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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=IRMacGuyver</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=IRMacGuyver"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/IRMacGuyver"/>
	<updated>2026-06-24T08:49:09Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Villar_Perosa_M1915&amp;diff=1587278</id>
		<title>Talk:Villar Perosa M1915</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Villar_Perosa_M1915&amp;diff=1587278"/>
		<updated>2023-06-30T06:54:12Z</updated>

		<summary type="html">&lt;p&gt;IRMacGuyver: /* Indiana Jones and the Last Crusade */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Additional Images==&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg|thumb|none|400px|Fake &amp;quot;Villar Perosa&amp;quot; SMG. Photo from [http://www.longmountain.com/just-for-fun/movie-guns/TheSicilian/ Long Mountain Outfitters] web site.]]&lt;br /&gt;
&lt;br /&gt;
== Indiana Jones and the Last Crusade ==&lt;br /&gt;
&lt;br /&gt;
Indiana Jones and the Last Crusade, and many other movies, have the villar perosa listed on their pages but then aren't listed here.  I get that the ones in these movies are fakes but they should still be added here with notes as to the actual guns used in the mockup. [[User:IRMacGuyver|IRMacGuyver]] ([[User talk:IRMacGuyver|talk]]) 06:54, 30 June 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>IRMacGuyver</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:JoJo%27s_Bizarre_Adventure_-_Season_1&amp;diff=1344093</id>
		<title>Talk:JoJo's Bizarre Adventure - Season 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:JoJo%27s_Bizarre_Adventure_-_Season_1&amp;diff=1344093"/>
		<updated>2020-05-05T23:38:21Z</updated>

		<summary type="html">&lt;p&gt;IRMacGuyver: /* Smith &amp;amp; Wesson Model 30 */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Suggestions==&lt;br /&gt;
This is going to be long soon. I suggest splitting it up at least. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 04:42, 21 March 2020 (EDT)&lt;br /&gt;
:How do you believe the page should be separated? Should it be split into parts, as it is now? Or should the pages be divided based on seasons, like other television shows on this site? [[User:BitesTheDust|BitesTheDust]] ([[User talk:BitesTheDust|talk]]) 01:27, 22 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 30 ==&lt;br /&gt;
&lt;br /&gt;
The pistol used by Guido Mista looks to incorporate parts of the Smith &amp;amp; Wesson 36, or some variant, along with the Colt Detective line of revolvers to me.  Since that line of revolvers could be ordered from the factory with hammer shrouds, detective, agent, cobra.  Here's a screenshot of a closeup... https://i.imgur.com/uZyTXA9.png I just wanted to get consensus before altering the page since I mainly only do grammar corrections. [[User:IRMacGuyver|IRMacGuyver]] ([[User talk:IRMacGuyver|talk]]) 19:38, 5 May 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>IRMacGuyver</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops&amp;diff=1206125</id>
		<title>Talk:Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops&amp;diff=1206125"/>
		<updated>2018-08-14T12:27:58Z</updated>

		<summary type="html">&lt;p&gt;IRMacGuyver: /* ray gun */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Call of Duty: Black Ops/Archive 1]] and [[Talk:Call of Duty: Black Ops/Archive 2]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
= Live Action Commercial=&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
&lt;br /&gt;
[[File:CODBOLiveActComM1911.jpg|thumb|none|600px|A chef fires two [[M1911A1]]s in different directions, an action that is impossible in game.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
&lt;br /&gt;
[[File:CODBOLiveActComRemington870.jpg|thumb|none|600px|The [[Mossberg 500]] being fired. This weapon is not ever available in the game but judging by the heatshield slapped attached, it may be standing in for the [[Ithaca 37|Ithaca 37 Stakeout]].]]&lt;br /&gt;
[[File:CODBOLiveActComRemington870Closeup.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CODBOLiveActComRemington870FPS.jpg|thumb|none|600px|If you ever see yourself in a similar situation just remember, they're right behind you.]]&lt;br /&gt;
[[File:CODBOLiveActComAUG&amp;amp;PumpShotgun.jpg|thumb|none|600px|See girls do play COD.]]&lt;br /&gt;
&lt;br /&gt;
==Mini Uzi==&lt;br /&gt;
&lt;br /&gt;
[[File:CODBOLiveActComMiniUzi.jpg|thumb|none|600px|A player firing his [[Mini Uzi]], which appears to be standing in for it's full sized counterpart actually seen in game.]]&lt;br /&gt;
&lt;br /&gt;
==AUG==&lt;br /&gt;
&lt;br /&gt;
[[File:CODBOLiveActComAUG&amp;amp;PumpShotgun.jpg|thumb|none|600px|The [[AUG]] in the background. Note the black finish, where the one in game is olive drab.]]&lt;br /&gt;
[[File:CODBOLiveActComAUG.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
[[File:CODBOLiveActComM733.jpg|thumb|none|600px|&amp;quot;My emblem is bigger than yours&amp;quot;.]]&lt;br /&gt;
[[File:CODBOLiveActComAR15&amp;amp;M203.jpg|thumb|none|600px|Kobe Bryant of the NBA's Los Angeles Lakers with an [[M4A1]] with an [[M203]]. The &amp;quot;Mamba&amp;quot; emblem refers to his nickname, The Black Mamba.]]&lt;br /&gt;
&lt;br /&gt;
==WASR-2==&lt;br /&gt;
&lt;br /&gt;
[[File:CODBOLiveActComWASR2.jpg|thumb|none|600px|Hotel employee somehow gets into a shootout. Still not as crazy as spring break.]]&lt;br /&gt;
[[File:CODBOLiveActComWASR2(2).jpg|thumb|none|600px|A &amp;quot;player&amp;quot; holds the [[Romanian WASR|WASR-2]] before getting blown to bits by a crossbow bolt.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
[[File:CODBOLiveActComRPG7.jpg|thumb|none|600px|A player about to fire his [[RPG-7]] as he gives a sneak peak at a faction that did not make it into the final game. The all powerful Best Buy faction.]]&lt;br /&gt;
[[File:CODBOLiveActComRPG7Kimmel.jpg|thumb|none|600px|Jimmy Kimmel (yes that Jimmy Kimmel) is about to fire the RPG-7. He humorously falls on his ass due to the back blast.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134==&lt;br /&gt;
&lt;br /&gt;
[[File:CODBOLiveActComM134Huey.jpg|thumb|none|600px|The [[M134]] being fired from an UH-1 Huey.]]&lt;br /&gt;
[[File:CODBOLiveActComM134Huey2.jpg|thumb|none|600px|Thats... one way to do your job in the demolition business.]]&lt;br /&gt;
&lt;br /&gt;
==Crossbow==&lt;br /&gt;
&lt;br /&gt;
[[File:CODBOLiveActComCrossbow.jpg|thumb|none|600px|The Crossbow about to be fired.]]&lt;br /&gt;
&lt;br /&gt;
= Miscellaneous Weapons =&lt;br /&gt;
&lt;br /&gt;
== SOG Knife ==&lt;br /&gt;
The SOG Knife is a special knife used by the player (as Alex Mason) in the mission &amp;quot;Victor Charlie&amp;quot;. This is the only time the SOG Knife is in use.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0159.jpg|thumb|none|600px|SOG Knife in idle. Note the tally marks.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0167.jpg|thumb|none|600px|SOG Knife been drawn.]]&lt;br /&gt;
&lt;br /&gt;
== Tomahawk ==&lt;br /&gt;
The Tomahawk axe is a melee weapon that replaces the throwing knife (or tactical knife) from ''[[Modern Warfare 2]]'' in mutliplayer. In single-player, it's only available on the mission &amp;quot;Rebirth&amp;quot; after obtaining it from a Russian harbor worker and killing him with it.&lt;br /&gt;
[[Image:Tomahawk-BO.jpg|thumb|none|600px|Tomahawk in Create-a-Class.]]&lt;br /&gt;
[[Image:Tomahawk-BOthrow.jpg|thumb|none|400px|A Tomahawk being thrown.]]&lt;br /&gt;
&lt;br /&gt;
== Ballistic Knife ==&lt;br /&gt;
