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	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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		<id>https://www.buildlogs.org/index.php?title=Spec_Ops:_The_Line&amp;diff=1634480</id>
		<title>Spec Ops: The Line</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Spec_Ops:_The_Line&amp;diff=1634480"/>
		<updated>2023-12-09T19:14:52Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: I hope this was just a typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incompletepage}}&lt;br /&gt;
[[Image:Specopstheline.jpg|thumb|right|300px|''Spec Ops: The Line'' (2012)]]&lt;br /&gt;
'''''Spec Ops: The Line''''' is a 2012 squad-based third-person shooter video game developed by Yager and published by 2K Games, influenced by Joseph Conrad's classic novella ''Heart of Darkness''. Set in the aftermath of a series of devastating sandstorms which have isolated and largely destroyed the city of Dubai, the plot concerns a US Army battalion, the fictional 33rd, under the command of Colonel John Konrad. This battalion defied orders and attempted to evacuate the civilian population, and was thought completely lost until a mysterious looped broadcast was picked up from Konrad declaring the evacuation attempt to have failed. The player takes on the role of Captain Walker, leader of a three-man Delta Force unit sent to find out what happened to the 33rd.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Spec Ops: The Line'':'''&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
&lt;br /&gt;
A [[Beretta M9]] with a greyish slide is the starting pistol for Walker and the basic sidearm used by enemy soldiers; its alternate fire mode allows a suppressor to be equipped, though this is very rarely useful. During stealth sections, Adams and Lugo will produce suppressed M9s to take down targets if an alert has not yet been sounded, though if the target is too distant Lugo may use his sniper rifle instead. The gun is modelled with an uncocked hammer, despite being a DA / SA pistol, and Walker is always shown pulling the slide after reloading. Being the weakest gun in the game it is only really a placeholder until the player finds something better.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:SOTL 92FS 2.jpg|thumb|none|600px|A Beretta M9 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle==&lt;br /&gt;
&lt;br /&gt;
A [[Desert Eagle]] handgun is seen several times during the campaign; per videogame norms it is a supergun, able to kill most regular enemies in a single shot and with roughly the same accuracy as the HK417. The modelled weapon is a .50 AE model, as can be identified from the bore, and appropriately the gun has a magazine capacity of 7 rounds (plus one extra in the chamber on partial reloads). While barely seen in the first half of the campaign, it becomes more prominent in the latter portions. Somewhat bizarrely, at two points Walker simply starts a level with a Desert Eagle, with no real explanation where he got it from. Lugo also produces a Desert Eagle from nowhere during the hostage standoff at the end of the first mission, and Adams has one when he is encountered at the start of Chapter 13.&lt;br /&gt;
&lt;br /&gt;
The Desert Eagle's magazine has two distinctive holes in the base, showing it was based on a gas-powered Airsoft gun rather than a real weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|350px|Desert Eagle Mark XIX - .50AE]]&lt;br /&gt;
[[File:SOTLDeagle.jpg|thumb|none|600px|Walker takes aim with his Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Anaconda/Taurus Raging Bull Hybrid==&lt;br /&gt;
CIA Agent Riggs' firearm of choice is a .44 Magnum revolver with an 8&amp;quot; barrel, which appears to actually be a hybrid between a [[Colt Anaconda]] and a [[Taurus Raging Bull]]. Walker acquires one for himself at the start of Chapter 11, and finds another one shortly thereafter, but this is the only time the .44 Magnum can be obtained, and should Walker keep it he will still lose it at the conclusion of Chapter 12. Much like the Desert Eagle it is depicted as a video game supergun capable of killing most enemies in one hit even on a center of mass shot, but unlike the Desert Eagle it has no damage dropoff whatsoever, making it better for sniping than even the Steyr Elite. When reloading the .44 Magnum, Walker uses a speedloader.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt Anaconda 8 inch plain.jpg|400px|thumb|none|Colt Anaconda with 8&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[File:Taurus Raging Bull.JPG|400px|thumb|none|Taurus Raging Bull stainless with 8&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[File:SpecOpsTheLine44MagnumModel.jpg|400px|thumb|none|The .44 Magnum's model, taking bits and pieces from both of the above revolvers. Note the Colt pony logo on the side plate. Also note the bizarre wood grips; from the location of the emblem these are likely inspired by the Taurus Raging Bull's stock grips.]]&lt;br /&gt;
[[File:SOTL-Python.jpg|thumb|none|600px|Walker aims the .44 Magnum.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is referred to as the &amp;quot;P90,&amp;quot; and is used almost exclusively by &amp;quot;Zulu Squad&amp;quot; enemies. It has a correct capacity of 50 rounds. The secondary function toggles a laser sight which improves accuracy in close quarters and becomes less efficient at distance. Its higher rate of fire and higher damage makes it superior to the [[UMP45]] in every way possible. &lt;br /&gt;
[[File:FNP90.jpg|thumb|none|350px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[File:The_line_p90.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[MP7|MP7A1]] is unlocked at Rank 4 in multiplayer.&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Hensoldt RSA red dot sight and stock extended - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[UMP|UMP45]] is the first full-sized SMG the player encounters in the campaign. The gun is modelled with a 25 round straight magazine; this always has rounds visible in it, even if it is empty. It has very low recoil and is very powerful when in close quarters. In most chapters involving indoor combat enemies will be armed with this weapon. The weapon icon shows a built in foregrip similar to that seen in ''[[Counter-Strike]]'' but the in-game model does not; the icon reflects an earlier in-game model which did have a foregrip.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|H&amp;amp;K UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:SpecOps UMP.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SOTL UMP45 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SOTL UMP45 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] is called the &amp;quot;Micro 9mm&amp;quot;; it is treated as a pistol, and is one of the more common weapons early in the game. It has a 32-round capacity, even though it is modeled with a 25-round magazine. The secondary fire key allows Walker to attach a suppressor to the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[Image:SOTL Micro 1.jpg|thumb|none|600px|A Micro Uzi on the ground.]]&lt;br /&gt;
[[Image:SOTL Micro 2.jpg|thumb|none|600px|Walker blindfiring a Micro Uzi.]]&lt;br /&gt;
[[Image:SOTL Micro 3.jpg|thumb|none|600px|Walker screws a suppressor to his Micro Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] is available in MP. It is unlocked at Rank 23 and features a non-removable suppressor.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|350px|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
&lt;br /&gt;
The [[AK-103]] (evident by the stamped receiver, AK-74-style flash hider and 90 degree gas block) with wood furniture appears in the game as the &amp;quot;AK-47&amp;quot;. It is the AK-103-2 variant, since it has selectable fire modes (burst and auto) as its secondary function. Unfortunately the in-game model of the AK-pattern rifles always have the safety engaged; they also have the rear sight raised to the 800m indirect fire stop, and use an X-shaped muzzle flash which does not match the weapon's flash hider.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Ak103specops.jpg|thumb|none|450px|AK-103 with AKM style wood furnishings - 7.62x39mm. It's not a Photoshopped variant, but a deactivated gun]]&lt;br /&gt;
[[Image:SpecOps AKM 1.jpg|thumb|none|600px|Note the bracket mount for optics above the trigger guard.]]&lt;br /&gt;
[[Image:SpecOps AKM 2.jpg|thumb|none|600px|A soldier fires his AK-103 in a trailer. Note that the selection lever is set to safe.]]&lt;br /&gt;
[[Image:SOTL AK103 1.jpg|thumb|none|600px|Walker takes cover with an AK-103.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
&lt;br /&gt;
The [[AKMSU]] appears in MP where it is listed as &amp;quot;[[AKS-74U]]&amp;quot;. It has a bakelite magazine. This is the starting assault rifle in the game.&lt;br /&gt;
[[Image:AK-Krinkov.jpg|thumb|none|450px|AKMSU - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] is Walker's starting rifle and is used by enemies throughout the game; it is also Walker's designated weapon and he will always be shown carrying one in cutscenes regardless of what the player is actually equipped with; certain story sections will also show Walker using one regardless of what he actually has. It is possible to attach a suppressor at any time during gameplay (after the ability is taught to the player near the end of chapter 1) using the secondary fire ability. For some reason, the M4 has two rear iron sights, a flip up type and an A2 type mounted backwards and seemingly clogged up with sand; it is shown with tan furnishings, a Magpul-style handling loop on the magazine, an extended, threaded flash hider, and an aftermarket handguard seemingly based on the VLTOR CASV-EL. It provides a higher rate of fire than other assault rifles, but does not have fire mode selection and is weaker than the battle rifles. In one cutscene Walker uses a Surefire weaponlight, but this ability is not seen in gameplay. It also has a magazine capacity of 40 rounds, but the model is that of a 30-round magazine.&lt;br /&gt;
&lt;br /&gt;
Rather curiously, the fire selector is shown in different positions on the left and right sides of the rifle; on the left side it is pointed to safe, while on the right side the safe and auto positions are reversed and the selector notch is pointed at semi. While the custom flash hider shown is threaded for a suppressor around the lower holes, Walker actually screws the suppressor to the tip of the flash hider, which would not really produce any useful results.&lt;br /&gt;
&lt;br /&gt;
When reloading Walker will stroke the side of the rifle as if pulling a nonexistent charging handle. ''Which'' side depends on his current position, to make it even more nonsensical.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1-2.jpg|thumb|none|400px|Colt M4A1 with 6 position collapsible stock and carrying handle removed - 5.56x45mm]]&lt;br /&gt;
[[Image:SOTL M4A1 1.jpg|thumb|none|600px|Walker with an M4A1 in one of the cutscenes. Note the magazine handling loop, basically the same as the classic Magpul but with the loop rather impractically turned side-on. Note also the rather odd presence of a Magpul PMAG with a Ranger Plate on the front of Walker's chest rig; no weapon in the singleplayer campaign uses such a magazine, and it is the only ammunition shown on Walker's character model.]]&lt;br /&gt;
[[Image:SOTL M4A1 2.jpg|thumb|none|600px|Walker opens fire with the M4A1; though not seen here, the weapon creates an X-shaped muzzle flash which does not match the flash hider. For some reason it is shown with the dust cover locked open even when Walker has it on his back, a startlingly bad idea in a desert environment, and the bolt does not cycle as it fires. Note also the oversized ejected brass, which seems to be 7.62mm NATO rather than the correct 5.56mm.]]&lt;br /&gt;
[[Image:SpecOpsEarlyRifle.jpg|thumb|none|600px|Curiously, in early pre-release demo footage of ''Spec Ops: The Line'', Walker's rifle was shown with a reflex optic and flip-up front sight instead of the final game's stock front sight and twin rear sights. In this early footage, however, it was also shown with a completely incorrect reciprocating charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is a mid-to-late game assault rifle first encountered in the chapter &amp;quot;The Road.&amp;quot; The secondary fire mode toggles between burst and full-auto fire modes; this means there is no ability to toggle the Trijicon ACOG sight fitted to the weapon, which is always on.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOTLF1B.jpg|thumb|none|600px|Walker reloads his FAMAS F1 after saving Riggs.]]&lt;br /&gt;
[[Image:SOTLF1A.jpg|thumb|none|600px|View through the ACOG attached to the FAMAS F1. Note the incorrect reticle; this seems to be a combination of a set of lines rather like that of some actual ACOG scopes (including the distinctive &amp;quot;4&amp;quot; and &amp;quot;6&amp;quot; drop-compensation markings on the bottom line) and the reticle from an EOTech holographic sight.]]&lt;br /&gt;
[[Image:SpecOps FAMAS.jpg|thumb|none|600px|A soldier takes cover with a FAMAS F1 in the multiplayer trailer of the game.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
&lt;br /&gt;
The [[MK 17|FN SCAR-H]] appears in the second Chapter, but then largely disappears until the later chapters. It is a high-level assault rifle, with a lower capacity than the M4A1 to account for higher damage and the mounted grenade launcher. It is shown with a CQC barrel, [[M16]]-style flash hider, and an [[FN EGLM|FN Mk 13]] grenade launcher. It is full-auto only due to the grenade launcher being the secondary function. It has a 30-round capacity, even though it is modeled with a 20-round magazine.&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|400px|FN SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Mk13 (Mk17).jpg|thumb|none|450px|Late Model FN MK 13 mounted on a SCAR-H CQC - 40mm]]&lt;br /&gt;
[[Image:SOTLMK17B.jpg|thumb|none|600px|Walker fires the SCAR-H CQC.]]&lt;br /&gt;
[[Image:SOTLMK17C.jpg|thumb|none|600px|Walker takes cover and reloads the MK 13 grenade launcher.]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-SCARHCQC.jpg|thumb|none|600px|A hostile soldier using a SCAR-H. This is the only case where a SCAR-H is seen without the MK 13 grenade launcher. When this guy is killed, he will drop an M4A1 however.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK417]] is called the &amp;quot;417&amp;quot; and is depicted as a semi-automatic marksman rifle with a ten-round capacity (despite being modeled with a 20-round magazine) and a togglable scope as the secondary function; the model bizarrely has Meprolight M21 sight mounted backwards and in front of an ACOG scope. While depicted as a DMR, its kills still count towards the achievement / trophy for assault rifles.&lt;br /&gt;
[[File:HK417 20MOD.jpg|thumb|none|400px|Heckler &amp;amp; Koch 417 with 20&amp;quot; barrel, Leupold Mark 4 scope, and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SOTL417B.jpg|thumb|none|600px|Walker with a HK417 on his back. Note the uncharacteristically steep slope to the magazine well, the incorrect straight-edged magazine release fencing and oval-shaped mag release (instead of a round button with round-edged fencing), and the large gap between the forward assist and case deflector (whereas a real HK417 has almost no gap); this appears to be simply a retextured, stretched-out version of the [[M4A1]]'s receiver model. Just to confuse matters more, it also seems to be loaded with an AR-10B or [[M14]] magazine.]]&lt;br /&gt;
[[File:SOTL417A.jpg|thumb|none|600px|View through the scope of the HK417; note that, as is often the case in games, the area outside the scope is magnified just as much as the area inside.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
Staff Sergeant Lugo's assault rifle is a [[TAR-21]]. It is shown with standard 30-round magazines, cloth wrapped around the stock and the hand guard, and no optical scope. It is never seen in the hands of the enemy and can only be attained by the player one time at the end of Chapter 13.&lt;br /&gt;
&lt;br /&gt;
In preview images, Adams was armed with the TAR-21 while Lugo instead had a UMP: this is why Adams' character model has pouches for four curved STANAG magazines despite his final weapon being an M249 SAW.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Tar1.jpg|thumb|none|450px|'''Airsoft''' Ares Tavor TAR-21 showing iron sights]]&lt;br /&gt;
[[Image:SpecOps TAR 1.jpg|thumb|none|600px|Walker holds the TAR-21. It features iron sights of a SCAR.]]&lt;br /&gt;
[[Image:SpecOps TAR 2.jpg|thumb|none|600px|Walker opens fire with the TAR. It does not share ammo with the M4A1 and can only be refilled at ammo boxes or by executing enemies.]]&lt;br /&gt;
[[Image:SOtar21.jpg|thumb|none|600px|Pre-release image of the TAR-21, showing it would originally have mounted a reflex optic and cleaner, less rugged aesthetic.]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-TAR21.jpg|thumb|none|600px|Another image of a pre-release TAR-21 with an optic.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Compact Tavor CTAR-21==&lt;br /&gt;
The [[Tavor_TAR-21_rifle_series#IMI_Compact_Tavor_CTAR-21|CTAR-21]] appears as the HUD icon for the TAR-21.&lt;br /&gt;
&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|400px|IMI Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-4A-01==&lt;br /&gt;
The [[OTs-14-4A-01 Groza]] is unlocked at Rank 15. Listed as &amp;quot;OTS-14&amp;quot;.&lt;br /&gt;
[[Image:OTS-14.jpg|thumb|none|450px|OTs-14-4A-01 Groza - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==AA-12==&lt;br /&gt;
&lt;br /&gt;
The [[AA-12]] is seen towards the end of the game, often in the hands of heavy troops, and is superior to the other two singleplayer shotguns in every way. It is equipped with a 20 round magazine and its accuracy allows it be effective at far greater distances than the other two shotguns. Its main downside is that it does not share ammunition with the other shotguns, and its rate of fire will drain its magazine extremely quickly. Due to the increased range, green shells being ejected, and explosions on impact it can be safely extrapolated that it is loaded with FRAG-12 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg||thumb|none|400px|MPS AA-12 - 12 gauge]]&lt;br /&gt;
[[Image:SOTL AA12 1.jpg||thumb|none|600px|Walker fires the AA-12 from behind cover. Note the general mayhem being caused by the fully automatic shotgun, and the two extremely cheerful looking bright green shells happily jumping from the ejection port of his gun.]]&lt;br /&gt;
[[Image:SOTL AA12 2.jpg||thumb|none|600px|Walker reloads the AA-12.]]&lt;br /&gt;
[[Image:SOTL AA12 3.jpg||thumb|none|600px|Walker holds an AA-12 shotgun in one of the game's endings.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] is the second shotgun available, using the US military &amp;quot;M1014&amp;quot; designation. Early pre-release images showed it with a 4-round tube; while this is mostly eliminated in the final game, there is still a distinct band around the magazine tube where the 4-round cutoff point would be. Regardless, it has a capacity of 6 shells suggesting the use of 3&amp;quot; shells. It holds more shells than the W1300, has greater range, and is semi-automatic, making it a superior weapon. It is a fairly rare find until later in the single-player campaign, although one is always carried by Adams who uses it to breach doors, during which he operates it incorrectly as a pump-action.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|450px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:SOTLM4A.jpg|thumb|none|600px|Walker holds an M4 Super 90 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] is the first shotgun unlocked in multiplayer. Appears as &amp;quot;M-590&amp;quot;.&lt;br /&gt;
[[image:Mossberg590.jpg|450px|thumb|none|Mossberg 590 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1300==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester Model 1200/1300|Winchester Model 1300]] is called the &amp;quot;W1300,&amp;quot; and is shown with a sawed-off barrel and stock and cloth wrapped around the grips. When firing, the breach can be seen cycling. Its power is amazingly strong in close quarters, and its fire speed makes it useful during blind fire. It is the most commonly found shotgun in the game, but appears less and less as the game goes on.&lt;br /&gt;
&lt;br /&gt;
[[Image:WinchesterModel1300Def.jpg|thumb|none|400px|Winchester Model 1300 with extended tube and pistol grip - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M99==&lt;br /&gt;
The [[Barrett M99]] is called the &amp;quot;M-99 Sniper.&amp;quot; Appearing only once in the chapter &amp;quot;Adams,&amp;quot; it is an incredibly powerful weapon able to down a Heavy soldier in just two shots, but being single-shot must be reloaded each time it is fired. Like the Steyr Elite, its secondary fire toggles between 8x and 16x scope magnification.&lt;br /&gt;
[[Image:Barett m99-1.jpg|thumb|none|400px|Barrett M99 - .50 BMG / .416 Barrett]]&lt;br /&gt;
[[Image:SOTL M99.jpg|thumb|none|600px|Walker takes cover and reloads the Barrett.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MSG90==&lt;br /&gt;
The &amp;quot;MSG 90&amp;quot; of the game is a hybrid of an older [[Heckler &amp;amp; Koch MSG90|MSG90]] (stock and butt pad design, bipod) and the newer MSG90 A1 (threaded barrel with flash hider, angled charging handle, iron sights). It is available in multiplayer only.&lt;br /&gt;
[[Image:HKMSG90.jpg|thumb|none|400px|Heckler &amp;amp; Koch MSG90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:HKMSG90A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MSG90A1 with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOTL MSG90.jpg|thumb|none|600px|Weapon selection view of the hybrid MSG90.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company M110 SASS==&lt;br /&gt;
The [[M110 SASS]] is unlocked at Rank 17 in multiplayer.&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|400px|M110 SASS with Harris bipod, Leupold Mark 4 scope, and tan paint scheme -  7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOTL M110.jpg|thumb|none|600px|Weapon selection view of the M110 SASS.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr Scout|Steyr Elite]] appears in the game as a usable sniper rifle, and is one of the weapons used by the squad's sniper, Lugo. It is incorrectly listed as and referred to by Walker as the &amp;quot;Scout Tactical.&amp;quot; The main sniper rifle in the campaign, its secondary fire toggles between 8x and 16x magnification. For greater control Walker can crouch, reducing the amount of drift. Enemy sniper rifles emit a red laser beam from the front of their scope, while Lugo's rifle has a green laser to show when he is targeting someone with it.&lt;br /&gt;
&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|none|400px|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Scout.jpg|thumb|none|400px|A Steyr Scout Tactical, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOrifle.jpg|thumb|none|600px|Walker with a Steyr Elite in one of the first trailers.]]&lt;br /&gt;
[[Image:SOTL ELITE 1.jpg|thumb|none|600px|Lugo with a Steyr Elite. The adjustable cheek rest and full-length picatinny rail on top (the key differences between the newer Elite and the older Scout) are clearly visible. Also note the aftermarket flash suppressor. Note that Lugo is carrying straight STANAG magazines which are not used by any weapon in the campaign.]]&lt;br /&gt;
[[Image:SOTL ELITE 2.jpg|thumb|none|600px|View through the scope of the Elite. The secondary fire key toggles between 8x and 16x zoom.]]&lt;br /&gt;
[[Image:SOTL Elite 3.jpg|thumb|none|600px|Walker retracts the bolt and reloads the Elite. Precisely how he accomplishes this with a cloth strap wrapped around the gun and covering the magwell is about as clear as why exactly the cloth strap is there in the first place.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
One [[Browning M2|Browning M2HB]] is mounted on a Humvee during the parking lot shootout in Chapter 10. It is not usable by Walker.&lt;br /&gt;
[[Image:BrowningM2_plain.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[Image:SOTL M2HB.jpg|thumb|none|600px|Walker observes the M2HB that nearly blew his head off. The absence of the carrying handle indicates that this is an M2HB and not an M2A2 like all the other Brownings in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2|Browning M2A2 Heavy Machine Gun]], called the &amp;quot;M2E2 HMG,&amp;quot; is seen at fixed points throughout the game, always fitted with a metal gunshield. It has an unlimited amount of ammunition and is governed by a heat gauge, with the barrel glowing red hot and steaming from the muzzle if the weapon is fired for too long. Walker is able to crouch while using the turret, &amp;quot;blind firing&amp;quot; the weapon by leaning up with one hand for better protection but decreased accuracy.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2A2.jpg|thumb|none|401px|Browning M2A2 Heavy Machine Gun - .50 BMG]] &lt;br /&gt;
[[Image:SpecOps M2A2.jpg|thumb|none|600px|An M2A2 MG as seen in the trailer.]]&lt;br /&gt;
[[Image:SOTL M2A2 1.jpg|thumb|none|600px|Walker mans the mounted M2A2.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249E2 SAW==&lt;br /&gt;
&lt;br /&gt;
The [[M249|FN M249E2 Squad Automatic Weapon]] is Lieutenant Adams' main weapon throughout the campaign, and is used by most of the blast suit clad heavy enemies. Unlike the other weapons, its ammunition capacity is shown as two solid white bars, each representing 50 rounds. Rather predictably, it cannot use the 30-round STANAG magazine used by the M4A1 and TAR-21; this functionality is seldom used in real life due to reliability issues, but is as usual in games not even presented as an option.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOTL-M249-M1014.jpg|thumb|none|600px|Adams holds an M249E2 SAW.]]&lt;br /&gt;
[[Image:SOTL M249 1.jpg|thumb|none|600px|Adams holding an M249E2 SAW while looking at a dead soldier.]]&lt;br /&gt;
[[Image:SOTL M249E2 1.jpg|thumb|none|600px|Walker reloads the M249E2 SAW.]]&lt;br /&gt;
[[Image:SOTL M249E2 2.jpg|thumb|none|600px|The mag well for STANAG magazines visible beneath the belt.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] can be seen mounted on Black Hawk helicopters, and is used by Walker in the flash-foward introduction.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SpecOps GAU17.jpg|thumb|none|600px|Walker mans the helicopter-mounted GAU-17/A.]]&lt;br /&gt;
[[Image:SOTLGAU17A.jpg|thumb|none|600px|Walker opens fire with the GAU-17/A.]]&lt;br /&gt;
[[Image:SOTLGAU17B.jpg|thumb|none|600px|Smoking barrels of the GAU-17/A. Note that the flash hider is modelled with slight recesses instead of holes.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==FN MK 13 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN EGLM|FN Mk. 13]] is mounted on the [[SCAR-H]] CQC. It has a limit of three rounds and switches the crosshair to a leaf sight style reticle when selected.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk13 (Mk17).jpg|thumb|none|450px|Late Model FN MK 13 mounted on a Gen3 [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] - 40mm]]&lt;br /&gt;
[[Image:SOscar.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== M224 Mortar ==&lt;br /&gt;
&lt;br /&gt;
An [[M224 Mortar]] is used by Walker, Lugo and Adams to launch white phosphorous rounds at a large group of soldiers. The decision by Walker to make use of this weapon proves to be a pivotal event in the game's plot. &lt;br /&gt;
&lt;br /&gt;
Walker first launches a fictional &amp;quot;camera&amp;quot; round to provide the satellite-style overhead view used to aim the weapon, viewing the output on a laptop and giving orders for shots to his squadmates. Oddly, the game has Adams spotting targets while Walker points a crosshair on the laptop, meaning Lugo is the only member of the squad actually operating the mortar and has no apparent means of knowing where he is supposed to be aiming it. &lt;br /&gt;
&lt;br /&gt;
The depiction of the mortar's effects is extremely exaggerated, seemingly based on stock footage of airbursting 102-pound M825A1 155mm WP rounds containing 116 felt submunitions impregnated with 12.75 pounds of white phosphorous. The 3.7-pound M722 WP smoke marker round the M224 can actually fire contains less than one pound of WP and would be barely useful as an incendiary device due to its small size and impact fuze. The mortar is also shown being fired at impossibly short range; the minimum range of the M224 is around 76 yards.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar with M7 baseplate - 60mm]]&lt;br /&gt;
[[Image:SOTLM224A.jpg|thumb|none|600px|Walker examines the M224 mortar. Note that no ammunition is shown in the vicinity of the mortar; there is only the single &amp;quot;camera&amp;quot; round which is slightly out of shot to the right.]]&lt;br /&gt;
[[Image:SOTLM224B.jpg|thumb|none|600px|Walker takes one last look at the mortar before leaving the area.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1L==&lt;br /&gt;
&lt;br /&gt;
The [[MGL-140|Milkor MGL Mk 1L]] is occasionally found in the campaign, though it is rarely used by enemies. Rounds are loaded one at a time, meaning it is slow to use, but due to reasonably realistic blast radius it is one of the most powerful weapons available.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:SOTLMGL1.jpg|thumb|none|600px|Walker takes aim with the MGL Mk 1L launcher.]]&lt;br /&gt;
[[Image:SOTLMGL2.jpg|thumb|none|600px|It is a mystery how can Walker reload the MGL in one second while keeping his right hand on the trigger and hanging on with his left hand.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is found occasionally during the campaign; it is instant death to all enemy types within the substantial blast radius, though ammo is rare and little can be carried. It is sometimes seen in the hands of enemies, and is an instant kill if it hits directly.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:SOTLrpg7.JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The frag grenades seen in game are [[M67 hand grenade]]s.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M67 Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M84 stun grenade]] is simply called the &amp;quot;stun grenade.&amp;quot; Walker can pick up and use stun grenades himself, or if the AI detects the player is suppressed Adams will offer a prompt to throw one at nearby enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Sticky Grenade&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The third grenade type is a fictional antipersonnel &amp;quot;Sticky Grenade&amp;quot;, a [[No. 74 ST Grenade]] in a tubular shell resembling the [[S-Mine]]. Once thrown, the surrounding frame of the grenade splits apart, revealing the sticky explosive underneath. Sticky grenades have a longer fuse than standard hand grenades, but can stick to enemies who will often panic and run towards others.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:J._D._Flasky_The_3rd&amp;diff=1633521</id>
		<title>User:J. D. Flasky The 3rd</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:J._D._Flasky_The_3rd&amp;diff=1633521"/>
		<updated>2023-12-04T19:06:02Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gamer and two-bit YouTuber. Not much else to say.&lt;br /&gt;
&lt;br /&gt;
Pages contributed to:&lt;br /&gt;
* [[Killing Floor]]&lt;br /&gt;
* [[SCP: Secret Laboratory]]&lt;br /&gt;
* [[Sons Of The Forest]]&lt;br /&gt;
* [[Spec Ops: The Line]]&lt;br /&gt;
* [[Team Fortress 2]]&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Killing_Floor&amp;diff=1633520</id>
		<title>Killing Floor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Killing_Floor&amp;diff=1633520"/>
		<updated>2023-12-04T18:47:33Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: /* Thompson Submachine Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Killing Floor&lt;br /&gt;
|picture = Killing Floor.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|date = May 14, 2009&lt;br /&gt;
|developer = Tripwire Interactive&lt;br /&gt;
|platforms= PC&amp;lt;br&amp;gt;Mac OS X&lt;br /&gt;
|publisher = Tripwire Interactive&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Killing Floor''''' (also known as '''''KF''''') is a first-person shooter video game developed and published by Tripwire Interactive for the PC and Mac OS X. It is a stand-alone version of the original total conversion mod for ''Unreal Tournament 2004'', officially announced on March 2009, and was built on a heavily modified version of the Unreal Engine 2.5 owned by Epic Games. The game was released on May 14, 2009 for the PC and on May 5, 2010 for the Mac OS X.&lt;br /&gt;
&lt;br /&gt;
The story of Killing Floor follows the aftershock of a mutant clone breakout from multiple labs in London run by the biotech company Horzine. Various police and military units are called in to deal with an alleged &amp;quot;protest&amp;quot;, only to find hordes of cloned, mutated humans called &amp;quot;Specimens&amp;quot; waiting. By the end of August, these specimen have destroyed London, ripping anything living to shreds and spreading to the rest of the country. The British Government, fearing this outbreak will spill to other neighboring countries, sends various people into infected areas to deal with the specimens and contain them before they spill into Europe and beyond. These survivors contain a mixture of British army troops, riot police officers, civilians, surviving Horzine scientists and workers and such. Aided by the mysterious Trader who sells arms and armor to the players, these survivors are sent to various infected locations, from the streets of West London to abandoned Horzine labs to an experimental Moon Base to combat the specimens.&lt;br /&gt;
&lt;br /&gt;
Following the annual Christmas update in 2012, most event updates have coincided with the release of DLC that gives players the option of buying versions of existing weapons with alternate skins. There are currently 16 weapons with alternate skins - eight gold-plated (only five of which are proper firearms), four given a neon black-and-red or black-and-blue scheme, and four properly camouflaged. Weapons with alternate DLC skins are noted.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the game ''Killing Floor'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
All handguns can be dual-wielded.&lt;br /&gt;
== Beretta M9A1 ==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta M9A1|Beretta M9A1]], fitted with a functional weaponlight, appears as the &amp;quot;9mm Tactical&amp;quot; and is the default sidearm for all survivors. Like in many games, the hammer is always shown as uncocked.&lt;br /&gt;
[[Image:BerettaM9A1.jpg|none|thumb|350px|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[File:KF M9 holding.jpg|thumb|600px|none|As his only method of escape flies away, the British soldier wonder why he was only issued a M9A1 and nothing else.]] &lt;br /&gt;
[[File:KF M9 irons.jpg|thumb|600px|none|Sighting up the incoming hordes.]] &lt;br /&gt;
[[File:KF M9 misc1.jpg|thumb|600px|none|Turning on the torch before entering the local hotel, Killing Floor is a rare game where flipping on weapon mounted lights is animated rather than magically turning on.]] &lt;br /&gt;
[[File:KF M9 reloading1.jpg|thumb|600px|none|Reloading. Dropping out the dry mag while showcasing horrible trigger discipline. Here the torch can be more easily seen. It appears to be modeled after a M3X Tactical Illuminator.]] &lt;br /&gt;
[[File:KF M9 reloading2.jpg|thumb|600px|none|In with a new mag.]] &lt;br /&gt;
[[File:KF M9 reloading3.jpg|thumb|600px|none|Then chambering a round with the slide-release as the Zeds draw ''very'' close.]]&lt;br /&gt;
[[File:KF M9 akimbo irons.jpg|thumb|600px|none|Later that day, on top the Horizon office buliding, he finds himself dual wielding M9A1s against the Zed hordes.]]&lt;br /&gt;
[[File:KF M9 akimbo reloading.jpg|thumb|600px|none|Reloading the two guns, showing off terrible trigger discipline and the ability to release the mag on the left gun with pure force of will will.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch Mark 23 Mod 0 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23|H&amp;amp;K Mark 23 Mod 0]], appearing as the &amp;quot;MK23&amp;quot;, was introduced during the Summer Sideshow 2012 event as a new weapon for the Sharpshooter Perk. It has comparable power to the .44 Magnum (which is rather absurd since it's chambered in a much smaller cartridge)  with twice the capacity, though it shares the same price as the Handcannon and has the slowest reload speed among the automatic pistols, particularly when dual-wielded. The Mark 23 is notable as it's the only sidearm in the game with its hammer cocked. It also has green tritium night-sights that glow in the dark.&lt;br /&gt;
[[File:Mk23.jpg|none|thumb|350px|Heckler &amp;amp; Koch Mark 23 Mod 0 - .45 ACP]]&lt;br /&gt;
[[File:KF MK23 holding.jpg|thumb|600px|none|A survivor readying his Mk23 on the &amp;quot;Hillybilly Horror&amp;quot; map.]] &lt;br /&gt;
[[File:KF MK23 irons.jpg|thumb|600px|none|The iron sights, the tritium inserts are very useful for most KF maps.]] &lt;br /&gt;
[[File:KF MK23 reloading1.jpg|thumb|600px|none|Reloading. Dropping out the dry mag while showcasing remarkably better trigger discipline than with the other pistols.]] &lt;br /&gt;
[[File:KF MK23 reloading2.jpg|thumb|600px|none|Loading in a new magazine. Note that the slide release is up, a nice touch. Slightly less nice is the missing texture on the inside of the slide.]] &lt;br /&gt;
[[File:KF MK23 reloading3.jpg|thumb|600px|none|Chambering a round with the use of the slide release.]]&lt;br /&gt;
[[File:KF MK23 Akimbo holding.jpg|thumb|600px|none|Feeling that one Mk23 isn't enough, he buys himself another one on the &amp;quot;Waterworks&amp;quot; map.]] &lt;br /&gt;
[[File:KF MK23 Akimbo reloading1.jpg|thumb|600px|none|The Mk23 has a rather unusual reload animation when dual wielding. First the magazines are dropped (which is more believable in comparison to the M9 and Desert Eagle as the Mk23 actually has an ambidextrous mag-release), then the character will holster the gun in the right hand before inserting a new magazine in the left one and then racking the slide.]] &lt;br /&gt;
[[File:KF MK23 Akimbo reloading2.jpg|thumb|600px|none|The same process is repeated one the right-hand gun, but instead of racking the slide with their left hand, the character will instead grab the other gun before smacking the slide with it. Atleast proper trigger discipline is shown.]]&lt;br /&gt;
&lt;br /&gt;
== IMI/Magnum Research Desert Eagle Mark XIX ==&lt;br /&gt;
The [[Desert Eagle#Desert Eagle Mark XIX|Desert Eagle Mark XIX]], appearing as the &amp;quot;Handcannon&amp;quot;, is a Sharpshooter Perk weapon. While it features an 8-round magazine, it is modelled after the .50 AE version, which should hold only 7 rounds. The &amp;quot;Handcannon&amp;quot; is the most powerful handgun in the pistol lineup, the trade off being its high recoil and small magazine. It has been given a gold-plated variant with the second Golden Weapons Pack, with the &amp;quot;Golden Handcannon&amp;quot; coming in Magnum Research's Tiger Stripe finish.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|none|thumb|350px|Desert Eagle Mark XIX - .50AE]]&lt;br /&gt;
[[File:KF DEagle holding.jpg|thumb|600px|none|A survivor taking a look at some sort of abomination on the &amp;quot;Transit&amp;quot; map. Like with the M9, the hammer is uncocked. Unlike the M9 however, the Desert Eagle is a SAO weapon, meaning it can't ever be fired with an uncocked hammer.]] &lt;br /&gt;
[[File:KF DEagle irons.jpg|thumb|600px|none|After finding a magic energy thing, the survivor threatens it with his Desert Eagle's sights.]] &lt;br /&gt;
[[File:KF DEagle reloading.jpg|thumb|600px|none|Reloading. The Desert Eagle shares the exact same reload animation as the M9. Note that the slide isn't far back enough for the slide catch to actually ''catch'' it.]] &lt;br /&gt;
[[File:KF DEagle Akimbo holding.jpg|thumb|600px|none|A survivor brings his akimbo handcannons to Hell.]]&lt;br /&gt;
[[File:KF DEagle Akimbo reloading.jpg|thumb|600px|none|Reloading. Inserting a magazine in the right hand gun in a rather awkward fashion.]]&lt;br /&gt;
[[Image:KF-GoldDeagle.jpg|thumb|none|500px|Promo image of the Golden Handcannons, with a gold tiger-stripe finish on everything but the grip. Note that whoever made this image apparently forgot the game is trying to pretend the &amp;quot;Desert Eagle&amp;quot; name isn't a thing.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 29 ==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]], as the &amp;quot;.44 Magnum&amp;quot;, was introduced during the 2011 Twisted Christmas event and is a weapon for the Sharpshooter Perk. It is sort of a middle ground between the 9mm Tactical and the Handcannon: more powerful than the former, cheaper than the latter, but with less ammo and a longer reload time than both. &lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|none|thumb|350px|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
[[File:KF Model 29 holding.jpg|thumb|600px|none|Bringing proper protection when visiting the local subway on the &amp;quot;Filth's Crossing&amp;quot; map.]] &lt;br /&gt;
[[File:KF Model 29 irons.jpg|thumb|600px|none|Checking the sights reveals the classic S&amp;amp;W target sights.]] &lt;br /&gt;
[[File:KF Model 29 reloading1.jpg|thumb|600px|none|Reloading. First by using the extractor, which is actually animated for a change.]] &lt;br /&gt;
[[File:KF Model 29 reloading2.jpg|thumb|600px|none|Then new rounds are inserted with a speedloader.]] &lt;br /&gt;
[[File:KF Model 29 reloading3.jpg|thumb|600px|none|Finally the cylinder is snapped shut, a bad idea. Note that there aren't any rounds in the chambers. Apparently they were consumed by the darkness.]] &lt;br /&gt;
[[File:KF Model 29 Akimbo holding.jpg|thumb|600px|none|Briar brings one more Model 29 along before visiting &amp;quot;Steamland&amp;quot;.]] &lt;br /&gt;
[[File:KF Model 29 Akimbo reloading1.jpg|thumb|600px|none|The akimbo reload is by far more feasible than what a lot of other games show. The left hand revolver is holstered before reloading the right one.]] &lt;br /&gt;
[[File:ReovlerinKFeatmyshorts.jpg|thumb|600px|none|And vice versa with the left one. Once again the extractor is used.]] &lt;br /&gt;
[[File:KF Model 29 Akimbo reloading3.jpg|thumb|600px|none|Finally the rounds are loaded with a speed loader.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
With the 2012 Halloween event came the Community Weapons Pack DLC, which among 3 other weapons added the &amp;quot;Flare Revolver&amp;quot;, a modified [[Colt 1851 Navy]]. As with the other handguns it can be dual-wielded, but unlike the rest it is meant for the Firebug Perk, and as such it is modified to launch .36-caliber flares rather than bullets. The Flare Revolver's an interesting weapon, while being lighter than most of the other Firebug weapons, its damage is pretty mediocre and the Siren's scream can destroy the flares.&lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
[[File:KF Flare Revolver holding.jpg|thumb|600px|none|Briar with his flare shooting revolver on the &amp;quot;Foundry&amp;quot; map.]]&lt;br /&gt;
[[File:KF Flare Revolver irons.jpg|thumb|600px|none|Iron sights, which aren't the most effective. Also note the uncocked hammer; apparently, among the modifications made to this particular 1851 is a conversion to double-action operation.]]&lt;br /&gt;
[[File:KF Flare Revolver reloading1.jpg|thumb|600px|none|Reloading. Beginning with grabbing the barrel to open it up, which automatically ejects the whole cylinder. What exactly is holding the gun shut is never made clear.]]&lt;br /&gt;
[[File:KF Flare Revolver reloading2.jpg|thumb|600px|none|Inserting a new cylinder.]]&lt;br /&gt;
[[File:KF Flare Revolver Akimbo holding.jpg|thumb|600px|none|Briar considering starting a fire in the Wyre forest with his two revolvers.]]&lt;br /&gt;
[[File:KF Flare Revolver Akimbo reloading1.jpg|thumb|600px|none|Reloading. Like with the Mk23 and Model 29, one of the revolvers is holstered before reloading, beginning with the right one.]]&lt;br /&gt;
[[File:KF Flare Revolver Akimbo reloading2.jpg|thumb|600px|none|...and then the left.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A4 ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4|Heckler &amp;amp; Koch MP5A4]], referred to as the &amp;quot;MP5M&amp;quot;, was added in late 2011 as a second weapon for the Medic. Like the MP7, it is equipped with a Trijicon RX01 red dot sight and a medication dart launcher. The model in-game also features OD green furniture and a Surefire 628 dedicated forend weaponlight, though due to the medication dart launcher already taking the secondary-fire function, the light cannot be used. Its magazine holds 32 rounds by default. The MP5M is a solid SMG for any medic, with its easy to read sight, high capacity, and plentiful back-up ammo only nullified with a rather weak damage per shot and a long reload time. It is one of four weapons given proper camouflage with the &amp;quot;Camo Weapon Pack&amp;quot; DLC - it is given a blood-splattered woodland finish referred to as &amp;quot;Blood camo&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4Surefire.jpg|none|thumb|500px|H&amp;amp;K MP5A4 with Surefire 628 dedicated forend weaponlight - 9x19mm]]&lt;br /&gt;
[[File:KF MP5 holding.jpg|thumb|600px|none|Freezing in the rain with an MP5 on the &amp;quot;Stronghold&amp;quot; map.]]&lt;br /&gt;
[[File:KF MP5 irons.jpg|thumb|600px|none|Aiming down the red dot sight.]]&lt;br /&gt;
[[File:KF MP5 reloading1.jpg|thumb|600px|none|Reloading by pulling back the charging handle.]]&lt;br /&gt;
[[File:KF MP5 reloading2.jpg|thumb|600px|none|Kicking out the dry mag with the new one. Cool as it looks, this wouldn't work in reality due to how deeply-seated the magazine is.]]&lt;br /&gt;
[[File:KF MP5 reloading3.jpg|thumb|600px|none|And then finishing the reload with an HK Slap.]]&lt;br /&gt;
[[Image:KF-CamoMP5.jpg|thumb|none|500px|The promotional image of the MP5M with &amp;quot;blood camo&amp;quot; in the advertisement for the &amp;quot;Camo Weapon Pack&amp;quot;. Note that the fire-selector is on burst.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The first of the Medic Perk's primary weapons is the [[Heckler &amp;amp; Koch MP7]], referred to as &amp;quot;MP7M&amp;quot; in-game. As a Medic weapon, it is equipped with a medication dart launcher attached to the left side of the gun, which allows the user to heal teammates from long range. It is also fitted with a Trijicon RX01 red dot sight and 20-round magazine (though with a sufficiently-leveled Medic perk that can be doubled, unintentionally setting the precedent for future Medic weapons to have ridiculously-incorrect capacities at high perk levels). The real rate of fire for the MP7 is 950 RPM, but in-game its rate of fire is near 1200 RPM. The MP7M is another solid medic weapon choice, with a high rate of fire, low weight and even serving as a spawn weapon for Level 6 medics. Its MAC-10-like rate of fire is a pain to deal with though, forcing short bursts to stay on target and a ton of reloads.&lt;br /&gt;
[[File:Original MP7.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7 - 4.6x30mm]]&lt;br /&gt;
[[File:KF MP7 holding.jpg|thumb|600px|none|A medic with his MP7 on a map based of the game ''Portal''.]]&lt;br /&gt;
[[File:KF MP7 irons.jpg|thumb|600px|none|Aiming on some Zeds with the red dot.]]&lt;br /&gt;
[[File:KF MP7 reloading1.jpg|thumb|600px|none|Reloading by dropping out the empty mag.]]&lt;br /&gt;
[[File:KF MP7 reloading2.jpg|thumb|600px|none|Then in a needlessly awkward fashion, the character will grab a new mag with their right hand will still holding onto the weapon via the foregrip. Note that the bolt isn't depicted as locking back. The left side hasn't been modelled with the ambidextrous safety and bolt-release an actual MP7 has. While not visible here, the magazine does have cartridges modeled in it, though the fact that they aren't visible from here demonstrates that they're seated rather too deeply.]]&lt;br /&gt;
[[File:KF MP7 reloading3.jpg|thumb|600px|none|After all that, the charging handle is pulled instead of using the bolt-release.]]&lt;br /&gt;
&lt;br /&gt;
== Thompson Submachine Gun ==&lt;br /&gt;
Multiple versions of the [[Thompson Submachine Gun]] have been added to the game. The first was the M1A1 added in in the first of four Community Pack DLC weapons.&lt;br /&gt;
&lt;br /&gt;
The other two are both M1928s fitted with the distinctive drum magazines and pistol-grip forend. The normal variant is gained by owning both ''Killing Floor'' and ''[[Red Orchestra 2: Rising Storm]]'', and is named the &amp;quot;Rising Storm Tommy Gun&amp;quot;. The Rising Storm Thompson is very similar to the standard M1A1 in raw power and damage, reliably decapitating weak enemies with a couple of shots. The bonus with the Rising Storm is that it packs the largest base magazine size for all the Commando weapons (50 rounds, upgrading to 62 when fully leveled) and isn't too expensive in comparison with its counterparts. Its faults are its even weaker power against bigger enemies, its low ammo reserve, very heavy recoil, especially when hip-fired, and the fact you have to own ''Rising Storm'', a completely different game, to actually use it.&lt;br /&gt;
&lt;br /&gt;
The second Community Weapon Pack includes a &amp;quot;steampunk&amp;quot; version of the weapon referred to in full as &amp;quot;Dr. John T. Thompson's Lead Delivery System&amp;quot;, and loads from drums that hold 40 rounds instead of 50 because Steampunk. Again, it has the same pros as both other versions of the Thompson, but with some more annoying cons added on, such as producing smoke when firing and an even slower reload. &lt;br /&gt;
[[Image:M1sb.jpg|none|thumb|450px|Colt M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:M1928.jpg|none|thumb|450px|Colt M1928 Thompson - .45 ACP]]&lt;br /&gt;
[[File:KF M1A1 holding.jpg|thumb|600px|none|A member of what once was the British army prepares to enter a not particularly amusing amusement park.]] &lt;br /&gt;
[[File:KF M1A1 irons.jpg|thumb|600px|none|Taking a look at a rather gruesome scene. Note that the weapon is aimed through the top notch rather than the lower peep, which would normally mean the shots would go high as thats the 150 yard setting.]] &lt;br /&gt;
[[File:KF M1A1 reloading1.jpg|thumb|600px|none|Reloading, first by pulling out the magazine without actually using the mag-release.]] &lt;br /&gt;
[[File:KF M1A1 reloading2.jpg|thumb|600px|none|In with a new 30 round stick mag.]] &lt;br /&gt;
[[File:KF M1A1 reloading3.jpg|thumb|600px|none|The pulling the charging handle, showing that the bolt does not actually move when doing so.]] &lt;br /&gt;
[[Image:KF-M1928.jpg|none|thumb|400px|While wandering an underground destroyed research lab, a survivor brings his M1928 &amp;quot;Rising Storm Tommy Gun&amp;quot; to bear.]]&lt;br /&gt;
[[File:KillingFloorDrTsLeadDeliverySystemIdle.jpg|600px|thumb|none|Somewhere else in England, a hungover Mall Santa stumbles out of The Trader's store with a freshly acquired &amp;quot;Dr. T's Lead Delivery System&amp;quot;.]]&lt;br /&gt;
[[File:KillingFloorDrTsLeadDeliverySystemSights.jpg|600px|thumb|none|Aiming the steampunk Thompson at a small horde of Zeds.]]&lt;br /&gt;
[[File:KillingFloorDrTsLeadDeliverySystemHipfiring.jpg|600px|thumb|none|Hip firing at an uncomfortably close Fleshpound.]]&lt;br /&gt;
[[File:KillingFloorDrTsLeadDeliverySystemReload1.jpg|600px|thumb|none|Having emptied the gun while constantly backpedaling down the hill, Bill Weeks (the aforementioned hungover Mall Santa) goes to reload his steampunk Thompson. First, the actuator magically locks forward, which is already slightly confusing because it only does this when the reload animation is initiated, not when the Thompson runs dry...]]&lt;br /&gt;
[[File:KillingFloorDrTsLeadDeliverySystemReload2.jpg|600px|thumb|none|...then the magazines are swapped, which only further compounds said confusion because Thompson drum magazines should not be able to be removed while the bolt is in the forward position. At least Bill correctly removes the old mag and replaces the new one sideways. He even has his finger off the trigger, which certainly can't be said for some of the other trained soldiers on this page...]]&lt;br /&gt;
[[File:KillingFloorDrTsLeadDeliverySystemReload3.jpg|600px|thumb|none|Finally, the actuator is yanked backwards, and Bill is ready to start indiscriminately opening fire into the Zed hordes again.]]&lt;br /&gt;
[[File:KillingFloorDrTsLeadDeliverySystem.jpg|600px|thumb|none|Having defeated another wave of Zeds, Bill takes a breather and rests his steampunk Thompson down on the asphalt.]]&lt;br /&gt;
&lt;br /&gt;
== MAC-10 ==&lt;br /&gt;
A Firebug weapon, the [[MAC-10]] is equipped with its distinctive Sionics two-stage suppressor and has a 30-round magazine. The MAC-10 can be fired in semi-auto and full-auto fire modes, and features damage comparable to the Bullpup. If used in conjunction with the Firebug Perk, bullets which do not instantly kill specimens will set them on fire. The MAC-10 is a good starting round weapon for a Firebug, being a effective mid-range weapon and with a high rate of fire in comparison to the other Firebug starting weapons. Its rather obtrusive iron sights and high recoil makes the weapon less effective in later rounds.&lt;br /&gt;
[[Image:Ingram-mac10 new.jpg|none|thumb|400px|Ingram MAC-10 with Sionics Two-Stage Sound Suppressor - .45 ACP]]&lt;br /&gt;
[[File:KF MAC10 holding.jpg|thumb|600px|none|Finding himself in a cold ice cave, a British soldier brings his fire spitting MAC-10.]]&lt;br /&gt;
[[File:KF MAC10 irons.jpg|thumb|600px|none|Eyeing up a frozen elf with the cramped MAC-10 sights.]]&lt;br /&gt;
[[File:KF MAC10 misc1.jpg|thumb|600px|none|Lighting some Zeds on fire with the MAC.]]&lt;br /&gt;
[[File:KF MAC10 reloading1.jpg|thumb|600px|none|Reloading by pulling out the magazine without touching the magazine catch.]]&lt;br /&gt;
[[File:KF MAC10 reloading2.jpg|thumb|600px|none|Inserting a new one.]]&lt;br /&gt;
[[File:KF MAC10 reloading3.jpg|thumb|600px|none|Pulling back the charging handle. Note that the bolt is in its correct backwards position.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
Named the &amp;quot;Schneidzekk Medic Gun&amp;quot;, the [[TDI Vector]] was added with the 2012 Twisted Christmas update, possessing a high rate of fire. It has a correct 25-round magazine capacity and the usual healing dart launcher. Unlike the other medic guns, it does not possess a red dot sight of any kind, relying solely on iron sights. The Schneidzekk, which means &amp;quot;Zed Cutter&amp;quot; in German, is an interesting weapon choice for a medic wanting the power of the Thompson while still being able to use medical darts. The downsides of the weapon would be its high price, poor accuracy, and ridiculous fire rate combined with a relatively slow reload. It is one of the four weapons given a neon-themed version with the Neon Weapons Pack, given an overall black finish with bright blue highlights, including a medic cross printed on the magwell.&lt;br /&gt;
[[Image:KrissSuperV.jpg|none|thumb|450px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[File:KF Vector holding.jpg|thumb|600px|none|Briar chatting with the trader about his newly purchased Vector on the &amp;quot;Clandestine&amp;quot; map.]] &lt;br /&gt;
[[File:KF Vector irons.jpg|thumb|600px|none|Afterwards, he checks its BUIS style iron sights.]] &lt;br /&gt;
[[File:KF Vector reloading1.jpg|thumb|600px|none|Reloading by pushing the mag-release.]] &lt;br /&gt;
[[File:KF Vector reloading2.jpg|thumb|600px|none|Loading in a new 25-round magazine.]] &lt;br /&gt;
[[File:KF Vector reloading3.jpg|thumb|600px|none|And instead of using the bolt-release, the character pulls the charging handle. Note that the medic dart launcher can just about be seen on the right side rail.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== 12 Gauge Double Barreled Shotgun ==&lt;br /&gt;
A [[12_Gauge_Double_Barreled_Shotgun|double barreled hunting shotgun]] is available in the game. Called the &amp;quot;Hunting Shotgun&amp;quot;, it is incredibly powerful at close-range, especially when both barrels are fired at once via the secondary-fire function. Support Specialists at the highest level spawn with one. The weapon's accuracy is rather poor and reloading it takes time, additionally, it cannot be reloaded unless one has fired both barrels. &lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg|thumb|none|500px|Stoeger/IGA coach gun - 12 gauge]]&lt;br /&gt;
[[File:KF DB holding.jpg|thumb|600px|none|A survivor wanders around trying to find Chris's blood in a spooky mansion.]] &lt;br /&gt;
[[File:KF DB irons.jpg|thumb|600px|none|Iron sights. Or rather, a bead sight.]] &lt;br /&gt;
[[File:KF DB reloading1.jpg|thumb|600px|none|Reloading by dramatically chucking out the spent shells.]] &lt;br /&gt;
[[File:KF DB reloading2.jpg|thumb|600px|none|Loading in one shell...]] &lt;br /&gt;
[[File:KF DB reloading3.jpg|thumb|600px|none|...and the other.]]&lt;br /&gt;
&lt;br /&gt;
== AA-12 CQB ==&lt;br /&gt;
The main weapon of the Support Specialist Perk is an [[AA-12|AA-12 CQB automatic shotgun]]. It uses 20-round drum magazines and has the largest reserve ammo pool of the shotguns at 80 rounds, something it goes through quickly due to its fully automatic nature however. While it's very powerful and has a quick reload compared to the tube-fed shotguns, the AA-12 is heavy and very expensive. Unlike the real AA-12, it has a semi-automatic fire mode. It is the second of two firearms given a gold-plated variant with the second Golden Weapon Pack and is one of the most elaborately plated guns in the pack.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|500px|none|AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:KF AA12 holding.jpg|thumb|600px|none|A survivor preparing to tear up some Zeds with his AA-12 on the &amp;quot;Fright Yard&amp;quot; map.]]&lt;br /&gt;
[[File:KF AA12 irons.jpg|thumb|600px|none|The AA-12's simple iron sights.]]&lt;br /&gt;
[[File:KF AA12 reloading1.jpg|thumb|600px|none|Reloading, beginning with pulling and then pushing the charging handle forward, which is correct. Since the AA-12 is an open bolt weapon, it is possible to cock the weapon before actually inserting a new magazine.]]&lt;br /&gt;
[[File:KF AA12 reloading2.jpg|thumb|600px|none|Pulling out the empty drum.]]&lt;br /&gt;
[[File:KF AA12 reloading3.jpg|thumb|600px|none|Inserting a new one full of 12 gauge.]]&lt;br /&gt;
[[Image:KF-GoldAA12.jpg|none|thumb|500px|Promotional image of the Golden AA12, showing off the rather extreme plating and engraving.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
The basic shotgun in the game is a [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3 Super 90]], called the &amp;quot;Shotgun&amp;quot;, it comes with a working forend dedicated weaponlight and holds 8 rounds despite it being modeled with a 5-round tube magazine. While the real M3 can be toggled between semi-auto and pump-action, in-game it is locked to pump-action only. The M3 Super 90 is a solid shotgun for earlier rounds, and is the weapon that level 5 Support Specialists can spawn with, but loses its effectiveness at later ones and its iron sights are a bit obtrusive. A variant with the same blood-splattered woodland camouflage as the MP5M was added with the Camo Weapons Pack. &lt;br /&gt;
[[Image:Benelli M3 pistol grip.jpg|none|thumb|500px|Benelli M3 Super 90 with pistol grip stock combination,  ghost ring sights, and 5-round tube - 12 gauge]]&lt;br /&gt;
[[File:KF Benelli M3 holding.jpg|thumb|600px|none|A survivor creeping through a creepy facility with his M3 at hand.]] &lt;br /&gt;
[[File:KF Benelli M3 irons.jpg|thumb|600px|none|The ghost ring sight, perfect for situations like this.]] &lt;br /&gt;
[[File:KF Benelli M3 misc1.jpg|thumb|600px|none|After unloading into some Zeds, the action is racked in an overly dramatic way.]] &lt;br /&gt;
[[File:KF Benelli M3 reloading.jpg|thumb|600px|none|Loading up on shells.]] &lt;br /&gt;
[[File:KF Benelli M3 misc2.jpg|thumb|600px|none|Turning on the flashlight before descending into the depths of the facility.]] &lt;br /&gt;
[[Image:KF-CamoBenelliM3.jpg|none|thumb|500px|Promotional image of the Benelli M3 Super 90 with &amp;quot;blood camo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] shotgun was added in the Twisted Christmas 2011 update, appearing as the &amp;quot;Combat Shotgun&amp;quot;. Like the M3, it has a weaponlight attached to the magazine tube as well as a red dot sight on the top rail. It is about on-par with the M3: the two deal equal damage, but the M4 has a much higher rate of fire in return for slightly slower per-shell reloading and a lowered capacity of 6 shells, indicating the use of three-inch shells; incidentally, the two combined mean that both weapons take the same amount of time to fully reload from empty. This is one of three firearms that can be given a gold finish by way of the first Golden Weapons Pack DLC added for the Twisted Christmas 2012 update.&lt;br /&gt;
[[Image:M4Super90.jpg|none|thumb|500px|Benelli M4 Super 90 with 7-round tube - 12 gauge]]&lt;br /&gt;
[[File:KF Benelli M4 holding.jpg|thumb|600px|none|A survivor finds himself on an Icebreaker ship on the stormy ocean with his good friend Mr. Super 90.]] &lt;br /&gt;
[[File:KF Benelli M4 irons.jpg|thumb|600px|none|The red dot sight mounted on top, small but effective.]] &lt;br /&gt;
[[File:KF Benelli M4 misc1.jpg|thumb|600px|none|Turning on the flashlight.]] &lt;br /&gt;
[[File:KF Benelli M4 reloading1.jpg|thumb|600px|none|Reloading. Inserting a shell. Note that the bolt doesn't lock back when the gun is dry.]] &lt;br /&gt;
[[File:KF Benelli M4 reloading2.jpg|thumb|600px|none|Pulling the charging handle. A shell can be seen inside the chamber.]]  &lt;br /&gt;
[[Image:KF-GoldBenelli.jpg|none|thumb|450px|The Golden Combat Shotgun; everything but the flashlight, its mount, and the rail has been gold-plated or engraved. One wonders how much it takes to gold-plate and engrave a red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
Appearing as the &amp;quot;HSG-1 Shotgun&amp;quot;, a modified version of the [[Kel-Tec KSG]] appears as of the 2012 Summer Sideshow event. It is a pump-action shotgun and feeds from a magazine placed in the loading port for the dual tube magazines, holding 12 shells per magazine. It comes with an adjustable choke - pressing the fire mode button switches between wide and tight shell spreads. In keeping with its &amp;quot;futuristic&amp;quot; appearance, the KSG makes strange &amp;quot;power-up&amp;quot; type sounds when a new magazine is inserted or when the pump-handle is cycled. While it is lighter and has a better effective range, the HSG-1 does less damage than the other shotguns. It is one of the four weapons given a neon-colored variation with the Neon Weapons Pack, painting the weapon in an overall black finish with bright red highlights.&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|500px|thumb|none|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
[[File:KF-HSG1Promo.jpg|thumb|none|600px|An official promotional render of the &amp;quot;HSG-1&amp;quot;.]]&lt;br /&gt;
[[File:KF KSG holding.jpg|thumb|600px|none|A dosh enthusiast with his KSG on the local moon base.]] &lt;br /&gt;
[[File:KF KSG irons.jpg|thumb|600px|none|The rather wonky fiber-optic sights.]] &lt;br /&gt;
[[File:KF KSG misc1.jpg|thumb|600px|none|Pumping the shotgun after blasting some Zeds.]] &lt;br /&gt;
[[File:KF KSG reloading1.jpg|thumb|600px|none|Reloading by removing the magazine. Note the poor trigger discipline.]] &lt;br /&gt;
[[File:KF KSG reloading2.jpg|thumb|600px|none|About to load in a new mag.]] &lt;br /&gt;
[[File:KF KSG reloading3.jpg|thumb|600px|none|Chambering a round.]] &lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
Added in the &amp;quot;Summer Sideshow: Pier of Pain&amp;quot; event, the &amp;quot;Multi-Chambered Zed Thrower&amp;quot; is a lavishly-decorated steampunk shotgun based on the [[Pancor Jackhammer]]. As with the real weapon, it is fully-automatic (with a stupendously low rate of fire), uses a bullpup arrangement, and holds 10 rounds; unlike the Jackhammer and its unique detachable-cylinder feed setup and blow-forward operation, however, the MCZT appears to use a more conventional drum magazine and is recoil-operated. It lacks sights (though it can still be aimed), and possesses a unique alternate firemode wherein it blasts enemies with steam (fittingly enough); this deals no damage and consumes no ammunition, but is capable of pushing groups of enemies away, allowing it to be used as an escape tool in tight situations.&lt;br /&gt;
[[File:Jackhammer.jpg|thumb|none|500px|Pancor Jackhammer (early prototype) - 12 gauge (proprietary)]]&lt;br /&gt;
[[File:KF1-Pancor (1).jpg|600px|thumb|none|LCpl. Lee Baron holding his steampunk'd Jackhammer.]]&lt;br /&gt;
[[File:KF1-Pancor (2).jpg|600px|thumb|none||The irons are effectively non-existent, but it's a shotgun. Who is going to be using the sights anyway?]]&lt;br /&gt;
[[File:KF1-Pancor (3).jpg|600px|thumb|none|After firing just one round out of his casette magazine, he discards it. Wishing he could use it as a makeshfit landmine for the zeds.]]&lt;br /&gt;
[[File:KF1-Pancor (4).jpg|600px|thumb|none|Inserting the new magazine, while a man made horror beyond comprehension decided to disturb whatever was left that vaguely resembled peace.]]&lt;br /&gt;
[[File:KF1-Pancor (5).jpg|600px|thumb|none|After hitting an also non-existent button on the reciever, chambering the round. Baron can finally put this monstrocity to rest.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;==&lt;br /&gt;
Added to the game with the 2012 Halloween update is the Trench Gun version of the [[Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;]], unsurprisingly called &amp;quot;Trenchgun&amp;quot; in-game. As a Firebug weapon, it is the only shotgun in the game to load incendiary &amp;quot;Dragon's Breath&amp;quot; shells, setting any specimen it doesn't immediately kill on fire. It holds a semi-incorrect 6 shells in the tube - the real weapon could hold this many, but you have to load a round in the chamber then load the other 5 shells in the tube, in contrast to the game animating the player characters as loading six before chambering one.&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|none|thumb|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:KF M1897 holding.jpg|thumb|600px|none|A survivor takes a dockside jog with his Trench Gun.]] &lt;br /&gt;
[[File:KF M1897 irons.jpg|thumb|600px|none|The 100+ year old bead sight.]] &lt;br /&gt;
[[File:KF M1897 misc1.jpg|thumb|600px|none|Pumping the weapon after firing, revealing the brass shells used.]] &lt;br /&gt;
[[File:KF M1897 reloading1.jpg|thumb|600px|none|Reloading by loading in a new shell.]] &lt;br /&gt;
[[File:KF M1897 reloading2.jpg|thumb|600px|none|Chambering a shell after loading up.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
==Winchester Model 1894==&lt;br /&gt;
One of the cheapest weapons in the game is a [[Winchester Model 1894]] called the &amp;quot;Lever Action Rifle&amp;quot;. In previous versions, it has been referred to as the &amp;quot;Winchester&amp;quot;. It is equipped with a rear tang peep sight. It deals nearly twice the damage of the Mk 14 EBR per bullet, though with half the capacity, a slower reload and slower rate-of-fire due to its lever-action nature. At high Sharpshooter levels, it can kill anything weaker than a Scrake with a single headshot.&lt;br /&gt;
[[File:Win94saddlering.jpg|thumb|none|500px|Winchester 1894 Saddle Ring Carbine - .30-30 WCF]]&lt;br /&gt;
[[File:KF Model 1894 holding.jpg|thumb|600px|none|A survivor stands outside a blood splattered barn with his trusty Winchester.]]&lt;br /&gt;
[[File:KF Model 1894 irons.jpg|thumb|600px|none|Peeping through the peep sight.]]&lt;br /&gt;
[[File:KF Model 1894 reloading.jpg|thumb|600px|none|Reloading. Not attempts at chambering a round is done after loading up, regardless if there's a round in the chamber or not.]]&lt;br /&gt;
[[File:KF Model 1894 misc1.jpg|thumb|600px|none|Cycling the action, showing a new round being chambered. Note that the locking lugs (the two gray rectangles towards the top-rear of the receiver) have not dropped down to allow this; the bolt simply clips through them.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 4 Mk I==&lt;br /&gt;
Added in the second Community Weapon Pack DLC. As with the other weapons in the pack, it is not an original [[Lee-Enfield No. 4 Mk I]], but rather a &amp;quot;steampunk&amp;quot;-style weapon based on one named the &amp;quot;Single-Piston Long Musket&amp;quot;. As a Sharpshooter weapon, it is effectively a longer-ranged version of the lever-action rifle, with a short-ranged scope attached. Instead of the usual procedure of reloading via stripper clips, it is reloaded by replacing the detachable magazine - Killing Floor shares the distinction with the earlier ''Call of Duty: Finest Hour'' and the later ''ZombiU'' of being some of the only games ever in which a Lee-Enfield is reloaded in this manner.&lt;br /&gt;
[[File:Smle4mk1t.jpg|none|thumb|500px|Lee-Enfield No. 4 Mk I (T) - .303 British]]&lt;br /&gt;
[[File:KF-SPLM.jpg|none|thumb|400px|A promotional image showing the &amp;quot;Single-Piston Long Musket&amp;quot; in gameplay, giving a nice profile view of the weapon. The user could have picked a better time to reload, though.]]&lt;br /&gt;
[[File:KF-SPLMPromo.jpg|none|thumb|500px|Another promotional image of the &amp;quot;Single-Piston Long Musket&amp;quot;, showing off the eagle-head forend.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles and Carbines =&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
The [[M4A1]] was introduced during the 2011 Twisted Christmas event. Available in two configurations: the cheaper one for the Commando Perk appears as simply the &amp;quot;M4&amp;quot;, fitted with an Aimpoint CompM2 red dot sight and compared to the [[AIMR]] it has a higher fire rate and more reserve ammo, but a slower reload and less damage per bullet. The much more expensive version for the Demolitions Perk appears as the &amp;quot;M4 203&amp;quot;, using iron sights rather than the Aimpoint and fitted with a [[M203 grenade launcher|Knight's Armament M203A1 grenade launcher]] which gives it more raw firepower than the standard version. &lt;br /&gt;
&lt;br /&gt;
Both M4A1 models feature a Vltor Improved Modstock, MATech rear flip-up BUIS (which is used on the Demolitions version), Magpul PMAGs and a Knight's Armament Company M4 RAS handguard with rail covers. The Commando M4 is also available with a desert-style digital camo pattern for those who own the &amp;quot;Camo Weapons Pack&amp;quot; DLC.&lt;br /&gt;
[[File:ColtM4.jpg|none|thumb|500px|Colt M4A1 Carbine with Aimpoint CompM2, Knight's Armament M4 RAS handguard with rail covers and vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:KF M4 holding.jpg|thumb|600px|none|A survivor with his newly acquired M4A1 on the &amp;quot;Fright Yard&amp;quot; map.]] &lt;br /&gt;
[[File:KF M4 irons.jpg|thumb|600px|none|Sighting up a Husk with the red dot.]] &lt;br /&gt;
[[File:KF M4 reloading1.jpg|thumb|600px|none|As some Zeds draw closer, the survivor reloads his rifle. While somewhat difficult to spot, the fire-selector is set to safe. It's possible to switch between semi and full auto, but the selector won't move when doing so. Another difficult-to-spot detail is the magazine release; this visibly pops out slightly when the magazine is removed, making ''KF'' possibly the first game to feature this detail.]] &lt;br /&gt;
[[File:KF M4 reloading2.jpg|thumb|600px|none|About to insert a new PMAG.]] &lt;br /&gt;
[[File:KF M4 reloading3.jpg|thumb|600px|none|Pulling the charging handle. Time to start shooting.]] &lt;br /&gt;
[[File:KF-CamoM4.jpg|none|thumb|500px|Promotional image of the M4A1 with digital desert-style camo.]]&lt;br /&gt;
[[File:CM4-M203.jpg|thumb|none|500px|Colt M4A1 Carbine with Knight's Armament M203A1 grenade launcher - 5.56x45mm NATO and 40x46mm]]&lt;br /&gt;
[[File:KF M4 M203 holding.jpg|thumb|600px|none|A survivor with a more explosive version of the M4.]] &lt;br /&gt;
[[File:KF M4 M203 irons.jpg|thumb|600px|none|Sight picture of the MATech flip-up sights.]] &lt;br /&gt;
[[File:KF M4 M203 reloading.jpg|thumb|600px|none|Reloading the M203 by cracking it open and stuffing a new 40mm inside.]]&lt;br /&gt;
[[File:Xmas m4203.jpg|thumb|none|550px|M4A1 with M203 as shown in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
==L22A2==&lt;br /&gt;
The first of the Commando Perk weapons is the [[L22A2]], dubbed the &amp;quot;Bullpup&amp;quot;. It has a mounted EOTech XPS red dot sight (which is unrealistic, as the rail on top of the L22A2 is not a Picatinny rail and as such would be unable to hold the EOTech in place) and uses 30-round magazines that hold 40 rounds in-game. It's very weak and inaccurate with heavy recoil.&lt;br /&gt;
[[File:Sa80A2-l22a2.jpg|thumb|none|500px|L22A2 with 20-round magazine and SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:KF L22 holding.jpg|thumb|600px|none|A British soldier with his L22A2, preparing to defend the last of the phone boots from the Zed hordes.]] &lt;br /&gt;
[[File:KF L22 irons.jpg|thumb|600px|none|The sight picture of the EOTech; how it fits on top of the SUSAT's rail is a mystery.]] &lt;br /&gt;
[[File:KF L22 reloading1.jpg|thumb|600px|none|Reloading begins by pressing the magazine release; it does move when pushed, though it simply slides straight in instead of pivoting in in the front and out in the back, causing the back end of the catch to clip into the magazine well.]] &lt;br /&gt;
[[File:KF L22 reloading2.jpg|thumb|600px|none|Then mashing in a new mag. No attempt at using the bolt-release or yanking the charging-handle is done however, the round seemingly chambering itself.]] &lt;br /&gt;
[[File:KF-L22Ground.jpg|none|thumb|600px|Examination of the L22A2 on the ground shows that the right side of weapon is a mirror of the left, thus no ejection port or charging handle. Note the lightened A2 fore-end and the bit of Picatinny rail sticking out behind the top of the non-proprietary vertical grip.]]&lt;br /&gt;
&lt;br /&gt;
== Romanian AIMR ==&lt;br /&gt;
The [[AK-47#AIMR|AIMR]], referred to as an &amp;quot;AK47&amp;quot;, is the second Commando weapon. The AIMR serves as a rather good all-rounder weapon with higher power in comparison to the M4A1, though is tempered with rather lackluster accuracy, a high recoil on par with the SCARMk17 on full auto and always recoiling into the right, requiring a lot of re-aiming. It is unique for having two versions with different finishes - the first Golden Weapons Pack DLC adds a version with a golden finish on the metal components and gold engravings in the wooden parts, and the later Neon Weapons Pack gives one with an overall black finish and bright red highlights.&lt;br /&gt;
[[Image:PM md. 90 Krinkov.jpg|thumb|none|500px|AIMR - 7.62x39mm. The original Romanian designation for this rifle is the PM md. 90 cu țeavă scurtă (short barrelled).]]&lt;br /&gt;
[[File:KF AK holding.jpg|thumb|600px|none|A British soldier enjoying the sun set with his AIMR.]] &lt;br /&gt;
[[File:KF AK irons.jpg|thumb|600px|none|The classic AK iron sights.]] &lt;br /&gt;
[[File:KF AK reloading1.jpg|thumb|600px|none|Reloading. About to pull out the dry mag.]] &lt;br /&gt;
[[File:KF AK reloading2.jpg|thumb|600px|none|Rocking in a new one.]] &lt;br /&gt;
[[File:KF AK reloading3.jpg|thumb|600px|none|Pulling the charging handle with an overhand technique.]] &lt;br /&gt;
[[Image:KF-DracoGround.jpg|thumb|none|400px|A dropped AIMR. Since it apparently must be one or the other, it actually has a charging handle and ejection port, but also has the safety on. Note the two lined up detents below the selector switch for full-auto and semi-auto fire modes respectively, indicating it is the AIMR and not the similar semi-auto-only Draco Carbine.]]&lt;br /&gt;
[[Image:KF-GoldDraco.jpg|none|thumb|600px|The Golden AK47: the AIMR with gold plating or engraving on everything but the pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
==MKb 42(H)==&lt;br /&gt;
The Halloween 2012 event added the [[MKb 42(H)]] to the game as another Commando weapon. Sporting a reference to ''Red Orchestra 2: Heroes of Stalingrad'', the MKb 42 is another all-rounder weapon, with rather controllable recoil and rate of fire in return for somewhat cluttered ironsights.&lt;br /&gt;
[[File:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|none|500px|Haenel MKb 42(H) (Sport Systeme Dittrich reproduction) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:KF MKb holding.jpg|thumb|600px|none|A survivor wielding the MKb on the &amp;quot;Stronghold&amp;quot; map.]]&lt;br /&gt;
[[File:KF MKb irons.jpg|thumb|600px|none|Before using its iron sights to ventilate a bunch of angry zeds.]]&lt;br /&gt;
[[File:KF MKb reloading1.jpg|thumb|600px|none|Reloading, first the empty magazine is thrown away.]]&lt;br /&gt;
[[File:KF MKb reloading2.jpg|thumb|600px|none|A new one is inserted.]]&lt;br /&gt;
[[File:KF MKb reloading3.jpg|thumb|600px|none|And the charging handle is yanked, correctly locking back; the MKb 42(H) fires from an open bolt, as seen in the first screencap.]]&lt;br /&gt;
&lt;br /&gt;
= Battle Rifles =&lt;br /&gt;
== FN FAL &amp;quot;G Series&amp;quot; ==&lt;br /&gt;
Added for the 2012 summer event, the [[FN FAL#FN FAL|FN FAL &amp;quot;G Series&amp;quot;]] is a powerful Commando weapon called the &amp;quot;FNFAL ACOG&amp;quot;, likely standing-in for the British [[FN FAL#L1A1|L1A1 SLR]]. It shares the SCAR-H's high power as well as having lower recoil than the SCAR-H, though with a higher firing rate and a higher cost. The FAL in-game is customized with a wooden pistol grip, an original FAL 50.00 flash-hider, a rail on top of the receiver, and an ACOG scope mounted on said rail giving it a higher zoom level than the SCAR.&lt;br /&gt;
[[File:Fn_fal_g_series.jpg|thumb|none|500px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:C1A1.jpg|500px|thumb|none|L1A1 SLR with wood furniture for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:KF FAL holding.jpg|thumb|600px|none|Wandering through the &amp;quot;Siren's Belch&amp;quot; map with a FAL. Note that the reticle of the sight can be seen, which would mean that the reticle would be a part of the actual glass of the scope.]]&lt;br /&gt;
[[File:KF FAL irons.jpg|thumb|600px|none|Aiming with the sight. The reticle is not close to that of an actual ACOG.]]&lt;br /&gt;
[[File:KF FAL reloading1.jpg|thumb|600px|none|Reloading. Throwing away the empty mag.]]&lt;br /&gt;
[[File:KF FAL reloading2.jpg|thumb|600px|none|Rocking in a new one which has bullets nicely modelled in it.]]&lt;br /&gt;
[[File:KF FAL reloading3.jpg|thumb|600px|none|Pulling the charging handle with the palm of the hand.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H (Mk 17 Mod 0) ==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]], appearing as the &amp;quot;SCARMK17&amp;quot;, is one of the most powerful Commando Perk weapons available in-game, alongside the FN FAL. Although the real-life cyclic rate is about 625rpm, it has one of the fastest RPM in the game as well as the highest recoil on par with the AIMR. It features a Tango Down vertical foregrip and the newer version of the Aimpoint M68 Close Combat Optic, the Aimpoint CompM4s, without lens cover caps and mounted on a high riser mount. It is the last weapon given a neon-themed variation with the Neon Weapons Pack, sharing the same bright blue highlights as the neon Vector.&lt;br /&gt;
[[Image:FN_SCAR-H_STD.jpg|none|thumb|500px|Third Generation FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[File:KF SCAR holding.jpg|thumb|600px|none|Briar preparing to go fishing with his newly purchased SCAR.]]&lt;br /&gt;
[[File:KF SCAR irons.jpg|thumb|600px|none|Aiming down the CompM4 red dot sight.]]&lt;br /&gt;
[[File:KF SCAR reloading1.jpg|thumb|600px|none|His fishing trip proving fruitless, Briar hides from the rain in the old mansion to reload his SCAR. Note that the charging handle is still in its forward position. Since the SCAR has a reciprocating charging handle, and since its bolt locks back once its dry, it should be in its backward position.]]&lt;br /&gt;
[[File:KF SCAR reloading2.jpg|thumb|600px|none|Inserting a new magazine while showcasing good trigger discipline. Note that the selector is actually set to auto.]]&lt;br /&gt;
[[File:KF SCAR reloading3.jpg|thumb|600px|none|Hitting the bolt-release. Out of all the guns that has one in Killing Floor, this is the only gun were it's actually used.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
One of the primary Sharpshooter weapons in the game is a [[M14#Mk_14_Mod_0/1_Enhanced_Battle_Rifle|Mk 14 Mod 0 EBR]], a model with a fixed Sage tactical stock, using rail covers instead of the standard Kydex hand guard, and is equipped with a laser aiming module. In-game it is referred to as the &amp;quot;M14EBR&amp;quot;, the US Army designation. While it has a high price at the trader and rather high recoil, it comes with 20-round magazines, a high DPS, and usable laser sight for accurate hip firing.&lt;br /&gt;
[[Image:M14 ebr cvfs.jpg|none|thumb|500px|M14 EBR with Fixed Synthetic Stock and Butt Pad - 7.62x51mm NATO]]&lt;br /&gt;
[[File:KF M14 holding.jpg|thumb|600px|none|A British soldier keeps watch over a stretch of highway with his M14.]]&lt;br /&gt;
[[File:KF M14 irons.jpg|thumb|600px|none|The classic iron sights, with just a little bit of rail peeking up.]]&lt;br /&gt;
[[File:KF M14 misc1.jpg|thumb|600px|none|The laser dot, considering where its coming from, the laser is mounted on the gas tube.]]&lt;br /&gt;
[[File:KF M14 reloading1.jpg|thumb|600px|none|Reloading. Pulling out the empty mag that still has bullets modeled in it.]]&lt;br /&gt;
[[File:KF M14 reloading2.jpg|thumb|600px|none|About to insert a new mag. Note the green Magpul attached to the bottom.]]&lt;br /&gt;
[[File:KF M14 reloading3.jpg|thumb|600px|none|Pulling the charging handle. As common in video games, the bolt is not depicted as locking back.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M7A3&amp;quot;==&lt;br /&gt;
A futuristic [[Kel-Tec_RFB#Kel-Tec_RFB_Carbine|Kel-Tec RFB Carbine]]-looking weapon, called the &amp;quot;M7A3&amp;quot;, was added in in the 2012 summer event. It is fitted with a red dot reflex sight (with a digital ammunition counter below the sight itself), a vertical foregrip, and a medication dart launcher. It bears some resemblance to the similarly-named M7 rifle from ''[[Darkest of Days]]''.&lt;br /&gt;
&lt;br /&gt;
The M7A3 packs some mean recoil and a rather slow rate of fire, but comes with a futuristic red dot sight and good DPS, making for a stronger weapon than the other medic guns that is also capable of launching medic-darts.&lt;br /&gt;
[[File:RFB-18.jpg|none|thumb|500px|Kel-Tec RFB Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:AguninKFwtf.jpg|thumb|none|600px|A survivor wields his M7A3 while hopping through a low-gravity moonbase. Note the digital ammunition counter - it keeps track of both the bullets in the current magazine and the medication dart launcher's charge. The crosshair on the sight will even turn red when the magazine is almost empty.]]&lt;br /&gt;
[[File:KF M7A3 irons.jpg|thumb|none|600px|The green reticle of the sight.]]&lt;br /&gt;
[[File:KF M7A3 reloading1.jpg|thumb|600px|none|Reloading. Removing the empty magazine. Note the open area on top of the rifle, which acts as the ejection port. Not the best placement, as it would mean anyone who has their face close to it would have gases blown in their face and potentially brass hitting them.]]&lt;br /&gt;
[[File:KF M7A3 reloading2.jpg|thumb|600px|none|Inserting another full mag.]]&lt;br /&gt;
[[File:KF M7A3 reloading3.jpg|thumb|600px|none|Pulling the charging handle.]]&lt;br /&gt;
[[File:KF-M7A3Promo.jpg|thumb|none|400px|Promotional image of the M7A3.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Barrett M99 ==&lt;br /&gt;
Appearing as the &amp;quot;M99 AMR&amp;quot;, a [[Barrett M99]] with black and gray urban camo is one of the Sharpshooter weapons added in the 2012 Summer Sideshow event. It is an incredibly powerful and heavy weapon, capable of killing nearly every specimen in the game with a single headshot, but only Support Specialists have the carrying capacity to take any other weapon aside from the 9mm pistol alongside it. Since it's a single shot weapon, it must be reloaded after every shot, which takes a very long time without high Sharpshooter levels, and on top of that its ammunition is prohibitively expensive at £250 per bullet.&lt;br /&gt;
[[File:Barett m99-1.jpg|500px|thumb|none|Barrett M99 - .50 BMG]]&lt;br /&gt;
[[File:KF M99 holding.jpg|thumb|600px|none|Preparing for some sniping on the &amp;quot;mountain pass&amp;quot; map.]] &lt;br /&gt;
[[File:KF M99 irons.jpg|thumb|600px|none|Looking down the scope of the M99. Note that the outside of the scope isn't magnified.]] &lt;br /&gt;
[[File:KF M99 reloading1.jpg|thumb|600px|none|Reloading. Pulling back the bolt.]] &lt;br /&gt;
[[File:KF M99 reloading2.jpg|thumb|600px|none|Inserting a new .50 BMG round.]] &lt;br /&gt;
[[File:KF M99 reloading3.jpg|thumb|600px|none|Chambering said round.]]&lt;br /&gt;
[[File:KF-M99Promo.jpg|450px|thumb|none|A ''mirrored'' promotional image of the M99 AMR.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==L2A2==&lt;br /&gt;
The standard grenade players are equipped with are [[M26 hand grenade#L2A2 Hand Grenade|L2A2]]s. Unlike the knife and other melee weapons having a dedicated slot, they are thrown by simply pressing a key. Players can carry 5 grenades (though Demolition or Support Specialist levels allow greater carrying capacity for grenades, up to 11). A grenade caught within the blast radius of another will explode immediately alongside it rather than needing its fuse to burn down, widening the blast radius. The Firebug and Field Medic classes get unique variants of the grenade at level 3; the former gets incendiary grenades that light Zeds on fire, while the latter gets grenades that release a green gas similar to the effect from their medication dart launchers, which simultaneously heals teammates and damages Specimens that are within the cloud.&lt;br /&gt;
[[File:L2A2.jpg|thumb|none|175px|L2A2 High-Explosive Fragmentation grenade]]&lt;br /&gt;
[[File:KF grenade misc1.jpg|thumb|600px|none|Briar throwing a grenade at some Zeds.]]&lt;br /&gt;
[[File:KF-Grenade.jpg|thumb|none|200px|Trader image for the in-game L2A2.]]&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
An [[M79 grenade launcher]] can be used in the game. It is the third firearm that can be gold plated by way of a DLC pack released alongside the 2012 Christmas update. &lt;br /&gt;
The M79 is a rather solid explosive weapon, useful for crowds of low level enemies and is rather light, though its single shot capacity gives it low DPS.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:KF M79 holding.jpg|thumb|600px|none|Strolling through the &amp;quot;Waterworks&amp;quot; map with an M79.]] &lt;br /&gt;
[[File:KF M79 irons.jpg|thumb|600px|none|Iron sights. The leaf sight can't be used.]] &lt;br /&gt;
[[File:KF M79 reloading1.jpg|thumb|600px|none|Reloading. Dropping out the spent case.]] &lt;br /&gt;
[[File:KF M79 reloading2.jpg|thumb|600px|none|In with a new 40mm grenade.]] &lt;br /&gt;
[[File:KF-GoldThumper.jpg|none|thumb|350px|At the motorway, a survivor wields his gold-plated variant, complete with gold engraving on the wooden parts.]]&lt;br /&gt;
[[File:KF-GoldThumperReload.jpg|none|thumb|400px|Said survivor reloading the golden M79. Yes, the grenade is also gold-plated, with a biohazard symbol engraved over the primer.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
A [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with a Trijicon RX01 red dot sight can be used in the game, incorrectly called M32, which is the USMC's designation for the Mk 1L. It is the fourth and final weapon to be given an alternate camouflage pattern with the Camo Weapons Pack, gaining the same digital pattern as the M4A1. The M32 packs a large blast radius and damage, and can quickly fire all six grenades in an emergency, but takes a long time to reload; the upside is that, like the shotguns and Winchester, the reload can be interrupted.&lt;br /&gt;
[[File:MGL32.jpg|thumb|none|500px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:KF Mk 1L holding.jpg|thumb|600px|none|Briar strolling through the &amp;quot;Steamland&amp;quot; themepark with his Mk 1S.]]&lt;br /&gt;
[[File:KF Mk 1L irons.jpg|thumb|600px|none|The red dot.]]&lt;br /&gt;
[[File:KF Mk 1L reloading2.jpg|thumb|600px|none|Reloading. Instead of using the extractor, each grenade is individually removed and replaced. Here one is removed...]]&lt;br /&gt;
[[File:KF Mk 1L reloading1.jpg|thumb|600px|none|...and then replaced with a fresh one as a Crawler appears from nowhere.]]&lt;br /&gt;
[[File:KF-CamoM32.jpg|none|thumb|500px|Promotional image of the MGL Mk 1S with digital desert-style camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==LAW 80==&lt;br /&gt;
A missile launcher called the &amp;quot;LAW&amp;quot; is obtainable in the game; before a balancing patch and the addition of the above M99, it was the heaviest and most destructive weapon available. The SAS insignia and motto, &amp;quot;Who dares wins&amp;quot;, is printed on the side of it. It has a passing resemblance to the [[LAW 80]].&lt;br /&gt;
[[File:Law94mm.jpg|thumb|none|500px|LAW 80 for comparison - 94mm]]&lt;br /&gt;
[[File:KF LAW holding.jpg|thumb|600px|none|Finding himself in Hell, the survivor makes sure to bring adequate firepower.]]&lt;br /&gt;
[[File:KF LAW irons.jpg|thumb|600px|none|The sight of the LAW. The weapon cannot be hip fired.]]&lt;br /&gt;
[[File:KF LAW reloading.jpg|thumb|600px|none|Reloading the LAW.]]&lt;br /&gt;
[[File:Killing floor LAW.jpg|none|thumb|400px|A &amp;quot;LAW&amp;quot; lying discarded on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Hand Mortar==&lt;br /&gt;
Added in the 2nd Community Weapons Pack DLC, the &amp;quot;Orca Bomb Propeller&amp;quot; is a fictional Steampunk-esque grenade launcher resembling an early wheellock [[hand mortar]] (a class of weapons which served as an early predecessor to the modern grenade launcher). While muzzle-loaded, the in-game weapon is not a wheellock, instead using caseless grenades the approximate shape of (and slightly bigger than) an egg with small fins on the back, presumably functioning similarly to a [[GP-series grenade launcher]] (though, unlike such launchers, the round has to be locked in manually, with the player character flipping a lever near the muzzle each time a new round is inserted). It is comparable to the [[M79 grenade launcher|M79]], with its main distinction being the use of video-gamey smart grenades that explode on contact with enemies and on a timer otherwise (unless the round kills an enemy by impact force alone, in which case it will still explode on a timer), making long-distance and area-approximation shots (e.g. dealing with Sirens) more difficult in exchange for greater utility in close-quarters maps (being able to bounce shots off of walls and the like), a fact further cemented by its complete lack of sights.&lt;br /&gt;
[[File:Hand Mortars.jpg|thumb|none|500px|A collection of hand mortars; the second one from the top is quite similar to the in-game weapon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:KillingFloorDrTsLeadDeliverySystem.jpg&amp;diff=1633519</id>
		<title>File:KillingFloorDrTsLeadDeliverySystem.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:KillingFloorDrTsLeadDeliverySystem.jpg&amp;diff=1633519"/>
		<updated>2023-12-04T18:45:23Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dr. T's Lead Delivery System from Killing Floor, dropped on the killing floor.&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:KillingFloorDrTsLeadDeliverySystemReload3.jpg&amp;diff=1633518</id>
		<title>File:KillingFloorDrTsLeadDeliverySystemReload3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:KillingFloorDrTsLeadDeliverySystemReload3.jpg&amp;diff=1633518"/>
		<updated>2023-12-04T18:36:06Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The final third of the reload animation for Dr T's Lead Delivery System in Killing Floor, where the charging handle that locked forward way later than it should've is also yanked backwards way later than it should've been.&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:KillingFloorDrTsLeadDeliverySystemReload2.jpg&amp;diff=1633517</id>
		<title>File:KillingFloorDrTsLeadDeliverySystemReload2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:KillingFloorDrTsLeadDeliverySystemReload2.jpg&amp;diff=1633517"/>
		<updated>2023-12-04T18:10:51Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The second third of the reload animation for Dr T's Lead Delivery System in Killing Floor, where the magazines are swapped.&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:KillingFloorDrTsLeadDeliverySystemReload1.jpg&amp;diff=1633516</id>
		<title>File:KillingFloorDrTsLeadDeliverySystemReload1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:KillingFloorDrTsLeadDeliverySystemReload1.jpg&amp;diff=1633516"/>
		<updated>2023-12-04T18:04:54Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first third of the reload animation for Dr T's Lead Delivery System in Killing Floor, where the charging handle and bolt magically lock to the forward position.&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:KillingFloorDrTsLeadDeliverySystemHipfiring.jpg&amp;diff=1633515</id>
		<title>File:KillingFloorDrTsLeadDeliverySystemHipfiring.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:KillingFloorDrTsLeadDeliverySystemHipfiring.jpg&amp;diff=1633515"/>
		<updated>2023-12-04T17:56:22Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hip firing Dr. T's Lead Delivery System in Killing Floor.&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:KillingFloorDrTsLeadDeliverySystemSights.jpg&amp;diff=1633514</id>
		<title>File:KillingFloorDrTsLeadDeliverySystemSights.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:KillingFloorDrTsLeadDeliverySystemSights.jpg&amp;diff=1633514"/>
		<updated>2023-12-04T17:49:14Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The sights of Dr. T's Lead Delivery System in Killing Floor.&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:KillingFloorDrTsLeadDeliverySystemIdle.jpg&amp;diff=1633510</id>
		<title>File:KillingFloorDrTsLeadDeliverySystemIdle.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:KillingFloorDrTsLeadDeliverySystemIdle.jpg&amp;diff=1633510"/>
		<updated>2023-12-04T17:33:01Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dr. T's Lead Delivery System, a Steampunk take on a Thompson, from Killing Floor.&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Way_of_the_Gun&amp;diff=1628795</id>
		<title>The Way of the Gun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Way_of_the_Gun&amp;diff=1628795"/>
		<updated>2023-11-18T11:07:15Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: /* Remington 870 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name=The Way of the Gun&lt;br /&gt;
|picture=WayOfGunPoster.jpg&lt;br /&gt;
|caption=''Theatrical Poster''&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director=[[Christopher McQuarrie]]&lt;br /&gt;
|date=2000&lt;br /&gt;
|language=English&amp;lt;br&amp;gt;Spanish&lt;br /&gt;
|studio=Aqaba Productions&lt;br /&gt;
|distributor=Artisan Entertainment&lt;br /&gt;
|character1=Mr. Parker&lt;br /&gt;
|actor1=[[Ryan Phillippe]]&lt;br /&gt;
|character2=Mr. Longbaugh&lt;br /&gt;
|actor2=[[Benicio del Toro]]&lt;br /&gt;
|character3=Joe Sarno&lt;br /&gt;
|actor3=[[James Caan]]&lt;br /&gt;
|character4=Robin&lt;br /&gt;
|actor4=[[Juliette Lewis]]&lt;br /&gt;
|character5=Abner Mercer&lt;br /&gt;
|actor5=[[Geoffrey Lewis]]&lt;br /&gt;
|character6=Jeffers&lt;br /&gt;
|actor6=[[Taye Diggs]]&lt;br /&gt;
|character7=Obecks&lt;br /&gt;
|actor7=[[Nicky Katt]]&lt;br /&gt;
|character8=&lt;br /&gt;
|actor8=&lt;br /&gt;
|character9=&lt;br /&gt;
|actor9=&lt;br /&gt;
|character10=&lt;br /&gt;
|actor10=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''The Way of the Gun''''' is a 2000 American crime film, directed by [[Christopher McQuarrie]], the Academy Award-winning writer of ''[[The Usual Suspects]]''.  The film's cast includes [[Benicio del Toro]], [[Ryan Phillippe]], [[James Caan]], [[Juliette Lewis]], [[Taye Diggs]] and [[Nicky Katt]]. Although the film was not a huge box office success, it has since garnered a cult status.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''The Way of the Gun'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt; &lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Colt MK IV Series 70 Government Model==&lt;br /&gt;
Mr. Longbaugh ([[Benicio del Toro]]) and Mr. Parker ([[Ryan Phillippe]]) use [[M1911 pistol series#Colt MK IV Series 70|Colt Series 70 Government Model]] pistols as their main handguns. Used throughout the movie. Unlike most films where handguns are &amp;quot;Mexican carried&amp;quot;, they carry theirs in IWB holsters which is a much safer and smarter way to carry. The Colts used in the film are 9mm caliber noted by the tapered barrels and crimp indention in the magazines.&lt;br /&gt;
[[Image:ColtMkIVSeries70.jpg|thumb|none|300px|M1911 Colt Series 70 Pistol]]&lt;br /&gt;
[[Image:WoG1911Parker.jpg|thumb|none|600px|Parker holds his gun on Jeffers and Obecks.]]&lt;br /&gt;
[[Image:WoG1911LB.jpg|thumb|none|600px|Longbaugh pulls his Colt and fires it in the darkness. This causes Joe Sarno to declare: '''&amp;quot;One's backfire, three is gunplay.&amp;quot;''']]&lt;br /&gt;
[[Image:TWOTG-1911-1.jpg|thumb|none|600px|Good view of the IWB holster used by Longbaugh, Parker also uses one. Note that he carries it in &amp;quot;Condition One&amp;quot;, chambered, hammer cocked, with the safety on. The holster appears to be the Galco Royal Guard.]]&lt;br /&gt;
[[Image:TWOTG-00081.jpg|thumb|none|600px|Parker holds his Colt on Longbaugh outside the motel. Note Colt's Mark IV/Series 70 Government Model 9mm Luger Caliber on the slide.]]&lt;br /&gt;
[[Image:WoG870&amp;amp;1911.jpg|thumb|none|600px|''&amp;quot;There's always free cheese in a mousetrap.&amp;quot;'' Parker and Longbaugh contemplate on the subject of the money being a set-up.]]&lt;br /&gt;
[[Image:TWOTG-1911-2.jpg|thumb|none|600px|Longbaugh fires his Colt.]]&lt;br /&gt;
[[Image:TWOTG-1911-3.jpg|thumb|none|600px|Longbaugh does a brass check on his Colt (one-handed).]]&lt;br /&gt;
[[Image:WayOfGunM1911 04.jpg|thumb|none|600px|Parker aims his M1911 Colt Series 70 Pistol.]]&lt;br /&gt;
[[Image:TWOTG-1911-4.jpg|thumb|none|600px|Parker empties his Colt, note the tapered barrel meaning this is a 9mm caliber Colt.]]&lt;br /&gt;
[[Image:WoG1911Parker-2.jpg|thumb|none|600px|Parker reloads his gun one-handed, since his left arm was hurt from the glass shards.]]&lt;br /&gt;
[[Image:TWOTG-1911-5.jpg|thumb|none|600px|Several of Longbaugh's empty magazines, note the side crimp on the mags which helps feeding the smaller 9mm rounds better.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP ==&lt;br /&gt;
[[Taye Diggs]] as Jeffers and [[Nicky Katt]] as Obecks use the 9mm [[Heckler &amp;amp; Koch USP]]s as their main handguns.&lt;br /&gt;
[[Image:USP9mm.jpg‎ |thumb|none|300px|Heckler &amp;amp; Koch USP - 9x19mm]]&lt;br /&gt;
[[Image:WayOfGun 01.jpg‎|thumb|none|600px|Obecks and Jeffers point their 9mm H&amp;amp;K USPs.]]&lt;br /&gt;
[[Image:TWOTG-HK-1.jpg|thumb|none|600px|Obecks points his H&amp;amp;K USP at Robin's belly. He continues to do so until Longbaugh and Parker start to leave he then takes his finger off the trigger to show that he means her no harm.]]&lt;br /&gt;
[[Image:WoGUSPJeffers.jpg|thumb|none|600px|Jeffers aims his USP at Parker and Longbaugh.]]&lt;br /&gt;
[[Image:TWOTG-HK-2.jpg|thumb|none|600px|Jeffers aims his H&amp;amp;K USP at the Mexican Federales.]]&lt;br /&gt;
[[Image:TWOTG-HK-3.jpg|thumb|none|600px|Jeffers fires his H&amp;amp;K USP. Note excellent job at not flinching.]]&lt;br /&gt;
[[Image:WoGHKUSP.jpg|thumb|none|600px|Jeffers with his USP.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK/S==&lt;br /&gt;
A [[Walther PP Pistol Series#Walther PPK/S|Walther PPK/S]] is used by Dr. Painter ([[Dylan Kussman]]).&lt;br /&gt;
[[Image:WaltherPPKS.jpg|thumb|none|300px|Walther PPK/S - .380 ACP]]&lt;br /&gt;
[[Image:TWOTG-PPK-1.jpg|thumb|none|600px|Parker grabs the PPK/S out of the bag before Dr. Painter gets a chance to. Longbaugh had already searched the bag, but chose not to take out the gun to prove to Parker that the doctor could not be trusted.]]&lt;br /&gt;
[[Image:TWOTG-PPK-2.jpg|thumb|none|600px|Longbaugh disassembles the PPK/S.]]&lt;br /&gt;
[[Image:TWOTG-PPK-3.jpg|thumb|none|600px|He tosses the disassembled gun back into the doctor's bag.]]&lt;br /&gt;
[[Image:WayOfGun PPKS.jpg‎ |thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
Used by the &amp;quot;Question Mark&amp;quot; a [[Browning Hi-Power]] pistol.&lt;br /&gt;
[[Image:BrowningHiPowerStd.jpg|thumb|none|300px|Commercial Browning Hi-Power pistol - 9mm]]&lt;br /&gt;
[[Image:WayOfGun Browning-Hi-Power.jpg|thumb|none|600px|The Character named &amp;quot;?&amp;quot;, played by ([[José Pérez]]), nervously holds his Browning HiPower in 9mm]]&lt;br /&gt;
[[Image:TWOTG-HP-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt Commander==&lt;br /&gt;
Mr. Parker ([[Ryan Phillippe]]) uses what appears to be a [[Colt Commander]] as his offhand weapon when they first attempt to kidnap Robin ([[Juliette Lewis]]).  He places the muzzle of the Colt Commander on Jeffers' ([[Taye Diggs]]) cheek.&lt;br /&gt;
[[Image:ColtCombatCommander.jpg‎ |thumb|none|300px|Colt Combat Commander - .45 ACP]]&lt;br /&gt;
[[Image:TWOTG-COLTCOMM-1.jpg|thumb|none|600px|Parker with his Government Model held on Obecks and Commander on Jeffers.]]&lt;br /&gt;
[[Image:WayOfGun_01.jpg‎ |thumb|none|600px|The gun resting on Jeffers' (on the right) cheek is the Colt Commander.]]&lt;br /&gt;
[[Image:TWOTG-COLTCOMM-2.jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Taurus Model 85==&lt;br /&gt;
Joe Sarno ([[James Caan]]) gathers a team of his old veteran 'enforcers' to take care of business.  When they attack the whorehouse they carry the newest version of the [[Taurus Model 85|Taurus Model 85s]], with rubber grips in .38 Special.&lt;br /&gt;
[[Image:TaurusModel85NewModel.jpg|thumb|none|300px|Newest incarnation of the Taurus Model 85 5-shot revolver - .38 Special]]&lt;br /&gt;
[[Image:WayOfGun Snub.jpg‎|thumb|none|600px|One of Joe Sarno's old timer killers waits around a corner with a New Model Taurus 85 - .38 Special.]]&lt;br /&gt;
[[Image:WayOfGun Snub02.jpg‎|thumb|none|600px|The same old enforcers gets shot in the foot and drops his New Model Taurus 85 - .38 Special.]]&lt;br /&gt;
[[Image:WayOfGunSnub 04.jpg‎‎|thumb|none|600px|Another older enforcer fires in the courtyard with a New Model Taurus 85 - .38 Special.]]&lt;br /&gt;
&lt;br /&gt;
==S&amp;amp;W Model 640 Centennial==&lt;br /&gt;
Joe Sarno ([[James Caan]]) carries a [[Smith &amp;amp; Wesson Model 640 Centennial]] as his weapon of choice. &lt;br /&gt;
[[Image:Smith%26Wesson640.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 640 Centennial - .357 Magnum]]&lt;br /&gt;
[[Image:WayOfGun JamesCaan 03aa.jpg|thumb|none|600px|Joe Sarno ([[James Caan]]) fires his Smith &amp;amp; Wesson Model 640 Centennial - .357 Magnum.]]&lt;br /&gt;
[[Image:WoGS&amp;amp;W640.jpg|thumb|none|600px|Joe Sarno ([[James Caan]]) with the Model 640.]]&lt;br /&gt;
[[Image:WoGS&amp;amp;W640-2.jpg|thumb|none|600px|Joe Sarno fires the Model 640.]]&lt;br /&gt;
[[Image:WoGS&amp;amp;W640-3.jpg|thumb|none|600px|Sarno tries to reload his gun, but cannot find any spare rounds on him. ''(NOTE: James Caan actually uses the ejector rod to push out the empty shells, instead of vigorously shaking the gun. A rare sight in Hollywood.)'']]&lt;br /&gt;
&lt;br /&gt;
==Unidentified revolvers==&lt;br /&gt;
Abner Mercer ([[Geoffrey Lewis]]) loads up six revolvers each with one round and puts them in a bag to select one to kill himself with.&lt;br /&gt;
[[Image:TWOTG-REV-1.jpg|thumb|none|600px|Abner loads up the revolvers.]]&lt;br /&gt;
[[Image:TWOTG-REV-2.jpg|thumb|none|600px|Abner selects a gun to shoot himself, but is interrupted by a phone call from Joe Sarno ([[James Caan]]).]] &lt;br /&gt;
Two Mexican Federales carry what appear to be Ruger GP100's. &lt;br /&gt;
[[Image:TWOTG-REV-3.jpg|thumb|none|600px|Federales with their guns drawn]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==IMI Galil ARM (7.62mm)==&lt;br /&gt;
Mr. Longbaugh ([[Benicio del Toro]]) uses a [[Galil#Galil 7.62|Galil]] (Model 332 by its barrel length and features) first as a sniper rifle fitted with a scope attached during the motel shootout and at the firefight at the brothel at the end of the film without the scope.&lt;br /&gt;
[[Image:Galilarm-05.jpg|thumb|none|450px|7.62mm NATO variant of the Galil hence the square magazine.]]&lt;br /&gt;
[[Image:WoGGALILSniper.jpg‎|thumb|none|600px|'Mr. Longbaugh' uses the Galil as a sniper during the motel shootout.]]&lt;br /&gt;
[[Image:WayOfGun Galil02.jpg‎|thumb|none|600px|Galil ARM in 7.62x51mm - Benicio Del Toro fires this semi-automatic throughout the film.]]&lt;br /&gt;
[[Image:WayOfGun Galil03.jpg‎|thumb|none|600px|Remington 870 and Galil ARM in 7.62x51mm]]&lt;br /&gt;
[[Image:WoGGALIL_2.jpg‎|thumb|none|600px|Longbaugh fires the Galil. (NOTE: In the film the bulletholes appear in a perfect horizontal line.)]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Parker ([[Ryan Phillippe]]) and Longbaugh ([[Benicio del Toro]]) use a matte blued [[Remington 870]] throughout the film. Mostly used by Parker during the brothel shootout.&lt;br /&gt;
[[Image:Remington870NewModel.jpg‎|thumb|none|450px|Remington 870 Shotgun.]]&lt;br /&gt;
[[Image:WoG870LB.jpg|thumb|none|600px|Longbaugh fires the shotgun at Jeffers and Obecks.]]&lt;br /&gt;
[[Image:TWOTG-870-1.jpg|thumb|none|600px|Longbaugh lays down suppressing fire with the 870. After firing several more rounds the 870 stovepipes. Unlike most films that cut around a jammed gun, Longbaugh simply clears the jam and continues firing.]]&lt;br /&gt;
[[Image:WayOfGun Shotgun 03.jpg‎|thumb|none|600px|Longbaugh reloads the Remington 870 Shotgun in the car.]]&lt;br /&gt;
[[Image:WayOfGun Shotgun.jpg|thumb|none|600px|Parker aims his Remington 870 Shotgun]]&lt;br /&gt;
[[Image:TWOTG-870-2.jpg|thumb|none|600px|Parker fires the 870.]]&lt;br /&gt;
[[Image:TWOTG-870-3.jpg|thumb|none|600px|After diving into an empty fountain for cover, the bottom turns out to be riddled with glass.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590 Mariner==&lt;br /&gt;
[[Taye Diggs]] as Jeffers uses a [[Mossberg 500-series shotgun#Mossberg 590|Mossberg 590 Mariner]] during the first car chase after Robin gets kidnapped by Parker and Longbaugh. Not to be confused with the more common Mossberg 500 Mariner.&lt;br /&gt;
[[Image:Mossberg590Mariner 9Shot.jpg|thumb|450px|none|Mossberg 590 Mariner - 9 Shot™ - 12 Gauge]]&lt;br /&gt;
[[Image:WoGJeffersMariner.jpg|thumb|none|600px|Jeffers with the Mossberg.]]&lt;br /&gt;
[[Image:TWOTG-MOSS590-1.jpg|thumb|none|600px|Jeffers aims the Mossberg in the foreground. Note that he is holding it left handed. Although Taye Diggs is right handed, the weapons advisor for the film (Chris McQuarrie's brother, a Navy SEAL) said that if you're using a building on your right as cover you would shoot left handed, which minimizes your body exposure and makes you less of a target.]]&lt;br /&gt;
[[Image:TWOTG-MOSS590-2.jpg|thumb|none|600px|Jeffers checks a room where he thought Parker went into after they got out of their SUV a second time. Note that he is still holding the gun left handed. While it wasn't necessary he continued to because he had gotten comfortable handling the shotgun this way.]]&lt;br /&gt;
[[Image:WayOfGun Shotgun Mariner02.jpg‎|thumb|none|600px|Jeffers holds a Mossberg 590 Mariner - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500AT Shotgun==&lt;br /&gt;
Two of Joe Sarno's old timer 'enforcers' are carrying [[Mossberg 500|Mossberg 500AT]] shotguns (the old style wooden stock riot version).&lt;br /&gt;
[[Image:Mossberg500AT.jpg|thumb|none|450px|Mossberg 500AT Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:WayOfGun FinalShotguns01.jpg|thumb|none|600px|One of Joe Sarno's thugs fires a Mossberg 500AT Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:WayOfGun Model20.jpg|thumb|none|600px|A closeup of another one of Joe Sarno's shooters with the Mossberg 500AT Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:TWOTG-MOSS500-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Stoeger/IGA Coach Double Barreled 12 Gauge Shotgun==&lt;br /&gt;
Parker and Longbaugh used an [[12 Gauge Double Barreled Shotgun|Stoeger/IGA Coach]] 12 gauge shotgun to set up a wired booby trap in their hotel room. Robin ([[Juliette Lewis]]) grabs the shotgun and turns the tables on them.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg|thumb|none|450px|Stoeger/IGA Coach - 12 Gauge.]]&lt;br /&gt;
[[Image:WayOfGun IGACoach.jpg‎ |thumb|none|600px|Stoeger/IGA Coach on the table in a booby trap - 12 Gauge.]]&lt;br /&gt;
[[Image:TWOTG-DB-1.jpg|thumb|none|600px|Robin with the shotgun as she calls the police.]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Way of the Gun, The}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Christopher McQuarrie]]&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=AK-47&amp;diff=1627057</id>
		<title>AK-47</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=AK-47&amp;diff=1627057"/>
		<updated>2023-11-11T14:15:37Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AK-47 No1.jpg|thumb|right|400px|AK-47 serial number 1 - 7.62x39mm. '''Important note''': this is the original appearance of this prototype, in the form in which it, together with the rifles under serial numbers 2 and 3, was tested in December 1947 - January 1948. It was subsequently heavily modified in 1948 when it was used along with #2 for additional testing.]]&lt;br /&gt;
&lt;br /&gt;
The '''AK-47''', officially '''''Avtomat Kalashnikova''''' (Russian: Автомат Калашникова, lit. 'Kalashnikov's automatic [rifle]'), is a select-fire, gas-operated 7.62x39mm assault rifle, developed in the Soviet Union by Mikhail Timofeyevich Kalashnikov. The model spawned the '''Kalashnikov rifle''' family of weapon designs, whose members would be adopted by large amounts of countries as their service rifles, becoming one of the most widely used firearms in the world.&lt;br /&gt;
&lt;br /&gt;
The AK-47 and its variants has been manufactured in many countries and has seen service with armed forces as well as irregular forces worldwide, and was the basis for developing many other types of individual and crew-served firearms. Multiple Communist Bloc countries manufactured copies of the AK-47 (and the AKM), some of which would go on to spawn derivative rifle families with designs distinct from Soviet/Russian designs. These include:&lt;br /&gt;
&lt;br /&gt;
* China: [[Type 56 assault rifle]]&lt;br /&gt;
* Hungary: [[AKM-63]]&lt;br /&gt;
* Romania: [[PM md. 63]]&lt;br /&gt;
* Yugoslavia: [[Zastava M70]]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' This page specifically focuses on 7.62x39mm Soviet/Russian variants of the Kalashnikov rifle, as well as their near-identical copies manufactured by other countries. For 7.62x39mm Kalashnikov variants with distinctive designs used by other countries, please see their respective pages. For later modernized Soviet/Russian Kalashnikov variants, see the [[AK-74]], [[AK-100 series]], and [[AK-12]] pages.&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Soviet/Russian Models=&lt;br /&gt;
==AK-46==&lt;br /&gt;
[[File:AK-46.jpg|thumb|right|400px|AK-46 prototype No. 1 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
The '''AK-46''' (exact designation uncertain) is the common name for an experimental assault rifle by Mikhail Timofeyevich Kalashnikov on the basis of a self-loading carbine he developed in 1944, whose design would evolve into the AK-47. The rifle commission rejected this design in the second round of their tests, but Kalashnikov would radically revise his design and create the prototype &amp;quot;AK-47&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The AK-46's design had a certain resemblance to the mechanisms of the [[M1 Garand]], specifically action with a short stroke of the gas piston located above the barrel and a rotating bolt.&lt;br /&gt;
&lt;br /&gt;
There were three versions of the rifle, each slightly different from each other. The third in particular had a folding buttstock, similar to the later AKS-47.&lt;br /&gt;
&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
(Prototyped in 1946)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x39mm&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;160&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;300&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kalashnikov (2020)|Kalashnikov]]'' || [[Yuriy Borisov]] || Mikhail Kalashnikov || №1 prototype || 2020&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
[[File:AK-47.jpg|thumb|400px|right|Type 1 AK-47 with slab sided magazine - 7.62x39mm]]&lt;br /&gt;
[[File:AK-47 type II Part DM-ST-89-01131.jpg|thumb|right|400px|Type 2 AK-47 with slab sided magazine - 7.62x39mm]]&lt;br /&gt;
[[File:AK-47_type_II_Part_DM.jpg|thumb|right|400px|Type 2 AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:Ak_54.jpg|thumb|400px|right|Type 3 AK-47 with slab sided magazine - 7.62x39mm]]&lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|400px|right|Type 3 AK-47 with laminated stock - 7.62x39mm]]&lt;br /&gt;
[[File:AK47-PolyTechLegend.jpg|thumb|400px|right|Poly Technologies AK-47 - 7.62x39mm. This is the commercial clone of the Type 3 AK-47 and is the most used in American films and shows when showing the milled receiver AK-47.]]&lt;br /&gt;
[[File:AK-47 Type 3 rifle.jpg|thumb|400px|right|Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:AK47WeWereSoldiersHeroGun.jpg|thumb|right|400px|Type 3 AK-47 built from US Receiver - 7.62x39mm.  This is an '''Actual Screen used AK-47''' from the film ''[[We Were Soldiers]]'' (built by Cinema Weaponry)]]&lt;br /&gt;
&lt;br /&gt;
The name '''AK-47''', as used in the English-speaking world, refers to the oldest production variants of Kalashnikov's assault rifle design, before the introduction of the AKM. These production weapons are officially designated as the '''AK''' in Soviet sources; the name &amp;quot;AK-47&amp;quot; in Russian sources instead ''only'' refers Kalashnikov's pre-production prototypes from 1947, which feature some differences from the finalized design. In Soviet sources, the AK-74 and its variants were the first to include the year in its original naming.&lt;br /&gt;
&lt;br /&gt;
These early production AK variants are divided by western firearm collectors into three distinctive types: &lt;br /&gt;
&lt;br /&gt;
* Type 1: The first production model, produced from 1948-1951. The Type 1 AK featured an early stamped receiver. It can be distinguished by a raised section of the stamped receiver underneath its charging handle, as well as a slightly differently shaped pistol grip.&lt;br /&gt;
* Type 2: The second production model, produced from 1951-1957. The Type 2 AK featured a milled receiver; while it was intended for the AK to use all stamped parts for cost reasons, the Soviet metalworking industry was simply not ready to do this at the time, and the high rejection rate of the early stamped AK receivers led to a switch to milling that lasted until the introduction of the AKM. It can be distinguished by a metal stock mounting bracket on its buttstock.&lt;br /&gt;
* Type 3: The third production model, produced from 1955-1959. The Type 3 AK is an improved version of the Type 2 AK, and also had a milled receiver. Most milled receiver AKs are derived from the Type 3 design. The Type 3 AK was phased out in 1959 by the improved stamped receiver AKM.&lt;br /&gt;
&lt;br /&gt;
It is noteworthy that the U.S. government had a ban on all weapons imported from Warsaw Pact nations during the Cold War years (1947-1989). Communist nations which were not part of the Warsaw pact, such as Yugoslavia and Mainland China, were allowed to negotiate trade agreements with the U.S., thus the influx of Chinese AK type rifles and Yugoslavian AKs (Zastava).  The Maadi ARMs (the US version of the MISR) were allowed because Egypt was never a Communist country nor a member of the Warsaw Pact. But, as a result of this, '''virtually no U.S. movie has a real original AK-47 prior to a certain date.'''  The exceptions are, custom build ups after the mid 1990s when original AK-47 rifle kits were available (as was done on ''[[We Were Soldiers]]'', using original blueprints and US-made milled receivers), and movies filmed overseas where foreign movie armorers had no such restrictions.  This is particularly true for films made in Israel and some parts of Europe.&lt;br /&gt;
&lt;br /&gt;
This is not the case now, with the current crop of films made outside the U.S., mostly in the newly democratic Eastern European nations (Bulgaria, Hungary, Romania, Poland, Czech Republic, etc.)  However, Russia has firmly blocked the export of their old AK-47 surplus guns outside of the country, having distributed most of them to client nations and guerrillas throughout the world in the previous five decades. So the AK-47 one 'thinks' one sees may very well be a Poly Technologies Legend series AK (from China) or another AK Variant.&lt;br /&gt;
&lt;br /&gt;
As an additional note, early production AKs used the slab sided magazine featured in Kalashnikov's original design, and the ribbed magazine design was introduced later.&lt;br /&gt;
&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
(1949 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.87}} empty, {{convert|kg|4.78}} loaded&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|870}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|416}}&lt;br /&gt;
&lt;br /&gt;
* '''Muzzle velocity:''' 2,350 ft/s (715 m/s)&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 10, 20, 30, 40-round box magazine, 75 or 100-round drum magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Black Widow (2021)|Black Widow]]''|| || Russian soldiers || rowspan=2 | || rowspan=2 | 2021&lt;br /&gt;
|-&lt;br /&gt;
| ||  Seventh Circle Prison guards&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[The Outpost]]'' |||| Taliban fighters || rowspan=&amp;quot;3&amp;quot; |  Type III || rowspan=&amp;quot;3&amp;quot; |  2020&lt;br /&gt;
|-&lt;br /&gt;
||| Afghan National Army soldiers &lt;br /&gt;
|-&lt;br /&gt;
||| Villagers &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Kalashnikov (2020)]]'' ||[[Yuriy Borisov]] || Mikhail Kalashnikov || Type I || rowspan=&amp;quot;3&amp;quot; |  2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Yuriy Borisov]] || Mikhail Kalashnikov || AK-46 prototype&lt;br /&gt;
|-&lt;br /&gt;
| ||Soviet soldiers || Type III&lt;br /&gt;
|-&lt;br /&gt;
|''[[Extraction (2020)|Extraction]]''||[[Chris Hemsworth]]||Tyler Rake||||2020&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Mosul]]'' ||Suhail Dabbach|| Commander Jasem || With RIS handguard, foregrip, Tapco Intrafuse stock and EOTech sight || rowspan=&amp;quot;3&amp;quot; |  2020&lt;br /&gt;
|-&lt;br /&gt;
| Amir || Mohimen Mahbuba || Type III&lt;br /&gt;
|-&lt;br /&gt;
| Hooka || Thaer Al Shayei || Type III&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Danger Close: The Battle of Long Tan]]'' || || Vietcong soldiers || || rowspan=&amp;quot;2&amp;quot; | 2019&lt;br /&gt;
|-&lt;br /&gt;
| [[Luke Bracey]] || Sgt. Bob Buick&lt;br /&gt;
|-&lt;br /&gt;
|''[[PASKAL The Movie]]'' || || Angolan militias || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ''[[7 Days in Entebbe]]'' ||[[Daniel Brühl]] || Wilfried Böse || || rowspan=&amp;quot;6&amp;quot; |  2018&lt;br /&gt;
|-&lt;br /&gt;
| [[Rosamund Pike]] || Brigitte Kuhlmann ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Angel Bonanni]] ||Yonatan Netanyahu || &lt;br /&gt;
|-&lt;br /&gt;
| ||IDF Commandos || &lt;br /&gt;
|-&lt;br /&gt;
| ||Palestinian Hijackers || &lt;br /&gt;
|-&lt;br /&gt;
| ||Ugandan Soldiers || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Death of Stalin, The|The Death of Stalin]]'' || [[Jason Isaacs]] || Georgy Zhukov || rowspan=2| || rowspan=2|2017&lt;br /&gt;
|-&lt;br /&gt;
| || Red Army soldiers, Stalin's guards&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Nice Guys]]''||[[Matthew Bomer]]||John Boy||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Pitbull: Tough Women]]'' || || A gang member || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Palm Trees in the Snow (Palmeras en la nieve)]]'' || || Equatorial Guinea soldiers || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survivor (2015)]]'' || || Taliban fighters || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Calculator (Vychislitel)]]'' || || || Seen in Captain's armory || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ABCs of Death 2]]'' || Ibraheem Ganem || Arab man || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kite (2014)|Kite]]'' ||  || Emir's gunmen || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[White Storm, The|The White Storm]]'' || Marc Ma || Dune Kun || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Homefront (2013)]]'' || || Drugs laborant || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heavenly Shift (Isteni müszak)]]''|| || Serbian fighters || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Season]]'' || || Serbian fighters, Bosnian militia || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Zulu (2013)|Zulu]]'' || ||Beach thug || rowspan=2| || rowspan=2|2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaamilla Nordien]] ||Beach girl&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Java Heat]] '' || [[Mike Muliadro]] || Achmed |||| 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[009-1: The End of the Beginning]]''|| ||Soldiers||||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Dark Knight Rises]] || || Mercenary || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]'' || || Pandawa fighters || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamilton: I nationens intresse]]'' || || Afghani terrorists, Russian smugglers, Somali soldiers/prison guards, Ethiopian terrorists|| || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Safe House]]'' || || Hitmen || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guardian Angel (Schutzengel)]]'' || || several assailants||M4-style stocks, AKM-style flash hider and synthetic hand guards|| 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red State]] || [[Jennifer Schwalbach Smith]]|| Esther || continuity error || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[X-Men: First Class]] |||| Soviet soldiers|||| 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Elephant White]] || || || several versions in weapons caches || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Golden Mean (Zolotoe sechenie)]] || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Clash (Bay Rong)]]'' || [[Johnny Nguyen]] and [[Veronica Ngo]] || Quan and Trinh || Type III ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Balibo]] || || Indonesian soldiers || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Kandahar Break]] || [[Shaun Dooley]] || Richard || rowspan=2| || rowspan=2|2009&lt;br /&gt;
|-&lt;br /&gt;
| || Anti-Taliban fighters&lt;br /&gt;
|-&lt;br /&gt;
|''[[Vengeance]]'' || [[Suet Lam]] || Fat Lok || Polytech Legend model || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Peranmai]]'' || [[Jeyam Ravi]] || Dhuruvan || rowspan=2| || rowspan=2|2009&lt;br /&gt;
|-&lt;br /&gt;
| || Mercenary&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ba'al: The Storm God]]'' || || Armed guards || Type III|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crossfire (Les Insoumis)]]''|| || Gangsters || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War, Inc.]]''|| || || Turaqi militia || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Secrets of State (Secret défense)]]'' || || Terrorists, DGSE Agents || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hunting Party, The (2007)|The Hunting Party]] || || Somali militia member || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rescue Dawn]] || [[Christian Bale]] || Deiter Dengler || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mark of Cain, The|The Mark of Cain]]'' |||| Iraqi insurgents || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hitman]] |||| African Rebels and Russian Alfa commandos || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Code, The|The Apocalypse Code]]'' || || Various terrorists || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Five Fingers]]''||[[Laurence Fishburne]]||Ahmat|| rowspan=2| || rowspan=2|2006&lt;br /&gt;
|-&lt;br /&gt;
| || Soldier at airport&lt;br /&gt;
|-&lt;br /&gt;
|''[[Joy Division]] || || Soviet soldier at the gate || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Blood Diamond]] || [[Leonardo DiCaprio]] || Danny Archer || rowspan=2| || rowspan=2|2006&lt;br /&gt;
|-&lt;br /&gt;
| || RUF rebels&lt;br /&gt;
|-&lt;br /&gt;
|''[[Catch a Fire]]'' || || ANC fighters|| || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Long Tan, The|The Battle of Long Tan]]'' || || Vietcong || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lord of War]]'' || [[Nicolas Cage]] || Yuri Orlov || Type III model || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Mechanik]]'' || || thugs || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sahara (2005)|Sahara]]'' || || Touraeg fighter || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Nemesis 2: Nebula]] || [[Sue Price]]|| Alex Sinclair || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Breaking News]] || || Criminals || Possibly Polytech Legend model|| 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tears of the Sun]] || || Cameroonian border guard || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Warriors (Guerreros)]]'' || || Serbian and Albanian soldiers || rowspan=2| || rowspan=2|2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Carla Pérez]] || Pvt. Balbuena&lt;br /&gt;
|-&lt;br /&gt;
|''[[K-19: The Widowmaker]] || || Soviet sailors || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|'' [[We Were Soldiers]] |||| Viet Cong and NVA soldiers ||Built by armorer [http://www.imdb.com/name/nm0660143/ Mike Papac]|| 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sniper 2]]'' || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Muscle Heat]]'' || || Arabian terrorists, Arena Guards || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Behind Enemy Lines]]'' |||| Serbian soldier || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Armstrong]]'' || || Russian Soldiers || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Godzilla (1998)|Godzilla]]'' || || Ukrainian Soldiers || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commander Hamilton]]'' || || Russian troops || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Road Ends]]''|| || Orosco's henchman || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prisoner of the Mountains (Kavkazskiy plennik)]]'' || || Chechen fighters || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Way to Dusty Death]]'' || || Vincennes' henchmen || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Tolerance (1994)|Zero Tolerance]]'' || || Mobsters || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crime Story (1993)]] || || Robber || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Operation Condor]]'' || || Guards || rowspan=&amp;quot;3&amp;quot; | Type II || rowspan=&amp;quot;3&amp;quot; |  1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Jackie Chan]] || Asian Hawk - Condor&lt;br /&gt;
|-&lt;br /&gt;
| [[Eva Cobo de Garcia]] || Elsa&lt;br /&gt;
|-&lt;br /&gt;
|''[[For Sacha (Pour Sacha)]] || || Arab soldiers || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Loaded with Death (Zaryazhennye smertyu)]]'' || [[Boris Bystrov]] || Nikodimov || rowspan=&amp;quot;4&amp;quot; |  || rowspan=&amp;quot;4&amp;quot; | 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Vadim Andreev]] || Fedoseev&lt;br /&gt;
|-&lt;br /&gt;
| [[Vyacheslav Baranov]] || Uvarov&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksei Rodionov]] || Borisov&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Zdraviya zhelayu! ili Beshenyy dembel]]'' || [[Anton Androsov]] || Mitya Agafonov || rowspan=4| || rowspan=4|1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Oleg Komarov (II)|Oleg Komarov]] || Pvt. Kokin aka &amp;quot;Koka&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Olkov]] || Sr. Lieutenant&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Better Tomorrow III]] || || Viet Cong fighters || || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Husband of the Hound of the Baskervilles (Muzh sobaki Baskerviley)]] || Aleksandr Korzhenkov || Oranzhevyy || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Code Name Coq Rouge (Täcknamn Coq Rouge)|Code Name Coq Rouge]]'' || || PLO guard || rowspan=&amp;quot;2&amp;quot; |  || rowspan=&amp;quot;2&amp;quot; |  1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Stellan Skarsgård]] || Carl Hamilton&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cargo 300 (Gruz 300)]]'' || || Afghan government soldier || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Stray Dogs (Psy)]]'' || [[Andrey Krasko]] || Viktor Utekhin ||rowspan=2| || rowspan=2|1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Yuriy Kuznetsov]] || Ivan Maksimchuck&lt;br /&gt;
|-&lt;br /&gt;
|''[[Beast of War, The|The Beast of War]] |||| Afghan Mujaheddin || || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo III]] || || Afghan Mujaheddin || || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Iron Eagle II]] |||| Enemy Soldiers|| || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zerograd (Gorod Zero)]]'' || || || Seen in the museum || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Fourth Protocol]] || || Russian Soldiers || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fatal Beauty]] || || Criminal Henchmen || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Death Before Dishonor]] || [[Brian Keith]] || Colonel Halloran || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Who's That Girl]]'' || [[Sean Sullivan]] || The gun dealer || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Living Daylights, The|The Living Daylights]] || [[Art Malik]] || Kamran Shah || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Iron Eagle]] |||| Enemy Soldiers || || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Delta Force]] |||| Terrorists || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rocky IV]] |||| Soviet Soldiers || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detached Mission, The|The Detached Mission (Odinochnoye plavanye)]]'' || || Soviet sailors || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Water (1985)|Water]]'' || [[Billy Connolly]] || Delgado Fitzhugh || || rowspan=&amp;quot;2&amp;quot; |  1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Valerie Perrine]] || Pamela Weintraub || &lt;br /&gt;
|-&lt;br /&gt;
|'' [[Year of Living Dangerously, The|The Year of Living Dangerously]] |||| Indonesian officer |||| 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Green Ice]]'' || || Colombian guerillas || || 1981&lt;br /&gt;
|-&lt;br /&gt;
|''[[Apocalypse Now]] |||| Viet Cong fighters and Kurtz's men|| || 1979&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Odd Angry Shot]] |||| Viet Cong fighters || || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Country Trip of Sergeant Tsybulya (Dachnaya poezdka serzhanta Tsybuli)]]'' || || Soviet soldiers || || 1979&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Fury, The|The Fury]] || [[Kirk Douglas]] || Pete Sandza || rowspan=2| || rowspan=2|1978&lt;br /&gt;
|-&lt;br /&gt;
| || Terrorists&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Operation Thunderbolt]]''|| [[Yehoram Gaon]] || Col. Yonatan Netanyahu || rowspan=3| || rowspan=3|1977&lt;br /&gt;
|-&lt;br /&gt;
| [[Arik Lavie]] || Gen. Dan Shomron&lt;br /&gt;
