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		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1327058</id>
		<title>Escape from Tarkov</title>
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		<updated>2020-02-13T09:09:42Z</updated>

		<summary type="html">&lt;p&gt;Iskorka416: /* SVDS */ Finally, SVD is getting some love it needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
Players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of unusual actions the player can perform with their weapons, such as chamberloading, ejecting individual rounds, and speed reloading that discards the original magazine. Ammo in particular needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended 33-rounds stick magazines, and a 50-rounds drum magazine can be used with the Glock 17.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with scope mount and (now inferior) Dead Ringer rear sight]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game, warm from a few shots.]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM#Makarov PM|Makarov PM]] is a fairly common pistol in EFT. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 80 round drum magazine is also available, albeit at an extreme rarity. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
[[file:EFT PM(t) lobby.jpg|thumb|none|600px|The special version of PM - PM(t).]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:P226 with wood grips.jpg|thumb|none|350px|SIG-Sauer P226 with wood grips - 9x19mm]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later. &lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[File:EFT TT lobby.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT TT lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT APS lobby.jpg|600px|thumb|none|Left side of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT APS lobby3.jpg|thumb|none|600px|Disassembled model of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
[[File:EFT APB lobby2.jpg|thumb|none|600px|APB without silencer in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9×21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9×21mm Gyurza]]&lt;br /&gt;
[[file:EFT SR1MP lobby1.jpg|thumb|none|600px|Left side of the SR1MP in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT SR1MP lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
[[File:Eft m9a3 default idle.jpg|thumb|600px|none|M9A3 in hands of a player's character]]&lt;br /&gt;
[[File:Eft m9a3 default reload.jpg|thumb|600px|none|Loading a fresh magazine]] &lt;br /&gt;
[[File:Eft m9a3 default ispect left.jpg|thumb|600px|none|Taking a good look on the left side...]]&lt;br /&gt;
[[File:Eft m9a3 ispect right.jpg|thumb|600px|none|...and the right side of the handgun]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7×28mm.]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its foreend with a railed one to mount under-barrel attachments. A 50 round drum magazine and 20 round magazine are also available.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:EFT MP5 lobby.jpg|600px|thumb|none|Left side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 lobby2.jpg|600px|thumb|none|Right side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5dis.jpg|600px|thumb|none|Disassembled model of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD5===&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12.0.4785. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm.]]&lt;br /&gt;
[[File:Eft mp5k default idle.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default inspect.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default reload.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the 0.10.5 update. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed. With a collapsed stock and no suppressor equipped the gun is taking just two slots in inventory, allowing to fit it in a magazine pouch on player's chest rig. This move is also allowing player to quickly draw the SMG and use it, making it a very effective sidearm]]&lt;br /&gt;
[[File:Eft mp7a1 left menu.jpg|thumb|600px|none|The left side. Stock is retracted now. Although losing some mobility and utility, now the recoil is way lower ]]&lt;br /&gt;
[[File:EFT MP7A1 dis.jpg|600px|thumb|none|Disassembled model of the MP7A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mp7a1 firing.jpg|thumb|600px|none|Unleashing the swarm of 4.6x30 armor piercing bullets]]&lt;br /&gt;
[[File:Eft mp7a2 magcheck.jpg|thumb|600px|none|Checking the 40 round magazine, loaded in a customized MP7A2]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
[[file:VityazsnOSN.jpg|thumb|none|400px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm]]&lt;br /&gt;
[[File:EFT PP19-01 Zenith.jpg|thumb|none|600px|PP-19-01 Vityaz-SN with Zenit accessories in customization menu.]]&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The [[PP-19-01 Vityaz#Saiga 9|Saiga 9]], a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm PMM]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels, hanguards, magazines and stocks. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm. Image used to show the stock.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12.0.4785. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, rather than the original EOTech), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''CP points'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]]  was added in  v0.12.2.5479 patch.Two versions are available in the game: MP9 and MP9N. The MP9 is tan-colored and an underbarrel rail for tactical grips, and the MP9N is black-color and features the regular foregrip.&lt;br /&gt;
[[File:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|AS Val in customization menu. Left side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|AS Val in customization menu. Right side]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Other customization options include the [[Mk 18 Mod 0]] 10.5-inch barrel. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
[[File:Eft m4a1 short inspect.jpg|thumb|600px|none|Inspecting a Mk 18 Mod 0, this one is built by a player to closely resemble the reference image]]&lt;br /&gt;
[[File:Eft m4a1 short reloading.jpg|thumb|600px|none|Swapping a STANAG for a fresh Magpul PMAG. The KAC QD Compensator is allowing to attach a proprietary NT-4 Quick Detachable Sound Suppressor right on it]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO.&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The v0.11.0.2448 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. The only muzzle device compatible with the UB is the PBS-4. The AKS-74UB also has an RPK-style rear sight, without leaf sight itself.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416 A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416 A5]] is added in patch v0.11.0.2448. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
&lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish - 5.56x45mm]]&lt;br /&gt;
[[File:Eft hk416a5 unmoded menu.jpg|thumb|none|600px|HK416 A5 in its default configuration in modification menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416 A5 in the hands of a player character.]]&lt;br /&gt;
[[File:HK416A5 11 black.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 A5 with 11 inch barrel and black finish - 5.56x45mmm]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416 A5 fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This hanguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416 A5 in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK433==&lt;br /&gt;
The Hideout contains a poster of the [[Heckler &amp;amp; Koch HK433]]. The rifle isn't usable in-game.&lt;br /&gt;
[[File:HK433 2017.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK433, second prototype - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK433 ho.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK433 on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game. The 7.62x51 NATO version of the MDR is also confirmed and expected to be added in future updates. &lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eft mdr556 default menu.jpg|thumb|600px|none|DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one. Even a cheapest one, which in this case it going to be a set of Colt A2 iron sights. Or just spend a few dozen dollars more and purchase Burris FastFire compact RDS... ]]&lt;br /&gt;
[[File:Eft mdr556 default idle.jpg|thumb|600px|none|DT MDR in hands of a player's character]]&lt;br /&gt;
[[File:Eft mdr556 default inspection.jpg|thumb|600px|none|Inspecting the rifle. The fire selector is correctly set on full-auto, ideal for Factory's close quarters combat]]&lt;br /&gt;
[[File:Eft mdr556 default chambercheck.jpg|thumb|600px|none|Checking MDR's chamber. The rifle is fully ambidextrous and can be easily converted for left-handed shooters. But, unsurprisingly, this feature isn't depicted in the game ]]&lt;br /&gt;
[[File:Eft mdr556 default magcheck.jpg|thumb|600px|none|Checking the magazine. DT MDR is correctly depicted to be compatible with any AR-15 type .223 magazine]]&lt;br /&gt;
&lt;br /&gt;
===Desert Tech Micro Dynamic Rifle .308===&lt;br /&gt;
The 7,62x51mm version of the [[Desert Tech Micro Dynamic Rifle|Desert Tech Micro Dynamic Rifle .308]] was added in  v0.12.2.5479 patch, and can be differentiated from the previous 5.56 variant by its black color.&lt;br /&gt;
[[File:MDR-BIG.jpg|thumb|none|350px|Desert Tech Micro Dynamic Rifle, black - .308 Winchester]]&lt;br /&gt;
[[File:EFT MDR 308 promo.jpg|thumb|none|350px|Promo photo of DT MDR 7.62. ]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]]  was added in patch 0.12.0.4785.. At the moment, there are avaliable mags for 10 and 20 rounds, as well as its own unique silencer. In addition, there are rails on the handguard from the bottom and side, for foregrips and the tactical combo devices.  Also on top is rail for sights. ''Note: in the game the weapon is called &amp;quot;ASh-12&amp;quot;, however the model clearly indicates ShAK-12''&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada==&lt;br /&gt;
The Hideout added in patch 0.12 features a poster of a [[Magpul Masada]]; the rifle isn't usable in-game.&lt;br /&gt;
[[File:Magpul masada.jpg|thumb|none|450px|Magpul Masada (1st gen) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ACR ho.jpg|thumb|none|600px|Magpul Masada on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|350px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|SA58 AUS in the customization menu]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|DSA58 MECHANIC in the customization menu]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|Inspecting a SA58 BEL]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|Reloading a DSA58 OSW]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|Checking the DSA58's chamber]]&lt;br /&gt;
&lt;br /&gt;
=Designated marksman rifles=&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[M1A SOCOM 16]] is a middle-of-the-road alternative to the SKS and RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines from SVU-A, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount. &lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mm R]]&lt;br /&gt;
[[File:Eft svds menu.jpg|thumb|600px|none|SVDS loaded with 20 round magazine (developed for SVU-A) in customization menu. ]]&lt;br /&gt;
&lt;br /&gt;
==SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] was added in  v0.12.2.5479 patch.&lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|450px|none|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
=Bolt action sniper rifles=&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. It can only utilize three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing, and LPS GzH, a lightened match round with heightened velocity.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes. &lt;br /&gt;
[[file:DVL-10M2.jpg|thumb|none|450px|Lobaev DVL-10 - 7.62×51mm NATO]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
&lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|450px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update v0.11.0.2448. It is chambered in .308 Winchester, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. &lt;br /&gt;
[[File:Hogue Overmold.jpg|thumb|none|450px|Remington Model 700 with Hogue &amp;quot;Overmolded ghillie&amp;quot; stock - .308 Winchester]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch treaded barrel, compatible with the most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==Orsis T-5000 ==&lt;br /&gt;
The [[ORSIS T-5000]]  was added in  v0.12.2.5479 patch and appears in 7.62x51mm NATO caliber.&lt;br /&gt;
[[File:ORSIS T-5000 Handguard.jpg|thumb|none|450px|ORSIS T-5000 - .308 Winchester.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==VPO-215 Gornostay ==&lt;br /&gt;
The [[VPO-215 &amp;quot;Gornostay&amp;quot;]] was added in  v0.12.2.5479 patch. As with the VPO-209, it is chambered in .366 TKM (considered a shotgun under Russian firearms laws and more suited for civilian purchase).&lt;br /&gt;
[[File:VPO-111.jpg|thumb|none|450px|VPO-215 - .336 TKM]]&lt;br /&gt;
[[File:Eft vpo215 menu.jpg|thumb|600px|none|VPO-215 in customization menu. It comes with proprietary detachable scope rail by default. Scav's VPO-215 are always fitted with a cheap Pilad 4x24 scope]]&lt;br /&gt;
&lt;br /&gt;
=Assault carbines=&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted.&lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|450px|SKS - 7.62x39mm]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|Russian hunting carbine OP-SKS, civilian version of SKS - 7.62x39mm]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|Chinese SKS with aftermarket Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
==Molot Vepr-KM==&lt;br /&gt;
A civilian variant of the AKM, the [[Talk:AK-47#Genuine AK-47 Variants|VEPR-KM / VPO-136]] semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Molot VPO-209==&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the [[Talk:AK-47#Genuine AK-47 Variants|Molot VPO-209]] semi-automatic shotgun. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians. Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power, atrocious recoil, and notoriously low armor penetration, as its .366 TKM rounds cannot even penetrate class 2 armor reliably. &lt;br /&gt;
&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|Molot VPO-209 shotgun - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|Variant of the VPO-209, which are armed with some Scavs in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The [[ADAR 2-15]], a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch v0.11.0.2448. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|thumb|600px|none|ADAR 2-15 fitted with 10-round Magpul PMAG and Magpul MBUS rear sight in customization menu. Rear sight is sold separately]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML==&lt;br /&gt;
The [[Talk:M16 rifle series#AR15_Variants|TX-15 DML]], a semi-automatic [[AR-15]] variant manufactured by Lone Star Armory, was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:TX-15 DML.jpg|thumb|none|450px|Lone Star Armory TX-15 DML- 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor.&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|400px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch v0.11.0.2448. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
A modified RPK-16 is one of weapons used by Killa, a dangerous Scav boss located on map Interchange. &lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
[[File:Eft rpk16 default reloading.jpg|thumb|600px|none|Loading an AK-12 30 round magazine. As every other 5.45 AK, currently featured in the game, RPK-16 is fully compatible with any 5.45 magazine ]]&lt;br /&gt;
[[File:Eft rpk16 modded idle.jpg|thumb|600px|none|Customized RPK-16, ready to pack some heat. It's drum magazine is loaded with recently introduced 7N39 ''Igolnik'' (&amp;quot;Needler&amp;quot;) rounds, featuring the best armor penetration amongst 5.45x39 rounds at the cost of it's stopping power]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 Gauge]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game. &lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. When the stock is folded, it is the smallest shotgun in the game in terms of inventory size, allowing it to be fitted inside Secure Container Gamma.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01 - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation. &lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was included in patch 0.12 on the Reserve level, where two can be found inside the military base.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|400px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
[[File:EFT AGS-30 (1).jpg|thumb|none|500px|AGS-30 with PAG-17 scope on the Reserve map.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
A unusable [[M242 Bushmaster]] chaingun is present on a LAV III in the Reserve map.&lt;br /&gt;
[[Image:M242 Cannon.jpg|thumb|none|400px|M242 Bushmaster Chain Gun (Current Model) - 25x137mm]]&lt;br /&gt;
&lt;br /&gt;
==Kord heavy machine gun==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12 and is also found on the Reserve level.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun with ammo box - 12.7x108mm.]]&lt;br /&gt;
[[File:EFT Kord (1).jpg|thumb|none|500px|A Kord heavy machine gun on the Reserve map.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Iskorka416</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1327057</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1327057"/>
		<updated>2020-02-13T09:06:48Z</updated>

		<summary type="html">&lt;p&gt;Iskorka416: /* VPO-215 Gornostay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
Players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of unusual actions the player can perform with their weapons, such as chamberloading, ejecting individual rounds, and speed reloading that discards the original magazine. Ammo in particular needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended 33-rounds stick magazines, and a 50-rounds drum magazine can be used with the Glock 17.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with scope mount and (now inferior) Dead Ringer rear sight]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game, warm from a few shots.]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM#Makarov PM|Makarov PM]] is a fairly common pistol in EFT. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 80 round drum magazine is also available, albeit at an extreme rarity. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
[[file:EFT PM(t) lobby.jpg|thumb|none|600px|The special version of PM - PM(t).]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:P226 with wood grips.jpg|thumb|none|350px|SIG-Sauer P226 with wood grips - 9x19mm]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later. &lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[File:EFT TT lobby.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT TT lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:EFT APS lobby.jpg|600px|thumb|none|Left side of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT APS lobby3.jpg|thumb|none|600px|Disassembled model of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
[[File:EFT APB lobby2.jpg|thumb|none|600px|APB without silencer in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9×21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9×21mm Gyurza]]&lt;br /&gt;
[[file:EFT SR1MP lobby1.jpg|thumb|none|600px|Left side of the SR1MP in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT SR1MP lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
[[File:Eft m9a3 default idle.jpg|thumb|600px|none|M9A3 in hands of a player's character]]&lt;br /&gt;
[[File:Eft m9a3 default reload.jpg|thumb|600px|none|Loading a fresh magazine]] &lt;br /&gt;
[[File:Eft m9a3 default ispect left.jpg|thumb|600px|none|Taking a good look on the left side...]]&lt;br /&gt;
[[File:Eft m9a3 ispect right.jpg|thumb|600px|none|...and the right side of the handgun]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7×28mm.]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its foreend with a railed one to mount under-barrel attachments. A 50 round drum magazine and 20 round magazine are also available.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:EFT MP5 lobby.jpg|600px|thumb|none|Left side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 lobby2.jpg|600px|thumb|none|Right side of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5dis.jpg|600px|thumb|none|Disassembled model of the MP5 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD5===&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12.0.4785. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm.]]&lt;br /&gt;
[[File:Eft mp5k default idle.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default inspect.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default reload.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the 0.10.5 update. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed. With a collapsed stock and no suppressor equipped the gun is taking just two slots in inventory, allowing to fit it in a magazine pouch on player's chest rig. This move is also allowing player to quickly draw the SMG and use it, making it a very effective sidearm]]&lt;br /&gt;
[[File:Eft mp7a1 left menu.jpg|thumb|600px|none|The left side. Stock is retracted now. Although losing some mobility and utility, now the recoil is way lower ]]&lt;br /&gt;
[[File:EFT MP7A1 dis.jpg|600px|thumb|none|Disassembled model of the MP7A1 in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft mp7a1 firing.jpg|thumb|600px|none|Unleashing the swarm of 4.6x30 armor piercing bullets]]&lt;br /&gt;
[[File:Eft mp7a2 magcheck.jpg|thumb|600px|none|Checking the 40 round magazine, loaded in a customized MP7A2]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
[[file:VityazsnOSN.jpg|thumb|none|400px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm]]&lt;br /&gt;
[[File:EFT PP19-01 Zenith.jpg|thumb|none|600px|PP-19-01 Vityaz-SN with Zenit accessories in customization menu.]]&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The [[PP-19-01 Vityaz#Saiga 9|Saiga 9]], a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm PMM]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels, hanguards, magazines and stocks. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm. Image used to show the stock.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12.0.4785. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, rather than the original EOTech), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''CP points'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]]  was added in  v0.12.2.5479 patch.Two versions are available in the game: MP9 and MP9N. The MP9 is tan-colored and an underbarrel rail for tactical grips, and the MP9N is black-color and features the regular foregrip.&lt;br /&gt;
[[File:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|AS Val in customization menu. Left side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|AS Val in customization menu. Right side]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Other customization options include the [[Mk 18 Mod 0]] 10.5-inch barrel. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
[[File:Eft m4a1 short inspect.jpg|thumb|600px|none|Inspecting a Mk 18 Mod 0, this one is built by a player to closely resemble the reference image]]&lt;br /&gt;
[[File:Eft m4a1 short reloading.jpg|thumb|600px|none|Swapping a STANAG for a fresh Magpul PMAG. The KAC QD Compensator is allowing to attach a proprietary NT-4 Quick Detachable Sound Suppressor right on it]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO.&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The v0.11.0.2448 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. The only muzzle device compatible with the UB is the PBS-4. The AKS-74UB also has an RPK-style rear sight, without leaf sight itself.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416 A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416 A5]] is added in patch v0.11.0.2448. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
&lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish - 5.56x45mm]]&lt;br /&gt;
[[File:Eft hk416a5 unmoded menu.jpg|thumb|none|600px|HK416 A5 in its default configuration in modification menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416 A5 in the hands of a player character.]]&lt;br /&gt;
[[File:HK416A5 11 black.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 A5 with 11 inch barrel and black finish - 5.56x45mmm]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416 A5 fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This hanguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416 A5 in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK433==&lt;br /&gt;
The Hideout contains a poster of the [[Heckler &amp;amp; Koch HK433]]. The rifle isn't usable in-game.&lt;br /&gt;
[[File:HK433 2017.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK433, second prototype - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT HK433 ho.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK433 on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game. The 7.62x51 NATO version of the MDR is also confirmed and expected to be added in future updates. &lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eft mdr556 default menu.jpg|thumb|600px|none|DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one. Even a cheapest one, which in this case it going to be a set of Colt A2 iron sights. Or just spend a few dozen dollars more and purchase Burris FastFire compact RDS... ]]&lt;br /&gt;
[[File:Eft mdr556 default idle.jpg|thumb|600px|none|DT MDR in hands of a player's character]]&lt;br /&gt;
[[File:Eft mdr556 default inspection.jpg|thumb|600px|none|Inspecting the rifle. The fire selector is correctly set on full-auto, ideal for Factory's close quarters combat]]&lt;br /&gt;
[[File:Eft mdr556 default chambercheck.jpg|thumb|600px|none|Checking MDR's chamber. The rifle is fully ambidextrous and can be easily converted for left-handed shooters. But, unsurprisingly, this feature isn't depicted in the game ]]&lt;br /&gt;
[[File:Eft mdr556 default magcheck.jpg|thumb|600px|none|Checking the magazine. DT MDR is correctly depicted to be compatible with any AR-15 type .223 magazine]]&lt;br /&gt;
&lt;br /&gt;
===Desert Tech Micro Dynamic Rifle .308===&lt;br /&gt;
The 7,62x51mm version of the [[Desert Tech Micro Dynamic Rifle|Desert Tech Micro Dynamic Rifle .308]] was added in  v0.12.2.5479 patch, and can be differentiated from the previous 5.56 variant by its black color.&lt;br /&gt;
[[File:MDR-BIG.jpg|thumb|none|350px|Desert Tech Micro Dynamic Rifle, black - .308 Winchester]]&lt;br /&gt;
[[File:EFT MDR 308 promo.jpg|thumb|none|350px|Promo photo of DT MDR 7.62. ]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]]  was added in patch 0.12.0.4785.. At the moment, there are avaliable mags for 10 and 20 rounds, as well as its own unique silencer. In addition, there are rails on the handguard from the bottom and side, for foregrips and the tactical combo devices.  Also on top is rail for sights. ''Note: in the game the weapon is called &amp;quot;ASh-12&amp;quot;, however the model clearly indicates ShAK-12''&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada==&lt;br /&gt;
The Hideout added in patch 0.12 features a poster of a [[Magpul Masada]]; the rifle isn't usable in-game.&lt;br /&gt;
[[File:Magpul masada.jpg|thumb|none|450px|Magpul Masada (1st gen) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:EFT ACR ho.jpg|thumb|none|600px|Magpul Masada on poster in Hideout.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|350px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|SA58 AUS in the customization menu]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|DSA58 MECHANIC in the customization menu]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|Inspecting a SA58 BEL]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|Reloading a DSA58 OSW]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|Checking the DSA58's chamber]]&lt;br /&gt;
&lt;br /&gt;
=Designated marksman rifles=&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[M1A SOCOM 16]] is a middle-of-the-road alternative to the SKS and RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount. &lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] was added in  v0.12.2.5479 patch.&lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|450px|none|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
=Bolt action sniper rifles=&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. It can only utilize three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing, and LPS GzH, a lightened match round with heightened velocity.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes. &lt;br /&gt;
[[file:DVL-10M2.jpg|thumb|none|450px|Lobaev DVL-10 - 7.62×51mm NATO]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
&lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|450px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update v0.11.0.2448. It is chambered in .308 Winchester, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. &lt;br /&gt;
[[File:Hogue Overmold.jpg|thumb|none|450px|Remington Model 700 with Hogue &amp;quot;Overmolded ghillie&amp;quot; stock - .308 Winchester]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch treaded barrel, compatible with the most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==Orsis T-5000 ==&lt;br /&gt;
The [[ORSIS T-5000]]  was added in  v0.12.2.5479 patch and appears in 7.62x51mm NATO caliber.&lt;br /&gt;
[[File:ORSIS T-5000 Handguard.jpg|thumb|none|450px|ORSIS T-5000 - .308 Winchester.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==VPO-215 Gornostay ==&lt;br /&gt;
The [[VPO-215 &amp;quot;Gornostay&amp;quot;]] was added in  v0.12.2.5479 patch. As with the VPO-209, it is chambered in .366 TKM (considered a shotgun under Russian firearms laws and more suited for civilian purchase).&lt;br /&gt;
[[File:VPO-111.jpg|thumb|none|450px|VPO-215 - .336 TKM]]&lt;br /&gt;
[[File:Eft vpo215 menu.jpg|thumb|600px|none|VPO-215 in customization menu. It comes with proprietary detachable scope rail by default. Scav's VPO-215 are always fitted with a cheap Pilad 4x24 scope]]&lt;br /&gt;
&lt;br /&gt;
=Assault carbines=&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted.&lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|450px|SKS - 7.62x39mm]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|Russian hunting carbine OP-SKS, civilian version of SKS - 7.62x39mm]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|Chinese SKS with aftermarket Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
==Molot Vepr-KM==&lt;br /&gt;
A civilian variant of the AKM, the [[Talk:AK-47#Genuine AK-47 Variants|VEPR-KM / VPO-136]] semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Molot VPO-209==&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the [[Talk:AK-47#Genuine AK-47 Variants|Molot VPO-209]] semi-automatic shotgun. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians. Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power, atrocious recoil, and notoriously low armor penetration, as its .366 TKM rounds cannot even penetrate class 2 armor reliably. &lt;br /&gt;
&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|Molot VPO-209 shotgun - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|Variant of the VPO-209, which are armed with some Scavs in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The [[ADAR 2-15]], a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch v0.11.0.2448. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|thumb|600px|none|ADAR 2-15 fitted with 10-round Magpul PMAG and Magpul MBUS rear sight in customization menu. Rear sight is sold separately]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML==&lt;br /&gt;
The [[Talk:M16 rifle series#AR15_Variants|TX-15 DML]], a semi-automatic [[AR-15]] variant manufactured by Lone Star Armory, was added in patch 0.12.0.4785.&lt;br /&gt;
[[File:TX-15 DML.jpg|thumb|none|450px|Lone Star Armory TX-15 DML- 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor.&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|400px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch v0.11.0.2448. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
A modified RPK-16 is one of weapons used by Killa, a dangerous Scav boss located on map Interchange. &lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
[[File:Eft rpk16 default reloading.jpg|thumb|600px|none|Loading an AK-12 30 round magazine. As every other 5.45 AK, currently featured in the game, RPK-16 is fully compatible with any 5.45 magazine ]]&lt;br /&gt;
[[File:Eft rpk16 modded idle.jpg|thumb|600px|none|Customized RPK-16, ready to pack some heat. It's drum magazine is loaded with recently introduced 7N39 ''Igolnik'' (&amp;quot;Needler&amp;quot;) rounds, featuring the best armor penetration amongst 5.45x39 rounds at the cost of it's stopping power]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 Gauge]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game. &lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. When the stock is folded, it is the smallest shotgun in the game in terms of inventory size, allowing it to be fitted inside Secure Container Gamma.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01 - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation. &lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was included in patch 0.12 on the Reserve level, where two can be found inside the military base.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|400px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
[[File:EFT AGS-30 (1).jpg|thumb|none|500px|AGS-30 with PAG-17 scope on the Reserve map.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
A unusable [[M242 Bushmaster]] chaingun is present on a LAV III in the Reserve map.&lt;br /&gt;
[[Image:M242 Cannon.jpg|thumb|none|400px|M242 Bushmaster Chain Gun (Current Model) - 25x137mm]]&lt;br /&gt;
&lt;br /&gt;
==Kord heavy machine gun==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12 and is also found on the Reserve level.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun with ammo box - 12.7x108mm.]]&lt;br /&gt;
[[File:EFT Kord (1).jpg|thumb|none|500px|A Kord heavy machine gun on the Reserve map.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
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		<updated>2020-02-13T08:58:02Z</updated>

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		<updated>2020-02-13T08:56:55Z</updated>

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		<title>Metal Gear 2: Solid Snake</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_2:_Solid_Snake&amp;diff=1316218"/>
		<updated>2019-12-17T10:38:12Z</updated>

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{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Metal Gear 2: Solid Snake&lt;br /&gt;
|picture = Metal_Gear_2_Solid_Snake.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= Metal Gear&lt;br /&gt;
|date= 1990&lt;br /&gt;
|developer=Konami&lt;br /&gt;
|platforms=MSX2 System&lt;br /&gt;
|publisher= Konami&lt;br /&gt;
|genre=Stealth&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Metal Gear 2: Solid Snake'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta 92F==&lt;br /&gt;
Snakes Standard sidearm in most of the Metal Gear games is the [[Beretta 92F]]. Found very early in the game in a truck. Can later be fitted with a suppressor if found. The manual also mentions that the Beretta 92F was also a standard weapon of FOXHOUND, alongside the MAC-11.&lt;br /&gt;
[[Image:Beretta92F LeftSide.jpg|thumb|350px|none|Beretta 92F - 9x19mm]]&lt;br /&gt;
[[Image:MG2 Pistol.png|thumb|450px|none|Snake with a Beretta 92F]]&lt;br /&gt;
&lt;br /&gt;
==MAC-11==&lt;br /&gt;
The [[MAC-10#MAC-11|MAC-11]] is the standard Submachine Gun in the first two games in the series. Very inaccurate, it's found in the first basement. Can later be fitted with a suppressor. The manual also mentions that the MAC-11 was also a standard weapon of FOXHOUND, alongside the Beretta 92F.&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|350px|none|MAC-11 - .380 ACP]]&lt;br /&gt;
[[Image:MG2 MAC 11.png|thumb|450px|none|Snake with a MAC-11]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
The [[FIM-92A Stinger]] missile is unusual in that it can attack any enemy on the radar, even if they are off screen, by targeting them on the radar screen located in the upper right of the screen. The main use in game is to defeat a Hind helicopter boss. Can be used elsewhere, and is useful if you run out of grenades when fighting &amp;quot;Red Blaster&amp;quot;. The Hind D that Snake fought against, alongside the tanks, according to the manual, also utilized Stingers itself, which made its defeat especially ironic.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|400px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:MG2 Hind.png‎‎|thumb|450px|none|The Hind D helicopter]]&lt;br /&gt;
[[Image:MG2 Stinger.png‎‎|thumb|450px|none|Firing the Stinger]]&lt;br /&gt;
&lt;br /&gt;
==M47 Dragon==&lt;br /&gt;
The Remote controlled [[M47 Dragon]] missile is found halfway through the game. It's useful when trying to take out enemies from a distance with out revealing your location.&lt;br /&gt;
[[Image:M47 Dragon.jpg|thumb|400px|none|M47 Dragon - 140mm]]&lt;br /&gt;
[[Image:MG2 Dragon.png‎|thumb|450px|none|Firing the Dragon at an unsuspecting guard]]&lt;br /&gt;
&lt;br /&gt;
==Plastic Explosive==&lt;br /&gt;
Useful for blowing up sealed walls and doors. Can be set to &amp;quot;Timer&amp;quot; or &amp;quot;Remote&amp;quot;. The type used is M5A1.&lt;br /&gt;
[[Image:MG2 Plastic.png‎‎|thumb|450px|none|Blowing up a wall made easy]]&lt;br /&gt;
&lt;br /&gt;
==M 78 Landmine==&lt;br /&gt;
Can be collected by crawling over mines that have been already set (the first game to do this). Useful for taking out guards, and essential for taking out a boss known as &amp;quot;The Running Man&amp;quot;. They are invisible once set unless the mine detector is equipped.&lt;br /&gt;
[[Image:MG2 M-78 Landmine.png‎|thumb|450px|none|Setting a mine]]&lt;br /&gt;
&lt;br /&gt;
==M68 hand grenade==&lt;br /&gt;
The [[M67 hand grenade|M68 hand grenade]] is aimed by using a white targeting reticule it can be thrown over walls and is essential in beating the Boss known as &amp;quot;Red Blaster&amp;quot;.&lt;br /&gt;
[[Image:M67.jpg|thumb|200px|none|M69 Training Grenade]]&lt;br /&gt;
[[Image:MG2 Grenade Red Blaster Model 24 Stielhandgranate.png‎|thumb|450px|none|Snake throwing a M68 Grenade at &amp;quot;Red Blaster&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The load screen for Metal Gear 2 shows the original Fox Hound logo, a cartoony fox with a MAC-10 and [[Mk 2 hand grenade]].&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|200px|none|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:MG2 Fox Logo.png|thumb|450px|none|Fox with grenade and gun]]&lt;br /&gt;
&lt;br /&gt;
==RKG-3 anti-tank grenade==&lt;br /&gt;
The [[RKG-3 anti-tank grenade]] is model of grenade carried by a grenade throwing boss called Red Blaster.&lt;br /&gt;
[[File:Rk3-upg82.jpg|thumb|none|350px|RKG-3 anti-tank hand grenade]]&lt;br /&gt;
[[Image:MG2 Grenade Red Blaster Model 24 Stielhandgranate.png‎|thumb|450px|none|Red Blaster throwing a RKG-3 anti-tank grenade at Solid Snake]]&lt;br /&gt;
&lt;br /&gt;
==Rocky Mountain Arms Patriot Pistol==&lt;br /&gt;
The [[Rocky Mountain Arms Patriot Pistol]] was utilized by Big Boss in the final battle with him. Its appearance and comparison with The Boss's patriot from ''Metal Gear Solid 3'', ''Metal Gear Solid 4'', and ''Metal Gear Solid: Peace Walker'' suggests that it was the same weapon.&lt;br /&gt;
[[File:Wm 1119951786543207.jpg|thumb|none|350px|Rocky Mountain Arms Patriot Pistol]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG==&lt;br /&gt;
The standard issue firearm of the Zanzibar Land forces, issued from 1998 onward, replacing the Enfield L85A1. They cannot be procured by the player, and they will be used on alert mode.&lt;br /&gt;
&lt;br /&gt;
''The graphics of the game do not make the make of the gun apparent, but the game's manual establishes that this is the weapon system they are seen with.''&lt;br /&gt;
&lt;br /&gt;
==YakB-12.7 12.7mm gatling gun / GSh-23L 23mm cannon==&lt;br /&gt;
This weapon system was utilized by the Hind boss. The game does not specify which of the two is being used, but the manual mentions that the Zanzibar Land Hinds utilized either the YakB or the GSh-23L.&lt;br /&gt;
&lt;br /&gt;
==52mm missile pod==&lt;br /&gt;
The Hind boss utilized this weapons system against Snake. According to the manual, it utilized 132 rounds each for four types of missiles, including AT-2 Swatter anti-tank missiles, AT-6 Spiral anti-tank missiles, Sagar anti-tank missiles, and, ironically (considering how it was shot down), Stinger anti-aircraft missiles.&lt;br /&gt;
&lt;br /&gt;
==Type 67 machine gun==&lt;br /&gt;
The Zanzibar Land mercenary Night Fright/Night Sight had appropriately utilized a Type 67 machine gun to attack Snake.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:Metal Gear]]&lt;/div&gt;</summary>
		<author><name>Iskorka416</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Escape_from_Tarkov&amp;diff=1311807</id>
		<title>Talk:Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Escape_from_Tarkov&amp;diff=1311807"/>
		<updated>2019-12-01T13:36:08Z</updated>

		<summary type="html">&lt;p&gt;Iskorka416: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=In-Dev Weapons=&lt;br /&gt;
The following weapons are confirmed to be in development, but are not in the current version of the game.&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino (20DS, 40DS, 50DS, 60DS)==&lt;br /&gt;
Every variant of the [[Chiappa Rhino]] has been shown in pre-release renders, but has not yet been added in any of the released versions of the game.&lt;br /&gt;
[[file:Chiappa Rhino 2&amp;quot;.jpg|thumb|none|250px|Chiappa Rhino 20DS - .357 Magnum]]&lt;br /&gt;
[[file:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 1.jpg|thumb|none|600px|3D render of the Rhino family.]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 2.jpg|thumb|none|600px|A Rhino 60DS, showing off the removable sights.]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 3.jpg|thumb|none|600px|The Rhino 20DS...]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 4.jpg|thumb|none|600px|...and the 40DS.]]&lt;br /&gt;
&lt;br /&gt;
==PSS Silent Pistol==&lt;br /&gt;
The [[PSS Silent Pistol]] was confirmed in the devblog on June 7th, 2018. It fires a special 7.62x42mm SP4 round.&lt;br /&gt;
[[File:Pistol Russian PSS in 7.62x41mm SP-4 special purpose noiseless cartridge.jpg|thumb|none|300px|PSS - 7.62x41mm]]&lt;br /&gt;
&lt;br /&gt;
==SR-2M &amp;quot;Veresk&amp;quot;==&lt;br /&gt;
The [[SR-2M|SR-2M &amp;quot;Veresk&amp;quot;]] was confirmed June 7th in the devblog. It fires the 9x21mm Gyurza ammunition.&lt;br /&gt;
[[File:SR-2Veresk.jpg|thumb|none|350px|SR-2M &amp;quot;Veresk&amp;quot;- 9x21mm]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M &amp;quot;Vikhr&amp;quot;==&lt;br /&gt;
The [[SR-3M|SR-3M &amp;quot;Vikhr&amp;quot;]] is a shorter, non suppressed variant of the [[AS Val]]. It was confirmed in the June 7th DevBlog, 2018. It would be chambered in 9x39mm.&lt;br /&gt;
[[File:SR-3M-vichr-30-mag.jpg|thumb|none|400px|SR-3M &amp;quot;Vikhr&amp;quot; with 30 round magazine - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==9A-91==&lt;br /&gt;
The [[9A-91]] was previously confirmed with screenshots &amp;amp; in DevBlogs. It is chambered in 9x39mm.&lt;br /&gt;
[[File:9A-91silenced.jpg|thumb|none|400px|9A-91 with attached silencer and Kobra red-dot sight - 9x39mm. Current production model.]]&lt;br /&gt;
&lt;br /&gt;
==VSK-94==&lt;br /&gt;
The [[VSK-94]] was previously confirmed with screenshots &amp;amp; in DevBlogs with [[9A-91]]. It is also chambered in 9x39mm.&lt;br /&gt;
[[File:VSK94.jpg|thumb|none|400px|VSK-94 with PKS-07 scope - 9x39mm. Current production model.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-43==&lt;br /&gt;
The [[Baikal IZH-43|Baikal MP-43]] was shown in early trailers, but is not featured in the current build of the game. &lt;br /&gt;
[[file:RemingtonSPR210.jpg|thumb|none|450px|Remington SPR 210/Baikal MP-43-1C - 12 gauge]]&lt;br /&gt;
[[file:EfT - IZH-43 1.jpg|thumb|none|600px|Baikal MP-43 in pre-release footage.]]&lt;br /&gt;
[[file:EfT - IZH-43 2.jpg|thumb|none|600px|3D render of the Baikal MP-43.]]&lt;br /&gt;
[[file:EfT - IZH-43 3.jpg|thumb|none|600px|3D render of the Baikal MP-43.]]&lt;br /&gt;
[[file:EfT - IZH-43 4.jpg|thumb|none|600px|3D render of the Baikal MP-43.]]&lt;br /&gt;
&lt;br /&gt;
==GP-34==&lt;br /&gt;
The [[GP-series grenade launcher|GP-34]] was featured in the early Alpha stages of the game, but was removed shortly after a few early patches due to problems with damage issues (the weapon didn't do any damage when equipped). Despite its removal, 40mm VOG grenades can still be found in-game, albeit rarely. Currently they mostly serve as a collectible &amp;quot;trophy&amp;quot; for players. &lt;br /&gt;
[[file:Izhmash GP-34.jpg|thumb|none|350px|GP-34 - 40mm Caseless]]&lt;br /&gt;
[[file:EfT - gp-34.jpg|thumb|none|600px|GP-34 in-game.]]&lt;br /&gt;
[[file:EfT - gp-34 ammo.jpg|thumb|none|600px|VOG-25 shells in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
The [[AAC Honey Badger]]  was confirmed on podcasts with Battlestate Games director. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|350px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AEK-919K Kashtan==&lt;br /&gt;
The [[AEK-919K Kashtan]]  was confirmed on official Battlestate Games Youtube chanel. &lt;br /&gt;
[[File:AEK-919K-right.jpg|thumb|none|350px|AEK-919K Kashtan - 9x18 Makarov.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971/AEK-973 and A-545/A-762 ==&lt;br /&gt;
The [[AEK-971]], [[AEK-973]], [[AEK-971#A-545|A-545]] and  A-762 was confirmed on official Battlestate Games Youtube chanel and podcasts with Battlestate Games director. &lt;br /&gt;
[[File:Aek971 545.jpg|thumb|none|350px|AEK-971 - 5.45x39mm.]]&lt;br /&gt;
[[File:AEK-973.jpg|thumb|none|350px|AEK-973 with scope - 7.62x39mm.]]&lt;br /&gt;
[[File:A-545 01.jpg|thumb|none|350px|A-545 - 5.45x39mm.]]&lt;br /&gt;
[[File:A-762.jpg|thumb|none|350px|A-762 - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12/AK-15 and AK TR3==&lt;br /&gt;
The [[AK-12]], the AK-15, and their civilian version, the AK TR3, were confirmed on podcasts with Battlestate Games director. &lt;br /&gt;
[[File:AK-12 final.jpg|thumb|none|350px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[File:AK-15 final.jpg|thumb|none|350px|AK-15 - 7.62x39mm]]&lt;br /&gt;
[[File:AK-TR-3-7.62.jpg|thumb|none|350px|AK TR3 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-308==&lt;br /&gt;
The AK-308 was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:AK-308.jpg|thumb|none|350px|AK-308 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Alexander Arms .50 Beowulf ==&lt;br /&gt;
The [[Alexander Arms .50 Beowulf ]]  was confirmed. &lt;br /&gt;
[[File:AA Beowulf.jpg|thumb|none|350px|Alexander Arms .50 Beowulf - .50 Beowulf.]]&lt;br /&gt;
&lt;br /&gt;
==AM-17 ==&lt;br /&gt;
The AM-17  was confirmed. &lt;br /&gt;
[[File:AM-17.jpg|thumb|none|350px|AM-17 - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94 ==&lt;br /&gt;
The [[AN-94 ]] was confirmed on podcasts with Battlestate Games director. &lt;br /&gt;
[[File:An94-1.jpg|thumb|none|350px|AN-94 - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]]  was confirmed with screenshot. &lt;br /&gt;
[[File:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm.]]&lt;br /&gt;
[[File:EFT MP9 dev.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 model.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
The [[Benelli M4]]  was confirmed. &lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR ]] was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|none|350px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2==&lt;br /&gt;
The [[CZ 805 BREN#CZ BREN 2|CZ BREN 2]]  was confirmed. &lt;br /&gt;
[[File:806.jpg|thumb|none|350px|CZ 806 BREN 2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CZ 807.jpg|thumb|none|350px|CZ 806 BREN 2 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle .308==&lt;br /&gt;
The [[Desert Tech Micro Dynamic Rifle|Desert Tech Micro Dynamic Rifle .308]]   was confirmed on podcasts with Battlestate Games director. In contrast to the dt MDR in 5.56 this version has black color&lt;br /&gt;
[[File:Desert Tech MDR.jpg|thumb|none|350px|Desert Tech Micro Dynamic Rifle - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:EFT MDR 308 promo.jpg|thumb|none|350px|Promo photo of DT MDR 7.62. ]]&lt;br /&gt;
&lt;br /&gt;
==DSR-Precision DSR-1==&lt;br /&gt;
The [[DSR-Precision DSR-1]] was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:Dsr1.jpg|thumb|none|350px|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
==Thales F90==&lt;br /&gt;
The [[Steyr AUG#Thales F90|Thales F90]] was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:F90.jpg|thumb|none|350px|Thales F90 - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L and FN SCAR-H ==&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L]] and [[FN SCAR#FN SCAR-H|FN SCAR-H]] were confirmed on podcasts with Battlestate Games director. one of the models was shown.&lt;br /&gt;
[[File:FN SCAR-L (Standard).jpg|thumb|none|350px|FN SCAR-L - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|350px|FN SCAR-H - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:EFT scar promo.jpg|thumb|none|350px|Model of one of the SCARs.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3]] was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:G3A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:HKG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm.]]&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417  ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK417|Heckler &amp;amp; Koch HK417]] was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:HK417 12.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK417 with 12&amp;quot; barrel - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5/10  ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5/10 and MP5/40|Heckler &amp;amp; Koch MP5/10]] was confirmed.&lt;br /&gt;
[[File:Heckler and Koch MP510.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5/10 with 2-round burst trigger group and sound suppressor - 10mm Auto]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45 and Heckler &amp;amp; Koch UMP9 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] and [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] were confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP9 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov SR1==&lt;br /&gt;
The Kalashnikov SR1  was confirmed.&lt;br /&gt;
[[File:Kalashnikov SR1.jpg|thumb|none|350px|Kalashnikov SR1 - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company PDW==&lt;br /&gt;
The [[Knight's Armament PDW]]  was confirmed.&lt;br /&gt;
[[File:KAC PDW 10in.jpg|thumb|none|350px|KAC PDW with 10&amp;quot; barrel - 6x35mm.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]]  was confirmed with screenshots .&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|350px|TDI/KRISS USA Gen I Vector - .45 ACP.]]&lt;br /&gt;
[[File:EFT Vector promo.jpg|thumb|none|350px|TDI Vector model.]]&lt;br /&gt;
&lt;br /&gt;
==KS-23==&lt;br /&gt;
The [[KS-23]] was confirmed with screenshots.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|none|350px|KS-23 with a fixed wooden stock - 23mm.]]&lt;br /&gt;
[[File:KS23.JPG|thumb|none|350px|KS-23M - 23mm.]]&lt;br /&gt;
[[File:EFT KS-23 promo.jpg|thumb|none|350px|KS-23 model.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK 12.7 ==&lt;br /&gt;
The [[KSVK]]  was confirmed on official Battlestate Games Youtube chanel.&lt;br /&gt;
[[File:Ksvk2.jpg|thumb|none|350px|KSVK sniper rifle - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle |M16A4 Rifle ]]  was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|350px|M16A4 with carry handle attached - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-18M-M==&lt;br /&gt;
The [[Izhmekh Single Barreled Shotgun Series#Izhmekh IZh-18|Izhmekh IZh-18]]  was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:Baikal MP-18M-M.jpg|thumb|none|350px|Baikal MP-18M-M - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-27==&lt;br /&gt;
The [[IZh-27|MP-27]]  was confirmed on official Battlestate Games Youtube chanel.&lt;br /&gt;
[[File:Izh27.jpg|thumb|none|350px|Baikal MP-27 - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
==Molot Bekas-M==&lt;br /&gt;
The [[Molot Bekas-M]]  was confirmed on official Battlestate Games Youtube chanel.&lt;br /&gt;
[[File:Bekas 12m-1.jpg|thumb|none|350px|Bekas-12M with 29.5-inch barrel - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
==MTs 225 ==&lt;br /&gt;
The [[MTs255]]  was confirmed with screenshots.&lt;br /&gt;
[[File:MTs255.jpg|thumb|none|350px|MTs255 - 12 gauge.]]&lt;br /&gt;
[[File:EFT MTc-255 promo.jpg|thumb|none|350px|MTs 225 model.]]&lt;br /&gt;
&lt;br /&gt;
==Orsis SVLK-14S &amp;quot;Sumrak&amp;quot; ==&lt;br /&gt;
The Orsis SVLK-14S &amp;quot;Sumrak&amp;quot; was confirmed.&lt;br /&gt;
[[File:Orsis SVLK-14S &amp;quot;Sumrak&amp;quot;.jpg|thumb|none|350px|Orsis SVLK-14S &amp;quot;Sumrak&amp;quot;.jpg  - .338Lapua Magnum.]]&lt;br /&gt;
&lt;br /&gt;
==Orsis T-5000 ==&lt;br /&gt;
The [[ORSIS T-5000]]  was confirmed with official render.&lt;br /&gt;
[[File:ORSIS T-5000.jpg|thumb|none|350px|ORSIS T-5000 with Harris bipod - .308 Winchester.]]&lt;br /&gt;
[[File:EFT ORSIS T-5000 promo.jpg|thumb|none|400px|official render of ORSIS T-5000.]]&lt;br /&gt;
&lt;br /&gt;
==OTS-14 Groza==&lt;br /&gt;
The [[OTs-14 Groza]]  was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:OTS-14.jpg|thumb|none|350px|OTs-14-4A-01 Groza - 9x39mm.]]&lt;br /&gt;
&lt;br /&gt;
==PKM ==&lt;br /&gt;
The [[PK Machine Gun#PK/PKM Machine Gun|PKM]]  was confirmed.&lt;br /&gt;
[[File:HungarianPKM.jpg|thumb|none|350px|PKM - 7.62x54mm R.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg ==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg|PKP Pecheneg]]  was confirmed.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|350px|PKP Pecheneg - 7.62x54mm R.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon ==&lt;br /&gt;
The [[Izhmash PP-19#PP-19 Bizon|PP-19 Bizon]]  was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|350px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41 ==&lt;br /&gt;
The [[PPSh-41]]  was confirmed.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev.]]&lt;br /&gt;
&lt;br /&gt;
==RPD ==&lt;br /&gt;
The [[RPD]] was confirmed. November 8, 2019 was shown a retrieval animation.&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|350px|RPD - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
==RPK &amp;amp; RPK-74/RPK-74M==&lt;br /&gt;
The [[RPK]], [[RPK#RPK-74|RPK-74]] and [[RPK#RPK-74|RPK-74M]]  was confirmed.&lt;br /&gt;
[[File:RPK lmg.jpg|thumb|none|350px|RPK with 40 round magazine - 7.62x39mm.]]&lt;br /&gt;
[[File:Soviet RPK-74.jpg|thumb|none|350px|RPK-74 with 45-round box magazine - 5.45x39mm.]]&lt;br /&gt;
[[File:Rpk74m.jpg|thumb|none|350px|RPK-74M with 45-round box magazine - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga MK 5,45 ==&lt;br /&gt;
The Saiga MK 5,45 was confirmed.&lt;br /&gt;
[[File:Saiga MK 5.45x39.jpg|thumb|none|350px|Saiga MK 5.45x39 - 5.45x39.]]&lt;br /&gt;
&lt;br /&gt;
==Sa vz. 61 Skorpion ==&lt;br /&gt;
The [[Sa vz. 61 Skorpion]] was confirmed.&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|none|350px|Sa vz. 61 Škorpion - .32 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==SIG MPX .45 ACP Custom==&lt;br /&gt;
The [[SIG MPX]] .45 ACP Custom  was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:SIG MPX SBR.jpg|thumb|none|350px|SIG-Sauer MPX SBR, Gen 2  for comparison - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
==SV-18==&lt;br /&gt;
The SV-18  was confirmed.&lt;br /&gt;
[[File:SV-18.jpg|thumb|none|350px|SV - 18 - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
==SVDM==&lt;br /&gt;
The SVDM was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:SVDM.jpg|thumb|none|350px|SVDM - 7.62x54mmR.]]&lt;br /&gt;
&lt;br /&gt;
==SVDK ==&lt;br /&gt;
The [[SVD Dragunov#SVDK|SVDK]] was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:SVDK.jpg|thumb|none|350px|SVDK - 9.3x64mm 7N33.]]&lt;br /&gt;
&lt;br /&gt;
==SVT-40==&lt;br /&gt;
The [[Tokarev SVT-40]] was confirmed.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|350px|Tokarev SVT-40 - 7.62x54mmR.]]&lt;br /&gt;
&lt;br /&gt;
==Vepr 12==&lt;br /&gt;
The [[Vepr-12]] was confirmed on official Battlestate Games Youtube chanel.&lt;br /&gt;
[[File:Vepr-12 short barrel.jpg|thumb|none|350px|Molot Vepr-12 - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
==Vepr SOK-94 ==&lt;br /&gt;
The [[Molot Vepr|Vepr SOK-94]] was confirmed on official Battlestate Games Youtube chanel.&lt;br /&gt;
[[File:SOK-94.jpg|thumb|none|350px|SOK-94 Vepr - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
==VSSK Vychlop ==&lt;br /&gt;
The [[VSSK Vychlop]] was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:Vssk 1.jpg|thumb|none|350px|VSSK Vychlop - 12.7x55mm.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-111 &amp;quot;Gornostay&amp;quot; ==&lt;br /&gt;
The VPO-111 &amp;quot;Gornostay&amp;quot; was confirmed on official Battlestate Games Youtube chanel. The official render was shown on November 18&lt;br /&gt;
[[File:VPO-111.jpg|thumb|none|350px|VPO-111 - 7.62x54mmR.]]&lt;br /&gt;
[[File:EFT VPO-111 promo.jpg|thumb|none|350px|3D render of the VPO-111.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-156 ==&lt;br /&gt;
The VPO-156  was confirmed on official Battlestate Games Youtube chanel.&lt;br /&gt;
[[File:VPO-156.jpg|thumb|none|350px|VPO-156 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==VPO-302 ==&lt;br /&gt;
The VPO-302  was confirmed on official Battlestate Games Youtube chanel.&lt;br /&gt;
[[File:VPO-302.jpg|thumb|none|350px|VPO-302 - 7.62x39mm, 6.5mm Grendel and .366 TKM.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 ==&lt;br /&gt;
The [[CZ 75 ]]  was confirmed.&lt;br /&gt;
[[File:Cz75b9mm.jpg|thumb|none|350px|CZ 75B - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ P-09 ==&lt;br /&gt;
The [[CZ 75#CZ P-09|CZ P-09]]  was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:CZP09.jpg|thumb|none|350px|CZ P-09 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
==EAA Thor ==&lt;br /&gt;
The [[EAA Thor ]]  was confirmed.&lt;br /&gt;
[[File:THOR .45-70.jpg|thumb|none|350px|EAA Tanfoglio Thor - .500 S&amp;amp;W Magnum.]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
The [[GSh-18 ]]  was confirmed.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|350px|GSh-18 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
The [[Glock pistol series#Glock 19|Glock 19]]  was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|none|350px|Glock 19 (3rd Generation) - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]]  was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:USP9mm.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle==&lt;br /&gt;
The [[IMI Desert Eagle]] or [[Magnum Research Micro Eagle]] was confirmed.&lt;br /&gt;
[[File:DesertEagleMarkIstainless.jpg|thumb|none|350px|A satin nickel Magnum Research Desert Eagle Mark I - .357 Magnum.]]&lt;br /&gt;
[[File:MicroDE.jpg|thumb|none|350px|Magnum Research Micro Eagle - .380 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
The [[Jericho 941]]  was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:Jericho 941 RPL.jpg|thumb|none|350px|IWI Jericho 941 RPL - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
==Lebedev PL-14 ==&lt;br /&gt;
The [[PL-14 Lebedev]]  was confirmed.&lt;br /&gt;
[[File:PL-14 Lebedev.jpg|thumb|none|350px|Kalashnikov Concern Lebedev PL-14 prototype - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
The [[Makarov PM#Makarov PMM|Makarov PMM]] was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:Makarov PMM.jpg|thumb|none|350px|Makarov PMM - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P]]  was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:S&amp;amp;W M&amp;amp;P 9mm.jpg|thumb|none|350px|Smith &amp;amp; Wesson M&amp;amp;P9 - 9x19mm.]]&lt;br /&gt;
[[File:M&amp;amp;P 45 Brown.jpg|thumb|none|350px|A Smith &amp;amp; Wesson M&amp;amp;P45 with 4&amp;quot; barrel, tan frame, &amp;amp; thumb safety - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==1911 pistol==&lt;br /&gt;
The unknown 1911 pistol was confirmed with screenshots.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:ColtRailGun.jpg|thumb|none|350px|Colt Rail Gun - .45 ACP.]]&lt;br /&gt;
[[File:S&amp;amp;WM1911SS.jpg|thumb|none|350px|Smith &amp;amp; Wesson SW1911 Stainless version with front slide serrations and integral rail on the frame - .45 ACP.]]&lt;br /&gt;
[[File:EFT 1911 dev.jpg|thumb|none|350px|1911 model.]]&lt;br /&gt;
&lt;br /&gt;
==FN EGLM==&lt;br /&gt;
The [[FN EGLM]] was confirmed with screenshots.&lt;br /&gt;
[[File:FN40.jpg|thumb|none|350px|FN MK 13 (EGLM) in Standalone configuration - 40mm.]]&lt;br /&gt;
[[File:EFT FN MK13.jpg|thumb|none|350px|FN MK 13 (EGLM) model]]&lt;br /&gt;
&lt;br /&gt;
==GP-25 ==&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25]]  was confirmed with screenshots .&lt;br /&gt;
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 - 40mm.]]&lt;br /&gt;
[[File:EFT GP-25 model.jpg|thumb|none|350px|GP-25 model.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30M]]  was confirmed with screenshots.&lt;br /&gt;
[[File:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|350px|GP-30M - 40mm.]]&lt;br /&gt;
[[File:EFT GP-30M model.jpg|thumb|none|350px|GP-30M model.]]&lt;br /&gt;
&lt;br /&gt;
==M203==&lt;br /&gt;
The [[M203 grenade launcher|M203]]  was confirmed with screenshots.&lt;br /&gt;
[[File:M203.jpg|thumb|none|350px|M203 grenade launcher - 40x46mm..]]&lt;br /&gt;
[[File:EFT M203 model.jpg|thumb|none|350px|M203 model.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL==&lt;br /&gt;
The [[Milkor MGL]]  was confirmed with screenshots.&lt;br /&gt;
[[File:MGL32.jpg|thumb|none|350px|Milkor MGL Mk 1S - 40x46mm.]]&lt;br /&gt;
[[File:EFT M32 model.jpg|thumb|none|350px|M32 model.]]&lt;br /&gt;
&lt;br /&gt;
==RG-6 ==&lt;br /&gt;
The [[RG-6 ]]  was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:Rg 6-1.JPG|thumb|none|350px|RG-6 grenade launcher - 40mm Caseless.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]]  was confirmed.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
==unknown grenade==&lt;br /&gt;
The unknown grenade model ([[M7 CS gas grenade]], [[AN/M14 incendiary grenade]] or [[M18]])  was confirmed with screenshots.&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|350px|AN/M14 incendiary grenade.]]&lt;br /&gt;
[[File:M7A2 CS grenade.jpg|thumb|none|350px|M7A2 CS gas grenade.]]&lt;br /&gt;
[[File:M18red.jpg|thumb|none|350px|M18 smoke grenade - Red..]]&lt;br /&gt;
[[File:EFT AN grenade model.jpg|thumb|none|350px|An grenade model.]]&lt;br /&gt;
&lt;br /&gt;
==RGM and RGO==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGM and RGO]]  was confirmed with screenshots.&lt;br /&gt;
[[File:RGO.jpg|thumb|none|350px|RGO frag grenade.]]&lt;br /&gt;
[[File:RGN.jpg|thumb|none|350px|RGN frag grenade.]]&lt;br /&gt;
[[File:EFT RGO and RGN.jpg|thumb|none|350px|RGO and RGN model.]]&lt;br /&gt;
&lt;br /&gt;
==VOG-17 CIS &amp;quot;Hattabka&amp;quot; ==&lt;br /&gt;
The VOG-17 CIS &amp;quot;Hattabka&amp;quot; with UZRG fuze was confirmed with screenshots.&lt;br /&gt;
[[File:VOG-17M Grenade .jpg|thumb|none|350px|VOG-17 CIS &amp;quot;Hattabka&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==VOG-25P hand grenade with UZRGM fuze ==&lt;br /&gt;
The VOG-25P hand grenade with UZRGM fuze was confirmed with screenshots.&lt;br /&gt;
[[File:EFT VOG-25P UZRGM fuze model .jpg|thumb|none|350px|EFT VOG-25P UZRGM fuze model.]]&lt;br /&gt;
&lt;br /&gt;
==OZM72 wire mine==&lt;br /&gt;
The OZM72 wire mine  was confirmed with screenshots.&lt;br /&gt;
[[File:EFT OZM72 model.jpg|thumb|none|350px|OZM72 wire mine model.]]&lt;br /&gt;
&lt;br /&gt;
==PMN-2==&lt;br /&gt;
The [[PMN mine series#PMN-2|PMN-2]] was confirmed with screenshots.&lt;br /&gt;
[[File:PMN-2.jpg|thumb|none|350px|PMN-2.]]&lt;br /&gt;
[[File:EFT PMN-2.jpg|thumb|none|350px|PMN-2 model.]]&lt;br /&gt;
&lt;br /&gt;
==PMN4==&lt;br /&gt;
The PMN4 was confirmed was confirmed with screenshots.&lt;br /&gt;
[[File:EFT PMN-4.jpg|thumb|none|350px|PMN-4 model.]]&lt;br /&gt;
&lt;br /&gt;
==MON-50==&lt;br /&gt;
The [[ MON-50 anti-personnel mine]]  was confirmed was confirmed with screenshots.&lt;br /&gt;
[[File:MON-50.jpg|thumb|none|350px|MON-50 anti-personnel mine.]]&lt;br /&gt;
[[File:EFT MON-50.jpg|thumb|none|350px|MON-50 model.]]&lt;br /&gt;
&lt;br /&gt;
==2B14 Podnos Mortar==&lt;br /&gt;
The [[2B14 Podnos Mortar]]  was confirmed with screenshots.&lt;br /&gt;
[[File:2B14 Podnos 82mm Mortar.jpg|thumb|none|350px|2B14 Podnos mortar - 82 mm.]]&lt;br /&gt;
[[File:EFT 2B14 model.jpg|thumb|none|350px|2B14 model.]]&lt;br /&gt;
&lt;br /&gt;
==SPG-9 recoilless rifle==&lt;br /&gt;
The [[SPG-9 recoilless rifle]] was confirmed with screenshots.&lt;br /&gt;
[[File:Spg-9.jpg|thumb|none|350px|SPG-9 recoilless rifle tripod mount - 73mm.]]&lt;br /&gt;
[[File:EFT SPG-9.jpg|thumb|none|350px|SPG-9 model]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==The official website of the game.==&lt;br /&gt;
http://escapefromtarkov.com/&lt;br /&gt;
&lt;br /&gt;
==Information.==&lt;br /&gt;
As far as possible I will add new screenshots from movies and renders the game. --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 06:56, 28 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Some more aspects regarding how they're handling the weapons ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=TJfcaCmMy7c&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 03:15, 7 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
Looks awesomely realistic.--[[User:Flavio|Flavio]] ([[User talk:Flavio|talk]]) 18:53, 25 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New weapons in the 2016 dev report ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=ok1lWEq2Q-Q&lt;br /&gt;
&lt;br /&gt;
This video shows some new weapons they're planning on implementing, particularly around the 5:45 mark. I spotted an APS/APB Stechkin, a first generation KRISS Vector, an RGD-2 smoke grenade, an RGN fragmentation grenade, what is presumably an HK MP5A4 (though it could be an MP5-N with a full stock because the muzzle and fire selectors don't look complete and don't have textures), and a SIG MPX variant. There are a few other grenades present I couldn't identify.&lt;br /&gt;
&lt;br /&gt;
We also see the devs live action shooting some unseen weapons like the Vityaz-SN for sound recording. While that's not enough to add it to the page, they've said many AK pattern or lookalike guns of all types will be included, and seem to use the actual guns to record sound, so it's probably safe to say it'll be included at some point.&lt;br /&gt;
&lt;br /&gt;
I do have to question some of their weapon choices, though. Most of the guns make sense, even the western ones like the P226, M4A1, and MP5, but I have to call the Chiappa Rhino, KRISS, and MPX into question. They're all cool guns, and the number of base gun receivers will be &amp;quot;in the triple digits&amp;quot;, but those are rather strange weapons to add ''first.'' I digress, though, because this game looks cooler and cooler every time I see it.&lt;br /&gt;
&lt;br /&gt;
--[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 16:41, 19 January 2017 (EST)&lt;br /&gt;
:I'd bet that the devs are probably going to port most of Contract Wars vast arsenal to this game, which explains some of the newer western weapons.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:42, 19 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:: That makes the most sense, although the weapons in the dev video (especially the KRISS) look more detailed and don't quite match up, so perhaps they're making new models just based off of the arsenal they had before, because they already have a base for those guns so why not. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 19:56, 19 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Captions and other boo-boos==&lt;br /&gt;
&lt;br /&gt;
You guys need to know what's the difference between &amp;quot;in-game&amp;quot; and &amp;quot;in-engine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Those renders you see are all rendered in Unity, not in game, and are not representative of the game itself.&lt;br /&gt;
&lt;br /&gt;
If you want in-game pictures, you'll need someone in the closed alpha to give you those screenshots. &lt;br /&gt;
&lt;br /&gt;
Furthermore, the &amp;quot;AK-74M&amp;quot; entry is incorrect; the AK in question has a ribbed receiver and no folding stock. It is but a plastic AK-74N. -[[User:OngYingGao|OngYingGao]] ([[User talk:OngYingGao|talk]]) 00:49, 29 July 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Updating the page ==&lt;br /&gt;
&lt;br /&gt;
Escape from Tarkov just updated with a new patch, adding a few noteworthy rifles and gear such as the AKM, two new Civi AK's which are the VPO-209 (smoothbore AK firing .366 TKM) and the VPO-136 (Semi-Auto 7,62x39mm), a new version of the DVL-10 as well as bunch of additional equipment, attachments and gear. Overall about 70 new items in this patch alone. Over the next few weeks I'm going to try and update the page with some new information. As this IS a survival game, these items will come and go but I will attempt to get screen caps for them ASAP [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 04:50, 28 October 2017 (EDT)&lt;br /&gt;
:The MP5/MP5SD has been in the game for while now too.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:38, 28 October 2017 (EDT)&lt;br /&gt;
::One of the things they added in this patch as well, is the ability to both blind fire and being able to fold the stock of your weapon, although the folding stock mechanic is only really useful for extreme CQC areas since they haven't added the functionality of decreased storage space with the firearms when the stock is folded. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 23:09, 28 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== All the &amp;quot;Factory&amp;quot; images I added... ==&lt;br /&gt;
&lt;br /&gt;
...are from [http://www.youtube.com/watch?v=4tWMsdWq1X4 this video]. Not really optimal but it's a lot better than nothing.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:42, 26 March 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Other confirmed weapons ==&lt;br /&gt;
&lt;br /&gt;
Recently I watched [https://www.youtube.com/watch?v=ANAAeVf5XfY a video] where they talked about some new content being revealed that will soon be released, like a Stechkin pistol, a Model 870, and an M1A. I also found out that the EFT wiki has a page on [https://escapefromtarkov.gamepedia.com/Weapons#Unconfirmed_Weapons other unconfirmed weapons] that the devs had teased or said will release. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 05:25, 4 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== It's nice to see actual in-game screenshots on this page ==&lt;br /&gt;
&lt;br /&gt;
Sadly, the problem with getting screenshots from this game is that you need to either find them in the wild (with missing parts) or grind to hell with the traders to unlock them and pay expensive bills for them.&lt;br /&gt;
&lt;br /&gt;
I'd love to take screens, but all my weapons are missing rear sights, dust covers and compensators and such. Maybe one day we'll be able to completely remove all the renders posted here and replace them with actual screenshots! :D &lt;br /&gt;
&lt;br /&gt;
After all, as nice as the renders are, this is still a page for a video game, not a page for an out-of-game engine, and the pics should come from the game, not pre-release images or out-of-game engines. - [[User:OngYingGao|OngYingGao]] ([[User talk:OngYingGao|talk]]) 10:47, 1 May 2018 (EDT)&lt;br /&gt;
:I would say that the renders have some use. Some parts or details invisible in normal gameplay can be seen when the models are exploded in rendering. Maybe they should be moved here after they are replaced on the main page. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 11:28, 1 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Lone Star Armory ==&lt;br /&gt;
&lt;br /&gt;
[https://www.escapefromtarkov.com/news/id/115 The official site news] has confirmed that Lone Star Armory, LLC weapons will appear in EFT. I wonder will they be new customizations or new weapons period? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 21:24, 7 June 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Things and Guns ==&lt;br /&gt;
&lt;br /&gt;
So apparently some of the guns that BSG has completed/will soon complete include the MP7A1, HK416 A5, RPK (RPK-16?), and Remington 700. They also apparently have new RGO and RGN grenades done. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 10:35, 24 December 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Patch 0.11 update ==&lt;br /&gt;
&lt;br /&gt;
So, patch 11.7 expected in next few weeks, but RPK and HK416 are still not described and not provided with screencaps, and Rem 700 not even mentioned. &lt;br /&gt;
Going to add images today for those and some other (DSA 58, APB, Mosin). Also, at this moment I get almost every gun presented in game, minus modifications, so it's time to make screenshots for every available weapon before servers wipe. &lt;br /&gt;
&lt;br /&gt;
Also, should we add images for every single model of AK, like 100-series? If yes, then could we use modified version to represent some weapon mods and attachments? &lt;br /&gt;
--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 18:52, 2 April 2019 (EDT)&lt;br /&gt;
:I think we should get them all for the sake of completeness, though the modding would be a nice way to break up monotony. A general suggestion would be to not get every screenshot of every variant (especially since they use the same animations); focus on what makes each weapon unique, not what they have in common, otherwise the section'll become really tedious and repetitive - look at what I did for the [[MP5]] variants on the ''[[H3VR]]'' page if you want an idea of what I'm talking about. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:54, 2 April 2019 (EDT) P.S.: Thank you for the screencaps!&lt;br /&gt;
::Okay, i'm uploading first pack of screenshots on my Google Drive. If im violating any site rules, pleae tell me. Taked images of RPK-16 (modded and &amp;quot;stock&amp;quot; as at reference image), HK416A5 (stock, modded, modded short-barreled), ADAR (as at ref image), APB, APS, Glock 18C (stock and modded), FAL (DSA OSW and &amp;quot;BEL&amp;quot; with para stock), M1A (&amp;quot;stock&amp;quot; SOCOM and Troy MCS chasis), M870 (&amp;quot;stock&amp;quot; Police Magnum, Express Tactical and short barreled with pistol grip. TODO &amp;quot;sawn off&amp;quot;) and some M4A1's (as this entry hasn't updated since like first gameplay trailer).&lt;br /&gt;
::Well, that's a lot of work. Even trough EFT has just ~50 guns, including every AK74 varient, there IS SO MUCH STUFF. Even animations - besides of reloading and ADS you can check mag, check chamber, eject round from it, load round straight in it, fold and unfold stock, blind fire and simply inspect it from different sides. That page needs love, a lot of it, I'll try my best, but i don't have any experience on IMFDB and any other wiki, and even my English is also pretty bad.&lt;br /&gt;
:::https://drive.google.com/folderview?id=1pYviIp-p9yxj6DU1zUUsAeNKTIQAq9FK Link to screenshots on Google Drive. Will be updated&lt;br /&gt;
:::--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 05:34, 3 April 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Regarding article's structure ==&lt;br /&gt;
Sorry for not showing for two months, now im planning to make up the page in next two weeks by adding screencaps for every weapon prior 11.7 patch. &lt;br /&gt;
So, I want to ask you, should we completely delete any information regarding weapon's pricing, since in-game economy is subject to change and most of regarding notes will be non actual very fast? Instead we could add information about some guns with pre-seted modifications, carried by in-game characters, such as weapons used by Scav-bosses or Raiders.&lt;br /&gt;
Also i'll be very thankful if any native English speaker will correct my grammar gibberish. &lt;br /&gt;
--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 05:41, 2 July 2019 (EDT)&lt;br /&gt;
:I mean, if the economy changes like an actual one does, then I don't think it'd be worth trying to keep up, unless there are general trends worth noting (e.g. this gun ''tends'' to be the most expensive of its type). And as for the pre-set configurations/character usages, absolutely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:06, 2 July 2019 (EDT) P.S.: Hopefully, I'll be able to help with the grammar.&lt;br /&gt;
:: I agree. The cost of a weapon isn't all that relevant to listing the weapon itself - better to just omit it entirely, especially if it's a number that fluctuates. A note on a established trend might be ok, though. And yes any fixed/pre-set configurations and the like. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:53, 3 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==0.12 is live==&lt;br /&gt;
And I'm still haven't done most of older entries. Also, my PC fried up this summer, so cant make screenshots before Christmas... &lt;br /&gt;
If you can complete and update new entries, feel free for it, otherwise i'll try to finish FAL one and maybe ask friends to make screenshots of new guns. &lt;br /&gt;
Sorry for ignorance and dissappearence. &lt;br /&gt;
--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 21:20, 27 October 2019 (EDT)&lt;br /&gt;
:Apparently, there is NO PS90 right now. Civilian 16' barrel is a customization option for a mil-spec P90, so there's no semi-auto PS90 in 0.12. --[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 22:14, 3 November 2019 (EST)&lt;br /&gt;
::Yes, you're right, it's my fault. When they teased the P90, I initially thought it was strange that in different photos the frame of different colors (black and green), besides the green version had an elongated barrel, so I made this conclusion, it is a pity that I misled everyone --[[User:Pustelga7|Pustelga7]] ([[User talk:Pustelga7|talk]]) 8:30  4 November 2019 (EDT)&lt;br /&gt;
:::Nah, it's ok, i thought that too. Devs even listed PS90 as a new separate gun in pre-patchnotes month ago on Russian page. And Buyanov said in one of older postcasts, that it going to be a rare Scav weapon.&lt;br /&gt;
But here's the catch. One of earlier promo renders have a clear &amp;quot;PS90&amp;quot; mark on the reciever, and apparently, the railed upper receiver is actually marked as &amp;quot;PS90 Upper&amp;quot; in 0.12. Too bad i still can't look at it personally. --[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 05:27, 4 November 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
==HK416 A5 is actually HK416F?==&lt;br /&gt;
Just noticed, that the distinct to older HK416s and HK416F slant behind the sight rail is actually absent from HK416 A5. So is it making in-game A5 in HK416 (or, at least, HK416 A5 with F's upper, if take into accounts markings on magwell)?&lt;/div&gt;</summary>
		<author><name>Iskorka416</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1306660</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1306660"/>
		<updated>2019-11-07T09:56:44Z</updated>

