it into the new version with no significant modifications to turn it into any version of the [[Heckler &amp;amp; Koch G3]]. Nevertheless, the &amp;quot;Battleworn&amp;quot; weapon kit gives it an early G3 wooden buttstock and a [[CETME Rifle|CETME Model C]] handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr HK91A3 holding.jpg|thumb|none|600px|Holding the ''Remastered'' HK91A3.]]&lt;br /&gt;
[[File:Codmwr HK91A3 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr HK91A3 reloading 1.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:Codmwr HK91A3 reloading 2.jpg|thumb|none|600px|Releasing the charging handle.]]&lt;br /&gt;
[[File:Codmwr HK91A3 world.jpg|thumb|none|600px|An HK91A3 lies on the ground. The continued lack of the paddle magazine release from an actual G3 like the game is still claiming it to be is apparent.]]&lt;br /&gt;
[[File:MWRHK91.jpg|thumb|none|600px|Equip animation of the HK91A3, where the character slaps the fire selector off of safe.]]&lt;br /&gt;
[[File:MWRHK91 1.jpg|thumb|none|600px|Why you would do this with the supporting hand instead of the dominant thumb is a mystery for another time. At least the selector actually moves with the character's finger this time.]]&lt;br /&gt;
[[File:MWRHK91 2.jpg|thumb|none|600px|Right side of the HK91, which shows the non ambidextrous fire selector.]]&lt;br /&gt;
[[File:Cetme.jpg|thumb|450px|none|CETME Model C - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWR HK91 (1).jpg|thumb|none|600px|Equipping a &amp;quot;Battleworn&amp;quot; HK91 with CETME Model C wood furniture and an ACOG scope.]]&lt;br /&gt;
[[File:MWR HK91 (2).jpg|thumb|none|600px|A tacticool HK91. Note the rail riser on top of the rail mount because the sight has to have the same elevated plane as the HK claw mount (seen in the above screenshot) that is used by default.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] with a shortened barrel appears exclusively in multiplayer with a black stock, silver Knight's Armaments RAS, a silver RAS scope mount, and black rail covers on the side rails. It has a twenty-round magazine, and is classified as an assault rifle. Like the G3, the semi-auto sniper rifles and pistols, its maximum rate of fire is a ridiculous figure of 1200 RPM. The bolt does not lock open upon emptying the weapon.&lt;br /&gt;
&lt;br /&gt;
It should be noted that the weapon lacks the bayonet lug under the front sight, and the third-person model also lacks the fire-control lever, making it resemble the [[Springfield Armory M1A]] civilian version.&lt;br /&gt;
&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Springfield Armory M1A Black.jpg|thumb|none|450px|Springfield Armory M1A with synthetic stock - 7.62x51mm]]&lt;br /&gt;
[[File:COD4MWM14.jpg|thumb|none|600px|M14 information screen in-game.]]&lt;br /&gt;
[[File:M14rifle-Cod4.jpg|thumb|none|600px|An M14 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon has the bayonet lug and correctly has the fire selector in third-person. The optic mount is now only present with an optic. An M14 with a torn-up wooden stock is present in the Multiplayer as part of the &amp;quot;Battleworn&amp;quot; weapon kit. Like in the original game, the bolt does not lock back upon being emptied.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRM14.jpg|thumb|none|600px|M14 in idle.]]&lt;br /&gt;
[[File:MWRM14 1.jpg|thumb|none|600px|ADS view. The markings on the receiver read, &amp;quot;U.S. RIFLE 7.62MM M14 RESTRICTED&amp;quot; followed by a serial number. The exact same inscription also appears on the M21.]]&lt;br /&gt;
[[File:MWRM14 2.jpg|thumb|none|600px|Reloading a 20-round magazine.]]&lt;br /&gt;
[[File:MWRM14 3.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:MWRM14 4.jpg|thumb|none|600px|Inspecting the M14. It still has the short SOCOM 16 style barrel of the original.]]&lt;br /&gt;
[[File:MWRM14 5.jpg|thumb|none|600px|The animation ends with a lovely brass check.]]&lt;br /&gt;
[[File:MWR M14 (1).jpg|thumb|none|600px|The &amp;quot;Batleworn&amp;quot; M14 with a worse-for-wear wooden stock.]]&lt;br /&gt;
[[File:MWR M14 (2).jpg|thumb|none|600px|The iron sight view is a bit more clean thanks to the removal of the KAC RAS top cover.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] only appears in multiplayer, referred to as the &amp;quot;MP44&amp;quot; (as it was in earlier ''Call of Duty'' games). It is powerful with no sway whatsoever while aiming (which it shares with the burst firing M16 and the 2 semi-auto rifles in its class), but has high recoil and low accuracy during sustained fire. It appears as a nod to the previous Call of Duty games, and is also the same model of the STG-44 from ''[[Call of Duty 2]]''. It is incompatible with the attachments available for other assault rifles (another throwback to the earlier titles, where weapons could not be modified beyond adding scopes to bolt-action and semi-auto rifles), but it can still accept camouflage.&lt;br /&gt;
&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 (MP44) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:MP44 CoD4.jpg|thumb|none|600px|MP-44 information]]&lt;br /&gt;
[[File:MP44b-CoD4.jpg|thumb|none|600px|An MP44 in multiplayer.]]&lt;br /&gt;
[[File:MP44c-CoD4.jpg|thumb|none|600px|Reloading the MP44 on the multiplayer map &amp;quot;Countdown&amp;quot;. The MP44's reload is partially based on the AK-47's, and it also reuses the AK-47's firing sounds.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
&lt;br /&gt;
[[File:MWRMP44.jpg|thumb|none|600px|The ''Remastered'' Sturmgewehr 44.]]&lt;br /&gt;
[[File:MWRMP44 1.jpg|thumb|none|600px|StG-44 iron sights.]]&lt;br /&gt;
[[File:MWRMP44 2.jpg|thumb|none|600px|Removing the magazine]]&lt;br /&gt;
[[File:MWRMP44 4.jpg|thumb|none|600px|Inserting a fresh mag.]]&lt;br /&gt;
[[File:MWRMP44 5.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:MWRMP44 6.jpg|thumb|none|600px|Showing off the prized MP44. As with [[Battlefield V]], the recoil spring is erroneously present behind the charging handle; it should rat-tail into the stock like the original [[FN FAL]].]]&lt;br /&gt;
[[File:MWRMP44 7.jpg|thumb|none|600px|The right side shows the dust cover is absent, unfortunately.]]&lt;br /&gt;
[[File:MWR StG-44 (1).jpg|thumb|none|600px|The StG-44 with a tacticool kit in MP. In this case the recoil spring would have to be relocated from the nonexistant fixed stock.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
A programming bug makes all weapon scopes use the &amp;quot;scope_overlay_m40a3&amp;quot; image (the M40A3 reticle) rather than their own; the game files contain ''seven'' other reticle models, including two separate ones for the M21. Unfortunately, this error was not corrected in the remastered edition.&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
The [[Barrett M82]] appears in both singleplayer and multiplayer as the &amp;quot;Barrett .50cal&amp;quot;. It appears only once in the single player campaign, during the level &amp;quot;One Shot, One Kill&amp;quot; as a stationary weapon (with variable zoom and unlimited ammunition), which Lieutenant Price uses to take the titular shot.&lt;br /&gt;
&lt;br /&gt;
Much is made of the supposedly realistic ballistics in &amp;quot;One Shot, One Kill;&amp;quot; a long list of factors affecting the shot is given, but the only two actually accounted for are bullet drop due to range and deflection due to wind; the weapon does fire modelled projectiles in this sequence rather than using hitscans. The actual purpose of the long-range shot is rather less than realistic; the first shot the player fires which intersects Zakhaev's hitbox will always curve and hit his arm no matter where it was aimed, while all subsequent shots, regardless of aim, will curve away and miss him. This odd &amp;quot;force field&amp;quot; is later seen again when the player is tasked with firing RPGs at a Mi-24 Hind with Zakhaev in it, and they will always curve away from it to miss.&lt;br /&gt;
&lt;br /&gt;
It is an unlockable weapon in multiplayer, where it is the most powerful rifle available.&lt;br /&gt;
&lt;br /&gt;
[[File:M82a1.jpg|thumb|none|450px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[File:Barret50cal.jpg|thumb|none|600px|M82A1 information screen]]&lt;br /&gt;
[[File:Chernm82.jpg|thumb|none|600px|The M82A1 used in &amp;quot;One Shot, One Kill&amp;quot;. A photo of the target is to the weapon's left. Apparently this weapon comes with two bipods, as one is folded up against the weapon, and one is deployed. The front sight is also up, when it should be down, as it obstructs the scope's view. This Barrett apparently also has the ability to remain level despite not resting on anything.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
In ''Modern Warfare Remastered''’s multiplayer, the &amp;quot;Assassin&amp;quot; weapon kit places the M82A1 into a fictional chassis that features a full length RIS rail, giving it some resemblance to the [[Barrett M107]].&lt;br /&gt;
&lt;br /&gt;
[[File:MWR OneshotonekillM82.jpg|thumb|none|600px|The remastered version of the scene mentioned above. Note that the front sight, bipod, and floating issues have been fixed.]]&lt;br /&gt;
[[File:MWRM82.jpg|thumb|none|600px|Barrett M82 on the updated MP map ''Ambush.'']]&lt;br /&gt;
[[File:MWRM82 1.jpg|thumb|none|600px|Looking down the scope at what's left of the Abrams' armament.]]&lt;br /&gt;
[[File:MWRM82 2.jpg|thumb|none|600px|M82 mid-firing. A .50 BMG shell can be seen just through the rear sight.]]&lt;br /&gt;
[[File:MWRM82 4.jpg|thumb|none|600px|Unloaded a spent magazine.]]&lt;br /&gt;
[[File:MWRM82 3.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[File:MWRM82 5.jpg|thumb|none|600px|Charging the Barrett.]]&lt;br /&gt;
[[File:MWRM82 6.jpg|thumb|none|600px|&amp;quot;Tickling&amp;quot; the M82. Note the markings and how the safety is also on.]]&lt;br /&gt;
[[File:MWR M82A1 (1).jpg|thumb|none|600px|The M82A1 in a fancy chassis.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
All enemy snipers use the [[SVD Dragunov]]. It is a semi-popular weapon in multiplayer, as it has the best damage multipliers of its class (shared with the Remington 700), but this comes at the cost of much stronger and more random recoil than the M21. This gun is one of the six weapons in multiplayer that can have a gold finish.&lt;br /&gt;
&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:COD4SVD-2.jpg|thumb|none|600px|SVD Dragunov in-game.]]&lt;br /&gt;
[[File:COD4SVD-1.jpg|thumb|none|600px|Jackson armed with an SVD Dragunov in-game.]]&lt;br /&gt;
[[File:COD4SVDTable.jpg|thumb|none|600px|The SVD on a table with a few spare mags.]]&lt;br /&gt;
[[File:SVD-COD4.jpg|thumb|none|600px|A Russian Ultranationalist holds an SVD Dragunov during &amp;quot;All Ghilled Up.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr Dragunov SVD holding.jpg|thumb|none|600px|Holding the ''Remastered'' SVD.]]&lt;br /&gt;
[[File:Codmwr Dragunov SVD aim.jpg|thumb|none|600px|A view through the still incorrectly-reticuled PSO-1 scope.]]&lt;br /&gt;
[[File:Codmwr Dragunov SVD reloading 1.jpg|thumb|none|600px|Replacing the magazine.]]&lt;br /&gt;
[[File:Codmwr Dragunov SVD reloading 2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:Codmwr Dragunov SVD world.jpg|thumb|none|600px|An SVD lying on a table.]]&lt;br /&gt;
[[File:MWRSVD.jpg|thumb|none|600px|Inspecting the Dragunov, which has the same thumb animation as the M82.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M21&amp;quot;==&lt;br /&gt;
The &amp;quot;[[M21]]&amp;quot; sniper rifle in-game is actually modeled after a scoped [[M14]], as evidenced by the presence of a fire selector on the right side; the real M21 has a button lock instead (as with many of the issued M14s), rendering it semi-auto only. Note that in third-person view, there is no fire-control lever at all (just like the world model of the &amp;quot;M14&amp;quot;), making the weapon resemble a scoped Springfield Armory M1A.&lt;br /&gt;
&lt;br /&gt;
The weapon is available in both suppressed and unsuppressed versions, and both SAS and Marine snipers are seen using it it. It is fitted with a &amp;quot;Leupold Mark 4 6.5-20x50mm ER/T&amp;quot; scope (and a silver RAS mount for that scope), silver Knight's Armaments RAS, black rail covers on the side rails, a bipod, and a ten-round magazine. The rear end seems to be enlarged in-game, most likely something to do with the scoping-in animations working properly, and the whole thing is also mirrored.&lt;br /&gt;
&lt;br /&gt;
A unique suppressed and camouflaged ghillie M21 is used by both Soap in &amp;quot;Blackout&amp;quot; and Price and MacMillian in the two flashback missions. Outside of these missions, the M21 remains unsuppressed, and there is no option to suppress it in multiplayer, like the rest of the sniper rifles.&lt;br /&gt;
&lt;br /&gt;
[[File:M14 select-fire bipod.jpg|thumb|none|450px|M14 select-fire rifle fitted with a bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Xm21rifle.jpg|thumb|none|450px|An actual M21 for comparison; note the button lock in place of the fire selector above the trigger guard.]]&lt;br /&gt;
[[File:COD4MWM21.jpg|thumb|none|600px|&amp;quot;M21&amp;quot; information screen.]]&lt;br /&gt;
[[File:COD4M21-2.jpg|thumb|none|600px|The weapon in multiplayer.]]&lt;br /&gt;
[[File:CoD4-suppressedM21.jpg|thumb|none|600px|Price's suppressed &amp;quot;M21&amp;quot; in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[File:CoD4-M21McMillian.jpg|thumb|none|600px|Captain MacMillian with his suppressed rifle in &amp;quot;All Ghilled Up.&amp;quot;]]&lt;br /&gt;
[[File:CoD4-M21Reload.JPG|thumb|none|600px|Reloading. If you pay close attention, you can see that the magazine release lever is stuck forward when the magazine is removed, which is also the case for the &amp;quot;M14&amp;quot;. This would indicate the lever is broken, therefore useless at its sole function and the magazine is only kept in place during normal gameplay by some form of magic.]]&lt;br /&gt;
&lt;br /&gt;
===M21 sniper rifle (remastered version)===&lt;br /&gt;
The weapon in ''Modern Warfare Remastered'' is now correctly modeled after an M21, and the third-person model properly displays the button lock.&lt;br /&gt;
&lt;br /&gt;
[[File:Xm21rifle.jpg|thumb|none|450px|M21 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWRM21.jpg|thumb|none|600px|M21 in the ''Remastered'' multiplayer.]]&lt;br /&gt;
[[File:MWRM21 1.jpg|thumb|none|600px|Scope view.]]&lt;br /&gt;
[[File:MWRM21 2.jpg|thumb|none|600px|Reloading the M21.]]&lt;br /&gt;
[[File:MWRM21 3.jpg|thumb|none|600px|Brass-check animation; same as the M14, although the scope and its rail unfortunately block most of the view.]]&lt;br /&gt;
[[File:MWRM21ghillie.jpg|thumb|none|600px|The ghillie-camouflaged suppressed M21 in &amp;quot;Blackout&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M40A3==&lt;br /&gt;
The [[M40A3 Sniper Rifle|M40A3]] is only usable in multiplayer, most likely due to a USMC sniper mission being cut from singleplayer, and it is similar in performance to the R700 - more accurate and almost as powerful. It holds five rounds in an integral box-magazine which has to be loaded one bullet at a time. A M40 rifle with a desert camo stock can be seen in the SAS armory. In multiplayer, it is generally the most popular sniper rifle, due to an oversight that increases its base damage when attached with an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[File:M40a3.jpg|thumb|none|450px|M40A3 - 7.62x51]]&lt;br /&gt;
[[File:COD4M40A3.jpg|thumb|none|600px|M40A3 rifle in-game.]]&lt;br /&gt;
[[File:M40A3-CoD4.jpg|thumb|none|600px|An M40A3 in the multiplayer map, &amp;quot;Crash&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
In ''Modern Warfare Remastered''’s multiplayer, the &amp;quot;Assassin&amp;quot; weapon kit places the M40A3 into a custom chassis similar in style to the Cadex Defence Strike Dual rifle chassis.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRM40A3.jpg|thumb|none|600px|M40A3 in idle.]]&lt;br /&gt;
[[File:MWRM40A3 5.jpg|thumb|none|600px|Aiming the M40A3.]]&lt;br /&gt;
[[File:MWRM40A3 1.jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:MWRM40A3 2.jpg|thumb|none|600px|Reloading, note the 7.62x51mm cartridge in the character's hand.]]&lt;br /&gt;
[[File:MWRM40A3 3.jpg|thumb|none|600px|The M40A3's inspect animation. Note the markings indicating the caliber, serial number, and model designation.]]&lt;br /&gt;
[[File:MWRM40A3 4.jpg|thumb|none|600px|Similar to the M14/M21, the user performs a chamber-check.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700P==&lt;br /&gt;
The [[Remington Model 700P]] appears as the &amp;quot;R700.&amp;quot; It is very powerful but has the shakiest scope view, heavy recoil, and frequently misses where it as actually shooting. It only appears once in the single player campaign, used by &amp;quot;Soap&amp;quot; MacTavish at the beginning of &amp;quot;Sins of the Father.&amp;quot; It holds four rounds in an integral box magazine and has to be loaded one bullet at a time, like the M40A3. Though the M40A3 is very much the same weapon, they have slightly different attributes in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Rem700.jpg|thumb|none|450px|Remington Model 700P LTR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:COD4MWR700.jpg|thumb|none|600px|R700 information screen.]]&lt;br /&gt;
[[File:COD4Rem700-2.jpg|thumb|none|600px|Remington Model 700P in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Similarly to the M40A3, the &amp;quot;Assassin&amp;quot; weapon kit places the Remington 700 into a chassis comparable to the Cadex Defence Strike Dual rifle chassis.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRR700.jpg|thumb|none|600px|The updated Remington 700.]]&lt;br /&gt;
[[File:MWRR700 1.jpg|thumb|none|600px|Cycling the bolt; same as the M40A3.]]&lt;br /&gt;
[[File:MWRR700 2.jpg|thumb|none|600px|Reloading the R700.]]&lt;br /&gt;
[[File:MWRR700 3.jpg|thumb|none|600px|Inspecting; unlike the M40, the user does not perform a brass check.]]&lt;br /&gt;
[[File:MWR R700 (4).jpg|thumb|none|600px|Due to a bug, the R700 has the scope rail of the M40A3 clipping into its own scope mount in the &amp;quot;Sins of the Father&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD light machine gun|RPD]] is the most common support weapon of the OpFor and Ultranationalists in the single player campaign, equipped with a hundred round belt box. Mounted RPDs are usable in &amp;quot;Shock and Awe&amp;quot; and &amp;quot;Safehouse,&amp;quot; which never run out of ammunition. It is the most accurate machine gun when aiming down the sight (even without an ACOG or red dot sight), but has poor hip-fire accuracy and takes almost ten seconds to reload. It is incorrectly seen in the hands of Russian troops in 1996 and 2011, who have actually switched to the [[PKM]] decades before.&lt;br /&gt;
&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[File:COD4RPD.jpg|thumb|none|600px|In-game description]]&lt;br /&gt;
[[File:RPD-CoD4.jpg|thumb|none|600px|The RPD in-game.]]&lt;br /&gt;
[[File:COD4RPDSights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:COD4RPDReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:COD4RPD-1.jpg|thumb|none|600px|An OpFor soldier aiming an RPD in &amp;quot;The Bog&amp;quot;, accepting the fact that his hand has become one with the magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
An excellent attention to detail in the remastered version is that the ammunition belt of the RPD and other machine guns will correctly correspond to the number of remaining rounds, a break from most FPS games where the ammo belt will always be full and then either suddenly disappear when a reload is triggered, or simply never run out.&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr RPD holding.jpg|thumb|none|600px|Holding the ''Remastered'' RPD.]]&lt;br /&gt;
[[File:Codmwr RPD aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr RPD reloading 1.jpg|thumb|none|600px|Replacing the belt.]]&lt;br /&gt;
[[File:Codmwr RPD reloading2.jpg|thumb|none|600px|Charging the weapon. No, these screenshots aren't in reverse order for no reason; the reload has actually been modified so the handle is racked ''after'' replacing the belt, even though both are OK and the RPD can be charged before or after replacing the belt.]]&lt;br /&gt;
[[File:Codmwr RPD world.jpg|thumb|none|600px|An RPD on the ground.]]&lt;br /&gt;
[[File:MWRRPD.jpg|thumb|none|600px|Left side of the RPD.]]&lt;br /&gt;
[[File:MWRRPD 1.jpg|thumb|none|600px|Right side. Although difficult to see from this angle, on the top cover there is a triangle with a 46 inside followed by a serial number outside. RPD's made in China (Type 56) follow this pattern although this model lacks the Chinese characters found on the real weapon.]]&lt;br /&gt;
[[File:MWR RPD (2).jpg|thumb|none|600px|Firing the mounted RPD in &amp;quot;Safehouse;&amp;quot; the muzzle flash illuminates the triangle &amp;quot;46&amp;quot; stamping.]]&lt;br /&gt;
&lt;br /&gt;
==M60E3==&lt;br /&gt;
The [[M60E3]] appears, incorrectly referred to as the M60E4, which has a much shorter barrel and larger handguard than the E3. It only appears once in the single player campaign, at the very end of the final mission, dropped by an Ultranationalist getting out of a troop transport truck. It also appears in the hands of one of Zakhaev's bodyguards in the final scene. It has a higher rate of fire in single player than in multiplayer. It fires 7.62x51mm rounds from a hundred-round belt box. It is the strongest machine gun in the game, but it suffers from damage drop-off at long ranges and also takes almost ten seconds to reload. This gun is one of the six weapons in the original multiplayer that can have a gold finish.&lt;br /&gt;
&lt;br /&gt;
[[File:USOM60E3.jpg|thumb|none|450px|M60E3 machine gun with the full length barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[File:COD4M60E4.jpg|thumb|none|600px|M60E3 as ingame. Note that it lacks the vertical grip that's on the real one, although it can have a grip attached with the appropriate attachment.]]&lt;br /&gt;
[[File:M60E4-CoD4.jpg|thumb|none|600px|An M60E3 in multiplayer as its user gives himself a promotion.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
&lt;br /&gt;
[[File:MWRM60.jpg|thumb|none|600px|Looking at the Chernobyl V.I. Lenin Nuclear Power Station, M60E3 in hand.]]&lt;br /&gt;
[[File:MWRM60 1.jpg|thumb|none|600px|M60 iron sights.]]&lt;br /&gt;
[[File:MWRM60 2.jpg|thumb|none|600px|Tugging the bolt back at the start of a reload. While the RPD and the M249's animation steps were reversed, which could be chalked up to the devs pandering to complaints since the original release about machine guns' reloads being &amp;quot;backwards&amp;quot;, the M60's animations are left exactly as they were. Also note the markings on the barrel near the rear sight which correctly identifies the weapon as the E3 model. Strangely, additional markings can be found behind the trigger group on the left side near the stock, which states the weapon is the M60E4/Mk43.]]&lt;br /&gt;
[[File:MWRM60 3.jpg|thumb|none|600px|Placing a new 100-round box magazine.]]&lt;br /&gt;
[[File:MWRM60 4.jpg|thumb|none|600px|Feeding in the 7.62x51mm belt.]]&lt;br /&gt;
[[File:MWRM60 5.jpg|thumb|none|600px|Closing the feed cover of the M60.]]&lt;br /&gt;
[[File:MWRM60 6.jpg|thumb|none|600px|Right side view.]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249 SAW]] appears in the game, used by the US Marines (most notably Staff Sergeant Griggs) and members of the SAS (standing in for the FN Minimi). The M249 loads a hundred-round belt of 5.56x45mm. Its rate of fire is greater than the RPD or M60, but it does less damage per bullet. Its recoil is greater in single player than in multiplayer. It can mount a grip, ACOG scope, or red dot sight in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|450px|M249 SAW (Squad Automatic Weapon) - 5.56x45mm (note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these features and has a straight 90 degree handle.)]]&lt;br /&gt;
[[File:COD4MSAW.jpg|thumb|none|350px|M249 SAW as used in-game.]]&lt;br /&gt;
[[File:CoD4-M249.jpg|thumb|none|600px|An M249 SAW in &amp;quot;War Pig.&amp;quot;]]&lt;br /&gt;
[[File:COD4M249Sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:COD4M249Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoD4-M249soldier.jpg|thumb|none|600px|A US Marine fires his M249 SAW at OpFor forces.]]&lt;br /&gt;
[[File:COD4 - M249 1.jpg|thumb|none|600px|Staff Sergeant Griggs aims his M249 as the doors to the launch facilities control room open.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr M249E2 holding.jpg|thumb|none|600px|Holding the ''Remastered'' FN M249 SAW.]]&lt;br /&gt;
[[File:Codmwr M249E2 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr M249E2 reloading 1.jpg|thumb|none|600px|Replacing the belt.]]&lt;br /&gt;
[[File:Codmwr M249E2 reloading 2.jpg|thumb|none|600px|Closing the feed cover.]]&lt;br /&gt;
[[File:MWRM249 1.jpg|thumb|none|600px|Pulling the charging handle. Like the RPD, in ''Remastered'' it is now done after replacing the belt; for reference's sake, the real M249 can be cocked either before or after loading a new belt.]]&lt;br /&gt;
[[File:Codmwr M249E2 world.jpg|thumb|none|600px|Third-person view of the M249 SAW.]]&lt;br /&gt;
[[File:MWRM249.jpg|thumb|none|600px|Inspecting the M249 SAW, showing off the detail inside the receiver. Note the character actually pressing the latches that open the top cover with his left hand, another one of nature's unusual sights in video games.]]&lt;br /&gt;
[[File:MWR Mounted M249.jpg|thumb|none|600px|The updated turret variant of the M249, which is now missing its front sight for some reason.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
Assault rifles in COD4 can be equipped with grenade launchers. The launched grenades feature a range detonation safety, but has a lethal impact damage. Their propensity to instantly kill anyone at any range with either a direct hit or an explosion has earned them the derogatory nickname &amp;quot;Noob Tube.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==GP-30 Grenade Launcher==&lt;br /&gt;
The [[GP-30|GP-30 grenade launcher]] is seen on the AK-47 only and is mislabeled as a GP-25; the quadrant sight for the launcher is mounted on the right-hand side of the weapon, while the GP-25's would be mounted on the left. One is also seen mounted on an &amp;quot;AK-74u&amp;quot; in the SAS armory. While the grenades do the same damage as the M203's, the GP-30 has a much faster draw time, but slightly slower reload.&lt;br /&gt;
&lt;br /&gt;
The GP-30's reload animation incorrectly uses 40x46mm grenades instead of the proper VOG-25 grenades. The developers apparently also assumed that the GP-30 fires cased grenades (the real VOG-25 grenades are caseless), as the reload animation starts with a downwards flick to eject a &amp;quot;casing&amp;quot;; because the game lacks a standalone casing model however, the ejected object is actually a full 40mm grenade. &lt;br /&gt;
&lt;br /&gt;
While this could be explained as simple laziness, it may not be a coincidence that this is how one would reload an Airsoft GP-30. In these launchers the &amp;quot;grenade&amp;quot; is an inert frame containing a gas reservoir and a set of channels holding BBs, and remains in the launcher after being &amp;quot;fired.&amp;quot; These launchers are often compatible with standard Western-style 40mm &amp;quot;grenades&amp;quot; for Airsoft M203s.&lt;br /&gt;
&lt;br /&gt;
Due to what is likely a case of aggressive asset recycling, ''all'' VOG-25 grenade launchers' reload animations in the series up to ''Ghosts'' involve the ejection a nonexistent casing, using a full grenade model. The Infinity Ward games have the additional dubious quality of consistently using the Western grenade model to stand in for the VOG-25 in the reload animations, with Treyarch's ''Black Ops'' games using a correct VOG-25 model with the incorrect casing ejection animations.&lt;br /&gt;
&lt;br /&gt;
[[File:Gp-30 ak-74.jpg|thumb|none|350px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[File:CoD4-GP-25.jpg|thumb|none|600px|Reloading a GP-30 mounted on an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr GP-30 holding.jpg|thumb|none|600px|The ''Remastered'' AKM's grenade launcher in use, still modeled after a GP-30.]]&lt;br /&gt;
[[File:Codmwr GP-30 2.jpg|thumb|none|600px|Reloading the GP-30 after firing. Not only it loads a proper VOG-25 grenade, but also nine years after its introduction to the series, the GP-30 ''finally'' demonstrates that its grenades are caseless and as such do not require the launcher to be flicked.]]&lt;br /&gt;
[[File:Codmwr GP-30 3.jpg|thumb|none|600px|Sliding the new round into the weapon.]]&lt;br /&gt;
[[File:Codmwr GP-30 1.jpg|thumb|none|600px|An AKM with a mounted GP-30 lies on a table.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher (Airsoft)==&lt;br /&gt;
An airsoft version of the [[M203 grenade launcher]], distinguishable by its distinctive RIS mount and lack of a trigger guard, appears as the standard grenade launcher attachment for all assault rifles except the [[AK-47]] (which uses the GP-30) and StG 44 (which cannot equip any attachments). Equipping an M203 prevents that class from using Perk 1. When mounted on the &amp;quot;M4A1&amp;quot; and &amp;quot;M16A4&amp;quot;, the third-person model's lower receiver height is stretched and gives it a somewhat silly appearance, and the M203 itself is too small in scale in third-person, by about half.&lt;br /&gt;
&lt;br /&gt;
When reloading, a full 40mm grenade stands in for the grenade's casing, likely because a standalone casing model was never created.&lt;br /&gt;
&lt;br /&gt;
[[File:G&amp;amp;P M203.jpg|thumb|none|350px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount, the one in-game is missing the knobs for some reason, but the rest of the mount is present. It's also worth noting that G&amp;amp;P's version of the launcher comes with the trigger guard removed, meaning this is most likely the exact make and model of airsoft M203 used to model the in-game one.]]&lt;br /&gt;
[[File:COD4M4A1-4.jpg|thumb|none|600px|A US Recon Marine armed with an &amp;quot;M4A1&amp;quot;, fitted with an EOTech 512, an M203, and an AN/PEQ-2A.]]&lt;br /&gt;
[[File:COD4M203.jpg|thumb|none|601px|The M203 mounted on an &amp;quot;M16A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr m203 holding.jpg|thumb|none|600px|M203 mounted on M16A4. Unfortunately, the launcher is still modeled after an airsoft version in ''Remastered''.]]&lt;br /&gt;
[[File:Codmwr m203 reloading 1.jpg|thumb|none|600px|Ejecting a spent casing; unlike the original game, this time the spent casing is actually a modeled spent casing.]]&lt;br /&gt;
[[File:Codmwr m203 reloading 2.jpg|thumb|none|600px|Inserting a new grenade.]]&lt;br /&gt;
[[File:Codmwr m203 2.jpg|thumb|none|600px|Third-person view of the M203.]]&lt;br /&gt;
&lt;br /&gt;
=Rocket/Missile Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] anti-tank guided missile launcher is used in the single-player missions &amp;quot;War Pig&amp;quot; and &amp;quot;Heat&amp;quot; to destroy enemy tanks; it is single-shot and requires a lock-on to fire and can only lock onto (and thus fire at) those tanks; in-game the entire unit, launch tube and command launch unit combined, is discarded after firing for the user to pull a new fully-formed one out of nowhere. A direct-attack mode Javelin can be found near the missile silos on &amp;quot;All In.&amp;quot; In both modes the Javelin is shown firing at impossibly short range: it climbs practically vertically rather than at a steep diagonal, and should not be able to hit targets closer than 160m in indirect mode or 65m in direct mode.&lt;br /&gt;
&lt;br /&gt;
[[File:Javalin.jpg|thumb|none|350px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[File:JavelinCoD.jpg|thumb|none|600px|CoD4's Javelin is stuck in top-attack mode, hence the vertical trail from the descending missile.]]&lt;br /&gt;
[[File:COD4JavelinADS.jpg|thumb|none|600px|The Javelin seems to be suffering from a broken missile; the light at the bottom should be red and indicates a missile BIT (Built-In Test) failure, while the red &amp;quot;CLU BIT failure&amp;quot; light on the left, which comes on while the weapon is locking, indicates the computer is having problems too. The amber &amp;quot;missile not ready&amp;quot; light flashes just as the weapon is fired. At least one of the WFOV and NFOV lights should be on at all times, since these are the two field of view options for the launcher.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr FGM-148 Javelin holding.jpg|thumb|none|600px|Holding the ''Remastered'' Javelin.]]&lt;br /&gt;
[[File:Codmwr FGM-148 Javelin aim.jpg|thumb|none|600px|Aiming at some OpFor tanks.]]&lt;br /&gt;
[[File:Codmwr FGM-148 Javelin world.jpg|thumb|none|600px|&amp;quot;A guided missile, an assault rifle ''and'' a wingmirror? Wow, this is the best Christmas ever!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
[[FIM-92 Stinger]]s appear in enemy weapons caches in &amp;quot;Hunted&amp;quot; and &amp;quot;All Ghillied Up,&amp;quot; though using one in the latter mission runs counter to its stealth aspect. They are used against enemy helicopters. As to why NATO MANPADS happen to be conveniently lying around Ukraine and Russia, just waiting to be used against Mi-8s and Mi-24s is another mystery in entirety. &lt;br /&gt;
&lt;br /&gt;
While the Stinger has yet to acquire the later-series ability to generate digital targeting boxes with its iron sights, it is still very inaccurately portrayed: the player character does not insert a BCU into the weapon before firing (something which is needed to give a 45-second window when the weapon can actually be fired) meaning it is apparently powered by some kind of integral perpetual battery and thermodynamics-reversing unit, and the missile is shown as seeking straight out of the tube rather than flying in a straight line for 660 feet before it can track anything.&lt;br /&gt;
&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|350px|FIM-92 Stinger with IFF interrogator - 70mm]]&lt;br /&gt;
[[File:COD4StingerSights.jpg|thumb|none|600px|Soap demonstrates his failure to realise that the whole point of this sight is the target is supposed to be far away enough that it fits entirely inside the circle. The rear sights (which are used for target leading) are totally missing.]]&lt;br /&gt;
[[File:Stinger-COD4.jpg|thumb|none|600px|Three Stingers lying by a weapons cache.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[File:MWR Stinger 1.jpg|thumb|none|600px|Soap ponders how his Stinger has come to be infested with brightly coloured ridges.]]&lt;br /&gt;
[[File:MWR Stinger 2.jpg|thumb|none|600px|Locking on to the same Mi-8 from above.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
Some Marine NPCs have an [[M136 AT4]] strapped to their packs. It was cut as a usable weapon from the final game, but is accessible in &amp;quot;Shock and Awe&amp;quot; through the &amp;quot;Give All&amp;quot; cheat.&lt;br /&gt;
&lt;br /&gt;
[[File:AT-4Launcher.jpg|thumb|none|350px|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:COD4M4A1-2.jpg|thumb|none|600px|The same promotional image as in the M16A4 section; a US Recon Marine firing his M16A4 with an M136 visible on his back.]]&lt;br /&gt;
[[File:AT4-Cod4.jpg|thumb|none|600px|The AT4 in &amp;quot;Shock and Awe&amp;quot; after using the &amp;quot;Give All&amp;quot; cheat. Note that there is no reload animation and that it is treated as reloadable as the weapon was scrapped during development.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr M136 AT4 1.jpg|thumb|none|600px|An M136 AT4 on the back of a marine.]]&lt;br /&gt;
[[File:Codmwr M136 AT4 2.jpg|thumb|none|600px|The AT4 on the ground after having been fired.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is commonly seen in enemy hands and can be used by the player in-game. In multiplayer, it is a good weapon against helicopters but has abysmal accuracy at long range due to the round spiraling unpredictably. While the abysmal accuracy uncharacteristic of the real RPG-7 is likely implemented for game balance, the in-game rockets do not deploy their stabilizing fins after launch, giving them a more Watsonian explanation.&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RPG-7-CoD4.jpg|thumb|none|600px|An RPG-7 in &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[File:COD4RPGSights.jpg|thumb|none|600px|Sights.]]&lt;br /&gt;
[[File:COD4RPGReload.jpg|thumb|none|600px|Reloading; a rocket is inserted, and twisted slightly. This exact animation (complete with the player character forgetting to cock the hammer on the front grip that is needed to actually fire the weapon) has been reused for every single RPG-7 in the entire series, including the [[Airtronic RPG-7]] in ''[[Call of Duty: Black Ops II|Black Ops II]]''. The same process is repeated for the [[Panzerfaust 3]] in ''[[Call of Duty: Ghosts|Ghosts]]''.]]&lt;br /&gt;
[[File:COD4RPGTable.jpg|thumb|none|600px|A pair of Opfor RPG-7s on a table, along with 3 spare rockets; note that the latter are just that - rockets, without the rear-mounted booster charges that get them initially moving out of the launcher. These rounds would realistically be unfireable, and more or less useless.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Amusingly, after the August 8, 2017 update, the player is able to use an RPG-7's warhead as a melee weapon called &amp;quot;Danger Close&amp;quot;. One of the animations involves the player character juggling with three warheads and then throwing away two of them, resulting in two explosions being heard.&lt;br /&gt;
[[File:Codmwr RPG-7 holding.jpg|thumb|none|600px|Holding the ''Remastered'' RPG-7.]]&lt;br /&gt;
[[File:Codmwr RPG-7 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr RPG-7 reloading 1.jpg|thumb|none|600px|The start of a reload; sadly, the aforementioned errors regarding booster charges and hammer cocking were not fixed in this version.]]&lt;br /&gt;
[[File:Codmwr RPG-7 reloading 2.jpg|thumb|none|600px|The new warhead inserted.]]&lt;br /&gt;
[[File:Codmwr RPG-7 world.jpg|thumb|none|600px|A pair of RPG-7s with additional rockets on a table.]]&lt;br /&gt;
[[File:MWRRPG.jpg|thumb|none|600px|Inspecting the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26==&lt;br /&gt;
The [[RPG-26]] is seen strapped to the packs of several Ultranationalists, with textures burgled from the AT4 model rather haphazardly applied to it.&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg26-1.jpg|thumb|none|350px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[File:RPG-27-COD4.jpg|thumb|none|600px|An RPG-26 on the back of a Russian Ultranationalist.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR RPG-26.jpg|thumb|none|600px|The unused RPG-26 in the remaster, strapped to the back of a Russian Ultranationalist wearing classic American frogskin camo, a pattern which was never printed on the Russian M88 jacket in reality.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The frag grenades seen in-game are [[M67 hand grenade]]s. They bounce much greater than their real-world counterparts and inflict damage solely through concussive force. In singleplayer, the player begins each level with four grenades. In multiplayer, everyone has one grenade and can choose a perk to carry three.&lt;br /&gt;
&lt;br /&gt;
[[File:M67.jpg|thumb|none|150px|M67 Hand Grenade]]&lt;br /&gt;
[[File:CoD4-M67.jpg|thumb|none|600px|A player about to pull the pin on an M67 grenade and throw it. The grenade, not the pin.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr M67 Hand Grenade.jpg|thumb|none|600px|Pulling the pin of the ''Remastered'' model.]]&lt;br /&gt;
[[File:Codmwr M67 Hand Grenade 2.jpg|thumb|none|600px|Some M67 grenades on a table.]]&lt;br /&gt;
[[File:Codmwr M67 Hand Grenade 3.jpg|thumb|none|600px|A pair of boxes of grenades.]]&lt;br /&gt;
&lt;br /&gt;
==M83 Smoke Grenade==&lt;br /&gt;
The Smoke Grenade in COD4 is the [[M83 smoke grenade]]; they feature incorrect [[M18 smoke grenade]] textures. In singleplayer, they only appear in &amp;quot;All In&amp;quot; and &amp;quot;Heat.&amp;quot; In multiplayer, they are a secondary grenade option. Smoke grenades in multiplayer cannot be used in conjunction with the &amp;quot;Special Grenades x3&amp;quot; perk.&lt;br /&gt;
&lt;br /&gt;
It is likely that the smoke grenade model is a retextured version of the [[AN/M8 HC smoke grenade]] model from ''[[Call of Duty 2]]''. This smoke grenade model would continued to be used by Infinity Ward, M18 textures included, all the way into ''Modern Warfare 3''.&lt;br /&gt;
&lt;br /&gt;
[[File:m87.JPG|thumb|none|150px|M83 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
===M18 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the M83 is replaced with the [[M18 smoke grenade]].&lt;br /&gt;
&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[File:Codmwr M18 smoke 4.jpg|thumb|none|600px|Pulling the pin of an M18 smoke grenade.]]&lt;br /&gt;
[[File:Codmwr M18 smoke 1.jpg|thumb|none|600px|Smoke grenades on the body of an OpFor soldier.]]&lt;br /&gt;
[[File:Codmwr M18 smoke 2.jpg|thumb|none|600px|More smoke grenades are seen on his belt.]]&lt;br /&gt;
[[File:Codmwr M18 smoke 3.jpg|thumb|none|600px|Zakhaev's mercenaries also have M18s.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
&lt;br /&gt;
[[M84 stun grenade]]s appear as the Stun and Flash Grenades, oddly having its uses split between the two. Stun Grenades slow down players in the blast radius greatly and causes mild visual disruption. Flash Grenades fully blind players and merely prevents sprinting instead of slowing down all movement. In multiplayer, a player can select either a flashbang or a stun grenade as special grenades, and carry three with a perk. Flashbangs have a green stripe, while Stun Grenades have a red stripe.&lt;br /&gt;
&lt;br /&gt;
Very oddly, the COD4 Stun Grenade icon does not show an M84 stun grenade, and instead shows a very dark [[AN/M8 HC smoke grenade]], a model likely recycled from ''[[Call of Duty 2]]''.&lt;br /&gt;
&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:M84trio-CoD4.jpg|thumb|none|600px|Three M84 stun grenades on a crate with an SVD Dragunov in &amp;quot;Ultimatum&amp;quot;.]]&lt;br /&gt;
[[File:M84flash-CoD4.jpg|thumb|none|600px|An M84 stun grenade in mid-air on the multiplayer map, &amp;quot;Crash&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr M84 Stun Grenade 1.jpg|thumb|none|600px|Pulling the pin of the ''Remastered'' model.]]&lt;br /&gt;
[[File:Codmwr M84 Stun Grenade 2.jpg|thumb|none|600px|The M84 stun grenade about to be thrown.]]&lt;br /&gt;
[[File:Codmwr M84 StunGrenade 3.jpg|thumb|none|600px|A pair of stun grenades on a table.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in the single-player levels &amp;quot;Blackout&amp;quot; and &amp;quot;One Shot, One Kill.&amp;quot; They are also available in multiplayer, where a player can equip two Claymores as a perk. They are depicted with laser proximity detonators rather than the real Claymore's command detonation.&lt;br /&gt;
&lt;br /&gt;
[[File:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch.]]&lt;br /&gt;
[[File:M18A1-CoD4.jpg|thumb|none|601px|The player character holding an M18A1 Claymore.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
&lt;br /&gt;
[[File:MWRM18.jpg|thumb|none|600px|M18A1 Claymore in-hand and deployed.]]&lt;br /&gt;
[[File:MWRM18 1.jpg|thumb|none|600px|Looking at the infamous message embossed on the front of the Claymore.]]&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
C4 packs are issued in certain singleplayer missions and available in multiplayer by equipping the C4 perk.&lt;br /&gt;
&lt;br /&gt;
More strangely, the M57 firing device (commonly called the Clacker) used to detonate the C4 is also pulled out when the player calls in killstreaks in multiplayer, as if it was a radio. The Clacker is replaced with more proper radios and tablets in the Remaster.&lt;br /&gt;
&lt;br /&gt;
[[File:C4-CoD4.jpg|thumb|none|600px|A C4 pack on the ground in &amp;quot;One Shot, One Kill&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr c4.jpg|thumb|none|600px|A deployed C4 pack.]]&lt;br /&gt;
[[File:MWRC4.jpg|thumb|none|600px|Looking at a C4 pack in hand.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==M240C==&lt;br /&gt;
The [[M240C]] can be seen mounted coaxially on the M1A1HA Abrams.&lt;br /&gt;
&lt;br /&gt;
[[File:M240C.jpg|thumb|none|350px|FN M240C - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW1-M240C-placeholder.jpg|thumb|none|600px|The M240C is visible to the left of ''War Pig's'' main gun.]]&lt;br /&gt;
&lt;br /&gt;
==M240D==&lt;br /&gt;
The [[M240D]] is seen mounted on the loader's hatch of the M1A1HA Abrams tanks in several missions.&lt;br /&gt;
&lt;br /&gt;
[[File:M240d.jpg|thumb|none|350px|FN M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW1-M240D-placeholder.jpg|thumb|none|600px|The M240D can be seen on top of ''War Pig'' as it advances.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] is seen mounted on the commander's hatch of M1A1HA Abrams tanks in several missions. It is not supposed to be available to the player at any point, but a usable M2HB on a stand is outside the map in &amp;quot;Charlie Don't Surf,&amp;quot; accessible by exploiting a bug.&lt;br /&gt;
&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|350px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
[[File:MW1-M240D-placeholder.jpg|thumb|none|600px|The M2HB is the further away of the two guns, mounted on the commander's hatch.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr M2HB 1.jpg|thumb|none|600px|Right side view of the M2HB.]]&lt;br /&gt;
[[File:Codmwr M2HB 2.jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[File:Codmwr M2HB 3.jpg|thumb|none|600px|A closer look at the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
The [[General Dynamics GAU-17/A]] appears as a usable stationary weapon mounted on a downed helicopter in the mission &amp;quot;Heat&amp;quot; and is used by a door gunner on a Black Hawk in both &amp;quot;Crew Expendable&amp;quot; and &amp;quot;The Sins of the Father.&amp;quot; That the M134 in &amp;quot;Heat&amp;quot; works at all is miraculous: an aircraft-mounted M134 is attached to the craft's electrical system, since it needs external power to function. This had been proven fairly recently in 2002 during the Battle of Takur Ghar / Roberts Ridge in Afghanistan, when the downed MH-47 Chinook ''Razor 03'' could not return fire with its miniguns due to damaged electrical systems. Unlike later ''Modern Warfare'' games it does not have a slotted flash hider, but does have the additional barrel discs of a GAU-17 rather than the single clamp of a Dillon Aero model.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Minigun2 4.png|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish uses the M134. Oddly, while the crashed Black Hawk is present in the night level set in the same area, the M134 is not. Clearly it was fitted in the interval by the same FPS elves that sweep up ejected brass and discarded mags. Note here &amp;quot;GAU&amp;quot; is even printed on the top of the weapon.]]&lt;br /&gt;
[[File:COD4 - Mini 1.jpg|thumb|none|600px|An M134 leans against a cabinet in the SAS armory at the beginning of the game.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR GAU-17.jpg|thumb|none|600px|Going to work with new &amp;quot;Heat&amp;quot; minigun.]]&lt;br /&gt;
&lt;br /&gt;
==KPV==&lt;br /&gt;
[[KPV]] heavy machine guns mounted in the ZPU-4 quad anti-aircraft mount are used by OpFor forces. Jackson destroys one in &amp;quot;The Bog&amp;quot; in order to clear the sky for AH-1 helicopter support. Many other ZPUs are also present in the same mission and its multiplayer variant. The OpFor also have ZPUs emplaced on rooftops and use them to engage the invading marines at the beginning of &amp;quot;Shock and Awe&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
That very same ZPU model would be later reused in three more ''Call of Duty'' games.&lt;br /&gt;
[[File:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[File:COD4 ZPU (1).jpg|thumb|none|600px|The KPV machine guns in the ZPU-4 mount with its deceased gunner.]]&lt;br /&gt;
[[File:COD4 ZPU (2).jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR ZPU (1).jpg|thumb|none|600px|The remastered ZPU-4 emplacement.]]&lt;br /&gt;
[[File:MWR ZPU (2).jpg|thumb|none|600px|As seen from another view.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 19 Automatic Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears as a usable weapon mounted on a CH-46 Sea Knight helicopter in the mission &amp;quot;Shock and Awe,&amp;quot; its use governed by a heat gauge.&lt;br /&gt;
&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|350px|Mk 19 grenade launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[File:CoD4Mk19.jpg|thumb|none|600px|Mk. 19 in-game.]]&lt;br /&gt;
[[File:COD4 - NadeLaunch 1.jpg|thumb|none|600px|A Mk. 19 sits on the ground of the SAS armory at the beginning of the first level.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr Mk. 19 holding 1.jpg|thumb|none|600px|In the ''Remastered'' introduction to &amp;quot;Shock and Awe,&amp;quot; a new animation shows Sgt. Jackson loading the Mark 19.]]&lt;br /&gt;
[[File:Codmwr Mk. 19 reloading 1.jpg|thumb|none|600px|Loading in the 40mm belt.]]&lt;br /&gt;
[[File:Codmwr Mk. 19 reloading 2.jpg|thumb|none|600px|Chambering the Mk. 19.]]&lt;br /&gt;
[[File:Codmwr Mk. 19 holding 2.jpg|thumb|none|600px|Sgt. Jackson actually gets to use his hands this time rather than the Infinity Ward-brand turret telekinesis.]]&lt;br /&gt;
[[File:Codmwr Mk. 19 world.jpg|thumb|none|600px|A full view of the weapon with the grenade belt.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster Chaingun==&lt;br /&gt;
An [[M242 Bushmaster chaingun|M242 Bushmaster Chaingun]] can be spotted mounted on an M2A2 Bradley IFV in the multiplayer map &amp;quot;Ambush&amp;quot;. &lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[File:MWBradley.jpeg|thumb|none|600px|An M242 Bushmaster mounted on an M2A2 Bradley. The player is holding a Heckler &amp;amp; Koch G36C fitted with a red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR M242.jpg|thumb|none|600px|The Bushmaster cannon in the remaster of &amp;quot;Ambush.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==PKT==&lt;br /&gt;
OpFor and Ultranationalist BMP-2 infantry fighting vehicles are modeled with the coaxial [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKTM]] machine gun, although they only appear to use the 2A42 autocannon.&lt;br /&gt;
[[File:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[File:MWRPKT.jpg|thumb|none|600px|Soap observes the hardware of an empty BMP.]]&lt;br /&gt;
&lt;br /&gt;
==Kurzer 8 cm Granatwerfer 42==&lt;br /&gt;
An unusable [[Granatwerfer 42 Mortar|Kz 8cm GrW 42 mortar]] can be seen on the never-used explosive training range on the South side of the SAS base in &amp;quot;FNG.&amp;quot; This model is actually lifted directly from ''[[Call of Duty 2]]''.&lt;br /&gt;
[[File:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|350px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[File:MW1-M2Mort-1.jpg|thumb|none|600px|Soap looks over the rather rusty Kz 8cm GrW 42 mortar.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
The [[Shipunov 2A42]] is mounted on Mi-28N Havoc helicopters, which are used by Ultranationalist rebels and Russian loyalist forces. Mi-28N Havocs anachronistically appear in the missions &amp;quot;All Ghilled Up&amp;quot; and &amp;quot;One Shot, One Kill&amp;quot; that take place in 1996, as the all-weather Mi-28N (distinguished by the mast-mounted radar) was not operational until 2006; the first prototype only had its first flight in November of 1996. BMP-2 IFVs also use the Shipunov 2A42.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|350px|Shipunov 2А42 mounted on a Mi-28 Havoc - 30x165mm]]&lt;br /&gt;
[[File:MW1-Shipunov-Placeholder.jpg|thumb|none|600px|During the mission &amp;quot;Safehouse&amp;quot; Soap can call upon the services of an Mi-28N &amp;quot;Havoc&amp;quot; gunship to &amp;lt;s&amp;gt;accidentally blow himself up&amp;lt;/s&amp;gt; provide fire support with missiles and its Shipunov 2A42 autocannon.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[File:MWR2A42.jpg|thumb|none|600px|&amp;quot;Mosin 2-5&amp;quot; firing the 2A42 in the remastered edition.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
The [[M197 Vulcan]] is mounted on AH-1W Super Cobras used by the US Marines. In multiplayer, the Super Cobra is the support helicopter for both US Marines and SAS, awarded for 7 kills in a row.&lt;br /&gt;
&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|350px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[File:MW1-M197-PlaceholderA.jpg|thumb|none|600px|One of the two AH-1W Super Cobras that come to Jackson and his fellow Marines' assistance at the end of the mission &amp;quot;The Bog.&amp;quot;]]&lt;br /&gt;
[[File:MW1-M197-PlaceholderB.jpg|thumb|none|600px|Pelayo's Super Cobra goes down after taking a hit to the tail rotor in the mission &amp;quot;Shock And Awe.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR M197 Vulcan (1).jpg|thumb|none|600px|The two Whiskey Cobras lighting up the Opfor positions at the end of &amp;quot;The Bog&amp;quot; in the remaster.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-12/U==&lt;br /&gt;
A [[General Electric GAU-12/U|GAU-12/U]] is mounted on the AC-130U Spooky in the mission &amp;quot;Death From Above,&amp;quot; alongside the [[Bofors 40mm]] and M102 Howitzer.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-12U.jpg|thumb|none|350px|GE GAU-12/U five-barrel cannon - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
The [[Bofors 40mm]] is mounted on the AC-130U Spooky in the mission &amp;quot;Death From Above,&amp;quot; alongside the GAU-12/U and M102 Howitzer.&lt;br /&gt;
[[File:40mm bofors.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The [[M102 Howitzer|M102 105mm howitzer]] is mounted on the AC-130U Spooky in the mission &amp;quot;Death From Above,&amp;quot; alongside the GAU-12/U and 40mm Bofors.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|350px|none|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
[[Yakushev-Borzov Yak-B]] machine guns are mounted in the nose turrets of Mi-24 &amp;quot;Hind&amp;quot; gunships found throughout the game and as the OpFor and Ultranationalists' attack helicopter killstreak.&lt;br /&gt;
[[File:Yakb.JPG|thumb|none|400px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:COD4 Yak-B.jpg|thumb|none|600px|The Yak-B seen on a mothballed Mi-24 outside of Pripyat.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR Yak-B.jpg|thumb|none|600px|Looking at an Ultranationalist Hind through the M21's scope. In the remaster, the mothballed Mi-24s have their cannons removed.]]&lt;br /&gt;
&lt;br /&gt;
=Not Usable=&lt;br /&gt;
==Beretta 92-series pistol==&lt;br /&gt;
What appears to be a 92-series pistol can also be seen on the Porter Justice posters, a (fictional) movie that looks to be a standard over the top Asian action movie.&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]]'s silhouette appears in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; perk symbols.&lt;br /&gt;
&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm.]]	&lt;br /&gt;
[[File:MW-PERKS.jpg|thumb|none|600px|The &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; Perk Symbols.]]&lt;br /&gt;
[[File:MWRglockposter.jpg|thumb|none|600px|A smaller profile Glock in a safety poster seen in the SAS firing range in the remastered version.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
In the remastered version, what appear to be [[SIG-Sauer P226]] pistols can be seen in the holsters of SAS soldiers.&lt;br /&gt;
[[File:SigP226.jpg|thumb|none|350px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[File:MWR P226.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
In the intro for &amp;quot;The Coup&amp;quot;, soldiers carrying Al-Fulani are carrying [[AK-74M]]s, which switch to AK-47s (AKMs in ''Modern Warfare Remastered'') in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|350px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:CODRemasteredAK74.jpg|thumb|none|600px|These rifles can be identified as AK-74Ms by their magazine curvature, gas blocks, flash hiders, and folding stock hardware at the rear of the receivers.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
In some levels, &amp;quot;Soap&amp;quot; MacTavish can find posters on the walls with the details of an [[AKM]] assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Cod4mw mw2 akm poster.jpg|thumb|none|600px|AKM Poster.]]&lt;br /&gt;
&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
In a nod to the previous Call of Duty installments, WWII-era posters of a woman holding an [[M1928A1 Thompson]] can be found in various buildings, one being the SAS armory.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|350px|M1928A1 Thompson with 30-round magazine - .45 ACP.]]&lt;br /&gt;
[[File:cod4m1928A1.jpg|thumb|none|600px|A woman in a military uniform holds an M1928A1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
Many statues throughout the campaign and multiplayer levels are of Russian soldiers holding [[PPSh-41]]. No usable PPSh-41 appears in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:COD4-PPSH.jpg|thumb|none|601px|A statue of two Russian soldiers holding PPSh-41s.]]&lt;br /&gt;
[[File:MWRPPsHstatue.jpg|thumb|none|600px|The ''Remastered'' PPSh statue.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is added to the models of some enemies in ''Modern Warfare Remastered''. It is unusable in gameplay.&lt;br /&gt;
&lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|150px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Codmwr RGD-5.jpg|thumb|none|600px|A Russian mercenary with RGD-5 hand grenades on his chest.]]&lt;br /&gt;
[[File:MWR RGD-5 (1).jpg|thumb|none|600px|RGD-5 grenades on the Spetsnaz shotgunner model in Multiplayer. Note the US PALM AK magazines in his vest.]]&lt;br /&gt;
&lt;br /&gt;
=Modern Warfare Remastered exclusive weapons=&lt;br /&gt;
==Luger P08==&lt;br /&gt;
A [[Luger P08]] with some minor cosmetic alterations has been added to ''Modern Warfare Remastered'' via an update on August 8, 2017; it is referred to as the &amp;quot;BR9&amp;quot;. Its trigger and trigger guard are slightly similar to those of the [[Walther P5]]. Despite the real Luger using 9x19mm or 7.65x21mm ammunition, the in-game weapon is attributed with the same high damage as the Desert Eagle and the Taurus Model 689 (as well as a recoil profile similar to that of the Desert Eagle), though with faster damage drop-off at ranges.&lt;br /&gt;
&lt;br /&gt;
[[File:Luger.jpg|thumb|none|350px|Luger P08 with black grips - 9x19mm]]&lt;br /&gt;
[[File:Walther-P5.jpg|thumb|none|300px|Walther P5 - 9x19mm]]&lt;br /&gt;
[[File:MWR BR9.jpg|thumb|none|600px|The &amp;quot;BR9&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Prokolot&amp;quot;==&lt;br /&gt;
The &amp;quot;Prokolot&amp;quot; (which means &amp;quot;[he has been] punctured&amp;quot; in Russian) is a three-round burst pistol that was added to ''Modern Warfare Remastered'' via an update on May 2, 2017. It is a hybrid weapon featuring parts of the [[Arsenal Firearms Strike One]] and the Arsenal USA Stryk-B (with the length being intermediate between the two), as well as seeming to have a custom Glock trigger. The grip is also similar in appearance to that of the [[MP-443 Grach]]. [https://www.artstation.com/artwork/g4LA8 According to its designer], it was intended to be &amp;quot;some kind of Russian Glock&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In a surprising detail, the &amp;quot;Prokolot&amp;quot; is animated with the barrel tilting upwards whenever the slide moves back, like the [[Glock]] pistol.&lt;br /&gt;
&lt;br /&gt;
[[File:ArsenalS1.jpg|thumb|none|350px|Arsenal Firearms Strike One - 9x19mm]]&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|350px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Arsenal Stryk B.jpg|thumb|350px|none|Arsenal Firearms USA Stryk-B - 9x19mm]]&lt;br /&gt;
[[File:MWR Prokolot.jpg|thumb|none|600px|The &amp;quot;Prokolot&amp;quot; in the weapon selection menu. Note the contradictory description &amp;quot;semi-automatic with three round burst fire&amp;quot;, which describes the pistol's firing mode of firing a burst with every pull of the trigger.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 689==&lt;br /&gt;
An 8 inch barrel [[Taurus Model 689]] with rubber grips was added to ''Modern Warfare Remastered'' via an update on February 7, 2017. Like the Colt Anaconda from ''Modern Warfare 2'' and ''Modern Warfare 3'', it is referred to as &amp;quot;.44 Magnum&amp;quot;, although this time it is wrong since the Model 689 isn't available in this caliber. It also inappropriately has the ability to equip a suppressor, and shares ammunition with the Desert Eagle, which is incorrect since the Desert Eagle in-game is modeled after the .50 AE version.&lt;br /&gt;
&lt;br /&gt;
[[File:TaurusModel689.jpg|thumb|none|350px|Taurus Model 689 - .357 Magnum]]&lt;br /&gt;
[[File:MWR Taurus 1.jpg|thumb|none|600px|The Taurus Model 689 in idle.]]&lt;br /&gt;
[[File:MWR Taurus 2.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:MWR Taurus 3.jpg|thumb|none|600px|Mid-recoil.]]&lt;br /&gt;
[[File:MWR Taurus 4.jpg|thumb|none|600px|Closing the cylinder on a reload. It uses the same animation as the Colt Anaconda from the sequels, which involves ejecting the spent casings by simply holding the weapon up without using the ejector rod.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Fang 45&amp;quot;==&lt;br /&gt;
The &amp;quot;Fang 45&amp;quot; is a fictional AR15-style submachine gun, chambered in .45 ACP and added among ''Modern Warfare Remastered''’s submachine guns via an update on May 2, 2017. It appears to be a hybrid of an [[LWRC SMG-45]] and a [[Patriot Ordnance Factory PSG]]. Its stock is similar to the Robinson Armament FAST stock, and it has an AR15 A2 pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[File:LWRC SMG-45.jpg|thumb|none|400px|LWRC SMG-45, 2015 prototype - .45 ACP]]&lt;br /&gt;
[[File:POF PSG.jpg|thumb|none|400px|POF PSG with stock mounted sling - 9x19mm]]&lt;br /&gt;
[[File:MWR Fang45.jpg|thumb|none|600px|In-game model of the &amp;quot;Fang 45&amp;quot;.]]&lt;br /&gt;
[[File:MWR Fang 45 (1).jpg|thumb|none|600px|Equipping a Fang 45 with a gucci-fied finish.]]&lt;br /&gt;
[[File:MWR Fang 45 (2).jpg|thumb|none|600px|Reloading the stick magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] has been added to ''Modern Warfare Remastered'' via an update on March 14, 2017. Despite the 30-round capacity (normally used for the .45 ACP version), the weapon is implied to be chambered in 9x19mm, as it shares ammunition with the Beretta M9, MP5, and Mini Uzi. The MAC-10 was actually planned for the original game, and did make it into the Nintendo DS version.&lt;br /&gt;
&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|none|300px|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[File:MWR M10 menu.jpg|thumb|none|600px|The MAC-10 in the armory menu.]]&lt;br /&gt;
[[File:Mwr mac10 idle.jpg|thumb|none|600px|Hplding the MAC-10 on the Beach Bog map.]]&lt;br /&gt;
[[File:Mwr mac10 ads.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Mwr mac10 reload2.jpg|thumb|none|600px|Inserting a new magazine. Unlike the other SMGs, this is done after the bolt is pulled back.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PK-PSD9&amp;quot;==&lt;br /&gt;
The &amp;quot;PK-PSD9&amp;quot; is a three-round burst weapon that was added among ''Modern Warfare Remastered''’s submachine guns via an update on August 8, 2017. It consists of the aforementioned &amp;quot;Prokolot&amp;quot; fitted with an extended magazine, and placed into a carbine conversion kit that includes a spare mag holder (similarly to the [[CAA Tactical RONI]], but at the front instead of the rear). The muzzle brake seems to be inspired by the RONI Civilian Pistol Carbine Conversion C-G2.&lt;br /&gt;
&lt;br /&gt;
[[File:MWR PK-PSD9.jpg|thumb|none|600px|The &amp;quot;PK-PSD9&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:MWR PK-PSD9 (1).jpg|thumb|none|600px|Equipping the PK-PSD9; the user inserts the pistol into the carbine kit.]]&lt;br /&gt;
[[File:MWR PK-PSD9 (2).jpg|thumb|none|600px|The pistol is shown off again in the inspect animation.]]&lt;br /&gt;
[[File:MWR PK-PSD9 (3).jpg|thumb|none|600px|Reloading the astronaut-white PK-PSD9.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
A heavily embellished [[Saiga 12K]] converted to full-auto was added to ''Modern Warfare Remastered'' via an update on February 7, 2017. It is referred to as the &amp;quot;Kamchatka-12&amp;quot;, and has a stock similar to the SLR-95 Thumbhole stock. ''Kamchatka'' is the name of a peninsula in the Russian Far East.&lt;br /&gt;
&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]] &lt;br /&gt;
[[File:MWR Kam menu.jpg|thumb|none|600px|Third-person view of the custom Saiga.]]&lt;br /&gt;
&lt;br /&gt;
==Sears Ranger==&lt;br /&gt;
Dual-wielded [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sears Rangers]] were added to ''Modern Warfare Remastered'' via an update on June 27, 2017. Prior to this, a sawed-off double barreled shotgun could be seen holstered on the backpack of the depot supply drop contact (who is an ex-SAS captain) in ''Remastered''.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|350px|Sawed-off Double Barreled Shotgun - 12 gauge]]&lt;br /&gt;
[[File:MWR Graves sawnoff.jpg|thumb|none|600px|A decent view of the shotgun. The contact also has the M1911 in his right hand.]]&lt;br /&gt;
[[File:MWR Rangers.jpg|thumb|none|600px|The dual Rangers in the armory menu.]]&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
An [[AAC Honey Badger]] with some visual differences (such as the handguard and the magwell) was added on the August 8, 2017 update, under the name &amp;quot;Lynx CQ300&amp;quot;. It reuses the partial reload animation of the Honey Badger from ''[[Call of Duty: Ghosts]]'', but the empty reload is different: the weapon is fitted with an extended bolt release, which the player character hits with their trigger finger instead of pulling the rear charging handle as in ''Ghosts''. The integrated suppressor is replaced with a fictional muzzle brake, though a custom suppressor is available an optional attachment. The fictional handguard is of Keymod style; it's also depicted with a strange lock on mechanism and is fitted with a grip stop resembling the Lanco Tactical Grip Stop 2.&lt;br /&gt;
&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|350px|Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[File:MWR Lynx CQ300.jpg|thumb|none|600px|The &amp;quot;Lynx CQ300&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:MWR Lynx (1).jpg|thumb|none|600px|Putting a magazine into the Lynx.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;BOS14&amp;quot;==&lt;br /&gt;
The &amp;quot;BOS14&amp;quot; is an assault rifle that was added to ''Modern Warfare Remastered'' via an update on May 2, 2017. It is primarily based on the SCAR 17 Ultralight, a bullpup conversion of the [[SCAR-H]], though the BOS14 has a 5.56x45mm magazine, essentially making its basis a bullpup version of the SCAR-L. It has a fictional rail riser and pistol grip which resembles the FAB Defense AGR-43. &lt;br /&gt;
&lt;br /&gt;
[[File:SCAR 17 Ultralight.jpg|thumb|none|400px|SCAR 17 Ultralight drop in bullpup conversion for SCAR-H, fitted with various accessories - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWR BOS14.jpg|thumb|none|600px|Menu model of the &amp;quot;BOS14&amp;quot;.]]&lt;br /&gt;
[[File:MWR BOS14 (1).jpg|thumb|none|600px|Inspecting a BOS14 that suffers from a horrifying weapon skin.]]&lt;br /&gt;
[[File:MWR BOS14 (2).jpg|thumb|none|600px|Reloading a BOS14 on &amp;quot;Downpour.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;XM-LAR&amp;quot;==&lt;br /&gt;
The &amp;quot;XM-LAR&amp;quot; is an FAL-type/ACR hybrid fully-automatic rifle that was added to ''Modern Warfare Remastered'' via an update on February 7, 2017.&lt;br /&gt;
&lt;br /&gt;
It consists of an [[FN FAL]] lower receiver (identifiable by the four bolts on the right side), a railed diagonal-sided upper typical of modern FAL variants like the DSA FALs, IMBEL IA2 and SC-2010, and a [[DSA SA58 OSW]] handguard (which has vent hole spacing similar to UTG FAL handguard) and charging handle, as well as a custom stock which resembles a bulkier Remington ACR stock with elements from Magpul Zhukov-S Folding Stock and with the sling loop being placed on top similar to ACE stocks. It also has a 14.5-inch ACR barrel and gas block.&lt;br /&gt;
&lt;br /&gt;
The grip resembles an AG-FAL ergonomic grip and the muzzle is a Noveske KX5 flash hider. It shares ammunition with the 7.62x39mm AKM, despite clearly having a 7.62x51mm 20-round magazine (holding 30 rounds in-game) which is based on the Magpul 7.62x51 PMAGs that are actually made only in 5 and 10 round capacity. The railed top cover has built in FAL ramp rear sight which also has the property of being foldable similar to L1A1 sights and treats the picatinny rail as a separate body attached onto the cover, also it only has two bolts on the right side similar to Ultimate Arms Gear cover but there are three on the left even though in reality the number of bolts typically is matching. The left side of the magazine well is a mirror of the right side and it has a built in Remington ACR style magazine release button. The combination of the aforementioned ACR components with an FAL receiver could mean that the internals of the FAL were entirely replaced with the ones from an ACR, however, the 5.56x45mm ACR components still couldn't work with the depicted 7.62x51mm magazine.&lt;br /&gt;
&lt;br /&gt;
XM (Experimental Model) is a US military designation for experimental weapons. LAR (Light Automatic Rifle) is an English translation of the original French designation, FAL (Fusil Automatique Léger).&lt;br /&gt;
&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|400px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|none|350px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Airsoft Masada Gen 2 (black).jpg|thumb|none|350px|An airsoft Gen 2 Magpul Masada. Image used to show ACR style fire selector, magazine release and stock.]]&lt;br /&gt;
[[File:Rem ACR.jpg|thumb|none|350px|Remington ACR with 14.5-inch barrel and fixed stock - 5.56x45mm NATO. Image used to show ACR barrel and gas block.]]&lt;br /&gt;
[[File:MWR XM-LAR menu.jpg|thumb|none|600px|The &amp;quot;XM-LAR&amp;quot; in the weapon selection menu. Note the ACR barrel, bayonet lug and gas block, the compatibility of which with an FAL in real life is dubious.]]&lt;br /&gt;
[[File:MWR FAL 1.jpg|thumb|none|600px|An &amp;quot;XM-LAR&amp;quot; with a reflex sight found in a multiplayer match. Note the folded rear sight.]]&lt;br /&gt;
[[File:MWR FAL 2.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:MWR FAL 3.jpg|thumb|none|600px|Pushing the mag release with a fresh magazine in hand. Making an FAL work with an AR15 type magazine release is also quite doubtful.]]&lt;br /&gt;
[[File:MWR FAL 4.jpg|thumb|none|600px|Rocking in the new one. Note the ACR style fire selector switch and that MWR continues the MW2 tradition of depicting ACR style fire selectors being set to safe and adorned with HK style markings. Note also the faint &amp;quot;Zeng Arms Custom&amp;quot; markings just behind the charging handle, referencing the weapon's designer, Raven Software artist Rick Zeng.]]&lt;br /&gt;
[[File:MWR FAL 5.jpg|thumb|none|600px|Charging the weapon. Note the fictional &amp;quot;RZ Upper Rail System&amp;quot;, which might also be a reference to Rick Zeng.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
A [[Cheyenne Tactical M-200 Intervention]] with some cosmetic alterations was added to ''Modern Warfare Remastered'' via an update on June 27, 2017, called the &amp;quot;S-Tac Aggressor&amp;quot;. It is shown with a handguard that looks similar to that of a PGW LRT-3 sniper rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:M200-tan.jpg|thumb|none|350px|Cheyenne Tactical M-200 - .408 CheyTac]]&lt;br /&gt;
[[File:MWR CheyTac.jpg|thumb|none|600px|In-game model of the CheyTac M-200.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;D-25S&amp;quot;==&lt;br /&gt;
The &amp;quot;D-25S&amp;quot; is a semi-automatic sniper rifle that has been added to ''Modern Warfare Remastered'', via an update on March 14, 2017. It appears to consist of an [[F&amp;amp;D Defense FD308]] upper receiver and a [[Heckler &amp;amp; Koch G28]] lower receiver, as well as a Geissele Super Modular Rail HK style handguard and a stock very similar to the Magpul PRS. It shares ammunition with the 7.62x51mm rifles in-game, and it is referred to as &amp;quot;DMR-25&amp;quot; in the game files. &amp;quot;CAL .308&amp;quot; and &amp;quot;MADISON WI USA&amp;quot; can be seen written on the magazine well.&lt;br /&gt;
&lt;br /&gt;
[[File:FD308.jpg|thumb|none|350px|F&amp;amp;D Defense FD308 - .308 Winchester]]&lt;br /&gt;
[[File:HKG28.jpg|thumb|none|350px|Heckler &amp;amp; Koch G28, patrol version - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWR D25 1.jpg|thumb|none|600px|Left side view of the &amp;quot;D-25S&amp;quot;.]]&lt;br /&gt;
[[File:MWR D25 2.jpg|thumb|none|600px|Right side view.]]&lt;br /&gt;
[[File:MWR D25 3.jpg|thumb|none|600px|The &amp;quot;D-25S&amp;quot; in first person.]]&lt;br /&gt;
[[File:MWR D25 4.jpg|thumb|none|600px|Aiming down &amp;quot;scope_overlay_m40a3&amp;quot;, of course.]]&lt;br /&gt;
[[File:MWR D25 5.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:MWR D25 6.jpg|thumb|none|600px|Pushing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bered MK8&amp;quot;==&lt;br /&gt;
The &amp;quot;Bered MK8&amp;quot; is a magazine-fed light machine gun taking cues from the [[IMI Negev]] and the [[Ultimax 100]] series. It was added to ''Modern Warfare Remastered'' via an update on June 27, 2017.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;Bered&amp;quot; is in reality a location south of Palestine, evoking the name of the Negev which also took its name from a desert in Israel. MK8 is from the Ultimax 100 series which are all named with a MK with a digit.&lt;br /&gt;
&lt;br /&gt;
[[File:Negev 4.jpg|thumb|none|400px|IMI Negev Commando with a 35-round box magazine from the Galil assault rifle]]&lt;br /&gt;
[[File:Ultimax MK5.jpg|thumb|none|400px|STK Ultimax 100 Mark 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWR Bered MK8.jpg|thumb|none|600px|Menu model of the &amp;quot;Bered MK8&amp;quot;.]]&lt;br /&gt;
[[File:MWR Bered (1).jpg|thumb|none|600px|A Bered MK8 found in a multiplayer lobby.]]&lt;br /&gt;
[[File:MWR Bered (2).jpg|thumb|none|600px|ADS of the Bered.]]&lt;br /&gt;
[[File:MWR Bered (3).jpg|thumb|none|600px|Reloading a casket mag into the machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]] has been added to ''Modern Warfare Remastered'' via an update on March 14, 2017. It correctly feeds from the right side (unlike the [[PKP Pecheneg]] from ''Modern Warfare 3''), but for some reason it shares ammo with the differently chambered M249 SAW.&lt;br /&gt;
&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|none|400px|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MWR PKM menu.jpg|thumb|none|600px|The PKM in the armory menu.]]&lt;br /&gt;
[[File:MWR PKM (1).jpg|thumb|none|600px|Inspecting a PKM with a red dot sight, note the mandated sacrifice of the iron sights.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=1485264</id>
		<title>Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=1485264"/>
		<updated>2022-02-20T20:18:20Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* RPD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Call of Duty 4: Modern Warfare&lt;br /&gt;
|picture = COD4.jpg&lt;br /&gt;
|caption = ''Offical Boxart''&lt;br /&gt;
|series= [[Call of Duty]]&lt;br /&gt;
|date= 2007&lt;br /&gt;
|developer=Infinity Ward, &lt;br /&gt;
|platforms=Microsoft Windows, PlayStation 3, PlayStation 4, Wii, Xbox 360, Xbox One, Nintendo DS, Mac OS&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
[[File:Call of Duty Modern Warfare Remastered.jpg|thumb|right|300px|''Call of Duty Modern Warfare Remastered'' (2016)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty 4: Modern Warfare''''' (also known as ''CoD4:MW'', ''CoD4'', ''Modern Warfare 1'', and ''MW1'') is the fourth main installment of the ''[[Call of Duty|Call of Duty series]]'', and first installment of the ''Modern Warfare'' trilogy, officially released on November 5, 2007 in North-America for the PC, PS3 and Xbox 360, developed by Infinity Ward and published by Activision.&lt;br /&gt;
&lt;br /&gt;
The first game in the series to be set in modern times, ''Call of Duty 4'' taking during a turbulent 2011, when Russia is in a civil war between its government and Ultranationalist rebels led by Imran Zakhaev, while Middle Eastern warlord Khaled Al-Asad, supported by the Ultranationalists, stages a coup in an unnamed Middle Eastern country (his forces only given the name &amp;quot;OpFor&amp;quot;), leading to an American invasion that attempts to depose Al-Asad. The player takes control of of Sergeant &amp;quot;Soap&amp;quot; MacTavish, a British SAS marksman and demolition expert, and Sergeant Paul Jackson, a US Marine of the 1st Reconnaissance Battalion.&lt;br /&gt;
&lt;br /&gt;
A remastered version titled '''''Call of Duty: Modern Warfare Remastered''''' was released on November 4, 2016 as a bonus alongside the deluxe editions of ''[[Call of Duty: Infinite Warfare]]''. On December 13th, 2016, Supply Drops and various kinds of micro-DLC items were added to the Multiplayer. Among them, &amp;quot;Weapon Kits&amp;quot; were introduced, which can alter a weapon's appearance with a new set of base textures or a completely new model. A standalone version of the game was released on June 27, 2017 for the PS4, and July 27, 2017 for Xbox One and Microsoft Windows.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Major plot spoilers in some of the weapon descriptions.'''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Call of Duty 4: Modern Warfare'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
All handguns in ''Call of Duty 4'' are animated with the hammer either uncocked or half-cocked, effectively animating all the handguns as DAO. While this is possible for the USP since some variations of the USP do have a DAO setup in reality, the hammer animation is incorrect for all of the other handguns. ''Modern Warfare Remastered'' fixes most of the hammer animation problems.&lt;br /&gt;
&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
The [[Beretta 92SB]] stands in as the [[Beretta 92 pistol series#Beretta 92F/FS|M9]], identified by its rounded trigger guard. Its magazine is however different from that of the 92SB, having a non-flat baseplate.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M9&amp;quot; is the main sidearm of Sergeant Paul Jackson and many other Marines and enemies, though an [[MEU(SOC)]] pistol would be more accurate to see in use by the Marines as they are part of the 1st Reconnaissance Battalion; this is somewhat fixed in the &amp;quot;Shock and Awe&amp;quot; level, where Jackson's secondary weapon is an M1911 variant.&lt;br /&gt;
&lt;br /&gt;
In-game, the 92SB has the same damage figures as the USP and the 1911, but has the least effective range. This is offset with the highest magazine capacity (fifteen rounds of 9mm) and the lowest recoil, allowing quick follow up shots. It can be suppressed.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM92SB.jpg|thumb|none|350px|Beretta 92SB - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MW1-Beretta-1.jpg|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish holds a Beretta 92SB during the mission &amp;quot;Crew Expendable.&amp;quot;]]&lt;br /&gt;
[[File:CoD4-M9.jpg|thumb|none|600px|Jackson reloads his Beretta 92SB aboard a UH-60 Black Hawk during the search for Al-Asad in &amp;quot;Charlie Don't Surf.&amp;quot; It would be more accurate to see CH-46 Sea Knights or CH-53 Sea Stallion/CH-53E Super Stallion instead, as US Marines do not operate UH-60 Black Hawks in real life. Also note that in this specific mission, all of the Black Hawks has &amp;quot;ARMY&amp;quot; on their tails, hinting that the Marines are collaborating with the US Army. The approach to the town and overall mission structure is meant to be a reference to ''[[Black Hawk Down]]'', hence the use of Black Hawks.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta M9 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon is correctly modeled after a [[Beretta M9]].&lt;br /&gt;
[[File:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codmwr M9 holding.jpg|thumb|none|600px|Holding the ''Remastered'' Beretta M9.]]&lt;br /&gt;
[[File:Codmwr M9 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr M9 reloading 1.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:Codmwr M9 world.jpg|thumb|none|600px|A Beretta M9 lies on a table, giving a good look at the trigger guard to show that it is a proper M9.]]&lt;br /&gt;
[[File:MWRM9.jpg|thumb|none|600px|A feature of the ''Remastered'' multiplayer is the ability to inspect weapons; here, an OpFor soldier chamber-checks his M9.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] is the sidearm of &amp;quot;Soap&amp;quot; MacTavish and other SAS soldiers in the game, but it would be more accurate to see them using [[SIG-Sauer P226]], [[SIG-Sauer P228]] or [[Browning Hi-Power]]. It uses .45 ACP rounds in a 12-round magazine. Its recoil, capacity, and stopping power make this gun the most balanced in its class.&lt;br /&gt;
&lt;br /&gt;
It appears that at some stage in design this weapon was going to be a [[Heckler &amp;amp; Koch Mark 23]] rather than a USP; it mounts the prototype Mark 23 LAM, and has a visible projecting barrel in both first and third person modes which would not be present on a standard USP45. Interestingly, the ''Modern Warfare 2'' USP45 model also has the rear sights of a Mark 23 even though this version does not, most likely due to recycling parts of the scrapped Mark 23 model.&lt;br /&gt;
&lt;br /&gt;
[[File:HK-USP.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP45 - .45 ACP.]]&lt;br /&gt;
[[File:MW1-USP-1.jpg|thumb|none|600px|Soap holds his USP45 as he looks over one of the two cut training areas in &amp;quot;FNG;&amp;quot; this would have been the explosive range. Note the wall marked &amp;quot;1&amp;quot; right next to the firing pit; this would have been used to show the player that the M203 has a minimum arming distance in the game.]]&lt;br /&gt;
[[File:MW1-USP-2.jpg|thumb|none|600px|Soap reloads his USP; note the Mark 23 LAM unit under the barrel.]]&lt;br /&gt;
[[File:SilencedUSp-CoD4.jpg|thumb|none|600px|Price's suppressed USP in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The &amp;quot;Competition&amp;quot; weapon kit gives the weapon a bright and glossy red slide and a slightly brighter frame, and the &amp;quot;Spec Ops&amp;quot; kit gives it a barrel weight similar to that of the USP Match.&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch USP45 holding.jpg|thumb|none|600px|Holding the ''Remastered'' USP45.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; KochUSP45 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch USP45 reloading 1.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch USP45 world.jpg|thumb|none|600px|A USP45 on a table; note the slightly-misshapen Mk 23 LAM.]]&lt;br /&gt;
[[File:MWRUSP.jpg|thumb|none|600px|Pulling back the slide on a suppressed USP45.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle Mark XIX==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] is the most powerful pistol in COD4, dealing high damage but having only seven rounds in its magazine and having the worst recoil. The main villain Imran Zakhaev carries this pistol as his weapon of choice. In the opening credit sequence (&amp;quot;The Coup&amp;quot;), Zakhaev gives it to Khaled Al-Asad to execute President Yasir Al-Fulani. The only opportunity to use a Desert Eagle in singleplayer is in the level &amp;quot;Crew Expendable,&amp;quot; where an Ultranationalist attacks with two of them. A two-tone Desert Eagle with a black slide and barrel can be seen in the SAS armory.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, this gun is one of six multiplayer weapons that can have a gold finish, though the Gold Desert Eagle is unlocked at level 55 rather than through challenges.&lt;br /&gt;
&lt;br /&gt;
The ammo name for the Desert Eagle in the game files is .357 Magnum, contradicting the in-game .50 AE model (the .357 versions of the Mark XIX almost always have have a unique &amp;quot;fluted&amp;quot; barrel, which the in-game model lacks) and magazine capacity.&lt;br /&gt;
&lt;br /&gt;
[[File:DesertEagle50AE.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX - .50 Action Express]]&lt;br /&gt;
[[File:MW1-Deagle-1.jpg|thumb|none|600px|Soap holds a chrome-plated Desert Eagle during the mission &amp;quot;Crew Expendable.&amp;quot; If held in sunlight the pistol is much more reflective. Note the backwards mounted front sight.]]&lt;br /&gt;
[[File:COD4DesertEagleAlAsad.jpg|thumb|none|600px|&amp;quot;''This is how it begins.''&amp;quot; Al-Asad aims his Desert Eagle at Al-Fulani before executing him.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
The original game's Gold Desert Eagle has been replaced in the Remaster with the &amp;quot;Commander Desert Eagle,&amp;quot; still featuring a gold frame and slide, but now with a silver hammer, safety, and barrel, along with a shiny gray grip. Unlike the default Desert Eagle, it cannot have any custom camouflages or kits applied. In addition, the Desert Eagle replaces the Glock pistol on the icons of the Overkill and Last Stand perks.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRemptyDEagle.jpg|thumb|none|600px|The same &amp;quot;Crew Expendable&amp;quot; Desert Eagle in the remastered version, now with a slide that properly locks back when out of reserve ammo.]]&lt;br /&gt;
[[File:MWRDEagle.jpg|thumb|none|600px|Desert Eagle Mark XIX in multiplayer. Notice that the hammer is now cocked, but only halfway.]]&lt;br /&gt;
[[File:MWRDEagle1.jpg|thumb|none|600px|Aiming the handcannon, although it's hard to make out the sight picture unless viewed at full size.]]&lt;br /&gt;
[[File:MWRDEagle2.jpg|thumb|none|600px|Desert Eagle, mid-recoil.]]&lt;br /&gt;
[[File:MWRDEagle3.jpg|thumb|none|600px|Preparing to dump the magazine. Note how this gun lacks markings of any kind compared to the other handguns.]]&lt;br /&gt;
[[File:MWRDEagle4.jpg|thumb|none|600px|Mashing in a new one, before releasing the slide.]]&lt;br /&gt;
[[File:MWRDEagle5.jpg|thumb|none|600px|Tugging the slide during the inspect animation. This time around the front sight is properly mounted.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Springfield Armory M1911==&lt;br /&gt;
A version of the [[M1911]] makes an appearance in-game as the &amp;quot;M1911 .45&amp;quot;. It consists of a [[Springfield Armory Loaded|Springfield Armory PX9109L]], more commonly known as the &amp;quot;Loaded&amp;quot; model, frame combined with a [[Springfield Custom Professional 1911-A1|Springfield Custom Professional]] slide. It has four aftermarket parts: a stainless barrel bushing, black guide rod, black guide rod plug, and brown Simonich Gunner grips. It also uses Wilson Combat 47D eight-round magazines, but they only hold seven in singleplayer for some reason.&lt;br /&gt;
&lt;br /&gt;
It is the sidearm of choice for Captain Price and Viktor Zakhaev. Price lends his M1911 to Soap after their helicopter is shot down in an early level, uses it to execute a high value target around the middle of the game, and slides it to Soap on the bridge at the end of the game. Staff Sergeant Griggs carries a stainless version with black grips, and uses it while pulling Soap to cover on the bridge. The stainless version can also be seen in the SAS armory. It can be suppressed.&lt;br /&gt;
&lt;br /&gt;
[[File:SA loaded m1911.jpg|thumb|none|350px|Springfield Armory PX9109L &amp;quot;Loaded&amp;quot; - .45 ACP.]]&lt;br /&gt;
[[File:Springfield Custom Professional 1911-A1.jpg|thumb|none|350px|Springfield Custom Professional 1911-A1 - .45 ACP]]&lt;br /&gt;
[[File:GriggsM1911A1-CoD4.jpg|thumb|none|600px|Griggs fires his stainless M1911 at advancing Russians while hauling &amp;quot;Soap&amp;quot; MacTavish to cover. After running out, he drops the pistol to use his M249E2.]]&lt;br /&gt;
[[File:cod4price1911.jpg|thumb|none|600px|A wounded Price slides his M1911 to MacTavish on the bridge in a last ditch effort to defend their location. This picture is actually from ''Modern Warfare 2'', in a flashback, but the only difference is the black around the edges.]]&lt;br /&gt;
[[File:M1911-CoD4.jpg|thumb|none|600px|Sgt. Paul Jackson reloading his M1911 in &amp;quot;Shock and Awe&amp;quot;. The M1911 is likely standing in for the MEU(SOC) pistol.]]&lt;br /&gt;
[[File:COd4SW1911.jpg|thumb|none|600px|A soldier holds his suppressed M1911 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
The &amp;quot;M1911&amp;quot; as it appears in the Remastered Version is now properly depicted with the hammer cocked.&lt;br /&gt;
&lt;br /&gt;
[[File:MWR M1911 1.jpg|thumb|none|600px|The M1911 on the festive version of the original map Downpour.]]&lt;br /&gt;
[[File:MWR M1911 2.jpg|thumb|none|600px|ADS of the M1911.]]&lt;br /&gt;
[[File:MWR M1911 3.jpg|thumb|none|600px|Mid-firing.]]&lt;br /&gt;
[[File:MWR M1911 4.jpg|thumb|none|600px|Dropping the magazine out of a nickel-plated 1911. The remaster finally allows for Grigg's unique pistol to be used in multiplayer.]]&lt;br /&gt;
[[File:MWR M1911 5.jpg|thumb|none|600px|Thumbing the slide release on a tan-colored M1911.]]&lt;br /&gt;
[[File:MWR M1911 6.jpg|thumb|none|600px|Inspect animation. The markings on the slide read, &amp;quot;M 1911 U.S. GOVERNMENT CAL .45&amp;quot; Also note the Hogue 3/16&amp;quot; Thin Piranha G10 grips.]]&lt;br /&gt;
[[File:MWRM1911inspect.jpg|thumb|none|600px|Racking the slide of the ''Remastered'' M1911. Note that this version lacks the full-length guide rod the original has.]]&lt;br /&gt;
[[File:MWR Griggs M1911.jpg|thumb|none|600px|SSgt. Griggs drags Soap to the remaster's climax; his .45 is now has the default finish for some reason.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
The &amp;quot;Whiteout&amp;quot; weapon kit exclusive to the SMG category paints them in glossy white and black.&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]], a version of the P90 with three accessory rails, appears in COD4. It always has an unusable laser attached to the side rail, and uses H&amp;amp;K Diopter sights as default iron sights.&lt;br /&gt;
&lt;br /&gt;
It is a rarely seen weapon in singleplayer, only occasionally used by some enemies, typically without any attachments. Its sole &amp;quot;special&amp;quot; appearance in singleplayer is in the 1996 mission &amp;quot;All Ghillied Up&amp;quot; with suppressor and red dot sight, and in this case it is anachronistic; while the original P90 was available during that time, the TR variant was introduced three years later.&lt;br /&gt;
&lt;br /&gt;
The P90 deals relatively low damage per shot and has a mediocre accuracy, relying on a high rate of fire and its large fifty-round magazine capacity for its effectiveness. The weapon is easy to wield in multiplayer, so much so that it has been restricted in competitive play due to its &amp;quot;spray&amp;quot; advantage over other weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm. Notably without the laser pointer or HK Diopter sights]]&lt;br /&gt;
[[File:CoD4-P90Sd.jpg|thumb|none|600px|The suppressed P90 TR in &amp;quot;All Ghillied Up&amp;quot;. It is referred to as &amp;quot;P90-SD&amp;quot;, which is odd as 'SD' is the abbreviation for the German word ''Schalldämpfer'', despite the P90 being a Belgian weapon.]]&lt;br /&gt;
[[File:COD4-P90.jpg|thumb|none|601px|&amp;quot;Suzy&amp;quot; wields a suppressed P90 TR as Captain MacMillian melees him with the butt of his M21 in &amp;quot;All Ghilled Up&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
The ''Remastered'' P90 TR is once again equipped with an unusable LAM and uses HK diopter sights as default iron sights. The translucent magazine is now fully animated, and visibly depletes as the weapon is fired.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRP90SD.jpg|thumb|none|600px|Price observes his handiwork after liberating an irradiated laptop from lounging stalkers. Note the partly-empty magazine, black follower, and somewhat hard-to-see follower spring.]]&lt;br /&gt;
[[File:MWRP90SDworld.jpg|thumb|none|600px|World model and pickup icon for the ''Remastered'' &amp;quot;P90-SD.&amp;quot;]]&lt;br /&gt;
[[File:MWRP90.jpg|thumb|none|600px|FN P90 in the firing range, a new feature brought into the remaster.]]&lt;br /&gt;
[[File:MWRP90 1.jpg|thumb|none|600px|Aiming the P90.]]&lt;br /&gt;
[[File:MWRP90 2.jpg|thumb|none|600px|Removing the magazine.]]&lt;br /&gt;
[[File:MWRP90 3.jpg|thumb|none|600px|Pulling the P90's charging handle. ]]&lt;br /&gt;
[[File:MWRP90 4.jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[File:MWRP90 5.jpg|thumb|none|600px|Right side. Note the &amp;quot;PS 090&amp;quot; is written on the upper receiver along with some text on the lower that says &amp;quot;MODEL PP090 PROJECT 90 Cal. 5.7x28&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5N==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5N]] is often used by &amp;quot;Soap&amp;quot; MacTavish and some of the SAS soldiers, along with the Marines in Russia and Captain &amp;quot;Deadly&amp;quot; Pelayo after her AH-1W &amp;quot;Super Cobra&amp;quot; is shot down, and also by some enemies. The MP5 fires 9x19mm rounds from a thirty-round box magazine. Accurate and decently powerful, it is a popular all-around weapon in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[File:MW1-MP5-1.jpg|thumb|none|600px|Soap looks down at an MP5N during &amp;quot;FNG.&amp;quot;]]&lt;br /&gt;
[[File:CoD4-MP5.jpg|thumb|none|600px|An MP5N in &amp;quot;Safehouse&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Applying camouflages to the weapon will paint over the weapon's selector markings, but the &amp;quot;Whiteout&amp;quot; weapon kit keeps them intact.&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5N holding.jpg|thumb|none|600px|Holding the ''Remastered'' MP5N, now more to scale with the real weapon. It now features a &amp;quot;Tropical&amp;quot; forend that's more &amp;quot;Tropical&amp;quot; than it is &amp;quot;Slimline&amp;quot; in terms of thickness, shorter sights, and is less anorexic across its length.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5N reloading 1.jpg|thumb|none|600px|The reload reuses the same basic animation as in the original game.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5N reloading 2.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:MWRMP5.jpg|thumb|none|600px|Removing a magazine in the inspect animation...]]&lt;br /&gt;
[[File:MWRMP5 1.jpg|thumb|none|600px|...which is followed by the user rather comically twirling the magazine around his fingers. Note how the bullet marking on the safety position is not crossed out.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
&amp;quot;Soap&amp;quot; MacTavish and other SAS soldiers wield [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5SD3]] in the prologue and epilogue levels. When a suppressor is attached to an MP5 in multiplayer, it becomes an MP5SD3 with a Navy trigger group.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5SD3.jpg|thumb|none|350px|MP5SD3 with integrated sound suppressor - 9x19mm]]&lt;br /&gt;
[[File:MW1-MP5SD-1.jpg|thumb|none|600px|Soap holds an MP5SD3 at the start of the mission &amp;quot;Crew Expendable.&amp;quot;]]&lt;br /&gt;
[[File:MW1-MP5SD-2.jpg|thumb|none|600px|Reloading the MP5SD3; like the regular MP5, the fire selector is set to the point where &amp;quot;burst&amp;quot; would be on a four-position trigger group.]]&lt;br /&gt;
[[File:COD4MP5SD3SAS.jpg|thumb|none|600px|An SAS operator with an MP5SD3.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 holding.jpg|thumb|none|600px|Holding the ''Remastered'' MP5SD3.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 reloading 11.jpg|thumb|none|600px|Switching magazines.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 reloading 2.jpg|thumb|none|600px|Cocking the weapon.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 world 1.jpg|thumb|none|600px|An MP5SD3 on the ground]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 world.jpg|thumb|none|600px|An SAS operator with an MP5SD3.]]&lt;br /&gt;
[[File:MWRMP5SDcrewexpendable.jpg|thumb|none|600px|Soap preps his MP5SD3 shortly before deploying at the start of ''Crew Expendable''. Seeing as he is the &amp;quot;FNG&amp;quot;, he has to tighten the suppressor and chamber the weapon (with both actions somehow making the exact same sound) because he forgot to do so on the entire ride over. Either that, or he is breaking the 4th wall and waits to ready his weapon for dramatic/cinematic purposes.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
Many enemies use the [[Mini Uzi]]. Viktor Zakhaev carries one while escorting Al-Fulani to his execution, and while running from Soap, Gaz and Griggs. It has weak damage, firing 9mm rounds from a 32-round magazine, and is incorrectly shown with a reciprocating charging handle. The high rate of fire and bouncing recoil leave its accuracy poor for all but the shortest ranges. This gun is one of six weapons in multiplayer that can have a gold finish. Using alternate optics on the Uzi will remove the rear sight and replace it with a piece of Picatinny rail to mount the optic. &lt;br /&gt;
&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|none|350px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[File:MW1-MiniUzi-1.jpg|thumb|none|600px|Soap holds a Mini Uzi as he discovers a Russian soldier using the dreaded Ostrich Technique.]]&lt;br /&gt;
[[File:COD4MiniUziCoup.jpg|thumb|none|600px|Viktor Zakhaev with his Mini Uzi in &amp;quot;The Coup&amp;quot;.]]&lt;br /&gt;
[[File:COD4MiniUziMileHigh.jpg|thumb|none|600px|An Ultranationalist with a Mini Uzi in &amp;quot;Mile High Club&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr mini uzi holding.jpg|thumb|none|600px|Holding the ''Remastered'' Mini Uzi.]]&lt;br /&gt;
[[File:Codmwr mini uzi aim.jpg|thumb|none|600px|Aiming, which still disregards the rear aperture unfortunately.]]&lt;br /&gt;
[[File:Codmwr mini uzi reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Codmwr mini uzi reloading 2.jpg|thumb|none|600px|Pulling the charging handle. Although difficult to see, the markings on the top of the receiver says, &amp;quot;ALTERATIONS TO THIS FIREARM ARE UNSAFE AND ILLEGAL. READ MANUAL BEFORE OPERATING.&amp;quot;]]&lt;br /&gt;
[[File:Codmwr mini uzi world.jpg|thumb|none|600px|The Mini Uzi on the ground; note the compensator cuts at the end of the muzzle.]]&lt;br /&gt;
[[File:MWRUzi.jpg|thumb|none|600px|Left side of the Mini-Uzi. Note the markings and how the selector switch is correctly set to automatic.]]&lt;br /&gt;
[[File:MWRUzi1.jpg|thumb|none|600px|And the right. The bolt looks like it is in half-battery, as if it can't make up its mind...]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Sa vz. 61==&lt;br /&gt;
Some enemies use the [[Sa vz. 61 Skorpion]]. The side of the weapon reads &amp;quot;Zastava&amp;quot; and &amp;quot;Yugoslavia&amp;quot;, despite being modeled after the original Czech vz. 61 Skorpion and not the actual Yugoslavian vz. 61 E / M84 variant that would have a black pistol grip. Its high short-range damage, lack of recoil, and extreme rate of fire make it effective up close, balanced by a slow reload, low capacity (twenty .32 ACP rounds), and weak long-range damage. The weapon also has very little muzzle climb. Due to an early bug in multiplayer, where its damage did not decrease when silenced, the weapon has been banned from all major competitive leagues. The ban is likely for its ability to cause fifty damage at close range (half the regular health, 1/4th of the damage in Old School, and kills in one shot on Hardcore).&lt;br /&gt;
&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|none|350px|Sa vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[File:CoD4-Skorpionb.jpg|thumb|none|600px|Skorpion Sa vz. 61 in &amp;quot;Blackout.&amp;quot;]]&lt;br /&gt;
[[File:CoD4-Skorpionreload.jpg|thumb|none|600px|Reloading the Skorpion.]]&lt;br /&gt;
[[File:CoD4-Skorpion.jpg|thumb|none|600px|A Russian Ultranationalist with his Skorpion in &amp;quot;Blackout.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
&lt;br /&gt;
[[File:MWRVz61.jpg|thumb|none|600px|The shiny new Skorpion.]]&lt;br /&gt;
[[File:MWRVz61 1.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:MWRVz61 2.jpg|thumb|none|600px|Reloading, which shows more proper trademarks.]]&lt;br /&gt;
[[File:MWRVz61 3.jpg|thumb|none|600px|Charging the vz. 61.]]&lt;br /&gt;
[[File:MWRVz61 4.jpg|thumb|none|600px|View of the right side of the Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as the &amp;quot;M1014.&amp;quot; It has a higher rate of fire than the W1200, but a lower magazine capacity (in multiplayer) and, like the W1200, a slow reload time. It is used by some Marines and by Soap MacTavish in &amp;quot;Safehouse.&amp;quot; The player never cocks the weapon on an empty reload, which would mean that a round isn't chambered and the gun couldn't fire. The weapon holds 7 rounds in singleplayer, but only 4 in multiplayer.&lt;br /&gt;
&lt;br /&gt;
This was also the only semi-automatic weapon, prior to a post-release patch, and in the remaster, to not have a ridiculous maximum rate of fire, as it's capped at 300 rounds a minute, as opposed to the 1200 RPM exhibited by the other semi-auto weapons. Said patch also dropped the max ROF for the G3 and M14 down to 444 RPM due to these two weapons being ripe for exploit with modded controllers (or, on PC, the classic trick of binding &amp;quot;fire&amp;quot; to the mouse scroll wheel).&lt;br /&gt;
&lt;br /&gt;
This gun is one of six weapons in multiplayer that can have a gold finish. &lt;br /&gt;
&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:M1014.jpg|thumb|none|600px|M1014 information screen]]&lt;br /&gt;
[[File:M1014-CoD4.jpg|thumb|none|600px|An &amp;quot;M1014&amp;quot; in &amp;quot;Safehouse&amp;quot;, having just been used to put several holes in the text at the top of the screen.]]&lt;br /&gt;
[[File:COD4SASArmoury.jpg|thumb|none|600px|The M1014 in the third row under the Winchester 1200.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 holding.jpg|thumb|none|600px|Holding the ''Remastered'' Benelli M4 Super 90.]]&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 reloading 1.jpg|thumb|none|600px|Loading in a 12 gauge shell.]]&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 reloading 2.jpg|thumb|none|600px|...and another. Unfortunately, there is still no animation to account for chambering the Benelli M4.]]&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 world.jpg|thumb|none|600px|A Benelli on the ground.]]&lt;br /&gt;
[[File:MWRM1014.jpg|thumb|none|600px|Inspecting animation of the M1014.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1200==&lt;br /&gt;
The [[Winchester 1200]] appears as the &amp;quot;W1200&amp;quot; and is used by some of the Marines and many enemies throughout the game. Gaz pulls out a Model 1200 in &amp;quot;Crew Expendable.&amp;quot; Lieutenant Vasquez carries one without the stock on his back, although he never uses it. It is powerful at close range, but is slow to reload and cannot even hit anything past ten meters. Marine use in-game can be considered erroneous, as the US Marine Corps use the [[Mossberg 590|Mossberg 590/590A1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|450px|A Winchester 1300 Marine fitted with an Ati stock, pistol grip, and a heat shield with ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:MW1-W1200-1.jpg|thumb|none|600px|''[[Aliens|&amp;quot;I like to keep this for close encounters.&amp;quot;]]''&amp;lt;br&amp;gt;Gaz draws his Winchester 1200.]]&lt;br /&gt;
[[File:CoD4-W1200b.jpg|thumb|none|600px|A Winchester 1200 in &amp;quot;Charlie Don't Surf&amp;quot;. Note that the rear sight is placed on the receiver instead of the heat shield.]]&lt;br /&gt;
[[File:CoD4-W1200.jpg|thumb|none|600px|A Russian Ultranationalist armed with a W1200 in &amp;quot;One Shot, One Kill&amp;quot;. Note the two-piece stock.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:WinM1200B.jpg|thumb|none|450px|A heavily modified Winchester 1200 as seen in ''Remastered'' - 12 gauge]]&lt;br /&gt;
[[File:Codmwr Winchester 1200 holding.jpg|thumb|none|600px|Holding the ''Remastered'' Winchester 1200. This time around, even the front sight is mounted on the barrel instead of the heat shield.]]&lt;br /&gt;
[[File:Codmwr Winchester 1200 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr Winchester 1200 reloading 1.jpg|thumb|none|600px|Pumping the handle after firing a shot.]]&lt;br /&gt;
[[File:Codmwr Winchester 1200 reloading 2.jpg|thumb|none|600px|Reloading. Note the different, ribbed forearm.]]&lt;br /&gt;
[[File:Codmwr Winchester 1200 world.jpg|thumb|none|600px|Some Winchester 1200s on a table. The new world model incorrectly has the pump in the rearward position while also showing the bolt in battery. Note the single-piece stock.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Most enemies and incorrectly Russian soldiers use the [[AK-47]] instead of the AK-74M. It is modeled after the early Type I AK-47, though it has some custom modeling features on the receiver's cover. It fires 7.62x39mm rounds from a thirty-round magazine. Some of them have [[GP-30]] 40mm muzzle-loaded grenade launchers mounted on them.&lt;br /&gt;
&lt;br /&gt;
It is powerful, relatively accurate, and the equivalent to the M16 rifle. The AK-47 has become an established favorite online, and especially in the competitive leagues, for many of the same reasons it has in the real world: it is powerful and flexible, offering dependable performance in nearly every situation. This gun is one of six weapons in multiplayer that can have a gold finish, this one most likely inspired by Saddam Hussein's gold-plated AK-47.&lt;br /&gt;
&lt;br /&gt;
[[File:AK-47.jpg|thumb|none|450px|AK-47 (Type I) - 7.62x39mm]]&lt;br /&gt;
[[File:CoD4-Ak47.jpg|thumb|none|600px|An AK-47 in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[File:COD4AK-47-1.jpg|thumb|none|600px|An AK-47 fitted with an GP-30 grenade launcher in &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[File:COD4 - AK47 1.jpg|thumb|none|600px|During the second part of &amp;quot;The Bog,&amp;quot; an OpFor soldier takes aim with his AK-47, all the while questioning why his hand has suddenly become intangible.]]&lt;br /&gt;
&lt;br /&gt;
===AKM (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the AK-47's weapon model has been changed to that of an [[AKM]], as indicated by the stamped receiver, the sloped flash hider and the straight stock. An interesting attention to detail is the Cyrillic select fire markings &amp;quot;АВ&amp;quot; meaning &amp;quot;Автоматический&amp;quot; (Auto) and &amp;quot;ОД&amp;quot; meaning &amp;quot;Одиночный&amp;quot; (Single) which indicates Russian manufacture. &lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Codmwr AKM holding.jpg|thumb|none|600px|Holding the AKM in ''Modern Warfare Remastered''.]]&lt;br /&gt;
[[File:Codmwr AKM aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr AKM reloading 1.jpg|thumb|none|600px|Reloading. Note the steel-cased 7.62x39mm rounds, which is typical for Russian-produced 7.62x39mm. Also note the factory markings on the receiver meaning the rifle was built in 1970.]]&lt;br /&gt;
[[File:Codmwr AKM reloading 2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:Codmwr AKM world.jpg|thumb|none|600px|A trio of AKMs lie on a table, showing off their defining features. Note the lack of lateral grooves on the handguards commonly found on AKM's and its variants. In addition, note how the select fire switch is correctly set to automatic. Strangely this changes to semi-automatic when viewed in first person.]]&lt;br /&gt;
[[File:MWR AKM (1).jpg|thumb|none|600px|An AKM found in multiplayer, featuring the &amp;quot;Battleworn&amp;quot; weapon kit, which removes the dust cover, and a PBS-1 sound suppressor.]]&lt;br /&gt;
[[File:MWR AKM (2).jpg|thumb|none|600px|Firing, which shows off nice details in the receiver, chamber, and gas tube.]]&lt;br /&gt;
[[File:MWR AKM (3).jpg|thumb|none|600px|A tacticool AKM (courtesy of the &amp;quot;Center Mass&amp;quot; weapon kit) found in a multiplayer match.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AK-74u&amp;quot;==&lt;br /&gt;
A mix-and-match of different Kalashnikovs appears in the game as a submachine gun under the name &amp;quot;AK-74u.&amp;quot; Conceptually based on the [[AKS-74U]], it is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very short front end, an [[AKS-74U]] gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in-game has bakelite magazines, which led to some to believe it actually was a 74; the curve of the magazine and grooves on the magwell give away that it is based on a 47.&lt;br /&gt;
&lt;br /&gt;
In the campaign, it is mostly seen in the hands of Al-Asad's Middle East forces, and has a slower rate of fire than in multiplayer. One with a GP-30 is seen in the S.A.S. armory. While it handles like the other SMGs and its damage is equivalent to the H&amp;amp;K MP5, the AK-74u penetrates walls and other cover like the other assault rifles, a trait it does not share with the other SMGs, though in return its sights also have more pronounced idle sway like an assault rifle. With decent power and accuracy, the AK-74u is an effective close- and medium-range weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|450px|'''Airsoft''' JG &amp;quot;AK Beta-F&amp;quot; rifle.]]&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|450px|An actual AKS-74U for comparison - 5.45x39mm]]&lt;br /&gt;
[[File:MW1-AK74U-1.jpg|thumb|none|600px|Soap reloads the &amp;quot;AK-74u&amp;quot; during the mission &amp;quot;Crew Expendable;&amp;quot; note the AK-74-style Bakelite magazine.]]&lt;br /&gt;
[[File:COD4WeaponsTable.jpg|thumb|none|600px|An AK-74u on a table.]]&lt;br /&gt;
[[File:COD4SASArmoury.jpg|thumb|none|600px|The AK-74u with a GP-30 above the G36C.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon is modeled after an actual [[AKS-74U]], but it is still has the original model's underfolding stock and black furniture. With the &amp;quot;Whiteout&amp;quot; weapon kit equipped in Multiplayer, the magazine is re-textured to look like a Magpul PMAG, with a black finish and a similar textured grip pattern. The key distinguishing difference is that the Soviet-style mag is pinched for the length of the projectile at the front, where a 5.45 PMAG has a uniform body thickness. Like the AKM, the AKS-74U also has Cyrillic select fire markings &amp;quot;AB&amp;quot; and &amp;quot;OД&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Codmwr AKS-74U holding.jpg|thumb|none|600px|Holding the ''Remastered'' AKS-74U.]]&lt;br /&gt;
[[File:Codmwr AKS-74U aim.jpg|thumb|none|600px|Iron sights. Despite being remastered, the user still can't seem to aim properly with it, doing his best to ignore the rear sight notch...]]&lt;br /&gt;
[[File:MWRAKS74Uads fixed.jpg|thumb|none|600px|Looking down while aiming with a high enough vertical sensitivity setting gives a better impression of what the sight picture should be.]]&lt;br /&gt;
[[File:Codmwr AKS-74U reloading 1.jpg|thumb|none|600px|Reloading. Note the markings on the receiver indicating the gun was manufactured in 1979. Also note that the front of the receiver lacks the latch normally used to keep an AKS-74U's stock folded; this is likely a result of the depiction of an underfolding stock, which wouldn't require it.]]&lt;br /&gt;
[[File:Codmwr AKS-74U reloading 2.jpg|thumb|none|600px|Chambering a new round after an empty reload.]]&lt;br /&gt;
[[File:Codmwr AKS-74U world.jpg|thumb|none|600px|An AKS-74U lies on a table, giving a good look at the proper 5.45mm magazine and AKMS-like underfolding stock.]]&lt;br /&gt;
[[File:MWRAKS74U.jpg|thumb|none|600px|View of the other side of the AKS-74U.]]&lt;br /&gt;
[[File:whiteoutaksumwr.jpg|thumb|none|600px|The &amp;quot;Whiteout&amp;quot; kit; note the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15A3==&lt;br /&gt;
The civilian [[M16 rifle series#Colt AR-15A3 Tactical Carbine|Colt AR-15A3]] (distinguishable by its 16 inch non-stepped heavy barrel and two-position selector switch) is one of the main assault rifles featured in the game, used by multiple factions. The AR-15A3 (a semi-automatic only weapon in real life) is referred to as the &amp;quot;[[M4A1]]&amp;quot; and fires in full auto in singleplayer, but as the &amp;quot;M4 Carbine&amp;quot; (the earlier burst-only version) in multiplayer, despite still firing in full-auto. Weirdly enough, the weapon appears to lack a forward assist presumably due to the right side of the weapon being modeled as a mirror of the left side.&lt;br /&gt;
&lt;br /&gt;
The weapon features the earlier four-position collapsible stock, an [[M16A1]] pistol grip and M16A1 flash hider, a KAC RIS handguard (with incorrect six vent holes instead of 7), and lacks a bayonet lug. By default, it is equipped with a KAC foregrip, but it is not visible in third person. What is only visible in third person however are KAC rail covers on whatever rails are not in use (meaning always one on the right side).&lt;br /&gt;
&lt;br /&gt;
When the weapon uses an M203 grenade launcher, the third-person model of the launcher is oddly scaled down to about half the proper size, though the first-person model is scaled correctly. If optics are attached, the front sight/gas block is removed to provide a clearer sight picture, however this raises the same issue as the &amp;quot;M16A4&amp;quot; below.&lt;br /&gt;
&lt;br /&gt;
Attachments available for the AR-15A3 in the multiplayer are: a Sightmark Sure Shot reflex sight, a Trijicon 4x32 ACOG, an M203 grenade launcher, or a suppressor. As expected, the Sure Shot and ACOG replace the carrying handle, the M203 replaces the KAC foregrip, and the Suppressor replaces the M16A1 flash hider. In singleplayer, it appears in four fixed configurations: M4A1 Carbine, M4A1 SOPMOD, M4A1 Grenadier, and M4A1 Suppressed. A fifth, unused M4A1 SOPMOD variant has the same attachments as the M4A1 SOPMOD appearing in-game, but with iron sights instead of a reflex sight. It can be seen in the SAS armory and can be acquired through the &amp;quot;Give All&amp;quot; cheat in the developer's console on the PC version while on the level &amp;quot;All In.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:ColtAR-15A3TacticalCarbine.jpg|thumb|none|450px|Colt AR-15A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ColtM4 FirstVersion.jpg|thumb|none|450px|Colt M4 Carbine with 4 position collapsible stock for comparison - 5.56x45mm]]&lt;br /&gt;
[[Image:Kacm4ras.jpg|thumb|425px|none|Knights Armament Company RAS.]]&lt;br /&gt;
[[File:CoD4-M4A1regular.jpg|thumb|none|600px|&amp;quot;M4A1 Carbine&amp;quot;, the regular version is a common US Marine weapon and &amp;quot;Soap&amp;quot; MacTavish's final mission weapon. It is fitted with a Tasco Red Dot reflex scope, an AN/PEQ-2A IR designator, and a KAC foregrip.]]&lt;br /&gt;
[[File:CoD4-M4A1SOFMOD.jpg|thumb|none|600px|&amp;quot;M4A1 SOPMOD&amp;quot;, used by some of the SAS soldiers. It is fitted with a Sightmark Sure Shot reflex sight, an AN/PEQ-2A IR designator, an M203 grenade launcher (plus leaf sight), and a suppressor.]]&lt;br /&gt;
[[File:CoD4-M4Grenadier.jpg|thumb|none|600px|&amp;quot;M4A1 Grenadier&amp;quot;, used by Captain Price and some US Marines. It is fitted with an EOTech 512 holographic sight, an AN/PEQ-2A IR designator, and an M203 grenade launcher (plus leaf sight).]]&lt;br /&gt;
[[File:COD4M4A1-3.jpg|thumb|none|600px|&amp;quot;M4A1 Suppressed&amp;quot;, only used by non-player characters (NPCs). It is fitted with a Tasco Red Dot reflex scope, an AN/PEQ-2A IR designator, a KAC foregrip, and a suppressor. It can be acquired through the &amp;quot;Give All&amp;quot; cheat in the developer's console on the PC version while on any level it is featured in.]]&lt;br /&gt;
[[File:Cod4-unusedM4.jpg|thumb|none|600px|An unused variant of the &amp;quot;M4A1 SOPMOD&amp;quot; acquired by the &amp;quot;Give All&amp;quot; cheat and has the same features as the regular variant, but has iron sights instead of a Sightmark Sure Shot reflex sight.]]&lt;br /&gt;
[[File:COD4M4A1-4.jpg|thumb|none|600px|A US Recon Marine armed with an &amp;quot;M4A1 Grenadier&amp;quot;. Note the very goofed up proportions of the weapon (and M203) and the right side of the weapon is a mirror of the left side. Also note the lack of front sight/gas block and the fire selector switch set on semi-auto rather than full-auto.]]&lt;br /&gt;
[[File:COD4 - M4A1 1.jpg|thumb|none|600px|Captain Price with his signature &amp;quot;M4A1 Grenadier&amp;quot; in &amp;quot;No Fighting in the War Room.&amp;quot; Note the KAC rail covers on the side rail.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon is correctly modeled after an [[M4A1]]. The weapon gets a cut down front sight retaining the gas block when equipping optics unlike in the original.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm]]&lt;br /&gt;
[[File:Codmwr Colt M4A1 holding 1.jpg|thumb|none|600px|Holding the ''Remastered'' M4A1 in &amp;quot;Charlie Don't Surf&amp;quot;, still featuring the unique-to-singleplayer red dot scope. Note that while it may seem as if the gas block has been incorrectly removed ''again'' when mounting optics, a low-profile gas block is actually mounted in place of the regular one. This model only applies to the player's rifle and not any NPCs who have a similar setup and they retain the front sight post.]]&lt;br /&gt;
[[File:MWRM4draw.jpg|thumb|none|600px|Draw animation of the M4A1.]]&lt;br /&gt;
[[File:Codmwr Colt M4A1 holding 2.jpg|thumb|none|600px|Holding another variant, this time with an holographic sight and an M203. Interestingly, the holographic sight model in MWR is only EOTech-like and does not correspond to any real EOTech holographic sight model; according to [https://www.artstation.com/artwork/62ORN comments] by Raven Software 3D artist Rick Zeng on ArtStation, the fictional holographic sight model is apparently created out of legal concerns.]]&lt;br /&gt;
[[File:Codmwr Colt M4A1 reloading 1.jpg|thumb|none|600px|Reloading. Here we see one of nature's more uncommon sights, being a fire selector correctly set to auto.]]&lt;br /&gt;
[[File:Codmwr Colt M4A1 world.jpg|thumb|none|600px|Third-person view of the M4A1 in the first singleplayer configuration. Note that the foregrip is missing and is replaced with KAC rail covers on all rails, and how the front sight gas block is still attached in third-person, rather than the cut down one shown in first-person. Also note that in this configuration, the red dot is sitting too low to properly co-witness with the front sight and would make aiming the dot extremely difficult. Lastly, the remastered models have replaced the classic Colt carbine stocks with LE stocks.]]&lt;br /&gt;
[[File:MWRM4M203.jpg|thumb|none|600px|Inspect animation of a M4A1/M203 combo, showing off that the former has modeled the right side of the receiver in the player model unlike in the original. Note that the KAC RIS handguard is still modeled with incorrect six vent holes.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Sporter Competition==&lt;br /&gt;
The &amp;quot;[[M16A4]]&amp;quot; in-game is actually modeled after the civilian Colt Sporter Competition, as evidenced by the two-position selector switch and the lack of a bayonet lug. It is used by many of the U.S. Recon Marines; Lt. Vasquez carries an M16A4/[[M203 grenade launcher|M203]] combo as his weapon of choice. Whereas the real Colt Sporter Competition is semi-automatic only, the &amp;quot;M16A4&amp;quot; in the game is fully-automatic in single player (like an M16A3), while in multiplayer it fires in three-round burst mode (which would be correct for an actual M16A4). This makes an on-target salvo from the rifle very effective, but also makes misses much more costly, especially in close-quarters when pitted against full-auto weapons.&lt;br /&gt;
&lt;br /&gt;
Optics mounted on the rifle remove the front sight and gas block, which would render the gun unable to cycle automatically after the first shot, and the shooter would have to manually rack the bolt to load the next round into the chamber, effectively making the gun bolt-action. By default, it is fitted with a KAC M5 railed handguard like a real M16A4 (albeit without the cutout at the front for mounting an M203), but this only occurs in first person; the third-person model appears with the standard M16A2-style handguard instead. When equipped with an M203, the old dedicated M203 heat shield is used instead of the KAC railed handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt Sporter Competition.jpg|thumb|none|450px|Colt Sporter Competition with magazine removed - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|An actual M16A4, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:COd4M4A1-1.jpg|thumb|none|600px|Jackson holds an &amp;quot;M16A4&amp;quot; in the mission &amp;quot;War Pig.&amp;quot;]]&lt;br /&gt;
[[File:COD4M16A4-1.jpg|thumb|none|600px|A player character in multiplayer armed with an &amp;quot;M16A4&amp;quot; fitted with an M203 &amp;quot;Noob Tube,&amp;quot; nicknamed such because direct or even reasonably-close hits with its grenades are instant kills.]]&lt;br /&gt;
[[File:CoD4-M16A4-5.jpg|thumb|none|600px|Reloading; note the Safe/Fire selector switch and the lack of a bayonet lug. Also note the heat shield for the M203.]]&lt;br /&gt;
[[File:COD4M4A1-2.jpg|thumb|none|600px|A promotional image showing a US Recon Marine firing his &amp;quot;M16A4&amp;quot; during the mission &amp;quot;War Pig&amp;quot;. Notice that the right side of the weapon is a mirror of the left side, this error is also present on the &amp;quot;M4A1&amp;quot;. Additionally, note the American flag patch displayed on the Desert MARPAT uniform; the color scheme is inaccurate and US Marines do not wear flag patches on their uniforms in real life. There is also a M136 AT4 visible on the Marine's back.]]&lt;br /&gt;
[[File:COD4M16A4-5.jpg|thumb|none|600px|Lieutenant Vasquez and another US Recon Marine, armed with &amp;quot;M16A4&amp;quot; rifles during the mission &amp;quot;War Pig&amp;quot;. If you look closely at the helmet of Lieutenant Vasquez, you can see that he is wearing a Mich 2001 which is very inaccurate since the USMC uses both the Lightweight Helmet and Mich only.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon has a Safe/Semi/Burst selector switch and a bayonet lug, making it an actual M16A4, except that for some reason it still has an [[M4 Carbine|M4]] barrel profile, with a groove to accommodate the front barrel clamp of an M203 ahead of the front sight. It comes standard with 2 less rail covers on the 3 and 9 o'clock rails, and a slightly shorter rear sight (or slightly taller carry handle). The old heatshield is retained when the M203 is equipped, however the model is the same rail-mounted M203 as used on the rest of the assault rifles. This can clearly be seen with the &amp;quot;Battleworn&amp;quot; weapon kit equipped. Like the M4A1, the front sight is cut down when using optics.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|M16A4 with railed handguard, AN/PEQ-2 IR designator, KAC foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm]]&lt;br /&gt;
[[File:Codmwr M16A4 holding.jpg|thumb|none|600px|Holding the ''Remastered'' M16A4.]]&lt;br /&gt;
[[File:Codmwr M16A4 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Codmwr M16A4 reloading 1.jpg|thumb|none|600px|Reloading; the ''Remastered'' M16A4 seems to have gone back to its original G36C-like animations rather than continuing to share the M4's as it has for the last seven years. Note the fire selector properly set to &amp;quot;Burst&amp;quot;, although the same model is used on the full-auto version in campaign.]]&lt;br /&gt;
[[File:Codmwr M16A4 reloading 2.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:Codmwr M16A4 world.jpg|thumb|none|600px|A pair of dropped M16A4s attempting to replicate the IMFDB site logo. Note the M4 barrel profile, evidenced by the M203 groove. Note that the modeled handguard is correctly the military-issued KAC M5 RAS, featuring the cut-out to accommodate the M203 barrel clamp.]]&lt;br /&gt;
[[File:MWR M16A4 (1).jpg|thumb|none|600px|Right side of the &amp;quot;Battleworn&amp;quot; M16A4 with A2 handguards.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[G36C|H&amp;amp;K G36C]] is the first weapon the player get to use in the campaign. It is Gaz's signature weapon, and also used by other SAS soldiers, the Russian loyalists in the mission &amp;quot;Safehouse&amp;quot; and by many enemies late in the game. It anachronistically appears in &amp;quot;All Ghillied Up&amp;quot; and &amp;quot;One Shot, One Kill&amp;quot;, both set in 1996; while the production of the original G36 began during that time, the G36C itself was not introduced until 2001. It is always equipped with a Tasco red dot scope in singleplayer.&lt;br /&gt;
&lt;br /&gt;
It is incorrectly depicted with a magazine that is released by flicking the weapon downwards akin to an AR magazine; G36 magazines are removed by actuating the paddle forward of the trigger guard, similar to the [[AK-47]]. Its front sight is removed when the red dot scope is equipped. Because of how low the red dot sits, the rear sight is visible when aiming down the red dot sight; the Remastered Edition corrects this by putting the red dot on a riser, but still removes the front sight when the red dot sight is used.&lt;br /&gt;
&lt;br /&gt;
It has slightly heavier recoil than the &amp;quot;M4A1&amp;quot;, but a higher rate of fire and much less sight sway, and deals the same damage per shot.&lt;br /&gt;
&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW1-G36-1.jpg|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish holds a G36C fitted with a Tasco red dot scope during the mission &amp;quot;FNG&amp;quot; as he looks over a second cut section of the tutorial, movement training. Both training areas on the South side of the complex were cut from the final game (though the areas themselves are still present), but were re-added in the ''Remastered'' version.]]&lt;br /&gt;
[[File:MW1-G36-2.jpg|thumb|none|600px|Soap reloads his G36C on the firing range; note the fire selector set to semi-auto. The &amp;quot;translucent&amp;quot; magazine is rather obviously just a solid box with bullet textures on the sides. Note the lack of the front iron sight.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
&lt;br /&gt;
[[File:MWRG36C.jpg|thumb|none|600px|H&amp;amp;K G36C in idle.]]&lt;br /&gt;
[[File:MWRG36C1.jpg|thumb|none|600px|Aiming the G36C, perhaps one of the most prolific sight pictures in modern first person shooters.]]&lt;br /&gt;
[[File:MWRG36C2.jpg|thumb|none|600px|Disregarding the established bays next to him, this Marine lets the range safety officer know who is boss...]]&lt;br /&gt;
[[File:MWRG36C3.jpg|thumb|none|600px|Reloading a fresh translucent magazine. Like the P90, the translucent magazine is now fully animated, depleting as rounds are expended.]]&lt;br /&gt;
[[File:MWRG36C4.jpg|thumb|none|600px|Giving the charging handle a tug.]]&lt;br /&gt;
[[File:MWRG36C5.jpg|thumb|none|600px|Right side of the G36.]]&lt;br /&gt;
[[File:MWR G36C 6.jpg|thumb|none|600px|The singleplayer G36C; note the red dot sight now sits on a riser.]]&lt;br /&gt;
[[File:MWR G36C 7.jpg|thumb|none|600px|ADS of the Tasco reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK91A3]], designated as a &amp;quot;[[G3]]&amp;quot; in-game, is a common battle rifle used by enemy factions, using 20-round magazines. It is distinguished from actual similar G3 variants (like the similarly collapsible stock [[Heckler &amp;amp; Koch G3A4]], which the weapon is likely standing in for) by its lack of a paddle magazine release and two position fire selector (which is always set to safe, even with the animation for picking one up off the ground showing the player release the safety with his left hand). While firing in full-auto in singleplayer, it is restricted to semi-auto in multiplayer, but with a greatly increased maximum rate of fire (1200 RPM vs 600 RPM).&lt;br /&gt;
&lt;br /&gt;
[[File:HK91A3.jpg|thumb|450px|none|HK91-A3 with factory telescoping Stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:COD4G3.jpg|thumb|none|600px|&amp;quot;G3&amp;quot; as in-game.]]&lt;br /&gt;
[[File:G3-CoD4.jpg|thumb|none|601px|Holding the HK91A3 in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[File:HK91A3-CoD4.jpg|thumb|none|600px|Sgt. Paul Jackson reloads his captured HK91A3 in &amp;quot;Shock and Awe&amp;quot;. Note the lack of a paddle release, indicating that it is an HK91A3 instead of a G3A4.]]&lt;br /&gt;
[[File:COD4 - G3 1.jpg|thumb|none|600px|An OpFor soldier wields a HK91A3 in &amp;quot;The Bog.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Whereas most of the other weapons were replaced with the proper models they were named after for ''Remastered'', the HK91A3 has made it into the new version with no significant modifications to turn it into any version of the [[Heckler &amp;amp; Koch G3]]. Nevertheless, the &amp;quot;Battleworn&amp;quot; weapon kit gives it an early G3 wooden buttstock and a [[CETME Rifle|CETME Model C]] handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr HK91A3 holding.jpg|thumb|none|600px|Holding the ''Remastered'' HK91A3.]]&lt;br /&gt;
[[File:Codmwr HK91A3 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr HK91A3 reloading 1.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:Codmwr HK91A3 reloading 2.jpg|thumb|none|600px|Releasing the charging handle.]]&lt;br /&gt;
[[File:Codmwr HK91A3 world.jpg|thumb|none|600px|An HK91A3 lies on the ground. The continued lack of the paddle magazine release from an actual G3 like the game is still claiming it to be is apparent.]]&lt;br /&gt;
[[File:MWRHK91.jpg|thumb|none|600px|Equip animation of the HK91A3, where the character slaps the fire selector off of safe.]]&lt;br /&gt;
[[File:MWRHK91 1.jpg|thumb|none|600px|Why you would do this with the supporting hand instead of the dominant thumb is a mystery for another time. At least the selector actually moves with the character's finger this time.]]&lt;br /&gt;
[[File:MWRHK91 2.jpg|thumb|none|600px|Right side of the HK91, which shows the non ambidextrous fire selector.]]&lt;br /&gt;
[[File:Cetme.jpg|thumb|450px|none|CETME Model C - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWR HK91 (1).jpg|thumb|none|600px|Equipping a &amp;quot;Battleworn&amp;quot; HK91 with CETME Model C wood furniture and an ACOG scope.]]&lt;br /&gt;
[[File:MWR HK91 (2).jpg|thumb|none|600px|A tacticool HK91. Note the rail riser on top of the rail mount because the sight has to have the same elevated plane as the HK claw mount (seen in the above screenshot) that is used by default.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] with a shortened barrel appears exclusively in multiplayer with a black stock, silver Knight's Armaments RAS, a silver RAS scope mount, and black rail covers on the side rails. It has a twenty-round magazine, and is classified as an assault rifle. Like the G3, the semi-auto sniper rifles and pistols, its maximum rate of fire is a ridiculous figure of 1200 RPM. The bolt does not lock open upon emptying the weapon.&lt;br /&gt;
&lt;br /&gt;
It should be noted that the weapon lacks the bayonet lug under the front sight, and the third-person model also lacks the fire-control lever, making it resemble the [[Springfield Armory M1A]] civilian version.&lt;br /&gt;
&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Springfield Armory M1A Black.jpg|thumb|none|450px|Springfield Armory M1A with synthetic stock - 7.62x51mm]]&lt;br /&gt;
[[File:COD4MWM14.jpg|thumb|none|600px|M14 information screen in-game.]]&lt;br /&gt;
[[File:M14rifle-Cod4.jpg|thumb|none|600px|An M14 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon has the bayonet lug and correctly has the fire selector in third-person. The optic mount is now only present with an optic. An M14 with a torn-up wooden stock is present in the Multiplayer as part of the &amp;quot;Battleworn&amp;quot; weapon kit. Like in the original game, the bolt does not lock back upon being emptied.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRM14.jpg|thumb|none|600px|M14 in idle.]]&lt;br /&gt;
[[File:MWRM14 1.jpg|thumb|none|600px|ADS view. The markings on the receiver read, &amp;quot;U.S. RIFLE 7.62MM M14 RESTRICTED&amp;quot; followed by a serial number. The exact same inscription also appears on the M21.]]&lt;br /&gt;
[[File:MWRM14 2.jpg|thumb|none|600px|Reloading a 20-round magazine.]]&lt;br /&gt;
[[File:MWRM14 3.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:MWRM14 4.jpg|thumb|none|600px|Inspecting the M14. It still has the short SOCOM 16 style barrel of the original.]]&lt;br /&gt;
[[File:MWRM14 5.jpg|thumb|none|600px|The animation ends with a lovely brass check.]]&lt;br /&gt;
[[File:MWR M14 (1).jpg|thumb|none|600px|The &amp;quot;Batleworn&amp;quot; M14 with a worse-for-wear wooden stock.]]&lt;br /&gt;
[[File:MWR M14 (2).jpg|thumb|none|600px|The iron sight view is a bit more clean thanks to the removal of the KAC RAS top cover.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] only appears in multiplayer, referred to as the &amp;quot;MP44&amp;quot; (as it was in earlier ''Call of Duty'' games). It is powerful with no sway whatsoever while aiming (which it shares with the burst firing M16 and the 2 semi-auto rifles in its class), but has high recoil and low accuracy during sustained fire. It appears as a nod to the previous Call of Duty games, and is also the same model of the STG-44 from ''[[Call of Duty 2]]''. It is incompatible with the attachments available for other assault rifles (another throwback to the earlier titles, where weapons could not be modified beyond adding scopes to bolt-action and semi-auto rifles), but it can still accept camouflage.&lt;br /&gt;
&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 (MP44) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:MP44 CoD4.jpg|thumb|none|600px|MP-44 information]]&lt;br /&gt;
[[File:MP44b-CoD4.jpg|thumb|none|600px|An MP44 in multiplayer.]]&lt;br /&gt;
[[File:MP44c-CoD4.jpg|thumb|none|600px|Reloading the MP44 on the multiplayer map &amp;quot;Countdown&amp;quot;. The MP44's reload is partially based on the AK-47's, and it also reuses the AK-47's firing sounds.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
&lt;br /&gt;
[[File:MWRMP44.jpg|thumb|none|600px|The ''Remastered'' Sturmgewehr 44.]]&lt;br /&gt;
[[File:MWRMP44 1.jpg|thumb|none|600px|StG-44 iron sights.]]&lt;br /&gt;
[[File:MWRMP44 2.jpg|thumb|none|600px|Removing the magazine]]&lt;br /&gt;
[[File:MWRMP44 4.jpg|thumb|none|600px|Inserting a fresh mag.]]&lt;br /&gt;
[[File:MWRMP44 5.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:MWRMP44 6.jpg|thumb|none|600px|Showing off the prized MP44. As with [[Battlefield V]], the recoil spring is erroneously present behind the charging handle; it should rat-tail into the stock like the original [[FN FAL]].]]&lt;br /&gt;
[[File:MWRMP44 7.jpg|thumb|none|600px|The right side shows the dust cover is absent, unfortunately.]]&lt;br /&gt;
[[File:MWR StG-44 (1).jpg|thumb|none|600px|The StG-44 with a tacticool kit in MP. In this case the recoil spring would have to be relocated from the nonexistant fixed stock.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
A programming bug makes all weapon scopes use the &amp;quot;scope_overlay_m40a3&amp;quot; image (the M40A3 reticle) rather than their own; the game files contain ''seven'' other reticle models, including two separate ones for the M21. Unfortunately, this error was not corrected in the remastered edition.&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
The [[Barrett M82]] appears in both singleplayer and multiplayer as the &amp;quot;Barrett .50cal&amp;quot;. It appears only once in the single player campaign, during the level &amp;quot;One Shot, One Kill&amp;quot; as a stationary weapon (with variable zoom and unlimited ammunition), which Lieutenant Price uses to take the titular shot.&lt;br /&gt;
&lt;br /&gt;
Much is made of the supposedly realistic ballistics in &amp;quot;One Shot, One Kill;&amp;quot; a long list of factors affecting the shot is given, but the only two actually accounted for are bullet drop due to range and deflection due to wind; the weapon does fire modelled projectiles in this sequence rather than using hitscans. The actual purpose of the long-range shot is rather less than realistic; the first shot the player fires which intersects Zakhaev's hitbox will always curve and hit his arm no matter where it was aimed, while all subsequent shots, regardless of aim, will curve away and miss him. This odd &amp;quot;force field&amp;quot; is later seen again when the player is tasked with firing RPGs at a Mi-24 Hind with Zakhaev in it, and they will always curve away from it to miss.&lt;br /&gt;
&lt;br /&gt;
It is an unlockable weapon in multiplayer, where it is the most powerful rifle available.&lt;br /&gt;
&lt;br /&gt;
[[File:M82a1.jpg|thumb|none|450px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[File:Barret50cal.jpg|thumb|none|600px|M82A1 information screen]]&lt;br /&gt;
[[File:Chernm82.jpg|thumb|none|600px|The M82A1 used in &amp;quot;One Shot, One Kill&amp;quot;. A photo of the target is to the weapon's left. Apparently this weapon comes with two bipods, as one is folded up against the weapon, and one is deployed. The front sight is also up, when it should be down, as it obstructs the scope's view. This Barrett apparently also has the ability to remain level despite not resting on anything.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
In ''Modern Warfare Remastered''’s multiplayer, the &amp;quot;Assassin&amp;quot; weapon kit places the M82A1 into a fictional chassis that features a full length RIS rail, giving it some resemblance to the [[Barrett M107]].&lt;br /&gt;
&lt;br /&gt;
[[File:MWR OneshotonekillM82.jpg|thumb|none|600px|The remastered version of the scene mentioned above. Note that the front sight, bipod, and floating issues have been fixed.]]&lt;br /&gt;
[[File:MWRM82.jpg|thumb|none|600px|Barrett M82 on the updated MP map ''Ambush.'']]&lt;br /&gt;
[[File:MWRM82 1.jpg|thumb|none|600px|Looking down the scope at what's left of the Abrams' armament.]]&lt;br /&gt;
[[File:MWRM82 2.jpg|thumb|none|600px|M82 mid-firing. A .50 BMG shell can be seen just through the rear sight.]]&lt;br /&gt;
[[File:MWRM82 4.jpg|thumb|none|600px|Unloaded a spent magazine.]]&lt;br /&gt;
[[File:MWRM82 3.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[File:MWRM82 5.jpg|thumb|none|600px|Charging the Barrett.]]&lt;br /&gt;
[[File:MWRM82 6.jpg|thumb|none|600px|&amp;quot;Tickling&amp;quot; the M82. Note the markings and how the safety is also on.]]&lt;br /&gt;
[[File:MWR M82A1 (1).jpg|thumb|none|600px|The M82A1 in a fancy chassis.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
All enemy snipers use the [[SVD Dragunov]]. It is a semi-popular weapon in multiplayer, as it has the best damage multipliers of its class (shared with the Remington 700), but this comes at the cost of much stronger and more random recoil than the M21. This gun is one of the six weapons in multiplayer that can have a gold finish.&lt;br /&gt;
&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:COD4SVD-2.jpg|thumb|none|600px|SVD Dragunov in-game.]]&lt;br /&gt;
[[File:COD4SVD-1.jpg|thumb|none|600px|Jackson armed with an SVD Dragunov in-game.]]&lt;br /&gt;
[[File:COD4SVDTable.jpg|thumb|none|600px|The SVD on a table with a few spare mags.]]&lt;br /&gt;
[[File:SVD-COD4.jpg|thumb|none|600px|A Russian Ultranationalist holds an SVD Dragunov during &amp;quot;All Ghilled Up.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr Dragunov SVD holding.jpg|thumb|none|600px|Holding the ''Remastered'' SVD.]]&lt;br /&gt;
[[File:Codmwr Dragunov SVD aim.jpg|thumb|none|600px|A view through the still incorrectly-reticuled PSO-1 scope.]]&lt;br /&gt;
[[File:Codmwr Dragunov SVD reloading 1.jpg|thumb|none|600px|Replacing the magazine.]]&lt;br /&gt;
[[File:Codmwr Dragunov SVD reloading 2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:Codmwr Dragunov SVD world.jpg|thumb|none|600px|An SVD lying on a table.]]&lt;br /&gt;
[[File:MWRSVD.jpg|thumb|none|600px|Inspecting the Dragunov, which has the same thumb animation as the M82.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M21&amp;quot;==&lt;br /&gt;
The &amp;quot;[[M21]]&amp;quot; sniper rifle in-game is actually modeled after a scoped [[M14]], as evidenced by the presence of a fire selector on the right side; the real M21 has a button lock instead (as with many of the issued M14s), rendering it semi-auto only. Note that in third-person view, there is no fire-control lever at all (just like the world model of the &amp;quot;M14&amp;quot;), making the weapon resemble a scoped Springfield Armory M1A.&lt;br /&gt;
&lt;br /&gt;
The weapon is available in both suppressed and unsuppressed versions, and both SAS and Marine snipers are seen using it it. It is fitted with a &amp;quot;Leupold Mark 4 6.5-20x50mm ER/T&amp;quot; scope (and a silver RAS mount for that scope), silver Knight's Armaments RAS, black rail covers on the side rails, a bipod, and a ten-round magazine. The rear end seems to be enlarged in-game, most likely something to do with the scoping-in animations working properly, and the whole thing is also mirrored.&lt;br /&gt;
&lt;br /&gt;
A unique suppressed and camouflaged ghillie M21 is used by both Soap in &amp;quot;Blackout&amp;quot; and Price and MacMillian in the two flashback missions. Outside of these missions, the M21 remains unsuppressed, and there is no option to suppress it in multiplayer, like the rest of the sniper rifles.&lt;br /&gt;
&lt;br /&gt;
[[File:M14 select-fire bipod.jpg|thumb|none|450px|M14 select-fire rifle fitted with a bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Xm21rifle.jpg|thumb|none|450px|An actual M21 for comparison; note the button lock in place of the fire selector above the trigger guard.]]&lt;br /&gt;
[[File:COD4MWM21.jpg|thumb|none|600px|&amp;quot;M21&amp;quot; information screen.]]&lt;br /&gt;
[[File:COD4M21-2.jpg|thumb|none|600px|The weapon in multiplayer.]]&lt;br /&gt;
[[File:CoD4-suppressedM21.jpg|thumb|none|600px|Price's suppressed &amp;quot;M21&amp;quot; in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[File:CoD4-M21McMillian.jpg|thumb|none|600px|Captain MacMillian with his suppressed rifle in &amp;quot;All Ghilled Up.&amp;quot;]]&lt;br /&gt;
[[File:CoD4-M21Reload.JPG|thumb|none|600px|Reloading. If you pay close attention, you can see that the magazine release lever is stuck forward when the magazine is removed, which is also the case for the &amp;quot;M14&amp;quot;. This would indicate the lever is broken, therefore useless at its sole function and the magazine is only kept in place during normal gameplay by some form of magic.]]&lt;br /&gt;
&lt;br /&gt;
===M21 sniper rifle (remastered version)===&lt;br /&gt;
The weapon in ''Modern Warfare Remastered'' is now correctly modeled after an M21, and the third-person model properly displays the button lock.&lt;br /&gt;
&lt;br /&gt;
[[File:Xm21rifle.jpg|thumb|none|450px|M21 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWRM21.jpg|thumb|none|600px|M21 in the ''Remastered'' multiplayer.]]&lt;br /&gt;
[[File:MWRM21 1.jpg|thumb|none|600px|Scope view.]]&lt;br /&gt;
[[File:MWRM21 2.jpg|thumb|none|600px|Reloading the M21.]]&lt;br /&gt;
[[File:MWRM21 3.jpg|thumb|none|600px|Brass-check animation; same as the M14, although the scope and its rail unfortunately block most of the view.]]&lt;br /&gt;
[[File:MWRM21ghillie.jpg|thumb|none|600px|The ghillie-camouflaged suppressed M21 in &amp;quot;Blackout&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M40A3==&lt;br /&gt;
The [[M40A3 Sniper Rifle|M40A3]] is only usable in multiplayer, most likely due to a USMC sniper mission being cut from singleplayer, and it is similar in performance to the R700 - more accurate and almost as powerful. It holds five rounds in an integral box-magazine which has to be loaded one bullet at a time. A M40 rifle with a desert camo stock can be seen in the SAS armory. In multiplayer, it is generally the most popular sniper rifle, due to an oversight that increases its base damage when attached with an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[File:M40a3.jpg|thumb|none|450px|M40A3 - 7.62x51]]&lt;br /&gt;
[[File:COD4M40A3.jpg|thumb|none|600px|M40A3 rifle in-game.]]&lt;br /&gt;
[[File:M40A3-CoD4.jpg|thumb|none|600px|An M40A3 in the multiplayer map, &amp;quot;Crash&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
In ''Modern Warfare Remastered''’s multiplayer, the &amp;quot;Assassin&amp;quot; weapon kit places the M40A3 into a custom chassis similar in style to the Cadex Defence Strike Dual rifle chassis.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRM40A3.jpg|thumb|none|600px|M40A3 in idle.]]&lt;br /&gt;
[[File:MWRM40A3 5.jpg|thumb|none|600px|Aiming the M40A3.]]&lt;br /&gt;
[[File:MWRM40A3 1.jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:MWRM40A3 2.jpg|thumb|none|600px|Reloading, note the 7.62x51mm cartridge in the character's hand.]]&lt;br /&gt;
[[File:MWRM40A3 3.jpg|thumb|none|600px|The M40A3's inspect animation. Note the markings indicating the caliber, serial number, and model designation.]]&lt;br /&gt;
[[File:MWRM40A3 4.jpg|thumb|none|600px|Similar to the M14/M21, the user performs a chamber-check.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700P==&lt;br /&gt;
The [[Remington Model 700P]] appears as the &amp;quot;R700.&amp;quot; It is very powerful but has the shakiest scope view, heavy recoil, and frequently misses where it as actually shooting. It only appears once in the single player campaign, used by &amp;quot;Soap&amp;quot; MacTavish at the beginning of &amp;quot;Sins of the Father.&amp;quot; It holds four rounds in an integral box magazine and has to be loaded one bullet at a time, like the M40A3. Though the M40A3 is very much the same weapon, they have slightly different attributes in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Rem700.jpg|thumb|none|450px|Remington Model 700P LTR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:COD4MWR700.jpg|thumb|none|600px|R700 information screen.]]&lt;br /&gt;
[[File:COD4Rem700-2.jpg|thumb|none|600px|Remington Model 700P in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Similarly to the M40A3, the &amp;quot;Assassin&amp;quot; weapon kit places the Remington 700 into a chassis comparable to the Cadex Defence Strike Dual rifle chassis.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRR700.jpg|thumb|none|600px|The updated Remington 700.]]&lt;br /&gt;
[[File:MWRR700 1.jpg|thumb|none|600px|Cycling the bolt; same as the M40A3.]]&lt;br /&gt;
[[File:MWRR700 2.jpg|thumb|none|600px|Reloading the R700.]]&lt;br /&gt;
[[File:MWRR700 3.jpg|thumb|none|600px|Inspecting; unlike the M40, the user does not perform a brass check.]]&lt;br /&gt;
[[File:MWR R700 (4).jpg|thumb|none|600px|Due to a bug, the R700 has the scope rail of the M40A3 clipping into its own scope mount in the &amp;quot;Sins of the Father&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD light machine gun|RPD]] is the most common support weapon of the OpFor and Ultranationalists in the single player campaign, equipped with a hundred round belt box. Mounted RPDs are usable in &amp;quot;Shock and Awe&amp;quot; and &amp;quot;Safehouse,&amp;quot; which never run out of ammunition. It is the most accurate machine gun when aiming down the sight (even without an ACOG or red dot sight), but has poor hip-fire accuracy and takes almost ten seconds to reload. It is incorrectly seen in the hands of Russian troops in 1996 and 2011, who have actually switched to the [[PKM]] decades before.&lt;br /&gt;
&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[File:COD4RPD.jpg|thumb|none|600px|In-game description]]&lt;br /&gt;
[[File:RPD-CoD4.jpg|thumb|none|600px|The RPD in-game.]]&lt;br /&gt;
[[File:COD4RPDSights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:COD4RPDReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:COD4RPD-1.jpg|thumb|none|600px|An OpFor soldier aiming an RPD in &amp;quot;The Bog&amp;quot;, accepting the fact that his hand has become one with the magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
An excellent attention to detail in the remastered version is that the ammunition belt of the RPD and other machine guns will correctly correspond to the number of remaining rounds, a break from most FPS games where the ammo belt will always be full and then either suddenly disappear when a reload is triggered, or simply never run out.&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr RPD holding.jpg|thumb|none|600px|Holding the ''Remastered'' RPD.]]&lt;br /&gt;
[[File:Codmwr RPD aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr RPD reloading 1.jpg|thumb|none|600px|Replacing the belt.]]&lt;br /&gt;
[[File:Codmwr RPD reloading2.jpg|thumb|none|600px|Charging the weapon. No, these screenshots aren't in reverse order for no reason; the reload has actually been modified so the handle is racked ''after'' replacing the belt, even though both are OK and the RPD can be charged before or after replacing the belt.]]&lt;br /&gt;
[[File:Codmwr RPD world.jpg|thumb|none|600px|An RPD on the ground.]]&lt;br /&gt;
[[File:MWRRPD.jpg|thumb|none|600px|Left side of the RPD.]]&lt;br /&gt;
[[File:MWRRPD 1.jpg|thumb|none|600px|Right side. Although difficult to see from this angle, on the top cover there is a triangle with a 46 inside followed by a serial number outside. RPD's made in China (Type 56) follow this pattern although this model lacks the Chinese characters found on the real weapon.]]&lt;br /&gt;
[[File:MWR RPD (2).jpg|thumb|none|600px|Firing the mounted RPD in &amp;quot;Safehouse;&amp;quot; the muzzle flash illuminates the triangle &amp;quot;46&amp;quot; stamping.]]&lt;br /&gt;
&lt;br /&gt;
==M60E3==&lt;br /&gt;
The [[M60E3]] appears, incorrectly referred to as the M60E4, which has a much shorter barrel and larger handguard than the E3. It only appears at the very end of the single player campaign; the player can acquire one from an Ultranationalist on the bridge. It also appears in the hands of one of Zakhaev's bodyguards in the final scene. It has a higher rate of fire in single player than in multiplayer. It fires 7.62x51mm rounds from a hundred-round belt box. It is the strongest machine gun, but it suffers from damage drop-off at long ranges and also takes almost ten seconds to reload. This gun is one of the six weapons in the original multiplayer that can have a gold finish.&lt;br /&gt;
&lt;br /&gt;
[[File:USOM60E3.jpg|thumb|none|450px|M60E3 machine gun with the full length barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[File:COD4M60E4.jpg|thumb|none|600px|M60E3 as ingame. Note that it lacks the vertical grip that's on the real one, although it can have a grip attached with the appropriate attachment.]]&lt;br /&gt;
[[File:M60E4-CoD4.jpg|thumb|none|600px|An M60E3 in multiplayer as its user gives himself a promotion.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
&lt;br /&gt;
[[File:MWRM60.jpg|thumb|none|600px|Looking at the Chernobyl V.I. Lenin Nuclear Power Station, M60E3 in hand.]]&lt;br /&gt;
[[File:MWRM60 1.jpg|thumb|none|600px|M60 iron sights.]]&lt;br /&gt;
[[File:MWRM60 2.jpg|thumb|none|600px|Tugging the bolt back at the start of a reload. While the RPD and the M249's animation steps were reversed, which could be chalked up to the devs pandering to complaints since the original release about machine guns' reloads being &amp;quot;backwards&amp;quot;, the M60's animations are left exactly as they were. Also note the markings on the barrel near the rear sight which correctly identifies the weapon as the E3 model. Strangely, additional markings can be found behind the trigger group on the left side near the stock, which states the weapon is the M60E4/Mk43.]]&lt;br /&gt;
[[File:MWRM60 3.jpg|thumb|none|600px|Placing a new 100-round box magazine.]]&lt;br /&gt;
[[File:MWRM60 4.jpg|thumb|none|600px|Feeding in the 7.62x51mm belt.]]&lt;br /&gt;
[[File:MWRM60 5.jpg|thumb|none|600px|Closing the feed cover of the M60.]]&lt;br /&gt;
[[File:MWRM60 6.jpg|thumb|none|600px|Right side view.]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249 SAW]] appears in the game, used by the US Marines (most notably Staff Sergeant Griggs) and members of the SAS (standing in for the FN Minimi). The M249 loads a hundred-round belt of 5.56x45mm. Its rate of fire is greater than the RPD or M60, but it does less damage per bullet. Its recoil is greater in single player than in multiplayer. It can mount a grip, ACOG scope, or red dot sight in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|450px|M249 SAW (Squad Automatic Weapon) - 5.56x45mm (note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these features and has a straight 90 degree handle.)]]&lt;br /&gt;
[[File:COD4MSAW.jpg|thumb|none|350px|M249 SAW as used in-game.]]&lt;br /&gt;
[[File:CoD4-M249.jpg|thumb|none|600px|An M249 SAW in &amp;quot;War Pig.&amp;quot;]]&lt;br /&gt;
[[File:COD4M249Sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:COD4M249Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoD4-M249soldier.jpg|thumb|none|600px|A US Marine fires his M249 SAW at OpFor forces.]]&lt;br /&gt;
[[File:COD4 - M249 1.jpg|thumb|none|600px|Staff Sergeant Griggs aims his M249 as the doors to the launch facilities control room open.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr M249E2 holding.jpg|thumb|none|600px|Holding the ''Remastered'' FN M249 SAW.]]&lt;br /&gt;
[[File:Codmwr M249E2 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr M249E2 reloading 1.jpg|thumb|none|600px|Replacing the belt.]]&lt;br /&gt;
[[File:Codmwr M249E2 reloading 2.jpg|thumb|none|600px|Closing the feed cover.]]&lt;br /&gt;
[[File:MWRM249 1.jpg|thumb|none|600px|Pulling the charging handle. Like the RPD, in ''Remastered'' it is now done after replacing the belt; for reference's sake, the real M249 can be cocked either before or after loading a new belt.]]&lt;br /&gt;
[[File:Codmwr M249E2 world.jpg|thumb|none|600px|Third-person view of the M249 SAW.]]&lt;br /&gt;
[[File:MWRM249.jpg|thumb|none|600px|Inspecting the M249 SAW, showing off the detail inside the receiver. Note the character actually pressing the latches that open the top cover with his left hand, another one of nature's unusual sights in video games.]]&lt;br /&gt;
[[File:MWR Mounted M249.jpg|thumb|none|600px|The updated turret variant of the M249, which is now missing its front sight for some reason.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
Assault rifles in COD4 can be equipped with grenade launchers. The launched grenades feature a range detonation safety, but has a lethal impact damage. Their propensity to instantly kill anyone at any range with either a direct hit or an explosion has earned them the derogatory nickname &amp;quot;Noob Tube.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==GP-30 Grenade Launcher==&lt;br /&gt;
The [[GP-30|GP-30 grenade launcher]] is seen on the AK-47 only and is mislabeled as a GP-25; the quadrant sight for the launcher is mounted on the right-hand side of the weapon, while the GP-25's would be mounted on the left. One is also seen mounted on an &amp;quot;AK-74u&amp;quot; in the SAS armory. While the grenades do the same damage as the M203's, the GP-30 has a much faster draw time, but slightly slower reload.&lt;br /&gt;
&lt;br /&gt;
The GP-30's reload animation incorrectly uses 40x46mm grenades instead of the proper VOG-25 grenades. The developers apparently also assumed that the GP-30 fires cased grenades (the real VOG-25 grenades are caseless), as the reload animation starts with a downwards flick to eject a &amp;quot;casing&amp;quot;; because the game lacks a standalone casing model however, the ejected object is actually a full 40mm grenade. &lt;br /&gt;
&lt;br /&gt;
While this could be explained as simple laziness, it may not be a coincidence that this is how one would reload an Airsoft GP-30. In these launchers the &amp;quot;grenade&amp;quot; is an inert frame containing a gas reservoir and a set of channels holding BBs, and remains in the launcher after being &amp;quot;fired.&amp;quot; These launchers are often compatible with standard Western-style 40mm &amp;quot;grenades&amp;quot; for Airsoft M203s.&lt;br /&gt;
&lt;br /&gt;
Due to what is likely a case of aggressive asset recycling, ''all'' VOG-25 grenade launchers' reload animations in the series up to ''Ghosts'' involve the ejection a nonexistent casing, using a full grenade model. The Infinity Ward games have the additional dubious quality of consistently using the Western grenade model to stand in for the VOG-25 in the reload animations, with Treyarch's ''Black Ops'' games using a correct VOG-25 model with the incorrect casing ejection animations.&lt;br /&gt;
&lt;br /&gt;
[[File:Gp-30 ak-74.jpg|thumb|none|350px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[File:CoD4-GP-25.jpg|thumb|none|600px|Reloading a GP-30 mounted on an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr GP-30 holding.jpg|thumb|none|600px|The ''Remastered'' AKM's grenade launcher in use, still modeled after a GP-30.]]&lt;br /&gt;
[[File:Codmwr GP-30 2.jpg|thumb|none|600px|Reloading the GP-30 after firing. Not only it loads a proper VOG-25 grenade, but also nine years after its introduction to the series, the GP-30 ''finally'' demonstrates that its grenades are caseless and as such do not require the launcher to be flicked.]]&lt;br /&gt;
[[File:Codmwr GP-30 3.jpg|thumb|none|600px|Sliding the new round into the weapon.]]&lt;br /&gt;
[[File:Codmwr GP-30 1.jpg|thumb|none|600px|An AKM with a mounted GP-30 lies on a table.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher (Airsoft)==&lt;br /&gt;
An airsoft version of the [[M203 grenade launcher]], distinguishable by its distinctive RIS mount and lack of a trigger guard, appears as the standard grenade launcher attachment for all assault rifles except the [[AK-47]] (which uses the GP-30) and StG 44 (which cannot equip any attachments). Equipping an M203 prevents that class from using Perk 1. When mounted on the &amp;quot;M4A1&amp;quot; and &amp;quot;M16A4&amp;quot;, the third-person model's lower receiver height is stretched and gives it a somewhat silly appearance, and the M203 itself is too small in scale in third-person, by about half.&lt;br /&gt;
&lt;br /&gt;
When reloading, a full 40mm grenade stands in for the grenade's casing, likely because a standalone casing model was never created.&lt;br /&gt;
&lt;br /&gt;
[[File:G&amp;amp;P M203.jpg|thumb|none|350px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount, the one in-game is missing the knobs for some reason, but the rest of the mount is present. It's also worth noting that G&amp;amp;P's version of the launcher comes with the trigger guard removed, meaning this is most likely the exact make and model of airsoft M203 used to model the in-game one.]]&lt;br /&gt;
[[File:COD4M4A1-4.jpg|thumb|none|600px|A US Recon Marine armed with an &amp;quot;M4A1&amp;quot;, fitted with an EOTech 512, an M203, and an AN/PEQ-2A.]]&lt;br /&gt;
[[File:COD4M203.jpg|thumb|none|601px|The M203 mounted on an &amp;quot;M16A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr m203 holding.jpg|thumb|none|600px|M203 mounted on M16A4. Unfortunately, the launcher is still modeled after an airsoft version in ''Remastered''.]]&lt;br /&gt;
[[File:Codmwr m203 reloading 1.jpg|thumb|none|600px|Ejecting a spent casing; unlike the original game, this time the spent casing is actually a modeled spent casing.]]&lt;br /&gt;
[[File:Codmwr m203 reloading 2.jpg|thumb|none|600px|Inserting a new grenade.]]&lt;br /&gt;
[[File:Codmwr m203 2.jpg|thumb|none|600px|Third-person view of the M203.]]&lt;br /&gt;
&lt;br /&gt;
=Rocket/Missile Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] anti-tank guided missile launcher is used in the single-player missions &amp;quot;War Pig&amp;quot; and &amp;quot;Heat&amp;quot; to destroy enemy tanks; it is single-shot and requires a lock-on to fire and can only lock onto (and thus fire at) those tanks; in-game the entire unit, launch tube and command launch unit combined, is discarded after firing for the user to pull a new fully-formed one out of nowhere. A direct-attack mode Javelin can be found near the missile silos on &amp;quot;All In.&amp;quot; In both modes the Javelin is shown firing at impossibly short range: it climbs practically vertically rather than at a steep diagonal, and should not be able to hit targets closer than 160m in indirect mode or 65m in direct mode.&lt;br /&gt;
&lt;br /&gt;
[[File:Javalin.jpg|thumb|none|350px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[File:JavelinCoD.jpg|thumb|none|600px|CoD4's Javelin is stuck in top-attack mode, hence the vertical trail from the descending missile.]]&lt;br /&gt;
[[File:COD4JavelinADS.jpg|thumb|none|600px|The Javelin seems to be suffering from a broken missile; the light at the bottom should be red and indicates a missile BIT (Built-In Test) failure, while the red &amp;quot;CLU BIT failure&amp;quot; light on the left, which comes on while the weapon is locking, indicates the computer is having problems too. The amber &amp;quot;missile not ready&amp;quot; light flashes just as the weapon is fired. At least one of the WFOV and NFOV lights should be on at all times, since these are the two field of view options for the launcher.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr FGM-148 Javelin holding.jpg|thumb|none|600px|Holding the ''Remastered'' Javelin.]]&lt;br /&gt;
[[File:Codmwr FGM-148 Javelin aim.jpg|thumb|none|600px|Aiming at some OpFor tanks.]]&lt;br /&gt;
[[File:Codmwr FGM-148 Javelin world.jpg|thumb|none|600px|&amp;quot;A guided missile, an assault rifle ''and'' a wingmirror? Wow, this is the best Christmas ever!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
[[FIM-92 Stinger]]s appear in enemy weapons caches in &amp;quot;Hunted&amp;quot; and &amp;quot;All Ghillied Up,&amp;quot; though using one in the latter mission runs counter to its stealth aspect. They are used against enemy helicopters. As to why NATO MANPADS happen to be conveniently lying around Ukraine and Russia, just waiting to be used against Mi-8s and Mi-24s is another mystery in entirety. &lt;br /&gt;
&lt;br /&gt;
While the Stinger has yet to acquire the later-series ability to generate digital targeting boxes with its iron sights, it is still very inaccurately portrayed: the player character does not insert a BCU into the weapon before firing (something which is needed to give a 45-second window when the weapon can actually be fired) meaning it is apparently powered by some kind of integral perpetual battery and thermodynamics-reversing unit, and the missile is shown as seeking straight out of the tube rather than flying in a straight line for 660 feet before it can track anything.&lt;br /&gt;
&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|350px|FIM-92 Stinger with IFF interrogator - 70mm]]&lt;br /&gt;
[[File:COD4StingerSights.jpg|thumb|none|600px|Soap demonstrates his failure to realise that the whole point of this sight is the target is supposed to be far away enough that it fits entirely inside the circle. The rear sights (which are used for target leading) are totally missing.]]&lt;br /&gt;
[[File:Stinger-COD4.jpg|thumb|none|600px|Three Stingers lying by a weapons cache.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[File:MWR Stinger 1.jpg|thumb|none|600px|Soap ponders how his Stinger has come to be infested with brightly coloured ridges.]]&lt;br /&gt;
[[File:MWR Stinger 2.jpg|thumb|none|600px|Locking on to the same Mi-8 from above.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
Some Marine NPCs have an [[M136 AT4]] strapped to their packs. It was cut as a usable weapon from the final game, but is accessible in &amp;quot;Shock and Awe&amp;quot; through the &amp;quot;Give All&amp;quot; cheat.&lt;br /&gt;
&lt;br /&gt;
[[File:AT-4Launcher.jpg|thumb|none|350px|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:COD4M4A1-2.jpg|thumb|none|600px|The same promotional image as in the M16A4 section; a US Recon Marine firing his M16A4 with an M136 visible on his back.]]&lt;br /&gt;
[[File:AT4-Cod4.jpg|thumb|none|600px|The AT4 in &amp;quot;Shock and Awe&amp;quot; after using the &amp;quot;Give All&amp;quot; cheat. Note that there is no reload animation and that it is treated as reloadable as the weapon was scrapped during development.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr M136 AT4 1.jpg|thumb|none|600px|An M136 AT4 on the back of a marine.]]&lt;br /&gt;
[[File:Codmwr M136 AT4 2.jpg|thumb|none|600px|The AT4 on the ground after having been fired.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is commonly seen in enemy hands and can be used by the player in-game. In multiplayer, it is a good weapon against helicopters but has abysmal accuracy at long range due to the round spiraling unpredictably. While the abysmal accuracy uncharacteristic of the real RPG-7 is likely implemented for game balance, the in-game rockets do not deploy their stabilizing fins after launch, giving them a more Watsonian explanation.&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RPG-7-CoD4.jpg|thumb|none|600px|An RPG-7 in &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[File:COD4RPGSights.jpg|thumb|none|600px|Sights.]]&lt;br /&gt;
[[File:COD4RPGReload.jpg|thumb|none|600px|Reloading; a rocket is inserted, and twisted slightly. This exact animation (complete with the player character forgetting to cock the hammer on the front grip that is needed to actually fire the weapon) has been reused for every single RPG-7 in the entire series, including the [[Airtronic RPG-7]] in ''[[Call of Duty: Black Ops II|Black Ops II]]''. The same process is repeated for the [[Panzerfaust 3]] in ''[[Call of Duty: Ghosts|Ghosts]]''.]]&lt;br /&gt;
[[File:COD4RPGTable.jpg|thumb|none|600px|A pair of Opfor RPG-7s on a table, along with 3 spare rockets; note that the latter are just that - rockets, without the rear-mounted booster charges that get them initially moving out of the launcher. These rounds would realistically be unfireable, and more or less useless.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Amusingly, after the August 8, 2017 update, the player is able to use an RPG-7's warhead as a melee weapon called &amp;quot;Danger Close&amp;quot;. One of the animations involves the player character juggling with three warheads and then throwing away two of them, resulting in two explosions being heard.&lt;br /&gt;
[[File:Codmwr RPG-7 holding.jpg|thumb|none|600px|Holding the ''Remastered'' RPG-7.]]&lt;br /&gt;
[[File:Codmwr RPG-7 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr RPG-7 reloading 1.jpg|thumb|none|600px|The start of a reload; sadly, the aforementioned errors regarding booster charges and hammer cocking were not fixed in this version.]]&lt;br /&gt;
[[File:Codmwr RPG-7 reloading 2.jpg|thumb|none|600px|The new warhead inserted.]]&lt;br /&gt;
[[File:Codmwr RPG-7 world.jpg|thumb|none|600px|A pair of RPG-7s with additional rockets on a table.]]&lt;br /&gt;
[[File:MWRRPG.jpg|thumb|none|600px|Inspecting the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26==&lt;br /&gt;
The [[RPG-26]] is seen strapped to the packs of several Ultranationalists, with textures burgled from the AT4 model rather haphazardly applied to it.&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg26-1.jpg|thumb|none|350px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[File:RPG-27-COD4.jpg|thumb|none|600px|An RPG-26 on the back of a Russian Ultranationalist.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR RPG-26.jpg|thumb|none|600px|The unused RPG-26 in the remaster, strapped to the back of a Russian Ultranationalist wearing classic American frogskin camo, a pattern which was never printed on the Russian M88 jacket in reality.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The frag grenades seen in-game are [[M67 hand grenade]]s. They bounce much greater than their real-world counterparts and inflict damage solely through concussive force. In singleplayer, the player begins each level with four grenades. In multiplayer, everyone has one grenade and can choose a perk to carry three.&lt;br /&gt;
&lt;br /&gt;
[[File:M67.jpg|thumb|none|150px|M67 Hand Grenade]]&lt;br /&gt;
[[File:CoD4-M67.jpg|thumb|none|600px|A player about to pull the pin on an M67 grenade and throw it. The grenade, not the pin.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr M67 Hand Grenade.jpg|thumb|none|600px|Pulling the pin of the ''Remastered'' model.]]&lt;br /&gt;
[[File:Codmwr M67 Hand Grenade 2.jpg|thumb|none|600px|Some M67 grenades on a table.]]&lt;br /&gt;
[[File:Codmwr M67 Hand Grenade 3.jpg|thumb|none|600px|A pair of boxes of grenades.]]&lt;br /&gt;
&lt;br /&gt;
==M83 Smoke Grenade==&lt;br /&gt;
The Smoke Grenade in COD4 is the [[M83 smoke grenade]]; they feature incorrect [[M18 smoke grenade]] textures. In singleplayer, they only appear in &amp;quot;All In&amp;quot; and &amp;quot;Heat.&amp;quot; In multiplayer, they are a secondary grenade option. Smoke grenades in multiplayer cannot be used in conjunction with the &amp;quot;Special Grenades x3&amp;quot; perk.&lt;br /&gt;
&lt;br /&gt;
It is likely that the smoke grenade model is a retextured version of the [[AN/M8 HC smoke grenade]] model from ''[[Call of Duty 2]]''. This smoke grenade model would continued to be used by Infinity Ward, M18 textures included, all the way into ''Modern Warfare 3''.&lt;br /&gt;
&lt;br /&gt;
[[File:m87.JPG|thumb|none|150px|M83 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
===M18 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the M83 is replaced with the [[M18 smoke grenade]].&lt;br /&gt;
&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[File:Codmwr M18 smoke 4.jpg|thumb|none|600px|Pulling the pin of an M18 smoke grenade.]]&lt;br /&gt;
[[File:Codmwr M18 smoke 1.jpg|thumb|none|600px|Smoke grenades on the body of an OpFor soldier.]]&lt;br /&gt;
[[File:Codmwr M18 smoke 2.jpg|thumb|none|600px|More smoke grenades are seen on his belt.]]&lt;br /&gt;
[[File:Codmwr M18 smoke 3.jpg|thumb|none|600px|Zakhaev's mercenaries also have M18s.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
&lt;br /&gt;
[[M84 stun grenade]]s appear as the Stun and Flash Grenades, oddly having its uses split between the two. Stun Grenades slow down players in the blast radius greatly and causes mild visual disruption. Flash Grenades fully blind players and merely prevents sprinting instead of slowing down all movement. In multiplayer, a player can select either a flashbang or a stun grenade as special grenades, and carry three with a perk. Flashbangs have a green stripe, while Stun Grenades have a red stripe.&lt;br /&gt;
&lt;br /&gt;
Very oddly, the COD4 Stun Grenade icon does not show an M84 stun grenade, and instead shows a very dark [[AN/M8 HC smoke grenade]], a model likely recycled from ''[[Call of Duty 2]]''.&lt;br /&gt;
&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:M84trio-CoD4.jpg|thumb|none|600px|Three M84 stun grenades on a crate with an SVD Dragunov in &amp;quot;Ultimatum&amp;quot;.]]&lt;br /&gt;
[[File:M84flash-CoD4.jpg|thumb|none|600px|An M84 stun grenade in mid-air on the multiplayer map, &amp;quot;Crash&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr M84 Stun Grenade 1.jpg|thumb|none|600px|Pulling the pin of the ''Remastered'' model.]]&lt;br /&gt;
[[File:Codmwr M84 Stun Grenade 2.jpg|thumb|none|600px|The M84 stun grenade about to be thrown.]]&lt;br /&gt;
[[File:Codmwr M84 StunGrenade 3.jpg|thumb|none|600px|A pair of stun grenades on a table.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in the single-player levels &amp;quot;Blackout&amp;quot; and &amp;quot;One Shot, One Kill.&amp;quot; They are also available in multiplayer, where a player can equip two Claymores as a perk. They are depicted with laser proximity detonators rather than the real Claymore's command detonation.&lt;br /&gt;
&lt;br /&gt;
[[File:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch.]]&lt;br /&gt;
[[File:M18A1-CoD4.jpg|thumb|none|601px|The player character holding an M18A1 Claymore.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
&lt;br /&gt;
[[File:MWRM18.jpg|thumb|none|600px|M18A1 Claymore in-hand and deployed.]]&lt;br /&gt;
[[File:MWRM18 1.jpg|thumb|none|600px|Looking at the infamous message embossed on the front of the Claymore.]]&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
C4 packs are issued in certain singleplayer missions and available in multiplayer by equipping the C4 perk.&lt;br /&gt;
&lt;br /&gt;
More strangely, the M57 firing device (commonly called the Clacker) used to detonate the C4 is also pulled out when the player calls in killstreaks in multiplayer, as if it was a radio. The Clacker is replaced with more proper radios and tablets in the Remaster.&lt;br /&gt;
&lt;br /&gt;
[[File:C4-CoD4.jpg|thumb|none|600px|A C4 pack on the ground in &amp;quot;One Shot, One Kill&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr c4.jpg|thumb|none|600px|A deployed C4 pack.]]&lt;br /&gt;
[[File:MWRC4.jpg|thumb|none|600px|Looking at a C4 pack in hand.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==M240C==&lt;br /&gt;
The [[M240C]] can be seen mounted coaxially on the M1A1HA Abrams.&lt;br /&gt;
&lt;br /&gt;
[[File:M240C.jpg|thumb|none|350px|FN M240C - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW1-M240C-placeholder.jpg|thumb|none|600px|The M240C is visible to the left of ''War Pig's'' main gun.]]&lt;br /&gt;
&lt;br /&gt;
==M240D==&lt;br /&gt;
The [[M240D]] is seen mounted on the loader's hatch of the M1A1HA Abrams tanks in several missions.&lt;br /&gt;
&lt;br /&gt;
[[File:M240d.jpg|thumb|none|350px|FN M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW1-M240D-placeholder.jpg|thumb|none|600px|The M240D can be seen on top of ''War Pig'' as it advances.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] is seen mounted on the commander's hatch of M1A1HA Abrams tanks in several missions. It is not supposed to be available to the player at any point, but a usable M2HB on a stand is outside the map in &amp;quot;Charlie Don't Surf,&amp;quot; accessible by exploiting a bug.&lt;br /&gt;
&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|350px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
[[File:MW1-M240D-placeholder.jpg|thumb|none|600px|The M2HB is the further away of the two guns, mounted on the commander's hatch.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr M2HB 1.jpg|thumb|none|600px|Right side view of the M2HB.]]&lt;br /&gt;
[[File:Codmwr M2HB 2.jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[File:Codmwr M2HB 3.jpg|thumb|none|600px|A closer look at the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
The [[General Dynamics GAU-17/A]] appears as a usable stationary weapon mounted on a downed helicopter in the mission &amp;quot;Heat&amp;quot; and is used by a door gunner on a Black Hawk in both &amp;quot;Crew Expendable&amp;quot; and &amp;quot;The Sins of the Father.&amp;quot; That the M134 in &amp;quot;Heat&amp;quot; works at all is miraculous: an aircraft-mounted M134 is attached to the craft's electrical system, since it needs external power to function. This had been proven fairly recently in 2002 during the Battle of Takur Ghar / Roberts Ridge in Afghanistan, when the downed MH-47 Chinook ''Razor 03'' could not return fire with its miniguns due to damaged electrical systems. Unlike later ''Modern Warfare'' games it does not have a slotted flash hider, but does have the additional barrel discs of a GAU-17 rather than the single clamp of a Dillon Aero model.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Minigun2 4.png|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish uses the M134. Oddly, while the crashed Black Hawk is present in the night level set in the same area, the M134 is not. Clearly it was fitted in the interval by the same FPS elves that sweep up ejected brass and discarded mags. Note here &amp;quot;GAU&amp;quot; is even printed on the top of the weapon.]]&lt;br /&gt;
[[File:COD4 - Mini 1.jpg|thumb|none|600px|An M134 leans against a cabinet in the SAS armory at the beginning of the game.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR GAU-17.jpg|thumb|none|600px|Going to work with new &amp;quot;Heat&amp;quot; minigun.]]&lt;br /&gt;
&lt;br /&gt;
==KPV==&lt;br /&gt;
[[KPV]] heavy machine guns mounted in the ZPU-4 quad anti-aircraft mount are used by OpFor forces. Jackson destroys one in &amp;quot;The Bog&amp;quot; in order to clear the sky for AH-1 helicopter support. Many other ZPUs are also present in the same mission and its multiplayer variant. The OpFor also have ZPUs emplaced on rooftops and use them to engage the invading marines at the beginning of &amp;quot;Shock and Awe&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
That very same ZPU model would be later reused in three more ''Call of Duty'' games.&lt;br /&gt;