The ballistic knife is a powerful melee weapon that available only in multiplayer and zombie modes. The knife is firing blades with a spring inside the body.Even though the ballistic knife does not appear in single player,it's appearance in multiplayer could be seen as anachronistic,as the ballistic knife was not developed until the early 1980's&lt;br /&gt;
&lt;br /&gt;
The ballistic knife in game also has an unrealistically long range,the real ballistic knife has a maximum range of only twenty to thirty feet while the blades in game travels near infinitely in an arc. &lt;br /&gt;
&lt;br /&gt;
[[Image:BK-BO.jpg|thumb|none|600px|The ballistic knife being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
== Main Knife ==&lt;br /&gt;
&lt;br /&gt;
The knife returns in Call of Duty: Black Ops. It is still a one-hit kill, but unlike the previous versions, seems to cause a very large fountain of blood to appear after knifing an enemy. &lt;br /&gt;
&lt;br /&gt;
[[Image:659px-KnifeBlackOpsMultiplayer.png|thumb|none|500px|The Main Knife in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Prison Knife ==&lt;br /&gt;
&lt;br /&gt;
The Prison Knife is a melee weapon used in the mission &amp;quot;Vorkuta&amp;quot; in Call of Duty: Black Ops. It appears to be a jagged piece of scrap metal, similar to a 'shank' or 'shiv'. After Mason acquires another weapon, the prison knife is no longer equipped, and is only used by pressing the melee button. You can see blood on the blade, probably from stabbing the prison guard.&lt;br /&gt;
&lt;br /&gt;
[[Image:624px-Prisonknife.jpg|thumb|none|500px|The Prison Knife in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Karambit Knife ==&lt;br /&gt;
&lt;br /&gt;
The Karambit Knife is a combat knife used in the Call of Duty: Black Ops mission Executive Order. It is used to kill a Russian soldier by sticking it into the soldier's spinal cord, killing him, allowing the player and Frank Woods to take their uniform and infiltrate the launch site. Though this blade is used only by US Federal Air Marshals currently, Mason and Woods could have used it instead of a normal blade to aid in the purpose of the mission. Unlike a normal blade, it is shaped like a jungle cat's claw. &lt;br /&gt;
&lt;br /&gt;
[[Image:561px-Karambit_Knife.jpg|thumb|none|500px|Karambit Knife in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Bowie Knife ==&lt;br /&gt;
&lt;br /&gt;
The Bowie Knife is a special melee weapon which can be bought for 3000 points in Der Riese, Kino der Toten and Five. It is larger and wider than the standard combat knife in Call of Duty: Black Ops (or any Call of Duty game for that matter). It increases Knife damage from 150 to 1150, making it a one-hit-kill for zombies from Round 1 to Round 11. It is a one-hit-kill to Hellhounds all the way up until the third hellround. &lt;br /&gt;
&lt;br /&gt;
[[Image:BowieKnifePolkCompetition2-1024.jpg|thumb|none|500px|The Bowie Knife in Real Life.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Bowie.jpg|thumb|none|400px|The Bowie Knife in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Crossbow ==&lt;br /&gt;
&lt;br /&gt;
The Crossbow is a new weapon that featured in ''Call of Duty: Black Ops''. It is speculated to fulfill the role of a quiet, long range weapon. The crossbow appears in the campaign missions &amp;quot;Executive Order&amp;quot; and &amp;quot;WMD&amp;quot;, which are set in Baikonur and the Ural Mountains, respectively. In multiplayer, crossbows only fire explosive bolts; in singleplayer, they can also fire normal bolts. Crossbows in singleplayer also often have scopes attached, using anachronistic slotted accessory rails. &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0205.jpg|thumb|none|550px|Crossbow in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0206.jpg|thumb|none|550px|Crossbow in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
A flamethrower of unknown model has been confirmed to be in Call of Duty: Black Ops as found in the &amp;quot;GKnova6 document&amp;quot; which can be found here: [http://i477.photobucket.com/albums/rr135/priceman14/doc10.jpg]&lt;br /&gt;
The document only refers to it as &amp;quot;Improvised Weaponry&amp;quot; in &amp;quot;Phase 1 Testing&amp;quot; with most of the other information redacted.  &lt;br /&gt;
&lt;br /&gt;
Another model appears as an underbarrel attachment. &lt;br /&gt;
&lt;br /&gt;
The image used by www.codblackopsblog.com&lt;br /&gt;
[http://www.codblackopsblog.com/wp-content/uploads/2010/05/Black-Ops-Weapons-Flamethrower.jpg]&lt;br /&gt;
&lt;br /&gt;
Reference image of Flamethrowers in Call of Duty: World at War, a past Treyarch game that featured flamethrowers. Image from www.gameinformer.com&lt;br /&gt;
[http://blog.al.com/techcetera/2008/12/Pelilucodwaw.jpg]&lt;br /&gt;
&lt;br /&gt;
[[Image:PSG1pic.JPG|thumb|none|500px|Flamethrower mounted on FAMAS F2 FELIN. ''Note ankward M16 handguard'']]&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
&lt;br /&gt;
I just realize that the BUISs on the Commando looked kinda like Troy Industry sights and they they are...backwards. They are supposed to fold back down towards you and not forward [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:49, 1 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Regarding the HK21... ==&lt;br /&gt;
&lt;br /&gt;
Shouldn't an HK21E that feeds from magazines be referred to as an HK11E?&lt;br /&gt;
As I understand the numbers: 21 = 7.62x51mm belt fed, 11 = 7.62x51mm magazine fed, 23 = 5.56x45mm belt fed and 13 = 5.56x45mm magazine fed.&lt;br /&gt;
The original HK21 could be adapted to feed from G3 mags or drums but I don't know if the &amp;quot;E&amp;quot; for Export models could be modded in the same way.&lt;br /&gt;
Is there an obvious visual difference between an HK21E with an adaptor kit and an HK11E? If so, which one is it that's in the game? [[User:Stickie|Stickie]] ([[User talk:Stickie|talk]]) 19:11, 10 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
: According to HKPro.com I was right - an HK21E adapted to fire from G3 mags or drums *is* an HK11E. I'll change the entry now. [[User:Stickie|Stickie]] ([[User talk:Stickie|talk]]) 20:33, 10 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::From the images I get of the HK11, it has a G3-style magwell with no facility for a belt feed. If you look carefully at the in-game model of the HK21, it has a magwell but it ''also'' has a belt feed opening, so it's not right for an HK11. It also doesn't have the magazine adaptor on it that an HK21 would need to use G3 mags, so it's just wrong. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:26, 11 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::On looking at it the HK21E in this game is a bodge job. Firstly, it has the belt feed from and HK21 not an HK21E. On the original HK21 the gun had a rectangular magazine well with an open side into which was inserted either a belt feed or a flat sided mag adapter (see [http://www.hkparts.net/shop/pc/HK21-Factory-Magazine-Adapter-RARE-p233.htm here], the fuller grey part in the middle is the adapter). On an HK21E the whole thing is replaced with a G3 style well, and in this case the gun does become an HK11E as this is the only difference. However the belt feed on the HK21E looks different, protruding much further out the left side of the gun and isn't as &amp;quot;tall&amp;quot; as this feed system. It uses some HK21E parts though like the stock, so it is a mess. Not to mention, as Evil Tim said, it is impossible on either gun to insert a magazine if there is a belt feed. However it is ''more'' possible on a regular HK21 as that always has a magazine well of a sort that is just blocked by the belt feed, as opposed to the HK21E where the whole thing is swapped out.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:04, 11 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Legacy zombie maps ==&lt;br /&gt;
