<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Innawoods</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Innawoods"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Innawoods"/>
	<updated>2026-06-08T22:56:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=674557</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=674557"/>
		<updated>2013-03-27T10:51:46Z</updated>

		<summary type="html">&lt;p&gt;Innawoods: editing fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Battlefield 4&lt;br /&gt;
|picture = Battlefield 4.jpg&lt;br /&gt;
|caption =  ''Promotional artwork''&lt;br /&gt;
|series= Battlefield&lt;br /&gt;
|date= Late 2013/Early 2014&lt;br /&gt;
|developer= DICE&lt;br /&gt;
|platforms= Next-gen consoles&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX 360&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher= Electronic Arts&lt;br /&gt;
|genre= First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Battlefield 4 is an upcoming installment in the [[Battlefield]] series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered [[Medal of Honor: Warfighter]] would be granted early beta access to the game. The game is set to be fully unveiled at the Game Developers Conference on March 26, 2013.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the promo picture ''Battlefield 4'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|400px|none|AEK 971]]&lt;br /&gt;
[[File:Aek971 battlefield4.jpg|thumb|400px|none|AEK world model on the ground]]&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
The soldier in the promo picture seems to be holding a Glock 17 with a flashlight or laser sight attached to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|600px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[File:Bf4 promo handgun.jpg|thumb|600px|none|The Glock 17 is attached with a flashlight]]&lt;br /&gt;
&lt;br /&gt;
=Sniper rifles=&lt;br /&gt;
&lt;br /&gt;
== M39 EMR ==&lt;br /&gt;
In the promo picture the soldier is holding what appears to be an M39 EMR attached with a series of accessories, including a bipod, a sound suppressor and a scope.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|350px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Bf4 m14 promo.jpg|thumb|350px|none|M39 EMR with sound suppressor and bipod]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster chaingun ==&lt;br /&gt;
&lt;br /&gt;
In the background appears an LAV-25 fitted with an M242 Bushmaster chaingun&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|350px|none|M242 Bushmaster Chain Gun - 25x137mm]]&lt;br /&gt;
[[File:Bf4 promo lav-25.jpg|thumb|350px|none|]]&lt;/div&gt;</summary>
		<author><name>Innawoods</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=674556</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=674556"/>
		<updated>2013-03-27T10:50:03Z</updated>

		<summary type="html">&lt;p&gt;Innawoods: added aek971&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Battlefield 4&lt;br /&gt;
|picture = Battlefield 4.jpg&lt;br /&gt;
|caption =  ''Promotional artwork''&lt;br /&gt;
|series= Battlefield&lt;br /&gt;
|date= Late 2013/Early 2014&lt;br /&gt;
|developer= DICE&lt;br /&gt;
|platforms= Next-gen consoles&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX 360&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher= Electronic Arts&lt;br /&gt;
|genre= First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Battlefield 4 is an upcoming installment in the [[Battlefield]] series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered [[Medal of Honor: Warfighter]] would be granted early beta access to the game. The game is set to be fully unveiled at the Game Developers Conference on March 26, 2013.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the promo picture ''Battlefield 4'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
[[Image:Aek971 545.jpg|400px|none|AEK 971]]&lt;br /&gt;
[[File:Aek971 battlefield4.jpg|400px|none| AEK world model on the ground |]]&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
The soldier in the promo picture seems to be holding a Glock 17 with a flashlight or laser sight attached to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|600px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[File:Bf4 promo handgun.jpg|thumb|600px|none|The Glock 17 is attached with a flashlight]]&lt;br /&gt;
&lt;br /&gt;
=Sniper rifles=&lt;br /&gt;
&lt;br /&gt;
== M39 EMR ==&lt;br /&gt;
In the promo picture the soldier is holding what appears to be an M39 EMR attached with a series of accessories, including a bipod, a sound suppressor and a scope.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|350px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Bf4 m14 promo.jpg|thumb|350px|none|M39 EMR with sound suppressor and bipod]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster chaingun ==&lt;br /&gt;
&lt;br /&gt;
In the background appears an LAV-25 fitted with an M242 Bushmaster chaingun&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|350px|none|M242 Bushmaster Chain Gun - 25x137mm]]&lt;br /&gt;
[[File:Bf4 promo lav-25.jpg|thumb|350px|none|]]&lt;/div&gt;</summary>
		<author><name>Innawoods</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Tropico4_m1a_abrams.jpeg&amp;diff=645247</id>
		<title>File:Tropico4 m1a abrams.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Tropico4_m1a_abrams.jpeg&amp;diff=645247"/>
		<updated>2012-12-31T12:09:44Z</updated>

		<summary type="html">&lt;p&gt;Innawoods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The icon for the military modernization edict features an K6 Black Panther tank which presumably mounts a K6 heavy machine gun.&lt;/div&gt;</summary>
		<author><name>Innawoods</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Evil_Tim&amp;diff=645246</id>
		<title>User talk:Evil Tim</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Evil_Tim&amp;diff=645246"/>
		<updated>2012-12-31T12:07:04Z</updated>

		<summary type="html">&lt;p&gt;Innawoods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Earlier discussions: [[User Talk:Evil Tim/Archive 1]]''&lt;br /&gt;
&lt;br /&gt;
== What are the rules ==&lt;br /&gt;
&lt;br /&gt;
Sorry to drag you into this; you're simply an admin whose talk page isn't locked. Simple question: what on earth happened here:&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/w/index.php?title=Talk:Mutant_Chronicles&amp;amp;action=history&lt;br /&gt;
&lt;br /&gt;
My notes on the talk page for the were a genuine and good-faith attempt to contribute and they were deleted without comment. I presume I've offended some obscure house rule of yours, but regardless, it's a pretty arrogant and unilateral thing to do on the part of MoviePropMaster2008, and hardly the way to encourage people to get involved.&lt;br /&gt;
&lt;br /&gt;
== Gun Brand Pages ==&lt;br /&gt;
&lt;br /&gt;
Yo. So now that at least 2 admins have contributed to the new &amp;quot;Gun Brand Pages&amp;quot; is it safe to say the idea is sticking? I want to keep working on these but I dont want to spend all this time just to have them deleted. I'm still new to this site so whats the procedure for getting this approved by the powers that be? Happy holidays, [[User:Zackmann08|Zackmann08]] 08:06, 24 December 2011 (CST)&lt;br /&gt;
:Thanks for your help with the [[Heckler &amp;amp; Koch]] page. Any feedback? You like the format? --[[User:Zackmann08|Zackmann08]] 14:46, 25 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Kampfpistole ==&lt;br /&gt;
&lt;br /&gt;
Thanks for your remarks, they make perfect sense. I did not check my e-mail in the last few minutes so I was totally unaware that somebody else (you) was working on the same page. This way we can keep eachother busy, right? My apologies for driving you crazy! &lt;br /&gt;
&lt;br /&gt;
Reason that I wanted to rename 'Walther Kampfpistole' to a more generic 'Kampfpistole' is that today I read an about the history of this gun. Originally a flare pistol (&amp;quot;Heeresmodell 1934&amp;quot;), from 1943 onwards it was produced by both Walther and Erma as ‘Kamppistole’ (no further numeric nomination) having a big 'Z' on the side indicating that it had 'Zuege' (German for grooves) so that small explosive charges could be fired more accurately. The article did not indicate an original designing manufacturer so I figured removing ‘Walther’ would be the right thing to do. If you say that Walther is indeed the company where it all started, then I can only agree to keep matters as they are. &lt;br /&gt;
&lt;br /&gt;
As for the LP-42, I see what you mean. Problem is that ‘Kampfpistole’ is actually a very generic name simply meaning ‘battle pistol’ (just like ‘assault rifle’ may apply to AK-47 and M16 alike). In this case, both guns are correctly referred to as ‘Kampfpistole’ but they are of completely different design. As such, I would suggest to remove the ‘Kampfpistole Z’ image from the LP-42 page, leave matters as they are and not merge, wouldn’t you agree?   &lt;br /&gt;
&lt;br /&gt;
By the way, what do you mean by “please don't edit war, it doesn't help”? I am not aware I have been changing anything else today than the Kampfpistole. Take care, let me know what you think and Merry Christmas, --[[User:PeeWee055|PeeWee055]] 10:36, 24 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Good to see your remarks, be my guest to make changes; I will stay away from the subject for a few days hahaha Not sure of you are aware, but 'Leuchtpistole' is yet another generic nomination. It's German for 'Flare Pistol' so I think it would not be correct to put all 'Leuchtpistols' on one page, not in the least because the designs are very different. Take care, --[[User:PeeWee055|PeeWee055]] 10:58, 24 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==Spammer==&lt;br /&gt;
Since you are one of the most active admins on this site, here is a spammer I consider banning: [[User:Grishacka1929|Grishacka1929]]. Highlighted in blue is his [[Lifetime asks, contends actual...|contribution]]. - [[User:Kenny99|Kenny99]] 18:52, 24 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==This guys is crazy==&lt;br /&gt;
He's a raving asshat.  He's another Liam, save for the fact he does know his 1911s.  But he's also being a jerk.  Okay, so M1911 is the MILITARY designation, the Colt Govt. Model is the company's name for the pistols they sold to the public.  M1911 is used by a lot of people as a generic description for that type of pistol.  When I say Commercial  M1911, I mean a commercial version of the M1911.  There is nothing actually erroneous about that description.  But think about it.  People KNOW the difference between the M1911 and the M1911A1, they know that there were improvements made between the wars.  Just calling them the Govt Model doesn't help people to ultimately get to know the difference.  Boy, I sure attract a lot of guys who hate on me.  This guy needs anger management.  Now if we need to update the descriptions, we can.  On his conduct, you were right.  His rage makes him an unacceptable element on IMFDB.  Doesn't matter how much he knows.  If he becomes that abusive that quickly, then he is not the personality type that moves IMFDB forward.  Thanks for the note.  I think I (we as in you're a mod too) need to come up with a code of conduct that warns people to be polite.  There are sites out there that are so deathly afraid of offending someone's sensibilities or their freedom of speech, that they are often held hostage by people who promote bad behavior.  We welcome corrections when they are done in the right way.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 03:20, 25 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Se7en==&lt;br /&gt;
Sorry, but this page is really kind of ruined when the actor's name is mentioned.  It's not really vital on this page to know who the actor was that used the weapon is on this page as much as what character used it.   I understand that you disagree with a lot of edits that a particular user makes, but I'll be on the case to let the user know if the edits go overboard. --[[User:Ben41|Ben41]] 04:30, 25 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==Kampfpistole Z==&lt;br /&gt;
[[Talk:LP-42_Flare_Pistol|Any objections?]] Sounds reasonable. (I hadn't really been following the Kampfpistole saga, I sort of just stumbled into it.) --[[User:Funkychinaman|Funkychinaman]] 16:08, 27 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Salt featured article ==&lt;br /&gt;
&lt;br /&gt;
Can you change the [[Salt]] entry on the featured article template from a SIG SG553 to a P556 SWAT with a SG550 lower please, as it is locked to me. I recently changed it on the Salt page, but featured article just came up and noticed it was now wrong.  --[[User:Commando552|commando552]] 05:04, 29 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Dead links ==&lt;br /&gt;
&lt;br /&gt;
Hey man, I've been working on converting a number of pages from the list format over to a wikitable. I've noticed that there are some cases where a movie is listed, but there is no page for that movie. For example, if you look at the [[M1911A1]], about halfway down the Films section [[Nowhere to Run]] (1993) is listed, but there is no page for it. Should it be removed when I convert it to a table? &lt;br /&gt;
&lt;br /&gt;
(As a side note, I'm not actually editing the M1911 page, that was just the quickest example I could find.) --[[User:Zackmann08|Zackmann08]] 15:52, 4 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:Gotcha. That's super helpful! Thanks.--[[User:Zackmann08|Zackmann08]] 23:00, 4 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Cabela's Dangerous Hunts 2009 ==&lt;br /&gt;
&lt;br /&gt;
Yeah, did some reseach, this game is available in Europe, bt it is under a different name (Same game, different name), it is called &amp;quot;Cabela's Dangerous Adventures&amp;quot;. And it is available for the PS2, PS3, Wii, and Xbox 360 (The page is for the Xbox/PS3 version). Don't know if you have an Xbox or a PS3, so that is up to you, and it is dirt cheap by now. - [[User:1morey]] January 15, 2012 12:40 PM (EST)&lt;br /&gt;
&lt;br /&gt;
== Copyrights ==&lt;br /&gt;
&lt;br /&gt;
Hey man. I was just updating a page and I noted that the &amp;quot;copyrights&amp;quot; link at the bottom that shows up any time you edit a page is now red. When I clicked on it I noticed that you deleted the page. Just wanted to make sure you were aware that every time you edit a page or a discussion post, a link to that page shows up on the bottom. Any issue with me putting up a redirect on the old Copyright page that takes you to the &amp;quot;General disclaimer&amp;quot; page? --[[User:Zackmann08|Zackmann08]] 10:18, 16 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
==Copyright page==&lt;br /&gt;
There's still time... (Seriously though, is there any legal reason why TOS's and disclaimers have to be a solid block of text? During my newspaper days, we avoided solid blocks of text whenever possible and cringed whenever we saw them in other papers. It's just telling readers &amp;quot;Don't read this.&amp;quot;) --[[User:Funkychinaman|Funkychinaman]] 12:36, 16 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Manufacturer Template ==&lt;br /&gt;
&lt;br /&gt;
I created a template for the manufacturer pages ([[Manufacturer Template]]). I am going to add a link to it from the &amp;lt;nowiki&amp;gt;[[Category:Manufacturer]]&amp;lt;/nowiki&amp;gt; page. I would love any input from you and other admins on it. I want to make it as straight forward as possible. Thanks! --[[User:Zackmann08|Zackmann08]] 13:36, 19 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GLOCK==&lt;br /&gt;
GLOCK (in all caps) is the official name of the company as stated on their website.  --[[User:Ben41|Ben41]] 06:31, 21 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Re: NSV ==&lt;br /&gt;
&lt;br /&gt;
Hi. Thanks for the info. It is strange though, why would KBP have an image of the Kord on their site, which is made by Degtyarev? --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 11:27, 22 January 2012 (CST)&lt;br /&gt;
:I am totally confused now... &amp;gt;&amp;lt; Please delete the pic then, I reupload it with a correct name if and when I will make a page for the Degtyarev compnay. Thanks. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:56, 22 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
no&lt;br /&gt;
&lt;br /&gt;
==Idontthinksotim==&lt;br /&gt;
I don't this is actually directed to you. It's a catchphrase from the American series ''Home Improvement''. --[[User:Funkychinaman|Funkychinaman]] 04:41, 21 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Top Shot - Season 3 ==&lt;br /&gt;
&lt;br /&gt;
Hey man. I saw your edit on [[Top Shot - Season 3]]. While I get what your saying that revolvers technically are pistols... That distinction isn't made elsewhere on the site. For example, the [[NCIS]] and [[Burn Notice]] pages, some of the most popular on the site, list '''Pistols''' and '''Revolvers'''. It seems like an unnecessary distinction to make... I respect my elders and know you are an admin, I'm not trying to get into a pissing contest or anything but it just seems unnecessary to me, particularly since that isn't the way it is done elsewhere on the site. Thoughts? --[[User:Zackmann08|Zackmann08]] 15:44, 23 February 2012 (CST)&lt;br /&gt;
:IMHO, it seems like '''Pistols''' and '''Revolvers''' fall under the overall heading of '''Handguns'''... &amp;quot;When distinguished as a subset of handguns, a pistol is a handgun with a chamber that is integral with the barrel, as opposed to a revolver, wherein the chamber is separate from the barrel as a revolving cylinder.&amp;quot; Webster gives a similar definition. I take back what I said previously. Based on a little more research it seems that a &amp;quot;pistol&amp;quot; always refers to a Handgun where the chamber is integrated in the barrel. For example, a [[Derringer]] would be a pistol despite not being semi-auto. Any handgun with a rotating cylinder would be a revolver and they would all fall under the overall category of '''Handguns'''.  --[[User:Zackmann08|Zackmann08]] 16:48, 23 February 2012 (CST)&lt;br /&gt;
::Thats actually really interesting! Never knew you guys defined it differently over there. :-) --[[User:Zackmann08|Zackmann08]] 11:24, 24 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== SOCOM 4 ==&lt;br /&gt;
&lt;br /&gt;
So I'm in the middle of leaving a message for Commandoninja137 (the guy who created the SOCOM 4 page, if were calling 'that' a page...) warning him that the page was about to be deleted because of his lack of effort. I had JUST added the ''nuke'' tag to the page right before i posted the message on his discussion page. When i posted it with the &amp;lt;nowiki&amp;gt;[[SOCOM 4]]&amp;lt;/nowiki&amp;gt; tag, the link came up in red. I'm thinking &amp;quot;huh, I musta mispelled it&amp;quot;... but no. You beat me to the punch and got rid of the page literally seconds after I nuked it. GOOD MANNNN!!! :-) --[[User:Zackmann08|Zackmann08]] 15:29, 25 February 2012 (CST)&lt;br /&gt;
:I'm kind of surprised the page lasted as long as it did. I wanted to just delete the stuff copied from Wikipedia, but then the page would be completely empty and would look even worse. --[[User:Funkychinaman|Funkychinaman]] 15:45, 25 February 2012 (CST)&lt;br /&gt;
::Yes, I know. I grew suspicious because it was a little too... nice. I cleaned up and consolidated the dead links a few months back, and I don't think there's a single SOCOM game here that could be considered complete. I know they're console only, but still...&lt;br /&gt;
&lt;br /&gt;
== DVD Screenshots ==&lt;br /&gt;
&lt;br /&gt;
I mostly have DVD and the Blue-Ray I have is a Blue-Ray/DVD combo pack so I'm set. What I'm wondering though is can you get screencaps from things like Hulu and Netflix? --[[User:Yo dawg 111|Yo dawg 111]] 09:29, 26 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Re: G36C ==&lt;br /&gt;
&lt;br /&gt;
It indeed looks similar, although the nomenclature appears to be different. Anyways, I will add it and if someone can find a better match, he will change it. Thanks. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:52, 27 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Masterkey in Homefront ==&lt;br /&gt;
&lt;br /&gt;
Hi. Please change the Masterkey's gun image on the [[Homefront]] page to this one, as this has a slightly better quality, and it is visible that the rifle is actually a KAC SR-16, not a Colt M4.&lt;br /&gt;
[[Image:KAC Masterkey.jpg|thumb|none|300px|Masterkey shotgun mounted on a KAC SR-16 rifle - 12 Gauge]]&lt;br /&gt;
Thank you. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:55, 25 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
DAMITTTTTT. Sorry about that mate. I will be more careful. Frankly I didn't know there was such thing as an Airsoft grenade... Thanks for alerting me to the mistake. :-)&lt;br /&gt;
&lt;br /&gt;
While I'm writing to ya, I might as well mention the [[AK Gallery]]. I totally get what you are saying about guns like the Dragunov and will 100% defer to your judgment. I felt like it was worth putting them on the page since they look similar but if you don't think they belong, I totally understand. It's all about what will be most useful in identifying the guns. :-) --[[User:Zackmann08|Zackmann08]] 11:23, 27 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Doom Nuke tag ==&lt;br /&gt;