|-&lt;br /&gt;
| || African soldiers, Hijackers, Israeli commandos&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Mirror (Zerkalo)]]'' || || Soviet soldiers || Real 1969 Sino-Soviet border conflict archive footage || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[And on the Pacific... (I na Tikhom Okeane...)]]'' || || Soviet soldiers and cadets || || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Listen on the Other Side (Daisny tserguudee sonsotsgoo!)]]'' || || Mongolian soldiers || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission in Kabul (Missiya v Kabule)]]'' || || Afghan soldiers || Seen in documentary footage || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On the way to Berlin (Na puti v Berlin)]]'' || || Soviet soldiers || Anachronistic || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Scouts (Razvedchiki)]]'' || || Soviet soldiers || Anachronistic || 1968&lt;br /&gt;
|-&lt;br /&gt;
|''[[At War as at War (Na Voyne kak na Voyne)]] || || German soldiers || Probably represented as [[Sturmgewehr 44]]s|| 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Adventures of Werner Holt (Die Abenteuer des Werner Holt), The|The Adventures of Werner Holt (Die Abenteuer des Werner Holt)]]'' || || Soviet soldiers || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Hard Hour (V trudnyy chas)]]'' || || German soldiers || || 1961&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier's Heart (Soldatskoye serdtse)]]'' || || Soviet soldiers || || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Road to Calvary: Gloomy Morning (Khozhdenie po mukam: Khmuroe utro)|Gloomy Morning (Khmuroe utro)]]'' || || White Army soldiers || Heavily anachronistic || 1959&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Blue Arrow (Golubaya strela)]]'' || [[Yuriy Bogolyubov]] || Sgt. Grechka || rowspan=2| || rowspan=2|1958&lt;br /&gt;
|-&lt;br /&gt;
| [[Anvar Turaev]] || Pvt. Kaphnutdinov&lt;br /&gt;
|-&lt;br /&gt;
|''[[Maksim Perepelitsa]] || || Soviet Soldiers || The first screen appearance of AK || 1955&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Show Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Note / Episode&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Born by Revolution: The Last Meeting (Rozhdyonnaya revolyutsiey: Poslednyaya vstrecha)]]'' || || ''Militsia'' personnel || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blott on the Landscape]]'' || || East German soldiers || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[On Wings of Eagles]]||  || Kurdish fighter |||| 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[State Border: Film 8, The|The State Border: Film 8]]|||| Russian Border guards ||Some modified to resemble [[AK-74#AK-74|AK-74]] || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Citizen X]] |||| Red Army soldiers || || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Soldier Soldier]]''|| [[Conor Mullen]] || C Sgt Maj. Alan Fitzpatrick || Season 07 Ep10. &amp;quot;Chain of Command&amp;quot; || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Sopranos]] ||[[Edie Falco]]|| Carmela||Pilot (1.01) || 1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Ultimate Force]] ||[[Sean Gilder]] || Mick Sweeney || rowspan=&amp;quot;2&amp;quot; | Replica, switches to [[Zastava M70]] for firing scenes || rowspan=&amp;quot;2&amp;quot; | 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Damian O'Hare]] || Sean Weir&lt;br /&gt;
|-&lt;br /&gt;
|''[[Guns]]|| [[Shawn Doyle]] || Det. Merriweather |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Flashpoint (2008)]]''||||various subjects||||2008-2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |''[[Breaking Bad - Season 2]]''||||||seen on leaflet; &amp;quot;Grilled&amp;quot; (S2E02)||rowspan=&amp;quot;2&amp;quot; |2009&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||Seen in music video; &amp;quot;Negro Y Azul&amp;quot; (S2E07)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Charlie's Angels (2011)|Charlie's Angels]]||  || || on photo || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midsomer Murders - Season 14|Midsomer Murders]]'' || || Mercenaries || S14E7 &amp;quot;A Sacred Trust&amp;quot; || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaking Bad - Season 4]]'' ||  ||Cartel Member||Cybergun airsoft; &amp;quot;Salud&amp;quot; (S4E10)|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Revolution - Season 1]]'' || || || Opening credits || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arrow - Season 1]]'' || ||mercenaries ||  || 2012-2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Breaking Bad - Season 5]]''||[[Jonathan Banks]]||Mike Ehrmantraut ||&amp;quot;Say My Name&amp;quot; (S5E07) ||2012-2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24: Live Another Day]]'' || || Operative || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrant]]'' ||  ||  ||seen inside the freedom fighters' Volkswagen Vanagon || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Spider (Pauk)]]'' || || A security guard || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Night Manager, The|The Night Manager]]''||||mercenaries||||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Departed (Gorod)]]'' || || Criminals || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stranger Things - Season 3]]''||||Soviet military|||| 2019 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Better Call Saul - Season 5]]''||Uncredited||Herardo||&amp;quot;Something Unforgivable&amp;quot; (S5E10)||2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[For All Mankind - Season 2]]'' || || Soviet cosmonauts||Side-folding wire stock, &amp;quot;Triage&amp;quot; (S2E09), &amp;quot;The Grey&amp;quot; (S2E10) || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Topi]] ||  ||  ||seen on the training poster; &amp;quot;Transfiguration&amp;quot; (S1E05) || 2021&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Moon Knight - Season 1]] || ||Arthur Harrow's cultists || &amp;quot;The Friendly Type&amp;quot; (S1E03), &amp;quot;The Tomb&amp;quot; (S1E04), &amp;quot;Gods and Monsters&amp;quot; (S1E06) || rowspan=&amp;quot;3&amp;quot; | 2022&lt;br /&gt;
|-&lt;br /&gt;
| || Egyptian Patrol Agency guards||rowspan=&amp;quot;2&amp;quot; | &amp;quot;Gods and Monsters&amp;quot; (S1E06)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ann Akinjirin]] || Bobbi Kennedy&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ms. Marvel - Season 1]]'' || ||Train station guards ||&amp;quot;Seeing Red&amp;quot; (S1E04)|| 2022&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[The Last of Us - Season 1]] ||[[Anna Torv]] ||Tess || &amp;quot;Infected&amp;quot; (S1E02)|| rowspan=&amp;quot;2&amp;quot; | 2023&lt;br /&gt;
|-&lt;br /&gt;
| || Revolutionaries of Kansas City ||&amp;quot;Please Hold to My Hand&amp;quot; (S1E04)&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Walking Dead: Daryl Dixon - Season 1]]'' |||| ''Power of the Living'' movement Guerrier ||&amp;quot;Paris Sera Toujours Paris&amp;quot; (S1E03), &amp;quot;La Dame de Fer&amp;quot; (S1E04) || 2023&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[New Dominion Tank Police]]'' || Tank Police Squad and criminals ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunsmith Cats]]'' ||  || Seen in gun store || 1995-1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn-Up W]]'' || Terrorist || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trigun]]'' || Descarte's henchman || Futurisic version of AKMS || 1996-1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn-Up Excess]]'' || Terrorist, Maya Jingu, Nanvel Candlestick ||  || 1997-1998 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Noir]]'' || Islamic revolutionaries &amp;amp; USSR soldiers || Seen in flashback || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunslinger Girl]]'' || Padania Terrorists ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magikano]]'' || Rika Anju || &amp;quot;Did a Maid Really Come?&amp;quot; (Ep.07) || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Lagoon]]'' || Various factions ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[When They Cry: Kai]]'' || Shion Shinozaki ||   || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batman: Gotham Knight]]'' || || Seen in flashback || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rideback]]'' || BMA terrorist ||   || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eden of the East]]'' ||   || Seen in Takizawa's closet || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Asobi ni Ikuyo: Bombshells from the Sky]]'' || Terrorists ||   || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || || Type 3 and Type 1 || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stella Women's Academy, High School Division Class C3]]'' || Rento Kirishima || Airsoft || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Magical Girl Raising Project]]'' || Calamity Mary || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lycoris Recoil]]''||Various hitmen||||2022&lt;br /&gt;
|-&lt;br /&gt;
|''[[Chainsaw Man]]''||Yakuza members||&amp;quot;Mission Start&amp;quot; (S1E11)||2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot; | Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Appears as&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Release date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Goldeneye 007]]''||KF-7 soviet||||||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Perfect Dark]]''||KF-7 special||||||2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout Tactics]]'' |||| ||fires 7.62x51mm rounds || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Agent Under Fire]]'' |||| || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grand Theft Auto 3]]''||||||||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation Flashpoint]]''||||Available with [[GP-series grenade launcher#GP-30|GP-30 grenade launcher]]||||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Conflict: Desert Storm]]''||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[No One Lives Forever 2 : A Spy In HARM's Way]]''||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[America's Army]]''||||w/ Type 56 bayonet lug||||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Contract J.A.C.K.]]''||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Conflict: Desert Storm II]]''||||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter Strike: Source]]''||CV-47||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shellshock Nam '67]]'' ||||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Metal Gear Solid 3: Snake Eater]]''||||||||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' ||  ||  ||||  2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Stalin Subway]]''||||||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Civilization IV]]''||||||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 2]]''||||Available w/[[GP-series grenade launcher#GP-25|GP-25 grenade launcher]]||||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vietcong 2]]'' ||  || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elite Warriors Vietnam]]'' ||  || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cold Fear]]'' || AK-47 / AK || ||Type III|| 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Boiling Point: Road to Hell]]''||||||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project Reality]]''||||With optional GP-25 grenade launcher and bayonet||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Conflict: Global Terror]]''||||||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[El Matador]]''||||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grand Theft Auto: Vice City Stories]]''||||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black]]''||||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[24: The Game]]''||AZ7 Soviet||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Vegas]]''||||With optional ACOG, red dot sight, laser pointer, and silencer||Inaccurately modeled with AK-74 magazine||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Advanced Warfighter]]'' ||||Type I ||w/ 75-round drum (X360 only) || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Soldier of Fortune: Payback]]''||||w/ variety of accessories||||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blacksite: Area 51]]''||||||Non-player weapon||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Scarface: The World is Yours]]''||||Can be upgraded with a [[Remington 870]] shotgun attachment||||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty 4: Modern Warfare]]''||||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Zombie Panic Source]]''||||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Insurgency: Modern Infantry Combat]]''|| || || ||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike Online]]''||CV-47||w/ long magazine mode in Zombie 2 mode, Zombie 3 mode and Zombie Unite Mode&amp;lt;br /&amp;gt;CV-47 Dragon||||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kane &amp;amp; Lynch: Dead Men]]''||||||Cannot be used by player||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;Type 56&amp;quot; || ||with [[Type 56 assault rifle|Type 56]]'s bayonet || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Army Of Two]]''||||Available w/ Beta-C magazine||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grand Theft Auto IV]]''||Assault Rifle||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Vegas 2]]''||||w/ variety of accessories||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Far Cry 2]]''||||||with golden AK secret easter egg||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Combat Arms]]''||||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mercenaries 2: World In Flames]]''||Assault Rifle||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Saints Row 2]]''||K6 Krukov||||||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Command &amp;amp; Conquer: Red Alert 3]]'' || || ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Modern Warfare 2]]'' || AK-47 || w/ AR-15 buttstock; able to attach GP-25 grenade launcher, Masterkey underbarrel shotgun, suppressor, red dot sight, EOtech holographic sight, Trijicon ACOG, thermal sight and/or extended magazine || Hybrid AK-47/AK-74 || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[X-Men Origins: Wolverine (VG)|X-Men Origins: Wolverine]]''||||w/ wooden fore-grip||unusable||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rogue Warrior]]''||||||||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[1968 Tunnel Rats (VG)]]''||||||||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[GoldenEye 007 (2010)|Goldeneye 007]]''||||w/ optional Kobra red dot sight||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Singularity]]''||||||used by Soviet guards in 1955||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Splinter Cell: Conviction]]''||||w/ various upgrades||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield: Bad Company 2|Battlefield: Bad Company 2: Vietnam]]''||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lara Croft and the Guardian of Light]]'' || AR-06 || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The 3rd Birthday]]'' ||RK-47 || ||standard and RIS versions ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army of Two: The 40th Day]]'' || AK-47 || Can be fitted with a variety of stocks, barrels, magazines, scopes, suppressors/muzzle brakes ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Play4Free]]'' ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow Harvest: Phantom Ops]]'' ||AK-101|| Type I w/ railed top cover|| fires 5.56mm rounds|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 3]]'' ||  || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karma Online]]'' ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: The Video Game]]'' |||| || trailer only|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 3]]'' || AK-47 || w/ AR-15 buttstock || Hybrid AK-47/AKM || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted: Golden Abyss]]'' ||AK-47|| ||Type III || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality: Vietnam]]'' ||  || With optional bayonet ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]'' ||AK 47|| || fires 5.45x39mm rounds|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]'' ||AKM||w/ side-folding skeleton stock, polymer handguard, and custom pistol grip || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne 3]]'' ||AK 47|| ||Gold plated version also available || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arctic Combat]]'' |||| || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ravaged]]'' |||| || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider (2013)]]'' ||Rifle || ||with various upgrades ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead: Season Two]]'' || || || ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Blacklist]]'' ||  || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || AK-47 || bayonet || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Advanced Warfare]]'' || AK-47 ||  || Hybrid AK-47/AKM; added in 2015 update || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead: A New Frontier]]'' ||  ||  ||with stamped receiver  || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alekhine's Gun]]'' ||  || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead: Michonne]]'' ||  || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from Tarkov]]'' ||  ||With optional bayonet ||seen on the training poster || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Wildlands]]'' || || || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Squad]]'' || AK47 GL || GP-30 || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead: The Final Season]]'' || ||   ||  || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ironsight]]'' || AK-47 || || Type II with picatinny rail ||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ring of Elysium]]'' || || || Hybrid (AK-47, MPi-K, AKS-74) ||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Far Cry 5|Far Cry 5: Hours of Darkness]]''||||||Not usable||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[State of Decay 2]]''|||||| ||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maximum Action]]'' || || || ||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Krunker]]'' || Good Ol' Days || Various skins remove the stock and visually have a smaller magazine || Incorrectly has ejection ports on both sides, the charging handle on the left side, no magazine release, no safety, and holds 28 rounds || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Breakpoint]]'' || || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' || AK-47 || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops Cold War]]'' || AK-47 || || Hybrid AK-47/AKM || 2020&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Animation ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Voice Actor&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Characters&lt;br /&gt;
! width=&amp;quot;350&amp;quot; | Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boondocks, The]]'' || ||Mrs. Van Heusen || . || 2005-&lt;br /&gt;
|-&lt;br /&gt;
| ''[[What If...? - Season 1]]'' ||  || Klaue's mercenaries|| &amp;quot;What If... Killmonger Rescued Tony Stark?&amp;quot; (S1E06)|| 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AKS-47 ==&lt;br /&gt;
[[File:Aks47e.jpg|thumb|right|400px|Type 1 AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|right|400px|Type 3 AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:AKS-47.jpg|thumb|right|400px|Type 3 AKS-47 with stock folded - 7.62x39mm]]&lt;br /&gt;
[[File:Poly Tech Model AK-47S Semi-Auto Carbine &amp;quot;Legend Series&amp;quot;.jpg|thumb|eight|400px|Poly Tech Model AK-47S Semi-Automatic Carbine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
The '''AKS-47''' is a variant of the AK-47 where the rear-trunion is altered with a swiveling mechanism to allow for the under-folding stock. The AKS may feature any of the three AK-47 receiver types.  Very few original Russian versions of this rifle were ever allowed into the U.S. Market.  The vast majority of milled receiver underfolders seen in American movies were Chinese Norinco Rifles or Chinese Polytech legend series (which was by far the most accurate Chinese clone of the original AK 47 to date).  Original Russian AK (especially the milled versions) were most common in movies and tv shows filmed OUTSIDE of the USA. &lt;br /&gt;
&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
(1949 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|2.97}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|940}} (stock extended), {{convert|mm|700}} (stock folded)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|415}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;180&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;220&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |''[[Black Widow (2021)|Black Widow]]''|| ||Russian soldiers  || ||rowspan=&amp;quot;2&amp;quot; | 2021&lt;br /&gt;
|-&lt;br /&gt;
| |||| seen in arsenal&lt;br /&gt;
|-&lt;br /&gt;
|''[[Suicide Squad, The|The Suicide Squad]]''||[[Alice Braga]]||Sol Soria||||2021&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Kalashnikov (2020)]]'' || [[Yuriy Borisov]] || Mikhail Kalashnikov|| rowspan=2|Type I || rowspan=2|2020&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet soldier on state trials&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Mosul]]'' || || Nineveh Province SWAT team officers|| || rowspan=2|2019&lt;br /&gt;
|-&lt;br /&gt;
| || ISIS terrorists&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Women of Mafia 2]]'' || [[Aleksandra Poplawska]] || Justyna &amp;quot;Siekiera&amp;quot; || rowspan=2| || rowspan=2|2019&lt;br /&gt;
|-&lt;br /&gt;
| || ISIS terrorists&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Triple Threat]]'' || [[Iko Uwais]] || Jaka || Type 3 || rowspan=2| 2019&lt;br /&gt;
|-&lt;br /&gt;
| || guards, Devereaux's hired guns || Type 3&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pitbull: Last Dog (Pitbull. Ostatni pies)]]''|| || Polish SWAT, Russian SWAT || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Women of Mafia]]'' || [[Kasia Warnke]] || Anna Ostrowska || rowspan=2| || rowspan=2|2018&lt;br /&gt;
|-&lt;br /&gt;
| [[Agnieszka Dygant]] || Daria Wawrzyniak &amp;quot;Niania&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[7 Days in Entebbe]]'' || [[Ben Schnetzer]] || Zeev Hirsch || rowspan=2| || rowspan=2|2018&lt;br /&gt;
|-&lt;br /&gt;
| || IDF Commandos&lt;br /&gt;
|-&lt;br /&gt;
| ''[[God Bless the Broken Road]]'' || || Insurgents || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Abang Long Fadil 2]]'' ||Achey Bochey|| Ali @ Tiger || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Gangster Ka]] || || Seychelles policeman || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lupin the 3rd]]'' || || Pramuk's bodyguards || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lone Survivor]]'' || || Taliban fighters || With bakelite magazines || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cold War]]'' || || Kidnappers |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inescapable]]'' || || Syrian soldiers || || 2012&lt;br /&gt;
|- &lt;br /&gt;
| ''[[I Declare War]]'' || Siam Yu || Paul || || 2012&lt;br /&gt;
|- &lt;br /&gt;
|rowspan=3|''[[Hamilton: I nationens intresse]]'' ||[[Ashraf Farah]] || Tareq Al Ameen || rowspan=3| || rowspan=3|2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Seba Mubarak]]|| Mouna al Fathar&lt;br /&gt;
|-&lt;br /&gt;
| || Afghani terrorists, Somali soldiers/prison guards&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kill Zombie!]]'' || || Sgt. Andreij ‘Mad Dog’ Lidkovski |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Viral Factor, The|The Viral Factor]]'' || || Mercenary |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Heineken Kidnapping, The|The Heineken Kidnapping]]'' || || Dutch SWAT team |||| 2011&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Fat]]'' || Alexandru Balteanu || Vasika || || rowspan=2|2011&lt;br /&gt;
|-&lt;br /&gt;
| Vitalie Ambroci || Grisa || airsoft&lt;br /&gt;
|-&lt;br /&gt;
|''[[Nokas]] || [[Tov Sletta]]'' || David Toska|| With [[AKM]] style muzzle brake|| 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Stool Pigeon]]'' || Patrick Keung || Tai Ping |||| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Angel of Evil (Vallanzasca - Gli angeli del male)|Angel of Evil]]'' || [[Filippo Timi]] || Enzo || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Kandahar Break]]'' || [[Rasheed Naz]] || Ashiq Khan || polytech manufactured || rowspan=3|2009&lt;br /&gt;
|-&lt;br /&gt;
| || Taliban fighters || original and polytech manufactured&lt;br /&gt;
|-&lt;br /&gt;
| || Afghan National Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Largo Winch (2008)|Largo Winch]]'' || || Brazilian Police || ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mesrine: Public Enemy Number 1]]'' || [[Vincent Cassel]] || Mesrine|| || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gomorrah]]'' || [[Ciro Petrone]] || Ciro|| || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mark of Cain, The|The Mark of Cain]]'' || || Iraqi insurgent || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6|''[[Piranha (Okhota na piranyu)]]'' || [[Maksim Drozd]] || Vasily Stepanovich Zhgutov || rowspan=6| || rowspan=6|2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Mashkov]] || Kirill Mazur&lt;br /&gt;
|-&lt;br /&gt;
| [[Sergey Garmash]] || Zima&lt;br /&gt;
|-&lt;br /&gt;
| [[Yuri Pristrom]] || Fyodor&lt;br /&gt;
|-&lt;br /&gt;
| [[Svetlana Antonova]] || Olga Khmelnitskaya&lt;br /&gt;
|-&lt;br /&gt;
| || Prokhor's men&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Mechanik]]'' || [[Dolph Lundgren]] || Nick Cherenko || rowspan=2|shortened || rowspan=2|2005&lt;br /&gt;
|-&lt;br /&gt;
| || Various thugs&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Preacher, The|The Preacher]]'' || [[Mike Reus]] || Pim || rowspan=2| || rowspan=2|2004&lt;br /&gt;
|-&lt;br /&gt;
| || Various thugs&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lakshya]]'' |||| Indian Army soldiers|| || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bumer]]'' || || Militsioners || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Italian Job (2003)|The Italian Job]]'' || [[Edward Norton]]|| Steve || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warriors (Guerreros)]]'' || || Serbian and Albanian soldiers || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[No Man's Land]]'' || [[Branko Duric]]|| Ciki || w/ two magazines taped together|| rowspan=2|2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Mustafa Nadarevic]] || Old Serbian soldier || Fitted with orange bakelite magazine&lt;br /&gt;
|-&lt;br /&gt;
|''[[Avalon]] |||| Players/Characters || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lion's Share (Lvinaya dolya)]]'' || || ''OMON'' troopers || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stacy: Attack of the Schoolgirl Zombies]]'' || || || archive footage || 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Demons of War]]'' || [[Boguslaw Linda]] || Maj. Edward Keller || || rowspan=&amp;quot;3&amp;quot; | 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Olaf Lubaszenko]] || Lt. Czacki || &lt;br /&gt;
|-&lt;br /&gt;
| [[Miroslaw Baka]] || 'The silent' || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commander Hamilton]]'' || || Russian troops, PLO troops || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | ''[[Demons of War]]'' || [[Boguslaw Linda]] || Maj. Edward Keller || || rowspan=&amp;quot;8&amp;quot; | 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Olaf Lubaszenko]] || Lt. Czacki || &lt;br /&gt;
|-&lt;br /&gt;
| [[Miroslaw Baka]] || 'The silent' || &lt;br /&gt;
|-&lt;br /&gt;
| [[Artur Zmijewski]] || Sgt. Biniek || &lt;br /&gt;
|-&lt;br /&gt;
| [[Tadeusz Huk]] || Maj. Czeslaw Kusz || &lt;br /&gt;
|-&lt;br /&gt;
| [[Zbigniew Zamachowski]] || Cpl. 'Houdini' Moraczewski || &lt;br /&gt;
|-&lt;br /&gt;
| [[Szymon Bobrowski]] || Jarek Boruń || &lt;br /&gt;
|-&lt;br /&gt;
| || ''IFOR'' Polish soldiers, Serbian separatists || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Prisoner of the Mountains (Kavkazskiy plennik)]]'' || [[Oleg Menshikov]] || Sanya || rowspan=2| || rowspan=2|1996&lt;br /&gt;
|-&lt;br /&gt;
| || Chechen fighters&lt;br /&gt;
|-&lt;br /&gt;
| ''[[All That Is Tender (Tot, kto nezhnee)]]'' || || Mercenaries || || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Darkman II: The Return of Durant]]'' |||| Gangbangers || w/ AKM-style muzzle brakes|| 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hot Shots! Part Deux]]'' |||| Iraqi soldiers|| || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pigs (Psy)]]'' || [[Boguslaw Linda]] || Lt. Maurer alias 'Franz' || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[It's Better to Be Wealthy and Healthy Than Poor and Ill]]'' || [[Deana Horváthová]] || Nona || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Year of the Gun]]'' || [[Luigi Di Fiore]] || 1st Terrorist || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Lumi]]'' || [[Andrey Shcherbovich-Vecher]] || Valērijs Gumpert || rowspan=2| || rowspan=2|1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Mokhov]] || Sigis&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Impulse]]'' || [[Thomas Rosales Jr.]] || Colombian drug dealer || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Navy SEALs]]'' |||| Navy SEALs, Lebanese terrorists|| || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Toy Soldiers]]'' |||| Colombian terrorists|| || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Husband of the Hound of the Baskervilles (Muzh sobaki Baskerviley)]]'' |||| Mobsters || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Zdraviya zhelayu! ili Beshenyy dembel]]'' || [[Nikolai Geiko]] || ''Yefreytor'' Zamotaev aka &amp;quot;Zamotay&amp;quot; || rowspan=3| || rowspan=3|1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Oleg Komarov (II)|Oleg Komarov]] || Pvt. Kokin aka &amp;quot;Koka&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[The Mediator (Posrednik)]]'' || [[Valeriy Storozhik]] || Aleksandr Zamyatin || rowspan=5| || rowspan=5|1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Algis Matulionis]] || Kiselyov / &amp;quot;Angle 1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Stanislav Zhitarev]] || ''Militsiya'' Capt. Rubchenko / &amp;quot;Triangle 6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikolay Sysoyev]] || Paratrooper Lt.&lt;br /&gt;
|-&lt;br /&gt;
| || Mind-controlled people&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cargo 300 (Gruz 300)]]'' || || Afghan mujaheddins || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Beast of War, The|The Beast of War]]'' || [[Jason Patric]] || Konstantin Koverchenko || rowspan=4| || rowspan=4|1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Stephen Baldwin]] || Golikov&lt;br /&gt;
|-&lt;br /&gt;
| [[Don Harvey]] || Kaminski&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet tank crew members&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Iron Eagle II]]'' |||| Enemy soldiers|||| 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo III]]'' |||| Soviet soldiers|| || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zerograd (Gorod Zero)]]'' || || || Seen in the museum || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Fourth Protocol]] || || Russian Soldiers || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bad Taste]]'' |||| Aliens|| || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Ishtar]]'' || [[Warren Beatty]] || Lyle Rogers || rowspan=2| || rowspan=2|1987&lt;br /&gt;
|-&lt;br /&gt;
| || Various characters&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Order No. 027 (Myung ryoung-027 ho)]]'' || || North Korean commandos || Type 58B || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Iron Eagle]]'' ||||Enemy soldiers|| || 1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Detached Mission, The|The Detached Mission (Odinochnoye plavanye)]]'' || [[Aleksandr Fatyushin]] || ''Starshi praporshchik'' Kruglov ||rowspan=2| || rowspan=2|1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Sergey Nasibov]] || Pvt. Danilov&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Emerald Forest]]'' || [[Powers Boothe]] || Bill Markham || rowspan=2| || rowspan=2|1985&lt;br /&gt;
|-&lt;br /&gt;
| Arthur Muhlenberg || Rico&lt;br /&gt;
|-&lt;br /&gt;
|''[[Octopussy]]'' ||||Soviet soldier, Kamal Khan's guard|| || 1983&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Little Drummer Girl, The|The Little Drummer Girl]]'' || [[Diane Keaton]] || Charlie || rowspan=2| || rowspan=2|1984&lt;br /&gt;
|-&lt;br /&gt;
| || ''PLO'' terrorists&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Hit Back (Otvetnyy khod)]]'' ||[[Boris Galkin]]||Capt. Tarassov|| rowspan=4|Type I || rowspan=4|1981&lt;br /&gt;
|-&lt;br /&gt;
| [[Mihai Volontir]]||Warrant Officer Volentir&lt;br /&gt;
|-&lt;br /&gt;
| [[Vadim Spiridonov]]||Capt. Shvetz&lt;br /&gt;
|-&lt;br /&gt;
| [[Yelena Glebova]]||Sgt. Zinovieva&lt;br /&gt;
|-&lt;br /&gt;
|''[[Funeral in Berlin]]'' || ||East German Border Guard|| || 1966&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Objective 500 Million (Objectif: 500 millions)]]'' || [[Bruno Cremer]] || Jean Reichau || rowspan=2| || rowspan=2|1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Etienne Bierry]] || Douard&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lark (Zhavoronok), The|The Lark (Zhavoronok)]]'' || Valentins Skulme||Frenchman|| || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dr. Mabuse vs. Scotland Yard]]'' || || British police || || 1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier's Heart (Soldatskoye serdtse)]]'' || || Soviet soldiers || || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Arrow (Golubaya strela)]]'' || || A saboteur || || 1958&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Show Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;275&amp;quot; | Note / Episode&lt;br /&gt;
! width=&amp;quot;75&amp;quot; | Air Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stawka wieksza niz zycie]]''||   || Polish soldiers and paratroopers || as a substitution for [[Sturmgewehr 44]] ||1966-68&lt;br /&gt;
|-&lt;br /&gt;
|''[[Czterej pancerni i pies]]''||   || German and Polish soldiers || as a substitution for [[Sturmgewehr 44]] ||1966-70&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Columbo]]'' || [[Peter Falk]] || Lt. Columbo || &amp;quot;Dead Weight&amp;quot; (S01E03) || 1971-2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Columbo]]'' || [[Eddie Albert]] || Maj. Gen. Martin J. Hollister  || &amp;quot;Dead Weight&amp;quot; (S01E03) || 1971-2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Columbo]]'' ||  || is seen in a showcase|| with option sight/ &amp;quot;Columbo Cries Wolf&amp;quot; (S09E02) || 1971-2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dempsey and Makepeace]]''||[[Francisco Morales]] ||Cortez||&amp;quot;The Cortez Connection&amp;quot; (S03E08) ||1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Brigada]]'' ||  || Tajik mafia ||   || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firefly]]'' ||  || Badger's henchman ||  &amp;quot;Shindig&amp;quot; (S01E04) || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kill Point, The|The Kill Point]]'' || [[Adam Cantor]] || Rocko ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kill Point, The|The Kill Point]]'' ||  [[Frank Grillo]] || Albert &amp;quot;Mr. Pig&amp;quot; Roman ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[24: Redemption]]'' ||  [[Keifer Sutherland]] || Jack Bauer ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midsomer Murders - Season 14|Midsomer Murders]]'' || || Mercenaries || S14E7 &amp;quot;A Sacred Trust&amp;quot; || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrant]]'' ||  ||  Shiek Rashid's guards ||equipped with a synthetic quad rail handguard || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spy City]]'' || || Soviet soldiers || Ep. 04 || 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Topi]] ||  ||  ||seen on the training poster; &amp;quot;Transfiguration&amp;quot; (S1E05) || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Money Heist: Korea - Joint Economic Area]]''|| ||North Korean military|| || 2022&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moon Knight - Season 1]]''||Alex Martin ||Arthur Harrow's cultist||&amp;quot;The Friendly Type&amp;quot; (S1E03), &amp;quot;The Tomb&amp;quot; (S1E04), &amp;quot;Gods and Monsters&amp;quot; (S1E06)|| 2022&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Walking Dead: Daryl Dixon - Season 1]]'' |||| ''Power of the Living'' movement Guerriers ||&amp;quot;Deux Amours&amp;quot; (S1E05) || 2023&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Continental: From the World of John Wick]]'' || ||Continental Enforcers||&amp;quot;Brothers in Arms&amp;quot; (S1E01), &amp;quot;Loyalty to the Master&amp;quot; (S1E02), &amp;quot;Theater of Pain&amp;quot; (S1E03) || 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Amazing Nurse Nanako]] || Unknown soldiers |||| 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunslinger Girl]]'' || Padania Terrorists ||   || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stella Women's Academy, High School Division Class C3]]'' || Daishichi || Golden AKS  || 2013&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot; | Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Appears as&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Release Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[007: The World Is Not Enough]]||Soviet KA-57||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Conflict: Vietnam]]|||| ||||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project Reality]]||||With optional bayonet||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cold War (VG)]]||||||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Escape from Tarkov]]||||||seen on the training poster ||2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|right|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Maadi ARM.jpg|thumb|right|450px|Maadi ARM - 7.62x39mm. This Egyptian clone of AK is often seen in American movies.]]&lt;br /&gt;
[[File:AKM Synthetic Furniture.jpg|thumb|right|451px|Romanian AKM with synthetic furniture - 7.62x39mm]]&lt;br /&gt;
[[File:Akm gp25.jpg|thumb|right|450px|AKM with [[GP-25]] grenade launcher - 7.62x39mm / 40mm]] &lt;br /&gt;
&lt;br /&gt;
The '''AKM''' is the improved version of the AK-47, featuring a number of refinements such as a stamped receiver (as opposed to the milled receiver of the original Type 2 and Type 3 AK-47), a slant compensator on the tip of the barrel (to reduce recoil), an improved gas tube (without vents), and use of lighter materials to reduce weight and simplify construction.&lt;br /&gt;
&lt;br /&gt;
Most of the AKMs seen in Hollywood movies are actually Egyptian Maadi MISR copies, which were sold in the U.S. as the ARM in the 1980s - such weapons were first procured by Stembridge Gun Rentals for ''[[Red Dawn (1984)|Red Dawn]]'' and subsequently re-used in numerous other motion pictures. The Maadi is almost identical to the original Soviet-built AKM, save for the markings, and is nearly impossible to tell apart.&lt;br /&gt;
&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
(1959 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.6}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|880}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|415}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 10, 20, 30, 40-round box magazines, 75 or 100-round drum magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! width=&amp;quot;280&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3 |''[[OSS 117: From Africa with Love]]''|| Ilya Nikitenko || A Soviet soldier || rowspan=3 | ||rowspan=3 |2021&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet soldiers&lt;br /&gt;
|-&lt;br /&gt;
| [[Jean Dujardin]] || Hubert Bonisseur de La Bath / OSS 117&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tenet]]''||||terrorists||||2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[Extraction (2020)|Extraction]]''||||Bangladeshi SWAT||||2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mosul]]'' || Ish'aq Elias || Waleed || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Women of Mafia 2]]'' || || Colombian mobsters || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[7 Days in Entebbe]]'' || || Palestinian hijackers || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Witch: Part 1. The Subversion]]''|| ||Mercenaries||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kong: Skull Island]]''||[[Shea Whigham]]||Captain Earl Cole ||||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Made]]''||||cartel soldiers and contras||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[St. Zombie Girls' High School]]''||||Zombie hunter||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Billy Lynn's Long Halftime Walk]]''||||Iraqi insurgents||||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jack Reacher: Never Go Back]]'' || || Contractor || Vltor Modstock, railed handguard || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Dogs ]]'' || [[Jonah Hill]] || Efraim Diveroli || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Palm Trees in the Snow (Palmeras en la nieve)]]'' || || Equatorial Guinea soldiers || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mad Max: Fury Road]]''||[[Richard Carter]]||The Bullet Farmer||||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Godzilla (2014)]]'' || || Filipino Mine Guards || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop (2014)|RoboCop]]'' || || Insurgents || With RIS handguards and grenade launcher || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[No Way Out (Elq Chka)]]'' || || Prison guards || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[22 Minutes (22 minuty)]]'' || [[Gaël Kamilindi]] || Kalash ||rowspan=3| || rowspan=3|2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Galibin]] || Dekalin&lt;br /&gt;
|-&lt;br /&gt;
| || Somali Pirates&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kill the Messenger]]'' || || Nicaraguan prison guards || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elysium]]'' || [[Matt Damon]] || Max De Costa || futuristically modified, fires fictional airburst ammunition || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[G.I. Joe: Retaliation]]'' || || Cobra Troopers || Customised AKMs fitted in Center Balanced Systems stocks || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commitment]]'' || || North Korean soldiers || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lone Survivor]]'' || || Taliban fighters || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Oblivion]]'' || [[Zoe Bell]] || Kara || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We're the Millers]]'' || || Cartel Guard || With GP-25 || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pawnshop (Lombard)]]'' || || Mark's and Yuriy's bandits || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Dawn (2012)|Red Dawn]]''||[[Josh Peck]]||Matt Eckert||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies ]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battleground (2012)|Battleground]]'' || [[Bob Cymbalski]] || Texas || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Suave Patria]]'' || || One of Gustavo Solis's men || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casa de mi Padre]]'' || || Henchman || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fire with Fire]]'' || || || On gun table || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]'' || || Smugglers || Customized with quad rail systems, foregrips and [[M4/M4A1 Carbine|M4 carbine]] style stocks|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guardian Angel (Schutzengel)]]'' || || assailants || M4-style stocks and synthetic handguards || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil: Damnation]]''|| ||Russian Soldiers || ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[August. Eighth]]'' || || Russian and Georgian soldiers and Russian scouts ||With and without [[GP-series grenade launcher#GP-25|GP-25]] grenade launchers || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Home (Dom)]]'' ||[[Kirill Poluhin]] || Starshiy || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Machine Gun Preacher]]'' || || SPLA troops || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mission: Impossible - Ghost Protocol]]'' || || Assassins || Customized with quad rail systems and foregrips|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Assassination Games]]'' || [[Scott Adkins]] || Roland Flint || rowspan=3| || rowspan=3|2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Jean-Claude Van Damme]] || Vincent Brazil&lt;br /&gt;
|-&lt;br /&gt;
| || Bucharest police, henchmen&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Debt]]'' |||| East German border guards || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Memorial Day]]'' |||| Iraqi Insurgents, Iraqi Security Forces || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Transformers: Dark of the Moon]]'' || || Iranian soldiers || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Quiet Outpost (Tikhaya zastava)]]'' || || Islamist fighters || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[El Infierno]]'' |||| || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kandahar]]'' |||| Taliban fighters || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Losers]]'' |||| Cartel gunmen || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Machete]]'' || ||Rebels || With transparent magazines|| 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Expendables]]'' |||| Somali pirates and General Zayas' soldiers || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Hooked 2. Next Level (Na Igre 2. Novyy Uroven)]]'' || || Contrabandists ||Also can be seen in the Counter Strike style game footage|| 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Yakuza's Daughter Never Cries]]'' |||| Special Forces || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dark World (Tyomnyy mir)]]'' ||Vladimir Lukyanchikov||Toivo|| || 2010&lt;br /&gt;
|-&lt;br /&gt;
|'' [[X-Men Origins: Wolverine]]'' || || African soldiers |||| 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Hooked (Na Igre)]]'' || || ||can be seen in the Counter Strike style game footage|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Go Fast]]'' || || Drug dealer || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Rambo (2008)|Rambo]]'' || || Burmese Junta soldiers |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[An American Carol]]'' ||[[Thomas Rosales Jr.]] || Cuban Soldier || rowspan=2| || rowspan=2|2008&lt;br /&gt;
|-&lt;br /&gt;
| || Taliban, Cuban soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Baader Meinhof Complex, The (Der Baader Meinhof Komplex)]] || [[Alexandra Maria Lara]] || Petra Schelm |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Hurt Locker]]'' |||| Iraqi insurgents|| || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Body of Lies]]'' || || Terrorists || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pineapple Express]]'' ||[[Seth Rogen]] || Dale || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shooter (2007)|Shooter]]'' || || enemy fighters || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Gangster]]'' || || guards in the Nationalists' heroin fields || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shake Hands with the Devil (2007)|Shake Hands with the Devil]]'' || || Rwandan soldiers || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Kingdom]]'' || || Saudi terrorists || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Transformers]]'' || || Qatari village militiaman || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Redacted]]'' |||| Iraqi insurgents || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Children of Men]]'' |||| Refugees || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Catch a Fire]]'' || [[Derek Luke]] || Patrick Chamusso || rowspan=2| || rowspan=2|2006&lt;br /&gt;
|-&lt;br /&gt;
| || ANC guerrillas&lt;br /&gt;
|-&lt;br /&gt;
| '' [[Lord of War]]'' ||[[Nicolas Cage]] || Yuri Orlov |||| 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Island (2005)|The Island]]'' || [[Djimon Hounsou]] || Albert Laurent || futuristic housing || 2005&lt;br /&gt;
|-&lt;br /&gt;
| '' [[Countdown (Lichnyy nomer)]]'' || || terrorist |||| 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hotel Rwanda]]'' || || Rwandan National Army soldiers || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Innocent Voices]]'' || Hector Jimenez || Raton || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Bad Boys II]]'' ||[[Reynaldo A. Gallegos]] || Tito Vargas || rowspan=2| || rowspan=2|2003&lt;br /&gt;
|-&lt;br /&gt;
| || Cuban soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[S.W.A.T. (2003)|S.W.A.T.]]''|||| Bank robbers || drum magazines || rowspan=2|2003&lt;br /&gt;
|-&lt;br /&gt;
| || Gang members || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tears of the Sun]]'' |||| Nigerian rebels |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Underworld]]'' |||| Lycans || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[War (Voyna)]]'' || Ruslan || || with two magazines taped &amp;quot;jungle-style&amp;quot; || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Die Another Day]]'' || || North Korean soldiers || w/ [[AKS-74]] side-folding stocks and muzzle brakes || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Collateral Damage]]'' || [[Jsu Garcia]] || Roman || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Behind Enemy Lines]]'' ||[[Owen Wilson]] || LT Chris Burnett || rowspan=2| || rowspan=2|2001&lt;br /&gt;
|-&lt;br /&gt;
| || Serbian soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Equilibrium]]'' || || Resistance member || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[XXX|xXx]]'' ||[[Martin Hub]] || Ivan Podrov || w/ [[AK-74]] muzzle brake and [[M203]] grenade launcher || rowspan=2|2001&lt;br /&gt;
|-&lt;br /&gt;
| || Colombian cartel soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Militia]]'' || || ATF agents and militiamen || || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Joint Security Area]]'' || || NKPA soldiers || || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Analyze This]]'' || || Hitmen || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Virus]]'' |||||| || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Three Kings]]'' || || Iraqi soldiers and Shiite refugees || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rushmore]]''||[[Sara Tanaka]]||Margaret Yang||||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Replacement Killers]]'' || || Thug || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Siege]]'' |||| Terrorists || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Air Force One]]'' || || Russian prison guards || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Postman]]'' || || Holnist soldiers |||| 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[All the Things We Dreamt of for So Long (Vsyo to, o chyom my tak dolgo mechtali)|All the Things We Dreamt of for So Long]]'' || [[Nikolay Dobrynin]] || Nikolay || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Escape from L.A.]]'' || || Gang members || || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eraser]]'' || || Russian mobsters || || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Normal Life]]'' || || FBI agent || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Prisoner of the Mountains (Kavkazskiy plennik)]]'' || [[Oleg Menshikov]] || Sanya || Standard and with [[GP-25]] || rowspan=2|1996&lt;br /&gt;
|-&lt;br /&gt;
| || Chechen fighters ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[All That Is Tender (Tot, kto nezhnee)]]'' || || Mercenaries || || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shirli-Myrli]]'' |||| Mafia || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crusader (Krestonosets)]]'' || || Criminals || || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Clear and Present Danger]]'' |||| Escobedo's men || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hot Shots! Part Deux]]'' || || Iraqi soldiers || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[True Lies]]'' ||[[Arnold Schwarzenegger]] || Harry Tasker || rowspan=2| || rowspan=2|1994&lt;br /&gt;
|-&lt;br /&gt;
| || Crimson Jihad terrorists &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hard Boiled]]'' || || Johnny Wong's thugs |||| 1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Patriot Games]]'' || || IRA terrorists || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Arbiter (Arbitr)]]'' || || A criminal || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Four Sheets of Plywood (Chotyry lysty fanery)]]'' || || Criminal || ||1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator 2: Judgment Day]]'' || || || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[100 Days Before the Command (Sto dney do prikaza...)]]'' || [[Oleg Vasilkov]] || Pvt. Elin || rowspan=4| || rowspan=4|1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksei Volkov]] || Sr. Sergeant&lt;br /&gt;
|-&lt;br /&gt;
| [[Sergei Rozhentsev]] || Sgt. Titarenko&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Afghan Breakdown]]'' || [[Nikolai Ustinov]] || Pvt. Onisimov || || rowspan=3|1991&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet soldiers || Some with PBS sound suppressors&lt;br /&gt;
|-&lt;br /&gt;
| || Mujaheddins ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Husband of the Hound of the Baskervilles (Muzh sobaki Baskerviley)]]'' || [[Viktor Konisevich]] || Danila Osokin || rowspan=2| || rowspan=2|1990&lt;br /&gt;
|-&lt;br /&gt;
| || Militiaman &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zdraviya zhelayu! ili Beshenyy dembel]]'' || [[Oleg Komarov (II)|Oleg Komarov]] || Pvt. Kokin aka &amp;quot;Koka&amp;quot; || || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force 2]]'' || ||Ramon Cota's men || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[White Crows (Belye vorony)]]'' || || Soviet soldiers || || 1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Commander, The|The Commander]]'' || ||General Dong's men || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Rambo III]]'' ||[[Sylvester Stallone]]|| John Rambo || w/ [[M203]] grenade launcher and [[Galil]] stock|| rowspan=4|1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Crenna]] || Col. Trautman || &lt;br /&gt;
|-&lt;br /&gt;
| [[Randy Raney]] || Sgt. Kourov || w/ [[M203]] grenade launcher and [[Galil]] stock&lt;br /&gt;
|-&lt;br /&gt;
| || Mujaheddin and Russian soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5|''[[Bulletproof (1988)|Bulletproof]]''|| [[Gary Busey]] || Frank McBain || rowspan=5| || rowspan=5|1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Darlanne Fluegel]] || Captain Devon Shepard&lt;br /&gt;
|-&lt;br /&gt;
| [[Ramón Franco]] || Camilo&lt;br /&gt;
|-&lt;br /&gt;
| [[L.Q. Jones]] || CSM O'Rourke&lt;br /&gt;
|-&lt;br /&gt;
| || Henchmen&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Secret Fairway (Sekretniy farvater)]]'' || || Soviet soldiers || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Extreme Prejudice]]'' ||[[Matt Mulhern]] || SSgt. Declan Patrick Coker || rowspan=2| || rowspan=2|1987&lt;br /&gt;
|-&lt;br /&gt;
| || Mexican cartel gunmen&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dragnet (1987)|Dragnet]]''|| || P.A.G.A.N henchmen |||| 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Predator]]'' || || Guerrillas || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Robocop]]'' || || Sal's men |||| 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In Country]]'' || || NVA troops || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''Never Too Young to Die'' || || Various punks || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Heartbreak Ridge]]'' ||[[Clint Eastwood]] || GySGT Tom Highway || rowspan=2| || rowspan=2|1986&lt;br /&gt;
|-&lt;br /&gt;
| || Cuban soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Park is Mine]]'' ||[[Tommy Lee Jones]] || Mitch Garnett || w/ two magazines &amp;quot;jungle taped&amp;quot; || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Back to the Future]]'' ||[[Richard L. Duran]] || Libyan terrorist in Van || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Commando]]'' |||| Arius' soldiers || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Annihilators]]'' || || Viet Cong fighters || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Rambo: First Blood Part II ]]'' ||[[Julia Nickson-Soul]] || Co Bao || rowspan=4| || rowspan=4|1984&lt;br /&gt;
|-&lt;br /&gt;
| [[George Cheung]] || Capt. Tay&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvester Stallone]] || John Rambo&lt;br /&gt;
|-&lt;br /&gt;
| || NVA Soldiers and Russian Spetnaz Commandos&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=6|''[[Red Dawn (1984)|Red Dawn]]'' ||[[Jennifer Grey]] || Toni Mason || rowspan=6| || rowspan=6|1984&lt;br /&gt;
|-&lt;br /&gt;
| [[C. Thomas Howell]]||Robert Morris&lt;br /&gt;
|-&lt;br /&gt;
| [[Patrick Swayze]] || Jed Eckert &lt;br /&gt;
|-&lt;br /&gt;
| [[Charlie Sheen]] || Matt Eckert&lt;br /&gt;
|-&lt;br /&gt;
| [[Ron O'Neal]]||Colonel Bella&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet soldiers, Cuban / Nicaraguan soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5|''[[Parade of the Planets (Parad planet)]]'' || [[Sergey Nikonenko]] || Afonin || rowspan=5| || rowspan=5|1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Sergey Shakurov]] || Sultan&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Pashutin]] || Spirkin&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyotr Zaychenko]] || Pukhov&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksei Zharkov]] || Slonov&lt;br /&gt;
|-&lt;br /&gt;
|''[[Octopussy]]'' || || Soviet soldier || || 1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grach Brothers (Grachi), The|The Grach Brothers (Grachi)]]'' || [[Vitali Shapovalov]] || Leonid Osadchiy || || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Right to Shoot (Pravo na vystrel)]]'' || || Soviet Border Guards || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[To Command Yourself (Prikazhi sebe)]]'' || || Soviet Army soldiers || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Leopard (La légion saute sur Kolwezi)]]'' || || Katanga fighters || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Border Dog Alyi (Pogranichnyy pyos Alyi)]]'' || [[Vladimir Dubrovskiy]] || Sgt. Aleksey Koshkin || rowspan=2| || rowspan=2|1980&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet border guards&lt;br /&gt;
|-&lt;br /&gt;
|''[[In the Zone of Special Attention (V zone osobogo vnimaniya)]]'' || || Soviet Army soldiers || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Spring Conscription (Vesenniy prizyv)]]'' || [[Igor Kostolevskiy]] || Pvt. Alik Polukhin || rowspan=3| || rowspan=3|1977&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Fatyushin]] || Sgt. Karpenko&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Don't Cry, Girl (Ne plach, devchonka)]]'' || || Soviet Army soldiers || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Granite Islands (Granitnye ostrova)]]'' || [[Aleksandr Milokostyj]] || Pvt. Konstantin Savin || rowspan=3|Some with removed muzzle compensators || rowspan=3|1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Leonid Belozorovich]] || Sgt. Vasiliy Syrtsov&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet Borger Guards&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[I Serve at the Border (Ya sluzhu na granitse)]]'' || [[Boris Shcherbakov]] || Pvt. Dmitriy Sedykh || rowspan=5|Mostly with removed muzzle compensators || rowspan=5|1974&lt;br /&gt;
|-&lt;br /&gt;
| [[Anatoliy Rudakov]] || ''Yefreytor'' Semyon Osinin&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Aleksandrov]] || Pvt. Andrey Strekalov&lt;br /&gt;
|-&lt;br /&gt;
| [[Aare Laanemets]] || ''Yefreytor'' Laanemets&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet Border Guards&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Listen on the Other Side (Daisny tserguudee sonsotsgoo!)]]'' || || Mongolian soldiers || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Square (Krasnaya ploshchad)]]'' || || Soviet Army infantry on parade || Documentary footage || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Shield and the Sword (Shchit i mech)]]'' || || German soldiers || Replacement for StG 44 || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zhenya, Zhenechka and &amp;quot;katyusha&amp;quot;]]'' || || Soviet soldiers || || 1967&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Show Title&lt;br /&gt;
! width=&amp;quot;175&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;175&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;275&amp;quot; | Note / Episode&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Air Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[A-Team, The|The A-Team]]'' || [[George Peppard]] || Col. John &amp;quot;Hannibal&amp;quot; Smith || || rowspan=2| 1983 - 1987&lt;br /&gt;
|-&lt;br /&gt;
| || NVA soldiers || &amp;quot;The Sound of Thunder&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Riptide]]''||[[Perry King]]||Cody Allen||||1984-1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Riptide]]''||[[Joe Penny]]||Nick Ryder||||1984-1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[On Wings of Eagles]]'' ||[[Miguel Ángel Fuentes]] || ‘The Large Kurd’ || || rowspan=2| 1986&lt;br /&gt;
|-&lt;br /&gt;
| || Kurdish fighters ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[State Border: Film 6, The|The State Border: Film 6]]''  ||  || Russian and Polish Border guards || Can be seen in documentary footage || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tour of Duty]]'' || [[Stephen Caffrey]] || Lt. Myron Goldman || || 1987 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Incident at the Airport (Sluchay v aeroportu)]]'' || || ''Militsiya'' || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Halt of Wanderers (Prival strannikov)]]'' || || A criminal || || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Purgatory (Chistilishche)]]''  || || various characters||  With GP-25 grenade launchers || 1998&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[The X-Files - Season 7]]'' || || Ivory Coast Soldier || &amp;quot;The Sixth Extinction&amp;quot; (S7E01) || 1999&lt;br /&gt;
|-&lt;br /&gt;
| || Tunisian Prison Guards || &amp;quot;Requiem&amp;quot; (S7E22) || 2000&lt;br /&gt;
|-&lt;br /&gt;
|'' [[24]]'' || || Henchmen || || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files - Season 9]]'' || || Iraqi Insurgents || &amp;quot;Providence&amp;quot; (S9E10) || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force]]'' || || Various criminals and terrorists || With and without telescopic sights || 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Firefly]]'' ||  || Browncoats || &amp;quot;Serenity&amp;quot; (S1E01) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| || henchmen || &amp;quot;Heart of Gold&amp;quot; (S1E13) || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[Ultimate Force - Season 2]]'' || [[Ross Kemp]] || SSgt. Henry &amp;quot;Henno&amp;quot; Garvie||  &amp;quot;Dead is Forever&amp;quot;  || rowspan=3| 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Conor Mullen]] || Omega || rowspan=2| &amp;quot;What in the Name of God&amp;quot;, With telescopic sight &lt;br /&gt;
|-&lt;br /&gt;
| [[Luke De Woolfson]] || Michael &lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY]]'' || || Terrorists || &amp;quot;Snow Day&amp;quot; || 2004 - 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[Ultimate Force - Season 3]]'' || [[Louis Decosta Johnson]] || Cpl. Dave Woolston || rowspan=2| &amp;quot;Never Go Back&amp;quot; || rowspan=3| 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Saskia Butler]] || Luanne Du Preez &lt;br /&gt;
|-&lt;br /&gt;
| [[Con O'Neil]] || Lavelle || &amp;quot;Weapons of Choice&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Archangel]]'' || [[Igor Filipov]] || Major Kretov || || rowspan=2| 2005 &lt;br /&gt;
|-&lt;br /&gt;
| || Russian troops || &lt;br /&gt;
|-&lt;br /&gt;
|''[[24 - Season 5]]'' || || Terrorists || || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[My Name is Earl]]''  ||  || various characters|| in various episodes || 2005 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7| ''[[Unit, The|The Unit]]''|| [[Dennis Haysbert]] || CSM Jonas Blane || rowspan=4| &amp;quot;Johnny B. Good&amp;quot;, With Surefire Universal Weaponlight and silencer || rowspan=7| 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Martini]] || MSgt. Mack Gerhardt &lt;br /&gt;
|-&lt;br /&gt;
| [[Scott Foley]] || Sgt. Bob Brown &lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Irby]] || Sgt. Charles Grey &lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Irby]] || Sgt. Charles Grey ||  &amp;quot;Two Coins&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| || Soldiers || &lt;br /&gt;
|-&lt;br /&gt;
| || Terrorists || &lt;br /&gt;
|-&lt;br /&gt;
|''[[Criminal Minds - Season 4]]'' ||  || Cultists || Some with synthetic furniture and rails / &amp;quot;Minimal Loss&amp;quot; (S04E03) || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Breaking Bad - Season 3]]'' ||  || ||&amp;quot;One Minute&amp;quot; (S3E07)|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detroit 1-8-7]]'' || || henchman || &amp;quot;Royal Bubbles/Needle Drop&amp;quot; (S1E04) || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Justified - Season 1]]'' ||Alexandra Barreto ||Pilar|| &amp;quot;Fire in the Hole&amp;quot; (S1E01)|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Charlie's Angels (2011)|Charlie's Angels]]'' || [[Rachael Taylor]] || Abby || || rowspan=2| 2011&lt;br /&gt;
|-&lt;br /&gt;
| || Guards || &lt;br /&gt;
|-&lt;br /&gt;
|''[[Jon Benjamin Has a Van]]'' ||  || Guatemalan troops || &amp;quot;Border&amp;quot; (S1E01) || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Falling Skies]]'' ||[[Noah Wyle]] || Tom Mason || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Last Resort]]'' || [[Daisy Betts]] || LT Shepard || &amp;quot;Controlled Flight Into Terrain&amp;quot; (S1E13) || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaking Bad - Season 5]]'' || || ||Seen in armory; &amp;quot;To'hajiilee&amp;quot; (S5E13) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Cats (Chyornye koshki)]]'' || || A Soviet soldier || Seen in documentary footage; with bayonet || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI Andel (Kriminálka Andel)|CSI Andel (Kriminálka Andel) - Season 4]]''|| Marek Svitek || SGT. Martin Hájek || &amp;quot;Mise&amp;quot; (S4E08) || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[True Detective - Season 1|True Detective]]''||[[Matthew McConaughey]]||Detective Rustin &amp;quot;Rust&amp;quot; Cohle||||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 2]]'' || || Rabbit's men || Episode 10 ||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 3]]'' ||  || Chayton's tribesmen ||   || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 3]]'' || [[Ricky Russert]] || Tommy Littlestone ||   || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Jackal (Shakal)]]'' || || ''Militsiya'' || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation &amp;quot;Satan&amp;quot; (Operatsiya &amp;quot;Satana&amp;quot;)]]'' || || ''Militsiya'' || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Better Call Saul - Season 4]]'' ||Gabe Baca ||Espinosa Gang Member  ||&amp;quot;Talk&amp;quot; (S4E04) || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chernobyl]]'' ||  || Soviet soldiers || Some mocked up as AK-74 || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[True Detective - Season 3|True Detective]]''  ||[[Michael Greyeyes]]||Brett Woodward||||2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magnum P.I. (2018) - Season 2|Magnum P.I.]]''||[[Perdita Weeks]]|| Higgins || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magnum P.I. (2018) - Season 2|Magnum P.I.]]''||[[Stephen Hill]]|| TC || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magnum P.I. (2018) - Season 2|Magnum P.I.]]''||[[Tim Kang]]||HPD Detective Gordon Katsumoto || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Katran]]'' || || Soviet Internal Troops soldiers || || 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alex the Fierce (Alex Lyutyj)]]'' || || Soviet border guards || || 2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[Better Call Saul - Season 5]]''||[[Ulysses Montoya]]|| Ciro||&amp;quot;Something Unforgivable&amp;quot; (S5E10)||2020&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[For All Mankind - Season 2| For All Mankind]]'' ||rowspan=2| ||rowspan=2| Soviet soldiers ||&amp;quot;Best-Laid Plans&amp;quot; (S2E06) ||rowspan=2| 2021&lt;br /&gt;
|-&lt;br /&gt;
||&amp;quot;Don't be Cruel&amp;quot; (S2E07)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Topi]] ||  ||  ||w/bayonet, seen on the training poster; &amp;quot;Frenzy&amp;quot; (S1E04), &amp;quot;Transfiguration&amp;quot; (S1E05) || 2021&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Moon Knight - Season 1]]'' || || Egyptian Patrol Agency guards ||rowspan=2|Maadi ARM; &amp;quot;Gods and Monsters&amp;quot; (S1E06)|| rowspan=2|2022&lt;br /&gt;
|-&lt;br /&gt;
|| ||Arthur Harrow's cultists &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stranger Things - Season 4|Stranger Things]]''||[[David Harbour]]||Jim Hopper||&amp;quot;Chapter Nine: The Piggyback&amp;quot; (S4E09)||2022&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stranger Things - Season 4|Stranger Things]]''||[[Brett Gelman]]||Murray Bauman||&amp;quot;Chapter Nine: The Piggyback&amp;quot; (S4E09)||2022&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Secret Invasion - Season 1]]'' || || Skrull Rebels || w/black synthetic furniture; &amp;quot;Beloved&amp;quot; (S1E04) || 2023&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Walking Dead: Daryl Dixon - Season 1]]'' |||| ''Power of the Living'' movement guerrier ||&amp;quot;Paris Sera Toujours Paris&amp;quot; (S1E03) || 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Full Metal Panic!]] || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Flag]]|| Militia fighters |||| 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Canaan]] || Canaan || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Girls' Last Tour]]'' ||  || ep. 01 || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot; | Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Appears as&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Release date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon]]'' || &amp;quot;AK47&amp;quot; || Without muzzle brake || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || &amp;quot;AK-47&amp;quot; || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Half-Life 2]]'' || &amp;quot;AR-1&amp;quot; || || Cut weapon || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Chaos Theory]]'' || || || Not usable || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Driver: Parallel Lines]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || &amp;quot;AKM&amp;quot; || || With Metal and Gold finishes || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Advanced Warfighter 2]]'' || || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted: Drake's Fortune]]'' || &amp;quot;AK-47&amp;quot; || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || &amp;quot;AKM&amp;quot; || w/ various attachments || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercenaries 2: World in Flames]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Xenus 2: White Gold]]'' || || || ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left 4 Dead 2]]'' || &amp;quot;AK-47&amp;quot; || w/ flashlight by zip ties and optional laser sight || w/ 40-round Tapco polymer magazine || 2009 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor (2010)|Medal of Honor]]'' || &amp;quot;AK-47&amp;quot; || w/ various attachments || w/o slant muzzle brake || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kane &amp;amp; Lynch 2: Dog Days]]'' || &amp;quot;Kaliningrad 47&amp;quot; || The metal parts are a pink-ish purple, while the wood is lighter, almost faded || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: The Video Game]]'' || || || Seen on posters || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Inc. Battlezone]]'' || &amp;quot;AKM&amp;quot; || w/ various attachments || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike: Global Offensive]]'' || &amp;quot;AK-47&amp;quot; || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[State of Decay]]'' ||&amp;quot;AK47&amp;quot; || || || rowspan=2| 2013&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;AK47 Custom&amp;quot; || w/ Tapco pistol grip, Magpul stock, aftermarket handguard and magazine, sight, tactical grip and shortened barrel ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Blacklist]]'' || &amp;quot;AK-47&amp;quot; || Synthetic furniture, RIS handguard || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Payday 2]] || &amp;quot;AK.762&amp;quot; ||  || With cleaning rod removed || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' ||&amp;quot;AK-47&amp;quot;  |||| ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survarium]]'' || || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Watch_Dogs]]'' || &amp;quot;AK-47&amp;quot; || With wooden [[AK-74]] stock and [[AK-103]] muzzle brake || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 4]]'' || &amp;quot;AK-47&amp;quot; || With wooden AK-103 stock and AK-103 muzzle brake || Only used by NPCs during introductory cutscene, model from ''Watch_Dogs'' || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Squad]]'' || || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost In The Shell: Stand Alone Complex First Assault]]'' || &amp;quot;AK47&amp;quot; || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || &amp;quot;AKM&amp;quot; || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare|Call of Duty: Modern Warfare Remastered]]'' || &amp;quot;AK-47&amp;quot; || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mafia III]]'' || &amp;quot;Pasadena AR30&amp;quot; || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Division]]'' ||AK-47 || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Playerunknown's Battlegrounds]]'' || || || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Ghost Warrior 3]]'' || &amp;quot;AKA-47&amp;quot; || || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from Tarkov]]'' || AKM 7.62x39 assault rifle &amp;lt;br&amp;gt; AKMN 7.62x39 assault rifle ||Tons of the attachments ||AKM was added in v0.4.0.580 patch (2017); &amp;lt;br&amp;gt; AKMN was added in v0.5.0.811 patch (2017) || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rising Storm 2: Vietnam]]'' || ||optional Type II bayonet|| || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 5]]'' || &amp;quot;AK-47, AK-M&amp;quot; || || Standard, tactical, shortened variants|| 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency: Sandstorm]]'' || &amp;quot;AKM&amp;quot; || || AKMN || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay 2]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call to Arms]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Krunker]]'' || Assault Rifle || Shorter magazine, optional Pan AV reflex sight or ACOG scope, some skins remove the rail and its ability to attach sights || Incorrectly has no safety and holds 28 rounds || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry New Dawn]]'' || || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Division 2]]'' ||AK-M || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Ghost Warrior Contracts]]'' ||&amp;quot;AKA-47&amp;quot; || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Serious Sam 4]]'' || ||stock removed ||not usable || 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Into the Radius VR]]'' || &amp;quot;AKM&amp;quot; || Various attachments, dovetail rail || 10 and 30-round magazines available|| 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 6]]'' || &amp;quot;AK-47, AK-M&amp;quot; || || Standard and tactical variants || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enlisted]]'' || || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Atomic Heart]]'' || || Tons of attachments || Anachronistic || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Voice Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Characters&lt;br /&gt;
! width=&amp;quot;350&amp;quot; | Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Love, Death &amp;amp; Robots - Season 3]]'' ||  ||  ||seen in armory; &amp;quot;Kill Team Kill&amp;quot; (S3E05) ||  2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== AKMS ==&lt;br /&gt;
[[File:AKMS.jpg|thumb|right|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:AKMSPistol.jpg|thumb|right|450px|Custom AKMS with shortened barrel, similar to the one seen in ''[[Terminator 3: Rise of the Machines]]'', ''[[Pineapple Express]]'', ''[[Rambo (2008)|Rambo]]'' and ''[[Taken (2008)|Taken]]'' - 7.62x39mm. The configuration shown here has parts from the AKMS and the [[Norinco Type 56-1]].]]&lt;br /&gt;
Basically the same as the AKM, but the rear-trunion is altered with a swiveling mechanism to allow for the under-folding stock.  The AKMS nomenclature also indicates that the rifle is not a milled receiver variant and has the AKM style of gas block, top cover, barrel assembly, front sight, and appropriate forearm furniture.&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
(1959 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.8}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|880}} (stock extended), {{convert|mm|655}} (stock folded)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|415}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet Train]]'' || ||Yakuza members |||| 2022&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4 |''[[OSS 117: From Africa with Love]]''|| || Soviet soldiers || rowspan=4 | ||rowspan=4 |2021&lt;br /&gt;
|-&lt;br /&gt;
| || Bamba's guards&lt;br /&gt;
|-&lt;br /&gt;
| || African rebels&lt;br /&gt;
|-&lt;br /&gt;
| || Arms dealers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mosul]]''|| Adam Bessa ||Kawa ||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[12 Strong]]''||[[Navid Negahban]]||General Abdul Rashid Dostum||||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[KL Special Force]]'' || || Gang Anarchist mafias || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hold the Dark]]'' || || Iraqi militant || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil: The Final Chapter]]''||[[Ali Larter]]||Claire Redfield||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bushwick]]''||||mercenaries||||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sindiket]]'' || || Southern Filipino militias || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Chappie]] || [[Jose Pablo Cantillo]] || Amerika || rowspan=3 | Wooden and synthetic furniture || rowspan=3 | 2015&lt;br /&gt;
|-&lt;br /&gt;
| || Mercenaries&lt;br /&gt;
|-&lt;br /&gt;
| || Thugs&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Partners (Naparnikter)]]'' || || Special Forces || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kilo Two Bravo]]'' || || Afghans || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Sniper]]'' || || Iraqi insurgents || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tokarev]]'' || || Russian mobsters || With [[AK-74]] style muzzle brakes|| 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[22 Minutes (22 minuty)]]'' || || Russian Marines || Some with [[AK-74]] style muzzle brakes and side-folding stocks || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zulu (2013)|Zulu]]'' || [[Clayton Evertson]] ||Beach thug || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Zombie Fever]] || [[Alexander Levenchuk]] ||Pyotr|| rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Valeriy Zelenskiy]]||Sasha&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Dawn (2012)|Red Dawn]]''||[[Isabel Lucas]]||Erica||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battleground (2012)|Battleground]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Sky]]'' || || moon Nazis || with sci-fi embellishments, missing gas tube || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casa de mi Padre]]'' || || Henchman || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Zero Dark Thirty]]''|| [[Joel Edgerton]] || Navy SEAL Patrick || rowspan=2| || rowspan=2|2012&lt;br /&gt;
|-&lt;br /&gt;
| ||Pakistani police&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Resident Evil: Damnation]]''|| ||Sasha || w/ plastic magazines || rowspan=2|2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Robin Kasyanov]] || Sergei ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Baytown Outlaws, The|The Baytown Outlaws]]'' || [[Quinn Early]] || Smoke |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hamilton: I nationens intresse]]'' || || Russian smugglers, Somali soldiers |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hans Kloss. Stawka wieksza niz smierc]]'' |||| East German soldiers || Polish variant called PMKMS || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Chernobyl Diaries]] ''|| [[Milos Timotijevic]] || Berkut member || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bablo]]'' || || Ukrainian Berkut officers || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Machine Gun Preacher]]'' || [[Junior Magale]] || William || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Entanglemen (Uwiklanie)]]'' || [[Marek Bukowski]]|| Slawomir Smolar || suppressed, sniper scope|| 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Home (Dom)]]'' || [[Konstantin Adaev]]|| Tocka || with AK-74 style muzzle brake and POSP 4x24B sniper scope|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Liquidator]]''||||Arystan soldier || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Tatar Operation (Tatar ajillagaa)]]''||Erdenebileg Ganbold||Tulga|| rowspan=5 | || rowspan=5 | 2011&lt;br /&gt;
|-&lt;br /&gt;
| Amarkhuu Borkhuu||Tayvnaa&lt;br /&gt;
|-&lt;br /&gt;
| Dagvajamts Batsukh||Gyalbaa&lt;br /&gt;
|-&lt;br /&gt;
| Enkhtayvan Borkhuu||Koliaa&lt;br /&gt;
|-&lt;br /&gt;
| ||Police troops&lt;br /&gt;
|-&lt;br /&gt;
|''[[El Infierno]]'' || [[Damián Alcázar]] || Benny García || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tomorrow, When the War Began]]'' |||| Australian resistance || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Alien Girl, The|The Alien Girl]]'' || || Hitmen || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Town]]'' || [[Jeremy Renner]] ||James 'Jem' Coughlin|| w/ shortened barrel || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Expendables]]'' || ||General Zaya's soldiers|| Normal and shortened barrel models || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kandahar Break]]'' || || Anti-Taliban fighters || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lebanon]]'' ||||Palestinian Fighters|| || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[The Hurt Locker]]'' ||[[Ralph Fiennes]]||Private Military Contractor Leader|| Customized with RIS foregrip|| rowspan=2|2009&lt;br /&gt;
|-&lt;br /&gt;
| || British Private Military Contractors|| Customized with RIS foregrips and C-More sights&lt;br /&gt;
|-&lt;br /&gt;
|''[[X-Men Origins: Wolverine]]'' ||||African soldiers|| || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Clash (Bay Rong)]]'' ||Gangster French|| ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crank: High Voltage]]'' ||||Thugs|| || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Taken]]'' ||||Human trafficker|| w/ shortened barrel|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Antikiller D.K.]]'' || || &amp;quot;Kolgan&amp;quot;'s bodyguard || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost (Domovoy), The|The Ghost (Domovoy)]]'' || ||Russian OMON officers|| || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Pineapple Express]]'' || [[James Franco]]||Saul|| w/ shortened barrel || 2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Mesrine: Public Enemy Number 1]] || [[Mathieu Amalric]] ||François Besse|| rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Gérard Lanvin]]||Charly Bauer&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Rambo (2008)]]'' ||[[Supakorn Kitsuwon]]||Myint|| w/ shortened barrel || rowspan=2|2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Tim Kang]]||En-Joo&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tropic Thunder]]'' ||||Flaming Dragon guerrillas|| || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Get Smart]]'' ||||Guards|| || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Spirit]]'' ||[[Louis Lombardi]]||Phobos|| || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[War, Inc.]]'' ||||Tamerlane Private Military Contractors|| || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Zone Of The Dead]]'' |||| Security Guard || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Trackman (Putevoy Obkhodchik)]]'' || ||Special Forces|| || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[We Own the Night]]'' ||[[Alex Veadov]]||Vadim Nezhinski|| || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|'' [[The Kingdom]]'' ||[[Jamie Foxx]]||FBI Special Agent Ronald Fleury||rowspan=2|w/ RIS and foregrip|| rowspan=2|2007&lt;br /&gt;
|-&lt;br /&gt;
| ||Saudi terrorists&lt;br /&gt;
|-&lt;br /&gt;
|''[[Breach]]'' || || || Seen in the trunk of Robert Hanssen's ([[Chris Cooper]]) car|| 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Paragraph 78 (Paragraf 78)]]'' || [[Vladimir Vdovichenkov]] || Skiff || rowspan=2| || rowspan=2|2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Anatoliy Belyy]] || Spam&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Departed]]'' ||||Chinese mobsters|| || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Waist Deep]]'' ||||thugs|| || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Murder in a Winter Yalta (Vbyvstvo u zymoviy Yalti)]]'' ||||Berkut|| || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lord of War]]'' ||||Russian hitmen|| || 2005&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Sky Fighters]]'' || [[Benoît Magimel]] || Captain Antoine &amp;quot;Walk'n&amp;quot; Marchelli || rowspan=3| || rowspan=3|2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Clovis Cornillac]] || Captain Sébastien &amp;quot;Fahrenheit&amp;quot; Vallois&lt;br /&gt;
|-&lt;br /&gt;
| || Terrorists&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hotel Rwanda]]'' ||||Rwandan National Army soldiers|| || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Countdown (Lichnyy nomer)]]'' ||||terrorist|| || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moscow Heat]]'' || || Klimov's henchmen || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Antikiller 2: Antiterror]]'' || || Chechen terrorists || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[S.W.A.T.]]'' ||||Bank robber|| || 2003&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Terminator 3: Rise of the Machines]] ||[[Claire Danes]]||Katherine Brewster|| rowspan=2|w/ shortened barrel and dual-mag clamp|| rowspan=2|2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Nick Stahl]]||John Connor&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bumer]]'' |||| Militsioners || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hulk]]'' ||||South American guerrilla|| || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Die Another Day]]'' ||||Isla Los Organos clinic guards|| || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Equilibrium]]'' ||||Resistance fighters|| || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[War (Voyna)]]'' || [[Aleksey Chadov]] ||Ivan Ermakov|| rowspan=2| || rowspan=2|2002&lt;br /&gt;
|-&lt;br /&gt;
| ||Chechen rebel&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Antikiller]]'' || || Criminals || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lion's Share (Lvinaya dolya)]]'' || || ''OMON'' troopers || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[April (Aprel)]]'' || || ''OMON'' troopers || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[I Am a Dummy (Ya - kukla)]]'' || [[Sergey Nikonenko]] || Aleksey Ivanovich || rowspan=4| || rowspan=4|2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Domogarov]] || Viktor Vorobyov&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Episkoposyan]] || Murat&lt;br /&gt;
|-&lt;br /&gt;
| || Russian soldiers, cadets, &lt;br /&gt;
|-&lt;br /&gt;
|''[[Rifleman of the Voroshilov Regiment, The]]'' ||[[Sergey Garmash]] ||Militia (police) captain Koshaev|| || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Composition for Victory Day (Sochinenie ko Dnyu Pobedy)]]'' || || ''OMON'' personnel || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Air Force One]]'' ||||General Radek's men|| w/ shortened barrels and custom folding stocks|| 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[All the Things We Dreamt of for So Long (Vsyo to, o chyom my tak dolgo mechtali)|All the Things We Dreamt of for So Long]]'' || [[Nikolay Dobrynin]] || Nikolay || rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Sergey Galkin]] || A gangster&lt;br /&gt;
|-&lt;br /&gt;
|| ''[[Ricochet (Rikoshet)]]'' || || ''OMON'' personnel, criminals || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Prisoner of the Mountains (Kavkazskiy plennik)]]'' || [[Aleksei Zharkov]] || Maj. Maslov || rowspan=2| || rowspan=2|1996&lt;br /&gt;
|-&lt;br /&gt;
| || Chechen fighters&lt;br /&gt;
|-&lt;br /&gt;
|''[[Executive Decision]]'' ||||Terrorists|| || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Face/Off]]'' ||||Thug|| || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[All That Is Tender (Tot, kto nezhnee)]]'' || || Mercenaries || || 1996&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[The Bomb (Bomba)]]'' ||Vohid Zoidov||Aripjon Pulatbuloyev|| rowspan=3| || rowspan=3|1995&lt;br /&gt;
|-&lt;br /&gt;
| Muhammadsoli Yusupov || Xolmat aka &lt;br /&gt;
|-&lt;br /&gt;
| Rustam Sagdullaev || Rahim Ahmedov&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Crusader (Krestonosets)]]'' || [[Aleksandr Inshakov]] || Aleksandr Konov || rowspan=2| || rowspan=2|1995&lt;br /&gt;
|-&lt;br /&gt;
| || Criminals&lt;br /&gt;
|-&lt;br /&gt;
|''[[True Lies]]'' ||[[Art Malik]]||Salim Abu Aziz|| || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hagi-Tragger]]'' ||||Militia, criminals|| || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Little Bee (Pchyolka)]]'' || || Prisoner transport car guards || || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hot Shots! Part Deux]]'' ||||Iraqi soldiers|| || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Shark (Chyornaya akula)]]''||||mujahedeen, Soviet soldiers|||| 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Toy Soldiers]]'' || || Columbian terrorists || || 1991&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4|''[[Afghan Breakdown]]'' ||[[Michele Placido]]||Major Bandura|| With 75-round [[RPK]] drum magazine|| rowspan=4|1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Rinat Ibragimov]] || Pvt. Popov || rowspan=3|w/ plastic magazines&lt;br /&gt;
|-&lt;br /&gt;
| [[Artur Uvarov]] || Pvt. Ivanov&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet paratroopers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Navy SEALs]]'' ||||U.S Navy SEALs|| || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Living Target (Zhivaja mishen)]]'' || || ''Militsia'' and criminals || || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fools Die on Friday (Duraki umirayut po pyatnitsam)]]'' ||||Militia|| || 1990&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Rambo 3]] ||[[Sylvester Stallone]]||John Rambo|| || rowspan=3|1988&lt;br /&gt;
|-&lt;br /&gt;
| ||Mujaheddin|| &lt;br /&gt;
|-&lt;br /&gt;
| ||Soviet Spetznaz soldiers|| w/[[AK-74]] style muzzle brakes&lt;br /&gt;
|-&lt;br /&gt;
|''[[Off Limits (1988)|Off Limits]]''||||assassins||||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Road to Hell (Doroga v ad)]]'' || || ''Militsiya'' personnel || || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Living Daylights]]'' ||||Mujaheddin, Czech soldiers|| || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Living Daylights]]''||[[Maryam d'Abo]]||Kara Milovy||||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Geese II]]'' || || East German border guard || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Search and neutralize (Nayti i obezvredit)]]'' || ||''Militsiya'' sergeant || || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Right to Shoot (Pravo na vystrel)]]'' || || Soviet Border Guards || || 1981&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Hit Back (Otvetnyy khod)]]'' ||[[Yelena Glebova]]||Sergeant Zinovieva|| w/ standard magazine || rowspan=2|1981&lt;br /&gt;
|-&lt;br /&gt;
| ||Soviet marines|| w/ standard and plastic magazines &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Border Dog Alyi (Pogranichnyy pyos Alyi)]]'' || [[Vladimir Dubrovskiy]] || Sgt. Aleksey Koshkin || rowspan=2| || rowspan=2|1980&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet border guards&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Granite Islands (Granitnye ostrova)]]'' || [[Leonid Belozorovich]] || Sgt. Vasiliy Syrtsov || rowspan=2| || rowspan=2|1976&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet Borger Guards&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Between Sky and Earth (Mezhdu nebom i zemlyoy)]]'' || [[Vsevolod Abdulov]] || Sgt. Simion Kuku || rowspan=3| || rowspan=3|1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Viktor Perevalov]] || Pvt. Vasiliy Zemnov&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet Army paratroopers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Serve at the Border (Ya sluzhu na granitse)]]'' || || Soviet border guards || || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Izhora Battalion (Izhorskiy batalyon)]]'' || || German soldiers || Standing for [[Sturmgewehr 44]] || 1972&lt;br /&gt;
|-&lt;br /&gt;
|''[[Officers (Ofitsery)]]'' ||||Soviet paratroopers|| || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Square (Krasnaya ploshchad)]]'' || || Soviet Army paratroopers on parade || Documentary footage || 1970&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[One Chance in One Thousand (Odin shans iz tysyachi)]]'' || Oleg Khalimonov || Kartsev || rowspan=2|Standing for [[Sturmgewehr 44]] || rowspan=2|1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Marenkov]] || Sgt. Sokolov&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Show Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Note / Episode&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Confrontation (Protivostoyanie)]]'' || || A Special unit trooper || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Homicide: Life on the Street]]''||[[Steve Buscemi]]||Gordon Pratt||&amp;quot;End Game&amp;quot; (S3E14)||1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grazhdanin nachalnik]]'' || || ''Militsia'' and criminals || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[24 - Season 4|24]]'' ||  [[William Devane]] || Secretary of Defense Heller || || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[24 - Season 4|24]]'' ||  [[Kiefer Sutherland]] || Agent Jack Bauer ||  || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[24 - Season 4|24]]'' || || Terrorists ||  || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[24 - Season 7|24]]'' |||| Henchmen ||  || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force]]'' ||  [[Tony Curran ]] || Sgt. Pete Twamley  ||  || 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Brigada]]'' |||| Special Forces soldiers ||  || 2002 - &lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Cap]]'' ||   ||  || || 2003 - 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[I Have The Honor! (Chest Imeyu!)]]'' ||  || Russian paratroopers and Chechen rebels|| Some fitted with the [[GP-series grenade launcher|GP-25 grenade launchers]]  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 7|CSI:NY]]''||[[Clifton Collins Jr.]]||Raymond Harris||&amp;quot;Life Sentence&amp;quot; (S07E21)||2004 - Present &lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 7|CSI:NY]]''||[[Carmine Giovinazzo]]||Detective Danny Messer||&amp;quot;Life Sentence&amp;quot; (S07E21)||2004 - Present&lt;br /&gt;
|-&lt;br /&gt;
| [[Over There]] ||  || Iraqi insurgents ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Storm Gate, The|The Storm Gate]]'' || [[Vyacheslav Razbegaev]] || Shah ||   || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Storm Gate, The|The Storm Gate]]'' ||    || Russian Army Spetsnaz || with sound suppressor || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Storm Gate, The|The Storm Gate]]'' ||    || Chechen terrorists || With [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]] || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Criminal Minds - Season 4|Criminal Minds]]'' ||  || Cultists || &amp;quot;Minimal Loss&amp;quot; (S4E03) || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unit, The|The Unit]]''|| [[Scott Foley]] || Sgt. Bob Brown ||  &amp;quot;Extreme Rendition&amp;quot;, With custom shortened barrel || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Walking Dead, The (TV Series)|The Walking Dead]]'' || [[Melissa McBride]]||Carol Peletier ||||2010-????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strike Back - Season 1]]'' || [[Shaun Parkes]] || Felix Masuku || Episode 3 &amp;quot;Zimbabwe: Part One&amp;quot; || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strike Back - Season 3]]'' || [[Rhona Mitra]] || Major. Rachel Dalton || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strike Back - Season 3]]'' || [[Tim Pigott-Smith]] || Patrick Burton || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Munich 72]]'' || || Palestinian terrorists || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrant]]'' ||  || freedom fighters || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Night Manager, The|The Night Manager]]''||||mercenaries||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Magnum P.I. (2018) - Season 2|Magnum P.I.]]''||[[Zachary Knighton]]||Orville &amp;quot;Rick&amp;quot; Wright||&amp;quot;Payback is for Beginners&amp;quot; (S02E01)||2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Katran]]'' || || A Soviet Internal Troops Sergeant || || 2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[Better Call Saul - Season 5]]''||[[Norman Mora]]|| Miguel||w/drum magazine; &amp;quot;Something Unforgivable&amp;quot; (S5E10)||2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Topi]] ||  ||  ||seen on the training poster; &amp;quot;Frenzy&amp;quot; (S1E04), &amp;quot;Transfiguration&amp;quot; (S1E05) || 2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Reacher (2022) - Season 1|Reacher]]''||||gunmen||&amp;quot;In a Tree&amp;quot; (S1E04) || 2022&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Continental: From the World of John Wick]]'' ||||Continental enforcer||&amp;quot;Theater of Pain&amp;quot; (S1E03)|| 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Release date&lt;br /&gt;
|-&lt;br /&gt;
|''[[New Dominion Tank Police]]||||||1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Flag]]||Ru-Pou's followers||with shortened barrels||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Suisei no Gargantia]] || Sailor ||   || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot; | Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Appears as&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Release date&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  ||  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[7.62 High Calibre]] ||&amp;quot;AKMC&amp;quot; || ||w/ various attachments|| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[ArmA II]]||||||||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jagged Alliance: Back in Action]]||&amp;quot;AKSU-74&amp;quot; | |||w/ shortened barrel and side-folding stock||2012&lt;br /&gt;
|-&lt;br /&gt;
| [[State of Decay]] ||&amp;quot;AKMS&amp;quot; ||  ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Payday 2]] || &amp;quot;AK.762&amp;quot; ||  || With cleaning rod removed || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Insurgency (2014)|Insurgency]]||&amp;quot;AKM&amp;quot; ||||w/ various attachments|| 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Contract Wars]]|||||||| 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Escape from Tarkov]]||AKMS 7.62x39 assault rifle &amp;lt;br&amp;gt; AKMSN 7.62x39 assault rifle ||Tons of the attachments ||AKMS was added in v0.5.0.811 patch (2017); &amp;lt;br&amp;gt; AKMSN was added in v0.8.0.1208 patch (2018) || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Foreign Copies &amp;amp; Derivatives=&lt;br /&gt;
&lt;br /&gt;
==MPi-K/MPi-KmS==&lt;br /&gt;
[[File:185 (MPi-K).JPG|thumb|right|450px|7,62-mm-Maschinenpistole „Kalaschnikow&amp;quot; (MPi-K) both sides - 7.62x39mm. Note: Early versions of the MPi-K has the design of front sight is different.]]&lt;br /&gt;
&lt;br /&gt;
The MPi-K/MPi-KmS are East German license-manufactured versions of the AK/AKS. It was introduced in 1958, put into regular service in 1961, and was subsequently replaced by the MPi-KM from 1964.&lt;br /&gt;
&lt;br /&gt;
One of the features of MPi-K is the absence of a cleaning rod and a socket in the buttstock for a pencil case with accessories, since instead of them a cleaning kit of the [[Karabiner 98k]] pattern was used. However, the original AK kit later was considered more effective (in particular, the ramrod could allow knocking out a stuck shell), and was introduced on the subsequent MPi-KM.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;270&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[And Your Love Too]]'' || || East German border guards and soldiers || MPi-KmS || 1962&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[I Was Nineteen (Ich war neunzehn)]]'' || [[Jaecki Schwarz]] || Lt. Gregor Hecker || rowspan=3| MPi-K; stand-in for [[Sturmgewehr 44]] || rowspan=3|1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Dieter Mann]] || ''Unteroffizier'' Willi Lommer&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MPi-KM/MPi-KMS-72==&lt;br /&gt;
[[File:MPIKM72Wood.jpg|thumb|right|450px|MPi-KM - 7.62x39mm. This is externally different from later MPi-KM-72 by the wooden lower hand grip. This configuration were common in 1966-1972.]]&lt;br /&gt;
[[File:EastGermanAK MPi-KM-72.jpg|thumb|right|450px|MPi-KM-72 - 7.62x39mm]]&lt;br /&gt;
[[File:East German Mpi-KMS with sling and side-folding stock.jpg|thumb|right|450px|MPi-KMS-72 - 7.62x39mm]] &lt;br /&gt;
&lt;br /&gt;
The MPi-KM/MPi-KMS-72 are East German license-manufactured versions of the AKM/AKMS. It was introduced in 1961 and entered to regular service from 1964. Early version of the MPi-KM rifle had wooden furniture and was similar to the original AKM, but later models have distinctive stippled brown pistol and top hand grips (from 1965), and buttstocks (from 1966). In 1970 were designed the updated models, introduced into service in 1972, under the designations MPi-KM-72 and MPi-KMS-72. The MPi-KMS-72 also has a side folding single strut &amp;quot;coat hanger&amp;quot; stock, a feature which is shared with the later Romanian rifles. It is worth noting that the MPi-KMS-72 was the first version of the new rifle with a folding buttstock, taken into service, the earlier MPi-KMS (similar to the original AKMS) was not adopted. &lt;br /&gt;
&lt;br /&gt;
Since 1984, they have been replaced by the [[AK-74|MPi AK-74]]. After the German reunification, all variants of the MPi were removed from service, with most rifles being sold as surplus to the militaries of such countries as Finland and Turkey. &lt;br /&gt;
&lt;br /&gt;
Note: The chance of seeing a 100% original East German MPi-K series of rifle in a movie or television show is extremely unlikely.  Most of the &amp;quot;East German&amp;quot; AKs that are seen in visual media are regular AKMs using East German Parts kits.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;270&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation Leopard (La légion saute sur Kolwezi)]] |||| Katanga rebels || &amp;quot;Transitional&amp;quot; model MPi-KM || 1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[23 (1998)|23]] |||| East German border patrol || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sun Alley]] |||| East German border guards || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Extreme Ops]] |||| Thug || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hotel Rwanda]] |||| Rwandan soldiers || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Lord of War]] |||| Afghan mujaheddin |||| 2005&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Battle for Haditha]] |||| Iraqi Army soldiers || MPi-KMS-72 || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Hurt Locker]] |||| Iraqi police officer || MPi-KMS-72 || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Carlos (2010)|Carlos]] |||| Terrorist  || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Zero Dark Thirty]] |||| Afghan soldiers || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Daylight's End]]''||[[Heather Kafka]]||Earnesta||||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wolf Warriors 2]]'' || [[Hans Zhang]] || Zhuo Yifan || MPi-KMS-72 || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Note / Episode&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alarm für Cobra 11 - Die Autobahnpolizei]]'' ||    ||Bank robber ||&amp;quot;Todesfahrt der Linie 834&amp;quot;; Sturmgewehr AKMS-K carbine|| 1996 - ????&lt;br /&gt;
|-&lt;br /&gt;
|'' [[GSG-9]] |||| Terrorist ||Folding Stock|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Munich 72]]'' || [[Shredi Jabarin]] || &amp;quot;Issa&amp;quot; || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Bornholmer Straße]]'' || [[Max Hopp]] || Burkhard Schönhammer  ||rowspan=&amp;quot;3&amp;quot; | MPi-KMS-72 || rowspan=&amp;quot;3&amp;quot; | 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Milan Peschel]] ||Ulrich Rotermund&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Gallinowski]] || Michael Krüger&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spriggan (1998)]]'' || Turkish General Directorate of Customs Protection soldiers || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Schwarzesmarken]]'' ||  Sergeant Major Kurt Griebel || rowspan=&amp;quot;3&amp;quot; | MPi-KMS-72 || rowspan=3 | 2017&lt;br /&gt;
|-&lt;br /&gt;
| Second Lieutenant Katia Waldheim&lt;br /&gt;
|-&lt;br /&gt;
| NVA soldiers and East German border guards&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Radom-Hunter==&lt;br /&gt;
[[File:Radom Hunter.jpg|thumb|400px|right|Radom Hunter - 7.62x39mm]]&lt;br /&gt;
The '''Radom Hunter''' is a Polish &amp;quot;sporterised&amp;quot; version of the AKM. The Hunter can be seen with proprietary sight-mount/receiver cover or, more common, the standard AKM side rail.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(1987 - 2000)&lt;br /&gt;
&lt;br /&gt;
* '''Manufacturer:''' [[Fabryka Broni Radom]].&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Hunting Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|5.185}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|1015}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|508}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 5 (Or any AK-type magazine)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Notation&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Demons of War]]'' || [[Miroslaw Baka]] ||  &amp;quot;The silent&amp;quot;  || rowspan=2| || rowspan=2|1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Christoph Rex-Jarnot]] || Filip&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Foreigner]]'' || [[Steven Seagal]] || Jonathan Cold ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AKU-94==&lt;br /&gt;
[[File:AKU-94onARM.jpg|thumb|right|450px|Maadi ARM in AKU-94 bullpup kit - 7.62x39mm]]&lt;br /&gt;
[[File:AKU-94.jpg|thumb|right|450px|AK variant in AKU-94 bullpup kit with polymer magazine - 7.62x39mm]]&lt;br /&gt;
The AKU-94 is a bullpup conversion kit for the AK type rifle, originally created and sold by American company K-VAR Corporation. Both the European style AKs (like the Romanian AKs or Egyptian Maadis) and the Chinese style of AK rifle (Type 56) can fit into the kit.  In the Mid-2000s, KVAR stopped making and selling the AKU-94 conversion kit.  All remaining kits were purchased by Century Arms International, and subsequently used to 'spruce up' AK rifles with a futuristic bullpup look.  Currently various imported AK rifles (mostly WASRs) with kit installed, is sold by Century Arms International.  This bullpup configuration retains the standard barrel length but the design makes the AK rifle more compact making it more suitable for close quarters battle.  &lt;br /&gt;
&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
( - )&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x39mm&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Soldier]]'' ||[[Kurt Russell]] || Sgt. Todd || rowspan=2|Dressed up as futuristic weapon, with Surefire universal weaponlight and C-More red dot sight || rowspan=2|1998&lt;br /&gt;
|-&lt;br /&gt;
| || Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Big Money Hustlas]]'' || [[John G. Brennan]] || The Chief || modified rear sights || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Apocalypse Code]]'' || || Various terrorists || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Last Sentinel]]'' || || Various commandos || rowspan=2| || rowspan=2|2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Katee Sackhoff]] || Girl&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Interceptor (Zapreshchyonnaya Realnost)]]'' || || Kurylo's special forces soldier || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Town]]'' ||[[Slaine]] || Albert 'Gloansy' MacGloan || red dot sight|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Heist]]'' || || NOPD SWAT || M4-style birdcage flash hider, no sights|| 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Show Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;270&amp;quot; | Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Air Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Star Trek: Voyager]]'' || [[Robert Beltran]] || Chakotay || rowspan=2| &amp;quot;Nemesis&amp;quot;, Dressed up as alien weapons || rowspan=2| 1997&lt;br /&gt;
|-&lt;br /&gt;
| || Kradin soldiers &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 7]]'' || Ryan Todd || 'Mixer' || Fitted with Trijicon ACOG scope / &amp;quot;First Person Shooter&amp;quot; (S7E13) || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firefly]]'' || || guards || &amp;quot;War Stories&amp;quot; (S1E10) || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Appears as&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Notes&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Warfighter]]'' || AK-103 Bullpup || w/ various attachments ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty Online]] || &amp;quot;AKBP&amp;quot; || w/ various attachments|| || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AKMSU&amp;quot; ==&lt;br /&gt;
[[File:AKMSU-original.jpg|thumb|right|450px|&amp;quot;AKMSU&amp;quot; in the National Firearms Centre - 7.62x39mm]] &lt;br /&gt;
&lt;br /&gt;
The '''AKMSU''', as used by most sources outside of IMFDB, specifically designates a custom 7.62x39mm AK-based carbine in the possession of the National Firearms Centre (of the Royal Armouries) in Leeds, United Kingdom. The AKMSU was gifted to the National Firearms Centre in 2005 by UK's MOD Pattern Room, who in turn received the weapon in June 1986. The weapon's exact background is unclear, but most authoritative sources today believe that the AKMSU is a one-off custom carbine made outside of the Soviet Union, likely made in the Khyber Pass region of Pakistan.&lt;br /&gt;
&lt;br /&gt;
A false history came to be attributed to the weapon during the weapon's time in the MOD Pattern Room, which described it as a rare prototype carbine intended for Soviet airborne troops, before being found to be inconvenient to use and phased out by the [[AKS-74U]]; this history is refuted by the lack of Soviet documentation on a weapon of this configuration, and the fact that the AKMSU uses non-Russian AK components (see below).&lt;br /&gt;
&lt;br /&gt;
The AKMSU's identity as a custom model is primarily evidenced by its diverse range of components: it features a [[Type 56 assault rifle|Type 56]] receiver (indicated by the rivet positions at the rear of the receiver), an AKS-74U-like barrel and handguard, an [[AKMS]]-style stock, a custom thumbhole foregrip, and a custom muzzle brake containing an expansion chamber, required for cycling.&lt;br /&gt;
&lt;br /&gt;
The name AKMSU, following the naming pattern set by other Soviet AK variants, is short for &amp;quot;Автомат Калашникова Mодернизированный Складной Укороченный&amp;quot;, or &amp;quot;Kalashnikov's shortened modernized assault rifle with a folding stock&amp;quot;. It is unclear how the name was invented, attributed to the weapon, and became its common name; one of the earliest public depictions of the rifle comes from Masami Tokoi's ''AK-47 &amp;amp; Kalashnikov Variations'', who named it &amp;quot;AKMS Carbine&amp;quot; rather than &amp;quot;AKMSU&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Appears as&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survarium]]'' || || || || 2013&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Converted AKM Pistol / &amp;quot;Krinkov&amp;quot; / &amp;quot;AKMSU&amp;quot; ==&lt;br /&gt;
[[File:AK-Krinkov.jpg|thumb|right|450px|Converted AKM pistol - 7.62x39mm. This is a blank adapted full auto transferable AKM pistol that was converted into a Krinkov via parts kit. Guns just like this one have been used in ''[[Tropic Thunder]]'', ''[[Three Kings]]'', and numerous other movies and TV shows.]]&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|450px|right|Converted AKM pistol with RIS handguard - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
Full-size 7.62x39mm AK variants converted with [[AKS-74U]] parts kits exist in recognizable quantities in Hollywood productions, such as ''[[Three Kings]]'', ''[[Tropic Thunder]]'', ''[[Bad Boys II]]'', etc. They are usually nicknamed &amp;quot;Krinkov&amp;quot;, originally a nickname for the AKS-74U, by the movie production community.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;On IMFDB&amp;lt;/u&amp;gt;, such carbines are commonly designated &amp;quot;AKMSU&amp;quot;, even though they are configured differently from the National Firearms Centre AKMSU, and are not clones or derivatives of it.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hard Boiled]]'' ||[[Philip Kwok]]|| Mad Dog || || 1992&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Three Kings]]'' |||| Iraqi Republican Guard officer |||| 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Training Day (2001)|Training Day]]'' |||| Russian mafia hitmen || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ali G Indahouse]]'' |||| Gang member || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[XXX|xXx]]'' ||[[Radek Tomecka]] || Ivan Pedgrag || rowspan=2| || rowspan=2|2002&lt;br /&gt;
|-&lt;br /&gt;
| || Czech Police&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bad Boys II]]'' |||| Haitian gang members and Cuban special forces |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battle Royale II: Requiem]]'' ||Saki Sakurai|| Wild Seven || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Man Apart]]'' |||| Cartel soldier || w/ Bulgarian &amp;quot;waffle&amp;quot;-style plastic magazine|| 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tears of the Sun]]'' |||| Nigerian militia fighter || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mission: Impossible III]]'' |||| Davian's mercernaries || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Kingdom]]'' |||| Terrorists |||| 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Tropic Thunder]]'' ||[[Brandon Soo Hoo]]|| Tran || rowspan=2| || rowspan=2|2008&lt;br /&gt;
|-&lt;br /&gt;
| || Flaming Dragon members&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Dark Knight]]'' ||||| One of Scarecrow's men || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Terminator Salvation]]'' |||| Human survivor |||| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Town]]'' ||[[Jeremy Renner]] || James 'Jem' Coughlin || With RIS handguard || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[The Expendables]]'' |||| General Garza's soldiers || rowspan=2| || rowspan=2|2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Gary Daniels]] || The Brit&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sinners and Saints]]''||[[Johnny Strong]]||Detective Riley||||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killer Elite (2011)|Killer Elite]]'' || || Guard || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible - Ghost Protocol]]'' || || Russian agents || KCI quad rail handguard || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contraband]]'' || [[Diego Luna]] || Gonzalo || KCI quad rail handguard || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Largo Winch II]]'' || || Police in Bashkortostan || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Dawn (2012)|Red Dawn]]''||[[Chris Hemsworth]]||Jed Eckert||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Damnation]]''|| ||Leon S. Kennedy / J.D. ||heavily customized ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables 2]]''|| [[Scott Adkins]] ||Hector || ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Man 3]]''|| [[Ben Kingsley]] ||The Mandarin|| ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Purge: Anarchy]]''|| [[Frank Grillo]] || Leo Barnes || KCI Quad-Rail handguard ||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transcendence]]''|| [[Falk Hentschel]] ||Bob || Railed handguard ||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[22 Jump Street]]''|| Eddie Perez || Library Goon || Railed handguard ||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sabotage (2014)|Sabotage]]''||||drug cartel assassin||||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jack Reacher: Never Go Back]]''|| || Contractor || Railed handguard ||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fate of the Furious, The|The Fate of the Furious]]'' || || Russian separatists || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[12 Strong]]''||[[Navid Negahban]]||General Abdul Rashid Dostum||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bad Boys for Life]]'' ||||gunman||||2020&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Show Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Note / Episode&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firefly]]'' ||  || henchman|| &amp;quot;Heart of Gold&amp;quot; (S01E13) || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' ||  || Gang Hitman ||  || 2002 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[CSI: Miami]]'' || || Russian Mobsters ||&amp;quot;Seeing Red&amp;quot; || 2002 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: NY - Season 5|CSI: NY]]''||[[Emilio Rivera]]||Little Stevie||&amp;quot;Point of No Return&amp;quot; (S05E18)||2004 - Present&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Criminal Minds - Season 4|Criminal Minds]]'' || [[Luke Perry]] || Benjamin Cyrus || &amp;quot;Minimal Loss&amp;quot; (S4E03) || 2008 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Criminal Minds - Season 4|Criminal Minds]]'' ||  || Polygamist cult members || &amp;quot;Minimal Loss&amp;quot; (S4E03) || 2008 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unit, The|The Unit]]'' ||||  ||   || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hawaii Five-0 (2010) - Season 2|Hawaii Five-0]]'' || [[Alex O'Loughlin]] || Steve McGarrett || RIS handguard || 2011&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Last Ship - Season 1|The Last Ship]]''||[[Travis Van Winkle]] || Lt. Danny Green ||   || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[True Detective - Season 2|True Detective]]''||||gangster||||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stranger Things - Season 3|Stranger Things]]''||[[David Harbour]]||Chief Hopper||Chapter Eight: &amp;quot;The Battle of Starcourt&amp;quot; (S03E08)||2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Appears as&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' || AKS-74U |||| ||  2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.T.A.L.K.E.R.: Shadow of Chernobyl]]'' || Akm 74/2U|| || Incorrectly chambered in 5.45x39mm|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terrorist Takedown 2: US Navy Seals]]'' || AKS-74 ||||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SAS Secure Tomorrow]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.T.A.L.K.E.R.: Clear Sky]]'' ||Akm 74/2U || || Incorrectly chambered in 5.45x39mm|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armed Forces Corps]]'' ||AKS-74U|| NONE || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Code of Honor 3: Desperate Measures]]' || AKS-74U ||||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor (2010)|Medal of Honor]]'' || AKS-74U ||single-player only  || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 3]]'' || KAL 7 || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Future Soldier]]'' || AKS-74U || w/ various accessories|| || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spec Ops: The Line]]'' ||AKS-74U || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Warfighter]]'' || AKS-74U Suchka || w/ various accessories  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Absolution]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' || &amp;quot;Krinkov&amp;quot; || With underfolding stock ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Blacklist]]'' ||AKS-74U || w/ various accessories || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Voice Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Characters&lt;br /&gt;
! width=&amp;quot;350&amp;quot; | Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Love, Death &amp;amp; Robots - Season 3]]'' ||  ||  ||seen in armory; &amp;quot;Kill Team Kill&amp;quot; (S3E05) ||  2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Century Arms C39 V2==&lt;br /&gt;
[[File:C39V2.jpg|thumb|right|450px|Century Arms C39 V2 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
The '''Century Arms C39 V2''' is an American AKM clone with milled receiver design made by Century Arms. &lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(??? - Present)&lt;br /&gt;
*'''Type:''' Assault Rifle, Pistol, SBR, &lt;br /&gt;
*'''Calibers:''' 7.62x39mm M43&lt;br /&gt;
*'''Barrel lengths:''' 16.5&amp;quot;&lt;br /&gt;
*'''Length''' 37.25&amp;quot;&lt;br /&gt;
*'''Weight''' 8.05lbs&lt;br /&gt;
*'''Capacity:''' 30-round box magazine, AK-47 type magazines (7.62x39mm)&lt;br /&gt;
*'''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Show Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Note / Episode&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fear the Walking Dead - Season 2]]'' ||[[David Fernandez Jr.]]|| One of the men from Gael's group || &amp;quot;Grotesque&amp;quot; (S2E08) || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fear the Walking Dead - Season 3]]'' ||[[Nathan Sutton]] ||Jimmie ||unknown hybrid with [[Type 56 assault rifle|Type 56]]; &amp;quot;The Unveiling&amp;quot; (S3E07), &amp;quot;Minotaur&amp;quot; (S3E09)   || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead - Season 7]]'' || Unknown || Saivors ||&amp;quot;Well&amp;quot; (S7E02), &amp;quot;Service&amp;quot; (S7E04), &amp;quot;Sing Me A Song&amp;quot; (S7E07), &amp;quot;New Best Friends&amp;quot; (S7E10), &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16) || 2016-2017 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead - Season 8]]'' ||- ||-||lying against the table, with Magpul Furniture; &amp;quot;The Damned&amp;quot; (S8E02)  || 2017-2018 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=.22 LR Replicas=&lt;br /&gt;
==Adler-Jäger AP-80==&lt;br /&gt;
An Italian-made AK replica that first debuted in the 1980s, seen in productions filmed in Europe and chambered in .22 LR.&lt;br /&gt;
&lt;br /&gt;
[[File:Jager47-027293.jpg|thumb|right|450px|Adler-Jäger AP-80 - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;225&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;225&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Octopussy]]'' || || Orlov's forces, Border guards || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ''[[Water (1985)|Water]]'' || [[Stefan Kalipha]] || Cuban ||  || rowspan=&amp;quot;5&amp;quot; |  1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Alan Igbon]] || Cuban || &lt;br /&gt;
|-&lt;br /&gt;
| [[Billy Connolly]] || Delgado Fitzhugh || &lt;br /&gt;
|-&lt;br /&gt;
| [[Chris Tummings]] || Garfield Cooper  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Caine]] || Baxter Thwaites  || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man on Fire (1987)|Man on Fire]]'' || || A combatant in Beirut || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Code Name Coq Rouge (Täcknamn Coq Rouge)]]'' || || PLO guard, other characters || || 1989&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Note / Episode&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bergerac - Season 4|Bergerac]]'' || || African soldiers || &amp;quot;The Last Interview&amp;quot; (S04E01) || 1985&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot; | Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Appears as&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto III]]'' || &amp;quot;AK47&amp;quot; || ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Firing Replicas=&lt;br /&gt;
&lt;br /&gt;
==Bollywood Replica AK-47==&lt;br /&gt;
&lt;br /&gt;
Commonly seen in Bollywood productions due to Indian firearms restrictions, these replica AK-47s are designed to fire blank ammunition and are most likely custom fabricated by Indian armorers. Virtually all &amp;quot;AK-47s&amp;quot; seen in Bollywood movies (excepting films made with the help of the Indian military) will be such blank-firing replicas.&lt;br /&gt;
&lt;br /&gt;
[[File:BollywoodAK.jpg|thumb|right|450px|AK-47 replica, commonly seen in Bollywood productions. Photo from Ekta Enterprises.]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;225&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;225&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shootout at Lokhandwala]]'' || || Criminals and Mumbai Police || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[LOC Kargil]]'' || || Pakistani Soldiers ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Dark Thirty]]'' || || Pakistani Gunmen || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Airsoft Replicas=&lt;br /&gt;
&lt;br /&gt;
==Tokyo Marui AK-47 Beta Spetsnaz==&lt;br /&gt;
[[File:Jpn airsoft AKU.jpg|thumb|right|400px|Tokyo Marui AK-47 Beta Spetsnaz - 6mm BB]]&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|right|400px|JG &amp;quot;AK Beta-F&amp;quot; - 6mm BB]]&lt;br /&gt;
&lt;br /&gt;
The '''AK-47 Beta Spetsnaz''' (stylized as &amp;quot;β-Spetsnaz&amp;quot;; Japanese: AK47 ヴェータ・スペツナズ) is a visually distinct airsoft AK-47 replica featuring [[AKS-74U]] elements an a ''very'' short foreend, shorter than that of the AKS-74U. It was originally released by Tokyo Marui in 2001. The weapon comes with a fixed stock and by default uses an airsoft AK magazine visually based on the shortened AK magazine used by the RWGŁ-3 (a.k.a. WG-GS-4).&lt;br /&gt;
&lt;br /&gt;
Tokyo Marui also released a different airsoft AK with the foreend of the Beta Spetsnaz and an M4 stock in 2010, known as the AK47 HC.&lt;br /&gt;
&lt;br /&gt;
Clones of the Beta Spetsnaz have been produced by Jing Gong and CYMA.&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Release date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stella Women's Academy, High School Division Class C3]]'' || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wizard Barristers: Benmashi Cecil]]'' ||  ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Tokyo Marui AK-Spetsnaz==&lt;br /&gt;
[[File:Tokyo Marui AK Spetsnaz.jpg|thumb|right|400px|Tokyo Marui AK-Spetsnaz - 6mm BB]]&lt;br /&gt;
&lt;br /&gt;
The '''AK-Spetsnaz''' was the predecessor to Tokyo Marui's AK Beta Spetsnaz. It was a limited edition airsoft AK released at the 36th Shizuoka Hobby Show in 1997. It features a standard AK rear sight, an AKS-47 receiver (without the stock), and no Picatinny rail.&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot; | Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Appears as&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Release date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Squad]]''|| &amp;quot;TK1B&amp;quot; |||| Stocked ||2004 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Ghost]]'' || || || Stocked || 2011&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=Non-Firing Replicas=&lt;br /&gt;
==Hudson AK-47==&lt;br /&gt;
&lt;br /&gt;
The most common of all movie AK-47s in scenes where a real firearm was not used, is the all metal Japanese &amp;quot;Hudson AK-47&amp;quot;.  Hudson, a replica gun company like Model Gun Corp. (MGC) made many metal replicas in the 1970s and 1980s.&lt;br /&gt;
&lt;br /&gt;
[[File:HudsonAKS47Folder.jpg  |thumb|right|450px|Hudson AK-47, a Japanese Replica firearm based on the original Type III AK-47, seen here with AKS-style underfolding stock]]&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Show Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;270&amp;quot; | Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate SG-1 - Season 8]]'' || || Russian soldiers || &amp;quot;Full Alert&amp;quot; (S8E14) || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Izhevsk Machinebuilding Plant]] - A list of all firearms manufactured by Izhmash.&lt;br /&gt;
&lt;br /&gt;
{{AK}}&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Bullpup|AKU-94]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=SCP:_Secret_Laboratory&amp;diff=1627056</id>
		<title>SCP: Secret Laboratory</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=SCP:_Secret_Laboratory&amp;diff=1627056"/>
		<updated>2023-11-11T14:14:31Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: With thanks to AgentGumby, again, for helping correct misidentified parts ID.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''SCP: Secret Laboratory''&lt;br /&gt;
|picture=SCPSecretLaboratorySteamBanner.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|date=December 29, 2017&lt;br /&gt;
|developer=Northwood Studios&lt;br /&gt;
|publisher=Northwood Studios&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''SCP: Secret Laboratory''''' is a multiplayer first person shooter based on the online collaborative writing project [https://scp-wiki.wikidot.com/ the SCP Foundation]. Heavily inspired by another horror game also based on the SCP Foundation, [[Talk:SCP Containment Breach|''SCP: Containment Breach'']], and in fact originally also using many assets from that game, ''SCP: Secret Laboratory'' is set in one of the titular SCP Foundation's black sites, Site-02, amidst a site-wide breach of containment of deadly and scientifically inexplicable SCPs as well as all the death row inmates used as guinea pigs for the Foundation's experiments, known as D-Class, as Foundation response teams, known as Mobile Task Forces or MTFs, and another armed faction hostile to the Foundation, known as the Chaos Insurgency, scramble to retake and re-secure the facility by any means necessary.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Firearms can be acquired in ''SCP: Secret Laboratory'' by looting one of Site-02's keycard-locked armories, or by running items through [https://scp-wiki.wikidot.com/scp-914 SCP-914]; some roles also spawn with guns, grenades, and armor by default, and since all the items one is carrying are dropped on death, there's always the option of looting the corpse of another unfortunate player. With enough time with SCP-914 and a sacrificial firearm to transmute, one can acquire any firearm in the game, although access to SCP-914 is automatically barred off about 10 minutes after a round starts. Ammo can also be transmuted in this matter, but with an &amp;quot;exchange rate&amp;quot; system to prevent one from being fully kitted out at the start of the round, looting corpses is still generally the best way to go about acquiring more ammo.&lt;br /&gt;