[[File:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[File:COD4 ZPU (1).jpg|thumb|none|600px|The KPV machine guns in the ZPU-4 mount with its deceased gunner.]]&lt;br /&gt;
[[File:COD4 ZPU (2).jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR ZPU (1).jpg|thumb|none|600px|The remastered ZPU-4 emplacement.]]&lt;br /&gt;
[[File:MWR ZPU (2).jpg|thumb|none|600px|As seen from another view.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 19 Automatic Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears as a usable weapon mounted on a CH-46 Sea Knight helicopter in the mission &amp;quot;Shock and Awe,&amp;quot; its use governed by a heat gauge.&lt;br /&gt;
&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|350px|Mk 19 grenade launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[File:CoD4Mk19.jpg|thumb|none|600px|Mk. 19 in-game.]]&lt;br /&gt;
[[File:COD4 - NadeLaunch 1.jpg|thumb|none|600px|A Mk. 19 sits on the ground of the SAS armory at the beginning of the first level.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr Mk. 19 holding 1.jpg|thumb|none|600px|In the ''Remastered'' introduction to &amp;quot;Shock and Awe,&amp;quot; a new animation shows Sgt. Jackson loading the Mark 19.]]&lt;br /&gt;
[[File:Codmwr Mk. 19 reloading 1.jpg|thumb|none|600px|Loading in the 40mm belt.]]&lt;br /&gt;
[[File:Codmwr Mk. 19 reloading 2.jpg|thumb|none|600px|Chambering the Mk. 19.]]&lt;br /&gt;
[[File:Codmwr Mk. 19 holding 2.jpg|thumb|none|600px|Sgt. Jackson actually gets to use his hands this time rather than the Infinity Ward-brand turret telekinesis.]]&lt;br /&gt;
[[File:Codmwr Mk. 19 world.jpg|thumb|none|600px|A full view of the weapon with the grenade belt.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster Chaingun==&lt;br /&gt;
An [[M242 Bushmaster chaingun|M242 Bushmaster Chaingun]] can be spotted mounted on an M2A2 Bradley IFV in the multiplayer map &amp;quot;Ambush&amp;quot;. &lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[File:MWBradley.jpeg|thumb|none|600px|An M242 Bushmaster mounted on an M2A2 Bradley. The player is holding a Heckler &amp;amp; Koch G36C fitted with a red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR M242.jpg|thumb|none|600px|The Bushmaster cannon in the remaster of &amp;quot;Ambush.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==PKT==&lt;br /&gt;
OpFor and Ultranationalist BMP-2 infantry fighting vehicles are modeled with the coaxial [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKTM]] machine gun, although they only appear to use the 2A42 autocannon.&lt;br /&gt;
[[File:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[File:MWRPKT.jpg|thumb|none|600px|Soap observes the hardware of an empty BMP.]]&lt;br /&gt;
&lt;br /&gt;
==Kurzer 8 cm Granatwerfer 42==&lt;br /&gt;
An unusable [[Granatwerfer 42 Mortar|Kz 8cm GrW 42 mortar]] can be seen on the never-used explosive training range on the South side of the SAS base in &amp;quot;FNG.&amp;quot; This model is actually lifted directly from ''[[Call of Duty 2]]''.&lt;br /&gt;
[[File:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|350px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[File:MW1-M2Mort-1.jpg|thumb|none|600px|Soap looks over the rather rusty Kz 8cm GrW 42 mortar.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
The [[Shipunov 2A42]] is mounted on Mi-28N Havoc helicopters, which are used by Ultranationalist rebels and Russian loyalist forces. Mi-28N Havocs anachronistically appear in the missions &amp;quot;All Ghilled Up&amp;quot; and &amp;quot;One Shot, One Kill&amp;quot; that take place in 1996, as the all-weather Mi-28N (distinguished by the mast-mounted radar) was not operational until 2006; the first prototype only had its first flight in November of 1996. BMP-2 IFVs also use the Shipunov 2A42.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|350px|Shipunov 2А42 mounted on a Mi-28 Havoc - 30x165mm]]&lt;br /&gt;
[[File:MW1-Shipunov-Placeholder.jpg|thumb|none|600px|During the mission &amp;quot;Safehouse&amp;quot; Soap can call upon the services of an Mi-28N &amp;quot;Havoc&amp;quot; gunship to &amp;lt;s&amp;gt;accidentally blow himself up&amp;lt;/s&amp;gt; provide fire support with missiles and its Shipunov 2A42 autocannon.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[File:MWR2A42.jpg|thumb|none|600px|&amp;quot;Mosin 2-5&amp;quot; firing the 2A42 in the remastered edition.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
The [[M197 Vulcan]] is mounted on AH-1W Super Cobras used by the US Marines. In multiplayer, the Super Cobra is the support helicopter for both US Marines and SAS, awarded for 7 kills in a row.&lt;br /&gt;
&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|350px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[File:MW1-M197-PlaceholderA.jpg|thumb|none|600px|One of the two AH-1W Super Cobras that come to Jackson and his fellow Marines' assistance at the end of the mission &amp;quot;The Bog.&amp;quot;]]&lt;br /&gt;
[[File:MW1-M197-PlaceholderB.jpg|thumb|none|600px|Pelayo's Super Cobra goes down after taking a hit to the tail rotor in the mission &amp;quot;Shock And Awe.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR M197 Vulcan (1).jpg|thumb|none|600px|The two Whiskey Cobras lighting up the Opfor positions at the end of &amp;quot;The Bog&amp;quot; in the remaster.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-12/U==&lt;br /&gt;
A [[General Electric GAU-12/U|GAU-12/U]] is mounted on the AC-130U Spooky in the mission &amp;quot;Death From Above,&amp;quot; alongside the [[Bofors 40mm]] and M102 Howitzer.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-12U.jpg|thumb|none|350px|GE GAU-12/U five-barrel cannon - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
The [[Bofors 40mm]] is mounted on the AC-130U Spooky in the mission &amp;quot;Death From Above,&amp;quot; alongside the GAU-12/U and M102 Howitzer.&lt;br /&gt;
[[File:40mm bofors.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The [[M102 Howitzer|M102 105mm howitzer]] is mounted on the AC-130U Spooky in the mission &amp;quot;Death From Above,&amp;quot; alongside the GAU-12/U and 40mm Bofors.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|350px|none|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
[[Yakushev-Borzov Yak-B]] machine guns are mounted in the nose turrets of Mi-24 &amp;quot;Hind&amp;quot; gunships found throughout the game and as the OpFor and Ultranationalists' attack helicopter killstreak.&lt;br /&gt;
[[File:Yakb.JPG|thumb|none|400px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:COD4 Yak-B.jpg|thumb|none|600px|The Yak-B seen on a mothballed Mi-24 outside of Pripyat.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR Yak-B.jpg|thumb|none|600px|Looking at an Ultranationalist Hind through the M21's scope. In the remaster, the mothballed Mi-24s have their cannons removed.]]&lt;br /&gt;
&lt;br /&gt;
=Not Usable=&lt;br /&gt;
==Beretta 92-series pistol==&lt;br /&gt;
What appears to be a 92-series pistol can also be seen on the Porter Justice posters, a (fictional) movie that looks to be a standard over the top Asian action movie.&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]]'s silhouette appears in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; perk symbols.&lt;br /&gt;
&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm.]]	&lt;br /&gt;
[[File:MW-PERKS.jpg|thumb|none|600px|The &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; Perk Symbols.]]&lt;br /&gt;
[[File:MWRglockposter.jpg|thumb|none|600px|A smaller profile Glock in a safety poster seen in the SAS firing range in the remastered version.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
In the remastered version, what appear to be [[SIG-Sauer P226]] pistols can be seen in the holsters of SAS soldiers.&lt;br /&gt;
[[File:SigP226.jpg|thumb|none|350px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[File:MWR P226.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
In the intro for &amp;quot;The Coup&amp;quot;, soldiers carrying Al-Fulani are carrying [[AK-74M]]s, which switch to AK-47s (AKMs in ''Modern Warfare Remastered'') in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|350px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:CODRemasteredAK74.jpg|thumb|none|600px|These rifles can be identified as AK-74Ms by their magazine curvature, gas blocks, flash hiders, and folding stock hardware at the rear of the receivers.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
In some levels, &amp;quot;Soap&amp;quot; MacTavish can find posters on the walls with the details of an [[AKM]] assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Cod4mw mw2 akm poster.jpg|thumb|none|600px|AKM Poster.]]&lt;br /&gt;
&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
In a nod to the previous Call of Duty installments, WWII-era posters of a woman holding an [[M1928A1 Thompson]] can be found in various buildings, one being the SAS armory.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|350px|M1928A1 Thompson with 30-round magazine - .45 ACP.]]&lt;br /&gt;
[[File:cod4m1928A1.jpg|thumb|none|600px|A woman in a military uniform holds an M1928A1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
Many statues throughout the campaign and multiplayer levels are of Russian soldiers holding [[PPSh-41]]. No usable PPSh-41 appears in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:COD4-PPSH.jpg|thumb|none|601px|A statue of two Russian soldiers holding PPSh-41s.]]&lt;br /&gt;
[[File:MWRPPsHstatue.jpg|thumb|none|600px|The ''Remastered'' PPSh statue.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is added to the models of some enemies in ''Modern Warfare Remastered''. It is unusable in gameplay.&lt;br /&gt;
&lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|150px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Codmwr RGD-5.jpg|thumb|none|600px|A Russian mercenary with RGD-5 hand grenades on his chest.]]&lt;br /&gt;
[[File:MWR RGD-5 (1).jpg|thumb|none|600px|RGD-5 grenades on the Spetsnaz shotgunner model in Multiplayer. Note the US PALM AK magazines in his vest.]]&lt;br /&gt;
&lt;br /&gt;
=Modern Warfare Remastered exclusive weapons=&lt;br /&gt;
==Luger P08==&lt;br /&gt;
A [[Luger P08]] with some minor cosmetic alterations has been added to ''Modern Warfare Remastered'' via an update on August 8, 2017; it is referred to as the &amp;quot;BR9&amp;quot;. Its trigger and trigger guard are slightly similar to those of the [[Walther P5]]. Despite the real Luger using 9x19mm or 7.65x21mm ammunition, the in-game weapon is attributed with the same high damage as the Desert Eagle and the Taurus Model 689 (as well as a recoil profile similar to that of the Desert Eagle), though with faster damage drop-off at ranges.&lt;br /&gt;
&lt;br /&gt;
[[File:Luger.jpg|thumb|none|350px|Luger P08 with black grips - 9x19mm]]&lt;br /&gt;
[[File:Walther-P5.jpg|thumb|none|300px|Walther P5 - 9x19mm]]&lt;br /&gt;
[[File:MWR BR9.jpg|thumb|none|600px|The &amp;quot;BR9&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Prokolot&amp;quot;==&lt;br /&gt;
The &amp;quot;Prokolot&amp;quot; (which means &amp;quot;[he has been] punctured&amp;quot; in Russian) is a three-round burst pistol that was added to ''Modern Warfare Remastered'' via an update on May 2, 2017. It is a hybrid weapon featuring parts of the [[Arsenal Firearms Strike One]] and the Arsenal USA Stryk-B (with the length being intermediate between the two), as well as seeming to have a custom Glock trigger. The grip is also similar in appearance to that of the [[MP-443 Grach]]. [https://www.artstation.com/artwork/g4LA8 According to its designer], it was intended to be &amp;quot;some kind of Russian Glock&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In a surprising detail, the &amp;quot;Prokolot&amp;quot; is animated with the barrel tilting upwards whenever the slide moves back, like the [[Glock]] pistol.&lt;br /&gt;
&lt;br /&gt;
[[File:ArsenalS1.jpg|thumb|none|350px|Arsenal Firearms Strike One - 9x19mm]]&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|350px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Arsenal Stryk B.jpg|thumb|350px|none|Arsenal Firearms USA Stryk-B - 9x19mm]]&lt;br /&gt;
[[File:MWR Prokolot.jpg|thumb|none|600px|The &amp;quot;Prokolot&amp;quot; in the weapon selection menu. Note the contradictory description &amp;quot;semi-automatic with three round burst fire&amp;quot;, which describes the pistol's firing mode of firing a burst with every pull of the trigger.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 689==&lt;br /&gt;
An 8 inch barrel [[Taurus Model 689]] with rubber grips was added to ''Modern Warfare Remastered'' via an update on February 7, 2017. Like the Colt Anaconda from ''Modern Warfare 2'' and ''Modern Warfare 3'', it is referred to as &amp;quot;.44 Magnum&amp;quot;, although this time it is wrong since the Model 689 isn't available in this caliber. It also inappropriately has the ability to equip a suppressor, and shares ammunition with the Desert Eagle, which is incorrect since the Desert Eagle in-game is modeled after the .50 AE version.&lt;br /&gt;
&lt;br /&gt;
[[File:TaurusModel689.jpg|thumb|none|350px|Taurus Model 689 - .357 Magnum]]&lt;br /&gt;
[[File:MWR Taurus 1.jpg|thumb|none|600px|The Taurus Model 689 in idle.]]&lt;br /&gt;
[[File:MWR Taurus 2.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:MWR Taurus 3.jpg|thumb|none|600px|Mid-recoil.]]&lt;br /&gt;
[[File:MWR Taurus 4.jpg|thumb|none|600px|Closing the cylinder on a reload. It uses the same animation as the Colt Anaconda from the sequels, which involves ejecting the spent casings by simply holding the weapon up without using the ejector rod.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Fang 45&amp;quot;==&lt;br /&gt;
The &amp;quot;Fang 45&amp;quot; is a fictional AR15-style submachine gun, chambered in .45 ACP and added among ''Modern Warfare Remastered''’s submachine guns via an update on May 2, 2017. It appears to be a hybrid of an [[LWRC SMG-45]] and a [[Patriot Ordnance Factory PSG]]. Its stock is similar to the Robinson Armament FAST stock, and it has an AR15 A2 pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[File:LWRC SMG-45.jpg|thumb|none|400px|LWRC SMG-45, 2015 prototype - .45 ACP]]&lt;br /&gt;
[[File:POF PSG.jpg|thumb|none|400px|POF PSG with stock mounted sling - 9x19mm]]&lt;br /&gt;
[[File:MWR Fang45.jpg|thumb|none|600px|In-game model of the &amp;quot;Fang 45&amp;quot;.]]&lt;br /&gt;
[[File:MWR Fang 45 (1).jpg|thumb|none|600px|Equipping a Fang 45 with a gucci-fied finish.]]&lt;br /&gt;
[[File:MWR Fang 45 (2).jpg|thumb|none|600px|Reloading the stick magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] has been added to ''Modern Warfare Remastered'' via an update on March 14, 2017. Despite the 30-round capacity (normally used for the .45 ACP version), the weapon is implied to be chambered in 9x19mm, as it shares ammunition with the Beretta M9, MP5, and Mini Uzi. The MAC-10 was actually planned for the original game, and did make it into the Nintendo DS version.&lt;br /&gt;
&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|none|300px|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[File:MWR M10 menu.jpg|thumb|none|600px|The MAC-10 in the armory menu.]]&lt;br /&gt;
[[File:Mwr mac10 idle.jpg|thumb|none|600px|Hplding the MAC-10 on the Beach Bog map.]]&lt;br /&gt;
[[File:Mwr mac10 ads.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Mwr mac10 reload2.jpg|thumb|none|600px|Inserting a new magazine. Unlike the other SMGs, this is done after the bolt is pulled back.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PK-PSD9&amp;quot;==&lt;br /&gt;
The &amp;quot;PK-PSD9&amp;quot; is a three-round burst weapon that was added among ''Modern Warfare Remastered''’s submachine guns via an update on August 8, 2017. It consists of the aforementioned &amp;quot;Prokolot&amp;quot; fitted with an extended magazine, and placed into a carbine conversion kit that includes a spare mag holder (similarly to the [[CAA Tactical RONI]], but at the front instead of the rear). The muzzle brake seems to be inspired by the RONI Civilian Pistol Carbine Conversion C-G2.&lt;br /&gt;
&lt;br /&gt;
[[File:MWR PK-PSD9.jpg|thumb|none|600px|The &amp;quot;PK-PSD9&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:MWR PK-PSD9 (1).jpg|thumb|none|600px|Equipping the PK-PSD9; the user inserts the pistol into the carbine kit.]]&lt;br /&gt;
[[File:MWR PK-PSD9 (2).jpg|thumb|none|600px|The pistol is shown off again in the inspect animation.]]&lt;br /&gt;
[[File:MWR PK-PSD9 (3).jpg|thumb|none|600px|Reloading the astronaut-white PK-PSD9.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
A heavily embellished [[Saiga 12K]] converted to full-auto was added to ''Modern Warfare Remastered'' via an update on February 7, 2017. It is referred to as the &amp;quot;Kamchatka-12&amp;quot;, and has a stock similar to the SLR-95 Thumbhole stock. ''Kamchatka'' is the name of a peninsula in the Russian Far East.&lt;br /&gt;
&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]] &lt;br /&gt;
[[File:MWR Kam menu.jpg|thumb|none|600px|Third-person view of the custom Saiga.]]&lt;br /&gt;
&lt;br /&gt;
==Sears Ranger==&lt;br /&gt;
Dual-wielded [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sears Rangers]] were added to ''Modern Warfare Remastered'' via an update on June 27, 2017. Prior to this, a sawed-off double barreled shotgun could be seen holstered on the backpack of the depot supply drop contact (who is an ex-SAS captain) in ''Remastered''.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|350px|Sawed-off Double Barreled Shotgun - 12 gauge]]&lt;br /&gt;
[[File:MWR Graves sawnoff.jpg|thumb|none|600px|A decent view of the shotgun. The contact also has the M1911 in his right hand.]]&lt;br /&gt;
[[File:MWR Rangers.jpg|thumb|none|600px|The dual Rangers in the armory menu.]]&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
An [[AAC Honey Badger]] with some visual differences (such as the handguard and the magwell) was added on the August 8, 2017 update, under the name &amp;quot;Lynx CQ300&amp;quot;. It reuses the partial reload animation of the Honey Badger from ''[[Call of Duty: Ghosts]]'', but the empty reload is different: the weapon is fitted with an extended bolt release, which the player character hits with their trigger finger instead of pulling the rear charging handle as in ''Ghosts''. The integrated suppressor is replaced with a fictional muzzle brake, though a custom suppressor is available an optional attachment. The fictional handguard is of Keymod style; it's also depicted with a strange lock on mechanism and is fitted with a grip stop resembling the Lanco Tactical Grip Stop 2.&lt;br /&gt;
&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|350px|Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[File:MWR Lynx CQ300.jpg|thumb|none|600px|The &amp;quot;Lynx CQ300&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:MWR Lynx (1).jpg|thumb|none|600px|Putting a magazine into the Lynx.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;BOS14&amp;quot;==&lt;br /&gt;
The &amp;quot;BOS14&amp;quot; is an assault rifle that was added to ''Modern Warfare Remastered'' via an update on May 2, 2017. It is primarily based on the SCAR 17 Ultralight, a bullpup conversion of the [[SCAR-H]], though the BOS14 has a 5.56x45mm magazine, essentially making its basis a bullpup version of the SCAR-L. It has a fictional rail riser and pistol grip which resembles the FAB Defense AGR-43. &lt;br /&gt;
&lt;br /&gt;
[[File:SCAR 17 Ultralight.jpg|thumb|none|400px|SCAR 17 Ultralight drop in bullpup conversion for SCAR-H, fitted with various accessories - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWR BOS14.jpg|thumb|none|600px|Menu model of the &amp;quot;BOS14&amp;quot;.]]&lt;br /&gt;
[[File:MWR BOS14 (1).jpg|thumb|none|600px|Inspecting a BOS14 that suffers from a horrifying weapon skin.]]&lt;br /&gt;
[[File:MWR BOS14 (2).jpg|thumb|none|600px|Reloading a BOS14 on &amp;quot;Downpour.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;XM-LAR&amp;quot;==&lt;br /&gt;
The &amp;quot;XM-LAR&amp;quot; is an FAL-type/ACR hybrid fully-automatic rifle that was added to ''Modern Warfare Remastered'' via an update on February 7, 2017.&lt;br /&gt;
&lt;br /&gt;
It consists of an [[FN FAL]] lower receiver (identifiable by the four bolts on the right side), a railed diagonal-sided upper typical of modern FAL variants like the DSA FALs, IMBEL IA2 and SC-2010, and a [[DSA SA58 OSW]] handguard (which has vent hole spacing similar to UTG FAL handguard) and charging handle, as well as a custom stock which resembles a bulkier Remington ACR stock with elements from Magpul Zhukov-S Folding Stock and with the sling loop being placed on top similar to ACE stocks. It also has a 14.5-inch ACR barrel and gas block.&lt;br /&gt;
&lt;br /&gt;
The grip resembles an AG-FAL ergonomic grip and the muzzle is a Noveske KX5 flash hider. It shares ammunition with the 7.62x39mm AKM, despite clearly having a 7.62x51mm 20-round magazine (holding 30 rounds in-game) which is based on the Magpul 7.62x51 PMAGs that are actually made only in 5 and 10 round capacity. The railed top cover has built in FAL ramp rear sight which also has the property of being foldable similar to L1A1 sights and treats the picatinny rail as a separate body attached onto the cover, also it only has two bolts on the right side similar to Ultimate Arms Gear cover but there are three on the left even though in reality the number of bolts typically is matching. The left side of the magazine well is a mirror of the right side and it has a built in Remington ACR style magazine release button. The combination of the aforementioned ACR components with an FAL receiver could mean that the internals of the FAL were entirely replaced with the ones from an ACR, however, the 5.56x45mm ACR components still couldn't work with the depicted 7.62x51mm magazine.&lt;br /&gt;
&lt;br /&gt;
XM (Experimental Model) is a US military designation for experimental weapons. LAR (Light Automatic Rifle) is an English translation of the original French designation, FAL (Fusil Automatique Léger).&lt;br /&gt;
&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|400px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|none|350px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Airsoft Masada Gen 2 (black).jpg|thumb|none|350px|An airsoft Gen 2 Magpul Masada. Image used to show ACR style fire selector, magazine release and stock.]]&lt;br /&gt;
[[File:Rem ACR.jpg|thumb|none|350px|Remington ACR with 14.5-inch barrel and fixed stock - 5.56x45mm NATO. Image used to show ACR barrel and gas block.]]&lt;br /&gt;
[[File:MWR XM-LAR menu.jpg|thumb|none|600px|The &amp;quot;XM-LAR&amp;quot; in the weapon selection menu. Note the ACR barrel, bayonet lug and gas block, the compatibility of which with an FAL in real life is dubious.]]&lt;br /&gt;
[[File:MWR FAL 1.jpg|thumb|none|600px|An &amp;quot;XM-LAR&amp;quot; with a reflex sight found in a multiplayer match. Note the folded rear sight.]]&lt;br /&gt;
[[File:MWR FAL 2.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:MWR FAL 3.jpg|thumb|none|600px|Pushing the mag release with a fresh magazine in hand. Making an FAL work with an AR15 type magazine release is also quite doubtful.]]&lt;br /&gt;
[[File:MWR FAL 4.jpg|thumb|none|600px|Rocking in the new one. Note the ACR style fire selector switch and that MWR continues the MW2 tradition of depicting ACR style fire selectors being set to safe and adorned with HK style markings. Note also the faint &amp;quot;Zeng Arms Custom&amp;quot; markings just behind the charging handle, referencing the weapon's designer, Raven Software artist Rick Zeng.]]&lt;br /&gt;
[[File:MWR FAL 5.jpg|thumb|none|600px|Charging the weapon. Note the fictional &amp;quot;RZ Upper Rail System&amp;quot;, which might also be a reference to Rick Zeng.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
A [[Cheyenne Tactical M-200 Intervention]] with some cosmetic alterations was added to ''Modern Warfare Remastered'' via an update on June 27, 2017, called the &amp;quot;S-Tac Aggressor&amp;quot;. It is shown with a handguard that looks similar to that of a PGW LRT-3 sniper rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:M200-tan.jpg|thumb|none|350px|Cheyenne Tactical M-200 - .408 CheyTac]]&lt;br /&gt;
[[File:MWR CheyTac.jpg|thumb|none|600px|In-game model of the CheyTac M-200.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;D-25S&amp;quot;==&lt;br /&gt;
The &amp;quot;D-25S&amp;quot; is a semi-automatic sniper rifle that has been added to ''Modern Warfare Remastered'', via an update on March 14, 2017. It appears to consist of an [[F&amp;amp;D Defense FD308]] upper receiver and a [[Heckler &amp;amp; Koch G28]] lower receiver, as well as a Geissele Super Modular Rail HK style handguard and a stock very similar to the Magpul PRS. It shares ammunition with the 7.62x51mm rifles in-game, and it is referred to as &amp;quot;DMR-25&amp;quot; in the game files. &amp;quot;CAL .308&amp;quot; and &amp;quot;MADISON WI USA&amp;quot; can be seen written on the magazine well.&lt;br /&gt;
&lt;br /&gt;
[[File:FD308.jpg|thumb|none|350px|F&amp;amp;D Defense FD308 - .308 Winchester]]&lt;br /&gt;
[[File:HKG28.jpg|thumb|none|350px|Heckler &amp;amp; Koch G28, patrol version - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWR D25 1.jpg|thumb|none|600px|Left side view of the &amp;quot;D-25S&amp;quot;.]]&lt;br /&gt;
[[File:MWR D25 2.jpg|thumb|none|600px|Right side view.]]&lt;br /&gt;
[[File:MWR D25 3.jpg|thumb|none|600px|The &amp;quot;D-25S&amp;quot; in first person.]]&lt;br /&gt;
[[File:MWR D25 4.jpg|thumb|none|600px|Aiming down &amp;quot;scope_overlay_m40a3&amp;quot;, of course.]]&lt;br /&gt;
[[File:MWR D25 5.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:MWR D25 6.jpg|thumb|none|600px|Pushing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bered MK8&amp;quot;==&lt;br /&gt;
The &amp;quot;Bered MK8&amp;quot; is a magazine-fed light machine gun taking cues from the [[IMI Negev]] and the [[Ultimax 100]] series. It was added to ''Modern Warfare Remastered'' via an update on June 27, 2017.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;Bered&amp;quot; is in reality a location south of Palestine, evoking the name of the Negev which also took its name from a desert in Israel. MK8 is from the Ultimax 100 series which are all named with a MK with a digit.&lt;br /&gt;
&lt;br /&gt;
[[File:Negev 4.jpg|thumb|none|400px|IMI Negev Commando with a 35-round box magazine from the Galil assault rifle]]&lt;br /&gt;
[[File:Ultimax MK5.jpg|thumb|none|400px|STK Ultimax 100 Mark 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWR Bered MK8.jpg|thumb|none|600px|Menu model of the &amp;quot;Bered MK8&amp;quot;.]]&lt;br /&gt;
[[File:MWR Bered (1).jpg|thumb|none|600px|A Bered MK8 found in a multiplayer lobby.]]&lt;br /&gt;
[[File:MWR Bered (2).jpg|thumb|none|600px|ADS of the Bered.]]&lt;br /&gt;
[[File:MWR Bered (3).jpg|thumb|none|600px|Reloading a casket mag into the machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]] has been added to ''Modern Warfare Remastered'' via an update on March 14, 2017. It correctly feeds from the right side (unlike the [[PKP Pecheneg]] from ''Modern Warfare 3''), but for some reason it shares ammo with the differently chambered M249 SAW.&lt;br /&gt;
&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|none|400px|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MWR PKM menu.jpg|thumb|none|600px|The PKM in the armory menu.]]&lt;br /&gt;
[[File:MWR PKM (1).jpg|thumb|none|600px|Inspecting a PKM with a red dot sight, note the mandated sacrifice of the iron sights.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=1485263</id>
		<title>Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=1485263"/>
		<updated>2022-02-20T20:16:04Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* Remington Model 700P */ grammar, general tidying up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Call of Duty 4: Modern Warfare&lt;br /&gt;
|picture = COD4.jpg&lt;br /&gt;
|caption = ''Offical Boxart''&lt;br /&gt;
|series= [[Call of Duty]]&lt;br /&gt;
|date= 2007&lt;br /&gt;
|developer=Infinity Ward, &lt;br /&gt;
|platforms=Microsoft Windows, PlayStation 3, PlayStation 4, Wii, Xbox 360, Xbox One, Nintendo DS, Mac OS&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
[[File:Call of Duty Modern Warfare Remastered.jpg|thumb|right|300px|''Call of Duty Modern Warfare Remastered'' (2016)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty 4: Modern Warfare''''' (also known as ''CoD4:MW'', ''CoD4'', ''Modern Warfare 1'', and ''MW1'') is the fourth main installment of the ''[[Call of Duty|Call of Duty series]]'', and first installment of the ''Modern Warfare'' trilogy, officially released on November 5, 2007 in North-America for the PC, PS3 and Xbox 360, developed by Infinity Ward and published by Activision.&lt;br /&gt;
&lt;br /&gt;
The first game in the series to be set in modern times, ''Call of Duty 4'' taking during a turbulent 2011, when Russia is in a civil war between its government and Ultranationalist rebels led by Imran Zakhaev, while Middle Eastern warlord Khaled Al-Asad, supported by the Ultranationalists, stages a coup in an unnamed Middle Eastern country (his forces only given the name &amp;quot;OpFor&amp;quot;), leading to an American invasion that attempts to depose Al-Asad. The player takes control of of Sergeant &amp;quot;Soap&amp;quot; MacTavish, a British SAS marksman and demolition expert, and Sergeant Paul Jackson, a US Marine of the 1st Reconnaissance Battalion.&lt;br /&gt;
&lt;br /&gt;
A remastered version titled '''''Call of Duty: Modern Warfare Remastered''''' was released on November 4, 2016 as a bonus alongside the deluxe editions of ''[[Call of Duty: Infinite Warfare]]''. On December 13th, 2016, Supply Drops and various kinds of micro-DLC items were added to the Multiplayer. Among them, &amp;quot;Weapon Kits&amp;quot; were introduced, which can alter a weapon's appearance with a new set of base textures or a completely new model. A standalone version of the game was released on June 27, 2017 for the PS4, and July 27, 2017 for Xbox One and Microsoft Windows.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Major plot spoilers in some of the weapon descriptions.'''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Call of Duty 4: Modern Warfare'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
All handguns in ''Call of Duty 4'' are animated with the hammer either uncocked or half-cocked, effectively animating all the handguns as DAO. While this is possible for the USP since some variations of the USP do have a DAO setup in reality, the hammer animation is incorrect for all of the other handguns. ''Modern Warfare Remastered'' fixes most of the hammer animation problems.&lt;br /&gt;
&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
The [[Beretta 92SB]] stands in as the [[Beretta 92 pistol series#Beretta 92F/FS|M9]], identified by its rounded trigger guard. Its magazine is however different from that of the 92SB, having a non-flat baseplate.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M9&amp;quot; is the main sidearm of Sergeant Paul Jackson and many other Marines and enemies, though an [[MEU(SOC)]] pistol would be more accurate to see in use by the Marines as they are part of the 1st Reconnaissance Battalion; this is somewhat fixed in the &amp;quot;Shock and Awe&amp;quot; level, where Jackson's secondary weapon is an M1911 variant.&lt;br /&gt;
&lt;br /&gt;
In-game, the 92SB has the same damage figures as the USP and the 1911, but has the least effective range. This is offset with the highest magazine capacity (fifteen rounds of 9mm) and the lowest recoil, allowing quick follow up shots. It can be suppressed.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM92SB.jpg|thumb|none|350px|Beretta 92SB - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MW1-Beretta-1.jpg|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish holds a Beretta 92SB during the mission &amp;quot;Crew Expendable.&amp;quot;]]&lt;br /&gt;
[[File:CoD4-M9.jpg|thumb|none|600px|Jackson reloads his Beretta 92SB aboard a UH-60 Black Hawk during the search for Al-Asad in &amp;quot;Charlie Don't Surf.&amp;quot; It would be more accurate to see CH-46 Sea Knights or CH-53 Sea Stallion/CH-53E Super Stallion instead, as US Marines do not operate UH-60 Black Hawks in real life. Also note that in this specific mission, all of the Black Hawks has &amp;quot;ARMY&amp;quot; on their tails, hinting that the Marines are collaborating with the US Army. The approach to the town and overall mission structure is meant to be a reference to ''[[Black Hawk Down]]'', hence the use of Black Hawks.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta M9 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon is correctly modeled after a [[Beretta M9]].&lt;br /&gt;
[[File:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codmwr M9 holding.jpg|thumb|none|600px|Holding the ''Remastered'' Beretta M9.]]&lt;br /&gt;
[[File:Codmwr M9 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr M9 reloading 1.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:Codmwr M9 world.jpg|thumb|none|600px|A Beretta M9 lies on a table, giving a good look at the trigger guard to show that it is a proper M9.]]&lt;br /&gt;
[[File:MWRM9.jpg|thumb|none|600px|A feature of the ''Remastered'' multiplayer is the ability to inspect weapons; here, an OpFor soldier chamber-checks his M9.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] is the sidearm of &amp;quot;Soap&amp;quot; MacTavish and other SAS soldiers in the game, but it would be more accurate to see them using [[SIG-Sauer P226]], [[SIG-Sauer P228]] or [[Browning Hi-Power]]. It uses .45 ACP rounds in a 12-round magazine. Its recoil, capacity, and stopping power make this gun the most balanced in its class.&lt;br /&gt;
&lt;br /&gt;
It appears that at some stage in design this weapon was going to be a [[Heckler &amp;amp; Koch Mark 23]] rather than a USP; it mounts the prototype Mark 23 LAM, and has a visible projecting barrel in both first and third person modes which would not be present on a standard USP45. Interestingly, the ''Modern Warfare 2'' USP45 model also has the rear sights of a Mark 23 even though this version does not, most likely due to recycling parts of the scrapped Mark 23 model.&lt;br /&gt;
&lt;br /&gt;
[[File:HK-USP.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP45 - .45 ACP.]]&lt;br /&gt;
[[File:MW1-USP-1.jpg|thumb|none|600px|Soap holds his USP45 as he looks over one of the two cut training areas in &amp;quot;FNG;&amp;quot; this would have been the explosive range. Note the wall marked &amp;quot;1&amp;quot; right next to the firing pit; this would have been used to show the player that the M203 has a minimum arming distance in the game.]]&lt;br /&gt;
[[File:MW1-USP-2.jpg|thumb|none|600px|Soap reloads his USP; note the Mark 23 LAM unit under the barrel.]]&lt;br /&gt;
[[File:SilencedUSp-CoD4.jpg|thumb|none|600px|Price's suppressed USP in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The &amp;quot;Competition&amp;quot; weapon kit gives the weapon a bright and glossy red slide and a slightly brighter frame, and the &amp;quot;Spec Ops&amp;quot; kit gives it a barrel weight similar to that of the USP Match.&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch USP45 holding.jpg|thumb|none|600px|Holding the ''Remastered'' USP45.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; KochUSP45 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch USP45 reloading 1.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch USP45 world.jpg|thumb|none|600px|A USP45 on a table; note the slightly-misshapen Mk 23 LAM.]]&lt;br /&gt;
[[File:MWRUSP.jpg|thumb|none|600px|Pulling back the slide on a suppressed USP45.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle Mark XIX==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] is the most powerful pistol in COD4, dealing high damage but having only seven rounds in its magazine and having the worst recoil. The main villain Imran Zakhaev carries this pistol as his weapon of choice. In the opening credit sequence (&amp;quot;The Coup&amp;quot;), Zakhaev gives it to Khaled Al-Asad to execute President Yasir Al-Fulani. The only opportunity to use a Desert Eagle in singleplayer is in the level &amp;quot;Crew Expendable,&amp;quot; where an Ultranationalist attacks with two of them. A two-tone Desert Eagle with a black slide and barrel can be seen in the SAS armory.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, this gun is one of six multiplayer weapons that can have a gold finish, though the Gold Desert Eagle is unlocked at level 55 rather than through challenges.&lt;br /&gt;
&lt;br /&gt;
The ammo name for the Desert Eagle in the game files is .357 Magnum, contradicting the in-game .50 AE model (the .357 versions of the Mark XIX almost always have have a unique &amp;quot;fluted&amp;quot; barrel, which the in-game model lacks) and magazine capacity.&lt;br /&gt;
&lt;br /&gt;
[[File:DesertEagle50AE.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX - .50 Action Express]]&lt;br /&gt;
[[File:MW1-Deagle-1.jpg|thumb|none|600px|Soap holds a chrome-plated Desert Eagle during the mission &amp;quot;Crew Expendable.&amp;quot; If held in sunlight the pistol is much more reflective. Note the backwards mounted front sight.]]&lt;br /&gt;
[[File:COD4DesertEagleAlAsad.jpg|thumb|none|600px|&amp;quot;''This is how it begins.''&amp;quot; Al-Asad aims his Desert Eagle at Al-Fulani before executing him.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
The original game's Gold Desert Eagle has been replaced in the Remaster with the &amp;quot;Commander Desert Eagle,&amp;quot; still featuring a gold frame and slide, but now with a silver hammer, safety, and barrel, along with a shiny gray grip. Unlike the default Desert Eagle, it cannot have any custom camouflages or kits applied. In addition, the Desert Eagle replaces the Glock pistol on the icons of the Overkill and Last Stand perks.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRemptyDEagle.jpg|thumb|none|600px|The same &amp;quot;Crew Expendable&amp;quot; Desert Eagle in the remastered version, now with a slide that properly locks back when out of reserve ammo.]]&lt;br /&gt;
[[File:MWRDEagle.jpg|thumb|none|600px|Desert Eagle Mark XIX in multiplayer. Notice that the hammer is now cocked, but only halfway.]]&lt;br /&gt;
[[File:MWRDEagle1.jpg|thumb|none|600px|Aiming the handcannon, although it's hard to make out the sight picture unless viewed at full size.]]&lt;br /&gt;
[[File:MWRDEagle2.jpg|thumb|none|600px|Desert Eagle, mid-recoil.]]&lt;br /&gt;
[[File:MWRDEagle3.jpg|thumb|none|600px|Preparing to dump the magazine. Note how this gun lacks markings of any kind compared to the other handguns.]]&lt;br /&gt;
[[File:MWRDEagle4.jpg|thumb|none|600px|Mashing in a new one, before releasing the slide.]]&lt;br /&gt;
[[File:MWRDEagle5.jpg|thumb|none|600px|Tugging the slide during the inspect animation. This time around the front sight is properly mounted.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Springfield Armory M1911==&lt;br /&gt;
A version of the [[M1911]] makes an appearance in-game as the &amp;quot;M1911 .45&amp;quot;. It consists of a [[Springfield Armory Loaded|Springfield Armory PX9109L]], more commonly known as the &amp;quot;Loaded&amp;quot; model, frame combined with a [[Springfield Custom Professional 1911-A1|Springfield Custom Professional]] slide. It has four aftermarket parts: a stainless barrel bushing, black guide rod, black guide rod plug, and brown Simonich Gunner grips. It also uses Wilson Combat 47D eight-round magazines, but they only hold seven in singleplayer for some reason.&lt;br /&gt;
&lt;br /&gt;
It is the sidearm of choice for Captain Price and Viktor Zakhaev. Price lends his M1911 to Soap after their helicopter is shot down in an early level, uses it to execute a high value target around the middle of the game, and slides it to Soap on the bridge at the end of the game. Staff Sergeant Griggs carries a stainless version with black grips, and uses it while pulling Soap to cover on the bridge. The stainless version can also be seen in the SAS armory. It can be suppressed.&lt;br /&gt;
&lt;br /&gt;
[[File:SA loaded m1911.jpg|thumb|none|350px|Springfield Armory PX9109L &amp;quot;Loaded&amp;quot; - .45 ACP.]]&lt;br /&gt;
[[File:Springfield Custom Professional 1911-A1.jpg|thumb|none|350px|Springfield Custom Professional 1911-A1 - .45 ACP]]&lt;br /&gt;
[[File:GriggsM1911A1-CoD4.jpg|thumb|none|600px|Griggs fires his stainless M1911 at advancing Russians while hauling &amp;quot;Soap&amp;quot; MacTavish to cover. After running out, he drops the pistol to use his M249E2.]]&lt;br /&gt;
[[File:cod4price1911.jpg|thumb|none|600px|A wounded Price slides his M1911 to MacTavish on the bridge in a last ditch effort to defend their location. This picture is actually from ''Modern Warfare 2'', in a flashback, but the only difference is the black around the edges.]]&lt;br /&gt;
[[File:M1911-CoD4.jpg|thumb|none|600px|Sgt. Paul Jackson reloading his M1911 in &amp;quot;Shock and Awe&amp;quot;. The M1911 is likely standing in for the MEU(SOC) pistol.]]&lt;br /&gt;
[[File:COd4SW1911.jpg|thumb|none|600px|A soldier holds his suppressed M1911 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
The &amp;quot;M1911&amp;quot; as it appears in the Remastered Version is now properly depicted with the hammer cocked.&lt;br /&gt;
&lt;br /&gt;
[[File:MWR M1911 1.jpg|thumb|none|600px|The M1911 on the festive version of the original map Downpour.]]&lt;br /&gt;
[[File:MWR M1911 2.jpg|thumb|none|600px|ADS of the M1911.]]&lt;br /&gt;
[[File:MWR M1911 3.jpg|thumb|none|600px|Mid-firing.]]&lt;br /&gt;
[[File:MWR M1911 4.jpg|thumb|none|600px|Dropping the magazine out of a nickel-plated 1911. The remaster finally allows for Grigg's unique pistol to be used in multiplayer.]]&lt;br /&gt;
[[File:MWR M1911 5.jpg|thumb|none|600px|Thumbing the slide release on a tan-colored M1911.]]&lt;br /&gt;
[[File:MWR M1911 6.jpg|thumb|none|600px|Inspect animation. The markings on the slide read, &amp;quot;M 1911 U.S. GOVERNMENT CAL .45&amp;quot; Also note the Hogue 3/16&amp;quot; Thin Piranha G10 grips.]]&lt;br /&gt;
[[File:MWRM1911inspect.jpg|thumb|none|600px|Racking the slide of the ''Remastered'' M1911. Note that this version lacks the full-length guide rod the original has.]]&lt;br /&gt;
[[File:MWR Griggs M1911.jpg|thumb|none|600px|SSgt. Griggs drags Soap to the remaster's climax; his .45 is now has the default finish for some reason.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
The &amp;quot;Whiteout&amp;quot; weapon kit exclusive to the SMG category paints them in glossy white and black.&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]], a version of the P90 with three accessory rails, appears in COD4. It always has an unusable laser attached to the side rail, and uses H&amp;amp;K Diopter sights as default iron sights.&lt;br /&gt;
&lt;br /&gt;
It is a rarely seen weapon in singleplayer, only occasionally used by some enemies, typically without any attachments. Its sole &amp;quot;special&amp;quot; appearance in singleplayer is in the 1996 mission &amp;quot;All Ghillied Up&amp;quot; with suppressor and red dot sight, and in this case it is anachronistic; while the original P90 was available during that time, the TR variant was introduced three years later.&lt;br /&gt;
&lt;br /&gt;
The P90 deals relatively low damage per shot and has a mediocre accuracy, relying on a high rate of fire and its large fifty-round magazine capacity for its effectiveness. The weapon is easy to wield in multiplayer, so much so that it has been restricted in competitive play due to its &amp;quot;spray&amp;quot; advantage over other weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm. Notably without the laser pointer or HK Diopter sights]]&lt;br /&gt;
[[File:CoD4-P90Sd.jpg|thumb|none|600px|The suppressed P90 TR in &amp;quot;All Ghillied Up&amp;quot;. It is referred to as &amp;quot;P90-SD&amp;quot;, which is odd as 'SD' is the abbreviation for the German word ''Schalldämpfer'', despite the P90 being a Belgian weapon.]]&lt;br /&gt;
[[File:COD4-P90.jpg|thumb|none|601px|&amp;quot;Suzy&amp;quot; wields a suppressed P90 TR as Captain MacMillian melees him with the butt of his M21 in &amp;quot;All Ghilled Up&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
The ''Remastered'' P90 TR is once again equipped with an unusable LAM and uses HK diopter sights as default iron sights. The translucent magazine is now fully animated, and visibly depletes as the weapon is fired.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRP90SD.jpg|thumb|none|600px|Price observes his handiwork after liberating an irradiated laptop from lounging stalkers. Note the partly-empty magazine, black follower, and somewhat hard-to-see follower spring.]]&lt;br /&gt;
[[File:MWRP90SDworld.jpg|thumb|none|600px|World model and pickup icon for the ''Remastered'' &amp;quot;P90-SD.&amp;quot;]]&lt;br /&gt;
[[File:MWRP90.jpg|thumb|none|600px|FN P90 in the firing range, a new feature brought into the remaster.]]&lt;br /&gt;
[[File:MWRP90 1.jpg|thumb|none|600px|Aiming the P90.]]&lt;br /&gt;
[[File:MWRP90 2.jpg|thumb|none|600px|Removing the magazine.]]&lt;br /&gt;
[[File:MWRP90 3.jpg|thumb|none|600px|Pulling the P90's charging handle. ]]&lt;br /&gt;
[[File:MWRP90 4.jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[File:MWRP90 5.jpg|thumb|none|600px|Right side. Note the &amp;quot;PS 090&amp;quot; is written on the upper receiver along with some text on the lower that says &amp;quot;MODEL PP090 PROJECT 90 Cal. 5.7x28&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5N==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5N]] is often used by &amp;quot;Soap&amp;quot; MacTavish and some of the SAS soldiers, along with the Marines in Russia and Captain &amp;quot;Deadly&amp;quot; Pelayo after her AH-1W &amp;quot;Super Cobra&amp;quot; is shot down, and also by some enemies. The MP5 fires 9x19mm rounds from a thirty-round box magazine. Accurate and decently powerful, it is a popular all-around weapon in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[File:MW1-MP5-1.jpg|thumb|none|600px|Soap looks down at an MP5N during &amp;quot;FNG.&amp;quot;]]&lt;br /&gt;
[[File:CoD4-MP5.jpg|thumb|none|600px|An MP5N in &amp;quot;Safehouse&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Applying camouflages to the weapon will paint over the weapon's selector markings, but the &amp;quot;Whiteout&amp;quot; weapon kit keeps them intact.&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5N holding.jpg|thumb|none|600px|Holding the ''Remastered'' MP5N, now more to scale with the real weapon. It now features a &amp;quot;Tropical&amp;quot; forend that's more &amp;quot;Tropical&amp;quot; than it is &amp;quot;Slimline&amp;quot; in terms of thickness, shorter sights, and is less anorexic across its length.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5N reloading 1.jpg|thumb|none|600px|The reload reuses the same basic animation as in the original game.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5N reloading 2.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:MWRMP5.jpg|thumb|none|600px|Removing a magazine in the inspect animation...]]&lt;br /&gt;
[[File:MWRMP5 1.jpg|thumb|none|600px|...which is followed by the user rather comically twirling the magazine around his fingers. Note how the bullet marking on the safety position is not crossed out.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
&amp;quot;Soap&amp;quot; MacTavish and other SAS soldiers wield [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5SD3]] in the prologue and epilogue levels. When a suppressor is attached to an MP5 in multiplayer, it becomes an MP5SD3 with a Navy trigger group.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5SD3.jpg|thumb|none|350px|MP5SD3 with integrated sound suppressor - 9x19mm]]&lt;br /&gt;
[[File:MW1-MP5SD-1.jpg|thumb|none|600px|Soap holds an MP5SD3 at the start of the mission &amp;quot;Crew Expendable.&amp;quot;]]&lt;br /&gt;
[[File:MW1-MP5SD-2.jpg|thumb|none|600px|Reloading the MP5SD3; like the regular MP5, the fire selector is set to the point where &amp;quot;burst&amp;quot; would be on a four-position trigger group.]]&lt;br /&gt;
[[File:COD4MP5SD3SAS.jpg|thumb|none|600px|An SAS operator with an MP5SD3.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 holding.jpg|thumb|none|600px|Holding the ''Remastered'' MP5SD3.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 reloading 11.jpg|thumb|none|600px|Switching magazines.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 reloading 2.jpg|thumb|none|600px|Cocking the weapon.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 world 1.jpg|thumb|none|600px|An MP5SD3 on the ground]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 world.jpg|thumb|none|600px|An SAS operator with an MP5SD3.]]&lt;br /&gt;
[[File:MWRMP5SDcrewexpendable.jpg|thumb|none|600px|Soap preps his MP5SD3 shortly before deploying at the start of ''Crew Expendable''. Seeing as he is the &amp;quot;FNG&amp;quot;, he has to tighten the suppressor and chamber the weapon (with both actions somehow making the exact same sound) because he forgot to do so on the entire ride over. Either that, or he is breaking the 4th wall and waits to ready his weapon for dramatic/cinematic purposes.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
Many enemies use the [[Mini Uzi]]. Viktor Zakhaev carries one while escorting Al-Fulani to his execution, and while running from Soap, Gaz and Griggs. It has weak damage, firing 9mm rounds from a 32-round magazine, and is incorrectly shown with a reciprocating charging handle. The high rate of fire and bouncing recoil leave its accuracy poor for all but the shortest ranges. This gun is one of six weapons in multiplayer that can have a gold finish. Using alternate optics on the Uzi will remove the rear sight and replace it with a piece of Picatinny rail to mount the optic. &lt;br /&gt;
&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|none|350px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[File:MW1-MiniUzi-1.jpg|thumb|none|600px|Soap holds a Mini Uzi as he discovers a Russian soldier using the dreaded Ostrich Technique.]]&lt;br /&gt;
[[File:COD4MiniUziCoup.jpg|thumb|none|600px|Viktor Zakhaev with his Mini Uzi in &amp;quot;The Coup&amp;quot;.]]&lt;br /&gt;
[[File:COD4MiniUziMileHigh.jpg|thumb|none|600px|An Ultranationalist with a Mini Uzi in &amp;quot;Mile High Club&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr mini uzi holding.jpg|thumb|none|600px|Holding the ''Remastered'' Mini Uzi.]]&lt;br /&gt;
[[File:Codmwr mini uzi aim.jpg|thumb|none|600px|Aiming, which still disregards the rear aperture unfortunately.]]&lt;br /&gt;
[[File:Codmwr mini uzi reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Codmwr mini uzi reloading 2.jpg|thumb|none|600px|Pulling the charging handle. Although difficult to see, the markings on the top of the receiver says, &amp;quot;ALTERATIONS TO THIS FIREARM ARE UNSAFE AND ILLEGAL. READ MANUAL BEFORE OPERATING.&amp;quot;]]&lt;br /&gt;
[[File:Codmwr mini uzi world.jpg|thumb|none|600px|The Mini Uzi on the ground; note the compensator cuts at the end of the muzzle.]]&lt;br /&gt;
[[File:MWRUzi.jpg|thumb|none|600px|Left side of the Mini-Uzi. Note the markings and how the selector switch is correctly set to automatic.]]&lt;br /&gt;
[[File:MWRUzi1.jpg|thumb|none|600px|And the right. The bolt looks like it is in half-battery, as if it can't make up its mind...]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Sa vz. 61==&lt;br /&gt;
Some enemies use the [[Sa vz. 61 Skorpion]]. The side of the weapon reads &amp;quot;Zastava&amp;quot; and &amp;quot;Yugoslavia&amp;quot;, despite being modeled after the original Czech vz. 61 Skorpion and not the actual Yugoslavian vz. 61 E / M84 variant that would have a black pistol grip. Its high short-range damage, lack of recoil, and extreme rate of fire make it effective up close, balanced by a slow reload, low capacity (twenty .32 ACP rounds), and weak long-range damage. The weapon also has very little muzzle climb. Due to an early bug in multiplayer, where its damage did not decrease when silenced, the weapon has been banned from all major competitive leagues. The ban is likely for its ability to cause fifty damage at close range (half the regular health, 1/4th of the damage in Old School, and kills in one shot on Hardcore).&lt;br /&gt;
&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|none|350px|Sa vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[File:CoD4-Skorpionb.jpg|thumb|none|600px|Skorpion Sa vz. 61 in &amp;quot;Blackout.&amp;quot;]]&lt;br /&gt;
[[File:CoD4-Skorpionreload.jpg|thumb|none|600px|Reloading the Skorpion.]]&lt;br /&gt;
[[File:CoD4-Skorpion.jpg|thumb|none|600px|A Russian Ultranationalist with his Skorpion in &amp;quot;Blackout.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
&lt;br /&gt;
[[File:MWRVz61.jpg|thumb|none|600px|The shiny new Skorpion.]]&lt;br /&gt;
[[File:MWRVz61 1.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:MWRVz61 2.jpg|thumb|none|600px|Reloading, which shows more proper trademarks.]]&lt;br /&gt;
[[File:MWRVz61 3.jpg|thumb|none|600px|Charging the vz. 61.]]&lt;br /&gt;
[[File:MWRVz61 4.jpg|thumb|none|600px|View of the right side of the Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as the &amp;quot;M1014.&amp;quot; It has a higher rate of fire than the W1200, but a lower magazine capacity (in multiplayer) and, like the W1200, a slow reload time. It is used by some Marines and by Soap MacTavish in &amp;quot;Safehouse.&amp;quot; The player never cocks the weapon on an empty reload, which would mean that a round isn't chambered and the gun couldn't fire. The weapon holds 7 rounds in singleplayer, but only 4 in multiplayer.&lt;br /&gt;
&lt;br /&gt;
This was also the only semi-automatic weapon, prior to a post-release patch, and in the remaster, to not have a ridiculous maximum rate of fire, as it's capped at 300 rounds a minute, as opposed to the 1200 RPM exhibited by the other semi-auto weapons. Said patch also dropped the max ROF for the G3 and M14 down to 444 RPM due to these two weapons being ripe for exploit with modded controllers (or, on PC, the classic trick of binding &amp;quot;fire&amp;quot; to the mouse scroll wheel).&lt;br /&gt;
&lt;br /&gt;
This gun is one of six weapons in multiplayer that can have a gold finish. &lt;br /&gt;
&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:M1014.jpg|thumb|none|600px|M1014 information screen]]&lt;br /&gt;
[[File:M1014-CoD4.jpg|thumb|none|600px|An &amp;quot;M1014&amp;quot; in &amp;quot;Safehouse&amp;quot;, having just been used to put several holes in the text at the top of the screen.]]&lt;br /&gt;
[[File:COD4SASArmoury.jpg|thumb|none|600px|The M1014 in the third row under the Winchester 1200.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 holding.jpg|thumb|none|600px|Holding the ''Remastered'' Benelli M4 Super 90.]]&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 reloading 1.jpg|thumb|none|600px|Loading in a 12 gauge shell.]]&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 reloading 2.jpg|thumb|none|600px|...and another. Unfortunately, there is still no animation to account for chambering the Benelli M4.]]&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 world.jpg|thumb|none|600px|A Benelli on the ground.]]&lt;br /&gt;
[[File:MWRM1014.jpg|thumb|none|600px|Inspecting animation of the M1014.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1200==&lt;br /&gt;
The [[Winchester 1200]] appears as the &amp;quot;W1200&amp;quot; and is used by some of the Marines and many enemies throughout the game. Gaz pulls out a Model 1200 in &amp;quot;Crew Expendable.&amp;quot; Lieutenant Vasquez carries one without the stock on his back, although he never uses it. It is powerful at close range, but is slow to reload and cannot even hit anything past ten meters. Marine use in-game can be considered erroneous, as the US Marine Corps use the [[Mossberg 590|Mossberg 590/590A1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|450px|A Winchester 1300 Marine fitted with an Ati stock, pistol grip, and a heat shield with ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:MW1-W1200-1.jpg|thumb|none|600px|''[[Aliens|&amp;quot;I like to keep this for close encounters.&amp;quot;]]''&amp;lt;br&amp;gt;Gaz draws his Winchester 1200.]]&lt;br /&gt;
[[File:CoD4-W1200b.jpg|thumb|none|600px|A Winchester 1200 in &amp;quot;Charlie Don't Surf&amp;quot;. Note that the rear sight is placed on the receiver instead of the heat shield.]]&lt;br /&gt;
[[File:CoD4-W1200.jpg|thumb|none|600px|A Russian Ultranationalist armed with a W1200 in &amp;quot;One Shot, One Kill&amp;quot;. Note the two-piece stock.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:WinM1200B.jpg|thumb|none|450px|A heavily modified Winchester 1200 as seen in ''Remastered'' - 12 gauge]]&lt;br /&gt;
[[File:Codmwr Winchester 1200 holding.jpg|thumb|none|600px|Holding the ''Remastered'' Winchester 1200. This time around, even the front sight is mounted on the barrel instead of the heat shield.]]&lt;br /&gt;
[[File:Codmwr Winchester 1200 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr Winchester 1200 reloading 1.jpg|thumb|none|600px|Pumping the handle after firing a shot.]]&lt;br /&gt;
[[File:Codmwr Winchester 1200 reloading 2.jpg|thumb|none|600px|Reloading. Note the different, ribbed forearm.]]&lt;br /&gt;
[[File:Codmwr Winchester 1200 world.jpg|thumb|none|600px|Some Winchester 1200s on a table. The new world model incorrectly has the pump in the rearward position while also showing the bolt in battery. Note the single-piece stock.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Most enemies and incorrectly Russian soldiers use the [[AK-47]] instead of the AK-74M. It is modeled after the early Type I AK-47, though it has some custom modeling features on the receiver's cover. It fires 7.62x39mm rounds from a thirty-round magazine. Some of them have [[GP-30]] 40mm muzzle-loaded grenade launchers mounted on them.&lt;br /&gt;
&lt;br /&gt;
It is powerful, relatively accurate, and the equivalent to the M16 rifle. The AK-47 has become an established favorite online, and especially in the competitive leagues, for many of the same reasons it has in the real world: it is powerful and flexible, offering dependable performance in nearly every situation. This gun is one of six weapons in multiplayer that can have a gold finish, this one most likely inspired by Saddam Hussein's gold-plated AK-47.&lt;br /&gt;
&lt;br /&gt;
[[File:AK-47.jpg|thumb|none|450px|AK-47 (Type I) - 7.62x39mm]]&lt;br /&gt;
[[File:CoD4-Ak47.jpg|thumb|none|600px|An AK-47 in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[File:COD4AK-47-1.jpg|thumb|none|600px|An AK-47 fitted with an GP-30 grenade launcher in &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[File:COD4 - AK47 1.jpg|thumb|none|600px|During the second part of &amp;quot;The Bog,&amp;quot; an OpFor soldier takes aim with his AK-47, all the while questioning why his hand has suddenly become intangible.]]&lt;br /&gt;
&lt;br /&gt;
===AKM (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the AK-47's weapon model has been changed to that of an [[AKM]], as indicated by the stamped receiver, the sloped flash hider and the straight stock. An interesting attention to detail is the Cyrillic select fire markings &amp;quot;АВ&amp;quot; meaning &amp;quot;Автоматический&amp;quot; (Auto) and &amp;quot;ОД&amp;quot; meaning &amp;quot;Одиночный&amp;quot; (Single) which indicates Russian manufacture. &lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Codmwr AKM holding.jpg|thumb|none|600px|Holding the AKM in ''Modern Warfare Remastered''.]]&lt;br /&gt;
[[File:Codmwr AKM aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr AKM reloading 1.jpg|thumb|none|600px|Reloading. Note the steel-cased 7.62x39mm rounds, which is typical for Russian-produced 7.62x39mm. Also note the factory markings on the receiver meaning the rifle was built in 1970.]]&lt;br /&gt;
[[File:Codmwr AKM reloading 2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:Codmwr AKM world.jpg|thumb|none|600px|A trio of AKMs lie on a table, showing off their defining features. Note the lack of lateral grooves on the handguards commonly found on AKM's and its variants. In addition, note how the select fire switch is correctly set to automatic. Strangely this changes to semi-automatic when viewed in first person.]]&lt;br /&gt;
[[File:MWR AKM (1).jpg|thumb|none|600px|An AKM found in multiplayer, featuring the &amp;quot;Battleworn&amp;quot; weapon kit, which removes the dust cover, and a PBS-1 sound suppressor.]]&lt;br /&gt;
[[File:MWR AKM (2).jpg|thumb|none|600px|Firing, which shows off nice details in the receiver, chamber, and gas tube.]]&lt;br /&gt;
[[File:MWR AKM (3).jpg|thumb|none|600px|A tacticool AKM (courtesy of the &amp;quot;Center Mass&amp;quot; weapon kit) found in a multiplayer match.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AK-74u&amp;quot;==&lt;br /&gt;
A mix-and-match of different Kalashnikovs appears in the game as a submachine gun under the name &amp;quot;AK-74u.&amp;quot; Conceptually based on the [[AKS-74U]], it is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very short front end, an [[AKS-74U]] gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in-game has bakelite magazines, which led to some to believe it actually was a 74; the curve of the magazine and grooves on the magwell give away that it is based on a 47.&lt;br /&gt;
&lt;br /&gt;
In the campaign, it is mostly seen in the hands of Al-Asad's Middle East forces, and has a slower rate of fire than in multiplayer. One with a GP-30 is seen in the S.A.S. armory. While it handles like the other SMGs and its damage is equivalent to the H&amp;amp;K MP5, the AK-74u penetrates walls and other cover like the other assault rifles, a trait it does not share with the other SMGs, though in return its sights also have more pronounced idle sway like an assault rifle. With decent power and accuracy, the AK-74u is an effective close- and medium-range weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|450px|'''Airsoft''' JG &amp;quot;AK Beta-F&amp;quot; rifle.]]&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|450px|An actual AKS-74U for comparison - 5.45x39mm]]&lt;br /&gt;
[[File:MW1-AK74U-1.jpg|thumb|none|600px|Soap reloads the &amp;quot;AK-74u&amp;quot; during the mission &amp;quot;Crew Expendable;&amp;quot; note the AK-74-style Bakelite magazine.]]&lt;br /&gt;
[[File:COD4WeaponsTable.jpg|thumb|none|600px|An AK-74u on a table.]]&lt;br /&gt;
[[File:COD4SASArmoury.jpg|thumb|none|600px|The AK-74u with a GP-30 above the G36C.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon is modeled after an actual [[AKS-74U]], but it is still has the original model's underfolding stock and black furniture. With the &amp;quot;Whiteout&amp;quot; weapon kit equipped in Multiplayer, the magazine is re-textured to look like a Magpul PMAG, with a black finish and a similar textured grip pattern. The key distinguishing difference is that the Soviet-style mag is pinched for the length of the projectile at the front, where a 5.45 PMAG has a uniform body thickness. Like the AKM, the AKS-74U also has Cyrillic select fire markings &amp;quot;AB&amp;quot; and &amp;quot;OД&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Codmwr AKS-74U holding.jpg|thumb|none|600px|Holding the ''Remastered'' AKS-74U.]]&lt;br /&gt;
[[File:Codmwr AKS-74U aim.jpg|thumb|none|600px|Iron sights. Despite being remastered, the user still can't seem to aim properly with it, doing his best to ignore the rear sight notch...]]&lt;br /&gt;
[[File:MWRAKS74Uads fixed.jpg|thumb|none|600px|Looking down while aiming with a high enough vertical sensitivity setting gives a better impression of what the sight picture should be.]]&lt;br /&gt;
[[File:Codmwr AKS-74U reloading 1.jpg|thumb|none|600px|Reloading. Note the markings on the receiver indicating the gun was manufactured in 1979. Also note that the front of the receiver lacks the latch normally used to keep an AKS-74U's stock folded; this is likely a result of the depiction of an underfolding stock, which wouldn't require it.]]&lt;br /&gt;
[[File:Codmwr AKS-74U reloading 2.jpg|thumb|none|600px|Chambering a new round after an empty reload.]]&lt;br /&gt;
[[File:Codmwr AKS-74U world.jpg|thumb|none|600px|An AKS-74U lies on a table, giving a good look at the proper 5.45mm magazine and AKMS-like underfolding stock.]]&lt;br /&gt;
[[File:MWRAKS74U.jpg|thumb|none|600px|View of the other side of the AKS-74U.]]&lt;br /&gt;
[[File:whiteoutaksumwr.jpg|thumb|none|600px|The &amp;quot;Whiteout&amp;quot; kit; note the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15A3==&lt;br /&gt;
The civilian [[M16 rifle series#Colt AR-15A3 Tactical Carbine|Colt AR-15A3]] (distinguishable by its 16 inch non-stepped heavy barrel and two-position selector switch) is one of the main assault rifles featured in the game, used by multiple factions. The AR-15A3 (a semi-automatic only weapon in real life) is referred to as the &amp;quot;[[M4A1]]&amp;quot; and fires in full auto in singleplayer, but as the &amp;quot;M4 Carbine&amp;quot; (the earlier burst-only version) in multiplayer, despite still firing in full-auto. Weirdly enough, the weapon appears to lack a forward assist presumably due to the right side of the weapon being modeled as a mirror of the left side.&lt;br /&gt;
&lt;br /&gt;
The weapon features the earlier four-position collapsible stock, an [[M16A1]] pistol grip and M16A1 flash hider, a KAC RIS handguard (with incorrect six vent holes instead of 7), and lacks a bayonet lug. By default, it is equipped with a KAC foregrip, but it is not visible in third person. What is only visible in third person however are KAC rail covers on whatever rails are not in use (meaning always one on the right side).&lt;br /&gt;
&lt;br /&gt;
When the weapon uses an M203 grenade launcher, the third-person model of the launcher is oddly scaled down to about half the proper size, though the first-person model is scaled correctly. If optics are attached, the front sight/gas block is removed to provide a clearer sight picture, however this raises the same issue as the &amp;quot;M16A4&amp;quot; below.&lt;br /&gt;
&lt;br /&gt;
Attachments available for the AR-15A3 in the multiplayer are: a Sightmark Sure Shot reflex sight, a Trijicon 4x32 ACOG, an M203 grenade launcher, or a suppressor. As expected, the Sure Shot and ACOG replace the carrying handle, the M203 replaces the KAC foregrip, and the Suppressor replaces the M16A1 flash hider. In singleplayer, it appears in four fixed configurations: M4A1 Carbine, M4A1 SOPMOD, M4A1 Grenadier, and M4A1 Suppressed. A fifth, unused M4A1 SOPMOD variant has the same attachments as the M4A1 SOPMOD appearing in-game, but with iron sights instead of a reflex sight. It can be seen in the SAS armory and can be acquired through the &amp;quot;Give All&amp;quot; cheat in the developer's console on the PC version while on the level &amp;quot;All In.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:ColtAR-15A3TacticalCarbine.jpg|thumb|none|450px|Colt AR-15A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ColtM4 FirstVersion.jpg|thumb|none|450px|Colt M4 Carbine with 4 position collapsible stock for comparison - 5.56x45mm]]&lt;br /&gt;
[[Image:Kacm4ras.jpg|thumb|425px|none|Knights Armament Company RAS.]]&lt;br /&gt;
[[File:CoD4-M4A1regular.jpg|thumb|none|600px|&amp;quot;M4A1 Carbine&amp;quot;, the regular version is a common US Marine weapon and &amp;quot;Soap&amp;quot; MacTavish's final mission weapon. It is fitted with a Tasco Red Dot reflex scope, an AN/PEQ-2A IR designator, and a KAC foregrip.]]&lt;br /&gt;
[[File:CoD4-M4A1SOFMOD.jpg|thumb|none|600px|&amp;quot;M4A1 SOPMOD&amp;quot;, used by some of the SAS soldiers. It is fitted with a Sightmark Sure Shot reflex sight, an AN/PEQ-2A IR designator, an M203 grenade launcher (plus leaf sight), and a suppressor.]]&lt;br /&gt;
[[File:CoD4-M4Grenadier.jpg|thumb|none|600px|&amp;quot;M4A1 Grenadier&amp;quot;, used by Captain Price and some US Marines. It is fitted with an EOTech 512 holographic sight, an AN/PEQ-2A IR designator, and an M203 grenade launcher (plus leaf sight).]]&lt;br /&gt;
[[File:COD4M4A1-3.jpg|thumb|none|600px|&amp;quot;M4A1 Suppressed&amp;quot;, only used by non-player characters (NPCs). It is fitted with a Tasco Red Dot reflex scope, an AN/PEQ-2A IR designator, a KAC foregrip, and a suppressor. It can be acquired through the &amp;quot;Give All&amp;quot; cheat in the developer's console on the PC version while on any level it is featured in.]]&lt;br /&gt;
[[File:Cod4-unusedM4.jpg|thumb|none|600px|An unused variant of the &amp;quot;M4A1 SOPMOD&amp;quot; acquired by the &amp;quot;Give All&amp;quot; cheat and has the same features as the regular variant, but has iron sights instead of a Sightmark Sure Shot reflex sight.]]&lt;br /&gt;
[[File:COD4M4A1-4.jpg|thumb|none|600px|A US Recon Marine armed with an &amp;quot;M4A1 Grenadier&amp;quot;. Note the very goofed up proportions of the weapon (and M203) and the right side of the weapon is a mirror of the left side. Also note the lack of front sight/gas block and the fire selector switch set on semi-auto rather than full-auto.]]&lt;br /&gt;
[[File:COD4 - M4A1 1.jpg|thumb|none|600px|Captain Price with his signature &amp;quot;M4A1 Grenadier&amp;quot; in &amp;quot;No Fighting in the War Room.&amp;quot; Note the KAC rail covers on the side rail.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon is correctly modeled after an [[M4A1]]. The weapon gets a cut down front sight retaining the gas block when equipping optics unlike in the original.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm]]&lt;br /&gt;
[[File:Codmwr Colt M4A1 holding 1.jpg|thumb|none|600px|Holding the ''Remastered'' M4A1 in &amp;quot;Charlie Don't Surf&amp;quot;, still featuring the unique-to-singleplayer red dot scope. Note that while it may seem as if the gas block has been incorrectly removed ''again'' when mounting optics, a low-profile gas block is actually mounted in place of the regular one. This model only applies to the player's rifle and not any NPCs who have a similar setup and they retain the front sight post.]]&lt;br /&gt;
[[File:MWRM4draw.jpg|thumb|none|600px|Draw animation of the M4A1.]]&lt;br /&gt;
[[File:Codmwr Colt M4A1 holding 2.jpg|thumb|none|600px|Holding another variant, this time with an holographic sight and an M203. Interestingly, the holographic sight model in MWR is only EOTech-like and does not correspond to any real EOTech holographic sight model; according to [https://www.artstation.com/artwork/62ORN comments] by Raven Software 3D artist Rick Zeng on ArtStation, the fictional holographic sight model is apparently created out of legal concerns.]]&lt;br /&gt;
[[File:Codmwr Colt M4A1 reloading 1.jpg|thumb|none|600px|Reloading. Here we see one of nature's more uncommon sights, being a fire selector correctly set to auto.]]&lt;br /&gt;
[[File:Codmwr Colt M4A1 world.jpg|thumb|none|600px|Third-person view of the M4A1 in the first singleplayer configuration. Note that the foregrip is missing and is replaced with KAC rail covers on all rails, and how the front sight gas block is still attached in third-person, rather than the cut down one shown in first-person. Also note that in this configuration, the red dot is sitting too low to properly co-witness with the front sight and would make aiming the dot extremely difficult. Lastly, the remastered models have replaced the classic Colt carbine stocks with LE stocks.]]&lt;br /&gt;
[[File:MWRM4M203.jpg|thumb|none|600px|Inspect animation of a M4A1/M203 combo, showing off that the former has modeled the right side of the receiver in the player model unlike in the original. Note that the KAC RIS handguard is still modeled with incorrect six vent holes.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Sporter Competition==&lt;br /&gt;
The &amp;quot;[[M16A4]]&amp;quot; in-game is actually modeled after the civilian Colt Sporter Competition, as evidenced by the two-position selector switch and the lack of a bayonet lug. It is used by many of the U.S. Recon Marines; Lt. Vasquez carries an M16A4/[[M203 grenade launcher|M203]] combo as his weapon of choice. Whereas the real Colt Sporter Competition is semi-automatic only, the &amp;quot;M16A4&amp;quot; in the game is fully-automatic in single player (like an M16A3), while in multiplayer it fires in three-round burst mode (which would be correct for an actual M16A4). This makes an on-target salvo from the rifle very effective, but also makes misses much more costly, especially in close-quarters when pitted against full-auto weapons.&lt;br /&gt;
&lt;br /&gt;
Optics mounted on the rifle remove the front sight and gas block, which would render the gun unable to cycle automatically after the first shot, and the shooter would have to manually rack the bolt to load the next round into the chamber, effectively making the gun bolt-action. By default, it is fitted with a KAC M5 railed handguard like a real M16A4 (albeit without the cutout at the front for mounting an M203), but this only occurs in first person; the third-person model appears with the standard M16A2-style handguard instead. When equipped with an M203, the old dedicated M203 heat shield is used instead of the KAC railed handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt Sporter Competition.jpg|thumb|none|450px|Colt Sporter Competition with magazine removed - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|An actual M16A4, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:COd4M4A1-1.jpg|thumb|none|600px|Jackson holds an &amp;quot;M16A4&amp;quot; in the mission &amp;quot;War Pig.&amp;quot;]]&lt;br /&gt;
[[File:COD4M16A4-1.jpg|thumb|none|600px|A player character in multiplayer armed with an &amp;quot;M16A4&amp;quot; fitted with an M203 &amp;quot;Noob Tube,&amp;quot; nicknamed such because direct or even reasonably-close hits with its grenades are instant kills.]]&lt;br /&gt;
[[File:CoD4-M16A4-5.jpg|thumb|none|600px|Reloading; note the Safe/Fire selector switch and the lack of a bayonet lug. Also note the heat shield for the M203.]]&lt;br /&gt;
[[File:COD4M4A1-2.jpg|thumb|none|600px|A promotional image showing a US Recon Marine firing his &amp;quot;M16A4&amp;quot; during the mission &amp;quot;War Pig&amp;quot;. Notice that the right side of the weapon is a mirror of the left side, this error is also present on the &amp;quot;M4A1&amp;quot;. Additionally, note the American flag patch displayed on the Desert MARPAT uniform; the color scheme is inaccurate and US Marines do not wear flag patches on their uniforms in real life. There is also a M136 AT4 visible on the Marine's back.]]&lt;br /&gt;
[[File:COD4M16A4-5.jpg|thumb|none|600px|Lieutenant Vasquez and another US Recon Marine, armed with &amp;quot;M16A4&amp;quot; rifles during the mission &amp;quot;War Pig&amp;quot;. If you look closely at the helmet of Lieutenant Vasquez, you can see that he is wearing a Mich 2001 which is very inaccurate since the USMC uses both the Lightweight Helmet and Mich only.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon has a Safe/Semi/Burst selector switch and a bayonet lug, making it an actual M16A4, except that for some reason it still has an [[M4 Carbine|M4]] barrel profile, with a groove to accommodate the front barrel clamp of an M203 ahead of the front sight. It comes standard with 2 less rail covers on the 3 and 9 o'clock rails, and a slightly shorter rear sight (or slightly taller carry handle). The old heatshield is retained when the M203 is equipped, however the model is the same rail-mounted M203 as used on the rest of the assault rifles. This can clearly be seen with the &amp;quot;Battleworn&amp;quot; weapon kit equipped. Like the M4A1, the front sight is cut down when using optics.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|M16A4 with railed handguard, AN/PEQ-2 IR designator, KAC foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm]]&lt;br /&gt;
[[File:Codmwr M16A4 holding.jpg|thumb|none|600px|Holding the ''Remastered'' M16A4.]]&lt;br /&gt;
[[File:Codmwr M16A4 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Codmwr M16A4 reloading 1.jpg|thumb|none|600px|Reloading; the ''Remastered'' M16A4 seems to have gone back to its original G36C-like animations rather than continuing to share the M4's as it has for the last seven years. Note the fire selector properly set to &amp;quot;Burst&amp;quot;, although the same model is used on the full-auto version in campaign.]]&lt;br /&gt;
[[File:Codmwr M16A4 reloading 2.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:Codmwr M16A4 world.jpg|thumb|none|600px|A pair of dropped M16A4s attempting to replicate the IMFDB site logo. Note the M4 barrel profile, evidenced by the M203 groove. Note that the modeled handguard is correctly the military-issued KAC M5 RAS, featuring the cut-out to accommodate the M203 barrel clamp.]]&lt;br /&gt;
[[File:MWR M16A4 (1).jpg|thumb|none|600px|Right side of the &amp;quot;Battleworn&amp;quot; M16A4 with A2 handguards.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[G36C|H&amp;amp;K G36C]] is the first weapon the player get to use in the campaign. It is Gaz's signature weapon, and also used by other SAS soldiers, the Russian loyalists in the mission &amp;quot;Safehouse&amp;quot; and by many enemies late in the game. It anachronistically appears in &amp;quot;All Ghillied Up&amp;quot; and &amp;quot;One Shot, One Kill&amp;quot;, both set in 1996; while the production of the original G36 began during that time, the G36C itself was not introduced until 2001. It is always equipped with a Tasco red dot scope in singleplayer.&lt;br /&gt;
&lt;br /&gt;
It is incorrectly depicted with a magazine that is released by flicking the weapon downwards akin to an AR magazine; G36 magazines are removed by actuating the paddle forward of the trigger guard, similar to the [[AK-47]]. Its front sight is removed when the red dot scope is equipped. Because of how low the red dot sits, the rear sight is visible when aiming down the red dot sight; the Remastered Edition corrects this by putting the red dot on a riser, but still removes the front sight when the red dot sight is used.&lt;br /&gt;
&lt;br /&gt;
It has slightly heavier recoil than the &amp;quot;M4A1&amp;quot;, but a higher rate of fire and much less sight sway, and deals the same damage per shot.&lt;br /&gt;
&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW1-G36-1.jpg|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish holds a G36C fitted with a Tasco red dot scope during the mission &amp;quot;FNG&amp;quot; as he looks over a second cut section of the tutorial, movement training. Both training areas on the South side of the complex were cut from the final game (though the areas themselves are still present), but were re-added in the ''Remastered'' version.]]&lt;br /&gt;
[[File:MW1-G36-2.jpg|thumb|none|600px|Soap reloads his G36C on the firing range; note the fire selector set to semi-auto. The &amp;quot;translucent&amp;quot; magazine is rather obviously just a solid box with bullet textures on the sides. Note the lack of the front iron sight.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
&lt;br /&gt;
[[File:MWRG36C.jpg|thumb|none|600px|H&amp;amp;K G36C in idle.]]&lt;br /&gt;
[[File:MWRG36C1.jpg|thumb|none|600px|Aiming the G36C, perhaps one of the most prolific sight pictures in modern first person shooters.]]&lt;br /&gt;
[[File:MWRG36C2.jpg|thumb|none|600px|Disregarding the established bays next to him, this Marine lets the range safety officer know who is boss...]]&lt;br /&gt;
[[File:MWRG36C3.jpg|thumb|none|600px|Reloading a fresh translucent magazine. Like the P90, the translucent magazine is now fully animated, depleting as rounds are expended.]]&lt;br /&gt;
[[File:MWRG36C4.jpg|thumb|none|600px|Giving the charging handle a tug.]]&lt;br /&gt;
[[File:MWRG36C5.jpg|thumb|none|600px|Right side of the G36.]]&lt;br /&gt;
[[File:MWR G36C 6.jpg|thumb|none|600px|The singleplayer G36C; note the red dot sight now sits on a riser.]]&lt;br /&gt;
[[File:MWR G36C 7.jpg|thumb|none|600px|ADS of the Tasco reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK91A3]], designated as a &amp;quot;[[G3]]&amp;quot; in-game, is a common battle rifle used by enemy factions, using 20-round magazines. It is distinguished from actual similar G3 variants (like the similarly collapsible stock [[Heckler &amp;amp; Koch G3A4]], which the weapon is likely standing in for) by its lack of a paddle magazine release and two position fire selector (which is always set to safe, even with the animation for picking one up off the ground showing the player release the safety with his left hand). While firing in full-auto in singleplayer, it is restricted to semi-auto in multiplayer, but with a greatly increased maximum rate of fire (1200 RPM vs 600 RPM).&lt;br /&gt;
&lt;br /&gt;
[[File:HK91A3.jpg|thumb|450px|none|HK91-A3 with factory telescoping Stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:COD4G3.jpg|thumb|none|600px|&amp;quot;G3&amp;quot; as in-game.]]&lt;br /&gt;
[[File:G3-CoD4.jpg|thumb|none|601px|Holding the HK91A3 in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[File:HK91A3-CoD4.jpg|thumb|none|600px|Sgt. Paul Jackson reloads his captured HK91A3 in &amp;quot;Shock and Awe&amp;quot;. Note the lack of a paddle release, indicating that it is an HK91A3 instead of a G3A4.]]&lt;br /&gt;
[[File:COD4 - G3 1.jpg|thumb|none|600px|An OpFor soldier wields a HK91A3 in &amp;quot;The Bog.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Whereas most of the other weapons were replaced with the proper models they were named after for ''Remastered'', the HK91A3 has made it into the new version with no significant modifications to turn it into any version of the [[Heckler &amp;amp; Koch G3]]. Nevertheless, the &amp;quot;Battleworn&amp;quot; weapon kit gives it an early G3 wooden buttstock and a [[CETME Rifle|CETME Model C]] handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr HK91A3 holding.jpg|thumb|none|600px|Holding the ''Remastered'' HK91A3.]]&lt;br /&gt;
[[File:Codmwr HK91A3 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr HK91A3 reloading 1.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:Codmwr HK91A3 reloading 2.jpg|thumb|none|600px|Releasing the charging handle.]]&lt;br /&gt;
[[File:Codmwr HK91A3 world.jpg|thumb|none|600px|An HK91A3 lies on the ground. The continued lack of the paddle magazine release from an actual G3 like the game is still claiming it to be is apparent.]]&lt;br /&gt;
[[File:MWRHK91.jpg|thumb|none|600px|Equip animation of the HK91A3, where the character slaps the fire selector off of safe.]]&lt;br /&gt;
[[File:MWRHK91 1.jpg|thumb|none|600px|Why you would do this with the supporting hand instead of the dominant thumb is a mystery for another time. At least the selector actually moves with the character's finger this time.]]&lt;br /&gt;
[[File:MWRHK91 2.jpg|thumb|none|600px|Right side of the HK91, which shows the non ambidextrous fire selector.]]&lt;br /&gt;
[[File:Cetme.jpg|thumb|450px|none|CETME Model C - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWR HK91 (1).jpg|thumb|none|600px|Equipping a &amp;quot;Battleworn&amp;quot; HK91 with CETME Model C wood furniture and an ACOG scope.]]&lt;br /&gt;
[[File:MWR HK91 (2).jpg|thumb|none|600px|A tacticool HK91. Note the rail riser on top of the rail mount because the sight has to have the same elevated plane as the HK claw mount (seen in the above screenshot) that is used by default.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] with a shortened barrel appears exclusively in multiplayer with a black stock, silver Knight's Armaments RAS, a silver RAS scope mount, and black rail covers on the side rails. It has a twenty-round magazine, and is classified as an assault rifle. Like the G3, the semi-auto sniper rifles and pistols, its maximum rate of fire is a ridiculous figure of 1200 RPM. The bolt does not lock open upon emptying the weapon.&lt;br /&gt;
&lt;br /&gt;
It should be noted that the weapon lacks the bayonet lug under the front sight, and the third-person model also lacks the fire-control lever, making it resemble the [[Springfield Armory M1A]] civilian version.&lt;br /&gt;
&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Springfield Armory M1A Black.jpg|thumb|none|450px|Springfield Armory M1A with synthetic stock - 7.62x51mm]]&lt;br /&gt;
[[File:COD4MWM14.jpg|thumb|none|600px|M14 information screen in-game.]]&lt;br /&gt;
[[File:M14rifle-Cod4.jpg|thumb|none|600px|An M14 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon has the bayonet lug and correctly has the fire selector in third-person. The optic mount is now only present with an optic. An M14 with a torn-up wooden stock is present in the Multiplayer as part of the &amp;quot;Battleworn&amp;quot; weapon kit. Like in the original game, the bolt does not lock back upon being emptied.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRM14.jpg|thumb|none|600px|M14 in idle.]]&lt;br /&gt;
[[File:MWRM14 1.jpg|thumb|none|600px|ADS view. The markings on the receiver read, &amp;quot;U.S. RIFLE 7.62MM M14 RESTRICTED&amp;quot; followed by a serial number. The exact same inscription also appears on the M21.]]&lt;br /&gt;
[[File:MWRM14 2.jpg|thumb|none|600px|Reloading a 20-round magazine.]]&lt;br /&gt;
[[File:MWRM14 3.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:MWRM14 4.jpg|thumb|none|600px|Inspecting the M14. It still has the short SOCOM 16 style barrel of the original.]]&lt;br /&gt;
[[File:MWRM14 5.jpg|thumb|none|600px|The animation ends with a lovely brass check.]]&lt;br /&gt;
[[File:MWR M14 (1).jpg|thumb|none|600px|The &amp;quot;Batleworn&amp;quot; M14 with a worse-for-wear wooden stock.]]&lt;br /&gt;
[[File:MWR M14 (2).jpg|thumb|none|600px|The iron sight view is a bit more clean thanks to the removal of the KAC RAS top cover.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] only appears in multiplayer, referred to as the &amp;quot;MP44&amp;quot; (as it was in earlier ''Call of Duty'' games). It is powerful with no sway whatsoever while aiming (which it shares with the burst firing M16 and the 2 semi-auto rifles in its class), but has high recoil and low accuracy during sustained fire. It appears as a nod to the previous Call of Duty games, and is also the same model of the STG-44 from ''[[Call of Duty 2]]''. It is incompatible with the attachments available for other assault rifles (another throwback to the earlier titles, where weapons could not be modified beyond adding scopes to bolt-action and semi-auto rifles), but it can still accept camouflage.&lt;br /&gt;
&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 (MP44) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:MP44 CoD4.jpg|thumb|none|600px|MP-44 information]]&lt;br /&gt;
[[File:MP44b-CoD4.jpg|thumb|none|600px|An MP44 in multiplayer.]]&lt;br /&gt;
[[File:MP44c-CoD4.jpg|thumb|none|600px|Reloading the MP44 on the multiplayer map &amp;quot;Countdown&amp;quot;. The MP44's reload is partially based on the AK-47's, and it also reuses the AK-47's firing sounds.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
&lt;br /&gt;
[[File:MWRMP44.jpg|thumb|none|600px|The ''Remastered'' Sturmgewehr 44.]]&lt;br /&gt;
[[File:MWRMP44 1.jpg|thumb|none|600px|StG-44 iron sights.]]&lt;br /&gt;
[[File:MWRMP44 2.jpg|thumb|none|600px|Removing the magazine]]&lt;br /&gt;
[[File:MWRMP44 4.jpg|thumb|none|600px|Inserting a fresh mag.]]&lt;br /&gt;
[[File:MWRMP44 5.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:MWRMP44 6.jpg|thumb|none|600px|Showing off the prized MP44. As with [[Battlefield V]], the recoil spring is erroneously present behind the charging handle; it should rat-tail into the stock like the original [[FN FAL]].]]&lt;br /&gt;
[[File:MWRMP44 7.jpg|thumb|none|600px|The right side shows the dust cover is absent, unfortunately.]]&lt;br /&gt;
[[File:MWR StG-44 (1).jpg|thumb|none|600px|The StG-44 with a tacticool kit in MP. In this case the recoil spring would have to be relocated from the nonexistant fixed stock.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
A programming bug makes all weapon scopes use the &amp;quot;scope_overlay_m40a3&amp;quot; image (the M40A3 reticle) rather than their own; the game files contain ''seven'' other reticle models, including two separate ones for the M21. Unfortunately, this error was not corrected in the remastered edition.&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
The [[Barrett M82]] appears in both singleplayer and multiplayer as the &amp;quot;Barrett .50cal&amp;quot;. It appears only once in the single player campaign, during the level &amp;quot;One Shot, One Kill&amp;quot; as a stationary weapon (with variable zoom and unlimited ammunition), which Lieutenant Price uses to take the titular shot.&lt;br /&gt;
&lt;br /&gt;
Much is made of the supposedly realistic ballistics in &amp;quot;One Shot, One Kill;&amp;quot; a long list of factors affecting the shot is given, but the only two actually accounted for are bullet drop due to range and deflection due to wind; the weapon does fire modelled projectiles in this sequence rather than using hitscans. The actual purpose of the long-range shot is rather less than realistic; the first shot the player fires which intersects Zakhaev's hitbox will always curve and hit his arm no matter where it was aimed, while all subsequent shots, regardless of aim, will curve away and miss him. This odd &amp;quot;force field&amp;quot; is later seen again when the player is tasked with firing RPGs at a Mi-24 Hind with Zakhaev in it, and they will always curve away from it to miss.&lt;br /&gt;
&lt;br /&gt;
It is an unlockable weapon in multiplayer, where it is the most powerful rifle available.&lt;br /&gt;
&lt;br /&gt;
[[File:M82a1.jpg|thumb|none|450px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[File:Barret50cal.jpg|thumb|none|600px|M82A1 information screen]]&lt;br /&gt;
[[File:Chernm82.jpg|thumb|none|600px|The M82A1 used in &amp;quot;One Shot, One Kill&amp;quot;. A photo of the target is to the weapon's left. Apparently this weapon comes with two bipods, as one is folded up against the weapon, and one is deployed. The front sight is also up, when it should be down, as it obstructs the scope's view. This Barrett apparently also has the ability to remain level despite not resting on anything.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
In ''Modern Warfare Remastered''’s multiplayer, the &amp;quot;Assassin&amp;quot; weapon kit places the M82A1 into a fictional chassis that features a full length RIS rail, giving it some resemblance to the [[Barrett M107]].&lt;br /&gt;
&lt;br /&gt;
[[File:MWR OneshotonekillM82.jpg|thumb|none|600px|The remastered version of the scene mentioned above. Note that the front sight, bipod, and floating issues have been fixed.]]&lt;br /&gt;
[[File:MWRM82.jpg|thumb|none|600px|Barrett M82 on the updated MP map ''Ambush.'']]&lt;br /&gt;
[[File:MWRM82 1.jpg|thumb|none|600px|Looking down the scope at what's left of the Abrams' armament.]]&lt;br /&gt;
[[File:MWRM82 2.jpg|thumb|none|600px|M82 mid-firing. A .50 BMG shell can be seen just through the rear sight.]]&lt;br /&gt;
[[File:MWRM82 4.jpg|thumb|none|600px|Unloaded a spent magazine.]]&lt;br /&gt;
[[File:MWRM82 3.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[File:MWRM82 5.jpg|thumb|none|600px|Charging the Barrett.]]&lt;br /&gt;
[[File:MWRM82 6.jpg|thumb|none|600px|&amp;quot;Tickling&amp;quot; the M82. Note the markings and how the safety is also on.]]&lt;br /&gt;
[[File:MWR M82A1 (1).jpg|thumb|none|600px|The M82A1 in a fancy chassis.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
All enemy snipers use the [[SVD Dragunov]]. It is a semi-popular weapon in multiplayer, as it has the best damage multipliers of its class (shared with the Remington 700), but this comes at the cost of much stronger and more random recoil than the M21. This gun is one of the six weapons in multiplayer that can have a gold finish.&lt;br /&gt;
&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:COD4SVD-2.jpg|thumb|none|600px|SVD Dragunov in-game.]]&lt;br /&gt;
[[File:COD4SVD-1.jpg|thumb|none|600px|Jackson armed with an SVD Dragunov in-game.]]&lt;br /&gt;
[[File:COD4SVDTable.jpg|thumb|none|600px|The SVD on a table with a few spare mags.]]&lt;br /&gt;
[[File:SVD-COD4.jpg|thumb|none|600px|A Russian Ultranationalist holds an SVD Dragunov during &amp;quot;All Ghilled Up.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr Dragunov SVD holding.jpg|thumb|none|600px|Holding the ''Remastered'' SVD.]]&lt;br /&gt;
[[File:Codmwr Dragunov SVD aim.jpg|thumb|none|600px|A view through the still incorrectly-reticuled PSO-1 scope.]]&lt;br /&gt;
[[File:Codmwr Dragunov SVD reloading 1.jpg|thumb|none|600px|Replacing the magazine.]]&lt;br /&gt;
[[File:Codmwr Dragunov SVD reloading 2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:Codmwr Dragunov SVD world.jpg|thumb|none|600px|An SVD lying on a table.]]&lt;br /&gt;
[[File:MWRSVD.jpg|thumb|none|600px|Inspecting the Dragunov, which has the same thumb animation as the M82.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M21&amp;quot;==&lt;br /&gt;
The &amp;quot;[[M21]]&amp;quot; sniper rifle in-game is actually modeled after a scoped [[M14]], as evidenced by the presence of a fire selector on the right side; the real M21 has a button lock instead (as with many of the issued M14s), rendering it semi-auto only. Note that in third-person view, there is no fire-control lever at all (just like the world model of the &amp;quot;M14&amp;quot;), making the weapon resemble a scoped Springfield Armory M1A.&lt;br /&gt;
&lt;br /&gt;
The weapon is available in both suppressed and unsuppressed versions, and both SAS and Marine snipers are seen using it it. It is fitted with a &amp;quot;Leupold Mark 4 6.5-20x50mm ER/T&amp;quot; scope (and a silver RAS mount for that scope), silver Knight's Armaments RAS, black rail covers on the side rails, a bipod, and a ten-round magazine. The rear end seems to be enlarged in-game, most likely something to do with the scoping-in animations working properly, and the whole thing is also mirrored.&lt;br /&gt;
&lt;br /&gt;
A unique suppressed and camouflaged ghillie M21 is used by both Soap in &amp;quot;Blackout&amp;quot; and Price and MacMillian in the two flashback missions. Outside of these missions, the M21 remains unsuppressed, and there is no option to suppress it in multiplayer, like the rest of the sniper rifles.&lt;br /&gt;
&lt;br /&gt;
[[File:M14 select-fire bipod.jpg|thumb|none|450px|M14 select-fire rifle fitted with a bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Xm21rifle.jpg|thumb|none|450px|An actual M21 for comparison; note the button lock in place of the fire selector above the trigger guard.]]&lt;br /&gt;
[[File:COD4MWM21.jpg|thumb|none|600px|&amp;quot;M21&amp;quot; information screen.]]&lt;br /&gt;
[[File:COD4M21-2.jpg|thumb|none|600px|The weapon in multiplayer.]]&lt;br /&gt;
[[File:CoD4-suppressedM21.jpg|thumb|none|600px|Price's suppressed &amp;quot;M21&amp;quot; in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[File:CoD4-M21McMillian.jpg|thumb|none|600px|Captain MacMillian with his suppressed rifle in &amp;quot;All Ghilled Up.&amp;quot;]]&lt;br /&gt;
[[File:CoD4-M21Reload.JPG|thumb|none|600px|Reloading. If you pay close attention, you can see that the magazine release lever is stuck forward when the magazine is removed, which is also the case for the &amp;quot;M14&amp;quot;. This would indicate the lever is broken, therefore useless at its sole function and the magazine is only kept in place during normal gameplay by some form of magic.]]&lt;br /&gt;
&lt;br /&gt;
===M21 sniper rifle (remastered version)===&lt;br /&gt;
The weapon in ''Modern Warfare Remastered'' is now correctly modeled after an M21, and the third-person model properly displays the button lock.&lt;br /&gt;
&lt;br /&gt;
[[File:Xm21rifle.jpg|thumb|none|450px|M21 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWRM21.jpg|thumb|none|600px|M21 in the ''Remastered'' multiplayer.]]&lt;br /&gt;
[[File:MWRM21 1.jpg|thumb|none|600px|Scope view.]]&lt;br /&gt;
[[File:MWRM21 2.jpg|thumb|none|600px|Reloading the M21.]]&lt;br /&gt;
[[File:MWRM21 3.jpg|thumb|none|600px|Brass-check animation; same as the M14, although the scope and its rail unfortunately block most of the view.]]&lt;br /&gt;
[[File:MWRM21ghillie.jpg|thumb|none|600px|The ghillie-camouflaged suppressed M21 in &amp;quot;Blackout&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M40A3==&lt;br /&gt;
The [[M40A3 Sniper Rifle|M40A3]] is only usable in multiplayer, most likely due to a USMC sniper mission being cut from singleplayer, and it is similar in performance to the R700 - more accurate and almost as powerful. It holds five rounds in an integral box-magazine which has to be loaded one bullet at a time. A M40 rifle with a desert camo stock can be seen in the SAS armory. In multiplayer, it is generally the most popular sniper rifle, due to an oversight that increases its base damage when attached with an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[File:M40a3.jpg|thumb|none|450px|M40A3 - 7.62x51]]&lt;br /&gt;
[[File:COD4M40A3.jpg|thumb|none|600px|M40A3 rifle in-game.]]&lt;br /&gt;
[[File:M40A3-CoD4.jpg|thumb|none|600px|An M40A3 in the multiplayer map, &amp;quot;Crash&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
In ''Modern Warfare Remastered''’s multiplayer, the &amp;quot;Assassin&amp;quot; weapon kit places the M40A3 into a custom chassis similar in style to the Cadex Defence Strike Dual rifle chassis.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRM40A3.jpg|thumb|none|600px|M40A3 in idle.]]&lt;br /&gt;
[[File:MWRM40A3 5.jpg|thumb|none|600px|Aiming the M40A3.]]&lt;br /&gt;
[[File:MWRM40A3 1.jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:MWRM40A3 2.jpg|thumb|none|600px|Reloading, note the 7.62x51mm cartridge in the character's hand.]]&lt;br /&gt;
[[File:MWRM40A3 3.jpg|thumb|none|600px|The M40A3's inspect animation. Note the markings indicating the caliber, serial number, and model designation.]]&lt;br /&gt;
[[File:MWRM40A3 4.jpg|thumb|none|600px|Similar to the M14/M21, the user performs a chamber-check.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700P==&lt;br /&gt;
The [[Remington Model 700P]] appears as the &amp;quot;R700.&amp;quot; It is very powerful but has the shakiest scope view, heavy recoil, and frequently misses where it as actually shooting. It only appears once in the single player campaign, used by &amp;quot;Soap&amp;quot; MacTavish at the beginning of &amp;quot;Sins of the Father.&amp;quot; It holds four rounds in an integral box magazine and has to be loaded one bullet at a time, like the M40A3. Though the M40A3 is very much the same weapon, they have slightly different attributes in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Rem700.jpg|thumb|none|450px|Remington Model 700P LTR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:COD4MWR700.jpg|thumb|none|600px|R700 information screen.]]&lt;br /&gt;
[[File:COD4Rem700-2.jpg|thumb|none|600px|Remington Model 700P in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Similarly to the M40A3, the &amp;quot;Assassin&amp;quot; weapon kit places the Remington 700 into a chassis comparable to the Cadex Defence Strike Dual rifle chassis.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRR700.jpg|thumb|none|600px|The updated Remington 700.]]&lt;br /&gt;
[[File:MWRR700 1.jpg|thumb|none|600px|Cycling the bolt; same as the M40A3.]]&lt;br /&gt;
[[File:MWRR700 2.jpg|thumb|none|600px|Reloading the R700.]]&lt;br /&gt;
[[File:MWRR700 3.jpg|thumb|none|600px|Inspecting; unlike the M40, the user does not perform a brass check.]]&lt;br /&gt;
[[File:MWR R700 (4).jpg|thumb|none|600px|Due to a bug, the R700 has the scope rail of the M40A3 clipping into its own scope mount in the &amp;quot;Sins of the Father&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD light machine gun]] is the enemy's support weapon. It fires 7.62x39mm rounds from a hundred-round belt box. Mounted RPDs are usable in &amp;quot;Shock and Awe&amp;quot; and &amp;quot;Safehouse.&amp;quot; It is the most accurate machine gun when aiming down the sight (even without an ACOG or red dot sight), but has poor hip-fire accuracy and takes almost ten seconds to reload. It is incorrectly seen in the hands of Russian troops in 1996 and 2011, who have actually switched to the [[PKM]] decades before.&lt;br /&gt;
&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[File:COD4RPD.jpg|thumb|none|600px|In-game description]]&lt;br /&gt;
[[File:RPD-CoD4.jpg|thumb|none|600px|The RPD in-game.]]&lt;br /&gt;
[[File:COD4RPDSights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:COD4RPDReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:COD4RPD-1.jpg|thumb|none|600px|An OpFor soldier aiming an RPD in &amp;quot;The Bog&amp;quot;, accepting the fact that his hand has become one with the magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
An excellent attention to detail in the remastered version is that the ammunition belt of the RPD and other machine guns will correctly correspond to the number of remaining rounds, a break from most FPS games where the ammo belt will always be full and then either suddenly disappear when a reload is triggered, or simply never run out.&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr RPD holding.jpg|thumb|none|600px|Holding the ''Remastered'' RPD.]]&lt;br /&gt;
[[File:Codmwr RPD aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr RPD reloading 1.jpg|thumb|none|600px|Replacing the belt.]]&lt;br /&gt;
[[File:Codmwr RPD reloading2.jpg|thumb|none|600px|Charging the weapon. No, these screenshots aren't in reverse order for no reason; the reload has actually been modified so the handle is racked ''after'' replacing the belt, even though both are OK and the RPD can be charged before or after replacing the belt.]]&lt;br /&gt;
[[File:Codmwr RPD world.jpg|thumb|none|600px|An RPD on the ground.]]&lt;br /&gt;
[[File:MWRRPD.jpg|thumb|none|600px|Left side of the RPD.]]&lt;br /&gt;
[[File:MWRRPD 1.jpg|thumb|none|600px|Right side. Although difficult to see from this angle, on the top cover there is a triangle with a 46 inside followed by a serial number outside. RPD's made in China (Type 56) follow this pattern although this model lacks the Chinese characters found on the real weapon.]]&lt;br /&gt;
[[File:MWR RPD (2).jpg|thumb|none|600px|Firing the mounted RPD in &amp;quot;Safehouse;&amp;quot; the muzzle flash illuminates the triangle &amp;quot;46&amp;quot; stamping.]]&lt;br /&gt;
&lt;br /&gt;
==M60E3==&lt;br /&gt;
The [[M60E3]] appears, incorrectly referred to as the M60E4, which has a much shorter barrel and larger handguard than the E3. It only appears at the very end of the single player campaign; the player can acquire one from an Ultranationalist on the bridge. It also appears in the hands of one of Zakhaev's bodyguards in the final scene. It has a higher rate of fire in single player than in multiplayer. It fires 7.62x51mm rounds from a hundred-round belt box. It is the strongest machine gun, but it suffers from damage drop-off at long ranges and also takes almost ten seconds to reload. This gun is one of the six weapons in the original multiplayer that can have a gold finish.&lt;br /&gt;
&lt;br /&gt;
[[File:USOM60E3.jpg|thumb|none|450px|M60E3 machine gun with the full length barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[File:COD4M60E4.jpg|thumb|none|600px|M60E3 as ingame. Note that it lacks the vertical grip that's on the real one, although it can have a grip attached with the appropriate attachment.]]&lt;br /&gt;
[[File:M60E4-CoD4.jpg|thumb|none|600px|An M60E3 in multiplayer as its user gives himself a promotion.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
&lt;br /&gt;
[[File:MWRM60.jpg|thumb|none|600px|Looking at the Chernobyl V.I. Lenin Nuclear Power Station, M60E3 in hand.]]&lt;br /&gt;
[[File:MWRM60 1.jpg|thumb|none|600px|M60 iron sights.]]&lt;br /&gt;
[[File:MWRM60 2.jpg|thumb|none|600px|Tugging the bolt back at the start of a reload. While the RPD and the M249's animation steps were reversed, which could be chalked up to the devs pandering to complaints since the original release about machine guns' reloads being &amp;quot;backwards&amp;quot;, the M60's animations are left exactly as they were. Also note the markings on the barrel near the rear sight which correctly identifies the weapon as the E3 model. Strangely, additional markings can be found behind the trigger group on the left side near the stock, which states the weapon is the M60E4/Mk43.]]&lt;br /&gt;
[[File:MWRM60 3.jpg|thumb|none|600px|Placing a new 100-round box magazine.]]&lt;br /&gt;
[[File:MWRM60 4.jpg|thumb|none|600px|Feeding in the 7.62x51mm belt.]]&lt;br /&gt;
[[File:MWRM60 5.jpg|thumb|none|600px|Closing the feed cover of the M60.]]&lt;br /&gt;
[[File:MWRM60 6.jpg|thumb|none|600px|Right side view.]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249 SAW]] appears in the game, used by the US Marines (most notably Staff Sergeant Griggs) and members of the SAS (standing in for the FN Minimi). The M249 loads a hundred-round belt of 5.56x45mm. Its rate of fire is greater than the RPD or M60, but it does less damage per bullet. Its recoil is greater in single player than in multiplayer. It can mount a grip, ACOG scope, or red dot sight in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|450px|M249 SAW (Squad Automatic Weapon) - 5.56x45mm (note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these features and has a straight 90 degree handle.)]]&lt;br /&gt;
[[File:COD4MSAW.jpg|thumb|none|350px|M249 SAW as used in-game.]]&lt;br /&gt;
[[File:CoD4-M249.jpg|thumb|none|600px|An M249 SAW in &amp;quot;War Pig.&amp;quot;]]&lt;br /&gt;
[[File:COD4M249Sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:COD4M249Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoD4-M249soldier.jpg|thumb|none|600px|A US Marine fires his M249 SAW at OpFor forces.]]&lt;br /&gt;
[[File:COD4 - M249 1.jpg|thumb|none|600px|Staff Sergeant Griggs aims his M249 as the doors to the launch facilities control room open.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr M249E2 holding.jpg|thumb|none|600px|Holding the ''Remastered'' FN M249 SAW.]]&lt;br /&gt;
[[File:Codmwr M249E2 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr M249E2 reloading 1.jpg|thumb|none|600px|Replacing the belt.]]&lt;br /&gt;
[[File:Codmwr M249E2 reloading 2.jpg|thumb|none|600px|Closing the feed cover.]]&lt;br /&gt;
[[File:MWRM249 1.jpg|thumb|none|600px|Pulling the charging handle. Like the RPD, in ''Remastered'' it is now done after replacing the belt; for reference's sake, the real M249 can be cocked either before or after loading a new belt.]]&lt;br /&gt;
[[File:Codmwr M249E2 world.jpg|thumb|none|600px|Third-person view of the M249 SAW.]]&lt;br /&gt;
[[File:MWRM249.jpg|thumb|none|600px|Inspecting the M249 SAW, showing off the detail inside the receiver. Note the character actually pressing the latches that open the top cover with his left hand, another one of nature's unusual sights in video games.]]&lt;br /&gt;
[[File:MWR Mounted M249.jpg|thumb|none|600px|The updated turret variant of the M249, which is now missing its front sight for some reason.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
Assault rifles in COD4 can be equipped with grenade launchers. The launched grenades feature a range detonation safety, but has a lethal impact damage. Their propensity to instantly kill anyone at any range with either a direct hit or an explosion has earned them the derogatory nickname &amp;quot;Noob Tube.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==GP-30 Grenade Launcher==&lt;br /&gt;
The [[GP-30|GP-30 grenade launcher]] is seen on the AK-47 only and is mislabeled as a GP-25; the quadrant sight for the launcher is mounted on the right-hand side of the weapon, while the GP-25's would be mounted on the left. One is also seen mounted on an &amp;quot;AK-74u&amp;quot; in the SAS armory. While the grenades do the same damage as the M203's, the GP-30 has a much faster draw time, but slightly slower reload.&lt;br /&gt;
&lt;br /&gt;
The GP-30's reload animation incorrectly uses 40x46mm grenades instead of the proper VOG-25 grenades. The developers apparently also assumed that the GP-30 fires cased grenades (the real VOG-25 grenades are caseless), as the reload animation starts with a downwards flick to eject a &amp;quot;casing&amp;quot;; because the game lacks a standalone casing model however, the ejected object is actually a full 40mm grenade. &lt;br /&gt;
&lt;br /&gt;
While this could be explained as simple laziness, it may not be a coincidence that this is how one would reload an Airsoft GP-30. In these launchers the &amp;quot;grenade&amp;quot; is an inert frame containing a gas reservoir and a set of channels holding BBs, and remains in the launcher after being &amp;quot;fired.&amp;quot; These launchers are often compatible with standard Western-style 40mm &amp;quot;grenades&amp;quot; for Airsoft M203s.&lt;br /&gt;
&lt;br /&gt;
Due to what is likely a case of aggressive asset recycling, ''all'' VOG-25 grenade launchers' reload animations in the series up to ''Ghosts'' involve the ejection a nonexistent casing, using a full grenade model. The Infinity Ward games have the additional dubious quality of consistently using the Western grenade model to stand in for the VOG-25 in the reload animations, with Treyarch's ''Black Ops'' games using a correct VOG-25 model with the incorrect casing ejection animations.&lt;br /&gt;
&lt;br /&gt;
[[File:Gp-30 ak-74.jpg|thumb|none|350px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[File:CoD4-GP-25.jpg|thumb|none|600px|Reloading a GP-30 mounted on an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr GP-30 holding.jpg|thumb|none|600px|The ''Remastered'' AKM's grenade launcher in use, still modeled after a GP-30.]]&lt;br /&gt;
[[File:Codmwr GP-30 2.jpg|thumb|none|600px|Reloading the GP-30 after firing. Not only it loads a proper VOG-25 grenade, but also nine years after its introduction to the series, the GP-30 ''finally'' demonstrates that its grenades are caseless and as such do not require the launcher to be flicked.]]&lt;br /&gt;
[[File:Codmwr GP-30 3.jpg|thumb|none|600px|Sliding the new round into the weapon.]]&lt;br /&gt;
[[File:Codmwr GP-30 1.jpg|thumb|none|600px|An AKM with a mounted GP-30 lies on a table.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher (Airsoft)==&lt;br /&gt;
An airsoft version of the [[M203 grenade launcher]], distinguishable by its distinctive RIS mount and lack of a trigger guard, appears as the standard grenade launcher attachment for all assault rifles except the [[AK-47]] (which uses the GP-30) and StG 44 (which cannot equip any attachments). Equipping an M203 prevents that class from using Perk 1. When mounted on the &amp;quot;M4A1&amp;quot; and &amp;quot;M16A4&amp;quot;, the third-person model's lower receiver height is stretched and gives it a somewhat silly appearance, and the M203 itself is too small in scale in third-person, by about half.&lt;br /&gt;
&lt;br /&gt;
When reloading, a full 40mm grenade stands in for the grenade's casing, likely because a standalone casing model was never created.&lt;br /&gt;
&lt;br /&gt;
[[File:G&amp;amp;P M203.jpg|thumb|none|350px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount, the one in-game is missing the knobs for some reason, but the rest of the mount is present. It's also worth noting that G&amp;amp;P's version of the launcher comes with the trigger guard removed, meaning this is most likely the exact make and model of airsoft M203 used to model the in-game one.]]&lt;br /&gt;
[[File:COD4M4A1-4.jpg|thumb|none|600px|A US Recon Marine armed with an &amp;quot;M4A1&amp;quot;, fitted with an EOTech 512, an M203, and an AN/PEQ-2A.]]&lt;br /&gt;
[[File:COD4M203.jpg|thumb|none|601px|The M203 mounted on an &amp;quot;M16A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr m203 holding.jpg|thumb|none|600px|M203 mounted on M16A4. Unfortunately, the launcher is still modeled after an airsoft version in ''Remastered''.]]&lt;br /&gt;
[[File:Codmwr m203 reloading 1.jpg|thumb|none|600px|Ejecting a spent casing; unlike the original game, this time the spent casing is actually a modeled spent casing.]]&lt;br /&gt;
[[File:Codmwr m203 reloading 2.jpg|thumb|none|600px|Inserting a new grenade.]]&lt;br /&gt;
[[File:Codmwr m203 2.jpg|thumb|none|600px|Third-person view of the M203.]]&lt;br /&gt;
&lt;br /&gt;
=Rocket/Missile Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] anti-tank guided missile launcher is used in the single-player missions &amp;quot;War Pig&amp;quot; and &amp;quot;Heat&amp;quot; to destroy enemy tanks; it is single-shot and requires a lock-on to fire and can only lock onto (and thus fire at) those tanks; in-game the entire unit, launch tube and command launch unit combined, is discarded after firing for the user to pull a new fully-formed one out of nowhere. A direct-attack mode Javelin can be found near the missile silos on &amp;quot;All In.&amp;quot; In both modes the Javelin is shown firing at impossibly short range: it climbs practically vertically rather than at a steep diagonal, and should not be able to hit targets closer than 160m in indirect mode or 65m in direct mode.&lt;br /&gt;
&lt;br /&gt;
[[File:Javalin.jpg|thumb|none|350px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[File:JavelinCoD.jpg|thumb|none|600px|CoD4's Javelin is stuck in top-attack mode, hence the vertical trail from the descending missile.]]&lt;br /&gt;
[[File:COD4JavelinADS.jpg|thumb|none|600px|The Javelin seems to be suffering from a broken missile; the light at the bottom should be red and indicates a missile BIT (Built-In Test) failure, while the red &amp;quot;CLU BIT failure&amp;quot; light on the left, which comes on while the weapon is locking, indicates the computer is having problems too. The amber &amp;quot;missile not ready&amp;quot; light flashes just as the weapon is fired. At least one of the WFOV and NFOV lights should be on at all times, since these are the two field of view options for the launcher.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr FGM-148 Javelin holding.jpg|thumb|none|600px|Holding the ''Remastered'' Javelin.]]&lt;br /&gt;
[[File:Codmwr FGM-148 Javelin aim.jpg|thumb|none|600px|Aiming at some OpFor tanks.]]&lt;br /&gt;
[[File:Codmwr FGM-148 Javelin world.jpg|thumb|none|600px|&amp;quot;A guided missile, an assault rifle ''and'' a wingmirror? Wow, this is the best Christmas ever!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
[[FIM-92 Stinger]]s appear in enemy weapons caches in &amp;quot;Hunted&amp;quot; and &amp;quot;All Ghillied Up,&amp;quot; though using one in the latter mission runs counter to its stealth aspect. They are used against enemy helicopters. As to why NATO MANPADS happen to be conveniently lying around Ukraine and Russia, just waiting to be used against Mi-8s and Mi-24s is another mystery in entirety. &lt;br /&gt;
&lt;br /&gt;
While the Stinger has yet to acquire the later-series ability to generate digital targeting boxes with its iron sights, it is still very inaccurately portrayed: the player character does not insert a BCU into the weapon before firing (something which is needed to give a 45-second window when the weapon can actually be fired) meaning it is apparently powered by some kind of integral perpetual battery and thermodynamics-reversing unit, and the missile is shown as seeking straight out of the tube rather than flying in a straight line for 660 feet before it can track anything.&lt;br /&gt;
&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|350px|FIM-92 Stinger with IFF interrogator - 70mm]]&lt;br /&gt;
[[File:COD4StingerSights.jpg|thumb|none|600px|Soap demonstrates his failure to realise that the whole point of this sight is the target is supposed to be far away enough that it fits entirely inside the circle. The rear sights (which are used for target leading) are totally missing.]]&lt;br /&gt;
[[File:Stinger-COD4.jpg|thumb|none|600px|Three Stingers lying by a weapons cache.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[File:MWR Stinger 1.jpg|thumb|none|600px|Soap ponders how his Stinger has come to be infested with brightly coloured ridges.]]&lt;br /&gt;
[[File:MWR Stinger 2.jpg|thumb|none|600px|Locking on to the same Mi-8 from above.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
Some Marine NPCs have an [[M136 AT4]] strapped to their packs. It was cut as a usable weapon from the final game, but is accessible in &amp;quot;Shock and Awe&amp;quot; through the &amp;quot;Give All&amp;quot; cheat.&lt;br /&gt;
&lt;br /&gt;
[[File:AT-4Launcher.jpg|thumb|none|350px|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:COD4M4A1-2.jpg|thumb|none|600px|The same promotional image as in the M16A4 section; a US Recon Marine firing his M16A4 with an M136 visible on his back.]]&lt;br /&gt;
[[File:AT4-Cod4.jpg|thumb|none|600px|The AT4 in &amp;quot;Shock and Awe&amp;quot; after using the &amp;quot;Give All&amp;quot; cheat. Note that there is no reload animation and that it is treated as reloadable as the weapon was scrapped during development.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr M136 AT4 1.jpg|thumb|none|600px|An M136 AT4 on the back of a marine.]]&lt;br /&gt;
[[File:Codmwr M136 AT4 2.jpg|thumb|none|600px|The AT4 on the ground after having been fired.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is commonly seen in enemy hands and can be used by the player in-game. In multiplayer, it is a good weapon against helicopters but has abysmal accuracy at long range due to the round spiraling unpredictably. While the abysmal accuracy uncharacteristic of the real RPG-7 is likely implemented for game balance, the in-game rockets do not deploy their stabilizing fins after launch, giving them a more Watsonian explanation.&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RPG-7-CoD4.jpg|thumb|none|600px|An RPG-7 in &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[File:COD4RPGSights.jpg|thumb|none|600px|Sights.]]&lt;br /&gt;
[[File:COD4RPGReload.jpg|thumb|none|600px|Reloading; a rocket is inserted, and twisted slightly. This exact animation (complete with the player character forgetting to cock the hammer on the front grip that is needed to actually fire the weapon) has been reused for every single RPG-7 in the entire series, including the [[Airtronic RPG-7]] in ''[[Call of Duty: Black Ops II|Black Ops II]]''. The same process is repeated for the [[Panzerfaust 3]] in ''[[Call of Duty: Ghosts|Ghosts]]''.]]&lt;br /&gt;
[[File:COD4RPGTable.jpg|thumb|none|600px|A pair of Opfor RPG-7s on a table, along with 3 spare rockets; note that the latter are just that - rockets, without the rear-mounted booster charges that get them initially moving out of the launcher. These rounds would realistically be unfireable, and more or less useless.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Amusingly, after the August 8, 2017 update, the player is able to use an RPG-7's warhead as a melee weapon called &amp;quot;Danger Close&amp;quot;. One of the animations involves the player character juggling with three warheads and then throwing away two of them, resulting in two explosions being heard.&lt;br /&gt;
[[File:Codmwr RPG-7 holding.jpg|thumb|none|600px|Holding the ''Remastered'' RPG-7.]]&lt;br /&gt;
[[File:Codmwr RPG-7 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr RPG-7 reloading 1.jpg|thumb|none|600px|The start of a reload; sadly, the aforementioned errors regarding booster charges and hammer cocking were not fixed in this version.]]&lt;br /&gt;
[[File:Codmwr RPG-7 reloading 2.jpg|thumb|none|600px|The new warhead inserted.]]&lt;br /&gt;
[[File:Codmwr RPG-7 world.jpg|thumb|none|600px|A pair of RPG-7s with additional rockets on a table.]]&lt;br /&gt;
[[File:MWRRPG.jpg|thumb|none|600px|Inspecting the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26==&lt;br /&gt;
The [[RPG-26]] is seen strapped to the packs of several Ultranationalists, with textures burgled from the AT4 model rather haphazardly applied to it.&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg26-1.jpg|thumb|none|350px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[File:RPG-27-COD4.jpg|thumb|none|600px|An RPG-26 on the back of a Russian Ultranationalist.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR RPG-26.jpg|thumb|none|600px|The unused RPG-26 in the remaster, strapped to the back of a Russian Ultranationalist wearing classic American frogskin camo, a pattern which was never printed on the Russian M88 jacket in reality.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The frag grenades seen in-game are [[M67 hand grenade]]s. They bounce much greater than their real-world counterparts and inflict damage solely through concussive force. In singleplayer, the player begins each level with four grenades. In multiplayer, everyone has one grenade and can choose a perk to carry three.&lt;br /&gt;
&lt;br /&gt;
[[File:M67.jpg|thumb|none|150px|M67 Hand Grenade]]&lt;br /&gt;
[[File:CoD4-M67.jpg|thumb|none|600px|A player about to pull the pin on an M67 grenade and throw it. The grenade, not the pin.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr M67 Hand Grenade.jpg|thumb|none|600px|Pulling the pin of the ''Remastered'' model.]]&lt;br /&gt;
[[File:Codmwr M67 Hand Grenade 2.jpg|thumb|none|600px|Some M67 grenades on a table.]]&lt;br /&gt;
[[File:Codmwr M67 Hand Grenade 3.jpg|thumb|none|600px|A pair of boxes of grenades.]]&lt;br /&gt;
&lt;br /&gt;
==M83 Smoke Grenade==&lt;br /&gt;
The Smoke Grenade in COD4 is the [[M83 smoke grenade]]; they feature incorrect [[M18 smoke grenade]] textures. In singleplayer, they only appear in &amp;quot;All In&amp;quot; and &amp;quot;Heat.&amp;quot; In multiplayer, they are a secondary grenade option. Smoke grenades in multiplayer cannot be used in conjunction with the &amp;quot;Special Grenades x3&amp;quot; perk.&lt;br /&gt;
&lt;br /&gt;
It is likely that the smoke grenade model is a retextured version of the [[AN/M8 HC smoke grenade]] model from ''[[Call of Duty 2]]''. This smoke grenade model would continued to be used by Infinity Ward, M18 textures included, all the way into ''Modern Warfare 3''.&lt;br /&gt;
&lt;br /&gt;
[[File:m87.JPG|thumb|none|150px|M83 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
===M18 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the M83 is replaced with the [[M18 smoke grenade]].&lt;br /&gt;
&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[File:Codmwr M18 smoke 4.jpg|thumb|none|600px|Pulling the pin of an M18 smoke grenade.]]&lt;br /&gt;
[[File:Codmwr M18 smoke 1.jpg|thumb|none|600px|Smoke grenades on the body of an OpFor soldier.]]&lt;br /&gt;
[[File:Codmwr M18 smoke 2.jpg|thumb|none|600px|More smoke grenades are seen on his belt.]]&lt;br /&gt;
[[File:Codmwr M18 smoke 3.jpg|thumb|none|600px|Zakhaev's mercenaries also have M18s.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
&lt;br /&gt;
[[M84 stun grenade]]s appear as the Stun and Flash Grenades, oddly having its uses split between the two. Stun Grenades slow down players in the blast radius greatly and causes mild visual disruption. Flash Grenades fully blind players and merely prevents sprinting instead of slowing down all movement. In multiplayer, a player can select either a flashbang or a stun grenade as special grenades, and carry three with a perk. Flashbangs have a green stripe, while Stun Grenades have a red stripe.&lt;br /&gt;
&lt;br /&gt;
Very oddly, the COD4 Stun Grenade icon does not show an M84 stun grenade, and instead shows a very dark [[AN/M8 HC smoke grenade]], a model likely recycled from ''[[Call of Duty 2]]''.&lt;br /&gt;
&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:M84trio-CoD4.jpg|thumb|none|600px|Three M84 stun grenades on a crate with an SVD Dragunov in &amp;quot;Ultimatum&amp;quot;.]]&lt;br /&gt;
[[File:M84flash-CoD4.jpg|thumb|none|600px|An M84 stun grenade in mid-air on the multiplayer map, &amp;quot;Crash&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr M84 Stun Grenade 1.jpg|thumb|none|600px|Pulling the pin of the ''Remastered'' model.]]&lt;br /&gt;
[[File:Codmwr M84 Stun Grenade 2.jpg|thumb|none|600px|The M84 stun grenade about to be thrown.]]&lt;br /&gt;
[[File:Codmwr M84 StunGrenade 3.jpg|thumb|none|600px|A pair of stun grenades on a table.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in the single-player levels &amp;quot;Blackout&amp;quot; and &amp;quot;One Shot, One Kill.&amp;quot; They are also available in multiplayer, where a player can equip two Claymores as a perk. They are depicted with laser proximity detonators rather than the real Claymore's command detonation.&lt;br /&gt;
&lt;br /&gt;
[[File:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch.]]&lt;br /&gt;
[[File:M18A1-CoD4.jpg|thumb|none|601px|The player character holding an M18A1 Claymore.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
&lt;br /&gt;
[[File:MWRM18.jpg|thumb|none|600px|M18A1 Claymore in-hand and deployed.]]&lt;br /&gt;
[[File:MWRM18 1.jpg|thumb|none|600px|Looking at the infamous message embossed on the front of the Claymore.]]&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
C4 packs are issued in certain singleplayer missions and available in multiplayer by equipping the C4 perk.&lt;br /&gt;
&lt;br /&gt;
More strangely, the M57 firing device (commonly called the Clacker) used to detonate the C4 is also pulled out when the player calls in killstreaks in multiplayer, as if it was a radio. The Clacker is replaced with more proper radios and tablets in the Remaster.&lt;br /&gt;
&lt;br /&gt;
[[File:C4-CoD4.jpg|thumb|none|600px|A C4 pack on the ground in &amp;quot;One Shot, One Kill&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr c4.jpg|thumb|none|600px|A deployed C4 pack.]]&lt;br /&gt;
[[File:MWRC4.jpg|thumb|none|600px|Looking at a C4 pack in hand.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==M240C==&lt;br /&gt;
The [[M240C]] can be seen mounted coaxially on the M1A1HA Abrams.&lt;br /&gt;
&lt;br /&gt;
[[File:M240C.jpg|thumb|none|350px|FN M240C - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW1-M240C-placeholder.jpg|thumb|none|600px|The M240C is visible to the left of ''War Pig's'' main gun.]]&lt;br /&gt;
&lt;br /&gt;
==M240D==&lt;br /&gt;
The [[M240D]] is seen mounted on the loader's hatch of the M1A1HA Abrams tanks in several missions.&lt;br /&gt;
&lt;br /&gt;
[[File:M240d.jpg|thumb|none|350px|FN M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW1-M240D-placeholder.jpg|thumb|none|600px|The M240D can be seen on top of ''War Pig'' as it advances.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] is seen mounted on the commander's hatch of M1A1HA Abrams tanks in several missions. It is not supposed to be available to the player at any point, but a usable M2HB on a stand is outside the map in &amp;quot;Charlie Don't Surf,&amp;quot; accessible by exploiting a bug.&lt;br /&gt;
&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|350px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
[[File:MW1-M240D-placeholder.jpg|thumb|none|600px|The M2HB is the further away of the two guns, mounted on the commander's hatch.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr M2HB 1.jpg|thumb|none|600px|Right side view of the M2HB.]]&lt;br /&gt;
[[File:Codmwr M2HB 2.jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[File:Codmwr M2HB 3.jpg|thumb|none|600px|A closer look at the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
The [[General Dynamics GAU-17/A]] appears as a usable stationary weapon mounted on a downed helicopter in the mission &amp;quot;Heat&amp;quot; and is used by a door gunner on a Black Hawk in both &amp;quot;Crew Expendable&amp;quot; and &amp;quot;The Sins of the Father.&amp;quot; That the M134 in &amp;quot;Heat&amp;quot; works at all is miraculous: an aircraft-mounted M134 is attached to the craft's electrical system, since it needs external power to function. This had been proven fairly recently in 2002 during the Battle of Takur Ghar / Roberts Ridge in Afghanistan, when the downed MH-47 Chinook ''Razor 03'' could not return fire with its miniguns due to damaged electrical systems. Unlike later ''Modern Warfare'' games it does not have a slotted flash hider, but does have the additional barrel discs of a GAU-17 rather than the single clamp of a Dillon Aero model.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Minigun2 4.png|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish uses the M134. Oddly, while the crashed Black Hawk is present in the night level set in the same area, the M134 is not. Clearly it was fitted in the interval by the same FPS elves that sweep up ejected brass and discarded mags. Note here &amp;quot;GAU&amp;quot; is even printed on the top of the weapon.]]&lt;br /&gt;
[[File:COD4 - Mini 1.jpg|thumb|none|600px|An M134 leans against a cabinet in the SAS armory at the beginning of the game.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR GAU-17.jpg|thumb|none|600px|Going to work with new &amp;quot;Heat&amp;quot; minigun.]]&lt;br /&gt;
&lt;br /&gt;
==KPV==&lt;br /&gt;
[[KPV]] heavy machine guns mounted in the ZPU-4 quad anti-aircraft mount are used by OpFor forces. Jackson destroys one in &amp;quot;The Bog&amp;quot; in order to clear the sky for AH-1 helicopter support. Many other ZPUs are also present in the same mission and its multiplayer variant. The OpFor also have ZPUs emplaced on rooftops and use them to engage the invading marines at the beginning of &amp;quot;Shock and Awe&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
That very same ZPU model would be later reused in three more ''Call of Duty'' games.&lt;br /&gt;
[[File:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[File:COD4 ZPU (1).jpg|thumb|none|600px|The KPV machine guns in the ZPU-4 mount with its deceased gunner.]]&lt;br /&gt;
[[File:COD4 ZPU (2).jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR ZPU (1).jpg|thumb|none|600px|The remastered ZPU-4 emplacement.]]&lt;br /&gt;
[[File:MWR ZPU (2).jpg|thumb|none|600px|As seen from another view.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 19 Automatic Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears as a usable weapon mounted on a CH-46 Sea Knight helicopter in the mission &amp;quot;Shock and Awe,&amp;quot; its use governed by a heat gauge.&lt;br /&gt;
&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|350px|Mk 19 grenade launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[File:CoD4Mk19.jpg|thumb|none|600px|Mk. 19 in-game.]]&lt;br /&gt;
[[File:COD4 - NadeLaunch 1.jpg|thumb|none|600px|A Mk. 19 sits on the ground of the SAS armory at the beginning of the first level.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr Mk. 19 holding 1.jpg|thumb|none|600px|In the ''Remastered'' introduction to &amp;quot;Shock and Awe,&amp;quot; a new animation shows Sgt. Jackson loading the Mark 19.]]&lt;br /&gt;
[[File:Codmwr Mk. 19 reloading 1.jpg|thumb|none|600px|Loading in the 40mm belt.]]&lt;br /&gt;
[[File:Codmwr Mk. 19 reloading 2.jpg|thumb|none|600px|Chambering the Mk. 19.]]&lt;br /&gt;
[[File:Codmwr Mk. 19 holding 2.jpg|thumb|none|600px|Sgt. Jackson actually gets to use his hands this time rather than the Infinity Ward-brand turret telekinesis.]]&lt;br /&gt;
[[File:Codmwr Mk. 19 world.jpg|thumb|none|600px|A full view of the weapon with the grenade belt.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster Chaingun==&lt;br /&gt;
An [[M242 Bushmaster chaingun|M242 Bushmaster Chaingun]] can be spotted mounted on an M2A2 Bradley IFV in the multiplayer map &amp;quot;Ambush&amp;quot;. &lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[File:MWBradley.jpeg|thumb|none|600px|An M242 Bushmaster mounted on an M2A2 Bradley. The player is holding a Heckler &amp;amp; Koch G36C fitted with a red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR M242.jpg|thumb|none|600px|The Bushmaster cannon in the remaster of &amp;quot;Ambush.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==PKT==&lt;br /&gt;
OpFor and Ultranationalist BMP-2 infantry fighting vehicles are modeled with the coaxial [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKTM]] machine gun, although they only appear to use the 2A42 autocannon.&lt;br /&gt;
[[File:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[File:MWRPKT.jpg|thumb|none|600px|Soap observes the hardware of an empty BMP.]]&lt;br /&gt;
&lt;br /&gt;
==Kurzer 8 cm Granatwerfer 42==&lt;br /&gt;
An unusable [[Granatwerfer 42 Mortar|Kz 8cm GrW 42 mortar]] can be seen on the never-used explosive training range on the South side of the SAS base in &amp;quot;FNG.&amp;quot; This model is actually lifted directly from ''[[Call of Duty 2]]''.&lt;br /&gt;
[[File:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|350px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[File:MW1-M2Mort-1.jpg|thumb|none|600px|Soap looks over the rather rusty Kz 8cm GrW 42 mortar.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
The [[Shipunov 2A42]] is mounted on Mi-28N Havoc helicopters, which are used by Ultranationalist rebels and Russian loyalist forces. Mi-28N Havocs anachronistically appear in the missions &amp;quot;All Ghilled Up&amp;quot; and &amp;quot;One Shot, One Kill&amp;quot; that take place in 1996, as the all-weather Mi-28N (distinguished by the mast-mounted radar) was not operational until 2006; the first prototype only had its first flight in November of 1996. BMP-2 IFVs also use the Shipunov 2A42.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|350px|Shipunov 2А42 mounted on a Mi-28 Havoc - 30x165mm]]&lt;br /&gt;
[[File:MW1-Shipunov-Placeholder.jpg|thumb|none|600px|During the mission &amp;quot;Safehouse&amp;quot; Soap can call upon the services of an Mi-28N &amp;quot;Havoc&amp;quot; gunship to &amp;lt;s&amp;gt;accidentally blow himself up&amp;lt;/s&amp;gt; provide fire support with missiles and its Shipunov 2A42 autocannon.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[File:MWR2A42.jpg|thumb|none|600px|&amp;quot;Mosin 2-5&amp;quot; firing the 2A42 in the remastered edition.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
The [[M197 Vulcan]] is mounted on AH-1W Super Cobras used by the US Marines. In multiplayer, the Super Cobra is the support helicopter for both US Marines and SAS, awarded for 7 kills in a row.&lt;br /&gt;
&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|350px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[File:MW1-M197-PlaceholderA.jpg|thumb|none|600px|One of the two AH-1W Super Cobras that come to Jackson and his fellow Marines' assistance at the end of the mission &amp;quot;The Bog.&amp;quot;]]&lt;br /&gt;
[[File:MW1-M197-PlaceholderB.jpg|thumb|none|600px|Pelayo's Super Cobra goes down after taking a hit to the tail rotor in the mission &amp;quot;Shock And Awe.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR M197 Vulcan (1).jpg|thumb|none|600px|The two Whiskey Cobras lighting up the Opfor positions at the end of &amp;quot;The Bog&amp;quot; in the remaster.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-12/U==&lt;br /&gt;
A [[General Electric GAU-12/U|GAU-12/U]] is mounted on the AC-130U Spooky in the mission &amp;quot;Death From Above,&amp;quot; alongside the [[Bofors 40mm]] and M102 Howitzer.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-12U.jpg|thumb|none|350px|GE GAU-12/U five-barrel cannon - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
The [[Bofors 40mm]] is mounted on the AC-130U Spooky in the mission &amp;quot;Death From Above,&amp;quot; alongside the GAU-12/U and M102 Howitzer.&lt;br /&gt;
[[File:40mm bofors.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The [[M102 Howitzer|M102 105mm howitzer]] is mounted on the AC-130U Spooky in the mission &amp;quot;Death From Above,&amp;quot; alongside the GAU-12/U and 40mm Bofors.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|350px|none|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
[[Yakushev-Borzov Yak-B]] machine guns are mounted in the nose turrets of Mi-24 &amp;quot;Hind&amp;quot; gunships found throughout the game and as the OpFor and Ultranationalists' attack helicopter killstreak.&lt;br /&gt;
[[File:Yakb.JPG|thumb|none|400px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:COD4 Yak-B.jpg|thumb|none|600px|The Yak-B seen on a mothballed Mi-24 outside of Pripyat.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR Yak-B.jpg|thumb|none|600px|Looking at an Ultranationalist Hind through the M21's scope. In the remaster, the mothballed Mi-24s have their cannons removed.]]&lt;br /&gt;
&lt;br /&gt;
=Not Usable=&lt;br /&gt;
==Beretta 92-series pistol==&lt;br /&gt;
What appears to be a 92-series pistol can also be seen on the Porter Justice posters, a (fictional) movie that looks to be a standard over the top Asian action movie.&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]]'s silhouette appears in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; perk symbols.&lt;br /&gt;
&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm.]]	&lt;br /&gt;
[[File:MW-PERKS.jpg|thumb|none|600px|The &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; Perk Symbols.]]&lt;br /&gt;
[[File:MWRglockposter.jpg|thumb|none|600px|A smaller profile Glock in a safety poster seen in the SAS firing range in the remastered version.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
In the remastered version, what appear to be [[SIG-Sauer P226]] pistols can be seen in the holsters of SAS soldiers.&lt;br /&gt;
[[File:SigP226.jpg|thumb|none|350px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[File:MWR P226.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
In the intro for &amp;quot;The Coup&amp;quot;, soldiers carrying Al-Fulani are carrying [[AK-74M]]s, which switch to AK-47s (AKMs in ''Modern Warfare Remastered'') in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|350px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:CODRemasteredAK74.jpg|thumb|none|600px|These rifles can be identified as AK-74Ms by their magazine curvature, gas blocks, flash hiders, and folding stock hardware at the rear of the receivers.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
In some levels, &amp;quot;Soap&amp;quot; MacTavish can find posters on the walls with the details of an [[AKM]] assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Cod4mw mw2 akm poster.jpg|thumb|none|600px|AKM Poster.]]&lt;br /&gt;
&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
In a nod to the previous Call of Duty installments, WWII-era posters of a woman holding an [[M1928A1 Thompson]] can be found in various buildings, one being the SAS armory.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|350px|M1928A1 Thompson with 30-round magazine - .45 ACP.]]&lt;br /&gt;
[[File:cod4m1928A1.jpg|thumb|none|600px|A woman in a military uniform holds an M1928A1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
Many statues throughout the campaign and multiplayer levels are of Russian soldiers holding [[PPSh-41]]. No usable PPSh-41 appears in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:COD4-PPSH.jpg|thumb|none|601px|A statue of two Russian soldiers holding PPSh-41s.]]&lt;br /&gt;
[[File:MWRPPsHstatue.jpg|thumb|none|600px|The ''Remastered'' PPSh statue.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is added to the models of some enemies in ''Modern Warfare Remastered''. It is unusable in gameplay.&lt;br /&gt;
&lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|150px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Codmwr RGD-5.jpg|thumb|none|600px|A Russian mercenary with RGD-5 hand grenades on his chest.]]&lt;br /&gt;
[[File:MWR RGD-5 (1).jpg|thumb|none|600px|RGD-5 grenades on the Spetsnaz shotgunner model in Multiplayer. Note the US PALM AK magazines in his vest.]]&lt;br /&gt;
&lt;br /&gt;
=Modern Warfare Remastered exclusive weapons=&lt;br /&gt;
==Luger P08==&lt;br /&gt;
A [[Luger P08]] with some minor cosmetic alterations has been added to ''Modern Warfare Remastered'' via an update on August 8, 2017; it is referred to as the &amp;quot;BR9&amp;quot;. Its trigger and trigger guard are slightly similar to those of the [[Walther P5]]. Despite the real Luger using 9x19mm or 7.65x21mm ammunition, the in-game weapon is attributed with the same high damage as the Desert Eagle and the Taurus Model 689 (as well as a recoil profile similar to that of the Desert Eagle), though with faster damage drop-off at ranges.&lt;br /&gt;
&lt;br /&gt;
[[File:Luger.jpg|thumb|none|350px|Luger P08 with black grips - 9x19mm]]&lt;br /&gt;
[[File:Walther-P5.jpg|thumb|none|300px|Walther P5 - 9x19mm]]&lt;br /&gt;
[[File:MWR BR9.jpg|thumb|none|600px|The &amp;quot;BR9&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Prokolot&amp;quot;==&lt;br /&gt;
The &amp;quot;Prokolot&amp;quot; (which means &amp;quot;[he has been] punctured&amp;quot; in Russian) is a three-round burst pistol that was added to ''Modern Warfare Remastered'' via an update on May 2, 2017. It is a hybrid weapon featuring parts of the [[Arsenal Firearms Strike One]] and the Arsenal USA Stryk-B (with the length being intermediate between the two), as well as seeming to have a custom Glock trigger. The grip is also similar in appearance to that of the [[MP-443 Grach]]. [https://www.artstation.com/artwork/g4LA8 According to its designer], it was intended to be &amp;quot;some kind of Russian Glock&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In a surprising detail, the &amp;quot;Prokolot&amp;quot; is animated with the barrel tilting upwards whenever the slide moves back, like the [[Glock]] pistol.&lt;br /&gt;
&lt;br /&gt;
[[File:ArsenalS1.jpg|thumb|none|350px|Arsenal Firearms Strike One - 9x19mm]]&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|350px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Arsenal Stryk B.jpg|thumb|350px|none|Arsenal Firearms USA Stryk-B - 9x19mm]]&lt;br /&gt;
[[File:MWR Prokolot.jpg|thumb|none|600px|The &amp;quot;Prokolot&amp;quot; in the weapon selection menu. Note the contradictory description &amp;quot;semi-automatic with three round burst fire&amp;quot;, which describes the pistol's firing mode of firing a burst with every pull of the trigger.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 689==&lt;br /&gt;
An 8 inch barrel [[Taurus Model 689]] with rubber grips was added to ''Modern Warfare Remastered'' via an update on February 7, 2017. Like the Colt Anaconda from ''Modern Warfare 2'' and ''Modern Warfare 3'', it is referred to as &amp;quot;.44 Magnum&amp;quot;, although this time it is wrong since the Model 689 isn't available in this caliber. It also inappropriately has the ability to equip a suppressor, and shares ammunition with the Desert Eagle, which is incorrect since the Desert Eagle in-game is modeled after the .50 AE version.&lt;br /&gt;
&lt;br /&gt;
[[File:TaurusModel689.jpg|thumb|none|350px|Taurus Model 689 - .357 Magnum]]&lt;br /&gt;
[[File:MWR Taurus 1.jpg|thumb|none|600px|The Taurus Model 689 in idle.]]&lt;br /&gt;
[[File:MWR Taurus 2.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:MWR Taurus 3.jpg|thumb|none|600px|Mid-recoil.]]&lt;br /&gt;
[[File:MWR Taurus 4.jpg|thumb|none|600px|Closing the cylinder on a reload. It uses the same animation as the Colt Anaconda from the sequels, which involves ejecting the spent casings by simply holding the weapon up without using the ejector rod.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Fang 45&amp;quot;==&lt;br /&gt;
The &amp;quot;Fang 45&amp;quot; is a fictional AR15-style submachine gun, chambered in .45 ACP and added among ''Modern Warfare Remastered''’s submachine guns via an update on May 2, 2017. It appears to be a hybrid of an [[LWRC SMG-45]] and a [[Patriot Ordnance Factory PSG]]. Its stock is similar to the Robinson Armament FAST stock, and it has an AR15 A2 pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[File:LWRC SMG-45.jpg|thumb|none|400px|LWRC SMG-45, 2015 prototype - .45 ACP]]&lt;br /&gt;
[[File:POF PSG.jpg|thumb|none|400px|POF PSG with stock mounted sling - 9x19mm]]&lt;br /&gt;
[[File:MWR Fang45.jpg|thumb|none|600px|In-game model of the &amp;quot;Fang 45&amp;quot;.]]&lt;br /&gt;
[[File:MWR Fang 45 (1).jpg|thumb|none|600px|Equipping a Fang 45 with a gucci-fied finish.]]&lt;br /&gt;
[[File:MWR Fang 45 (2).jpg|thumb|none|600px|Reloading the stick magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] has been added to ''Modern Warfare Remastered'' via an update on March 14, 2017. Despite the 30-round capacity (normally used for the .45 ACP version), the weapon is implied to be chambered in 9x19mm, as it shares ammunition with the Beretta M9, MP5, and Mini Uzi. The MAC-10 was actually planned for the original game, and did make it into the Nintendo DS version.&lt;br /&gt;
&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|none|300px|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[File:MWR M10 menu.jpg|thumb|none|600px|The MAC-10 in the armory menu.]]&lt;br /&gt;
[[File:Mwr mac10 idle.jpg|thumb|none|600px|Hplding the MAC-10 on the Beach Bog map.]]&lt;br /&gt;
[[File:Mwr mac10 ads.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Mwr mac10 reload2.jpg|thumb|none|600px|Inserting a new magazine. Unlike the other SMGs, this is done after the bolt is pulled back.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PK-PSD9&amp;quot;==&lt;br /&gt;
The &amp;quot;PK-PSD9&amp;quot; is a three-round burst weapon that was added among ''Modern Warfare Remastered''’s submachine guns via an update on August 8, 2017. It consists of the aforementioned &amp;quot;Prokolot&amp;quot; fitted with an extended magazine, and placed into a carbine conversion kit that includes a spare mag holder (similarly to the [[CAA Tactical RONI]], but at the front instead of the rear). The muzzle brake seems to be inspired by the RONI Civilian Pistol Carbine Conversion C-G2.&lt;br /&gt;
&lt;br /&gt;
[[File:MWR PK-PSD9.jpg|thumb|none|600px|The &amp;quot;PK-PSD9&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:MWR PK-PSD9 (1).jpg|thumb|none|600px|Equipping the PK-PSD9; the user inserts the pistol into the carbine kit.]]&lt;br /&gt;
[[File:MWR PK-PSD9 (2).jpg|thumb|none|600px|The pistol is shown off again in the inspect animation.]]&lt;br /&gt;
[[File:MWR PK-PSD9 (3).jpg|thumb|none|600px|Reloading the astronaut-white PK-PSD9.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
A heavily embellished [[Saiga 12K]] converted to full-auto was added to ''Modern Warfare Remastered'' via an update on February 7, 2017. It is referred to as the &amp;quot;Kamchatka-12&amp;quot;, and has a stock similar to the SLR-95 Thumbhole stock. ''Kamchatka'' is the name of a peninsula in the Russian Far East.&lt;br /&gt;
&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]] &lt;br /&gt;
[[File:MWR Kam menu.jpg|thumb|none|600px|Third-person view of the custom Saiga.]]&lt;br /&gt;
&lt;br /&gt;
==Sears Ranger==&lt;br /&gt;
Dual-wielded [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sears Rangers]] were added to ''Modern Warfare Remastered'' via an update on June 27, 2017. Prior to this, a sawed-off double barreled shotgun could be seen holstered on the backpack of the depot supply drop contact (who is an ex-SAS captain) in ''Remastered''.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|350px|Sawed-off Double Barreled Shotgun - 12 gauge]]&lt;br /&gt;
[[File:MWR Graves sawnoff.jpg|thumb|none|600px|A decent view of the shotgun. The contact also has the M1911 in his right hand.]]&lt;br /&gt;
[[File:MWR Rangers.jpg|thumb|none|600px|The dual Rangers in the armory menu.]]&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
An [[AAC Honey Badger]] with some visual differences (such as the handguard and the magwell) was added on the August 8, 2017 update, under the name &amp;quot;Lynx CQ300&amp;quot;. It reuses the partial reload animation of the Honey Badger from ''[[Call of Duty: Ghosts]]'', but the empty reload is different: the weapon is fitted with an extended bolt release, which the player character hits with their trigger finger instead of pulling the rear charging handle as in ''Ghosts''. The integrated suppressor is replaced with a fictional muzzle brake, though a custom suppressor is available an optional attachment. The fictional handguard is of Keymod style; it's also depicted with a strange lock on mechanism and is fitted with a grip stop resembling the Lanco Tactical Grip Stop 2.&lt;br /&gt;
&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|350px|Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[File:MWR Lynx CQ300.jpg|thumb|none|600px|The &amp;quot;Lynx CQ300&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:MWR Lynx (1).jpg|thumb|none|600px|Putting a magazine into the Lynx.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;BOS14&amp;quot;==&lt;br /&gt;
The &amp;quot;BOS14&amp;quot; is an assault rifle that was added to ''Modern Warfare Remastered'' via an update on May 2, 2017. It is primarily based on the SCAR 17 Ultralight, a bullpup conversion of the [[SCAR-H]], though the BOS14 has a 5.56x45mm magazine, essentially making its basis a bullpup version of the SCAR-L. It has a fictional rail riser and pistol grip which resembles the FAB Defense AGR-43. &lt;br /&gt;
&lt;br /&gt;
[[File:SCAR 17 Ultralight.jpg|thumb|none|400px|SCAR 17 Ultralight drop in bullpup conversion for SCAR-H, fitted with various accessories - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWR BOS14.jpg|thumb|none|600px|Menu model of the &amp;quot;BOS14&amp;quot;.]]&lt;br /&gt;
[[File:MWR BOS14 (1).jpg|thumb|none|600px|Inspecting a BOS14 that suffers from a horrifying weapon skin.]]&lt;br /&gt;
[[File:MWR BOS14 (2).jpg|thumb|none|600px|Reloading a BOS14 on &amp;quot;Downpour.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;XM-LAR&amp;quot;==&lt;br /&gt;
The &amp;quot;XM-LAR&amp;quot; is an FAL-type/ACR hybrid fully-automatic rifle that was added to ''Modern Warfare Remastered'' via an update on February 7, 2017.&lt;br /&gt;
&lt;br /&gt;
It consists of an [[FN FAL]] lower receiver (identifiable by the four bolts on the right side), a railed diagonal-sided upper typical of modern FAL variants like the DSA FALs, IMBEL IA2 and SC-2010, and a [[DSA SA58 OSW]] handguard (which has vent hole spacing similar to UTG FAL handguard) and charging handle, as well as a custom stock which resembles a bulkier Remington ACR stock with elements from Magpul Zhukov-S Folding Stock and with the sling loop being placed on top similar to ACE stocks. It also has a 14.5-inch ACR barrel and gas block.&lt;br /&gt;
&lt;br /&gt;
The grip resembles an AG-FAL ergonomic grip and the muzzle is a Noveske KX5 flash hider. It shares ammunition with the 7.62x39mm AKM, despite clearly having a 7.62x51mm 20-round magazine (holding 30 rounds in-game) which is based on the Magpul 7.62x51 PMAGs that are actually made only in 5 and 10 round capacity. The railed top cover has built in FAL ramp rear sight which also has the property of being foldable similar to L1A1 sights and treats the picatinny rail as a separate body attached onto the cover, also it only has two bolts on the right side similar to Ultimate Arms Gear cover but there are three on the left even though in reality the number of bolts typically is matching. The left side of the magazine well is a mirror of the right side and it has a built in Remington ACR style magazine release button. The combination of the aforementioned ACR components with an FAL receiver could mean that the internals of the FAL were entirely replaced with the ones from an ACR, however, the 5.56x45mm ACR components still couldn't work with the depicted 7.62x51mm magazine.&lt;br /&gt;
&lt;br /&gt;
XM (Experimental Model) is a US military designation for experimental weapons. LAR (Light Automatic Rifle) is an English translation of the original French designation, FAL (Fusil Automatique Léger).&lt;br /&gt;
&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|400px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|none|350px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Airsoft Masada Gen 2 (black).jpg|thumb|none|350px|An airsoft Gen 2 Magpul Masada. Image used to show ACR style fire selector, magazine release and stock.]]&lt;br /&gt;
[[File:Rem ACR.jpg|thumb|none|350px|Remington ACR with 14.5-inch barrel and fixed stock - 5.56x45mm NATO. Image used to show ACR barrel and gas block.]]&lt;br /&gt;
[[File:MWR XM-LAR menu.jpg|thumb|none|600px|The &amp;quot;XM-LAR&amp;quot; in the weapon selection menu. Note the ACR barrel, bayonet lug and gas block, the compatibility of which with an FAL in real life is dubious.]]&lt;br /&gt;
[[File:MWR FAL 1.jpg|thumb|none|600px|An &amp;quot;XM-LAR&amp;quot; with a reflex sight found in a multiplayer match. Note the folded rear sight.]]&lt;br /&gt;
[[File:MWR FAL 2.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:MWR FAL 3.jpg|thumb|none|600px|Pushing the mag release with a fresh magazine in hand. Making an FAL work with an AR15 type magazine release is also quite doubtful.]]&lt;br /&gt;
[[File:MWR FAL 4.jpg|thumb|none|600px|Rocking in the new one. Note the ACR style fire selector switch and that MWR continues the MW2 tradition of depicting ACR style fire selectors being set to safe and adorned with HK style markings. Note also the faint &amp;quot;Zeng Arms Custom&amp;quot; markings just behind the charging handle, referencing the weapon's designer, Raven Software artist Rick Zeng.]]&lt;br /&gt;
[[File:MWR FAL 5.jpg|thumb|none|600px|Charging the weapon. Note the fictional &amp;quot;RZ Upper Rail System&amp;quot;, which might also be a reference to Rick Zeng.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
A [[Cheyenne Tactical M-200 Intervention]] with some cosmetic alterations was added to ''Modern Warfare Remastered'' via an update on June 27, 2017, called the &amp;quot;S-Tac Aggressor&amp;quot;. It is shown with a handguard that looks similar to that of a PGW LRT-3 sniper rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:M200-tan.jpg|thumb|none|350px|Cheyenne Tactical M-200 - .408 CheyTac]]&lt;br /&gt;
[[File:MWR CheyTac.jpg|thumb|none|600px|In-game model of the CheyTac M-200.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;D-25S&amp;quot;==&lt;br /&gt;
The &amp;quot;D-25S&amp;quot; is a semi-automatic sniper rifle that has been added to ''Modern Warfare Remastered'', via an update on March 14, 2017. It appears to consist of an [[F&amp;amp;D Defense FD308]] upper receiver and a [[Heckler &amp;amp; Koch G28]] lower receiver, as well as a Geissele Super Modular Rail HK style handguard and a stock very similar to the Magpul PRS. It shares ammunition with the 7.62x51mm rifles in-game, and it is referred to as &amp;quot;DMR-25&amp;quot; in the game files. &amp;quot;CAL .308&amp;quot; and &amp;quot;MADISON WI USA&amp;quot; can be seen written on the magazine well.&lt;br /&gt;
&lt;br /&gt;
[[File:FD308.jpg|thumb|none|350px|F&amp;amp;D Defense FD308 - .308 Winchester]]&lt;br /&gt;
[[File:HKG28.jpg|thumb|none|350px|Heckler &amp;amp; Koch G28, patrol version - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWR D25 1.jpg|thumb|none|600px|Left side view of the &amp;quot;D-25S&amp;quot;.]]&lt;br /&gt;
[[File:MWR D25 2.jpg|thumb|none|600px|Right side view.]]&lt;br /&gt;
[[File:MWR D25 3.jpg|thumb|none|600px|The &amp;quot;D-25S&amp;quot; in first person.]]&lt;br /&gt;
[[File:MWR D25 4.jpg|thumb|none|600px|Aiming down &amp;quot;scope_overlay_m40a3&amp;quot;, of course.]]&lt;br /&gt;
[[File:MWR D25 5.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:MWR D25 6.jpg|thumb|none|600px|Pushing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bered MK8&amp;quot;==&lt;br /&gt;
The &amp;quot;Bered MK8&amp;quot; is a magazine-fed light machine gun taking cues from the [[IMI Negev]] and the [[Ultimax 100]] series. It was added to ''Modern Warfare Remastered'' via an update on June 27, 2017.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;Bered&amp;quot; is in reality a location south of Palestine, evoking the name of the Negev which also took its name from a desert in Israel. MK8 is from the Ultimax 100 series which are all named with a MK with a digit.&lt;br /&gt;
&lt;br /&gt;
[[File:Negev 4.jpg|thumb|none|400px|IMI Negev Commando with a 35-round box magazine from the Galil assault rifle]]&lt;br /&gt;
[[File:Ultimax MK5.jpg|thumb|none|400px|STK Ultimax 100 Mark 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWR Bered MK8.jpg|thumb|none|600px|Menu model of the &amp;quot;Bered MK8&amp;quot;.]]&lt;br /&gt;
[[File:MWR Bered (1).jpg|thumb|none|600px|A Bered MK8 found in a multiplayer lobby.]]&lt;br /&gt;
[[File:MWR Bered (2).jpg|thumb|none|600px|ADS of the Bered.]]&lt;br /&gt;
[[File:MWR Bered (3).jpg|thumb|none|600px|Reloading a casket mag into the machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]] has been added to ''Modern Warfare Remastered'' via an update on March 14, 2017. It correctly feeds from the right side (unlike the [[PKP Pecheneg]] from ''Modern Warfare 3''), but for some reason it shares ammo with the differently chambered M249 SAW.&lt;br /&gt;
&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|none|400px|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MWR PKM menu.jpg|thumb|none|600px|The PKM in the armory menu.]]&lt;br /&gt;
[[File:MWR PKM (1).jpg|thumb|none|600px|Inspecting a PKM with a red dot sight, note the mandated sacrifice of the iron sights.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=1485262</id>
		<title>Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=1485262"/>
		<updated>2022-02-20T20:14:34Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* M40A3 */ grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Call of Duty 4: Modern Warfare&lt;br /&gt;
|picture = COD4.jpg&lt;br /&gt;
|caption = ''Offical Boxart''&lt;br /&gt;
|series= [[Call of Duty]]&lt;br /&gt;
|date= 2007&lt;br /&gt;
|developer=Infinity Ward, &lt;br /&gt;
|platforms=Microsoft Windows, PlayStation 3, PlayStation 4, Wii, Xbox 360, Xbox One, Nintendo DS, Mac OS&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
[[File:Call of Duty Modern Warfare Remastered.jpg|thumb|right|300px|''Call of Duty Modern Warfare Remastered'' (2016)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty 4: Modern Warfare''''' (also known as ''CoD4:MW'', ''CoD4'', ''Modern Warfare 1'', and ''MW1'') is the fourth main installment of the ''[[Call of Duty|Call of Duty series]]'', and first installment of the ''Modern Warfare'' trilogy, officially released on November 5, 2007 in North-America for the PC, PS3 and Xbox 360, developed by Infinity Ward and published by Activision.&lt;br /&gt;
&lt;br /&gt;
The first game in the series to be set in modern times, ''Call of Duty 4'' taking during a turbulent 2011, when Russia is in a civil war between its government and Ultranationalist rebels led by Imran Zakhaev, while Middle Eastern warlord Khaled Al-Asad, supported by the Ultranationalists, stages a coup in an unnamed Middle Eastern country (his forces only given the name &amp;quot;OpFor&amp;quot;), leading to an American invasion that attempts to depose Al-Asad. The player takes control of of Sergeant &amp;quot;Soap&amp;quot; MacTavish, a British SAS marksman and demolition expert, and Sergeant Paul Jackson, a US Marine of the 1st Reconnaissance Battalion.&lt;br /&gt;
&lt;br /&gt;
A remastered version titled '''''Call of Duty: Modern Warfare Remastered''''' was released on November 4, 2016 as a bonus alongside the deluxe editions of ''[[Call of Duty: Infinite Warfare]]''. On December 13th, 2016, Supply Drops and various kinds of micro-DLC items were added to the Multiplayer. Among them, &amp;quot;Weapon Kits&amp;quot; were introduced, which can alter a weapon's appearance with a new set of base textures or a completely new model. A standalone version of the game was released on June 27, 2017 for the PS4, and July 27, 2017 for Xbox One and Microsoft Windows.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Major plot spoilers in some of the weapon descriptions.'''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Call of Duty 4: Modern Warfare'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
All handguns in ''Call of Duty 4'' are animated with the hammer either uncocked or half-cocked, effectively animating all the handguns as DAO. While this is possible for the USP since some variations of the USP do have a DAO setup in reality, the hammer animation is incorrect for all of the other handguns. ''Modern Warfare Remastered'' fixes most of the hammer animation problems.&lt;br /&gt;
&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
The [[Beretta 92SB]] stands in as the [[Beretta 92 pistol series#Beretta 92F/FS|M9]], identified by its rounded trigger guard. Its magazine is however different from that of the 92SB, having a non-flat baseplate.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M9&amp;quot; is the main sidearm of Sergeant Paul Jackson and many other Marines and enemies, though an [[MEU(SOC)]] pistol would be more accurate to see in use by the Marines as they are part of the 1st Reconnaissance Battalion; this is somewhat fixed in the &amp;quot;Shock and Awe&amp;quot; level, where Jackson's secondary weapon is an M1911 variant.&lt;br /&gt;
&lt;br /&gt;
In-game, the 92SB has the same damage figures as the USP and the 1911, but has the least effective range. This is offset with the highest magazine capacity (fifteen rounds of 9mm) and the lowest recoil, allowing quick follow up shots. It can be suppressed.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM92SB.jpg|thumb|none|350px|Beretta 92SB - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MW1-Beretta-1.jpg|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish holds a Beretta 92SB during the mission &amp;quot;Crew Expendable.&amp;quot;]]&lt;br /&gt;
[[File:CoD4-M9.jpg|thumb|none|600px|Jackson reloads his Beretta 92SB aboard a UH-60 Black Hawk during the search for Al-Asad in &amp;quot;Charlie Don't Surf.&amp;quot; It would be more accurate to see CH-46 Sea Knights or CH-53 Sea Stallion/CH-53E Super Stallion instead, as US Marines do not operate UH-60 Black Hawks in real life. Also note that in this specific mission, all of the Black Hawks has &amp;quot;ARMY&amp;quot; on their tails, hinting that the Marines are collaborating with the US Army. The approach to the town and overall mission structure is meant to be a reference to ''[[Black Hawk Down]]'', hence the use of Black Hawks.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta M9 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon is correctly modeled after a [[Beretta M9]].&lt;br /&gt;
[[File:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codmwr M9 holding.jpg|thumb|none|600px|Holding the ''Remastered'' Beretta M9.]]&lt;br /&gt;
[[File:Codmwr M9 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr M9 reloading 1.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:Codmwr M9 world.jpg|thumb|none|600px|A Beretta M9 lies on a table, giving a good look at the trigger guard to show that it is a proper M9.]]&lt;br /&gt;
[[File:MWRM9.jpg|thumb|none|600px|A feature of the ''Remastered'' multiplayer is the ability to inspect weapons; here, an OpFor soldier chamber-checks his M9.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] is the sidearm of &amp;quot;Soap&amp;quot; MacTavish and other SAS soldiers in the game, but it would be more accurate to see them using [[SIG-Sauer P226]], [[SIG-Sauer P228]] or [[Browning Hi-Power]]. It uses .45 ACP rounds in a 12-round magazine. Its recoil, capacity, and stopping power make this gun the most balanced in its class.&lt;br /&gt;
&lt;br /&gt;
It appears that at some stage in design this weapon was going to be a [[Heckler &amp;amp; Koch Mark 23]] rather than a USP; it mounts the prototype Mark 23 LAM, and has a visible projecting barrel in both first and third person modes which would not be present on a standard USP45. Interestingly, the ''Modern Warfare 2'' USP45 model also has the rear sights of a Mark 23 even though this version does not, most likely due to recycling parts of the scrapped Mark 23 model.&lt;br /&gt;
&lt;br /&gt;
[[File:HK-USP.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP45 - .45 ACP.]]&lt;br /&gt;
[[File:MW1-USP-1.jpg|thumb|none|600px|Soap holds his USP45 as he looks over one of the two cut training areas in &amp;quot;FNG;&amp;quot; this would have been the explosive range. Note the wall marked &amp;quot;1&amp;quot; right next to the firing pit; this would have been used to show the player that the M203 has a minimum arming distance in the game.]]&lt;br /&gt;
[[File:MW1-USP-2.jpg|thumb|none|600px|Soap reloads his USP; note the Mark 23 LAM unit under the barrel.]]&lt;br /&gt;
[[File:SilencedUSp-CoD4.jpg|thumb|none|600px|Price's suppressed USP in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The &amp;quot;Competition&amp;quot; weapon kit gives the weapon a bright and glossy red slide and a slightly brighter frame, and the &amp;quot;Spec Ops&amp;quot; kit gives it a barrel weight similar to that of the USP Match.&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch USP45 holding.jpg|thumb|none|600px|Holding the ''Remastered'' USP45.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; KochUSP45 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch USP45 reloading 1.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch USP45 world.jpg|thumb|none|600px|A USP45 on a table; note the slightly-misshapen Mk 23 LAM.]]&lt;br /&gt;
[[File:MWRUSP.jpg|thumb|none|600px|Pulling back the slide on a suppressed USP45.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle Mark XIX==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] is the most powerful pistol in COD4, dealing high damage but having only seven rounds in its magazine and having the worst recoil. The main villain Imran Zakhaev carries this pistol as his weapon of choice. In the opening credit sequence (&amp;quot;The Coup&amp;quot;), Zakhaev gives it to Khaled Al-Asad to execute President Yasir Al-Fulani. The only opportunity to use a Desert Eagle in singleplayer is in the level &amp;quot;Crew Expendable,&amp;quot; where an Ultranationalist attacks with two of them. A two-tone Desert Eagle with a black slide and barrel can be seen in the SAS armory.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, this gun is one of six multiplayer weapons that can have a gold finish, though the Gold Desert Eagle is unlocked at level 55 rather than through challenges.&lt;br /&gt;
&lt;br /&gt;
The ammo name for the Desert Eagle in the game files is .357 Magnum, contradicting the in-game .50 AE model (the .357 versions of the Mark XIX almost always have have a unique &amp;quot;fluted&amp;quot; barrel, which the in-game model lacks) and magazine capacity.&lt;br /&gt;
&lt;br /&gt;
[[File:DesertEagle50AE.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX - .50 Action Express]]&lt;br /&gt;
[[File:MW1-Deagle-1.jpg|thumb|none|600px|Soap holds a chrome-plated Desert Eagle during the mission &amp;quot;Crew Expendable.&amp;quot; If held in sunlight the pistol is much more reflective. Note the backwards mounted front sight.]]&lt;br /&gt;
[[File:COD4DesertEagleAlAsad.jpg|thumb|none|600px|&amp;quot;''This is how it begins.''&amp;quot; Al-Asad aims his Desert Eagle at Al-Fulani before executing him.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
The original game's Gold Desert Eagle has been replaced in the Remaster with the &amp;quot;Commander Desert Eagle,&amp;quot; still featuring a gold frame and slide, but now with a silver hammer, safety, and barrel, along with a shiny gray grip. Unlike the default Desert Eagle, it cannot have any custom camouflages or kits applied. In addition, the Desert Eagle replaces the Glock pistol on the icons of the Overkill and Last Stand perks.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRemptyDEagle.jpg|thumb|none|600px|The same &amp;quot;Crew Expendable&amp;quot; Desert Eagle in the remastered version, now with a slide that properly locks back when out of reserve ammo.]]&lt;br /&gt;
[[File:MWRDEagle.jpg|thumb|none|600px|Desert Eagle Mark XIX in multiplayer. Notice that the hammer is now cocked, but only halfway.]]&lt;br /&gt;
[[File:MWRDEagle1.jpg|thumb|none|600px|Aiming the handcannon, although it's hard to make out the sight picture unless viewed at full size.]]&lt;br /&gt;
[[File:MWRDEagle2.jpg|thumb|none|600px|Desert Eagle, mid-recoil.]]&lt;br /&gt;
[[File:MWRDEagle3.jpg|thumb|none|600px|Preparing to dump the magazine. Note how this gun lacks markings of any kind compared to the other handguns.]]&lt;br /&gt;
[[File:MWRDEagle4.jpg|thumb|none|600px|Mashing in a new one, before releasing the slide.]]&lt;br /&gt;
[[File:MWRDEagle5.jpg|thumb|none|600px|Tugging the slide during the inspect animation. This time around the front sight is properly mounted.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Springfield Armory M1911==&lt;br /&gt;
A version of the [[M1911]] makes an appearance in-game as the &amp;quot;M1911 .45&amp;quot;. It consists of a [[Springfield Armory Loaded|Springfield Armory PX9109L]], more commonly known as the &amp;quot;Loaded&amp;quot; model, frame combined with a [[Springfield Custom Professional 1911-A1|Springfield Custom Professional]] slide. It has four aftermarket parts: a stainless barrel bushing, black guide rod, black guide rod plug, and brown Simonich Gunner grips. It also uses Wilson Combat 47D eight-round magazines, but they only hold seven in singleplayer for some reason.&lt;br /&gt;
&lt;br /&gt;
It is the sidearm of choice for Captain Price and Viktor Zakhaev. Price lends his M1911 to Soap after their helicopter is shot down in an early level, uses it to execute a high value target around the middle of the game, and slides it to Soap on the bridge at the end of the game. Staff Sergeant Griggs carries a stainless version with black grips, and uses it while pulling Soap to cover on the bridge. The stainless version can also be seen in the SAS armory. It can be suppressed.&lt;br /&gt;
&lt;br /&gt;
[[File:SA loaded m1911.jpg|thumb|none|350px|Springfield Armory PX9109L &amp;quot;Loaded&amp;quot; - .45 ACP.]]&lt;br /&gt;
[[File:Springfield Custom Professional 1911-A1.jpg|thumb|none|350px|Springfield Custom Professional 1911-A1 - .45 ACP]]&lt;br /&gt;
[[File:GriggsM1911A1-CoD4.jpg|thumb|none|600px|Griggs fires his stainless M1911 at advancing Russians while hauling &amp;quot;Soap&amp;quot; MacTavish to cover. After running out, he drops the pistol to use his M249E2.]]&lt;br /&gt;
[[File:cod4price1911.jpg|thumb|none|600px|A wounded Price slides his M1911 to MacTavish on the bridge in a last ditch effort to defend their location. This picture is actually from ''Modern Warfare 2'', in a flashback, but the only difference is the black around the edges.]]&lt;br /&gt;
[[File:M1911-CoD4.jpg|thumb|none|600px|Sgt. Paul Jackson reloading his M1911 in &amp;quot;Shock and Awe&amp;quot;. The M1911 is likely standing in for the MEU(SOC) pistol.]]&lt;br /&gt;
[[File:COd4SW1911.jpg|thumb|none|600px|A soldier holds his suppressed M1911 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
The &amp;quot;M1911&amp;quot; as it appears in the Remastered Version is now properly depicted with the hammer cocked.&lt;br /&gt;
&lt;br /&gt;
[[File:MWR M1911 1.jpg|thumb|none|600px|The M1911 on the festive version of the original map Downpour.]]&lt;br /&gt;
[[File:MWR M1911 2.jpg|thumb|none|600px|ADS of the M1911.]]&lt;br /&gt;
[[File:MWR M1911 3.jpg|thumb|none|600px|Mid-firing.]]&lt;br /&gt;
[[File:MWR M1911 4.jpg|thumb|none|600px|Dropping the magazine out of a nickel-plated 1911. The remaster finally allows for Grigg's unique pistol to be used in multiplayer.]]&lt;br /&gt;
[[File:MWR M1911 5.jpg|thumb|none|600px|Thumbing the slide release on a tan-colored M1911.]]&lt;br /&gt;
[[File:MWR M1911 6.jpg|thumb|none|600px|Inspect animation. The markings on the slide read, &amp;quot;M 1911 U.S. GOVERNMENT CAL .45&amp;quot; Also note the Hogue 3/16&amp;quot; Thin Piranha G10 grips.]]&lt;br /&gt;
[[File:MWRM1911inspect.jpg|thumb|none|600px|Racking the slide of the ''Remastered'' M1911. Note that this version lacks the full-length guide rod the original has.]]&lt;br /&gt;
[[File:MWR Griggs M1911.jpg|thumb|none|600px|SSgt. Griggs drags Soap to the remaster's climax; his .45 is now has the default finish for some reason.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
The &amp;quot;Whiteout&amp;quot; weapon kit exclusive to the SMG category paints them in glossy white and black.&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]], a version of the P90 with three accessory rails, appears in COD4. It always has an unusable laser attached to the side rail, and uses H&amp;amp;K Diopter sights as default iron sights.&lt;br /&gt;
&lt;br /&gt;
It is a rarely seen weapon in singleplayer, only occasionally used by some enemies, typically without any attachments. Its sole &amp;quot;special&amp;quot; appearance in singleplayer is in the 1996 mission &amp;quot;All Ghillied Up&amp;quot; with suppressor and red dot sight, and in this case it is anachronistic; while the original P90 was available during that time, the TR variant was introduced three years later.&lt;br /&gt;
&lt;br /&gt;
The P90 deals relatively low damage per shot and has a mediocre accuracy, relying on a high rate of fire and its large fifty-round magazine capacity for its effectiveness. The weapon is easy to wield in multiplayer, so much so that it has been restricted in competitive play due to its &amp;quot;spray&amp;quot; advantage over other weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm. Notably without the laser pointer or HK Diopter sights]]&lt;br /&gt;
[[File:CoD4-P90Sd.jpg|thumb|none|600px|The suppressed P90 TR in &amp;quot;All Ghillied Up&amp;quot;. It is referred to as &amp;quot;P90-SD&amp;quot;, which is odd as 'SD' is the abbreviation for the German word ''Schalldämpfer'', despite the P90 being a Belgian weapon.]]&lt;br /&gt;
[[File:COD4-P90.jpg|thumb|none|601px|&amp;quot;Suzy&amp;quot; wields a suppressed P90 TR as Captain MacMillian melees him with the butt of his M21 in &amp;quot;All Ghilled Up&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
The ''Remastered'' P90 TR is once again equipped with an unusable LAM and uses HK diopter sights as default iron sights. The translucent magazine is now fully animated, and visibly depletes as the weapon is fired.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRP90SD.jpg|thumb|none|600px|Price observes his handiwork after liberating an irradiated laptop from lounging stalkers. Note the partly-empty magazine, black follower, and somewhat hard-to-see follower spring.]]&lt;br /&gt;
[[File:MWRP90SDworld.jpg|thumb|none|600px|World model and pickup icon for the ''Remastered'' &amp;quot;P90-SD.&amp;quot;]]&lt;br /&gt;
[[File:MWRP90.jpg|thumb|none|600px|FN P90 in the firing range, a new feature brought into the remaster.]]&lt;br /&gt;
[[File:MWRP90 1.jpg|thumb|none|600px|Aiming the P90.]]&lt;br /&gt;
[[File:MWRP90 2.jpg|thumb|none|600px|Removing the magazine.]]&lt;br /&gt;
[[File:MWRP90 3.jpg|thumb|none|600px|Pulling the P90's charging handle. ]]&lt;br /&gt;
[[File:MWRP90 4.jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[File:MWRP90 5.jpg|thumb|none|600px|Right side. Note the &amp;quot;PS 090&amp;quot; is written on the upper receiver along with some text on the lower that says &amp;quot;MODEL PP090 PROJECT 90 Cal. 5.7x28&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5N==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5N]] is often used by &amp;quot;Soap&amp;quot; MacTavish and some of the SAS soldiers, along with the Marines in Russia and Captain &amp;quot;Deadly&amp;quot; Pelayo after her AH-1W &amp;quot;Super Cobra&amp;quot; is shot down, and also by some enemies. The MP5 fires 9x19mm rounds from a thirty-round box magazine. Accurate and decently powerful, it is a popular all-around weapon in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[File:MW1-MP5-1.jpg|thumb|none|600px|Soap looks down at an MP5N during &amp;quot;FNG.&amp;quot;]]&lt;br /&gt;
[[File:CoD4-MP5.jpg|thumb|none|600px|An MP5N in &amp;quot;Safehouse&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Applying camouflages to the weapon will paint over the weapon's selector markings, but the &amp;quot;Whiteout&amp;quot; weapon kit keeps them intact.&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5N holding.jpg|thumb|none|600px|Holding the ''Remastered'' MP5N, now more to scale with the real weapon. It now features a &amp;quot;Tropical&amp;quot; forend that's more &amp;quot;Tropical&amp;quot; than it is &amp;quot;Slimline&amp;quot; in terms of thickness, shorter sights, and is less anorexic across its length.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5N reloading 1.jpg|thumb|none|600px|The reload reuses the same basic animation as in the original game.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5N reloading 2.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:MWRMP5.jpg|thumb|none|600px|Removing a magazine in the inspect animation...]]&lt;br /&gt;
[[File:MWRMP5 1.jpg|thumb|none|600px|...which is followed by the user rather comically twirling the magazine around his fingers. Note how the bullet marking on the safety position is not crossed out.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
&amp;quot;Soap&amp;quot; MacTavish and other SAS soldiers wield [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5SD3]] in the prologue and epilogue levels. When a suppressor is attached to an MP5 in multiplayer, it becomes an MP5SD3 with a Navy trigger group.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5SD3.jpg|thumb|none|350px|MP5SD3 with integrated sound suppressor - 9x19mm]]&lt;br /&gt;
[[File:MW1-MP5SD-1.jpg|thumb|none|600px|Soap holds an MP5SD3 at the start of the mission &amp;quot;Crew Expendable.&amp;quot;]]&lt;br /&gt;
[[File:MW1-MP5SD-2.jpg|thumb|none|600px|Reloading the MP5SD3; like the regular MP5, the fire selector is set to the point where &amp;quot;burst&amp;quot; would be on a four-position trigger group.]]&lt;br /&gt;