I put the nuke tag due to this subsection of the rules.&lt;br /&gt;
http://www.imfdb.org/wiki/Rules,_Standards_and_Principles#Anime:_Rules_.26_Restrictions&lt;br /&gt;
Also the page was previously deleted on the same grounds.&lt;br /&gt;
--[[User:AdAstra2009|AdAstra2009]] 23:42, 30 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== The Dark Knight ==&lt;br /&gt;
A) Seriously? You've never seen ''[[The Dark Knight]]''? B) Yes, that is a bigger spoiler, I'd tell you more, but I don't want to spoil anything for you, C) Come on, seriously? --[[User:Funkychinaman|Funkychinaman]] 02:11, 5 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Which is the reason why I removed the reference in the page.  That particular user who wrote those captions constantly gives away important plot points for no good reason.   The user has been warned.   --[[User:Ben41|Ben41]] 03:19, 5 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== This is Glock17gen4, why was I blocked? ==&lt;br /&gt;
&lt;br /&gt;
I have done nothing wrong, and you blocked me and reverted my edits. Here's the reason you left: &amp;quot;(Abusing multiple accounts: Hey there Burt, you're still banned, go away.)&amp;quot; My name isn't Burt, it's Danny. I tryed to use the Glock17gen4 account to contact you about this but it wouldnt allow me to leave a message on your talk page, I would like the block reverted please, as I dont know who this &amp;quot;Burt&amp;quot; is and have done nothing wrong. I really think you have me confused with someone else...PS: do you have email we can discuss this on? [[User:SaferSephiroth|SaferSephiroth]] 20:40, 6 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== What's all this then? ==&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/w/index.php?title=User_talk:Bunni&amp;amp;redirect=no#I_need_you_or_another_admins_help.2C_my_other_account_was_blocked_wrongfully. Is this the usual suspect? [[User:Bunni|bunni]] 17:19, 7 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== I am not this Burt Reynolds Mustache or Person of Interest guy, please quit blocking me! ==&lt;br /&gt;
&lt;br /&gt;
Dont you check for IPs before you make such decisions? I am not this character you think I am. Please unblock me! The only reason I changed the gun on the PD page is I was going off of what the GE 007 page said. If that wasn't right then I am sorry, I did not know. I just know all the classic guns in PD are based off Goldeneye 007's guns. I was trying to keep the page accurate, is there anything wrong with that? [[User:RugerLord|RugerLord]] 14:25, 8 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
ET, do whatever you think is best. [[User:Bunni|bunni]] 14:40, 8 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== FlaK ==&lt;br /&gt;
&lt;br /&gt;
Very sorry. I've heard of what you're talking about, but thought it was abbreviated differently.&lt;br /&gt;
&lt;br /&gt;
== Read the rest on that bunni guys page ==&lt;br /&gt;
&lt;br /&gt;
Hey listen, I'm sorry about messing up your page, but seriously dude. You didnt listen to me when I was nice, and I'm sorry about Rockwolf's page too. I have no issue with anyone on this site except you because you keep wrongfully banning me after I helped out. I contacted other admins and the sites owner about this. And you still wouldnt give me a fair chance, so yes, I'm human, I went off on you because I had had enough. I like guns and Goldeneye, I really wanna help with this site, but if I keep being harassed, then how can I do that? PS: I also didnt take to kindly to you and your friend refering to Irish people as &amp;quot;Liams&amp;quot;. I'm Irish, and that offends me. [[User:ColdSteel|ColdSteel]] 20:48, 9 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Ok done ==&lt;br /&gt;
&lt;br /&gt;
It wont allow me to change on the Goldeneye 007 main page but I put the upload on the Walther PP series page and the Goldeneye talk page, it's a genuine .32 ACP PPK the same as Bond uses, and I think you'll like the pic quality alot. [[User:ColdSteel|ColdSteel]] 21:21, 9 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Blocked User ==&lt;br /&gt;
The poster was obnoxious and irritating. I just felt like if he comes back he doesn't need to get the change to be an jackass again. Meant to block him earlier, but then I forgot. --[[User:Jcordell|Jcordell]] 13:59, 11 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Ellipses ==&lt;br /&gt;
&lt;br /&gt;
You're right, there's no reason to correct them, but is there a reason I shouldn't? Seriously, if there's a reason, I'll stop. --[[User:Cheywoodward2|Cheywoodward2]] 20:32, 12 April 2012 (CDT)&lt;br /&gt;
:Alright, I will stop be such so pedantic about my ellipses. I may forget once or twice. If I end up doing so you my have my apologies. Also, your writing style makes you seem like a very pleasant and knowledgeable person.&lt;br /&gt;
&lt;br /&gt;
== Re: Trolling ==&lt;br /&gt;
&lt;br /&gt;
The whole argument of the section didn't have anything to do with improving the page in question. Yet I'm being the target of moderation. How more unfair can it get? --[[User:Masterius|Masterius]] 09:25, 14 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That would be a fair argument if the 'not-forum' rule was enforced and the only thing one could find on Talk Pages is weapons and accessories identification and nothing else. But that's just not true. And a simple commentary among many others won't suddenly cause IMFDB to collapse. --Masterius 09:37, 14 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I did not want to go into the whole political debate on who's right and who's wrong. Are you sure there were no points that could have gotten a rise out of me? --[[User:Masterius|Masterius]] 09:45, 14 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
OK, OK, Mr. Wolf was right. You won. So long, and thanks for all the fish. --[[User:Masterius|Masterius]] 09:49, 14 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Sorting Out User names ==&lt;br /&gt;
&lt;br /&gt;
Thanks for taking care of that.   When I don't see any further contributions right after a new user account is made, I tend to be more suspicious.   --[[User:Ben41|Ben41]] 16:29, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Bot ==&lt;br /&gt;
&lt;br /&gt;
Have you notified the other admins? Are they aware of the situation? It's hard to tell who's online sometimes, but I'll do what I can. --[[User:Funkychinaman|Funkychinaman]] 16:55, 17 April 2012 (CDT)&lt;br /&gt;
:So it's an American bot. Anyway, I'll do what I can. I'll probably be monitoring for another hour, then I have to step out. I should be back on later tonight though. --[[User:Funkychinaman|Funkychinaman]] 17:06, 17 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
&lt;br /&gt;
Hey man, so I just noticed that some guy has once again tried to replace the Glock 18C image with his own. You had previously reverted his upload... Rather then reverting it myself, I thought I would mention it to you... [http://www.imfdb.org/wiki/File:Glock18c_01-1-.jpg Picture in Question]. --[[User:Zackmann08|Zackmann08]] 14:11, 19 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== FNP ==&lt;br /&gt;
&lt;br /&gt;
Hey man. Some guy just made a bunch of weird edits to the [[FNP]] page. He changed all the specifications for the FNP-45 to values that are not correct (based on both wikipedia and the FN website). He also added a ransom show that has no page on the site. Do you mind rolling back his edits so I don't have to correct each mistake? Thanks! --[[User:Zackmann08|Zackmann08]] 17:37, 19 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Chronological Order ==&lt;br /&gt;
I'd have to dig it up in the forums but I was told by a Mod a couple years back that if the page has a relatively low number of firearms (20 or less) to use chronological order. --[[User:AdAstra2009|AdAstra2009]] 13:36, 20 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Forum ==&lt;br /&gt;
&lt;br /&gt;
I made your forum account a moderator. [[User:Bunni|bunni]] 15:44, 21 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Devil May Cry.  ==&lt;br /&gt;
&lt;br /&gt;
Aite. No worries. :-) --[[User:Zackmann08|Zackmann08]] 11:04, 6 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Nukes... ==&lt;br /&gt;
&lt;br /&gt;
I'm sorry. You're right. :-( Let me explain where I'm coming from (just so you don't think I'm trolling the site looking for pages to nuke). I am in the process of trying to convert every gun page from the list format to table format. As I go through, whenever I find an entry that is missing a date I go to that entries page. If that page has an &amp;quot;incomplete&amp;quot; tag, is far from complete and hasn't had any work done in a longgg time, I have been nuking them. As was mentioned in the forum, these are (for the most part), drive-by creations. Pages made by a user who was here for a few weeks and then never returned. &lt;br /&gt;
&lt;br /&gt;
But, at the end of the day, you are correct. I will tone it down on the nuke tags and reserve them for REALLY poor pages. Sorry. --[[User:Zackmann08|Zackmann08]] 09:52, 7 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== re: M57 ==&lt;br /&gt;
&lt;br /&gt;
Yeah, and looks like he added a bunch of other Zastava guns that were not featured in anything yet. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:02, 7 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Infoboxes ==&lt;br /&gt;
&lt;br /&gt;
Hey. So first off, a disclaimer, I am posting the following message for each of the Admins so don't think I'm spamming. Just want to get input from all of you. I have been working on a number of infoboxes for different pages ([[Template:Infobox Movie]], [[Template:Infobox TV]], [[Template:Infobox Video Game]]). I have already gotten some help from [[Bunni]] who installed an additional add-on to facilitate the templates. I would love to get some feedback from you (and other admins) regarding these. Do you like the format? Are there things you would like changed? Should additional information be added? The nice thing is that with the add-on that [[Bunni]] installed, you do not have to provide all the information for the infobox. Any variables left blank will simply not be printed.&lt;br /&gt;
&lt;br /&gt;
Finally, I would like to see how you feel about my adding these to pages. I have gotten positive feedback from a number of users (including at least 3 admins) but before I add this to more than a dozen or so pages (which I have done for testing purposes) I want to really get full permission. I know that sweeping changes are a '''MAJOR''' no-no without full admin approval. Check out the thread in the forum (http://forum.imfdb.org/showthread.php?t=1942). I look forward to hearing your feedback! :-) --[[User:Zackmann08|Zackmann08]] 11:15, 9 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;The following weapons...&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Oops.... I haven't exactly been consistent on that one. Thanks for letting me know. Sorry about that. --[[User:Zackmann08|Zackmann08]] 16:57, 11 May 2012 (CDT)&lt;br /&gt;
:That makes sense. I will make sure to do that from now on. Sorry (again...) --[[User:Zackmann08|Zackmann08]] 12:12, 15 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== RE5 ==&lt;br /&gt;
&lt;br /&gt;
No, it was with an AI Sheva. I cannot play co-op because the online part of G4WL games does not work in Slovakia. BTW, there was an Ithaca and a Skorpion in her inventory, but no ammo for them, so probably that is why she went with the Beretta. (I also put grenades and mines to her inventory, so that she cannot pick up ammo.) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:27, 16 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Minor Note ==&lt;br /&gt;
&lt;br /&gt;
I totally get what your saying and agree. We did discuss this a while back. I have stopped removing the entry with the exception of pages that were deleted for not meeting IMFDB standards. And even then I only remove them if the media in question doesn't meet standards, not just because the page wasn't complete. In other words if the page was deleted because no one had worked on it I leave the entry but if the page was deleted because it was a Documentary or a youtube video then I do delete the entry. Thanks for staying on this! --[[User:Zackmann08|Zackmann08]] 14:07, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Image Error ==&lt;br /&gt;
&lt;br /&gt;
I would try to upload an image to overwrite it eg. uploading something with the same file name. May be a size issue. [[User:Bunni|bunni]] 15:48, 31 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== GoldenEye ==&lt;br /&gt;
&lt;br /&gt;
Hey. Thanks for taking care of [[GoldenEye 007]] for me! What do you think of the new [[:Category:See_Also|templates]]? --[[User:Zackmann08|Zackmann08]] 13:46, 5 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Your LAW Pic ==&lt;br /&gt;
&lt;br /&gt;
No offense, but is that a picture YOU took?  Also the end cap has broken off and that particular one is a trainer (not the sub caliber trainer but a classroom trainer) [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:37, 5 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==aha==&lt;br /&gt;
Yes, that is the first model LAW, the M72.  It doesn't have the metal framed front site but has a solid piece of clear plastic.  When the Army demilled them, they just snapped off the plastic front plate, which makes it hard to fix because the clear plastic base (with the spring) is still in the sight base. Apparently that was done because the first pattern sights were 'night sights' and were &amp;quot;radioactive&amp;quot;.  That pic is still a trainer though.  I will try to post a pic of the actual first pattern LAW.  I have one, but like most folks, my front sight is broken.  They really did some weird stuff to that LAW for the film though (pyro insert tube not withstanding). :D  [[User:MoviePropMaster2008|MoviePropMaster2008]] 13:56, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Thank ya! ==&lt;br /&gt;
&lt;br /&gt;
Many thanks bud! I promise to use my powers for good. If you, or any of the other admins, ever feel I'm over stepping, please let me know. I may be an admin now, but I still defer to the more senior admins. As for the bot, it is a giant work in progress. If I actually manage to figure out how to make it work, we will get creative with the name. :-) --[[User:Zackmann08|Zackmann08]] 14:39, 26 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Unrelated to firearms ==&lt;br /&gt;
&lt;br /&gt;
Are you the same Evil Tim who [http://lparchive.org/Castlevania-64/ Let's Played ''Castlevania 64'']? [[User:Kadorhal|Kadorhal]] 16:42, 14 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== RE:Stinger / Redeye  ==&lt;br /&gt;
&lt;br /&gt;
Done, does that look ok? They don't really look as alike as the SVD and PSL, think it is just the case that people seem to identify any shoulder launched missile as a Stinger when they don't know what it it.  --[[User:Commando552|commando552]] 03:33, 27 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Template: Screenshot ==&lt;br /&gt;
&lt;br /&gt;
I took care of the optional argument for a page title. That was a really good idea... If you have any more ideas like that, give me a holler and I'll make um happen. --[[User:Zackmann08|Zackmann08]] 13:18, 31 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Evil Tim? == &lt;br /&gt;
&lt;br /&gt;
Evil Tim? As in the lets-player? If so...  FINISH GOLDENEYE DAMNIT!&lt;br /&gt;
Also, I love you :3 --[[User:Chris Jeremic|Cheers, Chris J]] 03:10, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Killer Uzi ==&lt;br /&gt;
&lt;br /&gt;
It looks like this guy is the ''Everybody Hates Chris'' guy. I was going to perma-ban him just for that, but it turns out that the last guy to make that page WASN'T banned. What do you think? --[[User:Funkychinaman|Funkychinaman]] 07:50, 8 August 2012 (CDT)&lt;br /&gt;
:I thought that too, but do you think he's smart enough to completely switch genres? Van tu/leavemealone/Michael Myers covered all the same pages and had the same MO with all of this accounts. --[[User:Funkychinaman|Funkychinaman]] 08:39, 8 August 2012 (CDT)&lt;br /&gt;
::Talked again, you're right, probably the same kid. I gave him six months. You can go over the transcript, maybe you'd like to give him more. --[[User:Funkychinaman|Funkychinaman]] 18:26, 16 August 2012 (CDT)&lt;br /&gt;
:::KillerUzi seemed a bit calmer than Liam, who obviously is venting his rage (at Zackmann, of all people, who wasn't even a user much less an admin when he got booted.) I don't think he'd claim to be younger than he actually was. Liam's previous lies have been about inflating his self worth. Besides, we have a name for KillerUzi. --[[User:Funkychinaman|Funkychinaman]] 08:35, 17 August 2012 (CDT)&lt;br /&gt;
::::Oh, a copycat. I got to read his deleted bio a few minutes ago. Upstate NY and no caps. Declan (KillerUzi) is from upstate NY as well. Oh well, we have a new tidbit for his IMDb page: &amp;quot;Does not take rejection well.&amp;quot; --[[User:Funkychinaman|Funkychinaman]] 08:52, 17 August 2012 (CDT)&lt;br /&gt;
:::::Is KillerUzi the same as Gunner95 then? We made the connection because they both claimed to be 10 year old filmmakers. Gunner95 kept trying to make a page for HIS film, a film no one else could've possibly have seen, which is actually documented on IMDb. The other pages that Gunner95 made also gel with Declan's IMDb bio. So let's lay out the facts here: Layla was a sleeper, almost definitely planted by Liam. His bio also fits with Liam's air force fantasy. Layla also came overnight (East Coast time,) so Layla is probably not Declan (who's a ten year old on the east coast). Weston has the same MO as Layla, but claims to be from the same area as Declan, and that's something he could've only known if he either knew Declan or his movie, since neither KillerUzi or Gunner95 disclosed that here. So maybe they're friends? They both claim to be filmmakers, maybe there's a connection there. Family relations? They both have vaguely Irish names. (oooh, Irish, another connection...) (I've been watching too much Law &amp;amp; Order, can you tell?) --[[User:Funkychinaman|Funkychinaman]] 09:16, 17 August 2012 (CDT)&lt;br /&gt;
:::::::From the Blacklist, it looks like KillerUzi WAS Declan. Hmmmm... --[[User:Funkychinaman|Funkychinaman]] 15:26, 17 August 2012 (CDT)&lt;br /&gt;
::::::You just made me think of that scene in ''Naked Gun'' where Nordberg puts his foot through the door and gets stuck. --[[User:Funkychinaman|Funkychinaman]] 09:41, 17 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New User ==&lt;br /&gt;
&lt;br /&gt;
??? You gootta be a little more specific there buddy... Not really sure who or what you're talking about... --[[User:Zackmann08|Zackmann08]] 10:11, 12 August 2012 (CDT)&lt;br /&gt;
:There are 2 people who are authorized to create new users. Myself and Bunni. Seeing as Bunni is the owner and manager of the site and that HE authorized the account, I'm pretty sure its okay. Furthermore, Chris and I have already discussed this individual and you needn't worry about him. If he does cause trouble, Chris and I will be all over it but we have spoken with the individual in question and are not worried. --[[User:Zackmann08|Zackmann08]] 13:15, 12 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Re AKS-47==&lt;br /&gt;
&lt;br /&gt;
Don't we already have an image of a Type 3 AKS-47? Also, the one you're adding has a bit too much white space at the top and bottom. Evil Tim 10:07, 13 August 2012 (CDT) &lt;br /&gt;
Okey, well I thought that the picture was a good display of a T3 underfolder. But if I cut the picture so there's less white, would it be better? --[[User:TheJoker|TheJoker]]&lt;br /&gt;
&lt;br /&gt;
==Hey==&lt;br /&gt;
Sure, if you want. I didn't think I had enough to warrant an archive though. As for Goldeneye, looks good. If you have a game that brings in a bunch of kids, mistakes come with the territory. The guns in the game certainly look a lot better than the original. (I still can't believe all the grief the original has caused.) BTW, what do you use to get console caps? My capture device kinda sucks, and I've been thinking about upgrading. --[[User:Funkychinaman|Funkychinaman]] 10:02, 14 August 2012 (CDT)&lt;br /&gt;
:Ah yes, Hauppauge! I had one of their TV capture cards back in the day. I'd still use it if I was trying to get caps from an NES. I tried getting caps for ''[[Call of Duty: Finest Hour]]'' a few months ago with the no-name device I had, and it sucked. I've been looking into upgrading. --[[User:Funkychinaman|Funkychinaman]] 11:09, 14 August 2012 (CDT)&lt;br /&gt;
::$185 on Amazon, yikes! --[[User:Funkychinaman|Funkychinaman]] 11:09, 14 August 2012 (CDT)&lt;br /&gt;
:::I played the Wii version on my buddy's Wii when it came out, and I DLed the demo of the Xbox version a few months ago. It wasn't bad, it was just... unremarkable. I don't know why they keep trying to trade on the ''Goldeneye'' name when there are plenty of other Bond titles that have never had a game. I was encouraged when EA did the ''From Russia with Love'' game, but I guess Activision thought differently. --[[User:Funkychinaman|Funkychinaman]] 08:45, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==BO2 Pics==&lt;br /&gt;
&lt;br /&gt;