		<summary type="html">&lt;p&gt;Iskorka416: /* Heckler &amp;amp; Koch MP5K */ Pics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
Players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of unusual actions the player can perform with their weapons, such as chamberloading, ejecting individual rounds, and speed reloading that discards the original magazine. Ammo in particular needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended stick magazines, and a drum magazine can be used with the Glock 17.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:EFT G17render (1).jpg|600px|thumb|none|3D render of the vanilla Glock 17.]]&lt;br /&gt;
[[File:EFT G17render (2).jpg|600px|thumb|none|Left side and disassembly renders of the G17.]]&lt;br /&gt;
[[File:EFT G17render (3).jpg|600px|thumb|none|A plethora of aftermarket Glock parts available from the Mechanic.]]&lt;br /&gt;
[[File:EFT G17render (4).jpg|600px|thumb|none|Two Glocks fitted with scope mounts. According to the developer's Facebook page, the one on the left is supposed to resemble the Lawgiver from ''[[Dredd]]''.]]&lt;br /&gt;
[[File:EFT G17render (5).jpg|600px|thumb|none|Some custom G17s loaded with the different magazines.]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with scope mount and (now inferior) Dead Ringer rear sight]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 1.jpg|thumb|none|600px|A preview of the Makarov PB.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 2.jpg|thumb|none|600px|The disassembled PB.]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game, warm from a few shots.]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM#Makarov PM|Makarov PM]] is a fairly common pistol in EFT. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 80 round drum magazine is also available, albeit at an extreme rarity. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
[[file:EFT PM(t) lobby.jpg|thumb|none|600px|The special version of PM - PM(t).]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 2.jpg|thumb|none|600px|Pre-release stills of the MP-443 Grach.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 3.jpg|thumb|none|600px|The MP-443 Grach in the Unity engine.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 4.jpg|thumb|none|600px|Renders of the MP-443's details.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 1.jpg|thumb|none|600px|An early render of the handgun.]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:EFT-SIG-1.jpg|thumb|none|600px|3D render of the SIG-Sauer P226R.]]&lt;br /&gt;
[[file:EfT- P226R 1.jpg|thumb|none|600px|The pistol, disassembled .]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later. &lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 1.jpg|thumb|none|600px|A preview of the Tokarev.]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 2.jpg|thumb|none|600px|Details of the TT.]]&lt;br /&gt;
[[File:EFT TT lobby.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT TT lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|450px|Stetchkin APS - 9x18mm]]&lt;br /&gt;
[[File:EFT APS lobby.jpg|600px|thumb|none|Left side of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT APS lobby3.jpg|thumb|none|600px|Disassembled model of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
[[File:EFT APB lobby2.jpg|thumb|none|600px|APB without silencer in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9×21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9×21mm Gyurza]]&lt;br /&gt;
[[File:EFT SR1MPrender.jpg|600px|thumb|none|3D render of the SR-1MP pistol with and without the full rail kit and suppressor.]]&lt;br /&gt;
[[file:EFT SR1MP lobby1.jpg|thumb|none|600px|Left side of the SR1MP in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT SR1MP lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
[[File:Eft m9a3 default idle.jpg|thumb|600px|none|M9A3 in hands of a player's character]]&lt;br /&gt;
[[File:Eft m9a3 default reload.jpg|thumb|600px|none|]Loading a fresh magazine]] &lt;br /&gt;
[[File:Eft m9a3 default ispect left.jpg|thumb|600px|none|Taking a good look on the left side...]]&lt;br /&gt;
[[File:Eft m9a3 ispect right.jpg|thumb|600px|none|...and the right side of the handgun]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7×28mm.]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its foreend with a railed one to mount under-barrel attachments. A 50 round drum magazine and 20 round magazine are also available.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[File:EFT MP5render.jpg|600px|thumb|none|Official rendering of the MP5A4.]]&lt;br /&gt;
[[File:EFT MP5SDrender.jpg|600px|thumb|none|Renders of the MP5SD5 and MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5SDrender (1).jpg|600px|thumb|none|Disassembly of the MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm.]]&lt;br /&gt;
[[File:EFT MP5K promo.jpg|600px|thumb|none|Official rendering of the MP5K.]]&lt;br /&gt;
[[File:Eft mp5k default idle.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default inspect.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Eft mp5k default reload.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the 0.10.5 update. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed. With a collapsed stock and no suppressor equipped the gun is taking just two slots in inventory, allowing to fit it in a magazine pouch on player's chest rig. This move is also allowing player to quickly draw the SMG and use it, making it a very effective sidearm]]&lt;br /&gt;
[[File:Eft mp7a1 left menu.jpg|thumb|600px|none|The left side. Stock is retracted now. Although losing some mobility and utility, now the recoil is way lower ]]&lt;br /&gt;
[[File:Eft mp7a1 firing.jpg|thumb|600px|none|Unleashing the swarm of 4.6x30 armor piercing bullets]]&lt;br /&gt;
[[File:Eft mp7a2 magcheck.jpg|thumb|600px|none|Checking the 40 round magazine, loaded in a customized MP7A2]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 1.jpg|thumb|none|600px|3D render of the Vityaz-SN.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 2.jpg|thumb|none|600px|The weapon with the stock folded.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 3.jpg|thumb|none|600px|The disassembled Vityaz.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The Saiga 9, a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm]]&lt;br /&gt;
[[File:EFT Saiga-9render (1).jpg|600px|thumb|none|Right side render of the Saiga 9.]]&lt;br /&gt;
[[File:EFT Saiga-9render (2).jpg|600px|thumb|none|Left side of a Saiga 9 with a railed dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|FPS view of the PP-91.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Left side views of the SMG.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Views of the right.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm PMM]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels and magazines. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm. Image used to show the stock.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 1.jpg|thumb|none|600px|3D render of the SIG-Sauer MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 3.jpg|thumb|none|600px|The MPX, disassembled.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 2.jpg|thumb|none|600px|Right side of an integrally suppressed MPX.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:EFTP90 promo.jpg|thumb|none|600px|Some official promo renders of the 3 P90 variants - here's the original version...]]&lt;br /&gt;
[[File:EFTP90TR promo.jpg|thumb|none|600px|...here's the P90TR...]]&lt;br /&gt;
[[File:EFTP90Flat rail.jpg|thumb|none|600px|...and here's the flat-top.]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, rather than the original EOTech), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''CP points'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:EFTPS90 promo.jpg|thumb|none|600px|An official promo render of a PS90.]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|AS Val in customization menu. Left side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|AS Val in customization menu. Right side]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The ADAR-2-15, a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch 0.11. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|thumb|600px|none|ADAR 2-15 fitted with 10-round Magpul PMAG and Magpul MBUS rear sight in customization menu. Rear sight is sold separately]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EfT- Colt m4a1 4.jpg|thumb|none|600px|A 3D render of the customized M4A1, with its various modifiable/replaceable components separated.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 0===&lt;br /&gt;
The list of modifications for M4A1 also includes a 10.5-inch barrel, effectively turning it into a [[Mk 18 Mod 0]]. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
[[File:Eft m4a1 short inspect.jpg|thumb|600px|none|Inspecting a Mk 18 Mod 0, this one is built by a player to closely resemble the reference image]]&lt;br /&gt;
[[File:Eft m4a1 short reloading.jpg|thumb|600px|none|Swapping a STANAG for a fresh Magpul PMAG. The KAC QD Compensator is allowing to attach a proprietary NT-4 Quick Detachable Sound Suppressor right on it]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO.&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The 0.11 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EfT - AK-74M 1.jpg|thumb|none|600px|3D render of the AK-74 with polymer furniture and a GP-34.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMrender.jpg|600px|thumb|none|3D renders of the AKM.]]&lt;br /&gt;
[[File:EFT AKMNrender.jpg|600px|thumb|none|Render of the AKMN, equipped with the rear sight leaf and PBS-1 suppressor of the AKMB.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMSrender.jpg|600px|thumb|none|3D render of the AKMS with its stock folded.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
&lt;br /&gt;
===Molot Vepr-KM===&lt;br /&gt;
A civilian variant of the AKM, the VEPR-KM / VPO-136 semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VEPR-KMrender.jpg|600px|thumb|none|Unity render of the VEPR-KM.]]&lt;br /&gt;
&lt;br /&gt;
===Molot VPO-209===&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the Molot VPO-209 semi-automatic shotgun. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians. Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power, atrocious recoil, and notoriously low armor penetration, as its .366 TKM rounds cannot even penetrate class 2 armor reliably. &lt;br /&gt;
&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|Molot VPO-209 shotgun - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209render.jpg|600px|thumb|none|Closeup of the VPO-209's receiver, with a short magazine. The real VPO-209 normally uses modified 30-round AKM magazines restricted to hold ten .366 TKM rounds.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|&amp;quot;Custom&amp;quot; VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. The only muzzle device compatible with the UB is the PBS-4. The AKS-74UB also has an RPK-style rear sight, without leaf sight itself.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:EfT - AKS-74U 1.jpg|thumb|none|600px|3D render of the AKS-74U.]]&lt;br /&gt;
[[file:EfT - AKS-74U 2.jpg|thumb|none|600px|AKS-74U in-game.]]&lt;br /&gt;
[[file:EfT - AKS-74U 3.jpg|thumb|none|600px|AKS-74U parts rendering.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416 A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416 A5]] is added in patch 0.11. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
&lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish - 5.56x45mm]]&lt;br /&gt;
[[File:Eft hk416a5 unmoded menu.jpg|thumb|none|600px|HK416 A5 in its default configuration in modification menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416 A5 in the hands of a player character.]]&lt;br /&gt;
[[File:HK416A5 11 black.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 A5 with 11 inch barrel and black finish - 5.56x45mmm]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416 A5 fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This hanguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416 A5 in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game. The 7.62x51 NATO version of the MDR is also confirmed and expected to be added in future updates. &lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eft mdr556 default menu.jpg|thumb|600px|none|DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one. Even a cheapest one, which in this case it going to be a set of Colt A2 iron sights. Or just spend a few dozen dollars more and purchase Burris FastFire compact RDS... ]]&lt;br /&gt;
[[File:Eft mdr556 default idle.jpg|thumb|600px|none|DT MDR in hands of a player's character]]&lt;br /&gt;
[[File:Eft mdr556 default inspection.jpg|thumb|600px|none|Inspecting the rifle. The fire selector is correctly set on full-auto, ideal for Factory's close quarters combat]]&lt;br /&gt;
[[File:Eft mdr556 default chambercheck.jpg|thumb|600px|none|Checking MDR's chamber. The rifle is fully ambidextrous and can be easily converted for left-handed shooters. But, unsurprisingly, this feature isn't depicted in the game ]]&lt;br /&gt;
[[File:Eft mdr556 default magcheck.jpg|thumb|600px|none|Checking the magazine. DT MDR is correctly depicted to be compatible with any AR-15 type .223 magazine]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]] was added in patch 0.12. At the moment, there are avaliable mags for 10 and 20 rounds, as well as its own unique silencer. In addition, there are rails on the handguard from the bottom and side, for foregrips and the tactical combo devices.  Also on top is rail for sights. ''Note: in the game the weapon is called &amp;quot;ASh-12&amp;quot;, however the model clearly indicates ShAK-12''&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML ==&lt;br /&gt;
The Lone Star Armory TX-15 DML was added in patch 0.12. The TX-15 is a semi-automatic [[AR-15]]-derived rifle made by Lone Star Armory.&lt;br /&gt;
[[File:TX-15.jpg|thumb|none|450px|TX-15 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|350px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|SA58 AUS in the customization menu]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|DSA58 MECHANIC in the customization menu]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|Inspecting a SA58 BEL]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|Reloading a DSA58 OSW]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|Checking the DSA58's chamber]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted.&lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|450px|SKS - 7.62x39mm]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|Russian hunting carbine OP-SKS, civilian version of SKS - 7.62x39mm]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|Chinese SKS with aftermarket Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[file:EfT - sks 1.jpg|thumb|none|600px|3D render of a disassembled SKS.]]&lt;br /&gt;
[[file:EfT - sks 2.jpg|thumb|none|600px|Note that the stripper clip is not currently in the game.]]&lt;br /&gt;
[[file:EfT - sks 3.jpg|thumb|none|600px|Renders of both flavors of the Simonov.]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[M1A SOCOM 16]] is a middle-of-the-road alternative to the SKS and RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor.&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|400px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch 0.11. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
A modified RPK-16 is one of weapons used by Killa, a dangerous Scav boss located on map Interchange. &lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
[[File:Eft rpk16 default reloading.jpg|thumb|600px|none|Loading an AK-12 30 round magazine. As every other 5.45 AK, currently featured in the game, RPK-16 is fully compatible with any 5.45 magazine ]]&lt;br /&gt;
[[File:Eft rpk16 modded idle.jpg|thumb|600px|none|Customized RPK-16, ready to pack some heat. It's drum magazine is loaded with recently introduced 7N39 ''Igolnik'' (&amp;quot;Needler&amp;quot;) rounds, featuring the best armor penetration amongst 5.45x39 rounds at the cost of it's stopping power]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 render.jpg|thumb|none|600px|Renders of various MP-133 setups.]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 Gauge]]&lt;br /&gt;
[[file:EfT - mp153 1.jpg|thumb|none|600px|3D renders of the Baikal MP-153.]]&lt;br /&gt;
[[file:EfT - mp153 2.jpg|thumb|none|600px|The MP-153, disassembled.]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game. &lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[file:EfT - saiga 1.jpg|thumb|none|600px|Early render of the Saiga-12.]]&lt;br /&gt;
[[file:EfTsaiga 2.jpg|thumb|none|600px|The final model.]]&lt;br /&gt;
[[file:EfT - saiga 3.jpg|thumb|none|600px|Rendering with some parts removed...]]&lt;br /&gt;
[[file:EfT - saiga 4.jpg|thumb|none|600px|...some other parts taken off...]]&lt;br /&gt;
[[file:EfT - saiga 5.jpg|thumb|none|600px|The shotgun with most parts stripped off.]]&lt;br /&gt;
[[file:EfT - saiga 6.jpg|thumb|none|600px|Note the Baikal-manufactured shells.]]&lt;br /&gt;
[[file:EfT - saiga 7.jpg|thumb|none|600px|Almost-first person view of the Saiga-12.]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. When the stock is folded, it is the smallest shotgun in the game in terms of inventory size, allowing it to be fitted inside Secure Container Gamma.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01 - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. It can only utilize three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing, and LPS GzH, a lightened match round with heightened velocity.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 4.jpg|thumb|none|600px|Early Unity renders of the SV-98.]]&lt;br /&gt;
[[file:EfT - SV-98 3.jpg|thumb|none|600px|Pre-release image of the SV-98 equipped with a Leupold HAMR sight.]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes. &lt;br /&gt;
[[file:DVL-10M2.jpg|thumb|none|450px|Lobaev DVL-10 - 7.62×51mm NATO]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 1.jpg|thumb|none|600px|Various renderings of the Lobaev DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 2.jpg|thumb|none|600px|The sniper rifle, taken apart.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 3.jpg|thumb|none|600px|Right side view of the DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 4.jpg|thumb|none|600px|Unity render of the suppressed version with the stock folded.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
&lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update 0.11. It is chambered in .308 Winchester, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. &lt;br /&gt;
[[File:Remington 700 BDL.jpg|thumb|none|450px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch treaded barrel, compatible with the most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 1.jpg|thumb|none|600px|3D render of the VSS being charged.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 2.jpg|thumb|none|600px|Ditto, but this time with the dust cover and scope off.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 3.jpg|thumb|none|600px|Full profile views of the Vintorez.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 4.jpg|thumb|none|600px|The disassembled VSS, note the two types of ammunition.]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount. &lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation. &lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was added in patch 0.12.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
&lt;br /&gt;
==Kord heavy machine gun==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
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		<updated>2019-11-07T09:47:51Z</updated>

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		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1306656</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1306656"/>
		<updated>2019-11-07T09:42:39Z</updated>

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{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
Players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of unusual actions the player can perform with their weapons, such as chamberloading, ejecting individual rounds, and speed reloading that discards the original magazine. Ammo in particular needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended stick magazines, and a drum magazine can be used with the Glock 17.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:EFT G17render (1).jpg|600px|thumb|none|3D render of the vanilla Glock 17.]]&lt;br /&gt;
[[File:EFT G17render (2).jpg|600px|thumb|none|Left side and disassembly renders of the G17.]]&lt;br /&gt;
[[File:EFT G17render (3).jpg|600px|thumb|none|A plethora of aftermarket Glock parts available from the Mechanic.]]&lt;br /&gt;
[[File:EFT G17render (4).jpg|600px|thumb|none|Two Glocks fitted with scope mounts. According to the developer's Facebook page, the one on the left is supposed to resemble the Lawgiver from ''[[Dredd]]''.]]&lt;br /&gt;
[[File:EFT G17render (5).jpg|600px|thumb|none|Some custom G17s loaded with the different magazines.]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with scope mount and (now inferior) Dead Ringer rear sight]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 1.jpg|thumb|none|600px|A preview of the Makarov PB.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 2.jpg|thumb|none|600px|The disassembled PB.]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game, warm from a few shots.]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM#Makarov PM|Makarov PM]] is a fairly common pistol in EFT. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 80 round drum magazine is also available, albeit at an extreme rarity. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
[[file:EFT PM(t) lobby.jpg|thumb|none|600px|The special version of PM - PM(t).]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 2.jpg|thumb|none|600px|Pre-release stills of the MP-443 Grach.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 3.jpg|thumb|none|600px|The MP-443 Grach in the Unity engine.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 4.jpg|thumb|none|600px|Renders of the MP-443's details.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 1.jpg|thumb|none|600px|An early render of the handgun.]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:EFT-SIG-1.jpg|thumb|none|600px|3D render of the SIG-Sauer P226R.]]&lt;br /&gt;
[[file:EfT- P226R 1.jpg|thumb|none|600px|The pistol, disassembled .]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later. &lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 1.jpg|thumb|none|600px|A preview of the Tokarev.]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 2.jpg|thumb|none|600px|Details of the TT.]]&lt;br /&gt;
[[File:EFT TT lobby.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT TT lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|450px|Stetchkin APS - 9x18mm]]&lt;br /&gt;
[[File:EFT APS lobby.jpg|600px|thumb|none|Left side of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT APS lobby3.jpg|thumb|none|600px|Disassembled model of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
[[File:EFT APB lobby2.jpg|thumb|none|600px|APB without silencer in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9×21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9×21mm Gyurza]]&lt;br /&gt;
[[File:EFT SR1MPrender.jpg|600px|thumb|none|3D render of the SR-1MP pistol with and without the full rail kit and suppressor.]]&lt;br /&gt;
[[file:EFT SR1MP lobby1.jpg|thumb|none|600px|Left side of the SR1MP in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT SR1MP lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
[[File:Eft m9a3 default idle.jpg|thumb|600px|none|M9A3 in hands of a player's character]]&lt;br /&gt;
[[File:Eft m9a3 default reload.jpg|thumb|600px|none|]Loading a fresh magazine]] &lt;br /&gt;
[[File:Eft m9a3 default ispect left.jpg|thumb|600px|none|Taking a good look on the left side...]]&lt;br /&gt;
[[File:Eft m9a3 ispect right.jpg|thumb|600px|none|...and the right side of the handgun]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7×28mm.]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its foreend with a railed one to mount under-barrel attachments. A 50 round drum magazine and 20 round magazine are also available.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[File:EFT MP5render.jpg|600px|thumb|none|Official rendering of the MP5A4.]]&lt;br /&gt;
[[File:EFT MP5SDrender.jpg|600px|thumb|none|Renders of the MP5SD5 and MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5SDrender (1).jpg|600px|thumb|none|Disassembly of the MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm.]]&lt;br /&gt;
[[File:EFT MP5K promo.jpg|600px|thumb|none|Official rendering of the MP5K.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the 0.10.5 update. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed. With a collapsed stock and no suppressor equipped the gun is taking just two slots in inventory, allowing to fit it in a magazine pouch on player's chest rig. This move is also allowing player to quickly draw the SMG and use it, making it a very effective sidearm]]&lt;br /&gt;
[[File:Eft mp7a1 left menu.jpg|thumb|600px|none|The left side. Stock is retracted now. Although losing some mobility and utility, now the recoil is way lower ]]&lt;br /&gt;
[[File:Eft mp7a1 firing.jpg|thumb|600px|none|Unleashing the swarm of 4.6x30 armor piercing bullets]]&lt;br /&gt;
[[File:Eft mp7a2 magcheck.jpg|thumb|600px|none|Checking the 40 round magazine, loaded in a customized MP7A2]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 1.jpg|thumb|none|600px|3D render of the Vityaz-SN.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 2.jpg|thumb|none|600px|The weapon with the stock folded.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 3.jpg|thumb|none|600px|The disassembled Vityaz.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The Saiga 9, a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm]]&lt;br /&gt;
[[File:EFT Saiga-9render (1).jpg|600px|thumb|none|Right side render of the Saiga 9.]]&lt;br /&gt;
[[File:EFT Saiga-9render (2).jpg|600px|thumb|none|Left side of a Saiga 9 with a railed dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|FPS view of the PP-91.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Left side views of the SMG.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Views of the right.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm PMM]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels and magazines. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm. Image used to show the stock.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 1.jpg|thumb|none|600px|3D render of the SIG-Sauer MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 3.jpg|thumb|none|600px|The MPX, disassembled.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 2.jpg|thumb|none|600px|Right side of an integrally suppressed MPX.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:EFTP90 promo.jpg|thumb|none|600px|Some official promo renders of the 3 P90 variants - here's the original version...]]&lt;br /&gt;
[[File:EFTP90TR promo.jpg|thumb|none|600px|...here's the P90TR...]]&lt;br /&gt;
[[File:EFTP90Flat rail.jpg|thumb|none|600px|...and here's the flat-top.]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, rather than the original EOTech), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''CP points'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:EFTPS90 promo.jpg|thumb|none|600px|An official promo render of a PS90.]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|AS Val in customization menu. Left side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|AS Val in customization menu. Right side]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The ADAR-2-15, a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch 0.11. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|thumb|600px|none|ADAR 2-15 fitted with 10-round Magpul PMAG and Magpul MBUS rear sight in customization menu. Rear sight is sold separately]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EfT- Colt m4a1 4.jpg|thumb|none|600px|A 3D render of the customized M4A1, with its various modifiable/replaceable components separated.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 0===&lt;br /&gt;
The list of modifications for M4A1 also includes a 10.5-inch barrel, effectively turning it into a [[Mk 18 Mod 0]]. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
[[File:Eft m4a1 short inspect.jpg|thumb|600px|none|Inspecting a Mk 18 Mod 0, this one is built by a player to closely resemble the reference image]]&lt;br /&gt;
[[File:Eft m4a1 short reloading.jpg|thumb|600px|none|Swapping a STANAG for a fresh Magpul PMAG. The KAC QD Compensator is allowing to attach a proprietary NT-4 Quick Detachable Sound Suppressor right on it]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO.&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The 0.11 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EfT - AK-74M 1.jpg|thumb|none|600px|3D render of the AK-74 with polymer furniture and a GP-34.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMrender.jpg|600px|thumb|none|3D renders of the AKM.]]&lt;br /&gt;
[[File:EFT AKMNrender.jpg|600px|thumb|none|Render of the AKMN, equipped with the rear sight leaf and PBS-1 suppressor of the AKMB.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMSrender.jpg|600px|thumb|none|3D render of the AKMS with its stock folded.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
&lt;br /&gt;
===Molot Vepr-KM===&lt;br /&gt;
A civilian variant of the AKM, the VEPR-KM / VPO-136 semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VEPR-KMrender.jpg|600px|thumb|none|Unity render of the VEPR-KM.]]&lt;br /&gt;
&lt;br /&gt;
===Molot VPO-209===&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the Molot VPO-209 semi-automatic shotgun. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians. Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power, atrocious recoil, and notoriously low armor penetration, as its .366 TKM rounds cannot even penetrate class 2 armor reliably. &lt;br /&gt;
&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|Molot VPO-209 shotgun - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209render.jpg|600px|thumb|none|Closeup of the VPO-209's receiver, with a short magazine. The real VPO-209 normally uses modified 30-round AKM magazines restricted to hold ten .366 TKM rounds.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|&amp;quot;Custom&amp;quot; VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. The only muzzle device compatible with the UB is the PBS-4. The AKS-74UB also has an RPK-style rear sight, without leaf sight itself.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:EfT - AKS-74U 1.jpg|thumb|none|600px|3D render of the AKS-74U.]]&lt;br /&gt;
[[file:EfT - AKS-74U 2.jpg|thumb|none|600px|AKS-74U in-game.]]&lt;br /&gt;
[[file:EfT - AKS-74U 3.jpg|thumb|none|600px|AKS-74U parts rendering.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416 A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416 A5]] is added in patch 0.11. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
&lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish - 5.56x45mm]]&lt;br /&gt;
[[File:Eft hk416a5 unmoded menu.jpg|thumb|none|600px|HK416 A5 in its default configuration in modification menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416 A5 in the hands of a player character.]]&lt;br /&gt;
[[File:HK416A5 11 black.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 A5 with 11 inch barrel and black finish - 5.56x45mmm]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416 A5 fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This hanguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416 A5 in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game. The 7.62x51 NATO version of the MDR is also confirmed and expected to be added in future updates. &lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eft mdr556 default menu.jpg|thumb|600px|none|DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one. Even a cheapest one, which in this case it going to be a set of Colt A2 iron sights. Or just spend a few dozen dollars more and purchase Burris FastFire compact RDS... ]]&lt;br /&gt;
[[File:Eft mdr556 default idle.jpg|thumb|600px|none|DT MDR in hands of a player's character]]&lt;br /&gt;
[[File:Eft mdr556 default inspection.jpg|thumb|600px|none|Inspecting the rifle. The fire selector is correctly set on full-auto, ideal for Factory's close quarters combat]]&lt;br /&gt;
[[File:Eft mdr556 default chambercheck.jpg|thumb|600px|none|Checking MDR's chamber. The rifle is fully ambidextrous and can be easily converted for left-handed shooters. But, unsurprisingly, this feature isn't depicted in the game ]]&lt;br /&gt;
[[File:Eft mdr556 default magcheck.jpg|thumb|600px|none|Checking the magazine. DT MDR is correctly depicted to be compatible with any AR-15 type .223 magazine]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]] was added in patch 0.12. At the moment, there are avaliable mags for 10 and 20 rounds, as well as its own unique silencer. In addition, there are rails on the handguard from the bottom and side, for foregrips and the tactical combo devices.  Also on top is rail for sights. ''Note: in the game the weapon is called &amp;quot;ASh-12&amp;quot;, however the model clearly indicates ShAK-12''&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML ==&lt;br /&gt;
The Lone Star Armory TX-15 DML was added in patch 0.12. The TX-15 is a semi-automatic [[AR-15]]-derived rifle made by Lone Star Armory.&lt;br /&gt;
[[File:TX-15.jpg|thumb|none|450px|TX-15 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|350px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|SA58 AUS in the customization menu]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|DSA58 MECHANIC in the customization menu]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|Inspecting a SA58 BEL]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|Reloading a DSA58 OSW]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|Checking the DSA58's chamber]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted.&lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|450px|SKS - 7.62x39mm]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|Russian hunting carbine OP-SKS, civilian version of SKS - 7.62x39mm]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|Chinese SKS with aftermarket Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[file:EfT - sks 1.jpg|thumb|none|600px|3D render of a disassembled SKS.]]&lt;br /&gt;
[[file:EfT - sks 2.jpg|thumb|none|600px|Note that the stripper clip is not currently in the game.]]&lt;br /&gt;
[[file:EfT - sks 3.jpg|thumb|none|600px|Renders of both flavors of the Simonov.]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[M1A SOCOM 16]] is a middle-of-the-road alternative to the SKS and RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor.&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|400px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch 0.11. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
A modified RPK-16 is one of weapons used by Killa, a dangerous Scav boss located on map Interchange. &lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
[[File:Eft rpk16 default reloading.jpg|thumb|600px|none|Loading an AK-12 30 round magazine. As every other 5.45 AK, currently featured in the game, RPK-16 is fully compatible with any 5.45 magazine ]]&lt;br /&gt;
[[File:Eft rpk16 modded idle.jpg|thumb|600px|none|Customized RPK-16, ready to pack some heat. It's drum magazine is loaded with recently introduced 7N39 ''Igolnik'' (&amp;quot;Needler&amp;quot;) rounds, featuring the best armor penetration amongst 5.45x39 rounds at the cost of it's stopping power]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 render.jpg|thumb|none|600px|Renders of various MP-133 setups.]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 Gauge]]&lt;br /&gt;
[[file:EfT - mp153 1.jpg|thumb|none|600px|3D renders of the Baikal MP-153.]]&lt;br /&gt;
[[file:EfT - mp153 2.jpg|thumb|none|600px|The MP-153, disassembled.]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game. &lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[file:EfT - saiga 1.jpg|thumb|none|600px|Early render of the Saiga-12.]]&lt;br /&gt;
[[file:EfTsaiga 2.jpg|thumb|none|600px|The final model.]]&lt;br /&gt;
[[file:EfT - saiga 3.jpg|thumb|none|600px|Rendering with some parts removed...]]&lt;br /&gt;
[[file:EfT - saiga 4.jpg|thumb|none|600px|...some other parts taken off...]]&lt;br /&gt;
[[file:EfT - saiga 5.jpg|thumb|none|600px|The shotgun with most parts stripped off.]]&lt;br /&gt;
[[file:EfT - saiga 6.jpg|thumb|none|600px|Note the Baikal-manufactured shells.]]&lt;br /&gt;
[[file:EfT - saiga 7.jpg|thumb|none|600px|Almost-first person view of the Saiga-12.]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. When the stock is folded, it is the smallest shotgun in the game in terms of inventory size, allowing it to be fitted inside Secure Container Gamma.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01 - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. It can only utilize three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing, and LPS GzH, a lightened match round with heightened velocity.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 4.jpg|thumb|none|600px|Early Unity renders of the SV-98.]]&lt;br /&gt;
[[file:EfT - SV-98 3.jpg|thumb|none|600px|Pre-release image of the SV-98 equipped with a Leupold HAMR sight.]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes. &lt;br /&gt;
[[file:DVL-10M2.jpg|thumb|none|450px|Lobaev DVL-10 - 7.62×51mm NATO]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 1.jpg|thumb|none|600px|Various renderings of the Lobaev DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 2.jpg|thumb|none|600px|The sniper rifle, taken apart.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 3.jpg|thumb|none|600px|Right side view of the DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 4.jpg|thumb|none|600px|Unity render of the suppressed version with the stock folded.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
&lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update 0.11. It is chambered in .308 Winchester, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. &lt;br /&gt;
[[File:Remington 700 BDL.jpg|thumb|none|450px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch treaded barrel, compatible with the most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 1.jpg|thumb|none|600px|3D render of the VSS being charged.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 2.jpg|thumb|none|600px|Ditto, but this time with the dust cover and scope off.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 3.jpg|thumb|none|600px|Full profile views of the Vintorez.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 4.jpg|thumb|none|600px|The disassembled VSS, note the two types of ammunition.]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount. &lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation. &lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was added in patch 0.12.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
&lt;br /&gt;
==Kord heavy machine gun==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Iskorka416</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1306655</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1306655"/>
		<updated>2019-11-07T09:41:49Z</updated>

		<summary type="html">&lt;p&gt;Iskorka416: /* Beretta M9A3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
Players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of unusual actions the player can perform with their weapons, such as chamberloading, ejecting individual rounds, and speed reloading that discards the original magazine. Ammo in particular needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended stick magazines, and a drum magazine can be used with the Glock 17.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:EFT G17render (1).jpg|600px|thumb|none|3D render of the vanilla Glock 17.]]&lt;br /&gt;
[[File:EFT G17render (2).jpg|600px|thumb|none|Left side and disassembly renders of the G17.]]&lt;br /&gt;
[[File:EFT G17render (3).jpg|600px|thumb|none|A plethora of aftermarket Glock parts available from the Mechanic.]]&lt;br /&gt;
[[File:EFT G17render (4).jpg|600px|thumb|none|Two Glocks fitted with scope mounts. According to the developer's Facebook page, the one on the left is supposed to resemble the Lawgiver from ''[[Dredd]]''.]]&lt;br /&gt;
[[File:EFT G17render (5).jpg|600px|thumb|none|Some custom G17s loaded with the different magazines.]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with scope mount and (now inferior) Dead Ringer rear sight]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 1.jpg|thumb|none|600px|A preview of the Makarov PB.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 2.jpg|thumb|none|600px|The disassembled PB.]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game, warm from a few shots.]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM#Makarov PM|Makarov PM]] is a fairly common pistol in EFT. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 80 round drum magazine is also available, albeit at an extreme rarity. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
[[file:EFT PM(t) lobby.jpg|thumb|none|600px|The special version of PM - PM(t).]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 2.jpg|thumb|none|600px|Pre-release stills of the MP-443 Grach.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 3.jpg|thumb|none|600px|The MP-443 Grach in the Unity engine.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 4.jpg|thumb|none|600px|Renders of the MP-443's details.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 1.jpg|thumb|none|600px|An early render of the handgun.]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:EFT-SIG-1.jpg|thumb|none|600px|3D render of the SIG-Sauer P226R.]]&lt;br /&gt;
[[file:EfT- P226R 1.jpg|thumb|none|600px|The pistol, disassembled .]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later. &lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 1.jpg|thumb|none|600px|A preview of the Tokarev.]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 2.jpg|thumb|none|600px|Details of the TT.]]&lt;br /&gt;
[[File:EFT TT lobby.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT TT lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|450px|Stetchkin APS - 9x18mm]]&lt;br /&gt;
[[File:EFT APS lobby.jpg|600px|thumb|none|Left side of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT APS lobby3.jpg|thumb|none|600px|Disassembled model of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
[[File:EFT APB lobby2.jpg|thumb|none|600px|APB without silencer in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9×21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9×21mm Gyurza]]&lt;br /&gt;
[[File:EFT SR1MPrender.jpg|600px|thumb|none|3D render of the SR-1MP pistol with and without the full rail kit and suppressor.]]&lt;br /&gt;
[[file:EFT SR1MP lobby1.jpg|thumb|none|600px|Left side of the SR1MP in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT SR1MP lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
[[File:Eft m9a3 default idle.jpg|thumb|600px|none|M9A3 in hands of a player's character]]&lt;br /&gt;
[[File:Eft m9a3 default reload.jpg|thumb|600px|none|]Loading a fresh magazine]] &lt;br /&gt;
[[File:Eft m9a3 default ispect left.jpg|thumb|600px|none|Taking a good look on the left side...]]&lt;br /&gt;
[[File:Eft m9a3 default ispect right.jpg|thumb|600px|none|...and the right side of the handgun]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7×28mm.]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its foreend with a railed one to mount under-barrel attachments. A 50 round drum magazine and 20 round magazine are also available.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[File:EFT MP5render.jpg|600px|thumb|none|Official rendering of the MP5A4.]]&lt;br /&gt;
[[File:EFT MP5SDrender.jpg|600px|thumb|none|Renders of the MP5SD5 and MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5SDrender (1).jpg|600px|thumb|none|Disassembly of the MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm.]]&lt;br /&gt;
[[File:EFT MP5K promo.jpg|600px|thumb|none|Official rendering of the MP5K.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the 0.10.5 update. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed. With a collapsed stock and no suppressor equipped the gun is taking just two slots in inventory, allowing to fit it in a magazine pouch on player's chest rig. This move is also allowing player to quickly draw the SMG and use it, making it a very effective sidearm]]&lt;br /&gt;
[[File:Eft mp7a1 left menu.jpg|thumb|600px|none|The left side. Stock is retracted now. Although losing some mobility and utility, now the recoil is way lower ]]&lt;br /&gt;
[[File:Eft mp7a1 firing.jpg|thumb|600px|none|Unleashing the swarm of 4.6x30 armor piercing bullets]]&lt;br /&gt;
[[File:Eft mp7a2 magcheck.jpg|thumb|600px|none|Checking the 40 round magazine, loaded in a customized MP7A2]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 1.jpg|thumb|none|600px|3D render of the Vityaz-SN.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 2.jpg|thumb|none|600px|The weapon with the stock folded.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 3.jpg|thumb|none|600px|The disassembled Vityaz.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The Saiga 9, a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm]]&lt;br /&gt;
[[File:EFT Saiga-9render (1).jpg|600px|thumb|none|Right side render of the Saiga 9.]]&lt;br /&gt;
[[File:EFT Saiga-9render (2).jpg|600px|thumb|none|Left side of a Saiga 9 with a railed dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|FPS view of the PP-91.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Left side views of the SMG.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Views of the right.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm PMM]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels and magazines. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm. Image used to show the stock.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 1.jpg|thumb|none|600px|3D render of the SIG-Sauer MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 3.jpg|thumb|none|600px|The MPX, disassembled.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 2.jpg|thumb|none|600px|Right side of an integrally suppressed MPX.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:EFTP90 promo.jpg|thumb|none|600px|Some official promo renders of the 3 P90 variants - here's the original version...]]&lt;br /&gt;
[[File:EFTP90TR promo.jpg|thumb|none|600px|...here's the P90TR...]]&lt;br /&gt;
[[File:EFTP90Flat rail.jpg|thumb|none|600px|...and here's the flat-top.]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, rather than the original EOTech), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''CP points'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:EFTPS90 promo.jpg|thumb|none|600px|An official promo render of a PS90.]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|AS Val in customization menu. Left side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|AS Val in customization menu. Right side]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The ADAR-2-15, a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch 0.11. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|thumb|600px|none|ADAR 2-15 fitted with 10-round Magpul PMAG and Magpul MBUS rear sight in customization menu. Rear sight is sold separately]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EfT- Colt m4a1 4.jpg|thumb|none|600px|A 3D render of the customized M4A1, with its various modifiable/replaceable components separated.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 0===&lt;br /&gt;
The list of modifications for M4A1 also includes a 10.5-inch barrel, effectively turning it into a [[Mk 18 Mod 0]]. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
[[File:Eft m4a1 short inspect.jpg|thumb|600px|none|Inspecting a Mk 18 Mod 0, this one is built by a player to closely resemble the reference image]]&lt;br /&gt;
[[File:Eft m4a1 short reloading.jpg|thumb|600px|none|Swapping a STANAG for a fresh Magpul PMAG. The KAC QD Compensator is allowing to attach a proprietary NT-4 Quick Detachable Sound Suppressor right on it]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO.&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The 0.11 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EfT - AK-74M 1.jpg|thumb|none|600px|3D render of the AK-74 with polymer furniture and a GP-34.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMrender.jpg|600px|thumb|none|3D renders of the AKM.]]&lt;br /&gt;
[[File:EFT AKMNrender.jpg|600px|thumb|none|Render of the AKMN, equipped with the rear sight leaf and PBS-1 suppressor of the AKMB.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMSrender.jpg|600px|thumb|none|3D render of the AKMS with its stock folded.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
&lt;br /&gt;
===Molot Vepr-KM===&lt;br /&gt;
A civilian variant of the AKM, the VEPR-KM / VPO-136 semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VEPR-KMrender.jpg|600px|thumb|none|Unity render of the VEPR-KM.]]&lt;br /&gt;
&lt;br /&gt;
===Molot VPO-209===&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the Molot VPO-209 semi-automatic shotgun. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians. Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power, atrocious recoil, and notoriously low armor penetration, as its .366 TKM rounds cannot even penetrate class 2 armor reliably. &lt;br /&gt;
&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|Molot VPO-209 shotgun - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209render.jpg|600px|thumb|none|Closeup of the VPO-209's receiver, with a short magazine. The real VPO-209 normally uses modified 30-round AKM magazines restricted to hold ten .366 TKM rounds.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|&amp;quot;Custom&amp;quot; VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. The only muzzle device compatible with the UB is the PBS-4. The AKS-74UB also has an RPK-style rear sight, without leaf sight itself.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:EfT - AKS-74U 1.jpg|thumb|none|600px|3D render of the AKS-74U.]]&lt;br /&gt;
[[file:EfT - AKS-74U 2.jpg|thumb|none|600px|AKS-74U in-game.]]&lt;br /&gt;
[[file:EfT - AKS-74U 3.jpg|thumb|none|600px|AKS-74U parts rendering.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416 A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416 A5]] is added in patch 0.11. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
&lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish - 5.56x45mm]]&lt;br /&gt;
[[File:Eft hk416a5 unmoded menu.jpg|thumb|none|600px|HK416 A5 in its default configuration in modification menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416 A5 in the hands of a player character.]]&lt;br /&gt;
[[File:HK416A5 11 black.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 A5 with 11 inch barrel and black finish - 5.56x45mmm]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416 A5 fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This hanguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416 A5 in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game. The 7.62x51 NATO version of the MDR is also confirmed and expected to be added in future updates. &lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eft mdr556 default menu.jpg|thumb|600px|none|DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one. Even a cheapest one, which in this case it going to be a set of Colt A2 iron sights. Or just spend a few dozen dollars more and purchase Burris FastFire compact RDS... ]]&lt;br /&gt;
[[File:Eft mdr556 default idle.jpg|thumb|600px|none|DT MDR in hands of a player's character]]&lt;br /&gt;
[[File:Eft mdr556 default inspection.jpg|thumb|600px|none|Inspecting the rifle. The fire selector is correctly set on full-auto, ideal for Factory's close quarters combat]]&lt;br /&gt;
[[File:Eft mdr556 default chambercheck.jpg|thumb|600px|none|Checking MDR's chamber. The rifle is fully ambidextrous and can be easily converted for left-handed shooters. But, unsurprisingly, this feature isn't depicted in the game ]]&lt;br /&gt;
[[File:Eft mdr556 default magcheck.jpg|thumb|600px|none|Checking the magazine. DT MDR is correctly depicted to be compatible with any AR-15 type .223 magazine]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]] was added in patch 0.12. At the moment, there are avaliable mags for 10 and 20 rounds, as well as its own unique silencer. In addition, there are rails on the handguard from the bottom and side, for foregrips and the tactical combo devices.  Also on top is rail for sights. ''Note: in the game the weapon is called &amp;quot;ASh-12&amp;quot;, however the model clearly indicates ShAK-12''&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML ==&lt;br /&gt;
The Lone Star Armory TX-15 DML was added in patch 0.12. The TX-15 is a semi-automatic [[AR-15]]-derived rifle made by Lone Star Armory.&lt;br /&gt;
[[File:TX-15.jpg|thumb|none|450px|TX-15 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|350px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|SA58 AUS in the customization menu]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|DSA58 MECHANIC in the customization menu]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|Inspecting a SA58 BEL]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|Reloading a DSA58 OSW]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|Checking the DSA58's chamber]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted.&lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|450px|SKS - 7.62x39mm]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|Russian hunting carbine OP-SKS, civilian version of SKS - 7.62x39mm]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|Chinese SKS with aftermarket Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[file:EfT - sks 1.jpg|thumb|none|600px|3D render of a disassembled SKS.]]&lt;br /&gt;
[[file:EfT - sks 2.jpg|thumb|none|600px|Note that the stripper clip is not currently in the game.]]&lt;br /&gt;
[[file:EfT - sks 3.jpg|thumb|none|600px|Renders of both flavors of the Simonov.]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[M1A SOCOM 16]] is a middle-of-the-road alternative to the SKS and RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor.&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|400px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch 0.11. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
A modified RPK-16 is one of weapons used by Killa, a dangerous Scav boss located on map Interchange. &lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
[[File:Eft rpk16 default reloading.jpg|thumb|600px|none|Loading an AK-12 30 round magazine. As every other 5.45 AK, currently featured in the game, RPK-16 is fully compatible with any 5.45 magazine ]]&lt;br /&gt;
[[File:Eft rpk16 modded idle.jpg|thumb|600px|none|Customized RPK-16, ready to pack some heat. It's drum magazine is loaded with recently introduced 7N39 ''Igolnik'' (&amp;quot;Needler&amp;quot;) rounds, featuring the best armor penetration amongst 5.45x39 rounds at the cost of it's stopping power]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 render.jpg|thumb|none|600px|Renders of various MP-133 setups.]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 Gauge]]&lt;br /&gt;
[[file:EfT - mp153 1.jpg|thumb|none|600px|3D renders of the Baikal MP-153.]]&lt;br /&gt;
[[file:EfT - mp153 2.jpg|thumb|none|600px|The MP-153, disassembled.]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game. &lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[file:EfT - saiga 1.jpg|thumb|none|600px|Early render of the Saiga-12.]]&lt;br /&gt;
[[file:EfTsaiga 2.jpg|thumb|none|600px|The final model.]]&lt;br /&gt;
[[file:EfT - saiga 3.jpg|thumb|none|600px|Rendering with some parts removed...]]&lt;br /&gt;
[[file:EfT - saiga 4.jpg|thumb|none|600px|...some other parts taken off...]]&lt;br /&gt;
[[file:EfT - saiga 5.jpg|thumb|none|600px|The shotgun with most parts stripped off.]]&lt;br /&gt;
[[file:EfT - saiga 6.jpg|thumb|none|600px|Note the Baikal-manufactured shells.]]&lt;br /&gt;
[[file:EfT - saiga 7.jpg|thumb|none|600px|Almost-first person view of the Saiga-12.]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. When the stock is folded, it is the smallest shotgun in the game in terms of inventory size, allowing it to be fitted inside Secure Container Gamma.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01 - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. It can only utilize three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing, and LPS GzH, a lightened match round with heightened velocity.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 4.jpg|thumb|none|600px|Early Unity renders of the SV-98.]]&lt;br /&gt;
[[file:EfT - SV-98 3.jpg|thumb|none|600px|Pre-release image of the SV-98 equipped with a Leupold HAMR sight.]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes. &lt;br /&gt;
[[file:DVL-10M2.jpg|thumb|none|450px|Lobaev DVL-10 - 7.62×51mm NATO]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 1.jpg|thumb|none|600px|Various renderings of the Lobaev DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 2.jpg|thumb|none|600px|The sniper rifle, taken apart.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 3.jpg|thumb|none|600px|Right side view of the DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 4.jpg|thumb|none|600px|Unity render of the suppressed version with the stock folded.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
&lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update 0.11. It is chambered in .308 Winchester, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. &lt;br /&gt;
[[File:Remington 700 BDL.jpg|thumb|none|450px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch treaded barrel, compatible with the most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 1.jpg|thumb|none|600px|3D render of the VSS being charged.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 2.jpg|thumb|none|600px|Ditto, but this time with the dust cover and scope off.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 3.jpg|thumb|none|600px|Full profile views of the Vintorez.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 4.jpg|thumb|none|600px|The disassembled VSS, note the two types of ammunition.]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount. &lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation. &lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was added in patch 0.12.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
&lt;br /&gt;
==Kord heavy machine gun==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Iskorka416</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1306654</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1306654"/>
		<updated>2019-11-07T09:40:20Z</updated>