[[File:COD4MP5SD3SAS.jpg|thumb|none|600px|An SAS operator with an MP5SD3.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 holding.jpg|thumb|none|600px|Holding the ''Remastered'' MP5SD3.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 reloading 11.jpg|thumb|none|600px|Switching magazines.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 reloading 2.jpg|thumb|none|600px|Cocking the weapon.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 world 1.jpg|thumb|none|600px|An MP5SD3 on the ground]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 world.jpg|thumb|none|600px|An SAS operator with an MP5SD3.]]&lt;br /&gt;
[[File:MWRMP5SDcrewexpendable.jpg|thumb|none|600px|Soap preps his MP5SD3 shortly before deploying at the start of ''Crew Expendable''. Seeing as he is the &amp;quot;FNG&amp;quot;, he has to tighten the suppressor and chamber the weapon (with both actions somehow making the exact same sound) because he forgot to do so on the entire ride over. Either that, or he is breaking the 4th wall and waits to ready his weapon for dramatic/cinematic purposes.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
Many enemies use the [[Mini Uzi]]. Viktor Zakhaev carries one while escorting Al-Fulani to his execution, and while running from Soap, Gaz and Griggs. It has weak damage, firing 9mm rounds from a 32-round magazine, and is incorrectly shown with a reciprocating charging handle. The high rate of fire and bouncing recoil leave its accuracy poor for all but the shortest ranges. This gun is one of six weapons in multiplayer that can have a gold finish. Using alternate optics on the Uzi will remove the rear sight and replace it with a piece of Picatinny rail to mount the optic. &lt;br /&gt;
&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|none|350px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[File:MW1-MiniUzi-1.jpg|thumb|none|600px|Soap holds a Mini Uzi as he discovers a Russian soldier using the dreaded Ostrich Technique.]]&lt;br /&gt;
[[File:COD4MiniUziCoup.jpg|thumb|none|600px|Viktor Zakhaev with his Mini Uzi in &amp;quot;The Coup&amp;quot;.]]&lt;br /&gt;
[[File:COD4MiniUziMileHigh.jpg|thumb|none|600px|An Ultranationalist with a Mini Uzi in &amp;quot;Mile High Club&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr mini uzi holding.jpg|thumb|none|600px|Holding the ''Remastered'' Mini Uzi.]]&lt;br /&gt;
[[File:Codmwr mini uzi aim.jpg|thumb|none|600px|Aiming, which still disregards the rear aperture unfortunately.]]&lt;br /&gt;
[[File:Codmwr mini uzi reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Codmwr mini uzi reloading 2.jpg|thumb|none|600px|Pulling the charging handle. Although difficult to see, the markings on the top of the receiver says, &amp;quot;ALTERATIONS TO THIS FIREARM ARE UNSAFE AND ILLEGAL. READ MANUAL BEFORE OPERATING.&amp;quot;]]&lt;br /&gt;
[[File:Codmwr mini uzi world.jpg|thumb|none|600px|The Mini Uzi on the ground; note the compensator cuts at the end of the muzzle.]]&lt;br /&gt;
[[File:MWRUzi.jpg|thumb|none|600px|Left side of the Mini-Uzi. Note the markings and how the selector switch is correctly set to automatic.]]&lt;br /&gt;
[[File:MWRUzi1.jpg|thumb|none|600px|And the right. The bolt looks like it is in half-battery, as if it can't make up its mind...]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Sa vz. 61==&lt;br /&gt;
Some enemies use the [[Sa vz. 61 Skorpion]]. The side of the weapon reads &amp;quot;Zastava&amp;quot; and &amp;quot;Yugoslavia&amp;quot;, despite being modeled after the original Czech vz. 61 Skorpion and not the actual Yugoslavian vz. 61 E / M84 variant that would have a black pistol grip. Its high short-range damage, lack of recoil, and extreme rate of fire make it effective up close, balanced by a slow reload, low capacity (twenty .32 ACP rounds), and weak long-range damage. The weapon also has very little muzzle climb. Due to an early bug in multiplayer, where its damage did not decrease when silenced, the weapon has been banned from all major competitive leagues. The ban is likely for its ability to cause fifty damage at close range (half the regular health, 1/4th of the damage in Old School, and kills in one shot on Hardcore).&lt;br /&gt;
&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|none|350px|Sa vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[File:CoD4-Skorpionb.jpg|thumb|none|600px|Skorpion Sa vz. 61 in &amp;quot;Blackout.&amp;quot;]]&lt;br /&gt;
[[File:CoD4-Skorpionreload.jpg|thumb|none|600px|Reloading the Skorpion.]]&lt;br /&gt;
[[File:CoD4-Skorpion.jpg|thumb|none|600px|A Russian Ultranationalist with his Skorpion in &amp;quot;Blackout.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
&lt;br /&gt;
[[File:MWRVz61.jpg|thumb|none|600px|The shiny new Skorpion.]]&lt;br /&gt;
[[File:MWRVz61 1.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:MWRVz61 2.jpg|thumb|none|600px|Reloading, which shows more proper trademarks.]]&lt;br /&gt;
[[File:MWRVz61 3.jpg|thumb|none|600px|Charging the vz. 61.]]&lt;br /&gt;
[[File:MWRVz61 4.jpg|thumb|none|600px|View of the right side of the Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as the &amp;quot;M1014.&amp;quot; It has a higher rate of fire than the W1200, but a lower magazine capacity (in multiplayer) and, like the W1200, a slow reload time. It is used by some Marines and by Soap MacTavish in &amp;quot;Safehouse.&amp;quot; The player never cocks the weapon on an empty reload, which would mean that a round isn't chambered and the gun couldn't fire. The weapon holds 7 rounds in singleplayer, but only 4 in multiplayer.&lt;br /&gt;
&lt;br /&gt;
This was also the only semi-automatic weapon, prior to a post-release patch, and in the remaster, to not have a ridiculous maximum rate of fire, as it's capped at 300 rounds a minute, as opposed to the 1200 RPM exhibited by the other semi-auto weapons. Said patch also dropped the max ROF for the G3 and M14 down to 444 RPM due to these two weapons being ripe for exploit with modded controllers (or, on PC, the classic trick of binding &amp;quot;fire&amp;quot; to the mouse scroll wheel).&lt;br /&gt;
&lt;br /&gt;
This gun is one of six weapons in multiplayer that can have a gold finish. &lt;br /&gt;
&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:M1014.jpg|thumb|none|600px|M1014 information screen]]&lt;br /&gt;
[[File:M1014-CoD4.jpg|thumb|none|600px|An &amp;quot;M1014&amp;quot; in &amp;quot;Safehouse&amp;quot;, having just been used to put several holes in the text at the top of the screen.]]&lt;br /&gt;
[[File:COD4SASArmoury.jpg|thumb|none|600px|The M1014 in the third row under the Winchester 1200.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 holding.jpg|thumb|none|600px|Holding the ''Remastered'' Benelli M4 Super 90.]]&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 reloading 1.jpg|thumb|none|600px|Loading in a 12 gauge shell.]]&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 reloading 2.jpg|thumb|none|600px|...and another. Unfortunately, there is still no animation to account for chambering the Benelli M4.]]&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 world.jpg|thumb|none|600px|A Benelli on the ground.]]&lt;br /&gt;
[[File:MWRM1014.jpg|thumb|none|600px|Inspecting animation of the M1014.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1200==&lt;br /&gt;
The [[Winchester 1200]] appears as the &amp;quot;W1200&amp;quot; and is used by some of the Marines and many enemies throughout the game. Gaz pulls out a Model 1200 in &amp;quot;Crew Expendable.&amp;quot; Lieutenant Vasquez carries one without the stock on his back, although he never uses it. It is powerful at close range, but is slow to reload and cannot even hit anything past ten meters. Marine use in-game can be considered erroneous, as the US Marine Corps use the [[Mossberg 590|Mossberg 590/590A1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|450px|A Winchester 1300 Marine fitted with an Ati stock, pistol grip, and a heat shield with ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:MW1-W1200-1.jpg|thumb|none|600px|''[[Aliens|&amp;quot;I like to keep this for close encounters.&amp;quot;]]''&amp;lt;br&amp;gt;Gaz draws his Winchester 1200.]]&lt;br /&gt;
[[File:CoD4-W1200b.jpg|thumb|none|600px|A Winchester 1200 in &amp;quot;Charlie Don't Surf&amp;quot;. Note that the rear sight is placed on the receiver instead of the heat shield.]]&lt;br /&gt;
[[File:CoD4-W1200.jpg|thumb|none|600px|A Russian Ultranationalist armed with a W1200 in &amp;quot;One Shot, One Kill&amp;quot;. Note the two-piece stock.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:WinM1200B.jpg|thumb|none|450px|A heavily modified Winchester 1200 as seen in ''Remastered'' - 12 gauge]]&lt;br /&gt;
[[File:Codmwr Winchester 1200 holding.jpg|thumb|none|600px|Holding the ''Remastered'' Winchester 1200. This time around, even the front sight is mounted on the barrel instead of the heat shield.]]&lt;br /&gt;
[[File:Codmwr Winchester 1200 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr Winchester 1200 reloading 1.jpg|thumb|none|600px|Pumping the handle after firing a shot.]]&lt;br /&gt;
[[File:Codmwr Winchester 1200 reloading 2.jpg|thumb|none|600px|Reloading. Note the different, ribbed forearm.]]&lt;br /&gt;
[[File:Codmwr Winchester 1200 world.jpg|thumb|none|600px|Some Winchester 1200s on a table. The new world model incorrectly has the pump in the rearward position while also showing the bolt in battery. Note the single-piece stock.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Most enemies and incorrectly Russian soldiers use the [[AK-47]] instead of the AK-74M. It is modeled after the early Type I AK-47, though it has some custom modeling features on the receiver's cover. It fires 7.62x39mm rounds from a thirty-round magazine. Some of them have [[GP-30]] 40mm muzzle-loaded grenade launchers mounted on them.&lt;br /&gt;
&lt;br /&gt;
It is powerful, relatively accurate, and the equivalent to the M16 rifle. The AK-47 has become an established favorite online, and especially in the competitive leagues, for many of the same reasons it has in the real world: it is powerful and flexible, offering dependable performance in nearly every situation. This gun is one of six weapons in multiplayer that can have a gold finish, this one most likely inspired by Saddam Hussein's gold-plated AK-47.&lt;br /&gt;
&lt;br /&gt;
[[File:AK-47.jpg|thumb|none|450px|AK-47 (Type I) - 7.62x39mm]]&lt;br /&gt;
[[File:CoD4-Ak47.jpg|thumb|none|600px|An AK-47 in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[File:COD4AK-47-1.jpg|thumb|none|600px|An AK-47 fitted with an GP-30 grenade launcher in &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[File:COD4 - AK47 1.jpg|thumb|none|600px|During the second part of &amp;quot;The Bog,&amp;quot; an OpFor soldier takes aim with his AK-47, all the while questioning why his hand has suddenly become intangible.]]&lt;br /&gt;
&lt;br /&gt;
===AKM (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the AK-47's weapon model has been changed to that of an [[AKM]], as indicated by the stamped receiver, the sloped flash hider and the straight stock. An interesting attention to detail is the Cyrillic select fire markings &amp;quot;АВ&amp;quot; meaning &amp;quot;Автоматический&amp;quot; (Auto) and &amp;quot;ОД&amp;quot; meaning &amp;quot;Одиночный&amp;quot; (Single) which indicates Russian manufacture. &lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Codmwr AKM holding.jpg|thumb|none|600px|Holding the AKM in ''Modern Warfare Remastered''.]]&lt;br /&gt;
[[File:Codmwr AKM aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr AKM reloading 1.jpg|thumb|none|600px|Reloading. Note the steel-cased 7.62x39mm rounds, which is typical for Russian-produced 7.62x39mm. Also note the factory markings on the receiver meaning the rifle was built in 1970.]]&lt;br /&gt;
[[File:Codmwr AKM reloading 2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:Codmwr AKM world.jpg|thumb|none|600px|A trio of AKMs lie on a table, showing off their defining features. Note the lack of lateral grooves on the handguards commonly found on AKM's and its variants. In addition, note how the select fire switch is correctly set to automatic. Strangely this changes to semi-automatic when viewed in first person.]]&lt;br /&gt;
[[File:MWR AKM (1).jpg|thumb|none|600px|An AKM found in multiplayer, featuring the &amp;quot;Battleworn&amp;quot; weapon kit, which removes the dust cover, and a PBS-1 sound suppressor.]]&lt;br /&gt;
[[File:MWR AKM (2).jpg|thumb|none|600px|Firing, which shows off nice details in the receiver, chamber, and gas tube.]]&lt;br /&gt;
[[File:MWR AKM (3).jpg|thumb|none|600px|A tacticool AKM (courtesy of the &amp;quot;Center Mass&amp;quot; weapon kit) found in a multiplayer match.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AK-74u&amp;quot;==&lt;br /&gt;
A mix-and-match of different Kalashnikovs appears in the game as a submachine gun under the name &amp;quot;AK-74u.&amp;quot; Conceptually based on the [[AKS-74U]], it is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very short front end, an [[AKS-74U]] gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in-game has bakelite magazines, which led to some to believe it actually was a 74; the curve of the magazine and grooves on the magwell give away that it is based on a 47.&lt;br /&gt;
&lt;br /&gt;
In the campaign, it is mostly seen in the hands of Al-Asad's Middle East forces, and has a slower rate of fire than in multiplayer. One with a GP-30 is seen in the S.A.S. armory. While it handles like the other SMGs and its damage is equivalent to the H&amp;amp;K MP5, the AK-74u penetrates walls and other cover like the other assault rifles, a trait it does not share with the other SMGs, though in return its sights also have more pronounced idle sway like an assault rifle. With decent power and accuracy, the AK-74u is an effective close- and medium-range weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|450px|'''Airsoft''' JG &amp;quot;AK Beta-F&amp;quot; rifle.]]&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|450px|An actual AKS-74U for comparison - 5.45x39mm]]&lt;br /&gt;
[[File:MW1-AK74U-1.jpg|thumb|none|600px|Soap reloads the &amp;quot;AK-74u&amp;quot; during the mission &amp;quot;Crew Expendable;&amp;quot; note the AK-74-style Bakelite magazine.]]&lt;br /&gt;
[[File:COD4WeaponsTable.jpg|thumb|none|600px|An AK-74u on a table.]]&lt;br /&gt;
[[File:COD4SASArmoury.jpg|thumb|none|600px|The AK-74u with a GP-30 above the G36C.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon is modeled after an actual [[AKS-74U]], but it is still has the original model's underfolding stock and black furniture. With the &amp;quot;Whiteout&amp;quot; weapon kit equipped in Multiplayer, the magazine is re-textured to look like a Magpul PMAG, with a black finish and a similar textured grip pattern. The key distinguishing difference is that the Soviet-style mag is pinched for the length of the projectile at the front, where a 5.45 PMAG has a uniform body thickness. Like the AKM, the AKS-74U also has Cyrillic select fire markings &amp;quot;AB&amp;quot; and &amp;quot;OД&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Codmwr AKS-74U holding.jpg|thumb|none|600px|Holding the ''Remastered'' AKS-74U.]]&lt;br /&gt;
[[File:Codmwr AKS-74U aim.jpg|thumb|none|600px|Iron sights. Despite being remastered, the user still can't seem to aim properly with it, doing his best to ignore the rear sight notch...]]&lt;br /&gt;
[[File:MWRAKS74Uads fixed.jpg|thumb|none|600px|Looking down while aiming with a high enough vertical sensitivity setting gives a better impression of what the sight picture should be.]]&lt;br /&gt;
[[File:Codmwr AKS-74U reloading 1.jpg|thumb|none|600px|Reloading. Note the markings on the receiver indicating the gun was manufactured in 1979. Also note that the front of the receiver lacks the latch normally used to keep an AKS-74U's stock folded; this is likely a result of the depiction of an underfolding stock, which wouldn't require it.]]&lt;br /&gt;
[[File:Codmwr AKS-74U reloading 2.jpg|thumb|none|600px|Chambering a new round after an empty reload.]]&lt;br /&gt;
[[File:Codmwr AKS-74U world.jpg|thumb|none|600px|An AKS-74U lies on a table, giving a good look at the proper 5.45mm magazine and AKMS-like underfolding stock.]]&lt;br /&gt;
[[File:MWRAKS74U.jpg|thumb|none|600px|View of the other side of the AKS-74U.]]&lt;br /&gt;
[[File:whiteoutaksumwr.jpg|thumb|none|600px|The &amp;quot;Whiteout&amp;quot; kit; note the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15A3==&lt;br /&gt;
The civilian [[M16 rifle series#Colt AR-15A3 Tactical Carbine|Colt AR-15A3]] (distinguishable by its 16 inch non-stepped heavy barrel and two-position selector switch) is one of the main assault rifles featured in the game, used by multiple factions. The AR-15A3 (a semi-automatic only weapon in real life) is referred to as the &amp;quot;[[M4A1]]&amp;quot; and fires in full auto in singleplayer, but as the &amp;quot;M4 Carbine&amp;quot; (the earlier burst-only version) in multiplayer, despite still firing in full-auto. Weirdly enough, the weapon appears to lack a forward assist presumably due to the right side of the weapon being modeled as a mirror of the left side.&lt;br /&gt;
&lt;br /&gt;
The weapon features the earlier four-position collapsible stock, an [[M16A1]] pistol grip and M16A1 flash hider, a KAC RIS handguard (with incorrect six vent holes instead of 7), and lacks a bayonet lug. By default, it is equipped with a KAC foregrip, but it is not visible in third person. What is only visible in third person however are KAC rail covers on whatever rails are not in use (meaning always one on the right side).&lt;br /&gt;
&lt;br /&gt;
When the weapon uses an M203 grenade launcher, the third-person model of the launcher is oddly scaled down to about half the proper size, though the first-person model is scaled correctly. If optics are attached, the front sight/gas block is removed to provide a clearer sight picture, however this raises the same issue as the &amp;quot;M16A4&amp;quot; below.&lt;br /&gt;
&lt;br /&gt;
Attachments available for the AR-15A3 in the multiplayer are: a Sightmark Sure Shot reflex sight, a Trijicon 4x32 ACOG, an M203 grenade launcher, or a suppressor. As expected, the Sure Shot and ACOG replace the carrying handle, the M203 replaces the KAC foregrip, and the Suppressor replaces the M16A1 flash hider. In singleplayer, it appears in four fixed configurations: M4A1 Carbine, M4A1 SOPMOD, M4A1 Grenadier, and M4A1 Suppressed. A fifth, unused M4A1 SOPMOD variant has the same attachments as the M4A1 SOPMOD appearing in-game, but with iron sights instead of a reflex sight. It can be seen in the SAS armory and can be acquired through the &amp;quot;Give All&amp;quot; cheat in the developer's console on the PC version while on the level &amp;quot;All In.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:ColtAR-15A3TacticalCarbine.jpg|thumb|none|450px|Colt AR-15A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ColtM4 FirstVersion.jpg|thumb|none|450px|Colt M4 Carbine with 4 position collapsible stock for comparison - 5.56x45mm]]&lt;br /&gt;
[[Image:Kacm4ras.jpg|thumb|425px|none|Knights Armament Company RAS.]]&lt;br /&gt;
[[File:CoD4-M4A1regular.jpg|thumb|none|600px|&amp;quot;M4A1 Carbine&amp;quot;, the regular version is a common US Marine weapon and &amp;quot;Soap&amp;quot; MacTavish's final mission weapon. It is fitted with a Tasco Red Dot reflex scope, an AN/PEQ-2A IR designator, and a KAC foregrip.]]&lt;br /&gt;
[[File:CoD4-M4A1SOFMOD.jpg|thumb|none|600px|&amp;quot;M4A1 SOPMOD&amp;quot;, used by some of the SAS soldiers. It is fitted with a Sightmark Sure Shot reflex sight, an AN/PEQ-2A IR designator, an M203 grenade launcher (plus leaf sight), and a suppressor.]]&lt;br /&gt;
[[File:CoD4-M4Grenadier.jpg|thumb|none|600px|&amp;quot;M4A1 Grenadier&amp;quot;, used by Captain Price and some US Marines. It is fitted with an EOTech 512 holographic sight, an AN/PEQ-2A IR designator, and an M203 grenade launcher (plus leaf sight).]]&lt;br /&gt;
[[File:COD4M4A1-3.jpg|thumb|none|600px|&amp;quot;M4A1 Suppressed&amp;quot;, only used by non-player characters (NPCs). It is fitted with a Tasco Red Dot reflex scope, an AN/PEQ-2A IR designator, a KAC foregrip, and a suppressor. It can be acquired through the &amp;quot;Give All&amp;quot; cheat in the developer's console on the PC version while on any level it is featured in.]]&lt;br /&gt;
[[File:Cod4-unusedM4.jpg|thumb|none|600px|An unused variant of the &amp;quot;M4A1 SOPMOD&amp;quot; acquired by the &amp;quot;Give All&amp;quot; cheat and has the same features as the regular variant, but has iron sights instead of a Sightmark Sure Shot reflex sight.]]&lt;br /&gt;
[[File:COD4M4A1-4.jpg|thumb|none|600px|A US Recon Marine armed with an &amp;quot;M4A1 Grenadier&amp;quot;. Note the very goofed up proportions of the weapon (and M203) and the right side of the weapon is a mirror of the left side. Also note the lack of front sight/gas block and the fire selector switch set on semi-auto rather than full-auto.]]&lt;br /&gt;
[[File:COD4 - M4A1 1.jpg|thumb|none|600px|Captain Price with his signature &amp;quot;M4A1 Grenadier&amp;quot; in &amp;quot;No Fighting in the War Room.&amp;quot; Note the KAC rail covers on the side rail.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon is correctly modeled after an [[M4A1]]. The weapon gets a cut down front sight retaining the gas block when equipping optics unlike in the original.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm]]&lt;br /&gt;
[[File:Codmwr Colt M4A1 holding 1.jpg|thumb|none|600px|Holding the ''Remastered'' M4A1 in &amp;quot;Charlie Don't Surf&amp;quot;, still featuring the unique-to-singleplayer red dot scope. Note that while it may seem as if the gas block has been incorrectly removed ''again'' when mounting optics, a low-profile gas block is actually mounted in place of the regular one. This model only applies to the player's rifle and not any NPCs who have a similar setup and they retain the front sight post.]]&lt;br /&gt;
[[File:MWRM4draw.jpg|thumb|none|600px|Draw animation of the M4A1.]]&lt;br /&gt;
[[File:Codmwr Colt M4A1 holding 2.jpg|thumb|none|600px|Holding another variant, this time with an holographic sight and an M203. Interestingly, the holographic sight model in MWR is only EOTech-like and does not correspond to any real EOTech holographic sight model; according to [https://www.artstation.com/artwork/62ORN comments] by Raven Software 3D artist Rick Zeng on ArtStation, the fictional holographic sight model is apparently created out of legal concerns.]]&lt;br /&gt;
[[File:Codmwr Colt M4A1 reloading 1.jpg|thumb|none|600px|Reloading. Here we see one of nature's more uncommon sights, being a fire selector correctly set to auto.]]&lt;br /&gt;
[[File:Codmwr Colt M4A1 world.jpg|thumb|none|600px|Third-person view of the M4A1 in the first singleplayer configuration. Note that the foregrip is missing and is replaced with KAC rail covers on all rails, and how the front sight gas block is still attached in third-person, rather than the cut down one shown in first-person. Also note that in this configuration, the red dot is sitting too low to properly co-witness with the front sight and would make aiming the dot extremely difficult. Lastly, the remastered models have replaced the classic Colt carbine stocks with LE stocks.]]&lt;br /&gt;
[[File:MWRM4M203.jpg|thumb|none|600px|Inspect animation of a M4A1/M203 combo, showing off that the former has modeled the right side of the receiver in the player model unlike in the original. Note that the KAC RIS handguard is still modeled with incorrect six vent holes.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Sporter Competition==&lt;br /&gt;
The &amp;quot;[[M16A4]]&amp;quot; in-game is actually modeled after the civilian Colt Sporter Competition, as evidenced by the two-position selector switch and the lack of a bayonet lug. It is used by many of the U.S. Recon Marines; Lt. Vasquez carries an M16A4/[[M203 grenade launcher|M203]] combo as his weapon of choice. Whereas the real Colt Sporter Competition is semi-automatic only, the &amp;quot;M16A4&amp;quot; in the game is fully-automatic in single player (like an M16A3), while in multiplayer it fires in three-round burst mode (which would be correct for an actual M16A4). This makes an on-target salvo from the rifle very effective, but also makes misses much more costly, especially in close-quarters when pitted against full-auto weapons.&lt;br /&gt;
&lt;br /&gt;
Optics mounted on the rifle remove the front sight and gas block, which would render the gun unable to cycle automatically after the first shot, and the shooter would have to manually rack the bolt to load the next round into the chamber, effectively making the gun bolt-action. By default, it is fitted with a KAC M5 railed handguard like a real M16A4 (albeit without the cutout at the front for mounting an M203), but this only occurs in first person; the third-person model appears with the standard M16A2-style handguard instead. When equipped with an M203, the old dedicated M203 heat shield is used instead of the KAC railed handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt Sporter Competition.jpg|thumb|none|450px|Colt Sporter Competition with magazine removed - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|An actual M16A4, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:COd4M4A1-1.jpg|thumb|none|600px|Jackson holds an &amp;quot;M16A4&amp;quot; in the mission &amp;quot;War Pig.&amp;quot;]]&lt;br /&gt;
[[File:COD4M16A4-1.jpg|thumb|none|600px|A player character in multiplayer armed with an &amp;quot;M16A4&amp;quot; fitted with an M203 &amp;quot;Noob Tube,&amp;quot; nicknamed such because direct or even reasonably-close hits with its grenades are instant kills.]]&lt;br /&gt;
[[File:CoD4-M16A4-5.jpg|thumb|none|600px|Reloading; note the Safe/Fire selector switch and the lack of a bayonet lug. Also note the heat shield for the M203.]]&lt;br /&gt;
[[File:COD4M4A1-2.jpg|thumb|none|600px|A promotional image showing a US Recon Marine firing his &amp;quot;M16A4&amp;quot; during the mission &amp;quot;War Pig&amp;quot;. Notice that the right side of the weapon is a mirror of the left side, this error is also present on the &amp;quot;M4A1&amp;quot;. Additionally, note the American flag patch displayed on the Desert MARPAT uniform; the color scheme is inaccurate and US Marines do not wear flag patches on their uniforms in real life. There is also a M136 AT4 visible on the Marine's back.]]&lt;br /&gt;
[[File:COD4M16A4-5.jpg|thumb|none|600px|Lieutenant Vasquez and another US Recon Marine, armed with &amp;quot;M16A4&amp;quot; rifles during the mission &amp;quot;War Pig&amp;quot;. If you look closely at the helmet of Lieutenant Vasquez, you can see that he is wearing a Mich 2001 which is very inaccurate since the USMC uses both the Lightweight Helmet and Mich only.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon has a Safe/Semi/Burst selector switch and a bayonet lug, making it an actual M16A4, except that for some reason it still has an [[M4 Carbine|M4]] barrel profile, with a groove to accommodate the front barrel clamp of an M203 ahead of the front sight. It comes standard with 2 less rail covers on the 3 and 9 o'clock rails, and a slightly shorter rear sight (or slightly taller carry handle). The old heatshield is retained when the M203 is equipped, however the model is the same rail-mounted M203 as used on the rest of the assault rifles. This can clearly be seen with the &amp;quot;Battleworn&amp;quot; weapon kit equipped. Like the M4A1, the front sight is cut down when using optics.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|M16A4 with railed handguard, AN/PEQ-2 IR designator, KAC foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm]]&lt;br /&gt;
[[File:Codmwr M16A4 holding.jpg|thumb|none|600px|Holding the ''Remastered'' M16A4.]]&lt;br /&gt;
[[File:Codmwr M16A4 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Codmwr M16A4 reloading 1.jpg|thumb|none|600px|Reloading; the ''Remastered'' M16A4 seems to have gone back to its original G36C-like animations rather than continuing to share the M4's as it has for the last seven years. Note the fire selector properly set to &amp;quot;Burst&amp;quot;, although the same model is used on the full-auto version in campaign.]]&lt;br /&gt;
[[File:Codmwr M16A4 reloading 2.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:Codmwr M16A4 world.jpg|thumb|none|600px|A pair of dropped M16A4s attempting to replicate the IMFDB site logo. Note the M4 barrel profile, evidenced by the M203 groove. Note that the modeled handguard is correctly the military-issued KAC M5 RAS, featuring the cut-out to accommodate the M203 barrel clamp.]]&lt;br /&gt;
[[File:MWR M16A4 (1).jpg|thumb|none|600px|Right side of the &amp;quot;Battleworn&amp;quot; M16A4 with A2 handguards.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[G36C|H&amp;amp;K G36C]] is the first weapon the player get to use in the campaign. It is Gaz's signature weapon, and also used by other SAS soldiers, the Russian loyalists in the mission &amp;quot;Safehouse&amp;quot; and by many enemies late in the game. It anachronistically appears in &amp;quot;All Ghillied Up&amp;quot; and &amp;quot;One Shot, One Kill&amp;quot;, both set in 1996; while the production of the original G36 began during that time, the G36C itself was not introduced until 2001. It is always equipped with a Tasco red dot scope in singleplayer.&lt;br /&gt;
&lt;br /&gt;
It is incorrectly depicted with a magazine that is released by flicking the weapon downwards akin to an AR magazine; G36 magazines are removed by actuating the paddle forward of the trigger guard, similar to the [[AK-47]]. Its front sight is removed when the red dot scope is equipped. Because of how low the red dot sits, the rear sight is visible when aiming down the red dot sight; the Remastered Edition corrects this by putting the red dot on a riser, but still removes the front sight when the red dot sight is used.&lt;br /&gt;
&lt;br /&gt;
It has slightly heavier recoil than the &amp;quot;M4A1&amp;quot;, but a higher rate of fire and much less sight sway, and deals the same damage per shot.&lt;br /&gt;
&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW1-G36-1.jpg|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish holds a G36C fitted with a Tasco red dot scope during the mission &amp;quot;FNG&amp;quot; as he looks over a second cut section of the tutorial, movement training. Both training areas on the South side of the complex were cut from the final game (though the areas themselves are still present), but were re-added in the ''Remastered'' version.]]&lt;br /&gt;
[[File:MW1-G36-2.jpg|thumb|none|600px|Soap reloads his G36C on the firing range; note the fire selector set to semi-auto. The &amp;quot;translucent&amp;quot; magazine is rather obviously just a solid box with bullet textures on the sides. Note the lack of the front iron sight.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
&lt;br /&gt;
[[File:MWRG36C.jpg|thumb|none|600px|H&amp;amp;K G36C in idle.]]&lt;br /&gt;
[[File:MWRG36C1.jpg|thumb|none|600px|Aiming the G36C, perhaps one of the most prolific sight pictures in modern first person shooters.]]&lt;br /&gt;
[[File:MWRG36C2.jpg|thumb|none|600px|Disregarding the established bays next to him, this Marine lets the range safety officer know who is boss...]]&lt;br /&gt;
[[File:MWRG36C3.jpg|thumb|none|600px|Reloading a fresh translucent magazine. Like the P90, the translucent magazine is now fully animated, depleting as rounds are expended.]]&lt;br /&gt;
[[File:MWRG36C4.jpg|thumb|none|600px|Giving the charging handle a tug.]]&lt;br /&gt;
[[File:MWRG36C5.jpg|thumb|none|600px|Right side of the G36.]]&lt;br /&gt;
[[File:MWR G36C 6.jpg|thumb|none|600px|The singleplayer G36C; note the red dot sight now sits on a riser.]]&lt;br /&gt;
[[File:MWR G36C 7.jpg|thumb|none|600px|ADS of the Tasco reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK91A3]], designated as a &amp;quot;[[G3]]&amp;quot; in-game, is a common battle rifle used by enemy factions, using 20-round magazines. It is distinguished from actual similar G3 variants (like the similarly collapsible stock [[Heckler &amp;amp; Koch G3A4]], which the weapon is likely standing in for) by its lack of a paddle magazine release and two position fire selector (which is always set to safe, even with the animation for picking one up off the ground showing the player release the safety with his left hand). While firing in full-auto in singleplayer, it is restricted to semi-auto in multiplayer, but with a greatly increased maximum rate of fire (1200 RPM vs 600 RPM).&lt;br /&gt;
&lt;br /&gt;
[[File:HK91A3.jpg|thumb|450px|none|HK91-A3 with factory telescoping Stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:COD4G3.jpg|thumb|none|600px|&amp;quot;G3&amp;quot; as in-game.]]&lt;br /&gt;
[[File:G3-CoD4.jpg|thumb|none|601px|Holding the HK91A3 in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[File:HK91A3-CoD4.jpg|thumb|none|600px|Sgt. Paul Jackson reloads his captured HK91A3 in &amp;quot;Shock and Awe&amp;quot;. Note the lack of a paddle release, indicating that it is an HK91A3 instead of a G3A4.]]&lt;br /&gt;
[[File:COD4 - G3 1.jpg|thumb|none|600px|An OpFor soldier wields a HK91A3 in &amp;quot;The Bog.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Whereas most of the other weapons were replaced with the proper models they were named after for ''Remastered'', the HK91A3 has made it into the new version with no significant modifications to turn it into any version of the [[Heckler &amp;amp; Koch G3]]. Nevertheless, the &amp;quot;Battleworn&amp;quot; weapon kit gives it an early G3 wooden buttstock and a [[CETME Rifle|CETME Model C]] handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr HK91A3 holding.jpg|thumb|none|600px|Holding the ''Remastered'' HK91A3.]]&lt;br /&gt;
[[File:Codmwr HK91A3 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr HK91A3 reloading 1.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:Codmwr HK91A3 reloading 2.jpg|thumb|none|600px|Releasing the charging handle.]]&lt;br /&gt;
[[File:Codmwr HK91A3 world.jpg|thumb|none|600px|An HK91A3 lies on the ground. The continued lack of the paddle magazine release from an actual G3 like the game is still claiming it to be is apparent.]]&lt;br /&gt;
[[File:MWRHK91.jpg|thumb|none|600px|Equip animation of the HK91A3, where the character slaps the fire selector off of safe.]]&lt;br /&gt;
[[File:MWRHK91 1.jpg|thumb|none|600px|Why you would do this with the supporting hand instead of the dominant thumb is a mystery for another time. At least the selector actually moves with the character's finger this time.]]&lt;br /&gt;
[[File:MWRHK91 2.jpg|thumb|none|600px|Right side of the HK91, which shows the non ambidextrous fire selector.]]&lt;br /&gt;
[[File:Cetme.jpg|thumb|450px|none|CETME Model C - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWR HK91 (1).jpg|thumb|none|600px|Equipping a &amp;quot;Battleworn&amp;quot; HK91 with CETME Model C wood furniture and an ACOG scope.]]&lt;br /&gt;
[[File:MWR HK91 (2).jpg|thumb|none|600px|A tacticool HK91. Note the rail riser on top of the rail mount because the sight has to have the same elevated plane as the HK claw mount (seen in the above screenshot) that is used by default.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] with a shortened barrel appears exclusively in multiplayer with a black stock, silver Knight's Armaments RAS, a silver RAS scope mount, and black rail covers on the side rails. It has a twenty-round magazine, and is classified as an assault rifle. Like the G3, the semi-auto sniper rifles and pistols, its maximum rate of fire is a ridiculous figure of 1200 RPM. The bolt does not lock open upon emptying the weapon.&lt;br /&gt;
&lt;br /&gt;
It should be noted that the weapon lacks the bayonet lug under the front sight, and the third-person model also lacks the fire-control lever, making it resemble the [[Springfield Armory M1A]] civilian version.&lt;br /&gt;
&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Springfield Armory M1A Black.jpg|thumb|none|450px|Springfield Armory M1A with synthetic stock - 7.62x51mm]]&lt;br /&gt;
[[File:COD4MWM14.jpg|thumb|none|600px|M14 information screen in-game.]]&lt;br /&gt;
[[File:M14rifle-Cod4.jpg|thumb|none|600px|An M14 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon has the bayonet lug and correctly has the fire selector in third-person. The optic mount is now only present with an optic. An M14 with a torn-up wooden stock is present in the Multiplayer as part of the &amp;quot;Battleworn&amp;quot; weapon kit. Like in the original game, the bolt does not lock back upon being emptied.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRM14.jpg|thumb|none|600px|M14 in idle.]]&lt;br /&gt;
[[File:MWRM14 1.jpg|thumb|none|600px|ADS view. The markings on the receiver read, &amp;quot;U.S. RIFLE 7.62MM M14 RESTRICTED&amp;quot; followed by a serial number. The exact same inscription also appears on the M21.]]&lt;br /&gt;
[[File:MWRM14 2.jpg|thumb|none|600px|Reloading a 20-round magazine.]]&lt;br /&gt;
[[File:MWRM14 3.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:MWRM14 4.jpg|thumb|none|600px|Inspecting the M14. It still has the short SOCOM 16 style barrel of the original.]]&lt;br /&gt;
[[File:MWRM14 5.jpg|thumb|none|600px|The animation ends with a lovely brass check.]]&lt;br /&gt;
[[File:MWR M14 (1).jpg|thumb|none|600px|The &amp;quot;Batleworn&amp;quot; M14 with a worse-for-wear wooden stock.]]&lt;br /&gt;
[[File:MWR M14 (2).jpg|thumb|none|600px|The iron sight view is a bit more clean thanks to the removal of the KAC RAS top cover.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] only appears in multiplayer, referred to as the &amp;quot;MP44&amp;quot; (as it was in earlier ''Call of Duty'' games). It is powerful with no sway whatsoever while aiming (which it shares with the burst firing M16 and the 2 semi-auto rifles in its class), but has high recoil and low accuracy during sustained fire. It appears as a nod to the previous Call of Duty games, and is also the same model of the STG-44 from ''[[Call of Duty 2]]''. It is incompatible with the attachments available for other assault rifles (another throwback to the earlier titles, where weapons could not be modified beyond adding scopes to bolt-action and semi-auto rifles), but it can still accept camouflage.&lt;br /&gt;
&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 (MP44) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:MP44 CoD4.jpg|thumb|none|600px|MP-44 information]]&lt;br /&gt;
[[File:MP44b-CoD4.jpg|thumb|none|600px|An MP44 in multiplayer.]]&lt;br /&gt;
[[File:MP44c-CoD4.jpg|thumb|none|600px|Reloading the MP44 on the multiplayer map &amp;quot;Countdown&amp;quot;. The MP44's reload is partially based on the AK-47's, and it also reuses the AK-47's firing sounds.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
&lt;br /&gt;
[[File:MWRMP44.jpg|thumb|none|600px|The ''Remastered'' Sturmgewehr 44.]]&lt;br /&gt;
[[File:MWRMP44 1.jpg|thumb|none|600px|StG-44 iron sights.]]&lt;br /&gt;
[[File:MWRMP44 2.jpg|thumb|none|600px|Removing the magazine]]&lt;br /&gt;
[[File:MWRMP44 4.jpg|thumb|none|600px|Inserting a fresh mag.]]&lt;br /&gt;
[[File:MWRMP44 5.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:MWRMP44 6.jpg|thumb|none|600px|Showing off the prized MP44. As with [[Battlefield V]], the recoil spring is erroneously present behind the charging handle; it should rat-tail into the stock like the original [[FN FAL]].]]&lt;br /&gt;
[[File:MWRMP44 7.jpg|thumb|none|600px|The right side shows the dust cover is absent, unfortunately.]]&lt;br /&gt;
[[File:MWR StG-44 (1).jpg|thumb|none|600px|The StG-44 with a tacticool kit in MP. In this case the recoil spring would have to be relocated from the nonexistant fixed stock.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
A programming bug makes all weapon scopes use the &amp;quot;scope_overlay_m40a3&amp;quot; image (the M40A3 reticle) rather than their own; the game files contain ''seven'' other reticle models, including two separate ones for the M21. Unfortunately, this error was not corrected in the remastered edition.&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
The [[Barrett M82]] appears in both singleplayer and multiplayer as the &amp;quot;Barrett .50cal&amp;quot;. It appears only once in the single player campaign, during the level &amp;quot;One Shot, One Kill&amp;quot; as a stationary weapon (with variable zoom and unlimited ammunition), which Lieutenant Price uses to take the titular shot.&lt;br /&gt;
&lt;br /&gt;
Much is made of the supposedly realistic ballistics in &amp;quot;One Shot, One Kill;&amp;quot; a long list of factors affecting the shot is given, but the only two actually accounted for are bullet drop due to range and deflection due to wind; the weapon does fire modelled projectiles in this sequence rather than using hitscans. The actual purpose of the long-range shot is rather less than realistic; the first shot the player fires which intersects Zakhaev's hitbox will always curve and hit his arm no matter where it was aimed, while all subsequent shots, regardless of aim, will curve away and miss him. This odd &amp;quot;force field&amp;quot; is later seen again when the player is tasked with firing RPGs at a Mi-24 Hind with Zakhaev in it, and they will always curve away from it to miss.&lt;br /&gt;
&lt;br /&gt;
It is an unlockable weapon in multiplayer, where it is the most powerful rifle available.&lt;br /&gt;
&lt;br /&gt;
[[File:M82a1.jpg|thumb|none|450px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[File:Barret50cal.jpg|thumb|none|600px|M82A1 information screen]]&lt;br /&gt;
[[File:Chernm82.jpg|thumb|none|600px|The M82A1 used in &amp;quot;One Shot, One Kill&amp;quot;. A photo of the target is to the weapon's left. Apparently this weapon comes with two bipods, as one is folded up against the weapon, and one is deployed. The front sight is also up, when it should be down, as it obstructs the scope's view. This Barrett apparently also has the ability to remain level despite not resting on anything.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
In ''Modern Warfare Remastered''’s multiplayer, the &amp;quot;Assassin&amp;quot; weapon kit places the M82A1 into a fictional chassis that features a full length RIS rail, giving it some resemblance to the [[Barrett M107]].&lt;br /&gt;
&lt;br /&gt;
[[File:MWR OneshotonekillM82.jpg|thumb|none|600px|The remastered version of the scene mentioned above. Note that the front sight, bipod, and floating issues have been fixed.]]&lt;br /&gt;
[[File:MWRM82.jpg|thumb|none|600px|Barrett M82 on the updated MP map ''Ambush.'']]&lt;br /&gt;
[[File:MWRM82 1.jpg|thumb|none|600px|Looking down the scope at what's left of the Abrams' armament.]]&lt;br /&gt;
[[File:MWRM82 2.jpg|thumb|none|600px|M82 mid-firing. A .50 BMG shell can be seen just through the rear sight.]]&lt;br /&gt;
[[File:MWRM82 4.jpg|thumb|none|600px|Unloaded a spent magazine.]]&lt;br /&gt;
[[File:MWRM82 3.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[File:MWRM82 5.jpg|thumb|none|600px|Charging the Barrett.]]&lt;br /&gt;
[[File:MWRM82 6.jpg|thumb|none|600px|&amp;quot;Tickling&amp;quot; the M82. Note the markings and how the safety is also on.]]&lt;br /&gt;
[[File:MWR M82A1 (1).jpg|thumb|none|600px|The M82A1 in a fancy chassis.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
All enemy snipers use the [[SVD Dragunov]]. It is a semi-popular weapon in multiplayer, as it has the best damage multipliers of its class (shared with the Remington 700), but this comes at the cost of much stronger and more random recoil than the M21. This gun is one of the six weapons in multiplayer that can have a gold finish.&lt;br /&gt;
&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:COD4SVD-2.jpg|thumb|none|600px|SVD Dragunov in-game.]]&lt;br /&gt;
[[File:COD4SVD-1.jpg|thumb|none|600px|Jackson armed with an SVD Dragunov in-game.]]&lt;br /&gt;
[[File:COD4SVDTable.jpg|thumb|none|600px|The SVD on a table with a few spare mags.]]&lt;br /&gt;
[[File:SVD-COD4.jpg|thumb|none|600px|A Russian Ultranationalist holds an SVD Dragunov during &amp;quot;All Ghilled Up.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr Dragunov SVD holding.jpg|thumb|none|600px|Holding the ''Remastered'' SVD.]]&lt;br /&gt;
[[File:Codmwr Dragunov SVD aim.jpg|thumb|none|600px|A view through the still incorrectly-reticuled PSO-1 scope.]]&lt;br /&gt;
[[File:Codmwr Dragunov SVD reloading 1.jpg|thumb|none|600px|Replacing the magazine.]]&lt;br /&gt;
[[File:Codmwr Dragunov SVD reloading 2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:Codmwr Dragunov SVD world.jpg|thumb|none|600px|An SVD lying on a table.]]&lt;br /&gt;
[[File:MWRSVD.jpg|thumb|none|600px|Inspecting the Dragunov, which has the same thumb animation as the M82.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M21&amp;quot;==&lt;br /&gt;
The &amp;quot;[[M21]]&amp;quot; sniper rifle in-game is actually modeled after a scoped [[M14]], as evidenced by the presence of a fire selector on the right side; the real M21 has a button lock instead (as with many of the issued M14s), rendering it semi-auto only. Note that in third-person view, there is no fire-control lever at all (just like the world model of the &amp;quot;M14&amp;quot;), making the weapon resemble a scoped Springfield Armory M1A.&lt;br /&gt;
&lt;br /&gt;
The weapon is available in both suppressed and unsuppressed versions, and both SAS and Marine snipers are seen using it it. It is fitted with a &amp;quot;Leupold Mark 4 6.5-20x50mm ER/T&amp;quot; scope (and a silver RAS mount for that scope), silver Knight's Armaments RAS, black rail covers on the side rails, a bipod, and a ten-round magazine. The rear end seems to be enlarged in-game, most likely something to do with the scoping-in animations working properly, and the whole thing is also mirrored.&lt;br /&gt;
&lt;br /&gt;
A unique suppressed and camouflaged ghillie M21 is used by both Soap in &amp;quot;Blackout&amp;quot; and Price and MacMillian in the two flashback missions. Outside of these missions, the M21 remains unsuppressed, and there is no option to suppress it in multiplayer, like the rest of the sniper rifles.&lt;br /&gt;
&lt;br /&gt;
[[File:M14 select-fire bipod.jpg|thumb|none|450px|M14 select-fire rifle fitted with a bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Xm21rifle.jpg|thumb|none|450px|An actual M21 for comparison; note the button lock in place of the fire selector above the trigger guard.]]&lt;br /&gt;
[[File:COD4MWM21.jpg|thumb|none|600px|&amp;quot;M21&amp;quot; information screen.]]&lt;br /&gt;
[[File:COD4M21-2.jpg|thumb|none|600px|The weapon in multiplayer.]]&lt;br /&gt;
[[File:CoD4-suppressedM21.jpg|thumb|none|600px|Price's suppressed &amp;quot;M21&amp;quot; in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[File:CoD4-M21McMillian.jpg|thumb|none|600px|Captain MacMillian with his suppressed rifle in &amp;quot;All Ghilled Up.&amp;quot;]]&lt;br /&gt;
[[File:CoD4-M21Reload.JPG|thumb|none|600px|Reloading. If you pay close attention, you can see that the magazine release lever is stuck forward when the magazine is removed, which is also the case for the &amp;quot;M14&amp;quot;. This would indicate the lever is broken, therefore useless at its sole function and the magazine is only kept in place during normal gameplay by some form of magic.]]&lt;br /&gt;
&lt;br /&gt;
===M21 sniper rifle (remastered version)===&lt;br /&gt;
The weapon in ''Modern Warfare Remastered'' is now correctly modeled after an M21, and the third-person model properly displays the button lock.&lt;br /&gt;
&lt;br /&gt;
[[File:Xm21rifle.jpg|thumb|none|450px|M21 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWRM21.jpg|thumb|none|600px|M21 in the ''Remastered'' multiplayer.]]&lt;br /&gt;
[[File:MWRM21 1.jpg|thumb|none|600px|Scope view.]]&lt;br /&gt;
[[File:MWRM21 2.jpg|thumb|none|600px|Reloading the M21.]]&lt;br /&gt;
[[File:MWRM21 3.jpg|thumb|none|600px|Brass-check animation; same as the M14, although the scope and its rail unfortunately block most of the view.]]&lt;br /&gt;
[[File:MWRM21ghillie.jpg|thumb|none|600px|The ghillie-camouflaged suppressed M21 in &amp;quot;Blackout&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M40A3==&lt;br /&gt;
The [[M40A3 Sniper Rifle|M40A3]] is only usable in multiplayer, most likely due to a USMC sniper mission being cut from singleplayer, and it is similar in performance to the R700 - more accurate and almost as powerful. It holds five rounds in an integral box-magazine which has to be loaded one bullet at a time. A M40 rifle with a desert camo stock can be seen in the SAS armory. In multiplayer, it is generally the most popular sniper rifle, due to an oversight that increases its base damage when attached with an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[File:M40a3.jpg|thumb|none|450px|M40A3 - 7.62x51]]&lt;br /&gt;
[[File:COD4M40A3.jpg|thumb|none|600px|M40A3 rifle in-game.]]&lt;br /&gt;
[[File:M40A3-CoD4.jpg|thumb|none|600px|An M40A3 in the multiplayer map, &amp;quot;Crash&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
In ''Modern Warfare Remastered''’s multiplayer, the &amp;quot;Assassin&amp;quot; weapon kit places the M40A3 into a custom chassis similar in style to the Cadex Defence Strike Dual rifle chassis.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRM40A3.jpg|thumb|none|600px|M40A3 in idle.]]&lt;br /&gt;
[[File:MWRM40A3 5.jpg|thumb|none|600px|Aiming the M40A3.]]&lt;br /&gt;
[[File:MWRM40A3 1.jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:MWRM40A3 2.jpg|thumb|none|600px|Reloading, note the 7.62x51mm cartridge in the character's hand.]]&lt;br /&gt;
[[File:MWRM40A3 3.jpg|thumb|none|600px|The M40A3's inspect animation. Note the markings indicating the caliber, serial number, and model designation.]]&lt;br /&gt;
[[File:MWRM40A3 4.jpg|thumb|none|600px|Similar to the M14/M21, the user performs a chamber-check.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700P==&lt;br /&gt;
The [[Remington Model 700P]] appears as the &amp;quot;R700.&amp;quot; It is very powerful but has the shakiest scope view, heavy recoil, and frequently misses where it as actually shooting. It only appears once in single player, used by &amp;quot;Soap&amp;quot; MacTavish at the beginning of &amp;quot;Sins of the Father.&amp;quot; It holds four rounds of 7.62x51mm NATO in an integral box magazine and has to be loaded one bullet at a time. The caliber is determined based on the size of the bolt and breech. Though the M40A3 is very much the same weapon, they have slightly different attributes in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Rem700.jpg|thumb|none|450px|Remington Model 700P LTR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:COD4MWR700.jpg|thumb|none|600px|R700 information screen.]]&lt;br /&gt;
[[File:COD4Rem700-2.jpg|thumb|none|600px|Remington Model 700P in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Similarly to the M40A3, the &amp;quot;Assassin&amp;quot; weapon kit places the Remington 700 into a chassis comparable to the Cadex Defence Strike Dual rifle chassis.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRR700.jpg|thumb|none|600px|The updated Remington 700.]]&lt;br /&gt;
[[File:MWRR700 1.jpg|thumb|none|600px|Cycling the bolt; same as the M40A3.]]&lt;br /&gt;
[[File:MWRR700 2.jpg|thumb|none|600px|Reloading the R700.]]&lt;br /&gt;
[[File:MWRR700 3.jpg|thumb|none|600px|Inspecting; unlike the M40, the user does not perform a brass check.]]&lt;br /&gt;
[[File:MWR R700 (4).jpg|thumb|none|600px|Due to a bug, the R700 has the scope rail of the M40A3 clipping into its own scope mount in the &amp;quot;Sins of the Father&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD light machine gun]] is the enemy's support weapon. It fires 7.62x39mm rounds from a hundred-round belt box. Mounted RPDs are usable in &amp;quot;Shock and Awe&amp;quot; and &amp;quot;Safehouse.&amp;quot; It is the most accurate machine gun when aiming down the sight (even without an ACOG or red dot sight), but has poor hip-fire accuracy and takes almost ten seconds to reload. It is incorrectly seen in the hands of Russian troops in 1996 and 2011, who have actually switched to the [[PKM]] decades before.&lt;br /&gt;
&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[File:COD4RPD.jpg|thumb|none|600px|In-game description]]&lt;br /&gt;
[[File:RPD-CoD4.jpg|thumb|none|600px|The RPD in-game.]]&lt;br /&gt;
[[File:COD4RPDSights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:COD4RPDReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:COD4RPD-1.jpg|thumb|none|600px|An OpFor soldier aiming an RPD in &amp;quot;The Bog&amp;quot;, accepting the fact that his hand has become one with the magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
An excellent attention to detail in the remastered version is that the ammunition belt of the RPD and other machine guns will correctly correspond to the number of remaining rounds, a break from most FPS games where the ammo belt will always be full and then either suddenly disappear when a reload is triggered, or simply never run out.&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr RPD holding.jpg|thumb|none|600px|Holding the ''Remastered'' RPD.]]&lt;br /&gt;
[[File:Codmwr RPD aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr RPD reloading 1.jpg|thumb|none|600px|Replacing the belt.]]&lt;br /&gt;
[[File:Codmwr RPD reloading2.jpg|thumb|none|600px|Charging the weapon. No, these screenshots aren't in reverse order for no reason; the reload has actually been modified so the handle is racked ''after'' replacing the belt, even though both are OK and the RPD can be charged before or after replacing the belt.]]&lt;br /&gt;
[[File:Codmwr RPD world.jpg|thumb|none|600px|An RPD on the ground.]]&lt;br /&gt;
[[File:MWRRPD.jpg|thumb|none|600px|Left side of the RPD.]]&lt;br /&gt;
[[File:MWRRPD 1.jpg|thumb|none|600px|Right side. Although difficult to see from this angle, on the top cover there is a triangle with a 46 inside followed by a serial number outside. RPD's made in China (Type 56) follow this pattern although this model lacks the Chinese characters found on the real weapon.]]&lt;br /&gt;
[[File:MWR RPD (2).jpg|thumb|none|600px|Firing the mounted RPD in &amp;quot;Safehouse;&amp;quot; the muzzle flash illuminates the triangle &amp;quot;46&amp;quot; stamping.]]&lt;br /&gt;
&lt;br /&gt;
==M60E3==&lt;br /&gt;
The [[M60E3]] appears, incorrectly referred to as the M60E4, which has a much shorter barrel and larger handguard than the E3. It only appears at the very end of the single player campaign; the player can acquire one from an Ultranationalist on the bridge. It also appears in the hands of one of Zakhaev's bodyguards in the final scene. It has a higher rate of fire in single player than in multiplayer. It fires 7.62x51mm rounds from a hundred-round belt box. It is the strongest machine gun, but it suffers from damage drop-off at long ranges and also takes almost ten seconds to reload. This gun is one of the six weapons in the original multiplayer that can have a gold finish.&lt;br /&gt;
&lt;br /&gt;
[[File:USOM60E3.jpg|thumb|none|450px|M60E3 machine gun with the full length barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[File:COD4M60E4.jpg|thumb|none|600px|M60E3 as ingame. Note that it lacks the vertical grip that's on the real one, although it can have a grip attached with the appropriate attachment.]]&lt;br /&gt;
[[File:M60E4-CoD4.jpg|thumb|none|600px|An M60E3 in multiplayer as its user gives himself a promotion.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
&lt;br /&gt;
[[File:MWRM60.jpg|thumb|none|600px|Looking at the Chernobyl V.I. Lenin Nuclear Power Station, M60E3 in hand.]]&lt;br /&gt;
[[File:MWRM60 1.jpg|thumb|none|600px|M60 iron sights.]]&lt;br /&gt;
[[File:MWRM60 2.jpg|thumb|none|600px|Tugging the bolt back at the start of a reload. While the RPD and the M249's animation steps were reversed, which could be chalked up to the devs pandering to complaints since the original release about machine guns' reloads being &amp;quot;backwards&amp;quot;, the M60's animations are left exactly as they were. Also note the markings on the barrel near the rear sight which correctly identifies the weapon as the E3 model. Strangely, additional markings can be found behind the trigger group on the left side near the stock, which states the weapon is the M60E4/Mk43.]]&lt;br /&gt;
[[File:MWRM60 3.jpg|thumb|none|600px|Placing a new 100-round box magazine.]]&lt;br /&gt;
[[File:MWRM60 4.jpg|thumb|none|600px|Feeding in the 7.62x51mm belt.]]&lt;br /&gt;
[[File:MWRM60 5.jpg|thumb|none|600px|Closing the feed cover of the M60.]]&lt;br /&gt;
[[File:MWRM60 6.jpg|thumb|none|600px|Right side view.]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249 SAW]] appears in the game, used by the US Marines (most notably Staff Sergeant Griggs) and members of the SAS (standing in for the FN Minimi). The M249 loads a hundred-round belt of 5.56x45mm. Its rate of fire is greater than the RPD or M60, but it does less damage per bullet. Its recoil is greater in single player than in multiplayer. It can mount a grip, ACOG scope, or red dot sight in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|450px|M249 SAW (Squad Automatic Weapon) - 5.56x45mm (note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these features and has a straight 90 degree handle.)]]&lt;br /&gt;
[[File:COD4MSAW.jpg|thumb|none|350px|M249 SAW as used in-game.]]&lt;br /&gt;
[[File:CoD4-M249.jpg|thumb|none|600px|An M249 SAW in &amp;quot;War Pig.&amp;quot;]]&lt;br /&gt;
[[File:COD4M249Sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:COD4M249Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoD4-M249soldier.jpg|thumb|none|600px|A US Marine fires his M249 SAW at OpFor forces.]]&lt;br /&gt;
[[File:COD4 - M249 1.jpg|thumb|none|600px|Staff Sergeant Griggs aims his M249 as the doors to the launch facilities control room open.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr M249E2 holding.jpg|thumb|none|600px|Holding the ''Remastered'' FN M249 SAW.]]&lt;br /&gt;
[[File:Codmwr M249E2 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr M249E2 reloading 1.jpg|thumb|none|600px|Replacing the belt.]]&lt;br /&gt;
[[File:Codmwr M249E2 reloading 2.jpg|thumb|none|600px|Closing the feed cover.]]&lt;br /&gt;
[[File:MWRM249 1.jpg|thumb|none|600px|Pulling the charging handle. Like the RPD, in ''Remastered'' it is now done after replacing the belt; for reference's sake, the real M249 can be cocked either before or after loading a new belt.]]&lt;br /&gt;
[[File:Codmwr M249E2 world.jpg|thumb|none|600px|Third-person view of the M249 SAW.]]&lt;br /&gt;
[[File:MWRM249.jpg|thumb|none|600px|Inspecting the M249 SAW, showing off the detail inside the receiver. Note the character actually pressing the latches that open the top cover with his left hand, another one of nature's unusual sights in video games.]]&lt;br /&gt;
[[File:MWR Mounted M249.jpg|thumb|none|600px|The updated turret variant of the M249, which is now missing its front sight for some reason.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
Assault rifles in COD4 can be equipped with grenade launchers. The launched grenades feature a range detonation safety, but has a lethal impact damage. Their propensity to instantly kill anyone at any range with either a direct hit or an explosion has earned them the derogatory nickname &amp;quot;Noob Tube.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==GP-30 Grenade Launcher==&lt;br /&gt;
The [[GP-30|GP-30 grenade launcher]] is seen on the AK-47 only and is mislabeled as a GP-25; the quadrant sight for the launcher is mounted on the right-hand side of the weapon, while the GP-25's would be mounted on the left. One is also seen mounted on an &amp;quot;AK-74u&amp;quot; in the SAS armory. While the grenades do the same damage as the M203's, the GP-30 has a much faster draw time, but slightly slower reload.&lt;br /&gt;
&lt;br /&gt;
The GP-30's reload animation incorrectly uses 40x46mm grenades instead of the proper VOG-25 grenades. The developers apparently also assumed that the GP-30 fires cased grenades (the real VOG-25 grenades are caseless), as the reload animation starts with a downwards flick to eject a &amp;quot;casing&amp;quot;; because the game lacks a standalone casing model however, the ejected object is actually a full 40mm grenade. &lt;br /&gt;
&lt;br /&gt;
While this could be explained as simple laziness, it may not be a coincidence that this is how one would reload an Airsoft GP-30. In these launchers the &amp;quot;grenade&amp;quot; is an inert frame containing a gas reservoir and a set of channels holding BBs, and remains in the launcher after being &amp;quot;fired.&amp;quot; These launchers are often compatible with standard Western-style 40mm &amp;quot;grenades&amp;quot; for Airsoft M203s.&lt;br /&gt;
&lt;br /&gt;
Due to what is likely a case of aggressive asset recycling, ''all'' VOG-25 grenade launchers' reload animations in the series up to ''Ghosts'' involve the ejection a nonexistent casing, using a full grenade model. The Infinity Ward games have the additional dubious quality of consistently using the Western grenade model to stand in for the VOG-25 in the reload animations, with Treyarch's ''Black Ops'' games using a correct VOG-25 model with the incorrect casing ejection animations.&lt;br /&gt;
&lt;br /&gt;
[[File:Gp-30 ak-74.jpg|thumb|none|350px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[File:CoD4-GP-25.jpg|thumb|none|600px|Reloading a GP-30 mounted on an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr GP-30 holding.jpg|thumb|none|600px|The ''Remastered'' AKM's grenade launcher in use, still modeled after a GP-30.]]&lt;br /&gt;
[[File:Codmwr GP-30 2.jpg|thumb|none|600px|Reloading the GP-30 after firing. Not only it loads a proper VOG-25 grenade, but also nine years after its introduction to the series, the GP-30 ''finally'' demonstrates that its grenades are caseless and as such do not require the launcher to be flicked.]]&lt;br /&gt;
[[File:Codmwr GP-30 3.jpg|thumb|none|600px|Sliding the new round into the weapon.]]&lt;br /&gt;
[[File:Codmwr GP-30 1.jpg|thumb|none|600px|An AKM with a mounted GP-30 lies on a table.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher (Airsoft)==&lt;br /&gt;
An airsoft version of the [[M203 grenade launcher]], distinguishable by its distinctive RIS mount and lack of a trigger guard, appears as the standard grenade launcher attachment for all assault rifles except the [[AK-47]] (which uses the GP-30) and StG 44 (which cannot equip any attachments). Equipping an M203 prevents that class from using Perk 1. When mounted on the &amp;quot;M4A1&amp;quot; and &amp;quot;M16A4&amp;quot;, the third-person model's lower receiver height is stretched and gives it a somewhat silly appearance, and the M203 itself is too small in scale in third-person, by about half.&lt;br /&gt;
&lt;br /&gt;
When reloading, a full 40mm grenade stands in for the grenade's casing, likely because a standalone casing model was never created.&lt;br /&gt;
&lt;br /&gt;
[[File:G&amp;amp;P M203.jpg|thumb|none|350px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount, the one in-game is missing the knobs for some reason, but the rest of the mount is present. It's also worth noting that G&amp;amp;P's version of the launcher comes with the trigger guard removed, meaning this is most likely the exact make and model of airsoft M203 used to model the in-game one.]]&lt;br /&gt;
[[File:COD4M4A1-4.jpg|thumb|none|600px|A US Recon Marine armed with an &amp;quot;M4A1&amp;quot;, fitted with an EOTech 512, an M203, and an AN/PEQ-2A.]]&lt;br /&gt;
[[File:COD4M203.jpg|thumb|none|601px|The M203 mounted on an &amp;quot;M16A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr m203 holding.jpg|thumb|none|600px|M203 mounted on M16A4. Unfortunately, the launcher is still modeled after an airsoft version in ''Remastered''.]]&lt;br /&gt;
[[File:Codmwr m203 reloading 1.jpg|thumb|none|600px|Ejecting a spent casing; unlike the original game, this time the spent casing is actually a modeled spent casing.]]&lt;br /&gt;
[[File:Codmwr m203 reloading 2.jpg|thumb|none|600px|Inserting a new grenade.]]&lt;br /&gt;
[[File:Codmwr m203 2.jpg|thumb|none|600px|Third-person view of the M203.]]&lt;br /&gt;
&lt;br /&gt;
=Rocket/Missile Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] anti-tank guided missile launcher is used in the single-player missions &amp;quot;War Pig&amp;quot; and &amp;quot;Heat&amp;quot; to destroy enemy tanks; it is single-shot and requires a lock-on to fire and can only lock onto (and thus fire at) those tanks; in-game the entire unit, launch tube and command launch unit combined, is discarded after firing for the user to pull a new fully-formed one out of nowhere. A direct-attack mode Javelin can be found near the missile silos on &amp;quot;All In.&amp;quot; In both modes the Javelin is shown firing at impossibly short range: it climbs practically vertically rather than at a steep diagonal, and should not be able to hit targets closer than 160m in indirect mode or 65m in direct mode.&lt;br /&gt;
&lt;br /&gt;
[[File:Javalin.jpg|thumb|none|350px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[File:JavelinCoD.jpg|thumb|none|600px|CoD4's Javelin is stuck in top-attack mode, hence the vertical trail from the descending missile.]]&lt;br /&gt;
[[File:COD4JavelinADS.jpg|thumb|none|600px|The Javelin seems to be suffering from a broken missile; the light at the bottom should be red and indicates a missile BIT (Built-In Test) failure, while the red &amp;quot;CLU BIT failure&amp;quot; light on the left, which comes on while the weapon is locking, indicates the computer is having problems too. The amber &amp;quot;missile not ready&amp;quot; light flashes just as the weapon is fired. At least one of the WFOV and NFOV lights should be on at all times, since these are the two field of view options for the launcher.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr FGM-148 Javelin holding.jpg|thumb|none|600px|Holding the ''Remastered'' Javelin.]]&lt;br /&gt;
[[File:Codmwr FGM-148 Javelin aim.jpg|thumb|none|600px|Aiming at some OpFor tanks.]]&lt;br /&gt;
[[File:Codmwr FGM-148 Javelin world.jpg|thumb|none|600px|&amp;quot;A guided missile, an assault rifle ''and'' a wingmirror? Wow, this is the best Christmas ever!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
[[FIM-92 Stinger]]s appear in enemy weapons caches in &amp;quot;Hunted&amp;quot; and &amp;quot;All Ghillied Up,&amp;quot; though using one in the latter mission runs counter to its stealth aspect. They are used against enemy helicopters. As to why NATO MANPADS happen to be conveniently lying around Ukraine and Russia, just waiting to be used against Mi-8s and Mi-24s is another mystery in entirety. &lt;br /&gt;
&lt;br /&gt;
While the Stinger has yet to acquire the later-series ability to generate digital targeting boxes with its iron sights, it is still very inaccurately portrayed: the player character does not insert a BCU into the weapon before firing (something which is needed to give a 45-second window when the weapon can actually be fired) meaning it is apparently powered by some kind of integral perpetual battery and thermodynamics-reversing unit, and the missile is shown as seeking straight out of the tube rather than flying in a straight line for 660 feet before it can track anything.&lt;br /&gt;
&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|350px|FIM-92 Stinger with IFF interrogator - 70mm]]&lt;br /&gt;
[[File:COD4StingerSights.jpg|thumb|none|600px|Soap demonstrates his failure to realise that the whole point of this sight is the target is supposed to be far away enough that it fits entirely inside the circle. The rear sights (which are used for target leading) are totally missing.]]&lt;br /&gt;
[[File:Stinger-COD4.jpg|thumb|none|600px|Three Stingers lying by a weapons cache.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[File:MWR Stinger 1.jpg|thumb|none|600px|Soap ponders how his Stinger has come to be infested with brightly coloured ridges.]]&lt;br /&gt;
[[File:MWR Stinger 2.jpg|thumb|none|600px|Locking on to the same Mi-8 from above.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
Some Marine NPCs have an [[M136 AT4]] strapped to their packs. It was cut as a usable weapon from the final game, but is accessible in &amp;quot;Shock and Awe&amp;quot; through the &amp;quot;Give All&amp;quot; cheat.&lt;br /&gt;
&lt;br /&gt;
[[File:AT-4Launcher.jpg|thumb|none|350px|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:COD4M4A1-2.jpg|thumb|none|600px|The same promotional image as in the M16A4 section; a US Recon Marine firing his M16A4 with an M136 visible on his back.]]&lt;br /&gt;
[[File:AT4-Cod4.jpg|thumb|none|600px|The AT4 in &amp;quot;Shock and Awe&amp;quot; after using the &amp;quot;Give All&amp;quot; cheat. Note that there is no reload animation and that it is treated as reloadable as the weapon was scrapped during development.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr M136 AT4 1.jpg|thumb|none|600px|An M136 AT4 on the back of a marine.]]&lt;br /&gt;
[[File:Codmwr M136 AT4 2.jpg|thumb|none|600px|The AT4 on the ground after having been fired.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is commonly seen in enemy hands and can be used by the player in-game. In multiplayer, it is a good weapon against helicopters but has abysmal accuracy at long range due to the round spiraling unpredictably. While the abysmal accuracy uncharacteristic of the real RPG-7 is likely implemented for game balance, the in-game rockets do not deploy their stabilizing fins after launch, giving them a more Watsonian explanation.&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RPG-7-CoD4.jpg|thumb|none|600px|An RPG-7 in &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[File:COD4RPGSights.jpg|thumb|none|600px|Sights.]]&lt;br /&gt;
[[File:COD4RPGReload.jpg|thumb|none|600px|Reloading; a rocket is inserted, and twisted slightly. This exact animation (complete with the player character forgetting to cock the hammer on the front grip that is needed to actually fire the weapon) has been reused for every single RPG-7 in the entire series, including the [[Airtronic RPG-7]] in ''[[Call of Duty: Black Ops II|Black Ops II]]''. The same process is repeated for the [[Panzerfaust 3]] in ''[[Call of Duty: Ghosts|Ghosts]]''.]]&lt;br /&gt;
[[File:COD4RPGTable.jpg|thumb|none|600px|A pair of Opfor RPG-7s on a table, along with 3 spare rockets; note that the latter are just that - rockets, without the rear-mounted booster charges that get them initially moving out of the launcher. These rounds would realistically be unfireable, and more or less useless.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Amusingly, after the August 8, 2017 update, the player is able to use an RPG-7's warhead as a melee weapon called &amp;quot;Danger Close&amp;quot;. One of the animations involves the player character juggling with three warheads and then throwing away two of them, resulting in two explosions being heard.&lt;br /&gt;
[[File:Codmwr RPG-7 holding.jpg|thumb|none|600px|Holding the ''Remastered'' RPG-7.]]&lt;br /&gt;
[[File:Codmwr RPG-7 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr RPG-7 reloading 1.jpg|thumb|none|600px|The start of a reload; sadly, the aforementioned errors regarding booster charges and hammer cocking were not fixed in this version.]]&lt;br /&gt;
[[File:Codmwr RPG-7 reloading 2.jpg|thumb|none|600px|The new warhead inserted.]]&lt;br /&gt;
[[File:Codmwr RPG-7 world.jpg|thumb|none|600px|A pair of RPG-7s with additional rockets on a table.]]&lt;br /&gt;
[[File:MWRRPG.jpg|thumb|none|600px|Inspecting the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26==&lt;br /&gt;
The [[RPG-26]] is seen strapped to the packs of several Ultranationalists, with textures burgled from the AT4 model rather haphazardly applied to it.&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg26-1.jpg|thumb|none|350px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[File:RPG-27-COD4.jpg|thumb|none|600px|An RPG-26 on the back of a Russian Ultranationalist.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR RPG-26.jpg|thumb|none|600px|The unused RPG-26 in the remaster, strapped to the back of a Russian Ultranationalist wearing classic American frogskin camo, a pattern which was never printed on the Russian M88 jacket in reality.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The frag grenades seen in-game are [[M67 hand grenade]]s. They bounce much greater than their real-world counterparts and inflict damage solely through concussive force. In singleplayer, the player begins each level with four grenades. In multiplayer, everyone has one grenade and can choose a perk to carry three.&lt;br /&gt;
&lt;br /&gt;
[[File:M67.jpg|thumb|none|150px|M67 Hand Grenade]]&lt;br /&gt;
[[File:CoD4-M67.jpg|thumb|none|600px|A player about to pull the pin on an M67 grenade and throw it. The grenade, not the pin.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr M67 Hand Grenade.jpg|thumb|none|600px|Pulling the pin of the ''Remastered'' model.]]&lt;br /&gt;
[[File:Codmwr M67 Hand Grenade 2.jpg|thumb|none|600px|Some M67 grenades on a table.]]&lt;br /&gt;
[[File:Codmwr M67 Hand Grenade 3.jpg|thumb|none|600px|A pair of boxes of grenades.]]&lt;br /&gt;
&lt;br /&gt;
==M83 Smoke Grenade==&lt;br /&gt;
The Smoke Grenade in COD4 is the [[M83 smoke grenade]]; they feature incorrect [[M18 smoke grenade]] textures. In singleplayer, they only appear in &amp;quot;All In&amp;quot; and &amp;quot;Heat.&amp;quot; In multiplayer, they are a secondary grenade option. Smoke grenades in multiplayer cannot be used in conjunction with the &amp;quot;Special Grenades x3&amp;quot; perk.&lt;br /&gt;
&lt;br /&gt;
It is likely that the smoke grenade model is a retextured version of the [[AN/M8 HC smoke grenade]] model from ''[[Call of Duty 2]]''. This smoke grenade model would continued to be used by Infinity Ward, M18 textures included, all the way into ''Modern Warfare 3''.&lt;br /&gt;
&lt;br /&gt;
[[File:m87.JPG|thumb|none|150px|M83 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
===M18 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the M83 is replaced with the [[M18 smoke grenade]].&lt;br /&gt;
&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[File:Codmwr M18 smoke 4.jpg|thumb|none|600px|Pulling the pin of an M18 smoke grenade.]]&lt;br /&gt;
[[File:Codmwr M18 smoke 1.jpg|thumb|none|600px|Smoke grenades on the body of an OpFor soldier.]]&lt;br /&gt;
[[File:Codmwr M18 smoke 2.jpg|thumb|none|600px|More smoke grenades are seen on his belt.]]&lt;br /&gt;
[[File:Codmwr M18 smoke 3.jpg|thumb|none|600px|Zakhaev's mercenaries also have M18s.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
&lt;br /&gt;
[[M84 stun grenade]]s appear as the Stun and Flash Grenades, oddly having its uses split between the two. Stun Grenades slow down players in the blast radius greatly and causes mild visual disruption. Flash Grenades fully blind players and merely prevents sprinting instead of slowing down all movement. In multiplayer, a player can select either a flashbang or a stun grenade as special grenades, and carry three with a perk. Flashbangs have a green stripe, while Stun Grenades have a red stripe.&lt;br /&gt;
&lt;br /&gt;
Very oddly, the COD4 Stun Grenade icon does not show an M84 stun grenade, and instead shows a very dark [[AN/M8 HC smoke grenade]], a model likely recycled from ''[[Call of Duty 2]]''.&lt;br /&gt;
&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:M84trio-CoD4.jpg|thumb|none|600px|Three M84 stun grenades on a crate with an SVD Dragunov in &amp;quot;Ultimatum&amp;quot;.]]&lt;br /&gt;
[[File:M84flash-CoD4.jpg|thumb|none|600px|An M84 stun grenade in mid-air on the multiplayer map, &amp;quot;Crash&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr M84 Stun Grenade 1.jpg|thumb|none|600px|Pulling the pin of the ''Remastered'' model.]]&lt;br /&gt;
[[File:Codmwr M84 Stun Grenade 2.jpg|thumb|none|600px|The M84 stun grenade about to be thrown.]]&lt;br /&gt;
[[File:Codmwr M84 StunGrenade 3.jpg|thumb|none|600px|A pair of stun grenades on a table.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in the single-player levels &amp;quot;Blackout&amp;quot; and &amp;quot;One Shot, One Kill.&amp;quot; They are also available in multiplayer, where a player can equip two Claymores as a perk. They are depicted with laser proximity detonators rather than the real Claymore's command detonation.&lt;br /&gt;
&lt;br /&gt;
[[File:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch.]]&lt;br /&gt;
[[File:M18A1-CoD4.jpg|thumb|none|601px|The player character holding an M18A1 Claymore.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
&lt;br /&gt;
[[File:MWRM18.jpg|thumb|none|600px|M18A1 Claymore in-hand and deployed.]]&lt;br /&gt;
[[File:MWRM18 1.jpg|thumb|none|600px|Looking at the infamous message embossed on the front of the Claymore.]]&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
C4 packs are issued in certain singleplayer missions and available in multiplayer by equipping the C4 perk.&lt;br /&gt;
&lt;br /&gt;
More strangely, the M57 firing device (commonly called the Clacker) used to detonate the C4 is also pulled out when the player calls in killstreaks in multiplayer, as if it was a radio. The Clacker is replaced with more proper radios and tablets in the Remaster.&lt;br /&gt;
&lt;br /&gt;
[[File:C4-CoD4.jpg|thumb|none|600px|A C4 pack on the ground in &amp;quot;One Shot, One Kill&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr c4.jpg|thumb|none|600px|A deployed C4 pack.]]&lt;br /&gt;
[[File:MWRC4.jpg|thumb|none|600px|Looking at a C4 pack in hand.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==M240C==&lt;br /&gt;
The [[M240C]] can be seen mounted coaxially on the M1A1HA Abrams.&lt;br /&gt;
&lt;br /&gt;
[[File:M240C.jpg|thumb|none|350px|FN M240C - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW1-M240C-placeholder.jpg|thumb|none|600px|The M240C is visible to the left of ''War Pig's'' main gun.]]&lt;br /&gt;
&lt;br /&gt;
==M240D==&lt;br /&gt;
The [[M240D]] is seen mounted on the loader's hatch of the M1A1HA Abrams tanks in several missions.&lt;br /&gt;
&lt;br /&gt;
[[File:M240d.jpg|thumb|none|350px|FN M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW1-M240D-placeholder.jpg|thumb|none|600px|The M240D can be seen on top of ''War Pig'' as it advances.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] is seen mounted on the commander's hatch of M1A1HA Abrams tanks in several missions. It is not supposed to be available to the player at any point, but a usable M2HB on a stand is outside the map in &amp;quot;Charlie Don't Surf,&amp;quot; accessible by exploiting a bug.&lt;br /&gt;
&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|350px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
[[File:MW1-M240D-placeholder.jpg|thumb|none|600px|The M2HB is the further away of the two guns, mounted on the commander's hatch.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr M2HB 1.jpg|thumb|none|600px|Right side view of the M2HB.]]&lt;br /&gt;
[[File:Codmwr M2HB 2.jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[File:Codmwr M2HB 3.jpg|thumb|none|600px|A closer look at the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
The [[General Dynamics GAU-17/A]] appears as a usable stationary weapon mounted on a downed helicopter in the mission &amp;quot;Heat&amp;quot; and is used by a door gunner on a Black Hawk in both &amp;quot;Crew Expendable&amp;quot; and &amp;quot;The Sins of the Father.&amp;quot; That the M134 in &amp;quot;Heat&amp;quot; works at all is miraculous: an aircraft-mounted M134 is attached to the craft's electrical system, since it needs external power to function. This had been proven fairly recently in 2002 during the Battle of Takur Ghar / Roberts Ridge in Afghanistan, when the downed MH-47 Chinook ''Razor 03'' could not return fire with its miniguns due to damaged electrical systems. Unlike later ''Modern Warfare'' games it does not have a slotted flash hider, but does have the additional barrel discs of a GAU-17 rather than the single clamp of a Dillon Aero model.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Minigun2 4.png|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish uses the M134. Oddly, while the crashed Black Hawk is present in the night level set in the same area, the M134 is not. Clearly it was fitted in the interval by the same FPS elves that sweep up ejected brass and discarded mags. Note here &amp;quot;GAU&amp;quot; is even printed on the top of the weapon.]]&lt;br /&gt;
[[File:COD4 - Mini 1.jpg|thumb|none|600px|An M134 leans against a cabinet in the SAS armory at the beginning of the game.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR GAU-17.jpg|thumb|none|600px|Going to work with new &amp;quot;Heat&amp;quot; minigun.]]&lt;br /&gt;
&lt;br /&gt;
==KPV==&lt;br /&gt;
[[KPV]] heavy machine guns mounted in the ZPU-4 quad anti-aircraft mount are used by OpFor forces. Jackson destroys one in &amp;quot;The Bog&amp;quot; in order to clear the sky for AH-1 helicopter support. Many other ZPUs are also present in the same mission and its multiplayer variant. The OpFor also have ZPUs emplaced on rooftops and use them to engage the invading marines at the beginning of &amp;quot;Shock and Awe&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
That very same ZPU model would be later reused in three more ''Call of Duty'' games.&lt;br /&gt;
[[File:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[File:COD4 ZPU (1).jpg|thumb|none|600px|The KPV machine guns in the ZPU-4 mount with its deceased gunner.]]&lt;br /&gt;
[[File:COD4 ZPU (2).jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR ZPU (1).jpg|thumb|none|600px|The remastered ZPU-4 emplacement.]]&lt;br /&gt;
[[File:MWR ZPU (2).jpg|thumb|none|600px|As seen from another view.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 19 Automatic Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears as a usable weapon mounted on a CH-46 Sea Knight helicopter in the mission &amp;quot;Shock and Awe,&amp;quot; its use governed by a heat gauge.&lt;br /&gt;
&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|350px|Mk 19 grenade launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[File:CoD4Mk19.jpg|thumb|none|600px|Mk. 19 in-game.]]&lt;br /&gt;
[[File:COD4 - NadeLaunch 1.jpg|thumb|none|600px|A Mk. 19 sits on the ground of the SAS armory at the beginning of the first level.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr Mk. 19 holding 1.jpg|thumb|none|600px|In the ''Remastered'' introduction to &amp;quot;Shock and Awe,&amp;quot; a new animation shows Sgt. Jackson loading the Mark 19.]]&lt;br /&gt;
[[File:Codmwr Mk. 19 reloading 1.jpg|thumb|none|600px|Loading in the 40mm belt.]]&lt;br /&gt;
[[File:Codmwr Mk. 19 reloading 2.jpg|thumb|none|600px|Chambering the Mk. 19.]]&lt;br /&gt;
[[File:Codmwr Mk. 19 holding 2.jpg|thumb|none|600px|Sgt. Jackson actually gets to use his hands this time rather than the Infinity Ward-brand turret telekinesis.]]&lt;br /&gt;
[[File:Codmwr Mk. 19 world.jpg|thumb|none|600px|A full view of the weapon with the grenade belt.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster Chaingun==&lt;br /&gt;
An [[M242 Bushmaster chaingun|M242 Bushmaster Chaingun]] can be spotted mounted on an M2A2 Bradley IFV in the multiplayer map &amp;quot;Ambush&amp;quot;. &lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[File:MWBradley.jpeg|thumb|none|600px|An M242 Bushmaster mounted on an M2A2 Bradley. The player is holding a Heckler &amp;amp; Koch G36C fitted with a red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR M242.jpg|thumb|none|600px|The Bushmaster cannon in the remaster of &amp;quot;Ambush.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==PKT==&lt;br /&gt;
OpFor and Ultranationalist BMP-2 infantry fighting vehicles are modeled with the coaxial [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKTM]] machine gun, although they only appear to use the 2A42 autocannon.&lt;br /&gt;
[[File:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[File:MWRPKT.jpg|thumb|none|600px|Soap observes the hardware of an empty BMP.]]&lt;br /&gt;
&lt;br /&gt;
==Kurzer 8 cm Granatwerfer 42==&lt;br /&gt;
An unusable [[Granatwerfer 42 Mortar|Kz 8cm GrW 42 mortar]] can be seen on the never-used explosive training range on the South side of the SAS base in &amp;quot;FNG.&amp;quot; This model is actually lifted directly from ''[[Call of Duty 2]]''.&lt;br /&gt;
[[File:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|350px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[File:MW1-M2Mort-1.jpg|thumb|none|600px|Soap looks over the rather rusty Kz 8cm GrW 42 mortar.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
The [[Shipunov 2A42]] is mounted on Mi-28N Havoc helicopters, which are used by Ultranationalist rebels and Russian loyalist forces. Mi-28N Havocs anachronistically appear in the missions &amp;quot;All Ghilled Up&amp;quot; and &amp;quot;One Shot, One Kill&amp;quot; that take place in 1996, as the all-weather Mi-28N (distinguished by the mast-mounted radar) was not operational until 2006; the first prototype only had its first flight in November of 1996. BMP-2 IFVs also use the Shipunov 2A42.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|350px|Shipunov 2А42 mounted on a Mi-28 Havoc - 30x165mm]]&lt;br /&gt;
[[File:MW1-Shipunov-Placeholder.jpg|thumb|none|600px|During the mission &amp;quot;Safehouse&amp;quot; Soap can call upon the services of an Mi-28N &amp;quot;Havoc&amp;quot; gunship to &amp;lt;s&amp;gt;accidentally blow himself up&amp;lt;/s&amp;gt; provide fire support with missiles and its Shipunov 2A42 autocannon.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[File:MWR2A42.jpg|thumb|none|600px|&amp;quot;Mosin 2-5&amp;quot; firing the 2A42 in the remastered edition.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
The [[M197 Vulcan]] is mounted on AH-1W Super Cobras used by the US Marines. In multiplayer, the Super Cobra is the support helicopter for both US Marines and SAS, awarded for 7 kills in a row.&lt;br /&gt;
&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|350px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[File:MW1-M197-PlaceholderA.jpg|thumb|none|600px|One of the two AH-1W Super Cobras that come to Jackson and his fellow Marines' assistance at the end of the mission &amp;quot;The Bog.&amp;quot;]]&lt;br /&gt;
[[File:MW1-M197-PlaceholderB.jpg|thumb|none|600px|Pelayo's Super Cobra goes down after taking a hit to the tail rotor in the mission &amp;quot;Shock And Awe.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR M197 Vulcan (1).jpg|thumb|none|600px|The two Whiskey Cobras lighting up the Opfor positions at the end of &amp;quot;The Bog&amp;quot; in the remaster.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-12/U==&lt;br /&gt;
A [[General Electric GAU-12/U|GAU-12/U]] is mounted on the AC-130U Spooky in the mission &amp;quot;Death From Above,&amp;quot; alongside the [[Bofors 40mm]] and M102 Howitzer.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-12U.jpg|thumb|none|350px|GE GAU-12/U five-barrel cannon - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
The [[Bofors 40mm]] is mounted on the AC-130U Spooky in the mission &amp;quot;Death From Above,&amp;quot; alongside the GAU-12/U and M102 Howitzer.&lt;br /&gt;
[[File:40mm bofors.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The [[M102 Howitzer|M102 105mm howitzer]] is mounted on the AC-130U Spooky in the mission &amp;quot;Death From Above,&amp;quot; alongside the GAU-12/U and 40mm Bofors.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|350px|none|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
[[Yakushev-Borzov Yak-B]] machine guns are mounted in the nose turrets of Mi-24 &amp;quot;Hind&amp;quot; gunships found throughout the game and as the OpFor and Ultranationalists' attack helicopter killstreak.&lt;br /&gt;
[[File:Yakb.JPG|thumb|none|400px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:COD4 Yak-B.jpg|thumb|none|600px|The Yak-B seen on a mothballed Mi-24 outside of Pripyat.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR Yak-B.jpg|thumb|none|600px|Looking at an Ultranationalist Hind through the M21's scope. In the remaster, the mothballed Mi-24s have their cannons removed.]]&lt;br /&gt;
&lt;br /&gt;
=Not Usable=&lt;br /&gt;
==Beretta 92-series pistol==&lt;br /&gt;
What appears to be a 92-series pistol can also be seen on the Porter Justice posters, a (fictional) movie that looks to be a standard over the top Asian action movie.&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]]'s silhouette appears in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; perk symbols.&lt;br /&gt;
&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm.]]	&lt;br /&gt;
[[File:MW-PERKS.jpg|thumb|none|600px|The &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; Perk Symbols.]]&lt;br /&gt;
[[File:MWRglockposter.jpg|thumb|none|600px|A smaller profile Glock in a safety poster seen in the SAS firing range in the remastered version.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
In the remastered version, what appear to be [[SIG-Sauer P226]] pistols can be seen in the holsters of SAS soldiers.&lt;br /&gt;
[[File:SigP226.jpg|thumb|none|350px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[File:MWR P226.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
In the intro for &amp;quot;The Coup&amp;quot;, soldiers carrying Al-Fulani are carrying [[AK-74M]]s, which switch to AK-47s (AKMs in ''Modern Warfare Remastered'') in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|350px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:CODRemasteredAK74.jpg|thumb|none|600px|These rifles can be identified as AK-74Ms by their magazine curvature, gas blocks, flash hiders, and folding stock hardware at the rear of the receivers.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
In some levels, &amp;quot;Soap&amp;quot; MacTavish can find posters on the walls with the details of an [[AKM]] assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Cod4mw mw2 akm poster.jpg|thumb|none|600px|AKM Poster.]]&lt;br /&gt;
&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
In a nod to the previous Call of Duty installments, WWII-era posters of a woman holding an [[M1928A1 Thompson]] can be found in various buildings, one being the SAS armory.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|350px|M1928A1 Thompson with 30-round magazine - .45 ACP.]]&lt;br /&gt;
[[File:cod4m1928A1.jpg|thumb|none|600px|A woman in a military uniform holds an M1928A1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
Many statues throughout the campaign and multiplayer levels are of Russian soldiers holding [[PPSh-41]]. No usable PPSh-41 appears in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:COD4-PPSH.jpg|thumb|none|601px|A statue of two Russian soldiers holding PPSh-41s.]]&lt;br /&gt;
[[File:MWRPPsHstatue.jpg|thumb|none|600px|The ''Remastered'' PPSh statue.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is added to the models of some enemies in ''Modern Warfare Remastered''. It is unusable in gameplay.&lt;br /&gt;
&lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|150px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Codmwr RGD-5.jpg|thumb|none|600px|A Russian mercenary with RGD-5 hand grenades on his chest.]]&lt;br /&gt;
[[File:MWR RGD-5 (1).jpg|thumb|none|600px|RGD-5 grenades on the Spetsnaz shotgunner model in Multiplayer. Note the US PALM AK magazines in his vest.]]&lt;br /&gt;
&lt;br /&gt;
=Modern Warfare Remastered exclusive weapons=&lt;br /&gt;
==Luger P08==&lt;br /&gt;
A [[Luger P08]] with some minor cosmetic alterations has been added to ''Modern Warfare Remastered'' via an update on August 8, 2017; it is referred to as the &amp;quot;BR9&amp;quot;. Its trigger and trigger guard are slightly similar to those of the [[Walther P5]]. Despite the real Luger using 9x19mm or 7.65x21mm ammunition, the in-game weapon is attributed with the same high damage as the Desert Eagle and the Taurus Model 689 (as well as a recoil profile similar to that of the Desert Eagle), though with faster damage drop-off at ranges.&lt;br /&gt;
&lt;br /&gt;
[[File:Luger.jpg|thumb|none|350px|Luger P08 with black grips - 9x19mm]]&lt;br /&gt;
[[File:Walther-P5.jpg|thumb|none|300px|Walther P5 - 9x19mm]]&lt;br /&gt;
[[File:MWR BR9.jpg|thumb|none|600px|The &amp;quot;BR9&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Prokolot&amp;quot;==&lt;br /&gt;
The &amp;quot;Prokolot&amp;quot; (which means &amp;quot;[he has been] punctured&amp;quot; in Russian) is a three-round burst pistol that was added to ''Modern Warfare Remastered'' via an update on May 2, 2017. It is a hybrid weapon featuring parts of the [[Arsenal Firearms Strike One]] and the Arsenal USA Stryk-B (with the length being intermediate between the two), as well as seeming to have a custom Glock trigger. The grip is also similar in appearance to that of the [[MP-443 Grach]]. [https://www.artstation.com/artwork/g4LA8 According to its designer], it was intended to be &amp;quot;some kind of Russian Glock&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In a surprising detail, the &amp;quot;Prokolot&amp;quot; is animated with the barrel tilting upwards whenever the slide moves back, like the [[Glock]] pistol.&lt;br /&gt;
&lt;br /&gt;
[[File:ArsenalS1.jpg|thumb|none|350px|Arsenal Firearms Strike One - 9x19mm]]&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|350px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Arsenal Stryk B.jpg|thumb|350px|none|Arsenal Firearms USA Stryk-B - 9x19mm]]&lt;br /&gt;
[[File:MWR Prokolot.jpg|thumb|none|600px|The &amp;quot;Prokolot&amp;quot; in the weapon selection menu. Note the contradictory description &amp;quot;semi-automatic with three round burst fire&amp;quot;, which describes the pistol's firing mode of firing a burst with every pull of the trigger.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 689==&lt;br /&gt;
An 8 inch barrel [[Taurus Model 689]] with rubber grips was added to ''Modern Warfare Remastered'' via an update on February 7, 2017. Like the Colt Anaconda from ''Modern Warfare 2'' and ''Modern Warfare 3'', it is referred to as &amp;quot;.44 Magnum&amp;quot;, although this time it is wrong since the Model 689 isn't available in this caliber. It also inappropriately has the ability to equip a suppressor, and shares ammunition with the Desert Eagle, which is incorrect since the Desert Eagle in-game is modeled after the .50 AE version.&lt;br /&gt;
&lt;br /&gt;
[[File:TaurusModel689.jpg|thumb|none|350px|Taurus Model 689 - .357 Magnum]]&lt;br /&gt;
[[File:MWR Taurus 1.jpg|thumb|none|600px|The Taurus Model 689 in idle.]]&lt;br /&gt;
[[File:MWR Taurus 2.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:MWR Taurus 3.jpg|thumb|none|600px|Mid-recoil.]]&lt;br /&gt;
[[File:MWR Taurus 4.jpg|thumb|none|600px|Closing the cylinder on a reload. It uses the same animation as the Colt Anaconda from the sequels, which involves ejecting the spent casings by simply holding the weapon up without using the ejector rod.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Fang 45&amp;quot;==&lt;br /&gt;
The &amp;quot;Fang 45&amp;quot; is a fictional AR15-style submachine gun, chambered in .45 ACP and added among ''Modern Warfare Remastered''’s submachine guns via an update on May 2, 2017. It appears to be a hybrid of an [[LWRC SMG-45]] and a [[Patriot Ordnance Factory PSG]]. Its stock is similar to the Robinson Armament FAST stock, and it has an AR15 A2 pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[File:LWRC SMG-45.jpg|thumb|none|400px|LWRC SMG-45, 2015 prototype - .45 ACP]]&lt;br /&gt;
[[File:POF PSG.jpg|thumb|none|400px|POF PSG with stock mounted sling - 9x19mm]]&lt;br /&gt;
[[File:MWR Fang45.jpg|thumb|none|600px|In-game model of the &amp;quot;Fang 45&amp;quot;.]]&lt;br /&gt;
[[File:MWR Fang 45 (1).jpg|thumb|none|600px|Equipping a Fang 45 with a gucci-fied finish.]]&lt;br /&gt;
[[File:MWR Fang 45 (2).jpg|thumb|none|600px|Reloading the stick magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] has been added to ''Modern Warfare Remastered'' via an update on March 14, 2017. Despite the 30-round capacity (normally used for the .45 ACP version), the weapon is implied to be chambered in 9x19mm, as it shares ammunition with the Beretta M9, MP5, and Mini Uzi. The MAC-10 was actually planned for the original game, and did make it into the Nintendo DS version.&lt;br /&gt;
&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|none|300px|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[File:MWR M10 menu.jpg|thumb|none|600px|The MAC-10 in the armory menu.]]&lt;br /&gt;
[[File:Mwr mac10 idle.jpg|thumb|none|600px|Hplding the MAC-10 on the Beach Bog map.]]&lt;br /&gt;
[[File:Mwr mac10 ads.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Mwr mac10 reload2.jpg|thumb|none|600px|Inserting a new magazine. Unlike the other SMGs, this is done after the bolt is pulled back.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PK-PSD9&amp;quot;==&lt;br /&gt;
The &amp;quot;PK-PSD9&amp;quot; is a three-round burst weapon that was added among ''Modern Warfare Remastered''’s submachine guns via an update on August 8, 2017. It consists of the aforementioned &amp;quot;Prokolot&amp;quot; fitted with an extended magazine, and placed into a carbine conversion kit that includes a spare mag holder (similarly to the [[CAA Tactical RONI]], but at the front instead of the rear). The muzzle brake seems to be inspired by the RONI Civilian Pistol Carbine Conversion C-G2.&lt;br /&gt;
&lt;br /&gt;
[[File:MWR PK-PSD9.jpg|thumb|none|600px|The &amp;quot;PK-PSD9&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:MWR PK-PSD9 (1).jpg|thumb|none|600px|Equipping the PK-PSD9; the user inserts the pistol into the carbine kit.]]&lt;br /&gt;
[[File:MWR PK-PSD9 (2).jpg|thumb|none|600px|The pistol is shown off again in the inspect animation.]]&lt;br /&gt;
[[File:MWR PK-PSD9 (3).jpg|thumb|none|600px|Reloading the astronaut-white PK-PSD9.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
A heavily embellished [[Saiga 12K]] converted to full-auto was added to ''Modern Warfare Remastered'' via an update on February 7, 2017. It is referred to as the &amp;quot;Kamchatka-12&amp;quot;, and has a stock similar to the SLR-95 Thumbhole stock. ''Kamchatka'' is the name of a peninsula in the Russian Far East.&lt;br /&gt;
&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]] &lt;br /&gt;
[[File:MWR Kam menu.jpg|thumb|none|600px|Third-person view of the custom Saiga.]]&lt;br /&gt;
&lt;br /&gt;
==Sears Ranger==&lt;br /&gt;
Dual-wielded [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sears Rangers]] were added to ''Modern Warfare Remastered'' via an update on June 27, 2017. Prior to this, a sawed-off double barreled shotgun could be seen holstered on the backpack of the depot supply drop contact (who is an ex-SAS captain) in ''Remastered''.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|350px|Sawed-off Double Barreled Shotgun - 12 gauge]]&lt;br /&gt;
[[File:MWR Graves sawnoff.jpg|thumb|none|600px|A decent view of the shotgun. The contact also has the M1911 in his right hand.]]&lt;br /&gt;
[[File:MWR Rangers.jpg|thumb|none|600px|The dual Rangers in the armory menu.]]&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
An [[AAC Honey Badger]] with some visual differences (such as the handguard and the magwell) was added on the August 8, 2017 update, under the name &amp;quot;Lynx CQ300&amp;quot;. It reuses the partial reload animation of the Honey Badger from ''[[Call of Duty: Ghosts]]'', but the empty reload is different: the weapon is fitted with an extended bolt release, which the player character hits with their trigger finger instead of pulling the rear charging handle as in ''Ghosts''. The integrated suppressor is replaced with a fictional muzzle brake, though a custom suppressor is available an optional attachment. The fictional handguard is of Keymod style; it's also depicted with a strange lock on mechanism and is fitted with a grip stop resembling the Lanco Tactical Grip Stop 2.&lt;br /&gt;
&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|350px|Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[File:MWR Lynx CQ300.jpg|thumb|none|600px|The &amp;quot;Lynx CQ300&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:MWR Lynx (1).jpg|thumb|none|600px|Putting a magazine into the Lynx.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;BOS14&amp;quot;==&lt;br /&gt;
The &amp;quot;BOS14&amp;quot; is an assault rifle that was added to ''Modern Warfare Remastered'' via an update on May 2, 2017. It is primarily based on the SCAR 17 Ultralight, a bullpup conversion of the [[SCAR-H]], though the BOS14 has a 5.56x45mm magazine, essentially making its basis a bullpup version of the SCAR-L. It has a fictional rail riser and pistol grip which resembles the FAB Defense AGR-43. &lt;br /&gt;
&lt;br /&gt;
[[File:SCAR 17 Ultralight.jpg|thumb|none|400px|SCAR 17 Ultralight drop in bullpup conversion for SCAR-H, fitted with various accessories - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWR BOS14.jpg|thumb|none|600px|Menu model of the &amp;quot;BOS14&amp;quot;.]]&lt;br /&gt;
[[File:MWR BOS14 (1).jpg|thumb|none|600px|Inspecting a BOS14 that suffers from a horrifying weapon skin.]]&lt;br /&gt;
[[File:MWR BOS14 (2).jpg|thumb|none|600px|Reloading a BOS14 on &amp;quot;Downpour.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;XM-LAR&amp;quot;==&lt;br /&gt;
The &amp;quot;XM-LAR&amp;quot; is an FAL-type/ACR hybrid fully-automatic rifle that was added to ''Modern Warfare Remastered'' via an update on February 7, 2017.&lt;br /&gt;
&lt;br /&gt;
It consists of an [[FN FAL]] lower receiver (identifiable by the four bolts on the right side), a railed diagonal-sided upper typical of modern FAL variants like the DSA FALs, IMBEL IA2 and SC-2010, and a [[DSA SA58 OSW]] handguard (which has vent hole spacing similar to UTG FAL handguard) and charging handle, as well as a custom stock which resembles a bulkier Remington ACR stock with elements from Magpul Zhukov-S Folding Stock and with the sling loop being placed on top similar to ACE stocks. It also has a 14.5-inch ACR barrel and gas block.&lt;br /&gt;
&lt;br /&gt;
The grip resembles an AG-FAL ergonomic grip and the muzzle is a Noveske KX5 flash hider. It shares ammunition with the 7.62x39mm AKM, despite clearly having a 7.62x51mm 20-round magazine (holding 30 rounds in-game) which is based on the Magpul 7.62x51 PMAGs that are actually made only in 5 and 10 round capacity. The railed top cover has built in FAL ramp rear sight which also has the property of being foldable similar to L1A1 sights and treats the picatinny rail as a separate body attached onto the cover, also it only has two bolts on the right side similar to Ultimate Arms Gear cover but there are three on the left even though in reality the number of bolts typically is matching. The left side of the magazine well is a mirror of the right side and it has a built in Remington ACR style magazine release button. The combination of the aforementioned ACR components with an FAL receiver could mean that the internals of the FAL were entirely replaced with the ones from an ACR, however, the 5.56x45mm ACR components still couldn't work with the depicted 7.62x51mm magazine.&lt;br /&gt;
&lt;br /&gt;
XM (Experimental Model) is a US military designation for experimental weapons. LAR (Light Automatic Rifle) is an English translation of the original French designation, FAL (Fusil Automatique Léger).&lt;br /&gt;
&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|400px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|none|350px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Airsoft Masada Gen 2 (black).jpg|thumb|none|350px|An airsoft Gen 2 Magpul Masada. Image used to show ACR style fire selector, magazine release and stock.]]&lt;br /&gt;
[[File:Rem ACR.jpg|thumb|none|350px|Remington ACR with 14.5-inch barrel and fixed stock - 5.56x45mm NATO. Image used to show ACR barrel and gas block.]]&lt;br /&gt;
[[File:MWR XM-LAR menu.jpg|thumb|none|600px|The &amp;quot;XM-LAR&amp;quot; in the weapon selection menu. Note the ACR barrel, bayonet lug and gas block, the compatibility of which with an FAL in real life is dubious.]]&lt;br /&gt;
[[File:MWR FAL 1.jpg|thumb|none|600px|An &amp;quot;XM-LAR&amp;quot; with a reflex sight found in a multiplayer match. Note the folded rear sight.]]&lt;br /&gt;
[[File:MWR FAL 2.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:MWR FAL 3.jpg|thumb|none|600px|Pushing the mag release with a fresh magazine in hand. Making an FAL work with an AR15 type magazine release is also quite doubtful.]]&lt;br /&gt;
[[File:MWR FAL 4.jpg|thumb|none|600px|Rocking in the new one. Note the ACR style fire selector switch and that MWR continues the MW2 tradition of depicting ACR style fire selectors being set to safe and adorned with HK style markings. Note also the faint &amp;quot;Zeng Arms Custom&amp;quot; markings just behind the charging handle, referencing the weapon's designer, Raven Software artist Rick Zeng.]]&lt;br /&gt;
[[File:MWR FAL 5.jpg|thumb|none|600px|Charging the weapon. Note the fictional &amp;quot;RZ Upper Rail System&amp;quot;, which might also be a reference to Rick Zeng.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
A [[Cheyenne Tactical M-200 Intervention]] with some cosmetic alterations was added to ''Modern Warfare Remastered'' via an update on June 27, 2017, called the &amp;quot;S-Tac Aggressor&amp;quot;. It is shown with a handguard that looks similar to that of a PGW LRT-3 sniper rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:M200-tan.jpg|thumb|none|350px|Cheyenne Tactical M-200 - .408 CheyTac]]&lt;br /&gt;
[[File:MWR CheyTac.jpg|thumb|none|600px|In-game model of the CheyTac M-200.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;D-25S&amp;quot;==&lt;br /&gt;
The &amp;quot;D-25S&amp;quot; is a semi-automatic sniper rifle that has been added to ''Modern Warfare Remastered'', via an update on March 14, 2017. It appears to consist of an [[F&amp;amp;D Defense FD308]] upper receiver and a [[Heckler &amp;amp; Koch G28]] lower receiver, as well as a Geissele Super Modular Rail HK style handguard and a stock very similar to the Magpul PRS. It shares ammunition with the 7.62x51mm rifles in-game, and it is referred to as &amp;quot;DMR-25&amp;quot; in the game files. &amp;quot;CAL .308&amp;quot; and &amp;quot;MADISON WI USA&amp;quot; can be seen written on the magazine well.&lt;br /&gt;
&lt;br /&gt;
[[File:FD308.jpg|thumb|none|350px|F&amp;amp;D Defense FD308 - .308 Winchester]]&lt;br /&gt;
[[File:HKG28.jpg|thumb|none|350px|Heckler &amp;amp; Koch G28, patrol version - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWR D25 1.jpg|thumb|none|600px|Left side view of the &amp;quot;D-25S&amp;quot;.]]&lt;br /&gt;
[[File:MWR D25 2.jpg|thumb|none|600px|Right side view.]]&lt;br /&gt;
[[File:MWR D25 3.jpg|thumb|none|600px|The &amp;quot;D-25S&amp;quot; in first person.]]&lt;br /&gt;
[[File:MWR D25 4.jpg|thumb|none|600px|Aiming down &amp;quot;scope_overlay_m40a3&amp;quot;, of course.]]&lt;br /&gt;
[[File:MWR D25 5.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:MWR D25 6.jpg|thumb|none|600px|Pushing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bered MK8&amp;quot;==&lt;br /&gt;
The &amp;quot;Bered MK8&amp;quot; is a magazine-fed light machine gun taking cues from the [[IMI Negev]] and the [[Ultimax 100]] series. It was added to ''Modern Warfare Remastered'' via an update on June 27, 2017.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;Bered&amp;quot; is in reality a location south of Palestine, evoking the name of the Negev which also took its name from a desert in Israel. MK8 is from the Ultimax 100 series which are all named with a MK with a digit.&lt;br /&gt;
&lt;br /&gt;
[[File:Negev 4.jpg|thumb|none|400px|IMI Negev Commando with a 35-round box magazine from the Galil assault rifle]]&lt;br /&gt;
[[File:Ultimax MK5.jpg|thumb|none|400px|STK Ultimax 100 Mark 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWR Bered MK8.jpg|thumb|none|600px|Menu model of the &amp;quot;Bered MK8&amp;quot;.]]&lt;br /&gt;
[[File:MWR Bered (1).jpg|thumb|none|600px|A Bered MK8 found in a multiplayer lobby.]]&lt;br /&gt;
[[File:MWR Bered (2).jpg|thumb|none|600px|ADS of the Bered.]]&lt;br /&gt;
[[File:MWR Bered (3).jpg|thumb|none|600px|Reloading a casket mag into the machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]] has been added to ''Modern Warfare Remastered'' via an update on March 14, 2017. It correctly feeds from the right side (unlike the [[PKP Pecheneg]] from ''Modern Warfare 3''), but for some reason it shares ammo with the differently chambered M249 SAW.&lt;br /&gt;
&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|none|400px|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MWR PKM menu.jpg|thumb|none|600px|The PKM in the armory menu.]]&lt;br /&gt;
[[File:MWR PKM (1).jpg|thumb|none|600px|Inspecting a PKM with a red dot sight, note the mandated sacrifice of the iron sights.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=1485261</id>
		<title>Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=1485261"/>
		<updated>2022-02-20T20:12:03Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* &amp;quot;M21&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Call of Duty 4: Modern Warfare&lt;br /&gt;
|picture = COD4.jpg&lt;br /&gt;
|caption = ''Offical Boxart''&lt;br /&gt;
|series= [[Call of Duty]]&lt;br /&gt;
|date= 2007&lt;br /&gt;
|developer=Infinity Ward, &lt;br /&gt;
|platforms=Microsoft Windows, PlayStation 3, PlayStation 4, Wii, Xbox 360, Xbox One, Nintendo DS, Mac OS&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
[[File:Call of Duty Modern Warfare Remastered.jpg|thumb|right|300px|''Call of Duty Modern Warfare Remastered'' (2016)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty 4: Modern Warfare''''' (also known as ''CoD4:MW'', ''CoD4'', ''Modern Warfare 1'', and ''MW1'') is the fourth main installment of the ''[[Call of Duty|Call of Duty series]]'', and first installment of the ''Modern Warfare'' trilogy, officially released on November 5, 2007 in North-America for the PC, PS3 and Xbox 360, developed by Infinity Ward and published by Activision.&lt;br /&gt;
&lt;br /&gt;
The first game in the series to be set in modern times, ''Call of Duty 4'' taking during a turbulent 2011, when Russia is in a civil war between its government and Ultranationalist rebels led by Imran Zakhaev, while Middle Eastern warlord Khaled Al-Asad, supported by the Ultranationalists, stages a coup in an unnamed Middle Eastern country (his forces only given the name &amp;quot;OpFor&amp;quot;), leading to an American invasion that attempts to depose Al-Asad. The player takes control of of Sergeant &amp;quot;Soap&amp;quot; MacTavish, a British SAS marksman and demolition expert, and Sergeant Paul Jackson, a US Marine of the 1st Reconnaissance Battalion.&lt;br /&gt;
&lt;br /&gt;
A remastered version titled '''''Call of Duty: Modern Warfare Remastered''''' was released on November 4, 2016 as a bonus alongside the deluxe editions of ''[[Call of Duty: Infinite Warfare]]''. On December 13th, 2016, Supply Drops and various kinds of micro-DLC items were added to the Multiplayer. Among them, &amp;quot;Weapon Kits&amp;quot; were introduced, which can alter a weapon's appearance with a new set of base textures or a completely new model. A standalone version of the game was released on June 27, 2017 for the PS4, and July 27, 2017 for Xbox One and Microsoft Windows.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Major plot spoilers in some of the weapon descriptions.'''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Call of Duty 4: Modern Warfare'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
All handguns in ''Call of Duty 4'' are animated with the hammer either uncocked or half-cocked, effectively animating all the handguns as DAO. While this is possible for the USP since some variations of the USP do have a DAO setup in reality, the hammer animation is incorrect for all of the other handguns. ''Modern Warfare Remastered'' fixes most of the hammer animation problems.&lt;br /&gt;
&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
The [[Beretta 92SB]] stands in as the [[Beretta 92 pistol series#Beretta 92F/FS|M9]], identified by its rounded trigger guard. Its magazine is however different from that of the 92SB, having a non-flat baseplate.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M9&amp;quot; is the main sidearm of Sergeant Paul Jackson and many other Marines and enemies, though an [[MEU(SOC)]] pistol would be more accurate to see in use by the Marines as they are part of the 1st Reconnaissance Battalion; this is somewhat fixed in the &amp;quot;Shock and Awe&amp;quot; level, where Jackson's secondary weapon is an M1911 variant.&lt;br /&gt;
&lt;br /&gt;
In-game, the 92SB has the same damage figures as the USP and the 1911, but has the least effective range. This is offset with the highest magazine capacity (fifteen rounds of 9mm) and the lowest recoil, allowing quick follow up shots. It can be suppressed.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM92SB.jpg|thumb|none|350px|Beretta 92SB - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MW1-Beretta-1.jpg|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish holds a Beretta 92SB during the mission &amp;quot;Crew Expendable.&amp;quot;]]&lt;br /&gt;
[[File:CoD4-M9.jpg|thumb|none|600px|Jackson reloads his Beretta 92SB aboard a UH-60 Black Hawk during the search for Al-Asad in &amp;quot;Charlie Don't Surf.&amp;quot; It would be more accurate to see CH-46 Sea Knights or CH-53 Sea Stallion/CH-53E Super Stallion instead, as US Marines do not operate UH-60 Black Hawks in real life. Also note that in this specific mission, all of the Black Hawks has &amp;quot;ARMY&amp;quot; on their tails, hinting that the Marines are collaborating with the US Army. The approach to the town and overall mission structure is meant to be a reference to ''[[Black Hawk Down]]'', hence the use of Black Hawks.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta M9 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon is correctly modeled after a [[Beretta M9]].&lt;br /&gt;
[[File:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codmwr M9 holding.jpg|thumb|none|600px|Holding the ''Remastered'' Beretta M9.]]&lt;br /&gt;
[[File:Codmwr M9 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr M9 reloading 1.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:Codmwr M9 world.jpg|thumb|none|600px|A Beretta M9 lies on a table, giving a good look at the trigger guard to show that it is a proper M9.]]&lt;br /&gt;
[[File:MWRM9.jpg|thumb|none|600px|A feature of the ''Remastered'' multiplayer is the ability to inspect weapons; here, an OpFor soldier chamber-checks his M9.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] is the sidearm of &amp;quot;Soap&amp;quot; MacTavish and other SAS soldiers in the game, but it would be more accurate to see them using [[SIG-Sauer P226]], [[SIG-Sauer P228]] or [[Browning Hi-Power]]. It uses .45 ACP rounds in a 12-round magazine. Its recoil, capacity, and stopping power make this gun the most balanced in its class.&lt;br /&gt;
&lt;br /&gt;
It appears that at some stage in design this weapon was going to be a [[Heckler &amp;amp; Koch Mark 23]] rather than a USP; it mounts the prototype Mark 23 LAM, and has a visible projecting barrel in both first and third person modes which would not be present on a standard USP45. Interestingly, the ''Modern Warfare 2'' USP45 model also has the rear sights of a Mark 23 even though this version does not, most likely due to recycling parts of the scrapped Mark 23 model.&lt;br /&gt;
&lt;br /&gt;
[[File:HK-USP.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP45 - .45 ACP.]]&lt;br /&gt;
[[File:MW1-USP-1.jpg|thumb|none|600px|Soap holds his USP45 as he looks over one of the two cut training areas in &amp;quot;FNG;&amp;quot; this would have been the explosive range. Note the wall marked &amp;quot;1&amp;quot; right next to the firing pit; this would have been used to show the player that the M203 has a minimum arming distance in the game.]]&lt;br /&gt;
[[File:MW1-USP-2.jpg|thumb|none|600px|Soap reloads his USP; note the Mark 23 LAM unit under the barrel.]]&lt;br /&gt;
[[File:SilencedUSp-CoD4.jpg|thumb|none|600px|Price's suppressed USP in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The &amp;quot;Competition&amp;quot; weapon kit gives the weapon a bright and glossy red slide and a slightly brighter frame, and the &amp;quot;Spec Ops&amp;quot; kit gives it a barrel weight similar to that of the USP Match.&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch USP45 holding.jpg|thumb|none|600px|Holding the ''Remastered'' USP45.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; KochUSP45 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch USP45 reloading 1.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch USP45 world.jpg|thumb|none|600px|A USP45 on a table; note the slightly-misshapen Mk 23 LAM.]]&lt;br /&gt;
[[File:MWRUSP.jpg|thumb|none|600px|Pulling back the slide on a suppressed USP45.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle Mark XIX==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] is the most powerful pistol in COD4, dealing high damage but having only seven rounds in its magazine and having the worst recoil. The main villain Imran Zakhaev carries this pistol as his weapon of choice. In the opening credit sequence (&amp;quot;The Coup&amp;quot;), Zakhaev gives it to Khaled Al-Asad to execute President Yasir Al-Fulani. The only opportunity to use a Desert Eagle in singleplayer is in the level &amp;quot;Crew Expendable,&amp;quot; where an Ultranationalist attacks with two of them. A two-tone Desert Eagle with a black slide and barrel can be seen in the SAS armory.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, this gun is one of six multiplayer weapons that can have a gold finish, though the Gold Desert Eagle is unlocked at level 55 rather than through challenges.&lt;br /&gt;
&lt;br /&gt;
The ammo name for the Desert Eagle in the game files is .357 Magnum, contradicting the in-game .50 AE model (the .357 versions of the Mark XIX almost always have have a unique &amp;quot;fluted&amp;quot; barrel, which the in-game model lacks) and magazine capacity.&lt;br /&gt;
&lt;br /&gt;
[[File:DesertEagle50AE.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX - .50 Action Express]]&lt;br /&gt;
[[File:MW1-Deagle-1.jpg|thumb|none|600px|Soap holds a chrome-plated Desert Eagle during the mission &amp;quot;Crew Expendable.&amp;quot; If held in sunlight the pistol is much more reflective. Note the backwards mounted front sight.]]&lt;br /&gt;
[[File:COD4DesertEagleAlAsad.jpg|thumb|none|600px|&amp;quot;''This is how it begins.''&amp;quot; Al-Asad aims his Desert Eagle at Al-Fulani before executing him.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
The original game's Gold Desert Eagle has been replaced in the Remaster with the &amp;quot;Commander Desert Eagle,&amp;quot; still featuring a gold frame and slide, but now with a silver hammer, safety, and barrel, along with a shiny gray grip. Unlike the default Desert Eagle, it cannot have any custom camouflages or kits applied. In addition, the Desert Eagle replaces the Glock pistol on the icons of the Overkill and Last Stand perks.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRemptyDEagle.jpg|thumb|none|600px|The same &amp;quot;Crew Expendable&amp;quot; Desert Eagle in the remastered version, now with a slide that properly locks back when out of reserve ammo.]]&lt;br /&gt;
[[File:MWRDEagle.jpg|thumb|none|600px|Desert Eagle Mark XIX in multiplayer. Notice that the hammer is now cocked, but only halfway.]]&lt;br /&gt;
[[File:MWRDEagle1.jpg|thumb|none|600px|Aiming the handcannon, although it's hard to make out the sight picture unless viewed at full size.]]&lt;br /&gt;
[[File:MWRDEagle2.jpg|thumb|none|600px|Desert Eagle, mid-recoil.]]&lt;br /&gt;
[[File:MWRDEagle3.jpg|thumb|none|600px|Preparing to dump the magazine. Note how this gun lacks markings of any kind compared to the other handguns.]]&lt;br /&gt;
[[File:MWRDEagle4.jpg|thumb|none|600px|Mashing in a new one, before releasing the slide.]]&lt;br /&gt;
[[File:MWRDEagle5.jpg|thumb|none|600px|Tugging the slide during the inspect animation. This time around the front sight is properly mounted.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Springfield Armory M1911==&lt;br /&gt;
A version of the [[M1911]] makes an appearance in-game as the &amp;quot;M1911 .45&amp;quot;. It consists of a [[Springfield Armory Loaded|Springfield Armory PX9109L]], more commonly known as the &amp;quot;Loaded&amp;quot; model, frame combined with a [[Springfield Custom Professional 1911-A1|Springfield Custom Professional]] slide. It has four aftermarket parts: a stainless barrel bushing, black guide rod, black guide rod plug, and brown Simonich Gunner grips. It also uses Wilson Combat 47D eight-round magazines, but they only hold seven in singleplayer for some reason.&lt;br /&gt;
&lt;br /&gt;
It is the sidearm of choice for Captain Price and Viktor Zakhaev. Price lends his M1911 to Soap after their helicopter is shot down in an early level, uses it to execute a high value target around the middle of the game, and slides it to Soap on the bridge at the end of the game. Staff Sergeant Griggs carries a stainless version with black grips, and uses it while pulling Soap to cover on the bridge. The stainless version can also be seen in the SAS armory. It can be suppressed.&lt;br /&gt;
&lt;br /&gt;
[[File:SA loaded m1911.jpg|thumb|none|350px|Springfield Armory PX9109L &amp;quot;Loaded&amp;quot; - .45 ACP.]]&lt;br /&gt;
[[File:Springfield Custom Professional 1911-A1.jpg|thumb|none|350px|Springfield Custom Professional 1911-A1 - .45 ACP]]&lt;br /&gt;
[[File:GriggsM1911A1-CoD4.jpg|thumb|none|600px|Griggs fires his stainless M1911 at advancing Russians while hauling &amp;quot;Soap&amp;quot; MacTavish to cover. After running out, he drops the pistol to use his M249E2.]]&lt;br /&gt;
[[File:cod4price1911.jpg|thumb|none|600px|A wounded Price slides his M1911 to MacTavish on the bridge in a last ditch effort to defend their location. This picture is actually from ''Modern Warfare 2'', in a flashback, but the only difference is the black around the edges.]]&lt;br /&gt;
[[File:M1911-CoD4.jpg|thumb|none|600px|Sgt. Paul Jackson reloading his M1911 in &amp;quot;Shock and Awe&amp;quot;. The M1911 is likely standing in for the MEU(SOC) pistol.]]&lt;br /&gt;
[[File:COd4SW1911.jpg|thumb|none|600px|A soldier holds his suppressed M1911 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
The &amp;quot;M1911&amp;quot; as it appears in the Remastered Version is now properly depicted with the hammer cocked.&lt;br /&gt;
&lt;br /&gt;
[[File:MWR M1911 1.jpg|thumb|none|600px|The M1911 on the festive version of the original map Downpour.]]&lt;br /&gt;
[[File:MWR M1911 2.jpg|thumb|none|600px|ADS of the M1911.]]&lt;br /&gt;
[[File:MWR M1911 3.jpg|thumb|none|600px|Mid-firing.]]&lt;br /&gt;
[[File:MWR M1911 4.jpg|thumb|none|600px|Dropping the magazine out of a nickel-plated 1911. The remaster finally allows for Grigg's unique pistol to be used in multiplayer.]]&lt;br /&gt;
[[File:MWR M1911 5.jpg|thumb|none|600px|Thumbing the slide release on a tan-colored M1911.]]&lt;br /&gt;
[[File:MWR M1911 6.jpg|thumb|none|600px|Inspect animation. The markings on the slide read, &amp;quot;M 1911 U.S. GOVERNMENT CAL .45&amp;quot; Also note the Hogue 3/16&amp;quot; Thin Piranha G10 grips.]]&lt;br /&gt;
[[File:MWRM1911inspect.jpg|thumb|none|600px|Racking the slide of the ''Remastered'' M1911. Note that this version lacks the full-length guide rod the original has.]]&lt;br /&gt;
[[File:MWR Griggs M1911.jpg|thumb|none|600px|SSgt. Griggs drags Soap to the remaster's climax; his .45 is now has the default finish for some reason.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
The &amp;quot;Whiteout&amp;quot; weapon kit exclusive to the SMG category paints them in glossy white and black.&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]], a version of the P90 with three accessory rails, appears in COD4. It always has an unusable laser attached to the side rail, and uses H&amp;amp;K Diopter sights as default iron sights.&lt;br /&gt;
&lt;br /&gt;
It is a rarely seen weapon in singleplayer, only occasionally used by some enemies, typically without any attachments. Its sole &amp;quot;special&amp;quot; appearance in singleplayer is in the 1996 mission &amp;quot;All Ghillied Up&amp;quot; with suppressor and red dot sight, and in this case it is anachronistic; while the original P90 was available during that time, the TR variant was introduced three years later.&lt;br /&gt;
&lt;br /&gt;
The P90 deals relatively low damage per shot and has a mediocre accuracy, relying on a high rate of fire and its large fifty-round magazine capacity for its effectiveness. The weapon is easy to wield in multiplayer, so much so that it has been restricted in competitive play due to its &amp;quot;spray&amp;quot; advantage over other weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm. Notably without the laser pointer or HK Diopter sights]]&lt;br /&gt;
[[File:CoD4-P90Sd.jpg|thumb|none|600px|The suppressed P90 TR in &amp;quot;All Ghillied Up&amp;quot;. It is referred to as &amp;quot;P90-SD&amp;quot;, which is odd as 'SD' is the abbreviation for the German word ''Schalldämpfer'', despite the P90 being a Belgian weapon.]]&lt;br /&gt;
[[File:COD4-P90.jpg|thumb|none|601px|&amp;quot;Suzy&amp;quot; wields a suppressed P90 TR as Captain MacMillian melees him with the butt of his M21 in &amp;quot;All Ghilled Up&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
The ''Remastered'' P90 TR is once again equipped with an unusable LAM and uses HK diopter sights as default iron sights. The translucent magazine is now fully animated, and visibly depletes as the weapon is fired.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRP90SD.jpg|thumb|none|600px|Price observes his handiwork after liberating an irradiated laptop from lounging stalkers. Note the partly-empty magazine, black follower, and somewhat hard-to-see follower spring.]]&lt;br /&gt;
[[File:MWRP90SDworld.jpg|thumb|none|600px|World model and pickup icon for the ''Remastered'' &amp;quot;P90-SD.&amp;quot;]]&lt;br /&gt;
[[File:MWRP90.jpg|thumb|none|600px|FN P90 in the firing range, a new feature brought into the remaster.]]&lt;br /&gt;
[[File:MWRP90 1.jpg|thumb|none|600px|Aiming the P90.]]&lt;br /&gt;
[[File:MWRP90 2.jpg|thumb|none|600px|Removing the magazine.]]&lt;br /&gt;
[[File:MWRP90 3.jpg|thumb|none|600px|Pulling the P90's charging handle. ]]&lt;br /&gt;
[[File:MWRP90 4.jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[File:MWRP90 5.jpg|thumb|none|600px|Right side. Note the &amp;quot;PS 090&amp;quot; is written on the upper receiver along with some text on the lower that says &amp;quot;MODEL PP090 PROJECT 90 Cal. 5.7x28&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5N==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5N]] is often used by &amp;quot;Soap&amp;quot; MacTavish and some of the SAS soldiers, along with the Marines in Russia and Captain &amp;quot;Deadly&amp;quot; Pelayo after her AH-1W &amp;quot;Super Cobra&amp;quot; is shot down, and also by some enemies. The MP5 fires 9x19mm rounds from a thirty-round box magazine. Accurate and decently powerful, it is a popular all-around weapon in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[File:MW1-MP5-1.jpg|thumb|none|600px|Soap looks down at an MP5N during &amp;quot;FNG.&amp;quot;]]&lt;br /&gt;
[[File:CoD4-MP5.jpg|thumb|none|600px|An MP5N in &amp;quot;Safehouse&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Applying camouflages to the weapon will paint over the weapon's selector markings, but the &amp;quot;Whiteout&amp;quot; weapon kit keeps them intact.&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5N holding.jpg|thumb|none|600px|Holding the ''Remastered'' MP5N, now more to scale with the real weapon. It now features a &amp;quot;Tropical&amp;quot; forend that's more &amp;quot;Tropical&amp;quot; than it is &amp;quot;Slimline&amp;quot; in terms of thickness, shorter sights, and is less anorexic across its length.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5N reloading 1.jpg|thumb|none|600px|The reload reuses the same basic animation as in the original game.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5N reloading 2.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:MWRMP5.jpg|thumb|none|600px|Removing a magazine in the inspect animation...]]&lt;br /&gt;
[[File:MWRMP5 1.jpg|thumb|none|600px|...which is followed by the user rather comically twirling the magazine around his fingers. Note how the bullet marking on the safety position is not crossed out.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
&amp;quot;Soap&amp;quot; MacTavish and other SAS soldiers wield [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5SD3]] in the prologue and epilogue levels. When a suppressor is attached to an MP5 in multiplayer, it becomes an MP5SD3 with a Navy trigger group.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5SD3.jpg|thumb|none|350px|MP5SD3 with integrated sound suppressor - 9x19mm]]&lt;br /&gt;
[[File:MW1-MP5SD-1.jpg|thumb|none|600px|Soap holds an MP5SD3 at the start of the mission &amp;quot;Crew Expendable.&amp;quot;]]&lt;br /&gt;
[[File:MW1-MP5SD-2.jpg|thumb|none|600px|Reloading the MP5SD3; like the regular MP5, the fire selector is set to the point where &amp;quot;burst&amp;quot; would be on a four-position trigger group.]]&lt;br /&gt;
[[File:COD4MP5SD3SAS.jpg|thumb|none|600px|An SAS operator with an MP5SD3.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 holding.jpg|thumb|none|600px|Holding the ''Remastered'' MP5SD3.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 reloading 11.jpg|thumb|none|600px|Switching magazines.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 reloading 2.jpg|thumb|none|600px|Cocking the weapon.]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 world 1.jpg|thumb|none|600px|An MP5SD3 on the ground]]&lt;br /&gt;
[[File:Codmwr Heckler &amp;amp; Koch MP5SD3 world.jpg|thumb|none|600px|An SAS operator with an MP5SD3.]]&lt;br /&gt;
[[File:MWRMP5SDcrewexpendable.jpg|thumb|none|600px|Soap preps his MP5SD3 shortly before deploying at the start of ''Crew Expendable''. Seeing as he is the &amp;quot;FNG&amp;quot;, he has to tighten the suppressor and chamber the weapon (with both actions somehow making the exact same sound) because he forgot to do so on the entire ride over. Either that, or he is breaking the 4th wall and waits to ready his weapon for dramatic/cinematic purposes.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
Many enemies use the [[Mini Uzi]]. Viktor Zakhaev carries one while escorting Al-Fulani to his execution, and while running from Soap, Gaz and Griggs. It has weak damage, firing 9mm rounds from a 32-round magazine, and is incorrectly shown with a reciprocating charging handle. The high rate of fire and bouncing recoil leave its accuracy poor for all but the shortest ranges. This gun is one of six weapons in multiplayer that can have a gold finish. Using alternate optics on the Uzi will remove the rear sight and replace it with a piece of Picatinny rail to mount the optic. &lt;br /&gt;
&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|none|350px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[File:MW1-MiniUzi-1.jpg|thumb|none|600px|Soap holds a Mini Uzi as he discovers a Russian soldier using the dreaded Ostrich Technique.]]&lt;br /&gt;
[[File:COD4MiniUziCoup.jpg|thumb|none|600px|Viktor Zakhaev with his Mini Uzi in &amp;quot;The Coup&amp;quot;.]]&lt;br /&gt;
[[File:COD4MiniUziMileHigh.jpg|thumb|none|600px|An Ultranationalist with a Mini Uzi in &amp;quot;Mile High Club&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr mini uzi holding.jpg|thumb|none|600px|Holding the ''Remastered'' Mini Uzi.]]&lt;br /&gt;
[[File:Codmwr mini uzi aim.jpg|thumb|none|600px|Aiming, which still disregards the rear aperture unfortunately.]]&lt;br /&gt;
[[File:Codmwr mini uzi reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Codmwr mini uzi reloading 2.jpg|thumb|none|600px|Pulling the charging handle. Although difficult to see, the markings on the top of the receiver says, &amp;quot;ALTERATIONS TO THIS FIREARM ARE UNSAFE AND ILLEGAL. READ MANUAL BEFORE OPERATING.&amp;quot;]]&lt;br /&gt;
[[File:Codmwr mini uzi world.jpg|thumb|none|600px|The Mini Uzi on the ground; note the compensator cuts at the end of the muzzle.]]&lt;br /&gt;
[[File:MWRUzi.jpg|thumb|none|600px|Left side of the Mini-Uzi. Note the markings and how the selector switch is correctly set to automatic.]]&lt;br /&gt;
[[File:MWRUzi1.jpg|thumb|none|600px|And the right. The bolt looks like it is in half-battery, as if it can't make up its mind...]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Sa vz. 61==&lt;br /&gt;
Some enemies use the [[Sa vz. 61 Skorpion]]. The side of the weapon reads &amp;quot;Zastava&amp;quot; and &amp;quot;Yugoslavia&amp;quot;, despite being modeled after the original Czech vz. 61 Skorpion and not the actual Yugoslavian vz. 61 E / M84 variant that would have a black pistol grip. Its high short-range damage, lack of recoil, and extreme rate of fire make it effective up close, balanced by a slow reload, low capacity (twenty .32 ACP rounds), and weak long-range damage. The weapon also has very little muzzle climb. Due to an early bug in multiplayer, where its damage did not decrease when silenced, the weapon has been banned from all major competitive leagues. The ban is likely for its ability to cause fifty damage at close range (half the regular health, 1/4th of the damage in Old School, and kills in one shot on Hardcore).&lt;br /&gt;
&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|none|350px|Sa vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[File:CoD4-Skorpionb.jpg|thumb|none|600px|Skorpion Sa vz. 61 in &amp;quot;Blackout.&amp;quot;]]&lt;br /&gt;
[[File:CoD4-Skorpionreload.jpg|thumb|none|600px|Reloading the Skorpion.]]&lt;br /&gt;
[[File:CoD4-Skorpion.jpg|thumb|none|600px|A Russian Ultranationalist with his Skorpion in &amp;quot;Blackout.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
&lt;br /&gt;
[[File:MWRVz61.jpg|thumb|none|600px|The shiny new Skorpion.]]&lt;br /&gt;
[[File:MWRVz61 1.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:MWRVz61 2.jpg|thumb|none|600px|Reloading, which shows more proper trademarks.]]&lt;br /&gt;
[[File:MWRVz61 3.jpg|thumb|none|600px|Charging the vz. 61.]]&lt;br /&gt;
[[File:MWRVz61 4.jpg|thumb|none|600px|View of the right side of the Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as the &amp;quot;M1014.&amp;quot; It has a higher rate of fire than the W1200, but a lower magazine capacity (in multiplayer) and, like the W1200, a slow reload time. It is used by some Marines and by Soap MacTavish in &amp;quot;Safehouse.&amp;quot; The player never cocks the weapon on an empty reload, which would mean that a round isn't chambered and the gun couldn't fire. The weapon holds 7 rounds in singleplayer, but only 4 in multiplayer.&lt;br /&gt;
&lt;br /&gt;
This was also the only semi-automatic weapon, prior to a post-release patch, and in the remaster, to not have a ridiculous maximum rate of fire, as it's capped at 300 rounds a minute, as opposed to the 1200 RPM exhibited by the other semi-auto weapons. Said patch also dropped the max ROF for the G3 and M14 down to 444 RPM due to these two weapons being ripe for exploit with modded controllers (or, on PC, the classic trick of binding &amp;quot;fire&amp;quot; to the mouse scroll wheel).&lt;br /&gt;
&lt;br /&gt;
This gun is one of six weapons in multiplayer that can have a gold finish. &lt;br /&gt;
&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[File:M1014.jpg|thumb|none|600px|M1014 information screen]]&lt;br /&gt;
[[File:M1014-CoD4.jpg|thumb|none|600px|An &amp;quot;M1014&amp;quot; in &amp;quot;Safehouse&amp;quot;, having just been used to put several holes in the text at the top of the screen.]]&lt;br /&gt;
[[File:COD4SASArmoury.jpg|thumb|none|600px|The M1014 in the third row under the Winchester 1200.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 holding.jpg|thumb|none|600px|Holding the ''Remastered'' Benelli M4 Super 90.]]&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 reloading 1.jpg|thumb|none|600px|Loading in a 12 gauge shell.]]&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 reloading 2.jpg|thumb|none|600px|...and another. Unfortunately, there is still no animation to account for chambering the Benelli M4.]]&lt;br /&gt;
[[File:Codmwr benelli m4 super 90 world.jpg|thumb|none|600px|A Benelli on the ground.]]&lt;br /&gt;
[[File:MWRM1014.jpg|thumb|none|600px|Inspecting animation of the M1014.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1200==&lt;br /&gt;
The [[Winchester 1200]] appears as the &amp;quot;W1200&amp;quot; and is used by some of the Marines and many enemies throughout the game. Gaz pulls out a Model 1200 in &amp;quot;Crew Expendable.&amp;quot; Lieutenant Vasquez carries one without the stock on his back, although he never uses it. It is powerful at close range, but is slow to reload and cannot even hit anything past ten meters. Marine use in-game can be considered erroneous, as the US Marine Corps use the [[Mossberg 590|Mossberg 590/590A1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:WinM1200.jpg|thumb|none|450px|A Winchester 1300 Marine fitted with an Ati stock, pistol grip, and a heat shield with ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:MW1-W1200-1.jpg|thumb|none|600px|''[[Aliens|&amp;quot;I like to keep this for close encounters.&amp;quot;]]''&amp;lt;br&amp;gt;Gaz draws his Winchester 1200.]]&lt;br /&gt;
[[File:CoD4-W1200b.jpg|thumb|none|600px|A Winchester 1200 in &amp;quot;Charlie Don't Surf&amp;quot;. Note that the rear sight is placed on the receiver instead of the heat shield.]]&lt;br /&gt;
[[File:CoD4-W1200.jpg|thumb|none|600px|A Russian Ultranationalist armed with a W1200 in &amp;quot;One Shot, One Kill&amp;quot;. Note the two-piece stock.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:WinM1200B.jpg|thumb|none|450px|A heavily modified Winchester 1200 as seen in ''Remastered'' - 12 gauge]]&lt;br /&gt;
[[File:Codmwr Winchester 1200 holding.jpg|thumb|none|600px|Holding the ''Remastered'' Winchester 1200. This time around, even the front sight is mounted on the barrel instead of the heat shield.]]&lt;br /&gt;
[[File:Codmwr Winchester 1200 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr Winchester 1200 reloading 1.jpg|thumb|none|600px|Pumping the handle after firing a shot.]]&lt;br /&gt;
[[File:Codmwr Winchester 1200 reloading 2.jpg|thumb|none|600px|Reloading. Note the different, ribbed forearm.]]&lt;br /&gt;
[[File:Codmwr Winchester 1200 world.jpg|thumb|none|600px|Some Winchester 1200s on a table. The new world model incorrectly has the pump in the rearward position while also showing the bolt in battery. Note the single-piece stock.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
Most enemies and incorrectly Russian soldiers use the [[AK-47]] instead of the AK-74M. It is modeled after the early Type I AK-47, though it has some custom modeling features on the receiver's cover. It fires 7.62x39mm rounds from a thirty-round magazine. Some of them have [[GP-30]] 40mm muzzle-loaded grenade launchers mounted on them.&lt;br /&gt;
&lt;br /&gt;
It is powerful, relatively accurate, and the equivalent to the M16 rifle. The AK-47 has become an established favorite online, and especially in the competitive leagues, for many of the same reasons it has in the real world: it is powerful and flexible, offering dependable performance in nearly every situation. This gun is one of six weapons in multiplayer that can have a gold finish, this one most likely inspired by Saddam Hussein's gold-plated AK-47.&lt;br /&gt;
&lt;br /&gt;
[[File:AK-47.jpg|thumb|none|450px|AK-47 (Type I) - 7.62x39mm]]&lt;br /&gt;
[[File:CoD4-Ak47.jpg|thumb|none|600px|An AK-47 in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[File:COD4AK-47-1.jpg|thumb|none|600px|An AK-47 fitted with an GP-30 grenade launcher in &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[File:COD4 - AK47 1.jpg|thumb|none|600px|During the second part of &amp;quot;The Bog,&amp;quot; an OpFor soldier takes aim with his AK-47, all the while questioning why his hand has suddenly become intangible.]]&lt;br /&gt;
&lt;br /&gt;
===AKM (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the AK-47's weapon model has been changed to that of an [[AKM]], as indicated by the stamped receiver, the sloped flash hider and the straight stock. An interesting attention to detail is the Cyrillic select fire markings &amp;quot;АВ&amp;quot; meaning &amp;quot;Автоматический&amp;quot; (Auto) and &amp;quot;ОД&amp;quot; meaning &amp;quot;Одиночный&amp;quot; (Single) which indicates Russian manufacture. &lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Codmwr AKM holding.jpg|thumb|none|600px|Holding the AKM in ''Modern Warfare Remastered''.]]&lt;br /&gt;
[[File:Codmwr AKM aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr AKM reloading 1.jpg|thumb|none|600px|Reloading. Note the steel-cased 7.62x39mm rounds, which is typical for Russian-produced 7.62x39mm. Also note the factory markings on the receiver meaning the rifle was built in 1970.]]&lt;br /&gt;
[[File:Codmwr AKM reloading 2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:Codmwr AKM world.jpg|thumb|none|600px|A trio of AKMs lie on a table, showing off their defining features. Note the lack of lateral grooves on the handguards commonly found on AKM's and its variants. In addition, note how the select fire switch is correctly set to automatic. Strangely this changes to semi-automatic when viewed in first person.]]&lt;br /&gt;
[[File:MWR AKM (1).jpg|thumb|none|600px|An AKM found in multiplayer, featuring the &amp;quot;Battleworn&amp;quot; weapon kit, which removes the dust cover, and a PBS-1 sound suppressor.]]&lt;br /&gt;
[[File:MWR AKM (2).jpg|thumb|none|600px|Firing, which shows off nice details in the receiver, chamber, and gas tube.]]&lt;br /&gt;
[[File:MWR AKM (3).jpg|thumb|none|600px|A tacticool AKM (courtesy of the &amp;quot;Center Mass&amp;quot; weapon kit) found in a multiplayer match.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AK-74u&amp;quot;==&lt;br /&gt;
A mix-and-match of different Kalashnikovs appears in the game as a submachine gun under the name &amp;quot;AK-74u.&amp;quot; Conceptually based on the [[AKS-74U]], it is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very short front end, an [[AKS-74U]] gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in-game has bakelite magazines, which led to some to believe it actually was a 74; the curve of the magazine and grooves on the magwell give away that it is based on a 47.&lt;br /&gt;
&lt;br /&gt;
In the campaign, it is mostly seen in the hands of Al-Asad's Middle East forces, and has a slower rate of fire than in multiplayer. One with a GP-30 is seen in the S.A.S. armory. While it handles like the other SMGs and its damage is equivalent to the H&amp;amp;K MP5, the AK-74u penetrates walls and other cover like the other assault rifles, a trait it does not share with the other SMGs, though in return its sights also have more pronounced idle sway like an assault rifle. With decent power and accuracy, the AK-74u is an effective close- and medium-range weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|450px|'''Airsoft''' JG &amp;quot;AK Beta-F&amp;quot; rifle.]]&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|450px|An actual AKS-74U for comparison - 5.45x39mm]]&lt;br /&gt;
[[File:MW1-AK74U-1.jpg|thumb|none|600px|Soap reloads the &amp;quot;AK-74u&amp;quot; during the mission &amp;quot;Crew Expendable;&amp;quot; note the AK-74-style Bakelite magazine.]]&lt;br /&gt;
[[File:COD4WeaponsTable.jpg|thumb|none|600px|An AK-74u on a table.]]&lt;br /&gt;
[[File:COD4SASArmoury.jpg|thumb|none|600px|The AK-74u with a GP-30 above the G36C.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon is modeled after an actual [[AKS-74U]], but it is still has the original model's underfolding stock and black furniture. With the &amp;quot;Whiteout&amp;quot; weapon kit equipped in Multiplayer, the magazine is re-textured to look like a Magpul PMAG, with a black finish and a similar textured grip pattern. The key distinguishing difference is that the Soviet-style mag is pinched for the length of the projectile at the front, where a 5.45 PMAG has a uniform body thickness. Like the AKM, the AKS-74U also has Cyrillic select fire markings &amp;quot;AB&amp;quot; and &amp;quot;OД&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Codmwr AKS-74U holding.jpg|thumb|none|600px|Holding the ''Remastered'' AKS-74U.]]&lt;br /&gt;
[[File:Codmwr AKS-74U aim.jpg|thumb|none|600px|Iron sights. Despite being remastered, the user still can't seem to aim properly with it, doing his best to ignore the rear sight notch...]]&lt;br /&gt;
[[File:MWRAKS74Uads fixed.jpg|thumb|none|600px|Looking down while aiming with a high enough vertical sensitivity setting gives a better impression of what the sight picture should be.]]&lt;br /&gt;
[[File:Codmwr AKS-74U reloading 1.jpg|thumb|none|600px|Reloading. Note the markings on the receiver indicating the gun was manufactured in 1979. Also note that the front of the receiver lacks the latch normally used to keep an AKS-74U's stock folded; this is likely a result of the depiction of an underfolding stock, which wouldn't require it.]]&lt;br /&gt;
[[File:Codmwr AKS-74U reloading 2.jpg|thumb|none|600px|Chambering a new round after an empty reload.]]&lt;br /&gt;
[[File:Codmwr AKS-74U world.jpg|thumb|none|600px|An AKS-74U lies on a table, giving a good look at the proper 5.45mm magazine and AKMS-like underfolding stock.]]&lt;br /&gt;
[[File:MWRAKS74U.jpg|thumb|none|600px|View of the other side of the AKS-74U.]]&lt;br /&gt;
[[File:whiteoutaksumwr.jpg|thumb|none|600px|The &amp;quot;Whiteout&amp;quot; kit; note the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15A3==&lt;br /&gt;
The civilian [[M16 rifle series#Colt AR-15A3 Tactical Carbine|Colt AR-15A3]] (distinguishable by its 16 inch non-stepped heavy barrel and two-position selector switch) is one of the main assault rifles featured in the game, used by multiple factions. The AR-15A3 (a semi-automatic only weapon in real life) is referred to as the &amp;quot;[[M4A1]]&amp;quot; and fires in full auto in singleplayer, but as the &amp;quot;M4 Carbine&amp;quot; (the earlier burst-only version) in multiplayer, despite still firing in full-auto. Weirdly enough, the weapon appears to lack a forward assist presumably due to the right side of the weapon being modeled as a mirror of the left side.&lt;br /&gt;
&lt;br /&gt;
The weapon features the earlier four-position collapsible stock, an [[M16A1]] pistol grip and M16A1 flash hider, a KAC RIS handguard (with incorrect six vent holes instead of 7), and lacks a bayonet lug. By default, it is equipped with a KAC foregrip, but it is not visible in third person. What is only visible in third person however are KAC rail covers on whatever rails are not in use (meaning always one on the right side).&lt;br /&gt;
&lt;br /&gt;
When the weapon uses an M203 grenade launcher, the third-person model of the launcher is oddly scaled down to about half the proper size, though the first-person model is scaled correctly. If optics are attached, the front sight/gas block is removed to provide a clearer sight picture, however this raises the same issue as the &amp;quot;M16A4&amp;quot; below.&lt;br /&gt;
&lt;br /&gt;
Attachments available for the AR-15A3 in the multiplayer are: a Sightmark Sure Shot reflex sight, a Trijicon 4x32 ACOG, an M203 grenade launcher, or a suppressor. As expected, the Sure Shot and ACOG replace the carrying handle, the M203 replaces the KAC foregrip, and the Suppressor replaces the M16A1 flash hider. In singleplayer, it appears in four fixed configurations: M4A1 Carbine, M4A1 SOPMOD, M4A1 Grenadier, and M4A1 Suppressed. A fifth, unused M4A1 SOPMOD variant has the same attachments as the M4A1 SOPMOD appearing in-game, but with iron sights instead of a reflex sight. It can be seen in the SAS armory and can be acquired through the &amp;quot;Give All&amp;quot; cheat in the developer's console on the PC version while on the level &amp;quot;All In.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:ColtAR-15A3TacticalCarbine.jpg|thumb|none|450px|Colt AR-15A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ColtM4 FirstVersion.jpg|thumb|none|450px|Colt M4 Carbine with 4 position collapsible stock for comparison - 5.56x45mm]]&lt;br /&gt;
[[Image:Kacm4ras.jpg|thumb|425px|none|Knights Armament Company RAS.]]&lt;br /&gt;
[[File:CoD4-M4A1regular.jpg|thumb|none|600px|&amp;quot;M4A1 Carbine&amp;quot;, the regular version is a common US Marine weapon and &amp;quot;Soap&amp;quot; MacTavish's final mission weapon. It is fitted with a Tasco Red Dot reflex scope, an AN/PEQ-2A IR designator, and a KAC foregrip.]]&lt;br /&gt;
[[File:CoD4-M4A1SOFMOD.jpg|thumb|none|600px|&amp;quot;M4A1 SOPMOD&amp;quot;, used by some of the SAS soldiers. It is fitted with a Sightmark Sure Shot reflex sight, an AN/PEQ-2A IR designator, an M203 grenade launcher (plus leaf sight), and a suppressor.]]&lt;br /&gt;
[[File:CoD4-M4Grenadier.jpg|thumb|none|600px|&amp;quot;M4A1 Grenadier&amp;quot;, used by Captain Price and some US Marines. It is fitted with an EOTech 512 holographic sight, an AN/PEQ-2A IR designator, and an M203 grenade launcher (plus leaf sight).]]&lt;br /&gt;
[[File:COD4M4A1-3.jpg|thumb|none|600px|&amp;quot;M4A1 Suppressed&amp;quot;, only used by non-player characters (NPCs). It is fitted with a Tasco Red Dot reflex scope, an AN/PEQ-2A IR designator, a KAC foregrip, and a suppressor. It can be acquired through the &amp;quot;Give All&amp;quot; cheat in the developer's console on the PC version while on any level it is featured in.]]&lt;br /&gt;
[[File:Cod4-unusedM4.jpg|thumb|none|600px|An unused variant of the &amp;quot;M4A1 SOPMOD&amp;quot; acquired by the &amp;quot;Give All&amp;quot; cheat and has the same features as the regular variant, but has iron sights instead of a Sightmark Sure Shot reflex sight.]]&lt;br /&gt;
[[File:COD4M4A1-4.jpg|thumb|none|600px|A US Recon Marine armed with an &amp;quot;M4A1 Grenadier&amp;quot;. Note the very goofed up proportions of the weapon (and M203) and the right side of the weapon is a mirror of the left side. Also note the lack of front sight/gas block and the fire selector switch set on semi-auto rather than full-auto.]]&lt;br /&gt;
[[File:COD4 - M4A1 1.jpg|thumb|none|600px|Captain Price with his signature &amp;quot;M4A1 Grenadier&amp;quot; in &amp;quot;No Fighting in the War Room.&amp;quot; Note the KAC rail covers on the side rail.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon is correctly modeled after an [[M4A1]]. The weapon gets a cut down front sight retaining the gas block when equipping optics unlike in the original.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm]]&lt;br /&gt;
[[File:Codmwr Colt M4A1 holding 1.jpg|thumb|none|600px|Holding the ''Remastered'' M4A1 in &amp;quot;Charlie Don't Surf&amp;quot;, still featuring the unique-to-singleplayer red dot scope. Note that while it may seem as if the gas block has been incorrectly removed ''again'' when mounting optics, a low-profile gas block is actually mounted in place of the regular one. This model only applies to the player's rifle and not any NPCs who have a similar setup and they retain the front sight post.]]&lt;br /&gt;
[[File:MWRM4draw.jpg|thumb|none|600px|Draw animation of the M4A1.]]&lt;br /&gt;
[[File:Codmwr Colt M4A1 holding 2.jpg|thumb|none|600px|Holding another variant, this time with an holographic sight and an M203. Interestingly, the holographic sight model in MWR is only EOTech-like and does not correspond to any real EOTech holographic sight model; according to [https://www.artstation.com/artwork/62ORN comments] by Raven Software 3D artist Rick Zeng on ArtStation, the fictional holographic sight model is apparently created out of legal concerns.]]&lt;br /&gt;
[[File:Codmwr Colt M4A1 reloading 1.jpg|thumb|none|600px|Reloading. Here we see one of nature's more uncommon sights, being a fire selector correctly set to auto.]]&lt;br /&gt;
[[File:Codmwr Colt M4A1 world.jpg|thumb|none|600px|Third-person view of the M4A1 in the first singleplayer configuration. Note that the foregrip is missing and is replaced with KAC rail covers on all rails, and how the front sight gas block is still attached in third-person, rather than the cut down one shown in first-person. Also note that in this configuration, the red dot is sitting too low to properly co-witness with the front sight and would make aiming the dot extremely difficult. Lastly, the remastered models have replaced the classic Colt carbine stocks with LE stocks.]]&lt;br /&gt;
[[File:MWRM4M203.jpg|thumb|none|600px|Inspect animation of a M4A1/M203 combo, showing off that the former has modeled the right side of the receiver in the player model unlike in the original. Note that the KAC RIS handguard is still modeled with incorrect six vent holes.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Sporter Competition==&lt;br /&gt;
The &amp;quot;[[M16A4]]&amp;quot; in-game is actually modeled after the civilian Colt Sporter Competition, as evidenced by the two-position selector switch and the lack of a bayonet lug. It is used by many of the U.S. Recon Marines; Lt. Vasquez carries an M16A4/[[M203 grenade launcher|M203]] combo as his weapon of choice. Whereas the real Colt Sporter Competition is semi-automatic only, the &amp;quot;M16A4&amp;quot; in the game is fully-automatic in single player (like an M16A3), while in multiplayer it fires in three-round burst mode (which would be correct for an actual M16A4). This makes an on-target salvo from the rifle very effective, but also makes misses much more costly, especially in close-quarters when pitted against full-auto weapons.&lt;br /&gt;
&lt;br /&gt;
Optics mounted on the rifle remove the front sight and gas block, which would render the gun unable to cycle automatically after the first shot, and the shooter would have to manually rack the bolt to load the next round into the chamber, effectively making the gun bolt-action. By default, it is fitted with a KAC M5 railed handguard like a real M16A4 (albeit without the cutout at the front for mounting an M203), but this only occurs in first person; the third-person model appears with the standard M16A2-style handguard instead. When equipped with an M203, the old dedicated M203 heat shield is used instead of the KAC railed handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt Sporter Competition.jpg|thumb|none|450px|Colt Sporter Competition with magazine removed - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|An actual M16A4, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:COd4M4A1-1.jpg|thumb|none|600px|Jackson holds an &amp;quot;M16A4&amp;quot; in the mission &amp;quot;War Pig.&amp;quot;]]&lt;br /&gt;
[[File:COD4M16A4-1.jpg|thumb|none|600px|A player character in multiplayer armed with an &amp;quot;M16A4&amp;quot; fitted with an M203 &amp;quot;Noob Tube,&amp;quot; nicknamed such because direct or even reasonably-close hits with its grenades are instant kills.]]&lt;br /&gt;
[[File:CoD4-M16A4-5.jpg|thumb|none|600px|Reloading; note the Safe/Fire selector switch and the lack of a bayonet lug. Also note the heat shield for the M203.]]&lt;br /&gt;
[[File:COD4M4A1-2.jpg|thumb|none|600px|A promotional image showing a US Recon Marine firing his &amp;quot;M16A4&amp;quot; during the mission &amp;quot;War Pig&amp;quot;. Notice that the right side of the weapon is a mirror of the left side, this error is also present on the &amp;quot;M4A1&amp;quot;. Additionally, note the American flag patch displayed on the Desert MARPAT uniform; the color scheme is inaccurate and US Marines do not wear flag patches on their uniforms in real life. There is also a M136 AT4 visible on the Marine's back.]]&lt;br /&gt;
[[File:COD4M16A4-5.jpg|thumb|none|600px|Lieutenant Vasquez and another US Recon Marine, armed with &amp;quot;M16A4&amp;quot; rifles during the mission &amp;quot;War Pig&amp;quot;. If you look closely at the helmet of Lieutenant Vasquez, you can see that he is wearing a Mich 2001 which is very inaccurate since the USMC uses both the Lightweight Helmet and Mich only.]]&lt;br /&gt;
&lt;br /&gt;
===M16A4 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon has a Safe/Semi/Burst selector switch and a bayonet lug, making it an actual M16A4, except that for some reason it still has an [[M4 Carbine|M4]] barrel profile, with a groove to accommodate the front barrel clamp of an M203 ahead of the front sight. It comes standard with 2 less rail covers on the 3 and 9 o'clock rails, and a slightly shorter rear sight (or slightly taller carry handle). The old heatshield is retained when the M203 is equipped, however the model is the same rail-mounted M203 as used on the rest of the assault rifles. This can clearly be seen with the &amp;quot;Battleworn&amp;quot; weapon kit equipped. Like the M4A1, the front sight is cut down when using optics.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|M16A4 with railed handguard, AN/PEQ-2 IR designator, KAC foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm]]&lt;br /&gt;
[[File:Codmwr M16A4 holding.jpg|thumb|none|600px|Holding the ''Remastered'' M16A4.]]&lt;br /&gt;
[[File:Codmwr M16A4 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Codmwr M16A4 reloading 1.jpg|thumb|none|600px|Reloading; the ''Remastered'' M16A4 seems to have gone back to its original G36C-like animations rather than continuing to share the M4's as it has for the last seven years. Note the fire selector properly set to &amp;quot;Burst&amp;quot;, although the same model is used on the full-auto version in campaign.]]&lt;br /&gt;
[[File:Codmwr M16A4 reloading 2.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:Codmwr M16A4 world.jpg|thumb|none|600px|A pair of dropped M16A4s attempting to replicate the IMFDB site logo. Note the M4 barrel profile, evidenced by the M203 groove. Note that the modeled handguard is correctly the military-issued KAC M5 RAS, featuring the cut-out to accommodate the M203 barrel clamp.]]&lt;br /&gt;
[[File:MWR M16A4 (1).jpg|thumb|none|600px|Right side of the &amp;quot;Battleworn&amp;quot; M16A4 with A2 handguards.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[G36C|H&amp;amp;K G36C]] is the first weapon the player get to use in the campaign. It is Gaz's signature weapon, and also used by other SAS soldiers, the Russian loyalists in the mission &amp;quot;Safehouse&amp;quot; and by many enemies late in the game. It anachronistically appears in &amp;quot;All Ghillied Up&amp;quot; and &amp;quot;One Shot, One Kill&amp;quot;, both set in 1996; while the production of the original G36 began during that time, the G36C itself was not introduced until 2001. It is always equipped with a Tasco red dot scope in singleplayer.&lt;br /&gt;
&lt;br /&gt;
It is incorrectly depicted with a magazine that is released by flicking the weapon downwards akin to an AR magazine; G36 magazines are removed by actuating the paddle forward of the trigger guard, similar to the [[AK-47]]. Its front sight is removed when the red dot scope is equipped. Because of how low the red dot sits, the rear sight is visible when aiming down the red dot sight; the Remastered Edition corrects this by putting the red dot on a riser, but still removes the front sight when the red dot sight is used.&lt;br /&gt;
&lt;br /&gt;
It has slightly heavier recoil than the &amp;quot;M4A1&amp;quot;, but a higher rate of fire and much less sight sway, and deals the same damage per shot.&lt;br /&gt;
&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW1-G36-1.jpg|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish holds a G36C fitted with a Tasco red dot scope during the mission &amp;quot;FNG&amp;quot; as he looks over a second cut section of the tutorial, movement training. Both training areas on the South side of the complex were cut from the final game (though the areas themselves are still present), but were re-added in the ''Remastered'' version.]]&lt;br /&gt;
[[File:MW1-G36-2.jpg|thumb|none|600px|Soap reloads his G36C on the firing range; note the fire selector set to semi-auto. The &amp;quot;translucent&amp;quot; magazine is rather obviously just a solid box with bullet textures on the sides. Note the lack of the front iron sight.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
&lt;br /&gt;
[[File:MWRG36C.jpg|thumb|none|600px|H&amp;amp;K G36C in idle.]]&lt;br /&gt;
[[File:MWRG36C1.jpg|thumb|none|600px|Aiming the G36C, perhaps one of the most prolific sight pictures in modern first person shooters.]]&lt;br /&gt;
[[File:MWRG36C2.jpg|thumb|none|600px|Disregarding the established bays next to him, this Marine lets the range safety officer know who is boss...]]&lt;br /&gt;
[[File:MWRG36C3.jpg|thumb|none|600px|Reloading a fresh translucent magazine. Like the P90, the translucent magazine is now fully animated, depleting as rounds are expended.]]&lt;br /&gt;
[[File:MWRG36C4.jpg|thumb|none|600px|Giving the charging handle a tug.]]&lt;br /&gt;
[[File:MWRG36C5.jpg|thumb|none|600px|Right side of the G36.]]&lt;br /&gt;
[[File:MWR G36C 6.jpg|thumb|none|600px|The singleplayer G36C; note the red dot sight now sits on a riser.]]&lt;br /&gt;
[[File:MWR G36C 7.jpg|thumb|none|600px|ADS of the Tasco reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK91A3]], designated as a &amp;quot;[[G3]]&amp;quot; in-game, is a common battle rifle used by enemy factions, using 20-round magazines. It is distinguished from actual similar G3 variants (like the similarly collapsible stock [[Heckler &amp;amp; Koch G3A4]], which the weapon is likely standing in for) by its lack of a paddle magazine release and two position fire selector (which is always set to safe, even with the animation for picking one up off the ground showing the player release the safety with his left hand). While firing in full-auto in singleplayer, it is restricted to semi-auto in multiplayer, but with a greatly increased maximum rate of fire (1200 RPM vs 600 RPM).&lt;br /&gt;
&lt;br /&gt;
[[File:HK91A3.jpg|thumb|450px|none|HK91-A3 with factory telescoping Stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:COD4G3.jpg|thumb|none|600px|&amp;quot;G3&amp;quot; as in-game.]]&lt;br /&gt;
[[File:G3-CoD4.jpg|thumb|none|601px|Holding the HK91A3 in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[File:HK91A3-CoD4.jpg|thumb|none|600px|Sgt. Paul Jackson reloads his captured HK91A3 in &amp;quot;Shock and Awe&amp;quot;. Note the lack of a paddle release, indicating that it is an HK91A3 instead of a G3A4.]]&lt;br /&gt;
[[File:COD4 - G3 1.jpg|thumb|none|600px|An OpFor soldier wields a HK91A3 in &amp;quot;The Bog.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Whereas most of the other weapons were replaced with the proper models they were named after for ''Remastered'', the HK91A3 has made it into the new version with no significant modifications to turn it into any version of the [[Heckler &amp;amp; Koch G3]]. Nevertheless, the &amp;quot;Battleworn&amp;quot; weapon kit gives it an early G3 wooden buttstock and a [[CETME Rifle|CETME Model C]] handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr HK91A3 holding.jpg|thumb|none|600px|Holding the ''Remastered'' HK91A3.]]&lt;br /&gt;
[[File:Codmwr HK91A3 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr HK91A3 reloading 1.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:Codmwr HK91A3 reloading 2.jpg|thumb|none|600px|Releasing the charging handle.]]&lt;br /&gt;
[[File:Codmwr HK91A3 world.jpg|thumb|none|600px|An HK91A3 lies on the ground. The continued lack of the paddle magazine release from an actual G3 like the game is still claiming it to be is apparent.]]&lt;br /&gt;
[[File:MWRHK91.jpg|thumb|none|600px|Equip animation of the HK91A3, where the character slaps the fire selector off of safe.]]&lt;br /&gt;
[[File:MWRHK91 1.jpg|thumb|none|600px|Why you would do this with the supporting hand instead of the dominant thumb is a mystery for another time. At least the selector actually moves with the character's finger this time.]]&lt;br /&gt;
[[File:MWRHK91 2.jpg|thumb|none|600px|Right side of the HK91, which shows the non ambidextrous fire selector.]]&lt;br /&gt;
[[File:Cetme.jpg|thumb|450px|none|CETME Model C - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWR HK91 (1).jpg|thumb|none|600px|Equipping a &amp;quot;Battleworn&amp;quot; HK91 with CETME Model C wood furniture and an ACOG scope.]]&lt;br /&gt;
[[File:MWR HK91 (2).jpg|thumb|none|600px|A tacticool HK91. Note the rail riser on top of the rail mount because the sight has to have the same elevated plane as the HK claw mount (seen in the above screenshot) that is used by default.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] with a shortened barrel appears exclusively in multiplayer with a black stock, silver Knight's Armaments RAS, a silver RAS scope mount, and black rail covers on the side rails. It has a twenty-round magazine, and is classified as an assault rifle. Like the G3, the semi-auto sniper rifles and pistols, its maximum rate of fire is a ridiculous figure of 1200 RPM. The bolt does not lock open upon emptying the weapon.&lt;br /&gt;
&lt;br /&gt;
It should be noted that the weapon lacks the bayonet lug under the front sight, and the third-person model also lacks the fire-control lever, making it resemble the [[Springfield Armory M1A]] civilian version.&lt;br /&gt;
&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Springfield Armory M1A Black.jpg|thumb|none|450px|Springfield Armory M1A with synthetic stock - 7.62x51mm]]&lt;br /&gt;
[[File:COD4MWM14.jpg|thumb|none|600px|M14 information screen in-game.]]&lt;br /&gt;
[[File:M14rifle-Cod4.jpg|thumb|none|600px|An M14 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
In ''Modern Warfare Remastered'', the weapon has the bayonet lug and correctly has the fire selector in third-person. The optic mount is now only present with an optic. An M14 with a torn-up wooden stock is present in the Multiplayer as part of the &amp;quot;Battleworn&amp;quot; weapon kit. Like in the original game, the bolt does not lock back upon being emptied.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRM14.jpg|thumb|none|600px|M14 in idle.]]&lt;br /&gt;
[[File:MWRM14 1.jpg|thumb|none|600px|ADS view. The markings on the receiver read, &amp;quot;U.S. RIFLE 7.62MM M14 RESTRICTED&amp;quot; followed by a serial number. The exact same inscription also appears on the M21.]]&lt;br /&gt;
[[File:MWRM14 2.jpg|thumb|none|600px|Reloading a 20-round magazine.]]&lt;br /&gt;
[[File:MWRM14 3.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:MWRM14 4.jpg|thumb|none|600px|Inspecting the M14. It still has the short SOCOM 16 style barrel of the original.]]&lt;br /&gt;
[[File:MWRM14 5.jpg|thumb|none|600px|The animation ends with a lovely brass check.]]&lt;br /&gt;
[[File:MWR M14 (1).jpg|thumb|none|600px|The &amp;quot;Batleworn&amp;quot; M14 with a worse-for-wear wooden stock.]]&lt;br /&gt;
[[File:MWR M14 (2).jpg|thumb|none|600px|The iron sight view is a bit more clean thanks to the removal of the KAC RAS top cover.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] only appears in multiplayer, referred to as the &amp;quot;MP44&amp;quot; (as it was in earlier ''Call of Duty'' games). It is powerful with no sway whatsoever while aiming (which it shares with the burst firing M16 and the 2 semi-auto rifles in its class), but has high recoil and low accuracy during sustained fire. It appears as a nod to the previous Call of Duty games, and is also the same model of the STG-44 from ''[[Call of Duty 2]]''. It is incompatible with the attachments available for other assault rifles (another throwback to the earlier titles, where weapons could not be modified beyond adding scopes to bolt-action and semi-auto rifles), but it can still accept camouflage.&lt;br /&gt;
&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 (MP44) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:MP44 CoD4.jpg|thumb|none|600px|MP-44 information]]&lt;br /&gt;
[[File:MP44b-CoD4.jpg|thumb|none|600px|An MP44 in multiplayer.]]&lt;br /&gt;
[[File:MP44c-CoD4.jpg|thumb|none|600px|Reloading the MP44 on the multiplayer map &amp;quot;Countdown&amp;quot;. The MP44's reload is partially based on the AK-47's, and it also reuses the AK-47's firing sounds.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
&lt;br /&gt;
[[File:MWRMP44.jpg|thumb|none|600px|The ''Remastered'' Sturmgewehr 44.]]&lt;br /&gt;
[[File:MWRMP44 1.jpg|thumb|none|600px|StG-44 iron sights.]]&lt;br /&gt;
[[File:MWRMP44 2.jpg|thumb|none|600px|Removing the magazine]]&lt;br /&gt;
[[File:MWRMP44 4.jpg|thumb|none|600px|Inserting a fresh mag.]]&lt;br /&gt;
[[File:MWRMP44 5.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:MWRMP44 6.jpg|thumb|none|600px|Showing off the prized MP44. As with [[Battlefield V]], the recoil spring is erroneously present behind the charging handle; it should rat-tail into the stock like the original [[FN FAL]].]]&lt;br /&gt;
[[File:MWRMP44 7.jpg|thumb|none|600px|The right side shows the dust cover is absent, unfortunately.]]&lt;br /&gt;
[[File:MWR StG-44 (1).jpg|thumb|none|600px|The StG-44 with a tacticool kit in MP. In this case the recoil spring would have to be relocated from the nonexistant fixed stock.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
A programming bug makes all weapon scopes use the &amp;quot;scope_overlay_m40a3&amp;quot; image (the M40A3 reticle) rather than their own; the game files contain ''seven'' other reticle models, including two separate ones for the M21. Unfortunately, this error was not corrected in the remastered edition.&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
The [[Barrett M82]] appears in both singleplayer and multiplayer as the &amp;quot;Barrett .50cal&amp;quot;. It appears only once in the single player campaign, during the level &amp;quot;One Shot, One Kill&amp;quot; as a stationary weapon (with variable zoom and unlimited ammunition), which Lieutenant Price uses to take the titular shot.&lt;br /&gt;
&lt;br /&gt;
Much is made of the supposedly realistic ballistics in &amp;quot;One Shot, One Kill;&amp;quot; a long list of factors affecting the shot is given, but the only two actually accounted for are bullet drop due to range and deflection due to wind; the weapon does fire modelled projectiles in this sequence rather than using hitscans. The actual purpose of the long-range shot is rather less than realistic; the first shot the player fires which intersects Zakhaev's hitbox will always curve and hit his arm no matter where it was aimed, while all subsequent shots, regardless of aim, will curve away and miss him. This odd &amp;quot;force field&amp;quot; is later seen again when the player is tasked with firing RPGs at a Mi-24 Hind with Zakhaev in it, and they will always curve away from it to miss.&lt;br /&gt;
&lt;br /&gt;
It is an unlockable weapon in multiplayer, where it is the most powerful rifle available.&lt;br /&gt;
&lt;br /&gt;
[[File:M82a1.jpg|thumb|none|450px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[File:Barret50cal.jpg|thumb|none|600px|M82A1 information screen]]&lt;br /&gt;
[[File:Chernm82.jpg|thumb|none|600px|The M82A1 used in &amp;quot;One Shot, One Kill&amp;quot;. A photo of the target is to the weapon's left. Apparently this weapon comes with two bipods, as one is folded up against the weapon, and one is deployed. The front sight is also up, when it should be down, as it obstructs the scope's view. This Barrett apparently also has the ability to remain level despite not resting on anything.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
In ''Modern Warfare Remastered''’s multiplayer, the &amp;quot;Assassin&amp;quot; weapon kit places the M82A1 into a fictional chassis that features a full length RIS rail, giving it some resemblance to the [[Barrett M107]].&lt;br /&gt;
&lt;br /&gt;
[[File:MWR OneshotonekillM82.jpg|thumb|none|600px|The remastered version of the scene mentioned above. Note that the front sight, bipod, and floating issues have been fixed.]]&lt;br /&gt;
[[File:MWRM82.jpg|thumb|none|600px|Barrett M82 on the updated MP map ''Ambush.'']]&lt;br /&gt;
[[File:MWRM82 1.jpg|thumb|none|600px|Looking down the scope at what's left of the Abrams' armament.]]&lt;br /&gt;
[[File:MWRM82 2.jpg|thumb|none|600px|M82 mid-firing. A .50 BMG shell can be seen just through the rear sight.]]&lt;br /&gt;
[[File:MWRM82 4.jpg|thumb|none|600px|Unloaded a spent magazine.]]&lt;br /&gt;
[[File:MWRM82 3.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[File:MWRM82 5.jpg|thumb|none|600px|Charging the Barrett.]]&lt;br /&gt;
[[File:MWRM82 6.jpg|thumb|none|600px|&amp;quot;Tickling&amp;quot; the M82. Note the markings and how the safety is also on.]]&lt;br /&gt;
[[File:MWR M82A1 (1).jpg|thumb|none|600px|The M82A1 in a fancy chassis.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
All enemy snipers use the [[SVD Dragunov]]. It is a semi-popular weapon in multiplayer, as it has the best damage multipliers of its class (shared with the Remington 700), but this comes at the cost of much stronger and more random recoil than the M21. This gun is one of the six weapons in multiplayer that can have a gold finish.&lt;br /&gt;
&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:COD4SVD-2.jpg|thumb|none|600px|SVD Dragunov in-game.]]&lt;br /&gt;
[[File:COD4SVD-1.jpg|thumb|none|600px|Jackson armed with an SVD Dragunov in-game.]]&lt;br /&gt;
[[File:COD4SVDTable.jpg|thumb|none|600px|The SVD on a table with a few spare mags.]]&lt;br /&gt;
[[File:SVD-COD4.jpg|thumb|none|600px|A Russian Ultranationalist holds an SVD Dragunov during &amp;quot;All Ghilled Up.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr Dragunov SVD holding.jpg|thumb|none|600px|Holding the ''Remastered'' SVD.]]&lt;br /&gt;
[[File:Codmwr Dragunov SVD aim.jpg|thumb|none|600px|A view through the still incorrectly-reticuled PSO-1 scope.]]&lt;br /&gt;
[[File:Codmwr Dragunov SVD reloading 1.jpg|thumb|none|600px|Replacing the magazine.]]&lt;br /&gt;
[[File:Codmwr Dragunov SVD reloading 2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:Codmwr Dragunov SVD world.jpg|thumb|none|600px|An SVD lying on a table.]]&lt;br /&gt;
[[File:MWRSVD.jpg|thumb|none|600px|Inspecting the Dragunov, which has the same thumb animation as the M82.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M21&amp;quot;==&lt;br /&gt;
The &amp;quot;[[M21]]&amp;quot; sniper rifle in-game is actually modeled after a scoped [[M14]], as evidenced by the presence of a fire selector on the right side; the real M21 has a button lock instead (as with many of the issued M14s), rendering it semi-auto only. Note that in third-person view, there is no fire-control lever at all (just like the world model of the &amp;quot;M14&amp;quot;), making the weapon resemble a scoped Springfield Armory M1A.&lt;br /&gt;
&lt;br /&gt;
The weapon is available in both suppressed and unsuppressed versions, and both SAS and Marine snipers are seen using it it. It is fitted with a &amp;quot;Leupold Mark 4 6.5-20x50mm ER/T&amp;quot; scope (and a silver RAS mount for that scope), silver Knight's Armaments RAS, black rail covers on the side rails, a bipod, and a ten-round magazine. The rear end seems to be enlarged in-game, most likely something to do with the scoping-in animations working properly, and the whole thing is also mirrored.&lt;br /&gt;
&lt;br /&gt;
A unique suppressed and camouflaged ghillie M21 is used by both Soap in &amp;quot;Blackout&amp;quot; and Price and MacMillian in the two flashback missions. Outside of these missions, the M21 remains unsuppressed, and there is no option to suppress it in multiplayer, like the rest of the sniper rifles.&lt;br /&gt;
&lt;br /&gt;
[[File:M14 select-fire bipod.jpg|thumb|none|450px|M14 select-fire rifle fitted with a bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Xm21rifle.jpg|thumb|none|450px|An actual M21 for comparison; note the button lock in place of the fire selector above the trigger guard.]]&lt;br /&gt;
[[File:COD4MWM21.jpg|thumb|none|600px|&amp;quot;M21&amp;quot; information screen.]]&lt;br /&gt;
[[File:COD4M21-2.jpg|thumb|none|600px|The weapon in multiplayer.]]&lt;br /&gt;
[[File:CoD4-suppressedM21.jpg|thumb|none|600px|Price's suppressed &amp;quot;M21&amp;quot; in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[File:CoD4-M21McMillian.jpg|thumb|none|600px|Captain MacMillian with his suppressed rifle in &amp;quot;All Ghilled Up.&amp;quot;]]&lt;br /&gt;
[[File:CoD4-M21Reload.JPG|thumb|none|600px|Reloading. If you pay close attention, you can see that the magazine release lever is stuck forward when the magazine is removed, which is also the case for the &amp;quot;M14&amp;quot;. This would indicate the lever is broken, therefore useless at its sole function and the magazine is only kept in place during normal gameplay by some form of magic.]]&lt;br /&gt;
&lt;br /&gt;
===M21 sniper rifle (remastered version)===&lt;br /&gt;
The weapon in ''Modern Warfare Remastered'' is now correctly modeled after an M21, and the third-person model properly displays the button lock.&lt;br /&gt;
&lt;br /&gt;
[[File:Xm21rifle.jpg|thumb|none|450px|M21 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWRM21.jpg|thumb|none|600px|M21 in the ''Remastered'' multiplayer.]]&lt;br /&gt;
[[File:MWRM21 1.jpg|thumb|none|600px|Scope view.]]&lt;br /&gt;
[[File:MWRM21 2.jpg|thumb|none|600px|Reloading the M21.]]&lt;br /&gt;