Im ok with take screenshots of the entire screen but theres just one problem: the four gamescom videos have been made private and those videos have weapons not seen in the other previews. I have screenshots but there the ones you warned me about so should I upload them or wait till someone can get full screenshots?[[User:Mr.Ice|Mr.Ice]] 14:17, 14 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New Vandal ==&lt;br /&gt;
&lt;br /&gt;
FYI [[User:Weston1911|Weston1911]] is indiscriminately vandalising random pages. Have undone his edits so far, seems like the new system keeps out the bots but not the dicks.  --[[User:Commando552|commando552]] 08:08, 17 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Is there any particular reason he puts so much effort into messing stuff up?  --[[User:Commando552|commando552]] 08:24, 17 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Commando ==&lt;br /&gt;
&lt;br /&gt;
I'll do you one better... It is done. Good thinking. --[[User:Zackmann08|Zackmann08]] 09:49, 17 August 2012 (CDT)&lt;br /&gt;
:Also, sorry for &amp;quot;Weston1911&amp;quot;. Thank you for helping clean up his mess... :-( --[[User:Zackmann08|Zackmann08]] 10:17, 17 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Thanks for the admin recommendation! --[[User:Commando552|commando552]] 11:12, 17 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Spam ==&lt;br /&gt;
&lt;br /&gt;
So spam has dramatically decreased lately as a result of the new system put in place by [[Bunni]] but we still have the occasional jerk who gets through. For future reference, if anyone does start doing stuff like our pal [[user:Weston1911|Weston1911]] did, will you message me? I am compiling a &amp;quot;blacklist&amp;quot; that includes the e-mail and IP the user used when they registered. It will help prevent them from registering in the future. Thanks man! --[[User:Zackmann08|Zackmann08]] 10:33, 17 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Weston1911=Liam? --[[User:Ben41|Ben41]] 14:59, 17 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I was wondering about that myself.--[[User:Jcordell|Jcordell]] 09:38, 18 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Removed Picture of SIG-Sauer P228 ==&lt;br /&gt;
Why have you removed my picture of a SIG-Sauer P228!? It is a blankadapted gun and I haven't removed the other picture of a P228. Tell me why please. --[[User:thejoker|thejoker]]&lt;br /&gt;
&lt;br /&gt;
== Removed Picture of Kalshnikov AKS ==&lt;br /&gt;
Have you also removed my picture of a AKS with folding stock unfolded? Why do you do this, whats wrong whit the pictures according to you? It has taken me quite alot of time to find these images and crop or cut them down whatever, it makes me a bit irritated to be frank with you. --[[User:thejoker|thejoker]]&lt;br /&gt;
&lt;br /&gt;
== Re Removed Picture of SIG-Sauer P228 ==&lt;br /&gt;
This picture is also of a blankadapted SIG, and I didn't remove the other picture of a SIG, I only added mine that is in high quallity defination. Also even if the picture already there is a SIG P228, i don't claim otherwise, actually looks more like a air-soft gun. Look at the talkpages for SIGs and you see other has maked that claim, and said that they would have wanted an aditional picture. --[[User:thejoker|thejoker]]&lt;br /&gt;
::HI there Evil Tim.  I admit that the Sig P228 is probably the worst gun in our inventory.  It had been slid under a truck and had been actually repaired several times. It is NOT an airsoft, but it does look like crap.  The grips were sanded down for some strange reason a long time ago and I don't know why.  I will pull another P228 today and resubmit it.  Great work BTW.  I've been pretty busy with movies and stuff so I have not had time to resubmit gun pics.  [[User:MoviePropMaster2008|MoviePropMaster2008]]&lt;br /&gt;
&lt;br /&gt;
== Re Removed Picture of Kalashnikov AKS ==&lt;br /&gt;
You are right that it is a small picture, but it is the only picture of an actual AKS with the stock unfolded, the old picture I put up which was taken from the right side I removed because I had touble uploading it and if you use it you have to put it in uneven, strange, number of pixels or it will look compressed. The size of the new picture is adequate in size to use, I thougt You shouldn't have the reference picture the same size as the screencaps anyway. --[[User:thejoker|thejoker]]&lt;br /&gt;
&lt;br /&gt;
== Re Removed Pictures ==&lt;br /&gt;
Okey, I wont argue any more about the SIG P228 picture as he will upload a new one. Why I started replacing AKS pictures was because users had used the Type I AKS with a stamped receiver when the guns in the screencaps were clearly of milled receiver type, also since the Type I AKS had it's stock unfolded I thought it would fit to have a Type III with a stuck unfolded, wich makes the guns in the picture match the AKs with woodn' stock in size which looks better.The picture that I uploaded before, the one that looked compressed, sometimes actually needed to change more than one px, not always though, to update so it would look uncompressed. I tried whit one and then took of one px at a time untill updated. I'm not the best at how all this stuff work I admitt that but I'm telling you what actually hapened. If [[User:MoviePropMaster2008|MoviePropMaster2008]]s pictures is the ones to go with we, or you as I don't know how to talk to him on his page, sould ask him to upload an aditional picture of an AKS Type III with it's stock unfolded. --[[User:thejoker|thejoker]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Revolver In Code Name Red Rooster (Täcknamn Coq Rouge) ==&lt;br /&gt;
Are you good with identifying revolvers? I'm not that good at that, or I don't think so anyway, so could you take a look at the page of this movie and see if my assumption of the gun I labeld as a S&amp;amp;W Model 27 is right. I can't see if the barrel is tapered but it looks slimmer then what a barrel of a Model 29 in .44 Magnum (wich it is said to be in dialouge) appears to be. I appreciate help with. --[[User:thejoker|thejoker]]&lt;br /&gt;
&lt;br /&gt;
== Age requirement ==&lt;br /&gt;
I have no qualms about imposing such a requirement. We just have to publicize it. And do we grandfather in the existing underage users or boot them? --[[User:Funkychinaman|Funkychinaman]] 13:00, 19 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Octopussy Unknowns ==&lt;br /&gt;
Did you delete the unknown listed guns on the Octopussy page? In that case, why did you do that? If you didn't think they sould be on the main page why not just move them to the talkpage? Why delete them compleatly? [[User:Thejoker|Thejoker]] 10:43, 21 August 2012 (CDT)&lt;br /&gt;
:Sorry someting was wrong the first time I saw the page today, sorry about that! [[User:Thejoker|Thejoker]] 10:47, 21 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== FPG pictures  ==&lt;br /&gt;
&lt;br /&gt;
He didn't replace a real gun image actually, the one Zack added was an airsoft as it is marked &amp;quot;FPG&amp;quot;.  --[[User:Commando552|commando552]] 07:34, 25 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Not really, I think that is just left over from when someone got confused and thought that the FPG was the production version and FMG-9 was the prototype. --[[User:Commando552|commando552]] 08:29, 25 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Ground Zeroes ==&lt;br /&gt;
&lt;br /&gt;
Hi.&lt;br /&gt;
&lt;br /&gt;
Can you recreate the article? We have more than one weapon exposed now (the Mini-UZI in addition to the FN FNC, as well as some other weapons), so it would warrant it. [[User:Pokeria1|Pokeria1]] 00:08, 2 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Personal Attack&amp;quot; on Rockwolf66 ==&lt;br /&gt;
&lt;br /&gt;
Evil Tim, when I reversed his reversion of my reply to him on the M16 Series Talk page, I removed the Personal Attack thing and just left the rest of my reply to him.  Can I bring back my comment again without anything that could be seen as attack?  [[User:Jeddostotle7|Jeddostotle7]] 15:28, 3 September 2012 (CDT)&lt;br /&gt;
:Yeah, I was going to remove the second half.  Also, yeah, even though the STANAG magazines were never fully accepted by NATO, they're still called STANAG.  Also, apparently, they're a &amp;quot;Draft STANAG&amp;quot;.  [[User:Jeddostotle7|Jeddostotle7]] 09:07, 4 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MGS3 Hind-A ==&lt;br /&gt;
&lt;br /&gt;
Sorry for not getting to this sooner but I found [http://www.fas.org/man/dod-101/sys/ac/row/mi-24.htm this article] and apparently the Hind A can mount Yak B's and they can mount the GSh-30K. I've read the talk page and some mentioned how the devs messed up and the mg on the Hind looks like a DShK which could be possible due to dev laziness and just mounted it one there since its the only heavy machine gun in the game.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 15:25, 7 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Just FYI, the gun on the Mi-24A (don't say Hind-A as that is a NATO designation referring to several different versions with different armaments) has a Afanasev A-12.7 machine gun.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:47, 7 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Tactical Ops: Assault on Terror ==&lt;br /&gt;
&lt;br /&gt;
Tactical Ops: Assault on Terror isn't my page. I am just cleaning up the grammar and adding game content to it. I love TO:AoT and still play it on my computer. I saw a few mistakes in content and a lot of bad grammar and started to rearrange the text and tidy up. &lt;br /&gt;
&lt;br /&gt;
As for the Heckler &amp;amp; Koch SMG II / MP2000 mistake, I thought they were the same program. Gun magazines I read during the trial periods made it seem like they were one and the same. Maybe you should expand the entry, as I have never heard of SMG I / SMG II as being distinct programs an there is no mention of MP2000. &lt;br /&gt;
&lt;br /&gt;
[[User:Hotspur23|Hotspur23]] ([[User talk:Hotspur23|talk]]) 23:39, 9 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Black Ops 1 Live Action Commercial==&lt;br /&gt;
&lt;br /&gt;
After seeing that the live action commercial for MW3 was screencaped and put on the talk page I decided to do the for the first Black Ops live action commercial. The problem is that I can barely read the talk page for it without Firefox crashing on me so I was wondering if you could archive it so I can post the screenshots. Thanks.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 15:41, 20 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Metal Gear Solid 3: Snake Eater ==&lt;br /&gt;
&lt;br /&gt;
Why is &amp;quot;The Boss's signature weapon is the &amp;quot;Patriot,&amp;quot; seemingly an M231 Firing Port Weapon&amp;quot; the preferred information for the &amp;quot;Patriot&amp;quot; entry when the [[Rocky Mountain Arms Patriot Pistol|Patriot]] actually exists? --[[User:Rufford|Rufford]] ([[User talk:Rufford|talk]]) 11:24, 25 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Re: AC3 ==&lt;br /&gt;
&lt;br /&gt;
Yeah, now I see. The original author was supposed to add at least the names of the characters even if he could not identify the gun. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:34, 28 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== 1887 ==&lt;br /&gt;
I did that because the image had vansihed from everywhere as far as I could find. It's the same image. What do I need to do exactly? I see that it's still there so why restore the old one when we have the same image just under a new name.Not trying to start an argument mind you just curious. Thanks. --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 09:10, 6 December 2012 (EST)&lt;br /&gt;
Okay. I didn't see that image of the shark. --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 09:45, 6 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Bozitojugg3rn4ut  ==&lt;br /&gt;
&lt;br /&gt;
I quite concur. Let me discuss it with the rabbit. :-p --[[User:Zackmann08|Zackmann08]] ([[User talk:Zackmann08|talk]]) 12:26, 8 December 2012 (EST)&lt;br /&gt;
:Thank You for suggesting me. Will continue what I did before. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:59, 8 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Star Wars ==&lt;br /&gt;
&lt;br /&gt;
[[User:Lenijo|Lenijo]] redid the edit that you had undone on [[Star Wars]]... Did he discuss this with you? I do NOT know enough about the movie and the props to know if he is correct or not... I'm going to leave it for now but wanted to make sure you were aware. --[[User:Zackmann08|Zackmann08]] ([[User talk:Zackmann08|talk]]) 19:54, 8 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Spambot ==&lt;br /&gt;
&lt;br /&gt;
Thanks for catching that. Funky took care of it already but good eye. --[[User:Zackmann08|Zackmann08]] ([[User talk:Zackmann08|talk]]) 10:57, 18 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
==Binary Domain pistol==&lt;br /&gt;
It looks like a SIG-Sauer with a USP-style safety. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:52, 21 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== MGS4 Speargun ==&lt;br /&gt;
&lt;br /&gt;
Hi.&lt;br /&gt;
&lt;br /&gt;
Regarding the Speargun, you can find it on here:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=CIUl7oc1Tcc&lt;br /&gt;
&lt;br /&gt;
In fact, it's at the very beginning of this ad (0:02-0:07).&lt;br /&gt;
&lt;br /&gt;
I don't know the make, though.&lt;br /&gt;
&lt;br /&gt;
[[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 19:06, 22 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Tropico4 ==&lt;br /&gt;
&lt;br /&gt;
Hello! You are right, thank you for your vigilance. I was going to edit it but it seems another user has done it. I am new to this whole wiki editing business, is it custom to respond on something you wrote on my user page discussion by writing on yours? Or should I write my message under your message that was posted on my page? Thanks for helping a newbie out. Peace [[User:Innawoods|Innawoods]] ([[User talk:Innawoods|talk]]) 07:07, 31 December 2012 (EST)&lt;/div&gt;</summary>
		<author><name>Innawoods</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Tropico_Series&amp;diff=645025</id>
		<title>Tropico Series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Tropico_Series&amp;diff=645025"/>
		<updated>2012-12-30T22:11:45Z</updated>

		<summary type="html">&lt;p&gt;Innawoods: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tropico-4-cover.jpg|300px|thumb|right|Tropico 4 (2011)]]&lt;br /&gt;
&lt;br /&gt;
''Tropico'' is a construction and city building game series where the player assumes the role of the leader of a tropical banana republic. Tropico 1 (2001), Tropico 3 (2009), and Tropico 4 (2011) have a modern setting which gives the player the control of small Caribbean island during the Cold War. Tropico 4 uses the same engine and models as Tropico 3.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the ''Tropico'' series:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
Generals carry [[M1911A1]] pistols in Tropico 3 &amp;amp; 4.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Tropic-m1911.jpg|thumb|none|600px|The generals draw their pistols during battles with the rebels.]]&lt;br /&gt;
&lt;br /&gt;
== Browning High Power ==&lt;br /&gt;
Female criminals in Tropico 4 carry oversized [[Browning High Power]] pistols.&lt;br /&gt;
[[Image:BrowningHiPowerStd.jpg|thumb|none|400px|Browning Hi-Power - 9x19mm.]]&lt;br /&gt;
[[Image:Tropico-highpower.jpg|thumb|none|600px|Female criminals openly carry their pistols.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
Added in the &amp;quot;Modern Times&amp;quot; expansion for Tropico 4, SWAT Team members carry Heckler &amp;amp; Koch [[MP5A3]]s.&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:Tropico-SWAT.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
All soldiers and rebels carry [[AK-47|AK]] type rifles in Tropico 1. In Tropico 3 &amp;amp; 4, only the rebels carry AK rifles.&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|400px|Type I AK-47 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=== Tropico 1 ===&lt;br /&gt;
[[Image:Tropico-intro-ak.jpg|thumb|none|600px|One of the palace guards carries an AK during the intro of Tropico 1.]]&lt;br /&gt;
[[Image:Tropico-ak2.jpg|thumb|none|600px|A soldier walks near the palace. Although hard to see because of the low resolution. Looks much better while moving.]]&lt;br /&gt;
[[Image:Tropico1-ak-office.jpg|thumb|none|600px|El Presidente keeps a personal AK in his office.]]&lt;br /&gt;
&lt;br /&gt;
=== Tropico 3 &amp;amp; 4 ===&lt;br /&gt;
[[Image:Tropico-ak.jpg|thumb|none|600px|Rebels charge during a battle in Tropico 4. Note that the male and female models actually have two different AKs: the females have taped their magazines together jungle style.]]&lt;br /&gt;
[[Image:Tropico-rifles.jpg|thumb|none|600px|The statues have M16A2 rifles and AK type rifles. The right statue uses the soldier and the rebel models from the game.]]&lt;br /&gt;
&lt;br /&gt;
== M16A2 ==&lt;br /&gt;
Soldiers in Tropico 3 &amp;amp; 4 carry [[M16A2]] rifles. These rifles are anachronistic because the M16A2 was introduced in the 1980s and Tropico starts in 1950 and the M16 rifle series would not be around until a decade after the game is set.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|400px|M16A2 Rifle - 5.56x45mm. Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
[[Image:Tropico-m16a2.jpg|thumb|none|600px|The soldiers in Tropico 3 &amp;amp; 4 carry anachronistic M16A2s.]]&lt;br /&gt;
[[Image:Tropico-rifles.jpg|thumb|none|600px|The statues have M16A2 rifles and AK type rifles. The right statue uses the soldier and the rebel models from the game.]]&lt;br /&gt;
&lt;br /&gt;
== KPVT Heavy Machine Gun ==&lt;br /&gt;
The ''Junta'' DLC adds military-themed decorations. These include armored fighting vehicles, which appear to be BTR-60s with a standard [[KPVT]] Heavy Machine Gun.&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm.]]&lt;br /&gt;
[[Image:Tropico-btr60.jpg|thumb|none|600px|Since they are only decoration, it can be assumed that they are made from papier-mâché.]]&lt;br /&gt;
&lt;br /&gt;
== M1A Abrams ==&lt;br /&gt;
The icon for the military mordenization edict features an M1A Abrams tank.&lt;br /&gt;
[[Image:Tropico4_m1a_abrams.jpeg|thumb|none|600px|M1A Abrams represents the military modernization edict.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;/div&gt;</summary>
		<author><name>Innawoods</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Tropico4_m1a_abrams.jpeg&amp;diff=645024</id>
		<title>File:Tropico4 m1a abrams.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Tropico4_m1a_abrams.jpeg&amp;diff=645024"/>
		<updated>2012-12-30T22:03:04Z</updated>

		<summary type="html">&lt;p&gt;Innawoods: M1A Abrams tank in military modernization edict from Tropico 4.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;M1A Abrams tank in military modernization edict from Tropico 4.&lt;/div&gt;</summary>
		<author><name>Innawoods</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:End_of_Watch&amp;diff=645021</id>
		<title>Talk:End of Watch</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:End_of_Watch&amp;diff=645021"/>
		<updated>2012-12-30T21:45:18Z</updated>

		<summary type="html">&lt;p&gt;Innawoods: German(?) caps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Glock 22 ==&lt;br /&gt;
&lt;br /&gt;
Just FYI for anyone that is wondering, I ID'd the Glocks as 22s from a ''Total Film'' article which had a closeup shot of the side of the pistol showing the slide markings.  --[[User:Commando552|commando552]] 11:21, 2 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
At the beginning of the film, the guy said his gun is a Glock 19 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:36, 23 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Look at the bottom discussion topic. if he says that it is a goof, as firstly it is a full size gun so would be a 17 if it was a 9mm, and promotional images show that the physical gun has 22 slide markings.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:46, 23 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==DEA Weapons?==&lt;br /&gt;
&lt;br /&gt;
Saw a trailer for this earlier, and saw a DEA Agent armed with some sort of [[M16 rifle series|AR]]-type carbine. Anyone think they can ID it for the page? [[User:Orca1 9904|Orca1 9904]] ([[User talk:Orca1 9904|talk]]) 09:51, 16 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Can't see it from all the trailers I've seen. Guess we'll have to wait for the movie to come out. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:07, 16 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think that literally all you see of it in the trailer is the fact that it has a Crane stock.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:34, 16 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
The camera perspective in the scene is from the 'chest cam' so most of its shaky and his hand is covering the trigger and the fire selector is always facing the user so i can't tell what kind of AR-15 it is, other than it's a AR-15 (Had a flat top, FA, full fencing and possably a brass deflector, so i guess assuming it was a M4 would be fine &amp;gt;_&amp;gt;), had a Crane Stock(?), KAC rail covers, a foregrip and was using a EOTech XPS 3 or 2, also seemed to have a short barrel, a educated guess would be a 11.5&amp;quot; barrel. [[User:Scarecrow|scarecrow]] ([[User talk:Scarecrow|talk]]) 11:14, 24 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== 92? ==&lt;br /&gt;