		<summary type="html">&lt;p&gt;Iskorka416: /* Beretta M9A3 */ Pics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
Players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of unusual actions the player can perform with their weapons, such as chamberloading, ejecting individual rounds, and speed reloading that discards the original magazine. Ammo in particular needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended stick magazines, and a drum magazine can be used with the Glock 17.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:EFT G17render (1).jpg|600px|thumb|none|3D render of the vanilla Glock 17.]]&lt;br /&gt;
[[File:EFT G17render (2).jpg|600px|thumb|none|Left side and disassembly renders of the G17.]]&lt;br /&gt;
[[File:EFT G17render (3).jpg|600px|thumb|none|A plethora of aftermarket Glock parts available from the Mechanic.]]&lt;br /&gt;
[[File:EFT G17render (4).jpg|600px|thumb|none|Two Glocks fitted with scope mounts. According to the developer's Facebook page, the one on the left is supposed to resemble the Lawgiver from ''[[Dredd]]''.]]&lt;br /&gt;
[[File:EFT G17render (5).jpg|600px|thumb|none|Some custom G17s loaded with the different magazines.]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with scope mount and (now inferior) Dead Ringer rear sight]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 1.jpg|thumb|none|600px|A preview of the Makarov PB.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 2.jpg|thumb|none|600px|The disassembled PB.]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game, warm from a few shots.]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM#Makarov PM|Makarov PM]] is a fairly common pistol in EFT. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 80 round drum magazine is also available, albeit at an extreme rarity. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
[[file:EFT PM(t) lobby.jpg|thumb|none|600px|The special version of PM - PM(t).]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 2.jpg|thumb|none|600px|Pre-release stills of the MP-443 Grach.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 3.jpg|thumb|none|600px|The MP-443 Grach in the Unity engine.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 4.jpg|thumb|none|600px|Renders of the MP-443's details.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 1.jpg|thumb|none|600px|An early render of the handgun.]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:EFT-SIG-1.jpg|thumb|none|600px|3D render of the SIG-Sauer P226R.]]&lt;br /&gt;
[[file:EfT- P226R 1.jpg|thumb|none|600px|The pistol, disassembled .]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later. &lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 1.jpg|thumb|none|600px|A preview of the Tokarev.]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 2.jpg|thumb|none|600px|Details of the TT.]]&lt;br /&gt;
[[File:EFT TT lobby.jpg|600px|thumb|none|Left side of the TT in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT TT lobby2.jpg|600px|thumb|none|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|450px|Stetchkin APS - 9x18mm]]&lt;br /&gt;
[[File:EFT APS lobby.jpg|600px|thumb|none|Left side of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT APS lobby3.jpg|thumb|none|600px|Disassembled model of the APS in the weapon customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
[[File:EFT APB lobby2.jpg|thumb|none|600px|APB without silencer in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9×21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9×21mm Gyurza]]&lt;br /&gt;
[[File:EFT SR1MPrender.jpg|600px|thumb|none|3D render of the SR-1MP pistol with and without the full rail kit and suppressor.]]&lt;br /&gt;
[[file:EFT SR1MP lobby1.jpg|thumb|none|600px|Left side of the SR1MP in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT SR1MP lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
[[File:Eft m9a3 default idle.jpg|thumb|600px|none|M9A3 in hands of a player's character]]&lt;br /&gt;
[[File:Eft m9a3 default reload.jpg|thumb|600px|none|]Loading a fresh magazine]&lt;br /&gt;
[[File:Eft m9a3 default ispect left.jpg|thumb|600px|none|Taking a good look on the left side...]]&lt;br /&gt;
[[File:Eft m9a3 default ispect right.jpg|thumb|600px|none|...and the right side of the handgun]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7×28mm.]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its foreend with a railed one to mount under-barrel attachments. A 50 round drum magazine and 20 round magazine are also available.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[File:EFT MP5render.jpg|600px|thumb|none|Official rendering of the MP5A4.]]&lt;br /&gt;
[[File:EFT MP5SDrender.jpg|600px|thumb|none|Renders of the MP5SD5 and MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5SDrender (1).jpg|600px|thumb|none|Disassembly of the MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm.]]&lt;br /&gt;
[[File:EFT MP5K promo.jpg|600px|thumb|none|Official rendering of the MP5K.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the 0.10.5 update. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed. With a collapsed stock and no suppressor equipped the gun is taking just two slots in inventory, allowing to fit it in a magazine pouch on player's chest rig. This move is also allowing player to quickly draw the SMG and use it, making it a very effective sidearm]]&lt;br /&gt;
[[File:Eft mp7a1 left menu.jpg|thumb|600px|none|The left side. Stock is retracted now. Although losing some mobility and utility, now the recoil is way lower ]]&lt;br /&gt;
[[File:Eft mp7a1 firing.jpg|thumb|600px|none|Unleashing the swarm of 4.6x30 armor piercing bullets]]&lt;br /&gt;
[[File:Eft mp7a2 magcheck.jpg|thumb|600px|none|Checking the 40 round magazine, loaded in a customized MP7A2]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 1.jpg|thumb|none|600px|3D render of the Vityaz-SN.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 2.jpg|thumb|none|600px|The weapon with the stock folded.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 3.jpg|thumb|none|600px|The disassembled Vityaz.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The Saiga 9, a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm]]&lt;br /&gt;
[[File:EFT Saiga-9render (1).jpg|600px|thumb|none|Right side render of the Saiga 9.]]&lt;br /&gt;
[[File:EFT Saiga-9render (2).jpg|600px|thumb|none|Left side of a Saiga 9 with a railed dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|FPS view of the PP-91.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Left side views of the SMG.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Views of the right.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm PMM]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels and magazines. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm. Image used to show the stock.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 1.jpg|thumb|none|600px|3D render of the SIG-Sauer MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 3.jpg|thumb|none|600px|The MPX, disassembled.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 2.jpg|thumb|none|600px|Right side of an integrally suppressed MPX.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:EFTP90 promo.jpg|thumb|none|600px|Some official promo renders of the 3 P90 variants - here's the original version...]]&lt;br /&gt;
[[File:EFTP90TR promo.jpg|thumb|none|600px|...here's the P90TR...]]&lt;br /&gt;
[[File:EFTP90Flat rail.jpg|thumb|none|600px|...and here's the flat-top.]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, rather than the original EOTech), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''CP points'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:EFTPS90 promo.jpg|thumb|none|600px|An official promo render of a PS90.]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|AS Val in customization menu. Left side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|AS Val in customization menu. Right side]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The ADAR-2-15, a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch 0.11. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|thumb|600px|none|ADAR 2-15 fitted with 10-round Magpul PMAG and Magpul MBUS rear sight in customization menu. Rear sight is sold separately]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EfT- Colt m4a1 4.jpg|thumb|none|600px|A 3D render of the customized M4A1, with its various modifiable/replaceable components separated.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
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===Mk 18 Mod 0===&lt;br /&gt;
The list of modifications for M4A1 also includes a 10.5-inch barrel, effectively turning it into a [[Mk 18 Mod 0]]. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
[[File:Eft m4a1 short inspect.jpg|thumb|600px|none|Inspecting a Mk 18 Mod 0, this one is built by a player to closely resemble the reference image]]&lt;br /&gt;
[[File:Eft m4a1 short reloading.jpg|thumb|600px|none|Swapping a STANAG for a fresh Magpul PMAG. The KAC QD Compensator is allowing to attach a proprietary NT-4 Quick Detachable Sound Suppressor right on it]]&lt;br /&gt;
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==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO.&lt;br /&gt;
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The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The 0.11 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EfT - AK-74M 1.jpg|thumb|none|600px|3D render of the AK-74 with polymer furniture and a GP-34.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm]]&lt;br /&gt;
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===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm]]&lt;br /&gt;
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===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
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===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
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===AK-105===&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMrender.jpg|600px|thumb|none|3D renders of the AKM.]]&lt;br /&gt;
[[File:EFT AKMNrender.jpg|600px|thumb|none|Render of the AKMN, equipped with the rear sight leaf and PBS-1 suppressor of the AKMB.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMSrender.jpg|600px|thumb|none|3D render of the AKMS with its stock folded.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
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===Molot Vepr-KM===&lt;br /&gt;
A civilian variant of the AKM, the VEPR-KM / VPO-136 semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VEPR-KMrender.jpg|600px|thumb|none|Unity render of the VEPR-KM.]]&lt;br /&gt;
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===Molot VPO-209===&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the Molot VPO-209 semi-automatic shotgun. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians. Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power, atrocious recoil, and notoriously low armor penetration, as its .366 TKM rounds cannot even penetrate class 2 armor reliably. &lt;br /&gt;
&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|Molot VPO-209 shotgun - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209render.jpg|600px|thumb|none|Closeup of the VPO-209's receiver, with a short magazine. The real VPO-209 normally uses modified 30-round AKM magazines restricted to hold ten .366 TKM rounds.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|&amp;quot;Custom&amp;quot; VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
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==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. The only muzzle device compatible with the UB is the PBS-4. The AKS-74UB also has an RPK-style rear sight, without leaf sight itself.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:EfT - AKS-74U 1.jpg|thumb|none|600px|3D render of the AKS-74U.]]&lt;br /&gt;
[[file:EfT - AKS-74U 2.jpg|thumb|none|600px|AKS-74U in-game.]]&lt;br /&gt;
[[file:EfT - AKS-74U 3.jpg|thumb|none|600px|AKS-74U parts rendering.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416 A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416 A5]] is added in patch 0.11. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
&lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish - 5.56x45mm]]&lt;br /&gt;
[[File:Eft hk416a5 unmoded menu.jpg|thumb|none|600px|HK416 A5 in its default configuration in modification menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416 A5 in the hands of a player character.]]&lt;br /&gt;
[[File:HK416A5 11 black.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 A5 with 11 inch barrel and black finish - 5.56x45mmm]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416 A5 fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This hanguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416 A5 in the field.]]&lt;br /&gt;
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==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game. The 7.62x51 NATO version of the MDR is also confirmed and expected to be added in future updates. &lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eft mdr556 default menu.jpg|thumb|600px|none|DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one. Even a cheapest one, which in this case it going to be a set of Colt A2 iron sights. Or just spend a few dozen dollars more and purchase Burris FastFire compact RDS... ]]&lt;br /&gt;
[[File:Eft mdr556 default idle.jpg|thumb|600px|none|DT MDR in hands of a player's character]]&lt;br /&gt;
[[File:Eft mdr556 default inspection.jpg|thumb|600px|none|Inspecting the rifle. The fire selector is correctly set on full-auto, ideal for Factory's close quarters combat]]&lt;br /&gt;
[[File:Eft mdr556 default chambercheck.jpg|thumb|600px|none|Checking MDR's chamber. The rifle is fully ambidextrous and can be easily converted for left-handed shooters. But, unsurprisingly, this feature isn't depicted in the game ]]&lt;br /&gt;
[[File:Eft mdr556 default magcheck.jpg|thumb|600px|none|Checking the magazine. DT MDR is correctly depicted to be compatible with any AR-15 type .223 magazine]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]] was added in patch 0.12. At the moment, there are avaliable mags for 10 and 20 rounds, as well as its own unique silencer. In addition, there are rails on the handguard from the bottom and side, for foregrips and the tactical combo devices.  Also on top is rail for sights. ''Note: in the game the weapon is called &amp;quot;ASh-12&amp;quot;, however the model clearly indicates ShAK-12''&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML ==&lt;br /&gt;
The Lone Star Armory TX-15 DML was added in patch 0.12. The TX-15 is a semi-automatic [[AR-15]]-derived rifle made by Lone Star Armory.&lt;br /&gt;
[[File:TX-15.jpg|thumb|none|450px|TX-15 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|350px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|SA58 AUS in the customization menu]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|DSA58 MECHANIC in the customization menu]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|Inspecting a SA58 BEL]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|Reloading a DSA58 OSW]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|Checking the DSA58's chamber]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted.&lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|450px|SKS - 7.62x39mm]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|Russian hunting carbine OP-SKS, civilian version of SKS - 7.62x39mm]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|Chinese SKS with aftermarket Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[file:EfT - sks 1.jpg|thumb|none|600px|3D render of a disassembled SKS.]]&lt;br /&gt;
[[file:EfT - sks 2.jpg|thumb|none|600px|Note that the stripper clip is not currently in the game.]]&lt;br /&gt;
[[file:EfT - sks 3.jpg|thumb|none|600px|Renders of both flavors of the Simonov.]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[M1A SOCOM 16]] is a middle-of-the-road alternative to the SKS and RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor.&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|400px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch 0.11. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
A modified RPK-16 is one of weapons used by Killa, a dangerous Scav boss located on map Interchange. &lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
[[File:Eft rpk16 default reloading.jpg|thumb|600px|none|Loading an AK-12 30 round magazine. As every other 5.45 AK, currently featured in the game, RPK-16 is fully compatible with any 5.45 magazine ]]&lt;br /&gt;
[[File:Eft rpk16 modded idle.jpg|thumb|600px|none|Customized RPK-16, ready to pack some heat. It's drum magazine is loaded with recently introduced 7N39 ''Igolnik'' (&amp;quot;Needler&amp;quot;) rounds, featuring the best armor penetration amongst 5.45x39 rounds at the cost of it's stopping power]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 render.jpg|thumb|none|600px|Renders of various MP-133 setups.]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 Gauge]]&lt;br /&gt;
[[file:EfT - mp153 1.jpg|thumb|none|600px|3D renders of the Baikal MP-153.]]&lt;br /&gt;
[[file:EfT - mp153 2.jpg|thumb|none|600px|The MP-153, disassembled.]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game. &lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[file:EfT - saiga 1.jpg|thumb|none|600px|Early render of the Saiga-12.]]&lt;br /&gt;
[[file:EfTsaiga 2.jpg|thumb|none|600px|The final model.]]&lt;br /&gt;
[[file:EfT - saiga 3.jpg|thumb|none|600px|Rendering with some parts removed...]]&lt;br /&gt;
[[file:EfT - saiga 4.jpg|thumb|none|600px|...some other parts taken off...]]&lt;br /&gt;
[[file:EfT - saiga 5.jpg|thumb|none|600px|The shotgun with most parts stripped off.]]&lt;br /&gt;
[[file:EfT - saiga 6.jpg|thumb|none|600px|Note the Baikal-manufactured shells.]]&lt;br /&gt;
[[file:EfT - saiga 7.jpg|thumb|none|600px|Almost-first person view of the Saiga-12.]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. When the stock is folded, it is the smallest shotgun in the game in terms of inventory size, allowing it to be fitted inside Secure Container Gamma.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01 - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. It can only utilize three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing, and LPS GzH, a lightened match round with heightened velocity.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 4.jpg|thumb|none|600px|Early Unity renders of the SV-98.]]&lt;br /&gt;
[[file:EfT - SV-98 3.jpg|thumb|none|600px|Pre-release image of the SV-98 equipped with a Leupold HAMR sight.]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes. &lt;br /&gt;
[[file:DVL-10M2.jpg|thumb|none|450px|Lobaev DVL-10 - 7.62×51mm NATO]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 1.jpg|thumb|none|600px|Various renderings of the Lobaev DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 2.jpg|thumb|none|600px|The sniper rifle, taken apart.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 3.jpg|thumb|none|600px|Right side view of the DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 4.jpg|thumb|none|600px|Unity render of the suppressed version with the stock folded.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
&lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update 0.11. It is chambered in .308 Winchester, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. &lt;br /&gt;
[[File:Remington 700 BDL.jpg|thumb|none|450px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch treaded barrel, compatible with the most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 1.jpg|thumb|none|600px|3D render of the VSS being charged.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 2.jpg|thumb|none|600px|Ditto, but this time with the dust cover and scope off.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 3.jpg|thumb|none|600px|Full profile views of the Vintorez.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 4.jpg|thumb|none|600px|The disassembled VSS, note the two types of ammunition.]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount. &lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation. &lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was added in patch 0.12.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
&lt;br /&gt;
==Kord heavy machine gun==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
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	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Eft_m9a3_default_idle.jpg&amp;diff=1306649</id>
		<title>File:Eft m9a3 default idle.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Eft_m9a3_default_idle.jpg&amp;diff=1306649"/>
		<updated>2019-11-07T09:18:54Z</updated>

		<summary type="html">&lt;p&gt;Iskorka416: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Iskorka416</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1305894</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1305894"/>
		<updated>2019-11-05T12:06:29Z</updated>

		<summary type="html">&lt;p&gt;Iskorka416: /* Heckler &amp;amp; Koch MP7 */ Three new pics. Unfortunately, no A2 in menu this time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
Players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of unusual actions the player can perform with their weapons, such as chamberloading, ejecting individual rounds, and speed reloading that discards the original magazine. Ammo in particular needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended stick magazines, and a drum magazine can be used with the Glock 17.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:EFT G17render (1).jpg|600px|thumb|none|3D render of the vanilla Glock 17.]]&lt;br /&gt;
[[File:EFT G17render (2).jpg|600px|thumb|none|Left side and disassembly renders of the G17.]]&lt;br /&gt;
[[File:EFT G17render (3).jpg|600px|thumb|none|A plethora of aftermarket Glock parts available from the Mechanic.]]&lt;br /&gt;
[[File:EFT G17render (4).jpg|600px|thumb|none|Two Glocks fitted with scope mounts. According to the developer's Facebook page, the one on the left is supposed to resemble the Lawgiver from ''[[Dredd]]''.]]&lt;br /&gt;
[[File:EFT G17render (5).jpg|600px|thumb|none|Some custom G17s loaded with the different magazines.]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with scope mount and (now inferior) Dead Ringer rear sight]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 1.jpg|thumb|none|600px|A preview of the Makarov PB.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 2.jpg|thumb|none|600px|The disassembled PB.]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game, warm from a few shots.]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM#Makarov PM|Makarov PM]] is a fairly common pistol in EFT. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 80 round drum magazine is also available, albeit at an extreme rarity. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 2.jpg|thumb|none|600px|Pre-release stills of the MP-443 Grach.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 3.jpg|thumb|none|600px|The MP-443 Grach in the Unity engine.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 4.jpg|thumb|none|600px|Renders of the MP-443's details.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 1.jpg|thumb|none|600px|An early render of the handgun.]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:EFT-SIG-1.jpg|thumb|none|600px|3D render of the SIG-Sauer P226R.]]&lt;br /&gt;
[[file:EfT- P226R 1.jpg|thumb|none|600px|The pistol, disassembled .]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later. &lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 1.jpg|thumb|none|600px|A preview of the Tokarev.]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 2.jpg|thumb|none|600px|Details of the TT.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|450px|Stetchkin APS - 9x18mm]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Stetchkin's Automatic Pistol in customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9×21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9×21mm Gyurza]]&lt;br /&gt;
[[File:EFT SR1MPrender.jpg|600px|thumb|none|3D render of the SR-1MP pistol with and without the full rail kit and suppressor.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7×28mm.]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its foreend with a railed one to mount under-barrel attachments. A 50 round drum magazine is also available.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[File:EFT MP5render.jpg|600px|thumb|none|Official rendering of the MP5A4.]]&lt;br /&gt;
[[File:EFT MP5SDrender.jpg|600px|thumb|none|Renders of the MP5SD5 and MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5SDrender (1).jpg|600px|thumb|none|Disassembly of the MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - updated with the Navy Trigger Group - 9x19mm.]]&lt;br /&gt;
[[File:EFT MP5K promo.jpg|600px|thumb|none|Official rendering of the MP5K.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the 0.10.5 update. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed. With a collapsed stock and no suppressor equipped the gun is taking just two slots in inventory, allowing to fit it in a magazine pouch on player's chest rig. This move is also allowing player to quickly draw the SMG and use it, making it a very effective sidearm]]&lt;br /&gt;
[[File:Eft mp7a1 left menu.jpg|thumb|600px|none|The left side. Stock is retracted now. Although losing some mobility and utility, now the recoil is way lower ]]&lt;br /&gt;
[[File:Eft mp7a1 firing.jpg|thumb|600px|none|Unleashing the swarm of 4.6x30 armor piercing bullets]]&lt;br /&gt;
[[File:Eft mp7a2 magcheck.jpg|thumb|600px|none|Checking the 40 round magazine, loaded in a customized MP7A2]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 1.jpg|thumb|none|600px|3D render of the Vityaz-SN.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 2.jpg|thumb|none|600px|The weapon with the stock folded.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 3.jpg|thumb|none|600px|The disassembled Vityaz.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The Saiga 9, a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm]]&lt;br /&gt;
[[File:EFT Saiga-9render (1).jpg|600px|thumb|none|Right side render of the Saiga 9.]]&lt;br /&gt;
[[File:EFT Saiga-9render (2).jpg|600px|thumb|none|Left side of a Saiga 9 with a railed dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|FPS view of the PP-91.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Left side views of the SMG.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Views of the right.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm PMM]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels and magazines. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm. Image used to show the stock.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 1.jpg|thumb|none|600px|3D render of the SIG-Sauer MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 3.jpg|thumb|none|600px|The MPX, disassembled.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 2.jpg|thumb|none|600px|Right side of an integrally suppressed MPX.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:EFTP90 promo.jpg|thumb|none|600px|Some official promo renders of the 3 P90 variants - here's the original version...]]&lt;br /&gt;
[[File:EFTP90TR promo.jpg|thumb|none|600px|...here's the P90TR...]]&lt;br /&gt;
[[File:EFTP90Flat rail.jpg|thumb|none|600px|...and here's the flat-top.]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, rather than the original EOTech), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''CP points'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:EFTPS90 promo.jpg|thumb|none|600px|An official promo render of a PS90.]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|AS Val in customization menu. Left side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|AS Val in customization menu. Right side]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The ADAR-2-15, a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch 0.11. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|thumb|600px|none|ADAR 2-15 fitted with 10-round Magpul PMAG and Magpul MBUS rear sight in customization menu. Rear sight is sold separately]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EfT- Colt m4a1 4.jpg|thumb|none|600px|A 3D render of the customized M4A1, with its various modifiable/replaceable components separated.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 0===&lt;br /&gt;
The list of modifications for M4A1 also includes a 10.5-inch barrel, effectively turning it into a [[Mk 18 Mod 0]]. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
[[File:Eft m4a1 short inspect.jpg|thumb|600px|none|Inspecting a Mk 18 Mod 0, this one is built by a player to closely resemble the reference image]]&lt;br /&gt;
[[File:Eft m4a1 short reloading.jpg|thumb|600px|none|Swapping a STANAG for a fresh Magpul PMAG. The KAC QD Compensator is allowing to attach a proprietary NT-4 Quick Detachable Sound Suppressor right on it]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO.&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The 0.11 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EfT - AK-74M 1.jpg|thumb|none|600px|3D render of the AK-74 with polymer furniture and a GP-34.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMrender.jpg|600px|thumb|none|3D renders of the AKM.]]&lt;br /&gt;
[[File:EFT AKMNrender.jpg|600px|thumb|none|Render of the AKMN, equipped with the rear sight leaf and PBS-1 suppressor of the AKMB.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMSrender.jpg|600px|thumb|none|3D render of the AKMS with its stock folded.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
&lt;br /&gt;
===Molot Vepr-KM===&lt;br /&gt;
A civilian variant of the AKM, the VEPR-KM / VPO-136 semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VEPR-KMrender.jpg|600px|thumb|none|Unity render of the VEPR-KM.]]&lt;br /&gt;
&lt;br /&gt;
===Molot VPO-209===&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the Molot VPO-209 semi-automatic shotgun. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians. Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power, atrocious recoil, and notoriously low armor penetration, as its .366 TKM rounds cannot even penetrate class 2 armor reliably. &lt;br /&gt;
&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|Molot VPO-209 shotgun - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209render.jpg|600px|thumb|none|Closeup of the VPO-209's receiver, with a short magazine. The real VPO-209 normally uses modified 30-round AKM magazines restricted to hold ten .366 TKM rounds.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|&amp;quot;Custom&amp;quot; VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. The only muzzle device compatible with the UB is the PBS-4. The AKS-74UB also has an RPK-style rear sight, without leaf sight itself.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:EfT - AKS-74U 1.jpg|thumb|none|600px|3D render of the AKS-74U.]]&lt;br /&gt;
[[file:EfT - AKS-74U 2.jpg|thumb|none|600px|AKS-74U in-game.]]&lt;br /&gt;
[[file:EfT - AKS-74U 3.jpg|thumb|none|600px|AKS-74U parts rendering.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416 A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416 A5]] is added in patch 0.11. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
&lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish - 5.56x45mm]]&lt;br /&gt;
[[File:Eft hk416a5 unmoded menu.jpg|thumb|none|600px|HK416 A5 in its default configuration in modification menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416 A5 in the hands of a player character.]]&lt;br /&gt;
[[File:HK416A5 11 black.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 A5 with 11 inch barrel and black finish - 5.56x45mmm]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416 A5 fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This hanguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416 A5 in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game. The 7.62x51 NATO version of the MDR is also confirmed and expected to be added in future updates. &lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eft mdr556 default menu.jpg|thumb|600px|none|DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one. Even a cheapest one, which in this case it going to be a set of Colt A2 iron sights. Or just spend a few dozen dollars more and purchase Burris FastFire compact RDS... ]]&lt;br /&gt;
[[File:Eft mdr556 default idle.jpg|thumb|600px|none|DT MDR in hands of a player's character]]&lt;br /&gt;
[[File:Eft mdr556 default inspection.jpg|thumb|600px|none|Inspecting the rifle. The fire selector is correctly set on full-auto, ideal for Factory's close quarters combat]]&lt;br /&gt;
[[File:Eft mdr556 default chambercheck.jpg|thumb|600px|none|Checking MDR's chamber. The rifle is fully ambidextrous and can be easily converted for left-handed shooters. But, unsurprisingly, this feature isn't depicted in the game ]]&lt;br /&gt;
[[File:Eft mdr556 default magcheck.jpg|thumb|600px|none|Checking the magazine. DT MDR is correctly depicted to be compatible with any AR-15 type .223 magazine]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]] was added in patch 0.12. At the moment, there are avaliable mags for 10 and 20 rounds, as well as its own unique silencer. In addition, there are rails on the handguard from the bottom and side, for foregrips and the tactical combo devices.  Also on top is rail for sights. ''Note: in the game the weapon is called &amp;quot;ASh-12&amp;quot;, however the model clearly indicates ShAK-12''&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML ==&lt;br /&gt;
The Lone Star Armory TX-15 DML was added in patch 0.12. The TX-15 is a semi-automatic [[AR-15]]-derived rifle made by Lone Star Armory.&lt;br /&gt;
[[File:TX-15.jpg|thumb|none|450px|TX-15 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|350px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|SA58 AUS in the customization menu]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|DSA58 MECHANIC in the customization menu]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|Inspecting a SA58 BEL]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|Reloading a DSA58 OSW]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|Checking the DSA58's chamber]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted.&lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|450px|SKS - 7.62x39mm]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|Russian hunting carbine OP-SKS, civilian version of SKS - 7.62x39mm]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|Chinese SKS with aftermarket Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[file:EfT - sks 1.jpg|thumb|none|600px|3D render of a disassembled SKS.]]&lt;br /&gt;
[[file:EfT - sks 2.jpg|thumb|none|600px|Note that the stripper clip is not currently in the game.]]&lt;br /&gt;
[[file:EfT - sks 3.jpg|thumb|none|600px|Renders of both flavors of the Simonov.]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[M1A SOCOM 16]] is a middle-of-the-road alternative to the SKS and RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor.&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|400px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch 0.11. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
A modified RPK-16 is one of weapons used by Killa, a dangerous Scav boss located on map Interchange. &lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
[[File:Eft rpk16 default reloading.jpg|thumb|600px|none|Loading an AK-12 30 round magazine. As every other 5.45 AK, currently featured in the game, RPK-16 is fully compatible with any 5.45 magazine ]]&lt;br /&gt;
[[File:Eft rpk16 modded idle.jpg|thumb|600px|none|Customized RPK-16, ready to pack some heat. It's drum magazine is loaded with recently introduced 7N39 ''Igolnik'' (&amp;quot;Needler&amp;quot;) rounds, featuring the best armor penetration amongst 5.45x39 rounds at the cost of it's stopping power]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 render.jpg|thumb|none|600px|Renders of various MP-133 setups.]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 Gauge]]&lt;br /&gt;
[[file:EfT - mp153 1.jpg|thumb|none|600px|3D renders of the Baikal MP-153.]]&lt;br /&gt;
[[file:EfT - mp153 2.jpg|thumb|none|600px|The MP-153, disassembled.]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game. &lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[file:EfT - saiga 1.jpg|thumb|none|600px|Early render of the Saiga-12.]]&lt;br /&gt;
[[file:EfTsaiga 2.jpg|thumb|none|600px|The final model.]]&lt;br /&gt;
[[file:EfT - saiga 3.jpg|thumb|none|600px|Rendering with some parts removed...]]&lt;br /&gt;
[[file:EfT - saiga 4.jpg|thumb|none|600px|...some other parts taken off...]]&lt;br /&gt;
[[file:EfT - saiga 5.jpg|thumb|none|600px|The shotgun with most parts stripped off.]]&lt;br /&gt;
[[file:EfT - saiga 6.jpg|thumb|none|600px|Note the Baikal-manufactured shells.]]&lt;br /&gt;
[[file:EfT - saiga 7.jpg|thumb|none|600px|Almost-first person view of the Saiga-12.]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. When the stock is folded, it is the smallest shotgun in the game in terms of inventory size, allowing it to be fitted inside Secure Container Gamma.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01 - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. It can only utilize three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing, and LPS GzH, a lightened match round with heightened velocity.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 4.jpg|thumb|none|600px|Early Unity renders of the SV-98.]]&lt;br /&gt;
[[file:EfT - SV-98 3.jpg|thumb|none|600px|Pre-release image of the SV-98 equipped with a Leupold HAMR sight.]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes. &lt;br /&gt;
[[file:DVL-10M2.jpg|thumb|none|450px|Lobaev DVL-10 - 7.62×51mm NATO]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 1.jpg|thumb|none|600px|Various renderings of the Lobaev DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 2.jpg|thumb|none|600px|The sniper rifle, taken apart.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 3.jpg|thumb|none|600px|Right side view of the DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 4.jpg|thumb|none|600px|Unity render of the suppressed version with the stock folded.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
&lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update 0.11. It is chambered in .308 Winchester, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. &lt;br /&gt;
[[File:Remington 700 BDL.jpg|thumb|none|450px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch treaded barrel, compatible with the most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 1.jpg|thumb|none|600px|3D render of the VSS being charged.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 2.jpg|thumb|none|600px|Ditto, but this time with the dust cover and scope off.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 3.jpg|thumb|none|600px|Full profile views of the Vintorez.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 4.jpg|thumb|none|600px|The disassembled VSS, note the two types of ammunition.]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount. &lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation. &lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was added in patch 0.12.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
&lt;br /&gt;
==Kord heavy machine gun==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Iskorka416</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1305893</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1305893"/>
		<updated>2019-11-05T11:50:46Z</updated>

		<summary type="html">&lt;p&gt;Iskorka416: /* RPK-16 */ Two more images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
Players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of unusual actions the player can perform with their weapons, such as chamberloading, ejecting individual rounds, and speed reloading that discards the original magazine. Ammo in particular needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended stick magazines, and a drum magazine can be used with the Glock 17.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:EFT G17render (1).jpg|600px|thumb|none|3D render of the vanilla Glock 17.]]&lt;br /&gt;
[[File:EFT G17render (2).jpg|600px|thumb|none|Left side and disassembly renders of the G17.]]&lt;br /&gt;
[[File:EFT G17render (3).jpg|600px|thumb|none|A plethora of aftermarket Glock parts available from the Mechanic.]]&lt;br /&gt;
[[File:EFT G17render (4).jpg|600px|thumb|none|Two Glocks fitted with scope mounts. According to the developer's Facebook page, the one on the left is supposed to resemble the Lawgiver from ''[[Dredd]]''.]]&lt;br /&gt;
[[File:EFT G17render (5).jpg|600px|thumb|none|Some custom G17s loaded with the different magazines.]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with scope mount and (now inferior) Dead Ringer rear sight]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 1.jpg|thumb|none|600px|A preview of the Makarov PB.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 2.jpg|thumb|none|600px|The disassembled PB.]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game, warm from a few shots.]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM#Makarov PM|Makarov PM]] is a fairly common pistol in EFT. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 80 round drum magazine is also available, albeit at an extreme rarity. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 2.jpg|thumb|none|600px|Pre-release stills of the MP-443 Grach.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 3.jpg|thumb|none|600px|The MP-443 Grach in the Unity engine.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 4.jpg|thumb|none|600px|Renders of the MP-443's details.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 1.jpg|thumb|none|600px|An early render of the handgun.]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:EFT-SIG-1.jpg|thumb|none|600px|3D render of the SIG-Sauer P226R.]]&lt;br /&gt;
[[file:EfT- P226R 1.jpg|thumb|none|600px|The pistol, disassembled .]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later. &lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 1.jpg|thumb|none|600px|A preview of the Tokarev.]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 2.jpg|thumb|none|600px|Details of the TT.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|450px|Stetchkin APS - 9x18mm]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Stetchkin's Automatic Pistol in customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9×21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9×21mm Gyurza]]&lt;br /&gt;
[[File:EFT SR1MPrender.jpg|600px|thumb|none|3D render of the SR-1MP pistol with and without the full rail kit and suppressor.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7×28mm.]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its foreend with a railed one to mount under-barrel attachments. A 50 round drum magazine is also available.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[File:EFT MP5render.jpg|600px|thumb|none|Official rendering of the MP5A4.]]&lt;br /&gt;
[[File:EFT MP5SDrender.jpg|600px|thumb|none|Renders of the MP5SD5 and MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5SDrender (1).jpg|600px|thumb|none|Disassembly of the MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - updated with the Navy Trigger Group - 9x19mm.]]&lt;br /&gt;
[[File:EFT MP5K promo.jpg|600px|thumb|none|Official rendering of the MP5K.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the 0.10.5 update. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 1.jpg|thumb|none|600px|3D render of the Vityaz-SN.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 2.jpg|thumb|none|600px|The weapon with the stock folded.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 3.jpg|thumb|none|600px|The disassembled Vityaz.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The Saiga 9, a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm]]&lt;br /&gt;
[[File:EFT Saiga-9render (1).jpg|600px|thumb|none|Right side render of the Saiga 9.]]&lt;br /&gt;
[[File:EFT Saiga-9render (2).jpg|600px|thumb|none|Left side of a Saiga 9 with a railed dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|FPS view of the PP-91.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Left side views of the SMG.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Views of the right.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm PMM]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels and magazines. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm. Image used to show the stock.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 1.jpg|thumb|none|600px|3D render of the SIG-Sauer MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 3.jpg|thumb|none|600px|The MPX, disassembled.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 2.jpg|thumb|none|600px|Right side of an integrally suppressed MPX.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:EFTP90 promo.jpg|thumb|none|600px|Some official promo renders of the 3 P90 variants - here's the original version...]]&lt;br /&gt;
[[File:EFTP90TR promo.jpg|thumb|none|600px|...here's the P90TR...]]&lt;br /&gt;
[[File:EFTP90Flat rail.jpg|thumb|none|600px|...and here's the flat-top.]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, rather than the original EOTech), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''CP points'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:EFTPS90 promo.jpg|thumb|none|600px|An official promo render of a PS90.]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|AS Val in customization menu. Left side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|AS Val in customization menu. Right side]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The ADAR-2-15, a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch 0.11. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|thumb|600px|none|ADAR 2-15 fitted with 10-round Magpul PMAG and Magpul MBUS rear sight in customization menu. Rear sight is sold separately]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EfT- Colt m4a1 4.jpg|thumb|none|600px|A 3D render of the customized M4A1, with its various modifiable/replaceable components separated.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 0===&lt;br /&gt;
The list of modifications for M4A1 also includes a 10.5-inch barrel, effectively turning it into a [[Mk 18 Mod 0]]. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
[[File:Eft m4a1 short inspect.jpg|thumb|600px|none|Inspecting a Mk 18 Mod 0, this one is built by a player to closely resemble the reference image]]&lt;br /&gt;
[[File:Eft m4a1 short reloading.jpg|thumb|600px|none|Swapping a STANAG for a fresh Magpul PMAG. The KAC QD Compensator is allowing to attach a proprietary NT-4 Quick Detachable Sound Suppressor right on it]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO.&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The 0.11 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EfT - AK-74M 1.jpg|thumb|none|600px|3D render of the AK-74 with polymer furniture and a GP-34.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMrender.jpg|600px|thumb|none|3D renders of the AKM.]]&lt;br /&gt;
[[File:EFT AKMNrender.jpg|600px|thumb|none|Render of the AKMN, equipped with the rear sight leaf and PBS-1 suppressor of the AKMB.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMSrender.jpg|600px|thumb|none|3D render of the AKMS with its stock folded.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
&lt;br /&gt;
===Molot Vepr-KM===&lt;br /&gt;
A civilian variant of the AKM, the VEPR-KM / VPO-136 semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VEPR-KMrender.jpg|600px|thumb|none|Unity render of the VEPR-KM.]]&lt;br /&gt;
&lt;br /&gt;
===Molot VPO-209===&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the Molot VPO-209 semi-automatic shotgun. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians. Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power, atrocious recoil, and notoriously low armor penetration, as its .366 TKM rounds cannot even penetrate class 2 armor reliably. &lt;br /&gt;
&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|Molot VPO-209 shotgun - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209render.jpg|600px|thumb|none|Closeup of the VPO-209's receiver, with a short magazine. The real VPO-209 normally uses modified 30-round AKM magazines restricted to hold ten .366 TKM rounds.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|&amp;quot;Custom&amp;quot; VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. The only muzzle device compatible with the UB is the PBS-4. The AKS-74UB also has an RPK-style rear sight, without leaf sight itself.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:EfT - AKS-74U 1.jpg|thumb|none|600px|3D render of the AKS-74U.]]&lt;br /&gt;
[[file:EfT - AKS-74U 2.jpg|thumb|none|600px|AKS-74U in-game.]]&lt;br /&gt;
[[file:EfT - AKS-74U 3.jpg|thumb|none|600px|AKS-74U parts rendering.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416 A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416 A5]] is added in patch 0.11. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
&lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish - 5.56x45mm]]&lt;br /&gt;
[[File:Eft hk416a5 unmoded menu.jpg|thumb|none|600px|HK416 A5 in its default configuration in modification menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416 A5 in the hands of a player character.]]&lt;br /&gt;
[[File:HK416A5 11 black.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 A5 with 11 inch barrel and black finish - 5.56x45mmm]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416 A5 fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This hanguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416 A5 in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game. The 7.62x51 NATO version of the MDR is also confirmed and expected to be added in future updates. &lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eft mdr556 default menu.jpg|thumb|600px|none|DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one. Even a cheapest one, which in this case it going to be a set of Colt A2 iron sights. Or just spend a few dozen dollars more and purchase Burris FastFire compact RDS... ]]&lt;br /&gt;
[[File:Eft mdr556 default idle.jpg|thumb|600px|none|DT MDR in hands of a player's character]]&lt;br /&gt;
[[File:Eft mdr556 default inspection.jpg|thumb|600px|none|Inspecting the rifle. The fire selector is correctly set on full-auto, ideal for Factory's close quarters combat]]&lt;br /&gt;
[[File:Eft mdr556 default chambercheck.jpg|thumb|600px|none|Checking MDR's chamber. The rifle is fully ambidextrous and can be easily converted for left-handed shooters. But, unsurprisingly, this feature isn't depicted in the game ]]&lt;br /&gt;
[[File:Eft mdr556 default magcheck.jpg|thumb|600px|none|Checking the magazine. DT MDR is correctly depicted to be compatible with any AR-15 type .223 magazine]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]] was added in patch 0.12. At the moment, there are avaliable mags for 10 and 20 rounds, as well as its own unique silencer. In addition, there are rails on the handguard from the bottom and side, for foregrips and the tactical combo devices.  Also on top is rail for sights. ''Note: in the game the weapon is called &amp;quot;ASh-12&amp;quot;, however the model clearly indicates ShAK-12''&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML ==&lt;br /&gt;
The Lone Star Armory TX-15 DML was added in patch 0.12. The TX-15 is a semi-automatic [[AR-15]]-derived rifle made by Lone Star Armory.&lt;br /&gt;
[[File:TX-15.jpg|thumb|none|450px|TX-15 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|350px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|SA58 AUS in the customization menu]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|DSA58 MECHANIC in the customization menu]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|Inspecting a SA58 BEL]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|Reloading a DSA58 OSW]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|Checking the DSA58's chamber]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted.&lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|450px|SKS - 7.62x39mm]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|Russian hunting carbine OP-SKS, civilian version of SKS - 7.62x39mm]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|Chinese SKS with aftermarket Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[file:EfT - sks 1.jpg|thumb|none|600px|3D render of a disassembled SKS.]]&lt;br /&gt;
[[file:EfT - sks 2.jpg|thumb|none|600px|Note that the stripper clip is not currently in the game.]]&lt;br /&gt;
[[file:EfT - sks 3.jpg|thumb|none|600px|Renders of both flavors of the Simonov.]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[M1A SOCOM 16]] is a middle-of-the-road alternative to the SKS and RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor.&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|400px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch 0.11. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
A modified RPK-16 is one of weapons used by Killa, a dangerous Scav boss located on map Interchange. &lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
[[File:Eft rpk16 default reloading.jpg|thumb|600px|none|Loading an AK-12 30 round magazine. As every other 5.45 AK, currently featured in the game, RPK-16 is fully compatible with any 5.45 magazine ]]&lt;br /&gt;
[[File:Eft rpk16 modded idle.jpg|thumb|600px|none|Customized RPK-16, ready to pack some heat. It's drum magazine is loaded with recently introduced 7N39 ''Igolnik'' (&amp;quot;Needler&amp;quot;) rounds, featuring the best armor penetration amongst 5.45x39 rounds at the cost of it's stopping power]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 render.jpg|thumb|none|600px|Renders of various MP-133 setups.]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 Gauge]]&lt;br /&gt;
[[file:EfT - mp153 1.jpg|thumb|none|600px|3D renders of the Baikal MP-153.]]&lt;br /&gt;
[[file:EfT - mp153 2.jpg|thumb|none|600px|The MP-153, disassembled.]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game. &lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[file:EfT - saiga 1.jpg|thumb|none|600px|Early render of the Saiga-12.]]&lt;br /&gt;
[[file:EfTsaiga 2.jpg|thumb|none|600px|The final model.]]&lt;br /&gt;
[[file:EfT - saiga 3.jpg|thumb|none|600px|Rendering with some parts removed...]]&lt;br /&gt;
[[file:EfT - saiga 4.jpg|thumb|none|600px|...some other parts taken off...]]&lt;br /&gt;
[[file:EfT - saiga 5.jpg|thumb|none|600px|The shotgun with most parts stripped off.]]&lt;br /&gt;
[[file:EfT - saiga 6.jpg|thumb|none|600px|Note the Baikal-manufactured shells.]]&lt;br /&gt;
[[file:EfT - saiga 7.jpg|thumb|none|600px|Almost-first person view of the Saiga-12.]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. When the stock is folded, it is the smallest shotgun in the game in terms of inventory size, allowing it to be fitted inside Secure Container Gamma.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01 - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. It can only utilize three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing, and LPS GzH, a lightened match round with heightened velocity.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 4.jpg|thumb|none|600px|Early Unity renders of the SV-98.]]&lt;br /&gt;
[[file:EfT - SV-98 3.jpg|thumb|none|600px|Pre-release image of the SV-98 equipped with a Leupold HAMR sight.]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes. &lt;br /&gt;
[[file:DVL-10M2.jpg|thumb|none|450px|Lobaev DVL-10 - 7.62×51mm NATO]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 1.jpg|thumb|none|600px|Various renderings of the Lobaev DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 2.jpg|thumb|none|600px|The sniper rifle, taken apart.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 3.jpg|thumb|none|600px|Right side view of the DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 4.jpg|thumb|none|600px|Unity render of the suppressed version with the stock folded.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
&lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update 0.11. It is chambered in .308 Winchester, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. &lt;br /&gt;
[[File:Remington 700 BDL.jpg|thumb|none|450px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch treaded barrel, compatible with the most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 1.jpg|thumb|none|600px|3D render of the VSS being charged.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 2.jpg|thumb|none|600px|Ditto, but this time with the dust cover and scope off.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 3.jpg|thumb|none|600px|Full profile views of the Vintorez.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 4.jpg|thumb|none|600px|The disassembled VSS, note the two types of ammunition.]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount. &lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation. &lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was added in patch 0.12.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
&lt;br /&gt;
==Kord heavy machine gun==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Iskorka416</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1305892</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1305892"/>
		<updated>2019-11-05T11:39:41Z</updated>

		<summary type="html">&lt;p&gt;Iskorka416: /* Mk 18 Mod 0 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
Players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of unusual actions the player can perform with their weapons, such as chamberloading, ejecting individual rounds, and speed reloading that discards the original magazine. Ammo in particular needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended stick magazines, and a drum magazine can be used with the Glock 17.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:EFT G17render (1).jpg|600px|thumb|none|3D render of the vanilla Glock 17.]]&lt;br /&gt;
[[File:EFT G17render (2).jpg|600px|thumb|none|Left side and disassembly renders of the G17.]]&lt;br /&gt;
[[File:EFT G17render (3).jpg|600px|thumb|none|A plethora of aftermarket Glock parts available from the Mechanic.]]&lt;br /&gt;
[[File:EFT G17render (4).jpg|600px|thumb|none|Two Glocks fitted with scope mounts. According to the developer's Facebook page, the one on the left is supposed to resemble the Lawgiver from ''[[Dredd]]''.]]&lt;br /&gt;
[[File:EFT G17render (5).jpg|600px|thumb|none|Some custom G17s loaded with the different magazines.]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with scope mount and (now inferior) Dead Ringer rear sight]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 1.jpg|thumb|none|600px|A preview of the Makarov PB.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 2.jpg|thumb|none|600px|The disassembled PB.]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game, warm from a few shots.]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM#Makarov PM|Makarov PM]] is a fairly common pistol in EFT. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 80 round drum magazine is also available, albeit at an extreme rarity. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 2.jpg|thumb|none|600px|Pre-release stills of the MP-443 Grach.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 3.jpg|thumb|none|600px|The MP-443 Grach in the Unity engine.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 4.jpg|thumb|none|600px|Renders of the MP-443's details.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 1.jpg|thumb|none|600px|An early render of the handgun.]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:EFT-SIG-1.jpg|thumb|none|600px|3D render of the SIG-Sauer P226R.]]&lt;br /&gt;
[[file:EfT- P226R 1.jpg|thumb|none|600px|The pistol, disassembled .]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later. &lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 1.jpg|thumb|none|600px|A preview of the Tokarev.]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 2.jpg|thumb|none|600px|Details of the TT.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|450px|Stetchkin APS - 9x18mm]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Stetchkin's Automatic Pistol in customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9×21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9×21mm Gyurza]]&lt;br /&gt;
[[File:EFT SR1MPrender.jpg|600px|thumb|none|3D render of the SR-1MP pistol with and without the full rail kit and suppressor.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7×28mm.]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its foreend with a railed one to mount under-barrel attachments. A 50 round drum magazine is also available.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[File:EFT MP5render.jpg|600px|thumb|none|Official rendering of the MP5A4.]]&lt;br /&gt;
[[File:EFT MP5SDrender.jpg|600px|thumb|none|Renders of the MP5SD5 and MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5SDrender (1).jpg|600px|thumb|none|Disassembly of the MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - updated with the Navy Trigger Group - 9x19mm.]]&lt;br /&gt;
[[File:EFT MP5K promo.jpg|600px|thumb|none|Official rendering of the MP5K.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the 0.10.5 update. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 1.jpg|thumb|none|600px|3D render of the Vityaz-SN.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 2.jpg|thumb|none|600px|The weapon with the stock folded.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 3.jpg|thumb|none|600px|The disassembled Vityaz.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The Saiga 9, a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm]]&lt;br /&gt;
[[File:EFT Saiga-9render (1).jpg|600px|thumb|none|Right side render of the Saiga 9.]]&lt;br /&gt;
[[File:EFT Saiga-9render (2).jpg|600px|thumb|none|Left side of a Saiga 9 with a railed dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|FPS view of the PP-91.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Left side views of the SMG.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Views of the right.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm PMM]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels and magazines. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm. Image used to show the stock.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 1.jpg|thumb|none|600px|3D render of the SIG-Sauer MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 3.jpg|thumb|none|600px|The MPX, disassembled.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 2.jpg|thumb|none|600px|Right side of an integrally suppressed MPX.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:EFTP90 promo.jpg|thumb|none|600px|Some official promo renders of the 3 P90 variants - here's the original version...]]&lt;br /&gt;
[[File:EFTP90TR promo.jpg|thumb|none|600px|...here's the P90TR...]]&lt;br /&gt;
[[File:EFTP90Flat rail.jpg|thumb|none|600px|...and here's the flat-top.]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, rather than the original EOTech), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''CP points'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:EFTPS90 promo.jpg|thumb|none|600px|An official promo render of a PS90.]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|AS Val in customization menu. Left side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|AS Val in customization menu. Right side]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The ADAR-2-15, a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch 0.11. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|thumb|600px|none|ADAR 2-15 fitted with 10-round Magpul PMAG and Magpul MBUS rear sight in customization menu. Rear sight is sold separately]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EfT- Colt m4a1 4.jpg|thumb|none|600px|A 3D render of the customized M4A1, with its various modifiable/replaceable components separated.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 0===&lt;br /&gt;
The list of modifications for M4A1 also includes a 10.5-inch barrel, effectively turning it into a [[Mk 18 Mod 0]]. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
[[File:Eft m4a1 short inspect.jpg|thumb|600px|none|Inspecting a Mk 18 Mod 0, this one is built by a player to closely resemble the reference image]]&lt;br /&gt;
[[File:Eft m4a1 short reloading.jpg|thumb|600px|none|Swapping a STANAG for a fresh Magpul PMAG. The KAC QD Compensator is allowing to attach a proprietary NT-4 Quick Detachable Sound Suppressor right on it]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO.&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The 0.11 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EfT - AK-74M 1.jpg|thumb|none|600px|3D render of the AK-74 with polymer furniture and a GP-34.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMrender.jpg|600px|thumb|none|3D renders of the AKM.]]&lt;br /&gt;
[[File:EFT AKMNrender.jpg|600px|thumb|none|Render of the AKMN, equipped with the rear sight leaf and PBS-1 suppressor of the AKMB.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMSrender.jpg|600px|thumb|none|3D render of the AKMS with its stock folded.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
&lt;br /&gt;
===Molot Vepr-KM===&lt;br /&gt;
A civilian variant of the AKM, the VEPR-KM / VPO-136 semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VEPR-KMrender.jpg|600px|thumb|none|Unity render of the VEPR-KM.]]&lt;br /&gt;
&lt;br /&gt;
===Molot VPO-209===&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the Molot VPO-209 semi-automatic shotgun. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians. Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power, atrocious recoil, and notoriously low armor penetration, as its .366 TKM rounds cannot even penetrate class 2 armor reliably. &lt;br /&gt;
&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|Molot VPO-209 shotgun - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209render.jpg|600px|thumb|none|Closeup of the VPO-209's receiver, with a short magazine. The real VPO-209 normally uses modified 30-round AKM magazines restricted to hold ten .366 TKM rounds.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|&amp;quot;Custom&amp;quot; VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. The only muzzle device compatible with the UB is the PBS-4. The AKS-74UB also has an RPK-style rear sight, without leaf sight itself.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:EfT - AKS-74U 1.jpg|thumb|none|600px|3D render of the AKS-74U.]]&lt;br /&gt;
[[file:EfT - AKS-74U 2.jpg|thumb|none|600px|AKS-74U in-game.]]&lt;br /&gt;
[[file:EfT - AKS-74U 3.jpg|thumb|none|600px|AKS-74U parts rendering.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416 A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416 A5]] is added in patch 0.11. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
&lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish - 5.56x45mm]]&lt;br /&gt;
[[File:Eft hk416a5 unmoded menu.jpg|thumb|none|600px|HK416 A5 in its default configuration in modification menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416 A5 in the hands of a player character.]]&lt;br /&gt;
[[File:HK416A5 11 black.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 A5 with 11 inch barrel and black finish - 5.56x45mmm]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416 A5 fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This hanguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416 A5 in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game. The 7.62x51 NATO version of the MDR is also confirmed and expected to be added in future updates. &lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eft mdr556 default menu.jpg|thumb|600px|none|DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one. Even a cheapest one, which in this case it going to be a set of Colt A2 iron sights. Or just spend a few dozen dollars more and purchase Burris FastFire compact RDS... ]]&lt;br /&gt;
[[File:Eft mdr556 default idle.jpg|thumb|600px|none|DT MDR in hands of a player's character]]&lt;br /&gt;
[[File:Eft mdr556 default inspection.jpg|thumb|600px|none|Inspecting the rifle. The fire selector is correctly set on full-auto, ideal for Factory's close quarters combat]]&lt;br /&gt;
[[File:Eft mdr556 default chambercheck.jpg|thumb|600px|none|Checking MDR's chamber. The rifle is fully ambidextrous and can be easily converted for left-handed shooters. But, unsurprisingly, this feature isn't depicted in the game ]]&lt;br /&gt;
[[File:Eft mdr556 default magcheck.jpg|thumb|600px|none|Checking the magazine. DT MDR is correctly depicted to be compatible with any AR-15 type .223 magazine]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]] was added in patch 0.12. At the moment, there are avaliable mags for 10 and 20 rounds, as well as its own unique silencer. In addition, there are rails on the handguard from the bottom and side, for foregrips and the tactical combo devices.  Also on top is rail for sights. ''Note: in the game the weapon is called &amp;quot;ASh-12&amp;quot;, however the model clearly indicates ShAK-12''&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML ==&lt;br /&gt;
The Lone Star Armory TX-15 DML was added in patch 0.12. The TX-15 is a semi-automatic [[AR-15]]-derived rifle made by Lone Star Armory.&lt;br /&gt;
[[File:TX-15.jpg|thumb|none|450px|TX-15 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|350px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|SA58 AUS in the customization menu]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|DSA58 MECHANIC in the customization menu]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|Inspecting a SA58 BEL]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|Reloading a DSA58 OSW]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|Checking the DSA58's chamber]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted.&lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|450px|SKS - 7.62x39mm]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|Russian hunting carbine OP-SKS, civilian version of SKS - 7.62x39mm]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|Chinese SKS with aftermarket Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[file:EfT - sks 1.jpg|thumb|none|600px|3D render of a disassembled SKS.]]&lt;br /&gt;
[[file:EfT - sks 2.jpg|thumb|none|600px|Note that the stripper clip is not currently in the game.]]&lt;br /&gt;
[[file:EfT - sks 3.jpg|thumb|none|600px|Renders of both flavors of the Simonov.]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[M1A SOCOM 16]] is a middle-of-the-road alternative to the SKS and RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor.&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|400px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch 0.11. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
A modified RPK-16 is one of weapons used by Killa, a dangerous Scav boss located on map Interchange. &lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 render.jpg|thumb|none|600px|Renders of various MP-133 setups.]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 Gauge]]&lt;br /&gt;
[[file:EfT - mp153 1.jpg|thumb|none|600px|3D renders of the Baikal MP-153.]]&lt;br /&gt;
[[file:EfT - mp153 2.jpg|thumb|none|600px|The MP-153, disassembled.]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game. &lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[file:EfT - saiga 1.jpg|thumb|none|600px|Early render of the Saiga-12.]]&lt;br /&gt;
[[file:EfTsaiga 2.jpg|thumb|none|600px|The final model.]]&lt;br /&gt;
[[file:EfT - saiga 3.jpg|thumb|none|600px|Rendering with some parts removed...]]&lt;br /&gt;
[[file:EfT - saiga 4.jpg|thumb|none|600px|...some other parts taken off...]]&lt;br /&gt;
[[file:EfT - saiga 5.jpg|thumb|none|600px|The shotgun with most parts stripped off.]]&lt;br /&gt;
[[file:EfT - saiga 6.jpg|thumb|none|600px|Note the Baikal-manufactured shells.]]&lt;br /&gt;
[[file:EfT - saiga 7.jpg|thumb|none|600px|Almost-first person view of the Saiga-12.]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. When the stock is folded, it is the smallest shotgun in the game in terms of inventory size, allowing it to be fitted inside Secure Container Gamma.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01 - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. It can only utilize three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing, and LPS GzH, a lightened match round with heightened velocity.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 4.jpg|thumb|none|600px|Early Unity renders of the SV-98.]]&lt;br /&gt;
[[file:EfT - SV-98 3.jpg|thumb|none|600px|Pre-release image of the SV-98 equipped with a Leupold HAMR sight.]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes. &lt;br /&gt;
[[file:DVL-10M2.jpg|thumb|none|450px|Lobaev DVL-10 - 7.62×51mm NATO]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 1.jpg|thumb|none|600px|Various renderings of the Lobaev DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 2.jpg|thumb|none|600px|The sniper rifle, taken apart.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 3.jpg|thumb|none|600px|Right side view of the DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 4.jpg|thumb|none|600px|Unity render of the suppressed version with the stock folded.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
&lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update 0.11. It is chambered in .308 Winchester, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. &lt;br /&gt;
[[File:Remington 700 BDL.jpg|thumb|none|450px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch treaded barrel, compatible with the most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 1.jpg|thumb|none|600px|3D render of the VSS being charged.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 2.jpg|thumb|none|600px|Ditto, but this time with the dust cover and scope off.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 3.jpg|thumb|none|600px|Full profile views of the Vintorez.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 4.jpg|thumb|none|600px|The disassembled VSS, note the two types of ammunition.]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount. &lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation. &lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was added in patch 0.12.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
&lt;br /&gt;
==Kord heavy machine gun==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Iskorka416</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1305891</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1305891"/>
		<updated>2019-11-05T11:37:44Z</updated>

		<summary type="html">&lt;p&gt;Iskorka416: /* Mk 18 Mod 0 */ Few more images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
Players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of unusual actions the player can perform with their weapons, such as chamberloading, ejecting individual rounds, and speed reloading that discards the original magazine. Ammo in particular needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended stick magazines, and a drum magazine can be used with the Glock 17.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:EFT G17render (1).jpg|600px|thumb|none|3D render of the vanilla Glock 17.]]&lt;br /&gt;
[[File:EFT G17render (2).jpg|600px|thumb|none|Left side and disassembly renders of the G17.]]&lt;br /&gt;
[[File:EFT G17render (3).jpg|600px|thumb|none|A plethora of aftermarket Glock parts available from the Mechanic.]]&lt;br /&gt;
[[File:EFT G17render (4).jpg|600px|thumb|none|Two Glocks fitted with scope mounts. According to the developer's Facebook page, the one on the left is supposed to resemble the Lawgiver from ''[[Dredd]]''.]]&lt;br /&gt;
[[File:EFT G17render (5).jpg|600px|thumb|none|Some custom G17s loaded with the different magazines.]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with scope mount and (now inferior) Dead Ringer rear sight]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 1.jpg|thumb|none|600px|A preview of the Makarov PB.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 2.jpg|thumb|none|600px|The disassembled PB.]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game, warm from a few shots.]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM#Makarov PM|Makarov PM]] is a fairly common pistol in EFT. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 80 round drum magazine is also available, albeit at an extreme rarity. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 2.jpg|thumb|none|600px|Pre-release stills of the MP-443 Grach.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 3.jpg|thumb|none|600px|The MP-443 Grach in the Unity engine.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 4.jpg|thumb|none|600px|Renders of the MP-443's details.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 1.jpg|thumb|none|600px|An early render of the handgun.]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:EFT-SIG-1.jpg|thumb|none|600px|3D render of the SIG-Sauer P226R.]]&lt;br /&gt;
[[file:EfT- P226R 1.jpg|thumb|none|600px|The pistol, disassembled .]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later. &lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 1.jpg|thumb|none|600px|A preview of the Tokarev.]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 2.jpg|thumb|none|600px|Details of the TT.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|450px|Stetchkin APS - 9x18mm]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Stetchkin's Automatic Pistol in customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9×21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9×21mm Gyurza]]&lt;br /&gt;
[[File:EFT SR1MPrender.jpg|600px|thumb|none|3D render of the SR-1MP pistol with and without the full rail kit and suppressor.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7×28mm.]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its foreend with a railed one to mount under-barrel attachments. A 50 round drum magazine is also available.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[File:EFT MP5render.jpg|600px|thumb|none|Official rendering of the MP5A4.]]&lt;br /&gt;
[[File:EFT MP5SDrender.jpg|600px|thumb|none|Renders of the MP5SD5 and MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5SDrender (1).jpg|600px|thumb|none|Disassembly of the MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - updated with the Navy Trigger Group - 9x19mm.]]&lt;br /&gt;
[[File:EFT MP5K promo.jpg|600px|thumb|none|Official rendering of the MP5K.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the 0.10.5 update. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 1.jpg|thumb|none|600px|3D render of the Vityaz-SN.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 2.jpg|thumb|none|600px|The weapon with the stock folded.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 3.jpg|thumb|none|600px|The disassembled Vityaz.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The Saiga 9, a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm]]&lt;br /&gt;
[[File:EFT Saiga-9render (1).jpg|600px|thumb|none|Right side render of the Saiga 9.]]&lt;br /&gt;
[[File:EFT Saiga-9render (2).jpg|600px|thumb|none|Left side of a Saiga 9 with a railed dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|FPS view of the PP-91.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Left side views of the SMG.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Views of the right.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm PMM]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels and magazines. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm. Image used to show the stock.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 1.jpg|thumb|none|600px|3D render of the SIG-Sauer MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 3.jpg|thumb|none|600px|The MPX, disassembled.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 2.jpg|thumb|none|600px|Right side of an integrally suppressed MPX.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:EFTP90 promo.jpg|thumb|none|600px|Some official promo renders of the 3 P90 variants - here's the original version...]]&lt;br /&gt;
[[File:EFTP90TR promo.jpg|thumb|none|600px|...here's the P90TR...]]&lt;br /&gt;
[[File:EFTP90Flat rail.jpg|thumb|none|600px|...and here's the flat-top.]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, rather than the original EOTech), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''CP points'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:EFTPS90 promo.jpg|thumb|none|600px|An official promo render of a PS90.]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|AS Val in customization menu. Left side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|AS Val in customization menu. Right side]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The ADAR-2-15, a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch 0.11. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|thumb|600px|none|ADAR 2-15 fitted with 10-round Magpul PMAG and Magpul MBUS rear sight in customization menu. Rear sight is sold separately]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EfT- Colt m4a1 4.jpg|thumb|none|600px|A 3D render of the customized M4A1, with its various modifiable/replaceable components separated.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 0===&lt;br /&gt;
The list of modifications for M4A1 also includes a 10.5-inch barrel, effectively turning it into a [[Mk 18 Mod 0]]. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
[[File:Eft m4a1 short inspection.jpg|thumb|600px|none|Inspecting a Mk 18 Mod 0, this one is built by a player to closely resemble the reference image]]&lt;br /&gt;
[[File:Eft m4a1 short reloading.jpg|thumb|600px|none|Swapping a STANAG for a fresh Magpul PMAG. The KAC QD Compensator is allowing to attach a proprietary NT-4 Quick Detachable Sound Suppressor right on it]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO.&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The 0.11 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EfT - AK-74M 1.jpg|thumb|none|600px|3D render of the AK-74 with polymer furniture and a GP-34.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMrender.jpg|600px|thumb|none|3D renders of the AKM.]]&lt;br /&gt;
[[File:EFT AKMNrender.jpg|600px|thumb|none|Render of the AKMN, equipped with the rear sight leaf and PBS-1 suppressor of the AKMB.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMSrender.jpg|600px|thumb|none|3D render of the AKMS with its stock folded.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
&lt;br /&gt;
===Molot Vepr-KM===&lt;br /&gt;
A civilian variant of the AKM, the VEPR-KM / VPO-136 semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VEPR-KMrender.jpg|600px|thumb|none|Unity render of the VEPR-KM.]]&lt;br /&gt;
&lt;br /&gt;
===Molot VPO-209===&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the Molot VPO-209 semi-automatic shotgun. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians. Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power, atrocious recoil, and notoriously low armor penetration, as its .366 TKM rounds cannot even penetrate class 2 armor reliably. &lt;br /&gt;
&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|Molot VPO-209 shotgun - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209render.jpg|600px|thumb|none|Closeup of the VPO-209's receiver, with a short magazine. The real VPO-209 normally uses modified 30-round AKM magazines restricted to hold ten .366 TKM rounds.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|&amp;quot;Custom&amp;quot; VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. The only muzzle device compatible with the UB is the PBS-4. The AKS-74UB also has an RPK-style rear sight, without leaf sight itself.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:EfT - AKS-74U 1.jpg|thumb|none|600px|3D render of the AKS-74U.]]&lt;br /&gt;
[[file:EfT - AKS-74U 2.jpg|thumb|none|600px|AKS-74U in-game.]]&lt;br /&gt;
[[file:EfT - AKS-74U 3.jpg|thumb|none|600px|AKS-74U parts rendering.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416 A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416 A5]] is added in patch 0.11. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
&lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish - 5.56x45mm]]&lt;br /&gt;
[[File:Eft hk416a5 unmoded menu.jpg|thumb|none|600px|HK416 A5 in its default configuration in modification menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416 A5 in the hands of a player character.]]&lt;br /&gt;
[[File:HK416A5 11 black.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 A5 with 11 inch barrel and black finish - 5.56x45mmm]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416 A5 fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This hanguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416 A5 in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game. The 7.62x51 NATO version of the MDR is also confirmed and expected to be added in future updates. &lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eft mdr556 default menu.jpg|thumb|600px|none|DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one. Even a cheapest one, which in this case it going to be a set of Colt A2 iron sights. Or just spend a few dozen dollars more and purchase Burris FastFire compact RDS... ]]&lt;br /&gt;
[[File:Eft mdr556 default idle.jpg|thumb|600px|none|DT MDR in hands of a player's character]]&lt;br /&gt;
[[File:Eft mdr556 default inspection.jpg|thumb|600px|none|Inspecting the rifle. The fire selector is correctly set on full-auto, ideal for Factory's close quarters combat]]&lt;br /&gt;
[[File:Eft mdr556 default chambercheck.jpg|thumb|600px|none|Checking MDR's chamber. The rifle is fully ambidextrous and can be easily converted for left-handed shooters. But, unsurprisingly, this feature isn't depicted in the game ]]&lt;br /&gt;
[[File:Eft mdr556 default magcheck.jpg|thumb|600px|none|Checking the magazine. DT MDR is correctly depicted to be compatible with any AR-15 type .223 magazine]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]] was added in patch 0.12. At the moment, there are avaliable mags for 10 and 20 rounds, as well as its own unique silencer. In addition, there are rails on the handguard from the bottom and side, for foregrips and the tactical combo devices.  Also on top is rail for sights. ''Note: in the game the weapon is called &amp;quot;ASh-12&amp;quot;, however the model clearly indicates ShAK-12''&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML ==&lt;br /&gt;
The Lone Star Armory TX-15 DML was added in patch 0.12. The TX-15 is a semi-automatic [[AR-15]]-derived rifle made by Lone Star Armory.&lt;br /&gt;
[[File:TX-15.jpg|thumb|none|450px|TX-15 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|350px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|SA58 AUS in the customization menu]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|DSA58 MECHANIC in the customization menu]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|Inspecting a SA58 BEL]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|Reloading a DSA58 OSW]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|Checking the DSA58's chamber]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted.&lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|450px|SKS - 7.62x39mm]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|Russian hunting carbine OP-SKS, civilian version of SKS - 7.62x39mm]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|Chinese SKS with aftermarket Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[file:EfT - sks 1.jpg|thumb|none|600px|3D render of a disassembled SKS.]]&lt;br /&gt;
[[file:EfT - sks 2.jpg|thumb|none|600px|Note that the stripper clip is not currently in the game.]]&lt;br /&gt;
[[file:EfT - sks 3.jpg|thumb|none|600px|Renders of both flavors of the Simonov.]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[M1A SOCOM 16]] is a middle-of-the-road alternative to the SKS and RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor.&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|400px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch 0.11. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
A modified RPK-16 is one of weapons used by Killa, a dangerous Scav boss located on map Interchange. &lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 render.jpg|thumb|none|600px|Renders of various MP-133 setups.]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 Gauge]]&lt;br /&gt;
[[file:EfT - mp153 1.jpg|thumb|none|600px|3D renders of the Baikal MP-153.]]&lt;br /&gt;
[[file:EfT - mp153 2.jpg|thumb|none|600px|The MP-153, disassembled.]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game. &lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[file:EfT - saiga 1.jpg|thumb|none|600px|Early render of the Saiga-12.]]&lt;br /&gt;
[[file:EfTsaiga 2.jpg|thumb|none|600px|The final model.]]&lt;br /&gt;
[[file:EfT - saiga 3.jpg|thumb|none|600px|Rendering with some parts removed...]]&lt;br /&gt;
[[file:EfT - saiga 4.jpg|thumb|none|600px|...some other parts taken off...]]&lt;br /&gt;
[[file:EfT - saiga 5.jpg|thumb|none|600px|The shotgun with most parts stripped off.]]&lt;br /&gt;
[[file:EfT - saiga 6.jpg|thumb|none|600px|Note the Baikal-manufactured shells.]]&lt;br /&gt;
[[file:EfT - saiga 7.jpg|thumb|none|600px|Almost-first person view of the Saiga-12.]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. When the stock is folded, it is the smallest shotgun in the game in terms of inventory size, allowing it to be fitted inside Secure Container Gamma.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01 - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. It can only utilize three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing, and LPS GzH, a lightened match round with heightened velocity.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 4.jpg|thumb|none|600px|Early Unity renders of the SV-98.]]&lt;br /&gt;
[[file:EfT - SV-98 3.jpg|thumb|none|600px|Pre-release image of the SV-98 equipped with a Leupold HAMR sight.]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes. &lt;br /&gt;
[[file:DVL-10M2.jpg|thumb|none|450px|Lobaev DVL-10 - 7.62×51mm NATO]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 1.jpg|thumb|none|600px|Various renderings of the Lobaev DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 2.jpg|thumb|none|600px|The sniper rifle, taken apart.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 3.jpg|thumb|none|600px|Right side view of the DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 4.jpg|thumb|none|600px|Unity render of the suppressed version with the stock folded.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
&lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update 0.11. It is chambered in .308 Winchester, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. &lt;br /&gt;
[[File:Remington 700 BDL.jpg|thumb|none|450px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch treaded barrel, compatible with the most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 1.jpg|thumb|none|600px|3D render of the VSS being charged.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 2.jpg|thumb|none|600px|Ditto, but this time with the dust cover and scope off.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 3.jpg|thumb|none|600px|Full profile views of the Vintorez.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 4.jpg|thumb|none|600px|The disassembled VSS, note the two types of ammunition.]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount. &lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation. &lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was added in patch 0.12.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
&lt;br /&gt;
==Kord heavy machine gun==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Iskorka416</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1305889</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1305889"/>
		<updated>2019-11-05T11:24:49Z</updated>