[[File:MWRM21 3.jpg|thumb|none|600px|Brass-check animation; same as the M14, although the scope and its rail unfortunately block most of the view.]]&lt;br /&gt;
[[File:MWRM21ghillie.jpg|thumb|none|600px|The ghillie-camouflaged suppressed M21 in &amp;quot;Blackout&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M40A3==&lt;br /&gt;
The [[M40A3 Sniper Rifle]] is only usable in multiplayer, most likely due to a USMC sniper mission being cut from singleplayer, and is similar in performance to the R700. It is more accurate and nearly as powerful. It holds five rounds of 7.62x51mm NATO in an integral box-magazine and has to be loaded one bullet at a time. One with a desert camo stock can be seen in the SAS armory. In multiplayer, it is the most popular sniper rifle, due to an oversight that increases its base damage when attached with an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[File:M40a3.jpg|thumb|none|450px|M40A3 - 7.62x51]]&lt;br /&gt;
[[File:COD4M40A3.jpg|thumb|none|600px|M40A3 rifle in-game.]]&lt;br /&gt;
[[File:M40A3-CoD4.jpg|thumb|none|600px|An M40A3 in the multiplayer map, &amp;quot;Crash&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
In ''Modern Warfare Remastered''’s multiplayer, the &amp;quot;Assassin&amp;quot; weapon kit places the M40A3 into a custom chassis similar in style to the Cadex Defence Strike Dual rifle chassis.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRM40A3.jpg|thumb|none|600px|M40A3 in idle.]]&lt;br /&gt;
[[File:MWRM40A3 5.jpg|thumb|none|600px|Aiming the M40A3.]]&lt;br /&gt;
[[File:MWRM40A3 1.jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[File:MWRM40A3 2.jpg|thumb|none|600px|Reloading, note the 7.62x51mm cartridge in the character's hand.]]&lt;br /&gt;
[[File:MWRM40A3 3.jpg|thumb|none|600px|The M40A3's inspect animation. Note the markings indicating the caliber, serial number, and model designation.]]&lt;br /&gt;
[[File:MWRM40A3 4.jpg|thumb|none|600px|Similar to the M14/M21, the user performs a chamber-check.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700P==&lt;br /&gt;
The [[Remington Model 700P]] appears as the &amp;quot;R700.&amp;quot; It is very powerful but has the shakiest scope view, heavy recoil, and frequently misses where it as actually shooting. It only appears once in single player, used by &amp;quot;Soap&amp;quot; MacTavish at the beginning of &amp;quot;Sins of the Father.&amp;quot; It holds four rounds of 7.62x51mm NATO in an integral box magazine and has to be loaded one bullet at a time. The caliber is determined based on the size of the bolt and breech. Though the M40A3 is very much the same weapon, they have slightly different attributes in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Rem700.jpg|thumb|none|450px|Remington Model 700P LTR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:COD4MWR700.jpg|thumb|none|600px|R700 information screen.]]&lt;br /&gt;
[[File:COD4Rem700-2.jpg|thumb|none|600px|Remington Model 700P in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Similarly to the M40A3, the &amp;quot;Assassin&amp;quot; weapon kit places the Remington 700 into a chassis comparable to the Cadex Defence Strike Dual rifle chassis.&lt;br /&gt;
&lt;br /&gt;
[[File:MWRR700.jpg|thumb|none|600px|The updated Remington 700.]]&lt;br /&gt;
[[File:MWRR700 1.jpg|thumb|none|600px|Cycling the bolt; same as the M40A3.]]&lt;br /&gt;
[[File:MWRR700 2.jpg|thumb|none|600px|Reloading the R700.]]&lt;br /&gt;
[[File:MWRR700 3.jpg|thumb|none|600px|Inspecting; unlike the M40, the user does not perform a brass check.]]&lt;br /&gt;
[[File:MWR R700 (4).jpg|thumb|none|600px|Due to a bug, the R700 has the scope rail of the M40A3 clipping into its own scope mount in the &amp;quot;Sins of the Father&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD light machine gun]] is the enemy's support weapon. It fires 7.62x39mm rounds from a hundred-round belt box. Mounted RPDs are usable in &amp;quot;Shock and Awe&amp;quot; and &amp;quot;Safehouse.&amp;quot; It is the most accurate machine gun when aiming down the sight (even without an ACOG or red dot sight), but has poor hip-fire accuracy and takes almost ten seconds to reload. It is incorrectly seen in the hands of Russian troops in 1996 and 2011, who have actually switched to the [[PKM]] decades before.&lt;br /&gt;
&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[File:COD4RPD.jpg|thumb|none|600px|In-game description]]&lt;br /&gt;
[[File:RPD-CoD4.jpg|thumb|none|600px|The RPD in-game.]]&lt;br /&gt;
[[File:COD4RPDSights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:COD4RPDReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:COD4RPD-1.jpg|thumb|none|600px|An OpFor soldier aiming an RPD in &amp;quot;The Bog&amp;quot;, accepting the fact that his hand has become one with the magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
An excellent attention to detail in the remastered version is that the ammunition belt of the RPD and other machine guns will correctly correspond to the number of remaining rounds, a break from most FPS games where the ammo belt will always be full and then either suddenly disappear when a reload is triggered, or simply never run out.&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr RPD holding.jpg|thumb|none|600px|Holding the ''Remastered'' RPD.]]&lt;br /&gt;
[[File:Codmwr RPD aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr RPD reloading 1.jpg|thumb|none|600px|Replacing the belt.]]&lt;br /&gt;
[[File:Codmwr RPD reloading2.jpg|thumb|none|600px|Charging the weapon. No, these screenshots aren't in reverse order for no reason; the reload has actually been modified so the handle is racked ''after'' replacing the belt, even though both are OK and the RPD can be charged before or after replacing the belt.]]&lt;br /&gt;
[[File:Codmwr RPD world.jpg|thumb|none|600px|An RPD on the ground.]]&lt;br /&gt;
[[File:MWRRPD.jpg|thumb|none|600px|Left side of the RPD.]]&lt;br /&gt;
[[File:MWRRPD 1.jpg|thumb|none|600px|Right side. Although difficult to see from this angle, on the top cover there is a triangle with a 46 inside followed by a serial number outside. RPD's made in China (Type 56) follow this pattern although this model lacks the Chinese characters found on the real weapon.]]&lt;br /&gt;
[[File:MWR RPD (2).jpg|thumb|none|600px|Firing the mounted RPD in &amp;quot;Safehouse;&amp;quot; the muzzle flash illuminates the triangle &amp;quot;46&amp;quot; stamping.]]&lt;br /&gt;
&lt;br /&gt;
==M60E3==&lt;br /&gt;
The [[M60E3]] appears, incorrectly referred to as the M60E4, which has a much shorter barrel and larger handguard than the E3. It only appears at the very end of the single player campaign; the player can acquire one from an Ultranationalist on the bridge. It also appears in the hands of one of Zakhaev's bodyguards in the final scene. It has a higher rate of fire in single player than in multiplayer. It fires 7.62x51mm rounds from a hundred-round belt box. It is the strongest machine gun, but it suffers from damage drop-off at long ranges and also takes almost ten seconds to reload. This gun is one of the six weapons in the original multiplayer that can have a gold finish.&lt;br /&gt;
&lt;br /&gt;
[[File:USOM60E3.jpg|thumb|none|450px|M60E3 machine gun with the full length barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[File:COD4M60E4.jpg|thumb|none|600px|M60E3 as ingame. Note that it lacks the vertical grip that's on the real one, although it can have a grip attached with the appropriate attachment.]]&lt;br /&gt;
[[File:M60E4-CoD4.jpg|thumb|none|600px|An M60E3 in multiplayer as its user gives himself a promotion.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
&lt;br /&gt;
[[File:MWRM60.jpg|thumb|none|600px|Looking at the Chernobyl V.I. Lenin Nuclear Power Station, M60E3 in hand.]]&lt;br /&gt;
[[File:MWRM60 1.jpg|thumb|none|600px|M60 iron sights.]]&lt;br /&gt;
[[File:MWRM60 2.jpg|thumb|none|600px|Tugging the bolt back at the start of a reload. While the RPD and the M249's animation steps were reversed, which could be chalked up to the devs pandering to complaints since the original release about machine guns' reloads being &amp;quot;backwards&amp;quot;, the M60's animations are left exactly as they were. Also note the markings on the barrel near the rear sight which correctly identifies the weapon as the E3 model. Strangely, additional markings can be found behind the trigger group on the left side near the stock, which states the weapon is the M60E4/Mk43.]]&lt;br /&gt;
[[File:MWRM60 3.jpg|thumb|none|600px|Placing a new 100-round box magazine.]]&lt;br /&gt;
[[File:MWRM60 4.jpg|thumb|none|600px|Feeding in the 7.62x51mm belt.]]&lt;br /&gt;
[[File:MWRM60 5.jpg|thumb|none|600px|Closing the feed cover of the M60.]]&lt;br /&gt;
[[File:MWRM60 6.jpg|thumb|none|600px|Right side view.]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249 SAW]] appears in the game, used by the US Marines (most notably Staff Sergeant Griggs) and members of the SAS (standing in for the FN Minimi). The M249 loads a hundred-round belt of 5.56x45mm. Its rate of fire is greater than the RPD or M60, but it does less damage per bullet. Its recoil is greater in single player than in multiplayer. It can mount a grip, ACOG scope, or red dot sight in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|450px|M249 SAW (Squad Automatic Weapon) - 5.56x45mm (note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these features and has a straight 90 degree handle.)]]&lt;br /&gt;
[[File:COD4MSAW.jpg|thumb|none|350px|M249 SAW as used in-game.]]&lt;br /&gt;
[[File:CoD4-M249.jpg|thumb|none|600px|An M249 SAW in &amp;quot;War Pig.&amp;quot;]]&lt;br /&gt;
[[File:COD4M249Sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:COD4M249Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoD4-M249soldier.jpg|thumb|none|600px|A US Marine fires his M249 SAW at OpFor forces.]]&lt;br /&gt;
[[File:COD4 - M249 1.jpg|thumb|none|600px|Staff Sergeant Griggs aims his M249 as the doors to the launch facilities control room open.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr M249E2 holding.jpg|thumb|none|600px|Holding the ''Remastered'' FN M249 SAW.]]&lt;br /&gt;
[[File:Codmwr M249E2 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr M249E2 reloading 1.jpg|thumb|none|600px|Replacing the belt.]]&lt;br /&gt;
[[File:Codmwr M249E2 reloading 2.jpg|thumb|none|600px|Closing the feed cover.]]&lt;br /&gt;
[[File:MWRM249 1.jpg|thumb|none|600px|Pulling the charging handle. Like the RPD, in ''Remastered'' it is now done after replacing the belt; for reference's sake, the real M249 can be cocked either before or after loading a new belt.]]&lt;br /&gt;
[[File:Codmwr M249E2 world.jpg|thumb|none|600px|Third-person view of the M249 SAW.]]&lt;br /&gt;
[[File:MWRM249.jpg|thumb|none|600px|Inspecting the M249 SAW, showing off the detail inside the receiver. Note the character actually pressing the latches that open the top cover with his left hand, another one of nature's unusual sights in video games.]]&lt;br /&gt;
[[File:MWR Mounted M249.jpg|thumb|none|600px|The updated turret variant of the M249, which is now missing its front sight for some reason.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
Assault rifles in COD4 can be equipped with grenade launchers. The launched grenades feature a range detonation safety, but has a lethal impact damage. Their propensity to instantly kill anyone at any range with either a direct hit or an explosion has earned them the derogatory nickname &amp;quot;Noob Tube.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==GP-30 Grenade Launcher==&lt;br /&gt;
The [[GP-30|GP-30 grenade launcher]] is seen on the AK-47 only and is mislabeled as a GP-25; the quadrant sight for the launcher is mounted on the right-hand side of the weapon, while the GP-25's would be mounted on the left. One is also seen mounted on an &amp;quot;AK-74u&amp;quot; in the SAS armory. While the grenades do the same damage as the M203's, the GP-30 has a much faster draw time, but slightly slower reload.&lt;br /&gt;
&lt;br /&gt;
The GP-30's reload animation incorrectly uses 40x46mm grenades instead of the proper VOG-25 grenades. The developers apparently also assumed that the GP-30 fires cased grenades (the real VOG-25 grenades are caseless), as the reload animation starts with a downwards flick to eject a &amp;quot;casing&amp;quot;; because the game lacks a standalone casing model however, the ejected object is actually a full 40mm grenade. &lt;br /&gt;
&lt;br /&gt;
While this could be explained as simple laziness, it may not be a coincidence that this is how one would reload an Airsoft GP-30. In these launchers the &amp;quot;grenade&amp;quot; is an inert frame containing a gas reservoir and a set of channels holding BBs, and remains in the launcher after being &amp;quot;fired.&amp;quot; These launchers are often compatible with standard Western-style 40mm &amp;quot;grenades&amp;quot; for Airsoft M203s.&lt;br /&gt;
&lt;br /&gt;
Due to what is likely a case of aggressive asset recycling, ''all'' VOG-25 grenade launchers' reload animations in the series up to ''Ghosts'' involve the ejection a nonexistent casing, using a full grenade model. The Infinity Ward games have the additional dubious quality of consistently using the Western grenade model to stand in for the VOG-25 in the reload animations, with Treyarch's ''Black Ops'' games using a correct VOG-25 model with the incorrect casing ejection animations.&lt;br /&gt;
&lt;br /&gt;
[[File:Gp-30 ak-74.jpg|thumb|none|350px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[File:CoD4-GP-25.jpg|thumb|none|600px|Reloading a GP-30 mounted on an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
&lt;br /&gt;
[[File:Codmwr GP-30 holding.jpg|thumb|none|600px|The ''Remastered'' AKM's grenade launcher in use, still modeled after a GP-30.]]&lt;br /&gt;
[[File:Codmwr GP-30 2.jpg|thumb|none|600px|Reloading the GP-30 after firing. Not only it loads a proper VOG-25 grenade, but also nine years after its introduction to the series, the GP-30 ''finally'' demonstrates that its grenades are caseless and as such do not require the launcher to be flicked.]]&lt;br /&gt;
[[File:Codmwr GP-30 3.jpg|thumb|none|600px|Sliding the new round into the weapon.]]&lt;br /&gt;
[[File:Codmwr GP-30 1.jpg|thumb|none|600px|An AKM with a mounted GP-30 lies on a table.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher (Airsoft)==&lt;br /&gt;
An airsoft version of the [[M203 grenade launcher]], distinguishable by its distinctive RIS mount and lack of a trigger guard, appears as the standard grenade launcher attachment for all assault rifles except the [[AK-47]] (which uses the GP-30) and StG 44 (which cannot equip any attachments). Equipping an M203 prevents that class from using Perk 1. When mounted on the &amp;quot;M4A1&amp;quot; and &amp;quot;M16A4&amp;quot;, the third-person model's lower receiver height is stretched and gives it a somewhat silly appearance, and the M203 itself is too small in scale in third-person, by about half.&lt;br /&gt;
&lt;br /&gt;
When reloading, a full 40mm grenade stands in for the grenade's casing, likely because a standalone casing model was never created.&lt;br /&gt;
&lt;br /&gt;
[[File:G&amp;amp;P M203.jpg|thumb|none|350px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount, the one in-game is missing the knobs for some reason, but the rest of the mount is present. It's also worth noting that G&amp;amp;P's version of the launcher comes with the trigger guard removed, meaning this is most likely the exact make and model of airsoft M203 used to model the in-game one.]]&lt;br /&gt;
[[File:COD4M4A1-4.jpg|thumb|none|600px|A US Recon Marine armed with an &amp;quot;M4A1&amp;quot;, fitted with an EOTech 512, an M203, and an AN/PEQ-2A.]]&lt;br /&gt;
[[File:COD4M203.jpg|thumb|none|601px|The M203 mounted on an &amp;quot;M16A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr m203 holding.jpg|thumb|none|600px|M203 mounted on M16A4. Unfortunately, the launcher is still modeled after an airsoft version in ''Remastered''.]]&lt;br /&gt;
[[File:Codmwr m203 reloading 1.jpg|thumb|none|600px|Ejecting a spent casing; unlike the original game, this time the spent casing is actually a modeled spent casing.]]&lt;br /&gt;
[[File:Codmwr m203 reloading 2.jpg|thumb|none|600px|Inserting a new grenade.]]&lt;br /&gt;
[[File:Codmwr m203 2.jpg|thumb|none|600px|Third-person view of the M203.]]&lt;br /&gt;
&lt;br /&gt;
=Rocket/Missile Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] anti-tank guided missile launcher is used in the single-player missions &amp;quot;War Pig&amp;quot; and &amp;quot;Heat&amp;quot; to destroy enemy tanks; it is single-shot and requires a lock-on to fire and can only lock onto (and thus fire at) those tanks; in-game the entire unit, launch tube and command launch unit combined, is discarded after firing for the user to pull a new fully-formed one out of nowhere. A direct-attack mode Javelin can be found near the missile silos on &amp;quot;All In.&amp;quot; In both modes the Javelin is shown firing at impossibly short range: it climbs practically vertically rather than at a steep diagonal, and should not be able to hit targets closer than 160m in indirect mode or 65m in direct mode.&lt;br /&gt;
&lt;br /&gt;
[[File:Javalin.jpg|thumb|none|350px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[File:JavelinCoD.jpg|thumb|none|600px|CoD4's Javelin is stuck in top-attack mode, hence the vertical trail from the descending missile.]]&lt;br /&gt;
[[File:COD4JavelinADS.jpg|thumb|none|600px|The Javelin seems to be suffering from a broken missile; the light at the bottom should be red and indicates a missile BIT (Built-In Test) failure, while the red &amp;quot;CLU BIT failure&amp;quot; light on the left, which comes on while the weapon is locking, indicates the computer is having problems too. The amber &amp;quot;missile not ready&amp;quot; light flashes just as the weapon is fired. At least one of the WFOV and NFOV lights should be on at all times, since these are the two field of view options for the launcher.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr FGM-148 Javelin holding.jpg|thumb|none|600px|Holding the ''Remastered'' Javelin.]]&lt;br /&gt;
[[File:Codmwr FGM-148 Javelin aim.jpg|thumb|none|600px|Aiming at some OpFor tanks.]]&lt;br /&gt;
[[File:Codmwr FGM-148 Javelin world.jpg|thumb|none|600px|&amp;quot;A guided missile, an assault rifle ''and'' a wingmirror? Wow, this is the best Christmas ever!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
[[FIM-92 Stinger]]s appear in enemy weapons caches in &amp;quot;Hunted&amp;quot; and &amp;quot;All Ghillied Up,&amp;quot; though using one in the latter mission runs counter to its stealth aspect. They are used against enemy helicopters. As to why NATO MANPADS happen to be conveniently lying around Ukraine and Russia, just waiting to be used against Mi-8s and Mi-24s is another mystery in entirety. &lt;br /&gt;
&lt;br /&gt;
While the Stinger has yet to acquire the later-series ability to generate digital targeting boxes with its iron sights, it is still very inaccurately portrayed: the player character does not insert a BCU into the weapon before firing (something which is needed to give a 45-second window when the weapon can actually be fired) meaning it is apparently powered by some kind of integral perpetual battery and thermodynamics-reversing unit, and the missile is shown as seeking straight out of the tube rather than flying in a straight line for 660 feet before it can track anything.&lt;br /&gt;
&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|350px|FIM-92 Stinger with IFF interrogator - 70mm]]&lt;br /&gt;
[[File:COD4StingerSights.jpg|thumb|none|600px|Soap demonstrates his failure to realise that the whole point of this sight is the target is supposed to be far away enough that it fits entirely inside the circle. The rear sights (which are used for target leading) are totally missing.]]&lt;br /&gt;
[[File:Stinger-COD4.jpg|thumb|none|600px|Three Stingers lying by a weapons cache.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[File:MWR Stinger 1.jpg|thumb|none|600px|Soap ponders how his Stinger has come to be infested with brightly coloured ridges.]]&lt;br /&gt;
[[File:MWR Stinger 2.jpg|thumb|none|600px|Locking on to the same Mi-8 from above.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
Some Marine NPCs have an [[M136 AT4]] strapped to their packs. It was cut as a usable weapon from the final game, but is accessible in &amp;quot;Shock and Awe&amp;quot; through the &amp;quot;Give All&amp;quot; cheat.&lt;br /&gt;
&lt;br /&gt;
[[File:AT-4Launcher.jpg|thumb|none|350px|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:COD4M4A1-2.jpg|thumb|none|600px|The same promotional image as in the M16A4 section; a US Recon Marine firing his M16A4 with an M136 visible on his back.]]&lt;br /&gt;
[[File:AT4-Cod4.jpg|thumb|none|600px|The AT4 in &amp;quot;Shock and Awe&amp;quot; after using the &amp;quot;Give All&amp;quot; cheat. Note that there is no reload animation and that it is treated as reloadable as the weapon was scrapped during development.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr M136 AT4 1.jpg|thumb|none|600px|An M136 AT4 on the back of a marine.]]&lt;br /&gt;
[[File:Codmwr M136 AT4 2.jpg|thumb|none|600px|The AT4 on the ground after having been fired.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is commonly seen in enemy hands and can be used by the player in-game. In multiplayer, it is a good weapon against helicopters but has abysmal accuracy at long range due to the round spiraling unpredictably. While the abysmal accuracy uncharacteristic of the real RPG-7 is likely implemented for game balance, the in-game rockets do not deploy their stabilizing fins after launch, giving them a more Watsonian explanation.&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RPG-7-CoD4.jpg|thumb|none|600px|An RPG-7 in &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[File:COD4RPGSights.jpg|thumb|none|600px|Sights.]]&lt;br /&gt;
[[File:COD4RPGReload.jpg|thumb|none|600px|Reloading; a rocket is inserted, and twisted slightly. This exact animation (complete with the player character forgetting to cock the hammer on the front grip that is needed to actually fire the weapon) has been reused for every single RPG-7 in the entire series, including the [[Airtronic RPG-7]] in ''[[Call of Duty: Black Ops II|Black Ops II]]''. The same process is repeated for the [[Panzerfaust 3]] in ''[[Call of Duty: Ghosts|Ghosts]]''.]]&lt;br /&gt;
[[File:COD4RPGTable.jpg|thumb|none|600px|A pair of Opfor RPG-7s on a table, along with 3 spare rockets; note that the latter are just that - rockets, without the rear-mounted booster charges that get them initially moving out of the launcher. These rounds would realistically be unfireable, and more or less useless.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Amusingly, after the August 8, 2017 update, the player is able to use an RPG-7's warhead as a melee weapon called &amp;quot;Danger Close&amp;quot;. One of the animations involves the player character juggling with three warheads and then throwing away two of them, resulting in two explosions being heard.&lt;br /&gt;
[[File:Codmwr RPG-7 holding.jpg|thumb|none|600px|Holding the ''Remastered'' RPG-7.]]&lt;br /&gt;
[[File:Codmwr RPG-7 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Codmwr RPG-7 reloading 1.jpg|thumb|none|600px|The start of a reload; sadly, the aforementioned errors regarding booster charges and hammer cocking were not fixed in this version.]]&lt;br /&gt;
[[File:Codmwr RPG-7 reloading 2.jpg|thumb|none|600px|The new warhead inserted.]]&lt;br /&gt;
[[File:Codmwr RPG-7 world.jpg|thumb|none|600px|A pair of RPG-7s with additional rockets on a table.]]&lt;br /&gt;
[[File:MWRRPG.jpg|thumb|none|600px|Inspecting the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26==&lt;br /&gt;
The [[RPG-26]] is seen strapped to the packs of several Ultranationalists, with textures burgled from the AT4 model rather haphazardly applied to it.&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg26-1.jpg|thumb|none|350px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[File:RPG-27-COD4.jpg|thumb|none|600px|An RPG-26 on the back of a Russian Ultranationalist.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR RPG-26.jpg|thumb|none|600px|The unused RPG-26 in the remaster, strapped to the back of a Russian Ultranationalist wearing classic American frogskin camo, a pattern which was never printed on the Russian M88 jacket in reality.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The frag grenades seen in-game are [[M67 hand grenade]]s. They bounce much greater than their real-world counterparts and inflict damage solely through concussive force. In singleplayer, the player begins each level with four grenades. In multiplayer, everyone has one grenade and can choose a perk to carry three.&lt;br /&gt;
&lt;br /&gt;
[[File:M67.jpg|thumb|none|150px|M67 Hand Grenade]]&lt;br /&gt;
[[File:CoD4-M67.jpg|thumb|none|600px|A player about to pull the pin on an M67 grenade and throw it. The grenade, not the pin.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr M67 Hand Grenade.jpg|thumb|none|600px|Pulling the pin of the ''Remastered'' model.]]&lt;br /&gt;
[[File:Codmwr M67 Hand Grenade 2.jpg|thumb|none|600px|Some M67 grenades on a table.]]&lt;br /&gt;
[[File:Codmwr M67 Hand Grenade 3.jpg|thumb|none|600px|A pair of boxes of grenades.]]&lt;br /&gt;
&lt;br /&gt;
==M83 Smoke Grenade==&lt;br /&gt;
The Smoke Grenade in COD4 is the [[M83 smoke grenade]]; they feature incorrect [[M18 smoke grenade]] textures. In singleplayer, they only appear in &amp;quot;All In&amp;quot; and &amp;quot;Heat.&amp;quot; In multiplayer, they are a secondary grenade option. Smoke grenades in multiplayer cannot be used in conjunction with the &amp;quot;Special Grenades x3&amp;quot; perk.&lt;br /&gt;
&lt;br /&gt;
It is likely that the smoke grenade model is a retextured version of the [[AN/M8 HC smoke grenade]] model from ''[[Call of Duty 2]]''. This smoke grenade model would continued to be used by Infinity Ward, M18 textures included, all the way into ''Modern Warfare 3''.&lt;br /&gt;
&lt;br /&gt;
[[File:m87.JPG|thumb|none|150px|M83 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
===M18 (remastered version)===&lt;br /&gt;
In ''Modern Warfare Remastered'', the M83 is replaced with the [[M18 smoke grenade]].&lt;br /&gt;
&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[File:Codmwr M18 smoke 4.jpg|thumb|none|600px|Pulling the pin of an M18 smoke grenade.]]&lt;br /&gt;
[[File:Codmwr M18 smoke 1.jpg|thumb|none|600px|Smoke grenades on the body of an OpFor soldier.]]&lt;br /&gt;
[[File:Codmwr M18 smoke 2.jpg|thumb|none|600px|More smoke grenades are seen on his belt.]]&lt;br /&gt;
[[File:Codmwr M18 smoke 3.jpg|thumb|none|600px|Zakhaev's mercenaries also have M18s.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
&lt;br /&gt;
[[M84 stun grenade]]s appear as the Stun and Flash Grenades, oddly having its uses split between the two. Stun Grenades slow down players in the blast radius greatly and causes mild visual disruption. Flash Grenades fully blind players and merely prevents sprinting instead of slowing down all movement. In multiplayer, a player can select either a flashbang or a stun grenade as special grenades, and carry three with a perk. Flashbangs have a green stripe, while Stun Grenades have a red stripe.&lt;br /&gt;
&lt;br /&gt;
Very oddly, the COD4 Stun Grenade icon does not show an M84 stun grenade, and instead shows a very dark [[AN/M8 HC smoke grenade]], a model likely recycled from ''[[Call of Duty 2]]''.&lt;br /&gt;
&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:M84trio-CoD4.jpg|thumb|none|600px|Three M84 stun grenades on a crate with an SVD Dragunov in &amp;quot;Ultimatum&amp;quot;.]]&lt;br /&gt;
[[File:M84flash-CoD4.jpg|thumb|none|600px|An M84 stun grenade in mid-air on the multiplayer map, &amp;quot;Crash&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr M84 Stun Grenade 1.jpg|thumb|none|600px|Pulling the pin of the ''Remastered'' model.]]&lt;br /&gt;
[[File:Codmwr M84 Stun Grenade 2.jpg|thumb|none|600px|The M84 stun grenade about to be thrown.]]&lt;br /&gt;
[[File:Codmwr M84 StunGrenade 3.jpg|thumb|none|600px|A pair of stun grenades on a table.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in the single-player levels &amp;quot;Blackout&amp;quot; and &amp;quot;One Shot, One Kill.&amp;quot; They are also available in multiplayer, where a player can equip two Claymores as a perk. They are depicted with laser proximity detonators rather than the real Claymore's command detonation.&lt;br /&gt;
&lt;br /&gt;
[[File:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch.]]&lt;br /&gt;
[[File:M18A1-CoD4.jpg|thumb|none|601px|The player character holding an M18A1 Claymore.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
&lt;br /&gt;
[[File:MWRM18.jpg|thumb|none|600px|M18A1 Claymore in-hand and deployed.]]&lt;br /&gt;
[[File:MWRM18 1.jpg|thumb|none|600px|Looking at the infamous message embossed on the front of the Claymore.]]&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
C4 packs are issued in certain singleplayer missions and available in multiplayer by equipping the C4 perk.&lt;br /&gt;
&lt;br /&gt;
More strangely, the M57 firing device (commonly called the Clacker) used to detonate the C4 is also pulled out when the player calls in killstreaks in multiplayer, as if it was a radio. The Clacker is replaced with more proper radios and tablets in the Remaster.&lt;br /&gt;
&lt;br /&gt;
[[File:C4-CoD4.jpg|thumb|none|600px|A C4 pack on the ground in &amp;quot;One Shot, One Kill&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr c4.jpg|thumb|none|600px|A deployed C4 pack.]]&lt;br /&gt;
[[File:MWRC4.jpg|thumb|none|600px|Looking at a C4 pack in hand.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==M240C==&lt;br /&gt;
The [[M240C]] can be seen mounted coaxially on the M1A1HA Abrams.&lt;br /&gt;
&lt;br /&gt;
[[File:M240C.jpg|thumb|none|350px|FN M240C - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW1-M240C-placeholder.jpg|thumb|none|600px|The M240C is visible to the left of ''War Pig's'' main gun.]]&lt;br /&gt;
&lt;br /&gt;
==M240D==&lt;br /&gt;
The [[M240D]] is seen mounted on the loader's hatch of the M1A1HA Abrams tanks in several missions.&lt;br /&gt;
&lt;br /&gt;
[[File:M240d.jpg|thumb|none|350px|FN M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW1-M240D-placeholder.jpg|thumb|none|600px|The M240D can be seen on top of ''War Pig'' as it advances.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] is seen mounted on the commander's hatch of M1A1HA Abrams tanks in several missions. It is not supposed to be available to the player at any point, but a usable M2HB on a stand is outside the map in &amp;quot;Charlie Don't Surf,&amp;quot; accessible by exploiting a bug.&lt;br /&gt;
&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|350px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
[[File:MW1-M240D-placeholder.jpg|thumb|none|600px|The M2HB is the further away of the two guns, mounted on the commander's hatch.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr M2HB 1.jpg|thumb|none|600px|Right side view of the M2HB.]]&lt;br /&gt;
[[File:Codmwr M2HB 2.jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
[[File:Codmwr M2HB 3.jpg|thumb|none|600px|A closer look at the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
The [[General Dynamics GAU-17/A]] appears as a usable stationary weapon mounted on a downed helicopter in the mission &amp;quot;Heat&amp;quot; and is used by a door gunner on a Black Hawk in both &amp;quot;Crew Expendable&amp;quot; and &amp;quot;The Sins of the Father.&amp;quot; That the M134 in &amp;quot;Heat&amp;quot; works at all is miraculous: an aircraft-mounted M134 is attached to the craft's electrical system, since it needs external power to function. This had been proven fairly recently in 2002 during the Battle of Takur Ghar / Roberts Ridge in Afghanistan, when the downed MH-47 Chinook ''Razor 03'' could not return fire with its miniguns due to damaged electrical systems. Unlike later ''Modern Warfare'' games it does not have a slotted flash hider, but does have the additional barrel discs of a GAU-17 rather than the single clamp of a Dillon Aero model.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Minigun2 4.png|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish uses the M134. Oddly, while the crashed Black Hawk is present in the night level set in the same area, the M134 is not. Clearly it was fitted in the interval by the same FPS elves that sweep up ejected brass and discarded mags. Note here &amp;quot;GAU&amp;quot; is even printed on the top of the weapon.]]&lt;br /&gt;
[[File:COD4 - Mini 1.jpg|thumb|none|600px|An M134 leans against a cabinet in the SAS armory at the beginning of the game.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR GAU-17.jpg|thumb|none|600px|Going to work with new &amp;quot;Heat&amp;quot; minigun.]]&lt;br /&gt;
&lt;br /&gt;
==KPV==&lt;br /&gt;
[[KPV]] heavy machine guns mounted in the ZPU-4 quad anti-aircraft mount are used by OpFor forces. Jackson destroys one in &amp;quot;The Bog&amp;quot; in order to clear the sky for AH-1 helicopter support. Many other ZPUs are also present in the same mission and its multiplayer variant. The OpFor also have ZPUs emplaced on rooftops and use them to engage the invading marines at the beginning of &amp;quot;Shock and Awe&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
That very same ZPU model would be later reused in three more ''Call of Duty'' games.&lt;br /&gt;
[[File:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[File:COD4 ZPU (1).jpg|thumb|none|600px|The KPV machine guns in the ZPU-4 mount with its deceased gunner.]]&lt;br /&gt;
[[File:COD4 ZPU (2).jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR ZPU (1).jpg|thumb|none|600px|The remastered ZPU-4 emplacement.]]&lt;br /&gt;
[[File:MWR ZPU (2).jpg|thumb|none|600px|As seen from another view.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 19 Automatic Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears as a usable weapon mounted on a CH-46 Sea Knight helicopter in the mission &amp;quot;Shock and Awe,&amp;quot; its use governed by a heat gauge.&lt;br /&gt;
&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|350px|Mk 19 grenade launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[File:CoD4Mk19.jpg|thumb|none|600px|Mk. 19 in-game.]]&lt;br /&gt;
[[File:COD4 - NadeLaunch 1.jpg|thumb|none|600px|A Mk. 19 sits on the ground of the SAS armory at the beginning of the first level.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:Codmwr Mk. 19 holding 1.jpg|thumb|none|600px|In the ''Remastered'' introduction to &amp;quot;Shock and Awe,&amp;quot; a new animation shows Sgt. Jackson loading the Mark 19.]]&lt;br /&gt;
[[File:Codmwr Mk. 19 reloading 1.jpg|thumb|none|600px|Loading in the 40mm belt.]]&lt;br /&gt;
[[File:Codmwr Mk. 19 reloading 2.jpg|thumb|none|600px|Chambering the Mk. 19.]]&lt;br /&gt;
[[File:Codmwr Mk. 19 holding 2.jpg|thumb|none|600px|Sgt. Jackson actually gets to use his hands this time rather than the Infinity Ward-brand turret telekinesis.]]&lt;br /&gt;
[[File:Codmwr Mk. 19 world.jpg|thumb|none|600px|A full view of the weapon with the grenade belt.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster Chaingun==&lt;br /&gt;
An [[M242 Bushmaster chaingun|M242 Bushmaster Chaingun]] can be spotted mounted on an M2A2 Bradley IFV in the multiplayer map &amp;quot;Ambush&amp;quot;. &lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[File:MWBradley.jpeg|thumb|none|600px|An M242 Bushmaster mounted on an M2A2 Bradley. The player is holding a Heckler &amp;amp; Koch G36C fitted with a red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR M242.jpg|thumb|none|600px|The Bushmaster cannon in the remaster of &amp;quot;Ambush.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==PKT==&lt;br /&gt;
OpFor and Ultranationalist BMP-2 infantry fighting vehicles are modeled with the coaxial [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKTM]] machine gun, although they only appear to use the 2A42 autocannon.&lt;br /&gt;
[[File:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[File:MWRPKT.jpg|thumb|none|600px|Soap observes the hardware of an empty BMP.]]&lt;br /&gt;
&lt;br /&gt;
==Kurzer 8 cm Granatwerfer 42==&lt;br /&gt;
An unusable [[Granatwerfer 42 Mortar|Kz 8cm GrW 42 mortar]] can be seen on the never-used explosive training range on the South side of the SAS base in &amp;quot;FNG.&amp;quot; This model is actually lifted directly from ''[[Call of Duty 2]]''.&lt;br /&gt;
[[File:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|350px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[File:MW1-M2Mort-1.jpg|thumb|none|600px|Soap looks over the rather rusty Kz 8cm GrW 42 mortar.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
The [[Shipunov 2A42]] is mounted on Mi-28N Havoc helicopters, which are used by Ultranationalist rebels and Russian loyalist forces. Mi-28N Havocs anachronistically appear in the missions &amp;quot;All Ghilled Up&amp;quot; and &amp;quot;One Shot, One Kill&amp;quot; that take place in 1996, as the all-weather Mi-28N (distinguished by the mast-mounted radar) was not operational until 2006; the first prototype only had its first flight in November of 1996. BMP-2 IFVs also use the Shipunov 2A42.&lt;br /&gt;
&lt;br /&gt;
[[File:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|350px|Shipunov 2А42 mounted on a Mi-28 Havoc - 30x165mm]]&lt;br /&gt;
[[File:MW1-Shipunov-Placeholder.jpg|thumb|none|600px|During the mission &amp;quot;Safehouse&amp;quot; Soap can call upon the services of an Mi-28N &amp;quot;Havoc&amp;quot; gunship to &amp;lt;s&amp;gt;accidentally blow himself up&amp;lt;/s&amp;gt; provide fire support with missiles and its Shipunov 2A42 autocannon.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered Version===&lt;br /&gt;
[[File:MWR2A42.jpg|thumb|none|600px|&amp;quot;Mosin 2-5&amp;quot; firing the 2A42 in the remastered edition.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
The [[M197 Vulcan]] is mounted on AH-1W Super Cobras used by the US Marines. In multiplayer, the Super Cobra is the support helicopter for both US Marines and SAS, awarded for 7 kills in a row.&lt;br /&gt;
&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|350px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[File:MW1-M197-PlaceholderA.jpg|thumb|none|600px|One of the two AH-1W Super Cobras that come to Jackson and his fellow Marines' assistance at the end of the mission &amp;quot;The Bog.&amp;quot;]]&lt;br /&gt;
[[File:MW1-M197-PlaceholderB.jpg|thumb|none|600px|Pelayo's Super Cobra goes down after taking a hit to the tail rotor in the mission &amp;quot;Shock And Awe.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR M197 Vulcan (1).jpg|thumb|none|600px|The two Whiskey Cobras lighting up the Opfor positions at the end of &amp;quot;The Bog&amp;quot; in the remaster.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-12/U==&lt;br /&gt;
A [[General Electric GAU-12/U|GAU-12/U]] is mounted on the AC-130U Spooky in the mission &amp;quot;Death From Above,&amp;quot; alongside the [[Bofors 40mm]] and M102 Howitzer.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-12U.jpg|thumb|none|350px|GE GAU-12/U five-barrel cannon - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
The [[Bofors 40mm]] is mounted on the AC-130U Spooky in the mission &amp;quot;Death From Above,&amp;quot; alongside the GAU-12/U and M102 Howitzer.&lt;br /&gt;
[[File:40mm bofors.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The [[M102 Howitzer|M102 105mm howitzer]] is mounted on the AC-130U Spooky in the mission &amp;quot;Death From Above,&amp;quot; alongside the GAU-12/U and 40mm Bofors.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|350px|none|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
[[Yakushev-Borzov Yak-B]] machine guns are mounted in the nose turrets of Mi-24 &amp;quot;Hind&amp;quot; gunships found throughout the game and as the OpFor and Ultranationalists' attack helicopter killstreak.&lt;br /&gt;
[[File:Yakb.JPG|thumb|none|400px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:COD4 Yak-B.jpg|thumb|none|600px|The Yak-B seen on a mothballed Mi-24 outside of Pripyat.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MWR Yak-B.jpg|thumb|none|600px|Looking at an Ultranationalist Hind through the M21's scope. In the remaster, the mothballed Mi-24s have their cannons removed.]]&lt;br /&gt;
&lt;br /&gt;
=Not Usable=&lt;br /&gt;
==Beretta 92-series pistol==&lt;br /&gt;
What appears to be a 92-series pistol can also be seen on the Porter Justice posters, a (fictional) movie that looks to be a standard over the top Asian action movie.&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]]'s silhouette appears in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; perk symbols.&lt;br /&gt;
&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm.]]	&lt;br /&gt;
[[File:MW-PERKS.jpg|thumb|none|600px|The &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; Perk Symbols.]]&lt;br /&gt;
[[File:MWRglockposter.jpg|thumb|none|600px|A smaller profile Glock in a safety poster seen in the SAS firing range in the remastered version.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
In the remastered version, what appear to be [[SIG-Sauer P226]] pistols can be seen in the holsters of SAS soldiers.&lt;br /&gt;
[[File:SigP226.jpg|thumb|none|350px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[File:MWR P226.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
In the intro for &amp;quot;The Coup&amp;quot;, soldiers carrying Al-Fulani are carrying [[AK-74M]]s, which switch to AK-47s (AKMs in ''Modern Warfare Remastered'') in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|350px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:CODRemasteredAK74.jpg|thumb|none|600px|These rifles can be identified as AK-74Ms by their magazine curvature, gas blocks, flash hiders, and folding stock hardware at the rear of the receivers.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
In some levels, &amp;quot;Soap&amp;quot; MacTavish can find posters on the walls with the details of an [[AKM]] assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Cod4mw mw2 akm poster.jpg|thumb|none|600px|AKM Poster.]]&lt;br /&gt;
&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
In a nod to the previous Call of Duty installments, WWII-era posters of a woman holding an [[M1928A1 Thompson]] can be found in various buildings, one being the SAS armory.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|350px|M1928A1 Thompson with 30-round magazine - .45 ACP.]]&lt;br /&gt;
[[File:cod4m1928A1.jpg|thumb|none|600px|A woman in a military uniform holds an M1928A1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
Many statues throughout the campaign and multiplayer levels are of Russian soldiers holding [[PPSh-41]]. No usable PPSh-41 appears in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:COD4-PPSH.jpg|thumb|none|601px|A statue of two Russian soldiers holding PPSh-41s.]]&lt;br /&gt;
[[File:MWRPPsHstatue.jpg|thumb|none|600px|The ''Remastered'' PPSh statue.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is added to the models of some enemies in ''Modern Warfare Remastered''. It is unusable in gameplay.&lt;br /&gt;
&lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|150px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Codmwr RGD-5.jpg|thumb|none|600px|A Russian mercenary with RGD-5 hand grenades on his chest.]]&lt;br /&gt;
[[File:MWR RGD-5 (1).jpg|thumb|none|600px|RGD-5 grenades on the Spetsnaz shotgunner model in Multiplayer. Note the US PALM AK magazines in his vest.]]&lt;br /&gt;
&lt;br /&gt;
=Modern Warfare Remastered exclusive weapons=&lt;br /&gt;
==Luger P08==&lt;br /&gt;
A [[Luger P08]] with some minor cosmetic alterations has been added to ''Modern Warfare Remastered'' via an update on August 8, 2017; it is referred to as the &amp;quot;BR9&amp;quot;. Its trigger and trigger guard are slightly similar to those of the [[Walther P5]]. Despite the real Luger using 9x19mm or 7.65x21mm ammunition, the in-game weapon is attributed with the same high damage as the Desert Eagle and the Taurus Model 689 (as well as a recoil profile similar to that of the Desert Eagle), though with faster damage drop-off at ranges.&lt;br /&gt;
&lt;br /&gt;
[[File:Luger.jpg|thumb|none|350px|Luger P08 with black grips - 9x19mm]]&lt;br /&gt;
[[File:Walther-P5.jpg|thumb|none|300px|Walther P5 - 9x19mm]]&lt;br /&gt;
[[File:MWR BR9.jpg|thumb|none|600px|The &amp;quot;BR9&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Prokolot&amp;quot;==&lt;br /&gt;
The &amp;quot;Prokolot&amp;quot; (which means &amp;quot;[he has been] punctured&amp;quot; in Russian) is a three-round burst pistol that was added to ''Modern Warfare Remastered'' via an update on May 2, 2017. It is a hybrid weapon featuring parts of the [[Arsenal Firearms Strike One]] and the Arsenal USA Stryk-B (with the length being intermediate between the two), as well as seeming to have a custom Glock trigger. The grip is also similar in appearance to that of the [[MP-443 Grach]]. [https://www.artstation.com/artwork/g4LA8 According to its designer], it was intended to be &amp;quot;some kind of Russian Glock&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In a surprising detail, the &amp;quot;Prokolot&amp;quot; is animated with the barrel tilting upwards whenever the slide moves back, like the [[Glock]] pistol.&lt;br /&gt;
&lt;br /&gt;
[[File:ArsenalS1.jpg|thumb|none|350px|Arsenal Firearms Strike One - 9x19mm]]&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|350px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Arsenal Stryk B.jpg|thumb|350px|none|Arsenal Firearms USA Stryk-B - 9x19mm]]&lt;br /&gt;
[[File:MWR Prokolot.jpg|thumb|none|600px|The &amp;quot;Prokolot&amp;quot; in the weapon selection menu. Note the contradictory description &amp;quot;semi-automatic with three round burst fire&amp;quot;, which describes the pistol's firing mode of firing a burst with every pull of the trigger.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 689==&lt;br /&gt;
An 8 inch barrel [[Taurus Model 689]] with rubber grips was added to ''Modern Warfare Remastered'' via an update on February 7, 2017. Like the Colt Anaconda from ''Modern Warfare 2'' and ''Modern Warfare 3'', it is referred to as &amp;quot;.44 Magnum&amp;quot;, although this time it is wrong since the Model 689 isn't available in this caliber. It also inappropriately has the ability to equip a suppressor, and shares ammunition with the Desert Eagle, which is incorrect since the Desert Eagle in-game is modeled after the .50 AE version.&lt;br /&gt;
&lt;br /&gt;
[[File:TaurusModel689.jpg|thumb|none|350px|Taurus Model 689 - .357 Magnum]]&lt;br /&gt;
[[File:MWR Taurus 1.jpg|thumb|none|600px|The Taurus Model 689 in idle.]]&lt;br /&gt;
[[File:MWR Taurus 2.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:MWR Taurus 3.jpg|thumb|none|600px|Mid-recoil.]]&lt;br /&gt;
[[File:MWR Taurus 4.jpg|thumb|none|600px|Closing the cylinder on a reload. It uses the same animation as the Colt Anaconda from the sequels, which involves ejecting the spent casings by simply holding the weapon up without using the ejector rod.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Fang 45&amp;quot;==&lt;br /&gt;
The &amp;quot;Fang 45&amp;quot; is a fictional AR15-style submachine gun, chambered in .45 ACP and added among ''Modern Warfare Remastered''’s submachine guns via an update on May 2, 2017. It appears to be a hybrid of an [[LWRC SMG-45]] and a [[Patriot Ordnance Factory PSG]]. Its stock is similar to the Robinson Armament FAST stock, and it has an AR15 A2 pistol grip.&lt;br /&gt;
&lt;br /&gt;
[[File:LWRC SMG-45.jpg|thumb|none|400px|LWRC SMG-45, 2015 prototype - .45 ACP]]&lt;br /&gt;
[[File:POF PSG.jpg|thumb|none|400px|POF PSG with stock mounted sling - 9x19mm]]&lt;br /&gt;
[[File:MWR Fang45.jpg|thumb|none|600px|In-game model of the &amp;quot;Fang 45&amp;quot;.]]&lt;br /&gt;
[[File:MWR Fang 45 (1).jpg|thumb|none|600px|Equipping a Fang 45 with a gucci-fied finish.]]&lt;br /&gt;
[[File:MWR Fang 45 (2).jpg|thumb|none|600px|Reloading the stick magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] has been added to ''Modern Warfare Remastered'' via an update on March 14, 2017. Despite the 30-round capacity (normally used for the .45 ACP version), the weapon is implied to be chambered in 9x19mm, as it shares ammunition with the Beretta M9, MP5, and Mini Uzi. The MAC-10 was actually planned for the original game, and did make it into the Nintendo DS version.&lt;br /&gt;
&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|none|300px|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[File:MWR M10 menu.jpg|thumb|none|600px|The MAC-10 in the armory menu.]]&lt;br /&gt;
[[File:Mwr mac10 idle.jpg|thumb|none|600px|Hplding the MAC-10 on the Beach Bog map.]]&lt;br /&gt;
[[File:Mwr mac10 ads.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Mwr mac10 reload2.jpg|thumb|none|600px|Inserting a new magazine. Unlike the other SMGs, this is done after the bolt is pulled back.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PK-PSD9&amp;quot;==&lt;br /&gt;
The &amp;quot;PK-PSD9&amp;quot; is a three-round burst weapon that was added among ''Modern Warfare Remastered''’s submachine guns via an update on August 8, 2017. It consists of the aforementioned &amp;quot;Prokolot&amp;quot; fitted with an extended magazine, and placed into a carbine conversion kit that includes a spare mag holder (similarly to the [[CAA Tactical RONI]], but at the front instead of the rear). The muzzle brake seems to be inspired by the RONI Civilian Pistol Carbine Conversion C-G2.&lt;br /&gt;
&lt;br /&gt;
[[File:MWR PK-PSD9.jpg|thumb|none|600px|The &amp;quot;PK-PSD9&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:MWR PK-PSD9 (1).jpg|thumb|none|600px|Equipping the PK-PSD9; the user inserts the pistol into the carbine kit.]]&lt;br /&gt;
[[File:MWR PK-PSD9 (2).jpg|thumb|none|600px|The pistol is shown off again in the inspect animation.]]&lt;br /&gt;
[[File:MWR PK-PSD9 (3).jpg|thumb|none|600px|Reloading the astronaut-white PK-PSD9.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
A heavily embellished [[Saiga 12K]] converted to full-auto was added to ''Modern Warfare Remastered'' via an update on February 7, 2017. It is referred to as the &amp;quot;Kamchatka-12&amp;quot;, and has a stock similar to the SLR-95 Thumbhole stock. ''Kamchatka'' is the name of a peninsula in the Russian Far East.&lt;br /&gt;
&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]] &lt;br /&gt;
[[File:MWR Kam menu.jpg|thumb|none|600px|Third-person view of the custom Saiga.]]&lt;br /&gt;
&lt;br /&gt;
==Sears Ranger==&lt;br /&gt;
Dual-wielded [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sears Rangers]] were added to ''Modern Warfare Remastered'' via an update on June 27, 2017. Prior to this, a sawed-off double barreled shotgun could be seen holstered on the backpack of the depot supply drop contact (who is an ex-SAS captain) in ''Remastered''.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|350px|Sawed-off Double Barreled Shotgun - 12 gauge]]&lt;br /&gt;
[[File:MWR Graves sawnoff.jpg|thumb|none|600px|A decent view of the shotgun. The contact also has the M1911 in his right hand.]]&lt;br /&gt;
[[File:MWR Rangers.jpg|thumb|none|600px|The dual Rangers in the armory menu.]]&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
An [[AAC Honey Badger]] with some visual differences (such as the handguard and the magwell) was added on the August 8, 2017 update, under the name &amp;quot;Lynx CQ300&amp;quot;. It reuses the partial reload animation of the Honey Badger from ''[[Call of Duty: Ghosts]]'', but the empty reload is different: the weapon is fitted with an extended bolt release, which the player character hits with their trigger finger instead of pulling the rear charging handle as in ''Ghosts''. The integrated suppressor is replaced with a fictional muzzle brake, though a custom suppressor is available an optional attachment. The fictional handguard is of Keymod style; it's also depicted with a strange lock on mechanism and is fitted with a grip stop resembling the Lanco Tactical Grip Stop 2.&lt;br /&gt;
&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|350px|Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[File:MWR Lynx CQ300.jpg|thumb|none|600px|The &amp;quot;Lynx CQ300&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:MWR Lynx (1).jpg|thumb|none|600px|Putting a magazine into the Lynx.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;BOS14&amp;quot;==&lt;br /&gt;
The &amp;quot;BOS14&amp;quot; is an assault rifle that was added to ''Modern Warfare Remastered'' via an update on May 2, 2017. It is primarily based on the SCAR 17 Ultralight, a bullpup conversion of the [[SCAR-H]], though the BOS14 has a 5.56x45mm magazine, essentially making its basis a bullpup version of the SCAR-L. It has a fictional rail riser and pistol grip which resembles the FAB Defense AGR-43. &lt;br /&gt;
&lt;br /&gt;
[[File:SCAR 17 Ultralight.jpg|thumb|none|400px|SCAR 17 Ultralight drop in bullpup conversion for SCAR-H, fitted with various accessories - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWR BOS14.jpg|thumb|none|600px|Menu model of the &amp;quot;BOS14&amp;quot;.]]&lt;br /&gt;
[[File:MWR BOS14 (1).jpg|thumb|none|600px|Inspecting a BOS14 that suffers from a horrifying weapon skin.]]&lt;br /&gt;
[[File:MWR BOS14 (2).jpg|thumb|none|600px|Reloading a BOS14 on &amp;quot;Downpour.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;XM-LAR&amp;quot;==&lt;br /&gt;
The &amp;quot;XM-LAR&amp;quot; is an FAL-type/ACR hybrid fully-automatic rifle that was added to ''Modern Warfare Remastered'' via an update on February 7, 2017.&lt;br /&gt;
&lt;br /&gt;
It consists of an [[FN FAL]] lower receiver (identifiable by the four bolts on the right side), a railed diagonal-sided upper typical of modern FAL variants like the DSA FALs, IMBEL IA2 and SC-2010, and a [[DSA SA58 OSW]] handguard (which has vent hole spacing similar to UTG FAL handguard) and charging handle, as well as a custom stock which resembles a bulkier Remington ACR stock with elements from Magpul Zhukov-S Folding Stock and with the sling loop being placed on top similar to ACE stocks. It also has a 14.5-inch ACR barrel and gas block.&lt;br /&gt;
&lt;br /&gt;
The grip resembles an AG-FAL ergonomic grip and the muzzle is a Noveske KX5 flash hider. It shares ammunition with the 7.62x39mm AKM, despite clearly having a 7.62x51mm 20-round magazine (holding 30 rounds in-game) which is based on the Magpul 7.62x51 PMAGs that are actually made only in 5 and 10 round capacity. The railed top cover has built in FAL ramp rear sight which also has the property of being foldable similar to L1A1 sights and treats the picatinny rail as a separate body attached onto the cover, also it only has two bolts on the right side similar to Ultimate Arms Gear cover but there are three on the left even though in reality the number of bolts typically is matching. The left side of the magazine well is a mirror of the right side and it has a built in Remington ACR style magazine release button. The combination of the aforementioned ACR components with an FAL receiver could mean that the internals of the FAL were entirely replaced with the ones from an ACR, however, the 5.56x45mm ACR components still couldn't work with the depicted 7.62x51mm magazine.&lt;br /&gt;
&lt;br /&gt;
XM (Experimental Model) is a US military designation for experimental weapons. LAR (Light Automatic Rifle) is an English translation of the original French designation, FAL (Fusil Automatique Léger).&lt;br /&gt;
&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|400px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|none|350px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Airsoft Masada Gen 2 (black).jpg|thumb|none|350px|An airsoft Gen 2 Magpul Masada. Image used to show ACR style fire selector, magazine release and stock.]]&lt;br /&gt;
[[File:Rem ACR.jpg|thumb|none|350px|Remington ACR with 14.5-inch barrel and fixed stock - 5.56x45mm NATO. Image used to show ACR barrel and gas block.]]&lt;br /&gt;
[[File:MWR XM-LAR menu.jpg|thumb|none|600px|The &amp;quot;XM-LAR&amp;quot; in the weapon selection menu. Note the ACR barrel, bayonet lug and gas block, the compatibility of which with an FAL in real life is dubious.]]&lt;br /&gt;
[[File:MWR FAL 1.jpg|thumb|none|600px|An &amp;quot;XM-LAR&amp;quot; with a reflex sight found in a multiplayer match. Note the folded rear sight.]]&lt;br /&gt;
[[File:MWR FAL 2.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:MWR FAL 3.jpg|thumb|none|600px|Pushing the mag release with a fresh magazine in hand. Making an FAL work with an AR15 type magazine release is also quite doubtful.]]&lt;br /&gt;
[[File:MWR FAL 4.jpg|thumb|none|600px|Rocking in the new one. Note the ACR style fire selector switch and that MWR continues the MW2 tradition of depicting ACR style fire selectors being set to safe and adorned with HK style markings. Note also the faint &amp;quot;Zeng Arms Custom&amp;quot; markings just behind the charging handle, referencing the weapon's designer, Raven Software artist Rick Zeng.]]&lt;br /&gt;
[[File:MWR FAL 5.jpg|thumb|none|600px|Charging the weapon. Note the fictional &amp;quot;RZ Upper Rail System&amp;quot;, which might also be a reference to Rick Zeng.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
A [[Cheyenne Tactical M-200 Intervention]] with some cosmetic alterations was added to ''Modern Warfare Remastered'' via an update on June 27, 2017, called the &amp;quot;S-Tac Aggressor&amp;quot;. It is shown with a handguard that looks similar to that of a PGW LRT-3 sniper rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:M200-tan.jpg|thumb|none|350px|Cheyenne Tactical M-200 - .408 CheyTac]]&lt;br /&gt;
[[File:MWR CheyTac.jpg|thumb|none|600px|In-game model of the CheyTac M-200.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;D-25S&amp;quot;==&lt;br /&gt;
The &amp;quot;D-25S&amp;quot; is a semi-automatic sniper rifle that has been added to ''Modern Warfare Remastered'', via an update on March 14, 2017. It appears to consist of an [[F&amp;amp;D Defense FD308]] upper receiver and a [[Heckler &amp;amp; Koch G28]] lower receiver, as well as a Geissele Super Modular Rail HK style handguard and a stock very similar to the Magpul PRS. It shares ammunition with the 7.62x51mm rifles in-game, and it is referred to as &amp;quot;DMR-25&amp;quot; in the game files. &amp;quot;CAL .308&amp;quot; and &amp;quot;MADISON WI USA&amp;quot; can be seen written on the magazine well.&lt;br /&gt;
&lt;br /&gt;
[[File:FD308.jpg|thumb|none|350px|F&amp;amp;D Defense FD308 - .308 Winchester]]&lt;br /&gt;
[[File:HKG28.jpg|thumb|none|350px|Heckler &amp;amp; Koch G28, patrol version - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWR D25 1.jpg|thumb|none|600px|Left side view of the &amp;quot;D-25S&amp;quot;.]]&lt;br /&gt;
[[File:MWR D25 2.jpg|thumb|none|600px|Right side view.]]&lt;br /&gt;
[[File:MWR D25 3.jpg|thumb|none|600px|The &amp;quot;D-25S&amp;quot; in first person.]]&lt;br /&gt;
[[File:MWR D25 4.jpg|thumb|none|600px|Aiming down &amp;quot;scope_overlay_m40a3&amp;quot;, of course.]]&lt;br /&gt;
[[File:MWR D25 5.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:MWR D25 6.jpg|thumb|none|600px|Pushing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bered MK8&amp;quot;==&lt;br /&gt;
The &amp;quot;Bered MK8&amp;quot; is a magazine-fed light machine gun taking cues from the [[IMI Negev]] and the [[Ultimax 100]] series. It was added to ''Modern Warfare Remastered'' via an update on June 27, 2017.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;Bered&amp;quot; is in reality a location south of Palestine, evoking the name of the Negev which also took its name from a desert in Israel. MK8 is from the Ultimax 100 series which are all named with a MK with a digit.&lt;br /&gt;
&lt;br /&gt;
[[File:Negev 4.jpg|thumb|none|400px|IMI Negev Commando with a 35-round box magazine from the Galil assault rifle]]&lt;br /&gt;
[[File:Ultimax MK5.jpg|thumb|none|400px|STK Ultimax 100 Mark 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWR Bered MK8.jpg|thumb|none|600px|Menu model of the &amp;quot;Bered MK8&amp;quot;.]]&lt;br /&gt;
[[File:MWR Bered (1).jpg|thumb|none|600px|A Bered MK8 found in a multiplayer lobby.]]&lt;br /&gt;
[[File:MWR Bered (2).jpg|thumb|none|600px|ADS of the Bered.]]&lt;br /&gt;
[[File:MWR Bered (3).jpg|thumb|none|600px|Reloading a casket mag into the machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]] has been added to ''Modern Warfare Remastered'' via an update on March 14, 2017. It correctly feeds from the right side (unlike the [[PKP Pecheneg]] from ''Modern Warfare 3''), but for some reason it shares ammo with the differently chambered M249 SAW.&lt;br /&gt;
&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|none|400px|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MWR PKM menu.jpg|thumb|none|600px|The PKM in the armory menu.]]&lt;br /&gt;
[[File:MWR PKM (1).jpg|thumb|none|600px|Inspecting a PKM with a red dot sight, note the mandated sacrifice of the iron sights.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Deadpool_(2016)&amp;diff=1483134</id>
		<title>Deadpool (2016)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Deadpool_(2016)&amp;diff=1483134"/>
		<updated>2022-02-10T20:45:44Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* IWI Desert Eagle Mark XIX */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|picture=DeadpoolPoster2015-3.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] United States of America&lt;br /&gt;
|director=[[Tim Miller]]&lt;br /&gt;
|date=2016&lt;br /&gt;
|language=&lt;br /&gt;
|studio=20th Century Fox&amp;lt;br&amp;gt;Marvel Entertainment&amp;lt;br&amp;gt;The Donners' Company&amp;lt;br&amp;gt;&lt;br /&gt;
|distributor=20th Century Fox&lt;br /&gt;
|character1=Wade Wilson / Deadpool&lt;br /&gt;
|actor1=[[Ryan Reynolds]]&lt;br /&gt;
|character2=Vanessa Carlysle&lt;br /&gt;
|actor2=[[Morena Baccarin]]&lt;br /&gt;
|character3=Francis / Ajax&lt;br /&gt;
|actor3=[[Ed Skrein]]&lt;br /&gt;
|character4=Angel Dust&lt;br /&gt;
|actor4=[[Gina Carano]]&lt;br /&gt;
|character5= Weasel&lt;br /&gt;
|actor5=[[T.J. Miller]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Deadpool''''' is the 2016 feature film adaptation of the Marvel comic book character created by Fabian Nicieza and Rob Liefeld.  Directed by [[Tim Miller]],  the film follows Wade Wilson, a former mercenary and hitman who after being diagnosed with terminal cancer, agrees to undergo an experimental procedure that could possibly cure him. When the procedure is interrupted, Wilson gains an extremely enhanced healing factor, but is left permanently disfigured.  He subsequently takes up the alter ego of Deadpool, and uses his prior Special Forces training and his newly acquired powers to hunt down the man who nearly destroyed his life. This is the second time [[Ryan Reynolds]] has portrayed the character of Deadpool, having previously appeared as a version of the character in 2009's ''[[X-Men Origins: Wolverine]]''. Reynolds would return as the anti-hero in the 2018 sequel ''[[Deadpool 2]]''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==IWI Desert Eagle Mark XIX==&lt;br /&gt;
Deadpool ([[Ryan Reynolds]]) can be seen dual-wielding [[Desert Eagle#Desert Eagle Mark XIX|IWI Desert Eagle Mark XIX]] pistols as his primary firearms, using them to great effect. His Desert Eagles are current-production Mark XIX models with over-barrel Picatinny-style rails made by IWI in Israel. They are recognizable by their safeties, which are retained from the original production Mark XIX; the U.S.-made Magnum Research version, in contrast, now has the &amp;quot;teardrop&amp;quot;-style safety found on the original Mark I. &lt;br /&gt;
&lt;br /&gt;
The Desert Eagles used in the films are chambered in .50 AE, based on shots of the shell casings (with .50 AE clearly visible) and the lack of fluting on the barrels. Strangely, his Desert Eagles are not fully loaded, as he states he has &amp;quot;12 bullets&amp;quot; in the highway fight. He shoots 6 rounds from each gun before they go empty. Desert Eagle handguns in .50 AE hold 7+1 rounds. Also, at another noteworthy point, every primer of the spent casings are marked with the number of the round spent (from 12 to 1). The &amp;quot;12 bullets&amp;quot; highway fight was originally meant to be &amp;quot;16 bullets&amp;quot; (revealed in BTS interviews), which would mean both pistols were fully loaded.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert eagle picatinny.JPG|thumb|none|350px|IWI Desert Eagle Mark XIX, current production model with Picatinny railed barrel - .44 Magnum. The versions in the film are the .50 AE models as they do not have fluted barrels.]]&lt;br /&gt;
[[File:Deadpool-DesertEagle-1.jpg|thumb|none|500px|Biting one of his gloves with his mask taken off, Deadpool fires his Desert Eagle.]]&lt;br /&gt;
[[File:Deadpool Deagle (4).jpg|thumb|none|601px|Deadpool checks his magazine to reach a total of...12 rounds between his two Desert Eagles. Oddly, the magazine looks like it is only holding four rounds, though the ensuing highway fight has it firing six rounds.]]&lt;br /&gt;
[[File:Deadpool-Trailer-DesertEagle-1.jpg|thumb|none|601px|Deadpool flips out of an upturned car nailing one of his adversaries with a sweet headshot.]]&lt;br /&gt;
[[File:Deadpool-Trailer-DesertEagle-2.jpg|thumb|none|601px|Deadpool takes aim with his Desert Eagle...]]&lt;br /&gt;
[[File:Deadpool-Trailer-DesertEagle-3.jpg|thumb|none|601px|....And fires.]]&lt;br /&gt;
[[File:Deadpool Deagle (1).jpg|thumb|none|601px|Deadpool shooting his Desert Eagle &amp;quot;Gangsta style&amp;quot; against Ajax's mercenaries.]]&lt;br /&gt;
[[File:Deadpool-Trailer-DesertEagle-6.jpg|thumb|none|600px|Try to tear yourself away from the glorious glutes and check out the grips of Deadpool's Desert Eagles and the Tactical Armour Designs holsters. Note also that these retain the earlier safety switch found on the earlier IWI version, it is not the Magnum Research version with the &amp;quot;teardrop&amp;quot; safety found on the Mark I.]]&lt;br /&gt;
[[File:Deadpool-Trailer-DesertEagle-5.jpg|thumb|none|601px|''&amp;quot;I'm touching myself tonight.&amp;quot;'' &amp;lt;br&amp;gt; Deadpool inhales the gun barrel smoke from his Desert Eagle pistols after shooting a single bullet at three mercenaries. This leads many to believe that he killed three men at once with one bullet, yet moments later (about 20 seconds actually) the third man stands up and peels the expanded .50 AE bullet from his forehead. The bullet, not having enough momentum to pass through, instead temporarily incapacitates the third mercenary and embeds in his skin.]]&lt;br /&gt;
[[File:Deadpool Deagle (2).jpg|thumb|none|601px|A earlier spandex-wearing Deadpool with a Desert Eagle as he hunts down Ajax.]]&lt;br /&gt;
[[File:Deadpool Deagle (3).jpg|thumb|none|601px|Deadpool takes out his Desert Eagle to execute a woman, after contemplating if hitting her or not was sexist.]]&lt;br /&gt;
[[File:Deadpool 15.jpg|thumb|none|600px|Deadpool loads his Desert Eagles into his gun bag. You can clearly see &amp;quot;IWI&amp;quot; on the grips. ''TRIVIA: &amp;quot;Felcan&amp;quot; is not a real ammunition manufacturer; this is a reference to Felcan Enterprises, the name of the Vancouver-based armory which supplied the weapons used in the movie (a similar Easter Egg appears in ''[[Dark Angel (TV Series)#Vektor CP1|Dark Angel]]'').'']]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
One of the patrons at the &amp;quot;Sister Margaret's Home for Wayward Girls&amp;quot; pulls a [[Beretta 92FS Inox]] when Weasel ([[T.J. Miller]]) gets threatened.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|300px|none|Beretta 92FS Inox - 9x19mm]]&lt;br /&gt;
[[Image:Deadpool 54.jpg|thumb|none|600px|The Beretta 92FS Inox is seen on the right.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
One of the bar patrons at the &amp;quot;Sister Margaret's Home for Wayward Girls&amp;quot; pulls a [[Beretta Px4 Storm]] pistol.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[File:Deadpool_52.jpg|thumb|none|600px|The Beretta Px4 seen on the left.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 1908 Vest Pocket==&lt;br /&gt;
&amp;quot;Blind Al&amp;quot; ([[Leslie Uggams]]) gives Deadpool a [[Colt Model 1908 Vest Pocket]] with pearl grips. Weasel ([[T.J. Miller]]) mentions that it's a .45 caliber, but in reality, the pistol is only a .25. Vanessa ([[Morena Baccarin]]) fires the same pistol in an extended scene. &lt;br /&gt;
[[Image:Colt1908VestPocketNickel.jpg|thumb|300px|none|Colt Model 1908 Vest Pocket Nickel with pearl grips - .25 ACP]]&lt;br /&gt;
[[File:Deadpool Colt1903 (1).jpg|thumb|none|600px|&amp;quot;Blind Al&amp;quot; (Leslie Uggams) shows her Colt Model 1908 Vest Pocket pistol in her boot.]]&lt;br /&gt;
[[File:Deadpool Colt1908 (2).jpg|thumb|none|600px|&amp;quot;Blind Al&amp;quot; hands her Colt Vest Pocket pistol to Deadpool ([[Ryan Reynolds]]).]]&lt;br /&gt;
[[File:Deadpool 24.jpg|thumb|none|600px|Deadpool inspects the Colt Vest Pocket pistol he got from Al.]]&lt;br /&gt;
[[File:Deadpool Colt1908 (3).jpg|thumb|none|600px|''&amp;quot;Any last words?&amp;quot;'' Deadpool points the Colt to Ajax's head.]]&lt;br /&gt;
[[File:Deadpool 26.jpg|thumb|none|600px|Ajax with Deadpool's Colt Vest Pocket pistol at his head.]]&lt;br /&gt;
[[File:Deadpool Colt1908 (4).jpg|thumb|none|600px|Wide shot of Deadpool with the Colt Vest Pocket aimed at Ajax.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Several of Ajax's mercenaries carries a [[Glock 17]]s. Deadpool also carried a Glock 17 in his gun bag as he heads to the scrapyard.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|300px|none|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:Deadpool GlockOP.jpg|thumb|none|601px|The Glock 17 seen during the opening credits.]]&lt;br /&gt;
[[File:Deadpool Glock (1).jpg|thumb|none|600px|A mercenary draws his Glock 17 from his thigh holster.]]&lt;br /&gt;
[[File:Deadpool Glock (2).jpg|thumb|none|600px|Deadpool grabs the mercenary's Glock 17 before he could do anything with it.]]&lt;br /&gt;
[[File:Deadpool Glock (3).jpg|thumb|none|600px|Deadpool dragging the mercenary's Glock 17.]]&lt;br /&gt;
[[File:Deadpool Glock (4).jpg|thumb|none|600px|A mercenary draws his Glock 17 on Deadpool.]]&lt;br /&gt;
[[File:Deadpool 27.jpg|thumb|none|600px|A Glock 17 in free-fall.]]&lt;br /&gt;
[[File:Deadpool Glock (5).jpg|thumb|none|600px|Deadpool pulls his Glock 17 out of a Hello Kitty backpack and chambers a round in the cab on the way to the scrapyard.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
A [[Heckler &amp;amp; Koch Mark 23]] without a barrel thread protector is another weapon gathered up by Wade before confronting Ajax at the scrapyard.&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|350px|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
[[File:Deadpool 12.jpg|thumb|none|600px|The Heckler &amp;amp; Koch Mark 23 pistol on top.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
When Wade gathers up &amp;quot;all the guns&amp;quot;, a [[Smith &amp;amp; Wesson Model 29]] revolver with a 8 3/8&amp;quot; barrel is seen being put in a bag.&lt;br /&gt;
[[Image:Smith wesson 44mag 8inch barrel.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 29 revolver with 8 3/8&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[File:Deadpool 10.jpg|thumb|none|600px|Deadpool takes a long barreled Smith &amp;amp; Wesson Model 29 out from under a pillow.]]&lt;br /&gt;
&lt;br /&gt;
==Para-Ordnance P14.45 Limited==&lt;br /&gt;
Before becoming Deadpool, Wade Wilson carries a [[Para-Ordnance P-14|Para-Ordnance P14.45 Limited]] pistol.&lt;br /&gt;
[[File:Para P14 Limited.jpg|thumb|300px|none|Para-Ordnance P14.45 Limited, early model with vertical slide serrations - .45 ACP]]&lt;br /&gt;
[[File:Deadpool 28.jpg|thumb|none|600px|Wade Wilson ([[Ryan Reynolds]]) points his piece at Merchant (Kyle Cassie)]]&lt;br /&gt;
[[File:Deadpool WadePistol (2).jpg|thumb|none|600px|Wade pointing his P14.45 Limited pistol at Merchant, but at an angle so we can see the pistol's front.]]&lt;br /&gt;
[[File:Deadpool WadePistol (4).jpg|thumb|none|600px|Wade sweet-talking between Mr. Merchant and Jeremy the pizza boy with his P14.45 Limited.]]&lt;br /&gt;
[[File:Deadpool WadePistol (6).jpg|thumb|none|600px|Wilson prods Merchant's head with the P14.45 Limited.]]&lt;br /&gt;
[[File:Deadpool WadePistol (7).jpg|thumb|none|600px|Wade holsters his P14.45 Limited in his shoulder holster, where we can see the grip.]]&lt;br /&gt;
&lt;br /&gt;
==TiSAS Zigana F==&lt;br /&gt;
One of the bar patrons pulls a [[TiSAS Zigana|TiSAS Zigana F]] pistol.&lt;br /&gt;
[[File:Zigana F chrome.jpg|thumb|300px|none|TiSAS Zigana F, chrome finish - 9x19mm]]&lt;br /&gt;
[[File:Deadpool_55.jpg|thumb|none|600px|The elderly bar patron in the foreground pulling a TiSAS Zigana F pistol.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
Ajax's motorcycle mercenaries use the [[Heckler &amp;amp; Koch MP5K]] against Deadpool.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - version with SEF Plastic Trigger Pack - 9x19mm. This is a very well worn Motion picture weapon]]&lt;br /&gt;
[[File:Deadpool MP5K (1).jpg|thumb|none|600px|A motorcycle mercenary with his MP5K getting a wedgie in the opening cinematic.]]&lt;br /&gt;
[[File:Deadpool MP5K (2).jpg|thumb|none|600px|A motorcycle mercenary aims his MP5K at Deadpool.]]&lt;br /&gt;
[[File:Deadpool-Trailer-MP5K-1.jpg|thumb|none|600px|A mercenary opens fire with his MP5K.]]&lt;br /&gt;
[[File:Deadpool MP5K (3).jpg|thumb|none|600px|A mercenary dodging some of Deadpool's shots while holding his MP5K.]]&lt;br /&gt;
[[File:Deadpool MP5K.jpg|thumb|none|600px|A motorcycle mercenary with his MP5K.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
A [[Heckler &amp;amp; Koch UMP45]] is another weapon gathered up by Wade before confronting Ajax at the scrapyard.&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Deadpool 03.jpg|thumb|none|600px|&amp;quot;Blind Al&amp;quot; pulls a folded UMP45 out of a book cabinet.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
Soldiers with a warlord in the beginning of the movie are seen with [[Heckler &amp;amp; Koch MP7A1]]s.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|350px|none|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[File:Deadpool MP7 (1).jpg|thumb|none|600px|Ajax lifts up the warlord single-handedly while the soldier on the left gets defensive with his MP7A1.]]&lt;br /&gt;
[[File:Deadpool MP7 (2).jpg|thumb|none|600px|The soldiers picking up one of Ajax's package. The MP7A1 is slung over the soldier.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi ==&lt;br /&gt;
A [[Mini Uzi]] is another weapon gathered up by Wade before confronting Ajax at the scrapyard.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|350px|IMI Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:Deadpool 61.jpg|thumb|none|600px|The Mini Uzi put into the bag.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
Some of Ajax's mercenaries who engage Deadpool on the bridge carry black [[FN SCAR-L]]s fitted with EOTech 552 sights and Magpul AFGs.&lt;br /&gt;
[[Image:Scar l std.jpg|thumb|500px|none|FN SCAR-L with black finish and rail covers - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Deadpool-Trailer-AR-1.jpg|thumb|none|600px|One of the operators reloading his SCAR-L.]]&lt;br /&gt;
[[File:Deadpool-Trailer-AR-4.jpg|thumb|none|600px|The operator behind &amp;quot;Brown Pants&amp;quot; carrying his SCAR-L.]]&lt;br /&gt;
[[File:Deadpool SCAR (1).jpg|thumb|none|600px|A mercenary fires his SCAR-L at Deadpool.]]&lt;br /&gt;
[[File:Deadpool SCAR (2).jpg|thumb|none|600px|The mercenary firing his SCAR-L.]]&lt;br /&gt;
[[File:Deadpool SCAR (3).jpg|thumb|none|600px|The mercenary checking his SCAR-L after it clicks empty.]]&lt;br /&gt;
[[File:Deadpool SCAR (4).jpg|thumb|none|600px|Three mercenaries with their SCAR-L's all lined-up for Deadpool's final shot.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil SAR==&lt;br /&gt;
What appears to be an [[Galil#Galil SAR|IMI Galil SAR]] rifle is gathered up among the rest of the guns.  It's likely that this is a Valmet Rifle converted into a Galil SAR clone. The reasoning is that the IMI Galil SAR has never been made in 7.62X39mm and there are Valmet rifles in that caliber that have been converted into Galil SAR clones running from AK magazines. &lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|500px|IMI Galil SAR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Deadpool 07.jpg|thumb|none|600px|The Galil SAR is seen in the bathroom.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor CTAR-21==&lt;br /&gt;
Some of Ajax's mercenaries getting helplessly cut down by Deadpool at the scrapyard carry [[IMI Compact Tavor CTAR-21|IMI Tavor CTAR-21]]s.&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|450px|IMI Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Deadpool-Trailer-AR-7.jpg|thumb|none|600px|One heavily armored operator is cut down while armed with his CTAR-21.]]&lt;br /&gt;
[[Image:Deadpool-Trailer-AR-6.jpg|thumb|none|600px|Revealing another operator also armed with a CTAR-21.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor MTAR-21==&lt;br /&gt;
Some of Ajax's mercenaries also carry [[IMI Micro Tavor MTAR-21|IMI Tavor MTAR-21]]s at the scrapyard as they also get helplessly cut down by Deadpool.&lt;br /&gt;
[[Image:Mtar-21.jpg|thumb|none|400px|IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Deadpool-Trailer-AR-8.jpg|thumb|none|600px|Another unfortunate operator waiting to be cut down while armed with his MTAR-21. Note the lack of sights.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 84S-2==&lt;br /&gt;
&lt;br /&gt;
A [[Norinco Type 84S-2]] fitted with a black polymer pistol grip and handguard is gathered up among the rest of the guns.&lt;br /&gt;
&lt;br /&gt;
[[File:Type 84-2.jpg|thumb|500px|none|Norinco Type 84S-2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Deadpool 12.jpg|thumb|none|600px|The Norinco Type 84-2 is put in the bag.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
Some of Ajax's mercenaries who engage Deadpool on the bridge carry [[SIG SG 552]]s fitted with EOTech 551 sights and Magpul AFGs.&lt;br /&gt;
[[File:SIG SG 552 Rail.jpg|thumb|450px|none|SIG SG 552 with scope rail attached - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Deadpool SIG 552.jpg|thumb|none|600px|Two mercenaries in the back of a SUV hold their SIG SG 552s on Deadpool.]]&lt;br /&gt;
[[File:Deadpool-Trailer-AR-2.jpg|thumb|none|600px|One of the Operators taking aim with his SG 552.]]&lt;br /&gt;
[[File:Deadpool-Trailer-AR-5.jpg|thumb|none|600px|&amp;quot;Brown Pants&amp;quot; is seen aiming his SG 552 at Deadpool.]]&lt;br /&gt;
[[File:Deadpool SIG 552 (1).jpg|thumb|none|600px|Two mercenaries with SIG SG 552s, with one prepping a grenade.]]&lt;br /&gt;
[[File:Deadpool SIG 552 (2).jpg|thumb|none|600px|A mercenary with a SIG SG 552 checking Deadpool after shooting him.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
The [[Steyr AUG A1]] is seen in the hands of Al ([[Leslie Uggams]]).&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Deadpool_17.jpg|thumb|none|600px|The Steyr AUG A1 is seen in the hands of Al ([[Leslie Uggams]]).]]&lt;br /&gt;
[[File:Deadpool AUG.jpg|thumb|none|600px|Weasel (T.J. Miller) takes the AUG A1 from Al.]]&lt;br /&gt;
[[File:Deadpool AUG (1).jpg|thumb|none|600px|The stock of the AUG A1 sticking out of Deadpool's gun bag.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 (Short Barreled)==&lt;br /&gt;
When Wade asks for &amp;quot;all the guns&amp;quot;, Weasel ([[T.J. Miller]]) first takes up a short-barreled [[Remington 870]] shotgun fitted with a side folding stock. A second short-barreled 870 with front and rear pistol grips and a top folding stock is picked up by Wade. The short-barreled 870 handled by Weasel and seen in the gun bag appears to be an airsoft model, the plasticy finish, incorrect looking pump, the presences of a inner-barrel, and a tube mag support ring around a barrel this short gives this away as a airsoft replica. &lt;br /&gt;
[[File:Jamesgeorgopoulosthedarkknightjoker.jpg|thumb|none|450px|Remington 870 with shortened barrel and shortened stock - 12 gauge.  This is the screen-used firearm seen handled by [[Heath Ledger]] and [[William Fichtner]] in the film ''[[The Dark Knight]]''.  '''Thanks to [[User:Jimmygcreative|James Georgopoulos]]'''.]] &lt;br /&gt;
[[Image:870 shorty.jpg|thumb|none|450px|Short barreled Remington 870 with TacStar front and rear pistol grips - 12 gauge]]&lt;br /&gt;
[[File:Deadpool 02.jpg|thumb|none|600px|Weasel ([[T.J. Miller]]) checks the short-barreled Remington 870. You can see the side folding stock.]]&lt;br /&gt;
[[File:Deadpool 05.jpg|thumb|none|600px|Wade about to stuff a second short-barreled Remington 870 into the gun bag. This one has a Police Folder pistol grip and top folding stock and is fitted with a TacStar front pistol grip.]]&lt;br /&gt;
[[File:Deadpool 12.jpg|thumb|none|600px|The Remington 870 that was picked up by Weasel is to the right of the Type 84S-2 and under the Mark 23. Here you can see the inner-barrel for an airsoft gun, incorrect looking pump, and pointless tube mag support ring.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] is used by some of Ajax's mercenaries against Deadpool at the scrapyard.&lt;br /&gt;
[[Image:UTS-15 Gen2.JPG|thumb|none|450px|Gen 2 UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[File:Deadpool 34.jpg|thumb|none|600px|A UTS-15 shotgun seen in the hands of a mercenary.]]&lt;br /&gt;
[[File:Deadpool 31.jpg|thumb|none|600px|Another UTS-15 on the right.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Daewoo K3==&lt;br /&gt;
Any time the [[FN M249 SAW|M249 SAW Para]]s are shown firing they become full-length [[Daewoo K3]]s fitted with the same collapsible stock and railed handguard, and are fitted with EOTech 551 sights.&lt;br /&gt;
[[File:Daewoo K3.jpg|thumb|none|450px|Daewoo K3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Deadpool 18.jpg|thumb|none|600px|The two mercenaries on the right with their Daewoo K3s. Note the full length barrel and Daewoo K3 front sight.]]&lt;br /&gt;
[[File:Deadpool 20.jpg|thumb|none|600px|Two mercenaries fire their Daewoo K3s at Deadpool. Both are fitted EOTech 551 sights.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW Para==&lt;br /&gt;
[[FN M249 SAW|FN M249 SAW Para]]s with Rapid Fielding Initiative parts and fitted with both EOTech 552 and 551 sights are wielded by some of Ajax's mercenaries against Deadpool at the scrapyard. They seem to switch to full-length [[Daewoo K3]]s whenever they are shown firing, hinting that they are airsoft versions of the FN M249 SAW Para.&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|450px|M249 with Rapid Fielding Initiative telescoping stock, short barrel, heat shield, RIS handguard, Picatinny rail, ACOG scope, and 100-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[File:Deadpool M249LAW (2).jpg|thumb|none|600px|The two mercenaries with their M249 SAW Paras. Note the M249 paratrooper-length barrel.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
One of Ajax's mercenaries attempts to take out Deadpool with a [[M67 Hand Grenade]]&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 fragmentation grenade]]&lt;br /&gt;
[[File:Deadpool Grenade (1).jpg|thumb|none|600px|A mercenary primes a M67 grenade by pulling the safety pin.]]&lt;br /&gt;
[[File:Deadpool Grenade (2).jpg|thumb|none|600px|The grenade shell in the mercenary's hand as Deadpool's .50 AE round heads straight for it.]]&lt;br /&gt;
&lt;br /&gt;
==M72 LAW==&lt;br /&gt;
One of of Ajax's mercenaries is seen with [[M72 LAW]] rocket launchers when confronting Deadpool at the scrapyard.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[File:Deadpool 18.jpg|thumb|none|600px|The mercenary on the left sets up two M72 LAW rocket launchers.]]&lt;br /&gt;
[[File:Deadpool M249LAW (1).jpg|thumb|none|600px|The mercenary on the right with the M72 LAW.]]&lt;br /&gt;
[[File:Deadpool M249LAW (2).jpg|thumb|none|600px|The mercenary at the back with the M72 LAW. Note that somehow he teleported from the right of the two mercenaries to their left.]]&lt;br /&gt;
&lt;br /&gt;
==World War II Poster==&lt;br /&gt;
In his room, Deadpool has a small framed display of miniature versions of U.S. firearms of World War II.&lt;br /&gt;
[[File:Deadpool WWIIPoster.jpg|thumb|none|600px|To the right of a heavily disfigured Wade Wilson is a small framed display with miniature versions of US WWII guns. From top to bottom: [[M1911]], [[M3 Grease Gun]], [[M1A1 Thompson]], [[M1A1 Carbine]], and the [[M1 Garand]].]]&lt;br /&gt;
&lt;br /&gt;
{{X-Men Series}}&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Tim Miller]]&lt;br /&gt;
[[Category:Based on Marvel Comics]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Die_Hard_2&amp;diff=1482342</id>
		<title>Die Hard 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Die_Hard_2&amp;diff=1482342"/>
		<updated>2022-02-05T20:52:37Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* Beretta 92FS */ reordered so the images are chronological&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Movie&lt;br /&gt;
|name = Die Hard 2 &lt;br /&gt;
|picture =Die_hard_2_poster.jpg&lt;br /&gt;
|caption = ''Movie Poster''&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] USA&lt;br /&gt;
|director = [[Renny Harlin]]&lt;br /&gt;
|date= 1990&lt;br /&gt;
|studio=20th Century Fox&lt;br /&gt;
|distributor=20th Century Fox&lt;br /&gt;
|character1=John McClane&lt;br /&gt;
|actor1=[[Bruce Willis]]&lt;br /&gt;
|character2=Holly Gennaro&lt;br /&gt;
|actor2=Bonnie Bedelia&lt;br /&gt;
|character3=Col. Stuart&lt;br /&gt;
|actor3=[[William Sadler]]&lt;br /&gt;
|character4=Captain Carmine Lorenzo&lt;br /&gt;
|actor4=[[Dennis Franz]]&lt;br /&gt;
|character5=Sgt. Al Powell&lt;br /&gt;
|actor5=[[Reginald VelJohnson]] &lt;br /&gt;
|character6=Ed Trudeau&lt;br /&gt;
|actor6=Fred Thompson&lt;br /&gt;
|character7=Major Grant&lt;br /&gt;
|actor7=[[John Amos]]&lt;br /&gt;
|character8=General Ramon Esperanza&lt;br /&gt;
|actor8=[[Franco Nero]]&lt;br /&gt;
|character9=Burke&lt;br /&gt;
|actor9=[[John Leguizamo]]&lt;br /&gt;
|character10=Richard Thornburg&lt;br /&gt;
|actor10=[[William Atherton]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Die Hard 2''''' is the 1990 sequel to 1988's ''[[Die Hard]]''.  [[Bruce Willis]] returns as John McClane, now a lieutenant with the LAPD who this time finds himself trapped in Washington D.C.'s Dulles International Airport during Christmas week when mercenaries take over the airport's instrument landing system and threaten to bring down incoming passenger jets (one of which is carrying McClane's wife) unless a deposed military dictator on his way to the United States is allowed to be freed upon his landing.  Directed by [[Renny Harlin]], the film encountered some controversy at the time of its release due to its vivid depiction of an airline disaster as well as its (unrealistic) depiction of a firearm that would be able to pass through an airport metal detector.  The film was released in some video formats under the title '''''Die Hard 2: Die Harder'''''.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Instead of the [[Beretta 92F]] carried in the original ''[[Die Hard]]'', Lieutenant John McClane ([[Bruce Willis]]) carries the improved [[Beretta 92FS]] as his sidearm in this film. The Washington Dulles Airport Police, including Chief Carmine Lorenzo ([[Dennis Franz]]) carry the Beretta 92FS. US Army Major Grant ([[John Amos]]) also uses a [[Beretta 92FS|92FS]], standing in for the military-issue M9. Since McClane transferred to the LAPD after the events of the first ''Die Hard'', it is likely he switched to the 92FS since that was the standard-issue sidearm of the LAPD at the time. This is correctly shown in the film, as Sergeant Al Powell ([[Reginald VelJohnson]]) is also shown carrying a Beretta instead of the [[Smith &amp;amp; Wesson Model 15]] he used in the first film.  &lt;br /&gt;
&lt;br /&gt;
The Beretta 92FS used by Bruce Willis in this film was originally purchased by Cinema Weaponry for ''[[Lethal Weapon 2]]''; it subsequently appeared in the next four entries in the ''[[Die Hard]]'' franchise. Unlike the Beretta 92F used in the first film, the slide release on the 92FS was not extended for Bruce Willis, though the magazine release was reversed to accommodate Willis (who is left-handed).&lt;br /&gt;
[[Image:BerettaM92FS DH1&amp;amp;LW1.jpg‎|thumb|350px|none|Beretta 92FS - 9x19mm. The weapon pictured here is the actual screen used Beretta carried and fired by [[Bruce Willis]] in this film and in ''[[Die Hard with a Vengeance]]''. Note that the magazine release is no longer reversed for left-handed shooters, since this gun was used by many other actors in other films and TV series.]]&lt;br /&gt;
[[File:DH2 514.jpg|thumb|none|601px|McClane loses his Beretta on a luggage conveyor belt during a shootout in the airport baggage area. Unlike the Beretta 92F used in the first film, the slide release on the 92FS was not extended for Bruce Willis, though the magazine release was reversed to accommodate Willis.]]&lt;br /&gt;
[[File:DH2 513.jpg|thumb|none|600px|Miller ([[Vondie Curtis-Hall]]) appears to hold McClane's Beretta after the shootout in the airport baggage area.]]&lt;br /&gt;
[[File:DH2 McClane.jpg|thumb|none|601px|LAPD Detective Lt. John McClane ([[Bruce Willis]]) draws his Beretta 92FS when he confronts Marvin, the janitor ([[Tom Bower]]).]]&lt;br /&gt;
[[Image:DH2 Beretta2.jpg|thumb|none|601px|LAPD Detective Lt. John McClane fires his [[Beretta 92FS]] at Stuart's men during the skywalk ambush.]]&lt;br /&gt;
[[Image:DH2_Beretta.jpg|thumb|none|601px|McClane loads a fresh magazine into his Beretta 92FS. Note the reversed magazine release, a user-customisable feature introduced on the FS model.]]&lt;br /&gt;
[[File:DH2 501.jpg|thumb|none|600px|Closeup of McClane's Beretta on the floor of the skywalk.]]&lt;br /&gt;
[[Image:DH2_Beretta-4.jpg|thumb|none|601px|McClane checks the load of his Beretta 92FS before going to intercept Gen. Ramon Esperanza ([[Franco Nero]]).]]&lt;br /&gt;
[[Image:DieHard2-2014-12-23-17h00m32s184.jpg|thumb|602px|none|A close-up of the grip of the Beretta 92FS in McClane's waistband.]]&lt;br /&gt;
[[Image:DH2 90.jpg|thumb|601px|none|McClane fires his Beretta 92FS during a shootout on the tarmac.]]&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]] &lt;br /&gt;
[[File:DH2 515.jpg|thumb|none|600px|LAPD Sergeant Al Powell ([[Reginald VelJohnson]]) appears to now carry a Beretta as he receives a phone call from McClane.]]&lt;br /&gt;
[[Image:DH2-Beretta-3.jpg|thumb|none|600px|An empty Beretta 92FS in the hand of a dead SWAT officer after the Annex skywalk shootout. Note that the empty shell casings on the floor seem to be a mix of crimped-nose blanks and empty shells from live rounds.]]&lt;br /&gt;
[[Image:DH2_Beretta-5.jpg |thumb|none|600px|Major Grant fires his Beretta 92FS during the shootout at the church.]]&lt;br /&gt;
[[Image:DH2-Beretta-6.jpg|thumb|none|601px|Carmine Lorenzo ([[Dennis Franz]]) checks the load in his Beretta 92FS as he gets his officers ready.]]&lt;br /&gt;
[[Image:DH2 025.jpg|thumb|none|600px|Major Grant ([[John Amos]]) searches for McClane on the wing of the 747 with his Beretta 92FS drawn.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Colonel Stuart ([[William Sadler]]) and the mercenaries under his command use [[Glock pistol series|Glock]] pistols as their sidearms. This is one of the earliest appearances of the Glock in a major Hollywood film (it had just been featured in 1989's ''[[Johnny Handsome]]''). While the handguns seen in the film appear to be the [[Glock 17]] model, in a now-notorious scene early in the film, McClane ([[Bruce Willis]]) identifies the handgun to Chief Lorenzo ([[Dennis Franz]]) as a &amp;quot;Glock 7,&amp;quot; (no such model exists) and recites a string of inaccuracies, describing it as ''&amp;quot;a porcelain gun made in Germany that doesn't show up on your airport metal detectors and costs more than you make in a month.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
The most glaring misconception is that the weapon is undetectable to the X-Ray machines at the airport, while in reality, Glock never produced such a handgun. In fact, 83.7% (by weight) of the Glock pistol is normal ordnance steel and the &amp;quot;plastic&amp;quot; parts are a dense nylon Zytel-based polymer known as &amp;quot;Polymer 2&amp;quot;, which is radio-opaque and is therefore visible to X-ray security equipment. In addition, virtually all of these &amp;quot;plastic&amp;quot; parts contain embedded steel not to make the firearms &amp;quot;detectable&amp;quot;, but to increase functionality and shooting accuracy. Contrary to popular movies like ''Die Hard 2'', neither Glock nor any other gun maker has ever produced a &amp;quot;porcelain&amp;quot;, &amp;quot;ceramic&amp;quot; or &amp;quot;plastic&amp;quot; firearm which is undetectable by ordinary security screening devices. Even if a pistol that was completely undetectable by either X-ray machines or metal detectors were to be developed, the ammunition inside would still be detectable. Another mistake is the claim the Glocks are made in Germany when in reality, they are manufactured in Austria.&lt;br /&gt;
&lt;br /&gt;
When Glock pistols were first introduced to the U.S. market, they were promoted as being lightweight because of their extensive use of non-metallic components. This generated controversy from people fearing that this would make them easier to conceal from metal detectors and X-ray devices - hence the scene in the movie. However, as described, the scenario shown in the film is pure Hollywood fiction. Armorer Mike Papac, whose company Cinema Weaponry supplied all of the firearms used in ''Die Hard 2'', has commented, ''&amp;quot;I remember when we did that scene, I tried to talk them out of it. There's no such thing as a gun invisible to metal detectors, and there shouldn't be, but they wouldn't budge. They had it written into the script and that was that.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock171stGen.jpg|thumb|none|300px|A Generation 1 Glock 17 in 9x19mm.]]&lt;br /&gt;
[[Image:DH2 024.jpg|thumb|none|600px|Baker ([[Tony Ganios]]) pulls his suppressed Glock on the custodian in the church.]]&lt;br /&gt;
[[Image:DH2_Glock.jpg|thumb|none|600px|Sgt. Oswald Cochrane ([[John Costelloe]]) holds his Glock 17 as he searches for McClane during the confrontation in the baggage handling area.]]&lt;br /&gt;
[[Image:DH2 Glock-3.jpg|thumb|none|600px|Colonel Stuart puts his Glock to Miller's head to threaten him for his failure, and pulls the trigger, but the gun clicks empty. Note the milled ejection port, which is part of the blank-fire conversion process.]]&lt;br /&gt;
[[Image:DH2_Glock2.jpg|thumb|none|600px|O'Reilly ([[Robert Patrick]]) surprises the SWAT team with his Glock 17.]]&lt;br /&gt;
[[Image:DH2 Glock-4.jpg|thumb|none|600px|O'Reilly puts his Glock 17 to Barnes's head while also holding a Heckler &amp;amp; Koch MP5K in his left hand.]]&lt;br /&gt;
[[File:DH2_Glock5.jpg|thumb|none|600px|In a deleted scene, O'Reilly eliminates some painters with a suppressed Glock.  Note the &amp;quot;stovepipe&amp;quot; jam.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
General Ramon Esperanza ([[Franco Nero]]) is seen with a blued [[M1911A1]] while onboard the military plane transporting him to the States. He then is seen using it to fire at McClane.&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants.]]&lt;br /&gt;
[[Image:DH2_M911A1.jpg|thumb|600px|none|Esperanza holds an M1911A1 to the pilot's head.]]&lt;br /&gt;
[[Image:DH2-M1911A1-2.jpg|thumb|600px|none|Esperanza picks up the snow-covered M1911A1 before leaving the plane.]]&lt;br /&gt;
[[Image:DH2_11.jpg|thumb|601px|none|Esperanza ([[Franco Nero]]) with the empty M1911A1. Note the blued finish.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19==&lt;br /&gt;
Several airport police officers throughout the film carry [[Smith &amp;amp; Wesson Model 19]] revolvers as their sidearms.&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson-Model-19.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 19 - .357 Magnum]]&lt;br /&gt;
[[Image:DH2-Revolver.jpg|thumb|none|600px|An airport police officer pulls a Model 19 on McClane in the baggage handling area.]]&lt;br /&gt;
[[File:DH2-MP5-7.jpg|thumb|none|600px|Dulles officers draw their revolvers after McClane opens fire with the MP5A3.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
Colonel Stuart ([[William Sadler]]) uses a [[Heckler &amp;amp; Koch MP5A5]] as his main weapon throughout the movie. (IMFDB previously misidentified this weapon as an [[MP5A3]], but Blu-ray screen captures indicate that Stuart's MP5 has the 4-position Navy trigger group which characterizes the A5 variant.)&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler and Koch MP5A5 - 9x19mm]]&lt;br /&gt;
[[Image:DH2-MP5A5-1.jpg|thumb|none|600px|Colonel Stuart ([[William Sadler]]) picks up his Heckler &amp;amp; Koch MP5A5 after making contact with the C-130 flown by Esperanza.]]&lt;br /&gt;
[[Image:DH2-MP5A5-2.jpg|thumb|none|600px|Colonel Stuart with his MP5A5 on the tarmac after McClane escapes the exploding C-130. Visible in this image is the 4-position Navy lower receiver, the distinguishing feature of the MP5A5.]]&lt;br /&gt;
[[Image:DH2_MP5A3.jpg|thumb|none|600px|Colonel Stuart ([[William Sadler]]) with his MP5A5 in the church.]]&lt;br /&gt;
[[Image:DH2-MP5-5.jpg|thumb|none|600px|Closeup of Stuart's [[Heckler &amp;amp; Koch MP5A5]] after swapping out the magazine.]]&lt;br /&gt;
[[Image:DH2 MP5-7.jpg|thumb|none|600px|Stuart observes the fight between Major Grant and John McClane on the plane's wing with his Heckler &amp;amp; Koch MP5A5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
Garber ([[Don Harvey]]) carries a [[Heckler &amp;amp; Koch MP5A3]] fitted with a scope. Like the other MP5 variants used by Stuart's men, it also has two magazines taped together 'jungle style'.  McClane later commandeers Garber's MP5A3 and uses it to fire at Captain Carmine Lorenzo to prove a point about the firefight between Stuart's men and Major Grant's unit. During the film, MP5 magazines filled with live ammunition are seen being switched for magazines filled with blanks.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' In reality, one cannot simply switch between blanks rounds and live rounds with a Heckler &amp;amp; Koch MP5A3/MP5K or an M16A1 as seen in the movie. All firearms that 'autoload', i.e. are either semiautomatic or fully automatic, must be blank adapted in order to cycle. This does not apply to revolvers or other manually operated firearms like pump shotguns or lever/bolt action rifles.  If a gun like an MP5 has been firing blanks, it is literally impossible to switch magazines and start firing live rounds. The blank adapter (which restricts the barrel down to anywhere from 50% to 75% of the original barrel interior) would have to be removed or else the first live round would blow up the firearm.&lt;br /&gt;
[[Image:MP5A3 StockCollapsed.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[Image:DH2-MP5-4.jpg|thumb|none|600px|Garber ([[Don Harvey]]) fires his scoped Heckler &amp;amp; Koch MP5A3 out of the church window.]]&lt;br /&gt;
[[Image:DieHard2-2014-12-23-22h28m25s51.jpg|thumb|none|600px|The [[Heckler &amp;amp; Koch MP5A3]] lies in the snow after it is dropped by McClane during the snowmobile firefight.]]&lt;br /&gt;
[[Image:DH2-MP5-6.jpg|thumb|none|600px|A closeup of the MP5A3 fired by McClane in the airport security office. This is not a recommended method for proving if your weapon is loaded with blank ammunition - at this range, even blanks could cause serious harm to Captain Lorenzo, not to mention that fully discharging a firearm in such a location would definitely prompt nearby officers to shoot McClane.]]&lt;br /&gt;
[[Image:DH2-MP5-7.jpg|thumb|none|600px|McClane unloads the MP5A3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch MP5K]] submachine guns are the main weapons used by Stuart's men. Many of them have two mags taped together 'jungle style' with blank &amp;amp; live ammo, same as the aforementioned MP5s. During the skywalk shootout, a few of the MP5Ks are actually converted Heckler &amp;amp; Koch SP89s (see below).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:DH2 Glock-4.jpg|thumb|none|600px|O'Reilly ([[Robert Patrick]]) about to finish off Leslie Barnes ([[Art Evans]]) with a Glock 17 while also holding a Heckler &amp;amp; Koch MP5K. The paddle mag release is seen in this shot. Being left handed, the actor Robert Patrick uses his strong arm to steady the SMG.]]&lt;br /&gt;
[[Image:DH2-MP5-10.jpg|thumb|none|600px|A closeup of the cocking handle being racked on a Heckler &amp;amp; Koch MP5K as Mulkey ([[Ken Baldwin]]) clears a jam. Here the S-E-F trigger group can be clearly seen.]]&lt;br /&gt;
[[Image:DH2-MP5-11.jpg|thumb|none|600px|Mulkey ([[Ken Baldwin]]) takes cover with his Heckler &amp;amp; Koch MP5K while clearing a jam. Though faint, the S-E-F polymer lower receiver and paddle mag release can both be seen in this shot. ''Trivia: The MP5K used by Ken Baldwin jammed repeatedly firing blanks while filming this scene, so his angry outbursts (including the instance where he curses at the gun) were unscripted and genuine expressions of frustration.]]&lt;br /&gt;
[[Image:DH2_MP5K.jpg|thumb|none|600px|Kahn ([[Tom Verica]]) with a Heckler &amp;amp; Koch MP5K while on the tarmac. Here is a clear shot of the polymer lower receiver.]]&lt;br /&gt;
[[Image:DieHard2-2014-12-23-22h22m25s22.jpg|thumb|none|600px|Burke ([[John Leguizamo]]) with a [[Heckler &amp;amp; Koch MP5K]].]]&lt;br /&gt;
[[Image:DieHard2-2014-12-23-22h21m25s186.jpg|thumb|none|600px|Kahn loads jungle-taped magazines filled with blanks into his MP5K prior to the shootout at the church.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SP89 (mocked up as MP5K)==&lt;br /&gt;
During the shootout on the annex skywalk, at least one of the [[MP5K]]s used by the terrorists is actually a [[Heckler &amp;amp; Koch SP89]] fitted with an MP5K vertical grip and converted to full-auto to resemble an MP5K. Apparently, the armorer didn't have enough genuine MP5Ks to use when the scene was filmed. Due to a continuity error, Sheldon ([[Michael Cunningham]]), O'Reilly ([[Robert Patrick]]) and Shockley ([[Mark Boone Junior]]) start out using the SP89 during the shootout, but are later seen with actual MP5Ks.&lt;br /&gt;
[[Image:H&amp;amp;K-MP5KEarlyModel.jpg|thumb|none|350px|Heckler &amp;amp; Koch SP89 converted to full auto fire and made to look like an MP5K - 9x19mm. Note lack of paddle magazine release and push-pin lower receiver.]]&lt;br /&gt;
[[File:DieHard2-2014-12-23-16h37m32s206.jpg|thumb|none|600px|Sheldon ([[Michael Cunningham]]) fires a [[Heckler &amp;amp; Koch SP89]] during the Annex skywalk shootout. The all-metal lower receiver and absence of a paddle magazine release are clearly visible here, indicating that this is a converted SP89 and not the MP5K he is seen using later in the shootout.]]&lt;br /&gt;
[[Image:DH2-MP5-9.jpg|thumb|none|600px|Sheldon ([[Michael Cunningham]]), disguised as a painter, fires his weapon at McClane.]]&lt;br /&gt;
[[File:DH2 007.jpg|thumb|none|600px|Sheldon ([[Michael Cunningham]]) kills a SWAT officer with his SP89. He later has an actual MP5K (when he reloads the gun, it clearly has the SEF lower).]]&lt;br /&gt;
[[Image:DH2 401.jpg|thumb|none|600px|Shockley ([[Mark Boone Junior]]) fires his weapon at the SWAT officers.]]&lt;br /&gt;
[[File:DieHard2-2014-12-23-16h37m47s88.jpg|thumb|none|600px|O'Reilly ([[Robert Patrick]]) fires the SP89 and his Glock at the SWAT officers. This weapon is recognizable as the SP89 by the lack of a paddle magazine release. He later has a real MP5K when he confronts Barnes.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
During the shootout on the Annex Skywalk, one of the SWAT officers can be seen carrying an [[Ithaca 37]] shotgun with shell holder on the stock.&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|500px|none|Ithaca Model 37 riot version - 12 gauge]]&lt;br /&gt;
[[Image:DH2-Shotgun.jpg|thumb|none|600px|An airport SWAT officer armed with an Ithaca 37 fitted with shell holders.]]&lt;br /&gt;
[[Image:DH2_Shotgun-2.jpg|thumb|none|600px|The same SWAT officer lies dead with the shotgun at his side.  This is actually an Ithaca 37, identifiable by the barrel retention lug at the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M16A1==&lt;br /&gt;
The [[M16A1]] is used by the Dulles Airport SWAT team. It is also used by most soldiers in the &amp;quot;Blue Light&amp;quot; Special Forces unit led by Major Grant ([[John Amos]]).&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|500px|M16A1 with 30-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:DieHard2-2014-12-23-16h36m14s193.jpg|thumb|none|600px|The leader of the Dulles SWAT unit is killed while holding his M16A1. His comrades are also armed with M16A1s.]]&lt;br /&gt;
[[Image:DH2_M16_2.jpg|thumb|none|600px|An airport SWAT officer firing an M16A1 during the shootout.]]&lt;br /&gt;
[[Image:DieHard2-2014-12-23-16h39m04s100.jpg|thumb|none|600px|One of the SWAT officers kills a terrorist with his M16A1...]]&lt;br /&gt;
[[Image:DieHard2-2014-12-23-16h39m15s215.jpg|thumb|none|600px|...but he is quickly killed by another terrorist, dropping his rifle.]]&lt;br /&gt;
[[Image:DieHard2-2014-12-23-22h16m18s183.jpg|thumb|none|600px|Major Grant's men follow him to a meeting. The soldier nearest to the camera has an [[M16A1]].]]&lt;br /&gt;
&lt;br /&gt;
==M16 (Colt AR-15 SP1)==&lt;br /&gt;
At least one of Major Grant's men carries an original [[M16]] (or a Colt AR-15 SP1 converted to auto) that is fitted with an [[M16A1]] flash hider. This weapon is meant to stand in for a genuine [[M16A1]].&lt;br /&gt;
[[Image:M16-SP1-30Mag.jpg|thumb|none|500px|M16 (aka SP1) with 30 Round magazine and M16A1 flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:DieHard2-2014-12-23-22h12m28s160.jpg|thumb|none|601px|One of Major Grant's men stands at attention holding an original M16.]]&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15 Sporter II==&lt;br /&gt;
When Major Grant ([[John Amos]]) and the &amp;quot;Blue Light&amp;quot; unit show up at Dulles, several of the soldiers carry what appear to be [[Colt AR-15 Sporter II]] (SPII) rifles, fitted with [[M16A2]]-style hand guards, that have been converted to full-auto. They can be recognized as AR-15 SPIIs by the &amp;quot;slab side&amp;quot; lower receiver and lack of a brass deflector (visible in several shots). These are meant to stand in for the [[M16A2]].&lt;br /&gt;
[[Image:M16A1 SP1 A2.jpg|thumb|none|500px|Colt AR-15 Sporter II (SPII) with M16A2 hand guards - 5.56x45mm]]&lt;br /&gt;
[[Image:DH2-M16-3.jpg|thumb|none|600px|The soldier behind Major Grant has an AR-15 Sporter II with A2 style handguards. Note the upper has no brass deflector.]]&lt;br /&gt;
[[Image:DieHard2-2014-12-23-22h17m01s119.jpg|thumb|none|600px|While driving to the church, one of Major Grant's men prepares to load a magazine into his AR-15 SP II. The slab-side lower receiver is clearly visible here.]]&lt;br /&gt;
[[Image:DieHard2-2014-12-23-22h42m58s85.jpg|thumb|none|600px|Major Grant and his men greet Stewart and his men at the 747 hangar. The soldier on the far left has another AR-15 SP II.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
When Baker and Thompson show up at the church and are knocking on the door, the custodian is watching a news broadcast of Esperanza's extradition, and a [[Browning M2|Browning M2HB heavy machine gun]]  is glimpsed on the TV.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[Image:DH2-Browning M2.jpg|thumb|none|600px|A Browning M2HB is seen on a broadcast that the church custodian is watching when Stuart's men arrive.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
In attempt to kill McClane after securing Esperanza, Colonel Stuart ([[William Sadler]]) and his men throw [[M26 hand grenade]]s into the cockpit of the plane McClane is in, but luckily for McClane, he manages to escape the cockpit using the pilot's ejector seat before the grenades detonate. The grenades seen in the film (especially in closeup) are in reality dummy training grenades meant to represent the M26 style grenade (as evidenced by the obviously 'rough' cast iron and no MFG markings). In typical Hollywood fashion, the hand grenades create explosions far in excess of their power (mockingly called ''nuclear hand grenades'' by some prop masters). Also noteworthy, the M26, at maximum, has a seven second fuse delay, and it takes over half a minute for McClane to eject himself from the time the first grenade enters the cockpit.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:DH2_M26.jpg|thumb|none|600px|Several M26 hand grenades land near McClane in the cockpit. Note the lack of MFG markings.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Die Hard Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Die Hard]]&lt;br /&gt;
[[Category:Renny Harlin]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1479084</id>
		<title>User:JackalUnderscore/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1479084"/>
		<updated>2022-01-23T22:30:38Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* &amp;quot;C.A.R. SMG&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Titanfall 2=&lt;br /&gt;
&lt;br /&gt;
'''''Titanfall 2''''' is a science-fiction first-person shooter video game and a sequel to [http://www.imfdb.org/wiki/User:AgentGumby/Sandbox Titanfall]. It was developed by Respawn Entertainment and was published by Electronic Arts on Xbox One, PlayStation 4 and Microsoft Windows on October 28, 2016. It was released on Steam on June 18, 2020. Unlike Titanfall, Titanfall 2 features a single-player campaign, where you play as Rifleman Jack Cooper, assigned as Acting Pilot to Vanguard-class Titan BT-7274.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Plot spoilers ahead. Proceed with caution.'''&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Titanfall 2}}&lt;br /&gt;
	&lt;br /&gt;
==Overview==&lt;br /&gt;
Titanfall 2 features more advanced weaponry compared to the original Titanfall, with many weapons returning in an upgraded form (e.g. the G2A4 has been upgraded to the G2A5). These weapons are slightly different cosmetically, but retain the same role in the game. Titanfall 2 also features more weapon customisation in the form of attachments and modifications. Attachments are scopes, while modifications include various abilities such as the ability to shoot while sprinting and quicker reloads. The extra ammo modification does not visually alter the magazine model, meaning all magazines somehow stay the same size with extra rounds in them.&lt;br /&gt;
&lt;br /&gt;
Artwork from the book ''The Art of Titanfall'' shows all bullets and grenades (from grenade launchers) used in the Titanfall universe are electronically primed, with electronic firing pins in the weapons instead of physical firing pins and primer inside the casing. Weapons in the game have blue trails to reflect this, and the sound design of most weapons includes an electronic noise when priming the bullet (easily heard on weapons such as the Alternator). The Amped Weapon boost seems to unlock the full potential of the electronic firing mechanism to deal more damage, creating slightly orange trails as the increased energy is almost too much for the heat sink directly behind the electronic firing pin to handle.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman Elite&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:WmaneliteTF2.jpg|thumb|none|500px|The B3 Wingman Elite in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2016&amp;quot;===&lt;br /&gt;
The &amp;quot;P2016&amp;quot; is the upgraded version of the &amp;quot;P2011&amp;quot;, with a similar appearance that is loosely based on the [[Springfield XD]] series of pistols as seen in its grip design, while the segmented slide and trigger guard resembles an Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-based pistol. Said segmented slide also has some cutouts on the forward-most section, which can't be a muzzle break because they aren't over the muzzle and it can't be a ported barrel because the cutouts aren't in the barrel, making them fairly useless. The pistol has an unusable LAM device mounted underneath the barrel, and has a 12 round magazine which increases to 16 with the extra ammo modification. The magazine itself features an extended baseplate, meaning the default magazine is probably a 10 rounder with a +2 extension. Other attachments include the unique pistol suppressor. Based on the markings on the ''Titanfall'' version of the pistol and assuming the updated P-series pistol keeps the same calibre, the weapon is chambered for .45 ACP rounds.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;P2016&amp;quot; comes from the year the game was released, 2016.&lt;br /&gt;
 &lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:P2016TF2.jpg|thumb|none|500px|The P2016 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;RE-45&amp;quot; machine pistol is visually similar to the [[Heckler &amp;amp; Koch P2000]] in the slide and grip, which is missing a hammer. The pistol has a Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-style muzzle brake, based on the shape of the segmented slide section. A competition G18-style flared magwell is present, loaded with either 20 or 25 round magazines. Attachments include the unique pistol suppressor and a red dot sight, which replaces the standard &amp;quot;irondot&amp;quot; sight (a floating red dot in-built sight). Judging by the name, it fires .45 caliber rounds, most likely .45 ACP.&lt;br /&gt;
&lt;br /&gt;
[[File:P2000_9.jpg|thumb|none|350px|Heckler &amp;amp; Koch P2000 with shaved hammer - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:Re45TF2.jpg|thumb|500px|none|The RE-45 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Smart Pisol MK6&amp;quot;===&lt;br /&gt;
The &amp;quot;Smart Pistol MK6&amp;quot; is a high-tech pistol which has the ability to lock on to multiple targets and fire homing bullets at them. It shares the [[Springfield XD]]-esque frame of the &amp;quot;P2016&amp;quot;, but has its own unique slide assembly, suppressor and underbarrel LAM device, which presumably allows for the bullets to lock on to enemies.&lt;br /&gt;
&lt;br /&gt;
Unlike the previous game, the &amp;quot;MK6&amp;quot; is not a primary or secondary weapon in multiplayer, instead the player can obtain it via a &amp;quot;Boost&amp;quot;, a one-use powerup activated at 60% Titan meter. As it is a &amp;quot;Boost&amp;quot; and not a proper weapon, there are no modifications for it. In the final level of the campaign, Cooper gains a unique Smart Pistol, with a green and orange paintjob (the same colour scheme that BT has) from BT's SERE kit (Survival, Evasion, Resistance and Escape). He wields it with a Harris stance in this mission, due to him holding BT's AI core in the left hand.&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator&amp;quot;===&lt;br /&gt;
The Alternator, also called the SP-14 Hatchet in concept art, is a new entry into the Titanfall universe. It is a confusing weapon, with two recoiling barrels and two ejection ports for the 10mm rounds it fires. These bullets are fed via 20 round magazines (25 with extended) which appears to be single-stack due to the length of the magazine and the size of the cartridges. The weapon has minimal room for the bolt, which instead appears to fully encircle the cartridge and eject spent shells upwards after firing, acting on a blow-forward principle to open the breech and eject spent cartridges. Due to there being no room for a traditional priming system, the rounds are electronically primed, which is reinforced by the weapon's sounds design. Finally, the weapon has two bolt handles, one on either side, located roughly in the middle of the frame. The Alternator fires the left barrel first, then the right, with each charging handle reciprocating at the same time. Other notable aspects of the weapon includes the purely horizontal recoil and the floating dot reflex sight.&lt;br /&gt;
&lt;br /&gt;
Concept art of the weapon depicts it with the stock extended (it stays permanently folded during gameplay, folding flush against the rear of the weapon). It lacks many things that make it a normal SMG, like a usable stock or a ergonomic frame, however the compact size lends itself to one-handed use, paired with a melee weapon. The Hatchet name comes from its devastating performance in CQB, but the heavy recoil and low ergonomics prevent use outside of roughly 25 metres, meaning it is likely intended to be used as a last ditch personal defence weapon in dire situations, such as the death of the Pilot's Titan.&lt;br /&gt;
&lt;br /&gt;
Recoiling barrels are real, as seen with the [[Barrett M82]] and other .50 caliber rifles, and the Alternator was likely designed with recoiling barrels in order to reduce recoil, given the weapon's diminutive size. Double-barrelled weapons also exist, the most common type being double-barrel shotguns, but double-barrelled weapons that feed from a single magazine do not exist (the closest thing would be the [[Arsenal Firearms AF2011-A1|AF2011-A1]], which cheats by gluing two magazines together and calling it one magazine). &lt;br /&gt;
&lt;br /&gt;
[[File:AltTF2.jpg|thumb|none|500px|The Alternator in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:CarTF2.jpg|thumb|500px|none|The CAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R97&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Volt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:VoltTF2.jpg|thumb|none|500px|The Volt SMG in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;EVA-8&amp;quot; returns from Titanfall 1, with a slightly different name, suffixed with &amp;quot;Auto&amp;quot; instead of &amp;quot;Shotgun&amp;quot;. The weapon is different visually but stays the same performance wise, firing in semi-auto and cocked with a pump handle, which, combined with the magazine tube underneath the barrel, implies the EVA is a modular shotgun. The large drum only holds 8 shells (compared to ''TF1's'' 6), which, as the marking on the weapon indicate it is a 12 gauge, is a very under-loaded drum. Underneath the 12 gauge markings are more markings indicating the &amp;quot;EVA&amp;quot; can use both standard 2.75mm or 3mm Magnum shells. Other weapon markings include a HK-style pictogram fire selector, with the options of single-shot or semi-auto (represented, curiously, by two bullets as opposed to one, which would logically imply a 2 round burst mode the weapon does not actually have), and the serial number of &amp;quot;1979527&amp;quot;. All of these markings appear on the ''TF1'' version of the weapon in the same places.&lt;br /&gt;
&lt;br /&gt;
Other differences from ''TF1'' includes the folding stock, inspired by the Defiance M4 stock, which replaces the collapsible stock. Smaller changes includes the rails on top being more flush with the receiver and the lack of top-mounted rails, the square trigger guard instead of the uncomfortable angled one from ''TF1'', the shorter barrel and longer magazine tube and the angle of the drum magazine. Finally, the weapon has been updated with ammo-counting rear sights, like most of the weapons in ''Titanfall 2''.&lt;br /&gt;
&lt;br /&gt;
As for real-world inspiration, the EVA-8 again appears to be mostly inspired by the Chinese [[QBS-09]] shotgun, with more inspiration from tactical-rail equipped [[Saiga-12]] or [[Fostech Origin-12]] shotguns, which also lent the weapon its detachable magazine functionality. The magwell appears to be inspired by prototype AK-12 based shotguns, albeit shorter. Curiously, the drum magazine looks too short to reach all the way to the chamber when inside the shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon is still pumped when drawing it and when reloading from empty, despite the presence of a left-side charging handle. This might indicate some sort of in-universe mechanism to use the weapon as a pump-action for low-pressure rounds, much like the [[SPAS-12]] in real-life, however in-game it is always semi-auto.&lt;br /&gt;
&lt;br /&gt;
The acronym &amp;quot;EVA&amp;quot; stands for &amp;quot;Extra Vehicular Activity&amp;quot;, as the weapon is designed for use in both &amp;quot;conventional and exo-atmospheric conditions&amp;quot; (i.e. on a planet or in the vacuum of space).&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|none|500px| QBS-09 - 12 gauge. The main inspiration for the &amp;quot;EVA-8&amp;quot;.]]&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|500px|AK-12/76 - 12 gauge. Image used to compare the magwells.]]&lt;br /&gt;
[[File:Eva8TF2.jpg|thumb|none|500px|The EVA-8 Auto in the menu. Note the name of the weapon marked on the side of the handguard.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1901 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MastiffTF2.jpg|thumb|none|500px|The Mastiff in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiqueTF2.jpg|thumb|none|500px|The Mozambique in the menu.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiquefrontTF2.jpg|thumb|none|500px|A view of the three barrels.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G2A5 Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[File:HemlokTF2.jpg|thumb|none|500px|The Hemlok BF-R in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-101C Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
[[File:R101TF2.jpg|thumb|500px|none|The R-101C in the menu. Note the lack of the default scope, which in gameplay is permanently equipped.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-201 Assault Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;V-47 Flatline&amp;quot;=== &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;V-47 Flatline&amp;quot; is based on the [[AK-47|AK-47/AKM]], with some influence from the prototype Soviet [[TKB-408]], including the bullpup layout. It also bears some resemblance to the AKM from the movie ''[[Elysium]]'', with the device above the barrel looking rather similar to the sighting device seen on the Elysium AKM. The regular AKM handguard is visible (albeit rather morphed) and the barrel is coming out from where the gas tube usually is, which is now above the handguard. The magazine appears to be a Tapco Kalashnikov 7.62x39mm magazine, which holds X or Y rounds.&lt;br /&gt;
&lt;br /&gt;
In the singleplayer, the weapon is used by both IMC and Militia soldiers, with one given to the player at the end of the first mission, which is retained for the beginning of the second mission. It has very strong horizontal recoil (hence the name) and a collapsible frame, presumably intended as a futuristic way to make the rifle more compact for vehicle storage. Due to the weapon's power, enemies flinch much more than other assault rifles when shot at, on a similar level to machine guns or sniper rifles. In universe, it is manufactured by Woneyon Defence.&lt;br /&gt;
 &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:TKB-408.jpg|thumb|none|450px|TKB-408 - 7.62x39mm]]&lt;br /&gt;
[[File:FlatlineTF2.jpg|thumb|none|500px|The V-47 Flatline in the menu. Note the large, shiny AKM-esque muzzle break and wooden handguard and stock, a peculiar choice for an advanced sci-fi weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;D-2 Double Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:2takeTF2.jpg|thumb|none|500px|The Double Take in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber-AP&amp;quot;===&lt;br /&gt;
The &amp;quot;Kraber-AP&amp;quot; appears as a powerful, bolt-action armour-piercing/anti-material rifle, equipped by default with a 6x scope. The magazine and bolt design is based on the [[Mechem NTW-20]], with a stock based on competition rifles and a thumbhole grip similar to [[Accuracy International]] rifles. It is stated to fire 14.5x114mm rounds, which the NTW-20 can be chambered for and it uses 4 or 6 round magazines, if one selects the extra ammo modification.&lt;br /&gt;
&lt;br /&gt;
It is the most powerful non-explosive infantry weapon in the game, able to take down human targets in one shot and it has the rare Ricochet modification available, which causes bullets to bounce off surfaces. However, despite its name and huge caliber, it fails to pierce Titan armour without hitting the weak spots, which are usually the cockpit glass. The name Kraber comes from Respawn Entertainment's audio lead for Titanfall, Erik Kraber.&lt;br /&gt;
&lt;br /&gt;
[[File:NTW-20 with bipod.jpg|thumb|none|400px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:KraberTF2.jpg|thumb|500px|none|The Kraber sniper in the menu. Note the missing muzzle break - the weapon is so long it doesn't all fit in the menu screen.]]&lt;br /&gt;
[[File:KrabersideTF2.jpg|thumb|500px|none|The other side of the Kraber, with muzzle brake visible.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;Spitfire MK2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:LstarTF2.jpg|thumb|none|500px|The L-STAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;X-55 Devotion&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:DevotionTF2.jpg|thumb|none|500px|The Devotion in the menu. Note the length of the weapon - the menu display is overlapping the flash hider.]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Archer Heavy Rocket&amp;quot;===&lt;br /&gt;
The Archer is a man-portable fire-and-forget anti-Titan missile launcher, bearing a slight resemblance to the [[FGM-172 SRAW]], whilst the rear end piece resembles the [[FGM-148 Javelin]]. The weapon has a similar reloading system to the [[Mk 153 SMAW]], where the missile is housed in the rear of the weapon and is reloaded by detaching the housing and replacing it with a pre-packaged missile and housing (concept art depicts this clearly). Also like the SMAW, it has grips underneath the launcher, but instead of a bipod it has a curved buttstock. The colour scheme is similar to the SRAW, with a green body and a yellow band. However, unlike all of the previous launchers mentioned, the Archer is much shorter and wider, and features a thin flip-out CLU (Command Launch Unit), which displays what the missile is locking on to. Additionally, concept art showcases the weapon fitted with a scope, which is not possible with the Archer in-game.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Archer is lock-on only, while Jack Cooper in the campaign can dumb-fire it, compensating for the fact that he never fights anything more dangerous than a Reaper without BT. It is also used in a kind of mortar or top-attack role by Mortar Spectres in Frontier Defence, similar to the Javelin's top-attack mode. &lt;br /&gt;
&lt;br /&gt;
Despite being an anti-Titan weapon, it can still lock on to, and destroy, Crow and Goblin dropships, heavy turrets and Reapers.&lt;br /&gt;
[[File:ArcherTF2.jpg|thumb|500px|none|The Archer Heavy Rocket in the menu. Note the cover on the end of the launcher, similar to a camera shutter.]]&lt;br /&gt;
[[File:TF2Archerconcept.jpg|thumb|500px|none|Concept art of the Archer, showcasing the SMAW-esque missile reloading and the scope, unusable in gameplay.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ChargeTF2.jpg|thumb|500px|none|The Charge Rifle in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EM-4 Cold War&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EPG-1&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:EpgTF2.jpg|thumb|none|500px|The EPG-1 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;LG-97 Thunderbolt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ThundersideTF2.jpg|thumb|none|500px|The side of the Thunderbolt in the menu.]]&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;MGL Magnetic Grenade Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MglTF2.jpg|thumb|none|500px|The MGL in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-6P Softball&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sidewinder AT-SMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:SmrTF2.jpg|thumb|none|500px|The Sidewinder SMR in the menu.]]&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Arc Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Electric Smoke Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Firestar&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gravity Star&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Satchel Charge&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Titan Weapons==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;40mm Tracker Cannon&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Leadwall&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Plasma Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Predator Cannon&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Quad Rocket&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Splitter Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;T-203 Thermite Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XO16A2 Chaingun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
=Apex Legends=&lt;br /&gt;
&lt;br /&gt;
Apex Legends is a free-to-play science-fiction first-person shooter battle royale video game developed by Respawn Entertainment and published by Electronic Arts. The game was announced on February 3, 2019, and unveiled and released for free on the following day.&lt;br /&gt;
&lt;br /&gt;
The game is a part of the Titanfall universe, taking place 18 years after the events of Titanfall 2.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Apex Legends}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Apex Legends features more attachment and modification options than the previous two Titanfall games, with players able to use stocks, magazines, scopes, barrel stabilisers, shotgun bolts and &amp;quot;hop-up&amp;quot; attachments. These alter the performance of the weapon significantly, giving weapons more customisation than ever before.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
The &amp;quot;Wingman&amp;quot; returns from ''Titanfall 2'' and it uses heavy ammo, indicating it most likely fires .357 or .44 Magnum. The weapon is the same model from ''TF2'' (the &amp;quot;B3&amp;quot;), keeping the [[Chiappa Rhino]] influence, as well as retaining the hexagonal futuristic gas-sealed cylinder that is reloaded as if it were a detachable magazine. The weapon has extended magazines which increase by 1 round each level, increasing up to 9 rounds. The &amp;quot;Wingman&amp;quot; can also take a hop-up, called &amp;quot;Boosted Loader&amp;quot; - it increases the capacity by 2 on top of the extended magazine capacity (if one is equipped) and decreases reload time if the magazine is close to depleted. The weapon is manufactured by &amp;quot;Brockhaurd Manufacturing&amp;quot; in-universe.&lt;br /&gt;
&lt;br /&gt;
One of the weapon's cosmetic models used for legendary skins such as the &amp;quot;Death Ray&amp;quot; skin is inspired by classic depictions of ray gun pistols. Another legendary model, used on the &amp;quot;Precision Caliber&amp;quot; and &amp;quot;Attention to Detail&amp;quot; skins, is the same model seen in Pathfinder's Story from the Outlands, where it is referred to as a &amp;quot;.50 caliber Rampart&amp;quot;, the nickname for any weapon created by the character Rampart in-universe. The one in the animation is specifically the &amp;quot;Precision Caliber&amp;quot; version.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2020&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator A-2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
The &amp;quot;CAR&amp;quot; (which stands for &amp;quot;Combat Advanced Rounds&amp;quot;) returns from ''Titanfall 2'' and was added in Season 11. The weapon is virtually the same as the ''TF2'' version of the weapon, except for the new ability to switch ammo types on the fly, from heavy (the default ammo type the weapon spawns with) to light ammo. Weirdly, this has no effect on the weapon's performance, despite the name and different ammo type indicating it is chambered for a different cartridge type after switching. The weapon can use both heavy and light extended magazines, increasing the base capacity of 20 up to 27 in increments of 2, except for the final level which increases by 3 rounds.&lt;br /&gt;
&lt;br /&gt;
Visual changes includes the new stock, a different folding foregrip and a colour scheme change from white to grey. The weapon is no longer manufactured by Woneyon Defence, instead it is made by Siwhan Industries.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-99 SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Prowler Burst PDW&amp;quot;===&lt;br /&gt;
The &amp;quot;Prowler PDW&amp;quot; is a select-fire submachine gun visually inspired by the [[Magpul PDR-C]] and [[FN P90]], with a charging handle that looks and functions very similarity to the [[G36]]'s charging handle. The weapon features an ammo counter, like most weapons in the game. Unusually for a submachine gun, the Prowler defaults to 5 round bursts, but can switch to full-auto (previously this was only available with the Selectfire Receiver hop-up, but the ability is now built into the weapon).&lt;br /&gt;
&lt;br /&gt;
Perhaps drawing some influence from the P90's 5.7x28mm AP rounds, it is the only SMG that uses heavy ammo, firing from a 20 round magazine. This increases in increments of 5 until it hits the max of 35 if extended magazines are equipped. From November 4th 2020, the Prowler was a care package-exclusive weapon, equipped with a 1x Digital Threat scope, but it was removed on August 3rd 2021 and included amongst the ground loot pool. &lt;br /&gt;
&lt;br /&gt;
The weapon is named after the alien megafauna featured in the Titanfall universe, which were introduced into Apex Legends as an AI enemy in Season 11 on the &amp;quot;Storm Point&amp;quot; map. The designer of the weapon, Ryan Lastimosa, also states he was inspired by the arms from Seburo, a weapons manufacturer in the anime ''[[Ghost in the Shell (disambiguation)|Ghost in the Shell]].'' In universe, it is manufactured by Lastimosa Armouries.&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Volt SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Peacekeeper&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1904 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;30-30 Repeater&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G7 Scout Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;HAVOC Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-301 Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;VK-47 Flatline&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-2 Triple Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber .50-Cal&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sentinel ESR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;M600 Spitfire&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR EMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Rampage LMG&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;X-55 Devotion MK.3&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Arc Star&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Thermite Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bocek Compound Bow&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Unturned=&lt;br /&gt;
&lt;br /&gt;
'''''Unturned''''' is a zombie survival game developed and published by Smartly Dressed Studios on 7 June, 2017 for PC, and 12 Nov, 2020 for consoles. &lt;br /&gt;
&lt;br /&gt;
{{VG Title|Unturned}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The weapons in Unturned are one of four grades: Civilian, Police, Ranger or Military. Civilian-grade weapons are usually weak but common, being found in houses or farms. Police-grade weapons are slightly better, found at police stations. Ranger-grade weapons are equivalent to Military-grade weapons. Most maps have very few locations where Ranger-grade weapons spawn in, but on Russia they are very common, due to the majority of them being Russian weapons found in military bases. Finally, military-grade weapons are found at military bases on most maps, except Russia, where they can be found in a few obscure locations.&lt;br /&gt;
&lt;br /&gt;
Airdrops can spawn nearly every gun, including ones that usually would not appear on the map, which means players can use the Colt Canada C8 Carbine in maps other than Prince Edwards Islands if they get it in an airdrop (as the &amp;quot;Maplestrike&amp;quot; only spawns in PEI, a map set in Canada).&lt;br /&gt;
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Attachments include various optics, laser pointers, flashlights, rangefinders, suppressors, extended barrels, extended magazines, alternate ammo types and various grips.&lt;br /&gt;
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Guns can be repaired with bits of scrap metal and a blowtorch, as firing them causes their quality to decrease, leading to a decrease in weapon performance. &lt;br /&gt;
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Due to the low detail of the models in ''Unturned'', it is difficult to pinpoint which version of a weapon the in game gun is based on. For example, the Beretta 96 has many variants, the most common being the FS model, but the &amp;quot;Avenger&amp;quot; is simply listed under Beretta 96, as you cannot tell which version of the 96 it is based on.&lt;br /&gt;
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Note: Only official weapons created by the developer of the game and/or featured in the official maps (PEI, Washington, Yukon, Germany, Russia) are on this page. Any weapons that came with a limited-time featured Steam workshop map will not be included on this page (example: France, Ireland, Hawaii, Greece).&lt;br /&gt;
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==Handguns==&lt;br /&gt;
===Beretta 96===&lt;br /&gt;
The [[Beretta 96]] appears as the &amp;quot;Avenger&amp;quot;. It has green illuminated sights and fires Low Caliber Military ammunition. The weapon is meant to be the Beretta M9, evidenced by it only being found at military bases, but it only holds 13 rounds. The Beretta 92 series does not have a 13 round magazine, only the .40 S&amp;amp;W Beretta 96 does.&lt;br /&gt;
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It inaccurately spawns at military bases on the Germany and Prince Edward Islands maps. Neither country's military uses the Beretta 96 or M9 - Germany's service pistol is the [[Heckler &amp;amp; Koch P8]] and Canada's is the [[Browning Hi-Power]]. However, it correctly spawns at military locations in the Washington map.&lt;br /&gt;
[[File:96FS.jpg|thumb|none|400px|Beretta 96FS - .40 S&amp;amp;W]]&lt;br /&gt;
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===Colt M1911===&lt;br /&gt;
The [[Colt M1911]] appears, called the &amp;quot;1911&amp;quot;, firing Low Caliber Civilian ammo. It was previously called the &amp;quot;Colt&amp;quot; and the &amp;quot;Oakbear&amp;quot;.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
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===Colt Python===&lt;br /&gt;
The [[Colt Python]] appears as the &amp;quot;Ace&amp;quot;, firing Low Caliber Civilian ammo. It has red illuminated iron sights. The Ace can accept the Makeshift Muffler attachment, which is inaccurate, as the Python cannot be suppressed in real life.&lt;br /&gt;
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A special version of the Ace can be obtained after completing a quest on the Russia map, from the Doc Ernie NPC. It has an 8x scope, which normally cannot be attached to the revolver in game.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|400px|none|Colt Python with 6&amp;quot; Barrel and nickel finish and 3rd generation grip- .357 Magnum]]&lt;br /&gt;
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===IMI/Magnum Research Desert Eagle Mark XIX===&lt;br /&gt;
A [[Desert Eagle]] Mark XIX appears as the &amp;quot;Desert Falcon&amp;quot;. However, it was called the Desert Eagle when it was first added to the game. Is uses High Caliber Military ammo in game, despite not being a service pistol of any military. It also has the same green illuminated iron sights of the Beretta 96.&lt;br /&gt;
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A special gold-plated version of the Desert Eagle can be obtained after completing a quest on the Hawaii map, from the Major Ekho NPC. It has a vertical grip, a flashlight and a &amp;quot;Military Muzzle&amp;quot; attachment, which appears to be some sort of extended barrel. Another special &amp;quot;Desert Falcon&amp;quot; is available to players of the Gold edition of the game, with golden iron sights and gold plating.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
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===Glock 17===&lt;br /&gt;
The [[Glock 17]] with an olive drab frame appears as the &amp;quot;Cobra&amp;quot;, standing in for the Glock 18. It is fully automatic in game, despite lacking the fire selector of a real Glock 18. It is considered a police weapon and it uses Low Caliber Civilian ammo. The &amp;quot;Cobra&amp;quot; has the ability to use 20 or 40 round box magazines, the latter of which is fictional.&lt;br /&gt;
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The name is a reference to the Austrian EKO Cobra counter-terrorist unit, who requested a full-auto version of the Glock 17 to be produced, resulting in the Glock 18.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) with 19-round magazine, for comparison - 9x19mm]]&lt;br /&gt;
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===Luger P08===&lt;br /&gt;
The [[Luger P08]] appears, simply called &amp;quot;Luger&amp;quot;. The magazine incorrectly holds 9 rounds instead of the real Luger's 8. It spawns in civilian locations on the Germany map and uses Low Caliber Civilian ammo.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 (dated 1917) - 9x19mm.]]&lt;br /&gt;
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===Makarov PM===&lt;br /&gt;
The [[Makarov PM]] appears as the &amp;quot;Kryzkarek&amp;quot;, with a longer barrel compared to the real pistol. It has a 12 round magazine  from the PMM, which, unlike every other Ranger weapon, uses Low Caliber Civilian ammunition, to reflect the rather weak characteristics of the 9x18mm Makarov round. However, it oddly deals high damage, more than other pistols that fire the Low Grade Civilian ammo.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
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===TEC-9 Mini===&lt;br /&gt;
The [[TEC-9]] Mini appears as the &amp;quot;Teklowvka&amp;quot;. It holds 15 rounds in what appears to be a 20 round magazine, which is not a magazine size available to the real TEC-9. It uses Low Caliber Ranger ammo and is stated to be Swedish in the weapon description. This is half correct, as the TEC-9 was developed by the American subsidiary of Interdynamic, called Intratec.&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
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==Submachine Guns==&lt;br /&gt;
Every submachine gun except the UMP45 and the MP40 is classed as a carbine in game.&lt;br /&gt;
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===FN P90 TR===&lt;br /&gt;
The [[FN P90 TR]] appears as the &amp;quot;Peacemaker&amp;quot;, firing Low Caliber Military ammo. The weapon spawns in military bases on the Washington and Germany maps, as well as the American Spy Base on the Russia map.&lt;br /&gt;
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The name is a reference to the law enforcement troops seen in ''[[The Hunger Games: Catching Fire]]'', who are called &amp;quot;Peacekeepers&amp;quot; and use P90's as their primary weapon.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
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===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears as the &amp;quot;Viper&amp;quot;, firing Low Caliber Civilian ammo from fictional 25 round magazines. It has a slightly shorter stock and barrel compared to the real MP5, with the barrel resembling a MP5K-sized &amp;quot;tropical&amp;quot; wide handguard. The length of barrel that extends out from the end of the handguard is also slightly longer compared to the real MP5. The &amp;quot;Viper&amp;quot; is found at a variety of police and military locations, most notably the Scorpion-7 research laboratories, which implies its status as a standard-issue SMG for the organisation.&lt;br /&gt;
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The name may be a reference to the Stalker [[S.T.A.L.K.E.R.: Shadow of Chernobyl|video]] [[S.T.A.L.K.E.R.: Clear Sky|games]], where the MP5 is called the &amp;quot;Viper 5&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 (Navy trigger group) - 9x19mm]]&lt;br /&gt;
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===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Empire&amp;quot;. It is only found in military locations in Germany and in airdrops. Oddly, it holds 27 rounds instead of the real weapons 25, and it fires Low Caliber Military ammo. The &amp;quot;Empire&amp;quot; correctly has semi-auto, full-auto and 3 round burst modes, the only official gun in the game with this ability. The &amp;quot;Empire&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the MP40).&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
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===KRISS Vector===&lt;br /&gt;
The [[KRISS Vector]] appears as the &amp;quot;Scalar&amp;quot;, firing Low Caliber Military ammo from 30 round magazines, which implies the weapon is based on the .45 ACP version. The weapon has a blue lower receiver and buttplate. The &amp;quot;Scalar&amp;quot; appears in Coalition locations on the Germany map, on the Coalition aircraft carrier, called the ''Liberator'', and in airdrops. The blue colour, which matches the Coalition's colour scheme, and the appearance on the ''Liberator'' implies the &amp;quot;Scalar&amp;quot; is a standard-issue Coalition weapon.&lt;br /&gt;
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The name is a play on the Vector name, and its mathematical origin. The term &amp;quot;scalar&amp;quot; is used to define a vector space, with a &amp;quot;vector&amp;quot; being described by multiple scalars.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum.]]&lt;br /&gt;
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===Mini Uzi===&lt;br /&gt;
The [[Mini Uzi]] appears as the &amp;quot;Bulldog&amp;quot;, firing Low Caliber Ranger ammo. It is modelled with 32 round magazines, but they hold 45 rounds, which is not a real magazine option for the Uzi. It is correctly identified as Israeli, and fires with a closed-bolt, which is incorrect. The weapon can be found at some Ranger locations in the Germany map and at military locations on the Russia map, despite Russia not using the Uzi in any form in its any of its military forces.&lt;br /&gt;
[[Image:Imi-mini-uzi.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
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===MP40===&lt;br /&gt;
The [[MP40]] appears as the &amp;quot;Maschinengewehr&amp;quot;, with wood furniture. Maschinengewehr&amp;quot; translates to machine gun, while the MP40 is a submachine gun (&amp;quot;machinenpistole&amp;quot; in German). When the weapon was first added, it was called MP40, but this was quickly changed. It fires Low Caliber Ranger ammo. In game, it is a very rare Ranger weapon, only spawning in airdrops and some Ranger locations on the Germany map. The &amp;quot;Maschinengewehr&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the UMP-45).&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
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===PP-19 Bizon-2===&lt;br /&gt;
The [[PP-19 Bizon-2]] appears as the &amp;quot;Yuri&amp;quot;, firing Low Caliber Ranger ammo from 64 round helical magazines, implying it is chambered in 9x18 Makarov. The rear sights are mounted much further back than the real weapon. It can be found in Ranger locations on the PEI, Washington and Germany maps, and in Military locations in the Russia map.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
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===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] appears as the &amp;quot;Calling Card&amp;quot;, firing Low Caliber Ranger ammo from its 71 round drum. As the name suggests, the weapon is found at the Krovi Estate in the Russia map, which was owned by the mafia before the zombie virus hit Russia. It can also be found in airdrops. &lt;br /&gt;
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A calling card is an object criminals leave behind at the scene of a crime to taunt the police.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
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==Shotguns==&lt;br /&gt;
===AA-12 CQB===&lt;br /&gt;
The [[AA-12]] CQB appears as the &amp;quot;Devil's Bane&amp;quot;, with a light grey appearance. The weapon has a 21 shell drum magazine - one shell larger than the real drum magazine. It can only be found in police locations on the Germany map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|400px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
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===Double Barrel Shotgun===&lt;br /&gt;
A [[Double Barrel Shotgun]] appears as the &amp;quot;Masterkey&amp;quot;. The real [[Masterkey]] is an underbarrel pump-action, not a double barrel. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be found in farms and campgrounds in the PEI, Washington and Russia maps.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg‎|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge. Visually similar to the &amp;quot;Masterkey&amp;quot;.]]&lt;br /&gt;
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===Sawed Off Double Barrel Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barrel Shotgun]] appears to be a sawn off version of the &amp;quot;Masterkey&amp;quot;, called the &amp;quot;Sawed-off&amp;quot;. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be crafted by using a saw on the &amp;quot;Masterkey&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Sawed-off&amp;quot;.]]&lt;br /&gt;
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====&amp;quot;Quadbarrel&amp;quot;====&lt;br /&gt;
A variant of the [[Sawed-Off Double Barrel Shotgun]] appears as the &amp;quot;Quadbarrel&amp;quot;, which can only be crafted on the Russia map, due to it needing a blueprint obtained by completing a quest. It has 4 barrels side-by-side, which somehow allows the shotgun to hold 8 shells. You cannot fire all 8 shells at once, they are fired individually. Unlike the &amp;quot;Sawed-off&amp;quot; it is based off, the &amp;quot;Quadbarrel&amp;quot; is uses 12 gauge shells. &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Quadbarrel&amp;quot;, minus the extra barrels.]]&lt;br /&gt;
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===Mossberg 500===&lt;br /&gt;
The [[Mossberg 500]] appears as the &amp;quot;Bluntforce&amp;quot;, with a black synthetic stock and an 8 round tube magazine. It is a police shotgun, found in police stations on every map except Russia.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
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===MTs255===&lt;br /&gt;
A sawn-off [[MTs255]] appears as the &amp;quot;Determinater&amp;quot;, incorrectly stated to be an American shotgun and incorrectly holding 8 shells in a 6 shell cylinder. It is chambered in 12 gauge shells, and can only be found in the prison and under the mountain in the Germany map, or in airdrops.&lt;br /&gt;
[[Image:Mts255-sawnoff.jpg|thumb|none|401px|Sawn-off MTs255 - 12 gauge]]&lt;br /&gt;
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===Saiga-12K===&lt;br /&gt;
The [[Saiga-12K]] appears as the &amp;quot;Vonya&amp;quot;, with a raised rib sight and a skeleton stock. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. It uses a fictional 7 shell magazine, the real Saiga-12 does not have this option. The shotgun is semi-auto, but prior to version 3.19.0.0, the weapon was full auto. The &amp;quot;Vonya&amp;quot; spawns at police locations in the Russia map, or in airdrops in the PEI and Washington maps.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K with raised sight rib - 12 gauge]]&lt;br /&gt;
[[File:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge. Image used to show the stock.]]&lt;br /&gt;
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==Rifles &amp;amp; Carbines==&lt;br /&gt;
Ranger magazines and Military magazines appear as the default magazine for many rifles &amp;amp; carbines. The Military magazine is based on STANAG 30 round magazines, while the Ranger magazines are fictional 35 round magazines that can somehow fit into both AKs, G36C and AUGs.&lt;br /&gt;
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===AAC Honey Badger===&lt;br /&gt;
The [[AAC Honey Badger]] appears as the &amp;quot;PDW&amp;quot;, despite the real weapon being a carbine. Interestingly it appears to have a combination of the stock from the [[Heckler &amp;amp; Koch HK416C|HK416C]] and the standard stock, with a very short buffer tube from the HK416C. It fires Low Caliber Military ammo from 30 round Military magazines. It appears on every map, either spawning after completing a horde beacon, killing a Mega Zombie, finding an airdrop or in military locations on the Germany. Washington and Russia maps.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO. Image used to show the short stock and buffer tube.]]&lt;br /&gt;
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===AKM===&lt;br /&gt;
The [[AKM]] appears as the &amp;quot;Zubeknakov&amp;quot;, firing Low Caliber Ranger ammo from the 35 round Ranger magazines. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. The weapon can be identified as an AKM by the angle of the stock - it is very straight, unlike the AK-47's stock, which is angled downwards. The handguard is the same as the AS Val, albeit brown wood instead of black polymer.&lt;br /&gt;
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Oddly, the weapon deals less damage than weapons chambered in 5.56x45mm NATO, like the C8 Carbine seen below. This may imply it is chambered in 5.45x39mm, which has less stopping power than 5.56x45mm NATO, however the high recoil of the &amp;quot;Zubeknakov&amp;quot; and the curvature of the magazine implies the usage of 7.62x39mm.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm. Image used to show the different handguard design similar to the handguard of the &amp;quot;Zubeknakov&amp;quot;.]]&lt;br /&gt;
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===Colt Canada C8 Carbine===&lt;br /&gt;
The [[Colt Canada C8 Carbine]] appears as the &amp;quot;Maplestrike&amp;quot;, incorrectly referred to as an assault rifle. It fires Low Caliber Military ammunition and can only be found at military locations on the PEI map, which is set in Canada, or in airdrops. The name is a reference to the maple leaf on the Canadian flag.&lt;br /&gt;
[[File:C8a1.jpg|thumb|none|400px|Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
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===Colt M16A4===&lt;br /&gt;
The [[Colt M16A4]] appears as the &amp;quot;Eaglefire&amp;quot;, a reference to the national bird of America. It fires Low Caliber Military ammo in 3 round bursts and has a Magpul CTR stock and flip-up front and rear sights. The barrel appears to between the length of the M16 and M4 barrels, bearing an appearance very similar to the FN-manufactured M16 rifles It used to be called the &amp;quot;AR32&amp;quot;, firing fully automatic, which would have made it an [[M16A3]].&lt;br /&gt;
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The weapon is implied to be a civilian AR-15, as it is found in civilian gun stores in the Washington map, but it usage of Military ammo and Military magazines, the 3 round burst setting and the chance to spawn at the American Spy Base in the Russia map make it clear it is meant to be the military burst-fire M16A4, rather than the civilian semi-auto AR-15. Albeit illegal in most circumstances, the real AR-15 can be converted to allow for a 3-round burst.&lt;br /&gt;
[[File:FN M16A4.jpg|thumb|none|450px|FN-manufactured M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BDR153G.jpg|thumb|none|450px|F-1 Firearms BDR-15-3G - 5.56x45mm NATO. Image used to show the Magpul CTR stock.]]&lt;br /&gt;
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===FAMAS F1===&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;Fusilaut&amp;quot;, a a portmanteau of the French words &amp;quot;fusillade&amp;quot; and &amp;quot;fusil d'assault&amp;quot;, meaning &amp;quot;a series of shots in succession&amp;quot; and &amp;quot;assault rifle&amp;quot; respectively. It fires in 3 round bursts from both Ranger and Military magazines, both of which hold different numbers of rounds compared to the real F1's 25 round straight magazine. The ability to use 30 round STANAG Military magazines is incorrect, as the weapon does not have the magwell of the G2. It is chambered in Low Caliber Ranger ammunition, and can be found in military locations in the Germany and Russia maps, despite neither of these countries using the FAMAS rifle in any of their military forces, as well as in airdrops.&lt;br /&gt;
[[File:FAMAS-F1.jpg|thumb|none|450px|FAMAS F1 with the rifle grenade support ring pushed to mid barrel - 5.56x45mm]]&lt;br /&gt;
[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back, for reference - 5.56x45mm]]&lt;br /&gt;
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===FN SCAR-L===&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;Heartbreaker&amp;quot;, firing Low Caliber Military ammo. It can rarely spawn at military locations in the Washington map, implying the NAVY SEALS were garrisoned in Washington prior to the virus outbreak, as well as at military locations in the Germany map, as part of the special spawn group, due to its use by GSG 9 and SEK. It can also be found in airdrops.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
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===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;Nightraider&amp;quot;, firing Low Caliber Ranger ammo. As it is a Ranger weapon, the default magazine is the 35 round Ranger, however it is interchangeable with Military magazines. The weapon can be found at military locations in the Germany and Russia map, despite it not being used by the Russian military in real life. It can also be found in airdrops.&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm]]&lt;br /&gt;
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===Mosin Nagant M1891/30===&lt;br /&gt;
The [[Mosin Nagant Rifle#Mosin Nagant M1891/30|Mosin Nagant M1891/30]] appears as the &amp;quot;Schofield&amp;quot;, named after the developer's social studies teacher, who said in a livestream that he wanted a weapon named after him. It fires Low Caliber Civilian ammo from generic &amp;quot;Rifle Clips&amp;quot;. The weapon was incorrectly called a French battle rifle before a patch changed this to a Russian battle rifle, which is still incorrect as the Mosin has none of the characteristics of a battle rifle. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt.&lt;br /&gt;
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The &amp;quot;Schofield&amp;quot; can be found at farms and campsites on the PEI and Washington maps, and in gun stores on the Germany and Russia maps.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 10/22===&lt;br /&gt;
The &amp;quot;Sportshot&amp;quot; rifle appears to be based on the [[Ruger 10/22]], however it has an extended magazine far larger than the .22 LR magazines used in the real gun, which still holds 10 rounds of Low Caliber Civilian ammo. However, the damage model of the rifle implies it is chambered in .22 LR, as it deals less damage than any other bullet weapon in the game. It does more damage against animals than players. The description states it is a target rifle, a reference to its high usage in marksmanship competitions. The weapon can be found at campsites, farms and gun stores on every map except Yukon, where it can only be found at campgrounds.&lt;br /&gt;
&lt;br /&gt;
A special &amp;quot;April Fools&amp;quot; variant of the &amp;quot;Sportshot&amp;quot; was added for the 1st April, 2016. It fired miniature rockets that dealt more damage than the base &amp;quot;Sportshot&amp;quot; in 10 round bursts, meaning the magazine would be emptied with one burst. It was removed the following day.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
===Ruger Gunsite Scout===&lt;br /&gt;
The &amp;quot;Hawkhound&amp;quot; rifle appears to be based on the [[Ruger_M77#Ruger_M77_Gunsite|Ruger M77 Gunsite]], however it is semi-auto instead of bolt-action, it feeds from a fictional 8 round magazine, it has wood furniture and stock and it is referred to as Canadian in game, while Ruger is an American company. The rifle fires Low Caliber Civilian ammo, which is meant to be either 5.56x45mm or 7.62x51mm NATO, judging by the decently high player damage of the weapon. The &amp;quot;Hawkhound&amp;quot; can be found at farms and campgrounds in the 3 North American maps - PEI, Washington and Yukon.&lt;br /&gt;
[[File:Ruger Gunsite.jpg|thumb|none|450px|Ruger M77 Gunsite scout rifle - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Makeshift Rifle&amp;quot;====&lt;br /&gt;
The &amp;quot;Makeshift Rifle&amp;quot; appears to have the same overall appearance as the &amp;quot;Hawkhound&amp;quot;, however it is bolt-action instead of semi auto, making it resemble a [[Ruger M77]] Hawkeye. It also has the exact same damage model as the &amp;quot;Hawkhound&amp;quot;, further supporting the idea that the two weapons are part of the same family. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt. The body of the rifle can be made out of birch, maple or pine wood, which is held together, rather alarmingly, by bits of duct tape and rope. &lt;br /&gt;
[[File:RugerHawkeye.jpg|thumb|none|450px|Ruger M77 Hawkeye Compact - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 553===&lt;br /&gt;
The [[SIG SG 553]] appears as the &amp;quot;Swissgewehr&amp;quot; (literally &amp;quot;Swiss Rifle&amp;quot;), firing Low Caliber Military ammo from a unique opaque 20 round &amp;quot;Swissgewehr&amp;quot; magazine. The weapon is able to use any other Military magazine alongside its unique 20 rounder, despite the SG 553 not being able to use STANAG or AK magazines in real life. Like the SG 551, it has 3 rectangular vent holes in its green handguard, but these are at the bottom rather than the top. The &amp;quot;Swissgewehr&amp;quot; only spawns at police locations in the Germany map and in airdrops.&lt;br /&gt;
[[File:SG 553 LB.jpg|thumb|none|400px|SIG SG 553 LB (Long Barrel) - 5.56x45mm]]&lt;br /&gt;
[[File:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The [[Steyr AUG A1]] appears as the &amp;quot;Augewehr&amp;quot;, which is based on the acronym AUG (&amp;quot;Armee Universal Gewehr&amp;quot;). The weapon fires Low Caliber Ranger ammo and is fitted with a 4x Swavorski scope by default, although this can be removed and replaced with other optical attachments. Note that this scope has a higher zoom than the real AUG A1 scope, which is a 1.5x zoom. The &amp;quot;Augewehr&amp;quot; can use both Ranger and Military magazines, although as a Ranger weapon, it spawns with 35 round Ranger magazines. Interestingly, it has a short carbine barrel instead of a full-length barrel. It spawns in military locations on the Germany and Russia maps, as well as in airdrops.&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|450px|none|Steyr AUG A1 carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
The original [[Barrett M82]] appears as the &amp;quot;Grizzly&amp;quot;, with the muzzle break of the M82A1. It fires High Caliber Military ammo from a 5 round magazine instead of the real rifle's 10. Respecting the power of its cartridge, the .50 BMG, it has the highest player damage of any weapon in the game, save for the &amp;quot;Shadowstalker&amp;quot; railguns. It can be found in military locations in the Germany and Washington maps, as a reward from Horde Beacons and in airdrops in the PEI and Russia maps.&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===C14 Timberwolf===&lt;br /&gt;
The [[C14 Timberwolf]] appears as the &amp;quot;Timberwolf&amp;quot;, with a black chassis and a slightly shorter barrel. After the 3.0.9.0 update, the magazine capacity was reduced from the incorrect 8 rounds to the still incorrect 6 rounds, and the 20x scope that the weapon spawned with was replaced with iron sights. As expected, it uses High Caliber Military ammo. It can be found in military locations on the PEI map, or in airdrops on the Washington and Russia maps.&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|450px|PGW C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Cheyenne Tactical M200 Intervention===&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] appears as the &amp;quot;Ekho&amp;quot;. It is incorrectly called a Russian sniper rifle and &amp;quot;Ekho&amp;quot; is the transliteration of the Russian word for &amp;quot;echo&amp;quot;. It uses a 7 round magazine firing High Caliber Military ammo. The magazine well is on the left side of the receiver, rather than underneath it like the real weapon. The &amp;quot;Ekho&amp;quot; also has a much shorter barrel than the real rifle. It can be found in military locations in the Russia map, as a reward from Horde Beacons and in airdrops.&lt;br /&gt;
&lt;br /&gt;
The name, magazine well position and spawn locations imply the Intervention is a Russian weapon in-universe.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 Intervention - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===M39 Enhanced Marksman Rifle===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] appears as the &amp;quot;Sabretooth&amp;quot;, with a tan chassis. The weapon is chambered in Low Caliber Military ammunition - most sniper rifles use High Caliber ammunition. The &amp;quot;Sabretooth&amp;quot; is classified as a &amp;quot;Sharpshooter Rifle&amp;quot; alongside the &amp;quot;Snayperskya&amp;quot;, which also uses Low Caliber ammo.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sabretooth&amp;quot; spawns at military locations in the Washington map, and at the American Spy Base in the Russia map.&lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as the &amp;quot;Snayperskya&amp;quot;, which is what the &amp;quot;S&amp;quot; in SVD stands for - it translates as &amp;quot;sniper&amp;quot;. The weapon has a fictional 7 round magazine and it fires Low Caliber Ranger ammo, like the &amp;quot;Sabretooth&amp;quot;. Also like the &amp;quot;Sabretooth&amp;quot;, it is classified as a &amp;quot;shartshooter rifle&amp;quot;. The rifle has a similar stock design to the synthetic stock used on newer SVDs, however it is still made out of wood. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Snayperskya&amp;quot; spawns in Ranger locations in the PEI and Washington maps, and in military locations in the Russia map.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]] appears as the &amp;quot;Matamorez&amp;quot;, incorrectly classed as an assault rifle (which would be the [[AS Val]]). It uses 17 or 36 round magazines, both of which are fictional. It fires High Caliber Ranger ammo, despite the real weapon being chambered in 9x39mm, which is roughly the same size as 7.62x39mm (which is more in line with the Low Caliber ammo in-game, which are seen on weapons firing intermediate rifle rounds).  Like the other AK-based weapons in game, the ironsights are incorrectly modelled on the receiver, rather than on the barrel. Additionally, the front sight is not on the suppressor, instead it is located where the rear sight would normally be. The handguard appears to be made of wood instead of polymer.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Matamorez&amp;quot; can spawn in Ranger locations in the PEI, Washington and Germany maps, in the nuclear missile silo in the Russia map and as a reward from Horde Beacons.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
A handheld [[M134 Minigun]] appears as the &amp;quot;Hell's Fury&amp;quot;. It operates with no power source and no ammo belt, instead it uses a 250 round &amp;quot;Hell's Fury&amp;quot; magazine, which is completely fictional and which fires both Low Caliber Ranger and Low Caliber Military ammo. The weapon has a &amp;quot;Chainsaw grip&amp;quot; and pistol grip, which are used by the player to hold the massive gun. The spool-up time is incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped, without the need to speed up the rotations before it fires. Brass ejects from the 1 o'clock position sending a stream of shells up and to the right. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. It is incorrectly stated to be Russian in origin.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hell's Fury&amp;quot; can be modified with the &amp;quot;Adaptive Chambering&amp;quot; attachment, which nonsensically increases the firerate to a ridiculous level. It can be found at military locations in the Germany map, at the Oil Rig and nuclear missile silo in the Russia map and as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''[[Predator]]''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M249===&lt;br /&gt;
The [[M249]] appears in game, with a very short barrel and a 150 round box belt. It fires High Caliber Military ammo, unlike the other machine guns Low Caliber ammo, although it originally used Low Caliber Military ammo as well. The &amp;quot;Dragonfang&amp;quot; can spawn at the American Spy Base in the Russia map, at military locations in the Washington and Germany maps and it can be one of the rewards from completing a Horde Beacon.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] appears as the &amp;quot;Nykorev&amp;quot;. It has a short barrel and a 200 round belt box, firing Low Caliber Ranger ammo. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nykorev&amp;quot; can be found at Ranger locations in the PEI, Germany and Washington maps, at the Oil Rig and nuclear missile silo in the Russia map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|450px|none|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] appears, simply called &amp;quot;Rocket Launcher&amp;quot;.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
A claymore that most closely resembles the [[M18A1 Claymore]] appears in game, found at military locations and able to be crafted with various items, none of which make much sense. Before a patch soon after it was added, the front read &amp;quot;Front Towards Enemy&amp;quot;. The claymore is a traditional video-game claymore, requiring no manual detonation to function.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===M26 Grenade===&lt;br /&gt;
A grenade that most closely resembles the [[M26 Hand Grenade]] appears in game, as the &amp;quot;Fragmentation Grenade&amp;quot;. It is found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Sticky Grenade&amp;quot;====&lt;br /&gt;
A grenade with an additional metal band appears as the &amp;quot;Sticky Grenade&amp;quot;, based on the model for the &amp;quot;Fragmentation Grenade&amp;quot; but recoloured tan. As expected, it sticks to surfaces before exploding, and can be found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===M83 Smoke Grenade===&lt;br /&gt;
The [[M83 Smoke Grenade]] appears in game, as the &amp;quot;Smoke Grenade&amp;quot;. The smoke can be one of many different colours; white, black, purple, green, orange, red, blue or yellow. It is found at military locations.&lt;br /&gt;
[[File:M83 Inert.jpg|thumb|none|200px|Inert M83 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Combat Bow===&lt;br /&gt;
Various combat bows, made of birch, maple or pine wood, appear in game.&lt;br /&gt;
&lt;br /&gt;
===Compound Bow===&lt;br /&gt;
A metal compound bow appears in game.&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
A crossbow with a green chassis appears in game, correctly firing bolts instead of arrows. It can be found at campsites and farms.&lt;br /&gt;
&lt;br /&gt;
===Fictional Railguns===&lt;br /&gt;
Two fictional railguns appear in game, called the &amp;quot;Shadowstalker&amp;quot; and the &amp;quot;Shadowstalker Mk. II&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; is fictional, however it highly resembles the &amp;quot;Rorsch Mk-1&amp;quot; from [[Battlefield 4]], with a larger scope and a larger hole in the stock. The &amp;quot;Shadowstalker&amp;quot; takes the railgun name very literally, firing an actual &amp;quot;rail&amp;quot;, which appears to be a very sharp pointed metal projectile, rather than the ferromagnetic projectile magnetically propelled via electromagnetic rails real railguns fire. When firing, the player pulls on a nonexistent bolt, due to the &amp;quot;Shadowstalker&amp;quot; reusing the same bolt pull animations as the bolt-action rifles in game. It has no bullet drop, unlike every other weapon in the game. The &amp;quot;rails&amp;quot; explode on impact.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; can be found in the Washington map at the crashed UFO, and at the firing range of the Washington Scorpion-7 laboratory. It is implied through letters that the crashed alien UFO supplied Scorpion-7 with the technology required to manufacutre prototype &amp;quot;railguns&amp;quot;, hence its spawn locations.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker&amp;quot;.]]&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua. Note the thumbhole stock - the &amp;quot;Shadowstalker&amp;quot; has a much larger hole in its stock.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker Mk. II&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; is an improved version of the original &amp;quot;Shadowstalker&amp;quot;, with a 20 round magazine inspired by the [[M1941 Johnson rifle]]'s magazine. It has a skeletal stock instead of the thumbhole-esque stock of the original &amp;quot;Shadowstalker&amp;quot;, and claw-like 'things' at the end of the &amp;quot;barrel&amp;quot;. The &amp;quot;barrel&amp;quot; also has bumps and ridges above it and a large handguard below the &amp;quot;barrel&amp;quot;, unlike the original.&lt;br /&gt;
&lt;br /&gt;
Instead of firing black &amp;quot;rails&amp;quot; like the original, it fires new red &amp;quot;rails&amp;quot;, which are unique to the magazine it spawns with, and cannot be found anywhere else in the game, meaning the magazine cannot be refilled. The Mk. II is the only non-cosmetic item in the game to have the red &amp;quot;Mythical&amp;quot; rarity. It is also the only gun in the game with a 0% chance of wear, meaning you never need to repair the gun in order to bring its quality up. The explosion radius of the Mk. II is larger than that of the original &amp;quot;Shadowstalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; can only be obtained from the Russia Mk. II puzzle, which involves many tasks around the map related to the lore of the Russia map. Said lore implies Scorpion-7 improved the &amp;quot;Shadowstalker&amp;quot; using soul crystal derived technology, which could explain the red colour of the &amp;quot;rails&amp;quot;.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker Mk. II&amp;quot;.]]&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06. Used to show the magazine design.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Finding Bigfoot=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17]] pistol. 10 round capacity. Fires &amp;quot;9mm ammo&amp;quot;.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Customised [[Remington Model 870]] shotgun named &amp;quot;R870&amp;quot;, with wood handguard, stock and ghost ring iron sights. 5 round tube modelled as 8 round magazine tube. Remington markings on the receiver.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|400px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|400px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge (credit to [[User:Predator20|Predator 20]]). Image used to show the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified bolt-action rifle==&lt;br /&gt;
Customised bolt-action rifle named &amp;quot;[[Remington Model 700|R700]]&amp;quot; rifle, with 5 round detachable magazine and a low magnification scope, along with wood chassis and a black plastic handguard. Fires &amp;quot;7.62mm ammo&amp;quot;.&lt;br /&gt;
[[File:Rem 700 cdl dm.jpg|thumb|none|400px|Remington Model 700 CDL DM with scope - .243 Winchester. Looks similar to the rifle in-game, sans handguard and short range scope.]]&lt;br /&gt;
&lt;br /&gt;
==Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Magnum]] appears in the game. It is known as the &amp;quot;AVM&amp;quot; and fires 7.62mm ammo like the [[Accuracy International Precision Marksman |Precision Marksman]].&lt;br /&gt;
[[Image:Accuracy International AWM.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Custom M4A1==&lt;br /&gt;
The &amp;quot;M4CL&amp;quot; is a customised [[M4A1]], with tan 4th Gen collapsible stock, STANAG magazine and rail covers and flip-up rear sight. Fires &amp;quot;5.56mm ammo&amp;quot; in full-auto from 25 round magazines, modelled after 30 round tan STANAGs. The rarest gun in the game, only obtainable through locked weapon crates.&lt;br /&gt;