&lt;br /&gt;
Saw this in another trailer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Endofwatch92.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
Can't be 100% on whether the specific model is correct without seeing more of the gun, but think it is actually a [[Smith &amp;amp; Wesson 39]]. Either way, I think it is a S&amp;amp;W auto rather than a Beretta.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:45, 16 September 2012 (EDT)&lt;br /&gt;
:That's definitely some kind of Smith &amp;amp; Wesson auto.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 12:50, 16 September 2012 (EDT)&lt;br /&gt;
On closer examination I'll upgrade what I said to it definitely being a S&amp;amp;W 39. Thought it might have been a 439, but you can just make out the hole in the hammer which wasn't there on the 2nd gen pistols.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:33, 16 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Any chance the Glocks are actually 19's? ==&lt;br /&gt;
&lt;br /&gt;
I ask because I saw the movie tonight and Taylor specifically calls his Glock a &amp;quot;Glock 19&amp;quot;. Now I know normally I shouldn't go by what was said in the script but during one of the POV segments, I think I might have seen a 19 on the slide. [[User:Bristow8411|Bristow8411]] ([[User talk:Bristow8411|talk]]) 01:00, 22 September 2012 (EDT)&lt;br /&gt;
:I id'd them as 22 based on promotional photos in a magazine article where you could see the &amp;quot;22&amp;quot; slide markings.  Will try and see if I can find the shot online. Also they look like they have full length slides to me, particularly in the shot where Zavala is coming through the door. Could be that the two of them are carrying different guns. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:50, 22 September 2012 (EDT)&lt;br /&gt;
::Found it:[[File:EOW Glock slide markings.jpg|thumb|500px|none|Hires promotional image showing the Glock slide markings.]]--[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:56, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Perhaps they could indeed be carrying 2 different guns, I honestly can't say without seeing the movie again and potentially a pause button. [[User:Bristow8411|Bristow8411]] ([[User talk:Bristow8411|talk]]) 17:56, 22 September 2012 (EDT)&lt;br /&gt;
:From that promo image it appears that at least Taylor is carrying a Glock 22 (contrary to the dialogue you quoted), and in other caps &lt;br /&gt;
&lt;br /&gt;
:@Bristow Nope, this is a cap from the exact point where he says &amp;quot;This is the department issue sidearm, Glock 19.&amp;quot;&lt;br /&gt;
http://i.minus.com/ibaxvcTJVzqYVG.jpg You can clearly see the markings noting it as a 22 in .40SW [[User:Scarecrow|scarecrow]] ([[User talk:Scarecrow|talk]]) 10:50, 24 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Zavala has a full length Glock so if it was a 9x19mm it would be a Glock 17.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:01, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Well it wouldn't be the first time what was on the script and what is actually used on the screen is different. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:18, 25 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Once again, you guys are over-analyzing too much. The explanation is very simple: The script called for Glock 19s, but the property master/armor chose to bring Glock 22s to the set, and nobody bothered to correct the actors on the inconsistency. It happens all the time (the classic example that comes to mind is ''[[Kiss the Girls]]'', where the film's antagonist calls Alex Cross's sidearm a Glock because the script dialogue was taken straight from the book, even though the gun actually used in the movie is a SIG 226). -[[User:MT2008|MT2008]] ([[User talk:MT2008|talk]]) 11:03, 24 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Found some caps on a forum ==&lt;br /&gt;
Thought I would direct you to them. Perhaps somebody can ID the AR15?&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Revolver: http://i.imgur.com/vhC5i.png&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AR15: http://i.imgur.com/3cAEC.png http://i.imgur.com/KLGXT.png http://i.imgur.com/fA8Te.png http://i.imgur.com/GbLnH.png [[User:Innawoods|Innawoods]] ([[User talk:Innawoods|talk]]) 16:45, 30 December 2012 (EST)&lt;/div&gt;</summary>
		<author><name>Innawoods</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=642968</id>
		<title>Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=642968"/>
		<updated>2012-12-26T01:32:55Z</updated>

		<summary type="html">&lt;p&gt;Innawoods: AK safety is engaged&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workinprogress}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Medal of Honor: Warfighter&lt;br /&gt;
|picture = Moh_warfighter_cover.jpg&lt;br /&gt;
|caption =  General Boxart&lt;br /&gt;
|series = [[Medal of Honor]]&lt;br /&gt;
|date = 2012&lt;br /&gt;
|developer = Danger Close&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;PS3&amp;lt;br&amp;gt;Wii U&lt;br /&gt;
|publisher = Electronic Arts&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Medal of Honor: Warfighter''''' (previously known as '''''Medal of Honor 2''''') is a first-person shooter video game developed by Danger Close (EA LA) and published by Electronic Arts for the PC, Xbox 360, PS3, and Wii U platforms. It is the fourteenth installment of the ''[[Medal of Honor]]'' series, officially announced on February 23, 2012, and a direct sequel to ''[[Medal of Honor (2010)]]''. The game is built on ''[[Battlefield 3]]'''s Frostbite 2 engine and was released on October 23, 2012 in North America.&lt;br /&gt;
&lt;br /&gt;
'''''[[Zero Dark Thirty]]''''' (USA) / '''''The Hunt''''' (Rest of the World) is a DLC that was released on December 17, 2012. It adds two new multiplayer maps and several new weapon attachments and camouflages.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the video game ''Medal of Honor: Warfighter'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
==General==&lt;br /&gt;
Both the single-player and multiplayer aspects of the game correctly track +1 round in the chamber on all weapons and feature correct partially-full and empty reloads; also, when there are unfired rounds remaining, the player character always is seen retaining the magazine while inserting a new one. When reloading from a completely empty magazine, it is dropped to the ground. The +1 chambered round correctly does not apply to the AA-12 or belt-fed machine guns, as these are open-bolt weapons. &lt;br /&gt;
&lt;br /&gt;
In ''[[Medal of Honor (2010)]]'' when using handguns, the player character would always pull back on the slide to release it after an empty reload: in ''Warfighter'' this practice is largely dropped in favor of the slide release lever on most handguns, but is still retained on the [[Glock]] handguns.&lt;br /&gt;
&lt;br /&gt;
Both the single-player and multiplayer feature fire-selectors that are both functional and animated: the player character is seen moving the fire-selector to the correct position, as is rarely seen in games. Variable-magnification scopes are also featured, as well as scopes with a &amp;quot;piggyback&amp;quot; reflex sight on top, and Surefire RTS 45-degree canted iron sights used in conjunction with scopes. Reflex sights with swing-in/swing-out 3x magnifiers are included as well, but currently these can only be toggled in single-player.&lt;br /&gt;
&lt;br /&gt;
The game notably features advertising deals with various weapon or accessory manufacturers, most obviously Trijicon, Larue Tactical, Magpul, Surefire, Vickers Tactical, and U.S. Optics.&lt;br /&gt;
&lt;br /&gt;
==Single-Player==&lt;br /&gt;
The weapon allocation system in single-player gives the player two assigned weapons: a primary weapon such as a [[HK416]] or [[SCAR-H]], and a secondary weapon such as a [[SIG-Sauer P226]], [[MP7|H&amp;amp;K MP7A1]], or [[AA-12|AA-12 CQC]]. Neither of these weapons can be traded away. The primary weapon has a moderately large but finite ammo supply, ammunition for it can be requested from certain NPC teammates. The secondary weapon is always equipped with an infinite supply of reserve ammunition. &lt;br /&gt;
&lt;br /&gt;
Enemy weapons such as the [[AK-103|&amp;quot;AKM&amp;quot;]], [[AKMSU]], [[PKP Pecheneg|PKP]], and [[Remington 870]] can be picked up as tertiary weapons. When picked up they will have however many rounds were left in the magazine, and usually one reload's worth of reserve ammo. More ammunition for these can be acquired by walking over similar weapons, or at ammunition caches. Unlike the players assigned weapons, only about three reloads' worth for the AKs or 870, or one 100-round belt for the PKP, can be carried in reserve. These weapons cannot be kept in the player's inventory: equipping one of the assigned weapons or a laser designator will drop the tertiary weapon. Using a grenade or tomahawk, however, will not.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
The weapon allocation system in multiplayer uses a standard two-slot system. The player carries a primary weapon such as an rifle, carbine, PDW, machine gun, or the AA-12. A backup weapon is carried, such as a [[Heckler &amp;amp; Koch HK45|HK45C]], [[Glock 18C]], or a [[Remington 870|870 Breaching Shotgun]]. There are six character classes with their own specific traits, and each one can choose from its own assortment of highly customizable primary weapons. Backup weapons are assigned to the player based on character class, and cannot be chosen or customized.&lt;br /&gt;
&lt;br /&gt;
The game features a very deep weapon customization, which can be compared to Ubisoft's ''[[Ghost Recon: Future Soldier]]''. Customizable parts are the optics, barrel assembly, muzzle, stock (referred to as &amp;quot;receiver group&amp;quot;), magazine, and paint job.&lt;br /&gt;
&lt;br /&gt;
Like in single-player, the player's primary weapon has a moderate amount of reserve ammo, with exception of Support Gunners, who do not run out of reserve ammunition. More ammo can be requested from either the player's fireteam partner, or an allied Support Gunner.  This does not cost anything from the player giving the supplies. Usable ammunition caches can also be occasionally found. Also as in single-player, backup weapons have unlimited reloads. Dropped weapons cannot be picked up in any circumstance.&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Bosic opens fire with a [[Glock 17]] at TF Mako and Greko's men during the mission ''Old Friends''. Later Sad al-Din is seen with a Glock 17 in the next mission; ''Bump in the Night''.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[File:MOHW Bosic.jpg|thumb|none|600px|Bosic tries to end the DEVGRU / GROM joint operation, but one of his goons pulls him away before Stump and the others could hit him. Note his the pistol has no selector switch on the frame.]]&lt;br /&gt;
[[File:MOHW Sal al-Din.jpg|thumb|none|600px|Sal al-Din with his Glock 17 drawn]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
Mother can be seen with a [[Glock 18]] pistol for a brief second during the mission ''Hello and Dubai''.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:MOHW Mother's Glock.jpg|thumb|none|600px|Mother pulls out a Glock 18 after shaking the pursuers during the mission ''Hello and Dubai''. His Glock appears to be fitted with a standard-size magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
The [[Glock 18C]] is the standard sidearm of the Sniper class in MP. Comes with a 33-round magazine by default, and due to a bug, the +1 round is not tracked for this weapon. Listed simply as &amp;quot;G18&amp;quot; in the game. Also, this is the only secondary weapon that has a usable selector switch.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:Warfighter_g18.jpg|thumb|none|400px|In-game render of the Glock 18C.]]&lt;br /&gt;
[[File:MOHG18.jpg|thumb|none|600px|A Glock 18C is used by a German KSK operator, note the selector switch set on full auto.]]&lt;br /&gt;
[[Image:MOHW G18C Reload.jpg|thumb|none|600px|Reloading a Glock 18C. Note the Mechanix Wear gloves.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 23 ==&lt;br /&gt;
A 4th generation [[Glock#Glock_23|Glock 23]] pistol is usable in-game. In Multiplayer, it is the sidearm of the Spec Ops class.  It can be identified as a 4th Gen model by the texture on the grip and the fact that &amp;quot;Gen 4&amp;quot; can be seen written on the slide.&lt;br /&gt;
[[Image:G23Gen4.JPG|thumb|none|401px|Glock 23 (4th Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:MOHW G23 Reload.jpg|thumb|none|600px|Reloading a Glock 23 in multiplayer.]]&lt;br /&gt;
[[Image:MOHW Argyrus G23 Reload.jpg|thumb|none|600px|OGA Asset &amp;quot;Argyrus&amp;quot; reloads his Glock 23 when it runs dry. Both &amp;quot;Gen4&amp;quot; and &amp;quot;.40&amp;quot; are clearly visible on the slide.]]&lt;br /&gt;
[[Image:MOHW Preacher G23 Reload.jpg|thumb|none|600px|Preacher pulls the slide of his G23 to chamber a round.]]&lt;br /&gt;
[[Image:MOHWG19.jpg|thumb|none|600px|A Glock 23 is seen in the players hands as he wishes upon a falling plane. Note that the ammo capacity has been corrected since this screenshot was taken. Also note the modern 'thumbs forward' grip technique, previously almost non-existent in video games.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK45C ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK45#Heckler_.26_Koch_HK45C|HK45C]] is the secondary weapon of the Heavy Gunner class in MP, and is used by Stump in single player. Has a 8-round capacity in singleplayer, and a 10-round capacity in multiplayer. It is fitted with the extended barrel of the HK45CT model, but is actually based on a standard model as noted by the regular day sights.&lt;br /&gt;
[[File:HK45C threaded.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with Threaded Barrel and 10 round magazine - .45 ACP]]&lt;br /&gt;
[[File:MOHW HK45C Hold.jpg|thumb|none|600px|A British SAS Heavy Gunner holds a HK45C pistol.]]&lt;br /&gt;
[[File:MOHW Stump HK45CT Reload.jpg|thumb|none|600px|Stump reloads his HK45C. Note the HK logo and the extended, threaded barrel. Normally a threaded barrel would indicate an HK45CT, but this model does not have night sights which come as standard on the HK45CT.]]&lt;br /&gt;
[[File:MOHW Stump HK45CT EmptyReload.jpg|thumb|none|600px|Stump reloads his HK45C when it runs empty.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
The [[SIG-Sauer_P220_pistol_series#SIG-Sauer_P226|SIG-Sauer P226R]] is the sidearm of the Assaulter class (all nations) in MP. The P226R now has a 15+1 round capacity instead of the 18+1 seen in ''MOH2010'', and is called &amp;quot;SIG SAUER P226&amp;quot;. In the single-player campaign, a suppressed P226R is used by SEAL Team Six member Preacher.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R - 9x19mm, updated P226 with accessory rails, now the standard production version for the P226 (IMFDB still refers to this model as the &amp;quot;P226R&amp;quot; to distinguish between newer and older models).]]&lt;br /&gt;
[[File:Warfighter_p226.jpg|thumb|none|400px|In-Game Render of SIG P226]]&lt;br /&gt;
[[File:MOHWSIG226.jpg|thumb|none|600px|The SIG-Sauer P226R in mid-reload.]]&lt;br /&gt;
[[File:MOWH Preacher P226.jpg|thumb|none|600px|Preacher shoots the guard with his own P226. During this animation the slide and the hammer of the pistol does not move, there are no casing ejecting, and the suppressor is not reducing the muzzle flash either. When the animation is over, the hammer automatically becomes cocked and the magazine capacity resets to 15+1.]]&lt;br /&gt;
[[Image:MOHW Preacher P226 Reload.jpg|thumb|none|600px|Preacher reloads his suppressed P226.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
One of the usable weapons in the game is a [[M1911A1|1911 pistol]] built exclusively for the game by Vickers Tactical. It appears only in multiplayer where it is listed as &amp;quot;Vickers 1911&amp;quot;. This is the sidearm of the Demolition class. Has a 7+1 capacity. In single player, one Vickers 1911 can be seen on Dusty's desk next to his computer.&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' - .45 Auto]]&lt;br /&gt;
[[File:MOHW Dusty's 1911.jpg|thumb|none|600px|Dusty's Vickers 1911 resting on his desk.]]&lt;br /&gt;
[[File:MOHW Dusty's 1911 2.jpg|thumb|none|600px|Another shot of Dusty's Vickers 1911 pistol.]]&lt;br /&gt;
[[File:MOHW Vickers 1911 Sprint.jpg|thumb|none|600px|The player character sprints with the 1911, exercising perfect trigger discipline.]]&lt;br /&gt;
[[File:MOHW Vickers 1911 Reload.jpg|thumb|none|600px|Reloading animation of the Vickers 1911, again, finger nowhere close to the trigger.]]&lt;br /&gt;
[[File:MOHW1911.jpg|thumb|none|600px|The custom-built Vickers Tactical 1911 being used by the player.]]&lt;br /&gt;
&lt;br /&gt;
==Yarygin PYa==&lt;br /&gt;
The [[Yarygin PYa|Yarygin PYa / MP-443]] is seen in a cutscene in the single-player level ''Changing Tides'', where Sal al-Din takes it from one of his own men's holsters and proceeds to shoot another soldier in the chest with it. This is the only time it is seen throughout the game, and it is not usable.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:MOHW MP443 1.jpg|none|thumb|600px|Sal al-Din puts the MP-443 to al-Khalifa's face...]]&lt;br /&gt;
[[Image:MOHW MP443 2.jpg|none|thumb|600px|... and then shoots a guard with it. This gun was originally an M45 MEUSOC in the trailer (see &amp;quot;Other&amp;quot; section of this article).]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] with a 40-round magazine is a Spec Ops weapon used by the US Navy SEAL, OGA, and ROKN UDT/SEAL factions. Like in many video games, it is listed simply as &amp;quot;MP7&amp;quot;, even though it is clearly the A1 variant. An MP7A1 with flash suppressor and iron sights is the secondary weapon of Preacher in the missions ''Changing Tides'' and ''Rip Current''.&lt;br /&gt;
[[Image:H%26K_MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:MOHwMP7.jpg|thumb|none|601px|The player character holds an MP7A1 fitted with iron sights.]]&lt;br /&gt;
[[File:MOHW_MP71.jpg|600px|thumb|none|The MP7A1 in Paint Job selection menu.]]&lt;br /&gt;
[[File:MOHW_MP72.jpg|600px|thumb|none|A Canadian JTF-2 operator wields his MP7A1 personal defense weapon.]]&lt;br /&gt;
[[File:MOHW MP7 Reload.jpg|600px|thumb|none|Reloading an MP7A1 equipped with a sound suppressor and RMR red dot sight. When reloading from empty, after inserting the fresh mag the player character will press the bolt catch instead of pulling the charging handle. The only other game where this kind of chambering action can be seen is ''[[Battlefield 3]]''.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
The [[AA-12]] is unlockable with the Navy SEAL, SAS-R, and SOG Demolitions class. Can be used with a 8-round box mag or 12-round drum mag. It is correctly portrayed as an open bolt weapon and even shows the charging handle jiggling while being fired. Like the AA-12 in ''[[MW3]]'', it is possible to attach a spare shell holder on the stock (even though it is a magazine-fed weapon).&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|none|400px|MPS Auto Assault-12 - 12 Gauge]]&lt;br /&gt;
[[Image:MOHW AA12 Customize.jpg|thumb|none|600px|Customizing an AA-12 shotgun fitted with an M952V weapon light, rear shell holder, and non-existent 12-round drum magazine.]]&lt;br /&gt;
[[Image:MOHWAA12.jpg|thumb|none|601px|The player character holds an AA-12 fitted with a Trijicon 1x42 red dot sight.]]&lt;br /&gt;
[[Image:MOHWAA-12.jpg|thumb|none|601px|The player character reloads his AA-12 equipped with a Contour camera.]]&lt;br /&gt;
[[Image:MOHW Stump AA12 Charging.jpg|thumb|none|600px|Stump pulls the charging handle of the AA-12 CQB while showing excellent trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
The [[Remington_Model_870#Remington_870|Remington 870 MCS]] fitted with a Trijicon RMR reflex sight is the secondary weapon of the Point Man class. Has a correct 3+1 capacity. In single player it is used for door breaching, but is also seen in hands of terrorists quite often. When reloading from empty, the player character will keep the action open, feed the first round through the ejection port, close the action, and then feed the remaining rounds through the loading gate. The Remington 870 and [[Benelli M4]] had a similar reload animation in the [[Medal of Honor (2010)|previous game]].&lt;br /&gt;
[[Image:Remington 870 MCS MK.jpg|thumb|none|400px|Remington 870 MCS in Breaching Configuration - 12 Gauge]]&lt;br /&gt;
[[File:MOHW R870 Hold.jpg|thumb|none|600px|A Swedish SOG operator holds a Remington 870 MCS &amp;quot;Breacher&amp;quot; shotgun.]]&lt;br /&gt;
[[Image:MOHW Breaching 2.jpg|thumb|none|601px|A Swedish SOG operator reloads his 870 MCS.]]&lt;br /&gt;
[[Image:MOHW Stump R870 BreechLoad.jpg|thumb|none|600px|Stump breech-loads a Remington 870 MCS shotgun during the mission ''Old Friends''.]]&lt;br /&gt;
[[Image:MOHW Breaching 1.jpg|thumb|none|601px|Voodoo performs a door breaching with a 870 MCS shotgun.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== AK-103 / AK-104 ==&lt;br /&gt;