		<summary type="html">&lt;p&gt;Iskorka416: /* Desert Tech Micro Dynamic Rifle */ pics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
Players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of unusual actions the player can perform with their weapons, such as chamberloading, ejecting individual rounds, and speed reloading that discards the original magazine. Ammo in particular needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended stick magazines, and a drum magazine can be used with the Glock 17.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:EFT G17render (1).jpg|600px|thumb|none|3D render of the vanilla Glock 17.]]&lt;br /&gt;
[[File:EFT G17render (2).jpg|600px|thumb|none|Left side and disassembly renders of the G17.]]&lt;br /&gt;
[[File:EFT G17render (3).jpg|600px|thumb|none|A plethora of aftermarket Glock parts available from the Mechanic.]]&lt;br /&gt;
[[File:EFT G17render (4).jpg|600px|thumb|none|Two Glocks fitted with scope mounts. According to the developer's Facebook page, the one on the left is supposed to resemble the Lawgiver from ''[[Dredd]]''.]]&lt;br /&gt;
[[File:EFT G17render (5).jpg|600px|thumb|none|Some custom G17s loaded with the different magazines.]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with scope mount and (now inferior) Dead Ringer rear sight]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 1.jpg|thumb|none|600px|A preview of the Makarov PB.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 2.jpg|thumb|none|600px|The disassembled PB.]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game, warm from a few shots.]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM#Makarov PM|Makarov PM]] is a fairly common pistol in EFT. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 80 round drum magazine is also available, albeit at an extreme rarity. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 2.jpg|thumb|none|600px|Pre-release stills of the MP-443 Grach.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 3.jpg|thumb|none|600px|The MP-443 Grach in the Unity engine.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 4.jpg|thumb|none|600px|Renders of the MP-443's details.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 1.jpg|thumb|none|600px|An early render of the handgun.]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:EFT-SIG-1.jpg|thumb|none|600px|3D render of the SIG-Sauer P226R.]]&lt;br /&gt;
[[file:EfT- P226R 1.jpg|thumb|none|600px|The pistol, disassembled .]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later. &lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 1.jpg|thumb|none|600px|A preview of the Tokarev.]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 2.jpg|thumb|none|600px|Details of the TT.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|450px|Stetchkin APS - 9x18mm]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Stetchkin's Automatic Pistol in customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9×21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9×21mm Gyurza]]&lt;br /&gt;
[[File:EFT SR1MPrender.jpg|600px|thumb|none|3D render of the SR-1MP pistol with and without the full rail kit and suppressor.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7×28mm.]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its foreend with a railed one to mount under-barrel attachments. A 50 round drum magazine is also available.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[File:EFT MP5render.jpg|600px|thumb|none|Official rendering of the MP5A4.]]&lt;br /&gt;
[[File:EFT MP5SDrender.jpg|600px|thumb|none|Renders of the MP5SD5 and MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5SDrender (1).jpg|600px|thumb|none|Disassembly of the MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - updated with the Navy Trigger Group - 9x19mm.]]&lt;br /&gt;
[[File:EFT MP5K promo.jpg|600px|thumb|none|Official rendering of the MP5K.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the 0.10.5 update. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 1.jpg|thumb|none|600px|3D render of the Vityaz-SN.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 2.jpg|thumb|none|600px|The weapon with the stock folded.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 3.jpg|thumb|none|600px|The disassembled Vityaz.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The Saiga 9, a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm]]&lt;br /&gt;
[[File:EFT Saiga-9render (1).jpg|600px|thumb|none|Right side render of the Saiga 9.]]&lt;br /&gt;
[[File:EFT Saiga-9render (2).jpg|600px|thumb|none|Left side of a Saiga 9 with a railed dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|FPS view of the PP-91.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Left side views of the SMG.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Views of the right.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm PMM]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels and magazines. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm. Image used to show the stock.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 1.jpg|thumb|none|600px|3D render of the SIG-Sauer MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 3.jpg|thumb|none|600px|The MPX, disassembled.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 2.jpg|thumb|none|600px|Right side of an integrally suppressed MPX.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:EFTP90 promo.jpg|thumb|none|600px|Some official promo renders of the 3 P90 variants - here's the original version...]]&lt;br /&gt;
[[File:EFTP90TR promo.jpg|thumb|none|600px|...here's the P90TR...]]&lt;br /&gt;
[[File:EFTP90Flat rail.jpg|thumb|none|600px|...and here's the flat-top.]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, rather than the original EOTech), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''CP points'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:EFTPS90 promo.jpg|thumb|none|600px|An official promo render of a PS90.]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|AS Val in customization menu. Left side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|AS Val in customization menu. Right side]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The ADAR-2-15, a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch 0.11. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|thumb|600px|none|ADAR 2-15 fitted with 10-round Magpul PMAG and Magpul MBUS rear sight in customization menu. Rear sight is sold separately]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EfT- Colt m4a1 4.jpg|thumb|none|600px|A 3D render of the customized M4A1, with its various modifiable/replaceable components separated.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 0===&lt;br /&gt;
The list of modifications for M4A1 also includes a 10.5-inch barrel, effectively turning it into a [[Mk 18 Mod 0]]. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO.&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The 0.11 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EfT - AK-74M 1.jpg|thumb|none|600px|3D render of the AK-74 with polymer furniture and a GP-34.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMrender.jpg|600px|thumb|none|3D renders of the AKM.]]&lt;br /&gt;
[[File:EFT AKMNrender.jpg|600px|thumb|none|Render of the AKMN, equipped with the rear sight leaf and PBS-1 suppressor of the AKMB.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMSrender.jpg|600px|thumb|none|3D render of the AKMS with its stock folded.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
&lt;br /&gt;
===Molot Vepr-KM===&lt;br /&gt;
A civilian variant of the AKM, the VEPR-KM / VPO-136 semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VEPR-KMrender.jpg|600px|thumb|none|Unity render of the VEPR-KM.]]&lt;br /&gt;
&lt;br /&gt;
===Molot VPO-209===&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the Molot VPO-209 semi-automatic shotgun. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians. Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power, atrocious recoil, and notoriously low armor penetration, as its .366 TKM rounds cannot even penetrate class 2 armor reliably. &lt;br /&gt;
&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|Molot VPO-209 shotgun - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209render.jpg|600px|thumb|none|Closeup of the VPO-209's receiver, with a short magazine. The real VPO-209 normally uses modified 30-round AKM magazines restricted to hold ten .366 TKM rounds.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|&amp;quot;Custom&amp;quot; VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. The only muzzle device compatible with the UB is the PBS-4. The AKS-74UB also has an RPK-style rear sight, without leaf sight itself.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:EfT - AKS-74U 1.jpg|thumb|none|600px|3D render of the AKS-74U.]]&lt;br /&gt;
[[file:EfT - AKS-74U 2.jpg|thumb|none|600px|AKS-74U in-game.]]&lt;br /&gt;
[[file:EfT - AKS-74U 3.jpg|thumb|none|600px|AKS-74U parts rendering.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416 A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416 A5]] is added in patch 0.11. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
&lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish - 5.56x45mm]]&lt;br /&gt;
[[File:Eft hk416a5 unmoded menu.jpg|thumb|none|600px|HK416 A5 in its default configuration in modification menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416 A5 in the hands of a player character.]]&lt;br /&gt;
[[File:HK416A5 11 black.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 A5 with 11 inch barrel and black finish - 5.56x45mmm]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416 A5 fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This hanguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416 A5 in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game. The 7.62x51 NATO version of the MDR is also confirmed and expected to be added in future updates. &lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Eft mdr556 default menu.jpg|thumb|600px|none|DT MDR in the customization menu. It comes without any sights by default, so it might be a good idea to buy one. Even a cheapest one, which in this case it going to be a set of Colt A2 iron sights. Or just spend a few dozen dollars more and purchase Burris FastFire compact RDS... ]]&lt;br /&gt;
[[File:Eft mdr556 default idle.jpg|thumb|600px|none|DT MDR in hands of a player's character]]&lt;br /&gt;
[[File:Eft mdr556 default inspection.jpg|thumb|600px|none|Inspecting the rifle. The fire selector is correctly set on full-auto, ideal for Factory's close quarters combat]]&lt;br /&gt;
[[File:Eft mdr556 default chambercheck.jpg|thumb|600px|none|Checking MDR's chamber. The rifle is fully ambidextrous and can be easily converted for left-handed shooters. But, unsurprisingly, this feature isn't depicted in the game ]]&lt;br /&gt;
[[File:Eft mdr556 default magcheck.jpg|thumb|600px|none|Checking the magazine. DT MDR is correctly depicted to be compatible with any AR-15 type .223 magazine]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]] was added in patch 0.12. At the moment, there are avaliable mags for 10 and 20 rounds, as well as its own unique silencer. In addition, there are rails on the handguard from the bottom and side, for foregrips and the tactical combo devices.  Also on top is rail for sights. ''Note: in the game the weapon is called &amp;quot;ASh-12&amp;quot;, however the model clearly indicates ShAK-12''&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML ==&lt;br /&gt;
The Lone Star Armory TX-15 DML was added in patch 0.12. The TX-15 is a semi-automatic [[AR-15]]-derived rifle made by Lone Star Armory.&lt;br /&gt;
[[File:TX-15.jpg|thumb|none|450px|TX-15 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|350px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|SA58 AUS in the customization menu]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|DSA58 MECHANIC in the customization menu]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|Inspecting a SA58 BEL]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|Reloading a DSA58 OSW]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|Checking the DSA58's chamber]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted.&lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|450px|SKS - 7.62x39mm]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|Russian hunting carbine OP-SKS, civilian version of SKS - 7.62x39mm]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|Chinese SKS with aftermarket Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[file:EfT - sks 1.jpg|thumb|none|600px|3D render of a disassembled SKS.]]&lt;br /&gt;
[[file:EfT - sks 2.jpg|thumb|none|600px|Note that the stripper clip is not currently in the game.]]&lt;br /&gt;
[[file:EfT - sks 3.jpg|thumb|none|600px|Renders of both flavors of the Simonov.]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[M1A SOCOM 16]] is a middle-of-the-road alternative to the SKS and RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor.&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|400px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch 0.11. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
A modified RPK-16 is one of weapons used by Killa, a dangerous Scav boss located on map Interchange. &lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 render.jpg|thumb|none|600px|Renders of various MP-133 setups.]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 Gauge]]&lt;br /&gt;
[[file:EfT - mp153 1.jpg|thumb|none|600px|3D renders of the Baikal MP-153.]]&lt;br /&gt;
[[file:EfT - mp153 2.jpg|thumb|none|600px|The MP-153, disassembled.]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game. &lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[file:EfT - saiga 1.jpg|thumb|none|600px|Early render of the Saiga-12.]]&lt;br /&gt;
[[file:EfTsaiga 2.jpg|thumb|none|600px|The final model.]]&lt;br /&gt;
[[file:EfT - saiga 3.jpg|thumb|none|600px|Rendering with some parts removed...]]&lt;br /&gt;
[[file:EfT - saiga 4.jpg|thumb|none|600px|...some other parts taken off...]]&lt;br /&gt;
[[file:EfT - saiga 5.jpg|thumb|none|600px|The shotgun with most parts stripped off.]]&lt;br /&gt;
[[file:EfT - saiga 6.jpg|thumb|none|600px|Note the Baikal-manufactured shells.]]&lt;br /&gt;
[[file:EfT - saiga 7.jpg|thumb|none|600px|Almost-first person view of the Saiga-12.]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. When the stock is folded, it is the smallest shotgun in the game in terms of inventory size, allowing it to be fitted inside Secure Container Gamma.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01 - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. It can only utilize three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing, and LPS GzH, a lightened match round with heightened velocity.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 4.jpg|thumb|none|600px|Early Unity renders of the SV-98.]]&lt;br /&gt;
[[file:EfT - SV-98 3.jpg|thumb|none|600px|Pre-release image of the SV-98 equipped with a Leupold HAMR sight.]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes. &lt;br /&gt;
[[file:DVL-10M2.jpg|thumb|none|450px|Lobaev DVL-10 - 7.62×51mm NATO]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 1.jpg|thumb|none|600px|Various renderings of the Lobaev DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 2.jpg|thumb|none|600px|The sniper rifle, taken apart.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 3.jpg|thumb|none|600px|Right side view of the DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 4.jpg|thumb|none|600px|Unity render of the suppressed version with the stock folded.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
&lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update 0.11. It is chambered in .308 Winchester, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. &lt;br /&gt;
[[File:Remington 700 BDL.jpg|thumb|none|450px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch treaded barrel, compatible with the most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 1.jpg|thumb|none|600px|3D render of the VSS being charged.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 2.jpg|thumb|none|600px|Ditto, but this time with the dust cover and scope off.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 3.jpg|thumb|none|600px|Full profile views of the Vintorez.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 4.jpg|thumb|none|600px|The disassembled VSS, note the two types of ammunition.]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount. &lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation. &lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was added in patch 0.12.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
&lt;br /&gt;
==Kord heavy machine gun==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
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		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1305852</id>
		<title>Escape from Tarkov</title>
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&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
Players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of unusual actions the player can perform with their weapons, such as chamberloading, ejecting individual rounds, and speed reloading that discards the original magazine. Ammo in particular needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended stick magazines, and a drum magazine can be used with the Glock 17.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:EFT G17render (1).jpg|600px|thumb|none|3D render of the vanilla Glock 17.]]&lt;br /&gt;
[[File:EFT G17render (2).jpg|600px|thumb|none|Left side and disassembly renders of the G17.]]&lt;br /&gt;
[[File:EFT G17render (3).jpg|600px|thumb|none|A plethora of aftermarket Glock parts available from the Mechanic.]]&lt;br /&gt;
[[File:EFT G17render (4).jpg|600px|thumb|none|Two Glocks fitted with scope mounts. According to the developer's Facebook page, the one on the left is supposed to resemble the Lawgiver from ''[[Dredd]]''.]]&lt;br /&gt;
[[File:EFT G17render (5).jpg|600px|thumb|none|Some custom G17s loaded with the different magazines.]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with scope mount and (now inferior) Dead Ringer rear sight]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 1.jpg|thumb|none|600px|A preview of the Makarov PB.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 2.jpg|thumb|none|600px|The disassembled PB.]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game, warm from a few shots.]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM#Makarov PM|Makarov PM]] is a fairly common pistol in EFT. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 80 round drum magazine is also available, albeit at an extreme rarity. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 2.jpg|thumb|none|600px|Pre-release stills of the MP-443 Grach.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 3.jpg|thumb|none|600px|The MP-443 Grach in the Unity engine.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 4.jpg|thumb|none|600px|Renders of the MP-443's details.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 1.jpg|thumb|none|600px|An early render of the handgun.]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:EFT-SIG-1.jpg|thumb|none|600px|3D render of the SIG-Sauer P226R.]]&lt;br /&gt;
[[file:EfT- P226R 1.jpg|thumb|none|600px|The pistol, disassembled .]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later. &lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 1.jpg|thumb|none|600px|A preview of the Tokarev.]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 2.jpg|thumb|none|600px|Details of the TT.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|450px|Stetchkin APS - 9x18mm]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Stetchkin's Automatic Pistol in customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9×21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9×21mm Gyurza]]&lt;br /&gt;
[[File:EFT SR1MPrender.jpg|600px|thumb|none|3D render of the SR-1MP pistol with and without the full rail kit and suppressor.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7×28mm.]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its foreend with a railed one to mount under-barrel attachments. A 50 round drum magazine is also available.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[File:EFT MP5render.jpg|600px|thumb|none|Official rendering of the MP5A4.]]&lt;br /&gt;
[[File:EFT MP5SDrender.jpg|600px|thumb|none|Renders of the MP5SD5 and MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5SDrender (1).jpg|600px|thumb|none|Disassembly of the MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - updated with the Navy Trigger Group - 9x19mm.]]&lt;br /&gt;
[[File:EFT MP5K promo.jpg|600px|thumb|none|Official rendering of the MP5K.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the 0.10.5 update. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 1.jpg|thumb|none|600px|3D render of the Vityaz-SN.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 2.jpg|thumb|none|600px|The weapon with the stock folded.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 3.jpg|thumb|none|600px|The disassembled Vityaz.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The Saiga 9, a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm]]&lt;br /&gt;
[[File:EFT Saiga-9render (1).jpg|600px|thumb|none|Right side render of the Saiga 9.]]&lt;br /&gt;
[[File:EFT Saiga-9render (2).jpg|600px|thumb|none|Left side of a Saiga 9 with a railed dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|FPS view of the PP-91.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Left side views of the SMG.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Views of the right.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm PMM]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels and magazines. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm. Image used to show the stock.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 1.jpg|thumb|none|600px|3D render of the SIG-Sauer MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 3.jpg|thumb|none|600px|The MPX, disassembled.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 2.jpg|thumb|none|600px|Right side of an integrally suppressed MPX.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:EFTP90 promo.jpg|thumb|none|600px|Some official promo renders of the 3 P90 variants - here's the original version...]]&lt;br /&gt;
[[File:EFTP90TR promo.jpg|thumb|none|600px|...here's the P90TR...]]&lt;br /&gt;
[[File:EFTP90Flat rail.jpg|thumb|none|600px|...and here's the flat-top.]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, rather than the original EOTech), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''CP points'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:EFTPS90 promo.jpg|thumb|none|600px|An official promo render of a PS90.]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|AS Val in customization menu. Left side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|AS Val in customization menu. Right side]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The ADAR-2-15, a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch 0.11. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|thumb|600px|none|ADAR 2-15 fitted with 10-round Magpul PMAG and Magpul MBUS rear sight in customization menu. Rear sight is sold separately]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EfT- Colt m4a1 4.jpg|thumb|none|600px|A 3D render of the customized M4A1, with its various modifiable/replaceable components separated.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 0===&lt;br /&gt;
The list of modifications for M4A1 also includes a 10.5-inch barrel, effectively turning it into a [[Mk 18 Mod 0]]. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO.&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The 0.11 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EfT - AK-74M 1.jpg|thumb|none|600px|3D render of the AK-74 with polymer furniture and a GP-34.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMrender.jpg|600px|thumb|none|3D renders of the AKM.]]&lt;br /&gt;
[[File:EFT AKMNrender.jpg|600px|thumb|none|Render of the AKMN, equipped with the rear sight leaf and PBS-1 suppressor of the AKMB.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMSrender.jpg|600px|thumb|none|3D render of the AKMS with its stock folded.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
&lt;br /&gt;
===Molot Vepr-KM===&lt;br /&gt;
A civilian variant of the AKM, the VEPR-KM / VPO-136 semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VEPR-KMrender.jpg|600px|thumb|none|Unity render of the VEPR-KM.]]&lt;br /&gt;
&lt;br /&gt;
===Molot VPO-209===&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the Molot VPO-209 semi-automatic shotgun. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians. Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power, atrocious recoil, and notoriously low armor penetration, as its .366 TKM rounds cannot even penetrate class 2 armor reliably. &lt;br /&gt;
&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|Molot VPO-209 shotgun - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209render.jpg|600px|thumb|none|Closeup of the VPO-209's receiver, with a short magazine. The real VPO-209 normally uses modified 30-round AKM magazines restricted to hold ten .366 TKM rounds.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|&amp;quot;Custom&amp;quot; VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. The only muzzle device compatible with the UB is the PBS-4. The AKS-74UB also has an RPK-style rear sight, without leaf sight itself.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:EfT - AKS-74U 1.jpg|thumb|none|600px|3D render of the AKS-74U.]]&lt;br /&gt;
[[file:EfT - AKS-74U 2.jpg|thumb|none|600px|AKS-74U in-game.]]&lt;br /&gt;
[[file:EfT - AKS-74U 3.jpg|thumb|none|600px|AKS-74U parts rendering.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416 A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416 A5]] is added in patch 0.11. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
&lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish - 5.56x45mm]]&lt;br /&gt;
[[File:Eft hk416a5 unmoded menu.jpg|thumb|none|600px|HK416 A5 in its default configuration in modification menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416 A5 in the hands of a player character.]]&lt;br /&gt;
[[File:HK416A5 11 black.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 A5 with 11 inch barrel and black finish - 5.56x45mmm]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416 A5 fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This hanguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416 A5 in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game. The 7.62x51 NATO version of the MDR is also confirmed and expected to be added in future updates. &lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]] was added in patch 0.12. At the moment, there are avaliable mags for 10 and 20 rounds, as well as its own unique silencer. In addition, there are rails on the handguard from the bottom and side, for foregrips and the tactical combo devices.  Also on top is rail for sights. ''Note: in the game the weapon is called &amp;quot;ASh-12&amp;quot;, however the model clearly indicates ShAK-12''&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML ==&lt;br /&gt;
The Lone Star Armory TX-15 DML was added in patch 0.12. The TX-15 is a semi-automatic [[AR-15]]-derived rifle made by Lone Star Armory.&lt;br /&gt;
[[File:TX-15.jpg|thumb|none|450px|TX-15 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|350px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|SA58 AUS in the customization menu]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|DSA58 MECHANIC in the customization menu]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|Inspecting a SA58 BEL]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|Reloading a DSA58 OSW]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|Checking the DSA58's chamber]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted.&lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|450px|SKS - 7.62x39mm]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|Russian hunting carbine OP-SKS, civilian version of SKS - 7.62x39mm]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|Chinese SKS with aftermarket Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[file:EfT - sks 1.jpg|thumb|none|600px|3D render of a disassembled SKS.]]&lt;br /&gt;
[[file:EfT - sks 2.jpg|thumb|none|600px|Note that the stripper clip is not currently in the game.]]&lt;br /&gt;
[[file:EfT - sks 3.jpg|thumb|none|600px|Renders of both flavors of the Simonov.]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[M1A SOCOM 16]] is a middle-of-the-road alternative to the SKS and RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor.&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|400px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch 0.11. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
A modified RPK-16 is one of weapons used by Killa, a dangerous Scav boss located on map Interchange. &lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 render.jpg|thumb|none|600px|Renders of various MP-133 setups.]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 Gauge]]&lt;br /&gt;
[[file:EfT - mp153 1.jpg|thumb|none|600px|3D renders of the Baikal MP-153.]]&lt;br /&gt;
[[file:EfT - mp153 2.jpg|thumb|none|600px|The MP-153, disassembled.]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game. &lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[file:EfT - saiga 1.jpg|thumb|none|600px|Early render of the Saiga-12.]]&lt;br /&gt;
[[file:EfTsaiga 2.jpg|thumb|none|600px|The final model.]]&lt;br /&gt;
[[file:EfT - saiga 3.jpg|thumb|none|600px|Rendering with some parts removed...]]&lt;br /&gt;
[[file:EfT - saiga 4.jpg|thumb|none|600px|...some other parts taken off...]]&lt;br /&gt;
[[file:EfT - saiga 5.jpg|thumb|none|600px|The shotgun with most parts stripped off.]]&lt;br /&gt;
[[file:EfT - saiga 6.jpg|thumb|none|600px|Note the Baikal-manufactured shells.]]&lt;br /&gt;
[[file:EfT - saiga 7.jpg|thumb|none|600px|Almost-first person view of the Saiga-12.]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. When the stock is folded, it is the smallest shotgun in the game in terms of inventory size, allowing it to be fitted inside Secure Container Gamma.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01 - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. It can only utilize three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing, and LPS GzH, a lightened match round with heightened velocity.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 4.jpg|thumb|none|600px|Early Unity renders of the SV-98.]]&lt;br /&gt;
[[file:EfT - SV-98 3.jpg|thumb|none|600px|Pre-release image of the SV-98 equipped with a Leupold HAMR sight.]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes. &lt;br /&gt;
[[file:DVL-10M2.jpg|thumb|none|450px|Lobaev DVL-10 - 7.62×51mm NATO]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 1.jpg|thumb|none|600px|Various renderings of the Lobaev DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 2.jpg|thumb|none|600px|The sniper rifle, taken apart.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 3.jpg|thumb|none|600px|Right side view of the DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 4.jpg|thumb|none|600px|Unity render of the suppressed version with the stock folded.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
&lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update 0.11. It is chambered in .308 Winchester, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. &lt;br /&gt;
[[File:Remington 700 BDL.jpg|thumb|none|450px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch treaded barrel, compatible with the most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 1.jpg|thumb|none|600px|3D render of the VSS being charged.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 2.jpg|thumb|none|600px|Ditto, but this time with the dust cover and scope off.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 3.jpg|thumb|none|600px|Full profile views of the Vintorez.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 4.jpg|thumb|none|600px|The disassembled VSS, note the two types of ammunition.]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount. &lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation. &lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was added in patch 0.12.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
&lt;br /&gt;
==Kord heavy machine gun==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Iskorka416</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1305851</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1305851"/>
		<updated>2019-11-05T06:42:05Z</updated>

		<summary type="html">&lt;p&gt;Iskorka416: /* DSA SA58 OSW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
Players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of unusual actions the player can perform with their weapons, such as chamberloading, ejecting individual rounds, and speed reloading that discards the original magazine. Ammo in particular needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended stick magazines, and a drum magazine can be used with the Glock 17.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:EFT G17render (1).jpg|600px|thumb|none|3D render of the vanilla Glock 17.]]&lt;br /&gt;
[[File:EFT G17render (2).jpg|600px|thumb|none|Left side and disassembly renders of the G17.]]&lt;br /&gt;
[[File:EFT G17render (3).jpg|600px|thumb|none|A plethora of aftermarket Glock parts available from the Mechanic.]]&lt;br /&gt;
[[File:EFT G17render (4).jpg|600px|thumb|none|Two Glocks fitted with scope mounts. According to the developer's Facebook page, the one on the left is supposed to resemble the Lawgiver from ''[[Dredd]]''.]]&lt;br /&gt;
[[File:EFT G17render (5).jpg|600px|thumb|none|Some custom G17s loaded with the different magazines.]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with scope mount and (now inferior) Dead Ringer rear sight]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 1.jpg|thumb|none|600px|A preview of the Makarov PB.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 2.jpg|thumb|none|600px|The disassembled PB.]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game, warm from a few shots.]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM#Makarov PM|Makarov PM]] is a fairly common pistol in EFT. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 80 round drum magazine is also available, albeit at an extreme rarity. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 2.jpg|thumb|none|600px|Pre-release stills of the MP-443 Grach.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 3.jpg|thumb|none|600px|The MP-443 Grach in the Unity engine.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 4.jpg|thumb|none|600px|Renders of the MP-443's details.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 1.jpg|thumb|none|600px|An early render of the handgun.]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:EFT-SIG-1.jpg|thumb|none|600px|3D render of the SIG-Sauer P226R.]]&lt;br /&gt;
[[file:EfT- P226R 1.jpg|thumb|none|600px|The pistol, disassembled .]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later. &lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 1.jpg|thumb|none|600px|A preview of the Tokarev.]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 2.jpg|thumb|none|600px|Details of the TT.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|450px|Stetchkin APS - 9x18mm]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Stetchkin's Automatic Pistol in customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9×21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9×21mm Gyurza]]&lt;br /&gt;
[[File:EFT SR1MPrender.jpg|600px|thumb|none|3D render of the SR-1MP pistol with and without the full rail kit and suppressor.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7×28mm.]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its foreend with a railed one to mount under-barrel attachments. A 50 round drum magazine is also available.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[File:EFT MP5render.jpg|600px|thumb|none|Official rendering of the MP5A4.]]&lt;br /&gt;
[[File:EFT MP5SDrender.jpg|600px|thumb|none|Renders of the MP5SD5 and MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5SDrender (1).jpg|600px|thumb|none|Disassembly of the MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - updated with the Navy Trigger Group - 9x19mm.]]&lt;br /&gt;
[[File:EFT MP5K promo.jpg|600px|thumb|none|Official rendering of the MP5K.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the 0.10.5 update. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 1.jpg|thumb|none|600px|3D render of the Vityaz-SN.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 2.jpg|thumb|none|600px|The weapon with the stock folded.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 3.jpg|thumb|none|600px|The disassembled Vityaz.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The Saiga 9, a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm]]&lt;br /&gt;
[[File:EFT Saiga-9render (1).jpg|600px|thumb|none|Right side render of the Saiga 9.]]&lt;br /&gt;
[[File:EFT Saiga-9render (2).jpg|600px|thumb|none|Left side of a Saiga 9 with a railed dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|FPS view of the PP-91.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Left side views of the SMG.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Views of the right.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm PMM]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels and magazines. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm. Image used to show the stock.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 1.jpg|thumb|none|600px|3D render of the SIG-Sauer MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 3.jpg|thumb|none|600px|The MPX, disassembled.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 2.jpg|thumb|none|600px|Right side of an integrally suppressed MPX.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:EFTP90 promo.jpg|thumb|none|600px|Some official promo renders of the 3 P90 variants - here's the original version...]]&lt;br /&gt;
[[File:EFTP90TR promo.jpg|thumb|none|600px|...here's the P90TR...]]&lt;br /&gt;
[[File:EFTP90Flat rail.jpg|thumb|none|600px|...and here's the flat-top.]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, rather than the original EOTech), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''CP points'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:EFTPS90 promo.jpg|thumb|none|600px|An official promo render of a PS90.]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|AS Val in customization menu. Left side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|AS Val in customization menu. Right side]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The ADAR-2-15, a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch 0.11. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|thumb|600px|none|ADAR 2-15 fitted with 10-round Magpul PMAG and Magpul MBUS rear sight in customization menu. Rear sight is sold separately]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EfT- Colt m4a1 4.jpg|thumb|none|600px|A 3D render of the customized M4A1, with its various modifiable/replaceable components separated.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 0===&lt;br /&gt;
The list of modifications for M4A1 also includes a 10.5-inch barrel, effectively turning it into a [[Mk 18 Mod 0]]. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO.&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The 0.11 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EfT - AK-74M 1.jpg|thumb|none|600px|3D render of the AK-74 with polymer furniture and a GP-34.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMrender.jpg|600px|thumb|none|3D renders of the AKM.]]&lt;br /&gt;
[[File:EFT AKMNrender.jpg|600px|thumb|none|Render of the AKMN, equipped with the rear sight leaf and PBS-1 suppressor of the AKMB.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMSrender.jpg|600px|thumb|none|3D render of the AKMS with its stock folded.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
&lt;br /&gt;
===Molot Vepr-KM===&lt;br /&gt;
A civilian variant of the AKM, the VEPR-KM / VPO-136 semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VEPR-KMrender.jpg|600px|thumb|none|Unity render of the VEPR-KM.]]&lt;br /&gt;
&lt;br /&gt;
===Molot VPO-209===&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the Molot VPO-209 semi-automatic shotgun. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians. Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power, atrocious recoil, and notoriously low armor penetration, as its .366 TKM rounds cannot even penetrate class 2 armor reliably. &lt;br /&gt;
&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|Molot VPO-209 shotgun - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209render.jpg|600px|thumb|none|Closeup of the VPO-209's receiver, with a short magazine. The real VPO-209 normally uses modified 30-round AKM magazines restricted to hold ten .366 TKM rounds.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|&amp;quot;Custom&amp;quot; VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. The only muzzle device compatible with the UB is the PBS-4. The AKS-74UB also has an RPK-style rear sight, without leaf sight itself.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:EfT - AKS-74U 1.jpg|thumb|none|600px|3D render of the AKS-74U.]]&lt;br /&gt;
[[file:EfT - AKS-74U 2.jpg|thumb|none|600px|AKS-74U in-game.]]&lt;br /&gt;
[[file:EfT - AKS-74U 3.jpg|thumb|none|600px|AKS-74U parts rendering.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416 A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416 A5]] is added in patch 0.11. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
&lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish - 5.56x45mm]]&lt;br /&gt;
[[File:Eft hk416a5 unmoded menu.jpg|thumb|none|600px|HK416 A5 in its default configuration in modification menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416 A5 in the hands of a player character.]]&lt;br /&gt;
[[File:HK416A5 11 black.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 A5 with 11 inch barrel and black finish - 5.56x45mmm]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416 A5 fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This hanguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416 A5 in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game. The 7.62x51 NATO version of the MDR is also confirmed and expected to be added in future updates. &lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]] was added in patch 0.12. At the moment, there are avaliable mags for 10 and 20 rounds, as well as its own unique silencer. In addition, there are rails on the handguard from the bottom and side, for foregrips and the tactical combo devices.  Also on top is rail for sights. ''Note: in the game the weapon is called &amp;quot;ASh-12&amp;quot;, however the model clearly indicates ShAK-12''&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML ==&lt;br /&gt;
The Lone Star Armory TX-15 DML was added in patch 0.12. The TX-15 is a semi-automatic [[AR-15]]-derived rifle made by Lone Star Armory.&lt;br /&gt;
[[File:TX-15.jpg|thumb|none|450px|TX-15 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|350px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|SA58 AUS in the customization menu]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|DSA58 MECHANIC in tge customization menu]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|Inspecting a SA58 BEL]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|Reloading a DSA58 OSW]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|Checking the DSA58's chamber]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted.&lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|450px|SKS - 7.62x39mm]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|Russian hunting carbine OP-SKS, civilian version of SKS - 7.62x39mm]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|Chinese SKS with aftermarket Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[file:EfT - sks 1.jpg|thumb|none|600px|3D render of a disassembled SKS.]]&lt;br /&gt;
[[file:EfT - sks 2.jpg|thumb|none|600px|Note that the stripper clip is not currently in the game.]]&lt;br /&gt;
[[file:EfT - sks 3.jpg|thumb|none|600px|Renders of both flavors of the Simonov.]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[M1A SOCOM 16]] is a middle-of-the-road alternative to the SKS and RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor.&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|400px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch 0.11. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
A modified RPK-16 is one of weapons used by Killa, a dangerous Scav boss located on map Interchange. &lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 render.jpg|thumb|none|600px|Renders of various MP-133 setups.]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 Gauge]]&lt;br /&gt;
[[file:EfT - mp153 1.jpg|thumb|none|600px|3D renders of the Baikal MP-153.]]&lt;br /&gt;
[[file:EfT - mp153 2.jpg|thumb|none|600px|The MP-153, disassembled.]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game. &lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[file:EfT - saiga 1.jpg|thumb|none|600px|Early render of the Saiga-12.]]&lt;br /&gt;
[[file:EfTsaiga 2.jpg|thumb|none|600px|The final model.]]&lt;br /&gt;
[[file:EfT - saiga 3.jpg|thumb|none|600px|Rendering with some parts removed...]]&lt;br /&gt;
[[file:EfT - saiga 4.jpg|thumb|none|600px|...some other parts taken off...]]&lt;br /&gt;
[[file:EfT - saiga 5.jpg|thumb|none|600px|The shotgun with most parts stripped off.]]&lt;br /&gt;
[[file:EfT - saiga 6.jpg|thumb|none|600px|Note the Baikal-manufactured shells.]]&lt;br /&gt;
[[file:EfT - saiga 7.jpg|thumb|none|600px|Almost-first person view of the Saiga-12.]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. When the stock is folded, it is the smallest shotgun in the game in terms of inventory size, allowing it to be fitted inside Secure Container Gamma.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01 - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. It can only utilize three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing, and LPS GzH, a lightened match round with heightened velocity.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 4.jpg|thumb|none|600px|Early Unity renders of the SV-98.]]&lt;br /&gt;
[[file:EfT - SV-98 3.jpg|thumb|none|600px|Pre-release image of the SV-98 equipped with a Leupold HAMR sight.]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes. &lt;br /&gt;
[[file:DVL-10M2.jpg|thumb|none|450px|Lobaev DVL-10 - 7.62×51mm NATO]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 1.jpg|thumb|none|600px|Various renderings of the Lobaev DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 2.jpg|thumb|none|600px|The sniper rifle, taken apart.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 3.jpg|thumb|none|600px|Right side view of the DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 4.jpg|thumb|none|600px|Unity render of the suppressed version with the stock folded.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
&lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update 0.11. It is chambered in .308 Winchester, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. &lt;br /&gt;
[[File:Remington 700 BDL.jpg|thumb|none|450px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch treaded barrel, compatible with the most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 1.jpg|thumb|none|600px|3D render of the VSS being charged.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 2.jpg|thumb|none|600px|Ditto, but this time with the dust cover and scope off.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 3.jpg|thumb|none|600px|Full profile views of the Vintorez.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 4.jpg|thumb|none|600px|The disassembled VSS, note the two types of ammunition.]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount. &lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation. &lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was added in patch 0.12.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
&lt;br /&gt;
==Kord heavy machine gun==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Iskorka416</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1305849</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1305849"/>
		<updated>2019-11-05T06:37:19Z</updated>

		<summary type="html">&lt;p&gt;Iskorka416: /* DSA SA58 OSW */  Requesting a DSA58 expert. The game has both seemingly classic FALs (Belgian FAL PARA, Austr(al)ian Stg 58), as well as modern DSA58, plus aftermarket parts. And all of those are interchangeable. I added simple captions, as I'm af&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
Players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of unusual actions the player can perform with their weapons, such as chamberloading, ejecting individual rounds, and speed reloading that discards the original magazine. Ammo in particular needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended stick magazines, and a drum magazine can be used with the Glock 17.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:EFT G17render (1).jpg|600px|thumb|none|3D render of the vanilla Glock 17.]]&lt;br /&gt;
[[File:EFT G17render (2).jpg|600px|thumb|none|Left side and disassembly renders of the G17.]]&lt;br /&gt;
[[File:EFT G17render (3).jpg|600px|thumb|none|A plethora of aftermarket Glock parts available from the Mechanic.]]&lt;br /&gt;
[[File:EFT G17render (4).jpg|600px|thumb|none|Two Glocks fitted with scope mounts. According to the developer's Facebook page, the one on the left is supposed to resemble the Lawgiver from ''[[Dredd]]''.]]&lt;br /&gt;
[[File:EFT G17render (5).jpg|600px|thumb|none|Some custom G17s loaded with the different magazines.]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with scope mount and (now inferior) Dead Ringer rear sight]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 1.jpg|thumb|none|600px|A preview of the Makarov PB.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 2.jpg|thumb|none|600px|The disassembled PB.]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game, warm from a few shots.]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM#Makarov PM|Makarov PM]] is a fairly common pistol in EFT. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 80 round drum magazine is also available, albeit at an extreme rarity. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 2.jpg|thumb|none|600px|Pre-release stills of the MP-443 Grach.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 3.jpg|thumb|none|600px|The MP-443 Grach in the Unity engine.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 4.jpg|thumb|none|600px|Renders of the MP-443's details.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 1.jpg|thumb|none|600px|An early render of the handgun.]]&lt;br /&gt;
[[file:EFT PYa lobby.jpg|thumb|none|600px|Left side of the MP-443 in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT PYa lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:EFT-SIG-1.jpg|thumb|none|600px|3D render of the SIG-Sauer P226R.]]&lt;br /&gt;
[[file:EfT- P226R 1.jpg|thumb|none|600px|The pistol, disassembled .]]&lt;br /&gt;
[[file:EFT P226 lobby.jpg|thumb|none|600px|Left side of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[file:EFT P226 lobby2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:EFT P226 lobby3.jpg|600px|thumb|none|Disassembled model of the P226R in the weapon customization menu.]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later. &lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 1.jpg|thumb|none|600px|A preview of the Tokarev.]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 2.jpg|thumb|none|600px|Details of the TT.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|450px|Stetchkin APS - 9x18mm]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Stetchkin's Automatic Pistol in customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9×21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9×21mm Gyurza]]&lt;br /&gt;
[[File:EFT SR1MPrender.jpg|600px|thumb|none|3D render of the SR-1MP pistol with and without the full rail kit and suppressor.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7×28mm.]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its foreend with a railed one to mount under-barrel attachments. A 50 round drum magazine is also available.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[File:EFT MP5render.jpg|600px|thumb|none|Official rendering of the MP5A4.]]&lt;br /&gt;
[[File:EFT MP5SDrender.jpg|600px|thumb|none|Renders of the MP5SD5 and MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5SDrender (1).jpg|600px|thumb|none|Disassembly of the MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - updated with the Navy Trigger Group - 9x19mm.]]&lt;br /&gt;
[[File:EFT MP5K promo.jpg|600px|thumb|none|Official rendering of the MP5K.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the 0.10.5 update. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 1.jpg|thumb|none|600px|3D render of the Vityaz-SN.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 2.jpg|thumb|none|600px|The weapon with the stock folded.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 3.jpg|thumb|none|600px|The disassembled Vityaz.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The Saiga 9, a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm]]&lt;br /&gt;
[[File:EFT Saiga-9render (1).jpg|600px|thumb|none|Right side render of the Saiga 9.]]&lt;br /&gt;
[[File:EFT Saiga-9render (2).jpg|600px|thumb|none|Left side of a Saiga 9 with a railed dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|FPS view of the PP-91.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Left side views of the SMG.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Views of the right.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm PMM]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels and magazines. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm. Image used to show the stock.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 1.jpg|thumb|none|600px|3D render of the SIG-Sauer MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 3.jpg|thumb|none|600px|The MPX, disassembled.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 2.jpg|thumb|none|600px|Right side of an integrally suppressed MPX.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor. The P90 can also be fitted with the 16&amp;quot; extended barrel of the [[FN PS90]] civilian carbine variant, as well as its green body.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:EFTP90 promo.jpg|thumb|none|600px|Some official promo renders of the 3 P90 variants - here's the original version...]]&lt;br /&gt;
[[File:EFTP90TR promo.jpg|thumb|none|600px|...here's the P90TR...]]&lt;br /&gt;
[[File:EFTP90Flat rail.jpg|thumb|none|600px|...and here's the flat-top.]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, rather than the original EOTech), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''CP points'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:EFTPS90 promo.jpg|thumb|none|600px|An official promo render of a PS90.]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|AS Val in customization menu. Left side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|AS Val in customization menu. Right side]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The ADAR-2-15, a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch 0.11. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|thumb|600px|none|ADAR 2-15 fitted with 10-round Magpul PMAG and Magpul MBUS rear sight in customization menu. Rear sight is sold separately]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EfT- Colt m4a1 4.jpg|thumb|none|600px|A 3D render of the customized M4A1, with its various modifiable/replaceable components separated.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 0===&lt;br /&gt;
The list of modifications for M4A1 also includes a 10.5-inch barrel, effectively turning it into a [[Mk 18 Mod 0]]. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO.&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The 0.11 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EfT - AK-74M 1.jpg|thumb|none|600px|3D render of the AK-74 with polymer furniture and a GP-34.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMrender.jpg|600px|thumb|none|3D renders of the AKM.]]&lt;br /&gt;
[[File:EFT AKMNrender.jpg|600px|thumb|none|Render of the AKMN, equipped with the rear sight leaf and PBS-1 suppressor of the AKMB.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMSrender.jpg|600px|thumb|none|3D render of the AKMS with its stock folded.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
&lt;br /&gt;
===Molot Vepr-KM===&lt;br /&gt;
A civilian variant of the AKM, the VEPR-KM / VPO-136 semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VEPR-KMrender.jpg|600px|thumb|none|Unity render of the VEPR-KM.]]&lt;br /&gt;
&lt;br /&gt;
===Molot VPO-209===&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the Molot VPO-209 semi-automatic shotgun. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians. Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power, atrocious recoil, and notoriously low armor penetration, as its .366 TKM rounds cannot even penetrate class 2 armor reliably. &lt;br /&gt;
&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|Molot VPO-209 shotgun - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209render.jpg|600px|thumb|none|Closeup of the VPO-209's receiver, with a short magazine. The real VPO-209 normally uses modified 30-round AKM magazines restricted to hold ten .366 TKM rounds.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|&amp;quot;Custom&amp;quot; VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. The only muzzle device compatible with the UB is the PBS-4. The AKS-74UB also has an RPK-style rear sight, without leaf sight itself.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:EfT - AKS-74U 1.jpg|thumb|none|600px|3D render of the AKS-74U.]]&lt;br /&gt;
[[file:EfT - AKS-74U 2.jpg|thumb|none|600px|AKS-74U in-game.]]&lt;br /&gt;
[[file:EfT - AKS-74U 3.jpg|thumb|none|600px|AKS-74U parts rendering.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416 A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416 A5]] is added in patch 0.11. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
&lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish - 5.56x45mm]]&lt;br /&gt;
[[File:Eft hk416a5 unmoded menu.jpg|thumb|none|600px|HK416 A5 in its default configuration in modification menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416 A5 in the hands of a player character.]]&lt;br /&gt;
[[File:HK416A5 11 black.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 A5 with 11 inch barrel and black finish - 5.56x45mmm]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416 A5 fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This hanguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416 A5 in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game. The 7.62x51 NATO version of the MDR is also confirmed and expected to be added in future updates. &lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]] was added in patch 0.12. At the moment, there are avaliable mags for 10 and 20 rounds, as well as its own unique silencer. In addition, there are rails on the handguard from the bottom and side, for foregrips and the tactical combo devices.  Also on top is rail for sights. ''Note: in the game the weapon is called &amp;quot;ASh-12&amp;quot;, however the model clearly indicates ShAK-12''&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML ==&lt;br /&gt;
The Lone Star Armory TX-15 DML was added in patch 0.12. The TX-15 is a semi-automatic [[AR-15]]-derived rifle made by Lone Star Armory.&lt;br /&gt;
[[File:TX-15.jpg|thumb|none|450px|TX-15 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|500px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft sa58 classic menu.jpg|thumb|600px|none|SA58 AUS]]&lt;br /&gt;
[[File:Eft dsa58 modded menu.jpg|thumb|600px|none|DSA58 MECHANIC]]&lt;br /&gt;
[[File:Eft sa58 para inspect.jpg|thumb|600px|none|SA58 BEL]]&lt;br /&gt;
[[File:Eft dsa58 osw scoped reloading.jpg|thumb|600px|none|DSA58 OSW]]&lt;br /&gt;
[[File:Eft dsa58 chambercheck.jpg|thumb|600px|none|DSA58]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted.&lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|450px|SKS - 7.62x39mm]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|Russian hunting carbine OP-SKS, civilian version of SKS - 7.62x39mm]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|Chinese SKS with aftermarket Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[file:EfT - sks 1.jpg|thumb|none|600px|3D render of a disassembled SKS.]]&lt;br /&gt;
[[file:EfT - sks 2.jpg|thumb|none|600px|Note that the stripper clip is not currently in the game.]]&lt;br /&gt;
[[file:EfT - sks 3.jpg|thumb|none|600px|Renders of both flavors of the Simonov.]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[M1A SOCOM 16]] is a middle-of-the-road alternative to the SKS and RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor.&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|400px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch 0.11. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
A modified RPK-16 is one of weapons used by Killa, a dangerous Scav boss located on map Interchange. &lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 render.jpg|thumb|none|600px|Renders of various MP-133 setups.]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 Gauge]]&lt;br /&gt;
[[file:EfT - mp153 1.jpg|thumb|none|600px|3D renders of the Baikal MP-153.]]&lt;br /&gt;
[[file:EfT - mp153 2.jpg|thumb|none|600px|The MP-153, disassembled.]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game. &lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[file:EfT - saiga 1.jpg|thumb|none|600px|Early render of the Saiga-12.]]&lt;br /&gt;
[[file:EfTsaiga 2.jpg|thumb|none|600px|The final model.]]&lt;br /&gt;
[[file:EfT - saiga 3.jpg|thumb|none|600px|Rendering with some parts removed...]]&lt;br /&gt;
[[file:EfT - saiga 4.jpg|thumb|none|600px|...some other parts taken off...]]&lt;br /&gt;
[[file:EfT - saiga 5.jpg|thumb|none|600px|The shotgun with most parts stripped off.]]&lt;br /&gt;
[[file:EfT - saiga 6.jpg|thumb|none|600px|Note the Baikal-manufactured shells.]]&lt;br /&gt;
[[file:EfT - saiga 7.jpg|thumb|none|600px|Almost-first person view of the Saiga-12.]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. When the stock is folded, it is the smallest shotgun in the game in terms of inventory size, allowing it to be fitted inside Secure Container Gamma.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01 - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. It can only utilize three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing, and LPS GzH, a lightened match round with heightened velocity.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 4.jpg|thumb|none|600px|Early Unity renders of the SV-98.]]&lt;br /&gt;
[[file:EfT - SV-98 3.jpg|thumb|none|600px|Pre-release image of the SV-98 equipped with a Leupold HAMR sight.]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes. &lt;br /&gt;
[[file:DVL-10M2.jpg|thumb|none|450px|Lobaev DVL-10 - 7.62×51mm NATO]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 1.jpg|thumb|none|600px|Various renderings of the Lobaev DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 2.jpg|thumb|none|600px|The sniper rifle, taken apart.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 3.jpg|thumb|none|600px|Right side view of the DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 4.jpg|thumb|none|600px|Unity render of the suppressed version with the stock folded.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
&lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update 0.11. It is chambered in .308 Winchester, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. &lt;br /&gt;
[[File:Remington 700 BDL.jpg|thumb|none|450px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch treaded barrel, compatible with the most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 1.jpg|thumb|none|600px|3D render of the VSS being charged.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 2.jpg|thumb|none|600px|Ditto, but this time with the dust cover and scope off.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 3.jpg|thumb|none|600px|Full profile views of the Vintorez.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 4.jpg|thumb|none|600px|The disassembled VSS, note the two types of ammunition.]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount. &lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation. &lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was added in patch 0.12.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
&lt;br /&gt;
==Kord heavy machine gun==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Iskorka416</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Escape_from_Tarkov&amp;diff=1305579</id>
		<title>Talk:Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Escape_from_Tarkov&amp;diff=1305579"/>
		<updated>2019-11-04T10:27:13Z</updated>