&lt;br /&gt;
Besides the ability to fire, reload, and aim down sights, the player can also unload the firearm he is holding by holding down the reload key; a useful feature given how most ammo types have more than one gun chambered for them. With a firearm, the player also gains the ability to &amp;quot;disarm&amp;quot; players from opposing factions by holding the use key on them for a period of time, which forcibly cuffs their hands behind their backs, removes everything from their inventory, and prevents them from picking up objects. This is particularly useful early in a round, where disarming D-Class and scientists and escorting them to the exit at gunpoint respawns them as an operative allied to your faction, but loses relevance as a mechanic as the round progresses. Equipping a firearm in your hands also renders you immune to being disarmed.&lt;br /&gt;
&lt;br /&gt;
Even with an eight slot inventory, by default, the player is limited to only being able to carry one firearm and two grenades, and has a rather small cap on the amount of ammo they can carry (which is counted separately from the item inventory). This can be mitigated by equipping armor, which can also be found in the aforementioned keycard-locked armories; every role that isn't a D-Class inmate or a scientist also spawns with one. Armor comes in three tiers, with each progressive tier increasing the player's item and ammo caps by a bigger amount at the cost of a higher and higher stamina penalty; with Heavy Armor, the player can carry up to three firearms and four grenades, although they're  still limited by the eight slot inventory. Unsurprisingly, armor also decreases ballistic damage done to the player by a percentage, with each tier of armor negating a larger percentage of damage, although this percentage is further modified by the &amp;quot;penetration&amp;quot; value of a firearm, which differs between firearms and can be ''even'' further modified depending on what attachments have been equipped. Additionally, armor is also locational, and will not protect against shots to limbs (although limb shots inherently deal less damage to begin with); the lowest tier of armor will also not protect against headshots while the other two tiers of armor will.&lt;br /&gt;
&lt;br /&gt;
Speaking of attachments, several high-tech tables with monitors, known as &amp;quot;workstations&amp;quot;, can be found strewn across Site-02. Interacting with these workstations allows the player to change the attachments equipped on his firearm and change the reticle of the red dot sight on his gun if he has one equipped. While most of the attachment options involve sights and other modules attached to Picatinny rails, it also allows the player to equip extended magazines and various ammo types (although what ammo types are available is dependent on the firearm); how ammo types can be switched on the spot is a question best not considered.&lt;br /&gt;
&lt;br /&gt;
While the game does, per first-person shooter standards, have a reserve pool of ammo that reloading instantly grabs a full magazine from, it unusually does not display how much ammo is left in the magazine currently loaded in the firearm; some guns have ammo counter attachments, but equipping one usually means you are forgoing another more useful attachment.&lt;br /&gt;
&lt;br /&gt;
Accessible from the main menu is an &amp;quot;operational guide&amp;quot;, which offers lore segments and other tidbits on Site-02, the various available roles, all the SCPs, and most importantly all the firearms in the game. These lore segments explain the Foundation's rationale behind their adoption of firearms, provide analyses by Foundation personnel on the Chaos Insurgency's standard issue firearms and doctrine, and occasionally self-deprecatingly poke fun at some of the sillier gun-related things in the game.&lt;br /&gt;
&lt;br /&gt;
''SCP: Secret Laboratory'' has been through several updates and major overhauls of both its gameplay mechanics and gun models; all the mechanics listed in this overview segment and all the guns listed below were only implemented into the game in the v11.0.0 update, appropriately named the Parabellum update. Although a couple of guns have existed with the same names and roughly equivalent gameplay purposes from before the Parabellum update, a few even dating back to when the game first released in open beta, they were represented with cruder models and animations that, with one exception, visually have nothing in common with the ones that the Parabellum update replaced them with. There was also no +1 in the chamber mechanic prior to the Parabellum update.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Ruger SR9c==&lt;br /&gt;
A two-tone [[Ruger SR9c]] with a stainless steel slide appears in game as the &amp;quot;COM-15&amp;quot;, marking the Ruger SR9c's debut (and currently only appearance) in a video game. The only ammo type available for it is JHP. It incorrectly has a capacity of 12+1 instead of the 10+1 it actually should have, although its extended magazine attachment correctly has a capacity of 17 rounds. Only one naturally spawns per round, and in a random spot in the Light Containment Zone; the operational guide reveals that it was the misplaced personal carry pistol of Junior Researcher Dr. David Bonardi, an employee at Site-02. Being a subcompact pistol in a facility staffed by guards armed with Kevlar vests and PDWs, the SR9c is effectively a stopgap firearm for D-Class and scientists to use to defend themselves from each other (and facility guards, in the case of D-Class), but should be replaced with something better as soon as possible.&lt;br /&gt;
&lt;br /&gt;
The COM-15 has been in the game since v6.0.0, where it functioned roughly the same as it did now as a misplaced early-game emergency pistol for noncombatant roles. It also had the same magazine capacity and attachments, minus the extended magazine that the Parabellum update added. The model was a generic pistol that looked like a ugly hybrid between [[Fallout_3#.22N99_10mm_Pistol.22|Fallout 3's 10mm pistol]] and [[F.E.A.R.#Heckler_.26_Koch_USP|F.E.A.R.'s USP]].&lt;br /&gt;
[[File:Ruger-SR9CWaterMarked.jpg|thumb|none|300px|Ruger SR9C Compact Pistol with Laser and stainless-steel slide - 9x19mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-RugerSR9c.jpg|thumb|none|600px|An official render of the SR9c, displaying all the attachments available for it. Note how the SR9c with a suppressor has magically gained an extended threaded barrel for the suppressor to attach to.]]&lt;br /&gt;
===&amp;quot;COM-45&amp;quot;===&lt;br /&gt;
Added in the v12.0.0 update is a joke variant of the COM-15 called the COM-45. Originally a suggestion made by name in [https://steamcommunity.com/app/700330/discussions/10/3553931489685562434/ a very vague and grammatically dubious post on the Steam discussion forums] seemingly calling for the implementation of a sidearm chambered in .45 ACP, the developers jokingly interpreted COM-45 as &amp;quot;three COM-15s grafted together&amp;quot; instead. The COM-45 can only be obtained by putting a COM-15 through SCP-914 on Very Fine, and even then there is only a 15% chance of obtaining it, with it significantly more likely turning into an MP7A1 or a .44 revolver instead. The COM-45 has a capacity of 36 rounds in the three conjoined magazines plus 3 in the respective chambers. In addition, it has been turned fully automatic, with a monstrous fire rate of 3600 RPM. Unfortunately, this high fire rate results in high amounts of recoil, meaning that the COM-45 is only effective when standing right next to the target you're shooting at, but the obscene damage output ensures that whatever SCP you're firing at will be badly hurt, and whatever unfortunate human opponent you're firing at will be utterly destroyed. The COM-45 is classified as a &amp;quot;special weapon&amp;quot;; as such, it has no available attachments. When aiming down the sights, the player character will randomly pick one of the three iron sights to aim down.&lt;br /&gt;
[[File:SCPSecretLaboratoryCOM45.jpg|300px|thumb|none|The COM-45, in all its ridiculous glory. It also has a black conjoined slide, as opposed to the two-tone stainless steel COM-15.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P30L]] appears with an FDE frame, a threaded barrel with thread protector, and chambered in 9x19mm as the &amp;quot;COM-18&amp;quot;. Besides a suppressor that is based on the SilencerCo Osprey 9, the P30L can also equip an HK match weight as a barrel attachment, listed by the workstation as an &amp;quot;extended barrel&amp;quot;. The P30L correctly has a capacity of 15+1, and is equipped with AP ammo by default, although it can also equip a 21-round extended magazine and have its AP ammo swapped out for JHP. No role spawns with it, and it can only be naturally acquired from armories and weapon lockers. The model is fairly authentic to the real P30L, the only notable changes being the peculiar crosshair pattern on the rear sight instead of the two dots it should actually have, the custom straight trigger, and the engravings on the slide, missing the gun's name and replacing the HK rollmark with FG. Supplementary material reveals that this stands for &amp;quot;Foundation Gunworks&amp;quot;, a firearms manufacturing subsidiary of the SCP Foundation in the ''SCP: Secret Laboratory'' universe; seemingly they are responsible for manufacturing all the firearms the Foundation uses, as well as the suppressor the P30L can equip.&lt;br /&gt;
[[File:HK P30L.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKP30.jpg|thumb|none|600px|An official render of the P30L, equipped with a suppressor and laser sight. Note the Foundation Gunworks rollmark on the Osprey 9 and on the P30L slide.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
While generically referred to by the game as a &amp;quot;.44 Revolver&amp;quot;, the revolver in ''SCP: Secret Laboratory'' is clearly based on the [[Smith &amp;amp; Wesson Model 500]], albeit rechambered in .44 Magnum. The .44 revolver is not a Foundation-issued weapon, and as such does not naturally spawn in Site-02, only being issued to Chaos Insurgency Marauders as a sidearm (as is the .44 Magnum ammo that it's chambered in). By default, the .44 revolver fires in double action with a trigger pull delay of 0.1s, but unusually the player can also also hit the middle mouse button to cock the hammer and fire in single action mode, which is also more accurate and obviously has no trigger pull delay. Per video game standards, the revolver is treated as a super-magnum marksman weapon, the operational guide entry for it even mentioning as such; this is reflected in the attachments available for it, as besides an RMR, the revolver can also equip a silver pistol scope that is seemingly inspired by the Leupold FX-II pistol scope, as well as a fictional stock that attaches to the grip somehow. The barrel length can also be customized as an attachment; the default is called the &amp;quot;Medium Barrel&amp;quot; and is based on the 8.375' barrel, but this can be replaced with the &amp;quot;Short Barrel&amp;quot;, which is based on the 4' barrel, and the &amp;quot;Long Barrel&amp;quot;, which is based on the 10.5' Performance Center barrel, complete with the pertinent muzzle brake. By default, the revolver has a six-round cylinder, but this too is counted as an attachment and can be swapped out for an eight-round cylinder and even a silly-looking four-round cylinder; how one can swap out the cylinders ''and'' modify the timing of the revolver in a split second in the middle of a containment breach is a question best not considered. When reloading, a speedloader is used, regardless of the cylinder capacity; the reload animation does its best to obscure the ammo that should be loaded into the speedloader until the ammo is released into the revolver, as well as avoid showing the ammunition side of the speedloader, seemingly to avoid having to model and animate multiple speedloaders.&lt;br /&gt;
[[File:S&amp;amp;W M500 HIVIS.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model 500 with HIVIS sights - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:S&amp;amp;W500.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 500 (10.5&amp;quot; barrel) with extended ejector shroud, accessory rail, and sling - .500 S&amp;amp;W Magnum]] &lt;br /&gt;
[[File:Smith&amp;amp;Wesson500-4inch.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 500 (4&amp;quot; Barrel) - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:SCPSecretLaboratory-S&amp;amp;WM500.jpg|thumb|none|600px|An official render of the &amp;quot;.44 Revolver&amp;quot;, showcasing all of the attachments it can equip. The one on top is the default revolver, the one in the middle has the &amp;quot;Telescopic Sight&amp;quot;, &amp;quot;Long Barrel&amp;quot;, &amp;quot;Heavy Stock&amp;quot; and &amp;quot;4-Shot Cylinder&amp;quot; attachments, and the one at the bottom has the &amp;quot;Dot Sight&amp;quot;, &amp;quot;Short Barrel&amp;quot; and &amp;quot;8-Shot Cylinder&amp;quot; attachments.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] appears as the &amp;quot;FSP-9&amp;quot;. It is modeled with a 40 round magazine but only has a mag capacity of 30+1, although this might have something to do with the fact that the FSP-9 is also chambered in 9x19mm; the operational guide mentions that the design was retrofitted for 9x19mm for logistical purposes (why the Foundation didn't just use another PDW design that was already in 9x19mm, ''like the gun in the entry directly below this one'', is another question entirely). It is the standard issue firearm of facility guards, who spawn with one, and it can be acquired from armories and weapon lockers. The sights are modeled as always being flipped up. By default, the grip and stock are folded, but amusingly, these are considered attachments, which means that they can only selected to be unfolded at a workstation. Not only that, but they are noted to increase the draw time of the weapon, because enabling them means the player character has to take time to unfold the grip, extend the stock, or both ''every time they draw their MP7A1''. As a Foundation-issue firearm, the FSP-9 is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
&lt;br /&gt;
The MP7A1 has been in the game since v6.0.0. Unlike every other firearm that was in the game before the Parabellum update, the MP7A1 has been the only firearm that has remained the same firearm when the Parabellum updated all the gun models; it was even called the MP7 before the name change. The MP7 functioned roughly the same as it did now as the facility guard standard issue firearm. By default, the MP7 bizarrely had no rear sight, and its front sight was shifted to the back of the picatinny rail where the rear sight should've been. It had a magazine capacity of 35 rounds. It also had similar attachment options available for it, minus the flash hider, flashlight, and laser pointer. The folding foregrip was always extended, and the telescopic stock was always extended in the viewmodel but always retracted in the world model.&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP7A1 with 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKMP7A1.jpg|thumb|none|600px|An official render of the MP7A1. The one on the right is the default MP7A1, while the one on the left has the &amp;quot;Holographic Sight&amp;quot; (based on the EoTech HWS XP3S), &amp;quot;Suppressor&amp;quot;, &amp;quot;Extended Stock&amp;quot;, and &amp;quot;Foregrip&amp;quot; attachments. Note the &amp;quot;FG&amp;quot; rollmark above the trigger on both sides. Also note the weird dots on the magazine; seemingly the modeler not only decided to include witness holes that look nothing like the witness holes the MP7 actually has, but they also appear to not know what witness holes are for, because they don't go all the way through.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector Gen II==&lt;br /&gt;
The [[KRISS Vector|KRISS Vector Gen II]] appears chambered in 9x19mm under the slightly corrupted designation of the &amp;quot;Crossvec&amp;quot;; the operational guide entry reveals that, in-universe, this name was partially derived from the acronym C.R.O.S.S., which stands for (or rather was painfully backronymed from) &amp;quot;Compact Response Operative Submachine gun Selection program&amp;quot;. The lower receiver of the Vector is a slightly lighter shade of black than the top receiver. The Vector has a whopping magazine capacity of 40+1 and is uses JHP ammo by default; it can be equipped with AP ammo instead as an attachment, but unfortunately for balance purposes the magazine capacity is decreased by 10 rounds if one does so. It is the standard issue firearm of MTF Privates, who spawn with one, and it can be acquired from armories and weapon lockers. As with the MP7A1, the folding stock is treated as an attachment, albeit unfolded by default, and like the MP7A1 folding it at a workstation decreases the draw time because the player character will no longer spend half a second unfolding the stock every time he draws the Vector. As a Foundation-issue firearm, the Crossvec is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Vector Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:SCPSecretLaboratory-KRISSVectorGenII.jpg|thumb|none|600px|An official render of the Vector. The Vector on the right has the &amp;quot;Suppressor&amp;quot; attachment, while the Vector on the left has the &amp;quot;Night-Vision Scope&amp;quot;, &amp;quot;Suppressor&amp;quot;, &amp;quot;Retracted Stock&amp;quot;, and &amp;quot;Foregrip&amp;quot; attachments. Note the &amp;quot;FG&amp;quot; rollmark near the muzzle on both sides, where either &amp;quot;KRISS VECTOR&amp;quot; and &amp;quot;KRISS&amp;quot; would normally appear. Also note the attachments; the foregrip seems to be based on a Magpul RVG, but the real point of interest is the suppressor unique to the Vector. This appears to actually be based on an airsoft Angry Gun KSV tracer unit, which itself is very, ''very'' loosely based on the SilencerCo Osprey 9 suppressor; why the model of the suppressor for the P30L wasn't just reused is unclear. Also also note the magazine's weird witness holes that don't actually do anything, similar to the MP7A1's magazine; this is even more factually incorrect since MagEx2 magazines have witness ports on their back, rather than their sides.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Standard Manufacturing DP-12==&lt;br /&gt;
The [[Standard Manufacturing DP-12]] appears under the generic designation of the shotgun. The DP-12 has a capacity of 7+7 for each magazine tube, as well as +2 in both chambers. Like the real deal, the DP-12 fires both barrels in sequence before the gun is pumped, although there is an attachment option to modify the DP-12 so both barrels are fired at once with one trigger pull. The pellets fired have some unusual properties, like always counting as torso hits no matter where in the target they land, or that when a blast kills a target, any &amp;quot;extra&amp;quot; pellets that weren't needed to kill the target will pass through and potentially hit someone behind the target, despite the fact that this should be physically impossible. The DP-12 is not a Foundation-issued weapon, and as such does not naturally spawn in Site-02, only being issued to Chaos Insurgency Marauders as a primary firearm (as is the 12 gauge buckshot ammo that it takes). Supplementary material reveals that in-universe, the shotgun is manufactured by Standard BGT. Co., a company based in the fictional city of New France, Connecticut, as a parody of the DP-12's real manufacturer Standard Manufacturing, LLC., which is based in New Britain, Connecticut. The shotgun is also revealed to have the very silly name of &amp;quot;Double Barrel Baguette Shotgun&amp;quot;.&lt;br /&gt;
[[File:Standard Manufacturing DP-12.jpg|thumb|none|450px|Standard Manufacturing DP-12 - 12 gauge]]&lt;br /&gt;
[[File:SCPSecretLaboratory-StandardManufacturingDP-12.jpg|thumb|none|600px|An official render of the DP-12. The one on the bottom is the standard DP-12 with the pump locked back, while the one on the top has the &amp;quot;Choke&amp;quot; attachment.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==Maxim Defense MDX 508==&lt;br /&gt;
The [[Maxim Defense SDX|Maxim Defense MDX 508]] chambered in 5.56x45mm makes its debut in a video game as the &amp;quot;MTF-E11-SR&amp;quot;, which presumably stands for &amp;quot;Mobile Task Force Epsilon-11 Standard Rifle&amp;quot;, Epsilon-11 being the Foundation designation for the Mobile Task Force responsible for securing facilities undergoing multiple containment breaches. Multiple magazine options are available as attachments for the MDX 508, but bizarrely, all of them have a slightly inflated magazine capacity compared to what they were visually modelled off of; the standard 30-round STANAG magazine holds 40 rounds, the drum magazine based off the Magpul PMAG D-60 holds 65 rounds, and the weird straight magazine that is too long to be a 20-round STANAG magazine and too short to be a Brownells 25-round magazine, as well has having a floorplate that doesn't seem nearly as slanted as it should be, holds 30 rounds. By default, the MDX 508 is loaded with FMJ ammo. AP and JHP ammo options are also available, but for balance purposes the standard magazine and the Magpul drum magazine can only load FMJ, while the straight low-capacity magazine can only load AP and JHP. Beyond magazines, multiple other attachment options are available; for instance, the Magpul RVG's M-LOK brother, the Magpul MVG, can be equipped as a foregrip, while the default pistol brace can be swapped out for proper stocks, like the Magpul MOE Carbine stock as the &amp;quot;Lightweight Stock&amp;quot; (how this is supposed to be lighter than the pistol brace is anyone's guess) and the DoubleStar ACE M4 SOCOM stock as the &amp;quot;Recoil-Reducing Stock&amp;quot;, amongst several other attachment options. However, the most notable is the &amp;quot;Body&amp;quot; options: by default, the E11-SR uses the &amp;quot;Carbine Body&amp;quot; attachment, which is just a standard MDX 508, but it can be swapped to &amp;quot;Rifle Body&amp;quot;, which effectively equips the handguard from a Maxim Defense MD11 along with a custom rifle barrel long enough to clear the handguard; needless to say this is not a factory configuration that is available from Maxim Defense. The MDX 508 is the standard issue rifle of MTF Specialists (the role that scientists and detained D-Class respawn as if they successfully escape the facility) and MTF Sergeants, and it can also be acquired from locked gun racks in Site-02. As a Foundation-issue firearm, the MDX 508 is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
&lt;br /&gt;
The E11-SR has been in the game since it first released in open beta, having always served as the standard issue MTF firearm, though as different firearms before it reached its current form. From release to v6.0.0, the E11-SR was represented as a generic energy rifle that had a 30 round capacity, which was taken from the Unity asset store. From v6.0.0 to the Parabellum update, the E11-SR was an HK416, also with a mag capacity of 40 rounds. It had similar attachment options as the E11-SR has now, with the exception of a recoil-reducing &amp;quot;Gyroscopic Stabilizer&amp;quot; that would wind up being removed in the Parabellum update.&lt;br /&gt;
[[File:MDX508-Rifle-Arid.jpg|thumb|none|400px|Maxim Defense MDX 508 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MaximDefenseMD11.jpg|thumb|none|400px|Maxim Defense MD11 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SCPSecretLaboratory-MDX508.jpg|thumb|thumb|none|600px|An official render of the MDX 508. The MDX 508 on the top has the &amp;quot;Rifle Body&amp;quot; and one of the &amp;quot;Low-Cap Magazine&amp;quot; attachments, while the MDX 508 on the bottom has the &amp;quot;Suppressor&amp;quot;, &amp;quot;Lightweight Stock&amp;quot;, &amp;quot;Foregrip&amp;quot;, &amp;quot;Flashlight&amp;quot;, and &amp;quot;FMJ Drum Magazine&amp;quot; attachments. Note how the barrel is practically flush with the handguard, with no length of threaded barrel to actually screw on muzzle devices. The different magazine models are also displayed in the bottom right corner.]]&lt;br /&gt;
&lt;br /&gt;
==AK Hybrid==&lt;br /&gt;
An AK chambered in 7.62x39mm appears in the game, generically referred to as such. Unusually, it doesn't appear to be directly based off an [[AK-47]]; its barrel assembly resembles that of an [[AK-104]], but extended to be way too long, though still ultimately shorter than a standard full sized AK, though a &amp;quot;muzzle&amp;quot; attachment, listed as an &amp;quot;Extended Barrel&amp;quot;, restores the barrel length to that of an [[AK-103]] or an [[AKM]]. Besides the aforementioned &amp;quot;Extended Barrel&amp;quot;, the AK is capable of equipping the AK-103 and AK-104 muzzles brakes (referred to in-game as the &amp;quot;Muzzle Brake&amp;quot; and &amp;quot;Muzzle Booster&amp;quot; respectively) as muzzle attachments, as well as a PBS-1 generically referred to as &amp;quot;Suppressor&amp;quot;, but just to further muddy matters, by default the AK is equipped with a slanted AKM muzzle brake, confusingly called the &amp;quot;Standard Barrel&amp;quot;. The AK is heavily and extensively customized with aftermarket parts, being fitted with stylized versions of the Krebs Custom M-LOK handguard with a rail that extends to where the rear sight would normally be fitted, and the Magpul AK MOE grip, as well as a custom side mount that appears to be based topologically on a Midwest Industries Picatinny side mount that has had its structural pillars doubled in width. Amusingly, the in-universe analyst that is quoted in the AK's entry in the Operational Guide is unable to identify the handguard and side mount and speculates that they are completely proprietary to the Chaos Insurgency, implying the two silly possibilities that in the ''SCP: Secret Laboratory'' universe, the Chaos Insurgency has the manufacturing power to produce these aftermarket parts en-masse for their AKs instead of just acquiring one of the many alternatives available on the civilian market, or that the analyst is really bad at his job. By default, the AK has a BUIS rear sight, but it can be swapped out for a holographic sight based on the Valdai PK-120, a collimator sight that bizarrely has an ammo counter stuck on it, and a 6x telescopic sight. The AK can also be equipped with a foregrip that appears to be a Zenitco RK-2 foregrip, mounted to the handguard by means of a B-25U angled mount. By default, the AK is fitted with a Magpul MOE AK stock, but this can be replaced with a wooden stock under the name of the &amp;quot;Heavy Stock&amp;quot; in-game; it can also be completely removed entirely. Also by default, the AK is equipped with AP ammo and fitted with a Tapco mag for a correct mag capacity of 30+1, although the ammo type can be swapped out for JHP ammo and the magazine can be swapped out for a ProMag drum magazine with a mag capacity of 55 (as opposed to the actual mag capacity of 50 rounds). The AK is not a Foundation-issued weapon, and as such does not naturally spawn in Site-02, only being issued as a standard-issue firearm to Chaos Insurgency Conscripts (the role that D-Class and detained scientists respawn as if they successfully escape the facility) and Chaos Insurgency Riflemen, as is the 7.62x39mm ammo that it is chambered in.&lt;br /&gt;
[[File:Ak104.jpg|450px|thumb|none|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:SCPSecretLaboratoryAK.jpg|300px|thumb|none|The default AK. Note the barrel assembly: structured rather like an AK-104, but too long to actually be one. The slanted AKM muzzle brake and other available muzzle options doesn't help matters either.]]&lt;br /&gt;
[[File:SCPSecretLaboratoryAKCustomArtstation.jpg|600px|thumb|none|An official render of the AK, equipped with the &amp;quot;Holographic Sight&amp;quot;, &amp;quot;Suppressor&amp;quot;, &amp;quot;Heavy Stock&amp;quot;, and a drum mag. Note the stylization of a milled stadium shape in the rear sight block. ([https://cdnb.artstation.com/p/assets/images/images/040/251/423/large/jan-janiszewski-4.jpg?1628290309 Image taken from Jan Janiszewski's Artstation.])]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;A7&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;3-X Particle Disruptor&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
[[File:MG5 A2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG5 A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKMG5.jpg|thumb|none|600px|An official render of the MG5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG36==&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;High-Explosive Grenade&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]] &lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=SCP:_Secret_Laboratory&amp;diff=1626400</id>
		<title>SCP: Secret Laboratory</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=SCP:_Secret_Laboratory&amp;diff=1626400"/>
		<updated>2023-11-10T12:32:02Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: /* AKM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''SCP: Secret Laboratory''&lt;br /&gt;
|picture=SCPSecretLaboratorySteamBanner.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|date=December 29, 2017&lt;br /&gt;
|developer=Northwood Studios&lt;br /&gt;
|publisher=Northwood Studios&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''SCP: Secret Laboratory''''' is a multiplayer first person shooter based on the online collaborative writing project [https://scp-wiki.wikidot.com/ the SCP Foundation]. Heavily inspired by another horror game also based on the SCP Foundation, [[Talk:SCP Containment Breach|''SCP: Containment Breach'']], and in fact originally also using many assets from that game, ''SCP: Secret Laboratory'' is set in one of the titular SCP Foundation's black sites, Site-02, amidst a site-wide breach of containment of deadly and scientifically inexplicable SCPs as well as all the death row inmates used as guinea pigs for the Foundation's experiments, known as D-Class, as Foundation response teams, known as Mobile Task Forces or MTFs, and another armed faction hostile to the Foundation, known as the Chaos Insurgency, scramble to retake and re-secure the facility by any means necessary.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Firearms can be acquired in ''SCP: Secret Laboratory'' by looting one of Site-02's keycard-locked armories, or by running items through [https://scp-wiki.wikidot.com/scp-914 SCP-914]; some roles also spawn with guns, grenades, and armor by default, and since all the items one is carrying are dropped on death, there's always the option of looting the corpse of another unfortunate player. With enough time with SCP-914 and a sacrificial firearm to transmute, one can acquire any firearm in the game, although access to SCP-914 is automatically barred off about 10 minutes after a round starts. Ammo can also be transmuted in this matter, but with an &amp;quot;exchange rate&amp;quot; system to prevent one from being fully kitted out at the start of the round, looting corpses is still generally the best way to go about acquiring more ammo.&lt;br /&gt;
&lt;br /&gt;
Besides the ability to fire, reload, and aim down sights, the player can also unload the firearm he is holding by holding down the reload key; a useful feature given how most ammo types have more than one gun chambered for them. With a firearm, the player also gains the ability to &amp;quot;disarm&amp;quot; players from opposing factions by holding the use key on them for a period of time, which forcibly cuffs their hands behind their backs, removes everything from their inventory, and prevents them from picking up objects. This is particularly useful early in a round, where disarming D-Class and scientists and escorting them to the exit at gunpoint respawns them as an operative allied to your faction, but loses relevance as a mechanic as the round progresses. Equipping a firearm in your hands also renders you immune to being disarmed.&lt;br /&gt;
&lt;br /&gt;
Even with an eight slot inventory, by default, the player is limited to only being able to carry one firearm and two grenades, and has a rather small cap on the amount of ammo they can carry (which is counted separately from the item inventory). This can be mitigated by equipping armor, which can also be found in the aforementioned keycard-locked armories; every role that isn't a D-Class inmate or a scientist also spawns with one. Armor comes in three tiers, with each progressive tier increasing the player's item and ammo caps by a bigger amount at the cost of a higher and higher stamina penalty; with Heavy Armor, the player can carry up to three firearms and four grenades, although they're  still limited by the eight slot inventory. Unsurprisingly, armor also decreases ballistic damage done to the player by a percentage, with each tier of armor negating a larger percentage of damage, although this percentage is further modified by the &amp;quot;penetration&amp;quot; value of a firearm, which differs between firearms and can be ''even'' further modified depending on what attachments have been equipped. Additionally, armor is also locational, and will not protect against shots to limbs (although limb shots inherently deal less damage to begin with); the lowest tier of armor will also not protect against headshots while the other two tiers of armor will.&lt;br /&gt;
&lt;br /&gt;
Speaking of attachments, several high-tech tables with monitors, known as &amp;quot;workstations&amp;quot;, can be found strewn across Site-02. Interacting with these workstations allows the player to change the attachments equipped on his firearm and change the reticle of the red dot sight on his gun if he has one equipped. While most of the attachment options involve sights and other modules attached to Picatinny rails, it also allows the player to equip extended magazines and various ammo types (although what ammo types are available is dependent on the firearm); how ammo types can be switched on the spot is a question best not considered.&lt;br /&gt;
&lt;br /&gt;
While the game does, per first-person shooter standards, have a reserve pool of ammo that reloading instantly grabs a full magazine from, it unusually does not display how much ammo is left in the magazine currently loaded in the firearm; some guns have ammo counter attachments, but equipping one usually means you are forgoing another more useful attachment.&lt;br /&gt;
&lt;br /&gt;
Accessible from the main menu is an &amp;quot;operational guide&amp;quot;, which offers lore segments and other tidbits on Site-02, the various available roles, all the SCPs, and most importantly all the firearms in the game. These lore segments explain the Foundation's rationale behind their adoption of firearms, provide analyses by Foundation personnel on the Chaos Insurgency's standard issue firearms and doctrine, and occasionally self-deprecatingly poke fun at some of the sillier gun-related things in the game.&lt;br /&gt;
&lt;br /&gt;
''SCP: Secret Laboratory'' has been through several updates and major overhauls of both its gameplay mechanics and gun models; all the mechanics listed in this overview segment and all the guns listed below were only implemented into the game in the v11.0.0 update, appropriately named the Parabellum update. Although a couple of guns have existed with the same names and roughly equivalent gameplay purposes from before the Parabellum update, a few even dating back to when the game first released in open beta, they were represented with cruder models and animations that, with one exception, visually have nothing in common with the ones that the Parabellum update replaced them with. There was also no +1 in the chamber mechanic prior to the Parabellum update.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Ruger SR9c==&lt;br /&gt;
A two-tone [[Ruger SR9c]] with a stainless steel slide appears in game as the &amp;quot;COM-15&amp;quot;, marking the Ruger SR9c's debut (and currently only appearance) in a video game. The only ammo type available for it is JHP. It incorrectly has a capacity of 12+1 instead of the 10+1 it actually should have, although its extended magazine attachment correctly has a capacity of 17 rounds. Only one naturally spawns per round, and in a random spot in the Light Containment Zone; the operational guide reveals that it was the misplaced personal carry pistol of Junior Researcher Dr. David Bonardi, an employee at Site-02. Being a subcompact pistol in a facility staffed by guards armed with Kevlar vests and PDWs, the SR9c is effectively a stopgap firearm for D-Class and scientists to use to defend themselves from each other (and facility guards, in the case of D-Class), but should be replaced with something better as soon as possible.&lt;br /&gt;
&lt;br /&gt;
The COM-15 has been in the game since v6.0.0, where it functioned roughly the same as it did now as a misplaced early-game emergency pistol for noncombatant roles. It also had the same magazine capacity and attachments, minus the extended magazine that the Parabellum update added. The model was a generic pistol that looked like a ugly hybrid between [[Fallout_3#.22N99_10mm_Pistol.22|Fallout 3's 10mm pistol]] and [[F.E.A.R.#Heckler_.26_Koch_USP|F.E.A.R.'s USP]].&lt;br /&gt;
[[File:Ruger-SR9CWaterMarked.jpg|thumb|none|300px|Ruger SR9C Compact Pistol with Laser and stainless-steel slide - 9x19mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-RugerSR9c.jpg|thumb|none|600px|An official render of the SR9c, displaying all the attachments available for it. Note how the SR9c with a suppressor has magically gained an extended threaded barrel for the suppressor to attach to.]]&lt;br /&gt;
===&amp;quot;COM-45&amp;quot;===&lt;br /&gt;
Added in the v12.0.0 update is a joke variant of the COM-15 called the COM-45. Originally a suggestion made by name in [https://steamcommunity.com/app/700330/discussions/10/3553931489685562434/ a very vague and grammatically dubious post on the Steam discussion forums] seemingly calling for the implementation of a sidearm chambered in .45 ACP, the developers jokingly interpreted COM-45 as &amp;quot;three COM-15s grafted together&amp;quot; instead. The COM-45 can only be obtained by putting a COM-15 through SCP-914 on Very Fine, and even then there is only a 15% chance of obtaining it, with it significantly more likely turning into an MP7A1 or a .44 revolver instead. The COM-45 has a capacity of 36 rounds in the three conjoined magazines plus 3 in the respective chambers. In addition, it has been turned fully automatic, with a monstrous fire rate of 3600 RPM. Unfortunately, this high fire rate results in high amounts of recoil, meaning that the COM-45 is only effective when standing right next to the target you're shooting at, but the obscene damage output ensures that whatever SCP you're firing at will be badly hurt, and whatever unfortunate human opponent you're firing at will be utterly destroyed. The COM-45 is classified as a &amp;quot;special weapon&amp;quot;; as such, it has no available attachments. When aiming down the sights, the player character will randomly pick one of the three iron sights to aim down.&lt;br /&gt;
[[File:SCPSecretLaboratoryCOM45.jpg|300px|thumb|none|The COM-45, in all its ridiculous glory. It also has a black conjoined slide, as opposed to the two-tone stainless steel COM-15.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P30L]] appears with an FDE frame, a threaded barrel with thread protector, and chambered in 9x19mm as the &amp;quot;COM-18&amp;quot;. Besides a suppressor that is based on the SilencerCo Osprey 9, the P30L can also equip an HK match weight as a barrel attachment, listed by the workstation as an &amp;quot;extended barrel&amp;quot;. The P30L correctly has a capacity of 15+1, and is equipped with AP ammo by default, although it can also equip a 21-round extended magazine and have its AP ammo swapped out for JHP. No role spawns with it, and it can only be naturally acquired from armories and weapon lockers. The model is fairly authentic to the real P30L, the only notable changes being the peculiar crosshair pattern on the rear sight instead of the two dots it should actually have, the custom straight trigger, and the engravings on the slide, missing the gun's name and replacing the HK rollmark with FG. Supplementary material reveals that this stands for &amp;quot;Foundation Gunworks&amp;quot;, a firearms manufacturing subsidiary of the SCP Foundation in the ''SCP: Secret Laboratory'' universe; seemingly they are responsible for manufacturing all the firearms the Foundation uses, as well as the suppressor the P30L can equip.&lt;br /&gt;
[[File:HK P30L.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKP30.jpg|thumb|none|600px|An official render of the P30L, equipped with a suppressor and laser sight. Note the Foundation Gunworks rollmark on the Osprey 9 and on the P30L slide.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
While generically referred to by the game as a &amp;quot;.44 Revolver&amp;quot;, the revolver in ''SCP: Secret Laboratory'' is clearly based on the [[Smith &amp;amp; Wesson Model 500]], albeit rechambered in .44 Magnum. The .44 revolver is not a Foundation-issued weapon, and as such does not naturally spawn in Site-02, only being issued to Chaos Insurgency Marauders as a sidearm (as is the .44 Magnum ammo that it's chambered in). By default, the .44 revolver fires in double action with a trigger pull delay of 0.1s, but unusually the player can also also hit the middle mouse button to cock the hammer and fire in single action mode, which is also more accurate and obviously has no trigger pull delay. Per video game standards, the revolver is treated as a super-magnum marksman weapon, the operational guide entry for it even mentioning as such; this is reflected in the attachments available for it, as besides an RMR, the revolver can also equip a silver pistol scope that is seemingly inspired by the Leupold FX-II pistol scope, as well as a fictional stock that attaches to the grip somehow. The barrel length can also be customized as an attachment; the default is called the &amp;quot;Medium Barrel&amp;quot; and is based on the 8.375' barrel, but this can be replaced with the &amp;quot;Short Barrel&amp;quot;, which is based on the 4' barrel, and the &amp;quot;Long Barrel&amp;quot;, which is based on the 10.5' Performance Center barrel, complete with the pertinent muzzle brake. By default, the revolver has a six-round cylinder, but this too is counted as an attachment and can be swapped out for an eight-round cylinder and even a silly-looking four-round cylinder; how one can swap out the cylinders ''and'' modify the timing of the revolver in a split second in the middle of a containment breach is a question best not considered. When reloading, a speedloader is used, regardless of the cylinder capacity; the reload animation does its best to obscure the ammo that should be loaded into the speedloader until the ammo is released into the revolver, as well as avoid showing the ammunition side of the speedloader, seemingly to avoid having to model and animate multiple speedloaders.&lt;br /&gt;
[[File:S&amp;amp;W M500 HIVIS.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model 500 with HIVIS sights - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:S&amp;amp;W500.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 500 (10.5&amp;quot; barrel) with extended ejector shroud, accessory rail, and sling - .500 S&amp;amp;W Magnum]] &lt;br /&gt;
[[File:Smith&amp;amp;Wesson500-4inch.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 500 (4&amp;quot; Barrel) - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:SCPSecretLaboratory-S&amp;amp;WM500.jpg|thumb|none|600px|An official render of the &amp;quot;.44 Revolver&amp;quot;, showcasing all of the attachments it can equip. The one on top is the default revolver, the one in the middle has the &amp;quot;Telescopic Sight&amp;quot;, &amp;quot;Long Barrel&amp;quot;, &amp;quot;Heavy Stock&amp;quot; and &amp;quot;4-Shot Cylinder&amp;quot; attachments, and the one at the bottom has the &amp;quot;Dot Sight&amp;quot;, &amp;quot;Short Barrel&amp;quot; and &amp;quot;8-Shot Cylinder&amp;quot; attachments.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] appears as the &amp;quot;FSP-9&amp;quot;. It is modeled with a 40 round magazine but only has a mag capacity of 30+1, although this might have something to do with the fact that the FSP-9 is also chambered in 9x19mm; the operational guide mentions that the design was retrofitted for 9x19mm for logistical purposes (why the Foundation didn't just use another PDW design that was already in 9x19mm, ''like the gun in the entry directly below this one'', is another question entirely). It is the standard issue firearm of facility guards, who spawn with one, and it can be acquired from armories and weapon lockers. The sights are modeled as always being flipped up. By default, the grip and stock are folded, but amusingly, these are considered attachments, which means that they can only selected to be unfolded at a workstation. Not only that, but they are noted to increase the draw time of the weapon, because enabling them means the player character has to take time to unfold the grip, extend the stock, or both ''every time they draw their MP7A1''. As a Foundation-issue firearm, the FSP-9 is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
&lt;br /&gt;
The MP7A1 has been in the game since v6.0.0. Unlike every other firearm that was in the game before the Parabellum update, the MP7A1 has been the only firearm that has remained the same firearm when the Parabellum updated all the gun models; it was even called the MP7 before the name change. The MP7 functioned roughly the same as it did now as the facility guard standard issue firearm. By default, the MP7 bizarrely had no rear sight, and its front sight was shifted to the back of the picatinny rail where the rear sight should've been. It had a magazine capacity of 35 rounds. It also had similar attachment options available for it, minus the flash hider, flashlight, and laser pointer. The folding foregrip was always extended, and the telescopic stock was always extended in the viewmodel but always retracted in the world model.&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP7A1 with 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKMP7A1.jpg|thumb|none|600px|An official render of the MP7A1. The one on the right is the default MP7A1, while the one on the left has the &amp;quot;Holographic Sight&amp;quot; (based on the EoTech HWS XP3S), &amp;quot;Suppressor&amp;quot;, &amp;quot;Extended Stock&amp;quot;, and &amp;quot;Foregrip&amp;quot; attachments. Note the &amp;quot;FG&amp;quot; rollmark above the trigger on both sides. Also note the weird dots on the magazine; seemingly the modeler not only decided to include witness holes that look nothing like the witness holes the MP7 actually has, but they also appear to not know what witness holes are for, because they don't go all the way through.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector Gen II==&lt;br /&gt;
The [[KRISS Vector|KRISS Vector Gen II]] appears chambered in 9x19mm under the slightly corrupted designation of the &amp;quot;Crossvec&amp;quot;; the operational guide entry reveals that, in-universe, this name was partially derived from the acronym C.R.O.S.S., which stands for (or rather was painfully backronymed from) &amp;quot;Compact Response Operative Submachine gun Selection program&amp;quot;. The lower receiver of the Vector is a slightly lighter shade of black than the top receiver. The Vector has a whopping magazine capacity of 40+1 and is uses JHP ammo by default; it can be equipped with AP ammo instead as an attachment, but unfortunately for balance purposes the magazine capacity is decreased by 10 rounds if one does so. It is the standard issue firearm of MTF Privates, who spawn with one, and it can be acquired from armories and weapon lockers. As with the MP7A1, the folding stock is treated as an attachment, albeit unfolded by default, and like the MP7A1 folding it at a workstation decreases the draw time because the player character will no longer spend half a second unfolding the stock every time he draws the Vector. As a Foundation-issue firearm, the Crossvec is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Vector Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:SCPSecretLaboratory-KRISSVectorGenII.jpg|thumb|none|600px|An official render of the Vector. The Vector on the right has the &amp;quot;Suppressor&amp;quot; attachment, while the Vector on the left has the &amp;quot;Night-Vision Scope&amp;quot;, &amp;quot;Suppressor&amp;quot;, &amp;quot;Retracted Stock&amp;quot;, and &amp;quot;Foregrip&amp;quot; attachments. Note the &amp;quot;FG&amp;quot; rollmark near the muzzle on both sides, where either &amp;quot;KRISS VECTOR&amp;quot; and &amp;quot;KRISS&amp;quot; would normally appear. Also note the attachments; the foregrip seems to be based on a Magpul RVG, but the real point of interest is the suppressor unique to the Vector. This appears to actually be based on an airsoft Angry Gun KSV tracer unit, which itself is very, ''very'' loosely based on the SilencerCo Osprey 9 suppressor; why the model of the suppressor for the P30L wasn't just reused is unclear. Also also note the magazine's weird witness holes that don't actually do anything, similar to the MP7A1's magazine; this is even more factually incorrect since MagEx2 magazines have witness ports on their back, rather than their sides.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Standard Manufacturing DP-12==&lt;br /&gt;
The [[Standard Manufacturing DP-12]] appears under the generic designation of the shotgun. The DP-12 has a capacity of 7+7 for each magazine tube, as well as +2 in both chambers. Like the real deal, the DP-12 fires both barrels in sequence before the gun is pumped, although there is an attachment option to modify the DP-12 so both barrels are fired at once with one trigger pull. The pellets fired have some unusual properties, like always counting as torso hits no matter where in the target they land, or that when a blast kills a target, any &amp;quot;extra&amp;quot; pellets that weren't needed to kill the target will pass through and potentially hit someone behind the target, despite the fact that this should be physically impossible. The DP-12 is not a Foundation-issued weapon, and as such does not naturally spawn in Site-02, only being issued to Chaos Insurgency Marauders as a primary firearm (as is the 12 gauge buckshot ammo that it takes). Supplementary material reveals that in-universe, the shotgun is manufactured by Standard BGT. Co., a company based in the fictional city of New France, Connecticut, as a parody of the DP-12's real manufacturer Standard Manufacturing, LLC., which is based in New Britain, Connecticut. The shotgun is also revealed to have the very silly name of &amp;quot;Double Barrel Baguette Shotgun&amp;quot;.&lt;br /&gt;
[[File:Standard Manufacturing DP-12.jpg|thumb|none|450px|Standard Manufacturing DP-12 - 12 gauge]]&lt;br /&gt;
[[File:SCPSecretLaboratory-StandardManufacturingDP-12.jpg|thumb|none|600px|An official render of the DP-12. The one on the bottom is the standard DP-12 with the pump locked back, while the one on the top has the &amp;quot;Choke&amp;quot; attachment.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==Maxim Defense MDX 508==&lt;br /&gt;
The [[Maxim Defense SDX|Maxim Defense MDX 508]] chambered in 5.56x45mm makes its debut in a video game as the &amp;quot;MTF-E11-SR&amp;quot;, which presumably stands for &amp;quot;Mobile Task Force Epsilon-11 Standard Rifle&amp;quot;, Epsilon-11 being the Foundation designation for the Mobile Task Force responsible for securing facilities undergoing multiple containment breaches. Multiple magazine options are available as attachments for the MDX 508, but bizarrely, all of them have a slightly inflated magazine capacity compared to what they were visually modelled off of; the standard 30-round STANAG magazine holds 40 rounds, the drum magazine based off the Magpul PMAG D-60 holds 65 rounds, and the weird straight magazine that is too long to be a 20-round STANAG magazine and too short to be a Brownells 25-round magazine, as well has having a floorplate that doesn't seem nearly as slanted as it should be, holds 30 rounds. By default, the MDX 508 is loaded with FMJ ammo. AP and JHP ammo options are also available, but for balance purposes the standard magazine and the Magpul drum magazine can only load FMJ, while the straight low-capacity magazine can only load AP and JHP. Beyond magazines, multiple other attachment options are available; for instance, the Magpul RVG's M-LOK brother, the Magpul MVG, can be equipped as a foregrip, while the default pistol brace can be swapped out for proper stocks, like the Magpul MOE Carbine stock as the &amp;quot;Lightweight Stock&amp;quot; (how this is supposed to be lighter than the pistol brace is anyone's guess) and the DoubleStar ACE M4 SOCOM stock as the &amp;quot;Recoil-Reducing Stock&amp;quot;, amongst several other attachment options. However, the most notable is the &amp;quot;Body&amp;quot; options: by default, the E11-SR uses the &amp;quot;Carbine Body&amp;quot; attachment, which is just a standard MDX 508, but it can be swapped to &amp;quot;Rifle Body&amp;quot;, which effectively equips the handguard from a Maxim Defense MD11 along with a custom rifle barrel long enough to clear the handguard; needless to say this is not a factory configuration that is available from Maxim Defense. The MDX 508 is the standard issue rifle of MTF Specialists (the role that scientists and detained D-Class respawn as if they successfully escape the facility) and MTF Sergeants, and it can also be acquired from locked gun racks in Site-02. As a Foundation-issue firearm, the MDX 508 is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
&lt;br /&gt;
The E11-SR has been in the game since it first released in open beta, having always served as the standard issue MTF firearm, though as different firearms before it reached its current form. From release to v6.0.0, the E11-SR was represented as a generic energy rifle that had a 30 round capacity, which was taken from the Unity asset store. From v6.0.0 to the Parabellum update, the E11-SR was an HK416, also with a mag capacity of 40 rounds. It had similar attachment options as the E11-SR has now, with the exception of a recoil-reducing &amp;quot;Gyroscopic Stabilizer&amp;quot; that would wind up being removed in the Parabellum update.&lt;br /&gt;
[[File:MDX508-Rifle-Arid.jpg|thumb|none|400px|Maxim Defense MDX 508 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MaximDefenseMD11.jpg|thumb|none|400px|Maxim Defense MD11 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SCPSecretLaboratory-MDX508.jpg|thumb|thumb|none|600px|An official render of the MDX 508. The MDX 508 on the top has the &amp;quot;Rifle Body&amp;quot; and one of the &amp;quot;Low-Cap Magazine&amp;quot; attachments, while the MDX 508 on the bottom has the &amp;quot;Suppressor&amp;quot;, &amp;quot;Lightweight Stock&amp;quot;, &amp;quot;Foregrip&amp;quot;, &amp;quot;Flashlight&amp;quot;, and &amp;quot;FMJ Drum Magazine&amp;quot; attachments. Note how the barrel is practically flush with the handguard, with no length of threaded barrel to actually screw on muzzle devices. The different magazine models are also displayed in the bottom right corner.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears generically referred to as the &amp;quot;AK&amp;quot;. It is heavily and extensively customized with aftermarket parts, being fitted with stylized versions of the Krebs Custom M-LOK handguard with a rail that extends to where the rear sight would normally be fitted, and the Magpul AK MOE grip, as well as a custom side mount that appears to be based topologically on a Midwest Industries Picatinny side mount that has had its structural pillars doubled in width. Amusingly, the in-universe analyst that is quoted in the AK's entry in the Operational Guide is unable to identify the handguard and side mount and speculates that they are completely proprietary to the Chaos Insurgency, implying the two silly possibilities that in the ''SCP: Secret Laboratory'' universe, the Chaos Insurgency has the manufacturing power to produce these aftermarket parts en-masse for their AKs instead of just acquiring one of the many alternatives available on the civilian market, or that the analyst is really bad at his job. By default, the AK has a BUIS rear sight, but it can be swapped out for a holographic sight based on the Valdai PK-120, a collimator sight that bizarrely has an ammo counter stuck on it, and a 6x telescopic sight. Also by default, the AK is equipped with a slanted AKM muzzle brake, referred to in-game as the &amp;quot;Standard Barrel&amp;quot;, but this can be swapped out for a PBS-1 suppressor, or more bizarrely muzzle brakes based on the ones available on the [[AK-103]] and [[AK-104]]. referred to in-game as the &amp;quot;Muzzle Brake&amp;quot; and &amp;quot;Muzzle Booster&amp;quot; respectively. The AK can also be equipped with a foregrip that appears to be mechanically based on the Mid-Evil Industries M-LOK 360 VFG, albeit visually stylized to be more cylindrical and lacking any stippling; when equipped, this foregrip is always canted 45 degrees to the left. By default, the AK is fitted with a Magpul MOE AK stock, but this can amusingly be replaced with a wooden stock under the name of the &amp;quot;Heavy Stock&amp;quot; in-game; it can also be completely removed entirely. Also by default, the AK is equipped with AP ammo and fitted with a Tapco mag for a correct mag capacity of 30+1, although the ammo type can be swapped out for JHP ammo and the magazine can be swapped out for a ProMag drum magazine with a mag capacity of 55 (as opposed to the actual mag capacity of 50 rounds). The AK is not a Foundation-issued weapon, and as such does not naturally spawn in Site-02, only being issued as a standard-issue firearm to Chaos Insurgency Conscripts (the role that D-Class and detained scientists respawn as if they successfully escape the facility) and Chaos Insurgency Riflemen, as is the 7.62x39mm ammo that it is chambered in.&lt;br /&gt;
[[File:AKMRifle.jpg|450px|thumb|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:SCPSecretLaboratoryAK.jpg|300px|thumb|none|The default AK.]]&lt;br /&gt;
[[File:SCPSecretLaboratoryAKCustomArtstation.jpg|600px|thumb|none|An official render of the AK, equipped with the &amp;quot;Holographic Sight&amp;quot;, &amp;quot;Suppressor&amp;quot;, &amp;quot;Heavy Stock&amp;quot;, and a drum mag. ([https://cdnb.artstation.com/p/assets/images/images/040/251/423/large/jan-janiszewski-4.jpg?1628290309 Image taken from Jan Janiszewski's Artstation.])]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;A7&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;3-X Particle Disruptor&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
[[File:MG5 A2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG5 A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKMG5.jpg|thumb|none|600px|An official render of the MG5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG36==&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;High-Explosive Grenade&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]] &lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=AK-47&amp;diff=1626397</id>
		<title>AK-47</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=AK-47&amp;diff=1626397"/>
		<updated>2023-11-10T12:30:28Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AK-47 No1.jpg|thumb|right|400px|AK-47 serial number 1 - 7.62x39mm. '''Important note''': this is the original appearance of this prototype, in the form in which it, together with the rifles under serial numbers 2 and 3, was tested in December 1947 - January 1948. It was subsequently heavily modified in 1948 when it was used along with #2 for additional testing.]]&lt;br /&gt;
&lt;br /&gt;
The '''AK-47''', officially '''''Avtomat Kalashnikova''''' (Russian: Автомат Калашникова, lit. 'Kalashnikov's automatic [rifle]'), is a select-fire, gas-operated 7.62x39mm assault rifle, developed in the Soviet Union by Mikhail Timofeyevich Kalashnikov. The model spawned the '''Kalashnikov rifle''' family of weapon designs, whose members would be adopted by large amounts of countries as their service rifles, becoming one of the most widely used firearms in the world.&lt;br /&gt;
&lt;br /&gt;
The AK-47 and its variants has been manufactured in many countries and has seen service with armed forces as well as irregular forces worldwide, and was the basis for developing many other types of individual and crew-served firearms. Multiple Communist Bloc countries manufactured copies of the AK-47 (and the AKM), some of which would go on to spawn derivative rifle families with designs distinct from Soviet/Russian designs. These include:&lt;br /&gt;
&lt;br /&gt;
* China: [[Type 56 assault rifle]]&lt;br /&gt;
* Hungary: [[AKM-63]]&lt;br /&gt;
* Romania: [[PM md. 63]]&lt;br /&gt;
* Yugoslavia: [[Zastava M70]]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' This page specifically focuses on 7.62x39mm Soviet/Russian variants of the Kalashnikov rifle, as well as their near-identical copies manufactured by other countries. For 7.62x39mm Kalashnikov variants with distinctive designs used by other countries, please see their respective pages. For later modernized Soviet/Russian Kalashnikov variants, see the [[AK-74]], [[AK-100 series]], and [[AK-12]] pages.&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Soviet/Russian Models=&lt;br /&gt;
==AK-46==&lt;br /&gt;
[[File:AK-46.jpg|thumb|right|400px|AK-46 prototype No. 1 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
The '''AK-46''' (exact designation uncertain) is the common name for an experimental assault rifle by Mikhail Timofeyevich Kalashnikov on the basis of a self-loading carbine he developed in 1944, whose design would evolve into the AK-47. The rifle commission rejected this design in the second round of their tests, but Kalashnikov would radically revise his design and create the prototype &amp;quot;AK-47&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The AK-46's design had a certain resemblance to the mechanisms of the [[M1 Garand]], specifically action with a short stroke of the gas piston located above the barrel and a rotating bolt.&lt;br /&gt;
&lt;br /&gt;
There were three versions of the rifle, each slightly different from each other. The third in particular had a folding buttstock, similar to the later AKS-47.&lt;br /&gt;
&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
(Prototyped in 1946)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x39mm&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;160&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;300&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kalashnikov (2020)|Kalashnikov]]'' || [[Yuriy Borisov]] || Mikhail Kalashnikov || №1 prototype || 2020&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
[[File:AK-47.jpg|thumb|400px|right|Type 1 AK-47 with slab sided magazine - 7.62x39mm]]&lt;br /&gt;
[[File:AK-47 type II Part DM-ST-89-01131.jpg|thumb|right|400px|Type 2 AK-47 with slab sided magazine - 7.62x39mm]]&lt;br /&gt;
[[File:AK-47_type_II_Part_DM.jpg|thumb|right|400px|Type 2 AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:Ak_54.jpg|thumb|400px|right|Type 3 AK-47 with slab sided magazine - 7.62x39mm]]&lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|400px|right|Type 3 AK-47 with laminated stock - 7.62x39mm]]&lt;br /&gt;
[[File:AK47-PolyTechLegend.jpg|thumb|400px|right|Poly Technologies AK-47 - 7.62x39mm. This is the commercial clone of the Type 3 AK-47 and is the most used in American films and shows when showing the milled receiver AK-47.]]&lt;br /&gt;
[[File:AK-47 Type 3 rifle.jpg|thumb|400px|right|Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:AK47WeWereSoldiersHeroGun.jpg|thumb|right|400px|Type 3 AK-47 built from US Receiver - 7.62x39mm.  This is an '''Actual Screen used AK-47''' from the film ''[[We Were Soldiers]]'' (built by Cinema Weaponry)]]&lt;br /&gt;
&lt;br /&gt;
The name '''AK-47''', as used in the English-speaking world, refers to the oldest production variants of Kalashnikov's assault rifle design, before the introduction of the AKM. These production weapons are officially designated as the '''AK''' in Soviet sources; the name &amp;quot;AK-47&amp;quot; in Russian sources instead ''only'' refers Kalashnikov's pre-production prototypes from 1947, which feature some differences from the finalized design. In Soviet sources, the AK-74 and its variants were the first to include the year in its original naming.&lt;br /&gt;
&lt;br /&gt;
These early production AK variants are divided by western firearm collectors into three distinctive types: &lt;br /&gt;
&lt;br /&gt;
* Type 1: The first production model, produced from 1948-1951. The Type 1 AK featured an early stamped receiver. It can be distinguished by a raised section of the stamped receiver underneath its charging handle, as well as a slightly differently shaped pistol grip.&lt;br /&gt;
* Type 2: The second production model, produced from 1951-1957. The Type 2 AK featured a milled receiver; while it was intended for the AK to use all stamped parts for cost reasons, the Soviet metalworking industry was simply not ready to do this at the time, and the high rejection rate of the early stamped AK receivers led to a switch to milling that lasted until the introduction of the AKM. It can be distinguished by a metal stock mounting bracket on its buttstock.&lt;br /&gt;
* Type 3: The third production model, produced from 1955-1959. The Type 3 AK is an improved version of the Type 2 AK, and also had a milled receiver. Most milled receiver AKs are derived from the Type 3 design. The Type 3 AK was phased out in 1959 by the improved stamped receiver AKM.&lt;br /&gt;
&lt;br /&gt;
It is noteworthy that the U.S. government had a ban on all weapons imported from Warsaw Pact nations during the Cold War years (1947-1989). Communist nations which were not part of the Warsaw pact, such as Yugoslavia and Mainland China, were allowed to negotiate trade agreements with the U.S., thus the influx of Chinese AK type rifles and Yugoslavian AKs (Zastava).  The Maadi ARMs (the US version of the MISR) were allowed because Egypt was never a Communist country nor a member of the Warsaw Pact. But, as a result of this, '''virtually no U.S. movie has a real original AK-47 prior to a certain date.'''  The exceptions are, custom build ups after the mid 1990s when original AK-47 rifle kits were available (as was done on ''[[We Were Soldiers]]'', using original blueprints and US-made milled receivers), and movies filmed overseas where foreign movie armorers had no such restrictions.  This is particularly true for films made in Israel and some parts of Europe.&lt;br /&gt;
&lt;br /&gt;
This is not the case now, with the current crop of films made outside the U.S., mostly in the newly democratic Eastern European nations (Bulgaria, Hungary, Romania, Poland, Czech Republic, etc.)  However, Russia has firmly blocked the export of their old AK-47 surplus guns outside of the country, having distributed most of them to client nations and guerrillas throughout the world in the previous five decades. So the AK-47 one 'thinks' one sees may very well be a Poly Technologies Legend series AK (from China) or another AK Variant.&lt;br /&gt;
&lt;br /&gt;
As an additional note, early production AKs used the slab sided magazine featured in Kalashnikov's original design, and the ribbed magazine design was introduced later.&lt;br /&gt;
&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
(1949 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.87}} empty, {{convert|kg|4.78}} loaded&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|870}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|416}}&lt;br /&gt;
&lt;br /&gt;
* '''Muzzle velocity:''' 2,350 ft/s (715 m/s)&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 10, 20, 30, 40-round box magazine, 75 or 100-round drum magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Black Widow (2021)|Black Widow]]''|| || Russian soldiers || rowspan=2 | || rowspan=2 | 2021&lt;br /&gt;
|-&lt;br /&gt;
| ||  Seventh Circle Prison guards&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[The Outpost]]'' |||| Taliban fighters || rowspan=&amp;quot;3&amp;quot; |  Type III || rowspan=&amp;quot;3&amp;quot; |  2020&lt;br /&gt;
|-&lt;br /&gt;
||| Afghan National Army soldiers &lt;br /&gt;
|-&lt;br /&gt;
||| Villagers &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Kalashnikov (2020)]]'' ||[[Yuriy Borisov]] || Mikhail Kalashnikov || Type I || rowspan=&amp;quot;3&amp;quot; |  2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Yuriy Borisov]] || Mikhail Kalashnikov || AK-46 prototype&lt;br /&gt;
|-&lt;br /&gt;
| ||Soviet soldiers || Type III&lt;br /&gt;
|-&lt;br /&gt;
|''[[Extraction (2020)|Extraction]]''||[[Chris Hemsworth]]||Tyler Rake||||2020&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Mosul]]'' ||Suhail Dabbach|| Commander Jasem || With RIS handguard, foregrip, Tapco Intrafuse stock and EOTech sight || rowspan=&amp;quot;3&amp;quot; |  2020&lt;br /&gt;
|-&lt;br /&gt;
| Amir || Mohimen Mahbuba || Type III&lt;br /&gt;
|-&lt;br /&gt;
| Hooka || Thaer Al Shayei || Type III&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Danger Close: The Battle of Long Tan]]'' || || Vietcong soldiers || || rowspan=&amp;quot;2&amp;quot; | 2019&lt;br /&gt;
|-&lt;br /&gt;
| [[Luke Bracey]] || Sgt. Bob Buick&lt;br /&gt;
|-&lt;br /&gt;
|''[[PASKAL The Movie]]'' || || Angolan militias || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ''[[7 Days in Entebbe]]'' ||[[Daniel Brühl]] || Wilfried Böse || || rowspan=&amp;quot;6&amp;quot; |  2018&lt;br /&gt;
|-&lt;br /&gt;
| [[Rosamund Pike]] || Brigitte Kuhlmann ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Angel Bonanni]] ||Yonatan Netanyahu || &lt;br /&gt;
|-&lt;br /&gt;
| ||IDF Commandos || &lt;br /&gt;
|-&lt;br /&gt;
| ||Palestinian Hijackers || &lt;br /&gt;
|-&lt;br /&gt;
| ||Ugandan Soldiers || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Death of Stalin, The|The Death of Stalin]]'' || [[Jason Isaacs]] || Georgy Zhukov || rowspan=2| || rowspan=2|2017&lt;br /&gt;
|-&lt;br /&gt;
| || Red Army soldiers, Stalin's guards&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Nice Guys]]''||[[Matthew Bomer]]||John Boy||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Pitbull: Tough Women]]'' || || A gang member || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Palm Trees in the Snow (Palmeras en la nieve)]]'' || || Equatorial Guinea soldiers || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survivor (2015)]]'' || || Taliban fighters || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Calculator (Vychislitel)]]'' || || || Seen in Captain's armory || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ABCs of Death 2]]'' || Ibraheem Ganem || Arab man || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kite (2014)|Kite]]'' ||  || Emir's gunmen || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[White Storm, The|The White Storm]]'' || Marc Ma || Dune Kun || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Homefront (2013)]]'' || || Drugs laborant || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heavenly Shift (Isteni müszak)]]''|| || Serbian fighters || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Season]]'' || || Serbian fighters, Bosnian militia || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Zulu (2013)|Zulu]]'' || ||Beach thug || rowspan=2| || rowspan=2|2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Shaamilla Nordien]] ||Beach girl&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Java Heat]] '' || [[Mike Muliadro]] || Achmed |||| 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[009-1: The End of the Beginning]]''|| ||Soldiers||||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Dark Knight Rises]] || || Mercenary || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]'' || || Pandawa fighters || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamilton: I nationens intresse]]'' || || Afghani terrorists, Russian smugglers, Somali soldiers/prison guards, Ethiopian terrorists|| || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Safe House]]'' || || Hitmen || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guardian Angel (Schutzengel)]]'' || || several assailants||M4-style stocks, AKM-style flash hider and synthetic hand guards|| 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red State]] || [[Jennifer Schwalbach Smith]]|| Esther || continuity error || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[X-Men: First Class]] |||| Soviet soldiers|||| 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Elephant White]] || || || several versions in weapons caches || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Golden Mean (Zolotoe sechenie)]] || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Clash (Bay Rong)]]'' || [[Johnny Nguyen]] and [[Veronica Ngo]] || Quan and Trinh || Type III ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Balibo]] || || Indonesian soldiers || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Kandahar Break]] || [[Shaun Dooley]] || Richard || rowspan=2| || rowspan=2|2009&lt;br /&gt;
|-&lt;br /&gt;
| || Anti-Taliban fighters&lt;br /&gt;
|-&lt;br /&gt;
|''[[Vengeance]]'' || [[Suet Lam]] || Fat Lok || Polytech Legend model || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Peranmai]]'' || [[Jeyam Ravi]] || Dhuruvan || rowspan=2| || rowspan=2|2009&lt;br /&gt;
|-&lt;br /&gt;
| || Mercenary&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ba'al: The Storm God]]'' || || Armed guards || Type III|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crossfire (Les Insoumis)]]''|| || Gangsters || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War, Inc.]]''|| || || Turaqi militia || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Secrets of State (Secret défense)]]'' || || Terrorists, DGSE Agents || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hunting Party, The (2007)|The Hunting Party]] || || Somali militia member || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rescue Dawn]] || [[Christian Bale]] || Deiter Dengler || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mark of Cain, The|The Mark of Cain]]'' |||| Iraqi insurgents || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hitman]] |||| African Rebels and Russian Alfa commandos || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Code, The|The Apocalypse Code]]'' || || Various terrorists || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Five Fingers]]''||[[Laurence Fishburne]]||Ahmat|| rowspan=2| || rowspan=2|2006&lt;br /&gt;
|-&lt;br /&gt;
| || Soldier at airport&lt;br /&gt;
|-&lt;br /&gt;
|''[[Joy Division]] || || Soviet soldier at the gate || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Blood Diamond]] || [[Leonardo DiCaprio]] || Danny Archer || rowspan=2| || rowspan=2|2006&lt;br /&gt;
|-&lt;br /&gt;
| || RUF rebels&lt;br /&gt;
|-&lt;br /&gt;
|''[[Catch a Fire]]'' || || ANC fighters|| || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Long Tan, The|The Battle of Long Tan]]'' || || Vietcong || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lord of War]]'' || [[Nicolas Cage]] || Yuri Orlov || Type III model || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Mechanik]]'' || || thugs || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sahara (2005)|Sahara]]'' || || Touraeg fighter || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Nemesis 2: Nebula]] || [[Sue Price]]|| Alex Sinclair || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Breaking News]] || || Criminals || Possibly Polytech Legend model|| 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tears of the Sun]] || || Cameroonian border guard || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Warriors (Guerreros)]]'' || || Serbian and Albanian soldiers || rowspan=2| || rowspan=2|2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Carla Pérez]] || Pvt. Balbuena&lt;br /&gt;
|-&lt;br /&gt;
|''[[K-19: The Widowmaker]] || || Soviet sailors || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|'' [[We Were Soldiers]] |||| Viet Cong and NVA soldiers ||Built by armorer [http://www.imdb.com/name/nm0660143/ Mike Papac]|| 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sniper 2]]'' || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Muscle Heat]]'' || || Arabian terrorists, Arena Guards || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Behind Enemy Lines]]'' |||| Serbian soldier || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Armstrong]]'' || || Russian Soldiers || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Godzilla (1998)|Godzilla]]'' || || Ukrainian Soldiers || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commander Hamilton]]'' || || Russian troops || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Road Ends]]''|| || Orosco's henchman || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prisoner of the Mountains (Kavkazskiy plennik)]]'' || || Chechen fighters || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Way to Dusty Death]]'' || || Vincennes' henchmen || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Tolerance (1994)|Zero Tolerance]]'' || || Mobsters || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crime Story (1993)]] || || Robber || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Operation Condor]]'' || || Guards || rowspan=&amp;quot;3&amp;quot; | Type II || rowspan=&amp;quot;3&amp;quot; |  1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Jackie Chan]] || Asian Hawk - Condor&lt;br /&gt;
|-&lt;br /&gt;
| [[Eva Cobo de Garcia]] || Elsa&lt;br /&gt;
|-&lt;br /&gt;
|''[[For Sacha (Pour Sacha)]] || || Arab soldiers || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[Loaded with Death (Zaryazhennye smertyu)]]'' || [[Boris Bystrov]] || Nikodimov || rowspan=&amp;quot;4&amp;quot; |  || rowspan=&amp;quot;4&amp;quot; | 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Vadim Andreev]] || Fedoseev&lt;br /&gt;
|-&lt;br /&gt;
| [[Vyacheslav Baranov]] || Uvarov&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksei Rodionov]] || Borisov&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Zdraviya zhelayu! ili Beshenyy dembel]]'' || [[Anton Androsov]] || Mitya Agafonov || rowspan=4| || rowspan=4|1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Oleg Komarov (II)|Oleg Komarov]] || Pvt. Kokin aka &amp;quot;Koka&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Olkov]] || Sr. Lieutenant&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Better Tomorrow III]] || || Viet Cong fighters || || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Husband of the Hound of the Baskervilles (Muzh sobaki Baskerviley)]] || Aleksandr Korzhenkov || Oranzhevyy || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Code Name Coq Rouge (Täcknamn Coq Rouge)|Code Name Coq Rouge]]'' || || PLO guard || rowspan=&amp;quot;2&amp;quot; |  || rowspan=&amp;quot;2&amp;quot; |  1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Stellan Skarsgård]] || Carl Hamilton&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cargo 300 (Gruz 300)]]'' || || Afghan government soldier || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Stray Dogs (Psy)]]'' || [[Andrey Krasko]] || Viktor Utekhin ||rowspan=2| || rowspan=2|1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Yuriy Kuznetsov]] || Ivan Maksimchuck&lt;br /&gt;
|-&lt;br /&gt;
|''[[Beast of War, The|The Beast of War]] |||| Afghan Mujaheddin || || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo III]] || || Afghan Mujaheddin || || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Iron Eagle II]] |||| Enemy Soldiers|| || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zerograd (Gorod Zero)]]'' || || || Seen in the museum || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Fourth Protocol]] || || Russian Soldiers || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fatal Beauty]] || || Criminal Henchmen || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Death Before Dishonor]] || [[Brian Keith]] || Colonel Halloran || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Who's That Girl]]'' || [[Sean Sullivan]] || The gun dealer || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Living Daylights, The|The Living Daylights]] || [[Art Malik]] || Kamran Shah || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Iron Eagle]] |||| Enemy Soldiers || || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Delta Force]] |||| Terrorists || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rocky IV]] |||| Soviet Soldiers || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detached Mission, The|The Detached Mission (Odinochnoye plavanye)]]'' || || Soviet sailors || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Water (1985)|Water]]'' || [[Billy Connolly]] || Delgado Fitzhugh || || rowspan=&amp;quot;2&amp;quot; |  1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Valerie Perrine]] || Pamela Weintraub || &lt;br /&gt;
|-&lt;br /&gt;
|'' [[Year of Living Dangerously, The|The Year of Living Dangerously]] |||| Indonesian officer |||| 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Green Ice]]'' || || Colombian guerillas || || 1981&lt;br /&gt;
|-&lt;br /&gt;
|''[[Apocalypse Now]] |||| Viet Cong fighters and Kurtz's men|| || 1979&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Odd Angry Shot]] |||| Viet Cong fighters || || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Country Trip of Sergeant Tsybulya (Dachnaya poezdka serzhanta Tsybuli)]]'' || || Soviet soldiers || || 1979&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Fury, The|The Fury]] || [[Kirk Douglas]] || Pete Sandza || rowspan=2| || rowspan=2|1978&lt;br /&gt;
|-&lt;br /&gt;
| || Terrorists&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Operation Thunderbolt]]''|| [[Yehoram Gaon]] || Col. Yonatan Netanyahu || rowspan=3| || rowspan=3|1977&lt;br /&gt;
|-&lt;br /&gt;
| [[Arik Lavie]] || Gen. Dan Shomron&lt;br /&gt;
|-&lt;br /&gt;
| || African soldiers, Hijackers, Israeli commandos&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Mirror (Zerkalo)]]'' || || Soviet soldiers || Real 1969 Sino-Soviet border conflict archive footage || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[And on the Pacific... (I na Tikhom Okeane...)]]'' || || Soviet soldiers and cadets || || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Listen on the Other Side (Daisny tserguudee sonsotsgoo!)]]'' || || Mongolian soldiers || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission in Kabul (Missiya v Kabule)]]'' || || Afghan soldiers || Seen in documentary footage || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On the way to Berlin (Na puti v Berlin)]]'' || || Soviet soldiers || Anachronistic || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Scouts (Razvedchiki)]]'' || || Soviet soldiers || Anachronistic || 1968&lt;br /&gt;
|-&lt;br /&gt;
|''[[At War as at War (Na Voyne kak na Voyne)]] || || German soldiers || Probably represented as [[Sturmgewehr 44]]s|| 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Adventures of Werner Holt (Die Abenteuer des Werner Holt), The|The Adventures of Werner Holt (Die Abenteuer des Werner Holt)]]'' || || Soviet soldiers || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Hard Hour (V trudnyy chas)]]'' || || German soldiers || || 1961&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier's Heart (Soldatskoye serdtse)]]'' || || Soviet soldiers || || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Road to Calvary: Gloomy Morning (Khozhdenie po mukam: Khmuroe utro)|Gloomy Morning (Khmuroe utro)]]'' || || White Army soldiers || Heavily anachronistic || 1959&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Blue Arrow (Golubaya strela)]]'' || [[Yuriy Bogolyubov]] || Sgt. Grechka || rowspan=2| || rowspan=2|1958&lt;br /&gt;
|-&lt;br /&gt;
| [[Anvar Turaev]] || Pvt. Kaphnutdinov&lt;br /&gt;
|-&lt;br /&gt;
|''[[Maksim Perepelitsa]] || || Soviet Soldiers || The first screen appearance of AK || 1955&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Show Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Note / Episode&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Born by Revolution: The Last Meeting (Rozhdyonnaya revolyutsiey: Poslednyaya vstrecha)]]'' || || ''Militsia'' personnel || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blott on the Landscape]]'' || || East German soldiers || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[On Wings of Eagles]]||  || Kurdish fighter |||| 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[State Border: Film 8, The|The State Border: Film 8]]|||| Russian Border guards ||Some modified to resemble [[AK-74#AK-74|AK-74]] || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Citizen X]] |||| Red Army soldiers || || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Soldier Soldier]]''|| [[Conor Mullen]] || C Sgt Maj. Alan Fitzpatrick || Season 07 Ep10. &amp;quot;Chain of Command&amp;quot; || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Sopranos]] ||[[Edie Falco]]|| Carmela||Pilot (1.01) || 1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Ultimate Force]] ||[[Sean Gilder]] || Mick Sweeney || rowspan=&amp;quot;2&amp;quot; | Replica, switches to [[Zastava M70]] for firing scenes || rowspan=&amp;quot;2&amp;quot; | 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Damian O'Hare]] || Sean Weir&lt;br /&gt;
|-&lt;br /&gt;
|''[[Guns]]|| [[Shawn Doyle]] || Det. Merriweather |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Flashpoint (2008)]]''||||various subjects||||2008-2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |''[[Breaking Bad - Season 2]]''||||||seen on leaflet; &amp;quot;Grilled&amp;quot; (S2E02)||rowspan=&amp;quot;2&amp;quot; |2009&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||Seen in music video; &amp;quot;Negro Y Azul&amp;quot; (S2E07)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Charlie's Angels (2011)|Charlie's Angels]]||  || || on photo || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midsomer Murders - Season 14|Midsomer Murders]]'' || || Mercenaries || S14E7 &amp;quot;A Sacred Trust&amp;quot; || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaking Bad - Season 4]]'' ||  ||Cartel Member||Cybergun airsoft; &amp;quot;Salud&amp;quot; (S4E10)|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Revolution - Season 1]]'' || || || Opening credits || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arrow - Season 1]]'' || ||mercenaries ||  || 2012-2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Breaking Bad - Season 5]]''||[[Jonathan Banks]]||Mike Ehrmantraut ||&amp;quot;Say My Name&amp;quot; (S5E07) ||2012-2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24: Live Another Day]]'' || || Operative || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrant]]'' ||  ||  ||seen inside the freedom fighters' Volkswagen Vanagon || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Spider (Pauk)]]'' || || A security guard || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Night Manager, The|The Night Manager]]''||||mercenaries||||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Departed (Gorod)]]'' || || Criminals || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stranger Things - Season 3]]''||||Soviet military|||| 2019 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Better Call Saul - Season 5]]''||Uncredited||Herardo||&amp;quot;Something Unforgivable&amp;quot; (S5E10)||2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[For All Mankind - Season 2]]'' || || Soviet cosmonauts||Side-folding wire stock, &amp;quot;Triage&amp;quot; (S2E09), &amp;quot;The Grey&amp;quot; (S2E10) || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Topi]] ||  ||  ||seen on the training poster; &amp;quot;Transfiguration&amp;quot; (S1E05) || 2021&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Moon Knight - Season 1]] || ||Arthur Harrow's cultists || &amp;quot;The Friendly Type&amp;quot; (S1E03), &amp;quot;The Tomb&amp;quot; (S1E04), &amp;quot;Gods and Monsters&amp;quot; (S1E06) || rowspan=&amp;quot;3&amp;quot; | 2022&lt;br /&gt;
|-&lt;br /&gt;
| || Egyptian Patrol Agency guards||rowspan=&amp;quot;2&amp;quot; | &amp;quot;Gods and Monsters&amp;quot; (S1E06)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ann Akinjirin]] || Bobbi Kennedy&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ms. Marvel - Season 1]]'' || ||Train station guards ||&amp;quot;Seeing Red&amp;quot; (S1E04)|| 2022&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[The Last of Us - Season 1]] ||[[Anna Torv]] ||Tess || &amp;quot;Infected&amp;quot; (S1E02)|| rowspan=&amp;quot;2&amp;quot; | 2023&lt;br /&gt;
|-&lt;br /&gt;
| || Revolutionaries of Kansas City ||&amp;quot;Please Hold to My Hand&amp;quot; (S1E04)&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Walking Dead: Daryl Dixon - Season 1]]'' |||| ''Power of the Living'' movement Guerrier ||&amp;quot;Paris Sera Toujours Paris&amp;quot; (S1E03), &amp;quot;La Dame de Fer&amp;quot; (S1E04) || 2023&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[New Dominion Tank Police]]'' || Tank Police Squad and criminals ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunsmith Cats]]'' ||  || Seen in gun store || 1995-1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn-Up W]]'' || Terrorist || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trigun]]'' || Descarte's henchman || Futurisic version of AKMS || 1996-1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn-Up Excess]]'' || Terrorist, Maya Jingu, Nanvel Candlestick ||  || 1997-1998 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Noir]]'' || Islamic revolutionaries &amp;amp; USSR soldiers || Seen in flashback || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunslinger Girl]]'' || Padania Terrorists ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magikano]]'' || Rika Anju || &amp;quot;Did a Maid Really Come?&amp;quot; (Ep.07) || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Lagoon]]'' || Various factions ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[When They Cry: Kai]]'' || Shion Shinozaki ||   || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batman: Gotham Knight]]'' || || Seen in flashback || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rideback]]'' || BMA terrorist ||   || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eden of the East]]'' ||   || Seen in Takizawa's closet || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Asobi ni Ikuyo: Bombshells from the Sky]]'' || Terrorists ||   || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || || Type 3 and Type 1 || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stella Women's Academy, High School Division Class C3]]'' || Rento Kirishima || Airsoft || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Magical Girl Raising Project]]'' || Calamity Mary || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lycoris Recoil]]''||Various hitmen||||2022&lt;br /&gt;
|-&lt;br /&gt;
|''[[Chainsaw Man]]''||Yakuza members||&amp;quot;Mission Start&amp;quot; (S1E11)||2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot; | Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Appears as&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Release date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Goldeneye 007]]''||KF-7 soviet||||||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Perfect Dark]]''||KF-7 special||||||2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout Tactics]]'' |||| ||fires 7.62x51mm rounds || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Agent Under Fire]]'' |||| || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grand Theft Auto 3]]''||||||||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation Flashpoint]]''||||Available with [[GP-series grenade launcher#GP-30|GP-30 grenade launcher]]||||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Conflict: Desert Storm]]''||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[No One Lives Forever 2 : A Spy In HARM's Way]]''||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[America's Army]]''||||w/ Type 56 bayonet lug||||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Contract J.A.C.K.]]''||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Conflict: Desert Storm II]]''||||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter Strike: Source]]''||CV-47||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shellshock Nam '67]]'' ||||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Metal Gear Solid 3: Snake Eater]]''||||||||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' ||  ||  ||||  2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Stalin Subway]]''||||||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Civilization IV]]''||||||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 2]]''||||Available w/[[GP-series grenade launcher#GP-25|GP-25 grenade launcher]]||||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vietcong 2]]'' ||  || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elite Warriors Vietnam]]'' ||  || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cold Fear]]'' || AK-47 / AK || ||Type III|| 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Boiling Point: Road to Hell]]''||||||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project Reality]]''||||With optional GP-25 grenade launcher and bayonet||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Conflict: Global Terror]]''||||||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[El Matador]]''||||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grand Theft Auto: Vice City Stories]]''||||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black]]''||||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[24: The Game]]''||AZ7 Soviet||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Vegas]]''||||With optional ACOG, red dot sight, laser pointer, and silencer||Inaccurately modeled with AK-74 magazine||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Advanced Warfighter]]'' ||||Type I ||w/ 75-round drum (X360 only) || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Soldier of Fortune: Payback]]''||||w/ variety of accessories||||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blacksite: Area 51]]''||||||Non-player weapon||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Scarface: The World is Yours]]''||||Can be upgraded with a [[Remington 870]] shotgun attachment||||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty 4: Modern Warfare]]''||||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Zombie Panic Source]]''||||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Insurgency: Modern Infantry Combat]]''|| || || ||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike Online]]''||CV-47||w/ long magazine mode in Zombie 2 mode, Zombie 3 mode and Zombie Unite Mode&amp;lt;br /&amp;gt;CV-47 Dragon||||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kane &amp;amp; Lynch: Dead Men]]''||||||Cannot be used by player||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;Type 56&amp;quot; || ||with [[Type 56 assault rifle|Type 56]]'s bayonet || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Army Of Two]]''||||Available w/ Beta-C magazine||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grand Theft Auto IV]]''||Assault Rifle||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Vegas 2]]''||||w/ variety of accessories||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Far Cry 2]]''||||||with golden AK secret easter egg||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Combat Arms]]''||||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mercenaries 2: World In Flames]]''||Assault Rifle||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Saints Row 2]]''||K6 Krukov||||||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Command &amp;amp; Conquer: Red Alert 3]]'' || || ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Modern Warfare 2]]'' || AK-47 || w/ AR-15 buttstock; able to attach GP-25 grenade launcher, Masterkey underbarrel shotgun, suppressor, red dot sight, EOtech holographic sight, Trijicon ACOG, thermal sight and/or extended magazine || Hybrid AK-47/AK-74 || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[X-Men Origins: Wolverine (VG)|X-Men Origins: Wolverine]]''||||w/ wooden fore-grip||unusable||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rogue Warrior]]''||||||||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[1968 Tunnel Rats (VG)]]''||||||||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[GoldenEye 007 (2010)|Goldeneye 007]]''||||w/ optional Kobra red dot sight||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Singularity]]''||||||used by Soviet guards in 1955||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Splinter Cell: Conviction]]''||||w/ various upgrades||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield: Bad Company 2|Battlefield: Bad Company 2: Vietnam]]''||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lara Croft and the Guardian of Light]]'' || AR-06 || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The 3rd Birthday]]'' ||RK-47 || ||standard and RIS versions ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army of Two: The 40th Day]]'' || AK-47 || Can be fitted with a variety of stocks, barrels, magazines, scopes, suppressors/muzzle brakes ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Play4Free]]'' ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow Harvest: Phantom Ops]]'' ||AK-101|| Type I w/ railed top cover|| fires 5.56mm rounds|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 3]]'' ||  || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karma Online]]'' ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: The Video Game]]'' |||| || trailer only|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 3]]'' || AK-47 || w/ AR-15 buttstock || Hybrid AK-47/AKM || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted: Golden Abyss]]'' ||AK-47|| ||Type III || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality: Vietnam]]'' ||  || With optional bayonet ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]'' ||AK 47|| || fires 5.45x39mm rounds|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]'' ||AKM||w/ side-folding skeleton stock, polymer handguard, and custom pistol grip || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne 3]]'' ||AK 47|| ||Gold plated version also available || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arctic Combat]]'' |||| || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ravaged]]'' |||| || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider (2013)]]'' ||Rifle || ||with various upgrades ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead: Season Two]]'' || || || ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Blacklist]]'' ||  || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || AK-47 || bayonet || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Advanced Warfare]]'' || AK-47 ||  || Hybrid AK-47/AKM; added in 2015 update || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead: A New Frontier]]'' ||  ||  ||with stamped receiver  || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alekhine's Gun]]'' ||  || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead: Michonne]]'' ||  || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from Tarkov]]'' ||  ||With optional bayonet ||seen on the training poster || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Wildlands]]'' || || || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Squad]]'' || AK47 GL || GP-30 || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead: The Final Season]]'' || ||   ||  || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ironsight]]'' || AK-47 || || Type II with picatinny rail ||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ring of Elysium]]'' || || || Hybrid (AK-47, MPi-K, AKS-74) ||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Far Cry 5|Far Cry 5: Hours of Darkness]]''||||||Not usable||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[State of Decay 2]]''|||||| ||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maximum Action]]'' || || || ||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Krunker]]'' || Good Ol' Days || Various skins remove the stock and visually have a smaller magazine || Incorrectly has ejection ports on both sides, the charging handle on the left side, no magazine release, no safety, and holds 28 rounds || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Breakpoint]]'' || || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' || AK-47 || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops Cold War]]'' || AK-47 || || Hybrid AK-47/AKM || 2020&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Animation ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Voice Actor&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Characters&lt;br /&gt;
! width=&amp;quot;350&amp;quot; | Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boondocks, The]]'' || ||Mrs. Van Heusen || . || 2005-&lt;br /&gt;
|-&lt;br /&gt;
| ''[[What If...? - Season 1]]'' ||  || Klaue's mercenaries|| &amp;quot;What If... Killmonger Rescued Tony Stark?&amp;quot; (S1E06)|| 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AKS-47 ==&lt;br /&gt;
[[File:Aks47e.jpg|thumb|right|400px|Type 1 AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:DeactivatedAKS(1954-59).jpg|thumb|right|400px|Type 3 AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:AKS-47.jpg|thumb|right|400px|Type 3 AKS-47 with stock folded - 7.62x39mm]]&lt;br /&gt;
[[File:Poly Tech Model AK-47S Semi-Auto Carbine &amp;quot;Legend Series&amp;quot;.jpg|thumb|eight|400px|Poly Tech Model AK-47S Semi-Automatic Carbine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
The '''AKS-47''' is a variant of the AK-47 where the rear-trunion is altered with a swiveling mechanism to allow for the under-folding stock. The AKS may feature any of the three AK-47 receiver types.  Very few original Russian versions of this rifle were ever allowed into the U.S. Market.  The vast majority of milled receiver underfolders seen in American movies were Chinese Norinco Rifles or Chinese Polytech legend series (which was by far the most accurate Chinese clone of the original AK 47 to date).  Original Russian AK (especially the milled versions) were most common in movies and tv shows filmed OUTSIDE of the USA. &lt;br /&gt;
&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
(1949 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|2.97}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|940}} (stock extended), {{convert|mm|700}} (stock folded)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|415}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;180&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;220&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |''[[Black Widow (2021)|Black Widow]]''|| ||Russian soldiers  || ||rowspan=&amp;quot;2&amp;quot; | 2021&lt;br /&gt;
|-&lt;br /&gt;
| |||| seen in arsenal&lt;br /&gt;
|-&lt;br /&gt;
|''[[Suicide Squad, The|The Suicide Squad]]''||[[Alice Braga]]||Sol Soria||||2021&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Kalashnikov (2020)]]'' || [[Yuriy Borisov]] || Mikhail Kalashnikov|| rowspan=2|Type I || rowspan=2|2020&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet soldier on state trials&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Mosul]]'' || || Nineveh Province SWAT team officers|| || rowspan=2|2019&lt;br /&gt;
|-&lt;br /&gt;
| || ISIS terrorists&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Women of Mafia 2]]'' || [[Aleksandra Poplawska]] || Justyna &amp;quot;Siekiera&amp;quot; || rowspan=2| || rowspan=2|2019&lt;br /&gt;
|-&lt;br /&gt;
| || ISIS terrorists&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Triple Threat]]'' || [[Iko Uwais]] || Jaka || Type 3 || rowspan=2| 2019&lt;br /&gt;
|-&lt;br /&gt;
| || guards, Devereaux's hired guns || Type 3&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pitbull: Last Dog (Pitbull. Ostatni pies)]]''|| || Polish SWAT, Russian SWAT || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Women of Mafia]]'' || [[Kasia Warnke]] || Anna Ostrowska || rowspan=2| || rowspan=2|2018&lt;br /&gt;
|-&lt;br /&gt;
| [[Agnieszka Dygant]] || Daria Wawrzyniak &amp;quot;Niania&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[7 Days in Entebbe]]'' || [[Ben Schnetzer]] || Zeev Hirsch || rowspan=2| || rowspan=2|2018&lt;br /&gt;
|-&lt;br /&gt;
| || IDF Commandos&lt;br /&gt;
|-&lt;br /&gt;
| ''[[God Bless the Broken Road]]'' || || Insurgents || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Abang Long Fadil 2]]'' ||Achey Bochey|| Ali @ Tiger || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Gangster Ka]] || || Seychelles policeman || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lupin the 3rd]]'' || || Pramuk's bodyguards || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lone Survivor]]'' || || Taliban fighters || With bakelite magazines || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cold War]]'' || || Kidnappers |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inescapable]]'' || || Syrian soldiers || || 2012&lt;br /&gt;
|- &lt;br /&gt;
| ''[[I Declare War]]'' || Siam Yu || Paul || || 2012&lt;br /&gt;
|- &lt;br /&gt;
|rowspan=3|''[[Hamilton: I nationens intresse]]'' ||[[Ashraf Farah]] || Tareq Al Ameen || rowspan=3| || rowspan=3|2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Seba Mubarak]]|| Mouna al Fathar&lt;br /&gt;
|-&lt;br /&gt;
| || Afghani terrorists, Somali soldiers/prison guards&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kill Zombie!]]'' || || Sgt. Andreij ‘Mad Dog’ Lidkovski |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Viral Factor, The|The Viral Factor]]'' || || Mercenary |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Heineken Kidnapping, The|The Heineken Kidnapping]]'' || || Dutch SWAT team |||| 2011&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Fat]]'' || Alexandru Balteanu || Vasika || || rowspan=2|2011&lt;br /&gt;
|-&lt;br /&gt;
| Vitalie Ambroci || Grisa || airsoft&lt;br /&gt;
|-&lt;br /&gt;
|''[[Nokas]] || [[Tov Sletta]]'' || David Toska|| With [[AKM]] style muzzle brake|| 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Stool Pigeon]]'' || Patrick Keung || Tai Ping |||| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Angel of Evil (Vallanzasca - Gli angeli del male)|Angel of Evil]]'' || [[Filippo Timi]] || Enzo || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Kandahar Break]]'' || [[Rasheed Naz]] || Ashiq Khan || polytech manufactured || rowspan=3|2009&lt;br /&gt;
|-&lt;br /&gt;
| || Taliban fighters || original and polytech manufactured&lt;br /&gt;
|-&lt;br /&gt;
| || Afghan National Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Largo Winch (2008)|Largo Winch]]'' || || Brazilian Police || ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mesrine: Public Enemy Number 1]]'' || [[Vincent Cassel]] || Mesrine|| || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gomorrah]]'' || [[Ciro Petrone]] || Ciro|| || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mark of Cain, The|The Mark of Cain]]'' || || Iraqi insurgent || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6|''[[Piranha (Okhota na piranyu)]]'' || [[Maksim Drozd]] || Vasily Stepanovich Zhgutov || rowspan=6| || rowspan=6|2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Mashkov]] || Kirill Mazur&lt;br /&gt;
|-&lt;br /&gt;
| [[Sergey Garmash]] || Zima&lt;br /&gt;
|-&lt;br /&gt;
| [[Yuri Pristrom]] || Fyodor&lt;br /&gt;
|-&lt;br /&gt;
| [[Svetlana Antonova]] || Olga Khmelnitskaya&lt;br /&gt;
|-&lt;br /&gt;
| || Prokhor's men&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Mechanik]]'' || [[Dolph Lundgren]] || Nick Cherenko || rowspan=2|shortened || rowspan=2|2005&lt;br /&gt;
|-&lt;br /&gt;
| || Various thugs&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Preacher, The|The Preacher]]'' || [[Mike Reus]] || Pim || rowspan=2| || rowspan=2|2004&lt;br /&gt;
|-&lt;br /&gt;
| || Various thugs&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lakshya]]'' |||| Indian Army soldiers|| || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bumer]]'' || || Militsioners || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Italian Job (2003)|The Italian Job]]'' || [[Edward Norton]]|| Steve || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warriors (Guerreros)]]'' || || Serbian and Albanian soldiers || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[No Man's Land]]'' || [[Branko Duric]]|| Ciki || w/ two magazines taped together|| rowspan=2|2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Mustafa Nadarevic]] || Old Serbian soldier || Fitted with orange bakelite magazine&lt;br /&gt;
|-&lt;br /&gt;
|''[[Avalon]] |||| Players/Characters || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lion's Share (Lvinaya dolya)]]'' || || ''OMON'' troopers || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stacy: Attack of the Schoolgirl Zombies]]'' || || || archive footage || 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Demons of War]]'' || [[Boguslaw Linda]] || Maj. Edward Keller || || rowspan=&amp;quot;3&amp;quot; | 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Olaf Lubaszenko]] || Lt. Czacki || &lt;br /&gt;
|-&lt;br /&gt;
| [[Miroslaw Baka]] || 'The silent' || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commander Hamilton]]'' || || Russian troops, PLO troops || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | ''[[Demons of War]]'' || [[Boguslaw Linda]] || Maj. Edward Keller || || rowspan=&amp;quot;8&amp;quot; | 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Olaf Lubaszenko]] || Lt. Czacki || &lt;br /&gt;
|-&lt;br /&gt;
| [[Miroslaw Baka]] || 'The silent' || &lt;br /&gt;
|-&lt;br /&gt;
| [[Artur Zmijewski]] || Sgt. Biniek || &lt;br /&gt;
|-&lt;br /&gt;
| [[Tadeusz Huk]] || Maj. Czeslaw Kusz || &lt;br /&gt;
|-&lt;br /&gt;
| [[Zbigniew Zamachowski]] || Cpl. 'Houdini' Moraczewski || &lt;br /&gt;
|-&lt;br /&gt;
| [[Szymon Bobrowski]] || Jarek Boruń || &lt;br /&gt;
|-&lt;br /&gt;
| || ''IFOR'' Polish soldiers, Serbian separatists || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Prisoner of the Mountains (Kavkazskiy plennik)]]'' || [[Oleg Menshikov]] || Sanya || rowspan=2| || rowspan=2|1996&lt;br /&gt;
|-&lt;br /&gt;
| || Chechen fighters&lt;br /&gt;
|-&lt;br /&gt;
| ''[[All That Is Tender (Tot, kto nezhnee)]]'' || || Mercenaries || || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Darkman II: The Return of Durant]]'' |||| Gangbangers || w/ AKM-style muzzle brakes|| 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hot Shots! Part Deux]]'' |||| Iraqi soldiers|| || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pigs (Psy)]]'' || [[Boguslaw Linda]] || Lt. Maurer alias 'Franz' || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[It's Better to Be Wealthy and Healthy Than Poor and Ill]]'' || [[Deana Horváthová]] || Nona || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Year of the Gun]]'' || [[Luigi Di Fiore]] || 1st Terrorist || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Lumi]]'' || [[Andrey Shcherbovich-Vecher]] || Valērijs Gumpert || rowspan=2| || rowspan=2|1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Mokhov]] || Sigis&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Impulse]]'' || [[Thomas Rosales Jr.]] || Colombian drug dealer || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Navy SEALs]]'' |||| Navy SEALs, Lebanese terrorists|| || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Toy Soldiers]]'' |||| Colombian terrorists|| || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Husband of the Hound of the Baskervilles (Muzh sobaki Baskerviley)]]'' |||| Mobsters || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Zdraviya zhelayu! ili Beshenyy dembel]]'' || [[Nikolai Geiko]] || ''Yefreytor'' Zamotaev aka &amp;quot;Zamotay&amp;quot; || rowspan=3| || rowspan=3|1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Oleg Komarov (II)|Oleg Komarov]] || Pvt. Kokin aka &amp;quot;Koka&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[The Mediator (Posrednik)]]'' || [[Valeriy Storozhik]] || Aleksandr Zamyatin || rowspan=5| || rowspan=5|1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Algis Matulionis]] || Kiselyov / &amp;quot;Angle 1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Stanislav Zhitarev]] || ''Militsiya'' Capt. Rubchenko / &amp;quot;Triangle 6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikolay Sysoyev]] || Paratrooper Lt.&lt;br /&gt;
|-&lt;br /&gt;
| || Mind-controlled people&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cargo 300 (Gruz 300)]]'' || || Afghan mujaheddins || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Beast of War, The|The Beast of War]]'' || [[Jason Patric]] || Konstantin Koverchenko || rowspan=4| || rowspan=4|1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Stephen Baldwin]] || Golikov&lt;br /&gt;
|-&lt;br /&gt;
| [[Don Harvey]] || Kaminski&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet tank crew members&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Iron Eagle II]]'' |||| Enemy soldiers|||| 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo III]]'' |||| Soviet soldiers|| || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zerograd (Gorod Zero)]]'' || || || Seen in the museum || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Fourth Protocol]] || || Russian Soldiers || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bad Taste]]'' |||| Aliens|| || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Ishtar]]'' || [[Warren Beatty]] || Lyle Rogers || rowspan=2| || rowspan=2|1987&lt;br /&gt;
|-&lt;br /&gt;
| || Various characters&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Order No. 027 (Myung ryoung-027 ho)]]'' || || North Korean commandos || Type 58B || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Iron Eagle]]'' ||||Enemy soldiers|| || 1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Detached Mission, The|The Detached Mission (Odinochnoye plavanye)]]'' || [[Aleksandr Fatyushin]] || ''Starshi praporshchik'' Kruglov ||rowspan=2| || rowspan=2|1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Sergey Nasibov]] || Pvt. Danilov&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Emerald Forest]]'' || [[Powers Boothe]] || Bill Markham || rowspan=2| || rowspan=2|1985&lt;br /&gt;
|-&lt;br /&gt;
| Arthur Muhlenberg || Rico&lt;br /&gt;
|-&lt;br /&gt;
|''[[Octopussy]]'' ||||Soviet soldier, Kamal Khan's guard|| || 1983&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Little Drummer Girl, The|The Little Drummer Girl]]'' || [[Diane Keaton]] || Charlie || rowspan=2| || rowspan=2|1984&lt;br /&gt;
|-&lt;br /&gt;
| || ''PLO'' terrorists&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Hit Back (Otvetnyy khod)]]'' ||[[Boris Galkin]]||Capt. Tarassov|| rowspan=4|Type I || rowspan=4|1981&lt;br /&gt;
|-&lt;br /&gt;
| [[Mihai Volontir]]||Warrant Officer Volentir&lt;br /&gt;
|-&lt;br /&gt;
| [[Vadim Spiridonov]]||Capt. Shvetz&lt;br /&gt;
|-&lt;br /&gt;
| [[Yelena Glebova]]||Sgt. Zinovieva&lt;br /&gt;
|-&lt;br /&gt;
|''[[Funeral in Berlin]]'' || ||East German Border Guard|| || 1966&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Objective 500 Million (Objectif: 500 millions)]]'' || [[Bruno Cremer]] || Jean Reichau || rowspan=2| || rowspan=2|1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Etienne Bierry]] || Douard&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lark (Zhavoronok), The|The Lark (Zhavoronok)]]'' || Valentins Skulme||Frenchman|| || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dr. Mabuse vs. Scotland Yard]]'' || || British police || || 1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier's Heart (Soldatskoye serdtse)]]'' || || Soviet soldiers || || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Arrow (Golubaya strela)]]'' || || A saboteur || || 1958&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Show Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;275&amp;quot; | Note / Episode&lt;br /&gt;
! width=&amp;quot;75&amp;quot; | Air Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stawka wieksza niz zycie]]''||   || Polish soldiers and paratroopers || as a substitution for [[Sturmgewehr 44]] ||1966-68&lt;br /&gt;
|-&lt;br /&gt;
|''[[Czterej pancerni i pies]]''||   || German and Polish soldiers || as a substitution for [[Sturmgewehr 44]] ||1966-70&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Columbo]]'' || [[Peter Falk]] || Lt. Columbo || &amp;quot;Dead Weight&amp;quot; (S01E03) || 1971-2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Columbo]]'' || [[Eddie Albert]] || Maj. Gen. Martin J. Hollister  || &amp;quot;Dead Weight&amp;quot; (S01E03) || 1971-2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Columbo]]'' ||  || is seen in a showcase|| with option sight/ &amp;quot;Columbo Cries Wolf&amp;quot; (S09E02) || 1971-2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dempsey and Makepeace]]''||[[Francisco Morales]] ||Cortez||&amp;quot;The Cortez Connection&amp;quot; (S03E08) ||1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Brigada]]'' ||  || Tajik mafia ||   || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firefly]]'' ||  || Badger's henchman ||  &amp;quot;Shindig&amp;quot; (S01E04) || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kill Point, The|The Kill Point]]'' || [[Adam Cantor]] || Rocko ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kill Point, The|The Kill Point]]'' ||  [[Frank Grillo]] || Albert &amp;quot;Mr. Pig&amp;quot; Roman ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[24: Redemption]]'' ||  [[Keifer Sutherland]] || Jack Bauer ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midsomer Murders - Season 14|Midsomer Murders]]'' || || Mercenaries || S14E7 &amp;quot;A Sacred Trust&amp;quot; || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrant]]'' ||  ||  Shiek Rashid's guards ||equipped with a synthetic quad rail handguard || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spy City]]'' || || Soviet soldiers || Ep. 04 || 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Topi]] ||  ||  ||seen on the training poster; &amp;quot;Transfiguration&amp;quot; (S1E05) || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Money Heist: Korea - Joint Economic Area]]''|| ||North Korean military|| || 2022&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moon Knight - Season 1]]''||Alex Martin ||Arthur Harrow's cultist||&amp;quot;The Friendly Type&amp;quot; (S1E03), &amp;quot;The Tomb&amp;quot; (S1E04), &amp;quot;Gods and Monsters&amp;quot; (S1E06)|| 2022&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Walking Dead: Daryl Dixon - Season 1]]'' |||| ''Power of the Living'' movement Guerriers ||&amp;quot;Deux Amours&amp;quot; (S1E05) || 2023&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Continental: From the World of John Wick]]'' || ||Continental Enforcers||&amp;quot;Brothers in Arms&amp;quot; (S1E01), &amp;quot;Loyalty to the Master&amp;quot; (S1E02), &amp;quot;Theater of Pain&amp;quot; (S1E03) || 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Amazing Nurse Nanako]] || Unknown soldiers |||| 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunslinger Girl]]'' || Padania Terrorists ||   || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stella Women's Academy, High School Division Class C3]]'' || Daishichi || Golden AKS  || 2013&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot; | Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Appears as&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Release Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[007: The World Is Not Enough]]||Soviet KA-57||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Conflict: Vietnam]]|||| ||||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project Reality]]||||With optional bayonet||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cold War (VG)]]||||||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Escape from Tarkov]]||||||seen on the training poster ||2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|right|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Maadi ARM.jpg|thumb|right|450px|Maadi ARM - 7.62x39mm. This Egyptian clone of AK is often seen in American movies.]]&lt;br /&gt;
[[File:AKM Synthetic Furniture.jpg|thumb|right|451px|Romanian AKM with synthetic furniture - 7.62x39mm]]&lt;br /&gt;
[[File:Akm gp25.jpg|thumb|right|450px|AKM with [[GP-25]] grenade launcher - 7.62x39mm / 40mm]] &lt;br /&gt;
&lt;br /&gt;
The '''AKM''' is the improved version of the AK-47, featuring a number of refinements such as a stamped receiver (as opposed to the milled receiver of the original Type 2 and Type 3 AK-47), a slant compensator on the tip of the barrel (to reduce recoil), an improved gas tube (without vents), and use of lighter materials to reduce weight and simplify construction.&lt;br /&gt;
&lt;br /&gt;
Most of the AKMs seen in Hollywood movies are actually Egyptian Maadi MISR copies, which were sold in the U.S. as the ARM in the 1980s - such weapons were first procured by Stembridge Gun Rentals for ''[[Red Dawn (1984)|Red Dawn]]'' and subsequently re-used in numerous other motion pictures. The Maadi is almost identical to the original Soviet-built AKM, save for the markings, and is nearly impossible to tell apart.&lt;br /&gt;
&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
(1959 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.6}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|880}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|415}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 10, 20, 30, 40-round box magazines, 75 or 100-round drum magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! width=&amp;quot;280&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3 |''[[OSS 117: From Africa with Love]]''|| Ilya Nikitenko || A Soviet soldier || rowspan=3 | ||rowspan=3 |2021&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet soldiers&lt;br /&gt;
|-&lt;br /&gt;
| [[Jean Dujardin]] || Hubert Bonisseur de La Bath / OSS 117&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tenet]]''||||terrorists||||2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[Extraction (2020)|Extraction]]''||||Bangladeshi SWAT||||2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mosul]]'' || Ish'aq Elias || Waleed || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Women of Mafia 2]]'' || || Colombian mobsters || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[7 Days in Entebbe]]'' || || Palestinian hijackers || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Witch: Part 1. The Subversion]]''|| ||Mercenaries||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kong: Skull Island]]''||[[Shea Whigham]]||Captain Earl Cole ||||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Made]]''||||cartel soldiers and contras||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[St. Zombie Girls' High School]]''||||Zombie hunter||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Billy Lynn's Long Halftime Walk]]''||||Iraqi insurgents||||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jack Reacher: Never Go Back]]'' || || Contractor || Vltor Modstock, railed handguard || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Dogs ]]'' || [[Jonah Hill]] || Efraim Diveroli || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Palm Trees in the Snow (Palmeras en la nieve)]]'' || || Equatorial Guinea soldiers || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mad Max: Fury Road]]''||[[Richard Carter]]||The Bullet Farmer||||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Godzilla (2014)]]'' || || Filipino Mine Guards || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop (2014)|RoboCop]]'' || || Insurgents || With RIS handguards and grenade launcher || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[No Way Out (Elq Chka)]]'' || || Prison guards || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[22 Minutes (22 minuty)]]'' || [[Gaël Kamilindi]] || Kalash ||rowspan=3| || rowspan=3|2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Galibin]] || Dekalin&lt;br /&gt;
|-&lt;br /&gt;
| || Somali Pirates&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kill the Messenger]]'' || || Nicaraguan prison guards || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elysium]]'' || [[Matt Damon]] || Max De Costa || futuristically modified, fires fictional airburst ammunition || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[G.I. Joe: Retaliation]]'' || || Cobra Troopers || Customised AKMs fitted in Center Balanced Systems stocks || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commitment]]'' || || North Korean soldiers || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lone Survivor]]'' || || Taliban fighters || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Oblivion]]'' || [[Zoe Bell]] || Kara || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We're the Millers]]'' || || Cartel Guard || With GP-25 || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pawnshop (Lombard)]]'' || || Mark's and Yuriy's bandits || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Dawn (2012)|Red Dawn]]''||[[Josh Peck]]||Matt Eckert||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies ]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battleground (2012)|Battleground]]'' || [[Bob Cymbalski]] || Texas || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Suave Patria]]'' || || One of Gustavo Solis's men || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casa de mi Padre]]'' || || Henchman || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fire with Fire]]'' || || || On gun table || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]'' || || Smugglers || Customized with quad rail systems, foregrips and [[M4/M4A1 Carbine|M4 carbine]] style stocks|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guardian Angel (Schutzengel)]]'' || || assailants || M4-style stocks and synthetic handguards || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil: Damnation]]''|| ||Russian Soldiers || ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[August. Eighth]]'' || || Russian and Georgian soldiers and Russian scouts ||With and without [[GP-series grenade launcher#GP-25|GP-25]] grenade launchers || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Home (Dom)]]'' ||[[Kirill Poluhin]] || Starshiy || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Machine Gun Preacher]]'' || || SPLA troops || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mission: Impossible - Ghost Protocol]]'' || || Assassins || Customized with quad rail systems and foregrips|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Assassination Games]]'' || [[Scott Adkins]] || Roland Flint || rowspan=3| || rowspan=3|2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Jean-Claude Van Damme]] || Vincent Brazil&lt;br /&gt;
|-&lt;br /&gt;
| || Bucharest police, henchmen&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Debt]]'' |||| East German border guards || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Memorial Day]]'' |||| Iraqi Insurgents, Iraqi Security Forces || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Transformers: Dark of the Moon]]'' || || Iranian soldiers || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Quiet Outpost (Tikhaya zastava)]]'' || || Islamist fighters || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[El Infierno]]'' |||| || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kandahar]]'' |||| Taliban fighters || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Losers]]'' |||| Cartel gunmen || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Machete]]'' || ||Rebels || With transparent magazines|| 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Expendables]]'' |||| Somali pirates and General Zayas' soldiers || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Hooked 2. Next Level (Na Igre 2. Novyy Uroven)]]'' || || Contrabandists ||Also can be seen in the Counter Strike style game footage|| 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Yakuza's Daughter Never Cries]]'' |||| Special Forces || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dark World (Tyomnyy mir)]]'' ||Vladimir Lukyanchikov||Toivo|| || 2010&lt;br /&gt;
|-&lt;br /&gt;
|'' [[X-Men Origins: Wolverine]]'' || || African soldiers |||| 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Hooked (Na Igre)]]'' || || ||can be seen in the Counter Strike style game footage|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Go Fast]]'' || || Drug dealer || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Rambo (2008)|Rambo]]'' || || Burmese Junta soldiers |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[An American Carol]]'' ||[[Thomas Rosales Jr.]] || Cuban Soldier || rowspan=2| || rowspan=2|2008&lt;br /&gt;
|-&lt;br /&gt;
| || Taliban, Cuban soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Baader Meinhof Complex, The (Der Baader Meinhof Komplex)]] || [[Alexandra Maria Lara]] || Petra Schelm |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Hurt Locker]]'' |||| Iraqi insurgents|| || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Body of Lies]]'' || || Terrorists || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pineapple Express]]'' ||[[Seth Rogen]] || Dale || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shooter (2007)|Shooter]]'' || || enemy fighters || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Gangster]]'' || || guards in the Nationalists' heroin fields || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shake Hands with the Devil (2007)|Shake Hands with the Devil]]'' || || Rwandan soldiers || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Kingdom]]'' || || Saudi terrorists || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Transformers]]'' || || Qatari village militiaman || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Redacted]]'' |||| Iraqi insurgents || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Children of Men]]'' |||| Refugees || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Catch a Fire]]'' || [[Derek Luke]] || Patrick Chamusso || rowspan=2| || rowspan=2|2006&lt;br /&gt;
|-&lt;br /&gt;
| || ANC guerrillas&lt;br /&gt;
|-&lt;br /&gt;
| '' [[Lord of War]]'' ||[[Nicolas Cage]] || Yuri Orlov |||| 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Island (2005)|The Island]]'' || [[Djimon Hounsou]] || Albert Laurent || futuristic housing || 2005&lt;br /&gt;
|-&lt;br /&gt;
| '' [[Countdown (Lichnyy nomer)]]'' || || terrorist |||| 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hotel Rwanda]]'' || || Rwandan National Army soldiers || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Innocent Voices]]'' || Hector Jimenez || Raton || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Bad Boys II]]'' ||[[Reynaldo A. Gallegos]] || Tito Vargas || rowspan=2| || rowspan=2|2003&lt;br /&gt;
|-&lt;br /&gt;
| || Cuban soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[S.W.A.T. (2003)|S.W.A.T.]]''|||| Bank robbers || drum magazines || rowspan=2|2003&lt;br /&gt;
|-&lt;br /&gt;
| || Gang members || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tears of the Sun]]'' |||| Nigerian rebels |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Underworld]]'' |||| Lycans || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[War (Voyna)]]'' || Ruslan || || with two magazines taped &amp;quot;jungle-style&amp;quot; || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Die Another Day]]'' || || North Korean soldiers || w/ [[AKS-74]] side-folding stocks and muzzle brakes || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Collateral Damage]]'' || [[Jsu Garcia]] || Roman || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Behind Enemy Lines]]'' ||[[Owen Wilson]] || LT Chris Burnett || rowspan=2| || rowspan=2|2001&lt;br /&gt;