&lt;br /&gt;
Should we have to include the weapons from the legacy zombie maps? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:26, 29 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I can only add that the WWII-guns, used in the Zombie maps, clearly taken from '''Wolrd at War'''. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:42, 9 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== [[Call_of_Duty:_Black_Ops#82-PM-37|82-PM-37 mortar]] entry ==&lt;br /&gt;
The square shape of the baseplate allows to identify the in-game weapon as BM-36, the predecessor of BM-37. The &amp;quot;PM&amp;quot; in the name is also incorrect because &amp;quot;PM&amp;quot; means &amp;quot;polkovoy minomet&amp;quot; (&amp;quot;regimental mortar&amp;quot;), and it was used for 120mm mortars while 82mm mortars were &amp;quot;BM&amp;quot;s (&amp;quot;batalyonny minomet&amp;quot; - &amp;quot;battalion mortar&amp;quot;). So my question: is &amp;quot;82-PM-37&amp;quot; the name used for this weapon in the game? If so, at least a clarification will be useful that the in-game image is of a different weapon. In case if the weapon is called in game with some generic name (like &amp;quot;a Soviet mortar&amp;quot;), it would be better to rename this entry. Thanks. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 16:59, 26 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Enfield XL64E5==&lt;br /&gt;
Since [[List of firearms used by British Armed Forces#Experimental|this page]] states that the weapon was produced from 1964 to 1970, then how come the weapon is described as &amp;quot;anachronistic&amp;quot; in the main article? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:53, 5 October 2014 (EDT)&lt;br /&gt;
:Firstly, this was just a prototype weapon that never went into full production. Those dates are the period over which it was developed, so the prototype in this form would not be available until into the 70s whilst the level it appears in is set in 1968. Secondly, I think these dates might actually be wrong, but not sure as it is incredibly hard to come by solid data for these experimental weapons. I think that although earlier versions of the XL64 were finished in the early 70s, the final version (which was used in the NATO trials) which is depicted here, the XL64E5, was not finalised until 1976 or thereabouts.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:30, 5 October 2014 (EDT)&lt;br /&gt;
::Uh okay, thanks for the info. I've added to the main page that the EM-2 would be more accurate to the game. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:04, 6 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Multiplayer set in the 1970s? ==&lt;br /&gt;
&lt;br /&gt;
I'm playing against the bots on Berlin Wall. One of the buildings is a music store, some of the albums are labeled, &amp;quot;Sounds of the '70s&amp;quot;. So, I'm assuming the multiplayer portion takes place between 1970-1975 which would make some of the anachronistic weapons unanachronistic (excluding the campaign of course.) - [[User:1morey]] November 5, 2014 1:25 PM (EST)&lt;br /&gt;
:If they were advertising &amp;quot;Sounds of the '70's,&amp;quot; I would think that's definitely proof it's NOT in the seventies. If you listen to the radio, they never refer to the current decade (&amp;quot;Greatest hits of the seventies, eighties, nineties, and today!&amp;quot;). Given the DDR flag, I'm guessing eighties. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:33, 5 November 2014 (EST)&lt;br /&gt;
::On Stadium, there are also references to the year 1972, so it can be assumed some multiplayer maps may take place further than 1968.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:53, 6 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== SVD ==&lt;br /&gt;
Is it worth mentioning that the SVD has a safety lever of an AK and that the safety is on? --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 04:31, 27 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Vz 58==&lt;br /&gt;
I really wonder why(thinking about the time when the action takes place)they didn't included a Sa. Vz. 58 used by NVA.It is pretty modern and accurate compared to an Ak 47. [[User:VLAD M|VLAD M]] ([[User talk:VLAD M|talk]]) 05:48, 14 July 2015 (EDT)&lt;br /&gt;
[[File:800px-Sa_58-JH01.jpg|thumb|none|600px|VZ 58  7.62x39]]&lt;br /&gt;
[[File:WASR10.jpg|thumb|none|600px|WASR 10  7.62x39]]&lt;br /&gt;
&lt;br /&gt;
Pretty sure they didn't start using Vz 58s until after the Vietnam War. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:37, 16 April 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== GP ==&lt;br /&gt;
&lt;br /&gt;
The GP grenade launcher doesn't have any quadrant sight in BO, unlike other CoD games. I will fix the info, but first, is it actually a GP-30? Probably yes, due to lack of support frame behind it; otherwise, we could assume that it is an actual GP-25, just like the game labels it. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:43, 16 July 2015 (EDT)&lt;br /&gt;
:Have you checked the third person model? In Blops 2 there's no sight in first person but there is one in third. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:25, 16 July 2015 (EDT)&lt;br /&gt;
::Yeah, I checked it, and unlike BO2 the third-person model lacks the quadrant sight as well. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:13, 16 July 2015 (EDT)&lt;br /&gt;
:::I've changed the info on the page to GP-25. If there's anything that proves otherwise, such as the support frame stuff or something like that let us know. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:03, 15 August 2015 (EDT)&lt;br /&gt;
::::EDIT (three years later) : in addition to that component, the in-game launcher has four ribs around the barrel, in the same setup as a GP-30 (while a GP-25 has three). Therefore, I'll edit it back to GP-30. On another note, the version in CoD4, MW2, MW3, and BO2 only has two ribs, for some weird reason. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:05, 28 July 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== XM21 with IR Scope ==&lt;br /&gt;
&lt;br /&gt;
If you put the IR Scope on the M14, it becomes the XM21. [http://imageevent.com/willyp/firearmsalbums/usspringfieldxm21sniper;jsessionid=gef3ol6hr1.camel_s?p=55&amp;amp;n=1&amp;amp;m=-1&amp;amp;c=3&amp;amp;l=0&amp;amp;w=4&amp;amp;s=0&amp;amp;z=9 Look at the link right here.]&lt;br /&gt;
:XM21 doesn't have a pistol grip and the IR scope in Blops isn't a PVS-2. Also IIRC the PVS-2 isn't an IR scope anyway, it's an image intensifier. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:17, 21 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Treyarch need to fix black ops ==&lt;br /&gt;
&lt;br /&gt;
There is actually two things that Treyarch did wrong. 1 is when they make Tranzit, and the other is guns that there made in 70's, 80's, and 90's. This takes place in the 1960's, so why there is an MP5k, AUG, Colt 733 M4 Prototype, SPAS-12 in the Vietnam War, or L96A1. Why they just put some World at War weapons like the M1 Garand, M1 Carbine, or PPSh-41. The Colt 733 M4 Prototype shouldn't been the XM177. --[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 23:23, 20 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