		<summary type="html">&lt;p&gt;Iskorka416: /* 0.12 is live */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=In-Dev Weapons=&lt;br /&gt;
The following weapons are confirmed to be in development, but are not in the current version of the game.&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino (20DS, 40DS, 50DS, 60DS)==&lt;br /&gt;
Every variant of the [[Chiappa Rhino]] has been shown in pre-release renders, but has not yet been added in any of the released versions of the game.&lt;br /&gt;
[[file:Chiappa Rhino 2&amp;quot;.jpg|thumb|none|250px|Chiappa Rhino 20DS - .357 Magnum]]&lt;br /&gt;
[[file:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 1.jpg|thumb|none|600px|3D render of the Rhino family.]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 2.jpg|thumb|none|600px|A Rhino 60DS, showing off the removable sights.]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 3.jpg|thumb|none|600px|The Rhino 20DS...]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 4.jpg|thumb|none|600px|...and the 40DS.]]&lt;br /&gt;
&lt;br /&gt;
==PSS Silent Pistol==&lt;br /&gt;
The [[PSS Silent Pistol]] was confirmed in the devblog on June 7th, 2018. It fires a special 7.62x42mm SP4 round.&lt;br /&gt;
[[File:Pistol Russian PSS in 7.62x41mm SP-4 special purpose noiseless cartridge.jpg|thumb|none|300px|PSS - 7.62x41mm]]&lt;br /&gt;
&lt;br /&gt;
==SR-2M==&lt;br /&gt;
The [[SR-2M]] was confirmed June 7th in the devblog. It fires the 9x21mm Gyurza ammunition.&lt;br /&gt;
[[File:SR-2Veresk.jpg|thumb|none|350px|SR-2M - 9x21mm]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M==&lt;br /&gt;
The [[SR-3M]] is a shorter, non suppressed variant of the [[AS Val]]. It was confirmed in the June 7th DevBlog, 2018. It would be chambered in 9x39mm.&lt;br /&gt;
[[File:SR-3M-vichr-30-mag.jpg|thumb|none|400px|SR-3M with 30 round magazine - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==9A-91==&lt;br /&gt;
The [[9A-91]] was previously confirmed with screenshots &amp;amp; in DevBlogs. It is chambered in 9x39mm.&lt;br /&gt;
[[File:9A-91silenced.jpg|thumb|none|400px|9A-91 with attached silencer and Kobra red-dot sight - 9x39mm. Current production model.]]&lt;br /&gt;
&lt;br /&gt;
==VSK-94==&lt;br /&gt;
The [[VSK-94]] was previously confirmed with screenshots &amp;amp; in DevBlogs with [[9A-91]]. It is also chambered in 9x39mm.&lt;br /&gt;
[[File:VSK94.jpg|thumb|none|400px|VSK-94 with PKS-07 scope - 9x39mm. Current production model.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-43==&lt;br /&gt;
The [[Baikal IZH-43|Baikal MP-43]] was shown in early trailers, but is not featured in the current build of the game. &lt;br /&gt;
[[file:RemingtonSPR210.jpg|thumb|none|450px|Remington SPR 210/Baikal MP-43-1C - 12 gauge]]&lt;br /&gt;
[[file:EfT - IZH-43 1.jpg|thumb|none|600px|Baikal MP-43 in pre-release footage.]]&lt;br /&gt;
[[file:EfT - IZH-43 2.jpg|thumb|none|600px|3D render of the Baikal MP-43.]]&lt;br /&gt;
[[file:EfT - IZH-43 3.jpg|thumb|none|600px|3D render of the Baikal MP-43.]]&lt;br /&gt;
[[file:EfT - IZH-43 4.jpg|thumb|none|600px|3D render of the Baikal MP-43.]]&lt;br /&gt;
&lt;br /&gt;
==GP-34==&lt;br /&gt;
The [[GP-series grenade launcher|GP-34]] was featured in the early Alpha stages of the game, but was removed shortly after a few early patches due to problems with damage issues (the weapon didn't do any damage when equipped). Despite its removal, 40mm VOG grenades can still be found in-game, albeit rarely. Currently they mostly serve as a collectible &amp;quot;trophy&amp;quot; for players. &lt;br /&gt;
[[file:Izhmash GP-34.jpg|thumb|none|350px|GP-34 - 40mm Caseless]]&lt;br /&gt;
[[file:EfT - gp-34.jpg|thumb|none|600px|GP-34 in-game.]]&lt;br /&gt;
[[file:EfT - gp-34 ammo.jpg|thumb|none|600px|VOG-25 shells in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
The [[AAC Honey Badger]]  was confirmed on podcasts with Battlestate Games director. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|350px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AEK-919K Kashtan==&lt;br /&gt;
The [[AEK-919K Kashtan]]  was confirmed on official Battlestate Games Youtube chanel. &lt;br /&gt;
[[File:AEK-919K-right.jpg|thumb|none|350px|AEK-919K Kashtan - 9x18 Makarov.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971/AEK-973 and A-545/A-762 ==&lt;br /&gt;
The [[AEK-971]], [[AEK-973]], [[AEK-971#A-545|A-545]] and  A-762 was confirmed on official Battlestate Games Youtube chanel and podcasts with Battlestate Games director. &lt;br /&gt;
[[File:Aek971 545.jpg|thumb|none|350px|AEK-971 - 5.45x39mm.]]&lt;br /&gt;
[[File:AEK-973.jpg|thumb|none|350px|AEK-973 with scope - 7.62x39mm.]]&lt;br /&gt;
[[File:A-545 01.jpg|thumb|none|350px|A-545 - 5.45x39mm.]]&lt;br /&gt;
[[File:A-762.jpg|thumb|none|350px|A-762 - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12/AK-15 and AK TR3==&lt;br /&gt;
The [[AK-12]], the AK-15, and their civilian version, the AK TR3, were confirmed on podcasts with Battlestate Games director. &lt;br /&gt;
[[File:AK-12 final.jpg|thumb|none|350px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[File:AK-15 final.jpg|thumb|none|350px|AK-15 - 7.62x39mm]]&lt;br /&gt;
[[File:AK-TR-3-7.62.jpg|thumb|none|350px|AK TR3 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-308==&lt;br /&gt;
The AK-308 was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:AK-308.jpg|thumb|none|350px|AK-308 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Alexander Arms .50 Beowulf ==&lt;br /&gt;
The [[Alexander Arms .50 Beowulf ]]  was confirmed. &lt;br /&gt;
[[File:AA Beowulf.jpg|thumb|none|350px|Alexander Arms .50 Beowulf - .50 Beowulf.]]&lt;br /&gt;
&lt;br /&gt;
==AM-17 ==&lt;br /&gt;
The AM-17  was confirmed. &lt;br /&gt;
[[File:AM-17.jpg|thumb|none|350px|AM-17 - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94 ==&lt;br /&gt;
The [[AN-94 ]] was confirmed on podcasts with Battlestate Games director. &lt;br /&gt;
[[File:An94-1.jpg|thumb|none|350px|AN-94 - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]]  was confirmed with screenshot. &lt;br /&gt;
[[File:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm.]]&lt;br /&gt;
[[File:EFT MP9 dev.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 model.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
The [[Benelli M4]]  was confirmed. &lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR ]] was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|none|350px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2==&lt;br /&gt;
The [[CZ 805 BREN#CZ BREN 2|CZ BREN 2]]  was confirmed. &lt;br /&gt;
[[File:806.jpg|thumb|none|350px|CZ 806 BREN 2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CZ 807.jpg|thumb|none|350px|CZ 806 BREN 2 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle .308==&lt;br /&gt;
The [[Desert Tech Micro Dynamic Rifle|Desert Tech Micro Dynamic Rifle .308]]   was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:Desert Tech MDR.jpg|thumb|none|350px|Desert Tech Micro Dynamic Rifle - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
==DSR-Precision DSR-1==&lt;br /&gt;
The [[DSR-Precision DSR-1]] was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:Dsr1.jpg|thumb|none|350px|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
==Thales F90==&lt;br /&gt;
The [[Steyr AUG#Thales F90|Thales F90]] was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:F90.jpg|thumb|none|350px|Thales F90 - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L and FN SCAR-H ==&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L]] and [[FN SCAR#FN SCAR-H|FN SCAR-H]] were confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:FN SCAR-L (Standard).jpg|thumb|none|350px|FN SCAR-L - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|350px|FN SCAR-H - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3]] was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:G3A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:HKG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm.]]&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417  ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK417|Heckler &amp;amp; Koch HK417]] was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:HK417 12.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK417 with 12&amp;quot; barrel - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5/10  ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5/10 and MP5/40|Heckler &amp;amp; Koch MP5/10]] was confirmed.&lt;br /&gt;
[[File:Heckler and Koch MP510.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5/10 with 2-round burst trigger group and sound suppressor - 10mm Auto]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45 and Heckler &amp;amp; Koch UMP9 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] and [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] were confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP9 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov SR1==&lt;br /&gt;
The Kalashnikov SR1  was confirmed.&lt;br /&gt;
[[File:Kalashnikov SR1.jpg|thumb|none|350px|Kalashnikov SR1 - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company PDW==&lt;br /&gt;
The [[Knight's Armament PDW]]  was confirmed.&lt;br /&gt;
[[File:KAC PDW 10in.jpg|thumb|none|350px|KAC PDW with 10&amp;quot; barrel - 6x35mm.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]]  was confirmed with screenshots .&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|350px|TDI/KRISS USA Gen I Vector - .45 ACP.]]&lt;br /&gt;
[[File:EFT Vector promo.jpg|thumb|none|350px|TDI Vector model.]]&lt;br /&gt;
&lt;br /&gt;
==KS-23==&lt;br /&gt;
The [[KS-23]] was confirmed with screenshots.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|none|350px|KS-23 with a fixed wooden stock - 23mm.]]&lt;br /&gt;
[[File:KS23.JPG|thumb|none|350px|KS-23M - 23mm.]]&lt;br /&gt;
[[File:EFT KS-23 promo.jpg|thumb|none|350px|KS-23 model.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK 12.7 ==&lt;br /&gt;
The [[KSVK]]  was confirmed on official Battlestate Games Youtube chanel.&lt;br /&gt;
[[File:Ksvk2.jpg|thumb|none|350px|KSVK sniper rifle - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle |M16A4 Rifle ]]  was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|350px|M16A4 with carry handle attached - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-18M-M==&lt;br /&gt;
The [[Izhmekh Single Barreled Shotgun Series#Izhmekh IZh-18|Izhmekh IZh-18]]  was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:Baikal MP-18M-M.jpg|thumb|none|350px|Baikal MP-18M-M - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-27==&lt;br /&gt;
The [[IZh-27|MP-27]]  was confirmed on official Battlestate Games Youtube chanel.&lt;br /&gt;
[[File:Izh27.jpg|thumb|none|350px|Baikal MP-27 - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
==Molot Bekas-M==&lt;br /&gt;
The [[Molot Bekas-M]]  was confirmed on official Battlestate Games Youtube chanel.&lt;br /&gt;
[[File:Bekas 12m-1.jpg|thumb|none|350px|Bekas-12M with 29.5-inch barrel - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
==MTs 225 ==&lt;br /&gt;
The [[MTs255]]  was confirmed with screenshots.&lt;br /&gt;
[[File:MTs255.jpg|thumb|none|350px|MTs255 - 12 gauge.]]&lt;br /&gt;
[[File:EFT MTc-255 promo.jpg|thumb|none|350px|MTs 225 model.]]&lt;br /&gt;
&lt;br /&gt;
==Orsis SVLK-14S &amp;quot;Sumrak&amp;quot; ==&lt;br /&gt;
The Orsis SVLK-14S &amp;quot;Sumrak&amp;quot; was confirmed.&lt;br /&gt;
[[File:Orsis SVLK-14S &amp;quot;Sumrak&amp;quot;.jpg|thumb|none|350px|Orsis SVLK-14S &amp;quot;Sumrak&amp;quot;.jpg  - .338Lapua Magnum.]]&lt;br /&gt;
&lt;br /&gt;
==Orsis T-5000 ==&lt;br /&gt;
The [[ORSIS T-5000]]  was confirmed.&lt;br /&gt;
[[File:ORSIS T-5000.jpg|thumb|none|350px|ORSIS T-5000 with Harris bipod - .308 Winchester.]]&lt;br /&gt;
&lt;br /&gt;
==OTS-14 Groza==&lt;br /&gt;
The [[OTs-14 Groza]]  was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:OTS-14.jpg|thumb|none|350px|OTs-14-4A-01 Groza - 9x39mm.]]&lt;br /&gt;
&lt;br /&gt;
==PKM ==&lt;br /&gt;
The [[PK Machine Gun#PK/PKM Machine Gun|PKM]]  was confirmed.&lt;br /&gt;
[[File:HungarianPKM.jpg|thumb|none|350px|PKM - 7.62x54mm R.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg ==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg|PKP Pecheneg]]  was confirmed.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|350px|PKP Pecheneg - 7.62x54mm R.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon ==&lt;br /&gt;
The [[Izhmash PP-19#PP-19 Bizon|PP-19 Bizon]]  was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|350px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41 ==&lt;br /&gt;
The [[PPSh-41]]  was confirmed.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev.]]&lt;br /&gt;
&lt;br /&gt;
==RPD ==&lt;br /&gt;
The [[RPD]] was confirmed.&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|350px|RPD - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
==RPK &amp;amp; RPK-74/RPK-74M==&lt;br /&gt;
The [[RPK]], [[RPK#RPK-74|RPK-74]] and [[RPK#RPK-74|RPK-74M]]  was confirmed.&lt;br /&gt;
[[File:RPK lmg.jpg|thumb|none|350px|RPK with 40 round magazine - 7.62x39mm.]]&lt;br /&gt;
[[File:Soviet RPK-74.jpg|thumb|none|350px|RPK-74 with 45-round box magazine - 5.45x39mm.]]&lt;br /&gt;
[[File:Rpk74m.jpg|thumb|none|350px|RPK-74M with 45-round box magazine - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga MK 5,45 ==&lt;br /&gt;
The Saiga MK 5,45 was confirmed.&lt;br /&gt;
[[File:Saiga MK 5.45x39.jpg|thumb|none|350px|Saiga MK 5.45x39 - 5.45x39.]]&lt;br /&gt;
&lt;br /&gt;
==Sa vz. 61 Skorpion ==&lt;br /&gt;
The [[Sa vz. 61 Skorpion]] was confirmed.&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|none|350px|Sa vz. 61 Škorpion - .32 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==SIG MPX .45 ACP Custom==&lt;br /&gt;
The [[SIG MPX]] .45 ACP Custom  was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:SIG MPX SBR.jpg|thumb|none|350px|SIG-Sauer MPX SBR, Gen 2  for comparison - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
==SV-18==&lt;br /&gt;
The SV-18  was confirmed.&lt;br /&gt;
[[File:SV-18.jpg|thumb|none|350px|SV - 18 - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
==SVDM==&lt;br /&gt;
The SVDM was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:SVDM.jpg|thumb|none|350px|SVDM - 7.62x54mmR.]]&lt;br /&gt;
&lt;br /&gt;
==SVDK ==&lt;br /&gt;
The [[SVD Dragunov#SVDK|SVDK]] was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:SVDK.jpg|thumb|none|350px|SVDK - 9.3x64mm 7N33.]]&lt;br /&gt;
&lt;br /&gt;
==SVT-40==&lt;br /&gt;
The [[Tokarev SVT-40]] was confirmed.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|350px|Tokarev SVT-40 - 7.62x54mmR.]]&lt;br /&gt;
&lt;br /&gt;
==Vepr 12==&lt;br /&gt;
The [[Vepr-12]] was confirmed on official Battlestate Games Youtube chanel.&lt;br /&gt;
[[File:Vepr-12 short barrel.jpg|thumb|none|350px|Molot Vepr-12 - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
==Vepr SOK-94 ==&lt;br /&gt;
The [[Molot Vepr|Vepr SOK-94]] was confirmed on official Battlestate Games Youtube chanel.&lt;br /&gt;
[[File:SOK-94.jpg|thumb|none|350px|SOK-94 Vepr - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
==VSSK Vychlop ==&lt;br /&gt;
The [[VSSK Vychlop]] was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:Vssk 1.jpg|thumb|none|350px|VSSK Vychlop - 12.7x55mm.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-111 ==&lt;br /&gt;
The VPO-111 was confirmed on official Battlestate Games Youtube chanel.&lt;br /&gt;
[[File:VPO-111.jpg|thumb|none|350px|VPO-111 - 7.62x54mmR.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-156 ==&lt;br /&gt;
The VPO-156  was confirmed on official Battlestate Games Youtube chanel.&lt;br /&gt;
[[File:VPO-156.jpg|thumb|none|350px|VPO-156 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==VPO-302 ==&lt;br /&gt;
The VPO-302  was confirmed on official Battlestate Games Youtube chanel.&lt;br /&gt;
[[File:VPO-302.jpg|thumb|none|350px|VPO-302 - 7.62x39mm, 6.5mm Grendel and .366 TKM.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 ==&lt;br /&gt;
The [[CZ 75 ]]  was confirmed.&lt;br /&gt;
[[File:Cz75b9mm.jpg|thumb|none|350px|CZ 75B - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ P-09 ==&lt;br /&gt;
The [[CZ 75#CZ P-09|CZ P-09]]  was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:CZP09.jpg|thumb|none|350px|CZ P-09 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
==EAA Thor ==&lt;br /&gt;
The [[EAA Thor ]]  was confirmed.&lt;br /&gt;
[[File:THOR .45-70.jpg|thumb|none|350px|EAA Tanfoglio Thor - .500 S&amp;amp;W Magnum.]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
The [[GSh-18 ]]  was confirmed.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|350px|GSh-18 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
The [[Glock pistol series#Glock 19|Glock 19]]  was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|none|350px|Glock 19 (3rd Generation) - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]]  was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:USP9mm.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle==&lt;br /&gt;
The [[IMI Desert Eagle]] or [[Magnum Research Micro Eagle]] was confirmed.&lt;br /&gt;
[[File:DesertEagleMarkIstainless.jpg|thumb|none|350px|A satin nickel Magnum Research Desert Eagle Mark I - .357 Magnum.]]&lt;br /&gt;
[[File:MicroDE.jpg|thumb|none|350px|Magnum Research Micro Eagle - .380 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
The [[Jericho 941]]  was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:Jericho 941 RPL.jpg|thumb|none|350px|IWI Jericho 941 RPL - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
==Lebedev PL-14 ==&lt;br /&gt;
The [[PL-14 Lebedev]]  was confirmed.&lt;br /&gt;
[[File:PL-14 Lebedev.jpg|thumb|none|350px|Kalashnikov Concern Lebedev PL-14 prototype - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
The [[Makarov PM#Makarov PMM|Makarov PMM]] was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:Makarov PMM.jpg|thumb|none|350px|Makarov PMM - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P]]  was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:S&amp;amp;W M&amp;amp;P 9mm.jpg|thumb|none|350px|Smith &amp;amp; Wesson M&amp;amp;P9 - 9x19mm.]]&lt;br /&gt;
[[File:M&amp;amp;P 45 Brown.jpg|thumb|none|350px|A Smith &amp;amp; Wesson M&amp;amp;P45 with 4&amp;quot; barrel, tan frame, &amp;amp; thumb safety - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==1911 pistol==&lt;br /&gt;
The unknown 1911 pistol was confirmed with screenshots.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:ColtRailGun.jpg|thumb|none|350px|Colt Rail Gun - .45 ACP.]]&lt;br /&gt;
[[File:S&amp;amp;WM1911SS.jpg|thumb|none|350px|Smith &amp;amp; Wesson SW1911 Stainless version with front slide serrations and integral rail on the frame - .45 ACP.]]&lt;br /&gt;
[[File:EFT 1911 dev.jpg|thumb|none|350px|1911 model.]]&lt;br /&gt;
&lt;br /&gt;
==FN EGLM==&lt;br /&gt;
The [[FN EGLM]] was confirmed with screenshots.&lt;br /&gt;
[[File:FN40.jpg|thumb|none|350px|FN MK 13 (EGLM) in Standalone configuration - 40mm.]]&lt;br /&gt;
[[File:EFT FN MK13.jpg|thumb|none|350px|FN MK 13 (EGLM) model]]&lt;br /&gt;
&lt;br /&gt;
==GP-25 ==&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25]]  was confirmed with screenshots .&lt;br /&gt;
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 - 40mm.]]&lt;br /&gt;
[[File:EFT GP-25 model.jpg|thumb|none|350px|GP-25 model.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30M]]  was confirmed with screenshots.&lt;br /&gt;
[[File:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|350px|GP-30M - 40mm.]]&lt;br /&gt;
[[File:EFT GP-30M model.jpg|thumb|none|350px|GP-30M model.]]&lt;br /&gt;
&lt;br /&gt;
==M203==&lt;br /&gt;
The [[M203 grenade launcher|M203]]  was confirmed with screenshots.&lt;br /&gt;
[[File:M203.jpg|thumb|none|350px|M203 grenade launcher - 40x46mm..]]&lt;br /&gt;
[[File:EFT M203 model.jpg|thumb|none|350px|M203 model.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL==&lt;br /&gt;
The [[Milkor MGL]]  was confirmed with screenshots.&lt;br /&gt;
[[File:MGL32.jpg|thumb|none|350px|Milkor MGL Mk 1S - 40x46mm.]]&lt;br /&gt;
[[File:EFT M32 model.jpg|thumb|none|350px|M32 model.]]&lt;br /&gt;
&lt;br /&gt;
==RG-6 ==&lt;br /&gt;
The [[RG-6 ]]  was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:Rg 6-1.JPG|thumb|none|350px|RG-6 grenade launcher - 40mm Caseless.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]]  was confirmed.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
==unknown grenade==&lt;br /&gt;
The unknown grenade model ([[M7 CS gas grenade]], [[AN/M14 incendiary grenade]] or [[M18]])  was confirmed with screenshots.&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|350px|AN/M14 incendiary grenade.]]&lt;br /&gt;
[[File:M7A2 CS grenade.jpg|thumb|none|350px|M7A2 CS gas grenade.]]&lt;br /&gt;
[[File:M18red.jpg|thumb|none|350px|M18 smoke grenade - Red..]]&lt;br /&gt;
[[File:EFT AN grenade model.jpg|thumb|none|350px|An grenade model.]]&lt;br /&gt;
&lt;br /&gt;
==RGM and RGO==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGM and RGO]]  was confirmed with screenshots.&lt;br /&gt;
[[File:RGO.jpg|thumb|none|350px|RGO frag grenade.]]&lt;br /&gt;
[[File:RGN.jpg|thumb|none|350px|RGN frag grenade.]]&lt;br /&gt;
[[File:EFT RGO and RGN.jpg|thumb|none|350px|RGO and RGN model.]]&lt;br /&gt;
&lt;br /&gt;
==VOG-17 CIS &amp;quot;Hattabka&amp;quot; ==&lt;br /&gt;
The VOG-17 CIS &amp;quot;Hattabka&amp;quot; with UZRG fuze was confirmed with screenshots.&lt;br /&gt;
[[File:VOG-17M Grenade .jpg|thumb|none|350px|VOG-17 CIS &amp;quot;Hattabka&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==VOG-25P hand grenade with UZRGM fuze ==&lt;br /&gt;
The VOG-25P hand grenade with UZRGM fuze was confirmed with screenshots.&lt;br /&gt;
[[File:EFT VOG-25P UZRGM fuze model .jpg|thumb|none|350px|EFT VOG-25P UZRGM fuze model.]]&lt;br /&gt;
&lt;br /&gt;
==OZM72 wire mine==&lt;br /&gt;
The OZM72 wire mine  was confirmed with screenshots.&lt;br /&gt;
[[File:EFT OZM72 model.jpg|thumb|none|350px|OZM72 wire mine model.]]&lt;br /&gt;
&lt;br /&gt;
==PMN-2==&lt;br /&gt;
The [[PMN mine series#PMN-2|PMN-2]] was confirmed with screenshots.&lt;br /&gt;
[[File:PMN-2.jpg|thumb|none|350px|PMN-2.]]&lt;br /&gt;
[[File:EFT PMN-2.jpg|thumb|none|350px|PMN-2 model.]]&lt;br /&gt;
&lt;br /&gt;
==PMN4==&lt;br /&gt;
The PMN4 was confirmed was confirmed with screenshots.&lt;br /&gt;
[[File:EFT PMN-4.jpg|thumb|none|350px|PMN-4 model.]]&lt;br /&gt;
&lt;br /&gt;
==MON-50==&lt;br /&gt;
The [[ MON-50 anti-personnel mine]]  was confirmed was confirmed with screenshots.&lt;br /&gt;
[[File:MON-50.jpg|thumb|none|350px|MON-50 anti-personnel mine.]]&lt;br /&gt;
[[File:EFT MON-50.jpg|thumb|none|350px|MON-50 model.]]&lt;br /&gt;
&lt;br /&gt;
==2B14 Podnos Mortar==&lt;br /&gt;
The [[2B14 Podnos Mortar]]  was confirmed with screenshots.&lt;br /&gt;
[[File:2B14 Podnos 82mm Mortar.jpg|thumb|none|350px|2B14 Podnos mortar - 82 mm.]]&lt;br /&gt;
[[File:EFT 2B14 model.jpg|thumb|none|350px|2B14 model.]]&lt;br /&gt;
&lt;br /&gt;
==SPG-9 recoilless rifle==&lt;br /&gt;
The [[SPG-9 recoilless rifle]] was confirmed with screenshots.&lt;br /&gt;
[[File:Spg-9.jpg|thumb|none|350px|SPG-9 recoilless rifle tripod mount - 73mm.]]&lt;br /&gt;
[[File:EFT SPG-9.jpg|thumb|none|350px|SPG-9 model]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==The official website of the game.==&lt;br /&gt;
http://escapefromtarkov.com/&lt;br /&gt;
&lt;br /&gt;
==Information.==&lt;br /&gt;
As far as possible I will add new screenshots from movies and renders the game. --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 06:56, 28 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Some more aspects regarding how they're handling the weapons ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=TJfcaCmMy7c&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 03:15, 7 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
Looks awesomely realistic.--[[User:Flavio|Flavio]] ([[User talk:Flavio|talk]]) 18:53, 25 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New weapons in the 2016 dev report ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=ok1lWEq2Q-Q&lt;br /&gt;
&lt;br /&gt;
This video shows some new weapons they're planning on implementing, particularly around the 5:45 mark. I spotted an APS/APB Stechkin, a first generation KRISS Vector, an RGD-2 smoke grenade, an RGN fragmentation grenade, what is presumably an HK MP5A4 (though it could be an MP5-N with a full stock because the muzzle and fire selectors don't look complete and don't have textures), and a SIG MPX variant. There are a few other grenades present I couldn't identify.&lt;br /&gt;
&lt;br /&gt;
We also see the devs live action shooting some unseen weapons like the Vityaz-SN for sound recording. While that's not enough to add it to the page, they've said many AK pattern or lookalike guns of all types will be included, and seem to use the actual guns to record sound, so it's probably safe to say it'll be included at some point.&lt;br /&gt;
&lt;br /&gt;
I do have to question some of their weapon choices, though. Most of the guns make sense, even the western ones like the P226, M4A1, and MP5, but I have to call the Chiappa Rhino, KRISS, and MPX into question. They're all cool guns, and the number of base gun receivers will be &amp;quot;in the triple digits&amp;quot;, but those are rather strange weapons to add ''first.'' I digress, though, because this game looks cooler and cooler every time I see it.&lt;br /&gt;
&lt;br /&gt;
--[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 16:41, 19 January 2017 (EST)&lt;br /&gt;
:I'd bet that the devs are probably going to port most of Contract Wars vast arsenal to this game, which explains some of the newer western weapons.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:42, 19 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:: That makes the most sense, although the weapons in the dev video (especially the KRISS) look more detailed and don't quite match up, so perhaps they're making new models just based off of the arsenal they had before, because they already have a base for those guns so why not. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 19:56, 19 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Captions and other boo-boos==&lt;br /&gt;
&lt;br /&gt;
You guys need to know what's the difference between &amp;quot;in-game&amp;quot; and &amp;quot;in-engine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Those renders you see are all rendered in Unity, not in game, and are not representative of the game itself.&lt;br /&gt;
&lt;br /&gt;
If you want in-game pictures, you'll need someone in the closed alpha to give you those screenshots. &lt;br /&gt;
&lt;br /&gt;
Furthermore, the &amp;quot;AK-74M&amp;quot; entry is incorrect; the AK in question has a ribbed receiver and no folding stock. It is but a plastic AK-74N. -[[User:OngYingGao|OngYingGao]] ([[User talk:OngYingGao|talk]]) 00:49, 29 July 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Updating the page ==&lt;br /&gt;
&lt;br /&gt;
Escape from Tarkov just updated with a new patch, adding a few noteworthy rifles and gear such as the AKM, two new Civi AK's which are the VPO-209 (smoothbore AK firing .366 TKM) and the VPO-136 (Semi-Auto 7,62x39mm), a new version of the DVL-10 as well as bunch of additional equipment, attachments and gear. Overall about 70 new items in this patch alone. Over the next few weeks I'm going to try and update the page with some new information. As this IS a survival game, these items will come and go but I will attempt to get screen caps for them ASAP [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 04:50, 28 October 2017 (EDT)&lt;br /&gt;
:The MP5/MP5SD has been in the game for while now too.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:38, 28 October 2017 (EDT)&lt;br /&gt;
::One of the things they added in this patch as well, is the ability to both blind fire and being able to fold the stock of your weapon, although the folding stock mechanic is only really useful for extreme CQC areas since they haven't added the functionality of decreased storage space with the firearms when the stock is folded. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 23:09, 28 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== All the &amp;quot;Factory&amp;quot; images I added... ==&lt;br /&gt;
&lt;br /&gt;
...are from [http://www.youtube.com/watch?v=4tWMsdWq1X4 this video]. Not really optimal but it's a lot better than nothing.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:42, 26 March 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Other confirmed weapons ==&lt;br /&gt;
&lt;br /&gt;
Recently I watched [https://www.youtube.com/watch?v=ANAAeVf5XfY a video] where they talked about some new content being revealed that will soon be released, like a Stechkin pistol, a Model 870, and an M1A. I also found out that the EFT wiki has a page on [https://escapefromtarkov.gamepedia.com/Weapons#Unconfirmed_Weapons other unconfirmed weapons] that the devs had teased or said will release. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 05:25, 4 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== It's nice to see actual in-game screenshots on this page ==&lt;br /&gt;
&lt;br /&gt;
Sadly, the problem with getting screenshots from this game is that you need to either find them in the wild (with missing parts) or grind to hell with the traders to unlock them and pay expensive bills for them.&lt;br /&gt;
&lt;br /&gt;
I'd love to take screens, but all my weapons are missing rear sights, dust covers and compensators and such. Maybe one day we'll be able to completely remove all the renders posted here and replace them with actual screenshots! :D &lt;br /&gt;
&lt;br /&gt;
After all, as nice as the renders are, this is still a page for a video game, not a page for an out-of-game engine, and the pics should come from the game, not pre-release images or out-of-game engines. - [[User:OngYingGao|OngYingGao]] ([[User talk:OngYingGao|talk]]) 10:47, 1 May 2018 (EDT)&lt;br /&gt;
:I would say that the renders have some use. Some parts or details invisible in normal gameplay can be seen when the models are exploded in rendering. Maybe they should be moved here after they are replaced on the main page. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 11:28, 1 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Lone Star Armory ==&lt;br /&gt;
&lt;br /&gt;
[https://www.escapefromtarkov.com/news/id/115 The official site news] has confirmed that Lone Star Armory, LLC weapons will appear in EFT. I wonder will they be new customizations or new weapons period? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 21:24, 7 June 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Things and Guns ==&lt;br /&gt;
&lt;br /&gt;
So apparently some of the guns that BSG has completed/will soon complete include the MP7A1, HK416 A5, RPK (RPK-16?), and Remington 700. They also apparently have new RGO and RGN grenades done. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 10:35, 24 December 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Patch 0.11 update ==&lt;br /&gt;
&lt;br /&gt;
So, patch 11.7 expected in next few weeks, but RPK and HK416 are still not described and not provided with screencaps, and Rem 700 not even mentioned. &lt;br /&gt;
Going to add images today for those and some other (DSA 58, APB, Mosin). Also, at this moment I get almost every gun presented in game, minus modifications, so it's time to make screenshots for every available weapon before servers wipe. &lt;br /&gt;
&lt;br /&gt;
Also, should we add images for every single model of AK, like 100-series? If yes, then could we use modified version to represent some weapon mods and attachments? &lt;br /&gt;
--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 18:52, 2 April 2019 (EDT)&lt;br /&gt;
:I think we should get them all for the sake of completeness, though the modding would be a nice way to break up monotony. A general suggestion would be to not get every screenshot of every variant (especially since they use the same animations); focus on what makes each weapon unique, not what they have in common, otherwise the section'll become really tedious and repetitive - look at what I did for the [[MP5]] variants on the ''[[H3VR]]'' page if you want an idea of what I'm talking about. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:54, 2 April 2019 (EDT) P.S.: Thank you for the screencaps!&lt;br /&gt;
::Okay, i'm uploading first pack of screenshots on my Google Drive. If im violating any site rules, pleae tell me. Taked images of RPK-16 (modded and &amp;quot;stock&amp;quot; as at reference image), HK416A5 (stock, modded, modded short-barreled), ADAR (as at ref image), APB, APS, Glock 18C (stock and modded), FAL (DSA OSW and &amp;quot;BEL&amp;quot; with para stock), M1A (&amp;quot;stock&amp;quot; SOCOM and Troy MCS chasis), M870 (&amp;quot;stock&amp;quot; Police Magnum, Express Tactical and short barreled with pistol grip. TODO &amp;quot;sawn off&amp;quot;) and some M4A1's (as this entry hasn't updated since like first gameplay trailer).&lt;br /&gt;
::Well, that's a lot of work. Even trough EFT has just ~50 guns, including every AK74 varient, there IS SO MUCH STUFF. Even animations - besides of reloading and ADS you can check mag, check chamber, eject round from it, load round straight in it, fold and unfold stock, blind fire and simply inspect it from different sides. That page needs love, a lot of it, I'll try my best, but i don't have any experience on IMFDB and any other wiki, and even my English is also pretty bad.&lt;br /&gt;
:::https://drive.google.com/folderview?id=1pYviIp-p9yxj6DU1zUUsAeNKTIQAq9FK Link to screenshots on Google Drive. Will be updated&lt;br /&gt;
:::--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 05:34, 3 April 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Regarding article's structure ==&lt;br /&gt;
Sorry for not showing for two months, now im planning to make up the page in next two weeks by adding screencaps for every weapon prior 11.7 patch. &lt;br /&gt;
So, I want to ask you, should we completely delete any information regarding weapon's pricing, since in-game economy is subject to change and most of regarding notes will be non actual very fast? Instead we could add information about some guns with pre-seted modifications, carried by in-game characters, such as weapons used by Scav-bosses or Raiders.&lt;br /&gt;
Also i'll be very thankful if any native English speaker will correct my grammar gibberish. &lt;br /&gt;
--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 05:41, 2 July 2019 (EDT)&lt;br /&gt;
:I mean, if the economy changes like an actual one does, then I don't think it'd be worth trying to keep up, unless there are general trends worth noting (e.g. this gun ''tends'' to be the most expensive of its type). And as for the pre-set configurations/character usages, absolutely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:06, 2 July 2019 (EDT) P.S.: Hopefully, I'll be able to help with the grammar.&lt;br /&gt;
:: I agree. The cost of a weapon isn't all that relevant to listing the weapon itself - better to just omit it entirely, especially if it's a number that fluctuates. A note on a established trend might be ok, though. And yes any fixed/pre-set configurations and the like. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:53, 3 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==0.12 is live==&lt;br /&gt;
And I'm still haven't done most of older entries. Also, my PC fried up this summer, so cant make screenshots before Christmas... &lt;br /&gt;
If you can complete and update new entries, feel free for it, otherwise i'll try to finish FAL one and maybe ask friends to make screenshots of new guns. &lt;br /&gt;
Sorry for ignorance and dissappearence. &lt;br /&gt;
--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 21:20, 27 October 2019 (EDT)&lt;br /&gt;
:Apparently, there is NO PS90 right now. Civilian 16' barrel is a customization option for a mil-spec P90, so there's no semi-auto PS90 in 0.12. --[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 22:14, 3 November 2019 (EST)&lt;br /&gt;
::Yes, you're right, it's my fault. When they teased the P90, I initially thought it was strange that in different photos the frame of different colors (black and green), besides the green version had an elongated barrel, so I made this conclusion, it is a pity that I misled everyone --[[User:Pustelga7|Pustelga7]] ([[User talk:Pustelga7|talk]]) 8:30  4 November 2019 (EDT)&lt;br /&gt;
:::Nah, it's ok, i thought that too. Devs even listed PS90 as a new separate gun in pre-patchnotes month ago on Russian page. And Buyanov said in one of older postcasts, that it going to be a rare Scav weapon.&lt;br /&gt;
But here's the catch. One of earlier promo renders have a clear &amp;quot;PS90&amp;quot; mark on the reciever, and apparently, the railed upper receiver is actually marked as &amp;quot;PS90 Upper&amp;quot; in 0.12. Too bad i still can't look at it personally. --[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 05:27, 4 November 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Iskorka416</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1305565</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1305565"/>
		<updated>2019-11-04T03:21:53Z</updated>

		<summary type="html">&lt;p&gt;Iskorka416: /* FN PS90 */ Added screenshot of a P90, modded with PS90's parts. Don't sure if we should merge it with the main P90 entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
Players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of unusual actions the player can perform with their weapons, such as chamberloading, ejecting individual rounds, and speed reloading that discards the original magazine. Ammo in particular needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from trader Sergey &amp;quot;Mechanic&amp;quot; Samoylov, who was added alongside the Glock. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended stick magazines, and a drum magazine can be used with the Glock 17.&lt;br /&gt;
[[File:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:EFT G17render (1).jpg|600px|thumb|none|3D render of the vanilla Glock 17.]]&lt;br /&gt;
[[File:EFT G17render (2).jpg|600px|thumb|none|Left side and disassembly renders of the G17.]]&lt;br /&gt;
[[File:EFT G17render (3).jpg|600px|thumb|none|A plethora of aftermarket Glock parts available from the Mechanic.]]&lt;br /&gt;
[[File:EFT G17render (4).jpg|600px|thumb|none|Two Glocks fitted with scope mounts. According to the developer's Facebook page, the one on the left is supposed to resemble the Lawgiver from ''[[Dredd]]''.]]&lt;br /&gt;
[[File:EFT G17render (5).jpg|600px|thumb|none|Some custom G17s loaded with the different magazines.]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of the Glock 17 in the weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides with the Glock 17, but can accept its magazines and iron sights. &lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[File:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with scope mount and (now inferior) Dead Ringer rear sight]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 1.jpg|thumb|none|600px|A preview of the Makarov PB.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 2.jpg|thumb|none|600px|The disassembled PB.]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side of the PB in the weapon customization menu.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game, warm from a few shots.]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM#Makarov PM|Makarov PM]] is a fairly common pistol in EFT. PMCs will have a few available in their stash and the weapon is a fairly common loot in Military Cargo crates. Scavengers, both Player and AI, may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently, only the grip and magazine can be removed from the weapon, and an 80 round drum magazine is also available, albeit at an extreme rarity. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a less common mid-tier pistol in the game. PMCs in the Russian BEAR faction will receive the pistol in their stash in the latest patch. Scavs can also spawn with the pistol alongside a few spare magazines, and on occasion a Scav may spawn with a customized Grach equipped with an under-barrel weaponlight. Currently, the weapon cannot be suppressed, but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 2.jpg|thumb|none|600px|Pre-release stills of the MP-443 Grach.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 3.jpg|thumb|none|600px|The MP-443 Grach in the Unity engine.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 4.jpg|thumb|none|600px|Renders of the MP-443's details.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 1.jpg|thumb|none|600px|An early render of the handgun.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC faction, whose PMCs will get some in their stash. The weapon is also a possible spawn weapon for Scavengers, sometimes with its iron sights missing, and rarely with an underbarrel weaponlight equipped. Unlike the MP-443, it can be suppressed, and also use compact reflex sights via either aftermarket slide rails or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:EFT-SIG-1.jpg|thumb|none|600px|3D render of the SIG-Sauer P226R.]]&lt;br /&gt;
[[file:EfT- P226R 1.jpg|thumb|none|600px|The pistol, disassembled .]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round, of which 7 types are available. Additionally, the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and a home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later. &lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the backup weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and is considered more like a trophy than a weapon, and even then it's still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 1.jpg|thumb|none|600px|A preview of the Tokarev.]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 2.jpg|thumb|none|600px|Details of the TT.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] and its silenced variant [[Stechkin APB]] were introduced in patch 0.8. While the base APS is an unpopular sidearm due of its high recoil and the poor ballistics of the 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon, which is surprisingly effective against unarmored targets. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders.&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|450px|Stetchkin APS - 9x18mm]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Stetchkin's Automatic Pistol in customization menu.]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing a magazine check]]&lt;br /&gt;
&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. All three components of the SR-1MP are available in the game, and can be combined together to form the whole set. It is currently the only 9x21mm weapon in the game.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9×21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9×21mm Gyurza]]&lt;br /&gt;
[[File:EFT SR1MPrender.jpg|600px|thumb|none|3D render of the SR-1MP pistol with and without the full rail kit and suppressor.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] was added in patch 0.12.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|600px|The Beretta M9A3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN MK2]] was added in patch 0.12.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7×28mm.]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN in the hideout.]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. The MP5 is not used by normal Scavs, but is often wielded by Raiders, and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot;. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model.&lt;br /&gt;
&lt;br /&gt;
Peacekeeper sells two fixed stock variants, the unsuppressed MP5A4 (at loyalty level 1) and the suppressed MP5SD5 (at loyalty level 2, and after the player completes a quest for Peacekeeper). Players can customize the MP5 extensively, such as replacing the fixed stock for a collapsible one, or replace its foreend with a railed one to mount under-barrel attachments. A 50 round drum magazine is also available.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[File:EFT MP5render.jpg|600px|thumb|none|Official rendering of the MP5A4.]]&lt;br /&gt;
[[File:EFT MP5SDrender.jpg|600px|thumb|none|Renders of the MP5SD5 and MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5SDrender (1).jpg|600px|thumb|none|Disassembly of the MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in patch 0.12. It is sold by Peacekeeper at loyalty level 1.&lt;br /&gt;
[[File:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - updated with the Navy Trigger Group - 9x19mm.]]&lt;br /&gt;
[[File:EFT MP5K promo.jpg|600px|thumb|none|Official rendering of the MP5K.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the 0.10.5 update. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from, with 20, 30 and 40 round magazines. Only the MP7A2 can mount foregrips, and the MP7A1 cannot. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:MP7A2.jpg |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|The MP7A1 in the customization menu. Its stock is currently collapsed.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm submachine gun available in the game. PMCs can purchase it from trader Prapor at loyalty level 1, and BEAR PMCs receive the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. The weapon is currently the cheapest of the SMGs, and one of the first that the player can modify extensively. The SMG initially had a vicious recoil; this has been reduced in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 1.jpg|thumb|none|600px|3D render of the Vityaz-SN.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 2.jpg|thumb|none|600px|The weapon with the stock folded.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 3.jpg|thumb|none|600px|The disassembled Vityaz.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The Saiga 9, a semi-automatic carbine variant with a 16 inch barrel, was added to the game. It is used by Scavs, equipped with 10 round magazines that are interchangeable with regular 30 round Vityaz magazines. It can still utilize many of the attachments that can be mounted onto the Vityaz. &lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm]]&lt;br /&gt;
[[File:EFT Saiga-9render (1).jpg|600px|thumb|none|Right side render of the Saiga 9.]]&lt;br /&gt;
[[File:EFT Saiga-9render (2).jpg|600px|thumb|none|Left side of a Saiga 9 with a railed dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==PP-91 Kedr==&lt;br /&gt;
There are two variants of the [[PP-91 Kedr]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs, and can be bought from the trader Prapor. The &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, dealing almost no damage against armor even with AP ammunition. Additionally, it cannot fire 9x18mm PMM increased-power rounds, and is restricted to using the older 9x18mm PBM as its AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights, and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items.&lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[file:Kedr-B.jpg|thumb|none|400px|PP-91-01 Kedr-B - 9x18mm]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|FPS view of the PP-91.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Left side views of the SMG.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Views of the right.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
==PP-9 Klin==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|PP-9 Klin]] is another special variant of the Kedr that is available for purchase from Prapor via barter. It does not spawn on AI Scavengers, as of the current patch. It has slightly different recoil patterns from the Kedr and has a slightly higher 1000 RPM fire rate. It can utilize the same attachments and magazines as the Kedr, but can also use PMM ammunition in addition to the PBM, unlike the Kedr.&lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm PMM]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and Scav raiders, and can bought from trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options.&lt;br /&gt;
&lt;br /&gt;
It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR-15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels and magazines. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm. Image used to show the stock.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 1.jpg|thumb|none|600px|3D render of the SIG-Sauer MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 3.jpg|thumb|none|600px|The MPX, disassembled.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 2.jpg|thumb|none|600px|Right side of an integrally suppressed MPX.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] was added in patch 0.12. 3 versions are available in-game - the original variant with its integrated reflex sight, the rail-equipped P90TR, and a variant fitted with an aftermarket EFFEN 90 flat top upper receiver. It can also accept a unique proprietary suppressor.&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90 customized with a short SBR barrel and an aftermarket EFFEN 90 flat-top upper receiver - 5.7x28mm]]&lt;br /&gt;
[[File:EFTP90 promo.jpg|thumb|none|600px|Some official promo renders of the 3 P90 variants - here's the original version...]]&lt;br /&gt;
[[File:EFTP90TR promo.jpg|thumb|none|600px|...here's the P90TR...]]&lt;br /&gt;
[[File:EFTP90Flat rail.jpg|thumb|none|600px|...and here's the flat-top.]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding the former of these 3 variants in the Hideout's indoor range.]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Swapping out the magazine; these are correctly depicted as transparent in-game, though the lighting makes this rather hard to see.]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the integrated reflex sight.]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|A customized P90TR. With the exception of the sight (a PK-06, rather than the original EOTech), this version is identical to infamous &amp;quot;P90 DEVGRU&amp;quot; variant from ''[[Contract Wars]]'' (which is set in the same universe as ''EFT''). This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''CP points'' (a barter item identical in appearance to ''Contract Wars''' microtransaction-based currency).]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading the modified P90TR.]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Chamber-checking the P90 is a rather unusual process, involving a quick partial ejection of a magazine, followed by a short pull of the charging handle to get a look into the chamber. A nice detail, though it isn't fully visible here.]]&lt;br /&gt;
&lt;br /&gt;
===FN PS90===&lt;br /&gt;
In addition to the original P90, the [[FN PS90]] civilian carbine variant is available, featuring a green body and a longer barrel (16&amp;quot;, as opposed to the standard 10.4&amp;quot;).&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|450px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:EFTPS90 promo.jpg|thumb|none|600px|An official promo render of the PS90.]]&lt;br /&gt;
[[File:Eft p90 16inch menu.jpg|thumb|none|600px|Mil-spec FN P90, customized with the PS90's 16&amp;quot; barrel and a green body in the customization menu]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available for barter from trader Prapor. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with its very high armor penetration. In addition, it has the fastest assault rifle rate of fire at 900 RPM, something only shared by the Kedr and Klin SMGs. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|AS Val in customization menu. Left side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|AS Val in customization menu. Right side]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The ADAR-2-15, a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch 0.11. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|thumb|600px|none|ADAR 2-15 fitted with 10-round Magpul PMAG and Magpul MBUS rear sight in customization menu. Rear sight is sold separately]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is a ubiquitous weapon in EFT. It is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. At one point in development, the M4A1 was the only 5.56mm weapon available; this is no longer the case as more 5.56mm weapons are added.&lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EfT- Colt m4a1 4.jpg|thumb|none|600px|A 3D render of the customized M4A1, with its various modifiable/replaceable components separated.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the customization menu. Player now must install a railed handguard in order to fit their M4A1 with foregrips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes require their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px|The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside from the War Sport LVOA-S handguard, this build also includes the Vltor MUR-1S upper receiver and the Vltor EMOD stock.]] &lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 0===&lt;br /&gt;
The list of modifications for M4A1 also includes a 10.5-inch barrel, effectively turning it into a [[Mk 18 Mod 0]]. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO.&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The 0.11 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in customization menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EfT - AK-74M 1.jpg|thumb|none|600px|3D render of the AK-74 with polymer furniture and a GP-34.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular Scavs, while modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards, fitted with railed TRAX 1 handguards, PK-06 sights and PWS 5.45 muzzle brakes.&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The AK-74M is the most popular AK-74 variant among both Scavs and players, making it the most popular weapon in the game period. While popular, it cannot mount some of the aftermarket stocks designed specifically for fixed stock AKs, such as the Magpul Zhukov.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMrender.jpg|600px|thumb|none|3D renders of the AKM.]]&lt;br /&gt;
[[File:EFT AKMNrender.jpg|600px|thumb|none|Render of the AKMN, equipped with the rear sight leaf and PBS-1 suppressor of the AKMB.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available in EFT. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMSrender.jpg|600px|thumb|none|3D render of the AKMS with its stock folded.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
&lt;br /&gt;
===Molot Vepr-KM===&lt;br /&gt;
A civilian variant of the AKM, the VEPR-KM / VPO-136 semi-automatic only carbine also appears in EFT. It lacks the slanted AKM muzzle brake and is semi-automatic only, and is a bit cheaper in-game. It is used by Scavs, and fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VEPR-KMrender.jpg|600px|thumb|none|Unity render of the VEPR-KM.]]&lt;br /&gt;
&lt;br /&gt;
===Molot VPO-209===&lt;br /&gt;
The final variant of the AKM in ''Escape from Tarkov'' is the Molot VPO-209 semi-automatic shotgun. Another civilian variant of the AKM, the VPO-209 has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm), letting it be categorized under the less-restricted firearm category of shotguns rather than semi-automatic rifles, making it easier to acquire for Russian civilians. Firing the .366 TKM cartridge, the VPO-209 in-game boasts incredible power, atrocious recoil, and notoriously low armor penetration, as its .366 TKM rounds cannot even penetrate class 2 armor reliably. &lt;br /&gt;
&lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|Molot VPO-209 shotgun - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209render.jpg|600px|thumb|none|Closeup of the VPO-209's receiver, with a short magazine. The real VPO-209 normally uses modified 30-round AKM magazines restricted to hold ten .366 TKM rounds.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|&amp;quot;Custom&amp;quot; VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs. Unfortunately for players, while the AI's accuracy is barely impacted by the lack of a stock, the lack of a stock makes the weapon near-unusable for human players.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the lowest level of reputation. They are somewhat uncommonly used by both AI and player Scavs. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco.&lt;br /&gt;
&lt;br /&gt;
There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. The only muzzle device compatible with the UB is the PBS-4. The AKS-74UB also has an RPK-style rear sight, without leaf sight itself.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:EfT - AKS-74U 1.jpg|thumb|none|600px|3D render of the AKS-74U.]]&lt;br /&gt;
[[file:EfT - AKS-74U 2.jpg|thumb|none|600px|AKS-74U in-game.]]&lt;br /&gt;
[[file:EfT - AKS-74U 3.jpg|thumb|none|600px|AKS-74U parts rendering.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416 A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416 A5]] is added in patch 0.11. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 RPM. Its default 14.5 inch barrel can be replaced with a short 11 inch barrel and the HK Quad Rail handguard. Currently, the HK416 is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation. The weapon is also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
&lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish - 5.56x45mm]]&lt;br /&gt;
[[File:Eft hk416a5 unmoded menu.jpg|thumb|none|600px|HK416 A5 in its default configuration in modification menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416 A5 in the hands of a player character.]]&lt;br /&gt;
[[File:HK416A5 11 black.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 A5 with 11 inch barrel and black finish - 5.56x45mmm]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|The HK416 A5 fitted with an 11 inch barrel and Quad Rail handguard in the modification menu. This hanguard can be fitted on a 14.5 inch barrel as well; both the Quad Rail handguard and the 14.5 inch barrel feature integrated flip-up front sights, and due a bug, both front sights would be flipped up if no optic is used.]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416 A5 in the field.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon featured in the game. The 7.62x51 NATO version of the MDR is also confirmed and expected to be added in future updates. &lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]] was added in patch 0.12. It is available with a special suppressor.&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|600px|ShAK-12 in game]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML ==&lt;br /&gt;
The Lone Star Armory TX-15 DML was added in patch 0.12. The TX-15 is a semi-automatic [[AR-15]]-derived rifle made by Lone Star Armory.&lt;br /&gt;
[[File:TX-15.jpg|thumb|none|450px|TX-15 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|500px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in ''Escape from Tarkov'' in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted.&lt;br /&gt;
&lt;br /&gt;
Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|450px|SKS - 7.62x39mm]]&lt;br /&gt;
[[File:OP-SKS.jpg|thumb|none|450px|Russian hunting carbine OP-SKS, civilian version of SKS - 7.62x39mm]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|Chinese SKS with aftermarket Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[file:EfT - sks 1.jpg|thumb|none|600px|3D render of a disassembled SKS.]]&lt;br /&gt;
[[file:EfT - sks 2.jpg|thumb|none|600px|Note that the stripper clip is not currently in the game.]]&lt;br /&gt;
[[file:EfT - sks 3.jpg|thumb|none|600px|Renders of both flavors of the Simonov.]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the customization menu. This chassis allows the installation of any AR-15 type collapsible stock.]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[M1A SOCOM 16]] is a middle-of-the-road alternative to the SKS and RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
[[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trijicon ACOG sight in the customization menu]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the customization menu. This chassis system allows the installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor.&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|400px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch 0.11. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
A modified RPK-16 is one of weapons used by Killa, a dangerous Scav boss located on map Interchange. &lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon customization menu.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun commonly used by Scavengers as a primary weapon, and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. Different barrel lengths and magazine tubes can be purchased from trader Skier at various reputation levels, and many attachments are interchangeable between the MP-133 and the MP-153 below. A somewhat infamous weapon attachment setup allows the shotgun to mount up to 5 weaponlights at once, and is dubbed the &amp;quot;Pentalight&amp;quot; by players.&lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 render.jpg|thumb|none|600px|Renders of various MP-133 setups.]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very common amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments, such as magazine tubes, pistol grips, and stocks, are interchangeable between the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[File:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 Gauge]]&lt;br /&gt;
[[file:EfT - mp153 1.jpg|thumb|none|600px|3D renders of the Baikal MP-153.]]&lt;br /&gt;
[[file:EfT - mp153 2.jpg|thumb|none|600px|The MP-153, disassembled.]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon, often with the dust cover missing. Unlike most shotguns, it features a folding stock, allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control among the shotguns, and it also has many customization options. Both five and ten round magazines are available in game. &lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[file:EfT - saiga 1.jpg|thumb|none|600px|Early render of the Saiga-12.]]&lt;br /&gt;
[[file:EfTsaiga 2.jpg|thumb|none|600px|The final model.]]&lt;br /&gt;
[[file:EfT - saiga 3.jpg|thumb|none|600px|Rendering with some parts removed...]]&lt;br /&gt;
[[file:EfT - saiga 4.jpg|thumb|none|600px|...some other parts taken off...]]&lt;br /&gt;
[[file:EfT - saiga 5.jpg|thumb|none|600px|The shotgun with most parts stripped off.]]&lt;br /&gt;
[[file:EfT - saiga 6.jpg|thumb|none|600px|Note the Baikal-manufactured shells.]]&lt;br /&gt;
[[file:EfT - saiga 7.jpg|thumb|none|600px|Almost-first person view of the Saiga-12.]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[File:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[File:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. When the stock is folded, it is the smallest shotgun in the game in terms of inventory size, allowing it to be fitted inside Secure Container Gamma.&lt;br /&gt;
&lt;br /&gt;
It is another common Scav weapon, with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range. It feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01 - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items. It doesn't officially become purchasable until level 3 reputation, where it costs nearly 100,000 roubles. By default, it comes with a 10 round magazine and a bipod, and without any optics. Most of maps in the current game build are not large enough to make the high magnification scopes useful, and most players use lower powered 3x and 4x scopes instead. It can only utilize three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing, and LPS GzH, a lightened match round with heightened velocity.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 4.jpg|thumb|none|600px|Early Unity renders of the SV-98.]]&lt;br /&gt;
[[file:EfT - SV-98 3.jpg|thumb|none|600px|Pre-release image of the SV-98 equipped with a Leupold HAMR sight.]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version, and an integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle, and becomes available from Skier at late reputation levels. It uses 7.62x51mm ammunition. Like the SV-98, most players use 3-4x magnification scopes instead of high-power scopes. &lt;br /&gt;
[[file:DVL-10M2.jpg|thumb|none|450px|Lobaev DVL-10 - 7.62×51mm NATO]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 1.jpg|thumb|none|600px|Various renderings of the Lobaev DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 2.jpg|thumb|none|600px|The sniper rifle, taken apart.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 3.jpg|thumb|none|600px|Right side view of the DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 4.jpg|thumb|none|600px|Unity render of the suppressed version with the stock folded.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in patch 0.10. Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rear sight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
&lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of the Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only the M91/30 sniper version can be fitted with a Kotchetov PU mount; for other Mosin variants, the player must replace the rear sight with a Picatinny rail interface to use an optic.]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by the barter items required for the trade (two default Mosin barrels and a receiver of a sniper one), this Obrez was crafted two different Mosin rifles. As it has the sniper variant's receiver, this Obrez can use the original PU scope, though it requires the rail interface to be detached. The front sight likely comes from the Gletcher M1891 Obrez pneumatic air gun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update 0.11. It is chambered in .308 Winchester, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. &lt;br /&gt;
[[File:Remington 700 BDL.jpg|thumb|none|450px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[File:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the customization menu. Note the shorter, 20-inch treaded barrel, compatible with the most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[File:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top.]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have come up with an ultra-compact configuration of the weapon known as the &amp;quot;Mini-SASS&amp;quot; by fitting telescoping stocks and short barrels to the RSASS, which makes its inventory size identical to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] can be bartered from Prapor at loyalty level 2, but becomes more accessible at loyalty level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS Val and SR3M magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 1.jpg|thumb|none|600px|3D render of the VSS being charged.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 2.jpg|thumb|none|600px|Ditto, but this time with the dust cover and scope off.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 3.jpg|thumb|none|600px|Full profile views of the Vintorez.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 4.jpg|thumb|none|600px|The disassembled VSS, note the two types of ammunition.]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazines, pistol grips and rear sights compatible with AK series, as well as any optic or mount that can be attached on Warsaw Pact dovetail mount. &lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased with roubles at Level 4 Prapor reputation. &lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades, and is also the heaviest, having the shortest throwing distance and smallest blast radius. This however also makes it ideal for use inside enclosed spaces. To compensate for its lack of damage, it is also the cheapest and easiest to find, available to be bartered from Prapor for one Energy Saving Lightbulb at level 2 reputation, or purchased with roubles at level 3 reputation. It is also the most common grenade found inside Grenade Boxes and is also sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from trader Peacekeeper. It can be bartered from Peacekeeper for two &amp;quot;Zibbo Lighters&amp;quot;, or it can be directly purchased from him after completing one of his quests. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|300px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was added in patch 0.12.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|450px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
&lt;br /&gt;
==Kord heavy machine gun==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in patch 0.12.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Iskorka416</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Eft_p90_16inch_menu.jpg&amp;diff=1305564</id>
		<title>File:Eft p90 16inch menu.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Eft_p90_16inch_menu.jpg&amp;diff=1305564"/>
		<updated>2019-11-04T03:16:47Z</updated>

		<summary type="html">&lt;p&gt;Iskorka416: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Iskorka416</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Escape_from_Tarkov&amp;diff=1305563</id>
		<title>Talk:Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Escape_from_Tarkov&amp;diff=1305563"/>
		<updated>2019-11-04T03:14:22Z</updated>