|-&lt;br /&gt;
| || Serbian soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Equilibrium]]'' || || Resistance member || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[XXX|xXx]]'' ||[[Martin Hub]] || Ivan Podrov || w/ [[AK-74]] muzzle brake and [[M203]] grenade launcher || rowspan=2|2001&lt;br /&gt;
|-&lt;br /&gt;
| || Colombian cartel soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Militia]]'' || || ATF agents and militiamen || || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Joint Security Area]]'' || || NKPA soldiers || || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Analyze This]]'' || || Hitmen || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Virus]]'' |||||| || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Three Kings]]'' || || Iraqi soldiers and Shiite refugees || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rushmore]]''||[[Sara Tanaka]]||Margaret Yang||||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Replacement Killers]]'' || || Thug || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Siege]]'' |||| Terrorists || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Air Force One]]'' || || Russian prison guards || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Postman]]'' || || Holnist soldiers |||| 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[All the Things We Dreamt of for So Long (Vsyo to, o chyom my tak dolgo mechtali)|All the Things We Dreamt of for So Long]]'' || [[Nikolay Dobrynin]] || Nikolay || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Escape from L.A.]]'' || || Gang members || || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eraser]]'' || || Russian mobsters || || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Normal Life]]'' || || FBI agent || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Prisoner of the Mountains (Kavkazskiy plennik)]]'' || [[Oleg Menshikov]] || Sanya || Standard and with [[GP-25]] || rowspan=2|1996&lt;br /&gt;
|-&lt;br /&gt;
| || Chechen fighters ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[All That Is Tender (Tot, kto nezhnee)]]'' || || Mercenaries || || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shirli-Myrli]]'' |||| Mafia || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crusader (Krestonosets)]]'' || || Criminals || || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Clear and Present Danger]]'' |||| Escobedo's men || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hot Shots! Part Deux]]'' || || Iraqi soldiers || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[True Lies]]'' ||[[Arnold Schwarzenegger]] || Harry Tasker || rowspan=2| || rowspan=2|1994&lt;br /&gt;
|-&lt;br /&gt;
| || Crimson Jihad terrorists &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hard Boiled]]'' || || Johnny Wong's thugs |||| 1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Patriot Games]]'' || || IRA terrorists || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Arbiter (Arbitr)]]'' || || A criminal || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Four Sheets of Plywood (Chotyry lysty fanery)]]'' || || Criminal || ||1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator 2: Judgment Day]]'' || || || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[100 Days Before the Command (Sto dney do prikaza...)]]'' || [[Oleg Vasilkov]] || Pvt. Elin || rowspan=4| || rowspan=4|1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksei Volkov]] || Sr. Sergeant&lt;br /&gt;
|-&lt;br /&gt;
| [[Sergei Rozhentsev]] || Sgt. Titarenko&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Afghan Breakdown]]'' || [[Nikolai Ustinov]] || Pvt. Onisimov || || rowspan=3|1991&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet soldiers || Some with PBS sound suppressors&lt;br /&gt;
|-&lt;br /&gt;
| || Mujaheddins ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Husband of the Hound of the Baskervilles (Muzh sobaki Baskerviley)]]'' || [[Viktor Konisevich]] || Danila Osokin || rowspan=2| || rowspan=2|1990&lt;br /&gt;
|-&lt;br /&gt;
| || Militiaman &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zdraviya zhelayu! ili Beshenyy dembel]]'' || [[Oleg Komarov (II)|Oleg Komarov]] || Pvt. Kokin aka &amp;quot;Koka&amp;quot; || || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force 2]]'' || ||Ramon Cota's men || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[White Crows (Belye vorony)]]'' || || Soviet soldiers || || 1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Commander, The|The Commander]]'' || ||General Dong's men || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Rambo III]]'' ||[[Sylvester Stallone]]|| John Rambo || w/ [[M203]] grenade launcher and [[Galil]] stock|| rowspan=4|1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Crenna]] || Col. Trautman || &lt;br /&gt;
|-&lt;br /&gt;
| [[Randy Raney]] || Sgt. Kourov || w/ [[M203]] grenade launcher and [[Galil]] stock&lt;br /&gt;
|-&lt;br /&gt;
| || Mujaheddin and Russian soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5|''[[Bulletproof (1988)|Bulletproof]]''|| [[Gary Busey]] || Frank McBain || rowspan=5| || rowspan=5|1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Darlanne Fluegel]] || Captain Devon Shepard&lt;br /&gt;
|-&lt;br /&gt;
| [[Ramón Franco]] || Camilo&lt;br /&gt;
|-&lt;br /&gt;
| [[L.Q. Jones]] || CSM O'Rourke&lt;br /&gt;
|-&lt;br /&gt;
| || Henchmen&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Secret Fairway (Sekretniy farvater)]]'' || || Soviet soldiers || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Extreme Prejudice]]'' ||[[Matt Mulhern]] || SSgt. Declan Patrick Coker || rowspan=2| || rowspan=2|1987&lt;br /&gt;
|-&lt;br /&gt;
| || Mexican cartel gunmen&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dragnet (1987)|Dragnet]]''|| || P.A.G.A.N henchmen |||| 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Predator]]'' || || Guerrillas || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Robocop]]'' || || Sal's men |||| 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In Country]]'' || || NVA troops || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''Never Too Young to Die'' || || Various punks || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Heartbreak Ridge]]'' ||[[Clint Eastwood]] || GySGT Tom Highway || rowspan=2| || rowspan=2|1986&lt;br /&gt;
|-&lt;br /&gt;
| || Cuban soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Park is Mine]]'' ||[[Tommy Lee Jones]] || Mitch Garnett || w/ two magazines &amp;quot;jungle taped&amp;quot; || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Back to the Future]]'' ||[[Richard L. Duran]] || Libyan terrorist in Van || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Commando]]'' |||| Arius' soldiers || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Annihilators]]'' || || Viet Cong fighters || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Rambo: First Blood Part II ]]'' ||[[Julia Nickson-Soul]] || Co Bao || rowspan=4| || rowspan=4|1984&lt;br /&gt;
|-&lt;br /&gt;
| [[George Cheung]] || Capt. Tay&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvester Stallone]] || John Rambo&lt;br /&gt;
|-&lt;br /&gt;
| || NVA Soldiers and Russian Spetnaz Commandos&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=6|''[[Red Dawn (1984)|Red Dawn]]'' ||[[Jennifer Grey]] || Toni Mason || rowspan=6| || rowspan=6|1984&lt;br /&gt;
|-&lt;br /&gt;
| [[C. Thomas Howell]]||Robert Morris&lt;br /&gt;
|-&lt;br /&gt;
| [[Patrick Swayze]] || Jed Eckert &lt;br /&gt;
|-&lt;br /&gt;
| [[Charlie Sheen]] || Matt Eckert&lt;br /&gt;
|-&lt;br /&gt;
| [[Ron O'Neal]]||Colonel Bella&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet soldiers, Cuban / Nicaraguan soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5|''[[Parade of the Planets (Parad planet)]]'' || [[Sergey Nikonenko]] || Afonin || rowspan=5| || rowspan=5|1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Sergey Shakurov]] || Sultan&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Pashutin]] || Spirkin&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyotr Zaychenko]] || Pukhov&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksei Zharkov]] || Slonov&lt;br /&gt;
|-&lt;br /&gt;
|''[[Octopussy]]'' || || Soviet soldier || || 1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grach Brothers (Grachi), The|The Grach Brothers (Grachi)]]'' || [[Vitali Shapovalov]] || Leonid Osadchiy || || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Right to Shoot (Pravo na vystrel)]]'' || || Soviet Border Guards || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[To Command Yourself (Prikazhi sebe)]]'' || || Soviet Army soldiers || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Leopard (La légion saute sur Kolwezi)]]'' || || Katanga fighters || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Border Dog Alyi (Pogranichnyy pyos Alyi)]]'' || [[Vladimir Dubrovskiy]] || Sgt. Aleksey Koshkin || rowspan=2| || rowspan=2|1980&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet border guards&lt;br /&gt;
|-&lt;br /&gt;
|''[[In the Zone of Special Attention (V zone osobogo vnimaniya)]]'' || || Soviet Army soldiers || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Spring Conscription (Vesenniy prizyv)]]'' || [[Igor Kostolevskiy]] || Pvt. Alik Polukhin || rowspan=3| || rowspan=3|1977&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Fatyushin]] || Sgt. Karpenko&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Don't Cry, Girl (Ne plach, devchonka)]]'' || || Soviet Army soldiers || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Granite Islands (Granitnye ostrova)]]'' || [[Aleksandr Milokostyj]] || Pvt. Konstantin Savin || rowspan=3|Some with removed muzzle compensators || rowspan=3|1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Leonid Belozorovich]] || Sgt. Vasiliy Syrtsov&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet Borger Guards&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[I Serve at the Border (Ya sluzhu na granitse)]]'' || [[Boris Shcherbakov]] || Pvt. Dmitriy Sedykh || rowspan=5|Mostly with removed muzzle compensators || rowspan=5|1974&lt;br /&gt;
|-&lt;br /&gt;
| [[Anatoliy Rudakov]] || ''Yefreytor'' Semyon Osinin&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Aleksandrov]] || Pvt. Andrey Strekalov&lt;br /&gt;
|-&lt;br /&gt;
| [[Aare Laanemets]] || ''Yefreytor'' Laanemets&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet Border Guards&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Listen on the Other Side (Daisny tserguudee sonsotsgoo!)]]'' || || Mongolian soldiers || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Square (Krasnaya ploshchad)]]'' || || Soviet Army infantry on parade || Documentary footage || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Shield and the Sword (Shchit i mech)]]'' || || German soldiers || Replacement for StG 44 || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zhenya, Zhenechka and &amp;quot;katyusha&amp;quot;]]'' || || Soviet soldiers || || 1967&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Show Title&lt;br /&gt;
! width=&amp;quot;175&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;175&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;275&amp;quot; | Note / Episode&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Air Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[A-Team, The|The A-Team]]'' || [[George Peppard]] || Col. John &amp;quot;Hannibal&amp;quot; Smith || || rowspan=2| 1983 - 1987&lt;br /&gt;
|-&lt;br /&gt;
| || NVA soldiers || &amp;quot;The Sound of Thunder&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Riptide]]''||[[Perry King]]||Cody Allen||||1984-1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Riptide]]''||[[Joe Penny]]||Nick Ryder||||1984-1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[On Wings of Eagles]]'' ||[[Miguel Ángel Fuentes]] || ‘The Large Kurd’ || || rowspan=2| 1986&lt;br /&gt;
|-&lt;br /&gt;
| || Kurdish fighters ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[State Border: Film 6, The|The State Border: Film 6]]''  ||  || Russian and Polish Border guards || Can be seen in documentary footage || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tour of Duty]]'' || [[Stephen Caffrey]] || Lt. Myron Goldman || || 1987 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Incident at the Airport (Sluchay v aeroportu)]]'' || || ''Militsiya'' || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Halt of Wanderers (Prival strannikov)]]'' || || A criminal || || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Purgatory (Chistilishche)]]''  || || various characters||  With GP-25 grenade launchers || 1998&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[The X-Files - Season 7]]'' || || Ivory Coast Soldier || &amp;quot;The Sixth Extinction&amp;quot; (S7E01) || 1999&lt;br /&gt;
|-&lt;br /&gt;
| || Tunisian Prison Guards || &amp;quot;Requiem&amp;quot; (S7E22) || 2000&lt;br /&gt;
|-&lt;br /&gt;
|'' [[24]]'' || || Henchmen || || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files - Season 9]]'' || || Iraqi Insurgents || &amp;quot;Providence&amp;quot; (S9E10) || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force]]'' || || Various criminals and terrorists || With and without telescopic sights || 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Firefly]]'' ||  || Browncoats || &amp;quot;Serenity&amp;quot; (S1E01) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| || henchmen || &amp;quot;Heart of Gold&amp;quot; (S1E13) || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[Ultimate Force - Season 2]]'' || [[Ross Kemp]] || SSgt. Henry &amp;quot;Henno&amp;quot; Garvie||  &amp;quot;Dead is Forever&amp;quot;  || rowspan=3| 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Conor Mullen]] || Omega || rowspan=2| &amp;quot;What in the Name of God&amp;quot;, With telescopic sight &lt;br /&gt;
|-&lt;br /&gt;
| [[Luke De Woolfson]] || Michael &lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY]]'' || || Terrorists || &amp;quot;Snow Day&amp;quot; || 2004 - 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[Ultimate Force - Season 3]]'' || [[Louis Decosta Johnson]] || Cpl. Dave Woolston || rowspan=2| &amp;quot;Never Go Back&amp;quot; || rowspan=3| 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Saskia Butler]] || Luanne Du Preez &lt;br /&gt;
|-&lt;br /&gt;
| [[Con O'Neil]] || Lavelle || &amp;quot;Weapons of Choice&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Archangel]]'' || [[Igor Filipov]] || Major Kretov || || rowspan=2| 2005 &lt;br /&gt;
|-&lt;br /&gt;
| || Russian troops || &lt;br /&gt;
|-&lt;br /&gt;
|''[[24 - Season 5]]'' || || Terrorists || || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[My Name is Earl]]''  ||  || various characters|| in various episodes || 2005 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7| ''[[Unit, The|The Unit]]''|| [[Dennis Haysbert]] || CSM Jonas Blane || rowspan=4| &amp;quot;Johnny B. Good&amp;quot;, With Surefire Universal Weaponlight and silencer || rowspan=7| 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Martini]] || MSgt. Mack Gerhardt &lt;br /&gt;
|-&lt;br /&gt;
| [[Scott Foley]] || Sgt. Bob Brown &lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Irby]] || Sgt. Charles Grey &lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Irby]] || Sgt. Charles Grey ||  &amp;quot;Two Coins&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| || Soldiers || &lt;br /&gt;
|-&lt;br /&gt;
| || Terrorists || &lt;br /&gt;
|-&lt;br /&gt;
|''[[Criminal Minds - Season 4]]'' ||  || Cultists || Some with synthetic furniture and rails / &amp;quot;Minimal Loss&amp;quot; (S04E03) || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Breaking Bad - Season 3]]'' ||  || ||&amp;quot;One Minute&amp;quot; (S3E07)|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detroit 1-8-7]]'' || || henchman || &amp;quot;Royal Bubbles/Needle Drop&amp;quot; (S1E04) || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Justified - Season 1]]'' ||Alexandra Barreto ||Pilar|| &amp;quot;Fire in the Hole&amp;quot; (S1E01)|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Charlie's Angels (2011)|Charlie's Angels]]'' || [[Rachael Taylor]] || Abby || || rowspan=2| 2011&lt;br /&gt;
|-&lt;br /&gt;
| || Guards || &lt;br /&gt;
|-&lt;br /&gt;
|''[[Jon Benjamin Has a Van]]'' ||  || Guatemalan troops || &amp;quot;Border&amp;quot; (S1E01) || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Falling Skies]]'' ||[[Noah Wyle]] || Tom Mason || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Last Resort]]'' || [[Daisy Betts]] || LT Shepard || &amp;quot;Controlled Flight Into Terrain&amp;quot; (S1E13) || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaking Bad - Season 5]]'' || || ||Seen in armory; &amp;quot;To'hajiilee&amp;quot; (S5E13) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Cats (Chyornye koshki)]]'' || || A Soviet soldier || Seen in documentary footage; with bayonet || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI Andel (Kriminálka Andel)|CSI Andel (Kriminálka Andel) - Season 4]]''|| Marek Svitek || SGT. Martin Hájek || &amp;quot;Mise&amp;quot; (S4E08) || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[True Detective - Season 1|True Detective]]''||[[Matthew McConaughey]]||Detective Rustin &amp;quot;Rust&amp;quot; Cohle||||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 2]]'' || || Rabbit's men || Episode 10 ||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 3]]'' ||  || Chayton's tribesmen ||   || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 3]]'' || [[Ricky Russert]] || Tommy Littlestone ||   || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Jackal (Shakal)]]'' || || ''Militsiya'' || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation &amp;quot;Satan&amp;quot; (Operatsiya &amp;quot;Satana&amp;quot;)]]'' || || ''Militsiya'' || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Better Call Saul - Season 4]]'' ||Gabe Baca ||Espinosa Gang Member  ||&amp;quot;Talk&amp;quot; (S4E04) || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chernobyl]]'' ||  || Soviet soldiers || Some mocked up as AK-74 || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[True Detective - Season 3|True Detective]]''  ||[[Michael Greyeyes]]||Brett Woodward||||2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magnum P.I. (2018) - Season 2|Magnum P.I.]]''||[[Perdita Weeks]]|| Higgins || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magnum P.I. (2018) - Season 2|Magnum P.I.]]''||[[Stephen Hill]]|| TC || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magnum P.I. (2018) - Season 2|Magnum P.I.]]''||[[Tim Kang]]||HPD Detective Gordon Katsumoto || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Katran]]'' || || Soviet Internal Troops soldiers || || 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alex the Fierce (Alex Lyutyj)]]'' || || Soviet border guards || || 2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[Better Call Saul - Season 5]]''||[[Ulysses Montoya]]|| Ciro||&amp;quot;Something Unforgivable&amp;quot; (S5E10)||2020&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[For All Mankind - Season 2| For All Mankind]]'' ||rowspan=2| ||rowspan=2| Soviet soldiers ||&amp;quot;Best-Laid Plans&amp;quot; (S2E06) ||rowspan=2| 2021&lt;br /&gt;
|-&lt;br /&gt;
||&amp;quot;Don't be Cruel&amp;quot; (S2E07)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Topi]] ||  ||  ||w/bayonet, seen on the training poster; &amp;quot;Frenzy&amp;quot; (S1E04), &amp;quot;Transfiguration&amp;quot; (S1E05) || 2021&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Moon Knight - Season 1]]'' || || Egyptian Patrol Agency guards ||rowspan=2|Maadi ARM; &amp;quot;Gods and Monsters&amp;quot; (S1E06)|| rowspan=2|2022&lt;br /&gt;
|-&lt;br /&gt;
|| ||Arthur Harrow's cultists &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stranger Things - Season 4|Stranger Things]]''||[[David Harbour]]||Jim Hopper||&amp;quot;Chapter Nine: The Piggyback&amp;quot; (S4E09)||2022&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stranger Things - Season 4|Stranger Things]]''||[[Brett Gelman]]||Murray Bauman||&amp;quot;Chapter Nine: The Piggyback&amp;quot; (S4E09)||2022&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Secret Invasion - Season 1]]'' || || Skrull Rebels || w/black synthetic furniture; &amp;quot;Beloved&amp;quot; (S1E04) || 2023&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Walking Dead: Daryl Dixon - Season 1]]'' |||| ''Power of the Living'' movement guerrier ||&amp;quot;Paris Sera Toujours Paris&amp;quot; (S1E03) || 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Full Metal Panic!]] || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Flag]]|| Militia fighters |||| 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Canaan]] || Canaan || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Girls' Last Tour]]'' ||  || ep. 01 || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot; | Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Appears as&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Release date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon]]'' || &amp;quot;AK47&amp;quot; || Without muzzle brake || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || &amp;quot;AK-47&amp;quot; || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Half-Life 2]]'' || &amp;quot;AR-1&amp;quot; || || Cut weapon || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Chaos Theory]]'' || || || Not usable || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Driver: Parallel Lines]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || &amp;quot;AKM&amp;quot; || || With Metal and Gold finishes || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Advanced Warfighter 2]]'' || || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted: Drake's Fortune]]'' || &amp;quot;AK-47&amp;quot; || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || &amp;quot;AKM&amp;quot; || w/ various attachments || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercenaries 2: World in Flames]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Xenus 2: White Gold]]'' || || || ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left 4 Dead 2]]'' || &amp;quot;AK-47&amp;quot; || w/ flashlight by zip ties and optional laser sight || w/ 40-round Tapco polymer magazine || 2009 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor (2010)|Medal of Honor]]'' || &amp;quot;AK-47&amp;quot; || w/ various attachments || w/o slant muzzle brake || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kane &amp;amp; Lynch 2: Dog Days]]'' || &amp;quot;Kaliningrad 47&amp;quot; || The metal parts are a pink-ish purple, while the wood is lighter, almost faded || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: The Video Game]]'' || || || Seen on posters || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Inc. Battlezone]]'' || &amp;quot;AKM&amp;quot; || w/ various attachments || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike: Global Offensive]]'' || &amp;quot;AK-47&amp;quot; || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[State of Decay]]'' ||&amp;quot;AK47&amp;quot; || || || rowspan=2| 2013&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;AK47 Custom&amp;quot; || w/ Tapco pistol grip, Magpul stock, aftermarket handguard and magazine, sight, tactical grip and shortened barrel ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Blacklist]]'' || &amp;quot;AK-47&amp;quot; || Synthetic furniture, RIS handguard || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Payday 2]] || &amp;quot;AK.762&amp;quot; ||  || With cleaning rod removed || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' ||&amp;quot;AK-47&amp;quot;  |||| ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survarium]]'' || || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Watch_Dogs]]'' || &amp;quot;AK-47&amp;quot; || With wooden [[AK-74]] stock and [[AK-103]] muzzle brake || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 4]]'' || &amp;quot;AK-47&amp;quot; || With wooden AK-103 stock and AK-103 muzzle brake || Only used by NPCs during introductory cutscene, model from ''Watch_Dogs'' || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Squad]]'' || || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost In The Shell: Stand Alone Complex First Assault]]'' || &amp;quot;AK47&amp;quot; || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || &amp;quot;AKM&amp;quot; || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare|Call of Duty: Modern Warfare Remastered]]'' || &amp;quot;AK-47&amp;quot; || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mafia III]]'' || &amp;quot;Pasadena AR30&amp;quot; || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Division]]'' ||AK-47 || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Playerunknown's Battlegrounds]]'' || || || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Ghost Warrior 3]]'' || &amp;quot;AKA-47&amp;quot; || || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from Tarkov]]'' || AKM 7.62x39 assault rifle &amp;lt;br&amp;gt; AKMN 7.62x39 assault rifle ||Tons of the attachments ||AKM was added in v0.4.0.580 patch (2017); &amp;lt;br&amp;gt; AKMN was added in v0.5.0.811 patch (2017) || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rising Storm 2: Vietnam]]'' || ||optional Type II bayonet|| || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SCP: Secret Laboratory]]'' || AK || Always equipped with Krebs Custom M-LOK handguard, Magpul MOE grip, and side mount Picatinny; various other attachments available, including AK-103 and AK-104 muzzle brakes for some reason || Added in v11.0.0 &amp;quot;Parabellum&amp;quot; update (2021) || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 5]]'' || &amp;quot;AK-47, AK-M&amp;quot; || || Standard, tactical, shortened variants|| 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency: Sandstorm]]'' || &amp;quot;AKM&amp;quot; || || AKMN || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay 2]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call to Arms]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Krunker]]'' || Assault Rifle || Shorter magazine, optional Pan AV reflex sight or ACOG scope, some skins remove the rail and its ability to attach sights || Incorrectly has no safety and holds 28 rounds || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry New Dawn]]'' || || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Division 2]]'' ||AK-M || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Ghost Warrior Contracts]]'' ||&amp;quot;AKA-47&amp;quot; || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Serious Sam 4]]'' || ||stock removed ||not usable || 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Into the Radius VR]]'' || &amp;quot;AKM&amp;quot; || Various attachments, dovetail rail || 10 and 30-round magazines available|| 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 6]]'' || &amp;quot;AK-47, AK-M&amp;quot; || || Standard and tactical variants || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enlisted]]'' || || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Atomic Heart]]'' || || Tons of attachments || Anachronistic || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Voice Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Characters&lt;br /&gt;
! width=&amp;quot;350&amp;quot; | Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Love, Death &amp;amp; Robots - Season 3]]'' ||  ||  ||seen in armory; &amp;quot;Kill Team Kill&amp;quot; (S3E05) ||  2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== AKMS ==&lt;br /&gt;
[[File:AKMS.jpg|thumb|right|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:AKMSPistol.jpg|thumb|right|450px|Custom AKMS with shortened barrel, similar to the one seen in ''[[Terminator 3: Rise of the Machines]]'', ''[[Pineapple Express]]'', ''[[Rambo (2008)|Rambo]]'' and ''[[Taken (2008)|Taken]]'' - 7.62x39mm. The configuration shown here has parts from the AKMS and the [[Norinco Type 56-1]].]]&lt;br /&gt;
Basically the same as the AKM, but the rear-trunion is altered with a swiveling mechanism to allow for the under-folding stock.  The AKMS nomenclature also indicates that the rifle is not a milled receiver variant and has the AKM style of gas block, top cover, barrel assembly, front sight, and appropriate forearm furniture.&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
(1959 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.8}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|880}} (stock extended), {{convert|mm|655}} (stock folded)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|415}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet Train]]'' || ||Yakuza members |||| 2022&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4 |''[[OSS 117: From Africa with Love]]''|| || Soviet soldiers || rowspan=4 | ||rowspan=4 |2021&lt;br /&gt;
|-&lt;br /&gt;
| || Bamba's guards&lt;br /&gt;
|-&lt;br /&gt;
| || African rebels&lt;br /&gt;
|-&lt;br /&gt;
| || Arms dealers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mosul]]''|| Adam Bessa ||Kawa ||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[12 Strong]]''||[[Navid Negahban]]||General Abdul Rashid Dostum||||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[KL Special Force]]'' || || Gang Anarchist mafias || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hold the Dark]]'' || || Iraqi militant || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil: The Final Chapter]]''||[[Ali Larter]]||Claire Redfield||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bushwick]]''||||mercenaries||||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sindiket]]'' || || Southern Filipino militias || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Chappie]] || [[Jose Pablo Cantillo]] || Amerika || rowspan=3 | Wooden and synthetic furniture || rowspan=3 | 2015&lt;br /&gt;
|-&lt;br /&gt;
| || Mercenaries&lt;br /&gt;
|-&lt;br /&gt;
| || Thugs&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Partners (Naparnikter)]]'' || || Special Forces || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kilo Two Bravo]]'' || || Afghans || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Sniper]]'' || || Iraqi insurgents || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tokarev]]'' || || Russian mobsters || With [[AK-74]] style muzzle brakes|| 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[22 Minutes (22 minuty)]]'' || || Russian Marines || Some with [[AK-74]] style muzzle brakes and side-folding stocks || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zulu (2013)|Zulu]]'' || [[Clayton Evertson]] ||Beach thug || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Zombie Fever]] || [[Alexander Levenchuk]] ||Pyotr|| rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Valeriy Zelenskiy]]||Sasha&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Dawn (2012)|Red Dawn]]''||[[Isabel Lucas]]||Erica||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battleground (2012)|Battleground]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Sky]]'' || || moon Nazis || with sci-fi embellishments, missing gas tube || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casa de mi Padre]]'' || || Henchman || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Zero Dark Thirty]]''|| [[Joel Edgerton]] || Navy SEAL Patrick || rowspan=2| || rowspan=2|2012&lt;br /&gt;
|-&lt;br /&gt;
| ||Pakistani police&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Resident Evil: Damnation]]''|| ||Sasha || w/ plastic magazines || rowspan=2|2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Robin Kasyanov]] || Sergei ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Baytown Outlaws, The|The Baytown Outlaws]]'' || [[Quinn Early]] || Smoke |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hamilton: I nationens intresse]]'' || || Russian smugglers, Somali soldiers |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hans Kloss. Stawka wieksza niz smierc]]'' |||| East German soldiers || Polish variant called PMKMS || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Chernobyl Diaries]] ''|| [[Milos Timotijevic]] || Berkut member || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bablo]]'' || || Ukrainian Berkut officers || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Machine Gun Preacher]]'' || [[Junior Magale]] || William || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Entanglemen (Uwiklanie)]]'' || [[Marek Bukowski]]|| Slawomir Smolar || suppressed, sniper scope|| 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Home (Dom)]]'' || [[Konstantin Adaev]]|| Tocka || with AK-74 style muzzle brake and POSP 4x24B sniper scope|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Liquidator]]''||||Arystan soldier || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | ''[[Tatar Operation (Tatar ajillagaa)]]''||Erdenebileg Ganbold||Tulga|| rowspan=5 | || rowspan=5 | 2011&lt;br /&gt;
|-&lt;br /&gt;
| Amarkhuu Borkhuu||Tayvnaa&lt;br /&gt;
|-&lt;br /&gt;
| Dagvajamts Batsukh||Gyalbaa&lt;br /&gt;
|-&lt;br /&gt;
| Enkhtayvan Borkhuu||Koliaa&lt;br /&gt;
|-&lt;br /&gt;
| ||Police troops&lt;br /&gt;
|-&lt;br /&gt;
|''[[El Infierno]]'' || [[Damián Alcázar]] || Benny García || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tomorrow, When the War Began]]'' |||| Australian resistance || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Alien Girl, The|The Alien Girl]]'' || || Hitmen || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Town]]'' || [[Jeremy Renner]] ||James 'Jem' Coughlin|| w/ shortened barrel || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Expendables]]'' || ||General Zaya's soldiers|| Normal and shortened barrel models || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kandahar Break]]'' || || Anti-Taliban fighters || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lebanon]]'' ||||Palestinian Fighters|| || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[The Hurt Locker]]'' ||[[Ralph Fiennes]]||Private Military Contractor Leader|| Customized with RIS foregrip|| rowspan=2|2009&lt;br /&gt;
|-&lt;br /&gt;
| || British Private Military Contractors|| Customized with RIS foregrips and C-More sights&lt;br /&gt;
|-&lt;br /&gt;
|''[[X-Men Origins: Wolverine]]'' ||||African soldiers|| || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Clash (Bay Rong)]]'' ||Gangster French|| ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crank: High Voltage]]'' ||||Thugs|| || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Taken]]'' ||||Human trafficker|| w/ shortened barrel|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Antikiller D.K.]]'' || || &amp;quot;Kolgan&amp;quot;'s bodyguard || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost (Domovoy), The|The Ghost (Domovoy)]]'' || ||Russian OMON officers|| || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Pineapple Express]]'' || [[James Franco]]||Saul|| w/ shortened barrel || 2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Mesrine: Public Enemy Number 1]] || [[Mathieu Amalric]] ||François Besse|| rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Gérard Lanvin]]||Charly Bauer&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Rambo (2008)]]'' ||[[Supakorn Kitsuwon]]||Myint|| w/ shortened barrel || rowspan=2|2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Tim Kang]]||En-Joo&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tropic Thunder]]'' ||||Flaming Dragon guerrillas|| || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Get Smart]]'' ||||Guards|| || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Spirit]]'' ||[[Louis Lombardi]]||Phobos|| || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[War, Inc.]]'' ||||Tamerlane Private Military Contractors|| || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Zone Of The Dead]]'' |||| Security Guard || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Trackman (Putevoy Obkhodchik)]]'' || ||Special Forces|| || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[We Own the Night]]'' ||[[Alex Veadov]]||Vadim Nezhinski|| || 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|'' [[The Kingdom]]'' ||[[Jamie Foxx]]||FBI Special Agent Ronald Fleury||rowspan=2|w/ RIS and foregrip|| rowspan=2|2007&lt;br /&gt;
|-&lt;br /&gt;
| ||Saudi terrorists&lt;br /&gt;
|-&lt;br /&gt;
|''[[Breach]]'' || || || Seen in the trunk of Robert Hanssen's ([[Chris Cooper]]) car|| 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Paragraph 78 (Paragraf 78)]]'' || [[Vladimir Vdovichenkov]] || Skiff || rowspan=2| || rowspan=2|2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Anatoliy Belyy]] || Spam&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Departed]]'' ||||Chinese mobsters|| || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Waist Deep]]'' ||||thugs|| || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Murder in a Winter Yalta (Vbyvstvo u zymoviy Yalti)]]'' ||||Berkut|| || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lord of War]]'' ||||Russian hitmen|| || 2005&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Sky Fighters]]'' || [[Benoît Magimel]] || Captain Antoine &amp;quot;Walk'n&amp;quot; Marchelli || rowspan=3| || rowspan=3|2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Clovis Cornillac]] || Captain Sébastien &amp;quot;Fahrenheit&amp;quot; Vallois&lt;br /&gt;
|-&lt;br /&gt;
| || Terrorists&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hotel Rwanda]]'' ||||Rwandan National Army soldiers|| || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Countdown (Lichnyy nomer)]]'' ||||terrorist|| || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moscow Heat]]'' || || Klimov's henchmen || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Antikiller 2: Antiterror]]'' || || Chechen terrorists || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[S.W.A.T.]]'' ||||Bank robber|| || 2003&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Terminator 3: Rise of the Machines]] ||[[Claire Danes]]||Katherine Brewster|| rowspan=2|w/ shortened barrel and dual-mag clamp|| rowspan=2|2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Nick Stahl]]||John Connor&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bumer]]'' |||| Militsioners || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hulk]]'' ||||South American guerrilla|| || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Die Another Day]]'' ||||Isla Los Organos clinic guards|| || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Equilibrium]]'' ||||Resistance fighters|| || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[War (Voyna)]]'' || [[Aleksey Chadov]] ||Ivan Ermakov|| rowspan=2| || rowspan=2|2002&lt;br /&gt;
|-&lt;br /&gt;
| ||Chechen rebel&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Antikiller]]'' || || Criminals || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lion's Share (Lvinaya dolya)]]'' || || ''OMON'' troopers || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[April (Aprel)]]'' || || ''OMON'' troopers || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[I Am a Dummy (Ya - kukla)]]'' || [[Sergey Nikonenko]] || Aleksey Ivanovich || rowspan=4| || rowspan=4|2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Domogarov]] || Viktor Vorobyov&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Episkoposyan]] || Murat&lt;br /&gt;
|-&lt;br /&gt;
| || Russian soldiers, cadets, &lt;br /&gt;
|-&lt;br /&gt;
|''[[Rifleman of the Voroshilov Regiment, The]]'' ||[[Sergey Garmash]] ||Militia (police) captain Koshaev|| || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Composition for Victory Day (Sochinenie ko Dnyu Pobedy)]]'' || || ''OMON'' personnel || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Air Force One]]'' ||||General Radek's men|| w/ shortened barrels and custom folding stocks|| 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[All the Things We Dreamt of for So Long (Vsyo to, o chyom my tak dolgo mechtali)|All the Things We Dreamt of for So Long]]'' || [[Nikolay Dobrynin]] || Nikolay || rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Sergey Galkin]] || A gangster&lt;br /&gt;
|-&lt;br /&gt;
|| ''[[Ricochet (Rikoshet)]]'' || || ''OMON'' personnel, criminals || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Prisoner of the Mountains (Kavkazskiy plennik)]]'' || [[Aleksei Zharkov]] || Maj. Maslov || rowspan=2| || rowspan=2|1996&lt;br /&gt;
|-&lt;br /&gt;
| || Chechen fighters&lt;br /&gt;
|-&lt;br /&gt;
|''[[Executive Decision]]'' ||||Terrorists|| || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Face/Off]]'' ||||Thug|| || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[All That Is Tender (Tot, kto nezhnee)]]'' || || Mercenaries || || 1996&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[The Bomb (Bomba)]]'' ||Vohid Zoidov||Aripjon Pulatbuloyev|| rowspan=3| || rowspan=3|1995&lt;br /&gt;
|-&lt;br /&gt;
| Muhammadsoli Yusupov || Xolmat aka &lt;br /&gt;
|-&lt;br /&gt;
| Rustam Sagdullaev || Rahim Ahmedov&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Crusader (Krestonosets)]]'' || [[Aleksandr Inshakov]] || Aleksandr Konov || rowspan=2| || rowspan=2|1995&lt;br /&gt;
|-&lt;br /&gt;
| || Criminals&lt;br /&gt;
|-&lt;br /&gt;
|''[[True Lies]]'' ||[[Art Malik]]||Salim Abu Aziz|| || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hagi-Tragger]]'' ||||Militia, criminals|| || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Little Bee (Pchyolka)]]'' || || Prisoner transport car guards || || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hot Shots! Part Deux]]'' ||||Iraqi soldiers|| || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Shark (Chyornaya akula)]]''||||mujahedeen, Soviet soldiers|||| 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Toy Soldiers]]'' || || Columbian terrorists || || 1991&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4|''[[Afghan Breakdown]]'' ||[[Michele Placido]]||Major Bandura|| With 75-round [[RPK]] drum magazine|| rowspan=4|1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Rinat Ibragimov]] || Pvt. Popov || rowspan=3|w/ plastic magazines&lt;br /&gt;
|-&lt;br /&gt;
| [[Artur Uvarov]] || Pvt. Ivanov&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet paratroopers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Navy SEALs]]'' ||||U.S Navy SEALs|| || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Living Target (Zhivaja mishen)]]'' || || ''Militsia'' and criminals || || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fools Die on Friday (Duraki umirayut po pyatnitsam)]]'' ||||Militia|| || 1990&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Rambo 3]] ||[[Sylvester Stallone]]||John Rambo|| || rowspan=3|1988&lt;br /&gt;
|-&lt;br /&gt;
| ||Mujaheddin|| &lt;br /&gt;
|-&lt;br /&gt;
| ||Soviet Spetznaz soldiers|| w/[[AK-74]] style muzzle brakes&lt;br /&gt;
|-&lt;br /&gt;
|''[[Off Limits (1988)|Off Limits]]''||||assassins||||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Road to Hell (Doroga v ad)]]'' || || ''Militsiya'' personnel || || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Living Daylights]]'' ||||Mujaheddin, Czech soldiers|| || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Living Daylights]]''||[[Maryam d'Abo]]||Kara Milovy||||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Geese II]]'' || || East German border guard || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Search and neutralize (Nayti i obezvredit)]]'' || ||''Militsiya'' sergeant || || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Right to Shoot (Pravo na vystrel)]]'' || || Soviet Border Guards || || 1981&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Hit Back (Otvetnyy khod)]]'' ||[[Yelena Glebova]]||Sergeant Zinovieva|| w/ standard magazine || rowspan=2|1981&lt;br /&gt;
|-&lt;br /&gt;
| ||Soviet marines|| w/ standard and plastic magazines &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Border Dog Alyi (Pogranichnyy pyos Alyi)]]'' || [[Vladimir Dubrovskiy]] || Sgt. Aleksey Koshkin || rowspan=2| || rowspan=2|1980&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet border guards&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Granite Islands (Granitnye ostrova)]]'' || [[Leonid Belozorovich]] || Sgt. Vasiliy Syrtsov || rowspan=2| || rowspan=2|1976&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet Borger Guards&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Between Sky and Earth (Mezhdu nebom i zemlyoy)]]'' || [[Vsevolod Abdulov]] || Sgt. Simion Kuku || rowspan=3| || rowspan=3|1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Viktor Perevalov]] || Pvt. Vasiliy Zemnov&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet Army paratroopers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Serve at the Border (Ya sluzhu na granitse)]]'' || || Soviet border guards || || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Izhora Battalion (Izhorskiy batalyon)]]'' || || German soldiers || Standing for [[Sturmgewehr 44]] || 1972&lt;br /&gt;
|-&lt;br /&gt;
|''[[Officers (Ofitsery)]]'' ||||Soviet paratroopers|| || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Square (Krasnaya ploshchad)]]'' || || Soviet Army paratroopers on parade || Documentary footage || 1970&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[One Chance in One Thousand (Odin shans iz tysyachi)]]'' || Oleg Khalimonov || Kartsev || rowspan=2|Standing for [[Sturmgewehr 44]] || rowspan=2|1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Marenkov]] || Sgt. Sokolov&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Show Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Note / Episode&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Confrontation (Protivostoyanie)]]'' || || A Special unit trooper || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Homicide: Life on the Street]]''||[[Steve Buscemi]]||Gordon Pratt||&amp;quot;End Game&amp;quot; (S3E14)||1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grazhdanin nachalnik]]'' || || ''Militsia'' and criminals || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[24 - Season 4|24]]'' ||  [[William Devane]] || Secretary of Defense Heller || || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[24 - Season 4|24]]'' ||  [[Kiefer Sutherland]] || Agent Jack Bauer ||  || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[24 - Season 4|24]]'' || || Terrorists ||  || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[24 - Season 7|24]]'' |||| Henchmen ||  || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force]]'' ||  [[Tony Curran ]] || Sgt. Pete Twamley  ||  || 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Brigada]]'' |||| Special Forces soldiers ||  || 2002 - &lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Cap]]'' ||   ||  || || 2003 - 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[I Have The Honor! (Chest Imeyu!)]]'' ||  || Russian paratroopers and Chechen rebels|| Some fitted with the [[GP-series grenade launcher|GP-25 grenade launchers]]  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 7|CSI:NY]]''||[[Clifton Collins Jr.]]||Raymond Harris||&amp;quot;Life Sentence&amp;quot; (S07E21)||2004 - Present &lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 7|CSI:NY]]''||[[Carmine Giovinazzo]]||Detective Danny Messer||&amp;quot;Life Sentence&amp;quot; (S07E21)||2004 - Present&lt;br /&gt;
|-&lt;br /&gt;
| [[Over There]] ||  || Iraqi insurgents ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Storm Gate, The|The Storm Gate]]'' || [[Vyacheslav Razbegaev]] || Shah ||   || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Storm Gate, The|The Storm Gate]]'' ||    || Russian Army Spetsnaz || with sound suppressor || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Storm Gate, The|The Storm Gate]]'' ||    || Chechen terrorists || With [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]] || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Criminal Minds - Season 4|Criminal Minds]]'' ||  || Cultists || &amp;quot;Minimal Loss&amp;quot; (S4E03) || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unit, The|The Unit]]''|| [[Scott Foley]] || Sgt. Bob Brown ||  &amp;quot;Extreme Rendition&amp;quot;, With custom shortened barrel || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Walking Dead, The (TV Series)|The Walking Dead]]'' || [[Melissa McBride]]||Carol Peletier ||||2010-????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strike Back - Season 1]]'' || [[Shaun Parkes]] || Felix Masuku || Episode 3 &amp;quot;Zimbabwe: Part One&amp;quot; || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strike Back - Season 3]]'' || [[Rhona Mitra]] || Major. Rachel Dalton || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strike Back - Season 3]]'' || [[Tim Pigott-Smith]] || Patrick Burton || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Munich 72]]'' || || Palestinian terrorists || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrant]]'' ||  || freedom fighters || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Night Manager, The|The Night Manager]]''||||mercenaries||||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Magnum P.I. (2018) - Season 2|Magnum P.I.]]''||[[Zachary Knighton]]||Orville &amp;quot;Rick&amp;quot; Wright||&amp;quot;Payback is for Beginners&amp;quot; (S02E01)||2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Katran]]'' || || A Soviet Internal Troops Sergeant || || 2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[Better Call Saul - Season 5]]''||[[Norman Mora]]|| Miguel||w/drum magazine; &amp;quot;Something Unforgivable&amp;quot; (S5E10)||2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Topi]] ||  ||  ||seen on the training poster; &amp;quot;Frenzy&amp;quot; (S1E04), &amp;quot;Transfiguration&amp;quot; (S1E05) || 2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Reacher (2022) - Season 1|Reacher]]''||||gunmen||&amp;quot;In a Tree&amp;quot; (S1E04) || 2022&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Continental: From the World of John Wick]]'' ||||Continental enforcer||&amp;quot;Theater of Pain&amp;quot; (S1E03)|| 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Release date&lt;br /&gt;
|-&lt;br /&gt;
|''[[New Dominion Tank Police]]||||||1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Flag]]||Ru-Pou's followers||with shortened barrels||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Suisei no Gargantia]] || Sailor ||   || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot; | Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Appears as&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Release date&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  ||  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[7.62 High Calibre]] ||&amp;quot;AKMC&amp;quot; || ||w/ various attachments|| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[ArmA II]]||||||||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jagged Alliance: Back in Action]]||&amp;quot;AKSU-74&amp;quot; | |||w/ shortened barrel and side-folding stock||2012&lt;br /&gt;
|-&lt;br /&gt;
| [[State of Decay]] ||&amp;quot;AKMS&amp;quot; ||  ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Payday 2]] || &amp;quot;AK.762&amp;quot; ||  || With cleaning rod removed || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Insurgency (2014)|Insurgency]]||&amp;quot;AKM&amp;quot; ||||w/ various attachments|| 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Contract Wars]]|||||||| 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Escape from Tarkov]]||AKMS 7.62x39 assault rifle &amp;lt;br&amp;gt; AKMSN 7.62x39 assault rifle ||Tons of the attachments ||AKMS was added in v0.5.0.811 patch (2017); &amp;lt;br&amp;gt; AKMSN was added in v0.8.0.1208 patch (2018) || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Foreign Copies &amp;amp; Derivatives=&lt;br /&gt;
&lt;br /&gt;
==MPi-K/MPi-KmS==&lt;br /&gt;
[[File:185 (MPi-K).JPG|thumb|right|450px|7,62-mm-Maschinenpistole „Kalaschnikow&amp;quot; (MPi-K) both sides - 7.62x39mm. Note: Early versions of the MPi-K has the design of front sight is different.]]&lt;br /&gt;
&lt;br /&gt;
The MPi-K/MPi-KmS are East German license-manufactured versions of the AK/AKS. It was introduced in 1958, put into regular service in 1961, and was subsequently replaced by the MPi-KM from 1964.&lt;br /&gt;
&lt;br /&gt;
One of the features of MPi-K is the absence of a cleaning rod and a socket in the buttstock for a pencil case with accessories, since instead of them a cleaning kit of the [[Karabiner 98k]] pattern was used. However, the original AK kit later was considered more effective (in particular, the ramrod could allow knocking out a stuck shell), and was introduced on the subsequent MPi-KM.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;270&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[And Your Love Too]]'' || || East German border guards and soldiers || MPi-KmS || 1962&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[I Was Nineteen (Ich war neunzehn)]]'' || [[Jaecki Schwarz]] || Lt. Gregor Hecker || rowspan=3| MPi-K; stand-in for [[Sturmgewehr 44]] || rowspan=3|1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Dieter Mann]] || ''Unteroffizier'' Willi Lommer&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MPi-KM/MPi-KMS-72==&lt;br /&gt;
[[File:MPIKM72Wood.jpg|thumb|right|450px|MPi-KM - 7.62x39mm. This is externally different from later MPi-KM-72 by the wooden lower hand grip. This configuration were common in 1966-1972.]]&lt;br /&gt;
[[File:EastGermanAK MPi-KM-72.jpg|thumb|right|450px|MPi-KM-72 - 7.62x39mm]]&lt;br /&gt;
[[File:East German Mpi-KMS with sling and side-folding stock.jpg|thumb|right|450px|MPi-KMS-72 - 7.62x39mm]] &lt;br /&gt;
&lt;br /&gt;
The MPi-KM/MPi-KMS-72 are East German license-manufactured versions of the AKM/AKMS. It was introduced in 1961 and entered to regular service from 1964. Early version of the MPi-KM rifle had wooden furniture and was similar to the original AKM, but later models have distinctive stippled brown pistol and top hand grips (from 1965), and buttstocks (from 1966). In 1970 were designed the updated models, introduced into service in 1972, under the designations MPi-KM-72 and MPi-KMS-72. The MPi-KMS-72 also has a side folding single strut &amp;quot;coat hanger&amp;quot; stock, a feature which is shared with the later Romanian rifles. It is worth noting that the MPi-KMS-72 was the first version of the new rifle with a folding buttstock, taken into service, the earlier MPi-KMS (similar to the original AKMS) was not adopted. &lt;br /&gt;
&lt;br /&gt;
Since 1984, they have been replaced by the [[AK-74|MPi AK-74]]. After the German reunification, all variants of the MPi were removed from service, with most rifles being sold as surplus to the militaries of such countries as Finland and Turkey. &lt;br /&gt;
&lt;br /&gt;
Note: The chance of seeing a 100% original East German MPi-K series of rifle in a movie or television show is extremely unlikely.  Most of the &amp;quot;East German&amp;quot; AKs that are seen in visual media are regular AKMs using East German Parts kits.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;270&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation Leopard (La légion saute sur Kolwezi)]] |||| Katanga rebels || &amp;quot;Transitional&amp;quot; model MPi-KM || 1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[23 (1998)|23]] |||| East German border patrol || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sun Alley]] |||| East German border guards || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Extreme Ops]] |||| Thug || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hotel Rwanda]] |||| Rwandan soldiers || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Lord of War]] |||| Afghan mujaheddin |||| 2005&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Battle for Haditha]] |||| Iraqi Army soldiers || MPi-KMS-72 || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Hurt Locker]] |||| Iraqi police officer || MPi-KMS-72 || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Carlos (2010)|Carlos]] |||| Terrorist  || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Zero Dark Thirty]] |||| Afghan soldiers || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Daylight's End]]''||[[Heather Kafka]]||Earnesta||||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wolf Warriors 2]]'' || [[Hans Zhang]] || Zhuo Yifan || MPi-KMS-72 || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Note / Episode&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alarm für Cobra 11 - Die Autobahnpolizei]]'' ||    ||Bank robber ||&amp;quot;Todesfahrt der Linie 834&amp;quot;; Sturmgewehr AKMS-K carbine|| 1996 - ????&lt;br /&gt;
|-&lt;br /&gt;
|'' [[GSG-9]] |||| Terrorist ||Folding Stock|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Munich 72]]'' || [[Shredi Jabarin]] || &amp;quot;Issa&amp;quot; || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Bornholmer Straße]]'' || [[Max Hopp]] || Burkhard Schönhammer  ||rowspan=&amp;quot;3&amp;quot; | MPi-KMS-72 || rowspan=&amp;quot;3&amp;quot; | 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Milan Peschel]] ||Ulrich Rotermund&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Gallinowski]] || Michael Krüger&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spriggan (1998)]]'' || Turkish General Directorate of Customs Protection soldiers || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Schwarzesmarken]]'' ||  Sergeant Major Kurt Griebel || rowspan=&amp;quot;3&amp;quot; | MPi-KMS-72 || rowspan=3 | 2017&lt;br /&gt;
|-&lt;br /&gt;
| Second Lieutenant Katia Waldheim&lt;br /&gt;
|-&lt;br /&gt;
| NVA soldiers and East German border guards&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Radom-Hunter==&lt;br /&gt;
[[File:Radom Hunter.jpg|thumb|400px|right|Radom Hunter - 7.62x39mm]]&lt;br /&gt;
The '''Radom Hunter''' is a Polish &amp;quot;sporterised&amp;quot; version of the AKM. The Hunter can be seen with proprietary sight-mount/receiver cover or, more common, the standard AKM side rail.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(1987 - 2000)&lt;br /&gt;
&lt;br /&gt;
* '''Manufacturer:''' [[Fabryka Broni Radom]].&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Hunting Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x39mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|5.185}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|1015}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|508}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 5 (Or any AK-type magazine)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Notation&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Demons of War]]'' || [[Miroslaw Baka]] ||  &amp;quot;The silent&amp;quot;  || rowspan=2| || rowspan=2|1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Christoph Rex-Jarnot]] || Filip&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Foreigner]]'' || [[Steven Seagal]] || Jonathan Cold ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AKU-94==&lt;br /&gt;
[[File:AKU-94onARM.jpg|thumb|right|450px|Maadi ARM in AKU-94 bullpup kit - 7.62x39mm]]&lt;br /&gt;
[[File:AKU-94.jpg|thumb|right|450px|AK variant in AKU-94 bullpup kit with polymer magazine - 7.62x39mm]]&lt;br /&gt;
The AKU-94 is a bullpup conversion kit for the AK type rifle, originally created and sold by American company K-VAR Corporation. Both the European style AKs (like the Romanian AKs or Egyptian Maadis) and the Chinese style of AK rifle (Type 56) can fit into the kit.  In the Mid-2000s, KVAR stopped making and selling the AKU-94 conversion kit.  All remaining kits were purchased by Century Arms International, and subsequently used to 'spruce up' AK rifles with a futuristic bullpup look.  Currently various imported AK rifles (mostly WASRs) with kit installed, is sold by Century Arms International.  This bullpup configuration retains the standard barrel length but the design makes the AK rifle more compact making it more suitable for close quarters battle.  &lt;br /&gt;
&lt;br /&gt;
=== Specifications ===&lt;br /&gt;
( - )&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x39mm&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Soldier]]'' ||[[Kurt Russell]] || Sgt. Todd || rowspan=2|Dressed up as futuristic weapon, with Surefire universal weaponlight and C-More red dot sight || rowspan=2|1998&lt;br /&gt;
|-&lt;br /&gt;
| || Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Big Money Hustlas]]'' || [[John G. Brennan]] || The Chief || modified rear sights || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Apocalypse Code]]'' || || Various terrorists || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Last Sentinel]]'' || || Various commandos || rowspan=2| || rowspan=2|2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Katee Sackhoff]] || Girl&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Interceptor (Zapreshchyonnaya Realnost)]]'' || || Kurylo's special forces soldier || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Town]]'' ||[[Slaine]] || Albert 'Gloansy' MacGloan || red dot sight|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Heist]]'' || || NOPD SWAT || M4-style birdcage flash hider, no sights|| 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Show Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;270&amp;quot; | Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Air Date&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Star Trek: Voyager]]'' || [[Robert Beltran]] || Chakotay || rowspan=2| &amp;quot;Nemesis&amp;quot;, Dressed up as alien weapons || rowspan=2| 1997&lt;br /&gt;
|-&lt;br /&gt;
| || Kradin soldiers &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The X-Files - Season 7]]'' || Ryan Todd || 'Mixer' || Fitted with Trijicon ACOG scope / &amp;quot;First Person Shooter&amp;quot; (S7E13) || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firefly]]'' || || guards || &amp;quot;War Stories&amp;quot; (S1E10) || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Appears as&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Notes&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Warfighter]]'' || AK-103 Bullpup || w/ various attachments ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty Online]] || &amp;quot;AKBP&amp;quot; || w/ various attachments|| || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AKMSU&amp;quot; ==&lt;br /&gt;
[[File:AKMSU-original.jpg|thumb|right|450px|&amp;quot;AKMSU&amp;quot; in the National Firearms Centre - 7.62x39mm]] &lt;br /&gt;
&lt;br /&gt;
The '''AKMSU''', as used by most sources outside of IMFDB, specifically designates a custom 7.62x39mm AK-based carbine in the possession of the National Firearms Centre (of the Royal Armouries) in Leeds, United Kingdom. The AKMSU was gifted to the National Firearms Centre in 2005 by UK's MOD Pattern Room, who in turn received the weapon in June 1986. The weapon's exact background is unclear, but most authoritative sources today believe that the AKMSU is a one-off custom carbine made outside of the Soviet Union, likely made in the Khyber Pass region of Pakistan.&lt;br /&gt;
&lt;br /&gt;
A false history came to be attributed to the weapon during the weapon's time in the MOD Pattern Room, which described it as a rare prototype carbine intended for Soviet airborne troops, before being found to be inconvenient to use and phased out by the [[AKS-74U]]; this history is refuted by the lack of Soviet documentation on a weapon of this configuration, and the fact that the AKMSU uses non-Russian AK components (see below).&lt;br /&gt;
&lt;br /&gt;
The AKMSU's identity as a custom model is primarily evidenced by its diverse range of components: it features a [[Type 56 assault rifle|Type 56]] receiver (indicated by the rivet positions at the rear of the receiver), an AKS-74U-like barrel and handguard, an [[AKMS]]-style stock, a custom thumbhole foregrip, and a custom muzzle brake containing an expansion chamber, required for cycling.&lt;br /&gt;
&lt;br /&gt;
The name AKMSU, following the naming pattern set by other Soviet AK variants, is short for &amp;quot;Автомат Калашникова Mодернизированный Складной Укороченный&amp;quot;, or &amp;quot;Kalashnikov's shortened modernized assault rifle with a folding stock&amp;quot;. It is unclear how the name was invented, attributed to the weapon, and became its common name; one of the earliest public depictions of the rifle comes from Masami Tokoi's ''AK-47 &amp;amp; Kalashnikov Variations'', who named it &amp;quot;AKMS Carbine&amp;quot; rather than &amp;quot;AKMSU&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Appears as&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survarium]]'' || || || || 2013&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Converted AKM Pistol / &amp;quot;Krinkov&amp;quot; / &amp;quot;AKMSU&amp;quot; ==&lt;br /&gt;
[[File:AK-Krinkov.jpg|thumb|right|450px|Converted AKM pistol - 7.62x39mm. This is a blank adapted full auto transferable AKM pistol that was converted into a Krinkov via parts kit. Guns just like this one have been used in ''[[Tropic Thunder]]'', ''[[Three Kings]]'', and numerous other movies and TV shows.]]&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|450px|right|Converted AKM pistol with RIS handguard - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
Full-size 7.62x39mm AK variants converted with [[AKS-74U]] parts kits exist in recognizable quantities in Hollywood productions, such as ''[[Three Kings]]'', ''[[Tropic Thunder]]'', ''[[Bad Boys II]]'', etc. They are usually nicknamed &amp;quot;Krinkov&amp;quot;, originally a nickname for the AKS-74U, by the movie production community.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;On IMFDB&amp;lt;/u&amp;gt;, such carbines are commonly designated &amp;quot;AKMSU&amp;quot;, even though they are configured differently from the National Firearms Centre AKMSU, and are not clones or derivatives of it.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;280&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hard Boiled]]'' ||[[Philip Kwok]]|| Mad Dog || || 1992&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Three Kings]]'' |||| Iraqi Republican Guard officer |||| 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Training Day (2001)|Training Day]]'' |||| Russian mafia hitmen || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ali G Indahouse]]'' |||| Gang member || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[XXX|xXx]]'' ||[[Radek Tomecka]] || Ivan Pedgrag || rowspan=2| || rowspan=2|2002&lt;br /&gt;
|-&lt;br /&gt;
| || Czech Police&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bad Boys II]]'' |||| Haitian gang members and Cuban special forces |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battle Royale II: Requiem]]'' ||Saki Sakurai|| Wild Seven || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Man Apart]]'' |||| Cartel soldier || w/ Bulgarian &amp;quot;waffle&amp;quot;-style plastic magazine|| 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tears of the Sun]]'' |||| Nigerian militia fighter || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mission: Impossible III]]'' |||| Davian's mercernaries || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Kingdom]]'' |||| Terrorists |||| 2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Tropic Thunder]]'' ||[[Brandon Soo Hoo]]|| Tran || rowspan=2| || rowspan=2|2008&lt;br /&gt;
|-&lt;br /&gt;
| || Flaming Dragon members&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Dark Knight]]'' ||||| One of Scarecrow's men || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Terminator Salvation]]'' |||| Human survivor |||| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Town]]'' ||[[Jeremy Renner]] || James 'Jem' Coughlin || With RIS handguard || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[The Expendables]]'' |||| General Garza's soldiers || rowspan=2| || rowspan=2|2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Gary Daniels]] || The Brit&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sinners and Saints]]''||[[Johnny Strong]]||Detective Riley||||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killer Elite (2011)|Killer Elite]]'' || || Guard || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible - Ghost Protocol]]'' || || Russian agents || KCI quad rail handguard || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contraband]]'' || [[Diego Luna]] || Gonzalo || KCI quad rail handguard || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Largo Winch II]]'' || || Police in Bashkortostan || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Dawn (2012)|Red Dawn]]''||[[Chris Hemsworth]]||Jed Eckert||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Damnation]]''|| ||Leon S. Kennedy / J.D. ||heavily customized ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables 2]]''|| [[Scott Adkins]] ||Hector || ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Man 3]]''|| [[Ben Kingsley]] ||The Mandarin|| ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Purge: Anarchy]]''|| [[Frank Grillo]] || Leo Barnes || KCI Quad-Rail handguard ||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transcendence]]''|| [[Falk Hentschel]] ||Bob || Railed handguard ||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[22 Jump Street]]''|| Eddie Perez || Library Goon || Railed handguard ||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sabotage (2014)|Sabotage]]''||||drug cartel assassin||||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jack Reacher: Never Go Back]]''|| || Contractor || Railed handguard ||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fate of the Furious, The|The Fate of the Furious]]'' || || Russian separatists || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[12 Strong]]''||[[Navid Negahban]]||General Abdul Rashid Dostum||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bad Boys for Life]]'' ||||gunman||||2020&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Show Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Note / Episode&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firefly]]'' ||  || henchman|| &amp;quot;Heart of Gold&amp;quot; (S01E13) || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' ||  || Gang Hitman ||  || 2002 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[CSI: Miami]]'' || || Russian Mobsters ||&amp;quot;Seeing Red&amp;quot; || 2002 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: NY - Season 5|CSI: NY]]''||[[Emilio Rivera]]||Little Stevie||&amp;quot;Point of No Return&amp;quot; (S05E18)||2004 - Present&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Criminal Minds - Season 4|Criminal Minds]]'' || [[Luke Perry]] || Benjamin Cyrus || &amp;quot;Minimal Loss&amp;quot; (S4E03) || 2008 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Criminal Minds - Season 4|Criminal Minds]]'' ||  || Polygamist cult members || &amp;quot;Minimal Loss&amp;quot; (S4E03) || 2008 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unit, The|The Unit]]'' ||||  ||   || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hawaii Five-0 (2010) - Season 2|Hawaii Five-0]]'' || [[Alex O'Loughlin]] || Steve McGarrett || RIS handguard || 2011&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Last Ship - Season 1|The Last Ship]]''||[[Travis Van Winkle]] || Lt. Danny Green ||   || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[True Detective - Season 2|True Detective]]''||||gangster||||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stranger Things - Season 3|Stranger Things]]''||[[David Harbour]]||Chief Hopper||Chapter Eight: &amp;quot;The Battle of Starcourt&amp;quot; (S03E08)||2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Appears as&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Mods&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Notes&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' || AKS-74U |||| ||  2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.T.A.L.K.E.R.: Shadow of Chernobyl]]'' || Akm 74/2U|| || Incorrectly chambered in 5.45x39mm|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terrorist Takedown 2: US Navy Seals]]'' || AKS-74 ||||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SAS Secure Tomorrow]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.T.A.L.K.E.R.: Clear Sky]]'' ||Akm 74/2U || || Incorrectly chambered in 5.45x39mm|| 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armed Forces Corps]]'' ||AKS-74U|| NONE || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Code of Honor 3: Desperate Measures]]' || AKS-74U ||||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor (2010)|Medal of Honor]]'' || AKS-74U ||single-player only  || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 3]]'' || KAL 7 || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Future Soldier]]'' || AKS-74U || w/ various accessories|| || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spec Ops: The Line]]'' ||AKS-74U || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Warfighter]]'' || AKS-74U Suchka || w/ various accessories  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Absolution]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' || &amp;quot;Krinkov&amp;quot; || With underfolding stock ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Blacklist]]'' ||AKS-74U || w/ various accessories || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Voice Actor&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Characters&lt;br /&gt;
! width=&amp;quot;350&amp;quot; | Notation&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Love, Death &amp;amp; Robots - Season 3]]'' ||  ||  ||seen in armory; &amp;quot;Kill Team Kill&amp;quot; (S3E05) ||  2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Century Arms C39 V2==&lt;br /&gt;
[[File:C39V2.jpg|thumb|right|450px|Century Arms C39 V2 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
The '''Century Arms C39 V2''' is an American AKM clone with milled receiver design made by Century Arms. &lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(??? - Present)&lt;br /&gt;
*'''Type:''' Assault Rifle, Pistol, SBR, &lt;br /&gt;
*'''Calibers:''' 7.62x39mm M43&lt;br /&gt;
*'''Barrel lengths:''' 16.5&amp;quot;&lt;br /&gt;
*'''Length''' 37.25&amp;quot;&lt;br /&gt;
*'''Weight''' 8.05lbs&lt;br /&gt;
*'''Capacity:''' 30-round box magazine, AK-47 type magazines (7.62x39mm)&lt;br /&gt;
*'''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Show Title&lt;br /&gt;
! width=&amp;quot;170&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Note / Episode&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fear the Walking Dead - Season 2]]'' ||[[David Fernandez Jr.]]|| One of the men from Gael's group || &amp;quot;Grotesque&amp;quot; (S2E08) || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fear the Walking Dead - Season 3]]'' ||[[Nathan Sutton]] ||Jimmie ||unknown hybrid with [[Type 56 assault rifle|Type 56]]; &amp;quot;The Unveiling&amp;quot; (S3E07), &amp;quot;Minotaur&amp;quot; (S3E09)   || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead - Season 7]]'' || Unknown || Saivors ||&amp;quot;Well&amp;quot; (S7E02), &amp;quot;Service&amp;quot; (S7E04), &amp;quot;Sing Me A Song&amp;quot; (S7E07), &amp;quot;New Best Friends&amp;quot; (S7E10), &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16) || 2016-2017 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead - Season 8]]'' ||- ||-||lying against the table, with Magpul Furniture; &amp;quot;The Damned&amp;quot; (S8E02)  || 2017-2018 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=.22 LR Replicas=&lt;br /&gt;
==Adler-Jäger AP-80==&lt;br /&gt;
An Italian-made AK replica that first debuted in the 1980s, seen in productions filmed in Europe and chambered in .22 LR.&lt;br /&gt;
&lt;br /&gt;
[[File:Jager47-027293.jpg|thumb|right|450px|Adler-Jäger AP-80 - .22 LR]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;225&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;225&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Octopussy]]'' || || Orlov's forces, Border guards || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | ''[[Water (1985)|Water]]'' || [[Stefan Kalipha]] || Cuban ||  || rowspan=&amp;quot;5&amp;quot; |  1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Alan Igbon]] || Cuban || &lt;br /&gt;
|-&lt;br /&gt;
| [[Billy Connolly]] || Delgado Fitzhugh || &lt;br /&gt;
|-&lt;br /&gt;
| [[Chris Tummings]] || Garfield Cooper  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Caine]] || Baxter Thwaites  || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man on Fire (1987)|Man on Fire]]'' || || A combatant in Beirut || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Code Name Coq Rouge (Täcknamn Coq Rouge)]]'' || || PLO guard, other characters || || 1989&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Note / Episode&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Air Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bergerac - Season 4|Bergerac]]'' || || African soldiers || &amp;quot;The Last Interview&amp;quot; (S04E01) || 1985&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot; | Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Appears as&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto III]]'' || &amp;quot;AK47&amp;quot; || ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Firing Replicas=&lt;br /&gt;
&lt;br /&gt;
==Bollywood Replica AK-47==&lt;br /&gt;
&lt;br /&gt;
Commonly seen in Bollywood productions due to Indian firearms restrictions, these replica AK-47s are designed to fire blank ammunition and are most likely custom fabricated by Indian armorers. Virtually all &amp;quot;AK-47s&amp;quot; seen in Bollywood movies (excepting films made with the help of the Indian military) will be such blank-firing replicas.&lt;br /&gt;
&lt;br /&gt;
[[File:BollywoodAK.jpg|thumb|right|450px|AK-47 replica, commonly seen in Bollywood productions. Photo from Ekta Enterprises.]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;225&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;225&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Note&lt;br /&gt;
! width=&amp;quot;50&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shootout at Lokhandwala]]'' || || Criminals and Mumbai Police || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[LOC Kargil]]'' || || Pakistani Soldiers ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Dark Thirty]]'' || || Pakistani Gunmen || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Airsoft Replicas=&lt;br /&gt;
&lt;br /&gt;
==Tokyo Marui AK-47 Beta Spetsnaz==&lt;br /&gt;
[[File:Jpn airsoft AKU.jpg|thumb|right|400px|Tokyo Marui AK-47 Beta Spetsnaz - 6mm BB]]&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|right|400px|JG &amp;quot;AK Beta-F&amp;quot; - 6mm BB]]&lt;br /&gt;
&lt;br /&gt;
The '''AK-47 Beta Spetsnaz''' (stylized as &amp;quot;β-Spetsnaz&amp;quot;; Japanese: AK47 ヴェータ・スペツナズ) is a visually distinct airsoft AK-47 replica featuring [[AKS-74U]] elements an a ''very'' short foreend, shorter than that of the AKS-74U. It was originally released by Tokyo Marui in 2001. The weapon comes with a fixed stock and by default uses an airsoft AK magazine visually based on the shortened AK magazine used by the RWGŁ-3 (a.k.a. WG-GS-4).&lt;br /&gt;
&lt;br /&gt;
Tokyo Marui also released a different airsoft AK with the foreend of the Beta Spetsnaz and an M4 stock in 2010, known as the AK47 HC.&lt;br /&gt;
&lt;br /&gt;
Clones of the Beta Spetsnaz have been produced by Jing Gong and CYMA.&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot; | Title&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Release date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stella Women's Academy, High School Division Class C3]]'' || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wizard Barristers: Benmashi Cecil]]'' ||  ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Tokyo Marui AK-Spetsnaz==&lt;br /&gt;
[[File:Tokyo Marui AK Spetsnaz.jpg|thumb|right|400px|Tokyo Marui AK-Spetsnaz - 6mm BB]]&lt;br /&gt;
&lt;br /&gt;
The '''AK-Spetsnaz''' was the predecessor to Tokyo Marui's AK Beta Spetsnaz. It was a limited edition airsoft AK released at the 36th Shizuoka Hobby Show in 1997. It features a standard AK rear sight, an AKS-47 receiver (without the stock), and no Picatinny rail.&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;300&amp;quot; | Game Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot; | Appears as&lt;br /&gt;
! width=&amp;quot;250&amp;quot; | Mods&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Notation&lt;br /&gt;
! width=&amp;quot;100&amp;quot; | Release date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Squad]]''|| &amp;quot;TK1B&amp;quot; |||| Stocked ||2004 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Ghost]]'' || || || Stocked || 2011&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=Non-Firing Replicas=&lt;br /&gt;
==Hudson AK-47==&lt;br /&gt;
&lt;br /&gt;
The most common of all movie AK-47s in scenes where a real firearm was not used, is the all metal Japanese &amp;quot;Hudson AK-47&amp;quot;.  Hudson, a replica gun company like Model Gun Corp. (MGC) made many metal replicas in the 1970s and 1980s.&lt;br /&gt;
&lt;br /&gt;
[[File:HudsonAKS47Folder.jpg  |thumb|right|450px|Hudson AK-47, a Japanese Replica firearm based on the original Type III AK-47, seen here with AKS-style underfolding stock]]&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Show Title&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot; | Character&lt;br /&gt;
! width=&amp;quot;270&amp;quot; | Note / Episode&lt;br /&gt;
! width=&amp;quot;80&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate SG-1 - Season 8]]'' || || Russian soldiers || &amp;quot;Full Alert&amp;quot; (S8E14) || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Izhevsk Machinebuilding Plant]] - A list of all firearms manufactured by Izhmash.&lt;br /&gt;
&lt;br /&gt;
{{AK}}&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Bullpup|AKU-94]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=SCP:_Secret_Laboratory&amp;diff=1626384</id>
		<title>SCP: Secret Laboratory</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=SCP:_Secret_Laboratory&amp;diff=1626384"/>
		<updated>2023-11-10T12:21:15Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: With thanks to AgentGumby for helping with parts ID; you fellows are way better at this sort of stuff than I could ever hope to be.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''SCP: Secret Laboratory''&lt;br /&gt;
|picture=SCPSecretLaboratorySteamBanner.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|date=December 29, 2017&lt;br /&gt;
|developer=Northwood Studios&lt;br /&gt;
|publisher=Northwood Studios&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''SCP: Secret Laboratory''''' is a multiplayer first person shooter based on the online collaborative writing project [https://scp-wiki.wikidot.com/ the SCP Foundation]. Heavily inspired by another horror game also based on the SCP Foundation, [[Talk:SCP Containment Breach|''SCP: Containment Breach'']], and in fact originally also using many assets from that game, ''SCP: Secret Laboratory'' is set in one of the titular SCP Foundation's black sites, Site-02, amidst a site-wide breach of containment of deadly and scientifically inexplicable SCPs as well as all the death row inmates used as guinea pigs for the Foundation's experiments, known as D-Class, as Foundation response teams, known as Mobile Task Forces or MTFs, and another armed faction hostile to the Foundation, known as the Chaos Insurgency, scramble to retake and re-secure the facility by any means necessary.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Firearms can be acquired in ''SCP: Secret Laboratory'' by looting one of Site-02's keycard-locked armories, or by running items through [https://scp-wiki.wikidot.com/scp-914 SCP-914]; some roles also spawn with guns, grenades, and armor by default, and since all the items one is carrying are dropped on death, there's always the option of looting the corpse of another unfortunate player. With enough time with SCP-914 and a sacrificial firearm to transmute, one can acquire any firearm in the game, although access to SCP-914 is automatically barred off about 10 minutes after a round starts. Ammo can also be transmuted in this matter, but with an &amp;quot;exchange rate&amp;quot; system to prevent one from being fully kitted out at the start of the round, looting corpses is still generally the best way to go about acquiring more ammo.&lt;br /&gt;
&lt;br /&gt;
Besides the ability to fire, reload, and aim down sights, the player can also unload the firearm he is holding by holding down the reload key; a useful feature given how most ammo types have more than one gun chambered for them. With a firearm, the player also gains the ability to &amp;quot;disarm&amp;quot; players from opposing factions by holding the use key on them for a period of time, which forcibly cuffs their hands behind their backs, removes everything from their inventory, and prevents them from picking up objects. This is particularly useful early in a round, where disarming D-Class and scientists and escorting them to the exit at gunpoint respawns them as an operative allied to your faction, but loses relevance as a mechanic as the round progresses. Equipping a firearm in your hands also renders you immune to being disarmed.&lt;br /&gt;
&lt;br /&gt;
Even with an eight slot inventory, by default, the player is limited to only being able to carry one firearm and two grenades, and has a rather small cap on the amount of ammo they can carry (which is counted separately from the item inventory). This can be mitigated by equipping armor, which can also be found in the aforementioned keycard-locked armories; every role that isn't a D-Class inmate or a scientist also spawns with one. Armor comes in three tiers, with each progressive tier increasing the player's item and ammo caps by a bigger amount at the cost of a higher and higher stamina penalty; with Heavy Armor, the player can carry up to three firearms and four grenades, although they're  still limited by the eight slot inventory. Unsurprisingly, armor also decreases ballistic damage done to the player by a percentage, with each tier of armor negating a larger percentage of damage, although this percentage is further modified by the &amp;quot;penetration&amp;quot; value of a firearm, which differs between firearms and can be ''even'' further modified depending on what attachments have been equipped. Additionally, armor is also locational, and will not protect against shots to limbs (although limb shots inherently deal less damage to begin with); the lowest tier of armor will also not protect against headshots while the other two tiers of armor will.&lt;br /&gt;
&lt;br /&gt;
Speaking of attachments, several high-tech tables with monitors, known as &amp;quot;workstations&amp;quot;, can be found strewn across Site-02. Interacting with these workstations allows the player to change the attachments equipped on his firearm and change the reticle of the red dot sight on his gun if he has one equipped. While most of the attachment options involve sights and other modules attached to Picatinny rails, it also allows the player to equip extended magazines and various ammo types (although what ammo types are available is dependent on the firearm); how ammo types can be switched on the spot is a question best not considered.&lt;br /&gt;
&lt;br /&gt;
While the game does, per first-person shooter standards, have a reserve pool of ammo that reloading instantly grabs a full magazine from, it unusually does not display how much ammo is left in the magazine currently loaded in the firearm; some guns have ammo counter attachments, but equipping one usually means you are forgoing another more useful attachment.&lt;br /&gt;
&lt;br /&gt;
Accessible from the main menu is an &amp;quot;operational guide&amp;quot;, which offers lore segments and other tidbits on Site-02, the various available roles, all the SCPs, and most importantly all the firearms in the game. These lore segments explain the Foundation's rationale behind their adoption of firearms, provide analyses by Foundation personnel on the Chaos Insurgency's standard issue firearms and doctrine, and occasionally self-deprecatingly poke fun at some of the sillier gun-related things in the game.&lt;br /&gt;
&lt;br /&gt;
''SCP: Secret Laboratory'' has been through several updates and major overhauls of both its gameplay mechanics and gun models; all the mechanics listed in this overview segment and all the guns listed below were only implemented into the game in the v11.0.0 update, appropriately named the Parabellum update. Although a couple of guns have existed with the same names and roughly equivalent gameplay purposes from before the Parabellum update, a few even dating back to when the game first released in open beta, they were represented with cruder models and animations that, with one exception, visually have nothing in common with the ones that the Parabellum update replaced them with. There was also no +1 in the chamber mechanic prior to the Parabellum update.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Ruger SR9c==&lt;br /&gt;
A two-tone [[Ruger SR9c]] with a stainless steel slide appears in game as the &amp;quot;COM-15&amp;quot;, marking the Ruger SR9c's debut (and currently only appearance) in a video game. The only ammo type available for it is JHP. It incorrectly has a capacity of 12+1 instead of the 10+1 it actually should have, although its extended magazine attachment correctly has a capacity of 17 rounds. Only one naturally spawns per round, and in a random spot in the Light Containment Zone; the operational guide reveals that it was the misplaced personal carry pistol of Junior Researcher Dr. David Bonardi, an employee at Site-02. Being a subcompact pistol in a facility staffed by guards armed with Kevlar vests and PDWs, the SR9c is effectively a stopgap firearm for D-Class and scientists to use to defend themselves from each other (and facility guards, in the case of D-Class), but should be replaced with something better as soon as possible.&lt;br /&gt;
&lt;br /&gt;
The COM-15 has been in the game since v6.0.0, where it functioned roughly the same as it did now as a misplaced early-game emergency pistol for noncombatant roles. It also had the same magazine capacity and attachments, minus the extended magazine that the Parabellum update added. The model was a generic pistol that looked like a ugly hybrid between [[Fallout_3#.22N99_10mm_Pistol.22|Fallout 3's 10mm pistol]] and [[F.E.A.R.#Heckler_.26_Koch_USP|F.E.A.R.'s USP]].&lt;br /&gt;
[[File:Ruger-SR9CWaterMarked.jpg|thumb|none|300px|Ruger SR9C Compact Pistol with Laser and stainless-steel slide - 9x19mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-RugerSR9c.jpg|thumb|none|600px|An official render of the SR9c, displaying all the attachments available for it. Note how the SR9c with a suppressor has magically gained an extended threaded barrel for the suppressor to attach to.]]&lt;br /&gt;
===&amp;quot;COM-45&amp;quot;===&lt;br /&gt;
Added in the v12.0.0 update is a joke variant of the COM-15 called the COM-45. Originally a suggestion made by name in [https://steamcommunity.com/app/700330/discussions/10/3553931489685562434/ a very vague and grammatically dubious post on the Steam discussion forums] seemingly calling for the implementation of a sidearm chambered in .45 ACP, the developers jokingly interpreted COM-45 as &amp;quot;three COM-15s grafted together&amp;quot; instead. The COM-45 can only be obtained by putting a COM-15 through SCP-914 on Very Fine, and even then there is only a 15% chance of obtaining it, with it significantly more likely turning into an MP7A1 or a .44 revolver instead. The COM-45 has a capacity of 36 rounds in the three conjoined magazines plus 3 in the respective chambers. In addition, it has been turned fully automatic, with a monstrous fire rate of 3600 RPM. Unfortunately, this high fire rate results in high amounts of recoil, meaning that the COM-45 is only effective when standing right next to the target you're shooting at, but the obscene damage output ensures that whatever SCP you're firing at will be badly hurt, and whatever unfortunate human opponent you're firing at will be utterly destroyed. The COM-45 is classified as a &amp;quot;special weapon&amp;quot;; as such, it has no available attachments. When aiming down the sights, the player character will randomly pick one of the three iron sights to aim down.&lt;br /&gt;
[[File:SCPSecretLaboratoryCOM45.jpg|300px|thumb|none|The COM-45, in all its ridiculous glory. It also has a black conjoined slide, as opposed to the two-tone stainless steel COM-15.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P30L]] appears with an FDE frame, a threaded barrel with thread protector, and chambered in 9x19mm as the &amp;quot;COM-18&amp;quot;. Besides a suppressor that is based on the SilencerCo Osprey 9, the P30L can also equip an HK match weight as a barrel attachment, listed by the workstation as an &amp;quot;extended barrel&amp;quot;. The P30L correctly has a capacity of 15+1, and is equipped with AP ammo by default, although it can also equip a 21-round extended magazine and have its AP ammo swapped out for JHP. No role spawns with it, and it can only be naturally acquired from armories and weapon lockers. The model is fairly authentic to the real P30L, the only notable changes being the peculiar crosshair pattern on the rear sight instead of the two dots it should actually have, the custom straight trigger, and the engravings on the slide, missing the gun's name and replacing the HK rollmark with FG. Supplementary material reveals that this stands for &amp;quot;Foundation Gunworks&amp;quot;, a firearms manufacturing subsidiary of the SCP Foundation in the ''SCP: Secret Laboratory'' universe; seemingly they are responsible for manufacturing all the firearms the Foundation uses, as well as the suppressor the P30L can equip.&lt;br /&gt;
[[File:HK P30L.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKP30.jpg|thumb|none|600px|An official render of the P30L, equipped with a suppressor and laser sight. Note the Foundation Gunworks rollmark on the Osprey 9 and on the P30L slide.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
While generically referred to by the game as a &amp;quot;.44 Revolver&amp;quot;, the revolver in ''SCP: Secret Laboratory'' is clearly based on the [[Smith &amp;amp; Wesson Model 500]], albeit rechambered in .44 Magnum. The .44 revolver is not a Foundation-issued weapon, and as such does not naturally spawn in Site-02, only being issued to Chaos Insurgency Marauders as a sidearm (as is the .44 Magnum ammo that it's chambered in). By default, the .44 revolver fires in double action with a trigger pull delay of 0.1s, but unusually the player can also also hit the middle mouse button to cock the hammer and fire in single action mode, which is also more accurate and obviously has no trigger pull delay. Per video game standards, the revolver is treated as a super-magnum marksman weapon, the operational guide entry for it even mentioning as such; this is reflected in the attachments available for it, as besides an RMR, the revolver can also equip a silver pistol scope that is seemingly inspired by the Leupold FX-II pistol scope, as well as a fictional stock that attaches to the grip somehow. The barrel length can also be customized as an attachment; the default is called the &amp;quot;Medium Barrel&amp;quot; and is based on the 8.375' barrel, but this can be replaced with the &amp;quot;Short Barrel&amp;quot;, which is based on the 4' barrel, and the &amp;quot;Long Barrel&amp;quot;, which is based on the 10.5' Performance Center barrel, complete with the pertinent muzzle brake. By default, the revolver has a six-round cylinder, but this too is counted as an attachment and can be swapped out for an eight-round cylinder and even a silly-looking four-round cylinder; how one can swap out the cylinders ''and'' modify the timing of the revolver in a split second in the middle of a containment breach is a question best not considered. When reloading, a speedloader is used, regardless of the cylinder capacity; the reload animation does its best to obscure the ammo that should be loaded into the speedloader until the ammo is released into the revolver, as well as avoid showing the ammunition side of the speedloader, seemingly to avoid having to model and animate multiple speedloaders.&lt;br /&gt;
[[File:S&amp;amp;W M500 HIVIS.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model 500 with HIVIS sights - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:S&amp;amp;W500.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 500 (10.5&amp;quot; barrel) with extended ejector shroud, accessory rail, and sling - .500 S&amp;amp;W Magnum]] &lt;br /&gt;
[[File:Smith&amp;amp;Wesson500-4inch.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 500 (4&amp;quot; Barrel) - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:SCPSecretLaboratory-S&amp;amp;WM500.jpg|thumb|none|600px|An official render of the &amp;quot;.44 Revolver&amp;quot;, showcasing all of the attachments it can equip. The one on top is the default revolver, the one in the middle has the &amp;quot;Telescopic Sight&amp;quot;, &amp;quot;Long Barrel&amp;quot;, &amp;quot;Heavy Stock&amp;quot; and &amp;quot;4-Shot Cylinder&amp;quot; attachments, and the one at the bottom has the &amp;quot;Dot Sight&amp;quot;, &amp;quot;Short Barrel&amp;quot; and &amp;quot;8-Shot Cylinder&amp;quot; attachments.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] appears as the &amp;quot;FSP-9&amp;quot;. It is modeled with a 40 round magazine but only has a mag capacity of 30+1, although this might have something to do with the fact that the FSP-9 is also chambered in 9x19mm; the operational guide mentions that the design was retrofitted for 9x19mm for logistical purposes (why the Foundation didn't just use another PDW design that was already in 9x19mm, ''like the gun in the entry directly below this one'', is another question entirely). It is the standard issue firearm of facility guards, who spawn with one, and it can be acquired from armories and weapon lockers. The sights are modeled as always being flipped up. By default, the grip and stock are folded, but amusingly, these are considered attachments, which means that they can only selected to be unfolded at a workstation. Not only that, but they are noted to increase the draw time of the weapon, because enabling them means the player character has to take time to unfold the grip, extend the stock, or both ''every time they draw their MP7A1''. As a Foundation-issue firearm, the FSP-9 is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
&lt;br /&gt;
The MP7A1 has been in the game since v6.0.0. Unlike every other firearm that was in the game before the Parabellum update, the MP7A1 has been the only firearm that has remained the same firearm when the Parabellum updated all the gun models; it was even called the MP7 before the name change. The MP7 functioned roughly the same as it did now as the facility guard standard issue firearm. By default, the MP7 bizarrely had no rear sight, and its front sight was shifted to the back of the picatinny rail where the rear sight should've been. It had a magazine capacity of 35 rounds. It also had similar attachment options available for it, minus the flash hider, flashlight, and laser pointer. The folding foregrip was always extended, and the telescopic stock was always extended in the viewmodel but always retracted in the world model.&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP7A1 with 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKMP7A1.jpg|thumb|none|600px|An official render of the MP7A1. The one on the right is the default MP7A1, while the one on the left has the &amp;quot;Holographic Sight&amp;quot; (based on the EoTech HWS XP3S), &amp;quot;Suppressor&amp;quot;, &amp;quot;Extended Stock&amp;quot;, and &amp;quot;Foregrip&amp;quot; attachments. Note the &amp;quot;FG&amp;quot; rollmark above the trigger on both sides. Also note the weird dots on the magazine; seemingly the modeler not only decided to include witness holes that look nothing like the witness holes the MP7 actually has, but they also appear to not know what witness holes are for, because they don't go all the way through.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector Gen II==&lt;br /&gt;
The [[KRISS Vector|KRISS Vector Gen II]] appears chambered in 9x19mm under the slightly corrupted designation of the &amp;quot;Crossvec&amp;quot;; the operational guide entry reveals that, in-universe, this name was partially derived from the acronym C.R.O.S.S., which stands for (or rather was painfully backronymed from) &amp;quot;Compact Response Operative Submachine gun Selection program&amp;quot;. The lower receiver of the Vector is a slightly lighter shade of black than the top receiver. The Vector has a whopping magazine capacity of 40+1 and is uses JHP ammo by default; it can be equipped with AP ammo instead as an attachment, but unfortunately for balance purposes the magazine capacity is decreased by 10 rounds if one does so. It is the standard issue firearm of MTF Privates, who spawn with one, and it can be acquired from armories and weapon lockers. As with the MP7A1, the folding stock is treated as an attachment, albeit unfolded by default, and like the MP7A1 folding it at a workstation decreases the draw time because the player character will no longer spend half a second unfolding the stock every time he draws the Vector. As a Foundation-issue firearm, the Crossvec is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Vector Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:SCPSecretLaboratory-KRISSVectorGenII.jpg|thumb|none|600px|An official render of the Vector. The Vector on the right has the &amp;quot;Suppressor&amp;quot; attachment, while the Vector on the left has the &amp;quot;Night-Vision Scope&amp;quot;, &amp;quot;Suppressor&amp;quot;, &amp;quot;Retracted Stock&amp;quot;, and &amp;quot;Foregrip&amp;quot; attachments. Note the &amp;quot;FG&amp;quot; rollmark near the muzzle on both sides, where either &amp;quot;KRISS VECTOR&amp;quot; and &amp;quot;KRISS&amp;quot; would normally appear. Also note the attachments; the foregrip seems to be based on a Magpul RVG, but the real point of interest is the suppressor unique to the Vector. This appears to actually be based on an airsoft Angry Gun KSV tracer unit, which itself is very, ''very'' loosely based on the SilencerCo Osprey 9 suppressor; why the model of the suppressor for the P30L wasn't just reused is unclear. Also also note the magazine's weird witness holes that don't actually do anything, similar to the MP7A1's magazine; this is even more factually incorrect since MagEx2 magazines have witness ports on their back, rather than their sides.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Standard Manufacturing DP-12==&lt;br /&gt;
The [[Standard Manufacturing DP-12]] appears under the generic designation of the shotgun. The DP-12 has a capacity of 7+7 for each magazine tube, as well as +2 in both chambers. Like the real deal, the DP-12 fires both barrels in sequence before the gun is pumped, although there is an attachment option to modify the DP-12 so both barrels are fired at once with one trigger pull. The pellets fired have some unusual properties, like always counting as torso hits no matter where in the target they land, or that when a blast kills a target, any &amp;quot;extra&amp;quot; pellets that weren't needed to kill the target will pass through and potentially hit someone behind the target, despite the fact that this should be physically impossible. The DP-12 is not a Foundation-issued weapon, and as such does not naturally spawn in Site-02, only being issued to Chaos Insurgency Marauders as a primary firearm (as is the 12 gauge buckshot ammo that it takes). Supplementary material reveals that in-universe, the shotgun is manufactured by Standard BGT. Co., a company based in the fictional city of New France, Connecticut, as a parody of the DP-12's real manufacturer Standard Manufacturing, LLC., which is based in New Britain, Connecticut. The shotgun is also revealed to have the very silly name of &amp;quot;Double Barrel Baguette Shotgun&amp;quot;.&lt;br /&gt;
[[File:Standard Manufacturing DP-12.jpg|thumb|none|450px|Standard Manufacturing DP-12 - 12 gauge]]&lt;br /&gt;
[[File:SCPSecretLaboratory-StandardManufacturingDP-12.jpg|thumb|none|600px|An official render of the DP-12. The one on the bottom is the standard DP-12 with the pump locked back, while the one on the top has the &amp;quot;Choke&amp;quot; attachment.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==Maxim Defense MDX 508==&lt;br /&gt;
The [[Maxim Defense SDX|Maxim Defense MDX 508]] chambered in 5.56x45mm makes its debut in a video game as the &amp;quot;MTF-E11-SR&amp;quot;, which presumably stands for &amp;quot;Mobile Task Force Epsilon-11 Standard Rifle&amp;quot;, Epsilon-11 being the Foundation designation for the Mobile Task Force responsible for securing facilities undergoing multiple containment breaches. Multiple magazine options are available as attachments for the MDX 508, but bizarrely, all of them have a slightly inflated magazine capacity compared to what they were visually modelled off of; the standard 30-round STANAG magazine holds 40 rounds, the drum magazine based off the Magpul PMAG D-60 holds 65 rounds, and the weird straight magazine that is too long to be a 20-round STANAG magazine and too short to be a Brownells 25-round magazine, as well has having a floorplate that doesn't seem nearly as slanted as it should be, holds 30 rounds. By default, the MDX 508 is loaded with FMJ ammo. AP and JHP ammo options are also available, but for balance purposes the standard magazine and the Magpul drum magazine can only load FMJ, while the straight low-capacity magazine can only load AP and JHP. Beyond magazines, multiple other attachment options are available; for instance, the Magpul RVG's M-LOK brother, the Magpul MVG, can be equipped as a foregrip, while the default pistol brace can be swapped out for proper stocks, like the Magpul MOE Carbine stock as the &amp;quot;Lightweight Stock&amp;quot; (how this is supposed to be lighter than the pistol brace is anyone's guess) and the DoubleStar ACE M4 SOCOM stock as the &amp;quot;Recoil-Reducing Stock&amp;quot;, amongst several other attachment options. However, the most notable is the &amp;quot;Body&amp;quot; options: by default, the E11-SR uses the &amp;quot;Carbine Body&amp;quot; attachment, which is just a standard MDX 508, but it can be swapped to &amp;quot;Rifle Body&amp;quot;, which effectively equips the handguard from a Maxim Defense MD11 along with a custom rifle barrel long enough to clear the handguard; needless to say this is not a factory configuration that is available from Maxim Defense. The MDX 508 is the standard issue rifle of MTF Specialists (the role that scientists and detained D-Class respawn as if they successfully escape the facility) and MTF Sergeants, and it can also be acquired from locked gun racks in Site-02. As a Foundation-issue firearm, the MDX 508 is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
&lt;br /&gt;
The E11-SR has been in the game since it first released in open beta, having always served as the standard issue MTF firearm, though as different firearms before it reached its current form. From release to v6.0.0, the E11-SR was represented as a generic energy rifle that had a 30 round capacity, which was taken from the Unity asset store. From v6.0.0 to the Parabellum update, the E11-SR was an HK416, also with a mag capacity of 40 rounds. It had similar attachment options as the E11-SR has now, with the exception of a recoil-reducing &amp;quot;Gyroscopic Stabilizer&amp;quot; that would wind up being removed in the Parabellum update.&lt;br /&gt;
[[File:MDX508-Rifle-Arid.jpg|thumb|none|400px|Maxim Defense MDX 508 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MaximDefenseMD11.jpg|thumb|none|400px|Maxim Defense MD11 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SCPSecretLaboratory-MDX508.jpg|thumb|thumb|none|600px|An official render of the MDX 508. The MDX 508 on the top has the &amp;quot;Rifle Body&amp;quot; and one of the &amp;quot;Low-Cap Magazine&amp;quot; attachments, while the MDX 508 on the bottom has the &amp;quot;Suppressor&amp;quot;, &amp;quot;Lightweight Stock&amp;quot;, &amp;quot;Foregrip&amp;quot;, &amp;quot;Flashlight&amp;quot;, and &amp;quot;FMJ Drum Magazine&amp;quot; attachments. Note how the barrel is practically flush with the handguard, with no length of threaded barrel to actually screw on muzzle devices. The different magazine models are also displayed in the bottom right corner.]]&lt;br /&gt;
&lt;br /&gt;
==Custom AKM==&lt;br /&gt;
The [[AKM]] appears generically referred to as the &amp;quot;AK&amp;quot;. It is heavily and extensively customized with aftermarket parts, being fitted with stylized versions of the Krebs Custom M-LOK handguard with a rail that extends to where the rear sight would normally be fitted, and the Magpul AK MOE grip, as well as a custom side mount that appears to be based topologically on a Midwest Industries Picatinny side mount that has had its structural pillars doubled in width. Amusingly, the in-universe analyst that is quoted in the AK's entry in the Operational Guide is unable to identify the handguard and side mount and speculates that they are completely proprietary to the Chaos Insurgency, implying the two silly possibilities that in the ''SCP: Secret Laboratory'' universe, the Chaos Insurgency has the manufacturing power to produce these aftermarket parts en-masse for their AKs instead of just acquiring one of the many alternatives available on the civilian market, or that the analyst is really bad at his job. By default, the AK has a BUIS rear sight, but it can be swapped out for a holographic sight based on the Valdai PK-120, a collimator sight that bizarrely has an ammo counter stuck on it, and a 6x telescopic sight. Also by default, the AK is equipped with a slanted AKM muzzle brake, referred to in-game as the &amp;quot;Standard Barrel&amp;quot;, but this can be swapped out for a PBS-1 suppressor, or more bizarrely muzzle brakes based on the ones available on the [[AK-103]] and [[AK-104]]. referred to in-game as the &amp;quot;Muzzle Brake&amp;quot; and &amp;quot;Muzzle Booster&amp;quot; respectively. The AK can also be equipped with a foregrip that appears to be mechanically based on the Mid-Evil Industries M-LOK 360 VFG, albeit visually stylized to be more cylindrical and lacking any stippling; when equipped, this foregrip is always canted 45 degrees to the left. By default, the AK is fitted with a Magpul MOE AK stock, but this can amusingly be replaced with a wooden stock under the name of the &amp;quot;Heavy Stock&amp;quot; in-game; it can also be completely removed entirely. Also by default, the AK is equipped with AP ammo and fitted with a Tapco mag for a correct mag capacity of 30+1, although the ammo type can be swapped out for JHP ammo and the magazine can be swapped out for a ProMag drum magazine with a mag capacity of 55 (as opposed to the actual mag capacity of 50 rounds). The AK is not a Foundation-issued weapon, and as such does not naturally spawn in Site-02, only being issued as a standard-issue firearm to Chaos Insurgency Conscripts (the role that D-Class and detained scientists respawn as if they successfully escape the facility) and Chaos Insurgency Riflemen, as is the 7.62x39mm ammo that it is chambered in.&lt;br /&gt;
[[File:AKMRifle.jpg|450px|thumb|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:SCPSecretLaboratoryAK.jpg|300px|thumb|none|The default AK.]]&lt;br /&gt;
[[File:SCPSecretLaboratoryAKCustomArtstation.jpg|600px|thumb|none|An official render of the AK, equipped with the &amp;quot;Holographic Sight&amp;quot;, &amp;quot;Suppressor&amp;quot;, &amp;quot;Heavy Stock&amp;quot;, and a drum mag. ([https://cdnb.artstation.com/p/assets/images/images/040/251/423/large/jan-janiszewski-4.jpg?1628290309 Image taken from Jan Janiszewski's Artstation.])]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;A7&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;3-X Particle Disruptor&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
[[File:MG5 A2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG5 A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKMG5.jpg|thumb|none|600px|An official render of the MG5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG36==&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;High-Explosive Grenade&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]] &lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
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		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SCPSecretLaboratoryAKCustomArtstation.jpg&amp;diff=1626378"/>
		<updated>2023-11-10T12:16:09Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A picture of a customized AK from SCP: Secret Laboratory, taken from Jan Janiszewski's Artstation page. (Link: https://cdnb.artstation.com/p/assets/images/images/040/251/423/large/jan-janiszewski-4.jpg?1628290309)&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SCPSecretLaboratoryAK.jpg&amp;diff=1626374</id>
		<title>File:SCPSecretLaboratoryAK.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SCPSecretLaboratoryAK.jpg&amp;diff=1626374"/>
		<updated>2023-11-10T12:09:46Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The default AK from SCP: Secret Laboratory.&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=SCP:_Secret_Laboratory&amp;diff=1621989</id>
		<title>SCP: Secret Laboratory</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=SCP:_Secret_Laboratory&amp;diff=1621989"/>
		<updated>2023-10-28T17:16:25Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: /* Heckler &amp;amp; Koch MP7A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''SCP: Secret Laboratory''&lt;br /&gt;
|picture=SCPSecretLaboratorySteamBanner.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|date=December 29, 2017&lt;br /&gt;
|developer=Northwood Studios&lt;br /&gt;
|publisher=Northwood Studios&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''SCP: Secret Laboratory''''' is a multiplayer first person shooter based on the online collaborative writing project [https://scp-wiki.wikidot.com/ the SCP Foundation]. Heavily inspired by another horror game also based on the SCP Foundation, [[Talk:SCP Containment Breach|''SCP: Containment Breach'']], and in fact originally also using many assets from that game, ''SCP: Secret Laboratory'' is set in one of the titular SCP Foundation's black sites, Site-02, amidst a site-wide breach of containment of deadly and scientifically inexplicable SCPs as well as all the death row inmates used as guinea pigs for the Foundation's experiments, known as D-Class, as Foundation response teams, known as Mobile Task Forces or MTFs, and another armed faction hostile to the Foundation, known as the Chaos Insurgency, scramble to retake and re-secure the facility by any means necessary.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Firearms can be acquired in ''SCP: Secret Laboratory'' by looting one of Site-02's keycard-locked armories, or by running items through [https://scp-wiki.wikidot.com/scp-914 SCP-914]; some roles also spawn with guns, grenades, and armor by default, and since all the items one is carrying are dropped on death, there's always the option of looting the corpse of another unfortunate player. With enough time with SCP-914 and a sacrificial firearm to transmute, one can acquire any firearm in the game, although access to SCP-914 is automatically barred off about 10 minutes after a round starts. Ammo can also be transmuted in this matter, but with an &amp;quot;exchange rate&amp;quot; system to prevent one from being fully kitted out at the start of the round, looting corpses is still generally the best way to go about acquiring more ammo.&lt;br /&gt;
&lt;br /&gt;
Besides the ability to fire, reload, and aim down sights, the player can also unload the firearm he is holding by holding down the reload key; a useful feature given how most ammo types have more than one gun chambered for them. With a firearm, the player also gains the ability to &amp;quot;disarm&amp;quot; players from opposing factions by holding the use key on them for a period of time, which forcibly cuffs their hands behind their backs, removes everything from their inventory, and prevents them from picking up objects. This is particularly useful early in a round, where disarming D-Class and scientists and escorting them to the exit at gunpoint respawns them as an operative allied to your faction, but loses relevance as a mechanic as the round progresses. Equipping a firearm in your hands also renders you immune to being disarmed.&lt;br /&gt;
&lt;br /&gt;
Even with an eight slot inventory, by default, the player is limited to only being able to carry one firearm and two grenades, and has a rather small cap on the amount of ammo they can carry (which is counted separately from the item inventory). This can be mitigated by equipping armor, which can also be found in the aforementioned keycard-locked armories; every role that isn't a D-Class inmate or a scientist also spawns with one. Armor comes in three tiers, with each progressive tier increasing the player's item and ammo caps by a bigger amount at the cost of a higher and higher stamina penalty; with Heavy Armor, the player can carry up to three firearms and four grenades, although they're  still limited by the eight slot inventory. Unsurprisingly, armor also decreases ballistic damage done to the player by a percentage, with each tier of armor negating a larger percentage of damage, although this percentage is further modified by the &amp;quot;penetration&amp;quot; value of a firearm, which differs between firearms and can be ''even'' further modified depending on what attachments have been equipped. Additionally, armor is also locational, and will not protect against shots to limbs (although limb shots inherently deal less damage to begin with); the lowest tier of armor will also not protect against headshots while the other two tiers of armor will.&lt;br /&gt;
&lt;br /&gt;
Speaking of attachments, several high-tech tables with monitors, known as &amp;quot;workstations&amp;quot;, can be found strewn across Site-02. Interacting with these workstations allows the player to change the attachments equipped on his firearm and change the reticle of the red dot sight on his gun if he has one equipped. While most of the attachment options involve sights and other modules attached to Picatinny rails, it also allows the player to equip extended magazines and various ammo types (although what ammo types are available is dependent on the firearm); how ammo types can be switched on the spot is a question best not considered.&lt;br /&gt;
&lt;br /&gt;
While the game does, per first-person shooter standards, have a reserve pool of ammo that reloading instantly grabs a full magazine from, it unusually does not display how much ammo is left in the magazine currently loaded in the firearm; some guns have ammo counter attachments, but equipping one usually means you are forgoing another more useful attachment.&lt;br /&gt;
&lt;br /&gt;
Accessible from the main menu is an &amp;quot;operational guide&amp;quot;, which offers lore segments and other tidbits on Site-02, the various available roles, all the SCPs, and most importantly all the firearms in the game. These lore segments explain the Foundation's rationale behind their adoption of firearms, provide analyses by Foundation personnel on the Chaos Insurgency's standard issue firearms and doctrine, and occasionally self-deprecatingly poke fun at some of the sillier gun-related things in the game.&lt;br /&gt;
&lt;br /&gt;
''SCP: Secret Laboratory'' has been through several updates and major overhauls of both its gameplay mechanics and gun models; all the mechanics listed in this overview segment and all the guns listed below were only implemented into the game in the v11.0.0 update, appropriately named the Parabellum update. Although a couple of guns have existed with the same names and roughly equivalent gameplay purposes from before the Parabellum update, a few even dating back to when the game first released in open beta, they were represented with cruder models and animations that, with one exception, visually have nothing in common with the ones that the Parabellum update replaced them with. There was also no +1 in the chamber mechanic prior to the Parabellum update.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Ruger SR9c==&lt;br /&gt;
A two-tone [[Ruger SR9c]] with a stainless steel slide appears in game as the &amp;quot;COM-15&amp;quot;, marking the Ruger SR9c's debut (and currently only appearance) in a video game. The only ammo type available for it is JHP. It incorrectly has a capacity of 12+1 instead of the 10+1 it actually should have, although its extended magazine attachment correctly has a capacity of 17 rounds. Only one naturally spawns per round, and in a random spot in the Light Containment Zone; the operational guide reveals that it was the misplaced personal carry pistol of Junior Researcher Dr. David Bonardi, an employee at Site-02. Being a subcompact pistol in a facility staffed by guards armed with Kevlar vests and PDWs, the SR9c is effectively a stopgap firearm for D-Class and scientists to use to defend themselves from each other (and facility guards, in the case of D-Class), but should be replaced with something better as soon as possible.&lt;br /&gt;
&lt;br /&gt;
The COM-15 has been in the game since v6.0.0, where it functioned roughly the same as it did now as a misplaced early-game emergency pistol for noncombatant roles. It also had the same magazine capacity and attachments, minus the extended magazine that the Parabellum update added. The model was a generic pistol that looked like a ugly hybrid between [[Fallout_3#.22N99_10mm_Pistol.22|Fallout 3's 10mm pistol]] and [[F.E.A.R.#Heckler_.26_Koch_USP|F.E.A.R.'s USP]].&lt;br /&gt;
[[File:Ruger-SR9CWaterMarked.jpg|thumb|none|300px|Ruger SR9C Compact Pistol with Laser and stainless-steel slide - 9x19mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-RugerSR9c.jpg|thumb|none|600px|An official render of the SR9c, displaying all the attachments available for it. Note how the SR9c with a suppressor has magically gained an extended threaded barrel for the suppressor to attach to.]]&lt;br /&gt;
===&amp;quot;COM-45&amp;quot;===&lt;br /&gt;
Added in the v12.0.0 update is a joke variant of the COM-15 called the COM-45. Originally a suggestion made by name in [https://steamcommunity.com/app/700330/discussions/10/3553931489685562434/ a very vague and grammatically dubious post on the Steam discussion forums] seemingly calling for the implementation of a sidearm chambered in .45 ACP, the developers jokingly interpreted COM-45 as &amp;quot;three COM-15s grafted together&amp;quot; instead. The COM-45 can only be obtained by putting a COM-15 through SCP-914 on Very Fine, and even then there is only a 15% chance of obtaining it, with it significantly more likely turning into an MP7A1 or a .44 revolver instead. The COM-45 has a capacity of 36 rounds in the three conjoined magazines plus 3 in the respective chambers. In addition, it has been turned fully automatic, with a monstrous fire rate of 3600 RPM. Unfortunately, this high fire rate results in high amounts of recoil, meaning that the COM-45 is only effective when standing right next to the target you're shooting at, but the obscene damage output ensures that whatever SCP you're firing at will be badly hurt, and whatever unfortunate human opponent you're firing at will be utterly destroyed. The COM-45 is classified as a &amp;quot;special weapon&amp;quot;; as such, it has no available attachments. When aiming down the sights, the player character will randomly pick one of the three iron sights to aim down.&lt;br /&gt;
[[File:SCPSecretLaboratoryCOM45.jpg|300px|thumb|none|The COM-45, in all its ridiculous glory. It also has a black conjoined slide, as opposed to the two-tone stainless steel COM-15.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P30L]] appears with an FDE frame, a threaded barrel with thread protector, and chambered in 9x19mm as the &amp;quot;COM-18&amp;quot;. Besides a suppressor that is based on the SilencerCo Osprey 9, the P30L can also equip an HK match weight as a barrel attachment, listed by the workstation as an &amp;quot;extended barrel&amp;quot;. The P30L correctly has a capacity of 15+1, and is equipped with AP ammo by default, although it can also equip a 21-round extended magazine and have its AP ammo swapped out for JHP. No role spawns with it, and it can only be naturally acquired from armories and weapon lockers. The model is fairly authentic to the real P30L, the only notable changes being the peculiar crosshair pattern on the rear sight instead of the two dots it should actually have, the custom straight trigger, and the engravings on the slide, missing the gun's name and replacing the HK rollmark with FG. Supplementary material reveals that this stands for &amp;quot;Foundation Gunworks&amp;quot;, a firearms manufacturing subsidiary of the SCP Foundation in the ''SCP: Secret Laboratory'' universe; seemingly they are responsible for manufacturing all the firearms the Foundation uses, as well as the suppressor the P30L can equip.&lt;br /&gt;
[[File:HK P30L.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKP30.jpg|thumb|none|600px|An official render of the P30L, equipped with a suppressor and laser sight. Note the Foundation Gunworks rollmark on the Osprey 9 and on the P30L slide.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
While generically referred to by the game as a &amp;quot;.44 Revolver&amp;quot;, the revolver in ''SCP: Secret Laboratory'' is clearly based on the [[Smith &amp;amp; Wesson Model 500]], albeit rechambered in .44 Magnum. The .44 revolver is not a Foundation-issued weapon, and as such does not naturally spawn in Site-02, only being issued to Chaos Insurgency Marauders as a sidearm (as is the .44 Magnum ammo that it's chambered in). By default, the .44 revolver fires in double action with a trigger pull delay of 0.1s, but unusually the player can also also hit the middle mouse button to cock the hammer and fire in single action mode, which is also more accurate and obviously has no trigger pull delay. Per video game standards, the revolver is treated as a super-magnum marksman weapon, the operational guide entry for it even mentioning as such; this is reflected in the attachments available for it, as besides an RMR, the revolver can also equip a silver pistol scope that is seemingly inspired by the Leupold FX-II pistol scope, as well as a fictional stock that attaches to the grip somehow. The barrel length can also be customized as an attachment; the default is called the &amp;quot;Medium Barrel&amp;quot; and is based on the 8.375' barrel, but this can be replaced with the &amp;quot;Short Barrel&amp;quot;, which is based on the 4' barrel, and the &amp;quot;Long Barrel&amp;quot;, which is based on the 10.5' Performance Center barrel, complete with the pertinent muzzle brake. By default, the revolver has a six-round cylinder, but this too is counted as an attachment and can be swapped out for an eight-round cylinder and even a silly-looking four-round cylinder; how one can swap out the cylinders ''and'' modify the timing of the revolver in a split second in the middle of a containment breach is a question best not considered. When reloading, a speedloader is used, regardless of the cylinder capacity; the reload animation does its best to obscure the ammo that should be loaded into the speedloader until the ammo is released into the revolver, as well as avoid showing the ammunition side of the speedloader, seemingly to avoid having to model and animate multiple speedloaders.&lt;br /&gt;
[[File:S&amp;amp;W M500 HIVIS.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model 500 with HIVIS sights - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:S&amp;amp;W500.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 500 (10.5&amp;quot; barrel) with extended ejector shroud, accessory rail, and sling - .500 S&amp;amp;W Magnum]] &lt;br /&gt;
[[File:Smith&amp;amp;Wesson500-4inch.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 500 (4&amp;quot; Barrel) - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:SCPSecretLaboratory-S&amp;amp;WM500.jpg|thumb|none|600px|An official render of the &amp;quot;.44 Revolver&amp;quot;, showcasing all of the attachments it can equip. The one on top is the default revolver, the one in the middle has the &amp;quot;Telescopic Sight&amp;quot;, &amp;quot;Long Barrel&amp;quot;, &amp;quot;Heavy Stock&amp;quot; and &amp;quot;4-Shot Cylinder&amp;quot; attachments, and the one at the bottom has the &amp;quot;Dot Sight&amp;quot;, &amp;quot;Short Barrel&amp;quot; and &amp;quot;8-Shot Cylinder&amp;quot; attachments.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] appears as the &amp;quot;FSP-9&amp;quot;. It is modeled with a 40 round magazine but only has a mag capacity of 30+1, although this might have something to do with the fact that the FSP-9 is also chambered in 9x19mm; the operational guide mentions that the design was retrofitted for 9x19mm for logistical purposes (why the Foundation didn't just use another PDW design that was already in 9x19mm, ''like the gun in the entry directly below this one'', is another question entirely). It is the standard issue firearm of facility guards, who spawn with one, and it can be acquired from armories and weapon lockers. The sights are modeled as always being flipped up. By default, the grip and stock are folded, but amusingly, these are considered attachments, which means that they can only selected to be unfolded at a workstation. Not only that, but they are noted to increase the draw time of the weapon, because enabling them means the player character has to take time to unfold the grip, extend the stock, or both ''every time they draw their MP7A1''. As a Foundation-issue firearm, the FSP-9 is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
&lt;br /&gt;
The MP7A1 has been in the game since v6.0.0. Unlike every other firearm that was in the game before the Parabellum update, the MP7A1 has been the only firearm that has remained the same firearm when the Parabellum updated all the gun models; it was even called the MP7 before the name change. The MP7 functioned roughly the same as it did now as the facility guard standard issue firearm. By default, the MP7 bizarrely had no rear sight, and its front sight was shifted to the back of the picatinny rail where the rear sight should've been. It had a magazine capacity of 35 rounds. It also had similar attachment options available for it, minus the flash hider, flashlight, and laser pointer. The folding foregrip was always extended, and the telescopic stock was always extended in the viewmodel but always retracted in the world model.&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP7A1 with 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKMP7A1.jpg|thumb|none|600px|An official render of the MP7A1. The one on the right is the default MP7A1, while the one on the left has the &amp;quot;Holographic Sight&amp;quot; (based on the EoTech HWS XP3S), &amp;quot;Suppressor&amp;quot;, &amp;quot;Extended Stock&amp;quot;, and &amp;quot;Foregrip&amp;quot; attachments. Note the &amp;quot;FG&amp;quot; rollmark above the trigger on both sides. Also note the weird dots on the magazine; seemingly the modeler not only decided to include witness holes that look nothing like the witness holes the MP7 actually has, but they also appear to not know what witness holes are for, because they don't go all the way through.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector Gen II==&lt;br /&gt;