:Oh dear god, why do you keep coming back to the Call of Duty pages. First, they aren't fixing a product they already shipped out, especially not for a game that's 5 years old. Second, WE POINTED OUT ALL THE GUNS WERE ANACHRONISTIC ON THE PAGE. Third, if we're referring to Tranzit, then put the discussion on the Black Ops II page rather than it's elderly and anachronistic father. -- [[User:PaperCake|PaperCake]] 23:52, 20 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:That would entail completely remaking the game, which is completely unneeded and, IMO, ''unwanted'' since CoD has done enough damage to the quality of military shooter video games today. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:45, 16 April 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapon Sights==&lt;br /&gt;
Considering that this game takes place in the 1960s, wouldn't it be anachronistic for red dot sights and mid-ranged optics (is the ACOG anachronistic as well?) to appear in the game?  Did they really exist back in the 1960s or this game, as with most of the guns, adopt the &amp;quot;screw the rules, they had prototypes&amp;quot; attitude? - [[User:Kenny99|Kenny99]] ([[User talk:Kenny99|talk]]) 19:54, 27 January 2016 (EST)&lt;br /&gt;
:I believe most of them are anachronistic with the exception of the Colt &amp;quot;ACOG&amp;quot; 4x32 scope. The reflex sight appears to be the first Aimpoint from 1975, and I don't think the western red dot sight is even modeled on a real optic.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:58, 27 January 2016 (EST)&lt;br /&gt;
::I looked into the concept of red dot sights more closely and came across the idea of reflector sights.  They apparently existed since WW2 (although they were more commonly used on machine guns, AA cannons, and ship weaponry).  I read that after WW2, custom and detachable weapon sights started appearing, but most likely very obscure and not so widespread.  As for Infrared scopes and such, I think Germany made detachable scopes for the StG44 during WW2, including a prototype Infrared scope called the &amp;quot;Vampire&amp;quot;.  Then again, I'm not so certain about the plausibility of red dot sights, &amp;quot;reflex sights&amp;quot;, and Infrared scopes as well as attachable weapon mounts (such as rails) for optics.  - [[User:Kenny99|Kenny99]] ([[User talk:Kenny99|talk]]) 22:29, 27 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
:::The STG44's setup was nicknamed the &amp;quot;Vampyr&amp;quot; because Germans. The same set-up was used by the US Military in the M3 Carbine. Any rail or scope mount would have to be a custom make because Weaver Rails were still a while away. I always got the vibe with Black Ops that they intended it to be set in the 1980's, what with all the more 80's equipment, but the higher ups made them go to the Vietnam era because the Nam era is a reasonably untapped genre, like WWI or the Spanish-American War.  -- [[User:PaperCake|PaperCake]] 22:47, 27 January 2016 (EST)&lt;br /&gt;
::::Don't forget this sight, it's mounted on a BAR--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 01:01, 28 January 2016 (EST)&lt;br /&gt;
[[File:OM-BARa.jpg|thumb|600px|none|This movie came out in 1971, no idea how long this sight been around at that point. Nice suit.]]&lt;br /&gt;
::::::That's just the scope from an M3 mounted on a BAR. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 08:05, 28 January 2016 (EST)&lt;br /&gt;
:::::Was the PK-A that can be mounted on the AK around in the 60's? [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 01:57, 28 January 2016 (EST)&lt;br /&gt;
::::::I stand corrected....?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:48, 28 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
The Red Dot Sight was first introduced in 1970, when Singlepiont appears in the Vietnam War. --[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 12:33, 15 April 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Commando in Black Ops ==&lt;br /&gt;
&lt;br /&gt;
I think the Commando is an Colt 733 With a Flattop (Colt M4 Commando)?&lt;br /&gt;
&lt;br /&gt;
[[File:Colt_M733_with_Flattop.jpeg|thumb|450px|none|Colt Model 933 with Fiberlite stock, A1 profile barrel, slim handguards, and no bayonet lug - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
It looks similar to the Colt M933, but is an M733 with Flattop. The Commando has an Flip Up Iron Sight in the game.--[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 12:40, 15 April 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Firstly, as far as I know there is no such thing as a Model 733 with a flat top, that is just a Model 933. What do you think the difference is? The gun in the game isn't a Model 933 or a 733 though, as regardless of the different design of rail, it also has a slickside upper receiver without a FA or BD. The closest match I can come up with would be a GAU-5A/A with a flash hider rather than the moderator (which was actually done) with a fictional/custom upper with a sight rail.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:37, 15 April 2016 (EDT)&lt;br /&gt;
:: c552 is right about the Model 733/Model 933 remarks. I also concur with him about the game gun most closely resembling a GAU-5/A variant. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:24, 16 April 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::What it really is, is a gun model made by people that don't actually know anything about guns. In video games a gun can be a whole slew of things do to a dev team's poor gun modeling skills/lack of knowledge. As evidenced by the sling that blocks the bolt release that's used in the reload animation. The main problem is that Treyarch felt the need to make it a flattop AR-15 even though they were never used or made in numbers in the 60s, why would mounting optics on a XM177 carrying handle be so bad? I agree that it seems to be a GAU-5/A with a made-up flattop upper and &amp;quot;filled in&amp;quot; flash hider, I also noticed it has partial magazine fencing too.  [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 01:43, 16 April 2016 (EDT)&lt;br /&gt;
:::: There were experimental flat-top carbines back then, but as you said they were never actually used or issued. That said, I agree there's nothing wrong with actually having optics on the carry handle - indeed that was the case for the longest time. But it evidently doesn't follow their own rigidly self-imposed aesthetic for the game weapons. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 17:32, 16 April 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
The AR pictured above isn't ''exactly'' an M933, it looks like someone built themselves a lookalike. It has an A1 profile barrel, older slimline handguards, and no bayonet lug. A ''true'' M933 is simply an M4A1 with an 11.5&amp;quot; barrel, retaining the thicker barrel width, double heat shield handguards, and FSP with bayonet lug. That said, however, the Commando in this game is pure fictional franken gun, simply a way for Treyarch to include a &amp;quot;SOPMOD&amp;quot; AR long before the M4 was ever invented and justifying it with the weak excuse that &amp;quot;SOG can get whatever they want&amp;quot;. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:34, 16 April 2016 (EDT)&lt;br /&gt;