[[File:TM M933 AEG with Tan furniture.jpg|thumb|none|400px|Tokyo Marui Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm (fake). Somewhat resembles the rifle in-game.]]&lt;br /&gt;
[[File:Bigfoot M4.jpg|thumb|none|600px|The rifle in the hands of one of the playable characters in the main menu.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
[[Orion Flare Gun]]. Fires &amp;quot;Signal Flares&amp;quot;.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1479083</id>
		<title>User:JackalUnderscore/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1479083"/>
		<updated>2022-01-23T22:29:10Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* &amp;quot;CAR SMG&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Titanfall 2=&lt;br /&gt;
&lt;br /&gt;
'''''Titanfall 2''''' is a science-fiction first-person shooter video game and a sequel to [http://www.imfdb.org/wiki/User:AgentGumby/Sandbox Titanfall]. It was developed by Respawn Entertainment and was published by Electronic Arts on Xbox One, PlayStation 4 and Microsoft Windows on October 28, 2016. It was released on Steam on June 18, 2020. Unlike Titanfall, Titanfall 2 features a single-player campaign, where you play as Rifleman Jack Cooper, assigned as Acting Pilot to Vanguard-class Titan BT-7274.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Plot spoilers ahead. Proceed with caution.'''&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Titanfall 2}}&lt;br /&gt;
	&lt;br /&gt;
==Overview==&lt;br /&gt;
Titanfall 2 features more advanced weaponry compared to the original Titanfall, with many weapons returning in an upgraded form (e.g. the G2A4 has been upgraded to the G2A5). These weapons are slightly different cosmetically, but retain the same role in the game. Titanfall 2 also features more weapon customisation in the form of attachments and modifications. Attachments are scopes, while modifications include various abilities such as the ability to shoot while sprinting and quicker reloads. The extra ammo modification does not visually alter the magazine model, meaning all magazines somehow stay the same size with extra rounds in them.&lt;br /&gt;
&lt;br /&gt;
Artwork from the book ''The Art of Titanfall'' shows all bullets and grenades (from grenade launchers) used in the Titanfall universe are electronically primed, with electronic firing pins in the weapons instead of physical firing pins and primer inside the casing. Weapons in the game have blue trails to reflect this, and the sound design of most weapons includes an electronic noise when priming the bullet (easily heard on weapons such as the Alternator). The Amped Weapon boost seems to unlock the full potential of the electronic firing mechanism to deal more damage, creating slightly orange trails as the increased energy is almost too much for the heat sink directly behind the electronic firing pin to handle.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman Elite&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:WmaneliteTF2.jpg|thumb|none|500px|The B3 Wingman Elite in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2016&amp;quot;===&lt;br /&gt;
The &amp;quot;P2016&amp;quot; is the upgraded version of the &amp;quot;P2011&amp;quot;, with a similar appearance that is loosely based on the [[Springfield XD]] series of pistols as seen in its grip design, while the segmented slide and trigger guard resembles an Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-based pistol. Said segmented slide also has some cutouts on the forward-most section, which can't be a muzzle break because they aren't over the muzzle and it can't be a ported barrel because the cutouts aren't in the barrel, making them fairly useless. The pistol has an unusable LAM device mounted underneath the barrel, and has a 12 round magazine which increases to 16 with the extra ammo modification. The magazine itself features an extended baseplate, meaning the default magazine is probably a 10 rounder with a +2 extension. Other attachments include the unique pistol suppressor. Based on the markings on the ''Titanfall'' version of the pistol and assuming the updated P-series pistol keeps the same calibre, the weapon is chambered for .45 ACP rounds.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;P2016&amp;quot; comes from the year the game was released, 2016.&lt;br /&gt;
 &lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:P2016TF2.jpg|thumb|none|500px|The P2016 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;RE-45&amp;quot; machine pistol is visually similar to the [[Heckler &amp;amp; Koch P2000]] in the slide and grip, which is missing a hammer. The pistol has a Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-style muzzle brake, based on the shape of the segmented slide section. A competition G18-style flared magwell is present, loaded with either 20 or 25 round magazines. Attachments include the unique pistol suppressor and a red dot sight, which replaces the standard &amp;quot;irondot&amp;quot; sight (a floating red dot in-built sight). Judging by the name, it fires .45 caliber rounds, most likely .45 ACP.&lt;br /&gt;
&lt;br /&gt;
[[File:P2000_9.jpg|thumb|none|350px|Heckler &amp;amp; Koch P2000 with shaved hammer - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:Re45TF2.jpg|thumb|500px|none|The RE-45 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Smart Pisol MK6&amp;quot;===&lt;br /&gt;
The &amp;quot;Smart Pistol MK6&amp;quot; is a high-tech pistol which has the ability to lock on to multiple targets and fire homing bullets at them. It shares the [[Springfield XD]]-esque frame of the &amp;quot;P2016&amp;quot;, but has its own unique slide assembly, suppressor and underbarrel LAM device, which presumably allows for the bullets to lock on to enemies.&lt;br /&gt;
&lt;br /&gt;
Unlike the previous game, the &amp;quot;MK6&amp;quot; is not a primary or secondary weapon in multiplayer, instead the player can obtain it via a &amp;quot;Boost&amp;quot;, a one-use powerup activated at 60% Titan meter. As it is a &amp;quot;Boost&amp;quot; and not a proper weapon, there are no modifications for it. In the final level of the campaign, Cooper gains a unique Smart Pistol, with a green and orange paintjob (the same colour scheme that BT has) from BT's SERE kit (Survival, Evasion, Resistance and Escape). He wields it with a Harris stance in this mission, due to him holding BT's AI core in the left hand.&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator&amp;quot;===&lt;br /&gt;
The Alternator, also called the SP-14 Hatchet in concept art, is a new entry into the Titanfall universe. It is a confusing weapon, with two recoiling barrels and two ejection ports for the 10mm rounds it fires. These bullets are fed via 20 round magazines (25 with extended) which appears to be single-stack due to the length of the magazine and the size of the cartridges. The weapon has minimal room for the bolt, which instead appears to fully encircle the cartridge and eject spent shells upwards after firing, acting on a blow-forward principle to open the breech and eject spent cartridges. Due to there being no room for a traditional priming system, the rounds are electronically primed, which is reinforced by the weapon's sounds design. Finally, the weapon has two bolt handles, one on either side, located roughly in the middle of the frame. The Alternator fires the left barrel first, then the right, with each charging handle reciprocating at the same time. Other notable aspects of the weapon includes the purely horizontal recoil and the floating dot reflex sight.&lt;br /&gt;
&lt;br /&gt;
Concept art of the weapon depicts it with the stock extended (it stays permanently folded during gameplay, folding flush against the rear of the weapon). It lacks many things that make it a normal SMG, like a usable stock or a ergonomic frame, however the compact size lends itself to one-handed use, paired with a melee weapon. The Hatchet name comes from its devastating performance in CQB, but the heavy recoil and low ergonomics prevent use outside of roughly 25 metres, meaning it is likely intended to be used as a last ditch personal defence weapon in dire situations, such as the death of the Pilot's Titan.&lt;br /&gt;
&lt;br /&gt;
Recoiling barrels are real, as seen with the [[Barrett M82]] and other .50 caliber rifles, and the Alternator was likely designed with recoiling barrels in order to reduce recoil, given the weapon's diminutive size. Double-barrelled weapons also exist, the most common type being double-barrel shotguns, but double-barrelled weapons that feed from a single magazine do not exist (the closest thing would be the [[Arsenal Firearms AF2011-A1|AF2011-A1]], which cheats by gluing two magazines together and calling it one magazine). &lt;br /&gt;
&lt;br /&gt;
[[File:AltTF2.jpg|thumb|none|500px|The Alternator in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:CarTF2.jpg|thumb|500px|none|The CAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R97&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Volt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:VoltTF2.jpg|thumb|none|500px|The Volt SMG in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;EVA-8&amp;quot; returns from Titanfall 1, with a slightly different name, suffixed with &amp;quot;Auto&amp;quot; instead of &amp;quot;Shotgun&amp;quot;. The weapon is different visually but stays the same performance wise, firing in semi-auto and cocked with a pump handle, which, combined with the magazine tube underneath the barrel, implies the EVA is a modular shotgun. The large drum only holds 8 shells (compared to ''TF1's'' 6), which, as the marking on the weapon indicate it is a 12 gauge, is a very under-loaded drum. Underneath the 12 gauge markings are more markings indicating the &amp;quot;EVA&amp;quot; can use both standard 2.75mm or 3mm Magnum shells. Other weapon markings include a HK-style pictogram fire selector, with the options of single-shot or semi-auto (represented, curiously, by two bullets as opposed to one, which would logically imply a 2 round burst mode the weapon does not actually have), and the serial number of &amp;quot;1979527&amp;quot;. All of these markings appear on the ''TF1'' version of the weapon in the same places.&lt;br /&gt;
&lt;br /&gt;
Other differences from ''TF1'' includes the folding stock, inspired by the Defiance M4 stock, which replaces the collapsible stock. Smaller changes includes the rails on top being more flush with the receiver and the lack of top-mounted rails, the square trigger guard instead of the uncomfortable angled one from ''TF1'', the shorter barrel and longer magazine tube and the angle of the drum magazine. Finally, the weapon has been updated with ammo-counting rear sights, like most of the weapons in ''Titanfall 2''.&lt;br /&gt;
&lt;br /&gt;
As for real-world inspiration, the EVA-8 again appears to be mostly inspired by the Chinese [[QBS-09]] shotgun, with more inspiration from tactical-rail equipped [[Saiga-12]] or [[Fostech Origin-12]] shotguns, which also lent the weapon its detachable magazine functionality. The magwell appears to be inspired by prototype AK-12 based shotguns, albeit shorter. Curiously, the drum magazine looks too short to reach all the way to the chamber when inside the shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon is still pumped when drawing it and when reloading from empty, despite the presence of a left-side charging handle. This might indicate some sort of in-universe mechanism to use the weapon as a pump-action for low-pressure rounds, much like the [[SPAS-12]] in real-life, however in-game it is always semi-auto.&lt;br /&gt;
&lt;br /&gt;
The acronym &amp;quot;EVA&amp;quot; stands for &amp;quot;Extra Vehicular Activity&amp;quot;, as the weapon is designed for use in both &amp;quot;conventional and exo-atmospheric conditions&amp;quot; (i.e. on a planet or in the vacuum of space).&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|none|500px| QBS-09 - 12 gauge. The main inspiration for the &amp;quot;EVA-8&amp;quot;.]]&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|500px|AK-12/76 - 12 gauge. Image used to compare the magwells.]]&lt;br /&gt;
[[File:Eva8TF2.jpg|thumb|none|500px|The EVA-8 Auto in the menu. Note the name of the weapon marked on the side of the handguard.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1901 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MastiffTF2.jpg|thumb|none|500px|The Mastiff in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiqueTF2.jpg|thumb|none|500px|The Mozambique in the menu.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiquefrontTF2.jpg|thumb|none|500px|A view of the three barrels.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G2A5 Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[File:HemlokTF2.jpg|thumb|none|500px|The Hemlok BF-R in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-101C Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
[[File:R101TF2.jpg|thumb|500px|none|The R-101C in the menu. Note the lack of the default scope, which in gameplay is permanently equipped.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-201 Assault Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;V-47 Flatline&amp;quot;=== &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;V-47 Flatline&amp;quot; is based on the [[AK-47|AK-47/AKM]], with some influence from the prototype Soviet [[TKB-408]], including the bullpup layout. It also bears some resemblance to the AKM from the movie ''[[Elysium]]'', with the device above the barrel looking rather similar to the sighting device seen on the Elysium AKM. The regular AKM handguard is visible (albeit rather morphed) and the barrel is coming out from where the gas tube usually is, which is now above the handguard. The magazine appears to be a Tapco Kalashnikov 7.62x39mm magazine, which holds X or Y rounds.&lt;br /&gt;
&lt;br /&gt;
In the singleplayer, the weapon is used by both IMC and Militia soldiers, with one given to the player at the end of the first mission, which is retained for the beginning of the second mission. It has very strong horizontal recoil (hence the name) and a collapsible frame, presumably intended as a futuristic way to make the rifle more compact for vehicle storage. Due to the weapon's power, enemies flinch much more than other assault rifles when shot at, on a similar level to machine guns or sniper rifles. In universe, it is manufactured by Woneyon Defence.&lt;br /&gt;
 &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:TKB-408.jpg|thumb|none|450px|TKB-408 - 7.62x39mm]]&lt;br /&gt;
[[File:FlatlineTF2.jpg|thumb|none|500px|The V-47 Flatline in the menu. Note the large, shiny AKM-esque muzzle break and wooden handguard and stock, a peculiar choice for an advanced sci-fi weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;D-2 Double Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:2takeTF2.jpg|thumb|none|500px|The Double Take in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber-AP&amp;quot;===&lt;br /&gt;
The &amp;quot;Kraber-AP&amp;quot; appears as a powerful, bolt-action armour-piercing/anti-material rifle, equipped by default with a 6x scope. The magazine and bolt design is based on the [[Mechem NTW-20]], with a stock based on competition rifles and a thumbhole grip similar to [[Accuracy International]] rifles. It is stated to fire 14.5x114mm rounds, which the NTW-20 can be chambered for and it uses 4 or 6 round magazines, if one selects the extra ammo modification.&lt;br /&gt;
&lt;br /&gt;
It is the most powerful non-explosive infantry weapon in the game, able to take down human targets in one shot and it has the rare Ricochet modification available, which causes bullets to bounce off surfaces. However, despite its name and huge caliber, it fails to pierce Titan armour without hitting the weak spots, which are usually the cockpit glass. The name Kraber comes from Respawn Entertainment's audio lead for Titanfall, Erik Kraber.&lt;br /&gt;
&lt;br /&gt;
[[File:NTW-20 with bipod.jpg|thumb|none|400px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:KraberTF2.jpg|thumb|500px|none|The Kraber sniper in the menu. Note the missing muzzle break - the weapon is so long it doesn't all fit in the menu screen.]]&lt;br /&gt;
[[File:KrabersideTF2.jpg|thumb|500px|none|The other side of the Kraber, with muzzle brake visible.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;Spitfire MK2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:LstarTF2.jpg|thumb|none|500px|The L-STAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;X-55 Devotion&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:DevotionTF2.jpg|thumb|none|500px|The Devotion in the menu. Note the length of the weapon - the menu display is overlapping the flash hider.]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Archer Heavy Rocket&amp;quot;===&lt;br /&gt;
The Archer is a man-portable fire-and-forget anti-Titan missile launcher, bearing a slight resemblance to the [[FGM-172 SRAW]], whilst the rear end piece resembles the [[FGM-148 Javelin]]. The weapon has a similar reloading system to the [[Mk 153 SMAW]], where the missile is housed in the rear of the weapon and is reloaded by detaching the housing and replacing it with a pre-packaged missile and housing (concept art depicts this clearly). Also like the SMAW, it has grips underneath the launcher, but instead of a bipod it has a curved buttstock. The colour scheme is similar to the SRAW, with a green body and a yellow band. However, unlike all of the previous launchers mentioned, the Archer is much shorter and wider, and features a thin flip-out CLU (Command Launch Unit), which displays what the missile is locking on to. Additionally, concept art showcases the weapon fitted with a scope, which is not possible with the Archer in-game.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Archer is lock-on only, while Jack Cooper in the campaign can dumb-fire it, compensating for the fact that he never fights anything more dangerous than a Reaper without BT. It is also used in a kind of mortar or top-attack role by Mortar Spectres in Frontier Defence, similar to the Javelin's top-attack mode. &lt;br /&gt;
&lt;br /&gt;
Despite being an anti-Titan weapon, it can still lock on to, and destroy, Crow and Goblin dropships, heavy turrets and Reapers.&lt;br /&gt;
[[File:ArcherTF2.jpg|thumb|500px|none|The Archer Heavy Rocket in the menu. Note the cover on the end of the launcher, similar to a camera shutter.]]&lt;br /&gt;
[[File:TF2Archerconcept.jpg|thumb|500px|none|Concept art of the Archer, showcasing the SMAW-esque missile reloading and the scope, unusable in gameplay.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ChargeTF2.jpg|thumb|500px|none|The Charge Rifle in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EM-4 Cold War&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EPG-1&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:EpgTF2.jpg|thumb|none|500px|The EPG-1 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;LG-97 Thunderbolt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ThundersideTF2.jpg|thumb|none|500px|The side of the Thunderbolt in the menu.]]&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;MGL Magnetic Grenade Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MglTF2.jpg|thumb|none|500px|The MGL in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-6P Softball&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sidewinder AT-SMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:SmrTF2.jpg|thumb|none|500px|The Sidewinder SMR in the menu.]]&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Arc Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Electric Smoke Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Firestar&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gravity Star&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Satchel Charge&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Titan Weapons==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;40mm Tracker Cannon&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Leadwall&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Plasma Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Predator Cannon&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Quad Rocket&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Splitter Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;T-203 Thermite Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XO16A2 Chaingun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
=Apex Legends=&lt;br /&gt;
&lt;br /&gt;
Apex Legends is a free-to-play science-fiction first-person shooter battle royale video game developed by Respawn Entertainment and published by Electronic Arts. The game was announced on February 3, 2019, and unveiled and released for free on the following day.&lt;br /&gt;
&lt;br /&gt;
The game is a part of the Titanfall universe, taking place 18 years after the events of Titanfall 2.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Apex Legends}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Apex Legends features more attachment and modification options than the previous two Titanfall games, with players able to use stocks, magazines, scopes, barrel stabilisers, shotgun bolts and &amp;quot;hop-up&amp;quot; attachments. These alter the performance of the weapon significantly, giving weapons more customisation than ever before.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
The &amp;quot;Wingman&amp;quot; returns from ''Titanfall 2'' and it uses heavy ammo, indicating it most likely fires .357 or .44 Magnum. The weapon is the same model from ''TF2'' (the &amp;quot;B3&amp;quot;), keeping the [[Chiappa Rhino]] influence, as well as retaining the hexagonal futuristic gas-sealed cylinder that is reloaded as if it were a detachable magazine. The weapon has extended magazines which increase by 1 round each level, increasing up to 9 rounds. The &amp;quot;Wingman&amp;quot; can also take a hop-up, called &amp;quot;Boosted Loader&amp;quot; - it increases the capacity by 2 on top of the extended magazine capacity (if one is equipped) and decreases reload time if the magazine is close to depleted. The weapon is manufactured by &amp;quot;Brockhaurd Manufacturing&amp;quot; in-universe.&lt;br /&gt;
&lt;br /&gt;
One of the weapon's cosmetic models used for legendary skins such as the &amp;quot;Death Ray&amp;quot; skin is inspired by classic depictions of ray gun pistols. Another legendary model, used on the &amp;quot;Precision Caliber&amp;quot; and &amp;quot;Attention to Detail&amp;quot; skins, is the same model seen in Pathfinder's Story from the Outlands, where it is referred to as a &amp;quot;.50 caliber Rampart&amp;quot;, the nickname for any weapon created by the character Rampart in-universe. The one in the animation is specifically the &amp;quot;Precision Caliber&amp;quot; version.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2020&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator A-2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
The &amp;quot;CAR&amp;quot;, which stands for &amp;quot;Combat Advanced Rounds&amp;quot;, returns from ''Titanfall 2'' and was added in Season 11. The weapon is virtually the same as the ''TF2'' version of the weapon, except for the new ability to switch ammo types on the fly, from heavy (the default ammo type the weapon spawns with) to light ammo. Weirdly, this has no effect on the weapon's performance, despite the name and different ammo type indicating it is chambered for a different cartridge type after switching. The weapon can use both heavy and light extended magazines, increasing the base capacity of 20 up to 27 in increments of 2, except for the final level which increases by 3 rounds.&lt;br /&gt;
&lt;br /&gt;
Visual changes includes the new stock, a colour scheme change from white and orange to grey and orange and a different folding foregrip. The weapon is no longer manufactured by Woneyon Defence, instead it is made by Siwhan Industries.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-99 SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Prowler Burst PDW&amp;quot;===&lt;br /&gt;
The &amp;quot;Prowler PDW&amp;quot; is a select-fire submachine gun visually inspired by the [[Magpul PDR-C]] and [[FN P90]], with a charging handle that looks and functions very similarity to the [[G36]]'s charging handle. The weapon features an ammo counter, like most weapons in the game. Unusually for a submachine gun, the Prowler defaults to 5 round bursts, but can switch to full-auto (previously this was only available with the Selectfire Receiver hop-up, but the ability is now built into the weapon).&lt;br /&gt;
&lt;br /&gt;
Perhaps drawing some influence from the P90's 5.7x28mm AP rounds, it is the only SMG that uses heavy ammo, firing from a 20 round magazine. This increases in increments of 5 until it hits the max of 35 if extended magazines are equipped. From November 4th 2020, the Prowler was a care package-exclusive weapon, equipped with a 1x Digital Threat scope, but it was removed on August 3rd 2021 and included amongst the ground loot pool. &lt;br /&gt;
&lt;br /&gt;
The weapon is named after the alien megafauna featured in the Titanfall universe, which were introduced into Apex Legends as an AI enemy in Season 11 on the &amp;quot;Storm Point&amp;quot; map. The designer of the weapon, Ryan Lastimosa, also states he was inspired by the arms from Seburo, a weapons manufacturer in the anime ''[[Ghost in the Shell (disambiguation)|Ghost in the Shell]].'' In universe, it is manufactured by Lastimosa Armouries.&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Volt SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Peacekeeper&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1904 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;30-30 Repeater&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G7 Scout Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;HAVOC Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-301 Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;VK-47 Flatline&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-2 Triple Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber .50-Cal&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sentinel ESR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;M600 Spitfire&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR EMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Rampage LMG&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;X-55 Devotion MK.3&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Arc Star&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Thermite Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bocek Compound Bow&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Unturned=&lt;br /&gt;
&lt;br /&gt;
'''''Unturned''''' is a zombie survival game developed and published by Smartly Dressed Studios on 7 June, 2017 for PC, and 12 Nov, 2020 for consoles. &lt;br /&gt;
&lt;br /&gt;
{{VG Title|Unturned}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The weapons in Unturned are one of four grades: Civilian, Police, Ranger or Military. Civilian-grade weapons are usually weak but common, being found in houses or farms. Police-grade weapons are slightly better, found at police stations. Ranger-grade weapons are equivalent to Military-grade weapons. Most maps have very few locations where Ranger-grade weapons spawn in, but on Russia they are very common, due to the majority of them being Russian weapons found in military bases. Finally, military-grade weapons are found at military bases on most maps, except Russia, where they can be found in a few obscure locations.&lt;br /&gt;
&lt;br /&gt;
Airdrops can spawn nearly every gun, including ones that usually would not appear on the map, which means players can use the Colt Canada C8 Carbine in maps other than Prince Edwards Islands if they get it in an airdrop (as the &amp;quot;Maplestrike&amp;quot; only spawns in PEI, a map set in Canada).&lt;br /&gt;
&lt;br /&gt;
Attachments include various optics, laser pointers, flashlights, rangefinders, suppressors, extended barrels, extended magazines, alternate ammo types and various grips.&lt;br /&gt;
&lt;br /&gt;
Guns can be repaired with bits of scrap metal and a blowtorch, as firing them causes their quality to decrease, leading to a decrease in weapon performance. &lt;br /&gt;
&lt;br /&gt;
Due to the low detail of the models in ''Unturned'', it is difficult to pinpoint which version of a weapon the in game gun is based on. For example, the Beretta 96 has many variants, the most common being the FS model, but the &amp;quot;Avenger&amp;quot; is simply listed under Beretta 96, as you cannot tell which version of the 96 it is based on.&lt;br /&gt;
&lt;br /&gt;
Note: Only official weapons created by the developer of the game and/or featured in the official maps (PEI, Washington, Yukon, Germany, Russia) are on this page. Any weapons that came with a limited-time featured Steam workshop map will not be included on this page (example: France, Ireland, Hawaii, Greece).&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 96===&lt;br /&gt;
The [[Beretta 96]] appears as the &amp;quot;Avenger&amp;quot;. It has green illuminated sights and fires Low Caliber Military ammunition. The weapon is meant to be the Beretta M9, evidenced by it only being found at military bases, but it only holds 13 rounds. The Beretta 92 series does not have a 13 round magazine, only the .40 S&amp;amp;W Beretta 96 does.&lt;br /&gt;
&lt;br /&gt;
It inaccurately spawns at military bases on the Germany and Prince Edward Islands maps. Neither country's military uses the Beretta 96 or M9 - Germany's service pistol is the [[Heckler &amp;amp; Koch P8]] and Canada's is the [[Browning Hi-Power]]. However, it correctly spawns at military locations in the Washington map.&lt;br /&gt;
[[File:96FS.jpg|thumb|none|400px|Beretta 96FS - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911===&lt;br /&gt;
The [[Colt M1911]] appears, called the &amp;quot;1911&amp;quot;, firing Low Caliber Civilian ammo. It was previously called the &amp;quot;Colt&amp;quot; and the &amp;quot;Oakbear&amp;quot;.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Colt Python===&lt;br /&gt;
The [[Colt Python]] appears as the &amp;quot;Ace&amp;quot;, firing Low Caliber Civilian ammo. It has red illuminated iron sights. The Ace can accept the Makeshift Muffler attachment, which is inaccurate, as the Python cannot be suppressed in real life.&lt;br /&gt;
&lt;br /&gt;
A special version of the Ace can be obtained after completing a quest on the Russia map, from the Doc Ernie NPC. It has an 8x scope, which normally cannot be attached to the revolver in game.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|400px|none|Colt Python with 6&amp;quot; Barrel and nickel finish and 3rd generation grip- .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
===IMI/Magnum Research Desert Eagle Mark XIX===&lt;br /&gt;
A [[Desert Eagle]] Mark XIX appears as the &amp;quot;Desert Falcon&amp;quot;. However, it was called the Desert Eagle when it was first added to the game. Is uses High Caliber Military ammo in game, despite not being a service pistol of any military. It also has the same green illuminated iron sights of the Beretta 96.&lt;br /&gt;
&lt;br /&gt;
A special gold-plated version of the Desert Eagle can be obtained after completing a quest on the Hawaii map, from the Major Ekho NPC. It has a vertical grip, a flashlight and a &amp;quot;Military Muzzle&amp;quot; attachment, which appears to be some sort of extended barrel. Another special &amp;quot;Desert Falcon&amp;quot; is available to players of the Gold edition of the game, with golden iron sights and gold plating.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
The [[Glock 17]] with an olive drab frame appears as the &amp;quot;Cobra&amp;quot;, standing in for the Glock 18. It is fully automatic in game, despite lacking the fire selector of a real Glock 18. It is considered a police weapon and it uses Low Caliber Civilian ammo. The &amp;quot;Cobra&amp;quot; has the ability to use 20 or 40 round box magazines, the latter of which is fictional.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the Austrian EKO Cobra counter-terrorist unit, who requested a full-auto version of the Glock 17 to be produced, resulting in the Glock 18.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) with 19-round magazine, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Luger P08===&lt;br /&gt;
The [[Luger P08]] appears, simply called &amp;quot;Luger&amp;quot;. The magazine incorrectly holds 9 rounds instead of the real Luger's 8. It spawns in civilian locations on the Germany map and uses Low Caliber Civilian ammo.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 (dated 1917) - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The [[Makarov PM]] appears as the &amp;quot;Kryzkarek&amp;quot;, with a longer barrel compared to the real pistol. It has a 12 round magazine  from the PMM, which, unlike every other Ranger weapon, uses Low Caliber Civilian ammunition, to reflect the rather weak characteristics of the 9x18mm Makarov round. However, it oddly deals high damage, more than other pistols that fire the Low Grade Civilian ammo.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===TEC-9 Mini===&lt;br /&gt;
The [[TEC-9]] Mini appears as the &amp;quot;Teklowvka&amp;quot;. It holds 15 rounds in what appears to be a 20 round magazine, which is not a magazine size available to the real TEC-9. It uses Low Caliber Ranger ammo and is stated to be Swedish in the weapon description. This is half correct, as the TEC-9 was developed by the American subsidiary of Interdynamic, called Intratec.&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
Every submachine gun except the UMP45 and the MP40 is classed as a carbine in game.&lt;br /&gt;
&lt;br /&gt;
===FN P90 TR===&lt;br /&gt;
The [[FN P90 TR]] appears as the &amp;quot;Peacemaker&amp;quot;, firing Low Caliber Military ammo. The weapon spawns in military bases on the Washington and Germany maps, as well as the American Spy Base on the Russia map.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the law enforcement troops seen in ''[[The Hunger Games: Catching Fire]]'', who are called &amp;quot;Peacekeepers&amp;quot; and use P90's as their primary weapon.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears as the &amp;quot;Viper&amp;quot;, firing Low Caliber Civilian ammo from fictional 25 round magazines. It has a slightly shorter stock and barrel compared to the real MP5, with the barrel resembling a MP5K-sized &amp;quot;tropical&amp;quot; wide handguard. The length of barrel that extends out from the end of the handguard is also slightly longer compared to the real MP5. The &amp;quot;Viper&amp;quot; is found at a variety of police and military locations, most notably the Scorpion-7 research laboratories, which implies its status as a standard-issue SMG for the organisation.&lt;br /&gt;
&lt;br /&gt;
The name may be a reference to the Stalker [[S.T.A.L.K.E.R.: Shadow of Chernobyl|video]] [[S.T.A.L.K.E.R.: Clear Sky|games]], where the MP5 is called the &amp;quot;Viper 5&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 (Navy trigger group) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Empire&amp;quot;. It is only found in military locations in Germany and in airdrops. Oddly, it holds 27 rounds instead of the real weapons 25, and it fires Low Caliber Military ammo. The &amp;quot;Empire&amp;quot; correctly has semi-auto, full-auto and 3 round burst modes, the only official gun in the game with this ability. The &amp;quot;Empire&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the MP40).&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The [[KRISS Vector]] appears as the &amp;quot;Scalar&amp;quot;, firing Low Caliber Military ammo from 30 round magazines, which implies the weapon is based on the .45 ACP version. The weapon has a blue lower receiver and buttplate. The &amp;quot;Scalar&amp;quot; appears in Coalition locations on the Germany map, on the Coalition aircraft carrier, called the ''Liberator'', and in airdrops. The blue colour, which matches the Coalition's colour scheme, and the appearance on the ''Liberator'' implies the &amp;quot;Scalar&amp;quot; is a standard-issue Coalition weapon.&lt;br /&gt;
&lt;br /&gt;
The name is a play on the Vector name, and its mathematical origin. The term &amp;quot;scalar&amp;quot; is used to define a vector space, with a &amp;quot;vector&amp;quot; being described by multiple scalars.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
===Mini Uzi===&lt;br /&gt;
The [[Mini Uzi]] appears as the &amp;quot;Bulldog&amp;quot;, firing Low Caliber Ranger ammo. It is modelled with 32 round magazines, but they hold 45 rounds, which is not a real magazine option for the Uzi. It is correctly identified as Israeli, and fires with a closed-bolt, which is incorrect. The weapon can be found at some Ranger locations in the Germany map and at military locations on the Russia map, despite Russia not using the Uzi in any form in its any of its military forces.&lt;br /&gt;
[[Image:Imi-mini-uzi.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] appears as the &amp;quot;Maschinengewehr&amp;quot;, with wood furniture. Maschinengewehr&amp;quot; translates to machine gun, while the MP40 is a submachine gun (&amp;quot;machinenpistole&amp;quot; in German). When the weapon was first added, it was called MP40, but this was quickly changed. It fires Low Caliber Ranger ammo. In game, it is a very rare Ranger weapon, only spawning in airdrops and some Ranger locations on the Germany map. The &amp;quot;Maschinengewehr&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the UMP-45).&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
The [[PP-19 Bizon-2]] appears as the &amp;quot;Yuri&amp;quot;, firing Low Caliber Ranger ammo from 64 round helical magazines, implying it is chambered in 9x18 Makarov. The rear sights are mounted much further back than the real weapon. It can be found in Ranger locations on the PEI, Washington and Germany maps, and in Military locations in the Russia map.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] appears as the &amp;quot;Calling Card&amp;quot;, firing Low Caliber Ranger ammo from its 71 round drum. As the name suggests, the weapon is found at the Krovi Estate in the Russia map, which was owned by the mafia before the zombie virus hit Russia. It can also be found in airdrops. &lt;br /&gt;
&lt;br /&gt;
A calling card is an object criminals leave behind at the scene of a crime to taunt the police.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===AA-12 CQB===&lt;br /&gt;
The [[AA-12]] CQB appears as the &amp;quot;Devil's Bane&amp;quot;, with a light grey appearance. The weapon has a 21 shell drum magazine - one shell larger than the real drum magazine. It can only be found in police locations on the Germany map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|400px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Double Barrel Shotgun===&lt;br /&gt;
A [[Double Barrel Shotgun]] appears as the &amp;quot;Masterkey&amp;quot;. The real [[Masterkey]] is an underbarrel pump-action, not a double barrel. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be found in farms and campgrounds in the PEI, Washington and Russia maps.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg‎|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge. Visually similar to the &amp;quot;Masterkey&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Sawed Off Double Barrel Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barrel Shotgun]] appears to be a sawn off version of the &amp;quot;Masterkey&amp;quot;, called the &amp;quot;Sawed-off&amp;quot;. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be crafted by using a saw on the &amp;quot;Masterkey&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Sawed-off&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Quadbarrel&amp;quot;====&lt;br /&gt;
A variant of the [[Sawed-Off Double Barrel Shotgun]] appears as the &amp;quot;Quadbarrel&amp;quot;, which can only be crafted on the Russia map, due to it needing a blueprint obtained by completing a quest. It has 4 barrels side-by-side, which somehow allows the shotgun to hold 8 shells. You cannot fire all 8 shells at once, they are fired individually. Unlike the &amp;quot;Sawed-off&amp;quot; it is based off, the &amp;quot;Quadbarrel&amp;quot; is uses 12 gauge shells. &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Quadbarrel&amp;quot;, minus the extra barrels.]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
The [[Mossberg 500]] appears as the &amp;quot;Bluntforce&amp;quot;, with a black synthetic stock and an 8 round tube magazine. It is a police shotgun, found in police stations on every map except Russia.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===MTs255===&lt;br /&gt;
A sawn-off [[MTs255]] appears as the &amp;quot;Determinater&amp;quot;, incorrectly stated to be an American shotgun and incorrectly holding 8 shells in a 6 shell cylinder. It is chambered in 12 gauge shells, and can only be found in the prison and under the mountain in the Germany map, or in airdrops.&lt;br /&gt;
[[Image:Mts255-sawnoff.jpg|thumb|none|401px|Sawn-off MTs255 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Saiga-12K===&lt;br /&gt;
The [[Saiga-12K]] appears as the &amp;quot;Vonya&amp;quot;, with a raised rib sight and a skeleton stock. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. It uses a fictional 7 shell magazine, the real Saiga-12 does not have this option. The shotgun is semi-auto, but prior to version 3.19.0.0, the weapon was full auto. The &amp;quot;Vonya&amp;quot; spawns at police locations in the Russia map, or in airdrops in the PEI and Washington maps.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K with raised sight rib - 12 gauge]]&lt;br /&gt;
[[File:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
Ranger magazines and Military magazines appear as the default magazine for many rifles &amp;amp; carbines. The Military magazine is based on STANAG 30 round magazines, while the Ranger magazines are fictional 35 round magazines that can somehow fit into both AKs, G36C and AUGs.&lt;br /&gt;
&lt;br /&gt;
===AAC Honey Badger===&lt;br /&gt;
The [[AAC Honey Badger]] appears as the &amp;quot;PDW&amp;quot;, despite the real weapon being a carbine. Interestingly it appears to have a combination of the stock from the [[Heckler &amp;amp; Koch HK416C|HK416C]] and the standard stock, with a very short buffer tube from the HK416C. It fires Low Caliber Military ammo from 30 round Military magazines. It appears on every map, either spawning after completing a horde beacon, killing a Mega Zombie, finding an airdrop or in military locations on the Germany. Washington and Russia maps.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO. Image used to show the short stock and buffer tube.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] appears as the &amp;quot;Zubeknakov&amp;quot;, firing Low Caliber Ranger ammo from the 35 round Ranger magazines. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. The weapon can be identified as an AKM by the angle of the stock - it is very straight, unlike the AK-47's stock, which is angled downwards. The handguard is the same as the AS Val, albeit brown wood instead of black polymer.&lt;br /&gt;
&lt;br /&gt;
Oddly, the weapon deals less damage than weapons chambered in 5.56x45mm NATO, like the C8 Carbine seen below. This may imply it is chambered in 5.45x39mm, which has less stopping power than 5.56x45mm NATO, however the high recoil of the &amp;quot;Zubeknakov&amp;quot; and the curvature of the magazine implies the usage of 7.62x39mm.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm. Image used to show the different handguard design similar to the handguard of the &amp;quot;Zubeknakov&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Canada C8 Carbine===&lt;br /&gt;
The [[Colt Canada C8 Carbine]] appears as the &amp;quot;Maplestrike&amp;quot;, incorrectly referred to as an assault rifle. It fires Low Caliber Military ammunition and can only be found at military locations on the PEI map, which is set in Canada, or in airdrops. The name is a reference to the maple leaf on the Canadian flag.&lt;br /&gt;
[[File:C8a1.jpg|thumb|none|400px|Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[Colt M16A4]] appears as the &amp;quot;Eaglefire&amp;quot;, a reference to the national bird of America. It fires Low Caliber Military ammo in 3 round bursts and has a Magpul CTR stock and flip-up front and rear sights. The barrel appears to between the length of the M16 and M4 barrels, bearing an appearance very similar to the FN-manufactured M16 rifles It used to be called the &amp;quot;AR32&amp;quot;, firing fully automatic, which would have made it an [[M16A3]].&lt;br /&gt;
&lt;br /&gt;
The weapon is implied to be a civilian AR-15, as it is found in civilian gun stores in the Washington map, but it usage of Military ammo and Military magazines, the 3 round burst setting and the chance to spawn at the American Spy Base in the Russia map make it clear it is meant to be the military burst-fire M16A4, rather than the civilian semi-auto AR-15. Albeit illegal in most circumstances, the real AR-15 can be converted to allow for a 3-round burst.&lt;br /&gt;
[[File:FN M16A4.jpg|thumb|none|450px|FN-manufactured M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BDR153G.jpg|thumb|none|450px|F-1 Firearms BDR-15-3G - 5.56x45mm NATO. Image used to show the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;Fusilaut&amp;quot;, a a portmanteau of the French words &amp;quot;fusillade&amp;quot; and &amp;quot;fusil d'assault&amp;quot;, meaning &amp;quot;a series of shots in succession&amp;quot; and &amp;quot;assault rifle&amp;quot; respectively. It fires in 3 round bursts from both Ranger and Military magazines, both of which hold different numbers of rounds compared to the real F1's 25 round straight magazine. The ability to use 30 round STANAG Military magazines is incorrect, as the weapon does not have the magwell of the G2. It is chambered in Low Caliber Ranger ammunition, and can be found in military locations in the Germany and Russia maps, despite neither of these countries using the FAMAS rifle in any of their military forces, as well as in airdrops.&lt;br /&gt;
[[File:FAMAS-F1.jpg|thumb|none|450px|FAMAS F1 with the rifle grenade support ring pushed to mid barrel - 5.56x45mm]]&lt;br /&gt;
[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back, for reference - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;Heartbreaker&amp;quot;, firing Low Caliber Military ammo. It can rarely spawn at military locations in the Washington map, implying the NAVY SEALS were garrisoned in Washington prior to the virus outbreak, as well as at military locations in the Germany map, as part of the special spawn group, due to its use by GSG 9 and SEK. It can also be found in airdrops.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;Nightraider&amp;quot;, firing Low Caliber Ranger ammo. As it is a Ranger weapon, the default magazine is the 35 round Ranger, however it is interchangeable with Military magazines. The weapon can be found at military locations in the Germany and Russia map, despite it not being used by the Russian military in real life. It can also be found in airdrops.&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1891/30===&lt;br /&gt;
The [[Mosin Nagant Rifle#Mosin Nagant M1891/30|Mosin Nagant M1891/30]] appears as the &amp;quot;Schofield&amp;quot;, named after the developer's social studies teacher, who said in a livestream that he wanted a weapon named after him. It fires Low Caliber Civilian ammo from generic &amp;quot;Rifle Clips&amp;quot;. The weapon was incorrectly called a French battle rifle before a patch changed this to a Russian battle rifle, which is still incorrect as the Mosin has none of the characteristics of a battle rifle. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Schofield&amp;quot; can be found at farms and campsites on the PEI and Washington maps, and in gun stores on the Germany and Russia maps.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 10/22===&lt;br /&gt;
The &amp;quot;Sportshot&amp;quot; rifle appears to be based on the [[Ruger 10/22]], however it has an extended magazine far larger than the .22 LR magazines used in the real gun, which still holds 10 rounds of Low Caliber Civilian ammo. However, the damage model of the rifle implies it is chambered in .22 LR, as it deals less damage than any other bullet weapon in the game. It does more damage against animals than players. The description states it is a target rifle, a reference to its high usage in marksmanship competitions. The weapon can be found at campsites, farms and gun stores on every map except Yukon, where it can only be found at campgrounds.&lt;br /&gt;
&lt;br /&gt;
A special &amp;quot;April Fools&amp;quot; variant of the &amp;quot;Sportshot&amp;quot; was added for the 1st April, 2016. It fired miniature rockets that dealt more damage than the base &amp;quot;Sportshot&amp;quot; in 10 round bursts, meaning the magazine would be emptied with one burst. It was removed the following day.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
===Ruger Gunsite Scout===&lt;br /&gt;
The &amp;quot;Hawkhound&amp;quot; rifle appears to be based on the [[Ruger_M77#Ruger_M77_Gunsite|Ruger M77 Gunsite]], however it is semi-auto instead of bolt-action, it feeds from a fictional 8 round magazine, it has wood furniture and stock and it is referred to as Canadian in game, while Ruger is an American company. The rifle fires Low Caliber Civilian ammo, which is meant to be either 5.56x45mm or 7.62x51mm NATO, judging by the decently high player damage of the weapon. The &amp;quot;Hawkhound&amp;quot; can be found at farms and campgrounds in the 3 North American maps - PEI, Washington and Yukon.&lt;br /&gt;
[[File:Ruger Gunsite.jpg|thumb|none|450px|Ruger M77 Gunsite scout rifle - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Makeshift Rifle&amp;quot;====&lt;br /&gt;
The &amp;quot;Makeshift Rifle&amp;quot; appears to have the same overall appearance as the &amp;quot;Hawkhound&amp;quot;, however it is bolt-action instead of semi auto, making it resemble a [[Ruger M77]] Hawkeye. It also has the exact same damage model as the &amp;quot;Hawkhound&amp;quot;, further supporting the idea that the two weapons are part of the same family. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt. The body of the rifle can be made out of birch, maple or pine wood, which is held together, rather alarmingly, by bits of duct tape and rope. &lt;br /&gt;
[[File:RugerHawkeye.jpg|thumb|none|450px|Ruger M77 Hawkeye Compact - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 553===&lt;br /&gt;
The [[SIG SG 553]] appears as the &amp;quot;Swissgewehr&amp;quot; (literally &amp;quot;Swiss Rifle&amp;quot;), firing Low Caliber Military ammo from a unique opaque 20 round &amp;quot;Swissgewehr&amp;quot; magazine. The weapon is able to use any other Military magazine alongside its unique 20 rounder, despite the SG 553 not being able to use STANAG or AK magazines in real life. Like the SG 551, it has 3 rectangular vent holes in its green handguard, but these are at the bottom rather than the top. The &amp;quot;Swissgewehr&amp;quot; only spawns at police locations in the Germany map and in airdrops.&lt;br /&gt;
[[File:SG 553 LB.jpg|thumb|none|400px|SIG SG 553 LB (Long Barrel) - 5.56x45mm]]&lt;br /&gt;
[[File:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The [[Steyr AUG A1]] appears as the &amp;quot;Augewehr&amp;quot;, which is based on the acronym AUG (&amp;quot;Armee Universal Gewehr&amp;quot;). The weapon fires Low Caliber Ranger ammo and is fitted with a 4x Swavorski scope by default, although this can be removed and replaced with other optical attachments. Note that this scope has a higher zoom than the real AUG A1 scope, which is a 1.5x zoom. The &amp;quot;Augewehr&amp;quot; can use both Ranger and Military magazines, although as a Ranger weapon, it spawns with 35 round Ranger magazines. Interestingly, it has a short carbine barrel instead of a full-length barrel. It spawns in military locations on the Germany and Russia maps, as well as in airdrops.&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|450px|none|Steyr AUG A1 carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
The original [[Barrett M82]] appears as the &amp;quot;Grizzly&amp;quot;, with the muzzle break of the M82A1. It fires High Caliber Military ammo from a 5 round magazine instead of the real rifle's 10. Respecting the power of its cartridge, the .50 BMG, it has the highest player damage of any weapon in the game, save for the &amp;quot;Shadowstalker&amp;quot; railguns. It can be found in military locations in the Germany and Washington maps, as a reward from Horde Beacons and in airdrops in the PEI and Russia maps.&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===C14 Timberwolf===&lt;br /&gt;
The [[C14 Timberwolf]] appears as the &amp;quot;Timberwolf&amp;quot;, with a black chassis and a slightly shorter barrel. After the 3.0.9.0 update, the magazine capacity was reduced from the incorrect 8 rounds to the still incorrect 6 rounds, and the 20x scope that the weapon spawned with was replaced with iron sights. As expected, it uses High Caliber Military ammo. It can be found in military locations on the PEI map, or in airdrops on the Washington and Russia maps.&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|450px|PGW C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Cheyenne Tactical M200 Intervention===&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] appears as the &amp;quot;Ekho&amp;quot;. It is incorrectly called a Russian sniper rifle and &amp;quot;Ekho&amp;quot; is the transliteration of the Russian word for &amp;quot;echo&amp;quot;. It uses a 7 round magazine firing High Caliber Military ammo. The magazine well is on the left side of the receiver, rather than underneath it like the real weapon. The &amp;quot;Ekho&amp;quot; also has a much shorter barrel than the real rifle. It can be found in military locations in the Russia map, as a reward from Horde Beacons and in airdrops.&lt;br /&gt;
&lt;br /&gt;
The name, magazine well position and spawn locations imply the Intervention is a Russian weapon in-universe.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 Intervention - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===M39 Enhanced Marksman Rifle===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] appears as the &amp;quot;Sabretooth&amp;quot;, with a tan chassis. The weapon is chambered in Low Caliber Military ammunition - most sniper rifles use High Caliber ammunition. The &amp;quot;Sabretooth&amp;quot; is classified as a &amp;quot;Sharpshooter Rifle&amp;quot; alongside the &amp;quot;Snayperskya&amp;quot;, which also uses Low Caliber ammo.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sabretooth&amp;quot; spawns at military locations in the Washington map, and at the American Spy Base in the Russia map.&lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as the &amp;quot;Snayperskya&amp;quot;, which is what the &amp;quot;S&amp;quot; in SVD stands for - it translates as &amp;quot;sniper&amp;quot;. The weapon has a fictional 7 round magazine and it fires Low Caliber Ranger ammo, like the &amp;quot;Sabretooth&amp;quot;. Also like the &amp;quot;Sabretooth&amp;quot;, it is classified as a &amp;quot;shartshooter rifle&amp;quot;. The rifle has a similar stock design to the synthetic stock used on newer SVDs, however it is still made out of wood. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Snayperskya&amp;quot; spawns in Ranger locations in the PEI and Washington maps, and in military locations in the Russia map.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]] appears as the &amp;quot;Matamorez&amp;quot;, incorrectly classed as an assault rifle (which would be the [[AS Val]]). It uses 17 or 36 round magazines, both of which are fictional. It fires High Caliber Ranger ammo, despite the real weapon being chambered in 9x39mm, which is roughly the same size as 7.62x39mm (which is more in line with the Low Caliber ammo in-game, which are seen on weapons firing intermediate rifle rounds).  Like the other AK-based weapons in game, the ironsights are incorrectly modelled on the receiver, rather than on the barrel. Additionally, the front sight is not on the suppressor, instead it is located where the rear sight would normally be. The handguard appears to be made of wood instead of polymer.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Matamorez&amp;quot; can spawn in Ranger locations in the PEI, Washington and Germany maps, in the nuclear missile silo in the Russia map and as a reward from Horde Beacons.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
A handheld [[M134 Minigun]] appears as the &amp;quot;Hell's Fury&amp;quot;. It operates with no power source and no ammo belt, instead it uses a 250 round &amp;quot;Hell's Fury&amp;quot; magazine, which is completely fictional and which fires both Low Caliber Ranger and Low Caliber Military ammo. The weapon has a &amp;quot;Chainsaw grip&amp;quot; and pistol grip, which are used by the player to hold the massive gun. The spool-up time is incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped, without the need to speed up the rotations before it fires. Brass ejects from the 1 o'clock position sending a stream of shells up and to the right. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. It is incorrectly stated to be Russian in origin.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hell's Fury&amp;quot; can be modified with the &amp;quot;Adaptive Chambering&amp;quot; attachment, which nonsensically increases the firerate to a ridiculous level. It can be found at military locations in the Germany map, at the Oil Rig and nuclear missile silo in the Russia map and as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''[[Predator]]''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M249===&lt;br /&gt;
The [[M249]] appears in game, with a very short barrel and a 150 round box belt. It fires High Caliber Military ammo, unlike the other machine guns Low Caliber ammo, although it originally used Low Caliber Military ammo as well. The &amp;quot;Dragonfang&amp;quot; can spawn at the American Spy Base in the Russia map, at military locations in the Washington and Germany maps and it can be one of the rewards from completing a Horde Beacon.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] appears as the &amp;quot;Nykorev&amp;quot;. It has a short barrel and a 200 round belt box, firing Low Caliber Ranger ammo. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nykorev&amp;quot; can be found at Ranger locations in the PEI, Germany and Washington maps, at the Oil Rig and nuclear missile silo in the Russia map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|450px|none|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] appears, simply called &amp;quot;Rocket Launcher&amp;quot;.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
A claymore that most closely resembles the [[M18A1 Claymore]] appears in game, found at military locations and able to be crafted with various items, none of which make much sense. Before a patch soon after it was added, the front read &amp;quot;Front Towards Enemy&amp;quot;. The claymore is a traditional video-game claymore, requiring no manual detonation to function.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===M26 Grenade===&lt;br /&gt;
A grenade that most closely resembles the [[M26 Hand Grenade]] appears in game, as the &amp;quot;Fragmentation Grenade&amp;quot;. It is found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Sticky Grenade&amp;quot;====&lt;br /&gt;
A grenade with an additional metal band appears as the &amp;quot;Sticky Grenade&amp;quot;, based on the model for the &amp;quot;Fragmentation Grenade&amp;quot; but recoloured tan. As expected, it sticks to surfaces before exploding, and can be found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===M83 Smoke Grenade===&lt;br /&gt;
The [[M83 Smoke Grenade]] appears in game, as the &amp;quot;Smoke Grenade&amp;quot;. The smoke can be one of many different colours; white, black, purple, green, orange, red, blue or yellow. It is found at military locations.&lt;br /&gt;
[[File:M83 Inert.jpg|thumb|none|200px|Inert M83 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Combat Bow===&lt;br /&gt;
Various combat bows, made of birch, maple or pine wood, appear in game.&lt;br /&gt;
&lt;br /&gt;
===Compound Bow===&lt;br /&gt;
A metal compound bow appears in game.&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
A crossbow with a green chassis appears in game, correctly firing bolts instead of arrows. It can be found at campsites and farms.&lt;br /&gt;
&lt;br /&gt;
===Fictional Railguns===&lt;br /&gt;
Two fictional railguns appear in game, called the &amp;quot;Shadowstalker&amp;quot; and the &amp;quot;Shadowstalker Mk. II&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; is fictional, however it highly resembles the &amp;quot;Rorsch Mk-1&amp;quot; from [[Battlefield 4]], with a larger scope and a larger hole in the stock. The &amp;quot;Shadowstalker&amp;quot; takes the railgun name very literally, firing an actual &amp;quot;rail&amp;quot;, which appears to be a very sharp pointed metal projectile, rather than the ferromagnetic projectile magnetically propelled via electromagnetic rails real railguns fire. When firing, the player pulls on a nonexistent bolt, due to the &amp;quot;Shadowstalker&amp;quot; reusing the same bolt pull animations as the bolt-action rifles in game. It has no bullet drop, unlike every other weapon in the game. The &amp;quot;rails&amp;quot; explode on impact.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; can be found in the Washington map at the crashed UFO, and at the firing range of the Washington Scorpion-7 laboratory. It is implied through letters that the crashed alien UFO supplied Scorpion-7 with the technology required to manufacutre prototype &amp;quot;railguns&amp;quot;, hence its spawn locations.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker&amp;quot;.]]&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua. Note the thumbhole stock - the &amp;quot;Shadowstalker&amp;quot; has a much larger hole in its stock.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker Mk. II&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; is an improved version of the original &amp;quot;Shadowstalker&amp;quot;, with a 20 round magazine inspired by the [[M1941 Johnson rifle]]'s magazine. It has a skeletal stock instead of the thumbhole-esque stock of the original &amp;quot;Shadowstalker&amp;quot;, and claw-like 'things' at the end of the &amp;quot;barrel&amp;quot;. The &amp;quot;barrel&amp;quot; also has bumps and ridges above it and a large handguard below the &amp;quot;barrel&amp;quot;, unlike the original.&lt;br /&gt;
&lt;br /&gt;
Instead of firing black &amp;quot;rails&amp;quot; like the original, it fires new red &amp;quot;rails&amp;quot;, which are unique to the magazine it spawns with, and cannot be found anywhere else in the game, meaning the magazine cannot be refilled. The Mk. II is the only non-cosmetic item in the game to have the red &amp;quot;Mythical&amp;quot; rarity. It is also the only gun in the game with a 0% chance of wear, meaning you never need to repair the gun in order to bring its quality up. The explosion radius of the Mk. II is larger than that of the original &amp;quot;Shadowstalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; can only be obtained from the Russia Mk. II puzzle, which involves many tasks around the map related to the lore of the Russia map. Said lore implies Scorpion-7 improved the &amp;quot;Shadowstalker&amp;quot; using soul crystal derived technology, which could explain the red colour of the &amp;quot;rails&amp;quot;.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker Mk. II&amp;quot;.]]&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06. Used to show the magazine design.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Finding Bigfoot=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17]] pistol. 10 round capacity. Fires &amp;quot;9mm ammo&amp;quot;.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Customised [[Remington Model 870]] shotgun named &amp;quot;R870&amp;quot;, with wood handguard, stock and ghost ring iron sights. 5 round tube modelled as 8 round magazine tube. Remington markings on the receiver.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|400px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|400px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge (credit to [[User:Predator20|Predator 20]]). Image used to show the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified bolt-action rifle==&lt;br /&gt;
Customised bolt-action rifle named &amp;quot;[[Remington Model 700|R700]]&amp;quot; rifle, with 5 round detachable magazine and a low magnification scope, along with wood chassis and a black plastic handguard. Fires &amp;quot;7.62mm ammo&amp;quot;.&lt;br /&gt;
[[File:Rem 700 cdl dm.jpg|thumb|none|400px|Remington Model 700 CDL DM with scope - .243 Winchester. Looks similar to the rifle in-game, sans handguard and short range scope.]]&lt;br /&gt;
&lt;br /&gt;
==Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Magnum]] appears in the game. It is known as the &amp;quot;AVM&amp;quot; and fires 7.62mm ammo like the [[Accuracy International Precision Marksman |Precision Marksman]].&lt;br /&gt;
[[Image:Accuracy International AWM.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Custom M4A1==&lt;br /&gt;
The &amp;quot;M4CL&amp;quot; is a customised [[M4A1]], with tan 4th Gen collapsible stock, STANAG magazine and rail covers and flip-up rear sight. Fires &amp;quot;5.56mm ammo&amp;quot; in full-auto from 25 round magazines, modelled after 30 round tan STANAGs. The rarest gun in the game, only obtainable through locked weapon crates.&lt;br /&gt;
[[File:TM M933 AEG with Tan furniture.jpg|thumb|none|400px|Tokyo Marui Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm (fake). Somewhat resembles the rifle in-game.]]&lt;br /&gt;
[[File:Bigfoot M4.jpg|thumb|none|600px|The rifle in the hands of one of the playable characters in the main menu.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
[[Orion Flare Gun]]. Fires &amp;quot;Signal Flares&amp;quot;.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1479082</id>
		<title>User:JackalUnderscore/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1479082"/>
		<updated>2022-01-23T22:20:42Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* &amp;quot;CAR&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Titanfall 2=&lt;br /&gt;
&lt;br /&gt;
'''''Titanfall 2''''' is a science-fiction first-person shooter video game and a sequel to [http://www.imfdb.org/wiki/User:AgentGumby/Sandbox Titanfall]. It was developed by Respawn Entertainment and was published by Electronic Arts on Xbox One, PlayStation 4 and Microsoft Windows on October 28, 2016. It was released on Steam on June 18, 2020. Unlike Titanfall, Titanfall 2 features a single-player campaign, where you play as Rifleman Jack Cooper, assigned as Acting Pilot to Vanguard-class Titan BT-7274.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Plot spoilers ahead. Proceed with caution.'''&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Titanfall 2}}&lt;br /&gt;
	&lt;br /&gt;
==Overview==&lt;br /&gt;
Titanfall 2 features more advanced weaponry compared to the original Titanfall, with many weapons returning in an upgraded form (e.g. the G2A4 has been upgraded to the G2A5). These weapons are slightly different cosmetically, but retain the same role in the game. Titanfall 2 also features more weapon customisation in the form of attachments and modifications. Attachments are scopes, while modifications include various abilities such as the ability to shoot while sprinting and quicker reloads. The extra ammo modification does not visually alter the magazine model, meaning all magazines somehow stay the same size with extra rounds in them.&lt;br /&gt;
&lt;br /&gt;
Artwork from the book ''The Art of Titanfall'' shows all bullets and grenades (from grenade launchers) used in the Titanfall universe are electronically primed, with electronic firing pins in the weapons instead of physical firing pins and primer inside the casing. Weapons in the game have blue trails to reflect this, and the sound design of most weapons includes an electronic noise when priming the bullet (easily heard on weapons such as the Alternator). The Amped Weapon boost seems to unlock the full potential of the electronic firing mechanism to deal more damage, creating slightly orange trails as the increased energy is almost too much for the heat sink directly behind the electronic firing pin to handle.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman Elite&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:WmaneliteTF2.jpg|thumb|none|500px|The B3 Wingman Elite in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2016&amp;quot;===&lt;br /&gt;
The &amp;quot;P2016&amp;quot; is the upgraded version of the &amp;quot;P2011&amp;quot;, with a similar appearance that is loosely based on the [[Springfield XD]] series of pistols as seen in its grip design, while the segmented slide and trigger guard resembles an Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-based pistol. Said segmented slide also has some cutouts on the forward-most section, which can't be a muzzle break because they aren't over the muzzle and it can't be a ported barrel because the cutouts aren't in the barrel, making them fairly useless. The pistol has an unusable LAM device mounted underneath the barrel, and has a 12 round magazine which increases to 16 with the extra ammo modification. The magazine itself features an extended baseplate, meaning the default magazine is probably a 10 rounder with a +2 extension. Other attachments include the unique pistol suppressor. Based on the markings on the ''Titanfall'' version of the pistol and assuming the updated P-series pistol keeps the same calibre, the weapon is chambered for .45 ACP rounds.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;P2016&amp;quot; comes from the year the game was released, 2016.&lt;br /&gt;
 &lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:P2016TF2.jpg|thumb|none|500px|The P2016 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;RE-45&amp;quot; machine pistol is visually similar to the [[Heckler &amp;amp; Koch P2000]] in the slide and grip, which is missing a hammer. The pistol has a Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-style muzzle brake, based on the shape of the segmented slide section. A competition G18-style flared magwell is present, loaded with either 20 or 25 round magazines. Attachments include the unique pistol suppressor and a red dot sight, which replaces the standard &amp;quot;irondot&amp;quot; sight (a floating red dot in-built sight). Judging by the name, it fires .45 caliber rounds, most likely .45 ACP.&lt;br /&gt;
&lt;br /&gt;
[[File:P2000_9.jpg|thumb|none|350px|Heckler &amp;amp; Koch P2000 with shaved hammer - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:Re45TF2.jpg|thumb|500px|none|The RE-45 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Smart Pisol MK6&amp;quot;===&lt;br /&gt;
The &amp;quot;Smart Pistol MK6&amp;quot; is a high-tech pistol which has the ability to lock on to multiple targets and fire homing bullets at them. It shares the [[Springfield XD]]-esque frame of the &amp;quot;P2016&amp;quot;, but has its own unique slide assembly, suppressor and underbarrel LAM device, which presumably allows for the bullets to lock on to enemies.&lt;br /&gt;
&lt;br /&gt;
Unlike the previous game, the &amp;quot;MK6&amp;quot; is not a primary or secondary weapon in multiplayer, instead the player can obtain it via a &amp;quot;Boost&amp;quot;, a one-use powerup activated at 60% Titan meter. As it is a &amp;quot;Boost&amp;quot; and not a proper weapon, there are no modifications for it. In the final level of the campaign, Cooper gains a unique Smart Pistol, with a green and orange paintjob (the same colour scheme that BT has) from BT's SERE kit (Survival, Evasion, Resistance and Escape). He wields it with a Harris stance in this mission, due to him holding BT's AI core in the left hand.&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator&amp;quot;===&lt;br /&gt;
The Alternator, also called the SP-14 Hatchet in concept art, is a new entry into the Titanfall universe. It is a confusing weapon, with two recoiling barrels and two ejection ports for the 10mm rounds it fires. These bullets are fed via 20 round magazines (25 with extended) which appears to be single-stack due to the length of the magazine and the size of the cartridges. The weapon has minimal room for the bolt, which instead appears to fully encircle the cartridge and eject spent shells upwards after firing, acting on a blow-forward principle to open the breech and eject spent cartridges. Due to there being no room for a traditional priming system, the rounds are electronically primed, which is reinforced by the weapon's sounds design. Finally, the weapon has two bolt handles, one on either side, located roughly in the middle of the frame. The Alternator fires the left barrel first, then the right, with each charging handle reciprocating at the same time. Other notable aspects of the weapon includes the purely horizontal recoil and the floating dot reflex sight.&lt;br /&gt;
&lt;br /&gt;
Concept art of the weapon depicts it with the stock extended (it stays permanently folded during gameplay, folding flush against the rear of the weapon). It lacks many things that make it a normal SMG, like a usable stock or a ergonomic frame, however the compact size lends itself to one-handed use, paired with a melee weapon. The Hatchet name comes from its devastating performance in CQB, but the heavy recoil and low ergonomics prevent use outside of roughly 25 metres, meaning it is likely intended to be used as a last ditch personal defence weapon in dire situations, such as the death of the Pilot's Titan.&lt;br /&gt;
&lt;br /&gt;
Recoiling barrels are real, as seen with the [[Barrett M82]] and other .50 caliber rifles, and the Alternator was likely designed with recoiling barrels in order to reduce recoil, given the weapon's diminutive size. Double-barrelled weapons also exist, the most common type being double-barrel shotguns, but double-barrelled weapons that feed from a single magazine do not exist (the closest thing would be the [[Arsenal Firearms AF2011-A1|AF2011-A1]], which cheats by gluing two magazines together and calling it one magazine). &lt;br /&gt;
&lt;br /&gt;
[[File:AltTF2.jpg|thumb|none|500px|The Alternator in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;C.A.R. SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:CarTF2.jpg|thumb|500px|none|The CAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R97&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Volt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:VoltTF2.jpg|thumb|none|500px|The Volt SMG in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;EVA-8&amp;quot; returns from Titanfall 1, with a slightly different name, suffixed with &amp;quot;Auto&amp;quot; instead of &amp;quot;Shotgun&amp;quot;. The weapon is different visually but stays the same performance wise, firing in semi-auto and cocked with a pump handle, which, combined with the magazine tube underneath the barrel, implies the EVA is a modular shotgun. The large drum only holds 8 shells (compared to ''TF1's'' 6), which, as the marking on the weapon indicate it is a 12 gauge, is a very under-loaded drum. Underneath the 12 gauge markings are more markings indicating the &amp;quot;EVA&amp;quot; can use both standard 2.75mm or 3mm Magnum shells. Other weapon markings include a HK-style pictogram fire selector, with the options of single-shot or semi-auto (represented, curiously, by two bullets as opposed to one, which would logically imply a 2 round burst mode the weapon does not actually have), and the serial number of &amp;quot;1979527&amp;quot;. All of these markings appear on the ''TF1'' version of the weapon in the same places.&lt;br /&gt;
&lt;br /&gt;
Other differences from ''TF1'' includes the folding stock, inspired by the Defiance M4 stock, which replaces the collapsible stock. Smaller changes includes the rails on top being more flush with the receiver and the lack of top-mounted rails, the square trigger guard instead of the uncomfortable angled one from ''TF1'', the shorter barrel and longer magazine tube and the angle of the drum magazine. Finally, the weapon has been updated with ammo-counting rear sights, like most of the weapons in ''Titanfall 2''.&lt;br /&gt;
&lt;br /&gt;
As for real-world inspiration, the EVA-8 again appears to be mostly inspired by the Chinese [[QBS-09]] shotgun, with more inspiration from tactical-rail equipped [[Saiga-12]] or [[Fostech Origin-12]] shotguns, which also lent the weapon its detachable magazine functionality. The magwell appears to be inspired by prototype AK-12 based shotguns, albeit shorter. Curiously, the drum magazine looks too short to reach all the way to the chamber when inside the shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon is still pumped when drawing it and when reloading from empty, despite the presence of a left-side charging handle. This might indicate some sort of in-universe mechanism to use the weapon as a pump-action for low-pressure rounds, much like the [[SPAS-12]] in real-life, however in-game it is always semi-auto.&lt;br /&gt;
&lt;br /&gt;
The acronym &amp;quot;EVA&amp;quot; stands for &amp;quot;Extra Vehicular Activity&amp;quot;, as the weapon is designed for use in both &amp;quot;conventional and exo-atmospheric conditions&amp;quot; (i.e. on a planet or in the vacuum of space).&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|none|500px| QBS-09 - 12 gauge. The main inspiration for the &amp;quot;EVA-8&amp;quot;.]]&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|500px|AK-12/76 - 12 gauge. Image used to compare the magwells.]]&lt;br /&gt;
[[File:Eva8TF2.jpg|thumb|none|500px|The EVA-8 Auto in the menu. Note the name of the weapon marked on the side of the handguard.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1901 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MastiffTF2.jpg|thumb|none|500px|The Mastiff in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiqueTF2.jpg|thumb|none|500px|The Mozambique in the menu.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiquefrontTF2.jpg|thumb|none|500px|A view of the three barrels.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G2A5 Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[File:HemlokTF2.jpg|thumb|none|500px|The Hemlok BF-R in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-101C Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
[[File:R101TF2.jpg|thumb|500px|none|The R-101C in the menu. Note the lack of the default scope, which in gameplay is permanently equipped.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-201 Assault Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;V-47 Flatline&amp;quot;=== &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;V-47 Flatline&amp;quot; is based on the [[AK-47|AK-47/AKM]], with some influence from the prototype Soviet [[TKB-408]], including the bullpup layout. It also bears some resemblance to the AKM from the movie ''[[Elysium]]'', with the device above the barrel looking rather similar to the sighting device seen on the Elysium AKM. The regular AKM handguard is visible (albeit rather morphed) and the barrel is coming out from where the gas tube usually is, which is now above the handguard. The magazine appears to be a Tapco Kalashnikov 7.62x39mm magazine, which holds X or Y rounds.&lt;br /&gt;
&lt;br /&gt;
In the singleplayer, the weapon is used by both IMC and Militia soldiers, with one given to the player at the end of the first mission, which is retained for the beginning of the second mission. It has very strong horizontal recoil (hence the name) and a collapsible frame, presumably intended as a futuristic way to make the rifle more compact for vehicle storage. Due to the weapon's power, enemies flinch much more than other assault rifles when shot at, on a similar level to machine guns or sniper rifles. In universe, it is manufactured by Woneyon Defence.&lt;br /&gt;
 &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:TKB-408.jpg|thumb|none|450px|TKB-408 - 7.62x39mm]]&lt;br /&gt;
[[File:FlatlineTF2.jpg|thumb|none|500px|The V-47 Flatline in the menu. Note the large, shiny AKM-esque muzzle break and wooden handguard and stock, a peculiar choice for an advanced sci-fi weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;D-2 Double Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:2takeTF2.jpg|thumb|none|500px|The Double Take in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber-AP&amp;quot;===&lt;br /&gt;
The &amp;quot;Kraber-AP&amp;quot; appears as a powerful, bolt-action armour-piercing/anti-material rifle, equipped by default with a 6x scope. The magazine and bolt design is based on the [[Mechem NTW-20]], with a stock based on competition rifles and a thumbhole grip similar to [[Accuracy International]] rifles. It is stated to fire 14.5x114mm rounds, which the NTW-20 can be chambered for and it uses 4 or 6 round magazines, if one selects the extra ammo modification.&lt;br /&gt;
&lt;br /&gt;
It is the most powerful non-explosive infantry weapon in the game, able to take down human targets in one shot and it has the rare Ricochet modification available, which causes bullets to bounce off surfaces. However, despite its name and huge caliber, it fails to pierce Titan armour without hitting the weak spots, which are usually the cockpit glass. The name Kraber comes from Respawn Entertainment's audio lead for Titanfall, Erik Kraber.&lt;br /&gt;
&lt;br /&gt;
[[File:NTW-20 with bipod.jpg|thumb|none|400px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:KraberTF2.jpg|thumb|500px|none|The Kraber sniper in the menu. Note the missing muzzle break - the weapon is so long it doesn't all fit in the menu screen.]]&lt;br /&gt;
[[File:KrabersideTF2.jpg|thumb|500px|none|The other side of the Kraber, with muzzle brake visible.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;Spitfire MK2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:LstarTF2.jpg|thumb|none|500px|The L-STAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;X-55 Devotion&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:DevotionTF2.jpg|thumb|none|500px|The Devotion in the menu. Note the length of the weapon - the menu display is overlapping the flash hider.]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Archer Heavy Rocket&amp;quot;===&lt;br /&gt;
The Archer is a man-portable fire-and-forget anti-Titan missile launcher, bearing a slight resemblance to the [[FGM-172 SRAW]], whilst the rear end piece resembles the [[FGM-148 Javelin]]. The weapon has a similar reloading system to the [[Mk 153 SMAW]], where the missile is housed in the rear of the weapon and is reloaded by detaching the housing and replacing it with a pre-packaged missile and housing (concept art depicts this clearly). Also like the SMAW, it has grips underneath the launcher, but instead of a bipod it has a curved buttstock. The colour scheme is similar to the SRAW, with a green body and a yellow band. However, unlike all of the previous launchers mentioned, the Archer is much shorter and wider, and features a thin flip-out CLU (Command Launch Unit), which displays what the missile is locking on to. Additionally, concept art showcases the weapon fitted with a scope, which is not possible with the Archer in-game.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Archer is lock-on only, while Jack Cooper in the campaign can dumb-fire it, compensating for the fact that he never fights anything more dangerous than a Reaper without BT. It is also used in a kind of mortar or top-attack role by Mortar Spectres in Frontier Defence, similar to the Javelin's top-attack mode. &lt;br /&gt;
&lt;br /&gt;
Despite being an anti-Titan weapon, it can still lock on to, and destroy, Crow and Goblin dropships, heavy turrets and Reapers.&lt;br /&gt;
[[File:ArcherTF2.jpg|thumb|500px|none|The Archer Heavy Rocket in the menu. Note the cover on the end of the launcher, similar to a camera shutter.]]&lt;br /&gt;
[[File:TF2Archerconcept.jpg|thumb|500px|none|Concept art of the Archer, showcasing the SMAW-esque missile reloading and the scope, unusable in gameplay.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ChargeTF2.jpg|thumb|500px|none|The Charge Rifle in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EM-4 Cold War&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EPG-1&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:EpgTF2.jpg|thumb|none|500px|The EPG-1 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;LG-97 Thunderbolt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ThundersideTF2.jpg|thumb|none|500px|The side of the Thunderbolt in the menu.]]&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;MGL Magnetic Grenade Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MglTF2.jpg|thumb|none|500px|The MGL in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-6P Softball&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sidewinder AT-SMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:SmrTF2.jpg|thumb|none|500px|The Sidewinder SMR in the menu.]]&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Arc Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Electric Smoke Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Firestar&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gravity Star&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Satchel Charge&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Titan Weapons==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;40mm Tracker Cannon&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Leadwall&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Plasma Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Predator Cannon&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Quad Rocket&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Splitter Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;T-203 Thermite Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XO16A2 Chaingun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
=Apex Legends=&lt;br /&gt;
&lt;br /&gt;
Apex Legends is a free-to-play science-fiction first-person shooter battle royale video game developed by Respawn Entertainment and published by Electronic Arts. The game was announced on February 3, 2019, and unveiled and released for free on the following day.&lt;br /&gt;
&lt;br /&gt;
The game is a part of the Titanfall universe, taking place 18 years after the events of Titanfall 2.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Apex Legends}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Apex Legends features more attachment and modification options than the previous two Titanfall games, with players able to use stocks, magazines, scopes, barrel stabilisers, shotgun bolts and &amp;quot;hop-up&amp;quot; attachments. These alter the performance of the weapon significantly, giving weapons more customisation than ever before.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
The &amp;quot;Wingman&amp;quot; returns from ''Titanfall 2'' and it uses heavy ammo, indicating it most likely fires .357 or .44 Magnum. The weapon is the same model from ''TF2'' (the &amp;quot;B3&amp;quot;), keeping the [[Chiappa Rhino]] influence, as well as retaining the hexagonal futuristic gas-sealed cylinder that is reloaded as if it were a detachable magazine. The weapon has extended magazines which increase by 1 round each level, increasing up to 9 rounds. The &amp;quot;Wingman&amp;quot; can also take a hop-up, called &amp;quot;Boosted Loader&amp;quot; - it increases the capacity by 2 on top of the extended magazine capacity (if one is equipped) and decreases reload time if the magazine is close to depleted. The weapon is manufactured by &amp;quot;Brockhaurd Manufacturing&amp;quot; in-universe.&lt;br /&gt;
&lt;br /&gt;
One of the weapon's cosmetic models used for legendary skins such as the &amp;quot;Death Ray&amp;quot; skin is inspired by classic depictions of ray gun pistols. Another legendary model, used on the &amp;quot;Precision Caliber&amp;quot; and &amp;quot;Attention to Detail&amp;quot; skins, is the same model seen in Pathfinder's Story from the Outlands, where it is referred to as a &amp;quot;.50 caliber Rampart&amp;quot;, the nickname for any weapon created by the character Rampart in-universe. The one in the animation is specifically the &amp;quot;Precision Caliber&amp;quot; version.&lt;br /&gt;
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===&amp;quot;Hammond P2020&amp;quot;===&lt;br /&gt;
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===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator A-2&amp;quot;===&lt;br /&gt;
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===&amp;quot;CAR SMG&amp;quot;===&lt;br /&gt;
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===&amp;quot;R-99 SMG&amp;quot;===&lt;br /&gt;
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===&amp;quot;Prowler Burst PDW&amp;quot;===&lt;br /&gt;
The &amp;quot;Prowler PDW&amp;quot; is a select-fire submachine gun visually inspired by the [[Magpul PDR-C]] and [[FN P90]], with a charging handle that looks and functions very similarity to the [[G36]]'s charging handle. The weapon features an ammo counter, like most weapons in the game. Unusually for a submachine gun, the Prowler defaults to 5 round bursts, but can switch to full-auto (previously this was only available with the Selectfire Receiver hop-up, but the ability is now built into the weapon).&lt;br /&gt;
&lt;br /&gt;
Perhaps drawing some influence from the P90's 5.7x28mm AP rounds, it is the only SMG that uses heavy ammo, firing from a 20 round magazine. This increases in increments of 5 until it hits the max of 35 if extended magazines are equipped. From November 4th 2020, the Prowler was a care package-exclusive weapon, equipped with a 1x Digital Threat scope, but it was removed on August 3rd 2021 and included amongst the ground loot pool. &lt;br /&gt;
&lt;br /&gt;
The weapon is named after the alien megafauna featured in the Titanfall universe, which were introduced into Apex Legends as an AI enemy in Season 11 on the &amp;quot;Storm Point&amp;quot; map. The designer of the weapon, Ryan Lastimosa, also states he was inspired by the arms from Seburo, a weapons manufacturer in the anime ''[[Ghost in the Shell (disambiguation)|Ghost in the Shell]].'' In universe, it is manufactured by Lastimosa Armouries.&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
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===&amp;quot;Volt SMG&amp;quot;===&lt;br /&gt;
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==Shotguns==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
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===&amp;quot;Peacekeeper&amp;quot;===&lt;br /&gt;
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===&amp;quot;M1904 Mastiff&amp;quot;===&lt;br /&gt;
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===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
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==Rifles &amp;amp; Carbines==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;30-30 Repeater&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G7 Scout Battle Rifle&amp;quot;===&lt;br /&gt;
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===&amp;quot;HAVOC Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-301 Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;VK-47 Flatline&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-2 Triple Take&amp;quot;===&lt;br /&gt;
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===&amp;quot;Kraber .50-Cal&amp;quot;===&lt;br /&gt;
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===&amp;quot;Sentinel ESR&amp;quot;===&lt;br /&gt;
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==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;M600 Spitfire&amp;quot;===&lt;br /&gt;
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===&amp;quot;L-STAR EMG&amp;quot;===&lt;br /&gt;
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===&amp;quot;Rampage LMG&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;X-55 Devotion MK.3&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Arc Star&amp;quot;===&lt;br /&gt;
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===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Thermite Grenade&amp;quot;===&lt;br /&gt;
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==Other==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bocek Compound Bow&amp;quot;===&lt;br /&gt;
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===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
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__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Unturned=&lt;br /&gt;
&lt;br /&gt;
'''''Unturned''''' is a zombie survival game developed and published by Smartly Dressed Studios on 7 June, 2017 for PC, and 12 Nov, 2020 for consoles. &lt;br /&gt;
&lt;br /&gt;
{{VG Title|Unturned}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The weapons in Unturned are one of four grades: Civilian, Police, Ranger or Military. Civilian-grade weapons are usually weak but common, being found in houses or farms. Police-grade weapons are slightly better, found at police stations. Ranger-grade weapons are equivalent to Military-grade weapons. Most maps have very few locations where Ranger-grade weapons spawn in, but on Russia they are very common, due to the majority of them being Russian weapons found in military bases. Finally, military-grade weapons are found at military bases on most maps, except Russia, where they can be found in a few obscure locations.&lt;br /&gt;
&lt;br /&gt;
Airdrops can spawn nearly every gun, including ones that usually would not appear on the map, which means players can use the Colt Canada C8 Carbine in maps other than Prince Edwards Islands if they get it in an airdrop (as the &amp;quot;Maplestrike&amp;quot; only spawns in PEI, a map set in Canada).&lt;br /&gt;
&lt;br /&gt;
Attachments include various optics, laser pointers, flashlights, rangefinders, suppressors, extended barrels, extended magazines, alternate ammo types and various grips.&lt;br /&gt;
&lt;br /&gt;
Guns can be repaired with bits of scrap metal and a blowtorch, as firing them causes their quality to decrease, leading to a decrease in weapon performance. &lt;br /&gt;
&lt;br /&gt;
Due to the low detail of the models in ''Unturned'', it is difficult to pinpoint which version of a weapon the in game gun is based on. For example, the Beretta 96 has many variants, the most common being the FS model, but the &amp;quot;Avenger&amp;quot; is simply listed under Beretta 96, as you cannot tell which version of the 96 it is based on.&lt;br /&gt;
&lt;br /&gt;
Note: Only official weapons created by the developer of the game and/or featured in the official maps (PEI, Washington, Yukon, Germany, Russia) are on this page. Any weapons that came with a limited-time featured Steam workshop map will not be included on this page (example: France, Ireland, Hawaii, Greece).&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 96===&lt;br /&gt;
The [[Beretta 96]] appears as the &amp;quot;Avenger&amp;quot;. It has green illuminated sights and fires Low Caliber Military ammunition. The weapon is meant to be the Beretta M9, evidenced by it only being found at military bases, but it only holds 13 rounds. The Beretta 92 series does not have a 13 round magazine, only the .40 S&amp;amp;W Beretta 96 does.&lt;br /&gt;
&lt;br /&gt;
It inaccurately spawns at military bases on the Germany and Prince Edward Islands maps. Neither country's military uses the Beretta 96 or M9 - Germany's service pistol is the [[Heckler &amp;amp; Koch P8]] and Canada's is the [[Browning Hi-Power]]. However, it correctly spawns at military locations in the Washington map.&lt;br /&gt;
[[File:96FS.jpg|thumb|none|400px|Beretta 96FS - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911===&lt;br /&gt;
The [[Colt M1911]] appears, called the &amp;quot;1911&amp;quot;, firing Low Caliber Civilian ammo. It was previously called the &amp;quot;Colt&amp;quot; and the &amp;quot;Oakbear&amp;quot;.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Colt Python===&lt;br /&gt;
The [[Colt Python]] appears as the &amp;quot;Ace&amp;quot;, firing Low Caliber Civilian ammo. It has red illuminated iron sights. The Ace can accept the Makeshift Muffler attachment, which is inaccurate, as the Python cannot be suppressed in real life.&lt;br /&gt;
&lt;br /&gt;
A special version of the Ace can be obtained after completing a quest on the Russia map, from the Doc Ernie NPC. It has an 8x scope, which normally cannot be attached to the revolver in game.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|400px|none|Colt Python with 6&amp;quot; Barrel and nickel finish and 3rd generation grip- .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
===IMI/Magnum Research Desert Eagle Mark XIX===&lt;br /&gt;
A [[Desert Eagle]] Mark XIX appears as the &amp;quot;Desert Falcon&amp;quot;. However, it was called the Desert Eagle when it was first added to the game. Is uses High Caliber Military ammo in game, despite not being a service pistol of any military. It also has the same green illuminated iron sights of the Beretta 96.&lt;br /&gt;
&lt;br /&gt;
A special gold-plated version of the Desert Eagle can be obtained after completing a quest on the Hawaii map, from the Major Ekho NPC. It has a vertical grip, a flashlight and a &amp;quot;Military Muzzle&amp;quot; attachment, which appears to be some sort of extended barrel. Another special &amp;quot;Desert Falcon&amp;quot; is available to players of the Gold edition of the game, with golden iron sights and gold plating.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
The [[Glock 17]] with an olive drab frame appears as the &amp;quot;Cobra&amp;quot;, standing in for the Glock 18. It is fully automatic in game, despite lacking the fire selector of a real Glock 18. It is considered a police weapon and it uses Low Caliber Civilian ammo. The &amp;quot;Cobra&amp;quot; has the ability to use 20 or 40 round box magazines, the latter of which is fictional.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the Austrian EKO Cobra counter-terrorist unit, who requested a full-auto version of the Glock 17 to be produced, resulting in the Glock 18.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) with 19-round magazine, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Luger P08===&lt;br /&gt;
The [[Luger P08]] appears, simply called &amp;quot;Luger&amp;quot;. The magazine incorrectly holds 9 rounds instead of the real Luger's 8. It spawns in civilian locations on the Germany map and uses Low Caliber Civilian ammo.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 (dated 1917) - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The [[Makarov PM]] appears as the &amp;quot;Kryzkarek&amp;quot;, with a longer barrel compared to the real pistol. It has a 12 round magazine  from the PMM, which, unlike every other Ranger weapon, uses Low Caliber Civilian ammunition, to reflect the rather weak characteristics of the 9x18mm Makarov round. However, it oddly deals high damage, more than other pistols that fire the Low Grade Civilian ammo.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===TEC-9 Mini===&lt;br /&gt;
The [[TEC-9]] Mini appears as the &amp;quot;Teklowvka&amp;quot;. It holds 15 rounds in what appears to be a 20 round magazine, which is not a magazine size available to the real TEC-9. It uses Low Caliber Ranger ammo and is stated to be Swedish in the weapon description. This is half correct, as the TEC-9 was developed by the American subsidiary of Interdynamic, called Intratec.&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
Every submachine gun except the UMP45 and the MP40 is classed as a carbine in game.&lt;br /&gt;
&lt;br /&gt;
===FN P90 TR===&lt;br /&gt;
The [[FN P90 TR]] appears as the &amp;quot;Peacemaker&amp;quot;, firing Low Caliber Military ammo. The weapon spawns in military bases on the Washington and Germany maps, as well as the American Spy Base on the Russia map.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the law enforcement troops seen in ''[[The Hunger Games: Catching Fire]]'', who are called &amp;quot;Peacekeepers&amp;quot; and use P90's as their primary weapon.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears as the &amp;quot;Viper&amp;quot;, firing Low Caliber Civilian ammo from fictional 25 round magazines. It has a slightly shorter stock and barrel compared to the real MP5, with the barrel resembling a MP5K-sized &amp;quot;tropical&amp;quot; wide handguard. The length of barrel that extends out from the end of the handguard is also slightly longer compared to the real MP5. The &amp;quot;Viper&amp;quot; is found at a variety of police and military locations, most notably the Scorpion-7 research laboratories, which implies its status as a standard-issue SMG for the organisation.&lt;br /&gt;
&lt;br /&gt;
The name may be a reference to the Stalker [[S.T.A.L.K.E.R.: Shadow of Chernobyl|video]] [[S.T.A.L.K.E.R.: Clear Sky|games]], where the MP5 is called the &amp;quot;Viper 5&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 (Navy trigger group) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Empire&amp;quot;. It is only found in military locations in Germany and in airdrops. Oddly, it holds 27 rounds instead of the real weapons 25, and it fires Low Caliber Military ammo. The &amp;quot;Empire&amp;quot; correctly has semi-auto, full-auto and 3 round burst modes, the only official gun in the game with this ability. The &amp;quot;Empire&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the MP40).&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The [[KRISS Vector]] appears as the &amp;quot;Scalar&amp;quot;, firing Low Caliber Military ammo from 30 round magazines, which implies the weapon is based on the .45 ACP version. The weapon has a blue lower receiver and buttplate. The &amp;quot;Scalar&amp;quot; appears in Coalition locations on the Germany map, on the Coalition aircraft carrier, called the ''Liberator'', and in airdrops. The blue colour, which matches the Coalition's colour scheme, and the appearance on the ''Liberator'' implies the &amp;quot;Scalar&amp;quot; is a standard-issue Coalition weapon.&lt;br /&gt;
&lt;br /&gt;
The name is a play on the Vector name, and its mathematical origin. The term &amp;quot;scalar&amp;quot; is used to define a vector space, with a &amp;quot;vector&amp;quot; being described by multiple scalars.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
===Mini Uzi===&lt;br /&gt;
The [[Mini Uzi]] appears as the &amp;quot;Bulldog&amp;quot;, firing Low Caliber Ranger ammo. It is modelled with 32 round magazines, but they hold 45 rounds, which is not a real magazine option for the Uzi. It is correctly identified as Israeli, and fires with a closed-bolt, which is incorrect. The weapon can be found at some Ranger locations in the Germany map and at military locations on the Russia map, despite Russia not using the Uzi in any form in its any of its military forces.&lt;br /&gt;
[[Image:Imi-mini-uzi.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] appears as the &amp;quot;Maschinengewehr&amp;quot;, with wood furniture. Maschinengewehr&amp;quot; translates to machine gun, while the MP40 is a submachine gun (&amp;quot;machinenpistole&amp;quot; in German). When the weapon was first added, it was called MP40, but this was quickly changed. It fires Low Caliber Ranger ammo. In game, it is a very rare Ranger weapon, only spawning in airdrops and some Ranger locations on the Germany map. The &amp;quot;Maschinengewehr&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the UMP-45).&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
The [[PP-19 Bizon-2]] appears as the &amp;quot;Yuri&amp;quot;, firing Low Caliber Ranger ammo from 64 round helical magazines, implying it is chambered in 9x18 Makarov. The rear sights are mounted much further back than the real weapon. It can be found in Ranger locations on the PEI, Washington and Germany maps, and in Military locations in the Russia map.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] appears as the &amp;quot;Calling Card&amp;quot;, firing Low Caliber Ranger ammo from its 71 round drum. As the name suggests, the weapon is found at the Krovi Estate in the Russia map, which was owned by the mafia before the zombie virus hit Russia. It can also be found in airdrops. &lt;br /&gt;
&lt;br /&gt;
A calling card is an object criminals leave behind at the scene of a crime to taunt the police.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===AA-12 CQB===&lt;br /&gt;
The [[AA-12]] CQB appears as the &amp;quot;Devil's Bane&amp;quot;, with a light grey appearance. The weapon has a 21 shell drum magazine - one shell larger than the real drum magazine. It can only be found in police locations on the Germany map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|400px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Double Barrel Shotgun===&lt;br /&gt;
A [[Double Barrel Shotgun]] appears as the &amp;quot;Masterkey&amp;quot;. The real [[Masterkey]] is an underbarrel pump-action, not a double barrel. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be found in farms and campgrounds in the PEI, Washington and Russia maps.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg‎|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge. Visually similar to the &amp;quot;Masterkey&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Sawed Off Double Barrel Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barrel Shotgun]] appears to be a sawn off version of the &amp;quot;Masterkey&amp;quot;, called the &amp;quot;Sawed-off&amp;quot;. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be crafted by using a saw on the &amp;quot;Masterkey&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Sawed-off&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Quadbarrel&amp;quot;====&lt;br /&gt;
A variant of the [[Sawed-Off Double Barrel Shotgun]] appears as the &amp;quot;Quadbarrel&amp;quot;, which can only be crafted on the Russia map, due to it needing a blueprint obtained by completing a quest. It has 4 barrels side-by-side, which somehow allows the shotgun to hold 8 shells. You cannot fire all 8 shells at once, they are fired individually. Unlike the &amp;quot;Sawed-off&amp;quot; it is based off, the &amp;quot;Quadbarrel&amp;quot; is uses 12 gauge shells. &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Quadbarrel&amp;quot;, minus the extra barrels.]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
The [[Mossberg 500]] appears as the &amp;quot;Bluntforce&amp;quot;, with a black synthetic stock and an 8 round tube magazine. It is a police shotgun, found in police stations on every map except Russia.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===MTs255===&lt;br /&gt;
A sawn-off [[MTs255]] appears as the &amp;quot;Determinater&amp;quot;, incorrectly stated to be an American shotgun and incorrectly holding 8 shells in a 6 shell cylinder. It is chambered in 12 gauge shells, and can only be found in the prison and under the mountain in the Germany map, or in airdrops.&lt;br /&gt;
[[Image:Mts255-sawnoff.jpg|thumb|none|401px|Sawn-off MTs255 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Saiga-12K===&lt;br /&gt;
The [[Saiga-12K]] appears as the &amp;quot;Vonya&amp;quot;, with a raised rib sight and a skeleton stock. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. It uses a fictional 7 shell magazine, the real Saiga-12 does not have this option. The shotgun is semi-auto, but prior to version 3.19.0.0, the weapon was full auto. The &amp;quot;Vonya&amp;quot; spawns at police locations in the Russia map, or in airdrops in the PEI and Washington maps.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K with raised sight rib - 12 gauge]]&lt;br /&gt;
[[File:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
Ranger magazines and Military magazines appear as the default magazine for many rifles &amp;amp; carbines. The Military magazine is based on STANAG 30 round magazines, while the Ranger magazines are fictional 35 round magazines that can somehow fit into both AKs, G36C and AUGs.&lt;br /&gt;
&lt;br /&gt;
===AAC Honey Badger===&lt;br /&gt;
The [[AAC Honey Badger]] appears as the &amp;quot;PDW&amp;quot;, despite the real weapon being a carbine. Interestingly it appears to have a combination of the stock from the [[Heckler &amp;amp; Koch HK416C|HK416C]] and the standard stock, with a very short buffer tube from the HK416C. It fires Low Caliber Military ammo from 30 round Military magazines. It appears on every map, either spawning after completing a horde beacon, killing a Mega Zombie, finding an airdrop or in military locations on the Germany. Washington and Russia maps.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO. Image used to show the short stock and buffer tube.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] appears as the &amp;quot;Zubeknakov&amp;quot;, firing Low Caliber Ranger ammo from the 35 round Ranger magazines. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. The weapon can be identified as an AKM by the angle of the stock - it is very straight, unlike the AK-47's stock, which is angled downwards. The handguard is the same as the AS Val, albeit brown wood instead of black polymer.&lt;br /&gt;
&lt;br /&gt;
Oddly, the weapon deals less damage than weapons chambered in 5.56x45mm NATO, like the C8 Carbine seen below. This may imply it is chambered in 5.45x39mm, which has less stopping power than 5.56x45mm NATO, however the high recoil of the &amp;quot;Zubeknakov&amp;quot; and the curvature of the magazine implies the usage of 7.62x39mm.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm. Image used to show the different handguard design similar to the handguard of the &amp;quot;Zubeknakov&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Canada C8 Carbine===&lt;br /&gt;
The [[Colt Canada C8 Carbine]] appears as the &amp;quot;Maplestrike&amp;quot;, incorrectly referred to as an assault rifle. It fires Low Caliber Military ammunition and can only be found at military locations on the PEI map, which is set in Canada, or in airdrops. The name is a reference to the maple leaf on the Canadian flag.&lt;br /&gt;
[[File:C8a1.jpg|thumb|none|400px|Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[Colt M16A4]] appears as the &amp;quot;Eaglefire&amp;quot;, a reference to the national bird of America. It fires Low Caliber Military ammo in 3 round bursts and has a Magpul CTR stock and flip-up front and rear sights. The barrel appears to between the length of the M16 and M4 barrels, bearing an appearance very similar to the FN-manufactured M16 rifles It used to be called the &amp;quot;AR32&amp;quot;, firing fully automatic, which would have made it an [[M16A3]].&lt;br /&gt;
&lt;br /&gt;
The weapon is implied to be a civilian AR-15, as it is found in civilian gun stores in the Washington map, but it usage of Military ammo and Military magazines, the 3 round burst setting and the chance to spawn at the American Spy Base in the Russia map make it clear it is meant to be the military burst-fire M16A4, rather than the civilian semi-auto AR-15. Albeit illegal in most circumstances, the real AR-15 can be converted to allow for a 3-round burst.&lt;br /&gt;
[[File:FN M16A4.jpg|thumb|none|450px|FN-manufactured M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BDR153G.jpg|thumb|none|450px|F-1 Firearms BDR-15-3G - 5.56x45mm NATO. Image used to show the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;Fusilaut&amp;quot;, a a portmanteau of the French words &amp;quot;fusillade&amp;quot; and &amp;quot;fusil d'assault&amp;quot;, meaning &amp;quot;a series of shots in succession&amp;quot; and &amp;quot;assault rifle&amp;quot; respectively. It fires in 3 round bursts from both Ranger and Military magazines, both of which hold different numbers of rounds compared to the real F1's 25 round straight magazine. The ability to use 30 round STANAG Military magazines is incorrect, as the weapon does not have the magwell of the G2. It is chambered in Low Caliber Ranger ammunition, and can be found in military locations in the Germany and Russia maps, despite neither of these countries using the FAMAS rifle in any of their military forces, as well as in airdrops.&lt;br /&gt;
[[File:FAMAS-F1.jpg|thumb|none|450px|FAMAS F1 with the rifle grenade support ring pushed to mid barrel - 5.56x45mm]]&lt;br /&gt;
[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back, for reference - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;Heartbreaker&amp;quot;, firing Low Caliber Military ammo. It can rarely spawn at military locations in the Washington map, implying the NAVY SEALS were garrisoned in Washington prior to the virus outbreak, as well as at military locations in the Germany map, as part of the special spawn group, due to its use by GSG 9 and SEK. It can also be found in airdrops.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;Nightraider&amp;quot;, firing Low Caliber Ranger ammo. As it is a Ranger weapon, the default magazine is the 35 round Ranger, however it is interchangeable with Military magazines. The weapon can be found at military locations in the Germany and Russia map, despite it not being used by the Russian military in real life. It can also be found in airdrops.&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1891/30===&lt;br /&gt;
The [[Mosin Nagant Rifle#Mosin Nagant M1891/30|Mosin Nagant M1891/30]] appears as the &amp;quot;Schofield&amp;quot;, named after the developer's social studies teacher, who said in a livestream that he wanted a weapon named after him. It fires Low Caliber Civilian ammo from generic &amp;quot;Rifle Clips&amp;quot;. The weapon was incorrectly called a French battle rifle before a patch changed this to a Russian battle rifle, which is still incorrect as the Mosin has none of the characteristics of a battle rifle. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Schofield&amp;quot; can be found at farms and campsites on the PEI and Washington maps, and in gun stores on the Germany and Russia maps.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 10/22===&lt;br /&gt;
The &amp;quot;Sportshot&amp;quot; rifle appears to be based on the [[Ruger 10/22]], however it has an extended magazine far larger than the .22 LR magazines used in the real gun, which still holds 10 rounds of Low Caliber Civilian ammo. However, the damage model of the rifle implies it is chambered in .22 LR, as it deals less damage than any other bullet weapon in the game. It does more damage against animals than players. The description states it is a target rifle, a reference to its high usage in marksmanship competitions. The weapon can be found at campsites, farms and gun stores on every map except Yukon, where it can only be found at campgrounds.&lt;br /&gt;
&lt;br /&gt;
A special &amp;quot;April Fools&amp;quot; variant of the &amp;quot;Sportshot&amp;quot; was added for the 1st April, 2016. It fired miniature rockets that dealt more damage than the base &amp;quot;Sportshot&amp;quot; in 10 round bursts, meaning the magazine would be emptied with one burst. It was removed the following day.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
===Ruger Gunsite Scout===&lt;br /&gt;
The &amp;quot;Hawkhound&amp;quot; rifle appears to be based on the [[Ruger_M77#Ruger_M77_Gunsite|Ruger M77 Gunsite]], however it is semi-auto instead of bolt-action, it feeds from a fictional 8 round magazine, it has wood furniture and stock and it is referred to as Canadian in game, while Ruger is an American company. The rifle fires Low Caliber Civilian ammo, which is meant to be either 5.56x45mm or 7.62x51mm NATO, judging by the decently high player damage of the weapon. The &amp;quot;Hawkhound&amp;quot; can be found at farms and campgrounds in the 3 North American maps - PEI, Washington and Yukon.&lt;br /&gt;
[[File:Ruger Gunsite.jpg|thumb|none|450px|Ruger M77 Gunsite scout rifle - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Makeshift Rifle&amp;quot;====&lt;br /&gt;
The &amp;quot;Makeshift Rifle&amp;quot; appears to have the same overall appearance as the &amp;quot;Hawkhound&amp;quot;, however it is bolt-action instead of semi auto, making it resemble a [[Ruger M77]] Hawkeye. It also has the exact same damage model as the &amp;quot;Hawkhound&amp;quot;, further supporting the idea that the two weapons are part of the same family. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt. The body of the rifle can be made out of birch, maple or pine wood, which is held together, rather alarmingly, by bits of duct tape and rope. &lt;br /&gt;
[[File:RugerHawkeye.jpg|thumb|none|450px|Ruger M77 Hawkeye Compact - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 553===&lt;br /&gt;
The [[SIG SG 553]] appears as the &amp;quot;Swissgewehr&amp;quot; (literally &amp;quot;Swiss Rifle&amp;quot;), firing Low Caliber Military ammo from a unique opaque 20 round &amp;quot;Swissgewehr&amp;quot; magazine. The weapon is able to use any other Military magazine alongside its unique 20 rounder, despite the SG 553 not being able to use STANAG or AK magazines in real life. Like the SG 551, it has 3 rectangular vent holes in its green handguard, but these are at the bottom rather than the top. The &amp;quot;Swissgewehr&amp;quot; only spawns at police locations in the Germany map and in airdrops.&lt;br /&gt;
[[File:SG 553 LB.jpg|thumb|none|400px|SIG SG 553 LB (Long Barrel) - 5.56x45mm]]&lt;br /&gt;
[[File:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The [[Steyr AUG A1]] appears as the &amp;quot;Augewehr&amp;quot;, which is based on the acronym AUG (&amp;quot;Armee Universal Gewehr&amp;quot;). The weapon fires Low Caliber Ranger ammo and is fitted with a 4x Swavorski scope by default, although this can be removed and replaced with other optical attachments. Note that this scope has a higher zoom than the real AUG A1 scope, which is a 1.5x zoom. The &amp;quot;Augewehr&amp;quot; can use both Ranger and Military magazines, although as a Ranger weapon, it spawns with 35 round Ranger magazines. Interestingly, it has a short carbine barrel instead of a full-length barrel. It spawns in military locations on the Germany and Russia maps, as well as in airdrops.&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|450px|none|Steyr AUG A1 carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
The original [[Barrett M82]] appears as the &amp;quot;Grizzly&amp;quot;, with the muzzle break of the M82A1. It fires High Caliber Military ammo from a 5 round magazine instead of the real rifle's 10. Respecting the power of its cartridge, the .50 BMG, it has the highest player damage of any weapon in the game, save for the &amp;quot;Shadowstalker&amp;quot; railguns. It can be found in military locations in the Germany and Washington maps, as a reward from Horde Beacons and in airdrops in the PEI and Russia maps.&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===C14 Timberwolf===&lt;br /&gt;
The [[C14 Timberwolf]] appears as the &amp;quot;Timberwolf&amp;quot;, with a black chassis and a slightly shorter barrel. After the 3.0.9.0 update, the magazine capacity was reduced from the incorrect 8 rounds to the still incorrect 6 rounds, and the 20x scope that the weapon spawned with was replaced with iron sights. As expected, it uses High Caliber Military ammo. It can be found in military locations on the PEI map, or in airdrops on the Washington and Russia maps.&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|450px|PGW C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Cheyenne Tactical M200 Intervention===&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] appears as the &amp;quot;Ekho&amp;quot;. It is incorrectly called a Russian sniper rifle and &amp;quot;Ekho&amp;quot; is the transliteration of the Russian word for &amp;quot;echo&amp;quot;. It uses a 7 round magazine firing High Caliber Military ammo. The magazine well is on the left side of the receiver, rather than underneath it like the real weapon. The &amp;quot;Ekho&amp;quot; also has a much shorter barrel than the real rifle. It can be found in military locations in the Russia map, as a reward from Horde Beacons and in airdrops.&lt;br /&gt;
&lt;br /&gt;
The name, magazine well position and spawn locations imply the Intervention is a Russian weapon in-universe.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 Intervention - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===M39 Enhanced Marksman Rifle===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] appears as the &amp;quot;Sabretooth&amp;quot;, with a tan chassis. The weapon is chambered in Low Caliber Military ammunition - most sniper rifles use High Caliber ammunition. The &amp;quot;Sabretooth&amp;quot; is classified as a &amp;quot;Sharpshooter Rifle&amp;quot; alongside the &amp;quot;Snayperskya&amp;quot;, which also uses Low Caliber ammo.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sabretooth&amp;quot; spawns at military locations in the Washington map, and at the American Spy Base in the Russia map.&lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as the &amp;quot;Snayperskya&amp;quot;, which is what the &amp;quot;S&amp;quot; in SVD stands for - it translates as &amp;quot;sniper&amp;quot;. The weapon has a fictional 7 round magazine and it fires Low Caliber Ranger ammo, like the &amp;quot;Sabretooth&amp;quot;. Also like the &amp;quot;Sabretooth&amp;quot;, it is classified as a &amp;quot;shartshooter rifle&amp;quot;. The rifle has a similar stock design to the synthetic stock used on newer SVDs, however it is still made out of wood. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Snayperskya&amp;quot; spawns in Ranger locations in the PEI and Washington maps, and in military locations in the Russia map.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]] appears as the &amp;quot;Matamorez&amp;quot;, incorrectly classed as an assault rifle (which would be the [[AS Val]]). It uses 17 or 36 round magazines, both of which are fictional. It fires High Caliber Ranger ammo, despite the real weapon being chambered in 9x39mm, which is roughly the same size as 7.62x39mm (which is more in line with the Low Caliber ammo in-game, which are seen on weapons firing intermediate rifle rounds).  Like the other AK-based weapons in game, the ironsights are incorrectly modelled on the receiver, rather than on the barrel. Additionally, the front sight is not on the suppressor, instead it is located where the rear sight would normally be. The handguard appears to be made of wood instead of polymer.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Matamorez&amp;quot; can spawn in Ranger locations in the PEI, Washington and Germany maps, in the nuclear missile silo in the Russia map and as a reward from Horde Beacons.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
A handheld [[M134 Minigun]] appears as the &amp;quot;Hell's Fury&amp;quot;. It operates with no power source and no ammo belt, instead it uses a 250 round &amp;quot;Hell's Fury&amp;quot; magazine, which is completely fictional and which fires both Low Caliber Ranger and Low Caliber Military ammo. The weapon has a &amp;quot;Chainsaw grip&amp;quot; and pistol grip, which are used by the player to hold the massive gun. The spool-up time is incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped, without the need to speed up the rotations before it fires. Brass ejects from the 1 o'clock position sending a stream of shells up and to the right. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. It is incorrectly stated to be Russian in origin.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hell's Fury&amp;quot; can be modified with the &amp;quot;Adaptive Chambering&amp;quot; attachment, which nonsensically increases the firerate to a ridiculous level. It can be found at military locations in the Germany map, at the Oil Rig and nuclear missile silo in the Russia map and as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''[[Predator]]''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M249===&lt;br /&gt;
The [[M249]] appears in game, with a very short barrel and a 150 round box belt. It fires High Caliber Military ammo, unlike the other machine guns Low Caliber ammo, although it originally used Low Caliber Military ammo as well. The &amp;quot;Dragonfang&amp;quot; can spawn at the American Spy Base in the Russia map, at military locations in the Washington and Germany maps and it can be one of the rewards from completing a Horde Beacon.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] appears as the &amp;quot;Nykorev&amp;quot;. It has a short barrel and a 200 round belt box, firing Low Caliber Ranger ammo. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nykorev&amp;quot; can be found at Ranger locations in the PEI, Germany and Washington maps, at the Oil Rig and nuclear missile silo in the Russia map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|450px|none|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] appears, simply called &amp;quot;Rocket Launcher&amp;quot;.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
A claymore that most closely resembles the [[M18A1 Claymore]] appears in game, found at military locations and able to be crafted with various items, none of which make much sense. Before a patch soon after it was added, the front read &amp;quot;Front Towards Enemy&amp;quot;. The claymore is a traditional video-game claymore, requiring no manual detonation to function.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===M26 Grenade===&lt;br /&gt;
A grenade that most closely resembles the [[M26 Hand Grenade]] appears in game, as the &amp;quot;Fragmentation Grenade&amp;quot;. It is found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Sticky Grenade&amp;quot;====&lt;br /&gt;
A grenade with an additional metal band appears as the &amp;quot;Sticky Grenade&amp;quot;, based on the model for the &amp;quot;Fragmentation Grenade&amp;quot; but recoloured tan. As expected, it sticks to surfaces before exploding, and can be found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===M83 Smoke Grenade===&lt;br /&gt;
The [[M83 Smoke Grenade]] appears in game, as the &amp;quot;Smoke Grenade&amp;quot;. The smoke can be one of many different colours; white, black, purple, green, orange, red, blue or yellow. It is found at military locations.&lt;br /&gt;
[[File:M83 Inert.jpg|thumb|none|200px|Inert M83 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Combat Bow===&lt;br /&gt;
Various combat bows, made of birch, maple or pine wood, appear in game.&lt;br /&gt;
&lt;br /&gt;
===Compound Bow===&lt;br /&gt;
A metal compound bow appears in game.&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
A crossbow with a green chassis appears in game, correctly firing bolts instead of arrows. It can be found at campsites and farms.&lt;br /&gt;
&lt;br /&gt;
===Fictional Railguns===&lt;br /&gt;
Two fictional railguns appear in game, called the &amp;quot;Shadowstalker&amp;quot; and the &amp;quot;Shadowstalker Mk. II&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; is fictional, however it highly resembles the &amp;quot;Rorsch Mk-1&amp;quot; from [[Battlefield 4]], with a larger scope and a larger hole in the stock. The &amp;quot;Shadowstalker&amp;quot; takes the railgun name very literally, firing an actual &amp;quot;rail&amp;quot;, which appears to be a very sharp pointed metal projectile, rather than the ferromagnetic projectile magnetically propelled via electromagnetic rails real railguns fire. When firing, the player pulls on a nonexistent bolt, due to the &amp;quot;Shadowstalker&amp;quot; reusing the same bolt pull animations as the bolt-action rifles in game. It has no bullet drop, unlike every other weapon in the game. The &amp;quot;rails&amp;quot; explode on impact.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; can be found in the Washington map at the crashed UFO, and at the firing range of the Washington Scorpion-7 laboratory. It is implied through letters that the crashed alien UFO supplied Scorpion-7 with the technology required to manufacutre prototype &amp;quot;railguns&amp;quot;, hence its spawn locations.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker&amp;quot;.]]&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua. Note the thumbhole stock - the &amp;quot;Shadowstalker&amp;quot; has a much larger hole in its stock.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker Mk. II&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; is an improved version of the original &amp;quot;Shadowstalker&amp;quot;, with a 20 round magazine inspired by the [[M1941 Johnson rifle]]'s magazine. It has a skeletal stock instead of the thumbhole-esque stock of the original &amp;quot;Shadowstalker&amp;quot;, and claw-like 'things' at the end of the &amp;quot;barrel&amp;quot;. The &amp;quot;barrel&amp;quot; also has bumps and ridges above it and a large handguard below the &amp;quot;barrel&amp;quot;, unlike the original.&lt;br /&gt;
&lt;br /&gt;
Instead of firing black &amp;quot;rails&amp;quot; like the original, it fires new red &amp;quot;rails&amp;quot;, which are unique to the magazine it spawns with, and cannot be found anywhere else in the game, meaning the magazine cannot be refilled. The Mk. II is the only non-cosmetic item in the game to have the red &amp;quot;Mythical&amp;quot; rarity. It is also the only gun in the game with a 0% chance of wear, meaning you never need to repair the gun in order to bring its quality up. The explosion radius of the Mk. II is larger than that of the original &amp;quot;Shadowstalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; can only be obtained from the Russia Mk. II puzzle, which involves many tasks around the map related to the lore of the Russia map. Said lore implies Scorpion-7 improved the &amp;quot;Shadowstalker&amp;quot; using soul crystal derived technology, which could explain the red colour of the &amp;quot;rails&amp;quot;.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker Mk. II&amp;quot;.]]&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06. Used to show the magazine design.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Finding Bigfoot=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17]] pistol. 10 round capacity. Fires &amp;quot;9mm ammo&amp;quot;.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Customised [[Remington Model 870]] shotgun named &amp;quot;R870&amp;quot;, with wood handguard, stock and ghost ring iron sights. 5 round tube modelled as 8 round magazine tube. Remington markings on the receiver.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|400px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|400px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge (credit to [[User:Predator20|Predator 20]]). Image used to show the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified bolt-action rifle==&lt;br /&gt;
Customised bolt-action rifle named &amp;quot;[[Remington Model 700|R700]]&amp;quot; rifle, with 5 round detachable magazine and a low magnification scope, along with wood chassis and a black plastic handguard. Fires &amp;quot;7.62mm ammo&amp;quot;.&lt;br /&gt;
[[File:Rem 700 cdl dm.jpg|thumb|none|400px|Remington Model 700 CDL DM with scope - .243 Winchester. Looks similar to the rifle in-game, sans handguard and short range scope.]]&lt;br /&gt;
&lt;br /&gt;
==Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Magnum]] appears in the game. It is known as the &amp;quot;AVM&amp;quot; and fires 7.62mm ammo like the [[Accuracy International Precision Marksman |Precision Marksman]].&lt;br /&gt;
[[Image:Accuracy International AWM.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Custom M4A1==&lt;br /&gt;
The &amp;quot;M4CL&amp;quot; is a customised [[M4A1]], with tan 4th Gen collapsible stock, STANAG magazine and rail covers and flip-up rear sight. Fires &amp;quot;5.56mm ammo&amp;quot; in full-auto from 25 round magazines, modelled after 30 round tan STANAGs. The rarest gun in the game, only obtainable through locked weapon crates.&lt;br /&gt;
[[File:TM M933 AEG with Tan furniture.jpg|thumb|none|400px|Tokyo Marui Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm (fake). Somewhat resembles the rifle in-game.]]&lt;br /&gt;
[[File:Bigfoot M4.jpg|thumb|none|600px|The rifle in the hands of one of the playable characters in the main menu.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
[[Orion Flare Gun]]. Fires &amp;quot;Signal Flares&amp;quot;.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1479080</id>
		<title>User:JackalUnderscore/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1479080"/>
		<updated>2022-01-23T21:55:48Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* &amp;quot;B3 Wingman&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Titanfall 2=&lt;br /&gt;
&lt;br /&gt;
'''''Titanfall 2''''' is a science-fiction first-person shooter video game and a sequel to [http://www.imfdb.org/wiki/User:AgentGumby/Sandbox Titanfall]. It was developed by Respawn Entertainment and was published by Electronic Arts on Xbox One, PlayStation 4 and Microsoft Windows on October 28, 2016. It was released on Steam on June 18, 2020. Unlike Titanfall, Titanfall 2 features a single-player campaign, where you play as Rifleman Jack Cooper, assigned as Acting Pilot to Vanguard-class Titan BT-7274.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Plot spoilers ahead. Proceed with caution.'''&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Titanfall 2}}&lt;br /&gt;
	&lt;br /&gt;
==Overview==&lt;br /&gt;
Titanfall 2 features more advanced weaponry compared to the original Titanfall, with many weapons returning in an upgraded form (e.g. the G2A4 has been upgraded to the G2A5). These weapons are slightly different cosmetically, but retain the same role in the game. Titanfall 2 also features more weapon customisation in the form of attachments and modifications. Attachments are scopes, while modifications include various abilities such as the ability to shoot while sprinting and quicker reloads. The extra ammo modification does not visually alter the magazine model, meaning all magazines somehow stay the same size with extra rounds in them.&lt;br /&gt;
&lt;br /&gt;
Artwork from the book ''The Art of Titanfall'' shows all bullets and grenades (from grenade launchers) used in the Titanfall universe are electronically primed, with electronic firing pins in the weapons instead of physical firing pins and primer inside the casing. Weapons in the game have blue trails to reflect this, and the sound design of most weapons includes an electronic noise when priming the bullet (easily heard on weapons such as the Alternator). The Amped Weapon boost seems to unlock the full potential of the electronic firing mechanism to deal more damage, creating slightly orange trails as the increased energy is almost too much for the heat sink directly behind the electronic firing pin to handle.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman Elite&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:WmaneliteTF2.jpg|thumb|none|500px|The B3 Wingman Elite in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2016&amp;quot;===&lt;br /&gt;
The &amp;quot;P2016&amp;quot; is the upgraded version of the &amp;quot;P2011&amp;quot;, with a similar appearance that is loosely based on the [[Springfield XD]] series of pistols as seen in its grip design, while the segmented slide and trigger guard resembles an Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-based pistol. Said segmented slide also has some cutouts on the forward-most section, which can't be a muzzle break because they aren't over the muzzle and it can't be a ported barrel because the cutouts aren't in the barrel, making them fairly useless. The pistol has an unusable LAM device mounted underneath the barrel, and has a 12 round magazine which increases to 16 with the extra ammo modification. The magazine itself features an extended baseplate, meaning the default magazine is probably a 10 rounder with a +2 extension. Other attachments include the unique pistol suppressor. Based on the markings on the ''Titanfall'' version of the pistol and assuming the updated P-series pistol keeps the same calibre, the weapon is chambered for .45 ACP rounds.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;P2016&amp;quot; comes from the year the game was released, 2016.&lt;br /&gt;
 &lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:P2016TF2.jpg|thumb|none|500px|The P2016 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;RE-45&amp;quot; machine pistol is visually similar to the [[Heckler &amp;amp; Koch P2000]] in the slide and grip, which is missing a hammer. The pistol has a Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-style muzzle brake, based on the shape of the segmented slide section. A competition G18-style flared magwell is present, loaded with either 20 or 25 round magazines. Attachments include the unique pistol suppressor and a red dot sight, which replaces the standard &amp;quot;irondot&amp;quot; sight (a floating red dot in-built sight). Judging by the name, it fires .45 caliber rounds, most likely .45 ACP.&lt;br /&gt;
&lt;br /&gt;
[[File:P2000_9.jpg|thumb|none|350px|Heckler &amp;amp; Koch P2000 with shaved hammer - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:Re45TF2.jpg|thumb|500px|none|The RE-45 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Smart Pisol MK6&amp;quot;===&lt;br /&gt;
The &amp;quot;Smart Pistol MK6&amp;quot; is a high-tech pistol which has the ability to lock on to multiple targets and fire homing bullets at them. It shares the [[Springfield XD]]-esque frame of the &amp;quot;P2016&amp;quot;, but has its own unique slide assembly, suppressor and underbarrel LAM device, which presumably allows for the bullets to lock on to enemies.&lt;br /&gt;
&lt;br /&gt;
Unlike the previous game, the &amp;quot;MK6&amp;quot; is not a primary or secondary weapon in multiplayer, instead the player can obtain it via a &amp;quot;Boost&amp;quot;, a one-use powerup activated at 60% Titan meter. As it is a &amp;quot;Boost&amp;quot; and not a proper weapon, there are no modifications for it. In the final level of the campaign, Cooper gains a unique Smart Pistol, with a green and orange paintjob (the same colour scheme that BT has) from BT's SERE kit (Survival, Evasion, Resistance and Escape). He wields it with a Harris stance in this mission, due to him holding BT's AI core in the left hand.&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator&amp;quot;===&lt;br /&gt;
The Alternator, also called the SP-14 Hatchet in concept art, is a new entry into the Titanfall universe. It is a confusing weapon, with two recoiling barrels and two ejection ports for the 10mm rounds it fires. These bullets are fed via 20 round magazines (25 with extended) which appears to be single-stack due to the length of the magazine and the size of the cartridges. The weapon has minimal room for the bolt, which instead appears to fully encircle the cartridge and eject spent shells upwards after firing, acting on a blow-forward principle to open the breech and eject spent cartridges. Due to there being no room for a traditional priming system, the rounds are electronically primed, which is reinforced by the weapon's sounds design. Finally, the weapon has two bolt handles, one on either side, located roughly in the middle of the frame. The Alternator fires the left barrel first, then the right, with each charging handle reciprocating at the same time. Other notable aspects of the weapon includes the purely horizontal recoil and the floating dot reflex sight.&lt;br /&gt;
&lt;br /&gt;
Concept art of the weapon depicts it with the stock extended (it stays permanently folded during gameplay, folding flush against the rear of the weapon). It lacks many things that make it a normal SMG, like a usable stock or a ergonomic frame, however the compact size lends itself to one-handed use, paired with a melee weapon. The Hatchet name comes from its devastating performance in CQB, but the heavy recoil and low ergonomics prevent use outside of roughly 25 metres, meaning it is likely intended to be used as a last ditch personal defence weapon in dire situations, such as the death of the Pilot's Titan.&lt;br /&gt;
&lt;br /&gt;
Recoiling barrels are real, as seen with the [[Barrett M82]] and other .50 caliber rifles, and the Alternator was likely designed with recoiling barrels in order to reduce recoil, given the weapon's diminutive size. Double-barrelled weapons also exist, the most common type being double-barrel shotguns, but double-barrelled weapons that feed from a single magazine do not exist (the closest thing would be the [[Arsenal Firearms AF2011-A1|AF2011-A1]], which cheats by gluing two magazines together and calling it one magazine). &lt;br /&gt;
&lt;br /&gt;
[[File:AltTF2.jpg|thumb|none|500px|The Alternator in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;CAR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:CarTF2.jpg|thumb|500px|none|The CAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R97&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Volt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:VoltTF2.jpg|thumb|none|500px|The Volt SMG in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;EVA-8&amp;quot; returns from Titanfall 1, with a slightly different name, suffixed with &amp;quot;Auto&amp;quot; instead of &amp;quot;Shotgun&amp;quot;. The weapon is different visually but stays the same performance wise, firing in semi-auto and cocked with a pump handle, which, combined with the magazine tube underneath the barrel, implies the EVA is a modular shotgun. The large drum only holds 8 shells (compared to ''TF1's'' 6), which, as the marking on the weapon indicate it is a 12 gauge, is a very under-loaded drum. Underneath the 12 gauge markings are more markings indicating the &amp;quot;EVA&amp;quot; can use both standard 2.75mm or 3mm Magnum shells. Other weapon markings include a HK-style pictogram fire selector, with the options of single-shot or semi-auto (represented, curiously, by two bullets as opposed to one, which would logically imply a 2 round burst mode the weapon does not actually have), and the serial number of &amp;quot;1979527&amp;quot;. All of these markings appear on the ''TF1'' version of the weapon in the same places.&lt;br /&gt;
&lt;br /&gt;
Other differences from ''TF1'' includes the folding stock, inspired by the Defiance M4 stock, which replaces the collapsible stock. Smaller changes includes the rails on top being more flush with the receiver and the lack of top-mounted rails, the square trigger guard instead of the uncomfortable angled one from ''TF1'', the shorter barrel and longer magazine tube and the angle of the drum magazine. Finally, the weapon has been updated with ammo-counting rear sights, like most of the weapons in ''Titanfall 2''.&lt;br /&gt;
&lt;br /&gt;
As for real-world inspiration, the EVA-8 again appears to be mostly inspired by the Chinese [[QBS-09]] shotgun, with more inspiration from tactical-rail equipped [[Saiga-12]] or [[Fostech Origin-12]] shotguns, which also lent the weapon its detachable magazine functionality. The magwell appears to be inspired by prototype AK-12 based shotguns, albeit shorter. Curiously, the drum magazine looks too short to reach all the way to the chamber when inside the shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon is still pumped when drawing it and when reloading from empty, despite the presence of a left-side charging handle. This might indicate some sort of in-universe mechanism to use the weapon as a pump-action for low-pressure rounds, much like the [[SPAS-12]] in real-life, however in-game it is always semi-auto.&lt;br /&gt;
&lt;br /&gt;
The acronym &amp;quot;EVA&amp;quot; stands for &amp;quot;Extra Vehicular Activity&amp;quot;, as the weapon is designed for use in both &amp;quot;conventional and exo-atmospheric conditions&amp;quot; (i.e. on a planet or in the vacuum of space).&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|none|500px| QBS-09 - 12 gauge. The main inspiration for the &amp;quot;EVA-8&amp;quot;.]]&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|500px|AK-12/76 - 12 gauge. Image used to compare the magwells.]]&lt;br /&gt;
[[File:Eva8TF2.jpg|thumb|none|500px|The EVA-8 Auto in the menu. Note the name of the weapon marked on the side of the handguard.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1901 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MastiffTF2.jpg|thumb|none|500px|The Mastiff in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiqueTF2.jpg|thumb|none|500px|The Mozambique in the menu.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiquefrontTF2.jpg|thumb|none|500px|A view of the three barrels.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G2A5 Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[File:HemlokTF2.jpg|thumb|none|500px|The Hemlok BF-R in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-101C Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
[[File:R101TF2.jpg|thumb|500px|none|The R-101C in the menu. Note the lack of the default scope, which in gameplay is permanently equipped.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-201 Assault Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;V-47 Flatline&amp;quot;=== &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;V-47 Flatline&amp;quot; is based on the [[AK-47|AK-47/AKM]], with some influence from the prototype Soviet [[TKB-408]], including the bullpup layout. It also bears some resemblance to the AKM from the movie ''[[Elysium]]'', with the device above the barrel looking rather similar to the sighting device seen on the Elysium AKM. The regular AKM handguard is visible (albeit rather morphed) and the barrel is coming out from where the gas tube usually is, which is now above the handguard. The magazine appears to be a Tapco Kalashnikov 7.62x39mm magazine, which holds X or Y rounds.&lt;br /&gt;
&lt;br /&gt;
In the singleplayer, the weapon is used by both IMC and Militia soldiers, with one given to the player at the end of the first mission, which is retained for the beginning of the second mission. It has very strong horizontal recoil (hence the name) and a collapsible frame, presumably intended as a futuristic way to make the rifle more compact for vehicle storage. Due to the weapon's power, enemies flinch much more than other assault rifles when shot at, on a similar level to machine guns or sniper rifles. In universe, it is manufactured by Woneyon Defence.&lt;br /&gt;
 &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:TKB-408.jpg|thumb|none|450px|TKB-408 - 7.62x39mm]]&lt;br /&gt;
[[File:FlatlineTF2.jpg|thumb|none|500px|The V-47 Flatline in the menu. Note the large, shiny AKM-esque muzzle break and wooden handguard and stock, a peculiar choice for an advanced sci-fi weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;D-2 Double Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:2takeTF2.jpg|thumb|none|500px|The Double Take in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber-AP&amp;quot;===&lt;br /&gt;
The &amp;quot;Kraber-AP&amp;quot; appears as a powerful, bolt-action armour-piercing/anti-material rifle, equipped by default with a 6x scope. The magazine and bolt design is based on the [[Mechem NTW-20]], with a stock based on competition rifles and a thumbhole grip similar to [[Accuracy International]] rifles. It is stated to fire 14.5x114mm rounds, which the NTW-20 can be chambered for and it uses 4 or 6 round magazines, if one selects the extra ammo modification.&lt;br /&gt;
&lt;br /&gt;
It is the most powerful non-explosive infantry weapon in the game, able to take down human targets in one shot and it has the rare Ricochet modification available, which causes bullets to bounce off surfaces. However, despite its name and huge caliber, it fails to pierce Titan armour without hitting the weak spots, which are usually the cockpit glass. The name Kraber comes from Respawn Entertainment's audio lead for Titanfall, Erik Kraber.&lt;br /&gt;
&lt;br /&gt;
[[File:NTW-20 with bipod.jpg|thumb|none|400px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:KraberTF2.jpg|thumb|500px|none|The Kraber sniper in the menu. Note the missing muzzle break - the weapon is so long it doesn't all fit in the menu screen.]]&lt;br /&gt;
[[File:KrabersideTF2.jpg|thumb|500px|none|The other side of the Kraber, with muzzle brake visible.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;Spitfire MK2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:LstarTF2.jpg|thumb|none|500px|The L-STAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;X-55 Devotion&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:DevotionTF2.jpg|thumb|none|500px|The Devotion in the menu. Note the length of the weapon - the menu display is overlapping the flash hider.]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Archer Heavy Rocket&amp;quot;===&lt;br /&gt;
The Archer is a man-portable fire-and-forget anti-Titan missile launcher, bearing a slight resemblance to the [[FGM-172 SRAW]], whilst the rear end piece resembles the [[FGM-148 Javelin]]. The weapon has a similar reloading system to the [[Mk 153 SMAW]], where the missile is housed in the rear of the weapon and is reloaded by detaching the housing and replacing it with a pre-packaged missile and housing (concept art depicts this clearly). Also like the SMAW, it has grips underneath the launcher, but instead of a bipod it has a curved buttstock. The colour scheme is similar to the SRAW, with a green body and a yellow band. However, unlike all of the previous launchers mentioned, the Archer is much shorter and wider, and features a thin flip-out CLU (Command Launch Unit), which displays what the missile is locking on to. Additionally, concept art showcases the weapon fitted with a scope, which is not possible with the Archer in-game.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Archer is lock-on only, while Jack Cooper in the campaign can dumb-fire it, compensating for the fact that he never fights anything more dangerous than a Reaper without BT. It is also used in a kind of mortar or top-attack role by Mortar Spectres in Frontier Defence, similar to the Javelin's top-attack mode. &lt;br /&gt;
&lt;br /&gt;
Despite being an anti-Titan weapon, it can still lock on to, and destroy, Crow and Goblin dropships, heavy turrets and Reapers.&lt;br /&gt;
[[File:ArcherTF2.jpg|thumb|500px|none|The Archer Heavy Rocket in the menu. Note the cover on the end of the launcher, similar to a camera shutter.]]&lt;br /&gt;
[[File:TF2Archerconcept.jpg|thumb|500px|none|Concept art of the Archer, showcasing the SMAW-esque missile reloading and the scope, unusable in gameplay.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ChargeTF2.jpg|thumb|500px|none|The Charge Rifle in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EM-4 Cold War&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EPG-1&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:EpgTF2.jpg|thumb|none|500px|The EPG-1 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;LG-97 Thunderbolt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ThundersideTF2.jpg|thumb|none|500px|The side of the Thunderbolt in the menu.]]&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;MGL Magnetic Grenade Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MglTF2.jpg|thumb|none|500px|The MGL in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-6P Softball&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sidewinder AT-SMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:SmrTF2.jpg|thumb|none|500px|The Sidewinder SMR in the menu.]]&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Arc Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Electric Smoke Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Firestar&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gravity Star&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Satchel Charge&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Titan Weapons==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;40mm Tracker Cannon&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Leadwall&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Plasma Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Predator Cannon&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Quad Rocket&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Splitter Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;T-203 Thermite Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XO16A2 Chaingun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
=Apex Legends=&lt;br /&gt;
&lt;br /&gt;
Apex Legends is a free-to-play science-fiction first-person shooter battle royale video game developed by Respawn Entertainment and published by Electronic Arts. The game was announced on February 3, 2019, and unveiled and released for free on the following day.&lt;br /&gt;
&lt;br /&gt;
The game is a part of the Titanfall universe, taking place 18 years after the events of Titanfall 2.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Apex Legends}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Apex Legends features more attachment and modification options than the previous two Titanfall games, with players able to use stocks, magazines, scopes, barrel stabilisers, shotgun bolts and &amp;quot;hop-up&amp;quot; attachments. These alter the performance of the weapon significantly, giving weapons more customisation than ever before.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
The &amp;quot;Wingman&amp;quot; returns from ''Titanfall 2'' and it uses heavy ammo, indicating it most likely fires .357 or .44 Magnum. The weapon is the same model from ''TF2'' (the &amp;quot;B3&amp;quot;), keeping the [[Chiappa Rhino]] influence, as well as retaining the hexagonal futuristic gas-sealed cylinder that is reloaded as if it were a detachable magazine. The weapon has extended magazines which increase by 1 round each level, increasing up to 9 rounds. The &amp;quot;Wingman&amp;quot; can also take a hop-up, called &amp;quot;Boosted Loader&amp;quot; - it increases the capacity by 2 on top of the extended magazine capacity (if one is equipped) and decreases reload time if the magazine is close to depleted. The weapon is manufactured by &amp;quot;Brockhaurd Manufacturing&amp;quot; in-universe.&lt;br /&gt;
&lt;br /&gt;
One of the weapon's cosmetic models used for legendary skins such as the &amp;quot;Death Ray&amp;quot; skin is inspired by classic depictions of ray gun pistols. Another legendary model, used on the &amp;quot;Precision Caliber&amp;quot; and &amp;quot;Attention to Detail&amp;quot; skins, is the same model seen in Pathfinder's Story from the Outlands, where it is referred to as a &amp;quot;.50 caliber Rampart&amp;quot;, the nickname for any weapon created by the character Rampart in-universe. The one in the animation is specifically the &amp;quot;Precision Caliber&amp;quot; version.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2020&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator A-2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;CAR SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-99 SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Prowler Burst PDW&amp;quot;===&lt;br /&gt;
The &amp;quot;Prowler PDW&amp;quot; is a select-fire submachine gun visually inspired by the [[Magpul PDR-C]] and [[FN P90]], with a charging handle that looks and functions very similarity to the [[G36]]'s charging handle. The weapon features an ammo counter, like most weapons in the game. Unusually for a submachine gun, the Prowler defaults to 5 round bursts, but can switch to full-auto (previously this was only available with the Selectfire Receiver hop-up, but the ability is now built into the weapon).&lt;br /&gt;
&lt;br /&gt;
Perhaps drawing some influence from the P90's 5.7x28mm AP rounds, it is the only SMG that uses heavy ammo, firing from a 20 round magazine. This increases in increments of 5 until it hits the max of 35 if extended magazines are equipped. From November 4th 2020, the Prowler was a care package-exclusive weapon, equipped with a 1x Digital Threat scope, but it was removed on August 3rd 2021 and included amongst the ground loot pool. &lt;br /&gt;
&lt;br /&gt;
The weapon is named after the alien megafauna featured in the Titanfall universe, which were introduced into Apex Legends as an AI enemy in Season 11 on the &amp;quot;Storm Point&amp;quot; map. The designer of the weapon, Ryan Lastimosa, also states he was inspired by the arms from Seburo, a weapons manufacturer in the anime ''[[Ghost in the Shell (disambiguation)|Ghost in the Shell]].'' In universe, it is manufactured by Lastimosa Armouries.&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Volt SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Peacekeeper&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1904 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;30-30 Repeater&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G7 Scout Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;HAVOC Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-301 Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;VK-47 Flatline&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-2 Triple Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber .50-Cal&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sentinel ESR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;M600 Spitfire&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR EMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Rampage LMG&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;X-55 Devotion MK.3&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Arc Star&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Thermite Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bocek Compound Bow&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Unturned=&lt;br /&gt;
&lt;br /&gt;
'''''Unturned''''' is a zombie survival game developed and published by Smartly Dressed Studios on 7 June, 2017 for PC, and 12 Nov, 2020 for consoles. &lt;br /&gt;
&lt;br /&gt;
{{VG Title|Unturned}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The weapons in Unturned are one of four grades: Civilian, Police, Ranger or Military. Civilian-grade weapons are usually weak but common, being found in houses or farms. Police-grade weapons are slightly better, found at police stations. Ranger-grade weapons are equivalent to Military-grade weapons. Most maps have very few locations where Ranger-grade weapons spawn in, but on Russia they are very common, due to the majority of them being Russian weapons found in military bases. Finally, military-grade weapons are found at military bases on most maps, except Russia, where they can be found in a few obscure locations.&lt;br /&gt;
&lt;br /&gt;
Airdrops can spawn nearly every gun, including ones that usually would not appear on the map, which means players can use the Colt Canada C8 Carbine in maps other than Prince Edwards Islands if they get it in an airdrop (as the &amp;quot;Maplestrike&amp;quot; only spawns in PEI, a map set in Canada).&lt;br /&gt;
&lt;br /&gt;
Attachments include various optics, laser pointers, flashlights, rangefinders, suppressors, extended barrels, extended magazines, alternate ammo types and various grips.&lt;br /&gt;
&lt;br /&gt;
Guns can be repaired with bits of scrap metal and a blowtorch, as firing them causes their quality to decrease, leading to a decrease in weapon performance. &lt;br /&gt;
&lt;br /&gt;
Due to the low detail of the models in ''Unturned'', it is difficult to pinpoint which version of a weapon the in game gun is based on. For example, the Beretta 96 has many variants, the most common being the FS model, but the &amp;quot;Avenger&amp;quot; is simply listed under Beretta 96, as you cannot tell which version of the 96 it is based on.&lt;br /&gt;
&lt;br /&gt;
Note: Only official weapons created by the developer of the game and/or featured in the official maps (PEI, Washington, Yukon, Germany, Russia) are on this page. Any weapons that came with a limited-time featured Steam workshop map will not be included on this page (example: France, Ireland, Hawaii, Greece).&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 96===&lt;br /&gt;
The [[Beretta 96]] appears as the &amp;quot;Avenger&amp;quot;. It has green illuminated sights and fires Low Caliber Military ammunition. The weapon is meant to be the Beretta M9, evidenced by it only being found at military bases, but it only holds 13 rounds. The Beretta 92 series does not have a 13 round magazine, only the .40 S&amp;amp;W Beretta 96 does.&lt;br /&gt;
&lt;br /&gt;
It inaccurately spawns at military bases on the Germany and Prince Edward Islands maps. Neither country's military uses the Beretta 96 or M9 - Germany's service pistol is the [[Heckler &amp;amp; Koch P8]] and Canada's is the [[Browning Hi-Power]]. However, it correctly spawns at military locations in the Washington map.&lt;br /&gt;
[[File:96FS.jpg|thumb|none|400px|Beretta 96FS - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911===&lt;br /&gt;
The [[Colt M1911]] appears, called the &amp;quot;1911&amp;quot;, firing Low Caliber Civilian ammo. It was previously called the &amp;quot;Colt&amp;quot; and the &amp;quot;Oakbear&amp;quot;.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Colt Python===&lt;br /&gt;
The [[Colt Python]] appears as the &amp;quot;Ace&amp;quot;, firing Low Caliber Civilian ammo. It has red illuminated iron sights. The Ace can accept the Makeshift Muffler attachment, which is inaccurate, as the Python cannot be suppressed in real life.&lt;br /&gt;
&lt;br /&gt;
A special version of the Ace can be obtained after completing a quest on the Russia map, from the Doc Ernie NPC. It has an 8x scope, which normally cannot be attached to the revolver in game.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|400px|none|Colt Python with 6&amp;quot; Barrel and nickel finish and 3rd generation grip- .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
===IMI/Magnum Research Desert Eagle Mark XIX===&lt;br /&gt;
A [[Desert Eagle]] Mark XIX appears as the &amp;quot;Desert Falcon&amp;quot;. However, it was called the Desert Eagle when it was first added to the game. Is uses High Caliber Military ammo in game, despite not being a service pistol of any military. It also has the same green illuminated iron sights of the Beretta 96.&lt;br /&gt;
&lt;br /&gt;
A special gold-plated version of the Desert Eagle can be obtained after completing a quest on the Hawaii map, from the Major Ekho NPC. It has a vertical grip, a flashlight and a &amp;quot;Military Muzzle&amp;quot; attachment, which appears to be some sort of extended barrel. Another special &amp;quot;Desert Falcon&amp;quot; is available to players of the Gold edition of the game, with golden iron sights and gold plating.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
The [[Glock 17]] with an olive drab frame appears as the &amp;quot;Cobra&amp;quot;, standing in for the Glock 18. It is fully automatic in game, despite lacking the fire selector of a real Glock 18. It is considered a police weapon and it uses Low Caliber Civilian ammo. The &amp;quot;Cobra&amp;quot; has the ability to use 20 or 40 round box magazines, the latter of which is fictional.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the Austrian EKO Cobra counter-terrorist unit, who requested a full-auto version of the Glock 17 to be produced, resulting in the Glock 18.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) with 19-round magazine, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Luger P08===&lt;br /&gt;
The [[Luger P08]] appears, simply called &amp;quot;Luger&amp;quot;. The magazine incorrectly holds 9 rounds instead of the real Luger's 8. It spawns in civilian locations on the Germany map and uses Low Caliber Civilian ammo.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 (dated 1917) - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The [[Makarov PM]] appears as the &amp;quot;Kryzkarek&amp;quot;, with a longer barrel compared to the real pistol. It has a 12 round magazine  from the PMM, which, unlike every other Ranger weapon, uses Low Caliber Civilian ammunition, to reflect the rather weak characteristics of the 9x18mm Makarov round. However, it oddly deals high damage, more than other pistols that fire the Low Grade Civilian ammo.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===TEC-9 Mini===&lt;br /&gt;
The [[TEC-9]] Mini appears as the &amp;quot;Teklowvka&amp;quot;. It holds 15 rounds in what appears to be a 20 round magazine, which is not a magazine size available to the real TEC-9. It uses Low Caliber Ranger ammo and is stated to be Swedish in the weapon description. This is half correct, as the TEC-9 was developed by the American subsidiary of Interdynamic, called Intratec.&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
Every submachine gun except the UMP45 and the MP40 is classed as a carbine in game.&lt;br /&gt;
&lt;br /&gt;
===FN P90 TR===&lt;br /&gt;
The [[FN P90 TR]] appears as the &amp;quot;Peacemaker&amp;quot;, firing Low Caliber Military ammo. The weapon spawns in military bases on the Washington and Germany maps, as well as the American Spy Base on the Russia map.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the law enforcement troops seen in ''[[The Hunger Games: Catching Fire]]'', who are called &amp;quot;Peacekeepers&amp;quot; and use P90's as their primary weapon.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears as the &amp;quot;Viper&amp;quot;, firing Low Caliber Civilian ammo from fictional 25 round magazines. It has a slightly shorter stock and barrel compared to the real MP5, with the barrel resembling a MP5K-sized &amp;quot;tropical&amp;quot; wide handguard. The length of barrel that extends out from the end of the handguard is also slightly longer compared to the real MP5. The &amp;quot;Viper&amp;quot; is found at a variety of police and military locations, most notably the Scorpion-7 research laboratories, which implies its status as a standard-issue SMG for the organisation.&lt;br /&gt;
&lt;br /&gt;
The name may be a reference to the Stalker [[S.T.A.L.K.E.R.: Shadow of Chernobyl|video]] [[S.T.A.L.K.E.R.: Clear Sky|games]], where the MP5 is called the &amp;quot;Viper 5&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 (Navy trigger group) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Empire&amp;quot;. It is only found in military locations in Germany and in airdrops. Oddly, it holds 27 rounds instead of the real weapons 25, and it fires Low Caliber Military ammo. The &amp;quot;Empire&amp;quot; correctly has semi-auto, full-auto and 3 round burst modes, the only official gun in the game with this ability. The &amp;quot;Empire&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the MP40).&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The [[KRISS Vector]] appears as the &amp;quot;Scalar&amp;quot;, firing Low Caliber Military ammo from 30 round magazines, which implies the weapon is based on the .45 ACP version. The weapon has a blue lower receiver and buttplate. The &amp;quot;Scalar&amp;quot; appears in Coalition locations on the Germany map, on the Coalition aircraft carrier, called the ''Liberator'', and in airdrops. The blue colour, which matches the Coalition's colour scheme, and the appearance on the ''Liberator'' implies the &amp;quot;Scalar&amp;quot; is a standard-issue Coalition weapon.&lt;br /&gt;
&lt;br /&gt;
The name is a play on the Vector name, and its mathematical origin. The term &amp;quot;scalar&amp;quot; is used to define a vector space, with a &amp;quot;vector&amp;quot; being described by multiple scalars.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
===Mini Uzi===&lt;br /&gt;
The [[Mini Uzi]] appears as the &amp;quot;Bulldog&amp;quot;, firing Low Caliber Ranger ammo. It is modelled with 32 round magazines, but they hold 45 rounds, which is not a real magazine option for the Uzi. It is correctly identified as Israeli, and fires with a closed-bolt, which is incorrect. The weapon can be found at some Ranger locations in the Germany map and at military locations on the Russia map, despite Russia not using the Uzi in any form in its any of its military forces.&lt;br /&gt;
[[Image:Imi-mini-uzi.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] appears as the &amp;quot;Maschinengewehr&amp;quot;, with wood furniture. Maschinengewehr&amp;quot; translates to machine gun, while the MP40 is a submachine gun (&amp;quot;machinenpistole&amp;quot; in German). When the weapon was first added, it was called MP40, but this was quickly changed. It fires Low Caliber Ranger ammo. In game, it is a very rare Ranger weapon, only spawning in airdrops and some Ranger locations on the Germany map. The &amp;quot;Maschinengewehr&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the UMP-45).&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
The [[PP-19 Bizon-2]] appears as the &amp;quot;Yuri&amp;quot;, firing Low Caliber Ranger ammo from 64 round helical magazines, implying it is chambered in 9x18 Makarov. The rear sights are mounted much further back than the real weapon. It can be found in Ranger locations on the PEI, Washington and Germany maps, and in Military locations in the Russia map.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] appears as the &amp;quot;Calling Card&amp;quot;, firing Low Caliber Ranger ammo from its 71 round drum. As the name suggests, the weapon is found at the Krovi Estate in the Russia map, which was owned by the mafia before the zombie virus hit Russia. It can also be found in airdrops. &lt;br /&gt;
&lt;br /&gt;
A calling card is an object criminals leave behind at the scene of a crime to taunt the police.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===AA-12 CQB===&lt;br /&gt;
The [[AA-12]] CQB appears as the &amp;quot;Devil's Bane&amp;quot;, with a light grey appearance. The weapon has a 21 shell drum magazine - one shell larger than the real drum magazine. It can only be found in police locations on the Germany map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|400px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Double Barrel Shotgun===&lt;br /&gt;
A [[Double Barrel Shotgun]] appears as the &amp;quot;Masterkey&amp;quot;. The real [[Masterkey]] is an underbarrel pump-action, not a double barrel. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be found in farms and campgrounds in the PEI, Washington and Russia maps.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg‎|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge. Visually similar to the &amp;quot;Masterkey&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Sawed Off Double Barrel Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barrel Shotgun]] appears to be a sawn off version of the &amp;quot;Masterkey&amp;quot;, called the &amp;quot;Sawed-off&amp;quot;. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be crafted by using a saw on the &amp;quot;Masterkey&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Sawed-off&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Quadbarrel&amp;quot;====&lt;br /&gt;
A variant of the [[Sawed-Off Double Barrel Shotgun]] appears as the &amp;quot;Quadbarrel&amp;quot;, which can only be crafted on the Russia map, due to it needing a blueprint obtained by completing a quest. It has 4 barrels side-by-side, which somehow allows the shotgun to hold 8 shells. You cannot fire all 8 shells at once, they are fired individually. Unlike the &amp;quot;Sawed-off&amp;quot; it is based off, the &amp;quot;Quadbarrel&amp;quot; is uses 12 gauge shells. &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Quadbarrel&amp;quot;, minus the extra barrels.]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
The [[Mossberg 500]] appears as the &amp;quot;Bluntforce&amp;quot;, with a black synthetic stock and an 8 round tube magazine. It is a police shotgun, found in police stations on every map except Russia.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===MTs255===&lt;br /&gt;
A sawn-off [[MTs255]] appears as the &amp;quot;Determinater&amp;quot;, incorrectly stated to be an American shotgun and incorrectly holding 8 shells in a 6 shell cylinder. It is chambered in 12 gauge shells, and can only be found in the prison and under the mountain in the Germany map, or in airdrops.&lt;br /&gt;
[[Image:Mts255-sawnoff.jpg|thumb|none|401px|Sawn-off MTs255 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Saiga-12K===&lt;br /&gt;
The [[Saiga-12K]] appears as the &amp;quot;Vonya&amp;quot;, with a raised rib sight and a skeleton stock. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. It uses a fictional 7 shell magazine, the real Saiga-12 does not have this option. The shotgun is semi-auto, but prior to version 3.19.0.0, the weapon was full auto. The &amp;quot;Vonya&amp;quot; spawns at police locations in the Russia map, or in airdrops in the PEI and Washington maps.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K with raised sight rib - 12 gauge]]&lt;br /&gt;
[[File:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
Ranger magazines and Military magazines appear as the default magazine for many rifles &amp;amp; carbines. The Military magazine is based on STANAG 30 round magazines, while the Ranger magazines are fictional 35 round magazines that can somehow fit into both AKs, G36C and AUGs.&lt;br /&gt;
&lt;br /&gt;
===AAC Honey Badger===&lt;br /&gt;
The [[AAC Honey Badger]] appears as the &amp;quot;PDW&amp;quot;, despite the real weapon being a carbine. Interestingly it appears to have a combination of the stock from the [[Heckler &amp;amp; Koch HK416C|HK416C]] and the standard stock, with a very short buffer tube from the HK416C. It fires Low Caliber Military ammo from 30 round Military magazines. It appears on every map, either spawning after completing a horde beacon, killing a Mega Zombie, finding an airdrop or in military locations on the Germany. Washington and Russia maps.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO. Image used to show the short stock and buffer tube.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] appears as the &amp;quot;Zubeknakov&amp;quot;, firing Low Caliber Ranger ammo from the 35 round Ranger magazines. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. The weapon can be identified as an AKM by the angle of the stock - it is very straight, unlike the AK-47's stock, which is angled downwards. The handguard is the same as the AS Val, albeit brown wood instead of black polymer.&lt;br /&gt;
&lt;br /&gt;
Oddly, the weapon deals less damage than weapons chambered in 5.56x45mm NATO, like the C8 Carbine seen below. This may imply it is chambered in 5.45x39mm, which has less stopping power than 5.56x45mm NATO, however the high recoil of the &amp;quot;Zubeknakov&amp;quot; and the curvature of the magazine implies the usage of 7.62x39mm.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm. Image used to show the different handguard design similar to the handguard of the &amp;quot;Zubeknakov&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Canada C8 Carbine===&lt;br /&gt;
The [[Colt Canada C8 Carbine]] appears as the &amp;quot;Maplestrike&amp;quot;, incorrectly referred to as an assault rifle. It fires Low Caliber Military ammunition and can only be found at military locations on the PEI map, which is set in Canada, or in airdrops. The name is a reference to the maple leaf on the Canadian flag.&lt;br /&gt;
[[File:C8a1.jpg|thumb|none|400px|Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[Colt M16A4]] appears as the &amp;quot;Eaglefire&amp;quot;, a reference to the national bird of America. It fires Low Caliber Military ammo in 3 round bursts and has a Magpul CTR stock and flip-up front and rear sights. The barrel appears to between the length of the M16 and M4 barrels, bearing an appearance very similar to the FN-manufactured M16 rifles It used to be called the &amp;quot;AR32&amp;quot;, firing fully automatic, which would have made it an [[M16A3]].&lt;br /&gt;
&lt;br /&gt;
The weapon is implied to be a civilian AR-15, as it is found in civilian gun stores in the Washington map, but it usage of Military ammo and Military magazines, the 3 round burst setting and the chance to spawn at the American Spy Base in the Russia map make it clear it is meant to be the military burst-fire M16A4, rather than the civilian semi-auto AR-15. Albeit illegal in most circumstances, the real AR-15 can be converted to allow for a 3-round burst.&lt;br /&gt;
[[File:FN M16A4.jpg|thumb|none|450px|FN-manufactured M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BDR153G.jpg|thumb|none|450px|F-1 Firearms BDR-15-3G - 5.56x45mm NATO. Image used to show the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;Fusilaut&amp;quot;, a a portmanteau of the French words &amp;quot;fusillade&amp;quot; and &amp;quot;fusil d'assault&amp;quot;, meaning &amp;quot;a series of shots in succession&amp;quot; and &amp;quot;assault rifle&amp;quot; respectively. It fires in 3 round bursts from both Ranger and Military magazines, both of which hold different numbers of rounds compared to the real F1's 25 round straight magazine. The ability to use 30 round STANAG Military magazines is incorrect, as the weapon does not have the magwell of the G2. It is chambered in Low Caliber Ranger ammunition, and can be found in military locations in the Germany and Russia maps, despite neither of these countries using the FAMAS rifle in any of their military forces, as well as in airdrops.&lt;br /&gt;