The [[KRISS Vector|KRISS Vector Gen II]] appears chambered in 9x19mm under the slightly corrupted designation of the &amp;quot;Crossvec&amp;quot;; the operational guide entry reveals that, in-universe, this name was partially derived from the acronym C.R.O.S.S., which stands for (or rather was painfully backronymed from) &amp;quot;Compact Response Operative Submachine gun Selection program&amp;quot;. The lower receiver of the Vector is a slightly lighter shade of black than the top receiver. The Vector has a whopping magazine capacity of 40+1 and is uses JHP ammo by default; it can be equipped with AP ammo instead as an attachment, but unfortunately for balance purposes the magazine capacity is decreased by 10 rounds if one does so. It is the standard issue firearm of MTF Privates, who spawn with one, and it can be acquired from armories and weapon lockers. As with the MP7A1, the folding stock is treated as an attachment, albeit unfolded by default, and like the MP7A1 folding it at a workstation decreases the draw time because the player character will no longer spend half a second unfolding the stock every time he draws the Vector. As a Foundation-issue firearm, the Crossvec is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Vector Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:SCPSecretLaboratory-KRISSVectorGenII.jpg|thumb|none|600px|An official render of the Vector. The Vector on the right has the &amp;quot;Suppressor&amp;quot; attachment, while the Vector on the left has the &amp;quot;Night-Vision Scope&amp;quot;, &amp;quot;Suppressor&amp;quot;, &amp;quot;Retracted Stock&amp;quot;, and &amp;quot;Foregrip&amp;quot; attachments. Note the &amp;quot;FG&amp;quot; rollmark near the muzzle on both sides, where either &amp;quot;KRISS VECTOR&amp;quot; and &amp;quot;KRISS&amp;quot; would normally appear. Also note the attachments; the foregrip seems to be based on a Magpul RVG, but the real point of interest is the suppressor unique to the Vector. This appears to actually be based on an airsoft Angry Gun KSV tracer unit, which itself is very, ''very'' loosely based on the SilencerCo Osprey 9 suppressor; why the model of the suppressor for the P30L wasn't just reused is unclear. Also also note the magazine's weird witness holes that don't actually do anything, similar to the MP7A1's magazine; this is even more factually incorrect since MagEx2 magazines have witness ports on their back, rather than their sides.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Standard Manufacturing DP-12==&lt;br /&gt;
The [[Standard Manufacturing DP-12]] appears under the generic designation of the shotgun. The DP-12 has a capacity of 7+7 for each magazine tube, as well as +2 in both chambers. Like the real deal, the DP-12 fires both barrels in sequence before the gun is pumped, although there is an attachment option to modify the DP-12 so both barrels are fired at once with one trigger pull. The pellets fired have some unusual properties, like always counting as torso hits no matter where in the target they land, or that when a blast kills a target, any &amp;quot;extra&amp;quot; pellets that weren't needed to kill the target will pass through and potentially hit someone behind the target, despite the fact that this should be physically impossible. The DP-12 is not a Foundation-issued weapon, and as such does not naturally spawn in Site-02, only being issued to Chaos Insurgency Marauders as a primary firearm (as is the 12 gauge buckshot ammo that it takes). Supplementary material reveals that in-universe, the shotgun is manufactured by Standard BGT. Co., a company based in the fictional city of New France, Connecticut, as a parody of the DP-12's real manufacturer Standard Manufacturing, LLC., which is based in New Britain, Connecticut. The shotgun is also revealed to have the very silly name of &amp;quot;Double Barrel Baguette Shotgun&amp;quot;.&lt;br /&gt;
[[File:Standard Manufacturing DP-12.jpg|thumb|none|450px|Standard Manufacturing DP-12 - 12 gauge]]&lt;br /&gt;
[[File:SCPSecretLaboratory-StandardManufacturingDP-12.jpg|thumb|none|600px|An official render of the DP-12. The one on the bottom is the standard DP-12 with the pump locked back, while the one on the top has the &amp;quot;Choke&amp;quot; attachment.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==Maxim Defense MDX 508==&lt;br /&gt;
The [[Maxim Defense SDX|Maxim Defense MDX 508]] chambered in 5.56x45mm makes its debut in a video game as the &amp;quot;MTF-E11-SR&amp;quot;, which presumably stands for &amp;quot;Mobile Task Force Epsilon-11 Standard Rifle&amp;quot;, Epsilon-11 being the Foundation designation for the Mobile Task Force responsible for securing facilities undergoing multiple containment breaches. Multiple magazine options are available as attachments for the MDX 508, but bizarrely, all of them have a slightly inflated magazine capacity compared to what they were visually modelled off of; the standard 30-round STANAG magazine holds 40 rounds, the drum magazine based off the Magpul PMAG D-60 holds 65 rounds, and the weird straight magazine that is too long to be a 20-round STANAG magazine and too short to be a Brownells 25-round magazine, as well has having a floorplate that doesn't seem nearly as slanted as it should be, holds 30 rounds. By default, the MDX 508 is loaded with FMJ ammo. AP and JHP ammo options are also available, but for balance purposes the standard magazine and the Magpul drum magazine can only load FMJ, while the straight low-capacity magazine can only load AP and JHP. Beyond magazines, multiple other attachment options are available; for instance, the Magpul RVG's M-LOK brother, the Magpul MVG, can be equipped as a foregrip, while the default pistol brace can be swapped out for proper stocks, like the Magpul MOE Carbine stock as the &amp;quot;Lightweight Stock&amp;quot; (how this is supposed to be lighter than the pistol brace is anyone's guess) and the DoubleStar ACE M4 SOCOM stock as the &amp;quot;Recoil-Reducing Stock&amp;quot;, amongst several other attachment options. However, the most notable is the &amp;quot;Body&amp;quot; options: by default, the E11-SR uses the &amp;quot;Carbine Body&amp;quot; attachment, which is just a standard MDX 508, but it can be swapped to &amp;quot;Rifle Body&amp;quot;, which effectively equips the handguard from a Maxim Defense MD11 along with a custom rifle barrel long enough to clear the handguard; needless to say this is not a factory configuration that is available from Maxim Defense. The MDX 508 is the standard issue rifle of MTF Specialists (the role that scientists and detained D-Class respawn as if they successfully escape the facility) and MTF Sergeants, and it can also be acquired from locked gun racks in Site-02. As a Foundation-issue firearm, the MDX 508 is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
&lt;br /&gt;
The E11-SR has been in the game since it first released in open beta, having always served as the standard issue MTF firearm, though as different firearms before it reached its current form. From release to v6.0.0, the E11-SR was represented as a generic energy rifle that had a 30 round capacity, which was taken from the Unity asset store. From v6.0.0 to the Parabellum update, the E11-SR was an HK416, also with a mag capacity of 40 rounds. It had similar attachment options as the E11-SR has now, with the exception of a recoil-reducing &amp;quot;Gyroscopic Stabilizer&amp;quot; that would wind up being removed in the Parabellum update.&lt;br /&gt;
[[File:MDX508-Rifle-Arid.jpg|thumb|none|400px|Maxim Defense MDX 508 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MaximDefenseMD11.jpg|thumb|none|400px|Maxim Defense MD11 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SCPSecretLaboratory-MDX508.jpg|thumb|thumb|none|600px|An official render of the MDX 508. The MDX 508 on the top has the &amp;quot;Rifle Body&amp;quot; and one of the &amp;quot;Low-Cap Magazine&amp;quot; attachments, while the MDX 508 on the bottom has the &amp;quot;Suppressor&amp;quot;, &amp;quot;Lightweight Stock&amp;quot;, &amp;quot;Foregrip&amp;quot;, &amp;quot;Flashlight&amp;quot;, and &amp;quot;FMJ Drum Magazine&amp;quot; attachments. Note how the barrel is practically flush with the handguard, with no length of threaded barrel to actually screw on muzzle devices. The different magazine models are also displayed in the bottom right corner.]]&lt;br /&gt;
&lt;br /&gt;
==AK Variant==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;A7&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;3-X Particle Disruptor&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
[[File:MG5 A2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG5 A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKMG5.jpg|thumb|none|600px|An official render of the MG5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG36==&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;High-Explosive Grenade&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]] &lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hitman:_Blood_Money&amp;diff=1621925</id>
		<title>Hitman: Blood Money</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hitman:_Blood_Money&amp;diff=1621925"/>
		<updated>2023-10-28T14:56:36Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: This feels like a better way to format things.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Hitman: Blood Money&lt;br /&gt;
|picture = HBM.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= [[Hitman (disambiguation)|Hitman]]&lt;br /&gt;
|date= 2006&lt;br /&gt;
|developer=IO Interactive&lt;br /&gt;
|platforms=Microsoft Windows&amp;lt;br&amp;gt;Playstation 2&amp;lt;br&amp;gt;Xbox&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|publisher= Eidos&lt;br /&gt;
|genre=Stealth/Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Hitman: Blood Money'' is the fourth installment in the Hitman series.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
One of the changes in Hitman Blood Money is the addition of &amp;quot;Custom&amp;quot; firearms, 47's Silverballer, Tactical SMG (an MP5), SPAS-12, M4A1 and WA2000 can all be customized with a good few attachements for each, non-custom firearms have notably been downgraded to encourage their use, such as high recoil, low stopping power and undersized magazines.&lt;br /&gt;
&lt;br /&gt;
Some of these upgrades function in weird ways; the player can purchase low-velocity ammo for every custom firearm except the SPAS-12, this makes the gun make suppressed gunfire noises (Despite the lack of a suppressor) and lowers the noise, damage and penetration power (Such as shooting through doors) of the firearm, Suppressors and Low Velocity ammo only stack ''negatively'', using the type one suppressor for each firearm (which reduces but does not eliminate the audible noise of gunfire) combined with Low Velocity will not make the firearm any quieter but still stack the negative effects of both.&lt;br /&gt;
&lt;br /&gt;
With the exception of the SPAS-12 (Which only has a Type 1 Suppressor) each firearm has two different options for a suppressor; a &amp;quot;Type 1&amp;quot; suppressor which silences the weapon but with a still audible sound effect if NPCs are too close and a later unlocked more expensive &amp;quot;Type 2&amp;quot; suppressor, which renders the firearm completely silenced to NPCs, the Type 1 Suppressor and Low Velocity ammo reduce the range at which enemeis can hear gun fire identically and do not stack to eliminate/further reduce the noise of gunshots.&lt;br /&gt;
&lt;br /&gt;
Then there is a stronger ammo type for every custom non-Shotgun Firearm called: Magnum Ammo (Silverballer/SMG) or Armor-Piercing Ammo, (M4A1 and WA2000) this type of ammo can more easily blast through doors or even pierce through enemeies to kill several at once for higher recoil, while the low velocity ammo didn't reduce the sound when paired with a suppressor, despite unsuppressed Magnum Ammo having an audibly louder sound effect, Magnum Ammo has no adverse effect when paired with a suppressor.&lt;br /&gt;
&lt;br /&gt;
This means a Type 1 Suppressor and Low Velocity Ammo is ''louder'' than Magnum/Armor-Piercing Ammo with a Type 2 Suppressor. (Despite the fact Low Velocity AKA Subsonic ammo in reality are ideal to pair with a suppressor.)&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==AMT Hardballer Custom==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#AMT Hardballer|AMT Hardballer]] appears in the game as the &amp;quot;Silverballer,&amp;quot; Agent 47's signature handgun. While ostensibly chambered in .45 ACP, it is not possible to use other bullets of this caliber in the Silverballers (such as that for the HK USP in this game), since Agent 47 modified them to accept only custom ammo. The stock magazine capacity is 9 rounds.&lt;br /&gt;
&lt;br /&gt;
There are a host of modifications available for this weapon, including two types of sound suppressors, a double capacity magazine, a laser sight, a longslide modification, a reflex sight, a scope, and a modification to allow fully automatic fire. A second &amp;quot;Silverballer&amp;quot; can also be purchased, allowing the player to dual wield them (though already-purchased modifications do not have to be purchased again for the second gun as they would in real life). The grips on the &amp;quot;Silverballer&amp;quot; are reminiscent of the Pachmayr American Legend grips. &lt;br /&gt;
&lt;br /&gt;
[[Image:AMTHardballer5in.jpg|thumb|350px|none|AMT Hardballer with 5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[Image:AMT_Hardballer_Hitman_Replica.jpg|350px|thumb|none|A near-perfect, firing, replica of the &amp;quot;Silverballers&amp;quot; from the Hitman series.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_AMT_Hardballer_(Unmodified).jpg|thumb|none|600px|Two unmodified Silverballers in Agent 47's inventory. The engraving on the slide reads &amp;quot;Custom Slide .45 Caliber,&amp;quot; with Agent 47's personal insignia between &amp;quot;Slide&amp;quot; and &amp;quot;.45&amp;quot;.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_AMT_Hardballer.jpg|thumb|none|600px|Gunning down costumed Security Guards with two Silverballers. These variants have advanced suppressors, red dot sights, double-length magazines, and laser sights.]]&lt;br /&gt;
[[Image:HitmanbloodmoneyPistolRedDot.jpg|thumb|none|600px|The unique Red Dot Sight of the SilverBaller, a small possibly unintended benfit of the Silverballer's scopes is that 47 will go back to using a single Baller until he holsters and draws it again, this basically gives the player a single Silverballer with double reserve ammo and no need to worry about the increased reload time of dual Ballers.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_AMT_Hardballer.jpg|thumb|none|600px|''&amp;quot;I can do whatever I'm paid to.&amp;quot;'' &amp;lt;br&amp;gt; Agent 47 takes centre stage with his &amp;quot;captive audience.&amp;quot; This Silverballer variant is the longslide type with a scope, a laser sight, and a double-length magazine. For balance reasons, the longslide modification is not compatible with any kind of sound suppressor.]]&lt;br /&gt;
[[Image:DualRailedSilverBallersHitmanBlodMOney.jpg|thumb|none|600px|Dual Longslide Silverballers in the Inventory, the various rails for each customizable firearm to attach their scopes to (and handguard in the case of the M4A1) are seperate purchases and can even be attached to the gun without an optic for no effect.]]&lt;br /&gt;
&lt;br /&gt;
==Custom M1911==&lt;br /&gt;
&lt;br /&gt;
This customized [[M1911]] pistol is referred to as the &amp;quot;Custom 1911,&amp;quot; and it is used by Mark Parchezzi III in the &amp;quot;Amendment XXV&amp;quot; level and Alexander Leland 'Jack' Cayne in the &amp;quot;Requiem&amp;quot; level. The gun has a black finish and ornate engraved ivory grips, along with 3 dot sights, colored red. While it cannot be retained for use in other missions while playing the game normally, this weapon can be added to the player's collection by editing the save file, either with a hex editor or Action Replay-style disc on console versions.&lt;br /&gt;
&lt;br /&gt;
While nowhere near as visibly customized as the AMT Hardballers in this game can be, this firearm is the most accurate handgun in the game, with its shots hitting the very centre of the player's crosshairs with no spread. It uses the same generic &amp;quot;Magnum Ammo&amp;quot; as the ingame Desert Eagle does, has a 9-round magazine capacity, and its shots can penetrate thin barriers or NPCs in a straight line. &lt;br /&gt;
&lt;br /&gt;
[[Image:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP, the in-game weapon is similar to this, but minus the under-barrel rail and front slide serrations and with engraved ivory grips instead.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_Custom_M1911.jpg|thumb|none|600px|The Custom M1911 in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Custom_M1911.jpg|thumb|none|600px|Everything needed for a Presidential assassination is in this picture--the assassin, the gun, the will to attack, and the opportunity in the Oval Office. Everything, of course, except the President himself.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Custom_M1911.jpg|thumb|none|600px|''&amp;quot;You don't want to kill me, 47. I'm just like you.&amp;quot;'' &amp;lt;br&amp;gt; Mark Parchezzi III reloads his Custom M1911 in the middle of a shootout with Agent 47.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Custom_M1911_(Agent_47).jpg|thumb|none|600px|''&amp;quot;It is said that the day Vice President Daniel Morris died, the sky itself wept for America's loss.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is found throughout the game, appearing under its real name. This handgun sports a chrome finish, and the ingame magazine capacity of 9 rounds implies that it is chambered for the .357 magnum round. It is the preferred weapon of many assassination targets in the game, from the gangster Scoop in the tutorial mission &amp;quot;Death of a Showman&amp;quot; to Vice President Daniel Morris in the &amp;quot;Amendment XXV&amp;quot; mission, and it is also the standard-issue pistol for the guards in the &amp;quot;Hell Club&amp;quot; in the &amp;quot;A Dance with a Devil&amp;quot; mission. Interestingly, this texture seems to be reused in another of IO Interactive's games, [[Kane &amp;amp; Lynch 2: Dog Days]].&lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|thumb|none|400px|Desert Eagle - .357 Magnum]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_Desert_Eagle.jpg|thumb|none|600px|The Desert Eagle in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Desert_Eagle.jpg|thumb|none|600px|The Desert Eagle -- perfect for handgun hunting, especially if your &amp;quot;game&amp;quot; happens to be a &amp;quot;white whale.&amp;quot; Here's one to make Captain Ahab proud!]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Desert_Eagle_(Reloading).jpg|thumb|none|600px|Reloading the Desert Eagle, showing the detail on the slide. For a highly trained assassin, you'd think he'd have better trigger discipline.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Desert_Eagle.jpg|thumb|none|600px|The Desert Eagle and its ammunition sitting on a table.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP40==&lt;br /&gt;
The [[H&amp;amp;K USP#Heckler &amp;amp; Koch USP|H&amp;amp;K USP]] appears in the game as the &amp;quot;SLP .40&amp;quot;. It is the most common pistol throughout the game, and it is found in almost every level. It is used by the New Orleans Police, DSS agents, US Marines, US Secret Service, FBI agents, Baltimore gangsters, and private security guards. A suppressed version is carried by assassin Angelina Mason in &amp;quot;The Murder of Crows&amp;quot; and by the South African white supremacist Hendrick Schmutz in &amp;quot;A House of Cards&amp;quot;. It has a magazine capacity of 12 rounds, and it is also the only handgun in the game to have unique ammunition pickups. &lt;br /&gt;
&lt;br /&gt;
It is worth noting that while the name of the gun is the &amp;quot;SLP.40,&amp;quot; its ammo labelled as .45 ACP, and then the after-mission newspaper report claims the rounds fired from this gun are 9mm caliber. The magazine capacity of 12 rounds, however, seems to confirm that the weapon is chambered for .45 ACP rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KUSP40.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_HK_USP.jpg|thumb|none|600px|A suppressed HK USP in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_HK_USP.jpg‎|thumb|none|600px|''&amp;quot;Beautifully Executed.&amp;quot;'' &amp;lt;br /&amp;gt; Note: The above was an '''actual''' tagline used in the publicity campaign heralding the release of this game.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_HK_USP.jpg|thumb|none|600px|The HK USP sitting on a table.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_HK_USP_(Ammunition).jpg|thumb|none|600px|Boxes of .45 ACP ammunition for the HK USP. Unfortunately for fans of this caliber, on average four or five torso hits are needed to down an opponent with these rounds ingame, making them resembling 9x19mm FMJ rounds' stopping power instead.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
&lt;br /&gt;
The [[Mauser C96]] appears in the game as the &amp;quot;WW1 Pistol&amp;quot;. It is only found in the &amp;quot;Curtains Down&amp;quot; mission, in which an actor uses one loaded with blanks to &amp;quot;execute&amp;quot; the player's target, a famous opera tenor named Alvaro D'Alvade during a rehearsal of the opera ''Tosca''. The player can swap the prop gun with a real one when no one is looking to cause a fatal accident, or commandeer the executioner's costume to kill the target himself on stage. The weapon can be added to the player's collection on the PC using a hex editor, or on the PS2 version by using an Action Replay Max CD. When you did that then you can take it in other missions to find out that there is a unique reloading sound but no reloading animation. It has a 9-round magazine capacity and uses the unique &amp;quot;Mauser Ammo,&amp;quot; or blanks for the prop version. &lt;br /&gt;
&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|350px|Mauser C96 - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:Bloodmoneymauser1.jpg|thumb|none|600px|Agent 47 takes a real Mauser C96 from his prepared jacket.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_Mauser_C96.jpg|thumb|none|600px|The Mauser C96 in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Mauser_C96.jpg|thumb|none|600px|A night at the opera -- Agent 47 looking ridiculous in the executioner's costume, fake goatee and mustache included, with his real Mauser C96.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Mauser_C96.jpg|thumb|none|600px|Doing it for the art -- Agent 47 puts a 7.63mm hole through this hebephilic statutory rapist's heart right on cue.]]&lt;br /&gt;
[[Image:HitmanBloodMoneyC96SafeHouse.jpg|thumb|none|600px|The C96 in the safehouse thanks to Save Editing.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 686-4==&lt;br /&gt;
&lt;br /&gt;
The ''[[Smith &amp;amp; Wesson Model 686]] '' appears in the game as the &amp;quot;Snub Nosed&amp;quot;. It uses generic &amp;quot;Pistol Ammo&amp;quot;, has a six shot cylinder capacity, and possesses wood grips and red-colored 3 dot iron sights. Despite its double action nature, it is slow to fire and has rather low stopping power. This revolver is the standard-issue weapon for sailors on the Mississippi river steamboat ''Emily'' in the &amp;quot;Death on the Mississippi&amp;quot; mission, and it is also the personal sidearm of Don Fernando Delgado and actor Rex Stanton's drug-dealing agent in the &amp;quot;A Vintage Year&amp;quot; mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W686Short.jpg|thumb|none|330px|Smith &amp;amp; Wesson Model 686 with 2&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_Snubnosed_Revolver.jpg|thumb|none|600px|The snubnosed revolver in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Snubnosed_Revolver.jpg|thumb|none|600px|Assassinating a Gator Gang member with the snubnosed revolver.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Snubnosed_Revolver_(Reloading).jpg|thumb|none|600px|Reloading the snubnosed revolver. Reloading revolvers is the only time (aside from working the bolt action of certain rifles) that shell casings from guns are seen in this game, as they don't appear when firing guns. Thanks to the engine's need to work on a wide variety of hardware, from the PS2 to the XBOX 360, the shell casings are very low-poly, and no speedloader or moon clip is seen. Agent 47 also incorrectly swings the cylinder shut with a flick of a wrist, even though he correctly pushes it shut with the Taurus Raging Bull revolver.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Snubnosed_Revolver.jpg|thumb|none|600px|A sailor on the ''Emily'' with a snubnosed revolver, investigating the area around a dead body.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
&lt;br /&gt;
The [[Taurus Raging Bull]] revolver appears in the game as the &amp;quot;Bull. 480&amp;quot; revolver. The in-game model of this weapon appears to be based off of the Model 480, which is chambered for the [https://en.wikipedia.org/wiki/.480_Ruger '''.480 Ruger''' cartridge]. Possessing a six-round cylinder capacity of generic &amp;quot;Bull Ammo,&amp;quot; it is used by various members of the Gator Gang in the &amp;quot;Death on the Mississippi&amp;quot; level, and is also the personal weapon of Vinnie &amp;quot;Slugger&amp;quot; Sinistra in the &amp;quot;A New Life&amp;quot; level. &lt;br /&gt;
&lt;br /&gt;
While a double-action revolver in real life (and referred to as such in the game), this high-caliber revolver is very slow to fire, but is one of the few non-customizable weapons that can penetrate thin barriers and even NPCs in a straight line. As with the snubnosed revolver, Agent 47 will somehow load all six chambers at once without a speedloader or moon clip, but does properly push the swing-out cylinder closed with his off-hand instead of swinging it shut with a flick of a wrist.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_Taurus_Raging_Bull.jpg|thumb|none|600px|The Taurus Raging Bull in Agent 47's inventory, showing the engraved text on the side and the (alas) fake compensator ports near the muzzle.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Taurus_Raging_Bull.jpg|thumb|none|600px|''&amp;quot;No, don't, please! I'm a wealthy man, I can make you rich! What do you want? Girls, cars, junk, real estate? I got it all!&amp;quot;'' '''BLAM!''' &amp;lt;br&amp;gt; Thus ends the pitiful life of Lorne de Havilland, pornography tycoon and blackmailer ''extraordinaire,'' by one of the most oversized pistols in this game. The distinctive red-striped grip of the revolver is just visible above Agent 47's hand.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Taurus_Raging_Bull.jpg|thumb|none|600px|''&amp;quot;My gun, where'd it go?! Oh, there it is.&amp;quot;'' &amp;lt;br&amp;gt; ''&amp;quot;My gun, where'd it go?! Oh, there it is.&amp;quot;'' &amp;lt;br&amp;gt; Vinnie &amp;quot;Slugger&amp;quot; Sinistra, a paranoid former Cuban drug smuggler cowering in the Witness Protection Program, with his Taurus Raging Bull. How he routinely manages to lose track of a handgun that size in housewear that thin defies imagination.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Taurus_Raging_Bull_(Reloading).jpg|thumb|none|600px|''&amp;quot;I can do whatever I'm paid to.&amp;quot;'' &amp;lt;br&amp;gt; Agent 47 reloads his Taurus Raging Bull while using Vinnie Sinistra's drunken wife as a human shield. From this vantage point the engraving on the barrel is clearly visible, which reads &amp;quot;Bull .480&amp;quot; on the left side.]]&lt;br /&gt;
&lt;br /&gt;
==Smith and Wesson Schofield Model 3==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Schofield|Schofield Model 3]] revolver appears in the game as the &amp;quot;Six Shooter&amp;quot;. This revolver uses generic &amp;quot;Pistol Ammo,&amp;quot; has a six shot cylinder capacity, and has both markedly low stopping power and firing rate. Guests attending a wedding reception carry it in the &amp;quot;Till Death Do Us Part&amp;quot; mission, and it is also the personal firearm of the two targets there, Hank Leitch &amp;quot;Buddy&amp;quot; Muldoon and John &amp;quot;Pappy&amp;quot; Leblanc.&lt;br /&gt;
[[File:WellsFargoSchofield.jpg|thumb|none|400px|Smith &amp;amp; Wesson &amp;quot;Wells Fargo&amp;quot; Schofield with barrel cut down to five inches - .45 Schofield]]&lt;br /&gt;
[[File:Six shooter hbm.jpg|thumb|none|400px|The Six Shooter]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_Schofield_Model_3.jpg|thumb|none|600px|The Schofield Model 3 revolver in Agent 47's inventory.]]&lt;br /&gt;
[[Image:Bloodmoneyschofield.jpg|thumb|none|600px|Firing the Schofield Model 3 in first-person view.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Schofield_Model_3.jpg|thumb|none|600px|Buddy Muldoon celebrating his wedding reception with a few shots from his Schofield Model 3 revolver and a couple of cowboy cries.]]&lt;br /&gt;
&lt;br /&gt;
==M1911 Variant==&lt;br /&gt;
&lt;br /&gt;
An unknown [[M1911]] variant appears in the ending cutscene of the &amp;quot;Curtains Down&amp;quot; level. &lt;br /&gt;
&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Cutscene_Handgun.jpg|thumb|none|600px|An unknown assailant prepares to shoot Agent 47 (who is visible just underneath the handgun's trigger guard). Agent 47 getting shot off-screen after this level is what precipitates the events of ''[[Hitman: Contracts]]''.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Personal Defense Weapons=&lt;br /&gt;
&lt;br /&gt;
== FAMAE SAF ==&lt;br /&gt;
&lt;br /&gt;
The Chilean sub-machine gun [[FAMAE SAF]] appears in the game as the &amp;quot;SAF SMG&amp;quot;, and it is used by the Hacienda guards in the mission &amp;quot;A Vintage Year.&amp;quot; It is largely similar to the Heckler and Koch MP5 in this game, albeit a little less accurate and uncustomizable. It erroneously sports a 25-round magazine (in reality it uses a 30-round magazine), and is chambered for generic &amp;quot;SMG Ammo&amp;quot; (most likely 9x19mm rounds). &lt;br /&gt;
&lt;br /&gt;
[[Image:SAF.jpg|thumb|none|400px|FAMAE SAF - 9x19mm]]&lt;br /&gt;
[[File:Saf smg hbm.jpg|thumb|none|400px|The SAF SMG]]&lt;br /&gt;
[[Image:BloodMoney - SAFInven.jpg|thumb|none|600px|The FAMAE SAF in the inventory screen.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_FAMAE_SAF.jpg|thumb|none|600px|Room-clearing a guarded suburban household with the FAMAE SAF. Notice Vinne Sinistra running in the background, did he lose his gun again?]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_FAMAE_SAF.jpg|thumb|none|600px|Don Fernando Delgado's guards, one with an FAMAE SAF.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5 ==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K MP5]] appears in the game in two versions. One is a standard MP5A2 (referred to simply as the &amp;quot;MP5&amp;quot;) and is used by the DSS agents guarding Ambassador Delahunt, US Secret Service agents, and the Franchise assassin Maynard John. It uses generic &amp;quot;SMG Ammo&amp;quot; and has a 25-round magazine. Thanks to the buttstock, it is more accurate than most of the other non-customizable submachine guns in-game. &lt;br /&gt;
&lt;br /&gt;
The other version of the MP5 appears as the &amp;quot;SMG Tactical,&amp;quot; and can be modified with a large variety of accessories such as A3 and A4 buttstocks, an MP5K-style shortened barrel for more damage with less accuracy, laser sights, red dot sights, &amp;quot;jungle-style&amp;quot; double magazines, modified for an even faster rate of fire and sound suppressors. It too uses a 25-round magazine, despite the standard for MP5s being 30-round magazines. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|450px|MP5A2 - 9x19mm]]&lt;br /&gt;
[[Image:Mp5 reverse stretch.jpg|thumb|none|450px|MP5K &amp;quot;Reverse Stretch&amp;quot; - 9x19mm. This is a custom weapon created by combining an MP5K front end with a full-size MP5 receiver This results in an MP5K capable of accepting a standard MP5 stock, in this case an MP5F retractable stock.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_Custom_MP5.jpg|thumb|none|600px|An unmodified Custom MP5 in Agent 47's inventory. Essentially it is an MP5A2 without a buttstock of any kind.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_HK_MP5.jpg|thumb|none|600px|A theatre worker getting his guts perforated with an MP5A2 at the ''Palais Garnier'' in Paris.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_HK_MP5.jpg|thumb|none|600px|A Secret Service agent patrols the West Wing of the White House with his MP5A2.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Custom_MP5.jpg|thumb|none|600px|The Franchise agent known only as &amp;quot;?&amp;quot; gets ventilated with Agent 47's custom MP5 after failing to seduce him. This variant has a laser sight, a red dot sight, clipped-together magazines, a shortened MP5K-style barrel with a vertical foregrip, and an advanced silencer. Thanks to a graphical error, the fire selector switch is still set to the &amp;quot;Safe&amp;quot; position.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Custom_MP5.jpg|thumb|none|600px|Agent 47 with his Custom MP5. This is the &amp;quot;''faux'' MP5K-PDW&amp;quot; configuration, with a skeleton buttstock, red dot sight, laser sight, clipped-together magazines, and an MP5K-style barrel with foregrip. Real MP5K-PDWs have a folding buttstock and a barrel that protrudes slightly past the vertical foregrip for easier attachment of suppressors or flash hiders.]]&lt;br /&gt;
[[Image:HitmanBloodMoneyMp5Inventoryviewcustomzied.jpg|thumb|none|600px|A skeleton buttstock MP5 with one of the two types of suppressor.]]&lt;br /&gt;
[[Image:HitmanbloodmoneyFullstockMP5K.jpg|thumb|none|600px|An unusual sight as 47 can equip the MP5K-style barrel with a full stock, two things generally not seen on the MP5 together.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The original prototype version of the [[Heckler &amp;amp; Koch MP7]] appears in the game. It is used by some of the FBI agents in &amp;quot;A New Life&amp;quot; and can be found on a table in the 'Torture Chamber' in &amp;quot;A Dance With The Devil&amp;quot;. Possessing a 25-round magazine capacity of generic &amp;quot;SMG ammo,&amp;quot; the retractable stock and folding vertical foregrip cannot be used, which gives a high amount of muzzle climb.  These characteristics make it a rather inaccurate weapon despite the low recoil of the real-life version, which also uses 20- or 40-round magazines rather than 25-rounders.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K PDW.jpg|thumb|none|400px|Heckler &amp;amp; Koch PDW/MP7 prototype - 4.6x30mm]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_HK_MP7.jpg|thumb|none|600px|The MP7 in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_HK_MP7.jpg|thumb|none|600px|Assassinating Mark Purayah II with an MP7 as the feathers fly.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_HK_MP7.jpg|thumb|none|600px|An FBI agent with an MP7, leisurely patrolling a backyard pool.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger MP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger MP9]] appears in the game as the MP9. It is used solely by the bird-suited guards in &amp;quot;The Murder of Crows&amp;quot; level, is chambered for generic &amp;quot;SMG Ammo,&amp;quot; and has a 25-round magazine capacity. As with the ingame TMP and MP7, it is not possible to use the MP9's stock or in a two-handed manner. It is also the least accurate weapon of its class ingame. &lt;br /&gt;
&lt;br /&gt;
[[Image:RugerMP9smg.jpg|thumb|none|350px|Ruger MP9 - 9x19mm]]&lt;br /&gt;
[[File:Mp9 hbm.jpg|thumb|none|350px|The MP9]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_Ruger_MP9.jpg|thumb|none|600px|The Ruger MP9 in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Ruger_MP9.jpg|thumb|none|600px|Agent 47 assassinates Don Fernando Delgado with the MP9.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Ruger_MP9.jpg|thumb|none|600px|The MP9 sitting on a table.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr TMP ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr TMP]] appears as the &amp;quot;TMP.&amp;quot; It is used by various guards throughout the &amp;quot;Flatline&amp;quot; level and is the personal weapon of Manuel Delgado in the &amp;quot;A Vintage Year&amp;quot; level. This SMG also appears in the tutorial level &amp;quot;Death of a Showman&amp;quot; but is not used by NPCs there. Like other weapons of its class, it shares ammunition with all other non-customizable SMGs, and has a magazine capacity of 25 rounds. Despite the vertical foregrip, it is not possible to use this gun two-handed. &lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|350px|Steyr TMP - 9x19mm]]&lt;br /&gt;
[[Image:BloodMoney - TMPInven.jpg|thumb|none|600px|The [[Steyr TMP|TMP]] in 47´s inventory screen.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Steyr_TMP.jpg|thumb|none|600px|The Devil's own happy-happy-fun-gun (check the ammunition count).]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Steyr_TMP.jpg|thumb|none|600px|Apparently someone got confused about the two kinds of &amp;quot;cleaning&amp;quot; tools here.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870]] appears in the game as the &amp;quot;Shotgun&amp;quot; it is used by the winery guards in the mission &amp;quot;A Vintage Year&amp;quot; and some  members of the Gator gang in the &amp;quot;Death on the Mississippi&amp;quot; level. It is also placed in the tutorial level &amp;quot;Death of a Showman,&amp;quot; but no NPCs use it there. It fires 12 Gauge buckshot and has an 8-round tube magazine capacity. This weapon's model is re-used in IO Interactive's following title, [[Kane &amp;amp; Lynch: Dead Men]] as James Seth Lynch's personal choice of shotgun.&lt;br /&gt;
[[Image:Remington870 Hard Wood Home Defense.jpg|thumb|none|500px|Remington 870 Hard Wood Home Defense - 12 gauge]]&lt;br /&gt;
[[Image:BloodMoney - Shotgun.jpg‎|thumb|600px|none|]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Remington_870.jpg‎|thumb|none|600px|Agent 47 aiming at a pensioner who's had too much to drink with a Remington 870. The side of the gun reads &amp;quot;Slug Gun&amp;quot; even though you can't use anything but buckshot in this firearm.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Remington_870.jpg‎|thumb|none|600px|One of Don Fernando Delgado's winery guards with a Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS 12|SPAS-12]] appears in the game as the &amp;quot;SP12 Shotgun&amp;quot;, it can be modified with a large variety of accessories, such as a buttstock, an Aimpoint sight, a detachable box magazine and even a sound suppressor, oddly even if 47 shortens the barrel, he cannot conceal this weapon in his jacket, despite the fact  a fully modified MP5 will actually be larger than the SPAS-12 with the barrel shortened and no stock attached.&lt;br /&gt;
&lt;br /&gt;
The SPAS-12 has two different available alternative ammo types to it's normal buckshot, Flechette ammo, which lowers damage but has a much tighter spread, often negating the damage penalty and Slugs, which have more damage and range but in practice the Flechette shells are better in tight corridors.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|450px|none|Franchi SPAS-12 - 12-gauge]]&lt;br /&gt;
[[Image:HitmanbloodmoneyunmodifiedSPAS.jpg|thumb|none|600px|A completely unmodified SPAS-12]]&lt;br /&gt;
[[Image:BloodMoney - SPASInven.jpg|thumb|none|600px| The SPAS-12 with a Suppressor, Aimpot and LAM]]&lt;br /&gt;
[[Image:BloodMoney - SPASFir.jpg|thumb|none|600px|47 holds the heavily customized SPAS-12. This one with suppressor, Aimpoint and LAM.]]&lt;br /&gt;
[[Image:BloodMoney - SPASIThir.jpg|thumb|none|600px|47 holds the [[SPAS 12|SPAS-12]] in his hideout.]]&lt;br /&gt;
[[Image:SPAS-12BloodMoneycustomizedrailnoscope.jpg|thumb|none|600px|A SPAS-12 modified with the rail for a red dot sight (with no actual red dot added), an not very visible shell holder, which makes each shell 47 adds to the weapon during a reload add 2 shells speeding it up as well as an additional full reload of reserve ammo and a shortened barrel which increases damage at the cost of accuracy.]]&lt;br /&gt;
[[Image:HitmanbloodmoneySPASmodified.jpg|thumb|none|600px|A SPAS-12 modified with a shorter barrel, a Shell Holder, a stock and a fictional magazine, the magazine increases the capacity to 10 rounds and while it makes the faster reloading of the Shell Holder redundant due to changing the reload animation, it will still gives 47 an extra magazine's worth of ammo.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
The [[FN F2000]] appears in the game as the &amp;quot;FN-2000.&amp;quot; It uses generic &amp;quot;Rifle Ammo,&amp;quot; and possesses a 20-round magazine capacity (despite being modeled with a 30-round magazine). It is modeled with a hollow carry handle in the shape of the original scope, meaning that the weapon cannot scope in with the zoom key. This assault rifle can be found in a security room in the &amp;quot;Death on the Mississippi&amp;quot; mission (a note attached to the rifle bizarrely justifies its out-of-place nature as a &amp;quot;gator hunting aid&amp;quot;), and is also carried in a briefcase by the CIA Agent Anthony Martinez in the &amp;quot;A Dance with the Devil&amp;quot; mission.&lt;br /&gt;
[[File:F2000.jpg‎|thumb|500px|none|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:HBM_-_PC_-_INV_-_FN_F2000.jpg|thumb|none|600px|The FN F2000 in Agent 47's inventory. It's odd that they found the polygon budget to model the unique casing ejection port (despite the fact that ejected casings are not visible when firing weapons), but didn't model the scope as an actual usable scope (which would make this non-customizable gun a more attractive choice).]]&lt;br /&gt;
[[File:HBM_-_PC_-_FPV_-_FN_F2000.jpg|thumb|none|600px|Firing the FN F2000 at the Franchise assassin Maynard John.]]&lt;br /&gt;
[[File:HBM_-_PC_-_3PV_-_FN_F2000.jpg|thumb|none|600px|Agent 47 poses for the non-existent cameras with his FN F2000.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The [[M4A1 Carbine]] appears in the game,  it can modified with a large variety of accessories, such as a Beta C-MAG, a red dot sight, an ACOG scope, sound suppressors, and a vertical foregrip. It is the only assault rifle in the game that can use 30-round magazines - all others are forced to use 20-rounders. &lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 Carbine with 6-position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M4 hbm.jpg|thumb|none|500px|The M4A1's in-game model; note the mirrored lower receiver and the solid stock with an inexplicable [[Heckler &amp;amp; Koch G3]] sling bar.]]&lt;br /&gt;
[[File:BloodMoney - M4Inven.jpg|thumb|none|600px|A much more decked-out M4A1, with a more typical 6-position collapsible stock, a railed handguard with a laser sight and foregrip, an ACOG scope on a rather excessive riser, and a Beta-C magazine full of AP ammo.]]&lt;br /&gt;
[[File:BloodMoney - M4Fir.jpg|thumb|none|600px|The same gun in first-person...]]&lt;br /&gt;
[[File:BloodMoney - M4Thir.jpg|thumb|none|600px|...and in third-person.]]&lt;br /&gt;
[[File:HitmanBloodMoney 2013-12-16 14-44-24-607.jpg|thumb|none|600px|A similar setup, made even more ridiculous by the addition of a suppressor and a long-range scope in place of the ACOG.]]&lt;br /&gt;
[[File:HitmanbloodmoneyM4Modified.jpg|thumb|none|600px|Another M4A1, this one fitted with with double-taped magazines (the non-inserted one showing that it apparently isn't long enough to actually fit into the gun, barely being longer than the exposed portion of the loaded one), a red dot sight, and a suppressor.]]&lt;br /&gt;
[[File:BloodMoneyM4A1Mountnoscope.jpg|thumb|none|600px|The M4A1 with the scope rail with no scope, which would probably make properly aiming the weapon very difficult.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
The [[M14 Rifle|M14]] is used by US Marines in the mission &amp;quot;Amendment XXV.&amp;quot; The ingame model is restricted to semiautomatic fire, uses generic &amp;quot;Rifle Ammo,&amp;quot; and appears to use a 10-round magazine, yet it holds 20 rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_M14.jpg|thumb|none|600px|The M14 Battle Rifle in First Person View.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_M14.jpg|thumb|none|600px|A US Marine patrolling the White House with an M14 Battle Rifle, little aware of the &amp;quot;threat to National Security&amp;quot; staring at him.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 552 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 550#SIG SG 552|SIG SG 552]] appears in the game as the &amp;quot;SG552.&amp;quot; It is chambered in generic &amp;quot;Rifle Ammo&amp;quot; and sports a 20-round magazine. This weapon can only be found in Mark Purayah II's office in &amp;quot;The Murder of Crows&amp;quot; level. This weapon is later used as the personal assault rifle of choice for Adam &amp;quot;Kane&amp;quot; Marcus in [[Kane &amp;amp; Lynch: Dead Men]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|450px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[File:Sg552 hbm.jpg|thumb|none|450px|The SG552]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_SG_552.jpg|thumb|none|600px|The SIG SG 552 in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SG_552.jpg|thumb|none|600px|Agent 47 massacring a murder of crow-suited guards with the SG 552.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SG_552_(Side_Detail).jpg|thumb|none|600px|Despite the accessory rail and the fact that the engraving on the side reads &amp;quot;SG 552 Custom,&amp;quot; this assault rifle cannot actually be customized.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_SG_552.jpg|thumb|none|600px|The SG 552 leaning against Mark Purayah II's desk, next to some boxes of Rifle Ammo.]]&lt;br /&gt;
&lt;br /&gt;
==Lee Enfield No.4 Mk.I ==&lt;br /&gt;
The [[Lee-Enfield No.4 Mk.I]] can be seen in the &amp;quot;Curtains Down&amp;quot; level, it is seen being used as an opera prop and cannot be fired. However, by using a hex editor or Action Replay CD to add this weapon to the inventory, it can be used as a weapon. It uses generic &amp;quot;Rifle Ammo&amp;quot; and is fairly inaccurate, it is reloaded by swapping out the box magazine and the firing sound sounes less like a gunshot and more like a two metal objects hitting together. (which is probably a placeholder considering it's cut nature.) &lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No.4 Mk.I - .303 British.]]&lt;br /&gt;
[[File:HBM_-_PC_-_INV_-_SMLE_Rifle.jpg|thumb|none|600px|The Lee-Enfield No.4 MkI battle rifle in Agent 47's inventory. While the game calls it a &amp;quot;Mark III&amp;quot; (presumably intending it to be a [[Lee-Enfield No.1 Mk.III]], which would be appropriate for the World War I-set opera), the nosecap and rear sight peg it solidly as a WWII-era No. 4.]]&lt;br /&gt;
[[File:HBM_-_PC_-_3PV_-_SMLE_Rifle.jpg|thumb|none|600px|An opera actor at the ''Palais Garnier'' in Paris cowering with his prop Lee-Enfield No.4 MkI rifle. Only a prop gun would be light enough to be held by two fingers; even then, the ergonomics of the weapon make this pose an extremely questionable one in regards to how it doesn't fall out of the actor's fingers.]]&lt;br /&gt;
[[File:HitmanBloodMoneyMarkIIISafeHouse.jpg|thumb|none|600px|Due to the wonders of save modding, the Mark III in the Safehouse.]]&lt;br /&gt;
[[File:HitmanBloodMoneyMarkIIIFPS.jpg|thumb|none|600px|47 holds the Mark III in first person.]]&lt;br /&gt;
[[File:HitmanBloodMoneyMarkIIIFPSBolt.jpg|thumb|none|600px|47 uses the bolt-action of the rifle.]]&lt;br /&gt;
[[File:HitmanBloodMoneyMarkIIIReload.jpg|thumb|none|600px|47 reloads his Mark III.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Browning BAR Mk. II Safari ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Automatic Rifle Safari]] can be found mounted on a gun rack in Pappy LeBlanc's home in &amp;quot;Till Death Do Us Part&amp;quot;. Referred to in-game as the &amp;quot;Elephant Gun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:BARhunt.jpg|thumb|none|500px|Browning BAR Mk. II Safari, .30-06 Springfield]]&lt;br /&gt;
[[File:Elephant rifle hbm.jpg|thumb|none|500px|The Elephant Rifle]]&lt;br /&gt;
[[Image:BloodMoney - Eleguninven.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BloodMoney Elegun.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BloodMoney Elegunscope.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Sako TRG-42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Sako TRG|Sako TRG-42]] appears in the game as the &amp;quot;Kazo TRG,&amp;quot; is chambered in generic &amp;quot;Sniper Ammo,&amp;quot; has a magazine capacity of 10 rounds, and is painted grey in the game. It is the rifle of choice for the biathlete-turned-assassin Raymond Kulinsky when he tries to kill the Secretary of the Interior in &amp;quot;The Murder of Crows&amp;quot; level. While possessing less crosshair sway while zoomed than the other non-customizable sniper rifles, it has only one level of zoom and a slower rate of fire thanks to its bolt-action nature. &lt;br /&gt;
&lt;br /&gt;
[[Image:Sako trg42.jpg|thumb|none|500px|Sako TRG-42 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Kazo hbm.jpg|thumb|none|500px|The Kazo TRG]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_SAKO_TRG-42.jpg|thumb|none|600px|The SAKO TRG-42 in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SAKO_TRG-42.jpg|thumb|none|600px|The SAKO TRG-42 in First Person View.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SAKO_TRG-42_(Scope_View).jpg|thumb|none|600px|Agent 47 zeroes in on a trio of New Orleans policemen through his SAKO TRG-42's scope.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SAKO_TRG-42_(Bolt_Action).jpg|thumb|none|600px|Working the bolt action of the SAKO TRG-42.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_SAKO_TRG-42.jpg|thumb|none|600px|The SAKO TRG-42 against an old piano in Raymond's sniper nest.]]&lt;br /&gt;
[[File:HitmanBloodMoney 2013-11-26 18-54-24-165.jpg|thumb|none|600px|47 puts his TRG-42 in the case found in &amp;quot; A Dance With the Devil&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
The [[SVD Dragunov]] appears in the game as the &amp;quot;Dragunov&amp;quot;. It uses generic &amp;quot;Sniper Rifle Ammo&amp;quot;, has a 10-round magazine, has black and grey furniture, and a scope with two levels of zoom. This sniper rifle can be found in the &amp;quot;Death of a Showman&amp;quot; mission, where it is used to kill 3 gangsters. It can also be found in a briefcase next to a laptop in &amp;quot;A Dance with the Devil.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[File:SVD-TigerCarbine.jpg‎|thumb|none|500px|Tiger Carbine with synthetic furniture used on later production military SVDs - 7.62x54mm R]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_SVD_Dragunov.jpg|thumb|none|600px|The SVD Dragunov in Agent 47's inventory. Note the red-coloured scope lens (not visible when using the scope, and the muzzle with (alas) no hole for the bullet to pass through.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SVD_Dragunov.jpg|thumb|none|600px|Agent 47 looks through a hole, while looking to make holes in others with the SVD Dragunov.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SVD_Dragunov_(Scope_View).jpg|thumb|none|600px|A view through the scope of the SVD Dragunov. Despite its two levels of magnification, the rifle does have quite a bit of crosshair sway when zoomed in.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_SVD_Dragunov.jpg|thumb|none|600px|Idle hands aren't the Devil's workshop -- Agent 47 with a Russian sniper rifle is!]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther WA 2000]] is the main sniper rifle in the game, it can be fitted with better scopes, a lightweight frame, a barrel replacement, various suppressors, magazine extensions, and a bolt-action conversion. While Agent 47 will manually load a new round into the chamber if the reload key is pressed in First Person View and the bolt-action modification is equipped, he will still reload by replacing the (now redundant) magazine if the reload key is pressed in Third Person View. This weapon is also the only rifle that can be concealed in a case Agent 47 can bring with him into a mission--while two others can be concealed in cases of their own, Agent 47 must instead find them himself in two missions. &lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - 7.62x51mm NATO, 300. Winchester Magnum and 7.5x55mm Swiss. ]]&lt;br /&gt;
[[Image:BloodMoney - Wa2000Case.jpg|thumb|none|600px|47´s custom suitcase. With an upgrade it can also be safely carried through metal detectors, such as the ones in the games &amp;quot;final&amp;quot; level.]]&lt;br /&gt;
[[Image:HitmanbloodmoneyBaseWA2000.jpeg|thumb|none|600px|A completely unmodified [[Walther WA 2000]].]]&lt;br /&gt;
[[Image:BloodMoney - Wa20001.jpg|thumb|none|600px|The [[Walther WA 2000]] with sound suppressor and scope.]]&lt;br /&gt;
[[Image:BloodMoney - Wa20003.jpg|thumb|none|600px| ]]&lt;br /&gt;
[[Image:BloodMoney - Wa2000Scope.jpg|thumb|none|600px| ]]&lt;br /&gt;
[[File:WA200CustomizedBloodMoney.jpg|thumb|none|600px|A [[Walther WA 2000]] with the lightweight frame, extended magazine, suppressor and one of the scope upgrades.]]&lt;br /&gt;
[[File:HitmanBloodMoney 2013-12-16 14-43-54-077.jpg|thumb|none|600px|A fully upgraded [[Walther WA 2000]].]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
== Beeman Break Barrel ==&lt;br /&gt;
&lt;br /&gt;
This pneumatic child's toy can be found in the mission &amp;quot;A New Life.&amp;quot; It can be loaded with non-lethal tranquilizer rounds, and is a break-open breach-loading single-shot weapon. If you bring this air gun on another mission, you only get a few rounds, due to the game only giving 2 extra &amp;quot;magazines&amp;quot; for each non-customizable weapon brought into a mission, which translates into very few darts for this weapon.&lt;br /&gt;
&lt;br /&gt;
As the weapon that deals 0 damage, it has a unique glitch with the AI: guard/enemy AI have infinite ammo for whatever weapon they are currently holding. If dropped and picked up by a disarmed enemy: they will proceed to reload the gun and shoot indefinitely, which results in 47 thinking he is shot, but will not deal any damage, until the shooter is neutralized. This leads into a particularly humorous scenario where a guard is following 47 throughout the level with clear hostility, all the while doing nothing but harmlessly shooting jets of air. &lt;br /&gt;
&lt;br /&gt;
[[Image:BloodMoney - AIRGUNInven.jpg|thumb|none|600px|The &amp;quot;Air rifle&amp;quot; in 47´s inventory.]]&lt;br /&gt;
[[Image:BloodMoney - AIRGUNFir.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BloodMoney - AIRGUNScope.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BloodMoney - AIRGUNThir.jpg|thumb|none|600px|47 carries the &amp;quot;Air rifle&amp;quot; in his hideout.]]&lt;br /&gt;
[[File:HitmanBloodMoney 2013-12-16 14-45-58-618.jpg|thumb|none|600px|47 puts the &amp;quot;Air rifle&amp;quot; in the sniper case.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper case=&lt;br /&gt;
&lt;br /&gt;
Compatible weapons: Kazo TRG ([[Sako TRG]]), Air Rifle and the Elephant Rifle ([[Browning Automatic Rifle Safari]]).&lt;br /&gt;
[[File:HitmanBloodMoney 2013-11-26 18-52-41-645.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:HitmanBloodMoney 2013-11-26 18-54-24-165.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Hitman}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Maxim_Defense_SDX&amp;diff=1621304</id>
		<title>Maxim Defense SDX</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Maxim_Defense_SDX&amp;diff=1621304"/>
		<updated>2023-10-26T09:23:03Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MDX508-Rifle-Arid.jpg|thumb|right|450px|Maxim Defense MDX 508 - 7.62x39mm]]&lt;br /&gt;
[[File:Maxim Defence PDX.jpg|thumb|right|450px|Maxim Defense PDX - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MaximDefenseMD11.jpg|thumb|right|450px|Maxim Defense MD11 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;320&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[SEAL Team - Season 5|SEAL Team]]'' || [[David Boreanaz]] || Jason Hayes || suppressor || 2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[SEAL Team - Season 5|SEAL Team]]'' || [[Neil Brown Jr.]] || Ray Perry || suppressor || 2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[SEAL Team - Season 5|SEAL Team]]'' || [[Max Thieriot]] || Clay Spenser || suppressor || 2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[SEAL Team - Season 5|SEAL Team]]'' || [[A.J. Buckley]] || Sonny Quinn|| suppressor || 2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[SEAL Team - Season 5|SEAL Team]]'' || [[Justin Melnick]] || Brock Reynolds || suppressor || 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
!  width=&amp;quot;150&amp;quot;|Appears as&lt;br /&gt;
!  width=&amp;quot;200&amp;quot;|Mods&lt;br /&gt;
!  width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
!  width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SCP: Secret Laboratory]]'' || Mobile Task Force Epsilon 11 Standard Rifle || optional replacement of handguard with MD11's and custom rifle barrel, also various optional attachments || MDX 508 in 5.56x45mm; manufactured by &amp;quot;Foundation Gunworks&amp;quot; in-universe || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gun Club VR]]'' || PDX ||  || PDX || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{AR}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Maxim_Defense_SDX&amp;diff=1621186</id>
		<title>Maxim Defense SDX</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Maxim_Defense_SDX&amp;diff=1621186"/>
		<updated>2023-10-25T19:54:42Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MDX508-Rifle-Arid.jpg|thumb|right|450px|Maxim Defense MDX 508 - 7.62X39mm]]&lt;br /&gt;
[[File:Maxim Defence PDX.jpg|thumb|right|450px|Maxim Defense PDX - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MaximDefenseMD11.jpg|450px|thumb|right|Maxim Defense MD11]]&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;320&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[SEAL Team - Season 5|SEAL Team]]'' || [[David Boreanaz]] || Jason Hayes || suppressor || 2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[SEAL Team - Season 5|SEAL Team]]'' || [[Neil Brown Jr.]] || Ray Perry || suppressor || 2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[SEAL Team - Season 5|SEAL Team]]'' || [[Max Thieriot]] || Clay Spenser || suppressor || 2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[SEAL Team - Season 5|SEAL Team]]'' || [[A.J. Buckley]] || Sonny Quinn|| suppressor || 2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[SEAL Team - Season 5|SEAL Team]]'' || [[Justin Melnick]] || Brock Reynolds || suppressor || 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
!  width=&amp;quot;150&amp;quot;|Appears as&lt;br /&gt;
!  width=&amp;quot;200&amp;quot;|Mods&lt;br /&gt;
!  width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
!  width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SCP: Secret Laboratory]]'' || Mobile Task Force Epsilon 11 Standard Rifle || optional replacement of handguard with MD11's and custom rifle barrel, also various optional attachments || MDX 508; manufactured by &amp;quot;Foundation Gunworks&amp;quot; in-universe || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gun Club VR]]'' || PDX ||  || PDX || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{AR}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=SCP:_Secret_Laboratory&amp;diff=1620974</id>
		<title>SCP: Secret Laboratory</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=SCP:_Secret_Laboratory&amp;diff=1620974"/>
		<updated>2023-10-24T14:25:36Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: /* Maxim Defense MDX 508 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''SCP: Secret Laboratory''&lt;br /&gt;
|picture=SCPSecretLaboratorySteamBanner.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|date=December 29, 2017&lt;br /&gt;
|developer=Northwood Studios&lt;br /&gt;
|publisher=Northwood Studios&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''SCP: Secret Laboratory''''' is a multiplayer first person shooter based on the online collaborative writing project [https://scp-wiki.wikidot.com/ the SCP Foundation]. Heavily inspired by another horror game also based on the SCP Foundation, [[Talk:SCP Containment Breach|''SCP: Containment Breach'']], and in fact originally also using many assets from that game, ''SCP: Secret Laboratory'' is set in one of the titular SCP Foundation's black sites, Site-02, amidst a site-wide breach of containment of deadly and scientifically inexplicable SCPs as well as all the death row inmates used as guinea pigs for the Foundation's experiments, known as D-Class, as Foundation response teams, known as Mobile Task Forces or MTFs, and another armed faction hostile to the Foundation, known as the Chaos Insurgency, scramble to retake and re-secure the facility by any means necessary.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Firearms can be acquired in ''SCP: Secret Laboratory'' by looting one of Site-02's keycard-locked armories, or by running items through [https://scp-wiki.wikidot.com/scp-914 SCP-914]; some roles also spawn with guns, grenades, and armor by default, and since all the items one is carrying are dropped on death, there's always the option of looting the corpse of another unfortunate player. With enough time with SCP-914 and a sacrificial firearm to transmute, one can acquire any firearm in the game, although access to SCP-914 is automatically barred off about 10 minutes after a round starts. Ammo can also be transmuted in this matter, but with an &amp;quot;exchange rate&amp;quot; system to prevent one from being fully kitted out at the start of the round, looting corpses is still generally the best way to go about acquiring more ammo.&lt;br /&gt;
&lt;br /&gt;
Besides the ability to fire, reload, and aim down sights, the player can also unload the firearm he is holding by holding down the reload key; a useful feature given how most ammo types have more than one gun chambered for them. With a firearm, the player also gains the ability to &amp;quot;disarm&amp;quot; players from opposing factions by holding the use key on them for a period of time, which forcibly cuffs their hands behind their backs, removes everything from their inventory, and prevents them from picking up objects. This is particularly useful early in a round, where disarming D-Class and scientists and escorting them to the exit at gunpoint respawns them as an operative allied to your faction, but loses relevance as a mechanic as the round progresses. Equipping a firearm in your hands also renders you immune to being disarmed.&lt;br /&gt;
&lt;br /&gt;
Even with an eight slot inventory, by default, the player is limited to only being able to carry one firearm and two grenades, and has a rather small cap on the amount of ammo they can carry (which is counted separately from the item inventory). This can be mitigated by equipping armor, which can also be found in the aforementioned keycard-locked armories; every role that isn't a D-Class inmate or a scientist also spawns with one. Armor comes in three tiers, with each progressive tier increasing the player's item and ammo caps by a bigger amount at the cost of a higher and higher stamina penalty; with Heavy Armor, the player can carry up to three firearms and four grenades, although they're  still limited by the eight slot inventory. Unsurprisingly, armor also decreases ballistic damage done to the player by a percentage, with each tier of armor negating a larger percentage of damage, although this percentage is further modified by the &amp;quot;penetration&amp;quot; value of a firearm, which differs between firearms and can be ''even'' further modified depending on what attachments have been equipped. Additionally, armor is also locational, and will not protect against shots to limbs (although limb shots inherently deal less damage to begin with); the lowest tier of armor will also not protect against headshots while the other two tiers of armor will.&lt;br /&gt;
&lt;br /&gt;
Speaking of attachments, several high-tech tables with monitors, known as &amp;quot;workstations&amp;quot;, can be found strewn across Site-02. Interacting with these workstations allows the player to change the attachments equipped on his firearm and change the reticle of the red dot sight on his gun if he has one equipped. While most of the attachment options involve sights and other modules attached to Picatinny rails, it also allows the player to equip extended magazines and various ammo types (although what ammo types are available is dependent on the firearm); how ammo types can be switched on the spot is a question best not considered.&lt;br /&gt;
&lt;br /&gt;
While the game does, per first-person shooter standards, have a reserve pool of ammo that reloading instantly grabs a full magazine from, it unusually does not display how much ammo is left in the magazine currently loaded in the firearm; some guns have ammo counter attachments, but equipping one usually means you are forgoing another more useful attachment.&lt;br /&gt;
&lt;br /&gt;
Accessible from the main menu is an &amp;quot;operational guide&amp;quot;, which offers lore segments and other tidbits on Site-02, the various available roles, all the SCPs, and most importantly all the firearms in the game. These lore segments explain the Foundation's rationale behind their adoption of firearms, provide analyses by Foundation personnel on the Chaos Insurgency's standard issue firearms and doctrine, and occasionally self-deprecatingly poke fun at some of the sillier gun-related things in the game.&lt;br /&gt;
&lt;br /&gt;
''SCP: Secret Laboratory'' has been through several updates and major overhauls of both its gameplay mechanics and gun models; all the mechanics listed in this overview segment and all the guns listed below were only implemented into the game in the v11.0.0 update, appropriately named the Parabellum update. Although a couple of guns have existed with the same names and roughly equivalent gameplay purposes from before the Parabellum update, a few even dating back to when the game first released in open beta, they were represented with cruder models and animations that, with one exception, visually have nothing in common with the ones that the Parabellum update replaced them with. There was also no +1 in the chamber mechanic prior to the Parabellum update.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Ruger SR9c==&lt;br /&gt;
A two-tone [[Ruger SR9c]] with a stainless steel slide appears in game as the &amp;quot;COM-15&amp;quot;, marking the Ruger SR9c's debut (and currently only appearance) in a video game. The only ammo type available for it is JHP. It incorrectly has a capacity of 12+1 instead of the 10+1 it actually should have, although its extended magazine attachment correctly has a capacity of 17 rounds. Only one naturally spawns per round, and in a random spot in the Light Containment Zone; the operational guide reveals that it was the misplaced personal carry pistol of Junior Researcher Dr. David Bonardi, an employee at Site-02. Being a subcompact pistol in a facility staffed by guards armed with Kevlar vests and PDWs, the SR9c is effectively a stopgap firearm for D-Class and scientists to use to defend themselves from each other (and facility guards, in the case of D-Class), but should be replaced with something better as soon as possible.&lt;br /&gt;
&lt;br /&gt;
The COM-15 has been in the game since v6.0.0, where it functioned roughly the same as it did now as a misplaced early-game emergency pistol for noncombatant roles. It also had the same magazine capacity and attachments, minus the extended magazine that the Parabellum update added. The model was a generic pistol that looked like a ugly hybrid between [[Fallout_3#.22N99_10mm_Pistol.22|Fallout 3's 10mm pistol]] and [[F.E.A.R.#Heckler_.26_Koch_USP|F.E.A.R.'s USP]].&lt;br /&gt;
[[File:Ruger-SR9CWaterMarked.jpg|thumb|none|300px|Ruger SR9C Compact Pistol with Laser and stainless-steel slide - 9x19mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-RugerSR9c.jpg|thumb|none|600px|An official render of the SR9c, displaying all the attachments available for it. Note how the SR9c with a suppressor has magically gained an extended threaded barrel for the suppressor to attach to.]]&lt;br /&gt;
===&amp;quot;COM-45&amp;quot;===&lt;br /&gt;
Added in the v12.0.0 update is a joke variant of the COM-15 called the COM-45. Originally a suggestion made by name in [https://steamcommunity.com/app/700330/discussions/10/3553931489685562434/ a very vague and grammatically dubious post on the Steam discussion forums] seemingly calling for the implementation of a sidearm chambered in .45 ACP, the developers jokingly interpreted COM-45 as &amp;quot;three COM-15s grafted together&amp;quot; instead. The COM-45 can only be obtained by putting a COM-15 through SCP-914 on Very Fine, and even then there is only a 15% chance of obtaining it, with it significantly more likely turning into an MP7A1 or a .44 revolver instead. The COM-45 has a capacity of 36 rounds in the three conjoined magazines plus 3 in the respective chambers. In addition, it has been turned fully automatic, with a monstrous fire rate of 3600 RPM. Unfortunately, this high fire rate results in high amounts of recoil, meaning that the COM-45 is only effective when standing right next to the target you're shooting at, but the obscene damage output ensures that whatever SCP you're firing at will be badly hurt, and whatever unfortunate human opponent you're firing at will be utterly destroyed. The COM-45 is classified as a &amp;quot;special weapon&amp;quot;; as such, it has no available attachments. When aiming down the sights, the player character will randomly pick one of the three iron sights to aim down.&lt;br /&gt;
[[File:SCPSecretLaboratoryCOM45.jpg|300px|thumb|none|The COM-45, in all its ridiculous glory. It also has a black conjoined slide, as opposed to the two-tone stainless steel COM-15.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P30L]] appears with an FDE frame, a threaded barrel with thread protector, and chambered in 9x19mm as the &amp;quot;COM-18&amp;quot;. Besides a suppressor that is based on the SilencerCo Osprey 9, the P30L can also equip an HK match weight as a barrel attachment, listed by the workstation as an &amp;quot;extended barrel&amp;quot;. The P30L correctly has a capacity of 15+1, and is equipped with AP ammo by default, although it can also equip a 21-round extended magazine and have its AP ammo swapped out for JHP. No role spawns with it, and it can only be naturally acquired from armories and weapon lockers. The model is fairly authentic to the real P30L, the only notable changes being the peculiar crosshair pattern on the rear sight instead of the two dots it should actually have, the custom straight trigger, and the engravings on the slide, missing the gun's name and replacing the HK rollmark with FG. Supplementary material reveals that this stands for &amp;quot;Foundation Gunworks&amp;quot;, a firearms manufacturing subsidiary of the SCP Foundation in the ''SCP: Secret Laboratory'' universe; seemingly they are responsible for manufacturing all the firearms the Foundation uses, as well as the suppressor the P30L can equip.&lt;br /&gt;
[[File:HK P30L.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKP30.jpg|thumb|none|600px|An official render of the P30L, equipped with a suppressor and laser sight. Note the Foundation Gunworks rollmark on the Osprey 9 and on the P30L slide.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
While generically referred to by the game as a &amp;quot;.44 Revolver&amp;quot;, the revolver in ''SCP: Secret Laboratory'' is clearly based on the [[Smith &amp;amp; Wesson Model 500]], albeit rechambered in .44 Magnum. The .44 revolver is not a Foundation-issued weapon, and as such does not naturally spawn in Site-02, only being issued to Chaos Insurgency Marauders as a sidearm (as is the .44 Magnum ammo that it's chambered in). By default, the .44 revolver fires in double action with a trigger pull delay of 0.1s, but unusually the player can also also hit the middle mouse button to cock the hammer and fire in single action mode, which is also more accurate and obviously has no trigger pull delay. Per video game standards, the revolver is treated as a super-magnum marksman weapon, the operational guide entry for it even mentioning as such; this is reflected in the attachments available for it, as besides an RMR, the revolver can also equip a silver pistol scope that is seemingly inspired by the Leupold FX-II pistol scope, as well as a fictional stock that attaches to the grip somehow. The barrel length can also be customized as an attachment; the default is called the &amp;quot;Medium Barrel&amp;quot; and is based on the 8.375' barrel, but this can be replaced with the &amp;quot;Short Barrel&amp;quot;, which is based on the 4' barrel, and the &amp;quot;Long Barrel&amp;quot;, which is based on the 10.5' Performance Center barrel, complete with the pertinent muzzle brake. By default, the revolver has a six-round cylinder, but this too is counted as an attachment and can be swapped out for an eight-round cylinder and even a silly-looking four-round cylinder; how one can swap out the cylinders ''and'' modify the timing of the revolver in a split second in the middle of a containment breach is a question best not considered. When reloading, a speedloader is used, regardless of the cylinder capacity; the reload animation does its best to obscure the ammo that should be loaded into the speedloader until the ammo is released into the revolver, as well as avoid showing the ammunition side of the speedloader, seemingly to avoid having to model and animate multiple speedloaders.&lt;br /&gt;
[[File:S&amp;amp;W M500 HIVIS.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model 500 with HIVIS sights - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:S&amp;amp;W500.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 500 (10.5&amp;quot; barrel) with extended ejector shroud, accessory rail, and sling - .500 S&amp;amp;W Magnum]] &lt;br /&gt;
[[File:Smith&amp;amp;Wesson500-4inch.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 500 (4&amp;quot; Barrel) - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:SCPSecretLaboratory-S&amp;amp;WM500.jpg|thumb|none|600px|An official render of the &amp;quot;.44 Revolver&amp;quot;, showcasing all of the attachments it can equip. The one on top is the default revolver, the one in the middle has the &amp;quot;Telescopic Sight&amp;quot;, &amp;quot;Long Barrel&amp;quot;, &amp;quot;Heavy Stock&amp;quot; and &amp;quot;4-Shot Cylinder&amp;quot; attachments, and the one at the bottom has the &amp;quot;Dot Sight&amp;quot;, &amp;quot;Short Barrel&amp;quot; and &amp;quot;8-Shot Cylinder&amp;quot; attachments.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] appears as the &amp;quot;FSP-9&amp;quot;. It is modeled with a 40 round magazine but only has a mag capacity of 30+1, although this might have something to do with the fact that the FSP-9 is also chambered in 9x19mm; the operational guide mentions that the design was retrofitted for 9x19mm for logistical purposes (why the Foundation didn't just use another PDW design that was already in 9x19mm, ''like the gun in the entry directly below this one'', is another question entirely). It is the standard issue firearm of facility guards, who spawn with one, and it can be acquired from armories and weapon lockers. The sights are modeled as always being flipped up. By default, the grip and stock are folded, but amusingly, these are considered attachments, which means that they can only selected to be unfolded at a workstation. Not only that, but they are noted to increase the draw time of the weapon, because enabling them means the player character has to take time to unfold the grip, extend the stock, or both ''every time they draw their MP7A1''. As a Foundation-issue firearm, the FSP-9 is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
&lt;br /&gt;
The MP7A1 has been in the game since v6.0.0. Unlike every other firearm that was in the game before the Parabellum update, the MP7A1 has been the only firearm that has remained the same firearm when the Parabellum updated all the gun models; it was even called the MP7 before the name change. The MP7 functioned roughly the same as it did now as the facility guard standard issue firearm. By default, the MP7 bizarrely had no rear sight, and its front sight was shifted to the back of the picatinny rail where the rear sight should've been. It had a magazine capacity of 35 rounds. It also had similar attachment options available for it, minus the flash hider, flashlight, and laser pointer, as those were all added in the Parabellum update. The folding foregrip was always extended, and the telescopic stock was always extended in the viewmodel but always retracted in the world model.&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP7A1 with 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKMP7A1.jpg|thumb|none|600px|An official render of the MP7A1. The one on the right is the default MP7A1, while the one on the left has the &amp;quot;Holographic Sight&amp;quot; (based on the EoTech HWS XP3S), &amp;quot;Suppressor&amp;quot;, &amp;quot;Extended Stock&amp;quot;, and &amp;quot;Foregrip&amp;quot; attachments. Note the &amp;quot;FG&amp;quot; rollmark above the trigger on both sides. Also note the weird dots on the magazine; seemingly the modeler not only decided to include witness holes that look nothing like the witness holes the MP7 actually has, but they also appear to not know what witness holes are for, because they don't go all the way through.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector Gen II==&lt;br /&gt;
The [[KRISS Vector|KRISS Vector Gen II]] appears chambered in 9x19mm under the slightly corrupted designation of the &amp;quot;Crossvec&amp;quot;; the operational guide entry reveals that, in-universe, this name was partially derived from the acronym C.R.O.S.S., which stands for (or rather was painfully backronymed from) &amp;quot;Compact Response Operative Submachine gun Selection program&amp;quot;. The lower receiver of the Vector is a slightly lighter shade of black than the top receiver. The Vector has a whopping magazine capacity of 40+1 and is uses JHP ammo by default; it can be equipped with AP ammo instead as an attachment, but unfortunately for balance purposes the magazine capacity is decreased by 10 rounds if one does so. It is the standard issue firearm of MTF Privates, who spawn with one, and it can be acquired from armories and weapon lockers. As with the MP7A1, the folding stock is treated as an attachment, albeit unfolded by default, and like the MP7A1 folding it at a workstation decreases the draw time because the player character will no longer spend half a second unfolding the stock every time he draws the Vector. As a Foundation-issue firearm, the Crossvec is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Vector Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:SCPSecretLaboratory-KRISSVectorGenII.jpg|thumb|none|600px|An official render of the Vector. The Vector on the right has the &amp;quot;Suppressor&amp;quot; attachment, while the Vector on the left has the &amp;quot;Night-Vision Scope&amp;quot;, &amp;quot;Suppressor&amp;quot;, &amp;quot;Retracted Stock&amp;quot;, and &amp;quot;Foregrip&amp;quot; attachments. Note the &amp;quot;FG&amp;quot; rollmark near the muzzle on both sides, where either &amp;quot;KRISS VECTOR&amp;quot; and &amp;quot;KRISS&amp;quot; would normally appear. Also note the attachments; the foregrip seems to be based on a Magpul RVG, but the real point of interest is the suppressor unique to the Vector. This appears to actually be based on an airsoft Angry Gun KSV tracer unit, which itself is very, ''very'' loosely based on the SilencerCo Osprey 9 suppressor; why the model of the suppressor for the P30L wasn't just reused is unclear. Also also note the magazine's weird witness holes that don't actually do anything, similar to the MP7A1's magazine; this is even more factually incorrect since MagEx2 magazines have witness ports on their back, rather than their sides.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Standard Manufacturing DP-12==&lt;br /&gt;
The [[Standard Manufacturing DP-12]] appears under the generic designation of the shotgun. The DP-12 has a capacity of 7+7 for each magazine tube, as well as +2 in both chambers. Like the real deal, the DP-12 fires both barrels in sequence before the gun is pumped, although there is an attachment option to modify the DP-12 so both barrels are fired at once with one trigger pull. The pellets fired have some unusual properties, like always counting as torso hits no matter where in the target they land, or that when a blast kills a target, any &amp;quot;extra&amp;quot; pellets that weren't needed to kill the target will pass through and potentially hit someone behind the target, despite the fact that this should be physically impossible. The DP-12 is not a Foundation-issued weapon, and as such does not naturally spawn in Site-02, only being issued to Chaos Insurgency Marauders as a primary firearm (as is the 12 gauge buckshot ammo that it takes). Supplementary material reveals that in-universe, the shotgun is manufactured by Standard BGT. Co., a company based in the fictional city of New France, Connecticut, as a parody of the DP-12's real manufacturer Standard Manufacturing, LLC., which is based in New Britain, Connecticut. The shotgun is also revealed to have the very silly name of &amp;quot;Double Barrel Baguette Shotgun&amp;quot;.&lt;br /&gt;
[[File:Standard Manufacturing DP-12.jpg|thumb|none|450px|Standard Manufacturing DP-12 - 12 gauge]]&lt;br /&gt;
[[File:SCPSecretLaboratory-StandardManufacturingDP-12.jpg|thumb|none|600px|An official render of the DP-12. The one on the bottom is the standard DP-12 with the pump locked back, while the one on the top has the &amp;quot;Choke&amp;quot; attachment.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==Maxim Defense MDX 508==&lt;br /&gt;
The [[Maxim Defense SDX|Maxim Defense MDX 508]] chambered in 5.56x45mm makes its debut in a video game as the &amp;quot;MTF-E11-SR&amp;quot;, which presumably stands for &amp;quot;Mobile Task Force Epsilon-11 Standard Rifle&amp;quot;, Epsilon-11 being the Foundation designation for the Mobile Task Force responsible for securing facilities undergoing multiple containment breaches. Multiple magazine options are available as attachments for the MDX 508, but bizarrely, all of them have a slightly inflated magazine capacity compared to what they were visually modelled off of; the standard 30-round STANAG magazine holds 40 rounds, the drum magazine based off the Magpul PMAG D-60 holds 65 rounds, and the weird straight magazine that is too long to be a 20-round STANAG magazine and too short to be a Brownells 25-round magazine, as well has having a floorplate that doesn't seem nearly as slanted as it should be, holds 30 rounds. By default, the MDX 508 is loaded with FMJ ammo. AP and JHP ammo options are also available, but for balance purposes the standard magazine and the Magpul drum magazine can only load FMJ, while the straight low-capacity magazine can only load AP and JHP. Beyond magazines, multiple other attachment options are available; for instance, the Magpul RVG's M-LOK brother, the Magpul MVG, can be equipped as a foregrip, while the default pistol brace can be swapped out for proper stocks, like the Magpul MOE Carbine stock as the &amp;quot;Lightweight Stock&amp;quot; (how this is supposed to be lighter than the pistol brace is anyone's guess) and the DoubleStar ACE M4 SOCOM stock as the &amp;quot;Recoil-Reducing Stock&amp;quot;, amongst several other attachment options. However, the most notable is the &amp;quot;Body&amp;quot; options: by default, the E11-SR uses the &amp;quot;Carbine Body&amp;quot; attachment, which is just a standard MDX 508, but it can be swapped to &amp;quot;Rifle Body&amp;quot;, which effectively equips the handguard from a Maxim Defense MD11 along with a custom rifle barrel long enough to clear the handguard; needless to say this is not a factory configuration that is available from Maxim Defense. The MDX 508 is the standard issue rifle of MTF Specialists (the role that scientists and detained D-Class respawn as if they successfully escape the facility) and MTF Sergeants, and it can also be acquired from locked gun racks in Site-02. As a Foundation-issue firearm, the MDX 508 is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
&lt;br /&gt;
The E11-SR has been in the game since it first released in open beta, having always served as the standard issue MTF firearm, though as different firearms before it reached its current form. From release to v6.0.0, the E11-SR was represented as a generic energy rifle that had a 30 round capacity, which was taken from the Unity asset store. From v6.0.0 to the Parabellum update, the E11-SR was an HK416, also with a mag capacity of 40 rounds. It had similar attachment options as the E11-SR has now, with the exception of a recoil-reducing &amp;quot;Gyroscopic Stabilizer&amp;quot; that would wind up being removed in the Parabellum update.&lt;br /&gt;
[[File:MDX508-Rifle-Arid.jpg|thumb|none|400px|Maxim Defense MDX 508 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MaximDefenseMD11.jpg|thumb|none|400px|Maxim Defense MD11 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SCPSecretLaboratory-MDX508.jpg|thumb|thumb|none|600px|An official render of the MDX 508. The MDX 508 on the top has the &amp;quot;Rifle Body&amp;quot; and one of the &amp;quot;Low-Cap Magazine&amp;quot; attachments, while the MDX 508 on the bottom has the &amp;quot;Suppressor&amp;quot;, &amp;quot;Lightweight Stock&amp;quot;, &amp;quot;Foregrip&amp;quot;, &amp;quot;Flashlight&amp;quot;, and &amp;quot;FMJ Drum Magazine&amp;quot; attachments. Note how the barrel is practically flush with the handguard, with no length of threaded barrel to actually screw on muzzle devices. The different magazine models are also displayed in the bottom right corner.]]&lt;br /&gt;
&lt;br /&gt;
==AK Variant==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;A7&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;3-X Particle Disruptor&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
[[File:MG5 A2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG5 A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKMG5.jpg|thumb|none|600px|An official render of the MG5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG36==&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;High-Explosive Grenade&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]] &lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=SCP:_Secret_Laboratory&amp;diff=1620960</id>
		<title>SCP: Secret Laboratory</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=SCP:_Secret_Laboratory&amp;diff=1620960"/>
		<updated>2023-10-24T11:59:48Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: /* Maxim Defense MDX 508 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''SCP: Secret Laboratory''&lt;br /&gt;
|picture=SCPSecretLaboratorySteamBanner.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|date=December 29, 2017&lt;br /&gt;
|developer=Northwood Studios&lt;br /&gt;
|publisher=Northwood Studios&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''SCP: Secret Laboratory''''' is a multiplayer first person shooter based on the online collaborative writing project [https://scp-wiki.wikidot.com/ the SCP Foundation]. Heavily inspired by another horror game also based on the SCP Foundation, [[Talk:SCP Containment Breach|''SCP: Containment Breach'']], and in fact originally also using many assets from that game, ''SCP: Secret Laboratory'' is set in one of the titular SCP Foundation's black sites, Site-02, amidst a site-wide breach of containment of deadly and scientifically inexplicable SCPs as well as all the death row inmates used as guinea pigs for the Foundation's experiments, known as D-Class, as Foundation response teams, known as Mobile Task Forces or MTFs, and another armed faction hostile to the Foundation, known as the Chaos Insurgency, scramble to retake and re-secure the facility by any means necessary.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Firearms can be acquired in ''SCP: Secret Laboratory'' by looting one of Site-02's keycard-locked armories, or by running items through [https://scp-wiki.wikidot.com/scp-914 SCP-914]; some roles also spawn with guns, grenades, and armor by default, and since all the items one is carrying are dropped on death, there's always the option of looting the corpse of another unfortunate player. With enough time with SCP-914 and a sacrificial firearm to transmute, one can acquire any firearm in the game, although access to SCP-914 is automatically barred off about 10 minutes after a round starts. Ammo can also be transmuted in this matter, but with an &amp;quot;exchange rate&amp;quot; system to prevent one from being fully kitted out at the start of the round, looting corpses is still generally the best way to go about acquiring more ammo.&lt;br /&gt;
&lt;br /&gt;
Besides the ability to fire, reload, and aim down sights, the player can also unload the firearm he is holding by holding down the reload key; a useful feature given how most ammo types have more than one gun chambered for them. With a firearm, the player also gains the ability to &amp;quot;disarm&amp;quot; players from opposing factions by holding the use key on them for a period of time, which forcibly cuffs their hands behind their backs, removes everything from their inventory, and prevents them from picking up objects. This is particularly useful early in a round, where disarming D-Class and scientists and escorting them to the exit at gunpoint respawns them as an operative allied to your faction, but loses relevance as a mechanic as the round progresses. Equipping a firearm in your hands also renders you immune to being disarmed.&lt;br /&gt;
&lt;br /&gt;
Even with an eight slot inventory, by default, the player is limited to only being able to carry one firearm and two grenades, and has a rather small cap on the amount of ammo they can carry (which is counted separately from the item inventory). This can be mitigated by equipping armor, which can also be found in the aforementioned keycard-locked armories; every role that isn't a D-Class inmate or a scientist also spawns with one. Armor comes in three tiers, with each progressive tier increasing the player's item and ammo caps by a bigger amount at the cost of a higher and higher stamina penalty; with Heavy Armor, the player can carry up to three firearms and four grenades, although they're  still limited by the eight slot inventory. Unsurprisingly, armor also decreases ballistic damage done to the player by a percentage, with each tier of armor negating a larger percentage of damage, although this percentage is further modified by the &amp;quot;penetration&amp;quot; value of a firearm, which differs between firearms and can be ''even'' further modified depending on what attachments have been equipped. Additionally, armor is also locational, and will not protect against shots to limbs (although limb shots inherently deal less damage to begin with); the lowest tier of armor will also not protect against headshots while the other two tiers of armor will.&lt;br /&gt;
&lt;br /&gt;
Speaking of attachments, several high-tech tables with monitors, known as &amp;quot;workstations&amp;quot;, can be found strewn across Site-02. Interacting with these workstations allows the player to change the attachments equipped on his firearm and change the reticle of the red dot sight on his gun if he has one equipped. While most of the attachment options involve sights and other modules attached to Picatinny rails, it also allows the player to equip extended magazines and various ammo types (although what ammo types are available is dependent on the firearm); how ammo types can be switched on the spot is a question best not considered.&lt;br /&gt;
&lt;br /&gt;
While the game does, per first-person shooter standards, have a reserve pool of ammo that reloading instantly grabs a full magazine from, it unusually does not display how much ammo is left in the magazine currently loaded in the firearm; some guns have ammo counter attachments, but equipping one usually means you are forgoing another more useful attachment.&lt;br /&gt;
&lt;br /&gt;
Accessible from the main menu is an &amp;quot;operational guide&amp;quot;, which offers lore segments and other tidbits on Site-02, the various available roles, all the SCPs, and most importantly all the firearms in the game. These lore segments explain the Foundation's rationale behind their adoption of firearms, provide analyses by Foundation personnel on the Chaos Insurgency's standard issue firearms and doctrine, and occasionally self-deprecatingly poke fun at some of the sillier gun-related things in the game.&lt;br /&gt;
&lt;br /&gt;
''SCP: Secret Laboratory'' has been through several updates and major overhauls of both its gameplay mechanics and gun models; all the mechanics listed in this overview segment and all the guns listed below were only implemented into the game in the v11.0.0 update, appropriately named the Parabellum update. Although a couple of guns have existed with the same names and roughly equivalent gameplay purposes from before the Parabellum update, a few even dating back to when the game first released in open beta, they were represented with cruder models and animations that, with one exception, visually have nothing in common with the ones that the Parabellum update replaced them with. There was also no +1 in the chamber mechanic prior to the Parabellum update.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Ruger SR9c==&lt;br /&gt;
A two-tone [[Ruger SR9c]] with a stainless steel slide appears in game as the &amp;quot;COM-15&amp;quot;, marking the Ruger SR9c's debut (and currently only appearance) in a video game. The only ammo type available for it is JHP. It incorrectly has a capacity of 12+1 instead of the 10+1 it actually should have, although its extended magazine attachment correctly has a capacity of 17 rounds. Only one naturally spawns per round, and in a random spot in the Light Containment Zone; the operational guide reveals that it was the misplaced personal carry pistol of Junior Researcher Dr. David Bonardi, an employee at Site-02. Being a subcompact pistol in a facility staffed by guards armed with Kevlar vests and PDWs, the SR9c is effectively a stopgap firearm for D-Class and scientists to use to defend themselves from each other (and facility guards, in the case of D-Class), but should be replaced with something better as soon as possible.&lt;br /&gt;
&lt;br /&gt;
The COM-15 has been in the game since v6.0.0, where it functioned roughly the same as it did now as a misplaced early-game emergency pistol for noncombatant roles. It also had the same magazine capacity and attachments, minus the extended magazine that the Parabellum update added. The model was a generic pistol that looked like a ugly hybrid between [[Fallout_3#.22N99_10mm_Pistol.22|Fallout 3's 10mm pistol]] and [[F.E.A.R.#Heckler_.26_Koch_USP|F.E.A.R.'s USP]].&lt;br /&gt;
[[File:Ruger-SR9CWaterMarked.jpg|thumb|none|300px|Ruger SR9C Compact Pistol with Laser and stainless-steel slide - 9x19mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-RugerSR9c.jpg|thumb|none|600px|An official render of the SR9c, displaying all the attachments available for it. Note how the SR9c with a suppressor has magically gained an extended threaded barrel for the suppressor to attach to.]]&lt;br /&gt;
===&amp;quot;COM-45&amp;quot;===&lt;br /&gt;
Added in the v12.0.0 update is a joke variant of the COM-15 called the COM-45. Originally a suggestion made by name in [https://steamcommunity.com/app/700330/discussions/10/3553931489685562434/ a very vague and grammatically dubious post on the Steam discussion forums] seemingly calling for the implementation of a sidearm chambered in .45 ACP, the developers jokingly interpreted COM-45 as &amp;quot;three COM-15s grafted together&amp;quot; instead. The COM-45 can only be obtained by putting a COM-15 through SCP-914 on Very Fine, and even then there is only a 15% chance of obtaining it, with it significantly more likely turning into an MP7A1 or a .44 revolver instead. The COM-45 has a capacity of 36 rounds in the three conjoined magazines plus 3 in the respective chambers. In addition, it has been turned fully automatic, with a monstrous fire rate of 3600 RPM. Unfortunately, this high fire rate results in high amounts of recoil, meaning that the COM-45 is only effective when standing right next to the target you're shooting at, but the obscene damage output ensures that whatever SCP you're firing at will be badly hurt, and whatever unfortunate human opponent you're firing at will be utterly destroyed. The COM-45 is classified as a &amp;quot;special weapon&amp;quot;; as such, it has no available attachments. When aiming down the sights, the player character will randomly pick one of the three iron sights to aim down.&lt;br /&gt;
[[File:SCPSecretLaboratoryCOM45.jpg|300px|thumb|none|The COM-45, in all its ridiculous glory. It also has a black conjoined slide, as opposed to the two-tone stainless steel COM-15.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P30L]] appears with an FDE frame, a threaded barrel with thread protector, and chambered in 9x19mm as the &amp;quot;COM-18&amp;quot;. Besides a suppressor that is based on the SilencerCo Osprey 9, the P30L can also equip an HK match weight as a barrel attachment, listed by the workstation as an &amp;quot;extended barrel&amp;quot;. The P30L correctly has a capacity of 15+1, and is equipped with AP ammo by default, although it can also equip a 21-round extended magazine and have its AP ammo swapped out for JHP. No role spawns with it, and it can only be naturally acquired from armories and weapon lockers. The model is fairly authentic to the real P30L, the only notable changes being the peculiar crosshair pattern on the rear sight instead of the two dots it should actually have, the custom straight trigger, and the engravings on the slide, missing the gun's name and replacing the HK rollmark with FG. Supplementary material reveals that this stands for &amp;quot;Foundation Gunworks&amp;quot;, a firearms manufacturing subsidiary of the SCP Foundation in the ''SCP: Secret Laboratory'' universe; seemingly they are responsible for manufacturing all the firearms the Foundation uses, as well as the suppressor the P30L can equip.&lt;br /&gt;
[[File:HK P30L.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKP30.jpg|thumb|none|600px|An official render of the P30L, equipped with a suppressor and laser sight. Note the Foundation Gunworks rollmark on the Osprey 9 and on the P30L slide.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
While generically referred to by the game as a &amp;quot;.44 Revolver&amp;quot;, the revolver in ''SCP: Secret Laboratory'' is clearly based on the [[Smith &amp;amp; Wesson Model 500]], albeit rechambered in .44 Magnum. The .44 revolver is not a Foundation-issued weapon, and as such does not naturally spawn in Site-02, only being issued to Chaos Insurgency Marauders as a sidearm (as is the .44 Magnum ammo that it's chambered in). By default, the .44 revolver fires in double action with a trigger pull delay of 0.1s, but unusually the player can also also hit the middle mouse button to cock the hammer and fire in single action mode, which is also more accurate and obviously has no trigger pull delay. Per video game standards, the revolver is treated as a super-magnum marksman weapon, the operational guide entry for it even mentioning as such; this is reflected in the attachments available for it, as besides an RMR, the revolver can also equip a silver pistol scope that is seemingly inspired by the Leupold FX-II pistol scope, as well as a fictional stock that attaches to the grip somehow. The barrel length can also be customized as an attachment; the default is called the &amp;quot;Medium Barrel&amp;quot; and is based on the 8.375' barrel, but this can be replaced with the &amp;quot;Short Barrel&amp;quot;, which is based on the 4' barrel, and the &amp;quot;Long Barrel&amp;quot;, which is based on the 10.5' Performance Center barrel, complete with the pertinent muzzle brake. By default, the revolver has a six-round cylinder, but this too is counted as an attachment and can be swapped out for an eight-round cylinder and even a silly-looking four-round cylinder; how one can swap out the cylinders ''and'' modify the timing of the revolver in a split second in the middle of a containment breach is a question best not considered. When reloading, a speedloader is used, regardless of the cylinder capacity; the reload animation does its best to obscure the ammo that should be loaded into the speedloader until the ammo is released into the revolver, as well as avoid showing the ammunition side of the speedloader, seemingly to avoid having to model and animate multiple speedloaders.&lt;br /&gt;
[[File:S&amp;amp;W M500 HIVIS.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model 500 with HIVIS sights - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:S&amp;amp;W500.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 500 (10.5&amp;quot; barrel) with extended ejector shroud, accessory rail, and sling - .500 S&amp;amp;W Magnum]] &lt;br /&gt;
[[File:Smith&amp;amp;Wesson500-4inch.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 500 (4&amp;quot; Barrel) - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:SCPSecretLaboratory-S&amp;amp;WM500.jpg|thumb|none|600px|An official render of the &amp;quot;.44 Revolver&amp;quot;, showcasing all of the attachments it can equip. The one on top is the default revolver, the one in the middle has the &amp;quot;Telescopic Sight&amp;quot;, &amp;quot;Long Barrel&amp;quot;, &amp;quot;Heavy Stock&amp;quot; and &amp;quot;4-Shot Cylinder&amp;quot; attachments, and the one at the bottom has the &amp;quot;Dot Sight&amp;quot;, &amp;quot;Short Barrel&amp;quot; and &amp;quot;8-Shot Cylinder&amp;quot; attachments.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] appears as the &amp;quot;FSP-9&amp;quot;. It is modeled with a 40 round magazine but only has a mag capacity of 30+1, although this might have something to do with the fact that the FSP-9 is also chambered in 9x19mm; the operational guide mentions that the design was retrofitted for 9x19mm for logistical purposes (why the Foundation didn't just use another PDW design that was already in 9x19mm, ''like the gun in the entry directly below this one'', is another question entirely). It is the standard issue firearm of facility guards, who spawn with one, and it can be acquired from armories and weapon lockers. The sights are modeled as always being flipped up. By default, the grip and stock are folded, but amusingly, these are considered attachments, which means that they can only selected to be unfolded at a workstation. Not only that, but they are noted to increase the draw time of the weapon, because enabling them means the player character has to take time to unfold the grip, extend the stock, or both ''every time they draw their MP7A1''. As a Foundation-issue firearm, the FSP-9 is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
&lt;br /&gt;
The MP7A1 has been in the game since v6.0.0. Unlike every other firearm that was in the game before the Parabellum update, the MP7A1 has been the only firearm that has remained the same firearm when the Parabellum updated all the gun models; it was even called the MP7 before the name change. The MP7 functioned roughly the same as it did now as the facility guard standard issue firearm. By default, the MP7 bizarrely had no rear sight, and its front sight was shifted to the back of the picatinny rail where the rear sight should've been. It had a magazine capacity of 35 rounds. It also had similar attachment options available for it, minus the flash hider, flashlight, and laser pointer, as those were all added in the Parabellum update. The folding foregrip was always extended, and the telescopic stock was always extended in the viewmodel but always retracted in the world model.&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP7A1 with 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKMP7A1.jpg|thumb|none|600px|An official render of the MP7A1. The one on the right is the default MP7A1, while the one on the left has the &amp;quot;Holographic Sight&amp;quot; (based on the EoTech HWS XP3S), &amp;quot;Suppressor&amp;quot;, &amp;quot;Extended Stock&amp;quot;, and &amp;quot;Foregrip&amp;quot; attachments. Note the &amp;quot;FG&amp;quot; rollmark above the trigger on both sides. Also note the weird dots on the magazine; seemingly the modeler not only decided to include witness holes that look nothing like the witness holes the MP7 actually has, but they also appear to not know what witness holes are for, because they don't go all the way through.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector Gen II==&lt;br /&gt;
The [[KRISS Vector|KRISS Vector Gen II]] appears chambered in 9x19mm under the slightly corrupted designation of the &amp;quot;Crossvec&amp;quot;; the operational guide entry reveals that, in-universe, this name was partially derived from the acronym C.R.O.S.S., which stands for (or rather was painfully backronymed from) &amp;quot;Compact Response Operative Submachine gun Selection program&amp;quot;. The lower receiver of the Vector is a slightly lighter shade of black than the top receiver. The Vector has a whopping magazine capacity of 40+1 and is uses JHP ammo by default; it can be equipped with AP ammo instead as an attachment, but unfortunately for balance purposes the magazine capacity is decreased by 10 rounds if one does so. It is the standard issue firearm of MTF Privates, who spawn with one, and it can be acquired from armories and weapon lockers. As with the MP7A1, the folding stock is treated as an attachment, albeit unfolded by default, and like the MP7A1 folding it at a workstation decreases the draw time because the player character will no longer spend half a second unfolding the stock every time he draws the Vector. As a Foundation-issue firearm, the Crossvec is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Vector Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:SCPSecretLaboratory-KRISSVectorGenII.jpg|thumb|none|600px|An official render of the Vector. The Vector on the right has the &amp;quot;Suppressor&amp;quot; attachment, while the Vector on the left has the &amp;quot;Night-Vision Scope&amp;quot;, &amp;quot;Suppressor&amp;quot;, &amp;quot;Retracted Stock&amp;quot;, and &amp;quot;Foregrip&amp;quot; attachments. Note the &amp;quot;FG&amp;quot; rollmark near the muzzle on both sides, where either &amp;quot;KRISS VECTOR&amp;quot; and &amp;quot;KRISS&amp;quot; would normally appear. Also note the attachments; the foregrip seems to be based on a Magpul RVG, but the real point of interest is the suppressor unique to the Vector. This appears to actually be based on an airsoft Angry Gun KSV tracer unit, which itself is very, ''very'' loosely based on the SilencerCo Osprey 9 suppressor; why the model of the suppressor for the P30L wasn't just reused is unclear. Also also note the magazine's weird witness holes that don't actually do anything, similar to the MP7A1's magazine; this is even more factually incorrect since MagEx2 magazines have witness ports on their back, rather than their sides.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Standard Manufacturing DP-12==&lt;br /&gt;
The [[Standard Manufacturing DP-12]] appears under the generic designation of the shotgun. The DP-12 has a capacity of 7+7 for each magazine tube, as well as +2 in both chambers. Like the real deal, the DP-12 fires both barrels in sequence before the gun is pumped, although there is an attachment option to modify the DP-12 so both barrels are fired at once with one trigger pull. The pellets fired have some unusual properties, like always counting as torso hits no matter where in the target they land, or that when a blast kills a target, any &amp;quot;extra&amp;quot; pellets that weren't needed to kill the target will pass through and potentially hit someone behind the target, despite the fact that this should be physically impossible. The DP-12 is not a Foundation-issued weapon, and as such does not naturally spawn in Site-02, only being issued to Chaos Insurgency Marauders as a primary firearm (as is the 12 gauge buckshot ammo that it takes). Supplementary material reveals that in-universe, the shotgun is manufactured by Standard BGT. Co., a company based in the fictional city of New France, Connecticut, as a parody of the DP-12's real manufacturer Standard Manufacturing, LLC., which is based in New Britain, Connecticut. The shotgun is also revealed to have the very silly name of &amp;quot;Double Barrel Baguette Shotgun&amp;quot;.&lt;br /&gt;
[[File:Standard Manufacturing DP-12.jpg|thumb|none|450px|Standard Manufacturing DP-12 - 12 gauge]]&lt;br /&gt;
[[File:SCPSecretLaboratory-StandardManufacturingDP-12.jpg|thumb|none|600px|An official render of the DP-12. The one on the bottom is the standard DP-12 with the pump locked back, while the one on the top has the &amp;quot;Choke&amp;quot; attachment.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==Maxim Defense MDX 508==&lt;br /&gt;
The [[Maxim Defense SDX|Maxim Defense MDX 508]] chambered in 5.56x45mm makes its debut in a video game as the &amp;quot;MTF-E11-SR&amp;quot;, which presumably stands for &amp;quot;Mobile Task Force Epsilon-11 Standard Rifle&amp;quot;, Epsilon-11 being the Foundation designation for the Mobile Task Force responsible for securing facilities undergoing multiple containment breaches. Multiple magazine options are available as attachments for the MDX 508, but bizarrely, all of them have a slightly inflated magazine capacity compared to what they were visually modelled off of; the standard 30-round STANAG magazine holds 40 rounds, the drum magazine based off the Magpul PMAG D-60 holds 65 rounds, and the weird straight magazine that is too long to be a 20-round STANAG magazine and too short to be a Brownells 25-round magazine, as well has having a floorplate that doesn't seem nearly as slanted as it should be, holds 30 rounds. By default, the MDX 508 is loaded with FMJ ammo. AP and JHP ammo options are also available, but for balance purposes the standard magazine and the Magpul drum magazine can only load FMJ, while the straight low-capacity magazine can only load AP and JHP. Beyond magazines, multiple other attachment options are available; for instance, the Magpul RVG's M-LOK brother, the Magpul MVG, can be equipped as a foregrip, while the default pistol brace can be swapped out for proper stocks, like the Magpul MOE Carbine stock as the &amp;quot;Lightweight Stock&amp;quot; (how this is supposed to be lighter than the pistol brace is anyone's guess) and the DoubleStar ACE M4 SOCOM stock as the &amp;quot;Recoil-Reducing Stock&amp;quot;, amongst several other attachment options. However, the most notable is the &amp;quot;Body&amp;quot; options: by default, the E11-SR uses the &amp;quot;Carbine Body&amp;quot; attachment, which is just a standard MDX 508, but it can be swapped to &amp;quot;Rifle Body&amp;quot;, which effectively equips the handguard from a Maxim Defense MD11 along with a custom rifle barrel long enough to clear the handguard; needless to say this is not a factory configuration that is available from Maxim Defense. The MDX 508 is the standard issue rifle of MTF Specialists (the role that scientists and detained D-Class respawn as if they successfully escape the facility) and MTF Sergeants, and it can also be acquired from locked gun racks in Site-02. As a Foundation-issue firearm, the MDX 508 is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe. &lt;br /&gt;
[[File:MDX508-Rifle-Arid.jpg|thumb|none|400px|Maxim Defense MDX 508 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MaximDefenseMD11.jpg|thumb|none|400px|Maxim Defense MD11 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SCPSecretLaboratory-MDX508.jpg|thumb|thumb|none|600px|An official render of the MDX 508.]]&lt;br /&gt;
&lt;br /&gt;
==AK Variant==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;A7&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;3-X Particle Disruptor&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
[[File:MG5 A2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG5 A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKMG5.jpg|thumb|none|600px|An official render of the MG5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG36==&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;High-Explosive Grenade&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]] &lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=SCP:_Secret_Laboratory&amp;diff=1620959</id>
		<title>SCP: Secret Laboratory</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=SCP:_Secret_Laboratory&amp;diff=1620959"/>
		<updated>2023-10-24T11:57:11Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''SCP: Secret Laboratory''&lt;br /&gt;
|picture=SCPSecretLaboratorySteamBanner.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|date=December 29, 2017&lt;br /&gt;
|developer=Northwood Studios&lt;br /&gt;
|publisher=Northwood Studios&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''SCP: Secret Laboratory''''' is a multiplayer first person shooter based on the online collaborative writing project [https://scp-wiki.wikidot.com/ the SCP Foundation]. Heavily inspired by another horror game also based on the SCP Foundation, [[Talk:SCP Containment Breach|''SCP: Containment Breach'']], and in fact originally also using many assets from that game, ''SCP: Secret Laboratory'' is set in one of the titular SCP Foundation's black sites, Site-02, amidst a site-wide breach of containment of deadly and scientifically inexplicable SCPs as well as all the death row inmates used as guinea pigs for the Foundation's experiments, known as D-Class, as Foundation response teams, known as Mobile Task Forces or MTFs, and another armed faction hostile to the Foundation, known as the Chaos Insurgency, scramble to retake and re-secure the facility by any means necessary.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Firearms can be acquired in ''SCP: Secret Laboratory'' by looting one of Site-02's keycard-locked armories, or by running items through [https://scp-wiki.wikidot.com/scp-914 SCP-914]; some roles also spawn with guns, grenades, and armor by default, and since all the items one is carrying are dropped on death, there's always the option of looting the corpse of another unfortunate player. With enough time with SCP-914 and a sacrificial firearm to transmute, one can acquire any firearm in the game, although access to SCP-914 is automatically barred off about 10 minutes after a round starts. Ammo can also be transmuted in this matter, but with an &amp;quot;exchange rate&amp;quot; system to prevent one from being fully kitted out at the start of the round, looting corpses is still generally the best way to go about acquiring more ammo.&lt;br /&gt;
&lt;br /&gt;
Besides the ability to fire, reload, and aim down sights, the player can also unload the firearm he is holding by holding down the reload key; a useful feature given how most ammo types have more than one gun chambered for them. With a firearm, the player also gains the ability to &amp;quot;disarm&amp;quot; players from opposing factions by holding the use key on them for a period of time, which forcibly cuffs their hands behind their backs, removes everything from their inventory, and prevents them from picking up objects. This is particularly useful early in a round, where disarming D-Class and scientists and escorting them to the exit at gunpoint respawns them as an operative allied to your faction, but loses relevance as a mechanic as the round progresses. Equipping a firearm in your hands also renders you immune to being disarmed.&lt;br /&gt;
&lt;br /&gt;
Even with an eight slot inventory, by default, the player is limited to only being able to carry one firearm and two grenades, and has a rather small cap on the amount of ammo they can carry (which is counted separately from the item inventory). This can be mitigated by equipping armor, which can also be found in the aforementioned keycard-locked armories; every role that isn't a D-Class inmate or a scientist also spawns with one. Armor comes in three tiers, with each progressive tier increasing the player's item and ammo caps by a bigger amount at the cost of a higher and higher stamina penalty; with Heavy Armor, the player can carry up to three firearms and four grenades, although they're  still limited by the eight slot inventory. Unsurprisingly, armor also decreases ballistic damage done to the player by a percentage, with each tier of armor negating a larger percentage of damage, although this percentage is further modified by the &amp;quot;penetration&amp;quot; value of a firearm, which differs between firearms and can be ''even'' further modified depending on what attachments have been equipped. Additionally, armor is also locational, and will not protect against shots to limbs (although limb shots inherently deal less damage to begin with); the lowest tier of armor will also not protect against headshots while the other two tiers of armor will.&lt;br /&gt;
&lt;br /&gt;
Speaking of attachments, several high-tech tables with monitors, known as &amp;quot;workstations&amp;quot;, can be found strewn across Site-02. Interacting with these workstations allows the player to change the attachments equipped on his firearm and change the reticle of the red dot sight on his gun if he has one equipped. While most of the attachment options involve sights and other modules attached to Picatinny rails, it also allows the player to equip extended magazines and various ammo types (although what ammo types are available is dependent on the firearm); how ammo types can be switched on the spot is a question best not considered.&lt;br /&gt;
&lt;br /&gt;
While the game does, per first-person shooter standards, have a reserve pool of ammo that reloading instantly grabs a full magazine from, it unusually does not display how much ammo is left in the magazine currently loaded in the firearm; some guns have ammo counter attachments, but equipping one usually means you are forgoing another more useful attachment.&lt;br /&gt;
&lt;br /&gt;
Accessible from the main menu is an &amp;quot;operational guide&amp;quot;, which offers lore segments and other tidbits on Site-02, the various available roles, all the SCPs, and most importantly all the firearms in the game. These lore segments explain the Foundation's rationale behind their adoption of firearms, provide analyses by Foundation personnel on the Chaos Insurgency's standard issue firearms and doctrine, and occasionally self-deprecatingly poke fun at some of the sillier gun-related things in the game.&lt;br /&gt;
&lt;br /&gt;
''SCP: Secret Laboratory'' has been through several updates and major overhauls of both its gameplay mechanics and gun models; all the mechanics listed in this overview segment and all the guns listed below were only implemented into the game in the v11.0.0 update, appropriately named the Parabellum update. Although a couple of guns have existed with the same names and roughly equivalent gameplay purposes from before the Parabellum update, a few even dating back to when the game first released in open beta, they were represented with cruder models and animations that, with one exception, visually have nothing in common with the ones that the Parabellum update replaced them with. There was also no +1 in the chamber mechanic prior to the Parabellum update.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Ruger SR9c==&lt;br /&gt;
A two-tone [[Ruger SR9c]] with a stainless steel slide appears in game as the &amp;quot;COM-15&amp;quot;, marking the Ruger SR9c's debut (and currently only appearance) in a video game. The only ammo type available for it is JHP. It incorrectly has a capacity of 12+1 instead of the 10+1 it actually should have, although its extended magazine attachment correctly has a capacity of 17 rounds. Only one naturally spawns per round, and in a random spot in the Light Containment Zone; the operational guide reveals that it was the misplaced personal carry pistol of Junior Researcher Dr. David Bonardi, an employee at Site-02. Being a subcompact pistol in a facility staffed by guards armed with Kevlar vests and PDWs, the SR9c is effectively a stopgap firearm for D-Class and scientists to use to defend themselves from each other (and facility guards, in the case of D-Class), but should be replaced with something better as soon as possible.&lt;br /&gt;
&lt;br /&gt;
The COM-15 has been in the game since v6.0.0, where it functioned roughly the same as it did now as a misplaced early-game emergency pistol for noncombatant roles. It also had the same magazine capacity and attachments, minus the extended magazine that the Parabellum update added. The model was a generic pistol that looked like a ugly hybrid between [[Fallout_3#.22N99_10mm_Pistol.22|Fallout 3's 10mm pistol]] and [[F.E.A.R.#Heckler_.26_Koch_USP|F.E.A.R.'s USP]].&lt;br /&gt;
[[File:Ruger-SR9CWaterMarked.jpg|thumb|none|300px|Ruger SR9C Compact Pistol with Laser and stainless-steel slide - 9x19mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-RugerSR9c.jpg|thumb|none|600px|An official render of the SR9c, displaying all the attachments available for it. Note how the SR9c with a suppressor has magically gained an extended threaded barrel for the suppressor to attach to.]]&lt;br /&gt;
===&amp;quot;COM-45&amp;quot;===&lt;br /&gt;
Added in the v12.0.0 update is a joke variant of the COM-15 called the COM-45. Originally a suggestion made by name in [https://steamcommunity.com/app/700330/discussions/10/3553931489685562434/ a very vague and grammatically dubious post on the Steam discussion forums] seemingly calling for the implementation of a sidearm chambered in .45 ACP, the developers jokingly interpreted COM-45 as &amp;quot;three COM-15s grafted together&amp;quot; instead. The COM-45 can only be obtained by putting a COM-15 through SCP-914 on Very Fine, and even then there is only a 15% chance of obtaining it, with it significantly more likely turning into an MP7A1 or a .44 revolver instead. The COM-45 has a capacity of 36 rounds in the three conjoined magazines plus 3 in the respective chambers. In addition, it has been turned fully automatic, with a monstrous fire rate of 3600 RPM. Unfortunately, this high fire rate results in high amounts of recoil, meaning that the COM-45 is only effective when standing right next to the target you're shooting at, but the obscene damage output ensures that whatever SCP you're firing at will be badly hurt, and whatever unfortunate human opponent you're firing at will be utterly destroyed. The COM-45 is classified as a &amp;quot;special weapon&amp;quot;; as such, it has no available attachments. When aiming down the sights, the player character will randomly pick one of the three iron sights to aim down.&lt;br /&gt;
[[File:SCPSecretLaboratoryCOM45.jpg|300px|thumb|none|The COM-45, in all its ridiculous glory. It also has a black conjoined slide, as opposed to the two-tone stainless steel COM-15.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P30L]] appears with an FDE frame, a threaded barrel with thread protector, and chambered in 9x19mm as the &amp;quot;COM-18&amp;quot;. Besides a suppressor that is based on the SilencerCo Osprey 9, the P30L can also equip an HK match weight as a barrel attachment, listed by the workstation as an &amp;quot;extended barrel&amp;quot;. The P30L correctly has a capacity of 15+1, and is equipped with AP ammo by default, although it can also equip a 21-round extended magazine and have its AP ammo swapped out for JHP. No role spawns with it, and it can only be naturally acquired from armories and weapon lockers. The model is fairly authentic to the real P30L, the only notable changes being the peculiar crosshair pattern on the rear sight instead of the two dots it should actually have, the custom straight trigger, and the engravings on the slide, missing the gun's name and replacing the HK rollmark with FG. Supplementary material reveals that this stands for &amp;quot;Foundation Gunworks&amp;quot;, a firearms manufacturing subsidiary of the SCP Foundation in the ''SCP: Secret Laboratory'' universe; seemingly they are responsible for manufacturing all the firearms the Foundation uses, as well as the suppressor the P30L can equip.&lt;br /&gt;
[[File:HK P30L.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKP30.jpg|thumb|none|600px|An official render of the P30L, equipped with a suppressor and laser sight. Note the Foundation Gunworks rollmark on the Osprey 9 and on the P30L slide.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
While generically referred to by the game as a &amp;quot;.44 Revolver&amp;quot;, the revolver in ''SCP: Secret Laboratory'' is clearly based on the [[Smith &amp;amp; Wesson Model 500]], albeit rechambered in .44 Magnum. The .44 revolver is not a Foundation-issued weapon, and as such does not naturally spawn in Site-02, only being issued to Chaos Insurgency Marauders as a sidearm (as is the .44 Magnum ammo that it's chambered in). By default, the .44 revolver fires in double action with a trigger pull delay of 0.1s, but unusually the player can also also hit the middle mouse button to cock the hammer and fire in single action mode, which is also more accurate and obviously has no trigger pull delay. Per video game standards, the revolver is treated as a super-magnum marksman weapon, the operational guide entry for it even mentioning as such; this is reflected in the attachments available for it, as besides an RMR, the revolver can also equip a silver pistol scope that is seemingly inspired by the Leupold FX-II pistol scope, as well as a fictional stock that attaches to the grip somehow. The barrel length can also be customized as an attachment; the default is called the &amp;quot;Medium Barrel&amp;quot; and is based on the 8.375' barrel, but this can be replaced with the &amp;quot;Short Barrel&amp;quot;, which is based on the 4' barrel, and the &amp;quot;Long Barrel&amp;quot;, which is based on the 10.5' Performance Center barrel, complete with the pertinent muzzle brake. By default, the revolver has a six-round cylinder, but this too is counted as an attachment and can be swapped out for an eight-round cylinder and even a silly-looking four-round cylinder; how one can swap out the cylinders ''and'' modify the timing of the revolver in a split second in the middle of a containment breach is a question best not considered. When reloading, a speedloader is used, regardless of the cylinder capacity; the reload animation does its best to obscure the ammo that should be loaded into the speedloader until the ammo is released into the revolver, as well as avoid showing the ammunition side of the speedloader, seemingly to avoid having to model and animate multiple speedloaders.&lt;br /&gt;
[[File:S&amp;amp;W M500 HIVIS.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model 500 with HIVIS sights - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:S&amp;amp;W500.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 500 (10.5&amp;quot; barrel) with extended ejector shroud, accessory rail, and sling - .500 S&amp;amp;W Magnum]] &lt;br /&gt;
[[File:Smith&amp;amp;Wesson500-4inch.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 500 (4&amp;quot; Barrel) - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:SCPSecretLaboratory-S&amp;amp;WM500.jpg|thumb|none|600px|An official render of the &amp;quot;.44 Revolver&amp;quot;, showcasing all of the attachments it can equip. The one on top is the default revolver, the one in the middle has the &amp;quot;Telescopic Sight&amp;quot;, &amp;quot;Long Barrel&amp;quot;, &amp;quot;Heavy Stock&amp;quot; and &amp;quot;4-Shot Cylinder&amp;quot; attachments, and the one at the bottom has the &amp;quot;Dot Sight&amp;quot;, &amp;quot;Short Barrel&amp;quot; and &amp;quot;8-Shot Cylinder&amp;quot; attachments.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] appears as the &amp;quot;FSP-9&amp;quot;. It is modeled with a 40 round magazine but only has a mag capacity of 30+1, although this might have something to do with the fact that the FSP-9 is also chambered in 9x19mm; the operational guide mentions that the design was retrofitted for 9x19mm for logistical purposes (why the Foundation didn't just use another PDW design that was already in 9x19mm, ''like the gun in the entry directly below this one'', is another question entirely). It is the standard issue firearm of facility guards, who spawn with one, and it can be acquired from armories and weapon lockers. The sights are modeled as always being flipped up. By default, the grip and stock are folded, but amusingly, these are considered attachments, which means that they can only selected to be unfolded at a workstation. Not only that, but they are noted to increase the draw time of the weapon, because enabling them means the player character has to take time to unfold the grip, extend the stock, or both ''every time they draw their MP7A1''. As a Foundation-issue firearm, the FSP-9 is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
&lt;br /&gt;
The MP7A1 has been in the game since v6.0.0. Unlike every other firearm that was in the game before the Parabellum update, the MP7A1 has been the only firearm that has remained the same firearm when the Parabellum updated all the gun models; it was even called the MP7 before the name change. The MP7 functioned roughly the same as it did now as the facility guard standard issue firearm. By default, the MP7 bizarrely had no rear sight, and its front sight was shifted to the back of the picatinny rail where the rear sight should've been. It had a magazine capacity of 35 rounds. It also had similar attachment options available for it, minus the flash hider, flashlight, and laser pointer, as those were all added in the Parabellum update. The folding foregrip was always extended, and the telescopic stock was always extended in the viewmodel but always retracted in the world model.&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP7A1 with 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKMP7A1.jpg|thumb|none|600px|An official render of the MP7A1. The one on the right is the default MP7A1, while the one on the left has the &amp;quot;Holographic Sight&amp;quot; (based on the EoTech HWS XP3S), &amp;quot;Suppressor&amp;quot;, &amp;quot;Extended Stock&amp;quot;, and &amp;quot;Foregrip&amp;quot; attachments. Note the &amp;quot;FG&amp;quot; rollmark above the trigger on both sides. Also note the weird dots on the magazine; seemingly the modeler not only decided to include witness holes that look nothing like the witness holes the MP7 actually has, but they also appear to not know what witness holes are for, because they don't go all the way through.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector Gen II==&lt;br /&gt;
The [[KRISS Vector|KRISS Vector Gen II]] appears chambered in 9x19mm under the slightly corrupted designation of the &amp;quot;Crossvec&amp;quot;; the operational guide entry reveals that, in-universe, this name was partially derived from the acronym C.R.O.S.S., which stands for (or rather was painfully backronymed from) &amp;quot;Compact Response Operative Submachine gun Selection program&amp;quot;. The lower receiver of the Vector is a slightly lighter shade of black than the top receiver. The Vector has a whopping magazine capacity of 40+1 and is uses JHP ammo by default; it can be equipped with AP ammo instead as an attachment, but unfortunately for balance purposes the magazine capacity is decreased by 10 rounds if one does so. It is the standard issue firearm of MTF Privates, who spawn with one, and it can be acquired from armories and weapon lockers. As with the MP7A1, the folding stock is treated as an attachment, albeit unfolded by default, and like the MP7A1 folding it at a workstation decreases the draw time because the player character will no longer spend half a second unfolding the stock every time he draws the Vector. As a Foundation-issue firearm, the Crossvec is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Vector Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:SCPSecretLaboratory-KRISSVectorGenII.jpg|thumb|none|600px|An official render of the Vector. The Vector on the right has the &amp;quot;Suppressor&amp;quot; attachment, while the Vector on the left has the &amp;quot;Night-Vision Scope&amp;quot;, &amp;quot;Suppressor&amp;quot;, &amp;quot;Retracted Stock&amp;quot;, and &amp;quot;Foregrip&amp;quot; attachments. Note the &amp;quot;FG&amp;quot; rollmark near the muzzle on both sides, where either &amp;quot;KRISS VECTOR&amp;quot; and &amp;quot;KRISS&amp;quot; would normally appear. Also note the attachments; the foregrip seems to be based on a Magpul RVG, but the real point of interest is the suppressor unique to the Vector. This appears to actually be based on an airsoft Angry Gun KSV tracer unit, which itself is very, ''very'' loosely based on the SilencerCo Osprey 9 suppressor; why the model of the suppressor for the P30L wasn't just reused is unclear. Also also note the magazine's weird witness holes that don't actually do anything, similar to the MP7A1's magazine; this is even more factually incorrect since MagEx2 magazines have witness ports on their back, rather than their sides.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Standard Manufacturing DP-12==&lt;br /&gt;