		<summary type="html">&lt;p&gt;Iskorka416: /* There's NO PS90 in 0.12*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=In-Dev Weapons=&lt;br /&gt;
The following weapons are confirmed to be in development, but are not in the current version of the game.&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino (20DS, 40DS, 50DS, 60DS)==&lt;br /&gt;
Every variant of the [[Chiappa Rhino]] has been shown in pre-release renders, but has not yet been added in any of the released versions of the game.&lt;br /&gt;
[[file:Chiappa Rhino 2&amp;quot;.jpg|thumb|none|250px|Chiappa Rhino 20DS - .357 Magnum]]&lt;br /&gt;
[[file:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 1.jpg|thumb|none|600px|3D render of the Rhino family.]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 2.jpg|thumb|none|600px|A Rhino 60DS, showing off the removable sights.]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 3.jpg|thumb|none|600px|The Rhino 20DS...]]&lt;br /&gt;
[[file:Eft - Chiappa Rhino 4.jpg|thumb|none|600px|...and the 40DS.]]&lt;br /&gt;
&lt;br /&gt;
==PSS Silent Pistol==&lt;br /&gt;
The [[PSS Silent Pistol]] was confirmed in the devblog on June 7th, 2018. It fires a special 7.62x42mm SP4 round.&lt;br /&gt;
[[File:Pistol Russian PSS in 7.62x41mm SP-4 special purpose noiseless cartridge.jpg|thumb|none|300px|PSS - 7.62x41mm]]&lt;br /&gt;
&lt;br /&gt;
==SR-2M==&lt;br /&gt;
The [[SR-2M]] was confirmed June 7th in the devblog. It fires the 9x21mm Gyurza ammunition.&lt;br /&gt;
[[File:SR-2Veresk.jpg|thumb|none|350px|SR-2M - 9x21mm]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M==&lt;br /&gt;
The [[SR-3M]] is a shorter, non suppressed variant of the [[AS Val]]. It was confirmed in the June 7th DevBlog, 2018. It would be chambered in 9x39mm.&lt;br /&gt;
[[File:SR-3M-vichr-30-mag.jpg|thumb|none|400px|SR-3M with 30 round magazine - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==9A-91==&lt;br /&gt;
The [[9A-91]] was previously confirmed with screenshots &amp;amp; in DevBlogs. It is chambered in 9x39mm.&lt;br /&gt;
[[File:9A-91silenced.jpg|thumb|none|400px|9A-91 with attached silencer and Kobra red-dot sight - 9x39mm. Current production model.]]&lt;br /&gt;
&lt;br /&gt;
==VSK-94==&lt;br /&gt;
The [[VSK-94]] was previously confirmed with screenshots &amp;amp; in DevBlogs with [[9A-91]]. It is also chambered in 9x39mm.&lt;br /&gt;
[[File:VSK94.jpg|thumb|none|400px|VSK-94 with PKS-07 scope - 9x39mm. Current production model.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-43==&lt;br /&gt;
The [[Baikal IZH-43|Baikal MP-43]] was shown in early trailers, but is not featured in the current build of the game. &lt;br /&gt;
[[file:RemingtonSPR210.jpg|thumb|none|450px|Remington SPR 210/Baikal MP-43-1C - 12 gauge]]&lt;br /&gt;
[[file:EfT - IZH-43 1.jpg|thumb|none|600px|Baikal MP-43 in pre-release footage.]]&lt;br /&gt;
[[file:EfT - IZH-43 2.jpg|thumb|none|600px|3D render of the Baikal MP-43.]]&lt;br /&gt;
[[file:EfT - IZH-43 3.jpg|thumb|none|600px|3D render of the Baikal MP-43.]]&lt;br /&gt;
[[file:EfT - IZH-43 4.jpg|thumb|none|600px|3D render of the Baikal MP-43.]]&lt;br /&gt;
&lt;br /&gt;
==GP-34==&lt;br /&gt;
The [[GP-series grenade launcher|GP-34]] was featured in the early Alpha stages of the game, but was removed shortly after a few early patches due to problems with damage issues (the weapon didn't do any damage when equipped). Despite its removal, 40mm VOG grenades can still be found in-game, albeit rarely. Currently they mostly serve as a collectible &amp;quot;trophy&amp;quot; for players. &lt;br /&gt;
[[file:Izhmash GP-34.jpg|thumb|none|350px|GP-34 - 40mm Caseless]]&lt;br /&gt;
[[file:EfT - gp-34.jpg|thumb|none|600px|GP-34 in-game.]]&lt;br /&gt;
[[file:EfT - gp-34 ammo.jpg|thumb|none|600px|VOG-25 shells in Unity engine.]]&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
The [[AAC Honey Badger]]  was confirmed on podcasts with Battlestate Games director. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|350px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AEK-919K Kashtan==&lt;br /&gt;
The [[AEK-919K Kashtan]]  was confirmed on official Battlestate Games Youtube chanel. &lt;br /&gt;
[[File:AEK-919K-right.jpg|thumb|none|350px|AEK-919K Kashtan - 9x18 Makarov.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971/AEK-973 and A-545/A-762 ==&lt;br /&gt;
The [[AEK-971]], [[AEK-973]], [[AEK-971#A-545|A-545]] and  A-762 was confirmed on official Battlestate Games Youtube chanel and podcasts with Battlestate Games director. &lt;br /&gt;
[[File:Aek971 545.jpg|thumb|none|350px|AEK-971 - 5.45x39mm.]]&lt;br /&gt;
[[File:AEK-973.jpg|thumb|none|350px|AEK-973 with scope - 7.62x39mm.]]&lt;br /&gt;
[[File:A-545 01.jpg|thumb|none|350px|A-545 - 5.45x39mm.]]&lt;br /&gt;
[[File:A-762.jpg|thumb|none|350px|A-762 - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12/AK-15 and AK TR3==&lt;br /&gt;
The [[AK-12]], the AK-15, and their civilian version, the AK TR3, were confirmed on podcasts with Battlestate Games director. &lt;br /&gt;
[[File:AK-12 final.jpg|thumb|none|350px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[File:AK-15 final.jpg|thumb|none|350px|AK-15 - 7.62x39mm]]&lt;br /&gt;
[[File:AK-TR-3-7.62.jpg|thumb|none|350px|AK TR3 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-308==&lt;br /&gt;
The AK-308 was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:AK-308.jpg|thumb|none|350px|AK-308 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Alexander Arms .50 Beowulf ==&lt;br /&gt;
The [[Alexander Arms .50 Beowulf ]]  was confirmed. &lt;br /&gt;
[[File:AA Beowulf.jpg|thumb|none|350px|Alexander Arms .50 Beowulf - .50 Beowulf.]]&lt;br /&gt;
&lt;br /&gt;
==AM-17 ==&lt;br /&gt;
The AM-17  was confirmed. &lt;br /&gt;
[[File:AM-17.jpg|thumb|none|350px|AM-17 - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94 ==&lt;br /&gt;
The [[AN-94 ]] was confirmed on podcasts with Battlestate Games director. &lt;br /&gt;
[[File:An94-1.jpg|thumb|none|350px|AN-94 - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]]  was confirmed with screenshot. &lt;br /&gt;
[[File:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm.]]&lt;br /&gt;
[[File:EFT MP9 dev.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 model.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
The [[Benelli M4]]  was confirmed. &lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR ]] was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|none|350px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2==&lt;br /&gt;
The [[CZ 805 BREN#CZ BREN 2|CZ BREN 2]]  was confirmed. &lt;br /&gt;
[[File:806.jpg|thumb|none|350px|CZ 806 BREN 2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CZ 807.jpg|thumb|none|350px|CZ 806 BREN 2 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle .308==&lt;br /&gt;
The [[Desert Tech Micro Dynamic Rifle|Desert Tech Micro Dynamic Rifle .308]]   was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:Desert Tech MDR.jpg|thumb|none|350px|Desert Tech Micro Dynamic Rifle - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
==DSR-Precision DSR-1==&lt;br /&gt;
The [[DSR-Precision DSR-1]] was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:Dsr1.jpg|thumb|none|350px|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
==Thales F90==&lt;br /&gt;
The [[Steyr AUG#Thales F90|Thales F90]] was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:F90.jpg|thumb|none|350px|Thales F90 - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L and FN SCAR-H ==&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L]] and [[FN SCAR#FN SCAR-H|FN SCAR-H]] were confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:FN SCAR-L (Standard).jpg|thumb|none|350px|FN SCAR-L - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|350px|FN SCAR-H - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3]] was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:G3A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:HKG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm.]]&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417  ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK417|Heckler &amp;amp; Koch HK417]] was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:HK417 12.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK417 with 12&amp;quot; barrel - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5/10  ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5/10 and MP5/40|Heckler &amp;amp; Koch MP5/10]] was confirmed.&lt;br /&gt;
[[File:Heckler and Koch MP510.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5/10 with 2-round burst trigger group and sound suppressor - 10mm Auto]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45 and Heckler &amp;amp; Koch UMP9 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] and [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] were confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP9 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov SR1==&lt;br /&gt;
The Kalashnikov SR1  was confirmed.&lt;br /&gt;
[[File:Kalashnikov SR1.jpg|thumb|none|350px|Kalashnikov SR1 - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company PDW==&lt;br /&gt;
The [[Knight's Armament PDW]]  was confirmed.&lt;br /&gt;
[[File:KAC PDW 10in.jpg|thumb|none|350px|KAC PDW with 10&amp;quot; barrel - 6x35mm.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]]  was confirmed with screenshots .&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|350px|TDI/KRISS USA Gen I Vector - .45 ACP.]]&lt;br /&gt;
[[File:EFT Vector promo.jpg|thumb|none|350px|TDI Vector model.]]&lt;br /&gt;
&lt;br /&gt;
==KS-23==&lt;br /&gt;
The [[KS-23]] was confirmed with screenshots.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|none|350px|KS-23 with a fixed wooden stock - 23mm.]]&lt;br /&gt;
[[File:KS23.JPG|thumb|none|350px|KS-23M - 23mm.]]&lt;br /&gt;
[[File:EFT KS-23 promo.jpg|thumb|none|350px|KS-23 model.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK 12.7 ==&lt;br /&gt;
The [[KSVK]]  was confirmed on official Battlestate Games Youtube chanel.&lt;br /&gt;
[[File:Ksvk2.jpg|thumb|none|350px|KSVK sniper rifle - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle |M16A4 Rifle ]]  was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|350px|M16A4 with carry handle attached - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-18M-M==&lt;br /&gt;
The [[Izhmekh Single Barreled Shotgun Series#Izhmekh IZh-18|Izhmekh IZh-18]]  was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:Baikal MP-18M-M.jpg|thumb|none|350px|Baikal MP-18M-M - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-27==&lt;br /&gt;
The [[IZh-27|MP-27]]  was confirmed on official Battlestate Games Youtube chanel.&lt;br /&gt;
[[File:Izh27.jpg|thumb|none|350px|Baikal MP-27 - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
==Molot Bekas-M==&lt;br /&gt;
The [[Molot Bekas-M]]  was confirmed on official Battlestate Games Youtube chanel.&lt;br /&gt;
[[File:Bekas 12m-1.jpg|thumb|none|350px|Bekas-12M with 29.5-inch barrel - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
==MTs 225 ==&lt;br /&gt;
The [[MTs255]]  was confirmed with screenshots.&lt;br /&gt;
[[File:MTs255.jpg|thumb|none|350px|MTs255 - 12 gauge.]]&lt;br /&gt;
[[File:EFT MTc-255 promo.jpg|thumb|none|350px|MTs 225 model.]]&lt;br /&gt;
&lt;br /&gt;
==Orsis SVLK-14S &amp;quot;Sumrak&amp;quot; ==&lt;br /&gt;
The Orsis SVLK-14S &amp;quot;Sumrak&amp;quot; was confirmed.&lt;br /&gt;
[[File:Orsis SVLK-14S &amp;quot;Sumrak&amp;quot;.jpg|thumb|none|350px|Orsis SVLK-14S &amp;quot;Sumrak&amp;quot;.jpg  - .338Lapua Magnum.]]&lt;br /&gt;
&lt;br /&gt;
==Orsis T-5000 ==&lt;br /&gt;
The [[ORSIS T-5000]]  was confirmed.&lt;br /&gt;
[[File:ORSIS T-5000.jpg|thumb|none|350px|ORSIS T-5000 with Harris bipod - .308 Winchester.]]&lt;br /&gt;
&lt;br /&gt;
==OTS-14 Groza==&lt;br /&gt;
The [[OTs-14 Groza]]  was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:OTS-14.jpg|thumb|none|350px|OTs-14-4A-01 Groza - 9x39mm.]]&lt;br /&gt;
&lt;br /&gt;
==PKM ==&lt;br /&gt;
The [[PK Machine Gun#PK/PKM Machine Gun|PKM]]  was confirmed.&lt;br /&gt;
[[File:HungarianPKM.jpg|thumb|none|350px|PKM - 7.62x54mm R.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg ==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg|PKP Pecheneg]]  was confirmed.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|350px|PKP Pecheneg - 7.62x54mm R.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon ==&lt;br /&gt;
The [[Izhmash PP-19#PP-19 Bizon|PP-19 Bizon]]  was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|350px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41 ==&lt;br /&gt;
The [[PPSh-41]]  was confirmed.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|350px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev.]]&lt;br /&gt;
&lt;br /&gt;
==RPD ==&lt;br /&gt;
The [[RPD]] was confirmed.&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|350px|RPD - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
==RPK &amp;amp; RPK-74/RPK-74M==&lt;br /&gt;
The [[RPK]], [[RPK#RPK-74|RPK-74]] and [[RPK#RPK-74|RPK-74M]]  was confirmed.&lt;br /&gt;
[[File:RPK lmg.jpg|thumb|none|350px|RPK with 40 round magazine - 7.62x39mm.]]&lt;br /&gt;
[[File:Soviet RPK-74.jpg|thumb|none|350px|RPK-74 with 45-round box magazine - 5.45x39mm.]]&lt;br /&gt;
[[File:Rpk74m.jpg|thumb|none|350px|RPK-74M with 45-round box magazine - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga MK 5,45 ==&lt;br /&gt;
The Saiga MK 5,45 was confirmed.&lt;br /&gt;
[[File:Saiga MK 5.45x39.jpg|thumb|none|350px|Saiga MK 5.45x39 - 5.45x39.]]&lt;br /&gt;
&lt;br /&gt;
==Sa vz. 61 Skorpion ==&lt;br /&gt;
The [[Sa vz. 61 Skorpion]] was confirmed.&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|none|350px|Sa vz. 61 Škorpion - .32 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==SIG MPX .45 ACP Custom==&lt;br /&gt;
The [[SIG MPX]] .45 ACP Custom  was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:SIG MPX SBR.jpg|thumb|none|350px|SIG-Sauer MPX SBR, Gen 2  for comparison - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
==SV-18==&lt;br /&gt;
The SV-18  was confirmed.&lt;br /&gt;
[[File:SV-18.jpg|thumb|none|350px|SV - 18 - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
==SVDM==&lt;br /&gt;
The SVDM was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:SVDM.jpg|thumb|none|350px|SVDM - 7.62x54mmR.]]&lt;br /&gt;
&lt;br /&gt;
==SVDK ==&lt;br /&gt;
The [[SVD Dragunov#SVDK|SVDK]] was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:SVDK.jpg|thumb|none|350px|SVDK - 9.3x64mm 7N33.]]&lt;br /&gt;
&lt;br /&gt;
==SVT-40==&lt;br /&gt;
The [[Tokarev SVT-40]] was confirmed.&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|350px|Tokarev SVT-40 - 7.62x54mmR.]]&lt;br /&gt;
&lt;br /&gt;
==Vepr 12==&lt;br /&gt;
The [[Vepr-12]] was confirmed on official Battlestate Games Youtube chanel.&lt;br /&gt;
[[File:Vepr-12 short barrel.jpg|thumb|none|350px|Molot Vepr-12 - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
==Vepr SOK-94 ==&lt;br /&gt;
The [[Molot Vepr|Vepr SOK-94]] was confirmed on official Battlestate Games Youtube chanel.&lt;br /&gt;
[[File:SOK-94.jpg|thumb|none|350px|SOK-94 Vepr - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
==VSSK Vychlop ==&lt;br /&gt;
The [[VSSK Vychlop]] was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:Vssk 1.jpg|thumb|none|350px|VSSK Vychlop - 12.7x55mm.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-111 ==&lt;br /&gt;
The VPO-111 was confirmed on official Battlestate Games Youtube chanel.&lt;br /&gt;
[[File:VPO-111.jpg|thumb|none|350px|VPO-111 - 7.62x54mmR.]]&lt;br /&gt;
&lt;br /&gt;
==VPO-156 ==&lt;br /&gt;
The VPO-156  was confirmed on official Battlestate Games Youtube chanel.&lt;br /&gt;
[[File:VPO-156.jpg|thumb|none|350px|VPO-156 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==VPO-302 ==&lt;br /&gt;
The VPO-302  was confirmed on official Battlestate Games Youtube chanel.&lt;br /&gt;
[[File:VPO-302.jpg|thumb|none|350px|VPO-302 - 7.62x39mm, 6.5mm Grendel and .366 TKM.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 ==&lt;br /&gt;
The [[CZ 75 ]]  was confirmed.&lt;br /&gt;
[[File:Cz75b9mm.jpg|thumb|none|350px|CZ 75B - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ P-09 ==&lt;br /&gt;
The [[CZ 75#CZ P-09|CZ P-09]]  was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:CZP09.jpg|thumb|none|350px|CZ P-09 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
==EAA Thor ==&lt;br /&gt;
The [[EAA Thor ]]  was confirmed.&lt;br /&gt;
[[File:THOR .45-70.jpg|thumb|none|350px|EAA Tanfoglio Thor - .500 S&amp;amp;W Magnum.]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
The [[GSh-18 ]]  was confirmed.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|350px|GSh-18 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
The [[Glock pistol series#Glock 19|Glock 19]]  was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|none|350px|Glock 19 (3rd Generation) - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]]  was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:USP9mm.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle==&lt;br /&gt;
The [[IMI Desert Eagle]] or [[Magnum Research Micro Eagle]] was confirmed.&lt;br /&gt;
[[File:DesertEagleMarkIstainless.jpg|thumb|none|350px|A satin nickel Magnum Research Desert Eagle Mark I - .357 Magnum.]]&lt;br /&gt;
[[File:MicroDE.jpg|thumb|none|350px|Magnum Research Micro Eagle - .380 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
The [[Jericho 941]]  was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:Jericho 941 RPL.jpg|thumb|none|350px|IWI Jericho 941 RPL - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
==Lebedev PL-14 ==&lt;br /&gt;
The [[PL-14 Lebedev]]  was confirmed.&lt;br /&gt;
[[File:PL-14 Lebedev.jpg|thumb|none|350px|Kalashnikov Concern Lebedev PL-14 prototype - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
The [[Makarov PM#Makarov PMM|Makarov PMM]] was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:Makarov PMM.jpg|thumb|none|350px|Makarov PMM - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P]]  was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:S&amp;amp;W M&amp;amp;P 9mm.jpg|thumb|none|350px|Smith &amp;amp; Wesson M&amp;amp;P9 - 9x19mm.]]&lt;br /&gt;
[[File:M&amp;amp;P 45 Brown.jpg|thumb|none|350px|A Smith &amp;amp; Wesson M&amp;amp;P45 with 4&amp;quot; barrel, tan frame, &amp;amp; thumb safety - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==1911 pistol==&lt;br /&gt;
The unknown 1911 pistol was confirmed with screenshots.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:ColtRailGun.jpg|thumb|none|350px|Colt Rail Gun - .45 ACP.]]&lt;br /&gt;
[[File:S&amp;amp;WM1911SS.jpg|thumb|none|350px|Smith &amp;amp; Wesson SW1911 Stainless version with front slide serrations and integral rail on the frame - .45 ACP.]]&lt;br /&gt;
[[File:EFT 1911 dev.jpg|thumb|none|350px|1911 model.]]&lt;br /&gt;
&lt;br /&gt;
==FN EGLM==&lt;br /&gt;
The [[FN EGLM]] was confirmed with screenshots.&lt;br /&gt;
[[File:FN40.jpg|thumb|none|350px|FN MK 13 (EGLM) in Standalone configuration - 40mm.]]&lt;br /&gt;
[[File:EFT FN MK13.jpg|thumb|none|350px|FN MK 13 (EGLM) model]]&lt;br /&gt;
&lt;br /&gt;
==GP-25 ==&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25]]  was confirmed with screenshots .&lt;br /&gt;
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 - 40mm.]]&lt;br /&gt;
[[File:EFT GP-25 model.jpg|thumb|none|350px|GP-25 model.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30M]]  was confirmed with screenshots.&lt;br /&gt;
[[File:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|350px|GP-30M - 40mm.]]&lt;br /&gt;
[[File:EFT GP-30M model.jpg|thumb|none|350px|GP-30M model.]]&lt;br /&gt;
&lt;br /&gt;
==M203==&lt;br /&gt;
The [[M203 grenade launcher|M203]]  was confirmed with screenshots.&lt;br /&gt;
[[File:M203.jpg|thumb|none|350px|M203 grenade launcher - 40x46mm..]]&lt;br /&gt;
[[File:EFT M203 model.jpg|thumb|none|350px|M203 model.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL==&lt;br /&gt;
The [[Milkor MGL]]  was confirmed with screenshots.&lt;br /&gt;
[[File:MGL32.jpg|thumb|none|350px|Milkor MGL Mk 1S - 40x46mm.]]&lt;br /&gt;
[[File:EFT M32 model.jpg|thumb|none|350px|M32 model.]]&lt;br /&gt;
&lt;br /&gt;
==RG-6 ==&lt;br /&gt;
The [[RG-6 ]]  was confirmed on podcasts with Battlestate Games director.&lt;br /&gt;
[[File:Rg 6-1.JPG|thumb|none|350px|RG-6 grenade launcher - 40mm Caseless.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]]  was confirmed.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
==unknown grenade==&lt;br /&gt;
The unknown grenade model ([[M7 CS gas grenade]], [[AN/M14 incendiary grenade]] or [[M18]])  was confirmed with screenshots.&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|350px|AN/M14 incendiary grenade.]]&lt;br /&gt;
[[File:M7A2 CS grenade.jpg|thumb|none|350px|M7A2 CS gas grenade.]]&lt;br /&gt;
[[File:M18red.jpg|thumb|none|350px|M18 smoke grenade - Red..]]&lt;br /&gt;
[[File:EFT AN grenade model.jpg|thumb|none|350px|An grenade model.]]&lt;br /&gt;
&lt;br /&gt;
==RGM and RGO==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGM and RGO]]  was confirmed with screenshots.&lt;br /&gt;
[[File:RGO.jpg|thumb|none|350px|RGO frag grenade.]]&lt;br /&gt;
[[File:RGN.jpg|thumb|none|350px|RGN frag grenade.]]&lt;br /&gt;
[[File:EFT RGO and RGN.jpg|thumb|none|350px|RGO and RGN model.]]&lt;br /&gt;
&lt;br /&gt;
==VOG-17 CIS &amp;quot;Hattabka&amp;quot; ==&lt;br /&gt;
The VOG-17 CIS &amp;quot;Hattabka&amp;quot; with UZRG fuze was confirmed with screenshots.&lt;br /&gt;
[[File:VOG-17M Grenade .jpg|thumb|none|350px|VOG-17 CIS &amp;quot;Hattabka&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==VOG-25P hand grenade with UZRGM fuze ==&lt;br /&gt;
The VOG-25P hand grenade with UZRGM fuze was confirmed with screenshots.&lt;br /&gt;
[[File:EFT VOG-25P UZRGM fuze model .jpg|thumb|none|350px|EFT VOG-25P UZRGM fuze model.]]&lt;br /&gt;
&lt;br /&gt;
==OZM72 wire mine==&lt;br /&gt;
The OZM72 wire mine  was confirmed with screenshots.&lt;br /&gt;
[[File:EFT OZM72 model.jpg|thumb|none|350px|OZM72 wire mine model.]]&lt;br /&gt;
&lt;br /&gt;
==PMN-2==&lt;br /&gt;
The [[PMN mine series#PMN-2|PMN-2]] was confirmed with screenshots.&lt;br /&gt;
[[File:PMN-2.jpg|thumb|none|350px|PMN-2.]]&lt;br /&gt;
[[File:EFT PMN-2.jpg|thumb|none|350px|PMN-2 model.]]&lt;br /&gt;
&lt;br /&gt;
==PMN4==&lt;br /&gt;
The PMN4 was confirmed was confirmed with screenshots.&lt;br /&gt;
[[File:EFT PMN-4.jpg|thumb|none|350px|PMN-4 model.]]&lt;br /&gt;
&lt;br /&gt;
==MON-50==&lt;br /&gt;
The [[ MON-50 anti-personnel mine]]  was confirmed was confirmed with screenshots.&lt;br /&gt;
[[File:MON-50.jpg|thumb|none|350px|MON-50 anti-personnel mine.]]&lt;br /&gt;
[[File:EFT MON-50.jpg|thumb|none|350px|MON-50 model.]]&lt;br /&gt;
&lt;br /&gt;
==2B14 Podnos Mortar==&lt;br /&gt;
The [[2B14 Podnos Mortar]]  was confirmed with screenshots.&lt;br /&gt;
[[File:2B14 Podnos 82mm Mortar.jpg|thumb|none|350px|2B14 Podnos mortar - 82 mm.]]&lt;br /&gt;
[[File:EFT 2B14 model.jpg|thumb|none|350px|2B14 model.]]&lt;br /&gt;
&lt;br /&gt;
==SPG-9 recoilless rifle==&lt;br /&gt;
The [[SPG-9 recoilless rifle]] was confirmed with screenshots.&lt;br /&gt;
[[File:Spg-9.jpg|thumb|none|350px|SPG-9 recoilless rifle tripod mount - 73mm.]]&lt;br /&gt;
[[File:EFT SPG-9.jpg|thumb|none|350px|SPG-9 model]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==The official website of the game.==&lt;br /&gt;
http://escapefromtarkov.com/&lt;br /&gt;
&lt;br /&gt;
==Information.==&lt;br /&gt;
As far as possible I will add new screenshots from movies and renders the game. --[[User:Mateogala|Emto_PL]] ([[User talk:Mateogala|talk]]) 06:56, 28 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Some more aspects regarding how they're handling the weapons ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=TJfcaCmMy7c&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 03:15, 7 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
Looks awesomely realistic.--[[User:Flavio|Flavio]] ([[User talk:Flavio|talk]]) 18:53, 25 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New weapons in the 2016 dev report ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=ok1lWEq2Q-Q&lt;br /&gt;
&lt;br /&gt;
This video shows some new weapons they're planning on implementing, particularly around the 5:45 mark. I spotted an APS/APB Stechkin, a first generation KRISS Vector, an RGD-2 smoke grenade, an RGN fragmentation grenade, what is presumably an HK MP5A4 (though it could be an MP5-N with a full stock because the muzzle and fire selectors don't look complete and don't have textures), and a SIG MPX variant. There are a few other grenades present I couldn't identify.&lt;br /&gt;
&lt;br /&gt;
We also see the devs live action shooting some unseen weapons like the Vityaz-SN for sound recording. While that's not enough to add it to the page, they've said many AK pattern or lookalike guns of all types will be included, and seem to use the actual guns to record sound, so it's probably safe to say it'll be included at some point.&lt;br /&gt;
&lt;br /&gt;
I do have to question some of their weapon choices, though. Most of the guns make sense, even the western ones like the P226, M4A1, and MP5, but I have to call the Chiappa Rhino, KRISS, and MPX into question. They're all cool guns, and the number of base gun receivers will be &amp;quot;in the triple digits&amp;quot;, but those are rather strange weapons to add ''first.'' I digress, though, because this game looks cooler and cooler every time I see it.&lt;br /&gt;
&lt;br /&gt;
--[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 16:41, 19 January 2017 (EST)&lt;br /&gt;
:I'd bet that the devs are probably going to port most of Contract Wars vast arsenal to this game, which explains some of the newer western weapons.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:42, 19 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:: That makes the most sense, although the weapons in the dev video (especially the KRISS) look more detailed and don't quite match up, so perhaps they're making new models just based off of the arsenal they had before, because they already have a base for those guns so why not. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 19:56, 19 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Captions and other boo-boos==&lt;br /&gt;
&lt;br /&gt;
You guys need to know what's the difference between &amp;quot;in-game&amp;quot; and &amp;quot;in-engine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Those renders you see are all rendered in Unity, not in game, and are not representative of the game itself.&lt;br /&gt;
&lt;br /&gt;
If you want in-game pictures, you'll need someone in the closed alpha to give you those screenshots. &lt;br /&gt;
&lt;br /&gt;
Furthermore, the &amp;quot;AK-74M&amp;quot; entry is incorrect; the AK in question has a ribbed receiver and no folding stock. It is but a plastic AK-74N. -[[User:OngYingGao|OngYingGao]] ([[User talk:OngYingGao|talk]]) 00:49, 29 July 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Updating the page ==&lt;br /&gt;
&lt;br /&gt;
Escape from Tarkov just updated with a new patch, adding a few noteworthy rifles and gear such as the AKM, two new Civi AK's which are the VPO-209 (smoothbore AK firing .366 TKM) and the VPO-136 (Semi-Auto 7,62x39mm), a new version of the DVL-10 as well as bunch of additional equipment, attachments and gear. Overall about 70 new items in this patch alone. Over the next few weeks I'm going to try and update the page with some new information. As this IS a survival game, these items will come and go but I will attempt to get screen caps for them ASAP [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 04:50, 28 October 2017 (EDT)&lt;br /&gt;
:The MP5/MP5SD has been in the game for while now too.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:38, 28 October 2017 (EDT)&lt;br /&gt;
::One of the things they added in this patch as well, is the ability to both blind fire and being able to fold the stock of your weapon, although the folding stock mechanic is only really useful for extreme CQC areas since they haven't added the functionality of decreased storage space with the firearms when the stock is folded. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 23:09, 28 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== All the &amp;quot;Factory&amp;quot; images I added... ==&lt;br /&gt;
&lt;br /&gt;
...are from [http://www.youtube.com/watch?v=4tWMsdWq1X4 this video]. Not really optimal but it's a lot better than nothing.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:42, 26 March 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Other confirmed weapons ==&lt;br /&gt;
&lt;br /&gt;
Recently I watched [https://www.youtube.com/watch?v=ANAAeVf5XfY a video] where they talked about some new content being revealed that will soon be released, like a Stechkin pistol, a Model 870, and an M1A. I also found out that the EFT wiki has a page on [https://escapefromtarkov.gamepedia.com/Weapons#Unconfirmed_Weapons other unconfirmed weapons] that the devs had teased or said will release. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 05:25, 4 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== It's nice to see actual in-game screenshots on this page ==&lt;br /&gt;
&lt;br /&gt;
Sadly, the problem with getting screenshots from this game is that you need to either find them in the wild (with missing parts) or grind to hell with the traders to unlock them and pay expensive bills for them.&lt;br /&gt;
&lt;br /&gt;
I'd love to take screens, but all my weapons are missing rear sights, dust covers and compensators and such. Maybe one day we'll be able to completely remove all the renders posted here and replace them with actual screenshots! :D &lt;br /&gt;
&lt;br /&gt;
After all, as nice as the renders are, this is still a page for a video game, not a page for an out-of-game engine, and the pics should come from the game, not pre-release images or out-of-game engines. - [[User:OngYingGao|OngYingGao]] ([[User talk:OngYingGao|talk]]) 10:47, 1 May 2018 (EDT)&lt;br /&gt;
:I would say that the renders have some use. Some parts or details invisible in normal gameplay can be seen when the models are exploded in rendering. Maybe they should be moved here after they are replaced on the main page. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 11:28, 1 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Lone Star Armory ==&lt;br /&gt;
&lt;br /&gt;
[https://www.escapefromtarkov.com/news/id/115 The official site news] has confirmed that Lone Star Armory, LLC weapons will appear in EFT. I wonder will they be new customizations or new weapons period? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 21:24, 7 June 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Things and Guns ==&lt;br /&gt;
&lt;br /&gt;
So apparently some of the guns that BSG has completed/will soon complete include the MP7A1, HK416 A5, RPK (RPK-16?), and Remington 700. They also apparently have new RGO and RGN grenades done. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 10:35, 24 December 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Patch 0.11 update ==&lt;br /&gt;
&lt;br /&gt;
So, patch 11.7 expected in next few weeks, but RPK and HK416 are still not described and not provided with screencaps, and Rem 700 not even mentioned. &lt;br /&gt;
Going to add images today for those and some other (DSA 58, APB, Mosin). Also, at this moment I get almost every gun presented in game, minus modifications, so it's time to make screenshots for every available weapon before servers wipe. &lt;br /&gt;
&lt;br /&gt;
Also, should we add images for every single model of AK, like 100-series? If yes, then could we use modified version to represent some weapon mods and attachments? &lt;br /&gt;
--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 18:52, 2 April 2019 (EDT)&lt;br /&gt;
:I think we should get them all for the sake of completeness, though the modding would be a nice way to break up monotony. A general suggestion would be to not get every screenshot of every variant (especially since they use the same animations); focus on what makes each weapon unique, not what they have in common, otherwise the section'll become really tedious and repetitive - look at what I did for the [[MP5]] variants on the ''[[H3VR]]'' page if you want an idea of what I'm talking about. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:54, 2 April 2019 (EDT) P.S.: Thank you for the screencaps!&lt;br /&gt;
::Okay, i'm uploading first pack of screenshots on my Google Drive. If im violating any site rules, pleae tell me. Taked images of RPK-16 (modded and &amp;quot;stock&amp;quot; as at reference image), HK416A5 (stock, modded, modded short-barreled), ADAR (as at ref image), APB, APS, Glock 18C (stock and modded), FAL (DSA OSW and &amp;quot;BEL&amp;quot; with para stock), M1A (&amp;quot;stock&amp;quot; SOCOM and Troy MCS chasis), M870 (&amp;quot;stock&amp;quot; Police Magnum, Express Tactical and short barreled with pistol grip. TODO &amp;quot;sawn off&amp;quot;) and some M4A1's (as this entry hasn't updated since like first gameplay trailer).&lt;br /&gt;
::Well, that's a lot of work. Even trough EFT has just ~50 guns, including every AK74 varient, there IS SO MUCH STUFF. Even animations - besides of reloading and ADS you can check mag, check chamber, eject round from it, load round straight in it, fold and unfold stock, blind fire and simply inspect it from different sides. That page needs love, a lot of it, I'll try my best, but i don't have any experience on IMFDB and any other wiki, and even my English is also pretty bad.&lt;br /&gt;
:::https://drive.google.com/folderview?id=1pYviIp-p9yxj6DU1zUUsAeNKTIQAq9FK Link to screenshots on Google Drive. Will be updated&lt;br /&gt;
:::--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 05:34, 3 April 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Regarding article's structure ==&lt;br /&gt;
Sorry for not showing for two months, now im planning to make up the page in next two weeks by adding screencaps for every weapon prior 11.7 patch. &lt;br /&gt;
So, I want to ask you, should we completely delete any information regarding weapon's pricing, since in-game economy is subject to change and most of regarding notes will be non actual very fast? Instead we could add information about some guns with pre-seted modifications, carried by in-game characters, such as weapons used by Scav-bosses or Raiders.&lt;br /&gt;
Also i'll be very thankful if any native English speaker will correct my grammar gibberish. &lt;br /&gt;
--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 05:41, 2 July 2019 (EDT)&lt;br /&gt;
:I mean, if the economy changes like an actual one does, then I don't think it'd be worth trying to keep up, unless there are general trends worth noting (e.g. this gun ''tends'' to be the most expensive of its type). And as for the pre-set configurations/character usages, absolutely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:06, 2 July 2019 (EDT) P.S.: Hopefully, I'll be able to help with the grammar.&lt;br /&gt;
:: I agree. The cost of a weapon isn't all that relevant to listing the weapon itself - better to just omit it entirely, especially if it's a number that fluctuates. A note on a established trend might be ok, though. And yes any fixed/pre-set configurations and the like. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:53, 3 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==0.12 is live==&lt;br /&gt;
And I'm still haven't done most of older entries. Also, my PC fried up this summer, so cant make screenshots before Christmas... &lt;br /&gt;
If you can complete and update new entries, feel free for it, otherwise i'll try to finish FAL one and maybe ask friends to make screenshots of new guns. &lt;br /&gt;
Sorry for ignorance and dissappearence. &lt;br /&gt;
--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 21:20, 27 October 2019 (EDT)&lt;br /&gt;
:Apparently, there is NO PS90 right now. Civilian 16' barrel is a customization option for a mil-spec P90, so there's no semi-auto PS90 in 0.12. --[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 22:14, 3 November 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Iskorka416</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1305102</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1305102"/>
		<updated>2019-11-02T01:19:12Z</updated>

		<summary type="html">&lt;p&gt;Iskorka416: /* P90 */ Don't sure, if it's belongs here. Delete it, if you think that it's don't&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
Players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of unusual actions the player can perform with their weapons, such as chamberloading, ejecting individual rounds, and speed reloading that discards the original magazine. Ammo in particular needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from the new &amp;quot;Mechanic&amp;quot; trader who was added in addition to the G17. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended stick magazines, and a drum magazine can be used with the Glock 17.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:EFT G17render (1).jpg|600px|thumb|none|3D render of the vanilla Glock 17.]]&lt;br /&gt;
[[File:EFT G17render (2).jpg|600px|thumb|none|Left side and dissasembly renders of the G17.]]&lt;br /&gt;
[[File:EFT G17render (3).jpg|600px|thumb|none|A plethora of aftermarket Glock parts available from the Mechanic.]]&lt;br /&gt;
[[File:EFT G17render (4).jpg|600px|thumb|none|Two Glocks fitted with scope mounts. According to the developer's Facebook page, the one on the left is supposed to resemble the Lawgiver from [[Dredd]].]]&lt;br /&gt;
[[File:EFT G17render (5).jpg|600px|thumb|none|Some custom G17s loaded with the different magazines.]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon configuration menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon configuration menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of  the Glock 17 in the weapon configuration menu.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides of Glock 17, but still accept its magazines and iron sights. &lt;br /&gt;
[[Image:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[Image:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with scope mount and (now inferior) Dead Ringer rear sight]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon configuration menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon configuration menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by the Trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 1.jpg|thumb|none|600px|A preview of the Makarov PB.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 2.jpg|thumb|none|600px|The disassembled PB.]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon configuration menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side of the PB in the weapon configuration menu.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game, warm from a few shots.]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM#Makarov PM|Makarov PM]] is a fairly common pistol in EFT. PMCs will have a few available in their stash and the weapon is fairly common loot in Military Cargo crates, Scavengers both Player and AI NPCs may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently only the grip and magazine can be removed from the weapon and an 80 round drum magazine is also available, albeit extremely rare. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a mid-tier pistol found uncommonly in the game. The Russian BEAR faction will give PMCs the pistol in their stash in the latest patch when chosen. Scavs can also spawn with the pistol as well with a few magazines on hand, on occassion a Scav may have their Grach equipped with an under-barrel weaponlight. Currently the weapon cannot be suppressed but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 2.jpg|thumb|none|600px|Pre-release stills of the MP-443 Grach.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 3.jpg|thumb|none|600px|The MP-443 Grach in the Unity engine.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 4.jpg|thumb|none|600px|Renders of the MP-443's details.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 1.jpg|thumb|none|600px|An early render of the handgun.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC Faction of which PMCs will get some in their stash when the faction is chosen. The weapon also is available for Scavengers albeit sometimes missing its front and rear sight and rarely equipped with an underbarrel weaponlight. Unlike MP-443 it can be suppressed and fitted with compact reflex sights via either aftermarket slide rail or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:EFT-SIG-1.jpg|thumb|none|600px|3D render of the SIG-Sauer P226R.]]&lt;br /&gt;
[[file:EfT- P226R 1.jpg|thumb|none|600px|The pistol, disassembled .]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round of which 7 types are available. Additionally the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and an home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later. &lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the back-up weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and considered more like a valuable trophy than a weapon, and still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 1.jpg|thumb|none|600px|A preview of the Tokarev.]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 2.jpg|thumb|none|600px|Details of the TT.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] along with the specially silenced variant [[Stechkin APB]] were introduced in the 0.8 patch. While the base APS is quite unpopular sidearm due of its high recoil and poor ballistics of 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon which is surprisingly effective against unarmored targets. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders. &lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|450px|Stetchkin APS - 9x18mm]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Stetchkin's Automatic Pistol in configuration menu]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing magazine check]]&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in configuration menu]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. It is the only 9x21mm weapon in the game so far.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9×21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9×21mm Gyurza]]&lt;br /&gt;
[[File:EFT SR1MPrender.jpg|600px|thumb|none|3D render of the SR-1MP pistol with and without the full rail kit and suppressor.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta M9A3|Beretta M9A3]] was added in 0.12 patch.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm.]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|350px|Beretta M9A3 in game.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[ FN Five-seveN|FN Five-seveN MK2]] was added in 0.12 patch.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7×28mm.]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN is player's hideout]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. Currently it is not used by normal Scavengers, often wielded by Raiders and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot; from the start. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model. It comes available in two variants initially, a MP5A4 and a MP5SD5 both of which are fitted with fixed stocks and only differing slightly in price value. Players can customize the MP5 extensively by removing the Fixed Stock for a collapsible Stock however it cannot mount under-barrel attachments such as flashlights or grips without removing and installing a rail. A 50 round drum magazine is also available. &lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[File:EFT MP5render.jpg|600px|thumb|none|Official rendering of the MP5A4.]]&lt;br /&gt;
[[File:EFT MP5SDrender.jpg|600px|thumb|none|Renders of the MP5SD5 and MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5SDrender (1).jpg|600px|thumb|none|Disassembly of the MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in 0.12 patch. Also  MP5K is sold at the first Loyalty Lvl in the Peacemaker. &lt;br /&gt;
[[File:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - updated with the Navy Trigger Group - 9x19mm.]]&lt;br /&gt;
[[File:EFT MP5K promo.jpg|600px|thumb|none|Official rendering of the MP5K.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the 0.10.5 update. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from with 20, 30 and 40 round magazines. Only MP7A2 can mount foregrips of which the A1 variant cannot. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|HK MP7A1 in the configuration menu. Its stock currently is slided in to save the space in inventory]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm sub-machine gun and currently is not used by Scavengers. It can be acquired by PMCs from purchasing it from the Trader Prapor at level 1 reputation and the BEARS Faction receives the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. Currently the weapon is the cheapest of the SMGs and the earliest the player can modify extensively. The SMG initially had vicious recoil; this has been rectified in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 1.jpg|thumb|none|600px|3D render of the Vityaz-SN.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 2.jpg|thumb|none|600px|The weapon with the stock folded.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 3.jpg|thumb|none|600px|The disassembled Vityaz.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The Saiga 9, a semi-automatic carbine variant, was added which is now used by Scavs with 10 round magazines that are interchangeable with regular 30 round magazines. It can be identified as a civilian weapon by its 16 inch barrel and semi-automatic only fire mode, but can still utilize many of the attachments that can be mounted onto the PP-19-01. &lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm]]&lt;br /&gt;
[[File:EFT Saiga-9render (1).jpg|600px|thumb|none|Right side render of the Saiga 9.]]&lt;br /&gt;
[[File:EFT Saiga-9render (2).jpg|600px|thumb|none|Left side of a Saiga 9 with a railed dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==Kedr PP-91==&lt;br /&gt;
There are two variants of the [[Kedr PP-91]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs in world and can be bought from the trader Prapor, the &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
Currently the &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, with its damage against armor almost nil even with AP ammunition, additionally it cannot use PMM ammunition and is restricted to the older PBM ammunition type as far AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items. &lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|FPS view of the PP-91.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Left side views of the SMG.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Views of the right.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
==Klin PP-9==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|Klin PP-9]] is another special variant of the Kedr that is available from Prapor for purchase via bartering items and as of the current patch does not spawn on AI Scavengers. It has slightly different recoil patterns than the &amp;quot;Kedr&amp;quot; and has a 900 RPM fire rate but can utilize the same attachments and magazines and use PBM and PMM AP ammunition. &lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm PMM]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and scav raiders and can bought by the trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options. It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels and magazines. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm. Image used to show the stock.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 1.jpg|thumb|none|600px|3D render of the SIG-Sauer MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 3.jpg|thumb|none|600px|The MPX, disassembled.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 2.jpg|thumb|none|600px|Right side of an integrally suppressed MPX.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==P90==&lt;br /&gt;
[[P90]] was added in 0.12 patch. In the game available a classic version with a sight, a triple rail, and an aftermarket EFFEN 90 flat top upper reciever. In addition, a unique silencer is available&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|350px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|350px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|350px|FN PS90, customized with a short SBR barrel and an aftermarket EFFEN 90 upper reciever with a distinct flat top Picatinny rail - 5.7x28mm]]&lt;br /&gt;
[[File:EFTP90 promo.jpg|thumb|none|350px|Official rendering of the P90]]&lt;br /&gt;
[[File:EFTP90TR promo.jpg|thumb|none|350px|Official rendering of the P90TR]]&lt;br /&gt;
[[File:EFTP90Flat rail.jpg|thumb|none|350px|Official rendering of the P90 with flat rail]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding a default P90, equipped with the factory reflex sight]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Reloading. The magazine is transparent, but because of lighting it's hard to see it, looking on a static picture]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the factory reflex sight]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|Customized P90TR. With the exception of sight (the player replaced EOTech  with PK-06 for some reasons), this version is identical to infamous ''P90 DEVGRU'' variant from [[Contract Wars]], the developer's previous videogame, which is technically a prequel to Escape from Tarkov. This is likely an in-community joke, because this build currently can be bartered from the Mechanic for five ''CP points'', a barter item, identical in it's appearance to Contract Wars' in-game currency, purchased with real money]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading tge modified P90TR]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Procedure of checking the chamber of P90 involving a quick partial ejection of a magazine with the immediate moving of the charging handle to partially open tge chamber. Nice detail, but can't be fully seen on a static image]]&lt;br /&gt;
===PS90===&lt;br /&gt;
In addition to the original [[P90]], a civilian version [[P90#PS90|PS90]] is available, featuring a green frame and an elongated barrel&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|350px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:EFTPS90 promo.jpg|thumb|none|350px|PS90 promo]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available from the trader Prapor of which it can only be bought with bartering items. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with very high armor penetration. In addition it has the fastest rate of fire at 900 RPM of which only the Kedr and Klin SMG variants have. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|AS Val in configuration menu. Left side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|AS Val in configuration menu. Right side]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The ADAR-2-15, a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch 0.11. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|thumb|600px|none|ADAR 2-15 fitted with 10-round Magpul PMAG and Magpul MBUS rear sight in configuration menu. Rear sight is sold separately]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. A one point in development, the M4A1 was the only 5.56mm weapon available; however, as of recent patches, it now has competition in the form of the [[AK-101]] and [[AK-102]], ADAR-2-15, [[Desert Tech Micro Dynamic Rifle|DT MDR]] and [[Heckler &amp;amp; Koch HK416|H&amp;amp;K HK416]]. &lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EfT- Colt m4a1 4.jpg|thumb|none|600px|A 3D render of the customized M4A1, with its various modifiable/replaceable components separated.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the configuration menu. Player now must install a railed handguard in order to fit their M4A1 with front grips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes requires their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px| The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside of War Sport LVOA-S handguard this build includes Vltor MUR-1S upper receiver and Vltor EMOD stock]] &lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 0===&lt;br /&gt;
The list of modifications for M4A1 also includes a 10.5-inch barrel, effectively turning it into a [[Mk 18 Mod 0]]. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO.&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The 0.11 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EfT - AK-74M 1.jpg|thumb|none|600px|3D render of the AK-74 with polymer furniture and a GP-34.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular scavs, while the modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards and fitted with railed TRAX 1 handguard, PK-06 sight and PWS 5.45 muzzle brake&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The most popular AK-74 variant among both scavs and players (and, thus, most popular weapon in the game period). The only downside is inability to mount some of aftermarket stocks, which are designed specifically for fixed stock AKs (such as Magpul Zhukov). &lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the Krinkov.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver. &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMrender.jpg|600px|thumb|none|3D renders of the AKM.]]&lt;br /&gt;
[[File:EFT AKMNrender.jpg|600px|thumb|none|Render of the AKMN, equipped with the rear sight leaf and PBS-1 suppressor of the AKMB.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMSrender.jpg|600px|thumb|none|3D render of the AKMS with its stock folded.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
&lt;br /&gt;
===Molot Vepr-KM===&lt;br /&gt;
The VEPR-KM / VPO-136 semi-automatic only carbine, a civilian variant of the AKM appears as well. It lacks the slant muzzle brake and is semi-automatic only, and is a bit cheaper in-game and is used by Scavs. Fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VEPR-KMrender.jpg|600px|thumb|none|Unity render of the VEPR-KM.]]&lt;br /&gt;
&lt;br /&gt;
===Molot VPO-209===&lt;br /&gt;
Finally, the Molot VPO-209 semi-automatic shotgun appears. The VPO-209 is another civilian variant of the AKM that is meant to be easy to acquire for civilian ownership in Russia, as it legally falls under the less-restricted category of shotguns rather than semi-automatic rifles, which are far more restricted. It has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm) and fires the .366 TKM cartridge. While it boasts incredible power it has atrocious recoil and the .366 TKM rounds have notoriously bad penetration that cannot even penetrate class 2 armor reliably. &lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|Molot VPO-209 shotgun - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209render.jpg|600px|thumb|none|Closeup of the VPO-209's receiver, with a short magazine. The real VPO-209 normally uses modified 30-round AKM magazines restricted to hold ten .366 TKM rounds.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|&amp;quot;Custom&amp;quot; VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs and unfortunately for players, the lacking stock does not affect bot's accuracy at all, but makes the weapon near to unusable in hands of a player]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the earliest level of reputation. They are somewhat uncommonly used by Scavs both AI and Player, who prefer Grach pistols, MP-133s, and 153s. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco. There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. In addition, the only muzzle device compatible with the UB is the PBS-4, and the weapon retains the RPK-style rear sight, but has the leaf sight itself removed.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:EfT - AKS-74U 1.jpg|thumb|none|600px|3D render of the AKS-74U.]]&lt;br /&gt;
[[file:EfT - AKS-74U 2.jpg|thumb|none|600px|AKS-74U in-game.]]&lt;br /&gt;
[[file:EfT - AKS-74U 3.jpg|thumb|none|600px|AKS-74U parts rendering.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416 A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416 A5]] is added in patch 0.11. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 pounds per minute. Default 14.5 inch barrel fitted with flip-up front sight can be replaced by a short 11 inch barrel, the HK Quad Rail handguard is also available. Currently this is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation, and also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish - 5.56x45mm]]&lt;br /&gt;
[[File:Eft hk416a5 unmoded menu.jpg|thumb|none|600px|HK416 A5 in its default configuration in modification menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416 A5 in the hands of a player character.]]&lt;br /&gt;
[[File:HK416A5 11 black.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 A5 with 11 inch barrel and black finish - 5.56x45mmm]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|HK416 A5 fitted with 11 inch barrel and Quad Rail handguard in modification menu. This hanguard can be fitted on a 14.5 inch barrel as well, but due the bug both front sights would be flipped up if no optic is used]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416 A5 in the field. ]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon, featured in the game. The 7.62x51 NATO version of MDR is also confirmed and expected in further updates. &lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]] was added in 0.12 patch. For [[ShAK-12]] will be available special suppressor .&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|350px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|350px|ShAK-12 in game]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML ==&lt;br /&gt;
The Lone Star Armory TX-15 DML was added in 0.12 patch. The TX-15 is a semi-automatic rifle based on the AR-15 from Lone Star Armory.&lt;br /&gt;
[[File:TX-15.jpg|thumb|none|350px|TX-15 - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg‎|thumb|500px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in Escape from Tarkov and is available in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|450px|SKS - 7.62x39mm]]&lt;br /&gt;
[[Image:OP-SKS.jpg|thumb|none|450px|Russian hunting carbine OP-SKS, civilian version of SKS - 7.62x39mm]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|Chinese SKS with aftermarket Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[file:EfT - sks 1.jpg|thumb|none|600px|3D render of a disassembled SKS.]]&lt;br /&gt;
[[file:EfT - sks 2.jpg|thumb|none|600px|Note that the stripper clip is not currently in the game.]]&lt;br /&gt;
[[file:EfT - sks 3.jpg|thumb|none|600px|Renders of both flavors of the Simonov.]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the configuration menu. This chassis allows to install any AR-15 type collapsible stock]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[M1A SOCOM 16]] is a middle-of-the-road alternative to the SKS and RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
[[Image:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trjicon ACOG sight in the configuration menu]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the configuration menu. This chassis system allows installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor.&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|400px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch 0.11. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
A modified RPK-16 is one of weapons used by Killa, a dangerous Scav boss located on map Interchange. &lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon configuration menu.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun which is commonly used by Scavengers as a primary weapon and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. A set of barrel lengths and magazine tubes can be purchased from Skier at various reputation levels and many of the attachments that can be fitted with both the MP-133 and the MP-153 are interchangeable in the current patch. Currently a somewhat infamous weapon modification of the weapon, dubbed the &amp;quot;Pentalight&amp;quot; allows the weapon to mount up to 5 weaponlights onto the weapon at one time with the correct attachments. &lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 render.jpg|thumb|none|600px|Renders of various MP-133 setups.]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very popular amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments such as magazine tubes, pistol grips and stocks are interchangeable with the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[Image:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 Gauge]]&lt;br /&gt;
[[file:EfT - mp153 1.jpg|thumb|none|600px|3D renders of the Baikal MP-153.]]&lt;br /&gt;
[[file:EfT - mp153 2.jpg|thumb|none|600px|The MP-153, disassembled.]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon often times missing the dust cover. Unlike most shotguns it features a folding stock allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control as a number of grips can be attached with the appropriate weapon mounts. Both five and ten round magazines are available as of the latest patch. &lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[file:EfT - saiga 1.jpg|thumb|none|600px|Early render of the Saiga-12.]]&lt;br /&gt;
[[file:EfTsaiga 2.jpg|thumb|none|600px|The final model.]]&lt;br /&gt;
[[file:EfT - saiga 3.jpg|thumb|none|600px|Rendering with some parts removed...]]&lt;br /&gt;
[[file:EfT - saiga 4.jpg|thumb|none|600px|...some other parts taken off...]]&lt;br /&gt;
[[file:EfT - saiga 5.jpg|thumb|none|600px|The shotgun with most parts stripped off.]]&lt;br /&gt;
[[file:EfT - saiga 6.jpg|thumb|none|600px|Note the Baikal-manufactured shells.]]&lt;br /&gt;
[[file:EfT - saiga 7.jpg|thumb|none|600px|Almost-first person view of the Saiga-12.]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[Image:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. When the stock is folded it is the smallest shotgun that can fit inside the Secure Container Gamma. It is another popular Scav weapon with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range, and feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01 - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items, it doesn't officially become purchasable until level 3 reputation where it costs nearly 100,000 roubles. It comes standard without optics, a 10 round magazine and a bipod fitted by default. Most of maps in the current game are not made for the large magnification scopes and most players fit smaller 3x and 4x magnification scopes to the weapon. It can utilize only three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing and LPS GzH which is a lightened match round with heightened velocity. &lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 4.jpg|thumb|none|600px|Early Unity renders of the SV-98.]]&lt;br /&gt;
[[file:EfT - SV-98 3.jpg|thumb|none|600px|Pre-release image of the SV-98 equipped with a Leupold HAMR sight.]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version and a integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle that uses 7.62x51mm ammunition and becomes available from Skier at late reputation levels. Like the SV-98 most maps are not compatible with the larger magnification and so players fit smaller 3-4x magnification scopes to compensate. &lt;br /&gt;
[[file:DVL-10M2.jpg|thumb|none|450px|Lobaev DVL-10 - 7.62×51mm NATO]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 1.jpg|thumb|none|600px|Various renderings of the Lobaev DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 2.jpg|thumb|none|600px|The sniper rifle, taken apart.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 3.jpg|thumb|none|600px|Right side view of the DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 4.jpg|thumb|none|600px|Unity render of the suppressed version with the stock folded.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in the 0.10 update. It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rearsight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
&lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only a sniper version of M91/30 can be fitted with a Kotchetov PU mount, otherwise player must aquire a specific rail interface, installed on rear sight post in order to fit his Mosin with a magnifying optic]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by barter items, required for the trade (two default Mosin barrels and a reciever of a sniper one) this one was crafted from not one, but two rifles. Because of sniper variant's reciever, this Obrez still can be equipped with original PU scope, although it requires player to detach rail interface. Also, the presence front sight is likely based on the Gletcher M1891 pneumatic obrez copy]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update 0.11. It is chambered in .308 Winchester, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. &lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|450px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[Image:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the configuration menu. Note the shorter, 20-inch treaded barrel, compatible with the most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[Image:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top,]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have designed a modification of the weapon known as the &amp;quot;Mini-SASS&amp;quot;, an ultra-compact battle rifle variant which is identical in size to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] is a special sniper rifle available as early Prapor Level 2 for trade items but becoming more accesible at level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS VAL and SR3M magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 1.jpg|thumb|none|600px|3D render of the VSS being charged.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 2.jpg|thumb|none|600px|Ditto, but this time with the dust cover and scope off.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 3.jpg|thumb|none|600px|Full profile views of the Vintorez.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 4.jpg|thumb|none|600px|The disassembled VSS, note the two types of ammunition.]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazine, any pistol grip and rear sight, compatible with AK series, as well as any optic or mount, that can be attached on Warsaw Pact dovetail mount. &lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased at Level 4 Prapor reputation for roubles. &lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|400px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|400px|RDG-2 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades and is also the heaviest, having the shortest throwing distance and smallest blast radius, this makes it ideal for use inside enclosed spaces. However to compensate for its lack of damage, it is also the cheapest and easiest to find with Prapor trading RGD-5s for one Energy Saving Lightbulb at level 2 reputation and can be purchased for roubles at level reputation. It is also the most common grenade found inside Grenade Box's and sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|400px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from the trader Peacekeeper, where it can be barted from him for two &amp;quot;Zibbo Lighters&amp;quot;, only later being available from him upon completion of a quest. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|400px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|400px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was added in 0.12 patch.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|350px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
&lt;br /&gt;
==Kord heavy machine gun==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in 0.12 patch.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|350px|Kord heavy machine gun with ammo box - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Iskorka416</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1305101</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1305101"/>
		<updated>2019-11-02T01:11:22Z</updated>

		<summary type="html">&lt;p&gt;Iskorka416: /* P90 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
Players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of unusual actions the player can perform with their weapons, such as chamberloading, ejecting individual rounds, and speed reloading that discards the original magazine. Ammo in particular needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from the new &amp;quot;Mechanic&amp;quot; trader who was added in addition to the G17. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended stick magazines, and a drum magazine can be used with the Glock 17.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:EFT G17render (1).jpg|600px|thumb|none|3D render of the vanilla Glock 17.]]&lt;br /&gt;
[[File:EFT G17render (2).jpg|600px|thumb|none|Left side and dissasembly renders of the G17.]]&lt;br /&gt;
[[File:EFT G17render (3).jpg|600px|thumb|none|A plethora of aftermarket Glock parts available from the Mechanic.]]&lt;br /&gt;
[[File:EFT G17render (4).jpg|600px|thumb|none|Two Glocks fitted with scope mounts. According to the developer's Facebook page, the one on the left is supposed to resemble the Lawgiver from [[Dredd]].]]&lt;br /&gt;
[[File:EFT G17render (5).jpg|600px|thumb|none|Some custom G17s loaded with the different magazines.]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon configuration menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon configuration menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of  the Glock 17 in the weapon configuration menu.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides of Glock 17, but still accept its magazines and iron sights. &lt;br /&gt;
[[Image:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[Image:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with scope mount and (now inferior) Dead Ringer rear sight]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon configuration menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon configuration menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by the Trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 1.jpg|thumb|none|600px|A preview of the Makarov PB.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 2.jpg|thumb|none|600px|The disassembled PB.]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon configuration menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side of the PB in the weapon configuration menu.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game, warm from a few shots.]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM#Makarov PM|Makarov PM]] is a fairly common pistol in EFT. PMCs will have a few available in their stash and the weapon is fairly common loot in Military Cargo crates, Scavengers both Player and AI NPCs may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently only the grip and magazine can be removed from the weapon and an 80 round drum magazine is also available, albeit extremely rare. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a mid-tier pistol found uncommonly in the game. The Russian BEAR faction will give PMCs the pistol in their stash in the latest patch when chosen. Scavs can also spawn with the pistol as well with a few magazines on hand, on occassion a Scav may have their Grach equipped with an under-barrel weaponlight. Currently the weapon cannot be suppressed but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 2.jpg|thumb|none|600px|Pre-release stills of the MP-443 Grach.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 3.jpg|thumb|none|600px|The MP-443 Grach in the Unity engine.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 4.jpg|thumb|none|600px|Renders of the MP-443's details.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 1.jpg|thumb|none|600px|An early render of the handgun.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC Faction of which PMCs will get some in their stash when the faction is chosen. The weapon also is available for Scavengers albeit sometimes missing its front and rear sight and rarely equipped with an underbarrel weaponlight. Unlike MP-443 it can be suppressed and fitted with compact reflex sights via either aftermarket slide rail or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:EFT-SIG-1.jpg|thumb|none|600px|3D render of the SIG-Sauer P226R.]]&lt;br /&gt;
[[file:EfT- P226R 1.jpg|thumb|none|600px|The pistol, disassembled .]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round of which 7 types are available. Additionally the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and an home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later. &lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the back-up weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and considered more like a valuable trophy than a weapon, and still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 1.jpg|thumb|none|600px|A preview of the Tokarev.]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 2.jpg|thumb|none|600px|Details of the TT.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] along with the specially silenced variant [[Stechkin APB]] were introduced in the 0.8 patch. While the base APS is quite unpopular sidearm due of its high recoil and poor ballistics of 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon which is surprisingly effective against unarmored targets. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders. &lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|450px|Stetchkin APS - 9x18mm]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Stetchkin's Automatic Pistol in configuration menu]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing magazine check]]&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in configuration menu]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. It is the only 9x21mm weapon in the game so far.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9×21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9×21mm Gyurza]]&lt;br /&gt;
[[File:EFT SR1MPrender.jpg|600px|thumb|none|3D render of the SR-1MP pistol with and without the full rail kit and suppressor.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta M9A3|Beretta M9A3]] was added in 0.12 patch.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm.]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|350px|Beretta M9A3 in game.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[ FN Five-seveN|FN Five-seveN MK2]] was added in 0.12 patch.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7×28mm.]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN is player's hideout]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. Currently it is not used by normal Scavengers, often wielded by Raiders and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot; from the start. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model. It comes available in two variants initially, a MP5A4 and a MP5SD5 both of which are fitted with fixed stocks and only differing slightly in price value. Players can customize the MP5 extensively by removing the Fixed Stock for a collapsible Stock however it cannot mount under-barrel attachments such as flashlights or grips without removing and installing a rail. A 50 round drum magazine is also available. &lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[File:EFT MP5render.jpg|600px|thumb|none|Official rendering of the MP5A4.]]&lt;br /&gt;
[[File:EFT MP5SDrender.jpg|600px|thumb|none|Renders of the MP5SD5 and MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5SDrender (1).jpg|600px|thumb|none|Disassembly of the MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in 0.12 patch. Also  MP5K is sold at the first Loyalty Lvl in the Peacemaker. &lt;br /&gt;
[[File:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - updated with the Navy Trigger Group - 9x19mm.]]&lt;br /&gt;
[[File:EFT MP5K promo.jpg|600px|thumb|none|Official rendering of the MP5K.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the 0.10.5 update. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from with 20, 30 and 40 round magazines. Only MP7A2 can mount foregrips of which the A1 variant cannot. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|HK MP7A1 in the configuration menu. Its stock currently is slided in to save the space in inventory]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm sub-machine gun and currently is not used by Scavengers. It can be acquired by PMCs from purchasing it from the Trader Prapor at level 1 reputation and the BEARS Faction receives the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. Currently the weapon is the cheapest of the SMGs and the earliest the player can modify extensively. The SMG initially had vicious recoil; this has been rectified in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 1.jpg|thumb|none|600px|3D render of the Vityaz-SN.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 2.jpg|thumb|none|600px|The weapon with the stock folded.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 3.jpg|thumb|none|600px|The disassembled Vityaz.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The Saiga 9, a semi-automatic carbine variant, was added which is now used by Scavs with 10 round magazines that are interchangeable with regular 30 round magazines. It can be identified as a civilian weapon by its 16 inch barrel and semi-automatic only fire mode, but can still utilize many of the attachments that can be mounted onto the PP-19-01. &lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm]]&lt;br /&gt;
[[File:EFT Saiga-9render (1).jpg|600px|thumb|none|Right side render of the Saiga 9.]]&lt;br /&gt;
[[File:EFT Saiga-9render (2).jpg|600px|thumb|none|Left side of a Saiga 9 with a railed dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==Kedr PP-91==&lt;br /&gt;
There are two variants of the [[Kedr PP-91]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs in world and can be bought from the trader Prapor, the &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
Currently the &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, with its damage against armor almost nil even with AP ammunition, additionally it cannot use PMM ammunition and is restricted to the older PBM ammunition type as far AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items. &lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|FPS view of the PP-91.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Left side views of the SMG.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Views of the right.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
==Klin PP-9==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|Klin PP-9]] is another special variant of the Kedr that is available from Prapor for purchase via bartering items and as of the current patch does not spawn on AI Scavengers. It has slightly different recoil patterns than the &amp;quot;Kedr&amp;quot; and has a 900 RPM fire rate but can utilize the same attachments and magazines and use PBM and PMM AP ammunition. &lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm PMM]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and scav raiders and can bought by the trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options. It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels and magazines. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm. Image used to show the stock.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 1.jpg|thumb|none|600px|3D render of the SIG-Sauer MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 3.jpg|thumb|none|600px|The MPX, disassembled.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 2.jpg|thumb|none|600px|Right side of an integrally suppressed MPX.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==P90==&lt;br /&gt;
[[P90]] was added in 0.12 patch. In the game available a classic version with a sight, a triple rail, and an aftermarket EFFEN 90 flat top upper reciever. In addition, a unique silencer is available&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|350px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|350px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|350px|FN PS90, customized with a short SBR barrel and an aftermarket EFFEN 90 upper reciever with a distinct flat top Picatinny rail - 5.7x28mm]]&lt;br /&gt;
[[File:EFTP90 promo.jpg|thumb|none|350px|Official rendering of the P90]]&lt;br /&gt;
[[File:EFTP90TR promo.jpg|thumb|none|350px|Official rendering of the P90TR]]&lt;br /&gt;
[[File:EFTP90Flat rail.jpg|thumb|none|350px|Official rendering of the P90 with flat rail]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding a default P90, equipped with the factory reflex sight]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Reloading. The magazine is transparent, but because of lighting it's hard to see it, looking on a static picture]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the factory reflex sight]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|Customized P90TR. With the exception of sight (the player replaced EOTech  with PK-06 for some reasons), this version is identical to infamous ''P90 DEVGRU'' variant from [[Contract Wars]], the developer's previous videogame, which is technically a prequel to Escape from Tarkov]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading tge modified P90TR]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Procedure of checking the chamber of P90 involving a quick partial ejection of a magazine with the immediate moving of the charging handle to partially open tge chamber. Nice detail, but can't be fully seen on a static image]]&lt;br /&gt;
===PS90===&lt;br /&gt;
In addition to the original [[P90]], a civilian version [[P90#PS90|PS90]] is available, featuring a green frame and an elongated barrel&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|350px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:EFTPS90 promo.jpg|thumb|none|350px|PS90 promo]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available from the trader Prapor of which it can only be bought with bartering items. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with very high armor penetration. In addition it has the fastest rate of fire at 900 RPM of which only the Kedr and Klin SMG variants have. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|AS Val in configuration menu. Left side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|AS Val in configuration menu. Right side]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The ADAR-2-15, a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch 0.11. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|thumb|600px|none|ADAR 2-15 fitted with 10-round Magpul PMAG and Magpul MBUS rear sight in configuration menu. Rear sight is sold separately]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. A one point in development, the M4A1 was the only 5.56mm weapon available; however, as of recent patches, it now has competition in the form of the [[AK-101]] and [[AK-102]], ADAR-2-15, [[Desert Tech Micro Dynamic Rifle|DT MDR]] and [[Heckler &amp;amp; Koch HK416|H&amp;amp;K HK416]]. &lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EfT- Colt m4a1 4.jpg|thumb|none|600px|A 3D render of the customized M4A1, with its various modifiable/replaceable components separated.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the configuration menu. Player now must install a railed handguard in order to fit their M4A1 with front grips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes requires their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px| The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside of War Sport LVOA-S handguard this build includes Vltor MUR-1S upper receiver and Vltor EMOD stock]] &lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 0===&lt;br /&gt;
The list of modifications for M4A1 also includes a 10.5-inch barrel, effectively turning it into a [[Mk 18 Mod 0]]. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO.&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The 0.11 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EfT - AK-74M 1.jpg|thumb|none|600px|3D render of the AK-74 with polymer furniture and a GP-34.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular scavs, while the modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards and fitted with railed TRAX 1 handguard, PK-06 sight and PWS 5.45 muzzle brake&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The most popular AK-74 variant among both scavs and players (and, thus, most popular weapon in the game period). The only downside is inability to mount some of aftermarket stocks, which are designed specifically for fixed stock AKs (such as Magpul Zhukov). &lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the Krinkov.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver. &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMrender.jpg|600px|thumb|none|3D renders of the AKM.]]&lt;br /&gt;
[[File:EFT AKMNrender.jpg|600px|thumb|none|Render of the AKMN, equipped with the rear sight leaf and PBS-1 suppressor of the AKMB.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMSrender.jpg|600px|thumb|none|3D render of the AKMS with its stock folded.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
&lt;br /&gt;
===Molot Vepr-KM===&lt;br /&gt;
The VEPR-KM / VPO-136 semi-automatic only carbine, a civilian variant of the AKM appears as well. It lacks the slant muzzle brake and is semi-automatic only, and is a bit cheaper in-game and is used by Scavs. Fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VEPR-KMrender.jpg|600px|thumb|none|Unity render of the VEPR-KM.]]&lt;br /&gt;
&lt;br /&gt;
===Molot VPO-209===&lt;br /&gt;
Finally, the Molot VPO-209 semi-automatic shotgun appears. The VPO-209 is another civilian variant of the AKM that is meant to be easy to acquire for civilian ownership in Russia, as it legally falls under the less-restricted category of shotguns rather than semi-automatic rifles, which are far more restricted. It has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm) and fires the .366 TKM cartridge. While it boasts incredible power it has atrocious recoil and the .366 TKM rounds have notoriously bad penetration that cannot even penetrate class 2 armor reliably. &lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|Molot VPO-209 shotgun - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209render.jpg|600px|thumb|none|Closeup of the VPO-209's receiver, with a short magazine. The real VPO-209 normally uses modified 30-round AKM magazines restricted to hold ten .366 TKM rounds.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|&amp;quot;Custom&amp;quot; VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs and unfortunately for players, the lacking stock does not affect bot's accuracy at all, but makes the weapon near to unusable in hands of a player]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the earliest level of reputation. They are somewhat uncommonly used by Scavs both AI and Player, who prefer Grach pistols, MP-133s, and 153s. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco. There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. In addition, the only muzzle device compatible with the UB is the PBS-4, and the weapon retains the RPK-style rear sight, but has the leaf sight itself removed.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:EfT - AKS-74U 1.jpg|thumb|none|600px|3D render of the AKS-74U.]]&lt;br /&gt;
[[file:EfT - AKS-74U 2.jpg|thumb|none|600px|AKS-74U in-game.]]&lt;br /&gt;
[[file:EfT - AKS-74U 3.jpg|thumb|none|600px|AKS-74U parts rendering.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416 A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416 A5]] is added in patch 0.11. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 pounds per minute. Default 14.5 inch barrel fitted with flip-up front sight can be replaced by a short 11 inch barrel, the HK Quad Rail handguard is also available. Currently this is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation, and also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish - 5.56x45mm]]&lt;br /&gt;
[[File:Eft hk416a5 unmoded menu.jpg|thumb|none|600px|HK416 A5 in its default configuration in modification menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416 A5 in the hands of a player character.]]&lt;br /&gt;
[[File:HK416A5 11 black.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 A5 with 11 inch barrel and black finish - 5.56x45mmm]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|HK416 A5 fitted with 11 inch barrel and Quad Rail handguard in modification menu. This hanguard can be fitted on a 14.5 inch barrel as well, but due the bug both front sights would be flipped up if no optic is used]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416 A5 in the field. ]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon, featured in the game. The 7.62x51 NATO version of MDR is also confirmed and expected in further updates. &lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]] was added in 0.12 patch. For [[ShAK-12]] will be available special suppressor .&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|350px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|350px|ShAK-12 in game]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML ==&lt;br /&gt;
The Lone Star Armory TX-15 DML was added in 0.12 patch. The TX-15 is a semi-automatic rifle based on the AR-15 from Lone Star Armory.&lt;br /&gt;
[[File:TX-15.jpg|thumb|none|350px|TX-15 - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg‎|thumb|500px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in Escape from Tarkov and is available in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|450px|SKS - 7.62x39mm]]&lt;br /&gt;
[[Image:OP-SKS.jpg|thumb|none|450px|Russian hunting carbine OP-SKS, civilian version of SKS - 7.62x39mm]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|Chinese SKS with aftermarket Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[file:EfT - sks 1.jpg|thumb|none|600px|3D render of a disassembled SKS.]]&lt;br /&gt;
[[file:EfT - sks 2.jpg|thumb|none|600px|Note that the stripper clip is not currently in the game.]]&lt;br /&gt;
[[file:EfT - sks 3.jpg|thumb|none|600px|Renders of both flavors of the Simonov.]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the configuration menu. This chassis allows to install any AR-15 type collapsible stock]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[M1A SOCOM 16]] is a middle-of-the-road alternative to the SKS and RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
[[Image:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trjicon ACOG sight in the configuration menu]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the configuration menu. This chassis system allows installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor.&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|400px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch 0.11. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
A modified RPK-16 is one of weapons used by Killa, a dangerous Scav boss located on map Interchange. &lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon configuration menu.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun which is commonly used by Scavengers as a primary weapon and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. A set of barrel lengths and magazine tubes can be purchased from Skier at various reputation levels and many of the attachments that can be fitted with both the MP-133 and the MP-153 are interchangeable in the current patch. Currently a somewhat infamous weapon modification of the weapon, dubbed the &amp;quot;Pentalight&amp;quot; allows the weapon to mount up to 5 weaponlights onto the weapon at one time with the correct attachments. &lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 render.jpg|thumb|none|600px|Renders of various MP-133 setups.]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very popular amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments such as magazine tubes, pistol grips and stocks are interchangeable with the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[Image:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 Gauge]]&lt;br /&gt;
[[file:EfT - mp153 1.jpg|thumb|none|600px|3D renders of the Baikal MP-153.]]&lt;br /&gt;
[[file:EfT - mp153 2.jpg|thumb|none|600px|The MP-153, disassembled.]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon often times missing the dust cover. Unlike most shotguns it features a folding stock allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control as a number of grips can be attached with the appropriate weapon mounts. Both five and ten round magazines are available as of the latest patch. &lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[file:EfT - saiga 1.jpg|thumb|none|600px|Early render of the Saiga-12.]]&lt;br /&gt;
[[file:EfTsaiga 2.jpg|thumb|none|600px|The final model.]]&lt;br /&gt;
[[file:EfT - saiga 3.jpg|thumb|none|600px|Rendering with some parts removed...]]&lt;br /&gt;
[[file:EfT - saiga 4.jpg|thumb|none|600px|...some other parts taken off...]]&lt;br /&gt;
[[file:EfT - saiga 5.jpg|thumb|none|600px|The shotgun with most parts stripped off.]]&lt;br /&gt;
[[file:EfT - saiga 6.jpg|thumb|none|600px|Note the Baikal-manufactured shells.]]&lt;br /&gt;
[[file:EfT - saiga 7.jpg|thumb|none|600px|Almost-first person view of the Saiga-12.]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[Image:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. When the stock is folded it is the smallest shotgun that can fit inside the Secure Container Gamma. It is another popular Scav weapon with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range, and feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01 - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items, it doesn't officially become purchasable until level 3 reputation where it costs nearly 100,000 roubles. It comes standard without optics, a 10 round magazine and a bipod fitted by default. Most of maps in the current game are not made for the large magnification scopes and most players fit smaller 3x and 4x magnification scopes to the weapon. It can utilize only three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing and LPS GzH which is a lightened match round with heightened velocity. &lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 4.jpg|thumb|none|600px|Early Unity renders of the SV-98.]]&lt;br /&gt;
[[file:EfT - SV-98 3.jpg|thumb|none|600px|Pre-release image of the SV-98 equipped with a Leupold HAMR sight.]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version and a integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle that uses 7.62x51mm ammunition and becomes available from Skier at late reputation levels. Like the SV-98 most maps are not compatible with the larger magnification and so players fit smaller 3-4x magnification scopes to compensate. &lt;br /&gt;
[[file:DVL-10M2.jpg|thumb|none|450px|Lobaev DVL-10 - 7.62×51mm NATO]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 1.jpg|thumb|none|600px|Various renderings of the Lobaev DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 2.jpg|thumb|none|600px|The sniper rifle, taken apart.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 3.jpg|thumb|none|600px|Right side view of the DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 4.jpg|thumb|none|600px|Unity render of the suppressed version with the stock folded.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in the 0.10 update. It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rearsight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
&lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only a sniper version of M91/30 can be fitted with a Kotchetov PU mount, otherwise player must aquire a specific rail interface, installed on rear sight post in order to fit his Mosin with a magnifying optic]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by barter items, required for the trade (two default Mosin barrels and a reciever of a sniper one) this one was crafted from not one, but two rifles. Because of sniper variant's reciever, this Obrez still can be equipped with original PU scope, although it requires player to detach rail interface. Also, the presence front sight is likely based on the Gletcher M1891 pneumatic obrez copy]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update 0.11. It is chambered in .308 Winchester, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. &lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|450px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[Image:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the configuration menu. Note the shorter, 20-inch treaded barrel, compatible with the most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[Image:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top,]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have designed a modification of the weapon known as the &amp;quot;Mini-SASS&amp;quot;, an ultra-compact battle rifle variant which is identical in size to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] is a special sniper rifle available as early Prapor Level 2 for trade items but becoming more accesible at level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS VAL and SR3M magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 1.jpg|thumb|none|600px|3D render of the VSS being charged.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 2.jpg|thumb|none|600px|Ditto, but this time with the dust cover and scope off.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 3.jpg|thumb|none|600px|Full profile views of the Vintorez.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 4.jpg|thumb|none|600px|The disassembled VSS, note the two types of ammunition.]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazine, any pistol grip and rear sight, compatible with AK series, as well as any optic or mount, that can be attached on Warsaw Pact dovetail mount. &lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased at Level 4 Prapor reputation for roubles. &lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|400px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|400px|RDG-2 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades and is also the heaviest, having the shortest throwing distance and smallest blast radius, this makes it ideal for use inside enclosed spaces. However to compensate for its lack of damage, it is also the cheapest and easiest to find with Prapor trading RGD-5s for one Energy Saving Lightbulb at level 2 reputation and can be purchased for roubles at level reputation. It is also the most common grenade found inside Grenade Box's and sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|400px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from the trader Peacekeeper, where it can be barted from him for two &amp;quot;Zibbo Lighters&amp;quot;, only later being available from him upon completion of a quest. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|400px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|400px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was added in 0.12 patch.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|350px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
&lt;br /&gt;
==Kord heavy machine gun==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in 0.12 patch.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|350px|Kord heavy machine gun with ammo box - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Iskorka416</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:FN_P90&amp;diff=1305099</id>
		<title>Talk:FN P90</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:FN_P90&amp;diff=1305099"/>
		<updated>2019-11-02T01:09:12Z</updated>