[[File:FAMAS-F1.jpg|thumb|none|450px|FAMAS F1 with the rifle grenade support ring pushed to mid barrel - 5.56x45mm]]&lt;br /&gt;
[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back, for reference - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;Heartbreaker&amp;quot;, firing Low Caliber Military ammo. It can rarely spawn at military locations in the Washington map, implying the NAVY SEALS were garrisoned in Washington prior to the virus outbreak, as well as at military locations in the Germany map, as part of the special spawn group, due to its use by GSG 9 and SEK. It can also be found in airdrops.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;Nightraider&amp;quot;, firing Low Caliber Ranger ammo. As it is a Ranger weapon, the default magazine is the 35 round Ranger, however it is interchangeable with Military magazines. The weapon can be found at military locations in the Germany and Russia map, despite it not being used by the Russian military in real life. It can also be found in airdrops.&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1891/30===&lt;br /&gt;
The [[Mosin Nagant Rifle#Mosin Nagant M1891/30|Mosin Nagant M1891/30]] appears as the &amp;quot;Schofield&amp;quot;, named after the developer's social studies teacher, who said in a livestream that he wanted a weapon named after him. It fires Low Caliber Civilian ammo from generic &amp;quot;Rifle Clips&amp;quot;. The weapon was incorrectly called a French battle rifle before a patch changed this to a Russian battle rifle, which is still incorrect as the Mosin has none of the characteristics of a battle rifle. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Schofield&amp;quot; can be found at farms and campsites on the PEI and Washington maps, and in gun stores on the Germany and Russia maps.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 10/22===&lt;br /&gt;
The &amp;quot;Sportshot&amp;quot; rifle appears to be based on the [[Ruger 10/22]], however it has an extended magazine far larger than the .22 LR magazines used in the real gun, which still holds 10 rounds of Low Caliber Civilian ammo. However, the damage model of the rifle implies it is chambered in .22 LR, as it deals less damage than any other bullet weapon in the game. It does more damage against animals than players. The description states it is a target rifle, a reference to its high usage in marksmanship competitions. The weapon can be found at campsites, farms and gun stores on every map except Yukon, where it can only be found at campgrounds.&lt;br /&gt;
&lt;br /&gt;
A special &amp;quot;April Fools&amp;quot; variant of the &amp;quot;Sportshot&amp;quot; was added for the 1st April, 2016. It fired miniature rockets that dealt more damage than the base &amp;quot;Sportshot&amp;quot; in 10 round bursts, meaning the magazine would be emptied with one burst. It was removed the following day.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
===Ruger Gunsite Scout===&lt;br /&gt;
The &amp;quot;Hawkhound&amp;quot; rifle appears to be based on the [[Ruger_M77#Ruger_M77_Gunsite|Ruger M77 Gunsite]], however it is semi-auto instead of bolt-action, it feeds from a fictional 8 round magazine, it has wood furniture and stock and it is referred to as Canadian in game, while Ruger is an American company. The rifle fires Low Caliber Civilian ammo, which is meant to be either 5.56x45mm or 7.62x51mm NATO, judging by the decently high player damage of the weapon. The &amp;quot;Hawkhound&amp;quot; can be found at farms and campgrounds in the 3 North American maps - PEI, Washington and Yukon.&lt;br /&gt;
[[File:Ruger Gunsite.jpg|thumb|none|450px|Ruger M77 Gunsite scout rifle - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Makeshift Rifle&amp;quot;====&lt;br /&gt;
The &amp;quot;Makeshift Rifle&amp;quot; appears to have the same overall appearance as the &amp;quot;Hawkhound&amp;quot;, however it is bolt-action instead of semi auto, making it resemble a [[Ruger M77]] Hawkeye. It also has the exact same damage model as the &amp;quot;Hawkhound&amp;quot;, further supporting the idea that the two weapons are part of the same family. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt. The body of the rifle can be made out of birch, maple or pine wood, which is held together, rather alarmingly, by bits of duct tape and rope. &lt;br /&gt;
[[File:RugerHawkeye.jpg|thumb|none|450px|Ruger M77 Hawkeye Compact - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 553===&lt;br /&gt;
The [[SIG SG 553]] appears as the &amp;quot;Swissgewehr&amp;quot; (literally &amp;quot;Swiss Rifle&amp;quot;), firing Low Caliber Military ammo from a unique opaque 20 round &amp;quot;Swissgewehr&amp;quot; magazine. The weapon is able to use any other Military magazine alongside its unique 20 rounder, despite the SG 553 not being able to use STANAG or AK magazines in real life. Like the SG 551, it has 3 rectangular vent holes in its green handguard, but these are at the bottom rather than the top. The &amp;quot;Swissgewehr&amp;quot; only spawns at police locations in the Germany map and in airdrops.&lt;br /&gt;
[[File:SG 553 LB.jpg|thumb|none|400px|SIG SG 553 LB (Long Barrel) - 5.56x45mm]]&lt;br /&gt;
[[File:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The [[Steyr AUG A1]] appears as the &amp;quot;Augewehr&amp;quot;, which is based on the acronym AUG (&amp;quot;Armee Universal Gewehr&amp;quot;). The weapon fires Low Caliber Ranger ammo and is fitted with a 4x Swavorski scope by default, although this can be removed and replaced with other optical attachments. Note that this scope has a higher zoom than the real AUG A1 scope, which is a 1.5x zoom. The &amp;quot;Augewehr&amp;quot; can use both Ranger and Military magazines, although as a Ranger weapon, it spawns with 35 round Ranger magazines. Interestingly, it has a short carbine barrel instead of a full-length barrel. It spawns in military locations on the Germany and Russia maps, as well as in airdrops.&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|450px|none|Steyr AUG A1 carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
The original [[Barrett M82]] appears as the &amp;quot;Grizzly&amp;quot;, with the muzzle break of the M82A1. It fires High Caliber Military ammo from a 5 round magazine instead of the real rifle's 10. Respecting the power of its cartridge, the .50 BMG, it has the highest player damage of any weapon in the game, save for the &amp;quot;Shadowstalker&amp;quot; railguns. It can be found in military locations in the Germany and Washington maps, as a reward from Horde Beacons and in airdrops in the PEI and Russia maps.&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===C14 Timberwolf===&lt;br /&gt;
The [[C14 Timberwolf]] appears as the &amp;quot;Timberwolf&amp;quot;, with a black chassis and a slightly shorter barrel. After the 3.0.9.0 update, the magazine capacity was reduced from the incorrect 8 rounds to the still incorrect 6 rounds, and the 20x scope that the weapon spawned with was replaced with iron sights. As expected, it uses High Caliber Military ammo. It can be found in military locations on the PEI map, or in airdrops on the Washington and Russia maps.&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|450px|PGW C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Cheyenne Tactical M200 Intervention===&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] appears as the &amp;quot;Ekho&amp;quot;. It is incorrectly called a Russian sniper rifle and &amp;quot;Ekho&amp;quot; is the transliteration of the Russian word for &amp;quot;echo&amp;quot;. It uses a 7 round magazine firing High Caliber Military ammo. The magazine well is on the left side of the receiver, rather than underneath it like the real weapon. The &amp;quot;Ekho&amp;quot; also has a much shorter barrel than the real rifle. It can be found in military locations in the Russia map, as a reward from Horde Beacons and in airdrops.&lt;br /&gt;
&lt;br /&gt;
The name, magazine well position and spawn locations imply the Intervention is a Russian weapon in-universe.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 Intervention - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===M39 Enhanced Marksman Rifle===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] appears as the &amp;quot;Sabretooth&amp;quot;, with a tan chassis. The weapon is chambered in Low Caliber Military ammunition - most sniper rifles use High Caliber ammunition. The &amp;quot;Sabretooth&amp;quot; is classified as a &amp;quot;Sharpshooter Rifle&amp;quot; alongside the &amp;quot;Snayperskya&amp;quot;, which also uses Low Caliber ammo.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sabretooth&amp;quot; spawns at military locations in the Washington map, and at the American Spy Base in the Russia map.&lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as the &amp;quot;Snayperskya&amp;quot;, which is what the &amp;quot;S&amp;quot; in SVD stands for - it translates as &amp;quot;sniper&amp;quot;. The weapon has a fictional 7 round magazine and it fires Low Caliber Ranger ammo, like the &amp;quot;Sabretooth&amp;quot;. Also like the &amp;quot;Sabretooth&amp;quot;, it is classified as a &amp;quot;shartshooter rifle&amp;quot;. The rifle has a similar stock design to the synthetic stock used on newer SVDs, however it is still made out of wood. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Snayperskya&amp;quot; spawns in Ranger locations in the PEI and Washington maps, and in military locations in the Russia map.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]] appears as the &amp;quot;Matamorez&amp;quot;, incorrectly classed as an assault rifle (which would be the [[AS Val]]). It uses 17 or 36 round magazines, both of which are fictional. It fires High Caliber Ranger ammo, despite the real weapon being chambered in 9x39mm, which is roughly the same size as 7.62x39mm (which is more in line with the Low Caliber ammo in-game, which are seen on weapons firing intermediate rifle rounds).  Like the other AK-based weapons in game, the ironsights are incorrectly modelled on the receiver, rather than on the barrel. Additionally, the front sight is not on the suppressor, instead it is located where the rear sight would normally be. The handguard appears to be made of wood instead of polymer.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Matamorez&amp;quot; can spawn in Ranger locations in the PEI, Washington and Germany maps, in the nuclear missile silo in the Russia map and as a reward from Horde Beacons.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
A handheld [[M134 Minigun]] appears as the &amp;quot;Hell's Fury&amp;quot;. It operates with no power source and no ammo belt, instead it uses a 250 round &amp;quot;Hell's Fury&amp;quot; magazine, which is completely fictional and which fires both Low Caliber Ranger and Low Caliber Military ammo. The weapon has a &amp;quot;Chainsaw grip&amp;quot; and pistol grip, which are used by the player to hold the massive gun. The spool-up time is incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped, without the need to speed up the rotations before it fires. Brass ejects from the 1 o'clock position sending a stream of shells up and to the right. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. It is incorrectly stated to be Russian in origin.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hell's Fury&amp;quot; can be modified with the &amp;quot;Adaptive Chambering&amp;quot; attachment, which nonsensically increases the firerate to a ridiculous level. It can be found at military locations in the Germany map, at the Oil Rig and nuclear missile silo in the Russia map and as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''[[Predator]]''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M249===&lt;br /&gt;
The [[M249]] appears in game, with a very short barrel and a 150 round box belt. It fires High Caliber Military ammo, unlike the other machine guns Low Caliber ammo, although it originally used Low Caliber Military ammo as well. The &amp;quot;Dragonfang&amp;quot; can spawn at the American Spy Base in the Russia map, at military locations in the Washington and Germany maps and it can be one of the rewards from completing a Horde Beacon.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] appears as the &amp;quot;Nykorev&amp;quot;. It has a short barrel and a 200 round belt box, firing Low Caliber Ranger ammo. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nykorev&amp;quot; can be found at Ranger locations in the PEI, Germany and Washington maps, at the Oil Rig and nuclear missile silo in the Russia map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|450px|none|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] appears, simply called &amp;quot;Rocket Launcher&amp;quot;.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
A claymore that most closely resembles the [[M18A1 Claymore]] appears in game, found at military locations and able to be crafted with various items, none of which make much sense. Before a patch soon after it was added, the front read &amp;quot;Front Towards Enemy&amp;quot;. The claymore is a traditional video-game claymore, requiring no manual detonation to function.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===M26 Grenade===&lt;br /&gt;
A grenade that most closely resembles the [[M26 Hand Grenade]] appears in game, as the &amp;quot;Fragmentation Grenade&amp;quot;. It is found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Sticky Grenade&amp;quot;====&lt;br /&gt;
A grenade with an additional metal band appears as the &amp;quot;Sticky Grenade&amp;quot;, based on the model for the &amp;quot;Fragmentation Grenade&amp;quot; but recoloured tan. As expected, it sticks to surfaces before exploding, and can be found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===M83 Smoke Grenade===&lt;br /&gt;
The [[M83 Smoke Grenade]] appears in game, as the &amp;quot;Smoke Grenade&amp;quot;. The smoke can be one of many different colours; white, black, purple, green, orange, red, blue or yellow. It is found at military locations.&lt;br /&gt;
[[File:M83 Inert.jpg|thumb|none|200px|Inert M83 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Combat Bow===&lt;br /&gt;
Various combat bows, made of birch, maple or pine wood, appear in game.&lt;br /&gt;
&lt;br /&gt;
===Compound Bow===&lt;br /&gt;
A metal compound bow appears in game.&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
A crossbow with a green chassis appears in game, correctly firing bolts instead of arrows. It can be found at campsites and farms.&lt;br /&gt;
&lt;br /&gt;
===Fictional Railguns===&lt;br /&gt;
Two fictional railguns appear in game, called the &amp;quot;Shadowstalker&amp;quot; and the &amp;quot;Shadowstalker Mk. II&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; is fictional, however it highly resembles the &amp;quot;Rorsch Mk-1&amp;quot; from [[Battlefield 4]], with a larger scope and a larger hole in the stock. The &amp;quot;Shadowstalker&amp;quot; takes the railgun name very literally, firing an actual &amp;quot;rail&amp;quot;, which appears to be a very sharp pointed metal projectile, rather than the ferromagnetic projectile magnetically propelled via electromagnetic rails real railguns fire. When firing, the player pulls on a nonexistent bolt, due to the &amp;quot;Shadowstalker&amp;quot; reusing the same bolt pull animations as the bolt-action rifles in game. It has no bullet drop, unlike every other weapon in the game. The &amp;quot;rails&amp;quot; explode on impact.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; can be found in the Washington map at the crashed UFO, and at the firing range of the Washington Scorpion-7 laboratory. It is implied through letters that the crashed alien UFO supplied Scorpion-7 with the technology required to manufacutre prototype &amp;quot;railguns&amp;quot;, hence its spawn locations.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker&amp;quot;.]]&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua. Note the thumbhole stock - the &amp;quot;Shadowstalker&amp;quot; has a much larger hole in its stock.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker Mk. II&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; is an improved version of the original &amp;quot;Shadowstalker&amp;quot;, with a 20 round magazine inspired by the [[M1941 Johnson rifle]]'s magazine. It has a skeletal stock instead of the thumbhole-esque stock of the original &amp;quot;Shadowstalker&amp;quot;, and claw-like 'things' at the end of the &amp;quot;barrel&amp;quot;. The &amp;quot;barrel&amp;quot; also has bumps and ridges above it and a large handguard below the &amp;quot;barrel&amp;quot;, unlike the original.&lt;br /&gt;
&lt;br /&gt;
Instead of firing black &amp;quot;rails&amp;quot; like the original, it fires new red &amp;quot;rails&amp;quot;, which are unique to the magazine it spawns with, and cannot be found anywhere else in the game, meaning the magazine cannot be refilled. The Mk. II is the only non-cosmetic item in the game to have the red &amp;quot;Mythical&amp;quot; rarity. It is also the only gun in the game with a 0% chance of wear, meaning you never need to repair the gun in order to bring its quality up. The explosion radius of the Mk. II is larger than that of the original &amp;quot;Shadowstalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; can only be obtained from the Russia Mk. II puzzle, which involves many tasks around the map related to the lore of the Russia map. Said lore implies Scorpion-7 improved the &amp;quot;Shadowstalker&amp;quot; using soul crystal derived technology, which could explain the red colour of the &amp;quot;rails&amp;quot;.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker Mk. II&amp;quot;.]]&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06. Used to show the magazine design.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Finding Bigfoot=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17]] pistol. 10 round capacity. Fires &amp;quot;9mm ammo&amp;quot;.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Customised [[Remington Model 870]] shotgun named &amp;quot;R870&amp;quot;, with wood handguard, stock and ghost ring iron sights. 5 round tube modelled as 8 round magazine tube. Remington markings on the receiver.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|400px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|400px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge (credit to [[User:Predator20|Predator 20]]). Image used to show the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified bolt-action rifle==&lt;br /&gt;
Customised bolt-action rifle named &amp;quot;[[Remington Model 700|R700]]&amp;quot; rifle, with 5 round detachable magazine and a low magnification scope, along with wood chassis and a black plastic handguard. Fires &amp;quot;7.62mm ammo&amp;quot;.&lt;br /&gt;
[[File:Rem 700 cdl dm.jpg|thumb|none|400px|Remington Model 700 CDL DM with scope - .243 Winchester. Looks similar to the rifle in-game, sans handguard and short range scope.]]&lt;br /&gt;
&lt;br /&gt;
==Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Magnum]] appears in the game. It is known as the &amp;quot;AVM&amp;quot; and fires 7.62mm ammo like the [[Accuracy International Precision Marksman |Precision Marksman]].&lt;br /&gt;
[[Image:Accuracy International AWM.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Custom M4A1==&lt;br /&gt;
The &amp;quot;M4CL&amp;quot; is a customised [[M4A1]], with tan 4th Gen collapsible stock, STANAG magazine and rail covers and flip-up rear sight. Fires &amp;quot;5.56mm ammo&amp;quot; in full-auto from 25 round magazines, modelled after 30 round tan STANAGs. The rarest gun in the game, only obtainable through locked weapon crates.&lt;br /&gt;
[[File:TM M933 AEG with Tan furniture.jpg|thumb|none|400px|Tokyo Marui Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm (fake). Somewhat resembles the rifle in-game.]]&lt;br /&gt;
[[File:Bigfoot M4.jpg|thumb|none|600px|The rifle in the hands of one of the playable characters in the main menu.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
[[Orion Flare Gun]]. Fires &amp;quot;Signal Flares&amp;quot;.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1478810</id>
		<title>User:JackalUnderscore/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1478810"/>
		<updated>2022-01-22T12:14:12Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* &amp;quot;Smart Pisol MK6&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Titanfall 2=&lt;br /&gt;
&lt;br /&gt;
'''''Titanfall 2''''' is a science-fiction first-person shooter video game and a sequel to [http://www.imfdb.org/wiki/User:AgentGumby/Sandbox Titanfall]. It was developed by Respawn Entertainment and was published by Electronic Arts on Xbox One, PlayStation 4 and Microsoft Windows on October 28, 2016. It was released on Steam on June 18, 2020. Unlike Titanfall, Titanfall 2 features a single-player campaign, where you play as Rifleman Jack Cooper, assigned as Acting Pilot to Vanguard-class Titan BT-7274.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Plot spoilers ahead. Proceed with caution.'''&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Titanfall 2}}&lt;br /&gt;
	&lt;br /&gt;
==Overview==&lt;br /&gt;
Titanfall 2 features more advanced weaponry compared to the original Titanfall, with many weapons returning in an upgraded form (e.g. the G2A4 has been upgraded to the G2A5). These weapons are slightly different cosmetically, but retain the same role in the game. Titanfall 2 also features more weapon customisation in the form of attachments and modifications. Attachments are scopes, while modifications include various abilities such as the ability to shoot while sprinting and quicker reloads. The extra ammo modification does not visually alter the magazine model, meaning all magazines somehow stay the same size with extra rounds in them.&lt;br /&gt;
&lt;br /&gt;
Artwork from the book ''The Art of Titanfall'' shows all bullets and grenades (from grenade launchers) used in the Titanfall universe are electronically primed, with electronic firing pins in the weapons instead of physical firing pins and primer inside the casing. Weapons in the game have blue trails to reflect this, and the sound design of most weapons includes an electronic noise when priming the bullet (easily heard on weapons such as the Alternator). The Amped Weapon boost seems to unlock the full potential of the electronic firing mechanism to deal more damage, creating slightly orange trails as the increased energy is almost too much for the heat sink directly behind the electronic firing pin to handle.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman Elite&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:WmaneliteTF2.jpg|thumb|none|500px|The B3 Wingman Elite in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2016&amp;quot;===&lt;br /&gt;
The &amp;quot;P2016&amp;quot; is the upgraded version of the &amp;quot;P2011&amp;quot;, with a similar appearance that is loosely based on the [[Springfield XD]] series of pistols as seen in its grip design, while the segmented slide and trigger guard resembles an Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-based pistol. Said segmented slide also has some cutouts on the forward-most section, which can't be a muzzle break because they aren't over the muzzle and it can't be a ported barrel because the cutouts aren't in the barrel, making them fairly useless. The pistol has an unusable LAM device mounted underneath the barrel, and has a 12 round magazine which increases to 16 with the extra ammo modification. The magazine itself features an extended baseplate, meaning the default magazine is probably a 10 rounder with a +2 extension. Other attachments include the unique pistol suppressor. Based on the markings on the ''Titanfall'' version of the pistol and assuming the updated P-series pistol keeps the same calibre, the weapon is chambered for .45 ACP rounds.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;P2016&amp;quot; comes from the year the game was released, 2016.&lt;br /&gt;
 &lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:P2016TF2.jpg|thumb|none|500px|The P2016 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;RE-45&amp;quot; machine pistol is visually similar to the [[Heckler &amp;amp; Koch P2000]] in the slide and grip, which is missing a hammer. The pistol has a Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-style muzzle brake, based on the shape of the segmented slide section. A competition G18-style flared magwell is present, loaded with either 20 or 25 round magazines. Attachments include the unique pistol suppressor and a red dot sight, which replaces the standard &amp;quot;irondot&amp;quot; sight (a floating red dot in-built sight). Judging by the name, it fires .45 caliber rounds, most likely .45 ACP.&lt;br /&gt;
&lt;br /&gt;
[[File:P2000_9.jpg|thumb|none|350px|Heckler &amp;amp; Koch P2000 with shaved hammer - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:Re45TF2.jpg|thumb|500px|none|The RE-45 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Smart Pisol MK6&amp;quot;===&lt;br /&gt;
The &amp;quot;Smart Pistol MK6&amp;quot; is a high-tech pistol which has the ability to lock on to multiple targets and fire homing bullets at them. It shares the [[Springfield XD]]-esque frame of the &amp;quot;P2016&amp;quot;, but has its own unique slide assembly, suppressor and underbarrel LAM device, which presumably allows for the bullets to lock on to enemies.&lt;br /&gt;
&lt;br /&gt;
Unlike the previous game, the &amp;quot;MK6&amp;quot; is not a primary or secondary weapon in multiplayer, instead the player can obtain it via a &amp;quot;Boost&amp;quot;, a one-use powerup activated at 60% Titan meter. As it is a &amp;quot;Boost&amp;quot; and not a proper weapon, there are no modifications for it. In the final level of the campaign, Cooper gains a unique Smart Pistol, with a green and orange paintjob (the same colour scheme that BT has) from BT's SERE kit (Survival, Evasion, Resistance and Escape). He wields it with a Harris stance in this mission, due to him holding BT's AI core in the left hand.&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator&amp;quot;===&lt;br /&gt;
The Alternator, also called the SP-14 Hatchet in concept art, is a new entry into the Titanfall universe. It is a confusing weapon, with two recoiling barrels and two ejection ports for the 10mm rounds it fires. These bullets are fed via 20 round magazines (25 with extended) which appears to be single-stack due to the length of the magazine and the size of the cartridges. The weapon has minimal room for the bolt, which instead appears to fully encircle the cartridge and eject spent shells upwards after firing, acting on a blow-forward principle to open the breech and eject spent cartridges. Due to there being no room for a traditional priming system, the rounds are electronically primed, which is reinforced by the weapon's sounds design. Finally, the weapon has two bolt handles, one on either side, located roughly in the middle of the frame. The Alternator fires the left barrel first, then the right, with each charging handle reciprocating at the same time. Other notable aspects of the weapon includes the purely horizontal recoil and the floating dot reflex sight.&lt;br /&gt;
&lt;br /&gt;
Concept art of the weapon depicts it with the stock extended (it stays permanently folded during gameplay, folding flush against the rear of the weapon). It lacks many things that make it a normal SMG, like a usable stock or a ergonomic frame, however the compact size lends itself to one-handed use, paired with a melee weapon. The Hatchet name comes from its devastating performance in CQB, but the heavy recoil and low ergonomics prevent use outside of roughly 25 metres, meaning it is likely intended to be used as a last ditch personal defence weapon in dire situations, such as the death of the Pilot's Titan.&lt;br /&gt;
&lt;br /&gt;
Recoiling barrels are real, as seen with the [[Barrett M82]] and other .50 caliber rifles, and the Alternator was likely designed with recoiling barrels in order to reduce recoil, given the weapon's diminutive size. Double-barrelled weapons also exist, the most common type being double-barrel shotguns, but double-barrelled weapons that feed from a single magazine do not exist (the closest thing would be the [[Arsenal Firearms AF2011-A1|AF2011-A1]], which cheats by gluing two magazines together and calling it one magazine). &lt;br /&gt;
&lt;br /&gt;
[[File:AltTF2.jpg|thumb|none|500px|The Alternator in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;CAR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:CarTF2.jpg|thumb|500px|none|The CAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R97&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Volt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:VoltTF2.jpg|thumb|none|500px|The Volt SMG in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;EVA-8&amp;quot; returns from Titanfall 1, with a slightly different name, suffixed with &amp;quot;Auto&amp;quot; instead of &amp;quot;Shotgun&amp;quot;. The weapon is different visually but stays the same performance wise, firing in semi-auto and cocked with a pump handle, which, combined with the magazine tube underneath the barrel, implies the EVA is a modular shotgun. The large drum only holds 8 shells (compared to ''TF1's'' 6), which, as the marking on the weapon indicate it is a 12 gauge, is a very under-loaded drum. Underneath the 12 gauge markings are more markings indicating the &amp;quot;EVA&amp;quot; can use both standard 2.75mm or 3mm Magnum shells. Other weapon markings include a HK-style pictogram fire selector, with the options of single-shot or semi-auto (represented, curiously, by two bullets as opposed to one, which would logically imply a 2 round burst mode the weapon does not actually have), and the serial number of &amp;quot;1979527&amp;quot;. All of these markings appear on the ''TF1'' version of the weapon in the same places.&lt;br /&gt;
&lt;br /&gt;
Other differences from ''TF1'' includes the folding stock, inspired by the Defiance M4 stock, which replaces the collapsible stock. Smaller changes includes the rails on top being more flush with the receiver and the lack of top-mounted rails, the square trigger guard instead of the uncomfortable angled one from ''TF1'', the shorter barrel and longer magazine tube and the angle of the drum magazine. Finally, the weapon has been updated with ammo-counting rear sights, like most of the weapons in ''Titanfall 2''.&lt;br /&gt;
&lt;br /&gt;
As for real-world inspiration, the EVA-8 again appears to be mostly inspired by the Chinese [[QBS-09]] shotgun, with more inspiration from tactical-rail equipped [[Saiga-12]] or [[Fostech Origin-12]] shotguns, which also lent the weapon its detachable magazine functionality. The magwell appears to be inspired by prototype AK-12 based shotguns, albeit shorter. Curiously, the drum magazine looks too short to reach all the way to the chamber when inside the shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon is still pumped when drawing it and when reloading from empty, despite the presence of a left-side charging handle. This might indicate some sort of in-universe mechanism to use the weapon as a pump-action for low-pressure rounds, much like the [[SPAS-12]] in real-life, however in-game it is always semi-auto.&lt;br /&gt;
&lt;br /&gt;
The acronym &amp;quot;EVA&amp;quot; stands for &amp;quot;Extra Vehicular Activity&amp;quot;, as the weapon is designed for use in both &amp;quot;conventional and exo-atmospheric conditions&amp;quot; (i.e. on a planet or in the vacuum of space).&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|none|500px| QBS-09 - 12 gauge. The main inspiration for the &amp;quot;EVA-8&amp;quot;.]]&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|500px|AK-12/76 - 12 gauge. Image used to compare the magwells.]]&lt;br /&gt;
[[File:Eva8TF2.jpg|thumb|none|500px|The EVA-8 Auto in the menu. Note the name of the weapon marked on the side of the handguard.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1901 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MastiffTF2.jpg|thumb|none|500px|The Mastiff in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiqueTF2.jpg|thumb|none|500px|The Mozambique in the menu.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiquefrontTF2.jpg|thumb|none|500px|A view of the three barrels.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G2A5 Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[File:HemlokTF2.jpg|thumb|none|500px|The Hemlok BF-R in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-101C Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
[[File:R101TF2.jpg|thumb|500px|none|The R-101C in the menu. Note the lack of the default scope, which in gameplay is permanently equipped.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-201 Assault Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;V-47 Flatline&amp;quot;=== &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;V-47 Flatline&amp;quot; is based on the [[AK-47|AK-47/AKM]], with some influence from the prototype Soviet [[TKB-408]], including the bullpup layout. It also bears some resemblance to the AKM from the movie ''[[Elysium]]'', with the device above the barrel looking rather similar to the sighting device seen on the Elysium AKM. The regular AKM handguard is visible (albeit rather morphed) and the barrel is coming out from where the gas tube usually is, which is now above the handguard. The magazine appears to be a Tapco Kalashnikov 7.62x39mm magazine, which holds X or Y rounds.&lt;br /&gt;
&lt;br /&gt;
In the singleplayer, the weapon is used by both IMC and Militia soldiers, with one given to the player at the end of the first mission, which is retained for the beginning of the second mission. It has very strong horizontal recoil (hence the name) and a collapsible frame, presumably intended as a futuristic way to make the rifle more compact for vehicle storage. Due to the weapon's power, enemies flinch much more than other assault rifles when shot at, on a similar level to machine guns or sniper rifles. In universe, it is manufactured by Woneyon Defence.&lt;br /&gt;
 &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:TKB-408.jpg|thumb|none|450px|TKB-408 - 7.62x39mm]]&lt;br /&gt;
[[File:FlatlineTF2.jpg|thumb|none|500px|The V-47 Flatline in the menu. Note the large, shiny AKM-esque muzzle break and wooden handguard and stock, a peculiar choice for an advanced sci-fi weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;D-2 Double Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:2takeTF2.jpg|thumb|none|500px|The Double Take in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber-AP&amp;quot;===&lt;br /&gt;
The &amp;quot;Kraber-AP&amp;quot; appears as a powerful, bolt-action armour-piercing/anti-material rifle, equipped by default with a 6x scope. The magazine and bolt design is based on the [[Mechem NTW-20]], with a stock based on competition rifles and a thumbhole grip similar to [[Accuracy International]] rifles. It is stated to fire 14.5x114mm rounds, which the NTW-20 can be chambered for and it uses 4 or 6 round magazines, if one selects the extra ammo modification.&lt;br /&gt;
&lt;br /&gt;
It is the most powerful non-explosive infantry weapon in the game, able to take down human targets in one shot and it has the rare Ricochet modification available, which causes bullets to bounce off surfaces. However, despite its name and huge caliber, it fails to pierce Titan armour without hitting the weak spots, which are usually the cockpit glass. The name Kraber comes from Respawn Entertainment's audio lead for Titanfall, Erik Kraber.&lt;br /&gt;
&lt;br /&gt;
[[File:NTW-20 with bipod.jpg|thumb|none|400px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:KraberTF2.jpg|thumb|500px|none|The Kraber sniper in the menu. Note the missing muzzle break - the weapon is so long it doesn't all fit in the menu screen.]]&lt;br /&gt;
[[File:KrabersideTF2.jpg|thumb|500px|none|The other side of the Kraber, with muzzle brake visible.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;Spitfire MK2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:LstarTF2.jpg|thumb|none|500px|The L-STAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;X-55 Devotion&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:DevotionTF2.jpg|thumb|none|500px|The Devotion in the menu. Note the length of the weapon - the menu display is overlapping the flash hider.]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Archer Heavy Rocket&amp;quot;===&lt;br /&gt;
The Archer is a man-portable fire-and-forget anti-Titan missile launcher, bearing a slight resemblance to the [[FGM-172 SRAW]], whilst the rear end piece resembles the [[FGM-148 Javelin]]. The weapon has a similar reloading system to the [[Mk 153 SMAW]], where the missile is housed in the rear of the weapon and is reloaded by detaching the housing and replacing it with a pre-packaged missile and housing (concept art depicts this clearly). Also like the SMAW, it has grips underneath the launcher, but instead of a bipod it has a curved buttstock. The colour scheme is similar to the SRAW, with a green body and a yellow band. However, unlike all of the previous launchers mentioned, the Archer is much shorter and wider, and features a thin flip-out CLU (Command Launch Unit), which displays what the missile is locking on to. Additionally, concept art showcases the weapon fitted with a scope, which is not possible with the Archer in-game.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Archer is lock-on only, while Jack Cooper in the campaign can dumb-fire it, compensating for the fact that he never fights anything more dangerous than a Reaper without BT. It is also used in a kind of mortar or top-attack role by Mortar Spectres in Frontier Defence, similar to the Javelin's top-attack mode. &lt;br /&gt;
&lt;br /&gt;
Despite being an anti-Titan weapon, it can still lock on to, and destroy, Crow and Goblin dropships, heavy turrets and Reapers.&lt;br /&gt;
[[File:ArcherTF2.jpg|thumb|500px|none|The Archer Heavy Rocket in the menu. Note the cover on the end of the launcher, similar to a camera shutter.]]&lt;br /&gt;
[[File:TF2Archerconcept.jpg|thumb|500px|none|Concept art of the Archer, showcasing the SMAW-esque missile reloading and the scope, unusable in gameplay.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ChargeTF2.jpg|thumb|500px|none|The Charge Rifle in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EM-4 Cold War&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EPG-1&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:EpgTF2.jpg|thumb|none|500px|The EPG-1 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;LG-97 Thunderbolt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ThundersideTF2.jpg|thumb|none|500px|The side of the Thunderbolt in the menu.]]&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;MGL Magnetic Grenade Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MglTF2.jpg|thumb|none|500px|The MGL in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-6P Softball&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sidewinder AT-SMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:SmrTF2.jpg|thumb|none|500px|The Sidewinder SMR in the menu.]]&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Arc Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Electric Smoke Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Firestar&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gravity Star&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Satchel Charge&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Titan Weapons==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;40mm Tracker Cannon&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Leadwall&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Plasma Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Predator Cannon&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Quad Rocket&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Splitter Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;T-203 Thermite Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XO16A2 Chaingun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
=Apex Legends=&lt;br /&gt;
&lt;br /&gt;
Apex Legends is a free-to-play science-fiction first-person shooter battle royale video game developed by Respawn Entertainment and published by Electronic Arts. The game was announced on February 3, 2019, and unveiled and released for free on the following day.&lt;br /&gt;
&lt;br /&gt;
The game is a part of the Titanfall universe, taking place 18 years after the events of Titanfall 2.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Apex Legends}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Apex Legends features more attachment and modification options than the previous two Titanfall games, with players able to use stocks, magazines, scopes, barrel stabilisers, shotgun bolts and &amp;quot;hop-up&amp;quot; attachments. These alter the performance of the weapon significantly, giving weapons more customisation than ever before.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Hammond P2020&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator A-2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;CAR SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-99 SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Prowler Burst PDW&amp;quot;===&lt;br /&gt;
The &amp;quot;Prowler PDW&amp;quot; is a select-fire submachine gun visually inspired by the [[Magpul PDR-C]] and [[FN P90]], with a charging handle that looks and functions very similarity to the [[G36]]'s charging handle. The weapon features an ammo counter, like most weapons in the game. Unusually for a submachine gun, the Prowler defaults to 5 round bursts, but can switch to full-auto (previously this was only available with the Selectfire Receiver hop-up, but the ability is now built into the weapon).&lt;br /&gt;
&lt;br /&gt;
Perhaps drawing some influence from the P90's 5.7x28mm AP rounds, it is the only SMG that uses heavy ammo, firing from a 20 round magazine. This increases in increments of 5 until it hits the max of 35 if extended magazines are equipped. From November 4th 2020, the Prowler was a care package-exclusive weapon, equipped with a 1x Digital Threat scope, but it was removed on August 3rd 2021 and included amongst the ground loot pool. &lt;br /&gt;
&lt;br /&gt;
The weapon is named after the alien megafauna featured in the Titanfall universe, which were introduced into Apex Legends as an AI enemy in Season 11 on the &amp;quot;Storm Point&amp;quot; map. The designer of the weapon, Ryan Lastimosa, also states he was inspired by the arms from Seburo, a weapons manufacturer in the anime ''[[Ghost in the Shell (disambiguation)|Ghost in the Shell]].'' In universe, it is manufactured by Lastimosa Armouries.&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Volt SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Peacekeeper&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1904 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;30-30 Repeater&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G7 Scout Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;HAVOC Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-301 Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;VK-47 Flatline&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-2 Triple Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber .50-Cal&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sentinel ESR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;M600 Spitfire&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR EMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Rampage LMG&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;X-55 Devotion MK.3&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Arc Star&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Thermite Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bocek Compound Bow&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Unturned=&lt;br /&gt;
&lt;br /&gt;
'''''Unturned''''' is a zombie survival game developed and published by Smartly Dressed Studios on 7 June, 2017 for PC, and 12 Nov, 2020 for consoles. &lt;br /&gt;
&lt;br /&gt;
{{VG Title|Unturned}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The weapons in Unturned are one of four grades: Civilian, Police, Ranger or Military. Civilian-grade weapons are usually weak but common, being found in houses or farms. Police-grade weapons are slightly better, found at police stations. Ranger-grade weapons are equivalent to Military-grade weapons. Most maps have very few locations where Ranger-grade weapons spawn in, but on Russia they are very common, due to the majority of them being Russian weapons found in military bases. Finally, military-grade weapons are found at military bases on most maps, except Russia, where they can be found in a few obscure locations.&lt;br /&gt;
&lt;br /&gt;
Airdrops can spawn nearly every gun, including ones that usually would not appear on the map, which means players can use the Colt Canada C8 Carbine in maps other than Prince Edwards Islands if they get it in an airdrop (as the &amp;quot;Maplestrike&amp;quot; only spawns in PEI, a map set in Canada).&lt;br /&gt;
&lt;br /&gt;
Attachments include various optics, laser pointers, flashlights, rangefinders, suppressors, extended barrels, extended magazines, alternate ammo types and various grips.&lt;br /&gt;
&lt;br /&gt;
Guns can be repaired with bits of scrap metal and a blowtorch, as firing them causes their quality to decrease, leading to a decrease in weapon performance. &lt;br /&gt;
&lt;br /&gt;
Due to the low detail of the models in ''Unturned'', it is difficult to pinpoint which version of a weapon the in game gun is based on. For example, the Beretta 96 has many variants, the most common being the FS model, but the &amp;quot;Avenger&amp;quot; is simply listed under Beretta 96, as you cannot tell which version of the 96 it is based on.&lt;br /&gt;
&lt;br /&gt;
Note: Only official weapons created by the developer of the game and/or featured in the official maps (PEI, Washington, Yukon, Germany, Russia) are on this page. Any weapons that came with a limited-time featured Steam workshop map will not be included on this page (example: France, Ireland, Hawaii, Greece).&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 96===&lt;br /&gt;
The [[Beretta 96]] appears as the &amp;quot;Avenger&amp;quot;. It has green illuminated sights and fires Low Caliber Military ammunition. The weapon is meant to be the Beretta M9, evidenced by it only being found at military bases, but it only holds 13 rounds. The Beretta 92 series does not have a 13 round magazine, only the .40 S&amp;amp;W Beretta 96 does.&lt;br /&gt;
&lt;br /&gt;
It inaccurately spawns at military bases on the Germany and Prince Edward Islands maps. Neither country's military uses the Beretta 96 or M9 - Germany's service pistol is the [[Heckler &amp;amp; Koch P8]] and Canada's is the [[Browning Hi-Power]]. However, it correctly spawns at military locations in the Washington map.&lt;br /&gt;
[[File:96FS.jpg|thumb|none|400px|Beretta 96FS - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911===&lt;br /&gt;
The [[Colt M1911]] appears, called the &amp;quot;1911&amp;quot;, firing Low Caliber Civilian ammo. It was previously called the &amp;quot;Colt&amp;quot; and the &amp;quot;Oakbear&amp;quot;.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Colt Python===&lt;br /&gt;
The [[Colt Python]] appears as the &amp;quot;Ace&amp;quot;, firing Low Caliber Civilian ammo. It has red illuminated iron sights. The Ace can accept the Makeshift Muffler attachment, which is inaccurate, as the Python cannot be suppressed in real life.&lt;br /&gt;
&lt;br /&gt;
A special version of the Ace can be obtained after completing a quest on the Russia map, from the Doc Ernie NPC. It has an 8x scope, which normally cannot be attached to the revolver in game.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|400px|none|Colt Python with 6&amp;quot; Barrel and nickel finish and 3rd generation grip- .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
===IMI/Magnum Research Desert Eagle Mark XIX===&lt;br /&gt;
A [[Desert Eagle]] Mark XIX appears as the &amp;quot;Desert Falcon&amp;quot;. However, it was called the Desert Eagle when it was first added to the game. Is uses High Caliber Military ammo in game, despite not being a service pistol of any military. It also has the same green illuminated iron sights of the Beretta 96.&lt;br /&gt;
&lt;br /&gt;
A special gold-plated version of the Desert Eagle can be obtained after completing a quest on the Hawaii map, from the Major Ekho NPC. It has a vertical grip, a flashlight and a &amp;quot;Military Muzzle&amp;quot; attachment, which appears to be some sort of extended barrel. Another special &amp;quot;Desert Falcon&amp;quot; is available to players of the Gold edition of the game, with golden iron sights and gold plating.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
The [[Glock 17]] with an olive drab frame appears as the &amp;quot;Cobra&amp;quot;, standing in for the Glock 18. It is fully automatic in game, despite lacking the fire selector of a real Glock 18. It is considered a police weapon and it uses Low Caliber Civilian ammo. The &amp;quot;Cobra&amp;quot; has the ability to use 20 or 40 round box magazines, the latter of which is fictional.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the Austrian EKO Cobra counter-terrorist unit, who requested a full-auto version of the Glock 17 to be produced, resulting in the Glock 18.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) with 19-round magazine, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Luger P08===&lt;br /&gt;
The [[Luger P08]] appears, simply called &amp;quot;Luger&amp;quot;. The magazine incorrectly holds 9 rounds instead of the real Luger's 8. It spawns in civilian locations on the Germany map and uses Low Caliber Civilian ammo.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 (dated 1917) - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The [[Makarov PM]] appears as the &amp;quot;Kryzkarek&amp;quot;, with a longer barrel compared to the real pistol. It has a 12 round magazine  from the PMM, which, unlike every other Ranger weapon, uses Low Caliber Civilian ammunition, to reflect the rather weak characteristics of the 9x18mm Makarov round. However, it oddly deals high damage, more than other pistols that fire the Low Grade Civilian ammo.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===TEC-9 Mini===&lt;br /&gt;
The [[TEC-9]] Mini appears as the &amp;quot;Teklowvka&amp;quot;. It holds 15 rounds in what appears to be a 20 round magazine, which is not a magazine size available to the real TEC-9. It uses Low Caliber Ranger ammo and is stated to be Swedish in the weapon description. This is half correct, as the TEC-9 was developed by the American subsidiary of Interdynamic, called Intratec.&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
Every submachine gun except the UMP45 and the MP40 is classed as a carbine in game.&lt;br /&gt;
&lt;br /&gt;
===FN P90 TR===&lt;br /&gt;
The [[FN P90 TR]] appears as the &amp;quot;Peacemaker&amp;quot;, firing Low Caliber Military ammo. The weapon spawns in military bases on the Washington and Germany maps, as well as the American Spy Base on the Russia map.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the law enforcement troops seen in ''[[The Hunger Games: Catching Fire]]'', who are called &amp;quot;Peacekeepers&amp;quot; and use P90's as their primary weapon.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears as the &amp;quot;Viper&amp;quot;, firing Low Caliber Civilian ammo from fictional 25 round magazines. It has a slightly shorter stock and barrel compared to the real MP5, with the barrel resembling a MP5K-sized &amp;quot;tropical&amp;quot; wide handguard. The length of barrel that extends out from the end of the handguard is also slightly longer compared to the real MP5. The &amp;quot;Viper&amp;quot; is found at a variety of police and military locations, most notably the Scorpion-7 research laboratories, which implies its status as a standard-issue SMG for the organisation.&lt;br /&gt;
&lt;br /&gt;
The name may be a reference to the Stalker [[S.T.A.L.K.E.R.: Shadow of Chernobyl|video]] [[S.T.A.L.K.E.R.: Clear Sky|games]], where the MP5 is called the &amp;quot;Viper 5&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 (Navy trigger group) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Empire&amp;quot;. It is only found in military locations in Germany and in airdrops. Oddly, it holds 27 rounds instead of the real weapons 25, and it fires Low Caliber Military ammo. The &amp;quot;Empire&amp;quot; correctly has semi-auto, full-auto and 3 round burst modes, the only official gun in the game with this ability. The &amp;quot;Empire&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the MP40).&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The [[KRISS Vector]] appears as the &amp;quot;Scalar&amp;quot;, firing Low Caliber Military ammo from 30 round magazines, which implies the weapon is based on the .45 ACP version. The weapon has a blue lower receiver and buttplate. The &amp;quot;Scalar&amp;quot; appears in Coalition locations on the Germany map, on the Coalition aircraft carrier, called the ''Liberator'', and in airdrops. The blue colour, which matches the Coalition's colour scheme, and the appearance on the ''Liberator'' implies the &amp;quot;Scalar&amp;quot; is a standard-issue Coalition weapon.&lt;br /&gt;
&lt;br /&gt;
The name is a play on the Vector name, and its mathematical origin. The term &amp;quot;scalar&amp;quot; is used to define a vector space, with a &amp;quot;vector&amp;quot; being described by multiple scalars.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
===Mini Uzi===&lt;br /&gt;
The [[Mini Uzi]] appears as the &amp;quot;Bulldog&amp;quot;, firing Low Caliber Ranger ammo. It is modelled with 32 round magazines, but they hold 45 rounds, which is not a real magazine option for the Uzi. It is correctly identified as Israeli, and fires with a closed-bolt, which is incorrect. The weapon can be found at some Ranger locations in the Germany map and at military locations on the Russia map, despite Russia not using the Uzi in any form in its any of its military forces.&lt;br /&gt;
[[Image:Imi-mini-uzi.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] appears as the &amp;quot;Maschinengewehr&amp;quot;, with wood furniture. Maschinengewehr&amp;quot; translates to machine gun, while the MP40 is a submachine gun (&amp;quot;machinenpistole&amp;quot; in German). When the weapon was first added, it was called MP40, but this was quickly changed. It fires Low Caliber Ranger ammo. In game, it is a very rare Ranger weapon, only spawning in airdrops and some Ranger locations on the Germany map. The &amp;quot;Maschinengewehr&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the UMP-45).&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
The [[PP-19 Bizon-2]] appears as the &amp;quot;Yuri&amp;quot;, firing Low Caliber Ranger ammo from 64 round helical magazines, implying it is chambered in 9x18 Makarov. The rear sights are mounted much further back than the real weapon. It can be found in Ranger locations on the PEI, Washington and Germany maps, and in Military locations in the Russia map.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] appears as the &amp;quot;Calling Card&amp;quot;, firing Low Caliber Ranger ammo from its 71 round drum. As the name suggests, the weapon is found at the Krovi Estate in the Russia map, which was owned by the mafia before the zombie virus hit Russia. It can also be found in airdrops. &lt;br /&gt;
&lt;br /&gt;
A calling card is an object criminals leave behind at the scene of a crime to taunt the police.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===AA-12 CQB===&lt;br /&gt;
The [[AA-12]] CQB appears as the &amp;quot;Devil's Bane&amp;quot;, with a light grey appearance. The weapon has a 21 shell drum magazine - one shell larger than the real drum magazine. It can only be found in police locations on the Germany map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|400px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Double Barrel Shotgun===&lt;br /&gt;
A [[Double Barrel Shotgun]] appears as the &amp;quot;Masterkey&amp;quot;. The real [[Masterkey]] is an underbarrel pump-action, not a double barrel. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be found in farms and campgrounds in the PEI, Washington and Russia maps.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg‎|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge. Visually similar to the &amp;quot;Masterkey&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Sawed Off Double Barrel Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barrel Shotgun]] appears to be a sawn off version of the &amp;quot;Masterkey&amp;quot;, called the &amp;quot;Sawed-off&amp;quot;. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be crafted by using a saw on the &amp;quot;Masterkey&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Sawed-off&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Quadbarrel&amp;quot;====&lt;br /&gt;
A variant of the [[Sawed-Off Double Barrel Shotgun]] appears as the &amp;quot;Quadbarrel&amp;quot;, which can only be crafted on the Russia map, due to it needing a blueprint obtained by completing a quest. It has 4 barrels side-by-side, which somehow allows the shotgun to hold 8 shells. You cannot fire all 8 shells at once, they are fired individually. Unlike the &amp;quot;Sawed-off&amp;quot; it is based off, the &amp;quot;Quadbarrel&amp;quot; is uses 12 gauge shells. &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Quadbarrel&amp;quot;, minus the extra barrels.]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
The [[Mossberg 500]] appears as the &amp;quot;Bluntforce&amp;quot;, with a black synthetic stock and an 8 round tube magazine. It is a police shotgun, found in police stations on every map except Russia.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===MTs255===&lt;br /&gt;
A sawn-off [[MTs255]] appears as the &amp;quot;Determinater&amp;quot;, incorrectly stated to be an American shotgun and incorrectly holding 8 shells in a 6 shell cylinder. It is chambered in 12 gauge shells, and can only be found in the prison and under the mountain in the Germany map, or in airdrops.&lt;br /&gt;
[[Image:Mts255-sawnoff.jpg|thumb|none|401px|Sawn-off MTs255 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Saiga-12K===&lt;br /&gt;
The [[Saiga-12K]] appears as the &amp;quot;Vonya&amp;quot;, with a raised rib sight and a skeleton stock. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. It uses a fictional 7 shell magazine, the real Saiga-12 does not have this option. The shotgun is semi-auto, but prior to version 3.19.0.0, the weapon was full auto. The &amp;quot;Vonya&amp;quot; spawns at police locations in the Russia map, or in airdrops in the PEI and Washington maps.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K with raised sight rib - 12 gauge]]&lt;br /&gt;
[[File:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
Ranger magazines and Military magazines appear as the default magazine for many rifles &amp;amp; carbines. The Military magazine is based on STANAG 30 round magazines, while the Ranger magazines are fictional 35 round magazines that can somehow fit into both AKs, G36C and AUGs.&lt;br /&gt;
&lt;br /&gt;
===AAC Honey Badger===&lt;br /&gt;
The [[AAC Honey Badger]] appears as the &amp;quot;PDW&amp;quot;, despite the real weapon being a carbine. Interestingly it appears to have a combination of the stock from the [[Heckler &amp;amp; Koch HK416C|HK416C]] and the standard stock, with a very short buffer tube from the HK416C. It fires Low Caliber Military ammo from 30 round Military magazines. It appears on every map, either spawning after completing a horde beacon, killing a Mega Zombie, finding an airdrop or in military locations on the Germany. Washington and Russia maps.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO. Image used to show the short stock and buffer tube.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] appears as the &amp;quot;Zubeknakov&amp;quot;, firing Low Caliber Ranger ammo from the 35 round Ranger magazines. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. The weapon can be identified as an AKM by the angle of the stock - it is very straight, unlike the AK-47's stock, which is angled downwards. The handguard is the same as the AS Val, albeit brown wood instead of black polymer.&lt;br /&gt;
&lt;br /&gt;
Oddly, the weapon deals less damage than weapons chambered in 5.56x45mm NATO, like the C8 Carbine seen below. This may imply it is chambered in 5.45x39mm, which has less stopping power than 5.56x45mm NATO, however the high recoil of the &amp;quot;Zubeknakov&amp;quot; and the curvature of the magazine implies the usage of 7.62x39mm.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm. Image used to show the different handguard design similar to the handguard of the &amp;quot;Zubeknakov&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Canada C8 Carbine===&lt;br /&gt;
The [[Colt Canada C8 Carbine]] appears as the &amp;quot;Maplestrike&amp;quot;, incorrectly referred to as an assault rifle. It fires Low Caliber Military ammunition and can only be found at military locations on the PEI map, which is set in Canada, or in airdrops. The name is a reference to the maple leaf on the Canadian flag.&lt;br /&gt;
[[File:C8a1.jpg|thumb|none|400px|Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[Colt M16A4]] appears as the &amp;quot;Eaglefire&amp;quot;, a reference to the national bird of America. It fires Low Caliber Military ammo in 3 round bursts and has a Magpul CTR stock and flip-up front and rear sights. The barrel appears to between the length of the M16 and M4 barrels, bearing an appearance very similar to the FN-manufactured M16 rifles It used to be called the &amp;quot;AR32&amp;quot;, firing fully automatic, which would have made it an [[M16A3]].&lt;br /&gt;
&lt;br /&gt;
The weapon is implied to be a civilian AR-15, as it is found in civilian gun stores in the Washington map, but it usage of Military ammo and Military magazines, the 3 round burst setting and the chance to spawn at the American Spy Base in the Russia map make it clear it is meant to be the military burst-fire M16A4, rather than the civilian semi-auto AR-15. Albeit illegal in most circumstances, the real AR-15 can be converted to allow for a 3-round burst.&lt;br /&gt;
[[File:FN M16A4.jpg|thumb|none|450px|FN-manufactured M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BDR153G.jpg|thumb|none|450px|F-1 Firearms BDR-15-3G - 5.56x45mm NATO. Image used to show the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;Fusilaut&amp;quot;, a a portmanteau of the French words &amp;quot;fusillade&amp;quot; and &amp;quot;fusil d'assault&amp;quot;, meaning &amp;quot;a series of shots in succession&amp;quot; and &amp;quot;assault rifle&amp;quot; respectively. It fires in 3 round bursts from both Ranger and Military magazines, both of which hold different numbers of rounds compared to the real F1's 25 round straight magazine. The ability to use 30 round STANAG Military magazines is incorrect, as the weapon does not have the magwell of the G2. It is chambered in Low Caliber Ranger ammunition, and can be found in military locations in the Germany and Russia maps, despite neither of these countries using the FAMAS rifle in any of their military forces, as well as in airdrops.&lt;br /&gt;
[[File:FAMAS-F1.jpg|thumb|none|450px|FAMAS F1 with the rifle grenade support ring pushed to mid barrel - 5.56x45mm]]&lt;br /&gt;
[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back, for reference - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;Heartbreaker&amp;quot;, firing Low Caliber Military ammo. It can rarely spawn at military locations in the Washington map, implying the NAVY SEALS were garrisoned in Washington prior to the virus outbreak, as well as at military locations in the Germany map, as part of the special spawn group, due to its use by GSG 9 and SEK. It can also be found in airdrops.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;Nightraider&amp;quot;, firing Low Caliber Ranger ammo. As it is a Ranger weapon, the default magazine is the 35 round Ranger, however it is interchangeable with Military magazines. The weapon can be found at military locations in the Germany and Russia map, despite it not being used by the Russian military in real life. It can also be found in airdrops.&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1891/30===&lt;br /&gt;
The [[Mosin Nagant Rifle#Mosin Nagant M1891/30|Mosin Nagant M1891/30]] appears as the &amp;quot;Schofield&amp;quot;, named after the developer's social studies teacher, who said in a livestream that he wanted a weapon named after him. It fires Low Caliber Civilian ammo from generic &amp;quot;Rifle Clips&amp;quot;. The weapon was incorrectly called a French battle rifle before a patch changed this to a Russian battle rifle, which is still incorrect as the Mosin has none of the characteristics of a battle rifle. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Schofield&amp;quot; can be found at farms and campsites on the PEI and Washington maps, and in gun stores on the Germany and Russia maps.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 10/22===&lt;br /&gt;
The &amp;quot;Sportshot&amp;quot; rifle appears to be based on the [[Ruger 10/22]], however it has an extended magazine far larger than the .22 LR magazines used in the real gun, which still holds 10 rounds of Low Caliber Civilian ammo. However, the damage model of the rifle implies it is chambered in .22 LR, as it deals less damage than any other bullet weapon in the game. It does more damage against animals than players. The description states it is a target rifle, a reference to its high usage in marksmanship competitions. The weapon can be found at campsites, farms and gun stores on every map except Yukon, where it can only be found at campgrounds.&lt;br /&gt;
&lt;br /&gt;
A special &amp;quot;April Fools&amp;quot; variant of the &amp;quot;Sportshot&amp;quot; was added for the 1st April, 2016. It fired miniature rockets that dealt more damage than the base &amp;quot;Sportshot&amp;quot; in 10 round bursts, meaning the magazine would be emptied with one burst. It was removed the following day.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
===Ruger Gunsite Scout===&lt;br /&gt;
The &amp;quot;Hawkhound&amp;quot; rifle appears to be based on the [[Ruger_M77#Ruger_M77_Gunsite|Ruger M77 Gunsite]], however it is semi-auto instead of bolt-action, it feeds from a fictional 8 round magazine, it has wood furniture and stock and it is referred to as Canadian in game, while Ruger is an American company. The rifle fires Low Caliber Civilian ammo, which is meant to be either 5.56x45mm or 7.62x51mm NATO, judging by the decently high player damage of the weapon. The &amp;quot;Hawkhound&amp;quot; can be found at farms and campgrounds in the 3 North American maps - PEI, Washington and Yukon.&lt;br /&gt;
[[File:Ruger Gunsite.jpg|thumb|none|450px|Ruger M77 Gunsite scout rifle - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Makeshift Rifle&amp;quot;====&lt;br /&gt;
The &amp;quot;Makeshift Rifle&amp;quot; appears to have the same overall appearance as the &amp;quot;Hawkhound&amp;quot;, however it is bolt-action instead of semi auto, making it resemble a [[Ruger M77]] Hawkeye. It also has the exact same damage model as the &amp;quot;Hawkhound&amp;quot;, further supporting the idea that the two weapons are part of the same family. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt. The body of the rifle can be made out of birch, maple or pine wood, which is held together, rather alarmingly, by bits of duct tape and rope. &lt;br /&gt;
[[File:RugerHawkeye.jpg|thumb|none|450px|Ruger M77 Hawkeye Compact - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 553===&lt;br /&gt;
The [[SIG SG 553]] appears as the &amp;quot;Swissgewehr&amp;quot; (literally &amp;quot;Swiss Rifle&amp;quot;), firing Low Caliber Military ammo from a unique opaque 20 round &amp;quot;Swissgewehr&amp;quot; magazine. The weapon is able to use any other Military magazine alongside its unique 20 rounder, despite the SG 553 not being able to use STANAG or AK magazines in real life. Like the SG 551, it has 3 rectangular vent holes in its green handguard, but these are at the bottom rather than the top. The &amp;quot;Swissgewehr&amp;quot; only spawns at police locations in the Germany map and in airdrops.&lt;br /&gt;
[[File:SG 553 LB.jpg|thumb|none|400px|SIG SG 553 LB (Long Barrel) - 5.56x45mm]]&lt;br /&gt;
[[File:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The [[Steyr AUG A1]] appears as the &amp;quot;Augewehr&amp;quot;, which is based on the acronym AUG (&amp;quot;Armee Universal Gewehr&amp;quot;). The weapon fires Low Caliber Ranger ammo and is fitted with a 4x Swavorski scope by default, although this can be removed and replaced with other optical attachments. Note that this scope has a higher zoom than the real AUG A1 scope, which is a 1.5x zoom. The &amp;quot;Augewehr&amp;quot; can use both Ranger and Military magazines, although as a Ranger weapon, it spawns with 35 round Ranger magazines. Interestingly, it has a short carbine barrel instead of a full-length barrel. It spawns in military locations on the Germany and Russia maps, as well as in airdrops.&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|450px|none|Steyr AUG A1 carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
The original [[Barrett M82]] appears as the &amp;quot;Grizzly&amp;quot;, with the muzzle break of the M82A1. It fires High Caliber Military ammo from a 5 round magazine instead of the real rifle's 10. Respecting the power of its cartridge, the .50 BMG, it has the highest player damage of any weapon in the game, save for the &amp;quot;Shadowstalker&amp;quot; railguns. It can be found in military locations in the Germany and Washington maps, as a reward from Horde Beacons and in airdrops in the PEI and Russia maps.&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===C14 Timberwolf===&lt;br /&gt;
The [[C14 Timberwolf]] appears as the &amp;quot;Timberwolf&amp;quot;, with a black chassis and a slightly shorter barrel. After the 3.0.9.0 update, the magazine capacity was reduced from the incorrect 8 rounds to the still incorrect 6 rounds, and the 20x scope that the weapon spawned with was replaced with iron sights. As expected, it uses High Caliber Military ammo. It can be found in military locations on the PEI map, or in airdrops on the Washington and Russia maps.&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|450px|PGW C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Cheyenne Tactical M200 Intervention===&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] appears as the &amp;quot;Ekho&amp;quot;. It is incorrectly called a Russian sniper rifle and &amp;quot;Ekho&amp;quot; is the transliteration of the Russian word for &amp;quot;echo&amp;quot;. It uses a 7 round magazine firing High Caliber Military ammo. The magazine well is on the left side of the receiver, rather than underneath it like the real weapon. The &amp;quot;Ekho&amp;quot; also has a much shorter barrel than the real rifle. It can be found in military locations in the Russia map, as a reward from Horde Beacons and in airdrops.&lt;br /&gt;
&lt;br /&gt;
The name, magazine well position and spawn locations imply the Intervention is a Russian weapon in-universe.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 Intervention - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===M39 Enhanced Marksman Rifle===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] appears as the &amp;quot;Sabretooth&amp;quot;, with a tan chassis. The weapon is chambered in Low Caliber Military ammunition - most sniper rifles use High Caliber ammunition. The &amp;quot;Sabretooth&amp;quot; is classified as a &amp;quot;Sharpshooter Rifle&amp;quot; alongside the &amp;quot;Snayperskya&amp;quot;, which also uses Low Caliber ammo.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sabretooth&amp;quot; spawns at military locations in the Washington map, and at the American Spy Base in the Russia map.&lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as the &amp;quot;Snayperskya&amp;quot;, which is what the &amp;quot;S&amp;quot; in SVD stands for - it translates as &amp;quot;sniper&amp;quot;. The weapon has a fictional 7 round magazine and it fires Low Caliber Ranger ammo, like the &amp;quot;Sabretooth&amp;quot;. Also like the &amp;quot;Sabretooth&amp;quot;, it is classified as a &amp;quot;shartshooter rifle&amp;quot;. The rifle has a similar stock design to the synthetic stock used on newer SVDs, however it is still made out of wood. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Snayperskya&amp;quot; spawns in Ranger locations in the PEI and Washington maps, and in military locations in the Russia map.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]] appears as the &amp;quot;Matamorez&amp;quot;, incorrectly classed as an assault rifle (which would be the [[AS Val]]). It uses 17 or 36 round magazines, both of which are fictional. It fires High Caliber Ranger ammo, despite the real weapon being chambered in 9x39mm, which is roughly the same size as 7.62x39mm (which is more in line with the Low Caliber ammo in-game, which are seen on weapons firing intermediate rifle rounds).  Like the other AK-based weapons in game, the ironsights are incorrectly modelled on the receiver, rather than on the barrel. Additionally, the front sight is not on the suppressor, instead it is located where the rear sight would normally be. The handguard appears to be made of wood instead of polymer.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Matamorez&amp;quot; can spawn in Ranger locations in the PEI, Washington and Germany maps, in the nuclear missile silo in the Russia map and as a reward from Horde Beacons.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
A handheld [[M134 Minigun]] appears as the &amp;quot;Hell's Fury&amp;quot;. It operates with no power source and no ammo belt, instead it uses a 250 round &amp;quot;Hell's Fury&amp;quot; magazine, which is completely fictional and which fires both Low Caliber Ranger and Low Caliber Military ammo. The weapon has a &amp;quot;Chainsaw grip&amp;quot; and pistol grip, which are used by the player to hold the massive gun. The spool-up time is incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped, without the need to speed up the rotations before it fires. Brass ejects from the 1 o'clock position sending a stream of shells up and to the right. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. It is incorrectly stated to be Russian in origin.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hell's Fury&amp;quot; can be modified with the &amp;quot;Adaptive Chambering&amp;quot; attachment, which nonsensically increases the firerate to a ridiculous level. It can be found at military locations in the Germany map, at the Oil Rig and nuclear missile silo in the Russia map and as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''[[Predator]]''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M249===&lt;br /&gt;
The [[M249]] appears in game, with a very short barrel and a 150 round box belt. It fires High Caliber Military ammo, unlike the other machine guns Low Caliber ammo, although it originally used Low Caliber Military ammo as well. The &amp;quot;Dragonfang&amp;quot; can spawn at the American Spy Base in the Russia map, at military locations in the Washington and Germany maps and it can be one of the rewards from completing a Horde Beacon.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] appears as the &amp;quot;Nykorev&amp;quot;. It has a short barrel and a 200 round belt box, firing Low Caliber Ranger ammo. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nykorev&amp;quot; can be found at Ranger locations in the PEI, Germany and Washington maps, at the Oil Rig and nuclear missile silo in the Russia map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|450px|none|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] appears, simply called &amp;quot;Rocket Launcher&amp;quot;.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
A claymore that most closely resembles the [[M18A1 Claymore]] appears in game, found at military locations and able to be crafted with various items, none of which make much sense. Before a patch soon after it was added, the front read &amp;quot;Front Towards Enemy&amp;quot;. The claymore is a traditional video-game claymore, requiring no manual detonation to function.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===M26 Grenade===&lt;br /&gt;
A grenade that most closely resembles the [[M26 Hand Grenade]] appears in game, as the &amp;quot;Fragmentation Grenade&amp;quot;. It is found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Sticky Grenade&amp;quot;====&lt;br /&gt;
A grenade with an additional metal band appears as the &amp;quot;Sticky Grenade&amp;quot;, based on the model for the &amp;quot;Fragmentation Grenade&amp;quot; but recoloured tan. As expected, it sticks to surfaces before exploding, and can be found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===M83 Smoke Grenade===&lt;br /&gt;
The [[M83 Smoke Grenade]] appears in game, as the &amp;quot;Smoke Grenade&amp;quot;. The smoke can be one of many different colours; white, black, purple, green, orange, red, blue or yellow. It is found at military locations.&lt;br /&gt;
[[File:M83 Inert.jpg|thumb|none|200px|Inert M83 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Combat Bow===&lt;br /&gt;
Various combat bows, made of birch, maple or pine wood, appear in game.&lt;br /&gt;
&lt;br /&gt;
===Compound Bow===&lt;br /&gt;
A metal compound bow appears in game.&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
A crossbow with a green chassis appears in game, correctly firing bolts instead of arrows. It can be found at campsites and farms.&lt;br /&gt;
&lt;br /&gt;
===Fictional Railguns===&lt;br /&gt;
Two fictional railguns appear in game, called the &amp;quot;Shadowstalker&amp;quot; and the &amp;quot;Shadowstalker Mk. II&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; is fictional, however it highly resembles the &amp;quot;Rorsch Mk-1&amp;quot; from [[Battlefield 4]], with a larger scope and a larger hole in the stock. The &amp;quot;Shadowstalker&amp;quot; takes the railgun name very literally, firing an actual &amp;quot;rail&amp;quot;, which appears to be a very sharp pointed metal projectile, rather than the ferromagnetic projectile magnetically propelled via electromagnetic rails real railguns fire. When firing, the player pulls on a nonexistent bolt, due to the &amp;quot;Shadowstalker&amp;quot; reusing the same bolt pull animations as the bolt-action rifles in game. It has no bullet drop, unlike every other weapon in the game. The &amp;quot;rails&amp;quot; explode on impact.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; can be found in the Washington map at the crashed UFO, and at the firing range of the Washington Scorpion-7 laboratory. It is implied through letters that the crashed alien UFO supplied Scorpion-7 with the technology required to manufacutre prototype &amp;quot;railguns&amp;quot;, hence its spawn locations.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker&amp;quot;.]]&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua. Note the thumbhole stock - the &amp;quot;Shadowstalker&amp;quot; has a much larger hole in its stock.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker Mk. II&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; is an improved version of the original &amp;quot;Shadowstalker&amp;quot;, with a 20 round magazine inspired by the [[M1941 Johnson rifle]]'s magazine. It has a skeletal stock instead of the thumbhole-esque stock of the original &amp;quot;Shadowstalker&amp;quot;, and claw-like 'things' at the end of the &amp;quot;barrel&amp;quot;. The &amp;quot;barrel&amp;quot; also has bumps and ridges above it and a large handguard below the &amp;quot;barrel&amp;quot;, unlike the original.&lt;br /&gt;
&lt;br /&gt;
Instead of firing black &amp;quot;rails&amp;quot; like the original, it fires new red &amp;quot;rails&amp;quot;, which are unique to the magazine it spawns with, and cannot be found anywhere else in the game, meaning the magazine cannot be refilled. The Mk. II is the only non-cosmetic item in the game to have the red &amp;quot;Mythical&amp;quot; rarity. It is also the only gun in the game with a 0% chance of wear, meaning you never need to repair the gun in order to bring its quality up. The explosion radius of the Mk. II is larger than that of the original &amp;quot;Shadowstalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; can only be obtained from the Russia Mk. II puzzle, which involves many tasks around the map related to the lore of the Russia map. Said lore implies Scorpion-7 improved the &amp;quot;Shadowstalker&amp;quot; using soul crystal derived technology, which could explain the red colour of the &amp;quot;rails&amp;quot;.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker Mk. II&amp;quot;.]]&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06. Used to show the magazine design.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Finding Bigfoot=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17]] pistol. 10 round capacity. Fires &amp;quot;9mm ammo&amp;quot;.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Customised [[Remington Model 870]] shotgun named &amp;quot;R870&amp;quot;, with wood handguard, stock and ghost ring iron sights. 5 round tube modelled as 8 round magazine tube. Remington markings on the receiver.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|400px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|400px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge (credit to [[User:Predator20|Predator 20]]). Image used to show the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified bolt-action rifle==&lt;br /&gt;
Customised bolt-action rifle named &amp;quot;[[Remington Model 700|R700]]&amp;quot; rifle, with 5 round detachable magazine and a low magnification scope, along with wood chassis and a black plastic handguard. Fires &amp;quot;7.62mm ammo&amp;quot;.&lt;br /&gt;
[[File:Rem 700 cdl dm.jpg|thumb|none|400px|Remington Model 700 CDL DM with scope - .243 Winchester. Looks similar to the rifle in-game, sans handguard and short range scope.]]&lt;br /&gt;
&lt;br /&gt;
==Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Magnum]] appears in the game. It is known as the &amp;quot;AVM&amp;quot; and fires 7.62mm ammo like the [[Accuracy International Precision Marksman |Precision Marksman]].&lt;br /&gt;
[[Image:Accuracy International AWM.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Custom M4A1==&lt;br /&gt;
The &amp;quot;M4CL&amp;quot; is a customised [[M4A1]], with tan 4th Gen collapsible stock, STANAG magazine and rail covers and flip-up rear sight. Fires &amp;quot;5.56mm ammo&amp;quot; in full-auto from 25 round magazines, modelled after 30 round tan STANAGs. The rarest gun in the game, only obtainable through locked weapon crates.&lt;br /&gt;
[[File:TM M933 AEG with Tan furniture.jpg|thumb|none|400px|Tokyo Marui Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm (fake). Somewhat resembles the rifle in-game.]]&lt;br /&gt;
[[File:Bigfoot M4.jpg|thumb|none|600px|The rifle in the hands of one of the playable characters in the main menu.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
[[Orion Flare Gun]]. Fires &amp;quot;Signal Flares&amp;quot;.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1478809</id>
		<title>User:JackalUnderscore/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1478809"/>
		<updated>2022-01-22T12:12:25Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* &amp;quot;RE-45 Auto&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Titanfall 2=&lt;br /&gt;
&lt;br /&gt;
'''''Titanfall 2''''' is a science-fiction first-person shooter video game and a sequel to [http://www.imfdb.org/wiki/User:AgentGumby/Sandbox Titanfall]. It was developed by Respawn Entertainment and was published by Electronic Arts on Xbox One, PlayStation 4 and Microsoft Windows on October 28, 2016. It was released on Steam on June 18, 2020. Unlike Titanfall, Titanfall 2 features a single-player campaign, where you play as Rifleman Jack Cooper, assigned as Acting Pilot to Vanguard-class Titan BT-7274.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Plot spoilers ahead. Proceed with caution.'''&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Titanfall 2}}&lt;br /&gt;
	&lt;br /&gt;
==Overview==&lt;br /&gt;
Titanfall 2 features more advanced weaponry compared to the original Titanfall, with many weapons returning in an upgraded form (e.g. the G2A4 has been upgraded to the G2A5). These weapons are slightly different cosmetically, but retain the same role in the game. Titanfall 2 also features more weapon customisation in the form of attachments and modifications. Attachments are scopes, while modifications include various abilities such as the ability to shoot while sprinting and quicker reloads. The extra ammo modification does not visually alter the magazine model, meaning all magazines somehow stay the same size with extra rounds in them.&lt;br /&gt;
&lt;br /&gt;
Artwork from the book ''The Art of Titanfall'' shows all bullets and grenades (from grenade launchers) used in the Titanfall universe are electronically primed, with electronic firing pins in the weapons instead of physical firing pins and primer inside the casing. Weapons in the game have blue trails to reflect this, and the sound design of most weapons includes an electronic noise when priming the bullet (easily heard on weapons such as the Alternator). The Amped Weapon boost seems to unlock the full potential of the electronic firing mechanism to deal more damage, creating slightly orange trails as the increased energy is almost too much for the heat sink directly behind the electronic firing pin to handle.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman Elite&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:WmaneliteTF2.jpg|thumb|none|500px|The B3 Wingman Elite in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2016&amp;quot;===&lt;br /&gt;
The &amp;quot;P2016&amp;quot; is the upgraded version of the &amp;quot;P2011&amp;quot;, with a similar appearance that is loosely based on the [[Springfield XD]] series of pistols as seen in its grip design, while the segmented slide and trigger guard resembles an Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-based pistol. Said segmented slide also has some cutouts on the forward-most section, which can't be a muzzle break because they aren't over the muzzle and it can't be a ported barrel because the cutouts aren't in the barrel, making them fairly useless. The pistol has an unusable LAM device mounted underneath the barrel, and has a 12 round magazine which increases to 16 with the extra ammo modification. The magazine itself features an extended baseplate, meaning the default magazine is probably a 10 rounder with a +2 extension. Other attachments include the unique pistol suppressor. Based on the markings on the ''Titanfall'' version of the pistol and assuming the updated P-series pistol keeps the same calibre, the weapon is chambered for .45 ACP rounds.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;P2016&amp;quot; comes from the year the game was released, 2016.&lt;br /&gt;
 &lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:P2016TF2.jpg|thumb|none|500px|The P2016 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;RE-45&amp;quot; machine pistol is visually similar to the [[Heckler &amp;amp; Koch P2000]] in the slide and grip, which is missing a hammer. The pistol has a Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-style muzzle brake, based on the shape of the segmented slide section. A competition G18-style flared magwell is present, loaded with either 20 or 25 round magazines. Attachments include the unique pistol suppressor and a red dot sight, which replaces the standard &amp;quot;irondot&amp;quot; sight (a floating red dot in-built sight). Judging by the name, it fires .45 caliber rounds, most likely .45 ACP.&lt;br /&gt;
&lt;br /&gt;
[[File:P2000_9.jpg|thumb|none|350px|Heckler &amp;amp; Koch P2000 with shaved hammer - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:Re45TF2.jpg|thumb|500px|none|The RE-45 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Smart Pisol MK6&amp;quot;===&lt;br /&gt;
The &amp;quot;Smart Pistol MK6&amp;quot; is a high-tech pistol which has the ability to lock on to multiple targets and fire homing bullets at them. It shares the [[Springfield XD]]-esque frame of the &amp;quot;P2016&amp;quot;, but has its own unique slide assembly, suppressor and underbarrel LAM device, which presumably allows for the bullets to lock on to enemies.&lt;br /&gt;
&lt;br /&gt;
Unlike the previous game, the &amp;quot;MK6&amp;quot; is not a primary or secondary weapon in multiplayer, instead the player can obtain it via a &amp;quot;Boost&amp;quot;, a one-use powerup activated at 60% Titan meter. As it is a &amp;quot;Boost&amp;quot; and not a proper weapon, there are no modifications for it. In the final level of the campaign, Cooper gains a unique green and orange paintjob from BT's SERE kit (Survival, Evasion, Resistance and Escape), which he wields in a unique way compared to the multiplayer &amp;quot;Smart Pistol&amp;quot;, due to him holding BT's AI core in the left hand. The stance is known as the Harris stance. The colour scheme is the same as BT's chassis.&lt;br /&gt;
&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator&amp;quot;===&lt;br /&gt;
The Alternator, also called the SP-14 Hatchet in concept art, is a new entry into the Titanfall universe. It is a confusing weapon, with two recoiling barrels and two ejection ports for the 10mm rounds it fires. These bullets are fed via 20 round magazines (25 with extended) which appears to be single-stack due to the length of the magazine and the size of the cartridges. The weapon has minimal room for the bolt, which instead appears to fully encircle the cartridge and eject spent shells upwards after firing, acting on a blow-forward principle to open the breech and eject spent cartridges. Due to there being no room for a traditional priming system, the rounds are electronically primed, which is reinforced by the weapon's sounds design. Finally, the weapon has two bolt handles, one on either side, located roughly in the middle of the frame. The Alternator fires the left barrel first, then the right, with each charging handle reciprocating at the same time. Other notable aspects of the weapon includes the purely horizontal recoil and the floating dot reflex sight.&lt;br /&gt;
&lt;br /&gt;
Concept art of the weapon depicts it with the stock extended (it stays permanently folded during gameplay, folding flush against the rear of the weapon). It lacks many things that make it a normal SMG, like a usable stock or a ergonomic frame, however the compact size lends itself to one-handed use, paired with a melee weapon. The Hatchet name comes from its devastating performance in CQB, but the heavy recoil and low ergonomics prevent use outside of roughly 25 metres, meaning it is likely intended to be used as a last ditch personal defence weapon in dire situations, such as the death of the Pilot's Titan.&lt;br /&gt;
&lt;br /&gt;
Recoiling barrels are real, as seen with the [[Barrett M82]] and other .50 caliber rifles, and the Alternator was likely designed with recoiling barrels in order to reduce recoil, given the weapon's diminutive size. Double-barrelled weapons also exist, the most common type being double-barrel shotguns, but double-barrelled weapons that feed from a single magazine do not exist (the closest thing would be the [[Arsenal Firearms AF2011-A1|AF2011-A1]], which cheats by gluing two magazines together and calling it one magazine). &lt;br /&gt;
&lt;br /&gt;
[[File:AltTF2.jpg|thumb|none|500px|The Alternator in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;CAR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:CarTF2.jpg|thumb|500px|none|The CAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R97&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Volt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:VoltTF2.jpg|thumb|none|500px|The Volt SMG in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;EVA-8&amp;quot; returns from Titanfall 1, with a slightly different name, suffixed with &amp;quot;Auto&amp;quot; instead of &amp;quot;Shotgun&amp;quot;. The weapon is different visually but stays the same performance wise, firing in semi-auto and cocked with a pump handle, which, combined with the magazine tube underneath the barrel, implies the EVA is a modular shotgun. The large drum only holds 8 shells (compared to ''TF1's'' 6), which, as the marking on the weapon indicate it is a 12 gauge, is a very under-loaded drum. Underneath the 12 gauge markings are more markings indicating the &amp;quot;EVA&amp;quot; can use both standard 2.75mm or 3mm Magnum shells. Other weapon markings include a HK-style pictogram fire selector, with the options of single-shot or semi-auto (represented, curiously, by two bullets as opposed to one, which would logically imply a 2 round burst mode the weapon does not actually have), and the serial number of &amp;quot;1979527&amp;quot;. All of these markings appear on the ''TF1'' version of the weapon in the same places.&lt;br /&gt;
&lt;br /&gt;
Other differences from ''TF1'' includes the folding stock, inspired by the Defiance M4 stock, which replaces the collapsible stock. Smaller changes includes the rails on top being more flush with the receiver and the lack of top-mounted rails, the square trigger guard instead of the uncomfortable angled one from ''TF1'', the shorter barrel and longer magazine tube and the angle of the drum magazine. Finally, the weapon has been updated with ammo-counting rear sights, like most of the weapons in ''Titanfall 2''.&lt;br /&gt;
&lt;br /&gt;
As for real-world inspiration, the EVA-8 again appears to be mostly inspired by the Chinese [[QBS-09]] shotgun, with more inspiration from tactical-rail equipped [[Saiga-12]] or [[Fostech Origin-12]] shotguns, which also lent the weapon its detachable magazine functionality. The magwell appears to be inspired by prototype AK-12 based shotguns, albeit shorter. Curiously, the drum magazine looks too short to reach all the way to the chamber when inside the shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon is still pumped when drawing it and when reloading from empty, despite the presence of a left-side charging handle. This might indicate some sort of in-universe mechanism to use the weapon as a pump-action for low-pressure rounds, much like the [[SPAS-12]] in real-life, however in-game it is always semi-auto.&lt;br /&gt;
&lt;br /&gt;
The acronym &amp;quot;EVA&amp;quot; stands for &amp;quot;Extra Vehicular Activity&amp;quot;, as the weapon is designed for use in both &amp;quot;conventional and exo-atmospheric conditions&amp;quot; (i.e. on a planet or in the vacuum of space).&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|none|500px| QBS-09 - 12 gauge. The main inspiration for the &amp;quot;EVA-8&amp;quot;.]]&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|500px|AK-12/76 - 12 gauge. Image used to compare the magwells.]]&lt;br /&gt;
[[File:Eva8TF2.jpg|thumb|none|500px|The EVA-8 Auto in the menu. Note the name of the weapon marked on the side of the handguard.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1901 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MastiffTF2.jpg|thumb|none|500px|The Mastiff in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiqueTF2.jpg|thumb|none|500px|The Mozambique in the menu.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiquefrontTF2.jpg|thumb|none|500px|A view of the three barrels.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G2A5 Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[File:HemlokTF2.jpg|thumb|none|500px|The Hemlok BF-R in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-101C Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
[[File:R101TF2.jpg|thumb|500px|none|The R-101C in the menu. Note the lack of the default scope, which in gameplay is permanently equipped.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-201 Assault Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;V-47 Flatline&amp;quot;=== &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;V-47 Flatline&amp;quot; is based on the [[AK-47|AK-47/AKM]], with some influence from the prototype Soviet [[TKB-408]], including the bullpup layout. It also bears some resemblance to the AKM from the movie ''[[Elysium]]'', with the device above the barrel looking rather similar to the sighting device seen on the Elysium AKM. The regular AKM handguard is visible (albeit rather morphed) and the barrel is coming out from where the gas tube usually is, which is now above the handguard. The magazine appears to be a Tapco Kalashnikov 7.62x39mm magazine, which holds X or Y rounds.&lt;br /&gt;
&lt;br /&gt;
In the singleplayer, the weapon is used by both IMC and Militia soldiers, with one given to the player at the end of the first mission, which is retained for the beginning of the second mission. It has very strong horizontal recoil (hence the name) and a collapsible frame, presumably intended as a futuristic way to make the rifle more compact for vehicle storage. Due to the weapon's power, enemies flinch much more than other assault rifles when shot at, on a similar level to machine guns or sniper rifles. In universe, it is manufactured by Woneyon Defence.&lt;br /&gt;
 &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:TKB-408.jpg|thumb|none|450px|TKB-408 - 7.62x39mm]]&lt;br /&gt;
[[File:FlatlineTF2.jpg|thumb|none|500px|The V-47 Flatline in the menu. Note the large, shiny AKM-esque muzzle break and wooden handguard and stock, a peculiar choice for an advanced sci-fi weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;D-2 Double Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:2takeTF2.jpg|thumb|none|500px|The Double Take in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber-AP&amp;quot;===&lt;br /&gt;
The &amp;quot;Kraber-AP&amp;quot; appears as a powerful, bolt-action armour-piercing/anti-material rifle, equipped by default with a 6x scope. The magazine and bolt design is based on the [[Mechem NTW-20]], with a stock based on competition rifles and a thumbhole grip similar to [[Accuracy International]] rifles. It is stated to fire 14.5x114mm rounds, which the NTW-20 can be chambered for and it uses 4 or 6 round magazines, if one selects the extra ammo modification.&lt;br /&gt;
&lt;br /&gt;
It is the most powerful non-explosive infantry weapon in the game, able to take down human targets in one shot and it has the rare Ricochet modification available, which causes bullets to bounce off surfaces. However, despite its name and huge caliber, it fails to pierce Titan armour without hitting the weak spots, which are usually the cockpit glass. The name Kraber comes from Respawn Entertainment's audio lead for Titanfall, Erik Kraber.&lt;br /&gt;
&lt;br /&gt;
[[File:NTW-20 with bipod.jpg|thumb|none|400px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:KraberTF2.jpg|thumb|500px|none|The Kraber sniper in the menu. Note the missing muzzle break - the weapon is so long it doesn't all fit in the menu screen.]]&lt;br /&gt;
[[File:KrabersideTF2.jpg|thumb|500px|none|The other side of the Kraber, with muzzle brake visible.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;Spitfire MK2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:LstarTF2.jpg|thumb|none|500px|The L-STAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;X-55 Devotion&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:DevotionTF2.jpg|thumb|none|500px|The Devotion in the menu. Note the length of the weapon - the menu display is overlapping the flash hider.]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Archer Heavy Rocket&amp;quot;===&lt;br /&gt;
The Archer is a man-portable fire-and-forget anti-Titan missile launcher, bearing a slight resemblance to the [[FGM-172 SRAW]], whilst the rear end piece resembles the [[FGM-148 Javelin]]. The weapon has a similar reloading system to the [[Mk 153 SMAW]], where the missile is housed in the rear of the weapon and is reloaded by detaching the housing and replacing it with a pre-packaged missile and housing (concept art depicts this clearly). Also like the SMAW, it has grips underneath the launcher, but instead of a bipod it has a curved buttstock. The colour scheme is similar to the SRAW, with a green body and a yellow band. However, unlike all of the previous launchers mentioned, the Archer is much shorter and wider, and features a thin flip-out CLU (Command Launch Unit), which displays what the missile is locking on to. Additionally, concept art showcases the weapon fitted with a scope, which is not possible with the Archer in-game.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Archer is lock-on only, while Jack Cooper in the campaign can dumb-fire it, compensating for the fact that he never fights anything more dangerous than a Reaper without BT. It is also used in a kind of mortar or top-attack role by Mortar Spectres in Frontier Defence, similar to the Javelin's top-attack mode. &lt;br /&gt;
&lt;br /&gt;
Despite being an anti-Titan weapon, it can still lock on to, and destroy, Crow and Goblin dropships, heavy turrets and Reapers.&lt;br /&gt;
[[File:ArcherTF2.jpg|thumb|500px|none|The Archer Heavy Rocket in the menu. Note the cover on the end of the launcher, similar to a camera shutter.]]&lt;br /&gt;
[[File:TF2Archerconcept.jpg|thumb|500px|none|Concept art of the Archer, showcasing the SMAW-esque missile reloading and the scope, unusable in gameplay.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ChargeTF2.jpg|thumb|500px|none|The Charge Rifle in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EM-4 Cold War&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EPG-1&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:EpgTF2.jpg|thumb|none|500px|The EPG-1 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;LG-97 Thunderbolt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ThundersideTF2.jpg|thumb|none|500px|The side of the Thunderbolt in the menu.]]&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;MGL Magnetic Grenade Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MglTF2.jpg|thumb|none|500px|The MGL in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-6P Softball&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sidewinder AT-SMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:SmrTF2.jpg|thumb|none|500px|The Sidewinder SMR in the menu.]]&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Arc Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Electric Smoke Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Firestar&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gravity Star&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Satchel Charge&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Titan Weapons==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;40mm Tracker Cannon&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Leadwall&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Plasma Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Predator Cannon&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Quad Rocket&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Splitter Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;T-203 Thermite Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XO16A2 Chaingun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
=Apex Legends=&lt;br /&gt;
&lt;br /&gt;
Apex Legends is a free-to-play science-fiction first-person shooter battle royale video game developed by Respawn Entertainment and published by Electronic Arts. The game was announced on February 3, 2019, and unveiled and released for free on the following day.&lt;br /&gt;
&lt;br /&gt;
The game is a part of the Titanfall universe, taking place 18 years after the events of Titanfall 2.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Apex Legends}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Apex Legends features more attachment and modification options than the previous two Titanfall games, with players able to use stocks, magazines, scopes, barrel stabilisers, shotgun bolts and &amp;quot;hop-up&amp;quot; attachments. These alter the performance of the weapon significantly, giving weapons more customisation than ever before.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Hammond P2020&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator A-2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;CAR SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-99 SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Prowler Burst PDW&amp;quot;===&lt;br /&gt;
The &amp;quot;Prowler PDW&amp;quot; is a select-fire submachine gun visually inspired by the [[Magpul PDR-C]] and [[FN P90]], with a charging handle that looks and functions very similarity to the [[G36]]'s charging handle. The weapon features an ammo counter, like most weapons in the game. Unusually for a submachine gun, the Prowler defaults to 5 round bursts, but can switch to full-auto (previously this was only available with the Selectfire Receiver hop-up, but the ability is now built into the weapon).&lt;br /&gt;
&lt;br /&gt;
Perhaps drawing some influence from the P90's 5.7x28mm AP rounds, it is the only SMG that uses heavy ammo, firing from a 20 round magazine. This increases in increments of 5 until it hits the max of 35 if extended magazines are equipped. From November 4th 2020, the Prowler was a care package-exclusive weapon, equipped with a 1x Digital Threat scope, but it was removed on August 3rd 2021 and included amongst the ground loot pool. &lt;br /&gt;
&lt;br /&gt;
The weapon is named after the alien megafauna featured in the Titanfall universe, which were introduced into Apex Legends as an AI enemy in Season 11 on the &amp;quot;Storm Point&amp;quot; map. The designer of the weapon, Ryan Lastimosa, also states he was inspired by the arms from Seburo, a weapons manufacturer in the anime ''[[Ghost in the Shell (disambiguation)|Ghost in the Shell]].'' In universe, it is manufactured by Lastimosa Armouries.&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Volt SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Peacekeeper&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1904 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;30-30 Repeater&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G7 Scout Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;HAVOC Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-301 Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;VK-47 Flatline&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-2 Triple Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber .50-Cal&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sentinel ESR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;M600 Spitfire&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR EMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Rampage LMG&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;X-55 Devotion MK.3&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Arc Star&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Thermite Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bocek Compound Bow&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Unturned=&lt;br /&gt;
&lt;br /&gt;
'''''Unturned''''' is a zombie survival game developed and published by Smartly Dressed Studios on 7 June, 2017 for PC, and 12 Nov, 2020 for consoles. &lt;br /&gt;
&lt;br /&gt;
{{VG Title|Unturned}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The weapons in Unturned are one of four grades: Civilian, Police, Ranger or Military. Civilian-grade weapons are usually weak but common, being found in houses or farms. Police-grade weapons are slightly better, found at police stations. Ranger-grade weapons are equivalent to Military-grade weapons. Most maps have very few locations where Ranger-grade weapons spawn in, but on Russia they are very common, due to the majority of them being Russian weapons found in military bases. Finally, military-grade weapons are found at military bases on most maps, except Russia, where they can be found in a few obscure locations.&lt;br /&gt;
&lt;br /&gt;
Airdrops can spawn nearly every gun, including ones that usually would not appear on the map, which means players can use the Colt Canada C8 Carbine in maps other than Prince Edwards Islands if they get it in an airdrop (as the &amp;quot;Maplestrike&amp;quot; only spawns in PEI, a map set in Canada).&lt;br /&gt;
&lt;br /&gt;
Attachments include various optics, laser pointers, flashlights, rangefinders, suppressors, extended barrels, extended magazines, alternate ammo types and various grips.&lt;br /&gt;
&lt;br /&gt;
Guns can be repaired with bits of scrap metal and a blowtorch, as firing them causes their quality to decrease, leading to a decrease in weapon performance. &lt;br /&gt;
&lt;br /&gt;
Due to the low detail of the models in ''Unturned'', it is difficult to pinpoint which version of a weapon the in game gun is based on. For example, the Beretta 96 has many variants, the most common being the FS model, but the &amp;quot;Avenger&amp;quot; is simply listed under Beretta 96, as you cannot tell which version of the 96 it is based on.&lt;br /&gt;
&lt;br /&gt;
Note: Only official weapons created by the developer of the game and/or featured in the official maps (PEI, Washington, Yukon, Germany, Russia) are on this page. Any weapons that came with a limited-time featured Steam workshop map will not be included on this page (example: France, Ireland, Hawaii, Greece).&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 96===&lt;br /&gt;
The [[Beretta 96]] appears as the &amp;quot;Avenger&amp;quot;. It has green illuminated sights and fires Low Caliber Military ammunition. The weapon is meant to be the Beretta M9, evidenced by it only being found at military bases, but it only holds 13 rounds. The Beretta 92 series does not have a 13 round magazine, only the .40 S&amp;amp;W Beretta 96 does.&lt;br /&gt;
&lt;br /&gt;
It inaccurately spawns at military bases on the Germany and Prince Edward Islands maps. Neither country's military uses the Beretta 96 or M9 - Germany's service pistol is the [[Heckler &amp;amp; Koch P8]] and Canada's is the [[Browning Hi-Power]]. However, it correctly spawns at military locations in the Washington map.&lt;br /&gt;
[[File:96FS.jpg|thumb|none|400px|Beretta 96FS - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911===&lt;br /&gt;
The [[Colt M1911]] appears, called the &amp;quot;1911&amp;quot;, firing Low Caliber Civilian ammo. It was previously called the &amp;quot;Colt&amp;quot; and the &amp;quot;Oakbear&amp;quot;.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Colt Python===&lt;br /&gt;
The [[Colt Python]] appears as the &amp;quot;Ace&amp;quot;, firing Low Caliber Civilian ammo. It has red illuminated iron sights. The Ace can accept the Makeshift Muffler attachment, which is inaccurate, as the Python cannot be suppressed in real life.&lt;br /&gt;
&lt;br /&gt;
A special version of the Ace can be obtained after completing a quest on the Russia map, from the Doc Ernie NPC. It has an 8x scope, which normally cannot be attached to the revolver in game.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|400px|none|Colt Python with 6&amp;quot; Barrel and nickel finish and 3rd generation grip- .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
===IMI/Magnum Research Desert Eagle Mark XIX===&lt;br /&gt;
A [[Desert Eagle]] Mark XIX appears as the &amp;quot;Desert Falcon&amp;quot;. However, it was called the Desert Eagle when it was first added to the game. Is uses High Caliber Military ammo in game, despite not being a service pistol of any military. It also has the same green illuminated iron sights of the Beretta 96.&lt;br /&gt;
&lt;br /&gt;
A special gold-plated version of the Desert Eagle can be obtained after completing a quest on the Hawaii map, from the Major Ekho NPC. It has a vertical grip, a flashlight and a &amp;quot;Military Muzzle&amp;quot; attachment, which appears to be some sort of extended barrel. Another special &amp;quot;Desert Falcon&amp;quot; is available to players of the Gold edition of the game, with golden iron sights and gold plating.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
The [[Glock 17]] with an olive drab frame appears as the &amp;quot;Cobra&amp;quot;, standing in for the Glock 18. It is fully automatic in game, despite lacking the fire selector of a real Glock 18. It is considered a police weapon and it uses Low Caliber Civilian ammo. The &amp;quot;Cobra&amp;quot; has the ability to use 20 or 40 round box magazines, the latter of which is fictional.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the Austrian EKO Cobra counter-terrorist unit, who requested a full-auto version of the Glock 17 to be produced, resulting in the Glock 18.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) with 19-round magazine, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Luger P08===&lt;br /&gt;
The [[Luger P08]] appears, simply called &amp;quot;Luger&amp;quot;. The magazine incorrectly holds 9 rounds instead of the real Luger's 8. It spawns in civilian locations on the Germany map and uses Low Caliber Civilian ammo.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 (dated 1917) - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The [[Makarov PM]] appears as the &amp;quot;Kryzkarek&amp;quot;, with a longer barrel compared to the real pistol. It has a 12 round magazine  from the PMM, which, unlike every other Ranger weapon, uses Low Caliber Civilian ammunition, to reflect the rather weak characteristics of the 9x18mm Makarov round. However, it oddly deals high damage, more than other pistols that fire the Low Grade Civilian ammo.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===TEC-9 Mini===&lt;br /&gt;
The [[TEC-9]] Mini appears as the &amp;quot;Teklowvka&amp;quot;. It holds 15 rounds in what appears to be a 20 round magazine, which is not a magazine size available to the real TEC-9. It uses Low Caliber Ranger ammo and is stated to be Swedish in the weapon description. This is half correct, as the TEC-9 was developed by the American subsidiary of Interdynamic, called Intratec.&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
Every submachine gun except the UMP45 and the MP40 is classed as a carbine in game.&lt;br /&gt;
&lt;br /&gt;
===FN P90 TR===&lt;br /&gt;
The [[FN P90 TR]] appears as the &amp;quot;Peacemaker&amp;quot;, firing Low Caliber Military ammo. The weapon spawns in military bases on the Washington and Germany maps, as well as the American Spy Base on the Russia map.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the law enforcement troops seen in ''[[The Hunger Games: Catching Fire]]'', who are called &amp;quot;Peacekeepers&amp;quot; and use P90's as their primary weapon.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears as the &amp;quot;Viper&amp;quot;, firing Low Caliber Civilian ammo from fictional 25 round magazines. It has a slightly shorter stock and barrel compared to the real MP5, with the barrel resembling a MP5K-sized &amp;quot;tropical&amp;quot; wide handguard. The length of barrel that extends out from the end of the handguard is also slightly longer compared to the real MP5. The &amp;quot;Viper&amp;quot; is found at a variety of police and military locations, most notably the Scorpion-7 research laboratories, which implies its status as a standard-issue SMG for the organisation.&lt;br /&gt;
&lt;br /&gt;
The name may be a reference to the Stalker [[S.T.A.L.K.E.R.: Shadow of Chernobyl|video]] [[S.T.A.L.K.E.R.: Clear Sky|games]], where the MP5 is called the &amp;quot;Viper 5&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 (Navy trigger group) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Empire&amp;quot;. It is only found in military locations in Germany and in airdrops. Oddly, it holds 27 rounds instead of the real weapons 25, and it fires Low Caliber Military ammo. The &amp;quot;Empire&amp;quot; correctly has semi-auto, full-auto and 3 round burst modes, the only official gun in the game with this ability. The &amp;quot;Empire&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the MP40).&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The [[KRISS Vector]] appears as the &amp;quot;Scalar&amp;quot;, firing Low Caliber Military ammo from 30 round magazines, which implies the weapon is based on the .45 ACP version. The weapon has a blue lower receiver and buttplate. The &amp;quot;Scalar&amp;quot; appears in Coalition locations on the Germany map, on the Coalition aircraft carrier, called the ''Liberator'', and in airdrops. The blue colour, which matches the Coalition's colour scheme, and the appearance on the ''Liberator'' implies the &amp;quot;Scalar&amp;quot; is a standard-issue Coalition weapon.&lt;br /&gt;
&lt;br /&gt;
The name is a play on the Vector name, and its mathematical origin. The term &amp;quot;scalar&amp;quot; is used to define a vector space, with a &amp;quot;vector&amp;quot; being described by multiple scalars.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
===Mini Uzi===&lt;br /&gt;
The [[Mini Uzi]] appears as the &amp;quot;Bulldog&amp;quot;, firing Low Caliber Ranger ammo. It is modelled with 32 round magazines, but they hold 45 rounds, which is not a real magazine option for the Uzi. It is correctly identified as Israeli, and fires with a closed-bolt, which is incorrect. The weapon can be found at some Ranger locations in the Germany map and at military locations on the Russia map, despite Russia not using the Uzi in any form in its any of its military forces.&lt;br /&gt;
[[Image:Imi-mini-uzi.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] appears as the &amp;quot;Maschinengewehr&amp;quot;, with wood furniture. Maschinengewehr&amp;quot; translates to machine gun, while the MP40 is a submachine gun (&amp;quot;machinenpistole&amp;quot; in German). When the weapon was first added, it was called MP40, but this was quickly changed. It fires Low Caliber Ranger ammo. In game, it is a very rare Ranger weapon, only spawning in airdrops and some Ranger locations on the Germany map. The &amp;quot;Maschinengewehr&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the UMP-45).&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
The [[PP-19 Bizon-2]] appears as the &amp;quot;Yuri&amp;quot;, firing Low Caliber Ranger ammo from 64 round helical magazines, implying it is chambered in 9x18 Makarov. The rear sights are mounted much further back than the real weapon. It can be found in Ranger locations on the PEI, Washington and Germany maps, and in Military locations in the Russia map.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] appears as the &amp;quot;Calling Card&amp;quot;, firing Low Caliber Ranger ammo from its 71 round drum. As the name suggests, the weapon is found at the Krovi Estate in the Russia map, which was owned by the mafia before the zombie virus hit Russia. It can also be found in airdrops. &lt;br /&gt;
&lt;br /&gt;
A calling card is an object criminals leave behind at the scene of a crime to taunt the police.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===AA-12 CQB===&lt;br /&gt;
The [[AA-12]] CQB appears as the &amp;quot;Devil's Bane&amp;quot;, with a light grey appearance. The weapon has a 21 shell drum magazine - one shell larger than the real drum magazine. It can only be found in police locations on the Germany map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|400px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Double Barrel Shotgun===&lt;br /&gt;
A [[Double Barrel Shotgun]] appears as the &amp;quot;Masterkey&amp;quot;. The real [[Masterkey]] is an underbarrel pump-action, not a double barrel. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be found in farms and campgrounds in the PEI, Washington and Russia maps.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg‎|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge. Visually similar to the &amp;quot;Masterkey&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Sawed Off Double Barrel Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barrel Shotgun]] appears to be a sawn off version of the &amp;quot;Masterkey&amp;quot;, called the &amp;quot;Sawed-off&amp;quot;. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be crafted by using a saw on the &amp;quot;Masterkey&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Sawed-off&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Quadbarrel&amp;quot;====&lt;br /&gt;
A variant of the [[Sawed-Off Double Barrel Shotgun]] appears as the &amp;quot;Quadbarrel&amp;quot;, which can only be crafted on the Russia map, due to it needing a blueprint obtained by completing a quest. It has 4 barrels side-by-side, which somehow allows the shotgun to hold 8 shells. You cannot fire all 8 shells at once, they are fired individually. Unlike the &amp;quot;Sawed-off&amp;quot; it is based off, the &amp;quot;Quadbarrel&amp;quot; is uses 12 gauge shells. &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Quadbarrel&amp;quot;, minus the extra barrels.]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
The [[Mossberg 500]] appears as the &amp;quot;Bluntforce&amp;quot;, with a black synthetic stock and an 8 round tube magazine. It is a police shotgun, found in police stations on every map except Russia.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===MTs255===&lt;br /&gt;
A sawn-off [[MTs255]] appears as the &amp;quot;Determinater&amp;quot;, incorrectly stated to be an American shotgun and incorrectly holding 8 shells in a 6 shell cylinder. It is chambered in 12 gauge shells, and can only be found in the prison and under the mountain in the Germany map, or in airdrops.&lt;br /&gt;
[[Image:Mts255-sawnoff.jpg|thumb|none|401px|Sawn-off MTs255 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Saiga-12K===&lt;br /&gt;
The [[Saiga-12K]] appears as the &amp;quot;Vonya&amp;quot;, with a raised rib sight and a skeleton stock. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. It uses a fictional 7 shell magazine, the real Saiga-12 does not have this option. The shotgun is semi-auto, but prior to version 3.19.0.0, the weapon was full auto. The &amp;quot;Vonya&amp;quot; spawns at police locations in the Russia map, or in airdrops in the PEI and Washington maps.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K with raised sight rib - 12 gauge]]&lt;br /&gt;
[[File:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
Ranger magazines and Military magazines appear as the default magazine for many rifles &amp;amp; carbines. The Military magazine is based on STANAG 30 round magazines, while the Ranger magazines are fictional 35 round magazines that can somehow fit into both AKs, G36C and AUGs.&lt;br /&gt;
&lt;br /&gt;
===AAC Honey Badger===&lt;br /&gt;
The [[AAC Honey Badger]] appears as the &amp;quot;PDW&amp;quot;, despite the real weapon being a carbine. Interestingly it appears to have a combination of the stock from the [[Heckler &amp;amp; Koch HK416C|HK416C]] and the standard stock, with a very short buffer tube from the HK416C. It fires Low Caliber Military ammo from 30 round Military magazines. It appears on every map, either spawning after completing a horde beacon, killing a Mega Zombie, finding an airdrop or in military locations on the Germany. Washington and Russia maps.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO. Image used to show the short stock and buffer tube.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] appears as the &amp;quot;Zubeknakov&amp;quot;, firing Low Caliber Ranger ammo from the 35 round Ranger magazines. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. The weapon can be identified as an AKM by the angle of the stock - it is very straight, unlike the AK-47's stock, which is angled downwards. The handguard is the same as the AS Val, albeit brown wood instead of black polymer.&lt;br /&gt;
&lt;br /&gt;
Oddly, the weapon deals less damage than weapons chambered in 5.56x45mm NATO, like the C8 Carbine seen below. This may imply it is chambered in 5.45x39mm, which has less stopping power than 5.56x45mm NATO, however the high recoil of the &amp;quot;Zubeknakov&amp;quot; and the curvature of the magazine implies the usage of 7.62x39mm.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm. Image used to show the different handguard design similar to the handguard of the &amp;quot;Zubeknakov&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Canada C8 Carbine===&lt;br /&gt;
The [[Colt Canada C8 Carbine]] appears as the &amp;quot;Maplestrike&amp;quot;, incorrectly referred to as an assault rifle. It fires Low Caliber Military ammunition and can only be found at military locations on the PEI map, which is set in Canada, or in airdrops. The name is a reference to the maple leaf on the Canadian flag.&lt;br /&gt;
[[File:C8a1.jpg|thumb|none|400px|Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[Colt M16A4]] appears as the &amp;quot;Eaglefire&amp;quot;, a reference to the national bird of America. It fires Low Caliber Military ammo in 3 round bursts and has a Magpul CTR stock and flip-up front and rear sights. The barrel appears to between the length of the M16 and M4 barrels, bearing an appearance very similar to the FN-manufactured M16 rifles It used to be called the &amp;quot;AR32&amp;quot;, firing fully automatic, which would have made it an [[M16A3]].&lt;br /&gt;
&lt;br /&gt;
The weapon is implied to be a civilian AR-15, as it is found in civilian gun stores in the Washington map, but it usage of Military ammo and Military magazines, the 3 round burst setting and the chance to spawn at the American Spy Base in the Russia map make it clear it is meant to be the military burst-fire M16A4, rather than the civilian semi-auto AR-15. Albeit illegal in most circumstances, the real AR-15 can be converted to allow for a 3-round burst.&lt;br /&gt;
[[File:FN M16A4.jpg|thumb|none|450px|FN-manufactured M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BDR153G.jpg|thumb|none|450px|F-1 Firearms BDR-15-3G - 5.56x45mm NATO. Image used to show the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;Fusilaut&amp;quot;, a a portmanteau of the French words &amp;quot;fusillade&amp;quot; and &amp;quot;fusil d'assault&amp;quot;, meaning &amp;quot;a series of shots in succession&amp;quot; and &amp;quot;assault rifle&amp;quot; respectively. It fires in 3 round bursts from both Ranger and Military magazines, both of which hold different numbers of rounds compared to the real F1's 25 round straight magazine. The ability to use 30 round STANAG Military magazines is incorrect, as the weapon does not have the magwell of the G2. It is chambered in Low Caliber Ranger ammunition, and can be found in military locations in the Germany and Russia maps, despite neither of these countries using the FAMAS rifle in any of their military forces, as well as in airdrops.&lt;br /&gt;
[[File:FAMAS-F1.jpg|thumb|none|450px|FAMAS F1 with the rifle grenade support ring pushed to mid barrel - 5.56x45mm]]&lt;br /&gt;
[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back, for reference - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;Heartbreaker&amp;quot;, firing Low Caliber Military ammo. It can rarely spawn at military locations in the Washington map, implying the NAVY SEALS were garrisoned in Washington prior to the virus outbreak, as well as at military locations in the Germany map, as part of the special spawn group, due to its use by GSG 9 and SEK. It can also be found in airdrops.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;Nightraider&amp;quot;, firing Low Caliber Ranger ammo. As it is a Ranger weapon, the default magazine is the 35 round Ranger, however it is interchangeable with Military magazines. The weapon can be found at military locations in the Germany and Russia map, despite it not being used by the Russian military in real life. It can also be found in airdrops.&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1891/30===&lt;br /&gt;
The [[Mosin Nagant Rifle#Mosin Nagant M1891/30|Mosin Nagant M1891/30]] appears as the &amp;quot;Schofield&amp;quot;, named after the developer's social studies teacher, who said in a livestream that he wanted a weapon named after him. It fires Low Caliber Civilian ammo from generic &amp;quot;Rifle Clips&amp;quot;. The weapon was incorrectly called a French battle rifle before a patch changed this to a Russian battle rifle, which is still incorrect as the Mosin has none of the characteristics of a battle rifle. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Schofield&amp;quot; can be found at farms and campsites on the PEI and Washington maps, and in gun stores on the Germany and Russia maps.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 10/22===&lt;br /&gt;
The &amp;quot;Sportshot&amp;quot; rifle appears to be based on the [[Ruger 10/22]], however it has an extended magazine far larger than the .22 LR magazines used in the real gun, which still holds 10 rounds of Low Caliber Civilian ammo. However, the damage model of the rifle implies it is chambered in .22 LR, as it deals less damage than any other bullet weapon in the game. It does more damage against animals than players. The description states it is a target rifle, a reference to its high usage in marksmanship competitions. The weapon can be found at campsites, farms and gun stores on every map except Yukon, where it can only be found at campgrounds.&lt;br /&gt;
&lt;br /&gt;
A special &amp;quot;April Fools&amp;quot; variant of the &amp;quot;Sportshot&amp;quot; was added for the 1st April, 2016. It fired miniature rockets that dealt more damage than the base &amp;quot;Sportshot&amp;quot; in 10 round bursts, meaning the magazine would be emptied with one burst. It was removed the following day.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
===Ruger Gunsite Scout===&lt;br /&gt;
The &amp;quot;Hawkhound&amp;quot; rifle appears to be based on the [[Ruger_M77#Ruger_M77_Gunsite|Ruger M77 Gunsite]], however it is semi-auto instead of bolt-action, it feeds from a fictional 8 round magazine, it has wood furniture and stock and it is referred to as Canadian in game, while Ruger is an American company. The rifle fires Low Caliber Civilian ammo, which is meant to be either 5.56x45mm or 7.62x51mm NATO, judging by the decently high player damage of the weapon. The &amp;quot;Hawkhound&amp;quot; can be found at farms and campgrounds in the 3 North American maps - PEI, Washington and Yukon.&lt;br /&gt;
[[File:Ruger Gunsite.jpg|thumb|none|450px|Ruger M77 Gunsite scout rifle - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Makeshift Rifle&amp;quot;====&lt;br /&gt;
The &amp;quot;Makeshift Rifle&amp;quot; appears to have the same overall appearance as the &amp;quot;Hawkhound&amp;quot;, however it is bolt-action instead of semi auto, making it resemble a [[Ruger M77]] Hawkeye. It also has the exact same damage model as the &amp;quot;Hawkhound&amp;quot;, further supporting the idea that the two weapons are part of the same family. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt. The body of the rifle can be made out of birch, maple or pine wood, which is held together, rather alarmingly, by bits of duct tape and rope. &lt;br /&gt;
[[File:RugerHawkeye.jpg|thumb|none|450px|Ruger M77 Hawkeye Compact - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 553===&lt;br /&gt;
The [[SIG SG 553]] appears as the &amp;quot;Swissgewehr&amp;quot; (literally &amp;quot;Swiss Rifle&amp;quot;), firing Low Caliber Military ammo from a unique opaque 20 round &amp;quot;Swissgewehr&amp;quot; magazine. The weapon is able to use any other Military magazine alongside its unique 20 rounder, despite the SG 553 not being able to use STANAG or AK magazines in real life. Like the SG 551, it has 3 rectangular vent holes in its green handguard, but these are at the bottom rather than the top. The &amp;quot;Swissgewehr&amp;quot; only spawns at police locations in the Germany map and in airdrops.&lt;br /&gt;
[[File:SG 553 LB.jpg|thumb|none|400px|SIG SG 553 LB (Long Barrel) - 5.56x45mm]]&lt;br /&gt;
[[File:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The [[Steyr AUG A1]] appears as the &amp;quot;Augewehr&amp;quot;, which is based on the acronym AUG (&amp;quot;Armee Universal Gewehr&amp;quot;). The weapon fires Low Caliber Ranger ammo and is fitted with a 4x Swavorski scope by default, although this can be removed and replaced with other optical attachments. Note that this scope has a higher zoom than the real AUG A1 scope, which is a 1.5x zoom. The &amp;quot;Augewehr&amp;quot; can use both Ranger and Military magazines, although as a Ranger weapon, it spawns with 35 round Ranger magazines. Interestingly, it has a short carbine barrel instead of a full-length barrel. It spawns in military locations on the Germany and Russia maps, as well as in airdrops.&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|450px|none|Steyr AUG A1 carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
The original [[Barrett M82]] appears as the &amp;quot;Grizzly&amp;quot;, with the muzzle break of the M82A1. It fires High Caliber Military ammo from a 5 round magazine instead of the real rifle's 10. Respecting the power of its cartridge, the .50 BMG, it has the highest player damage of any weapon in the game, save for the &amp;quot;Shadowstalker&amp;quot; railguns. It can be found in military locations in the Germany and Washington maps, as a reward from Horde Beacons and in airdrops in the PEI and Russia maps.&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===C14 Timberwolf===&lt;br /&gt;
The [[C14 Timberwolf]] appears as the &amp;quot;Timberwolf&amp;quot;, with a black chassis and a slightly shorter barrel. After the 3.0.9.0 update, the magazine capacity was reduced from the incorrect 8 rounds to the still incorrect 6 rounds, and the 20x scope that the weapon spawned with was replaced with iron sights. As expected, it uses High Caliber Military ammo. It can be found in military locations on the PEI map, or in airdrops on the Washington and Russia maps.&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|450px|PGW C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Cheyenne Tactical M200 Intervention===&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] appears as the &amp;quot;Ekho&amp;quot;. It is incorrectly called a Russian sniper rifle and &amp;quot;Ekho&amp;quot; is the transliteration of the Russian word for &amp;quot;echo&amp;quot;. It uses a 7 round magazine firing High Caliber Military ammo. The magazine well is on the left side of the receiver, rather than underneath it like the real weapon. The &amp;quot;Ekho&amp;quot; also has a much shorter barrel than the real rifle. It can be found in military locations in the Russia map, as a reward from Horde Beacons and in airdrops.&lt;br /&gt;
&lt;br /&gt;
The name, magazine well position and spawn locations imply the Intervention is a Russian weapon in-universe.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 Intervention - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===M39 Enhanced Marksman Rifle===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] appears as the &amp;quot;Sabretooth&amp;quot;, with a tan chassis. The weapon is chambered in Low Caliber Military ammunition - most sniper rifles use High Caliber ammunition. The &amp;quot;Sabretooth&amp;quot; is classified as a &amp;quot;Sharpshooter Rifle&amp;quot; alongside the &amp;quot;Snayperskya&amp;quot;, which also uses Low Caliber ammo.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sabretooth&amp;quot; spawns at military locations in the Washington map, and at the American Spy Base in the Russia map.&lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as the &amp;quot;Snayperskya&amp;quot;, which is what the &amp;quot;S&amp;quot; in SVD stands for - it translates as &amp;quot;sniper&amp;quot;. The weapon has a fictional 7 round magazine and it fires Low Caliber Ranger ammo, like the &amp;quot;Sabretooth&amp;quot;. Also like the &amp;quot;Sabretooth&amp;quot;, it is classified as a &amp;quot;shartshooter rifle&amp;quot;. The rifle has a similar stock design to the synthetic stock used on newer SVDs, however it is still made out of wood. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Snayperskya&amp;quot; spawns in Ranger locations in the PEI and Washington maps, and in military locations in the Russia map.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]] appears as the &amp;quot;Matamorez&amp;quot;, incorrectly classed as an assault rifle (which would be the [[AS Val]]). It uses 17 or 36 round magazines, both of which are fictional. It fires High Caliber Ranger ammo, despite the real weapon being chambered in 9x39mm, which is roughly the same size as 7.62x39mm (which is more in line with the Low Caliber ammo in-game, which are seen on weapons firing intermediate rifle rounds).  Like the other AK-based weapons in game, the ironsights are incorrectly modelled on the receiver, rather than on the barrel. Additionally, the front sight is not on the suppressor, instead it is located where the rear sight would normally be. The handguard appears to be made of wood instead of polymer.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Matamorez&amp;quot; can spawn in Ranger locations in the PEI, Washington and Germany maps, in the nuclear missile silo in the Russia map and as a reward from Horde Beacons.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
A handheld [[M134 Minigun]] appears as the &amp;quot;Hell's Fury&amp;quot;. It operates with no power source and no ammo belt, instead it uses a 250 round &amp;quot;Hell's Fury&amp;quot; magazine, which is completely fictional and which fires both Low Caliber Ranger and Low Caliber Military ammo. The weapon has a &amp;quot;Chainsaw grip&amp;quot; and pistol grip, which are used by the player to hold the massive gun. The spool-up time is incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped, without the need to speed up the rotations before it fires. Brass ejects from the 1 o'clock position sending a stream of shells up and to the right. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. It is incorrectly stated to be Russian in origin.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hell's Fury&amp;quot; can be modified with the &amp;quot;Adaptive Chambering&amp;quot; attachment, which nonsensically increases the firerate to a ridiculous level. It can be found at military locations in the Germany map, at the Oil Rig and nuclear missile silo in the Russia map and as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''[[Predator]]''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M249===&lt;br /&gt;
The [[M249]] appears in game, with a very short barrel and a 150 round box belt. It fires High Caliber Military ammo, unlike the other machine guns Low Caliber ammo, although it originally used Low Caliber Military ammo as well. The &amp;quot;Dragonfang&amp;quot; can spawn at the American Spy Base in the Russia map, at military locations in the Washington and Germany maps and it can be one of the rewards from completing a Horde Beacon.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] appears as the &amp;quot;Nykorev&amp;quot;. It has a short barrel and a 200 round belt box, firing Low Caliber Ranger ammo. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nykorev&amp;quot; can be found at Ranger locations in the PEI, Germany and Washington maps, at the Oil Rig and nuclear missile silo in the Russia map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|450px|none|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] appears, simply called &amp;quot;Rocket Launcher&amp;quot;.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
A claymore that most closely resembles the [[M18A1 Claymore]] appears in game, found at military locations and able to be crafted with various items, none of which make much sense. Before a patch soon after it was added, the front read &amp;quot;Front Towards Enemy&amp;quot;. The claymore is a traditional video-game claymore, requiring no manual detonation to function.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===M26 Grenade===&lt;br /&gt;
A grenade that most closely resembles the [[M26 Hand Grenade]] appears in game, as the &amp;quot;Fragmentation Grenade&amp;quot;. It is found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Sticky Grenade&amp;quot;====&lt;br /&gt;
A grenade with an additional metal band appears as the &amp;quot;Sticky Grenade&amp;quot;, based on the model for the &amp;quot;Fragmentation Grenade&amp;quot; but recoloured tan. As expected, it sticks to surfaces before exploding, and can be found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===M83 Smoke Grenade===&lt;br /&gt;
The [[M83 Smoke Grenade]] appears in game, as the &amp;quot;Smoke Grenade&amp;quot;. The smoke can be one of many different colours; white, black, purple, green, orange, red, blue or yellow. It is found at military locations.&lt;br /&gt;
[[File:M83 Inert.jpg|thumb|none|200px|Inert M83 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Combat Bow===&lt;br /&gt;
Various combat bows, made of birch, maple or pine wood, appear in game.&lt;br /&gt;
&lt;br /&gt;
===Compound Bow===&lt;br /&gt;
A metal compound bow appears in game.&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
A crossbow with a green chassis appears in game, correctly firing bolts instead of arrows. It can be found at campsites and farms.&lt;br /&gt;
&lt;br /&gt;
===Fictional Railguns===&lt;br /&gt;
Two fictional railguns appear in game, called the &amp;quot;Shadowstalker&amp;quot; and the &amp;quot;Shadowstalker Mk. II&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; is fictional, however it highly resembles the &amp;quot;Rorsch Mk-1&amp;quot; from [[Battlefield 4]], with a larger scope and a larger hole in the stock. The &amp;quot;Shadowstalker&amp;quot; takes the railgun name very literally, firing an actual &amp;quot;rail&amp;quot;, which appears to be a very sharp pointed metal projectile, rather than the ferromagnetic projectile magnetically propelled via electromagnetic rails real railguns fire. When firing, the player pulls on a nonexistent bolt, due to the &amp;quot;Shadowstalker&amp;quot; reusing the same bolt pull animations as the bolt-action rifles in game. It has no bullet drop, unlike every other weapon in the game. The &amp;quot;rails&amp;quot; explode on impact.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; can be found in the Washington map at the crashed UFO, and at the firing range of the Washington Scorpion-7 laboratory. It is implied through letters that the crashed alien UFO supplied Scorpion-7 with the technology required to manufacutre prototype &amp;quot;railguns&amp;quot;, hence its spawn locations.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker&amp;quot;.]]&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua. Note the thumbhole stock - the &amp;quot;Shadowstalker&amp;quot; has a much larger hole in its stock.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker Mk. II&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; is an improved version of the original &amp;quot;Shadowstalker&amp;quot;, with a 20 round magazine inspired by the [[M1941 Johnson rifle]]'s magazine. It has a skeletal stock instead of the thumbhole-esque stock of the original &amp;quot;Shadowstalker&amp;quot;, and claw-like 'things' at the end of the &amp;quot;barrel&amp;quot;. The &amp;quot;barrel&amp;quot; also has bumps and ridges above it and a large handguard below the &amp;quot;barrel&amp;quot;, unlike the original.&lt;br /&gt;
&lt;br /&gt;
Instead of firing black &amp;quot;rails&amp;quot; like the original, it fires new red &amp;quot;rails&amp;quot;, which are unique to the magazine it spawns with, and cannot be found anywhere else in the game, meaning the magazine cannot be refilled. The Mk. II is the only non-cosmetic item in the game to have the red &amp;quot;Mythical&amp;quot; rarity. It is also the only gun in the game with a 0% chance of wear, meaning you never need to repair the gun in order to bring its quality up. The explosion radius of the Mk. II is larger than that of the original &amp;quot;Shadowstalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; can only be obtained from the Russia Mk. II puzzle, which involves many tasks around the map related to the lore of the Russia map. Said lore implies Scorpion-7 improved the &amp;quot;Shadowstalker&amp;quot; using soul crystal derived technology, which could explain the red colour of the &amp;quot;rails&amp;quot;.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker Mk. II&amp;quot;.]]&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06. Used to show the magazine design.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Finding Bigfoot=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17]] pistol. 10 round capacity. Fires &amp;quot;9mm ammo&amp;quot;.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Customised [[Remington Model 870]] shotgun named &amp;quot;R870&amp;quot;, with wood handguard, stock and ghost ring iron sights. 5 round tube modelled as 8 round magazine tube. Remington markings on the receiver.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|400px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|400px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge (credit to [[User:Predator20|Predator 20]]). Image used to show the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified bolt-action rifle==&lt;br /&gt;
Customised bolt-action rifle named &amp;quot;[[Remington Model 700|R700]]&amp;quot; rifle, with 5 round detachable magazine and a low magnification scope, along with wood chassis and a black plastic handguard. Fires &amp;quot;7.62mm ammo&amp;quot;.&lt;br /&gt;
[[File:Rem 700 cdl dm.jpg|thumb|none|400px|Remington Model 700 CDL DM with scope - .243 Winchester. Looks similar to the rifle in-game, sans handguard and short range scope.]]&lt;br /&gt;
&lt;br /&gt;
==Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Magnum]] appears in the game. It is known as the &amp;quot;AVM&amp;quot; and fires 7.62mm ammo like the [[Accuracy International Precision Marksman |Precision Marksman]].&lt;br /&gt;
[[Image:Accuracy International AWM.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Custom M4A1==&lt;br /&gt;
The &amp;quot;M4CL&amp;quot; is a customised [[M4A1]], with tan 4th Gen collapsible stock, STANAG magazine and rail covers and flip-up rear sight. Fires &amp;quot;5.56mm ammo&amp;quot; in full-auto from 25 round magazines, modelled after 30 round tan STANAGs. The rarest gun in the game, only obtainable through locked weapon crates.&lt;br /&gt;
[[File:TM M933 AEG with Tan furniture.jpg|thumb|none|400px|Tokyo Marui Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm (fake). Somewhat resembles the rifle in-game.]]&lt;br /&gt;
[[File:Bigfoot M4.jpg|thumb|none|600px|The rifle in the hands of one of the playable characters in the main menu.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
[[Orion Flare Gun]]. Fires &amp;quot;Signal Flares&amp;quot;.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1478808</id>
		<title>User:JackalUnderscore/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1478808"/>
		<updated>2022-01-22T12:11:10Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* &amp;quot;Hammond P2016&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Titanfall 2=&lt;br /&gt;
&lt;br /&gt;
'''''Titanfall 2''''' is a science-fiction first-person shooter video game and a sequel to [http://www.imfdb.org/wiki/User:AgentGumby/Sandbox Titanfall]. It was developed by Respawn Entertainment and was published by Electronic Arts on Xbox One, PlayStation 4 and Microsoft Windows on October 28, 2016. It was released on Steam on June 18, 2020. Unlike Titanfall, Titanfall 2 features a single-player campaign, where you play as Rifleman Jack Cooper, assigned as Acting Pilot to Vanguard-class Titan BT-7274.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Plot spoilers ahead. Proceed with caution.'''&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Titanfall 2}}&lt;br /&gt;
	&lt;br /&gt;
==Overview==&lt;br /&gt;
Titanfall 2 features more advanced weaponry compared to the original Titanfall, with many weapons returning in an upgraded form (e.g. the G2A4 has been upgraded to the G2A5). These weapons are slightly different cosmetically, but retain the same role in the game. Titanfall 2 also features more weapon customisation in the form of attachments and modifications. Attachments are scopes, while modifications include various abilities such as the ability to shoot while sprinting and quicker reloads. The extra ammo modification does not visually alter the magazine model, meaning all magazines somehow stay the same size with extra rounds in them.&lt;br /&gt;
&lt;br /&gt;
Artwork from the book ''The Art of Titanfall'' shows all bullets and grenades (from grenade launchers) used in the Titanfall universe are electronically primed, with electronic firing pins in the weapons instead of physical firing pins and primer inside the casing. Weapons in the game have blue trails to reflect this, and the sound design of most weapons includes an electronic noise when priming the bullet (easily heard on weapons such as the Alternator). The Amped Weapon boost seems to unlock the full potential of the electronic firing mechanism to deal more damage, creating slightly orange trails as the increased energy is almost too much for the heat sink directly behind the electronic firing pin to handle.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman Elite&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:WmaneliteTF2.jpg|thumb|none|500px|The B3 Wingman Elite in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2016&amp;quot;===&lt;br /&gt;
The &amp;quot;P2016&amp;quot; is the upgraded version of the &amp;quot;P2011&amp;quot;, with a similar appearance that is loosely based on the [[Springfield XD]] series of pistols as seen in its grip design, while the segmented slide and trigger guard resembles an Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-based pistol. Said segmented slide also has some cutouts on the forward-most section, which can't be a muzzle break because they aren't over the muzzle and it can't be a ported barrel because the cutouts aren't in the barrel, making them fairly useless. The pistol has an unusable LAM device mounted underneath the barrel, and has a 12 round magazine which increases to 16 with the extra ammo modification. The magazine itself features an extended baseplate, meaning the default magazine is probably a 10 rounder with a +2 extension. Other attachments include the unique pistol suppressor. Based on the markings on the ''Titanfall'' version of the pistol and assuming the updated P-series pistol keeps the same calibre, the weapon is chambered for .45 ACP rounds.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;P2016&amp;quot; comes from the year the game was released, 2016.&lt;br /&gt;
 &lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:P2016TF2.jpg|thumb|none|500px|The P2016 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;RE-45&amp;quot; machine pistol is visually similar to the [[Heckler &amp;amp; Koch P2000]] in the slide and grip, which is missing a hammer. The pistol has a Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-style muzzle brake, based on the shape of the segmented slide section. A competition G18-style flared magwell is present, loaded with either 20 or 25 round magazines. Attachments include the unique pistol suppressor and a red dot sight, which replaces the standard &amp;quot;irondot&amp;quot; sight (a floating red dot in-built sight). Judging by the name, it fires .45 caliber rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:P2000_9.jpg|thumb|none|350px|Heckler &amp;amp; Koch P2000 with shaved hammer - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:Re45TF2.jpg|thumb|500px|none|The RE-45 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Smart Pisol MK6&amp;quot;===&lt;br /&gt;
The &amp;quot;Smart Pistol MK6&amp;quot; is a high-tech pistol which has the ability to lock on to multiple targets and fire homing bullets at them. It shares the [[Springfield XD]]-esque frame of the &amp;quot;P2016&amp;quot;, but has its own unique slide assembly, suppressor and underbarrel LAM device, which presumably allows for the bullets to lock on to enemies.&lt;br /&gt;
&lt;br /&gt;
Unlike the previous game, the &amp;quot;MK6&amp;quot; is not a primary or secondary weapon in multiplayer, instead the player can obtain it via a &amp;quot;Boost&amp;quot;, a one-use powerup activated at 60% Titan meter. As it is a &amp;quot;Boost&amp;quot; and not a proper weapon, there are no modifications for it. In the final level of the campaign, Cooper gains a unique green and orange paintjob from BT's SERE kit (Survival, Evasion, Resistance and Escape), which he wields in a unique way compared to the multiplayer &amp;quot;Smart Pistol&amp;quot;, due to him holding BT's AI core in the left hand. The stance is known as the Harris stance. The colour scheme is the same as BT's chassis.&lt;br /&gt;
&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator&amp;quot;===&lt;br /&gt;
The Alternator, also called the SP-14 Hatchet in concept art, is a new entry into the Titanfall universe. It is a confusing weapon, with two recoiling barrels and two ejection ports for the 10mm rounds it fires. These bullets are fed via 20 round magazines (25 with extended) which appears to be single-stack due to the length of the magazine and the size of the cartridges. The weapon has minimal room for the bolt, which instead appears to fully encircle the cartridge and eject spent shells upwards after firing, acting on a blow-forward principle to open the breech and eject spent cartridges. Due to there being no room for a traditional priming system, the rounds are electronically primed, which is reinforced by the weapon's sounds design. Finally, the weapon has two bolt handles, one on either side, located roughly in the middle of the frame. The Alternator fires the left barrel first, then the right, with each charging handle reciprocating at the same time. Other notable aspects of the weapon includes the purely horizontal recoil and the floating dot reflex sight.&lt;br /&gt;
&lt;br /&gt;
Concept art of the weapon depicts it with the stock extended (it stays permanently folded during gameplay, folding flush against the rear of the weapon). It lacks many things that make it a normal SMG, like a usable stock or a ergonomic frame, however the compact size lends itself to one-handed use, paired with a melee weapon. The Hatchet name comes from its devastating performance in CQB, but the heavy recoil and low ergonomics prevent use outside of roughly 25 metres, meaning it is likely intended to be used as a last ditch personal defence weapon in dire situations, such as the death of the Pilot's Titan.&lt;br /&gt;
&lt;br /&gt;
Recoiling barrels are real, as seen with the [[Barrett M82]] and other .50 caliber rifles, and the Alternator was likely designed with recoiling barrels in order to reduce recoil, given the weapon's diminutive size. Double-barrelled weapons also exist, the most common type being double-barrel shotguns, but double-barrelled weapons that feed from a single magazine do not exist (the closest thing would be the [[Arsenal Firearms AF2011-A1|AF2011-A1]], which cheats by gluing two magazines together and calling it one magazine). &lt;br /&gt;
&lt;br /&gt;
[[File:AltTF2.jpg|thumb|none|500px|The Alternator in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;CAR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:CarTF2.jpg|thumb|500px|none|The CAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R97&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Volt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:VoltTF2.jpg|thumb|none|500px|The Volt SMG in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;EVA-8&amp;quot; returns from Titanfall 1, with a slightly different name, suffixed with &amp;quot;Auto&amp;quot; instead of &amp;quot;Shotgun&amp;quot;. The weapon is different visually but stays the same performance wise, firing in semi-auto and cocked with a pump handle, which, combined with the magazine tube underneath the barrel, implies the EVA is a modular shotgun. The large drum only holds 8 shells (compared to ''TF1's'' 6), which, as the marking on the weapon indicate it is a 12 gauge, is a very under-loaded drum. Underneath the 12 gauge markings are more markings indicating the &amp;quot;EVA&amp;quot; can use both standard 2.75mm or 3mm Magnum shells. Other weapon markings include a HK-style pictogram fire selector, with the options of single-shot or semi-auto (represented, curiously, by two bullets as opposed to one, which would logically imply a 2 round burst mode the weapon does not actually have), and the serial number of &amp;quot;1979527&amp;quot;. All of these markings appear on the ''TF1'' version of the weapon in the same places.&lt;br /&gt;
&lt;br /&gt;
Other differences from ''TF1'' includes the folding stock, inspired by the Defiance M4 stock, which replaces the collapsible stock. Smaller changes includes the rails on top being more flush with the receiver and the lack of top-mounted rails, the square trigger guard instead of the uncomfortable angled one from ''TF1'', the shorter barrel and longer magazine tube and the angle of the drum magazine. Finally, the weapon has been updated with ammo-counting rear sights, like most of the weapons in ''Titanfall 2''.&lt;br /&gt;
&lt;br /&gt;
As for real-world inspiration, the EVA-8 again appears to be mostly inspired by the Chinese [[QBS-09]] shotgun, with more inspiration from tactical-rail equipped [[Saiga-12]] or [[Fostech Origin-12]] shotguns, which also lent the weapon its detachable magazine functionality. The magwell appears to be inspired by prototype AK-12 based shotguns, albeit shorter. Curiously, the drum magazine looks too short to reach all the way to the chamber when inside the shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon is still pumped when drawing it and when reloading from empty, despite the presence of a left-side charging handle. This might indicate some sort of in-universe mechanism to use the weapon as a pump-action for low-pressure rounds, much like the [[SPAS-12]] in real-life, however in-game it is always semi-auto.&lt;br /&gt;
&lt;br /&gt;
The acronym &amp;quot;EVA&amp;quot; stands for &amp;quot;Extra Vehicular Activity&amp;quot;, as the weapon is designed for use in both &amp;quot;conventional and exo-atmospheric conditions&amp;quot; (i.e. on a planet or in the vacuum of space).&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|none|500px| QBS-09 - 12 gauge. The main inspiration for the &amp;quot;EVA-8&amp;quot;.]]&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|500px|AK-12/76 - 12 gauge. Image used to compare the magwells.]]&lt;br /&gt;
[[File:Eva8TF2.jpg|thumb|none|500px|The EVA-8 Auto in the menu. Note the name of the weapon marked on the side of the handguard.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1901 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MastiffTF2.jpg|thumb|none|500px|The Mastiff in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiqueTF2.jpg|thumb|none|500px|The Mozambique in the menu.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiquefrontTF2.jpg|thumb|none|500px|A view of the three barrels.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G2A5 Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[File:HemlokTF2.jpg|thumb|none|500px|The Hemlok BF-R in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-101C Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
[[File:R101TF2.jpg|thumb|500px|none|The R-101C in the menu. Note the lack of the default scope, which in gameplay is permanently equipped.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-201 Assault Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;V-47 Flatline&amp;quot;=== &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;V-47 Flatline&amp;quot; is based on the [[AK-47|AK-47/AKM]], with some influence from the prototype Soviet [[TKB-408]], including the bullpup layout. It also bears some resemblance to the AKM from the movie ''[[Elysium]]'', with the device above the barrel looking rather similar to the sighting device seen on the Elysium AKM. The regular AKM handguard is visible (albeit rather morphed) and the barrel is coming out from where the gas tube usually is, which is now above the handguard. The magazine appears to be a Tapco Kalashnikov 7.62x39mm magazine, which holds X or Y rounds.&lt;br /&gt;
&lt;br /&gt;
In the singleplayer, the weapon is used by both IMC and Militia soldiers, with one given to the player at the end of the first mission, which is retained for the beginning of the second mission. It has very strong horizontal recoil (hence the name) and a collapsible frame, presumably intended as a futuristic way to make the rifle more compact for vehicle storage. Due to the weapon's power, enemies flinch much more than other assault rifles when shot at, on a similar level to machine guns or sniper rifles. In universe, it is manufactured by Woneyon Defence.&lt;br /&gt;
 &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:TKB-408.jpg|thumb|none|450px|TKB-408 - 7.62x39mm]]&lt;br /&gt;
[[File:FlatlineTF2.jpg|thumb|none|500px|The V-47 Flatline in the menu. Note the large, shiny AKM-esque muzzle break and wooden handguard and stock, a peculiar choice for an advanced sci-fi weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;D-2 Double Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:2takeTF2.jpg|thumb|none|500px|The Double Take in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber-AP&amp;quot;===&lt;br /&gt;
The &amp;quot;Kraber-AP&amp;quot; appears as a powerful, bolt-action armour-piercing/anti-material rifle, equipped by default with a 6x scope. The magazine and bolt design is based on the [[Mechem NTW-20]], with a stock based on competition rifles and a thumbhole grip similar to [[Accuracy International]] rifles. It is stated to fire 14.5x114mm rounds, which the NTW-20 can be chambered for and it uses 4 or 6 round magazines, if one selects the extra ammo modification.&lt;br /&gt;
&lt;br /&gt;
It is the most powerful non-explosive infantry weapon in the game, able to take down human targets in one shot and it has the rare Ricochet modification available, which causes bullets to bounce off surfaces. However, despite its name and huge caliber, it fails to pierce Titan armour without hitting the weak spots, which are usually the cockpit glass. The name Kraber comes from Respawn Entertainment's audio lead for Titanfall, Erik Kraber.&lt;br /&gt;
&lt;br /&gt;
[[File:NTW-20 with bipod.jpg|thumb|none|400px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:KraberTF2.jpg|thumb|500px|none|The Kraber sniper in the menu. Note the missing muzzle break - the weapon is so long it doesn't all fit in the menu screen.]]&lt;br /&gt;
[[File:KrabersideTF2.jpg|thumb|500px|none|The other side of the Kraber, with muzzle brake visible.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;Spitfire MK2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:LstarTF2.jpg|thumb|none|500px|The L-STAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;X-55 Devotion&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:DevotionTF2.jpg|thumb|none|500px|The Devotion in the menu. Note the length of the weapon - the menu display is overlapping the flash hider.]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Archer Heavy Rocket&amp;quot;===&lt;br /&gt;
The Archer is a man-portable fire-and-forget anti-Titan missile launcher, bearing a slight resemblance to the [[FGM-172 SRAW]], whilst the rear end piece resembles the [[FGM-148 Javelin]]. The weapon has a similar reloading system to the [[Mk 153 SMAW]], where the missile is housed in the rear of the weapon and is reloaded by detaching the housing and replacing it with a pre-packaged missile and housing (concept art depicts this clearly). Also like the SMAW, it has grips underneath the launcher, but instead of a bipod it has a curved buttstock. The colour scheme is similar to the SRAW, with a green body and a yellow band. However, unlike all of the previous launchers mentioned, the Archer is much shorter and wider, and features a thin flip-out CLU (Command Launch Unit), which displays what the missile is locking on to. Additionally, concept art showcases the weapon fitted with a scope, which is not possible with the Archer in-game.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Archer is lock-on only, while Jack Cooper in the campaign can dumb-fire it, compensating for the fact that he never fights anything more dangerous than a Reaper without BT. It is also used in a kind of mortar or top-attack role by Mortar Spectres in Frontier Defence, similar to the Javelin's top-attack mode. &lt;br /&gt;
&lt;br /&gt;
Despite being an anti-Titan weapon, it can still lock on to, and destroy, Crow and Goblin dropships, heavy turrets and Reapers.&lt;br /&gt;
[[File:ArcherTF2.jpg|thumb|500px|none|The Archer Heavy Rocket in the menu. Note the cover on the end of the launcher, similar to a camera shutter.]]&lt;br /&gt;
[[File:TF2Archerconcept.jpg|thumb|500px|none|Concept art of the Archer, showcasing the SMAW-esque missile reloading and the scope, unusable in gameplay.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ChargeTF2.jpg|thumb|500px|none|The Charge Rifle in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EM-4 Cold War&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EPG-1&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:EpgTF2.jpg|thumb|none|500px|The EPG-1 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;LG-97 Thunderbolt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ThundersideTF2.jpg|thumb|none|500px|The side of the Thunderbolt in the menu.]]&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;MGL Magnetic Grenade Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MglTF2.jpg|thumb|none|500px|The MGL in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-6P Softball&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sidewinder AT-SMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:SmrTF2.jpg|thumb|none|500px|The Sidewinder SMR in the menu.]]&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Arc Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Electric Smoke Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Firestar&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gravity Star&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Satchel Charge&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Titan Weapons==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;40mm Tracker Cannon&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Leadwall&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Plasma Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Predator Cannon&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Quad Rocket&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Splitter Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;T-203 Thermite Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XO16A2 Chaingun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
=Apex Legends=&lt;br /&gt;
&lt;br /&gt;
Apex Legends is a free-to-play science-fiction first-person shooter battle royale video game developed by Respawn Entertainment and published by Electronic Arts. The game was announced on February 3, 2019, and unveiled and released for free on the following day.&lt;br /&gt;
&lt;br /&gt;
The game is a part of the Titanfall universe, taking place 18 years after the events of Titanfall 2.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Apex Legends}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Apex Legends features more attachment and modification options than the previous two Titanfall games, with players able to use stocks, magazines, scopes, barrel stabilisers, shotgun bolts and &amp;quot;hop-up&amp;quot; attachments. These alter the performance of the weapon significantly, giving weapons more customisation than ever before.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Hammond P2020&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator A-2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;CAR SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-99 SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Prowler Burst PDW&amp;quot;===&lt;br /&gt;
The &amp;quot;Prowler PDW&amp;quot; is a select-fire submachine gun visually inspired by the [[Magpul PDR-C]] and [[FN P90]], with a charging handle that looks and functions very similarity to the [[G36]]'s charging handle. The weapon features an ammo counter, like most weapons in the game. Unusually for a submachine gun, the Prowler defaults to 5 round bursts, but can switch to full-auto (previously this was only available with the Selectfire Receiver hop-up, but the ability is now built into the weapon).&lt;br /&gt;
&lt;br /&gt;
Perhaps drawing some influence from the P90's 5.7x28mm AP rounds, it is the only SMG that uses heavy ammo, firing from a 20 round magazine. This increases in increments of 5 until it hits the max of 35 if extended magazines are equipped. From November 4th 2020, the Prowler was a care package-exclusive weapon, equipped with a 1x Digital Threat scope, but it was removed on August 3rd 2021 and included amongst the ground loot pool. &lt;br /&gt;
&lt;br /&gt;
The weapon is named after the alien megafauna featured in the Titanfall universe, which were introduced into Apex Legends as an AI enemy in Season 11 on the &amp;quot;Storm Point&amp;quot; map. The designer of the weapon, Ryan Lastimosa, also states he was inspired by the arms from Seburo, a weapons manufacturer in the anime ''[[Ghost in the Shell (disambiguation)|Ghost in the Shell]].'' In universe, it is manufactured by Lastimosa Armouries.&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Volt SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Peacekeeper&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1904 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;30-30 Repeater&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G7 Scout Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;HAVOC Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-301 Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;VK-47 Flatline&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-2 Triple Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber .50-Cal&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sentinel ESR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;M600 Spitfire&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR EMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Rampage LMG&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;X-55 Devotion MK.3&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Arc Star&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Thermite Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bocek Compound Bow&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Unturned=&lt;br /&gt;
&lt;br /&gt;
'''''Unturned''''' is a zombie survival game developed and published by Smartly Dressed Studios on 7 June, 2017 for PC, and 12 Nov, 2020 for consoles. &lt;br /&gt;
&lt;br /&gt;
{{VG Title|Unturned}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The weapons in Unturned are one of four grades: Civilian, Police, Ranger or Military. Civilian-grade weapons are usually weak but common, being found in houses or farms. Police-grade weapons are slightly better, found at police stations. Ranger-grade weapons are equivalent to Military-grade weapons. Most maps have very few locations where Ranger-grade weapons spawn in, but on Russia they are very common, due to the majority of them being Russian weapons found in military bases. Finally, military-grade weapons are found at military bases on most maps, except Russia, where they can be found in a few obscure locations.&lt;br /&gt;
&lt;br /&gt;
Airdrops can spawn nearly every gun, including ones that usually would not appear on the map, which means players can use the Colt Canada C8 Carbine in maps other than Prince Edwards Islands if they get it in an airdrop (as the &amp;quot;Maplestrike&amp;quot; only spawns in PEI, a map set in Canada).&lt;br /&gt;
&lt;br /&gt;
Attachments include various optics, laser pointers, flashlights, rangefinders, suppressors, extended barrels, extended magazines, alternate ammo types and various grips.&lt;br /&gt;
&lt;br /&gt;
Guns can be repaired with bits of scrap metal and a blowtorch, as firing them causes their quality to decrease, leading to a decrease in weapon performance. &lt;br /&gt;
&lt;br /&gt;
Due to the low detail of the models in ''Unturned'', it is difficult to pinpoint which version of a weapon the in game gun is based on. For example, the Beretta 96 has many variants, the most common being the FS model, but the &amp;quot;Avenger&amp;quot; is simply listed under Beretta 96, as you cannot tell which version of the 96 it is based on.&lt;br /&gt;
&lt;br /&gt;
Note: Only official weapons created by the developer of the game and/or featured in the official maps (PEI, Washington, Yukon, Germany, Russia) are on this page. Any weapons that came with a limited-time featured Steam workshop map will not be included on this page (example: France, Ireland, Hawaii, Greece).&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 96===&lt;br /&gt;
The [[Beretta 96]] appears as the &amp;quot;Avenger&amp;quot;. It has green illuminated sights and fires Low Caliber Military ammunition. The weapon is meant to be the Beretta M9, evidenced by it only being found at military bases, but it only holds 13 rounds. The Beretta 92 series does not have a 13 round magazine, only the .40 S&amp;amp;W Beretta 96 does.&lt;br /&gt;
&lt;br /&gt;
It inaccurately spawns at military bases on the Germany and Prince Edward Islands maps. Neither country's military uses the Beretta 96 or M9 - Germany's service pistol is the [[Heckler &amp;amp; Koch P8]] and Canada's is the [[Browning Hi-Power]]. However, it correctly spawns at military locations in the Washington map.&lt;br /&gt;
[[File:96FS.jpg|thumb|none|400px|Beretta 96FS - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911===&lt;br /&gt;
The [[Colt M1911]] appears, called the &amp;quot;1911&amp;quot;, firing Low Caliber Civilian ammo. It was previously called the &amp;quot;Colt&amp;quot; and the &amp;quot;Oakbear&amp;quot;.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Colt Python===&lt;br /&gt;
The [[Colt Python]] appears as the &amp;quot;Ace&amp;quot;, firing Low Caliber Civilian ammo. It has red illuminated iron sights. The Ace can accept the Makeshift Muffler attachment, which is inaccurate, as the Python cannot be suppressed in real life.&lt;br /&gt;
&lt;br /&gt;
A special version of the Ace can be obtained after completing a quest on the Russia map, from the Doc Ernie NPC. It has an 8x scope, which normally cannot be attached to the revolver in game.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|400px|none|Colt Python with 6&amp;quot; Barrel and nickel finish and 3rd generation grip- .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
===IMI/Magnum Research Desert Eagle Mark XIX===&lt;br /&gt;
A [[Desert Eagle]] Mark XIX appears as the &amp;quot;Desert Falcon&amp;quot;. However, it was called the Desert Eagle when it was first added to the game. Is uses High Caliber Military ammo in game, despite not being a service pistol of any military. It also has the same green illuminated iron sights of the Beretta 96.&lt;br /&gt;
&lt;br /&gt;
A special gold-plated version of the Desert Eagle can be obtained after completing a quest on the Hawaii map, from the Major Ekho NPC. It has a vertical grip, a flashlight and a &amp;quot;Military Muzzle&amp;quot; attachment, which appears to be some sort of extended barrel. Another special &amp;quot;Desert Falcon&amp;quot; is available to players of the Gold edition of the game, with golden iron sights and gold plating.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
The [[Glock 17]] with an olive drab frame appears as the &amp;quot;Cobra&amp;quot;, standing in for the Glock 18. It is fully automatic in game, despite lacking the fire selector of a real Glock 18. It is considered a police weapon and it uses Low Caliber Civilian ammo. The &amp;quot;Cobra&amp;quot; has the ability to use 20 or 40 round box magazines, the latter of which is fictional.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the Austrian EKO Cobra counter-terrorist unit, who requested a full-auto version of the Glock 17 to be produced, resulting in the Glock 18.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) with 19-round magazine, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Luger P08===&lt;br /&gt;