The [[Standard Manufacturing DP-12]] appears under the generic designation of the shotgun. The DP-12 has a capacity of 7+7 for each magazine tube, as well as +2 in both chambers. Like the real deal, the DP-12 fires both barrels in sequence before the gun is pumped, although there is an attachment option to modify the DP-12 so both barrels are fired at once with one trigger pull. The pellets fired have some unusual properties, like always counting as torso hits no matter where in the target they land, or that when a blast kills a target, any &amp;quot;extra&amp;quot; pellets that weren't needed to kill the target will pass through and potentially hit someone behind the target, despite the fact that this should be physically impossible. The DP-12 is not a Foundation-issued weapon, and as such does not naturally spawn in Site-02, only being issued to Chaos Insurgency Marauders as a primary firearm (as is the 12 gauge buckshot ammo that it takes). Supplementary material reveals that in-universe, the shotgun is manufactured by Standard BGT. Co., a company based in the fictional city of New France, Connecticut, as a parody of the DP-12's real manufacturer Standard Manufacturing, LLC., which is based in New Britain, Connecticut. The shotgun is also revealed to have the very silly name of &amp;quot;Double Barrel Baguette Shotgun&amp;quot;.&lt;br /&gt;
[[File:Standard Manufacturing DP-12.jpg|thumb|none|450px|Standard Manufacturing DP-12 - 12 gauge]]&lt;br /&gt;
[[File:SCPSecretLaboratory-StandardManufacturingDP-12.jpg|thumb|none|600px|An official render of the DP-12. The one on the bottom is the standard DP-12 with the pump locked back, while the one on the top has the &amp;quot;Choke&amp;quot; attachment.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==Maxim Defense MDX 508==&lt;br /&gt;
The [[Maxim Defense SDX|Maxim Defense MDX 508]] chambered in 5.56x45mm makes its debut in a video game as the &amp;quot;MTF-E11-SR&amp;quot;, which presumably stands for &amp;quot;Mobile Task Force Epsilon-11 Standard Rifle&amp;quot;, Epsilon-11 being the Foundation designation for the Mobile Task Force responsible for securing facilities undergoing multiple containment breaches. Multiple magazine options are available as attachments for the MDX 508, but bizarrely, all of them have a slightly inflated magazine capacity compared to what they were visually modelled off of; the standard 30-round STANAG magazine holds 40 rounds, the drum magazine based off the Magpul PMAG D-60 holds 65 rounds, and the weird straight magazine that is too long to be a 20-round STANAG magazine and too short to be a Brownells 25-round magazine, as well has having a floorplate that doesn't seem nearly as slanted as it should be, holds 30 rounds. By default, the MDX 508 is loaded with FMJ ammo. AP and JHP ammo options are also available, but for balance purposes the standard magazine and the Magpul drum magazine can only load FMJ, while the straight low-capacity magazine can only load AP and JHP. Beyond magazines, multiple other attachment options are available; for instance, the Magpul RVG's M-LOK brother, the Magpul MVG, can be equipped as a foregrip, while the default pistol brace can be swapped out for proper stocks, like the Magpul MOE Carbine stock as the &amp;quot;Lightweight Stock&amp;quot; (how this is supposed to be lighter than the pistol brace is anyone's guess) and the DoubleStar ACE M4 SOCOM stock as the &amp;quot;Recoil-Reducing Stock&amp;quot;, amongst several other attachment options. However, the most notable is the &amp;quot;Body&amp;quot; options: by default, the E11-SR uses the &amp;quot;Carbine Body&amp;quot; attachment, which is just a standard MDX 508, but it can be swapped to &amp;quot;Rifle Body&amp;quot;, which effectively equips the handguard from a Maxim Defense MD11 along with a custom rifle barrel long enough to clear the handguard; needless to say this is not a factory configuration that is available from Maxim Defense. The MDX 508 is the standard issue rifle of MTF Specialists (the role that scientists and detained D-Class respawn as if they successfully escape the facility) and MTF Sergeants, and it can also be acquired from locked gun racks in Site-02. As a Foundation-issue firearm, the MDX 508 is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe. &lt;br /&gt;
[[File:MDX508-Rifle-Arid.jpg|thumb|none|400px|Maxim Defense MDX 508]]&lt;br /&gt;
[[File:MaximDefenseMD11.jpg|thumb|none|400px|Maxim Defense MD11]]&lt;br /&gt;
[[File:SCPSecretLaboratory-MDX508.jpg|thumb|thumb|none|600px|An official render of the MDX 508.]]&lt;br /&gt;
&lt;br /&gt;
==AK Variant==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;A7&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;3-X Particle Disruptor&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
[[File:MG5 A2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG5 A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKMG5.jpg|thumb|none|600px|An official render of the MG5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG36==&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;High-Explosive Grenade&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]] &lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Maxim_Defense_SDX&amp;diff=1620956</id>
		<title>Maxim Defense SDX</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Maxim_Defense_SDX&amp;diff=1620956"/>
		<updated>2023-10-24T10:03:23Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MDX508-Rifle-Arid.jpg|thumb|right|450px|Maxim Defense MDX 508 - 7.62X39mm]]&lt;br /&gt;
[[File:Maxim Defence PDX.jpg|thumb|right|450px|Maxim Defense PDX - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MaximDefenseMD11.jpg|450px|thumb|right|Maxim Defense MD11]]&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;320&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[SEAL Team - Season 5|SEAL Team]]'' || [[David Boreanaz]] || Jason Hayes || suppressor || 2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[SEAL Team - Season 5|SEAL Team]]'' || [[Neil Brown Jr.]] || Ray Perry || suppressor || 2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[SEAL Team - Season 5|SEAL Team]]'' || [[Max Thieriot]] || Clay Spenser || suppressor || 2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[SEAL Team - Season 5|SEAL Team]]'' || [[A.J. Buckley]] || Sonny Quinn|| suppressor || 2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[SEAL Team - Season 5|SEAL Team]]'' || [[Justin Melnick]] || Brock Reynolds || suppressor || 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  width=&amp;quot;250&amp;quot;|Game Title&lt;br /&gt;
!  width=&amp;quot;150&amp;quot;|Appears as&lt;br /&gt;
!  width=&amp;quot;200&amp;quot;|Mods&lt;br /&gt;
!  width=&amp;quot;250&amp;quot;|Note&lt;br /&gt;
!  width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gun Club VR]]'' || PDX ||  || PDX || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{AR}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:MaximDefenseMD11.jpg&amp;diff=1620954</id>
		<title>File:MaximDefenseMD11.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:MaximDefenseMD11.jpg&amp;diff=1620954"/>
		<updated>2023-10-24T10:02:16Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Maxim Defense take on the SR-25.&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Cry_of_Fear&amp;diff=1620940</id>
		<title>Cry of Fear</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Cry_of_Fear&amp;diff=1620940"/>
		<updated>2023-10-24T08:30:17Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Cry of Fear&lt;br /&gt;
|picture = CoF cover art1.jpg&lt;br /&gt;
|caption=Cover art&lt;br /&gt;
|date=2012&lt;br /&gt;
|developer=Team Psykskallar&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher=Team Psykskallar&lt;br /&gt;
|genre=Survival horror, First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Cry of Fear''''' is a standalone ''[[Half-Life]]'' mod developed by the independent game studio Team Psykskallar (Psykskallar is Swedish and can be roughly translated as &amp;quot;psychoheads&amp;quot;), the same studio behind the game ''Afraid of Monsters''. ''Cry of Fear'' runs on the GoldSrc (or GoldSource) engine, which is a heavily modified version of the ''Quake'' engine that was made for and powered ''[[Half-Life]]''. Unlike their previous game, ''Afraid of Monsters'', ''Cry of Fear'' was built completely from scratch and doesn't share any assets with ''Half-Life''. Development for the mod started in 2008 and after four troubled years of development, it released on popular modding site ModDB as a ''Half-Life'' mod in 2012. After being submitted to Steam Greenlight, it was accepted for a release on Steam and in 2013 was publicly released as a standalone game.&lt;br /&gt;
&lt;br /&gt;
The game follows teenage protagonist Simon Henriksson as he wakes up in an alley after being the victim of a hit and run. With only his phone and a pocket-knife, he makes his way through the unnamed city (based off locations in Stockholm, Sweden) and encounters hallucinations and monsters. Throughout the night, he continues to question his sanity as he continues his way home. &lt;br /&gt;
&lt;br /&gt;
''Cry of Fear'' is significantly more complex than Team Psykskallar's previous game, ''Afraid of Monsters''. ''Cry of Fear'' includes cutscenes, voice acting, an inventory system, and utilizes advanced graphical techniques. While ''Afraid of Monsters'' plays more like a shooter, ''Cry of Fear'' plays more slowly with a focus on survival more like ''[[Resident Evil]]'' and ''[[Silent Hill]]''. ''Cry of Fear'' also includes a deep plot whose themes are similar to aforementioned ''Silent Hill'' and movies such as ''Jacob's Ladder'', relying heavily on symbolism.&lt;br /&gt;
&lt;br /&gt;
The original mod is available on ModDB and the standalone game is available on Steam.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Cry of Fear'' is a survival horror game and not a straight up shooter. The player has limited inventory space, must use morphine syringes to regenerate health, can only save via the use of a tape recorder (on Nightmare difficulty one must have a tape that can only be used five times in order to save, somewhat similar to the use of typewriters and ink ribbons in the earlier ''[[Resident Evil]]'' games). Ammo and firearms are also fairly rare, and the player will probably end up using more melee weapons than firearms throughout the story, similar to the ''[[Silent Hill]]'' games.&lt;br /&gt;
&lt;br /&gt;
The game has three modes, the first being the main story line following Simon.&lt;br /&gt;
&lt;br /&gt;
Completing that unlocks the &amp;quot;Doctor Mode&amp;quot; where one gets to play as the Doctor character from the main story. While short, the Doctor mode is also significantly harder than the main storyline.&lt;br /&gt;
&lt;br /&gt;
The third mode is a co-op campaign where up to four players can team up as Police Officers trying to find Simon. The co-op has a much bigger focus on action than the other modes.&lt;br /&gt;
&lt;br /&gt;
While the extra modes have their own stories that tie into the main narrative, they are seen as non-canon.&lt;br /&gt;
&lt;br /&gt;
The game features an enemy players should be weary of using firearms around called the &amp;quot;Drowned&amp;quot;. If one has a firearm equipped close to them, they will force the gun to Simon's head, with the player having to click the mouse button to resist the urge to pull the trigger.&lt;br /&gt;
&lt;br /&gt;
A small but interesting detail is how the game handles ammo. When reloading a firearm with a removable magazine that still has ammo in it, those rounds will be lost instead of magically added to the player's reserve ammo pool as in most video games. Weapons with internal magazines that are reloaded one round at a time, however, will also usually lose all the ammo currently loaded (exceptions being the [[Lee-Enfield No.1 Mk.III]], where only one round is expended on opening the bolt, and the [[Remington Model 870]], where none are lost). This means that one must consider potentially wasting ammo in favor of a faster reload and ensuring one won't run out early into a fight.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
All handguns except for the [[Taurus Model 605]] can be dual-wielded with any other non-handgun item such as melee weapon or some type of light source. However, it is not possible to reload or aim a handgun when it's being dual wielded. While Simon will hold any weapon in his right hand and support it with his left when using it alone, he will hold weapons in his left hand when dual-wielding any other item, indicating that he might be ambidextrous.&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is the most common firearm in the game, being the very first gun Simon gets his hands on. It's incorrectly labeled as a [[Glock 19]] in-game (it even has Glock 19 markings), which includes holding 15 rounds in the 17-round Glock 17 magazines. It can however be identified as a Glock 17 due to its size. The Glock 17 is also used by the &amp;quot;Suicider&amp;quot; enemy type, making them the only non-boss enemy to use firearms while also making Glock ammo the single most abundant type.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|300px|none|Glock 17 (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|300px|none|Glock 19 (3rd Generation) - 9x19mm Parabellum. For comparison.]]&lt;br /&gt;
[[File:CoF glock misc1.jpg|thumb|600px|none|Simon's first encounter with the Glock 17 is all but usual.]]&lt;br /&gt;
[[File:CoF glock misc2.jpg|thumb|600px|none|Not phased by corpses hanging from the ceiling, he grabs the Glock pistol and begins racking the slide. Here, the length of the slide is obviously the same as a Glock 17.]]&lt;br /&gt;
[[File:CoF glock holding.jpg|thumb|600px|none|Simon with his Glock 17 as he prepares himself to leave the apartment.]]&lt;br /&gt;
[[File:CoF glock iron sights.jpg|thumb|600px|none|The Glock's iron sights are of the factory-standard variety.]]&lt;br /&gt;
[[File:CoF glock misc3.jpg|thumb|600px|none|Once out of ammo, the slide properly locks back and it's possible to see details inside the gun.]]&lt;br /&gt;
[[File:CoF glock reloading1.jpg|thumb|600px|none|Reloading from empty. Simon drops the dry mag...]]&lt;br /&gt;
[[File:CoF glock reloading2.jpg|thumb|600px|none|...and inserts a new one. Here it's possible to see the size of the grip is more in line with a Glock 17 than the slightly more compact 19. It's also possible to make out the incorrect Glock 19 markings.]]&lt;br /&gt;
[[File:CoF glock reloading3.jpg|thumb|600px|none|Simon then racks the slide to chamber a round, which oddly has a black tip. Also noticeable (though difficult to spot) in this shot is that part of the interior of the slide, just ahead of the front edge of the ejection port, is not rendered, letting you briefly see through the gun. On a more positive note, Simon displays some excellent trigger discipline.]]&lt;br /&gt;
[[File:CoF glock misc4.jpg|thumb|600px|none|Simon with both Glock and a lit flare in hand, making his way through a vent as he encounters something ''really'' creepy. The Glock's model, as with all other handguns that can be wielded together with another item, is mirrored in this case.]]&lt;br /&gt;
[[File:CoF glock misc5.jpg|thumb|600px|none|A Suicider with a Glock 17 next to him after the committing the eponymous act. These enemies, once they spot Simon, will run towards him firing wildly. They can be easily taken care of with one headshot as their heads are rather large. However, if they get close enough to Simon, they will raise the gun to their head and kill themselves.]]&lt;br /&gt;
[[File:CoF glock misc6.jpg|thumb|600px|none|The Glock 17 can be fitted with a Streamlight TLR 1 weaponlight, making it even more effective as one doesn't have to put away their light source in order to reload, on top of being brighter and longer-reaching (though with a more narrow cone of light) than the phone. The game states that the &amp;quot;extra weight added to the end of the barrel will affect accuracy&amp;quot;, albeit it's hard to notice any discernible difference.]]&lt;br /&gt;
[[File:CoF glock misc7.jpg|thumb|600px|none|The Streamlight TLR 1 weaponlight fitted onto the Glock 17 in a blood-stained apartment as Simon drops a magazine partway. A note is that it's still possible to dual-wield the Glock 17 with Simon's phone after acquiring the light, which will make the TLR 1 disappear from the model.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch VP70M==&lt;br /&gt;
The [[Heckler &amp;amp; Koch VP70M]] with its distinctive stock is a fairly rare weapon in-game. Due to the fact that it is locked to fire in three-round bursts (leading to strong recoil) and its ammo being somewhat rare, it is a rather impractical weapon.&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|500px|Heckler &amp;amp; Koch VP70M with stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CoF VP70 misc1.jpg|thumb|600px|none|The first VP70M is found lying on the ground at the end of an alley.]]&lt;br /&gt;
[[File:CoF VP70 misc2.jpg|thumb|600px|none|Not knowing what he's getting himself into, he picks it up. Note that it has the slide from an original VP70.]]&lt;br /&gt;
[[File:CoF VP70 misc3.jpg|thumb|600px|none|Taking a peek at the right side of the pistol.]]&lt;br /&gt;
[[File:CoF VP70 holding.jpg|thumb|600px|none|Realizing that the pistol is crap, Simon makes his way to Akademibokhandeln, hoping he could trade it for a book. Akademibokhandeln is an actual chain of bookstores in Sweden. Note that despite being locked to three-round bursts, the selector is on semi-auto.]]&lt;br /&gt;
[[File:CoF VP70 iron sights.jpg|thumb|600px|none|Finding the store closed, Simon sights up a Polis car (Swedish for police).]]&lt;br /&gt;
[[File:CoF VP70 reloading1.jpg|thumb|600px|none|After an annoyed mag dump, Simon reloads his VP70M, first pulling out the mag...]]&lt;br /&gt;
[[File:CoF VP70 reloading2.jpg|thumb|600px|none|...inserting a new one...]]&lt;br /&gt;
[[File:CoF VP70 reloading3.jpg|thumb|600px|none|...then racking the slide. This is correct, as real VP70s do not have a slide hold-open mechanism.]]&lt;br /&gt;
[[File:CoF VP70 misc4.jpg|thumb|600px|none|Simon running into a Citalopram (named after an anti-depressant) whilst dual-wielding a VP70 and a flare.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger P345==&lt;br /&gt;
The [[Ruger P345]] is first seen in a bowling alley in the mental hospital. When first picking it up, it's empty and there's no ammo around for it. Simon must bring it to the Doctor, where he's given the choice of either keeping it for himself or giving it to the Doctor. If one chooses to give it to him, it's not possible to acquire the [[Taurus Model 605]] later on. The P345 is also the starting weapon in co-op mode, as all four Swedish cops will have one with a few extra magazines for it. While it has more stopping power than the Glock 17, it's overall a worse weapon, having a slower reload, smaller magazine capacity, rarer ammo, and more recoil.&lt;br /&gt;
[[Image:Ruger P345 stainless.jpg|thumb|none|350px|Ruger P345 with stainless steel slide - .45 ACP]]&lt;br /&gt;
[[File:CoF ruger misc1.jpg|thumb|600px|none|Simon tries bowling with an P345, which works better than expected.]]&lt;br /&gt;
[[File:CoF P345 misc2.jpg|thumb|600px|none|The sights on the P345 glow in the dark, which might seem like a nice feature, but is largely useless as it wouldn't be possible to see whatever you're shooting at anyway.]]&lt;br /&gt;
[[File:CoF P345 misc1.jpg|thumb|600px|none|Simon considering handing over the empty P345 to the Doctor or keeping it for himself.]]&lt;br /&gt;
[[File:CoF P345 reloading1.jpg|thumb|600px|none|After deciding to keep it for himself (leading to some nasty consequences) he reloads the pistol.]]&lt;br /&gt;
[[File:CoF P345 reloading2.jpg|thumb|600px|none|Inserting a new magazine.]]&lt;br /&gt;
[[File:CoF P345 reloading3.jpg|thumb|600px|none|Just about to hit the slide release.]]&lt;br /&gt;
[[File:CoF P345 holding.jpg|thumb|600px|none|Simon with his new-found P345 pistol, about to cross a lake at dawn. This is the first time a level takes place at day.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 605==&lt;br /&gt;
A [[Taurus Model 605]] with rubber grips, called the &amp;quot;Taurus .357 Magnum&amp;quot; in-game, is carried by the Doctor in the story mode and the unlockable &amp;quot;Doctor's Story&amp;quot; mode as well as being a obtainable weapon in Co-op mode. He will use it against Simon if he doesn't give the Doctor the P345 in the mental hospital. Simon can take it if he doesn't give the Doctor the P345. Doctor's Story has him start with one in his inventory, with 25 rounds in reserve.&lt;br /&gt;
&lt;br /&gt;
It is very powerful, being able to take down most smaller enemies with just one shot. It can't however be dual-wielded with any other item, limiting its use. It also only holds five rounds, has very strong recoil and a long reload time. Additionally, reloading will cause Simon to drop every round loaded into the weapon, without attempting to retain any unfired rounds, then reload them one at a time - although the second half can be interrupted after any number of bullets have been loaded if the situation requires it.&lt;br /&gt;
[[Image:Taurus605stainless.jpg|thumb|none|350px|Taurus Model 605 - .357 Magnum]]&lt;br /&gt;
[[File:CoF Revolver holding.jpg|thumb|600px|none|The Doctor in the very beginning of Doctor mode holding on to his Taurus Model 605 revolver, wondering why tendrils are coming out of the walls.]]&lt;br /&gt;
[[File:CoF Revolver iron sights.jpg|thumb|600px|none|The Doctor aims his revolver, preparing to put whatever it is out of its misery.]]&lt;br /&gt;
[[File:CoF Revolver reloading1.jpg|thumb|600px|none|Reloading. About to swing out the cylinder.]]&lt;br /&gt;
[[File:CoF Revolver reloading2.jpg|thumb|600px|none|The extractor is wisely used to get rid of the rounds.]]&lt;br /&gt;
[[File:CoF Revolver reloading3.jpg|thumb|600px|none|Loading up, one round at a time.]]&lt;br /&gt;
[[File:CoF Revolver reloading4.jpg|thumb|600px|none|The Doctor then not-so-wisely swings the cylinder shut.]]&lt;br /&gt;
[[File:CoF Revolver misc2.jpg|thumb|600px|none|The markings on the right side of the Model 605. These can't be seen during normal gameplay. The serial number is actually one from the [[Taurus Model 85]], a similar revolver chambered only for the weaker .38 Special.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power Mark III==&lt;br /&gt;
A [[Browning Hi-Power Mark III]] makes a brief appearance in the endings of the game, however it is only briefly usable in one of the endings. Hidden underneath the grip panels is an image of Lara Croft from the ''[[Tomb Raider]]'' franchise, which cannot be seen in normal gameplay.&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|350px|Browning Hi-Power Mark III - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CoF hi-power misc1.jpg|thumb|600px|none|A good shot of the Browning Hi-Power. The Hi-Power model used in this cutscene has lighter textures than the one used in gameplay.]]&lt;br /&gt;
[[File:CoF hi-power misc2.jpg|thumb|600px|none|Simon inspecting the weapon. Here it's easy to ID the Hi-Power as a Mark III due to its ambidextrous safety and plastic grips.]]&lt;br /&gt;
[[File:CoF hi-power misc3.jpg|thumb|600px|none|Ditto.]]&lt;br /&gt;
[[File:CoF hi-power holding1.jpg|thumb|600px|none|Simon making his way out of his apartment, armed with a Hi-Power. Note that it's missing a hammer (which is actually inside the ejection port for some reason).]]&lt;br /&gt;
[[File:CoF hi-power holding2.jpg|thumb|600px|none|What he finds out there is hardly pleasant. It's not possible aim down sights during this sequence.]]&lt;br /&gt;
[[File:CoF hi-power reloading.jpg|thumb|600px|none|Reloading the Hi-Power simply shows it being pulled off-screen along with a bunch of noises telling us that it's being reloaded. The slide doesn't lock back once the magazine is dry.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9|B&amp;amp;T MP9]], originally and incorrectly referred to as the earlier [[Steyr TMP|TMP]], is only available to people who donated money to the game's development; it and its ammo take the place of some spawns for the VP70. It is not a particularly useful weapon as the recoil of firing in full-auto leads to very poor accuracy. &lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|450px|Brügger &amp;amp; Thomet MP9 with stock extended - 9x19mm]]&lt;br /&gt;
[[File:CoF MP9 render.jpg|thumb|600px|none|A texture-less render of the MP9. What confirms it as an MP9 and not a TMP is the different barrel end design, integrated rails and the integrated folding stock.]]&lt;br /&gt;
[[File:CoF MP9 holding.JPG|thumb|600px|none|Simon making his way towards an escalator, MP9 in hand for whatever might be waiting at the top.]]&lt;br /&gt;
[[File:CoF MP9 holding2.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:CoF MP9 iron sights.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
To get the [[Heckler &amp;amp; Koch MP5A3]] one must first make a &amp;quot;quality map&amp;quot; for the game, then they must contact ruMpel who will then invite the creator the Mapper's steam group, which will activate the weapon in-game for the player to use. An update in November 2020 changed this so anyone can join the Mapper group, meaning the weapon is now available to everyone. Once activated, the weapon will be available early on in the game. However, it's locked to full-auto and while one gets nine magazines for it when picked up, there are no other ammo pickups in the game for it.&lt;br /&gt;
[[File:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CoF MP5 holding.jpg|thumb|600px|none|Idle.]]&lt;br /&gt;
[[File:CoF MP5 iron sights.jpg|thumb|600px|none|Aiming the weapon leads to this odd view, instead of peeking through the diopter sight, Simon looks slightly above it. Also note that the front sight doesn't have any proper post. These issues were fixed in the November 2020 update.]]&lt;br /&gt;
[[File:Cofmp5-1.jpg|thumb|none|600px|Simon aims his fixed MP5 at one creepy fuckin' painting.]]&lt;br /&gt;
[[File:Cofmp5-2.jpg|thumb|none|600px|Having dealt with the painting, Simon reloads his MP5; starting off with locking the bolt back...]]&lt;br /&gt;
[[File:Cofmp5-3.jpg|thumb|none|600px|...replacing the mag...]]&lt;br /&gt;
[[File:Cofmp5-4.jpg|thumb|none|600px|...and finishing off with the HK slap.]]&lt;br /&gt;
[[File:CoF MP5 misc1.jpg|thumb|600px|none|With a different FOV, the collapsed stock is clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
A [[Remington Model 870]] with a 4-round magazine tube that holds 5 rounds (meaning it always has one chambered) is the only shotgun in the game. While its ammo is fairly rare, its power more than makes up for it. Its ability to reload at any time without having to lose ammo (thanks to its tubular magazine) is also very helpful. As with all long guns, however, it's limited by the fact that it can't be wielded along with a light source, having to settle for what light shines through Simon's bag if he leaves the phone light on when putting it away.&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|500px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[File:CoF 870 misc1.jpg|thumb|600px|none|Simon meeting the 870's former owner.]]&lt;br /&gt;
[[File:CoF 870 holding.jpg|thumb|600px|none|Simon, seeing as he is running into monsters around every corner, decides to &amp;quot;borrow&amp;quot; the shotgun.]]&lt;br /&gt;
[[File:CoF 870 iron sights.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
[[File:CoF 870 reloading1.jpg|thumb|600px|none|Loading up...]]&lt;br /&gt;
[[File:CoF 870 reloading2.jpg|thumb|600px|none|Chambering a shell.]]&lt;br /&gt;
[[File:CoF 870 misc2.jpg|thumb|600px|none|The world model for the 870 shows it with an extended magazine tube, despite having a standard length one on the first-person model.]]&lt;br /&gt;
[[File:CoF 870 misc3.jpg|thumb|600px|none|Different models of the shotgun before its final form. The earliest models were actually modelled after the [[Mossberg 500]] instead of the Remingotn 870.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Stag Arms AR-15==&lt;br /&gt;
The [[M16|Stag Arms AR-15]], a civilian semi-auto rifle in reality, appears as the sole assault rifle in the game that does not require unlocking. The in-game model is a mix between Stag Arms' rifle and the military [[M16A2]] - like the semi-auto rifle, it does not have a bayonet lug underneath the gas block and the first non-safe position for the selector switch is labeled as &amp;quot;fire&amp;quot; rather than &amp;quot;semi&amp;quot;, but it also features the A2's upper receiver with built-in carry handle (the SA AR-15 features a railed upper with removable carry handle like the M4/M4A1 and M16A4) and an additional 3-round burst mode. It is a powerful weapon, though one should stick to semi-auto unless they've got a [[Black Hawk Down#M16A2|damn good reason,]] as the weapon has high recoil when firing in bursts. It's generally better to go for one shot to the head instead of three in the chest. It is loaded with 20-round magazines that correctly hold 20 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|Colt M16A2 - 5.56x45mm NATO. Select Fire rifle (Safe/ Semi/ 3-Round Burst).]]&lt;br /&gt;
[[File:CoF M16 misc1.jpg|thumb|600px|none|Simon finds an M16A2 on the ground after running away from a pesky chainsaw wielding freak. Here it's possible to note the lack of a bayonet lug on the gas block, indicating it as a civilian rifle.]]&lt;br /&gt;
[[File:CoF M16 holding.jpg|thumb|600px|none|Simon overlooking a park with his M16A2. This park bears strong resemblance to an actual park in Stockholm, Sweden, albeit the in-game rendition is much smaller. The orange building to the far left would be Stockholm's stadsbibliotek (Public Library) while a building to the right (out of frame) would be Handelshögskolan (School of Economics).]]&lt;br /&gt;
[[File:CoF M16 iron sights.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
[[File:CoF M16 reloading1.jpg|thumb|600px|none|Loading up the M16A2 with a new 20-round mag.]]&lt;br /&gt;
[[File:CoF M16 reloading2.jpg|thumb|600px|none|Pulling the charging handle to chamber a new round. The bolt doesn't seem to lock back on the last round.]]&lt;br /&gt;
[[File:CoF M16 misc2.jpg|thumb|600px|none|While hard to notice, a nice detail with the AR-15 is that the fire selector actually moves when Simon flicks between the fire modes. Here's he's putting it on burst-fire...]]&lt;br /&gt;
[[File:CoF M16 misc3.jpg|thumb|600px|none|...and here on semi. Note the markings on the rifle denoting the semi-auto mode as &amp;quot;fire&amp;quot; rather than &amp;quot;semi&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 1 Mk.III* (HT)==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III|Lee-Enfield No. 1 Mk.III* (HT)]], the sniper variant of the No. 1 Mk.III*, is the only firearm in the game with some sort of optic/scope. While it's powerful, it has limited use as most of the combat in the game takes place at close ranges. Its 10-round magazine is always loaded with only 5 rounds. A minor detail is that when the player starts a reload on a partially-loaded magazine, the chambered round will be lost.&lt;br /&gt;
[[Image:No1MK3.jpg|thumb|none|500px|Lee-Enfield No. 1 Mk.III* (HT) - .303 British]]&lt;br /&gt;
[[File:CoF SMLE misc1.jpg|thumb|600px|none|Simon is definitely okay now that he has found a scoped SMLE.]]&lt;br /&gt;
[[File:CoF SMLE holding.jpg|thumb|600px|none|Simon realizing his long wait for the bus has been a waste of time as the road is blocked.]]&lt;br /&gt;
[[File:CoF SMLE rectile.jpg|thumb|600px|none|We're [[Jaws|gonna need a bigger gun]] to take care of this obstruction.]]&lt;br /&gt;
[[File:CoF SMLE bolt cycle.jpg|thumb|600px|none|Regardless, Simon takes a shot at the van and cycles the bolt.]]&lt;br /&gt;
[[File:CoF SMLE reloading1.jpg|thumb|600px|none|Five shots later and the van still hasn't blown up, so Simon reloads his rifle. Pulling back the bolt...]]&lt;br /&gt;
[[File:CoF SMLE reloading2.jpg|thumb|600px|none|...and loading up.]]&lt;br /&gt;
[[File:CoF rifle.jpg|thumb|600px|none|Render of the Lee-Enfield No. 1 Mk.III* (HT).]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS G2==&lt;br /&gt;
The [[FAMAS#FAMAS G2|FAMAS G2]] is only available to players who have completed the game on Nightmare difficulty, which is no easy feat. The effort is however worth it, as the weapon has infinite ammo. Its presence is possibly a reference to the team's first mod, ''Afraid of Monsters'', wherein completing that game by seeing every possible ending unlocked the &amp;quot;gm_general&amp;quot;, an [[Enfield L85]] with infinite ammunition (''Cry of Fear'' even recycles the infinity-symbol HUD icon from ''AoM'' for the FAMAS).&lt;br /&gt;
[[Image:Famas g2.jpg|thumb|none|450px|FAMAS G2 with its proprietary bipod deployed - 5.56x45mm NATO. Note the 30-round STANAG magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] is only available in the co-op mode. The weapon deals slightly less damage than the SMLE with similarly high recoil, but has the obvious advantage of semi-auto fire and using sights more suited for the close ranges of the majority of the game's combat. Unlike the SMLE, the G43 correctly holds 10 rounds per magazine.&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|500px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoF G43 holding.jpg|thumb|600px|none|A player controlled Police Officer character with a G43 in co-op observing a real ruckus.]]&lt;br /&gt;
[[File:CoF G43 holding2.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:CoF G43 iron sights.jpg|thumb|600px|none|Iron sights]]&lt;br /&gt;
&lt;br /&gt;
=Cut Weapons=&lt;br /&gt;
These firearms were cut or replaced before the game's final release.&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AF==&lt;br /&gt;
A [[Taurus PT92AF]] was initially supposed to be the main handgun in the game, later being replaced by the Glock 17 for unknown reasons.&lt;br /&gt;
[[Image:Taurus-PT92AF.jpg|thumb|none|350px|Taurus PT92AF (blued) - 9x19mm]]&lt;br /&gt;
[[File:CoF PT92 misc3.jpg|thumb|600px|none|Simon holding a PT92AF in an early version of the game. Note that the icon for the magazine in the bottom right corner shows a Glock-like magazine.]]&lt;br /&gt;
[[File:CoF PT92 misc1.jpg|thumb|600px|none|Simon shooting a wall, hoping to kill any monsters that [[Aliens|might come out of them]].]]&lt;br /&gt;
[[File:CoF PT92 misc2.jpg|thumb|600px|none|Shooting a Slower with his PT92AF, demonstrating another cut feature, headshots.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=SCP:_Secret_Laboratory&amp;diff=1620520</id>
		<title>SCP: Secret Laboratory</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=SCP:_Secret_Laboratory&amp;diff=1620520"/>
		<updated>2023-10-23T12:31:10Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: /* Smith &amp;amp; Wesson Model 500 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''SCP: Secret Laboratory''&lt;br /&gt;
|picture=SCPSecretLaboratorySteamBanner.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|date=December 29, 2017&lt;br /&gt;
|developer=Northwood Studios&lt;br /&gt;
|publisher=Northwood Studios&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''SCP: Secret Laboratory''''' is a multiplayer first person shooter based on the online collaborative writing project [https://scp-wiki.wikidot.com/ the SCP Foundation]. Heavily inspired by another horror game also based on the SCP Foundation, [[Talk:SCP Containment Breach|''SCP: Containment Breach'']], and in fact originally also using many assets from that game, ''SCP: Secret Laboratory'' is set in one of the titular SCP Foundation's black sites, Site-02, amidst a site-wide breach of containment of deadly and scientifically inexplicable SCPs as well as all the death row inmates used as guinea pigs for the Foundation's experiments, known as D-Class, as Foundation response teams, known as Mobile Task Forces or MTFs, and another armed faction hostile to the Foundation, known as the Chaos Insurgency, scramble to retake and re-secure the facility by any means necessary.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Firearms can be acquired in ''SCP: Secret Laboratory'' by looting one of Site-02's keycard-locked armories, or by running items through [https://scp-wiki.wikidot.com/scp-914 SCP-914]; some roles also spawn with guns, grenades, and armor by default, and since all the items one is carrying are dropped on death, there's always the option of looting the corpse of another unfortunate player. With enough time with SCP-914 and a sacrificial firearm to transmute, one can acquire any firearm in the game, although access to SCP-914 is automatically barred off about 10 minutes after a round starts. Ammo can also be transmuted in this matter, but with an &amp;quot;exchange rate&amp;quot; system to prevent one from being fully kitted out at the start of the round, looting corpses is still generally the best way to go about acquiring more ammo.&lt;br /&gt;
&lt;br /&gt;
Besides the ability to fire, reload, and aim down sights, the player can also unload the firearm he is holding by holding down the reload key; a useful feature given how most ammo types have more than one gun chambered for them. With a firearm, the player also gains the ability to &amp;quot;disarm&amp;quot; players from opposing factions by holding the use key on them for a period of time, which forcibly cuffs their hands behind their backs, removes everything from their inventory, and prevents them from picking up objects. This is particularly useful early in a round, where disarming D-Class and scientists and escorting them to the exit at gunpoint respawns them as an operative allied to your faction, but loses relevance as a mechanic as the round progresses. Equipping a firearm in your hands also renders you immune to being disarmed.&lt;br /&gt;
&lt;br /&gt;
Even with an eight slot inventory, by default, the player is limited to only being able to carry one firearm and two grenades, and has a rather small cap on the amount of ammo they can carry (which is counted separately from the item inventory). This can be mitigated by equipping armor, which can also be found in the aforementioned keycard-locked armories; every role that isn't a D-Class inmate or a scientist also spawns with one. Armor comes in three tiers, with each progressive tier increasing the player's item and ammo caps by a bigger amount at the cost of a higher and higher stamina penalty; with Heavy Armor, the player can carry up to three firearms and four grenades, although they're  still limited by the eight slot inventory. Unsurprisingly, armor also decreases ballistic damage done to the player by a percentage, with each tier of armor negating a larger percentage of damage, although this percentage is further modified by the &amp;quot;penetration&amp;quot; value of a firearm, which differs between firearms and can be ''even'' further modified depending on what attachments have been equipped. Additionally, armor is also locational, and will not protect against shots to limbs (although limb shots inherently deal less damage to begin with); the lowest tier of armor will also not protect against headshots while the other two tiers of armor will.&lt;br /&gt;
&lt;br /&gt;
Speaking of attachments, several high-tech tables with monitors, known as &amp;quot;workstations&amp;quot;, can be found strewn across Site-02. Interacting with these workstations allows the player to change the attachments equipped on his firearm and change the reticle of the red dot sight on his gun if he has one equipped. While most of the attachment options involve sights and other modules attached to Picatinny rails, it also allows the player to equip extended magazines and various ammo types (although what ammo types are available is dependent on the firearm); how ammo types can be switched on the spot is a question best not considered.&lt;br /&gt;
&lt;br /&gt;
While the game does, per first-person shooter standards, have a reserve pool of ammo that reloading instantly grabs a full magazine from, it unusually does not display how much ammo is left in the magazine currently loaded in the firearm; some guns have ammo counter attachments, but equipping one usually means you are forgoing another more useful attachment.&lt;br /&gt;
&lt;br /&gt;
Accessible from the main menu is an &amp;quot;operational guide&amp;quot;, which offers lore segments and other tidbits on Site-02, the various available roles, all the SCPs, and most importantly all the firearms in the game. These lore segments explain the Foundation's rationale behind their adoption of firearms, provide analyses by Foundation personnel on the Chaos Insurgency's standard issue firearms and doctrine, and occasionally self-deprecatingly poke fun at some of the sillier gun-related things in the game.&lt;br /&gt;
&lt;br /&gt;
''SCP: Secret Laboratory'' has been through several updates and major overhauls of both its gameplay mechanics and gun models; all the mechanics listed in this overview segment and all the guns listed below were only implemented into the game in the v11.0.0 update, appropriately named the Parabellum update. Although a couple of guns have existed with the same names and roughly equivalent gameplay purposes from before the Parabellum update, a few even dating back to when the game first released in open beta, they were represented with cruder models and animations that, with one exception, visually have nothing in common with the ones that the Parabellum update replaced them with. There was also no +1 in the chamber mechanic prior to the Parabellum update.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Ruger SR9c==&lt;br /&gt;
A two-tone [[Ruger SR9c]] with a stainless steel slide appears in game as the &amp;quot;COM-15&amp;quot;, marking the Ruger SR9c's debut (and currently only appearance) in a video game. The only ammo type available for it is JHP. It incorrectly has a capacity of 12+1 instead of the 10+1 it actually should have, although its extended magazine attachment correctly has a capacity of 17 rounds. Only one naturally spawns per round, and in a random spot in the Light Containment Zone; the operational guide reveals that it was the misplaced personal carry pistol of Junior Researcher Dr. David Bonardi, an employee at Site-02. Being a subcompact pistol in a facility staffed by guards armed with Kevlar vests and PDWs, the SR9c is effectively a stopgap firearm for D-Class and scientists to use to defend themselves from each other (and facility guards, in the case of D-Class), but should be replaced with something better as soon as possible.&lt;br /&gt;
&lt;br /&gt;
The COM-15 has been in the game since v6.0.0, where it functioned roughly the same as it did now as a misplaced early-game emergency pistol for noncombatant roles. It also had the same magazine capacity and attachments, minus the extended magazine that the Parabellum update added. The model was a generic pistol that looked like a ugly hybrid between [[Fallout_3#.22N99_10mm_Pistol.22|Fallout 3's 10mm pistol]] and [[F.E.A.R.#Heckler_.26_Koch_USP|F.E.A.R.'s USP]].&lt;br /&gt;
[[File:Ruger-SR9CWaterMarked.jpg|thumb|none|300px|Ruger SR9C Compact Pistol with Laser and stainless-steel slide - 9x19mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-RugerSR9c.jpg|thumb|none|600px|An official render of the SR9c, displaying all the attachments available for it. Note how the SR9c with a suppressor has magically gained an extended threaded barrel for the suppressor to attach to.]]&lt;br /&gt;
===&amp;quot;COM-45&amp;quot;===&lt;br /&gt;
Added in the v12.0.0 update is a joke variant of the COM-15 called the COM-45. Originally a suggestion made by name in [https://steamcommunity.com/app/700330/discussions/10/3553931489685562434/ a very vague and grammatically dubious post on the Steam discussion forums] seemingly calling for the implementation of a sidearm chambered in .45 ACP, the developers jokingly interpreted COM-45 as &amp;quot;three COM-15s grafted together&amp;quot; instead. The COM-45 can only be obtained by putting a COM-15 through SCP-914 on Very Fine, and even then there is only a 15% chance of obtaining it, with it significantly more likely turning into an MP7A1 or a .44 revolver instead. The COM-45 has a capacity of 36 rounds in the three conjoined magazines plus 3 in the respective chambers. In addition, it has been turned fully automatic, with a monstrous fire rate of 3600 RPM. Unfortunately, this high fire rate results in high amounts of recoil, meaning that the COM-45 is only effective when standing right next to the target you're shooting at, but the obscene damage output ensures that whatever SCP you're firing at will be badly hurt, and whatever unfortunate human opponent you're firing at will be utterly destroyed. The COM-45 is classified as a &amp;quot;special weapon&amp;quot;; as such, it has no available attachments. When aiming down the sights, the player character will randomly pick one of the three iron sights to aim down.&lt;br /&gt;
[[File:SCPSecretLaboratoryCOM45.jpg|300px|thumb|none|The COM-45, in all its ridiculous glory. It also has a black conjoined slide, as opposed to the two-tone stainless steel COM-15.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P30L]] appears with an FDE frame, a threaded barrel with thread protector, and chambered in 9x19mm as the &amp;quot;COM-18&amp;quot;. Besides a suppressor that is based on the SilencerCo Osprey 9, the P30L can also equip an HK match weight as a barrel attachment, listed by the workstation as an &amp;quot;extended barrel&amp;quot;. The P30L correctly has a capacity of 15+1, and is equipped with armor-piercing ammo by default, although it can also equip a 21-round extended magazine and have its armor-piercing ammo swapped out for JHP. No role spawns with it, and it can only be naturally acquired from armories and weapon lockers. The model is fairly authentic to the real P30L, the only notable changes being the peculiar crosshair pattern on the rear sight instead of the two dots it should actually have, the custom straight trigger, and the engravings on the slide, missing the gun's name and replacing the HK rollmark with FG. Supplementary material reveals that this stands for &amp;quot;Foundation Gunworks&amp;quot;, a firearms manufacturing subsidiary of the SCP Foundation in the ''SCP: Secret Laboratory'' universe; seemingly they are responsible for manufacturing all the firearms the Foundation uses, as well as the suppressor the P30L can equip.&lt;br /&gt;
[[File:HK P30L.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKP30.jpg|thumb|none|600px|An official render of the P30L, equipped with a suppressor and laser sight. Note the Foundation Gunworks rollmark on the Osprey 9 and on the P30L slide.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
While generically referred to by the game as a &amp;quot;.44 Revolver&amp;quot;, the revolver in ''SCP: Secret Laboratory'' is clearly based on the [[Smith &amp;amp; Wesson Model 500]], albeit rechambered in .44 Magnum. The .44 revolver is not a Foundation-issued weapon, and as such does not naturally spawn in Site-02, only being issued to Chaos Insurgency Marauders as a sidearm (as is the .44 Magnum ammo that it's chambered in). By default, the .44 revolver fires in double action with a trigger pull delay of 0.1s, but unusually the player can also also hit the middle mouse button to cock the hammer and fire in single action mode, which is also more accurate and obviously has no trigger pull delay. Per video game standards, the revolver is treated as a super-magnum marksman weapon, the operational guide entry for it even mentioning as such; this is reflected in the attachments available for it, as besides an RMR, the revolver can also equip a silver pistol scope that is seemingly inspired by the Leupold FX-II pistol scope, as well as a fictional stock that attaches to the grip somehow. The barrel length can also be customized as an attachment; the default is called the &amp;quot;Medium Barrel&amp;quot; and is based on the 8.375' barrel, but this can be replaced with the &amp;quot;Short Barrel&amp;quot;, which is based on the 4' barrel, and the &amp;quot;Long Barrel&amp;quot;, which is based on the 10.5' Performance Center barrel, complete with the pertinent muzzle brake. By default, the revolver has a six-round cylinder, but this too is counted as an attachment and can be swapped out for an eight-round cylinder and even a silly-looking four-round cylinder; how one can swap out the cylinders ''and'' modify the timing of the revolver in a split second in the middle of a containment breach is a question best not considered. When reloading, a speedloader is used, regardless of the cylinder capacity; the reload animation does its best to obscure the ammo that should be loaded into the speedloader until the ammo is released into the revolver, as well as avoid showing the ammunition side of the speedloader, seemingly to avoid having to model and animate multiple speedloaders.&lt;br /&gt;
[[File:S&amp;amp;W M500 HIVIS.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model 500 with HIVIS sights - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:S&amp;amp;W500.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 500 (10.5&amp;quot; barrel) with extended ejector shroud, accessory rail, and sling - .500 S&amp;amp;W Magnum]] &lt;br /&gt;
[[File:Smith&amp;amp;Wesson500-4inch.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 500 (4&amp;quot; Barrel) - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:SCPSecretLaboratory-S&amp;amp;WM500.jpg|thumb|none|600px|An official render of the &amp;quot;.44 Revolver&amp;quot;, showcasing all of the attachments it can equip. The one on top is the default revolver, the one in the middle has the &amp;quot;Telescopic Sight&amp;quot;, &amp;quot;Long Barrel&amp;quot;, &amp;quot;Heavy Stock&amp;quot; and &amp;quot;4-Shot Cylinder&amp;quot; attachments, and the one at the bottom has the &amp;quot;Dot Sight&amp;quot;, &amp;quot;Short Barrel&amp;quot; and &amp;quot;8-Shot Cylinder&amp;quot; attachments.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] appears as the &amp;quot;FSP-9&amp;quot;. It is modeled with a 40 round magazine but only has a mag capacity of 30+1, although this might have something to do with the fact that the FSP-9 is also chambered in 9x19mm; the operational guide mentions that the design was retrofitted for 9x19mm for logistical purposes (why the Foundation didn't just use another PDW design that was already in 9x19mm, ''like the gun in the entry directly below this one'', is another question entirely). It is the standard issue firearm of facility guards, who spawn with one, and it can be acquired from armories and weapon lockers. The sights are modeled as always being flipped up. By default, the grip and stock are folded, but amusingly, these are considered attachments, which means that they can only selected to be unfolded at a workstation. Not only that, but they are noted to increase the draw time of the weapon, because enabling them means the player character has to take time to unfold the grip, extend the stock, or both ''every time they draw their MP7A1''. As a Foundation-issue firearm, the FSP-9 is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
&lt;br /&gt;
The MP7A1 has been in the game since v6.0.0. Unlike every other firearm that was in the game before the Parabellum update, the MP7A1 has been the only firearm that has remained the same firearm when the Parabellum updated all the gun models; it was even called the MP7 before the name change. The MP7 functioned roughly the same as it did now as the facility guard standard issue firearm. By default, the MP7 bizarrely had no rear sight, and its front sight was shifted to the back of the picatinny rail where the rear sight should've been. It had a magazine capacity of 35 rounds. It also had similar attachment options available for it, minus the flash hider, flashlight, and laser pointer, as those were all added in the Parabellum update. The folding foregrip was always extended, and the telescopic stock was always extended in the viewmodel but always retracted in the world model.&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP7A1 with 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKMP7A1.jpg|thumb|none|600px|An official render of the MP7A1. The one on the right is the default MP7A1, while the one on the left has the &amp;quot;Holographic Sight&amp;quot; (based on the EoTech HWS XP3S), &amp;quot;Suppressor&amp;quot;, &amp;quot;Extended Stock&amp;quot;, and &amp;quot;Foregrip&amp;quot; attachments. Note the &amp;quot;FG&amp;quot; rollmark above the trigger on both sides. Also note the weird dots on the magazine; seemingly the modeler not only decided to include witness holes that look nothing like the witness holes the MP7 actually has, but they also appear to not know what witness holes are for, because they don't go all the way through.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector Gen II==&lt;br /&gt;
The [[KRISS Vector|KRISS Vector Gen II]] appears chambered in 9x19mm under the slightly corrupted designation of the &amp;quot;Crossvec&amp;quot;; the operational guide entry reveals that, in-universe, this name was partially derived from the acronym C.R.O.S.S., which stands for (or rather was painfully backronymed from) &amp;quot;Compact Response Operative Submachine gun Selection program&amp;quot;. The lower receiver of the Vector is a slightly lighter shade of black than the top receiver. The Vector has a whopping magazine capacity of 40+1 and is uses JHP ammo by default; it can be equipped with armor-piercing ammo instead as an attachment, but unfortunately for balance purposes the magazine capacity is decreased by 10 rounds if one does so. It is the standard issue firearm of MTF Privates, who spawn with one, and it can be acquired from armories and weapon lockers. As with the MP7A1, the folding stock is treated as an attachment, albeit unfolded by default, and like the MP7A1 folding it at a workstation decreases the draw time because the player character will no longer spend half a second unfolding the stock every time he draws the Vector. As a Foundation-issue firearm, the Crossvec is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Vector Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:SCPSecretLaboratory-KRISSVectorGenII.jpg|thumb|none|600px|An official render of the Vector. The Vector on the right has the &amp;quot;Suppressor&amp;quot; attachment, while the Vector on the left has the &amp;quot;Night-Vision Scope&amp;quot;, &amp;quot;Suppressor&amp;quot;, &amp;quot;Retracted Stock&amp;quot;, and &amp;quot;Foregrip&amp;quot; attachments. Note the &amp;quot;FG&amp;quot; rollmark near the muzzle on both sides, where either &amp;quot;KRISS VECTOR&amp;quot; and &amp;quot;KRISS&amp;quot; would normally appear. Also note the attachments; the foregrip seems to be based on a Magpul RVG, but the real point of interest is the suppressor unique to the Vector. This appears to actually be based on an airsoft Angry Gun KSV tracer unit, which itself is very, ''very'' loosely based on the SilencerCo Osprey 9 suppressor; why the model of the suppressor for the P30L wasn't just reused is unclear. Also also note the magazine's weird witness holes that don't actually do anything, similar to the MP7A1's magazine; this is even more factually incorrect since MagEx2 magazines have witness ports on their back, rather than their sides.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Standard Manufacturing DP-12==&lt;br /&gt;
The [[Standard Manufacturing DP-12]] appears under the generic designation of the shotgun. The DP-12 has a capacity of 7+7 for each magazine tube, as well as +2 in both chambers. Like the real deal, the DP-12 fires both barrels in sequence before the gun is pumped, although there is an attachment option to modify the DP-12 so both barrels are fired at once with one trigger pull. The pellets fired have some unusual properties, like always counting as torso hits no matter where in the target they land, or that when a blast kills a target, any &amp;quot;extra&amp;quot; pellets that weren't needed to kill the target will pass through and potentially hit someone behind the target, despite the fact that this should be physically impossible. The DP-12 is not a Foundation-issued weapon, and as such does not naturally spawn in Site-02, only being issued to Chaos Insurgency Marauders as a primary firearm (as is the 12 gauge buckshot ammo that it takes). Supplementary material reveals that in-universe, the shotgun is manufactured by Standard BGT. Co., a company based in the fictional city of New France, Connecticut, as a parody of the DP-12's real manufacturer Standard Manufacturing, LLC., which is based in New Britain, Connecticut. The shotgun is also revealed to have the very silly name of &amp;quot;Double Barrel Baguette Shotgun&amp;quot;.&lt;br /&gt;
[[File:Standard Manufacturing DP-12.jpg|thumb|none|450px|Standard Manufacturing DP-12 - 12 gauge]]&lt;br /&gt;
[[File:SCPSecretLaboratory-StandardManufacturingDP-12.jpg|thumb|none|600px|An official render of the DP-12. The one on the bottom is the standard DP-12 with the pump locked back, while the one on the top has the &amp;quot;Choke&amp;quot; attachment.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==Maxim Defense MDX 508==&lt;br /&gt;
&lt;br /&gt;
[[File:MDX508-Rifle-Arid.jpg|thumb|none|400px|Maxim Defense MDX 508 - 7.62X39mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-MDX508.jpg|thumb|thumb|none|600px|An official render of the MDX 508.]]&lt;br /&gt;
&lt;br /&gt;
==AK Variant==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;A7&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;3-X Particle Disruptor&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
[[File:MG5 A2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG5 A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKMG5.jpg|thumb|none|600px|An official render of the MG5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG36==&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;High-Explosive Grenade&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]] &lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=SCP:_Secret_Laboratory&amp;diff=1620519</id>
		<title>SCP: Secret Laboratory</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=SCP:_Secret_Laboratory&amp;diff=1620519"/>
		<updated>2023-10-23T12:10:25Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''SCP: Secret Laboratory''&lt;br /&gt;
|picture=SCPSecretLaboratorySteamBanner.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|date=December 29, 2017&lt;br /&gt;
|developer=Northwood Studios&lt;br /&gt;
|publisher=Northwood Studios&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''SCP: Secret Laboratory''''' is a multiplayer first person shooter based on the online collaborative writing project [https://scp-wiki.wikidot.com/ the SCP Foundation]. Heavily inspired by another horror game also based on the SCP Foundation, [[Talk:SCP Containment Breach|''SCP: Containment Breach'']], and in fact originally also using many assets from that game, ''SCP: Secret Laboratory'' is set in one of the titular SCP Foundation's black sites, Site-02, amidst a site-wide breach of containment of deadly and scientifically inexplicable SCPs as well as all the death row inmates used as guinea pigs for the Foundation's experiments, known as D-Class, as Foundation response teams, known as Mobile Task Forces or MTFs, and another armed faction hostile to the Foundation, known as the Chaos Insurgency, scramble to retake and re-secure the facility by any means necessary.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Firearms can be acquired in ''SCP: Secret Laboratory'' by looting one of Site-02's keycard-locked armories, or by running items through [https://scp-wiki.wikidot.com/scp-914 SCP-914]; some roles also spawn with guns, grenades, and armor by default, and since all the items one is carrying are dropped on death, there's always the option of looting the corpse of another unfortunate player. With enough time with SCP-914 and a sacrificial firearm to transmute, one can acquire any firearm in the game, although access to SCP-914 is automatically barred off about 10 minutes after a round starts. Ammo can also be transmuted in this matter, but with an &amp;quot;exchange rate&amp;quot; system to prevent one from being fully kitted out at the start of the round, looting corpses is still generally the best way to go about acquiring more ammo.&lt;br /&gt;
&lt;br /&gt;
Besides the ability to fire, reload, and aim down sights, the player can also unload the firearm he is holding by holding down the reload key; a useful feature given how most ammo types have more than one gun chambered for them. With a firearm, the player also gains the ability to &amp;quot;disarm&amp;quot; players from opposing factions by holding the use key on them for a period of time, which forcibly cuffs their hands behind their backs, removes everything from their inventory, and prevents them from picking up objects. This is particularly useful early in a round, where disarming D-Class and scientists and escorting them to the exit at gunpoint respawns them as an operative allied to your faction, but loses relevance as a mechanic as the round progresses. Equipping a firearm in your hands also renders you immune to being disarmed.&lt;br /&gt;
&lt;br /&gt;
Even with an eight slot inventory, by default, the player is limited to only being able to carry one firearm and two grenades, and has a rather small cap on the amount of ammo they can carry (which is counted separately from the item inventory). This can be mitigated by equipping armor, which can also be found in the aforementioned keycard-locked armories; every role that isn't a D-Class inmate or a scientist also spawns with one. Armor comes in three tiers, with each progressive tier increasing the player's item and ammo caps by a bigger amount at the cost of a higher and higher stamina penalty; with Heavy Armor, the player can carry up to three firearms and four grenades, although they're  still limited by the eight slot inventory. Unsurprisingly, armor also decreases ballistic damage done to the player by a percentage, with each tier of armor negating a larger percentage of damage, although this percentage is further modified by the &amp;quot;penetration&amp;quot; value of a firearm, which differs between firearms and can be ''even'' further modified depending on what attachments have been equipped. Additionally, armor is also locational, and will not protect against shots to limbs (although limb shots inherently deal less damage to begin with); the lowest tier of armor will also not protect against headshots while the other two tiers of armor will.&lt;br /&gt;
&lt;br /&gt;
Speaking of attachments, several high-tech tables with monitors, known as &amp;quot;workstations&amp;quot;, can be found strewn across Site-02. Interacting with these workstations allows the player to change the attachments equipped on his firearm and change the reticle of the red dot sight on his gun if he has one equipped. While most of the attachment options involve sights and other modules attached to Picatinny rails, it also allows the player to equip extended magazines and various ammo types (although what ammo types are available is dependent on the firearm); how ammo types can be switched on the spot is a question best not considered.&lt;br /&gt;
&lt;br /&gt;
While the game does, per first-person shooter standards, have a reserve pool of ammo that reloading instantly grabs a full magazine from, it unusually does not display how much ammo is left in the magazine currently loaded in the firearm; some guns have ammo counter attachments, but equipping one usually means you are forgoing another more useful attachment.&lt;br /&gt;
&lt;br /&gt;
Accessible from the main menu is an &amp;quot;operational guide&amp;quot;, which offers lore segments and other tidbits on Site-02, the various available roles, all the SCPs, and most importantly all the firearms in the game. These lore segments explain the Foundation's rationale behind their adoption of firearms, provide analyses by Foundation personnel on the Chaos Insurgency's standard issue firearms and doctrine, and occasionally self-deprecatingly poke fun at some of the sillier gun-related things in the game.&lt;br /&gt;
&lt;br /&gt;
''SCP: Secret Laboratory'' has been through several updates and major overhauls of both its gameplay mechanics and gun models; all the mechanics listed in this overview segment and all the guns listed below were only implemented into the game in the v11.0.0 update, appropriately named the Parabellum update. Although a couple of guns have existed with the same names and roughly equivalent gameplay purposes from before the Parabellum update, a few even dating back to when the game first released in open beta, they were represented with cruder models and animations that, with one exception, visually have nothing in common with the ones that the Parabellum update replaced them with. There was also no +1 in the chamber mechanic prior to the Parabellum update.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Ruger SR9c==&lt;br /&gt;
A two-tone [[Ruger SR9c]] with a stainless steel slide appears in game as the &amp;quot;COM-15&amp;quot;, marking the Ruger SR9c's debut (and currently only appearance) in a video game. The only ammo type available for it is JHP. It incorrectly has a capacity of 12+1 instead of the 10+1 it actually should have, although its extended magazine attachment correctly has a capacity of 17 rounds. Only one naturally spawns per round, and in a random spot in the Light Containment Zone; the operational guide reveals that it was the misplaced personal carry pistol of Junior Researcher Dr. David Bonardi, an employee at Site-02. Being a subcompact pistol in a facility staffed by guards armed with Kevlar vests and PDWs, the SR9c is effectively a stopgap firearm for D-Class and scientists to use to defend themselves from each other (and facility guards, in the case of D-Class), but should be replaced with something better as soon as possible.&lt;br /&gt;
&lt;br /&gt;
The COM-15 has been in the game since v6.0.0, where it functioned roughly the same as it did now as a misplaced early-game emergency pistol for noncombatant roles. It also had the same magazine capacity and attachments, minus the extended magazine that the Parabellum update added. The model was a generic pistol that looked like a ugly hybrid between [[Fallout_3#.22N99_10mm_Pistol.22|Fallout 3's 10mm pistol]] and [[F.E.A.R.#Heckler_.26_Koch_USP|F.E.A.R.'s USP]].&lt;br /&gt;
[[File:Ruger-SR9CWaterMarked.jpg|thumb|none|300px|Ruger SR9C Compact Pistol with Laser and stainless-steel slide - 9x19mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-RugerSR9c.jpg|thumb|none|600px|An official render of the SR9c, displaying all the attachments available for it. Note how the SR9c with a suppressor has magically gained an extended threaded barrel for the suppressor to attach to.]]&lt;br /&gt;
===&amp;quot;COM-45&amp;quot;===&lt;br /&gt;
Added in the v12.0.0 update is a joke variant of the COM-15 called the COM-45. Originally a suggestion made by name in [https://steamcommunity.com/app/700330/discussions/10/3553931489685562434/ a very vague and grammatically dubious post on the Steam discussion forums] seemingly calling for the implementation of a sidearm chambered in .45 ACP, the developers jokingly interpreted COM-45 as &amp;quot;three COM-15s grafted together&amp;quot; instead. The COM-45 can only be obtained by putting a COM-15 through SCP-914 on Very Fine, and even then there is only a 15% chance of obtaining it, with it significantly more likely turning into an MP7A1 or a .44 revolver instead. The COM-45 has a capacity of 36 rounds in the three conjoined magazines plus 3 in the respective chambers. In addition, it has been turned fully automatic, with a monstrous fire rate of 3600 RPM. Unfortunately, this high fire rate results in high amounts of recoil, meaning that the COM-45 is only effective when standing right next to the target you're shooting at, but the obscene damage output ensures that whatever SCP you're firing at will be badly hurt, and whatever unfortunate human opponent you're firing at will be utterly destroyed. The COM-45 is classified as a &amp;quot;special weapon&amp;quot;; as such, it has no available attachments. When aiming down the sights, the player character will randomly pick one of the three iron sights to aim down.&lt;br /&gt;
[[File:SCPSecretLaboratoryCOM45.jpg|300px|thumb|none|The COM-45, in all its ridiculous glory. It also has a black conjoined slide, as opposed to the two-tone stainless steel COM-15.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P30L]] appears with an FDE frame, a threaded barrel with thread protector, and chambered in 9x19mm as the &amp;quot;COM-18&amp;quot;. Besides a suppressor that is based on the SilencerCo Osprey 9, the P30L can also equip an HK match weight as a barrel attachment, listed by the workstation as an &amp;quot;extended barrel&amp;quot;. The P30L correctly has a capacity of 15+1, and is equipped with armor-piercing ammo by default, although it can also equip a 21-round extended magazine and have its armor-piercing ammo swapped out for JHP. No role spawns with it, and it can only be naturally acquired from armories and weapon lockers. The model is fairly authentic to the real P30L, the only notable changes being the peculiar crosshair pattern on the rear sight instead of the two dots it should actually have, the custom straight trigger, and the engravings on the slide, missing the gun's name and replacing the HK rollmark with FG. Supplementary material reveals that this stands for &amp;quot;Foundation Gunworks&amp;quot;, a firearms manufacturing subsidiary of the SCP Foundation in the ''SCP: Secret Laboratory'' universe; seemingly they are responsible for manufacturing all the firearms the Foundation uses, as well as the suppressor the P30L can equip.&lt;br /&gt;
[[File:HK P30L.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKP30.jpg|thumb|none|600px|An official render of the P30L, equipped with a suppressor and laser sight. Note the Foundation Gunworks rollmark on the Osprey 9 and on the P30L slide.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
While generically referred to by the game as a &amp;quot;.44 Revolver&amp;quot;, the revolver in ''SCP: Secret Laboratory'' is clearly based on the [[Smith &amp;amp; Wesson Model 500]], albeit rechambered in .44 Magnum. The .44 revolver is not a Foundation-issued weapon, and as such does not naturally spawn in Site-02, only being issued to Chaos Insurgency Marauders as a sidearm (as is the .44 Magnum ammo that it's chambered in). By default, the .44 revolver fires in double action with a trigger pull delay of 0.1s, but unusually the player can also also hit the middle mouse button to cock the hammer and fire in single action mode, which is also more accurate and obviously has no trigger pull delay. Per video game standards, the revolver is treated as a super-magnum marksman weapon, the operational guide entry for it even mentioning as such; this is reflected in the attachments available for it, as besides an RMR, the revolver can also equip a silver pistol scope that is seemingly inspired by the Leupold FX-II pistol scope, as well as a fictional stock that attaches to the grip somehow. The barrel length can also be customized as an attachment; the default is called the &amp;quot;Medium Barrel&amp;quot; and is based on the 8.375' barrel, but this can be replaced with the &amp;quot;Short Barrel&amp;quot;, which is based on the 4' barrel, and the &amp;quot;Long Barrel&amp;quot;, which is based on the 10.5' Performance Center barrel, complete with the pertinent muzzle brake. By default, the revolver has a six-round cylinder, but this too is counted as an attachment and can be swapped out for an eight-round cylinder and even a silly-looking four-round cylinder; how one can swap out the cylinders ''and'' modify the timing of the revolver in a split second in the middle of a containment breach is a question best not considered.&lt;br /&gt;
[[File:S&amp;amp;W M500 HIVIS.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model 500 with HIVIS sights - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:S&amp;amp;W500.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 500 (10.5&amp;quot; barrel) with extended ejector shroud, accessory rail, and sling - .500 S&amp;amp;W Magnum]] &lt;br /&gt;
[[File:Smith&amp;amp;Wesson500-4inch.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 500 (4&amp;quot; Barrel) - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:SCPSecretLaboratory-S&amp;amp;WM500.jpg|thumb|none|600px|An official render of the &amp;quot;.44 Revolver&amp;quot;, showcasing all of the attachments it can equip. The one on top is the default revolver, the one in the middle has the &amp;quot;Telescopic Sight&amp;quot;, &amp;quot;Long Barrel&amp;quot;, &amp;quot;Heavy Stock&amp;quot; and &amp;quot;4-Shot Cylinder&amp;quot; attachments, and the one at the bottom has the &amp;quot;Dot Sight&amp;quot;, &amp;quot;Short Barrel&amp;quot; and &amp;quot;8-Shot Cylinder&amp;quot; attachments.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] appears as the &amp;quot;FSP-9&amp;quot;. It is modeled with a 40 round magazine but only has a mag capacity of 30+1, although this might have something to do with the fact that the FSP-9 is also chambered in 9x19mm; the operational guide mentions that the design was retrofitted for 9x19mm for logistical purposes (why the Foundation didn't just use another PDW design that was already in 9x19mm, ''like the gun in the entry directly below this one'', is another question entirely). It is the standard issue firearm of facility guards, who spawn with one, and it can be acquired from armories and weapon lockers. The sights are modeled as always being flipped up. By default, the grip and stock are folded, but amusingly, these are considered attachments, which means that they can only selected to be unfolded at a workstation. Not only that, but they are noted to increase the draw time of the weapon, because enabling them means the player character has to take time to unfold the grip, extend the stock, or both ''every time they draw their MP7A1''. As a Foundation-issue firearm, the FSP-9 is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
&lt;br /&gt;
The MP7A1 has been in the game since v6.0.0. Unlike every other firearm that was in the game before the Parabellum update, the MP7A1 has been the only firearm that has remained the same firearm when the Parabellum updated all the gun models; it was even called the MP7 before the name change. The MP7 functioned roughly the same as it did now as the facility guard standard issue firearm. By default, the MP7 bizarrely had no rear sight, and its front sight was shifted to the back of the picatinny rail where the rear sight should've been. It had a magazine capacity of 35 rounds. It also had similar attachment options available for it, minus the flash hider, flashlight, and laser pointer, as those were all added in the Parabellum update. The folding foregrip was always extended, and the telescopic stock was always extended in the viewmodel but always retracted in the world model.&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP7A1 with 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKMP7A1.jpg|thumb|none|600px|An official render of the MP7A1. The one on the right is the default MP7A1, while the one on the left has the &amp;quot;Holographic Sight&amp;quot; (based on the EoTech HWS XP3S), &amp;quot;Suppressor&amp;quot;, &amp;quot;Extended Stock&amp;quot;, and &amp;quot;Foregrip&amp;quot; attachments. Note the &amp;quot;FG&amp;quot; rollmark above the trigger on both sides. Also note the weird dots on the magazine; seemingly the modeler not only decided to include witness holes that look nothing like the witness holes the MP7 actually has, but they also appear to not know what witness holes are for, because they don't go all the way through.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector Gen II==&lt;br /&gt;
The [[KRISS Vector|KRISS Vector Gen II]] appears chambered in 9x19mm under the slightly corrupted designation of the &amp;quot;Crossvec&amp;quot;; the operational guide entry reveals that, in-universe, this name was partially derived from the acronym C.R.O.S.S., which stands for (or rather was painfully backronymed from) &amp;quot;Compact Response Operative Submachine gun Selection program&amp;quot;. The lower receiver of the Vector is a slightly lighter shade of black than the top receiver. The Vector has a whopping magazine capacity of 40+1 and is uses JHP ammo by default; it can be equipped with armor-piercing ammo instead as an attachment, but unfortunately for balance purposes the magazine capacity is decreased by 10 rounds if one does so. It is the standard issue firearm of MTF Privates, who spawn with one, and it can be acquired from armories and weapon lockers. As with the MP7A1, the folding stock is treated as an attachment, albeit unfolded by default, and like the MP7A1 folding it at a workstation decreases the draw time because the player character will no longer spend half a second unfolding the stock every time he draws the Vector. As a Foundation-issue firearm, the Crossvec is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Vector Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:SCPSecretLaboratory-KRISSVectorGenII.jpg|thumb|none|600px|An official render of the Vector. The Vector on the right has the &amp;quot;Suppressor&amp;quot; attachment, while the Vector on the left has the &amp;quot;Night-Vision Scope&amp;quot;, &amp;quot;Suppressor&amp;quot;, &amp;quot;Retracted Stock&amp;quot;, and &amp;quot;Foregrip&amp;quot; attachments. Note the &amp;quot;FG&amp;quot; rollmark near the muzzle on both sides, where either &amp;quot;KRISS VECTOR&amp;quot; and &amp;quot;KRISS&amp;quot; would normally appear. Also note the attachments; the foregrip seems to be based on a Magpul RVG, but the real point of interest is the suppressor unique to the Vector. This appears to actually be based on an airsoft Angry Gun KSV tracer unit, which itself is very, ''very'' loosely based on the SilencerCo Osprey 9 suppressor; why the model of the suppressor for the P30L wasn't just reused is unclear. Also also note the magazine's weird witness holes that don't actually do anything, similar to the MP7A1's magazine; this is even more factually incorrect since MagEx2 magazines have witness ports on their back, rather than their sides.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Standard Manufacturing DP-12==&lt;br /&gt;
The [[Standard Manufacturing DP-12]] appears under the generic designation of the shotgun. The DP-12 has a capacity of 7+7 for each magazine tube, as well as +2 in both chambers. Like the real deal, the DP-12 fires both barrels in sequence before the gun is pumped, although there is an attachment option to modify the DP-12 so both barrels are fired at once with one trigger pull. The pellets fired have some unusual properties, like always counting as torso hits no matter where in the target they land, or that when a blast kills a target, any &amp;quot;extra&amp;quot; pellets that weren't needed to kill the target will pass through and potentially hit someone behind the target, despite the fact that this should be physically impossible. The DP-12 is not a Foundation-issued weapon, and as such does not naturally spawn in Site-02, only being issued to Chaos Insurgency Marauders as a primary firearm (as is the 12 gauge buckshot ammo that it takes). Supplementary material reveals that in-universe, the shotgun is manufactured by Standard BGT. Co., a company based in the fictional city of New France, Connecticut, as a parody of the DP-12's real manufacturer Standard Manufacturing, LLC., which is based in New Britain, Connecticut. The shotgun is also revealed to have the very silly name of &amp;quot;Double Barrel Baguette Shotgun&amp;quot;.&lt;br /&gt;
[[File:Standard Manufacturing DP-12.jpg|thumb|none|450px|Standard Manufacturing DP-12 - 12 gauge]]&lt;br /&gt;
[[File:SCPSecretLaboratory-StandardManufacturingDP-12.jpg|thumb|none|600px|An official render of the DP-12. The one on the bottom is the standard DP-12 with the pump locked back, while the one on the top has the &amp;quot;Choke&amp;quot; attachment.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==Maxim Defense MDX 508==&lt;br /&gt;
&lt;br /&gt;
[[File:MDX508-Rifle-Arid.jpg|thumb|none|400px|Maxim Defense MDX 508 - 7.62X39mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-MDX508.jpg|thumb|thumb|none|600px|An official render of the MDX 508.]]&lt;br /&gt;
&lt;br /&gt;
==AK Variant==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;A7&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;3-X Particle Disruptor&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
[[File:MG5 A2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG5 A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKMG5.jpg|thumb|none|600px|An official render of the MG5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG36==&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;High-Explosive Grenade&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]] &lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=SCP:_Secret_Laboratory&amp;diff=1620518</id>
		<title>SCP: Secret Laboratory</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=SCP:_Secret_Laboratory&amp;diff=1620518"/>
		<updated>2023-10-23T12:07:42Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''SCP: Secret Laboratory''&lt;br /&gt;
|picture=SCPSecretLaboratorySteamBanner.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|date=December 29, 2017&lt;br /&gt;
|developer=Northwood Studios&lt;br /&gt;
|publisher=Northwood Studios&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''SCP: Secret Laboratory''''' is a multiplayer first person shooter based on the online collaborative writing project [https://scp-wiki.wikidot.com/ the SCP Foundation]. Heavily inspired by another horror game also based on the SCP Foundation, [[Talk:SCP Containment Breach|''SCP: Containment Breach'']], and in fact originally also using many assets from that game, ''SCP: Secret Laboratory'' is set in one of the titular SCP Foundation's black sites, Site-02, amidst a site-wide breach of containment of deadly and scientifically inexplicable SCPs as well as all the death row inmates used as guinea pigs for the Foundation's experiments, known as D-Class, as Foundation response teams, known as Mobile Task Forces or MTFs, and another armed faction hostile to the Foundation, known as the Chaos Insurgency, scramble to retake and re-secure the facility by any means necessary.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Firearms can be acquired in ''SCP: Secret Laboratory'' by looting one of Site-02's keycard-locked armories, or by running items through [https://scp-wiki.wikidot.com/scp-914 SCP-914]; some roles also spawn with guns, grenades, and armor by default, and since all the items one is carrying are dropped on death, there's always the option of looting the corpse of another unfortunate player. With enough time with SCP-914 and a sacrificial firearm to transmute, one can acquire any firearm in the game, although access to SCP-914 is automatically barred off about 10 minutes after a round starts. Ammo can also be transmuted in this matter, but with an &amp;quot;exchange rate&amp;quot; system to prevent one from being fully kitted out at the start of the round, looting corpses is still generally the best way to go about acquiring more ammo.&lt;br /&gt;
&lt;br /&gt;
Besides the ability to fire, reload, and aim down sights, the player can also unload the firearm he is holding by holding down the reload key; a useful feature given how most ammo types have more than one gun chambered for them. With a firearm, the player also gains the ability to &amp;quot;disarm&amp;quot; players from opposing factions by holding the use key on them for a period of time, which forcibly cuffs their hands behind their backs, removes everything from their inventory, and prevents them from picking up objects. This is particularly useful early in a round, where disarming D-Class and scientists and escorting them to the exit at gunpoint respawns them as an operative allied to your faction, but loses relevance as a mechanic as the round progresses. Equipping a firearm in your hands also renders you immune to being disarmed.&lt;br /&gt;
&lt;br /&gt;
Even with an eight slot inventory, by default, the player is limited to only being able to carry one firearm and two grenades, and has a rather small cap on the amount of ammo they can carry (which is counted separately from the item inventory). This can be mitigated by equipping armor, which can also be found in the aforementioned keycard-locked armories; every role that isn't a D-Class inmate or a scientist also spawns with one. Armor comes in three tiers, with each progressive tier increasing the player's item and ammo caps by a bigger amount at the cost of a higher and higher stamina penalty; with Heavy Armor, the player can carry up to three firearms and four grenades, although they're  still limited by the eight slot inventory. Unsurprisingly, armor also decreases ballistic damage done to the player by a percentage, with each tier of armor negating a larger percentage of damage, although this percentage is further modified by the &amp;quot;penetration&amp;quot; value of a firearm, which differs between firearms and can be ''even'' further modified depending on what attachments have been equipped. Additionally, armor is also locational, and will not protect against shots to limbs (although limb shots inherently deal less damage to begin with); the lowest tier of armor will also not protect against headshots while the other two tiers of armor will.&lt;br /&gt;
&lt;br /&gt;
Speaking of attachments, several high-tech tables with monitors, known as &amp;quot;workstations&amp;quot;, can be found strewn across Site-02. Interacting with these workstations allows the player to change the attachments equipped on his firearm and change the reticle of the red dot sight on his gun if he has one equipped. While most of the attachment options involve sights and other modules attached to Picatinny rails, it also allows the player to equip extended magazines and various ammo types (although what ammo types are available is dependent on the firearm); how ammo types can be switched on the spot is a question best not considered.&lt;br /&gt;
&lt;br /&gt;
While the game does, per first-person shooter standards, have a reserve pool of ammo that reloading instantly grabs a full magazine from, it unusually does not display how much ammo is left in the magazine currently loaded in the firearm; some guns have ammo counter attachments, but equipping one usually means you are forgoing another more useful attachment.&lt;br /&gt;
&lt;br /&gt;
Accessible from the main menu is an &amp;quot;operational guide&amp;quot;, which offers lore segments and other tidbits on Site-02, the various available roles, all the SCPs, and most importantly all the firearms in the game. These lore segments explain the Foundation's rationale behind their adoption of firearms, provide analyses by Foundation personnel on the Chaos Insurgency's standard issue firearms and doctrine, and occasionally self-deprecatingly poke fun at some of the sillier gun-related things in the game.&lt;br /&gt;
&lt;br /&gt;
''SCP: Secret Laboratory'' has been through several updates and major overhauls of both its gameplay mechanics and gun models; all the mechanics listed in this overview segment and all the guns listed below were only implemented into the game in the v11.0.0 update, appropriately named the Parabellum update. Although a couple of guns have existed with the same names and roughly equivalent gameplay purposes from before the Parabellum update, a few even dating back to when the game first released, they were represented with cruder models and animations that, with one exception, visually have nothing in common with the ones that the Parabellum update replaced them with. There was also no +1 in the chamber mechanic prior to the Parabellum update.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Ruger SR9c==&lt;br /&gt;
A two-tone [[Ruger SR9c]] with a stainless steel slide appears in game as the &amp;quot;COM-15&amp;quot;, marking the Ruger SR9c's debut (and currently only appearance) in a video game. The only ammo type available for it is JHP. It incorrectly has a capacity of 12+1 instead of the 10+1 it actually should have, although its extended magazine attachment correctly has a capacity of 17 rounds. Only one naturally spawns per round, and in a random spot in the Light Containment Zone; the operational guide reveals that it was the misplaced personal carry pistol of Junior Researcher Dr. David Bonardi, an employee at Site-02. Being a subcompact pistol in a facility staffed by guards armed with Kevlar vests and PDWs, the SR9c is effectively a stopgap firearm for D-Class and scientists to use to defend themselves from each other (and facility guards, in the case of D-Class), but should be replaced with something better as soon as possible.&lt;br /&gt;
&lt;br /&gt;
The COM-15 has been in the game since v6.0.0, where it functioned roughly the same as it did now as a misplaced early-game emergency pistol for noncombatant roles. It also had the same magazine capacity and attachments, minus the extended magazine that the Parabellum update added. The model was a generic pistol that looked like a ugly hybrid between [[Fallout_3#.22N99_10mm_Pistol.22|Fallout 3's 10mm pistol]] and [[F.E.A.R.#Heckler_.26_Koch_USP|F.E.A.R.'s USP]].&lt;br /&gt;
[[File:Ruger-SR9CWaterMarked.jpg|thumb|none|300px|Ruger SR9C Compact Pistol with Laser and stainless-steel slide - 9x19mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-RugerSR9c.jpg|thumb|none|600px|An official render of the SR9c, displaying all the attachments available for it. Note how the SR9c with a suppressor has magically gained an extended threaded barrel for the suppressor to attach to.]]&lt;br /&gt;
===&amp;quot;COM-45&amp;quot;===&lt;br /&gt;
Added in the v12.0.0 update is a joke variant of the COM-15 called the COM-45. Originally a suggestion made by name in [https://steamcommunity.com/app/700330/discussions/10/3553931489685562434/ a very vague and grammatically dubious post on the Steam discussion forums] seemingly calling for the implementation of a sidearm chambered in .45 ACP, the developers jokingly interpreted COM-45 as &amp;quot;three COM-15s grafted together&amp;quot; instead. The COM-45 can only be obtained by putting a COM-15 through SCP-914 on Very Fine, and even then there is only a 15% chance of obtaining it, with it significantly more likely turning into an MP7A1 or a .44 revolver instead. The COM-45 has a capacity of 36 rounds in the three conjoined magazines plus 3 in the respective chambers. In addition, it has been turned fully automatic, with a monstrous fire rate of 3600 RPM. Unfortunately, this high fire rate results in high amounts of recoil, meaning that the COM-45 is only effective when standing right next to the target you're shooting at, but the obscene damage output ensures that whatever SCP you're firing at will be badly hurt, and whatever unfortunate human opponent you're firing at will be utterly destroyed. The COM-45 is classified as a &amp;quot;special weapon&amp;quot;; as such, it has no available attachments. When aiming down the sights, the player character will randomly pick one of the three iron sights to aim down.&lt;br /&gt;
[[File:SCPSecretLaboratoryCOM45.jpg|300px|thumb|none|The COM-45, in all its ridiculous glory. It also has a black conjoined slide, as opposed to the two-tone stainless steel COM-15.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P30L]] appears with an FDE frame, a threaded barrel with thread protector, and chambered in 9x19mm as the &amp;quot;COM-18&amp;quot;. Besides a suppressor that is based on the SilencerCo Osprey 9, the P30L can also equip an HK match weight as a barrel attachment, listed by the workstation as an &amp;quot;extended barrel&amp;quot;. The P30L correctly has a capacity of 15+1, and is equipped with armor-piercing ammo by default, although it can also equip a 21-round extended magazine and have its armor-piercing ammo swapped out for JHP. No role spawns with it, and it can only be naturally acquired from armories and weapon lockers. The model is fairly authentic to the real P30L, the only notable changes being the peculiar crosshair pattern on the rear sight instead of the two dots it should actually have, the custom straight trigger, and the engravings on the slide, missing the gun's name and replacing the HK rollmark with FG. Supplementary material reveals that this stands for &amp;quot;Foundation Gunworks&amp;quot;, a firearms manufacturing subsidiary of the SCP Foundation in the ''SCP: Secret Laboratory'' universe; seemingly they are responsible for manufacturing all the firearms the Foundation uses, as well as the suppressor the P30L can equip.&lt;br /&gt;
[[File:HK P30L.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKP30.jpg|thumb|none|600px|An official render of the P30L, equipped with a suppressor and laser sight. Note the Foundation Gunworks rollmark on the Osprey 9 and on the P30L slide.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
While generically referred to by the game as a &amp;quot;.44 Revolver&amp;quot;, the revolver in ''SCP: Secret Laboratory'' is clearly based on the [[Smith &amp;amp; Wesson Model 500]], albeit rechambered in .44 Magnum. The .44 revolver is not a Foundation-issued weapon, and as such does not naturally spawn in Site-02, only being issued to Chaos Insurgency Marauders as a sidearm (as is the .44 Magnum ammo that it's chambered in). By default, the .44 revolver fires in double action with a trigger pull delay of 0.1s, but unusually the player can also also hit the middle mouse button to cock the hammer and fire in single action mode, which is also more accurate and obviously has no trigger pull delay. Per video game standards, the revolver is treated as a super-magnum marksman weapon, the operational guide entry for it even mentioning as such; this is reflected in the attachments available for it, as besides an RMR, the revolver can also equip a silver pistol scope that is seemingly inspired by the Leupold FX-II pistol scope, as well as a fictional stock that attaches to the grip somehow. The barrel length can also be customized as an attachment; the default is called the &amp;quot;Medium Barrel&amp;quot; and is based on the 8.375' barrel, but this can be replaced with the &amp;quot;Short Barrel&amp;quot;, which is based on the 4' barrel, and the &amp;quot;Long Barrel&amp;quot;, which is based on the 10.5' Performance Center barrel, complete with the pertinent muzzle brake. By default, the revolver has a six-round cylinder, but this too is counted as an attachment and can be swapped out for an eight-round cylinder and even a silly-looking four-round cylinder; how one can swap out the cylinders ''and'' modify the timing of the revolver in a split second in the middle of a containment breach is a question best not considered.&lt;br /&gt;
[[File:S&amp;amp;W M500 HIVIS.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model 500 with HIVIS sights - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:S&amp;amp;W500.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 500 (10.5&amp;quot; barrel) with extended ejector shroud, accessory rail, and sling - .500 S&amp;amp;W Magnum]] &lt;br /&gt;
[[File:Smith&amp;amp;Wesson500-4inch.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 500 (4&amp;quot; Barrel) - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:SCPSecretLaboratory-S&amp;amp;WM500.jpg|thumb|none|600px|An official render of the &amp;quot;.44 Revolver&amp;quot;, showcasing all of the attachments it can equip. The one on top is the default revolver, the one in the middle has the &amp;quot;Telescopic Sight&amp;quot;, &amp;quot;Long Barrel&amp;quot;, &amp;quot;Heavy Stock&amp;quot; and &amp;quot;4-Shot Cylinder&amp;quot; attachments, and the one at the bottom has the &amp;quot;Dot Sight&amp;quot;, &amp;quot;Short Barrel&amp;quot; and &amp;quot;8-Shot Cylinder&amp;quot; attachments.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] appears as the &amp;quot;FSP-9&amp;quot;. It is modeled with a 40 round magazine but only has a mag capacity of 30+1, although this might have something to do with the fact that the FSP-9 is also chambered in 9x19mm; the operational guide mentions that the design was retrofitted for 9x19mm for logistical purposes (why the Foundation didn't just use another PDW design that was already in 9x19mm, ''like the gun in the entry directly below this one'', is another question entirely). It is the standard issue firearm of facility guards, who spawn with one, and it can be acquired from armories and weapon lockers. The sights are modeled as always being flipped up. By default, the grip and stock are folded, but amusingly, these are considered attachments, which means that they can only selected to be unfolded at a workstation. Not only that, but they are noted to increase the draw time of the weapon, because enabling them means the player character has to take time to unfold the grip, extend the stock, or both ''every time they draw their MP7A1''. As a Foundation-issue firearm, the FSP-9 is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
&lt;br /&gt;
The MP7A1 has been in the game since v6.0.0. Unlike every other firearm that was in the game before the Parabellum update, the MP7A1 has been the only firearm that has remained the same firearm when the Parabellum updated all the gun models; it was even called the MP7 before the name change. The MP7 functioned roughly the same as it did now as the facility guard standard issue firearm. By default, the MP7 bizarrely had no rear sight, and its front sight was shifted to the back of the picatinny rail where the rear sight should've been. It had a magazine capacity of 35 rounds. It also had similar attachment options available for it, minus the flash hider, flashlight, and laser pointer, as those were all added in the Parabellum update. The folding foregrip was always extended, and the telescopic stock was always extended in the viewmodel but always retracted in the world model.&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP7A1 with 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKMP7A1.jpg|thumb|none|600px|An official render of the MP7A1. The one on the right is the default MP7A1, while the one on the left has the &amp;quot;Holographic Sight&amp;quot; (based on the EoTech HWS XP3S), &amp;quot;Suppressor&amp;quot;, &amp;quot;Extended Stock&amp;quot;, and &amp;quot;Foregrip&amp;quot; attachments. Note the &amp;quot;FG&amp;quot; rollmark above the trigger on both sides. Also note the weird dots on the magazine; seemingly the modeler not only decided to include witness holes that look nothing like the witness holes the MP7 actually has, but they also appear to not know what witness holes are for, because they don't go all the way through.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector Gen II==&lt;br /&gt;
The [[KRISS Vector|KRISS Vector Gen II]] appears chambered in 9x19mm under the slightly corrupted designation of the &amp;quot;Crossvec&amp;quot;; the operational guide entry reveals that, in-universe, this name was partially derived from the acronym C.R.O.S.S., which stands for (or rather was painfully backronymed from) &amp;quot;Compact Response Operative Submachine gun Selection program&amp;quot;. The lower receiver of the Vector is a slightly lighter shade of black than the top receiver. The Vector has a whopping magazine capacity of 40+1 and is uses JHP ammo by default; it can be equipped with armor-piercing ammo instead as an attachment, but unfortunately for balance purposes the magazine capacity is decreased by 10 rounds if one does so. It is the standard issue firearm of MTF Privates, who spawn with one, and it can be acquired from armories and weapon lockers. As with the MP7A1, the folding stock is treated as an attachment, albeit unfolded by default, and like the MP7A1 folding it at a workstation decreases the draw time because the player character will no longer spend half a second unfolding the stock every time he draws the Vector. As a Foundation-issue firearm, the Crossvec is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Vector Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:SCPSecretLaboratory-KRISSVectorGenII.jpg|thumb|none|600px|An official render of the Vector. The Vector on the right has the &amp;quot;Suppressor&amp;quot; attachment, while the Vector on the left has the &amp;quot;Night-Vision Scope&amp;quot;, &amp;quot;Suppressor&amp;quot;, &amp;quot;Retracted Stock&amp;quot;, and &amp;quot;Foregrip&amp;quot; attachments. Note the &amp;quot;FG&amp;quot; rollmark near the muzzle on both sides, where either &amp;quot;KRISS VECTOR&amp;quot; and &amp;quot;KRISS&amp;quot; would normally appear. Also note the attachments; the foregrip seems to be based on a Magpul RVG, but the real point of interest is the suppressor unique to the Vector. This appears to actually be based on an airsoft Angry Gun KSV tracer unit, which itself is very, ''very'' loosely based on the SilencerCo Osprey 9 suppressor; why the model of the suppressor for the P30L wasn't just reused is unclear. Also also note the magazine's weird witness holes that don't actually do anything, similar to the MP7A1's magazine; this is even more factually incorrect since MagEx2 magazines have witness ports on their back, rather than their sides.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Standard Manufacturing DP-12==&lt;br /&gt;
The [[Standard Manufacturing DP-12]] appears under the generic designation of the shotgun. The DP-12 has a capacity of 7+7 for each magazine tube, as well as +2 in both chambers. Like the real deal, the DP-12 fires both barrels in sequence before the gun is pumped, although there is an attachment option to modify the DP-12 so both barrels are fired at once with one trigger pull. The pellets fired have some unusual properties, like always counting as torso hits no matter where in the target they land, or that when a blast kills a target, any &amp;quot;extra&amp;quot; pellets that weren't needed to kill the target will pass through and potentially hit someone behind the target, despite the fact that this should be physically impossible. The DP-12 is not a Foundation-issued weapon, and as such does not naturally spawn in Site-02, only being issued to Chaos Insurgency Marauders as a primary firearm (as is the 12 gauge buckshot ammo that it takes). Supplementary material reveals that in-universe, the shotgun is manufactured by Standard BGT. Co., a company based in the fictional city of New France, Connecticut, as a parody of the DP-12's real manufacturer Standard Manufacturing, LLC., which is based in New Britain, Connecticut. The shotgun is also revealed to have the very silly name of &amp;quot;Double Barrel Baguette Shotgun&amp;quot;.&lt;br /&gt;
[[File:Standard Manufacturing DP-12.jpg|thumb|none|450px|Standard Manufacturing DP-12 - 12 gauge]]&lt;br /&gt;
[[File:SCPSecretLaboratory-StandardManufacturingDP-12.jpg|thumb|none|600px|An official render of the DP-12. The one on the bottom is the standard DP-12 with the pump locked back, while the one on the top has the &amp;quot;Choke&amp;quot; attachment.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==Maxim Defense MDX 508==&lt;br /&gt;
&lt;br /&gt;
[[File:MDX508-Rifle-Arid.jpg|thumb|none|400px|Maxim Defense MDX 508 - 7.62X39mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-MDX508.jpg|thumb|thumb|none|600px|An official render of the MDX 508.]]&lt;br /&gt;
&lt;br /&gt;
==AK Variant==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;A7&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;3-X Particle Disruptor&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
[[File:MG5 A2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG5 A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKMG5.jpg|thumb|none|600px|An official render of the MG5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG36==&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;High-Explosive Grenade&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]] &lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=SCP:_Secret_Laboratory&amp;diff=1620181</id>
		<title>SCP: Secret Laboratory</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=SCP:_Secret_Laboratory&amp;diff=1620181"/>
		<updated>2023-10-22T17:59:51Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''SCP: Secret Laboratory''&lt;br /&gt;
|picture=SCPSecretLaboratorySteamBanner.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|date=December 29, 2017&lt;br /&gt;
|developer=Northwood Studios&lt;br /&gt;
|publisher=Northwood Studios&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''SCP: Secret Laboratory''''' is a multiplayer first person shooter based on the online collaborative writing project [https://scp-wiki.wikidot.com/ the SCP Foundation]. Heavily inspired by another horror game also based on the SCP Foundation, [[Talk:SCP Containment Breach|''SCP: Containment Breach'']], and in fact originally also using many assets from that game, ''SCP: Secret Laboratory'' is set in one of the titular SCP Foundation's black sites, Site-02, amidst a site-wide breach of containment of deadly and scientifically inexplicable SCPs as well as all the death row inmates used as guinea pigs for the Foundation's experiments, known as D-Class, as Foundation response teams, known as Mobile Task Forces or MTFs, and another armed faction hostile to the Foundation, known as the Chaos Insurgency, scramble to retake and re-secure the facility by any means necessary.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Firearms can be acquired in ''SCP: Secret Laboratory'' by looting one of Site-02's keycard-locked armories, or by running items through [https://scp-wiki.wikidot.com/scp-914 SCP-914]; some roles also spawn with guns, grenades, and armor by default, and since all the items one is carrying are dropped on death, there's always the option of looting the corpse of another unfortunate player. With enough time with SCP-914 and a sacrificial firearm to transmute, one can acquire any firearm in the game, although access to SCP-914 is automatically barred off about 10 minutes after a round starts. Ammo can also be transmuted in this matter, but with an &amp;quot;exchange rate&amp;quot; system to prevent one from being fully kitted out at the start of the round, looting corpses is still generally the best way to go about acquiring more ammo.&lt;br /&gt;
&lt;br /&gt;
Besides the ability to fire, reload, and aim down sights, the player can also unload the firearm he is holding by holding down the reload key; a useful feature given how most ammo types have more than one gun chambered for them. With a firearm, the player also gains the ability to &amp;quot;disarm&amp;quot; players from opposing factions by holding the use key on them for a period of time, which forcibly cuffs their hands behind their backs, removes everything from their inventory, and prevents them from picking up objects. This is particularly useful early in a round, where disarming D-Class and scientists and escorting them to the exit at gunpoint respawns them as an operative allied to your faction, but loses relevance as a mechanic as the round progresses. Equipping a firearm in your hands also renders you immune to being disarmed.&lt;br /&gt;
&lt;br /&gt;
Even with an eight slot inventory, by default, the player is limited to only being able to carry one firearm and two grenades, and has a rather small cap on the amount of ammo they can carry (which is counted separately from the item inventory). This can be mitigated by equipping armor, which can also be found in the aforementioned keycard-locked armories; every role that isn't a D-Class inmate or a scientist also spawns with one. Armor comes in three tiers, with each progressive tier increasing the player's item and ammo caps by a bigger amount at the cost of a higher and higher stamina penalty; with Heavy Armor, the player can carry up to three firearms and four grenades, although they're  still limited by the eight slot inventory. Unsurprisingly, armor also decreases ballistic damage done to the player by a percentage, with each tier of armor negating a larger percentage of damage, although this percentage is further modified by the &amp;quot;penetration&amp;quot; value of a firearm, which differs between firearms and can be ''even'' further modified depending on what attachments have been equipped. Additionally, armor is also locational, and will not protect against shots to limbs (although limb shots inherently deal less damage to begin with); the lowest tier of armor will also not protect against headshots while the other two tiers of armor will.&lt;br /&gt;
&lt;br /&gt;
Speaking of attachments, several high-tech tables with monitors, known as &amp;quot;workstations&amp;quot;, can be found strewn across Site-02. Interacting with these workstations allows the player to change the attachments equipped on his firearm and change the reticle of the red dot sight on his gun if he has one equipped. While most of the attachment options involve sights and other modules attached to Picatinny rails, it also allows the player to equip extended magazines and various ammo types (although what ammo types are available is dependent on the firearm); how ammo types can be switched on the spot is a question best not considered.&lt;br /&gt;
&lt;br /&gt;
While the game does, per first-person shooter standards, have a reserve pool of ammo that reloading instantly grabs a full magazine from, it unusually does not display how much ammo is left in the magazine currently loaded in the firearm; some guns have ammo counter attachments, but equipping one usually means you are forgoing another more useful attachment.&lt;br /&gt;
&lt;br /&gt;
Accessible from the main menu is an &amp;quot;operational guide&amp;quot;, which offers lore segments and other tidbits on Site-02, the various available roles, all the SCPs, and most importantly all the firearms in the game. These lore segments explain the Foundation's rationale behind their adoption of firearms, provide analyses by Foundation personnel on the Chaos Insurgency's standard issue firearms and doctrine, and occasionally self-deprecatingly poke fun at some of the sillier gun-related things in the game.&lt;br /&gt;
&lt;br /&gt;
''SCP: Secret Laboratory'' has been through several updates and major overhauls of both its gameplay mechanics and gun models; all the mechanics listed in this overview segment and all the guns listed below were only implemented into the game in the v11.0.0 update, appropriately named the Parabellum update. Although a couple of guns have existed with the same names and roughly equivalent gameplay purposes from before the Parabellum update, a few even dating back to when the game first released, they were represented with cruder models that, with one exception, visually have nothing in common with the ones that the Parabellum update replaced them with. There was also no +1 in the chamber mechanic prior to the Parabellum update.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Ruger SR9c==&lt;br /&gt;
A two-tone [[Ruger SR9c]] with a stainless steel slide appears in game as the &amp;quot;COM-15&amp;quot;, marking the Ruger SR9c's debut (and currently only appearance) in a video game. The only ammo type available for it is JHP. It incorrectly has a capacity of 12+1 instead of the 10+1 it actually should have, although its extended magazine attachment correctly has a capacity of 17 rounds. Only one naturally spawns per round, and in a random spot in the Light Containment Zone; the operational guide reveals that it was the misplaced personal carry pistol of Junior Researcher Dr. David Bonardi, an employee at Site-02. Being a subcompact pistol in a facility staffed by guards armed with Kevlar vests and PDWs, the SR9c is effectively a stopgap firearm for D-Class and scientists to use to defend themselves from each other (and facility guards, in the case of D-Class), but should be replaced with something better as soon as possible.&lt;br /&gt;
&lt;br /&gt;
The COM-15 has been in the game since v6.0.0, where it functioned roughly the same as it did now as a misplaced early-game emergency pistol for noncombatant roles. It also had the same magazine capacity and attachments, minus the extended magazine that the Parabellum update added. The model was a generic pistol that looked like a ugly hybrid between [[Fallout_3#.22N99_10mm_Pistol.22|Fallout 3's 10mm pistol]] and [[F.E.A.R.#Heckler_.26_Koch_USP|F.E.A.R.'s USP]].&lt;br /&gt;
[[File:Ruger-SR9CWaterMarked.jpg|thumb|none|300px|Ruger SR9C Compact Pistol with Laser and stainless-steel slide - 9x19mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-RugerSR9c.jpg|thumb|none|600px|An official render of the SR9c, displaying all the attachments available for it. Note how the SR9c with a suppressor has magically gained an extended threaded barrel for the suppressor to attach to.]]&lt;br /&gt;
===&amp;quot;COM-45&amp;quot;===&lt;br /&gt;
Added in the v12.0.0 update is a joke variant of the COM-15 called the COM-45. Originally a suggestion made by name in [https://steamcommunity.com/app/700330/discussions/10/3553931489685562434/ a very vague and grammatically dubious post on the Steam discussion forums] seemingly calling for the implementation of a sidearm chambered in .45 ACP, the developers jokingly interpreted COM-45 as &amp;quot;three COM-15s grafted together&amp;quot; instead. The COM-45 can only be obtained by putting a COM-15 through SCP-914 on Very Fine, and even then there is only a 15% chance of obtaining it, with it significantly more likely turning into an MP7A1 or a .44 revolver instead. The COM-45 has a capacity of 36 rounds in the three conjoined magazines plus 3 in the respective chambers. In addition, it has been turned fully automatic, with a monstrous fire rate of 3600 RPM. Unfortunately, this high fire rate results in high amounts of recoil, meaning that the COM-45 is only effective when standing right next to the target you're shooting at, but the obscene damage output ensures that whatever SCP you're firing at will be badly hurt, and whatever unfortunate human opponent you're firing at will be utterly destroyed. The COM-45 is classified as a &amp;quot;special weapon&amp;quot;; as such, it has no available attachments. When aiming down the sights, the player character will randomly pick one of the three iron sights to aim down.&lt;br /&gt;
[[File:SCPSecretLaboratoryCOM45.jpg|300px|thumb|none|The COM-45, in all its ridiculous glory. It also has a black conjoined slide, as opposed to the two-tone stainless steel COM-15.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P30L]] appears with an FDE frame, a threaded barrel with thread protector, and chambered in 9x19mm as the &amp;quot;COM-18&amp;quot;. Besides a suppressor that is based on the SilencerCo Osprey 9, the P30L can also equip an HK match weight as a barrel attachment, listed by the workstation as an &amp;quot;extended barrel&amp;quot;. The P30L correctly has a capacity of 15+1, and is equipped with armor-piercing ammo by default, although it can also equip a 21-round extended magazine and have its armor-piercing ammo swapped out for JHP. No role spawns with it, and it can only be naturally acquired from armories and weapon lockers. The model is fairly authentic to the real P30L, the only notable changes being the peculiar crosshair pattern on the rear sight instead of the two dots it should actually have, the custom straight trigger, and the engravings on the slide, missing the gun's name and replacing the HK rollmark with FG. Supplementary material reveals that this stands for &amp;quot;Foundation Gunworks&amp;quot;, a firearms manufacturing subsidiary of the SCP Foundation in the ''SCP: Secret Laboratory'' universe; seemingly they are responsible for manufacturing all the firearms the Foundation uses, as well as the suppressor the P30L can equip.&lt;br /&gt;
[[File:HK P30L.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKP30.jpg|thumb|none|600px|An official render of the P30L, equipped with a suppressor and laser sight. Note the Foundation Gunworks rollmark on the Osprey 9 and on the P30L slide.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
While generically referred to by the game as a &amp;quot;.44 Revolver&amp;quot;, the revolver in ''SCP: Secret Laboratory'' is clearly based on the [[Smith &amp;amp; Wesson Model 500]], albeit rechambered in .44 Magnum. The .44 revolver is not a Foundation-issued weapon, and as such does not naturally spawn in Site-02, only being issued to Chaos Insurgency Marauders as a sidearm (as is the .44 Magnum ammo that it's chambered in). By default, the .44 revolver fires in double action with a trigger pull delay of 0.1s, but unusually the player can also also hit the middle mouse button to cock the hammer and fire in single action mode, which is also more accurate and obviously has no trigger pull delay. Per video game standards, the revolver is treated as a super-magnum marksman weapon, the operational guide entry for it even mentioning as such; this is reflected in the attachments available for it, as besides an RMR, the revolver can also equip a silver pistol scope that is seemingly inspired by the Leupold FX-II pistol scope, as well as a fictional stock that attaches to the grip somehow. The barrel length can also be customized as an attachment; the default is called the &amp;quot;Medium Barrel&amp;quot; and is based on the 8.375' barrel, but this can be replaced with the &amp;quot;Short Barrel&amp;quot;, which is based on the 4' barrel, and the &amp;quot;Long Barrel&amp;quot;, which is based on the 10.5' Performance Center barrel, complete with the pertinent muzzle brake. By default, the revolver has a six-round cylinder, but this too is counted as an attachment and can be swapped out for an eight-round cylinder and even a silly-looking four-round cylinder; how one can swap out the cylinders ''and'' modify the timing of the revolver in a split second in the middle of a containment breach is a question best not considered.&lt;br /&gt;
[[File:S&amp;amp;W M500 HIVIS.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model 500 with HIVIS sights - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:S&amp;amp;W500.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 500 (10.5&amp;quot; barrel) with extended ejector shroud, accessory rail, and sling - .500 S&amp;amp;W Magnum]] &lt;br /&gt;
[[File:Smith&amp;amp;Wesson500-4inch.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 500 (4&amp;quot; Barrel) - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:SCPSecretLaboratory-S&amp;amp;WM500.jpg|thumb|none|600px|An official render of the &amp;quot;.44 Revolver&amp;quot;, showcasing all of the attachments it can equip. The one on top is the default revolver, the one in the middle has the &amp;quot;Telescopic Sight&amp;quot;, &amp;quot;Long Barrel&amp;quot;, &amp;quot;Heavy Stock&amp;quot; and &amp;quot;4-Shot Cylinder&amp;quot; attachments, and the one at the bottom has the &amp;quot;Dot Sight&amp;quot;, &amp;quot;Short Barrel&amp;quot; and &amp;quot;8-Shot Cylinder&amp;quot; attachments.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] appears as the &amp;quot;FSP-9&amp;quot;. It is modeled with a 40 round magazine but only has a mag capacity of 30+1, although this might have something to do with the fact that the FSP-9 is also chambered in 9x19mm; the operational guide mentions that the design was retrofitted for 9x19mm for logistical purposes (why the Foundation didn't just use another PDW design that was already in 9x19mm, ''like the gun in the entry directly below this one'', is another question entirely). It is the standard issue firearm of facility guards, who spawn with one, and it can be acquired from armories and weapon lockers. The sights are modeled as always being flipped up. By default, the grip and stock are folded, but amusingly, these are considered attachments, which means that they can only selected to be unfolded at a workstation. Not only that, but they are noted to increase the draw time of the weapon, because enabling them means the player character has to take time to unfold the grip, extend the stock, or both ''every time they draw their MP7A1''. As a Foundation-issue firearm, the FSP-9 is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
&lt;br /&gt;
The MP7A1 has been in the game since v6.0.0. Unlike every other firearm that was in the game before the Parabellum update, the MP7A1 has been the only firearm that has remained the same firearm when the Parabellum updated all the gun models; it was even called the MP7 before the name change. The MP7 functioned roughly the same as it did now as the facility guard standard issue firearm. By default, the MP7 bizarrely had no rear sight, and its front sight was shifted to the back of the picatinny rail where the rear sight should've been. It had a magazine capacity of 35 rounds. It also had similar attachment options available for it, minus the flash hider, flashlight, and laser pointer, as those were all added in the Parabellum update. The folding foregrip was always extended, and the telescopic stock was always extended in the viewmodel but always retracted in the world model.&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP7A1 with 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKMP7A1.jpg|thumb|none|600px|An official render of the MP7A1. The one on the right is the default MP7A1, while the one on the left has the &amp;quot;Holographic Sight&amp;quot; (based on the EoTech HWS XP3S), &amp;quot;Suppressor&amp;quot;, &amp;quot;Extended Stock&amp;quot;, and &amp;quot;Foregrip&amp;quot; attachments. Note the &amp;quot;FG&amp;quot; rollmark above the trigger on both sides. Also note the weird dots on the magazine; seemingly the modeler not only decided to include witness holes that look nothing like the witness holes the MP7 actually has, but they also appear to not know what witness holes are for, because they don't go all the way through.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector Gen II==&lt;br /&gt;
The [[KRISS Vector|KRISS Vector Gen II]] appears chambered in 9x19mm under the slightly corrupted designation of the &amp;quot;Crossvec&amp;quot;; the operational guide entry reveals that, in-universe, this name was partially derived from the acronym C.R.O.S.S., which stands for (or rather was painfully backronymed from) &amp;quot;Compact Response Operative Submachine gun Selection program&amp;quot;. The lower receiver of the Vector is a slightly lighter shade of black than the top receiver. The Vector has a whopping magazine capacity of 40+1 and is uses JHP ammo by default; it can be equipped with armor-piercing ammo instead as an attachment, but unfortunately for balance purposes the magazine capacity is decreased by 10 rounds if one does so. It is the standard issue firearm of MTF Privates, who spawn with one, and it can be acquired from armories and weapon lockers. As with the MP7A1, the folding stock is treated as an attachment, albeit unfolded by default, and like the MP7A1 folding it at a workstation decreases the draw time because the player character will no longer spend half a second unfolding the stock every time he draws the Vector. As a Foundation-issue firearm, the Crossvec is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Vector Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:SCPSecretLaboratory-KRISSVectorGenII.jpg|thumb|none|600px|An official render of the Vector. The Vector on the right has the &amp;quot;Suppressor&amp;quot; attachment, while the Vector on the left has the &amp;quot;Night-Vision Scope&amp;quot;, &amp;quot;Suppressor&amp;quot;, &amp;quot;Retracted Stock&amp;quot;, and &amp;quot;Foregrip&amp;quot; attachments. Note the &amp;quot;FG&amp;quot; rollmark near the muzzle on both sides, where either &amp;quot;KRISS VECTOR&amp;quot; and &amp;quot;KRISS&amp;quot; would normally appear. Also note the attachments; the foregrip seems to be based on a Magpul RVG, but the real point of interest is the suppressor unique to the Vector. This appears to actually be based on an airsoft Angry Gun KSV tracer unit, which itself is very, ''very'' loosely based on the SilencerCo Osprey 9 suppressor; why the model of the suppressor for the P30L wasn't just reused is unclear. Also also note the magazine's weird witness holes that don't actually do anything, similar to the MP7A1's magazine; this is even more factually incorrect since MagEx2 magazines have witness ports on their back, rather than their sides.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Standard Manufacturing DP-12==&lt;br /&gt;
The [[Standard Manufacturing DP-12]] appears under the generic designation of the shotgun. The DP-12 has a capacity of 7+7 for each magazine tube, as well as +2 in both chambers. Like the real deal, the DP-12 fires both barrels in sequence before the gun is pumped, although there is an attachment option to modify the DP-12 so both barrels are fired at once with one trigger pull. The pellets fired have some unusual properties, like always counting as torso hits no matter where in the target they land, or that when a blast kills a target, any &amp;quot;extra&amp;quot; pellets that weren't needed to kill the target will pass through and potentially hit someone behind the target, despite the fact that this should be physically impossible. The DP-12 is not a Foundation-issued weapon, and as such does not naturally spawn in Site-02, only being issued to Chaos Insurgency Marauders as a primary firearm (as is the 12 gauge buckshot ammo that it takes). Supplementary material reveals that in-universe, the shotgun is manufactured by Standard BGT. Co., a company based in the fictional city of New France, Connecticut, as a parody of the DP-12's real manufacturer Standard Manufacturing, LLC., which is based in New Britain, Connecticut. The shotgun is also revealed to have the very silly name of &amp;quot;Double Barrel Baguette Shotgun&amp;quot;.&lt;br /&gt;
[[File:Standard Manufacturing DP-12.jpg|thumb|none|450px|Standard Manufacturing DP-12 - 12 gauge]]&lt;br /&gt;
[[File:SCPSecretLaboratory-StandardManufacturingDP-12.jpg|thumb|none|600px|An official render of the DP-12. The one on the bottom is the standard DP-12 with the pump locked back, while the one on the top has the &amp;quot;Choke&amp;quot; attachment.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==Maxim Defense MDX 508==&lt;br /&gt;
&lt;br /&gt;
[[File:MDX508-Rifle-Arid.jpg|thumb|none|400px|Maxim Defense MDX 508 - 7.62X39mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-MDX508.jpg|thumb|thumb|none|600px|An official render of the MDX 508.]]&lt;br /&gt;
&lt;br /&gt;
==AK Variant==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;A7&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;3-X Particle Disruptor&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
[[File:MG5 A2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG5 A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKMG5.jpg|thumb|none|600px|An official render of the MG5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG36==&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;High-Explosive Grenade&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]] &lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Standard_Manufacturing_DP-12&amp;diff=1620131</id>
		<title>Standard Manufacturing DP-12</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Standard_Manufacturing_DP-12&amp;diff=1620131"/>
		<updated>2023-10-22T15:25:35Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Standard Manufacturing DP-12.jpg|thumb|right|450px|Standard Manufacturing DP-12 - 12 gauge]]&lt;br /&gt;
[[File:SM DP-12 FD Earth.jpg|thumb|right|450px|Standard Manufacturing DP-12 (FDE) - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
The '''DP-12''' is a modern pump-action shotgun, released by Standard Manufacturing in 2015.  It feeds from 2 independent magazine tubes that feed into 2 barrels, fed via a combined loading/ejection port system similar to the [[Ithaca 37]].&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2015 - present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Shotgun&lt;br /&gt;
* '''Caliber:''' 12 gauge&lt;br /&gt;
* '''Weight:'''  {{convert|lbs|9.3}}&lt;br /&gt;
* '''Length:''' {{convert|in|29.5}}&lt;br /&gt;
* '''Barrel length:'''  {{convert|in|18.875}}&lt;br /&gt;
* '''Capacity:''' 7+7+2 ({{convert|in|2.75}} shells); 6+6+2 ({{convert|in|3}} shells), 5+5+2 (California compliant version)&lt;br /&gt;
* '''Fire Modes:''' Pump-Action (The trigger is pulled twice, then the weapon is pumped)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bright (2017)|Bright]]'' || [[Joel Edgerton]] || Officer Nick Jakoby || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bright (2017)|Bright]]'' || [[Will Smith]] || Officer Daryl Ward || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gemini Man]]'' || [[Will Smith]] || Junior || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator: Dark Fate]]'' || [[Natalia Reyes]] || Dani Ramos || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator: Dark Fate]]'' || [[Mackenzie Davis]] || Grace || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grimm - Season 5|Grimm]]'' ||  || Quijada Vil Black Claw terrorist || &amp;quot;The Beginning of the End, Part I&amp;quot; (S5E21) || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Luke Cage - Season 2|Luke Cage]]'' || [[Alfre Woodard]] || Mariah Dillard || &amp;quot;For Pete's Sake&amp;quot; (S2E09) || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Luke Cage - Season 2|Luke Cage]]'' ||  || Gangsters || &amp;quot;For Pete's Sake&amp;quot; (S2E09) || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Game''' &lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' || &amp;quot;DP-12&amp;quot; || || Added in 2017 update || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online 2]]'' || &amp;quot;DP-12&amp;quot; || || Added in 2016 update || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Floor 2]]'' || &amp;quot;HZ12 Multi-Action&amp;quot; || Fed from detachable box magazines || Added in the 2017 Summer Sideshow update || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || Cartoonishly stylized || Available exclusively as a &amp;quot;Sosigun&amp;quot; || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[PUBG: Battlegrounds]]'' || &amp;quot;DPS&amp;quot; || || Added in update 4.3 in 2019 || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SCP: Secret Laboratory]]'' || &amp;quot;Double Barrel Baguette Shotgun&amp;quot; || w/ various optional attachments || Added in v11.0.0 &amp;quot;Parabellum&amp;quot; update (2021); manufactured by &amp;quot;Standard BGT. Co.&amp;quot; in-universe  || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Krunker]]'' || Vince Mastery || || Holds 2 rounds || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Days Gone]]'' || &amp;quot;Crowdbreaker&amp;quot; || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' || DP-12 / &amp;quot;R9-0 Shotgun&amp;quot; || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predator: Hunting Grounds]]'' || &amp;quot;XDB-12&amp;quot; || || || 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2042]]'' || &amp;quot;NVK-S22&amp;quot; || w/ ammo counter and smart rail || Added in Season 3 (2022); futurized version depicted as semi-automatic || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Shotgun]]&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Heckler_%26_Koch_P30&amp;diff=1620130</id>