		<summary type="html">&lt;p&gt;Iskorka416: /* Other Variants */ Flat top EFFEN 90&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Additional Images=&lt;br /&gt;
[[Image:P90 Magazine.jpg|thumb|none|400px|P90 magazine, showing the spiral feed ramp.]]&lt;br /&gt;
&lt;br /&gt;
==Other Variants==&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn p90 3.jpg|thumb|none|450px|FN P90 Tactical LV with M68 Aimpoint red dot scope, Surefire Universal weaponlight, and suppressor. The LV model is fitted with an integral laser as noted by the plate on the front of the grip, and the laser warning sticker - 5.7x28mm]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|450px|FN PS90, customized with a short SBR barrel and an aftermarket EFFEN 90 upper reciever with a distinct flat top Picatinny rail - 5.7x28mm]]&lt;br /&gt;
===Airsoft Variants===&lt;br /&gt;
[[File:P90pred.jpg|thumb|none|450px|'''Airsoft''' FN P90 &amp;quot;Predator&amp;quot; - (fake) 5.7x28mm. Note the STANAG magazine adaptor, something only possible on an Airsoft gun.]]&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
== P90 TR and PS90 ==&lt;br /&gt;
&lt;br /&gt;
Do FN actually offer a TR version?  As I understood it, the TR version is a figment of airsoft gunmaker Toyko Marui's imagination which was created to allow them to resume production after the mould for their standard P90 sight block broke.  I have seen real P90s with triple rail sight blocks in photos, but described as aftermarket parts.  Airsoft P90s are so close to the real thing, and P90s are so rarely seen actually firing on film, that I feel it is likely that all or nearly all P90TRs on film are actually airsoft guns.&lt;br /&gt;
&lt;br /&gt;
With the PS90, I thought that was semi-auto only in factory form, sold as the civilian-legal version of the P90, hence the long barrel, much as an HK94 is to an MP5. I'm not certain about either of these things, so I thought it best to ask the pros before changing the page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The PS90 is according to FN a Semi-Automatic only weapon. As for the P90TR that is offered by FNUSA as a Standard Production Model.[[User:Rockwolf66|Rockwolf66]] 16:58, 1 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: The PS90 is really friggin' front heavy-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 05:15, 14 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Wasn't when I held it.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:33, 24 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Magazines==&lt;br /&gt;
FN only offers 30 round magazines for the civilian version of this gun but I have heard that the 50 round magazines are fairly easy to find after market. Can anyone confirm or deny this? -[[User:Anonymous|Anonymous]]&lt;br /&gt;
:I found a few on impactguns and gunbroker, you can also buy directly from their site fnhusa, and I'm pretty sure you can find some from google.--[[User:ThePotShot|ThePotShot]] 04:09, 18 October 2010 (UTC)&lt;br /&gt;
::Still don't understand why they ship with 30 round mags instead of 50. All that happens is the new owner of this gun gets it with the 30 rounder, then buys 50s after that.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:34, 24 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thats the point, if they just gave you a 50rd mag then thats one less thing your gonna buy from em. They can nickel and dime ya to death hah.-[[User:Ranger01|Ranger01]] 10:38, 24 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:But then theres the aftermarket magazines plus the tooling needed to make those magazines. Its really pointless.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:09, 16 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==TR==&lt;br /&gt;
TR stands for Triple Rail not Tactical Rail as it is on the page. I just checked FNH USA's website it is there. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:40, 16 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
How powerful is the 5.7x28mm round anyway? Can it penetrate through your standard bulletproof vest? Or can it also penetrate the more heavier bulletproof vests? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 17:55, 17 March 2011 (CDT)&lt;br /&gt;
:The P90 can penetrate through light bulletproof vests (mostly Level II) like those wrapped in Kevlar with ease, but it cannot actually penetrate through the more heavier bulletproof vests. The 5.7x28mm rounds are similar to the 4.6x30mm rounds fired by the MP7. In fact, both the MP7 and the P90 are technically and generally similar in terms of accuracy, compactness, stopping power, and weight (though the P90 is more bulkier than the MP7). The 5.7x28mm rounds are overall powerful, light, and a similar size to the 9mm rounds fired by most submachine guns. - [[User:Kenny99|Kenny99]] 22:09, 16 September 2011 (CDT)&lt;br /&gt;
::It can actually penetrate a IIIA vest, or the CRISAT target (1.6mm titanium plate with 20 layers of Kevlar) at 200m. Basically, it will penetrate any soft armour and most helmets at this range, but will be stopped by the hard plates used in most military vests. The MP7 has similar penetration. Of course, this only applies to military ammunition, not the civilian stuff.  --[[User:Commando552|commando552]] 03:33, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Taxi Listing ==&lt;br /&gt;
&lt;br /&gt;
The movie page [[Taxi]] doesn't have a P90 entry, so either it's missing it or the entry for it here needs to be removed. [[User:StanTheMan|StanTheMan]] 12:41, 28 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== P90 Tactical ==&lt;br /&gt;
&lt;br /&gt;
Firstly, what is the deal with the Tactical model? It is the railed top model listed on the FN Herstal website, but the FNH USA page only lists the TR version. Is the Tactical a Europe only version, or is it just that the US website is &amp;quot;behind the times&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
Secondly, does it deserve its own section? The only show I've found that has used it is [[Nikita (2010)|Nikita]] (only checked the TR section though so could be more), is that enough?  --[[User:Commando552|commando552]] 17:54, 16 August 2011 (CDT)&lt;br /&gt;
:It seems to be a regular P90 with the reflex scope replaced with a rail. - [[User:Mr. Wolf|Mr. Wolf]] 20:40, 16 August 2011 (CDT)&lt;br /&gt;
::That is what it is, but it isn't an aftermarket modification, FN sells it like that as the P90 Tactical as opposed to the regular P90 Standard. They don't appear to offer the P90 TR anymore, this is the only &amp;quot;flat top&amp;quot; model.  --[[User:Commando552|commando552]] 03:36, 17 August 2011 (CDT)&lt;br /&gt;
:::Not that it necessarily pertains to this conversation, but the P90 in the P90 TR section with the aimpoint and sound suppressor looks like it could be a Tactical instead of a TR, as the scope is sitting higher and the flashlight seems further back than it should be on the TR. [[User:Dover500|Dover500]] 06:22, 17 September 2011 (CDT)&lt;br /&gt;
::::Yeah that one is a tactical too, easier way to tell is the fact that the top rail is longer than the upper receiver. Also, you can see that it still has the back up iron sights on the side. Thinking about it, the tactical version has the standard back up iron sights on either side of the upper receiver, but it also has another set of back up iron sights inside the flat top rail (not sure if they are flip up or recessed inside) which means it has three separate sets of iron sights.  --[[User:Commando552|commando552]] 09:21, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== What about P90's reliability? ==&lt;br /&gt;
&lt;br /&gt;
So,what is the P90? I mean, it looks like a perfect weapon to me. It's small, it's light, fitted with 50 nice 5.7x28mm rounds. And what about gun's reliability and stuff? I really love the gun,and.. is it really THAT perfect? [[User:Littlesoldier1|Littlesoldier1]] 18:21, 29 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
: It is a well engineered and built PDW-gun, and has a couple of opportunities compared to other guns, such as the (not-civillian) 50 rounds in the magazine, the overall smooth form, with nothing really sticking out, the fact that it packs a compact size while not loosing accuracy (thanks to the bullpup-layout), and the shells being ejected downwards, making it a perfect gun for left &amp;amp; right handed shooting or shooting in narrow spaces. The downsides are the almost unique calibre, the fact that many people dislike polymer-guns. And guns that look/function unusual always have a hard stand, just look at how the M16 was treated when it was introduced to soldiers.--[[User:Maxmali|Maxmali]] ([[User talk:Maxmali|talk]]) 07:01, 1 August 2014 (EDT)&lt;/div&gt;</summary>
		<author><name>Iskorka416</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Effen90.jpg&amp;diff=1305097</id>
		<title>File:Effen90.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Effen90.jpg&amp;diff=1305097"/>
		<updated>2019-11-02T01:06:54Z</updated>

		<summary type="html">&lt;p&gt;Iskorka416: Iskorka416 uploaded a new version of &amp;amp;quot;File:Effen90.jpg&amp;amp;quot;: PS90, customized with a short SBR barrel and an aftermarket EFFEN 90 upper receiver with a distinct flat top Picatinny rail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PS90, customized with a short SBR barrel and an aftermarket EFFEN 90 upper receiver with a distinct flat top Picatinny rail&lt;/div&gt;</summary>
		<author><name>Iskorka416</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Effen90.jpg&amp;diff=1305096</id>
		<title>File:Effen90.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Effen90.jpg&amp;diff=1305096"/>
		<updated>2019-11-02T01:06:53Z</updated>

		<summary type="html">&lt;p&gt;Iskorka416: PS90, customized with a short SBR barrel and an aftermarket EFFEN 90 upper receiver with a distinct flat top Picatinny rail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PS90, customized with a short SBR barrel and an aftermarket EFFEN 90 upper receiver with a distinct flat top Picatinny rail&lt;/div&gt;</summary>
		<author><name>Iskorka416</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1305095</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1305095"/>
		<updated>2019-11-02T01:01:54Z</updated>

		<summary type="html">&lt;p&gt;Iskorka416: /* P90 */ Requesting a grammar check&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
Players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of unusual actions the player can perform with their weapons, such as chamberloading, ejecting individual rounds, and speed reloading that discards the original magazine. Ammo in particular needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from the new &amp;quot;Mechanic&amp;quot; trader who was added in addition to the G17. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended stick magazines, and a drum magazine can be used with the Glock 17.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:EFT G17render (1).jpg|600px|thumb|none|3D render of the vanilla Glock 17.]]&lt;br /&gt;
[[File:EFT G17render (2).jpg|600px|thumb|none|Left side and dissasembly renders of the G17.]]&lt;br /&gt;
[[File:EFT G17render (3).jpg|600px|thumb|none|A plethora of aftermarket Glock parts available from the Mechanic.]]&lt;br /&gt;
[[File:EFT G17render (4).jpg|600px|thumb|none|Two Glocks fitted with scope mounts. According to the developer's Facebook page, the one on the left is supposed to resemble the Lawgiver from [[Dredd]].]]&lt;br /&gt;
[[File:EFT G17render (5).jpg|600px|thumb|none|Some custom G17s loaded with the different magazines.]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon configuration menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon configuration menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of  the Glock 17 in the weapon configuration menu.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides of Glock 17, but still accept its magazines and iron sights. &lt;br /&gt;
[[Image:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[Image:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with scope mount and (now inferior) Dead Ringer rear sight]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon configuration menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon configuration menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by the Trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 1.jpg|thumb|none|600px|A preview of the Makarov PB.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 2.jpg|thumb|none|600px|The disassembled PB.]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon configuration menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side of the PB in the weapon configuration menu.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game, warm from a few shots.]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM#Makarov PM|Makarov PM]] is a fairly common pistol in EFT. PMCs will have a few available in their stash and the weapon is fairly common loot in Military Cargo crates, Scavengers both Player and AI NPCs may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently only the grip and magazine can be removed from the weapon and an 80 round drum magazine is also available, albeit extremely rare. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a mid-tier pistol found uncommonly in the game. The Russian BEAR faction will give PMCs the pistol in their stash in the latest patch when chosen. Scavs can also spawn with the pistol as well with a few magazines on hand, on occassion a Scav may have their Grach equipped with an under-barrel weaponlight. Currently the weapon cannot be suppressed but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 2.jpg|thumb|none|600px|Pre-release stills of the MP-443 Grach.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 3.jpg|thumb|none|600px|The MP-443 Grach in the Unity engine.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 4.jpg|thumb|none|600px|Renders of the MP-443's details.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 1.jpg|thumb|none|600px|An early render of the handgun.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC Faction of which PMCs will get some in their stash when the faction is chosen. The weapon also is available for Scavengers albeit sometimes missing its front and rear sight and rarely equipped with an underbarrel weaponlight. Unlike MP-443 it can be suppressed and fitted with compact reflex sights via either aftermarket slide rail or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:EFT-SIG-1.jpg|thumb|none|600px|3D render of the SIG-Sauer P226R.]]&lt;br /&gt;
[[file:EfT- P226R 1.jpg|thumb|none|600px|The pistol, disassembled .]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round of which 7 types are available. Additionally the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and an home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later. &lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the back-up weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and considered more like a valuable trophy than a weapon, and still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 1.jpg|thumb|none|600px|A preview of the Tokarev.]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 2.jpg|thumb|none|600px|Details of the TT.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] along with the specially silenced variant [[Stechkin APB]] were introduced in the 0.8 patch. While the base APS is quite unpopular sidearm due of its high recoil and poor ballistics of 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon which is surprisingly effective against unarmored targets. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders. &lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|450px|Stetchkin APS - 9x18mm]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Stetchkin's Automatic Pistol in configuration menu]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing magazine check]]&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in configuration menu]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. It is the only 9x21mm weapon in the game so far.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9×21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9×21mm Gyurza]]&lt;br /&gt;
[[File:EFT SR1MPrender.jpg|600px|thumb|none|3D render of the SR-1MP pistol with and without the full rail kit and suppressor.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta M9A3|Beretta M9A3]] was added in 0.12 patch.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm.]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|350px|Beretta M9A3 in game.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[ FN Five-seveN|FN Five-seveN MK2]] was added in 0.12 patch.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7×28mm.]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN is player's hideout]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. Currently it is not used by normal Scavengers, often wielded by Raiders and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot; from the start. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model. It comes available in two variants initially, a MP5A4 and a MP5SD5 both of which are fitted with fixed stocks and only differing slightly in price value. Players can customize the MP5 extensively by removing the Fixed Stock for a collapsible Stock however it cannot mount under-barrel attachments such as flashlights or grips without removing and installing a rail. A 50 round drum magazine is also available. &lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[File:EFT MP5render.jpg|600px|thumb|none|Official rendering of the MP5A4.]]&lt;br /&gt;
[[File:EFT MP5SDrender.jpg|600px|thumb|none|Renders of the MP5SD5 and MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5SDrender (1).jpg|600px|thumb|none|Disassembly of the MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in 0.12 patch. Also  MP5K is sold at the first Loyalty Lvl in the Peacemaker. &lt;br /&gt;
[[File:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - updated with the Navy Trigger Group - 9x19mm.]]&lt;br /&gt;
[[File:EFT MP5K promo.jpg|600px|thumb|none|Official rendering of the MP5K.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the 0.10.5 update. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from with 20, 30 and 40 round magazines. Only MP7A2 can mount foregrips of which the A1 variant cannot. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|HK MP7A1 in the configuration menu. Its stock currently is slided in to save the space in inventory]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm sub-machine gun and currently is not used by Scavengers. It can be acquired by PMCs from purchasing it from the Trader Prapor at level 1 reputation and the BEARS Faction receives the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. Currently the weapon is the cheapest of the SMGs and the earliest the player can modify extensively. The SMG initially had vicious recoil; this has been rectified in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 1.jpg|thumb|none|600px|3D render of the Vityaz-SN.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 2.jpg|thumb|none|600px|The weapon with the stock folded.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 3.jpg|thumb|none|600px|The disassembled Vityaz.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The Saiga 9, a semi-automatic carbine variant, was added which is now used by Scavs with 10 round magazines that are interchangeable with regular 30 round magazines. It can be identified as a civilian weapon by its 16 inch barrel and semi-automatic only fire mode, but can still utilize many of the attachments that can be mounted onto the PP-19-01. &lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm]]&lt;br /&gt;
[[File:EFT Saiga-9render (1).jpg|600px|thumb|none|Right side render of the Saiga 9.]]&lt;br /&gt;
[[File:EFT Saiga-9render (2).jpg|600px|thumb|none|Left side of a Saiga 9 with a railed dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==Kedr PP-91==&lt;br /&gt;
There are two variants of the [[Kedr PP-91]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs in world and can be bought from the trader Prapor, the &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
Currently the &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, with its damage against armor almost nil even with AP ammunition, additionally it cannot use PMM ammunition and is restricted to the older PBM ammunition type as far AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items. &lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|FPS view of the PP-91.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Left side views of the SMG.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Views of the right.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
==Klin PP-9==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|Klin PP-9]] is another special variant of the Kedr that is available from Prapor for purchase via bartering items and as of the current patch does not spawn on AI Scavengers. It has slightly different recoil patterns than the &amp;quot;Kedr&amp;quot; and has a 900 RPM fire rate but can utilize the same attachments and magazines and use PBM and PMM AP ammunition. &lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm PMM]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and scav raiders and can bought by the trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options. It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels and magazines. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm. Image used to show the stock.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 1.jpg|thumb|none|600px|3D render of the SIG-Sauer MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 3.jpg|thumb|none|600px|The MPX, disassembled.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 2.jpg|thumb|none|600px|Right side of an integrally suppressed MPX.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==P90==&lt;br /&gt;
[[P90]] was added in 0.12 patch. In the game available a classic version with a sight, a triple rail, and an aftermarket EFFEN 90 flat top upper reciever. In addition, a unique silencer is available&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|350px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|350px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:EFTP90 promo.jpg|thumb|none|350px|Official rendering of the P90]]&lt;br /&gt;
[[File:EFTP90TR promo.jpg|thumb|none|350px|Official rendering of the P90TR]]&lt;br /&gt;
[[File:EFTP90Flat rail.jpg|thumb|none|350px|Official rendering of the P90 with flat rail]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding a default P90, equipped with the factory reflex sight]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Reloading. The magazine is transparent, but because of lighting it's hard to see it, looking on a static picture]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the factory reflex sight]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|Customized P90TR. With the exception of sight (the player replaced EOTech  with PK-06 for some reasons), this version is identical to infamous ''P90 DEVGRU'' variant from [[Contract Wars]], the developer's previous videogame, which is technically a prequel to Escape from Tarkov]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading tge modified P90TR]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Procedure of checking the chamber of P90 involving a quick partial ejection of a magazine with the immediate moving of the charging handle to partially open tge chamber. Nice detail, but can't be fully seen on a static image]]&lt;br /&gt;
===PS90===&lt;br /&gt;
In addition to the original [[P90]], a civilian version [[P90#PS90|PS90]] is available, featuring a green frame and an elongated barrel&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|350px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:EFTPS90 promo.jpg|thumb|none|350px|PS90 promo]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available from the trader Prapor of which it can only be bought with bartering items. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with very high armor penetration. In addition it has the fastest rate of fire at 900 RPM of which only the Kedr and Klin SMG variants have. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|AS Val in configuration menu. Left side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|AS Val in configuration menu. Right side]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The ADAR-2-15, a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch 0.11. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|thumb|600px|none|ADAR 2-15 fitted with 10-round Magpul PMAG and Magpul MBUS rear sight in configuration menu. Rear sight is sold separately]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. A one point in development, the M4A1 was the only 5.56mm weapon available; however, as of recent patches, it now has competition in the form of the [[AK-101]] and [[AK-102]], ADAR-2-15, [[Desert Tech Micro Dynamic Rifle|DT MDR]] and [[Heckler &amp;amp; Koch HK416|H&amp;amp;K HK416]]. &lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EfT- Colt m4a1 4.jpg|thumb|none|600px|A 3D render of the customized M4A1, with its various modifiable/replaceable components separated.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the configuration menu. Player now must install a railed handguard in order to fit their M4A1 with front grips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes requires their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px| The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside of War Sport LVOA-S handguard this build includes Vltor MUR-1S upper receiver and Vltor EMOD stock]] &lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 0===&lt;br /&gt;
The list of modifications for M4A1 also includes a 10.5-inch barrel, effectively turning it into a [[Mk 18 Mod 0]]. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO.&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The 0.11 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EfT - AK-74M 1.jpg|thumb|none|600px|3D render of the AK-74 with polymer furniture and a GP-34.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular scavs, while the modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards and fitted with railed TRAX 1 handguard, PK-06 sight and PWS 5.45 muzzle brake&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The most popular AK-74 variant among both scavs and players (and, thus, most popular weapon in the game period). The only downside is inability to mount some of aftermarket stocks, which are designed specifically for fixed stock AKs (such as Magpul Zhukov). &lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the Krinkov.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver. &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMrender.jpg|600px|thumb|none|3D renders of the AKM.]]&lt;br /&gt;
[[File:EFT AKMNrender.jpg|600px|thumb|none|Render of the AKMN, equipped with the rear sight leaf and PBS-1 suppressor of the AKMB.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMSrender.jpg|600px|thumb|none|3D render of the AKMS with its stock folded.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
&lt;br /&gt;
===Molot Vepr-KM===&lt;br /&gt;
The VEPR-KM / VPO-136 semi-automatic only carbine, a civilian variant of the AKM appears as well. It lacks the slant muzzle brake and is semi-automatic only, and is a bit cheaper in-game and is used by Scavs. Fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VEPR-KMrender.jpg|600px|thumb|none|Unity render of the VEPR-KM.]]&lt;br /&gt;
&lt;br /&gt;
===Molot VPO-209===&lt;br /&gt;
Finally, the Molot VPO-209 semi-automatic shotgun appears. The VPO-209 is another civilian variant of the AKM that is meant to be easy to acquire for civilian ownership in Russia, as it legally falls under the less-restricted category of shotguns rather than semi-automatic rifles, which are far more restricted. It has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm) and fires the .366 TKM cartridge. While it boasts incredible power it has atrocious recoil and the .366 TKM rounds have notoriously bad penetration that cannot even penetrate class 2 armor reliably. &lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|Molot VPO-209 shotgun - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209render.jpg|600px|thumb|none|Closeup of the VPO-209's receiver, with a short magazine. The real VPO-209 normally uses modified 30-round AKM magazines restricted to hold ten .366 TKM rounds.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|&amp;quot;Custom&amp;quot; VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs and unfortunately for players, the lacking stock does not affect bot's accuracy at all, but makes the weapon near to unusable in hands of a player]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the earliest level of reputation. They are somewhat uncommonly used by Scavs both AI and Player, who prefer Grach pistols, MP-133s, and 153s. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco. There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. In addition, the only muzzle device compatible with the UB is the PBS-4, and the weapon retains the RPK-style rear sight, but has the leaf sight itself removed.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:EfT - AKS-74U 1.jpg|thumb|none|600px|3D render of the AKS-74U.]]&lt;br /&gt;
[[file:EfT - AKS-74U 2.jpg|thumb|none|600px|AKS-74U in-game.]]&lt;br /&gt;
[[file:EfT - AKS-74U 3.jpg|thumb|none|600px|AKS-74U parts rendering.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416 A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416 A5]] is added in patch 0.11. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 pounds per minute. Default 14.5 inch barrel fitted with flip-up front sight can be replaced by a short 11 inch barrel, the HK Quad Rail handguard is also available. Currently this is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation, and also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish - 5.56x45mm]]&lt;br /&gt;
[[File:Eft hk416a5 unmoded menu.jpg|thumb|none|600px|HK416 A5 in its default configuration in modification menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416 A5 in the hands of a player character.]]&lt;br /&gt;
[[File:HK416A5 11 black.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 A5 with 11 inch barrel and black finish - 5.56x45mmm]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|HK416 A5 fitted with 11 inch barrel and Quad Rail handguard in modification menu. This hanguard can be fitted on a 14.5 inch barrel as well, but due the bug both front sights would be flipped up if no optic is used]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416 A5 in the field. ]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon, featured in the game. The 7.62x51 NATO version of MDR is also confirmed and expected in further updates. &lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]] was added in 0.12 patch. For [[ShAK-12]] will be available special suppressor .&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|350px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|350px|ShAK-12 in game]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML ==&lt;br /&gt;
The Lone Star Armory TX-15 DML was added in 0.12 patch. The TX-15 is a semi-automatic rifle based on the AR-15 from Lone Star Armory.&lt;br /&gt;
[[File:TX-15.jpg|thumb|none|350px|TX-15 - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg‎|thumb|500px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in Escape from Tarkov and is available in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|450px|SKS - 7.62x39mm]]&lt;br /&gt;
[[Image:OP-SKS.jpg|thumb|none|450px|Russian hunting carbine OP-SKS, civilian version of SKS - 7.62x39mm]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|Chinese SKS with aftermarket Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[file:EfT - sks 1.jpg|thumb|none|600px|3D render of a disassembled SKS.]]&lt;br /&gt;
[[file:EfT - sks 2.jpg|thumb|none|600px|Note that the stripper clip is not currently in the game.]]&lt;br /&gt;
[[file:EfT - sks 3.jpg|thumb|none|600px|Renders of both flavors of the Simonov.]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the configuration menu. This chassis allows to install any AR-15 type collapsible stock]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[M1A SOCOM 16]] is a middle-of-the-road alternative to the SKS and RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
[[Image:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trjicon ACOG sight in the configuration menu]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the configuration menu. This chassis system allows installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor.&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|400px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch 0.11. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
A modified RPK-16 is one of weapons used by Killa, a dangerous Scav boss located on map Interchange. &lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon configuration menu.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun which is commonly used by Scavengers as a primary weapon and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. A set of barrel lengths and magazine tubes can be purchased from Skier at various reputation levels and many of the attachments that can be fitted with both the MP-133 and the MP-153 are interchangeable in the current patch. Currently a somewhat infamous weapon modification of the weapon, dubbed the &amp;quot;Pentalight&amp;quot; allows the weapon to mount up to 5 weaponlights onto the weapon at one time with the correct attachments. &lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 render.jpg|thumb|none|600px|Renders of various MP-133 setups.]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very popular amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments such as magazine tubes, pistol grips and stocks are interchangeable with the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[Image:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 Gauge]]&lt;br /&gt;
[[file:EfT - mp153 1.jpg|thumb|none|600px|3D renders of the Baikal MP-153.]]&lt;br /&gt;
[[file:EfT - mp153 2.jpg|thumb|none|600px|The MP-153, disassembled.]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon often times missing the dust cover. Unlike most shotguns it features a folding stock allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control as a number of grips can be attached with the appropriate weapon mounts. Both five and ten round magazines are available as of the latest patch. &lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[file:EfT - saiga 1.jpg|thumb|none|600px|Early render of the Saiga-12.]]&lt;br /&gt;
[[file:EfTsaiga 2.jpg|thumb|none|600px|The final model.]]&lt;br /&gt;
[[file:EfT - saiga 3.jpg|thumb|none|600px|Rendering with some parts removed...]]&lt;br /&gt;
[[file:EfT - saiga 4.jpg|thumb|none|600px|...some other parts taken off...]]&lt;br /&gt;
[[file:EfT - saiga 5.jpg|thumb|none|600px|The shotgun with most parts stripped off.]]&lt;br /&gt;
[[file:EfT - saiga 6.jpg|thumb|none|600px|Note the Baikal-manufactured shells.]]&lt;br /&gt;
[[file:EfT - saiga 7.jpg|thumb|none|600px|Almost-first person view of the Saiga-12.]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[Image:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. When the stock is folded it is the smallest shotgun that can fit inside the Secure Container Gamma. It is another popular Scav weapon with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range, and feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01 - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items, it doesn't officially become purchasable until level 3 reputation where it costs nearly 100,000 roubles. It comes standard without optics, a 10 round magazine and a bipod fitted by default. Most of maps in the current game are not made for the large magnification scopes and most players fit smaller 3x and 4x magnification scopes to the weapon. It can utilize only three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing and LPS GzH which is a lightened match round with heightened velocity. &lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 4.jpg|thumb|none|600px|Early Unity renders of the SV-98.]]&lt;br /&gt;
[[file:EfT - SV-98 3.jpg|thumb|none|600px|Pre-release image of the SV-98 equipped with a Leupold HAMR sight.]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version and a integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle that uses 7.62x51mm ammunition and becomes available from Skier at late reputation levels. Like the SV-98 most maps are not compatible with the larger magnification and so players fit smaller 3-4x magnification scopes to compensate. &lt;br /&gt;
[[file:DVL-10M2.jpg|thumb|none|450px|Lobaev DVL-10 - 7.62×51mm NATO]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 1.jpg|thumb|none|600px|Various renderings of the Lobaev DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 2.jpg|thumb|none|600px|The sniper rifle, taken apart.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 3.jpg|thumb|none|600px|Right side view of the DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 4.jpg|thumb|none|600px|Unity render of the suppressed version with the stock folded.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in the 0.10 update. It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rearsight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
&lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only a sniper version of M91/30 can be fitted with a Kotchetov PU mount, otherwise player must aquire a specific rail interface, installed on rear sight post in order to fit his Mosin with a magnifying optic]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by barter items, required for the trade (two default Mosin barrels and a reciever of a sniper one) this one was crafted from not one, but two rifles. Because of sniper variant's reciever, this Obrez still can be equipped with original PU scope, although it requires player to detach rail interface. Also, the presence front sight is likely based on the Gletcher M1891 pneumatic obrez copy]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update 0.11. It is chambered in .308 Winchester, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. &lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|450px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[Image:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the configuration menu. Note the shorter, 20-inch treaded barrel, compatible with the most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[Image:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top,]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have designed a modification of the weapon known as the &amp;quot;Mini-SASS&amp;quot;, an ultra-compact battle rifle variant which is identical in size to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] is a special sniper rifle available as early Prapor Level 2 for trade items but becoming more accesible at level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS VAL and SR3M magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 1.jpg|thumb|none|600px|3D render of the VSS being charged.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 2.jpg|thumb|none|600px|Ditto, but this time with the dust cover and scope off.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 3.jpg|thumb|none|600px|Full profile views of the Vintorez.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 4.jpg|thumb|none|600px|The disassembled VSS, note the two types of ammunition.]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazine, any pistol grip and rear sight, compatible with AK series, as well as any optic or mount, that can be attached on Warsaw Pact dovetail mount. &lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased at Level 4 Prapor reputation for roubles. &lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|400px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|400px|RDG-2 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades and is also the heaviest, having the shortest throwing distance and smallest blast radius, this makes it ideal for use inside enclosed spaces. However to compensate for its lack of damage, it is also the cheapest and easiest to find with Prapor trading RGD-5s for one Energy Saving Lightbulb at level 2 reputation and can be purchased for roubles at level reputation. It is also the most common grenade found inside Grenade Box's and sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|400px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from the trader Peacekeeper, where it can be barted from him for two &amp;quot;Zibbo Lighters&amp;quot;, only later being available from him upon completion of a quest. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|400px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|400px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was added in 0.12 patch.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|350px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
&lt;br /&gt;
==Kord heavy machine gun==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in 0.12 patch.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|350px|Kord heavy machine gun with ammo box - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Iskorka416</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1305094</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1305094"/>
		<updated>2019-11-02T00:58:24Z</updated>

		<summary type="html">&lt;p&gt;Iskorka416: /* P90 */ P90 and P90TR. No flat top  EFFEN 90 yet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
Players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of unusual actions the player can perform with their weapons, such as chamberloading, ejecting individual rounds, and speed reloading that discards the original magazine. Ammo in particular needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from the new &amp;quot;Mechanic&amp;quot; trader who was added in addition to the G17. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended stick magazines, and a drum magazine can be used with the Glock 17.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:EFT G17render (1).jpg|600px|thumb|none|3D render of the vanilla Glock 17.]]&lt;br /&gt;
[[File:EFT G17render (2).jpg|600px|thumb|none|Left side and dissasembly renders of the G17.]]&lt;br /&gt;
[[File:EFT G17render (3).jpg|600px|thumb|none|A plethora of aftermarket Glock parts available from the Mechanic.]]&lt;br /&gt;
[[File:EFT G17render (4).jpg|600px|thumb|none|Two Glocks fitted with scope mounts. According to the developer's Facebook page, the one on the left is supposed to resemble the Lawgiver from [[Dredd]].]]&lt;br /&gt;
[[File:EFT G17render (5).jpg|600px|thumb|none|Some custom G17s loaded with the different magazines.]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon configuration menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon configuration menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of  the Glock 17 in the weapon configuration menu.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides of Glock 17, but still accept its magazines and iron sights. &lt;br /&gt;
[[Image:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[Image:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with scope mount and (now inferior) Dead Ringer rear sight]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon configuration menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon configuration menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by the Trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 1.jpg|thumb|none|600px|A preview of the Makarov PB.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 2.jpg|thumb|none|600px|The disassembled PB.]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon configuration menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side of the PB in the weapon configuration menu.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game, warm from a few shots.]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM#Makarov PM|Makarov PM]] is a fairly common pistol in EFT. PMCs will have a few available in their stash and the weapon is fairly common loot in Military Cargo crates, Scavengers both Player and AI NPCs may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently only the grip and magazine can be removed from the weapon and an 80 round drum magazine is also available, albeit extremely rare. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a mid-tier pistol found uncommonly in the game. The Russian BEAR faction will give PMCs the pistol in their stash in the latest patch when chosen. Scavs can also spawn with the pistol as well with a few magazines on hand, on occassion a Scav may have their Grach equipped with an under-barrel weaponlight. Currently the weapon cannot be suppressed but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 2.jpg|thumb|none|600px|Pre-release stills of the MP-443 Grach.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 3.jpg|thumb|none|600px|The MP-443 Grach in the Unity engine.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 4.jpg|thumb|none|600px|Renders of the MP-443's details.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 1.jpg|thumb|none|600px|An early render of the handgun.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC Faction of which PMCs will get some in their stash when the faction is chosen. The weapon also is available for Scavengers albeit sometimes missing its front and rear sight and rarely equipped with an underbarrel weaponlight. Unlike MP-443 it can be suppressed and fitted with compact reflex sights via either aftermarket slide rail or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:EFT-SIG-1.jpg|thumb|none|600px|3D render of the SIG-Sauer P226R.]]&lt;br /&gt;
[[file:EfT- P226R 1.jpg|thumb|none|600px|The pistol, disassembled .]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round of which 7 types are available. Additionally the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and an home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later. &lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the back-up weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and considered more like a valuable trophy than a weapon, and still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 1.jpg|thumb|none|600px|A preview of the Tokarev.]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 2.jpg|thumb|none|600px|Details of the TT.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] along with the specially silenced variant [[Stechkin APB]] were introduced in the 0.8 patch. While the base APS is quite unpopular sidearm due of its high recoil and poor ballistics of 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon which is surprisingly effective against unarmored targets. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders. &lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|450px|Stetchkin APS - 9x18mm]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Stetchkin's Automatic Pistol in configuration menu]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing magazine check]]&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in configuration menu]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. It is the only 9x21mm weapon in the game so far.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9×21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9×21mm Gyurza]]&lt;br /&gt;
[[File:EFT SR1MPrender.jpg|600px|thumb|none|3D render of the SR-1MP pistol with and without the full rail kit and suppressor.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta M9A3|Beretta M9A3]] was added in 0.12 patch.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm.]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|350px|Beretta M9A3 in game.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[ FN Five-seveN|FN Five-seveN MK2]] was added in 0.12 patch.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7×28mm.]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN is player's hideout]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. Currently it is not used by normal Scavengers, often wielded by Raiders and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot; from the start. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model. It comes available in two variants initially, a MP5A4 and a MP5SD5 both of which are fitted with fixed stocks and only differing slightly in price value. Players can customize the MP5 extensively by removing the Fixed Stock for a collapsible Stock however it cannot mount under-barrel attachments such as flashlights or grips without removing and installing a rail. A 50 round drum magazine is also available. &lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[File:EFT MP5render.jpg|600px|thumb|none|Official rendering of the MP5A4.]]&lt;br /&gt;
[[File:EFT MP5SDrender.jpg|600px|thumb|none|Renders of the MP5SD5 and MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5SDrender (1).jpg|600px|thumb|none|Disassembly of the MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in 0.12 patch. Also  MP5K is sold at the first Loyalty Lvl in the Peacemaker. &lt;br /&gt;
[[File:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - updated with the Navy Trigger Group - 9x19mm.]]&lt;br /&gt;
[[File:EFT MP5K promo.jpg|600px|thumb|none|Official rendering of the MP5K.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the 0.10.5 update. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from with 20, 30 and 40 round magazines. Only MP7A2 can mount foregrips of which the A1 variant cannot. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|HK MP7A1 in the configuration menu. Its stock currently is slided in to save the space in inventory]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm sub-machine gun and currently is not used by Scavengers. It can be acquired by PMCs from purchasing it from the Trader Prapor at level 1 reputation and the BEARS Faction receives the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. Currently the weapon is the cheapest of the SMGs and the earliest the player can modify extensively. The SMG initially had vicious recoil; this has been rectified in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 1.jpg|thumb|none|600px|3D render of the Vityaz-SN.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 2.jpg|thumb|none|600px|The weapon with the stock folded.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 3.jpg|thumb|none|600px|The disassembled Vityaz.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The Saiga 9, a semi-automatic carbine variant, was added which is now used by Scavs with 10 round magazines that are interchangeable with regular 30 round magazines. It can be identified as a civilian weapon by its 16 inch barrel and semi-automatic only fire mode, but can still utilize many of the attachments that can be mounted onto the PP-19-01. &lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm]]&lt;br /&gt;
[[File:EFT Saiga-9render (1).jpg|600px|thumb|none|Right side render of the Saiga 9.]]&lt;br /&gt;
[[File:EFT Saiga-9render (2).jpg|600px|thumb|none|Left side of a Saiga 9 with a railed dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==Kedr PP-91==&lt;br /&gt;
There are two variants of the [[Kedr PP-91]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs in world and can be bought from the trader Prapor, the &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
Currently the &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, with its damage against armor almost nil even with AP ammunition, additionally it cannot use PMM ammunition and is restricted to the older PBM ammunition type as far AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items. &lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|FPS view of the PP-91.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Left side views of the SMG.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Views of the right.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
==Klin PP-9==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|Klin PP-9]] is another special variant of the Kedr that is available from Prapor for purchase via bartering items and as of the current patch does not spawn on AI Scavengers. It has slightly different recoil patterns than the &amp;quot;Kedr&amp;quot; and has a 900 RPM fire rate but can utilize the same attachments and magazines and use PBM and PMM AP ammunition. &lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm PMM]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and scav raiders and can bought by the trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options. It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels and magazines. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm. Image used to show the stock.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 1.jpg|thumb|none|600px|3D render of the SIG-Sauer MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 3.jpg|thumb|none|600px|The MPX, disassembled.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 2.jpg|thumb|none|600px|Right side of an integrally suppressed MPX.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==P90==&lt;br /&gt;
[[P90]] was added in 0.12 patch. In the game available a classic version with a sight, and triple rail, in addition, you can put flat rail of Picatinny. In addition, a unique silencer is available&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|350px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|350px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:EFTP90 promo.jpg|thumb|none|350px|Official rendering of the P90]]&lt;br /&gt;
[[File:EFTP90TR promo.jpg|thumb|none|350px|Official rendering of the P90TR]]&lt;br /&gt;
[[File:EFTP90Flat rail.jpg|thumb|none|350px|Official rendering of the P90 with flat rail]]&lt;br /&gt;
[[File:Eft p90 idle.jpg|thumb|none|600px|Holding a default P90, equipped with the factory reflex sight]]&lt;br /&gt;
[[File:Eft p90 reloading.jpg|thumb|none|600px|Reloading. The magazine is transparent, but because of lighting it's hard to see it, looking on a static picture]]&lt;br /&gt;
[[File:Eft p90 aiming.jpg|thumb|none|600px|Looking through the factory reflex sight]]&lt;br /&gt;
[[File:Eft p90tr modded idle.jpg|thumb|none|600px|Customized P90TR. With the exception of sight (the player replaced EOTech  with PK-06 for some reasons), this version is identical to infamous ''P90 DEVGRU'' variant from [[Contract Wars]], the developer's previous videogame, which is technically a prequel to Escape from Tarkov]]&lt;br /&gt;
[[File:Eft p90tr modded reloading.jpg|thumb|none|600px|Reloading tge modified P90TR]]&lt;br /&gt;
[[File:Eft p90tr modded chambercheck.jpg|thumb|none|600px|Procedure of checking the chamber of P90 involving a quick partial ejection of a magazine with the immediate moving of the charging handle to partially open tge chamber. Nice detail, but can't be fully seen on a static image]]&lt;br /&gt;
===PS90===&lt;br /&gt;
In addition to the original [[P90]], a civilian version [[P90#PS90|PS90]] is available, featuring a green frame and an elongated barrel&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|350px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:EFTPS90 promo.jpg|thumb|none|350px|PS90 promo]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available from the trader Prapor of which it can only be bought with bartering items. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with very high armor penetration. In addition it has the fastest rate of fire at 900 RPM of which only the Kedr and Klin SMG variants have. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|AS Val in configuration menu. Left side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|AS Val in configuration menu. Right side]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The ADAR-2-15, a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch 0.11. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|thumb|600px|none|ADAR 2-15 fitted with 10-round Magpul PMAG and Magpul MBUS rear sight in configuration menu. Rear sight is sold separately]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. A one point in development, the M4A1 was the only 5.56mm weapon available; however, as of recent patches, it now has competition in the form of the [[AK-101]] and [[AK-102]], ADAR-2-15, [[Desert Tech Micro Dynamic Rifle|DT MDR]] and [[Heckler &amp;amp; Koch HK416|H&amp;amp;K HK416]]. &lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EfT- Colt m4a1 4.jpg|thumb|none|600px|A 3D render of the customized M4A1, with its various modifiable/replaceable components separated.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the configuration menu. Player now must install a railed handguard in order to fit their M4A1 with front grips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes requires their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px| The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside of War Sport LVOA-S handguard this build includes Vltor MUR-1S upper receiver and Vltor EMOD stock]] &lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 0===&lt;br /&gt;
The list of modifications for M4A1 also includes a 10.5-inch barrel, effectively turning it into a [[Mk 18 Mod 0]]. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO.&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The 0.11 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EfT - AK-74M 1.jpg|thumb|none|600px|3D render of the AK-74 with polymer furniture and a GP-34.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular scavs, while the modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards and fitted with railed TRAX 1 handguard, PK-06 sight and PWS 5.45 muzzle brake&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The most popular AK-74 variant among both scavs and players (and, thus, most popular weapon in the game period). The only downside is inability to mount some of aftermarket stocks, which are designed specifically for fixed stock AKs (such as Magpul Zhukov). &lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the Krinkov.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver. &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMrender.jpg|600px|thumb|none|3D renders of the AKM.]]&lt;br /&gt;
[[File:EFT AKMNrender.jpg|600px|thumb|none|Render of the AKMN, equipped with the rear sight leaf and PBS-1 suppressor of the AKMB.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMSrender.jpg|600px|thumb|none|3D render of the AKMS with its stock folded.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
&lt;br /&gt;
===Molot Vepr-KM===&lt;br /&gt;
The VEPR-KM / VPO-136 semi-automatic only carbine, a civilian variant of the AKM appears as well. It lacks the slant muzzle brake and is semi-automatic only, and is a bit cheaper in-game and is used by Scavs. Fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VEPR-KMrender.jpg|600px|thumb|none|Unity render of the VEPR-KM.]]&lt;br /&gt;
&lt;br /&gt;
===Molot VPO-209===&lt;br /&gt;
Finally, the Molot VPO-209 semi-automatic shotgun appears. The VPO-209 is another civilian variant of the AKM that is meant to be easy to acquire for civilian ownership in Russia, as it legally falls under the less-restricted category of shotguns rather than semi-automatic rifles, which are far more restricted. It has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm) and fires the .366 TKM cartridge. While it boasts incredible power it has atrocious recoil and the .366 TKM rounds have notoriously bad penetration that cannot even penetrate class 2 armor reliably. &lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|Molot VPO-209 shotgun - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209render.jpg|600px|thumb|none|Closeup of the VPO-209's receiver, with a short magazine. The real VPO-209 normally uses modified 30-round AKM magazines restricted to hold ten .366 TKM rounds.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|&amp;quot;Custom&amp;quot; VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs and unfortunately for players, the lacking stock does not affect bot's accuracy at all, but makes the weapon near to unusable in hands of a player]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the earliest level of reputation. They are somewhat uncommonly used by Scavs both AI and Player, who prefer Grach pistols, MP-133s, and 153s. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco. There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. In addition, the only muzzle device compatible with the UB is the PBS-4, and the weapon retains the RPK-style rear sight, but has the leaf sight itself removed.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:EfT - AKS-74U 1.jpg|thumb|none|600px|3D render of the AKS-74U.]]&lt;br /&gt;
[[file:EfT - AKS-74U 2.jpg|thumb|none|600px|AKS-74U in-game.]]&lt;br /&gt;
[[file:EfT - AKS-74U 3.jpg|thumb|none|600px|AKS-74U parts rendering.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416 A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416 A5]] is added in patch 0.11. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 pounds per minute. Default 14.5 inch barrel fitted with flip-up front sight can be replaced by a short 11 inch barrel, the HK Quad Rail handguard is also available. Currently this is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation, and also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish - 5.56x45mm]]&lt;br /&gt;
[[File:Eft hk416a5 unmoded menu.jpg|thumb|none|600px|HK416 A5 in its default configuration in modification menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416 A5 in the hands of a player character.]]&lt;br /&gt;
[[File:HK416A5 11 black.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 A5 with 11 inch barrel and black finish - 5.56x45mmm]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|HK416 A5 fitted with 11 inch barrel and Quad Rail handguard in modification menu. This hanguard can be fitted on a 14.5 inch barrel as well, but due the bug both front sights would be flipped up if no optic is used]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416 A5 in the field. ]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon, featured in the game. The 7.62x51 NATO version of MDR is also confirmed and expected in further updates. &lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]] was added in 0.12 patch. For [[ShAK-12]] will be available special suppressor .&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|350px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|350px|ShAK-12 in game]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML ==&lt;br /&gt;
The Lone Star Armory TX-15 DML was added in 0.12 patch. The TX-15 is a semi-automatic rifle based on the AR-15 from Lone Star Armory.&lt;br /&gt;
[[File:TX-15.jpg|thumb|none|350px|TX-15 - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg‎|thumb|500px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in Escape from Tarkov and is available in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|450px|SKS - 7.62x39mm]]&lt;br /&gt;
[[Image:OP-SKS.jpg|thumb|none|450px|Russian hunting carbine OP-SKS, civilian version of SKS - 7.62x39mm]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|Chinese SKS with aftermarket Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[file:EfT - sks 1.jpg|thumb|none|600px|3D render of a disassembled SKS.]]&lt;br /&gt;
[[file:EfT - sks 2.jpg|thumb|none|600px|Note that the stripper clip is not currently in the game.]]&lt;br /&gt;
[[file:EfT - sks 3.jpg|thumb|none|600px|Renders of both flavors of the Simonov.]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the configuration menu. This chassis allows to install any AR-15 type collapsible stock]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[M1A SOCOM 16]] is a middle-of-the-road alternative to the SKS and RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
[[Image:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trjicon ACOG sight in the configuration menu]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the configuration menu. This chassis system allows installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor.&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|400px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch 0.11. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
A modified RPK-16 is one of weapons used by Killa, a dangerous Scav boss located on map Interchange. &lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon configuration menu.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun which is commonly used by Scavengers as a primary weapon and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. A set of barrel lengths and magazine tubes can be purchased from Skier at various reputation levels and many of the attachments that can be fitted with both the MP-133 and the MP-153 are interchangeable in the current patch. Currently a somewhat infamous weapon modification of the weapon, dubbed the &amp;quot;Pentalight&amp;quot; allows the weapon to mount up to 5 weaponlights onto the weapon at one time with the correct attachments. &lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 render.jpg|thumb|none|600px|Renders of various MP-133 setups.]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very popular amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments such as magazine tubes, pistol grips and stocks are interchangeable with the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[Image:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 Gauge]]&lt;br /&gt;
[[file:EfT - mp153 1.jpg|thumb|none|600px|3D renders of the Baikal MP-153.]]&lt;br /&gt;
[[file:EfT - mp153 2.jpg|thumb|none|600px|The MP-153, disassembled.]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon often times missing the dust cover. Unlike most shotguns it features a folding stock allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control as a number of grips can be attached with the appropriate weapon mounts. Both five and ten round magazines are available as of the latest patch. &lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[file:EfT - saiga 1.jpg|thumb|none|600px|Early render of the Saiga-12.]]&lt;br /&gt;
[[file:EfTsaiga 2.jpg|thumb|none|600px|The final model.]]&lt;br /&gt;
[[file:EfT - saiga 3.jpg|thumb|none|600px|Rendering with some parts removed...]]&lt;br /&gt;
[[file:EfT - saiga 4.jpg|thumb|none|600px|...some other parts taken off...]]&lt;br /&gt;
[[file:EfT - saiga 5.jpg|thumb|none|600px|The shotgun with most parts stripped off.]]&lt;br /&gt;
[[file:EfT - saiga 6.jpg|thumb|none|600px|Note the Baikal-manufactured shells.]]&lt;br /&gt;
[[file:EfT - saiga 7.jpg|thumb|none|600px|Almost-first person view of the Saiga-12.]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[Image:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. When the stock is folded it is the smallest shotgun that can fit inside the Secure Container Gamma. It is another popular Scav weapon with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range, and feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01 - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items, it doesn't officially become purchasable until level 3 reputation where it costs nearly 100,000 roubles. It comes standard without optics, a 10 round magazine and a bipod fitted by default. Most of maps in the current game are not made for the large magnification scopes and most players fit smaller 3x and 4x magnification scopes to the weapon. It can utilize only three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing and LPS GzH which is a lightened match round with heightened velocity. &lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 4.jpg|thumb|none|600px|Early Unity renders of the SV-98.]]&lt;br /&gt;
[[file:EfT - SV-98 3.jpg|thumb|none|600px|Pre-release image of the SV-98 equipped with a Leupold HAMR sight.]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version and a integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle that uses 7.62x51mm ammunition and becomes available from Skier at late reputation levels. Like the SV-98 most maps are not compatible with the larger magnification and so players fit smaller 3-4x magnification scopes to compensate. &lt;br /&gt;
[[file:DVL-10M2.jpg|thumb|none|450px|Lobaev DVL-10 - 7.62×51mm NATO]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 1.jpg|thumb|none|600px|Various renderings of the Lobaev DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 2.jpg|thumb|none|600px|The sniper rifle, taken apart.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 3.jpg|thumb|none|600px|Right side view of the DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 4.jpg|thumb|none|600px|Unity render of the suppressed version with the stock folded.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in the 0.10 update. It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rearsight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
&lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only a sniper version of M91/30 can be fitted with a Kotchetov PU mount, otherwise player must aquire a specific rail interface, installed on rear sight post in order to fit his Mosin with a magnifying optic]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by barter items, required for the trade (two default Mosin barrels and a reciever of a sniper one) this one was crafted from not one, but two rifles. Because of sniper variant's reciever, this Obrez still can be equipped with original PU scope, although it requires player to detach rail interface. Also, the presence front sight is likely based on the Gletcher M1891 pneumatic obrez copy]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update 0.11. It is chambered in .308 Winchester, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. &lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|450px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[Image:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the configuration menu. Note the shorter, 20-inch treaded barrel, compatible with the most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[Image:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top,]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have designed a modification of the weapon known as the &amp;quot;Mini-SASS&amp;quot;, an ultra-compact battle rifle variant which is identical in size to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] is a special sniper rifle available as early Prapor Level 2 for trade items but becoming more accesible at level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS VAL and SR3M magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 1.jpg|thumb|none|600px|3D render of the VSS being charged.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 2.jpg|thumb|none|600px|Ditto, but this time with the dust cover and scope off.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 3.jpg|thumb|none|600px|Full profile views of the Vintorez.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 4.jpg|thumb|none|600px|The disassembled VSS, note the two types of ammunition.]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazine, any pistol grip and rear sight, compatible with AK series, as well as any optic or mount, that can be attached on Warsaw Pact dovetail mount. &lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased at Level 4 Prapor reputation for roubles. &lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|400px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|400px|RDG-2 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades and is also the heaviest, having the shortest throwing distance and smallest blast radius, this makes it ideal for use inside enclosed spaces. However to compensate for its lack of damage, it is also the cheapest and easiest to find with Prapor trading RGD-5s for one Energy Saving Lightbulb at level 2 reputation and can be purchased for roubles at level reputation. It is also the most common grenade found inside Grenade Box's and sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|400px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from the trader Peacekeeper, where it can be barted from him for two &amp;quot;Zibbo Lighters&amp;quot;, only later being available from him upon completion of a quest. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|400px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
&lt;br /&gt;
[[File:Zarya-2.jpg|thumb|none|400px|Zarya-2 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was added in 0.12 patch.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|350px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
&lt;br /&gt;
==Kord heavy machine gun==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in 0.12 patch.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|350px|Kord heavy machine gun with ammo box - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Iskorka416</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1305093</id>
		<title>Escape from Tarkov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Escape_from_Tarkov&amp;diff=1305093"/>
		<updated>2019-11-02T00:39:51Z</updated>