The [[AK-103]] is used by many terrorist in the single player campaign. In MP it is usable by OGA, GROM, and Gruppa Alfa. The AK-103 can be fitted with the barrel of the [[AK-104]]. A POSP 4x scope is available exclusively for this weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[AKM]]&amp;quot; of the single player campaign is actually an AK-103 with a wooden handguard and stock. This is noted by the 90 degree gas block, AK-74-style flash hider, lack of strengthened receiver cover, and side folding (wooden) stock.&lt;br /&gt;
[[image:AK103.jpg|thumb|none|500px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:AK104.jpg|thumb|none|440px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[Image:MoHW_AK-103.jpg|thumb|none|600px|Russian Spetznaz Alfa Group operator with an AK-103 fitted with a red dot sight.]]&lt;br /&gt;
[[File:MOHW Fake AKM Ground.jpg|thumb|none|600px|A fake AKM on the ground.]]&lt;br /&gt;
[[File:MOHW Stump Fake AKM Reload.jpg|thumb|none|600px|Empty-reloading the &amp;quot;AKM&amp;quot;: Stump uses a fresh magazine to press the mag release lever. The used up magazine flies away with bullets in it, even though this type of &amp;quot;speed&amp;quot; reload is done only when a gun is completely empty. Then he will insert the new magazine and tilt the gun to pull the charging handle (see below):]]&lt;br /&gt;
[[File:MOHW Preacher AK-103 Charge.jpg|thumb|none|601px|Preacher pulls the charging handle of his AK-103.]]&lt;br /&gt;
[[File:MOHW_AK103P1.jpg|thumb|none|600px|The AK-103 in the Paint Job screen. Note the heavily customized front handguard.]]&lt;br /&gt;
[[File:Mohw_ak103.jpg|thumb|none|600px|The AK-104 on the Paint Job screen. Note the Bellarussian POSP 4x24 scope.]]&lt;br /&gt;
[[File:MOHW AK104 Customize.jpg|thumb|none|600px|Customizing an AK-104 fitted with a CTR stock, wooden handguard, and M145 MGO.]]&lt;br /&gt;
[[File:MOHW_AK103P2.jpg|thumb|none|600px|The AK-103 with Kobra red dot sight.]]&lt;br /&gt;
[[File:MOHW_AK103P3.jpg|thumb|none|600px|Loading a magazine of &amp;quot;High Power Ammunition&amp;quot; to the AK-103.]]&lt;br /&gt;
[[File:MOHW DLC AK104 RMR.jpg|thumb|none|600px|AK-104 with Surefire Quad-Rail, Trijicon RMR red dot sight, and Hunter camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== AKMSU ==&lt;br /&gt;
The [[AKMSU]] is usable by Gruppa Alfa. It first appears during ''Through the Eyes of Evil'', the second mission (and game tutorial) of the single player campaign equipped with a SpecterDR scope as the primary weapon of a CIA asset codenamed &amp;quot;Argyrus&amp;quot;, while camo-painted AKMSUs with TA01NSN-RMR ACOG scopes and 40-round waffle-pattern magazines, are used by Preacher and Mother in the mission ''Finding Faraz''. It is listed as &amp;quot;[[AKS-74U]] Suchka&amp;quot;, just like in ''MOH2010''.&lt;br /&gt;
[[File:AK-Krinkov.jpg|thumb|none|400px|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:Mohw_akms_suchka.jpg|thumb|none|600px|An AKMSU with Kobra red dot sight and full stock on the Paint Job screen.]]&lt;br /&gt;
[[File:MOHW Argyrus AKMSU Reload.jpg|thumb|none|600px|OGA Asset codenamed &amp;quot;Argyrus&amp;quot; reloads his AKMSU fitted with a SpecterDR dual-purpose scope during the tutorial mission of the game.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU.jpg|thumb|none|600px|Preacher pursues Faraz while using an AKMSU rifle with a dual-purpose sight.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU Reload.jpg|thumb|none|600px|Preacher empty-reloads his AKMSU using the same speed reload technique that is also used for the AK-103, AK-104, or &amp;quot;AKM&amp;quot;.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU Charge.jpg|thumb|none|600px|Preacher pulls the charging handle of an &amp;quot;enemy&amp;quot; AKMSU. The selection lever erroneously set to safe. Even now he has two AKMSU rifles, they will not use ammo from the same ammo pool.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-94==&lt;br /&gt;
The [[AKU-94]] is usable by GROM, and Gruppa Alfa. It is listed as &amp;quot;AK-103 Bullpup&amp;quot;. Hence this it also has a 103-style flash hider.&lt;br /&gt;
[[Image:Pix545892796.jpg|thumb|none|400px|AKU-94 - 7.62x39mm]]&lt;br /&gt;
[[File:MOHW WTF.jpg|thumb|none|600px|The AKU-94 seen on the left in the hands of Spetsnaz Gruppa Alfa operator]]&lt;br /&gt;
[[File:MOHW_AK1033.jpg|600px|thumb|none|The AKU-94 in Paint Job selection screen]]&lt;br /&gt;
[[File:Mohw_aku94.jpg|600px|thumb|none|Ditto]]&lt;br /&gt;
[[File:MOHW_AK1032.jpg|600px|thumb|none|The AKU-94 in-game]]&lt;br /&gt;
[[File:MOHW_AK1031.jpg|600px|thumb|none|Reloading the AKU-94]]&lt;br /&gt;
&lt;br /&gt;
== Bofors Ak 5C ==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5|Ak 5C]] (modified [[FN FNC]] rifle, the standard assault rifle of the Swedish military) is used by the Swedish SOG Point Man. The BattleLog description of the Ak 5C also mentions that it is a modified FNC rifle.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:WarfighterAk5c.jpg|thumb|none|600px|none|A render of the Ak 5C from the official ''Medal of Honor: Warfighter'' website.]]&lt;br /&gt;
[[File:MOHW Ak5C Customize.jpg|thumb|none|600px|none|Customizing the Bofors Ak 5C rifle.]]&lt;br /&gt;
[[File:MOHW Ak5C Hold.jpg|thumb|none|600px|none|The player character holding an Ak 5C with Trijicon SRS02 red dot sight and Winter Cell camouflage.]]&lt;br /&gt;
[[File:MOHW Ak5C Reload.jpg|thumb|none|600px|none|Reloading animation of the Ak 5C, here shown equipped with an Aimpoint CompCS sight.]]&lt;br /&gt;
[[File:MOHW Ak5C HH Ammo.jpg|thumb|none|600px|none|The player character prepares to load a magazine containing Heavy Hitter ammunition into his Ak 5C. Note the Viking head on the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 V1 ==&lt;br /&gt;
The Daniel Defense DDM4 V1 appears as the &amp;quot;DD M4V1&amp;quot; in the game. It is used by the OGA, SAS, and ROKN UDT/SEAL factions (Assaulter class). Can mount a H&amp;amp;K M320 grenade launcher.&lt;br /&gt;
[[File:DDM4v1.jpg|thumb|none|400px|Daniel Defense DDM4 V1 with DDM4 Rail 12.0 FSP, A1.5 rear sight, Magpul MOE stock, and KAC vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:Killfeed DDM4.jpg|thumb|none|600px|Customizing a DDM4 V1 rifle fitted with an UBR stock and A1.5 rear sight.]]&lt;br /&gt;
[[File:MOHW_DD_M4V1.jpg|600px|thumb|none|An SAS-R operator holds a DDM4 V1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 MK18==&lt;br /&gt;
The Daniel Defense DDM4 MK18 is used by the JTF2, SAS, SOG, and SFOD-D teams (Spec Ops). It is listed as &amp;quot;DD Mk18&amp;quot; on the killfeed and as &amp;quot;Daniel Defense Mk18&amp;quot; during class selection. In the single-player campaign, it is SEAL Team Six member Voodoo's primary weapon in the missions ''Old Friends'' and ''Shut it Down'', and is used by Preacher in ''Unexpected Consequences'' and ''Shut it Down''.&lt;br /&gt;
[[File:DDM4 MK18.jpg|thumb|none|401px|Daniel Defense DDM4 MK18 with MOE stock - 5.56x45mm]]&lt;br /&gt;
[[File:MOHW Mk18 Customize.jpg|thumb|none|600px|Customizing a DDM4 MK18 carbine.]]&lt;br /&gt;
[[File:MOHW Mk18.jpg|thumb|none|600px|The player's character reloads his DDM4 MK18 customized with a front grip and Magpul BAD lever.]]&lt;br /&gt;
[[File:MOHW Preacher Mk18 Reload.jpg|thumb|none|600px|Preacher reloads his DDM4 MK18 during the first mission ''Unexpected Consequences''.]]&lt;br /&gt;
[[File:MOHW Mk18 Bolt Catch.jpg|thumb|none|600px|Ignoring the BAD (Battery Assist Device) lever, the player character slaps the bolt catch release button to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR PDW==&lt;br /&gt;
The [[FN SCAR#FN SCAR PDW|SCAR PDW]] appears  as &amp;quot;Mk 16 PDW&amp;quot; in the game and is used by three different spec ops units, namely the OGA, FSK and SFOD-D. It can use either a standard 30-round STANAG magazine or the low-profile 20-round magazine: using the smaller one will improve the weapon's handling/mobility. Strangely, the game seems to feature the prototype version of the SCAR PDW which never went into production. The final version of the gun has a more lightweight stock and longer handguard covering the whole gas block.&lt;br /&gt;
[[Image:FN SCAR PDW (old).jpg|thumb|none|400px|FN SCAR PDW with 20-round magazine (old version) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW_PDW1.jpg|thumb|none|600px|Selecting the Paint Job for the SCAR PDW.]]&lt;br /&gt;
[[File:MOHW_PDW2.jpg|thumb|none|600px|The player character with a SCAR PDW equipped with a Trijicon RMR red dot sight.]]&lt;br /&gt;
[[File:MOHW Stump Mk16 PDW Reload.jpg|thumb|none|600px|Stump reloads his scoped SCAR PDW during the mission in Sarajevo.]]&lt;br /&gt;
[[File:MOHW Stump Mk16 PDW.jpg|thumb|none|600px|And Stump with a SCAR PDW in a cutscene later. This is supposed to be the same SCAR PDW as seen above, even though now it has a woodland camo and lacks the AN/PEQ-5 laser sight.]]&lt;br /&gt;
[[File:MOHW DLC Mk16 PDW Bolt.jpg|thumb|none|600px|The player character slaps the bolt catch release button of his SCAR PDW fitted with an AN/PEQ-15, Trijicon 1x42 red dot sight, and Atlas camo. Both these attachments and the camouflage are added in the ''Zero Dark Thirty / The Hunt'' DLC. The map (Darra Gun Market) is also from the same DLC.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] with an ELCAN SpecterDR scope appears during the mission ''Connecting the Dots'', where it is the standard weapon of three TF Mako members; Stump, Dingo, and Voodoo.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MOHW Stump Mk17 Hold.jpg|thumb|none|600px|Stump holds a SCAR-H battle rifle.]]&lt;br /&gt;
[[File:MOHW Stump Mk17 BoltCatch.jpg|thumb|none|600px|Stump presses the bolt-catch release button of the SCAR-H to finish the reload. The markings on the gun say that it was manufactured by &amp;quot;HM Combat Systems&amp;quot;. Also note the altered FN logo.]]&lt;br /&gt;
[[File:MOHW Voodoo Mk17 Hold.jpg|thumb|none|600px|Voodoo takes aim with his SCAR-H during the helicopter ride in Yemen.]]&lt;br /&gt;
[[File:MOHW Mk17.jpg|thumb|none|600px|Breach and clear with Dingo and his SCAR-H rifle fitted with an ELCAN SpecterDR scope with killflash attached. Note the selector on auto.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 / G3A4 / G3KA4 ==&lt;br /&gt;
The game lists 5 different G3 variants, but there are actually only 3 versions available; [[G3A3]], [[G3A4]], and [[Heckler &amp;amp; Koch G3KA4|G3KA4]]. The game claims that the Swedish SOG's Assaulter weapon is the Ak 4. That is not correct, because the real Ak 4 has a slightly longer buttstock, but the Ak 4 and G3A3 stock in the game have the exact same length (best visible when customizing the stocks). The same applies to the Norwegian AG-3, which also lacks the longer stock.&lt;br /&gt;
&lt;br /&gt;
Also, the G3KA4 barrel is listed as &amp;quot;AG-3 Lightweight Barrel&amp;quot;, even though the AG-3 is a Norwegian licensed copy of the G3A5, which is a Danish version of the G3A3. Simply put, the AG-3 has a full-length barrel in real life. Therefore, the barrel configuration listed as &amp;quot;G3KA4 Heavy Barrel&amp;quot; is also wrong (it is full-length even though it should be carbine-length). Despite these inaccuracies, a correct G3KA4 can be built from the available parts.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3A4.jpg|425px|thumb|none|Heckler &amp;amp; Koch G3A4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3KA4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW G3A3 Customize.jpg|thumb|none|600px|Customizing a G3A3 rifle.]]&lt;br /&gt;
[[Image:MOHW G3A4 Customize.jpg|thumb|none|600px|Customizing a G3A4 fitted with a Micro T-1 red dot sight.]]&lt;br /&gt;
[[Image:MOHW G3KA4 Customize.jpg|thumb|none|600px|Customizing a G3KA4 carbine equipped with a Trijicon TA11H-308 + RMR scope.]]&lt;br /&gt;
[[Image:MOHW G3KA4 Hold.jpg|thumb|none|600px|A Polish GROM operator holds a H&amp;amp;K G3KA4 carbine fitted with an Aimpoint CompCS red dot scope and unused RIS handguard (which cannot be removed because it is part of the &amp;quot;G3KA4 Barrel Assembly&amp;quot;).]]&lt;br /&gt;
[[Image:MOHW G3A3 Reload.jpg|thumb|none|600px|The player character reloads a G3A3 rifle fitted with a Surefire sound suppressor.]]&lt;br /&gt;
[[Image:MOHW G3A4 HK Slap.jpg|thumb|none|600px|Releasing the bolt handle, how else, with a HK-slap.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is a Spec Ops weapon usable by the SAS-R, FSK/HJK, and KSK teams. It appears as &amp;quot;HK G36&amp;quot; in the game, but the correct &amp;quot;G36C&amp;quot; designation is also present on BattleLog.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW G36C Customize.jpg|thumb|none|600px|Customizing the paint job of a G36C.]]&lt;br /&gt;
[[File:MOHW G36C Hold.jpg|thumb|none|600px|The player character holds a G36C.]]&lt;br /&gt;
[[File:MOHW DLC G36C Magnifier.jpg|thumb|none|600px|A G36C with Aimpoint Micro T-1 red dot sight with 3x magnifier, and Gunslinger camouflage. The Micro T-1 with a magnifier is added in ''Zero Dark Thirty / The Hunt'' DLC, and is probably the most useless attachment of them all, because it is nearly impossible to handle the recoil of the G36C while aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416|H&amp;amp;K HK416]] is one of the main weapons Tier 1 operators use, and, along with the DDM4V1, replaces the [[M4A1]] from ''[[Medal of Honor (2010)]]''. In early release footage, the HK416 is seen fitted with Trijicon TA01NSN 4x32 ACOG scopes, KAC vertical foregrips, and most interestingly, SureFire 45-degree Rapid Transition backup iron sights.&lt;br /&gt;
&lt;br /&gt;
In Single Player, the HK416 is used by Preacher, Mother, and the Light Reaction Battalion members during the mission ''Rip Current''. Later it is also used by Greko and the other GROM operatives in ''Old Friends''. In MP, the HK416 is used by the Navy SEALs, SFOD-D, and GROM. Can mount a [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320 grenade launcher]].&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HK416 with M320.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with M320 grenade launcher - 5.56x45mm NATO / 40x46mm]]&lt;br /&gt;
[[Image:MoHW_HK416-1.jpg|thumb|none|601px|Customizing the paint job of an HK416 assault rifle (known as &amp;quot;HK 416&amp;quot; in-game).]]&lt;br /&gt;
[[Image:MoHWarfighter416.jpg|thumb|none|601px|The player character holding an HK416 rifle fitted with an M320 grenade launcher and iron sights.]]&lt;br /&gt;
[[Image:MoHW_HK416-2.jpg|thumb|none|601px|The player character reloading his HK416 fitted with a 16&amp;quot; barrel, M952V Weapon Light, Surefire sound suppressor, and AN/PEQ-14 laser.]]&lt;br /&gt;
[[Image:MOHW HK416 Bolt Catch.jpg|thumb|none|601px|Slapping the bolt catch release button of the HK416.]]&lt;br /&gt;
[[Image:MOHW Preacher HK416 IronSights.jpg|thumb|none|601px|Preacher using the SureFire 45-degree Rapid Transition backup iron sights of his HK416.]]&lt;br /&gt;
[[Image:MOHW Mother HK416.jpg|thumb|none|601px|The first thing one sees after starting the single player campaign: Mother emerges from the water with his customized HK416.]]&lt;br /&gt;
[[Image:MOHW Greko HK416.jpg|thumb|none|601px|Greko holding his HK416 during ''Old Friends''.]]&lt;br /&gt;
[[Image:MOHW Preacher HK416.jpg|thumb|none|601px|Preacher, Mother, and Light Reaction Battalion members armed with HK416's during the mission ''Rip Current''.]]&lt;br /&gt;
[[Image:MoHW_HK416-3.jpg|thumb|none|600px|Polish GROM operator with HK416 in the E3 multiplayer trailer, fitted with M145 MGO and M320. Note the half-open ejection port cover. In reality, a spring actuates the cover; thus, it must either be completely closed or open.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416C]] is usable by the JTF-2, KSK, GROM, and SAS factions (Demo class). It is possible to extend, collapse, partially collapse, or remove the stock. Interestingly, fully or partially extending the stock will give the same results.&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416C carbine with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW HK416C Customize.jpg|thumb|none|600px|Customizing a HK416C ultra-compact carbine.]]&lt;br /&gt;
[[Image:MOHW HK416C Hold.jpg|thumb|none|600px|A Polish GROM member holds a HK416C fitted with iron sights (listed correctly as &amp;quot;HK Diopter Sight&amp;quot;) and collapsed stock, which gives increased mobility at the cost of accuracy.]]&lt;br /&gt;
[[Image:MOHW HK416C Sprint.jpg|thumb|none|600px|Sprinting with a HK416C equipped with a Micro T-1 red dot sight.]]&lt;br /&gt;
[[Image:MOHW HK416C Reload.jpg|thumb|none|600px|Midway through the &amp;quot;speed&amp;quot; reload of the HK416C.]]&lt;br /&gt;
&lt;br /&gt;
== LaRue Tactical OBR 5.56 ==&lt;br /&gt;
The very first official image of ''Warfighter'' was showing Preacher holding a [[LaRue Tactical OBR|LaRue Tactical OBR 5.56]] rifle. The weapon is fitted with a Magpul CTR stock with LaRue RISR and POD, LaRue Grip Adapter Panels, Magpul PMAG, Troy rear BUIS, and a Trijicon TA01NSN-RMR 4x32 ACOG scope. An OBR 5.56 with red dot sight and magnifier is used by Stump in ''Shore Leave''. It is the standard weapon for US Army SFOD-D, US Navy SEAL, German KSK and Canadian JTF-2 Pointman Class in the multiplayer. In MP, the gun is limited to semi-automatic fire, making it the only assault rifle without a working selector switch.&lt;br /&gt;
[[File:LaRue OBR 556.jpg|thumb|450px|none|LaRue Tactical OBR 5.56 with Magpul CTR stock, Magpul PMAG, and a 16&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW OBR556 Customize.jpg|thumb|none|600px|Customizing an OBR 5.56 rifle. Note how the selector is set to where &amp;quot;Auto&amp;quot; would be if the gun in MP was select-fire.]]&lt;br /&gt;
[[Image:MOHW OBR556 Hold.jpg|thumb|none|600px|A Swedish SOG operator holds a LaRue Tactical OBR 5.56 fitted with a TA31-CH scope and Contour camera.]]&lt;br /&gt;
[[Image:MOHW OBR556 Reload.jpg|thumb|none|600px|Reloading an OBR 5.56 equipped with a Trijicon SRS02 red dot sight. The magazine seen on the bottom of the picture is the one that is about to be inserted to the magwell, and not the one that is falling down.]]&lt;br /&gt;
[[Image:MOHW OBR556 Charge.jpg|thumb|none|600px|Pulling the charging handle (a type of chambering action usually done after inserting a magazine of HH ammo) of an OBR 5.56 fitted with a Trijicon 4X32ECOS + RMR scope.]]&lt;br /&gt;
[[Image:MOHW OBR556 HH Ammo.jpg|thumb|none|600px|The player character pulls out a magazine filled with Heavy Hitter ammunition.]]&lt;br /&gt;
[[Image:MOHW Stump OBR556 SightToggle.jpg|thumb|none|600px|TF Mako member Stump flips up the 3x magnifier to engage the Somali pirate conveniently camping in the lighthouse.]]&lt;br /&gt;
[[Image:MOHW 6.jpg|thumb|none|600px|Promotional image of Tom &amp;quot;Preacher&amp;quot; with an OBR 5.56 rifle.]]&lt;br /&gt;
[[Image:MOHW OBR556.jpg|thumb|none|600px|OBR 5.56]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 0 Enhanced Battle Rifle  ==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 0 EBR]] is usable by the SAS-R and JTF-2 Assaulters. Listed as &amp;quot;EBR&amp;quot;. Can be customized with a longer barrel for increased accuracy. Even though it is an Assaulter weapon, it cannot mount a UBGL, just like the [[G3|H&amp;amp;K G3]].&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|550px|Mk. 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW Mk14 Customize.jpg|thumb|none|600px|Selecting the paint job of the &amp;quot;EBR&amp;quot;.]]&lt;br /&gt;
[[Image:MOHW Mk14 Hold.jpg|thumb|none|600px|The player character holds an Mk. 14 Mod 0 EBR fitted with a Trijicon SRS02 red dot sight.]]&lt;br /&gt;
[[Image:MOHW Mk14 Reload.jpg|thumb|none|600px|Reloading animation of the Mk. 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
The [[Steyr AUG A3]] is used by the Australian SASR, Norwegian FSK/HJK and British SAS Pointman Class and called in-game by the Australian designation &amp;quot;F88&amp;quot;. The AUG's unique Swavorski Scope is available in-game, and replaces the top rail when equipped.&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW AUG Customize.jpg|thumb|none|600px|Customizing the paint job of the AUG A3. It is worth noting that iron sights are not available for this weapon.]]&lt;br /&gt;
[[File:Warfighter Multiplayer E3 AUG.jpg|thumb|none|601px|The player character unnecessarily slaps the flashy, customized magazine against the body of the AUG before inserting it into the magwell. This magazine represents the Pointman class' special &amp;quot;Heavy Hitter&amp;quot; ammunition. Even if the AUG is used with a 42-round magazine, the Heavy Hitter magazine will always be a 30-rounder one.]]&lt;br /&gt;
[[File:MOHW AUG Reload.jpg|thumb|none|600px|The player character reloads his AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
==Bofors Ksp 90==&lt;br /&gt;
The Ksp 90 (licensed [[FN Minimi]] made by Bofors) is used by the Swedish SOG. It is shown with a 90-degree carrying handle, RIS handguard, and side-folding stock. The model lacks the STANAG well.&lt;br /&gt;
[[Image:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|400px|FN Minimi with 200-round ammo drum - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW Ksp90 Hold.jpg|thumb|none|600px|The player character holds a Ksp 90 with an Aimpoint CompCS red dot sight. Note the missing STANAG magazine well.]]&lt;br /&gt;
[[Image:MOHW Ksp90 Jam.jpg|thumb|none|600px|The Ksp 90 fitted with a Trijicon TA11MGO-M249 ACOG scope overheats and jams. When a jamming occurs, the player character opens the top cover, flicks away the jammed bullet, resets the belt (shown on the picture), and closes the cover. This takes about 4-5 seconds.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K3 Paratrooper ==&lt;br /&gt;