		<title>Heckler &amp; Koch P30</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Heckler_%26_Koch_P30&amp;diff=1620130"/>
		<updated>2023-10-22T15:22:48Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:HK-P30.jpg|thumb|right|350px|Heckler &amp;amp; Koch P30S - 9x19mm]]&lt;br /&gt;
[[File:HKP30ThumbSafety.jpg|thumb|right|350px|Heckler &amp;amp; Koch P30S with ambidextrous thumb safety - 9x19mm]]&lt;br /&gt;
[[Image:HK_P30L.jpg|thumb|right|350px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The '''Heckler &amp;amp; Koch P30''' is a descendant from H&amp;amp;K's previous pistols, including the [[Heckler &amp;amp; Koch USP]], and the [[Heckler &amp;amp; Koch P2000]]. It was introduced in 2006, and is still currently manufactured.&lt;br /&gt;
The P30 is fully ambidextrous, and it offers various trigger and cocking systems. A decocker is also an available option. It is considered a concealed-carry pistol.&lt;br /&gt;
&lt;br /&gt;
'''NOTE: P30 refers to the more compact sized firearm. P30L is the official name of the full size variant.'''&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2006 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' 	Semi-Automatic Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm, .40 S&amp;amp;W (VP40)&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.43 lb (0.647 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 7.1 in (181 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 3.9 in (98 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 15 (9x19mm), 13 (.40 S&amp;amp;W)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA/DA)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''The Heckler &amp;amp; Koch P30 pistol and variants appear in the following films and TV shows used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;35&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Faster]] || [[Oliver Jackson-Cohen]] || Killer ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Edgemen (Hranari)]]'' || Radim Fiala || Marek || suppressed || 2011&lt;br /&gt;
|-&lt;br /&gt;
|'' [[The Avengers (2012)|The Avengers]] || [[Jeremy Renner]] || Hawkeye ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Guardian Angel (Schutzengel)]] || [[Til Schweiger]] || Max ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Guardian Angel (Schutzengel)]] || [[Luna Schweiger]] || Nina ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Savages]] || [[Aaron Taylor-Johnson]] || Ben || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[The Expendables 2]] || [[Nan Yu]] || Maggie Chan || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Stand]]''||[[Peter Stormare]] || Burrell || || 2013 &lt;br /&gt;
|-&lt;br /&gt;
|'' [[Lupin the 3rd]] || [[Jerry Yan]] || Michael Lee || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Lupin the 3rd]] || [[Vithaya Pansringarm]] || Naron || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|'' [[The Expendables 3]] || [[Dolph Lundgren]] || Gunnar || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Transformers: Age of Extinction]] || [[Titus Welliver]] || James Savoy||   || 2014&lt;br /&gt;
|-&lt;br /&gt;
|'' [[John Wick]] || [[Keanu Reeves]] || John Wick || P30L; fitted with custom compensator|| 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Witch Hunter]]||  [[Elijah Wood]] ||Dolan 37th|| || 2015&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Spy (2015)|Spy]] || [[Jason Statham]] || Rick Ford || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Spy (2015)|Spy]] || [[Melissa McCarthy]] || Susan Cooper || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Marine 4: Moving Target]] ||[[Mike &amp;quot;The Miz&amp;quot; Mizanin]] || Jake Carter || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Gangster Ka]] || [[Hynek Cermák]] || Radim Kraviec || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Gangster Ka]] || [[Predrag Bjelac]] || Dardan Cirkel || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Gangster Ka]] || [[Filip Capka]] || Lánský || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Gangster Ka]] ||  || A thug || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Accountant]] || || Operative || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 |''[[John Wick: Chapter 2]] || [[Keanu Reeves]] || John Wick || P30L; fitted with custom muzzle brake || rowspan=2 |2017&lt;br /&gt;
|-&lt;br /&gt;
|   ||  || P30; seen in armory &lt;br /&gt;
|-&lt;br /&gt;
|''[[Snowman, The|The Snowman]]''||[[Michael Fassbender]]||Detective Hole||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Snowman, The|The Snowman]]''||[[Rebecca Ferguson]]||Katrine Bratt||||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ant-Man and the Wasp]]'' || [[Divian Ladwa]] || Uzman || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[John Wick: Chapter 3 - Parabellum]] ||  ||Assassins  || rowspan=5|P30L || rowspan=5|2019&lt;br /&gt;
|-&lt;br /&gt;
|  || Ruska Roma member&lt;br /&gt;
|-&lt;br /&gt;
| [[Keanu Reeves]] || John Wick&lt;br /&gt;
|-&lt;br /&gt;
| || NYC Continental Guards&lt;br /&gt;
|-&lt;br /&gt;
|  [[Lance Reddick]] || Charon &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spider-Man: Far From Home]]'' || [[Jake Gyllenhaal]] || Quentin Beck/Mysterio || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Angel Has Fallen]]''||[[Gerard Butler]]||Mike Banning||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[21 Bridges]]''||[[Stephan James]]||Michael Trujillo||||2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Black Widow (2021)|Black Widow]]''||O-T Fagbenle  ||Rick Mason || rowspan=3 | || rowspan=3 | 2021&lt;br /&gt;
|-&lt;br /&gt;
|[[Scarlett Johansson]]||  Natasha Romanoff&lt;br /&gt;
|-&lt;br /&gt;
|[[Florence Pugh]] || Yelena Belova&lt;br /&gt;
|-&lt;br /&gt;
|''[[Batman, The (2022)|The Batman]]''||||Falcone henchman||||2022&lt;br /&gt;
|-&lt;br /&gt;
|''[[Knock at the Cabin]]''||[[Dave Bautista]]||Leonard||||2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;85&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Burn Notice]]'' || [[Jeffrey Donovan]] || Michael Weston ||  || 2010-2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Burn Notice - Season 4|Burn Notice]]''|| [[Jon Seda]] || Cole ||&amp;quot;Center of the Storm&amp;quot; (S4E09) || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dark Blue (TV Series)|Dark Blue]]''|| [[Dean Norris]] || Cahill || &amp;quot;Jane Wayne&amp;quot; (S2E06) || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dark Blue (TV Series)|Dark Blue]]''||  || Bodyguard || &amp;quot;Personal Effects&amp;quot; (S2E10)  || 2009-2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-0]]'' || [[Scott Caan]] || Det. Danny 'Danno' Williams ||  || 2010-&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hawaii Five-0 - Season 1|Hawaii Five-0]]''||[[Peter Stormare]] || Drago Zankovic || &amp;quot;Ohana&amp;quot; (S1E02) || 2010 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Grimm]]''|| || || ||2011-&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)|Missing]]'' || [[Ashley Judd]]|| &amp;quot;Becca&amp;quot; Winstone || &amp;quot;The Hard Drive&amp;quot; (S1E02)|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)|Missing]]'' || [[Sean Bean]] || Paul Winstone || &amp;quot;The Three Bears&amp;quot; (S1E05), &amp;quot;A Busy Solitude&amp;quot; (S1E06)|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)|Missing]]'' || [[Nikola Navrátil]]|| Maksim || &amp;quot;Answers&amp;quot; (S1E08)|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: Los Angeles - Season 3|NCIS: Los Angeles]]'' || [[Scott Caan]] || Det. Danny 'Danno' Williams || &amp;quot;Touch of Death&amp;quot; (S3E21) || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crossing Lines - Season 1|Crossing Lines]]''||[[Richard Flood]]||Tommy McConnel||||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crossing Lines - Season 1|Crossing Lines]]''||[[William Fichtner]]||Carl Hickman||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI Andel (Kriminálka Andel)]]''|| [[Helena Dvoráková]] || Kpt. Jana Chládková || &amp;quot;Únos&amp;quot; (S4E01) ||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Touch]]'' || [[Kiefer Sutherland]] ||Martin Bohm || &amp;quot;Leviathan&amp;quot; (S2E13) || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Person of Interest - Season 4|Person of Interest]] || || Henchman ||&amp;quot;Pretenders&amp;quot; (S4E06) || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24: Live Another Day]]'' || [[Kiefer Sutherland]] || Jack Bauer ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[NCIS - Season 12|NCIS]]'' || [[Josh Randall]] || Ryan Barnes || &amp;quot;Parental Guidance Suggested&amp;quot; (S12E06)  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Daredevil (2015)|Daredevil]]''  || [[Alex Morf]] || John Healy || &amp;quot;Rabbit in a snowstorm&amp;quot; (S1E03)||  2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Daredevil (2015)|Daredevil]]''  || [[Toby Leonard Moore]] || Wesley || &amp;quot;Rabbit in a snowstorm&amp;quot; (S1E03)||  2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Daredevil (2015)|Daredevil]]''  || [[Rob Morgan]] || Turk Barrett || &amp;quot;Rabbit in a snowstorm&amp;quot; (S1E03)||  2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Supernatural - Season 13 | Supernatural]]''||[[Briana Buckmaster]]||Sheriff Donna Hanscum|| P30L ||2017-2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alarm für Cobra 11 - Season 44]]'' || [[Liliane Zillner]] || Viola Möller || Ep. &amp;quot;Amnesie&amp;quot; || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS - Season 17]]'' || [[Cote de Pablo]] || Ziva David || &amp;quot;Out of the Darkness&amp;quot; (S17E01) || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yellowstone - Season 2]]''||[[Danny Huston]]||Dan Jenkins||&amp;quot;Sins of the Father&amp;quot; (S02E10)||2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 |''[[Sweet Home - Season 1]] || Lee Jung-hyun || Kyeong-mo ||  || rowspan=2 |2020&lt;br /&gt;
|-&lt;br /&gt;
|  Lee Si-young || Seo Yi-kyung || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Payday 2]]'' || &amp;quot;Contractor&amp;quot; ||  || P30L; Added in John Wick Weapon Pack  (2016) ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' ||H&amp;amp;K P30  ||w/sight and compensator|| added in 2022||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[SCP: Secret Laboratory]]''||COM-18||tan frame; optionally equippable with HK match weight, SilencerCo Osprey 9, 21-round extended mag, and various other attachments||P30L; added in v11.0.0 &amp;quot;Parabellum&amp;quot; update (2021); manufactured by &amp;quot;Foundation Gunworks&amp;quot; in-universe||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Caliber]]'' || || || ||2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Umarex Heckler &amp;amp; Koch P30==&lt;br /&gt;
[[File:Umarex-H&amp;amp;K30.jpg|thumb|right|350px|Umarex Heckler &amp;amp; Koch P30 bicolor - 9mm P.A.K. blanks]]&lt;br /&gt;
A blank firing replica of the '''Heckler &amp;amp; Koch P30''' manufactured by Umarex.&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kriminálka Staré mesto II.]]'' || [[Zuzana Fialová]] || Zuzana Krauzová || S02E06 || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kriminálka Staré mesto II.]]'' || [[Milan Knazko]] || Nociar || S02E06 || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Profesor T.]]'' || [[Karel Hermánek Jr.]] || Jan Vaníček || S01E05 || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{HK}}&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=TDI_Vector&amp;diff=1620129</id>
		<title>TDI Vector</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=TDI_Vector&amp;diff=1620129"/>
		<updated>2023-10-22T15:22:08Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Krisssuperv.jpg|thumb|right|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|right|400px|TDI Vector Gen I - .45 ACP]]&lt;br /&gt;
[[File:KRISS Vector.jpg|thumb|right|400px|KRISS USA Vector Gen I, later model with different safety - .45 ACP]]&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|right|400px|KRISS USA Vector Gen II - .45 ACP / 9x19mm Parabellum. Note the new pistol grip, magwell, trigger and 45-degree safety. The Gen II also eliminates the opening above the barrel for the original weapon's optional Surefire weaponlight, since these are no longer manufactured.]]&lt;br /&gt;
[[File:Vector SBR 2.1.jpg|thumb|right|400px|KRISS USA Vector SBR Gen 2.1 - .45 ACP / 9x19mm Parabellum. This newer version comes with an integrated AR stock adaptor and a KRISS DS150 stock.]]&lt;br /&gt;
[[File:KRISS Vector SMG 2.1.jpg|thumb|right|400px|KRISS USA Vector Gen 2.1 - .45 ACP / 9x19mm Parabellum. The SMG version is currently offered in the &amp;quot;Enhanced&amp;quot; configuration by default, which consists of a 6.5&amp;quot; barrel, a KRISS MK5 modular handguard and an ambidextrous folding stock.]]&lt;br /&gt;
&lt;br /&gt;
The '''Vector''' is a series of weapons developed by KRISS USA (formerly known as TDI, Transformational Defense Industries). They use diverted recoil in the form of the &amp;quot;Kriss Super V&amp;quot; system, in which an inertia block travels downwards in a recess behind the magwell as the action cycles in an attempt to offset muzzle climb (the fact that it then has to travel back upwards means this actually just creates an odd up-down oscillating motion when firing in auto). The action was patented by French designer Renaud Kerbrat, formerly of [[FN Herstal]], while the polymer outer housing and folding stock of the weapon were designed by [[Magpul]].&lt;br /&gt;
&lt;br /&gt;
There are four main variants marketed: the SMG is the military and LE version with a 5.5 inch barrel and select-fire, while the civilian semi-auto version of the SMG is called the SBR (&amp;quot;short barrel rifle&amp;quot;). For states with SBR bans, the CRB (&amp;quot;carbine&amp;quot;) version is available with a 11.5-inch permanent extension to the standard barrel oddly referred to as a &amp;quot;safety extension&amp;quot; in some literature. A &amp;quot;pistol&amp;quot; version with an end cap instead of a stock is also available, the SDP (&amp;quot;Special Duty Pistol&amp;quot; or &amp;quot;Security Detail Pistol&amp;quot;). All civilian models used to have &amp;quot;/SO&amp;quot; (&amp;quot;Special Operations&amp;quot;) appended to their designation, though KRISS USA has since given up on doing this.&lt;br /&gt;
&lt;br /&gt;
In 2015, new &amp;quot;Gen II&amp;quot; versions of the original Vector models with redesigned pistol grips and safeties and compatibility with a new 9mm lower were announced. &amp;quot;Enhanced&amp;quot; versions were also made available, but these simply added accessories which could be bought separately, an AR15-style stock adaptor (provided with a Magpul UBR collapsible stock) and an angular shroud for the barrel on the CRB version (which later became standard on the Vector CRB since 2017). Post-2017 models of the Vector (often referred to by KRISS USA as &amp;quot;Gen 2.1&amp;quot;) have a stock adaptor integrated into the upper housing, with a KRISS DS150 adjustable stock attached. The &amp;quot;Enhanced&amp;quot; versions of the short-barreled Gen 2.1 models have a 6.5&amp;quot; barrel, a KRISS MK5 modular handguard, and an ambidextrous folding stock. In addition to the original flat black, civilian versions are also available with factory Cerakote coatings in olive drab or flat dark earth. &amp;quot;Alpine White&amp;quot; and &amp;quot;Combat Grey&amp;quot; were later added.&lt;br /&gt;
&lt;br /&gt;
In addition to .45 ACP and 9x19mm, KRISS marketed Vector receiver variants for 9x21mm IMI, .357 SIG, .40 S&amp;amp;W, 10mm Auto, and .22 LR. The latter is called Vector 22, and is only available with black/FDE/Alpine colors. A version of the SDP called the SDP-SB (&amp;quot;Special Duty Pistol - Stabilizing Brace&amp;quot;) that was factory-fitted with an SB Tactical™ arm brace was available, but has been discontinued following the ATF ruling on pistol braces in January 2023.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2009 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun (Vector SMG), Semi-Auto Carbine (Vector SBR and CRB), Pistol (Vector SDP)&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP, 9x19mm (announced 2015, using an alternate lower) .40 S&amp;amp;W (K10 and recent Vectors), 9x21mm IMI, .357 SIG, 10mm Auto, .22 LR&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 5.6 lbs (2.5 kg) (SMG and SBR), 7 lb (3.2 kg) (CRB)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 24.3 in (62 cm) (SMG and SBR, stock extended), 34.8 in (88 cm) (CRB)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 5.5 in (14 cm) (SMG and SBR), 6.5 in (16.5 cm) (SMG and SBR Gen II, optional), 8 in (20.3 cm) (export SBR only available in Ukraine), 16 in (40.6 cm) (CRB, permanently affixed 11.5 in extension to the 5.5 in barrel), 18.6 in (47.2 cm) (Canadian CRB)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' &lt;br /&gt;
** .45 ACP: Glock 21-style magwell, usual capacities 10, 13: optional MagEx kit originally marketed as 30 rounds, and &amp;quot;25+&amp;quot; afterwards. The current MagEx2 kit extends the capacity to 30.&lt;br /&gt;
** 9x19mm Parabellum &amp;amp; 9x21mm IMI: Glock 17-style magwell, usual capacities 10, 17, 19, 33. The MagEx2 9x19mm capacity is 40.&lt;br /&gt;
** .40 S&amp;amp;W: Glock 22-style magwell, usual capacities 10, 15, 22.&lt;br /&gt;
** 10mm Auto: Glock 20-style magwell, usual capacities 10, 15. The MagEx2 capacity is 33.&lt;br /&gt;
** .357 SIG: Glock 31-style magwell, usual capacities 10, 15.&lt;br /&gt;
** .22 LR: 10, 30.&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto / 2-Round Burst / Full-Auto, civilian versions restricted to Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{gun Title}}&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Green Hornet]]|| || Thug || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil: Retribution]]|| [[Milla Jovovich]] ||Alice ||w/o stock|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|''[[Total Recall (2012)|Total Recall]]|| [[Colin Farrell]] || Quaid || rowspan=&amp;quot;4&amp;quot;|With EOTech sights and taclights|| rowspan=&amp;quot;4&amp;quot;| 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Kate Beckinsale]] ||  Lori&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jessica Biel]] || Melina&lt;br /&gt;
|-&lt;br /&gt;
|   ||Police Officers&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Avengers (2012)|Avengers]]''|| || Mercenary || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Safe]]''|| [[Jason Statham]] || Luke Wright ||rowspan=2| ||rowspan=2| 2012&lt;br /&gt;
|-&lt;br /&gt;
|  || Chinese gangster&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[The Purge: Anarchy]]|| [[Kiele Sanchez]]  || Liz ||rowspan=3| ||rowspan=3| 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Zach Gilford]] || Shane&lt;br /&gt;
|-&lt;br /&gt;
|  || Henchmen&lt;br /&gt;
|-&lt;br /&gt;
|''[[Robocop (2014)|Robocop]]''||  ||Henchmen|||| 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Taken 3]]''||  ||Henchmen|||| 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Maze Runner: The Scorch Trials]]''||||WCKD soldiers||||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Divergent Series: Insurgent]]||[[Shailene Woodley]]||Beatrice &amp;quot;Tris&amp;quot; Prior ||Housed in futuristic shell|| 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Gunman]]||[[Peter Franzén]]||Renninger|||| 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[XXX: Return of Xander Cage|xXx: Return of Xander Cage]]'' || [[Michael Bisping]] || Hawk || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[John Wick: Chapter 2]]|| || || KRISS SDP; seen in arsenal || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Predator]]||[[Keegan-Michael Key]] || Coyle ||  || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[John Wick: Chapter 3 - Parabellum]] || || || Seen in armory || 2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Black Widow (2021)|Black Widow]]''||Jose Miguel Vasquez  || Ross' operative || rowspan=2 |w/EOTech sight || rowspan=2 | 2021&lt;br /&gt;
|-&lt;br /&gt;
| Geoffrey D. Williams|| Ross' operative&lt;br /&gt;
|-&lt;br /&gt;
|''[[Baby Assassins 2 Babies]]||Tomo Nakai||Mana Miyauchi||w/ foregrip and EOTech sight|| 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;260&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Note/Episode&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Future Weapons]]||[[Richard Machowicz]]||||&amp;quot;Close Quarters Combat&amp;quot;||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 4|CSI: NY]]||[[Adam Baldwin]]|| Brett Dunbar ||&amp;quot;Hostage&amp;quot;|| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Weapons]] || || TDI Representative ||&amp;quot;Close Quarters Combat&amp;quot;, w/ EOTech holo-sight, and BUIS||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Good Guys, The (2010)|The Good Guys]]|| [[Mykel Shannon Jenkins]] || Keith Williams ||&amp;quot;Small Rooms&amp;quot;||2010 &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3| ''[[Nikita (2010) - Season 2|Nikita - Season 2]]'' || [[Aaron Stanford]] || Birkhoff || &amp;quot;Sanctuary&amp;quot; (S2E12) ||rowspan=3| 2012&lt;br /&gt;
|-&lt;br /&gt;
|| [[Rob Stewart]] || Roan ||rowspan=2| &amp;quot;Rouge&amp;quot; (S2E14), &amp;quot;Doublecross&amp;quot; (S2E16)&lt;br /&gt;
|-&lt;br /&gt;
|| [[William DeVry]] || Patrick Miller&lt;br /&gt;
|-&lt;br /&gt;
|''[[Person of Interest - Season 1|Person of Interest]] || [[Jim Caviezel]] || John Reese || &amp;quot;Get Carter&amp;quot; (S1E09); &amp;quot;Flesh and Blood&amp;quot; (S1E19)||  2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blacklist, The - Season 1|The Blacklist]] ||  || &amp;quot;Anslo Garrick (No. 16)Part 1&amp;quot;  ||||  2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Arrow - Season 5]] || || ||CRB Enhanced; seen in gunstore; &amp;quot;Vigilante&amp;quot; (S5E07)||2016-2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tokyo Vampire Hotel]] || [[Joey Iwanaga]] || Yamada's driver ||(Ep.1)||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Falcon and the Winter Soldier]]'' || ||SWAT officer|| &amp;quot;One World, One People&amp;quot; (S1E06)||  2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Walking Dead: Daryl Dixon - Season 1]]'' |||| ''Power of the Living'' movement Guerrier || &amp;quot;Coming Home&amp;quot; (S1E06) || 2023&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || Kriss Super V || Prototype, with EOTech red dot sight or M68 Aimpoint red dot scope and removable suppressor || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier of Fortune: Payback]]'' || SV .45ACP || || Prototype || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;Kriss Super V&amp;quot; || w/sight || Prototype || rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
|  Dual Kriss Super V||w/EOTech sight and vertial grip || Gen I; dual-wielded&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || Vector || Various accessories || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GoldenEye 007 (2010)|GoldenEye 007]]'' || Strata SV-400 || Various accessories || Incorrectly shown with 30-round capacity with a 10 / 13 round magazine || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || Kriss Super V || || With optional suppressor || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army of Two: The 40th Day]]'' || TD-V 0.45 SMG || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || Vector || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GoldenEye 007 (2010)|GoldenEye 007 Reloaded]]'' || Strata SV-400 || Various accessories || Incorrectly shown with 30-round capacity with a 10 / 13 round magazine || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brink]]'' || Kross SMG || || With incorrect 35-round Magazine ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Homefront (2011 VG)|Homefront]]'' || Super V SMG || || With &amp;quot;25+&amp;quot; magazine loaded with 26 (MP) or 30-rounds (SP) || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bodycount]]'' || KRISS || Custom stock || With incorrect 50-round magazine || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Future Soldier]]'' || Vector || w/ various attachments || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spec Ops: The Line]]'' || Vector || w/ suppressor || MP only || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops II]]'' || &amp;quot;Vector K10&amp;quot; || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 3]]'' || Vector .45 ACP ||w/ various attachments || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Floor]]'' || Schneidzekk Medic Gun || Medical dart launcher || Added in a patch in 2012; shown with 25- to 50-round capacity from a 25-round mag || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Legends]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Operation Raccoon City]]'' || || || Prototype || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Binary Domain]]'' || HIG-PDW44 Submachine Gun || Custom fixed stock and muzzle striking piece || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arctic Combat]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]]'' || &amp;quot;Super Z&amp;quot; ||Eotech sight ||KRISS SDP || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Warface]]'' || &amp;quot;Kriss Super V&amp;quot; ||extended magazine  ||Tan-colored || rowspan=&amp;quot;2&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Kriss Super V Custom&amp;quot; || extended magazine and grip ||Black-colored; CRB Enhanced&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Blacklist]]'' || Vector .45ACP || w/ various attachments || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Ghosts]]'' || || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' || Kross Vertex || With various attachments || Holds 30 rounds in &amp;quot;25+&amp;quot;-round magazines || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survarium]]'' || || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Watch Dogs]]'' || Vector .45ACP || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 4]]'' || Vector .45 ACP || w/ various attachments || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || Kriss Vector .45 ACP||flashlight, laser, EOTech sight, suppressor, grip  ||Gen I  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contract Wars]]'' || || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Siege]]'' || Vector .45 ACP || || Introduced in Operation Velvet Shell expansion (2017) || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost In The Shell: Stand Alone Complex First Assault]]'' || KRIS-SV || various attachments || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Division]]'' || Vector 45 ACP || Various attachments || 3 variants || 2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Escape from Tarkov]]'' || TDI Kriss Vector Gen.2 9x19 submachinegun ||5&amp;quot; or 6&amp;quot; barrels, any 9x19 suppressors, AR-15 buffer tube adapter, 17-, 21-,33- and 50-round mags, KRISS Mk.5 Modular rail ||tan-colored; added in patch 0.12.9.10423 (2020) || rowspan=&amp;quot;2&amp;quot; | 2016&lt;br /&gt;
|-&lt;br /&gt;
| TDI KRISS Vector Gen.2 .45 ACP submachinegun || 5&amp;quot; or 6&amp;quot; barrels, SilencerCo Omega 45k suppressor, AR-15 buffer tube adapter, 13 and 30-round mags, KRISS Mk.5 Modular rail|| black-colored; added in patch 0.12.9.10423 (2020)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Umbrella Corps]]'' || K-12 AX || w/ optional suppressors and optics || w/ 30-round MagEx2 extension || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Squad]]'' || KRISS Vector || Truglo red dot and AN/PEQ-15 || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SCP: Secret Laboratory]]'' || &amp;quot;Crossvec&amp;quot; || Various optional attachments || Added in v11.0.0 &amp;quot;Parabellum&amp;quot; update (2021); manufactured by &amp;quot;Foundation Gunworks&amp;quot; in-universe || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ironsight]]'' || Vector || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ring of Elysium]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 5]]'' || &amp;quot;Vector .45ACP&amp;quot; || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay 2]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency: Sandstorm]]'' || Vector || || Added in Update 1.11 (2021) || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Krunker]]'' || veccy! || 30-round magazine, removed iron sights and stock, optional Pan AV reflex sight or ACOG scope || Gen I || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry New Dawn]]'' || &amp;quot;Vector .45ACP&amp;quot; || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Breakpoint]]'' || Vector, Vector Shorty || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' || &amp;quot;Fennec&amp;quot; || Various accessories || Hybrid Gen I / Gen II Vector; added in Season 4 update (2020) || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Ghost Warrior Contracts 2]]'' || &amp;quot;MP Point Prime&amp;quot; || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 6]]'' || &amp;quot;Yarapunk Side Piece&amp;quot; || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2042]]'' || &amp;quot;K30&amp;quot; || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare II (2022)|Call of Duty: Modern Warfare II]]'' || &amp;quot;Fennec 45&amp;quot; || Various accessories || Hybrid Gen I / Gen II Vector || 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Angel Beats!]]'' || Yuri || red dot sight and flashlight attachment ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lupin the 3rd vs. Detective Conan: The Movie]]'' || Fujiko Mine ||  ||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lycoris Recoil]]''&lt;br /&gt;
|Fuki, Majima, other Lycoris agents&lt;br /&gt;
|&lt;br /&gt;
|2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=KRISS K10=&lt;br /&gt;
&lt;br /&gt;
[[File:K10.jpg|thumb|right|450px|KRISS K10 with barrel RIS - .45 ACP / 9x19mm Para / .40 S&amp;amp;W. Multicaliber 2011 prototype; note the detachable magazine well, diagonal reversible charging handle, and lack of pins on the receiver. This is a non-NFA weapon, hence it having a safety but not a fire selector.]]&lt;br /&gt;
[[File:K10-2013.jpg|thumb|right|450px|KRISS K10 - .45 ACP, 2013 prototype]]&lt;br /&gt;
&lt;br /&gt;
The '''K10''' is a second-generation redesign with alterations including a vertical charging handle, integral collapsible stock and replaceable magwell for switching between .45 ACP, .40 S&amp;amp;W, and 9mm Parabellum. It was displayed at SHOT Show 2011, but has not been seen since 2013; like a lot of TDI / KRISS projects (MVS shotgun, Disraptor heavy machine gun, KARD, etc) it seems to have been canceled.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Rising: Revengeance]]'' || || || Altered magazine well, curved magazine, MP7-style front section || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Hardline]]'' ||K10|| || || 2015&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Heckler_%26_Koch_P30&amp;diff=1620128</id>
		<title>Heckler &amp; Koch P30</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Heckler_%26_Koch_P30&amp;diff=1620128"/>
		<updated>2023-10-22T15:18:55Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:HK-P30.jpg|thumb|right|350px|Heckler &amp;amp; Koch P30S - 9x19mm]]&lt;br /&gt;
[[File:HKP30ThumbSafety.jpg|thumb|right|350px|Heckler &amp;amp; Koch P30S with ambidextrous thumb safety - 9x19mm]]&lt;br /&gt;
[[Image:HK_P30L.jpg|thumb|right|350px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The '''Heckler &amp;amp; Koch P30''' is a descendant from H&amp;amp;K's previous pistols, including the [[Heckler &amp;amp; Koch USP]], and the [[Heckler &amp;amp; Koch P2000]]. It was introduced in 2006, and is still currently manufactured.&lt;br /&gt;
The P30 is fully ambidextrous, and it offers various trigger and cocking systems. A decocker is also an available option. It is considered a concealed-carry pistol.&lt;br /&gt;
&lt;br /&gt;
'''NOTE: P30 refers to the more compact sized firearm. P30L is the official name of the full size variant.'''&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2006 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' 	Semi-Automatic Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm, .40 S&amp;amp;W (VP40)&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.43 lb (0.647 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 7.1 in (181 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 3.9 in (98 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 15 (9x19mm), 13 (.40 S&amp;amp;W)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA/DA)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''The Heckler &amp;amp; Koch P30 pistol and variants appear in the following films and TV shows used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;35&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Faster]] || [[Oliver Jackson-Cohen]] || Killer ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Edgemen (Hranari)]]'' || Radim Fiala || Marek || suppressed || 2011&lt;br /&gt;
|-&lt;br /&gt;
|'' [[The Avengers (2012)|The Avengers]] || [[Jeremy Renner]] || Hawkeye ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Guardian Angel (Schutzengel)]] || [[Til Schweiger]] || Max ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Guardian Angel (Schutzengel)]] || [[Luna Schweiger]] || Nina ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Savages]] || [[Aaron Taylor-Johnson]] || Ben || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[The Expendables 2]] || [[Nan Yu]] || Maggie Chan || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Stand]]''||[[Peter Stormare]] || Burrell || || 2013 &lt;br /&gt;
|-&lt;br /&gt;
|'' [[Lupin the 3rd]] || [[Jerry Yan]] || Michael Lee || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Lupin the 3rd]] || [[Vithaya Pansringarm]] || Naron || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|'' [[The Expendables 3]] || [[Dolph Lundgren]] || Gunnar || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Transformers: Age of Extinction]] || [[Titus Welliver]] || James Savoy||   || 2014&lt;br /&gt;
|-&lt;br /&gt;
|'' [[John Wick]] || [[Keanu Reeves]] || John Wick || P30L; fitted with custom compensator|| 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Witch Hunter]]||  [[Elijah Wood]] ||Dolan 37th|| || 2015&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Spy (2015)|Spy]] || [[Jason Statham]] || Rick Ford || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Spy (2015)|Spy]] || [[Melissa McCarthy]] || Susan Cooper || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Marine 4: Moving Target]] ||[[Mike &amp;quot;The Miz&amp;quot; Mizanin]] || Jake Carter || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Gangster Ka]] || [[Hynek Cermák]] || Radim Kraviec || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Gangster Ka]] || [[Predrag Bjelac]] || Dardan Cirkel || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Gangster Ka]] || [[Filip Capka]] || Lánský || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Gangster Ka]] ||  || A thug || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Accountant]] || || Operative || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 |''[[John Wick: Chapter 2]] || [[Keanu Reeves]] || John Wick || P30L; fitted with custom muzzle brake || rowspan=2 |2017&lt;br /&gt;
|-&lt;br /&gt;
|   ||  || P30; seen in armory &lt;br /&gt;
|-&lt;br /&gt;
|''[[Snowman, The|The Snowman]]''||[[Michael Fassbender]]||Detective Hole||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Snowman, The|The Snowman]]''||[[Rebecca Ferguson]]||Katrine Bratt||||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ant-Man and the Wasp]]'' || [[Divian Ladwa]] || Uzman || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[John Wick: Chapter 3 - Parabellum]] ||  ||Assassins  || rowspan=5|P30L || rowspan=5|2019&lt;br /&gt;
|-&lt;br /&gt;
|  || Ruska Roma member&lt;br /&gt;
|-&lt;br /&gt;
| [[Keanu Reeves]] || John Wick&lt;br /&gt;
|-&lt;br /&gt;
| || NYC Continental Guards&lt;br /&gt;
|-&lt;br /&gt;
|  [[Lance Reddick]] || Charon &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spider-Man: Far From Home]]'' || [[Jake Gyllenhaal]] || Quentin Beck/Mysterio || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Angel Has Fallen]]''||[[Gerard Butler]]||Mike Banning||||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[21 Bridges]]''||[[Stephan James]]||Michael Trujillo||||2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Black Widow (2021)|Black Widow]]''||O-T Fagbenle  ||Rick Mason || rowspan=3 | || rowspan=3 | 2021&lt;br /&gt;
|-&lt;br /&gt;
|[[Scarlett Johansson]]||  Natasha Romanoff&lt;br /&gt;
|-&lt;br /&gt;
|[[Florence Pugh]] || Yelena Belova&lt;br /&gt;
|-&lt;br /&gt;
|''[[Batman, The (2022)|The Batman]]''||||Falcone henchman||||2022&lt;br /&gt;
|-&lt;br /&gt;
|''[[Knock at the Cabin]]''||[[Dave Bautista]]||Leonard||||2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;85&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Burn Notice]]'' || [[Jeffrey Donovan]] || Michael Weston ||  || 2010-2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Burn Notice - Season 4|Burn Notice]]''|| [[Jon Seda]] || Cole ||&amp;quot;Center of the Storm&amp;quot; (S4E09) || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dark Blue (TV Series)|Dark Blue]]''|| [[Dean Norris]] || Cahill || &amp;quot;Jane Wayne&amp;quot; (S2E06) || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dark Blue (TV Series)|Dark Blue]]''||  || Bodyguard || &amp;quot;Personal Effects&amp;quot; (S2E10)  || 2009-2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-0]]'' || [[Scott Caan]] || Det. Danny 'Danno' Williams ||  || 2010-&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hawaii Five-0 - Season 1|Hawaii Five-0]]''||[[Peter Stormare]] || Drago Zankovic || &amp;quot;Ohana&amp;quot; (S1E02) || 2010 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Grimm]]''|| || || ||2011-&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)|Missing]]'' || [[Ashley Judd]]|| &amp;quot;Becca&amp;quot; Winstone || &amp;quot;The Hard Drive&amp;quot; (S1E02)|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)|Missing]]'' || [[Sean Bean]] || Paul Winstone || &amp;quot;The Three Bears&amp;quot; (S1E05), &amp;quot;A Busy Solitude&amp;quot; (S1E06)|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)|Missing]]'' || [[Nikola Navrátil]]|| Maksim || &amp;quot;Answers&amp;quot; (S1E08)|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: Los Angeles - Season 3|NCIS: Los Angeles]]'' || [[Scott Caan]] || Det. Danny 'Danno' Williams || &amp;quot;Touch of Death&amp;quot; (S3E21) || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crossing Lines - Season 1|Crossing Lines]]''||[[Richard Flood]]||Tommy McConnel||||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crossing Lines - Season 1|Crossing Lines]]''||[[William Fichtner]]||Carl Hickman||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI Andel (Kriminálka Andel)]]''|| [[Helena Dvoráková]] || Kpt. Jana Chládková || &amp;quot;Únos&amp;quot; (S4E01) ||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Touch]]'' || [[Kiefer Sutherland]] ||Martin Bohm || &amp;quot;Leviathan&amp;quot; (S2E13) || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Person of Interest - Season 4|Person of Interest]] || || Henchman ||&amp;quot;Pretenders&amp;quot; (S4E06) || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24: Live Another Day]]'' || [[Kiefer Sutherland]] || Jack Bauer ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[NCIS - Season 12|NCIS]]'' || [[Josh Randall]] || Ryan Barnes || &amp;quot;Parental Guidance Suggested&amp;quot; (S12E06)  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Daredevil (2015)|Daredevil]]''  || [[Alex Morf]] || John Healy || &amp;quot;Rabbit in a snowstorm&amp;quot; (S1E03)||  2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Daredevil (2015)|Daredevil]]''  || [[Toby Leonard Moore]] || Wesley || &amp;quot;Rabbit in a snowstorm&amp;quot; (S1E03)||  2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Daredevil (2015)|Daredevil]]''  || [[Rob Morgan]] || Turk Barrett || &amp;quot;Rabbit in a snowstorm&amp;quot; (S1E03)||  2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Supernatural - Season 13 | Supernatural]]''||[[Briana Buckmaster]]||Sheriff Donna Hanscum|| P30L ||2017-2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alarm für Cobra 11 - Season 44]]'' || [[Liliane Zillner]] || Viola Möller || Ep. &amp;quot;Amnesie&amp;quot; || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS - Season 17]]'' || [[Cote de Pablo]] || Ziva David || &amp;quot;Out of the Darkness&amp;quot; (S17E01) || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yellowstone - Season 2]]''||[[Danny Huston]]||Dan Jenkins||&amp;quot;Sins of the Father&amp;quot; (S02E10)||2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 |''[[Sweet Home - Season 1]] || Lee Jung-hyun || Kyeong-mo ||  || rowspan=2 |2020&lt;br /&gt;
|-&lt;br /&gt;
|  Lee Si-young || Seo Yi-kyung || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Payday 2]]'' || &amp;quot;Contractor&amp;quot; ||  || P30L; Added in John Wick Weapon Pack  (2016) ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' ||H&amp;amp;K P30  ||w/sight and compensator|| added in 2022||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[SCP: Secret Laboratory]]''||COM-18||tan frame; optionally equippable with HK match weight, SilencerCo Osprey 9, 21-round extended mag, and various other attachments||P30L; added in v11.0.0 &amp;quot;Parabellum&amp;quot; update; manufactured by &amp;quot;Foundation Gunworks&amp;quot; in-universe||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Caliber]]'' || || || ||2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Umarex Heckler &amp;amp; Koch P30==&lt;br /&gt;
[[File:Umarex-H&amp;amp;K30.jpg|thumb|right|350px|Umarex Heckler &amp;amp; Koch P30 bicolor - 9mm P.A.K. blanks]]&lt;br /&gt;
A blank firing replica of the '''Heckler &amp;amp; Koch P30''' manufactured by Umarex.&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kriminálka Staré mesto II.]]'' || [[Zuzana Fialová]] || Zuzana Krauzová || S02E06 || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kriminálka Staré mesto II.]]'' || [[Milan Knazko]] || Nociar || S02E06 || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Profesor T.]]'' || [[Karel Hermánek Jr.]] || Jan Vaníček || S01E05 || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{HK}}&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=SCP:_Secret_Laboratory&amp;diff=1620126</id>
		<title>SCP: Secret Laboratory</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=SCP:_Secret_Laboratory&amp;diff=1620126"/>
		<updated>2023-10-22T15:17:19Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: /* Standard Manufacturing DP-12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''SCP: Secret Laboratory''&lt;br /&gt;
|picture=SCPSecretLaboratorySteamBanner.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|date=December 29, 2017&lt;br /&gt;
|developer=Northwood Studios&lt;br /&gt;
|publisher=Northwood Studios&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''SCP: Secret Laboratory''''' is a multiplayer first person shooter based on the online collaborative writing project [https://scp-wiki.wikidot.com/ the SCP Foundation]. Heavily inspired by another horror game also based on the SCP Foundation, [[Talk:SCP Containment Breach|''SCP: Containment Breach'']], and in fact originally also using many assets from that game, ''SCP: Secret Laboratory'' is set in one of the titular SCP Foundation's black sites, Site-02, amidst a site-wide breach of containment of deadly and scientifically inexplicable SCPs as well as all the death row inmates used as guinea pigs for the Foundation's experiments, known as D-Class, as Foundation response teams, known as Mobile Task Forces or MTFs, and another armed faction hostile to the Foundation, known as the Chaos Insurgency, scramble to retake and re-secure the facility by any means necessary.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Firearms can be acquired in ''SCP: Secret Laboratory'' by looting one of Site-02's keycard-locked armories, or by running items through [https://scp-wiki.wikidot.com/scp-914 SCP-914]; some roles also spawn with guns, grenades, and armor by default, and since all the items one is carrying are dropped on death, there's always the option of looting the corpse of another unfortunate player. With enough time with SCP-914 and a sacrificial firearm to transmute, one can acquire any firearm in the game, although access to SCP-914 is automatically barred off about 10 minutes after a round starts. Ammo can also be transmuted in this matter, but with an &amp;quot;exchange rate&amp;quot; system to prevent one from being fully kitted out at the start of the round, looting corpses is still generally the best way to go about acquiring more ammo.&lt;br /&gt;
&lt;br /&gt;
Besides the ability to fire, reload, and aim down sights, the player can also unload the firearm he is holding by holding down the reload key; a useful feature given how most ammo types have more than one gun chambered for them. With a firearm, the player also gains the ability to &amp;quot;disarm&amp;quot; players from opposing factions by holding the use key on them for a period of time, which forcibly cuffs their hands behind their backs, removes everything from their inventory, and prevents them from picking up objects. This is particularly useful early in a round, where disarming D-Class and scientists and escorting them to the exit at gunpoint respawns them as an operative allied to your faction, but loses relevance as a mechanic as the round progresses. Equipping a firearm in your hands also renders you immune to being disarmed.&lt;br /&gt;
&lt;br /&gt;
Even with an eight slot inventory, by default, the player is limited to only being able to carry one firearm and two grenades, and has a rather small cap on the amount of ammo they can carry (which is counted separately from the item inventory). This can be mitigated by equipping armor, which can also be found in the aforementioned keycard-locked armories; every role that isn't a D-Class inmate or a scientist also spawns with one. Armor comes in three tiers, with each progressive tier increasing the player's item and ammo caps by a bigger amount at the cost of a higher and higher stamina penalty; with Heavy Armor, the player can carry up to three firearms and four grenades, although they're  still limited by the eight slot inventory. Unsurprisingly, armor also decreases ballistic damage done to the player by a percentage, with each tier of armor negating a larger percentage of damage, although this percentage is further modified by the &amp;quot;penetration&amp;quot; value of a firearm, which differs between firearms and can be ''even'' further modified depending on what attachments have been equipped. Additionally, armor is also locational, and will not protect against shots to limbs (although limb shots inherently deal less damage to begin with); the lowest tier of armor will also not protect against headshots while the other two tiers of armor will.&lt;br /&gt;
&lt;br /&gt;
Speaking of attachments, several high-tech tables with monitors, known as &amp;quot;workstations&amp;quot;, can be found strewn across Site-02. Interacting with these workstations allows the player to change the attachments equipped on his firearm and change the reticle of the red dot sight on his gun if he has one equipped. While most of the attachment options involve sights and other modules attached to Picatinny rails, it also allows the player to equip extended magazines and various ammo types (although what ammo types are available is dependent on the firearm); how ammo types can be switched on the spot is a question best not considered.&lt;br /&gt;
&lt;br /&gt;
While the game does, per first-person shooter standards, have a reserve pool of ammo that reloading instantly grabs a full magazine from, it unusually does not display how much ammo is left in the magazine currently loaded in the firearm; some guns have ammo counter attachments, but equipping one usually means you are forgoing another more useful attachment.&lt;br /&gt;
&lt;br /&gt;
Accessible from the main menu is an &amp;quot;operational guide&amp;quot;, which offers lore segments and other tidbits on Site-02, the various available roles, all the SCPs, and most importantly all the firearms in the game. These lore segments explain the Foundation's rationale behind their adoption of firearms, provide analyses by Foundation personnel on the Chaos Insurgency's standard issue firearms and doctrine, and occasionally self-deprecatingly poke fun at some of the sillier gun-related things in the game.&lt;br /&gt;
&lt;br /&gt;
''SCP: Secret Laboratory'' has been through several updates and major overhauls of both its gameplay mechanics and gun models; all the mechanics listed in this overview segment and all the guns listed below were only implemented into the game in the v11.0.0 update, appropriately named the Parabellum update.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Ruger SR9c==&lt;br /&gt;
A two-tone [[Ruger SR9c]] with a stainless steel slide appears in game as the &amp;quot;COM-15&amp;quot;, marking the Ruger SR9c's debut (and currently only appearance) in a video game. The only ammo type available for it is JHP. It incorrectly has a capacity of 12+1 instead of the 10+1 it actually should have, although its extended magazine attachment correctly has a capacity of 17 rounds. Only one naturally spawns per round, and in a random spot in the Light Containment Zone; the operational guide reveals that it was the misplaced personal carry pistol of Junior Researcher Dr. David Bonardi, an employee at Site-02. Being a subcompact pistol in a facility staffed by guards armed with Kevlar vests and PDWs, the SR9c is effectively a stopgap firearm for D-Class and scientists to use to defend themselves from each other (and facility guards, in the case of D-Class), but should be replaced with something better as soon as possible. &lt;br /&gt;
[[File:Ruger-SR9CWaterMarked.jpg|thumb|none|300px|Ruger SR9C Compact Pistol with Laser and stainless-steel slide - 9x19mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-RugerSR9c.jpg|thumb|none|600px|An official render of the SR9c, displaying all the attachments available for it. Note how the SR9c with a suppressor has magically gained an extended threaded barrel for the suppressor to attach to.]]&lt;br /&gt;
===&amp;quot;COM-45&amp;quot;===&lt;br /&gt;
Added in the v12.0.0 update is a joke variant of the COM-15 called the COM-45. Originally a suggestion made by name in [https://steamcommunity.com/app/700330/discussions/10/3553931489685562434/ a very vague and grammatically dubious post on the Steam discussion forums] seemingly calling for the implementation of a sidearm chambered in .45 ACP, the developers jokingly interpreted COM-45 as &amp;quot;three COM-15s grafted together&amp;quot; instead. The COM-45 can only be obtained by putting a COM-15 through SCP-914 on Very Fine, and even then there is only a 15% chance of obtaining it, with it significantly more likely turning into an MP7A1 or a .44 revolver instead. The COM-45 has a capacity of 36 rounds in the three conjoined magazines plus 3 in the respective chambers. In addition, it has been turned fully automatic, with a monstrous fire rate of 3600 RPM. Unfortunately, this high fire rate results in high amounts of recoil, meaning that the COM-45 is only effective when standing right next to the target you're shooting at, but the obscene damage output ensures that whatever SCP you're firing at will be badly hurt, and whatever unfortunate human opponent you're firing at will be utterly destroyed. The COM-45 is classified as a &amp;quot;special weapon&amp;quot;; as such, it has no available attachments. When aiming down the sights, the player character will randomly pick one of the three iron sights to aim down.&lt;br /&gt;
[[File:SCPSecretLaboratoryCOM45.jpg|300px|thumb|none|The COM-45, in all its ridiculous glory. It also has a black conjoined slide, as opposed to the two-tone stainless steel COM-15.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P30L]] appears with an FDE frame, a threaded barrel with thread protector, and chambered in 9x19mm as the &amp;quot;COM-18&amp;quot;. Besides a suppressor that is based on the SilencerCo Osprey 9, the P30L can also equip an HK match weight as a barrel attachment, listed by the workstation as an &amp;quot;extended barrel&amp;quot;. The P30L correctly has a capacity of 15+1, and is equipped with armor-piercing ammo by default, although it can also equip a 21-round extended magazine and have its armor-piercing ammo swapped out for JHP. No role spawns with it, and it can only be naturally acquired from armories and weapon lockers. The model is fairly authentic to the real P30L, the only notable changes being the peculiar crosshair pattern on the rear sight instead of the two dots it should actually have, the custom straight trigger, and the engravings on the slide, missing the gun's name and replacing the HK rollmark with FG. Supplementary material reveals that this stands for &amp;quot;Foundation Gunworks&amp;quot;, a firearms manufacturing subsidiary of the SCP Foundation in the ''SCP: Secret Laboratory'' universe; seemingly they are responsible for manufacturing all the firearms the Foundation uses, as well as the suppressor the P30L can equip.&lt;br /&gt;
[[File:HK P30L.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKP30.jpg|thumb|none|600px|An official render of the P30L, equipped with a suppressor and laser sight. Note the Foundation Gunworks rollmark on the Osprey 9 and on the P30L slide.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
While generically referred to by the game as a &amp;quot;.44 Revolver&amp;quot;, the revolver in ''SCP: Secret Laboratory'' is clearly based on the [[Smith &amp;amp; Wesson Model 500]], albeit rechambered in .44 Magnum. The .44 revolver is not a Foundation-issued weapon, and as such does not naturally spawn in Site-02, only being issued to Chaos Insurgency Marauders as a sidearm (as is the .44 Magnum ammo that it's chambered in). By default, the .44 revolver fires in double action with a trigger pull delay of 0.1s, but unusually the player can also also hit the middle mouse button to cock the hammer and fire in single action mode, which is also more accurate and obviously has no trigger pull delay. Per video game standards, the revolver is treated as a super-magnum marksman weapon, the operational guide entry for it even mentioning as such; this is reflected in the attachments available for it, as besides an RMR, the revolver can also equip a silver pistol scope that is seemingly inspired by the Leupold FX-II pistol scope, as well as a fictional stock that attaches to the grip somehow. The barrel length can also be customized as an attachment; the default is called the &amp;quot;Medium Barrel&amp;quot; and is based on the 8.375' barrel, but this can be replaced with the &amp;quot;Short Barrel&amp;quot;, which is based on the 4' barrel, and the &amp;quot;Long Barrel&amp;quot;, which is based on the 10.5' Performance Center barrel, complete with the pertinent muzzle brake. By default, the revolver has a six-round cylinder, but this too is counted as an attachment and can be swapped out for an eight-round cylinder and even a silly-looking four-round cylinder; how one can swap out the cylinders ''and'' modify the timing of the revolver in a split second in the middle of a containment breach is a question best not considered.&lt;br /&gt;
[[File:S&amp;amp;W M500 HIVIS.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model 500 with HIVIS sights - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:S&amp;amp;W500.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 500 (10.5&amp;quot; barrel) with extended ejector shroud, accessory rail, and sling - .500 S&amp;amp;W Magnum]] &lt;br /&gt;
[[File:Smith&amp;amp;Wesson500-4inch.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 500 (4&amp;quot; Barrel) - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:SCPSecretLaboratory-S&amp;amp;WM500.jpg|thumb|none|600px|An official render of the &amp;quot;.44 Revolver&amp;quot;, showcasing all of the attachments it can equip. The one on top is the default revolver, the one in the middle has the &amp;quot;Telescopic Sight&amp;quot;, &amp;quot;Long Barrel&amp;quot;, &amp;quot;Heavy Stock&amp;quot; and &amp;quot;4-Shot Cylinder&amp;quot; attachments, and the one at the bottom has the &amp;quot;Dot Sight&amp;quot;, &amp;quot;Short Barrel&amp;quot; and &amp;quot;8-Shot Cylinder&amp;quot; attachments.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] appears as the &amp;quot;FSP-9&amp;quot;. It is modeled with a 40 round magazine but only has a mag capacity of 30+1, although this might have something to do with the fact that the FSP-9 is also chambered in 9x19mm; the operational guide mentions that the design was retrofitted for 9x19mm for logistical purposes (why the Foundation didn't just use another PDW design that was already in 9x19mm, ''like the gun in the entry directly below this one'', is another question entirely). It is the standard issue firearm of facility guards, who spawn with one, and it can be acquired from armories and weapon lockers. The sights are modeled as always being flipped up. By default, the grip and stock are folded, but amusingly, these are considered attachments, which means that they can only selected to be unfolded at a workstation. Not only that, but they are noted to increase the draw time of the weapon, because enabling them means the player character has to take time to unfold the grip, extend the stock, or both ''every time they draw their MP7A1''. As a Foundation-issue firearm, the FSP-9 is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP7A1 with 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKMP7A1.jpg|thumb|none|600px|An official render of the MP7A1. The one on the right is the default MP7A1, while the one on the left has the &amp;quot;Holographic Sight&amp;quot; (based on the EoTech HWS XP3S), &amp;quot;Suppressor&amp;quot;, &amp;quot;Extended Stock&amp;quot;, and &amp;quot;Foregrip&amp;quot; attachments. Note the &amp;quot;FG&amp;quot; rollmark above the trigger on both sides. Also note the weird dots on the magazine; seemingly the modeler not only decided to include witness holes that look nothing like the witness holes the MP7 actually has, but they also appear to not know what witness holes are for, because they don't go all the way through.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector Gen II==&lt;br /&gt;
The [[KRISS Vector|KRISS Vector Gen II]] appears chambered in 9x19mm under the slightly corrupted designation of the &amp;quot;Crossvec&amp;quot;; the operational guide entry reveals that, in-universe, this name was partially derived from the acronym C.R.O.S.S., which stands for (or rather was painfully backronymed from) &amp;quot;Compact Response Operative Submachine gun Selection program&amp;quot;. The lower receiver of the Vector is a slightly lighter shade of black than the top receiver. The Vector has a whopping magazine capacity of 40+1 and is uses JHP ammo by default; it can be equipped with armor-piercing ammo instead as an attachment, but unfortunately for balance purposes the magazine capacity is decreased by 10 rounds if one does so. It is the standard issue firearm of MTF Privates, who spawn with one, and it can be acquired from armories and weapon lockers. As with the MP7A1, the folding stock is treated as an attachment, albeit unfolded by default, and like the MP7A1 folding it at a workstation decreases the draw time because the player character will no longer spend half a second unfolding the stock every time he draws the Vector. As a Foundation-issue firearm, the Crossvec is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Vector Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:SCPSecretLaboratory-KRISSVectorGenII.jpg|thumb|none|600px|An official render of the Vector. The Vector on the right has the &amp;quot;Suppressor&amp;quot; attachment, while the Vector on the left has the &amp;quot;Night-Vision Scope&amp;quot;, &amp;quot;Suppressor&amp;quot;, &amp;quot;Retracted Stock&amp;quot;, and &amp;quot;Foregrip&amp;quot; attachments. Note the &amp;quot;FG&amp;quot; rollmark near the muzzle on both sides, where either &amp;quot;KRISS VECTOR&amp;quot; and &amp;quot;KRISS&amp;quot; would normally appear. Also note the attachments; the foregrip seems to be based on a Magpul RVG, but the real point of interest is the suppressor unique to the Vector. This appears to actually be based on an airsoft Angry Gun KSV tracer unit, which itself is very, ''very'' loosely based on the SilencerCo Osprey 9 suppressor; why the model of the suppressor for the P30L wasn't just reused is unclear. Also also note the magazine's weird witness holes that don't actually do anything, similar to the MP7A1's magazine; this is even more factually incorrect since MagEx2 magazines have witness ports on their back, rather than their sides.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Standard Manufacturing DP-12==&lt;br /&gt;
The [[Standard Manufacturing DP-12]] appears under the generic designation of the shotgun. The DP-12 has a capacity of 7+7 for each magazine tube, as well as +2 in both chambers. Like the real deal, the DP-12 fires both barrels in sequence before the gun is pumped, although there is an attachment option to modify the DP-12 so both barrels are fired at once with one trigger pull. The pellets fired have some unusual properties, like always counting as torso hits no matter where in the target they land, or that when a blast kills a target, any &amp;quot;extra&amp;quot; pellets that weren't needed to kill the target will pass through and potentially hit someone behind the target, despite the fact that this should be physically impossible. The DP-12 is not a Foundation-issued weapon, and as such does not naturally spawn in Site-02, only being issued to Chaos Insurgency Marauders as a primary firearm (as is the 12 gauge buckshot ammo that it takes). Supplementary material reveals that in-universe, the shotgun is manufactured by Standard BGT. Co., a company based in the fictional city of New France, Connecticut, as a parody of the DP-12's real manufacturer Standard Manufacturing, LLC., which is based in New Britain, Connecticut. The shotgun is also revealed to have the very silly name of &amp;quot;Double Barrel Baguette Shotgun&amp;quot;.&lt;br /&gt;
[[File:Standard Manufacturing DP-12.jpg|thumb|none|450px|Standard Manufacturing DP-12 - 12 gauge]]&lt;br /&gt;
[[File:SCPSecretLaboratory-StandardManufacturingDP-12.jpg|thumb|none|600px|An official render of the DP-12. The one on the bottom is the standard DP-12 with the pump locked back, while the one on the top has the &amp;quot;Choke&amp;quot; attachment.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==Maxim Defense MDX 508==&lt;br /&gt;
&lt;br /&gt;
[[File:MDX508-Rifle-Arid.jpg|thumb|none|400px|Maxim Defense MDX 508 - 7.62X39mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-MDX508.jpg|thumb|thumb|none|600px|An official render of the MDX 508.]]&lt;br /&gt;
&lt;br /&gt;
==AK Variant==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;A7&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;3-X Particle Disruptor&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
[[File:MG5 A2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG5 A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKMG5.jpg|thumb|none|600px|An official render of the MG5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG36==&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;High-Explosive Grenade&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]] &lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:J._D._Flasky_The_3rd&amp;diff=1619836</id>
		<title>User:J. D. Flasky The 3rd</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:J._D._Flasky_The_3rd&amp;diff=1619836"/>
		<updated>2023-10-21T17:54:22Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gamer, two-bit YouTuber, and perennial misuse-r and abuser of the semicolon. I solemnly swear to never be brief and to the point when I can be verbose and bore everyone to death.&lt;br /&gt;
&lt;br /&gt;
Pages contributed to:&lt;br /&gt;
* [[SCP: Secret Laboratory]]&lt;br /&gt;
* [[Sons Of The Forest]]&lt;br /&gt;
* [[Spec Ops: The Line]]&lt;br /&gt;
* [[Team Fortress 2]]&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=TDI_Vector&amp;diff=1619835</id>
		<title>TDI Vector</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=TDI_Vector&amp;diff=1619835"/>
		<updated>2023-10-21T17:43:16Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: You should look into this thing called &amp;quot;rowspans&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Krisssuperv.jpg|thumb|right|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|right|400px|TDI Vector Gen I - .45 ACP]]&lt;br /&gt;
[[File:KRISS Vector.jpg|thumb|right|400px|KRISS USA Vector Gen I, later model with different safety - .45 ACP]]&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|right|400px|KRISS USA Vector Gen II - .45 ACP / 9x19mm Parabellum. Note the new pistol grip, magwell, trigger and 45-degree safety. The Gen II also eliminates the opening above the barrel for the original weapon's optional Surefire weaponlight, since these are no longer manufactured.]]&lt;br /&gt;
[[File:Vector SBR 2.1.jpg|thumb|right|400px|KRISS USA Vector SBR Gen 2.1 - .45 ACP / 9x19mm Parabellum. This newer version comes with an integrated AR stock adaptor and a KRISS DS150 stock.]]&lt;br /&gt;
[[File:KRISS Vector SMG 2.1.jpg|thumb|right|400px|KRISS USA Vector Gen 2.1 - .45 ACP / 9x19mm Parabellum. The SMG version is currently offered in the &amp;quot;Enhanced&amp;quot; configuration by default, which consists of a 6.5&amp;quot; barrel, a KRISS MK5 modular handguard and an ambidextrous folding stock.]]&lt;br /&gt;
&lt;br /&gt;
The '''Vector''' is a series of weapons developed by KRISS USA (formerly known as TDI, Transformational Defense Industries). They use diverted recoil in the form of the &amp;quot;Kriss Super V&amp;quot; system, in which an inertia block travels downwards in a recess behind the magwell as the action cycles in an attempt to offset muzzle climb (the fact that it then has to travel back upwards means this actually just creates an odd up-down oscillating motion when firing in auto). The action was patented by French designer Renaud Kerbrat, formerly of [[FN Herstal]], while the polymer outer housing and folding stock of the weapon were designed by [[Magpul]].&lt;br /&gt;
&lt;br /&gt;
There are four main variants marketed: the SMG is the military and LE version with a 5.5 inch barrel and select-fire, while the civilian semi-auto version of the SMG is called the SBR (&amp;quot;short barrel rifle&amp;quot;). For states with SBR bans, the CRB (&amp;quot;carbine&amp;quot;) version is available with a 11.5-inch permanent extension to the standard barrel oddly referred to as a &amp;quot;safety extension&amp;quot; in some literature. A &amp;quot;pistol&amp;quot; version with an end cap instead of a stock is also available, the SDP (&amp;quot;Special Duty Pistol&amp;quot; or &amp;quot;Security Detail Pistol&amp;quot;). All civilian models used to have &amp;quot;/SO&amp;quot; (&amp;quot;Special Operations&amp;quot;) appended to their designation, though KRISS USA has since given up on doing this.&lt;br /&gt;
&lt;br /&gt;
In 2015, new &amp;quot;Gen II&amp;quot; versions of the original Vector models with redesigned pistol grips and safeties and compatibility with a new 9mm lower were announced. &amp;quot;Enhanced&amp;quot; versions were also made available, but these simply added accessories which could be bought separately, an AR15-style stock adaptor (provided with a Magpul UBR collapsible stock) and an angular shroud for the barrel on the CRB version (which later became standard on the Vector CRB since 2017). Post-2017 models of the Vector (often referred to by KRISS USA as &amp;quot;Gen 2.1&amp;quot;) have a stock adaptor integrated into the upper housing, with a KRISS DS150 adjustable stock attached. The &amp;quot;Enhanced&amp;quot; versions of the short-barreled Gen 2.1 models have a 6.5&amp;quot; barrel, a KRISS MK5 modular handguard, and an ambidextrous folding stock. In addition to the original flat black, civilian versions are also available with factory Cerakote coatings in olive drab or flat dark earth. &amp;quot;Alpine White&amp;quot; and &amp;quot;Combat Grey&amp;quot; were later added.&lt;br /&gt;
&lt;br /&gt;
In addition to .45 ACP and 9x19mm, KRISS marketed Vector receiver variants for 9x21mm IMI, .357 SIG, .40 S&amp;amp;W, 10mm Auto, and .22 LR. The latter is called Vector 22, and is only available with black/FDE/Alpine colors. A version of the SDP called the SDP-SB (&amp;quot;Special Duty Pistol - Stabilizing Brace&amp;quot;) that was factory-fitted with an SB Tactical™ arm brace was available, but has been discontinued following the ATF ruling on pistol braces in January 2023.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2009 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun (Vector SMG), Semi-Auto Carbine (Vector SBR and CRB), Pistol (Vector SDP)&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP, 9x19mm (announced 2015, using an alternate lower) .40 S&amp;amp;W (K10 and recent Vectors), 9x21mm IMI, .357 SIG, 10mm Auto, .22 LR&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 5.6 lbs (2.5 kg) (SMG and SBR), 7 lb (3.2 kg) (CRB)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 24.3 in (62 cm) (SMG and SBR, stock extended), 34.8 in (88 cm) (CRB)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 5.5 in (14 cm) (SMG and SBR), 6.5 in (16.5 cm) (SMG and SBR Gen II, optional), 8 in (20.3 cm) (export SBR only available in Ukraine), 16 in (40.6 cm) (CRB, permanently affixed 11.5 in extension to the 5.5 in barrel), 18.6 in (47.2 cm) (Canadian CRB)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' &lt;br /&gt;
** .45 ACP: Glock 21-style magwell, usual capacities 10, 13: optional MagEx kit originally marketed as 30 rounds, and &amp;quot;25+&amp;quot; afterwards. The current MagEx2 kit extends the capacity to 30.&lt;br /&gt;
** 9x19mm Parabellum &amp;amp; 9x21mm IMI: Glock 17-style magwell, usual capacities 10, 17, 19, 33. The MagEx2 9x19mm capacity is 40.&lt;br /&gt;
** .40 S&amp;amp;W: Glock 22-style magwell, usual capacities 10, 15, 22.&lt;br /&gt;
** 10mm Auto: Glock 20-style magwell, usual capacities 10, 15. The MagEx2 capacity is 33.&lt;br /&gt;
** .357 SIG: Glock 31-style magwell, usual capacities 10, 15.&lt;br /&gt;
** .22 LR: 10, 30.&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto / 2-Round Burst / Full-Auto, civilian versions restricted to Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{gun Title}}&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Green Hornet]]|| || Thug || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil: Retribution]]|| [[Milla Jovovich]] ||Alice ||w/o stock|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|''[[Total Recall (2012)|Total Recall]]|| [[Colin Farrell]] || Quaid || rowspan=&amp;quot;4&amp;quot;|With EOTech sights and taclights|| rowspan=&amp;quot;4&amp;quot;| 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Kate Beckinsale]] ||  Lori&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jessica Biel]] || Melina&lt;br /&gt;
|-&lt;br /&gt;
|   ||Police Officers&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Avengers (2012)|Avengers]]''|| || Mercenary || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Safe]]''|| [[Jason Statham]] || Luke Wright ||rowspan=2| ||rowspan=2| 2012&lt;br /&gt;
|-&lt;br /&gt;
|  || Chinese gangster&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[The Purge: Anarchy]]|| [[Kiele Sanchez]]  || Liz ||rowspan=3| ||rowspan=3| 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Zach Gilford]] || Shane&lt;br /&gt;
|-&lt;br /&gt;
|  || Henchmen&lt;br /&gt;
|-&lt;br /&gt;
|''[[Robocop (2014)|Robocop]]''||  ||Henchmen|||| 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Taken 3]]''||  ||Henchmen|||| 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Maze Runner: The Scorch Trials]]''||||WCKD soldiers||||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Divergent Series: Insurgent]]||[[Shailene Woodley]]||Beatrice &amp;quot;Tris&amp;quot; Prior ||Housed in futuristic shell|| 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Gunman]]||[[Peter Franzén]]||Renninger|||| 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[XXX: Return of Xander Cage|xXx: Return of Xander Cage]]'' || [[Michael Bisping]] || Hawk || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[John Wick: Chapter 2]]|| || || KRISS SDP; seen in arsenal || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Predator]]||[[Keegan-Michael Key]] || Coyle ||  || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[John Wick: Chapter 3 - Parabellum]] || || || Seen in armory || 2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Black Widow (2021)|Black Widow]]''||Jose Miguel Vasquez  || Ross' operative || rowspan=2 |w/EOTech sight || rowspan=2 | 2021&lt;br /&gt;
|-&lt;br /&gt;
| Geoffrey D. Williams|| Ross' operative&lt;br /&gt;
|-&lt;br /&gt;
|''[[Baby Assassins 2 Babies]]||Tomo Nakai||Mana Miyauchi||w/ foregrip and EOTech sight|| 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;260&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Note/Episode&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Future Weapons]]||[[Richard Machowicz]]||||&amp;quot;Close Quarters Combat&amp;quot;||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 4|CSI: NY]]||[[Adam Baldwin]]|| Brett Dunbar ||&amp;quot;Hostage&amp;quot;|| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Weapons]] || || TDI Representative ||&amp;quot;Close Quarters Combat&amp;quot;, w/ EOTech holo-sight, and BUIS||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Good Guys, The (2010)|The Good Guys]]|| [[Mykel Shannon Jenkins]] || Keith Williams ||&amp;quot;Small Rooms&amp;quot;||2010 &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3| ''[[Nikita (2010) - Season 2|Nikita - Season 2]]'' || [[Aaron Stanford]] || Birkhoff || &amp;quot;Sanctuary&amp;quot; (S2E12) ||rowspan=3| 2012&lt;br /&gt;
|-&lt;br /&gt;
|| [[Rob Stewart]] || Roan ||rowspan=2| &amp;quot;Rouge&amp;quot; (S2E14), &amp;quot;Doublecross&amp;quot; (S2E16)&lt;br /&gt;
|-&lt;br /&gt;
|| [[William DeVry]] || Patrick Miller&lt;br /&gt;
|-&lt;br /&gt;
|''[[Person of Interest - Season 1|Person of Interest]] || [[Jim Caviezel]] || John Reese || &amp;quot;Get Carter&amp;quot; (S1E09); &amp;quot;Flesh and Blood&amp;quot; (S1E19)||  2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blacklist, The - Season 1|The Blacklist]] ||  || &amp;quot;Anslo Garrick (No. 16)Part 1&amp;quot;  ||||  2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Arrow - Season 5]] || || ||CRB Enhanced; seen in gunstore; &amp;quot;Vigilante&amp;quot; (S5E07)||2016-2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tokyo Vampire Hotel]] || [[Joey Iwanaga]] || Yamada's driver ||(Ep.1)||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Falcon and the Winter Soldier]]'' || ||SWAT officer|| &amp;quot;One World, One People&amp;quot; (S1E06)||  2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Walking Dead: Daryl Dixon - Season 1]]'' |||| ''Power of the Living'' movement Guerrier || &amp;quot;Coming Home&amp;quot; (S1E06) || 2023&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || Kriss Super V || Prototype, with EOTech red dot sight or M68 Aimpoint red dot scope and removable suppressor || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier of Fortune: Payback]]'' || SV .45ACP || || Prototype || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;Kriss Super V&amp;quot; || w/sight || Prototype || rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
|  Dual Kriss Super V||w/EOTech sight and vertial grip || Gen I; dual-wielded&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || Vector || Various accessories || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GoldenEye 007 (2010)|GoldenEye 007]]'' || Strata SV-400 || Various accessories || Incorrectly shown with 30-round capacity with a 10 / 13 round magazine || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || Kriss Super V || || With optional suppressor || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army of Two: The 40th Day]]'' || TD-V 0.45 SMG || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || Vector || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GoldenEye 007 (2010)|GoldenEye 007 Reloaded]]'' || Strata SV-400 || Various accessories || Incorrectly shown with 30-round capacity with a 10 / 13 round magazine || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brink]]'' || Kross SMG || || With incorrect 35-round Magazine ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Homefront (2011 VG)|Homefront]]'' || Super V SMG || || With &amp;quot;25+&amp;quot; magazine loaded with 26 (MP) or 30-rounds (SP) || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bodycount]]'' || KRISS || Custom stock || With incorrect 50-round magazine || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Future Soldier]]'' || Vector || w/ various attachments || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spec Ops: The Line]]'' || Vector || w/ suppressor || MP only || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops II]]'' || &amp;quot;Vector K10&amp;quot; || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 3]]'' || Vector .45 ACP ||w/ various attachments || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Floor]]'' || Schneidzekk Medic Gun || Medical dart launcher || Added in a patch in 2012; shown with 25- to 50-round capacity from a 25-round mag || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Legends]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Operation Raccoon City]]'' || || || Prototype || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Binary Domain]]'' || HIG-PDW44 Submachine Gun || Custom fixed stock and muzzle striking piece || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arctic Combat]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]]'' || &amp;quot;Super Z&amp;quot; ||Eotech sight ||KRISS SDP || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Warface]]'' || &amp;quot;Kriss Super V&amp;quot; ||extended magazine  ||Tan-colored || rowspan=&amp;quot;2&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Kriss Super V Custom&amp;quot; || extended magazine and grip ||Black-colored; CRB Enhanced&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Blacklist]]'' || Vector .45ACP || w/ various attachments || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Ghosts]]'' || || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' || Kross Vertex || With various attachments || Holds 30 rounds in &amp;quot;25+&amp;quot;-round magazines || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survarium]]'' || || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Watch Dogs]]'' || Vector .45ACP || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 4]]'' || Vector .45 ACP || w/ various attachments || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || Kriss Vector .45 ACP||flashlight, laser, EOTech sight, suppressor, grip  ||Gen I  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contract Wars]]'' || || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Siege]]'' || Vector .45 ACP || || Introduced in Operation Velvet Shell expansion (2017) || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost In The Shell: Stand Alone Complex First Assault]]'' || KRIS-SV || various attachments || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Division]]'' || Vector 45 ACP || Various attachments || 3 variants || 2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Escape from Tarkov]]'' || TDI Kriss Vector Gen.2 9x19 submachinegun ||5&amp;quot; or 6&amp;quot; barrels, any 9x19 suppressors, AR-15 buffer tube adapter, 17-, 21-,33- and 50-round mags, KRISS Mk.5 Modular rail ||tan-colored; added in patch 0.12.9.10423 (2020) || rowspan=&amp;quot;2&amp;quot; | 2016&lt;br /&gt;
|-&lt;br /&gt;
| TDI KRISS Vector Gen.2 .45 ACP submachinegun || 5&amp;quot; or 6&amp;quot; barrels, SilencerCo Omega 45k suppressor, AR-15 buffer tube adapter, 13 and 30-round mags, KRISS Mk.5 Modular rail|| black-colored; added in patch 0.12.9.10423 (2020)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Umbrella Corps]]'' || K-12 AX || w/ optional suppressors and optics || w/ 30-round MagEx2 extension || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Squad]]'' || KRISS Vector || Truglo red dot and AN/PEQ-15 || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SCP: Secret Laboratory]]'' || &amp;quot;Crossvec&amp;quot; || Various optional attachments || Manufactured by &amp;quot;Foundation Gunworks&amp;quot; in-universe || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ironsight]]'' || Vector || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ring of Elysium]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 5]]'' || &amp;quot;Vector .45ACP&amp;quot; || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay 2]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency: Sandstorm]]'' || Vector || || Added in Update 1.11 (2021) || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Krunker]]'' || veccy! || 30-round magazine, removed iron sights and stock, optional Pan AV reflex sight or ACOG scope || Gen I || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry New Dawn]]'' || &amp;quot;Vector .45ACP&amp;quot; || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Breakpoint]]'' || Vector, Vector Shorty || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' || &amp;quot;Fennec&amp;quot; || Various accessories || Hybrid Gen I / Gen II Vector; added in Season 4 update (2020) || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Ghost Warrior Contracts 2]]'' || &amp;quot;MP Point Prime&amp;quot; || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 6]]'' || &amp;quot;Yarapunk Side Piece&amp;quot; || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2042]]'' || &amp;quot;K30&amp;quot; || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare II (2022)|Call of Duty: Modern Warfare II]]'' || &amp;quot;Fennec 45&amp;quot; || Various accessories || Hybrid Gen I / Gen II Vector || 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Angel Beats!]]'' || Yuri || red dot sight and flashlight attachment ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lupin the 3rd vs. Detective Conan: The Movie]]'' || Fujiko Mine ||  ||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lycoris Recoil]]''&lt;br /&gt;
|Fuki, Majima, other Lycoris agents&lt;br /&gt;
|&lt;br /&gt;
|2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=KRISS K10=&lt;br /&gt;
&lt;br /&gt;
[[File:K10.jpg|thumb|right|450px|KRISS K10 with barrel RIS - .45 ACP / 9x19mm Para / .40 S&amp;amp;W. Multicaliber 2011 prototype; note the detachable magazine well, diagonal reversible charging handle, and lack of pins on the receiver. This is a non-NFA weapon, hence it having a safety but not a fire selector.]]&lt;br /&gt;
[[File:K10-2013.jpg|thumb|right|450px|KRISS K10 - .45 ACP, 2013 prototype]]&lt;br /&gt;
&lt;br /&gt;
The '''K10''' is a second-generation redesign with alterations including a vertical charging handle, integral collapsible stock and replaceable magwell for switching between .45 ACP, .40 S&amp;amp;W, and 9mm Parabellum. It was displayed at SHOT Show 2011, but has not been seen since 2013; like a lot of TDI / KRISS projects (MVS shotgun, Disraptor heavy machine gun, KARD, etc) it seems to have been canceled.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Rising: Revengeance]]'' || || || Altered magazine well, curved magazine, MP7-style front section || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Hardline]]'' ||K10|| || || 2015&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=SCP:_Secret_Laboratory&amp;diff=1619826</id>
		<title>SCP: Secret Laboratory</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=SCP:_Secret_Laboratory&amp;diff=1619826"/>
		<updated>2023-10-21T16:51:57Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: /* KRISS Vector Gen II */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''SCP: Secret Laboratory''&lt;br /&gt;
|picture=SCPSecretLaboratorySteamBanner.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|date=December 29, 2017&lt;br /&gt;
|developer=Northwood Studios&lt;br /&gt;
|publisher=Northwood Studios&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''SCP: Secret Laboratory''''' is a multiplayer first person shooter based on the online collaborative writing project [https://scp-wiki.wikidot.com/ the SCP Foundation]. Heavily inspired by another horror game also based on the SCP Foundation, [[Talk:SCP Containment Breach|''SCP: Containment Breach'']], and in fact originally also using many assets from that game, ''SCP: Secret Laboratory'' is set in one of the titular SCP Foundation's black sites, Site-02, amidst a site-wide breach of containment of deadly and scientifically inexplicable SCPs as well as all the death row inmates used as guinea pigs for the Foundation's experiments, known as D-Class, as Foundation response teams, known as Mobile Task Forces or MTFs, and another armed faction hostile to the Foundation, known as the Chaos Insurgency, scramble to retake and re-secure the facility by any means necessary.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Firearms can be acquired in ''SCP: Secret Laboratory'' by looting one of Site-02's keycard-locked armories, or by running items through [https://scp-wiki.wikidot.com/scp-914 SCP-914]; some roles also spawn with guns, grenades, and armor by default, and since all the items one is carrying are dropped on death, there's always the option of looting the corpse of another unfortunate player. With enough time with SCP-914 and a sacrificial firearm to transmute, one can acquire any firearm in the game, although access to SCP-914 is automatically barred off about 10 minutes after a round starts. Ammo can also be transmuted in this matter, but with an &amp;quot;exchange rate&amp;quot; system to prevent one from being fully kitted out at the start of the round, looting corpses is still generally the best way to go about acquiring more ammo.&lt;br /&gt;
&lt;br /&gt;
Besides the ability to fire, reload, and aim down sights, the player can also unload the firearm he is holding by holding down the reload key; a useful feature given how most ammo types have more than one gun chambered for them. With a firearm, the player also gains the ability to &amp;quot;disarm&amp;quot; players from opposing factions by holding the use key on them for a period of time, which forcibly cuffs their hands behind their backs, removes everything from their inventory, and prevents them from picking up objects. This is particularly useful early in a round, where disarming D-Class and scientists and escorting them to the exit at gunpoint respawns them as an operative allied to your faction, but loses relevance as a mechanic as the round progresses. Equipping a firearm in your hands also renders you immune to being disarmed.&lt;br /&gt;
&lt;br /&gt;
Even with an eight slot inventory, by default, the player is limited to only being able to carry one firearm and two grenades, and has a rather small cap on the amount of ammo they can carry (which is counted separately from the item inventory). This can be mitigated by equipping armor, which can also be found in the aforementioned keycard-locked armories; every role that isn't a D-Class inmate or a scientist also spawns with one. Armor comes in three tiers, with each progressive tier increasing the player's item and ammo caps by a bigger amount at the cost of a higher and higher stamina penalty; with Heavy Armor, the player can carry up to three firearms and four grenades, although they're  still limited by the eight slot inventory. Unsurprisingly, armor also decreases ballistic damage done to the player by a percentage, with each tier of armor negating a larger percentage of damage, although this percentage is further modified by the &amp;quot;penetration&amp;quot; value of a firearm, which differs between firearms and can be ''even'' further modified depending on what attachments have been equipped. Additionally, armor is also locational, and will not protect against shots to limbs (although limb shots inherently deal less damage to begin with); the lowest tier of armor will also not protect against headshots while the other two tiers of armor will.&lt;br /&gt;
&lt;br /&gt;
Speaking of attachments, several high-tech tables with monitors, known as &amp;quot;workstations&amp;quot;, can be found strewn across Site-02. Interacting with these workstations allows the player to change the attachments equipped on his firearm and change the reticle of the red dot sight on his gun if he has one equipped. While most of the attachment options involve sights and other modules attached to Picatinny rails, it also allows the player to equip extended magazines and various ammo types (although what ammo types are available is dependent on the firearm); how ammo types can be switched on the spot is a question best not considered.&lt;br /&gt;
&lt;br /&gt;
While the game does, per first-person shooter standards, have a reserve pool of ammo that reloading instantly grabs a full magazine from, it unusually does not display how much ammo is left in the magazine currently loaded in the firearm; some guns have ammo counter attachments, but equipping one usually means you are forgoing another more useful attachment.&lt;br /&gt;
&lt;br /&gt;
Accessible from the main menu is an &amp;quot;operational guide&amp;quot;, which offers lore segments and other tidbits on Site-02, the various available roles, all the SCPs, and most importantly all the firearms in the game. These lore segments explain the Foundation's rationale behind their adoption of firearms, provide analyses by Foundation personnel on the Chaos Insurgency's standard issue firearms and doctrine, and occasionally self-deprecatingly poke fun at some of the sillier gun-related things in the game.&lt;br /&gt;
&lt;br /&gt;
''SCP: Secret Laboratory'' has been through several updates and major overhauls of both its gameplay mechanics and gun models; all the mechanics listed in this overview segment and all the guns listed below were only implemented into the game in the v11.0.0 update, appropriately named the Parabellum update.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Ruger SR9c==&lt;br /&gt;
A two-tone [[Ruger SR9c]] with a stainless steel slide appears in game as the &amp;quot;COM-15&amp;quot;, marking the Ruger SR9c's debut (and currently only appearance) in a video game. The only ammo type available for it is JHP. It incorrectly has a capacity of 12+1 instead of the 10+1 it actually should have, although its extended magazine attachment correctly has a capacity of 17 rounds. Only one naturally spawns per round, and in a random spot in the Light Containment Zone; the operational guide reveals that it was the misplaced personal carry pistol of Junior Researcher Dr. David Bonardi, an employee at Site-02. Being a subcompact pistol in a facility staffed by guards armed with Kevlar vests and PDWs, the SR9c is effectively a stopgap firearm for D-Class and scientists to use to defend themselves from each other (and facility guards, in the case of D-Class), but should be replaced with something better as soon as possible. &lt;br /&gt;
[[File:Ruger-SR9CWaterMarked.jpg|thumb|none|300px|Ruger SR9C Compact Pistol with Laser and stainless-steel slide - 9x19mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-RugerSR9c.jpg|thumb|none|600px|An official render of the SR9c, displaying all the attachments available for it. Note how the SR9c with a suppressor has magically gained an extended threaded barrel for the suppressor to attach to.]]&lt;br /&gt;
===&amp;quot;COM-45&amp;quot;===&lt;br /&gt;
Added in the v12.0.0 update is a joke variant of the COM-15 called the COM-45. Originally a suggestion made by name in [https://steamcommunity.com/app/700330/discussions/10/3553931489685562434/ a very vague and grammatically dubious post on the Steam discussion forums] seemingly calling for the implementation of a sidearm chambered in .45 ACP, the developers jokingly interpreted COM-45 as &amp;quot;three COM-15s grafted together&amp;quot; instead. The COM-45 can only be obtained by putting a COM-15 through SCP-914 on Very Fine, and even then there is only a 15% chance of obtaining it, with it significantly more likely turning into an MP7A1 or a .44 revolver instead. The COM-45 has a capacity of 36 rounds in the three conjoined magazines plus 3 in the respective chambers. In addition, it has been turned fully automatic, with a monstrous fire rate of 3600 RPM. Unfortunately, this high fire rate results in high amounts of recoil, meaning that the COM-45 is only effective when standing right next to the target you're shooting at, but the obscene damage output ensures that whatever SCP you're firing at will be badly hurt, and whatever unfortunate human opponent you're firing at will be utterly destroyed. The COM-45 is classified as a &amp;quot;special weapon&amp;quot;; as such, it has no available attachments. When aiming down the sights, the player character will randomly pick one of the three iron sights to aim down.&lt;br /&gt;
[[File:SCPSecretLaboratoryCOM45.jpg|300px|thumb|none|The COM-45, in all its ridiculous glory. It also has a black conjoined slide, as opposed to the two-tone stainless steel COM-15.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P30L]] appears with an FDE frame, a threaded barrel with thread protector, and chambered in 9x19mm as the &amp;quot;COM-18&amp;quot;. Besides a suppressor that is based on the SilencerCo Osprey 9, the P30L can also equip an HK match weight as a barrel attachment, listed by the workstation as an &amp;quot;extended barrel&amp;quot;. The P30L correctly has a capacity of 15+1, and is equipped with armor-piercing ammo by default, although it can also equip a 21-round extended magazine and have its armor-piercing ammo swapped out for JHP. No role spawns with it, and it can only be naturally acquired from armories and weapon lockers. The model is fairly authentic to the real P30L, the only notable changes being the peculiar crosshair pattern on the rear sight instead of the two dots it should actually have, the custom straight trigger, and the engravings on the slide, missing the gun's name and replacing the HK rollmark with FG. Supplementary material reveals that this stands for &amp;quot;Foundation Gunworks&amp;quot;, a firearms manufacturing subsidiary of the SCP Foundation in the ''SCP: Secret Laboratory'' universe; seemingly they are responsible for manufacturing all the firearms the Foundation uses, as well as the suppressor the P30L can equip.&lt;br /&gt;
[[File:HK P30L.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKP30.jpg|thumb|none|600px|An official render of the P30L, equipped with a suppressor and laser sight. Note the Foundation Gunworks rollmark on the Osprey 9 and on the P30L slide.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
While generically referred to by the game as a &amp;quot;.44 Revolver&amp;quot;, the revolver in ''SCP: Secret Laboratory'' is clearly based on the [[Smith &amp;amp; Wesson Model 500]], albeit rechambered in .44 Magnum. The .44 revolver is not a Foundation-issued weapon, and as such does not naturally spawn in Site-02, only being issued to Chaos Insurgency Marauders as a sidearm (as is the .44 Magnum ammo that it's chambered in). By default, the .44 revolver fires in double action with a trigger pull delay of 0.1s, but unusually the player can also also hit the middle mouse button to cock the hammer and fire in single action mode, which is also more accurate and obviously has no trigger pull delay. Per video game standards, the revolver is treated as a super-magnum marksman weapon, the operational guide entry for it even mentioning as such; this is reflected in the attachments available for it, as besides an RMR, the revolver can also equip a silver pistol scope that is seemingly inspired by the Leupold FX-II pistol scope, as well as a fictional stock that attaches to the grip somehow. The barrel length can also be customized as an attachment; the default is called the &amp;quot;Medium Barrel&amp;quot; and is based on the 8.375' barrel, but this can be replaced with the &amp;quot;Short Barrel&amp;quot;, which is based on the 4' barrel, and the &amp;quot;Long Barrel&amp;quot;, which is based on the 10.5' Performance Center barrel, complete with the pertinent muzzle brake. By default, the revolver has a six-round cylinder, but this too is counted as an attachment and can be swapped out for an eight-round cylinder and even a silly-looking four-round cylinder; how one can swap out the cylinders ''and'' modify the timing of the revolver in a split second in the middle of a containment breach is a question best not considered.&lt;br /&gt;
[[File:S&amp;amp;W M500 HIVIS.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model 500 with HIVIS sights - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:S&amp;amp;W500.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 500 (10.5&amp;quot; barrel) with extended ejector shroud, accessory rail, and sling - .500 S&amp;amp;W Magnum]] &lt;br /&gt;
[[File:Smith&amp;amp;Wesson500-4inch.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 500 (4&amp;quot; Barrel) - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:SCPSecretLaboratory-S&amp;amp;WM500.jpg|thumb|none|600px|An official render of the &amp;quot;.44 Revolver&amp;quot;, showcasing all of the attachments it can equip. The one on top is the default revolver, the one in the middle has the &amp;quot;Telescopic Sight&amp;quot;, &amp;quot;Long Barrel&amp;quot;, &amp;quot;Heavy Stock&amp;quot; and &amp;quot;4-Shot Cylinder&amp;quot; attachments, and the one at the bottom has the &amp;quot;Dot Sight&amp;quot;, &amp;quot;Short Barrel&amp;quot; and &amp;quot;8-Shot Cylinder&amp;quot; attachments.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] appears as the &amp;quot;FSP-9&amp;quot;. It is modeled with a 40 round magazine but only has a mag capacity of 30+1, although this might have something to do with the fact that the FSP-9 is also chambered in 9x19mm; the operational guide mentions that the design was retrofitted for 9x19mm for logistical purposes (why the Foundation didn't just use another PDW design that was already in 9x19mm, ''like the gun in the entry directly below this one'', is another question entirely). It is the standard issue firearm of facility guards, who spawn with one, and it can be acquired from armories and weapon lockers. The sights are modeled as always being flipped up. By default, the grip and stock are folded, but amusingly, these are considered attachments, which means that they can only selected to be unfolded at a workstation. Not only that, but they are noted to increase the draw time of the weapon, because enabling them means the player character has to take time to unfold the grip, extend the stock, or both ''every time they draw their MP7A1''. As a Foundation-issue firearm, the FSP-9 is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP7A1 with 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKMP7A1.jpg|thumb|none|600px|An official render of the MP7A1. The one on the right is the default MP7A1, while the one on the left has the &amp;quot;Holographic Sight&amp;quot; (based on the EoTech HWS XP3S), &amp;quot;Suppressor&amp;quot;, &amp;quot;Extended Stock&amp;quot;, and &amp;quot;Foregrip&amp;quot; attachments. Note the &amp;quot;FG&amp;quot; rollmark above the trigger on both sides. Also note the weird dots on the magazine; seemingly the modeler not only decided to include witness holes that look nothing like the witness holes the MP7 actually has, but they also appear to not know what witness holes are for, because they don't go all the way through.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector Gen II==&lt;br /&gt;
The [[KRISS Vector|KRISS Vector Gen II]] appears chambered in 9x19mm under the slightly corrupted designation of the &amp;quot;Crossvec&amp;quot;; the operational guide entry reveals that, in-universe, this name was partially derived from the acronym C.R.O.S.S., which stands for (or rather was painfully backronymed from) &amp;quot;Compact Response Operative Submachine gun Selection program&amp;quot;. The lower receiver of the Vector is a slightly lighter shade of black than the top receiver. The Vector has a whopping magazine capacity of 40+1 and is uses JHP ammo by default; it can be equipped with armor-piercing ammo instead as an attachment, but unfortunately for balance purposes the magazine capacity is decreased by 10 rounds if one does so. It is the standard issue firearm of MTF Privates, who spawn with one, and it can be acquired from armories and weapon lockers. As with the MP7A1, the folding stock is treated as an attachment, albeit unfolded by default, and like the MP7A1 folding it at a workstation decreases the draw time because the player character will no longer spend half a second unfolding the stock every time he draws the Vector. As a Foundation-issue firearm, the Crossvec is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Vector Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:SCPSecretLaboratory-KRISSVectorGenII.jpg|thumb|none|600px|An official render of the Vector. The Vector on the right has the &amp;quot;Suppressor&amp;quot; attachment, while the Vector on the left has the &amp;quot;Night-Vision Scope&amp;quot;, &amp;quot;Suppressor&amp;quot;, &amp;quot;Retracted Stock&amp;quot;, and &amp;quot;Foregrip&amp;quot; attachments. Note the &amp;quot;FG&amp;quot; rollmark near the muzzle on both sides, where either &amp;quot;KRISS VECTOR&amp;quot; and &amp;quot;KRISS&amp;quot; would normally appear. Also note the attachments; the foregrip seems to be based on a Magpul RVG, but the real point of interest is the suppressor unique to the Vector. This appears to actually be based on an airsoft Angry Gun KSV tracer unit, which itself is very, ''very'' loosely based on the SilencerCo Osprey 9 suppressor; why the model of the suppressor for the P30L wasn't just reused is unclear. Also also note the magazine's weird witness holes that don't actually do anything, similar to the MP7A1's magazine; this is even more factually incorrect since MagEx2 magazines have witness ports on their back, rather than their sides.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Standard Manufacturing DP-12==&lt;br /&gt;
[[File:Standard Manufacturing DP-12.jpg|thumb|none|450px|Standard Manufacturing DP-12 - 12 gauge]]&lt;br /&gt;
[[File:SCPSecretLaboratory-StandardManufacturingDP-12.jpg|thumb|none|600px|An official render of the DP-12.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==Maxim Defense MDX 508==&lt;br /&gt;
&lt;br /&gt;
[[File:MDX508-Rifle-Arid.jpg|thumb|none|400px|Maxim Defense MDX 508 - 7.62X39mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-MDX508.jpg|thumb|thumb|none|600px|An official render of the MDX 508.]]&lt;br /&gt;
&lt;br /&gt;
==AK Variant==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;A7&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;3-X Particle Disruptor&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
[[File:MG5 A2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG5 A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKMG5.jpg|thumb|none|600px|An official render of the MG5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG36==&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;High-Explosive Grenade&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]] &lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=SCP:_Secret_Laboratory&amp;diff=1619817</id>
		<title>SCP: Secret Laboratory</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=SCP:_Secret_Laboratory&amp;diff=1619817"/>
		<updated>2023-10-21T16:45:34Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: /* Smith &amp;amp; Wesson Model 500 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''SCP: Secret Laboratory''&lt;br /&gt;
|picture=SCPSecretLaboratorySteamBanner.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|date=December 29, 2017&lt;br /&gt;
|developer=Northwood Studios&lt;br /&gt;
|publisher=Northwood Studios&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''SCP: Secret Laboratory''''' is a multiplayer first person shooter based on the online collaborative writing project [https://scp-wiki.wikidot.com/ the SCP Foundation]. Heavily inspired by another horror game also based on the SCP Foundation, [[Talk:SCP Containment Breach|''SCP: Containment Breach'']], and in fact originally also using many assets from that game, ''SCP: Secret Laboratory'' is set in one of the titular SCP Foundation's black sites, Site-02, amidst a site-wide breach of containment of deadly and scientifically inexplicable SCPs as well as all the death row inmates used as guinea pigs for the Foundation's experiments, known as D-Class, as Foundation response teams, known as Mobile Task Forces or MTFs, and another armed faction hostile to the Foundation, known as the Chaos Insurgency, scramble to retake and re-secure the facility by any means necessary.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Firearms can be acquired in ''SCP: Secret Laboratory'' by looting one of Site-02's keycard-locked armories, or by running items through [https://scp-wiki.wikidot.com/scp-914 SCP-914]; some roles also spawn with guns, grenades, and armor by default, and since all the items one is carrying are dropped on death, there's always the option of looting the corpse of another unfortunate player. With enough time with SCP-914 and a sacrificial firearm to transmute, one can acquire any firearm in the game, although access to SCP-914 is automatically barred off about 10 minutes after a round starts. Ammo can also be transmuted in this matter, but with an &amp;quot;exchange rate&amp;quot; system to prevent one from being fully kitted out at the start of the round, looting corpses is still generally the best way to go about acquiring more ammo.&lt;br /&gt;
&lt;br /&gt;
Besides the ability to fire, reload, and aim down sights, the player can also unload the firearm he is holding by holding down the reload key; a useful feature given how most ammo types have more than one gun chambered for them. With a firearm, the player also gains the ability to &amp;quot;disarm&amp;quot; players from opposing factions by holding the use key on them for a period of time, which forcibly cuffs their hands behind their backs, removes everything from their inventory, and prevents them from picking up objects. This is particularly useful early in a round, where disarming D-Class and scientists and escorting them to the exit at gunpoint respawns them as an operative allied to your faction, but loses relevance as a mechanic as the round progresses. Equipping a firearm in your hands also renders you immune to being disarmed.&lt;br /&gt;
&lt;br /&gt;
Even with an eight slot inventory, by default, the player is limited to only being able to carry one firearm and two grenades, and has a rather small cap on the amount of ammo they can carry (which is counted separately from the item inventory). This can be mitigated by equipping armor, which can also be found in the aforementioned keycard-locked armories; every role that isn't a D-Class inmate or a scientist also spawns with one. Armor comes in three tiers, with each progressive tier increasing the player's item and ammo caps by a bigger amount at the cost of a higher and higher stamina penalty; with Heavy Armor, the player can carry up to three firearms and four grenades, although they're  still limited by the eight slot inventory. Unsurprisingly, armor also decreases ballistic damage done to the player by a percentage, with each tier of armor negating a larger percentage of damage, although this percentage is further modified by the &amp;quot;penetration&amp;quot; value of a firearm, which differs between firearms and can be ''even'' further modified depending on what attachments have been equipped. Additionally, armor is also locational, and will not protect against shots to limbs (although limb shots inherently deal less damage to begin with); the lowest tier of armor will also not protect against headshots while the other two tiers of armor will.&lt;br /&gt;
&lt;br /&gt;
Speaking of attachments, several high-tech tables with monitors, known as &amp;quot;workstations&amp;quot;, can be found strewn across Site-02. Interacting with these workstations allows the player to change the attachments equipped on his firearm and change the reticle of the red dot sight on his gun if he has one equipped. While most of the attachment options involve sights and other modules attached to Picatinny rails, it also allows the player to equip extended magazines and various ammo types (although what ammo types are available is dependent on the firearm); how ammo types can be switched on the spot is a question best not considered.&lt;br /&gt;
&lt;br /&gt;
While the game does, per first-person shooter standards, have a reserve pool of ammo that reloading instantly grabs a full magazine from, it unusually does not display how much ammo is left in the magazine currently loaded in the firearm; some guns have ammo counter attachments, but equipping one usually means you are forgoing another more useful attachment.&lt;br /&gt;
&lt;br /&gt;
Accessible from the main menu is an &amp;quot;operational guide&amp;quot;, which offers lore segments and other tidbits on Site-02, the various available roles, all the SCPs, and most importantly all the firearms in the game. These lore segments explain the Foundation's rationale behind their adoption of firearms, provide analyses by Foundation personnel on the Chaos Insurgency's standard issue firearms and doctrine, and occasionally self-deprecatingly poke fun at some of the sillier gun-related things in the game.&lt;br /&gt;
&lt;br /&gt;
''SCP: Secret Laboratory'' has been through several updates and major overhauls of both its gameplay mechanics and gun models; all the mechanics listed in this overview segment and all the guns listed below were only implemented into the game in the v11.0.0 update, appropriately named the Parabellum update.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Ruger SR9c==&lt;br /&gt;
A two-tone [[Ruger SR9c]] with a stainless steel slide appears in game as the &amp;quot;COM-15&amp;quot;, marking the Ruger SR9c's debut (and currently only appearance) in a video game. The only ammo type available for it is JHP. It incorrectly has a capacity of 12+1 instead of the 10+1 it actually should have, although its extended magazine attachment correctly has a capacity of 17 rounds. Only one naturally spawns per round, and in a random spot in the Light Containment Zone; the operational guide reveals that it was the misplaced personal carry pistol of Junior Researcher Dr. David Bonardi, an employee at Site-02. Being a subcompact pistol in a facility staffed by guards armed with Kevlar vests and PDWs, the SR9c is effectively a stopgap firearm for D-Class and scientists to use to defend themselves from each other (and facility guards, in the case of D-Class), but should be replaced with something better as soon as possible. &lt;br /&gt;
[[File:Ruger-SR9CWaterMarked.jpg|thumb|none|300px|Ruger SR9C Compact Pistol with Laser and stainless-steel slide - 9x19mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-RugerSR9c.jpg|thumb|none|600px|An official render of the SR9c, displaying all the attachments available for it. Note how the SR9c with a suppressor has magically gained an extended threaded barrel for the suppressor to attach to.]]&lt;br /&gt;
===&amp;quot;COM-45&amp;quot;===&lt;br /&gt;
Added in the v12.0.0 update is a joke variant of the COM-15 called the COM-45. Originally a suggestion made by name in [https://steamcommunity.com/app/700330/discussions/10/3553931489685562434/ a very vague and grammatically dubious post on the Steam discussion forums] seemingly calling for the implementation of a sidearm chambered in .45 ACP, the developers jokingly interpreted COM-45 as &amp;quot;three COM-15s grafted together&amp;quot; instead. The COM-45 can only be obtained by putting a COM-15 through SCP-914 on Very Fine, and even then there is only a 15% chance of obtaining it, with it significantly more likely turning into an MP7A1 or a .44 revolver instead. The COM-45 has a capacity of 36 rounds in the three conjoined magazines plus 3 in the respective chambers. In addition, it has been turned fully automatic, with a monstrous fire rate of 3600 RPM. Unfortunately, this high fire rate results in high amounts of recoil, meaning that the COM-45 is only effective when standing right next to the target you're shooting at, but the obscene damage output ensures that whatever SCP you're firing at will be badly hurt, and whatever unfortunate human opponent you're firing at will be utterly destroyed. The COM-45 is classified as a &amp;quot;special weapon&amp;quot;; as such, it has no available attachments. When aiming down the sights, the player character will randomly pick one of the three iron sights to aim down.&lt;br /&gt;
[[File:SCPSecretLaboratoryCOM45.jpg|300px|thumb|none|The COM-45, in all its ridiculous glory. It also has a black conjoined slide, as opposed to the two-tone stainless steel COM-15.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P30L]] appears with an FDE frame, a threaded barrel with thread protector, and chambered in 9x19mm as the &amp;quot;COM-18&amp;quot;. Besides a suppressor that is based on the SilencerCo Osprey 9, the P30L can also equip an HK match weight as a barrel attachment, listed by the workstation as an &amp;quot;extended barrel&amp;quot;. The P30L correctly has a capacity of 15+1, and is equipped with armor-piercing ammo by default, although it can also equip a 21-round extended magazine and have its armor-piercing ammo swapped out for JHP. No role spawns with it, and it can only be naturally acquired from armories and weapon lockers. The model is fairly authentic to the real P30L, the only notable changes being the peculiar crosshair pattern on the rear sight instead of the two dots it should actually have, the custom straight trigger, and the engravings on the slide, missing the gun's name and replacing the HK rollmark with FG. Supplementary material reveals that this stands for &amp;quot;Foundation Gunworks&amp;quot;, a firearms manufacturing subsidiary of the SCP Foundation in the ''SCP: Secret Laboratory'' universe; seemingly they are responsible for manufacturing all the firearms the Foundation uses, as well as the suppressor the P30L can equip.&lt;br /&gt;
[[File:HK P30L.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKP30.jpg|thumb|none|600px|An official render of the P30L, equipped with a suppressor and laser sight. Note the Foundation Gunworks rollmark on the Osprey 9 and on the P30L slide.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
While generically referred to by the game as a &amp;quot;.44 Revolver&amp;quot;, the revolver in ''SCP: Secret Laboratory'' is clearly based on the [[Smith &amp;amp; Wesson Model 500]], albeit rechambered in .44 Magnum. The .44 revolver is not a Foundation-issued weapon, and as such does not naturally spawn in Site-02, only being issued to Chaos Insurgency Marauders as a sidearm (as is the .44 Magnum ammo that it's chambered in). By default, the .44 revolver fires in double action with a trigger pull delay of 0.1s, but unusually the player can also also hit the middle mouse button to cock the hammer and fire in single action mode, which is also more accurate and obviously has no trigger pull delay. Per video game standards, the revolver is treated as a super-magnum marksman weapon, the operational guide entry for it even mentioning as such; this is reflected in the attachments available for it, as besides an RMR, the revolver can also equip a silver pistol scope that is seemingly inspired by the Leupold FX-II pistol scope, as well as a fictional stock that attaches to the grip somehow. The barrel length can also be customized as an attachment; the default is called the &amp;quot;Medium Barrel&amp;quot; and is based on the 8.375' barrel, but this can be replaced with the &amp;quot;Short Barrel&amp;quot;, which is based on the 4' barrel, and the &amp;quot;Long Barrel&amp;quot;, which is based on the 10.5' Performance Center barrel, complete with the pertinent muzzle brake. By default, the revolver has a six-round cylinder, but this too is counted as an attachment and can be swapped out for an eight-round cylinder and even a silly-looking four-round cylinder; how one can swap out the cylinders ''and'' modify the timing of the revolver in a split second in the middle of a containment breach is a question best not considered.&lt;br /&gt;
[[File:S&amp;amp;W M500 HIVIS.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model 500 with HIVIS sights - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:S&amp;amp;W500.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 500 (10.5&amp;quot; barrel) with extended ejector shroud, accessory rail, and sling - .500 S&amp;amp;W Magnum]] &lt;br /&gt;
[[File:Smith&amp;amp;Wesson500-4inch.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 500 (4&amp;quot; Barrel) - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:SCPSecretLaboratory-S&amp;amp;WM500.jpg|thumb|none|600px|An official render of the &amp;quot;.44 Revolver&amp;quot;, showcasing all of the attachments it can equip. The one on top is the default revolver, the one in the middle has the &amp;quot;Telescopic Sight&amp;quot;, &amp;quot;Long Barrel&amp;quot;, &amp;quot;Heavy Stock&amp;quot; and &amp;quot;4-Shot Cylinder&amp;quot; attachments, and the one at the bottom has the &amp;quot;Dot Sight&amp;quot;, &amp;quot;Short Barrel&amp;quot; and &amp;quot;8-Shot Cylinder&amp;quot; attachments.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] appears as the &amp;quot;FSP-9&amp;quot;. It is modeled with a 40 round magazine but only has a mag capacity of 30+1, although this might have something to do with the fact that the FSP-9 is also chambered in 9x19mm; the operational guide mentions that the design was retrofitted for 9x19mm for logistical purposes (why the Foundation didn't just use another PDW design that was already in 9x19mm, ''like the gun in the entry directly below this one'', is another question entirely). It is the standard issue firearm of facility guards, who spawn with one, and it can be acquired from armories and weapon lockers. The sights are modeled as always being flipped up. By default, the grip and stock are folded, but amusingly, these are considered attachments, which means that they can only selected to be unfolded at a workstation. Not only that, but they are noted to increase the draw time of the weapon, because enabling them means the player character has to take time to unfold the grip, extend the stock, or both ''every time they draw their MP7A1''. As a Foundation-issue firearm, the FSP-9 is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP7A1 with 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKMP7A1.jpg|thumb|none|600px|An official render of the MP7A1. The one on the right is the default MP7A1, while the one on the left has the &amp;quot;Holographic Sight&amp;quot; (based on the EoTech HWS XP3S), &amp;quot;Suppressor&amp;quot;, &amp;quot;Extended Stock&amp;quot;, and &amp;quot;Foregrip&amp;quot; attachments. Note the &amp;quot;FG&amp;quot; rollmark above the trigger on both sides. Also note the weird dots on the magazine; seemingly the modeler not only decided to include witness holes that look nothing like the witness holes the MP7 actually has, but they also appear to not know what witness holes are for, because they don't go all the way through.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector Gen II==&lt;br /&gt;
The [[KRISS Vector|KRISS Vector Gen II]] appears, chambered in 9x19mm, under the slightly corrupted designation of the &amp;quot;Crossvec&amp;quot;; the operational guide entry reveals that, in-universe, this name was partially derived from the acronym C.R.O.S.S., which stands for (or rather was painfully backronymed from) &amp;quot;Compact Response Operative Submachine gun Selection program&amp;quot;. The lower receiver of the Vector is a slightly lighter shade of black than the top receiver. The Vector has a whopping magazine capacity of 40+1 and is uses JHP ammo by default; it can be equipped with armor-piercing ammo instead as an attachment, but unfortunately for balance purposes the magazine capacity is decreased by 10 rounds if one does so. It is the standard issue firearm of MTF Privates, who spawn with one, and it can be acquired from armories and weapon lockers. As with the MP7A1, the folding stock is treated as an attachment, albeit unfolded by default, and like the MP7A1 folding it at a workstation decreases the draw time because the player character will no longer spend half a second unfolding the stock every time he draws the Vector. As a Foundation-issue firearm, the Crossvec is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Vector Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:SCPSecretLaboratory-KRISSVectorGenII.jpg|thumb|none|600px|An official render of the Vector. The Vector on the right has the &amp;quot;Suppressor&amp;quot; attachment, while the Vector on the left has the &amp;quot;Night-Vision Scope&amp;quot;, &amp;quot;Suppressor&amp;quot;, &amp;quot;Retracted Stock&amp;quot;, and &amp;quot;Foregrip&amp;quot; attachments. Note the &amp;quot;FG&amp;quot; rollmark near the muzzle on both sides, where either &amp;quot;KRISS VECTOR&amp;quot; and &amp;quot;KRISS&amp;quot; would normally appear. Also note the attachments; the foregrip seems to be based on a Magpul RVG, but the real point of interest is the suppressor unique to the Vector. This appears to actually be based on an airsoft Angry Gun KSV tracer unit, which itself is very, ''very'' loosely based on the SilencerCo Osprey 9 suppressor; why the model of the suppressor for the P30L wasn't just reused is unclear.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Standard Manufacturing DP-12==&lt;br /&gt;
[[File:Standard Manufacturing DP-12.jpg|thumb|none|450px|Standard Manufacturing DP-12 - 12 gauge]]&lt;br /&gt;
[[File:SCPSecretLaboratory-StandardManufacturingDP-12.jpg|thumb|none|600px|An official render of the DP-12.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==Maxim Defense MDX 508==&lt;br /&gt;
&lt;br /&gt;
[[File:MDX508-Rifle-Arid.jpg|thumb|none|400px|Maxim Defense MDX 508 - 7.62X39mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-MDX508.jpg|thumb|thumb|none|600px|An official render of the MDX 508.]]&lt;br /&gt;
&lt;br /&gt;
==AK Variant==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;A7&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;3-X Particle Disruptor&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
[[File:MG5 A2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG5 A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKMG5.jpg|thumb|none|600px|An official render of the MG5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG36==&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;High-Explosive Grenade&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]] &lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=SCP:_Secret_Laboratory&amp;diff=1619816</id>
		<title>SCP: Secret Laboratory</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=SCP:_Secret_Laboratory&amp;diff=1619816"/>
		<updated>2023-10-21T16:44:50Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''SCP: Secret Laboratory''&lt;br /&gt;
|picture=SCPSecretLaboratorySteamBanner.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|date=December 29, 2017&lt;br /&gt;
|developer=Northwood Studios&lt;br /&gt;
|publisher=Northwood Studios&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''SCP: Secret Laboratory''''' is a multiplayer first person shooter based on the online collaborative writing project [https://scp-wiki.wikidot.com/ the SCP Foundation]. Heavily inspired by another horror game also based on the SCP Foundation, [[Talk:SCP Containment Breach|''SCP: Containment Breach'']], and in fact originally also using many assets from that game, ''SCP: Secret Laboratory'' is set in one of the titular SCP Foundation's black sites, Site-02, amidst a site-wide breach of containment of deadly and scientifically inexplicable SCPs as well as all the death row inmates used as guinea pigs for the Foundation's experiments, known as D-Class, as Foundation response teams, known as Mobile Task Forces or MTFs, and another armed faction hostile to the Foundation, known as the Chaos Insurgency, scramble to retake and re-secure the facility by any means necessary.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Firearms can be acquired in ''SCP: Secret Laboratory'' by looting one of Site-02's keycard-locked armories, or by running items through [https://scp-wiki.wikidot.com/scp-914 SCP-914]; some roles also spawn with guns, grenades, and armor by default, and since all the items one is carrying are dropped on death, there's always the option of looting the corpse of another unfortunate player. With enough time with SCP-914 and a sacrificial firearm to transmute, one can acquire any firearm in the game, although access to SCP-914 is automatically barred off about 10 minutes after a round starts. Ammo can also be transmuted in this matter, but with an &amp;quot;exchange rate&amp;quot; system to prevent one from being fully kitted out at the start of the round, looting corpses is still generally the best way to go about acquiring more ammo.&lt;br /&gt;
&lt;br /&gt;
Besides the ability to fire, reload, and aim down sights, the player can also unload the firearm he is holding by holding down the reload key; a useful feature given how most ammo types have more than one gun chambered for them. With a firearm, the player also gains the ability to &amp;quot;disarm&amp;quot; players from opposing factions by holding the use key on them for a period of time, which forcibly cuffs their hands behind their backs, removes everything from their inventory, and prevents them from picking up objects. This is particularly useful early in a round, where disarming D-Class and scientists and escorting them to the exit at gunpoint respawns them as an operative allied to your faction, but loses relevance as a mechanic as the round progresses. Equipping a firearm in your hands also renders you immune to being disarmed.&lt;br /&gt;
&lt;br /&gt;
Even with an eight slot inventory, by default, the player is limited to only being able to carry one firearm and two grenades, and has a rather small cap on the amount of ammo they can carry (which is counted separately from the item inventory). This can be mitigated by equipping armor, which can also be found in the aforementioned keycard-locked armories; every role that isn't a D-Class inmate or a scientist also spawns with one. Armor comes in three tiers, with each progressive tier increasing the player's item and ammo caps by a bigger amount at the cost of a higher and higher stamina penalty; with Heavy Armor, the player can carry up to three firearms and four grenades, although they're  still limited by the eight slot inventory. Unsurprisingly, armor also decreases ballistic damage done to the player by a percentage, with each tier of armor negating a larger percentage of damage, although this percentage is further modified by the &amp;quot;penetration&amp;quot; value of a firearm, which differs between firearms and can be ''even'' further modified depending on what attachments have been equipped. Additionally, armor is also locational, and will not protect against shots to limbs (although limb shots inherently deal less damage to begin with); the lowest tier of armor will also not protect against headshots while the other two tiers of armor will.&lt;br /&gt;
&lt;br /&gt;
Speaking of attachments, several high-tech tables with monitors, known as &amp;quot;workstations&amp;quot;, can be found strewn across Site-02. Interacting with these workstations allows the player to change the attachments equipped on his firearm and change the reticle of the red dot sight on his gun if he has one equipped. While most of the attachment options involve sights and other modules attached to Picatinny rails, it also allows the player to equip extended magazines and various ammo types (although what ammo types are available is dependent on the firearm); how ammo types can be switched on the spot is a question best not considered.&lt;br /&gt;
&lt;br /&gt;
While the game does, per first-person shooter standards, have a reserve pool of ammo that reloading instantly grabs a full magazine from, it unusually does not display how much ammo is left in the magazine currently loaded in the firearm; some guns have ammo counter attachments, but equipping one usually means you are forgoing another more useful attachment.&lt;br /&gt;
&lt;br /&gt;
Accessible from the main menu is an &amp;quot;operational guide&amp;quot;, which offers lore segments and other tidbits on Site-02, the various available roles, all the SCPs, and most importantly all the firearms in the game. These lore segments explain the Foundation's rationale behind their adoption of firearms, provide analyses by Foundation personnel on the Chaos Insurgency's standard issue firearms and doctrine, and occasionally self-deprecatingly poke fun at some of the sillier gun-related things in the game.&lt;br /&gt;
&lt;br /&gt;
''SCP: Secret Laboratory'' has been through several updates and major overhauls of both its gameplay mechanics and gun models; all the mechanics listed in this overview segment and all the guns listed below were only implemented into the game in the v11.0.0 update, appropriately named the Parabellum update.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Ruger SR9c==&lt;br /&gt;
A two-tone [[Ruger SR9c]] with a stainless steel slide appears in game as the &amp;quot;COM-15&amp;quot;, marking the Ruger SR9c's debut (and currently only appearance) in a video game. The only ammo type available for it is JHP. It incorrectly has a capacity of 12+1 instead of the 10+1 it actually should have, although its extended magazine attachment correctly has a capacity of 17 rounds. Only one naturally spawns per round, and in a random spot in the Light Containment Zone; the operational guide reveals that it was the misplaced personal carry pistol of Junior Researcher Dr. David Bonardi, an employee at Site-02. Being a subcompact pistol in a facility staffed by guards armed with Kevlar vests and PDWs, the SR9c is effectively a stopgap firearm for D-Class and scientists to use to defend themselves from each other (and facility guards, in the case of D-Class), but should be replaced with something better as soon as possible. &lt;br /&gt;
[[File:Ruger-SR9CWaterMarked.jpg|thumb|none|300px|Ruger SR9C Compact Pistol with Laser and stainless-steel slide - 9x19mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-RugerSR9c.jpg|thumb|none|600px|An official render of the SR9c, displaying all the attachments available for it. Note how the SR9c with a suppressor has magically gained an extended threaded barrel for the suppressor to attach to.]]&lt;br /&gt;
===&amp;quot;COM-45&amp;quot;===&lt;br /&gt;