The [[Luger P08]] appears, simply called &amp;quot;Luger&amp;quot;. The magazine incorrectly holds 9 rounds instead of the real Luger's 8. It spawns in civilian locations on the Germany map and uses Low Caliber Civilian ammo.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 (dated 1917) - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The [[Makarov PM]] appears as the &amp;quot;Kryzkarek&amp;quot;, with a longer barrel compared to the real pistol. It has a 12 round magazine  from the PMM, which, unlike every other Ranger weapon, uses Low Caliber Civilian ammunition, to reflect the rather weak characteristics of the 9x18mm Makarov round. However, it oddly deals high damage, more than other pistols that fire the Low Grade Civilian ammo.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===TEC-9 Mini===&lt;br /&gt;
The [[TEC-9]] Mini appears as the &amp;quot;Teklowvka&amp;quot;. It holds 15 rounds in what appears to be a 20 round magazine, which is not a magazine size available to the real TEC-9. It uses Low Caliber Ranger ammo and is stated to be Swedish in the weapon description. This is half correct, as the TEC-9 was developed by the American subsidiary of Interdynamic, called Intratec.&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
Every submachine gun except the UMP45 and the MP40 is classed as a carbine in game.&lt;br /&gt;
&lt;br /&gt;
===FN P90 TR===&lt;br /&gt;
The [[FN P90 TR]] appears as the &amp;quot;Peacemaker&amp;quot;, firing Low Caliber Military ammo. The weapon spawns in military bases on the Washington and Germany maps, as well as the American Spy Base on the Russia map.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the law enforcement troops seen in ''[[The Hunger Games: Catching Fire]]'', who are called &amp;quot;Peacekeepers&amp;quot; and use P90's as their primary weapon.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears as the &amp;quot;Viper&amp;quot;, firing Low Caliber Civilian ammo from fictional 25 round magazines. It has a slightly shorter stock and barrel compared to the real MP5, with the barrel resembling a MP5K-sized &amp;quot;tropical&amp;quot; wide handguard. The length of barrel that extends out from the end of the handguard is also slightly longer compared to the real MP5. The &amp;quot;Viper&amp;quot; is found at a variety of police and military locations, most notably the Scorpion-7 research laboratories, which implies its status as a standard-issue SMG for the organisation.&lt;br /&gt;
&lt;br /&gt;
The name may be a reference to the Stalker [[S.T.A.L.K.E.R.: Shadow of Chernobyl|video]] [[S.T.A.L.K.E.R.: Clear Sky|games]], where the MP5 is called the &amp;quot;Viper 5&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 (Navy trigger group) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Empire&amp;quot;. It is only found in military locations in Germany and in airdrops. Oddly, it holds 27 rounds instead of the real weapons 25, and it fires Low Caliber Military ammo. The &amp;quot;Empire&amp;quot; correctly has semi-auto, full-auto and 3 round burst modes, the only official gun in the game with this ability. The &amp;quot;Empire&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the MP40).&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The [[KRISS Vector]] appears as the &amp;quot;Scalar&amp;quot;, firing Low Caliber Military ammo from 30 round magazines, which implies the weapon is based on the .45 ACP version. The weapon has a blue lower receiver and buttplate. The &amp;quot;Scalar&amp;quot; appears in Coalition locations on the Germany map, on the Coalition aircraft carrier, called the ''Liberator'', and in airdrops. The blue colour, which matches the Coalition's colour scheme, and the appearance on the ''Liberator'' implies the &amp;quot;Scalar&amp;quot; is a standard-issue Coalition weapon.&lt;br /&gt;
&lt;br /&gt;
The name is a play on the Vector name, and its mathematical origin. The term &amp;quot;scalar&amp;quot; is used to define a vector space, with a &amp;quot;vector&amp;quot; being described by multiple scalars.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
===Mini Uzi===&lt;br /&gt;
The [[Mini Uzi]] appears as the &amp;quot;Bulldog&amp;quot;, firing Low Caliber Ranger ammo. It is modelled with 32 round magazines, but they hold 45 rounds, which is not a real magazine option for the Uzi. It is correctly identified as Israeli, and fires with a closed-bolt, which is incorrect. The weapon can be found at some Ranger locations in the Germany map and at military locations on the Russia map, despite Russia not using the Uzi in any form in its any of its military forces.&lt;br /&gt;
[[Image:Imi-mini-uzi.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] appears as the &amp;quot;Maschinengewehr&amp;quot;, with wood furniture. Maschinengewehr&amp;quot; translates to machine gun, while the MP40 is a submachine gun (&amp;quot;machinenpistole&amp;quot; in German). When the weapon was first added, it was called MP40, but this was quickly changed. It fires Low Caliber Ranger ammo. In game, it is a very rare Ranger weapon, only spawning in airdrops and some Ranger locations on the Germany map. The &amp;quot;Maschinengewehr&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the UMP-45).&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
The [[PP-19 Bizon-2]] appears as the &amp;quot;Yuri&amp;quot;, firing Low Caliber Ranger ammo from 64 round helical magazines, implying it is chambered in 9x18 Makarov. The rear sights are mounted much further back than the real weapon. It can be found in Ranger locations on the PEI, Washington and Germany maps, and in Military locations in the Russia map.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] appears as the &amp;quot;Calling Card&amp;quot;, firing Low Caliber Ranger ammo from its 71 round drum. As the name suggests, the weapon is found at the Krovi Estate in the Russia map, which was owned by the mafia before the zombie virus hit Russia. It can also be found in airdrops. &lt;br /&gt;
&lt;br /&gt;
A calling card is an object criminals leave behind at the scene of a crime to taunt the police.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===AA-12 CQB===&lt;br /&gt;
The [[AA-12]] CQB appears as the &amp;quot;Devil's Bane&amp;quot;, with a light grey appearance. The weapon has a 21 shell drum magazine - one shell larger than the real drum magazine. It can only be found in police locations on the Germany map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|400px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Double Barrel Shotgun===&lt;br /&gt;
A [[Double Barrel Shotgun]] appears as the &amp;quot;Masterkey&amp;quot;. The real [[Masterkey]] is an underbarrel pump-action, not a double barrel. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be found in farms and campgrounds in the PEI, Washington and Russia maps.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg‎|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge. Visually similar to the &amp;quot;Masterkey&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Sawed Off Double Barrel Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barrel Shotgun]] appears to be a sawn off version of the &amp;quot;Masterkey&amp;quot;, called the &amp;quot;Sawed-off&amp;quot;. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be crafted by using a saw on the &amp;quot;Masterkey&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Sawed-off&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Quadbarrel&amp;quot;====&lt;br /&gt;
A variant of the [[Sawed-Off Double Barrel Shotgun]] appears as the &amp;quot;Quadbarrel&amp;quot;, which can only be crafted on the Russia map, due to it needing a blueprint obtained by completing a quest. It has 4 barrels side-by-side, which somehow allows the shotgun to hold 8 shells. You cannot fire all 8 shells at once, they are fired individually. Unlike the &amp;quot;Sawed-off&amp;quot; it is based off, the &amp;quot;Quadbarrel&amp;quot; is uses 12 gauge shells. &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Quadbarrel&amp;quot;, minus the extra barrels.]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
The [[Mossberg 500]] appears as the &amp;quot;Bluntforce&amp;quot;, with a black synthetic stock and an 8 round tube magazine. It is a police shotgun, found in police stations on every map except Russia.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===MTs255===&lt;br /&gt;
A sawn-off [[MTs255]] appears as the &amp;quot;Determinater&amp;quot;, incorrectly stated to be an American shotgun and incorrectly holding 8 shells in a 6 shell cylinder. It is chambered in 12 gauge shells, and can only be found in the prison and under the mountain in the Germany map, or in airdrops.&lt;br /&gt;
[[Image:Mts255-sawnoff.jpg|thumb|none|401px|Sawn-off MTs255 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Saiga-12K===&lt;br /&gt;
The [[Saiga-12K]] appears as the &amp;quot;Vonya&amp;quot;, with a raised rib sight and a skeleton stock. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. It uses a fictional 7 shell magazine, the real Saiga-12 does not have this option. The shotgun is semi-auto, but prior to version 3.19.0.0, the weapon was full auto. The &amp;quot;Vonya&amp;quot; spawns at police locations in the Russia map, or in airdrops in the PEI and Washington maps.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K with raised sight rib - 12 gauge]]&lt;br /&gt;
[[File:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
Ranger magazines and Military magazines appear as the default magazine for many rifles &amp;amp; carbines. The Military magazine is based on STANAG 30 round magazines, while the Ranger magazines are fictional 35 round magazines that can somehow fit into both AKs, G36C and AUGs.&lt;br /&gt;
&lt;br /&gt;
===AAC Honey Badger===&lt;br /&gt;
The [[AAC Honey Badger]] appears as the &amp;quot;PDW&amp;quot;, despite the real weapon being a carbine. Interestingly it appears to have a combination of the stock from the [[Heckler &amp;amp; Koch HK416C|HK416C]] and the standard stock, with a very short buffer tube from the HK416C. It fires Low Caliber Military ammo from 30 round Military magazines. It appears on every map, either spawning after completing a horde beacon, killing a Mega Zombie, finding an airdrop or in military locations on the Germany. Washington and Russia maps.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO. Image used to show the short stock and buffer tube.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] appears as the &amp;quot;Zubeknakov&amp;quot;, firing Low Caliber Ranger ammo from the 35 round Ranger magazines. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. The weapon can be identified as an AKM by the angle of the stock - it is very straight, unlike the AK-47's stock, which is angled downwards. The handguard is the same as the AS Val, albeit brown wood instead of black polymer.&lt;br /&gt;
&lt;br /&gt;
Oddly, the weapon deals less damage than weapons chambered in 5.56x45mm NATO, like the C8 Carbine seen below. This may imply it is chambered in 5.45x39mm, which has less stopping power than 5.56x45mm NATO, however the high recoil of the &amp;quot;Zubeknakov&amp;quot; and the curvature of the magazine implies the usage of 7.62x39mm.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm. Image used to show the different handguard design similar to the handguard of the &amp;quot;Zubeknakov&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Canada C8 Carbine===&lt;br /&gt;
The [[Colt Canada C8 Carbine]] appears as the &amp;quot;Maplestrike&amp;quot;, incorrectly referred to as an assault rifle. It fires Low Caliber Military ammunition and can only be found at military locations on the PEI map, which is set in Canada, or in airdrops. The name is a reference to the maple leaf on the Canadian flag.&lt;br /&gt;
[[File:C8a1.jpg|thumb|none|400px|Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[Colt M16A4]] appears as the &amp;quot;Eaglefire&amp;quot;, a reference to the national bird of America. It fires Low Caliber Military ammo in 3 round bursts and has a Magpul CTR stock and flip-up front and rear sights. The barrel appears to between the length of the M16 and M4 barrels, bearing an appearance very similar to the FN-manufactured M16 rifles It used to be called the &amp;quot;AR32&amp;quot;, firing fully automatic, which would have made it an [[M16A3]].&lt;br /&gt;
&lt;br /&gt;
The weapon is implied to be a civilian AR-15, as it is found in civilian gun stores in the Washington map, but it usage of Military ammo and Military magazines, the 3 round burst setting and the chance to spawn at the American Spy Base in the Russia map make it clear it is meant to be the military burst-fire M16A4, rather than the civilian semi-auto AR-15. Albeit illegal in most circumstances, the real AR-15 can be converted to allow for a 3-round burst.&lt;br /&gt;
[[File:FN M16A4.jpg|thumb|none|450px|FN-manufactured M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BDR153G.jpg|thumb|none|450px|F-1 Firearms BDR-15-3G - 5.56x45mm NATO. Image used to show the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;Fusilaut&amp;quot;, a a portmanteau of the French words &amp;quot;fusillade&amp;quot; and &amp;quot;fusil d'assault&amp;quot;, meaning &amp;quot;a series of shots in succession&amp;quot; and &amp;quot;assault rifle&amp;quot; respectively. It fires in 3 round bursts from both Ranger and Military magazines, both of which hold different numbers of rounds compared to the real F1's 25 round straight magazine. The ability to use 30 round STANAG Military magazines is incorrect, as the weapon does not have the magwell of the G2. It is chambered in Low Caliber Ranger ammunition, and can be found in military locations in the Germany and Russia maps, despite neither of these countries using the FAMAS rifle in any of their military forces, as well as in airdrops.&lt;br /&gt;
[[File:FAMAS-F1.jpg|thumb|none|450px|FAMAS F1 with the rifle grenade support ring pushed to mid barrel - 5.56x45mm]]&lt;br /&gt;
[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back, for reference - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;Heartbreaker&amp;quot;, firing Low Caliber Military ammo. It can rarely spawn at military locations in the Washington map, implying the NAVY SEALS were garrisoned in Washington prior to the virus outbreak, as well as at military locations in the Germany map, as part of the special spawn group, due to its use by GSG 9 and SEK. It can also be found in airdrops.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;Nightraider&amp;quot;, firing Low Caliber Ranger ammo. As it is a Ranger weapon, the default magazine is the 35 round Ranger, however it is interchangeable with Military magazines. The weapon can be found at military locations in the Germany and Russia map, despite it not being used by the Russian military in real life. It can also be found in airdrops.&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1891/30===&lt;br /&gt;
The [[Mosin Nagant Rifle#Mosin Nagant M1891/30|Mosin Nagant M1891/30]] appears as the &amp;quot;Schofield&amp;quot;, named after the developer's social studies teacher, who said in a livestream that he wanted a weapon named after him. It fires Low Caliber Civilian ammo from generic &amp;quot;Rifle Clips&amp;quot;. The weapon was incorrectly called a French battle rifle before a patch changed this to a Russian battle rifle, which is still incorrect as the Mosin has none of the characteristics of a battle rifle. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Schofield&amp;quot; can be found at farms and campsites on the PEI and Washington maps, and in gun stores on the Germany and Russia maps.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 10/22===&lt;br /&gt;
The &amp;quot;Sportshot&amp;quot; rifle appears to be based on the [[Ruger 10/22]], however it has an extended magazine far larger than the .22 LR magazines used in the real gun, which still holds 10 rounds of Low Caliber Civilian ammo. However, the damage model of the rifle implies it is chambered in .22 LR, as it deals less damage than any other bullet weapon in the game. It does more damage against animals than players. The description states it is a target rifle, a reference to its high usage in marksmanship competitions. The weapon can be found at campsites, farms and gun stores on every map except Yukon, where it can only be found at campgrounds.&lt;br /&gt;
&lt;br /&gt;
A special &amp;quot;April Fools&amp;quot; variant of the &amp;quot;Sportshot&amp;quot; was added for the 1st April, 2016. It fired miniature rockets that dealt more damage than the base &amp;quot;Sportshot&amp;quot; in 10 round bursts, meaning the magazine would be emptied with one burst. It was removed the following day.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
===Ruger Gunsite Scout===&lt;br /&gt;
The &amp;quot;Hawkhound&amp;quot; rifle appears to be based on the [[Ruger_M77#Ruger_M77_Gunsite|Ruger M77 Gunsite]], however it is semi-auto instead of bolt-action, it feeds from a fictional 8 round magazine, it has wood furniture and stock and it is referred to as Canadian in game, while Ruger is an American company. The rifle fires Low Caliber Civilian ammo, which is meant to be either 5.56x45mm or 7.62x51mm NATO, judging by the decently high player damage of the weapon. The &amp;quot;Hawkhound&amp;quot; can be found at farms and campgrounds in the 3 North American maps - PEI, Washington and Yukon.&lt;br /&gt;
[[File:Ruger Gunsite.jpg|thumb|none|450px|Ruger M77 Gunsite scout rifle - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Makeshift Rifle&amp;quot;====&lt;br /&gt;
The &amp;quot;Makeshift Rifle&amp;quot; appears to have the same overall appearance as the &amp;quot;Hawkhound&amp;quot;, however it is bolt-action instead of semi auto, making it resemble a [[Ruger M77]] Hawkeye. It also has the exact same damage model as the &amp;quot;Hawkhound&amp;quot;, further supporting the idea that the two weapons are part of the same family. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt. The body of the rifle can be made out of birch, maple or pine wood, which is held together, rather alarmingly, by bits of duct tape and rope. &lt;br /&gt;
[[File:RugerHawkeye.jpg|thumb|none|450px|Ruger M77 Hawkeye Compact - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 553===&lt;br /&gt;
The [[SIG SG 553]] appears as the &amp;quot;Swissgewehr&amp;quot; (literally &amp;quot;Swiss Rifle&amp;quot;), firing Low Caliber Military ammo from a unique opaque 20 round &amp;quot;Swissgewehr&amp;quot; magazine. The weapon is able to use any other Military magazine alongside its unique 20 rounder, despite the SG 553 not being able to use STANAG or AK magazines in real life. Like the SG 551, it has 3 rectangular vent holes in its green handguard, but these are at the bottom rather than the top. The &amp;quot;Swissgewehr&amp;quot; only spawns at police locations in the Germany map and in airdrops.&lt;br /&gt;
[[File:SG 553 LB.jpg|thumb|none|400px|SIG SG 553 LB (Long Barrel) - 5.56x45mm]]&lt;br /&gt;
[[File:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The [[Steyr AUG A1]] appears as the &amp;quot;Augewehr&amp;quot;, which is based on the acronym AUG (&amp;quot;Armee Universal Gewehr&amp;quot;). The weapon fires Low Caliber Ranger ammo and is fitted with a 4x Swavorski scope by default, although this can be removed and replaced with other optical attachments. Note that this scope has a higher zoom than the real AUG A1 scope, which is a 1.5x zoom. The &amp;quot;Augewehr&amp;quot; can use both Ranger and Military magazines, although as a Ranger weapon, it spawns with 35 round Ranger magazines. Interestingly, it has a short carbine barrel instead of a full-length barrel. It spawns in military locations on the Germany and Russia maps, as well as in airdrops.&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|450px|none|Steyr AUG A1 carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
The original [[Barrett M82]] appears as the &amp;quot;Grizzly&amp;quot;, with the muzzle break of the M82A1. It fires High Caliber Military ammo from a 5 round magazine instead of the real rifle's 10. Respecting the power of its cartridge, the .50 BMG, it has the highest player damage of any weapon in the game, save for the &amp;quot;Shadowstalker&amp;quot; railguns. It can be found in military locations in the Germany and Washington maps, as a reward from Horde Beacons and in airdrops in the PEI and Russia maps.&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===C14 Timberwolf===&lt;br /&gt;
The [[C14 Timberwolf]] appears as the &amp;quot;Timberwolf&amp;quot;, with a black chassis and a slightly shorter barrel. After the 3.0.9.0 update, the magazine capacity was reduced from the incorrect 8 rounds to the still incorrect 6 rounds, and the 20x scope that the weapon spawned with was replaced with iron sights. As expected, it uses High Caliber Military ammo. It can be found in military locations on the PEI map, or in airdrops on the Washington and Russia maps.&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|450px|PGW C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Cheyenne Tactical M200 Intervention===&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] appears as the &amp;quot;Ekho&amp;quot;. It is incorrectly called a Russian sniper rifle and &amp;quot;Ekho&amp;quot; is the transliteration of the Russian word for &amp;quot;echo&amp;quot;. It uses a 7 round magazine firing High Caliber Military ammo. The magazine well is on the left side of the receiver, rather than underneath it like the real weapon. The &amp;quot;Ekho&amp;quot; also has a much shorter barrel than the real rifle. It can be found in military locations in the Russia map, as a reward from Horde Beacons and in airdrops.&lt;br /&gt;
&lt;br /&gt;
The name, magazine well position and spawn locations imply the Intervention is a Russian weapon in-universe.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 Intervention - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===M39 Enhanced Marksman Rifle===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] appears as the &amp;quot;Sabretooth&amp;quot;, with a tan chassis. The weapon is chambered in Low Caliber Military ammunition - most sniper rifles use High Caliber ammunition. The &amp;quot;Sabretooth&amp;quot; is classified as a &amp;quot;Sharpshooter Rifle&amp;quot; alongside the &amp;quot;Snayperskya&amp;quot;, which also uses Low Caliber ammo.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sabretooth&amp;quot; spawns at military locations in the Washington map, and at the American Spy Base in the Russia map.&lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as the &amp;quot;Snayperskya&amp;quot;, which is what the &amp;quot;S&amp;quot; in SVD stands for - it translates as &amp;quot;sniper&amp;quot;. The weapon has a fictional 7 round magazine and it fires Low Caliber Ranger ammo, like the &amp;quot;Sabretooth&amp;quot;. Also like the &amp;quot;Sabretooth&amp;quot;, it is classified as a &amp;quot;shartshooter rifle&amp;quot;. The rifle has a similar stock design to the synthetic stock used on newer SVDs, however it is still made out of wood. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Snayperskya&amp;quot; spawns in Ranger locations in the PEI and Washington maps, and in military locations in the Russia map.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]] appears as the &amp;quot;Matamorez&amp;quot;, incorrectly classed as an assault rifle (which would be the [[AS Val]]). It uses 17 or 36 round magazines, both of which are fictional. It fires High Caliber Ranger ammo, despite the real weapon being chambered in 9x39mm, which is roughly the same size as 7.62x39mm (which is more in line with the Low Caliber ammo in-game, which are seen on weapons firing intermediate rifle rounds).  Like the other AK-based weapons in game, the ironsights are incorrectly modelled on the receiver, rather than on the barrel. Additionally, the front sight is not on the suppressor, instead it is located where the rear sight would normally be. The handguard appears to be made of wood instead of polymer.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Matamorez&amp;quot; can spawn in Ranger locations in the PEI, Washington and Germany maps, in the nuclear missile silo in the Russia map and as a reward from Horde Beacons.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
A handheld [[M134 Minigun]] appears as the &amp;quot;Hell's Fury&amp;quot;. It operates with no power source and no ammo belt, instead it uses a 250 round &amp;quot;Hell's Fury&amp;quot; magazine, which is completely fictional and which fires both Low Caliber Ranger and Low Caliber Military ammo. The weapon has a &amp;quot;Chainsaw grip&amp;quot; and pistol grip, which are used by the player to hold the massive gun. The spool-up time is incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped, without the need to speed up the rotations before it fires. Brass ejects from the 1 o'clock position sending a stream of shells up and to the right. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. It is incorrectly stated to be Russian in origin.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hell's Fury&amp;quot; can be modified with the &amp;quot;Adaptive Chambering&amp;quot; attachment, which nonsensically increases the firerate to a ridiculous level. It can be found at military locations in the Germany map, at the Oil Rig and nuclear missile silo in the Russia map and as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''[[Predator]]''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M249===&lt;br /&gt;
The [[M249]] appears in game, with a very short barrel and a 150 round box belt. It fires High Caliber Military ammo, unlike the other machine guns Low Caliber ammo, although it originally used Low Caliber Military ammo as well. The &amp;quot;Dragonfang&amp;quot; can spawn at the American Spy Base in the Russia map, at military locations in the Washington and Germany maps and it can be one of the rewards from completing a Horde Beacon.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] appears as the &amp;quot;Nykorev&amp;quot;. It has a short barrel and a 200 round belt box, firing Low Caliber Ranger ammo. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nykorev&amp;quot; can be found at Ranger locations in the PEI, Germany and Washington maps, at the Oil Rig and nuclear missile silo in the Russia map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|450px|none|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] appears, simply called &amp;quot;Rocket Launcher&amp;quot;.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
A claymore that most closely resembles the [[M18A1 Claymore]] appears in game, found at military locations and able to be crafted with various items, none of which make much sense. Before a patch soon after it was added, the front read &amp;quot;Front Towards Enemy&amp;quot;. The claymore is a traditional video-game claymore, requiring no manual detonation to function.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===M26 Grenade===&lt;br /&gt;
A grenade that most closely resembles the [[M26 Hand Grenade]] appears in game, as the &amp;quot;Fragmentation Grenade&amp;quot;. It is found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Sticky Grenade&amp;quot;====&lt;br /&gt;
A grenade with an additional metal band appears as the &amp;quot;Sticky Grenade&amp;quot;, based on the model for the &amp;quot;Fragmentation Grenade&amp;quot; but recoloured tan. As expected, it sticks to surfaces before exploding, and can be found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===M83 Smoke Grenade===&lt;br /&gt;
The [[M83 Smoke Grenade]] appears in game, as the &amp;quot;Smoke Grenade&amp;quot;. The smoke can be one of many different colours; white, black, purple, green, orange, red, blue or yellow. It is found at military locations.&lt;br /&gt;
[[File:M83 Inert.jpg|thumb|none|200px|Inert M83 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Combat Bow===&lt;br /&gt;
Various combat bows, made of birch, maple or pine wood, appear in game.&lt;br /&gt;
&lt;br /&gt;
===Compound Bow===&lt;br /&gt;
A metal compound bow appears in game.&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
A crossbow with a green chassis appears in game, correctly firing bolts instead of arrows. It can be found at campsites and farms.&lt;br /&gt;
&lt;br /&gt;
===Fictional Railguns===&lt;br /&gt;
Two fictional railguns appear in game, called the &amp;quot;Shadowstalker&amp;quot; and the &amp;quot;Shadowstalker Mk. II&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; is fictional, however it highly resembles the &amp;quot;Rorsch Mk-1&amp;quot; from [[Battlefield 4]], with a larger scope and a larger hole in the stock. The &amp;quot;Shadowstalker&amp;quot; takes the railgun name very literally, firing an actual &amp;quot;rail&amp;quot;, which appears to be a very sharp pointed metal projectile, rather than the ferromagnetic projectile magnetically propelled via electromagnetic rails real railguns fire. When firing, the player pulls on a nonexistent bolt, due to the &amp;quot;Shadowstalker&amp;quot; reusing the same bolt pull animations as the bolt-action rifles in game. It has no bullet drop, unlike every other weapon in the game. The &amp;quot;rails&amp;quot; explode on impact.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; can be found in the Washington map at the crashed UFO, and at the firing range of the Washington Scorpion-7 laboratory. It is implied through letters that the crashed alien UFO supplied Scorpion-7 with the technology required to manufacutre prototype &amp;quot;railguns&amp;quot;, hence its spawn locations.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker&amp;quot;.]]&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua. Note the thumbhole stock - the &amp;quot;Shadowstalker&amp;quot; has a much larger hole in its stock.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker Mk. II&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; is an improved version of the original &amp;quot;Shadowstalker&amp;quot;, with a 20 round magazine inspired by the [[M1941 Johnson rifle]]'s magazine. It has a skeletal stock instead of the thumbhole-esque stock of the original &amp;quot;Shadowstalker&amp;quot;, and claw-like 'things' at the end of the &amp;quot;barrel&amp;quot;. The &amp;quot;barrel&amp;quot; also has bumps and ridges above it and a large handguard below the &amp;quot;barrel&amp;quot;, unlike the original.&lt;br /&gt;
&lt;br /&gt;
Instead of firing black &amp;quot;rails&amp;quot; like the original, it fires new red &amp;quot;rails&amp;quot;, which are unique to the magazine it spawns with, and cannot be found anywhere else in the game, meaning the magazine cannot be refilled. The Mk. II is the only non-cosmetic item in the game to have the red &amp;quot;Mythical&amp;quot; rarity. It is also the only gun in the game with a 0% chance of wear, meaning you never need to repair the gun in order to bring its quality up. The explosion radius of the Mk. II is larger than that of the original &amp;quot;Shadowstalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; can only be obtained from the Russia Mk. II puzzle, which involves many tasks around the map related to the lore of the Russia map. Said lore implies Scorpion-7 improved the &amp;quot;Shadowstalker&amp;quot; using soul crystal derived technology, which could explain the red colour of the &amp;quot;rails&amp;quot;.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker Mk. II&amp;quot;.]]&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06. Used to show the magazine design.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Finding Bigfoot=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17]] pistol. 10 round capacity. Fires &amp;quot;9mm ammo&amp;quot;.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Customised [[Remington Model 870]] shotgun named &amp;quot;R870&amp;quot;, with wood handguard, stock and ghost ring iron sights. 5 round tube modelled as 8 round magazine tube. Remington markings on the receiver.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|400px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|400px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge (credit to [[User:Predator20|Predator 20]]). Image used to show the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified bolt-action rifle==&lt;br /&gt;
Customised bolt-action rifle named &amp;quot;[[Remington Model 700|R700]]&amp;quot; rifle, with 5 round detachable magazine and a low magnification scope, along with wood chassis and a black plastic handguard. Fires &amp;quot;7.62mm ammo&amp;quot;.&lt;br /&gt;
[[File:Rem 700 cdl dm.jpg|thumb|none|400px|Remington Model 700 CDL DM with scope - .243 Winchester. Looks similar to the rifle in-game, sans handguard and short range scope.]]&lt;br /&gt;
&lt;br /&gt;
==Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Magnum]] appears in the game. It is known as the &amp;quot;AVM&amp;quot; and fires 7.62mm ammo like the [[Accuracy International Precision Marksman |Precision Marksman]].&lt;br /&gt;
[[Image:Accuracy International AWM.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Custom M4A1==&lt;br /&gt;
The &amp;quot;M4CL&amp;quot; is a customised [[M4A1]], with tan 4th Gen collapsible stock, STANAG magazine and rail covers and flip-up rear sight. Fires &amp;quot;5.56mm ammo&amp;quot; in full-auto from 25 round magazines, modelled after 30 round tan STANAGs. The rarest gun in the game, only obtainable through locked weapon crates.&lt;br /&gt;
[[File:TM M933 AEG with Tan furniture.jpg|thumb|none|400px|Tokyo Marui Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm (fake). Somewhat resembles the rifle in-game.]]&lt;br /&gt;
[[File:Bigfoot M4.jpg|thumb|none|600px|The rifle in the hands of one of the playable characters in the main menu.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
[[Orion Flare Gun]]. Fires &amp;quot;Signal Flares&amp;quot;.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1478807</id>
		<title>User:JackalUnderscore/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1478807"/>
		<updated>2022-01-22T12:09:50Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* Pistols */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Titanfall 2=&lt;br /&gt;
&lt;br /&gt;
'''''Titanfall 2''''' is a science-fiction first-person shooter video game and a sequel to [http://www.imfdb.org/wiki/User:AgentGumby/Sandbox Titanfall]. It was developed by Respawn Entertainment and was published by Electronic Arts on Xbox One, PlayStation 4 and Microsoft Windows on October 28, 2016. It was released on Steam on June 18, 2020. Unlike Titanfall, Titanfall 2 features a single-player campaign, where you play as Rifleman Jack Cooper, assigned as Acting Pilot to Vanguard-class Titan BT-7274.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Plot spoilers ahead. Proceed with caution.'''&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Titanfall 2}}&lt;br /&gt;
	&lt;br /&gt;
==Overview==&lt;br /&gt;
Titanfall 2 features more advanced weaponry compared to the original Titanfall, with many weapons returning in an upgraded form (e.g. the G2A4 has been upgraded to the G2A5). These weapons are slightly different cosmetically, but retain the same role in the game. Titanfall 2 also features more weapon customisation in the form of attachments and modifications. Attachments are scopes, while modifications include various abilities such as the ability to shoot while sprinting and quicker reloads. The extra ammo modification does not visually alter the magazine model, meaning all magazines somehow stay the same size with extra rounds in them.&lt;br /&gt;
&lt;br /&gt;
Artwork from the book ''The Art of Titanfall'' shows all bullets and grenades (from grenade launchers) used in the Titanfall universe are electronically primed, with electronic firing pins in the weapons instead of physical firing pins and primer inside the casing. Weapons in the game have blue trails to reflect this, and the sound design of most weapons includes an electronic noise when priming the bullet (easily heard on weapons such as the Alternator). The Amped Weapon boost seems to unlock the full potential of the electronic firing mechanism to deal more damage, creating slightly orange trails as the increased energy is almost too much for the heat sink directly behind the electronic firing pin to handle.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman Elite&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:WmaneliteTF2.jpg|thumb|none|500px|The B3 Wingman Elite in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2016&amp;quot;===&lt;br /&gt;
The &amp;quot;P2016&amp;quot; is the upgraded version of the &amp;quot;P2011&amp;quot;, with a similar appearance that is loosely based on the [[Springfield XD]] series of pistols as seen in its grip design, while the segmented slide and trigger guard resembles an Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-based pistol. Said segmented slide also has some cutouts on the forward-most section, which can't be a muzzle break because they aren't over the muzzle and can't be a ported barrel because they aren't in the barrel, making them fairly useless. The pistol has an unusable LAM device mounted underneath the barrel, and has a 12 round magazine which increases to 16 with the extra ammo modification. The magazine itself features an extended baseplate, meaning the default magazine is probably a 10 rounder with a +2 extension. Other attachments include the unique pistol suppressor. Based on the markings on the ''Titanfall'' version of the pistol and assuming the updated P-series pistol keeps the same calibre, the weapon is chambered for .45 ACP.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;P2016&amp;quot; comes from the year the game was released, 2016.&lt;br /&gt;
 &lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:P2016TF2.jpg|thumb|none|500px|The P2016 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;RE-45&amp;quot; machine pistol is visually similar to the [[Heckler &amp;amp; Koch P2000]] in the slide and grip, which is missing a hammer. The pistol has a Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-style muzzle brake, based on the shape of the segmented slide section. A competition G18-style flared magwell is present, loaded with either 20 or 25 round magazines. Attachments include the unique pistol suppressor and a red dot sight, which replaces the standard &amp;quot;irondot&amp;quot; sight (a floating red dot in-built sight). Judging by the name, it fires .45 caliber rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:P2000_9.jpg|thumb|none|350px|Heckler &amp;amp; Koch P2000 with shaved hammer - 9x19mm]]&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|350px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
[[File:Re45TF2.jpg|thumb|500px|none|The RE-45 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Smart Pisol MK6&amp;quot;===&lt;br /&gt;
The &amp;quot;Smart Pistol MK6&amp;quot; is a high-tech pistol which has the ability to lock on to multiple targets and fire homing bullets at them. It shares the [[Springfield XD]]-esque frame of the &amp;quot;P2016&amp;quot;, but has its own unique slide assembly, suppressor and underbarrel LAM device, which presumably allows for the bullets to lock on to enemies.&lt;br /&gt;
&lt;br /&gt;
Unlike the previous game, the &amp;quot;MK6&amp;quot; is not a primary or secondary weapon in multiplayer, instead the player can obtain it via a &amp;quot;Boost&amp;quot;, a one-use powerup activated at 60% Titan meter. As it is a &amp;quot;Boost&amp;quot; and not a proper weapon, there are no modifications for it. In the final level of the campaign, Cooper gains a unique green and orange paintjob from BT's SERE kit (Survival, Evasion, Resistance and Escape), which he wields in a unique way compared to the multiplayer &amp;quot;Smart Pistol&amp;quot;, due to him holding BT's AI core in the left hand. The stance is known as the Harris stance. The colour scheme is the same as BT's chassis.&lt;br /&gt;
&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator&amp;quot;===&lt;br /&gt;
The Alternator, also called the SP-14 Hatchet in concept art, is a new entry into the Titanfall universe. It is a confusing weapon, with two recoiling barrels and two ejection ports for the 10mm rounds it fires. These bullets are fed via 20 round magazines (25 with extended) which appears to be single-stack due to the length of the magazine and the size of the cartridges. The weapon has minimal room for the bolt, which instead appears to fully encircle the cartridge and eject spent shells upwards after firing, acting on a blow-forward principle to open the breech and eject spent cartridges. Due to there being no room for a traditional priming system, the rounds are electronically primed, which is reinforced by the weapon's sounds design. Finally, the weapon has two bolt handles, one on either side, located roughly in the middle of the frame. The Alternator fires the left barrel first, then the right, with each charging handle reciprocating at the same time. Other notable aspects of the weapon includes the purely horizontal recoil and the floating dot reflex sight.&lt;br /&gt;
&lt;br /&gt;
Concept art of the weapon depicts it with the stock extended (it stays permanently folded during gameplay, folding flush against the rear of the weapon). It lacks many things that make it a normal SMG, like a usable stock or a ergonomic frame, however the compact size lends itself to one-handed use, paired with a melee weapon. The Hatchet name comes from its devastating performance in CQB, but the heavy recoil and low ergonomics prevent use outside of roughly 25 metres, meaning it is likely intended to be used as a last ditch personal defence weapon in dire situations, such as the death of the Pilot's Titan.&lt;br /&gt;
&lt;br /&gt;
Recoiling barrels are real, as seen with the [[Barrett M82]] and other .50 caliber rifles, and the Alternator was likely designed with recoiling barrels in order to reduce recoil, given the weapon's diminutive size. Double-barrelled weapons also exist, the most common type being double-barrel shotguns, but double-barrelled weapons that feed from a single magazine do not exist (the closest thing would be the [[Arsenal Firearms AF2011-A1|AF2011-A1]], which cheats by gluing two magazines together and calling it one magazine). &lt;br /&gt;
&lt;br /&gt;
[[File:AltTF2.jpg|thumb|none|500px|The Alternator in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;CAR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:CarTF2.jpg|thumb|500px|none|The CAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R97&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Volt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:VoltTF2.jpg|thumb|none|500px|The Volt SMG in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;EVA-8&amp;quot; returns from Titanfall 1, with a slightly different name, suffixed with &amp;quot;Auto&amp;quot; instead of &amp;quot;Shotgun&amp;quot;. The weapon is different visually but stays the same performance wise, firing in semi-auto and cocked with a pump handle, which, combined with the magazine tube underneath the barrel, implies the EVA is a modular shotgun. The large drum only holds 8 shells (compared to ''TF1's'' 6), which, as the marking on the weapon indicate it is a 12 gauge, is a very under-loaded drum. Underneath the 12 gauge markings are more markings indicating the &amp;quot;EVA&amp;quot; can use both standard 2.75mm or 3mm Magnum shells. Other weapon markings include a HK-style pictogram fire selector, with the options of single-shot or semi-auto (represented, curiously, by two bullets as opposed to one, which would logically imply a 2 round burst mode the weapon does not actually have), and the serial number of &amp;quot;1979527&amp;quot;. All of these markings appear on the ''TF1'' version of the weapon in the same places.&lt;br /&gt;
&lt;br /&gt;
Other differences from ''TF1'' includes the folding stock, inspired by the Defiance M4 stock, which replaces the collapsible stock. Smaller changes includes the rails on top being more flush with the receiver and the lack of top-mounted rails, the square trigger guard instead of the uncomfortable angled one from ''TF1'', the shorter barrel and longer magazine tube and the angle of the drum magazine. Finally, the weapon has been updated with ammo-counting rear sights, like most of the weapons in ''Titanfall 2''.&lt;br /&gt;
&lt;br /&gt;
As for real-world inspiration, the EVA-8 again appears to be mostly inspired by the Chinese [[QBS-09]] shotgun, with more inspiration from tactical-rail equipped [[Saiga-12]] or [[Fostech Origin-12]] shotguns, which also lent the weapon its detachable magazine functionality. The magwell appears to be inspired by prototype AK-12 based shotguns, albeit shorter. Curiously, the drum magazine looks too short to reach all the way to the chamber when inside the shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon is still pumped when drawing it and when reloading from empty, despite the presence of a left-side charging handle. This might indicate some sort of in-universe mechanism to use the weapon as a pump-action for low-pressure rounds, much like the [[SPAS-12]] in real-life, however in-game it is always semi-auto.&lt;br /&gt;
&lt;br /&gt;
The acronym &amp;quot;EVA&amp;quot; stands for &amp;quot;Extra Vehicular Activity&amp;quot;, as the weapon is designed for use in both &amp;quot;conventional and exo-atmospheric conditions&amp;quot; (i.e. on a planet or in the vacuum of space).&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|none|500px| QBS-09 - 12 gauge. The main inspiration for the &amp;quot;EVA-8&amp;quot;.]]&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|500px|AK-12/76 - 12 gauge. Image used to compare the magwells.]]&lt;br /&gt;
[[File:Eva8TF2.jpg|thumb|none|500px|The EVA-8 Auto in the menu. Note the name of the weapon marked on the side of the handguard.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1901 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MastiffTF2.jpg|thumb|none|500px|The Mastiff in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiqueTF2.jpg|thumb|none|500px|The Mozambique in the menu.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiquefrontTF2.jpg|thumb|none|500px|A view of the three barrels.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G2A5 Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[File:HemlokTF2.jpg|thumb|none|500px|The Hemlok BF-R in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-101C Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
[[File:R101TF2.jpg|thumb|500px|none|The R-101C in the menu. Note the lack of the default scope, which in gameplay is permanently equipped.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-201 Assault Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;V-47 Flatline&amp;quot;=== &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;V-47 Flatline&amp;quot; is based on the [[AK-47|AK-47/AKM]], with some influence from the prototype Soviet [[TKB-408]], including the bullpup layout. It also bears some resemblance to the AKM from the movie ''[[Elysium]]'', with the device above the barrel looking rather similar to the sighting device seen on the Elysium AKM. The regular AKM handguard is visible (albeit rather morphed) and the barrel is coming out from where the gas tube usually is, which is now above the handguard. The magazine appears to be a Tapco Kalashnikov 7.62x39mm magazine, which holds X or Y rounds.&lt;br /&gt;
&lt;br /&gt;
In the singleplayer, the weapon is used by both IMC and Militia soldiers, with one given to the player at the end of the first mission, which is retained for the beginning of the second mission. It has very strong horizontal recoil (hence the name) and a collapsible frame, presumably intended as a futuristic way to make the rifle more compact for vehicle storage. Due to the weapon's power, enemies flinch much more than other assault rifles when shot at, on a similar level to machine guns or sniper rifles. In universe, it is manufactured by Woneyon Defence.&lt;br /&gt;
 &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:TKB-408.jpg|thumb|none|450px|TKB-408 - 7.62x39mm]]&lt;br /&gt;
[[File:FlatlineTF2.jpg|thumb|none|500px|The V-47 Flatline in the menu. Note the large, shiny AKM-esque muzzle break and wooden handguard and stock, a peculiar choice for an advanced sci-fi weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;D-2 Double Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:2takeTF2.jpg|thumb|none|500px|The Double Take in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber-AP&amp;quot;===&lt;br /&gt;
The &amp;quot;Kraber-AP&amp;quot; appears as a powerful, bolt-action armour-piercing/anti-material rifle, equipped by default with a 6x scope. The magazine and bolt design is based on the [[Mechem NTW-20]], with a stock based on competition rifles and a thumbhole grip similar to [[Accuracy International]] rifles. It is stated to fire 14.5x114mm rounds, which the NTW-20 can be chambered for and it uses 4 or 6 round magazines, if one selects the extra ammo modification.&lt;br /&gt;
&lt;br /&gt;
It is the most powerful non-explosive infantry weapon in the game, able to take down human targets in one shot and it has the rare Ricochet modification available, which causes bullets to bounce off surfaces. However, despite its name and huge caliber, it fails to pierce Titan armour without hitting the weak spots, which are usually the cockpit glass. The name Kraber comes from Respawn Entertainment's audio lead for Titanfall, Erik Kraber.&lt;br /&gt;
&lt;br /&gt;
[[File:NTW-20 with bipod.jpg|thumb|none|400px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:KraberTF2.jpg|thumb|500px|none|The Kraber sniper in the menu. Note the missing muzzle break - the weapon is so long it doesn't all fit in the menu screen.]]&lt;br /&gt;
[[File:KrabersideTF2.jpg|thumb|500px|none|The other side of the Kraber, with muzzle brake visible.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;Spitfire MK2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:LstarTF2.jpg|thumb|none|500px|The L-STAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;X-55 Devotion&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:DevotionTF2.jpg|thumb|none|500px|The Devotion in the menu. Note the length of the weapon - the menu display is overlapping the flash hider.]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Archer Heavy Rocket&amp;quot;===&lt;br /&gt;
The Archer is a man-portable fire-and-forget anti-Titan missile launcher, bearing a slight resemblance to the [[FGM-172 SRAW]], whilst the rear end piece resembles the [[FGM-148 Javelin]]. The weapon has a similar reloading system to the [[Mk 153 SMAW]], where the missile is housed in the rear of the weapon and is reloaded by detaching the housing and replacing it with a pre-packaged missile and housing (concept art depicts this clearly). Also like the SMAW, it has grips underneath the launcher, but instead of a bipod it has a curved buttstock. The colour scheme is similar to the SRAW, with a green body and a yellow band. However, unlike all of the previous launchers mentioned, the Archer is much shorter and wider, and features a thin flip-out CLU (Command Launch Unit), which displays what the missile is locking on to. Additionally, concept art showcases the weapon fitted with a scope, which is not possible with the Archer in-game.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Archer is lock-on only, while Jack Cooper in the campaign can dumb-fire it, compensating for the fact that he never fights anything more dangerous than a Reaper without BT. It is also used in a kind of mortar or top-attack role by Mortar Spectres in Frontier Defence, similar to the Javelin's top-attack mode. &lt;br /&gt;
&lt;br /&gt;
Despite being an anti-Titan weapon, it can still lock on to, and destroy, Crow and Goblin dropships, heavy turrets and Reapers.&lt;br /&gt;
[[File:ArcherTF2.jpg|thumb|500px|none|The Archer Heavy Rocket in the menu. Note the cover on the end of the launcher, similar to a camera shutter.]]&lt;br /&gt;
[[File:TF2Archerconcept.jpg|thumb|500px|none|Concept art of the Archer, showcasing the SMAW-esque missile reloading and the scope, unusable in gameplay.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ChargeTF2.jpg|thumb|500px|none|The Charge Rifle in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EM-4 Cold War&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EPG-1&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:EpgTF2.jpg|thumb|none|500px|The EPG-1 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;LG-97 Thunderbolt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ThundersideTF2.jpg|thumb|none|500px|The side of the Thunderbolt in the menu.]]&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;MGL Magnetic Grenade Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MglTF2.jpg|thumb|none|500px|The MGL in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-6P Softball&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sidewinder AT-SMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:SmrTF2.jpg|thumb|none|500px|The Sidewinder SMR in the menu.]]&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Arc Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Electric Smoke Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Firestar&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gravity Star&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Satchel Charge&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Titan Weapons==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;40mm Tracker Cannon&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Leadwall&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Plasma Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Predator Cannon&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Quad Rocket&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Splitter Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;T-203 Thermite Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XO16A2 Chaingun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
=Apex Legends=&lt;br /&gt;
&lt;br /&gt;
Apex Legends is a free-to-play science-fiction first-person shooter battle royale video game developed by Respawn Entertainment and published by Electronic Arts. The game was announced on February 3, 2019, and unveiled and released for free on the following day.&lt;br /&gt;
&lt;br /&gt;
The game is a part of the Titanfall universe, taking place 18 years after the events of Titanfall 2.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Apex Legends}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Apex Legends features more attachment and modification options than the previous two Titanfall games, with players able to use stocks, magazines, scopes, barrel stabilisers, shotgun bolts and &amp;quot;hop-up&amp;quot; attachments. These alter the performance of the weapon significantly, giving weapons more customisation than ever before.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Hammond P2020&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator A-2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;CAR SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-99 SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Prowler Burst PDW&amp;quot;===&lt;br /&gt;
The &amp;quot;Prowler PDW&amp;quot; is a select-fire submachine gun visually inspired by the [[Magpul PDR-C]] and [[FN P90]], with a charging handle that looks and functions very similarity to the [[G36]]'s charging handle. The weapon features an ammo counter, like most weapons in the game. Unusually for a submachine gun, the Prowler defaults to 5 round bursts, but can switch to full-auto (previously this was only available with the Selectfire Receiver hop-up, but the ability is now built into the weapon).&lt;br /&gt;
&lt;br /&gt;
Perhaps drawing some influence from the P90's 5.7x28mm AP rounds, it is the only SMG that uses heavy ammo, firing from a 20 round magazine. This increases in increments of 5 until it hits the max of 35 if extended magazines are equipped. From November 4th 2020, the Prowler was a care package-exclusive weapon, equipped with a 1x Digital Threat scope, but it was removed on August 3rd 2021 and included amongst the ground loot pool. &lt;br /&gt;
&lt;br /&gt;
The weapon is named after the alien megafauna featured in the Titanfall universe, which were introduced into Apex Legends as an AI enemy in Season 11 on the &amp;quot;Storm Point&amp;quot; map. The designer of the weapon, Ryan Lastimosa, also states he was inspired by the arms from Seburo, a weapons manufacturer in the anime ''[[Ghost in the Shell (disambiguation)|Ghost in the Shell]].'' In universe, it is manufactured by Lastimosa Armouries.&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Volt SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Peacekeeper&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1904 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;30-30 Repeater&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G7 Scout Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;HAVOC Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-301 Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;VK-47 Flatline&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-2 Triple Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber .50-Cal&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sentinel ESR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;M600 Spitfire&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR EMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Rampage LMG&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;X-55 Devotion MK.3&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Arc Star&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Thermite Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bocek Compound Bow&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Unturned=&lt;br /&gt;
&lt;br /&gt;
'''''Unturned''''' is a zombie survival game developed and published by Smartly Dressed Studios on 7 June, 2017 for PC, and 12 Nov, 2020 for consoles. &lt;br /&gt;
&lt;br /&gt;
{{VG Title|Unturned}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The weapons in Unturned are one of four grades: Civilian, Police, Ranger or Military. Civilian-grade weapons are usually weak but common, being found in houses or farms. Police-grade weapons are slightly better, found at police stations. Ranger-grade weapons are equivalent to Military-grade weapons. Most maps have very few locations where Ranger-grade weapons spawn in, but on Russia they are very common, due to the majority of them being Russian weapons found in military bases. Finally, military-grade weapons are found at military bases on most maps, except Russia, where they can be found in a few obscure locations.&lt;br /&gt;
&lt;br /&gt;
Airdrops can spawn nearly every gun, including ones that usually would not appear on the map, which means players can use the Colt Canada C8 Carbine in maps other than Prince Edwards Islands if they get it in an airdrop (as the &amp;quot;Maplestrike&amp;quot; only spawns in PEI, a map set in Canada).&lt;br /&gt;
&lt;br /&gt;
Attachments include various optics, laser pointers, flashlights, rangefinders, suppressors, extended barrels, extended magazines, alternate ammo types and various grips.&lt;br /&gt;
&lt;br /&gt;
Guns can be repaired with bits of scrap metal and a blowtorch, as firing them causes their quality to decrease, leading to a decrease in weapon performance. &lt;br /&gt;
&lt;br /&gt;
Due to the low detail of the models in ''Unturned'', it is difficult to pinpoint which version of a weapon the in game gun is based on. For example, the Beretta 96 has many variants, the most common being the FS model, but the &amp;quot;Avenger&amp;quot; is simply listed under Beretta 96, as you cannot tell which version of the 96 it is based on.&lt;br /&gt;
&lt;br /&gt;
Note: Only official weapons created by the developer of the game and/or featured in the official maps (PEI, Washington, Yukon, Germany, Russia) are on this page. Any weapons that came with a limited-time featured Steam workshop map will not be included on this page (example: France, Ireland, Hawaii, Greece).&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 96===&lt;br /&gt;
The [[Beretta 96]] appears as the &amp;quot;Avenger&amp;quot;. It has green illuminated sights and fires Low Caliber Military ammunition. The weapon is meant to be the Beretta M9, evidenced by it only being found at military bases, but it only holds 13 rounds. The Beretta 92 series does not have a 13 round magazine, only the .40 S&amp;amp;W Beretta 96 does.&lt;br /&gt;
&lt;br /&gt;
It inaccurately spawns at military bases on the Germany and Prince Edward Islands maps. Neither country's military uses the Beretta 96 or M9 - Germany's service pistol is the [[Heckler &amp;amp; Koch P8]] and Canada's is the [[Browning Hi-Power]]. However, it correctly spawns at military locations in the Washington map.&lt;br /&gt;
[[File:96FS.jpg|thumb|none|400px|Beretta 96FS - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911===&lt;br /&gt;
The [[Colt M1911]] appears, called the &amp;quot;1911&amp;quot;, firing Low Caliber Civilian ammo. It was previously called the &amp;quot;Colt&amp;quot; and the &amp;quot;Oakbear&amp;quot;.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Colt Python===&lt;br /&gt;
The [[Colt Python]] appears as the &amp;quot;Ace&amp;quot;, firing Low Caliber Civilian ammo. It has red illuminated iron sights. The Ace can accept the Makeshift Muffler attachment, which is inaccurate, as the Python cannot be suppressed in real life.&lt;br /&gt;
&lt;br /&gt;
A special version of the Ace can be obtained after completing a quest on the Russia map, from the Doc Ernie NPC. It has an 8x scope, which normally cannot be attached to the revolver in game.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|400px|none|Colt Python with 6&amp;quot; Barrel and nickel finish and 3rd generation grip- .357 Magnum]]&lt;br /&gt;
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===IMI/Magnum Research Desert Eagle Mark XIX===&lt;br /&gt;
A [[Desert Eagle]] Mark XIX appears as the &amp;quot;Desert Falcon&amp;quot;. However, it was called the Desert Eagle when it was first added to the game. Is uses High Caliber Military ammo in game, despite not being a service pistol of any military. It also has the same green illuminated iron sights of the Beretta 96.&lt;br /&gt;
&lt;br /&gt;
A special gold-plated version of the Desert Eagle can be obtained after completing a quest on the Hawaii map, from the Major Ekho NPC. It has a vertical grip, a flashlight and a &amp;quot;Military Muzzle&amp;quot; attachment, which appears to be some sort of extended barrel. Another special &amp;quot;Desert Falcon&amp;quot; is available to players of the Gold edition of the game, with golden iron sights and gold plating.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
The [[Glock 17]] with an olive drab frame appears as the &amp;quot;Cobra&amp;quot;, standing in for the Glock 18. It is fully automatic in game, despite lacking the fire selector of a real Glock 18. It is considered a police weapon and it uses Low Caliber Civilian ammo. The &amp;quot;Cobra&amp;quot; has the ability to use 20 or 40 round box magazines, the latter of which is fictional.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the Austrian EKO Cobra counter-terrorist unit, who requested a full-auto version of the Glock 17 to be produced, resulting in the Glock 18.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) with 19-round magazine, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Luger P08===&lt;br /&gt;
The [[Luger P08]] appears, simply called &amp;quot;Luger&amp;quot;. The magazine incorrectly holds 9 rounds instead of the real Luger's 8. It spawns in civilian locations on the Germany map and uses Low Caliber Civilian ammo.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 (dated 1917) - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The [[Makarov PM]] appears as the &amp;quot;Kryzkarek&amp;quot;, with a longer barrel compared to the real pistol. It has a 12 round magazine  from the PMM, which, unlike every other Ranger weapon, uses Low Caliber Civilian ammunition, to reflect the rather weak characteristics of the 9x18mm Makarov round. However, it oddly deals high damage, more than other pistols that fire the Low Grade Civilian ammo.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===TEC-9 Mini===&lt;br /&gt;
The [[TEC-9]] Mini appears as the &amp;quot;Teklowvka&amp;quot;. It holds 15 rounds in what appears to be a 20 round magazine, which is not a magazine size available to the real TEC-9. It uses Low Caliber Ranger ammo and is stated to be Swedish in the weapon description. This is half correct, as the TEC-9 was developed by the American subsidiary of Interdynamic, called Intratec.&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
Every submachine gun except the UMP45 and the MP40 is classed as a carbine in game.&lt;br /&gt;
&lt;br /&gt;
===FN P90 TR===&lt;br /&gt;
The [[FN P90 TR]] appears as the &amp;quot;Peacemaker&amp;quot;, firing Low Caliber Military ammo. The weapon spawns in military bases on the Washington and Germany maps, as well as the American Spy Base on the Russia map.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the law enforcement troops seen in ''[[The Hunger Games: Catching Fire]]'', who are called &amp;quot;Peacekeepers&amp;quot; and use P90's as their primary weapon.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears as the &amp;quot;Viper&amp;quot;, firing Low Caliber Civilian ammo from fictional 25 round magazines. It has a slightly shorter stock and barrel compared to the real MP5, with the barrel resembling a MP5K-sized &amp;quot;tropical&amp;quot; wide handguard. The length of barrel that extends out from the end of the handguard is also slightly longer compared to the real MP5. The &amp;quot;Viper&amp;quot; is found at a variety of police and military locations, most notably the Scorpion-7 research laboratories, which implies its status as a standard-issue SMG for the organisation.&lt;br /&gt;
&lt;br /&gt;
The name may be a reference to the Stalker [[S.T.A.L.K.E.R.: Shadow of Chernobyl|video]] [[S.T.A.L.K.E.R.: Clear Sky|games]], where the MP5 is called the &amp;quot;Viper 5&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 (Navy trigger group) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Empire&amp;quot;. It is only found in military locations in Germany and in airdrops. Oddly, it holds 27 rounds instead of the real weapons 25, and it fires Low Caliber Military ammo. The &amp;quot;Empire&amp;quot; correctly has semi-auto, full-auto and 3 round burst modes, the only official gun in the game with this ability. The &amp;quot;Empire&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the MP40).&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The [[KRISS Vector]] appears as the &amp;quot;Scalar&amp;quot;, firing Low Caliber Military ammo from 30 round magazines, which implies the weapon is based on the .45 ACP version. The weapon has a blue lower receiver and buttplate. The &amp;quot;Scalar&amp;quot; appears in Coalition locations on the Germany map, on the Coalition aircraft carrier, called the ''Liberator'', and in airdrops. The blue colour, which matches the Coalition's colour scheme, and the appearance on the ''Liberator'' implies the &amp;quot;Scalar&amp;quot; is a standard-issue Coalition weapon.&lt;br /&gt;
&lt;br /&gt;
The name is a play on the Vector name, and its mathematical origin. The term &amp;quot;scalar&amp;quot; is used to define a vector space, with a &amp;quot;vector&amp;quot; being described by multiple scalars.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum.]]&lt;br /&gt;
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===Mini Uzi===&lt;br /&gt;
The [[Mini Uzi]] appears as the &amp;quot;Bulldog&amp;quot;, firing Low Caliber Ranger ammo. It is modelled with 32 round magazines, but they hold 45 rounds, which is not a real magazine option for the Uzi. It is correctly identified as Israeli, and fires with a closed-bolt, which is incorrect. The weapon can be found at some Ranger locations in the Germany map and at military locations on the Russia map, despite Russia not using the Uzi in any form in its any of its military forces.&lt;br /&gt;
[[Image:Imi-mini-uzi.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] appears as the &amp;quot;Maschinengewehr&amp;quot;, with wood furniture. Maschinengewehr&amp;quot; translates to machine gun, while the MP40 is a submachine gun (&amp;quot;machinenpistole&amp;quot; in German). When the weapon was first added, it was called MP40, but this was quickly changed. It fires Low Caliber Ranger ammo. In game, it is a very rare Ranger weapon, only spawning in airdrops and some Ranger locations on the Germany map. The &amp;quot;Maschinengewehr&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the UMP-45).&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
The [[PP-19 Bizon-2]] appears as the &amp;quot;Yuri&amp;quot;, firing Low Caliber Ranger ammo from 64 round helical magazines, implying it is chambered in 9x18 Makarov. The rear sights are mounted much further back than the real weapon. It can be found in Ranger locations on the PEI, Washington and Germany maps, and in Military locations in the Russia map.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] appears as the &amp;quot;Calling Card&amp;quot;, firing Low Caliber Ranger ammo from its 71 round drum. As the name suggests, the weapon is found at the Krovi Estate in the Russia map, which was owned by the mafia before the zombie virus hit Russia. It can also be found in airdrops. &lt;br /&gt;
&lt;br /&gt;
A calling card is an object criminals leave behind at the scene of a crime to taunt the police.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===AA-12 CQB===&lt;br /&gt;
The [[AA-12]] CQB appears as the &amp;quot;Devil's Bane&amp;quot;, with a light grey appearance. The weapon has a 21 shell drum magazine - one shell larger than the real drum magazine. It can only be found in police locations on the Germany map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|400px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Double Barrel Shotgun===&lt;br /&gt;
A [[Double Barrel Shotgun]] appears as the &amp;quot;Masterkey&amp;quot;. The real [[Masterkey]] is an underbarrel pump-action, not a double barrel. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be found in farms and campgrounds in the PEI, Washington and Russia maps.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg‎|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge. Visually similar to the &amp;quot;Masterkey&amp;quot;.]]&lt;br /&gt;
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===Sawed Off Double Barrel Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barrel Shotgun]] appears to be a sawn off version of the &amp;quot;Masterkey&amp;quot;, called the &amp;quot;Sawed-off&amp;quot;. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be crafted by using a saw on the &amp;quot;Masterkey&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Sawed-off&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Quadbarrel&amp;quot;====&lt;br /&gt;
A variant of the [[Sawed-Off Double Barrel Shotgun]] appears as the &amp;quot;Quadbarrel&amp;quot;, which can only be crafted on the Russia map, due to it needing a blueprint obtained by completing a quest. It has 4 barrels side-by-side, which somehow allows the shotgun to hold 8 shells. You cannot fire all 8 shells at once, they are fired individually. Unlike the &amp;quot;Sawed-off&amp;quot; it is based off, the &amp;quot;Quadbarrel&amp;quot; is uses 12 gauge shells. &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Quadbarrel&amp;quot;, minus the extra barrels.]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
The [[Mossberg 500]] appears as the &amp;quot;Bluntforce&amp;quot;, with a black synthetic stock and an 8 round tube magazine. It is a police shotgun, found in police stations on every map except Russia.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
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===MTs255===&lt;br /&gt;
A sawn-off [[MTs255]] appears as the &amp;quot;Determinater&amp;quot;, incorrectly stated to be an American shotgun and incorrectly holding 8 shells in a 6 shell cylinder. It is chambered in 12 gauge shells, and can only be found in the prison and under the mountain in the Germany map, or in airdrops.&lt;br /&gt;
[[Image:Mts255-sawnoff.jpg|thumb|none|401px|Sawn-off MTs255 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Saiga-12K===&lt;br /&gt;
The [[Saiga-12K]] appears as the &amp;quot;Vonya&amp;quot;, with a raised rib sight and a skeleton stock. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. It uses a fictional 7 shell magazine, the real Saiga-12 does not have this option. The shotgun is semi-auto, but prior to version 3.19.0.0, the weapon was full auto. The &amp;quot;Vonya&amp;quot; spawns at police locations in the Russia map, or in airdrops in the PEI and Washington maps.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K with raised sight rib - 12 gauge]]&lt;br /&gt;
[[File:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge. Image used to show the stock.]]&lt;br /&gt;
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==Rifles &amp;amp; Carbines==&lt;br /&gt;
Ranger magazines and Military magazines appear as the default magazine for many rifles &amp;amp; carbines. The Military magazine is based on STANAG 30 round magazines, while the Ranger magazines are fictional 35 round magazines that can somehow fit into both AKs, G36C and AUGs.&lt;br /&gt;
&lt;br /&gt;
===AAC Honey Badger===&lt;br /&gt;
The [[AAC Honey Badger]] appears as the &amp;quot;PDW&amp;quot;, despite the real weapon being a carbine. Interestingly it appears to have a combination of the stock from the [[Heckler &amp;amp; Koch HK416C|HK416C]] and the standard stock, with a very short buffer tube from the HK416C. It fires Low Caliber Military ammo from 30 round Military magazines. It appears on every map, either spawning after completing a horde beacon, killing a Mega Zombie, finding an airdrop or in military locations on the Germany. Washington and Russia maps.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO. Image used to show the short stock and buffer tube.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] appears as the &amp;quot;Zubeknakov&amp;quot;, firing Low Caliber Ranger ammo from the 35 round Ranger magazines. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. The weapon can be identified as an AKM by the angle of the stock - it is very straight, unlike the AK-47's stock, which is angled downwards. The handguard is the same as the AS Val, albeit brown wood instead of black polymer.&lt;br /&gt;
&lt;br /&gt;
Oddly, the weapon deals less damage than weapons chambered in 5.56x45mm NATO, like the C8 Carbine seen below. This may imply it is chambered in 5.45x39mm, which has less stopping power than 5.56x45mm NATO, however the high recoil of the &amp;quot;Zubeknakov&amp;quot; and the curvature of the magazine implies the usage of 7.62x39mm.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm. Image used to show the different handguard design similar to the handguard of the &amp;quot;Zubeknakov&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Canada C8 Carbine===&lt;br /&gt;
The [[Colt Canada C8 Carbine]] appears as the &amp;quot;Maplestrike&amp;quot;, incorrectly referred to as an assault rifle. It fires Low Caliber Military ammunition and can only be found at military locations on the PEI map, which is set in Canada, or in airdrops. The name is a reference to the maple leaf on the Canadian flag.&lt;br /&gt;
[[File:C8a1.jpg|thumb|none|400px|Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[Colt M16A4]] appears as the &amp;quot;Eaglefire&amp;quot;, a reference to the national bird of America. It fires Low Caliber Military ammo in 3 round bursts and has a Magpul CTR stock and flip-up front and rear sights. The barrel appears to between the length of the M16 and M4 barrels, bearing an appearance very similar to the FN-manufactured M16 rifles It used to be called the &amp;quot;AR32&amp;quot;, firing fully automatic, which would have made it an [[M16A3]].&lt;br /&gt;
&lt;br /&gt;
The weapon is implied to be a civilian AR-15, as it is found in civilian gun stores in the Washington map, but it usage of Military ammo and Military magazines, the 3 round burst setting and the chance to spawn at the American Spy Base in the Russia map make it clear it is meant to be the military burst-fire M16A4, rather than the civilian semi-auto AR-15. Albeit illegal in most circumstances, the real AR-15 can be converted to allow for a 3-round burst.&lt;br /&gt;
[[File:FN M16A4.jpg|thumb|none|450px|FN-manufactured M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BDR153G.jpg|thumb|none|450px|F-1 Firearms BDR-15-3G - 5.56x45mm NATO. Image used to show the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;Fusilaut&amp;quot;, a a portmanteau of the French words &amp;quot;fusillade&amp;quot; and &amp;quot;fusil d'assault&amp;quot;, meaning &amp;quot;a series of shots in succession&amp;quot; and &amp;quot;assault rifle&amp;quot; respectively. It fires in 3 round bursts from both Ranger and Military magazines, both of which hold different numbers of rounds compared to the real F1's 25 round straight magazine. The ability to use 30 round STANAG Military magazines is incorrect, as the weapon does not have the magwell of the G2. It is chambered in Low Caliber Ranger ammunition, and can be found in military locations in the Germany and Russia maps, despite neither of these countries using the FAMAS rifle in any of their military forces, as well as in airdrops.&lt;br /&gt;
[[File:FAMAS-F1.jpg|thumb|none|450px|FAMAS F1 with the rifle grenade support ring pushed to mid barrel - 5.56x45mm]]&lt;br /&gt;
[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back, for reference - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;Heartbreaker&amp;quot;, firing Low Caliber Military ammo. It can rarely spawn at military locations in the Washington map, implying the NAVY SEALS were garrisoned in Washington prior to the virus outbreak, as well as at military locations in the Germany map, as part of the special spawn group, due to its use by GSG 9 and SEK. It can also be found in airdrops.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;Nightraider&amp;quot;, firing Low Caliber Ranger ammo. As it is a Ranger weapon, the default magazine is the 35 round Ranger, however it is interchangeable with Military magazines. The weapon can be found at military locations in the Germany and Russia map, despite it not being used by the Russian military in real life. It can also be found in airdrops.&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1891/30===&lt;br /&gt;
The [[Mosin Nagant Rifle#Mosin Nagant M1891/30|Mosin Nagant M1891/30]] appears as the &amp;quot;Schofield&amp;quot;, named after the developer's social studies teacher, who said in a livestream that he wanted a weapon named after him. It fires Low Caliber Civilian ammo from generic &amp;quot;Rifle Clips&amp;quot;. The weapon was incorrectly called a French battle rifle before a patch changed this to a Russian battle rifle, which is still incorrect as the Mosin has none of the characteristics of a battle rifle. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Schofield&amp;quot; can be found at farms and campsites on the PEI and Washington maps, and in gun stores on the Germany and Russia maps.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 10/22===&lt;br /&gt;
The &amp;quot;Sportshot&amp;quot; rifle appears to be based on the [[Ruger 10/22]], however it has an extended magazine far larger than the .22 LR magazines used in the real gun, which still holds 10 rounds of Low Caliber Civilian ammo. However, the damage model of the rifle implies it is chambered in .22 LR, as it deals less damage than any other bullet weapon in the game. It does more damage against animals than players. The description states it is a target rifle, a reference to its high usage in marksmanship competitions. The weapon can be found at campsites, farms and gun stores on every map except Yukon, where it can only be found at campgrounds.&lt;br /&gt;
&lt;br /&gt;
A special &amp;quot;April Fools&amp;quot; variant of the &amp;quot;Sportshot&amp;quot; was added for the 1st April, 2016. It fired miniature rockets that dealt more damage than the base &amp;quot;Sportshot&amp;quot; in 10 round bursts, meaning the magazine would be emptied with one burst. It was removed the following day.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
===Ruger Gunsite Scout===&lt;br /&gt;
The &amp;quot;Hawkhound&amp;quot; rifle appears to be based on the [[Ruger_M77#Ruger_M77_Gunsite|Ruger M77 Gunsite]], however it is semi-auto instead of bolt-action, it feeds from a fictional 8 round magazine, it has wood furniture and stock and it is referred to as Canadian in game, while Ruger is an American company. The rifle fires Low Caliber Civilian ammo, which is meant to be either 5.56x45mm or 7.62x51mm NATO, judging by the decently high player damage of the weapon. The &amp;quot;Hawkhound&amp;quot; can be found at farms and campgrounds in the 3 North American maps - PEI, Washington and Yukon.&lt;br /&gt;
[[File:Ruger Gunsite.jpg|thumb|none|450px|Ruger M77 Gunsite scout rifle - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Makeshift Rifle&amp;quot;====&lt;br /&gt;
The &amp;quot;Makeshift Rifle&amp;quot; appears to have the same overall appearance as the &amp;quot;Hawkhound&amp;quot;, however it is bolt-action instead of semi auto, making it resemble a [[Ruger M77]] Hawkeye. It also has the exact same damage model as the &amp;quot;Hawkhound&amp;quot;, further supporting the idea that the two weapons are part of the same family. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt. The body of the rifle can be made out of birch, maple or pine wood, which is held together, rather alarmingly, by bits of duct tape and rope. &lt;br /&gt;
[[File:RugerHawkeye.jpg|thumb|none|450px|Ruger M77 Hawkeye Compact - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 553===&lt;br /&gt;
The [[SIG SG 553]] appears as the &amp;quot;Swissgewehr&amp;quot; (literally &amp;quot;Swiss Rifle&amp;quot;), firing Low Caliber Military ammo from a unique opaque 20 round &amp;quot;Swissgewehr&amp;quot; magazine. The weapon is able to use any other Military magazine alongside its unique 20 rounder, despite the SG 553 not being able to use STANAG or AK magazines in real life. Like the SG 551, it has 3 rectangular vent holes in its green handguard, but these are at the bottom rather than the top. The &amp;quot;Swissgewehr&amp;quot; only spawns at police locations in the Germany map and in airdrops.&lt;br /&gt;
[[File:SG 553 LB.jpg|thumb|none|400px|SIG SG 553 LB (Long Barrel) - 5.56x45mm]]&lt;br /&gt;
[[File:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The [[Steyr AUG A1]] appears as the &amp;quot;Augewehr&amp;quot;, which is based on the acronym AUG (&amp;quot;Armee Universal Gewehr&amp;quot;). The weapon fires Low Caliber Ranger ammo and is fitted with a 4x Swavorski scope by default, although this can be removed and replaced with other optical attachments. Note that this scope has a higher zoom than the real AUG A1 scope, which is a 1.5x zoom. The &amp;quot;Augewehr&amp;quot; can use both Ranger and Military magazines, although as a Ranger weapon, it spawns with 35 round Ranger magazines. Interestingly, it has a short carbine barrel instead of a full-length barrel. It spawns in military locations on the Germany and Russia maps, as well as in airdrops.&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|450px|none|Steyr AUG A1 carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
The original [[Barrett M82]] appears as the &amp;quot;Grizzly&amp;quot;, with the muzzle break of the M82A1. It fires High Caliber Military ammo from a 5 round magazine instead of the real rifle's 10. Respecting the power of its cartridge, the .50 BMG, it has the highest player damage of any weapon in the game, save for the &amp;quot;Shadowstalker&amp;quot; railguns. It can be found in military locations in the Germany and Washington maps, as a reward from Horde Beacons and in airdrops in the PEI and Russia maps.&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===C14 Timberwolf===&lt;br /&gt;
The [[C14 Timberwolf]] appears as the &amp;quot;Timberwolf&amp;quot;, with a black chassis and a slightly shorter barrel. After the 3.0.9.0 update, the magazine capacity was reduced from the incorrect 8 rounds to the still incorrect 6 rounds, and the 20x scope that the weapon spawned with was replaced with iron sights. As expected, it uses High Caliber Military ammo. It can be found in military locations on the PEI map, or in airdrops on the Washington and Russia maps.&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|450px|PGW C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Cheyenne Tactical M200 Intervention===&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] appears as the &amp;quot;Ekho&amp;quot;. It is incorrectly called a Russian sniper rifle and &amp;quot;Ekho&amp;quot; is the transliteration of the Russian word for &amp;quot;echo&amp;quot;. It uses a 7 round magazine firing High Caliber Military ammo. The magazine well is on the left side of the receiver, rather than underneath it like the real weapon. The &amp;quot;Ekho&amp;quot; also has a much shorter barrel than the real rifle. It can be found in military locations in the Russia map, as a reward from Horde Beacons and in airdrops.&lt;br /&gt;
&lt;br /&gt;
The name, magazine well position and spawn locations imply the Intervention is a Russian weapon in-universe.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 Intervention - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===M39 Enhanced Marksman Rifle===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] appears as the &amp;quot;Sabretooth&amp;quot;, with a tan chassis. The weapon is chambered in Low Caliber Military ammunition - most sniper rifles use High Caliber ammunition. The &amp;quot;Sabretooth&amp;quot; is classified as a &amp;quot;Sharpshooter Rifle&amp;quot; alongside the &amp;quot;Snayperskya&amp;quot;, which also uses Low Caliber ammo.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sabretooth&amp;quot; spawns at military locations in the Washington map, and at the American Spy Base in the Russia map.&lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as the &amp;quot;Snayperskya&amp;quot;, which is what the &amp;quot;S&amp;quot; in SVD stands for - it translates as &amp;quot;sniper&amp;quot;. The weapon has a fictional 7 round magazine and it fires Low Caliber Ranger ammo, like the &amp;quot;Sabretooth&amp;quot;. Also like the &amp;quot;Sabretooth&amp;quot;, it is classified as a &amp;quot;shartshooter rifle&amp;quot;. The rifle has a similar stock design to the synthetic stock used on newer SVDs, however it is still made out of wood. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Snayperskya&amp;quot; spawns in Ranger locations in the PEI and Washington maps, and in military locations in the Russia map.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]] appears as the &amp;quot;Matamorez&amp;quot;, incorrectly classed as an assault rifle (which would be the [[AS Val]]). It uses 17 or 36 round magazines, both of which are fictional. It fires High Caliber Ranger ammo, despite the real weapon being chambered in 9x39mm, which is roughly the same size as 7.62x39mm (which is more in line with the Low Caliber ammo in-game, which are seen on weapons firing intermediate rifle rounds).  Like the other AK-based weapons in game, the ironsights are incorrectly modelled on the receiver, rather than on the barrel. Additionally, the front sight is not on the suppressor, instead it is located where the rear sight would normally be. The handguard appears to be made of wood instead of polymer.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Matamorez&amp;quot; can spawn in Ranger locations in the PEI, Washington and Germany maps, in the nuclear missile silo in the Russia map and as a reward from Horde Beacons.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
A handheld [[M134 Minigun]] appears as the &amp;quot;Hell's Fury&amp;quot;. It operates with no power source and no ammo belt, instead it uses a 250 round &amp;quot;Hell's Fury&amp;quot; magazine, which is completely fictional and which fires both Low Caliber Ranger and Low Caliber Military ammo. The weapon has a &amp;quot;Chainsaw grip&amp;quot; and pistol grip, which are used by the player to hold the massive gun. The spool-up time is incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped, without the need to speed up the rotations before it fires. Brass ejects from the 1 o'clock position sending a stream of shells up and to the right. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. It is incorrectly stated to be Russian in origin.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hell's Fury&amp;quot; can be modified with the &amp;quot;Adaptive Chambering&amp;quot; attachment, which nonsensically increases the firerate to a ridiculous level. It can be found at military locations in the Germany map, at the Oil Rig and nuclear missile silo in the Russia map and as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''[[Predator]]''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M249===&lt;br /&gt;
The [[M249]] appears in game, with a very short barrel and a 150 round box belt. It fires High Caliber Military ammo, unlike the other machine guns Low Caliber ammo, although it originally used Low Caliber Military ammo as well. The &amp;quot;Dragonfang&amp;quot; can spawn at the American Spy Base in the Russia map, at military locations in the Washington and Germany maps and it can be one of the rewards from completing a Horde Beacon.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] appears as the &amp;quot;Nykorev&amp;quot;. It has a short barrel and a 200 round belt box, firing Low Caliber Ranger ammo. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nykorev&amp;quot; can be found at Ranger locations in the PEI, Germany and Washington maps, at the Oil Rig and nuclear missile silo in the Russia map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|450px|none|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] appears, simply called &amp;quot;Rocket Launcher&amp;quot;.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
A claymore that most closely resembles the [[M18A1 Claymore]] appears in game, found at military locations and able to be crafted with various items, none of which make much sense. Before a patch soon after it was added, the front read &amp;quot;Front Towards Enemy&amp;quot;. The claymore is a traditional video-game claymore, requiring no manual detonation to function.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===M26 Grenade===&lt;br /&gt;
A grenade that most closely resembles the [[M26 Hand Grenade]] appears in game, as the &amp;quot;Fragmentation Grenade&amp;quot;. It is found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Sticky Grenade&amp;quot;====&lt;br /&gt;
A grenade with an additional metal band appears as the &amp;quot;Sticky Grenade&amp;quot;, based on the model for the &amp;quot;Fragmentation Grenade&amp;quot; but recoloured tan. As expected, it sticks to surfaces before exploding, and can be found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===M83 Smoke Grenade===&lt;br /&gt;
The [[M83 Smoke Grenade]] appears in game, as the &amp;quot;Smoke Grenade&amp;quot;. The smoke can be one of many different colours; white, black, purple, green, orange, red, blue or yellow. It is found at military locations.&lt;br /&gt;
[[File:M83 Inert.jpg|thumb|none|200px|Inert M83 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Combat Bow===&lt;br /&gt;
Various combat bows, made of birch, maple or pine wood, appear in game.&lt;br /&gt;
&lt;br /&gt;
===Compound Bow===&lt;br /&gt;
A metal compound bow appears in game.&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
A crossbow with a green chassis appears in game, correctly firing bolts instead of arrows. It can be found at campsites and farms.&lt;br /&gt;
&lt;br /&gt;
===Fictional Railguns===&lt;br /&gt;
Two fictional railguns appear in game, called the &amp;quot;Shadowstalker&amp;quot; and the &amp;quot;Shadowstalker Mk. II&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; is fictional, however it highly resembles the &amp;quot;Rorsch Mk-1&amp;quot; from [[Battlefield 4]], with a larger scope and a larger hole in the stock. The &amp;quot;Shadowstalker&amp;quot; takes the railgun name very literally, firing an actual &amp;quot;rail&amp;quot;, which appears to be a very sharp pointed metal projectile, rather than the ferromagnetic projectile magnetically propelled via electromagnetic rails real railguns fire. When firing, the player pulls on a nonexistent bolt, due to the &amp;quot;Shadowstalker&amp;quot; reusing the same bolt pull animations as the bolt-action rifles in game. It has no bullet drop, unlike every other weapon in the game. The &amp;quot;rails&amp;quot; explode on impact.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; can be found in the Washington map at the crashed UFO, and at the firing range of the Washington Scorpion-7 laboratory. It is implied through letters that the crashed alien UFO supplied Scorpion-7 with the technology required to manufacutre prototype &amp;quot;railguns&amp;quot;, hence its spawn locations.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker&amp;quot;.]]&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua. Note the thumbhole stock - the &amp;quot;Shadowstalker&amp;quot; has a much larger hole in its stock.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker Mk. II&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; is an improved version of the original &amp;quot;Shadowstalker&amp;quot;, with a 20 round magazine inspired by the [[M1941 Johnson rifle]]'s magazine. It has a skeletal stock instead of the thumbhole-esque stock of the original &amp;quot;Shadowstalker&amp;quot;, and claw-like 'things' at the end of the &amp;quot;barrel&amp;quot;. The &amp;quot;barrel&amp;quot; also has bumps and ridges above it and a large handguard below the &amp;quot;barrel&amp;quot;, unlike the original.&lt;br /&gt;
&lt;br /&gt;
Instead of firing black &amp;quot;rails&amp;quot; like the original, it fires new red &amp;quot;rails&amp;quot;, which are unique to the magazine it spawns with, and cannot be found anywhere else in the game, meaning the magazine cannot be refilled. The Mk. II is the only non-cosmetic item in the game to have the red &amp;quot;Mythical&amp;quot; rarity. It is also the only gun in the game with a 0% chance of wear, meaning you never need to repair the gun in order to bring its quality up. The explosion radius of the Mk. II is larger than that of the original &amp;quot;Shadowstalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; can only be obtained from the Russia Mk. II puzzle, which involves many tasks around the map related to the lore of the Russia map. Said lore implies Scorpion-7 improved the &amp;quot;Shadowstalker&amp;quot; using soul crystal derived technology, which could explain the red colour of the &amp;quot;rails&amp;quot;.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker Mk. II&amp;quot;.]]&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06. Used to show the magazine design.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Finding Bigfoot=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17]] pistol. 10 round capacity. Fires &amp;quot;9mm ammo&amp;quot;.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Customised [[Remington Model 870]] shotgun named &amp;quot;R870&amp;quot;, with wood handguard, stock and ghost ring iron sights. 5 round tube modelled as 8 round magazine tube. Remington markings on the receiver.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|400px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|400px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge (credit to [[User:Predator20|Predator 20]]). Image used to show the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified bolt-action rifle==&lt;br /&gt;
Customised bolt-action rifle named &amp;quot;[[Remington Model 700|R700]]&amp;quot; rifle, with 5 round detachable magazine and a low magnification scope, along with wood chassis and a black plastic handguard. Fires &amp;quot;7.62mm ammo&amp;quot;.&lt;br /&gt;
[[File:Rem 700 cdl dm.jpg|thumb|none|400px|Remington Model 700 CDL DM with scope - .243 Winchester. Looks similar to the rifle in-game, sans handguard and short range scope.]]&lt;br /&gt;
&lt;br /&gt;
==Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Magnum]] appears in the game. It is known as the &amp;quot;AVM&amp;quot; and fires 7.62mm ammo like the [[Accuracy International Precision Marksman |Precision Marksman]].&lt;br /&gt;
[[Image:Accuracy International AWM.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Custom M4A1==&lt;br /&gt;
The &amp;quot;M4CL&amp;quot; is a customised [[M4A1]], with tan 4th Gen collapsible stock, STANAG magazine and rail covers and flip-up rear sight. Fires &amp;quot;5.56mm ammo&amp;quot; in full-auto from 25 round magazines, modelled after 30 round tan STANAGs. The rarest gun in the game, only obtainable through locked weapon crates.&lt;br /&gt;
[[File:TM M933 AEG with Tan furniture.jpg|thumb|none|400px|Tokyo Marui Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm (fake). Somewhat resembles the rifle in-game.]]&lt;br /&gt;
[[File:Bigfoot M4.jpg|thumb|none|600px|The rifle in the hands of one of the playable characters in the main menu.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
[[Orion Flare Gun]]. Fires &amp;quot;Signal Flares&amp;quot;.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1478805</id>
		<title>User:JackalUnderscore/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1478805"/>
		<updated>2022-01-22T12:08:16Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* &amp;quot;V-47 Flatline&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Titanfall 2=&lt;br /&gt;
&lt;br /&gt;
'''''Titanfall 2''''' is a science-fiction first-person shooter video game and a sequel to [http://www.imfdb.org/wiki/User:AgentGumby/Sandbox Titanfall]. It was developed by Respawn Entertainment and was published by Electronic Arts on Xbox One, PlayStation 4 and Microsoft Windows on October 28, 2016. It was released on Steam on June 18, 2020. Unlike Titanfall, Titanfall 2 features a single-player campaign, where you play as Rifleman Jack Cooper, assigned as Acting Pilot to Vanguard-class Titan BT-7274.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Plot spoilers ahead. Proceed with caution.'''&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Titanfall 2}}&lt;br /&gt;
	&lt;br /&gt;
==Overview==&lt;br /&gt;
Titanfall 2 features more advanced weaponry compared to the original Titanfall, with many weapons returning in an upgraded form (e.g. the G2A4 has been upgraded to the G2A5). These weapons are slightly different cosmetically, but retain the same role in the game. Titanfall 2 also features more weapon customisation in the form of attachments and modifications. Attachments are scopes, while modifications include various abilities such as the ability to shoot while sprinting and quicker reloads. The extra ammo modification does not visually alter the magazine model, meaning all magazines somehow stay the same size with extra rounds in them.&lt;br /&gt;
&lt;br /&gt;
Artwork from the book ''The Art of Titanfall'' shows all bullets and grenades (from grenade launchers) used in the Titanfall universe are electronically primed, with electronic firing pins in the weapons instead of physical firing pins and primer inside the casing. Weapons in the game have blue trails to reflect this, and the sound design of most weapons includes an electronic noise when priming the bullet (easily heard on weapons such as the Alternator). The Amped Weapon boost seems to unlock the full potential of the electronic firing mechanism to deal more damage, creating slightly orange trails as the increased energy is almost too much for the heat sink directly behind the electronic firing pin to handle.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman Elite&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:WmaneliteTF2.jpg|thumb|none|500px|The B3 Wingman Elite in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2016&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;P2016&amp;quot; is the upgraded version of the &amp;quot;P2011&amp;quot;, with a similar appearance that is loosely based on the [[Springfield XD]] series of pistols as seen in its grip design, while the segmented slide and trigger guard resembles an Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-based pistol. Said segmented slide also has some cutouts on the forward-most section, which can't be a muzzle break because they aren't over the muzzle and can't be a ported barrel because they aren't in the barrel, making them fairly useless. The pistol has an unusable LAM device mounted underneath the barrel, and has a 12 round magazine which increases to 16 with the extra ammo modification. The magazine itself features an extended baseplate, meaning the default magazine is probably a 10 rounder with a +2 extension. Other attachments include the unique pistol suppressor. Based on the markings on the ''Titanfall'' version of the pistol and assuming the updated P-series pistol keeps the same calibre, the weapon is chambered for .45 ACP.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;P2016&amp;quot; comes from the year the game was released, 2016.&lt;br /&gt;
 &lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|400px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|400px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[File:P2016TF2.jpg|thumb|none|500px|The P2016 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;RE-45&amp;quot; machine pistol is visually similar to the [[Heckler &amp;amp; Koch P2000]] in the slide and grip, which is missing a hammer. The pistol has a Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-style muzzle brake, based on the shape of the segmented slide section. A competition G18-style flared magwell is present, loaded with either 20 or 25 round magazines. Attachments include the unique pistol suppressor and a red dot sight, which replaces the standard &amp;quot;irondot&amp;quot; sight (a floating red dot in-built sight). Judging by the name, it fires .45 caliber rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:P2000_9.jpg|thumb|none|400px|Heckler &amp;amp; Koch P2000 with shaved hammer - 9x19mm]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|400px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[File:Re45TF2.jpg|thumb|500px|none|The RE-45 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Smart Pisol MK6&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Smart Pistol MK6&amp;quot; is a high-tech pistol which has the ability to lock on to multiple targets and fire homing bullets at them. It shares the [[Springfield XD]]-esque frame of the &amp;quot;P2016&amp;quot;, but has its own unique slide assembly, suppressor and underbarrel LAM device, which presumably allows for the bullets to lock on to enemies.&lt;br /&gt;
&lt;br /&gt;
Unlike the previous game, the &amp;quot;MK6&amp;quot; is not a primary or secondary weapon in multiplayer, instead the player can obtain it via a &amp;quot;Boost&amp;quot;, a one-use powerup activated at 60% Titan meter. As it is a &amp;quot;Boost&amp;quot; and not a proper weapon, there are no modifications for it. In the final level of the campaign, Cooper gains a unique green and orange paintjob from BT's SERE kit (Survival, Evasion, Resistance and Escape), which he wields in a unique way compared to the multiplayer &amp;quot;Smart Pistol&amp;quot;, due to him holding BT's AI core in the left hand. The stance is known as the Harris stance. The colour scheme is the same as BT's chassis.&lt;br /&gt;
&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|400px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator&amp;quot;===&lt;br /&gt;
The Alternator, also called the SP-14 Hatchet in concept art, is a new entry into the Titanfall universe. It is a confusing weapon, with two recoiling barrels and two ejection ports for the 10mm rounds it fires. These bullets are fed via 20 round magazines (25 with extended) which appears to be single-stack due to the length of the magazine and the size of the cartridges. The weapon has minimal room for the bolt, which instead appears to fully encircle the cartridge and eject spent shells upwards after firing, acting on a blow-forward principle to open the breech and eject spent cartridges. Due to there being no room for a traditional priming system, the rounds are electronically primed, which is reinforced by the weapon's sounds design. Finally, the weapon has two bolt handles, one on either side, located roughly in the middle of the frame. The Alternator fires the left barrel first, then the right, with each charging handle reciprocating at the same time. Other notable aspects of the weapon includes the purely horizontal recoil and the floating dot reflex sight.&lt;br /&gt;
&lt;br /&gt;
Concept art of the weapon depicts it with the stock extended (it stays permanently folded during gameplay, folding flush against the rear of the weapon). It lacks many things that make it a normal SMG, like a usable stock or a ergonomic frame, however the compact size lends itself to one-handed use, paired with a melee weapon. The Hatchet name comes from its devastating performance in CQB, but the heavy recoil and low ergonomics prevent use outside of roughly 25 metres, meaning it is likely intended to be used as a last ditch personal defence weapon in dire situations, such as the death of the Pilot's Titan.&lt;br /&gt;
&lt;br /&gt;
Recoiling barrels are real, as seen with the [[Barrett M82]] and other .50 caliber rifles, and the Alternator was likely designed with recoiling barrels in order to reduce recoil, given the weapon's diminutive size. Double-barrelled weapons also exist, the most common type being double-barrel shotguns, but double-barrelled weapons that feed from a single magazine do not exist (the closest thing would be the [[Arsenal Firearms AF2011-A1|AF2011-A1]], which cheats by gluing two magazines together and calling it one magazine). &lt;br /&gt;
&lt;br /&gt;
[[File:AltTF2.jpg|thumb|none|500px|The Alternator in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;CAR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:CarTF2.jpg|thumb|500px|none|The CAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R97&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Volt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:VoltTF2.jpg|thumb|none|500px|The Volt SMG in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;EVA-8&amp;quot; returns from Titanfall 1, with a slightly different name, suffixed with &amp;quot;Auto&amp;quot; instead of &amp;quot;Shotgun&amp;quot;. The weapon is different visually but stays the same performance wise, firing in semi-auto and cocked with a pump handle, which, combined with the magazine tube underneath the barrel, implies the EVA is a modular shotgun. The large drum only holds 8 shells (compared to ''TF1's'' 6), which, as the marking on the weapon indicate it is a 12 gauge, is a very under-loaded drum. Underneath the 12 gauge markings are more markings indicating the &amp;quot;EVA&amp;quot; can use both standard 2.75mm or 3mm Magnum shells. Other weapon markings include a HK-style pictogram fire selector, with the options of single-shot or semi-auto (represented, curiously, by two bullets as opposed to one, which would logically imply a 2 round burst mode the weapon does not actually have), and the serial number of &amp;quot;1979527&amp;quot;. All of these markings appear on the ''TF1'' version of the weapon in the same places.&lt;br /&gt;
&lt;br /&gt;
Other differences from ''TF1'' includes the folding stock, inspired by the Defiance M4 stock, which replaces the collapsible stock. Smaller changes includes the rails on top being more flush with the receiver and the lack of top-mounted rails, the square trigger guard instead of the uncomfortable angled one from ''TF1'', the shorter barrel and longer magazine tube and the angle of the drum magazine. Finally, the weapon has been updated with ammo-counting rear sights, like most of the weapons in ''Titanfall 2''.&lt;br /&gt;
&lt;br /&gt;
As for real-world inspiration, the EVA-8 again appears to be mostly inspired by the Chinese [[QBS-09]] shotgun, with more inspiration from tactical-rail equipped [[Saiga-12]] or [[Fostech Origin-12]] shotguns, which also lent the weapon its detachable magazine functionality. The magwell appears to be inspired by prototype AK-12 based shotguns, albeit shorter. Curiously, the drum magazine looks too short to reach all the way to the chamber when inside the shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon is still pumped when drawing it and when reloading from empty, despite the presence of a left-side charging handle. This might indicate some sort of in-universe mechanism to use the weapon as a pump-action for low-pressure rounds, much like the [[SPAS-12]] in real-life, however in-game it is always semi-auto.&lt;br /&gt;
&lt;br /&gt;
The acronym &amp;quot;EVA&amp;quot; stands for &amp;quot;Extra Vehicular Activity&amp;quot;, as the weapon is designed for use in both &amp;quot;conventional and exo-atmospheric conditions&amp;quot; (i.e. on a planet or in the vacuum of space).&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|none|500px| QBS-09 - 12 gauge. The main inspiration for the &amp;quot;EVA-8&amp;quot;.]]&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|500px|AK-12/76 - 12 gauge. Image used to compare the magwells.]]&lt;br /&gt;
[[File:Eva8TF2.jpg|thumb|none|500px|The EVA-8 Auto in the menu. Note the name of the weapon marked on the side of the handguard.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1901 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MastiffTF2.jpg|thumb|none|500px|The Mastiff in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiqueTF2.jpg|thumb|none|500px|The Mozambique in the menu.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiquefrontTF2.jpg|thumb|none|500px|A view of the three barrels.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G2A5 Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[File:HemlokTF2.jpg|thumb|none|500px|The Hemlok BF-R in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-101C Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
[[File:R101TF2.jpg|thumb|500px|none|The R-101C in the menu. Note the lack of the default scope, which in gameplay is permanently equipped.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-201 Assault Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;V-47 Flatline&amp;quot;=== &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;V-47 Flatline&amp;quot; is based on the [[AK-47|AK-47/AKM]], with some influence from the prototype Soviet [[TKB-408]], including the bullpup layout. It also bears some resemblance to the AKM from the movie ''[[Elysium]]'', with the device above the barrel looking rather similar to the sighting device seen on the Elysium AKM. The regular AKM handguard is visible (albeit rather morphed) and the barrel is coming out from where the gas tube usually is, which is now above the handguard. The magazine appears to be a Tapco Kalashnikov 7.62x39mm magazine, which holds X or Y rounds.&lt;br /&gt;
&lt;br /&gt;
In the singleplayer, the weapon is used by both IMC and Militia soldiers, with one given to the player at the end of the first mission, which is retained for the beginning of the second mission. It has very strong horizontal recoil (hence the name) and a collapsible frame, presumably intended as a futuristic way to make the rifle more compact for vehicle storage. Due to the weapon's power, enemies flinch much more than other assault rifles when shot at, on a similar level to machine guns or sniper rifles. In universe, it is manufactured by Woneyon Defence.&lt;br /&gt;
 &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:TKB-408.jpg|thumb|none|450px|TKB-408 - 7.62x39mm]]&lt;br /&gt;
[[File:FlatlineTF2.jpg|thumb|none|500px|The V-47 Flatline in the menu. Note the large, shiny AKM-esque muzzle break and wooden handguard and stock, a peculiar choice for an advanced sci-fi weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;D-2 Double Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:2takeTF2.jpg|thumb|none|500px|The Double Take in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber-AP&amp;quot;===&lt;br /&gt;
The &amp;quot;Kraber-AP&amp;quot; appears as a powerful, bolt-action armour-piercing/anti-material rifle, equipped by default with a 6x scope. The magazine and bolt design is based on the [[Mechem NTW-20]], with a stock based on competition rifles and a thumbhole grip similar to [[Accuracy International]] rifles. It is stated to fire 14.5x114mm rounds, which the NTW-20 can be chambered for and it uses 4 or 6 round magazines, if one selects the extra ammo modification.&lt;br /&gt;
&lt;br /&gt;
It is the most powerful non-explosive infantry weapon in the game, able to take down human targets in one shot and it has the rare Ricochet modification available, which causes bullets to bounce off surfaces. However, despite its name and huge caliber, it fails to pierce Titan armour without hitting the weak spots, which are usually the cockpit glass. The name Kraber comes from Respawn Entertainment's audio lead for Titanfall, Erik Kraber.&lt;br /&gt;
&lt;br /&gt;
[[File:NTW-20 with bipod.jpg|thumb|none|400px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:KraberTF2.jpg|thumb|500px|none|The Kraber sniper in the menu. Note the missing muzzle break - the weapon is so long it doesn't all fit in the menu screen.]]&lt;br /&gt;
[[File:KrabersideTF2.jpg|thumb|500px|none|The other side of the Kraber, with muzzle brake visible.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;Spitfire MK2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:LstarTF2.jpg|thumb|none|500px|The L-STAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;X-55 Devotion&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:DevotionTF2.jpg|thumb|none|500px|The Devotion in the menu. Note the length of the weapon - the menu display is overlapping the flash hider.]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Archer Heavy Rocket&amp;quot;===&lt;br /&gt;
The Archer is a man-portable fire-and-forget anti-Titan missile launcher, bearing a slight resemblance to the [[FGM-172 SRAW]], whilst the rear end piece resembles the [[FGM-148 Javelin]]. The weapon has a similar reloading system to the [[Mk 153 SMAW]], where the missile is housed in the rear of the weapon and is reloaded by detaching the housing and replacing it with a pre-packaged missile and housing (concept art depicts this clearly). Also like the SMAW, it has grips underneath the launcher, but instead of a bipod it has a curved buttstock. The colour scheme is similar to the SRAW, with a green body and a yellow band. However, unlike all of the previous launchers mentioned, the Archer is much shorter and wider, and features a thin flip-out CLU (Command Launch Unit), which displays what the missile is locking on to. Additionally, concept art showcases the weapon fitted with a scope, which is not possible with the Archer in-game.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Archer is lock-on only, while Jack Cooper in the campaign can dumb-fire it, compensating for the fact that he never fights anything more dangerous than a Reaper without BT. It is also used in a kind of mortar or top-attack role by Mortar Spectres in Frontier Defence, similar to the Javelin's top-attack mode. &lt;br /&gt;
&lt;br /&gt;
Despite being an anti-Titan weapon, it can still lock on to, and destroy, Crow and Goblin dropships, heavy turrets and Reapers.&lt;br /&gt;
[[File:ArcherTF2.jpg|thumb|500px|none|The Archer Heavy Rocket in the menu. Note the cover on the end of the launcher, similar to a camera shutter.]]&lt;br /&gt;
[[File:TF2Archerconcept.jpg|thumb|500px|none|Concept art of the Archer, showcasing the SMAW-esque missile reloading and the scope, unusable in gameplay.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ChargeTF2.jpg|thumb|500px|none|The Charge Rifle in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EM-4 Cold War&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EPG-1&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:EpgTF2.jpg|thumb|none|500px|The EPG-1 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;LG-97 Thunderbolt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ThundersideTF2.jpg|thumb|none|500px|The side of the Thunderbolt in the menu.]]&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;MGL Magnetic Grenade Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MglTF2.jpg|thumb|none|500px|The MGL in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-6P Softball&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sidewinder AT-SMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:SmrTF2.jpg|thumb|none|500px|The Sidewinder SMR in the menu.]]&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Arc Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Electric Smoke Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Firestar&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gravity Star&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Satchel Charge&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Titan Weapons==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;40mm Tracker Cannon&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Leadwall&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Plasma Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Predator Cannon&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Quad Rocket&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Splitter Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;T-203 Thermite Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XO16A2 Chaingun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
=Apex Legends=&lt;br /&gt;
&lt;br /&gt;
Apex Legends is a free-to-play science-fiction first-person shooter battle royale video game developed by Respawn Entertainment and published by Electronic Arts. The game was announced on February 3, 2019, and unveiled and released for free on the following day.&lt;br /&gt;
&lt;br /&gt;
The game is a part of the Titanfall universe, taking place 18 years after the events of Titanfall 2.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Apex Legends}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Apex Legends features more attachment and modification options than the previous two Titanfall games, with players able to use stocks, magazines, scopes, barrel stabilisers, shotgun bolts and &amp;quot;hop-up&amp;quot; attachments. These alter the performance of the weapon significantly, giving weapons more customisation than ever before.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Hammond P2020&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator A-2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;CAR SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-99 SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Prowler Burst PDW&amp;quot;===&lt;br /&gt;
The &amp;quot;Prowler PDW&amp;quot; is a select-fire submachine gun visually inspired by the [[Magpul PDR-C]] and [[FN P90]], with a charging handle that looks and functions very similarity to the [[G36]]'s charging handle. The weapon features an ammo counter, like most weapons in the game. Unusually for a submachine gun, the Prowler defaults to 5 round bursts, but can switch to full-auto (previously this was only available with the Selectfire Receiver hop-up, but the ability is now built into the weapon).&lt;br /&gt;
&lt;br /&gt;
Perhaps drawing some influence from the P90's 5.7x28mm AP rounds, it is the only SMG that uses heavy ammo, firing from a 20 round magazine. This increases in increments of 5 until it hits the max of 35 if extended magazines are equipped. From November 4th 2020, the Prowler was a care package-exclusive weapon, equipped with a 1x Digital Threat scope, but it was removed on August 3rd 2021 and included amongst the ground loot pool. &lt;br /&gt;
&lt;br /&gt;
The weapon is named after the alien megafauna featured in the Titanfall universe, which were introduced into Apex Legends as an AI enemy in Season 11 on the &amp;quot;Storm Point&amp;quot; map. The designer of the weapon, Ryan Lastimosa, also states he was inspired by the arms from Seburo, a weapons manufacturer in the anime ''[[Ghost in the Shell (disambiguation)|Ghost in the Shell]].'' In universe, it is manufactured by Lastimosa Armouries.&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Volt SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Peacekeeper&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1904 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;30-30 Repeater&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G7 Scout Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;HAVOC Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-301 Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;VK-47 Flatline&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-2 Triple Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber .50-Cal&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sentinel ESR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;M600 Spitfire&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR EMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Rampage LMG&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;X-55 Devotion MK.3&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Arc Star&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Thermite Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bocek Compound Bow&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Unturned=&lt;br /&gt;
&lt;br /&gt;
'''''Unturned''''' is a zombie survival game developed and published by Smartly Dressed Studios on 7 June, 2017 for PC, and 12 Nov, 2020 for consoles. &lt;br /&gt;
&lt;br /&gt;
{{VG Title|Unturned}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The weapons in Unturned are one of four grades: Civilian, Police, Ranger or Military. Civilian-grade weapons are usually weak but common, being found in houses or farms. Police-grade weapons are slightly better, found at police stations. Ranger-grade weapons are equivalent to Military-grade weapons. Most maps have very few locations where Ranger-grade weapons spawn in, but on Russia they are very common, due to the majority of them being Russian weapons found in military bases. Finally, military-grade weapons are found at military bases on most maps, except Russia, where they can be found in a few obscure locations.&lt;br /&gt;
&lt;br /&gt;
Airdrops can spawn nearly every gun, including ones that usually would not appear on the map, which means players can use the Colt Canada C8 Carbine in maps other than Prince Edwards Islands if they get it in an airdrop (as the &amp;quot;Maplestrike&amp;quot; only spawns in PEI, a map set in Canada).&lt;br /&gt;
&lt;br /&gt;
Attachments include various optics, laser pointers, flashlights, rangefinders, suppressors, extended barrels, extended magazines, alternate ammo types and various grips.&lt;br /&gt;
&lt;br /&gt;
Guns can be repaired with bits of scrap metal and a blowtorch, as firing them causes their quality to decrease, leading to a decrease in weapon performance. &lt;br /&gt;
&lt;br /&gt;
Due to the low detail of the models in ''Unturned'', it is difficult to pinpoint which version of a weapon the in game gun is based on. For example, the Beretta 96 has many variants, the most common being the FS model, but the &amp;quot;Avenger&amp;quot; is simply listed under Beretta 96, as you cannot tell which version of the 96 it is based on.&lt;br /&gt;
&lt;br /&gt;
Note: Only official weapons created by the developer of the game and/or featured in the official maps (PEI, Washington, Yukon, Germany, Russia) are on this page. Any weapons that came with a limited-time featured Steam workshop map will not be included on this page (example: France, Ireland, Hawaii, Greece).&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 96===&lt;br /&gt;
The [[Beretta 96]] appears as the &amp;quot;Avenger&amp;quot;. It has green illuminated sights and fires Low Caliber Military ammunition. The weapon is meant to be the Beretta M9, evidenced by it only being found at military bases, but it only holds 13 rounds. The Beretta 92 series does not have a 13 round magazine, only the .40 S&amp;amp;W Beretta 96 does.&lt;br /&gt;
&lt;br /&gt;
It inaccurately spawns at military bases on the Germany and Prince Edward Islands maps. Neither country's military uses the Beretta 96 or M9 - Germany's service pistol is the [[Heckler &amp;amp; Koch P8]] and Canada's is the [[Browning Hi-Power]]. However, it correctly spawns at military locations in the Washington map.&lt;br /&gt;
[[File:96FS.jpg|thumb|none|400px|Beretta 96FS - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911===&lt;br /&gt;
The [[Colt M1911]] appears, called the &amp;quot;1911&amp;quot;, firing Low Caliber Civilian ammo. It was previously called the &amp;quot;Colt&amp;quot; and the &amp;quot;Oakbear&amp;quot;.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Colt Python===&lt;br /&gt;
The [[Colt Python]] appears as the &amp;quot;Ace&amp;quot;, firing Low Caliber Civilian ammo. It has red illuminated iron sights. The Ace can accept the Makeshift Muffler attachment, which is inaccurate, as the Python cannot be suppressed in real life.&lt;br /&gt;
&lt;br /&gt;
A special version of the Ace can be obtained after completing a quest on the Russia map, from the Doc Ernie NPC. It has an 8x scope, which normally cannot be attached to the revolver in game.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|400px|none|Colt Python with 6&amp;quot; Barrel and nickel finish and 3rd generation grip- .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
===IMI/Magnum Research Desert Eagle Mark XIX===&lt;br /&gt;
A [[Desert Eagle]] Mark XIX appears as the &amp;quot;Desert Falcon&amp;quot;. However, it was called the Desert Eagle when it was first added to the game. Is uses High Caliber Military ammo in game, despite not being a service pistol of any military. It also has the same green illuminated iron sights of the Beretta 96.&lt;br /&gt;
&lt;br /&gt;
A special gold-plated version of the Desert Eagle can be obtained after completing a quest on the Hawaii map, from the Major Ekho NPC. It has a vertical grip, a flashlight and a &amp;quot;Military Muzzle&amp;quot; attachment, which appears to be some sort of extended barrel. Another special &amp;quot;Desert Falcon&amp;quot; is available to players of the Gold edition of the game, with golden iron sights and gold plating.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
The [[Glock 17]] with an olive drab frame appears as the &amp;quot;Cobra&amp;quot;, standing in for the Glock 18. It is fully automatic in game, despite lacking the fire selector of a real Glock 18. It is considered a police weapon and it uses Low Caliber Civilian ammo. The &amp;quot;Cobra&amp;quot; has the ability to use 20 or 40 round box magazines, the latter of which is fictional.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the Austrian EKO Cobra counter-terrorist unit, who requested a full-auto version of the Glock 17 to be produced, resulting in the Glock 18.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) with 19-round magazine, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Luger P08===&lt;br /&gt;
The [[Luger P08]] appears, simply called &amp;quot;Luger&amp;quot;. The magazine incorrectly holds 9 rounds instead of the real Luger's 8. It spawns in civilian locations on the Germany map and uses Low Caliber Civilian ammo.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 (dated 1917) - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The [[Makarov PM]] appears as the &amp;quot;Kryzkarek&amp;quot;, with a longer barrel compared to the real pistol. It has a 12 round magazine  from the PMM, which, unlike every other Ranger weapon, uses Low Caliber Civilian ammunition, to reflect the rather weak characteristics of the 9x18mm Makarov round. However, it oddly deals high damage, more than other pistols that fire the Low Grade Civilian ammo.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===TEC-9 Mini===&lt;br /&gt;
The [[TEC-9]] Mini appears as the &amp;quot;Teklowvka&amp;quot;. It holds 15 rounds in what appears to be a 20 round magazine, which is not a magazine size available to the real TEC-9. It uses Low Caliber Ranger ammo and is stated to be Swedish in the weapon description. This is half correct, as the TEC-9 was developed by the American subsidiary of Interdynamic, called Intratec.&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
Every submachine gun except the UMP45 and the MP40 is classed as a carbine in game.&lt;br /&gt;
&lt;br /&gt;
===FN P90 TR===&lt;br /&gt;
The [[FN P90 TR]] appears as the &amp;quot;Peacemaker&amp;quot;, firing Low Caliber Military ammo. The weapon spawns in military bases on the Washington and Germany maps, as well as the American Spy Base on the Russia map.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the law enforcement troops seen in ''[[The Hunger Games: Catching Fire]]'', who are called &amp;quot;Peacekeepers&amp;quot; and use P90's as their primary weapon.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears as the &amp;quot;Viper&amp;quot;, firing Low Caliber Civilian ammo from fictional 25 round magazines. It has a slightly shorter stock and barrel compared to the real MP5, with the barrel resembling a MP5K-sized &amp;quot;tropical&amp;quot; wide handguard. The length of barrel that extends out from the end of the handguard is also slightly longer compared to the real MP5. The &amp;quot;Viper&amp;quot; is found at a variety of police and military locations, most notably the Scorpion-7 research laboratories, which implies its status as a standard-issue SMG for the organisation.&lt;br /&gt;
&lt;br /&gt;
The name may be a reference to the Stalker [[S.T.A.L.K.E.R.: Shadow of Chernobyl|video]] [[S.T.A.L.K.E.R.: Clear Sky|games]], where the MP5 is called the &amp;quot;Viper 5&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 (Navy trigger group) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Empire&amp;quot;. It is only found in military locations in Germany and in airdrops. Oddly, it holds 27 rounds instead of the real weapons 25, and it fires Low Caliber Military ammo. The &amp;quot;Empire&amp;quot; correctly has semi-auto, full-auto and 3 round burst modes, the only official gun in the game with this ability. The &amp;quot;Empire&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the MP40).&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The [[KRISS Vector]] appears as the &amp;quot;Scalar&amp;quot;, firing Low Caliber Military ammo from 30 round magazines, which implies the weapon is based on the .45 ACP version. The weapon has a blue lower receiver and buttplate. The &amp;quot;Scalar&amp;quot; appears in Coalition locations on the Germany map, on the Coalition aircraft carrier, called the ''Liberator'', and in airdrops. The blue colour, which matches the Coalition's colour scheme, and the appearance on the ''Liberator'' implies the &amp;quot;Scalar&amp;quot; is a standard-issue Coalition weapon.&lt;br /&gt;
&lt;br /&gt;
The name is a play on the Vector name, and its mathematical origin. The term &amp;quot;scalar&amp;quot; is used to define a vector space, with a &amp;quot;vector&amp;quot; being described by multiple scalars.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
===Mini Uzi===&lt;br /&gt;
The [[Mini Uzi]] appears as the &amp;quot;Bulldog&amp;quot;, firing Low Caliber Ranger ammo. It is modelled with 32 round magazines, but they hold 45 rounds, which is not a real magazine option for the Uzi. It is correctly identified as Israeli, and fires with a closed-bolt, which is incorrect. The weapon can be found at some Ranger locations in the Germany map and at military locations on the Russia map, despite Russia not using the Uzi in any form in its any of its military forces.&lt;br /&gt;
[[Image:Imi-mini-uzi.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] appears as the &amp;quot;Maschinengewehr&amp;quot;, with wood furniture. Maschinengewehr&amp;quot; translates to machine gun, while the MP40 is a submachine gun (&amp;quot;machinenpistole&amp;quot; in German). When the weapon was first added, it was called MP40, but this was quickly changed. It fires Low Caliber Ranger ammo. In game, it is a very rare Ranger weapon, only spawning in airdrops and some Ranger locations on the Germany map. The &amp;quot;Maschinengewehr&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the UMP-45).&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
The [[PP-19 Bizon-2]] appears as the &amp;quot;Yuri&amp;quot;, firing Low Caliber Ranger ammo from 64 round helical magazines, implying it is chambered in 9x18 Makarov. The rear sights are mounted much further back than the real weapon. It can be found in Ranger locations on the PEI, Washington and Germany maps, and in Military locations in the Russia map.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] appears as the &amp;quot;Calling Card&amp;quot;, firing Low Caliber Ranger ammo from its 71 round drum. As the name suggests, the weapon is found at the Krovi Estate in the Russia map, which was owned by the mafia before the zombie virus hit Russia. It can also be found in airdrops. &lt;br /&gt;
&lt;br /&gt;
A calling card is an object criminals leave behind at the scene of a crime to taunt the police.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===AA-12 CQB===&lt;br /&gt;
The [[AA-12]] CQB appears as the &amp;quot;Devil's Bane&amp;quot;, with a light grey appearance. The weapon has a 21 shell drum magazine - one shell larger than the real drum magazine. It can only be found in police locations on the Germany map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|400px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Double Barrel Shotgun===&lt;br /&gt;
A [[Double Barrel Shotgun]] appears as the &amp;quot;Masterkey&amp;quot;. The real [[Masterkey]] is an underbarrel pump-action, not a double barrel. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be found in farms and campgrounds in the PEI, Washington and Russia maps.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg‎|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge. Visually similar to the &amp;quot;Masterkey&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Sawed Off Double Barrel Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barrel Shotgun]] appears to be a sawn off version of the &amp;quot;Masterkey&amp;quot;, called the &amp;quot;Sawed-off&amp;quot;. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be crafted by using a saw on the &amp;quot;Masterkey&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Sawed-off&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Quadbarrel&amp;quot;====&lt;br /&gt;
A variant of the [[Sawed-Off Double Barrel Shotgun]] appears as the &amp;quot;Quadbarrel&amp;quot;, which can only be crafted on the Russia map, due to it needing a blueprint obtained by completing a quest. It has 4 barrels side-by-side, which somehow allows the shotgun to hold 8 shells. You cannot fire all 8 shells at once, they are fired individually. Unlike the &amp;quot;Sawed-off&amp;quot; it is based off, the &amp;quot;Quadbarrel&amp;quot; is uses 12 gauge shells. &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Quadbarrel&amp;quot;, minus the extra barrels.]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
The [[Mossberg 500]] appears as the &amp;quot;Bluntforce&amp;quot;, with a black synthetic stock and an 8 round tube magazine. It is a police shotgun, found in police stations on every map except Russia.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===MTs255===&lt;br /&gt;
A sawn-off [[MTs255]] appears as the &amp;quot;Determinater&amp;quot;, incorrectly stated to be an American shotgun and incorrectly holding 8 shells in a 6 shell cylinder. It is chambered in 12 gauge shells, and can only be found in the prison and under the mountain in the Germany map, or in airdrops.&lt;br /&gt;
[[Image:Mts255-sawnoff.jpg|thumb|none|401px|Sawn-off MTs255 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Saiga-12K===&lt;br /&gt;
The [[Saiga-12K]] appears as the &amp;quot;Vonya&amp;quot;, with a raised rib sight and a skeleton stock. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. It uses a fictional 7 shell magazine, the real Saiga-12 does not have this option. The shotgun is semi-auto, but prior to version 3.19.0.0, the weapon was full auto. The &amp;quot;Vonya&amp;quot; spawns at police locations in the Russia map, or in airdrops in the PEI and Washington maps.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K with raised sight rib - 12 gauge]]&lt;br /&gt;
[[File:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
Ranger magazines and Military magazines appear as the default magazine for many rifles &amp;amp; carbines. The Military magazine is based on STANAG 30 round magazines, while the Ranger magazines are fictional 35 round magazines that can somehow fit into both AKs, G36C and AUGs.&lt;br /&gt;
&lt;br /&gt;
===AAC Honey Badger===&lt;br /&gt;
The [[AAC Honey Badger]] appears as the &amp;quot;PDW&amp;quot;, despite the real weapon being a carbine. Interestingly it appears to have a combination of the stock from the [[Heckler &amp;amp; Koch HK416C|HK416C]] and the standard stock, with a very short buffer tube from the HK416C. It fires Low Caliber Military ammo from 30 round Military magazines. It appears on every map, either spawning after completing a horde beacon, killing a Mega Zombie, finding an airdrop or in military locations on the Germany. Washington and Russia maps.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO. Image used to show the short stock and buffer tube.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] appears as the &amp;quot;Zubeknakov&amp;quot;, firing Low Caliber Ranger ammo from the 35 round Ranger magazines. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. The weapon can be identified as an AKM by the angle of the stock - it is very straight, unlike the AK-47's stock, which is angled downwards. The handguard is the same as the AS Val, albeit brown wood instead of black polymer.&lt;br /&gt;
&lt;br /&gt;
Oddly, the weapon deals less damage than weapons chambered in 5.56x45mm NATO, like the C8 Carbine seen below. This may imply it is chambered in 5.45x39mm, which has less stopping power than 5.56x45mm NATO, however the high recoil of the &amp;quot;Zubeknakov&amp;quot; and the curvature of the magazine implies the usage of 7.62x39mm.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm. Image used to show the different handguard design similar to the handguard of the &amp;quot;Zubeknakov&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Canada C8 Carbine===&lt;br /&gt;
The [[Colt Canada C8 Carbine]] appears as the &amp;quot;Maplestrike&amp;quot;, incorrectly referred to as an assault rifle. It fires Low Caliber Military ammunition and can only be found at military locations on the PEI map, which is set in Canada, or in airdrops. The name is a reference to the maple leaf on the Canadian flag.&lt;br /&gt;
[[File:C8a1.jpg|thumb|none|400px|Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[Colt M16A4]] appears as the &amp;quot;Eaglefire&amp;quot;, a reference to the national bird of America. It fires Low Caliber Military ammo in 3 round bursts and has a Magpul CTR stock and flip-up front and rear sights. The barrel appears to between the length of the M16 and M4 barrels, bearing an appearance very similar to the FN-manufactured M16 rifles It used to be called the &amp;quot;AR32&amp;quot;, firing fully automatic, which would have made it an [[M16A3]].&lt;br /&gt;
&lt;br /&gt;
The weapon is implied to be a civilian AR-15, as it is found in civilian gun stores in the Washington map, but it usage of Military ammo and Military magazines, the 3 round burst setting and the chance to spawn at the American Spy Base in the Russia map make it clear it is meant to be the military burst-fire M16A4, rather than the civilian semi-auto AR-15. Albeit illegal in most circumstances, the real AR-15 can be converted to allow for a 3-round burst.&lt;br /&gt;
[[File:FN M16A4.jpg|thumb|none|450px|FN-manufactured M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BDR153G.jpg|thumb|none|450px|F-1 Firearms BDR-15-3G - 5.56x45mm NATO. Image used to show the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;Fusilaut&amp;quot;, a a portmanteau of the French words &amp;quot;fusillade&amp;quot; and &amp;quot;fusil d'assault&amp;quot;, meaning &amp;quot;a series of shots in succession&amp;quot; and &amp;quot;assault rifle&amp;quot; respectively. It fires in 3 round bursts from both Ranger and Military magazines, both of which hold different numbers of rounds compared to the real F1's 25 round straight magazine. The ability to use 30 round STANAG Military magazines is incorrect, as the weapon does not have the magwell of the G2. It is chambered in Low Caliber Ranger ammunition, and can be found in military locations in the Germany and Russia maps, despite neither of these countries using the FAMAS rifle in any of their military forces, as well as in airdrops.&lt;br /&gt;
[[File:FAMAS-F1.jpg|thumb|none|450px|FAMAS F1 with the rifle grenade support ring pushed to mid barrel - 5.56x45mm]]&lt;br /&gt;
[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back, for reference - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;Heartbreaker&amp;quot;, firing Low Caliber Military ammo. It can rarely spawn at military locations in the Washington map, implying the NAVY SEALS were garrisoned in Washington prior to the virus outbreak, as well as at military locations in the Germany map, as part of the special spawn group, due to its use by GSG 9 and SEK. It can also be found in airdrops.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;Nightraider&amp;quot;, firing Low Caliber Ranger ammo. As it is a Ranger weapon, the default magazine is the 35 round Ranger, however it is interchangeable with Military magazines. The weapon can be found at military locations in the Germany and Russia map, despite it not being used by the Russian military in real life. It can also be found in airdrops.&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1891/30===&lt;br /&gt;
The [[Mosin Nagant Rifle#Mosin Nagant M1891/30|Mosin Nagant M1891/30]] appears as the &amp;quot;Schofield&amp;quot;, named after the developer's social studies teacher, who said in a livestream that he wanted a weapon named after him. It fires Low Caliber Civilian ammo from generic &amp;quot;Rifle Clips&amp;quot;. The weapon was incorrectly called a French battle rifle before a patch changed this to a Russian battle rifle, which is still incorrect as the Mosin has none of the characteristics of a battle rifle. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Schofield&amp;quot; can be found at farms and campsites on the PEI and Washington maps, and in gun stores on the Germany and Russia maps.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 10/22===&lt;br /&gt;
The &amp;quot;Sportshot&amp;quot; rifle appears to be based on the [[Ruger 10/22]], however it has an extended magazine far larger than the .22 LR magazines used in the real gun, which still holds 10 rounds of Low Caliber Civilian ammo. However, the damage model of the rifle implies it is chambered in .22 LR, as it deals less damage than any other bullet weapon in the game. It does more damage against animals than players. The description states it is a target rifle, a reference to its high usage in marksmanship competitions. The weapon can be found at campsites, farms and gun stores on every map except Yukon, where it can only be found at campgrounds.&lt;br /&gt;
&lt;br /&gt;
A special &amp;quot;April Fools&amp;quot; variant of the &amp;quot;Sportshot&amp;quot; was added for the 1st April, 2016. It fired miniature rockets that dealt more damage than the base &amp;quot;Sportshot&amp;quot; in 10 round bursts, meaning the magazine would be emptied with one burst. It was removed the following day.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
===Ruger Gunsite Scout===&lt;br /&gt;
The &amp;quot;Hawkhound&amp;quot; rifle appears to be based on the [[Ruger_M77#Ruger_M77_Gunsite|Ruger M77 Gunsite]], however it is semi-auto instead of bolt-action, it feeds from a fictional 8 round magazine, it has wood furniture and stock and it is referred to as Canadian in game, while Ruger is an American company. The rifle fires Low Caliber Civilian ammo, which is meant to be either 5.56x45mm or 7.62x51mm NATO, judging by the decently high player damage of the weapon. The &amp;quot;Hawkhound&amp;quot; can be found at farms and campgrounds in the 3 North American maps - PEI, Washington and Yukon.&lt;br /&gt;
[[File:Ruger Gunsite.jpg|thumb|none|450px|Ruger M77 Gunsite scout rifle - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Makeshift Rifle&amp;quot;====&lt;br /&gt;
The &amp;quot;Makeshift Rifle&amp;quot; appears to have the same overall appearance as the &amp;quot;Hawkhound&amp;quot;, however it is bolt-action instead of semi auto, making it resemble a [[Ruger M77]] Hawkeye. It also has the exact same damage model as the &amp;quot;Hawkhound&amp;quot;, further supporting the idea that the two weapons are part of the same family. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt. The body of the rifle can be made out of birch, maple or pine wood, which is held together, rather alarmingly, by bits of duct tape and rope. &lt;br /&gt;
[[File:RugerHawkeye.jpg|thumb|none|450px|Ruger M77 Hawkeye Compact - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 553===&lt;br /&gt;
The [[SIG SG 553]] appears as the &amp;quot;Swissgewehr&amp;quot; (literally &amp;quot;Swiss Rifle&amp;quot;), firing Low Caliber Military ammo from a unique opaque 20 round &amp;quot;Swissgewehr&amp;quot; magazine. The weapon is able to use any other Military magazine alongside its unique 20 rounder, despite the SG 553 not being able to use STANAG or AK magazines in real life. Like the SG 551, it has 3 rectangular vent holes in its green handguard, but these are at the bottom rather than the top. The &amp;quot;Swissgewehr&amp;quot; only spawns at police locations in the Germany map and in airdrops.&lt;br /&gt;
[[File:SG 553 LB.jpg|thumb|none|400px|SIG SG 553 LB (Long Barrel) - 5.56x45mm]]&lt;br /&gt;
[[File:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The [[Steyr AUG A1]] appears as the &amp;quot;Augewehr&amp;quot;, which is based on the acronym AUG (&amp;quot;Armee Universal Gewehr&amp;quot;). The weapon fires Low Caliber Ranger ammo and is fitted with a 4x Swavorski scope by default, although this can be removed and replaced with other optical attachments. Note that this scope has a higher zoom than the real AUG A1 scope, which is a 1.5x zoom. The &amp;quot;Augewehr&amp;quot; can use both Ranger and Military magazines, although as a Ranger weapon, it spawns with 35 round Ranger magazines. Interestingly, it has a short carbine barrel instead of a full-length barrel. It spawns in military locations on the Germany and Russia maps, as well as in airdrops.&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|450px|none|Steyr AUG A1 carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
The original [[Barrett M82]] appears as the &amp;quot;Grizzly&amp;quot;, with the muzzle break of the M82A1. It fires High Caliber Military ammo from a 5 round magazine instead of the real rifle's 10. Respecting the power of its cartridge, the .50 BMG, it has the highest player damage of any weapon in the game, save for the &amp;quot;Shadowstalker&amp;quot; railguns. It can be found in military locations in the Germany and Washington maps, as a reward from Horde Beacons and in airdrops in the PEI and Russia maps.&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===C14 Timberwolf===&lt;br /&gt;
The [[C14 Timberwolf]] appears as the &amp;quot;Timberwolf&amp;quot;, with a black chassis and a slightly shorter barrel. After the 3.0.9.0 update, the magazine capacity was reduced from the incorrect 8 rounds to the still incorrect 6 rounds, and the 20x scope that the weapon spawned with was replaced with iron sights. As expected, it uses High Caliber Military ammo. It can be found in military locations on the PEI map, or in airdrops on the Washington and Russia maps.&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|450px|PGW C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Cheyenne Tactical M200 Intervention===&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] appears as the &amp;quot;Ekho&amp;quot;. It is incorrectly called a Russian sniper rifle and &amp;quot;Ekho&amp;quot; is the transliteration of the Russian word for &amp;quot;echo&amp;quot;. It uses a 7 round magazine firing High Caliber Military ammo. The magazine well is on the left side of the receiver, rather than underneath it like the real weapon. The &amp;quot;Ekho&amp;quot; also has a much shorter barrel than the real rifle. It can be found in military locations in the Russia map, as a reward from Horde Beacons and in airdrops.&lt;br /&gt;
&lt;br /&gt;
The name, magazine well position and spawn locations imply the Intervention is a Russian weapon in-universe.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 Intervention - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===M39 Enhanced Marksman Rifle===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] appears as the &amp;quot;Sabretooth&amp;quot;, with a tan chassis. The weapon is chambered in Low Caliber Military ammunition - most sniper rifles use High Caliber ammunition. The &amp;quot;Sabretooth&amp;quot; is classified as a &amp;quot;Sharpshooter Rifle&amp;quot; alongside the &amp;quot;Snayperskya&amp;quot;, which also uses Low Caliber ammo.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sabretooth&amp;quot; spawns at military locations in the Washington map, and at the American Spy Base in the Russia map.&lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as the &amp;quot;Snayperskya&amp;quot;, which is what the &amp;quot;S&amp;quot; in SVD stands for - it translates as &amp;quot;sniper&amp;quot;. The weapon has a fictional 7 round magazine and it fires Low Caliber Ranger ammo, like the &amp;quot;Sabretooth&amp;quot;. Also like the &amp;quot;Sabretooth&amp;quot;, it is classified as a &amp;quot;shartshooter rifle&amp;quot;. The rifle has a similar stock design to the synthetic stock used on newer SVDs, however it is still made out of wood. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Snayperskya&amp;quot; spawns in Ranger locations in the PEI and Washington maps, and in military locations in the Russia map.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]] appears as the &amp;quot;Matamorez&amp;quot;, incorrectly classed as an assault rifle (which would be the [[AS Val]]). It uses 17 or 36 round magazines, both of which are fictional. It fires High Caliber Ranger ammo, despite the real weapon being chambered in 9x39mm, which is roughly the same size as 7.62x39mm (which is more in line with the Low Caliber ammo in-game, which are seen on weapons firing intermediate rifle rounds).  Like the other AK-based weapons in game, the ironsights are incorrectly modelled on the receiver, rather than on the barrel. Additionally, the front sight is not on the suppressor, instead it is located where the rear sight would normally be. The handguard appears to be made of wood instead of polymer.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Matamorez&amp;quot; can spawn in Ranger locations in the PEI, Washington and Germany maps, in the nuclear missile silo in the Russia map and as a reward from Horde Beacons.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
A handheld [[M134 Minigun]] appears as the &amp;quot;Hell's Fury&amp;quot;. It operates with no power source and no ammo belt, instead it uses a 250 round &amp;quot;Hell's Fury&amp;quot; magazine, which is completely fictional and which fires both Low Caliber Ranger and Low Caliber Military ammo. The weapon has a &amp;quot;Chainsaw grip&amp;quot; and pistol grip, which are used by the player to hold the massive gun. The spool-up time is incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped, without the need to speed up the rotations before it fires. Brass ejects from the 1 o'clock position sending a stream of shells up and to the right. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. It is incorrectly stated to be Russian in origin.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hell's Fury&amp;quot; can be modified with the &amp;quot;Adaptive Chambering&amp;quot; attachment, which nonsensically increases the firerate to a ridiculous level. It can be found at military locations in the Germany map, at the Oil Rig and nuclear missile silo in the Russia map and as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''[[Predator]]''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M249===&lt;br /&gt;
The [[M249]] appears in game, with a very short barrel and a 150 round box belt. It fires High Caliber Military ammo, unlike the other machine guns Low Caliber ammo, although it originally used Low Caliber Military ammo as well. The &amp;quot;Dragonfang&amp;quot; can spawn at the American Spy Base in the Russia map, at military locations in the Washington and Germany maps and it can be one of the rewards from completing a Horde Beacon.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] appears as the &amp;quot;Nykorev&amp;quot;. It has a short barrel and a 200 round belt box, firing Low Caliber Ranger ammo. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nykorev&amp;quot; can be found at Ranger locations in the PEI, Germany and Washington maps, at the Oil Rig and nuclear missile silo in the Russia map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|450px|none|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] appears, simply called &amp;quot;Rocket Launcher&amp;quot;.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
A claymore that most closely resembles the [[M18A1 Claymore]] appears in game, found at military locations and able to be crafted with various items, none of which make much sense. Before a patch soon after it was added, the front read &amp;quot;Front Towards Enemy&amp;quot;. The claymore is a traditional video-game claymore, requiring no manual detonation to function.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===M26 Grenade===&lt;br /&gt;
A grenade that most closely resembles the [[M26 Hand Grenade]] appears in game, as the &amp;quot;Fragmentation Grenade&amp;quot;. It is found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Sticky Grenade&amp;quot;====&lt;br /&gt;
A grenade with an additional metal band appears as the &amp;quot;Sticky Grenade&amp;quot;, based on the model for the &amp;quot;Fragmentation Grenade&amp;quot; but recoloured tan. As expected, it sticks to surfaces before exploding, and can be found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===M83 Smoke Grenade===&lt;br /&gt;
The [[M83 Smoke Grenade]] appears in game, as the &amp;quot;Smoke Grenade&amp;quot;. The smoke can be one of many different colours; white, black, purple, green, orange, red, blue or yellow. It is found at military locations.&lt;br /&gt;
[[File:M83 Inert.jpg|thumb|none|200px|Inert M83 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Combat Bow===&lt;br /&gt;
Various combat bows, made of birch, maple or pine wood, appear in game.&lt;br /&gt;
&lt;br /&gt;
===Compound Bow===&lt;br /&gt;
A metal compound bow appears in game.&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
A crossbow with a green chassis appears in game, correctly firing bolts instead of arrows. It can be found at campsites and farms.&lt;br /&gt;
&lt;br /&gt;
===Fictional Railguns===&lt;br /&gt;
Two fictional railguns appear in game, called the &amp;quot;Shadowstalker&amp;quot; and the &amp;quot;Shadowstalker Mk. II&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; is fictional, however it highly resembles the &amp;quot;Rorsch Mk-1&amp;quot; from [[Battlefield 4]], with a larger scope and a larger hole in the stock. The &amp;quot;Shadowstalker&amp;quot; takes the railgun name very literally, firing an actual &amp;quot;rail&amp;quot;, which appears to be a very sharp pointed metal projectile, rather than the ferromagnetic projectile magnetically propelled via electromagnetic rails real railguns fire. When firing, the player pulls on a nonexistent bolt, due to the &amp;quot;Shadowstalker&amp;quot; reusing the same bolt pull animations as the bolt-action rifles in game. It has no bullet drop, unlike every other weapon in the game. The &amp;quot;rails&amp;quot; explode on impact.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; can be found in the Washington map at the crashed UFO, and at the firing range of the Washington Scorpion-7 laboratory. It is implied through letters that the crashed alien UFO supplied Scorpion-7 with the technology required to manufacutre prototype &amp;quot;railguns&amp;quot;, hence its spawn locations.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker&amp;quot;.]]&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua. Note the thumbhole stock - the &amp;quot;Shadowstalker&amp;quot; has a much larger hole in its stock.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker Mk. II&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; is an improved version of the original &amp;quot;Shadowstalker&amp;quot;, with a 20 round magazine inspired by the [[M1941 Johnson rifle]]'s magazine. It has a skeletal stock instead of the thumbhole-esque stock of the original &amp;quot;Shadowstalker&amp;quot;, and claw-like 'things' at the end of the &amp;quot;barrel&amp;quot;. The &amp;quot;barrel&amp;quot; also has bumps and ridges above it and a large handguard below the &amp;quot;barrel&amp;quot;, unlike the original.&lt;br /&gt;
&lt;br /&gt;
Instead of firing black &amp;quot;rails&amp;quot; like the original, it fires new red &amp;quot;rails&amp;quot;, which are unique to the magazine it spawns with, and cannot be found anywhere else in the game, meaning the magazine cannot be refilled. The Mk. II is the only non-cosmetic item in the game to have the red &amp;quot;Mythical&amp;quot; rarity. It is also the only gun in the game with a 0% chance of wear, meaning you never need to repair the gun in order to bring its quality up. The explosion radius of the Mk. II is larger than that of the original &amp;quot;Shadowstalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; can only be obtained from the Russia Mk. II puzzle, which involves many tasks around the map related to the lore of the Russia map. Said lore implies Scorpion-7 improved the &amp;quot;Shadowstalker&amp;quot; using soul crystal derived technology, which could explain the red colour of the &amp;quot;rails&amp;quot;.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker Mk. II&amp;quot;.]]&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06. Used to show the magazine design.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Finding Bigfoot=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17]] pistol. 10 round capacity. Fires &amp;quot;9mm ammo&amp;quot;.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Customised [[Remington Model 870]] shotgun named &amp;quot;R870&amp;quot;, with wood handguard, stock and ghost ring iron sights. 5 round tube modelled as 8 round magazine tube. Remington markings on the receiver.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|400px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|400px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge (credit to [[User:Predator20|Predator 20]]). Image used to show the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified bolt-action rifle==&lt;br /&gt;
Customised bolt-action rifle named &amp;quot;[[Remington Model 700|R700]]&amp;quot; rifle, with 5 round detachable magazine and a low magnification scope, along with wood chassis and a black plastic handguard. Fires &amp;quot;7.62mm ammo&amp;quot;.&lt;br /&gt;
[[File:Rem 700 cdl dm.jpg|thumb|none|400px|Remington Model 700 CDL DM with scope - .243 Winchester. Looks similar to the rifle in-game, sans handguard and short range scope.]]&lt;br /&gt;
&lt;br /&gt;
==Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Magnum]] appears in the game. It is known as the &amp;quot;AVM&amp;quot; and fires 7.62mm ammo like the [[Accuracy International Precision Marksman |Precision Marksman]].&lt;br /&gt;
[[Image:Accuracy International AWM.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Custom M4A1==&lt;br /&gt;
The &amp;quot;M4CL&amp;quot; is a customised [[M4A1]], with tan 4th Gen collapsible stock, STANAG magazine and rail covers and flip-up rear sight. Fires &amp;quot;5.56mm ammo&amp;quot; in full-auto from 25 round magazines, modelled after 30 round tan STANAGs. The rarest gun in the game, only obtainable through locked weapon crates.&lt;br /&gt;
[[File:TM M933 AEG with Tan furniture.jpg|thumb|none|400px|Tokyo Marui Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm (fake). Somewhat resembles the rifle in-game.]]&lt;br /&gt;
[[File:Bigfoot M4.jpg|thumb|none|600px|The rifle in the hands of one of the playable characters in the main menu.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
[[Orion Flare Gun]]. Fires &amp;quot;Signal Flares&amp;quot;.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1478803</id>
		<title>User:JackalUnderscore/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1478803"/>
		<updated>2022-01-22T11:56:47Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* &amp;quot;Prowler Burst PDW&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Titanfall 2=&lt;br /&gt;
&lt;br /&gt;
'''''Titanfall 2''''' is a science-fiction first-person shooter video game and a sequel to [http://www.imfdb.org/wiki/User:AgentGumby/Sandbox Titanfall]. It was developed by Respawn Entertainment and was published by Electronic Arts on Xbox One, PlayStation 4 and Microsoft Windows on October 28, 2016. It was released on Steam on June 18, 2020. Unlike Titanfall, Titanfall 2 features a single-player campaign, where you play as Rifleman Jack Cooper, assigned as Acting Pilot to Vanguard-class Titan BT-7274.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Plot spoilers ahead. Proceed with caution.'''&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Titanfall 2}}&lt;br /&gt;
	&lt;br /&gt;
==Overview==&lt;br /&gt;
Titanfall 2 features more advanced weaponry compared to the original Titanfall, with many weapons returning in an upgraded form (e.g. the G2A4 has been upgraded to the G2A5). These weapons are slightly different cosmetically, but retain the same role in the game. Titanfall 2 also features more weapon customisation in the form of attachments and modifications. Attachments are scopes, while modifications include various abilities such as the ability to shoot while sprinting and quicker reloads. The extra ammo modification does not visually alter the magazine model, meaning all magazines somehow stay the same size with extra rounds in them.&lt;br /&gt;
&lt;br /&gt;
Artwork from the book ''The Art of Titanfall'' shows all bullets and grenades (from grenade launchers) used in the Titanfall universe are electronically primed, with electronic firing pins in the weapons instead of physical firing pins and primer inside the casing. Weapons in the game have blue trails to reflect this, and the sound design of most weapons includes an electronic noise when priming the bullet (easily heard on weapons such as the Alternator). The Amped Weapon boost seems to unlock the full potential of the electronic firing mechanism to deal more damage, creating slightly orange trails as the increased energy is almost too much for the heat sink directly behind the electronic firing pin to handle.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman Elite&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:WmaneliteTF2.jpg|thumb|none|500px|The B3 Wingman Elite in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2016&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;P2016&amp;quot; is the upgraded version of the &amp;quot;P2011&amp;quot;, with a similar appearance that is loosely based on the [[Springfield XD]] series of pistols as seen in its grip design, while the segmented slide and trigger guard resembles an Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-based pistol. Said segmented slide also has some cutouts on the forward-most section, which can't be a muzzle break because they aren't over the muzzle and can't be a ported barrel because they aren't in the barrel, making them fairly useless. The pistol has an unusable LAM device mounted underneath the barrel, and has a 12 round magazine which increases to 16 with the extra ammo modification. The magazine itself features an extended baseplate, meaning the default magazine is probably a 10 rounder with a +2 extension. Other attachments include the unique pistol suppressor. Based on the markings on the ''Titanfall'' version of the pistol and assuming the updated P-series pistol keeps the same calibre, the weapon is chambered for .45 ACP.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;P2016&amp;quot; comes from the year the game was released, 2016.&lt;br /&gt;
 &lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|400px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|400px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[File:P2016TF2.jpg|thumb|none|500px|The P2016 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;RE-45&amp;quot; machine pistol is visually similar to the [[Heckler &amp;amp; Koch P2000]] in the slide and grip, which is missing a hammer. The pistol has a Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-style muzzle brake, based on the shape of the segmented slide section. A competition G18-style flared magwell is present, loaded with either 20 or 25 round magazines. Attachments include the unique pistol suppressor and a red dot sight, which replaces the standard &amp;quot;irondot&amp;quot; sight (a floating red dot in-built sight). Judging by the name, it fires .45 caliber rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:P2000_9.jpg|thumb|none|400px|Heckler &amp;amp; Koch P2000 with shaved hammer - 9x19mm]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|400px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[File:Re45TF2.jpg|thumb|500px|none|The RE-45 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Smart Pisol MK6&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Smart Pistol MK6&amp;quot; is a high-tech pistol which has the ability to lock on to multiple targets and fire homing bullets at them. It shares the [[Springfield XD]]-esque frame of the &amp;quot;P2016&amp;quot;, but has its own unique slide assembly, suppressor and underbarrel LAM device, which presumably allows for the bullets to lock on to enemies.&lt;br /&gt;
&lt;br /&gt;
Unlike the previous game, the &amp;quot;MK6&amp;quot; is not a primary or secondary weapon in multiplayer, instead the player can obtain it via a &amp;quot;Boost&amp;quot;, a one-use powerup activated at 60% Titan meter. As it is a &amp;quot;Boost&amp;quot; and not a proper weapon, there are no modifications for it. In the final level of the campaign, Cooper gains a unique green and orange paintjob from BT's SERE kit (Survival, Evasion, Resistance and Escape), which he wields in a unique way compared to the multiplayer &amp;quot;Smart Pistol&amp;quot;, due to him holding BT's AI core in the left hand. The stance is known as the Harris stance. The colour scheme is the same as BT's chassis.&lt;br /&gt;
&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|400px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator&amp;quot;===&lt;br /&gt;
The Alternator, also called the SP-14 Hatchet in concept art, is a new entry into the Titanfall universe. It is a confusing weapon, with two recoiling barrels and two ejection ports for the 10mm rounds it fires. These bullets are fed via 20 round magazines (25 with extended) which appears to be single-stack due to the length of the magazine and the size of the cartridges. The weapon has minimal room for the bolt, which instead appears to fully encircle the cartridge and eject spent shells upwards after firing, acting on a blow-forward principle to open the breech and eject spent cartridges. Due to there being no room for a traditional priming system, the rounds are electronically primed, which is reinforced by the weapon's sounds design. Finally, the weapon has two bolt handles, one on either side, located roughly in the middle of the frame. The Alternator fires the left barrel first, then the right, with each charging handle reciprocating at the same time. Other notable aspects of the weapon includes the purely horizontal recoil and the floating dot reflex sight.&lt;br /&gt;
&lt;br /&gt;
Concept art of the weapon depicts it with the stock extended (it stays permanently folded during gameplay, folding flush against the rear of the weapon). It lacks many things that make it a normal SMG, like a usable stock or a ergonomic frame, however the compact size lends itself to one-handed use, paired with a melee weapon. The Hatchet name comes from its devastating performance in CQB, but the heavy recoil and low ergonomics prevent use outside of roughly 25 metres, meaning it is likely intended to be used as a last ditch personal defence weapon in dire situations, such as the death of the Pilot's Titan.&lt;br /&gt;
&lt;br /&gt;
Recoiling barrels are real, as seen with the [[Barrett M82]] and other .50 caliber rifles, and the Alternator was likely designed with recoiling barrels in order to reduce recoil, given the weapon's diminutive size. Double-barrelled weapons also exist, the most common type being double-barrel shotguns, but double-barrelled weapons that feed from a single magazine do not exist (the closest thing would be the [[Arsenal Firearms AF2011-A1|AF2011-A1]], which cheats by gluing two magazines together and calling it one magazine). &lt;br /&gt;
&lt;br /&gt;
[[File:AltTF2.jpg|thumb|none|500px|The Alternator in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;CAR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:CarTF2.jpg|thumb|500px|none|The CAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R97&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Volt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:VoltTF2.jpg|thumb|none|500px|The Volt SMG in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;EVA-8&amp;quot; returns from Titanfall 1, with a slightly different name, suffixed with &amp;quot;Auto&amp;quot; instead of &amp;quot;Shotgun&amp;quot;. The weapon is different visually but stays the same performance wise, firing in semi-auto and cocked with a pump handle, which, combined with the magazine tube underneath the barrel, implies the EVA is a modular shotgun. The large drum only holds 8 shells (compared to ''TF1's'' 6), which, as the marking on the weapon indicate it is a 12 gauge, is a very under-loaded drum. Underneath the 12 gauge markings are more markings indicating the &amp;quot;EVA&amp;quot; can use both standard 2.75mm or 3mm Magnum shells. Other weapon markings include a HK-style pictogram fire selector, with the options of single-shot or semi-auto (represented, curiously, by two bullets as opposed to one, which would logically imply a 2 round burst mode the weapon does not actually have), and the serial number of &amp;quot;1979527&amp;quot;. All of these markings appear on the ''TF1'' version of the weapon in the same places.&lt;br /&gt;
&lt;br /&gt;
Other differences from ''TF1'' includes the folding stock, inspired by the Defiance M4 stock, which replaces the collapsible stock. Smaller changes includes the rails on top being more flush with the receiver and the lack of top-mounted rails, the square trigger guard instead of the uncomfortable angled one from ''TF1'', the shorter barrel and longer magazine tube and the angle of the drum magazine. Finally, the weapon has been updated with ammo-counting rear sights, like most of the weapons in ''Titanfall 2''.&lt;br /&gt;
&lt;br /&gt;
As for real-world inspiration, the EVA-8 again appears to be mostly inspired by the Chinese [[QBS-09]] shotgun, with more inspiration from tactical-rail equipped [[Saiga-12]] or [[Fostech Origin-12]] shotguns, which also lent the weapon its detachable magazine functionality. The magwell appears to be inspired by prototype AK-12 based shotguns, albeit shorter. Curiously, the drum magazine looks too short to reach all the way to the chamber when inside the shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon is still pumped when drawing it and when reloading from empty, despite the presence of a left-side charging handle. This might indicate some sort of in-universe mechanism to use the weapon as a pump-action for low-pressure rounds, much like the [[SPAS-12]] in real-life, however in-game it is always semi-auto.&lt;br /&gt;
&lt;br /&gt;
The acronym &amp;quot;EVA&amp;quot; stands for &amp;quot;Extra Vehicular Activity&amp;quot;, as the weapon is designed for use in both &amp;quot;conventional and exo-atmospheric conditions&amp;quot; (i.e. on a planet or in the vacuum of space).&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|none|500px| QBS-09 - 12 gauge. The main inspiration for the &amp;quot;EVA-8&amp;quot;.]]&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|500px|AK-12/76 - 12 gauge. Image used to compare the magwells.]]&lt;br /&gt;
[[File:Eva8TF2.jpg|thumb|none|500px|The EVA-8 Auto in the menu. Note the name of the weapon marked on the side of the handguard.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1901 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MastiffTF2.jpg|thumb|none|500px|The Mastiff in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiqueTF2.jpg|thumb|none|500px|The Mozambique in the menu.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiquefrontTF2.jpg|thumb|none|500px|A view of the three barrels.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G2A5 Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[File:HemlokTF2.jpg|thumb|none|500px|The Hemlok BF-R in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-101C Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
[[File:R101TF2.jpg|thumb|500px|none|The R-101C in the menu. Note the lack of the default scope, which in gameplay is permanently equipped.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-201 Assault Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;V-47 Flatline&amp;quot;=== &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;V-47 Flatline&amp;quot; is an [[AK-47|AK-47/AKM]] based weapon, with some influence from the prototype Soviet [[TKB-022]]. It also bears some resemblance to the [[Elysium]] AKM, with the device above the barrel looking rather similar to the sighting device seen on the Elysium AKM. The regular AKM handguard is visible (albeit rather morphed) and the barrel is coming out from where the gas tube usually is, which is now above the handguard. The magazine appears to be a Tapco Kalashnikov 7.62x39mm magazine, which holds X or Y rounds.&lt;br /&gt;
&lt;br /&gt;
In the singleplayer, the weapon is used by both IMC and Militia soldiers, with one given to the player at the end of the first mission, which you retain for the beginning of the second mission. It has very strong horizontal recoil and a collapsible frame, presumably intended as a futuristic way to make the rifle more compact for vehicle storage.&lt;br /&gt;
 &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:TKB-022PM.jpg|thumb|none|450px|TKB-022PM No.2 - 7.62x39mm]]&lt;br /&gt;
[[File:FlatlineTF2.jpg|thumb|none|500px|The V-47 Flatline in the menu. Note the large, shiny muzzle break and wooden grip and stock.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;D-2 Double Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:2takeTF2.jpg|thumb|none|500px|The Double Take in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber-AP&amp;quot;===&lt;br /&gt;
The &amp;quot;Kraber-AP&amp;quot; appears as a powerful, bolt-action armour-piercing/anti-material rifle, equipped by default with a 6x scope. The magazine and bolt design is based on the [[Mechem NTW-20]], with a stock based on competition rifles and a thumbhole grip similar to [[Accuracy International]] rifles. It is stated to fire 14.5x114mm rounds, which the NTW-20 can be chambered for and it uses 4 or 6 round magazines, if one selects the extra ammo modification.&lt;br /&gt;