:The Colt carbines are kind of a crap-shoot in regards to what features they have, with the 933 being available with or without a bayonet lug, A1 or A2 profile barrel, and either handguard. [http://www.autoweapons.com/photos10/apr/3240m16j.jpg Here] is another 933 with no lug, an A1 barrel, slim handguards and the M4 style stock, and [http://www.autoweapons.com/photos14/sep/vk340m16a.jpg here] is one to the same spec but with the wide handguards. From what I have seen it seems that the thin barrel and no bayonet lug is the most common option (which makes the most sense as this features are pretty useless on a barrel of this length). I believe that all of these images (including the original posted above) are real Colt weapons advertised on Autoweapons. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]])&lt;br /&gt;
So I think it could be an GAU-5/A with Flash Hider.--[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 10:25, 16 April 2016 (EDT)&lt;br /&gt;
[[File:GAU-5AA with A1 flash hider.jpg|thumb|450px|none|GAU-5A/A with A1 flash hider - 5.56x45mm]]&lt;br /&gt;
:No, the GAU-5/A is a different gun with a 10&amp;quot; barrel, the game gun has a longer barrel more like the 11.5&amp;quot; barrel of the GAU-5A/A. This is the gun that you pictured above (which I have properly renamed as the image name was totally nonsensical). Also, when posting images use the code that I have changed it to above so that it is a thumbnail that can have a descriptive caption.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:29, 16 April 2016 (EDT)&lt;br /&gt;
::I've rewritten the Commando section to try and have it make some sort of sense, and I noticed that there is an image where it is fitted with optics and has the front sight present (albeit vertically stunted) and the caption reads &amp;quot;Suppressed Colt Commando with Kobra sight. Note clan tag engraved on the charging handle. Also note that, unlike in the released game, the front sight is still present&amp;quot;. Anybody know where this is from? Is it early promotional footage or from a beta or what?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:06, 16 April 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think the reason why it has a removable carry handle because Treyarch do the same Flip up sights to the Enfield, Famas, G11, Aug, and M60. So if these Iron Sight were not in the game, than the Commando would have the M16's Iron sights.--[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 13:32, 16 April 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
Someone who's not on IMFDB told me that he believes that the Commando is exactly the GAU-5A/A configuration about the USAF flash hider in place of the moderator) &amp;quot;''and the flat-topped receiver is not fictional but what appears to be a chopped off carry handle with a bolted on rail. According to [http://www.ar15.com/forums/t_3_118/573301_History_of_flattop_uppers____.html this discussion], this was done in the late 80s and early 90s before the introduction of actual flat-topped receivers. That is also the case with the M16 when mounted with sight attachments apparently. While the article mentions the Model 656 receiver as some kind of justification for the flat-topped receiver actually that's not the case as the BO version is just a chopped off version and this is yet another anachronism''&amp;quot;. Ideas? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:17, 15 July 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
I swear that everything in this game makes me think they intended it to be set in the 1980's rather than the 1960's. The story about brain-washing and rogue Soviet soldiers feels like a cheesy Cannon Films B movie rather than a 1960's set story. The inclusion of several 80's guns over the more proper arsenal that has already been established by previous games like Vietcong seem to back that theory up. Even the Vietnam elements feel more like 1980's CIA shittery than 1960's. I have no leads on the development team, but it feels like the game was intended to be in the 1980's and was just shifted over to the 60's last minute, which could explain how almost every gun is an anachronism. --[[User:PaperCake|PaperCake]] 14:26, 15 July 2017 (EST)&lt;br /&gt;
==RPK==&lt;br /&gt;
&lt;br /&gt;
Is it truly modeled after an RPK-74, or is it just an original RPK with a 5.45x39mm magazine shoved in it?. The in-game model has a stamped receiver, though I don't know if this would be exclusive to the 7.62x39mm RPK or not. Btw the extended mag attachment gives it the drum mag of the 7.62x39mm RPK, so I guess there should be a section for the original RPK. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:00, 25 May 2016 (EDT)&lt;br /&gt;
:Well it does also have the RPK-74M handguard (in wood) and the 74M synthetic stock, which would at best make it an RPKM. Though I think it's actually because Airsoft companies use one common magwell for all RPKs so you can just stick an RPK drum in an RPK-74. They apparently tried to make a 90 round drum for the 74 series but it never worked and was never issued. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:14, 25 May 2016 (EDT)&lt;br /&gt;
::I'm also wondering what's going on with the &amp;quot;100-round drum&amp;quot; mag stated in the AK-74 page, whether it falls into the same category as the 90-rounder. Btw which RPK variants should have a stamped receiver as depicted? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:38, 25 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Red Dot Sights ==&lt;br /&gt;
&lt;br /&gt;
Originally the RDS were Korba Sights, but on the AK47, AK-74U, and on the RPK, the RDS looks different. I trying to figure what kind of RDS it is.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 16:23, 10 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Commando Discussion ==&lt;br /&gt;
&lt;br /&gt;
I read the Topic, and I'm kinda want to search up some Variants of the Commando:&lt;br /&gt;
&lt;br /&gt;
XM177 Shorty (XM177 Short Barrel with A1 Flash Hider)&lt;br /&gt;
&lt;br /&gt;
GAU-5AA (On Topic)&lt;br /&gt;
&lt;br /&gt;
Colt 733 (M16A2/M4 Commando)&lt;br /&gt;
&lt;br /&gt;
Colt 933 (M4 Commando)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crossfire has the same gun (But a XM177 Flash Hider), and it's based on the Commando in Black Ops, and it was refer as M4 Commando (Also they have an XM177 with flattop).&lt;br /&gt;
&lt;br /&gt;
The M60, Enfield, G11, AUG, Famas has the same iron sights. So Colt 933 can't count (Plus the optics on the M16 has a flattop, so that could be like the commando).&lt;br /&gt;
&lt;br /&gt;
Honestly, I don't think this is a GAU-5AA, because I don't see why is it this gun.&lt;br /&gt;
&lt;br /&gt;
In my theory, this might be a Fictional XM177 with A1 Flash Hider.--[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 02:49, 22 July 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:XM177 is just the name used for the CAR-15 in US military use in Vietnam, a &amp;quot;fiction XM177 variant&amp;quot; ''is'' a CAR-15 variant. &lt;br /&gt;
:Also, it would not be remotely realistic for the CIA to be using MP40s in the 1960s, or the Soviet Union to be using PPShs in the 1960s, and the AKMS doesn't fit as a substitute for a shortened AK because it's full-length. The RPG-7, meanwhile, entered service in 1958, which was before the Cuban Missile Crisis: it just didn't see ''combat'' until Vietnam in real life. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:18, 22 July 2017 (EDT)&lt;br /&gt;
::Okay, I could agree with you, The RPG-7 was started in 1958, but it was in service in 1961 by the Soviets. In Cuba, the weapons were the FAL and some WW2 and Korean War Weapons. The RPG-7 first war was the Vietnam War, and it was use by the North Vietnamese and the VC in 1967. I was going to remove the WAW Gun, because it's not like realistic. I don't know the Commando is close to the GAU-5AA, I had to be honest.--[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 05:19, 22 July 2017 (EDT)&lt;br /&gt;