The [[Daewoo K3|Daewoo K3 Paratrooper]] is used by the Korean ROKN UDT/SEAL Heavy Gunner Class. It appears as &amp;quot;K3 SAW&amp;quot; during weapons selection, but as &amp;quot;M249&amp;quot; on the killfeed and BattleLog. It is incorrectly shown with an M249-style front sight, Minimi-style carrying handle, and sliding stock. The model lacks the STANAG magazine well (just like the M249 and Ksp 90).&lt;br /&gt;
[[Image:DaewooK3.jpg|thumb|none|400px|A Daewoo K3 &amp;quot;Paratrooper&amp;quot; model, with a chopped barrel buttstock removed to resemble an M249 Paratrooper, and with a 200 round &amp;quot;soft pack&amp;quot; magazine. Guns in similar configurations have been seen in many action films. (This picture was edited in GIMP.)]]&lt;br /&gt;
[[Image:MOHW K3 Customize.jpg|thumb|none|600px|Customizing the paint job of a K3 Para fitted with a SpecterDR scope.]]&lt;br /&gt;
[[Image:MOHW K3 Hold.jpg|thumb|none|600px|The player character holds a K3 Paratrooper with an Aimpoint CompCS scope.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B / M240L==&lt;br /&gt;
The [[M240B]] is mounted on a UGV during the second mission and is also usable by the FSK/HJK in multiplayer, where it features a slightly longer barrel and para stock. Another variant, the [[M240B|M240L]] is unlockable with the SAS, SFOD-D, and SEAL Heavy Gunner. The one used by SFOD-D is listed as &amp;quot;M240 Mk43 Mod1&amp;quot;. In reality, the Mk 43 Mod 0/1 is an upgraded [[M60 machine gun]] and has nothing to do with the M240 series.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PEO M240L MG.jpg|thumb|none|450px|M240L - U.S. Army's new lightweight variant - 7.62x51mm NATO. This version is fitted with M145 ELCAN scope.]]&lt;br /&gt;
[[Image:MOHW M240B Customize.jpg|thumb|none|600px|Customizing the paint job of an M240B machine gun fitted with an SRS02 red dot sight.]]&lt;br /&gt;
[[Image:MOHW M240L Customize.jpg|thumb|none|600px|Customizing an M240L equipped with a TA648-308H scope.]]&lt;br /&gt;
[[Image:MOHW M240L Hold.jpg|thumb|none|600px|The player character holds an M240L machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249 SAW]] appears in two different versions in the game. Both models lack the STANAG magazine wells. It is the standard weapon of the Polish GROM, and Canadian JTF-2 Heavy Gunner Class. &lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|400px|M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard. It is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MoHWSaw.jpg‎|thumb|none|600px|A Tier 1 operator uses a FN M249E3 SAW with Eclan M145 MG optic. Note the anti-reflective filter installed on the Elcan. This is a pre-release image and the M249's model is from ''MOH2010''. That is why it has a STANAG magazine well.]]&lt;br /&gt;
[[File:MOHW_M249.jpg|thumb|none|600px|Selecting the scope for the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==FN Mk 46 Mod 0/1==&lt;br /&gt;
The [[FN Minimi#Mk 46 Mod 1|FN Mk 46 Mod 1]] machine gun is unlockable with OGA. It is listed as &amp;quot;M249 Mk46 Mod1&amp;quot; in the game, but on the BattleLog website it is called simply &amp;quot;M249&amp;quot; (its icon is also incorrect for the Mk 46). It is possible to change it into an [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]], by adding a Mod 0-style heat-shield. An older, M249-style handguard is also selectable.&lt;br /&gt;
[[Image:MK46 MOD 1.jpg|thumb|none|400px|FN Mk 46 Mod 1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Customize.jpg|thumb|none|600px|Customizing an Mk 46 Mod 1 fitted with a Paratrooper stock.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Customize.jpg|thumb|none|600px|Customizing an Mk 46 Mod 0 fitted with a sliding stock and AN/PEQ-15 laser designator.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Hold.jpg|thumb|none|600px|The player character holds an Mk 46 Mod 1 machine gun with a Trijicon TA11MGO-M249 + RMR dual-purpose scope.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Hold.jpg|thumb|none|600px|The player character holds an Mk 46 Mod 0 machine gun.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Deploy.jpg|thumb|none|600px|The player character deploys the bipod of his Mk 46 Mod 1 LMG. Even though the deployed bipod grants unlimited ammo, the gun can still overheat after continuous fire.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Aim.jpg|thumb|none|600px|View through the iron sights of the Mk 46 Mod 0 as the player covers his buddy in a Hotspot match.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 / MG4KE ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is usable by the Australian SAS-R, while the compact MG4KE is available for the German KSK Heavy Gunner class. A G36V-style combination carry handle and 3x sight is available exclusively for this weapon.&lt;br /&gt;
[[File:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MG4KE.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4KE - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW MG4 Customize.jpg|thumb|none|600px|Customizing the MG4, which is always fitted with an AN/PEQ-15 laser designator.]]&lt;br /&gt;
[[Image:MOHW MG4KE Customize.jpg|thumb|none|600px|Customizing the MG4KE fitted with a 3x scope and 100-round ammo bag.]]&lt;br /&gt;
[[Image:MOHW Stump MG4 Hold.jpg|thumb|none|600px|Stump holds a scoped MG4 during the helicopter ride in the mission ''Connecting the Dots''. It is questionable whether the SEALs would use the MG4 in real life.]]&lt;br /&gt;
[[Image:MOHW MG4 Reload.jpg|thumb|none|600px|Reloading an MG4 machine gun.]]&lt;br /&gt;
[[Image:MOHW MG4KE Bipod Deploy.jpg|thumb|none|600px|Deploying the bipod of the MG4KE.]]&lt;br /&gt;
[[Image:MOHW MG4KE 3x Scope.jpg|thumb|none|600px|View through the 3x scope mounted on an MG4KE.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PKP Pecheneg]] is usable by the Russian Spetsnaz Alfa Group. It is also the only enemy man-portable machine gun to appear throughout the single-player campaign. It is possible to fit the gun with a wooden stock and PKM-style carrying handle. The sights are not zeroed properly when using a bipod, the player has to aim lower than the intended target with the ironsights and aim higher when using the optics.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[File:MOHWPKP.jpg|thumb|none|600px|The PKP in action.]]&lt;br /&gt;
[[File:Mohw_pkp.jpg|thumb|none|600px|The PKP with a wooden stock, a PKM barrel and a carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== LaRue Tactical OBR 7.62 ==&lt;br /&gt;
The [[LaRue Tactical OBR|LaRue Tactical OBR 7.62]] is featured in the game as the main sniper rifle of the Delta Force and SAS-R factions. Stump and the other SEALs are using OBR 7.62 sniper rifles during the short mission ''Hat Trick''.&lt;br /&gt;
[[File:LaRue Tactical Stealth OSR.jpg|thumb|none|450px|LaRue Tactical OBR 7.62 with scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MOHW HatTrick.jpg|thumb|none|600px|Stump fires his LaRue OBR 7.62 during the mission ''Hat Trick'', which appears to be fitted with a &amp;quot;Hollywood&amp;quot; sound suppressor. It is worth noting that during the real hijacking of the Maersk Alabama, the SEALs were using [[SR-25|Mk 11 Mod 0]] sniper rifles.]]&lt;br /&gt;
[[File:MOHW_OBR1.jpg|thumb|none|600px|LaRue OBR 7.62 in Paint Job selection menu.]]&lt;br /&gt;
[[File:MOHW_OBR2.jpg|thumb|none|600px|LaRue OBR 7.62 in-game.]]&lt;br /&gt;
[[File:MOHW_OBR3.jpg|thumb|none|600px|Reloading the LaRue OBR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] sniper rifle is usable by the FSK, SAS, and OGA factions. Stump is using a CS5 rifle during the mission ''Old Friends''.&lt;br /&gt;
[[image:CS5.jpg|thumb|none|451px|McMillan CS5 with suppressor and bipod - .308 Winchester]]&lt;br /&gt;
[[File:MOHW_CS51.jpg|thumb|none|600px|McMillan CS5 in Paint Job selection screen]]&lt;br /&gt;
[[File:MOHW_CS52.jpg|thumb|none|600px|McMillan CS5 in-game]]&lt;br /&gt;
&lt;br /&gt;
==McMillan TAC-50 ==&lt;br /&gt;
The [[McMillan TAC-50]] heavy sniper rifle is also usable in the game. It is used by GROM, KSK, and JTF2. It is the only rifle in the game capable of one-shot-killing an enemy in the waist at full health.&lt;br /&gt;
[[File:McMillan Tac 50 A.large.jpg|thumb|none|450px|McMillan TAC-50 without optics - .50 BMG]]&lt;br /&gt;
[[File:MOHW_TAC501.jpg|600px|thumb|none|The McMillan TAC50 in the &amp;quot;My Gun&amp;quot; menu]]&lt;br /&gt;
[[File:MOHW_TAC502.jpg|600px|thumb|none|McMillan TAC50 in Paint Job customisation screen]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-300 ==&lt;br /&gt;
The [[McMillan TAC-300]] was first seen held by a soldier at the end of a single-player trailer, later confirmed to be featured in the game in the E3 multi-player trailer. It is used prominently by Stump at the end of the mission ''Shore Leave'' where he must neutralize a number of RPG-toting Somali pirates before they can shoot down an American helicopter. Unlike most games, the player must compensate for wind and bullet drop when firing.&lt;br /&gt;
[[image:McMillan TAC-300.jpg|thumb|none|451px|McMillan TAC-300 with 8x40mm scope, Harris HEBR Swivel bipod, and Dark Earth finish - .300 Winchester]]&lt;br /&gt;
[[image:MOHW-McMillan.jpg|thumb|none|600px]]&lt;br /&gt;
[[image:MoHW_TAC-300-1.jpg|thumb|none|600px|A US Navy SEAL operator with McMillan TAC-300 in the E3 multi-player trailer, fitted with Harris HEBR Swive bipod.]]&lt;br /&gt;
[[image:MoHW_TAC-300-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[image:MOHWTAC300.jpg|thumb|none|600px|The McMillan TAC-300 in the second fireteam trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Grenade Launchers =&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] can be fitted on the [[Heckler &amp;amp; Koch HK416|HK416]] and Daniel Defense DDM4 V1 rifles.&lt;br /&gt;
[[File:XM320_stock_extended.jpg|thumb|none|300px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[File:MOHW M320 Flip.jpg|thumb|none|600px|Switching to the M320: The player character flips up the ladder sight.]]&lt;br /&gt;
[[File:MOHW M320 Aim.jpg|thumb|none|600px|It is pretty hard to get points with the M320 when playing a Hardcore match, because the ladder sight cannot be aimed down. Normally, the crosshair would resemble the ladder sight.]]&lt;br /&gt;
[[File:MOHW M320 Reload.jpg|thumb|none|600px|Reloading the M320 grenade launcher mounted on a Daniel Defense DDM4 V1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== M79 ==&lt;br /&gt;
The [[M79 grenade launcher]] with a spare grenade is the special ability of the Assaulter class. If the player mounts a grenade launcher on his rifle, it will replace the M79.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:MOHWM79.jpg|thumb|none|601px|The player character readies the M79.]]&lt;br /&gt;
[[File:MoH M79.jpg|thumb|none|601px|Reloading the M79 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL Mk 1S == &lt;br /&gt;
The [[Milkor MGL#MGL Mk 1S|MGL Mk 1S]] is the first offensive score streak of the Demolition Class (all nations). Referred to as &amp;quot;M32&amp;quot;. It is possible to get 6 additional grenades from a buddy, however the reloading animation will be done off-screen.&lt;br /&gt;
[[File:MGL32.jpg|thumb|none|400px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:MOHW MGL Hold.jpg|thumb|none|601px|The player character holds an MGL Mk 1S launcher.]]&lt;br /&gt;
[[File:MOHW MGL Aim.jpg|thumb|none|601px|Aiming down the OEG reflex sight of the MGL.]]&lt;br /&gt;
&lt;br /&gt;
= Rocket Launchers = &lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk 153 Mod 0 SMAW]] with a spare rocket is the second offensive score streak of the Demo class (all nations). One SMAW must be used by Preacher during the intro level to take out an enemy helicopter.&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:MOHWSMAW.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW before being fired.]]&lt;br /&gt;
[[File:MOHWSMAW2.jpg|thumb|none|600px|First person view of the Mk 153 Mod 0 SMAW.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7#RPG-7|RPG-7]] launchers are used by various enemies throughout the single player campaign. It is not usable by the player, however.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MOHW Pirate RPG7.jpg|thumb|none|600px|A Somali pirate tries to take out a Little Bird with his RPG-7. This view is through the scope of Stump's TAC-300 sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
A [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] is usable for a short time during the mission ''Rip Current'', when the player switches to Stump and covers Preacher and the other TF Mako members from the air. It is also mounted on Black Hawk helicopters in MP.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW GAU17A.jpg|thumb|none|600px|Stump engages some terrorists with the GAU-17/A.]]&lt;br /&gt;
[[Image:MOHW Stump GAU17A 2.jpg|thumb|none|600px|... Then &amp;quot;zooms in&amp;quot; on an abandoned car, hoping that the explosion will take out multiple tangos quickly.]]&lt;br /&gt;
[[Image:MOHW GAU17A 1.jpg|thumb|none|600px|View of the GAU-17/A in multiplayer. This is the Black Hawk transport score streak, which is very similar to the Chopper Gunner seen in the ''Call of Duty'' series, however there are some differences: For example in ''MOHW'', the Black Hawk isn't moving and the player cannot choose where it will spawn, and the barrel of the GAU-17/A can overheat. The player can also be easily killed with bullets, since most of his body is exposed while manning the MG.]]&lt;br /&gt;
[[Image:MOHW GAU17A 2.jpg|thumb|none|600px|Covering a bomb site with a GAU-17/A machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] was seen in the E3 multiplayer trailer, mounted on an A-10 Thunderbolt II.&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8 Avenger - 30mm]]&lt;br /&gt;
[[image:MoHW_Vulcan.jpg|thumb|none|600px|A-10 firing the Avenger in the E3 trailer.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
[[M134 Minigun]]s are mounted on Little Bird helicopters in both SP and MP.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW LittleBird M134.jpg|thumb|none|600px|After Voodoo and Stump taking care of the RPG-toting pirates, a Little Bird arrives to Somalia to clean up what is left of the enemy forces.]]&lt;br /&gt;
[[Image:MOHW LittleBird M134 Fire.jpg|thumb|none|600px|A Little Bird clears a path for Task Force Mako during the mission ''Connecting the Dots''.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
[[M230 Chain Gun]]s are mounted on AH-64D Apache Longbow helicopters visible during the opening of the level ''Shore Leave''. M230's are also featured in MP, mounted on Apaches.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 30mm Chain Gun]]&lt;br /&gt;
[[Image:MoHW_M230.jpg|thumb|none|600px|M230 Chain Guns mounted on AH-64Ds.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
An [[Mk 19 grenade launcher]] is seen mounted on a zodiac in the Official Announce Trailer. It is usable in multiplayer as a deployable tripod-fired weapon, by the &amp;quot;Heavy Gunner&amp;quot; class.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MoHWM19.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MoHWM19-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== ZU-23-2 ==&lt;br /&gt;
Unusable [[ZU-23-2]]'s are seen on numerous multiplayer maps. It is also featured in SP.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|350px|ZU-23-2 - 23mm]]&lt;br /&gt;
&lt;br /&gt;
= Grenades &amp;amp; Mines =&lt;br /&gt;
==AN/M8 Smoke Grenade==&lt;br /&gt;
Enemies are using [[AN/M8 smoke grenade]]s at the hockey rink during the mission ''Old Friends''.&lt;br /&gt;
[[Image:AN-M8.jpg|thumb|none|140px|AN/M8 smoke grenade]]&lt;br /&gt;
[[Image:MOHW AN-M8.jpg|thumb|none|600px|Close-up of an AN/M8 smoke grenade, with the safety pin and lever still on.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] is used by the Assaulter and Spec Ops classes.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|140px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:MOHW Stump M67 Throw.jpg|thumb|none|600px|Stump about to throw an M67 hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] is simply called the &amp;quot;Flashbang&amp;quot; or &amp;quot;FB&amp;quot; and is used by the Point Man class.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
[[Image:MOHW Dingo M84 Breaching.jpg|thumb|none|600px|TF Mako member Dingo tosses an M84 stun grenade into the room after Voodoo had taken care of the door with a crowbar.]]&lt;br /&gt;
[[Image:MOHW M84 Throw.jpg|thumb|none|600px|Throwing an M84 flashbang.]]&lt;br /&gt;
&lt;br /&gt;
== M86 Pursuit Deterrent Munition ==&lt;br /&gt;
The [[M86 Pursuit Deterrent Munition]] is used by snipers in MP. It is issued in pairs. The mine has a limited life and will self-destruct after a few minutes. Placing a jammer can also detonate enemy PDM's.&lt;br /&gt;
[[Image:M86 PDM.jpg|thumb|none|160px|M86 PDM]]&lt;br /&gt;
[[Image:MOHW PDM Throw.jpg|thumb|none|600px|Deploying an M86 PDM.]]&lt;br /&gt;
[[Image:MOHW PDM Ground.jpg|thumb|none|600px|A US Navy SEAL looks at a deployed M86 PDM.]]&lt;br /&gt;
&lt;br /&gt;
== V40 Mini Grenade ==&lt;br /&gt;
[[V40 Mini Grenade]]s are used by the Heavy Gunner class. Three V40's are thrown at a time, resulting in a wider blast radius than the M67.&lt;br /&gt;
[[Image:V40.jpg|thumb|none|140px|Dutch V40 Mini Grenade]]&lt;br /&gt;
[[Image:MOHW V40 Throw.jpg|thumb|none|600px|A British SAS Heavy Gunner throws a cluster of V40 Mini Grenades.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
== M45 MEUSOC (Cut)==&lt;br /&gt;
A terrorist leader executes one of his own men with an [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M45 MEUSOC]] in the Official Announce Trailer, and reuses the exact model from ''[[Battlefield 3|BF3]]'', as a temporary stand-in. In the final game, the gun used in this scene is an MP-443, while a different 1911 variant is a usable weapon. The M45 is not included in the final game.&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:MOHW 7.jpg|thumb|none|600px|A close up of the pistol as the hostage is shot.]]&lt;br /&gt;
[[Image:MoHWarfighter1911.jpg|thumb|none|600px|Khalifa is threatened with the M45. Note how the hammer is in the decocked position. The pistol would not fire in this condition.]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
The [[PKM]] was seen on various promo images and wallpapers posted on the official web site and Facebook site of the game. This weapon is not seen in the actual game, but the player can customize the [[PKP Pecheneg]] with the PKM's furniture.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|450px|none|PKM with latest version of Flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MOHW PKM.jpg|thumb|none|500px|Image from the official ''MOHW'' Facebook page.]]&lt;br /&gt;
&lt;br /&gt;
== M40A3 Sniper Rifle (possibly cut) ==&lt;br /&gt;
An [[Remington Model 700#M40A3 Sniper Rifle|M40A3]] can be seen in one of the trailers being used by SEAL Team Six member Preacher. This scene in the final game has the M40 replaced with a TAC-300.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|450px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW 2.jpg|thumb|none|600px|In pre-release footage, Preacher can be seen manning the M40A3 while Mother spots for him. Notice the bulkier stock and lack of a detachable box magazine, differentiating it from the TAC-300 in the final game.]]&lt;br /&gt;
&lt;br /&gt;
{{Medal of Honor Series}} &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Medal of Honor]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>Innawoods</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Spec_Ops:_The_Line&amp;diff=642914</id>
		<title>Spec Ops: The Line</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Spec_Ops:_The_Line&amp;diff=642914"/>
		<updated>2012-12-25T16:24:19Z</updated>

		<summary type="html">&lt;p&gt;Innawoods: Removed claim of straight STANAG magazines not being used anywhere in the game. They are used by M110 SASS,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incompletepage}}&lt;br /&gt;
[[Image:Specopstheline.jpg|thumb|right|300px|''Spec Ops: The Line'' (2012)]]&lt;br /&gt;
'''''Spec Ops: The Line''''' is a 2012 squad-based third-person shooter video game developed by Yager and published by 2K Games, influenced by Joseph Conrad's classic novella ''Heart of Darkness''. Set in the aftermath of a series of devastating sandstorms which have isolated and largely destroyed the city of Dubai, the plot concerns a US Army battalion, the fictional 33rd, under the command of Colonel John Konrad. This battalion defied orders and attempted to evacuate the civilian population, and was thought completely lost until a mysterious looped broadcast was picked up from Konrad declaring the evacuation attempt to have failed. The player takes on the role of Captain Walker, leader of a three-man Delta Force unit sent to find out what happened to the 33rd.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Spec Ops: The Line'':'''&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
&lt;br /&gt;
A [[Beretta M9]] with a greyish slide is the starting pistol for Walker and the basic sidearm used by enemy soldiers. The gun is modelled with an uncocked hammer, despite being a DA / SA pistol, and Walker is always shown pulling the slide after reloading. Being the weakest gun in the game it is only really a placeholder until the player finds something better.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:SOTL 92FS 2.jpg|thumb|none|600px|A Beretta M9 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle==&lt;br /&gt;