Added in the v12.0.0 update is a joke variant of the COM-15 called the COM-45. Originally a suggestion made by name in [https://steamcommunity.com/app/700330/discussions/10/3553931489685562434/ a very vague and grammatically dubious post on the Steam discussion forums] seemingly calling for the implementation of a sidearm chambered in .45 ACP, the developers jokingly interpreted COM-45 as &amp;quot;three COM-15s grafted together&amp;quot; instead. The COM-45 can only be obtained by putting a COM-15 through SCP-914 on Very Fine, and even then there is only a 15% chance of obtaining it, with it significantly more likely turning into an MP7A1 or a .44 revolver instead. The COM-45 has a capacity of 36 rounds in the three conjoined magazines plus 3 in the respective chambers. In addition, it has been turned fully automatic, with a monstrous fire rate of 3600 RPM. Unfortunately, this high fire rate results in high amounts of recoil, meaning that the COM-45 is only effective when standing right next to the target you're shooting at, but the obscene damage output ensures that whatever SCP you're firing at will be badly hurt, and whatever unfortunate human opponent you're firing at will be utterly destroyed. The COM-45 is classified as a &amp;quot;special weapon&amp;quot;; as such, it has no available attachments. When aiming down the sights, the player character will randomly pick one of the three iron sights to aim down.&lt;br /&gt;
[[File:SCPSecretLaboratoryCOM45.jpg|300px|thumb|none|The COM-45, in all its ridiculous glory. It also has a black conjoined slide, as opposed to the two-tone stainless steel COM-15.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P30L]] appears with an FDE frame, a threaded barrel with thread protector, and chambered in 9x19mm as the &amp;quot;COM-18&amp;quot;. Besides a suppressor that is based on the SilencerCo Osprey 9, the P30L can also equip an HK match weight as a barrel attachment, listed by the workstation as an &amp;quot;extended barrel&amp;quot;. The P30L correctly has a capacity of 15+1, and is equipped with armor-piercing ammo by default, although it can also equip a 21-round extended magazine and have its armor-piercing ammo swapped out for JHP. No role spawns with it, and it can only be naturally acquired from armories and weapon lockers. The model is fairly authentic to the real P30L, the only notable changes being the peculiar crosshair pattern on the rear sight instead of the two dots it should actually have, the custom straight trigger, and the engravings on the slide, missing the gun's name and replacing the HK rollmark with FG. Supplementary material reveals that this stands for &amp;quot;Foundation Gunworks&amp;quot;, a firearms manufacturing subsidiary of the SCP Foundation in the ''SCP: Secret Laboratory'' universe; seemingly they are responsible for manufacturing all the firearms the Foundation uses, as well as the suppressor the P30L can equip.&lt;br /&gt;
[[File:HK P30L.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKP30.jpg|thumb|none|600px|An official render of the P30L, equipped with a suppressor and laser sight. Note the Foundation Gunworks rollmark on the Osprey 9 and on the P30L slide.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
While generically referred to by the game as a &amp;quot;.44 Revolver&amp;quot;, the revolver in ''SCP: Secret Laboratory'' is clearly based on the [[Smith &amp;amp; Wesson Model 500]], albeit rechambered in .44 Magnum. The .44 revolver is not a Foundation-issued weapon, and as such does not naturally spawn in Site-02, only being issued to Chaos Insurgency Marauders as a sidearm. By default, the .44 revolver fires in double action with a trigger pull delay of 0.1s, but unusually the player can also also hit the middle mouse button to cock the hammer and fire in single action mode, which is also more accurate and obviously has no trigger pull delay. Per video game standards, the revolver is treated as a super-magnum marksman weapon, the operational guide entry for it even mentioning as such; this is reflected in the attachments available for it, as besides an RMR, the revolver can also equip a silver pistol scope that is seemingly inspired by the Leupold FX-II pistol scope, as well as a fictional stock that attaches to the grip somehow. The barrel length can also be customized as an attachment; the default is called the &amp;quot;Medium Barrel&amp;quot; and is based on the 8.375' barrel, but this can be replaced with the &amp;quot;Short Barrel&amp;quot;, which is based on the 4' barrel, and the &amp;quot;Long Barrel&amp;quot;, which is based on the 10.5' Performance Center barrel, complete with the pertinent muzzle brake. By default, the revolver has a six-round cylinder, but this too is counted as an attachment and can be swapped out for an eight-round cylinder and even a silly-looking four-round cylinder; how one can swap out the cylinders ''and'' modify the timing of the revolver in a split second in the middle of a containment breach is a question best not considered.&lt;br /&gt;
[[File:S&amp;amp;W M500 HIVIS.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model 500 with HIVIS sights - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:S&amp;amp;W500.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 500 (10.5&amp;quot; barrel) with extended ejector shroud, accessory rail, and sling - .500 S&amp;amp;W Magnum]] &lt;br /&gt;
[[File:Smith&amp;amp;Wesson500-4inch.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 500 (4&amp;quot; Barrel) - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:SCPSecretLaboratory-S&amp;amp;WM500.jpg|thumb|none|600px|An official render of the &amp;quot;.44 Revolver&amp;quot;, showcasing all of the attachments it can equip. The one on top is the default revolver, the one in the middle has the &amp;quot;Telescopic Sight&amp;quot;, &amp;quot;Long Barrel&amp;quot;, &amp;quot;Heavy Stock&amp;quot; and &amp;quot;4-Shot Cylinder&amp;quot; attachments, and the one at the bottom has the &amp;quot;Dot Sight&amp;quot;, &amp;quot;Short Barrel&amp;quot; and &amp;quot;8-Shot Cylinder&amp;quot; attachments.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] appears as the &amp;quot;FSP-9&amp;quot;. It is modeled with a 40 round magazine but only has a mag capacity of 30+1, although this might have something to do with the fact that the FSP-9 is also chambered in 9x19mm; the operational guide mentions that the design was retrofitted for 9x19mm for logistical purposes (why the Foundation didn't just use another PDW design that was already in 9x19mm, ''like the gun in the entry directly below this one'', is another question entirely). It is the standard issue firearm of facility guards, who spawn with one, and it can be acquired from armories and weapon lockers. The sights are modeled as always being flipped up. By default, the grip and stock are folded, but amusingly, these are considered attachments, which means that they can only selected to be unfolded at a workstation. Not only that, but they are noted to increase the draw time of the weapon, because enabling them means the player character has to take time to unfold the grip, extend the stock, or both ''every time they draw their MP7A1''. As a Foundation-issue firearm, the FSP-9 is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP7A1 with 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKMP7A1.jpg|thumb|none|600px|An official render of the MP7A1. The one on the right is the default MP7A1, while the one on the left has the &amp;quot;Holographic Sight&amp;quot; (based on the EoTech HWS XP3S), &amp;quot;Suppressor&amp;quot;, &amp;quot;Extended Stock&amp;quot;, and &amp;quot;Foregrip&amp;quot; attachments. Note the &amp;quot;FG&amp;quot; rollmark above the trigger on both sides. Also note the weird dots on the magazine; seemingly the modeler not only decided to include witness holes that look nothing like the witness holes the MP7 actually has, but they also appear to not know what witness holes are for, because they don't go all the way through.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector Gen II==&lt;br /&gt;
The [[KRISS Vector|KRISS Vector Gen II]] appears, chambered in 9x19mm, under the slightly corrupted designation of the &amp;quot;Crossvec&amp;quot;; the operational guide entry reveals that, in-universe, this name was partially derived from the acronym C.R.O.S.S., which stands for (or rather was painfully backronymed from) &amp;quot;Compact Response Operative Submachine gun Selection program&amp;quot;. The lower receiver of the Vector is a slightly lighter shade of black than the top receiver. The Vector has a whopping magazine capacity of 40+1 and is uses JHP ammo by default; it can be equipped with armor-piercing ammo instead as an attachment, but unfortunately for balance purposes the magazine capacity is decreased by 10 rounds if one does so. It is the standard issue firearm of MTF Privates, who spawn with one, and it can be acquired from armories and weapon lockers. As with the MP7A1, the folding stock is treated as an attachment, albeit unfolded by default, and like the MP7A1 folding it at a workstation decreases the draw time because the player character will no longer spend half a second unfolding the stock every time he draws the Vector. As a Foundation-issue firearm, the Crossvec is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Vector Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:SCPSecretLaboratory-KRISSVectorGenII.jpg|thumb|none|600px|An official render of the Vector. The Vector on the right has the &amp;quot;Suppressor&amp;quot; attachment, while the Vector on the left has the &amp;quot;Night-Vision Scope&amp;quot;, &amp;quot;Suppressor&amp;quot;, &amp;quot;Retracted Stock&amp;quot;, and &amp;quot;Foregrip&amp;quot; attachments. Note the &amp;quot;FG&amp;quot; rollmark near the muzzle on both sides, where either &amp;quot;KRISS VECTOR&amp;quot; and &amp;quot;KRISS&amp;quot; would normally appear. Also note the attachments; the foregrip seems to be based on a Magpul RVG, but the real point of interest is the suppressor unique to the Vector. This appears to actually be based on an airsoft Angry Gun KSV tracer unit, which itself is very, ''very'' loosely based on the SilencerCo Osprey 9 suppressor; why the model of the suppressor for the P30L wasn't just reused is unclear.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Standard Manufacturing DP-12==&lt;br /&gt;
[[File:Standard Manufacturing DP-12.jpg|thumb|none|450px|Standard Manufacturing DP-12 - 12 gauge]]&lt;br /&gt;
[[File:SCPSecretLaboratory-StandardManufacturingDP-12.jpg|thumb|none|600px|An official render of the DP-12.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==Maxim Defense MDX 508==&lt;br /&gt;
&lt;br /&gt;
[[File:MDX508-Rifle-Arid.jpg|thumb|none|400px|Maxim Defense MDX 508 - 7.62X39mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-MDX508.jpg|thumb|thumb|none|600px|An official render of the MDX 508.]]&lt;br /&gt;
&lt;br /&gt;
==AK Variant==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;A7&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;3-X Particle Disruptor&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
[[File:MG5 A2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG5 A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKMG5.jpg|thumb|none|600px|An official render of the MG5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG36==&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;High-Explosive Grenade&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]] &lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=TDI_Vector&amp;diff=1619809</id>
		<title>TDI Vector</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=TDI_Vector&amp;diff=1619809"/>
		<updated>2023-10-21T16:00:13Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Krisssuperv.jpg|thumb|right|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|right|400px|TDI Vector Gen I - .45 ACP]]&lt;br /&gt;
[[File:KRISS Vector.jpg|thumb|right|400px|KRISS USA Vector Gen I, later model with different safety - .45 ACP]]&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|right|400px|KRISS USA Vector Gen II - .45 ACP / 9x19mm Parabellum. Note the new pistol grip, magwell, trigger and 45-degree safety. The Gen II also eliminates the opening above the barrel for the original weapon's optional Surefire weaponlight, since these are no longer manufactured.]]&lt;br /&gt;
[[File:Vector SBR 2.1.jpg|thumb|right|400px|KRISS USA Vector SBR Gen 2.1 - .45 ACP / 9x19mm Parabellum. This newer version comes with an integrated AR stock adaptor and a KRISS DS150 stock.]]&lt;br /&gt;
[[File:KRISS Vector SMG 2.1.jpg|thumb|right|400px|KRISS USA Vector Gen 2.1 - .45 ACP / 9x19mm Parabellum. The SMG version is currently offered in the &amp;quot;Enhanced&amp;quot; configuration by default, which consists of a 6.5&amp;quot; barrel, a KRISS MK5 modular handguard and an ambidextrous folding stock.]]&lt;br /&gt;
&lt;br /&gt;
The '''Vector''' is a series of weapons developed by KRISS USA (formerly known as TDI, Transformational Defense Industries). They use diverted recoil in the form of the &amp;quot;Kriss Super V&amp;quot; system, in which an inertia block travels downwards in a recess behind the magwell as the action cycles in an attempt to offset muzzle climb (the fact that it then has to travel back upwards means this actually just creates an odd up-down oscillating motion when firing in auto). The action was patented by French designer Renaud Kerbrat, formerly of [[FN Herstal]], while the polymer outer housing and folding stock of the weapon were designed by [[Magpul]].&lt;br /&gt;
&lt;br /&gt;
There are four main variants marketed: the SMG is the military and LE version with a 5.5 inch barrel and select-fire, while the civilian semi-auto version of the SMG is called the SBR (&amp;quot;short barrel rifle&amp;quot;). For states with SBR bans, the CRB (&amp;quot;carbine&amp;quot;) version is available with a 11.5-inch permanent extension to the standard barrel oddly referred to as a &amp;quot;safety extension&amp;quot; in some literature. A &amp;quot;pistol&amp;quot; version with an end cap instead of a stock is also available, the SDP (&amp;quot;Special Duty Pistol&amp;quot; or &amp;quot;Security Detail Pistol&amp;quot;). All civilian models used to have &amp;quot;/SO&amp;quot; (&amp;quot;Special Operations&amp;quot;) appended to their designation, though KRISS USA has since given up on doing this.&lt;br /&gt;
&lt;br /&gt;
In 2015, new &amp;quot;Gen II&amp;quot; versions of the original Vector models with redesigned pistol grips and safeties and compatibility with a new 9mm lower were announced. &amp;quot;Enhanced&amp;quot; versions were also made available, but these simply added accessories which could be bought separately, an AR15-style stock adaptor (provided with a Magpul UBR collapsible stock) and an angular shroud for the barrel on the CRB version (which later became standard on the Vector CRB since 2017). Post-2017 models of the Vector (often referred to by KRISS USA as &amp;quot;Gen 2.1&amp;quot;) have a stock adaptor integrated into the upper housing, with a KRISS DS150 adjustable stock attached. The &amp;quot;Enhanced&amp;quot; versions of the short-barreled Gen 2.1 models have a 6.5&amp;quot; barrel, a KRISS MK5 modular handguard, and an ambidextrous folding stock. In addition to the original flat black, civilian versions are also available with factory Cerakote coatings in olive drab or flat dark earth. &amp;quot;Alpine White&amp;quot; and &amp;quot;Combat Grey&amp;quot; were later added.&lt;br /&gt;
&lt;br /&gt;
In addition to .45 ACP and 9x19mm, KRISS marketed Vector receiver variants for 9x21mm IMI, .357 SIG, .40 S&amp;amp;W, 10mm Auto, and .22 LR. The latter is called Vector 22, and is only available with black/FDE/Alpine colors. A version of the SDP called the SDP-SB (&amp;quot;Special Duty Pistol - Stabilizing Brace&amp;quot;) that was factory-fitted with an SB Tactical™ arm brace was available, but has been discontinued following the ATF ruling on pistol braces in January 2023.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2009 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun (Vector SMG), Semi-Auto Carbine (Vector SBR and CRB), Pistol (Vector SDP)&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP, 9x19mm (announced 2015, using an alternate lower) .40 S&amp;amp;W (K10 and recent Vectors), 9x21mm IMI, .357 SIG, 10mm Auto, .22 LR&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 5.6 lbs (2.5 kg) (SMG and SBR), 7 lb (3.2 kg) (CRB)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 24.3 in (62 cm) (SMG and SBR, stock extended), 34.8 in (88 cm) (CRB)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 5.5 in (14 cm) (SMG and SBR), 6.5 in (16.5 cm) (SMG and SBR Gen II, optional), 8 in (20.3 cm) (export SBR only available in Ukraine), 16 in (40.6 cm) (CRB, permanently affixed 11.5 in extension to the 5.5 in barrel), 18.6 in (47.2 cm) (Canadian CRB)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' &lt;br /&gt;
** .45 ACP: Glock 21-style magwell, usual capacities 10, 13: optional MagEx kit originally marketed as 30 rounds, and &amp;quot;25+&amp;quot; afterwards. The current MagEx2 kit extends the capacity to 30.&lt;br /&gt;
** 9x19mm Parabellum &amp;amp; 9x21mm IMI: Glock 17-style magwell, usual capacities 10, 17, 19, 33. The MagEx2 9x19mm capacity is 40.&lt;br /&gt;
** .40 S&amp;amp;W: Glock 22-style magwell, usual capacities 10, 15, 22.&lt;br /&gt;
** 10mm Auto: Glock 20-style magwell, usual capacities 10, 15. The MagEx2 capacity is 33.&lt;br /&gt;
** .357 SIG: Glock 31-style magwell, usual capacities 10, 15.&lt;br /&gt;
** .22 LR: 10, 30.&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto / 2-Round Burst / Full-Auto, civilian versions restricted to Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{gun Title}}&lt;br /&gt;
===Film===&lt;br /&gt;
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|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Green Hornet]]|| || Thug || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil: Retribution]]|| [[Milla Jovovich]] ||Alice ||w/o stock|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|''[[Total Recall (2012)|Total Recall]]|| [[Colin Farrell]] || Quaid || rowspan=&amp;quot;4&amp;quot;|With EOTech sights and taclights|| rowspan=&amp;quot;4&amp;quot;| 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Kate Beckinsale]] ||  Lori&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jessica Biel]] || Melina&lt;br /&gt;
|-&lt;br /&gt;
|   ||Police Officers&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Avengers (2012)|Avengers]]''|| || Mercenary || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Safe]]''|| [[Jason Statham]] || Luke Wright ||rowspan=2| ||rowspan=2| 2012&lt;br /&gt;
|-&lt;br /&gt;
|  || Chinese gangster&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[The Purge: Anarchy]]|| [[Kiele Sanchez]]  || Liz ||rowspan=3| ||rowspan=3| 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Zach Gilford]] || Shane&lt;br /&gt;
|-&lt;br /&gt;
|  || Henchmen&lt;br /&gt;
|-&lt;br /&gt;
|''[[Robocop (2014)|Robocop]]''||  ||Henchmen|||| 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Taken 3]]''||  ||Henchmen|||| 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Maze Runner: The Scorch Trials]]''||||WCKD soldiers||||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Divergent Series: Insurgent]]||[[Shailene Woodley]]||Beatrice &amp;quot;Tris&amp;quot; Prior ||Housed in futuristic shell|| 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Gunman]]||[[Peter Franzén]]||Renninger|||| 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[XXX: Return of Xander Cage|xXx: Return of Xander Cage]]'' || [[Michael Bisping]] || Hawk || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[John Wick: Chapter 2]]|| || || KRISS SDP; seen in arsenal || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Predator]]||[[Keegan-Michael Key]] || Coyle ||  || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[John Wick: Chapter 3 - Parabellum]] || || || Seen in armory || 2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Black Widow (2021)|Black Widow]]''||Jose Miguel Vasquez  || Ross' operative || rowspan=2 |w/EOTech sight || rowspan=2 | 2021&lt;br /&gt;
|-&lt;br /&gt;
| Geoffrey D. Williams|| Ross' operative&lt;br /&gt;
|-&lt;br /&gt;
|''[[Baby Assassins 2 Babies]]||Tomo Nakai||Mana Miyauchi||w/ foregrip and EOTech sight|| 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%; background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;260&amp;quot;|Title&lt;br /&gt;
! width=&amp;quot;150&amp;quot;|Actor&lt;br /&gt;
! width=&amp;quot;200&amp;quot;|Character&lt;br /&gt;
! width=&amp;quot;350&amp;quot;|Note/Episode&lt;br /&gt;
! width=&amp;quot;50&amp;quot;|Date&lt;br /&gt;
|-&lt;br /&gt;
|''[[Future Weapons]]||[[Richard Machowicz]]||||&amp;quot;Close Quarters Combat&amp;quot;||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 4|CSI: NY]]||[[Adam Baldwin]]|| Brett Dunbar ||&amp;quot;Hostage&amp;quot;|| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Weapons]] || || TDI Representative ||&amp;quot;Close Quarters Combat&amp;quot;, w/ EOTech holo-sight, and BUIS||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Good Guys, The (2010)|The Good Guys]]|| [[Mykel Shannon Jenkins]] || Keith Williams ||&amp;quot;Small Rooms&amp;quot;||2010 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Nikita (2010)|Nikita]] || [[Aaron Stanford]] || Birkhoff ||&amp;quot;Sanctuary&amp;quot;||  2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Nikita (2010)|Nikita]] || [[Rob Stewart]] || Roan ||&amp;quot;Rouge, Doublecross&amp;quot;||  2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Nikita (2010)|Nikita]] || [[William DeVry]] || Patrick Miller ||&amp;quot;Rouge, Doublecross&amp;quot; ||  2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Person of Interest - Season 1|Person of Interest]] || [[Jim Caviezel]] || John Reese || &amp;quot;Get Carter&amp;quot; (S1E09); &amp;quot;Flesh and Blood&amp;quot; (S1E19)||  2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blacklist, The - Season 1|The Blacklist]] ||  || &amp;quot;Anslo Garrick (No. 16)Part 1&amp;quot;  ||||  2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Arrow - Season 5]] || || ||CRB Enhanced; seen in gunstore; &amp;quot;Vigilante&amp;quot; (S5E07)||2016-2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tokyo Vampire Hotel]] || [[Joey Iwanaga]] || Yamada's driver ||(Ep.1)||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Falcon and the Winter Soldier]]'' || ||SWAT officer|| &amp;quot;One World, One People&amp;quot; (S1E06)||  2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Walking Dead: Daryl Dixon - Season 1]]'' |||| ''Power of the Living'' movement Guerrier || &amp;quot;Coming Home&amp;quot; (S1E06) || 2023&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || Kriss Super V || Prototype, with EOTech red dot sight or M68 Aimpoint red dot scope and removable suppressor || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier of Fortune: Payback]]'' || SV .45ACP || || Prototype || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;Kriss Super V&amp;quot; || w/sight || Prototype || rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
|  Dual Kriss Super V||w/EOTech sight and vertial grip || Gen I; dual-wielded&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || Vector || Various accessories || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GoldenEye 007 (2010)|GoldenEye 007]]'' || Strata SV-400 || Various accessories || Incorrectly shown with 30-round capacity with a 10 / 13 round magazine || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || Kriss Super V || || With optional suppressor || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army of Two: The 40th Day]]'' || TD-V 0.45 SMG || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || Vector || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GoldenEye 007 (2010)|GoldenEye 007 Reloaded]]'' || Strata SV-400 || Various accessories || Incorrectly shown with 30-round capacity with a 10 / 13 round magazine || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brink]]'' || Kross SMG || || With incorrect 35-round Magazine ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Homefront (2011 VG)|Homefront]]'' || Super V SMG || || With &amp;quot;25+&amp;quot; magazine loaded with 26 (MP) or 30-rounds (SP) || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bodycount]]'' || KRISS || Custom stock || With incorrect 50-round magazine || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Future Soldier]]'' || Vector || w/ various attachments || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spec Ops: The Line]]'' || Vector || w/ suppressor || MP only || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops II]]'' || &amp;quot;Vector K10&amp;quot; || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 3]]'' || Vector .45 ACP ||w/ various attachments || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Floor]]'' || Schneidzekk Medic Gun || Medical dart launcher || Added in a patch in 2012; shown with 25- to 50-round capacity from a 25-round mag || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Legends]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Operation Raccoon City]]'' || || || Prototype || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Binary Domain]]'' || HIG-PDW44 Submachine Gun || Custom fixed stock and muzzle striking piece || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arctic Combat]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]]'' || &amp;quot;Super Z&amp;quot; ||Eotech sight ||KRISS SDP || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Warface]]'' || &amp;quot;Kriss Super V&amp;quot; ||extended magazine  ||Tan-colored || rowspan=&amp;quot;2&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Kriss Super V Custom&amp;quot; || extended magazine and grip ||Black-colored; CRB Enhanced&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Blacklist]]'' || Vector .45ACP || w/ various attachments || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Ghosts]]'' || || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' || Kross Vertex || With various attachments || Holds 30 rounds in &amp;quot;25+&amp;quot;-round magazines || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survarium]]'' || || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Watch Dogs]]'' || Vector .45ACP || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 4]]'' || Vector .45 ACP || w/ various attachments || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || Kriss Vector .45 ACP||flashlight, laser, EOTech sight, suppressor, grip  ||Gen I  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Contract Wars]]'' || || || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Siege]]'' || Vector .45 ACP || || Introduced in Operation Velvet Shell expansion (2017) || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost In The Shell: Stand Alone Complex First Assault]]'' || KRIS-SV || various attachments || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Division]]'' || Vector 45 ACP || Various attachments || 3 variants || 2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Escape from Tarkov]]'' || TDI Kriss Vector Gen.2 9x19 submachinegun ||5&amp;quot; or 6&amp;quot; barrels, any 9x19 suppressors, AR-15 buffer tube adapter, 17-, 21-,33- and 50-round mags, KRISS Mk.5 Modular rail ||tan-colored; added in patch 0.12.9.10423 (2020) || rowspan=&amp;quot;2&amp;quot; | 2016&lt;br /&gt;
|-&lt;br /&gt;
| TDI KRISS Vector Gen.2 .45 ACP submachinegun || 5&amp;quot; or 6&amp;quot; barrels, SilencerCo Omega 45k suppressor, AR-15 buffer tube adapter, 13 and 30-round mags, KRISS Mk.5 Modular rail|| black-colored; added in patch 0.12.9.10423 (2020)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Umbrella Corps]]'' || K-12 AX || w/ optional suppressors and optics || w/ 30-round MagEx2 extension || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Squad]]'' || KRISS Vector || Truglo red dot and AN/PEQ-15 || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SCP: Secret Laboratory]]'' || &amp;quot;Crossvec&amp;quot; || Various optional attachments || Manufactured by &amp;quot;Foundation Gunworks&amp;quot; in-universe || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ironsight]]'' || Vector || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ring of Elysium]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 5]]'' || &amp;quot;Vector .45ACP&amp;quot; || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay 2]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency: Sandstorm]]'' || Vector || || Added in Update 1.11 (2021) || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Krunker]]'' || veccy! || 30-round magazine, removed iron sights and stock, optional Pan AV reflex sight or ACOG scope || Gen I || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry New Dawn]]'' || &amp;quot;Vector .45ACP&amp;quot; || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Breakpoint]]'' || Vector, Vector Shorty || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' || &amp;quot;Fennec&amp;quot; || Various accessories || Hybrid Gen I / Gen II Vector; added in Season 4 update (2020) || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper: Ghost Warrior Contracts 2]]'' || &amp;quot;MP Point Prime&amp;quot; || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 6]]'' || &amp;quot;Yarapunk Side Piece&amp;quot; || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2042]]'' || &amp;quot;K30&amp;quot; || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare II (2022)|Call of Duty: Modern Warfare II]]'' || &amp;quot;Fennec 45&amp;quot; || Various accessories || Hybrid Gen I / Gen II Vector || 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Angel Beats!]]'' || Yuri || red dot sight and flashlight attachment ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lupin the 3rd vs. Detective Conan: The Movie]]'' || Fujiko Mine ||  ||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lycoris Recoil]]''&lt;br /&gt;
|Fuki, Majima, other Lycoris agents&lt;br /&gt;
|&lt;br /&gt;
|2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=KRISS K10=&lt;br /&gt;
&lt;br /&gt;
[[File:K10.jpg|thumb|right|450px|KRISS K10 with barrel RIS - .45 ACP / 9x19mm Para / .40 S&amp;amp;W. Multicaliber 2011 prototype; note the detachable magazine well, diagonal reversible charging handle, and lack of pins on the receiver. This is a non-NFA weapon, hence it having a safety but not a fire selector.]]&lt;br /&gt;
[[File:K10-2013.jpg|thumb|right|450px|KRISS K10 - .45 ACP, 2013 prototype]]&lt;br /&gt;
&lt;br /&gt;
The '''K10''' is a second-generation redesign with alterations including a vertical charging handle, integral collapsible stock and replaceable magwell for switching between .45 ACP, .40 S&amp;amp;W, and 9mm Parabellum. It was displayed at SHOT Show 2011, but has not been seen since 2013; like a lot of TDI / KRISS projects (MVS shotgun, Disraptor heavy machine gun, KARD, etc) it seems to have been canceled.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Rising: Revengeance]]'' || || || Altered magazine well, curved magazine, MP7-style front section || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Hardline]]'' ||K10|| || || 2015&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=SCP:_Secret_Laboratory&amp;diff=1619806</id>
		<title>SCP: Secret Laboratory</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=SCP:_Secret_Laboratory&amp;diff=1619806"/>
		<updated>2023-10-21T15:55:33Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: I should really stop flip-flopping on minor stuff like this and filling up the edit history log with garbage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''SCP: Secret Laboratory''&lt;br /&gt;
|picture=SCPSecretLaboratorySteamBanner.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|date=December 29, 2017&lt;br /&gt;
|developer=Northwood Studios&lt;br /&gt;
|publisher=Northwood Studios&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''SCP: Secret Laboratory''''' is a multiplayer first person shooter based on the online collaborative writing project [https://scp-wiki.wikidot.com/ the SCP Foundation]. Heavily inspired by another horror game also based on the SCP Foundation, [[Talk:SCP Containment Breach|''SCP: Containment Breach'']], and in fact originally also using many assets from that game, ''SCP: Secret Laboratory'' is set in one of the titular SCP Foundation's black sites, Site-02, amidst a site-wide breach of containment of deadly and scientifically inexplicable SCPs as well as all the death row inmates used as guinea pigs for the Foundation's experiments, known as D-Class, as Foundation response teams, known as Mobile Task Forces or MTFs, and another armed faction hostile to the Foundation, known as the Chaos Insurgency, scramble to retake and re-secure the facility by any means necessary.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Firearms can be acquired in ''SCP: Secret Laboratory'' by looting one of Site-02's keycard-locked armories, or by running items through [https://scp-wiki.wikidot.com/scp-914 SCP-914]; some roles also spawn with guns, grenades, and armor by default, and since all the items one is carrying are dropped on death, there's always the option of looting the corpse of another unfortunate player. With enough time with SCP-914 and a sacrificial firearm to transmute, one can acquire any firearm in the game, although access to SCP-914 is automatically barred off about 10 minutes after a round starts.&lt;br /&gt;
&lt;br /&gt;
Besides the ability to fire, reload, and aim down sights, the player can also unload the firearm he is holding by holding down the reload key; a useful feature given how most ammo types have more than one gun chambered for them. With a firearm, the player also gains the ability to &amp;quot;disarm&amp;quot; players from opposing factions by holding the use key on them for a period of time, which forcibly cuffs their hands behind their backs, removes everything from their inventory, and prevents them from picking up objects. This is particularly useful early in a round, where disarming D-Class and scientists and escorting them to the exit at gunpoint respawns them as an operative allied to your faction, but loses relevance as a mechanic as the round progresses. Equipping a firearm in your hands also renders you immune to being disarmed.&lt;br /&gt;
&lt;br /&gt;
Even with an eight slot inventory, by default, the player is limited to only being able to carry one firearm and two grenades, and has a rather small cap on the amount of ammo they can carry (which is counted separately from the item inventory). This can be mitigated by equipping armor, which can also be found in the aforementioned keycard-locked armories; every role that isn't a D-Class inmate or a scientist also spawns with one. Armor comes in three tiers, with each progressive tier increasing the player's item and ammo caps by a bigger amount at the cost of a higher and higher stamina penalty; with Heavy Armor, the player can carry up to three firearms and four grenades, although they're  still limited by the eight slot inventory. Unsurprisingly, armor also decreases ballistic damage done to the player by a percentage, with each tier of armor negating a larger percentage of damage, although this percentage is further modified by the &amp;quot;penetration&amp;quot; value of a firearm, which differs between firearms and can be ''even'' further modified depending on what attachments have been equipped. Additionally, armor is also locational, and will not protect against shots to limbs (although limb shots inherently deal less damage to begin with); the lowest tier of armor will also not protect against headshots while the other two tiers of armor will.&lt;br /&gt;
&lt;br /&gt;
Speaking of attachments, several high-tech tables with monitors, known as &amp;quot;workstations&amp;quot;, can be found strewn across Site-02. Interacting with these workstations allows the player to change the attachments equipped on his firearm and change the reticle of the red dot sight on his gun if he has one equipped. While most of the attachment options involve sights and other modules attached to Picatinny rails, it also allows the player to equip extended magazines and various ammo types (although what ammo types are available is dependent on the firearm); how ammo types can be switched on the spot is a question best not considered.&lt;br /&gt;
&lt;br /&gt;
While the game does, per first-person shooter standards, have a reserve pool of ammo that reloading instantly grabs a full magazine from, it unusually does not display how much ammo is left in the magazine currently loaded in the firearm; some guns have ammo counter attachments, but equipping one usually means you are forgoing another more useful attachment.&lt;br /&gt;
&lt;br /&gt;
Accessible from the main menu is an &amp;quot;operational guide&amp;quot;, which offers lore segments and other tidbits on Site-02, the various available roles, all the SCPs, and most importantly all the firearms in the game. These lore segments explain the Foundation's rationale behind their adoption of firearms, provide analyses by Foundation personnel on the Chaos Insurgency's standard issue firearms and doctrine, and occasionally self-deprecatingly poke fun at some of the sillier gun-related things in the game.&lt;br /&gt;
&lt;br /&gt;
''SCP: Secret Laboratory'' has been through several updates and major overhauls of both its gameplay mechanics and gun models; all the mechanics listed in this overview segment and all the guns listed below were only implemented into the game in the v11.0.0 update, appropriately named the Parabellum update.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Ruger SR9c==&lt;br /&gt;
A two-tone [[Ruger SR9c]] with a stainless steel slide appears in game as the &amp;quot;COM-15&amp;quot;, marking the Ruger SR9c's debut (and currently only appearance) in a video game. The only ammo type available for it is JHP. It incorrectly has a capacity of 12+1 instead of the 10+1 it actually should have, although its extended magazine attachment correctly has a capacity of 17 rounds. Only one naturally spawns per round, and in a random spot in the Light Containment Zone; the operational guide reveals that it was the misplaced personal carry pistol of Junior Researcher Dr. David Bonardi, an employee at Site-02. Being a subcompact pistol in a facility staffed by guards armed with Kevlar vests and PDWs, the SR9c is effectively a stopgap firearm for D-Class and scientists to use to defend themselves from each other (and facility guards, in the case of D-Class), but should be replaced with something better as soon as possible. &lt;br /&gt;
[[File:Ruger-SR9CWaterMarked.jpg|thumb|none|300px|Ruger SR9C Compact Pistol with Laser and stainless-steel slide - 9x19mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-RugerSR9c.jpg|thumb|none|600px|An official render of the SR9c, displaying all the attachments available for it. Note how the SR9c with a suppressor has magically gained an extended threaded barrel for the suppressor to attach to.]]&lt;br /&gt;
===&amp;quot;COM-45&amp;quot;===&lt;br /&gt;
Added in the v12.0.0 update is a joke variant of the COM-15 called the COM-45. Originally a suggestion made by name in [https://steamcommunity.com/app/700330/discussions/10/3553931489685562434/ a very vague and grammatically dubious post on the Steam discussion forums] seemingly calling for the implementation of a sidearm chambered in .45 ACP, the developers jokingly interpreted COM-45 as &amp;quot;three COM-15s grafted together&amp;quot; instead. The COM-45 can only be obtained by putting a COM-15 through SCP-914 on Very Fine, and even then there is only a 15% chance of obtaining it, with it significantly more likely turning into an MP7A1 or a .44 revolver instead. The COM-45 has a capacity of 36 rounds in the three conjoined magazines plus 3 in the respective chambers. In addition, it has been turned fully automatic, with a monstrous fire rate of 3600 RPM. Unfortunately, this high fire rate results in high amounts of recoil, meaning that the COM-45 is only effective when standing right next to the target you're shooting at, but the obscene damage output ensures that whatever SCP you're firing at will be badly hurt, and whatever unfortunate human opponent you're firing at will be utterly destroyed. The COM-45 is classified as a &amp;quot;special weapon&amp;quot;; as such, it has no available attachments. When aiming down the sights, the player character will randomly pick one of the three iron sights to aim down.&lt;br /&gt;
[[File:SCPSecretLaboratoryCOM45.jpg|300px|thumb|none|The COM-45, in all its ridiculous glory. It also has a black conjoined slide, as opposed to the two-tone stainless steel COM-15.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P30L]] appears with an FDE frame, a threaded barrel with thread protector, and chambered in 9x19mm as the &amp;quot;COM-18&amp;quot;. Besides a suppressor that is based on the SilencerCo Osprey 9, the P30L can also equip an HK match weight as a barrel attachment, listed by the workstation as an &amp;quot;extended barrel&amp;quot;. The P30L correctly has a capacity of 15+1, and is equipped with armor-piercing ammo by default, although it can also equip a 21-round extended magazine and have its armor-piercing ammo swapped out for JHP. No role spawns with it, and it can only be naturally acquired from armories and weapon lockers. The model is fairly authentic to the real P30L, the only notable changes being the peculiar crosshair pattern on the rear sight instead of the two dots it should actually have, the custom straight trigger, and the engravings on the slide, missing the gun's name and replacing the HK rollmark with FG. Supplementary material reveals that this stands for &amp;quot;Foundation Gunworks&amp;quot;, a firearms manufacturing subsidiary of the SCP Foundation in the ''SCP: Secret Laboratory'' universe; seemingly they are responsible for manufacturing all the firearms the Foundation uses, as well as the suppressor the P30L can equip.&lt;br /&gt;
[[File:HK P30L.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKP30.jpg|thumb|none|600px|An official render of the P30L, equipped with a suppressor and laser sight. Note the Foundation Gunworks rollmark on the Osprey 9 and on the P30L slide.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
While generically referred to by the game as a &amp;quot;.44 Revolver&amp;quot;, the revolver in ''SCP: Secret Laboratory'' is clearly based on the [[Smith &amp;amp; Wesson Model 500]], albeit rechambered in .44 Magnum. The .44 revolver is not a Foundation-issued weapon, and as such does not naturally spawn in Site-02, only being issued to Chaos Insurgency Marauders as a sidearm. By default, the .44 revolver fires in double action with a trigger pull delay of 0.1s, but unusually the player can also also hit the middle mouse button to cock the hammer and fire in single action mode, which is also more accurate and obviously has no trigger pull delay. Per video game standards, the revolver is treated as a super-magnum marksman weapon, the operational guide entry for it even mentioning as such; this is reflected in the attachments available for it, as besides an RMR, the revolver can also equip a silver pistol scope that is seemingly inspired by the Leupold FX-II pistol scope, as well as a fictional stock that attaches to the grip somehow. The barrel length can also be customized as an attachment; the default is called the &amp;quot;Medium Barrel&amp;quot; and is based on the 8.375' barrel, but this can be replaced with the &amp;quot;Short Barrel&amp;quot;, which is based on the 4' barrel, and the &amp;quot;Long Barrel&amp;quot;, which is based on the 10.5' Performance Center barrel, complete with the pertinent muzzle brake. By default, the revolver has a six-round cylinder, but this too is counted as an attachment and can be swapped out for an eight-round cylinder and even a silly-looking four-round cylinder; how one can swap out the cylinders ''and'' modify the timing of the revolver in a split second in the middle of a containment breach is a question best not considered.&lt;br /&gt;
[[File:S&amp;amp;W M500 HIVIS.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model 500 with HIVIS sights - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:S&amp;amp;W500.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 500 (10.5&amp;quot; barrel) with extended ejector shroud, accessory rail, and sling - .500 S&amp;amp;W Magnum]] &lt;br /&gt;
[[File:Smith&amp;amp;Wesson500-4inch.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 500 (4&amp;quot; Barrel) - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:SCPSecretLaboratory-S&amp;amp;WM500.jpg|thumb|none|600px|An official render of the &amp;quot;.44 Revolver&amp;quot;, showcasing all of the attachments it can equip. The one on top is the default revolver, the one in the middle has the &amp;quot;Telescopic Sight&amp;quot;, &amp;quot;Long Barrel&amp;quot;, &amp;quot;Heavy Stock&amp;quot; and &amp;quot;4-Shot Cylinder&amp;quot; attachments, and the one at the bottom has the &amp;quot;Dot Sight&amp;quot;, &amp;quot;Short Barrel&amp;quot; and &amp;quot;8-Shot Cylinder&amp;quot; attachments.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] appears as the &amp;quot;FSP-9&amp;quot;. It is modeled with a 40 round magazine but only has a mag capacity of 30+1, although this might have something to do with the fact that the FSP-9 is also chambered in 9x19mm; the operational guide mentions that the design was retrofitted for 9x19mm for logistical purposes (why the Foundation didn't just use another PDW design that was already in 9x19mm, ''like the gun in the entry directly below this one'', is another question entirely). It is the standard issue firearm of facility guards, who spawn with one, and it can be acquired from armories and weapon lockers. The sights are modeled as always being flipped up. By default, the grip and stock are folded, but amusingly, these are considered attachments, which means that they can only selected to be unfolded at a workstation. Not only that, but they are noted to increase the draw time of the weapon, because enabling them means the player character has to take time to unfold the grip, extend the stock, or both ''every time they draw their MP7A1''. As a Foundation-issue firearm, the FSP-9 is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP7A1 with 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKMP7A1.jpg|thumb|none|600px|An official render of the MP7A1. The one on the right is the default MP7A1, while the one on the left has the &amp;quot;Holographic Sight&amp;quot; (based on the EoTech HWS XP3S), &amp;quot;Suppressor&amp;quot;, &amp;quot;Extended Stock&amp;quot;, and &amp;quot;Foregrip&amp;quot; attachments. Note the &amp;quot;FG&amp;quot; rollmark above the trigger on both sides. Also note the weird dots on the magazine; seemingly the modeler not only decided to include witness holes that look nothing like the witness holes the MP7 actually has, but they also appear to not know what witness holes are for, because they don't go all the way through.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector Gen II==&lt;br /&gt;
The [[KRISS Vector|KRISS Vector Gen II]] appears, chambered in 9x19mm, under the slightly corrupted designation of the &amp;quot;Crossvec&amp;quot;; the operational guide entry reveals that, in-universe, this name was partially derived from the acronym C.R.O.S.S., which stands for (or rather was painfully backronymed from) &amp;quot;Compact Response Operative Submachine gun Selection program&amp;quot;. The lower receiver of the Vector is a slightly lighter shade of black than the top receiver. The Vector has a whopping magazine capacity of 40+1 and is uses JHP ammo by default; it can be equipped with armor-piercing ammo instead as an attachment, but unfortunately for balance purposes the magazine capacity is decreased by 10 rounds if one does so. It is the standard issue firearm of MTF Privates, who spawn with one, and it can be acquired from armories and weapon lockers. As with the MP7A1, the folding stock is treated as an attachment, albeit unfolded by default, and like the MP7A1 folding it at a workstation decreases the draw time because the player character will no longer spend half a second unfolding the stock every time he draws the Vector. As a Foundation-issue firearm, the Crossvec is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Vector Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:SCPSecretLaboratory-KRISSVectorGenII.jpg|thumb|none|600px|An official render of the Vector. The Vector on the right has the &amp;quot;Suppressor&amp;quot; attachment, while the Vector on the left has the &amp;quot;Night-Vision Scope&amp;quot;, &amp;quot;Suppressor&amp;quot;, &amp;quot;Retracted Stock&amp;quot;, and &amp;quot;Foregrip&amp;quot; attachments. Note the &amp;quot;FG&amp;quot; rollmark near the muzzle on both sides, where either &amp;quot;KRISS VECTOR&amp;quot; and &amp;quot;KRISS&amp;quot; would normally appear. Also note the attachments; the foregrip seems to be based on a Magpul RVG, but the real point of interest is the suppressor unique to the Vector. This appears to actually be based on an airsoft Angry Gun KSV tracer unit, which itself is very, ''very'' loosely based on the SilencerCo Osprey 9 suppressor; why the model of the suppressor for the P30L wasn't just reused is unclear.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Standard Manufacturing DP-12==&lt;br /&gt;
[[File:Standard Manufacturing DP-12.jpg|thumb|none|450px|Standard Manufacturing DP-12 - 12 gauge]]&lt;br /&gt;
[[File:SCPSecretLaboratory-StandardManufacturingDP-12.jpg|thumb|none|600px|An official render of the DP-12.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==Maxim Defense MDX 508==&lt;br /&gt;
&lt;br /&gt;
[[File:MDX508-Rifle-Arid.jpg|thumb|none|400px|Maxim Defense MDX 508 - 7.62X39mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-MDX508.jpg|thumb|thumb|none|600px|An official render of the MDX 508.]]&lt;br /&gt;
&lt;br /&gt;
==AK Variant==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;A7&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;3-X Particle Disruptor&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
[[File:MG5 A2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG5 A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKMG5.jpg|thumb|none|600px|An official render of the MG5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG36==&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;High-Explosive Grenade&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]] &lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=SCP:_Secret_Laboratory&amp;diff=1619805</id>
		<title>SCP: Secret Laboratory</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=SCP:_Secret_Laboratory&amp;diff=1619805"/>
		<updated>2023-10-21T15:54:20Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: /* KRISS Vector Gen II */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''SCP: Secret Laboratory''&lt;br /&gt;
|picture=SCPSecretLaboratorySteamBanner.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|date=December 29, 2017&lt;br /&gt;
|developer=Northwood Studios&lt;br /&gt;
|publisher=Northwood Studios&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''SCP: Secret Laboratory''''' is a multiplayer first person shooter based on the online collaborative writing project [https://scp-wiki.wikidot.com/ the SCP Foundation]. Heavily inspired by another horror game also based on the SCP Foundation, [[Talk:SCP Containment Breach|''SCP: Containment Breach'']], and in fact originally also using many assets from that game, ''SCP: Secret Laboratory'' is set in one of the titular SCP Foundation's black sites, Site-02, amidst a site-wide breach of containment of deadly and scientifically inexplicable SCPs as well as all the death row inmates used as guinea pigs for the Foundation's experiments, known as D-Class, as Foundation response teams, known as Mobile Task Forces or MTFs, and another armed faction hostile to the Foundation, known as the Chaos Insurgency, scramble to retake and re-secure the facility by any means necessary.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Firearms can be acquired in ''SCP: Secret Laboratory'' by looting one of Site-02's keycard-locked armories, or by running items through [https://scp-wiki.wikidot.com/scp-914 SCP-914]; some roles also spawn with guns, grenades, and armor by default, and since all the items one is carrying are dropped on death, there's always the option of looting the corpse of another unfortunate player. With enough time with SCP-914 and a sacrificial firearm to transmute, one can acquire any firearm in the game, although access to SCP-914 is automatically barred off about 10 minutes after a round starts.&lt;br /&gt;
&lt;br /&gt;
Besides the ability to fire, reload, and aim down sights, the player can also unload the firearm he is holding by holding down the reload key; a useful feature given how most ammo types have more than one gun chambered for them. With a firearm, the player also gains the ability to &amp;quot;disarm&amp;quot; players from opposing factions by holding the use key on them for a period of time, which forcibly cuffs their hands behind their backs, removes everything from their inventory, and prevents them from picking up objects. This is particularly useful early in a round, where disarming D-Class and scientists and escorting them to the exit at gunpoint respawns them as an operative allied to your faction, but loses relevance as a mechanic as the round progresses. Equipping a firearm in your hands also renders you immune to being disarmed.&lt;br /&gt;
&lt;br /&gt;
Even with an eight slot inventory, by default, the player is limited to only being able to carry one firearm and two grenades, and has a rather small cap on the amount of ammo they can carry (which is counted separately from the item inventory). This can be mitigated by equipping armor, which can also be found in the aforementioned keycard-locked armories; every role that isn't a D-Class inmate or a scientist also spawns with one. Armor comes in three tiers, with each progressive tier increasing the player's item and ammo caps by a bigger amount at the cost of a higher and higher stamina penalty; with Heavy Armor, the player can carry up to three firearms and four grenades, although they're  still limited by the eight slot inventory. Unsurprisingly, armor also decreases ballistic damage done to the player by a percentage, with each tier of armor negating a larger percentage of damage, although this percentage is further modified by the &amp;quot;penetration&amp;quot; value of a firearm, which differs between firearms and can be ''even'' further modified depending on what attachments have been equipped. Additionally, armor is also locational, and will not protect against shots to limbs (although limb shots inherently deal less damage to begin with); the lowest tier of armor will also not protect against headshots while the other two tiers of armor will.&lt;br /&gt;
&lt;br /&gt;
Speaking of attachments, several high-tech tables with monitors, known as &amp;quot;workstations&amp;quot;, can be found strewn across Site-02. Interacting with these workstations allows the player to change the attachments equipped on his firearm and change the reticle of the red dot sight on his gun if he has one equipped. While most of the attachment options involve sights and other modules attached to Picatinny rails, it also allows the player to equip extended magazines and various ammo types (although what ammo types are available is dependent on the firearm); how ammo types can be switched on the spot is a question best not considered.&lt;br /&gt;
&lt;br /&gt;
While the game does, per first-person shooter standards, have a reserve pool of ammo that reloading instantly grabs a full magazine from, it unusually does not display how much ammo is left in the magazine currently loaded in the firearm; some guns have ammo counter attachments, but equipping one usually means you are forgoing another more useful attachment.&lt;br /&gt;
&lt;br /&gt;
Accessible from the main menu is an &amp;quot;operational guide&amp;quot;, which offers lore segments and other tidbits on Site-02, the various available roles, all the SCPs, and most importantly all the firearms in the game. These lore segments explain the Foundation's rationale behind their adoption of firearms, provide analyses by Foundation personnel on the Chaos Insurgency's standard issue firearms and doctrine, and occasionally self-deprecatingly poke fun at some of the sillier gun-related things in the game.&lt;br /&gt;
&lt;br /&gt;
''SCP: Secret Laboratory'' has been through several updates and major overhauls of both its gameplay mechanics and gun models; all the mechanics listed in this overview segment and all the guns listed below were only implemented into the game in the v11.0.0 update, appropriately named the Parabellum update.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Ruger SR9c==&lt;br /&gt;
A two-tone [[Ruger SR9c]] with a stainless steel slide appears in game as the &amp;quot;COM-15&amp;quot;, marking the Ruger SR9c's debut (and currently only appearance) in a video game. The only ammo type available for it is JHP. It incorrectly has a capacity of 12+1 instead of the 10+1 it actually should have, although its extended magazine attachment correctly has a capacity of 17 rounds. Only one naturally spawns per round, and in a random spot in the Light Containment Zone; the operational guide reveals that it was the misplaced personal carry pistol of Junior Researcher Dr. David Bonardi, an employee at Site-02. Being a subcompact pistol in a facility staffed by guards armed with Kevlar vests and PDWs, the SR9c is effectively a stopgap firearm for D-Class and scientists to use to defend themselves from each other (and facility guards, in the case of D-Class), but should be replaced with something better as soon as possible. &lt;br /&gt;
[[File:Ruger-SR9CWaterMarked.jpg|thumb|none|300px|Ruger SR9C Compact Pistol with Laser and stainless-steel slide - 9x19mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-RugerSR9c.jpg|thumb|none|600px|An official render of the SR9c, displaying all the attachments available for it. Note how the SR9c with a suppressor has magically gained an extended threaded barrel for the suppressor to attach to.]]&lt;br /&gt;
===&amp;quot;COM-45&amp;quot;===&lt;br /&gt;
Added in the v12.0.0 update is a joke variant of the COM-15 called the COM-45. Originally a suggestion made by name in [https://steamcommunity.com/app/700330/discussions/10/3553931489685562434/ a very vague and grammatically dubious post on the Steam discussion forums] seemingly calling for the implementation of a sidearm chambered in .45 ACP, the developers jokingly interpreted COM-45 as &amp;quot;three COM-15s grafted together&amp;quot; instead. The COM-45 can only be obtained by putting a COM-15 through SCP-914 on Very Fine, and even then there is only a 15% chance of obtaining it, with it significantly more likely turning into an MP7A1 or a .44 revolver instead. The COM-45 has a capacity of 36 rounds in the three conjoined magazines plus 3 in the respective chambers. In addition, it has been turned fully automatic, with a monstrous fire rate of 3600 RPM. Unfortunately, this high fire rate results in high amounts of recoil, meaning that the COM-45 is only effective when standing right next to the target you're shooting at, but the obscene damage output ensures that whatever SCP you're firing at will be badly hurt, and whatever unfortunate human opponent you're firing at will be utterly destroyed. The COM-45 is classified as a &amp;quot;special weapon&amp;quot;; as such, it has no available attachments. When aiming down the sights, the player character will randomly pick one of the three iron sights to aim down.&lt;br /&gt;
[[File:SCPSecretLaboratoryCOM45.jpg|300px|thumb|none|The COM-45, in all its ridiculous glory. It also has a black conjoined slide, as opposed to the two-tone stainless steel COM-15.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P30L]] appears with an FDE frame, a threaded barrel with thread protector, and chambered in 9x19mm as the &amp;quot;COM-18&amp;quot;. Besides a suppressor that is based on the SilencerCo Osprey 9, the P30L can also equip an HK match weight as a barrel attachment, listed by the workstation as an &amp;quot;extended barrel&amp;quot;. The P30L correctly has a capacity of 15+1, and is equipped with armor-piercing ammo by default, although it can also equip a 21-round extended magazine and have its armor-piercing ammo swapped out for JHP. No role spawns with it, and it can only be naturally acquired from armories and weapon lockers. The model is fairly authentic to the real P30L, the only notable changes being the peculiar crosshair pattern on the rear sight instead of the two dots it should actually have, the custom straight trigger, and the engravings on the slide, missing the gun's name and replacing the HK rollmark with FG. Supplementary material reveals that this stands for &amp;quot;Foundation Gunworks&amp;quot;, a firearms manufacturing subsidiary of the SCP Foundation in the ''SCP: Secret Laboratory'' universe; seemingly they are responsible for manufacturing all the firearms the Foundation uses, as well as the suppressor the P30L can equip.&lt;br /&gt;
[[File:HK P30L.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKP30.jpg|thumb|none|600px|An official render of the P30L, equipped with a suppressor and laser sight. Note the Foundation Gunworks rollmark on the Osprey 9 and on the P30L slide.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
While generically referred to by the game as a &amp;quot;.44 Revolver&amp;quot;, the revolver in ''SCP: Secret Laboratory'' is clearly based on the [[Smith &amp;amp; Wesson Model 500]], albeit rechambered in .44 Magnum. The .44 revolver is not a Foundation-issued weapon, and as such does not naturally spawn in Site-02, only being issued to Chaos Insurgency Marauders as a sidearm. By default, the .44 revolver fires in double action with a trigger pull delay of 0.1s, but unusually the player can also also hit the middle mouse button to cock the hammer and fire in single action mode, which is also more accurate and obviously has no trigger pull delay. Per video game standards, the revolver is treated as a super-magnum marksman weapon, the operational guide entry for it even mentioning as such; this is reflected in the attachments available for it, as besides an RMR, the revolver can also equip a silver pistol scope that is seemingly inspired by the Leupold FX-II pistol scope, as well as a fictional stock that attaches to the grip somehow. The barrel length can also be customized as an attachment; the default is called the &amp;quot;Medium Barrel&amp;quot; and is based on the 8.375' barrel, but this can be replaced with the &amp;quot;Short Barrel&amp;quot;, which is based on the 4' barrel, and the &amp;quot;Long Barrel&amp;quot;, which is based on the 10.5' Performance Center barrel, complete with the pertinent muzzle brake. By default, the revolver has a six-round cylinder, but this too is counted as an attachment and can be swapped out for an eight-round cylinder and even a silly-looking four-round cylinder; how one can swap out the cylinders ''and'' modify the timing of the revolver in a split second in the middle of a containment breach is a question best not considered.&lt;br /&gt;
[[File:S&amp;amp;W M500 HIVIS.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model 500 with HIVIS sights - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:S&amp;amp;W500.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 500 (10.5&amp;quot; barrel) with extended ejector shroud, accessory rail, and sling - .500 S&amp;amp;W Magnum]] &lt;br /&gt;
[[File:Smith&amp;amp;Wesson500-4inch.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 500 (4&amp;quot; Barrel) - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:SCPSecretLaboratory-S&amp;amp;WM500.jpg|thumb|none|600px|An official render of the &amp;quot;.44 Revolver&amp;quot;, showcasing all of the attachments it can equip. The one on top is the default revolver, the one in the middle has the &amp;quot;Telescopic Sight&amp;quot;, &amp;quot;Long Barrel&amp;quot;, &amp;quot;Heavy Stock&amp;quot; and &amp;quot;4-Shot Cylinder&amp;quot; attachments, and the one at the bottom has the &amp;quot;Dot Sight&amp;quot;, &amp;quot;Short Barrel&amp;quot; and &amp;quot;8-Shot Cylinder&amp;quot; attachments.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] appears as the &amp;quot;FSP-9&amp;quot;. It is modeled with a 40 round magazine but only has a mag capacity of 30+1, although this might have something to do with the fact that the FSP-9 is also chambered in 9x19mm; the operational guide mentions that the design was retrofitted for 9x19mm for logistical purposes (why the Foundation didn't just use another PDW design that was already in 9x19mm, ''like the gun in the entry directly below this one'', is another question entirely). It is the standard issue firearm of facility guards, who spawn with one, and it can be acquired from armories and weapon lockers. The sights are modeled as always being flipped up. By default, the grip and stock are folded, but amusingly, these are considered attachments, which means that they can only selected to be unfolded at a workstation. Not only that, but they are noted to increase the draw time of the weapon, because enabling them means the player character has to take time to unfold the grip, extend the stock, or both ''every time they draw their MP7A1''. As a Foundation-issue firearm, the FSP-9 is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP7A1 with 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKMP7A1.jpg|thumb|none|600px|An official render of the MP7A1. The one on the right is the default MP7A1, while the one on the left has the &amp;quot;Holographic Sight&amp;quot; (based on the EoTech HWS XP3S), &amp;quot;Suppressor&amp;quot;, &amp;quot;Extended Stock&amp;quot;, and &amp;quot;Foregrip&amp;quot; attachments. Note the &amp;quot;FG&amp;quot; rollmark above the trigger on both sides. Also note the weird dots on the magazine; seemingly the modeler not only decided to include witness holes that look nothing like the witness holes the MP7 actually has, but they also appear to not know what witness holes are for, because they don't go all the way through.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector Gen II==&lt;br /&gt;
The [[KRISS Vector|KRISS Vector Gen II]] appears, chambered in 9x19mm, under the slightly corrupted designation of the &amp;quot;Crossvec&amp;quot;; the operational guide entry reveals that, in-universe, this name was partially derived from the acronym C.R.O.S.S., which stands for (or rather was painfully backronymed from) &amp;quot;Compact Response Operative Submachine gun Selection program&amp;quot;. The lower receiver of the Vector is a slightly lighter shade of black than the top receiver. The Vector has a whopping magazine capacity of 40+1 and is uses JHP ammo by default; it can be equipped with armor-piercing ammo instead as an attachment, but unfortunately for balance purposes the magazine capacity is decreased by 10 rounds if one does so. The Vector is the standard issue firearm of MTF Privates, who spawn with one, and it can be acquired from armories and weapon lockers. As with the MP7A1, the folding stock is treated as an attachment, albeit unfolded by default, and like the MP7A1 folding it at a workstation decreases the draw time because the player character will no longer spend half a second unfolding the stock every time he draws the Vector. As a Foundation-issue firearm, the Crossvec is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Vector Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:SCPSecretLaboratory-KRISSVectorGenII.jpg|thumb|none|600px|An official render of the Vector. The Vector on the right has the &amp;quot;Suppressor&amp;quot; attachment, while the Vector on the left has the &amp;quot;Night-Vision Scope&amp;quot;, &amp;quot;Suppressor&amp;quot;, &amp;quot;Retracted Stock&amp;quot;, and &amp;quot;Foregrip&amp;quot; attachments. Note the &amp;quot;FG&amp;quot; rollmark near the muzzle on both sides, where either &amp;quot;KRISS VECTOR&amp;quot; and &amp;quot;KRISS&amp;quot; would normally appear. Also note the attachments; the foregrip seems to be based on a Magpul RVG, but the real point of interest is the suppressor unique to the Vector. This appears to actually be based on an airsoft Angry Gun KSV tracer unit, which itself is very, ''very'' loosely based on the SilencerCo Osprey 9 suppressor; why the model of the suppressor for the P30L wasn't just reused is unclear.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Standard Manufacturing DP-12==&lt;br /&gt;
[[File:Standard Manufacturing DP-12.jpg|thumb|none|450px|Standard Manufacturing DP-12 - 12 gauge]]&lt;br /&gt;
[[File:SCPSecretLaboratory-StandardManufacturingDP-12.jpg|thumb|none|600px|An official render of the DP-12.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==Maxim Defense MDX 508==&lt;br /&gt;
&lt;br /&gt;
[[File:MDX508-Rifle-Arid.jpg|thumb|none|400px|Maxim Defense MDX 508 - 7.62X39mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-MDX508.jpg|thumb|thumb|none|600px|An official render of the MDX 508.]]&lt;br /&gt;
&lt;br /&gt;
==AK Variant==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;A7&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;3-X Particle Disruptor&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
[[File:MG5 A2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG5 A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKMG5.jpg|thumb|none|600px|An official render of the MG5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG36==&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;High-Explosive Grenade&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]] &lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=SCP:_Secret_Laboratory&amp;diff=1619804</id>
		<title>SCP: Secret Laboratory</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=SCP:_Secret_Laboratory&amp;diff=1619804"/>
		<updated>2023-10-21T15:53:14Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: /* KRISS Vector Gen II */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''SCP: Secret Laboratory''&lt;br /&gt;
|picture=SCPSecretLaboratorySteamBanner.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|date=December 29, 2017&lt;br /&gt;
|developer=Northwood Studios&lt;br /&gt;
|publisher=Northwood Studios&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''SCP: Secret Laboratory''''' is a multiplayer first person shooter based on the online collaborative writing project [https://scp-wiki.wikidot.com/ the SCP Foundation]. Heavily inspired by another horror game also based on the SCP Foundation, [[Talk:SCP Containment Breach|''SCP: Containment Breach'']], and in fact originally also using many assets from that game, ''SCP: Secret Laboratory'' is set in one of the titular SCP Foundation's black sites, Site-02, amidst a site-wide breach of containment of deadly and scientifically inexplicable SCPs as well as all the death row inmates used as guinea pigs for the Foundation's experiments, known as D-Class, as Foundation response teams, known as Mobile Task Forces or MTFs, and another armed faction hostile to the Foundation, known as the Chaos Insurgency, scramble to retake and re-secure the facility by any means necessary.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Firearms can be acquired in ''SCP: Secret Laboratory'' by looting one of Site-02's keycard-locked armories, or by running items through [https://scp-wiki.wikidot.com/scp-914 SCP-914]; some roles also spawn with guns, grenades, and armor by default, and since all the items one is carrying are dropped on death, there's always the option of looting the corpse of another unfortunate player. With enough time with SCP-914 and a sacrificial firearm to transmute, one can acquire any firearm in the game, although access to SCP-914 is automatically barred off about 10 minutes after a round starts.&lt;br /&gt;
&lt;br /&gt;
Besides the ability to fire, reload, and aim down sights, the player can also unload the firearm he is holding by holding down the reload key; a useful feature given how most ammo types have more than one gun chambered for them. With a firearm, the player also gains the ability to &amp;quot;disarm&amp;quot; players from opposing factions by holding the use key on them for a period of time, which forcibly cuffs their hands behind their backs, removes everything from their inventory, and prevents them from picking up objects. This is particularly useful early in a round, where disarming D-Class and scientists and escorting them to the exit at gunpoint respawns them as an operative allied to your faction, but loses relevance as a mechanic as the round progresses. Equipping a firearm in your hands also renders you immune to being disarmed.&lt;br /&gt;
&lt;br /&gt;
Even with an eight slot inventory, by default, the player is limited to only being able to carry one firearm and two grenades, and has a rather small cap on the amount of ammo they can carry (which is counted separately from the item inventory). This can be mitigated by equipping armor, which can also be found in the aforementioned keycard-locked armories; every role that isn't a D-Class inmate or a scientist also spawns with one. Armor comes in three tiers, with each progressive tier increasing the player's item and ammo caps by a bigger amount at the cost of a higher and higher stamina penalty; with Heavy Armor, the player can carry up to three firearms and four grenades, although they're  still limited by the eight slot inventory. Unsurprisingly, armor also decreases ballistic damage done to the player by a percentage, with each tier of armor negating a larger percentage of damage, although this percentage is further modified by the &amp;quot;penetration&amp;quot; value of a firearm, which differs between firearms and can be ''even'' further modified depending on what attachments have been equipped. Additionally, armor is also locational, and will not protect against shots to limbs (although limb shots inherently deal less damage to begin with); the lowest tier of armor will also not protect against headshots while the other two tiers of armor will.&lt;br /&gt;
&lt;br /&gt;
Speaking of attachments, several high-tech tables with monitors, known as &amp;quot;workstations&amp;quot;, can be found strewn across Site-02. Interacting with these workstations allows the player to change the attachments equipped on his firearm and change the reticle of the red dot sight on his gun if he has one equipped. While most of the attachment options involve sights and other modules attached to Picatinny rails, it also allows the player to equip extended magazines and various ammo types (although what ammo types are available is dependent on the firearm); how ammo types can be switched on the spot is a question best not considered.&lt;br /&gt;
&lt;br /&gt;
While the game does, per first-person shooter standards, have a reserve pool of ammo that reloading instantly grabs a full magazine from, it unusually does not display how much ammo is left in the magazine currently loaded in the firearm; some guns have ammo counter attachments, but equipping one usually means you are forgoing another more useful attachment.&lt;br /&gt;
&lt;br /&gt;
Accessible from the main menu is an &amp;quot;operational guide&amp;quot;, which offers lore segments and other tidbits on Site-02, the various available roles, all the SCPs, and most importantly all the firearms in the game. These lore segments explain the Foundation's rationale behind their adoption of firearms, provide analyses by Foundation personnel on the Chaos Insurgency's standard issue firearms and doctrine, and occasionally self-deprecatingly poke fun at some of the sillier gun-related things in the game.&lt;br /&gt;
&lt;br /&gt;
''SCP: Secret Laboratory'' has been through several updates and major overhauls of both its gameplay mechanics and gun models; all the mechanics listed in this overview segment and all the guns listed below were only implemented into the game in the v11.0.0 update, appropriately named the Parabellum update.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Ruger SR9c==&lt;br /&gt;
A two-tone [[Ruger SR9c]] with a stainless steel slide appears in game as the &amp;quot;COM-15&amp;quot;, marking the Ruger SR9c's debut (and currently only appearance) in a video game. The only ammo type available for it is JHP. It incorrectly has a capacity of 12+1 instead of the 10+1 it actually should have, although its extended magazine attachment correctly has a capacity of 17 rounds. Only one naturally spawns per round, and in a random spot in the Light Containment Zone; the operational guide reveals that it was the misplaced personal carry pistol of Junior Researcher Dr. David Bonardi, an employee at Site-02. Being a subcompact pistol in a facility staffed by guards armed with Kevlar vests and PDWs, the SR9c is effectively a stopgap firearm for D-Class and scientists to use to defend themselves from each other (and facility guards, in the case of D-Class), but should be replaced with something better as soon as possible. &lt;br /&gt;
[[File:Ruger-SR9CWaterMarked.jpg|thumb|none|300px|Ruger SR9C Compact Pistol with Laser and stainless-steel slide - 9x19mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-RugerSR9c.jpg|thumb|none|600px|An official render of the SR9c, displaying all the attachments available for it. Note how the SR9c with a suppressor has magically gained an extended threaded barrel for the suppressor to attach to.]]&lt;br /&gt;
===&amp;quot;COM-45&amp;quot;===&lt;br /&gt;
Added in the v12.0.0 update is a joke variant of the COM-15 called the COM-45. Originally a suggestion made by name in [https://steamcommunity.com/app/700330/discussions/10/3553931489685562434/ a very vague and grammatically dubious post on the Steam discussion forums] seemingly calling for the implementation of a sidearm chambered in .45 ACP, the developers jokingly interpreted COM-45 as &amp;quot;three COM-15s grafted together&amp;quot; instead. The COM-45 can only be obtained by putting a COM-15 through SCP-914 on Very Fine, and even then there is only a 15% chance of obtaining it, with it significantly more likely turning into an MP7A1 or a .44 revolver instead. The COM-45 has a capacity of 36 rounds in the three conjoined magazines plus 3 in the respective chambers. In addition, it has been turned fully automatic, with a monstrous fire rate of 3600 RPM. Unfortunately, this high fire rate results in high amounts of recoil, meaning that the COM-45 is only effective when standing right next to the target you're shooting at, but the obscene damage output ensures that whatever SCP you're firing at will be badly hurt, and whatever unfortunate human opponent you're firing at will be utterly destroyed. The COM-45 is classified as a &amp;quot;special weapon&amp;quot;; as such, it has no available attachments. When aiming down the sights, the player character will randomly pick one of the three iron sights to aim down.&lt;br /&gt;
[[File:SCPSecretLaboratoryCOM45.jpg|300px|thumb|none|The COM-45, in all its ridiculous glory. It also has a black conjoined slide, as opposed to the two-tone stainless steel COM-15.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P30L]] appears with an FDE frame, a threaded barrel with thread protector, and chambered in 9x19mm as the &amp;quot;COM-18&amp;quot;. Besides a suppressor that is based on the SilencerCo Osprey 9, the P30L can also equip an HK match weight as a barrel attachment, listed by the workstation as an &amp;quot;extended barrel&amp;quot;. The P30L correctly has a capacity of 15+1, and is equipped with armor-piercing ammo by default, although it can also equip a 21-round extended magazine and have its armor-piercing ammo swapped out for JHP. No role spawns with it, and it can only be naturally acquired from armories and weapon lockers. The model is fairly authentic to the real P30L, the only notable changes being the peculiar crosshair pattern on the rear sight instead of the two dots it should actually have, the custom straight trigger, and the engravings on the slide, missing the gun's name and replacing the HK rollmark with FG. Supplementary material reveals that this stands for &amp;quot;Foundation Gunworks&amp;quot;, a firearms manufacturing subsidiary of the SCP Foundation in the ''SCP: Secret Laboratory'' universe; seemingly they are responsible for manufacturing all the firearms the Foundation uses, as well as the suppressor the P30L can equip.&lt;br /&gt;
[[File:HK P30L.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKP30.jpg|thumb|none|600px|An official render of the P30L, equipped with a suppressor and laser sight. Note the Foundation Gunworks rollmark on the Osprey 9 and on the P30L slide.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
While generically referred to by the game as a &amp;quot;.44 Revolver&amp;quot;, the revolver in ''SCP: Secret Laboratory'' is clearly based on the [[Smith &amp;amp; Wesson Model 500]], albeit rechambered in .44 Magnum. The .44 revolver is not a Foundation-issued weapon, and as such does not naturally spawn in Site-02, only being issued to Chaos Insurgency Marauders as a sidearm. By default, the .44 revolver fires in double action with a trigger pull delay of 0.1s, but unusually the player can also also hit the middle mouse button to cock the hammer and fire in single action mode, which is also more accurate and obviously has no trigger pull delay. Per video game standards, the revolver is treated as a super-magnum marksman weapon, the operational guide entry for it even mentioning as such; this is reflected in the attachments available for it, as besides an RMR, the revolver can also equip a silver pistol scope that is seemingly inspired by the Leupold FX-II pistol scope, as well as a fictional stock that attaches to the grip somehow. The barrel length can also be customized as an attachment; the default is called the &amp;quot;Medium Barrel&amp;quot; and is based on the 8.375' barrel, but this can be replaced with the &amp;quot;Short Barrel&amp;quot;, which is based on the 4' barrel, and the &amp;quot;Long Barrel&amp;quot;, which is based on the 10.5' Performance Center barrel, complete with the pertinent muzzle brake. By default, the revolver has a six-round cylinder, but this too is counted as an attachment and can be swapped out for an eight-round cylinder and even a silly-looking four-round cylinder; how one can swap out the cylinders ''and'' modify the timing of the revolver in a split second in the middle of a containment breach is a question best not considered.&lt;br /&gt;
[[File:S&amp;amp;W M500 HIVIS.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model 500 with HIVIS sights - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:S&amp;amp;W500.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 500 (10.5&amp;quot; barrel) with extended ejector shroud, accessory rail, and sling - .500 S&amp;amp;W Magnum]] &lt;br /&gt;
[[File:Smith&amp;amp;Wesson500-4inch.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 500 (4&amp;quot; Barrel) - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:SCPSecretLaboratory-S&amp;amp;WM500.jpg|thumb|none|600px|An official render of the &amp;quot;.44 Revolver&amp;quot;, showcasing all of the attachments it can equip. The one on top is the default revolver, the one in the middle has the &amp;quot;Telescopic Sight&amp;quot;, &amp;quot;Long Barrel&amp;quot;, &amp;quot;Heavy Stock&amp;quot; and &amp;quot;4-Shot Cylinder&amp;quot; attachments, and the one at the bottom has the &amp;quot;Dot Sight&amp;quot;, &amp;quot;Short Barrel&amp;quot; and &amp;quot;8-Shot Cylinder&amp;quot; attachments.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] appears as the &amp;quot;FSP-9&amp;quot;. It is modeled with a 40 round magazine but only has a mag capacity of 30+1, although this might have something to do with the fact that the FSP-9 is also chambered in 9x19mm; the operational guide mentions that the design was retrofitted for 9x19mm for logistical purposes (why the Foundation didn't just use another PDW design that was already in 9x19mm, ''like the gun in the entry directly below this one'', is another question entirely). It is the standard issue firearm of facility guards, who spawn with one, and it can be acquired from armories and weapon lockers. The sights are modeled as always being flipped up. By default, the grip and stock are folded, but amusingly, these are considered attachments, which means that they can only selected to be unfolded at a workstation. Not only that, but they are noted to increase the draw time of the weapon, because enabling them means the player character has to take time to unfold the grip, extend the stock, or both ''every time they draw their MP7A1''. As a Foundation-issue firearm, the FSP-9 is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP7A1 with 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKMP7A1.jpg|thumb|none|600px|An official render of the MP7A1. The one on the right is the default MP7A1, while the one on the left has the &amp;quot;Holographic Sight&amp;quot; (based on the EoTech HWS XP3S), &amp;quot;Suppressor&amp;quot;, &amp;quot;Extended Stock&amp;quot;, and &amp;quot;Foregrip&amp;quot; attachments. Note the &amp;quot;FG&amp;quot; rollmark above the trigger on both sides. Also note the weird dots on the magazine; seemingly the modeler not only decided to include witness holes that look nothing like the witness holes the MP7 actually has, but they also appear to not know what witness holes are for, because they don't go all the way through.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector Gen II==&lt;br /&gt;
The [[KRISS Vector|KRISS Vector Gen II]] appears, chambered in 9x19mm, under the slightly corrupted designation of the &amp;quot;Crossvec&amp;quot;; the operational guide entry reveals that, in-universe, this name was partially derived from the acronym C.R.O.S.S., which stands for (or rather was painfully backronymed from) &amp;quot;Compact Response Operative Submachine gun Selection program&amp;quot;. The lower receiver of the Vector is a slightly lighter shade of black than the top receiver. The Vector has a whopping magazine capacity of 40+1 and is uses JHP ammo by default; it can be equipped with armor-piercing ammo instead as an attachment, but unfortunately for balance purposes the magazine capacity is decreased by 10 rounds if one does so. It is the standard issue firearm of MTF Privates, who spawn with one, and it can be acquired from armories and weapon lockers. As with the MP7A1, the folding stock is treated as an attachment, albeit unfolded by default, and like the MP7A1 folding it at a workstation decreases the draw time because the player character will no longer spend half a second unfolding the stock every time he draws the Vector. As a Foundation-issue firearm, the Crossvec is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Vector Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:SCPSecretLaboratory-KRISSVectorGenII.jpg|thumb|none|600px|An official render of the Vector. The Vector on the right has the &amp;quot;Suppressor&amp;quot; attachment, while the Vector on the left has the &amp;quot;Night-Vision Scope&amp;quot;, &amp;quot;Suppressor&amp;quot;, &amp;quot;Retracted Stock&amp;quot;, and &amp;quot;Foregrip&amp;quot; attachments. Note the &amp;quot;FG&amp;quot; rollmark near the muzzle on both sides, where either &amp;quot;KRISS VECTOR&amp;quot; and &amp;quot;KRISS&amp;quot; would normally appear. Also note the attachments; the foregrip seems to be based on a Magpul RVG, but the real point of interest is the suppressor unique to the Vector. This appears to actually be based on an airsoft Angry Gun KSV tracer unit, which itself is very, ''very'' loosely based on the SilencerCo Osprey 9 suppressor; why the model of the suppressor for the P30L wasn't just reused is unclear.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Standard Manufacturing DP-12==&lt;br /&gt;
[[File:Standard Manufacturing DP-12.jpg|thumb|none|450px|Standard Manufacturing DP-12 - 12 gauge]]&lt;br /&gt;
[[File:SCPSecretLaboratory-StandardManufacturingDP-12.jpg|thumb|none|600px|An official render of the DP-12.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==Maxim Defense MDX 508==&lt;br /&gt;
&lt;br /&gt;
[[File:MDX508-Rifle-Arid.jpg|thumb|none|400px|Maxim Defense MDX 508 - 7.62X39mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-MDX508.jpg|thumb|thumb|none|600px|An official render of the MDX 508.]]&lt;br /&gt;
&lt;br /&gt;
==AK Variant==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;A7&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;3-X Particle Disruptor&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
[[File:MG5 A2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG5 A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKMG5.jpg|thumb|none|600px|An official render of the MG5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG36==&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;High-Explosive Grenade&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]] &lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:J._D._Flasky_The_3rd&amp;diff=1619803</id>
		<title>User:J. D. Flasky The 3rd</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:J._D._Flasky_The_3rd&amp;diff=1619803"/>
		<updated>2023-10-21T15:52:12Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gamer, two-bit YouTuber, and perennial misuse-r and abuser of the semicolon.&lt;br /&gt;
&lt;br /&gt;
Pages contributed to:&lt;br /&gt;
* [[SCP: Secret Laboratory]]&lt;br /&gt;
* [[Sons Of The Forest]]&lt;br /&gt;
* [[Spec Ops: The Line]]&lt;br /&gt;
* [[Team Fortress 2]]&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=SCP:_Secret_Laboratory&amp;diff=1619802</id>
		<title>SCP: Secret Laboratory</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=SCP:_Secret_Laboratory&amp;diff=1619802"/>
		<updated>2023-10-21T15:50:44Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''SCP: Secret Laboratory''&lt;br /&gt;
|picture=SCPSecretLaboratorySteamBanner.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|date=December 29, 2017&lt;br /&gt;
|developer=Northwood Studios&lt;br /&gt;
|publisher=Northwood Studios&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''SCP: Secret Laboratory''''' is a multiplayer first person shooter based on the online collaborative writing project [https://scp-wiki.wikidot.com/ the SCP Foundation]. Heavily inspired by another horror game also based on the SCP Foundation, [[Talk:SCP Containment Breach|''SCP: Containment Breach'']], and in fact originally also using many assets from that game, ''SCP: Secret Laboratory'' is set in one of the titular SCP Foundation's black sites, Site-02, amidst a site-wide breach of containment of deadly and scientifically inexplicable SCPs as well as all the death row inmates used as guinea pigs for the Foundation's experiments, known as D-Class, as Foundation response teams, known as Mobile Task Forces or MTFs, and another armed faction hostile to the Foundation, known as the Chaos Insurgency, scramble to retake and re-secure the facility by any means necessary.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Firearms can be acquired in ''SCP: Secret Laboratory'' by looting one of Site-02's keycard-locked armories, or by running items through [https://scp-wiki.wikidot.com/scp-914 SCP-914]; some roles also spawn with guns, grenades, and armor by default, and since all the items one is carrying are dropped on death, there's always the option of looting the corpse of another unfortunate player. With enough time with SCP-914 and a sacrificial firearm to transmute, one can acquire any firearm in the game, although access to SCP-914 is automatically barred off about 10 minutes after a round starts.&lt;br /&gt;
&lt;br /&gt;
Besides the ability to fire, reload, and aim down sights, the player can also unload the firearm he is holding by holding down the reload key; a useful feature given how most ammo types have more than one gun chambered for them. With a firearm, the player also gains the ability to &amp;quot;disarm&amp;quot; players from opposing factions by holding the use key on them for a period of time, which forcibly cuffs their hands behind their backs, removes everything from their inventory, and prevents them from picking up objects. This is particularly useful early in a round, where disarming D-Class and scientists and escorting them to the exit at gunpoint respawns them as an operative allied to your faction, but loses relevance as a mechanic as the round progresses. Equipping a firearm in your hands also renders you immune to being disarmed.&lt;br /&gt;
&lt;br /&gt;
Even with an eight slot inventory, by default, the player is limited to only being able to carry one firearm and two grenades, and has a rather small cap on the amount of ammo they can carry (which is counted separately from the item inventory). This can be mitigated by equipping armor, which can also be found in the aforementioned keycard-locked armories; every role that isn't a D-Class inmate or a scientist also spawns with one. Armor comes in three tiers, with each progressive tier increasing the player's item and ammo caps by a bigger amount at the cost of a higher and higher stamina penalty; with Heavy Armor, the player can carry up to three firearms and four grenades, although they're  still limited by the eight slot inventory. Unsurprisingly, armor also decreases ballistic damage done to the player by a percentage, with each tier of armor negating a larger percentage of damage, although this percentage is further modified by the &amp;quot;penetration&amp;quot; value of a firearm, which differs between firearms and can be ''even'' further modified depending on what attachments have been equipped. Additionally, armor is also locational, and will not protect against shots to limbs (although limb shots inherently deal less damage to begin with); the lowest tier of armor will also not protect against headshots while the other two tiers of armor will.&lt;br /&gt;
&lt;br /&gt;
Speaking of attachments, several high-tech tables with monitors, known as &amp;quot;workstations&amp;quot;, can be found strewn across Site-02. Interacting with these workstations allows the player to change the attachments equipped on his firearm and change the reticle of the red dot sight on his gun if he has one equipped. While most of the attachment options involve sights and other modules attached to Picatinny rails, it also allows the player to equip extended magazines and various ammo types (although what ammo types are available is dependent on the firearm); how ammo types can be switched on the spot is a question best not considered.&lt;br /&gt;
&lt;br /&gt;
While the game does, per first-person shooter standards, have a reserve pool of ammo that reloading instantly grabs a full magazine from, it unusually does not display how much ammo is left in the magazine currently loaded in the firearm; some guns have ammo counter attachments, but equipping one usually means you are forgoing another more useful attachment.&lt;br /&gt;
&lt;br /&gt;
Accessible from the main menu is an &amp;quot;operational guide&amp;quot;, which offers lore segments and other tidbits on Site-02, the various available roles, all the SCPs, and most importantly all the firearms in the game. These lore segments explain the Foundation's rationale behind their adoption of firearms, provide analyses by Foundation personnel on the Chaos Insurgency's standard issue firearms and doctrine, and occasionally self-deprecatingly poke fun at some of the sillier gun-related things in the game.&lt;br /&gt;
&lt;br /&gt;
''SCP: Secret Laboratory'' has been through several updates and major overhauls of both its gameplay mechanics and gun models; all the mechanics listed in this overview segment and all the guns listed below were only implemented into the game in the v11.0.0 update, appropriately named the Parabellum update.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Ruger SR9c==&lt;br /&gt;
A two-tone [[Ruger SR9c]] with a stainless steel slide appears in game as the &amp;quot;COM-15&amp;quot;, marking the Ruger SR9c's debut (and currently only appearance) in a video game. The only ammo type available for it is JHP. It incorrectly has a capacity of 12+1 instead of the 10+1 it actually should have, although its extended magazine attachment correctly has a capacity of 17 rounds. Only one naturally spawns per round, and in a random spot in the Light Containment Zone; the operational guide reveals that it was the misplaced personal carry pistol of Junior Researcher Dr. David Bonardi, an employee at Site-02. Being a subcompact pistol in a facility staffed by guards armed with Kevlar vests and PDWs, the SR9c is effectively a stopgap firearm for D-Class and scientists to use to defend themselves from each other (and facility guards, in the case of D-Class), but should be replaced with something better as soon as possible. &lt;br /&gt;
[[File:Ruger-SR9CWaterMarked.jpg|thumb|none|300px|Ruger SR9C Compact Pistol with Laser and stainless-steel slide - 9x19mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-RugerSR9c.jpg|thumb|none|600px|An official render of the SR9c, displaying all the attachments available for it. Note how the SR9c with a suppressor has magically gained an extended threaded barrel for the suppressor to attach to.]]&lt;br /&gt;
===&amp;quot;COM-45&amp;quot;===&lt;br /&gt;
Added in the v12.0.0 update is a joke variant of the COM-15 called the COM-45. Originally a suggestion made by name in [https://steamcommunity.com/app/700330/discussions/10/3553931489685562434/ a very vague and grammatically dubious post on the Steam discussion forums] seemingly calling for the implementation of a sidearm chambered in .45 ACP, the developers jokingly interpreted COM-45 as &amp;quot;three COM-15s grafted together&amp;quot; instead. The COM-45 can only be obtained by putting a COM-15 through SCP-914 on Very Fine, and even then there is only a 15% chance of obtaining it, with it significantly more likely turning into an MP7A1 or a .44 revolver instead. The COM-45 has a capacity of 36 rounds in the three conjoined magazines plus 3 in the respective chambers. In addition, it has been turned fully automatic, with a monstrous fire rate of 3600 RPM. Unfortunately, this high fire rate results in high amounts of recoil, meaning that the COM-45 is only effective when standing right next to the target you're shooting at, but the obscene damage output ensures that whatever SCP you're firing at will be badly hurt, and whatever unfortunate human opponent you're firing at will be utterly destroyed. The COM-45 is classified as a &amp;quot;special weapon&amp;quot;; as such, it has no available attachments. When aiming down the sights, the player character will randomly pick one of the three iron sights to aim down.&lt;br /&gt;
[[File:SCPSecretLaboratoryCOM45.jpg|300px|thumb|none|The COM-45, in all its ridiculous glory. It also has a black conjoined slide, as opposed to the two-tone stainless steel COM-15.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P30L]] appears with an FDE frame, a threaded barrel with thread protector, and chambered in 9x19mm as the &amp;quot;COM-18&amp;quot;. Besides a suppressor that is based on the SilencerCo Osprey 9, the P30L can also equip an HK match weight as a barrel attachment, listed by the workstation as an &amp;quot;extended barrel&amp;quot;. The P30L correctly has a capacity of 15+1, and is equipped with armor-piercing ammo by default, although it can also equip a 21-round extended magazine and have its armor-piercing ammo swapped out for JHP. No role spawns with it, and it can only be naturally acquired from armories and weapon lockers. The model is fairly authentic to the real P30L, the only notable changes being the peculiar crosshair pattern on the rear sight instead of the two dots it should actually have, the custom straight trigger, and the engravings on the slide, missing the gun's name and replacing the HK rollmark with FG. Supplementary material reveals that this stands for &amp;quot;Foundation Gunworks&amp;quot;, a firearms manufacturing subsidiary of the SCP Foundation in the ''SCP: Secret Laboratory'' universe; seemingly they are responsible for manufacturing all the firearms the Foundation uses, as well as the suppressor the P30L can equip.&lt;br /&gt;
[[File:HK P30L.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKP30.jpg|thumb|none|600px|An official render of the P30L, equipped with a suppressor and laser sight. Note the Foundation Gunworks rollmark on the Osprey 9 and on the P30L slide.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
While generically referred to by the game as a &amp;quot;.44 Revolver&amp;quot;, the revolver in ''SCP: Secret Laboratory'' is clearly based on the [[Smith &amp;amp; Wesson Model 500]], albeit rechambered in .44 Magnum. The .44 revolver is not a Foundation-issued weapon, and as such does not naturally spawn in Site-02, only being issued to Chaos Insurgency Marauders as a sidearm. By default, the .44 revolver fires in double action with a trigger pull delay of 0.1s, but unusually the player can also also hit the middle mouse button to cock the hammer and fire in single action mode, which is also more accurate and obviously has no trigger pull delay. Per video game standards, the revolver is treated as a super-magnum marksman weapon, the operational guide entry for it even mentioning as such; this is reflected in the attachments available for it, as besides an RMR, the revolver can also equip a silver pistol scope that is seemingly inspired by the Leupold FX-II pistol scope, as well as a fictional stock that attaches to the grip somehow. The barrel length can also be customized as an attachment; the default is called the &amp;quot;Medium Barrel&amp;quot; and is based on the 8.375' barrel, but this can be replaced with the &amp;quot;Short Barrel&amp;quot;, which is based on the 4' barrel, and the &amp;quot;Long Barrel&amp;quot;, which is based on the 10.5' Performance Center barrel, complete with the pertinent muzzle brake. By default, the revolver has a six-round cylinder, but this too is counted as an attachment and can be swapped out for an eight-round cylinder and even a silly-looking four-round cylinder; how one can swap out the cylinders ''and'' modify the timing of the revolver in a split second in the middle of a containment breach is a question best not considered.&lt;br /&gt;
[[File:S&amp;amp;W M500 HIVIS.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model 500 with HIVIS sights - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:S&amp;amp;W500.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 500 (10.5&amp;quot; barrel) with extended ejector shroud, accessory rail, and sling - .500 S&amp;amp;W Magnum]] &lt;br /&gt;
[[File:Smith&amp;amp;Wesson500-4inch.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 500 (4&amp;quot; Barrel) - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:SCPSecretLaboratory-S&amp;amp;WM500.jpg|thumb|none|600px|An official render of the &amp;quot;.44 Revolver&amp;quot;, showcasing all of the attachments it can equip. The one on top is the default revolver, the one in the middle has the &amp;quot;Telescopic Sight&amp;quot;, &amp;quot;Long Barrel&amp;quot;, &amp;quot;Heavy Stock&amp;quot; and &amp;quot;4-Shot Cylinder&amp;quot; attachments, and the one at the bottom has the &amp;quot;Dot Sight&amp;quot;, &amp;quot;Short Barrel&amp;quot; and &amp;quot;8-Shot Cylinder&amp;quot; attachments.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] appears as the &amp;quot;FSP-9&amp;quot;. It is modeled with a 40 round magazine but only has a mag capacity of 30+1, although this might have something to do with the fact that the FSP-9 is also chambered in 9x19mm; the operational guide mentions that the design was retrofitted for 9x19mm for logistical purposes (why the Foundation didn't just use another PDW design that was already in 9x19mm, ''like the gun in the entry directly below this one'', is another question entirely). It is the standard issue firearm of facility guards, who spawn with one, and it can be acquired from armories and weapon lockers. The sights are modeled as always being flipped up. By default, the grip and stock are folded, but amusingly, these are considered attachments, which means that they can only selected to be unfolded at a workstation. Not only that, but they are noted to increase the draw time of the weapon, because enabling them means the player character has to take time to unfold the grip, extend the stock, or both ''every time they draw their MP7A1''. As a Foundation-issue firearm, the FSP-9 is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP7A1 with 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKMP7A1.jpg|thumb|none|600px|An official render of the MP7A1. The one on the right is the default MP7A1, while the one on the left has the &amp;quot;Holographic Sight&amp;quot; (based on the EoTech HWS XP3S), &amp;quot;Suppressor&amp;quot;, &amp;quot;Extended Stock&amp;quot;, and &amp;quot;Foregrip&amp;quot; attachments. Note the &amp;quot;FG&amp;quot; rollmark above the trigger on both sides. Also note the weird dots on the magazine; seemingly the modeler not only decided to include witness holes that look nothing like the witness holes the MP7 actually has, but they also appear to not know what witness holes are for, because they don't go all the way through.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector Gen II==&lt;br /&gt;
The [[KRISS Vector|KRISS Vector Gen II]] appears, chambered in 9x19mm, under the slightly corrupted designation of the &amp;quot;Crossvec&amp;quot;; the operational guide entry reveals that, in-universe, this name was partially derived from the acronym C.R.O.S.S., which stands for (or rather was painfully backronymed from) &amp;quot;Compact Response Operative Submachine gun Selection program&amp;quot;. The lower receiver of the Vector is a slightly lighter shade of black than the top receiver. It has a whopping magazine capacity of 40+1 and is uses JHP ammo by default; it can be equipped with armor-piercing ammo instead as an attachment, but unfortunately for balance purposes the magazine capacity is decreased by 10 rounds if one does so. It is the standard issue firearm of MTF Privates, who spawn with one, and it can be acquired from armories and weapon lockers. As with the MP7A1, the folding stock is treated as an attachment, albeit unfolded by default, and like the MP7A1 folding it at a workstation decreases the draw time because the player character will no longer spend half a second unfolding the stock every time he draws the Vector. As a Foundation-issue firearm, the Crossvec is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Vector Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:SCPSecretLaboratory-KRISSVectorGenII.jpg|thumb|none|600px|An official render of the Vector. The Vector on the right has the &amp;quot;Suppressor&amp;quot; attachment, while the Vector on the left has the &amp;quot;Night-Vision Scope&amp;quot;, &amp;quot;Suppressor&amp;quot;, &amp;quot;Retracted Stock&amp;quot;, and &amp;quot;Foregrip&amp;quot; attachments. Note the &amp;quot;FG&amp;quot; rollmark near the muzzle on both sides, where either &amp;quot;KRISS VECTOR&amp;quot; and &amp;quot;KRISS&amp;quot; would normally appear. Also note the attachments; the foregrip seems to be based on a Magpul RVG, but the real point of interest is the suppressor unique to the Vector. This appears to actually be based on an airsoft Angry Gun KSV tracer unit, which itself is very, ''very'' loosely based on the SilencerCo Osprey 9 suppressor; why the model of the suppressor for the P30L wasn't just reused is unclear.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Standard Manufacturing DP-12==&lt;br /&gt;
[[File:Standard Manufacturing DP-12.jpg|thumb|none|450px|Standard Manufacturing DP-12 - 12 gauge]]&lt;br /&gt;
[[File:SCPSecretLaboratory-StandardManufacturingDP-12.jpg|thumb|none|600px|An official render of the DP-12.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==Maxim Defense MDX 508==&lt;br /&gt;
&lt;br /&gt;
[[File:MDX508-Rifle-Arid.jpg|thumb|none|400px|Maxim Defense MDX 508 - 7.62X39mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-MDX508.jpg|thumb|thumb|none|600px|An official render of the MDX 508.]]&lt;br /&gt;
&lt;br /&gt;
==AK Variant==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;A7&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;3-X Particle Disruptor&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
[[File:MG5 A2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG5 A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKMG5.jpg|thumb|none|600px|An official render of the MG5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG36==&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;High-Explosive Grenade&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]] &lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:SCP_Containment_Breach&amp;diff=1619770</id>
		<title>Talk:SCP Containment Breach</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:SCP_Containment_Breach&amp;diff=1619770"/>
		<updated>2023-10-21T14:04:10Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: Who the hell are those people meant to be, anyway? They're dressed like security guards, but have &amp;quot;E-11&amp;quot; tags like they're Nine Tailed Fox.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Indie status ==&lt;br /&gt;
&lt;br /&gt;
Unless there are more weapons, does this game really warrant an entry?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:42, 11 September 2016 (EDT)&lt;br /&gt;
: I'm leaning more to this title not meeting [[Rules,_Standards_and_Principles#Videogames_must_be_professionally_distributed_titles|distribution requirements]]. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 03:09, 12 September 2016 (EDT)&lt;br /&gt;
::Yah, agreed with that too.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:58, 12 September 2016 (EDT)&lt;br /&gt;
:::I went and checked and those two are the only firearms in the game.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 23:30, 12 September 2016 (EDT)&lt;br /&gt;
:::: Again, I think the problem is it doesn't meet requirements as a professional title as outlined in the RSP. I've nuke-tagged it, we'll see what the admins say. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:32, 13 September 2016 (EDT)&lt;br /&gt;
:::::Is it available on Steam, Origin, etc? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 06:50, 13 September 2016 (EDT)&lt;br /&gt;
::::::No, it's not.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 11:02, 13 September 2016 (EDT)&lt;br /&gt;
:::::::It's a damned shame, too. Being a follower of the motto &amp;quot;Secure, Contain, Protect&amp;quot; myself, I'd hope that this would get a page, but, well, rules are rules. Also, I'd like to introduce you to this: [http://www.scp-wiki.net/scp-127] and hear your thoughts. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:55, 31 January 2017 (EST)&lt;br /&gt;
::::::::So funny story: a version of SCP: CB ''did'' eventually end up on Steam. I still don't think there's enough guns in the game to warrant an actual page though. [[User:J. D. Flasky The 3rd|J. D. Flasky The 3rd]] ([[User talk:J. D. Flasky The 3rd|talk]]) 06:02, 16 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
=Page=&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=SCP Containment Breach&lt;br /&gt;
|picture=[[File:SCP Containment Breach logo.jpg|250px]]&lt;br /&gt;
|caption=''SCP Containment Breach Logo''&lt;br /&gt;
|date= 2012&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=Survival Horror&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Scp 173.jpg|thumb|400px|right|SCP-173 in game.]]&lt;br /&gt;
&lt;br /&gt;
'''''SCP Containment Breach''''' is a free-to-play survival horror game based on the SCP Foundation community. The game was in an Alpha stage for a long time until 2012, when version 1.0.0 was released.&lt;br /&gt;
&lt;br /&gt;
The game takes place inside of an undisclosed containment facility for the SCP Foundation where over a dozen SCPs are kept after an attack at a different facility. While your character, who is simply referred to as D-9341, is being used to test SCP-173, the containment facility turns into chaos with multiple SCPs escaping containment, thanks to SCP-079 gaining control of the facility with assistance from the Chaos Insurgency. The game has your character trying to escape the facility, which is randomly generated when you start a new game. Over a dozen SCPs are present in the game, many of which are capable of inflicting harm, such as SCP-173, SCP-106, SCP-096, and many others. The last update was released on 2018 August 19th, as version 1.3.11.&lt;br /&gt;
&lt;br /&gt;
On 2021 October 26th, SCP: Containment Breach Multiplayer was released on Steam.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
Foundation personnel use [[FN P90]]s in the game, equipped with an optical sight that appears to bizarrely be mounted on backwards. Security guards will use them in the intro sequence to shoot at D-9341 if he doesn't comply with their instructions, while the Nine Tailed Fox operatives sweep the facility with them in three-man fireteams and will attempt to hunt down and kill D-3941 in the game proper. An unfortunate guard undergoing a mental breakdown in the bathroom will also use his P90 to kill himself when the player approaches. The three Chaos Insurgents that appear at the Gate A ending where SCP-106 was not contained beforehand are also equipped with P90s with suppressors and no optics, although this is practically impossible to see since they appear a distance away from the player as silhouettes. The P90, or any firearm for that matter, is never made available to the player, not even from the corpse of the guard who kills himself.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:MTF Units.jpg|thumb|400px|none|Foundation personnel wielding P90s. Note the backwards-mounted optics.]]&lt;br /&gt;
[[File:SCPContainmentBreachChaosInsurgent.jpg|250px|thumb|none|The model of the Chaos Insurgents that appear in the Gate A ending where SCP-106 was not contained beforehand, wielding suppressed P90s. Note the extremely derpy nature of the model's proportions, although since the player only gets to see them from afar, and only as silouhettes, it's no surprise the model is so unpolished.]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
AH-64 Apaches seen at the Gate A and Gate B endings have a mounted autocannon, which is most likely a [[M230 Chain Gun]].&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun1.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B.]]&lt;br /&gt;
[[File:SCP CB Apache.jpg|thumb|400px|none|An Apache on a landing pad at the Gate B Ending.]]&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=SCP:_Secret_Laboratory&amp;diff=1619088</id>
		<title>SCP: Secret Laboratory</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=SCP:_Secret_Laboratory&amp;diff=1619088"/>
		<updated>2023-10-19T13:11:16Z</updated>

		<summary type="html">&lt;p&gt;J. D. Flasky The 3rd: /* &amp;quot;COM-45&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''SCP: Secret Laboratory''&lt;br /&gt;
|picture=SCPSecretLaboratorySteamBanner.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|date=December 29, 2017&lt;br /&gt;
|developer=Northwood Studios&lt;br /&gt;
|publisher=Northwood Studios&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''SCP: Secret Laboratory''''' is a multiplayer first person shooter based on the online collaborative writing project [https://scp-wiki.wikidot.com/ the SCP Foundation]. Heavily inspired by another horror game also based on the SCP Foundation, [[Talk:SCP Containment Breach|''SCP: Containment Breach'']], and in fact originally also using many assets from that game, ''SCP: Secret Laboratory'' is set in one of the titular SCP Foundation's black sites, Site-02, amidst a site-wide breach of containment of deadly and scientifically inexplicable SCPs as well as all the death row inmates used as guinea pigs for the Foundation's experiments known as D-Class, as Foundation response teams and another armed faction hostile to the Foundation known as the Chaos Insurgency scramble to retake and re-secure the facility by any means necessary.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Firearms can be acquired in ''SCP: Secret Laboratory'' by looting one of Site-02's keycard-locked armories, or by running items through [https://scp-wiki.wikidot.com/scp-914 SCP-914]; some roles also spawn with guns, grenades, and armor by default, and since all the items one is carrying are dropped on death, there's always the option of looting the corpse of another unfortunate player. With enough time with SCP-914 and a sacrificial firearm to transmute, one can acquire any firearm in the game, although access to SCP-914 is automatically barred off about 10 minutes after a round starts.&lt;br /&gt;
&lt;br /&gt;
Besides the ability to fire, reload, and aim down sights, the player can also unload the firearm he is holding by holding down the reload key; a useful feature given how most ammo types have more than one gun chambered for them. With a firearm, the player also gains the ability to &amp;quot;disarm&amp;quot; players from opposing factions by holding the use key on them for a period of time, which forcibly cuffs their hands behind their backs, removes everything from their inventory, and prevents them from picking up objects. This is particularly useful early in a round, where disarming D-Class and scientists and escorting them to the exit at gunpoint respawns them as an operative allied to your faction, but loses relevance as a mechanic as the round progresses. Equipping a firearm in your hands also renders you immune to being disarmed.&lt;br /&gt;
&lt;br /&gt;
Even with an eight slot inventory, by default, the player is limited to only being able to carry one firearm and two grenades, and has a rather small cap on the amount of ammo they can carry (which is counted separately from the item inventory). This can be mitigated by equipping armor, which can also be found in the aforementioned keycard-locked armories; every role that isn't a D-Class inmate or a scientist also spawns with one. Armor comes in three tiers, with each progressive tier increasing the player's item and ammo caps by a bigger amount at the cost of a higher and higher stamina penalty; with Heavy Armor, the player can carry up to three firearms and four grenades, although they're  still limited by the eight slot inventory. Unsurprisingly, armor also decreases ballistic damage done to the player by a percentage, with each tier of armor negating a larger percentage of damage, although this percentage is further modified by the &amp;quot;penetration&amp;quot; value of a firearm, which differs between firearms and can be ''even'' further modified depending on what attachments have been equipped. Additionally, armor is also locational, and will not protect against shots to limbs (although limb shots inherently deal less damage to begin with); the lowest tier of armor will also not protect against headshots while the other two tiers of armor will.&lt;br /&gt;
&lt;br /&gt;
Speaking of attachments, several high-tech tables with monitors, known as &amp;quot;workstations&amp;quot;, can be found strewn across Site-02. Interacting with these workstations allows the player to change the attachments equipped on his firearm and change the reticle of the red dot sight on his gun if he has one equipped. While most of the attachment options involve sights and other modules attached to Picatinny rails, it also allows the player to equip extended magazines and various ammo types (although what ammo types are available is dependent on the firearm); how ammo types can be switched on the spot is a question best not considered.&lt;br /&gt;
&lt;br /&gt;
While the game does, per first-person shooter standards, have a reserve pool of ammo that reloading instantly grabs a full magazine from, it unusually does not display how much ammo is left in the magazine currently loaded in the firearm; some guns have ammo counter attachments, but equipping one usually means you are forgoing another more useful attachment.&lt;br /&gt;
&lt;br /&gt;
Accessible from the main menu is an &amp;quot;operational guide&amp;quot;, which offers lore segments and other tidbits on Site-02, the various available roles, all the SCPs, and most importantly all the firearms in the game. These lore segments explain the Foundation's rationale behind their adoption of firearms, provide analyses by Foundation personnel on the Chaos Insurgency's standard issue firearms and doctrine, and occasionally self-deprecatingly poke fun at some of the sillier gun-related things in the game.&lt;br /&gt;
&lt;br /&gt;
''SCP: Secret Laboratory'' has been through several updates and major overhauls of both its gameplay mechanics and gun models; all the mechanics listed in this overview segment and all the guns listed below were only implemented into the game in the v11.0.0 update, appropriately named the Parabellum update.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Ruger SR9c==&lt;br /&gt;
A two-tone [[Ruger SR9c]] with a stainless steel slide appears in game as the &amp;quot;COM-15&amp;quot;, marking the Ruger SR9c's debut (and currently only appearance) in a video game. The only ammo type available for it is JHP. It incorrectly has a capacity of 12+1 instead of the 10+1 it actually should have, although its extended magazine attachment correctly has a capacity of 17 rounds. Only one naturally spawns per round, and in a random spot in the Light Containment Zone; the operational guide reveals that it was the misplaced personal carry pistol of Junior Researcher Dr. David Bonardi, an employee at Site-02. Being a subcompact pistol in a facility staffed by guards armed with Kevlar vests and PDWs, the SR9c is effectively a stopgap firearm for D-Class and scientists to use to defend themselves from each other (and facility guards, in the case of D-Class), but should be replaced with something better as soon as possible. &lt;br /&gt;
[[File:Ruger-SR9CWaterMarked.jpg|thumb|none|300px|Ruger SR9C Compact Pistol with Laser and stainless-steel slide - 9x19mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-RugerSR9c.jpg|thumb|none|600px|An official render of the SR9c, displaying all the attachments available for it. Note how the SR9c with a suppressor has magically gained an extended threaded barrel for the suppressor to attach to.]]&lt;br /&gt;
===&amp;quot;COM-45&amp;quot;===&lt;br /&gt;
Added in the v12.0.0 update is a joke variant of the COM-15 called the COM-45. Originally a suggestion made by name in [https://steamcommunity.com/app/700330/discussions/10/3553931489685562434/ a very vague and grammatically dubious post on the Steam discussion forums] seemingly calling for the implementation of a sidearm chambered in .45 ACP, the developers jokingly interpreted COM-45 as &amp;quot;three COM-15s grafted together&amp;quot; instead. The COM-45 can only be obtained by putting a COM-15 through SCP-914 on Very Fine, and even then there is only a 15% chance of obtaining it, with it significantly more likely turning into an MP7A1 or a .44 revolver instead. The COM-45 has a capacity of 36 rounds in the three conjoined magazines plus 3 in the respective chambers. In addition, it has been turned fully automatic, with a monstrous fire rate of 3600 RPM. Unfortunately, this high fire rate results in high amounts of recoil, meaning that the COM-45 is only effective when standing right next to the target you're shooting at, but the obscene damage output ensures that whatever SCP you're firing at will be badly hurt, and whatever unfortunate human opponent you're firing at will be utterly destroyed. The COM-45 is classified as a &amp;quot;special weapon&amp;quot;; as such, it has no available attachments. When aiming down the sights, the player character will randomly pick one of the three iron sights to aim down.&lt;br /&gt;
[[File:SCPSecretLaboratoryCOM45.jpg|300px|thumb|none|The COM-45, in all its ridiculous glory. It also has a black conjoined slide, as opposed to the two-tone stainless steel COM-15.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30L==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P30L]] appears with an FDE frame, a threaded barrel with thread protector, and chambered in 9x19mm as the &amp;quot;COM-18&amp;quot;. Besides a suppressor that is based on the SilencerCo Osprey 9, the P30L can also equip an HK match weight as a barrel attachment, listed by the workstation as an &amp;quot;extended barrel&amp;quot;. The P30L correctly has a capacity of 15+1, and is equipped with armor-piercing ammo by default, although it can also equip a 21-round extended magazine and have its armor-piercing ammo swapped out for JHP. No role spawns with it, and it can only be naturally acquired from armories and weapon lockers. The model is fairly authentic to the real P30L, the only notable changes being the peculiar crosshair pattern on the rear sight instead of the two dots it should actually have, the custom straight trigger, and the engravings on the slide, missing the gun's name and replacing the HK rollmark with FG. Supplementary material reveals that this stands for &amp;quot;Foundation Gunworks&amp;quot;, a firearms manufacturing subsidiary of the SCP Foundation in the ''SCP: Secret Laboratory'' universe; seemingly they are responsible for manufacturing all the firearms the Foundation uses, as well as the suppressor the P30L can equip.&lt;br /&gt;
[[File:HK P30L.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30L - 9x19mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKP30.jpg|thumb|none|600px|An official render of the P30L, equipped with a suppressor and laser sight. Note the Foundation Gunworks rollmark on the Osprey 9 and on the P30L slide.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
While generically referred to by the game as a &amp;quot;.44 Revolver&amp;quot;, the revolver in ''SCP: Secret Laboratory'' is clearly based on the [[Smith &amp;amp; Wesson Model 500]], albeit rechambered in .44 Magnum. The .44 revolver is not a Foundation-issued weapon, and as such does not naturally spawn in Site-02, only being issued to Chaos Insurgency Marauders as a sidearm. By default, the .44 revolver fires in double action with a trigger pull delay of 0.1s, but unusually the player can also also hit the middle mouse button to cock the hammer and fire in single action mode, which is also more accurate and obviously has no trigger pull delay. Per video game standards, the revolver is treated as a super-magnum marksman weapon, the operational guide entry for it even mentioning as such; this is reflected in the attachments available for it, as besides an RMR, the revolver can also equip a silver pistol scope that is seemingly inspired by the Leupold FX-II pistol scope, as well as a fictional stock that attaches to the grip somehow. The barrel length can also be customized as an attachment; the default is called the &amp;quot;Medium Barrel&amp;quot; and is based on the 8.375' barrel, but this can be replaced with the &amp;quot;Short Barrel&amp;quot;, which is based on the 4' barrel, and the &amp;quot;Long Barrel&amp;quot;, which is based on the 10.5' Performance Center barrel, complete with the pertinent muzzle brake. By default, the revolver has a six-round cylinder, but this too is counted as an attachment and can be swapped out for an eight-round cylinder and even a silly-looking four-round cylinder; how one can swap out the cylinders ''and'' modify the timing of the revolver in a split second in the middle of a containment breach is a question best not considered.&lt;br /&gt;
[[File:S&amp;amp;W M500 HIVIS.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model 500 with HIVIS sights - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:S&amp;amp;W500.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 500 (10.5&amp;quot; barrel) with extended ejector shroud, accessory rail, and sling - .500 S&amp;amp;W Magnum]] &lt;br /&gt;
[[File:Smith&amp;amp;Wesson500-4inch.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 500 (4&amp;quot; Barrel) - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:SCPSecretLaboratory-S&amp;amp;WM500.jpg|thumb|none|600px|An official render of the &amp;quot;.44 Revolver&amp;quot;, showcasing all of the attachments it can equip. The one on top is the default revolver, the one in the middle has the &amp;quot;Telescopic Sight&amp;quot;, &amp;quot;Long Barrel&amp;quot;, &amp;quot;Heavy Stock&amp;quot; and &amp;quot;4-Shot Cylinder&amp;quot; attachments, and the one at the bottom has the &amp;quot;Dot Sight&amp;quot;, &amp;quot;Short Barrel&amp;quot; and &amp;quot;8-Shot Cylinder&amp;quot; attachments.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] appears as the &amp;quot;FSP-9&amp;quot;. It is modeled with a 40 round magazine but only has a mag capacity of 30+1, although this might have something to do with the fact that the FSP-9 is also chambered in 9x19mm; the operational guide mentions that the design was retrofitted for 9x19mm for logistical purposes (why the Foundation didn't just use another PDW design that was already in 9x19mm, ''like the gun in the entry directly below this one'', is another question entirely). It is the standard issue firearm of facility guards, who spawn with one, and it can be acquired from armories and weapon lockers. The sights are modeled as always being flipped up. By default, the grip and stock are folded, but amusingly, these are considered attachments, which means that they can only selected to be unfolded at a workstation. Not only that, but they are noted to increase the draw time of the weapon, because enabling them means the player character has to take time to unfold the grip, extend the stock, or both ''every time they draw their MP7A1''. As a Foundation-issue firearm, the FSP-9 is manufactured by Foundation Gunworks in the ''SCP: Secret Laboratory'' universe.&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP7A1 with 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKMP7A1.jpg|thumb|none|600px|An official render of the MP7A1. The one on the right is the default MP7A1, while the one on the left has the &amp;quot;Holographic Sight&amp;quot; (based on the EoTech HWS XP3S), &amp;quot;Suppressor&amp;quot;, &amp;quot;Extended Stock&amp;quot;, and &amp;quot;Foregrip&amp;quot; attachments. Note the &amp;quot;FG&amp;quot; rollmark above the trigger on both sides. Also note the weird dots on the magazine; seemingly the modeler not only decided to include witness holes that look nothing like the witness holes the MP7 actually has, but they also appear to not know what witness holes are for, because they don't go all the way through.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector Gen II==&lt;br /&gt;
The [[KRISS Vector|KRISS Vector Gen II]] is featured as the &amp;quot;Crossvec&amp;quot;. As with most pistol-caliber guns, the Vector is chambered in 9x19mm.&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Vector Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:SCPSecretLaboratory-KRISSVectorGenII.jpg|thumb|none|600px|An official render of the Vector.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Standard Manufacturing DP-12==&lt;br /&gt;
[[File:Standard Manufacturing DP-12.jpg|thumb|none|450px|Standard Manufacturing DP-12 - 12 gauge]]&lt;br /&gt;
[[File:SCPSecretLaboratory-StandardManufacturingDP-12.jpg|thumb|none|600px|An official render of the DP-12.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==Maxim Defense MDX 508==&lt;br /&gt;
&lt;br /&gt;
[[File:MDX508-Rifle-Arid.jpg|thumb|none|400px|Maxim Defense MDX 508 - 7.62X39mm]]&lt;br /&gt;
[[File:SCPSecretLaboratory-MDX508.jpg|thumb|thumb|none|600px|An official render of the MDX 508.]]&lt;br /&gt;
&lt;br /&gt;
==AK Variant==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;A7&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;3-X Particle Disruptor&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
[[File:MG5 A2.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG5 A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SCPSecretLaboratory-HKMG5.jpg|thumb|none|600px|An official render of the MG5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG36==&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;High-Explosive Grenade&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]] &lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>J. D. Flasky The 3rd</name></author>
	</entry>
</feed>