:::To clarify why the GAU-5A/A is stated as the closest match, the reason is that it has the combination of a slickside upper and an 11.5&amp;quot; barrel. The XM177 has a shorter 10&amp;quot; barrel, whilst the XM177E2 has an A1 upper with a forward assist. If you don't know what I mean by this, check out the [[Colt AR-15 Identification Guide]].  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 21:23, 22 July 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I was looking though some models for the AUG, M14, WA2000, and M60. I don't know if it's based on the models from 007 QoS.--[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 23:45, 12 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== ray gun ==&lt;br /&gt;
&lt;br /&gt;
Where are the wonder weapons like the ray gun&lt;br /&gt;
http://callofduty.wikia.com/wiki/Ray_Gun&lt;br /&gt;
[[User:IRMacGuyver|IRMacGuyver]] ([[User talk:IRMacGuyver|talk]]) 08:27, 14 August 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>IRMacGuyver</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Stargate_SG-1_-_Season_4&amp;diff=1205465</id>
		<title>Talk:Stargate SG-1 - Season 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Stargate_SG-1_-_Season_4&amp;diff=1205465"/>
		<updated>2018-08-11T04:05:26Z</updated>

		<summary type="html">&lt;p&gt;IRMacGuyver: creating page with nes zapper&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==NES zapper==&lt;br /&gt;
So I'm new and trying to figure out the correct way to add fictional guns based on toys to this article.  In season 4 episode 10, Beneath the Surface, the evil guards carry scifi pistols that are clearly based on the NES zapper with the barrel cut short at an angle.  I also checked and the zapper doesn't have a page either but I'm not sure adding that is allowed despite it being in various shows and movies.  https://www.gateworld.net/gallery/albums/sg1_season4/410-BeneathTheSurface/screencaps/normal_sg1_410_0928.JPG https://i.imgur.com/3JyHm3H.jpg https://cdn7.bigcommerce.com/s-ymgqt/images/stencil/original/products/16133/33835/Zapper-Guns__98408.1472234464.jpg?c=2&amp;amp;imbypass=on [[User:IRMacGuyver|IRMacGuyver]] ([[User talk:IRMacGuyver|talk]]) 00:05, 11 August 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>IRMacGuyver</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Outer_Limits_(1995)&amp;diff=1198368</id>
		<title>Talk:The Outer Limits (1995)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Outer_Limits_(1995)&amp;diff=1198368"/>
		<updated>2018-07-17T04:53:46Z</updated>

		<summary type="html">&lt;p&gt;IRMacGuyver: /* The Hunt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;quot;Timecop&amp;quot; Desert Eagle was used in &amp;quot;The Outer Limits&amp;quot; episode &amp;quot;Dark Matters&amp;quot; as a laser weapon.  The three spaceship miniatures were originally from the &amp;quot;Space Rangers&amp;quot; tv series.  David.&lt;br /&gt;
&lt;br /&gt;
== The Hunt ==&lt;br /&gt;
&lt;br /&gt;
Does anyone have a clue what this laser rifle might be so we can add it to this page?&lt;br /&gt;
https://i2.wp.com/genresnaps.com/wp-content/uploads/2017/05/olhunt6.jpg?resize=300%2C226&lt;br /&gt;
[[User:IRMacGuyver|IRMacGuyver]] ([[User talk:IRMacGuyver|talk]]) 00:53, 17 July 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>IRMacGuyver</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Outer_Limits_(1995)&amp;diff=1198367</id>
		<title>Talk:The Outer Limits (1995)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Outer_Limits_(1995)&amp;diff=1198367"/>
		<updated>2018-07-17T04:52:21Z</updated>

		<summary type="html">&lt;p&gt;IRMacGuyver: /* The Hunt */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;quot;Timecop&amp;quot; Desert Eagle was used in &amp;quot;The Outer Limits&amp;quot; episode &amp;quot;Dark Matters&amp;quot; as a laser weapon.  The three spaceship miniatures were originally from the &amp;quot;Space Rangers&amp;quot; tv series.  David.&lt;br /&gt;
&lt;br /&gt;
== The Hunt ==&lt;br /&gt;
&lt;br /&gt;
Does anyone have a clue what this laser rifle might be &lt;br /&gt;
https://i2.wp.com/genresnaps.com/wp-content/uploads/2017/05/olhunt6.jpg?resize=300%2C226&lt;/div&gt;</summary>
		<author><name>IRMacGuyver</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Outer_Limits_(1995)&amp;diff=1198365</id>
		<title>The Outer Limits (1995)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Outer_Limits_(1995)&amp;diff=1198365"/>
		<updated>2018-07-17T04:49:17Z</updated>

		<summary type="html">&lt;p&gt;IRMacGuyver: spelling error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appeared in the 1995 update of the TV series ''The Outer Limits'':'''&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
&lt;br /&gt;
The [[Glock 17]] was quite possibly the most commonly-seen gun in the show, used often by police officers and other characters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:OL4x18-G17-1.jpg|thumb|none|500px|From Episode 4.18, &amp;quot;Monster&amp;quot;]]&lt;br /&gt;
[[Image:OL4x18-G17-2.jpg|thumb|none|500px|From Episode 4.18, &amp;quot;Monster&amp;quot;]]&lt;br /&gt;
[[Image:OL4x18-G17-3.jpg|thumb|none|500px|From Episode 4.18, &amp;quot;Monster&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92==&lt;br /&gt;
The [[Taurus PT92]] was used in many episodes, often as a [[Beretta 92F]] stand-in during the early seasons.&lt;br /&gt;
[[Image:Taurus-PT92AF.jpg|thumb|none|300px|Taurus PT92 - 9x19mm]]&lt;br /&gt;
[[Image:OL4x07-PT921.jpg|thumb|none|500px|From Episode 4.07, &amp;quot;Josh&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 5904==&lt;br /&gt;
A [[Smith &amp;amp; Wesson 5904]] was the weapon used by Dr. Theresa Givens ([[Amanda Plummer]]) to kill various murderers during her time travels in Episode 2.1, &amp;quot;A Stitch in Time&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
''Trivia: Several characters in this episode refer to the S&amp;amp;W used by Dr. Givens as &amp;quot;Mr. 9mm&amp;quot;.  This is most likely a reference to the fact that [[Amanda Plummer]], who plays Dr. Givens, had previously starred in ''[[Pulp Fiction]]'', in which Jules ([[Samuel L. Jackson]]) also referred to his [[Star Model B]] as &amp;quot;Mr. 9mm&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W-5904-Early-LEFT.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson 5904 (early model) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
&lt;br /&gt;
[[SIG-Sauer P226]]s were used in several episodes, most notably in Episode 2.1, &amp;quot;A Stitch in Time&amp;quot; by FBI Agents Jamie Pratt ([[Michelle Forbes]]) and Corey Lonn ([[Andrew Airlie]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark I==&lt;br /&gt;
A [[Desert Eagle|Desert Eagle Mark I]] with a laser sight was used by the militia commander in Episode 2.14, &amp;quot;The Heist.&amp;quot;  It also appears that Desert Eagles were sometimes used to build sci-fi pistols in various episodes set in the future.&lt;br /&gt;
[[Image:MagResDE.357MarkI.jpg|thumb|350px|none|IMI Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
In Episode 4.16, &amp;quot;Final Exam&amp;quot;, a [[Browning Hi-Power]] was used by Seth ([[Peter Stebbings]]) to hold a university class hostage. &lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|350px|Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Vektor CP1==&lt;br /&gt;