&lt;br /&gt;
It is the most powerful non-explosive infantry weapon in the game, able to take down human targets in one shot and it has the rare Ricochet modification available, which causes bullets to bounce off surfaces. However, despite its name and huge caliber, it fails to pierce Titan armour without hitting the weak spots, which are usually the cockpit glass. The name Kraber comes from Respawn Entertainment's audio lead for Titanfall, Erik Kraber.&lt;br /&gt;
&lt;br /&gt;
[[File:NTW-20 with bipod.jpg|thumb|none|400px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:KraberTF2.jpg|thumb|500px|none|The Kraber sniper in the menu. Note the missing muzzle break - the weapon is so long it doesn't all fit in the menu screen.]]&lt;br /&gt;
[[File:KrabersideTF2.jpg|thumb|500px|none|The other side of the Kraber, with muzzle brake visible.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;Spitfire MK2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:LstarTF2.jpg|thumb|none|500px|The L-STAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;X-55 Devotion&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:DevotionTF2.jpg|thumb|none|500px|The Devotion in the menu. Note the length of the weapon - the menu display is overlapping the flash hider.]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Archer Heavy Rocket&amp;quot;===&lt;br /&gt;
The Archer is a man-portable fire-and-forget anti-Titan missile launcher, bearing a slight resemblance to the [[FGM-172 SRAW]], whilst the rear end piece resembles the [[FGM-148 Javelin]]. The weapon has a similar reloading system to the [[Mk 153 SMAW]], where the missile is housed in the rear of the weapon and is reloaded by detaching the housing and replacing it with a pre-packaged missile and housing (concept art depicts this clearly). Also like the SMAW, it has grips underneath the launcher, but instead of a bipod it has a curved buttstock. The colour scheme is similar to the SRAW, with a green body and a yellow band. However, unlike all of the previous launchers mentioned, the Archer is much shorter and wider, and features a thin flip-out CLU (Command Launch Unit), which displays what the missile is locking on to. Additionally, concept art showcases the weapon fitted with a scope, which is not possible with the Archer in-game.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Archer is lock-on only, while Jack Cooper in the campaign can dumb-fire it, compensating for the fact that he never fights anything more dangerous than a Reaper without BT. It is also used in a kind of mortar or top-attack role by Mortar Spectres in Frontier Defence, similar to the Javelin's top-attack mode. &lt;br /&gt;
&lt;br /&gt;
Despite being an anti-Titan weapon, it can still lock on to, and destroy, Crow and Goblin dropships, heavy turrets and Reapers.&lt;br /&gt;
[[File:ArcherTF2.jpg|thumb|500px|none|The Archer Heavy Rocket in the menu. Note the cover on the end of the launcher, similar to a camera shutter.]]&lt;br /&gt;
[[File:TF2Archerconcept.jpg|thumb|500px|none|Concept art of the Archer, showcasing the SMAW-esque missile reloading and the scope, unusable in gameplay.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ChargeTF2.jpg|thumb|500px|none|The Charge Rifle in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EM-4 Cold War&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EPG-1&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:EpgTF2.jpg|thumb|none|500px|The EPG-1 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;LG-97 Thunderbolt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ThundersideTF2.jpg|thumb|none|500px|The side of the Thunderbolt in the menu.]]&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;MGL Magnetic Grenade Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MglTF2.jpg|thumb|none|500px|The MGL in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-6P Softball&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sidewinder AT-SMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:SmrTF2.jpg|thumb|none|500px|The Sidewinder SMR in the menu.]]&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Arc Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Electric Smoke Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Firestar&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gravity Star&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Satchel Charge&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Titan Weapons==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;40mm Tracker Cannon&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Leadwall&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Plasma Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Predator Cannon&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Quad Rocket&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Splitter Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;T-203 Thermite Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XO16A2 Chaingun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
=Apex Legends=&lt;br /&gt;
&lt;br /&gt;
Apex Legends is a free-to-play science-fiction first-person shooter battle royale video game developed by Respawn Entertainment and published by Electronic Arts. The game was announced on February 3, 2019, and unveiled and released for free on the following day.&lt;br /&gt;
&lt;br /&gt;
The game is a part of the Titanfall universe, taking place 18 years after the events of Titanfall 2.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Apex Legends}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Apex Legends features more attachment and modification options than the previous two Titanfall games, with players able to use stocks, magazines, scopes, barrel stabilisers, shotgun bolts and &amp;quot;hop-up&amp;quot; attachments. These alter the performance of the weapon significantly, giving weapons more customisation than ever before.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Hammond P2020&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator A-2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;CAR SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-99 SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Prowler Burst PDW&amp;quot;===&lt;br /&gt;
The &amp;quot;Prowler PDW&amp;quot; is a select-fire submachine gun visually inspired by the [[Magpul PDR-C]] and [[FN P90]], with a charging handle that looks and functions very similarity to the [[G36]]'s charging handle. The weapon features an ammo counter, like most weapons in the game. Unusually for a submachine gun, the Prowler defaults to 5 round bursts, but can switch to full-auto (previously this was only available with the Selectfire Receiver hop-up, but the ability is now built into the weapon).&lt;br /&gt;
&lt;br /&gt;
Perhaps drawing some influence from the P90's 5.7x28mm AP rounds, it is the only SMG that uses heavy ammo, firing from a 20 round magazine. This increases in increments of 5 until it hits the max of 35 if extended magazines are equipped. From November 4th 2020, the Prowler was a care package-exclusive weapon, equipped with a 1x Digital Threat scope, but it was removed on August 3rd 2021 and included amongst the ground loot pool. &lt;br /&gt;
&lt;br /&gt;
The weapon is named after the alien megafauna featured in the Titanfall universe, which were introduced into Apex Legends as an AI enemy in Season 11 on the &amp;quot;Storm Point&amp;quot; map. The designer of the weapon, Ryan Lastimosa, also states he was inspired by the arms from Seburo, a weapons manufacturer in the anime ''[[Ghost in the Shell (disambiguation)|Ghost in the Shell]].'' In universe, it is manufactured by Lastimosa Armouries.&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Volt SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Peacekeeper&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1904 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;30-30 Repeater&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G7 Scout Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;HAVOC Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-301 Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;VK-47 Flatline&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-2 Triple Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber .50-Cal&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sentinel ESR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;M600 Spitfire&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR EMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Rampage LMG&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;X-55 Devotion MK.3&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Arc Star&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Thermite Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bocek Compound Bow&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Unturned=&lt;br /&gt;
&lt;br /&gt;
'''''Unturned''''' is a zombie survival game developed and published by Smartly Dressed Studios on 7 June, 2017 for PC, and 12 Nov, 2020 for consoles. &lt;br /&gt;
&lt;br /&gt;
{{VG Title|Unturned}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The weapons in Unturned are one of four grades: Civilian, Police, Ranger or Military. Civilian-grade weapons are usually weak but common, being found in houses or farms. Police-grade weapons are slightly better, found at police stations. Ranger-grade weapons are equivalent to Military-grade weapons. Most maps have very few locations where Ranger-grade weapons spawn in, but on Russia they are very common, due to the majority of them being Russian weapons found in military bases. Finally, military-grade weapons are found at military bases on most maps, except Russia, where they can be found in a few obscure locations.&lt;br /&gt;
&lt;br /&gt;
Airdrops can spawn nearly every gun, including ones that usually would not appear on the map, which means players can use the Colt Canada C8 Carbine in maps other than Prince Edwards Islands if they get it in an airdrop (as the &amp;quot;Maplestrike&amp;quot; only spawns in PEI, a map set in Canada).&lt;br /&gt;
&lt;br /&gt;
Attachments include various optics, laser pointers, flashlights, rangefinders, suppressors, extended barrels, extended magazines, alternate ammo types and various grips.&lt;br /&gt;
&lt;br /&gt;
Guns can be repaired with bits of scrap metal and a blowtorch, as firing them causes their quality to decrease, leading to a decrease in weapon performance. &lt;br /&gt;
&lt;br /&gt;
Due to the low detail of the models in ''Unturned'', it is difficult to pinpoint which version of a weapon the in game gun is based on. For example, the Beretta 96 has many variants, the most common being the FS model, but the &amp;quot;Avenger&amp;quot; is simply listed under Beretta 96, as you cannot tell which version of the 96 it is based on.&lt;br /&gt;
&lt;br /&gt;
Note: Only official weapons created by the developer of the game and/or featured in the official maps (PEI, Washington, Yukon, Germany, Russia) are on this page. Any weapons that came with a limited-time featured Steam workshop map will not be included on this page (example: France, Ireland, Hawaii, Greece).&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 96===&lt;br /&gt;
The [[Beretta 96]] appears as the &amp;quot;Avenger&amp;quot;. It has green illuminated sights and fires Low Caliber Military ammunition. The weapon is meant to be the Beretta M9, evidenced by it only being found at military bases, but it only holds 13 rounds. The Beretta 92 series does not have a 13 round magazine, only the .40 S&amp;amp;W Beretta 96 does.&lt;br /&gt;
&lt;br /&gt;
It inaccurately spawns at military bases on the Germany and Prince Edward Islands maps. Neither country's military uses the Beretta 96 or M9 - Germany's service pistol is the [[Heckler &amp;amp; Koch P8]] and Canada's is the [[Browning Hi-Power]]. However, it correctly spawns at military locations in the Washington map.&lt;br /&gt;
[[File:96FS.jpg|thumb|none|400px|Beretta 96FS - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911===&lt;br /&gt;
The [[Colt M1911]] appears, called the &amp;quot;1911&amp;quot;, firing Low Caliber Civilian ammo. It was previously called the &amp;quot;Colt&amp;quot; and the &amp;quot;Oakbear&amp;quot;.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Colt Python===&lt;br /&gt;
The [[Colt Python]] appears as the &amp;quot;Ace&amp;quot;, firing Low Caliber Civilian ammo. It has red illuminated iron sights. The Ace can accept the Makeshift Muffler attachment, which is inaccurate, as the Python cannot be suppressed in real life.&lt;br /&gt;
&lt;br /&gt;
A special version of the Ace can be obtained after completing a quest on the Russia map, from the Doc Ernie NPC. It has an 8x scope, which normally cannot be attached to the revolver in game.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|400px|none|Colt Python with 6&amp;quot; Barrel and nickel finish and 3rd generation grip- .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
===IMI/Magnum Research Desert Eagle Mark XIX===&lt;br /&gt;
A [[Desert Eagle]] Mark XIX appears as the &amp;quot;Desert Falcon&amp;quot;. However, it was called the Desert Eagle when it was first added to the game. Is uses High Caliber Military ammo in game, despite not being a service pistol of any military. It also has the same green illuminated iron sights of the Beretta 96.&lt;br /&gt;
&lt;br /&gt;
A special gold-plated version of the Desert Eagle can be obtained after completing a quest on the Hawaii map, from the Major Ekho NPC. It has a vertical grip, a flashlight and a &amp;quot;Military Muzzle&amp;quot; attachment, which appears to be some sort of extended barrel. Another special &amp;quot;Desert Falcon&amp;quot; is available to players of the Gold edition of the game, with golden iron sights and gold plating.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
The [[Glock 17]] with an olive drab frame appears as the &amp;quot;Cobra&amp;quot;, standing in for the Glock 18. It is fully automatic in game, despite lacking the fire selector of a real Glock 18. It is considered a police weapon and it uses Low Caliber Civilian ammo. The &amp;quot;Cobra&amp;quot; has the ability to use 20 or 40 round box magazines, the latter of which is fictional.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the Austrian EKO Cobra counter-terrorist unit, who requested a full-auto version of the Glock 17 to be produced, resulting in the Glock 18.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) with 19-round magazine, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Luger P08===&lt;br /&gt;
The [[Luger P08]] appears, simply called &amp;quot;Luger&amp;quot;. The magazine incorrectly holds 9 rounds instead of the real Luger's 8. It spawns in civilian locations on the Germany map and uses Low Caliber Civilian ammo.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 (dated 1917) - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The [[Makarov PM]] appears as the &amp;quot;Kryzkarek&amp;quot;, with a longer barrel compared to the real pistol. It has a 12 round magazine  from the PMM, which, unlike every other Ranger weapon, uses Low Caliber Civilian ammunition, to reflect the rather weak characteristics of the 9x18mm Makarov round. However, it oddly deals high damage, more than other pistols that fire the Low Grade Civilian ammo.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===TEC-9 Mini===&lt;br /&gt;
The [[TEC-9]] Mini appears as the &amp;quot;Teklowvka&amp;quot;. It holds 15 rounds in what appears to be a 20 round magazine, which is not a magazine size available to the real TEC-9. It uses Low Caliber Ranger ammo and is stated to be Swedish in the weapon description. This is half correct, as the TEC-9 was developed by the American subsidiary of Interdynamic, called Intratec.&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
Every submachine gun except the UMP45 and the MP40 is classed as a carbine in game.&lt;br /&gt;
&lt;br /&gt;
===FN P90 TR===&lt;br /&gt;
The [[FN P90 TR]] appears as the &amp;quot;Peacemaker&amp;quot;, firing Low Caliber Military ammo. The weapon spawns in military bases on the Washington and Germany maps, as well as the American Spy Base on the Russia map.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the law enforcement troops seen in ''[[The Hunger Games: Catching Fire]]'', who are called &amp;quot;Peacekeepers&amp;quot; and use P90's as their primary weapon.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears as the &amp;quot;Viper&amp;quot;, firing Low Caliber Civilian ammo from fictional 25 round magazines. It has a slightly shorter stock and barrel compared to the real MP5, with the barrel resembling a MP5K-sized &amp;quot;tropical&amp;quot; wide handguard. The length of barrel that extends out from the end of the handguard is also slightly longer compared to the real MP5. The &amp;quot;Viper&amp;quot; is found at a variety of police and military locations, most notably the Scorpion-7 research laboratories, which implies its status as a standard-issue SMG for the organisation.&lt;br /&gt;
&lt;br /&gt;
The name may be a reference to the Stalker [[S.T.A.L.K.E.R.: Shadow of Chernobyl|video]] [[S.T.A.L.K.E.R.: Clear Sky|games]], where the MP5 is called the &amp;quot;Viper 5&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 (Navy trigger group) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Empire&amp;quot;. It is only found in military locations in Germany and in airdrops. Oddly, it holds 27 rounds instead of the real weapons 25, and it fires Low Caliber Military ammo. The &amp;quot;Empire&amp;quot; correctly has semi-auto, full-auto and 3 round burst modes, the only official gun in the game with this ability. The &amp;quot;Empire&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the MP40).&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The [[KRISS Vector]] appears as the &amp;quot;Scalar&amp;quot;, firing Low Caliber Military ammo from 30 round magazines, which implies the weapon is based on the .45 ACP version. The weapon has a blue lower receiver and buttplate. The &amp;quot;Scalar&amp;quot; appears in Coalition locations on the Germany map, on the Coalition aircraft carrier, called the ''Liberator'', and in airdrops. The blue colour, which matches the Coalition's colour scheme, and the appearance on the ''Liberator'' implies the &amp;quot;Scalar&amp;quot; is a standard-issue Coalition weapon.&lt;br /&gt;
&lt;br /&gt;
The name is a play on the Vector name, and its mathematical origin. The term &amp;quot;scalar&amp;quot; is used to define a vector space, with a &amp;quot;vector&amp;quot; being described by multiple scalars.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
===Mini Uzi===&lt;br /&gt;
The [[Mini Uzi]] appears as the &amp;quot;Bulldog&amp;quot;, firing Low Caliber Ranger ammo. It is modelled with 32 round magazines, but they hold 45 rounds, which is not a real magazine option for the Uzi. It is correctly identified as Israeli, and fires with a closed-bolt, which is incorrect. The weapon can be found at some Ranger locations in the Germany map and at military locations on the Russia map, despite Russia not using the Uzi in any form in its any of its military forces.&lt;br /&gt;
[[Image:Imi-mini-uzi.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] appears as the &amp;quot;Maschinengewehr&amp;quot;, with wood furniture. Maschinengewehr&amp;quot; translates to machine gun, while the MP40 is a submachine gun (&amp;quot;machinenpistole&amp;quot; in German). When the weapon was first added, it was called MP40, but this was quickly changed. It fires Low Caliber Ranger ammo. In game, it is a very rare Ranger weapon, only spawning in airdrops and some Ranger locations on the Germany map. The &amp;quot;Maschinengewehr&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the UMP-45).&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
The [[PP-19 Bizon-2]] appears as the &amp;quot;Yuri&amp;quot;, firing Low Caliber Ranger ammo from 64 round helical magazines, implying it is chambered in 9x18 Makarov. The rear sights are mounted much further back than the real weapon. It can be found in Ranger locations on the PEI, Washington and Germany maps, and in Military locations in the Russia map.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] appears as the &amp;quot;Calling Card&amp;quot;, firing Low Caliber Ranger ammo from its 71 round drum. As the name suggests, the weapon is found at the Krovi Estate in the Russia map, which was owned by the mafia before the zombie virus hit Russia. It can also be found in airdrops. &lt;br /&gt;
&lt;br /&gt;
A calling card is an object criminals leave behind at the scene of a crime to taunt the police.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===AA-12 CQB===&lt;br /&gt;
The [[AA-12]] CQB appears as the &amp;quot;Devil's Bane&amp;quot;, with a light grey appearance. The weapon has a 21 shell drum magazine - one shell larger than the real drum magazine. It can only be found in police locations on the Germany map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|400px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Double Barrel Shotgun===&lt;br /&gt;
A [[Double Barrel Shotgun]] appears as the &amp;quot;Masterkey&amp;quot;. The real [[Masterkey]] is an underbarrel pump-action, not a double barrel. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be found in farms and campgrounds in the PEI, Washington and Russia maps.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg‎|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge. Visually similar to the &amp;quot;Masterkey&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Sawed Off Double Barrel Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barrel Shotgun]] appears to be a sawn off version of the &amp;quot;Masterkey&amp;quot;, called the &amp;quot;Sawed-off&amp;quot;. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be crafted by using a saw on the &amp;quot;Masterkey&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Sawed-off&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Quadbarrel&amp;quot;====&lt;br /&gt;
A variant of the [[Sawed-Off Double Barrel Shotgun]] appears as the &amp;quot;Quadbarrel&amp;quot;, which can only be crafted on the Russia map, due to it needing a blueprint obtained by completing a quest. It has 4 barrels side-by-side, which somehow allows the shotgun to hold 8 shells. You cannot fire all 8 shells at once, they are fired individually. Unlike the &amp;quot;Sawed-off&amp;quot; it is based off, the &amp;quot;Quadbarrel&amp;quot; is uses 12 gauge shells. &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Quadbarrel&amp;quot;, minus the extra barrels.]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
The [[Mossberg 500]] appears as the &amp;quot;Bluntforce&amp;quot;, with a black synthetic stock and an 8 round tube magazine. It is a police shotgun, found in police stations on every map except Russia.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===MTs255===&lt;br /&gt;
A sawn-off [[MTs255]] appears as the &amp;quot;Determinater&amp;quot;, incorrectly stated to be an American shotgun and incorrectly holding 8 shells in a 6 shell cylinder. It is chambered in 12 gauge shells, and can only be found in the prison and under the mountain in the Germany map, or in airdrops.&lt;br /&gt;
[[Image:Mts255-sawnoff.jpg|thumb|none|401px|Sawn-off MTs255 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Saiga-12K===&lt;br /&gt;
The [[Saiga-12K]] appears as the &amp;quot;Vonya&amp;quot;, with a raised rib sight and a skeleton stock. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. It uses a fictional 7 shell magazine, the real Saiga-12 does not have this option. The shotgun is semi-auto, but prior to version 3.19.0.0, the weapon was full auto. The &amp;quot;Vonya&amp;quot; spawns at police locations in the Russia map, or in airdrops in the PEI and Washington maps.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K with raised sight rib - 12 gauge]]&lt;br /&gt;
[[File:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
Ranger magazines and Military magazines appear as the default magazine for many rifles &amp;amp; carbines. The Military magazine is based on STANAG 30 round magazines, while the Ranger magazines are fictional 35 round magazines that can somehow fit into both AKs, G36C and AUGs.&lt;br /&gt;
&lt;br /&gt;
===AAC Honey Badger===&lt;br /&gt;
The [[AAC Honey Badger]] appears as the &amp;quot;PDW&amp;quot;, despite the real weapon being a carbine. Interestingly it appears to have a combination of the stock from the [[Heckler &amp;amp; Koch HK416C|HK416C]] and the standard stock, with a very short buffer tube from the HK416C. It fires Low Caliber Military ammo from 30 round Military magazines. It appears on every map, either spawning after completing a horde beacon, killing a Mega Zombie, finding an airdrop or in military locations on the Germany. Washington and Russia maps.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO. Image used to show the short stock and buffer tube.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] appears as the &amp;quot;Zubeknakov&amp;quot;, firing Low Caliber Ranger ammo from the 35 round Ranger magazines. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. The weapon can be identified as an AKM by the angle of the stock - it is very straight, unlike the AK-47's stock, which is angled downwards. The handguard is the same as the AS Val, albeit brown wood instead of black polymer.&lt;br /&gt;
&lt;br /&gt;
Oddly, the weapon deals less damage than weapons chambered in 5.56x45mm NATO, like the C8 Carbine seen below. This may imply it is chambered in 5.45x39mm, which has less stopping power than 5.56x45mm NATO, however the high recoil of the &amp;quot;Zubeknakov&amp;quot; and the curvature of the magazine implies the usage of 7.62x39mm.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm. Image used to show the different handguard design similar to the handguard of the &amp;quot;Zubeknakov&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Canada C8 Carbine===&lt;br /&gt;
The [[Colt Canada C8 Carbine]] appears as the &amp;quot;Maplestrike&amp;quot;, incorrectly referred to as an assault rifle. It fires Low Caliber Military ammunition and can only be found at military locations on the PEI map, which is set in Canada, or in airdrops. The name is a reference to the maple leaf on the Canadian flag.&lt;br /&gt;
[[File:C8a1.jpg|thumb|none|400px|Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[Colt M16A4]] appears as the &amp;quot;Eaglefire&amp;quot;, a reference to the national bird of America. It fires Low Caliber Military ammo in 3 round bursts and has a Magpul CTR stock and flip-up front and rear sights. The barrel appears to between the length of the M16 and M4 barrels, bearing an appearance very similar to the FN-manufactured M16 rifles It used to be called the &amp;quot;AR32&amp;quot;, firing fully automatic, which would have made it an [[M16A3]].&lt;br /&gt;
&lt;br /&gt;
The weapon is implied to be a civilian AR-15, as it is found in civilian gun stores in the Washington map, but it usage of Military ammo and Military magazines, the 3 round burst setting and the chance to spawn at the American Spy Base in the Russia map make it clear it is meant to be the military burst-fire M16A4, rather than the civilian semi-auto AR-15. Albeit illegal in most circumstances, the real AR-15 can be converted to allow for a 3-round burst.&lt;br /&gt;
[[File:FN M16A4.jpg|thumb|none|450px|FN-manufactured M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BDR153G.jpg|thumb|none|450px|F-1 Firearms BDR-15-3G - 5.56x45mm NATO. Image used to show the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;Fusilaut&amp;quot;, a a portmanteau of the French words &amp;quot;fusillade&amp;quot; and &amp;quot;fusil d'assault&amp;quot;, meaning &amp;quot;a series of shots in succession&amp;quot; and &amp;quot;assault rifle&amp;quot; respectively. It fires in 3 round bursts from both Ranger and Military magazines, both of which hold different numbers of rounds compared to the real F1's 25 round straight magazine. The ability to use 30 round STANAG Military magazines is incorrect, as the weapon does not have the magwell of the G2. It is chambered in Low Caliber Ranger ammunition, and can be found in military locations in the Germany and Russia maps, despite neither of these countries using the FAMAS rifle in any of their military forces, as well as in airdrops.&lt;br /&gt;
[[File:FAMAS-F1.jpg|thumb|none|450px|FAMAS F1 with the rifle grenade support ring pushed to mid barrel - 5.56x45mm]]&lt;br /&gt;
[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back, for reference - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;Heartbreaker&amp;quot;, firing Low Caliber Military ammo. It can rarely spawn at military locations in the Washington map, implying the NAVY SEALS were garrisoned in Washington prior to the virus outbreak, as well as at military locations in the Germany map, as part of the special spawn group, due to its use by GSG 9 and SEK. It can also be found in airdrops.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;Nightraider&amp;quot;, firing Low Caliber Ranger ammo. As it is a Ranger weapon, the default magazine is the 35 round Ranger, however it is interchangeable with Military magazines. The weapon can be found at military locations in the Germany and Russia map, despite it not being used by the Russian military in real life. It can also be found in airdrops.&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1891/30===&lt;br /&gt;
The [[Mosin Nagant Rifle#Mosin Nagant M1891/30|Mosin Nagant M1891/30]] appears as the &amp;quot;Schofield&amp;quot;, named after the developer's social studies teacher, who said in a livestream that he wanted a weapon named after him. It fires Low Caliber Civilian ammo from generic &amp;quot;Rifle Clips&amp;quot;. The weapon was incorrectly called a French battle rifle before a patch changed this to a Russian battle rifle, which is still incorrect as the Mosin has none of the characteristics of a battle rifle. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Schofield&amp;quot; can be found at farms and campsites on the PEI and Washington maps, and in gun stores on the Germany and Russia maps.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 10/22===&lt;br /&gt;
The &amp;quot;Sportshot&amp;quot; rifle appears to be based on the [[Ruger 10/22]], however it has an extended magazine far larger than the .22 LR magazines used in the real gun, which still holds 10 rounds of Low Caliber Civilian ammo. However, the damage model of the rifle implies it is chambered in .22 LR, as it deals less damage than any other bullet weapon in the game. It does more damage against animals than players. The description states it is a target rifle, a reference to its high usage in marksmanship competitions. The weapon can be found at campsites, farms and gun stores on every map except Yukon, where it can only be found at campgrounds.&lt;br /&gt;
&lt;br /&gt;
A special &amp;quot;April Fools&amp;quot; variant of the &amp;quot;Sportshot&amp;quot; was added for the 1st April, 2016. It fired miniature rockets that dealt more damage than the base &amp;quot;Sportshot&amp;quot; in 10 round bursts, meaning the magazine would be emptied with one burst. It was removed the following day.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
===Ruger Gunsite Scout===&lt;br /&gt;
The &amp;quot;Hawkhound&amp;quot; rifle appears to be based on the [[Ruger_M77#Ruger_M77_Gunsite|Ruger M77 Gunsite]], however it is semi-auto instead of bolt-action, it feeds from a fictional 8 round magazine, it has wood furniture and stock and it is referred to as Canadian in game, while Ruger is an American company. The rifle fires Low Caliber Civilian ammo, which is meant to be either 5.56x45mm or 7.62x51mm NATO, judging by the decently high player damage of the weapon. The &amp;quot;Hawkhound&amp;quot; can be found at farms and campgrounds in the 3 North American maps - PEI, Washington and Yukon.&lt;br /&gt;
[[File:Ruger Gunsite.jpg|thumb|none|450px|Ruger M77 Gunsite scout rifle - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Makeshift Rifle&amp;quot;====&lt;br /&gt;
The &amp;quot;Makeshift Rifle&amp;quot; appears to have the same overall appearance as the &amp;quot;Hawkhound&amp;quot;, however it is bolt-action instead of semi auto, making it resemble a [[Ruger M77]] Hawkeye. It also has the exact same damage model as the &amp;quot;Hawkhound&amp;quot;, further supporting the idea that the two weapons are part of the same family. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt. The body of the rifle can be made out of birch, maple or pine wood, which is held together, rather alarmingly, by bits of duct tape and rope. &lt;br /&gt;
[[File:RugerHawkeye.jpg|thumb|none|450px|Ruger M77 Hawkeye Compact - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 553===&lt;br /&gt;
The [[SIG SG 553]] appears as the &amp;quot;Swissgewehr&amp;quot; (literally &amp;quot;Swiss Rifle&amp;quot;), firing Low Caliber Military ammo from a unique opaque 20 round &amp;quot;Swissgewehr&amp;quot; magazine. The weapon is able to use any other Military magazine alongside its unique 20 rounder, despite the SG 553 not being able to use STANAG or AK magazines in real life. Like the SG 551, it has 3 rectangular vent holes in its green handguard, but these are at the bottom rather than the top. The &amp;quot;Swissgewehr&amp;quot; only spawns at police locations in the Germany map and in airdrops.&lt;br /&gt;
[[File:SG 553 LB.jpg|thumb|none|400px|SIG SG 553 LB (Long Barrel) - 5.56x45mm]]&lt;br /&gt;
[[File:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The [[Steyr AUG A1]] appears as the &amp;quot;Augewehr&amp;quot;, which is based on the acronym AUG (&amp;quot;Armee Universal Gewehr&amp;quot;). The weapon fires Low Caliber Ranger ammo and is fitted with a 4x Swavorski scope by default, although this can be removed and replaced with other optical attachments. Note that this scope has a higher zoom than the real AUG A1 scope, which is a 1.5x zoom. The &amp;quot;Augewehr&amp;quot; can use both Ranger and Military magazines, although as a Ranger weapon, it spawns with 35 round Ranger magazines. Interestingly, it has a short carbine barrel instead of a full-length barrel. It spawns in military locations on the Germany and Russia maps, as well as in airdrops.&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|450px|none|Steyr AUG A1 carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
The original [[Barrett M82]] appears as the &amp;quot;Grizzly&amp;quot;, with the muzzle break of the M82A1. It fires High Caliber Military ammo from a 5 round magazine instead of the real rifle's 10. Respecting the power of its cartridge, the .50 BMG, it has the highest player damage of any weapon in the game, save for the &amp;quot;Shadowstalker&amp;quot; railguns. It can be found in military locations in the Germany and Washington maps, as a reward from Horde Beacons and in airdrops in the PEI and Russia maps.&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===C14 Timberwolf===&lt;br /&gt;
The [[C14 Timberwolf]] appears as the &amp;quot;Timberwolf&amp;quot;, with a black chassis and a slightly shorter barrel. After the 3.0.9.0 update, the magazine capacity was reduced from the incorrect 8 rounds to the still incorrect 6 rounds, and the 20x scope that the weapon spawned with was replaced with iron sights. As expected, it uses High Caliber Military ammo. It can be found in military locations on the PEI map, or in airdrops on the Washington and Russia maps.&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|450px|PGW C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Cheyenne Tactical M200 Intervention===&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] appears as the &amp;quot;Ekho&amp;quot;. It is incorrectly called a Russian sniper rifle and &amp;quot;Ekho&amp;quot; is the transliteration of the Russian word for &amp;quot;echo&amp;quot;. It uses a 7 round magazine firing High Caliber Military ammo. The magazine well is on the left side of the receiver, rather than underneath it like the real weapon. The &amp;quot;Ekho&amp;quot; also has a much shorter barrel than the real rifle. It can be found in military locations in the Russia map, as a reward from Horde Beacons and in airdrops.&lt;br /&gt;
&lt;br /&gt;
The name, magazine well position and spawn locations imply the Intervention is a Russian weapon in-universe.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 Intervention - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===M39 Enhanced Marksman Rifle===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] appears as the &amp;quot;Sabretooth&amp;quot;, with a tan chassis. The weapon is chambered in Low Caliber Military ammunition - most sniper rifles use High Caliber ammunition. The &amp;quot;Sabretooth&amp;quot; is classified as a &amp;quot;Sharpshooter Rifle&amp;quot; alongside the &amp;quot;Snayperskya&amp;quot;, which also uses Low Caliber ammo.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sabretooth&amp;quot; spawns at military locations in the Washington map, and at the American Spy Base in the Russia map.&lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as the &amp;quot;Snayperskya&amp;quot;, which is what the &amp;quot;S&amp;quot; in SVD stands for - it translates as &amp;quot;sniper&amp;quot;. The weapon has a fictional 7 round magazine and it fires Low Caliber Ranger ammo, like the &amp;quot;Sabretooth&amp;quot;. Also like the &amp;quot;Sabretooth&amp;quot;, it is classified as a &amp;quot;shartshooter rifle&amp;quot;. The rifle has a similar stock design to the synthetic stock used on newer SVDs, however it is still made out of wood. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Snayperskya&amp;quot; spawns in Ranger locations in the PEI and Washington maps, and in military locations in the Russia map.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]] appears as the &amp;quot;Matamorez&amp;quot;, incorrectly classed as an assault rifle (which would be the [[AS Val]]). It uses 17 or 36 round magazines, both of which are fictional. It fires High Caliber Ranger ammo, despite the real weapon being chambered in 9x39mm, which is roughly the same size as 7.62x39mm (which is more in line with the Low Caliber ammo in-game, which are seen on weapons firing intermediate rifle rounds).  Like the other AK-based weapons in game, the ironsights are incorrectly modelled on the receiver, rather than on the barrel. Additionally, the front sight is not on the suppressor, instead it is located where the rear sight would normally be. The handguard appears to be made of wood instead of polymer.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Matamorez&amp;quot; can spawn in Ranger locations in the PEI, Washington and Germany maps, in the nuclear missile silo in the Russia map and as a reward from Horde Beacons.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
A handheld [[M134 Minigun]] appears as the &amp;quot;Hell's Fury&amp;quot;. It operates with no power source and no ammo belt, instead it uses a 250 round &amp;quot;Hell's Fury&amp;quot; magazine, which is completely fictional and which fires both Low Caliber Ranger and Low Caliber Military ammo. The weapon has a &amp;quot;Chainsaw grip&amp;quot; and pistol grip, which are used by the player to hold the massive gun. The spool-up time is incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped, without the need to speed up the rotations before it fires. Brass ejects from the 1 o'clock position sending a stream of shells up and to the right. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. It is incorrectly stated to be Russian in origin.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hell's Fury&amp;quot; can be modified with the &amp;quot;Adaptive Chambering&amp;quot; attachment, which nonsensically increases the firerate to a ridiculous level. It can be found at military locations in the Germany map, at the Oil Rig and nuclear missile silo in the Russia map and as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''[[Predator]]''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M249===&lt;br /&gt;
The [[M249]] appears in game, with a very short barrel and a 150 round box belt. It fires High Caliber Military ammo, unlike the other machine guns Low Caliber ammo, although it originally used Low Caliber Military ammo as well. The &amp;quot;Dragonfang&amp;quot; can spawn at the American Spy Base in the Russia map, at military locations in the Washington and Germany maps and it can be one of the rewards from completing a Horde Beacon.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] appears as the &amp;quot;Nykorev&amp;quot;. It has a short barrel and a 200 round belt box, firing Low Caliber Ranger ammo. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nykorev&amp;quot; can be found at Ranger locations in the PEI, Germany and Washington maps, at the Oil Rig and nuclear missile silo in the Russia map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|450px|none|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] appears, simply called &amp;quot;Rocket Launcher&amp;quot;.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
A claymore that most closely resembles the [[M18A1 Claymore]] appears in game, found at military locations and able to be crafted with various items, none of which make much sense. Before a patch soon after it was added, the front read &amp;quot;Front Towards Enemy&amp;quot;. The claymore is a traditional video-game claymore, requiring no manual detonation to function.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===M26 Grenade===&lt;br /&gt;
A grenade that most closely resembles the [[M26 Hand Grenade]] appears in game, as the &amp;quot;Fragmentation Grenade&amp;quot;. It is found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Sticky Grenade&amp;quot;====&lt;br /&gt;
A grenade with an additional metal band appears as the &amp;quot;Sticky Grenade&amp;quot;, based on the model for the &amp;quot;Fragmentation Grenade&amp;quot; but recoloured tan. As expected, it sticks to surfaces before exploding, and can be found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===M83 Smoke Grenade===&lt;br /&gt;
The [[M83 Smoke Grenade]] appears in game, as the &amp;quot;Smoke Grenade&amp;quot;. The smoke can be one of many different colours; white, black, purple, green, orange, red, blue or yellow. It is found at military locations.&lt;br /&gt;
[[File:M83 Inert.jpg|thumb|none|200px|Inert M83 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Combat Bow===&lt;br /&gt;
Various combat bows, made of birch, maple or pine wood, appear in game.&lt;br /&gt;
&lt;br /&gt;
===Compound Bow===&lt;br /&gt;
A metal compound bow appears in game.&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
A crossbow with a green chassis appears in game, correctly firing bolts instead of arrows. It can be found at campsites and farms.&lt;br /&gt;
&lt;br /&gt;
===Fictional Railguns===&lt;br /&gt;
Two fictional railguns appear in game, called the &amp;quot;Shadowstalker&amp;quot; and the &amp;quot;Shadowstalker Mk. II&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; is fictional, however it highly resembles the &amp;quot;Rorsch Mk-1&amp;quot; from [[Battlefield 4]], with a larger scope and a larger hole in the stock. The &amp;quot;Shadowstalker&amp;quot; takes the railgun name very literally, firing an actual &amp;quot;rail&amp;quot;, which appears to be a very sharp pointed metal projectile, rather than the ferromagnetic projectile magnetically propelled via electromagnetic rails real railguns fire. When firing, the player pulls on a nonexistent bolt, due to the &amp;quot;Shadowstalker&amp;quot; reusing the same bolt pull animations as the bolt-action rifles in game. It has no bullet drop, unlike every other weapon in the game. The &amp;quot;rails&amp;quot; explode on impact.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; can be found in the Washington map at the crashed UFO, and at the firing range of the Washington Scorpion-7 laboratory. It is implied through letters that the crashed alien UFO supplied Scorpion-7 with the technology required to manufacutre prototype &amp;quot;railguns&amp;quot;, hence its spawn locations.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker&amp;quot;.]]&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua. Note the thumbhole stock - the &amp;quot;Shadowstalker&amp;quot; has a much larger hole in its stock.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker Mk. II&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; is an improved version of the original &amp;quot;Shadowstalker&amp;quot;, with a 20 round magazine inspired by the [[M1941 Johnson rifle]]'s magazine. It has a skeletal stock instead of the thumbhole-esque stock of the original &amp;quot;Shadowstalker&amp;quot;, and claw-like 'things' at the end of the &amp;quot;barrel&amp;quot;. The &amp;quot;barrel&amp;quot; also has bumps and ridges above it and a large handguard below the &amp;quot;barrel&amp;quot;, unlike the original.&lt;br /&gt;
&lt;br /&gt;
Instead of firing black &amp;quot;rails&amp;quot; like the original, it fires new red &amp;quot;rails&amp;quot;, which are unique to the magazine it spawns with, and cannot be found anywhere else in the game, meaning the magazine cannot be refilled. The Mk. II is the only non-cosmetic item in the game to have the red &amp;quot;Mythical&amp;quot; rarity. It is also the only gun in the game with a 0% chance of wear, meaning you never need to repair the gun in order to bring its quality up. The explosion radius of the Mk. II is larger than that of the original &amp;quot;Shadowstalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; can only be obtained from the Russia Mk. II puzzle, which involves many tasks around the map related to the lore of the Russia map. Said lore implies Scorpion-7 improved the &amp;quot;Shadowstalker&amp;quot; using soul crystal derived technology, which could explain the red colour of the &amp;quot;rails&amp;quot;.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker Mk. II&amp;quot;.]]&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06. Used to show the magazine design.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Finding Bigfoot=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17]] pistol. 10 round capacity. Fires &amp;quot;9mm ammo&amp;quot;.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Customised [[Remington Model 870]] shotgun named &amp;quot;R870&amp;quot;, with wood handguard, stock and ghost ring iron sights. 5 round tube modelled as 8 round magazine tube. Remington markings on the receiver.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|400px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|400px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge (credit to [[User:Predator20|Predator 20]]). Image used to show the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified bolt-action rifle==&lt;br /&gt;
Customised bolt-action rifle named &amp;quot;[[Remington Model 700|R700]]&amp;quot; rifle, with 5 round detachable magazine and a low magnification scope, along with wood chassis and a black plastic handguard. Fires &amp;quot;7.62mm ammo&amp;quot;.&lt;br /&gt;
[[File:Rem 700 cdl dm.jpg|thumb|none|400px|Remington Model 700 CDL DM with scope - .243 Winchester. Looks similar to the rifle in-game, sans handguard and short range scope.]]&lt;br /&gt;
&lt;br /&gt;
==Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Magnum]] appears in the game. It is known as the &amp;quot;AVM&amp;quot; and fires 7.62mm ammo like the [[Accuracy International Precision Marksman |Precision Marksman]].&lt;br /&gt;
[[Image:Accuracy International AWM.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Custom M4A1==&lt;br /&gt;
The &amp;quot;M4CL&amp;quot; is a customised [[M4A1]], with tan 4th Gen collapsible stock, STANAG magazine and rail covers and flip-up rear sight. Fires &amp;quot;5.56mm ammo&amp;quot; in full-auto from 25 round magazines, modelled after 30 round tan STANAGs. The rarest gun in the game, only obtainable through locked weapon crates.&lt;br /&gt;
[[File:TM M933 AEG with Tan furniture.jpg|thumb|none|400px|Tokyo Marui Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm (fake). Somewhat resembles the rifle in-game.]]&lt;br /&gt;
[[File:Bigfoot M4.jpg|thumb|none|600px|The rifle in the hands of one of the playable characters in the main menu.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
[[Orion Flare Gun]]. Fires &amp;quot;Signal Flares&amp;quot;.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1478710</id>
		<title>User:JackalUnderscore/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1478710"/>
		<updated>2022-01-21T23:24:57Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* Apex Legends */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Titanfall 2=&lt;br /&gt;
&lt;br /&gt;
'''''Titanfall 2''''' is a science-fiction first-person shooter video game and a sequel to [http://www.imfdb.org/wiki/User:AgentGumby/Sandbox Titanfall]. It was developed by Respawn Entertainment and was published by Electronic Arts on Xbox One, PlayStation 4 and Microsoft Windows on October 28, 2016. It was released on Steam on June 18, 2020. Unlike Titanfall, Titanfall 2 features a single-player campaign, where you play as Rifleman Jack Cooper, assigned as Acting Pilot to Vanguard-class Titan BT-7274.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Plot spoilers ahead. Proceed with caution.'''&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Titanfall 2}}&lt;br /&gt;
	&lt;br /&gt;
==Overview==&lt;br /&gt;
Titanfall 2 features more advanced weaponry compared to the original Titanfall, with many weapons returning in an upgraded form (e.g. the G2A4 has been upgraded to the G2A5). These weapons are slightly different cosmetically, but retain the same role in the game. Titanfall 2 also features more weapon customisation in the form of attachments and modifications. Attachments are scopes, while modifications include various abilities such as the ability to shoot while sprinting and quicker reloads. The extra ammo modification does not visually alter the magazine model, meaning all magazines somehow stay the same size with extra rounds in them.&lt;br /&gt;
&lt;br /&gt;
Artwork from the book ''The Art of Titanfall'' shows all bullets and grenades (from grenade launchers) used in the Titanfall universe are electronically primed, with electronic firing pins in the weapons instead of physical firing pins and primer inside the casing. Weapons in the game have blue trails to reflect this, and the sound design of most weapons includes an electronic noise when priming the bullet (easily heard on weapons such as the Alternator). The Amped Weapon boost seems to unlock the full potential of the electronic firing mechanism to deal more damage, creating slightly orange trails as the increased energy is almost too much for the heat sink directly behind the electronic firing pin to handle.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman Elite&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:WmaneliteTF2.jpg|thumb|none|500px|The B3 Wingman Elite in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2016&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;P2016&amp;quot; is the upgraded version of the &amp;quot;P2011&amp;quot;, with a similar appearance that is loosely based on the [[Springfield XD]] series of pistols as seen in its grip design, while the segmented slide and trigger guard resembles an Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-based pistol. Said segmented slide also has some cutouts on the forward-most section, which can't be a muzzle break because they aren't over the muzzle and can't be a ported barrel because they aren't in the barrel, making them fairly useless. The pistol has an unusable LAM device mounted underneath the barrel, and has a 12 round magazine which increases to 16 with the extra ammo modification. The magazine itself features an extended baseplate, meaning the default magazine is probably a 10 rounder with a +2 extension. Other attachments include the unique pistol suppressor. Based on the markings on the ''Titanfall'' version of the pistol and assuming the updated P-series pistol keeps the same calibre, the weapon is chambered for .45 ACP.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;P2016&amp;quot; comes from the year the game was released, 2016.&lt;br /&gt;
 &lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|400px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|400px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[File:P2016TF2.jpg|thumb|none|500px|The P2016 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;RE-45&amp;quot; machine pistol is visually similar to the [[Heckler &amp;amp; Koch P2000]] in the slide and grip, which is missing a hammer. The pistol has a Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-style muzzle brake, based on the shape of the segmented slide section. A competition G18-style flared magwell is present, loaded with either 20 or 25 round magazines. Attachments include the unique pistol suppressor and a red dot sight, which replaces the standard &amp;quot;irondot&amp;quot; sight (a floating red dot in-built sight). Judging by the name, it fires .45 caliber rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:P2000_9.jpg|thumb|none|400px|Heckler &amp;amp; Koch P2000 with shaved hammer - 9x19mm]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|400px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[File:Re45TF2.jpg|thumb|500px|none|The RE-45 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Smart Pisol MK6&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Smart Pistol MK6&amp;quot; is a high-tech pistol which has the ability to lock on to multiple targets and fire homing bullets at them. It shares the [[Springfield XD]]-esque frame of the &amp;quot;P2016&amp;quot;, but has its own unique slide assembly, suppressor and underbarrel LAM device, which presumably allows for the bullets to lock on to enemies.&lt;br /&gt;
&lt;br /&gt;
Unlike the previous game, the &amp;quot;MK6&amp;quot; is not a primary or secondary weapon in multiplayer, instead the player can obtain it via a &amp;quot;Boost&amp;quot;, a one-use powerup activated at 60% Titan meter. As it is a &amp;quot;Boost&amp;quot; and not a proper weapon, there are no modifications for it. In the final level of the campaign, Cooper gains a unique green and orange paintjob from BT's SERE kit (Survival, Evasion, Resistance and Escape), which he wields in a unique way compared to the multiplayer &amp;quot;Smart Pistol&amp;quot;, due to him holding BT's AI core in the left hand. The stance is known as the Harris stance. The colour scheme is the same as BT's chassis.&lt;br /&gt;
&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|400px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator&amp;quot;===&lt;br /&gt;
The Alternator, also called the SP-14 Hatchet in concept art, is a new entry into the Titanfall universe. It is a confusing weapon, with two recoiling barrels and two ejection ports for the 10mm rounds it fires. These bullets are fed via 20 round magazines (25 with extended) which appears to be single-stack due to the length of the magazine and the size of the cartridges. The weapon has minimal room for the bolt, which instead appears to fully encircle the cartridge and eject spent shells upwards after firing, acting on a blow-forward principle to open the breech and eject spent cartridges. Due to there being no room for a traditional priming system, the rounds are electronically primed, which is reinforced by the weapon's sounds design. Finally, the weapon has two bolt handles, one on either side, located roughly in the middle of the frame. The Alternator fires the left barrel first, then the right, with each charging handle reciprocating at the same time. Other notable aspects of the weapon includes the purely horizontal recoil and the floating dot reflex sight.&lt;br /&gt;
&lt;br /&gt;
Concept art of the weapon depicts it with the stock extended (it stays permanently folded during gameplay, folding flush against the rear of the weapon). It lacks many things that make it a normal SMG, like a usable stock or a ergonomic frame, however the compact size lends itself to one-handed use, paired with a melee weapon. The Hatchet name comes from its devastating performance in CQB, but the heavy recoil and low ergonomics prevent use outside of roughly 25 metres, meaning it is likely intended to be used as a last ditch personal defence weapon in dire situations, such as the death of the Pilot's Titan.&lt;br /&gt;
&lt;br /&gt;
Recoiling barrels are real, as seen with the [[Barrett M82]] and other .50 caliber rifles, and the Alternator was likely designed with recoiling barrels in order to reduce recoil, given the weapon's diminutive size. Double-barrelled weapons also exist, the most common type being double-barrel shotguns, but double-barrelled weapons that feed from a single magazine do not exist (the closest thing would be the [[Arsenal Firearms AF2011-A1|AF2011-A1]], which cheats by gluing two magazines together and calling it one magazine). &lt;br /&gt;
&lt;br /&gt;
[[File:AltTF2.jpg|thumb|none|500px|The Alternator in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;CAR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:CarTF2.jpg|thumb|500px|none|The CAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R97&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Volt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:VoltTF2.jpg|thumb|none|500px|The Volt SMG in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;EVA-8&amp;quot; returns from Titanfall 1, with a slightly different name, suffixed with &amp;quot;Auto&amp;quot; instead of &amp;quot;Shotgun&amp;quot;. The weapon is different visually but stays the same performance wise, firing in semi-auto and cocked with a pump handle, which, combined with the magazine tube underneath the barrel, implies the EVA is a modular shotgun. The large drum only holds 8 shells (compared to ''TF1's'' 6), which, as the marking on the weapon indicate it is a 12 gauge, is a very under-loaded drum. Underneath the 12 gauge markings are more markings indicating the &amp;quot;EVA&amp;quot; can use both standard 2.75mm or 3mm Magnum shells. Other weapon markings include a HK-style pictogram fire selector, with the options of single-shot or semi-auto (represented, curiously, by two bullets as opposed to one, which would logically imply a 2 round burst mode the weapon does not actually have), and the serial number of &amp;quot;1979527&amp;quot;. All of these markings appear on the ''TF1'' version of the weapon in the same places.&lt;br /&gt;
&lt;br /&gt;
Other differences from ''TF1'' includes the folding stock, inspired by the Defiance M4 stock, which replaces the collapsible stock. Smaller changes includes the rails on top being more flush with the receiver and the lack of top-mounted rails, the square trigger guard instead of the uncomfortable angled one from ''TF1'', the shorter barrel and longer magazine tube and the angle of the drum magazine. Finally, the weapon has been updated with ammo-counting rear sights, like most of the weapons in ''Titanfall 2''.&lt;br /&gt;
&lt;br /&gt;
As for real-world inspiration, the EVA-8 again appears to be mostly inspired by the Chinese [[QBS-09]] shotgun, with more inspiration from tactical-rail equipped [[Saiga-12]] or [[Fostech Origin-12]] shotguns, which also lent the weapon its detachable magazine functionality. The magwell appears to be inspired by prototype AK-12 based shotguns, albeit shorter. Curiously, the drum magazine looks too short to reach all the way to the chamber when inside the shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon is still pumped when drawing it and when reloading from empty, despite the presence of a left-side charging handle. This might indicate some sort of in-universe mechanism to use the weapon as a pump-action for low-pressure rounds, much like the [[SPAS-12]] in real-life, however in-game it is always semi-auto.&lt;br /&gt;
&lt;br /&gt;
The acronym &amp;quot;EVA&amp;quot; stands for &amp;quot;Extra Vehicular Activity&amp;quot;, as the weapon is designed for use in both &amp;quot;conventional and exo-atmospheric conditions&amp;quot; (i.e. on a planet or in the vacuum of space).&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|none|500px| QBS-09 - 12 gauge. The main inspiration for the &amp;quot;EVA-8&amp;quot;.]]&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|500px|AK-12/76 - 12 gauge. Image used to compare the magwells.]]&lt;br /&gt;
[[File:Eva8TF2.jpg|thumb|none|500px|The EVA-8 Auto in the menu. Note the name of the weapon marked on the side of the handguard.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1901 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MastiffTF2.jpg|thumb|none|500px|The Mastiff in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiqueTF2.jpg|thumb|none|500px|The Mozambique in the menu.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiquefrontTF2.jpg|thumb|none|500px|A view of the three barrels.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G2A5 Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[File:HemlokTF2.jpg|thumb|none|500px|The Hemlok BF-R in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-101C Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
[[File:R101TF2.jpg|thumb|500px|none|The R-101C in the menu. Note the lack of the default scope, which in gameplay is permanently equipped.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-201 Assault Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;V-47 Flatline&amp;quot;=== &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;V-47 Flatline&amp;quot; is an [[AK-47|AK-47/AKM]] based weapon, with some influence from the prototype Soviet [[TKB-022]]. It also bears some resemblance to the [[Elysium]] AKM, with the device above the barrel looking rather similar to the sighting device seen on the Elysium AKM. The regular AKM handguard is visible (albeit rather morphed) and the barrel is coming out from where the gas tube usually is, which is now above the handguard. The magazine appears to be a Tapco Kalashnikov 7.62x39mm magazine, which holds X or Y rounds.&lt;br /&gt;
&lt;br /&gt;
In the singleplayer, the weapon is used by both IMC and Militia soldiers, with one given to the player at the end of the first mission, which you retain for the beginning of the second mission. It has very strong horizontal recoil and a collapsible frame, presumably intended as a futuristic way to make the rifle more compact for vehicle storage.&lt;br /&gt;
 &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:TKB-022PM.jpg|thumb|none|450px|TKB-022PM No.2 - 7.62x39mm]]&lt;br /&gt;
[[File:FlatlineTF2.jpg|thumb|none|500px|The V-47 Flatline in the menu. Note the large, shiny muzzle break and wooden grip and stock.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;D-2 Double Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:2takeTF2.jpg|thumb|none|500px|The Double Take in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber-AP&amp;quot;===&lt;br /&gt;
The &amp;quot;Kraber-AP&amp;quot; appears as a powerful, bolt-action armour-piercing/anti-material rifle, equipped by default with a 6x scope. The magazine and bolt design is based on the [[Mechem NTW-20]], with a stock based on competition rifles and a thumbhole grip similar to [[Accuracy International]] rifles. It is stated to fire 14.5x114mm rounds, which the NTW-20 can be chambered for and it uses 4 or 6 round magazines, if one selects the extra ammo modification.&lt;br /&gt;
&lt;br /&gt;
It is the most powerful non-explosive infantry weapon in the game, able to take down human targets in one shot and it has the rare Ricochet modification available, which causes bullets to bounce off surfaces. However, despite its name and huge caliber, it fails to pierce Titan armour without hitting the weak spots, which are usually the cockpit glass. The name Kraber comes from Respawn Entertainment's audio lead for Titanfall, Erik Kraber.&lt;br /&gt;
&lt;br /&gt;
[[File:NTW-20 with bipod.jpg|thumb|none|400px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:KraberTF2.jpg|thumb|500px|none|The Kraber sniper in the menu. Note the missing muzzle break - the weapon is so long it doesn't all fit in the menu screen.]]&lt;br /&gt;
[[File:KrabersideTF2.jpg|thumb|500px|none|The other side of the Kraber, with muzzle brake visible.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;Spitfire MK2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:LstarTF2.jpg|thumb|none|500px|The L-STAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;X-55 Devotion&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:DevotionTF2.jpg|thumb|none|500px|The Devotion in the menu. Note the length of the weapon - the menu display is overlapping the flash hider.]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Archer Heavy Rocket&amp;quot;===&lt;br /&gt;
The Archer is a man-portable fire-and-forget anti-Titan missile launcher, bearing a slight resemblance to the [[FGM-172 SRAW]], whilst the rear end piece resembles the [[FGM-148 Javelin]]. The weapon has a similar reloading system to the [[Mk 153 SMAW]], where the missile is housed in the rear of the weapon and is reloaded by detaching the housing and replacing it with a pre-packaged missile and housing (concept art depicts this clearly). Also like the SMAW, it has grips underneath the launcher, but instead of a bipod it has a curved buttstock. The colour scheme is similar to the SRAW, with a green body and a yellow band. However, unlike all of the previous launchers mentioned, the Archer is much shorter and wider, and features a thin flip-out CLU (Command Launch Unit), which displays what the missile is locking on to. Additionally, concept art showcases the weapon fitted with a scope, which is not possible with the Archer in-game.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Archer is lock-on only, while Jack Cooper in the campaign can dumb-fire it, compensating for the fact that he never fights anything more dangerous than a Reaper without BT. It is also used in a kind of mortar or top-attack role by Mortar Spectres in Frontier Defence, similar to the Javelin's top-attack mode. &lt;br /&gt;
&lt;br /&gt;
Despite being an anti-Titan weapon, it can still lock on to, and destroy, Crow and Goblin dropships, heavy turrets and Reapers.&lt;br /&gt;
[[File:ArcherTF2.jpg|thumb|500px|none|The Archer Heavy Rocket in the menu. Note the cover on the end of the launcher, similar to a camera shutter.]]&lt;br /&gt;
[[File:TF2Archerconcept.jpg|thumb|500px|none|Concept art of the Archer, showcasing the SMAW-esque missile reloading and the scope, unusable in gameplay.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ChargeTF2.jpg|thumb|500px|none|The Charge Rifle in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EM-4 Cold War&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EPG-1&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:EpgTF2.jpg|thumb|none|500px|The EPG-1 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;LG-97 Thunderbolt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ThundersideTF2.jpg|thumb|none|500px|The side of the Thunderbolt in the menu.]]&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;MGL Magnetic Grenade Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MglTF2.jpg|thumb|none|500px|The MGL in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-6P Softball&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sidewinder AT-SMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:SmrTF2.jpg|thumb|none|500px|The Sidewinder SMR in the menu.]]&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Arc Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Electric Smoke Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Firestar&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gravity Star&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Satchel Charge&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Titan Weapons==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;40mm Tracker Cannon&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Leadwall&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Plasma Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Predator Cannon&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Quad Rocket&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Splitter Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;T-203 Thermite Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XO16A2 Chaingun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
=Apex Legends=&lt;br /&gt;
&lt;br /&gt;
Apex Legends is a free-to-play science-fiction first-person shooter battle royale video game developed by Respawn Entertainment and published by Electronic Arts. The game was announced on February 3, 2019, and unveiled and released for free on the following day.&lt;br /&gt;
&lt;br /&gt;
The game is a part of the Titanfall universe, taking place 18 years after the events of Titanfall 2.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Apex Legends}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Apex Legends features more attachment and modification options than the previous two Titanfall games, with players able to use stocks, magazines, scopes, barrel stabilisers, shotgun bolts and &amp;quot;hop-up&amp;quot; attachments. These alter the performance of the weapon significantly, giving weapons more customisation than ever before.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Hammond P2020&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator A-2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;CAR SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-99 SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Prowler Burst PDW&amp;quot;===&lt;br /&gt;
The &amp;quot;Prowler PDW&amp;quot; is a 5 round burst submachine gun visually inspired by the [[Magpul PDR-C]] and [[FN P90]], with a charging handle that looks and functions very similarity to the [[G36]]'s charging handle. The weapon features an ammo counter, like most weapons in the game.&lt;br /&gt;
&lt;br /&gt;
Perhaps drawing some influence from the P90's 5.7x28mm AP rounds, it is the only SMG that uses heavy ammo, firing from a 20 round magazine. This increases in increments of 5 until it hits the max of 35 if extended magazines are equipped. In universe, it is manufactured by Lastimosa Armouries.&lt;br /&gt;
&lt;br /&gt;
The weapon is named after the alien megafauna featured in the Titanfall universe, which were introduced into Apex Legends as an AI enemy in Season 11 on the &amp;quot;Storm Point&amp;quot; map. The designer of the weapon, Ryan Lastimosa, also states he was inspired by the arms from Seburo, a weapons manufacturer in the anime ''[[Ghost in the Shell (disambiguation)|Ghost in the Shell]].''&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Volt SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Peacekeeper&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1904 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;30-30 Repeater&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G7 Scout Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;HAVOC Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-301 Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;VK-47 Flatline&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-2 Triple Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber .50-Cal&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sentinel ESR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;M600 Spitfire&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR EMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Rampage LMG&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;X-55 Devotion MK.3&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Arc Star&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Thermite Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bocek Compound Bow&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Unturned=&lt;br /&gt;
&lt;br /&gt;
'''''Unturned''''' is a zombie survival game developed and published by Smartly Dressed Studios on 7 June, 2017 for PC, and 12 Nov, 2020 for consoles. &lt;br /&gt;
&lt;br /&gt;
{{VG Title|Unturned}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The weapons in Unturned are one of four grades: Civilian, Police, Ranger or Military. Civilian-grade weapons are usually weak but common, being found in houses or farms. Police-grade weapons are slightly better, found at police stations. Ranger-grade weapons are equivalent to Military-grade weapons. Most maps have very few locations where Ranger-grade weapons spawn in, but on Russia they are very common, due to the majority of them being Russian weapons found in military bases. Finally, military-grade weapons are found at military bases on most maps, except Russia, where they can be found in a few obscure locations.&lt;br /&gt;
&lt;br /&gt;
Airdrops can spawn nearly every gun, including ones that usually would not appear on the map, which means players can use the Colt Canada C8 Carbine in maps other than Prince Edwards Islands if they get it in an airdrop (as the &amp;quot;Maplestrike&amp;quot; only spawns in PEI, a map set in Canada).&lt;br /&gt;
&lt;br /&gt;
Attachments include various optics, laser pointers, flashlights, rangefinders, suppressors, extended barrels, extended magazines, alternate ammo types and various grips.&lt;br /&gt;
&lt;br /&gt;
Guns can be repaired with bits of scrap metal and a blowtorch, as firing them causes their quality to decrease, leading to a decrease in weapon performance. &lt;br /&gt;
&lt;br /&gt;
Due to the low detail of the models in ''Unturned'', it is difficult to pinpoint which version of a weapon the in game gun is based on. For example, the Beretta 96 has many variants, the most common being the FS model, but the &amp;quot;Avenger&amp;quot; is simply listed under Beretta 96, as you cannot tell which version of the 96 it is based on.&lt;br /&gt;
&lt;br /&gt;
Note: Only official weapons created by the developer of the game and/or featured in the official maps (PEI, Washington, Yukon, Germany, Russia) are on this page. Any weapons that came with a limited-time featured Steam workshop map will not be included on this page (example: France, Ireland, Hawaii, Greece).&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 96===&lt;br /&gt;
The [[Beretta 96]] appears as the &amp;quot;Avenger&amp;quot;. It has green illuminated sights and fires Low Caliber Military ammunition. The weapon is meant to be the Beretta M9, evidenced by it only being found at military bases, but it only holds 13 rounds. The Beretta 92 series does not have a 13 round magazine, only the .40 S&amp;amp;W Beretta 96 does.&lt;br /&gt;
&lt;br /&gt;
It inaccurately spawns at military bases on the Germany and Prince Edward Islands maps. Neither country's military uses the Beretta 96 or M9 - Germany's service pistol is the [[Heckler &amp;amp; Koch P8]] and Canada's is the [[Browning Hi-Power]]. However, it correctly spawns at military locations in the Washington map.&lt;br /&gt;
[[File:96FS.jpg|thumb|none|400px|Beretta 96FS - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911===&lt;br /&gt;
The [[Colt M1911]] appears, called the &amp;quot;1911&amp;quot;, firing Low Caliber Civilian ammo. It was previously called the &amp;quot;Colt&amp;quot; and the &amp;quot;Oakbear&amp;quot;.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Colt Python===&lt;br /&gt;
The [[Colt Python]] appears as the &amp;quot;Ace&amp;quot;, firing Low Caliber Civilian ammo. It has red illuminated iron sights. The Ace can accept the Makeshift Muffler attachment, which is inaccurate, as the Python cannot be suppressed in real life.&lt;br /&gt;
&lt;br /&gt;
A special version of the Ace can be obtained after completing a quest on the Russia map, from the Doc Ernie NPC. It has an 8x scope, which normally cannot be attached to the revolver in game.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|400px|none|Colt Python with 6&amp;quot; Barrel and nickel finish and 3rd generation grip- .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
===IMI/Magnum Research Desert Eagle Mark XIX===&lt;br /&gt;
A [[Desert Eagle]] Mark XIX appears as the &amp;quot;Desert Falcon&amp;quot;. However, it was called the Desert Eagle when it was first added to the game. Is uses High Caliber Military ammo in game, despite not being a service pistol of any military. It also has the same green illuminated iron sights of the Beretta 96.&lt;br /&gt;
&lt;br /&gt;
A special gold-plated version of the Desert Eagle can be obtained after completing a quest on the Hawaii map, from the Major Ekho NPC. It has a vertical grip, a flashlight and a &amp;quot;Military Muzzle&amp;quot; attachment, which appears to be some sort of extended barrel. Another special &amp;quot;Desert Falcon&amp;quot; is available to players of the Gold edition of the game, with golden iron sights and gold plating.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
The [[Glock 17]] with an olive drab frame appears as the &amp;quot;Cobra&amp;quot;, standing in for the Glock 18. It is fully automatic in game, despite lacking the fire selector of a real Glock 18. It is considered a police weapon and it uses Low Caliber Civilian ammo. The &amp;quot;Cobra&amp;quot; has the ability to use 20 or 40 round box magazines, the latter of which is fictional.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the Austrian EKO Cobra counter-terrorist unit, who requested a full-auto version of the Glock 17 to be produced, resulting in the Glock 18.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) with 19-round magazine, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Luger P08===&lt;br /&gt;
The [[Luger P08]] appears, simply called &amp;quot;Luger&amp;quot;. The magazine incorrectly holds 9 rounds instead of the real Luger's 8. It spawns in civilian locations on the Germany map and uses Low Caliber Civilian ammo.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 (dated 1917) - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The [[Makarov PM]] appears as the &amp;quot;Kryzkarek&amp;quot;, with a longer barrel compared to the real pistol. It has a 12 round magazine  from the PMM, which, unlike every other Ranger weapon, uses Low Caliber Civilian ammunition, to reflect the rather weak characteristics of the 9x18mm Makarov round. However, it oddly deals high damage, more than other pistols that fire the Low Grade Civilian ammo.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===TEC-9 Mini===&lt;br /&gt;
The [[TEC-9]] Mini appears as the &amp;quot;Teklowvka&amp;quot;. It holds 15 rounds in what appears to be a 20 round magazine, which is not a magazine size available to the real TEC-9. It uses Low Caliber Ranger ammo and is stated to be Swedish in the weapon description. This is half correct, as the TEC-9 was developed by the American subsidiary of Interdynamic, called Intratec.&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
Every submachine gun except the UMP45 and the MP40 is classed as a carbine in game.&lt;br /&gt;
&lt;br /&gt;
===FN P90 TR===&lt;br /&gt;
The [[FN P90 TR]] appears as the &amp;quot;Peacemaker&amp;quot;, firing Low Caliber Military ammo. The weapon spawns in military bases on the Washington and Germany maps, as well as the American Spy Base on the Russia map.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the law enforcement troops seen in ''[[The Hunger Games: Catching Fire]]'', who are called &amp;quot;Peacekeepers&amp;quot; and use P90's as their primary weapon.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears as the &amp;quot;Viper&amp;quot;, firing Low Caliber Civilian ammo from fictional 25 round magazines. It has a slightly shorter stock and barrel compared to the real MP5, with the barrel resembling a MP5K-sized &amp;quot;tropical&amp;quot; wide handguard. The length of barrel that extends out from the end of the handguard is also slightly longer compared to the real MP5. The &amp;quot;Viper&amp;quot; is found at a variety of police and military locations, most notably the Scorpion-7 research laboratories, which implies its status as a standard-issue SMG for the organisation.&lt;br /&gt;
&lt;br /&gt;
The name may be a reference to the Stalker [[S.T.A.L.K.E.R.: Shadow of Chernobyl|video]] [[S.T.A.L.K.E.R.: Clear Sky|games]], where the MP5 is called the &amp;quot;Viper 5&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 (Navy trigger group) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Empire&amp;quot;. It is only found in military locations in Germany and in airdrops. Oddly, it holds 27 rounds instead of the real weapons 25, and it fires Low Caliber Military ammo. The &amp;quot;Empire&amp;quot; correctly has semi-auto, full-auto and 3 round burst modes, the only official gun in the game with this ability. The &amp;quot;Empire&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the MP40).&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The [[KRISS Vector]] appears as the &amp;quot;Scalar&amp;quot;, firing Low Caliber Military ammo from 30 round magazines, which implies the weapon is based on the .45 ACP version. The weapon has a blue lower receiver and buttplate. The &amp;quot;Scalar&amp;quot; appears in Coalition locations on the Germany map, on the Coalition aircraft carrier, called the ''Liberator'', and in airdrops. The blue colour, which matches the Coalition's colour scheme, and the appearance on the ''Liberator'' implies the &amp;quot;Scalar&amp;quot; is a standard-issue Coalition weapon.&lt;br /&gt;
&lt;br /&gt;
The name is a play on the Vector name, and its mathematical origin. The term &amp;quot;scalar&amp;quot; is used to define a vector space, with a &amp;quot;vector&amp;quot; being described by multiple scalars.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
===Mini Uzi===&lt;br /&gt;
The [[Mini Uzi]] appears as the &amp;quot;Bulldog&amp;quot;, firing Low Caliber Ranger ammo. It is modelled with 32 round magazines, but they hold 45 rounds, which is not a real magazine option for the Uzi. It is correctly identified as Israeli, and fires with a closed-bolt, which is incorrect. The weapon can be found at some Ranger locations in the Germany map and at military locations on the Russia map, despite Russia not using the Uzi in any form in its any of its military forces.&lt;br /&gt;
[[Image:Imi-mini-uzi.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] appears as the &amp;quot;Maschinengewehr&amp;quot;, with wood furniture. Maschinengewehr&amp;quot; translates to machine gun, while the MP40 is a submachine gun (&amp;quot;machinenpistole&amp;quot; in German). When the weapon was first added, it was called MP40, but this was quickly changed. It fires Low Caliber Ranger ammo. In game, it is a very rare Ranger weapon, only spawning in airdrops and some Ranger locations on the Germany map. The &amp;quot;Maschinengewehr&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the UMP-45).&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
The [[PP-19 Bizon-2]] appears as the &amp;quot;Yuri&amp;quot;, firing Low Caliber Ranger ammo from 64 round helical magazines, implying it is chambered in 9x18 Makarov. The rear sights are mounted much further back than the real weapon. It can be found in Ranger locations on the PEI, Washington and Germany maps, and in Military locations in the Russia map.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] appears as the &amp;quot;Calling Card&amp;quot;, firing Low Caliber Ranger ammo from its 71 round drum. As the name suggests, the weapon is found at the Krovi Estate in the Russia map, which was owned by the mafia before the zombie virus hit Russia. It can also be found in airdrops. &lt;br /&gt;
&lt;br /&gt;
A calling card is an object criminals leave behind at the scene of a crime to taunt the police.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===AA-12 CQB===&lt;br /&gt;
The [[AA-12]] CQB appears as the &amp;quot;Devil's Bane&amp;quot;, with a light grey appearance. The weapon has a 21 shell drum magazine - one shell larger than the real drum magazine. It can only be found in police locations on the Germany map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|400px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Double Barrel Shotgun===&lt;br /&gt;
A [[Double Barrel Shotgun]] appears as the &amp;quot;Masterkey&amp;quot;. The real [[Masterkey]] is an underbarrel pump-action, not a double barrel. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be found in farms and campgrounds in the PEI, Washington and Russia maps.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg‎|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge. Visually similar to the &amp;quot;Masterkey&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Sawed Off Double Barrel Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barrel Shotgun]] appears to be a sawn off version of the &amp;quot;Masterkey&amp;quot;, called the &amp;quot;Sawed-off&amp;quot;. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be crafted by using a saw on the &amp;quot;Masterkey&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Sawed-off&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Quadbarrel&amp;quot;====&lt;br /&gt;
A variant of the [[Sawed-Off Double Barrel Shotgun]] appears as the &amp;quot;Quadbarrel&amp;quot;, which can only be crafted on the Russia map, due to it needing a blueprint obtained by completing a quest. It has 4 barrels side-by-side, which somehow allows the shotgun to hold 8 shells. You cannot fire all 8 shells at once, they are fired individually. Unlike the &amp;quot;Sawed-off&amp;quot; it is based off, the &amp;quot;Quadbarrel&amp;quot; is uses 12 gauge shells. &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Quadbarrel&amp;quot;, minus the extra barrels.]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
The [[Mossberg 500]] appears as the &amp;quot;Bluntforce&amp;quot;, with a black synthetic stock and an 8 round tube magazine. It is a police shotgun, found in police stations on every map except Russia.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===MTs255===&lt;br /&gt;
A sawn-off [[MTs255]] appears as the &amp;quot;Determinater&amp;quot;, incorrectly stated to be an American shotgun and incorrectly holding 8 shells in a 6 shell cylinder. It is chambered in 12 gauge shells, and can only be found in the prison and under the mountain in the Germany map, or in airdrops.&lt;br /&gt;
[[Image:Mts255-sawnoff.jpg|thumb|none|401px|Sawn-off MTs255 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Saiga-12K===&lt;br /&gt;
The [[Saiga-12K]] appears as the &amp;quot;Vonya&amp;quot;, with a raised rib sight and a skeleton stock. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. It uses a fictional 7 shell magazine, the real Saiga-12 does not have this option. The shotgun is semi-auto, but prior to version 3.19.0.0, the weapon was full auto. The &amp;quot;Vonya&amp;quot; spawns at police locations in the Russia map, or in airdrops in the PEI and Washington maps.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K with raised sight rib - 12 gauge]]&lt;br /&gt;
[[File:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
Ranger magazines and Military magazines appear as the default magazine for many rifles &amp;amp; carbines. The Military magazine is based on STANAG 30 round magazines, while the Ranger magazines are fictional 35 round magazines that can somehow fit into both AKs, G36C and AUGs.&lt;br /&gt;
&lt;br /&gt;
===AAC Honey Badger===&lt;br /&gt;
The [[AAC Honey Badger]] appears as the &amp;quot;PDW&amp;quot;, despite the real weapon being a carbine. Interestingly it appears to have a combination of the stock from the [[Heckler &amp;amp; Koch HK416C|HK416C]] and the standard stock, with a very short buffer tube from the HK416C. It fires Low Caliber Military ammo from 30 round Military magazines. It appears on every map, either spawning after completing a horde beacon, killing a Mega Zombie, finding an airdrop or in military locations on the Germany. Washington and Russia maps.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO. Image used to show the short stock and buffer tube.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] appears as the &amp;quot;Zubeknakov&amp;quot;, firing Low Caliber Ranger ammo from the 35 round Ranger magazines. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. The weapon can be identified as an AKM by the angle of the stock - it is very straight, unlike the AK-47's stock, which is angled downwards. The handguard is the same as the AS Val, albeit brown wood instead of black polymer.&lt;br /&gt;
&lt;br /&gt;
Oddly, the weapon deals less damage than weapons chambered in 5.56x45mm NATO, like the C8 Carbine seen below. This may imply it is chambered in 5.45x39mm, which has less stopping power than 5.56x45mm NATO, however the high recoil of the &amp;quot;Zubeknakov&amp;quot; and the curvature of the magazine implies the usage of 7.62x39mm.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm. Image used to show the different handguard design similar to the handguard of the &amp;quot;Zubeknakov&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Canada C8 Carbine===&lt;br /&gt;
The [[Colt Canada C8 Carbine]] appears as the &amp;quot;Maplestrike&amp;quot;, incorrectly referred to as an assault rifle. It fires Low Caliber Military ammunition and can only be found at military locations on the PEI map, which is set in Canada, or in airdrops. The name is a reference to the maple leaf on the Canadian flag.&lt;br /&gt;
[[File:C8a1.jpg|thumb|none|400px|Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[Colt M16A4]] appears as the &amp;quot;Eaglefire&amp;quot;, a reference to the national bird of America. It fires Low Caliber Military ammo in 3 round bursts and has a Magpul CTR stock and flip-up front and rear sights. The barrel appears to between the length of the M16 and M4 barrels, bearing an appearance very similar to the FN-manufactured M16 rifles It used to be called the &amp;quot;AR32&amp;quot;, firing fully automatic, which would have made it an [[M16A3]].&lt;br /&gt;
&lt;br /&gt;
The weapon is implied to be a civilian AR-15, as it is found in civilian gun stores in the Washington map, but it usage of Military ammo and Military magazines, the 3 round burst setting and the chance to spawn at the American Spy Base in the Russia map make it clear it is meant to be the military burst-fire M16A4, rather than the civilian semi-auto AR-15. Albeit illegal in most circumstances, the real AR-15 can be converted to allow for a 3-round burst.&lt;br /&gt;
[[File:FN M16A4.jpg|thumb|none|450px|FN-manufactured M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BDR153G.jpg|thumb|none|450px|F-1 Firearms BDR-15-3G - 5.56x45mm NATO. Image used to show the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;Fusilaut&amp;quot;, a a portmanteau of the French words &amp;quot;fusillade&amp;quot; and &amp;quot;fusil d'assault&amp;quot;, meaning &amp;quot;a series of shots in succession&amp;quot; and &amp;quot;assault rifle&amp;quot; respectively. It fires in 3 round bursts from both Ranger and Military magazines, both of which hold different numbers of rounds compared to the real F1's 25 round straight magazine. The ability to use 30 round STANAG Military magazines is incorrect, as the weapon does not have the magwell of the G2. It is chambered in Low Caliber Ranger ammunition, and can be found in military locations in the Germany and Russia maps, despite neither of these countries using the FAMAS rifle in any of their military forces, as well as in airdrops.&lt;br /&gt;
[[File:FAMAS-F1.jpg|thumb|none|450px|FAMAS F1 with the rifle grenade support ring pushed to mid barrel - 5.56x45mm]]&lt;br /&gt;
[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back, for reference - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;Heartbreaker&amp;quot;, firing Low Caliber Military ammo. It can rarely spawn at military locations in the Washington map, implying the NAVY SEALS were garrisoned in Washington prior to the virus outbreak, as well as at military locations in the Germany map, as part of the special spawn group, due to its use by GSG 9 and SEK. It can also be found in airdrops.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;Nightraider&amp;quot;, firing Low Caliber Ranger ammo. As it is a Ranger weapon, the default magazine is the 35 round Ranger, however it is interchangeable with Military magazines. The weapon can be found at military locations in the Germany and Russia map, despite it not being used by the Russian military in real life. It can also be found in airdrops.&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1891/30===&lt;br /&gt;
The [[Mosin Nagant Rifle#Mosin Nagant M1891/30|Mosin Nagant M1891/30]] appears as the &amp;quot;Schofield&amp;quot;, named after the developer's social studies teacher, who said in a livestream that he wanted a weapon named after him. It fires Low Caliber Civilian ammo from generic &amp;quot;Rifle Clips&amp;quot;. The weapon was incorrectly called a French battle rifle before a patch changed this to a Russian battle rifle, which is still incorrect as the Mosin has none of the characteristics of a battle rifle. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Schofield&amp;quot; can be found at farms and campsites on the PEI and Washington maps, and in gun stores on the Germany and Russia maps.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 10/22===&lt;br /&gt;
The &amp;quot;Sportshot&amp;quot; rifle appears to be based on the [[Ruger 10/22]], however it has an extended magazine far larger than the .22 LR magazines used in the real gun, which still holds 10 rounds of Low Caliber Civilian ammo. However, the damage model of the rifle implies it is chambered in .22 LR, as it deals less damage than any other bullet weapon in the game. It does more damage against animals than players. The description states it is a target rifle, a reference to its high usage in marksmanship competitions. The weapon can be found at campsites, farms and gun stores on every map except Yukon, where it can only be found at campgrounds.&lt;br /&gt;
&lt;br /&gt;
A special &amp;quot;April Fools&amp;quot; variant of the &amp;quot;Sportshot&amp;quot; was added for the 1st April, 2016. It fired miniature rockets that dealt more damage than the base &amp;quot;Sportshot&amp;quot; in 10 round bursts, meaning the magazine would be emptied with one burst. It was removed the following day.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
===Ruger Gunsite Scout===&lt;br /&gt;
The &amp;quot;Hawkhound&amp;quot; rifle appears to be based on the [[Ruger_M77#Ruger_M77_Gunsite|Ruger M77 Gunsite]], however it is semi-auto instead of bolt-action, it feeds from a fictional 8 round magazine, it has wood furniture and stock and it is referred to as Canadian in game, while Ruger is an American company. The rifle fires Low Caliber Civilian ammo, which is meant to be either 5.56x45mm or 7.62x51mm NATO, judging by the decently high player damage of the weapon. The &amp;quot;Hawkhound&amp;quot; can be found at farms and campgrounds in the 3 North American maps - PEI, Washington and Yukon.&lt;br /&gt;
[[File:Ruger Gunsite.jpg|thumb|none|450px|Ruger M77 Gunsite scout rifle - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Makeshift Rifle&amp;quot;====&lt;br /&gt;
The &amp;quot;Makeshift Rifle&amp;quot; appears to have the same overall appearance as the &amp;quot;Hawkhound&amp;quot;, however it is bolt-action instead of semi auto, making it resemble a [[Ruger M77]] Hawkeye. It also has the exact same damage model as the &amp;quot;Hawkhound&amp;quot;, further supporting the idea that the two weapons are part of the same family. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt. The body of the rifle can be made out of birch, maple or pine wood, which is held together, rather alarmingly, by bits of duct tape and rope. &lt;br /&gt;
[[File:RugerHawkeye.jpg|thumb|none|450px|Ruger M77 Hawkeye Compact - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 553===&lt;br /&gt;
The [[SIG SG 553]] appears as the &amp;quot;Swissgewehr&amp;quot; (literally &amp;quot;Swiss Rifle&amp;quot;), firing Low Caliber Military ammo from a unique opaque 20 round &amp;quot;Swissgewehr&amp;quot; magazine. The weapon is able to use any other Military magazine alongside its unique 20 rounder, despite the SG 553 not being able to use STANAG or AK magazines in real life. Like the SG 551, it has 3 rectangular vent holes in its green handguard, but these are at the bottom rather than the top. The &amp;quot;Swissgewehr&amp;quot; only spawns at police locations in the Germany map and in airdrops.&lt;br /&gt;
[[File:SG 553 LB.jpg|thumb|none|400px|SIG SG 553 LB (Long Barrel) - 5.56x45mm]]&lt;br /&gt;
[[File:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The [[Steyr AUG A1]] appears as the &amp;quot;Augewehr&amp;quot;, which is based on the acronym AUG (&amp;quot;Armee Universal Gewehr&amp;quot;). The weapon fires Low Caliber Ranger ammo and is fitted with a 4x Swavorski scope by default, although this can be removed and replaced with other optical attachments. Note that this scope has a higher zoom than the real AUG A1 scope, which is a 1.5x zoom. The &amp;quot;Augewehr&amp;quot; can use both Ranger and Military magazines, although as a Ranger weapon, it spawns with 35 round Ranger magazines. Interestingly, it has a short carbine barrel instead of a full-length barrel. It spawns in military locations on the Germany and Russia maps, as well as in airdrops.&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|450px|none|Steyr AUG A1 carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
The original [[Barrett M82]] appears as the &amp;quot;Grizzly&amp;quot;, with the muzzle break of the M82A1. It fires High Caliber Military ammo from a 5 round magazine instead of the real rifle's 10. Respecting the power of its cartridge, the .50 BMG, it has the highest player damage of any weapon in the game, save for the &amp;quot;Shadowstalker&amp;quot; railguns. It can be found in military locations in the Germany and Washington maps, as a reward from Horde Beacons and in airdrops in the PEI and Russia maps.&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===C14 Timberwolf===&lt;br /&gt;
The [[C14 Timberwolf]] appears as the &amp;quot;Timberwolf&amp;quot;, with a black chassis and a slightly shorter barrel. After the 3.0.9.0 update, the magazine capacity was reduced from the incorrect 8 rounds to the still incorrect 6 rounds, and the 20x scope that the weapon spawned with was replaced with iron sights. As expected, it uses High Caliber Military ammo. It can be found in military locations on the PEI map, or in airdrops on the Washington and Russia maps.&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|450px|PGW C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Cheyenne Tactical M200 Intervention===&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] appears as the &amp;quot;Ekho&amp;quot;. It is incorrectly called a Russian sniper rifle and &amp;quot;Ekho&amp;quot; is the transliteration of the Russian word for &amp;quot;echo&amp;quot;. It uses a 7 round magazine firing High Caliber Military ammo. The magazine well is on the left side of the receiver, rather than underneath it like the real weapon. The &amp;quot;Ekho&amp;quot; also has a much shorter barrel than the real rifle. It can be found in military locations in the Russia map, as a reward from Horde Beacons and in airdrops.&lt;br /&gt;
&lt;br /&gt;
The name, magazine well position and spawn locations imply the Intervention is a Russian weapon in-universe.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 Intervention - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===M39 Enhanced Marksman Rifle===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] appears as the &amp;quot;Sabretooth&amp;quot;, with a tan chassis. The weapon is chambered in Low Caliber Military ammunition - most sniper rifles use High Caliber ammunition. The &amp;quot;Sabretooth&amp;quot; is classified as a &amp;quot;Sharpshooter Rifle&amp;quot; alongside the &amp;quot;Snayperskya&amp;quot;, which also uses Low Caliber ammo.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sabretooth&amp;quot; spawns at military locations in the Washington map, and at the American Spy Base in the Russia map.&lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as the &amp;quot;Snayperskya&amp;quot;, which is what the &amp;quot;S&amp;quot; in SVD stands for - it translates as &amp;quot;sniper&amp;quot;. The weapon has a fictional 7 round magazine and it fires Low Caliber Ranger ammo, like the &amp;quot;Sabretooth&amp;quot;. Also like the &amp;quot;Sabretooth&amp;quot;, it is classified as a &amp;quot;shartshooter rifle&amp;quot;. The rifle has a similar stock design to the synthetic stock used on newer SVDs, however it is still made out of wood. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Snayperskya&amp;quot; spawns in Ranger locations in the PEI and Washington maps, and in military locations in the Russia map.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]] appears as the &amp;quot;Matamorez&amp;quot;, incorrectly classed as an assault rifle (which would be the [[AS Val]]). It uses 17 or 36 round magazines, both of which are fictional. It fires High Caliber Ranger ammo, despite the real weapon being chambered in 9x39mm, which is roughly the same size as 7.62x39mm (which is more in line with the Low Caliber ammo in-game, which are seen on weapons firing intermediate rifle rounds).  Like the other AK-based weapons in game, the ironsights are incorrectly modelled on the receiver, rather than on the barrel. Additionally, the front sight is not on the suppressor, instead it is located where the rear sight would normally be. The handguard appears to be made of wood instead of polymer.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Matamorez&amp;quot; can spawn in Ranger locations in the PEI, Washington and Germany maps, in the nuclear missile silo in the Russia map and as a reward from Horde Beacons.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
A handheld [[M134 Minigun]] appears as the &amp;quot;Hell's Fury&amp;quot;. It operates with no power source and no ammo belt, instead it uses a 250 round &amp;quot;Hell's Fury&amp;quot; magazine, which is completely fictional and which fires both Low Caliber Ranger and Low Caliber Military ammo. The weapon has a &amp;quot;Chainsaw grip&amp;quot; and pistol grip, which are used by the player to hold the massive gun. The spool-up time is incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped, without the need to speed up the rotations before it fires. Brass ejects from the 1 o'clock position sending a stream of shells up and to the right. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. It is incorrectly stated to be Russian in origin.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hell's Fury&amp;quot; can be modified with the &amp;quot;Adaptive Chambering&amp;quot; attachment, which nonsensically increases the firerate to a ridiculous level. It can be found at military locations in the Germany map, at the Oil Rig and nuclear missile silo in the Russia map and as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''[[Predator]]''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M249===&lt;br /&gt;
The [[M249]] appears in game, with a very short barrel and a 150 round box belt. It fires High Caliber Military ammo, unlike the other machine guns Low Caliber ammo, although it originally used Low Caliber Military ammo as well. The &amp;quot;Dragonfang&amp;quot; can spawn at the American Spy Base in the Russia map, at military locations in the Washington and Germany maps and it can be one of the rewards from completing a Horde Beacon.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] appears as the &amp;quot;Nykorev&amp;quot;. It has a short barrel and a 200 round belt box, firing Low Caliber Ranger ammo. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nykorev&amp;quot; can be found at Ranger locations in the PEI, Germany and Washington maps, at the Oil Rig and nuclear missile silo in the Russia map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|450px|none|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] appears, simply called &amp;quot;Rocket Launcher&amp;quot;.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
A claymore that most closely resembles the [[M18A1 Claymore]] appears in game, found at military locations and able to be crafted with various items, none of which make much sense. Before a patch soon after it was added, the front read &amp;quot;Front Towards Enemy&amp;quot;. The claymore is a traditional video-game claymore, requiring no manual detonation to function.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===M26 Grenade===&lt;br /&gt;
A grenade that most closely resembles the [[M26 Hand Grenade]] appears in game, as the &amp;quot;Fragmentation Grenade&amp;quot;. It is found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Sticky Grenade&amp;quot;====&lt;br /&gt;
A grenade with an additional metal band appears as the &amp;quot;Sticky Grenade&amp;quot;, based on the model for the &amp;quot;Fragmentation Grenade&amp;quot; but recoloured tan. As expected, it sticks to surfaces before exploding, and can be found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===M83 Smoke Grenade===&lt;br /&gt;
The [[M83 Smoke Grenade]] appears in game, as the &amp;quot;Smoke Grenade&amp;quot;. The smoke can be one of many different colours; white, black, purple, green, orange, red, blue or yellow. It is found at military locations.&lt;br /&gt;
[[File:M83 Inert.jpg|thumb|none|200px|Inert M83 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Combat Bow===&lt;br /&gt;
Various combat bows, made of birch, maple or pine wood, appear in game.&lt;br /&gt;
&lt;br /&gt;
===Compound Bow===&lt;br /&gt;
A metal compound bow appears in game.&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
A crossbow with a green chassis appears in game, correctly firing bolts instead of arrows. It can be found at campsites and farms.&lt;br /&gt;
&lt;br /&gt;
===Fictional Railguns===&lt;br /&gt;
Two fictional railguns appear in game, called the &amp;quot;Shadowstalker&amp;quot; and the &amp;quot;Shadowstalker Mk. II&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; is fictional, however it highly resembles the &amp;quot;Rorsch Mk-1&amp;quot; from [[Battlefield 4]], with a larger scope and a larger hole in the stock. The &amp;quot;Shadowstalker&amp;quot; takes the railgun name very literally, firing an actual &amp;quot;rail&amp;quot;, which appears to be a very sharp pointed metal projectile, rather than the ferromagnetic projectile magnetically propelled via electromagnetic rails real railguns fire. When firing, the player pulls on a nonexistent bolt, due to the &amp;quot;Shadowstalker&amp;quot; reusing the same bolt pull animations as the bolt-action rifles in game. It has no bullet drop, unlike every other weapon in the game. The &amp;quot;rails&amp;quot; explode on impact.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; can be found in the Washington map at the crashed UFO, and at the firing range of the Washington Scorpion-7 laboratory. It is implied through letters that the crashed alien UFO supplied Scorpion-7 with the technology required to manufacutre prototype &amp;quot;railguns&amp;quot;, hence its spawn locations.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker&amp;quot;.]]&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua. Note the thumbhole stock - the &amp;quot;Shadowstalker&amp;quot; has a much larger hole in its stock.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker Mk. II&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; is an improved version of the original &amp;quot;Shadowstalker&amp;quot;, with a 20 round magazine inspired by the [[M1941 Johnson rifle]]'s magazine. It has a skeletal stock instead of the thumbhole-esque stock of the original &amp;quot;Shadowstalker&amp;quot;, and claw-like 'things' at the end of the &amp;quot;barrel&amp;quot;. The &amp;quot;barrel&amp;quot; also has bumps and ridges above it and a large handguard below the &amp;quot;barrel&amp;quot;, unlike the original.&lt;br /&gt;
&lt;br /&gt;
Instead of firing black &amp;quot;rails&amp;quot; like the original, it fires new red &amp;quot;rails&amp;quot;, which are unique to the magazine it spawns with, and cannot be found anywhere else in the game, meaning the magazine cannot be refilled. The Mk. II is the only non-cosmetic item in the game to have the red &amp;quot;Mythical&amp;quot; rarity. It is also the only gun in the game with a 0% chance of wear, meaning you never need to repair the gun in order to bring its quality up. The explosion radius of the Mk. II is larger than that of the original &amp;quot;Shadowstalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; can only be obtained from the Russia Mk. II puzzle, which involves many tasks around the map related to the lore of the Russia map. Said lore implies Scorpion-7 improved the &amp;quot;Shadowstalker&amp;quot; using soul crystal derived technology, which could explain the red colour of the &amp;quot;rails&amp;quot;.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker Mk. II&amp;quot;.]]&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06. Used to show the magazine design.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Finding Bigfoot=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17]] pistol. 10 round capacity. Fires &amp;quot;9mm ammo&amp;quot;.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Customised [[Remington Model 870]] shotgun named &amp;quot;R870&amp;quot;, with wood handguard, stock and ghost ring iron sights. 5 round tube modelled as 8 round magazine tube. Remington markings on the receiver.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|400px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|400px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge (credit to [[User:Predator20|Predator 20]]). Image used to show the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified bolt-action rifle==&lt;br /&gt;
Customised bolt-action rifle named &amp;quot;[[Remington Model 700|R700]]&amp;quot; rifle, with 5 round detachable magazine and a low magnification scope, along with wood chassis and a black plastic handguard. Fires &amp;quot;7.62mm ammo&amp;quot;.&lt;br /&gt;
[[File:Rem 700 cdl dm.jpg|thumb|none|400px|Remington Model 700 CDL DM with scope - .243 Winchester. Looks similar to the rifle in-game, sans handguard and short range scope.]]&lt;br /&gt;
&lt;br /&gt;
==Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Magnum]] appears in the game. It is known as the &amp;quot;AVM&amp;quot; and fires 7.62mm ammo like the [[Accuracy International Precision Marksman |Precision Marksman]].&lt;br /&gt;
[[Image:Accuracy International AWM.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Custom M4A1==&lt;br /&gt;
The &amp;quot;M4CL&amp;quot; is a customised [[M4A1]], with tan 4th Gen collapsible stock, STANAG magazine and rail covers and flip-up rear sight. Fires &amp;quot;5.56mm ammo&amp;quot; in full-auto from 25 round magazines, modelled after 30 round tan STANAGs. The rarest gun in the game, only obtainable through locked weapon crates.&lt;br /&gt;
[[File:TM M933 AEG with Tan furniture.jpg|thumb|none|400px|Tokyo Marui Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm (fake). Somewhat resembles the rifle in-game.]]&lt;br /&gt;
[[File:Bigfoot M4.jpg|thumb|none|600px|The rifle in the hands of one of the playable characters in the main menu.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
[[Orion Flare Gun]]. Fires &amp;quot;Signal Flares&amp;quot;.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1478707</id>
		<title>User:JackalUnderscore/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:JackalUnderscore/Sandbox&amp;diff=1478707"/>
		<updated>2022-01-21T23:21:17Z</updated>

		<summary type="html">&lt;p&gt;JackalUnderscore: /* &amp;quot;EVA-8 Auto&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Titanfall 2=&lt;br /&gt;
&lt;br /&gt;
'''''Titanfall 2''''' is a science-fiction first-person shooter video game and a sequel to [http://www.imfdb.org/wiki/User:AgentGumby/Sandbox Titanfall]. It was developed by Respawn Entertainment and was published by Electronic Arts on Xbox One, PlayStation 4 and Microsoft Windows on October 28, 2016. It was released on Steam on June 18, 2020. Unlike Titanfall, Titanfall 2 features a single-player campaign, where you play as Rifleman Jack Cooper, assigned as Acting Pilot to Vanguard-class Titan BT-7274.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Plot spoilers ahead. Proceed with caution.'''&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Titanfall 2}}&lt;br /&gt;
	&lt;br /&gt;
==Overview==&lt;br /&gt;
Titanfall 2 features more advanced weaponry compared to the original Titanfall, with many weapons returning in an upgraded form (e.g. the G2A4 has been upgraded to the G2A5). These weapons are slightly different cosmetically, but retain the same role in the game. Titanfall 2 also features more weapon customisation in the form of attachments and modifications. Attachments are scopes, while modifications include various abilities such as the ability to shoot while sprinting and quicker reloads. The extra ammo modification does not visually alter the magazine model, meaning all magazines somehow stay the same size with extra rounds in them.&lt;br /&gt;
&lt;br /&gt;
Artwork from the book ''The Art of Titanfall'' shows all bullets and grenades (from grenade launchers) used in the Titanfall universe are electronically primed, with electronic firing pins in the weapons instead of physical firing pins and primer inside the casing. Weapons in the game have blue trails to reflect this, and the sound design of most weapons includes an electronic noise when priming the bullet (easily heard on weapons such as the Alternator). The Amped Weapon boost seems to unlock the full potential of the electronic firing mechanism to deal more damage, creating slightly orange trails as the increased energy is almost too much for the heat sink directly behind the electronic firing pin to handle.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman Elite&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:WmaneliteTF2.jpg|thumb|none|500px|The B3 Wingman Elite in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hammond P2016&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;P2016&amp;quot; is the upgraded version of the &amp;quot;P2011&amp;quot;, with a similar appearance that is loosely based on the [[Springfield XD]] series of pistols as seen in its grip design, while the segmented slide and trigger guard resembles an Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-based pistol. Said segmented slide also has some cutouts on the forward-most section, which can't be a muzzle break because they aren't over the muzzle and can't be a ported barrel because they aren't in the barrel, making them fairly useless. The pistol has an unusable LAM device mounted underneath the barrel, and has a 12 round magazine which increases to 16 with the extra ammo modification. The magazine itself features an extended baseplate, meaning the default magazine is probably a 10 rounder with a +2 extension. Other attachments include the unique pistol suppressor. Based on the markings on the ''Titanfall'' version of the pistol and assuming the updated P-series pistol keeps the same calibre, the weapon is chambered for .45 ACP.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;P2016&amp;quot; comes from the year the game was released, 2016.&lt;br /&gt;
 &lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|400px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|400px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[File:P2016TF2.jpg|thumb|none|500px|The P2016 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;RE-45&amp;quot; machine pistol is visually similar to the [[Heckler &amp;amp; Koch P2000]] in the slide and grip, which is missing a hammer. The pistol has a Airsoft WE Tech Hi-CAPA [[Colt M1911|1911]]-style muzzle brake, based on the shape of the segmented slide section. A competition G18-style flared magwell is present, loaded with either 20 or 25 round magazines. Attachments include the unique pistol suppressor and a red dot sight, which replaces the standard &amp;quot;irondot&amp;quot; sight (a floating red dot in-built sight). Judging by the name, it fires .45 caliber rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:P2000_9.jpg|thumb|none|400px|Heckler &amp;amp; Koch P2000 with shaved hammer - 9x19mm]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Image:AIRSOFTWe-005gb 2.jpg|thumb|none|400px|'''Airsoft''' WE Tech Hi-CAPA 5.1 Dragon A]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[File:Re45TF2.jpg|thumb|500px|none|The RE-45 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Smart Pisol MK6&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Smart Pistol MK6&amp;quot; is a high-tech pistol which has the ability to lock on to multiple targets and fire homing bullets at them. It shares the [[Springfield XD]]-esque frame of the &amp;quot;P2016&amp;quot;, but has its own unique slide assembly, suppressor and underbarrel LAM device, which presumably allows for the bullets to lock on to enemies.&lt;br /&gt;
&lt;br /&gt;
Unlike the previous game, the &amp;quot;MK6&amp;quot; is not a primary or secondary weapon in multiplayer, instead the player can obtain it via a &amp;quot;Boost&amp;quot;, a one-use powerup activated at 60% Titan meter. As it is a &amp;quot;Boost&amp;quot; and not a proper weapon, there are no modifications for it. In the final level of the campaign, Cooper gains a unique green and orange paintjob from BT's SERE kit (Survival, Evasion, Resistance and Escape), which he wields in a unique way compared to the multiplayer &amp;quot;Smart Pistol&amp;quot;, due to him holding BT's AI core in the left hand. The stance is known as the Harris stance. The colour scheme is the same as BT's chassis.&lt;br /&gt;
&lt;br /&gt;
[[File:SpringFieldXD9.jpg|thumb|none|400px|Springfield Armory XD-9 Service Model - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator&amp;quot;===&lt;br /&gt;
The Alternator, also called the SP-14 Hatchet in concept art, is a new entry into the Titanfall universe. It is a confusing weapon, with two recoiling barrels and two ejection ports for the 10mm rounds it fires. These bullets are fed via 20 round magazines (25 with extended) which appears to be single-stack due to the length of the magazine and the size of the cartridges. The weapon has minimal room for the bolt, which instead appears to fully encircle the cartridge and eject spent shells upwards after firing, acting on a blow-forward principle to open the breech and eject spent cartridges. Due to there being no room for a traditional priming system, the rounds are electronically primed, which is reinforced by the weapon's sounds design. Finally, the weapon has two bolt handles, one on either side, located roughly in the middle of the frame. The Alternator fires the left barrel first, then the right, with each charging handle reciprocating at the same time. Other notable aspects of the weapon includes the purely horizontal recoil and the floating dot reflex sight.&lt;br /&gt;
&lt;br /&gt;
Concept art of the weapon depicts it with the stock extended (it stays permanently folded during gameplay, folding flush against the rear of the weapon). It lacks many things that make it a normal SMG, like a usable stock or a ergonomic frame, however the compact size lends itself to one-handed use, paired with a melee weapon. The Hatchet name comes from its devastating performance in CQB, but the heavy recoil and low ergonomics prevent use outside of roughly 25 metres, meaning it is likely intended to be used as a last ditch personal defence weapon in dire situations, such as the death of the Pilot's Titan.&lt;br /&gt;
&lt;br /&gt;
Recoiling barrels are real, as seen with the [[Barrett M82]] and other .50 caliber rifles, and the Alternator was likely designed with recoiling barrels in order to reduce recoil, given the weapon's diminutive size. Double-barrelled weapons also exist, the most common type being double-barrel shotguns, but double-barrelled weapons that feed from a single magazine do not exist (the closest thing would be the [[Arsenal Firearms AF2011-A1|AF2011-A1]], which cheats by gluing two magazines together and calling it one magazine). &lt;br /&gt;
&lt;br /&gt;
[[File:AltTF2.jpg|thumb|none|500px|The Alternator in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;CAR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:CarTF2.jpg|thumb|500px|none|The CAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R97&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Volt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:VoltTF2.jpg|thumb|none|500px|The Volt SMG in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
The &amp;quot;EVA-8&amp;quot; returns from Titanfall 1, with a slightly different name, suffixed with &amp;quot;Auto&amp;quot; instead of &amp;quot;Shotgun&amp;quot;. The weapon is different visually but stays the same performance wise, firing in semi-auto and cocked with a pump handle, which, combined with the magazine tube underneath the barrel, implies the EVA is a modular shotgun. The large drum only holds 8 shells (compared to ''TF1's'' 6), which, as the marking on the weapon indicate it is a 12 gauge, is a very under-loaded drum. Underneath the 12 gauge markings are more markings indicating the &amp;quot;EVA&amp;quot; can use both standard 2.75mm or 3mm Magnum shells. Other weapon markings include a HK-style pictogram fire selector, with the options of single-shot or semi-auto (represented, curiously, by two bullets as opposed to one, which would logically imply a 2 round burst mode the weapon does not actually have), and the serial number of &amp;quot;1979527&amp;quot;. All of these markings appear on the ''TF1'' version of the weapon in the same places.&lt;br /&gt;
&lt;br /&gt;
Other differences from ''TF1'' includes the folding stock, inspired by the Defiance M4 stock, which replaces the collapsible stock. Smaller changes includes the rails on top being more flush with the receiver and the lack of top-mounted rails, the square trigger guard instead of the uncomfortable angled one from ''TF1'', the shorter barrel and longer magazine tube and the angle of the drum magazine. Finally, the weapon has been updated with ammo-counting rear sights, like most of the weapons in ''Titanfall 2''.&lt;br /&gt;
&lt;br /&gt;
As for real-world inspiration, the EVA-8 again appears to be mostly inspired by the Chinese [[QBS-09]] shotgun, with more inspiration from tactical-rail equipped [[Saiga-12]] or [[Fostech Origin-12]] shotguns, which also lent the weapon its detachable magazine functionality. The magwell appears to be inspired by prototype AK-12 based shotguns, albeit shorter. Curiously, the drum magazine looks too short to reach all the way to the chamber when inside the shotgun.&lt;br /&gt;
&lt;br /&gt;
The weapon is still pumped when drawing it and when reloading from empty, despite the presence of a left-side charging handle. This might indicate some sort of in-universe mechanism to use the weapon as a pump-action for low-pressure rounds, much like the [[SPAS-12]] in real-life, however in-game it is always semi-auto.&lt;br /&gt;
&lt;br /&gt;
The acronym &amp;quot;EVA&amp;quot; stands for &amp;quot;Extra Vehicular Activity&amp;quot;, as the weapon is designed for use in both &amp;quot;conventional and exo-atmospheric conditions&amp;quot; (i.e. on a planet or in the vacuum of space).&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|none|500px| QBS-09 - 12 gauge. The main inspiration for the &amp;quot;EVA-8&amp;quot;.]]&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|500px|AK-12/76 - 12 gauge. Image used to compare the magwells.]]&lt;br /&gt;
[[File:Eva8TF2.jpg|thumb|none|500px|The EVA-8 Auto in the menu. Note the name of the weapon marked on the side of the handguard.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1901 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MastiffTF2.jpg|thumb|none|500px|The Mastiff in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiqueTF2.jpg|thumb|none|500px|The Mozambique in the menu.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MozambiquefrontTF2.jpg|thumb|none|500px|A view of the three barrels.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G2A5 Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[File:HemlokTF2.jpg|thumb|none|500px|The Hemlok BF-R in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-101C Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
[[File:R101TF2.jpg|thumb|500px|none|The R-101C in the menu. Note the lack of the default scope, which in gameplay is permanently equipped.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-201 Assault Rifle&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;V-47 Flatline&amp;quot;=== &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;V-47 Flatline&amp;quot; is an [[AK-47|AK-47/AKM]] based weapon, with some influence from the prototype Soviet [[TKB-022]]. It also bears some resemblance to the [[Elysium]] AKM, with the device above the barrel looking rather similar to the sighting device seen on the Elysium AKM. The regular AKM handguard is visible (albeit rather morphed) and the barrel is coming out from where the gas tube usually is, which is now above the handguard. The magazine appears to be a Tapco Kalashnikov 7.62x39mm magazine, which holds X or Y rounds.&lt;br /&gt;
&lt;br /&gt;
In the singleplayer, the weapon is used by both IMC and Militia soldiers, with one given to the player at the end of the first mission, which you retain for the beginning of the second mission. It has very strong horizontal recoil and a collapsible frame, presumably intended as a futuristic way to make the rifle more compact for vehicle storage.&lt;br /&gt;
 &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:TKB-022PM.jpg|thumb|none|450px|TKB-022PM No.2 - 7.62x39mm]]&lt;br /&gt;
[[File:FlatlineTF2.jpg|thumb|none|500px|The V-47 Flatline in the menu. Note the large, shiny muzzle break and wooden grip and stock.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;D-2 Double Take&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:2takeTF2.jpg|thumb|none|500px|The Double Take in the menu. Note the two barrels.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Kraber-AP&amp;quot;===&lt;br /&gt;
The &amp;quot;Kraber-AP&amp;quot; appears as a powerful, bolt-action armour-piercing/anti-material rifle, equipped by default with a 6x scope. The magazine and bolt design is based on the [[Mechem NTW-20]], with a stock based on competition rifles and a thumbhole grip similar to [[Accuracy International]] rifles. It is stated to fire 14.5x114mm rounds, which the NTW-20 can be chambered for and it uses 4 or 6 round magazines, if one selects the extra ammo modification.&lt;br /&gt;
&lt;br /&gt;
It is the most powerful non-explosive infantry weapon in the game, able to take down human targets in one shot and it has the rare Ricochet modification available, which causes bullets to bounce off surfaces. However, despite its name and huge caliber, it fails to pierce Titan armour without hitting the weak spots, which are usually the cockpit glass. The name Kraber comes from Respawn Entertainment's audio lead for Titanfall, Erik Kraber.&lt;br /&gt;
&lt;br /&gt;
[[File:NTW-20 with bipod.jpg|thumb|none|400px|Mechem NTW-20 - 20x82mm MG151]]&lt;br /&gt;
[[File:KraberTF2.jpg|thumb|500px|none|The Kraber sniper in the menu. Note the missing muzzle break - the weapon is so long it doesn't all fit in the menu screen.]]&lt;br /&gt;
[[File:KrabersideTF2.jpg|thumb|500px|none|The other side of the Kraber, with muzzle brake visible.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;Spitfire MK2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:LstarTF2.jpg|thumb|none|500px|The L-STAR in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;X-55 Devotion&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:DevotionTF2.jpg|thumb|none|500px|The Devotion in the menu. Note the length of the weapon - the menu display is overlapping the flash hider.]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Archer Heavy Rocket&amp;quot;===&lt;br /&gt;
The Archer is a man-portable fire-and-forget anti-Titan missile launcher, bearing a slight resemblance to the [[FGM-172 SRAW]], whilst the rear end piece resembles the [[FGM-148 Javelin]]. The weapon has a similar reloading system to the [[Mk 153 SMAW]], where the missile is housed in the rear of the weapon and is reloaded by detaching the housing and replacing it with a pre-packaged missile and housing (concept art depicts this clearly). Also like the SMAW, it has grips underneath the launcher, but instead of a bipod it has a curved buttstock. The colour scheme is similar to the SRAW, with a green body and a yellow band. However, unlike all of the previous launchers mentioned, the Archer is much shorter and wider, and features a thin flip-out CLU (Command Launch Unit), which displays what the missile is locking on to. Additionally, concept art showcases the weapon fitted with a scope, which is not possible with the Archer in-game.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Archer is lock-on only, while Jack Cooper in the campaign can dumb-fire it, compensating for the fact that he never fights anything more dangerous than a Reaper without BT. It is also used in a kind of mortar or top-attack role by Mortar Spectres in Frontier Defence, similar to the Javelin's top-attack mode. &lt;br /&gt;
&lt;br /&gt;
Despite being an anti-Titan weapon, it can still lock on to, and destroy, Crow and Goblin dropships, heavy turrets and Reapers.&lt;br /&gt;
[[File:ArcherTF2.jpg|thumb|500px|none|The Archer Heavy Rocket in the menu. Note the cover on the end of the launcher, similar to a camera shutter.]]&lt;br /&gt;
[[File:TF2Archerconcept.jpg|thumb|500px|none|Concept art of the Archer, showcasing the SMAW-esque missile reloading and the scope, unusable in gameplay.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ChargeTF2.jpg|thumb|500px|none|The Charge Rifle in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EM-4 Cold War&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EPG-1&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:EpgTF2.jpg|thumb|none|500px|The EPG-1 in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;LG-97 Thunderbolt&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:ThundersideTF2.jpg|thumb|none|500px|The side of the Thunderbolt in the menu.]]&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;MGL Magnetic Grenade Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:MglTF2.jpg|thumb|none|500px|The MGL in the menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-6P Softball&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sidewinder AT-SMR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
[[File:SmrTF2.jpg|thumb|none|500px|The Sidewinder SMR in the menu.]]&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Arc Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Electric Smoke Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Firestar&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Gravity Star&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Satchel Charge&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Titan Weapons==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;40mm Tracker Cannon&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Leadwall&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Plasma Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Predator Cannon&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Quad Rocket&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Splitter Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;T-203 Thermite Launcher&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;XO16A2 Chaingun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
=Apex Legends=&lt;br /&gt;
&lt;br /&gt;
Apex Legends is a free-to-play science-fiction first-person shooter battle royale video game developed by Respawn Entertainment and published by Electronic Arts. The game was announced on February 3, 2019, and unveiled and released for free on the following day.&lt;br /&gt;
&lt;br /&gt;
The game is a part of the Titanfall universe, taking place 18 years after the events of Titanfall 2.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Apex Legends}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Apex Legends features more attachment and modification options than the previous two Titanfall games, with players able to use stocks, magazines, scopes, barrel stabilisers, shotgun bolts and &amp;quot;hop-up&amp;quot; attachments. These alter the performance of the weapon significantly, giving weapons more customisation than ever before.&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;B3 Wingman&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Hammond P2020&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;RE-45 Auto&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Alternator A-2&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-99 SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Prowler Burst PDW&amp;quot;===&lt;br /&gt;
The &amp;quot;Prowler PDW&amp;quot; is a 5 round burst submachine gun visually inspired by the [[Magpul PDR-C]] and [[FN P90]], with a charging handle that looks and functions very similarity to the [[G36]]'s charging handle. The weapon features an ammo counter, like most weapons in the game.&lt;br /&gt;
&lt;br /&gt;
Perhaps drawing some influence from the P90's 5.7x28mm AP rounds, it is the only SMG that uses heavy ammo, firing from a 20 round magazine. This increases in increments of 5 until it hits the max of 35 if extended magazines are equipped. In universe, it is manufactured by Lastimosa Armouries.&lt;br /&gt;
&lt;br /&gt;
The weapon is named after the alien megafauna featured in the Titanfall universe, which were introduced into Apex Legends as an AI enemy in Season 11 on the &amp;quot;Storm Point&amp;quot; map. The designer of the weapon, Ryan Lastimosa, also states he was inspired by the arms from Seburo, a weapons manufacturer in the anime ''[[Ghost in the Shell (disambiguation)|Ghost in the Shell]].''&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Volt SMG&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;EVA-8 Auto&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===Peacekeeper===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M1904 Mastiff&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SA-3 Mozambique&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;30-30 Repeater&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G7 Scout Battle Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;HAVOC Rifle&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Hemlok BF-R&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;R-301 Carbine&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;VK-47 Flatline&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Charge Rifle&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-101 Longbow-DMR&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;D-2 Triple Take&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Kraber-AP&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sentinel ESR&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;M600 Spitfire&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;L-STAR EMG&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
===&amp;quot;X-55 Devotion MK.3&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Arc Star&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frag Grenade&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Thermite Grenade&amp;quot;===&lt;br /&gt;
 &lt;br /&gt;
	&lt;br /&gt;
==Other==&lt;br /&gt;
 &lt;br /&gt;
	&lt;br /&gt;
===&amp;quot;Bocek Compound Bow&amp;quot;===&lt;br /&gt;
	&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Unturned=&lt;br /&gt;
&lt;br /&gt;
'''''Unturned''''' is a zombie survival game developed and published by Smartly Dressed Studios on 7 June, 2017 for PC, and 12 Nov, 2020 for consoles. &lt;br /&gt;
&lt;br /&gt;
{{VG Title|Unturned}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The weapons in Unturned are one of four grades: Civilian, Police, Ranger or Military. Civilian-grade weapons are usually weak but common, being found in houses or farms. Police-grade weapons are slightly better, found at police stations. Ranger-grade weapons are equivalent to Military-grade weapons. Most maps have very few locations where Ranger-grade weapons spawn in, but on Russia they are very common, due to the majority of them being Russian weapons found in military bases. Finally, military-grade weapons are found at military bases on most maps, except Russia, where they can be found in a few obscure locations.&lt;br /&gt;
&lt;br /&gt;
Airdrops can spawn nearly every gun, including ones that usually would not appear on the map, which means players can use the Colt Canada C8 Carbine in maps other than Prince Edwards Islands if they get it in an airdrop (as the &amp;quot;Maplestrike&amp;quot; only spawns in PEI, a map set in Canada).&lt;br /&gt;
&lt;br /&gt;
Attachments include various optics, laser pointers, flashlights, rangefinders, suppressors, extended barrels, extended magazines, alternate ammo types and various grips.&lt;br /&gt;
&lt;br /&gt;
Guns can be repaired with bits of scrap metal and a blowtorch, as firing them causes their quality to decrease, leading to a decrease in weapon performance. &lt;br /&gt;
&lt;br /&gt;
Due to the low detail of the models in ''Unturned'', it is difficult to pinpoint which version of a weapon the in game gun is based on. For example, the Beretta 96 has many variants, the most common being the FS model, but the &amp;quot;Avenger&amp;quot; is simply listed under Beretta 96, as you cannot tell which version of the 96 it is based on.&lt;br /&gt;
&lt;br /&gt;
Note: Only official weapons created by the developer of the game and/or featured in the official maps (PEI, Washington, Yukon, Germany, Russia) are on this page. Any weapons that came with a limited-time featured Steam workshop map will not be included on this page (example: France, Ireland, Hawaii, Greece).&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Beretta 96===&lt;br /&gt;
The [[Beretta 96]] appears as the &amp;quot;Avenger&amp;quot;. It has green illuminated sights and fires Low Caliber Military ammunition. The weapon is meant to be the Beretta M9, evidenced by it only being found at military bases, but it only holds 13 rounds. The Beretta 92 series does not have a 13 round magazine, only the .40 S&amp;amp;W Beretta 96 does.&lt;br /&gt;
&lt;br /&gt;
It inaccurately spawns at military bases on the Germany and Prince Edward Islands maps. Neither country's military uses the Beretta 96 or M9 - Germany's service pistol is the [[Heckler &amp;amp; Koch P8]] and Canada's is the [[Browning Hi-Power]]. However, it correctly spawns at military locations in the Washington map.&lt;br /&gt;
[[File:96FS.jpg|thumb|none|400px|Beretta 96FS - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911===&lt;br /&gt;
The [[Colt M1911]] appears, called the &amp;quot;1911&amp;quot;, firing Low Caliber Civilian ammo. It was previously called the &amp;quot;Colt&amp;quot; and the &amp;quot;Oakbear&amp;quot;.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Colt Python===&lt;br /&gt;
The [[Colt Python]] appears as the &amp;quot;Ace&amp;quot;, firing Low Caliber Civilian ammo. It has red illuminated iron sights. The Ace can accept the Makeshift Muffler attachment, which is inaccurate, as the Python cannot be suppressed in real life.&lt;br /&gt;
&lt;br /&gt;
A special version of the Ace can be obtained after completing a quest on the Russia map, from the Doc Ernie NPC. It has an 8x scope, which normally cannot be attached to the revolver in game.&lt;br /&gt;
[[Image:Python6in.jpg|thumb|400px|none|Colt Python with 6&amp;quot; Barrel and nickel finish and 3rd generation grip- .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
===IMI/Magnum Research Desert Eagle Mark XIX===&lt;br /&gt;
A [[Desert Eagle]] Mark XIX appears as the &amp;quot;Desert Falcon&amp;quot;. However, it was called the Desert Eagle when it was first added to the game. Is uses High Caliber Military ammo in game, despite not being a service pistol of any military. It also has the same green illuminated iron sights of the Beretta 96.&lt;br /&gt;
&lt;br /&gt;
A special gold-plated version of the Desert Eagle can be obtained after completing a quest on the Hawaii map, from the Major Ekho NPC. It has a vertical grip, a flashlight and a &amp;quot;Military Muzzle&amp;quot; attachment, which appears to be some sort of extended barrel. Another special &amp;quot;Desert Falcon&amp;quot; is available to players of the Gold edition of the game, with golden iron sights and gold plating.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
The [[Glock 17]] with an olive drab frame appears as the &amp;quot;Cobra&amp;quot;, standing in for the Glock 18. It is fully automatic in game, despite lacking the fire selector of a real Glock 18. It is considered a police weapon and it uses Low Caliber Civilian ammo. The &amp;quot;Cobra&amp;quot; has the ability to use 20 or 40 round box magazines, the latter of which is fictional.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the Austrian EKO Cobra counter-terrorist unit, who requested a full-auto version of the Glock 17 to be produced, resulting in the Glock 18.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:Glock18 Gen3.jpg|thumb|none|350px|Glock 18 (3rd Generation) with 19-round magazine, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Luger P08===&lt;br /&gt;
The [[Luger P08]] appears, simply called &amp;quot;Luger&amp;quot;. The magazine incorrectly holds 9 rounds instead of the real Luger's 8. It spawns in civilian locations on the Germany map and uses Low Caliber Civilian ammo.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|350px|Luger P08 (dated 1917) - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
The [[Makarov PM]] appears as the &amp;quot;Kryzkarek&amp;quot;, with a longer barrel compared to the real pistol. It has a 12 round magazine  from the PMM, which, unlike every other Ranger weapon, uses Low Caliber Civilian ammunition, to reflect the rather weak characteristics of the 9x18mm Makarov round. However, it oddly deals high damage, more than other pistols that fire the Low Grade Civilian ammo.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===TEC-9 Mini===&lt;br /&gt;
The [[TEC-9]] Mini appears as the &amp;quot;Teklowvka&amp;quot;. It holds 15 rounds in what appears to be a 20 round magazine, which is not a magazine size available to the real TEC-9. It uses Low Caliber Ranger ammo and is stated to be Swedish in the weapon description. This is half correct, as the TEC-9 was developed by the American subsidiary of Interdynamic, called Intratec.&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
Every submachine gun except the UMP45 and the MP40 is classed as a carbine in game.&lt;br /&gt;
&lt;br /&gt;
===FN P90 TR===&lt;br /&gt;
The [[FN P90 TR]] appears as the &amp;quot;Peacemaker&amp;quot;, firing Low Caliber Military ammo. The weapon spawns in military bases on the Washington and Germany maps, as well as the American Spy Base on the Russia map.&lt;br /&gt;
&lt;br /&gt;
The name is a reference to the law enforcement troops seen in ''[[The Hunger Games: Catching Fire]]'', who are called &amp;quot;Peacekeepers&amp;quot; and use P90's as their primary weapon.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears as the &amp;quot;Viper&amp;quot;, firing Low Caliber Civilian ammo from fictional 25 round magazines. It has a slightly shorter stock and barrel compared to the real MP5, with the barrel resembling a MP5K-sized &amp;quot;tropical&amp;quot; wide handguard. The length of barrel that extends out from the end of the handguard is also slightly longer compared to the real MP5. The &amp;quot;Viper&amp;quot; is found at a variety of police and military locations, most notably the Scorpion-7 research laboratories, which implies its status as a standard-issue SMG for the organisation.&lt;br /&gt;
&lt;br /&gt;
The name may be a reference to the Stalker [[S.T.A.L.K.E.R.: Shadow of Chernobyl|video]] [[S.T.A.L.K.E.R.: Clear Sky|games]], where the MP5 is called the &amp;quot;Viper 5&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 (Navy trigger group) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch UMP45===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Empire&amp;quot;. It is only found in military locations in Germany and in airdrops. Oddly, it holds 27 rounds instead of the real weapons 25, and it fires Low Caliber Military ammo. The &amp;quot;Empire&amp;quot; correctly has semi-auto, full-auto and 3 round burst modes, the only official gun in the game with this ability. The &amp;quot;Empire&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the MP40).&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector===&lt;br /&gt;
The [[KRISS Vector]] appears as the &amp;quot;Scalar&amp;quot;, firing Low Caliber Military ammo from 30 round magazines, which implies the weapon is based on the .45 ACP version. The weapon has a blue lower receiver and buttplate. The &amp;quot;Scalar&amp;quot; appears in Coalition locations on the Germany map, on the Coalition aircraft carrier, called the ''Liberator'', and in airdrops. The blue colour, which matches the Coalition's colour scheme, and the appearance on the ''Liberator'' implies the &amp;quot;Scalar&amp;quot; is a standard-issue Coalition weapon.&lt;br /&gt;
&lt;br /&gt;
The name is a play on the Vector name, and its mathematical origin. The term &amp;quot;scalar&amp;quot; is used to define a vector space, with a &amp;quot;vector&amp;quot; being described by multiple scalars.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|400px|KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
===Mini Uzi===&lt;br /&gt;
The [[Mini Uzi]] appears as the &amp;quot;Bulldog&amp;quot;, firing Low Caliber Ranger ammo. It is modelled with 32 round magazines, but they hold 45 rounds, which is not a real magazine option for the Uzi. It is correctly identified as Israeli, and fires with a closed-bolt, which is incorrect. The weapon can be found at some Ranger locations in the Germany map and at military locations on the Russia map, despite Russia not using the Uzi in any form in its any of its military forces.&lt;br /&gt;
[[Image:Imi-mini-uzi.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] appears as the &amp;quot;Maschinengewehr&amp;quot;, with wood furniture. Maschinengewehr&amp;quot; translates to machine gun, while the MP40 is a submachine gun (&amp;quot;machinenpistole&amp;quot; in German). When the weapon was first added, it was called MP40, but this was quickly changed. It fires Low Caliber Ranger ammo. In game, it is a very rare Ranger weapon, only spawning in airdrops and some Ranger locations on the Germany map. The &amp;quot;Maschinengewehr&amp;quot; is also one of two SMGs to actually be classed as an SMG in game (the rest are considered PDWs, except the UMP-45).&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-19 Bizon-2===&lt;br /&gt;
The [[PP-19 Bizon-2]] appears as the &amp;quot;Yuri&amp;quot;, firing Low Caliber Ranger ammo from 64 round helical magazines, implying it is chambered in 9x18 Makarov. The rear sights are mounted much further back than the real weapon. It can be found in Ranger locations on the PEI, Washington and Germany maps, and in Military locations in the Russia map.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] appears as the &amp;quot;Calling Card&amp;quot;, firing Low Caliber Ranger ammo from its 71 round drum. As the name suggests, the weapon is found at the Krovi Estate in the Russia map, which was owned by the mafia before the zombie virus hit Russia. It can also be found in airdrops. &lt;br /&gt;
&lt;br /&gt;
A calling card is an object criminals leave behind at the scene of a crime to taunt the police.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===AA-12 CQB===&lt;br /&gt;
The [[AA-12]] CQB appears as the &amp;quot;Devil's Bane&amp;quot;, with a light grey appearance. The weapon has a 21 shell drum magazine - one shell larger than the real drum magazine. It can only be found in police locations on the Germany map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|400px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Double Barrel Shotgun===&lt;br /&gt;
A [[Double Barrel Shotgun]] appears as the &amp;quot;Masterkey&amp;quot;. The real [[Masterkey]] is an underbarrel pump-action, not a double barrel. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be found in farms and campgrounds in the PEI, Washington and Russia maps.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg‎|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge. Visually similar to the &amp;quot;Masterkey&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Sawed Off Double Barrel Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barrel Shotgun]] appears to be a sawn off version of the &amp;quot;Masterkey&amp;quot;, called the &amp;quot;Sawed-off&amp;quot;. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be crafted by using a saw on the &amp;quot;Masterkey&amp;quot;.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Sawed-off&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Quadbarrel&amp;quot;====&lt;br /&gt;
A variant of the [[Sawed-Off Double Barrel Shotgun]] appears as the &amp;quot;Quadbarrel&amp;quot;, which can only be crafted on the Russia map, due to it needing a blueprint obtained by completing a quest. It has 4 barrels side-by-side, which somehow allows the shotgun to hold 8 shells. You cannot fire all 8 shells at once, they are fired individually. Unlike the &amp;quot;Sawed-off&amp;quot; it is based off, the &amp;quot;Quadbarrel&amp;quot; is uses 12 gauge shells. &lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge. Visually similar to the &amp;quot;Quadbarrel&amp;quot;, minus the extra barrels.]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
The [[Mossberg 500]] appears as the &amp;quot;Bluntforce&amp;quot;, with a black synthetic stock and an 8 round tube magazine. It is a police shotgun, found in police stations on every map except Russia.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===MTs255===&lt;br /&gt;
A sawn-off [[MTs255]] appears as the &amp;quot;Determinater&amp;quot;, incorrectly stated to be an American shotgun and incorrectly holding 8 shells in a 6 shell cylinder. It is chambered in 12 gauge shells, and can only be found in the prison and under the mountain in the Germany map, or in airdrops.&lt;br /&gt;
[[Image:Mts255-sawnoff.jpg|thumb|none|401px|Sawn-off MTs255 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Saiga-12K===&lt;br /&gt;
The [[Saiga-12K]] appears as the &amp;quot;Vonya&amp;quot;, with a raised rib sight and a skeleton stock. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. It uses a fictional 7 shell magazine, the real Saiga-12 does not have this option. The shotgun is semi-auto, but prior to version 3.19.0.0, the weapon was full auto. The &amp;quot;Vonya&amp;quot; spawns at police locations in the Russia map, or in airdrops in the PEI and Washington maps.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K with raised sight rib - 12 gauge]]&lt;br /&gt;
[[File:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
Ranger magazines and Military magazines appear as the default magazine for many rifles &amp;amp; carbines. The Military magazine is based on STANAG 30 round magazines, while the Ranger magazines are fictional 35 round magazines that can somehow fit into both AKs, G36C and AUGs.&lt;br /&gt;
&lt;br /&gt;
===AAC Honey Badger===&lt;br /&gt;
The [[AAC Honey Badger]] appears as the &amp;quot;PDW&amp;quot;, despite the real weapon being a carbine. Interestingly it appears to have a combination of the stock from the [[Heckler &amp;amp; Koch HK416C|HK416C]] and the standard stock, with a very short buffer tube from the HK416C. It fires Low Caliber Military ammo from 30 round Military magazines. It appears on every map, either spawning after completing a horde beacon, killing a Mega Zombie, finding an airdrop or in military locations on the Germany. Washington and Russia maps.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO. Image used to show the short stock and buffer tube.]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] appears as the &amp;quot;Zubeknakov&amp;quot;, firing Low Caliber Ranger ammo from the 35 round Ranger magazines. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. The weapon can be identified as an AKM by the angle of the stock - it is very straight, unlike the AK-47's stock, which is angled downwards. The handguard is the same as the AS Val, albeit brown wood instead of black polymer.&lt;br /&gt;
&lt;br /&gt;
Oddly, the weapon deals less damage than weapons chambered in 5.56x45mm NATO, like the C8 Carbine seen below. This may imply it is chambered in 5.45x39mm, which has less stopping power than 5.56x45mm NATO, however the high recoil of the &amp;quot;Zubeknakov&amp;quot; and the curvature of the magazine implies the usage of 7.62x39mm.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm. Image used to show the different handguard design similar to the handguard of the &amp;quot;Zubeknakov&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Canada C8 Carbine===&lt;br /&gt;
The [[Colt Canada C8 Carbine]] appears as the &amp;quot;Maplestrike&amp;quot;, incorrectly referred to as an assault rifle. It fires Low Caliber Military ammunition and can only be found at military locations on the PEI map, which is set in Canada, or in airdrops. The name is a reference to the maple leaf on the Canadian flag.&lt;br /&gt;
[[File:C8a1.jpg|thumb|none|400px|Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Colt M16A4===&lt;br /&gt;
The [[Colt M16A4]] appears as the &amp;quot;Eaglefire&amp;quot;, a reference to the national bird of America. It fires Low Caliber Military ammo in 3 round bursts and has a Magpul CTR stock and flip-up front and rear sights. The barrel appears to between the length of the M16 and M4 barrels, bearing an appearance very similar to the FN-manufactured M16 rifles It used to be called the &amp;quot;AR32&amp;quot;, firing fully automatic, which would have made it an [[M16A3]].&lt;br /&gt;
&lt;br /&gt;
The weapon is implied to be a civilian AR-15, as it is found in civilian gun stores in the Washington map, but it usage of Military ammo and Military magazines, the 3 round burst setting and the chance to spawn at the American Spy Base in the Russia map make it clear it is meant to be the military burst-fire M16A4, rather than the civilian semi-auto AR-15. Albeit illegal in most circumstances, the real AR-15 can be converted to allow for a 3-round burst.&lt;br /&gt;
[[File:FN M16A4.jpg|thumb|none|450px|FN-manufactured M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BDR153G.jpg|thumb|none|450px|F-1 Firearms BDR-15-3G - 5.56x45mm NATO. Image used to show the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS F1===&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;Fusilaut&amp;quot;, a a portmanteau of the French words &amp;quot;fusillade&amp;quot; and &amp;quot;fusil d'assault&amp;quot;, meaning &amp;quot;a series of shots in succession&amp;quot; and &amp;quot;assault rifle&amp;quot; respectively. It fires in 3 round bursts from both Ranger and Military magazines, both of which hold different numbers of rounds compared to the real F1's 25 round straight magazine. The ability to use 30 round STANAG Military magazines is incorrect, as the weapon does not have the magwell of the G2. It is chambered in Low Caliber Ranger ammunition, and can be found in military locations in the Germany and Russia maps, despite neither of these countries using the FAMAS rifle in any of their military forces, as well as in airdrops.&lt;br /&gt;
[[File:FAMAS-F1.jpg|thumb|none|450px|FAMAS F1 with the rifle grenade support ring pushed to mid barrel - 5.56x45mm]]&lt;br /&gt;
[File:Famas g2.jpg|thumb|none|450px|FAMAS G2 with the charging handle pulled back, for reference - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;Heartbreaker&amp;quot;, firing Low Caliber Military ammo. It can rarely spawn at military locations in the Washington map, implying the NAVY SEALS were garrisoned in Washington prior to the virus outbreak, as well as at military locations in the Germany map, as part of the special spawn group, due to its use by GSG 9 and SEK. It can also be found in airdrops.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;Nightraider&amp;quot;, firing Low Caliber Ranger ammo. As it is a Ranger weapon, the default magazine is the 35 round Ranger, however it is interchangeable with Military magazines. The weapon can be found at military locations in the Germany and Russia map, despite it not being used by the Russian military in real life. It can also be found in airdrops.&lt;br /&gt;
[[File:G36C with STANAG mag adaptor.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with a STANAG mag adaptor - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1891/30===&lt;br /&gt;
The [[Mosin Nagant Rifle#Mosin Nagant M1891/30|Mosin Nagant M1891/30]] appears as the &amp;quot;Schofield&amp;quot;, named after the developer's social studies teacher, who said in a livestream that he wanted a weapon named after him. It fires Low Caliber Civilian ammo from generic &amp;quot;Rifle Clips&amp;quot;. The weapon was incorrectly called a French battle rifle before a patch changed this to a Russian battle rifle, which is still incorrect as the Mosin has none of the characteristics of a battle rifle. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Schofield&amp;quot; can be found at farms and campsites on the PEI and Washington maps, and in gun stores on the Germany and Russia maps.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 10/22===&lt;br /&gt;
The &amp;quot;Sportshot&amp;quot; rifle appears to be based on the [[Ruger 10/22]], however it has an extended magazine far larger than the .22 LR magazines used in the real gun, which still holds 10 rounds of Low Caliber Civilian ammo. However, the damage model of the rifle implies it is chambered in .22 LR, as it deals less damage than any other bullet weapon in the game. It does more damage against animals than players. The description states it is a target rifle, a reference to its high usage in marksmanship competitions. The weapon can be found at campsites, farms and gun stores on every map except Yukon, where it can only be found at campgrounds.&lt;br /&gt;
&lt;br /&gt;
A special &amp;quot;April Fools&amp;quot; variant of the &amp;quot;Sportshot&amp;quot; was added for the 1st April, 2016. It fired miniature rockets that dealt more damage than the base &amp;quot;Sportshot&amp;quot; in 10 round bursts, meaning the magazine would be emptied with one burst. It was removed the following day.&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
===Ruger Gunsite Scout===&lt;br /&gt;
The &amp;quot;Hawkhound&amp;quot; rifle appears to be based on the [[Ruger_M77#Ruger_M77_Gunsite|Ruger M77 Gunsite]], however it is semi-auto instead of bolt-action, it feeds from a fictional 8 round magazine, it has wood furniture and stock and it is referred to as Canadian in game, while Ruger is an American company. The rifle fires Low Caliber Civilian ammo, which is meant to be either 5.56x45mm or 7.62x51mm NATO, judging by the decently high player damage of the weapon. The &amp;quot;Hawkhound&amp;quot; can be found at farms and campgrounds in the 3 North American maps - PEI, Washington and Yukon.&lt;br /&gt;
[[File:Ruger Gunsite.jpg|thumb|none|450px|Ruger M77 Gunsite scout rifle - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Makeshift Rifle&amp;quot;====&lt;br /&gt;
The &amp;quot;Makeshift Rifle&amp;quot; appears to have the same overall appearance as the &amp;quot;Hawkhound&amp;quot;, however it is bolt-action instead of semi auto, making it resemble a [[Ruger M77]] Hawkeye. It also has the exact same damage model as the &amp;quot;Hawkhound&amp;quot;, further supporting the idea that the two weapons are part of the same family. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt. The body of the rifle can be made out of birch, maple or pine wood, which is held together, rather alarmingly, by bits of duct tape and rope. &lt;br /&gt;
[[File:RugerHawkeye.jpg|thumb|none|450px|Ruger M77 Hawkeye Compact - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 553===&lt;br /&gt;
The [[SIG SG 553]] appears as the &amp;quot;Swissgewehr&amp;quot; (literally &amp;quot;Swiss Rifle&amp;quot;), firing Low Caliber Military ammo from a unique opaque 20 round &amp;quot;Swissgewehr&amp;quot; magazine. The weapon is able to use any other Military magazine alongside its unique 20 rounder, despite the SG 553 not being able to use STANAG or AK magazines in real life. Like the SG 551, it has 3 rectangular vent holes in its green handguard, but these are at the bottom rather than the top. The &amp;quot;Swissgewehr&amp;quot; only spawns at police locations in the Germany map and in airdrops.&lt;br /&gt;
[[File:SG 553 LB.jpg|thumb|none|400px|SIG SG 553 LB (Long Barrel) - 5.56x45mm]]&lt;br /&gt;
[[File:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The [[Steyr AUG A1]] appears as the &amp;quot;Augewehr&amp;quot;, which is based on the acronym AUG (&amp;quot;Armee Universal Gewehr&amp;quot;). The weapon fires Low Caliber Ranger ammo and is fitted with a 4x Swavorski scope by default, although this can be removed and replaced with other optical attachments. Note that this scope has a higher zoom than the real AUG A1 scope, which is a 1.5x zoom. The &amp;quot;Augewehr&amp;quot; can use both Ranger and Military magazines, although as a Ranger weapon, it spawns with 35 round Ranger magazines. Interestingly, it has a short carbine barrel instead of a full-length barrel. It spawns in military locations on the Germany and Russia maps, as well as in airdrops.&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|450px|none|Steyr AUG A1 carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===Barrett M82===&lt;br /&gt;
The original [[Barrett M82]] appears as the &amp;quot;Grizzly&amp;quot;, with the muzzle break of the M82A1. It fires High Caliber Military ammo from a 5 round magazine instead of the real rifle's 10. Respecting the power of its cartridge, the .50 BMG, it has the highest player damage of any weapon in the game, save for the &amp;quot;Shadowstalker&amp;quot; railguns. It can be found in military locations in the Germany and Washington maps, as a reward from Horde Beacons and in airdrops in the PEI and Russia maps.&lt;br /&gt;
[[Image:M82A1 OldSpec.JPG|thumb|none|450px|Original/Early Specification Barrett M82 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
===C14 Timberwolf===&lt;br /&gt;
The [[C14 Timberwolf]] appears as the &amp;quot;Timberwolf&amp;quot;, with a black chassis and a slightly shorter barrel. After the 3.0.9.0 update, the magazine capacity was reduced from the incorrect 8 rounds to the still incorrect 6 rounds, and the 20x scope that the weapon spawned with was replaced with iron sights. As expected, it uses High Caliber Military ammo. It can be found in military locations on the PEI map, or in airdrops on the Washington and Russia maps.&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|450px|PGW C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===Cheyenne Tactical M200 Intervention===&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] appears as the &amp;quot;Ekho&amp;quot;. It is incorrectly called a Russian sniper rifle and &amp;quot;Ekho&amp;quot; is the transliteration of the Russian word for &amp;quot;echo&amp;quot;. It uses a 7 round magazine firing High Caliber Military ammo. The magazine well is on the left side of the receiver, rather than underneath it like the real weapon. The &amp;quot;Ekho&amp;quot; also has a much shorter barrel than the real rifle. It can be found in military locations in the Russia map, as a reward from Horde Beacons and in airdrops.&lt;br /&gt;
&lt;br /&gt;
The name, magazine well position and spawn locations imply the Intervention is a Russian weapon in-universe.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 Intervention - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===M39 Enhanced Marksman Rifle===&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle|M39 EMR]] appears as the &amp;quot;Sabretooth&amp;quot;, with a tan chassis. The weapon is chambered in Low Caliber Military ammunition - most sniper rifles use High Caliber ammunition. The &amp;quot;Sabretooth&amp;quot; is classified as a &amp;quot;Sharpshooter Rifle&amp;quot; alongside the &amp;quot;Snayperskya&amp;quot;, which also uses Low Caliber ammo.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sabretooth&amp;quot; spawns at military locations in the Washington map, and at the American Spy Base in the Russia map.&lt;br /&gt;
[[File:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as the &amp;quot;Snayperskya&amp;quot;, which is what the &amp;quot;S&amp;quot; in SVD stands for - it translates as &amp;quot;sniper&amp;quot;. The weapon has a fictional 7 round magazine and it fires Low Caliber Ranger ammo, like the &amp;quot;Sabretooth&amp;quot;. Also like the &amp;quot;Sabretooth&amp;quot;, it is classified as a &amp;quot;shartshooter rifle&amp;quot;. The rifle has a similar stock design to the synthetic stock used on newer SVDs, however it is still made out of wood. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Snayperskya&amp;quot; spawns in Ranger locations in the PEI and Washington maps, and in military locations in the Russia map.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture. Image used to show the stock.]]&lt;br /&gt;
&lt;br /&gt;
===VSS Vintorez===&lt;br /&gt;
The [[VSS Vintorez]] appears as the &amp;quot;Matamorez&amp;quot;, incorrectly classed as an assault rifle (which would be the [[AS Val]]). It uses 17 or 36 round magazines, both of which are fictional. It fires High Caliber Ranger ammo, despite the real weapon being chambered in 9x39mm, which is roughly the same size as 7.62x39mm (which is more in line with the Low Caliber ammo in-game, which are seen on weapons firing intermediate rifle rounds).  Like the other AK-based weapons in game, the ironsights are incorrectly modelled on the receiver, rather than on the barrel. Additionally, the front sight is not on the suppressor, instead it is located where the rear sight would normally be. The handguard appears to be made of wood instead of polymer.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Matamorez&amp;quot; can spawn in Ranger locations in the PEI, Washington and Germany maps, in the nuclear missile silo in the Russia map and as a reward from Horde Beacons.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
A handheld [[M134 Minigun]] appears as the &amp;quot;Hell's Fury&amp;quot;. It operates with no power source and no ammo belt, instead it uses a 250 round &amp;quot;Hell's Fury&amp;quot; magazine, which is completely fictional and which fires both Low Caliber Ranger and Low Caliber Military ammo. The weapon has a &amp;quot;Chainsaw grip&amp;quot; and pistol grip, which are used by the player to hold the massive gun. The spool-up time is incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped, without the need to speed up the rotations before it fires. Brass ejects from the 1 o'clock position sending a stream of shells up and to the right. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. It is incorrectly stated to be Russian in origin.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hell's Fury&amp;quot; can be modified with the &amp;quot;Adaptive Chambering&amp;quot; attachment, which nonsensically increases the firerate to a ridiculous level. It can be found at military locations in the Germany map, at the Oil Rig and nuclear missile silo in the Russia map and as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''[[Predator]]''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===M249===&lt;br /&gt;
The [[M249]] appears in game, with a very short barrel and a 150 round box belt. It fires High Caliber Military ammo, unlike the other machine guns Low Caliber ammo, although it originally used Low Caliber Military ammo as well. The &amp;quot;Dragonfang&amp;quot; can spawn at the American Spy Base in the Russia map, at military locations in the Washington and Germany maps and it can be one of the rewards from completing a Horde Beacon.&lt;br /&gt;
[[File:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
The [[PKM]] appears as the &amp;quot;Nykorev&amp;quot;. It has a short barrel and a 200 round belt box, firing Low Caliber Ranger ammo. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Nykorev&amp;quot; can be found at Ranger locations in the PEI, Germany and Washington maps, at the Oil Rig and nuclear missile silo in the Russia map, as a reward from Horde Beacons or in airdrops.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|450px|none|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The [[RPG-7]] appears, simply called &amp;quot;Rocket Launcher&amp;quot;.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
A claymore that most closely resembles the [[M18A1 Claymore]] appears in game, found at military locations and able to be crafted with various items, none of which make much sense. Before a patch soon after it was added, the front read &amp;quot;Front Towards Enemy&amp;quot;. The claymore is a traditional video-game claymore, requiring no manual detonation to function.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|450px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===M26 Grenade===&lt;br /&gt;
A grenade that most closely resembles the [[M26 Hand Grenade]] appears in game, as the &amp;quot;Fragmentation Grenade&amp;quot;. It is found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Sticky Grenade&amp;quot;====&lt;br /&gt;
A grenade with an additional metal band appears as the &amp;quot;Sticky Grenade&amp;quot;, based on the model for the &amp;quot;Fragmentation Grenade&amp;quot; but recoloured tan. As expected, it sticks to surfaces before exploding, and can be found at military locations on every map.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
===M83 Smoke Grenade===&lt;br /&gt;
The [[M83 Smoke Grenade]] appears in game, as the &amp;quot;Smoke Grenade&amp;quot;. The smoke can be one of many different colours; white, black, purple, green, orange, red, blue or yellow. It is found at military locations.&lt;br /&gt;
[[File:M83 Inert.jpg|thumb|none|200px|Inert M83 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Combat Bow===&lt;br /&gt;
Various combat bows, made of birch, maple or pine wood, appear in game.&lt;br /&gt;
&lt;br /&gt;
===Compound Bow===&lt;br /&gt;
A metal compound bow appears in game.&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
A crossbow with a green chassis appears in game, correctly firing bolts instead of arrows. It can be found at campsites and farms.&lt;br /&gt;
&lt;br /&gt;
===Fictional Railguns===&lt;br /&gt;
Two fictional railguns appear in game, called the &amp;quot;Shadowstalker&amp;quot; and the &amp;quot;Shadowstalker Mk. II&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; is fictional, however it highly resembles the &amp;quot;Rorsch Mk-1&amp;quot; from [[Battlefield 4]], with a larger scope and a larger hole in the stock. The &amp;quot;Shadowstalker&amp;quot; takes the railgun name very literally, firing an actual &amp;quot;rail&amp;quot;, which appears to be a very sharp pointed metal projectile, rather than the ferromagnetic projectile magnetically propelled via electromagnetic rails real railguns fire. When firing, the player pulls on a nonexistent bolt, due to the &amp;quot;Shadowstalker&amp;quot; reusing the same bolt pull animations as the bolt-action rifles in game. It has no bullet drop, unlike every other weapon in the game. The &amp;quot;rails&amp;quot; explode on impact.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker&amp;quot; can be found in the Washington map at the crashed UFO, and at the firing range of the Washington Scorpion-7 laboratory. It is implied through letters that the crashed alien UFO supplied Scorpion-7 with the technology required to manufacutre prototype &amp;quot;railguns&amp;quot;, hence its spawn locations.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker&amp;quot;.]]&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua. Note the thumbhole stock - the &amp;quot;Shadowstalker&amp;quot; has a much larger hole in its stock.]]&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;Shadowstalker Mk. II&amp;quot;====&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; is an improved version of the original &amp;quot;Shadowstalker&amp;quot;, with a 20 round magazine inspired by the [[M1941 Johnson rifle]]'s magazine. It has a skeletal stock instead of the thumbhole-esque stock of the original &amp;quot;Shadowstalker&amp;quot;, and claw-like 'things' at the end of the &amp;quot;barrel&amp;quot;. The &amp;quot;barrel&amp;quot; also has bumps and ridges above it and a large handguard below the &amp;quot;barrel&amp;quot;, unlike the original.&lt;br /&gt;
&lt;br /&gt;
Instead of firing black &amp;quot;rails&amp;quot; like the original, it fires new red &amp;quot;rails&amp;quot;, which are unique to the magazine it spawns with, and cannot be found anywhere else in the game, meaning the magazine cannot be refilled. The Mk. II is the only non-cosmetic item in the game to have the red &amp;quot;Mythical&amp;quot; rarity. It is also the only gun in the game with a 0% chance of wear, meaning you never need to repair the gun in order to bring its quality up. The explosion radius of the Mk. II is larger than that of the original &amp;quot;Shadowstalker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Shadowstalker Mk. II&amp;quot; can only be obtained from the Russia Mk. II puzzle, which involves many tasks around the map related to the lore of the Russia map. Said lore implies Scorpion-7 improved the &amp;quot;Shadowstalker&amp;quot; using soul crystal derived technology, which could explain the red colour of the &amp;quot;rails&amp;quot;.&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the &amp;quot;Shadowstalker Mk. II&amp;quot;.]]&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06. Used to show the magazine design.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Finding Bigfoot=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17]] pistol. 10 round capacity. Fires &amp;quot;9mm ammo&amp;quot;.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Customised [[Remington Model 870]] shotgun named &amp;quot;R870&amp;quot;, with wood handguard, stock and ghost ring iron sights. 5 round tube modelled as 8 round magazine tube. Remington markings on the receiver.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|400px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870extwood.jpg|thumb|none|400px|Remington 870 Police Magnum customized with extended magazine tube - 12 gauge (credit to [[User:Predator20|Predator 20]]). Image used to show the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified bolt-action rifle==&lt;br /&gt;
Customised bolt-action rifle named &amp;quot;[[Remington Model 700|R700]]&amp;quot; rifle, with 5 round detachable magazine and a low magnification scope, along with wood chassis and a black plastic handguard. Fires &amp;quot;7.62mm ammo&amp;quot;.&lt;br /&gt;
[[File:Rem 700 cdl dm.jpg|thumb|none|400px|Remington Model 700 CDL DM with scope - .243 Winchester. Looks similar to the rifle in-game, sans handguard and short range scope.]]&lt;br /&gt;
&lt;br /&gt;
==Arctic Warfare Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Magnum]] appears in the game. It is known as the &amp;quot;AVM&amp;quot; and fires 7.62mm ammo like the [[Accuracy International Precision Marksman |Precision Marksman]].&lt;br /&gt;
[[Image:Accuracy International AWM.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Custom M4A1==&lt;br /&gt;
The &amp;quot;M4CL&amp;quot; is a customised [[M4A1]], with tan 4th Gen collapsible stock, STANAG magazine and rail covers and flip-up rear sight. Fires &amp;quot;5.56mm ammo&amp;quot; in full-auto from 25 round magazines, modelled after 30 round tan STANAGs. The rarest gun in the game, only obtainable through locked weapon crates.&lt;br /&gt;
[[File:TM M933 AEG with Tan furniture.jpg|thumb|none|400px|Tokyo Marui Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm (fake). Somewhat resembles the rifle in-game.]]&lt;br /&gt;
[[File:Bigfoot M4.jpg|thumb|none|600px|The rifle in the hands of one of the playable characters in the main menu.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
[[Orion Flare Gun]]. Fires &amp;quot;Signal Flares&amp;quot;.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;/div&gt;</summary>
		<author><name>JackalUnderscore</name></author>
	</entry>
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