&lt;br /&gt;
A [[Desert Eagle]] handgun is seen several times during the campaign; per videogame norms it is a supergun, able to kill most regular enemies in a single shot. It features an eight round capacity. While barely seen in the first half of the campaign, it becomes more prominent in the latter portions. &lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|350px|Desert Eagle Mark XIX - .50AE]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
&lt;br /&gt;
A [[Colt Python]] is used by Captain Riggs of the CIA, but can only be used by the player once during the entire campaign. It has similar stats to the [[Desert Eagle]] but its recoil is much lower. When reloading Walker appears to use a speedloader.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg‎ |thumb|400px|none|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is referred to as the &amp;quot;P90&amp;quot;. It has a correct capacity of 50 rounds, though oddly the ammo indicator shows the rounds in a helix-like pattern despite the P90 not using a helical magazine. The secondary function toggles a laser sight which improves accuracy in close quarters and becomes less efficient at distance. Its higher rate of fire and stronger round makes it superior to the [[UMP45]] in every way possible. &lt;br /&gt;
[[File:FNP90.jpg|thumb|none|350px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[File:The_line_p90.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[MP7|MP7A1]] is unlocked at Rank 4.&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Hensoldt RSA red dot sight and stock extended - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[UMP|UMP45]] is the first of two SMGs the player encounters in the campaign. The gun is modeled with a 25 round straight magazine. It has very low recoil and is very powerful when in close counters. In most chapters involving indoor combat enemies will be armed with this weapon. The weapon icon shows a built in foregrip similar to that seen in ''[[Counter-Strike]]'' but the in-game model does not.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|H&amp;amp;K UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:SpecOps UMP.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SOTL UMP45 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SOTL UMP45 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] is called the &amp;quot;Micro 9mm;&amp;quot; it is treated as a pistol, and is one of the more common weapons early in the game. It has a 32-round capacity, even though it is modeled with a 15-round magazine. The secondary fire key allows Walker to attach a suppressor to the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[Image:SOTL Micro 1.jpg|thumb|none|600px|A Micro Uzi on the ground.]]&lt;br /&gt;
[[Image:SOTL Micro 2.jpg|thumb|none|600px|Walker blindfiring a Micro Uzi.]]&lt;br /&gt;
[[Image:SOTL Micro 3.jpg|thumb|none|600px|Walker screws a suppressor to his Micro Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] is available in MP. It is unlocked at Rank 23 and features a non-removable suppressor.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|350px|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Assault and Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
&lt;br /&gt;
The [[AK-103]] (evident by the stamped receiver, AK-74-style flash hider and 90 degree gas block) with wooden stock and hand-guard appears in the game as the &amp;quot;AK-47&amp;quot;. It is the AK-103-2 variant, since it has selectable fire modes (burst and auto) as its secondary function. Unfortunately the in-game model of the AK-pattern rifles always have the safety engaged.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Ak103specops.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:SpecOps AKM 1.jpg|thumb|none|600px|Note the bracket mount for optics above the trigger guard.]]&lt;br /&gt;
[[Image:SpecOps AKM 2.jpg|thumb|none|600px|A soldier fires his AK-103 in a trailer. Note that the selection lever is set to safe.]]&lt;br /&gt;
[[Image:SOTL AK103 1.jpg|thumb|none|600px|Walker takes cover with an AK-103.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
&lt;br /&gt;
The [[AKMSU]] appears in MP where it is listed as &amp;quot;[[AKS-74U]]&amp;quot;. It has a bakelite magazine. This is the starting assault rifle in the game.&lt;br /&gt;
[[Image:AK-Krinkov.jpg|thumb|none|450px|AKMSU - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] is Walker's starting rifle and is used by enemies throughout the game; it is also Walker's designated weapon and he will always be shown carrying one in cutscenes regardless of what the player is actually equipped with. It is possible to attach a suppressor anytime during gameplay using the secondary fire ability. For some reason, the M4 has two rear iron sights, a flip up type and an A2 type; it is shown with tan furnishings, a Magpul-style handling loop on the magazine, an extended flash hider, and an aftermarket handguard seemingly based on the VLTOR CASV-EL. It provides a higher rate of fire than other assault rifles, but does not have fire mode selection and is weaker than the battle rifles. In one cutscene Walker uses a Surefire weaponlight, but this ability is not seen in gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|450px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOTL M4A1 1.jpg|thumb|none|600px|Walker with an M4A1 in one of the cutscenes. Note the magazine handling loop, basically the same as the classic Magpul but with the loop rather impractically turned side-on. Note also the rather odd presence of a Magpul PMAG with a Ranger Plate on the front of Walker's chest rig; no weapon in the game uses such a magazine.]]&lt;br /&gt;
[[Image:SOTL M4A1 2.jpg|thumb|none|600px|Walker opens fire with the M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is a mid-to-late game assault rifle first encountered in the chapter &amp;quot;The Road.&amp;quot; The secondary fire mode toggles between burst and full-auto fire modes; this means there is no ability to toggle the ACOG sight fitted to the weapon, which is always on.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOTLF1B.jpg|thumb|none|600px|Walker reloads his FAMAS F1 after saving Riggs.]]&lt;br /&gt;
[[Image:SOTLF1A.jpg|thumb|none|600px|View through the ACOG attached to the FAMAS F1.]]&lt;br /&gt;
[[Image:SpecOps FAMAS.jpg|thumb|none|600px|A soldier takes cover with a FAMAS F1 in the multiplayer trailer of the game.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
&lt;br /&gt;
The [[MK 17|FN SCAR-H]] appears late in the game as a high-level assault rifle. It is shown with a CQC barrel, [[M16]]-style flash hider, and an [[FN EGLM|FN Mk. 13]] grenade launcher. It is full-auto only due to the grenade launcher being the secondary function.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk13 (Mk17).jpg|thumb|none|450px|Late Model FN MK 13 mounted on a SCAR-H CQC - 40mm]]&lt;br /&gt;
[[Image:SOTLMK17B.jpg|thumb|none|600px|Walker fires the SCAR-H CQC.]]&lt;br /&gt;
[[Image:SOTLMK17C.jpg|thumb|none|600px|Walker takes cover and reloads the MK 13 grenade launcher.]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-SCARHCQC.jpg|thumb|none|600px|A hostile soldier about to execute a civilian with a SCAR-H. This is the only case where a SCAR-H is seen without the MK 3 grenade launcher. When this guy is killed, he will drop an M4A1 however.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK417]] is called the &amp;quot;417&amp;quot; and is depicted as a semi-automatic rifle with a ten-round magazine and a togglable scope as the secondary function; the model shows a reflex sight mounted in front of a magnifying scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK417 20MOD.jpg|thumb|none|400px|Heckler &amp;amp; Koch 417 with 20&amp;quot; barrel, Leupold Mark 4 scope, and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOTL417B.jpg|thumb|none|600px|Walker with a HK417 on his back.]]&lt;br /&gt;
[[Image:SOTL417A.jpg|thumb|none|600px|View through the scope of the HK417.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
&lt;br /&gt;
Sergeant Lugo's standard assault rifle is a [[TAR-21]]. It is shown with standard 30 round magazines, cloth wrapped around the stock and the hand guard, and no optical scope. It is never seen in the hands of the enemy and can only be attained by the player at the end of Chapter 13.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 with Kimber Mepro red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Tar1.jpg|thumb|none|450px|'''Airsoft''' Ares Tavor TAR-21 showing iron sights]]&lt;br /&gt;
[[Image:SOtar21.jpg|thumb|none|500px|Pre-release image of the TAR-21, showing it would originally have mounted a reflex optic.]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-TAR21.jpg|thumb|none|500px|Another image of a pre-release TAR-21 with an optic.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-4A-01==&lt;br /&gt;
The [[OC-14|OTs-14-4A-01]] is unlocked at Rank 15. Listed as &amp;quot;OTS-14&amp;quot;.&lt;br /&gt;
[[Image:OTS-14.jpg|thumb|none|450px|OTs-14-4A-01 Groza - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==AA-12==&lt;br /&gt;
&lt;br /&gt;
The [[AA-12]] is seen towards the end of the game, often in the hands of heavy troops. It is the third shotgun the player can have and is superior to both shotguns in every way. It is equipped with a 20 round magazine and its accuracy allows it be effective at far greater distances than the other two shotguns. Its main downside is that it does not share shotgun ammunition with the other shotguns, and its rate of fire will drain its magazine extremely quickly.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg||thumb|none|400px|MPS AA-12 - 12 Gauge]]&lt;br /&gt;
[[Image:SOTL AA12 1.jpg||thumb|none|600px|Walker fires the AA-12 from behind cover.]]&lt;br /&gt;
[[Image:SOTL AA12 2.jpg||thumb|none|600px|Walker reloads the AA-12.]]&lt;br /&gt;
[[Image:SOTL AA12 3.jpg||thumb|none|600px|Walker holds an AA-12 shotgun in one of the game's endings.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90]] is the second shotgun available, using the US military &amp;quot;M1014&amp;quot; designation, though the model is incorrect for a military shotgun as it only has a 4-round tube. It holds more shells than the W1200 and has greater range, making it a superior weapon, and is correctly shown firing in semi-auto mode rather than pump-action.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|450px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:SOTLM4A.jpg|thumb|none|600px|Walker holds an M4 Super 90 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] is the first shotgun unlocked in multiplayer. Appears as &amp;quot;M-590&amp;quot;.&lt;br /&gt;
[[image:Mossberg590.jpg|450px|thumb|none|Mossberg 590 - 12 Gauge. Without heat shield.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1200==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester Model 1200/1300|Winchester Model 1200]] is called the &amp;quot;W1200,&amp;quot; and is shown with a sawed-off barrel and stock and cloth wrapped around the grips. When firing, the breach can be seen cycling. Its power is amazingly strong in close quarters, and its fire speed makes it useful during blind fire. It is the most commonly found shotgun in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1200Police.jpg|thumb|none|450px|Winchester Model 1200 Police Model - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M99==&lt;br /&gt;
The [[Barrett M99]] is called the &amp;quot;M-99 Sniper.&amp;quot; Appearing only once in the chapter &amp;quot;Adams,&amp;quot; it is an incredibly powerful weapon able to down a Heavy soldier in just two shots, but being single-shot must be reloaded each time it is fired. Like the Steyr Elite, its secondary fire toggles between 8x and 16x scope magnification.&lt;br /&gt;
[[Image:Barett m99-1.jpg|thumb|none|400px|Barrett M99 - .50 BMG / .416 Barrett]]&lt;br /&gt;
[[Image:SOTL M99.jpg|thumb|none|600px|Walker takes cover and reloads the Barrett.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MSG90==&lt;br /&gt;
The &amp;quot;MSG 90&amp;quot; of the game is a hybrid of an older [[Heckler &amp;amp; Koch MSG90|MSG90]] (stock and butt pad design, bipod) and the newer MSG90 A1 (threaded barrel with flash hider, angled charging handle, iron sights). It is available in multiplayer only.&lt;br /&gt;
[[Image:HKMSG90.jpg|thumb|none|400px|Heckler &amp;amp; Koch MSG90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:HKMSG90A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MSG90A1 with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOTL MSG90.jpg|thumb|none|600px|Weapon selection view of the hybrid MSG90.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company M110 SASS==&lt;br /&gt;
The [[M110 SASS]] is unlocked at Rank 17.&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|400px|M110 SASS with Harris bipod, Leupold Mark 4 scope, and tan paint scheme -  7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOTL M110.jpg|thumb|none|600px|Weapon selection view of the M110 SASS.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr Scout|Steyr Elite]] appears in the game as a usable sniper rifle. It is incorrectly listed as and referred to by Walker as the &amp;quot;Scout Tactical&amp;quot;. The main sniper rifle in the campaign, its secondary fire toggles between 8x and 16x magnification. For greater control Walker can crouch, reducing the amount of drift.&lt;br /&gt;
&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|none|400px|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Scout.jpg|thumb|none|400px|Steyr Scout Tactical - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOrifle.jpg|thumb|none|600px|Walker with a Steyr Elite in one of the first trailers.]]&lt;br /&gt;
[[Image:SOTL ELITE 1.jpg|thumb|none|600px|Lugo with a Steyr Elite. The adjustable cheek rest and full-length picatinny rail on top (the key differences between the newer Elite and the older Scout) are clearly visible. Also note the aftermarket flash suppressor.]]&lt;br /&gt;
[[Image:SOTL ELITE 2.jpg|thumb|none|600px|View through the scope of the Elite. The secondary fire key toggles between 8x and 16x zoom.]]&lt;br /&gt;
[[Image:SOTL Elite 3.jpg|thumb|none|600px|Walker retracts the bolt and reloads the Elite.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
One [[Browning M2|Browning M2HB]] is mounted on a Humvee during the parking lot shootout. It is not usable by Walker.&lt;br /&gt;
[[Image:BrowningM2_plain.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[Image:SOTL M2HB.jpg|thumb|none|600px|Walker observes the M2HB that nearly blew his head off. The absence of the carrying handle indicates that this is an M2HB and not an M2A2 like all the other Brownings in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2A2 ==&lt;br /&gt;
The [[Browning M2|Browning M2A2 Heavy Machine Gun]], called the &amp;quot;M2E2 HMG,&amp;quot; is seen at fixed points throughout the game, always fitted with a metal gunshield. It has an unlimited amount of ammunition and is governed by a heat gauge, with the barrel glowing red hot and steaming from the muzzle if the weapon is fired for too long. Walker is able to crouch while using the turret, &amp;quot;blind firing&amp;quot; the weapon by leaning up with one hand for better protection but decreased accuracy.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2A2.jpg|thumb|none|401px|Browning M2A2 Heavy Machine Gun - .50 BMG]] &lt;br /&gt;
[[Image:SpecOps M2A2.jpg|thumb|none|600px|An M2A2 MG as seen in the trailer.]]&lt;br /&gt;
[[Image:SOTL M2A2 1.jpg|thumb|none|600px|Walker mans the mounted M2A2.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249E2 SAW==&lt;br /&gt;
The [[M249|FN M249E2 Squad Automatic Weapon]] is Lieutenant Adams' main weapon throughout the campaign, and is used by most of the blast suit clad heavy enemies. Unlike the other weapons, its ammunition capacity is shown as two solid white bars, each representing 50 rounds. Rather predictably, it cannot use the 30-round STANAG magazine used by the M4A1 and TAR-21; this functionality is seldom used in real life due to reliability issues, but is as usual in games not even presented as an option.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOTL-M249-M1014.jpg|thumb|none|600px|Adams holds an M249E2 SAW.]]&lt;br /&gt;
[[Image:SOTL M249 1.jpg|thumb|none|600px|Adams holding an M249E2 SAW while looking at a dead soldier.]]&lt;br /&gt;
[[Image:SOTL M249E2 1.jpg|thumb|none|600px|Walker reloads the M249E2 SAW.]]&lt;br /&gt;
[[Image:SOTL M249E2 2.jpg|thumb|none|600px|The mag well for STANAG magazines confirms that this is a genuine SAW and not an M249 / Mk 46 hybrid that some games feature.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] can be seen mounted on Black Hawk helicopters, and is used by Walker in the flash-foward introduction.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SpecOps GAU17.jpg|thumb|none|600px|Walker mans the helicopter-mounted GAU-17/A.]]&lt;br /&gt;
[[Image:SOTLGAU17A.jpg|thumb|none|600px|Walker opens fire with the GAU-17/A.]]&lt;br /&gt;
[[Image:SOTLGAU17B.jpg|thumb|none|600px|Smoking barrels of the GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==FN MK 13 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN EGLM|FN Mk. 13]] is mounted on the [[SCAR-H]] CQC. It has a limit of three rounds and switches the crosshair to a leaf sight style reticle when selected.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk13 (Mk17).jpg|thumb|none|450px|Late Model FN MK 13 mounted on a Gen3 [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] - 40mm]]&lt;br /&gt;
[[Image:SOscar.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== M224 Mortar ==&lt;br /&gt;
&lt;br /&gt;
An [[M224 Mortar]] is used by Walker, Lugo and Adams to launch white phosphorous rounds at a large group of soldiers. Walker first launches a fictional &amp;quot;camera&amp;quot; round to provide the satellite-style overhead view used to aim the weapon, viewing the output on a laptop and giving orders for shots to his squadmates. The decision by Walker to make use of this weapon proves to be a pivotal event in the game's plot.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar with M7 baseplate - 60mm]]&lt;br /&gt;
[[Image:SOTLM224A.jpg|thumb|none|600px|Walker examines the M224 mortar.]]&lt;br /&gt;
[[Image:SOTLM224B.jpg|thumb|none|600px|Walker takes one last look at the mortar before leaving the area.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1L==&lt;br /&gt;
&lt;br /&gt;
The [[MGL-140|Milkor MGL Mk 1L]] is seen throughout the campaign, though it is rarely used by enemies. Rounds are loaded one at a time, meaning it is slow to use, but due to reasonably realistic blast radius it is one of the most powerful weapons available.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:SOTLMGL1.jpg|thumb|none|600px|Walker takes aim with the MGL Mk 1L launcher.]]&lt;br /&gt;
[[Image:SOTLMGL2.jpg|thumb|none|600px|It is a mystery how can Walker reload the MGL in one second while keeping his right hand on the trigger and hanging on with his left hand.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is found occasionally during the campaign; it is instant death to all enemy types within the substantial blast radius, though ammo is rare and little can be carried. It is sometimes seen in the hands of enemies, and is an instant kill if it hits directly.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:SOTLrpg7.JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The frag grenades seen in game are [[M67 hand grenade]]s.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M67 Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M84 stun grenade]] is simply called the &amp;quot;stun grenade.&amp;quot; Walker can pick up and use stun grenades himself, or if the AI detects the player is suppressed Adams will offer a prompt to throw one at nearby enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Sticky Grenade&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The third grenade type is a &amp;quot;Sticky Grenade&amp;quot;. Once thrown, the surrounding frame of the grenade splits apart, revealing the sticky explosive underneath. Sticky grenades have a longer fuse than standard hand grenades, but can stick to enemies who will often panic and run towards others.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Innawoods</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Spec_Ops:_The_Line&amp;diff=642913</id>
		<title>Spec Ops: The Line</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Spec_Ops:_The_Line&amp;diff=642913"/>
		<updated>2012-12-25T16:16:37Z</updated>

		<summary type="html">&lt;p&gt;Innawoods: /* AK-103 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incompletepage}}&lt;br /&gt;
[[Image:Specopstheline.jpg|thumb|right|300px|''Spec Ops: The Line'' (2012)]]&lt;br /&gt;
'''''Spec Ops: The Line''''' is a 2012 squad-based third-person shooter video game developed by Yager and published by 2K Games, influenced by Joseph Conrad's classic novella ''Heart of Darkness''. Set in the aftermath of a series of devastating sandstorms which have isolated and largely destroyed the city of Dubai, the plot concerns a US Army battalion, the fictional 33rd, under the command of Colonel John Konrad. This battalion defied orders and attempted to evacuate the civilian population, and was thought completely lost until a mysterious looped broadcast was picked up from Konrad declaring the evacuation attempt to have failed. The player takes on the role of Captain Walker, leader of a three-man Delta Force unit sent to find out what happened to the 33rd.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Spec Ops: The Line'':'''&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