		<summary type="html">&lt;p&gt;Iskorka416: /* FN Five-seveN */ Screenshots added. Took those from a stream, must be replaced with better ones ASAP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Escape from Tarkov&lt;br /&gt;
|picture = Escape from Tarkov logo 1.jpg&lt;br /&gt;
|caption =  Logo&lt;br /&gt;
|series= Russia 2028&lt;br /&gt;
|date= First alpha test - 1Q 2016 &lt;br /&gt;
|developer= BattleState Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= BattleState Games&lt;br /&gt;
|genre=Online first-person shooter / MMOFPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Escape from Tarkov''''' is a first-person shooter video game by BattleState Games. The game is currently in Closed Beta testing (since 2016).&lt;br /&gt;
&lt;br /&gt;
The game is set in the fictional city of Tarkov of the Norvinsk region in Russia in the ''Russia 2028'' universe (same as ''[[Contract Wars]]''). Set in 2016, ''Escape from Tarkov'' follows two rival private military companies - the western-aligned United Security (USEC) and Russian-backed Battle Encounter Assault Regiment (BEAR) in their battle for control over the city of Tarkov following a major destabilizing event that had the entire region placed under military lockdown by both UN and Russian military, with the ultimate goal for each player being to successfully escape the city, following the eponymous title.&lt;br /&gt;
&lt;br /&gt;
Players take control of operators from one of the two aforementioned PMC factions, choosing one to join when first starting the game - the faction joined influences initial skills and equipment. The primary FPS elements occur in the game's matches, where are a large number of players descend upon any of the game's maps of their choosing to loot weapons, gear, and goods from the map spawns as well as other players they kill - in order to leave the map, one must reach a designated &amp;quot;extract point&amp;quot; in order to keep what they have acquired. If the player dies during the match, anything they have picked up as well as all gear they bring into the match is automatically lost, with some little exceptions. &lt;br /&gt;
&lt;br /&gt;
A third non-aligned faction of desperate survivors called &amp;quot;Scavs&amp;quot; (short for &amp;quot;Scavengers&amp;quot;) also appear as hostile AI that roam around the game's maps. Players also have the ability to join the match as a Scav, chosen before it begins, though it is only temporary. Player-controlled Scavs have randomized (generally low-end) weapons, gear, and stats on spawning in, and start out automatically friendly with AI Scavs (though the AI will turn hostile to any player Scav if they are witnessed attacking or killing other Scavs.) Upon a successful extract, player Scavs have any earned loot automatically transferred to their player character's inventory, making Scavs a relatively risk-free means of acquiring new gear. &lt;br /&gt;
&lt;br /&gt;
Gunplay is very realistic, with simulation for bullet ballistics and weapon degrading and realistic body part-based damage model. There are also a host of unusual actions the player can perform with their weapons, such as chamberloading, ejecting individual rounds, and speed reloading that discards the original magazine. Ammo in particular needs to be loaded individually to magazines, which then needs to be placed into the player's rig inventory spots to be used in reloading, which are tracked individually. The attachment system is similarly expansive, encompassing many real world accessories and allowing modification of every major part of the gun, including essential parts such as the receiver.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Escape from Tarkov'': '''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Introduced in February 2018, the [[Glock 17]] can be purchased from the new &amp;quot;Mechanic&amp;quot; trader who was added in addition to the G17. A variety of aftermarket slides and barrels are also available for the pistol, ranging from Salient Arms International barrels to compensated Zev Technologies slides. Regular 17-round, 21-round Magpul GL9 magazines, extended stick magazines, and a drum magazine can be used with the Glock 17.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|350px|thumb|none|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:EFT G17render (1).jpg|600px|thumb|none|3D render of the vanilla Glock 17.]]&lt;br /&gt;
[[File:EFT G17render (2).jpg|600px|thumb|none|Left side and dissasembly renders of the G17.]]&lt;br /&gt;
[[File:EFT G17render (3).jpg|600px|thumb|none|A plethora of aftermarket Glock parts available from the Mechanic.]]&lt;br /&gt;
[[File:EFT G17render (4).jpg|600px|thumb|none|Two Glocks fitted with scope mounts. According to the developer's Facebook page, the one on the left is supposed to resemble the Lawgiver from [[Dredd]].]]&lt;br /&gt;
[[File:EFT G17render (5).jpg|600px|thumb|none|Some custom G17s loaded with the different magazines.]]&lt;br /&gt;
[[File:EFT G17 lobby.jpg|600px|thumb|none|Left side of the Glock 17 in the weapon configuration menu.]]&lt;br /&gt;
[[File:EFT G17 lobby2.jpg|600px|thumb|none|Right side of the Glock 17 in the weapon configuration menu.]]&lt;br /&gt;
[[File:EFT G17dis.jpg|600px|thumb|none|Disassembled model of  the Glock 17 in the weapon configuration menu.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] is added in Patch 0.9.0.1580. It does not share with barrels and slides of Glock 17, but still accept its magazines and iron sights. &lt;br /&gt;
[[Image:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:Eft g18 magcheck.jpg|thumb|none|600px|Checking the 33 round magazine. Good view on fire selector and the compensator cut in the slide]]&lt;br /&gt;
[[Image:Eft g18 modded reloading.jpg|thumb|none|600px|Loading the 50 round drum in the modified Glock 18C, fitted with scope mount and (now inferior) Dead Ringer rear sight]]&lt;br /&gt;
[[File:EFT G18 lobby.jpg|600px|thumb|none|Left side of the Glock 18 in the weapon configuration menu.]]&lt;br /&gt;
[[File:EFT G18 lobby2.jpg|600px|thumb|none|Right side of the Glock 18 in the weapon configuration menu.]]&lt;br /&gt;
[[File:EFT G18 lobby3.jpg|600px|thumb|none|Another view of the Glock 18. Note the holes in the barrel and slide.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PB==&lt;br /&gt;
The suppressed [[Makarov PB]] is available in the game. It spawns rarely on Scavengers and can be traded for bartering items by the Trader Prapor. Like the Makarov PM, only its grip and magazines can be removed. An 80-round drum magazine can also be attached to the weapon, however it's exceedingly rare. &lt;br /&gt;
[[file:Pb-1.jpg|thumb|none|400px|Makarov PB - 9x18mm Makarov]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 1.jpg|thumb|none|600px|A preview of the Makarov PB.]]&lt;br /&gt;
[[file:Eft - Makarov 6P9 PB 2.jpg|thumb|none|600px|The disassembled PB.]]&lt;br /&gt;
[[File:EFT PB lobby.jpg|600px|thumb|none|Left side of the PB in the weapon configuration menu.]]&lt;br /&gt;
[[File:EFT PB lobby2.jpg|600px|thumb|none|Right side of the PB in the weapon configuration menu.]]&lt;br /&gt;
[[File:EFT PB lobby3.jpg|600px|thumb|none|PB without silencer.]]&lt;br /&gt;
[[File:EFT PB (1).jpg|thumb|none|600px|The Makarov PB in-game, warm from a few shots.]]&lt;br /&gt;
[[File:EFT PB (2).jpg|thumb|none|600px|Releasing  the drum magazine.]]&lt;br /&gt;
[[File:EFT PB (3).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM#Makarov PM|Makarov PM]] is a fairly common pistol in EFT. PMCs will have a few available in their stash and the weapon is fairly common loot in Military Cargo crates, Scavengers both Player and AI NPCs may occasionally use a Makarov PM as their starting weapon. A special variant exists in-game called the PM (t) which has a threaded barrel to accept sound suppressors. Currently only the grip and magazine can be removed from the weapon and an 80 round drum magazine is also available, albeit extremely rare. &lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 1.jpg|thumb|none|600px|Left side of the Makarov in the weapon configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM holding.jpg|thumb|none|600px|The PM in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM aim.jpg|thumb|none|600px|Aiming at the sky.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 1.jpg|thumb|none|600px|Pulling out an empty magazine.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 2.jpg|thumb|none|600px|Inserting a new mag.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM reloading 3.jpg|thumb|none|600px|Pulling the slide.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 1.jpg|thumb|none|600px|Inspecting the pistol.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Makarov PM viu 2.jpg|thumb|none|600px|Ditto; other side.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] fills the role of a mid-tier pistol found uncommonly in the game. The Russian BEAR faction will give PMCs the pistol in their stash in the latest patch when chosen. Scavs can also spawn with the pistol as well with a few magazines on hand, on occassion a Scav may have their Grach equipped with an under-barrel weaponlight. Currently the weapon cannot be suppressed but it can accept attachments via its underbarrel rail. &lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 2.jpg|thumb|none|600px|Pre-release stills of the MP-443 Grach.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 3.jpg|thumb|none|600px|The MP-443 Grach in the Unity engine.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 4.jpg|thumb|none|600px|Renders of the MP-443's details.]]&lt;br /&gt;
[[file:EfT - MP-443 Grach 1.jpg|thumb|none|600px|An early render of the handgun.]]&lt;br /&gt;
[[File:EFT MP443(1).jpg|thumb|none|600px|The MP-443 Grach with a torch.]]&lt;br /&gt;
[[File:EFT MP443 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:EFT MP443 (3).jpg|thumb|none|600px|Removing an empty mag.]]&lt;br /&gt;
[[File:EFT MP443 (4).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:EFT MP443 (5).jpg|thumb|none|600px|The slide, a few frames away from returning to battery.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is primarily issued to the USEC Faction of which PMCs will get some in their stash when the faction is chosen. The weapon also is available for Scavengers albeit sometimes missing its front and rear sight and rarely equipped with an underbarrel weaponlight. Unlike MP-443 it can be suppressed and fitted with compact reflex sights via either aftermarket slide rail or scope mounts. &lt;br /&gt;
[[file:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[file:EFT-SIG-1.jpg|thumb|none|600px|3D render of the SIG-Sauer P226R.]]&lt;br /&gt;
[[file:EfT- P226R 1.jpg|thumb|none|600px|The pistol, disassembled .]]&lt;br /&gt;
[[File:TarkovgrachMRE.jpg|thumb|none|600px|The P226 with a torch and a (nice) MRE Meal 18.]]&lt;br /&gt;
[[File:EFT P226 (1).jpg|thumb|none|600px|Reloading a tricked-out P226.]]&lt;br /&gt;
[[File:Eft p229 modded menu.jpg|thumb|none|600px|Custom P226R in customization menu]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is a dated, but viable pistol available in the game. It is infrequently carried by AI Scavs in-game and is a rare spawn for Player Scavs. Currently the TT-33 is the only weapon to utilise the 7.62x25mm round of which 7 types are available. Additionally the TT-33 can be outfitted with a &amp;quot;home-spun&amp;quot; threaded barrel and an home-made suppressor, making it one of the earliest and most cost effective suppressed pistols currently in the game. Various aftermarket modifications such as muzzle brakes and LAMs were added later. &lt;br /&gt;
&lt;br /&gt;
A gold-plated TT-33 with custom wooden grips is the back-up weapon of Scav Boss &amp;quot;''Dealmaker''&amp;quot; (&amp;quot;''Reshala''&amp;quot;, which in Russian slang also means &amp;quot;executor&amp;quot;). Aside from its appearance, it's identical to a regular TT and considered more like a valuable trophy than a weapon, and still valued less than Reshala's primary weapon, a modified AK-102.&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 1.jpg|thumb|none|600px|A preview of the Tokarev.]]&lt;br /&gt;
[[file:Eft - Tokarev TT-33 2.jpg|thumb|none|600px|Details of the TT.]]&lt;br /&gt;
&lt;br /&gt;
==Stetchkin APS==&lt;br /&gt;
The [[Stechkin APS]] along with the specially silenced variant [[Stechkin APB]] were introduced in the 0.8 patch. While the base APS is quite unpopular sidearm due of its high recoil and poor ballistics of 9x18 round, the silenced APB equipped with wire stock and loaded with special hollow-point SP7 ammunition is often used by experienced players as a budget primary weapon which is surprisingly effective against unarmored targets. &lt;br /&gt;
&lt;br /&gt;
The standard APS is also a common sidearm amongst the Scav Raiders. &lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|450px|Stetchkin APS - 9x18mm]]&lt;br /&gt;
[[File:Eft aps menu.jpg|thumb|none|600px|Stetchkin's Automatic Pistol in configuration menu]]&lt;br /&gt;
[[File:Eft aps magcheck.jpg|thumb|none|600px|Performing magazine check]]&lt;br /&gt;
===Stechkin APB===&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|450px|Stetchkin APB - 9x18mm]]&lt;br /&gt;
[[File:Eft apb menu.jpg|thumb|none|600px|APB fitted with wire stock in configuration menu]]&lt;br /&gt;
&lt;br /&gt;
==SR-1MP==&lt;br /&gt;
The [[Serdyukov SPS|SR-1MP]] is Russian special forces pistol &amp;quot;kit&amp;quot; that includes the SR-1 pistol, a sound suppressor, and quad-rail accessory mount. It is the only 9x21mm weapon in the game so far.&lt;br /&gt;
[[File:SR-1M.jpg|thumb|none|350px|SR-1M - 9×21mm Gyurza]]&lt;br /&gt;
[[File:SR1MP.jpg|thumb|none|450px|SR-1MP - 9×21mm Gyurza]]&lt;br /&gt;
[[File:EFT SR1MPrender.jpg|600px|thumb|none|3D render of the SR-1MP pistol with and without the full rail kit and suppressor.]]&lt;br /&gt;
[[File:EFT SR1MP (1).jpg|thumb|none|600px|An SR-1M with some smoke trailing out of the pipe.]]&lt;br /&gt;
[[File:EFT SR1MP (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT SR1MP (3).jpg|thumb|none|600px|The fully kitted out SR-1MP, or &amp;quot;Shrimp&amp;quot; as it is nicknamed among English-speaking players.]]&lt;br /&gt;
[[File:EFT SR1MP (4).jpg|thumb|none|600px|Inserting a fresh mag, which automatically causes the slide to drop on empty reloads (note the lack of an external slide stop/release).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta M9A3|Beretta M9A3]] was added in 0.12 patch.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm.]]&lt;br /&gt;
[[File:EFT M9A3 promo.jpg|thumb|none|350px|Beretta M9A3 in game.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[ FN Five-seveN|FN Five-seveN MK2]] was added in 0.12 patch.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7×28mm.]]&lt;br /&gt;
[[File:Eft fiveseven idle.jpg|thumb|none|600px|Holding a default Five-seveN is player's hideout]]&lt;br /&gt;
[[File:Eft fiveseven reloading.jpg|thumb|none|600px|Loading new magazine, full of SS190 rounds]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5]] is available in the game. Currently it is not used by normal Scavengers, often wielded by Raiders and can acquired by PMCs via the trader &amp;quot;Peacekeeper&amp;quot; from the start. The version featured in-game appears to be either an A4 or an A5 model due to the four position fire selector but is described in-game as being a Navy Model. It comes available in two variants initially, a MP5A4 and a MP5SD5 both of which are fitted with fixed stocks and only differing slightly in price value. Players can customize the MP5 extensively by removing the Fixed Stock for a collapsible Stock however it cannot mount under-barrel attachments such as flashlights or grips without removing and installing a rail. A 50 round drum magazine is also available. &lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[File:EFT MP5render.jpg|600px|thumb|none|Official rendering of the MP5A4.]]&lt;br /&gt;
[[File:EFT MP5SDrender.jpg|600px|thumb|none|Renders of the MP5SD5 and MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5SDrender (1).jpg|600px|thumb|none|Disassembly of the MP5SD6.]]&lt;br /&gt;
[[File:EFT MP5 (1).jpg|thumb|none|600px|The MP5A4 inside of the Factory.]]&lt;br /&gt;
[[File:EFT MP5 (2).jpg|thumb|none|600px|Pinky-promising the charging handle that it'll be locked back.]]&lt;br /&gt;
[[File:EFT MP5 (3).jpg|thumb|none|600px|Inserting a fresh 9mm stick magazine.]]&lt;br /&gt;
[[File:EFT MP5SD (2).jpg|thumb|none|600px|Loading an X-Products drum magazine into a MP5SD5.]]&lt;br /&gt;
[[File:EFT MP5SD (3).jpg|thumb|none|600px|HK-slapping the MP5SD.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] was added in 0.12 patch. Also  MP5K is sold at the first Loyalty Lvl in the Peacemaker. &lt;br /&gt;
[[File:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - updated with the Navy Trigger Group - 9x19mm.]]&lt;br /&gt;
[[File:EFT MP5K promo.jpg|600px|thumb|none|Official rendering of the MP5K.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is added in the 0.10.5 update. Two variants are available: MP7A1 and MP7A2. Both variants have an array of magazines to choose from with 20, 30 and 40 round magazines. Only MP7A2 can mount foregrips of which the A1 variant cannot. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[File:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 with RAL8000 finish - 4.6x30mm]]&lt;br /&gt;
[[File:Eft mp7a1 menu.jpg|thumb|none|600px|HK MP7A1 in the configuration menu. Its stock currently is slided in to save the space in inventory]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] is a 9x19mm sub-machine gun and currently is not used by Scavengers. It can be acquired by PMCs from purchasing it from the Trader Prapor at level 1 reputation and the BEARS Faction receives the weapon with the &amp;quot;Prepare to Escape&amp;quot; and &amp;quot;Escape from Darkness&amp;quot; editions. Currently the weapon is the cheapest of the SMGs and the earliest the player can modify extensively. The SMG initially had vicious recoil; this has been rectified in subsequent patches.&lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash PP-19-01 Vityaz.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 1.jpg|thumb|none|600px|3D render of the Vityaz-SN.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 2.jpg|thumb|none|600px|The weapon with the stock folded.]]&lt;br /&gt;
[[file:EfT - PP-19-01 Vityaz 3.jpg|thumb|none|600px|The disassembled Vityaz.]]&lt;br /&gt;
[[File:EFT Vityaz (2).jpg|thumb|none|600px|Reloading a suppressed PP-19.]]&lt;br /&gt;
[[File:EFT Vityaz (3).jpg|thumb|none|600px|Strong-arming the bolt to rechamber the SMG.]]&lt;br /&gt;
&lt;br /&gt;
===Saiga 9===&lt;br /&gt;
The Saiga 9, a semi-automatic carbine variant, was added which is now used by Scavs with 10 round magazines that are interchangeable with regular 30 round magazines. It can be identified as a civilian weapon by its 16 inch barrel and semi-automatic only fire mode, but can still utilize many of the attachments that can be mounted onto the PP-19-01. &lt;br /&gt;
&lt;br /&gt;
[[file:Izhmash Saiga-9.jpg|thumb|none|400px|Saiga 9 - 9x19mm]]&lt;br /&gt;
[[File:EFT Saiga-9render (1).jpg|600px|thumb|none|Right side render of the Saiga 9.]]&lt;br /&gt;
[[File:EFT Saiga-9render (2).jpg|600px|thumb|none|Left side of a Saiga 9 with a railed dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==Kedr PP-91==&lt;br /&gt;
There are two variants of the [[Kedr PP-91]] in-game, the standard &amp;quot;Kedr&amp;quot; and the &amp;quot;Kedr-B&amp;quot;. The &amp;quot;B&amp;quot; variant features a threaded barrel to accept sound suppressors and other muzzle devices. Currently the &amp;quot;Kedr&amp;quot; is infrequently used by AI Scavs in world and can be bought from the trader Prapor, the &amp;quot;Kedr-B&amp;quot; can be bartered from Prapor with various items.&lt;br /&gt;
&lt;br /&gt;
Currently the &amp;quot;Kedr&amp;quot; as of the current patch has been nerfed considerably from previous patches, with its damage against armor almost nil even with AP ammunition, additionally it cannot use PMM ammunition and is restricted to the older PBM ammunition type as far AP ammunition (which still has trouble penetrating low tier armor). The weapon can be outfitted with barrel-mounted accessory rails for sights and weaponlights and utilizes 20-round or 30-round stick magazines, of which the latter can only be purchased with bartering items. &lt;br /&gt;
[[file:Pp-91 kedr 30rmag.jpg|thumb|none|400px|Kedr PP-91 - 9x18mm Makarov]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|FPS view of the PP-91.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|Left side views of the SMG.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|Views of the right.]]&lt;br /&gt;
[[File:EFT PP-91 (1).jpg|thumb|none|600px|Reloading a well-equipped PP-91. Note how the bolt locks back on empty.]]&lt;br /&gt;
[[File:EFT PP-91 (2).jpg|thumb|none|600px|Releasing the bolt by tugging the charging handle.]]&lt;br /&gt;
[[File:EFT PP-91 (3).jpg|thumb|none|600px|About to unfold the stock on a Kedr-B.]]&lt;br /&gt;
&lt;br /&gt;
==Klin PP-9==&lt;br /&gt;
The [[Kedr PP-91#Klin PP-9|Klin PP-9]] is another special variant of the Kedr that is available from Prapor for purchase via bartering items and as of the current patch does not spawn on AI Scavengers. It has slightly different recoil patterns than the &amp;quot;Kedr&amp;quot; and has a 900 RPM fire rate but can utilize the same attachments and magazines and use PBM and PMM AP ammunition. &lt;br /&gt;
[[file:Klin1.jpg|thumb|none|400px|Klin PP-9 - 9x18mm PMM]]&lt;br /&gt;
[[file:EfT - kedr-klin 1.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 2.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
[[file:EfT - kedr-klin 3.jpg|thumb|none|600px|3D render of the Klin PP-9.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is available for use by PMCs and scav raiders and can bought by the trader Peacekeeper. While it is the Gen 1 version, it is equipped with the collapsible stock of an earlier MPX prototype by default, and can equip a stock adaptor for other stock options. It is the most versatile of the SMGs and features two variants like the MP5, a standard variant and another variant with an Integral suppressor. It is the second-fastest-firing SMG at 850 RPM, and can equip more attachments than the MP5, some of which are interchangeable with the AR15 rifles. 0.11.5 patch introduced more unique weapon parts, including new barrels and magazines. &lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX, prototype model - 9x19mm. Image used to show the stock.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 1.jpg|thumb|none|600px|3D render of the SIG-Sauer MPX.]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 3.jpg|thumb|none|600px|The MPX, disassembled.]]&lt;br /&gt;
[[File:EFT MPX (1).jpg|thumb|none|600px|Taking an empty mag out of the SIG MPX. Although hard to see, the transparent magazine is empty.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm]]&lt;br /&gt;
[[file:EfT - SIG-Sauer MPX 2.jpg|thumb|none|600px|Right side of an integrally suppressed MPX.]]&lt;br /&gt;
[[File:EFT MPX (2).jpg|thumb|none|600px|Inserting a fresh one into an MPX-SD.]]&lt;br /&gt;
[[File:EFT MPX (3).jpg|thumb|none|600px|Thumbing in the bolt release paddle.]]&lt;br /&gt;
&lt;br /&gt;
==P90==&lt;br /&gt;
[[P90]] was added in 0.12 patch. In the game available a classic version with a sight, and triple rail, in addition, you can put flat rail of Picatinny. In addition, a unique silencer is available&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|350px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|none|350px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:EFTP90 promo.jpg|thumb|none|350px|Official rendering of the P90]]&lt;br /&gt;
[[File:EFTP90TR promo.jpg|thumb|none|350px|Official rendering of the P90TR]]&lt;br /&gt;
[[File:EFTP90Flat rail.jpg|thumb|none|350px|Official rendering of the P90 with flat rail]]&lt;br /&gt;
&lt;br /&gt;
===PS90===&lt;br /&gt;
In addition to the original [[P90]], a civilian version [[P90#PS90|PS90]] is available, featuring a green frame and an elongated barrel&lt;br /&gt;
[[File:Fnps90 1.jpg|thumb|none|350px|FN PS90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:EFTPS90 promo.jpg|thumb|none|350px|PS90 promo]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] is a late-game weapon available from the trader Prapor of which it can only be bought with bartering items. While the effective range and muzzle velocity of the 9x39mm round is fairly low, it boasts one of the highest DPS in the game with very high armor penetration. In addition it has the fastest rate of fire at 900 RPM of which only the Kedr and Klin SMG variants have. &lt;br /&gt;
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 1.jpg|thumb|none|600px|AS Val in configuration menu. Left side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val menu 2.jpg|thumb|none|600px|AS Val in configuration menu. Right side]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val holding.jpg|thumb|none|600px|The AS Val in first-person.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 1.jpg|thumb|none|600px|The Val with its magazine removed.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 2.jpg|thumb|none|600px|Placing in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val reloading 3.jpg|thumb|none|600px|Rechambering the AS Val.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 2.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha AS Val viu 1.jpg|thumb|none|600px|And the left.]]&lt;br /&gt;
[[File:EFT AS VAL (1).jpg|thumb|none|600px|An AS Val without its dust cover.]]&lt;br /&gt;
&lt;br /&gt;
==ADAR 2-15==&lt;br /&gt;
The ADAR-2-15, a Russian [[AR-15]] with [[SVD]]-patterned wood furniture, is added in patch 0.11. As an AR family weapon, it has a large amount of available modifications, allowing for all sorts of AR-15 configurations to be made. Its semi-auto lower receiver can be swapped with the full-auto lower of a mil-spec M4A1. &lt;br /&gt;
&lt;br /&gt;
[[File:ADAR 2-15.jpg|thumb|450px|none|ADAR 2-15 - 5.56x45mm]]&lt;br /&gt;
[[File:Eft ADAR menu.jpg|thumb|600px|none|ADAR 2-15 fitted with 10-round Magpul PMAG and Magpul MBUS rear sight in configuration menu. Rear sight is sold separately]]&lt;br /&gt;
[[File:Eft ADAR mag check.jpg|thumb|600px|none|Checking magazine, loaded with armor piercing M995. Good view of the 2-position lower receiver.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is the most customizable weapon in the game, with a multitude of options for rails, grips, stocks, magazines, real handguards from companies such as Knight's Armament Company, Daniel Defense, and War Sport, and even charging handle options, including the Badger Ordnance Tactical Latch or the Raptor charging handle. A one point in development, the M4A1 was the only 5.56mm weapon available; however, as of recent patches, it now has competition in the form of the [[AK-101]] and [[AK-102]], ADAR-2-15, [[Desert Tech Micro Dynamic Rifle|DT MDR]] and [[Heckler &amp;amp; Koch HK416|H&amp;amp;K HK416]]. &lt;br /&gt;
&lt;br /&gt;
Originally, the M4A1's default configuration included several aftermarket parts (namely a KAC railed handguard, a Windham Weaponry railed low-profile gas block, and a set of Colt A2 iron sights); patch 0.8.3 added the &amp;quot;classic&amp;quot; M4A1 parts - the standard round M4 handguard, a detachable carrying handle, and a standard gas block/front sight. From then on the &amp;quot;standard&amp;quot; M4A1 became the rifle's default configuration, with the previous build being renamed the &amp;quot;M4A1 SOPMOD I&amp;quot;. &lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:EfT- Colt m4a1 4.jpg|thumb|none|600px|A 3D render of the customized M4A1, with its various modifiable/replaceable components separated.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 1.jpg|thumb|none|600px|A customized M4A1 in a pre-release trailer.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 2.jpg|thumb|none|600px|Loading a Surefire quad-stack 60-round magazine into the rifle.]]&lt;br /&gt;
[[file:EfT- Colt m4a1 3.jpg|thumb|none|600px|An M4A1 in the customization menu. Note the gas tube protruding from the front of the handguard, as the gas block has been removed by the player. The lack of a gas block would render the gun unable to cycle, making it essentially a straight-pull bolt action; this is accurately reflected in-game, with the customization menu prohibiting the player from equipping a &amp;quot;non-ready to fire&amp;quot; weapon. Low-profile gasblocks became a &amp;quot;must-have&amp;quot; modification for a many players.]]&lt;br /&gt;
[[file:Eft m4a1 default menu.jpg|thumb|none|600px|The &amp;quot;Standard&amp;quot; M4A1 introduced in patch 0.8.3 in the configuration menu. Player now must install a railed handguard in order to fit their M4A1 with front grips, LAMs, and/or flashlights.]]&lt;br /&gt;
[[file:Eft m4a1 cursed menu.jpg|thumb|none|600px|An example of a (rather tastelessly) customized M4A1. The top of the AR-15 carry handle is able to accept some sights, such as Trijicon ACOGs (both 3.5x35 TA11D and 4x32 TA01NSN) and the Primary Arms Compact Prism 2.5x. Otherwise, those scopes requires their specific mounts in order to be mounted on a accessory rail.]]&lt;br /&gt;
[[file:Eft m4a1 lvoa menu.jpg|thumb|none|600px| The &amp;quot;LVOA&amp;quot; variant, sold by dealer Mechanic. Aside of War Sport LVOA-S handguard this build includes Vltor MUR-1S upper receiver and Vltor EMOD stock]] &lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 0===&lt;br /&gt;
The list of modifications for M4A1 also includes a 10.5-inch barrel, effectively turning it into a [[Mk 18 Mod 0]]. The Mk 18 is often used by Scav Raiders, equipped with 60-round Surefire quad-stack magazines, a Magpul CTR stock, a KAC railed handguard, a Tango stubby grip, a flashlight, and a Walther MRS reflex sight, installed on quick-detachable Picatinny raiser.&lt;br /&gt;
[[File:Mk18.jpg|thumb|none|500px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Eft m4a1 raider nenu.jpg|thumb|none|600px|A custom Mk 18 Mod 0, formerly owned by a Scav Raider. Unfortunately for players, the recoil on this build is rather high, so captured rifles are often either heavily rebuilt or simply disassembled and sold for parts.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]], specifically the AK-74N variant with an attached night scope rail is available from Prapor at level 2, and can be purchased with or without ammunition via various trade options usually with black polymer furniture. The weapon features plenty of customization options from manufacturers like Zenitco, CAA, Magpul, and TAPCO.&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] (AKS-74N variant) and a proper [[AK-74M]] were added in the 0.8 patch. The 0.11 patch added an original AK-74 and AKS-74 variant without the &amp;quot;N&amp;quot; prefix as a cheaper alternative. &lt;br /&gt;
[[file:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 1.jpg|thumb|none|600px|The AK-74 in configuration menu.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N menu 2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N holding.jpg|thumb|none|600px|The AK-74 in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 1.jpg|thumb|none|600px|Pulling an empty 30-round magazine out.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 2.jpg|thumb|none|600px|Rocking in a new one.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N reloading 3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 1.jpg|thumb|none|600px|Looking at one side of the rifle.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha Izhmash AK-74N viu 2.jpg|thumb|none|600px|And the other.]]&lt;br /&gt;
[[file:EfT - AK-74M 1.jpg|thumb|none|600px|3D render of the AK-74 with polymer furniture and a GP-34.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74===&lt;br /&gt;
Both AKS-74 and AKS-74N are presented alongside with other AK family. The former variant is sometimes carried by regular scavs, while the modified AKS-74Ns are often wielded by AI-controlled elite Reshala's bodyguards and fitted with railed TRAX 1 handguard, PK-06 sight and PWS 5.45 muzzle brake&lt;br /&gt;
[[file:Aks-74.jpg|thumb|none|450px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
The most popular AK-74 variant among both scavs and players (and, thus, most popular weapon in the game period). The only downside is inability to mount some of aftermarket stocks, which are designed specifically for fixed stock AKs (such as Magpul Zhukov). &lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-100 Series==&lt;br /&gt;
With exception to the counter-balanced [[AK-107]]/108 rifles, the AK-100 family of rifles was brought into ''Escape From Tarkov'' with the 0.8 patch. The [[AK-101]] and its shorter [[AK-102]] variant are the first, and so far only 5.56mm AK variants on offer. The [[AK-103]] and [[AK-104]] are more advanced alternatives to their older, classic AKM brothers. They offer side-folding stocks and the side-rail for attaching Russian non-railed optics and scope mounts. The [[AK-105]] is an intermediary between the [[AKS-74U]] and [[AK-74]], offering reduced barrel length without having the increased recoil of the Krinkov.&lt;br /&gt;
&lt;br /&gt;
===AK-101===&lt;br /&gt;
[[File:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-102===&lt;br /&gt;
[[File:AK102.jpg|thumb|none|450px|AK-102 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-103===&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-105===&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Several flavors of the [[AKM]] are available in the game, the first and foremost being the original [[AKM]] with a fixed wood stock. By default, it has a stamped receiver with no provision for mounting sights, but there is also an &amp;quot;AKMN&amp;quot; variant with the scope mount bracket on the left side of the receiver. &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMrender.jpg|600px|thumb|none|3D renders of the AKM.]]&lt;br /&gt;
[[File:EFT AKMNrender.jpg|600px|thumb|none|Render of the AKMN, equipped with the rear sight leaf and PBS-1 suppressor of the AKMB.]]&lt;br /&gt;
[[File:EFT AKM (1).jpg|thumb|none|600px|A tacticool AKM in game.]]&lt;br /&gt;
[[File:EFT AKM (2).jpg|thumb|none|600px|Setting the fire selector to full-auto, confirming it isn't one of the civilian models.]]&lt;br /&gt;
[[File:EFT AKM (3).jpg|thumb|none|600px|Charging the AKM.]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
The [[AKMS]] with the underfolding stock, which can be folded to take up less inventory space, is also available. As with the regular AKM, there is a &amp;quot;AKMSN&amp;quot; variant with the side rail for mounting optics or a sight rail.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:EFT AKMSrender.jpg|600px|thumb|none|3D render of the AKMS with its stock folded.]]&lt;br /&gt;
[[File:EFT AKMS (1).jpg|thumb|none|600px|Rocking a magazine into an AKMS, note the sling mount on the folding stock.]]&lt;br /&gt;
&lt;br /&gt;
===Molot Vepr-KM===&lt;br /&gt;
The VEPR-KM / VPO-136 semi-automatic only carbine, a civilian variant of the AKM appears as well. It lacks the slant muzzle brake and is semi-automatic only, and is a bit cheaper in-game and is used by Scavs. Fires the same 7.62x39mm ammunition as its select fire counterparts. &lt;br /&gt;
[[File:Vepr-KM.jpg|thumb|450px|none|Vepr-KM (VPO-136) - Civilian version of AKM - 7.62x39mm]]&lt;br /&gt;
[[File:EFT VEPR-KMrender.jpg|600px|thumb|none|Unity render of the VEPR-KM.]]&lt;br /&gt;
&lt;br /&gt;
===Molot VPO-209===&lt;br /&gt;
Finally, the Molot VPO-209 semi-automatic shotgun appears. The VPO-209 is another civilian variant of the AKM that is meant to be easy to acquire for civilian ownership in Russia, as it legally falls under the less-restricted category of shotguns rather than semi-automatic rifles, which are far more restricted. It has a smoothbore barrel (with &amp;quot;paradox rifling&amp;quot; on the last 120mm) and fires the .366 TKM cartridge. While it boasts incredible power it has atrocious recoil and the .366 TKM rounds have notoriously bad penetration that cannot even penetrate class 2 armor reliably. &lt;br /&gt;
[[File:Vpo-209.jpg|thumb|450px|none|Molot VPO-209 shotgun - .366 TKM. This is a smoothbore semi-automatic civilian version of the AKM (with &amp;quot;paradox rifling&amp;quot; on the last 120mm of the barrel) sold in Russia under the shotgun license.]]&lt;br /&gt;
[[File:EFT VPO-209render.jpg|600px|thumb|none|Closeup of the VPO-209's receiver, with a short magazine. The real VPO-209 normally uses modified 30-round AKM magazines restricted to hold ten .366 TKM rounds.]]&lt;br /&gt;
[[File:Eft vpo209 poor menu.jpg|600px|thumb|none|&amp;quot;Custom&amp;quot; VPO-209 in the customization menu. Such stripped down &amp;quot;two-o'-nines&amp;quot; are noticeably common amongst Scavs and unfortunately for players, the lacking stock does not affect bot's accuracy at all, but makes the weapon near to unusable in hands of a player]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is one of the earliest and cheaper weapons that can purchased from the trader &amp;quot;Prapor&amp;quot; at the earliest level of reputation. They are somewhat uncommonly used by Scavs both AI and Player, who prefer Grach pistols, MP-133s, and 153s. Those that are carried by Scavs tend to lack an array of even standard factory parts. It can be outfitted with a variety of custom furniture pieces, mostly ones from Zenitco. There are 2 variants, the AKS-74UN, which has a side rail for optics and optic mounts, and the AKS-74UB. The modeled UB is technically a UBN as it features a side rail for optics. In addition, the only muzzle device compatible with the UB is the PBS-4, and the weapon retains the RPK-style rear sight, but has the leaf sight itself removed.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:EfT - AKS-74U 1.jpg|thumb|none|600px|3D render of the AKS-74U.]]&lt;br /&gt;
[[file:EfT - AKS-74U 2.jpg|thumb|none|600px|AKS-74U in-game.]]&lt;br /&gt;
[[file:EfT - AKS-74U 3.jpg|thumb|none|600px|AKS-74U parts rendering.]]&lt;br /&gt;
[[File:EFT AKS74U (1).jpg|thumb|none|600px|Actuating the AKS-74U's fire selector.]]&lt;br /&gt;
[[File:EFT AKS74U (2).jpg|thumb|none|600px|Reloading a quad-stack 60 rounder magazine.]]&lt;br /&gt;
[[File:EFT AKS74U (3).jpg|thumb|none|600px|Charging the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416 A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416 A5]] is added in patch 0.11. In terms of performance, it behaves as superior version of M4A1, with decreased base recoil and increased rate of fire up to 850 pounds per minute. Default 14.5 inch barrel fitted with flip-up front sight can be replaced by a short 11 inch barrel, the HK Quad Rail handguard is also available. Currently this is one of the most expensive weapons to buy from a trader, being sold by the Peacekeeper at high level of reputation, and also sometimes is used by NPC Scav Raiders in short barrel configuration. &lt;br /&gt;
[[File:HK416A5 14.5 black.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 A5 with 14.5 inch barrel and black finish - 5.56x45mm]]&lt;br /&gt;
[[File:Eft hk416a5 unmoded menu.jpg|thumb|none|600px|HK416 A5 in its default configuration in modification menu.]]&lt;br /&gt;
[[File:Eft 416a5 idle.jpg|thumb|none|600px|Default HK416 A5 in the hands of a player character.]]&lt;br /&gt;
[[File:HK416A5 11 black.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 A5 with 11 inch barrel and black finish - 5.56x45mmm]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail menu.jpg|thumb|none|600px|HK416 A5 fitted with 11 inch barrel and Quad Rail handguard in modification menu. This hanguard can be fitted on a 14.5 inch barrel as well, but due the bug both front sights would be flipped up if no optic is used]]&lt;br /&gt;
[[File:Eft 416a5 10inchquadrail idle.jpg|thumb|none|600px|Short barreled HK416 A5 in the field. ]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The 5.56 version of [[Desert Tech Micro Dynamic Rifle]] is added in patch 0.11.7. This is the first bullpup weapon, featured in the game. The 7.62x51 NATO version of MDR is also confirmed and expected in further updates. &lt;br /&gt;
[[File:MDR-556-TAN.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle, final production version - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==ShAK-12==&lt;br /&gt;
The [[ShAK-12]] was added in 0.12 patch. For [[ShAK-12]] will be available special suppressor .&lt;br /&gt;
[[File:ShAK-12.jpg|thumb|none|350px|ShAK-12 - 12.7x55mm]]&lt;br /&gt;
[[File:EFT ShAK-12.jpg|thumb|none|350px|ShAK-12 in game]]&lt;br /&gt;
&lt;br /&gt;
==Lone Star Armory TX-15 DML ==&lt;br /&gt;
The Lone Star Armory TX-15 DML was added in 0.12 patch. The TX-15 is a semi-automatic rifle based on the AR-15 from Lone Star Armory.&lt;br /&gt;
[[File:TX-15.jpg|thumb|none|350px|TX-15 - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] chambered in 7.62x51mm is added in Patch 0.9.0.1580. It features an extensive amount of customization options, including some original FAL parts.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg‎|thumb|500px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is available in Escape from Tarkov and is available in two variants, the standard model and the OP-SKS, a civilian hunting version with a prefitted dovetail optic mount attached. The standard model is occasionally found on Scavs and can only mount optics at later reputation levels when the required mounts are unlocked. The OP-SKS model is only used by Scav Snipers and is often found with a PSO-1 scope fitted. Prior to patch 0.11.7 all SKS types in the game sported Promag/Tapco 20 round detachable magazines - the 10 round internal magazine and 35 round Promag options were introduced later, as well as ability to reload a SKS with any magazine by individual rounds. However, stripper clips are still not present. &lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|450px|SKS - 7.62x39mm]]&lt;br /&gt;
[[Image:OP-SKS.jpg|thumb|none|450px|Russian hunting carbine OP-SKS, civilian version of SKS - 7.62x39mm]]&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|Chinese SKS with aftermarket Tapco Intrafuse Stock System furniture - 7.62x39mm]]&lt;br /&gt;
[[file:EfT - sks 1.jpg|thumb|none|600px|3D render of a disassembled SKS.]]&lt;br /&gt;
[[file:EfT - sks 2.jpg|thumb|none|600px|Note that the stripper clip is not currently in the game.]]&lt;br /&gt;
[[file:EfT - sks 3.jpg|thumb|none|600px|Renders of both flavors of the Simonov.]]&lt;br /&gt;
[[File:Eft sks tapco menu.jpg|thumb|none|600px|Modified SKS in a Tapco furniture fitted with Walther MRS sight, Zenith RK-1 vertical grip and Promag 20 round detachable magazine in the configuration menu. This chassis allows to install any AR-15 type collapsible stock]]&lt;br /&gt;
[[File:EFT SKS (1).jpg|thumb|none|600px|The OP-SKS without a scope, in idle. Note the black bolt on this version.]]&lt;br /&gt;
[[File:EFT SKS (2).jpg|thumb|none|600px|Iron sights of a kitted-out SKS, the rear half of the dust cover blocks most of the picture out though.]]&lt;br /&gt;
[[File:EFT SKS (3).jpg|thumb|none|600px|Removing a used magazine. The character grabs it first with his left, then actuates the release with his right hand, taking it off the grip.]]&lt;br /&gt;
[[File:EFT SKS (4).jpg|thumb|none|600px|Inserting a new one, which appears to be empty.]]&lt;br /&gt;
[[File:EFT SKS (5).jpg|thumb|none|600px|Sending the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
Introduced in the 0.8 patch, the [[M1A SOCOM 16]] is a middle-of-the-road alternative to the SKS and RSASS, offering proper 7.62x51mm battle rifle characteristics in a handy package. It is appropriately semi-automatic only. Available stock/chassis options include Archangel, Sage EBR, and Troy S.A.S.S.&lt;br /&gt;
[[File:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
[[Image:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M14MCS.jpg|thumb|none|450px|M1A in a Troy MCS (Modular Chassis System) with EOTech red dot sight and Vltor Modstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Eft m1a ebr menu.jpg|thumb|none|600px|M1A in an EBR Chassis System, fitted with Trjicon ACOG sight in the configuration menu]]&lt;br /&gt;
[[File:Eft m1a sass menu.jpg|thumb|none|600px|Long barreled M1A in a Troy MCS (dubbed in game as &amp;quot;SASS&amp;quot;) with an EOTech holographic sight and Magpul CTR stock in the configuration menu. This chassis system allows installation of AR-15 type collapsible stocks and pistol grips, as well as any rail mounted iron sights]]&lt;br /&gt;
&lt;br /&gt;
==VPO-101 &amp;quot;Vepr Hunter&amp;quot;==&lt;br /&gt;
The [[Molot Vepr|VPO-101 &amp;quot;Vepr Hunter&amp;quot;]], a Russian [[AK]]-based semi-automatic hunting rifle chambered in .308 Winchester, was introduced in 0.11.7 patch. A powerful yet cheap weapon, the VPO-101 can be purchased early on in the game, and is often used by Scavs. It comes by default with 5-round box magazine, though 10-round magazines become available later. Its side-mounted dovetail rail allows the rifle to be fitted with Eastern optics, or Western ones with a Weaver mount adaptor.&lt;br /&gt;
[[File:VPO101M.jpg|thumb|none|400px|VPO-101 Vepr HUNTER - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT VeprHunter menu.jpg|thumb|none|600px|The VPO-101 Vepr Hunter in the customization menu.]]&lt;br /&gt;
[[File:EFT VeprHunter magcheck.jpg|thumb|none|600px|Taking out a 5-round magazine for an ammo check.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[RPK-16]] was added in patch 0.11. It was the first light machine gun added to the game, and is considered a higher-tier weapon. Most of its parts (including the new 95-round drum magazine) are compatible with other 5.45x39mm AK variants, and its only unique modification is a 580mm long barrel, which greatly boosts its accuracy and decreases its already-manageable recoil. &lt;br /&gt;
&lt;br /&gt;
A modified RPK-16 is one of weapons used by Killa, a dangerous Scav boss located on map Interchange. &lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|450px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
[[File:Eft RPK16 unmoded menu .jpg|thumb|none|600px|A relatively bog-standard RPK-16 with 95-round drum magazine in weapon configuration menu.]]&lt;br /&gt;
[[File:Eft RPK16 moded menu.jpg|thumb|none|600px|A more customized setup, featuring a long barrel, a quad stack magazine, a 1P87 sight, and a Zenith RK-1 grip on an angled mount.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] is a pump-action shotgun which is commonly used by Scavengers as a primary weapon and is frequently used by traders as a bartering item. It comes with a factory installed 6 round magazine tube and a 510mm barrel. A set of barrel lengths and magazine tubes can be purchased from Skier at various reputation levels and many of the attachments that can be fitted with both the MP-133 and the MP-153 are interchangeable in the current patch. Currently a somewhat infamous weapon modification of the weapon, dubbed the &amp;quot;Pentalight&amp;quot; allows the weapon to mount up to 5 weaponlights onto the weapon at one time with the correct attachments. &lt;br /&gt;
[[file:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 - 12 gauge]]&lt;br /&gt;
[[file:EfT - mp133 render.jpg|thumb|none|600px|Renders of various MP-133 setups.]]&lt;br /&gt;
[[file:EfT - mp133 1.jpg|thumb|none|600px|Early footage of the Baikal.]]&lt;br /&gt;
[[file:EfT - mp133 2.jpg|thumb|none|600px|Acquiring a basic pattern MP-133 in early footage.]]&lt;br /&gt;
[[File:EFT MP-133 (1).jpg|thumb|none|600px|The Baikal MP-133 with a PK-06 reflex sight, in-game.]]&lt;br /&gt;
[[File:EFT MP-133 (2).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:EFT MP-133 (3).jpg|thumb|none|600px|The character holds the receiver with his right hand while returning the pump forward.]]&lt;br /&gt;
[[File:EFT MP-133 (4).jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-153==&lt;br /&gt;
The [[Baikal MP-153]] is a semi-automatic 12 gauge shotgun and is very popular amongst AI Scavs. By default it can be purchased from Skier at level 1 and comes with a factory installed 750mm barrel and a 4 round internal tube magazine. Most attachments such as magazine tubes, pistol grips and stocks are interchangeable with the MP-133 and MP-153. &lt;br /&gt;
[[file:Baikal MP-153-SYNTHETIC11.jpg|thumb|none|450px|Baikal MP-153 - 12 gauge]]&lt;br /&gt;
[[Image:Baikal MP-153Practical.jpg|thumb|none|450px|MP-153 for practical shooting - 12 Gauge]]&lt;br /&gt;
[[file:EfT - mp153 1.jpg|thumb|none|600px|3D renders of the Baikal MP-153.]]&lt;br /&gt;
[[file:EfT - mp153 2.jpg|thumb|none|600px|The MP-153, disassembled.]]&lt;br /&gt;
[[File:EFT MP-153 (1).jpg|thumb|none|600px|The semi-automatic Baikal in-game.]]&lt;br /&gt;
[[File:EFT MP-153 (2).jpg|thumb|none|600px|Dropping a 12-gauge shell into the chamber in an overhand manner.]]&lt;br /&gt;
[[File:EFT MP-153 (3).jpg|thumb|none|600px|Reloading the rest of the shells into the tube mag.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] is a semi-automatic, magazine-fed, 12 gauge shotgun. It is occasionally carried by Scavengers as a primary weapon often times missing the dust cover. Unlike most shotguns it features a folding stock allowing its carry size to be reduced. It is the most effective shotgun when utilizing slugs, having the best accuracy and recoil control as a number of grips can be attached with the appropriate weapon mounts. Both five and ten round magazines are available as of the latest patch. &lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[file:EfT - saiga 1.jpg|thumb|none|600px|Early render of the Saiga-12.]]&lt;br /&gt;
[[file:EfTsaiga 2.jpg|thumb|none|600px|The final model.]]&lt;br /&gt;
[[file:EfT - saiga 3.jpg|thumb|none|600px|Rendering with some parts removed...]]&lt;br /&gt;
[[file:EfT - saiga 4.jpg|thumb|none|600px|...some other parts taken off...]]&lt;br /&gt;
[[file:EfT - saiga 5.jpg|thumb|none|600px|The shotgun with most parts stripped off.]]&lt;br /&gt;
[[file:EfT - saiga 6.jpg|thumb|none|600px|Note the Baikal-manufactured shells.]]&lt;br /&gt;
[[file:EfT - saiga 7.jpg|thumb|none|600px|Almost-first person view of the Saiga-12.]]&lt;br /&gt;
[[File:EFT Saiga-12 (1).jpg|thumb|none|600px|Reloading a dust-coverless Saiga.]]&lt;br /&gt;
[[File:EFT Saiga-12 (2).jpg|thumb|none|600px|Rechambering the shotgun with an underhanded technique.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Another addition of the 0.8 update, the [[Remington 870]] is a Western-supplied equivalent to the MP-133 shotgun. Its main difference over the latter shotgun is the ability to equip a short barrel, which makes it handy as a backup weapon, that can be stored in a chest rig's pouch. &lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:Shorty870.jpg|thumb|none|400px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[Image:Aow9723.jpg|thumb|none|500px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eft m870 policemagnum idle.jpg|thumb|none|600px|Default Remington 870, identical to its Police Magnum version]] &lt;br /&gt;
[[File:Eft m870 expresstactical inspect.jpg|thumb|none|600px|Inspecting a modified M870, fitted with a 7 round tube magazine, Remington Tactical Choke, compact flashlight and Picatinny rail with  a Ghost Ring rear sight. This build is similar to the Express Tactical version]] &lt;br /&gt;
[[File:Eft m870 sawnoff reloading.jpg|thumb|none|600px|Reloading the sawed-off Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-106==&lt;br /&gt;
A fairly atypical shotgun design, the [[TOZ-106]] is a bolt action, 20 gauge, compact survival shotgun with an underfolding stock designed for civilian use. When the stock is folded it is the smallest shotgun that can fit inside the Secure Container Gamma. It is another popular Scav weapon with players often nicknaming it the &amp;quot;Blunderbuss&amp;quot; for its loud signature report when fired at range, and feeds from a detachable 2 or 4 round magazine. Players can also replace the metal folding stock and pistol grip with that of a TOZ MTs 20-01 fixed wooden stock which improves recoil control and ergonomics at the cost of a larger inventory size. &lt;br /&gt;
[[File:TOZ-106.jpg|thumb|none|400px|TOZ-106 - 20 gauge]]&lt;br /&gt;
[[File:MTs 20-01.jpg|thumb|none|400px|MTs 20-01 - 20 gauge]]&lt;br /&gt;
[[File:EFT TOZ-106 (1).jpg|thumb|none|600px|The handy TOZ-106 inside the Factory]]&lt;br /&gt;
[[File:EFT TOZ-106 (2).jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:EFT TOZ-106 (3).jpg|thumb|none|600px|Working the action.]]&lt;br /&gt;
[[File:EFT TOZ-106 (4).jpg|thumb|none|600px|Taking out a spent mag.]]&lt;br /&gt;
[[File:EFT TOZ-106 (5).jpg|thumb|none|600px|And in with a loaded one.]]&lt;br /&gt;
[[File:EFT TOZ-106 (6).jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] becomes available from Prapor at level 2 reputation where it be purchased with a number of bartering items, it doesn't officially become purchasable until level 3 reputation where it costs nearly 100,000 roubles. It comes standard without optics, a 10 round magazine and a bipod fitted by default. Most of maps in the current game are not made for the large magnification scopes and most players fit smaller 3x and 4x magnification scopes to the weapon. It can utilize only three types of rounds, these being the 7N1 sniper cartridge, SNB Armor Piercing and LPS GzH which is a lightened match round with heightened velocity. &lt;br /&gt;
[[file:SV98.jpg|thumb|none|450px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:EfT - SV-98 4.jpg|thumb|none|600px|Early Unity renders of the SV-98.]]&lt;br /&gt;
[[file:EfT - SV-98 3.jpg|thumb|none|600px|Pre-release image of the SV-98 equipped with a Leupold HAMR sight.]]&lt;br /&gt;
[[file:EfT - SV-98 1.jpg|thumb|none|600px|Image of the rifle from a gameplay trailer.]]&lt;br /&gt;
[[file:EfT - SV-98 2.jpg|thumb|none|600px|Aiming and cycling the action.]]&lt;br /&gt;
[[File:EFT SV-98 (1).jpg|thumb|none|600px|Ejecting a spent round out of the SV-98.]]&lt;br /&gt;
[[File:EFT SV-98 (2).jpg|thumb|none|600px|Reloading the sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Lobaev DVL-10==&lt;br /&gt;
The [[Lobaev DVL-10]] comes in two variants in the game, the standard version and a integrally suppressed version known as the &amp;quot;SABOTEUR&amp;quot;. It is an exceedingly rare sniper rifle that uses 7.62x51mm ammunition and becomes available from Skier at late reputation levels. Like the SV-98 most maps are not compatible with the larger magnification and so players fit smaller 3-4x magnification scopes to compensate. &lt;br /&gt;
[[file:DVL-10M2.jpg|thumb|none|450px|Lobaev DVL-10 - 7.62×51mm NATO]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 1.jpg|thumb|none|600px|Various renderings of the Lobaev DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 2.jpg|thumb|none|600px|The sniper rifle, taken apart.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 3.jpg|thumb|none|600px|Right side view of the DVL-10.]]&lt;br /&gt;
[[file:EfT - Lobaev DVL-10 4.jpg|thumb|none|600px|Unity render of the suppressed version with the stock folded.]]&lt;br /&gt;
[[File:EFT DVL-10 (1).jpg|thumb|none|600px|The DVL-10 in-game.]]&lt;br /&gt;
[[File:EFT DVL-10 (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:EFT DVL-10 (3).jpg|thumb|none|600px|Opening the bolt, note the ejected case.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M91/30==&lt;br /&gt;
The [[Mosin-Nagant M91/30]] sniper rifle is added to the game in the 0.10 update. It is can be equipped with the Kochetov mount for the PU 3.5x sniper scope (or Picatinny rails for more modern attachments), and the barrel can accept the Bramit suppressor (which is more commonly associated with suppressed [[Nagant M1895]] revolvers). Reloading the weapon is done with individual rounds. When the weapon is reloaded with a chambered round, said round will be ejected and can be recovered by picking it up. While the rifle has a maximum capacity of 5+1 rounds, it can only be reloaded up to 4+1 in the field.&lt;br /&gt;
&lt;br /&gt;
Alternate stocks for the Mosin include the ATI Monte Carlo stock and the Archangel stock. The rifle can also be fitted with a Tacfire pistol grip.&lt;br /&gt;
&lt;br /&gt;
The standard 91/30 infantry variant with straight bolt was added in the 0.11 update alongside a M38 Carbine variant and an Obrez variant. The Trader &amp;quot;Mechanic&amp;quot; will trade a modified Obrez rifle that has a pictanny rail attached to the rearsight with a threaded 220mm barrel to accept suppressors. &lt;br /&gt;
&lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|450px|Mosin Nagant M91/30 &amp;quot;Obrez&amp;quot;  - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin Nagant Archangel.jpg||thumb|none|450px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[File:Eft mosin infantry reloading.jpg|thumb|none|600px|Reloading a M38 carbine. This variant offers a higher ergonomics and maneuverability in close quarters]] &lt;br /&gt;
[[File:Eft mosin sniper supressed idle.jpg|thumb|none|600px|Sniper version of Mosin Nagant equipped with PU 3.5x scope and Bramit suppressor. Only a sniper version of M91/30 can be fitted with a Kotchetov PU mount, otherwise player must aquire a specific rail interface, installed on rear sight post in order to fit his Mosin with a magnifying optic]]&lt;br /&gt;
[[File:Eft mosin obrez custom inspect.jpg|thumb|none|600px|Mechanic's custom Obrez. Judging by barter items, required for the trade (two default Mosin barrels and a reciever of a sniper one) this one was crafted from not one, but two rifles. Because of sniper variant's reciever, this Obrez still can be equipped with original PU scope, although it requires player to detach rail interface. Also, the presence front sight is likely based on the Gletcher M1891 pneumatic obrez copy]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
The [[Remington Model 700]] was added in Update 0.11. It is chambered in .308 Winchester, and features a Hogue stock and detachable Wyatt magazines (in both 5- and 10-round varieties); the rifle also can be reloaded with individual rounds, if needed. &lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|450px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[Image:Eft m700 menu.jpg|thumb|none|600px|A default Model 700 in the configuration menu. Note the shorter, 20-inch treaded barrel, compatible with the most .308-specific muzzle devices. The railed mount on top is an optional, player-installable accessory.]] &lt;br /&gt;
[[Image:Eft m700 nightforce menu.jpg|thumb|none|600px|A decked-out Model 700, equipped with a longer 26-inch barrel and a powerful optic with a back-up Trijicon RMR sight on top,]]&lt;br /&gt;
&lt;br /&gt;
==Remington R11 RSASS==&lt;br /&gt;
The [[Remington RSASS]] is also available in-game as an expensive but highly capable and modular 7.62x51mm rifle. Some players have designed a modification of the weapon known as the &amp;quot;Mini-SASS&amp;quot;, an ultra-compact battle rifle variant which is identical in size to some of the larger SMGs. &lt;br /&gt;
[[File:RSASS alt.jpg|thumb|none|450px|Remington RSASS with Leupold Mark 4 scope, Harris LM-S bipod, AAC Titan sound suppressor and Magpul PRS stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:EFT RSASS (1).jpg|thumb|none|600px|A suppressed Remington RSASS in idle.]]&lt;br /&gt;
[[File:EFT RSASS (2).jpg|thumb|none|600px|Inserting a new 7.62 NATO PMag.]]&lt;br /&gt;
[[File:EFT RSASS (3).jpg|thumb|none|600px|Clacking the bolt release. When firing, the folding charging handle notably pops out a bit.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] is a special sniper rifle available as early Prapor Level 2 for trade items but becoming more accesible at level 3. It comes pre-fitted with 10 round VSS magazines and is compatible with AS VAL and SR3M magazines. Currently it uses a regular PSO-1 optic. It is an extremely rare weapon to find, even inside weapon crates. &lt;br /&gt;
[[file:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 1.jpg|thumb|none|600px|3D render of the VSS being charged.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 2.jpg|thumb|none|600px|Ditto, but this time with the dust cover and scope off.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 3.jpg|thumb|none|600px|Full profile views of the Vintorez.]]&lt;br /&gt;
[[file:EfT - VSS Vintorez 4.jpg|thumb|none|600px|The disassembled VSS, note the two types of ammunition.]]&lt;br /&gt;
[[File:EFT VSS (1).jpg|thumb|none|600px|The VSS in-game.]]&lt;br /&gt;
==SVDS==&lt;br /&gt;
The [[SVDS]], a modern version of Dragunov SVD with side-folding stock and shortened barrel, was added in patch 11.7. This is the first automatic weapon, chambered with 7.62x54 R, featured in the game. Customization options includes 20 round magazine, any pistol grip and rear sight, compatible with AK series, as well as any optic or mount, that can be attached on Warsaw Pact dovetail mount. &lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|SVDS - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
The [[F-1 hand grenade]] is one the hand grenades found in Tarkov. It is the most lethal of the three grenades with the largest splash radius of almost 30 meters and the most damage. This makes it useful for enemies hiding behind cover, as the damage can hurt or kill those hiding behind light and medium grade materials. The F-1 grenade is sometimes used by Scavengers; however as of the latest patch they have grenade throwing disabled to work out flaws of Scav's killing themselves within the grenade large blast radius. It can be bartered at Level 3 Prapor reputation for two energy saving light bulbs or purchased at Level 4 Prapor reputation for roubles. &lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|400px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade]] is added to the game in Patch 0.9.0.1580, specifically the RDG-2B fuse-match white smoke variant.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|400px|RDG-2 smoke grenade]]&lt;br /&gt;
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==RGD-5 Hand Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is the least damaging of the three explosive grenades and is also the heaviest, having the shortest throwing distance and smallest blast radius, this makes it ideal for use inside enclosed spaces. However to compensate for its lack of damage, it is also the cheapest and easiest to find with Prapor trading RGD-5s for one Energy Saving Lightbulb at level 2 reputation and can be purchased for roubles at level reputation. It is also the most common grenade found inside Grenade Box's and sometimes found in the pockets or vests of AI Scavs. &lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|400px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 1.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 2.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
[[file:Escape from Tarkov Alpha RGD-5 hand grenade 3.jpg|thumb|none|600px|RGD-5 hand grenade in-game.]]&lt;br /&gt;
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== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 Hand Grenade|M67]] is available from the trader Peacekeeper, where it can be barted from him for two &amp;quot;Zibbo Lighters&amp;quot;, only later being available from him upon completion of a quest. It is not used by AI Scavs and is very rare to find in a raid, only being found inside black weapon crates. It costs between $49-51 in-game and still retains its &amp;quot;middle of the road&amp;quot; status, bridging the power and throw gap between the RGD-5 and F-1. &lt;br /&gt;
[[file:Baseball.jpg|thumb|none|400px|M67 Fragmentation Hand Grenade]]&lt;br /&gt;
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==Zarya-2 Stun Grenade==&lt;br /&gt;
The Russian [[Zarya-2 stun grenade]] is added to the game in Patch 0.9.0.1580.&lt;br /&gt;
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[[File:Zarya-2.jpg|thumb|none|400px|Zarya-2 stun grenade]]&lt;br /&gt;
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=Mounted weapons=&lt;br /&gt;
==AGS-30==&lt;br /&gt;
The [[AGS-17 Plamya#AGS-30|AGS-30]] was added in 0.12 patch.&lt;br /&gt;
[[File:AGS-30-2.jpg|thumb|none|350px|AGS-30 on tripod - 30x29mm]]&lt;br /&gt;
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==Kord heavy machine gun==&lt;br /&gt;
The [[Kord heavy machine gun|Kord]]  was added in 0.12 patch.&lt;br /&gt;
[[File:Kord 02.jpg|thumb|none|350px|Kord heavy machine gun with ammo box - 12.7x108mm.]]&lt;br /&gt;
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=See Also=&lt;br /&gt;
*''[[Contract Wars]]''&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Iskorka416</name></author>
	</entry>
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