In Episode 7.22, &amp;quot;Human Trials&amp;quot; a Vektor CP1 pistol is used first by Doctor Baker ([[Glynis Davies]]) and the taken from her and used by Captain Kelvin Parkhurst ([[Jason Gedrick]]).  &lt;br /&gt;
[[Image:VektorCP1Pistol.jpg‎ |thumb|none|350px|Vektor CP1 - other side - 9x19mm]]&lt;br /&gt;
[[Image:OL-VektorPistol01a.jpg‎|thumb|none|500px|In Episode 7.22, &amp;quot;Human Trials&amp;quot;, Doctor Baker ([[Glynis Davies]]) holds a Vektor CP1 to the chest of Captain Kelvin Parkhurst ([[Jason Gedrick]])]]&lt;br /&gt;
[[Image:OL-VektorPistol02a.jpg‎|thumb|none|500px|In Episode 7.22, &amp;quot;Human Trials&amp;quot;, Parkhurst ([[Jason Gedrick]]) turns the tables and uses the same Vektor CP1 against Doctor Baker ([[Glynis Davies]])]]&lt;br /&gt;
&lt;br /&gt;
==Modified Taurus PT99AF aka &amp;quot;The Timecop Beretta&amp;quot;==&lt;br /&gt;
In Episode 7.22, &amp;quot;Human Trials&amp;quot;, Captain Kelvin Parkhurst ([[Jason Gedrick]]) uses a 'Timecop Beretta' to check out the abandoned base.&lt;br /&gt;
[[Image:OL-TimCopBerettaA.jpg‎‎|thumb|none|500px|In Episode 7.22, &amp;quot;Human Trials&amp;quot;, Captain Kelvin Parkhurst ([[Jason Gedrick]]) checks out the base with his modified Taurus PT99AF aka &amp;quot;Timecop Beretta&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 Skorpion==&lt;br /&gt;
A modified [[Sa. Vz.61 Skorpion]] pistol with sci-fi style top rail and no magazine, impersonates a futuristic weapon, wielded by Colonel Sage ([[Kim Coates]]) in In Episode 7.22, &amp;quot;Human Trials&amp;quot;&lt;br /&gt;
[[Image:OL-Skorpion01a.jpg‎|thumb|none|500px|In Episode 7.22, &amp;quot;Human Trials&amp;quot;, Colonel Sage ([[Kim Coates]]) holds a Sa. Vz.61  Skorpion to the back of Captain Kelvin Parkhurst ([[Jason Gedrick]])]]&lt;br /&gt;
[[Image:OL-Skorpion02a.jpg‎|thumb|none|500px|In Episode 7.22, &amp;quot;Human Trials&amp;quot;, Colonel Sage ([[Kim Coates]]) holds a Sa. Vz.61  Skorpion to the back of Captain Kelvin Parkhurst ([[Jason Gedrick]])]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MGC M16 replica==&lt;br /&gt;
The show featured many [[M16 rifle series#Non Firing Replicas of the M16 Rifle|MGC M16]] replica assault rifles in the hands of military personnel,  most with [[M16A1]] flash hiders.&lt;br /&gt;
[[Image:MGC16.jpg|thumb|none|500px|MGC M16 replica rifle]]&lt;br /&gt;
[[Image:OL3x12-M16-2.jpg|thumb|none|500px|From Episode 3.12, &amp;quot;Double Helix&amp;quot;.  The MGC-style forward assist (different from real M16A1s) is visible here.]]&lt;br /&gt;
[[Image:OL3x12-M16-3.jpg|thumb|none|500px|From Episode 3.12, &amp;quot;Double Helix&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
&lt;br /&gt;
[[M16A1]] assault rifles (some fitted with [[M16A2]] round handguards) appeared in many episodes.  In Episode 4.18, &amp;quot;Monster&amp;quot;, M16A1s with tactical flashlights were used by most of the the special forces soldiers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|500px|M16A1 with 30 Round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|none|500px|M16A1 with A2 style handguards - 5.56x45mm.]]&lt;br /&gt;
[[Image:OL3x12-M16-1.jpg|thumb|none|500px|From Episode 3.12, &amp;quot;Double Helix&amp;quot;]]&lt;br /&gt;
[[Image:OL4x18-M16-2.jpg|thumb|none|500px|From Episode 4.18, &amp;quot;Monster&amp;quot;]]&lt;br /&gt;
[[Image:OL4x18-M16-3.jpg|thumb|none|500px|From Episode 4.18, &amp;quot;Monster&amp;quot; (this is actually the same soldier seen above, but due to editing, it is made to appear as though it's another soldier)]]&lt;br /&gt;
&lt;br /&gt;
==Diemaco C7/Olympic Arms K4B==&lt;br /&gt;
&lt;br /&gt;
Many of the firing [[M16]] rifles on the show were [[M16 rifle series#Diemaco C7/Colt Model 715|Diemaco C7]]s, or, rather, the Olympic Arms K4B equivalent, which is used regularly by armorers in British Columbia.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt715 C7Rifle.jpg‎|thumb|none|500px|Colt Model 715 rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:OL4x18-M16-1.jpg|thumb|none|500px|From Episode 4.18, &amp;quot;Monster&amp;quot;.  The soldier on the far right appears to have a Model 715 (it has a brass deflector, but the rear sight looks to be A1-style).]]&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15A2 Target Custom==&lt;br /&gt;
In Episode 4.7, &amp;quot;Josh&amp;quot;, an Air Force security officer used an older-model long-barrel [[M16A2|Colt AR-15A2]] fitted with a free-floating hand guard, bipod, and scope, and loaded with an orange-painted magazine of &amp;quot;uranium-tipped&amp;quot; bullets.  It is recognizable as an AR-15A2 due to the &amp;quot;slab-side&amp;quot; lower receiver. There was also a good close-up of the lower receiver showing Colt markings. This rifle has also appeared in other movies and TV shows filmed in British Columbia, including ''[[Dreamcatcher#Colt_AR-15_A2_Target|Dreamcatcher]]'' (where it was carried by [[Morgan Freeman]]), as well as ''[[The X-Files]]'' and ''[[Sentinel, The (TV series)|The Sentinel]]''&lt;br /&gt;
[[Image:ColtGovtModHBAR.jpg|thumb|none|500px|Standard Colt Government Model HBAR, the A2 version of the AR-15 Civilian Rifle - 5.56x45mm (note the lack of a third position for burst mode for the selector switch)]] &lt;br /&gt;
[[Image:OL4x07-AR15-1.jpg|thumb|none|500px|From Episode 4.07, &amp;quot;Josh&amp;quot;]]&lt;br /&gt;
[[Image:OL4x07-AR15-2.jpg|thumb|none|500px|From Episode 4.07, &amp;quot;Josh&amp;quot;.  If you look closely, it's possible to see &amp;quot;COLT MFG, HARTFORD, CONN&amp;quot; on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933/Olympic Arms K3B==&lt;br /&gt;
&lt;br /&gt;
In Episode 4.18, &amp;quot;Monster&amp;quot;, a special forces soldier was seen using what appears to be a [[M16 rifle series#M4/Colt Model 933|Colt Model 933]] with the carry handle removed and some type of scope installed.  The weapon had a Phantom flash hider and older-style Weaver Rail Integration System on top of the receiver (prior to Picatinny rails), so it is most likely a 10&amp;quot; Olympic Arms K3B, given Canadian armorers' apparent preference for OA rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|400px|Colt Model 933 with 4-position stock - 5.56x45mm]]&lt;br /&gt;
[[Image:OL4x18-M933-1.jpg|thumb|none|500px|From Episode 4.18, &amp;quot;Monster&amp;quot;. Note the short barrel.]]&lt;br /&gt;
[[Image:OL4x18-M933-2.jpg|thumb|none|500px|From Episode 4.18, &amp;quot;Monster&amp;quot;.  Note that the flattop receiver has an older-style Weaver RIS, which indicates this rifle is an Olympic Arms K3B-FT.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi PA3/215==&lt;br /&gt;
&lt;br /&gt;
A [[Franchi PA3|Franchi PA3/215]] was used by one of the special forces soldiers in Episode 4.18, &amp;quot;Monster&amp;quot;.  It's not seen very clearly at any point in the episode.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Franchimodpa3.jpg|thumb|none|400px|Franchi PA3/215 - 12 Gauge]]&lt;br /&gt;
[[Image:OL4x18-PA3-1.jpg|thumb|none|500px|From Episode 4.18, &amp;quot;Monster&amp;quot;]]&lt;br /&gt;
[[Image:OL4x18-PA3-2.jpg|thumb|none|500px|From Episode 4.18, &amp;quot;Monster&amp;quot;]]&lt;br /&gt;
[[Image:OL4x18-PA3-3.jpg|thumb|none|500px|From Episode 4.18, &amp;quot;Monster&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
&lt;br /&gt;
There were many [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]] submachine guns used on the show, though the non-firing versions were mostly airsoft replicas.  These weapons were also regularly used to build sci-fi weapons for episodes taking place in the future.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[Image:OL4x07-MP51.jpg|thumb|none|500px|From Episode 4.07, &amp;quot;Josh&amp;quot;]]&lt;br /&gt;