&lt;br /&gt;
A [[Beretta M9]] with a greyish slide is the starting pistol for Walker and the basic sidearm used by enemy soldiers. The gun is modelled with an uncocked hammer, despite being a DA / SA pistol, and Walker is always shown pulling the slide after reloading. Being the weakest gun in the game it is only really a placeholder until the player finds something better.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:SOTL 92FS 2.jpg|thumb|none|600px|A Beretta M9 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle==&lt;br /&gt;
&lt;br /&gt;
A [[Desert Eagle]] handgun is seen several times during the campaign; per videogame norms it is a supergun, able to kill most regular enemies in a single shot. It features an eight round capacity. While barely seen in the first half of the campaign, it becomes more prominent in the latter portions. &lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|350px|Desert Eagle Mark XIX - .50AE]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
&lt;br /&gt;
A [[Colt Python]] is used by Captain Riggs of the CIA, but can only be used by the player once during the entire campaign. It has similar stats to the [[Desert Eagle]] but its recoil is much lower. When reloading Walker appears to use a speedloader.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg‎ |thumb|400px|none|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is referred to as the &amp;quot;P90&amp;quot;. It has a correct capacity of 50 rounds, though oddly the ammo indicator shows the rounds in a helix-like pattern despite the P90 not using a helical magazine. The secondary function toggles a laser sight which improves accuracy in close quarters and becomes less efficient at distance. Its higher rate of fire and stronger round makes it superior to the [[UMP45]] in every way possible. &lt;br /&gt;
[[File:FNP90.jpg|thumb|none|350px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[File:The_line_p90.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[MP7|MP7A1]] is unlocked at Rank 4.&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Hensoldt RSA red dot sight and stock extended - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[UMP|UMP45]] is the first of two SMGs the player encounters in the campaign. The gun is modeled with a 25 round straight magazine. It has very low recoil and is very powerful when in close counters. In most chapters involving indoor combat enemies will be armed with this weapon. The weapon icon shows a built in foregrip similar to that seen in ''[[Counter-Strike]]'' but the in-game model does not.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|H&amp;amp;K UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:SpecOps UMP.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SOTL UMP45 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SOTL UMP45 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] is called the &amp;quot;Micro 9mm;&amp;quot; it is treated as a pistol, and is one of the more common weapons early in the game. It has a 32-round capacity, even though it is modeled with a 15-round magazine. The secondary fire key allows Walker to attach a suppressor to the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[Image:SOTL Micro 1.jpg|thumb|none|600px|A Micro Uzi on the ground.]]&lt;br /&gt;
[[Image:SOTL Micro 2.jpg|thumb|none|600px|Walker blindfiring a Micro Uzi.]]&lt;br /&gt;
[[Image:SOTL Micro 3.jpg|thumb|none|600px|Walker screws a suppressor to his Micro Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] is available in MP. It is unlocked at Rank 23 and features a non-removable suppressor.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|350px|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Assault and Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
&lt;br /&gt;
The [[AK-103]] (evident by the stamped receiver, AK-74-style flash hider and 90 degree gas block) with wooden stock and hand-guard appears in the game as the &amp;quot;AK-47&amp;quot;. It is the AK-103-2 variant, since it has selectable fire modes (burst and auto) as its secondary function. Unfortunately the in-game model of the AK-pattern rifles always have the safety engaged.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Ak103specops.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:SpecOps AKM 1.jpg|thumb|none|600px|Note the bracket mount for optics above the trigger guard.]]&lt;br /&gt;
[[Image:SpecOps AKM 2.jpg|thumb|none|600px|A soldier fires his AK-103 in a trailer. Note that the selection lever is set to safe.]]&lt;br /&gt;
[[Image:SOTL AK103 1.jpg|thumb|none|600px|Walker takes cover with an AK-103.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
&lt;br /&gt;
The [[AKMSU]] appears in MP where it is listed as &amp;quot;[[AKS-74U]]&amp;quot;. It has a bakelite magazine. This is the starting assault rifle in the game.&lt;br /&gt;
[[Image:AK-Krinkov.jpg|thumb|none|450px|AKMSU - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] is Walker's starting rifle and is used by enemies throughout the game; it is also Walker's designated weapon and he will always be shown carrying one in cutscenes regardless of what the player is actually equipped with. It is possible to attach a suppressor anytime during gameplay using the secondary fire ability. For some reason, the M4 has two rear iron sights, a flip up type and an A2 type; it is shown with tan furnishings, a Magpul-style handling loop on the magazine, an extended flash hider, and an aftermarket handguard seemingly based on the VLTOR CASV-EL. It provides a higher rate of fire than other assault rifles, but does not have fire mode selection and is weaker than the battle rifles. In one cutscene Walker uses a Surefire weaponlight, but this ability is not seen in gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|450px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOTL M4A1 1.jpg|thumb|none|600px|Walker with an M4A1 in one of the cutscenes. Note the magazine handling loop, basically the same as the classic Magpul but with the loop rather impractically turned side-on. Note also the rather odd presence of a Magpul PMAG with a Ranger Plate on the front of Walker's chest rig; no weapon in the game uses such a magazine.]]&lt;br /&gt;
[[Image:SOTL M4A1 2.jpg|thumb|none|600px|Walker opens fire with the M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is a mid-to-late game assault rifle first encountered in the chapter &amp;quot;The Road.&amp;quot; The secondary fire mode toggles between burst and full-auto fire modes; this means there is no ability to toggle the ACOG sight fitted to the weapon, which is always on.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOTLF1B.jpg|thumb|none|600px|Walker reloads his FAMAS F1 after saving Riggs.]]&lt;br /&gt;
[[Image:SOTLF1A.jpg|thumb|none|600px|View through the ACOG attached to the FAMAS F1.]]&lt;br /&gt;
[[Image:SpecOps FAMAS.jpg|thumb|none|600px|A soldier takes cover with a FAMAS F1 in the multiplayer trailer of the game.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
&lt;br /&gt;
The [[MK 17|FN SCAR-H]] appears late in the game as a high-level assault rifle. It is shown with a CQC barrel, [[M16]]-style flash hider, and an [[FN EGLM|FN Mk. 13]] grenade launcher. It is full-auto only due to the grenade launcher being the secondary function.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk13 (Mk17).jpg|thumb|none|450px|Late Model FN MK 13 mounted on a SCAR-H CQC - 40mm]]&lt;br /&gt;
[[Image:SOTLMK17B.jpg|thumb|none|600px|Walker fires the SCAR-H CQC.]]&lt;br /&gt;
[[Image:SOTLMK17C.jpg|thumb|none|600px|Walker takes cover and reloads the MK 13 grenade launcher.]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-SCARHCQC.jpg|thumb|none|600px|A hostile soldier about to execute a civilian with a SCAR-H. This is the only case where a SCAR-H is seen without the MK 3 grenade launcher. When this guy is killed, he will drop an M4A1 however.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK417]] is called the &amp;quot;417&amp;quot; and is depicted as a semi-automatic rifle with a ten-round magazine and a togglable scope as the secondary function; the model shows a reflex sight mounted in front of a magnifying scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK417 20MOD.jpg|thumb|none|400px|Heckler &amp;amp; Koch 417 with 20&amp;quot; barrel, Leupold Mark 4 scope, and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOTL417B.jpg|thumb|none|600px|Walker with a HK417 on his back.]]&lt;br /&gt;
[[Image:SOTL417A.jpg|thumb|none|600px|View through the scope of the HK417.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
&lt;br /&gt;
Sergeant Lugo's standard assault rifle is a [[TAR-21]]. It is shown with standard 30 round magazines, cloth wrapped around the stock and the hand guard, and no optical scope. It is never seen in the hands of the enemy and can only be attained by the player at the end of Chapter 13.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 with Kimber Mepro red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Tar1.jpg|thumb|none|450px|'''Airsoft''' Ares Tavor TAR-21 showing iron sights]]&lt;br /&gt;
[[Image:SOtar21.jpg|thumb|none|500px|Pre-release image of the TAR-21, showing it would originally have mounted a reflex optic.]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-TAR21.jpg|thumb|none|500px|Another image of a pre-release TAR-21 with an optic.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-4A-01==&lt;br /&gt;
The [[OC-14|OTs-14-4A-01]] is unlocked at Rank 15. Listed as &amp;quot;OTS-14&amp;quot;.&lt;br /&gt;
[[Image:OTS-14.jpg|thumb|none|450px|OTs-14-4A-01 Groza - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==AA-12==&lt;br /&gt;
&lt;br /&gt;
The [[AA-12]] is seen towards the end of the game, often in the hands of heavy troops. It is the third shotgun the player can have and is superior to both shotguns in every way. It is equipped with a 20 round magazine and its accuracy allows it be effective at far greater distances than the other two shotguns. Its main downside is that it does not share shotgun ammunition with the other shotguns, and its rate of fire will drain its magazine extremely quickly.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg||thumb|none|400px|MPS AA-12 - 12 Gauge]]&lt;br /&gt;
[[Image:SOTL AA12 1.jpg||thumb|none|600px|Walker fires the AA-12 from behind cover.]]&lt;br /&gt;
[[Image:SOTL AA12 2.jpg||thumb|none|600px|Walker reloads the AA-12.]]&lt;br /&gt;
[[Image:SOTL AA12 3.jpg||thumb|none|600px|Walker holds an AA-12 shotgun in one of the game's endings.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90]] is the second shotgun available, using the US military &amp;quot;M1014&amp;quot; designation, though the model is incorrect for a military shotgun as it only has a 4-round tube. It holds more shells than the W1200 and has greater range, making it a superior weapon, and is correctly shown firing in semi-auto mode rather than pump-action.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|450px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:SOTLM4A.jpg|thumb|none|600px|Walker holds an M4 Super 90 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] is the first shotgun unlocked in multiplayer. Appears as &amp;quot;M-590&amp;quot;.&lt;br /&gt;
[[image:Mossberg590.jpg|450px|thumb|none|Mossberg 590 - 12 Gauge. Without heat shield.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1200==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester Model 1200/1300|Winchester Model 1200]] is called the &amp;quot;W1200,&amp;quot; and is shown with a sawed-off barrel and stock and cloth wrapped around the grips. When firing, the breach can be seen cycling. Its power is amazingly strong in close quarters, and its fire speed makes it useful during blind fire. It is the most commonly found shotgun in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1200Police.jpg|thumb|none|450px|Winchester Model 1200 Police Model - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M99==&lt;br /&gt;
The [[Barrett M99]] is called the &amp;quot;M-99 Sniper.&amp;quot; Appearing only once in the chapter &amp;quot;Adams,&amp;quot; it is an incredibly powerful weapon able to down a Heavy soldier in just two shots, but being single-shot must be reloaded each time it is fired. Like the Steyr Elite, its secondary fire toggles between 8x and 16x scope magnification.&lt;br /&gt;
[[Image:Barett m99-1.jpg|thumb|none|400px|Barrett M99 - .50 BMG / .416 Barrett]]&lt;br /&gt;
[[Image:SOTL M99.jpg|thumb|none|600px|Walker takes cover and reloads the Barrett.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MSG90==&lt;br /&gt;
The &amp;quot;MSG 90&amp;quot; of the game is a hybrid of an older [[Heckler &amp;amp; Koch MSG90|MSG90]] (stock and butt pad design, bipod) and the newer MSG90 A1 (threaded barrel with flash hider, angled charging handle, iron sights). It is available in multiplayer only.&lt;br /&gt;
[[Image:HKMSG90.jpg|thumb|none|400px|Heckler &amp;amp; Koch MSG90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:HKMSG90A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MSG90A1 with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOTL MSG90.jpg|thumb|none|600px|Weapon selection view of the hybrid MSG90.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company M110 SASS==&lt;br /&gt;
The [[M110 SASS]] is unlocked at Rank 17.&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|400px|M110 SASS with Harris bipod, Leupold Mark 4 scope, and tan paint scheme -  7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOTL M110.jpg|thumb|none|600px|Weapon selection view of the M110 SASS.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr Scout|Steyr Elite]] appears in the game as a usable sniper rifle. It is incorrectly listed as and referred to by Walker as the &amp;quot;Scout Tactical&amp;quot;. The main sniper rifle in the campaign, its secondary fire toggles between 8x and 16x magnification. For greater control Walker can crouch, reducing the amount of drift.&lt;br /&gt;
&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|none|400px|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Scout.jpg|thumb|none|400px|Steyr Scout Tactical - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOrifle.jpg|thumb|none|600px|Walker with a Steyr Elite in one of the first trailers.]]&lt;br /&gt;
[[Image:SOTL ELITE 1.jpg|thumb|none|600px|Lugo with a Steyr Elite. The adjustable cheek rest and full-length picatinny rail on top (the key differences between the newer Elite and the older Scout) are clearly visible. Also note the aftermarket flash suppressor. Note that Lugo is carrying straight STANAG magazines which are not used by any weapon in the game.]]&lt;br /&gt;
[[Image:SOTL ELITE 2.jpg|thumb|none|600px|View through the scope of the Elite. The secondary fire key toggles between 8x and 16x zoom.]]&lt;br /&gt;
[[Image:SOTL Elite 3.jpg|thumb|none|600px|Walker retracts the bolt and reloads the Elite.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
One [[Browning M2|Browning M2HB]] is mounted on a Humvee during the parking lot shootout. It is not usable by Walker.&lt;br /&gt;
[[Image:BrowningM2_plain.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[Image:SOTL M2HB.jpg|thumb|none|600px|Walker observes the M2HB that nearly blew his head off. The absence of the carrying handle indicates that this is an M2HB and not an M2A2 like all the other Brownings in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2A2 ==&lt;br /&gt;
The [[Browning M2|Browning M2A2 Heavy Machine Gun]], called the &amp;quot;M2E2 HMG,&amp;quot; is seen at fixed points throughout the game, always fitted with a metal gunshield. It has an unlimited amount of ammunition and is governed by a heat gauge, with the barrel glowing red hot and steaming from the muzzle if the weapon is fired for too long. Walker is able to crouch while using the turret, &amp;quot;blind firing&amp;quot; the weapon by leaning up with one hand for better protection but decreased accuracy.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2A2.jpg|thumb|none|401px|Browning M2A2 Heavy Machine Gun - .50 BMG]] &lt;br /&gt;
[[Image:SpecOps M2A2.jpg|thumb|none|600px|An M2A2 MG as seen in the trailer.]]&lt;br /&gt;
[[Image:SOTL M2A2 1.jpg|thumb|none|600px|Walker mans the mounted M2A2.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249E2 SAW==&lt;br /&gt;
The [[M249|FN M249E2 Squad Automatic Weapon]] is Lieutenant Adams' main weapon throughout the campaign, and is used by most of the blast suit clad heavy enemies. Unlike the other weapons, its ammunition capacity is shown as two solid white bars, each representing 50 rounds. Rather predictably, it cannot use the 30-round STANAG magazine used by the M4A1 and TAR-21; this functionality is seldom used in real life due to reliability issues, but is as usual in games not even presented as an option.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOTL-M249-M1014.jpg|thumb|none|600px|Adams holds an M249E2 SAW.]]&lt;br /&gt;
[[Image:SOTL M249 1.jpg|thumb|none|600px|Adams holding an M249E2 SAW while looking at a dead soldier.]]&lt;br /&gt;
[[Image:SOTL M249E2 1.jpg|thumb|none|600px|Walker reloads the M249E2 SAW.]]&lt;br /&gt;
[[Image:SOTL M249E2 2.jpg|thumb|none|600px|The mag well for STANAG magazines confirms that this is a genuine SAW and not an M249 / Mk 46 hybrid that some games feature.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] can be seen mounted on Black Hawk helicopters, and is used by Walker in the flash-foward introduction.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SpecOps GAU17.jpg|thumb|none|600px|Walker mans the helicopter-mounted GAU-17/A.]]&lt;br /&gt;
[[Image:SOTLGAU17A.jpg|thumb|none|600px|Walker opens fire with the GAU-17/A.]]&lt;br /&gt;
[[Image:SOTLGAU17B.jpg|thumb|none|600px|Smoking barrels of the GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==FN MK 13 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN EGLM|FN Mk. 13]] is mounted on the [[SCAR-H]] CQC. It has a limit of three rounds and switches the crosshair to a leaf sight style reticle when selected.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk13 (Mk17).jpg|thumb|none|450px|Late Model FN MK 13 mounted on a Gen3 [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] - 40mm]]&lt;br /&gt;
[[Image:SOscar.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== M224 Mortar ==&lt;br /&gt;
&lt;br /&gt;
An [[M224 Mortar]] is used by Walker, Lugo and Adams to launch white phosphorous rounds at a large group of soldiers. Walker first launches a fictional &amp;quot;camera&amp;quot; round to provide the satellite-style overhead view used to aim the weapon, viewing the output on a laptop and giving orders for shots to his squadmates. The decision by Walker to make use of this weapon proves to be a pivotal event in the game's plot.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar with M7 baseplate - 60mm]]&lt;br /&gt;
[[Image:SOTLM224A.jpg|thumb|none|600px|Walker examines the M224 mortar.]]&lt;br /&gt;
[[Image:SOTLM224B.jpg|thumb|none|600px|Walker takes one last look at the mortar before leaving the area.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1L==&lt;br /&gt;
&lt;br /&gt;
The [[MGL-140|Milkor MGL Mk 1L]] is seen throughout the campaign, though it is rarely used by enemies. Rounds are loaded one at a time, meaning it is slow to use, but due to reasonably realistic blast radius it is one of the most powerful weapons available.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:SOTLMGL1.jpg|thumb|none|600px|Walker takes aim with the MGL Mk 1L launcher.]]&lt;br /&gt;
[[Image:SOTLMGL2.jpg|thumb|none|600px|It is a mystery how can Walker reload the MGL in one second while keeping his right hand on the trigger and hanging on with his left hand.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is found occasionally during the campaign; it is instant death to all enemy types within the substantial blast radius, though ammo is rare and little can be carried. It is sometimes seen in the hands of enemies, and is an instant kill if it hits directly.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:SOTLrpg7.JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The frag grenades seen in game are [[M67 hand grenade]]s.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M67 Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M84 stun grenade]] is simply called the &amp;quot;stun grenade.&amp;quot; Walker can pick up and use stun grenades himself, or if the AI detects the player is suppressed Adams will offer a prompt to throw one at nearby enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Sticky Grenade&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The third grenade type is a &amp;quot;Sticky Grenade&amp;quot;. Once thrown, the surrounding frame of the grenade splits apart, revealing the sticky explosive underneath. Sticky grenades have a longer fuse than standard hand grenades, but can stick to enemies who will often panic and run towards others.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Innawoods</name></author>
	</entry>
</feed>