[[Image:OL4x10-MP51.jpg|thumb|none|500px|From Episode 4.10, &amp;quot;Identity Crisis&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==(Mock-up) Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
&lt;br /&gt;
In several episodes, it was possible to see soldiers and other characters using machine pistols that appear to be [[Heckler &amp;amp; Koch MP5K]]s, but appear to be angular and have incorrect dimensions.  These guns were seen most notably in Episode 2.14, &amp;quot;The Heist.&amp;quot;  These are mock-ups of the MP5K built on what appear to be [[Kimel AP-9]] assault pistols; these guns also appeared in other movies and TV shows filmed in Vancouver, British Columbia during the 1990s, such as ''[[The X-Files]]'' and ''[[M.A.N.T.I.S.]]''.&lt;br /&gt;
&lt;br /&gt;
==Savage 10/110==&lt;br /&gt;
&lt;br /&gt;
A [[Savage 10/110 Series Rifles|Savage 10/110]] was used by a sniper in Episode 4.16, &amp;quot;Final Exam&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Savage 10FP-1-.jpg|thumb|none|500px|Savage 10/110, 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Canadian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>IRMacGuyver</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Maze_Runner:_The_Death_Cure&amp;diff=1194131</id>
		<title>Maze Runner: The Death Cure</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Maze_Runner:_The_Death_Cure&amp;diff=1194131"/>
		<updated>2018-07-02T02:33:43Z</updated>

		<summary type="html">&lt;p&gt;IRMacGuyver: fixing inaccurate title over picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name=''Maze Runner: The Death Cure''&lt;br /&gt;
|picture=Maze-runner-death-cure-2.jpg&lt;br /&gt;
|caption=''Theatrical Poster''&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director=Wes Ball&lt;br /&gt;
|date=2018&lt;br /&gt;
|studio=Gotham Group&amp;lt;br&amp;gt;Temple Hill Entertainment&amp;lt;br&amp;gt;TSG Entertainment&lt;br /&gt;
|distributor=Twentieth Century Fox Film Corporation&lt;br /&gt;
|character1=Thomas&lt;br /&gt;
|actor1=[[Dylan O'Brien]]&lt;br /&gt;
|character2=Teresa Agnes&lt;br /&gt;
|actor2=Kaya Scodelario&lt;br /&gt;
|character3=Jorge&lt;br /&gt;
|actor3=[[Giancarlo Esposito]]&lt;br /&gt;
|character4=Janson&lt;br /&gt;
|actor4=[[Aidan Gillen]]&lt;br /&gt;
|character5=Newt&lt;br /&gt;
|actor5=[[Thomas Brodie-Sangster]]&lt;br /&gt;
|character6=Ava Paige&lt;br /&gt;
|actor6=[[Patricia Clarkson]]&lt;br /&gt;
|character7=Vince&lt;br /&gt;
|actor7=[[Barry Pepper]] &lt;br /&gt;
|character8=Brenda&lt;br /&gt;
|actor8=[[Rosa Salazar]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Maze Runner: The Death Cure''''' is the third installment in ''[[The Maze Runner]]'' film franchise based on the book series written by James Dashner. Adapted from the third novel, the 2018 sequel follows Thomas ([[Dylan O'Brien]]) and the surviving Gladers decide to take on one last mission: to infiltrate the &amp;quot;Last City&amp;quot; of WCKD (World Catastrophe Killzone Department). &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
Thomas ([[Dylan O'Brien]]) carries a [[SIG-Sauer P226R]] as his sidearm in the film.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[File:MZR3 307.jpg|thumb|none|600px|Thomas with the SIG while on the train.]]&lt;br /&gt;
[[File:MZR3 308.jpg|thumb|none|600px|Thomas ([[Dylan O'Brien]]) holds a [[SIG-Sauer P226R]].]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
A [[Browning Hi-Power]] is seen used by Newt ([[Thomas Brodie-Sangster]]) in a deleted scene.&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|300px|Classic Commercial Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[File:MZ3 BTS.jpg|thumb|none|550px|A production image showing A [[Browning Hi-Power]] used by Newt ([[Thomas Brodie-Sangster]]) in a deleted scene.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson No. 3 Russian==&lt;br /&gt;
Jorge ([[Giancarlo Esposito]]) is using the [[Smith &amp;amp; Wesson No.3 Russian Model]]. The revolver is tucked inside his shirt and can be identified by the unique grip.&lt;br /&gt;
[[File:S&amp;amp;w russian.jpg|thumb|none|300px|Smith &amp;amp; Russian No. 3 Russian]]&lt;br /&gt;
[[File:The-maze-runner-death-cure.jpg|thumb|none|550px|A production image shows Jorge ([[Giancarlo Esposito]]) in the center carrying the [[Smith &amp;amp; Wesson No.3 Russian Model]] tucked inside his shirt. ]]&lt;br /&gt;
[[File:MR3 401.jpg|thumb|none|600px|Jorge ([[Giancarlo Esposito]]) pulls out his[[Smith &amp;amp; Wesson No.3 Russian Model]]. ]]&lt;br /&gt;
&lt;br /&gt;
== Ruger Security Six ==&lt;br /&gt;
Harriet ([[Nathalie Emmanuel]]) is seen with a [[Ruger Security Six]].&lt;br /&gt;
[[File:RugerSecuritySixBlue.jpg|thumb|none|300px|Ruger Security Six .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==TiSAS Zigana Sport==&lt;br /&gt;
Vince ([[Barry Pepper]]) uses a pistol that resembles a [[TiSAS Zigana Sport]].&lt;br /&gt;
[[Image:Zigana Sport Black.jpg|thumb|none|300px|TiSAS Zigana Sport, black chrome finish - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPQ==&lt;br /&gt;
Janson ([[Aidan Gillen]]) carries what appears to be a [[Walther PPQ]] as his sidearm.&lt;br /&gt;
[[File:Walther_PPQ.jpg|thumb|300px|none|Walther PPQ - 9MM]]&lt;br /&gt;
[[File:MR3 405.jpg|thumb|none|600px|At the left, Janson ([[Aidan Gillen]]) carries what appears to be a [[Walther PPQ]].]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==Salient Arms International Tier One Rifle==&lt;br /&gt;
Several soldiers of the WCKD (World Catastrophe Killzone Department) are seen using the Salient Arms International Tier One AR-15.&lt;br /&gt;
[[File:SAITierOne.jpg|thumb|none|460px|Salient Arms International Tier One AR-15 - 5.56x45mm]]&lt;br /&gt;
[[File:MZR3 302.jpg|thumb|none|600px|WCKD soldiers on top of the train while armed with the rifle.]]&lt;br /&gt;
[[File:MR3 403.jpg|thumb|none|600px|WCKD soldiers armed with the rifle. ]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
Brenda ([[Rosa Salazar]]) is seen using an [[M4A1 Carbine]] fitted with a scope.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|450px|[[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] - 5.56x45mm]]&lt;br /&gt;
[[File:MZR3 304.jpg|thumb|none|600px| Brenda ([[Rosa Salazar]]) aims her scoped M4A1.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]] shotgun returns to be one of the primary armaments of WCKD. Like in the second film, the weapon is used to fire Taser-like rounds. This weapon also is used by Thomas ([[Dylan O'Brien]]) and Newt ([[Thomas Brodie-Sangster]]).  &lt;br /&gt;
[[File:Kel-Tec KSG EOTech.jpg|thumb|none|500px|Kel-Tec KSG with EOTech 512 sight and Magpul AFG (angled foregrip) - 12 gauge]]&lt;br /&gt;
[[File:MR3 402.jpg|thumb|none|600px|WCKD soldier stands guard while armed with the KSG. ]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is seen in the hands of several &amp;quot;Crank&amp;quot; rebels.&lt;br /&gt;
[[File:MP002M-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3, 9x19mm]]  &lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-9==&lt;br /&gt;
Some WCKD soldiers are armed with the [[Heckler &amp;amp; Koch UMP-9]]..&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|450px|UMP-9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] is used by a rebel.&lt;br /&gt;
[[Image:Rpg-7.jpg‎ |thumb|none|350px|RPG-7 with PGO-7 scope and PG-7VM rocket - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science Fiction]] &lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>IRMacGuyver</name></author>
	</entry>
</feed>